Fine Games for Players & Collectors 'C' TITLES (i.e. Alphabetic), IN-PRINT *and* IN-STOCK All Available Items Listed Alphabetically (0-A-Z) as of 03-03-21 19:49 Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA 541-756-4711 10am-9pm PST email: M.Dean@FineGames.com URL: http://www.FineGames.com/text/im_c.txt FINE GAMES' GOAL is your gaming satisfaction. Towards that end, you can get fast & knowledgable responses to your questions, reserve games you are sure you want, have us maintain a want-list for items you're searching for, and ship each & every order carefully & lightning FAST, with a shipment confirmation email with tracking info with each & every order. Promise! LEGAL STUFF: All items individually priced and subject to prior sale. Prices shown, including shipping, based on cash/check; add 3.1% when using credit cards (Visa/MC/Disc/AmX). Domestic shipping rates are $10.00 for up to 4 flat, unboxed items, or $ 22.00 for most orders with any number of boxed games. A $ sur- charge applies to each "LB" Lrg ( 3.00) or "HB" humungous ( 6.00) box items & those weighing 3lbs+ (marked with "*"). Add $ 4.50 if your zip code is one that UPS surcharges as "rural." See for info on international & APO shipping rates & other charges. Lighter US orders & all international shipments sent via USPS; heavier shipments by UPS ground. Special handling by request, additional charges may apply; contact us with your needs. PUBLICATION STATUS reflects any known issues regarding item availability, and always reflects the best info available to us. Where NO notes exist, item is readily available. Where notes DO exist, it may take longer to special order a game or it *might* not be available. See . TEMP OoS/OoP = Item temporarily out of print & NOT currently available. OUT OF PRINT = Item permanently out of print & avail ONLY if in-stock (and so has a numeric Part #). GOING OoP = Supply of the item is limited & soon to be exhausted. RELS PENDING = Item NOT YET PUBLISHED (i.e. not yet in print); date reflects (in format DUE YY/MM) anticipated release date & is subject to change & delay. Contact the publisher directly if you want more exact or current info. Numeric PART# = (eg "123456") denotes a copy is in-stock & available for sale. stock = normally a stocked item; just momentarily out of stock. Specl Ordr = normally special ordered on your behalf & not stocked. It typically takes ~5-21 days to obtain a special order. n/a = Item is OUT OF PRINT & not immediately available. Can be Want Listed. BOX BC-Bookcased FT-SPI Flat Tray HB-Huge Box+$ n-not boxed TYPES: DC-Dbl BCased WT-SPI Wht Tray LB-Lrg Box+$ fo-unboxed folio HC-Half BC IT-SPI Illus Tray SB-Sml Box zl-unboxed ziplock SC-Small Case Tb-Tubed FO,ZL-HUGE (tho unboxed) folio or ZL HP-Plastic HC FB-Flat Boxed MUST ship as boxed game CONDITIONS in descending order: New, Mint, Excel, V.Good, Good, Fair, Poor. Full details available at PUBLISHER contact info is found in . == Games by TITLE ============= 541-756-4711 10-9 PST Prices TRIPLE after hours! "C" TITLED ITEMS (i.e. Titles beginning with "C") ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- C&O / B&O PARTS (AH) n Out-of-Print 1 61467 EXCELL $2.00 B&O Timetable/Start Situation card only. C3I # 2 (GMTC3i) n n 0.5 Out-of-Print Note that counters mentioned as published in this issue were in fact published with C3i #4. ARTICLES ON: History of the Battle of Mine Run and GMT's 1863; Strategy for Persia in Battle of Issus 333BC; Gustavus Adophus & the Dawn of Modern Warfare; pt.1 of SPQR Module Hammer of God, Judea v Seleucids, 167-160BC; Arctic Storm Strategy & Replay & the Battle of Suomussalmi; Clarifications for Great Battles of Alexander, Juggernaut, 1863, Thuderbolt & Apache-Leader; Global Turmoil in the 1990s, Pax Americana Iran & the Future. '93 1 128913 MINT $50.00 Does NOT include 40-counter insert. Otherws cherry. C3I # 3 (GMTC3i) n n 0.5 Out-of-Print INSERTS: Rise of Luftwaffe Malta Campaign with 4 sheets, Crisis Korea 1995 with 3 sheets. ARTICLES ON: Evolution of the Great Battles of History system; Pt.2 of the SPQR Hammer of God module, Judea v Seleucids 164-160BC; Macedonian strategy in the Battle of Issus 333BC (Persian strategy presented in issue #2); Preview of the next war in Korea, with five scenarios for Crisis Korea 1995; Malta Campaign for Rise of Luftwaffe; New options & a scenario for Victory in the West Plan Yellow; Strategy in Hornet Leader; Using Hornet Leader in the Classroom; w/ Siege of Malta module for Rise of Luftwaffe, and 4 scenarios + play aid for Crisis: Korea. '94 1 128915 MINT $89.00 Cherry. With inserts. C3I # 5 (GMTC3i) n n 0.5 Out-of-Print 50pg color mag covering GMT's games. Includes Down in Flames Winter War inserts (4), GBoH tactics, SPQR Castulo 211BC scenario, Alex in Italy hypothetical scenarios. ARTICLES ON: SPQR tactics, Rise of Luftwaffe tutorial, Silver Bayonet strategy, Btls of Waterloo scenario, errata for Alex Deluxe, Btls Waterloo, Britain Stands Alone, Op Mercury variant (counters were in #4). '95 1 113870 MINT $25.00 Cherry 2 46921 NEW $27.00 C3I # 6 (GMTC3i) n n 0.5 Out-of-Print w/SPQR modules for Btl of Telamon, 225BC, Mago in Celt-Iberia, 207BC, & Btl at the Po River, 203BC; ARTICLES ON: Schweinfort Raids scenario for 8th Air Force. Variants for Rise Luftwaffe, Britain Stands Alone, 3Days Gettysburg. Errata for Brit Stands Alone, 3Days Gettysburg, 8th AF, Diadochi. '96 1 51752 NEW $35.00 C3I # 8 (GMTC3i) n n 0.5 Out-of-Print Mag & Game. ARTICLES ON: Errata for Btl for N.Africa, Crisis:Sinai. Play aid inserts for Btl for N.Africa, Samurai, Norway. Simplified std rules for Great Btl of History. Scenarios for Btl N.Africa, SPQR, Typhoon. '97 1 53660 NEW $60.00 C3I # 9 (GMTC3i) n n 0.5 Out-of-Print w/ 40 variant counters for Typhoon, Inv Norway & Alex Deluxe. Mag articles on new SPQR & Alex scenarios; Saratoga designers notes; Inv Sicily designers notes, strategy & errata; Typhoon strategy, plus retrofiting the game w/ Barbarossa rules; Waterloo variant, solitaire Glory. '99 1 50993 NEW $79.00 C3I #12 (GMTC3i) n n 0.8 Out-of-Print w/ 140 counters (Btls N.Africa(12), June 6 (12), River Death (80), 3Days (12), DiF Zero (8), War Galley (6), & others). Also card inserts for DiF (3), War Galley scenarios (2) and AGN (2). ARTICLES ON: War Galley scenarios, DiF Israeli War of Indepence campaign, Tigers in the Mist analysis & replay, Justinian game v. history, multi-player War Galley rules, Barbarossa Army Group North alternative bombardment rules, Saratoga/Brandywine combat techniques, Companion units in Successor (AH), J.Caesar Thapsus strategy & Rubicon analysis. Mag increased in size to 50pgs, but price nearly doubled. '00 1 53236 NEW $89.00 C3I #12 PARTS (GMTC3i) n Out-of-Print 1 87021 NEW $1.00 War Galley Multiplayer Sheet *1*, only. Was missing in some copies. C3I #14 (GMTC3i) n n 1.0 Out-of-Print Excellent mag supporting GMT's games. Includes scenarios for SPQR, War Galley, Caesar, variants for Battle Line & Hornet Leader, a Triumph & Glory add-on kit including a map & 140 counters., ARTICLES ON: Zero campaign covering the Neatherlands East Indies 1942 (w/ 3 cards), 6 June Brit 1st airborne variant, 2 8th AF target cards, Barb AGS replay, Paths of Glory strategy, and errata for Zero, Wildneress War, Simple GBOH. 52pgs. '02 1 58530 NEW $64.00 C3I #14 PARTS (GMTC3i) n Out-of-Print 1 68400 NEW $2.00 Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. 2 68404 NEW $2.00 Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. 3 68405 NEW $2.00 Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. 4 68408 NEW $2.00 Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. 5 68409 NEW $2.00 Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. 6 68410 NEW $2.00 Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. C3I #15 (GMTC3i) n n 0.8 Out-of-Print w/140 err/variant counters (Kasserine (40), SQPR (74), Ukraine'43 (10), For the People (16). Excellent mag supporting GMT's games. ARTICLES ON: historical notes & addtl rules for Risorgimento, strategy for Paths of Glory, strategy & variants for Barbarossa to Berlin, strategy for Clash of Giants, Kasserine pass variant w/ 40 counters & map, 4 GBoH modules with counters, plus Daylight'45 campaign scenario for Down in Flames. RECOMMENDED. '04 1 63941 NEW $39.00 C3I #16 (GMTC3i) n n 0.8 Out-of-Print With Churubusco variant for Gringo! w/ new rules & 136 counters (+ 4 errata counters for World at War); also includes 4 sheets of cards & scenarios for Down in Flame Aleutian '42 campaign. 48pg mag with ARTICLES ON & scenarios for GMT games: SPQR sceanrio for Agrigentum & Adys; strategy for Reds!, Rise of Roman Republic, and Von Manstein's Backhand Blow; Down in Flames campsigns for Aleutians (w/ cards) & Bismarck Seas 1943 (both for Zero & Coarsiars/Hellcats); and Ruin of the Reich 1944 scenario for Europe Engulfed designed for 2 players (ala Btl for Germany); and June 6 strategy. '05 1 70950 NEW $59.00 C3I #17 (GMTC3i) n n 0.8 Out-of-Print 48pg mag w/ articles & scenarios for GMT games: w/ (18) counters for Downtown; (1) 30 Years War; (5) Borodino; (1) Barb to Berlin; (2) 3Days Gettysburg; (25) Rise of Roman Republic; (10) Empire of Rising Sun; (80) counters + rules & map for Cheriton variant for This Accursed Civil War; 5 cards for a Dunkirk1940 Down in Flames campaign. ARTICLES ON: Siege of Alesia basic tactics; M.Herman's Card Driven Game Design; Sicilian Campaign of 2nd Punic War for War Galley & SPQR; c3i Mag index 1-16; intro to Manifest Destiny; Downtown Linebacker III scenario; Cheriton 1644 scenario for This Accursed Civil War; Sweden Fights On analysis; Combat Commander prototype description; Empire of the Sun strategy. '06 1 73847 NEW $59.00 C3I MAGAZINE #20 (GMTC3i) n n 0.7 Out-of-Print Includes professional version of DRIVE ON METZ intro game w/ 28 counters & map, suitable for beginners. Also inlcudes variant/errata counters for SPQR Herdonia & Syphax scenario2 (44); Pax Romana (30), Asia Engulfed (4), Combat Command (1), Empire of the Sun (6), 1914, Twilight in East (20). ARITCLES ON: Combat Commander Mediterranean scenario 14 playthru; SPQR battles of Herdonia, 212 & 210BC, and Syphax, 213 & 212BC; Empire of Sun optional rules; Great War in Europe events glossary; Command & Colors scenarios; Flying Colors Trafalgar campaign module; Japanese opening moves in Asia Engulfed; Greco-Persian War (570-300BC) scenario for Pax Romana; Down in Flames Zero early years dogfight scenarios; designer's notes for Stalin's War; GMT's top 20 games. '08 1 88596 NEW $72.00 C3I MAGAZINE #21 (GMTC3i) n n 0.7 Out-of-Print A meaty issue w/ variant counters for Pax Romana (14), Clash of Monarchs (6); SPQR (14); Caesar, Conquest of Gaul SPARTACUS scenario & counters (40); Barbarians (24); For the People II (6). Combat Commander map insert, 26 counters; Commands & Colors addtl scenario inserts (2); Twilight Struggle card inserts (2); pack of Empire of the Sun cards; Combat Commander Europe variant rules, new scenarios, etc. ARTICLES ON: Empire of the Sun strategy; SPQR Grumentum scenario; Manoeuvre strategy & design notes; Flying Colors Trafalgar scenarios; Pax Romana scenario; Successors strategy; Down in Flames Zero & Corsairs campaign; For the People variant rules; SPQR & War Galley 2nd Punic War campaign game rules. '09 1 88272 NEW $84.00 C3I MAGAZINE #22 (GMTC3i) n n 0.8 Out-of-Print A meaty issue w/ 88 counters: Bulge (3); Men of Iron (51); Empire of the Sun (6); Fields of Fire (28). ARTICLES ON: Unhappy King Charles analysis; Successors 3rd special abilities (with insert); Pursuit of Glory analysis; SPQR scenario for battle of Utica 203BC w/ insert card; Men of Iron primer; random events in Conquest of Paradise (w/ 3 sheets of cards); Canadians variant in The Bulge; Agincourt scenario (w/ map) for Men of Iron; analysis of Successors 3rd; Europe Engulfed Axis strategy; Spartacus 88-55BC scenario for Pax Romana; 1943 scenario analysis for Empire of the Sun; pathfinder Combat Commander campaign for Normandy 1944 (w/ 2 page inserts). '09 1 89857 NEW $50.00 C3I MAGAZINE #23 (GMTC3i) n n 1.0 Out-of-Print Mag & Game. Inserts include 140 counters for Jena 20 game (40), Chandragupta (18), Barbarossa Kiev to Rostov (2), 1914 Twilight in the East (3), Ship of the Line (10), Elusive Victory (10), SPQR (4), Dead of Winter (18), PQ-17 (2), For the People II (18), Pursuit of Glory (2), 9 others.;Complete Jena 20 game; Chandragupta variant; PQ-9/10 scenario; SPQR Elephant Victory scenario; For the People Naval Card Variant Effects; FAB Bulge Set-up Aid & Asset Capabilities Mix; Combat Commander Scenario 103 & 110 scenarios; Commands & Colors Epic Ancients scenario card. ARTICLES ON: For the People 10th anniversary variant rules; Hellenes developer's notes & strategy; Pursuit of Glory analysis; SPQR Elephant Victory scenario, 277BC; PQ-17 strategy & tactics; Combat Commander Stalingrad scenario 35 analysis; Kutuzov survival strategy; Paths of Glory & the Low Countries; Coromandel Campaign 1758-9 for Flying Col 1 93642 NEW $74.00 C3I MAGAZINE #24 (GMTC3i) n n 0.9 Out-of-Print W/ 140 counters (Btl Normandy (66), SPQR War Elephant (4), Chariots of Fire (3), SPQR Crotona (3), SPQR (6), Serpents of Sea (12), Hellenes (14), Ship of LIne (2), Elusive Victory (18), Washington's War (14)); 4 insert cards for Hellenes; Scheldt campaign insert for Combat Commander; C&C Camulodunum & Mona Insulis scenario insert; SPQR player aid card insert; 4 Btl for Normandy play aid inserts; 2 Washington's War inserts; Jena 20 play aid insert. ARTICLES ON: Asymmetrical strategy in Washington's War; Optional rules & scenario variants for Btl for Normandy; Hellenes campaign game strategy & play hints; Combat Commander index to C3i articles; 6 New aircraft for Elusive Victory w/ 3 scenarios; designers' notes for P500 games; Asia Engulfed analysis & strategy; SPQR Crotona scenario; Caucasus Campaign strategy. '10 1 94278 NEW $89.00 C3I MAGAZINE #25 (GMTC3i) n n 0.8 Out-of-Print Mag & Game. Includes Battle for Moscow 2nd, a complete & colorized update of this great beginners game of the German assault on Moscow, 1941; 124 counters (44 Btl Moscow; 1 Successors; 1 Caucausus; 2 Labrynth; 10 Normandy'44; 32 Ardennes'44; 19 Asia Engulfed; 1 Washington's War; 12 Clash Monarchs); Labyrnth optional rules insert & decision flow inserts; Flying Colors fleet scenarios insert; SPQR scenarios insert; Combat Command scenario insert; Commands & Colors Epic Ancients II inserts. ARTICLES ON: Labyrinth developer's notes & use in the classroom; Gamer profile of Jeremy Antley; SPQR scenarios Baeis River 236BC & Tader River 228BC; Flying Colors & Serpents of the Seas tour; Card Drive Games by Mark Herman; Japanese opening moves in New Guinea & the Solomons in Empire of the Sun; index to C3i mag artilces & inserts for Empire of the Sun; Charles Roberts memorial, the founding years & 1988 interview; Clash of Giants strategy; CC New G 1 95642 NEW $99.00 C3I MAGAZINE #26 (GMTC3i) n n 1.2 Out-of-Print Mag & game & inserts. A beefy issue with OBJECTIVE KIEV (a complete game) plus 280 counters: 1914 Twilight in East (140); Combat Commander (18); Infidel (10); SPQR Magna Greecia (4) & Bactis Tadar (14); 1805 (14); Barbarian (3); Am Rev series (4); Empire of the Sun (8); No Retreat! (12); Obj Kiev (40+blanks). Plus inserts for SPQR Barbarian Sipontum 334BC, Baetis River 236BC, Tader River 228BC scenarios; Space Empires 4X log sheet; Red Winter Ice Ball variant; Andean Abyss flow charts; CC Europe scenario location refernce map & terrain effects aid; CC Europe scenarios 115-116; 2 scenarios for C&C Epic Ancients II; Set up aids for 1914 Twilight in East (2 scenarios); No Retreat! solitaire rules with card & play aide inserts. OBJ KIEV is a small (40) counter game of Army Group South's campaign toward Kiev in the summer of 1941. This was a hard-fought campaign, with the USSR's southern forces being far more alert & prepared for the Axis offensive than its forces in the north. And armored attacks can have a serious impact on the German schedule. Soviet goal is to delay a victory in the Ukraine such that any attack on Moscow would be delayed & unlikely to succeed. F Chadwick'12 / ARTICLES ON: Designers & Developers share their thoughts on the design process; Tannenberg campaign variant for 1914 Twilight in the East & historical article on Austria-Hungary's mobilization; Labyrinth walk-thru; Initiative in Game Design by Mark Herman; Space Empires 4X optional rules; interview with John Butterfield; Argentoratum 357AD scenario for C&C Ancients; Union strategy in For the People; scenario & variant rules for 1805; GBoH magna Greecia scenarios covering Greece's attempts to preserve its dominance in the late 4th century BC; Red Winter optional rules; interviews with Mark Barker & Leland Myrick; intro to Andean Abyss, plus solitaire variants. 1 108923 NEW $99.00 C3I MAGAZINE #27 (GMTC3i) n n 1.4 Out-of-Print Mag & game & inserts. Another very beefy issues, with game, lots of inserts, & more. w/ Variant/errata counters for: Rds to Moscow (4); Guilford (4); Bloody April (20); Rebel Raiders (20); No Retreat Africa (38); Mr Madisons War (1); Cuba Libre (5); Siege of Alesia (1); SPQR (10); Emp of Sun (4); Andean Abyss (12); GBOH various (18); Iron & Oak (20); Devil's Horseman (15); Chariots of Fire (6); Flying Colors (16). / Includes SOVIET DAWN, a small, fast-playing solitaire game of the Russian Civil War 1918-21, w/ 28 counters & 48 color cards. Player takes the role of the Soviet high command, field each threat the Whites throw your way. D.Leviloff'13 / w/ 2 Combat Commander scenario cards with 4 scenarios#117-120; SPQR Dertosa 215BC scenarios, Iron & Oak insert with 2 scenarios plus 2 map inserts. ARTICLES ON: Designer's & Players Notes for Rebel Raiders, with Optional Rules; Strategy in Combat Commander; Designer discussion of Fire in the Lake; Designer notes & variants for Cuba Libre; How to Put the Fog of War Back Into War; Streamlined Air Combat in Next War Korea; new scenario for Next War Korea; Interview with Jack Greene; Variants with counters for No Retreat North Africa; Japense Strategy in Empire of the Sun, with Supply Rule & Strategic Warfare variant; new scenario for Bloody April; History behind Soviet Dawn; Designer's Notes for Reds!; Dertosa, 215BC scenario for SPQR Deluxe. 