Fine Games for Players & Collectors 'C' TITLES (i.e. Alphabetic), IN-PRINT *and* IN-STOCK All Available Items Listed Alphabetically (0-A-Z) as of 05-09-22 12:24 Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA 541-756-4711 10am-9pm PST email: M.Dean@FineGames.com URL: http://www.FineGames.com/text/im_c.txt FINE GAMES' GOAL is your gaming satisfaction. Towards that end, you can get fast & knowledgable responses to your questions, reserve games you are sure you want, have us maintain a want-list for items you're searching for, and ship each & every order carefully & lightning FAST, with a shipment confirmation email with tracking info with each & every order. Promise! LEGAL STUFF: All items individually priced and subject to prior sale. Prices shown, including shipping, based on cash/check; add 3.1% when using credit cards (Visa/MC/Disc/AmX). Domestic shipping rates are $11.00 for up to 4 flat, unboxed items, or $ 23.00 for most orders with any number of boxed games. 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RELS PENDING = Item NOT YET PUBLISHED (i.e. not yet in print); date reflects (in format DUE YY/MM) anticipated release date & is subject to change & delay. Contact the publisher directly if you want more exact or current info. Numeric PART# = (eg "123456") denotes a copy is in-stock & available for sale. stock = normally a stocked item; just momentarily out of stock. Specl Ordr = normally special ordered on your behalf & not stocked. It typically takes ~5-21 days to obtain a special order. n/a = Item is OUT OF PRINT & not immediately available. Can be Want Listed. BOX BC-Bookcased FT-SPI Flat Tray HB-Huge Box+$ n-not boxed TYPES: DC-Dbl BCased WT-SPI Wht Tray LB-Lrg Box+$ fo-unboxed folio HC-Half BC IT-SPI Illus Tray SB-Sml Box zl-unboxed ziplock SC-Small Case Tb-Tubed FO,ZL-HUGE (tho unboxed) folio or ZL HP-Plastic HC FB-Flat Boxed MUST ship as boxed game CONDITIONS in descending order: New, Mint, Excel, V.Good, Good, Fair, Poor. Full details available at PUBLISHER contact info is found in . == Games by TITLE ============= 541-756-4711 10-9 PST Prices TRIPLE after hours! "C" TITLED ITEMS (i.e. Titles beginning with "C") ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- C&O / B&O PARTS (AH) n Out-of-Print 1 61467 EXCELL $2.00 B&O Timetable/Start Situation card only. C3I # 2 (GMTC3i) n n 0.5 Out-of-Print Note that counters mentioned as published in this issue were in fact published with C3i #4. ARTICLES ON: History of the Battle of Mine Run and GMT's 1863; Strategy for Persia in Battle of Issus 333BC; Gustavus Adophus & the Dawn of Modern Warfare; pt.1 of SPQR Module Hammer of God, Judea v Seleucids, 167-160BC; Arctic Storm Strategy & Replay & the Battle of Suomussalmi; Clarifications for Great Battles of Alexander, Juggernaut, 1863, Thuderbolt & Apache-Leader; Global Turmoil in the 1990s, Pax Americana Iran & the Future. '93 1 128913 MINT $45.00 Does NOT include 40-counter insert. Otherws cherry. Last copy. C3I # 5 (GMTC3i) n n 0.5 Out-of-Print 50pg color mag covering GMT's games. Includes Down in Flames Winter War inserts (4), GBoH tactics, SPQR Castulo 211BC scenario, Alex in Italy hypothetical scenarios. ARTICLES ON: SPQR tactics, Rise of Luftwaffe tutorial, Silver Bayonet strategy, Btls of Waterloo scenario, errata for Alex Deluxe, Btls Waterloo, Britain Stands Alone, Op Mercury variant (counters were in #4). '95 1 49681 NEW $18.00 C3I # 6 (GMTC3i) n n 0.5 Out-of-Print w/SPQR modules for Btl of Telamon, 225BC, Mago in Celt-Iberia, 207BC, & Btl at the Po River, 203BC; ARTICLES ON: Schweinfort Raids scenario for 8th Air Force. Variants for Rise Luftwaffe, Britain Stands Alone, 3Days Gettysburg. Errata for Brit Stands Alone, 3Days Gettysburg, 8th AF, Diadochi. '96 1 51753 NEW $14.00 C3I # 8 (GMTC3i) n n 0.5 Out-of-Print Mag & inserts. Magazine supporting GMT's extensive line of boardgames. ARTICLES ON: Errata for Btl for N.Africa, Crisis:Sinai. Play aid inserts for Btl for N.Africa, Samurai, Norway. Simplified std rules for Great Btl of History. Scenarios for Btl N.Africa, SPQR, Typhoon. '97 1 53660 NEW $45.00 C3I # 9 (GMTC3i) n n 0.5 Out-of-Print w/ 40 variant counters for Typhoon, Inv Norway & Alex Deluxe. Mag articles on new SPQR & Alex scenarios; Saratoga designers notes; Inv Sicily designers notes, strategy & errata; Typhoon strategy, plus retrofiting the game w/ Barbarossa rules; Waterloo variant, solitaire Glory. '99 1 50994 NEW $40.00 C3I #12 (GMTC3i) n n 0.8 Out-of-Print w/ 140 counters (Btls N.Africa(12), June 6 (12), River Death (80), 3Days (12), DiF Zero (8), War Galley (6), & others). Also card inserts for DiF (3), War Galley scenarios (2) and AGN (2). ARTICLES ON: War Galley scenarios, DiF Israeli War of Indepence campaign, Tigers in the Mist analysis & replay, Justinian game v. history, multi-player War Galley rules, Barbarossa Army Group North alternative bombardment rules, Saratoga/Brandywine combat techniques, Companion units in Successor (AH), J.Caesar Thapsus strategy & Rubicon analysis. Mag increased in size to 50pgs, but price nearly doubled. '00 1 53239 NEW $69.00 C3I #12 PARTS (GMTC3i) n Out-of-Print 1 87021 NEW $1.00 War Galley Multiplayer Sheet *1*, only. (Some copies of C3i #12 were missing this.) C3I #14 (GMTC3i) n n 1.0 Out-of-Print Excellent mag supporting GMT's games. Includes scenarios for SPQR, War Galley, Caesar, variants for Battle Line & Hornet Leader, a Triumph & Glory add-on kit including a map & 140 counters., ARTICLES ON: Zero campaign covering the Neatherlands East Indies 1942 (w/ 3 cards), 6 June Brit 1st airborne variant, 2 8th AF target cards, Barb AGS replay, Paths of Glory strategy, and errata for Zero, Wildneress War, Simple GBOH. 52pgs. '02 1 58532 NEW $64.00 C3I #15 (GMTC3i) n n 0.8 Out-of-Print w/140 err/variant counters (Kasserine (40), SQPR (74), Ukraine'43 (10), For the People (16). Excellent mag supporting GMT's games. ARTICLES ON: historical notes & addtl rules for Risorgimento, strategy for Paths of Glory, strategy & variants for Barbarossa to Berlin, strategy for Clash of Giants, Kasserine pass variant w/ 40 counters & map, 4 GBoH modules with counters, plus Daylight'45 campaign scenario for Down in Flames. RECOMMENDED. '04 1 63942 NEW $29.00 C3I #16 (GMTC3i) n n 0.8 Out-of-Print With Churubusco variant for Gringo! w/ new rules & 136 counters (+ 4 errata counters for World at War); also includes 4 sheets of cards & scenarios for Down in Flame Aleutian '42 campaign. 