as of 02-24-21 13:29 Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA 541-756-4711 10am-9pm PST e-mail: M.Dean@FineGames.com THIS GAME GIFT SUGGESTION LIST is designed to give you some ideas for the Gamers in your life. Maybe its your significant other who enjoys a nice, non-competitive card game about gardening. Maybe it's for your ASL-addict brother who gave you this list. And maybe, just maybe, its for YOU! In all cases, you'll find games that we regard as prime candidates as Xmas or B-Day gifts. TERMS OF SALE All prices are stated on a cash-basis (check or money order) Add 3.1% to net total to remove the implicit cash discount when paying by credit card (V/MC/Disc/AmEx). See our web site's Terms of Sale page at for more info. DOMESTIC SHIPPING CHARGES are generally $22.00/order. Add $ 3.00 per LBoxed or weighty (3#+) item. Add $ 4.50 per order if your zip code is categorized as "rural" by our friends at UPS (for domestic UPS shipments). 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Item MagGm Price$ General Box Out ID-# Game Title & Edition (Publishr Code) Only? (cash ) Conditn Typ Prt ===== =========================================== ===== ======= ======= === === ------------------------------------------------------------------------------- EXCELLENT & RECOMMENDED GAMES Suited to Being a Memorable Gifts ------------------------------------------------------------------------------- 143241 1914, OFFENSIVE A OUTRANCE (GMT) $77.00 New DC n Sequel to 1914, Twilight in the East, this game covers the initial months of World War I on the western front, from Switzerland to the English Channel. Uses a streamlined version of the 1914 Twilight in the East game system. 2 short scenarios include the Battle of Lorraine (intro) and Marne to Stalemate, and the campaign lasts from Aug-Nov 1914. Designed with the intent of making it playable by 2 teams in a 5 day session(!). 7.5 countersheets, 3 maps, 8km/hex, 2-4days/turn, Brig/Div level. M.Resch'13 stk AMATEURS TO ARMS!, THE WAR OF 1812 (CofA) $74.00 New BC E Operational/strategic game of the War of 1812 between US & British/Canadian forces on all fronts of the war in North America including the South. Played on a large scale map & includes 150 illustrated cards impacting place, 352 counters. Simpler & fast playing. '12 144683 ATLANTIC WALL 2ND (DecGms) 164.00 New GB n Substanative update & expansion of this detailed grand tactical game of the D-Day invasion & the two months of fighting for Normandy. Covers the whole period from the actual invasions to the Allied breakout in August (234 turns!). Now includes 7 (+2) maps, 4480 counters (+2480) from Normandy (D-Day to Falaise), June-Aug 1944. The beach invasions can be played solitaire. Includes many specialized unit types as well as the tough bocage in the area. 3 intro 1-map scenarios, 3 multi-map scenarios, plus campaign. The amphibious assault is played on a special map & can be played as a solitaire game of its own. Airborne assault also receives special treatment. Third game in DG's Grand Operational Sim series (following redesigns of Highway to the Reich & Hurtgen Forest). Original design by J.Balkoski'78; '14 s/o AXIS & ALLIES & ZOMBIES (Hasbro) $35.00 New GB O The classic A&A game takes a turn toward the Zombie apocylpse. The Allies still are fighting the Axis, but both must now fight their mutual foe, the zombies. Game begins in 1941. For 2-5 players. Also includes a 80-card expansion for A&A 1942. '18 s/o AXIS & ALLIES 1942 2ND (HB-AH) $49.00 New LB O Update of the 1942 flavor of A&A beginning in the pivotal year of 1942. 2nd ed expands the board, adds 5 new plastic minis types (UK & German artil, UK & USSR subs & UK DDs) plus AA. Includes 410 plastic pieces. Oh, did we mention the new expanded price too? For 2-5 players. '12 144862 B-17 FLYING FORTRESS LEADER 2ND (Versse) $63.00 New DC n 2nd edition fixes errors on a couple of cards, revised some rules, and provides examples of play in a separate booklet now. Solitaire game of daylight strategic bombing raids over Europe by the US 8th Air Force during World War II, 1942-45. Player must plan how best to damage the German war machine while also managing a flight of B-17s executing each planned mission, along with their fighter escorts. Includes 11 historical campaigns, a mini-campaign focused on one bomber surviving a 25-mission tour, a solo bombing mission focused on one bomber in one mission, and Down in Flames solitaire rules so that that game system of air-air combat can be used to resolve air-air combat (if desired; ownership of DIF required). Includes 336 cards, 6 countersheets, 1 mounted board. Fast playing, 30min/mission. Dean Brown'19 144322 B-29 SUPERFORTRESS, BOMBERS OVR JAPAN 3D $44.00 New HC n (Legion) 3rd edition reprint of this solitaire game similar to B-17 in scope; player operates a crew of an American B-29 of the 20th Air Force in bombing runs agains Japan. Goal is to live thru 35 missions. Missions vary by elevation & day or night, and face opposition in the form of flak, fighters, searchlights, etc. Your goal is to shepard your crew thru 35 missions to earn your return home. 172 counters, 48pgs charts, map. S.Dixon'16 stk BAND OF BROTHERS, SCREAMING EAGLES 2ND $54.00 New BC O (Worthi) Enhanced update of this colorful, simpler game of squad-level tactical combat by the US 101st Airborne Div from D-Day till VE Day in WW2. 18 scenarios with geomorphic boards using the Band of Brothers game system. 3 countersheets. '16 stk BLITZ! A WORLD IN CONFLICT (Compas) $64.00 New BC n Stand-alone game adapting reenvsioning the World in Flames system to be played at the Army-level (rather than corp) while retaining the historical color of WIF. Covers the entire world on a large, area-move map. 394 5/8" & 3/4" counters include armies, air wings, fleets for all combatants. 6 short scenarios. Each major power has a unique set of goals, and the campaign game has no definite end point. Turns vary from 4-9mo/turn, map covers the entire world, army/fleet level, 2-5 players, hi solitaire suitabilty. D.LeLacheur, H.Rowland'15 103815 BLOCKS IN THE WEST, THE WESTERN CAMPAIGN $85.00 < New GB Y (VenNuo) Italian-produced block-style game of World War II on the western fronts, 1940-5, using 900 wood & plastic blocks played on a laminated 87x124cm board with 3 levels of complexity. Akin to a souped-up version of COL's West Front II. 1mo/turn, 53mi/hex, Corp level. multiple scenarios of up to 6 turns, plus grand campaign. Mates with (& is even bigger than) the earlier Blocks in the East. '13 144454 BRITANNIA, CLASSIC & DUEL [4TH] (PSC) $75.00 New FB n Further enhancement of AH's HIGHLY RECOMMENDED, simple, FUN 3-5 player game of ethnic migrations & conflict in Britain between 43-1085AD. Players control multiple ethnic groups in multiple eras, an seek to maximize points for control over time. In addition to a massive graphic overhaul from prior editions, this edition adds a parallel game designed for 2-player play with a separate board that includes Ireland, and covers from 350-1050AD. Inspired later Maharaji game. Playing pieces are more eye-catching (but no more functional) plastic minis for infantry, cavalry & leaders. Lewis Pulsipher'20 144787 BY STEALTH & SEA (Versse) $45.00 New DC Y Solitaire or cooperative game of the pioneering Italian commando frogmen unit, Decima Flottiglia MAS, seeking to destroy elements of the Royal Navy in the heavily guarded harbors of Gibralter, Algiers & Alexandria. Includes 9 historic attack scenarios, plus campaigns during which you can develop your technology, train your frogmen while the Royal Navy also improves its defenses. 3 mounted mapboards, 116 counters, 141 cards. Fast playing. '20 144318 CELLES, THE ARDENNES, 23-27 DEC 1944 2ND $25.00 New zl n (Revolu) Reprint of this first game in the Battle of the Bulge series using a chit activation system, and set at the high water mark of the German Bulge offensive, 23-26 Dec 1944. The Germans must make a desperate lunge for the Meuse while the Allies both try to blunt those moves & prepare for their own counteroffensive aimed at destroying the overextended panzers. Each sides' units are activated by chit draws which makes every game different & exciting. 1mi/hex, 12hrs/turn, 88 counters. Errata & French translated rules avail online. R.Miller'17 140591 CIVILIZATION (AH) $74.99 Excell BC Y HIGHLY RECOMMENDED 2-7 player gm of cultural development & migration thruout Europe, Eurasia & N.Africa. Simple mechanics that reward cooperation & negotiation. Can be long. '82 137107 COBRA, THE NORMANDY CAMPAIGN 4TH (DecGms) $45.00 New BC n Game of the Allied D-Day landings thur their Cobra offensive that led to the breakout from Normandy after the D-Day landings, 6 June - 26 August 1944. Boxed update of game last published in S&T #251, and previously published by SPI. Victory is based on whether an Allied breakout occurs, and on relative casualties. Includes 2 scenarios (D-Day & buildup, and Cobra) as well as campaign. Div level, 2mi/hex, 1day/turn, moderately complex, medium solitaire suitability. '19 145111 COLONIAL, EUROPE'S EMPIRES OVERSEAS 2ND $42.00 New BC n (Strate) Highly popular, European-produced game of Europe's period of colonizing & pundering the world from the Renaissance to the Industrial Revolution. Each player represents a major European power seeking to establish colonies, gain scientific knowledge, and trade in exotic goods. Uses a card-based, character driven system that requires careful management of resources, diplomacy & a keen eye for opportunity. English language rules. For 2-6 players, but still reasonably fast playing (~2hrs/game). C.Pont'13 144075 COMBAT COMMANDER, PACIFIC 2ND (GMT) $55.00 New DC n Reprint/update of this game in the CC series depicting tactical combat in the Pacific in WW2. '20 140554 COMBAT COMMANDER: STALINGRAD KIT 3RD (GMT) $25.00 New Fo n Battle Pack #2. 2nd Reprint of this kit for the Combat Commander system & covering tactical combat in late 1942 in & around Stalingrad. W/ 11 scnearios including a campaign game, plus 4 double sided maps, new rules & 88 counters. '20 143004 COMBAT COMMANDER: TOURNAMENT BATTLE PACK (GMT) $14.00 New Fo n Kit for the Combat Commander series providing 12 scenarios well suited to tournament play (most previously published), plus 2 new maps & tournament guidelines. B.Collars'15 144661 COMMANDS & COLORS, ANCIENTS: MOUNTED MAP (GMT) $17.49 New Fo n Mounted map (only) for this game. Presents the standard map in a mounted format. '11 144473 COMMANDS & COLORS, NAPOLEONICS 4TH (GMT) $56.00 New DC n 2019 Reprint. Block-system game covering 15 Napoleonic era battles. Includes French, British & Portuguese troops. Battles include: Rollica 1st & 2nd, Vimiero, Corunna, River Coa, Talavera, Bussaco, Reynier's & Ney's Assault, Redinha, Salamanca, Garcia Hernandez, Aire, Quatre Bras & Waterloo. 340 blocks, mounted map, 70 command cards. R.Borg'19 stk CORSAIR LEADER (Versse) $70.00 New DC n Solitaire game based on the Hornet Leader game system, focused on engagements including the US F4U Corsair & other naval aircraft in the Pacific Theater during World War II. Provides 2 campaigns covering the Solomons from Fall 1942-Spring 1944. Player decides upon the aircraft to use for a mission, including the Corsair but also possibly B-17, B-25, Dauntlesses, and others, each with unique advantages & disadvantages. This game enhances the tactical options available while over the target. Basically a solitaire game but can be played cooperatively with others. 400 well-illustrated cards, 9 countersheets. Relatively simple. '18 144867 CORSAIR LEADER: ACES KIT (Versse) $19.00 New SC n Expansion kit including 56 cards depicted real US navy & marine ace pilots to the game. Just add them to your game at the start of a game. '20 stk COUNTER SHEETS, 5/8" BLANK (6) WHITE (PacRim) $15.00 New n F 6 sheets of blank, white 5/8" counters (1152 total). White on both sides. '11 142568 COUNTER TRAYS, DVG STYLE TRAYS 5-PAK (Versse) $13.00 New FB n FIVE PACK of Dan Verssen Game's 2pc DEEP DISH style counter trays, with 20 pockets each 7/8" deep generally doubling the number of counters that can be stored (and preventing puckering if you store dice). A significant step forward in our opinion. Fits standard (but not AH) sized bookcase boxed games. '14 s/o COUNTER TRAYS, DVG STYLE TRAYS 25-PAK (Versse) $70.00 New FB n 25-PACk of Dan Verssen Game's 2pc DEEP DISH style counter trays, with 20 pockets each 7/8" deep generally doubling the number of counters that can be stored (and preventing puckering if you store dice). A significant step forward in our opinion. Fits standared (but not AH) sized bookcase boxed games. '14 139221 CRUISE OF THE GRAF SPEE #66 (DecWAW) n $49.00 New n Y Mag & game. Solitaire game of the adventure of the German pocket battleship Graf Spee in the fall of 1939 in the southern Atlantic & Indian Ocean. Player controls the ship, must outfit it and maintain it, and achieve a specific, randomly-generated objective. During movement, the ship may encounter Allied merchantment, warships as well as unexpected events & opportunities. Several scenarios that can be linked into a campaign game. Can be played cooperatively as a 2 player game with 2nd player in commmand of the Graf Spee's sister ship, the Deutschland. 1 day/turn, point-point movement ~100 nautical miles per space, generally 1 warship/counter, 176 counters. Eric Harvey'19 / ARTICLES ON: Battle of the River Plate, 1939; Lvov 1939, Destruction of the Polish Karpathian Army; Elsenborn Ridge, V Corps Holds the Line During the Battle of the Bulge; ANZAC forces during the War in the Pacific; Female Snipers in the Soviet Army during WWII; Raiders, the Kriegsmarine Strategy; Bristol Blenheim, Strike Bomber. 144689 D-DAY AT IWO JIMA (DecGms) $67.00 New BC n Solitaire game of the initial invasion at Iwo Jima. Fourth in the D-Day At game series. Player commands the US Marine 5th Amphibious Corp consisting of 3 divisions as it seeks to wrest one of the Japanese home islands from the Japanese defenders during a brutal 5-week campaign. The Japanese changed their tactics by defending the island in depth, prepared to fight to the last man. Includes 5 scenarios & campaign game. 528 counters, 55 event cards. Joe Youst, John Butterfield. '18 stk D-DAY AT OMAHA BEACH 4TH (DecGms) $62.00 New BC A 4th edition (2020) reprint of this solitaire (& cooperative 2-player) game of the first day on Omaha Beach as the US 1st & 29th Inf Divs land under intense fire & struggle to form a viable beachhead. A diceless combat system emphasizes using the right weapons & tactics. Event cards punctuate the action and control German strategy (in the solo version). Two scenarios cover the first 2 hours & the fight for the high ground; the campaign covers the entire day. 352 counters, 1 map, 55 event cards. 15-30min/turn, company level, 275yd/hex. 3rd edition added updated rules & a mounted mapboard. J.Butterfield'20 143781 D-DAY AT PELELIU 2ND (DecGms) $54.00 < New BC n 2018 2nd edition. Solitaire game of the US amphibious assault on Peleliu Island to secure a strategic airbase. Player commands a US marine division against 10,000 entrenched Japanese. Uses the same system as the popular & earlier D-Day at Omaha Beach & D-Day at Tarawa, with many enhancements. Can be played cooperatively by 2+ players. 352 counters, 55 cards, 3 scenarios. J.Butterfield'18 144688 D-DAY AT PELELIU 2ND (DecGms) $59.00 New BC n 2018 2nd edition. Solitaire game of the US amphibious assault on Peleliu Island to secure a strategic airbase. Player commands a US marine division against 10,000 entrenched Japanese. Uses the same system as the popular & earlier D-Day at Omaha Beach & D-Day at Tarawa, with many enhancements. Can be played cooperatively by 2+ players. 352 counters, 55 cards, 3 scenarios. J.Butterfield'18 143415 D-DAY AT TARAWA 2ND (DecGms) $55.00 < New BC n 2017 2nd edition. Solitaire game of the US 2nd Marine's amphibious assault on Tarawa, Nov. 1943, to secure a strategic airbase. Uses the same system as the popular D-Day at Omaha Beach. This game adds rules covering LVT landing craft, movement thru coral reefs, night infiltration, Japanese tanks & US combat engineers. 4 scenarios including the initial landing, establishing a beachhead, an attempt at a 2nd day caputre, and last 2 days of the invasion. Includes 352 counters, 55 cards. J.Butterfield'17 145008 D-DAY AT TARAWA 2ND (DecGms) $59.00 New BC n 2017 2nd edition. Solitaire game of the US 2nd Marine's amphibious assault on Tarawa, Nov. 1943, to secure a strategic airbase. Uses the same system as the popular D-Day at Omaha Beach. This game adds rules covering LVT landing craft, movement thru coral reefs, night infiltration, Japanese tanks & US combat engineers. 4 scenarios including the initial landing, establishing a beachhead, an attempt at a 2nd day caputre, and last 2 days of the invasion. Includes 352 counters, 55 cards. J.Butterfield'17 144782 D-DAY AT TARAWA [PC] (DecGms) $22.00 New JC n PC (Windows 2000+, 3GB RAM) port of this solitaire game of the US 2nd Marine's amphibious assault on Tarawa, Nov. 1943, to secure a strategic airbase. Uses the same system as the popular D-Day at Omaha Beach. This game adds rules covering LVT landing craft, movement thru coral reefs, night infiltration, Japanese tanks & US combat engineers. 4 scenarios including the initial landing, establishing a beachhead, an attempt at a 2nd day caputre, and last 2 days of the invasion. '17 144152 D-DAY QUAD DELUXE [2ND] (DecGms) $45.00 < New BC n Deluxe update & reprint of four games previously published separately as folios, now packaged as a single quadragame with mounted board. Together, the games cover the whole of the D-Day landings using a simpler, folio-style game system. Includes Gold & Juno Beaches, Omaha Beach, Sword Beach, & Utah Beah. Includes scenarios for each of the separate beaches, then two for the American & the British beaches, and the full 4-game campaign. 400 counters, mounted map, btln/regt/brig level.'20 144158 D-DAY QUAD DELUXE [2ND] (DecGms) $48.00 New BC n Deluxe update & reprint of four games previously published separately as folios, now packaged as a single quadragame with mounted board. Together, the games cover the whole of the D-Day landings using a simpler, folio-style game system. Includes Gold & Juno Beaches, Omaha Beach, Sword Beach, & Utah Beah. Includes scenarios for each of the separate beaches, then two for the American & the British beaches, and the full 4-game campaign. 400 counters, mounted map, btln/regt/brig level.'20 120227 DAI SENSO! (DecGms) $90.00 New LB G Sister game to Totaler Krieg (mating with its 2nd ed), and covering the war in Asia during WW2 1941-5. Covers battles & campaigns from Mongolia to the South Pacific, and the final battle for Japan, using the Totaler Krieg system. Includes 2 maps, 560 counters, 200 cards. '11 142553 DECISION AT KASSERINE DESIGNER [3RD] ED $70.00 New BC n (Compas) Update of this HIGHLY RECOMMENDED, co/btln lvl game using the Battles for North Africa game series covering Rommel's Feb 1943 attack on the green American's just arriving in Tunisia. Tense & well balanced. Enlarged to include 2 maps, 477 counters. 2mi/hex, 12hrs/turn. A serious update of a favorite. Vance Von Borries'20 142826 DESERT FOX 1940-43 DELUXE [3RD] (DecGms) $75.00 New BC n Boxed update of this of this acclaimed btln level game of the war in northern Africa, 1940-43, from Libya to Egypt to Tunisia & now including Algeria. Uses large movement factors, allows multiple forms of combat plus defensive reaction, specialized units, and more detailed air system. Now integrated w/ Trail of Fox, adds a new Algerian map, & revises maps & OoB. 19 years in the making. 