as of 09-22-23 14:24 Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA 541-756-4711 10am-9pm PST e-mail: M.Dean@FineGames.com THIS GAME GIFT SUGGESTION LIST is designed to give you some ideas for the Gamers in your life. Maybe its your significant other who enjoys a nice, non-competitive card game about gardening. Maybe it's for your ASL-addict brother who gave you this list. And maybe, just maybe, its for YOU! In all cases, you'll find games that we regard as prime candidates as Xmas or B-Day gifts. TERMS OF SALE All prices are stated on a cash-basis (check or money order) Add 3.1% to net total to remove the implicit cash discount when paying by credit card (V/MC/Disc/AmEx). See our web site's Terms of Sale page at for more info. DOMESTIC SHIPPING CHARGES are generally $23.00/order. Add $ 4.00 per LBoxed or weighty (3#+) item. Add $ 4.50 per order if your zip code is categorized as "rural" by our friends at UPS (for domestic UPS shipments). You'll be advised of actual shipping charges when we confirm you order. INTERNATIONAL SHIPMENTS are bases on actual shipping weight. For more details, see our web site at . *** We recommend that you place orders as long before any *** *** holiday or birthdate as possible to allow shipping lead *** *** times. Expedited shipment (USPS & UPS 1, 2 or 3 day) *** *** are available; additional charges may apply. *** BOX TYPES: BC-Bookcased FT-SPI Flat Tray FB-Flat Box TB-Tube n,zl-(none) DC-Dbl BCased WT-SPI Wht Tray LB-Lrg FBox AL-Album FO - Folio HC-Half BC IT-SPI Illus Tray SB-Sml FBox See our Catalog Orientation web page for more . CONDITIONS in descending order: New, Mint, Excel, V.Good, Good, Fair, Poor See our web site at for details. STOCK STATUS Items with a numeric PART # are in-stock now. "stk" indicates an item we normally have in stock but currently not. "s/o" indicates an item available (only) by special order. Item MagGm Price$ General Box Out ID-# Game Title & Edition (Publishr Code) Only? (cash ) Conditn Typ Prt ===== =========================================== ===== ======= ======= === === ------------------------------------------------------------------------------- EXCELLENT & RECOMMENDED GAMES Suited to Being a Memorable Gifts ------------------------------------------------------------------------------- s/o AMATEURS TO ARMS!, THE WAR OF 1812 (CofA) $74.00 New BC E Operational/strategic game of the War of 1812 between US & British/Canadian forces on all fronts of the war in North America including the South. Played on a large scale map & includes 150 illustrated cards impacting place, 352 counters. Simpler & fast playing. '12 stk AMERICAN TANK ACE, EUROPE 1944-5 (Compas) $52.00 New BC A First of a likely series of solitaire games focused on the player commanding a well-known tank type during World War II. This game puts the player in charge of any of 9 models of the American M4 Sherman or M26 Pershing tanks late in the war, 1944-5. Generally outgunned by the Germans, the player must use their wits to survive opposing tanks, anti-tank and panzerfaust fire. Missions put you on the offensive, defensive or to manuever for position. Players gain skill & prestige as they survive over time, and may gain improved tank versions when they suffer damage. The ultimate goal is to survive the war. Fast playing, with typical missions completed in about 10min. Optional rules all for multi-player, cooperative & competitive play. 3-4days/turn; individual tank, crew & ordinance; 1-2 player, 1.5 countersheet. Gregory Smith'22 s/o ATLANTIC WALL 2ND (DecGms) 185.00 New GB O Substanative update & expansion of this detailed grand tactical game of the D-Day invasion & the two months of fighting for Normandy. Covers the whole period from the actual invasions to the Allied breakout in August (234 turns!). Now includes 7 (+2) maps, 4480 counters (+2480) from Normandy (D-Day to Falaise), June-Aug 1944. The beach invasions can be played solitaire. Includes many specialized unit types as well as the tough bocage in the area. 3 intro 1-map scenarios, 3 multi-map scenarios, plus campaign. The amphibious assault is played on a special map & can be played as a solitaire game of its own. Airborne assault also receives special treatment. Third game in DG's Grand Operational Sim series (following redesigns of Highway to the Reich & Hurtgen Forest). Original design by J.Balkoski'78; '14 151049 AUSTERLITZ 1805, RISING EAGLES (Hexasi) $60.00 New BC Y French-produced game with English & French rules. Covers one of the great victories of Napoleon's career, Austerlitz in 1805. Emphasizes orders from leaders to units, and this game makes changing orders more difficult than in prior games in this series. 4 countersheets, 2 double-sided maps, regt level, 250m/hex, 1hr/turn. Walter Vejdovsky'16 s/o B-17 FLYING FORTRESS LEADER 2ND (Versse) $70.00 New DC n 2nd edition fixes errors on a couple of cards, revised some rules, and provides examples of play in a separate booklet now. Solitaire game of daylight strategic bombing raids over Europe by the US 8th Air Force during World War II, 1942-45. Player must plan how best to damage the German war machine while also managing a flight of B-17s executing each planned mission, along with their fighter escorts. Includes 11 historical campaigns, a mini-campaign focused on one bomber surviving a 25-mission tour, a solo bombing mission focused on one bomber in one mission, and Down in Flames solitaire rules so that that game system of air-air combat can be used to resolve air-air combat (if desired; ownership of DIF required). Includes 336 cards, 6 countersheets, 1 mounted board. Fast playing, 30min/mission. Dean Brown'19 150999 B-29 SUPERFORTRESS, BOMBERS OVR JAPAN 3D $44.00 New HC n (Legion) 3rd edition reprint of this solitaire game similar to B-17 in scope; player operates a crew of an American B-29 of the 20th Air Force in bombing runs agains Japan. Goal is to live thru 35 missions. Missions vary by elevation & day or night, and face opposition in the form of flak, fighters, searchlights, etc. Your goal is to shepard your crew thru 35 missions to earn your return home. 172 counters, 48pgs charts, map. S.Dixon'16 stk BARBAROSSA, ARMY GROUP CENTER 1941 2ND (GMT) $62.00 New DC D 2022 update of this large, complex 5-map, 1400 counter game of the German Army Group Center's push into the the central Ukraine (from Brest Litovsk in the south, Smolensk to the NE). Third in GMT's East Front Series (after Typhoon & AGS) using an excellent, detailed system by a yeoman designer. Division level, with lots of specialized units including NKVD, air, siege artillery, coastal def artillery. Excel graphics thruout. 8 scenarios including a simpler, intro one. Rules have been completely rewritten, and OoB updated. RECOMMENDED for E.Front fiends. 2days/turn, 5mi/hex, Regt/Div level. Vance von Borries'22 s/o BRITANNIA, CLASSIC & DUEL [4TH] (PSC) $75.00 New FB n Further enhancement of AH's HIGHLY RECOMMENDED, simple, FUN 3-5 player game of ethnic migrations & conflict in Britain between 43-1085AD. Players control multiple ethnic groups in multiple eras, an seek to maximize points for control over time. In addition to a massive graphic overhaul from prior editions, this edition adds a parallel game designed for 2-player play with a separate board that includes Ireland, and covers from 350-1050AD. Inspired later Maharaji game. Playing pieces are more eye-catching (but no more functional) plastic minis for infantry, cavalry & leaders. Lewis Pulsipher'20 s/o BY STEALTH & SEA (Versse) $49.00 New DC n Solitaire or cooperative game of the pioneering Italian commando frogmen unit, Decima Flottiglia MAS, seeking to destroy elements of the Royal Navy in the heavily guarded harbors of Gibralter, Algiers & Alexandria. Includes 9 historic attack scenarios, plus campaigns during which you can develop your technology, train your frogmen while the Royal Navy also improves its defenses. 3 mounted mapboards, 116 counters, 141 cards. Fast playing. '20 151029 CAESAR, GREAT BATTLES OF JULIUS... 2ND (GMT) $69.00 New DC n 2022 deluxe update of 2 previously published games: Caesar the Civil Wars, and Caesar, Conquest of Gaul, plus all the 8 scenarios published as kits. Has a unified rulebook for all land battles (and another for the one naval battle included). Scenarios provided for 20 battles that trace the evolution of the Roman military system from Jugurtha 106BC to Wales 51AD. Battles range from 1/2 to 1-1/2 map sized and include sieges, an amphibious invasion & a naval battle. Maps updated to current graphic standards & a unified look. 2100 counters, 7 double-sided maps. All scenarios can be played with more complex original rules or the Simple GBOH rules. Mark Herman, Richard Berg'22 stk CDG SOLO SYSTEM KIT #2 (GMT) New zl D (2nd kit for the Card Driven Games published by GMT. '23) stk CDG SOLO SYSTEM KIT 2ND (GMT) $15.00 New zl D Kit that provides solitaire rules systems & play aids for seven of GMT's previously published card driven board games including Paths of Glory, For the People, Washington's War, Caesar, C&C Ancients, Samurai Battles. Serves the goals of adding the narrative flow of the war, increasing the fog of war, and reducing the overhead of the game system. Provides 2 card displays, a custom die, 4 markers, a rules summary & a play sheet for each covered game. Stuka Joe, Ken Kuhn'22 stk CELLES, THE ARDENNES, 23-27 DEC 1944 2ND $25.00 New zl E (Revolu) Reprint of this first game in the Battle of the Bulge series using a chit activation system, and set at the high water mark of the German Bulge offensive, 23-26 Dec 1944. The Germans must make a desperate lunge for the Meuse while the Allies both try to blunt those moves & prepare for their own counteroffensive aimed at destroying the overextended panzers. Each sides' units are activated by chit draws which makes every game different & exciting. 1mi/hex, 12hrs/turn, 88 counters. Errata & French translated rules avail online. R.Miller'17 s/o CHURCHILL 3RD (GMT) $66.00 New DC D 2022 reprint. 3 player game the rivalry between the 3 major Allies in World War II to both conclude the war & shape the post-war world: Britain, US & USSR. Players must cooperate to defeat Germany, yet compete to further their individual agendas. Represents the 10 conferences among the Big 3 from 1943-45. Each of the 10 conferences is essentially a "turn," with issues being nominated for disccusion at each conference (such as directed offensive, production priorities, strategic warfare, etc). Cards influence how the conference proceeds & is resolved. Includes both 2-player & solitaire rules. 2 shorter scenarios included. M.Herman'22 s/o COBRA, THE NORMANDY CAMPAIGN 4TH (DecGms) $52.00 New BC D Game of the Allied D-Day landings thur their Cobra offensive that led to the breakout from Normandy after the D-Day landings, 6 June - 26 August 1944. Boxed update of game last published in S&T #251, and previously published by SPI. Victory is based on whether an Allied breakout occurs, and on relative casualties. Includes 2 scenarios (D-Day & buildup, and Cobra) as well as campaign. Div level, 2mi/hex, 1day/turn, moderately complex, medium solitaire suitability. '19 s/o COLONIAL, EUROPE'S EMPIRES OVERSEAS 2ND $42.00 New BC D (Strate) Highly popular, European-produced game of Europe's period of colonizing & pundering the world from the Renaissance to the Industrial Revolution. Each player represents a major European power seeking to establish colonies, gain scientific knowledge, and trade in exotic goods. Uses a card-based, character driven system that requires careful management of resources, diplomacy & a keen eye for opportunity. English language rules. For 2-6 players, but still reasonably fast playing (~2hrs/game). C.Pont'13 s/o COMBAT COMMANDER: TOURNAMENT BATTLE PACK (GMT) $14.00 New Fo D Kit for the Combat Commander series providing 12 scenarios well suited to tournament play (most previously published), plus 2 new maps & tournament guidelines. B.Collars'15 150534 COMMANDS & COLORS, ANCIENTS 7TH (GMT) $42.00 New DC n 2021 reprint of base game with mounted boards, its 5 addtl scenarios, slightly changed dice stickers, some clarifications (but no rules changes) & a couple of mistaken rules changes (fixed online). Block-system game covering 15 battles between the Romans & Carthaginians at a tactical or grand tactical scale. Command card system drives movement & offers fog of war. Includes 345 wood blocks, 60 cards. Includes battles of Akragas 406BC, Crimssos River 341BC, Bagradas, Ticinus River 218BC, Lake Trasimenus 217BC, Cannae 216BC, Dertosa 215BC, Castulo 211BC, Baecula 208BC, Ilipa 206BC, Zama 202BC, Trebbia, Dertosa, & others. R.Borg'21 s/o CORSAIR LEADER (Versse) $77.00 New DC n Solitaire game based on the Hornet Leader game system, focused on engagements including the US F4U Corsair & other naval aircraft in the Pacific Theater during World War II. Provides 2 campaigns covering the Solomons from Fall 1942-Spring 1944. Player decides upon the aircraft to use for a mission, including the Corsair but also possibly B-17, B-25, Dauntlesses, and others, each with unique advantages & disadvantages. This game enhances the tactical options available while over the target. Basically a solitaire game but can be played cooperatively with others. 400 well-illustrated cards, 9 countersheets. Relatively simple. '18 s/o CORSAIR LEADER: ACES KIT (Versse) $17.50 New SC E Expansion kit including 56 cards depicted real US navy & marine ace pilots to the game. Just add them to your game at the start of a game. '20 150393 CUBA LIBRE, CASTRO'S INSURGENCY 4TH (GMT) $50.00 New DC n 2022 reprint. Game using the COIN (Counter Insurgency) game system covering the model of the late-20th century guerilla revolution, Castro's overthrow of the corrupt Batista regime in Cuba. Beginning with just 12 dedicated men, Castro build's political base & allies with rival guerilla factions to throw the bastard out. Playable solitair or with up to 4 players. Uses a deck of 48 cards to influence play. 52 cards, 106 wood pieces. V.Ruhnke, J.Grossman'22 151058 D-DAY AT IWO JIMA (DecGms) $77.00 New BC n Solitaire game of the initial invasion at Iwo Jima. Fourth in the D-Day At game series. Player commands the US Marine 5th Amphibious Corp consisting of 3 divisions as it seeks to wrest one of the Japanese home islands from the Japanese defenders during a brutal 5-week campaign. The Japanese changed their tactics by defending the island in depth, prepared to fight to the last man. Includes 5 scenarios & campaign game. 528 counters, 55 event cards. Joe Youst, John Butterfield. '18 150981 D-DAY AT PELELIU 2ND (DecGms) $65.00 New BC n 2018 2nd edition. Solitaire game of the US amphibious assault on Peleliu Island to secure a strategic airbase. Player commands a US marine division against 10,000 entrenched Japanese. Uses the same system as the popular & earlier D-Day at Omaha Beach & D-Day at Tarawa, with many enhancements. Can be played cooperatively by 2+ players. 352 counters, 55 cards, 3 scenarios. J.Butterfield'18 150789 D-DAY AT PELELIU 2ND [ZIPLOCK] (DecGms) $59.00 New zl Y 2018 2nd edition, packaged in a ziplock w/o box. Solitaire game of the US amphibious assault on Peleliu Island to secure a strategic airbase. Player commands a US marine division against 10,000 entrenched Japanese. Uses the same system as the popular & earlier D-Day at Omaha Beach & D-Day at Tarawa, with many enhancements. Can be played cooperatively by 2+ players. 352 counters, 55 cards, 3 scenarios. J.Butterfield'18 150979 D-DAY AT TARAWA 2ND (DecGms) $69.00 New BC Y 2017 2nd edition. Solitaire game of the US 2nd Marine's amphibious assault on Tarawa, Nov. 1943, to secure a strategic airbase. Uses the same system as the popular D-Day at Omaha Beach. This game adds rules covering LVT landing craft, movement thru coral reefs, night infiltration, Japanese tanks & US combat engineers. 4 scenarios including the initial landing, establishing a beachhead, an attempt at a 2nd day capture, and last 2 days of the invasion. Includes 352 counters, 55 cards. J.Butterfield'17 s/o D-DAY AT TARAWA [PC] (DecGms) $22.00 New JC D PC (Windows 2000+, 3GB RAM) port of this solitaire game of the US 2nd Marine's amphibious assault on Tarawa, Nov. 1943, to secure a strategic airbase. Uses the same system as the popular D-Day at Omaha Beach. This game adds rules covering LVT landing craft, movement thru coral reefs, night infiltration, Japanese tanks & US combat engineers. 4 scenarios including the initial landing, establishing a beachhead, an attempt at a 2nd day caputre, and last 2 days of the invasion. '17 s/o D-DAY QUAD DELUXE [2ND] (DecGms) $48.00 New BC D Deluxe update & reprint of four games previously published separately as folios, now packaged as a single quadragame with mounted board. Together, the games cover the whole of the D-Day landings using a simpler, folio-style game system. Includes Gold & Juno Beaches, Omaha Beach, Sword Beach, & Utah Beah. Includes scenarios for each of the separate beaches, then two for the American & the British beaches, and the full 4-game campaign. 400 counters, mounted map, btln/regt/brig level.'20 s/o DAI SENSO! (DecGms) $90.00 New LB D Sister game to Totaler Krieg (mating with its 2nd ed), and covering the war in Asia during WW2 1941-5. Covers battles & campaigns from Mongolia to the South Pacific, and the final battle for Japan, using the Totaler Krieg system. Includes 2 maps, 560 counters, 200 cards. '11 stk DEATH VALLEY: BTLS FOR SHENANDOAH KIT (GMT) $24.00 New zl D Kit for the base game which adds 4 battles to the base game: McDowell (May 1862), the first battle of the Shenandoah as Jackson's reconstituted army attempts to defeat two Union forces in detail); Second Winchester (June 1863, in which Jackson attempts to clear the lower valley to support supply lines for the Confederate invasion of the north later that month); Piedmont (June 1864, during which a larger Union force under Hunter aggressively moves up the valley defended by a much smaller, scratch force); and Cool Spring (July 1864, as Early's corp fresh an abortive drive on Washington, turns to attack pursuing Union forces). Includes 560 counters, 4 maps. '22 s/o DESERT FOX 1940-43 DELUXE [3RD] (DecGms) $90.00 New BC D Boxed update of this of this acclaimed btln level game of the war in northern Africa, 1940-43, from Libya to Egypt to Tunisia & now including Algeria. Uses large movement factors, allows multiple forms of combat plus defensive reaction, specialized units, and more detailed air system. Now integrated w/ Trail of Fox, adds a new Algerian map, & revises maps & OoB. 19 years in the making. 10mi/hex 1mo/turn, rgt/brig/div level, 6 maps of varying sizes, 560 counters. 48 event cards. R.Berg, D.Niles, S.Copley, C.Perello'19 s/o DUNE 2ND: IXIANS & TLEILAXA HOUSES KIT (GF9) $18.00 New FB n New kit adding 2 more houses to the base game: the Tleilau, a sophisticated race of xenophobes that aim to dominate the world, and the Ixian a race of superb manufacturers of technologies only they know how to use. These two races are mortal enemies. Does NOT increase the number of players '20 s/o DUNE 3RD: RISE OF IX KIT (GF9) $33.00 New FB n Kit focused on the rise of the house of Ix. '22 s/o DUNE BETRAYAL (GF9) $22.00 New FB n Stand-alone, 4-8 player, fast-playing game set in the 2021 movie universe. Players are secret agents within the various Dune factions, each trying to learn the identities of opposing agents while protection your own nobles, forming alliances and gaining knowledge and thus power. '21 s/o DUNE, CONQUEST DIPLOMACY & BETRAYAL 2ND (GF9) $45.00 New FB n Update of this unique, classic, 2-6 player game set in the world of Frank Herbert's novels about war on a distant planet. The most valuable resource in the universe is melange, a spice found only on the planet Dune that enables hyperspace travel. Interesting game with great multiplayer interaction. '19 s/o DUNE, CONQUEST DIPLOMACY & BETRAYAL 3RD (GF9) $45.00 New FB O Further update of this unique, classic, 2-4 player game set in the world of Frank Herbert's novels about war on a distant planet. Has a new board & an updated look all around that reflect the recent film, plus streamline rules plus a new deck of cards allowing players to purchase advantages in the game. Also includes a new 2-player version. The most valuable resource in the universe is melange, a spice found only on the planet Dune that enables hyperspace travel. Interesting game with great multiplayer interaction. Peter Olotka, Jack Kitteredge, Bill Eberle, Greg Olotka & Jack Reda'21 s/o ENEMY ACTION, ARDENNES (Compas) 112.00 New DC E Rgt/div level game of the Battle of the Bulge using a card-driven, diceless game system. Includes a 2-player version but also allows solitaire play as either German or Allied players. Card-driven impulse system & Combat resolved purely thru a chit pull. 1day/turn, 2.5mi/hex, rgt/div level. 3 countersheets, 3 maps. J.Butterfield'15 s/o FANTASY TRIP: DEATHTEST & DEATHTEST2 2ND (SJG) $15.00 New BC A Set of two kits previously published separately, and requires the Melee & Wizard base games to play. This is an adventure module in which players are offered big rewards by Thorsz - IF you can make it thru his labyrinth full of traps, monsters & other hostile adventurers just like you. Steve Jackson'19 s/o FATAL ALLIANCES, THE GREAT WAR 1914-18 105.00 New BC E (Compas) Stand-alone game using the World in Flames system to cover World War I on a global scale. Playable by 2-6 players, with 1680 counters representing land, air & naval units of the major & minor combatants. Corp/army level with some specialty units. Naval units are covered with great detail, ea BB represented by its own counter. Includes economic & production, diplomacy, national moral, and bringing the US into the war. 3 maps covering Europe, Africa, the Middle East, America & the Pacifc; 1680 counters. A complete revision based on WIF 6th/final. 2mo/turn with multiple impulses; 100km/hex (Europe); army/corp with groups of air & naval units, 3 maps. A.Radar, H.Rowland'15 s/o FIELD COMMANDER ALEXANDER 2ND (Versse) $40.00 New BC F Reprint. Fast playing Solitaire game of Alexander the Great's expansionary expedition followed by a period of managing the conquered lands. Includes 4 campaigns (Granicus, Issus, Tyre, Guagamela), 5 small maps, 176 counters. D.Verssen'09 151102 FIELD COMMANDER ROMMEL, DELUXE [2ND] (Versse) $42.00 New BC n Deluxe reprint of this solitaire game of each of 3 campaigns of Rommel, the Desert Fox. The player commands the German during the France 1940, North African campaign 1941-2, and France 1944 campaigns. Includes options which increase difficulty, and also tracking of unit performance over time. Success in one campaign impacts later campaigns. Deluxe edition has a mounted board. D.Verssen'11 stk FIRE IN THE LAKE 3RD (GMT) $62.50 New DC D 2022 reprint. Game of the insurgency & counterinsurgency campaigns in America's Vietnamese War using the COIN (Counter Insurgengy) game system. 1-4 player game of this pivotal war, with emphasis on the elements behind the war for the hearts & minds of the southern Vietnamese, and the factionalism not often recognized in the US. Fourth game in the COIN games series. Includes 1 countersheet, 248 wooden blocks, mounted map, 130 cards. HIGHLY RECOMMENDED for those interested in this war. M.Herman, V.Ruhnke'22 s/o FLEET COMMANDER NIMITZ (Versse) $79.00 New GB n Solitaire game of the US-led defense against the seemingly unstoppable Japanese naval expansion in the Pacific during World War II. Player takes the role of Adm. Nimitz, first defending against Japanese thrusts then bringing the war ever closer to the Japanese home islands. Covers nearly the entire war, from Jan. 1942 thru as late as Sept. 1945 at an operational & strategic level in 4 historical campaigns for each year. The player commands a combination of land, air & sea forces which engage in detailed battles as they pursue the goals of each campaign. Includes mounted map, 8 counter sheets. Its a heavy & big sucker. '14 150797 GERMANY, BATTLE FOR... DELUXE 4TH (DecGms) $45.00 New BC n Deluxe update of this unique game of the last year of the 3rd Reich. One player takes Soviets & western Germans, the other the western Allies & eastern Germans. Great, simple, RECOMMENDED game for beginners & experts alike. 4th edition overhauled with mounted map that extends the playing area eastward; uses larger & thicker counters; includes both the original & revised countersets plus new supply counters; and the rules are in color. J.Dunnigan, Donald Johnson'21 s/o GREATEST DAY, BATTLE FOR NORMANDY V.1 (MMP) 209.00 New GB E First of a planned 3 game set to cover all of the Normandy landings. Large game using the Grand Tactical Game series (ala Devil's Cauldron & Where Eagles Dare) to cover the D-Day landings at Sword, Juno & Gold beaches. Includes 17 scenarios, 16 countersheets, 4 maps (3 dbl-sided) plus 8 map extensions. Big, did we say BIG?, and bulky. A.Starkweather'15 stk HEX MAP SHEETS, 16MM SHORT GRAIN 7PAK (GMT) $21.00 New n D SEVEN 22x34" non-coated, folded paper with 16mm hexes with grain running along short dimension, and each hex is numbered. '99 s/o HIGHWAY TO THE REICH 3RD (DecGms) 127.50 New LB D Decision Games' colorized, updated & substantial revised 3rd Ed. of this classic & HIGHLY RECOMMENDED, tense, company-level game of Operation Market-Garden, Sept.1944. Very suitable for team play. Game system focuses on morale & firepower as key variables. This edition uses movement impulses by formation, redrawn & colorized maps w/ adjusted scale, procedures adj to speed play. 2520 counters, 4 maps. 600m/hex, 3hr/turn, 7 scenarios plus campaign. '08 s/o HUNTED, THE..., TWILIGHT OF U-BOATS 43-5 $40.00 New BC D (Consim) Solitaire, tactical game of the U-Boat war after the point where the U-Boats became the hunted rather than the hunters due to allied technological & logistical advancements. Uses The Hunters game system, and can be melded into earlier The Hunters game to model actions over the entire war. Player commands a U-Boat, and still must attemp to destroy Allied shipping. But the player will find the going very difficult, and staying alive an iffy proposition over multiple missions thru the 1943-45 period. 11 major U-Boat designs are included, with their systems in great detail. Patrols may be assigned in the Arctic, Atlantic, S Atlantic, Indian Ocean, Caribbean and the Pacific. 