48pg mag with ARTICLES ON & scenarios for GMT games: SPQR sceanrio for Agrigentum & Adys; strategy for Reds!, Rise of Roman Republic, and Von Manstein's Backhand Blow; Down in Flames campsigns for Aleutians (w/ cards) & Bismarck Seas 1943 (both for Zero & Coarsiars/Hellcats); and Ruin of the Reich 1944 scenario for Europe Engulfed designed for 2 players (ala Btl for Germany); and June 6 strategy. '05 1 70953 NEW $34.00 C3I #17 (GMTC3i) n n 0.8 Out-of-Print 48pg mag w/ articles & scenarios for GMT games: w/ (18) counters for Downtown; (1) 30 Years War; (5) Borodino; (1) Barb to Berlin; (2) 3Days Gettysburg; (25) Rise of Roman Republic; (10) Empire of Rising Sun; (80) counters + rules & map for Cheriton variant for This Accursed Civil War; 5 cards for a Dunkirk1940 Down in Flames campaign. ARTICLES ON: Siege of Alesia basic tactics; M.Herman's Card Driven Game Design; Sicilian Campaign of 2nd Punic War for War Galley & SPQR; c3i Mag index 1-16; intro to Manifest Destiny; Downtown Linebacker III scenario; Cheriton 1644 scenario for This Accursed Civil War; Sweden Fights On analysis; Combat Commander prototype description; Empire of the Sun strategy. '06 1 74157 NEW $55.00 C3I MAGAZINE #20 (GMTC3i) n n 0.7 Out-of-Print Includes professional version of DRIVE ON METZ intro game w/ 28 counters & map, suitable for beginners. Also inlcudes variant/errata counters for SPQR Herdonia & Syphax scenario2 (44); Pax Romana (30), Asia Engulfed (4), Combat Command (1), Empire of the Sun (6), 1914, Twilight in East (20). ARITCLES ON: Combat Commander Mediterranean scenario 14 playthru; SPQR battles of Herdonia, 212 & 210BC, and Syphax, 213 & 212BC; Empire of Sun optional rules; Great War in Europe events glossary; Command & Colors scenarios; Flying Colors Trafalgar campaign module; Japanese opening moves in Asia Engulfed; Greco-Persian War (570-300BC) scenario for Pax Romana; Down in Flames Zero early years dogfight scenarios; designer's notes for Stalin's War; GMT's top 20 games. '08 1 103729 NEW $72.00 C3I MAGAZINE #21 (GMTC3i) n n 0.7 Out-of-Print A meaty issue w/ variant counters for Pax Romana (14), Clash of Monarchs (6); SPQR (14); Caesar, Conquest of Gaul SPARTACUS scenario & counters (40); Barbarians (24); For the People II (6). Combat Commander map insert, 26 counters; Commands & Colors addtl scenario inserts (2); Twilight Struggle card inserts (2); pack of Empire of the Sun cards; Combat Commander Europe variant rules, new scenarios, etc. ARTICLES ON: Empire of the Sun strategy; SPQR Grumentum scenario; Manoeuvre strategy & design notes; Flying Colors Trafalgar scenarios; Pax Romana scenario; Successors strategy; Down in Flames Zero & Corsairs campaign; For the People variant rules; SPQR & War Galley 2nd Punic War campaign game rules. '09 1 88598 NEW $99.00 C3I MAGAZINE #23 (GMTC3i) n n 1.0 Out-of-Print Mag & Game. Inserts include 140 counters for Jena 20 game (40), Chandragupta (18), Barbarossa Kiev to Rostov (2), 1914 Twilight in the East (3), Ship of the Line (10), Elusive Victory (10), SPQR (4), Dead of Winter (18), PQ-17 (2), For the People II (18), Pursuit of Glory (2), 9 others.;Complete Jena 20 game; Chandragupta variant; PQ-9/10 scenario; SPQR Elephant Victory scenario; For the People Naval Card Variant Effects; FAB Bulge Set-up Aid & Asset Capabilities Mix; Combat Commander Scenario 103 & 110 scenarios; Commands & Colors Epic Ancients scenario card. ARTICLES ON: For the People 10th anniversary variant rules; Hellenes developer's notes & strategy; Pursuit of Glory analysis; SPQR Elephant Victory scenario, 277BC; PQ-17 strategy & tactics; Combat Commander Stalingrad scenario 35 analysis; Kutuzov survival strategy; Paths of Glory & the Low Countries; Coromandel Campaign 1758-9 for Flying Col 1 95348 NEW $55.00 C3I MAGAZINE #24 (GMTC3i) n n 0.9 Out-of-Print W/ 140 counters (Btl Normandy (66), SPQR War Elephant (4), Chariots of Fire (3), SPQR Crotona (3), SPQR (6), Serpents of Sea (12), Hellenes (14), Ship of LIne (2), Elusive Victory (18), Washington's War (14)); 4 insert cards for Hellenes; Scheldt campaign insert for Combat Commander; C&C Camulodunum & Mona Insulis scenario insert; SPQR player aid card insert; 4 Btl for Normandy play aid inserts; 2 Washington's War inserts; Jena 20 play aid insert. ARTICLES ON: Asymmetrical strategy in Washington's War; Optional rules & scenario variants for Btl for Normandy; Hellenes campaign game strategy & play hints; Combat Commander index to C3i articles; 6 New aircraft for Elusive Victory w/ 3 scenarios; designers' notes for P500 games; Asia Engulfed analysis & strategy; SPQR Crotona scenario; Caucasus Campaign strategy. '10 1 95018 NEW $84.00 C3I MAGAZINE #26 (GMTC3i) n n 1.2 Out-of-Print Mag & game & inserts. A beefy issue with OBJECTIVE KIEV (a complete game) plus 280 counters: 1914 Twilight in East (140); Combat Commander (18); Infidel (10); SPQR Magna Greecia (4) & Bactis Tadar (14); 1805 (14); Barbarian (3); Am Rev series (4); Empire of the Sun (8); No Retreat! (12); Obj Kiev (40+blanks). Plus inserts for SPQR Barbarian Sipontum 334BC, Baetis River 236BC, Tader River 228BC scenarios; Space Empires 4X log sheet; Red Winter Ice Ball variant; Andean Abyss flow charts; CC Europe scenario location refernce map & terrain effects aid; CC Europe scenarios 115-116; 2 scenarios for C&C Epic Ancients II; Set up aids for 1914 Twilight in East (2 scenarios); No Retreat! solitaire rules with card & play aide inserts. OBJ KIEV is a small (40) counter game of Army Group South's campaign toward Kiev in the summer of 1941. This was a