1 112630 NEW $134.00 C3I MAGAZINE #28 (GMTC3i) n n 1.4 Out-of-Print Mag & game & inserts & 200 counters. Includes variant/ERRATA counters for: 1914 Offense a Outrance Liege (60), Dark Valley (18), Enemy Coast (2), No Retreat Africa (2), Hoplite (10), Combat Commander (8), For the People (4), Unconditional Surrender (5), Serpents (2), Iron & Oak (13). CASE BLUE is a complete game using the Unconditional Surrender! system to depict the 1942 battles for & around Stalingrad. Includes a small map, 80 counters. S.Vasta'15 / ARTICLES ON: Interviews with Ted Raicer & Michael Resch; Liege variant for 1914; Enemy Coast Ahead variant; Newtown-Oriskany as an Example of Asymmetric Warfare; Campaign Combat Commander; Clio's Corner; Interviews with Ananda Gupta, Jason Matthews; Preview of Churchill game; The Am Civil War at Sea; Preview of Changes to Empire of the Sun 2nd; Interview sith S. Craig Taylor; Designer's notes for 1914 Glory's End/When Eagles 2nd; Deck Seeding in Card Driven Games; Mantinea 418BC Hoplite scenario. 1 113204 NEW $114.00 CA, TACTICAL NAVAL WARFARE 2ND PARTS (SPI) n Out-of-Print 1 108534 EXCELL $5.00 Coversheet, only. CA, TACTICAL NAVAL WARFR IN PACIFIC #38 (SPIS_T) n 1.0 Out-of-Print 1 140978 EXCELL $6.00 Counterset, only. Missing 1 speed marker; otherws complete & clean. 2 140979 EXCELL $4.00 Rules, only. Folded once horizontally. 3 130973 MINT $49.00 Rules folded horizontally once. Countersheet cut into 4 parts but unpunched. Otherws mint. CACTUS AIR FORCE, AIR WAR OVER SOLOMONS (DecGms) Fo 0.3 1-3wks Turnarnd Small, simpler game in the Mini game series. Game of the air campaign over the Solomon Island chain & for Guadalcanal, Sept-Nov 1942. Includes 18 illustrated cards that create reinforcements, movement, combat bonuses & events. Play focuses on positioning bombers over key targets, and achieving air superiority with fighters. Each aircraft type individually depicted. Sml map, 40 counters, 18 cards. J.Miranda'13 1 Stock NEW $11.50 CACTUS THRONE #15 (Agains) n HP 1.2 Mag & Game. Includes variant & 40 counters for Into a Bear Trap #10. Game of Napoleon III's attempt (under the cover of a multi-nation expeditionary force) to install a hand-picked ruler, Maximilian, as the Mexican king, and acquire Mexico as a French colony between 1862-67. Mexicans loyal to Juarez, the elected president, eventually defeated Juarez & the French, and the French withdrew from the hemisphere. 320 counters, area move map; battln level, 2mo/turn. A.Nunez'06 1 137986 NEW $34.00 Last copy. CACTUS THRONE #15 PARTS (Agains) n 1 99543 V.GOOD $2.00 Photocopy of rules. Photocopy is excellent quality, but has yellow highlighting & errata annotations thruout. CAEN (Excal) zl 0.2 4-8wks Turnarnd British face stout German resistance from several Pzr & SS divs shortly after D-Day. Simple gm & system. '77 1 Special Ordr NEW $15.00 CAESAR IN GALLIA #165 (DecS_T) n n 0.5 Out-of-Print Mag & Game & errata/var counters for: Zeppelin (1), Red Sun/Red Star (3), Saipan (1). Strategic level game of the Roman campaigns in western Europe & N.Africa, 58-51BC, seeking to conquer its frontiers. Uses the Ancient Wars (Trajan/Roman Civil War) game system. Includes 3 scenarios (Helvatia 59BC, Invasion of Britain 54BC, Alesia 52BC) and the 7 year campaign. Monthly/seasonal turns, legion/tribe level, 200 counters. J.Miranda'94 / ARTICLES ON: Caesar's conquest of Rome's frontier; Red Sun Rising, military art & scient in medieval Japan; Chosin, the UN retreat from the Yalu, 1950; review of James Dunnigan's book, Complete Wargames Handbook; Seven Years War errata & Saipan. '93 1 130983 MINT $70.00 Cherry. CAESAR PARTS (GMT) n Out-of-Print 1 59565 EXCELL $3.00 Rules photocopy, only. CAESAR, EPIC BTL OF ALESIA [2ND] PARTS (AH) n Out-of-Print 1 132705 V.GOOD $3.00 SHIPS AT BOXED RATE or must be folded. Off-Board Movement Chart, only. Staple rust on a sml portion of chart, plus some minor wrinkling. CAESAR, GREAT BATTLES OF JULIUS... PARTS (GMT) n Out-of-Print 1 14243 MINT $3.00 Countersheet #2 (Pompey) only. CAESAR, ROME VS GAUL (GMT) BC* 3.4 Colorful, card-driven game of Caesar's Gallic Wars, 57-52BC, as he tries to bring Gaul under Roman control while the Gauls are slow to recongize the threat and to rebel in a unified way. Legion & tribe level, 1yr/turn. Uses the Hannibal, Rome v Carthage game system. Point-point board, 55 action cards, 2 countersheets, 1yr/turn. Mark Simonitch'20 1 144654 NEW $42.00 * CALIGULA (ElfinW) BC 1.4 4-8wks Turnarnd Multiplayer game of political intrique & assassination during the era of Caligula, 41AD. Sieze opportunites created by the upheaval of assassination. '10 1 Special Ordr NEW $22.00 CALL OF CTHULU PARTS (Chaos) HC Out-of-Print 1 33223 MINT $8.00 INCOMPLETE GAME. 1 corner repaired. Major crease parallel to edge & seam tear at 2 corners of box btm. Missing Call of Cthulhu character & a general purpose RP sourcebook for the 20s. Other parts mint. CAMPAGNE DE GETTYSBURG 1863 # 8 (VaeVic) n n 0.5 Out-of-Print Mag & game. French-language magazine; all mag & game text is in French. Game is a strategic level game of the grander campaign of 1863 the resulted in the battle of Gettysburg. Scenarios begin either 22 or 28 June and end about 5 July. Point-point map covering most of the northern Eastern Theater, corp level. Counters must be cut apart (and optionally mounted) prior to play. Also includes a Wissembourg 1870 scenario with counters for the game in VV#5. '96 1 116751 MINT $35.00 Label on rear cover, otherws mint. CAMPAIGN / PANZERFAUST MAGAZINE # 74 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: Strategy & tactics in GDW Drang Nach Osten; Gleaning new rules for Panzerblitz from other Tactical Games; Critique of JEDKO African Campaign; Critique of earlier GAMMA2 Napoleon replay in issue 71; Critique of GDW Kasserine Pass; Strategy in STRIFE Siege of Port Arthur; A 1939 plan for Germany in SPI WWII ETO; State of the Art Game Review; Debate on the Blue Light Manual; CRT Design Rebuttal; Brief Reviews of AH Kingmaker, SDC Cromwell, FBI Nuclear Destruction, STS Super Tank, JAGD Spanish Civil War, Wild West, Knights at War, Glactic War, WWII. '76 1 107570 EXCELL $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 75 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: the Cortes Expedition to Mexico City, 1519; Harold the Unlucky, How He Lost the Battle of Hastings, 1066; the Problem with SPI Fast Carriers with optional rules; Air-Surface Attack in SPI Fast Carriers; 4 New Scenarios for AH Third Reich; Revisiting AH Bulge; Review of AH Gettysburg'58; Brief reviews of AH Russian Campaign 2nd, GDW Their Finest Hour, BL Submarine, Custers Last Stand, TSR Little Big Horn, Campaign of 1876, FBI Imperialism, FALCHION William at Hastings, Eldritch Wizardry, Battle of 5 Armies, Buffalo Castle. '76 1 107571 EXCELL $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 79 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: Interview with James Dunnigan; Analysis of SPI Panzergruppe Guderian #57; King Arthur v the Saxons; review of GDW Avalanche; review of CONTROL East Front; In defense of SPI Oil War; Index to Panzerfaust & Campaign magazine #53-76 by subject; Game Design; brief reviews of: GDW Citadel, Galactic Conquest, AH Business Strategy, FBI Deathtrap Equalizer, Swordplay, BUMPUS Bay of Pigss, RAYMOND Fortress Rhodesia; the SDC Report. '77 1 123878 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 81 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: Japanese at Santa Cruz; Cathedrals of Wargaming, pt.1; Dungeons & Dragons for Beginners; German Strategy in AH Third Reich; review of GDW En Garde!; breif reviews of: BL Fury in the West, ADRAIL Boxcars, FGU War of the Ring, BL Dauntless 1st, TSR African Campaign 2nd, TSR Battle of Five Armies & Suspicion, GAMESCIENCE Star Fleet Battles Manual; SDC report, the SDC saga pt. 1; movie review of Star Wars. '77 1 107325 EXCELL $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 83 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: the Fall of France 1940; Cathedrals of Wargaming Revisited pt.3; British Strategy in AH 1776; Strategy in Scenario 7, Nancy, of AH Panzer Leader; the Economics of Origins Convention (D Greenwood); Origins '78 in Michigan & Suggestions for the Future; brief reviews of: AH Gettysburg '77; BL Objective Atlanta; GDW Kasserine Pass 2nd & Traveller; several TSR D&D items; SDC Report, & the SDC Saga pt.2. '78 1 107327 EXCELL $4.00 1" lite stain on mag cover. CAMPAIGN / PANZERFAUST MAGAZINE # 84 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: Weserubung & the German Invasion of Norway 1940; Breaking Thru the Viipuri Defense in AH Russian Campaign (presented in General 13/6; AH Elric designer notes; Changes to Grand Army miniatures system; review of BL Dauntless 1st; review of EON Cosmic Encounter 1st; brief reviews of: SPI War of the Ring, GDW Overlord 2nd & Yalu 2nd & Imperium, HOUSEGAMES 4000 AD, FGU Chivalry & Sorcery. '78 1 107328 MINT $3.00 CAMPAIGN / PANZERFAUST MAGAZINE # 85 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: Napoleon & the Revolution at War; Review of & strategy in AH Victory in the Pacific; Path of the Rational Tactical War Game; Variants to recreate the 1940 blitz in SPI WWII ETO & AH Third Reich; Game Design, Realism & Playability;; Review of WILLIAMS Warlord; A new look at WWII based on two books including Enigma info; brief reviews of AH Squad Leader & Air Assault on Crete, AH Napoleon 2nd, BL Machiavelli 1st, SIMCAN Dieppe, CHAOS Troy. '78 1 123884 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 86 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: 64th Regt Foot Reinactors; Analysis & review of AH Air Assault on Crete; review of FBI's Starweb play-by-mail game; Complete 1977 addendum/update for AH Anzio 2nd rules (by Mr. Anzio, T. Oleson; Starting a College Wargame Club; Improving the Soviet Viipuri Defense in AH Russian Campaign; Review of GDW Case White 2nd; brief reviews of BL Flat Top 1st, AH Submarine 2nd, HISTALT Roark's Drift, META Ogre 1st, TSR Monster Manual 1st; SDC Report: bankruptcy. '78 1 108012 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 88 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: review of AH Sqd Leader Cross of Iron; review of GDW Yalu 2nd; the War Elephant in history & war games; Rebalancing AH Victory in the Pacific; Judges Guild D&D Products, a glowing review; brief reviews of: GDW Operation Crusader, DISCOVERY Source of the Nile. '78 1 107331 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 89 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: Review of the armor rules in AH Cross of Iron; FBI's Starweb play-by-mail game, pt.2: opening moves; Review of Perilous Encouters mini rules; the German WWI High Seas Fleet; Origins 78; an internship computerizing a board game; Arduin Grimoire from Judges Guild; brief reviews of: EXCAL Malaya & Total War, GDW Iliad, SDC Norad. '79 1 107332 MINT $4.00 2 123888 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 92 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: review of SPI Battles for the Ardennes; FBI's Starweb play-by-mail game, pt.3: expansion & diplomacy; review & analysis of SPI War Between the States; Modernizing modern armor rules in light of the T62 tank's performance in the 1973 Yom Kippur War, with changes specific to Tractics suggested; a few dozen Judges Guild items; brief reviews of: AH Bismarck '78, GAMETIME Sopwith, TSR Snit's Revenge, AH-SI Superstar Baseball. '79 1 107335 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 93 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: the Tet Offensive 1968 in Vietnam; review of SPI Create that Ate Sheboygan; strategy in SPI Battle for Germany; the battle of Sidi Rezegh using Tractics mini rules based on AH Cross of Iron unit values; Game Design: supply; more modules from Judges Guild; brief reviews of: CWW Junta 1st, TSR Diviine Right, AH-SI Major League. '79 1 53298 V.GOOD $3.00 1x3 Inventory label on cover. CAMPAIGN / PANZERFAUST MAGAZINE # 95 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: review of AH Magic Realm; comparative review of 2 Bulge games both designed by D Parker, Dark December & Battle for the Ardennes; review of SPENCE Kaiserschlact, with ERRATA; review of GDW Marita-Merkur; Visibility & Fire Effectiveness in armored mini games; the Bismarck '78 project, by its design (J Greene); brief reviews of SPI Freedom in the Galaxy 1st, SPI Army Group South, AH Wizard's Quest. '80 1 123894 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 96 (PanzrF) n 0.3 Out-of-Print Mag printed with incorrect issue # (95) on cover. ARTICLES ON: review of Korsun from SPI's Army Group South Quad; review of Tank Charts minis series; FBI's Starweb play-by-mail game, pt4: Conflict & Correspondence; analysis of SPI Dresden (from Napoleon's Art of War); review of CHAOS Stomp; How to Organize a Wargaming Club; more from Judges Guild; brief reviews of: SSG Albuera and Vittoria, SPI Cityfight, AH Speed Circuit. '80 1 123895 MINT $4.00 2 107339 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 97 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: tactics in AH Squad Leader Crescendo of Doom; review of TFG Prochorovka, Armor at Kursk; tactics in TFB Star Fleet Battles; review of SPI Commando & Leningrad 1st; brief reviews of: AH War & Peace, SPI Dresden, OSG 20th Maine, Swordquest, SPI Deathmaze; potshot reviews of RPGs. '80 1 123896 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 98 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: review of YAQ Panzer 1st; the Battle of Actium 31BC between Octavian & Mark Antony; review of SPI Bloody April; review of GDW Dark Nebula; review of CHAOS Panzer Pranks; analysis of Star Fleet Battles; review of CMDPERS SHarpsburg; Potshots at RPGs; brief reviews of WEG Imperium Romanum 1st, GDW Beda Fomm, SPI Robert at Bannockburn, STRIFE Napoleon's Russian Campaign. '80 1 107341 MINT $4.00 2 123897 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 99 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: three views on Origins '80; the British Army in the Boer War; Tank Charts miniatures rules designer notes; Terrain as a possible design feature; brief reviews of: YAQ Great Redoubt, GDW Bloodtree Rebllion, YAQ Swashbuckler, SPI Bulge, TSR Knights of Camelot; potshots at RPG games. '80 1 107342 MINT $4.00 2 123898 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE #102 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: Counterstroke at Inchon; A French Counter to AH Napoleon strategy in issue #100; Modern Armor Tactics; Strategy in SPI Chattanooga; Review of SPI Across Suez; Brief reviews of AH Longest Day; EON Quirks; SPI Austerlitz; OSG Legend of Robin Hood;, YAQ Fast Attack Boats, SIMCAN Dark Stars. '81 1 123901 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE #103 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: review & analysis of AH Longest Day, w/ some clarifications; review of modern AFVs in GDW Tacforce mini rules; review CHAOS Engage & Destroy mini rules; a Rational Approach to Combat Resolution; FBI Starweb PBM game, pt5; brief reviews of: SPI Empire of the Middle Ages, AH War at Sea II kit, SSG Alaric the Goth; potshots at RPGs; . '81 1 123902 MINT $4.00 2 107343 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE #104 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: Fixed Defensive Systems in Ancient & Modern Times; AH Fortress Europa analysis; A Modified AFV Kill System for Squad Leader; Rommel in SPI Cauldron; Review of GDW Red Star White Eagle; Simultaneous Play for Three Players; Brief reviews of AH Guns of August, AH Amoeba War, OSG Devil's Den, Schutztruppe. '81 1 123903 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE #106 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: Review of GDW's 1941; German strategy in GDW 1941; 1941 Designer's Notes; Gen Con East After Action Report; Review of Tunnels & Trolls; Review of SPI Austerlitz; Brief reviews of Adventurer, Outpost Gamma, Privateer. '81 1 123905 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE #107 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: Review of GDW House Divided; Strategy in GDW House Divided; Review of YAQ Thin Red Line, Great Redoubt; Review of PWG Kanev; Effects of the Norwegian Campaign; Introduction of QTRDCK Ironbottom Sound; Brief reviews of Gallipoli, META Trojan War, Star Viking. '82 1 123906 MINT $4.00 CAMPAIGN FOR GUADALCANAL PARTS (WWW) n Out-of-Print 1 62065 EXCELL $2.00 Combat Results Table Chart card, only. CAMPAIGN FOR VICKSBURG, 1863 (AgaTPS) HP 0.9 One of the 20 most decisive battles of history per Joseph Mitchell's 1964 history. Vicksburg held the Confederacy together, and allowed resources from the West & Mexican ports to reach the heart of the South. Union forces under Grant must pry the City - and with it control of the Mississippi River -- away from the south. Includes the full scope of this difficult campaign, with internal squabbling and supply limitations, plus many of the sideshows & raids, the CSS Arkansas, etc. Mounted map, 140 counters. P.Rohrbaugh'17 1 143084 NEW $28.00 CAMPAIGNS IN THE VALLEY #123 (WWWS_T) n n 0.8 Out-of-Print Mag & Game. Includes variant counters for Indian Mutiny (1), End Iron Dream (16), House Divided leaders variant (12). Operational level, 2 scenario game depicting the 1862 & 1864 campaigns in the Shenandoah Valley. 