10mi/hex 1mo/turn, rgt/brig/div level, 6 maps of varying sizes, 560 counters. 48 event cards. R.Berg, D.Niles, S.Copley, C.Perello'19 s/o DIPLOMACY 4TH (HB-AH) $25.00 New BC O Fourth edition of this simple, classic game of diplomacy, negotiation and back stabbing set around the pre-WW1 situation. HIGHLY RECOMMENDED if you have 7 crafty players & a full evening. '08 142711 DUNE 2ND: IXIANS & TLEILAXA HOUSES KIT (GF9) $14.00 New FB n New kit adding 2 more houses to the base game: the Tleilau, a sophisticated race of xenophobes that aim to dominate the world, and the Ixian a race of superb manufacturers of technologies only they know how to use. These two races are mortal enemies. Does NOT increase the number of players '20 144871 DUNE, CONQUEST DIPLOMACY & BETRAYAL 2ND (GF9) $42.50 New FB Y Update of this unique, classic, 2-6 player game set in the world of Frank Herbert's novels about war on a distant planet. The most valuable resource in the universe is melange, a spice found only on the planet Dune that enables hyperspace travel. Interesting game with great multiplayer interaction. '19 stk EAST FRONT II [3RD] (ColumG) $90.00 New BC D Redesign of earlier East Front game, now incorporating VolgaFront kit & adding northern Finland, the Caucauses, the Middle East & the Balkans to two enlarged maps (34x45" total). Blocks & labels are revised. Simple, fast playing, yet challenging game of the war in the east, '41-45, using Columbia's block system. Highly polished system is difficult only in that so many options are possible while resources in the form of supply constrains options. '06 139521 EMPIRES OF THE MIDDLE AGES 2ND (DecGms) $89.00 New LB Y Very sadly, this game is now out of print. Overhaul & graphic update of this most unique game of military & cultural conflict, and diplomacy during the Middle Ages, 771-1465, in multiple senarios for 1-6 players. One of J.Dunnigan's most gifted designs now given new life with the beauty of modern graphics. 2nd edition adds army & fleet counters, 114 new cards, & civilization symbols (ideas adapted from Civ the PC game). J.Dunnigan, J.Miranda'04 142730 FALLING SKY, GALLIC REVOLT AG CAESAR 2ND (GMT) 119.00 New DC n 2018 reprint. 1-4 player game of the complex situation after Gaul had been conquered but not entirely subdued. Each of the many Gallic confederations has its own agenda, and rivalries exist between themselves and also with Celtic, Belgic & Germanic rivals -- as well as the hated Romans. Uses the COIN Counter-Intelligence game system, with mounted map, 200 wooden blocks, 77 cards. A.Ruhnke, V.Ruhnke'18 138668 FANTASY TRIP, WIZARD 4TH (SJG) $11.50 New SC Y One of the two foundation games for the Fantasy Trip role playing game system. This one focuses on magical combat (while its companion, Melee, focuses on conventional combat). Please create their wizard, choose their spells & engage in combat. Success brings more ability, failure means death. 62 counters. Packaged in a small case. Steve Jackson'19 136477 FANTASY TRIP: DEATHTEST & DEATHTEST2 2ND (SJG) $12.75 New BC A Set of two kits previously published separately, and requires the Melee & Wizard base game. This is an adventure module in which players are offered big rewards by Thorsz - IF you can make it thru his labyrinth full of traps, monsters & other just like you. Steve Jackson'19 s/o FANTASY TRIP: IN THE LABYRINTH 2ND (SJG) $25.00 New BK O Adventure kit printed as a hardcover book covering roleplaying generally, character creation and experience accumulation, plus advanced magic & combat rules. Requires Melee & Wizard to play. '19 142324 FATAL ALLIANCES, THE GREAT WAR 1914-18 109.99 New BC n (Compas) Stand-alone game using the World in Flames system to cover World War I on a global scale. Playable by 2-6 players, with 1680 counters representing land, air & naval units of the major & minor combatants. Corp/army level with some specialty units. Naval units are covered with great detail, ea BB represented by its own counter. Includes economic & production, diplomacy, national moral, and bringing the US into the war. 3 maps covering Europe, Africa, the Middle East, America & the Pacifc; 1680 counters. A complete revision based on WIF 6th/final. 2mo/turn with multiple impulses; 100km/hex (Europe); army/corp with groups of air & naval units, 3 maps. A.Radar, H.Rowland'15 stk FIELD COMMANDER ALEXANDER 2ND (Versse) $40.00 New BC F Reprint. Fast playing Solitaire game of Alexander the Great's expansionary expedition followed by a period of managing the conquered lands. Includes 4 campaigns (Granicus, Issus, Tyre, Guagamela), 5 small maps, 176 counters. D.Verssen'09 145165 FIELD COMMANDER ROMMEL, DELUXE [2ND] (Versse) $49.99 New BC A Deluxe reprint of this solitaire game of each of 3 campaigns of Rommel, the Desert Fox. The player commands the German during the France 1940, North African campaign 1941-2, and France 1944 campaigns. Includes options which increase difficulty, and also tracking of unit performance over time. Success in one campaign impacts later campaigns. Deluxe edition has a mounted board. D.Verssen'11 s/o FLEET COMMANDER NIMITZ (Versse) $72.00 New GB n Solitaire game of the US-led defense against the seemingly unstoppable Japanese naval expansion in the Pacific during World War II. Player takes the role of Adm. Nimitz, first defending against Japanese thrusts then bringing the war ever closer to the Japanese home islands. Covers nearly the entire war, from Jan. 1942 thru as late as Sept. 1945 at an operational & strategic level in 4 historical campaigns for each year. The player commands a combination of land, air & sea forces which engage in detailed battles as they pursue the goals of each campaign. Includes mounted map, 8 counter sheets. Its a heavy & big sucker. '14 s/o FOG OF LOVE, ROMANTIC COMEDY BOARD GAME (HHP) $39.00 New FB n Suprisingly insightful tho not complex 2-player games about the dynamics of romantic relationships played thru a combination of role playing, storytelling and deduction. Players are each a part of romantic couple facing the challenge of making love work. Play progresses thru easy, cut situations thru awkward to drama. Depending upon a player's goal cards, they either try for a harmonious relationship or not, staying true to themselves or act selflessly for the relationship. Four scenarios included with new characters & scences. Designed to be inclusive to all relationships, straight and LGBTQ. Several available addon kits add further twists to the base game. '18 131192 GERMANY, BATTLE FOR... #50 (SPIS_T) n $65.00 Mint n Y Mag & Game. Unique game of the last year of the 3rd Reich. One player takes the Soviets & western Germans, the other the western Allies & eastern Germans. Each tries to capture Berlin first & prevent that from happening for the other side. Great, simple yet elegant game, good for beginners or experts alike. 100 counters, 67km/hex, 2wks/turn. J.Dunnigan'74 / ARTICLES ON: Battle for Germany, Destruction of the Reich, Dec '44 - May '45; the Battleship Era, 1905-71. 145019 GERMANY, BATTLE FOR... DELUXE 4TH (DecGms) $45.00 New BC n Deluxe update of this unique game of the last year of the 3rd Reich. One player takes Soviets & western Germans, the other the western Allies & eastern Germans. Great, simple, RECOMMENDED game for beginners & experts alike. 4th edition overhauled with mounted map that extends the playing area eastward; uses larger & thicker counters; includes both the original & revised countersets plus new supply counters; and the rules are in color. J.Dunnigan, Donald Johnson'21 144670 GREAT WAR COMMANDER (Hexasi) $75.00 New BC n French-produced, English & French language boardgame of tactical combat during World War I based on the Combat Commander game series. Card-driven game emphasizing the rigid command structure of the period to depict platoon level combat on the Western Front, 1914-18. Includes 16 historical scenarios (including 1 intro scenario, 1 3-player scenario & 4 involving tanks). Fate cards allow actions to be taken, and Strategy cards reflect the involvement of the High Command. Includes 6 double-sided map panels, 452 counters, 270 cards. Platton level, 50m/hex, few minutes/turn. '18 144251 GREATEST DAY, BATTLE FOR NORMANDY V.1 (MMP) 209.00 New GB n First of a planned 3 game set to cover all of the Normandy landings. Large game using the Grand Tactical Game series (ala Devil's Cauldron & Where Eagles Dare) to cover the D-Day landings at Sword, Juno & Gold beaches. Includes 17 scenarios, 16 countersheets, 4 maps (3 dbl-sided) plus 8 map extensions. Big, did we say BIG?, and bulky. A.Starkweather'15 124033 HIGHWAY TO THE REICH 3RD (DecGms) 119.99 New LB n Decision Games' colorized, updated & substantial revised 3rd Ed. of this classic & HIGHLY RECOMMENDED, tense, company-level game of Operation Market-Garden, Sept.1944. Very suitable for team play. Game system focuses on morale & firepower as key variables. This edition uses movement impulses by formation, redrawn & colorized maps w/ adjusted scale, procedures adj to speed play. 2520 counters, 4 maps. 600m/hex, 3hr/turn, 7 scenarios plus campaign. '08 s/o HOUSE DIVIDED, AMERICAN CIVIL WAR 4TH (Mayfr) $25.00 New FB O Strategic level game of the American Civil War, from Bull Run to Appomattox. A classic game that is both great for beginners and also for fast play & re-play among experience gamers. Area-move system with broad strategic demands on both players, not all of which can be met. 234 counters including inf, cav & leaders, with basic, std & adv rules. 4th edition is slimmed down & very attractively priced. F. Chadwick'12 141328 HUNTED, THE..., TWILIGHT OF U-BOATS 43-5 $35.00 New BC n (ConSim) Solitaire, tactical game of the U-Boat war after the point where the U-Boats became the hunted rather than the hunters due to allied technological & logistical advancements. Uses The Hunters game system, and can be melded into earlier The Hunters game to model actions over the entire war. Player commands a U-Boat, and still must attemp to destroy Allied shipping. But the player will find the going very difficult, and staying alive an iffy proposition over multiple missions thru the 1943-45 period. 11 major U-Boat designs are included, with their systems in great detail. Patrols may be assigned in the Arctic, Atlantic, S Atlantic, Indian Ocean, Caribbean and the Pacific. 2 countersheets. Gregory Smith'20 143519 HUNTERS, THE... 3RD (Consim) $26.00 New BC n 2020 reprint. Detailed & popular solitaire game of tactical U-Boat combat in the first 5 years of WWII. Game represents 8 u-boat types engaging in 9 types of patrol assignments against hundreds of historical targets, with responses from escorts, convoys & aircraft deployed against them, night & day. Campaigns allow for crew advancement & promotion, and multi-player & tournament options are included. Akin the B-17 and B-29 in that the player must manage all aspects of the u-boat as it pursues its mission and absorbs damage. Includes 140 counters, 4 uboat display mats (dbl sided). Gregory Smith'20 s/o ILLUMINATI BUNDLE 3RD (SJG) $60.00 New LB O Reprint in a single bundle of the original Illuminati game plus Expansions 1, 2 & 3 (including the Bavarian Illuminati plus Orbital Mind Control Lasers). All in one big, blue cardboard box. Uses original 1980s artwork. '20 138049 IMPERIUM ROMANUM 3RD (DecGms) $99.00 New LB n Overhaul of this RECOMMENDED 2-6 player game of military, political & economic conflict thruout the Roman era and the Mediterranean in numerous scenarios. Covers 700 years of history from the 1st century BC, in 40 scenarios (6 new). Can be played with as few as 2 players, but remains a great multi-player game. Components updated to enhance play, with color leaders & neutral units, and a enlarged map, plus new optional rules. 3.5 maps, 964 counters, color rules. Legion level, 50mi/hex, complex. A Nofi'18 144784 INTERCEPTOR ACE, AIR DEFENSE OVR GERMANY $77.00 New BC Y (Compas) Solitaire, low level tactical game covering daylight air defense over Germany, 1943-44. Player is placed in any of 30 models of daylight fighters tasked with stopping the American bomber offensive and their fighter escorts over the course of days & weeks. Emphasis is on the pilot's (player's) experience & skill development over time. Uses the Hunters (Night Fighter Ace) game system. 1 countersheet, 60 cards, individual aircraft & crew members. Gregory Smith'19 145330 IRON CURTAIN, CENTRAL EUROPE 1945-89 (MMP) $64.00 New BC n Game of potential wars between NATO & Warsaw Pact forces in central Europe at 5 points spanning the length of the Cold War. War can erupt in 1945, 1962, 1975, 1983 or 1989. Uses the Standard Combat (SCS) game system. Includes 3 scenarios in which NATO invades the east (including Churchill's 1945 plan. Units generally begin in a peacetime footing, and have variable amounts of time to ramp up to the harsh reality. Includes nuclear & chemical warefare, air & air mobile forces, Includes 1 map, 1120 counters, 8 scenarios. Carl Fung'20 144635 JULIUS CAESAR (ColumG) $67.00 New BC n Strategic level, block-style game of the Roman Civil War, 49-45BC, as an uppity Caesar & his successor, Marc Antony (w/ Cleopatra) take on Pompey, Brutus, et al. Includes 63 blocks, 27 special event cards. J.Thompson, G.Dalgliesh'10 144720 KHE SANH '68, MARINES UNDER SIEGE (DecGms) $15.00 New Fo Y Solitaire folio game of the marine corp's defense of Khe Sanh just prior & during the Tet Offensive of 1968. Game accepts the belief of the US high command that an attack on the base was intended to capture the base rather than a feint. Goal is to use scarce resources wisely & maximize NVA casualties. 40 counters, 18 cards, small point-point map. '15 143136 LABYRINTH, WAR ON TERROR 4TH (GMT) $6.00 < New DC n 2019 reprint. 1-2 player game of the Islamist jihad and what's called the war on terror. Uses a system similar to Twilight Struggle to model the wider ideological struggle around the world thru guerrilla war, regine change, and the range of political, military & economic issues. V.Ruhnke '19 142734 LABYRINTH, WAR ON TERROR 4TH (GMT) $49.00 New DC n 2019 reprint. 1-2 player game of the Islamist jihad and what's called the war on terror. Uses a system similar to Twilight Struggle to model the wider ideological struggle around the world thru guerrilla war, regine change, and the range of political, military & economic issues. V.Ruhnke '19 s/o LABYRINTH, WAR ON TERROR: MOUNTED MAP (GMT) $15.00 New n D Mounted map, only. 145098 LABYRINTH: FOREVER WAR 2015 - ? KIT (GMT) $20.00 New zl n 2nd kit for Labyrinth. Continues where The Awakening Kit left off, adding new rules & event cards to cover the events from 2015-2020, including Trump becoming president with his own style of warfare. '20 stk LEGION OF HONOR (CofA) $57.00 New FB E Unusual card game depicting the life of an ambitious French soldier during the Napoleonic era, set with the backdrop of historical events. Suitable for solitaire play as well as for groups of up to 6 players. Players play control the life of a Napoleonic soldier at war & "in the salon", from 1792-1815. Player with highest rank, most glory or most wealth wins. R.Kane'14 143611 LITTLE BIGHORN 3RD (Legion) $43.78 New BC n Revision of this award-wining game of the battle that ended Custer's career as an rash Indian fighter commanding the US 7th Cavalry. Custer divides his forces then blunders into a mass encampment of Cherokee & Sioux Indian and is ultimately surrounded and annihilated. This game focuses on Custer's forces, with options for the arrival of Gibon's forces and/or the use of the latter's gattling guns in this battle; Rosebud, a sister game, covers Cook's forces. Tactical level, with 20min/turn. Ammo and supply is a key factor. 440 large counters, 2 maps. M.Taylor'16 144690 LUCKY FORWARD!, PATTON'S 3RD ARMY 1944 159.00 New LB n (DecGms) Fourth game in the Grand Operational game series. Covers Patton's fall 1944 campaign in the Lorraine area of France, Sept-Dec, that were abandoned once the Battle of the Bulge erupted to the north. Three scenarios for each of Sept, Nov & Dec, plus a campaign. Another hypothetical shows the situation had Patton, rather than Montgomery, been allocated the bulk of supplies & the three airborne divisions used for Market-Garden in Sept. Includes the major events & objectives in each, including battles for Metz fortifications, crossing of the Meuse, mud & flood. 5 maps, 3360 countersheets, 5 scenarios & campaign. '20 s/o NAPOLEON AGAINST EUROPE 2ND UPDATE KIT $8.00 New n D (Hexasi) Update kit bring 1st edition game up to a 2nd edition. Includes a rule book plus a total of 7 player aids of 2 types. '16 142829 NAPOLEON AT WATERLOO 4TH (DecGms) $26.99 New HC n Includes PC version of the game as well on CD-ROM. Colorized update & 3rd revision of SPI's long popular & simple game on the Battle of Waterloo game, 18 June 1815. RECOMMENDED, both for BEGINNERS & for those looking for a quick playing, often exciting game. Div level, 0.5mi/hex, fast playing, relatively simply, with high solitaire suitability. J.Miranda, J.Dunnigan'14 140274 NAPOLEON AT WATERLOO, 2ND (SPI) $25.00 Excell n Y Popular, simple gm of battle of Waterloo. Original uses Div scale. Great game to introduce BEGINNERS to wargaming. J.Dunnigan'71 144484 NEXT WAR, KOREA 3RD (GMT) $60.00 New BC n Update of this long-popular, moderate complexity game of renewed hostilities in Korea. C Roberts award for Best Post WW2 boardgame 2 colorful maps depict the entire Korean penisula in detail. Allows for the 2 backing superpowers, US & China, to decide their level of commitment & support. 2nd edition updates with current OoB & full range of possible weaponry (including nukes) should one side decide to go for it. Btln/rgt/div level, 1026 counters, 3.5day/turn, 7.5mi/hex. M.Land,G.Billingsley'20 144991 NEXT WAR: SUPPLEMENT #2 KIT (GMT) $15.00 New zl n Kit adding a number of new & advanced rules to the Next War game series including new weapons (including nukes) air system updates, refugees, Chinese OoB, and new counters. '20 143656 OPERATIONS OLYMPIC & CORONET 2ND (DecGms) $39.00 New zl n Reprint in stand-alone game format of this major update of the long-popular, and first, solitaire game, SPI's Operation Olympic, plus a second companion game (Coronet). OLYMPIC covers the what-if the US had elected to invade Japan in 1945 and is updated based on new info. CORONET is a new game showing what if the invasion had reached the open plain around Tokyo. 