hard-fought campaign, with the USSR's southern forces being far more alert & prepared for the Axis offensive than its forces in the north. And armored attacks can have a serious impact on the German schedule. Soviet goal is to delay a victory in the Ukraine such that any attack on Moscow would be delayed & unlikely to succeed. F Chadwick'12 / ARTICLES ON: Designers & Developers share their thoughts on the design process; Tannenberg campaign variant for 1914 Twilight in the East & historical article on Austria-Hungary's mobilization; Labyrinth walk-thru; Initiative in Game Design by Mark Herman; Space Empires 4X optional rules; interview with John Butterfield; Argentoratum 357AD scenario for C&C Ancients; Union strategy in For the People; scenario & variant rules for 1805; GBoH magna Greecia scenarios covering Greece's attempts to preserve its dominance in the late 4th century BC; Red Winter optional rules; interviews with Mark Barker & Leland Myrick; intro to Andean Abyss, plus solitaire variants. 1 111371 NEW $119.00 Last copy. C3I MAGAZINE #27 (GMTC3i) n n 1.4 Out-of-Print Mag & game & inserts. Another very beefy issues, with game, lots of inserts, & more. w/ Variant/errata counters for: Rds to Moscow (4); Guilford (4); Bloody April (20); Rebel Raiders (20); No Retreat Africa (38); Mr Madisons War (1); Cuba Libre (5); Siege of Alesia (1); SPQR (10); Emp of Sun (4); Andean Abyss (12); GBOH various (18); Iron & Oak (20); Devil's Horseman (15); Chariots of Fire (6); Flying Colors (16). / Includes SOVIET DAWN, a small, fast-playing solitaire game of the Russian Civil War 1918-21, w/ 28 counters & 48 color cards. Player takes the role of the Soviet high command, field each threat the Whites throw your way. D.Leviloff'13 / w/ 2 Combat Commander scenario cards with 4 scenarios#117-120; SPQR Dertosa 215BC scenarios, Iron & Oak insert with 2 scenarios plus 2 map inserts. ARTICLES ON: Designer's & Players Notes for Rebel Raiders, with Optional Rules; Strategy in Combat Commander; Designer discussion of Fire in the Lake; Designer notes & variants for Cuba Libre; How to Put the Fog of War Back Into War; Streamlined Air Combat in Next War Korea; new scenario for Next War Korea; Interview with Jack Greene; Variants with counters for No Retreat North Africa; Japense Strategy in Empire of the Sun, with Supply Rule & Strategic Warfare variant; new scenario for Bloody April; History behind Soviet Dawn; Designer's Notes for Reds!; Dertosa, 215BC scenario for SPQR Deluxe. 1 112631 NEW $115.00 C3I MAGAZINE #28 (GMTC3i) n n 1.4 Out-of-Print Mag & game & inserts & 200 counters. Includes variant/ERRATA counters for: 1914 Offense a Outrance Liege (60), Dark Valley (18), Enemy Coast (2), No Retreat Africa (2), Hoplite (10), Combat Commander (8), For the People (4), Unconditional Surrender (5), Serpents (2), Iron & Oak (13). CASE BLUE is a complete game using the Unconditional Surrender! system to depict the 1942 battles for & around Stalingrad. Includes a small map, 80 counters. S.Vasta'15 / ARTICLES ON: Interviews with Ted Raicer & Michael Resch; Liege variant for 1914; Enemy Coast Ahead variant; Newtown-Oriskany as an Example of Asymmetric Warfare; Campaign Combat Commander; Clio's Corner; Interviews with Ananda Gupta, Jason Matthews; Preview of Churchill game; The Am Civil War at Sea; Preview of Changes to Empire of the Sun 2nd; Interview sith S. Craig Taylor; Designer's notes for 1914 Glory's End/When Eagles 2nd; Deck Seeding in Card Driven Games; Mantinea 418BC Hoplite scenario. 1 113399 NEW $109.00 CA, TACTICAL NAVAL WARFR IN PACIFIC #38 (SPIS_T) n 1.0 Out-of-Print 1 140979 EXCELL $4.00 Rules, only. Folded once horizontally. CACTUS AIR FORCE, AIR WAR OVER SOLOMONS (DecGms) Fo 0.3 Small, simpler game in the Mini game series. Game of the air campaign over the Solomon Island chain & for Guadalcanal, Sept-Nov 1942. Includes 18 illustrated cards that create reinforcements, movement, combat bonuses & events. Play focuses on positioning bombers over key targets, and achieving air superiority with fighters. Each aircraft type individually depicted. Sml map, 40 counters, 18 cards. J.Miranda'13 1 148825 NEW $11.50 CACTUS THRONE #15 (Agains) n HP 1.2 2-6wks Turnarnd Mag & Game. Includes variant & 40 counters for Into a Bear Trap #10. Game of Napoleon III's attempt (under the cover of a multi-nation expeditionary force) to install a hand-picked ruler, Maximilian, as the Mexican king, and acquire Mexico as a French colony between 1862-67. Mexicans loyal to Juarez, the elected president, eventually defeated Juarez & the French, and the French withdrew from the hemisphere. 320 counters, area move map; battln level, 2mo/turn. A.Nunez'06 1 Special Ordr NEW $27.50 CACTUS THRONE #15 PARTS (Agains) n 1 99543 V.GOOD $2.00 Photocopy of rules. Photocopy is excellent quality, but has yellow highlighting & errata annotations thruout. CAEN (Excal) zl 0.2 4-8wks Turnarnd British face stout German resistance from several Pzr & SS divs shortly after D-Day. Simple gm & system. '77 1 Special Ordr NEW $15.00 CAESAR'S WAR, THE CONQUEST OF GAUL (DecGms) Fo 0.3 Out-of-Print Small game in the Mini game series. Cover's Caesar's attempt to conquer Gaul, 58-52BC. Includes 18 illustrated cards that create reinforcements, movement, combat bonuses & events. Sml map, 40 counters, 18 cards. J.Miranda'13 1 148162 NEW $14.00 Last copy. CAESAR, EPIC BTL OF ALESIA [2ND] PARTS (AH) n Out-of-Print 1 132705 V.GOOD $3.00 SHIPS AT BOXED RATE or must be folded. Off-Board Movement Chart, only. Staple rust on a sml portion of chart, plus some minor wrinkling. CALL OF CTHULU PARTS (Chaos) HC Out-of-Print 1 33223 MINT $8.00 INCOMPLETE GAME. 1 corner repaired. Major crease parallel to edge & seam tear at 2 corners of box btm. Missing Call of Cthulhu character & a general purpose RP sourcebook for the 20s. Other parts mint. CAMPAGNE DE GETTYSBURG 1863 # 8 (VaeVic) n n 0.5 Out-of-Print Mag & game. French-language magazine; all mag & game text is in French. Game is a strategic level