100 counters, 2.5mi/hex, 2days/turn. Unnecessarily bland map for such a beautiful valley. R.M. 2.5mi/hex, 2day/turns. R.Markham, M.Seaman'88 / ARTICLES ON: Pompey & the 49BC Campaign; modern French Foreign Legion; Campaigns in the Shenandoah Valley; ERRATA for Indian Mutiny #121 & Nicaragua #120; Netherland's Army in 1815; German Aircraft Carriers in WW2. 1 19241 MINT $16.00 2 24106 NEW $20.00 CAMPAIGNS OF KING DAVID (CofA) BC 1.4 2-6wks Turnarnd Simpler, 2-5 player, strategic level game of the 35 year struggle for control of the Fertile Crescent during the reign of the old testament's King David. A blend of economics, diplomacy & military efforts thru the Near East. Judea tries to expand its reach against the Philisteens, Arameans & Egyptians. 500 counters. R.Markham'07 1 Special Ordr NEW $37.00 CAMPAIGNS OF MONTROSE, 1644-45 (DecGms) Fo 0.3 1-3wks Turnarnd Folio game of Graham, the Marquis of Montrose, and his string of victories over the Scottish during the first English Civil War, 1642-46, and who was later be soundly defeated. Royalist raise a Scottish army and march into England, while the Covenanter must overcome factional infighting to defeat him. Conscripted units tend to disappear after each battle. Uses cards that model historical events including defection, plague, recruitment and the Highland charge. Includes 40 counters, 18 cards & a small map. '19 1 Stock NEW $11.50 CAMPAIGNS OF NAPOLEON PARTS (WEG) n Out-of-Print 1 68272 MINT $6.00 Rules, only. CAMPAIGNS OF ROBERT E. LEE, 2ND PARTS (CofA) n Out-of-Print 1 20161 MINT $4.00 Southern map, only. CANADIAN CIVIL WAR (SPI) FT 1.0 Out-of-Print Abstract 3-4 player game of political conflict & dominance in Canada in the 1970s. Central issue modeled at the time was control of issues among factions of seperatism v federalism in Canada. Primarily a political & diplomatic game, military units can be employed in an national emergency. Includes an extensive historical article. J.Dunnigan'77 1 1854 EXCELL $49.00 Rules neatly highlighted in yellow. Otherws punched & clean. CANASTA CALIENTE (WMI) SC Temp OoP/OoS Customized 2-6 player version of the S.American favorite. Team game of being first to score a certain # of points by laying down & adding to sets of cards including at least one Canasta - 7+ cards of the same kind. Special cards alter normal game play. '08 1 Special Ordr NEW $9.00 CANNIBAL, BURMA 1942-3 PARTS (Avalan) n Out-of-Print 1 70692 MINT $4.00 Countersheet, only. Unpunched but missing 1 counter (either a generic breakdown unit or a superordinate marker, exact ID unknown). CAR WARS CARD GAME 3RD (SJG) SC 0.9 Temp OoP/OoS 2-6 player card game version of the classic Mad-Max type duel between souped-up vehicles of all sizes & types, armed with machine guns, missiles, cannons, flamethrowers, oil slicks, etc etc. Includes 6 card cars plus 110 playing cards. Reprinted after many years out of print. C & S.Lambard'15 1 Special Ordr NEW $19.00 CARCASSONNE: CORN CIRCLES PLAGUE TNLS (RIO) SB 2-6wks Turnarnd Kit combining 3 previously published expansion kits: Crop Circles, Plague & Tunnels. '11 1 Special Ordr NEW $25.00 CARD GAME PROMO GRAB BAG (Misc) n 0.1 Out-of-Print Price EA for a single card chosen randomly from promo cards for 13+ card games. Games include Castle Panic, Chaosmos, Ophidian, J'Accused!, Sword Kings, Hogwarts, Clank!, Fantasy Realm & others. 1 125113 NEW $0.05 CARD PROTECTOR SLEEVES, 100PK CLEAR (Mayday) n Pack of 100 CLEAR card sleeves suitable for playing with standard 2-5/8x3-5/8" sized game cards inserted in sleeves. Acid free. '11 1 Special Ordr NEW $1.25 CARD PROTECTOR SLEEVES, 50PK CLEAR EURO (Mayday) n Pack of fifty (50) CLEAR, thick card sleeves suitable for playing with EURO-sized game cards inserted in sleeves. Euro-card sizing makes this product unique. '09 1 Special Ordr NEW $2.00 CARDS OF CTHULHU (Versse) BC 1.4 Temp OoP/OoS Simpler card game pitting 1-4 players against Cthulhu & the Elder Gods as well as their minions, cultists & general insanity. Each player chooses any of 8 investigators each with a unique ability, and work together with others to save teh world from madness. Can be played solitaire. 168 cards, fast playing. Includes a collection of Cthulhu short stories from several well-regarded authors. '14 1 Special Ordr NEW $22.00 CARGO EXPRESS CARD GAME (Compas) SB Card game for 2-4 players where players are railroad entrepreneurs accepting orders to transport goods along share rail lines. '19 1 Special Ordr NEW $54.00 CASE WHITE, 1ST PARTS (GDW) n Out-of-Print 1 73551 V.GOOD $1.00 Set of 2 CRTs/Unit ID Charts. Coffee ring stains & annotations on both. CASSINO (Excal) zl 0.2 4-8wks Turnarnd Simple, div level game of the battle for central Italy, 1944. R.Hlavnicka'77 1 Special Ordr NEW $15.00 CASSINO 44 (VaeVGm) Fo 0.5 Out-of-Print Game using the WWII system from Vae Victis mag (Arnhem 44, Ardennes 44 & others). Covers the bitter nighttime assault in the area surrounding Monte Cassino that finally broke that line in May 1944. Polish, Brit & German paratroopers fight hand to hand, & Canadian & British armor sieze the opportunity to break thru. 216 counters, Btln/regt level, 12hrs/turn. '12 1 135845 NEW $27.00 CASSINO, BATTLE FOR... #71 PARTS (SPIS_T) n Out-of-Print 1 92877 MINT $4.00 Rules only. CASTLE LORDS (Tilset) FB 2-5 player card game in which players defend the reign of Richard the Lionhearted while he's off crusading. '02 1 Special Ordr NEW $10.00 CASTLE PANIC (FSD) FB 2.0 Multiplayer game of defending a castle cooperatively against a besieging horde of monsters from the woods. '10 1 Special Ordr NEW $25.50 CASTLE PANIC: WIZARD'S TOWER KIT (FSD) BC 0.6 Temp OoP/OoS Kit adding a friendly wizard to your forces. As long as his tower stands, you can access magical spells. Ah, but the monsters have returned stronger, faster & smarter than ever. Includes 6 new MegaBoss monsters. '11 1 Special Ordr NEW $19.00 CASTLERAVENLOFT BOARD GAME (Wizard) FB 1-5 player board game in which players explore the evils lurking in the towers & dungeons of Castle Raveloft. Includes 40 plastic hero & monster minis, 200 cards. '10 1 Special Ordr NEW $49.00 CASUS BELLI MAGAZINE # 53 (CasusB) n 0.5 Out-of-Print French-language magazine of simulation gaming of all genres. Includes fiction, game reviews, variants, etc. ALL text in French. 1 117705 EXCELL $5.00 Price tag remnant on cover. CATACLYSM: MOUNTED MAP W/ BOX (GMT) DC 2.6 Mounted map, plus a 3" doublecase box (to replace the original 2" bookcase box), for the base Cataclysm game. No other components included. '19 1 144119 NEW $28.00 CATAPHRACT, JUSTINIAN RECONQUEST ROME 2D (GMT) BC* 2.9 1-3wks Turnarnd Reprint of this 8th volume in the Great Battles of History. Covers the reconquest of Rome during the Justinian era of 528-558ad. Includes 6 battles (including 1 naval battle) plus a campaign game. R.Berg, M.Herman'19 1 Stock NEW $49.00 * CATHERINE THE GREAT #232 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Solitaire or 2-3 player game of Catherine the Great's rule of Russia, 1762-96, and the various policy initiatives she could have pursued to enhance Russia's standing in Europe. Player(s) act on behalf of Russia; other European powers are handled by the game system. Army level, 5yrs/turn, 200 counters. J.Miranda'05 / ARTICLES ON: Counterstroke at Soltsy on the Road to Leningrad, July 1941; Catherin the Great & Russia's expansion; the Maccaabean (Jewish) Revolt in 167BC; the British Blue Peacock Nuclear Landmine; Naval Mine Warefare during the Cold War; Peace in Cambodia; Entebbe Hostage Rescue; Miyamoto Mushasi, 1584-1645. 1 72715 NEW $22.00 CAULDRON, BATTLE FOR GAZALA (DecGms) Fo 0.4 1-3wks Turnarnd Update of SPI folio game. Rommel does an end run around the Gazala defenses, culminating in a large armored battle at The Cauldron. '10 1 Special Ordr NEW $19.00 CAVEMAN (MakeGm) LB* Temp OoP/OoS Multiplayer game in which players battle competing tribes, nasty dinosaurs & put the resources of the prehistoric world to use by discovering new technologies like fire & spears before the game ends with the eruption of the volcano. '08 1 Special Ordr NEW $29.00 * CEDAR CREEK 1864 #94 (VaeVic) n n 0.8 Out-of-Print Mag + Game. w/68pg mag. Smallish game of the 1864 battle of Cedar Creek, near Middletown VA in the Shenandoah Valley As Sheridan tries to drive Early out. French all color, glossy mag including minis coverage, history, scenarios, etc. ALL material in French; translated game material for most games available at grognard.com/vaevict.html. Game covers the 1864 battle at Cedar Creek using same system as earlier Bull Run. '10 1 139147 NEW $25.00 Price tag on cover; otherws new & unused. CEDAR MOUNTAIN #86 (SPIS_T) n n 0.8 Out-of-Print Mag & Game. GBACW v.4. Union troops under Banks surprise a superior force under Stonewall, Aug '62, then must fight for their lives. 30min/turn, 125yd/hex, 30min/turn. D.Bush, J.Simon, A.Williams'81 / ARTICLES ON: Cedar Mtn, Prelude to Bull Run; the Alamo & the Texas War for Independance, 1835-6l; Operational Update at SPI. 1 56959 NEW $15.00 CELLES, THE ARDENNES, 23-27 DEC 1944 2ND (Revolu zl 0.3 Reprint of this first game in the Battle of the Bulge series using a chit activation system, and set at the high water mark of the German Bulge offensive, 23-26 Dec 1944. The Germans must make a desperate lunge for the Meuse while the Allies both try to blunt those moves & prepare for their own counteroffensive aimed at destroying the overextended panzers. Each sides' units are activated by chit draws which makes every game different & exciting. 1mi/hex, 12hrs/turn, 88 counters. Errata & French translated rules avail online. R.Miller'17 1 144318 NEW $25.00 CENTRAL AMERICA PARTS (AH-VG) n Out-of-Print 1 66441 EXCELL $2.00 Allied Display Card, only. CENTRAL COMMAND #98 (TSRS_T) n n 0.8 Out-of-Print Mag & Game. Game of air-land combat between elite, airmobile formations of the Superpowers seeking control of key areas in Iran adjoining the vital Straits of Hormuz area of the Mid-East. 2 scenarios, btln/rgt level. Co/btln level, 4km/hex, 24hrs/turn. C.Kamps'84 / ARTICLES ON: Blue & Gray expanded rules variant w/ revised CRT, Cav & leader rules; Singapore #96 optional rules & 1939 scenario; Generalship of Russian Suvorov, 18th century leader; Carriers: large or small?; Superpowers at the Straights of Hormez; Berg's Review of games: VG Vietnam, Bleam of Bayonets, Ortona, Peter the Great, Firebreaks, & Orignins '84; errata for Gleam of Bayonet, Singpore #96, Soldiers of the Queen #95. 1 101462 MINT $26.00 Cherry. CENTRAL PACIFIC CAMPAIGN # 63 (DecWAW) n n 0.9 Out-of-Print Mag & Game. Solitaire game covering the struggle for control of the central Pacific Ocean during World War II, Oct 1943-July 1943. Player commands US forces seeking to make inroads into Japanese control areas of the Marshall, Marianas and Gilbert Island chains, and is judged according to the historical timeline. Japanese forces largely remain unidentified until an intelligence action is successfully executed. and another action may reveal ULTRA hints at their next move. Rgt/brig/div level, with groups of aircraft and individual or sml groups of ships. 300mi per grid square, 1mo/turn, 228 counters. Joseph Miranda'18 / ARTICLES ON: the Central Pacific Campaign 1943-4; Russian Liberation & Free Germany Movements of World War II; US 3rd Cav at Berg-Sur-Moselle, Nov 1944; U-852 & USS Wahoo, Massacres at Sea; Christmas Island Duty; Addolphus Andrews & the early US U-Boat response; Brownings .50 Calibre Maching Gun; Counterattack at Arras, May 1940. 1 143690 NEW $55.00 Last copy. CENTRIFUGAL OFFENSIVE # 75 (DecWAW) n n 0.9 Mag & game. Solitaire, strategic-level game of the period of expansion of the Japanese empire early in World War II, 1941 to Apr-1942. Player commands the Japanese forces seeking to do better than the Japanese did historically, but greater success further brings Victory Fever & increases the need for further victories. Player pursues victories along multiple tracks radiating outwards form Japan. Each turn the player may execute a wide variety of actions, limited by the Action Points available (always few). A wide variety of unit types are available. Rgt/Brig/Div level, air regts, hundreds of km per inch, 228 counters, 1mo/turn. Joseph Miranda'20 / ARTICLES ON: the Japanese Opening Offesnive in the Pacific; Operation Tidal Wave, the Raid on Ploesti, Romania, 1943; Breakthrough at Sedan, Blitzkrieg Comes of Age; Demyansk, Hitler & Goring Learn the Wrong Lessons; Hitler's 1942 Plans; Italian Air Raid on Bahrain, 1940; Hitler's Flakpanzers. 1 144757 NEW $44.00 CERES, OPERATION STOLEN BASE (DecGms) Fo 0.2 1-3wks Turnarnd Small, solitaire folio game depicting a battle for the Solar System after the residents of Mars revolts. Player commands rebel force thru four increasingly difficult missions to win the campaign. Your goal is to seize the largest source of water, and defeating Federation ships & seizing the primary surface base. 40 counters, 18 cards. '16 1 Stock NEW $11.50 CHACO WAR #12 PARTS (XTRCmd) n n Out-of-Print 1 128873 MINT $6.00 Countersheet, only. CHAD, THE TOYOTA WARS #144 (DecS_T) n n 0.4 Out-of-Print Mag & Game. Unusual & complex game of the multi-sided military & political conflict embodied by the civil war in Chad, 1979-88. Weather, water, economics and outside intervention by Libya, France, the US & Org of African Unity play a key part. Co/btln/guerrilla level, 6mo turn, 200 counters. LTCOL R.Davis'91 / ARTICLES ON: Chad, the Toyota Wars; NATO multinational corps; Soviet Spetsnaz Brig Organization; Spanish Rapid Deployment Force; Rise of the Soviet Army & Its Operational Art 1918-45; Mounted Partisans in the Am Civil War; British & East Indian Armies 1805-34; Battle of Roundway Down, 1643; Schlieffen Plan 1914, myth v reality. 1 131020 MINT $30.00 Cherry. CHALLENGE GOLF AT PEBBLE BEACH PARTS (3M) n Out-of-Print 1 58911 EXCELL $1.00 Rules only. 1972 CHALLENGE MAGAZINE # 28 (GDW) n 0.5 Out-of-Print GDW's mag of adventure & sci-fi gaming. 1 122882 EXCELL $3.00 CHALLENGE MAGAZINE # 32 (GDW) n 0.5 Out-of-Print GDW's mag of adventure & sci-fi gaming. 1 122886 EXCELL $4.50 CHALLENGE MAGAZINE # 33 (GDW) n 0.5 Out-of-Print GDW's mag of adventure & sci-fi gaming. '88 1 122887 EXCELL $4.00 CHALLENGE MAGAZINE # 34 (GDW) n 0.5 Out-of-Print GDW's mag of adventure & sci-fi gaming. '88 1 122888 EXCELL $3.00 CHALLENGE MAGAZINE # 35 (GDW) n 0.5 Out-of-Print GDW's mag of adventure & sci-fi gaming. '88 1 122889 EXCELL $5.00 CHALLENGE MAGAZINE # 37 (GDW) n 0.5 Out-of-Print GDW's mag of adventure & sci-fi gaming. '89 1 122891 EXCELL $5.00 CHALONS, FATE OF EUROPE (DecGms) Fo 0.4 New design using the DG folio format. Covers the battle of Chalons in 5th century where a Roman army challenges the dominant Huns under Atilla who had seized much of Europe with their bow-armed cavalry. '10 1 131795 NEW $19.00 CHALONS, THE BATTLE OF..., 451AD (AgaTPS) HP 0.9 The last Roman general, Aetius, who learned the Huns & Goths' ways as a hostage, meets Attila the Hun's forces in central France in 451 in one of the pivotal battles of human history. Each side is a hodge-podge of many ethic factions. Uses cards to represent units & battleline formations (similar to TPS's Arbela). Simpler & faster playing. 63 playing cards, 46 playing pieces. Richard Berg'19 1 140723 NEW $29.00 CHAMPION HILL, ROAD TO VICKSBURG (Gamers) BC 1.2 Out-of-Print 10th gm in the Gamers' Civil War Brigade series. Covers the Confederate defeat in May 1863 in rough terrain outside Vicksburg as the Confeds sortie to deal w/ Grant who is operating in their rear. W/ variants covering addtl reinforcements, earlier starts, not spliting up Confederate forces, arrival of Johnson's relief force. 2nd ed series rules, 1 map, 280 counters, 5 scenarios. K.Jacobson'96 1 123346 NEW $35.00 CHAMPS DE BATAILLE / LES AGES SOMBRES #9 (VaeVic n n 1.0 Out-of-Print Mag & Game. Magazine & game in entirely in French. Game is good sized w/ colorful components & maps; counters on thick cardstock & must be cut apart (& perhaps mounted). Game covers 2 key battles in French history, the battle of Soissons 486 and Poitiers 732. 50m/hex, 384 counters. P.Oliver'96 1 102553 NEW $23.00 CHAMPS DE BATAILLE EN ASIE #53 (VaeVic) n n 1.0 Out-of-Print Mag + Game. w/68pg mag. Game covers tactical battles in medieval Asia, Japan in particular. French all color, glossy mag including minis coverage, history & a game in each issue. ALL material in French; translated game material for most games available at grognard.com/vaevict.html. '02 1 108366 NEW $25.00 CHANCELLORSVILLE & PLEVNA #218 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Two games of two major battles in two very different wars. CHANCELLORSVILLE covers Lee's brillant victory at which he out manuevered Hooker, May 1863. PLEVNA covers a key battle of the Russo-Turkish War, Sept 1877, in which the Russians are bloodily repulse in an assault on Turkish forces. Rgt-div level, 1k-1mi/hex, 1-8hrs/turn, 280 counters. J.Miranda'03 / ARTICLES ON: Union Army in the Am Civil War; Battle of Plvevna, Sept 1877; Frederick the Not-So-Great; Hunt for the Konigsberg 1914; Spanish Pilots int eh Soviet Air Force 1941-5; Amphibious Japanese Suicide Tank; Regulars & Volunteers of the US Army of 1898; Japanese Army in WWII; Soviet Invasion of Hungary 1956. 