2 maps, 560 counters. Both games can be played as solitaire or 2 player. J.Dunnigan, J.Miranda'18 s/o OVERSTREET GUIDE COLLECTING TABLETOP GMS (DIA) $15.00 New Bk n Gemstone Publishing's latest how-to book examining collecting tabletop board, card and role playing games (and modules). Includes an abbreviated history of games, what makes games collectable, plus interviews with collectors. Many short articles that cover the many parts of this hobby, but often cover things rather superficially. Softcover 224pg book, written by Carrie Wood & Richard Ankney. '18 s/o PACIFIC, WAR IN THE... 2ND: EXTENSION KT $32.50 New zl D (DecGms) Kit allowing the war to extend into late 1945 & 1946. Adds 5 countersheets with aircraft & ships appearing after Aug'45, 2 new tactical island maps, plus additional rules & charts to extend the war. K.Kiff'08 145257 PANZERBLITZ 1ST (AH) $73.00 Excell BC Y The granddaddy of tactical level games of the World War II era. Covers platoon level combat on the East front, 1941-44 using geomorphic maps & counters that cover nearly all unit types in common use. 1st edition can be distinguished by the presence of German mines & forts in situation 6 as well as color backings to both sides; 2nd edition changed this & other situations to adjust play balance. An extremely popular game to this day. 12 scenarios, 352 counters, 250m/hex, 6min/turn. J.Dunnigan'71 144275 PELOPONNESIAN WAR 2ND (GMT) $59.00 New DC Y Update of Victory Games title. Unique solitaire game of the long & bitter war between the Athenian & Spartan alliances around the Mediterranean, 431-404BC. System is unique in that if the player-side is winning, the player switches side & the game system then plays the winning side. Updated components & graphics, plus 2 new scenarios covering the 1st Peloponnesian War 460BC, and also the period after Sparta won this war but squandered its victory 404-362BC. Mounted map, 2 countersheets, point-pont map.. Mark Herman'19 144409 PERSIAN INCURSION (CofA) $47.00 New BC n Complete game covering the strategic, military & political game of the what-if of the consequences of an Israeli military campaign against Iran, esp its nuclear industry. Uses a Harpoon system to resolve military conflict, but is as much a game of card-based diplomatic action in which political, intel & military resources are spent to influence events & shape public opinion. Includes lengthy rulebook w/ analysis of the current situation, 280 counters, 110 cards. L.Bond, C.Carlson, J.Dougherty'11 stk PHOBOS RISING! INSURGENCY ON MARS (DecGms) $11.50 New Fo D Small, solitaire folio game of a mass uprising or revolt on Mars & thruout the Solar System against the Earth Federation. Player begins the game with a handful of scattered team members & resources. Your goal is to recruit additional agents & skills, obtain specialized gear, and acquire shuttles to speed movment. 40 counters, 18 cards. '16 144335 PICKET DUTY, KAMIKAZE ATTACKS OKINAWA 2D $50.00 New HC n (Legion) Reprint of this solitaire game of the US defense of the core of its naval fleet using 16 radar picket stations surrounding the fleet near Okinawa, March-June 1945, in the form of destroyers. Your goal as the destroyers is to simply survive. Player manages many of the gunnery & damage control systems of a Fletcher-class DD. Basic & advanced rules, 6 scenarios plus 2 hypothetical scenarios, a mini campaign & full campaign. 27 types of Japanese planes depicted. 8hrs/turn, 400 counters. S.Dixon'18 144682 RAF, THE BATTLE OF BRITAIN DELUXE 5TH (DecGms) $89.00 New DC n Deluxe update of this highly regarded solitaire game of the Battle of Britain during the summer of 1940. By same designer as SPI/TSR's detailed Battle Over Britain. This version allows solitaire control of the RAF (as in the original game) or Luftwaffe, plus adds full 2 player rules. 2hr/move, 1day/raid, sqd level, 1"/20mi. 176 counters, dbl-sided mounted map, 165 cards. John Butterfield'19 144638 RICHARD III, WARS OF THE ROSES (ColumG) $64.99 New BC n Block-style game of the War of the Roses, where supporters of the houses of Lancaster & York duke it out to see who will rule England. Expands upon Hammer of the Scots system by enhancing the event deck. 63 blocks (representing the major nobles), 25 event cards. J.Taylor'09 s/o RISK, GAME OF THRONES (USO) $69.00 New GB n Huge Game of Thrones-themed version of the classic game of Risk. Played on maps of Essos (for 2 players), Westeros (for 3-5) or both for up to 7. Eah faction has uniquely sculpted colored minis, with 650 pcs total. 187 cards offer characters (leaders) with tactical abilities, maesters granting more abilities, objecitves to define victory, and terratory cards to garner more armies. Plus special units represented by counters. Well designed for players familiar with the basic risk & who enjoy Game of Thrones TV series. '15 143731 ROADS TO GETTYSBURG II [2ND] (MMP) 145.00 New BC n Combination of THREE previously separate games into one set (using one of the earlier game's name) Includes campaigns previously covered by Here Come the Rebels (1862 Antietam Campaign), Roads to Gettysburg (the 1863 Gettysburg campaign), and Rebels in the Whitehouse (the 1864 raid on Washington printed in Skirmisher magazine). Include 4 maps revised to include all the current GCACW terrain types, four countersheets updated to current standards, and a total of 23 scenarios (2 of which require the north map from Stonewall Jackson's Way II). Ed Beach, Mike Belles, Chris Withers'18 s/o SHERMAN LEADER (Versse) $64.00 New DC n Solitaire game of tactical combat in northern Africa & western Europe between 1942 and 1945. Player commands US army forces in engagements with German forces, trying to achieve objectives while minimizing casualties. '17 144869 SHERMAN LEADER / TIGER LEADER UPG BUNDLE $64.00 New DC n (Versse) Game & Upgrade Kit bundle. Solitaire game of tactical combat in northern Africa & western Europe between 1942 and 1945. Player commands US army forces in engagements with German forces, trying to achieve objectives while minimizing casualties. '17 / Tiger Leader Upgrade Kit upgrades Tiger Leader to Sherman Leader game standards with 4pgs of revised rules, new unit cards with armor projectile values (AP & HE), new enemy battalion cards, revised campaign cards, plus complete set of revised unit counters, and revised tactical display sheet. '17 143239 SILENT VICTORY, US SUBMARINES PACIFIC 2D $42.00 New BC n (Consim) Reprint of this solitaire game of US submarine warfare against Japanese shipping & warships thruout WWII in the Pacific. Uses the highly popular Hunters game system to represent actions in the Pacific. On a submarine mission, you must destroy as many enemy ships as possible while advancing your crew quality and recognition; oh, and make it home alive. Mission type varies but each provide an imersive experience of commanding an American sub,complete with unreliable torpedos but skillful crews. 7 fleet commanders are represented, and several patrol zones as well including Midway, the Solomons, and the waters off Japan & China. All your actions must be a wise choice given your capabilities as well as those of your advesaries. 6 classes of submarine and 720 target vessels are represented. Includes sub-sub engagements, aircraft, multi-player & tournament rules, and more. 2 countersheets, 1 map. Gregory Smith'20 145105 SPACE EMPIRES 4X 4TH (GMT) $52.50 New DC n 2020 reprint in a larger box. 1-4 player game of galactic space eXploration, eXpansion, eXploitation & eXtermination! Players explore a largely empty map of space, discovering 12 types of space terrain including asteroids, planets, nebulae. Players can form colones for long term growth, or mining operations for quick income. And build ships from 10 classes and 50 levels of tech. And of course when empires meet, there is conflict... Multiple scenarios and very high solitaire suitability. 4 countersheets, mounted map. J.Krohn'20 144140 SPACE EMPIRES 4X: CLOSE ENCOUNTERS KIT2D (GMT) $42.00 New BC n Reprint. Kit useable with either edition of Space Empires 4X. Adds more technology & sci-fi in simple ways; modular design allows using any combination of rules components. Also includes rules for unit skill development, more counters of each ship type, & ground troops. Sole difference in 2nd edition is that replacement counter for base game are not included. J.Krohn'19 143631 SPACE EMPIRES 4X: REPLICATORS KIT (GMT) $35.49 New BC n Large kit adding another race, and allows a 5th player in the game. Also adds 6 new countersheets with 120 terrain tiles, new ships & tech; and a resource deck which can be used as events or turned in for resources. Reqs base game; use of Close Encounters kit recommended. Jim Krohn'18 145352 STALINGRAD, BATTLE FOR... 2ND (Excal) $54.99 New BC n Revision & graphic update of this popular, Co-Btln level game of the bitter battle for & around Stalingrad in Fall 1942. 7 weekly turns w/ variable impulses.System reflects the different armies involved, with German air & artillery, command structure, and Soviet numbers & determination to fight for every building. Designed by the man who brought us Squad Leader. 2nd edition enhanced with an additional 200 counters, plus a booklet of optional rules. 600m/hex, 1wk/turn, 600 counters. John Hill'11 s/o STRUGGLE FOR THE GALACTIC EMPIRE (DecGms) $36.00 New BC G Strategic level, solitaire game of a galactic empire trying to maintain order in the face of rebellions, corruption & attacks that threaten to undo it's hold on the known universe. Sort of like helping Darth Vader manage the Empire a little better... 352 counters, 1 map. J.Miranda'09 144051 TARGET FOR TODAY, BOMBERS OVER THE REICH $59.00 New BC n (Legion) Update of a game previously publsihed as a print-it-yourself game. Solitaire game of the US daylight strategic bombing campaign in Europe late in World War II. Update & enlargement of earlier B-17, Queen of the Sky game, with revisions to make it as historical as possible. Player manages the crew of a B-17F or G, or a B-24D or J, bomber thru individual missions & over the course of a 30-mission tour of duty. Multiple manuals, 232 counters of varying sizes. Steve Dixon'17 144351 TARGET FOR TONIGHT (Legion) $67.00 New BC n Sequel to very popular Target for Today game. Solitaire game covering Britain's nighttime strategic bombing campaign over Europe, 1942-45. Player commands individual RAF bombers on night missions in any of 12 campaigns each with individual missions. Goal is to survive your tour of duty. Mounted map, 204 counters. Steve Dixon, Bob Best'20 144942 THUNDER IN THE EAST (VPG) 135.00 New GB Y Strategic level game of the War in the East during World War II, 1941-44, designed by Frank Chadwick. Game represents a (huge) expansion of GDW's Battle for Moscow into a full-sized game covering most of the War in the East. Emphasis is on fun & playability. Includes 6 seasonal scenarios, plus a full campaign game. Corp/army level, 30mi/hex 1-2wks/turn. Likely a good game for beginners. Huge, 4-section map, 1050 counters, 84 cards, custome dice. First of an intended ETO series of games covering all of WWII in Europe. Frank Chadwick'19 stk THUNDERBOLT APACHE LEADER 4TH (Versse) $66.00 New DC n 2016, 4th ed is a straight reprint of this updated & expanded card game of close air support aircraft & helicopters. Your job is to select & best utilize the right mix of pilots, aircraft & munition for each mission. Now includes 168 cards, 352 counters, 8 campaigns. 1st ed was popular. Each missing takes about 30min play time. G.Billingsley, D.Verssen'16 s/o TIGER LEADER (Versse) $65.00 New DC n Solitaire game putting the player in command of a German kampgruppe of armored forces with the mission to acheive your objectives while preserving your forces over a campaign of multiple battles. Uses a system similar to Hornet Leader & Thunderbolt Apache Leader. Includes 9 campaigns: Poland 1939, France 1940, North Africa 1941 & 42, Russia 1941 & 43, Italy 1943m France 1944 and Berlin 1945. Forces include the full range of German forces from Panzer Is to Tigers, armored cars, artillery assault guns, infantry & AT, mortors & machine guns. D.Verssen'15 145005 TOTALER KRIEG! [KRIEG 3RD] 2ND (DecGms) $85.00 New LB G Further update & enhancement of this very popular, strategic WW2 gm at army/corp level w/ cards play for special events. This edition has 840 counters, 200 cards, scenario generator rules, and 2 maps, and explores the pre-war period of 1937-9. Can be linked with Dai Senso!, its sister game set in the Pacific. HIGHLY RECOMMENDED both for its graphics and its essential game play. HIGHLY RECOMMENDED. '11 144909 TRIUMPH OF CHAOS, RUSSIAN CIVIL WAR 2ND (CofA) $92.00 New BC n 2019 deluxe 2nd edition. Substantial revision that incorporates the previously separate players guide, uses 2 maps & 3 countersheets, & wooden markers rather than glass stones, plus rules revisions. Moderate sized, card-driven game of the Russian Civil War, 1918-21. Richly illustrated political cards determine control of the 18 factions early in the conflict (each of which may negatively impact other factions). Action cards are used to move, initiate combat or implent events such as reinforcement, mutinies, redeploy units, etc. Leader cards represent the personalities of this turbulent time. 2 maps, 3 countersheets, 220 cards. D.Dockter'19 s/o TWILIGHT STRUGGLE 10TH & TURN ZERO BUNDL (GMT) $55.00 New BC D Bundle of 2 items: (1) Deluxe edition; 2019 reprint of this immensely popular, 2-player game of the Cold War thru the fall of the Soviet Union, 1945-1989. Covers the secret intrigue as well as the small hot wars in which the USSR & the western allies used hapless proxies to further their ends. 2 countersheets, 110 cards, mounted map. Ananda Gupta, Jason Matthews'19; and (2) Expansion kit that duplicates a promotional offer made in 2017, now with standard card backsides. Adds variable At-Start results that can widely vary the course of the game (and possibly imbalance it). Adds additional cards, plus revised Space Race track adding new avenues to victory. '19 144540 TWILIGHT STRUGGLE, COLD WAR 1945-89 10TH (GMT) $37.50 New BC n Deluxe edition; 2019 reprint of this immensely popular, 2-player game of the Cold War thru the fall of the Soviet Union, 1945-1989. Covers the secret intrigue as well as the small hot wars in which the USSR & the western allies used hapless proxies to further their ends. 2 countersheets, 110 cards, mounted map. Ananda Gupta, Jason Matthews'19 s/o U-BOOT, THE BOARD GAME (AresGm) $75.00 New GB O Cooperative board game for 1-4 players (can be played solitaire) in which players assume the roles of the primary officers manning a Type VIIc German World War II U-Boat. Visually appealing with a skeleton of a U-Boat in the center of the board. Game is played on both a strategic & tactical scale, and demands planning, effective teamwork and efficient crew managment. Game enhanced by a companion app that can make the game work in real time, and reflect very challenging enemy AI abilities. 97 cards, 219 tokens, various minis. '19 138993 VICTORY IN EUROPE (ColumG) $81.00 New BC n Strategic, area-move, block-style game of the second World War in Europe & northern Africa, for 2-3 players. The Axis, Western Allies and Soviet Union duke it out on land, at sea and in the air for control of Europe. Play utilizes 108 color illustrated cards for events, initiave & combat. Includes 180 wooden blocks. T.Dalgliesh, R.Draker'15 stk WARFIGHTER, SPECIAL FORCES CARD GAME 3RD $42.50 New BC n (Versse) 2019 3rd edition. Card game of special forces operations around the world for 1-6 players. Play cooperatively against the game system to complete squad-level combat missions. You select a soldier, arm them with skills & equipment, then attempt to acheive your mission in a 60-90 min game. Experience gains you greater abilities. Includes 240 cards, 2 countersheets, 6 plastic soldier minis. 3rd edition has a mounted mapboard and enhanced rules. '19 stk WARFIGHTER, WWII PACIFIC THEATER (Versse) $42.00 New DC n Base game in a very extened, intended set of game & kits allowing coverage of WWII combat in the Pacific to parallel earlier game on the European theater as well as kits for the various combatants in WWII and in the Korean War. This is the base (core) game. Card game for 1-6 players (including solitaire); you play cooperatively against the game system on squad-level missions. Given a mission objective, you select your soldiers, equip them with weapons & skills within a resource limit. Then fight your way thru enemy territory to complete your mission. Each eliminated enemy increases your experience and offers opportunities to up-gun & receive support cards. '19 stk WARFIGHTER, WWII TACTICAL COMBAT GAME 2D $42.50 New BC n (Versse) 2nd edition. Card game of tactical combat on the Western Front during the last year of World War II. Can be played solitaire or with cooperatively with up to 6 players. You select your team and equip them with skills, weapons & gear within the mission's resource limit. Then fight your way thru the enemy to complete the mission. Uses a streamlined system where a single die roll can determine multiple events & outcomes. Includes nicely illustrated cards for US, British & German forces. 280 cards, 2 countersheets. Expansion packs available separately. '19 143119 WARFIGHTER, WWII: EXP 1 USA #1 KIT (Versse) $15.00 New SC n Expansion set consisting of 56 cards for one nation's force, the US. '17 143475 WARFIGHTER, WWII: EXP 2 UK #1 KIT (Versse) $15.00 New SC n Expansion set consisting of 56 cards for one nation's force, the UK. '17 stk WARFIGHTER, WWII: EXP 3 GERMANY #1 KIT $15.00 New SC n (Versse) Expansion set consisting of 56 cards for one nation's force, Germany. '17 stk WARFIGHTER, WWII: EXP 6 USA #2 (Versse) $15.00 New SC n Expansion set consisting of 56 cards for one nation's force, the US; second set for this country. '17 143473 WARFIGHTER, WWII: EXP 7 UK #2 KIT (Versse) $15.00 New SC n Expansion set consisting of 56 cards for one nation's force, the UK. Second set for this nation. '17 stk WARFIGHTER, WWII: EXP 8 GERMANY #2 KIT $15.00 New SC E (Versse) Expansion set consisting of 56 cards for one nation's force, the Germany. Second set for this key player. '17 143471 WARFIGHTER, WWII: EXP 9 USSR #1 KIT (Versse) $15.00 New SC n Expansion set consisting of 56 cards for one nation's force, the USSR. '17 s/o WARFIGHTER, WWII: EXP 10 USSR #2 KIT (Versse) $15.00 New SC n Expansion set consisting of 56 cards for one nation's force, the USSR. Second set for this nation. '17 127662 WARFIGHTER, WWII: EXP 11 POLAND #1 (Versse) $15.00 New SC n Expansion set consisting of 56 cards for one nation's force, Poland. '17 145170 WARFIGHTER, WWII: EXP 14 JAPAN #1 (Versse) $17.99 New SC n 56-card expansion set for one nation's force, first of 2 kits for Japan in this case. This is the 1st of 2 for Japan. '20 s/o WARFIGHTER, WWII: EXP 15 JAPAN #2 (Versse) $16.00 New SC n 56-card expansion set for one nation's force, Japan in this case. This is the 2nd of 2 for Japan. '20 stk WARFIGHTER, WWII: EXP 16 US MARINES #1 $15.00 New SC n (Versse) Adds 56 cars focused on the US Marine corp during WWII. Just add these to your Warfighter decks. '20 stk WARFIGHTER, WWII: EXP 17 US MARINES #2 $15.00 New SC n (Versse) Adds 56 cars focused on the US Marine corp during WWII. Just add these to your Warfighter decks. '20 stk WARFIGHTER, WWII: EXP 24 US AIRBORNE KIT $15.00 New SC n (Versse) 56 card deck adding cards specific to the US airborne forces in World War II to the game. Just mix them into your Warfighter decks. '20 stk WARFIGHTER, WWII: EXP 25 GERMAN AIRBORNE $15.00 New SC n (Versse) 56 card deck adding cards specific to the German airborne forces in World War II to the game. Just mix them into your Warfighter decks. '20 stk WARFIGHTER, WWII: EXP 40 UK AIRBORNE KIT $16.00 New SC n (Versse) 56-card deck adding cards specific to Britain's airborne forces in World War II to the game. Just mix them into your Warfighter decks. '20 stk WARFIGHTER, WWII: EXP 43 INVASIONS KIT $16.00 New SC E (Versse) 56-card deck adding cards specific to adding beach invasions to the game. '20 144459 WARFIGHTER, WWII: EXP 50 BASTOGNE (Versse) $16.00 New SC n 56-card deck adding cards specific to the battle around Bastogne during the Battle of the Bulge, Dec 1944. Just mix them into your Warfighter decks. '20 143954 WARFIGHTER, WWII: EXP 52 DIEPPE (Versse) $17.00 New SC n 56-card deck adding cards specific to the raid on Dieppe, France, by Canadian forces in 1942. Just mix them into your Warfighter decks. '20 144444 WARFIGHTER, WWII: EXP 53 IWO JIMA (Versse) $16.00 New SC n 56-card deck adding cards specific to the US invasion of Iwo Jima, 1945. Just mix them into your Warfighter decks. '20 144457 WARFIGHTER, WWII: EXP 56 TARAWA (Versse) $16.00 New SC n 56-card deck adding cards specific to the US invasion of Tarawa, 1943. Just mix them into your Warfighter decks. '20~~ 144865 WARFIGHTER, WWII: EXP 57 NARVIK (Versse) $16.00 New SC n 56-card deck adding cards specific to the battle around Narvik during the German invasion of Norway, 1940. Just mix them into your Warfighter decks. '20~~ s/o WARFIGHTER, WWII: VEHICLE EXP # 1 (Versse) $29.00 New SC n Expansion deck providing additional vehicles for this game plus anti-vehicle hostile cards to stop them, plus some Driving Event cards. Included vehicles for the US, France & Japan. '20 s/o WARFIGHTER, WWII: VEHICLE EXP # 2 (Versse) $29.00 New SC n Expansion deck providing additional vehicles for this game plus anti-vehicle hostile cards to stop them, plus some Driving Event cards. Included vehicles for the Germany, Finland & Pland. '20 143479 WARFIGHTER, WWII: VEHICLE EXP # 3 (Versse) $29.00 New SC n Expansion deck providing additional vehicles for this game plus anti-vehicle hostile cards to stop them, plus some Driving Event cards. Included vehicles for the USSR, Britain, Australia & Canada. '20 s/o WARLOCK DUNGEON TILES I (WizKid) $75.00 New GB n Set of 106 modular dungeon build pieces allowing players to create their own environment while including a drid layout. Includes tiles, walls, doors, pillars, stone walls, ege caps, connector clips. '20 145197 WATERLOO, NAPOLEON'S LAST BATTLE (Compan) $56.00 New BC n Area-move, impulse-driven game of the final battle of Waterloo, 18 June 1815, using a system akin to the Storm Over series. Players alternate activating a leader's units in each impulse until both players pass or a die roll ends the turn. Brig level, 10 turns. Entirely separate game from the Phalanx game of same title. Mark Scarbrough'19 144694 WELLINGTON'S VICTORY 3RD (DecGms) 120.00 New LB n Colorized & revised update of this grand tactical monster game of the final day & battles at Waterloo, 18 June 1815. System streamlined to require only one die roll to resolve fire combat & disorder. Originally, game attempted to recature the success of Terrible Swift Swords in the Napoleonic era, but was never as successful. System focuses on line of sight, formations (including skirmishers) & facing, effectiveness, shock effects, morale, etc. Scenarios for Hougoumont, La Haye Sainte, Plancenoit, historical day campaign, & a hypothetical early French assault. 