2 countersheets. Gregory Smith'20 s/o IMPERIUM ROMANUM 3RD (DecGms) $99.00 New LB O Overhaul of this RECOMMENDED 2-6 player game of military, political & economic conflict thruout the Roman era and the Mediterranean in numerous scenarios. Covers 700 years of history from the 1st century BC, in 40 scenarios (6 new). Can be played with as few as 2 players, but remains a great multi-player game. Components updated to enhance play, with color leaders & neutral units, and a enlarged map, plus new optional rules. 3.5 maps, 964 counters, color rules. Legion level, 50mi/hex, complex. A Nofi'18 stk INTERCEPTOR ACE V2, LAST DAYS LUFTWAFFE $69.00 New BC A (Compas) Solitaire, low level tactical game covering the increasingly desperate air defense of Germany during the last year of World War II, 1944-45. '23 151073 INTERCEPTOR ACE, AIR DEFENSE OVR GERMANY $77.00 New BC Y (Compas) Solitaire, low level tactical game covering daylight air defense over Germany, 1943-44. Player is placed in any of 30 models of daylight fighters tasked with stopping the American bomber offensive and their fighter escorts over the course of days & weeks. Emphasis is on the pilot's (player's) experience & skill development over time. Uses the Hunters (Night Fighter Ace) game system. 1 countersheet, 60 cards, individual aircraft & crew members. Gregory Smith'19 150858 JULIUS CAESAR (ColumG) $74.89 New BC n Strategic level, block-style game of the Roman Civil War, 49-45BC, as an uppity Caesar & his successor, Marc Antony (w/ Cleopatra) take on Pompey, Brutus, et al. Includes 63 blocks, 27 special event cards. J.Thompson, G.Dalgliesh'10 stk KHE SANH '68, MARINES UNDER SIEGE 2ND (DecGms) $11.50 New Fo E Reprint. Solitaire folio game of the marine corp's defense of Khe Sanh just prior & during the Tet Offensive of 1968. Game accepts the belief of the US high command that an attack on the base was intended to capture the base rather than a feint. Goal is to use scarce resources wisely & maximize NVA casualties. 40 counters, 18 cards, small point-point map. '23 s/o LA BATAILLE DE LA MOSCOWA 4TH (CofA) 118.00 New FB A 3rd reprint of this btln/rgt level battle of Borodino, Sept 1812, on 4 maps with c.1000 units using the classic La Bataille game system. This version uses the CofA colorful ensignias on counters rather than NATO symbols, revises the OoB, maps & rules, & expands the area covered by the maps. 100m/hex, 100men/strength pt. A labor of love. '11 s/o LABYRINTH, WAR ON TERROR: MOUNTED MAP (GMT) $15.00 New n D Mounted map, only. 150080 LABYRINTH: FOREVER WAR 2015 - ? KIT (GMT) $20.00 New zl n 2nd kit for Labyrinth. Continues where The Awakening Kit left off, adding new rules & event cards to cover the events from 2015-2020, including Trump becoming president with his own style of warfare. '20 stk LEGION OF HONOR (CofA) $57.00 New FB E Unusual card game depicting the life of an ambitious French soldier during the Napoleonic era, set with the backdrop of historical events. Suitable for solitaire play as well as for groups of up to 6 players. Players play control the life of a Napoleonic soldier at war & "in the salon", from 1792-1815. Player with highest rank, most glory or most wealth wins. R.Kane'14 stk LIBERTY OR DEATH 3RD (GMT) $60.00 New DC D 2023 reprint of this popular game of the American Revolution using the popular COIN Counter-Insurgency game system. For 1-4 players, with multiple factions interacting (British, Rebels, French & Indians). Card-assisted play allows for brilliant actions, rabble-rousing, French entry, India raids, blockages, etc. The British initially have the initiative, strength & mobility, but can't be everywhere. The Americans must muster & preserve their strength and pick their battles carefully. Highly suitable to solitaire play. Includes 150 wooden pieces, 110 cards. 1yr/turn. H.Buchanan'23 stk LITTLE BIGHORN 3RD (Legion) $48.00 New BC O Revision of this award-wining game of the battle that ended Custer's career as an rash Indian fighter commanding the US 7th Cavalry. Custer divides his forces then blunders into a mass encampment of Cherokee & Sioux Indian and is ultimately surrounded and annihilated. This game focuses on Custer's forces, with options for the arrival of Gibon's forces and/or the use of the latter's gattling guns in this battle; Rosebud, a sister game, covers Cook's forces. Tactical level, with 20min/turn. Ammo and supply is a key factor. 440 large counters, 2 maps. M.Taylor'16 s/o LUCKY FORWARD!, PATTON'S 3RD ARMY 1944 159.00 New LB E (DecGms) Fourth game in the Grand Operational game series. Covers Patton's fall 1944 campaign in the Lorraine area of France, Sept-Dec, that were abandoned once the Battle of the Bulge erupted to the north. Three scenarios for each of Sept, Nov & Dec, plus a campaign. Another hypothetical shows the situation had Patton, rather than Montgomery, been allocated the bulk of supplies & the three airborne divisions used for Market-Garden in Sept. Includes the major events & objectives in each, including battles for Metz fortifications, crossing of the Meuse, mud & flood. 5 maps, 3360 countersheets, 5 scenarios & campaign. '20 150893 MIDWAY SOLITAIRE 2ND (DecGms) $54.00 New DC n Boxed update of this popular, solitaire game of the grander situation in the Pacific during the spring-summer of 1942 which culminated in the Battle of Midway but also included Coral Sea & the invasion of the Aleutian Islands. Player assumes command of US forces, and must defeat multiple Japanese forces and lines of attack with inferior numbers. Relatively complex as it mixes solitaire structures with both a strategic & operation game of naval operatons in the Pacific (with a fog of war). Variable time frame (1-7 days), 1-4 ships/counter. This edition has a mounted map & 224 counters. Joseph Miranda, Eric Harvey'22 s/o NAPOLEON AGAINST EUROPE 2ND UPDATE KIT $8.00 New n D (Hexasi) Update kit bring 1st edition game up to a 2nd edition. Includes a rule book plus a total of 7 player aids of 2 types. '16 stk NAPOLEON AT WATERLOO 4TH (DecGms) $22.00 New HC D Includes PC version of the game as well on CD-ROM. Colorized update & 3rd revision of SPI's long popular & simple game on the Battle of Waterloo game, 18 June 1815. RECOMMENDED, both for BEGINNERS & for those looking for a quick playing, often exciting game. Div level, 0.5mi/hex, fast playing, relatively simply, with high solitaire suitability. J.Miranda, J.Dunnigan'14 stk NEXT WAR: SUPPLEMENT #2 KIT (GMT) $15.00 New zl D Kit adding a number of new & advanced rules to the Next War game series including new weapons (including nukes) air system updates, refugees, Chinese OoB, and new counters. '20 150984 OPERATIONS OLYMPIC & CORONET 2ND (DecGms) $40.00 New zl Y Reprint in stand-alone game format of this major update of the long-popular, and first, solitaire game, SPI's Operation Olympic, plus a second companion game (Coronet). OLYMPIC covers the what-if the US had elected to invade Japan in 1945 and is updated based on new info. CORONET is a new game showing what if the invasion had reached the open plain around Tokyo. 2 maps, 560 counters. Both games can be played as solitaire or 2 player. J.Dunnigan, J.Miranda'18 s/o PACIFIC WAR, STRUGGLE AGAINST JAPAN 2ND (GMT) $85.00 New HB D MUST SHIP UPS DUE TO SIZE & WGT; SHIPPING WILL BE QUOTED. Major update of this complex game, but perhaps THE best game on Pacific theater of WWII. Includes 2 mounted maps covering the entire Pacific, 2340 counters, 27 scenarios of variing complexity & scope, from battles to campaigns to the entire war, a streamlined logistics system, & fully integrated air ground & naval operations. Land units vary from btln to army level, capital ships are 1/counter. 100mi/hex, monthly turns (daily movement). Highly recommended. Mark Herman'22 stk PERSIAN INCURSION (CofA) $49.00 New BC E Complete game covering the strategic, military & political game of the what-if of the consequences of an Israeli military campaign against Iran, esp its nuclear industry. Uses a Harpoon system to resolve military conflict, but is as much a game of card-based diplomatic action in which political, intel & military resources are spent to influence events & shape public opinion. Includes lengthy rulebook w/ analysis of the current situation, 280 counters, 110 cards. L.Bond, C.Carlson, J.Dougherty'11 151063 PHOBOS RISING! INSURGENCY ON MARS (DecGms) $11.50 New Fo n Small, solitaire folio game of a mass uprising or revolt on Mars & thruout the Solar System against the Earth Federation. Player begins the game with a handful of scattered team members & resources. Your goal is to recruit additional agents & skills, obtain specialized gear, and acquire shuttles to speed movment. 40 counters, 18 cards. '16 stk RICHARD III, WARS OF THE ROSES (ColumG) $63.00 New BC D Block-style game of the War of the Roses, where supporters of the houses of Lancaster & York duke it out to see who will rule England. Expands upon Hammer of the Scots system by enhancing the event deck. 63 blocks (representing the major nobles), 25 event cards. J.Taylor'09 s/o RISK, GAME OF THRONES (USO) $69.00 New GB O Huge Game of Thrones-themed version of the classic game of Risk. Played on maps of Essos (for 2 players), Westeros (for 3-5) or both for up to 7. Eah faction has uniquely sculpted colored minis, with 650 pcs total. 187 cards offer characters (leaders) with tactical abilities, maesters granting more abilities, objecitves to define victory, and terratory cards to garner more armies. Plus special units represented by counters. Well designed for players familiar with the basic risk & who enjoy Game of Thrones TV series. '15 s/o RUSSIAN CAMPAIGN 6TH [ORIG '74 ED] (Compas) $47.50 New BC E 2022 reprint of 1974 1st editon of this classic game of the war in the East, 1941-45. Covers all in the war in the East, 1941-5, to its conclusion in either Moscow or Berlin on a corp level. Souped up Stalingrad, with a great ebb & flow. RECOMMENDED. 2mo/turn, 32mi/hex, army/corp level, mounted map, 1 countersheet. 1976 Charlie Roberts award winner. John Edwards'22 s/o SHERMAN LEADER / TIGER LEADER UPG BUNDLE $72.00 New DC O (Versse) Game & Upgrade Kit bundle. Solitaire game of tactical combat in northern Africa & western Europe between 1942 and 1945. Player commands US army forces in engagements with German forces, trying to achieve objectives while minimizing casualties. '17 / Tiger Leader Upgrade Kit upgrades Tiger Leader to Sherman Leader game standards with 4pgs of revised rules, new unit cards with armor projectile values (AP & HE), new enemy battalion cards, revised campaign cards, plus complete set of revised unit counters, and revised tactical display sheet. '17 s/o SOUTH CHINA SEA, CONFLICT IN S PACIFIC2D $62.00 New BC A (Compas) Reprint of this strategic level, integrated political & military game of the real & potential conflicts in the South China Sea between 5 key players: the US, China, Malaysia, Philippines & Vietnam. Players engage in structured activies to shift the political situation in their favor, but each activity bears a varying risk of provoking armed conflict that shifts the game to the traditional hex board format. 2 maps, 39 cards, 390 counters, 3-7hrs/turn, 45nm/hex, 2ships/counter, btnl-level. Designed for 2-3 players and can be played solitaire. John Gorkowski'21 s/o STRATEGY & TACTICS QUARTERLY #17 NAPOLN $15.00 New n D (DecSTQ) Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on Napoleon's art of war. '22 s/o STRUGGLE FOR THE GALACTIC EMPIRE (DecGms) $36.00 New BC G Strategic level, solitaire game of a galactic empire trying to maintain order in the face of rebellions, corruption & attacks that threaten to undo it's hold on the known universe. Sort of like helping Darth Vader manage the Empire a little better... 352 counters, 1 map. J.Miranda'09 151004 TARGET FOR TODAY, BOMBERS OVER THE REICH $59.00 New BC n (Legion) Update of a game previously publsihed as a print-it-yourself game. Solitaire game of the US daylight strategic bombing campaign in Europe late in World War II. Update & enlargement of earlier B-17, Queen of the Sky game, with revisions to make it as historical as possible. Player manages the crew of a B-17F or G, or a B-24D or J, bomber thru individual missions & over the course of a 30-mission tour of duty. Multiple manuals, 232 counters of varying sizes. Steve Dixon'17 151007 TARGET FOR TONIGHT (Legion) $66.51 New BC n Sequel to very popular Target for Today game. Solitaire game covering Britain's nighttime strategic bombing campaign over Europe, 1942-45. Player commands individual RAF bombers on night missions in any of 12 campaigns each with individual missions. Goal is to survive your tour of duty. Mounted map, 204 counters. Steve Dixon, Bob Best'20 151072 THIRD WORLD WAR DESIGNER SET 2ND (Compas) 159.00 New DC n Update of the complete set of four previously published, well-regarded games on the anticipated fronts of conflict in World War III. Covers central Europe, Scandinavia, the Mediterranean and the Persian Gulf. Includes both air & land forces. Graphically overhauled with new maps & counters, & integrated the four games into one with no core design changes, yet includes many enhancements to simplify play. 6 maps, 9 countersheets, 20 diplomacy cards. Frank Chadwick'22 s/o THUNDERBOLT APACHE LEADER 4TH (Versse) $70.00 New DC n 2016, 4th ed is a straight reprint of this updated & expanded card game of close air support aircraft & helicopters. Your job is to select & best utilize the right mix of pilots, aircraft & munition for each mission. Now includes 168 cards, 352 counters, 8 campaigns. 1st ed was popular. Each missing takes about 30min play time. G.Billingsley, D.Verssen'16 s/o TOTALER KRIEG! [KRIEG 3RD] 2ND (DecGms) $90.00 New LB F Further update & enhancement of this very popular, strategic WW2 gm at army/corp level w/ cards play for special events. This edition has 840 counters, 200 cards, scenario generator rules, and 2 maps, and explores the pre-war period of 1937-9. Can be linked with Dai Senso!, its sister game set in the Pacific. HIGHLY RECOMMENDED both for its graphics and its essential game play. HIGHLY RECOMMENDED. '11 s/o TRIUMPH OF CHAOS, RUSSIAN CIVIL WAR 2ND (CofA) $92.00 New BC E 2019 deluxe 2nd edition. Substantial revision that incorporates the previously separate players guide, uses 2 maps & 3 countersheets, & wooden markers rather than glass stones, plus rules revisions. Moderate sized, card-driven game of the Russian Civil War, 1918-21. Richly illustrated political cards determine control of the 18 factions early in the conflict (each of which may negatively impact other factions). Action cards are used to move, initiate combat or implent events such as reinforcement, mutinies, redeploy units, etc. Leader cards represent the personalities of this turbulent time. 2 maps, 3 countersheets, 220 cards. D.Dockter'19 s/o TWILIGHT STRUGGLE 10TH & TURN ZERO BUNDL (GMT) $55.00 New BC D Bundle of 2 items: (1) Deluxe edition; 2019 reprint of this immensely popular, 2-player game of the Cold War thru the fall of the Soviet Union, 1945-1989. Covers the secret intrigue as well as the small hot wars in which the USSR & the western allies used hapless proxies to further their ends. 2 countersheets, 110 cards, mounted map. Ananda Gupta, Jason Matthews'19; and (2) Expansion kit that duplicates a promotional offer made in 2017, now with standard card backsides. Adds variable At-Start results that can widely vary the course of the game (and possibly imbalance it). Adds additional cards, plus revised Space Race track adding new avenues to victory. '19 150917 TWILIGHT STRUGGLE, COLD WAR 1945-89 11TH (GMT) $40.00 New BC n Deluxe edition; 2021 reprint of this immensely popular, 2-player game of the Cold War thru the fall of the Soviet Union, 1945-1989. Covers the secret intrigue as well as the small hot wars in which the USSR & the western allies used hapless proxies to further their ends. 2 countersheets, 110 cards, mounted map. Ananda Gupta, Jason Matthews'21 stk U.S. CIVIL WAR 2ND (GMT) $72.00 New DC D 2022 reprint. Strategic level game of the American Civil War, 1861-65. Seasonal turns, each with several impulses. Units are leaders and generic strength point units representing about 5000 men per point, plus ships, forts, etc. Scenarios for each of the first 3 years of the war, and the grand campaign. Without the naval rules, rules length is 21pgs. RECOMMENDED GAME. 2 mounted maps, 3 countersheets, 30 special event cards. 5000men/strength pt, 24mi/hex, 3mo/turn. M.Simonitch'22 s/o VICTORY IN EUROPE (ColumG) $81.00 New BC D Strategic, area-move, block-style game of the second World War in Europe & northern Africa, for 2-3 players. The Axis, Western Allies and Soviet Union duke it out on land, at sea and in the air for control of Europe. Play utilizes 108 color illustrated cards for events, initiave & combat. Includes 180 wooden blocks. T.Dalgliesh, R.Draker'15 stk WARFIGHTER, SPECIAL FORCES CARD GAME 4TH $49.00 New BC n (Versse) 2021 4th edition. Card game of special forces operations around the world for 1-6 players. Play cooperatively against the game system to complete squad-level combat missions. You select a soldier, arm them with skills & equipment, then attempt to acheive your mission in a 60-90 min game. Experience gains you greater abilities. Includes 240 cards, 2 countersheets, 6 plastic soldier minis. 4th (& 3rd) edition required to use expansion #14 up & newer editions of expansion 1-13; also cleans up the rules. '21 s/o WARFIGHTER, WWII PACIFIC THEATER (Versse) $49.00 New DC n Base game in a very extened, intended set of game & kits allowing coverage of WWII combat in the Pacific to parallel earlier game on the European theater as well as kits for the various combatants in WWII and in the Korean War. This is the base (core) game. Card game for 1-6 players (including solitaire); you play cooperatively against the game system on squad-level missions. Given a mission objective, you select your soldiers, equip them with weapons & skills within a resource limit. Then fight your way thru enemy territory to complete your mission. Each eliminated enemy increases your experience and offers opportunities to up-gun & receive support cards. '19 stk WARFIGHTER, WWII TACTICAL COMBAT GAME 2D $49.00 New BC n (Versse) 2nd edition. Card game of tactical combat on the Western Front during the last year of World War II. Can be played solitaire or with cooperatively with up to 6 players. You select your team and equip them with skills, weapons & gear within the mission's resource limit. Then fight your way thru the enemy to complete the mission. Uses a streamlined system where a single die roll can determine multiple events & outcomes. Includes nicely illustrated cards for US, British & German forces. 280 cards, 2 countersheets. Expansion packs available separately. '19 s/o WARFIGHTER, WWII: EXP 1 USA #1 KIT (Versse) $15.00 New SC n Expansion set consisting of 56 cards for one nation's force, the US. '17 s/o WARFIGHTER, WWII: EXP 2 UK #1 KIT (Versse) $15.00 New SC n Expansion set consisting of 56 cards for one nation's force, the UK. '17 s/o WARFIGHTER, WWII: EXP 3 GERMANY #1 KIT $15.00 New SC n (Versse) Expansion set consisting of 56 cards for one nation's force, Germany. '17 s/o WARFIGHTER, WWII: EXP 6 USA #2 (Versse) $15.00 New SC n Expansion set consisting of 56 cards for one nation's force, the US; second set for this country. '17 s/o WARFIGHTER, WWII: EXP 7 UK #2 KIT (Versse) $15.00 New SC E Expansion set consisting of 56 cards for one nation's force, the UK. Second set for this nation. '17 s/o WARFIGHTER, WWII: EXP 8 GERMANY #2 KIT $15.00 New SC n (Versse) Expansion set consisting of 56 cards for one nation's force, the Germany. Second set for this key player. '17 s/o WARFIGHTER, WWII: EXP 9 USSR #1 KIT (Versse) $15.00 New SC n Expansion set consisting of 56 cards for one nation's force, the USSR. '17 s/o WARFIGHTER, WWII: EXP 10 USSR #2 KIT (Versse) $15.00 New SC n Expansion set consisting of 56 cards for one nation's force, the USSR. Second set for this nation. '17 s/o WARFIGHTER, WWII: EXP 11 POLAND #1 (Versse) $15.00 New SC n Expansion set consisting of 56 cards for one nation's force, Poland. '17 s/o WARFIGHTER, WWII: EXP 14 JAPAN #1 (Versse) $16.00 New SC E 56-card expansion set for one nation's force, first of 2 kits for Japan in this case. This is the 1st of 2 for Japan. '20 s/o WARFIGHTER, WWII: EXP 15 JAPAN #2 (Versse) $16.00 New SC E 56-card expansion set for one nation's force, Japan in this case. This is the 2nd of 2 for Japan. '20 s/o WARFIGHTER, WWII: EXP 16 US MARINES #1 $15.00 New SC n (Versse) Adds 56 cars focused on the US Marine corp during WWII. Just add these to your Warfighter decks. '20 s/o WARFIGHTER, WWII: EXP 17 US MARINES #2 $15.00 New SC n (Versse) Adds 56 cars focused on the US Marine corp during WWII. Just add these to your Warfighter decks. '20 s/o WARFIGHTER, WWII: EXP 24 US AIRBORNE KIT $15.00 New SC n (Versse) 56 card deck adding cards specific to the US airborne forces in World War II to the game. Just mix them into your Warfighter decks. '20 s/o WARFIGHTER, WWII: EXP 25 GERMAN AIRBORNE $15.00 New SC n (Versse) 56 card deck adding cards specific to the German airborne forces in World War II to the game. Just mix them into your Warfighter decks. '20 s/o WARFIGHTER, WWII: EXP 36 VEHICLE # 1 (Versse) $29.00 New SC n Expansion deck providing additional vehicles for this game plus anti-vehicle hostile cards to stop them, plus some Driving Event cards. Included vehicles for the US, France & Japan. '20 s/o WARFIGHTER, WWII: EXP 37 VEHICLE # 2 (Versse) $29.00 New SC n Expansion deck providing additional vehicles for this game plus anti-vehicle hostile cards to stop them, plus some Driving Event cards. Included vehicles for the Germany, Finland & Pland. '20 s/o WARFIGHTER, WWII: EXP 38 VEHICLE # 3 (Versse) $29.00 New SC E Expansion deck providing additional vehicles for this game plus anti-vehicle hostile cards to stop them, plus some Driving Event cards. Included vehicles for the USSR, Britain, Australia & Canada. '20 s/o WARFIGHTER, WWII: EXP 40 UK AIRBORNE KIT $16.00 New SC n (Versse) 56-card deck adding cards specific to Britain's airborne forces in World War II to the game. Just mix them into your Warfighter decks. '20 s/o WARFIGHTER, WWII: EXP 43 INVASIONS KIT $16.00 New SC n (Versse) 56-card deck adding cards specific to adding beach invasions to the game. '20 s/o WARFIGHTER, WWII: EXP 50 BASTOGNE (Versse) $16.00 New SC n 56-card deck adding cards specific to the battle around Bastogne during the Battle of the Bulge, Dec 1944. Just mix them into your Warfighter decks. '20 s/o WARFIGHTER, WWII: EXP 52 DIEPPE (Versse) $16.00 New SC n 56-card deck adding cards specific to the raid on Dieppe, France, by Canadian forces in 1942. Just mix them into your Warfighter decks. '20 s/o WARFIGHTER, WWII: EXP 53 IWO JIMA (Versse) $16.00 New SC n 56-card deck adding cards specific to the US invasion of Iwo Jima, 1945. Just mix them into your Warfighter decks. '20 s/o WARFIGHTER, WWII: EXP 57 NARVIK (Versse) $16.00 New SC n 56-card deck adding cards specific to the battle around Narvik during the German invasion of Norway, 1940. Just mix them into your Warfighter decks. '20~~ 149833 WATERLOO, NAPOLEON'S LAST BATTLE (Compan) $55.00 New BC n Area-move, impulse-driven game of the final battle of Waterloo, 18 June 1815, using a system akin to the Storm Over series. Players alternate activating a leader's units in each impulse until both players pass or a die roll ends the turn. Brig level, 10 turns. Entirely separate game from the Phalanx game of same title. Mark Scarbrough'19 s/o WELLINGTON'S VICTORY 3RD (DecGms) 120.00 New LB F Colorized & revised update of this grand tactical monster game of the final day & battles at Waterloo, 18 June 1815. System streamlined to require only one die roll to resolve fire combat & disorder. Originally, game attempted to recature the success of Terrible Swift Swords in the Napoleonic era, but was never as successful. System focuses on line of sight, formations (including skirmishers) & facing, effectiveness, shock effects, morale, etc. Scenarios for Hougoumont, La Haye Sainte, Plancenoit, historical day campaign, & a hypothetical early French assault. 1960 counters, btln/rgt level, 110yd/hex, 15min turns. F Davis'15 s/o WEST FRONT II (ColumG) $90.00 New BC D Redesign of this block system game of WW2 throughout France, Italy & the Balkans. This game covers the western front from Spain to Norway to northwestern Africa and the western Med (plus area boxes for other world regions) on two maps (34x45" total). Blocks & labels revised from prior version. Inlcudes multiple senarios from '43-45 with invasions, production and supply limitations. Simple yet extremely challenging. Mates w/ East Front II using Euro Front II kit. '06 s/o WINGS OF THE MOTHERLAND 3RD (CofA) 115.00 New DC E Fourth volume in the Fighting Wings (Whistling Death) game series. Covers air combat on the Eastern Front during World War II from the German invasion to the fall of Berlin. This edition includes 48 mostly new aircraft, 2 double-sided maps, 630 counters. Includes more emphasis on air-ground combat than prior games in the series. 3rd edition rules have smoother, cleaner mechanics, 150 air combat & 60 ground & anti-shipping scenarios. 48 aircraft & 16 types of naval vessels. Received 4 Charlie Roberts award nominations in 2019. JD Webster'20 150527 WORLD AT WAR 3RD (GMT) 110.00 New DC n 2018 Reprint. Evolution & further development of AH's Advanced Third Reich & Emp of Rising Sun. Completes the game system, refining the rules with various enhancements. 12 scenarios & campaigns. Adds named capitol ships, naval construction, oil consumption, diplomacy rules, and additional terrain types. A massive game set with 10 countersheets, 4 maps. 3mo/turn, 60 or 100mi/hex, Div/corp level, individ cap ships. Complex. B.Harper'18 150570 WORLD WAR I 4TH [DELUXE] (DecGms) $52.00 New BC n Deluxe 4th edition upgrades the graphics and expands the game to cover the Middle East as well as air, naval & special forces. Well-received, strategic level game of World War I thruout Europe using resource pts as the essential representation of national resources & will to continue the war. Effective, most elegant design, even 40 years after original publication. 