game of the grander campaign of 1863 the resulted in the battle of Gettysburg. Scenarios begin either 22 or 28 June and end about 5 July. Point-point map covering most of the northern Eastern Theater, corp level. Counters must be cut apart (and optionally mounted) prior to play. Also includes a Wissembourg 1870 scenario with counters for the game in VV#5. '96 1 116751 MINT $15.00 Label on rear cover, otherws mint. CAMPAIGN / PANZERFAUST MAGAZINE # 71 (PanzrF) n 0.2 Out-of-Print Small booklet format. ARTICLES ON: Pilgrimage to the Cathedrals of Wargaming; Replay of GAMA2 Napoleon 1st; review of RAND Rommel, War for North Africa; British strategy in the south in AH 1776; review of MARTIAL La Bataille de la Moskowa 1st; brief reviews of: BL Shenandoah, BL Wooden Ships & Iron Men, EXCAL Ancient Conquest, SDC Jerusalem, Hue, Khalkin-Gol, GAMMA2 Airline, AH Basketball Strategy, TAURUS Battle of the Atlantic & Raiders of the North & Undersea Warriors, BUMPUS Schutztruppe, TABLETOP MTB. '76 1 123870 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 73 (PanzrF) n 0.2 Out-of-Print Small booklet format. ARTICLES ON: the French War in Algeria; Strategy in 2 southern scenarios of AH 1776; analysis of GDW Drang Nach Osten; German strategy in JEDKO War at Sea; Tactics in CONFLICT Bar-Lev; Designer's notes for EXCAL Ancient Conquest; Game Design, more thoughts on CRTs; brief reviews of: Fight in the Skies 3rd, GDW 1815, STRIF Russo-Japanese War, TUDOR NFL Strategy. '76 1 123872 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 79 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: Interview with James Dunnigan; Analysis of SPI Panzergruppe Guderian #57; King Arthur v the Saxons; review of GDW Avalanche; review of CONTROL East Front; In defense of SPI Oil War; Index to Panzerfaust & Campaign magazine #53-76 by subject; Game Design; brief reviews of: GDW Citadel, Galactic Conquest, AH Business Strategy, FBI Deathtrap Equalizer, Swordplay, BUMPUS Bay of Pigss, RAYMOND Fortress Rhodesia; the SDC Report. '77 1 123878 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 81 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: Japanese at Santa Cruz; Cathedrals of Wargaming, pt.1; Dungeons & Dragons for Beginners; German Strategy in AH Third Reich; review of GDW En Garde!; breif reviews of: BL Fury in the West, ADRAIL Boxcars, FGU War of the Ring, BL Dauntless 1st, TSR African Campaign 2nd, TSR Battle of Five Armies & Suspicion, GAMESCIENCE Star Fleet Battles Manual; SDC report, the SDC saga pt. 1; movie review of Star Wars. '77 1 107325 EXCELL $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 84 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: Weserubung & the German Invasion of Norway 1940; Breaking Thru the Viipuri Defense in AH Russian Campaign (presented in General 13/6; AH Elric designer notes; Changes to Grand Army miniatures system; review of BL Dauntless 1st; review of EON Cosmic Encounter 1st; brief reviews of: SPI War of the Ring, GDW Overlord 2nd & Yalu 2nd & Imperium, HOUSEGAMES 4000 AD, FGU Chivalry & Sorcery. '78 1 107328 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 86 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: 64th Regt Foot Reinactors; Analysis & review of AH Air Assault on Crete; review of FBI's Starweb play-by-mail game; Complete 1977 addendum/update for AH Anzio 2nd rules (by Mr. Anzio, T. Oleson; Starting a College Wargame Club; Improving the Soviet Viipuri Defense in AH Russian Campaign; Review of GDW Case White 2nd; brief reviews of BL Flat Top 1st, AH Submarine 2nd, HISTALT Roark's Drift, META Ogre 1st, TSR Monster Manual 1st; SDC Report: bankruptcy. '78 1 108012 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 88 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: review of AH Sqd Leader Cross of Iron; review of GDW Yalu 2nd; the War Elephant in history & war games; Rebalancing AH Victory in the Pacific; Judges Guild D&D Products, a glowing review; brief reviews of: GDW Operation Crusader, DISCOVERY Source of the Nile. '78 1 107331 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 89 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: Review of the armor rules in AH Cross of Iron; FBI's Starweb play-by-mail game, pt.2: opening moves; Review of Perilous Encouters mini rules; the German WWI High Seas Fleet; Origins 78; an internship computerizing a board game; Arduin Grimoire from Judges Guild; brief reviews of: EXCAL Malaya & Total War, GDW Iliad, SDC Norad. '79 1 107332 MINT $4.00 2 123888 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 92 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: review of SPI Battles for the Ardennes; FBI's Starweb play-by-mail game, pt.3: expansion & diplomacy; review & analysis of SPI War Between the States; Modernizing modern armor rules in light of the T62 tank's performance in the 1973 Yom Kippur War, with changes specific to Tractics suggested; a few dozen Judges Guild items; brief reviews of: AH Bismarck '78, GAMETIME Sopwith, TSR Snit's Revenge, AH-SI Superstar Baseball. '79 1 107335 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 93 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: the Tet Offensive 1968 in Vietnam; review of SPI Create that Ate Sheboygan; strategy in SPI Battle for Germany; the battle of Sidi Rezegh using Tractics mini rules based on AH Cross of Iron unit values; Game Design: supply; more modules from Judges Guild; brief reviews of: CWW Junta 1st, TSR Diviine Right, AH-SI Major League. '79 1 53298 V.GOOD $3.00 1x3 Inventory label on cover. CAMPAIGN / PANZERFAUST MAGAZINE # 95 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: review of AH Magic Realm; comparative review of 2 Bulge games both designed by D Parker, Dark December & Battle for the Ardennes; review of SPENCE Kaiserschlact, with ERRATA; review of GDW Marita-Merkur; Visibility & Fire Effectiveness in armored mini games; the Bismarck '78 project, by its design (J Greene); brief reviews of SPI Freedom in