1 62401 NEW $16.00 CHANCELLORSVILLE 1863 (Worthi) FB* 3.8 Avail Uncrtn Fast-playing game of one of the bloodier American Civil War battles, Chancellorsville, 1863. Second game in the Battle Formations game series. Card-driven game that includes hidden movement, is played on period-style military map, and includes solitaire rules. Players must balance their activities as pushing their units too far will cause a failure of morale. '20 1 Stock NEW $56.00 * CHANCELLORSVILLE ERRATA COUNTERS (DecS_T) Y n 0.1 Out-of-Print 4 errata counters, only, from S&T 224. No rules. 1 73414 MINT $1.00 CHANCELLORSVILLE, PINNACLE VICTORY PARTS (CofA) n Out-of-Print 1 49009 EXCELL $1.00 Union Morale & Action Track Card for corps V,VI,XI only. 2 29050 MINT $3.00 Scenario & historical commentary booklet, only CHANGSHA, SECOND BATTLE OF... #67 (DecWAW) n n 0.9 Mag & game. Operational level game of the Fall 1941 battle for Changsha, the capital of Hunan Province, China. The city changed hands a few time, then become important as a way to deny support to Hong Kong. Covers the 2nd (Sept 1941 and 3rd (Dec 1941) attempts by the Japanese to secure the city. 3 scenarios including an intro. Uses a chit activation system. Btlns/Rgts level, 3km/hex, 1-2days/turn, 280 counters. Bill Xuan'19 / ARTICLES ON: Second Battle of Changsha, China, 1941; Operation Foxley, plan to kill Hitler 1944; Battle of the Tannenberg Line, 1944; Weather at D-Day, June 6 1944; Australian Intelligence Services in 1942; Stalin's Turning a Blind Eye toward Barbarossa Preparations, 1941; the Axis in Afghanistan in WWII; The P38 Can Opener. 1 141849 NEW $29.50 CHANTILLY, JACKSON'S MISSED OPPORTUNITY (DecGms) Fo 0.2 Folio game of Stonewall Jackson's attempt to take his command around the Union forces after Second Bull Run in an attempt to trap & destroy them, Sept. 1862. A scratch Union force together with weather delayed him enough that the Union forces slipped away. But the possibility was a Union...or a Confederate...disaster. Brigade level, with 40 counters. '13 1 138039 NEW $8.50 CHARLEMAGNE ATTAQUE A L'EST #147 (VaeV_C) n n 0.8 Mag & Game. French-language game of militiary history with a complete game in each issue. Covers Charlemagne's conquest of Saxony in the late 700s AD against a coalition of of Saxons and their Danish & Frisian allies. Charlemange uses terror and massacre as one tool toward that end. 1yr/turn. '19 1 139162 NEW $33.00 CHATTANOOGA, DEATH KNELL OF CONFED. #43 (XTRCmd) Y n 1.4 Out-of-Print GameOnly, w/ 1 err counter for each of Hell Before Night & Wave of Terror. Larger, 2 map, 500 counter grand tac game of the battle for Chattanooga, Nov 1863. A sustained union offensive must break the Confed siege of this key rail junction. C.Perello'97 1 98220 MINT $19.00 GameOnly, w/ 1 err counter for each of Hell Before Night & Wave of Terror. 2 22286 NEW $25.00 CHECHEN WAR, 1994-96 # 40 (Dec_MW) n n 0.9 Mag & game. Includes variant/errata counters for Red Dragon Green Crescent #1 (17), Green Beret #18 (8), Kandahar #21 (4) & Dien Bien Phu #17 (3). Operational level game of the 1st Chechnya War, 1994-96. Russia attempts to quash the Chechan independence movement militarily. The Russian nation has little heart for the conflict, and Chechnya must bog down the war thru effective guerrilla action to force a political settlelment. The Russian player must be concerned about their national will to fight, and the possibility of the largerCaucasus region seeking independence. 3mo/turn, Btln/rgt level, 144 counters, 5km/hex. Javier Romero'19 / ARTICLES ON: Eternal War, Chechnya 1994-2009; Geopolitics of Cyberwarfare; MSB Hercules in the Persian Gulf, 1980-88; Anti-Ship Cruise Missiles, an Evolving Threat; Brazil's Prosub Plan; Russian Military Intelligence Threat to the West; Pack Animals in Modern Conflict; Tipping Point or Stasis in Afghanistan; Welcome to the Second Atomic Era; The Putative Legitimacy of Abu Bakr Al-Baghdadi; First Helicopter War: Algeria; Operation Linebacker 1972; a Unified & Nuclear Korean Peninsula. 1 134818 NEW $29.50 CHEMISTRY FLUXX (Loo) SC 0.5 Card game in the Fluxx family focused on chemistry & the elements. Find the elements needed to combine to achieve a goal. Very fast playing, for 2-6 players. '17 1 Special Ordr NEW $12.00 CHENNAULT'S FIRST FIGHT #12 (Agains) n HP 1.4 Mag & Game. Covers the Japanese invasion of Burma, 1941-2, and the Allied resistence led by the Flying Tigers, a well known group of mercenaries in the service of China. Includes the land campaign but focus is on the air campaign with units representing about 6 aircraft each. '05 1 137987 NEW $27.00 CHERKASSY POCKET, ENCIRCLEMENT AT KORSUN (DecGms HC 1.2 1-3wks Turnarnd Btln/brig level game of the bitter battle of Korsun Pocket, winter 1944. A fast moving slugfest covering 23 days using the Berlin '45/Wave of Terror game system by the same designer. 4 scenarios, 1.25mi/hex, 24hr/turn, 520 counters. J.Desch'01 1 Special Ordr NEW $37.00 CHEZ GOTH 2ND (SJG) SB Temp OoP/OoS Update of this stand alone 2-5 player card game that is compatable with Chez Geek. This 112 card game focuses on life of a young goth...working a dreary job, living with roomies, trying to accumulate slack points, hoping for nookie. 2nd ed has a larger box & a die & slack & gloom counters. '09 1 Special Ordr NEW $14.00 CHICKAMAUGA, RIVER OF DEATH (DecGms) Fo 0.4 1-3wks Turnarnd Update of SPI folio game. Bragg's Confed Army of Tennessee outnumbered dispersed Union forces, and sought to destroy the Union along the Chickamauga River. '10 1 Special Ordr NEW $19.00 CHICKEN OF THE SEA #3 (GPGGFx) n n 0.6 Out-of-Print Mag & Game. Small game of naval combat at Drepanum, 249BC, between oar-powered gallies in the 1st Punic War. 300m/hex, 5min/turn, 100 counters. R.Berg'94 / ARTICLES ON: US Marine Air Wing; the Bayonet; the Browning M2 Heavy Machine Gun; Battle of Trebia, 218BC; Naval Combat during the Punic Wars & the Battle of Ecnomus; the Zen of Wargaming; ERRATA for Thapsos & Alexandria #1; Wargaming Standards: counters & maps. 1 5895 MINT $6.00 2 22908 NEW $5.00 1x2" inventory sticker on mag cover, otherws new. CHINA INCIDENT #37 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Div/corp/army lvl gm of the war in China before Allied entry in war, 1937-41. Japanese fight the Nationalist Chinese, while the Nationalists must limit the growth of Communist Chinese as well. One of just a very few games on the war in China in WW2, plus its a decent game! 200 counters. L.Cochran'85 / ARTICLES ON: the Generalissimo's War in China; review of WEG's Killer Angels; Clash of Steel #31 replay; review of WEG's Druid; errata for Lutzen #32; brief reviews of The Royal Navy, TSR's The Adventurses of Indian Jones. Keith Poulter interviews Wallace Poulter, his son. 1 46347 NEW $25.00 CHINA, BATTLE FOR... 4TH #259 (DecS_T) n n 0.8 Mag & Game. 4th edition of this game of Japan's attempt to conquer China, 1937-41, using an color area map of china & 280 die cut color counters. Third player can be added for Communist forces A decent, large scale treatment of this complex campaign. B.Train'09 / ARTICLES ON: Japan in China, 1937-41; Roman leader Crasus, 1st century BC; Dien Bien Phu, decisive btl of 1st Indochina War, 1954; & of course many ads. 1 90427 NEW $24.00 CHINA, THE MIDDLE KINGDOM (DecGms) BC 1.6 1-3wks Turnarnd Card game covering the full sweep of Chinese history beginning with a hodgepodge of feudal states in 403BC thru modern day cold war between the mainland & breakaway Taiwan. Uses the Britannia system with 4 players, each having several factions simultaneously. Includes 50 country cards, maps, 456 markers & rules. '08 1 Special Ordr NEW $46.00 CHOPPER STRIKE PARTS (Milton) n Out-of-Print 1 13429 EXCELL $5.00 Board only. CHOSIN 2ND (PacRim) HC 1.0 Grand tactical gm of the Chinese assaults on the surprised Marines near Chosin Resevior, Nov'50. American firepower surpresses things during the day, but the Chinese rule the night. The US forces must retreat in good order during the day, establishing a solid defense before nightfall, day after day. 1 map, 300 counters. 440m/hex, 8hrs/impulse. Lengthy game. T.Carlson'04 1 142372 NEW $31.00 CHOSIN, X CORP ESCAPES THE TRAP #257 (DecS_T) n n 1.0 Going OoP Mag & Game. w/ errata & errata counters for Guantlet (46). Game of campaign in northeastern Korea late in 1950 as the Chinese surprise & attack the US X Corp near the Yalu River, covering the entire campaign. Uses the Gauntlet game system, and can be mated with that game to cover the entire 1950 Chinese offensive. Material in this game can be retrofitted to Guantlet. J.Miranda'09 / ARTICLES ON: The Chosin Campaign in Korea, 1950; Von Richthofen, the Red Baron, in WW1; Air Raid at Taranto, 1940; Patriots & Loyalists in Lower Canada, 1837-38. 1 89156 NEW $20.00 CHRONONAUTS (LOO) SB 0.6 Simple card game of time travel for 1-6 players in which players attempt to change history, then travel back to the present. Fast playing & intriguing. Best card game of '00 1 Special Ordr NEW $15.00 CHRONONAUTS, EARLY AMERICAN... 2ND (LOO) SB 0.8 Reprint. Stand-alone card game based on early American history, using the great Chronaut's system. What if the Boston Tea Party or Paul Revere's midnight ride had been averted? What if Maryland joined the Confederacy? Can be intermixed with Chronoauts. '13 1 Special Ordr NEW $15.00 CHRONONAUTS: LOST IDENTITIES BOOSTER (LOO) zl 0.3 Boosters containing 13 Chronoaut IDs, 1 mission card. '01 1 Special Ordr NEW $2.50 CHRONONAUTS: THE GORE YEARS KIT (LOO) n 0.1 Set of add-on cards that allow a miracle: what if time travelers could alter the outcome of the 2000 US presidential elections? Includes 11 cards that would spare everyone much heartache. '09 1 Special Ordr NEW $4.00 CIRCLE OF FIRE, SIEGE OF CHOLM 1942 #41 (Agains) n HP 1.2 Mag & game. Game is a 2-player, area move game of the first few days of the Soviet siege of Cholm, 1942, during their massive Soviet winter offensive. Besieged by a wave of Soviets, Kampfgrupe Scherer withstood the 100-day siege heroicly, mandated by Hitler's No-Retreat order. Uses a variation of the Storm Over Arnhem game series with its impulse driven activity. 176 counters. M.Rinella'14 1 128299 NEW $29.00 CITADEL OF BLOOD #5 PARTS (SPIAre) n n Out-of-Print 1 142007 MINT $4.00 Rules, only. CIVIL WAR (Xeno) FB 0.9 Out-of-Print Axis & Allies for the American Civil War 1861-65. Very simple, strategic level game w/ plastic pieces, battle & event cards. Players' actions are limited by command restrictions so you must choose your moves carefully. P.Belli'92 1 145255 V.GOOD $15.00 Complete & components very clean. One box side creased & mildly deformed outwards but structurally intact. Crease & edge wear repaired along one seam. CIVIL WAR CLASSICS: PEA RIDGE & SHILOH (FGA) BC 1.4 Out-of-Print Graphic upgrade & minor redesign of 2 of SPI's better Blue & Gray quad Civil War games. Demi-brig scale. M.Crane, T.Shrum, R.Whitney'91 1 975 MINT $28.00 Cherry. 2 113643 NEW $28.00 CIVIL WAR IN THE FAR WEST 1862 #252 (DecS_T) n n 1.0 Out-of-Print Mag & Game. w/ variant counters for Back to Iraq 3rd (34) & No Prisoners (7). Simpler game of the Confederate attempt to secure the southwestern USA (mainly New Mexico) early in the American Civil War, Feb-Jun 1862. 9mi/hex, 100men/strength pt, 1mo/turn. C.Diamond'08 / ARTICLES ON: the Am Civil War in the West; Great War & the Origins of Air Warfare; variant rules for No Prisoners & Back to Iraq 3rd; Chinese Naval Power in the Pacific & Indian Oceans; Lion of Mali, 1300s. 1 85879 NEW $20.00 CIVIL WAR TIMES ILLUSTRATED (OCT'76) (MiscMg) n 0.3 Out-of-Print 52pg historical magazine focused on the history of the American Civil War. 1 84514 EXCELL $1.00 CIVIL WAR, 1861-1865 PARTS (AH-VG) n Out-of-Print 1 99668 EXCELL $4.00 Player Aid Card, one only. 2 99667 EXCELL $4.00 Player Aid Card, one only. 3 99666 EXCELL $5.00 Map B (Far West) only. 4 99669 V.GOOD $8.00 Rules, only. Well-used copy w/ attendant soiling thru use, repairs, errata annotations, etc. No highlighting & a minimum of stains. 5 99671 V.GOOD $10.00 Counterset, only. Sold as substantially complete; not counted. CIVILIZATION (AH) BC* 3.4 Out-of-Print HIGHLY RECOMMENDED 2-7 player gm of cultural development & migration thruout Europe, Eurasia & N.Africa. Simple mechanics that reward cooperation & negotiation. Can be long. '82 1 140591 EXCELL $74.99 * Complete. Box mildly scuffed. Some rules spots. Otherws EX. CIVILIZATION, THE BOARDGAME (EGL) GB* 8.5 Out-of-Print 2-6 player board game that loosely ports the classic computer game (my only addiction) to board game format. Includes the key dynamics of the computer game -- changing technologies, wonders of the world, allocation of resources, all played with 784 plastic pieces (in 22 distinct types) on a 36x46" color board. Std & advanced rules. Origins Award in '02 for best historical board game. '02 1 134825 GOOD $45.00 * Substantially complete: missing a small number of each of most generic unit types (eg Galley, Howitzer), and ~5 city cards. All coin counters lost & replaced by square, mounted color photocopy replacement counters; blank Tech cards removed & not included. Box has noticable shelf wear, corner arbrasions; 3 corners reinforced w/ clear packing tape. Very servicable copy. 2 131977 V.GOOD $49.00 * 1 panel of one board section neatly separated. Offered as substantially complete: appears to be missing a handful of minis from one color (yellow), but can't confirm for lack of a definitive parts inventory. IS more than complete to play a full game. Rules have been folded over. Some box edge wear repaired. Several creases on box. CLASH OF ARMOR: PANZERKAMPFE (CofA) Fo Going OoP Rule booklet supplement to the Clash of Armor miniatures series. Early WW2 era combat for this system of mini rules. 1 Special Ordr NEW $12.00 CLASH OF ARMOR: ROMMEL'S BATTLES (CofA) Fo 0.4 Going OoP 6 scenarios for miniatures battles in which Rommel was involved, all at 1:100yds. Designed as a scenario book for Clash of Armors rules set, but can be applied to other miniatures rules systems. '96 1 Special Ordr NEW $15.00 CLASH OF EMPIRES, 1914 #58 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Corp lvl game of the opening campaign of WW1 in the West using point-point & hidden movement, Aug-Nov 1914. 200 counters, 3days/turn. K.Anderson'86 / ARTICLES ON: The Siege of Malta in history & in the #50 game; errata for Struggle for Stalingrad #47, Condottieri #54; Variant for VG's Vietnam providing a b&w map (in pages of mag) & rules for US/ARVN blockade of the Ho Chi Minh trail in Laos; brief reviews of Delta Force, Rolling Thunder. 1 98821 MINT $12.50 2 12306 NEW $20.00 CLASH OF GIANTS, AMERICAN CIVIL WAR (GMT) BC 1.6 Package of 2 games using a similiar system, covering the key battles of Second Bull Run (Aug 1862) and Gettysburg (July 1863) during the American Civil War. Uses game system developed in 2 earlier Clash of Giants games (both on WWI). Uses a chit activation system to select the Union corps or Confederate divisions that may move proving the uncertainty of command. Both battles were meeting engagements with units slowly arriving over time; system allows units to arrive late or along a different road. T.Raicer'17 1 134999 NEW $38.00 CLASH OF MONARCHS, SEVEN YEARS WAR PARTS (GMT) n Out-of-Print 1 120048 V.GOOD $3.00 One-sided photocopy of rules, only, made onto recycled paper that has irrelavant material on backside of each page. P3 has an email superimposed on rules, making page somewhat difficult to read. P26 (with second half of designers notes not included). Otherws clean & EX. CLASH OF STEEL #31 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Corp/army-lvl game of the entire War in the East during WWII. Uses a double-blind game system played on 2 identical maps. Includes solitaire rules. A well-designed game by an East Frong guru, but the dbl-blind idea never took off. 200 counter, 1mo/turn. K.Poulter, L.Coatney'84 / ARTICLES ON: Clash of Steel analysis of the limit intelligence system w/ examples of play; Clash of Steel Strategic Options & variant scenarios; review of GDW's Assault 1st; review of TSR Gleam of Bayonets; brief reviews of SIMCAN Ortona, TSR Air War 2nd RPG Recon, Johnny Reb, Alert Force, MMM Charge to Glory. 1 12336 NEW $12.00 CLASSIC POCKET GAMES BUNDLE (SJG) FB Temp OoP/OoS Reprint of several once-popular but long out-of-print pocket games from the 1980s published by Steve Jackson. Games include: the Undead, Necromancer, One-Page Bulge, Raid on Iran, Kung Fu 2100 plus Awful Green Things From Outer Space. Uses the original 1980s artwork. Basically reprints, not updated versions. '20 1 Special Ordr NEW $69.00 CLASSIC RUNIC DICE SET (7) BLACK & RED (QWS) SB 0.2 RPG Set of 7 dice with a highly readable, Rune-style face. Black body with red printing. 1 140758 NEW $5.00 CLASSIC RUNIC DICE SET (7) GLACIER & WHT (QWS) SB 0.2 RPG Set of 7 dice with a highly readable, Rune-style face. Glacier blue body with white printing. 1 Special Ordr NEW $5.00 CLOSE ACTION: REBEL SEAS SCENARIO BOOK (CofA) Bk 0.5 Book of 20 additional scenarios of naval combat during the American Revolution, intended for Close Action but usable w/ any other game system. '02 1 138953 NEW $20.00 CLUE, THE CLASSIC EDITION (WMI) FB Updated version of the classic version of Clue with all the rooms, weapons & characters you know well. '10 1 Special Ordr NEW $18.00 COALITION! THE NAPOLEONIC WARS 1805-15 (Compas) BC Avail Uncrtn Simpler, faster playing, 2-6 player, strategic level game of the entire era of Napoleon, 1805-15. Fleet and army level, which adds event cards to the mix (but is not card driven). 