1960 counters, btln/rgt level, 110yd/hex, 15min turns. F Davis'15 141191 WEST FRONT II (ColumG) $95.00 New BC n Redesign of this block system game of WW2 throughout France, Italy & the Balkans. This game covers the western front from Spain to Norway to northwestern Africa and the western Med (plus area boxes for other world regions) on two maps (34x45" total). Blocks & labels revised from prior version. Inlcudes multiple senarios from '43-45 with invasions, production and supply limitations. Simple yet extremely challenging. Mates w/ East Front II using Euro Front II kit. '06 143092 WINGS OF THE MOTHERLAND 3RD (CofA) 115.00 New DC n Fourth volume in the Fighting Wings (Whistling Death) game series. Covers air combat on the Eastern Front during World War II from the German invasion to the fall of Berlin. This edition includes 48 mostly new aircraft, 2 double-sided maps, 630 counters. Includes more emphasis on air-ground combat than prior games in the series. 3rd edition rules have smoother, cleaner mechanics, 150 air combat & 60 ground & anti-shipping scenarios. 48 aircraft & 16 types of naval vessels. Received 4 Charlie Roberts award nominations in 2019. JD Webster'20 144554 WORLD AT WAR 3RD (GMT) 114.00 New DC n 2018 Reprint. Evolution & further development of AH's Advanced Third Reich & Emp of Rising Sun. Completes the game system, refining the rules with various enhancements. 12 scenarios & campaigns. Adds named capitol ships, naval construction, oil consumption, diplomacy rules, and additional terrain types. A massive game set with 10 countersheets, 4 maps. 3mo/turn, 60 or 100mi/hex, Div/corp level, individ cap ships. Complex. B.Harper'18 145017 WORLD WAR I 4TH [DELUXE] (DecGms) $52.00 New BC n Deluxe 4th edition upgrades the graphics and expands the game to cover the Middle East as well as air, naval & special forces. Well-received, strategic level game of World War I thruout Europe using resource pts as the essential representation of national resources & will to continue the war. Effective, most elegant design, even 40 years after original publication. 36mi/hex, 6mo/turn, army level, 228 counters. J.Miranda, J.Dunnigan'18 ------------------------------------------------------------------------------- GREAT FAMILY GAMES, a Way to Involve Everyone in a Simpler Game ------------------------------------------------------------------------------- s/o 1500, THE NEW WORLD (Versse) $37.00 New BC n Fast playing board & card game in which 2-6 players explore & conquer the New World. This is the core game; 5 national add-on kits available separately. Addition of a Nation add-on kit allows solitaire play. During a player's turn, they can play as many action cards as they are able, with each card able to perform one of several types of actons such as building, repairing or reducing a colony, adjusting royal support & more. 112 cards, 2 countersheets, smallish map of North & South America. '18 s/o 1812, WAR OF..., 4TH (ColumG) $45.00 New BC D Simpler, block-style game of a little known war, focused on the fight for control of the Great Lakes area between US & Canada. Fast playing w/ excellent fog-of-war element. Great beginners game, too. '85 144262 1862, RAILWAY MANIA IN EASTERN COUNTIES (GMT) $55.00 New DC n 18xx series game set in 1862 eastern England. Allows up to 8 players as well as solitaire play, and can be completed in a long evening. Company selection varies, and there are 2 ways to secure financing. Includes solitaire rules. Mounted map of East Anglia, 34 train cards, 10 other cards, 160 certificates, 12 countersheets of track tiles & tokens, paper money. '20 145069 1960, MAKING OF A PRESIDENT 4TH (GMT) $65.00 New DC n 2020 4th edition (2nd GMT edition), which simply incorporates errata into the rules. 2-player game based on the 1960 presidential contest between Richard Nixon & John F Kennedy. Issues big & small arise that candidates must deal with, and then must adapt to the changing playing field on the run. Uses a card-driven system. This edition has upgraded components, enlarged campaign card deck, & elements of Twilight Struggle game system. 109 cards, 2 countersheets, 170 blocks. Jason Matthews, Christian Leonard'20 144472 ANCIENT CIVILIZATIONS OF THE INNER SEA (GMT) $60.00 New DC n Abstract game of civilization development in the areas surrounding the Mediterranean. Can be played by up to six players, including solitaire, with each play possibly playing up to 3 civs. Tone of a game may be one of cooperation or of conflict & war. Natural disasters play a role, as does barbarian invasions. 2 mapboards, 412 wooden tiles, 110 cards. Excellent solitaire suitability with solitaire rules. Christopher Bruegge, Mark McLaughlin'19 145360 AXIS & ALLIES, 2ND (Milton) $29.00 V.Good HB Y HUMUNGOUS BOX requires shipping to be quoted. 2-5 player, fast moving, fun game of World War II around the globe with economics, diplomacy and using a variety of plastic minis to represent unit or weapon types (such as inf, armor, naval, bombers, fighters, etc). Game begins in the Spring of 1942. This version was ubiquitous for a couple decades after its release, and is a well balanced game. Recommended and good for beginners. L.Harris'86 s/o BANG 4TH (DVG) $17.50 New SC n Reprint of this card game of a gunfight between the sheriff & deputies v the Outlaw gang. A renagade livens things up by shooting at either side. '09 s/o BANG 5TH 10TH ANNIVERSARY LTD ED (DVG) $21.00 New FB O Limited 10th Anniv edition of this popular card game of a gunfight between the sheriff & deputies v the Outlaw gang. A renagade livens things up by shooting at either side. This edition sports wooden bullet counters, Most Wanted characters, 3 new gunslingers, a new players mat & packaged in a metal tin. For 3-7 players, aged 8+, fast playing. '13 s/o BANG, THE BULLET 2ND (DVG) $32.00 New LB n Set including all the Bang components published to date, plus some bonuses. Includes all cards from Bang base game, plus those from the High Noon, Dodge City & Fistful of Cards expansions. Also includes 2 new High Noon cards plus 3 new special characters, & 2 blanks & Sheriff's badge. Card game of a gunfight between the sheriff & deputies v the Outlaw gang. A renagade livens things up by shooting at either side. '09 s/o BANG, THE DICE GAME (DVG) $13.00 New SB n The popular Bang! card game ported into a dice game format. Players take turns rolling the dice up to 3 times each turn. The dice determine the actions the player can or must take that turn. Good strategy involves managing your dice rolls to attach opponents or avoid threats. Includes 5 custom dice, 30 game cards, plus various tokens. '13 s/o BANG: HIGH NOON & FISTFUL CARDS KIT 2ND (DVG) $9.00 New SC n Combined & updated Expansion kits with High Noon's 13 cards focused on shootouts between the Outlaws & the Sherrif, and Fistful's 15 cards, and a rulebook. '14 s/o BETRAYAL AT HOUSE ON THE HILL: UPGRD KIT $12.00 New SC n (Wizard) Upgrade kit adding deluxe player tiles & dice to the game. Includes 6 double-sided character cards with dials embeded to track your character's abilities, with new art & sturdy construction. Also includes 8 dice with custom pips in a pearlescent green & yellow. '18 s/o BETRAYAL LEGACY (Wizard) $59.00 New LB n Cooperative 3-5 player, fast playing game that rethinks Betrayal at House on the Hill. Game is customizable & more re-playable. Stand-alone game that assumes no knowledge of its predecessor. '18 s/o BRITAIN, BATTLE OF... 2ND (PSC) $59.00 New LB O Covers the Battle of Britain in the summer and fall of 1940. Update of the 1968 version of a game by this title (the predecessor to Luftwaffe), published by Zocchi & Renwal. Elaborates with new & streamlined rules, shorter scenarios, a full campaign, mission cards - and the use of 22 1/300 minatures. Suitable for play by 2-4 players. Lou Zocchi, Richard Borg'18 s/o CARGO EXPRESS CARD GAME (Compas) $54.00 New SB n Card game for 2-4 players where players are railroad entrepreneurs accepting orders to transport goods along share rail lines. '19 s/o CODENAMES DUET XXL (CGE) $29.00 New BC n Cooperative, 2+ player game in which players must give each other 1-word cludes to help each other identify "safe" secret agents in a network. s/o CYTOSIS, A CELL BIOLOGY GAME 2ND (GEN) $28.00 New FB n Interesting theme: players guide biological functions within human cells as players take turns guiding cellular actions by placing "workers" on organelles & collecting resources, then reinvesting resources in detoxifying the cell & building enzymes, hormones & hormonal receptors to score health points. Healthiest player wins! '19 142866 DOMINANT SPECIES 5TH (GMT) $55.00 New DC Y 4th reprint of this 2-6 player game of survival of the fitest species, 90,000BC, as another ice age approaches. Each player represents a major animal group (eg mammal, reptile, bird etc) and seek to become dominant on as many terrain tiles as possible, receiving victory points for each. 3rd ed has new graphics on cards, map, terrain tiles & counters. C.Jensen'18 s/o GET LUCKY, THE KILL DOCTOR LUCKY GAME (Cheapa) $23.00 New SB n What amounts to a 5th Ed of Kill Lucky. Simple, humorous card game for 2-15 players. Akin to Clue BEFORE the murder. Players find a weapon, hunt down Dr. Lucky (who is just that - very hard to kill), and take him out. Players use cards to locate a room, weapon & murder-intent character; other players are Dr. Lucky's luck. '14 145096 GRAND PRIX (GMT) $49.00 New DC n 2-11 players compete in a Formula 1 Gran Prix auto race, each controlling one or multiple 2-car teams. Players score points by being among the top 10 finishers (1st being huge), and also by placement of all cars in the race. Includes 4 race traces (with more surely to come), each with many tight corners limiting the opportunity to pass. Uses game elements drawn from earlier Thunder Alley. Wear & tear on the cars is great, and the penalty for pitstops less in this game. Tracks compatible with earlier Thunder Alley. Includes 122 race, event & team cards. J & C Horger'16 s/o HAMMER OF THE SCOTS 4TH (ColumG) $63.00 New BC E 2019 4th ed with 24mm wooden blocks, v3 rules. Block-style, strategic level board game of the Braveheart Rebellion led by William Wallace against Britain, the War of Scottish Independence. Map covers n.England & Scotland. 56 blocks, 25 event cards. T.Dalgliesh, J.Taylor'19 143767 HAMMER OF THE SCOTS 4TH [DELUXE] (ColumG) $72.00 New BC n 2019 4th [deluxe] ed with 24mm wooden blocks, v3 rules, thicker map. Block-style, strategic level board game of the Braveheart Rebellion led by William Wallace against Britain, the War of Scottish Independence. Map covers n.England & Scotland. 56 blocks, 25 event cards. T.Dalgliesh, J.Taylor'19 s/o ILLUMINATI 2ND: ALTERNATIVE TRUTHS KIT (SJG) $26.00 New SC n Kit designed to expand Illumaniti 2nd. Adds 122 cards plus 3 blands. Includes the New World Order cards plus Artifacts. '20 s/o ILLUMINATI, THE GAME OF CONSPIRACY 3RD (SJG) $26.00 New SB O Box says 2nd edition but is actually 3rd edition. 2018 substantive revision of the highly popular 2-6 player card game from the '80s in which all sorts of secret sects & govt agencies try to rule the world. This edition uses more current events & contemporary references in the game material. Best Sci Fi game of '82. Includes 110 cards. '18 s/o IMPERIAL SETTLERS ROLL & WRITE (PLG) $21.00 New SC n Simple dice-based game set in the Imperial Settlers universe. Players gain resources thru dice rolls as well as building special structures & harvesting food. Largely played on sheets to track resources. Can be played solitaire or with 2-4 players. '19 117074 INVASIVE SPECIES #2 (OneAre) n $22.00 New n Y Mag & game. Game is a 2-player contest that takes places on a star frigate. One player controls the human crew, the other represents an alien infestation unintentionally brought back to the ship from exploration of a new planet. Emphasis of the game is on the suspense of the action. Played on a diagram of the ship's interior. Any resemblence to the plot of Alien is not accidental. M.Anderson'15 / ARTICLES ON: includes numerous sci-fi fiction articles. 78pgs. s/o KILL DOCTOR LUCKY GAME 19.5 ANNIV ED (Cheapa) $29.00 New LB O What amounts to a 6th Ed of Kill Lucky. Simple, humorous card game for 2-15 players. Akin to Clue BEFORE the murder. Players find a weapon, hunt down Dr. Lucky (who is just that - very hard to kill), and take him out. Players use cards to locate a room, weapon & murder-intent character; other players are Dr. Lucky's luck. Anniversary edition overhauls the game mechanics to address some of the games weaknesses without changing the basic character of the game. '18 129371 LAST FRONT, STRATEGY CARD GAME (PLW) $15.00 New SB Y Card game of a battle between Allied & German forces in the middle of World War II. The object is to attack, capture territory & shift the balance of power using cards representing weapons & abilities. 162 cards, for 3-6 players aged 10+, and fast playing. '16 s/o LAST SPIKE, THE... (ColumG) $36.00 New BC D Simpler game in which 2-6 players cooperate to build a railway from St. Louis to Sacramento in the 1800s. Players compete to accumulate cash from land speculation along the way. Fast playing, suitable for beginners. Board is largely abstract but colorful land. T.Dalgliesh'15 141048 LEAPING LEMMINGS (GMT) $25.00 New BC n Fun, fast playing card-driven family board game. Players represent genetic scientists seeking to manipulate their colony of lemmings to be best at throwing themselves off a cliff. But there are hazards: hungry eagles & lots of treachery. Has a depth of strategy that isn't obvious by the topic. R.Young, J.Poiniske'10 s/o LEAPING LEMMINGS: MOUNTED MAP (GMT) $16.00 New n D Mounted map for this game. '10 s/o LOONACY, THE MANIACAL MATCHING CARD GAME (Loo) $11.00 New BC n Simple, very fast paced & fast playing, 2-5 player family card game of matching images quickly with the open piles of cards in front of everyone. First to discard 7 cards wins. '14 s/o LORDS OF THE SIERRA MADRE, 3RD (DecGms) $38.00 New BC D 2nd upgrade of this popular but scarce 2-8 player gm of empire building along the Mexican border, 1898. Economics, politics, diplomacy, bribery, assassins, revolutionaries, Federales & US Cav, cards & other fun stuff combine to make an exciting yet simpler gm. P.Ecklund'96 s/o MED SIROCCO (Hexasi) $30.00 New SC D French-produced, English-language card game for 2-6 players akin to Atlantic Storm, Modern Naval Battles and Pacific Typhoon. Played in 21 rounds with multiple players on each of two sides. A card is drawn to determine the kind of engagement: battle or convoy. Then players on each side commit force cards. Side with the largest total wins, then the one player that committed the plurality of force distributes the enemy ships & convoy (which are worth points). Lots of interactivity & continuous action. 