36mi/hex, 6mo/turn, army level, 228 counters. J.Miranda, J.Dunnigan'18 ------------------------------------------------------------------------------- GREAT FAMILY GAMES, a Way to Involve Everyone in a Simpler Game ------------------------------------------------------------------------------- s/o 1500, THE NEW WORLD (Versse) $42.00 New BC n Fast playing board & card game in which 2-6 players explore & conquer the New World. This is the core game; 5 national add-on kits available separately. Addition of a Nation add-on kit allows solitaire play. During a player's turn, they can play as many action cards as they are able, with each card able to perform one of several types of actons such as building, repairing or reducing a colony, adjusting royal support & more. 112 cards, 2 countersheets, smallish map of North & South America. '18 s/o 1812, WAR OF..., 4TH (ColumG) $45.00 New BC D Simpler, block-style game of a little known war, focused on the fight for control of the Great Lakes area between US & Canada. Fast playing w/ excellent fog-of-war element. Great beginners game, too. '85 s/o 1848, AUSTRALIA (GMT) $52.50 New DC D Semi-historical, 3-6 player game of developing & operating railroads in Australia, and even more about manipulating the stock market to make a bundle even while your RRs whither. Uses the 18xx game system. 6 private & 8 public RRs, plus the Bank of England as a source of loans. Player with the most shares of a company controls its actions. Player with the most loot at the end wins. Helmut Ohley'21 s/o 1862, RAILWAY MANIA IN EASTERN COUNTIES (GMT) $55.00 New DC D 18xx series game set in 1862 eastern England. Allows up to 8 players as well as solitaire play, and can be completed in a long evening. Company selection varies, and there are 2 ways to secure financing. Includes solitaire rules. Mounted map of East Anglia, 34 train cards, 10 other cards, 160 certificates, 12 countersheets of track tiles & tokens, paper money. '20 s/o ANCIENT CIVILIZATIONS OF THE INNER SEA (GMT) $50.00 New DC D Abstract game of civilization development in the areas surrounding the Mediterranean. Can be played by up to six players, including solitaire, with each play possibly playing up to 3 civs. Tone of a game may be one of cooperation or of conflict & war. Natural disasters play a role, as does barbarian invasions. 2 mapboards, 412 wooden tiles, 110 cards. Excellent solitaire suitability with solitaire rules. Christopher Bruegge, Mark McLaughlin'19 s/o ANCIENT CIVILIZATIONS OF THE MIDDLE EAST (GMT) $59.00 New DC D Abstract, stand-alone game of civilization development in the Middle East, using the system developed with prior Ancient Civs of the Inner Sea, but adding new features. Plays with up to 6 players, and has high solitaire suitability. Game can be played with varying strategies, from cooperative city building & trade, to one of combat. Game length can be varied as well. Mounted board, 416 wooden disks, 8 diety blocks, 110 cards. Christopher Bruegge, Mark McLaughlin'23 s/o BANG 4TH (DVG) $17.50 New SC n Reprint of this card game of a gunfight between the sheriff & deputies v the Outlaw gang. A renagade livens things up by shooting at either side. '09 s/o BANG, THE BULLET 2ND (DVG) $32.00 New LB n Set including all the Bang components published to date, plus some bonuses. Includes all cards from Bang base game, plus those from the High Noon, Dodge City & Fistful of Cards expansions. Also includes 2 new High Noon cards plus 3 new special characters, & 2 blanks & Sheriff's badge. Card game of a gunfight between the sheriff & deputies v the Outlaw gang. A renagade livens things up by shooting at either side. '09 s/o BANG, THE DICE GAME (DVG) $13.00 New SB n The popular Bang! card game ported into a dice game format. Players take turns rolling the dice up to 3 times each turn. The dice determine the actions the player can or must take that turn. Good strategy involves managing your dice rolls to attach opponents or avoid threats. Includes 5 custom dice, 30 game cards, plus various tokens. '13 s/o BANG: HIGH NOON & FISTFUL CARDS KIT 2ND (DVG) $9.00 New SC n Combined & updated Expansion kits with High Noon's 13 cards focused on shootouts between the Outlaws & the Sherrif, and Fistful's 15 cards, and a rulebook. '14 s/o BATTLE LINE CARD GAME 11TH (GMT) $16.00 New SB A 2021 reprint of this simple, fast playing, 2 player card game of ancient tactical combat during the time of Alexander the Great. Play is directed toward capture of opponents leader (flag) cards. Revised & enlarged from German Schotten-Totten game. R.Knizia'21 s/o CARGO EXPRESS CARD GAME (Compas) $54.00 New SB n Card game for 2-4 players where players are railroad entrepreneurs accepting orders to transport goods along share rail lines. '19 150920 CHARIOTEER, RACE FOR GLORY IN ROME (GMT) $58.00 New DC n Simpler, fast playing strategic game of chariot racing at Circus Maximus. Movement is based on achieving a set of cards, but those same cards offer special abilities or events if used for other purpuses. Players can attack others, or simply race, and the emperor can always intervene. A player's skills increase over multiple races, or with the emperor's pleasure. 2 mounted maps, 6 wooden chariots, 171 cards, various markers & tokens. Simpler game suitable to family play. Matt Calkins'22 s/o CODENAMES DUET XXL (CGE) $29.00 New BC n Cooperative, 2+ player game in which players must give each other 1-word cludes to help each other identify "safe" secret agents in a network. s/o DOMINANT SPECIES 6TH (GMT) $60.00 New DC D 5th reprint of this 2-6 player game of survival of the fitest species, 90,000BC, as another ice age approaches. Each player represents a major animal group (eg mammal, reptile, bird etc) and seek to become dominant on as many terrain tiles as possible, receiving victory points for each. 3rd ed has new graphics on cards, map, terrain tiles & counters. C.Jensen'21 150772 DOMINANT SPECIES: MARINE SPECIES KIT 2ND (GMT) $55.00 New DC n 2023 reprint. Large kit adding ocean creatures to this game of survival of the fittest. Presents 4 aquatic classes of animals - dinosaur, fish, cephalopod & crustacean, and each must seek dominance in a changing environment on earth after an ice age 60 million years ago. Modest complexity. 54 cards, 7 sheets of tiles, 178 wooden cubes. Chad Jensen'23 s/o GET LUCKY, THE KILL DOCTOR LUCKY GAME (Cheapa) $23.00 New SB n What amounts to a 5th Ed of Kill Lucky. Simple, humorous card game for 2-15 players. Akin to Clue BEFORE the murder. Players find a weapon, hunt down Dr. Lucky (who is just that - very hard to kill), and take him out. Players use cards to locate a room, weapon & murder-intent character; other players are Dr. Lucky's luck. '14 s/o GRAND PRIX (GMT) $49.00 New DC D 2-11 players compete in a Formula 1 Gran Prix auto race, each controlling one or multiple 2-car teams. Players score points by being among the top 10 finishers (1st being huge), and also by placement of all cars in the race. Includes 4 race traces (with more surely to come), each with many tight corners limiting the opportunity to pass. Uses game elements drawn from earlier Thunder Alley. Wear & tear on the cars is great, and the penalty for pitstops less in this game. Tracks compatible with earlier Thunder Alley. Includes 122 race, event & team cards. J & C Horger'16 s/o HAMMER OF THE SCOTS 4TH (ColumG) $63.00 New BC E 2019 4th ed with 24mm wooden blocks, v3 rules. Block-style, strategic level board game of the Braveheart Rebellion led by William Wallace against Britain, the War of Scottish Independence. Map covers n.England & Scotland. 56 blocks, 25 event cards. T.Dalgliesh, J.Taylor'19 150383 HAMMER OF THE SCOTS 4TH [DELUXE] (ColumG) $72.00 New BC n 2019 4th [deluxe] ed with 24mm wooden blocks, v3 rules, thicker map. Block-style, strategic level board game of the Braveheart Rebellion led by William Wallace against Britain, the War of Scottish Independence. Map covers n.England & Scotland. 56 blocks, 25 event cards. T.Dalgliesh, J.Taylor'19 s/o ILLUMINATI 2ND: ALTERNATIVE TRUTHS KIT (SJG) $26.00 New SC E Kit designed to expand Illumaniti 2nd. Adds 122 cards plus 3 blands. Includes the New World Order cards plus Artifacts. '20 s/o ILLUMINATI, THE GAME OF CONSPIRACY 3RD (SJG) $29.00 New SB n Box says 2nd edition but is actually 3rd edition. 2018 substantive revision of the highly popular 2-6 player card game from the '80s in which all sorts of secret sects & govt agencies try to rule the world. This edition uses more current events & contemporary references in the game material. Best Sci Fi game of '82. Includes 110 cards. '18 s/o LAST SPIKE, THE... (ColumG) $36.00 New BC D Simpler game in which 2-6 players cooperate to build a railway from St. Louis to Sacramento in the 1800s. Players compete to accumulate cash from land speculation along the way. Fast playing, suitable for beginners. Board is largely abstract but colorful land. T.Dalgliesh'15 s/o LEAPING LEMMINGS (GMT) $25.00 New BC D Fun, fast playing card-driven family board game. Players represent genetic scientists seeking to manipulate their colony of lemmings to be best at throwing themselves off a cliff. But there are hazards: hungry eagles & lots of treachery. Has a depth of strategy that isn't obvious by the topic. R.Young, J.Poiniske'10 s/o LEAPING LEMMINGS: MOUNTED MAP (GMT) $16.00 New n D Mounted map for this game. '10 s/o LOONACY, THE MANIACAL MATCHING CARD GAME (Loo) $12.00 New BC n Simple, very fast paced & fast playing, 2-5 player family card game of matching images quickly with the open piles of cards in front of everyone. First to discard 7 cards wins. '14 s/o LORDS OF THE SIERRA MADRE, 3RD (DecGms) $38.00 New BC F 2nd upgrade of this popular but scarce 2-8 player gm of empire building along the Mexican border, 1898. Economics, politics, diplomacy, bribery, assassins, revolutionaries, Federales & US Cav, cards & other fun stuff combine to make an exciting yet simpler gm. P.Ecklund'96 s/o MED SIROCCO (Hexasi) $30.00 New SC D French-produced, English-language card game for 2-6 players akin to Atlantic Storm, Modern Naval Battles and Pacific Typhoon. Played in 21 rounds with multiple players on each of two sides. A card is drawn to determine the kind of engagement: battle or convoy. Then players on each side commit force cards. Side with the largest total wins, then the one player that committed the plurality of force distributes the enemy ships & convoy (which are worth points). Lots of interactivity & continuous action. 165 cards. '17 s/o MODERN NAVAL BATTLES, GLOBAL WARFARE 3RD $43.00 New BC n (Versse) Overhaul of the popular 2-6 player card game of ahistorical ship-ship combat in the modern age. 2-6 players, fast playing, includes 110 ship & aircraft cards now featuring photos of the craft in question. '08 s/o MUNCHKIN APOCALYPSE (SJG) $18.00 New SB n A new game in the Munchkin line. Players experience - & throw at each other - every possible natural & unnatural disaster possible. Also includes variable victory conditions. '12 s/o MUNCHKIN APOCALYPSE: SHEEP IMPACT KIT (SJG) $18.00 New SC n Kit adding 106 cards to Munchkin Apocalypse. Have more fun bringing on the End Times. '14 s/o MUNCHKIN BOOTY (SJG) $18.00 New SB n Stand-alone game that combines with other games in the Munchkin series. This time, the characters are swaggering pirates in search of plunder & booty. '08 s/o MUNCHKIN BOOTY: JUMP THE SHARK KIT (SJG) $14.00 New SB n Kit in the Munchkin theme, moving the game to the ocean in search of booty. Fight various sharks or Moby Dick. New ships, new class (explorer). '09 s/o MUNCHKIN DELUXE (SJG) $21.00 New FB n Physical elaboration of this simple, fun, multiplaer card game that captures the essence of a dungeon experience, tongue in cheek: Grab the Horny Helmut & the Chainsaw of Bloody Dismemberment. '11 s/o MUNCHKIN LEGENDS (SJG) $18.00 New SB E A new game in the Munchkin line. Players face mythical monsters & collect their loot. Challenge the Boogie Man by wearing your Achilles Heels! This is a stand-alone game, compatible with all other Munchkin games & kits, with 168 cards. '14 s/o MUNCHKIN LEGENDS 2: FAUN & GAMES KIT (SJG) $8.00 New SC O Kit containing 56 new cards that introduce a new race (Fauns) & many jokes & puns on figures from mythology & history. '14 s/o MUNCHKIN ZOMBIES (SJG) $18.00 New SB n Simple, multiplayer card game in the Munchkin theme but focused on zombies kicking in the door to eat your brains. '11 s/o MUNCHKIN ZOMBIES 2: ARMED &DANGEROUS KIT (SJG) $14.00 New SB n Kit adding 112 new cards to Munchkin Zombies. Use your Trained Attack Flies or your Prehensile Tongue, or use the Power of Scientists against the braindead Survivalist... '11 150170 NAPOLEON, THE WATERLOO CAMPAIGN 4TH (ColumG) $72.00 New BC n An update with higher quality components and a return to the better regarded 1st (& 2nd) edition game structure with fewer areas & units. Block-style game covering the 3 day battle of Waterloo using large wooden blocks, fog of war & step reduction. Both the 1st (Gamma II) and 2nd (AH) editions were very well regarded for repeat play, beginners and tournaments. A simpler, fast-moving game. 58 blocks. Now with a steep price tag. '13 s/o NUCLEAR WAR ['16] 50TH ANNIV EDITION (FlyBuf) $29.00 New FB E Special 2015 printing to commemorate the 50th annivsery of this great card game celebrating the nuclear hot war we missed. HIGHLY RECOMMENDED card game suitable for significant others, beginners, beer & many replays in a night. Players exchange nuclear bombs until only one player has population remaining. For 2-8 players, so netiations & grudges play a part. This edition allows up to 8 to play, and now has precut, color population cards. Play mats depict an actual Titan II missile control panel. Theme is winning an all-out nuclear exchange, and "winning" by having the last living population left when the radioactive dust settles. '16 s/o ONCE UPON A TIME, 3RD (Atlas) $20.00 New SC n Neatly little card game for all ages, esp. good w/ children. Players tell stories to match each card played. Object is to play out all cards, the last being a Happy Ending card. Cards nicely illustrated. R.Lambert, A.Rilstone, J.Wallis'95 s/o SLAPSHOT 3RD (ColumG) $22.50 New SC D Reprint of this v.simple, fun & humorous game of managing a comical hockey team thru the normal season & into the playoffs, for 2-6 players. Players assemble a team, wheel & deal with players thru the normal season, then compete in playoffs with a fixed team roster, injuries not withstanding. T.Dalgleisch, L.Gutteridge, R.Gibson, J.Gordon'11 s/o THUNDER ALLEY (GMT) $45.00 New BC D 2-7 player, fast playing & exciting game of stock car racing using a card-driven system. Each player controls a team of 3-6 cards. Play remains quite fluid, with several cards allowed to move with the play of a single card. Positioning is important to maintain draft & keep your team together. Wear & mechanical failures will force pit stocks. Game includes 4 tracks on 2 dbl-sided mounted boards. Includes 42 car counters & 110 Racing & Event cards. J & C.Horger'14 s/o TICKET TO RIDE 15TH ANNIV EDITION (DayWon) $39.00 New LB O 15th Anniversary edition in a large box with a mapboard 50% larger than the original, and 5 sets of sculpted colored plastic trains. Basically a deluxe printing with few substantive changes to this popular game of moving frieght around the US for fun & profit. '19 s/o URBAN SPRAWL (GMT) $18.00 New DC D 2-4 player game modeling how a town grows into a sprawling metropolis. Players are entrepreneurs, tycoons & politicians seeking "growth" & thus wealth & prestige. Buildings are placed on an existing grid of streets, Building Permits can be converted to cash, and players can execute a limited number of actions each turn: gain new building permits, build, or acquire a favor. Something like SimCity, except the goal is ultimately personal - rather than social - advantage. C.Jensen'11 s/o WELCOME TO CENTERVILLE (GMT) $41.00 New BC D Fast-playing 2-4 player game of building & running a small town. Players are movers & shakers seeking personal fortune "in the public benefit." Requires skillful play to win, but chance is a big element to keep you guessing. Chad Jensen'17 s/o WORLDS, WAR OF THE..., ENGLAND (Versse) $49.00 New BC E Base solitaire game in this series covering HG Well's story of a Martian invasion of Earth in the late 1800s, with the player representing England. This is the base game covering England; kits available separately for other nations. Earth defenders must build their defenses and guide refugees away from the Martians, while the Martians aim to lay waste to much of England by destroying cities & abducting refugees. As the devestation mounts, Earth's productivity declines. 112 cards, 4 countersheets, custom dice.'19 98369 ZOMBIES OF THE WORLD FIELD GUIDE (Slang) $7.50 New Bk Y Written as the definitive field guide to the undead. Describes 20 common zombie "species" with their habits & range, the US govt's secret zombie research, theories of zombie evolution & more. '12 ------------------------------------------------------------------------------- RECENTLY PUBLISHED GAMES Your Significant-Other May Not Have (Yet) ------------------------------------------------------------------------------- s/o 1565, SIEGE OF MALTA (Worthi) $49.00 New BC D Third game in the Great Sieges game series. Fast playing. Players issue commands to their forces to activate them to move and attack. Can be played solitaire as either the Ottoman or Knights of Maltese sides, using a deck of cards to command opposing forces. Victory is based on demoralizing the opposing side. '22 s/o 1812! WAR ON THE GREAT LAKES FRONTIER (Compas) $74.00 New BC A Card-driven game of the War of 1812 fought around the Great Lakes region on land & sea. Britain (who had been engaged in the Napoleonic Wars for a decade) and the young United States compete in a naval arms race in the fresh water lakes separating the US from Britain's Canadian colony. US forces are generally green compared to the experienced forces of Britain. Players must also anticipate the severe winter weather to husband their forces. Players alternate playing strategy cards, spending operation point, and causing events to occur. Individual ships, regt level, with leaders, 55mi/hex, 3 maps, 337 counters, 230 cards. Highly suitable for solitaire play. Ken Repel'23 s/o 1831, FOR OUR FREEDOM & YOURS, GOCHOW (StraGm) $45.00 New HC E Polish-produced, English-language game of one of Poland's more famous battles, Grochow, 1831. Uses an activation system by corp formation. 432 counters, 4 scenarios including an intro one. '20 s/o 1846, THE RACE FOR THE MIDWEST 2ND (GMT) $52.50 New DC D 2021 update. 3-5 player railroading game in the 1830 (18xx) game system. Railroad boom in the midwest has gone bust, and 5 larger railroads based in the east take advantage of the vacuum. Players try to piece together a dominant railroad from the remnants of the busted railroads. This game has unique features including an opening draft, variable setup and relatively shorter game length. This game system focuses on stock market manipulation as equally or more important than actually operating the railroads owned. Includes 6 countersheets of tiles, 109 cards & stock certificates, mounted map. Tom Lehmann'21 s/o 1871, RULES FOR THE FRANCO-PRUSSIAN WAR (CofA) $29.00 New Bk E Kit containing additional miniatures rules set in the 1870 series. This set provides fast-playing rules for the Franco-Prussian War while remaining compatible with prior games, plus additional scenarios. Includes OoBs, historical notes & maps, and alternative scenarios. Includes scenarios for small battles of a couple of divisions as well as multi-corp battles. Perfect bound. s/o 1914, OFFENSIVE A OUTRANCE: COUNTERS KIT (GMT) $6.00 New n D 140 counter countersheet that serves to provide errata counters as well as counters for the 2018 living rules sets for Offensive Outrance & Serbien Muss Sterbien. Includes an explanatory sheet. Mike Reisch'21 s/o 1944 BATTLE OF THE BULGE (Worthi) $52.50 New BC F Game of the Battle of the Bulge, 1944, using WOG's Holdfast game system. Fast playing, with 50 counters per side and only 8 pages of rules. Key constraint is a limited number of resource points that enable both movement & combat. But combat can be intermixed with movement to enable breakthrus. Mounted map, 3 countersheets. Dan Fournie'21 s/o 414BC, SIEGE OF SYRACUSE (Worthi) $49.00 New BC E Game of the epic siege of Syracuse (on Sicily) during the Peloponnesian War, emphasizing leaders and their special skills. Fast playing. '21 s/o 878 VIKINGS: VIKING AGE EXPANSION KIT (AYG) $29.00 New BC A Kit adding several new scenarios, parts, victory conditions & mechanics to the base game. '18 stk ACES OF VALOR, WWI AERIAL COMBAT (Legion) $55.00 New BC E Solitaire game of air-air combat during World War I. Player commands a fighter squadron on the Western Front from the German, British, French or American forces. Choose a campaign consisting of 8-16 missions, draw cards to set the mission objective (such as patrol, strafing, recon, spotting balloon busting, or bomber escort). When combat occurs, pilot skill, aircraft performance & luck all determine the outcome. Earn points by destroying enemy aircraft or ground targets & completing missions successfully. Those points can then be used to repair, replace or upgrade aircraft. Points determine victory. Eric von Rossing'23 s/o ACROSS SUEZ, BTL OF CHINESE FARM 3RD (DecGms) $23.00 New BC D Graphic update of this smaller, simpler game of the battle of Chinese Farm. 3 Israeli divisions attack 2 Egyptian divisions in a wild, swirling battle that ultimate saved the day for Israel. This edition elaborates the game with new rules for commandos, paratroopers, Egyptian marines. 1 map, 100 counters. Mark Herman & James Dunnigan'21 s/o AFRICAN CAMPAIGN, DESIGNERS [4TH] ED (Compas) $49.00 New DC O Reprint of the 3rd edition. Colorized & remastered Designers edition incorporating all errata plus new rules & variants (including those published in Panzerfaust/Campaign #74), and a larger map & counters. Original game was the predecessor to the highly popular Russian Campaign game. Covers the campaign in northern Africa from Dec 1940 thru Dec 1942 using a system similar to Russian Campaign making for a good, fluid game. Div level so very few units are involved making it possibly a good beginner's game. 0.5mo/turn, 12mi/hex, btln/div level. J.Edwards'22 s/o ALEXANDER AGAINST PERSIA (VaeV_G) $40.00 New FO D French-produced, English (& French) language game. Grand tactical game of 3 battles occuring during Alexander the Great's conquest of Persia. First in the By the Edge of the Sword game series. Covers the battles of Granicus, 334BC; Issos, 335BC; and Gaugamela, 331BC. Each sides' unique unit types must be managed properly to acheive success. 2 maps, 432 counters, 3 scenarios with what-if variants. Frederic Bey'20 151026 ALMORAVID, RECONQUISTA & RIPOSTE 1085-86 (GMT) $63.00 New DC n The western jewel of Islam in Iberia had fractured by 1085, and the christian king Alfonso VI mustered a large army to recapture the lands from the Muslims. But the defenders sought help from north Africa, and the reconquest was anything but easy. Uses the Levy & Campaign game system from Nevsky. Shows lords' ability to muster forces, and their ability to command armies. Politics, the need for tribute will, Moor fortifications, African troops & bloodthirsty crusaders all will guide strategy. Mounted map, 177 wooden pieces, 112 cards, 3 countersheets. Volko Ruhnke'22 s/o ALMOST A MIRACLE, AM REV IN NORTH #51 (Agains) n $29.99 New HP D Mag & game. Game of the American Revolution in the northern portion of the US, focused on the area from northern Maryland north. Uses the Tarleton's Quarter game system. Covers the factors that made warfare of the era unique: morale, leadership, disease & desertion. 280 counters, area move. David Jones'20 stk ARCHIE'S WAR, BATTLE FOR GUADALCANAL (Worthi) $55.00 New BC E 1 or 2 player game of the battle for Guadalcanal in 1942. Fast playing. Mapboard is double-sided, with one side used for 2-player play and the other for solitaire. Uses a block system for hidden movement (but not step reduction). Low complexity. 60 blocks. Derek Croxton'22 s/o ARCTIC DISASTER, DESTRUCTION OF PQ17 #47 n $29.00 New HP D (Agains) Mag & game. Initial copies of this game had a poorly printed countersheet; a reprint is planned. Game of the disasterous destruction of PQ-17 in July 1942. When this arctic convoy was threated with focused German naval, surface & air attacks, the convoy dispersed making individual ships vulnerable. Each merchant & surface ship & U-Boat is represented by a counter, with ~10 aircraft per counter. 280 counters. Mark Stille'19 150698 ARIETE, BATTLE OF BIR EL GUBI (MMP) $25.00 New zl Y Packaged in a ziplock. The British attack Italian defenders including the Ariete armored division near Bir el Gubi, Libya, during Operation Crusader. Uses the Tactical Combat game series. A green but well-equipped British 22nd Armoured Brigade expected to rout the Italians as they did a year before, but instead a swirling battle between evenly matched forces ensued. 30min/turn, 150m/hex, sections/pltn level, 8 scenarios, 280 counters. Dean Essig'20 s/o ARMAGEDDON, BATTLE OF... 2ND (Compas) $54.00 New BC F Major overhaul of this modest complexity game of the fantasy of the biblical end time, for 2-6 players, with the world duking it out in no-holds-barred war. 1wk/turn, 100km/hex, army level, mounted map, 149 cards. 216 counters, 6 battle scenarios for 2-3 players cover different stages of world-wide conflict, focused on the mid-east, plus a campaign game for up to 6 tying the scenarios together. Kerry Anderson'21 stk ARRACOURT, BATTLE FOR... 1944 (MMP) $60.00 New BC E Game of the pivotal battle for Arracourt, France, in which effective combined arms stopped the German offensive that sought to stop the US advance across France near Nancy, Sept 1944. Uses the Battalion Combat (BCS) game system. The Germans attack with panzer brigades equiped with panther tanks but manned with green crews against the US 4th armored division surrounding Nancy. Includes 6 scenarios including campaign, 352 counters, 1 map. Game works well as in intro the the BCS system. Carl Fung'22 stk ASL:BEST OF FRIENDS 2 SCENARIO KIT (MMP) $20.00 New Fo E New scenario pack with new map #85, plus 12 scenarios, all of which were used in the Swedish Friendly Fire Tournament. Includes a variety of actions thruout WWII in Europe (with one in the Pacific between Russian & Japanese forces). '10 stk ASL:ROMA 2020 (MMP) $10.00 New Fo E Scenario pack created in association with an Italian ASL group. Includes new, #86 map and 4 scenarios including Italian, Greek, German, French partisans, New Zeland & US forces. Scenarios occur in Greece & Italy, 1940-44. '20 stk ASL:STARTER KIT BONUS KIT #2 (MMP) $20.00 New FO E Kit adding 2 maps & 8 scenarios to all of the prior Starter Kits. Includes maps I & J, and scenarios S82-89, which cover actions thruout WWII and in both Europe & the Pacific. Requires parts all 4 Starter Kits plus Exp Pack #1 & 2 to play all scenarios. '21 s/o ASSAULT ON TOBRUK 2ND #99 (Com_PW) n $37.00 New n A Update of a 1980 SimCan, company level game of Rommel's successful one-day, June 1942 assault on Tobruk. Map covers the fortress of Tobruk and its strong points along the perimeter. Turns are double impulses. 