the Galaxy 1st, SPI Army Group South, AH Wizard's Quest. '80 1 123894 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 96 (PanzrF) n 0.3 Out-of-Print Mag printed with incorrect issue # (95) on cover. ARTICLES ON: review of Korsun from SPI's Army Group South Quad; review of Tank Charts minis series; FBI's Starweb play-by-mail game, pt4: Conflict & Correspondence; analysis of SPI Dresden (from Napoleon's Art of War); review of CHAOS Stomp; How to Organize a Wargaming Club; more from Judges Guild; brief reviews of: SSG Albuera and Vittoria, SPI Cityfight, AH Speed Circuit. '80 1 123895 MINT $4.00 2 107339 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 97 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: tactics in AH Squad Leader Crescendo of Doom; review of TFG Prochorovka, Armor at Kursk; tactics in TFB Star Fleet Battles; review of SPI Commando & Leningrad 1st; brief reviews of: AH War & Peace, SPI Dresden, OSG 20th Maine, Swordquest, SPI Deathmaze; potshot reviews of RPGs. '80 1 123896 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 98 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: review of YAQ Panzer 1st; the Battle of Actium 31BC between Octavian & Mark Antony; review of SPI Bloody April; review of GDW Dark Nebula; review of CHAOS Panzer Pranks; analysis of Star Fleet Battles; review of CMDPERS SHarpsburg; Potshots at RPGs; brief reviews of WEG Imperium Romanum 1st, GDW Beda Fomm, SPI Robert at Bannockburn, STRIFE Napoleon's Russian Campaign. '80 1 107341 MINT $4.00 2 123897 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 99 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: three views on Origins '80; the British Army in the Boer War; Tank Charts miniatures rules designer notes; Terrain as a possible design feature; brief reviews of: YAQ Great Redoubt, GDW Bloodtree Rebllion, YAQ Swashbuckler, SPI Bulge, TSR Knights of Camelot; potshots at RPG games. '80 1 107342 MINT $4.00 2 123898 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE #102 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: Counterstroke at Inchon; A French Counter to AH Napoleon strategy in issue #100; Modern Armor Tactics; Strategy in SPI Chattanooga; Review of SPI Across Suez; Brief reviews of AH Longest Day; EON Quirks; SPI Austerlitz; OSG Legend of Robin Hood;, YAQ Fast Attack Boats, SIMCAN Dark Stars. '81 1 123901 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE #103 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: review & analysis of AH Longest Day, w/ some clarifications; review of modern AFVs in GDW Tacforce mini rules; review CHAOS Engage & Destroy mini rules; a Rational Approach to Combat Resolution; FBI Starweb PBM game, pt5; brief reviews of: SPI Empire of the Middle Ages, AH War at Sea II kit, SSG Alaric the Goth; potshots at RPGs; . '81 1 123902 MINT $4.00 2 107343 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE #104 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: Fixed Defensive Systems in Ancient & Modern Times; AH Fortress Europa analysis; A Modified AFV Kill System for Squad Leader; Rommel in SPI Cauldron; Review of GDW Red Star White Eagle; Simultaneous Play for Three Players; Brief reviews of AH Guns of August, AH Amoeba War, OSG Devil's Den, Schutztruppe. '81 1 123903 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE #107 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: Review of GDW House Divided; Strategy in GDW House Divided; Review of YAQ Thin Red Line, Great Redoubt; Review of PWG Kanev; Effects of the Norwegian Campaign; Introduction of QTRDCK Ironbottom Sound; Brief reviews of Gallipoli, META Trojan War, Star Viking. '82 1 123906 MINT $4.00 CAMPAIGN FOR GUADALCANAL PARTS (WWW) n Out-of-Print 1 62065 EXCELL $2.00 Combat Results Table Chart card, only. CAMPAIGN FOR VICKSBURG, 1863 (AgaTPS) HP 0.9 2-6wks Turnarnd One of the 20 most decisive battles of history per Joseph Mitchell's 1964 history. Vicksburg held the Confederacy together, and allowed resources from the West & Mexican ports to reach the heart of the South. Union forces under Grant must pry the City - and with it control of the Mississippi River -- away from the south. Includes the full scope of this difficult campaign, with internal squabbling and supply limitations, plus many of the sideshows & raids, the CSS Arkansas, etc. Mounted map, 140 counters. P.Rohrbaugh'17 1 Special Ordr NEW $26.00 CAMPAIGNS IN THE VALLEY #123 (WWWS_T) n n 0.8 Out-of-Print Mag & Game. Includes variant counters for Indian Mutiny (1), End Iron Dream (16), House Divided leaders variant (12). Operational level, 2 scenario game depicting the 1862 & 1864 campaigns in the Shenandoah Valley. 100 counters, 2.5mi/hex, 2days/turn. Unnecessarily bland map for such a beautiful valley. R.M. 2.5mi/hex, 2day/turns. R.Markham, M.Seaman'88 / ARTICLES ON: Pompey & the 49BC Campaign; modern French Foreign Legion; Campaigns in the Shenandoah Valley; ERRATA for Indian Mutiny #121 & Nicaragua #120; Netherland's Army in 1815; German Aircraft Carriers in WW2. 1 88963 MINT $16.00 2 97477 MINT $16.00 Cherry. 3 24106 NEW $18.00 CAMPAIGNS OF KING DAVID (CofA) BC 1.4 2-6wks Turnarnd Simpler, 2-5 player, strategic level game of the 35 year struggle for control of the Fertile Crescent during the reign of the old testament's King David. A blend of economics, diplomacy & military efforts thru the Near East. Judea tries to expand its reach against the Philisteens, Arameans & Egyptians. 