1yr/turn, 1 mounted map, 2 countersheets, 168 cards. Javier de Gabiola'21 1 Stock NEW $53.00 COBRA #65 (SPIS_T) n n 0.8 Out-of-Print Mag & game. Game of Patton's attempts to breakout of the Normandy bocage country and encircle the German army, mid-July-Aug 44. Rgt/div level, 200 counters, 3.2km/hex, 3days/turn. Popular game, later enhanced & republished by TSR. B Hessel '79 / ARTICLES ON: Cobra, Patton's Summer 1944 Offensive; War Against Japan 1941-5; Raid errata. 1 131333 EXCELL $32.00 Complete & clean. COBRA, THE NORMANDY BREAKOUT, 2ND PARTS (TSR) n Out-of-Print 1 70701 EXCELL $4.00 Rules only. A few errata annotations. COBRA, THE NORMANDY CAMPAIGN 3RD #251 (DecS_T) n n 1.2 Out-of-Print Mag & Game. Variant counters for Vinegar Joes War #227 (7); Sealords #243 (10); Winged Horse #239 (180); Twilight of the Ottomons #241 (83). Double sized issue w/ articles on the battle for Normandy from D-Day thru the Falaise Gap; Israeli air force 1948-present; history of China since the bronze age. COBRA is a 2-map, rgt/brig level game of the battle for Normandy from D-Day to the Falaise Gap. Based on earlier SPI game of the name but heavily revised. Scenarios cover the build-up phase and Op Cobra; campaign game covers 6June-23Aug. 3day/turn, 2mi/hex, 280 counters (560 total). B.Hessel, J.Youst'08 / ARTICLES ON: Battle for Normandy, D-Day to Falaise Gap; Military History of China, bronze age to present; Braddock's Defeat, 1759; Ekranoplane, monster of the Caspian; History of the Israeli airforce. 1 85301 NEW $69.00 COBRA, THE NORMANDY CAMPAIGN 4TH (DecGms) BC 1.3 Game of the Allied D-Day landings thur their Cobra offensive that led to the breakout from Normandy after the D-Day landings, 6 June - 26 August 1944. Boxed update of game last published in S&T #251, and previously published by SPI. Victory is based on whether an Allied breakout occurs, and on relative casualties. Includes 2 scenarios (D-Day & buildup, and Cobra) as well as campaign. Div level, 2mi/hex, 1day/turn, moderately complex, medium solitaire suitability. '19 1 137107 NEW $45.00 New but not shrinkwrapped. CODENAMES DUET TOP SECRET CO-OP GAME (CGE) SC 1.5 Stand-alone 2+ player cooperative, very fast playing game of hint dropping using code words. Players represent secret agents, each of which knows the agents the other person can safely contact. Players give each other one-word clues that to help locate all the agents before time runs. Vlaada Chvatil & Scot Eaton''17 1 Special Ordr NEW $14.00 CODENAMES DUET XXL (CGE) BC* 3.3 Cooperative, 2+ player game in which players must give each other 1-word cludes to help each other identify "safe" secret agents in a network. 1 Special Ordr NEW $29.00 * COLD START, NEXT INDIA-PAKISTAN WAR #36 (Dec_MW) n n 0.9 Mag & game. Two player, strategic level game of the hypothetical crisis should India attempt a sudden and decisive attack on its neighbor, Pakistan. Fast playing & relatively simple. Div/corp level, and focused on the heart of Pakistan along its border with India. Includes the possibility of a nuclear exchange (begun only by Pakistan), as well as limited Chinese intervention on behalf of Pakistan. 176 counters, 35mi/hex, 3days/turn. Ty Bomba'18 / ARTICLES ON: The Next India-Pakistan War; Dawn of Precision Warfare in Vietnam; the Battle of Mosul; Warfighting for the 21st Century; Defending Argentina's Airspace Against Narcos; What Happened to the Bundeswehr; Justice in the South China Sea; Saudi-Yemen Border Wars & Missile Defense; Ireland's Plan to Invade Ulster, 1969; Carrier Capable U-2G Aircraft. 1 131847 NEW $29.50 COLD WAR BATTLES II #263 (DecS_T) n n 1.0 Mag & Game. 2 additional grand tactical battles from the cold war era. Kabul'79 covers the Soviet seizure of the Afghan capital at the beginning of their occupation. 250m/hex, 2days/turn. Pentomic Wurzburg covers the Soviets v. the US in western Germany in the 1950s. 1mi/hex, 12hrs/turn. J.Miranda'10 / ARTICLES ON: Kabul 1979, Kremlin's fatal Cold War victory; US's pentomic (early Cold War) army; Caesar truiumphant, Munda 45BC; Naval gunnery in the War of 1812; Revolt of the admirals; Jefferson Davis's newspaper war; foreign royalty in the British navy; Operation Sealion; Brawner's Farm, opening round of Second Manasses 1862. 1 93664 NEW $22.50 COLD WAR BATTLES, BUDAPEST & ANGOLA #235 (DecS_T n n 1.0 Out-of-Print Mag & Game. Operational levels of two venues for Cold War conflict between the superpowers, Budapest 1956 and Angola 1987. Budapest shows one of the pivotal cold war events, as the Hungarian population rises up against the Soviets who then invade to restore "order;" possible NATO counter-invasion possible. Angola covers the sharp conflict between Angolan factions supplemented by Cubon regulars against an invading S.African army in support of the UNITA faction. Generally btln level, Budapest 0.33mi/hex, Angola 5mi/hex, 1-4wks/turn. J.Miranda'06 / ARTICLES ON: S.African involvement in Angola; the first biological warfare; Musket Accuracy; First Black Regt of the Am Civil War; Aerial Firsts Over China; US Redstone Rocket; Breitenfeld 1631; German airborne in WW2; German army organization 1942-5. 1 74570 NEW $29.00 COLD WAR HOT ARMOR: VIETNAM #307 (DecS_T) n n 0.9 Mag & game. 2-player, low level tactical game of armored combat between various combatants during the Cold War era, in this case Vietnam 1954-75. First of a new game series. Emphasis on command control, combined arms & technology. 228 counters, sqd/pltn level. Includes 9 scenarios spanning the years from French involvement in 1954 thru the collapse of southern Vietnam in 1975, including the fantasy what-if of a US invasion of Laos to cut the NVA supply line directly. Additional optional rules can be downloaded. Joseph Miranda'17 / ARTICLES ON: AFVs in the Vietnamese Wars; the Third Punic War, 149BC; Siege of Santa Fe 1680; First Anglo-Afghan War 1839; Leyte Gulf. 1 130258 NEW $25.50 2 140464 MINT $15.00 Unpunched. Rules have been folded at spine. COLMAR 1945 #120 (VaeVic) n n 0.6 Out-of-Print Mag & game. French-produced 68pg mag, and all content in French. English rules translation may be available online. Game of the stubborn German defense of central Alsace, which included Operation Nordwind, as US forces attempt to force the defenders out. Covers the period of mid-Jan to early Feb 1945. '15 1 111640 NEW $27.00 COLONIAL CONQUEST PARTS (SSI) n Out-of-Print 1 58915 EXCELL $0.25 Rules only for Apple version of the PC game. '86 COLONIAL TWILIGHT, FRENCH-ALGERIAN WAR (GMT) DC* 3.8 1-3wks Turnarnd 7th game in GMT's COIN (counterinsurgency) game series. Covers the exceptionally bitter battle for Algeria, 1954-62, as France resists to the bitter end the collapse of its colonial empire. Area move, with 71 cards, 110 blocks, countersheet. Designed for both solitaire & 2-player play, and also to be a good intro to the COIN game system. Includes corrected replacement cards. Brian Train'17 1 Stock NEW $53.00 * COLONIAL, EUROPE'S EMPIRES OVERSEAS 2ND (Strate) BC* 3.8 Highly popular, European-produced game of Europe's period of colonizing & pundering the world from the Renaissance to the Industrial Revolution. Each player represents a major European power seeking to establish colonies, gain scientific knowledge, and trade in exotic goods. Uses a card-based, character driven system that requires careful management of resources, diplomacy & a keen eye for opportunity. English language rules. For 2-6 players, but still reasonably fast playing (~2hrs/game). C.Pont'13 1 145111 NEW $42.00 * COLONIALISM 2ND (Compas) BC* 3.4 2-6wks Turnarnd Expanded 2nd edition. Simpler 2-4 player game of Europeon colonialism in portions of Africa & Asia in the 19th or 20th century. Players attempt to gain control over geography then exploit the area for resources. Players use individual decks of 24 cards that impact the players' influence. Includes a mounted board, 228 wooden cubes, 126 cards, and other pieces. Scott Leibbrandt'19 1 Special Ordr NEW $69.00 * COLORETTO (RIO) SB 0.4 Temp OoP/OoS Card game in which 3-5 players draw cards & try to minimize the color assortment of their cards, the fewer the colors the more points. '03 1 Special Ordr NEW $12.00 COLORS (MakeGm) SB Temp OoP/OoS Abstract board game in which 2 players use various manuevers to create triangles of the 3 primary colors. '09 1 Special Ordr NEW $15.00 COLUMBIA GAME INNER BOX PARTS (ColumG) BC Out-of-Print 1 144944 < NEW $4.00 Generic Columbia Games inner box, only. 3" Mar on one box end panel. Otherws new. COMBAT COMMAND 2ND (SPI) FT 1.0 Out-of-Print Tactical combat in France,'44, in 6 scenarios. Attempt to improve upon PzrBltz system by including command control influences. JD'72 1 128362 V.GOOD $35.00 Packaged in a flat tray. Complete. Rules had 1" tear in middle of cover page, repaired. Rules also have 4 sml punctures that go thru all pages. Otherws EX. COMBAT COMMANDER, EUROPE 3RD (GMT) DC* 3.4 Out-of-Print 2019 Reprint of this card-driven game of tactical combat in Europe. This first game in the CC series covers the Germans, Americans & Soviets, each with its own 72 card Fate deck. Game is akin to an elaborated Up Front game. 6 double-sided mapsheets, 492 counters. 220 cards. 30m/hex, squad/fire team level with individual leaders, minutes/turn. C.Jensen'19 1 143820 NEW $79.00 * COMBAT COMMANDER, PACIFIC 2ND (GMT) DC* 3.5 Reprint/update of this game in the CC series depicting tactical combat in the Pacific in WW2. '20 1 144075 NEW $55.00 * COMBAT COMMANDER: FALL OF WEST KIT 2ND (GMT) Fo 0.7 Battle Pack #5. Reprint of this kit for the Combat Commander series adding 12 scenarios played on 10 battle maps depicting actions in the Spring of 1940 in France. Special AFV rules reflect the still-developing nature of doctrines among armored forces meeting infantry forces. Reqs CC Europe & Mediterranean to play. '20 1 143003 NEW $21.00 COMBAT COMMANDER: MEDITERRANEAN 2D PARTS (GMT) DC Out-of-Print 1 118990 V.GOOD $4.00 Box, only. 1 box btm corner mashed (seriously dinged), with main damage extending 1/2" in each direction from corner. Box otherws new. COMBAT COMMANDER: NEW GUINEA KIT 2ND (GMT) Fo 0.5 1-3wks Turnarnd Battle Pack #4. Reprint of this kit adding 14 scenarios set in New Guinea, 1942-4, plus 6 battle maps depicting jungle terrain. '20 1 Stock NEW $18.00 COMBAT COMMANDER: NORMANDY KIT 2ND (GMT) Fo 1.0 Battle Pack #3. Reprint of this kit for the Combat Commander system & covering tactical combat in Normandy, 1944. Includes 176 counters, 8 maps, 17 scenarios including Pegasus Bridge, Pointe du Hoc, and other key battles from the Normandy landings. '20 1 145076 NEW $25.00 COMBAT COMMANDER: PARATROOPERS KIT 3RD (GMT) Fo 0.5 1-3wks Turnarnd Battle pack #1. 2nd Reprint of this kit providing 2 double-sided maps & six scenarios, plus addtl rules, adding paratroopers to the CC game system. '20 1 Stock NEW $15.00 COMBAT COMMANDER: SEA LION KIT (GMT) Fo 0.7 Out-of-Print Kit for the CC game ssystem adding units that may have been at the center of the battles had the Germans executed their planned invasion of England in 1940. '14 1 121481 NEW $18.00 1st edition COMBAT COMMANDER: SEA LION KIT 2ND (GMT) Fo 0.6 Battle Pack #6. Reprint of this kit for the CC game ssystem adding units that may have been at the center of the battles had the Germans executed their planned invasion of England in 1940. '20 1 141502 NEW $15.50 COMBAT COMMANDER: STALINGRAD KIT 2ND (GMT) Fo 0.8 Out-of-Print Reprint of this kit for the Combat Commander system & covering tactical combat in late 1942 in & around Stalingrad. W/ 11 scnearios including a campaign game, plus 4 double sided maps, new rules & 88 counters. '14 1 127710 NEW $35.00 2nd edition; NEW, Unused. COMBAT COMMANDER: STALINGRAD KIT 3RD (GMT) Fo 0.6 Battle Pack #2. 2nd Reprint of this kit for the Combat Commander system & covering tactical combat in late 1942 in & around Stalingrad. W/ 11 scnearios including a campaign game, plus 4 double sided maps, new rules & 88 counters. '20 1 140554 NEW $25.00 COMBAT COMMANDER: TOURNAMENT BATTLE PACK (GMT) Fo 0.5 Kit for the Combat Commander series providing 12 scenarios well suited to tournament play (most previously published), plus 2 new maps & tournament guidelines. B.Collars'15 1 143004 NEW $14.00 COMBAT INFANTRY, EASTFRONT (ColumG) BC 1-3wks Turnarnd Block system game of tactical, squad level combat on the Eastern Front during WWII; sequel to Combat Infantry WWII which covers the western front. Uses an interactive system for fire & close combat. Game includes German & Soviet battalion leverl forces in engagements from 1941-45 on the eastern front; expansion planned to include British, Italian & Japanese. Each block represents a squad within a larger platoon or company, with unit integrity being significant. Includes leaders, rifle squad, weapons (machine gun, mortor, anti-tank) units, plus armored vehicles. 100m/hex, wooden blocks, 2 geomorphic maps. '19 1 Special Ordr NEW $72.00 COMBAT INFANTRY, WESTFRONT (ColumG) BC 2.2 1-3wks Turnarnd Block system game of tactical, squad level combat. Uses an interactive system for fire & close combat. Base game includes US & German forces in engagements from 1944-45 on the western front; expansion planned to include Soviet, British, Italian & Japanese. Each block represents a squad within a larger platoon or company, with unit integrity being significant. Includes leaders, rifle squad, weapons (machine gun, mortor, anti-tank) units, plus armored vehicles. 100m/hex, 154 wooden blocks, 4 geomorphic maps. '17 1 Special Ordr NEW $72.00 COMBAT VETERAN #31 (Dec_MW) n n 0.9 Out-of-Print Mag & game. 2 player game of contemporary tactical combat at the individual infantryman level. Includes historial scenarios for a firefight in the Mekong Delta, 1967, and Outpost Keating, Afghanistan 2009. Both involved a platoon-sized US force against a numerically superior enemy. 40m/hex. 280 counters. Eric Harvey'17 / ARTICLES ON: Infantry Tactics & Weapons in Vietnam; Iran-Iraq Air War 1980-8; Russia's Next Moves: Syria & Donetsk Republic, New Look Brigades; US Doctrinal Response, Uranus Unmanned Vehicles; Nonotechnology and the Military; Back to War in the Western Sahara; Zapad Train Excercise; US Fire Brigade in the Mid East; Battle of Wanat, Afghanistan, 2008; Modern Russian Main Battle Tanks; US Century Series Jet Fighters in 20th Century. 1 130567 NEW $28.00 COMBAT! MAN-MAN COMBAT IN WWII (Compas) BC* 3.3 Solitaire game of man-to-man combat in World War II. Each soldier is represented by a large counter, with smaller markers placed on top to show morale, woulds, orders, etc. Player commands a 12-soldier squad fighting its way across Franch. German forces are managed by the game system which uses their morale and a random card draw to determine their actions. Includes 14 scenarios. 30-90sec/turn, 10yd/hex, 4 maps, 6 countersheets, 2 card decks. Ross Mortell'19 1 145161 NEW $141.48 * COMBINED ARMS #46 PARTS (SPIS_T) n Out-of-Print 1 116196 V.GOOD $2.00 Rules, only. Wrinkled thru use, plus marks on cover margin. 2 116197 V.GOOD $5.00 Counterset, only. 50% punched, substantially complete; missing 2 units, ID included. 3 116198 V.GOOD $2.00 Scenario Unit Values/CRT chart. One, only. 4 116199 V.GOOD $2.00 Scenario Unit Values/CRT chart. One, only. COMBINED ARMS PARTS (SPI) n Out-of-Print 1 108538 V.GOOD $2.50 Photocopy of rules & charts. Rules headers circled in green ink. COMBINED ARMS, COMBAT OPS 1935-70 #46 (SPIS_T) Y n 0.8 Out-of-Print GameOnly. Game is an attempt to show the application of combined arms tactics in 5 platoon/company level scenarios, WW2 & the Yom Kippur War of 1973. 200 counters, co/btln level, 1hr/turn, 300m/hex. J.Dunnigan'74 1 106939 V.GOOD $11.00 Game only. Complete. Top edge of 2 charts sun discolored. 1" abrasion in middle of map & also at margin. 20 hexes at margin numbered in ink. 2 92835 MINT $35.00 Unpunched. 2 mag center pgs have metal discoloration near spine. Otherws clean. COMBINED ARMS, COMBAT OPS 1935-70 2ND (SPI) FT 0.8 Out-of-Print 2nd ed is a box reprint of game in S&T#46. Intriguing attempt to show combined arms techniques in operation combat in multi-scenarios spanning the period from the beginning of WWII to the then-contemporary period of the 1970s. J.Dunnigan'74. 1 122138 FAIR $12.00 Well-used players copy towards the end of its life. Sufficiently complete to play but missing 11 units & 5 markers. Various forms of wear & use evident on all components. Several inches of one chart sheet sun discolored. Coversheet moisture stained & entirely wrinkled. Tray cover cracked with masking take & remnants on 4 sides. 2 108537 EXCELL $20.00 Complete. Packaged in a Flattray. Aging masking tape on inner tray. One penciled annotation in rules. 1 tray corner cracked. Otherws clean. 3 108536 EXCELL $25.00 20% punched, clean & complete. COMMAND & STRATEGY MAGAZINE # 1 (UGG_CS) n zl 0.6 Mag + Game. First issues of a new quarterly mag with historical articles, game reviews, game variants & some games segments. First issue has the first of perhaps 8 parts for the Emp of Apocylpse Pearl Harbor. 280 die cut counters, plus another sheet on glossy paper & must be mounted. Aims to be a Vae Victis in English. '05 1 145124 NEW $10.00 COMMAND & STRATEGY MAGAZINE # 2 (UGG_CS) n zl 0.6 Mag + Game. 40pg color mag that promotes Udo Greebe Games, and offers a sampler game or part of a larger game with each issue. This issue contains an intro version of their Panzer Commander Afrika card game. Also includes 2nd part (of 7) of Pearl Harbor game (w/ 280 counters & 2 map portions); ARTICLES ON: 2nd part of Dean Essig's history of the end of WW2 in the Pacific; an interview w/Kevin McPartland; and part 2 of a History of Assyria. '05 1 73616 MINT $8.00 2 123954 NEW $9.00 COMMAND & STRATEGY MAGAZINE # 3 (UGG_CS) n zl 0.6 Mag + Game. w/ Operation Kadesh, a complete game covering the 1956 Suez crisis at btln/brig level on both the Jordanian & Suez fronts. 