7 scenarios including historical battle plus 6 other what-ifs exploring improved Allied command control & tactics, artillery coordination and an alternative attack plan for the Axis. Low complexity. 670m/hex, 2hrs/turn, company level. Stephen Newberg'21 stk ATLANTIC CHASE, KRIEGSMARINE V HMFLT 2ND (GMT) $59.50 New DC D 2023 reprint. Game of the surface naval campaigns in the Atlantic between British & German fleets, 1939-42. Uses a unique system in which a there are no turns as such; a player continues moving until loosing iniative. Can be played solitaire. Jeremy White'23 150731 ATTRITION OF SOULS, WW I STRATEGIC SCALE $53.00 New BC n (Compas) Simpler, fast-playing, grand strategic scale game of World War I in Europe & the Near East with combat akin to Axis & Allies. Played on a point-point map of Europe, with relatively few points. Bloody combat system means no easy victories. Includes mounted map, 2 counter sheets, 20 event cards. Scott Leibbrandt'20 150454 AUTUMN FOR BARBAROSSA DELUXE [2ND] (MMP) $30.00 New zl n Updated version of game previously published in Special Ops #7 using the SCS Standard Combat game system. Covers the campaign in central USSR in late summer of 1941 as the Germans attempt to sieze Smolensk before the front stablized until the fall. Deluxe edition uses larger, 5/8" counters and a physically larger map, and incorporates errata. Smaller game with a limited number of units, making for fast play & good for tournaments or beginners. There game begins with the German offensive at full tilt, but a Hitler roll with eventually cause all the mechanized and half the air support units to disappear, so must move fast. The Soviet seeks to stall, and conserve forces, until the tide turns when they can counterattack. 352 counters, 2 maps, 6days/turn, 7mi/hex, rgt/div level, hi solitaire suitability. Dean Essig'21 s/o AVEC INFINI REGRET III (VaeV_G) $25.00 New Fo D Third installment of battles of the French Wars of religion between 1562-98. This set includes the battle Moncontour 1569. While besieging Poitiers, Protestant forces turn to face a larger Catholic army that soundly defeats them. 1 double-sided map, 216 counters, 200-1200 men/counter, 150m/hex, 20-30min/turn. '21 s/o BALACLAVA, BREAKING THE SIEGE (DecGms) $9.00 New Fo A Small folio game of the battle of Balaclava, Oct 1854, in which the Russian field army attempted to break the siege of Sevastopol by attacking the lightly defended British open east flank. A dogged defense and the charge of the Light Brigade delayed the Russians long enough for reinforcements to arrive. Game system emphasizes unit quality over size, with special nature of both artillery & cavalry. Keeping reserves is critical. '21 148657 BALKANS 1944 #81 (DecWAW) n $37.50 New n n Mag & game. Game of the Soviet offensive into the Balkans in mid to late 1944, together with the ongoing Yugoslav guerrilla war thruout the Balkans. The Balkans were critical to the German economy thru their resources. Soviets must secure as much territory as quickly as possible, while the Axis player (with German, Hungarian & Croation forces) seeks to delay them as long as possible. Soviet HQ units represent army & logistical resources that aid attacks. British & German special forces are available. Political events are reflected via event chits. Victory is determined by besting historical results. 176 counters, Brig/Div/Corp level, 30mi/hex, 10days/turn. '22 / ARTICLES ON: the Balkans, Aug-Nov 1944; War Plans of the Japanese Imperial Navy, 1922-41; Mexican & Brazilian Air Forces in World War II; US Mechanized Cavalry in World War II; Indian National Army in Service of German Army in World War II; Malta Mayhem; Proximity Fuses on Bombs; German 150mm AA Gun. 150801 BANANA WARS, CARIBBEAAN 1898-1935 #322 n $37.50 New n n (DecS_T) Mag & game. Game of the US interventions & invasions in the Caribbean, 1898-1935, in what are called Banana Wars. The US interferred in other nations' affairs 50 times largely to benefit multination fruit companies, including 7 interventions of Honduras alone. The US seeks to essentially eliminate local revolts, while the nativist play seeks to spread revolte around the Caribbean. Cards provide activity points to the US actions and also historically based historical actions; card sets vary by president.. 80 counters, 55 cards. An innovative game. John Poniske'20 / ARTICLES ON: US Military Interventions in the Caribbean, 1898-34; Julian the Apostate & the Battle of Strasbourg, 357AD; Omar Pasha's Danube Campaign, Prelude to the Crimean War; Okinawa 1945; Panzer Battles on the Chir River. s/o BAR-LEV, 1973 ARAB-ISRAELI WAR 3RD (Compas) $92.00 New BC E Deluxe update of this once-popular game of the 1973 Arab-Israeli War. Massively updated in nearly all respects including the OoB, expanded rules for integrated air defense, a new sequence of play, and play by up to 5 players. 2 maps, 1872! counters (which include 2 complete sets, one with AFV profiles, the other with NATO symbols). 1day/turn, 3-6km/hex, Co/btln/brig level, high solitaire suitability. A FUN game ! John Hill, Frank Chadwick, Chris Fawcett'19 s/o BARBAROSSA DELUXE, RUSSO-GERMAN WAR [3D] $46.00 New zl F (DecGms) Reprint of this update & enhancement of the game originally published in World at War mag #1 covering the Barbarossa campaign in the USSR, 1941-5, at corp/army level. Based loosely on Dunnigan's game by the same name from 1971. 280 counters, 55mi/hex, 1-2mo/turn, 6 scenarios starting in 1941-3, 2 maps. T.Bomba'22 / Also includes a well-written & richly illustrated 190pg historical booklet detailing the progression of the War in the East in WWII. s/o BIRDS OF PREY AIRBATTLE RAG MAGAZINE # 5 $35.00 New n F (AdAstr) Magazine packed with expansion materials for this game of air-air combat in the jet age. Provides data for new jets spanning the 70-year jet age, new missiles, new box & tent minis, new scenarios. '20 s/o BITTER WOODS, THE BATTLE OF THE BULGE 6T $66.00 New BC E (Compas) Reprint of Compass's Deluxe edition includes everything from prior editions including the expansion in one box, plus enlarged color counters, additional scenarios & an extended campaign covering the Allied counter-offensive. Rgt/brig lvl game of the Btl of the Bulge in short scenarios & longer campaign gm. Intended as a most historical simulation of this oft-gamed offensive. 2 maps, 480 5/8" counters. R.Heller'18 s/o BLACK CAVALRY, BATTLES OF..., HILL 262 $37.00 New HC E (StraGm) Polish-produced game with English-language components. Covers the Polish 1 Armored Div's fight at Hill 262 near Chambois, Aug 1944 during their effort to seal off the Falaise Pocket & trap 25 German divisions. 6 scenarios, 4 of which are short learning scenarios. The Germans are struggling to escape the looming trap while the Allies are trying to prevent that. Each game is different in that the Germans select a battle group to appear and fight its way off the board. Based on the Battles of Small Units game system, with a page of game-specific rules. 2 maps, 308 counters. Requires a standard deck of playing cards to play. Adam Niechwiej'20 s/o BLOOD FIELDS OF MOLLWITZ (StraGM) $45.00 New HC E Polish-produced, English-language game of the first battle of Prussia's Frederick II. Game uses an extensive orders system in which orders must be issued by commanders then passed to subordinate units via couriers. Includes must period color. 4 scenarios including intro, 120m/hex, 30min/turn, btln level, 432 counters. '20 s/o BLOODY RETRIBUTION, BTL OF INKERMAN #100 n $35.00 New n F (Com_PW) (Mag & game. Grand tactical game of the largest Russian offensive of the Crimean War. Uses the Wagram #93 game system. The Czar ordered this offensive in a final attempt to lift the siege of Sevastopol. Initially surprised, the British responded with all they had resulting in a fierce day of fighting. 200yd/hex, btln/regt/brig level, 1-2hrs/turn, 228 counters. Suitable for solitaire. '22 s/o BLUE WATER NAVY, THE WAR AT SEA (Compas) $84.00 New BC E Game of the hypothetical situation thruout the north Atlantic Ocean, Barents Sea & Mediterranean had World War III broken out in the 1980s. Card-driven game that allows either movement or triggering special events per card played. The key dynamic is detection of enemy task forces, which can only be attacked when spotted. 1day/turn, 500nm/area, groups of ships & aircraft, 4 countersheets, 110 cards. Stuart Tonge'19 139216 BREAKOUT, FIRST PANZER ARMY #69 (DecWaW) n $39.00 New n Y Mag & game. Game of the breakout of the German 1st Panzer Army in northwest Ukraine in the spring of 1944, after the Soviets enveloped it. Set in late winter, weather & ground conditions are major variables affecting movement & air support. Success often depends on each sides ability to concentrate forces including special units & artillery for key attacks, and the Soviets can be limited by their supply lines. Div/corp level, 176 counters. Ty Bomba'19 / ARTICLES ON: Breakout of the German 1st Panzer Army, March-April 1944; British Pacific Fleet, 1944-5; US Army Military Police in World War II; German Annihilation War, Planning & Implementation; German Super-Heavy Tank Projects, 1941-5; Rome 1943, America's First Italian Advance; Wermacht Special Forces in World War II. s/o BRIEF BORDER WARS (Compas) $53.00 New BC n Quadragame of 4 smaller, lesser known wars from 1969-2006. Uses a card-driven system modeling the chaotic, on-&-off nature of border wars. FOOTBALL WAR covers the dispute between El Salvador & Honduras, 1969. OPERATION ATTILA covers the Turkish invasion of Cyprus, 1974. THIRD INDOCHINA WAR covers the Chinese attack on Vietnam in 1979. SECOND LEBANON WAR covers the Israeli attack on Hezbollah in southern Lebanon, 2006. Variable time scale, area-move map, btln-div level. Faster playing. 4 smaller maps, 176 counters. Brian Train'20 s/o BROTHERS AT WAR, 1862 (Compas) $75.00 New BC n Complex, grand tactical level quad game of four battles of the American Civil War from 1862: Antietam, Fox's Gap (South Mountain), Mill Springs & Valverde. Brigades activate via a chit pull, with constituent units moving & fighting individually. Combat resolved via a simple dice mechanism without charts. Unit composition - formed or unformed, mounted or unmounted, limbered or unlimbered. Once a unit's reserves are used, it becomes exhausted & subject to breaking morale. Multiple scenarios for each battle. 100yd/hex, 20min/turn, Regt level, 4 maps, 634 counters, high solitaire suitability. Christopher Moeller 150234 BUDAPEST CAMPAIGN, OCT 44 - FEB 45 #85 n $37.50 New n n (DecWAW) Mag & game. Game of the series of Soviet attacks (& Axis counterattackes) in Hungary between late 1944 to early 1945 ending with the capture of Budapest. Begins with the Soviet offensive into Hungary that besieged Budapest, followed by German counterattacks that were partially successful (but excluding the last, Spring Awakening). Each side is divided into 3 commands, and each command is activated by a chit draw. Uses a variation of the They Died With Boots on game system. Victory based on 4 key geographical points & elimination of mechanized units. 176 counters, corp level, 10mi/hex, 1-3wks/turn. Joseph Miranda'22 / ARTICLES ON: Budapest Campaign, 1944-5; Battle for Timor, 1942-3; Rebuilding the French Army, 1942-5; French Expeditionary Corps at Monte Carlo; German Plans to Invade Iceland & Ireland; Mussolini Fooled Hitler [about Italy's military capabilities]; Polish Plans to Seize Gdansk [Danzig] in 1939; Italy's Pacific War, 1943-5. s/o BULGE, BATTLE FOR THE ARDENNES 3RD (DecGms) $26.00 New HC D Update of SPI's simple, classic, division-level game of the Battle of the Bulge, 16 Dec 1944 - 2 Jan 1945. Now includes sudden victory & is further colorized from prior edition. Uses 100 counters, and is great for beginners & multiple games in an evening. James Dunnigan'21 151090 CAPORETTO, ITALIAN FRONT 1917-18 #337 (DecS_T) n $37.50 New n n Mag & game. Game of the nearly-decisive Central Powers' 1917 offensive in NE Italy which came close to knocking Italy out of World War I, followed by the balance of the war thru its end in Oct 1918. Both Italian & Austro-Hungarian armies were exhaused, and their units fragile. The Central Powers have assault units trained in infiltration that can attack & move twice in a turn. Game neatly incorporates many operational factors in simple ways. Brig/Div level, 228 counters, 6mi/hex, 1mo/turn. Javier Romero Munoz'22 / ARTICLES ON: From Caporetto to Vittorio Veneto, Italy, 1917-8; Cortes Wins an Empire for Spain, 1519-21; Malvern Hill, Preview of Gettysburg; Battle of the Paracel Islands, Template of Hybrid Warfare, 1974; Expansion of the American Army in WWI; Back to Somalia; Middle East Air Defense Alliance; 2022 Russo-Ukrainian War; China's Third Aircraft Carrier; Biblical Story of Ehud; Operation Just Cause, 1989-90; Confrontation at Fort Sill, 1871. s/o CARENTAN, 10-13 JUNE 1944 (StraGm) $36.00 New HC D Polish-produced game with English-language components. Grand tactical scale game of the battles around Carentan during the Allied push away from their D-Day beachheads and the attempt to secure this key road hub. The Americans have material advantages, plentiful artillery and effective combined arms tactics; the German paratroopers were masters of stiff urban resistance, but lacked ammo & suffered high casualties, forcing their retreat. 2 scenarios: 1 depicts combat between paratrooper forces for control of the city, the other depicts the US defence of the town against a German counterattack at Bloody Gulch. 216 counters. Requires a deck of standard playing cards to play. '22 s/o CARRIER BATTLE, PHILIPPINE SEA (Compas) $53.00 New BC A Solitaire game of the largest carrier battle during the invasion of Saipan, June 1944. Player commands US forces attempting to locate and attack the Japanese carrier groups before they can attack you. Uses Victory Games' Carrier game system (and by original designer). 9 scenarios: 4 use programmed instruction & cover slices of the battle; 2 cover individual days, 1 is a 2-day scenario, 1 is a hypothetical with different US plans, and 1 is a hypothetical scenario in which Midway never happend and the Japanese have their full carrier fleet. 33nmi/hex, 80min/turn, 528 counters, mounted map. Jon Southard'23 s/o CHANCELLORSVILLE 1863 (Worthi) $56.00 New FB E Fast-playing game of one of the bloodier American Civil War battles, Chancellorsville, 1863. Second game in the Battle Formations game series. Card-driven game that includes hidden movement, is played on period-style military map, and includes solitaire rules. Players must balance their activities as pushing their units too far will cause a failure of morale. '20 stk CLASH OF SOVEREIGNS, WAR AUSTRIAN SUCCES (GMT) $45.00 New BC D Game of the War of Austrian Succession, 1740-48 which begins with Prussia attempting to sieze Silesia in a surprise invasion, but instead begins a global war. The death of Charles VI and the appointment of Maria Theresa to the throne emboldens France, Prussia & Spain to target chunks of the Holy Roman Empire. 2-4 player, card-driven game with a free-wheeling & fast playing feel; streamlined from earlier Clash of Monarchs system. Campaign game covers entire war, with 3 scenarios covering 2-3 year periods of the war. Very different natures of the national armies & goals makes for some difficult choices & odd bedfellows. High replay value. 160 cards, 470 counters. Bob Kalinowski'23 s/o COALITION! THE NAPOLEONIC WARS 1805-15 $53.00 New BC E (Compas) Simpler, faster playing, 2-6 player, grand strategic level game of the entire era of Napoleon, 1805-15. Fleet and army level, which adds event cards to the mix (but is not card driven). Includes economics. 1-2yr/turn, 1 mounted map, 2 countersheets, 168 cards. Javier de Gabiola'21 151034 CONQUEST & CONSEQUENCE (GMT) $69.00 New DC n Companion game to (and mateagble with) Triumph & Tragedy, covering the Pacific Theather from 1936-45 at a strategic level. Designed for 3 players giving it a unique dynamic. Begins with the militaristic government in power in Japan tho resource poor yet newly in control of Manchuria. Easier to learn, with cards included in play. Mounted map, 228 blocks, 2 countersheets, 110 cards. Craig Besinque'22 s/o CORRUPT BARGAIN, 1824 PRESIDENTL ELECTN $50.00 New BC E (DecGms) 2-4 player game of the US 1824 presidential election, a 3-way race. The goal is to become president, of course, and you do that thru back room deals, alliances & campaiging. You can win at the electoral college, but you can also win in the House of Representatives if there is no outright winner. Fast playing (60-90min). Includes mounted board, 200 cards. Rewards judicious card play. Uses the Bleeding Kansas system. Small mounted map, 332 woode tokens, 225 cards. '22 s/o COUNTER TRAYS, AEGIS STYLE 5PAK (Aegis) $19.00 New FB A Five (5) pack of Aegis's counter trays. Each tray contains 20 1.5x2.5 compartments with fitted clear plastic lids. Overall size is 11.25x8.5x0.75". '22 s/o CRADLE OF CIVILIZATION (Compas) $69.00 New DC n Two-game, deluxe package with mounted maps & thick counters covering the Ancient era. FROM SUMERIA TO PERSIA is a multiplayer game of the Bronze & Iron age where players randomly select a civilization, and attempt to grow it from a city-state to a kingdom then an empire, using mechanics akin to History of the World. Special abilities, wonders of the world and special events play a role. ALEXANDER VS DARIUS, FALL OF THE PERSIAN EMPIRE covers Alexander the Great's defeat of the Persian Empire. Key dynamic is war weariness of Alexander's army that could have been hastened by a Persian victory or other Persian strategies. This game has high solitaire suitability. 950 counters, 48 cards. Sean & Daniel Chick'21 150902 CRIMEAN CAMPAIGN 1941-42 #89 (DecWaW) n $37.50 New n n Mag & game. Simpler, operational & strategic level game of the Axis offensive into the Crimean Peninsula ending with the capture of Sevastopol, Oct 1941-July 1942. Uses a telescopic timeframe reflecting the ebb & flow of operations. Players have the choice of Move-Fight or vice versa each turn. 5mi/hex, 2-4wks/turn, brig/div level, Victory is determined gby geographic possessions (and whether events dilutes the German effort as occured historically). 176 counters. Ty Bomba'23 / ARTICLES ON: the Crimean Campaign 1941-42; Japanese Indian Ocean Raid, 1942, a Missing Opportunity; The Hump (in China), Strategic Heavy Lift; Fortress Assault at Bitche, March 1945; USMC Raider & Parachute Btlns; German Flak, pt.1; Czechoslovakian Fortress, Blockhouse Zeleny; Russian Front by the Numbers. s/o CRUELEST MONTH, AIR WAR OVER ARRAS 1917 $42.50 New HP F (Agains) 2020 Annual printed in 2023. Includes the Lash of the Turk expansion. Game of the air war over Arras, France in Apr 1917. The best fighters in the world piloted by some of the best German pilots dig into the British forces, many of which were second line aircraft better dedicated to being trainers. Despite heavy losses, the Brits continued to fly. Game provides multiple missions including balloon busting, ground attack, bombing, photo recon & artillery spotting. Dogfights occur around the 2-seaters. '23 s/o CRUSADE & REVOLUTION, SPANISH CVL WAR 3R $99.00 New FB E (Compas) 2021 reprint of the deluxe edition of this card-driven game of the Spanish Civil War, 1936-9. Game includes 3 phases of the war: the first of small columns of units operating thru a very porous front; then the period of large units & mass mobilization; finally, the decisive phase ending in one side's complete surrender. Played on a national map with pt-to-pt movement. 4 scenarios lasting 1 year to the entire war. 110 cards, 2 countersheets. 60km/area, 1-2mo/turn, rgt/brig/div/corp level. This edition includes a larger, mounted map, larger counters & revised, color rules with new optional components. David Relloso'21 s/o CRUSADER KINGDOMS, WAR FOR HOLY LANDS $52.50 New BC F (Worthi) Card-oriented, 1-4 player game of the 2nd Crusade beginning 1144AD. Up to 4 players control the primary Christian & Muslim factions in the Middle East. Cards determine troop arrivals, events & response, and players alternate rounds thru a turn to expand or defend their realm of control. Winning player has the largest controlled area at the end. Includes solitaire rules plus rules for 2-player cooperative play. '20 151079 D-DAY AT SAIPAN (DecGms) $75.00 New BC n Fifth game in the D-Day At... solitaire game series. This game covers the first 5 days of the invasion of Saipan, June 1944. 20,000 US troops landed on the first day (suffering 10% casualties) and pushed toward a key airfield & Japanese concentrations. The island later became the primary US B-29 base. Player controls US forces in a no-dice combat system that rewards combined arms tactics. New rules include Japanese infiltration & Japanese tanks.3 scenarios covering the 1st day (15 June), 2nd & 3rd days, and 4th & 5th days, plus campaign. 528 counters, mounted map, 55 cards. Joe Youst'23 s/o DAWN OF EMPIRE, SPANISH-AMERICAN WAR (Compas) $43.00 New BC n Simpler game of the naval war during the Spanish-American War of 1898 in the Atlantic Ocean at a strategic level. Uses the War at Sea game system, so as much fun as history. The US seeks to control sea areas around Cuba to prevent Spain from supporting their forces in Cuba, and to generally destroy the Spanish navy. 216 counters, 11days/turn, area move, individual ships.'20 s/o DAWN'S EARLY LIGHT, THE WAR OF 1812 (Compas) $44.00 New BC F Card-driven, area-move, fast-playing, strategic-level game of the War of 1812-15 on a military, naval, political & economic level between the young USA and Britain. Cards represent personalities & events that shaped the war, plus operations like recruiting, campaigning, privateering & shipbuilding. Victory based on points for military & naval victories, geographic possessions, and public sentiment. Map covers the USA from the Great Lakes south to New Orleans to the Atlantic Ocean. Includes mounted map, 154 counters, 86 cards. David McDonough'20 150665 DAY WAS OURS, FIRST BULL RUN JULY '61 ZL $42.00 New zl n (Revolu) Packaged in a ziplock. Game of the First Battle of Bull Run, July 1861, using the Blind Swords game series. Covers the often chaotic first major battle of the American Civil War. The Confederate leadership had concluded they'd been outmanuevered & beaten, but the troops continued fighting and turned a defeat into a victory. Using this system, troops may not respond to orders, may hold their fire (mistaking foe for friend). 1 map, 176 counters. '21 150473 DAY WAS OURS, FIRST BULL RUN JULY 1861 $52.00 New BC n (Revolu) Packaged in a bookcase box. Game of the First Battle of Bull Run, July 1861, using the Blind Swords game series. Covers the often chaotic first major battle of the American Civil War. The Confederate leadership had concluded they'd been outmanuevered & beaten, but the troops continued fighting and turned a defeat into a victory. Using this system, troops may not respond to orders, may hold their fire (mistaking foe for friend). 1 map, 176 counters. '21 150973 DEATH IN THE TRENCHES, GREAT WAR 2ND (Compas) $58.00 New BC n 2022 Revision of this strategic, corp/army level game of World War I thruout Europe, the Middle East, N.Africa, S.Africa, and even smaller outposts around the world. Includes a map in something of the der Weltkreig style, 520 counters, Play emphasizes 500 random events thru a chit draw, and thru a number of special rules covering Russian collapse, Arab armies, Armenian army, neutrals, etc. A solid look at the entire world war that builds upon the structured simplicity of J.Dunnigan's World War I. 2005 Charles Robert award winner for best DTP game. High solitaire suitability. R.Ben Madison'22 150927 DEATH OF AN ARMY, YPRES 1914 ZL (Revolu) $42.00 New zl n Packaged in a ziplock bag. Game of the First Battle of Ypres, 1914, at the end of the period after the battle of the Marne as the German and Allied armies attempted to outflank each other in a race to the sea. The British Expeditionary Force, the best army at the time, was bled dry during this campaign. Brig/reg level. 2.5 countersheets. Kerry Anderson'22 s/o DECISIVE VICTORY 1918, SOISSONS (Legion) $48.00 New BC E First of three intended games in the Decisive Victory series that together will cover all of the Second Battle of the Marne, July 1918. This game covers the period 18-23 July near Soissons, France. This was the first time the French army attacked with massed tanks or by surprise, and an American division under French command participated. Mechanics model WWI tactics that made it difficult to punch thru defensive lines and even harder to keep going without a supply chain; Zones of Control are rigid, and disengaging is problematic; combat is highly attritional, and disrupts unit cohesion. System emphasizes need for coordination of artillery support, command control & time to organize an attack. High solitaire suitability. Reg/div level, 1km/hex, 6hrs/turn, small map, 352 counters. Tim Gale'21 s/o DEFENDING AMERICA, AMERIKA BOMBERS (Compas) $54.00 New BC E Solitaire game in the B-17 series, and sister game to Amerika Bomber. This game puts the player in command of the advanced and experimental interceptor aircraft defending North America from German Amerika Bombers in a hypothetical world had German conquered Europe. Multiple players can be accomodated by playing cooperatively or competitively, and this gae can be mated with Amerika Bomber. Aircraft include the P-80, XP-61,67,81,83, F-86 Sabre, F-89a Scorpion, F8F Bearcat, FJ-1 Fury, FH-1 Phantom, F7F Tigercat F2H Banshee. 4 sorties/month, individual aircraft & crew, 1 countersheet. Gregory Smith'21 151089 DESCENT ON MALTA, OP HERKULES #335 (DecS_T) n $37.50 New n n Mag & game. Operational level, solitaire game of the long-planned but never executed Axis airborne & amphibious invasion of Malta likely in 1942. Uses the solitaire Crete '41 game system with point-point movement. Co/Btln/Regt level, Presumes an eventual Axis victory, but the cost of that victory dictates just whether the Axis player actually wins the game. Includes consideration of strategic resources, air power, sea power, Allied concealed status. 2+ player rules available via download from publisher. 