165 cards. '17 143967 MODERN NAVAL BATTLES, GLOBAL WARFARE 3RD $49.99 New BC n (Versse) Overhaul of the popular 2-6 player card game of ahistorical ship-ship combat in the modern age. 2-6 players, fast playing, includes 110 ship & aircraft cards now featuring photos of the craft in question. '08 s/o MUNCHKIN APOCALYPSE (SJG) $18.00 New SB n A new game in the Munchkin line. Players experience - & throw at each other - every possible natural & unnatural disaster possible. Also includes variable victory conditions. '12 s/o MUNCHKIN APOCALYPSE: MARS ATTACKS BOOSTE (SJG) $5.00 New SC n Booster pack containing 15 new cards featuring aliens from the classic Topps trading cards (like Monster Bugs, Heat Ray Saucer). '14 s/o MUNCHKIN APOCALYPSE: SHEEP IMPACT KIT (SJG) $18.00 New SC n Kit adding 106 cards to Munchkin Apocalypse. Have more fun bringing on the End Times. '14 s/o MUNCHKIN BOOTY (SJG) $18.00 New SB O Stand-alone game that combines with other games in the Munchkin series. This time, the characters are swaggering pirates in search of plunder & booty. '08 s/o MUNCHKIN CHRISTMAS LITE (SJG) $7.00 New SB O A new game in the Munchkin line. Stand-alone, but can be played with other games & kits. Christmas-themed classic Munchkin cards, plus new ones. Kick down the door, kill the monsters, and take the booty! '15 s/o MUNCHKIN CTHULHU: UNSPEAKABLE VAULT KIT (SJG) $9.00 New SC n Kit adds 56 cards with more monsters parodying the Cthulhu myth. Adds more monsters, more monster whackers, and more madness. '08 s/o MUNCHKIN DELUXE (SJG) $21.00 New FB n Physical elaboration of this simple, fun, multiplaer card game that captures the essence of a dungeon experience, tongue in cheek: Grab the Horny Helmut & the Chainsaw of Bloody Dismemberment. '11 s/o MUNCHKIN LEGENDS (SJG) $18.00 New SB O A new game in the Munchkin line. Players face mythical monsters & collect their loot. Challenge the Boogie Man by wearing your Achilles Heels! This is a stand-alone game, compatible with all other Munchkin games & kits, with 168 cards. '14 s/o MUNCHKIN LEGENDS 2: FAUN & GAMES KIT (SJG) $8.00 New SC n Kit containing 56 new cards that introduce a new race (Fauns) & many jokes & puns on figures from mythology & history. '14 s/o MUNCHKIN QUEST, THE MUNCHKIN BOARDGAME (SJG) $45.00 New FB O A board game version of Munchkin, using a board formed with geomorphic tiles to create a dungeon, and with the same tongue in cheek humor of the Munchkin card games. S.Jackson'08 s/o MUNCHKIN ZOMBIES (SJG) $18.00 New SB n Simple, multiplayer card game in the Munchkin theme but focused on zombies kicking in the door to eat your brains. '11 s/o MUNCHKIN ZOMBIES 2: ARMED &DANGEROUS KIT (SJG) $14.00 New SB n Kit adding 112 new cards to Munchkin Zombies. Use your Trained Attack Flies or your Prehensile Tongue, or use the Power of Scientists against the braindead Survivalist... '11 s/o MUNCHKIN ZOMBIES 3: HIDEOUS HIDEOUTS KIT (SJG) $9.00 New n n Kit adding the double-sized Dugneon cards to this game series, adding places to find more brains. Includes 20 oversized cards & 16 standard cards, all compatatible with the entire Munchkin lineup. '12 s/o MUNCHKIN ZOMBIES 4: SPARE PARTS KIT (SJG) $9.00 New n n Kit containing 56 add-on cards with many new ways to defeat the surviors & get their brains! '14 s/o MUNCHKIN, CHRISTMAS LITE (SJG) $7.50 New SC O Streamlined version of Munchkin, with a holiday theme, aimed at the family. For 3-4 players. Steve Jackson'15 145144 NAPOLEON, THE WATERLOO CAMPAIGN 4TH (ColumG) $76.99 New BC n An update with higher quality components and a return to the better regarded 1st (& 2nd) edition game structure with fewer areas & units. Block-style game covering the 3 day battle of Waterloo using large wooden blocks, fog of war & step reduction. Both the 1st (Gamma II) and 2nd (AH) editions were very well regarded for repeat play, beginners and tournaments. A simpler, fast-moving game. 58 blocks. Now with a steep price tag. '13 s/o ONCE UPON A TIME, 3RD (Atlas) $18.00 New SC n Neatly little card game for all ages, esp. good w/ children. Players tell stories to match each card played. Object is to play out all cards, the last being a Happy Ending card. Cards nicely illustrated. R.Lambert, A.Rilstone, J.Wallis'95 stk ROGERS' RANGERS, US'S FIRST COMMANDOS (DecGms) $11.50 New Fo D Small, solitaire folio game depicting the first special forces, rangers formed from British & American colonists in the frontier against the French during the French & Indian War, 1754-63. Uses the Raider game system. Player conducts missions as directed by strategy cards by selecting leaders & forces, then outfitting your forces. You then engage French & Indian forces generated by the game system. Sml map, 40 counters, 18 cards.'18 s/o SAMURAI SWORD CARD GAME (DVG) $17.00 New FB O Card game following the Bang! system but set in the 'wild west' of fuedal Japan. A lone Ronin is plotting revenge; you must protect the Shogun & follow the warrior code. '12 s/o SLAPSHOT 3RD (ColumG) $22.50 New SC D Reprint of this v.simple, fun & humorous game of managing a comical hockey team thru the normal season & into the playoffs, for 2-6 players. Players assemble a team, wheel & deal with players thru the normal season, then compete in playoffs with a fixed team roster, injuries not withstanding. T.Dalgleisch, L.Gutteridge, R.Gibson, J.Gordon'11 s/o TALISMAN 7TH, MAGICAL QUEST GAME (PSD) $45.00 New LB O 7th edition by our count, tho box is labeled Revised 4th Edition. Colorful perennial favorite. Fantasy adenture boardgame, with players questiong for the Crown of Command. Choose one of 14 types of heroes & both cooperate and compete with other players as you travel thru peril, finally using the Crown of Command's magic to vanquish your compatriats. '19 143275 THUNDER ALLEY (GMT) $39.75 New BC n 2-7 player, fast playing & exciting game of stock car racing using a card-driven system. Each player controls a team of 3-6 cards. Play remains quite fluid, with several cards allowed to move with the play of a single card. Positioning is important to maintain draft & keep your team together. Wear & mechanical failures will force pit stocks. Game includes 4 tracks on 2 dbl-sided mounted boards. Includes 42 car counters & 110 Racing & Event cards. J & C.Horger'14 142984 TRANQUILITY BASE [2ND] (Worthi) $59.00 New FB Y Redesigned, 2nd edition of previously published Moonshot, the Game. Colorful & educational game of the US space program from the Mercury thru Apollo programs. For 1-4 players, can be played solitaire. Fast playing. Uses remaster NASA photos. Expanded to include new missions, history, wild & instant cards. Van Overbay'20 s/o URBAN SPRAWL (GMT) $18.00 New DC D 2-4 player game modeling how a town grows into a sprawling metropolis. Players are entrepreneurs, tycoons & politicians seeking "growth" & thus wealth & prestige. Buildings are placed on an existing grid of streets, Building Permits can be converted to cash, and players can execute a limited number of actions each turn: gain new building permits, build, or acquire a favor. Something like SimCity, except the goal is ultimately personal - rather than social - advantage. C.Jensen'11 s/o WELCOME TO CENTERVILLE (GMT) $41.00 New BC D Fast-playing 2-4 player game of building & running a small town. Players are movers & shakers seeking personal fortune "in the public benefit." Requires skillful play to win, but chance is a big element to keep you guessing. Chad Jensen'17 s/o WORLDS, WAR OF THE..., ENGLAND (Versse) $44.00 New BC O Base solitaire game in this series covering HG Well's story of a Martian invasion of Earth in the late 1800s, with the player representing England. This is the base game covering England; kits available separately for other nations. Earth defenders must build their defenses and guide refugees away from the Martians, while the Martians aim to lay waste to much of England by destroying cities & abducting refugees. As the devestation mounts, Earth's productivity declines. 112 cards, 4 countersheets, custom dice.'19 98369 ZOMBIES OF THE WORLD FIELD GUIDE (Slang) $4.00 New Bk Y Written as the definitive field guide to the undead. Describes 20 common zombie "species" with their habits & range, the US govt's secret zombie research, theories of zombie evolution & more. '12 ------------------------------------------------------------------------------- RECENTLY PUBLISHED GAMES Your Significant-Other May Not Have (Yet) ------------------------------------------------------------------------------- 140501 1759, THE SIEGE OF QUEBEC (Worthi) $46.00 New BC Y Simpler, solitaire or 2-player game of one the great sieges of history, siege of Quebec during the French & Indian War. Player can play either the British or French. Includes cards, wooden blocks. '19 s/o 1831, FOR OUR FREEDOM & YOURS, GOCHOW (StraGm) $45.00 New HC E Polish-produced, English-language game of one of Poland's more famous battles, Grochow, 1831. Uses an activation system by corp formation. 432 counters, 4 scenarios including an intro one. '20 s/o 1871, RULES FOR THE FRANCO-PRUSSIAN WAR (CofA) $29.00 New Bk E Kit containing additional miniatures rules set in the 1870 series. This set provides fast-playing rules for the Franco-Prussian War while remaining compatible with prior games, plus additional scenarios. Includes OoBs, historical notes & maps, and alternative scenarios. Includes scenarios for small battles of a couple of divisions as well as multi-corp battles. Perfect bound. 144506 1914 DISPATCHES, OR CONSIM JOURNAL # 1 $18.00 New n n (ORCSGm) Premier issue of Oregon ConSim Games supporting games they designed including GMT's 1914 Twilight in the East. This issue adds a variant expanding the latter game based on research not included in the original game, including additional scenarios: Battle of Ivangorad, Oct 1914, and Battles of Lodz & Krakau. Also includes historical analyses of Austro-Hungary's botched deployment at the start of the war, and strategy in the Galicia area for both sides. Also includes 2 play aid cards. '12 145179 1944 BATTLE OF THE BULGE (Worthi) $45.00 New BC n Game of the Battle of the Bulge, 1944, using WOG's Holdfast game system. Fast playing, with 50 counters per side and only 8 pages of rules. Key constraint is a limited number of resource points that enable both movement & combat. But combat can be intermixed with movement to enable breakthrus. Mounted map, 3 countersheets. Dan Fournie'21 s/o 878 VIKINGS, INVASIONS OF ENGLAND (AYG) $55.00 New FB O Uses the 1775 Rebellion game system. 2 player game set in medieval England, which must defend itself against smaller but more focused Viking forces bent on conquest of the island. Area move. Norsemen command Norse & berserker forces; the English player commands 3 factions (King's household troops, regional nobles & local levies). Play focuses on control of city areas around the country. Includes 100 cards, 7 leader minis. '18 s/o 878 VIKINGS: VIKING AGE EXPANSION KIT (AYG) $29.00 New BC n Kit adding several new scenarios, parts, victory conditions & mechanics to the base game. '18 144396 ALMOST A MIRACLE, AM REV IN NORTH #51 (Agains) n $29.99 New HP n Mag & game. Game of the American Revolution in the northern portion of the US, focused on the area from northern Maryland north. Uses the Tarleton's Quarter game system. Covers the factors that made warfare of the era unique: morale, leadership, disease & desertion. 280 counters, area move. David Jones'20 141876 AMERIKA BOMBER, EVIL QUEEN OF THE SKIES $52.00 New BC n (Compas) Tactical solitaire game set in alternate history where Germany conquered Europe in WWII, and now is using strategic bombers to attack the US mainland. Each turn is a single sortie in which the player commands a German bomber attempting to bomb a US city. Based on the B-17 game system. Your pilot builds skill with success, gains promotions & awards, and with enough skill, wins the game. Includes much detail of aircraft design represented in the 5 bomber models included. Weekly turns, highly tactical, 1 countersheet, various play mats. Gregory Smith'20 141722 ARCTIC DISASTER, DESTRUCTION OF PQ17 #47 n $35.99 New HP n (Agains) Mag & game. Initial copies of this game had a poorly printed countersheet; a reprint is planned. Game of the disasterous destruction of PQ-17 in July 1942. When this arctic convoy was threated with focused German naval, surface & air attacks, the convoy dispersed making individual ships vulnerable. Each merchant & surface ship & U-Boat is represented by a counter, with ~10 aircraft per counter. 280 counters. Mark Stille'19 144799 ARIETE, BATTLE OF BIR EL GUBI (MMP) $25.00 New zl n Packaged in a ziplock. The British attack Italian defenders including the Ariete armored division near Bir el Gubi, Libya, during Operation Crusader. Uses the Tactical Combat game series. A green but well-equipped British 22nd Armoured Brigade expected to rout the Italians as they did a year before, but instead a swirling battle between evenly matched forces ensued. 30min/turn, 150m/hex, sections/pltn level, 8 scenarios, 280 counters. Dean Essig'20 144806 ASL:BEST OF FRIENDS 2 SCENARIO KIT (MMP) $20.00 New Fo n New scenario pack with new map #85, plus 12 scenarios, all of which were used in the Swedish Friendly Fire Tournament. Includes a variety of actions thruout WWII in Europe (with one in the Pacific between Russian & Japanese forces). '10 144213 ASL:ROMA 2020 (MMP) $11.00 New Fo n Scenario pack created in association with an Italian ASL group. Includes new, #86 map and 4 scenarios including Italian, Greek, German, French partisans, New Zeland & US forces. Scenarios occur in Greece & Italy, 1940-44. '20 stk ATTRITION OF SOULS, WW I STRATEGIC SCALE $53.00 New BC A (Compas) Simpler, fast-playing, strategic scale game of World War I in Europe & the Near East. Played on a point-point map of Europe, with relatively few points. Bloody combat system means no easy victories. Includes mounted map, 2 counter sheets, 20 event cards. Scott Leibbrandt'20 141846 BANANA WARS, CARIBBEAAN 1898-1935 #322 n $29.50 New n n (DecS_T) Mag & game. Game of the US interventions & invasions in the Caribbean, 1898-1935, in what are called Banana Wars. The US interferred in other nations' affairs 50 times largely to benefit multination fruit companies, including 7 interventions of Honduras alone. The US seeks to essentially eliminate local revolts, while the nativist play seeks to spread revolte around the Caribbean. Cards provide activity points to the US actions and also historically based historical actions; card sets vary by president.. 80 counters, 55 cards. An innovative game. John Poniske'20 / ARTICLES ON: US Military Interventions in the Caribbean, 1898-34; Julian the Apostate & the Battle of Strasbourg, 357AD; Omar Pasha's Danube Campaign, Prelude to the Crimean War; Okinawa 1945; Panzer Battles on the Chir River. 143964 BAR-LEV, 1973 ARAB-ISRAELI WAR 3RD (Compas) $85.00 New BC n Deluxe update of this once-popular game of the 1973 Arab-Israeli War. Massively updated in nearly all respects including the OoB, expanded rules for integrated air defense, a new sequence of play, and play by up to 5 players. 2 maps, 1872! counters (which include 2 complete sets, one with AFV profiles, the other with NATO symbols). 1day/turn, 3-6km/hex, Co/btln/brig level, high solitaire suitability. A FUN game ! John Hill, Frank Chadwick, Chris Fawcett'19 s/o BIRDS OF PREY AIRBATTLE RAG MAGAZINE # 5 $35.00 New n F (AdAstr) Magazine packed with expansion materials for this game of air-air combat in the jet age. Provides data for new jets spanning the 70-year jet age, new missiles, new box & tent minis, new scenarios. '20 142011 BITTER WOODS, THE BATTLE OF THE BULGE 6T $66.00 New BC Y (Compas) Reprint of Compass's Deluxe edition includes everything from prior editions including the expansion in one box, plus enlarged color counters, additional scenarios & an extended campaign covering the Allied counter-offensive. Rgt/brig lvl game of the Btl of the Bulge in short scenarios & longer campaign gm. Intended as a most historical simulation of this oft-gamed offensive. 2 maps, 480 5/8" counters. R.Heller'18 144429 BLACK CAVALRY, BATTLES OF..., HILL 262 $35.00 V.Good HC n (StraGm) Polish-produced game with English-language components. Covers the Polish 1 Armored Div's fight at Hill 262 near Chambois, Aug 1944 during their effort to seal off the Falaise Pocket & trap 25 German divisions. 6 scenarios, 4 of which are short learning scenarios. The Germans are struggling to escape the looming trap while the Allies are trying to prevent that. Each game is different in that the Germans select a battle group to appear and fight its way off the board. Based on the Battles of Small Units game system, with a page of game-specific rules. 2 maps, 308 counters. Requires a standard deck of playing cards to play. Adam Niechwiej'20 144794 BLACK CAVALRY, BATTLES OF..., HILL 262 $45.00 New HC n (StraGm) Polish-produced game with English-language components. Covers the Polish 1 Armored Div's fight at Hill 262 near Chambois, Aug 1944 during their effort to seal off the Falaise Pocket & trap 25 German divisions. 6 scenarios, 4 of which are short learning scenarios. The Germans are struggling to escape the looming trap while the Allies are trying to prevent that. Each game is different in that the Germans select a battle group to appear and fight its way off the board. Based on the Battles of Small Units game system, with a page of game-specific rules. 2 maps, 308 counters. Requires a standard deck of playing cards to play. Adam Niechwiej'20 s/o BLOOD FIELDS OF MOLLWITZ (StraGM) $45.00 New HC E Polish-produced, English-language game of the first battle of Prussia's Frederick II. Game uses an extensive orders system in which orders must be issued by commanders then passed to subordinate units via couriers. Includes must period color. 4 scenarios including intro, 120m/hex, 30min/turn, btln level, 432 counters. '20 stk BLUE WATER NAVY, THE WAR AT SEA (Compas) $84.00 New BC O Game of the hypothetical situation thruout the north Atlantic Ocean, Barents Sea & Mediterranean had World War III broken out in the 1980s. Card-driven game that allows either movement or triggering special events per card played. The key dynamic is detection of enemy task forces, which can only be attacked when spotted. 1day/turn, 500nm/area, groups of ships & aircraft, 4 countersheets, 110 cards. Stuart Tonge'19 138589 BREAKOUT, FIRST PANZER ARMY #69 (DecWaW) n $27.50 New n n Mag & game. Game of the breakout of the German 1st Panzer Army in northwest Ukraine in the spring of 1944, after the Soviets enveloped it. Set in late winter, weather & ground conditions are major variables affecting movement & air support. Success often depends on each sides ability to concentrate forces including special units & artillery for key attacks, and the Soviets can be limited by their supply lines. Div/corp level, 176 counters. Ty Bomba'19 / ARTICLES ON: Breakout of the German 1st Panzer Army, March-April 1944; British Pacific Fleet, 1944-5; US Army Military Police in World War II; German Annihilation War, Planning & Implementation; German Super-Heavy Tank Projects, 1941-5; Rome 1943, America's First Italian Advance; Wermacht Special Forces in World War II. 142698 BRIEF BORDER WARS (Compas) $53.00 New BC n Quadragame of 4 smaller, lesser known wars from 1969-2006. Uses a card-driven system modeling the chaotic, on-&-off nature of border wars. FOOTBALL WAR covers the dispute between El Salvador & Honduras, 1969. OPERATION ATTILA covers the Turkish invasion of Cyprus, 1974. THIRD INDOCHINA WAR covers the Chinese attack on Vietnam in 1979. SECOND LEBANON WAR covers the Israeli attack on Hezbollah in southern Lebanon, 2006. Variable time scale, area-move map, btln-div level. Faster playing. 4 smaller maps, 176 counters. Brian Train'20 stk CHANCELLORSVILLE 1863 (Worthi) $56.00 New FB n Fast-playing game of one of the bloodier American Civil War battles, Chancellorsville, 1863. Second game in the Battle Formations game series. Card-driven game that includes hidden movement, is played on period-style military map, and includes solitaire rules. Players must balance their activities as pushing their units too far will cause a failure of morale. '20 stk COALITION! THE NAPOLEONIC WARS 1805-15 $53.00 New BC A (Compas) Simpler, faster playing, 2-6 player, strategic level game of the entire era of Napoleon, 1805-15. Fleet and army level, which adds event cards to the mix (but is not card driven). 1yr/turn, 1 mounted map, 2 countersheets, 168 cards. Javier de Gabiola'21 143609 CRUSADER KINGDOMS, WAR FOR HOLY LANDS $52.50 New BC n (Worthi) Card-oriented, 1-4 player game of the 2nd Crusade beginning 1144AD. Up to 4 players control the primary Christian & Muslim factions in the Middle East. Cards determine troop arrivals, events & response, and players alternate rounds thru a turn to expand or defend their realm of control. Winning player has the largest controlled area at the end. Includes solitaire rules plus rules for 2-player cooperative play. '20 143539 DAWN OF EMPIRE, SPANISH-AMERICAN WAR (Compas) $43.00 New BC n Simpler game of the naval war during the Spanish-American War of 1898 in the Atlantic Ocean at a strategic level. Uses the War at Sea game system, so as much fun as history. The US seeks to control sea areas around Cuba to prevent Spain from supporting their forces in Cuba, and to generally destroy the Spanish navy. 216 counters, 11days/turn, area move, individual ships.'20 stk DAWN'S EARLY LIGHT, THE WAR OF 1812 (Compas) $44.00 New BC A Card-driven, fast-playing, strategic-level game of the War of 1812-15 on a military, naval, political & economic level between the young USA and Britain. Cards represent personalities & events that shaped the war, plus operations like recruiting, campaigning, privateering & shipbuilding. Victory based on points for military & naval victories, geographic possessions, and public sentiment. Includes mounted map, 2 countersheets, 88 cards. David McDonough'20 stk DEVIL BOATS, PT BOATS IN THE SOLOMONS (Compas) $54.00 New BC A Solitaire, tactical level game of operating a squad of 4 US PT (patrol) boats in nighttime missions agains the Japanese during the summer of 1943. These fast, heavily armed boats developed their namesake reputation by showing up out of nowhere, doing great damage, then disappearing again into the night. Your team is assigned a mission, and you must navigate the enemy as well as rough seas, reefs and other random events. Each boat has 12 creweman who may be incapacitated at any time but become more skilled over time. Each boat also has various equipment systems including weapons & radios that may be disabled. Goal is to survive the summer while destroying as much Japanese shipping as possible. Be too aggressive and you may be court martialed. 