500 counters. R.Markham'07 1 Special Ordr NEW $37.00 CAMPAIGNS OF MONTROSE, 1644-45 (DecGms) Fo 0.3 Folio game of Graham, the Marquis of Montrose, and his string of victories over the Scottish during the first English Civil War, 1642-46, and who was later be soundly defeated. Royalist raise a Scottish army and march into England, while the Covenanter must overcome factional infighting to defeat him. Conscripted units tend to disappear after each battle. Uses cards that model historical events including defection, plague, recruitment and the Highland charge. Includes 40 counters, 18 cards & a small map. '19 1 148974 NEW $10.00 CAMPAIGNS OF NAPOLEON PARTS (WEG) n Out-of-Print 1 68272 MINT $6.00 Rules, only. CAMPAIGNS OF ROBERT E. LEE, 2ND PARTS (CofA) n Out-of-Print 1 20161 MINT $4.00 Southern map, only. CANNIBAL, BURMA 1942-3 PARTS (Avalan) n Out-of-Print 1 70692 MINT $4.00 Countersheet, only. Unpunched but missing 1 counter (either a generic breakdown unit or a superordinate marker, exact ID unknown). CAPTAIN'S SEA, THE AMERICAN FRIGATES (Legion) BC 1.9 1-3wks Turnarnd Simpler game of naval battles between individual ships (rather than fleet actions) involving the original 6 American Frigates between 1799-1815, against British & French opponents. Players captain a single ship, managing its guns, the rigging, repairs & crew. Crew must be allocated to various parts of the ship for them to function. And Action cards provide surprise events. Includes 10 scenarios involving all the original US frigates (and possible engagements). 1 map, 24 blocks, 176 counters, 55 cards. Mike Nagel'21 1 Stock NEW $56.00 CARCASSONNE: CORN CIRCLES PLAGUE TNLS (RIO) SB 2-6wks Turnarnd Kit combining 3 previously published expansion kits: Crop Circles, Plague & Tunnels. '11 1 Special Ordr NEW $25.00 CARD GAME PROMO GRAB BAG (Misc) n 0.1 Out-of-Print Price EA for a single card chosen randomly from promo cards for 13+ card games. Games include Castle Panic, Chaosmos, Ophidian, J'Accused!, Sword Kings, Hogwarts, Clank!, Fantasy Realm & others. 1 125113 NEW $0.05 CARD PROTECTOR SLEEVES, 100PK CLEAR (Mayday) n 4-8wks Turnarnd Pack of 100 CLEAR card sleeves suitable for playing with standard 2-5/8x3-5/8" sized game cards inserted in sleeves. Acid free. '11 1 Special Ordr NEW $1.25 CARD PROTECTOR SLEEVES, 50PK CLEAR EURO (Mayday) n Pack of fifty (50) CLEAR, thick card sleeves suitable for playing with EURO-sized game cards inserted in sleeves. Euro-card sizing makes this product unique. '09 1 Special Ordr NEW $2.00 CARGO EXPRESS CARD GAME (Compas) SB Card game for 2-4 players where players are railroad entrepreneurs accepting orders to transport goods along share rail lines. '19 1 Special Ordr NEW $54.00 CASE WHITE, 1ST PARTS (GDW) n Out-of-Print 1 73551 V.GOOD $1.00 Set of 2 CRTs/Unit ID Charts. Coffee ring stains & annotations on both. CASSINO (Excal) zl 0.2 4-8wks Turnarnd Simple, div level game of the battle for central Italy, 1944. R.Hlavnicka'77 1 Special Ordr NEW $15.00 CASSINO, BATTLE FOR... #71 PARTS (SPIS_T) n Out-of-Print 1 92877 MINT $4.00 Rules only. CASTLE LORDS (Tilset) FB 2-5 player card game in which players defend the reign of Richard the Lionhearted while he's off crusading. '02 1 Special Ordr NEW $10.00 CASTLE PANIC (FSD) FB 2.0 Multiplayer game of defending a castle cooperatively against a besieging horde of monsters from the woods. '10 1 Special Ordr NEW $25.50 CASTLE PANIC: WIZARD'S TOWER KIT (FSD) BC 0.6 Kit adding a friendly wizard to your forces. As long as his tower stands, you can access magical spells. Ah, but the monsters have returned stronger, faster & smarter than ever. Includes 6 new MegaBoss monsters. '11 1 Special Ordr NEW $19.00 CASTLERAVENLOFT BOARD GAME (Wizard) FB 1-5 player board game in which players explore the evils lurking in the towers & dungeons of Castle Raveloft. Includes 40 plastic hero & monster minis, 200 cards. '10 1 Special Ordr NEW $49.00 CASUS BELLI MAGAZINE # 53 (CasusB) n 0.5 Out-of-Print French-language magazine of simulation gaming of all genres. Includes fiction, game reviews, variants, etc. ALL text in French. 1 117705 EXCELL $3.00 Price tag remnant on cover. CATACLYSM: MOUNTED MAP W/ BOX (GMT) DC 2.6 Mounted map, plus a 3" doublecase box (to replace the original 2" bookcase box), for the base Cataclysm game. No other components included. '19 1 148474 NEW $30.00 CATAPHRACT, JUSTINIAN RECONQUEST ROME 2D (GMT) BC* 2.9 1-3wks Turnarnd Reprint of this 8th volume in the Great Battles of History. Covers the reconquest of Rome during the Justinian era of 528-558ad. Includes 6 battles (including 1 naval battle) plus a campaign game. Incorporates the 2 scenarios previously published in the Attila kit. R.Berg, M.Herman'19 1 Special Ordr NEW $49.00 * CATHERINE THE GREAT #232 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Solitaire or 2-3 player game of Catherine the Great's rule of Russia, 1762-96, and the various policy initiatives she could have pursued to enhance Russia's standing in Europe. Player(s) act on behalf of Russia; other European powers are handled by the game system. Army level, 5yrs/turn, 200 counters. J.Miranda'05 / ARTICLES ON: Counterstroke at Soltsy on the Road to Leningrad, July 1941; Catherin the Great & Russia's expansion; the Maccaabean (Jewish) Revolt in 167BC; the British Blue Peacock Nuclear Landmine; Naval Mine Warefare during the Cold War; Peace in Cambodia; Entebbe Hostage Rescue; Miyamoto Mushasi, 1584-1645. 1 72715 NEW $19.00 CAULDRON, BATTLE FOR GAZALA (DecGms) Fo 0.4 1-3wks Turnarnd Update of SPI folio game. Rommel does an end run around the Gazala defenses, culminating in a large armored battle at The Cauldron. '10 1 Special Ordr NEW $19.00 CEDAR CREEK 1864 #94 (VaeVic) n n 0.8 Out-of-Print Mag + Game. w/68pg mag. Smallish game of the 1864 battle of Cedar Creek, near Middletown VA in the Shenandoah Valley As Sheridan tries to drive Early out. French all color, glossy mag including minis coverage, history, scenarios, etc. ALL material in French; translated game material for most games available at grognard.com/vaevict.html. Game covers the 1864 battle at Cedar Creek using same system as earlier Bull Run. '10 1 139147 NEW $15.00 Price tag on cover; otherws new & unused. CEDAR MOUNTAIN #86 (SPIS_T) n n 0.8 Out-of-Print Mag & Game. GBACW v.4. Union troops under Banks surprise a superior force under Stonewall, Aug '62, then must fight for their lives. 