4-48hrs/turn, 228 counters, 1"=2.5mi, Co/Btln/Regt level. Joseph Miranda'22 / ARTICLES: What If? Malta Invasion 1942; American Revolution in the West [Ohio River & Appalachia]; Mongolian Invasions of Japan; Cuito Cuanavale Campaign in Angola, 1987-8; Initial Lessons of the Russo-Ukrainian War; Taiwan's Silicon Shield; The (Russian) Wagner Group in Africa; Yeman Update; The Soviet IL-28 Bomber; Napoleon's Cavalry at Waterloo; Battle of Chaldiran, 1514. 151074 DEVIL BOATS, PT BOATS IN THE SOLOMONS (Compas) $52.00 New BC n Solitaire, tactical-level game of operating a squad of 4 US PT (patrol) boats in nighttime missions against the Japanese during the summer of 1943 in the Solomons Islands. These fast, heavily armed boats developed their namesake reputation by showing up out of nowhere, doing great damage, then disappearing again into the night. Your team is assigned a mission, and you must navigate the enemy as well as rough seas, reefs and other random events. Each boat has 12 creweman who may be incapacitated at any time but become more skilled thru experience. Each boat also has various equipment systems including weapons & radios that may be disabled. Goal is to survive the summer while destroying as much Japanese shipping as possible. Be too aggressive and you may be court martialed. 1 mission/day, 20 missions/month. 2 countersheet, 1 map, 2 mission boards. Joe Carter'21 s/o DEVIL DOGS, BELLEAU WOOD 1918 (Worthi) $56.00 New FB F Card-driven, company-level game of the key battle of Belleau Woods, 1918, during World War I. Captures the tension & high casualty rate with a largely diceless system, and emphasizes planning & issuing orders. Played with 2 player-specific 30-card decks, mounted map, 300 counters. 180m/hex. John Poniske, John Poiniske Jr'20 s/o DOOMSDAY V1, BATTLE FOR GERMANY (Compas) $85.00 New BC E First of a new series of games on the World War III that thankfully never happened (yet). This game focuses on the battle in west Germany between Warsaw Pack & NATO forces about 1985. Uses a variation of the Operational Scale (OSS) game system, and this is the third game using that broader system. Offers low counter density & simple mechanics. 1day/turn, Regt/Brig/Div level, 12km/hex, 5 scenarios, 4 maps, 5 countersheets. High solitaire suitability. Adam Starkweather'21 s/o DOOMSDAY V2, BATTLE FOR THE BALKANS (Compas) $85.00 New BC E Second game in a series on the World War III that never happened circa 1985. This game focuses on the Balkans in an unlimited land, air, naval & thermonuclear war. Covers the area from northern Italy to the Bosporus. This game introduces sophisticated political rules. High solitaire suitability. Regt/Brig/Div level, 5 scenarios (plus links to earlier Btl for Germany game), 6 maps, 5 counterhseets. Adam Starkweather'23 150799 DRAGON & THE HERMIT KINGDOM #45 (Dec_MW) n $39.99 New n n Mag & game. Game of a hypothetical 2nd Korean War in the immediate future in which northern Korea & China press a suprise attack on the south to unify the country. Game represents a precursor to earlier game, Dragon That Engulfed the Sun. Map covers Manchuria & the Korean penisula. Unit types include land, air, air defense & cyber. 36mi/hex, brig/div level 176 counters. Eric Harvey'19 / ARTICLES ON: Geopolitics of the Western Pacific & Korea; Fire Support Bases in Vietnam; Invasion of Panama 1989, Operation Just Cause [sic]; Yom Kippur War in the Golan, 1973; Tribal Wars; Turkey's Nuclear Aspirations; Malaysian Naval Transformation, Iran's Choke Point; Battle of Medina Ridge, 1990; Nex Arms Race, Hypersonic Weapons; Russian Tank Developments. s/o EAGLES IN THE SKY (Revolu) $62.00 New DC E Card-based game of air-air combat during the last 18 months of World War I. Players command flights of up to 6 planes conducting a range of missions such as patrol, recon or ballon gbusting. Includes all the major aircraft of the period. Played as either individual engagements or as a campaign of 5 engagements. Quick to play, with a campaign completed in a long evening. 280 counters, 110 cards. A weighty game. Michael Lemick'23 stk EMPIRE OF THE SUN 4TH (GMT) $56.00 New DC D 2022 reprint of this strategic level, card driven game of the Pacific thruout WW2. Unit scale is army land units, air flotillas, & individual capital ships. Includes the Burma-China theater, and all of that on one very nicely done map. 368 counters, 165 cards. Includes a mounted map, v2 of the solitaire system rules allowing you to play either side, and also includes the South Pacific scenario from C3i #30 with a small 11x17 unmounted map. 170 cards, 1.5 countersheets, 150mi/hex, Brig/div/corp/army level, 4mo/turn. Includes yearly ('42, '43 & '44) scenarios, plus South Pacific mini-scenarios & campaign. Mark Herman'22 s/o EMPIRES & ALLIANCES, WWI ACROSS EUROPE2D $75.00 New BC G (Compas) Revised & colorized update of AH's Guns of August. Strategic level div/corp level game of World War I thruout Europe, 1914-18. Can be played with up to 4 players. Now includes air, armor, forts & other enhancements. 1mo/turn, Corp level, 30mi/hex, 4 maps, 896 counters. Rob Beyma'18 s/o ENEMIES OF ROME (Worthi) $27.00 New FB F 2-5 player, block-style game of intrique, uprisings, rebellions & more thru 600 years of Roman history across the whole of Europe. Players command legions in the service of Rome - sort of, each seeking to become emperor. Relatively fast playing & simpler. '18 151076 ENEMY ACTION, KHARKOV, FEB 1943 (Compas) $99.00 New DC Y Second game in the card-driven Enemy Action series. Can be played solitaire (as either side) or competively by 2 players. Depicts the third battle of Kharkov, Feb 1943, including the Soviet Operations Star & Gallup, which end the Soviet expansion after Staingrad (aka von Manstein's Backhand Blow). Low complexity, with a diceless, chartless combat system; players instead draw combat chits that together build a narrative of each combat. With solitaire play, many units' locations are unknown until contacted. Considers partisans, varying offensive command capability, armor depletion, von Manstein's rapid deployment, thaw & mud conditions and NKVD units. 7.5m/hex, 3ays/turn, rgt/brig/div level, 3 maps, 432 counters, 110 cards. John Butterfield'22 s/o FATE OF REITERS, 5 BATTLES OF RELIGION $49.00 New BC D (Hexasi) French-produced, English-language version of this game of 5 battles from the French Wars of Religion between catholics & huguenots, 1562-1598 on a grand tactical scale. Uses the By Shot, Shock & Faith game system. Warfare was rapidly evolving during the time, so there is a great diversity of unit composition as well as weaponry. Uses a simple, traditional game sequence. Covers the battles of Cognat, 1568; Dormans, 1575; Vimory, 1587; Auneau, 1587; and Metrieux, 1587. 300-500m areas, 20-30min/turn, 100-500men/unit. 3 maps, 234 counters. Philippe Hardy'20 s/o FESTUNG BRESLAU, 1945 (StraGm) $39.00 New HC F Polish-produced, English-language game. Game of the bitter Soviet siege of the German town of Breslau from Feb-May, 1945. Victory basically hinges on doing better than your side did historically. 308 counters, btln/regt level. '20 150634 FIELDS OF FIRE: BULGE KIT (GMT) $17.00 New zl n Kit adding details of the Battle of the Bulge to the base game. US 9th Reg of 2nd Inf Div faced nearly a month of intense combat; this kit models that. Requires any edition of the original Fields of Fire game. 55 cards, 176 counters. Ben Hull'22 150676 FIRE IN THE LAKE: FALL OF SAIGON KIT (GMT) $30.00 New BC n Boxed kit for the base game. Covers the period between 1973 and the final collapse of southern Vietnam in 1975. Includes the Paris Peace Talks, US Antiwar Movement, NVA War Weariness, and new armor units. Adds 3 scenarios allowing solitaire to 4-players to extend the war thru the final 3 years (beginning as early as the Tet Offensive in 1968). Includes 104 cards, 21 wooden pieces, 1 countersheet. Mark Herman, Volka Ruhnke'22 stk FIRE IN THE LAKE: TRU'NG BOT KIT (GMT) $18.00 New zl D Kit for the base game that entirely replaces the rules, cards, player aids & charts for non-player forces. Includes a small rules set, a larger reference booklet and a deck of cards. '21 150173 FIRE ON THE MOUNTAIN (Legion) $40.00 New BC n Game of Sept 1862 actions around Turner's Gap & Fox's Gap during the Confederate invasion of the north that year, and Stonewall Jackson's siege of Harper's Ferry. 3 Confederate brigades, later reinforced by 2 of Longstreet's divisions, are charged with blocking three Union corps. Ultimately, only the Union's delay allowed the Confederates to avoid defeat. 218 counters, brig level, 300yd/hex, 1hr/turn. John Poinske'22 s/o FIRST BLOOD IN THE CRIMEA, ALMA #98 (Com_PW) n $38.00 New n E Mag & game. Includes 61 mercenary variant counters for Russia Falling #85 & 4 variant counters for Wagram #91. Game covers the first battle of the Crimean War, Alma, Sept 1854 at a grand tactical level. Both sides hoped for a decisive victory to end the war early, making for a bloody battle. Uses an alternating actions system previously seen in Wagram that rewards strategic thinking. 300yd/hex, 30-60min/turn, btln/reg, 228 counters. Ty Bomba'21 / ARTICLES ON: Designer's Notes for Battle of Armageddon 2nd, Brotherhood & Unity, Storm of Steel Ju-87 Stuka, & Cross Rifles; After Action Report on Europe in Turmoil; Reviews of No Motherland Without; Strategic & operational Analysis of the Battle of the Alma, 1854; Skill Buying Analysis for upcoming Western Front Ace WWI game, with Optional Rules; Mercenary Variant Rules for Russia Falling #85; Bitter Woods 6th Tournament Scenario Replay. 150744 FIRST PUNIC WAR, 264-241BC #336 (DecS_T) n $37.50 New n n Mag & game. Game of the first (of three) Punic Wars, 264-241BC, between Rome & Carthage over control of the Mediterranean. Campaigns were fought in Sardinia & northern Africa but especially in Sicily. Key constraint is the Action Points each side is given representing command & logistical limiting military opertions. Victory determined by uncontested control of key cities around the western Mediterranean Sea. Diplomacy among the 6 minor powers is conducted by a table. Scenarios cover the opening moves in Sicily, Regulus' invasion of Africa, and the entire war. 176 counters, 3yrs/turn, 40mi/hex, legion level. Joseph Miranda'22 / ARTICLES ON: Strategic Analysis of the First Punic War; Strategic Analysis of the Gallipoli Campaign, pt 1; Pontiac's War, 1763-4; America's Undeclared War with Libya, 1981-9; Venezuelan Escudo Bolivariano 2022 campaign against rebels; Iran, Big & Unstable; Stalemate, 2022 Battle of the Donbass; Ukrainian War's Influence on Chinese Policy Toward Taiwan; Scipio Africanus, Soldier & Politician; Intelligence Gifts for Meade at Gettysburg; Operation Beleaguer, the repatriation of Japanese & Koreans afterr WWII in the face of Communist Chinese resistance. 150261 FLASHPOINT SOUTH CHINA SEA (GMT) $31.00 New BC n Strategic level game of the complex geopolitical conflict between China & other nations led by the US in the South China Sea. Features a card-driven system with cards featuring events taken from recent headlines. Each side seeks to secure territorial claims and improve their political standing. Game does not cover overt military conflict, but focuses on the nuanced application of political, economic & military reources. The US side must assure freedom of navigation while the Chinese can develop atolls to assert control, while both sides must manage the tension level and seek support of the other nations in the area. 1 mounted map, 35 wood cubes, 63 cards. Includes full solitaire rules. Harold Buchanan'22 150885 FLYING COLORS DELUXE [3RD] (GMT) $50.00 New DC n Deluxe 3rd ed Update. Integrates the Ship of the Line kit, previously sold separately, several additional scenarios, as well as a bigger box, and Trafalgar & battles of the 7 Years War previously published in C3i, with more counters so that each unique vessel is represented by its own counter. Simpler, fast playing game of ship-ship combat during the Age of Sail, and focusing on the fleet's overall performance. Includes hundreds of individually named ships, 840 counters,3 maps. Covers battles of Cape St. Vincent, The Nile, Copenhagen, Trafalgar, Virgina Capes & First of June. 5-10min/turn, 100m/hex. Mike Nagel'20 s/o FRENCH & INDIAN WAR 1757-59 (Worthi) $49.00 New BC D Strategic level game of the French & Indian War of 1757-9 across the Great Lakes area of the US & Canada. The British must capture key territories across New France to win; the French must prevent this, and may also seek to capture territories. Includes mounted map, ~60 wooden blocks. '20 stk FURY AT MIDWAY [2ND] (Revolu) $30.00 New zl E Updated and enlarged from the Japanese game, Midway Turning the Tide in the Pacific. Primarily a game of air operations during the battle of Midway, June 1942. Players struggle with the key questions of what & when to strike, and how to defend your fleet (and for the Americans, the island of Midway). Game system adds variability to strike navigation & coordination and escort forces, which may undercut a good plan. Surface naval forces are not depicted directly. 2 maps, 72 counters, 12 cards. Yasushi Nakaguor'20 s/o GRANADA, LAST STAND OF THE MOORS 1482-92 $76.00 New BC E (Compas) Block-style game of the Reconquista in Spain, as the Catholics attempt to push the Muslims (Moors) out of Spain. An alliance of Castille & Aragon, with Papal support, creates the last Crusade. But deception & betrayal on the Catholic side may undermine their abilities. Units represented by blocks depicting the symbol of their origin. Played ona point-point movement map of southeastern Iberia. Uses colorful cards which allow raising, moving or rallying armies & fleets. Cards also allow specific elements to participate in a battle. Various weapon types have specific advantages when used properly. Key to victory is possession of the city of Granada. 1Yr/turn, 137 unit blocks, 67 other blocks, 155 cards. Jose Rivero'21 s/o GRAND HAVOC, PERRYVILLE (Revolu) $52.00 New BC E Boxed version. Game of the confused & ferocious battle of Perryville, 1862, during Bragg's Kentucky Campaign. Veteran Confederate forces under blander leadership attack superior Union numbers composed mostly of green troops. Includes several what-if scenarios. 352 counters. Jeff Grossman'23 stk GRAND HAVOC, PERRYVILLE [ZIPLOCK] (Revolu) $42.00 New zl E Ziplock version. Game of the confused & ferocious battle of Perryville, 1862, during Bragg's Kentucky Campaign. Veteran Confederate forces under blander leadership attack superior Union numbers composed mostly of green troops. Includes several what-if scenarios. 352 counters. Jeff Grossman'23 s/o GRAND PRIX: NEW TRACK PACK (GMT) $26.00 New BC D Kit adding 4 new tracks to the base of Grand Prix: Silverstone, Monza, Monaco & Spa-Francorchamps. Tracks can also be used for Thunder Alley. Includes 2 mounted, dbl-sided boards & 1 page of track rules. '23 s/o GREAT LAKES, WAR ALONG THE... (Worthi) $60.00 New BC F Third in the War of 1812 game series. Covers the sharpest battles of the War of 1812 as the British defense of upper Canada against American invasion in 1814. This produced the battles of Chippawa, Lundy's Lane, Fort Erie & others. The American's has numerical superiority, having stripped the Chesapeake & Champlain areas in hopes of occupying parts of Canada before the end of the war. Uses blocks on a mounted board, with a relatively simple system. '20 150782 GREAT WAR COMMANDER: BATTLE PACK KIT (Hexasi) $30.00 New zl n Scenario pack for the base game. These 12 new scenarios are focused on the Western Front with German versus US, British, French and Portuguese forces. Includes an amphibious assault WWI-style and also the battle of Verdun. Adds 1 dbl-sided map, 113 counters with new units, tanks & weapons. Reqs base game AND BEF expansion to play all scenarios. Rules in English & French. '22 stk GREAT WAR COMMANDER: BEF EXPANSION KIT $60.00 New BC D (Hexasi) Boxed kit adding British Commonwealth forces to the game by providing a unique, 90-card deck highlighting Britain's unique advantages & disadvantages, plus 226 counters depicting infantry, leaders, tanks, weapons & aircraft. Also includes 16 scenarios and 5 double-sided maps, plus a revised rulebook. Platoon level, 50m/hex, few minutes/turn. Pascal Toupy'20 150205 GREATER VICTORY, SOUTH MOUNTAIN 1862 (Revolu) $59.00 New BC n Boxed version. Game of a key battle fought in Sept 1862, three days before the major batle of Antietam, and influencing the latter as well as Stonewall's siege of Harper's Ferry. Uses the Blind Sword game system of unit activation. The Confederates under DH Hill are heavily outnumbered, but the Union forces are scattered and must coordinate across most difficult terrain. Played on a single map, but with two small scenarios covering Fox's Gap & Frosttown, plus a scenario covering the entire battle. Well suited to solitaire play. OoB reflects the effective strength of units rather than just the number of men. 352 counters, regt/brig level. Steve Carey'22 stk GREATER VICTORY, SOUTH MOUNTAIN 1862 ZL $49.00 New zl E (Revolu) Ziplocked version. Game of a key battle fought in Sept 1862, three days before the major batle of Antietam, and influencing the latter as well as Stonewall's siege of Harper's Ferry. Uses the Blind Sword game system of unit activation. The Confederates under DH Hill are heavily outnumbered, but the Union forces are scattered and must coordinate across most difficult terrain. Played on a single map, but with two small scenarios covering Fox's Gap & Frosttown, plus a scenario covering the entire battle. Well suited to solitaire play. OoB reflects the effective strength of units rather than just the number of men. 352 counters, regt/brig level. Steve Carey'22 s/o HANNIBAL & HAMILCAR, ROME V CARTHAGE 3RD $85.00 New FB n (AresGm) 2nd update of this RECOMMENDED, strategic lvl gm of the 2nd Punic War, 218-203BC, using a modified We the People system. Card play allows limited actions such as moving leaders, levying new troops, reinforcing existing armies, gaining polical control, moving, etc. This edition includes all-new graphics, plastic minis, custom dice, additonal cards & a double-side board. Second side of board is for a new game included here, Hamilcar, which covers the 1st Punich War as Rome attempts to expand into the Mediterranean beyond the Italian Penisula. Additional kits available separately. M.Simonitch'19 s/o HANNIBAL & HAMILCAR: PRICE OF FAILUREKIT $7.50 New SB n (AresGm) Kit adding Roman general Publius Claudius Pucher, who was involved with the defeat at Drepana in 249BC in which 93 ships were lost. Includes a minature & 2 new strategy cards. '18 s/o HANNIBAL & HAMILCAR: SUN OF MACEDON KIT $7.50 New SB n (AresGm) Kit adding Philip V of Macedon's forces who joined Carthage as an ally, preparing to send 200 ships, but was stymied by Rome's machinations in Greece. Includes a miniature & 2 strategy cards. '18 s/o HANNIBAL, ITALIAN CAMPAIGN 2ND #95 (Com_PW) n $42.00 New n A Mag & game. Update of much earlier SimCan game. Covers the 2nd Punic War in the Roman mainland beginning with Hannibal's 218BC crossing of the Alps with the Carthagenian army and lasted for 13 years. Hannibal's army survived in hostile territory, often defeating Roman armies, with sieges, recruitment & Roman elections. 1yr/turn, 40km/hex, 248 counters. Peter Hollinger'20 / ARTICLES ON: Preview of upcoming CPS games; Reviews of: CPS Blue Water Navy, CPS Decision at Kasserine 2nd, CPS Attrition of Souls; the Battle of Lugdunum, France, 197AD; How to Research a Wargame [topic]; new Night Drop scenario for CPS Combat!; CPS Russia Besigned & the Evolution of East Front games; Company Scale System Bootcamp Tutorial. stk HEART OF DARKNESS, EXPLORATION OF AFRICA $55.00 New BC E (Legion) Adventure game of in which players are a team of explorers leading an expedition into uncharted (by white men) Africa during the 19th century, hoping to bring back fantastic stories & artifacts. Game traces its heritage to Source of the Nile, one of the most innovative & fun adventure games ever published in our opinion. Kim Kanger'21 stk HILL OF DOVES, FIRST BOER WAR 1880-81 2D $55.00 New BC E (Legion) Significant update from the previous DTP version. Solitaire game of the first Anglo-Boer War, 1880-1. Player controls the British army against the Transvaal Republican Army, and must dominate the Laing's Nek area between Natal & the Transvaal to win. Played at concurrent strategic, operational & tactical levels, each with its own mapboard. Battles are resolved via Tactical or Ambush decks of cards, and turns involve an Operational deck as well. 181 counters, 5 card decks (~94 cards), 4 mapboards, company level, weekly turns. Godfrey Bailey'22 150159 HOOD STRIKES NORTH (MMP) $74.00 New BC n New game in the Great Campaigns of the American Civil War (GCACW) game series. Covers the attempt by the Confederates under Hood to capture Nashville in Nov 1864. While initially successful, they were crushed by the Union counter offensive the next month. Includes 8 scenarios & a campaign game. 1 maps, 2 countersheets. Joe Balkoski, Chris Withers, Ed Beach'21 150896 HORNET'S NEST, BUYING TIME AT SHILOH (DecGms) $8.00 New Fo n Small folio game of the desperate Union defense of the roads leading to Pittsburgh Landing which supplied their army against a determined Confederate attack during the height of the battle of Shiloh, Apr 1862. Uses the Musket & Saber game system that emphasizes unit quality over size, and shows the unique roles of artillery & reserves. '21 s/o HOUGOUMONT, KEY TO WATERLOO, JUNE 1815 $9.00 New Fo A (DecGms) Small folio game of the difficult battle for the bastion of Chateau Hougoumont. Napoleon needed a quick capture, but the British defended stoutly, causing both sides to escale the battle over the course of the day. Uses the Musket & Saber system, with combat based more on unit quality than size. Shows the unique roles of artillery & cavalry. '21 s/o HOW THE UNION WAS SAVED, CIVIL WAR (StraGm) $59.00 New BC E Strategic level game of the entire American Civil War, 1861-5. Players use very limited resource points to build the network of depots need to supply and enable armies to move, fight & fortify. Fog of war created by using army commanders to represent unknown force sizes. The Union must decide how best to breach the Confederacy's defenses while the Confederates can focus on fortifying their perimeter or raiding the Union to preempt offensives. Mounted map, 283 counters, 18 wooden blocks, 40 colorful, illustrated cards. Steve Pole'22 s/o HOW THE WEST WAS SAVED, RUSSO-POLISH WAR $59.00 New HC F (StraGm) Polish-produced, English-language game. Strategic level game of the Russo-Polish War of 1920, a little known war with huge ramifications. Soviet & possibly Lithuanian forces surge westward, opposed by Polish & Ukrainian armies. The huge & largely openn area allowed for offensives led by cavalry, often in surprise moves. Key dynamics is the availability of resource points that enable activitiy, and varies for each side over time & random events. Units are activited by marker, but order of movement & combat determined randomly. Reg/Div level, mounted map, 216 counters, 40 Event cards. Stephen Pole'20 stk HUNGARIAN RHAPSODY (MMP) $99.00 New BC E Game of the 1944 Soviet drive into Hungary (including the battle of Debrecen), and the German's desparate 1945 Konrad offensive to relieve the siege of Budapest and save 50,000 troops there. Soviet forces are powerful: 3 tank armies, 5 mech corps & 3 cavalry corps, but are operating at the limits of their logistical trail. German forces include 13 panzer divisions. Uses the OCS Operational Combat game series. Regt/Div level, 3.5days/turn, 5mi/hex. Includes 2 maps, 6 countersheets, 13 scenarios using 1 or 2 maps plus grand campaign. Stephane Acquaviva, Dean Essig'20 s/o IMPERIAL TIDE (Compas) $53.00 New BC A Highly strategic level game of World War I, with only four game turns each representing 1 year of time. Each turn consists of several rounds of card play that enables movement, combat, entrenchment & other actions. Based on the Pacific Tide game system. Uses a point-point map of all of Europe, and 100 counters. Key mechanics is the annual purchase of cards, each giving unique abilities; attritional combat; purchase of resource points. Rules for solitaire play included. stk INTO THE WOODS, BATTLE OF SHILOH 1862 (GMT) $41.00 New DC D 8th installment of GMT's line of Great Battles of the American Civil War (GBACW) begun with SPI's Terrible Swift Swords. Shows the 1862 battle of Shiloh, as the Confederates under Johnson surprise Grant's forces along the Mississippi. Uses chits to activate higher units. Includes 10 scenarios, from single divisions on each side to the full 2-day campaign. Includes the effect of the Confederate surprise attack, the green quality of many of units, and the unique role the Confederate general Johnson played. High solitaire suitability. 1hr/turn, 110yd/hex, 50men/strength point, 1120 counters, 2 double-sided maps. Richard Berg, Dick Whitaker'22 s/o KEEP UP THE FIRE, BOXER REBELLION (Worthi) $52.00 New FB A Solitaire game set during the Boxer Rebellion in Peking, China, 1900. Player commands the foreign forces in China. You must coordinate the various nations' foreigns and await relief by an 8-nation relief force that must battle their way from a port to Peking, making the game a race against time. '21 s/o KHARKOV BATTLES, BEFORE+AFTER FALL BLAU $54.00 New BC A (Compas) Game using the Fall Blau game system covering the 2nd & 3rd Battles of Kharkov, May 1943 & March 1943. Stand-alone game, but can mate with Fall Blau to offer a grand campaign. Div/corp level, with stacking of 3 units but only one large unit (& all smaller sized units) may attack from a hex. 4 scenarios, High solitaire suitabililty. 