1mission/day, 20missions/month. 1 countersheet. Joe Carter'21 145177 DEVIL DOGS, BELLEAU WOOD 1918 (Worthi) $56.00 New FB n Card-driven, company-level game of the key battle of Belleau Woods, 1918, during World War I. Captures the tension & high casualty rate with a largely diceless system, and emphasizes planning & issuing orders. Played with 2 player-specific 30-card decks, mounted map, 300 counters. 180m/hex. John Poniske, John Poiniske Jr'20 140371 DRAGON & THE HERMIT KINGDOM #45 (Dec_MW) n $29.50 New n n Mag & game. Game of a hypothetical 2nd Korean War in the immediate future in which northern Korea & China press a suprise attack on the south to unify the country. Game represents a precursor to earlier game, Dragon That Engulfed the Sun. Map covers Manchuria & the Korean penisula. Unit types include land, air, air defense & cyber. 36mi/hex, brig/div level 176 counters. Eric Harvey'19 / ARTICLES ON: Geopolitics of the Western Pacific & Korea; Fire Support Bases in Vietnam; Invasion of Panama 1989, Operation Just Cause [sic]; Yom Kippur War in the Golan, 1973; Tribal Wars; Turkey's Nuclear Aspirations; Malaysian Naval Transformation, Iran's Choke Point; Battle of Medina Ridge, 1990; Nex Arms Race, Hypersonic Weapons; Russian Tank Developments. 143963 EMPIRES & ALLIANCES, WWI ACROSS EUROPE2D $69.00 New BC G (Compas) Revised & colorized update of AH's Guns of August. Strategic level div/corp level game of World War I thruout Europe, 1914-18. Can be played with up to 4 players. Now includes air, armor, forts & other enhancements. 1mo/turn, Corp level, 30mi/hex, 4 maps, 896 counters. Rob Beyma'18 s/o ENEMIES OF ROME (Worthi) $27.00 New FB F 2-5 player, block-style game of intrique, uprisings, rebellions & more thru 600 years of Roman history across the whole of Europe. Players command legions in the service of Rome - sort of, each seeking to become emperor. Relatively fast playing & simpler. '18 s/o FALL OF SIAM, BURMESE-SIAMESE WAR #94 (Com_PW) n $42.00 New n E Mag & game. Game of the last of 17 wars between Burma & Siam, 1765-67, that ended with a siege & total destruction of Siam's capital. Area move, 328 counters. John Poniske'20 / ARTICLES ON: Brief summaries of Compass's recent & upcoming games; Reivews of Brave Little Belgium, CPS Dawn's Early Light, ATO die Atombombe; Historical background of Fall of Siam; Strategy in CPS France 1944; History of of the 1937 clash between Japan & China in Shanghai, 143348 FATE OF REITERS, 5 BATTLES OF RELIGION $49.00 New BC n (Hexasi) French-produced, English-language version of this game of 5 battles from the French Wars of Religion between catholics & huguenots, 1562-1598 on a grand tactical scale. Uses the By Shot, Shock & Faith game system. Warfare was rapidly evolving during the time, so there is a great diversity of unit composition as well as weaponry. Uses a simple, traditional game sequence. Covers the battles of Cognat, 1568; Dormans, 1575; Vimory, 1587; Auneau, 1587; and Metrieux, 1587. 300-500m areas, 20-30min/turn, 100-500men/unit. 3 maps, 234 counters. Philippe Hardy'20 144793 FESTUNG BRESLAU, 1945 (StraGm) $40.00 New HC n Polish-produced, English-language game. Game of the bitter Soviet siege of the German town of Breslau from Feb-May, 1945. Victory basically hinges on doing better than your side did historically. 308 counters, btln/regt level. '20 145210 FIRE IN THE LAKE: TRU'NG BOT KIT (GMT) $18.00 New zl n Kit for the base game that entirely replaces the rules, cards, player aids & charts for non-player forces. Includes a small rules set, a larger reference booklet and a deck of cards. '21 145212 FLYING COLORS DELUXE [3RD] (GMT) $53.00 New DC n Deluxe 3rd ed Update. Integrates the Ship of the Line kit, previously sold separately, several additional scenarios, as well as a bigger box, and Trafalgar & battles of the 7 Years War previously published in C3i, with more counters so that each unique vessel is represented by its own counter. Simpler, fast playing game of ship-ship combat during the Age of Sail, and focusing on the fleet's overall performance. Includes hundreds of individually named ships, 840 counters,3 maps. Covers battles of Cape St. Vincent, The Nile, Copenhagen, Trafalgar, Virgina Capes & First of June. 5-10min/turn, 100m/hex. Mike Nagel'20 144455 FRENCH & INDIAN WAR 1757-59 (Worthi) $49.00 New BC n Strategic level game of the French & Indian War of 1757-9 across the Great Lakes area of the US & Canada. The British must capture key territories across New France to win; the French must prevent this, and may also seek to capture territories. Includes mounted map, ~60 wooden blocks. '20 143128 FURY AT MIDWAY [2ND] (Revolu) $28.00 New zl n Updated and enlarged from the Japanese game, Midway Turning the Tide in the Pacific. Primarily a game of air operations during the battle of Midway, June 1942. Players struggle with the key questions of what & when to strike, and how to defend your fleet (and for the Americans, the island of Midway). Game system adds variability to strike navigation & coordination and escort forces, which may undercut a good plan. Surface naval forces are not depicted directly. 2 maps, 72 counters, 12 cards. Yasushi Nakaguor'20 142354 GREAT LAKES, WAR ALONG THE... (Worthi) $65.00 New BC n Third in the War of 1812 game series. Covers the sharpest battles of the War of 1812 as the British defense of upper Canada against American invasion in 1814. This produced the battles of Chippawa, Lundy's Lane, Fort Erie & others. The American's has numerical superiority, having stripped the Chesapeake & Champlain areas in hopes of occupying parts of Canada before the end of the war. Uses blocks on a mounted board, with a relatively simple system. '20 stk HANNIBAL & HAMILCAR, ROME V CARTHAGE 3RD $75.00 New FB O (AresGm) 2nd update of this RECOMMENDED, strategic lvl gm of the 2nd Punic War, 218-203BC, using a modified We the People system. Card play allows limited actions such as moving leaders, levying new troops, reinforcing existing armies, gaining polical control, moving, etc. This edition includes all-new graphics, plastic minis, custom dice, additonal cards & a double-side board. Second side of board is for a new game included here, Hamilcar, which covers the 1st Punich War as Rome attempts to expand into the Mediterranean beyond the Italian Penisula. Additional kits available separately. M.Simonitch'19 s/o HANNIBAL & HAMILCAR: PRICE OF FAILUREKIT $7.50 New SB n (AresGm) Kit adding Roman general Publius Claudius Pucher, who was involved with the defeat at Drepana in 249BC in which 93 ships were lost. Includes a minature & 2 new strategy cards. '18 s/o HANNIBAL & HAMILCAR: SUN OF MACEDON KIT $7.50 New SB n (AresGm) Kit adding Philip V of Macedon's forces who joined Carthage as an ally, preparing to send 200 ships, but was stymied by Rome's machinations in Greece. Includes a miniature & 2 strategy cards. '18 143866 HANNIBAL, ITALIAN CAMPAIGN 2ND #95 (Com_PW) n $42.00 New n A Mag & game. Update of much earlier SimCan game. Covers the 2nd Punic War in the Roman mainland beginning with Hannibal's 218BC crossing of the Alps with the Carthagenian army and lasted for 13 years. Hannibal's army survived in hostile territory, often defeating Roman armies, with sieges, recruitment & Roman elections. 1yr/turn, 40km/hex, 248 counters. Peter Hollinger'20 / ARTICLES ON: Preview of upcoming CPS games; Reviews of: CPS Blue Water Navy, CPS Decision at Kasserine 2nd, CPS Attrition of Souls; the Battle of Lugdunum, France, 197AD; How to Research a Wargame [topic]; new Night Drop scenario for CPS Combat!; CPS Russia Besigned & the Evolution of East Front games; Company Scale System Bootcamp Tutorial. 144795 HOW THE WEST WAS SAVED, RUSSO-POLISH WAR $59.00 New HC n (StraGM) Polish-produced, English-language game. Strategic level game of the Russo-Polish War of 1920, a little known war with huge ramifications. Soviet & possibly Lithuanian forces surge westward, opposed by Polish & Ukrainian armies. The huge & largely openn area allowed for offensives led by cavalry, often in surprise moves. Key dynamics is the availability of resource points that enable activitiy, and varies for each side over time & random events. Units are activited by marker, but order of movement & combat determined randomly. Reg/Div level, mounted map, 216 counters, 40 Event cards. Stephen Pole'20 145325 HUNGARIAN RHAPSODY (MMP) 124.00 New BC n Game of the 1944 Soviet drive into Hungary (including the battle of Debrecen), and the German's desparate 1945 Konrad offensive to relieve the siege of Budapest and save 50,000 troops there. Soviet forces are powerful: 3 tank armies, 5 mech corps & 3 cavalry corps, but are operating at the limits of their logistical trail. German forces include 13 panzer divisions. Uses the OCS Operational Combat game series. Regt/Div level, 3.5days/turn, 5mi/hex. Includes 2 maps, 6 countersheets, 13 scenarios using 1 or 2 maps plus grand campaign. Stephane Acquaviva, Dean Essig'20 stk IN MAGNIFICENT STYLE, PICKETT'S CHARGE2D $55.00 New BC F (Worthi) Deluxe update of this solitaire game of the final Confederate charge at Gettysburg, Pickett's Charge, 3 July 1863, that ended with heavy Confederate casualties & a Confederate defeat at the overall battle. Brigade level, mounted mapboard, 10min/turn, 93 counters, 45 cards. H.Luttman'21 145149 LA BATAILLE DE HANAU (Legion) $39.00 New BC n Game of the 1813 attempt by the defecting Bavarians, supported by an Austrian Corp, to stop Napoleon's retreating army before Frankfurt. The Bavarians assumed the French would be a ragged, incoherent mob. But they were soon attacked the the French Imperial Guard led by Napoleon himself. After an initial defeat, the Bavarians attack the French the next day. This game covers the latter. Regt level with btln level formations, 165 counters, 30min/turn, 250m/hex, 300men/strength pt. Didier Rouy'21 143357 LA GUERRE DE 1870 (VaeV_G) $23.00 New Fo n French-produced, English-language version of this strategic-level game of the Franco-Prussian War of 1870 using an evolution of the Marshals game series. The French declare war on Prussia, fulfilling Bismarck's desire to unite the German states, but lack an offensive plan. Meanwhile, Prussia has a carefully prepared plan for mobilization and concentration that ultimately led to its victory. Area-move, 1 map, 216 counters, 3 scenarios, Div level, 10km/zone, 1day/turn. Laurent Martin'20 144837 LAST STAND, BATTLE FOR MOSCOW 1941-2 (MMP) $39.00 New BC n 3 scenario game of the climatic part of the 1941 invasion of the USSR, beginning in October, as German struggles to sustain its initiative & capture Moscow during a severe winter. Features untried Soviet units, variable victory conditions, Soviet morale, German supply, and winter! Most of all, both sides have variable victory conditions that are uncertain for part of the game. 560 counters, 1 map, 3 scenarios. M.Yamazaki'17 s/o LAST VIKINGS, SWEDISH @ KLISZOW/FRAUSTDT $56.00 New HC E (StraGM) Polish-produced, English-language game of the Swedish army's battles of Kliszow, 1702, and Fraustadt, 1706. Formations activated via chit system. Detailed treatment of a very obscure subject. 652 counters, 2 maps. '20 s/o MAIDA 1806, STUART VS REYNIER (StraGM) $26.00 New zl E Polish-produced, English-language game of a small battle in Spain during the Napoleonic Wars, Maida 1806. A British army under Stuart defeats a French force under Reynier using predominately infantry tactics. Uses different counters for each battalion according to formation: column, line, etc. Reflects superior English firepower due to a 2, rather than 3, rank line. 126 counters. '20 s/o MEDIEVAL CONSPIRACY (UGG) $55.00 New DC D 2-6 player card & board game in which players are a noble family in Germany during the Middle Ages seeking to gain votes to be elected the new Holy Roman Emperor. Play is motivated by Action & Event cards which players bid on or receive from the deck, and play as part of their turn. Cards can have numerous & special affects, making each game unique. Board printed in German words & script, but game components otherwise in English. Includes 161 cards, 352 blocks, mounted map. U.Grebe'16 144752 MUNICH WAR #74 (DecWAW) n $29.50 New n n Mag & game. Game of the possibility of war thruout Europe in 1938, had the British & French not backed off at the Munich conference concerning the Sudetenland & Czechoslovakia. Basically, World War II begins in 1938. Diplomatic alliances are determined prior to the game, and then the game covers the first two months of war. Objective is to sieze a dominant position from which to continue the war. 176 counters, 40mi/hex, 1wk/turn, corp/army level. Joseph Miranda'20 / ARTICLES ON: World War II Beginning in 1938; Indian Army in WWII; Air Battle at Kursk; Hungarian Disaster on the Don River, 1942; Dunkirk Disaster; the Luftwaffe's Kamikaze; USN PC-461 class Patrol Craft. 142985 NAPOLEON RETURNS 1815 (Worthi) $49.00 < New FB n 2-3 player, block-style, strategic-evel game of the 1815 campaign that ended at Waterloo. Units are corps that consist of varying mixes of inf, cav & artil, and varying degrees of fatigue. Very low unit density makes for a fast moving, more accessible game. Uses concepts from prior Napoleon & We the People game series. Includes mounted map, wooden blocks, cards. For 2-3 players. '20 143890 NAPOLEON RETURNS 1815 (Worthi) $49.00 New FB n 2-3 player, block-style, strategic-evel game of the 1815 campaign that ended at Waterloo. Units are corps that consist of varying mixes of inf, cav & artil, and varying degrees of fatigue. Very low unit density makes for a fast moving, more accessible game. Uses concepts from prior Napoleon & We the People game series. Includes mounted map, wooden blocks, cards. For 2-3 players. '20 141869 NATIONS IN ARMS, VALMY TO WATERLOO 2ND 102.00 New BC Y (Compas) 2nd edition reprint. Complex, strategic level game of the entire Napoleonic Era in Europe, 1797-1815, using an updated version of the Le Grand Empire game system (from Pratzen Eds). Up to 7 players control the major combatants' armies, economies & diplomacy. Emphasis on lines of communication & command & control. Seasonal turns, 10 scenarios, 110 colorfully illustrated event & tactics cards, 912 counters, 2 maps. S.Thomas'19 stk NAVIOS DE LINEA, TRAFALGAR 1805 (Trafal) 159.00 New BC A Ships of the Line, Trafalgar 1805, in English. Spanish-made, Spanish-language board game; English-translated rules set available as PDF from publisher's website. Includes 60 plastic (PVC) miniature ships to simulate the key Napoleonic naval battle of Trafalgar, 1805, which ended the French naval threat to England. Also covers other, lesser engagements. Basic & advanced rules, with considerable decision-making about what tasks each ship is performing each turn. Includes 10 geomorphic sea map tiles, 3 die cut countersheets of markers, 17 British, 18 French & 15 Spanish ships. 15min/turn. Crisanto Lorente Conzalez'16 144368 NORMANDY '44: MOUNTED MAP (GMT) $15.00 New zl n Kit containing a mounted map for this game of the Normandy campaign in 1944. '20 143461 OBJECTIVE MUNICH #49 (Dec_MW) n $58.00 New n Y Mag & game. Second game in a planned series 5 games called 7 Days to the Rhine, each of which is stand-alone but also mateable to form a large game of World War III in central Europe. This game covers southern Germany from the Czech border to Munish in the SW corner of the map. Considers electronic warfare, refugees, air power. Victory is by geographic control. 280 counters, 4km/hex, btln/regt level, 8hrs/turn. Ty Bomba'20 / ARTICLE ON: War in Europe in the 1980s; Strategic Air Command European Operations, 1946-65; Israeli Navy from 1949-67; The US Marines & Helicopter Warfare; Mercenary Diplomacy in Mozambique; Will the US Pull Troops from Germany?; Singapore, a Poisonous Shrimp; Lessons Learned in Syria; Bob Denard, Warrior King & Pirate of the Republic [of Congo]; Airpower Evolution; Vietnam Winner, the Bicycle!; Israel's Dilemma: Begin Doctrine v Nuclear Proliferation. s/o OGRE 7TH: MINIATURES SET 1 (SJG) $30.00 New DC n First of an intended series of add-on kits including miniatures compatible with Ogre 6th (7th by our count) and Designers Edition. Includes 2 Combine Ogres (Mark III & IV), and Paneuro forces (8 heavy tanks, 6 missile tanks, 8 GEVs, 4 howitzers, 42 infantry & command post). Also includes Ogre Minis Lite rules. '17 139498 ONCE WE MOVED LIKE THE WIND, APACHE WARS $47.00 New BC n (Compas) Simpler block system game covering the key 25yr period after the American Civil War in which the various Apache tribes made life difficult for the whites trying to appropriate their land in the American Southwest. Each turn a provocation determines the forces available that turn and placement. Movement & combat occur sequentially, but the side with the most points for the turn increases their victory total by one, with the high side at the end being the winner. Use of wooden blocks provides excellent fog of war, with the Apache especially benefiting from decoy units. 22mi/inch, 3-4yrs/turn, 80 blocks. Fast playing. Stephen Newberg'19 s/o PANZER GRENADIERS, CONQUEST OF ETHIOPIA $75.00 New BC O (Avalan) Game in the Panzer Grenadier game series. This covers the Italian conquest of Ethiopia in 1935-36. Invading from the north & south, they greatly outnumbered the defending Ethiopians who nonetheless held out for 6 months. Complete game; no other components reqd to play. 200m/hex, platn level, 517 counters, 8 carstock maps, 40 scenarios. '19 stk PAVLOV'S HOUSE: COMPANION BOOK (Versse) $15.00 New Bk O Primer for the Pavlov's House board game about the German assault of the Soviet 62nd Army in Stalingrad in the Fall of 1942. Provides history, biography of key leaders, and notes on key units involved in this epic struggle. Includes the air & artillery defenses, and an OoB of the units & leaders defending Pavlov's House itself. Doesn't not include strategy or analysis of the game. '20 143601 PHILADELPHIA 1777 (Worthi) $53.00 New FB n Block-series game of the campaign surrounding Philadelphia in 1777 which included the battles of Brandywine, Paoli, Germantown and Valley Forge. Follows up prior games of New York 1776, Trenton 1776 & Saratoga 1777. Players have limited ability to activate their units each turn. Includes wooden pieces.'20 s/o PRIMOSOLE BRIDGE, 14-17 JULY 1943 (StraGm) $17.50 New zl O Polish-produced, English-language game of the defense of Primosole Bridge in Sicily by British paratroopers against a German attack. Includes variable unit available, including the hypothetical of a successful Allied air drop. In a second scenario, the British are attack and must capture both the bridge and the road to Catania against prepared German defenders. 108 counters. Req a deck of standard playing cards to play. 20 144620 PUTIN MOVES EAST # 50 (Dec_MW) n $29.50 New n n Mag & game. Third game in the Putin series. This game covers the Russian drive into Mongolia & Manchuria, opposed by local forces and the Chinese after a collapse of Russo-Sino relations. Corp level, with special forces, airpower & cyberwar. Victory determined by geographic possession & eliminating units. 