30min/turn, 125yd/hex, 30min/turn. D.Bush, J.Simon, A.Williams'81 / ARTICLES ON: Cedar Mtn, Prelude to Bull Run; the Alamo & the Texas War for Independance, 1835-6l; Operational Update at SPI. 1 56968 NEW $15.00 CELLES, THE ARDENNES, 23-27 DEC 1944 2ND (Revolu zl 0.3 2-6wks Turnarnd Reprint of this first game in the Battle of the Bulge series using a chit activation system, and set at the high water mark of the German Bulge offensive, 23-26 Dec 1944. The Germans must make a desperate lunge for the Meuse while the Allies both try to blunt those moves & prepare for their own counteroffensive aimed at destroying the overextended panzers. Each sides' units are activated by chit draws which makes every game different & exciting. 1mi/hex, 12hrs/turn, 88 counters. Errata & French translated rules avail online. R.Miller'17 1 Stock NEW $25.00 CENTRAL AMERICA PARTS (AH-VG) n Out-of-Print 1 66441 EXCELL $2.00 Allied Display Card, only. CENTRAL COMMAND #98 (TSRS_T) n n 0.8 Out-of-Print Mag & Game. Game of air-land combat between elite, airmobile formations of the Superpowers seeking control of key areas in Iran adjoining the vital Straits of Hormuz area of the Mid-East. 2 scenarios, btln/rgt level. Co/btln level, 4km/hex, 24hrs/turn. C.Kamps'84 / ARTICLES ON: Blue & Gray expanded rules variant w/ revised CRT, Cav & leader rules; Singapore #96 optional rules & 1939 scenario; Generalship of Russian Suvorov, 18th century leader; Carriers: large or small?; Superpowers at the Straights of Hormez; Berg's Review of games: VG Vietnam, Bleam of Bayonets, Ortona, Peter the Great, Firebreaks, & Orignins '84; errata for Gleam of Bayonet, Singpore #96, Soldiers of the Queen #95. 1 101462 MINT $24.00 Cherry. 2 131206 MINT $24.00 Cherry. CENTRIFUGAL OFFENSIVE # 75 (DecWAW) n n 0.9 Mag & game. Solitaire, strategic-level game of the period of expansion of the Japanese empire early in World War II, 1941 to Apr-1942. Player commands the Japanese forces seeking to do better than the Japanese did historically, but greater success further brings Victory Fever & increases the need for further victories. Player pursues victories along multiple tracks radiating outwards form Japan. Each turn the player may execute a wide variety of actions, limited by the Action Points available (always few). A wide variety of unit types are available. Rgt/Brig/Div level, air regts, hundreds of km per inch, 228 counters, 1mo/turn. Joseph Miranda'20 / ARTICLES ON: the Japanese Opening Offesnive in the Pacific; Operation Tidal Wave, the Raid on Ploesti, Romania, 1943; Breakthrough at Sedan, Blitzkrieg Comes of Age; Demyansk, Hitler & Goring Learn the Wrong Lessons; Hitler's 1942 Plans; Italian Air Raid on Bahrain, 1940; Hitler's Flakpanzers. 1 144763 NEW $49.00 CERES, OPERATION STOLEN BASE (DecGms) Fo 0.2 1-3wks Turnarnd Small, solitaire folio game depicting a battle for the Solar System after the residents of Mars revolts. Player commands rebel force thru four increasingly difficult missions to win the campaign. Your goal is to seize the largest source of water, and defeating Federation ships & seizing the primary surface base. 40 counters, 18 cards. '16 1 Stock NEW $11.50 CHACO WAR #12 PARTS (XTRCmd) n n Out-of-Print 1 128873 MINT $5.00 Countersheet, only. CHAD, THE TOYOTA WARS #144 (DecS_T) n n 0.4 Out-of-Print Mag & Game. Unusual & complex game of the multi-sided military & political conflict embodied by the civil war in Chad, 1979-88. Weather, water, economics and outside intervention by Libya, France, the US & Org of African Unity play a key part. Co/btln/guerrilla level, 6mo turn, 200 counters. LTCOL R.Davis'91 / ARTICLES ON: Chad, the Toyota Wars; NATO multinational corps; Soviet Spetsnaz Brig Organization; Spanish Rapid Deployment Force; Rise of the Soviet Army & Its Operational Art 1918-45; Mounted Partisans in the Am Civil War; British & East Indian Armies 1805-34; Battle of Roundway Down, 1643; Schlieffen Plan 1914, myth v reality. 1 131020 MINT $20.00 Cherry. Last copy. CHALLENGE GOLF AT PEBBLE BEACH PARTS (3M) n Out-of-Print 1 58911 EXCELL $1.00 Rules only. 1972 CHALLENGE MAGAZINE # 34 (GDW) n 0.5 Out-of-Print GDW's mag of adventure & sci-fi gaming. '88 1 122888 EXCELL $3.00 CHALLENGE MAGAZINE # 35 (GDW) n 0.5 Out-of-Print GDW's mag of adventure & sci-fi gaming. '88 1 122889 EXCELL $3.00 CHALLENGE MAGAZINE # 37 (GDW) n 0.5 Out-of-Print GDW's mag of adventure & sci-fi gaming. '89 1 122891 EXCELL $3.00 CHALONS, FATE OF EUROPE (DecGms) Fo 0.4 1-3wks Turnarnd New design using the DG folio format. Covers the battle of Chalons in 5th century where a Roman army challenges the dominant Huns under Atilla who had seized much of Europe with their bow-armed cavalry. '10 1 Special Ordr NEW $19.00 CHALONS, THE BATTLE OF..., 451AD (AgaTPS) HP 0.9 The last Roman general, Aetius, who learned the Huns & Goths' ways as a hostage, meets Attila the Hun's forces in central France in 451 in one of the pivotal battles of human history. Each side is a hodge-podge of many ethic factions. Uses cards to represent units & battleline formations (similar to TPS's Arbela). Simpler & faster playing. 63 playing cards, 46 playing pieces. Richard Berg'19 1 140723 NEW $26.00 CHAMPS DE BATAILLE EN ASIE #53 (VaeVic) n n 1.0 Out-of-Print Mag + Game. w/68pg mag. Game covers tactical battles in medieval Asia, Japan in particular. French all color, glossy mag including minis coverage, history & a game in each issue. ALL material in French; translated game material for most games available at grognard.com/vaevict.html. '02 1 111674 NEW $14.00 CHANCELLORSVILLE & PLEVNA #218 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Two games of two major battles in two very different wars. CHANCELLORSVILLE covers Lee's brillant victory at which he out manuevered Hooker, May 1863. PLEVNA covers a key battle of the Russo-Turkish War, Sept 1877, in which the Russians are bloodily repulse in an assault on Turkish forces. Rgt-div level, 1k-1mi/hex, 1-8hrs/turn, 280 counters. J.Miranda'03 / ARTICLES ON: Union Army in the Am Civil War; Battle of Plvevna, Sept 1877; Frederick the Not-So-Great; Hunt for the Konigsberg 1914; Spanish Pilots int eh Soviet Air Force 1941-5; Amphibious Japanese Suicide Tank; Regulars & Volunteers of the US Army of 1898; Japanese Army in WWII; Soviet Invasion of Hungary 1956. 