3days/turn, btln/brig/div/corp level, 6.5mi/hex, 2.5maps, 3 countersheets. Greg Blanchett'21 s/o LA BATAILLE DE HANAU (Legion) $39.00 New BC E Game of the 1813 attempt by the defecting Bavarians, supported by an Austrian Corp, to stop Napoleon's retreating army before Frankfurt. The Bavarians assumed the French would be a ragged, incoherent mob. But they were soon attacked the the French Imperial Guard led by Napoleon himself. After an initial defeat, the Bavarians attack the French the next day. This game covers the latter. Regt level with btln level formations, 165 counters, 30min/turn, 250m/hex, 300men/strength pt. Didier Rouy'21 s/o LA BATAILLE DE MONT ST. JEAN DELUXE 2ND (CofA) 119.00 New BC F 2022 reprint. Exp kit w/ 4 maps, rules, tables & 7 scenarios allowing the mating of Quatre Bras & Ligny to fight the btl of Waterloo. '22 s/o LA BATAILLE DE MONT ST. JEAN EXP KIT 2ND $38.00 New HC F (CofA) 2022 reprint. Kit adding 4 maps, rules, tables & 7 scenarios allowing extending the btl to Waterloo on 18 June & link the btls dynamically. Reqs Quatre Bras & Ligny. E.Wimble'2022 s/o LA GUERRE DE 1870 (VaeV_G) $23.00 New Fo D French-produced, English-language version of this strategic-level game of the Franco-Prussian War of 1870 using an evolution of the Marshals game series. The French declare war on Prussia, fulfilling Bismarck's desire to unite the German states, but lack an offensive plan. Meanwhile, Prussia has a carefully prepared plan for mobilization and concentration that ultimately led to its victory. Area-move, 1 map, 216 counters, 3 scenarios, Div level, 10km/zone, 1day/turn. Laurent Martin'20 s/o LA PRIMOGENITA, 1941 EAST AFRICA (Legion) $42.00 New BC E Operational level game of the Italian East African campaign of 1941. The Allies invade Italian-held Eritrea with two Indian divisions & some Free French units. The defenders are all colonial units, plus some Italian units in reserved. The Italians held off the Allied forces for 8 weeks around the town of Cheren (Keren) before being forced to retreat. Units are assigned orders to attack, move, entrench, resupply, etc, with prioritized numbers what decide which actions occur first, each side getting 4 sets of orders at a time. 1wk/turn, 7.5mi/hex, btln to brig level. '23 s/o LA VENDEE, 1793, ANNUAL 2019 (Agains) $35.00 New HP D 2019 annual published in mid-2021 - but hey, they are catching up! Game covers the French Republic's brutal suppression of the revolt against revolutionary decrees by the conservative central western province of Vendee. The Vendees (Whites) attempt to capture republican forts in the area, and avoid being overwhelmed by the Republicans so as to encourage early intervention by the English. Area move, 1 map, 176 counters, 26 event cards. John Poniske'21 / Also includes DAY OF INFAMY, a small game of the air raid on Pearl Harbor in Dec 1941, that asks whether that raid was as well planned & conceived as commonly thought. 32 counters. s/o LANZERATH RIDGE, BATTLE OF THE BULGE (Versse) $47.00 New BC E Solitaire game of a little known but key battle fought on the first day of the Battle of the Bulge, 16 Dec 1944. 18 US soldiers hold off more than 500 German paratroopers at a key road junction, thus delaying the entire 1st SS Panzer Division. Player controls the American defenders against four waves of attacks, trying to maintain morale, report critical intelligence, achieve special objectives and hold their position. '22 151044 LAST HUNDRED YARDS: MISSION PACK #1 KIT (GMT) $12.00 New zl n Kit with 10 new missions set in France 1944 after D-Day, including Normandy, Hurtgen Forest & the Battle of the Bulge. Adds new weapons such as Rhino tanks, new terrain like Hedgerows. Reqs both Fields of Fire and Fields of Fire II to play all scenarios. Includes 2 dbl-sided maps, 10 missions. Mike Denson'22 s/o LAST VIKINGS, SWEDISH @ KLISZOW/FRAUSTDT $56.00 New HC E (StraGM) Polish-produced, English-language game of the Swedish army's battles of Kliszow, 1702, and Fraustadt, 1706. Formations activated via chit system. Detailed treatment of a very obscure subject. 652 counters, 2 maps. '20 s/o LEE'S GREATEST VICTORY, CHANCLRSVL #55 n $35.00 New HP F (Agains) Mag & game. Area-move, impulse game of what was perhaps the Confederacy's greatest victory, Chancellorsville 1863. The Union forces under Hooker intended to flank & surround the Confederates at Fredericksburg, but daring use of interior lines by Lee & Stonewall Jackson turned a bad situation into a stunning victory. Impulse system adds a lot of unknowns as to what can be accomplished each of only 6 turns. Brig/Div level, with leaders, pontoon bridges, entrenchments & weather. 176 counters. Michael Rinella'22 s/o LINCOLN (Worthi) $18.00 New BC F Card-driven, strategic-level game of the American Civil War. Cards allow players to manuever armies, but also affect the blockade of the South and attempt to bring Europeon nations into the the war. Deck play & management is key to winning. Plays out in about 2 hrs. Martin Wallace'18 150895 LITTLE ROUND TOP, ATTACK AT GETTYSBURG $9.00 New Fo n (DecGms) Small folio game of the Confederate attack on Little Round Top at the end of the 2nd day of the battle of Gettysburg, 2 July 1863. The Confederates attempt an initially successful flanking attack, then run into reinforcements anchored on the hill. Success for the Confederates here would likely have meant disaster for the Union army. Combat is based on unit quality over size, and shows the unique roles of artillery & cavalry. '21 s/o MAIDA 1806, STUART VS REYNIER (StraGM) $26.00 New zl E Polish-produced, English-language game of a small battle in Spain during the Napoleonic Wars, Maida 1806. A British army under Stuart defeats a French force under Reynier using predominately infantry tactics. Uses different counters for each battalion according to formation: column, line, etc. Reflects superior English firepower due to a 2, rather than 3, rank line. 126 counters. '20 s/o MAORI, WARRIORS OF THE LONG WHITE CLOUD $62.00 New BC A (Compas) 1-4 player game of clan warfare in New Zealand prior to its conquest by Britain. Players build war canoes and train warriors to create a strong force to strike adversaires. Each tribe has a main leader who if killed knocks the tribe out of the game. Can be played solitaire. Played on an area move map of the northern island and the northern tip of the southern island. Kevin McPartland & Jerry Shiles'22 stk MBT [MAIN BATTLE TANK] 3RD (GMT) $70.00 New BC D "Main Btl Tank." 2022 reprint of GMT's 2016 update of AH's detailed armored combat between Warsaw Pact & Nato forces, circa 1987. Highly detailed combat system, with each unit type has dozens of rated qualities. 5 double-sided geomorphic mounted maps, 6 countersheets, 28 tankcards. Individual AFVs & guns, half & full squad inf units, 15sec-15min/turn, 100m/hex. J.Day'22 s/o MEDIEVAL CONSPIRACY (UGG) $55.00 New DC D 2-6 player card & board game in which players are a noble family in Germany during the Middle Ages seeking to gain votes to be elected the new Holy Roman Emperor. Play is motivated by Action & Event cards which players bid on or receive from the deck, and play as part of their turn. Cards can have numerous & special affects, making each game unique. Board printed in German words & script, but game components otherwise in English. Includes 161 cards, 352 blocks, mounted map. U.Grebe'16 149355 MUNICH WAR #74 (DecWAW) n $37.50 New n n Mag & game. Game of the possibility of war thruout Europe in 1938, had the British & French not backed off at the Munich conference concerning the Sudetenland & Czechoslovakia. Basically, World War II begins in 1938. Diplomatic alliances are determined prior to the game, and then the game covers the first two months of war. Objective is to sieze a dominant position from which to continue the war. 176 counters, 40mi/hex, 1wk/turn, corp/army level. Joseph Miranda'20 / ARTICLES ON: World War II Beginning in 1938; Indian Army in WWII; Air Battle at Kursk; Hungarian Disaster on the Don River, 1942; Dunkirk Disaster; the Luftwaffe's Kamikaze; USN PC-461 class Patrol Craft. s/o MUSKET & PIKE DUAL PACK [2ND] (GMT) $52.00 New DC D 2022 update of two previously published games now in a single package: This Accursed Civil War and Sweden Fights On. Both depict 30 Years War-era combat in a faithful way, as armies integrate gunpowder in the mid-1600s, with an easy learning curve and well-regarded games. s/o NAPOLEON RETURNS 1815 (Worthi) $49.00 New FB F 2-3 player, block-style, strategic-evel game of the 1815 campaign that ended at Waterloo. Units are corps that consist of varying mixes of inf, cav & artil, and varying degrees of fatigue. Very low unit density makes for a fast moving, more accessible game. Uses concepts from prior Napoleon & We the People game series. Includes mounted map, wooden blocks, cards. For 2-3 players. '20 s/o NAPOLEON'S IMPERIUM 1798-1815 (Compas) 119.00 New BC n Large, 2-sided, 2-8 player, team-oriented, strategic scale game of the whole of the Napoleonic wars. Eight empires are represented, each with different abilities & econoimies, and each is cast to one of two opposing alliances. Event card adds historical events as well as the fog of war. 780 counters, 2 maps, 1yr/turn, 240 cards, corp level. Units represent artillery, cavalry, camels, infantry, fleets. One side wins by either capturing enemy territories or winning multiple battles. Andrew Roland'21 151097 NETHERLANDS EAST INDIES, 1941-2 #87 (DecWAW) n $39.99 New n n Mag & game. Operational level game of the Japanese efforts to secure the Dutch colonial possessions in the South Pacific from Dec 1941 to Mar 1942. Campaign was a combined naval, air & land campaign that included combat, logistical moves, intelligence & other ops. Players receive limited administrative points which can be used for a wide range of specfic actions for single stacks of units moving or attacking together. All units have same combat values allowing air, sea & land to interact in a specified order. Victory determined by control of key locations, destroyed or not, as well as destruction of enemy forces. Single scenario. 176 counters, Regt level, 2wks/turn, 245mi/square, area move on map extending from Sumatra to the tips of New Guinea & Australia. Joseph Miranda'22 / ARTICLES ON: Netherlands East Indies Campaign 1941-2; Finland in World War II; Zhukov as a Wargamer; Second Front Options 1942-4, and German Prepartions for Invasion in France; South Pacific Air War 1942-3; Operation Catherine, British Naval Intervention in the Baltic Sea 1939; French Armor in 1940; Liberty Ships. stk NEXT WAR: SUPPLEMENT #3 KIT (GMT) $18.00 New Fo D Kit adding expansion material for the Next War series of games. Includes an expansion map for the balance of Kaliningrad & a portion of Lithuania; expansion hex map showing the islands of Bornholm & Gotland; 2 countersheets with new & revised counters; Cyber Warfare player aid cards; and some optional rules. Kit largely upgrades NW Poland but adds to other games in the series as well. Mitchell Land'23 s/o NO MOTHERLAND WITHOUT, NORTHKOREA CRISIS $46.00 New BC E (Compas) Card-driven, 2-player game of the 70 years of tensions on the Korean Penisula, starting just after the Korean War in 1953. The northern player seeks to enforce a deterrent to invasion (including having nukes), prevent internal rebellion (including purges), and improve their infrastructure. The southern player (ie USA) will exert various pressures on the north by impeding their weapons programs, imposing economic sanctions, encouraging defections & isolating the north in the world community. High solitaire suitabilty. 8-10yrs/turn, faster playing, mounted map, 1 countersheet, 128 cards. Dan Bullock'21 s/o NO PEACE WITHOUT HONOR, DUTCH WAR 1672-8 $58.00 New BC E (Compas) Complete game of French king Louis XIV's earlierst wars, War of Devolution 1667-8, the Dutch War 1672-8, and War of the Reunions 1679-84. Uses the No Peace Without Spain game system, and can be mated with that game and Nine Years War, allowing a grand campaign covering 1668-1713. The chief focus here is the Dutch War, planned as a quick snatch by England & Franch from the Hapsburgs, but turned into a 50 year war. 1yr/turn, corp level, mounted map, 50 cards, 2 countersheets. David Meyler'22 s/o NORMANDY '44: MOUNTED MAP (GMT) $15.00 New zl D Kit containing a mounted map for this game of the Normandy campaign in 1944. '20 stk NORTH AFRICA, AFRIKA KORPS V DESERT RATS (MMP) $60.00 New BC E Game of the war in North Africa, 1941-42, using the SCS Standard Combat System; essentially, a reworked & condensed DAK. Covers the war from Operation Compass (1940) to the final battles at El Alamein (1942). Uses a unique activation system tied to supply units in a supply-scarce environment. 4 maps, 560 counters, 10 scenarios (2 using 1 map, 3 using 2 maps). Dean Essig'21 144016 OBJECTIVE MUNICH #49 (Dec_MW) n 119.00 New n Y Mag & game. Second game in a planned series 5 games called 7 Days to the Rhine, each of which is stand-alone but also mateable to form a large game of World War III in central Europe. This game covers southern Germany from the Czech border to Munish in the SW corner of the map. Considers electronic warfare, refugees, air power. Victory is by geographic control. 280 counters, 4km/hex, btln/regt level, 8hrs/turn. Ty Bomba'20 / ARTICLE ON: War in Europe in the 1980s; Strategic Air Command European Operations, 1946-65; Israeli Navy from 1949-67; The US Marines & Helicopter Warfare; Mercenary Diplomacy in Mozambique; Will the US Pull Troops from Germany?; Singapore, a Poisonous Shrimp; Lessons Learned in Syria; Bob Denard, Warrior King & Pirate of the Republic [of Congo]; Airpower Evolution; Vietnam Winner, the Bicycle!; Israel's Dilemma: Begin Doctrine v Nuclear Proliferation. s/o OGRE 7TH: MINIATURES SET 1 (SJG) $30.00 New DC E First of an intended series of add-on kits including miniatures compatible with Ogre 6th (7th by our count) and Designers Edition. Includes 2 Combine Ogres (Mark III & IV), and Paneuro forces (8 heavy tanks, 6 missile tanks, 8 GEVs, 4 howitzers, 42 infantry & command post). Also includes Ogre Minis Lite rules. '17 s/o ONCE WE MOVED LIKE THE WIND, APACHE WARS $54.00 New BC n (Compas) Simpler block system game covering the key 25yr period after the American Civil War in which the various Apache tribes made life difficult for the whites trying to appropriate their land in the American Southwest. Each turn a provocation determines the forces available that turn and placement. Movement & combat occur sequentially, but the side with the most points for the turn increases their victory total by one, with the high side at the end being the winner. Use of wooden blocks provides excellent fog of war, with the Apache especially benefiting from decoy units. 22mi/inch, 3-4yrs/turn, 80 blocks. Fast playing. Stephen Newberg'19 150365 OPERATION CAUSEWAY, FORMOSA #83 (DecWAW) n $37.50 New n n Mag & game. Game of the planned but never executed 1944 invasion of Japanese-held Formosa (now Taiwan). This would have been the largest amphibious invasion in the Pacific. In fact, the US elected to recapture the Philippines instead. Key dynamic is the logistic point, which enables operations. Includes hidden movement. Victory based on control of ports, airfields & cities on the island. Two scenarios: the original, planned invasion and a later, 1945 invasion that assumes portions of the Philippines were captured to better enable Causeway. Includes abstracted air & naval support, choice of invasion locations, ranger & airborne landings. 176 counters, Regt/brig level, 10mi/hex, 1wk/turn. Joseph Miranda'22 / ARTICLES ON: Operation Causeway, Formosa 1944; Greenland in World War II; Polish 1st Armored Division 1944-5; Fatal Flaws of the ME-262 Jet Fighter; Soviet Naval Ops during the Winter War 1939-40; Spanish Invasion of Portugal; the Japense Breakout from Australian Cowra POW camp, 1944; Italian Submarines in WWII. 150127 OPERATION UNTHINKABLE, ELBE TO ODER #333 n $36.00 New n n (DecS_T) Mag & game. Operational level of the hypothetical situation had the western Allies & the Soviets gone to war in the environs surrounding Berlin a couple months after the end of World War II. Victory is determined by the western Allies' progress toward the east (attempting to secure Poland for the western camp). Game reflects that both sides were at the end of a taxing war with few replacement or reinforcements available. Soviets have numbers & artillery; the allies have bombers. Div/corp level, 228 counters, 5mi/hex, 3.5days/turn. Ty Bomba'22 / ARTICLES ON: Unthinkable, Churchill's Plan for World War III in 1945; Union Disaster, Battle of Crater July 1864; First Battle of Monte Grappa, 1917-18; Subutai, Mongol Master of War; German Use of Mines in WWI; Ethiopia Update; Turkey's Syrian Gambit; Icebreaker Wars; US Carriers at Risk; Battle of Plataea, 499BC; Buffalo War 1873; Communications Revolution; Combat Air Support in WWI. s/o PACIFIC TIDE, THE US V JAPAN 1941-45 2ND $46.00 New BC A (Compas) 2022 update. Relatively compact & simple, strategic level game of World War II thruout the Pacific, 1941-5. Uses a fast-paced, card-driven combat & production system revolving around carrier operations. Designed as a 2-player game, it works well as a solitaire game as well. The Japanese must act fast as their advantages - initiative & pilot quality - dwindle over time, while the US must defeat Japan by the historical time frame. Area-move map, 1 countersheet, 51 cards. Gregory Smith'22 stk PANZERS LAST STAND (MMP) 125.00 New DC E Large game using the Battalion Combat (BCS) system to cover the German's final series of offensives of World War II. Game covers the period of Jan-Mar 1945 as the Germans attempted to relieve Budapest thru a series of attacks (Konrad, Southwind and Spring Awakening) involving a third of Germany's remaining panzers. Units include the war's biggest & best tanks including the Tiger II, Brummbar, IS-2 & ISU-152, together with the many specialized & ad hoc forces involved in the defense of Budapest. Includes 10 scenarios (2 with 1 map, 7 with 2 maps), 4 maps, 1680 counters. Carl Fung'21 s/o PHILADELPHIA 1777 (Worthi) $53.00 New FB E Block-series game of the campaign surrounding Philadelphia in 1777 which included the battles of Brandywine, Paoli, Germantown and Valley Forge. Follows up prior games of New York 1776, Trenton 1776 & Saratoga 1777. Players have limited ability to activate their units each turn. Includes wooden pieces.'20 149426 PLAINS INDIAN WARS (GMT) $45.00 New DC Y 1-4 player (best as simple 2 player) game of the cultural & military conflict between the surge of white settlers across what is now the central United States, consuming & taking Indian resources, while being defended by US cavalry. Can be played solitaire with dedicated rules. Easy to learn & relatively fast playing; fun fast & exciting. Offers the Indians the opportunity to unite earlier than they did historically. 1 mounted map, 60 cards, 190 colored cubes. John Poniske'22 s/o PQ-17: NORWAY 1940 KIT (GMT) $35.00 New zl D Large kit adding all the British, French, Polish and German air & naval units allowing players to fight naval actions during the 1940 invasion of Norway. Includes a lot of secret what-ifs. Operational scenarios covering the periods of initial invasion, and also the British invasion & evacuation of Narvik in June, plus a campaign game. 281 counters. Chris Janiec'22 s/o PRELUDE TO REVOLUTION (Compas) $68.00 New BC E Game of Russia's spiral into anarchy in the 12 years prior to the Russian Revolution in 1917. Card-driven game that immerses the players in these chaotic years that included pre-war mutinies, World War I, and then the collapse of the Csarist government. Based on the Prelude to Rebellion game system. Players attempt to spread their influence across the capital of St Petersburg, swaying the masses & soldiers to their side, and building an organization all while fighting political battles in parliment (including against extreme elements of their own faction). Cards reflect events of the three distinct periods, but can also be used to mobilize influence, buy special actions, or affect the game in other ways. Mounted map, 2 countersheets, 125 cards, 300 plastic cubes. Mike Willner'23 s/o PRIMOSOLE BRIDGE, 14-17 JULY 1943 (StraGm) $17.50 New zl F Polish-produced, English-language game of the defense of Primosole Bridge in Sicily by British paratroopers against a German attack. Includes variable unit available, including the hypothetical of a successful Allied air drop. In a second scenario, the British are attack and must capture both the bridge and the road to Catania against prepared German defenders. 108 counters. Req a deck of standard playing cards to play. 20 s/o QUARTERMASTER GENERAL WW2 2D:PRELUDE KIT $15.00 New BC n (AresGm) Second expansion kit for QG 2nd edition base game, adding events & develops prior to the outbreak of war. This is sort of a prequel that sets the stage for the later general war. Includes armament & history cards that differ in effect & mechanics from those in the base game. '21 s/o QUARTERMASTER GENERAL WW2 2D:TOTAL WARKT $25.00 New FB O (AresGm) First expansion kit for QG 2nd edition base game, adding new play options. Adds air forces which help defend both armies & navies or can attack opposing air forces. Also adds Chinese & French armies & changes the starting setup. Adds Bolster cards which can be played immediately in reaction to game play. Pluse new What-If cards to represent historical strategies (such as Sea Lion) that were not implemented. 165 cards, 20 wooden pieces, 5 markers. '21 s/o QUARTERMASTER GENERAL WW2 2ND (AresGm) $37.00 New FB E 2nd edition that enlarges & fine tunes much of the game. Strategic level game of World War II around the globe that emphasizes supply as necessary for your armies & navies to fight, and even to keeps them from surrendering. Military units are represented by wooden blocks, with illustrated cards to provide abilities. 220 cards, 56 blocks, 1 countersheet. Simpler & fast playing. Ian Brody'19 150721 RACE FOR BASTOGNE, SEVEN ROADS TO HELL (MMP) 109.00 New DC n Game of the German 47th Corp's attack in the Ardennes from the Our that led to its siege of Bastogne, Dec 1944, using the Grand Tactical (GTS) game system. Begins with their attack across the Our River against the 110th Inf Reg on 15 Dec, includes engagements with 9/CCR and 10/CCB armored brigades. Extends thru 25 December. Includes 3 maps, 8 countersheets, 6 scenarios plus campaign (5 using 1 map). Company level, 2 maps, 8 countersheets, 500m/hex, 2hr/turn. Joseph Chacon'22 s/o RACLAWICE 1794, BATTLE OF... 2ND (StraGm) $37.00 New HC E Polish-produced, English-language game of the most important battle of the Polish Kosciuszko uprising in 1794. The Russians lost their opportunity to suppress the revolt early on. Uses a random activation system which affect movement as well as combat. Simpler game suitable for beginners. Company/sqdn level, 15min/turn, 100m/hex, 216 counters. '20 s/o RAILROAD RIVALS (MIB) $35.00 New BC n Fast-playing, multiplayer game of tile drafting & laying game where you build a railroad across 18th century America. Build your RR while also building your wealth thru your stock portfolio. '18 s/o RALLY 'ROUND THE FLAG! PERRYVILLE #96 (Com_PW) n $42.00 New n F Mag & game. Game of 2 battles of the American Civil War: Perryville, KY, Oct 1862 in which the Confederate & Union armies blundered into one another. The Confederates withdrew from Kentucky yet the Union failed to used their numerical advantage to win any sort of real victory. Also covers the later battle of Stone's River (Murfreesboro), Dec. 1862, which had the highest casualty rate for both sides in the Civil War, This was a three-day slugfest beginning New Years Eve that the Confederates nearly won but provided the Union a key morale boost. 234 counters, 2 maps, Brigade level with command & control leaders, multiple scenarios with what-ifs. Sean Chick'21 / ARTICLES ON: Analysis & Strategy for Russia Falling #85; Preview of Expansion Kit for Amerika Bomber; Italian Naval Squadron optional rule for Lion of Judah; History of the Battles of Perryville & Stones River; Human Future Among the Stars, and Stellar Horizons; Previews of Cuba 1898 & the Conquistadors. Upgraded tactical rules for Sovereign of the Seas; Review & strategy for SPI's & CPS's Wagram games. 151091 RETURN TO EUROPE #341 (DecS_T) n $37.50 New n n (Mag & game. Game of the western Allies invasion of Europe in 1943-45. Uses the Desert Fox game system. No further info avail. '23) s/o REVOLUTION OF 1828 (RGS) $22.00 New SB n Game of the American presidential elections of 1828 - the first fought bitterly in the pages of newspapers. John Quicy Adams & Andrew Jackson duke it out in a ruthless & malevolent way. Players select election tiles that fit their needs by advancing interests & discouraging your opponent, all trying to sway the voting public in your favor. All to become the 7th president. '19 s/o RIO GRANDE WAR, 1865 #334 (DecS_T) n $37.50 New n E Mag & game. Operational level game of a hypothetical war between the US, two Mexican factions, former Confederate forces, and several European nations, after the American Civil War, c. 1865. Assumes France backed Mexico, and the US invades to claim its imperial domain in North America against Europeans. Players are constrained by limited Action Points required for movement and combat. Play area covers southern Texas & northern Mexico. Victory hinges on geographic control of major cities. Includes both a basic game another with more advanced rules. 176 counters, 45mi/hex, 1-2mo/turn, regt/brig/div level. Joseph Miranda'22 / ARTICLES ON: What If? Rio Grande War 1865; Italians on WWI's Western Front; Battle of Falkirk 1298; Jump Jets & the Resurgence of Light Aircraft Carriers; the Italian Arditi [Shock Troops] in WWI; M1 Tanks for Poland; Japan's 2021 Statement Suggesting a Preemptive Strike on northern Korea; Mexican Narco Drones; Battle of Raphia, 217BC; Longstreet at Chattanooga, 1863; Custer's Other Reigment, the 19th Kansas Volunteer Cavalry. s/o ROBIN HOOD (Worthi) $49.00 New FB E Game of the English folklore hero. 2 player, block-system game that blends traditional military units (e.g. archers, knights) with role playing in the Robin Hood myth. A noble returns home from the Crusades, finding his lands stolen & his people overtaxed, and becomes a good-hearted outlaw against the Sheriff. Damian Mastrangelo'19 s/o ROME, INC., AUGUSTUS TO DIOCLETIAN #53 n $29.00 New HP E (Agains) Mag & game. Solitaire game of the Roman Empire seen as a business seeking to monopolize the ancient world. Player is essentially god, selecting & sacking emperors as desired, and determining the Empire's strategy. Covers the period between Augustus 27BC to Diocletian 286AD, with scenarios beginning at 4 points: 27BC, 70AD, 138AD & 222AD. 5-10yrs/turn, 10turns/scenario. Players utilize historical statesmen rated for military & adminstrative abilities, popularity & intrique; each also has a special ability. Area based, with each area overseen by a governor (or barbarians or allies). Player determines how to raise resources, allocate them, appease the public or the mob, expand militarily as well as thru careful civil administration, with a bit of intrigue. Point-point movement, 280 counters. Philip Jelley'21 s/o RUSSIA BESIEGED DELUXE [3RD] (Compas) $77.00 New BC n Nicely produced corp/army level game of the war in the east, 1941-5. Includes production and step reduction. 