6 scenarios of varying focus from Mongolia to Korea. Includes air, electronic, special forces & weapons of mass destruction. 176 counters, 100km/hex, 3-14days/turn. Joseph Miranda'20 / ARTICLES ON: Conflict on the Chinese-Eurasian Frontier; Surface-to-Air Missles & Strike Fighters; Israeli Nave, 1967-73; Syrian Arab Air Force; Russian Anti-Satellite Weapons Test; India in the New Cold War; Iranian Navy Goes Asymmetric; US Navy P6M Nuclear Strike Seaplane; Marines at Chosin Reservoir 1950. s/o QUARTERMASTER GENERAL WW2 2ND (AresGm) $37.00 New FB n 2nd edition that enlarges & fine tunes much of the game. Strategic level game of World War II around the globe that emphasizes supply as necessary for your armies & navies to fight, and even to keeps them from surrendering. Military units are represented by wooden blocks, with illustrated cards to provide abilities. 220 cards, 56 blocks, 1 countersheet. Simpler & fast playing. Ian Brody'19 s/o RACLAWICE, BATTLE OF... 1794 2ND (StraGM) $39.00 New HC E Polish-produced, English-language game of the most important battle of Kosciuszko's Uprising; the Polish victory gave life to a rebellion against the Russians. Formations are activated via chit pull. Company/sqd level, 15min/turn, 100m/hex. Good game for beginners (if not for the subject). 216 counters. '20 144783 RAIDERS OF THE DEEP, U-BOATS 1914-18 (Compas) $72.00 New BC Y Solitaire game of U-Boat warfare during World War I, 1914-18. Player commands a single U-Boat, seeking to destroy as much Allied shipping as possible while living to fight another day. Action increases your crew quality & your own rank. 19 U-Boat types depicted. Based on The Hunters game system. Ian Cooper, Gregory Smith'18 s/o RAILROAD RIVALS (MIB) $35.00 New BC n Fast-playing, multiplayer game of tile drafting & laying game where you build a railroad across 18th century America. Build your RR while also building your wealth thru your stock portfolio. '18 stk RALLY AROUND THE FLAG #96 (Com_PW) n $42.00 New n A (Mag & Game. No info currently avail. '21) 143865 RED POPPIES, ASSAULT ARTILLERY (Compas) $54.00 New BC n Game using the Red Poppies series to depict the battle of La Maimaison, Oct 1917, in which the French used their tanks and a creeping artillery barrage to caputure key objectives. 6 division attack along a 7.5mi-wide front after a six day barrage with 63 tanks in support. The end result was 50,000 German casualties & prisoners, versus 12,000 French casualties. Suitable for solitaire. 10min/turn, 200yd/hex, Section/Company level, 2 maps, 3 countersheets. John Gorkowski'20 s/o REVOLUTION OF 1828 (RGS) $22.00 New SB n Game of the American presidential elections of 1828 - the first fought bitterly in the pages of newspapers. John Quicy Adams & Andrew Jackson duke it out in a ruthless & malevolent way. Players select election tiles that fit their needs by advancing interests & discouraging your opponent, all trying to sway the voting public in your favor. All to become the 7th president. '19 s/o RICHARD THE LIONHEART (COL) $59.00 New LB E Abstracted game in which players are barons in England while the king, Richard the Lionheart, is off crusading. Players ally either with Robin Hood or Lohn Lackland & the Sheriff of Nottingham. Travel across England gaining prestige & trying to influence the duration of the Crusade for your benefit. '17 s/o ROBIN HOOD (Worthi) $49.00 New FB E Game of the English folklore hero. 2 player, block-system game that blends traditional military units (e.g. archers, knights) with role playing in the Robin Hood myth. A noble returns home from the Crusades, finding his lands stolen & his people overtaxed, and becomes a good-hearted outlaw against the Sheriff. Damian Mastrangelo'19 145337 ROSTOV '41, RACE TO THE DON (MMP) $30.00 New BC n Game of the daring dash by Army Group South to capture Rostov in the fall of 1941, using the Standard Combat System (SCS) game series. While the Germans succeeded, it set the stage for the Soviet's first coordinated counterattack. The Germans have limited forces stretched thin, and must move fast. The Soviets must conserve their forces for the right time to counterstrike. Low unit density & open plains can make for some wild swings in the action. Includes 4 scenarios, 280 counters, 1 map. 2.5mi/hex, 3-6days/turn. Dean Essig, Lee Forester, Ray Weiss'20 145160 RUSSIA BESIEGED DELUXE [3RD] (Compas) $79.99 New BC n Nicely produced corp/army level game of the war in the east, 1941-5. Includes production and step reduction. 528 counters, 2 maps, 2Mo/turn, 32mi/hex. This edition includes the prior expansion kit, refined scenarios, updated artwork, and 5/8" counter size. A.Lupinacci'18 142402 SIX DAYS OF WAR, 2017 ANNUAL (Agains) $39.99 New HP n 2017 annual (published way late in 2020, as usual). Game of the Six Day War of 1967, as Israel makes a preemptive strike on its several neighboring Arab states for a decisive military victory against all. Includes card play that accounts for the political backdrop to the situation. 245 counters, map divided into 3 fronts (Golan, West Bank & Sinai), reg/brig level, 1day/turn. 10 turns but game can end at anytime when the UN calls a ceasefire. Historical & nightmare scenarios. Good beginners' game (without pre-game cardplay) and excellent solitaire suitability. '20 144348 SPLENDID LITTLE WAR, SANTIAGO 1898 2ND $42.00 New BC n (Legion) 2nd edition update of this grand tactical game of the Battle of Santiago, the key battle in the American conquest of Cuba, July 1898. Scenarios include the btl for El Caney, Rough Riders at San Juan Hill, a combination of the two, plus the 14 day campaign. Btln/Reg level, 350yd/hex, 6hrs/turn. 352 counters. Med-High solitaire suitability. A.Nunez'20 142781 SPRING AWAKENING #73 (DecWaW) n $29.50 New n n Mag & game. W/ 17 errata/variant counters for Peaks of the Cacauses #61. 2-player game of the last German offensive in WWII in northern Hungary, Slovakia & Austria, March-April 1945 as they attempt to protect the Lake Balaton oilfields. German prospects are poor, but to win Germans must simply best their historical performance to win. Emphasizes control of geo geography, and activation of Soviet forces. 1 scenario with a couple of what-if additons. Uses the They Died With Their Boots on game system. 1wk/turn, 18km/hex, corp level, 176 counters total. Joseph Miranda'20 / ARTICLES: Spring Awakening, the Third Reich's Last Offensive; Cost of French Pride, Destruction of Vichy Forces; Second Stumbling at Schmidt, Germany; Operation Obe, Borneo 1945; German Scharnhorst; War & Factions in the Imperial Japanese Armed Forces; Code Talkers; German Motorized Company in Ethiopia 1940-41. s/o STALIN'S WORLD WAR III (Compas) $69.00 New BC E Large, simpler game of two hypothetical Soviet offensives in the 1950s. Operation Pincher presents a Soviet attack into central Europe. Operation Sundown depicts a Soviet offensive into the Middle East & Iran. Each game uses two maps, and the two campaigns can be mated. Both games can be played by 1-4 players. 20mi/hex, div/corp level, 1wk/turn, 4 countersheets. Includes the use of nukes, which are limited in number on the Soviet side and limited by political considerations on the Allied side. Ty Bomba'19 145107 STALINGRAD '42 (GMT) $45.50 New BC n Game of the Axis Fall Blau offensive across the breadth of southern Ukraine & the Caucasus Mountains, June-Dec 1942. 3 detailed & colorful maps, 3 countersheets, 5 scenarios, 4-7days/turn, 10mi/hex, Reg/Brig/Div level. Mark Simonitch'19 141148 STALINGRAD BESIEGED (Worthi) $40.00 New FB Y Area-level game of the battle for Stalingrad, Fall 1942. Game includes sets of counters, blocks or cards that are redundant and provide the players the choice of medium. Also includes event cards. Goal is to gain control of two ferry landings and the tank factory. Can be played solitaire. Fast playing. Wooden blocks, coiuntersheets, card deck, simple. Lew Pulsipher'20 144001 STRATEGY & TACTICS QUARTERLY # 9 AM REV $12.00 New n n (DecSTQ) Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on all aspects of the American Revolution of 1775-83. '20 143803 STRATEGY & TACTICS QUARTERLY #11 30YRWAR $12.00 New n n (DecSTQ) Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on all aspects of the Thirty Years War. '20 144746 STRATEGY & TACTICS QUARTERLY #12 DREADNT $12.00 New n n (DecSTQ) Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on all aspects of the rise & fall of the dreadnought-style battleship. '20 stk STRATEGY & TACTICS QUARTERLY #13 GTYSBRG $12.00 New n D (DecSTQ) Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on all aspects of the pivotal battle of the American Civil War, Gettysburg, July 1863. 145382 TANK DUEL, ENEMY IN THE CROSSHAIRS (GMT) $55.00 New DC n Card-based game for 1-8 players depicting tank-tank combat on the Eastern Front during World War II. Uses a simple, fast-paced action system. Multi-deck card-driven system with full solitaire rules. Displays reflect status of each tank & its crew. Fast playing. Many scenarios from basic engagements to elaborate, historical duels. 220 cards, 16 double-sided boards, 2.5 countersheets. Mike Bertucelli'19 145133 THREE-GAME UPDATE KIT (GMT) $5.00 New Fo Y Errata/update kit that applies to three individual games published in 2020: Imperial Struggle 1st, Versailles, and All Bridges Burning. bringing each up to what amounts to 2nd edition stnadards. Includes a small number of replacement cards for Versailles; 4 revised player aid cards, map correction stickers sheet & 2 small decks of repl cards for Imperial Struggle; and 6 revised card, map sticker sheet & small deck of repl cards for All Bridges Burning. '21 144150 TOURCOING 1794 (VaeV_G) $23.00 New Fo n French-produced, English (& French) language components. Grand tactical level game of one of many battles in which the monarchs of Europe attempt to destroy the French Revolution before it establishes itself. Cobourg, one of the best of the Coalition generals, seeks to do just that in May 1794 in northern France where the Coalition holds several bases. They attempt to surround a portion of the French army in the north, but after multiple engagements successive elements of the Coalition force are routed. 1 map, 216 counters, Brig/regt level, 800m/hex, 90min/turn. '20 144353 TROIS BATAILLES EN ALLEMAGNE (Legion) $79.00 New BC n Game bundle including 3 key battles from the Napoleonic era played at regt level. Covers the battles of Jena, Oct 1806 against the Prussians; Auerstaedt, on the same day as Jena, also against the Prussians, which together routed the Prussian army; and Le Siege de Danzig, part of the Eylau campaign, March to May 1807, involving the Russians. 250m/hex, 30min/turn, 5 maps, 560 counters. Didier Rouy'20 s/o UNDAUNTED, NORMANDY (Osprey) $29.00 New BC n Deck building card game of the battles for Normandy, summer 1944. Players play US or German forces fighting a series of missings in the Normandy area of Franc. Use cards at proper times to gain initiative, improve moral, or control troops' actions. Casualties remove cards from your deck. 108 cards, 18 map tiles. Fast playing. '19 145181 VICTORIA CROSS II DELUXE [3RD] (Worthi) $60.00 New FB n Remake of this colorful, block-style, area move game of the battle of Rorke's Drift, & now including Isandlwana, during the British campaign against the Zulus, 1879. Mid-level tactical, with counters representing individual leaders & small groups of foot soldiers, and 2" long Zulu counters, each neatly illustrated with colorful artwork. Fast playing & suitable both to beginners & experienced players. Excellent solitaire playability with rules allowing the player to play the British. This edition has a double-sided mounted map (one side Rorke's Drift, the other Islandlwana). '20 s/o VICTORY & GLORY, NAPOLEON (MrB) $85.00 New HB n 2-player game of all of the Napoleonic Wars, focused on the rivalry between France and Great Britain. Britain must coordinate alliances among other nations to resist French domination of the continent and thus isolation of Britain. Area move. Includes economic, military, diplomatic and leadership quality elements to the game. Cards allow selection of strategy. Largbe map of Europe, 143 cards, 88 counters, 100 wooden cubes. Glenn Drover'18 140505 WAGRAM 1809, NAPOLEON'S LAST TRIUMPH #93 n $42.00 New n n (Com_PW) Mag & game. W/ 41 variant counters for Russia Falling #85. Game covers Napoleon's 1809 campaign that included Napoleon's last great victory at Wagram. The French are on the offensive but both sides have opportunities for attack, and the Austrian's can win a sudden victory by capturing the French bridge across the Danube River. Designer's intent was to show the batlte possiblities had Napoleon not been overconfident of his own & his army's abilities. Brig/div level, faster playing. 228 counters, 400m/hex, 2-4hrs/turn. Ty Bomba'19 / ARTICLES ON: Previews of CPS Brief Border Wars, Amerika Bomber, Korean War Deluxe Ed, Once We Moved Like the Wind; Battles of Ogoula Tchetoka & Ackia; Reviews of LEG Demyansk Shield; New Bertha in the Mist scenario for Combat!; Stalin's WW III Errata; Variant for A Pragmatic War; Solitaire Rules for Pragmatic War; Battle of Secessionville, near Charleston SC, 1862; Review of Nato Air Commander; Operation Solstice, 1945; Optional Militia Rule for Russian Falling. s/o WING LEADER, VICTORIES 2ND UPDATE KIT (GMT) $32.00 New zl D Update kit containing all the material updated in the 2nd edition of the base game in 2019. Includes rules, 4 countersheets (with counters & aircraft tiles), scenario booklet, player aid cards, and a new battle display. '19 ------------------------------------------------------------------------------- LIFESTYLE CHOICE GAMES, Game Series Their Adherents NEED! NOW! ------------------------------------------------------------------------------- 143962 ABSOLUTE VICTORY, WORLD CONFLICT 1939-45 142.50 New DC n (Compas) Large, highly strategic game of World War II around the globe (on all 7 continents), 1939-45. Comparable in scale to earlier Blitz! Covers WWII on all theaters, on land and at sea. Uses a variable scale map that better emphasizes Europe and eastern Asia and less the areas not actively involved. Includes 2500 random events that players may encounter depicting the swirling, wartime diplomacy and technological events. Combat system allows you to prioritize time, territory or casualties in each battle fought. Uses an interactive, pulse system that involves both players thruout. Includes production. 4 maps, 7 countersheets, 3 rulebooks; army/corp, air fleet, naval squadron level, 130-185mi/hex, 2mo/turn. BIG! Ben Madison, Wes Erni'17 126975 ASL RECON BY FIRE MAGAZINE #3 (HOBRec) $35.00 New n n Special edition focused on Axis minor nations, w/ 20 scenarios. Includes articles on Bulgarian armor of 1944; a review of Armies of Oblivion; Romania's involvement in WW2; Hungary; & strategy in the issue's scenarios. '06 stk ASL RECON BY FIRE MAGAZINE #4 (HOBRec) $42.00 New Bk E Original printing had reverse-printed coutners; properly printed counters later printed & substituted. 44pg ASL mag w/ strategy & tactics, this issue focused on captured AFVs in German use. 14 scenarios, 176 counters, various maps & overlays. '07 142218 ASL: INSTRUCTIONS/RULES BOOK 5TH (MMP) $77.00 New NB n 4th MMP edition Reprinted system rules book in a 3-ring binder. Only change to this edition is a redesigned notebook cover & the addition of errata thru Journal #12 and the replacement pages in AP#4, Armies of Oblivion & Hakkaa Paalle incorporated. Necessary to play any of the ASL modules. This edition includes plentiful examples of play, chapter E (night, weather, boats, planes, skis, convoys, etc), chapter K (training manual), expanded index, off-board artillery & vehicle overrun charts from Action Paks 1 & 2, plus night fighting aids from Pegasus Bridge. '20 134981 ASL: JOURNAL #11 (MMP_J) $39.00 New n Y 48pgs of the best of MMP's ASL. Includes ASL scenarios printed on carstock inserts, a revised & enlarged Slaughter at Ponyri map & scenarios. '16 136648 ASL: JOURNAL #12 (MMP_J) $22.00 New n n 40pg magazine including 12 new ASL scenarios (on cardstock), corrected scenario 181 from Yanks, and many strategy & analyses articles. A must for ASL fanatics. '17 134185 ASL:ACTION PACK #10 (MMP) $17.00 New Fo n Scenario kit including 2 new maps (#69 & 70) & 8 scenarios focused on combat between German & either Soviet or American forces (plus one with Japanese v Chinese). '14 144801 ASL:ACTION PACK #11, 29 LET'S GO! (MMP) $25.93 New Fo n Scenario kit focused on the the US 29th inf division's experiences in Europe. Includes 10 scenarios, 2 new maps, plus overlays. '15 134703 ASL:ACTION PACK #12, OKTOBERFEST XXX (MMP) $13.00 New Fo n Scenario kit that celebrates the 30th ASL Octoberfest in Cleveland. Includes new board #73, plus 10 scenarios spanning 13 years surrounding World War II from all fronts & including one in the Korean War. '15 135667 ASL:ACTION PACK #13, OKTOBERFEST XXX II (MMP) $20.00 New Fo n Scenario kit that celebrates the 32th ASL Octoberfest in Cleveland. Includes new boards #78 & 79, plus 11 scenarios. Involves US, Soviet, German, Polish, British, Japanese, Chinese, Free French & SS forces. Bill Sisler, Pete Shelling'17 144201 ASL:ACTION PACK #14, OKTOBERFEST XXXIV (MMP) $26.00 New Fo n Scenario kit including a double-sided board (12a/b) and a new board (#84), plus 12 scenarios from the summer of 1944 in France, and involving most of the forces then fighting in France. Rules and key ASL modules required to play. '19 143895 ASL:ARMIES OF OBLIVION 2ND (MMP) 125.00 New DC n 2018 update with 32 scenarios, many of which were revised, and new First Fire counters. The last of the core ASL modules, this one showcases the armor & weapons of Axis Minors (Finland, Croatia, Slovakia, Hungary, Rumania and Bulgaria) in now in 32 scenarios (including those from 1st edition and Partisan!). Includes 6 countersheets (including infantry previously printed in Partisan!), Chp H rules, and boards 48-51, 3 overlays. '18 133029 ASL:BEST OF FRIENDS SCENARIO PACK (MMP) $12.00 New n n 12 scenarios drawn from the Swedish Friendly Fire ASL tourny including some tweaks by their original designers. Scenarios cover many fronts in both Europe & Pacific, including a scenario between the Soviets & Japanese at the very end of the war. Sequel to Out of the Bunker. '13 143228 ASL:BLOOD & JUNGLE 2 [2ND] (Boundi) 125.00 New Fo n Update of this large scenario kit focused on ASL actions in the Pacific Theater. Includes a whooping 47 scenarios set in China, Burma, Borneo, the Philippines, Tarawa & other known & lessor venues. Includes 4 counter sheets, 3 16x22" geomorphic boards on heavy stock, mag w/ articles as well as rules, & a divider card. 2nd ed integrates errata & adds a new player aid & an enlarged map for one scenarios. Reqs US, Japanese, Brit, French, Soviet, Chinese & minor nations units plus boards 2,7,10-12,14-18,22,25,32-40,42,43,47-51, b,d,u, v, BRT & BRP board B for play of all scenarios. '17 143217 ASL:CORREGIDOR, THE ROCK (Boundi) $81.99 New Fo n Large ASL module focused on the 1942 and 1945 battles for Corregidor Island, the fortress guarding Manila harbor. 