2 maps, 140 counters. P.Rohrbaugh'05. Also includes part 3 of the Pearl Harbor game w/ a map section, 140 counters, a sml amount of charts. ARTICLES ON: the Suez Crisis 1956. '05 1 133412 NEW $9.00 COMMAND & STRATEGY MAGAZINE # 4 (UGG_CS) n zl 0.6 1-3wks Turnarnd Mag + Game. w/ Comrade Koba, Game of Stalinist Survival, a card game of political and physical survival during the Soviet Great Terror era. Simple game for 2-4 players in which you try to gain power, stay alive and rat on your enemies. A.Fager'05 / Also includes part 4 of Pearl Harbor, with two mapboard sections, 280 die cut counters. ARTICLES ON: gaming convention in Essen; history of Assyria, part 3; Op Kadesh errata; Wellington designer notes; Burmese opium war of 1967. '05 1 Special Ordr NEW $9.00 COMMAND & STRATEGY MAGAZINE # 5 (UGG_CS) n zl 0.8 Mag + Game. w/ part 5 of Pearl Harbor game installmentw/ a map, charts; complete Empires of Apocalypse v2.0 rule book; Wings Over Aras card game of Air-Air combat in 1917; variant for Comrade Koba (Reloading). ARTICLES ON: index for first 4 issues of C&S; articles on German invasion of Denmark, 1940; the American Civil War for the tourist, pt. 1; reviews of GMT's Carthage, GMT's Blue Max, SPI's Napoleon at Waterloo & other games in that system. 1 137631 NEW $9.00 COMMAND & STRATEGY MAGAZINE # 6 (UGG_CS) n zl 0.6 Mag & Game & Operation Walkure, a card game of the 1944 plot to assassinate Hitler. ARTICLES ON: pt. 6 of Pearl Harbor, and an interview w/ Dean Essig of the Gamers. '07 1 137382 NEW $9.00 COMMAND AT SEA (Meta) SC 0.7 Out-of-Print Ship-ship combat using a Jutland-like, miniatures-oriented system at 1/4800 scale. Ships & scenarios for the 3 battles of Savo Island around Guadalcanal, 1942-43. Includes 24 ship counters, 20 ship data sheets. Counters printed on thin cardstock & must be cut apart to play. G.Preston & J.Gibson'81 1 16091 MINT $25.00 Cherry. COMMAND AT SEA, 4TH: RULES (CofA) Bk 0.8 4-8wks Turnarnd Updated 4th ed rules for the Command at Sea system that unifies all games (including Fear God & Dreadnought). This is the rules set included in Atlantic Navies. Also includes the (beginner) Jumpstart rules set. L.Bond, C.Carlson, E.Kettler'09 1 Special Ordr NEW $21.00 COMMAND AT SEA, ATLANTIC NAVIES (CofA) BC* 3.9 4-8wks Turnarnd Miniatures oriented rules & counter set to recreate WW2 in the N.Atlantic & Mediterranean, in the air & at sea 1939-45. Sister game to Rising Sun & Supermarina. The edition focuses in depth on the navies of Germany, France & Britain, emphasizing French capabilities. Includes 4th ed series rules (which make all games in the series, including Fear God & Harpoon, compatible). Includes 700 counters & booklets for each of three featured nations. L.Bond'09 1 Special Ordr NEW $99.00 * COMMAND AT SEA: AMERICAN FLEETS (CofA) Bk 0.6 Booklet compiling & revising data for all US navy ships, aircraft & weapons systems used in WWII, effectively replacing the data annexes in Rising Sun. Covers both Pacific & Atlantic theaters. 112pg. '11 1 142405 NEW $23.00 COMMAND AT SEA: BALTIC ARENA KIT (CofA) Bk 0.8 4-8wks Turnarnd Add-on rules & 13 scenarios covering the forgotten sea of WW2, the Baltic. Includes articles on the Finnish navy, Soviet subs, coastal artillery, plus updated mine rules. Includes 128pgs w/ 13 scenarios covering a variety of engagement types, and each with its own map. '06 1 Special Ordr NEW $15.00 COMMAND AT SEA: BYWATER'S WAR KIT (CofA) Bk 1.0 Scenario booklet with 2 countersheets allowing players to game any of 30 scenarios based on Hector Bywater's 1920s book of a naval war between Japan & the US set in 1931, plus 3 alternate scenarios set in 1926, 1932 & 1939. Its a mix of real world & the hypothetical, but all very astute & plausible. Reqs only the CAS 4th rules to play. B.Eldridge'12 1 143704 NEW $35.00 COMMAND AT SEA: EMPEROR'S FLEET (CofA) Bk 0.5 94pg booklet compiling & revising data for 200 ships & 130 aircraft types used by the Imperial Japanese in WWII, effectively replacing the data annexes in Rising Sun & serving as a data annex for Steel Typhoon. Mates with American Fleets & Atlantic Navies. '11 1 127875 NEW $21.00 COMMAND AT SEA: GRUPPE NORD (CofA) Bk 0.7 128pg Booklet compiling & revising data for all German ships, aircraft & weapons systems used in WWII, effectively replacing prior data annexes & bringing this in line with CAS 4th ed. L.Bond'12 1 144905 NEW $19.00 COMMAND AT SEA: HOME FLEET (CofA) Bk 0.6 Booklet compiling & revising data for all British ships, aircraft & weapons systems used in WWII, effectively replacing prior data annexes & bringing it in line with CAS 4th ed. 112pgs. L.Bond'12 1 144906 NEW $20.00 COMMAND AT SEA: LA GUERRE NAVALE (CofA) Bk 0.6 Booklet compiling & revising data for all French ships, aircraft & weapons systems used in WWII, effectively replacing prior data annexes & bringing it in line with CAS 4th ed. Equal emphasis on the fleet that was and the fleet that could have been. CAS v7; Atlantic Navies book 1. L.Bond'12 1 112240 NEW $20.00 COMMAND AT SEA: MEDITERRANEAN FLEETS (CofA) Bk 0.4 4-8wks Turnarnd Booklet containing all the details for ships, aircraft, weapons etc for the Italian, Greek, Turkish & Yugoslav navies during WWII (replacing the earlier Supermarina data, and making it compatible with CAS 4th). Includes 150+ ships & 90 aircraft, including updated Italian values & all from 1939-45 (plus some prototypes). L.Bond'13 1 Special Ordr NEW $19.00 COMMAND AT SEA: MIGHTY MIDGETS KIT (CofA) Bk 0.6 4-8wks Turnarnd Adds rules & counters for the many smaller craft used in coastal protection, raids & convoys. Focuses on PT boats and gunboats. Rules scales down game system to cover weapons as small as 30cal machineguns. D.Schueler, B.Madison'03 1 Special Ordr NEW $14.00 COMMAND AT SEA: NO SAILOR BUT A FOOL KIT (CofA) Bk 0.8 4-8wks Turnarnd Kit adding 7 detailed scenarios of naval coastal actions including Oslo 1940, St. Nazaire, the Channel Dash, Tarawa, etc. to this minatures-oriented gm system recreating air & naval combat. Slick system. Requires rules & data annex from either of earlier games. T.Sofian'96 1 Special Ordr NEW $24.00 COMMAND AT SEA: RISING SUN 3RD PARTS (CofA) Bk Out-of-Print 1 89794 MINT $4.00 Scenario & Stats booklet only. COMMAND AT SEA: RISING SUN 3RD [ZIPLOCK] (CofA) zl* 3.3 4-8wks Turnarnd Ziplocked. Huge minatures-oriented gm system recreating air & naval combat in the Pacific, '41-3, in 50 scenarios & excell scenario generator. Gorgeous, detailed counters provided for ships & aircraft. Slick system. Signicant revisions to all most components. L.Bond, C.Carlson, E.Kettler'94 1 Special Ordr NEW $42.00 * COMMAND AT SEA: SHATTERED ARMADA (CofA) Bk 0.8 4-8wks Turnarnd Kit adding naval battles that did or could have occured during the Spanish Civil War, 1936-9, using the Command at Sea system. Includes actual battles, possible battles between nearby combatants, and what-if battles based on contingency plans. 22 scenarios, 210 counters. '14 1 Special Ordr NEW $29.00 COMMAND AT SEA: STEEL TYPHOON KIT (CofA) Bk 1.3 4-8wks Turnarnd Booklet containing rules & OoB for the 2nd half of the War in the Pacific, with 36 scenarios covering the biggest naval battles in the Pacific during WW2, including Rabaul, Truk, the Marianas, Leyte Gulf & Okinawa. Includes both historical & what-if scenarios. Includes 3 counters sheets of ships & aircraft. Uses the 4th ed Command at Sea system. E.Kettler'12 1 Special Ordr NEW $32.00 COMMAND AT SEA: SUPERMARINA COUNTERS (CofA) n 2-6wks Turnarnd Counters for Supermarina, only. 1 Special Ordr NEW $11.90 COMMAND AT SEA: SUPERMARINA DATA ANNEXES (CofA) n 2-6wks Turnarnd Data Annexes for various vessels, planes & weapons for Supermarina. 1 Special Ordr NEW $11.20 COMMAND AT SEA: SUPERMARINA SCENARIOS (CofA) Bk 2-6wks Turnarnd Scenarios for Supermarina, only. 1 Special Ordr NEW $11.90 COMMAND MAGAZINE #18 (XTRCmd) n 0.5 Out-of-Print Mag only; no rules. ARTICLES ON King Kamehameha of Hawaii, the Tet Offensive, the Drug Wars, Comparison of German 1941 & US 1944-5 armies; hybrid warships in WW2; Britain as a faltering superpower in mid-20th century. '92 1 115109 MINT $5.00 COMMAND MAGAZINE #20 (XTRCmd) n 0.5 Out-of-Print Mag only; no rules. ARTICLES ON: Cortes, Conquest of the Aztec Empire; Quest for Fuel in WWII; Sword of Allah, Islamic Expansion in the 600s; Proposed Axis Invasion of Malta; Index to Command Mag Articles. '93 1 115111 MINT $5.00 COMMAND MAGAZINE #23 (XTRCmd) n 0.5 Out-of-Print Mag only; no rules. ARTICLES ON: Shogun Triumphant; Military aspects of the wars in Yugoslavia 1991-3; War casualties & history; Combat history of the 1st SS Panzer Div; Serbia in World War I; Baltic Assault, Op Albion, 1917; the Baltic States 1939-52; Battleship engagements of World War II; Rememberances of Vietnam. 1 115114 MINT $5.00 COMMAND MAGAZINE #25 (XTRCmd) n 0.5 Out-of-Print Mag only; no rules. ARTICLES ON: German Anticipation of a 1942 Soviet Winter Offensive; Gen. Sherman's Objection to Civilian Control of the Military; Trench Warfare in WWI & II; Stalingrad Pocket, Overall Numbers & Survivors; Send in the Drones; Gen. McNair & the Development of US Ground Forces in WWII; Trenches in WWI; the Modern German Army; TV-Guided Drones v the Japanese in WWII; the Eastern Front in WWI, Militarily & Medically; Uniforms in Military History; History of the Roman Empire; Account of a Japanese Submarine Attack on a Merchantman; Siege of Tyre; Index to Command Magazine by Historical Era. 1 115116 MINT $5.00 COMMAND MAGAZINE #30 (XTRCmd) n 0.5 Out-of-Print Mag only; no rules. ARTICLES ON: the Charge of the Light Brigade; the Failure of Confederate Strategy in 1863; Quest for Annihilation in battle; the Monkey Army: Union Strategy; Marines Take Belleau Wood; The Alamo, American Thermopylae; Heartbreak Ridge, Korea, Sept-Oct 1951; northern Vietnam's Air Force 1965-73. 1 115121 MINT $5.00 COMMAND MAGAZINE #31 (XTRCmd) n 0.5 Out-of-Print Mag only; no rules. ARTICLES ON: the Real Macbeth; Operation Catherine, a British Naval Incursion into the Baltic; Kampfgruppen Friebe 1944; Hungary in WWII; Budapest '45, a Bitter End; Hungarian Units of the Waffen SS, 1944-5; US Intervention in Haiti; History's Most Destructive Submarine Attack, Sept 1942; Roman Anarchy 235-285AD; Warrior Monks of the Iron Cross. 1 115122 MINT $5.00 COMMAND MAGAZINE #33 (XTRCmd) n 0.5 Out-of-Print Mag only; no rules. ARTICLES ON: the Great War in Europe; battle of Arras, 1917; New Zealands war & war deaths; Chemical warfare in the World Wars; Food War, the Allied blockade of Germany 1915-9; Aachen '44; Rememberances of fighting for the the Westwall. 1 115124 MINT $5.00 COMMANDO ACTIONS PARTS (Yaq) n Out-of-Print 1 132710 EXCELL $6.00 Complete counterset, only. COMMANDO, COMBAT ADVENTURE GAME (SPI) BC 1.5 Out-of-Print Man-man combat in 2 game versions: historical & gamemastered RP. Emphasizes daring-do in 12 scenarios. E Goldberg '79 1 1861 MINT $39.00 Cherry aside from rules staple rust & lite Spotting to generic box btm. Unpunched. 2 129710 MINT $19.00 No box or dice; packaged in a ziplock. Otherws clean & complete & unused. 3 130840 MINT $39.00 Clean. 4 132486 MINT $34.00 Top box edge is bare cardboard for much of its length apparently due to a box cutter cut; partially repaired w/ tape; cosmetic only. Contents clean & otherws mint. COMMANDO, COMBAT ADVENTURE GAME PARTS (SPI) n Out-of-Print 1 130841 EXCELL $4.00 Maps L & M (backprinted), only. COMMANDOS, EUROPE SOLITAIRE #55 (DecWAW) n n 0.9 Out-of-Print Mag & game. Solitaire game in which the player commands a team of commandos on missions in Europe & northern Africa during World War II. Missions are randomly generated; you choose the weapons & equipment to do the job, plan your approach & your escape, then go to it. 280 counters, low level tactical. 5 men/unit, 200m/hex, variable time frame. Eric Harvey'17 / ARTICLES ON: British Commandos in NW Europe, 1940-45; Defense of Java, 1942; Story of the 30th U-Boat Flotilla; LVTs in NW Europe in WWII; Washington-London Naval Treaties; the Japanese Oscar Fighter, Nakajima Ki-43; Kiwis at War; Poland's 10th Motorized Calvalry Brigade in France 1940. 1 130501 NEW $39.00 COMMANDS & COLORS TRICORNE AM REVOLUTN (Compas) DC* 5.8 Game of tactical battles during the American Revolution using the popular Commands & Colors game system which uses command cards to drive movement. Adds several new rules systems to provide historical depth & challenges to those experienced with this sytem. Simpler game with fast play time. Scale varies with scenario. 12 battle scenarios including Bemis Heights, Bunker Hill I & II, Camden, Cowpens, Guilford Courthouse, Eutaw Springs & more. 309 wooden blocks, 3 decks of a total of 108 cards. Richard Borg'17 1 139639 NEW $74.00 * COMMANDS & COLORS TRICORNE JACOBITERISNG (Compas DC* 5.5 4-8wks Turnarnd Stand-alone game of tactical battles during the Jacobite Rebellion in Scotland plus other battles, all using the Commands & Colors (Tricorne) game system. In this game, morale is paramount with rout being an everpresent danger. Players use player-specific decks of cards to issue commands that enable that side to do something: move, fight or other special tasks. Includes 13 battle & skirmish scenarios including: Killikeankie & Dunkeld, 1689; Cromdale 1690; Alness, Shiriffmuir, 1715; Glen Shiel 1719; Prestonpans, Clifton, Inverurie, 1745; Falkirk 1 & 2, Culloden 1 & 2 1746. Includes mounted board, 110 cards, 283 wooden blocks, 4 terrain tile sheets. Richard Borg'20 1 Stock NEW $75.00 * COMMANDS & COLORS TRICORNE: EXPANSIONKIT (Compas BC 2.4 Out-of-Print Kit adding 10 new battles, the French army and additional units for the British & American armies. Includes 98 blocks, 45 terrain tiles, and more. Scenarios include 4 covering Brandywine, one at Yorktown, one at Savannah, plus Pells Point, Springfield, Kings Mountain and Gloucester Raid. Richard Borg'19 1 140061 NEW $72.99 COMMANDS & COLORS, ANCIENTS 5TH PARTS (GMT) GB 1 107387 NEW $6.00 Box only. Sml ding to one box btm corner creating a creased deformity in box end panel & a 3/4" seam split on box btm. Otherws entirely clean. COMMANDS & COLORS, ANCIENTS: MOUNTED MAP (GMT) Fo 1.4 Mounted map (only) for this game. Presents the standard map in a mounted format. '11 1 144661 NEW $17.49 COMMANDS & COLORS, MEDIEVAL (GMT) DC* 5.1 Out-of-Print New game in the C&C series covering the Byzantine Empire versus a host of enemies together with a changing face of warfare between 528-586AD. Includes mounted, oversized map, 330 blocks, 19 scenarios, 45 cards. Richard Borg'19 1 143884 NEW $89.00 * Last copy. COMMANDS & COLORS, MEDIEVAL PARTS (GMT) DC 1 137953 V.GOOD $5.00 Box only. One corner dinged but structurally intact. Otherws new. COMMANDS & COLORS, NAPOL: AUSTRIAN PARTS (GMT) BC Out-of-Print 1 125712 EXCELL $12.00 Essentially the Austrian Army only but complete. Missing all (18) terrain tiles and all (54) French blocks and applied stickers; basically includes only all (184) Austrian army blocks with stickers neatly applied, all unapplied stickers including some French, plus rules, TECs & charts booklets & In-Squares card.. 5" light crease on box btm. Otherws EX. COMMANDS & COLORS, NAPOLEONICS 4TH (GMT) DC* 5.8 1-3wks Turnarnd 2019 Reprint. Block-system game covering 15 Napoleonic era battles. Includes French, British & Portuguese troops. Battles include: Rollica 1st & 2nd, Vimiero, Corunna, River Coa, Talavera, Bussaco, Reynier's & Ney's Assault, Redinha, Salamanca, Garcia Hernandez, Aire, Quatre Bras & Waterloo. 340 blocks, mounted map, 70 command cards. R.Borg'19 1 Stock NEW $56.00 * COMMANDS & COLORS, NAPOLEONICS: EPIC KIT (GMT) DC* 6.0 6th expansion kit for the C&C Napoleonics series. Focuses on allowing play of larger battles involving many more units. Consists of 2 game systems: the Epic Battles and the La Grande Battle system. Includes 20 scenarios of Napoleonic Battles, 3 sheets of terrain tiles, 2-piece Epic map (mounted) & 2-piece La Grand Battle map (unmounted), 150 wooden playing pieces. Reqs C&C Napoleonics base game, Spanish, Russian, Austrian, Prussian & Generals kits to play all scenarios. R.Borg'17 1 143500 NEW $50.00 * COMMANDS & COLORS, NAPOLEONICS: GENERALS (GMT) BC 2.4 Generals, Marshalls & Tacticians kit for the C&C Napoleonics game. Includes scenarios for 18 historical battles, with several focused on the 1813 campaign in Germany or 1814 campaign in France. Adds 50 tactician cards reflecting the roles of leaders in battle. Also adds an updated deck of 90 Command cards, as well as mechnaics for garrison markers, Grand Battery, leader casualties & more. Requires based game as well as all 4 prior kits to play all scenarios. R.Borg'15 1 142163 NEW $37.50 COMMANDS & COLORS, NAPOLEONICS: SPANISH2 (GMT) BC 2.4 2018 Reprint Kit for the C&C Napoleonics game adding the Spanish army & scenarios set in Iberia. Includes 18 scenarios from 1808-13, plus 3 tile sheets, 4 player aide cards, 210 blocks & unit stickers. R.Borg'19 1 142660 NEW $42.00 COMMANDS & COLORS: GREEKS & E.KNGDMS 3RD (GMT) DC* 3.0 2019 Reprint of this 1st expansion kit covering Greece & the eastern Kingdoms. Includes a 2nd ed. rulebook w/ 5 addtional scenarios (now 21 total). R.Borg'19 1 142724 < NEW $49.00 * Box has minor dings to to corners at one side, and a 1.5" flattened spot at btm ege of box cover. Otherws new & shrinkwrapped. 