528 counters, 2 maps, 2Mo/turn, 32mi/hex. This edition includes the prior expansion kit, refined scenarios, updated artwork, and 5/8" counter size. A.Lupinacci'18 150499 RUSSIAN BOOTS SOUTH #338 (DecS_T) n $37.50 New n n Mag & game. Game of the Russian conquest of central Asia during the period 1850-90. The region was at the time a large number of independent kingdoms & tribes until subjugated one by one by both Russians & British. Local forces may be aided by interventionist forces including Afghans, Brits, Chinese & Jihadis. Uses the They Died With Boots On, Julian & Sepoy Mutiny game system w/ uses chit picks to activate independent commands. 3 scenarios covering 1854-85, 1873-93, and the grand campaign. Battalion/division level, 176 counters, Btln/Div level, 53mi/hex, 1-6yrs/turn. Joseph Miranda'22 / ARTICLES ON: Russian Conquest of Central Asia; Hill 395, Korea Oct. 1952; Gallipoli Campaign, pt 2 (see #336 for pt.1); End of the Safavis, Battle of Golnabad 1722; Will Tac Nukes be Used in Ukraine?; Syria Update; Cuban Air Force in 2022; Assyrian Siege Warfare; Anti-Communist Uprisings in the 1950s; Operation Fork, the Allied Occupation of Iceland 1940. 150829 SADDAM MOVES SOUTH #339 (DecS_T) n $37.50 New n n Mag & game. Game of the hypothetical situation in August 1990 had the unexpected Iraqi invasion of Kuwait continued into Saudi Arabia. The US then must lead a coalition to retake the oil fields of Arabia. Based on a distorted understanding of Iraq's motivations at the time, but poses the situation where the US-led coalition had to build up its forces in the face of a fait acompli occupation of Saudi Arabia and a large part of the world's oil. Based on the Desert One War game series covering land, air & amphibious ops. 3-10days/turn, rgt/brig/div level, 224 counters, 22mi/hex. Joseph Miranda'22 / ARTICLES ON: What If Saddam Continued South in 1990?; Operation Roundup (D-Day in 1943) Reconsidered; US Navy's Yangtze River Patrol in the early 1900s; Pompey v the Pirate, 1st Century AD; WWI Railway Guns; HIMARS in Ukraine; Middle East Naval Power; Rwandan Interventions; Japan's Counter-Strike Capabilities; Curious Case of Benjamin Pole; Belgian Expansionism in 1839-1945; The Man Assyria Feared. s/o SALERNO '43, ALLIED INVASION OF ITALY (GMT) $30.00 New BC D Rgt/brigade level game of the initial Allied invasion of the Italian mainland at Salerno, Sept 1943. Three Allied division invade the area defended by a full strength panzer division, soon reinforced by 5 other German mechanized units. For 8 days the beachhead's survival was in doubt, causing the Allies to reinforce with the 82nd Airborne. Only the approach of Allied forces overland from the south ended the German threat. Invasion scenario plus campaign game. 1 map, 1 countersheet, moderate solitaire suitibility. Mark Simonitch'22 s/o SALERNO '43: MOUNTED MAP KIT (GMT) $12.50 New n D Mounted map (only) for Salerno '43 game. '23 s/o SANTIAGO CAMPAIGN 1898 #102 (Com_PW) n $37.50 New n A Mag & game. Game of the land campaign for Santiago, which included the battles of San Juan Hill & El Caney. Map covers Daiquiri & Siboney to the area west of Santiago. 1mi/hex, 1day/turn, '23 150819 SCHNELL BOATS (Compas) $49.00 New BC n Solitaire game of tactical naval combat between German Schnell Boats (akin to US PT boats) in the English Channel, June 1943 to June 1944. Player leads a squad of 4 Schnell boats (or experimental hydrofoil boats) based in Cherbourg on missions against allied shipping or occasionally a special mission such as mine laying or pilot rescue. Players track up to 14 crew members as well as each boats' equipment and weaponry. Player's goal is to survive the full 12 months while also destroying as much Allied shiping as they can. Patrols can be completed in about 30 minutes. Moderate complexity, 10 missions/month, 2 countersheets, 1 mounted board. Follows in the long line of solitaire games begun with B-17 and the later Target for Today/Tonight. Joe Carter'23 stk SEA MONSTERS, 4 NAVAL GAMES (Agains) $37.00 New HP E ATO's 2018 Annual (published 3 years late!). Set of four naval games set in the 19th & 20th centuries. IRON & FIRE depicts the battles of the Peruvian ironclad Huascar during the 1879 war with Chile, where it outclassed everything it encountered but was but a single ship. Paul Rohrbaugh / UNDER TEN FLAGS covers the German merchant raider Atlantis in the south Atlantic early in WWII, where it survived 600 days by continually changing its appearance. Solitaire. Paul Stuhlfaut. / XXI is a solitaire game that challenges the player to build an adequate fleet of Type XXI u-boats for the Germans beginning in 1943; historically, only 2 actually sailed. Game is akin to Wings for the Baron where the focus is on the logistics of producing a critical mass of this more complex submarine. Steven Cunliffe / FIRST STRIKE is a solitaire game in which British float planes observe and bomb zeppelin hangers, while in reply the German bomb the British fleet. Paul Rohrbaugh / Includes 6 maps, 350+ counters. '21 151047 SEKIGAHARA, THE UNIFICATION OF JAPAN 5TH (GMT) $52.00 New DC n 2023 Reprint. Simpler block-style game set in 1600 in Japan as each clan attempts to gain dominance over, and thus unify, all of Japan under one Shogun. A 7-week campaign including marshalling armies of dubious loyalty, fight key battles & secure defections from your enemies. 119 blocks, 110 cards, 5000men/block, 3.5days/turn, simpler mechanics. Combat is resolved via card play. M.Simonitch'23 s/o SIX DAYS OF WAR, 2017 ANNUAL (Agains) $39.99 New HP E 2017 annual (published way late in 2020, as usual). Game of the Six Day War of 1967, as Israel makes a preemptive strike on its several neighboring Arab states for a decisive military victory against all. Includes card play that accounts for the political backdrop to the situation. 245 counters, map divided into 3 fronts (Golan, West Bank & Sinai), reg/brig level, 1day/turn. 10 turns but game can end at anytime when the UN calls a ceasefire. Historical & nightmare scenarios. Good beginners' game (without pre-game cardplay) and excellent solitaire suitability. '20 s/o SKIES ABOVE BRITAIN (GMT) $65.00 New DC D Solitaire game of plane-to-plane combat during the Battle of Britain. Player controls a squadron of Hurricane or Spitfire fighters trying to disrupt the German bombing raids, with their occasional escorts, over SE Britain. Uses a card-assisted system to provide the tactical decision making involved in dogfights. Scenarios include individual patrols, includes a patrol generator, and can combine missions into larger campaigns including the whole of the Battle of Britain. Each mission is quick -playing. Depicts need to deal with escorts while giving options for how to attack the lightly armored bombers. Gina Willis, Jerry White'22 150723 SKIRMISHER MAGAZINE #3 (MMPSki) $16.00 New n n Magazine supporting the Great Campaigns of the Am Civil War game series. ARTICLES ON: Preview of On to Richmond II (w/ Grant Takes Command included); Long Road to Gettysburg strategic variant (via download; Streamline version of Atlanta is Ours Advanced Game Rules. '22 stk SKYHAWK, ROLLING THUNDER 1966 (Legion) $55.00 New BC E Solitaire game putting the player in command of an A-4E Skyhawk during the early days of Operation Rolling Thunder, the mass bombing campaign over northern Vietnam in 1966. Player is based on the USS Rosevelt at Yankee Station. Your goal is to successfully carry out missions -- which includes return alive. Player loads out their aircraft with munitions as needed, with occasional political meddling, then faces determined Vietnamese opposition in the form of small arms fire, AAA, SAMs and a rare MiG. Three campaigns (composed of multiple missions) are included: First Tour of Duty (Aug-Sept 1966), Second (Oct-Dec) and the third covers the complete 5 month period. Fast playing & engaging, with systems descended from B-17, B-29, Target for Today & Tonight. Mounted battle board, 284 counters. Steve Dixon, Bob Best'23 s/o SPACECORP 2025-2300AD 2ND (GMT) $60.00 New DC D 2021 reprint of this fast playing 1-4 player game of capitalistic exploitation of space in 3 separate eras of the future. Played on 3 space maps printed on 2 mounted maps. Play options provide high replay value. Can be played solitaire. John Butterfield'21 s/o SPACECORP 2025-2300AD: VENTURES KIT (GMT) $32.50 New BC D Expansion kit bringing the number of competing corporations in space up to 14, and offering new ways to play & win. Also provides advanced AI for solitaire play by 10 of the 14 corporations. 14 dbl-sided HQ boards, 12 cards, 2 rule books; For 1-4 players. John Butterfield'21 stk SPECIAL OPS WARGAMING JOURNAL #10 (MMP_Op) n $27.00 New n E MMP's magazine supporting its extensive line of games, including ASL products. Includes Blitzkrieg to Moscow 2nd game (w/ 60 counters, 12 cards) plus 2 ASL & 2 ASLSK scenarios, articles on Front Toward Enemy, Iron Curtain (w/ additional scenarios), Last Blitzkrieg, Panzers Last Stand. '22 s/o SPLENDID LITTLE WAR, SANTIAGO 1898 2ND $42.00 New BC E (Legion) 2nd edition update of this grand tactical game of the Battle of Santiago, the key battle in the American conquest of Cuba, July 1898. Scenarios include the btl for El Caney, Rough Riders at San Juan Hill, a combination of the two, plus the 14 day campaign. Btln/Reg level, 350yd/hex, 6hrs/turn. 352 counters. Med-High solitaire suitability. A.Nunez'20 146300 SPRING AWAKENING #73 (DecWaW) n $37.50 New n n Mag & game. W/ 17 errata/variant counters for Peaks of the Cacauses #61. 2-player game of the last German offensive in WWII in northern Hungary, Slovakia & Austria, March-April 1945 as they attempt to protect the Lake Balaton oilfields. German prospects are poor, but to win Germans must simply best their historical performance to win. Emphasizes control of geo geography, and activation of Soviet forces. 1 scenario with a couple of what-if additons. Uses the They Died With Their Boots on game system. 1wk/turn, 18km/hex, corp level, 176 counters total. Joseph Miranda'20 / ARTICLES: Spring Awakening, the Third Reich's Last Offensive; Cost of French Pride, Destruction of Vichy Forces; Second Stumbling at Schmidt, Germany; Operation Obe, Borneo 1945; German Scharnhorst; War & Factions in the Imperial Japanese Armed Forces; Code Talkers; German Motorized Company in Ethiopia 1940-41. stk SPRUANCE LEADER, COLD WAR FLEET SOLITAIR $75.00 New DC n (Versse) Solitaire game in which the player commands a US naval carrier battle group during a hypothetical conflict set in the 1980s-90s in either the Pacific or Atlantic. Carriers must be protected at all costs, and enemy attack submarines must be hunted down and neutralized. Group assets must be managed carefully and allocated to combat air patrol, long range missions and attack strikes. You must select the right combination of assets to successfully complete your missions. 11 campaigns included. 397 cards, 8 counter sheets, 1 small mounted display. Fast playing. '22 stk STALINGRAD '42: LITTLE SATURN KIT (GMT) $15.00 New zl D Kit for Stalingrad '42 that adds a 5th scenario to the game including a half-sized countersheet of new counters. Covers the concurrent German Winter Storm offensive to relieve Stalingrad and the Soviet Little Saturn offensive on the Italian forces NW of Stalingrad. Covers Dec 42 - Feb 43. Mark Simonitch'22 151017 STALINGRAD, ADVANCE TO THE VOLGA 1942 (Revolu) $39.00 New BC n Solitaire, area-move game of the German drive to the Volga, into Stalingrad and possibly their historical fate. Includes the Sept 1942 investment into Stalingrad and its industrial core. Victory is judged by besting the historical German achievements. Full game is 9 turns, plus there is a 5-turn Factory District scenario depicting the final German offensive in October. Quick set-up, low counter density, lots of variability game to game, and fast playing, it is suitable for repeated play and to beginners. Small mounted map, 1 countersheet. Michael Renella'23 s/o STORM ABOVE THE REICH (GMT) $66.00 New DC D Solitaire game in which the player manages a German Focke-Wolf FW-190 fighter squadron in the face of endless American B-24 bombers & their dangerous escorts, late 1942 - early 1945. Can be played by 2 players as well. Fast playing, with individual missions lasting 30min, and campaigns consisting of 6-60 missions. Player must decide upon what armaments to use, what style of attack to employ, and what to do in the face of escorts, all of which greatly influence the game. Uses wooden blocks to represent German aircraft. Includes mounted map. Individual fighter level, with turns representing seconds to minutes. Sister game to Skies Above the Reich, and can be mated to that game. 4 dbl-sided mounted maps of various sizes, 2 countersheets, 60 blocks, 96 cards.Jerry White & Mark Aasted'21 s/o STRATEGY & TACTICS QUARTERLY #11 30YRWAR $12.50 New n D (DecSTQ) Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on all aspects of the Thirty Years War. '20 s/o STRATEGY & TACTICS QUARTERLY #15 ALEXGRT $12.50 New n E (DecSTQ) Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on all aspects of Alexander the Great's rise & conquest of much of the civilized world in the 5th century BC. '21 s/o STRATEGY & TACTICS QUARTERLY #16 CHINA $12.50 New n E (DecSTQ) Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on the prospects of a future war with China in the near future, and China's assertion of its military & political sphere of influence. '21 s/o STRATEGY & TACTICS QUARTERLY #18 KOREA $15.00 New n A (DecSTQ) Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on the history of the Korean War, Nov 1950 - 1953, beginning with the context of the immediate aftermath of World War II. '22 s/o STRATEGY & TACTICS QUARTERLY #19 FR & IN $15.00 New n E (DecSTQ) Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on the history of the French & Indian War of 1759-61. While a small war in North America fought in small battles with limited forces, it was an extension of the Seven Years War in Europe - essentially part of a world war among European nations. '22 s/o STRATEGY & TACTICS QUARTERLY #20CARRIERS $15.00 New n F (DecSTQ) Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on the history of the aircraft carrier as dominant ship type in navies thru the last century. '22 s/o STRATEGY & TACTICS QUARTERLY #21BYZANTM $15.00 New n E (DecSTQ) Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on the history of of Hanz Guderian and his use of the panzer blitzkrieg in the first half of World War II. '23 s/o STRATEGY & TACTICS QUARTERLY #22GUDERIAN $15.00 New n E (DecSTQ) Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on the history of of Hanz Guderian and his use of the panzer blitzkrieg in the first half of World War II. '23 s/o STRATEGY & TACTICS QUARTERLY #23 1812 (DecSTQ) $15.00 New n E Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on the history of of Hanz Guderian and his use of the panzer blitzkrieg in the first half of World War II. '23 s/o TANK DUEL: NORTH AFRICA KIT (GMT) $49.00 New BC D Expansion kit for this card-based game of tank-tank combat during World War II. This kit switches the subject to combat in North Africa. '22 s/o TANK DUEL: TANK PACK #1 KIT (GMT) $27.00 New zl D Expansion kit for this card-based game of tank-tank combat during World War II. This kit adds more AFVs to the fray. '22 stk TARAWA 1943 (Worthi) $49.00 New BC E Simpler, fast playing, card-driven, solitaire game of the US marine invasion of the Japanese-held island of Tarawa, 1943, showing the US military how difficult it would be to wrest islands from the Japanese. Each turn involves activitating a single US battalion of the 2nd Marine Div, allowing it to move, attack and regroup, but after activation it loses cohesion. Japanese actions are guided by the game system. Marines invade at their historical locations or an alternative south beach. '22 s/o TEST OF FAITH, ARAB-ISRAELI WAR 1973 (Compas) $82.00 New BC E Operational scale game of the 1973 Yom Kipppur War between Israel, Egypt & Syria. Informed by the Doomsday game system with an impulse movement system. Designed to be highly playable with an emphasis on command & control, to incorporate new historical research, and provide an historical narrative. High solitaire suitability. 1day/turn, 4km/hex, Btln/Regt level, 7 scenarios, 3 maps, 5 countersheets. Adam Starkweather'22 stk THIRD WINTER, UKRAINE SEPT '43-APR '44 (MMP) 150.00 New DC E Huge game using the Operation Combat game system (OCS) depicting the pivotal third winter in the USSR, Sept 1943 - Apr 1944, and the bulk of both Soviet & German mechanized forces. It included the battle for Kieve, von Manstein's fire brigade actions, Kirovograd, Korsun pocket, the escape of the 1st Panzer Army (Hube's pocket), Tarnopol and battles in Romania. It ended only when both armies were exhausted. Large mapboard covers most of the Ukraine, SE Poland and E Romania. Begins with the German retreat to the Dnepr River in Sept. 1943. Soviet command structure modeled in an on or off status reflecting the binary nature of the offensives. 5mi/hex, 3.5days/turn, 3 campaign scenarios, 8 shorter scenarios, OCS v3 series rules, 5 maps, 2800 counters. '21 s/o THREE DAYS OF GLORY (VaeV_G) $37.00 New HC D French-produced, English & French language components. Game of three previously published Days of Glory series games, updated & revised here. All three battles took place during the 1805 Austrian campaign that culminated at Austerlitz. Elchingen (Oct 1805) has Ney's corp attacking an isolated Austrian corp of similar strength; this resulted in the surrender of the main Austrian army a short time later. Hollabrun (Nov 1805) was a chaotic battle between the French advanced guard under Murat & the Russian rear guard, with the Russians putting up an effective defence under Bagration. Austerlitz (Dec 1805) was Napoleon's most decisive victory, and included 150,000 combatants of three nations. Austro-Russian armies fall into Napoleon's trap and are decisively defeated. 3 maps, 648 counters, 1pt/200infantry, btln/regt level, '22 147751 THUNDER AT DAWN, WILSON'S CREEK (Revolu) $49.00 New BC n Packaged in a bookcase box. Game using the Blind Swords system covering the battle of Wilson's Creek, Aug 1861, the first battle west of the Mississippi near Springfield Missouri. A Union force and two Confederate forces, all green, Mistakes & misjudgements heavily influenced the battle, with an early Union success end with a Union retreat. Regt level, 1 map, 176 counters. '21 stk THUNDER AT DAWN, WILSON'S CREEK ZL (Revolu) $42.00 New ZL E Packaged in a bookcase box. Game using the Blind Swords system covering the battle of Wilson's Creek, Aug 1861, the first battle west of the Mississippi near Springfield Missouri. A Union force and two Confederate forces, all green, Mistakes & misjudgements heavily influenced the battle, with an early Union success end with a Union retreat. Regt level, 1 map, 176 counters. '21 s/o TOURCOING 1794 (VaeV_G) $23.00 New Fo D French-produced, English (& French) language components. Grand tactical level game of one of many battles in which the monarchs of Europe attempt to destroy the French Revolution before it establishes itself. Cobourg, one of the best of the Coalition generals, seeks to do just that in May 1794 in northern France where the Coalition holds several bases. They attempt to surround a portion of the French army in the north, but after multiple engagements successive elements of the Coalition force are routed. 1 map, 216 counters, Brig/regt level, 800m/hex, 90min/turn. '20 150404 TRIUMPH & TRAGEDY 3RD (GMT) $62.50 New DC n 2022 update. Geopolitical game for 2-3 players in the World War II era, 1935-45, between the advocates of Capitalism, Communism & Facism. Played on diplomatic, economic, technological and military spheres, with a map covering Eruope to India, and 208 wooden block units, 110 cards. Players can win economically, technologically or thru military conquest. Fast moving, interactive game. Area move, strategic level, armies/fleets, 1yr/turn. 1 countersheet, 110 cards. C.Besinque'22 s/o TROIS BATAILLES EN ALLEMAGNE (Legion) $79.00 New BC E Game bundle including 3 key battles from the Napoleonic era played at regt level. Covers the battles of Jena, Oct 1806 against the Prussians; Auerstaedt, on the same day as Jena, also against the Prussians, which together routed the Prussian army; and Le Siege de Danzig, part of the Eylau campaign, March to May 1807, involving the Russians. 250m/hex, 30min/turn, 5 maps, 560 counters. Didier Rouy'20 150878 TWILIGHT STRUGGLE, RED SEA (GMT) $25.00 New BC n Standalone game using the extremely popular Twilight Struggle game system. Covers conflict around the Red Sea & Horn of Africa in 1974. Conflict breaks out as a key American ally in Ethiopia becomes dictatorial, provoking a coup that upset the balance of power in the entire region, prompting a Cold War competition for the area. Designed as a 2-player game, but includes a full solitaire game driven by a bot. Cards from Twilight Struggle can be used with this game to add additional cold war events & vice versa. Mounted map, 51 cards, 1 counterseheet. Jason Matthews'23 s/o UNDAUNTED, NORMANDY (Osprey) $29.00 New BC O Deck building card game of the battles for Normandy, summer 1944. Players play US or German forces fighting a series of missings in the Normandy area of Franc. Use cards at proper times to gain initiative, improve moral, or control troops' actions. Casualties remove cards from your deck. 108 cards, 18 map tiles. Fast playing. '19 s/o VICTORY & GLORY, NAPOLEON (MrB) $85.00 New HB n 2-player game of all of the Napoleonic Wars, focused on the rivalry between France and Great Britain. Britain must coordinate alliances among other nations to resist French domination of the continent and thus isolation of Britain. Area move. Includes economic, military, diplomatic and leadership quality elements to the game. Cards allow selection of strategy. Largbe map of Europe, 143 cards, 88 counters, 100 wooden cubes. Glenn Drover'18 stk VICTORY AWAITS, OPERATION BARBAROSSA '41 (MMP) $60.00 New BC E Large game of first 10 weeks of Operation Barbarossa, June-Sept 1941. Previously published as three mating games in the Fierce Fight series in Japan. This unified update covers all of Barbarossa south of Leningrad, using 3 maps, 3 countersheets. Scenarios cover Army Group North, Center or South's offensives on a single map. Includes multiplayer rules for 4-8 playes. 840 counters, 3 maps, 16km/hex, 10days/turn. Div level. Uses the game system found in Victory Lost, Fire in the Sky, Most Dangerous Time and What Price Glory. Tetsuya Nakamura'22 150779 VIETNAM 1965-75 2ND (GMT) $55.00 New DC n Update of this well-regarded, complex 3-map, 6 countersheets, Btln-lvl game of Vietnam war, clarifying past ambiguities, updating the graphics, and enlarging the counters & hexes to 9/16". 1965-75. Multiple scenarios & 2 campaign games. Awarded Best Graphics & Best 20th Cent game in '84. 6wks/turn, 6mi/hex, btln/regt level. NickKarp'22 150745 WAR COMES EARLY, CZECHOSLOVAKIA 1938 #88 n $37.50 New n n (DecWAW) Mag & game. Simpler game of the hypothetical situation thruout central Europe had Czechoslovakia elected to fight rather than surrender itself after the Munich Agreement in 1938. The Soviets had pledged to immediately support the Czechs had they gone to war, creating the possibility of an early start to a general World War. Covers the first 6 weeks of war. Victory is based on either an overwhelm defeat of either side, or Czechoslovakia avoiding surrender by the end of the game. German mechanized forces may ignore ZOCs & attack twice in a turn. 280 counters, corp/army level, 4days/turn, 20mi/hex. Also includes a scenario covering the historical German invasion of Poland in 1939. Ty Bomba'22 / ARTICLES ON: Czechoslovakia 1938; First Arakan Campaign in Burma, 1942-3; Bulgaria in WWII; the British Attack on German Held, Italian Aegean Islands in 1943; Opposing Amphibious Organzations in the Pacific during WW2;; Czechoslovakian Tanks; German 1st Para Div at Primosole Bridge, Sicily, 1943; Operation Beowulf II, the German capture of the Estonian Archipelago in 1941. s/o WAR FOR AMERICA, AMERICAN REVOLUTION (Compas) $59.00 New BC E Strategic level game of the American Revolution, 1775-83. Uses a point-point movement system to commonly follows waterways. Reflects that this rebellion became a world war, with Britain against longtime foes of France, the Netherlands & Spain as well as the US. Scenarios starting in 1775 & 1778. 2-3mo/turn, 1000men/strength point, 2 maps, 432 counters, 51 action cards. British must limit the rebellion in its infancy, while the continentals must build an army, prevent other areas of the colonies from being captured, and impress Britain's enemies thru battlefield success. Gilbert Collins'22 s/o WAR, EUROPE 1939-45 (Compas) 125.00 New DC E Fast playing, strategic level game of WWII in Europe including lots of chrome & 12 scenarios. Fills the niche left by Third Reich. Uses cards for U-Boat & strategic bombing, espionage & naval warfare. Up to 5 players can represent the major combatants. Allows many what-ifs such as construction of German aircraft carriers. 1800 counters, 2 maps. E.Copley'12 s/o WAR, PACIFIC 1941-45 (Compas) 135.00 New DC E Fast playing, strategic level game of WWII in the Pacific including lots of chrome & multiple scenarios. Sister game to, and mates with, The War, Europe. Enhanced with sophisticated rules for carrier warfare.. Allows many what-ifs. 7 focused scenario plus grand campaign. 3mo/turn, 100-120mi/hex, fleet, div/corp/army level, 2 maps, 8 countersheets, 28 cards. E.Copley'21 stk WARSAW 1920 (Revolu) $33.00 New zl D Game of the battle of Warsaw, 1920 between Soviet vs Polish & Lithuanian forces that blunted the communist rush to the west. The Russians had already defeated 2 Polish army groups while advancing 500km in 5 weeks. But an aggressive defense from reorganized units & reinforcements from the south repulsed the attacking Russians. Covers the time from July-Aug 1920 in a large area around Warsaw. Simpler game with just 10pgs of rules. 1 countersheet (counters for this game were backprinted), 30km/hex, 1wk/turn, Brig/div level. Yasushi Nakaguro'22 150900 WATCH ON THE ODER, JANUARY 1945 #82 (DecWAW) n $37.50 New n n Mag & game. Game of the hypothetical situation had the Germans launched an offensive in the northern portion of the Eastern Front in Jan 1945 rather than executing the Battle of the Bulge offensive. Win or lose, such a move would have dramatically impacted the post-war world. High solitaire suitability. Key dynamic is a variable sequence of play in which you either move or attack first. Simpler game with high solitaire suitability. Corp/army level, 4days/turn, 20mi/hex, 128 counters. Ty Bomba'22 / ARTICLES ON: Watch on the Oder, German Strategic Alternatives in January 1945; U-Boats on the American Coast, 1942; Crisis at Arras, the Allied Counteroffensive 1940; Strategic Bombing of Japan; Battle of the Philippine Sea; German 15cm KC/36 Naval Gun; Search for Concensus on the Battle of Midway in Literature. 