3 scenarios cover the Japanese assault on the Allies in early 1942, and 18 scenarios cover the US assault on the Japanese in 1945. Includes 2 campaign games that link scenarios, 180 1/2" and 64 5/8" counters (244 total), two historical ASL maps, and special rules. Req Beyond Valor, Yanks, Gung Ho & either Code of Bushido or Rising Sun to play all scenarios, including US, Japanese & partisan forces & boards 2,24,36,37,39,40,43,44,46,58,61. David Roth'19 142765 ASL:CROIX DE GUERRE 2ND (MMP) 144.00 New DC n Large update of ASL Module 10, which includes the complete 1939-40 French OoB, as well as equipment the Free French used later in the war. Includes maps 42 & 43, Chp A rules & Chp H historical notes, 41 scenarios total involving the French both in France and North Africa and the middle east, and also adds counters & scenarios involving the Vichy French in French African colonies. Now includes 11 countersheets. Also includes Dinant, Rommel at the Meuse historical ASL campaign game with 11 scenarios. A top-to-bottom revision. '20 140529 ASL:CRUCIBLE OF STEEL 2 [2ND] (Boundi) 125.99 New Fo n Reprint of this large, 32 scenario kit depicting tactical battles from the southern pincer of Kursk, Op Citadel, July 1943. Includes 3 boards, rules & magazine with historical articles plus analysis of slopes, dug-in tanks, forts etc. A major kit on a highly gameable subject. Req Blood & Jungle, Into the Rubble, High Ground 2, boards 16,17,33,38,43,44,56,57,62. Includes 2 countrsheets (less than included in first edition). C.Smith, S.Swann'17 144812 ASL:DELUXE ASL 2ND (MMP) $79.00 New BC n Scenario kit including all 8 ASL Deluxe maps (A-H) from previous Streets of Fire & Hedgerow Hell kits, plus 4 maps from Winter Offensive #9 (I-L); includes all overlays published in the 1995 ASL Annual, plus 2 sheets of new overlays; four new sheets of wood & stone rubble overlays; the original 18 scenarios, play-balanced plus 20 other scenarios previously published but out of print. ASL Deluxe is standard ASL that uses 2" hexes so that stacking is not necessary. '20 145050 ASL:FOR KING AND COUNTRY 3RD (MMP) $96.00 New DC n 3rd edition incorporates errata. Modules is a consolidation of earlier West of Alamein & FK&C modules into an revised ASL package. Includes entire British OoB in 8 countersheets, 8 mapbboards (6,7,10,12,13,14,15,32), 20 updated scenarios, and incorporates all existing errata - and a much bigger price! '21 145316 ASL:FORGOTTEN WAR, KOREAN WAR 1950-53 (MMP) 119.00 New DC n Large ASL Module offering rules, maps, counters & scenarios for actions during the Korean War, 1950-53, involving the US, British, New Zealand, Australia,south & north Korean, French & Chinese forces. 7 countersheets, 4 maps, 16 scenarios, a new Chapter W covering Korean War rules. '18 145246 ASL:GUNG HO (AH) 139.00 < New BC Y ASL Module#9. Adds the US Marines (including 4 stages of the organizational evolution), rules for amphibious attacks & landing craft & cave defense, the early war US Army, and the entire Chinese OoB. Also includes 2 mapboards & 8 scenarios along with 1008 counters. Not a stand-alone game; other ASL modules including rules required to play. '91 145244 ASL:HAKKAA PAALLE (MMP) 149.00 Mint BC Y ASL module #14 containing the complete Finnish order of battle w/ 4 countersheets, board 52, Chp H rules for the Finnish vehicles & guns & early war Soviet vehicles, plus 4 chapter dividers, overlays & 16 scenarios. Includes a bunch of early war Soviet vehicles such as the T26 & T28, the aerosan (fan-driven sleds), and various other weapons. 2min/turn, 40m/hex, sqd level with indiv AFVs & guns. '15 143897 ASL:HATTEN IN FLAMES (MMP) $49.00 New BC n Historical ASL module covering the January 1945 German Nordwind offensive aimed to recapture parts of the province of Alsace and destroy elements of a US infantry division. This was the last German offensive in the west. After some unsuccessful attempts, the Germans committed elements of two mechanized divisions to attack the inexperience US 42nd infantry division later reinforced with elements of the experienced 79th inf division. The Germans succeeded in surrounding a US force. What followed was five days of head-on-head engagements as US 14th armor attempts to break the siege. Includes 8 scenarios & 2 campaign games, 2 countersheets, 1 map. 2min/turn, 40m/hex, 5-10men/unit. '18 143233 ASL:INTO THE RUBBLE 2 [2ND] (Boundi) $75.00 New n n Update of this first ASL kit from this small ASL publisher since their 2008 revival. This updated scenario pack now includes 20 scenarios focused on intense firefights in urban rubble on all theatres of WW2 plus the Spanish Civil War. Includes 228 1/2 & 5/8" counters, and 2 geomorphic maps with city & rail yard terrain plus a rubbled city overlay. Reqs Beyond Valor, Yanks, Doomed Battalions, Armies of Oblivion, Red Barricades, Recon by Fire #4 to play all of scenarios. Errata has been incorporated into rules, maps & scenarios. C.Smith'16 143235 ASL:OBJECTIVE SCHMIDT (Boundi) $99.00 New FO n Large ASL kit focused on the bitter battles in the Hurtgen Forest, November 1944, as the US 28th Inf approached the German towns of Schmidt, Kommerscheidt & Vossenack. Includes 17 scenarios with a campaign game covering the battle for Kommerscheidt, 576 1/2" and 88 5/8" counters, a total of 6 full-sized maps (2 for Vossenack & 4 for Schmidt & Kommerscheidt), an article on Slopes in ASL. Reqs Beyond Valor, Yanks & of course the ASL rules to play. '17 144891 ASL:ONSLAUGHT TO ORSHA 2ND (Boundi) 114.99 New ZL n Update of this large kit now including 32 scenarios (2 solitaire) covering the reinforced Soviet 16th Guard Inf's attack on the German 78th Sturm inf in a heavily fortified area south of the Minsk-Moscow Hiway, during Operation Bagration, June-July 1944. Includes a focus on river & bridgeheads & very mobile actions. Includes three color maps, new rules, new player aid, 370 1/2" & 296 5/8" color counters. Chas Smith'20 143229 ASL:POLAND IN FLAMES (Boundi) 139.99 New FO n Large ASL kit focused on many clashes during the German invasion of Poland, 1939. Includes 6 boards, 1280 countersheets, and 45 scenarios -- its a BIG game. Reqs components from many game to play all scenarios: boards 3,5,6,10,13,17,18,21,32,34,36,38,40,42,44,45,46,52,57,59,62,63,64,65, 1a,2a,3a,5a,6a,7a/b, Beyond Valor, Armies of Oblivion, Into the Rubble, High Ground 2, Blood & Jungle, Crucible of Steel. '16 144818 ASL:RED FACTORIES (MMP) 133.43 New DC n HASL (historical ASL) module that combines an update of Red Barricades with a newly created parallel kit, Red October. Red Barricades' maps were recreated, and separately published materials including a 4th campaign game are incorporated. Includes 4 maps, 8 countersheets, 4 chapter dividers, Chapter O, and 7 campaign games and a total of 21 scenarios. 2min/turn, 40m/hex, complex due to unit density & urban terrain '19 132970 ASL:RIVERS TO THE REICH SCENARIO PACK (MMP) $16.00 New n n 15 scenarios adapted from official Squad Leader scenarios, completing the effort begun with Turning the Tide to convert all SL scenarios to ASL. Covers actions on the West Front after August 1944. Includes 2 overlay sheets (taken from GI Anvil of Victory). '13 144222 ASL:STARTER KIT #4, PACIFIC THEATER (MMP) $52.00 New BC n Complete game designed as intro package for Pacific Theater warfare. Focuses on warfare in the jungles & atolls, as well as the tactics, of the Pacific - all of which were vastly different than in Europe. Includes step-reducing Japanese infantry, new terrain rules, and simplified rules for Banzai, concealment & close combat. Everything needed for play is included. Includes 3 maps (M,N,O), 2 countersheets, 8 scenarios. 2min/turn, 40m/hex. '19 145052 ASL:STARTER KIT EXPANSION PACK #1 3RD (MMP) $34.00 New Fo n Updated reprint of this scenario kit adding 2 sheets of new counters, 3 maps (Q,R,S) & rules; requires Starter Kits #1, 2 & 3 to play all scenarios. Also designed to supplement each of the first 3 starter kits. 8 scenarios set in Poland'39, Finland'42, Sicily'43, France'44, Germany'44, and includes the Poles, Slovaks, Soviets, US, Italians, Free French. Labeled "2nd edition" but is actually 3rd printing. '21 144822 ASL:STARTER KIT EXPANSION PACK #2 (MMP) $32.00 New Fo n Expansion kit with additional rules, counters, maps & scenarios for the Starter Kit series of games (#1-4).Includes 8 scenarios & 2 maps covering actions between Japanese army & naval forces and Australian, Indian, Filipino, Dutch & Chinese opponents on mainland Asia & on Pacific Islands, 1937-45. Rules introduce the use of regular & fanatical Chinese squads, overlays, vehicles & ordinance. Includes additional Dutch vehicles & other nationalities previously available in only token amounts. Includes mapbs k & l. Requires ownership of all 4 Starter Sets to play all scenarios. '20 143290 ASL:WINTER OFFENSIVE #11 2020 BONUS PACK (MMP) $20.00 New Fo n Tournament scenario pack including 3 new scenarios & one map (13). Scenarios span World War II on both the European & Pacific fronts. '20 stk ASL:WINTER OFFENSIVE #12 2021 BONUS PACK (MMP) $26.00 New Fo A Tournament scenario pack including one new map (13a/b) and 3 scenarios. Scenarios cover actions in France 1940, Italy 1943, and Indonesia 1945. '21 101735 ATS: OMAHA WEST [2ND] (Cri) $59.00 New Fo Y Update/reprint of this large Adv Tobruk system game of the struggle for Omaha beach on D-Day. Three maps (6') show the beachhead up to 1mi inland at 50yd/hex. Begins with initial beach landings. 3 maps, 1200 counters, 16 scenarios. A HUGE game. Req only rules & std play aids to play. '12 90694 ATS: POINTE DU HOC (Cri) $22.00 New zl Y ATS kit covering the 2nd Rangers assault against the cliffs at Pointe du Hoc in support of the Normandy landings. 6 scenarios, counters & map. Requires Bloody Omaha for play. '09 stk BEYOND THE RHINE (MMP) 104.00 New DC E Large game in the Operation Combat system (OCS). Covers the Allied drive to & into Germany, from Sept. 1944 to the end in April 1945. Playing either side is demanding, with Allied material superiority countered by German tenacity, terrain & weather. 3.5mi/hex, 3.5day/turn, bttln-regt-div level. Includes special rules for random events, the difficulty in crossing the Rhine, Allied air superiority, Allied supply restrictions, the Bulge, etc. Includes 3 campaigns & 7 scenarios (including a 9-turn Bulge using a special map), 5 maps, 2240 counters. R.LeBlanc'15 s/o COMMAND AT SEA, ATLANTIC NAVIES (CofA) $99.00 New BC F Miniatures oriented rules & counter set to recreate WW2 in the N.Atlantic & Mediterranean, in the air & at sea 1939-45. Sister game to Rising Sun & Supermarina. The edition focuses in depth on the navies of Germany, France & Britain, emphasizing French capabilities. Includes 4th ed series rules (which make all games in the series, including Fear God & Harpoon, compatible). Includes 700 counters & booklets for each of three featured nations. L.Bond'09 145080 COUNTER SHEET, BLANK 1/2" COLORED (140) (GMT) $3.49 New n Y 140 blank counters, 1/2" without any printing. In 5 colors, sky blue (20), gray (20), green (20), tan (20), white (60). '01 s/o COUNTER SHEET, BLANK 1/2" WHITE (140) (GMT) $2.50 New n D 140 blank white counters, 1/2" (w/o any printing). stk COUNTER SHEETS, 1/2" COLOR PRINTED (6) $12.00 New Fo F (PacRim) 1/2" counters with std NATO symbols. 200ea of 6 counter sheets in common counter colors (blue, field gray, khaki, olive drab, red & white). 145085 COUNTER SHEETS, BLANK 9/16"WHT (114) 5PK (GMT) $12.00 New n n Multi-pack containing FIVE copies of 9/16" countersheets, each with 114 blank counters, all white, for a total of 570 counters. No printing at all. '13 142543 COUNTER TRAY, DVG STYLE BOOKCASE TRAY (Versse) $2.80 New n n Single set of Dan Verssen Game's 2pc DEEP DISH style counter trays, with 20 pockets each 7/8" deep generally doubling the number of counters that can be stored (and preventing puckering if you store dice). A significant step forward in our opinion. Fits standard (but not AH) sized bookcase boxed games. '14 145123 COUNTER TRAYS, UGG STYLE BOOKCASE 5-PAK (UGG) $15.00 New FB n FIVE-Pak of Udo Grebe's new 2pc, 20 compartment counter tray w/ clear snap on lid. aka as GMT as they're sold thru them in the US. '04 145232 COUNTER TRAYS, UGG STYLE BOOKCASE 10-PAK (UGG) $32.00 New FB n TEN-Pak of Udo Grebe's new 2pc, 20 compartment counter tray w/ clear snap on lid. aka as GMT as they're sold thru them in the US. '04 144242 DAY OF DAYS, INVASION OF NORMANDY 1944 (MMP) $90.00 New DC n Highly detailed, company-level game of the first 10 days of the Normandy invasions, June 1944. Allies strive to move away from the beach & develop a secure beachhead; Germans try to try throw them back into the sea. Using a playable system, this huge game includes all the action of those furious & chaotic days: para drops, ranger assaults, & more. Uses the Standard Combat System. Includes 4 maps, 8 countersheets, v1.7 series rules, 15 scenarios (many using only 1 or 2 maps). D.Essig'15 144733 DER WELTKRIEG, EASTERN FRONT (SPW) 100.00 New BC n Update & reprint of all the 6 games (previously in 3 packages) covering the Eastern Fronts. Includes six seperate games: Tannenberg, Galicia, Serbia, Gorlic-Tarnow, Brusilov & Transylvanian Gambit. 20km/hex, 4days/turn, brig/div level. 1680 couinters, 4 full & 2 half maps. D.Schroeder'13 143676 DER WELTKRIEG, ITALIAN FRONT 1915-18 2ND (SPW) $39.00 New BC n Reprint of this fifth in the Der Weltkrieg series of simpler, operational/strategic lvl gms of wars in Europe at brig/div lvl. This package contains 5 scenarios covering the war on the Italian front: 1st Isonzo (May'15), Straf Expidition (May'16), 10th Isonzo (May'17), Caporreto (Oct'17), Albrecht & Radetsky (June'18). Includes 1 map, 560 counters. Can be linked with other games in the series. D.Schroeder'13 144732 DER WELTKRIEG, OTTOMAN FRONTS 2ND (SPW) $59.00 New BC n Update of this 7th game in the Der Weltkrieg series of simpler, op/strategic games on WW1 battles & campaigns. This edition is essentially 5 games all covering the various fronts of the Ottoman Empire in WW1: the Caucasus 1914-7; the Suez 1915-8; Mesopotamia 1914-8; Gallipoli 1915; Greece 1915-8. 20km/hex, 4days/turn, brig/div level, 840 counters, 4 maps. D.Schroeder'13 144600 DER WELTKRIEG, WESTERN FRONT 2ND (SPW) $50.00 New BC n Reprint or update of the Der Weltkrieg series games that covered WWI on the War on the Western Front. Simpler, operational/strategic lvl gms of wars in Europe at brig/div lvl. Includes 6 scenarios, 1 map, 1680 counter. Colorful tho a bit stylized graphically. D.Schroeder '13 142854 DER WELTKRIEG: GRAND CAMPAIGN KIT (SPW) $70.00 New BC n Kit that links all the prior 12 games focused on individual fronts into a grand campaign covering all of World War I in Europe & the Middle East. Adds rules for production & economic warfare; new tanks, neutral nations & invasions, air & sea assets, & more. Includes 840 counters, 2 full & 2 half-sized maps, scenario book, charts & tables. D.Schroeder '13 140112 FIRST TO FIGHT, 2ND SE [ZIPLOCK] (GRD) $25.00 New ZL Y Must ship as a boxed item due to size. 'Special Edition' packaged in a ziplock (no box): includes counter refit upgrade; includes bonus marker sheet; map 37 is a color photocopy (said to be as good if not better than original), and Map 13B (which is not used to play this game) is NOT included. Revision of earlier Case White & later FtF; main change is to a more generic white box & cleaner counters. 7th in Europa system. Div lvl gm of German inv of Poland, Spt 39. Includes Boot Camp intro rules set & counters for entire German army. F.Chadwick, J.Astell'98 143707 LA BATAILLE DE DRESDE 1813 (CofA) 125.00 New FB n Vol. 13 of the renowned La Bataille game series on Napoleonic era battles at grand tactical scale with spectacular color. In August 1813, Austria ends neutrality to join Russia & Prussia seeking an end to Napoleon's threat to Europe's monarchies. The Austrian army follows the west bank of the Elbe River toward Dresden defended by a lone French corp. Napoleon redirects several corps to defend Dresden, the supply hup of his entire army. Can be well played with up to 4 players on each side. 6 scenarios, 4 maps, over 1000 counters. '15 144406 LA BATAILLE DE LES QUATRE BRAS 3RD (CofA) $50.18 New FB n 2016 reprint. Covers the initial meeting of the French Armee du Nord under Ney with the Anglo-Allied armies under Wellington near Quatre Bras, June 15 1815 at the beginning of the battles of Waterloo. Relatively small size makes for a great introduction to the game system. E.Wimble'17 stk LA BATAILLE DE LIGNY 3RD (CofA) 115.00 New FB E 2016 update of this 1st of 3 La B games on the Battle of Waterloo. Covers Napoleon's assault on the Prussians, 16 Jun 1815. Mates w/ Quatre Bras, Wavre & Mt St. Jean kit. Large game w/ 5th edition series rules, 4 period-style maps, 1000+ counters. Well-suited to both team & solitaire play. All components except the OoB have been reworked & updated for this edition. E.Wimble'17 145335 LAST BLITZKRIEG, WACHT AM RHEIN (MMP) $99.00 New DC n First in the MMP (Gamers) Battalion Combat System series. Large, detailed & colorful game of the Battle of the Bulge, December 1944, at the battalion level. Designed with the twin aims of detail on the battle and playability. Includes unit differentiation, artillery, activation by formation, traffic issues, fatigue, bridges, Tiger tank maintenance issues and more. 1 day/turn, 4 maps, 6 countershsheets. Includes 2 4-map, 3 2-map, and 5 1-map scenarios. D.Essig'16 s/o NAVAL SITREP MAGAZINE #46 (CofA) $6.00 New n F Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: Persian Incursion update; Taiwan's new missle ship; Chinese Kunming commissioning; Aircraft of the Spanish Civil War; Soviet aircraft in the early days of WWII; Fishing War in the S.Atlantic 1978 Harpoon scenario; CAS Q&A; Chinese rescue ships & helicopter fleet; German 1920s Vorentwurf I/10 Ship design; review of the movie Phantom. April 2014 s/o NAVAL SITREP MAGAZINE #47 (CofA) $6.00 New n F Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: COA Product upates; Harpoon Senkaku Crisis scenario in the China Seas; Caspian Sea Secenario; Imperial German Battleship Concepts in 1911; the Il-2 Sturmovik Fighter; LRASM Enters Service; Goeben's Austrian Gambit for Fear God; Il-38 Novella Enters Russian Service; the FREMM Program, a joint French-Italian Frigate development; Movie review of The Admiral; Torch Italian Style CAS scenario; Russian Sub Force on the Rebound; book review of Hell to Pay. '14 122385 PANZER GRENADIERS: WINTER WONDERLND MAPS $17.00 New n Y (Avalan) Winter Wonderland Kit consisting of 4 revised maps depicting the terrain in Elsenborn in snow covered winter white. '11 145004 WACHT AM RHEIN, BATTLE OF THE BULGE 3RD 124.00 New LB n (DecGms) Update of this graphically updated & colorized & RECOMMENDED 4 map, 2380 counter game of the Battle of the Bulge. Uses an evolution of simpler & popular Panzer Gruppe Guderian system. Six 1-map scenarios, campaign game. 3rd edition includes extensive changes to combat, artillery & supply including exploitation mode, plus revised OoB. Btln level, 4 maps, 2240 counters. J.Dunnigan,J.Youst'12 133280 WORLD IN FLAMES 7TH: DIVISIONS IN FLAMES (ADG) $17.00 New n Y Kit containg 2 countersheets (#49 & 50) with 400 counters providing the independent division-level forces for all countries. '18 133260 WORLD IN FLAMES 7TH: TERRITORIES IN FLMS (ADG) $20.00 New n Y Kit containg 2 countersheets (#47 & 48) with 400 counters providing forces for the minior territories, militias, Siberians & Ukranians, of the world. Compatible with the Collectors/7th Edition. '18 --- 227 Items & 368 Titles Listed Here for Your Shopping Pleasure! EMAIL us at M.Dean@FineGames anytime (& preferred), or CALL us between 10am-9pm PST at (541) 756-4711, to reserve a game, ask for more info, or arrange a trade. Prices TRIPLE if you call after hours; beware! XXX MD [GiftList:2021] Game GIFT Suggestion Listing. (C) Fine Games.