2 145369 NEW $54.50 * Reprint COMMANDS & COLORS: ROMAN COMBO PCK KIT2D (GMT) DC* 3.7 2019 Reprint. Expansion kit including the components of earlier Exp Kit 3 (Roman Civil War) & Exp 2 (Rome & the Barbarians). Covers the period of Rome's conquest of Gaul, the Servile War (Spartacus's rebellion) & more, 390BC-9AD, and also the Roman internal conflicts, esp that between Caesar & Pompey. '19 1 143925 NEW $34.50 * COMUNI (ElfinW) BC 2.6 Temp OoP/OoS 2-5 player game set in 12th century Italy as independent cities - comunis - banded together for defense but competed with one another economically. Seeek to build the greatest city in Italy by keeping a watchful eye on military options & threats as well as economic & cultural developments. Rules in English, German & French. Includes 103 cards of varying types, various tokens & counters.'10 1 Special Ordr NEW $37.00 CONDOTTIERI #54 (WWWmag) n n 0.3 Out-of-Print Mag & Game. Btl of Castagnaro, 1387, between Verona & Padua in Italy at grand tactical level. T.Sundell'86 / ARTICLES ON: Hawkwood, master condottiere (mercenary), a leader in this issue's game; review of QTRDK's Rommel's War; house rules for Axis & Allies 1st; additional scenarios for China Incident #37; MacArthur #44, O'Connor's Offensive #41, End of the Iron Dream #42, Fight on the Beaches #40, Struggle for Stalingrad #47, Custer's Luck #45; review of SimCan's West Front. 1 91327 MINT $12.00 unpunched/unused. 2 64203 NEW $14.50 CONFEDERATE RAILS 2ND / NO SAFE HARBOR (Agains) HP 1.4 2016 ATO annual published in late 2018. CONFEDERATE RAILS is a unique train game in which 2-6 players try to make money by managing the Confederate rail network during the American Civil War. There is no track building & the rail network shrinks as the war goes on. Players must take advantage of war events. Play is driven by deck of 24 rail companies plus event cards, bridges, partisans, etc. 275 counters, 24 cards. Updated from earlier BSO verision. R.Berg'18 / NO SAFE HARBOR covers the Japanese air attack on Darwin, Australia, in Feb 1942. 1 144899 NEW $37.50 CONFLICT OF HEROES, AWAKENING BEAR SOLO (AYG) GB Temp OoP/OoS Solitaire kit for this game of tactical combat early in the war in the Soviet Union, 1941-2, using an 'emergent behavior & agent-based' AI logic to manage the opposing side. Player must manage multiple limited resources to move & attack, bearing in mind the either side may be activated at any time. Scenarios taken from key moment of major battles. U.Eickert'15 1 Special Ordr NEW $35.00 CONFLICT OF HEROES, STORMS OF STEEL 3RD (AYG) GB 3rd edition update of this 2-4 player game using the CoH system to represent tactical combat at the battle of Kursk, 1943, on thru the end of the war in 1945. Includes new unit types (Tiger tanks, Soviet rockets, etc), new maps. 3rd edition includes update rules, maps, overlays & artwork, new firefight scenarios, new counters & new artwork on the counters, new box format with Game Trayz inserts. '19 1 Special Ordr NEW $69.00 CONGO MERC, THE CONGO, 1964 (DecGms) Fo 0.2 Small game in the Mini game series. Solitaire game in which you guide a sml elite unit to intervene to your benefit in the newly independent nation of Congo. Organize the unit, enter the country, then try to make your way to the objective & secure it, and leave safely. Includes 18 illustrated cards that create reinforcements, movement, combat bonuses & events. Sml map, 40 counters, 18 cards. pltn/co level. J.Miranda'12 1 144778 NEW $11.50 CONQUERORS 2ND PARTS (Excal) BC Out-of-Print 1 142573 NEW $5.00 Box, only. Clean & new. CONQUERORS, ROMANS & MACEDONIANS 2ND (Excal) BC 2.5 4-8wks Turnarnd Update of 2 games that mate to cover most of ancient Mediterranean. Covers the Greek & the Roman eras, including Alexander's campaigns & the Punic Wars. 2 maps, 1200 countersheet. R.Berg, J.Miranda'11 1 Special Ordr NEW $60.00 CONQUERORS, ROMANS & MACEDONIANS PARTS (SPI) n Out-of-Print 1 97578 MINT $3.00 The Romans Treasury Track/Alliance Track chart page, only. 2 97579 MINT $3.00 Turn Record Chart/Reinf Track for both games. 1 chart, only. 3 135357 V.GOOD $1.00 Romans Treasury Track/Alliance Table, only. CONQUEST OF GAUL PARTS (GMT) n Out-of-Print 1 59604 MINT $4.00 Rules & Bay Biscay booklet photocopies only. 2 89790 MINT $3.00 Clean color photocopy of RULES, only. CONQUEST OF GAUL: BTLS WARRIOR QUEEN KIT (GMT) zl 0.5 Kit providing 3 battle scenarios for Conquest of Gaul game: Camulodunum, Mona Insuli and Bannaventa, all from 60AD. Her husband murdered by the Romans, the queen of the Iceni tribe, Boudicca, rallies Britain to general revolt against the Romans. After destroying one legion, Roman training & discipline defeat the Brits. Includes a double-sided map covering the 3 battles & 120 counters. Requires Conquest of Gaul rules set to play. Brendan Clark, Stephen Welch'18 1 132516 NEW $13.00 CONQUEST OF GAUL: CARATACUS KIT PARTS (GMT) n Out-of-Print 1 115368 NEW $5.00 Countersheet, only. CONQUEST, LAST ARGUMENT OF KINGS BASE GM (ParaBe GB* 5.0 Core game set for the Conquest, Last Argument of Kings fantasy miniatures game series in a HUGE box. Includes the core rules, 28 command cards, 12 d6 dice, and 75 plastic minis of 8 types. '19 1 140937 NEW $59.00 * CONQUEST: 2 PLAYER PARTS (Quest) n Out-of-Print 1 61469 EXCELL $2.00 Rules, puzzle book 1 and Spanish language rules, only. CONQUEST: HUNDRED KINGDOMS HH KNIGHTSKIT (ParaBe FB 0.9 Kit including 3 minis with three stands, plus 1 command card, depicting Household Knights of the Hundred Kingdoms. These are men who have reached a high bar in battle, and charge of massed knights is a fearsome thing. 1 139987 NEW $19.00 CONQUEST: SPIRES BRUTE DRONES KIT (ParaBe) FB 0.8 Kit including 3 minis with three stands, plus 1 command card, depicting brute drones for the Spires. Drones are huge vat-grown warriors of muscle & aggression, with armor sealed into their bodies. 1 139988 NEW $19.00 CONQUISTADOR #58 (SPIS_T) n n 0.4 Out-of-Print Mag & game. Great tho very long game for 2-5 players of exploitation & combat while colonizing (conquering) the New World. Plays use explorers to find key land forms & suitable places to colonize, establish resource-generating colonies, and use armies to protect their assets & to raid opponents' colonies. The discovery & flow of gold is an important aspect of the game. 200 counters, 5yrs/turn. R.Berg'76 / ARTICLES ON: Pizarro & the conquest of Peru, 1524-33; Nuclear submarine & anti-submarine warfare; ERRATA for Panzergruppe Guderian #57; the Rhodesian army; military spending worldwide. 1 105431 MINT $45.00 Rules separated. CONQUISTADOR #58 PARTS (SPIS_T) n Out-of-Print 1 92855 MINT $4.00 Rules only. 2 114714 V.GOOD $12.00 INCOMPLETE MAG-GAME: An odd mix here: 20 Spanish settler/soldier counters missing from an otherwise unpunched & complete countersheet. Rules separated, with v.slight moisture warping. Entire magazine has modest moisture warping but no spots, stains or discoloration. Map is clean. Color photocopy of countsheet included. Can be a servicable copy if you can make 20 repl counters. CONQUISTADOR PARTS (SPI) n Out-of-Print 1 97586 EXCELL $7.00 Map, only. A few annotations & play aids inked onto map. Otherws clean. CONQUISTADORS, CONQUEST OF AMERICAS (Compas) BC 2-6wks Turnarnd 1-5 player game of Spanish conquistadors competing to bring home the most gold while destroying the established cultures of the Americas. Players must discover, fight, defeat & plunder the Indian empires they find, or attempt diplomacy to enlist their aid as allies. Up to 5 players, and can be played solitaire. 2 mounted map, 4 countersheets, 156 cards. Jonathan Southard'20 1 Stock NEW $69.00 CONSTANTINOPLE SOLITAIRE #318 (DecS_T) n n 0.9 Mag & game. Solitaire game of the Byzantine Empire in the 7th or 8th Centuries, surrounded by enemies, during a time of two large Barbarian sieges of the city of Constantinople. Player's goal is to protect Constantinople while expanding Byzantine influence against a variety of independent ethnic & cultural forces. Player attempts to capture 4 barbarian home bases while not losing Constantinople, or most points at the end of the game. Each barbarian force follows a set path toward Constantinople which must be defended. Seasonal turns (3-12mo), 55mi/hex, 176 counters. Joseph Miranda'19 / ARTICLES ON: Constantinople, Bulwar of the Byzantine Empire 641-718; Armored Operations in Korea, 1950-53; the Thirty Years' War; Judean War of Independence, 175BC; Allied Laborers during World War I; Battle of Jutland 1916; Generalship of Harold Godwinson, 1065. 1 144602 NEW $29.50 CONVOY, DEADLY WATERS (CofA) Bk 0.7 2-6wks Turnarnd First in a series of miniatures-oriented games of naval combat during World War II at the tactical & operational level. This initial game's focuses on the Gibralter convoy runs, Jan'41-Dec'42, during the critical period in North Africa. CD included with ship characteristic forms & damage cards. Designed for fast play, with minor contacts resolved with a few die rolls & others moving to tactical combat. 8hrs/turn. No counters included. M.Wright'10 1 Stock NEW $25.00 CORAL SEA 1ST (GDW) zl 0.5 Out-of-Print Detailed, strateguc-operational level, 4-scenario game of carrier batttles in Coral Sea area of the southern Pacific Ocean, Spring 1942, including the namesake battle. Complete air & surface combat. 1st of 3 games using this system. Later 2nd edition corrected some rules oddities. M Miller'74 1 107551 MINT $39.00 Cherry. 1st edition. CORAL SEA SOLITAIRE #10 (DecWaW) n n 0.9 Out-of-Print Mag & Game. Solitaire game of the May 1942 Japanese attempt to capture the key Allied base at Pt. Moresby using the Solomons Campaign 2nd game system. The player controls the Allied forces. 75mi/hex, 12hrs/turn, 1-3ships/counter. '10 / ARTICLES ON: Coral Sea 1942; Crimean Campaign, 1941-2; Germany's Spitzbergen Raid 1943; Djibouti in WW2; the ZRCV Flying Aircraft Carrier; Dodecanese Campaign, Germany's Last Offensive in the Med 1943; Operations research in WW2. 1 140198 MINT $75.00 Include crucial errata (tables) printed in WaW #11 (but not the errata counters). COREE 1950 #107 (VaeVic) n n 0.6 Out-of-Print Mag & game. Game of the Korean War during the first year (1950) in 3 scenarios. Includes 108 die cut counters. French mag; mag & all components in French; English rules translation available online. '12 1 100568 NEW $25.00 CORONEL & THE FALKLANDS ISLANDS (DecGms) Fo 0.3 1-3wks Turnarnd Folio game of two naval battles by German cruisiers, & the British hunting them, at the beginning of World War I. Coronel covers the Nov 1914 meeting engagement that resulted in the loss of British ships. Falkland covers the fateful encouter of the German East Asia Squadron with a large British force including battlecruisers that largely destroyed the Germans squardron. 98 counters, 1nm/hex. '18 1 Stock NEW $19.00 CORSAIR LEADER (Versse) DC* 6.5 Solitaire game based on the Hornet Leader game system, focused on engagements including the US F4U Corsair & other naval aircraft in the Pacific Theater during World War II. Provides 2 campaigns covering the Solomons from Fall 1942-Spring 1944. Player decides upon the aircraft to use for a mission, including the Corsair but also possibly B-17, B-25, Dauntlesses, and others, each with unique advantages & disadvantages. This game enhances the tactical options available while over the target. Basically a solitaire game but can be played cooperatively with others. 400 well-illustrated cards, 9 countersheets. Relatively simple. '18 1 Stock NEW $70.00 * CORSAIR LEADER: ACES KIT (Versse) SC 0.3 Expansion kit including 56 cards depicted real US navy & marine ace pilots to the game. Just add them to your game at the start of a game. '20 1 144867 NEW $19.00 CORTES ET LA CONQUETE DU MEXIQUE #137 (VaeV_C) n n 0.7 4-8wks Turnarnd Mag & game. Strategic, area-move game of the Spanish conquest of the Aztec Empire, 1519-21. Each side has unique unit types: swordsmen, arquebusiers, crossbowmen, cavalary, cannons, knights, javelins and slingers. Uses a strategy chit to determine combat which is played on a small, separate board. 2mo/turn, 108 die-cut counters. Philippe Hardy'18 / French magazine of military history, covering board & miniatures games, in all eras with a particular fondness for French history. ALL text & rules in French; English-translated rules may be available for download. 1 Stock NEW $29.00 COUNTER SHEET, BLANK 0.7" (Misc) n Out-of-Print 1 92528 MINT $2.50 Lite Green. Stains on 2 counters. 120 0.7" counters printed one side only. 2 132296 MINT $2.50 Lt Pink. 120 0.7" counters printed one side only. 3 92530 MINT $2.50 Gold. Stains on 2 counters. 120 0.7" counters printed one side only. COUNTER SHEET, BLANK 1" WHITE (36) (GMT) n 0.1 1-3wks Turnarnd Blank, unprinted countersheet of 36 all-white 1" square counters. 1 Special Ordr NEW $2.50 COUNTER SHEET, BLANK 1/2" COLORED (140) (GMT) n 0.2 Out-of-Print 140 blank counters, 1/2" without any printing. In 5 colors, sky blue (20), gray (20), green (20), tan (20), white (60). '01 1 145080 NEW $3.49 COUNTER SHEET, BLANK 1/2" WHITE (140) (GMT) n 0.2 1-3wks Turnarnd 140 blank white counters, 1/2" (w/o any printing). 1 Special Ordr NEW $2.50 COUNTER SHEET, BLANK 1/2" WHITE (280) (GMT) n 0.3 Full sheet (280) of 1/2" counters, all white with no printing. 1 143009 NEW $4.00 COUNTER SHEET, BLANK 9/16" WHITE (114) (GMT) n 0.2 114 blank counters, all white, 9/16". No printing at all. '13 1 141023 NEW $2.50 COUNTER SHEETS, 1/2" COLOR PRINTED (6) (PacRim) Fo 0.7 4-8wks Turnarnd 1/2" counters with std NATO symbols. 200ea of 6 counter sheets in common counter colors (blue, field gray, khaki, olive drab, red & white). 1 Stock NEW $12.00 COUNTER SHEETS, 5/8" BLANK (6) WHITE (PacRim) n 0.9 4-8wks Turnarnd 6 sheets of blank, white 5/8" counters (1152 total). White on both sides. '11 1 Stock NEW $15.00 COUNTER SHEETS, BLANK 1/2" WHT (140) 5PK (GMT) n 0.4 1-3wks Turnarnd 5 pack of GMT's all-white/no printing half-sized countersheets with 140 1/2" counters each. 1 Special Ordr NEW $10.00 COUNTER SHEETS, BLANK 1/2" WHT (280) 5PK (GMT) n 0.6 Multi-pack containing FIVE full sheet 1/2" countersheets, each with 280 counters, all white with no printing. Total of 1400 counters. Sold as a bundle to reduce shipping costs. 1 144264 NEW $21.00 COUNTER SHEETS, BLANK 9/16"WHT (114) 5PK (GMT) n 0.3 Multi-pack containing FIVE copies of 9/16" countersheets, each with 114 blank counters, all white, for a total of 570 counters. No printing at all. '13 1 145085 NEW $12.00 COUNTER TRAY, CHESSEX STYLE TRAY (Chessx) n 0.2 1pc fold-over, clear plastic counter trays with 16 1.5x2.5" compartments. These are similar to the AH style trays. RECOMMENDED due to their construction and price. '03 1 128269 NEW $2.79 COUNTER TRAY, DVG STYLE BOOKCASE TRAY (Versse) n 0.2 Single set of Dan Verssen Game's 2pc DEEP DISH style counter trays, with 20 pockets each 7/8" deep generally doubling the number of counters that can be stored (and preventing puckering if you store dice). A significant step forward in our opinion. Fits standard (but not AH) sized bookcase boxed games. '14 1 142543 NEW $2.80 COUNTER TRAY, GAMERS STYLE TRAY (Gamers) n 0.2 Out-of-Print Gamers style 2pc counter tray. Forms a relatively secure tray but is difficult to further secure with tape or paper clips. 20 compartment. 1 134675 EXCELL $1.75 2 135371 GOOD $1.25 Couple of large cracks in tray btm repaired. Entirely serviceable. 3 109066 MINT $2.00 4 132315 V.GOOD $1.49 Dusty tray cover. Several cracks on tray btm sides. Entirely servicable. COUNTER TRAY, SPI STYLE BOOKCASE TRAY (SPI) n 0.2 Out-of-Print SPI 2pc, 20-compartment bookcase style counter tray. 1 130962 MINT $2.75 COUNTER TRAY, TSR STYLE BOOKCASE TRAY (TSR) n 0.2 Out-of-Print TSR style bookcase counter tray, a 2pc design with a "locking" lid (that will pop open if jarred). Very similar to SPI design. 1 88358 EXCELL $3.00 2 141902 GOOD $1.00 Masking tape & reside along all margins of tray lid & sides. Otherws entirely functional & clean inside. 3 140992 V.GOOD $1.50 Tape remnants at 5 places around tray cover. 4 123017 V.GOOD $1.50 Several sml cracks at 2 tray btm corners; basically cosmetic only. 5 141904 V.GOOD $1.75 Some sml amt of tape remnants on tray lide. Tray lid yellowed. COUNTER TRAY, UGG STYLE BOOKCASE TRAY (UGG) n 0.2 Udo Grebe's new 2pc, 20 compartment counter tray w/ clear snap on lid. aka as GMT as they're sold thru them in the US. '04 1 144145 NEW $3.25 COUNTER TRAY, WEG NARROW STYLE BC TRAY (WEG) n 0.2 Out-of-Print Narrow version of the 2pc, 20 compartment WEG trays that had the most secure closure made in a counter tray. Two small pieces of tape can ensure that the tray remains securely closed no matter what happens to the box it is in. 1 135370 GOOD $2.50 Some cracks & tears at margins fo tray & cover; some tape remnants on tray btm. COUNTER TRAY, WEG WIDE STYLE BC TRAYS (WEG) n 0.2 Out-of-Print Wider version of WEG's 2pc trays w/ the most secure closure made in a counter tray. Wide version will NOT fit in smaller (AH-sized) bookcase boxes. 1 127478 MINT $4.00 COUNTER TRAY, YAQUINTO 9X7" (Yaq) n 0.1 Out-of-Print Yaquinto-style, 9x7" open, 25-compartment clear "jelly" tray suitable for sorting & holding units during play. No top closure, so not suitable for permanent storage. 