150919 WHITE PLAINS, BATTLE OF... (GMT) $48.00 New DC n 10th game in the Battles of the American Revolution series. Covers a little-known battle that had tremendous potential to be decisive. Park of the New York campaign, two relatively huge armies met in Oct 1776. The Americans under Washington sat in well-fortified positions only 3 miles across awaiting a British frontal assault; the British under Howe prepared for such an assault but called it off due to heavy rains, and eventually Howe simply turned south towards other objectives with the Americans dividing their forces to screen the British. Includes 3 scenarios: the historical battle at Chatterton hill, a what-if had Howe pressed an assault as planned, and the full 4 day campaign, 28-31 Oct 1776. Uses event cards that add flavor and variability. 2 mounted boards, 245 counters, 52 cards, 1hr/turn, 200yds/hex, Btln/Regt level. Mark Miklos'23 s/o WING LEADER, VICTORIES 2ND UPDATE KIT (GMT) $32.00 New zl D Update kit containing all the material updated in the 2nd edition of the base game in 2019. Includes rules, 4 countersheets (with counters & aircraft tiles), scenario booklet, player aid cards, and a new battle display. '19 s/o WING LEADER: LEGENDS 1937-45 KIT (GMT) $29.00 New Fo D Kit covering the lesser combatant nation's aircraft (Italy, Bulgaria, Yugoslavia) in the Wing Leader system, and provides scenarios in the Philippines, the South Pacific, and a Kursk campaign game. Lee Brimmicombe-Wood'21 s/o WING LEADER: ORIGINS 1936-42 KIT (GMT) $31.50 New zl D Kit adding 29 new aircraft & 26 scenarios for minor nations from before & early in World War II (including China, Spain, Poland, Netherlands, Czechoslovakia; and includes the Malta campaign. '20 s/o ZERO LEADER: ACES EXPANSION KIT (Versse) $14.00 New SC F Add-on deck of 56 cards depicting 52 Japanese aces & elite piliots, plus 4 new events.. Chuck Seegart'21 s/o ZERO LEADER: TRAINEE EXPANSION KIT (Versse) $14.00 New SC D Add-on deck of 56 cards depicting 54 barely trained recruits which you can train & promote. Also includes 2 new event cards. Chuck Seegart'21 ------------------------------------------------------------------------------- LIFESTYLE CHOICE GAMES, Game Series Their Adherents NEED! NOW! ------------------------------------------------------------------------------- s/o ASL: BOARD SET, CARDSTOCK, SUPPLEMENTAL (MMP) 142.00 New GB E MUST SHIP SEPARATELY AS Giant Boxed item. Supplemental set of 40 CARDSTOCK ASL boards not published in the core modules: #53-77, 10z/17z, P/Q/R/S, 1a/b-9a/b (for a total of 40 maps). Format similar to that of ASL Starter Kit maps. Maps shipped flat but creased in center. '21 s/o ASL: JOURNAL #12 (MMP_J) $24.00 New n E 40pg magazine including 12 new ASL scenarios (on cardstock), corrected scenario 181 from Yanks, and many strategy & analyses articles. A must for ASL fanatics. '17 150950 ASL: JOURNAL #13 (MMP_J) $49.00 New n n 52 page mag supporting the ASL Advanced Squad Leader system with 33 new scenarios on cardstock, errata, new ASL board #77 & updated overlay X20. '23 s/o ASL:ACTION PACK #13, OKTOBERFEST XXX II (MMP) $20.00 New Fo E Scenario kit that celebrates the 32th ASL Octoberfest in Cleveland. Includes new boards #78 & 79, plus 11 scenarios. Involves US, Soviet, German, Polish, British, Japanese, Chinese, Free French & SS forces. Bill Sisler, Pete Shelling'17 s/o ASL:ACTION PACK #14, OKTOBERFEST XXXIV (MMP) $26.00 New Fo E Scenario kit including a double-sided board (12a/b) and a new board (#84), plus 12 scenarios from the summer of 1944 in France, and involving most of the forces then fighting in France. Rules and key ASL modules required to play. '19 stk ASL:ACTION PACK #16, FROM LAND DOWN UNDR (MMP) $23.00 New FO E Scenario pack focused on 15 scenarios involving the Australian forces in actions around the world. Includes map 15a/b. Developed by Australian ASL group. Req core ASL modules to play. '21 stk ASL:ACTION PACK #17, OKTOBERFEST XXXV (MMP) $28.00 New FO E Scenario pack focused on 16 scenarios involving the the US 1st Cavalary Divison (sans horses) between their time late in the war against Japan thru many actions in the Korean War. Includes 2 mapboards (87 & 88). Sequence of scenarios tells the story of what was initially an average unit made soft thru five years of occupation duty in Japan, then quickly thrown into the Korean War at Pusan. Actions span 1944 and 1950-51. '21 s/o ASL:BEST OF FRIENDS SCENARIO PACK (MMP) $14.00 New n E 12 scenarios drawn from the Swedish Friendly Fire ASL tourny including some tweaks by their original designers. Scenarios cover many fronts in both Europe & Pacific, including a scenario between the Soviets & Japanese at the very end of the war. Sequel to Out of the Bunker. '13 stk ASL:BEYOND VALOR 5TH (MMP) 105.00 New DC E 2021 revision of the first Module for the ASL system. Includes German, Finn & Soviet counters, 10 maps (#1-5,8,20-23), 13 countersheets & 24 scenarios (10 from earlier editions & 14 published in prior ASL Annuals). Stripped of Red Barricades material included in earlier editions. Reprinted. '21 stk ASL:BLOOD & JUNGLE 2 [2ND] (Boundi) 125.00 New Fo F Update of this large scenario kit focused on ASL actions in the Pacific Theater. Includes a whooping 47 scenarios set in China, Burma, Borneo, the Philippines, Tarawa & other known & lessor venues. Includes 4 counter sheets, 3 16x22" geomorphic boards on heavy stock, mag w/ articles as well as rules, & a divider card. 2nd ed integrates errata & adds a new player aid & an enlarged map for one scenarios. Reqs US, Japanese, Brit, French, Soviet, Chinese & minor nations units plus boards 2,7,10-12,14-18,22,25,32-40,42,43,47-51, b,d,u, v, BRT & BRP board B for play of all scenarios. '17 stk ASL:CORREGIDOR, THE ROCK (Boundi) $75.00 New Fo E Large ASL module focused on the 1942 and 1945 battles for Corregidor Island, the fortress guarding Manila harbor. 3 scenarios cover the Japanese assault on the Allies in early 1942, and 18 scenarios cover the US assault on the Japanese in 1945. Includes 2 campaign games that link scenarios, 180 1/2" and 64 5/8" counters (244 total), two historical ASL maps, and special rules. Req Beyond Valor, Yanks, Gung Ho & either Code of Bushido or Rising Sun to play all scenarios, including US, Japanese & partisan forces & boards 2,24,36,37,39,40,43,44,46,58,61. David Roth'19 151025 ASL:CRUCIBLE OF STEEL 2 [2ND] (Boundi) 115.00 New Fo n Reprint of this large, 32 scenario kit depicting tactical battles from the southern pincer of Kursk, Op Citadel, July 1943. Includes 3 boards, rules & magazine with historical articles plus analysis of slopes, dug-in tanks, forts etc. A major kit on a highly gameable subject. Req Blood & Jungle, Into the Rubble, High Ground 2, boards 16,17,33,38,43,44,56,57,62. Includes 2 countrsheets (less than included in first edition). C.Smith, S.Swann'17 s/o ASL:DELUXE ASL 2ND (MMP) $79.00 New BC E Scenario kit including all 8 ASL Deluxe maps (A-H) from previous Streets of Fire & Hedgerow Hell kits, plus 4 maps from Winter Offensive #9 (I-L); includes all overlays published in the 1995 ASL Annual, plus 2 sheets of new overlays; four new sheets of wood & stone rubble overlays; the original 18 scenarios, play-balanced plus 20 other scenarios previously published but out of print. ASL Deluxe is standard ASL that uses 2" hexes so that stacking is not necessary. '20 stk ASL:DROP ZONE, SAINTE-MERE-EGLISE (MMP) $69.00 New DC E Historical ASL module focused on the initial airborne assault by the 505th regt of the US 82nd Airborne on the eastern side of the Cotentin Penisula behind Utah Beach at Normany. Tasked with protecting the crossroads the Germans would need to launch any counterattacks on Utah Beach. Facing them were an Ost Btln of Georgians, the 709th Division, Panzer Grenadier Regt 1058, plus Luftwaffe's 91st Div, all supported by a Sturm Btln & other armored assets. Covers 2 days of time around the town of Sainte-Mere-Eglise. Includes 3 historical map boards, 11 scenarios plus 3 campaign games, 1 countersheet. '23 stk ASL:FOR KING & COUNTRY 3RD (MMP) $96.00 New DC E 3rd edition incorporates errata. Modules is a consolidation of earlier West of Alamein & FK&C modules into an revised ASL package. Includes entire British OoB in 8 countersheets, 8 mapbboards (6,7,10,12,13,14,15,32), 20 updated scenarios, and incorporates all existing errata - and a much bigger price! '21 150141 ASL:FORGOTTEN WAR, KOREAN WAR 1950-53 (MMP) 105.00 New DC n Large ASL Module offering rules, maps, counters & scenarios for actions during the Korean War, 1950-53, involving the US, British, New Zealand, Australia,south & north Korean, French & Chinese forces. 7 countersheets, 4 maps, 16 scenarios, a new Chapter W covering Korean War rules. '18 150931 ASL:HAKKAA PAALLE 2ND (MMP) $95.00 New BC n 2022 reprint incorporating some errata. ASL module #14 containing the complete Finnish order of battle w/ 4 countersheets, board 52, Chp H rules for the Finnish vehicles & guns & early war Soviet vehicles, plus 4 chapter dividers, overlays & 17 scenarios. Includes a bunch of early war Soviet vehicles such as the T26 & T28, the aerosan (fan-driven sleds), and various other weapons. 2min/turn, 40m/hex, sqd level with indiv AFVs & guns. '22 stk ASL:HOLLOW LEGIONS 3RD (MMP) 138.00 New DC E Overhaul of this module including the entire Italian OoB plus the desert components from West of Alamein (which were not printed in King & Country), plus components from Soldiers of the Negus (Ethiopia, 1935-6). Revised mix of 53 scenarios from previously published modules, action packs, magazines & Negus kit. Includes 5 countersheets, 8 boards (25-31, 25e), & all desert overlays. A core module for actions set in the North African desert or involving the Italians. '22 stk ASL:INTO THE RUBBLE 2 [2ND] (Boundi) $75.00 New n F Update of this first ASL kit from this small ASL publisher since their 2008 revival. This updated scenario pack now includes 20 scenarios focused on intense firefights in urban rubble on all theatres of WW2 plus the Spanish Civil War. Includes 228 1/2 & 5/8" counters, and 2 geomorphic maps with city & rail yard terrain plus a rubbled city overlay. Reqs Beyond Valor, Yanks, Doomed Battalions, Armies of Oblivion, Red Barricades, Recon by Fire #4 to play all of scenarios. Errata has been incorporated into rules, maps & scenarios. C.Smith'16 stk ASL:OBJECTIVE SCHMIDT (Boundi) $99.00 New Fo E Large ASL kit focused on the bitter battles in the Hurtgen Forest, November 1944, as the US 28th Inf approached the German towns of Schmidt, Kommerscheidt & Vossenack. Includes 17 scenarios with a campaign game covering the battle for Kommerscheidt, 576 1/2" and 88 5/8" counters, a total of 6 full-sized maps (2 for Vossenack & 4 for Schmidt & Kommerscheidt), an article on Slopes in ASL. Reqs Beyond Valor, Yanks & of course the ASL rules to play. '17 stk ASL:ONSLAUGHT TO ORSHA 2ND (Boundi) $99.00 New LZ F Update of this large kit now including 32 scenarios (2 solitaire) covering the reinforced Soviet 16th Guard Inf's attack on the German 78th Sturm inf in a heavily fortified area south of the Minsk-Moscow Hiway, during Operation Bagration, June-July 1944. Includes a focus on river & bridgeheads & very mobile actions. Includes three color maps, new rules, new player aid, 370 1/2" & 296 5/8" color counters. Chas Smith'20 151024 ASL:OPERATION NEPTUNE (Boundi) $49.00 New zl n Scenario kit for ASL Advanced Squad Leader containing 10 scenarios plus campaign game covering the British crossing of the Seine River at Vernon, France, in August 1944. Also includes an historical map, 122 counters & special rules. Requires either Poland in Flames or Onslaught to Orsha 2nd, and Beyond Valor & either For King & Country or West of Alamein, plus boards 81 & 83 (Forgotten War) 1b & 4b (AP#8) & 7a (AP#9). '22 150932 ASL:OVERLAY BUNDLE (MMP) $38.00 New zl n Bundle that includes & reprints all ASL overlays published previously, printed on 37 cardstock sheets (with the exceptions of overlays from MMP's Red Factories & Deluxe ASL, and AH's Annual 93b (found in Rising Sun) & E1 escarpment from West of Alamein (found in Hollow Legions 3rd). '22 stk ASL:POLAND IN FLAMES (Boundi) 125.00 New Fo E Large ASL kit focused on many clashes during the German invasion of Poland, 1939. Includes 6 boards, 1280 countersheets, and 45 scenarios -- its a BIG game. Reqs components from many game to play all scenarios: boards 3,5,6,10,13,17,18,21,32,34,36,38,40,42,44,45,46,52,57,59,62,63,64,65, 1a,2a,3a,5a,6a,7a/b, Beyond Valor, Armies of Oblivion, Into the Rubble, High Ground 2, Blood & Jungle, Crucible of Steel. '16 stk ASL:RED FACTORIES (MMP) 135.00 New DC E HASL (historical ASL) module that combines an update of Red Barricades with a newly created parallel kit, Red October. Red Barricades' maps were recreated, and separately published materials including a 4th campaign game are incorporated. Includes 4 maps, 8 countersheets, 4 chapter dividers, Chapter O, and 7 campaign games and a total of 21 scenarios. 2min/turn, 40m/hex, complex due to unit density & urban terrain '19 stk ASL:RISING SUN 2ND (MMP) 189.00 New DC E 2021 update that now includes map & scenarios for Hell's Corner scenario previously published in Ops SE #3. ASL module that combines & replaces the earlier Code of Bushido & Gung Ho! kits. Includes the Japanese army & naval land forces, Chinese, and US Marines. Includes revisions & additions to Chp G, H & Z rules; 1892 counters, (16 countersheets), 7 boards 34-39,47, many overlays, 32 scenarios including 16 that appeared in various mags. A must have module if you're interested in the Pacific Theater. '21 stk ASL:RIVERS TO THE REICH SCENARIO PACK (MMP) $16.00 New n E 15 scenarios adapted from official Squad Leader scenarios, completing the effort begun with Turning the Tide to convert all SL scenarios to ASL. Covers actions on the West Front after August 1944. Includes 2 overlay sheets (taken from GI Anvil of Victory). '13 150936 ASL:STARTER KIT #2 4TH (MMP) $32.52 New BC n 2022 reprint. Complete game aimed at introducing beginners to ASL thru 8 scenarios pitting US or British soldiers against the Germans & Italians. Kit #2 focuses on ordnance & light AT weaponry. Includes 2 countersheets, 2 unmounted maps, along with tutorial style rules. '22 150708 ASL:STARTER KIT #3, TANKS 4TH (MMP) $32.00 New BC n 2022 reprint. Complete game aimed at introducing beginners to ASL thru 8 scenarios which focus on the use of tanks & other vehicles within ASL. Includes 3 maps. Designed to introduce players to the basic ASL game system as well as vehicles & ordinance. '22 stk ASL:STARTER KIT #4, PACIFIC THEATER 2ND (MMP) $52.00 New BC E 2021 Reprint. Complete game designed as intro package for Pacific Theater warfare. Focuses on warfare in the jungles & atolls, as well as the tactics, of the Pacific - all of which were vastly different than in Europe. Includes step-reducing Japanese infantry, new terrain rules, and simplified rules for Banzai, concealment & close combat. Everything needed for play is included. Includes 3 maps (M,N,O), 2 countersheets, 8 scenarios. 2min/turn, 40m/hex. '21 150940 ASL:STARTER KIT EXPANSION PACK #1 3RD (MMP) $32.00 New Fo n Updated reprint of this scenario kit adding 12 scenarios, new counters, 4 maps (P,Q,R,S) & rules; requires Starter Kits #1, 2 & 3 to play all scenarios. Also designed to supplement each of the first 3 starter kits. 8 scenarios set in Poland'39, Finland'42, Sicily'43, France'44, Germany'44, and includes the Poles, Slovaks, Soviets, US, Italians, Free French. Labeled "2nd edition" but is actually 3rd printing. '21 150944 ASL:STARTER KIT EXPANSION PACK #2 (MMP) $32.00 New Fo n Expansion kit with additional rules, counters, maps & scenarios for the Starter Kit series of games (#1-4).Includes 8 scenarios & 2 maps covering actions between Japanese army & naval forces and Australian, Indian, Filipino, Dutch & Chinese opponents on mainland Asia & on Pacific Islands, 1937-45. Rules introduce the use of regular & fanatical Chinese squads, overlays, vehicles & ordinance. Includes additional Dutch vehicles & other nationalities previously available in only token amounts. Includes mapbs k & l. Requires ownership of all 4 Starter Sets to play all scenarios. '20 149546 ASL:SWORD & FIRE, MANILA (MMP) 105.00 New DC n ASL module of the US conquest of the Phillippne capital of Manila in 1945 during the course of a month. The Japanese planned only to fight to the death, tenaciously contesting every building, using all their resources including veteran army & naval units as well as untrained conscripts. Adds new terrain types, and provides 25 scenarios & 5 campaigns. 6 maps, 4 countersheets. '22 148914 ASL:WINTER OFFENSIVE #11 2020 BONUS PACK (MMP) $25.00 New Fo n Tournament scenario pack including 3 new scenarios & one map (13). Scenarios span World War II on both the European & Pacific fronts. '20 150152 ASL:WINTER OFFENSIVE #12 2021 BONUS PACK (MMP) $23.00 New Fo n Tournament scenario pack including one new map (14a/b) and 3 scenarios. Scenarios cover actions in France, Netherlands & Germany, all in 1944. Reqs core modules & boards 11b to play all scenarios. '21 150321 ASL:WINTER OFFENSIVE #13 2022 BONUS PACK (MMP) $34.00 New Fo n Tournament scenario pack including 3 new maps (m,n & o) and 4 scenarios (WO39-42). '22 s/o ASL:WINTER OFFENSIVE #14 2023 BONUS PACK (MMP) $17.00 New Fo E Tournament scenario pack including 3 new maps (89 & 90) and 3 scenarios (WO43-45). '23 stk ASL:YANKS 3RD (MMP) 119.00 New DC E 2022 update of this kit which provides the complete American army OoB plus the units & scenarios from earlier Paratrooper kit. Now includes a total of 41 scenarios (16 from earlier editions of Yanks & Paratrooper, & 25 from previously published but OoP scenarios, all revised & rebalanced). Includes 6 countersheets & 8 maps (16-19, 24, 40, 41, 46). Errata from prior edition incorporated. '22 s/o COMMAND AT SEA, ATLANTIC NAVIES (CofA) $99.00 New BC F Miniatures oriented rules & counter set to recreate WW2 in the N.Atlantic & Mediterranean, in the air & at sea 1939-45. Sister game to Rising Sun & Supermarina. The edition focuses in depth on the navies of Germany, France & Britain, emphasizing French capabilities. Includes 4th ed series rules (which make all games in the series, including Fear God & Harpoon, compatible). Includes 700 counters & booklets for each of three featured nations. L.Bond'09 s/o COUNTER SHEET, BLANK 1/2" COLORED (140) (GMT) $2.50 New n D 140 blank counters, 1/2" without any printing. In 5 colors, sky blue (20), gray (20), green (20), tan (20), white (60). '01 s/o COUNTER SHEET, BLANK 1/2" WHITE (140) (GMT) $2.50 New n D 140 blank white counters, 1/2" (w/o any printing). 151038 COUNTER SHEETS, BLANK 9/16"WHT (114) 5PK (GMT) $12.50 New n n Multi-pack containing FIVE copies of 9/16" countersheets, each with 114 blank counters, all white, for a total of 570 counters. No printing at all. '13 150747 COUNTER TRAY, DVG STYLE BOOKCASE TRAY (Versse) $9.49 New n Y Single set of Dan Verssen Game's 2pc DEEP DISH style counter trays, with 20 pockets each 7/8" deep generally doubling the number of counters that can be stored (and preventing puckering if you store dice). A significant step forward in our opinion. Fits standard (but not AH) sized bookcase boxed games. '14 150918 COUNTER TRAYS, UGG STYLE BOOKCASE 5-PAK (UGG) $15.00 New FB n FIVE-Pak of Udo Grebe's new 2pc, 20 compartment counter tray w/ clear snap on lid. aka as GMT as they're sold thru them in the US. Each compartment is about 2.1 x 1.1 x 0.6" (less the depth of the tray cover, about 0.1") '04 stk COUNTER TRAYS, UGG STYLE BOOKCASE 10-PAK (UGG) $26.00 New FB D TEN-Pak of Udo Grebe's new 2pc, 20 compartment counter tray w/ clear snap on lid. aka as GMT as they're sold thru them in the US. Each compartment is about 2.1 x 1.1 x 0.6" (less the depth of the tray cover, about 0.1") '04 s/o DAY OF DAYS, INVASION OF NORMANDY 1944 (MMP) $90.00 New DC E Highly detailed, company-level game of the first 10 days of the Normandy invasions, June 1944. Allies strive to move away from the beach & develop a secure beachhead; Germans try to try throw them back into the sea. Using a playable system, this huge game includes all the action of those furious & chaotic days: para drops, ranger assaults, & more. Uses the Standard Combat System. Includes 4 maps, 8 countersheets, v1.7 series rules, 15 scenarios (many using only 1 or 2 maps). D.Essig'15 151067 DER WELTKRIEG, EASTERN FRONT (SPW) $99.00 New BC n Update & reprint of all the 6 games (previously in 3 packages) covering the Eastern Fronts. Includes six seperate games: Tannenberg, Galicia, Serbia, Gorlic-Tarnow, Brusilov & Transylvanian Gambit. 20km/hex, 4days/turn, brig/div level. 1680 counters, 4 full & 2 half maps. D.Schroeder'13 s/o DER WELTKRIEG, ITALIAN FRONT 1915-18 2ND (SPW) $45.00 New BC D Reprint of this fifth in the Der Weltkrieg series of simpler, operational/strategic lvl gms of wars in Europe at brig/div lvl. This package contains 5 scenarios covering the war on the Italian front: 1st Isonzo (May'15), Straf Expidition (May'16), 10th Isonzo (May'17), Caporreto (Oct'17), Albrecht & Radetsky (June'18). Includes 1 map, 560 counters. Can be linked with other games in the series. D.Schroeder'13 s/o DER WELTKRIEG, OTTOMAN FRONTS 2ND (SPW) $60.00 New BC D Update of this 7th game in the Der Weltkrieg series of simpler, op/strategic games on WW1 battles & campaigns. This edition is essentially 5 games all covering the various fronts of the Ottoman Empire in WW1: the Caucasus 1914-7; the Suez 1915-8; Mesopotamia 1914-8; Gallipoli 1915; Greece 1915-8. 20km/hex, 4days/turn, brig/div level, 840 counters, 4 maps. D.Schroeder'13 150898 DER WELTKRIEG, WESTERN FRONT 2ND (SPW) $60.00 New BC n Reprint or update of the Der Weltkrieg series games that covered WWI on the War on the Western Front. Simpler, operational/strategic lvl gms of wars in Europe at brig/div lvl. Includes 6 scenarios, 1 map, 1680 counter. Colorful tho a bit stylized graphically. D.Schroeder '13 s/o DER WELTKRIEG: GRAND CAMPAIGN KIT (SPW) $68.00 New BC D Kit that links all the prior 12 games focused on individual fronts into a grand campaign covering all of World War I in Europe & the Middle East. Adds rules for production & economic warfare; new tanks, neutral nations & invasions, air & sea assets, & more. Includes 840 counters, 2 full & 2 half-sized maps, scenario book, charts & tables. D.Schroeder '13 stk LA BATAILLE DE DRESDE 1813 (CofA) 125.00 New FB E Vol. 13 of the renowned La Bataille game series on Napoleonic era battles at grand tactical scale with spectacular color. In August 1813, Austria ends neutrality to join Russia & Prussia seeking an end to Napoleon's threat to Europe's monarchies. The Austrian army follows the west bank of the Elbe River toward Dresden defended by a lone French corp. Napoleon redirects several corps to defend Dresden, the supply hup of his entire army. Can be well played with up to 4 players on each side. 6 scenarios, 4 maps, over 1000 counters. '15 s/o LA BATAILLE DE LES QUATRE BRAS 3RD ZL (CofA) $52.00 New zl F Packaged in a ziplock. 2016 reprint. Covers the initial meeting of the French Armee du Nord under Ney with the Anglo-Allied armies under Wellington near Quatre Bras, June 15 1815 at the beginning of the battles of Waterloo. Relatively small size makes for a great introduction to the game system. E.Wimble'17 stk LA BATAILLE DE LIGNY 3RD (CofA) 115.00 New FB E 2017 update of this 1st of 3 La B games on the Battle of Waterloo. Covers Napoleon's assault on the Prussians, 16 Jun 1815. Mates w/ Quatre Bras, Wavre & Mt St. Jean kit. Large game w/ 5th edition series rules, 4 period-style maps, 1000+ counters. Well-suited to both team & solitaire play. All components except the OoB have been reworked & updated for this edition. E.Wimble'17 s/o LAST CHANCE FOR VICTORY ZIPLOCKED (MMP) New zl I Packaged in a ziplock; no box. Second game in the Line of Battle regimental civil war series. Covers the battle of Gettysburg in a detailed way, making for a very large game but also a definitive one of this battle. Attempts to fully explore the missed opportunities & mistakes of this battle. Includes v2 series rules. 6 maps, 2240 counters, 22 scenarios with some using only 1 map. D.Essig'13 s/o NAVAL SITREP MAGAZINE #46 (CofA) $6.00 New n F Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: Persian Incursion update; Taiwan's new missle ship; Chinese Kunming commissioning; Aircraft of the Spanish Civil War; Soviet aircraft in the early days of WWII; Fishing War in the S.Atlantic 1978 Harpoon scenario; CAS Q&A; Chinese rescue ships & helicopter fleet; German 1920s Vorentwurf I/10 Ship design; review of the movie Phantom. April 2014 s/o NAVAL SITREP MAGAZINE #47 (CofA) $6.00 New n F Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: COA Product upates; Harpoon Senkaku Crisis scenario in the China Seas; Caspian Sea Secenario; Imperial German Battleship Concepts in 1911; the Il-2 Sturmovik Fighter; LRASM Enters Service; Goeben's Austrian Gambit for Fear God; Il-38 Novella Enters Russian Service; the FREMM Program, a joint French-Italian Frigate development; Movie review of The Admiral; Torch Italian Style CAS scenario; Russian Sub Force on the Rebound; book review of Hell to Pay. '14 s/o WACHT AM RHEIN, BATTLE OF THE BULGE 3RD 124.00 New LB F (DecGms) Update of this graphically updated & colorized & RECOMMENDED 4 map, 2380 counter game of the Battle of the Bulge. Uses an evolution of simpler & popular Panzer Gruppe Guderian system. Six 1-map scenarios, campaign game. 3rd edition includes extensive changes to combat, artillery & supply including exploitation mode, plus revised OoB. Btln level, 4 maps, 2240 counters. J.Dunnigan,J.Youst'12 133271 WORLD IN FLAMES 7TH: TERRITORIES IN FLMS (ADG) $17.50 New n Y Kit containg 2 countersheets (#47 & 48) with 400 counters providing forces for the minior territories, militias, Siberians & Ukranians, of the world. Compatible with the Collectors/7th Edition. '18 --- 103 Items & 448 Titles Listed Here for Your Shopping Pleasure! EMAIL us at M.Dean@FineGames anytime (& preferred), or CALL us between 10am-9pm PST at (541) 756-4711, to reserve a game, ask for more info, or arrange a trade. Prices TRIPLE if you call after hours; beware! XXX MD [GiftList:2023] Game GIFT Suggestion Listing. (C) Fine Games.