1 106564 EXCELL $0.50 Jelly tray 2 97619 EXCELL $0.50 Jelly tray 3 106562 EXCELL $0.50 Jelly tray 4 92970 EXCELL $0.50 5 97618 EXCELL $0.50 Jelly trayRun 6 106563 EXCELL $0.50 Jelly tray 7 107609 MINT $0.50 Jelly tray 8 107608 MINT $0.50 Jelly tray COUNTER TRAYS, CHESSEX STYLE TRAY 5-PAK (Chessx FB 0.8 5-Pak of this 1pc fold-over, clear plastic counter trays with 16 1.5x2.5" compartments. These are similar to the AH style trays. RECOMMENDED due to their construction and price. '03 1 144859 NEW $14.00 COUNTER TRAYS, CHESSEX STYLE TRAY 10-PAK (Chessx FB 1.7 10-Pak of this 1pc fold-over, clear plastic counter trays with 16 1.5x2.5" compartments. These are similar to the AH style trays. RECOMMENDED due to their construction and price. '03 1 Stock NEW $27.00 COUNTER TRAYS, CHESSEX STYLE TRAY 25-PAK (Chessx LB* 4.0 2-6wks Turnarnd 25-Pak of this 1pc fold-over, clear plastic counter trays with 16 1.5x2.5" compartments. These are similar to the AH style trays. Fits all bookcase games (including smaller, AH-sized boxes). RECOMMENDED due to their construction and price. '03 1 Special Ordr NEW $65.00 * COUNTER TRAYS, DVG STYLE TRAYS 5-PAK (Versse) FB 0.9 FIVE PACK of Dan Verssen Game's 2pc DEEP DISH style counter trays, with 20 pockets each 7/8" deep generally doubling the number of counters that can be stored (and preventing puckering if you store dice). A significant step forward in our opinion. Fits standard (but not AH) sized bookcase boxed games. '14 1 142568 NEW $13.00 COUNTER TRAYS, DVG STYLE TRAYS 10-PAK (Versse) FB 1.7 TEN PACK of Dan Verssen Game's 2pc DEEP DISH style counter trays, with 20 pockets each 7/8" deep generally doubling the number of counters that can be stored (and preventing puckering if you store dice). A significant step forward in our opinion. Fits standared (but not AH) sized bookcase boxed games. '14 1 143481 NEW $28.00 10-pack. COUNTER TRAYS, DVG STYLE TRAYS 25-PAK (Versse) FB* 3.8 25-PACk of Dan Verssen Game's 2pc DEEP DISH style counter trays, with 20 pockets each 7/8" deep generally doubling the number of counters that can be stored (and preventing puckering if you store dice). A significant step forward in our opinion. Fits standared (but not AH) sized bookcase boxed games. '14 1 Special Ordr NEW $70.00 * COUNTER TRAYS, UGG STYLE BOOKCASE 5-PAK (UGG) FB 0.8 FIVE-Pak of Udo Grebe's new 2pc, 20 compartment counter tray w/ clear snap on lid. aka as GMT as they're sold thru them in the US. '04 1 145390 NEW $15.00 COUNTER TRAYS, UGG STYLE BOOKCASE 10-PAK (UGG) FB 1.6 TEN-Pak of Udo Grebe's new 2pc, 20 compartment counter tray w/ clear snap on lid. aka as GMT as they're sold thru them in the US. '04 1 145232 NEW $32.00 10-pak. COUNTER-ATTACK, THE BATTLE OF ARRAS 1940 (Revolu zl 0.4 2-player, area-move game of the 21 May 1940 attack by British forces that gave the Germans their greatest fear of the French campaign as the offensive threatened to cut off the panzer divisions from the German infantry lagging behind. Includes one modest sized map, 1 countersheet, rgt/div level. Michael Rinella'19 1 135711 NEW $24.00 COUNTERATTACK IN UKRAINE, DUBNO '41 # 31 (DecWaW n n 0.9 Out-of-Print Mag & game. Game covers the Soviet counterattack by several mechanized corps against the German 48th Panzer Corp which was spearheading the drive on Kiev. The appearance of T-34 & KV-1 tanks which were largely impervious to most of the German's weapons lead to several days of mobile battles tho in the end the Soviets were routed. But they delayed the Germans long enough that Kiev would not fall easily. Third in the East Front Battles game series. Operational level, btln/rgt level, 228 counters, 2mi/hex, 1day/turn. J.Miranda'13 / ARTICLES ON: Counterattack in the Ukraine, Dubno 1941 w/ designers' notes; Analysis of the Magino Line; Slim's Tanks, Crucial Weapons in an Unlikely Place [Burma]; For Honor & Glory, Maj. Gen. Stanislaw Sosabowki [Polish soldier in WWI, 1939-45]; Patton's Ever-Forward leadership Style; Makeshift weapons & tactics in Australia's Pacific War; C-87 Liberator Express [B-24s converted to cargo planes]; Chinese-Soviet Relations, 19 1 101444 NEW $28.00 COUNTERMOVES MAGAZINE V1 #2 (MiscMg) n 0.2 Out-of-Print Winter/Spr'02. 36pg DTP newsletter including multiple games printed within the mag: GREEK FIRE (game) of Naval Combat in Ancient Greece, COUNTER SPACE game of space exploration and conflict, and ARENA game of Gladiators & Christians in the Colosseum. ARTICLES ON: 2d6 Percentage Results; Metagaming Word Search Puzzle; Vertical Take-off & Landing Units for OGRE/G.E.V; Gaming with the Kids. '02 1 59171 MINT $5.00 Wntr/Spr '02 COURTESANS OF VERSAILLES (Tilset) FB 2.4 2-6wks Turnarnd Simpler family game of intrigue in the court of Louis XIV. 3-6 players move standup cardboard pieces around a small, abstract but colorful board seeking to gain favor with the king & queen by playing cards of various sorts. 1 Special Ordr NEW $18.00 COWBOYS II, COWBOYS & INDIANS ED [2ND] (Worthi) FB* 4.0 Heavily revised 1-10 player game of shootouts at the OK Coral and other good places to die in the wild, wild American west. Simple game of gunfights in the frontier now streamlined with many features to keep things moving & hihgly interactive. Chit draw replaces ugo-igo of prior version. Historical scenarios plus DYO. Includes solitaire rules and an AI system. Dbl-sided mounted map, uses a hero-clix like base to show character status. '18 1 145178 NEW $59.00 * CRIMEAN SHIELD (WWW) HC 1.4 4-8wks Turnarnd Detailed 1-2 player gm of the see-saw btls for the Crimea thruout WW2. 8 scenarios, btln-div lvl, w/ emphasis on command & supply. 8 scenarios. M.Yamazaki'94 1 Special Ordr NEW $32.00 CRIMEAN WAR #193 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Strategic & operational level game of the entire Crimean War, 1854-55, at brig/div level w/ weekly turns, 5km/hex, 280 counters. Scenarios for Balaclava & 1855, plus campaign game. J.Miranda'99 / ARTICLES ON: the Crimean War; the Charge of the Light Brigade during the battle of Balaclava; Siege of Exeter early in the British Civil War; Baylors capture of Texas for the Confederacy in 1861; ad hoc armored cars in 1914; an Indian aircraft carrier; Tragedy of Roman leader Quintus Serorius; Revolt in the Congo 1964-5; Nelson v Bonaparte in Egypt, 1798; profile of Napoleon. 1 98231 MINT $45.00 Cherry. 2 32175 NEW $55.00 CRIMEAN WAR BATTLES #201 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Includes errata counters for Vietnam Btls (10), Forgotten Finns scenario (73), Sun Never Sets (2) and Crimean War (9). A recycling/update of 2 of the SPI Crimean War quad games, Tchernaya River 1855 & Alma 1854, at the battalion level. Good games, but aside from graphic updates to the map & rules, entirely a recylcing job including poor scans of line-of-sight examples. That said, these were the best of the 4 SPI games. M.Enzer'00 / ARTICLES ON: Napoleon's 1813 Campaign; Battles of the Crimean War; ERRATA for Great Medieval Battles #197, French Foreign Legion #200; Shelby's Attack of the Killer Mules in New Mexico 1862; Russian Naval Attack at the beginning of WWI; the German MG34 LIght Machinegun; Boeing B-52; Development of the Sherman Tank; Makhno & the Russian Civil War in the Ukraine; Mauryan Empire of Ancient India. 1 53558 NEW $30.00 CRIMEAN WAR QUAD: INKERMAN PARTS (SPI) n Out-of-Print 1 26222 EXCELL $1.00 Good photocopy of exclusive rules only. 2 26221 EXCELL $2.50 Good photocopy of exclusive rules only. CRIMEAN WAR QUAD: TCHERNAYA RIVER PARTS (SPI) n Out-of-Print 1 61092 EXCELL $2.50 Tchernaya River exclusive rules only. CRISIS GAMES, COLUMBIA (EMS) zl 0.5 Out-of-Print 2-3 player game of civil, dirty & drug war in Columbia in the 1980s-90s. Designed to be a simpler, fast playing & fun game. Tense, balanced fight between government forces, the drug cartels and rebel insurgents that was one of the longer insurgencies in the 20th century. Includes a small area map of Columbia, 200 counters representing militiary assets & random events cards. Karsten & Kaarin Engelmann'90 1 3954 MINT $20.00 CRISIS KOREA, 1995 PARTS (GMT) n Out-of-Print 1 71996 EXCELL $5.00 Advanced rule booklet only, originally miscollated & missing 4 pages; photocopies of missing pages included. CRISIS, SINAI 1973 PARTS (GMT) n Out-of-Print 1 22584 MINT $1.00 Israeli Reinf & Repl Schedule, only. 2 24534 MINT $1.00 Reinforcement & Replacement Schedule Chart, only. CRITICAL HIT V7 #1 (CRImag) n Fo 1.0 Out-of-Print Includes a game module with each issue, including map & counters. ASL/Sqds & Ldrs mag covering CH's many ASL products. This issue includes 246 counters in several nationalities for 6 scenarios & map for battles in Belgium, 1940. Includes another 12 various scenarios plus articles on Dien Bein Phu. '03 1 145240 MINT $29.00 CROMWELL'S VICTORY #101 (TSRS_T) n n 0.6 Out-of-Print Mag & Game. Game of the Battle of Marstoon Moor, Jul 1644, one of the decisive battles of the English Civil War. Royalists under Newcastle & Rupert meed the Parlimentarians & Scots under Fairfax, Manchester & Leven. 200yd/hex, 30min/turn, 100 counters. D.Ritchie'85 / ARTICLES ON: Swiss Mercenaries 1480-1985; Am Civil War General nicknames; Napoleon's 1809 Campaign; the English Civil War 1642-6; Battle of Marston Moor, with Organization & Equipment; profile of TSR Twilight War; ERRATA for Superpowers at War#100; Berg reviews: 1984 in review, MB Axis & Allies 2nd, VG 1809, TFG Hitler Turns Against Russia, VG Panzer Command, WWW Khyber Rifles #34; Action Element in Games; ERRATA for Central Command #98 (w/ additional counter images). 1 105726 MINT $29.00 Rules separated. CROMWELL'S VICTORY #101 PARTS (TSRS_T) n Out-of-Print 1 96896 MINT $5.00 Rules only CROPREDY BRIDGE, A FLEETING VICTORY #148 (DecS_T n n 0.8 Out-of-Print Mag & Game. Tactical battle between Roayalists & Parliamentarians a week before the decisive battle of Marstoon Moor, 1644. 100yd/hex, 20min/turn, 50men/strength pt. 299 counters, 2 historical & 1 hypothetical scenario. M.Grace'92 / ARTICLES ON: Battle of Cropredy Bridge, 1644; Remembering Pearl Harbor & the Japanese strategy in the Pacific; Soviet 1991 Coup forces, the last gasp of the Hardliners; Soviet Organization & Tactics in Afghanistan; Homer Lea, Forgotten Grand Strategist; Indian forces in Confederate Service; British Munitions Production during WWI; Battleship Casualties in the USN, 1898-1989; Ivan the Terrible's Reign in Russia, 1533-84; contemporary reorganization of the British Army; Trajan references for article in #145. 1 91164 MINT $15.00 2 12027 NEW $20.00 CROSSBOW & CANNON PARTS (WWW) n Out-of-Print 1 47143 MINT $1.00 Command sheet (only). CROWNS IN THE GUTTER, CMD HISTORY OF WW1 (DecBks Bk 1-3wks Turnarnd Book by an ace game design who has focused on WWI for over 10 years. Covers all of WWI, including the strategies & tactics that served the goals of both the military & the politicians of the era. Well illustrated to cover all the major actions of the war. T.Racier'10 1 Special Ordr NEW $28.00 CRUISE OF THE GRAF SPEE #66 (DecWAW) n n 0.9 Out-of-Print Mag & game. Solitaire game of the adventure of the German pocket battleship Graf Spee in the fall of 1939 in the southern Atlantic & Indian Ocean. Player controls the ship, must outfit it and maintain it, and achieve a specific, randomly-generated objective. During movement, the ship may encounter Allied merchantment, warships as well as unexpected events & opportunities. Several scenarios that can be linked into a campaign game. Can be played cooperatively as a 2 player game with 2nd player in commmand of the Graf Spee's sister ship, the Deutschland. 1 day/turn, point-point movement ~100 nautical miles per space, generally 1 warship/counter, 176 counters. Eric Harvey'19 / ARTICLES ON: Battle of the River Plate, 1939; Lvov 1939, Destruction of the Polish Karpathian Army; Elsenborn Ridge, V Corps Holds the Line During the Battle of the Bulge; ANZAC forces during the War in the Pacific; Female Snipers in the Soviet Army during WWII; Raiders, the Kriegsmarine Strategy; Bristol Blenheim, Strike Bomber. 1 139566 NEW $49.00 CRUSADER KINGDOMS, WAR FOR HOLY LANDS (Worthi) BC 2.4 Card-oriented, 1-4 player game of the 2nd Crusade beginning 1144AD. Up to 4 players control the primary Christian & Muslim factions in the Middle East. Cards determine troop arrivals, events & response, and players alternate rounds thru a turn to expand or defend their realm of control. Winning player has the largest controlled area at the end. Includes solitaire rules plus rules for 2-player cooperative play. '20 1 143609 NEW $52.50 CRUSADER REX 2ND (ColumG) BC 1.6 1-3wks Turnarnd 2nd ed has graphically updated, larger board, new unit labels, thicker cards & rules updates. Block-style game of the 3rd Crusade, 1187-1192 (the fun only lasted so long...). The Christian Franks compete with the Muslim Saracens for control of key cities in the Palestine. 63 wooden blocks, 25 event cards. J.Taylor, T.Dalgliesh'11 1 Stock NEW $63.00 CRUSADER, BATTLE FOR TOBRUK (DecGms) Fo 0.4 Update of SPI folio game. Covers the surprise & quixotic Allied Nov'41 offensive aimed at relieving Tobruk. Btln/rgt/brig level. '10 1 138248 NEW $18.00 CRUSADES #70 (SPIS_T) n n 0.8 Out-of-Print Mag & game. 2gms: 2player gm of 3rd Crusade (1191-2), & 2-6player wild game of 1st Crusade w/ competing goals. R Berg '78 / ARTICLES ON: the Crusades, Western Invasion of the Holy Land, 1097-1191; NATO Division Commander, C&C in the Modern Battlefield Environment; Horses in War; Index to Errata Published thru Aug'78 (typically in Moves Mag). 1 67807 MINT $45.00 2 131181 MINT $44.00 Sml nick on mag spine, otherws cherry. CRUSADES #70 PARTS (SPIS_T) n Out-of-Print 1 92879 MINT $4.00 Rules only. 2 103303 V.GOOD $2.00 Rules only. Has been torn from staples leaving a 1/2" hole in margin at lower staple binding. Order of Battle check boxes used & annotated. CTHULHU FLUXX (Loo) SB A new, stand-alone version of Fluxx, utilizing Lovecraft's Cthulhu theme. '12 1 Special Ordr NEW $12.00 CTHULHU WARS, CORE GAME (PTG) GB Temp OoP/OoS Base game for a series focues on the conflict between Cthulhu cultists and investigators. For 2-8 players. Players assume role of Cthulhu itself, or any of several other evil monsters, then recruit cultists, cast spells, open interdimensional gates and awaken the Great Old One. '17 1 Special Ordr NEW $140.00 CUBA LIBRE, CASTRO'S INSURGENCY 3RD (GMT) DC* 3.3 Out-of-Print 2018 reprint with addition of errata, a new scenario & a new optional rule. Game using the COIN (Counter Insurgency) game system covering the model of the late-20th century guerilla revolution, Castro's overthrow of the corrupt Batista regime in Cuba. Beginning with just 12 dedicated men, Castro build's political base & allies with rival guerilla factions to throw the bastard out. Playable solitair or with up to 4 players. Uses a deck of 48 cards to influence play. 52 cards, 106 wood pieces. V.Ruhnke, J.Grossman'18 1 143879 NEW $109.00 * CUSTER'S FINAL CAMPAIGN (DecGms) Fo 0.2 Small game in the Mini game series. Covers the 7th Cavalry at Little Big Horn, and the destruction of Custer's regt. Map covers an area from Helena MT to the Dakotas using a pt-pt system. Includes 18 illustrated cards that create reinforcements, movement, combat bonuses & events. Sml map, 40 counters, 18 cards. J.Miranda'12 1 138789 NEW $12.00 CUSTER'S LAST STAND (Worthi) BC 2.6 Game of Gen George Custers final campaign, in which the overly ambitious man takes on the combined force of the Sioux Nations by accident, 1876. Covers 2 battles: Rosebud in which the Sioux stopped one column of the 7th Cavalry before the second battle, Little Bighorn, in which the Sioux annihilated Custer & his force. Double-sided map, 3 countersheets. '20 1 143110 NEW $52.00 CUSTER'S LUCK #45 (WWWmag) n n 0.4 Out-of-Print Mag & game. Operational level game of the US 7th Cav's Little Big Horn campaign against the Sioux & Cheyenne, 1876. Game begins after the defeat of Crook at Rosebud, leaving Terry, Gibbon & Custer on the field. 4 scenarios including an historical battle scenario & historical campaign, & two what-ifs. 10mi/hex, 2day/turn. 100 counters. W.Close'85 / ARTICLES ON: major ERRATA for MacArthur & End Iron Dream; the War for the American Plains; World In Flames 1st overview & strategy & designer's notes, plus official ERRATA as of Aug '85; review of AH Russian Front; review of COA La Bataille d'Auerstadt 2nd, with comparison to 1st ed; brief reviews of TSR RPGs, PANTER Trial of Strength. 1 13875 NEW $45.00 Last copy. CUSTER'S LUCK #45 PARTS (WWWmag) n Out-of-Print 1 61089 EXCELL $3.00 Map only. CV PARTS (Yaq) n Out-of-Print 1 6770 EXCELL $3.00 Jap & US holding charts, only. As a set. CYBERNAUT, DUEL FOR CYBERSPACE #11 (OneCE) n n 0.6 Out-of-Print Mag & game. StatQuo, a worldwide government ala NWO, is challanged by hackers-Cybernauts- or control of the Net. Counters must be cut apart (& optionally mounted). Conflict occurs in both the real & virtual world. J.Miranda'96 / ARTICLES ON: Industry news including game conventions, new map & 2 scenarios for Ancients. 1 140201 MINT $10.00 Cherry CYTOSIS, A CELL BIOLOGY GAME 2ND (GEN) FB 2.5 Interesting theme: players guide biological functions within human cells as players take turns guiding cellular actions by placing "workers" on organelles & collecting resources, then reinvesting resources in detoxifying the cell & building enzymes, hormones & hormonal receptors to score health points. Healthiest player wins! '19 1 Special Ordr NEW $28.00 CZECHOSLAVAKIA 1938 #24 (XTRCmd) Y n 0.4 Out-of-Print GameOnly. What if Germany invaded Czech. in 1938? Good Game. 1 53041 NEW $15.00 2 77029 NEW $19.00 CZECHOSLOVAKIA DEFIANT (Schutz) HC 1.2 2-6wks Turnarnd Operational/strategic level game of the what-if had Czechoslovakia resisted German annexation militarily rather than accept the Munich Agreement in 1938. Uses the Fall of France game system. Political rules allow a broader, regional war developing as other nations are dragged into the conflict. 1 sml map, 176 counters, brig/div level, 1day/turn, 15mi/hex. P.Schutze'12 1 Special Ordr NEW $25.00 - - 406 Items & 366 Titles Listed Here for Your Shopping Pleasure! EMAIL M.Dean@FineGames.com anytime, or PHONE (541) 756-4711 10am-9pm PST (-8GMT) to reserve a game, complete a purchase, or ask for more info. Please remember... [IM_Title:2021]