1 62402 NEW $17.50 CHANCELLORSVILLE ERRATA COUNTERS (DecS_T) Y n 0.1 Out-of-Print 4 errata counters, only, from S&T 224. No rules. 1 73414 MINT $1.00 CHANCELLORSVILLE, PINNACLE VICTORY PARTS (CofA) n Out-of-Print 1 49009 EXCELL $1.00 Union Morale & Action Track Card for corps V,VI,XI only. 2 29050 MINT $3.00 Scenario & historical commentary booklet, only CHANGSHA, SECOND BATTLE OF... #67 (DecWAW) n n 0.9 1-3wks Turnarnd Mag & game. Operational level game of the Fall 1941 battle for Changsha, the capital of Hunan Province, China. The city changed hands a few time, then become important as a way to deny support to Hong Kong. Covers the 2nd (Sept 1941 and 3rd (Dec 1941) attempts by the Japanese to secure the city. 3 scenarios including an intro. Uses a chit activation system. Btlns/Rgts level, 3km/hex, 1-2days/turn, 280 counters. Bill Xuan'19 / ARTICLES ON: Second Battle of Changsha, China, 1941; Operation Foxley, plan to kill Hitler 1944; Battle of the Tannenberg Line, 1944; Weather at D-Day, June 6 1944; Australian Intelligence Services in 1942; Stalin's Turning a Blind Eye toward Barbarossa Preparations, 1941; the Axis in Afghanistan in WWII; The P38 Can Opener. 1 Stock NEW $37.50 CHANTILLY, JACKSON'S MISSED OPPORTUNITY (DecGms) Fo 0.2 4-8wks Turnarnd Folio game of Stonewall Jackson's attempt to take his command around the Union forces after Second Bull Run in an attempt to trap & destroy them, Sept. 1862. A scratch Union force together with weather delayed him enough that the Union forces slipped away. But the possibility was a Union...or a Confederate...disaster. Brigade level, with 40 counters. '13 1 Special Ordr NEW $9.00 CHARLEMAGNE ATTAQUE A L'EST #147 (VaeV_C) n n 0.8 4-8wks Turnarnd Mag & Game. French-language game of militiary history with a complete game in each issue. Covers Charlemagne's conquest of Saxony in the late 700s AD against a coalition of of Saxons and their Danish & Frisian allies. Charlemange uses terror and massacre as one tool toward that end. 1yr/turn. '19 1 Special Ordr NEW $32.00 CHATTANOOGA, DEATH KNELL OF CONFED. #43 (XTRCmd) n n 1.4 Out-of-Print Mag & Game & 1 err counter for each of Hell Before Night & Wave of Terror. Larger, 2 map, 500 counter grand tac game of the battle for Chattanooga, Nov 1863. A sustained union offensive must break the Confed siege of this key rail junction. C.Perello'97 / ARTICLES ON: Aerial Reconnaissance before Airplanes; End of the Kaiser's Army; Egypt v Libya 1977; American Conquest of Guam; B-29 Carpetbagger Missions in Korea; Britain's 24th Airmobile Brigade; Philippine Campaign 1941-2; Battle of the Boyne 1690; Easter Rising, Irish History pt 2; Chattanooga 1863; Tecumesh, Indian Leader; Norden Bombsight. 1 22287 NEW $25.00 CHECHEN WAR, 1994-96 # 40 (Dec_MW) n n 0.9 1-3wks Turnarnd Mag & game. Includes variant/errata counters for Red Dragon Green Crescent #1 (17), Green Beret #18 (8), Kandahar #21 (4) & Dien Bien Phu #17 (3). Operational level game of the 1st Chechnya War, 1994-96. Russia attempts to quash the Chechan independence movement militarily. The Russian nation has little heart for the conflict, and Chechnya must bog down the war thru effective guerrilla action to force a political settlelment. The Russian player must be concerned about their national will to fight, and the possibility of the largerCaucasus region seeking independence. 3mo/turn, Btln/rgt level, 144 counters, 5km/hex. Javier Romero'19 / ARTICLES ON: Eternal War, Chechnya 1994-2009; Geopolitics of Cyberwarfare; MSB Hercules in the Persian Gulf, 1980-88; Anti-Ship Cruise Missiles, an Evolving Threat; Brazil's Prosub Plan; Russian Military Intelligence Threat to the West; Pack Animals in Modern Conflict; Tipping Point or Stasis in Afghanistan; Welcome to the Second Atomic Era; The Putative Legitimacy of Abu Bakr Al-Baghdadi; First Helicopter War: Algeria; Operation Linebacker 1972; a Unified & Nuclear Korean Peninsula. 1 Stock NEW $37.50 CHEMISTRY FLUXX (Loo) SC 0.5 Card game in the Fluxx family focused on chemistry & the elements. Find the elements needed to combine to achieve a goal. Very fast playing, for 2-6 players. '17 1 Special Ordr NEW $12.00 CHENNAULT'S FIRST FIGHT #12 (Agains) n HP 1.4 2-6wks Turnarnd Mag & Game. Covers the Japanese invasion of Burma, 1941-2, and the Allied resistence led by the Flying Tigers, a well known group of mercenaries in the service of China. Includes the land campaign but focus is on the air campaign with units representing about 6 aircraft each. '05 1 Special Ordr NEW $27.00 CHERKASSY POCKET, ENCIRCLEMENT AT KORSUN (DecGms HC 1.2 4-8wks Turnarnd Btln/brig level game of the bitter battle of Korsun Pocket, winter 1944. A fast moving slugfest covering 23 days using the Berlin '45/Wave of Terror game system by the same designer. 4 scenarios, 1.25mi/hex, 24hr/turn, 520 counters. J.Desch'01 1 Special Ordr NEW $37.00 CHICKAMAUGA, RIVER OF DEATH (DecGms) Fo 0.4 1-3wks Turnarnd Update of SPI folio game. Bragg's Confed Army of Tennessee outnumbered dispersed Union forces, and sought to destroy the Union along the Chickamauga River. '10 1 Special Ordr NEW $19.00 CHICKEN OF THE SEA #3 (GPGGFx) n n 0.6 Out-of-Print Mag & Game. Small game of naval combat at Drepanum, 249BC, between oar-powered gallies in the 1st Punic War. 300m/hex, 5min/turn, 100 counters. R.Berg'94 / ARTICLES ON: US Marine Air Wing; the Bayonet; the Browning M2 Heavy Machine Gun; Battle of Trebia, 218BC; Naval Combat during the Punic Wars & the Battle of Ecnomus; the Zen of Wargaming; ERRATA for Thapsos & Alexandria #1; Wargaming Standards: counters & maps. 1 5895 MINT $6.00 Last copy. CHINA INCIDENT #37 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Div/corp/army lvl gm of the war in China before Allied entry in war, 1937-41. Japanese fight the Nationalist Chinese, while the Nationalists must limit the growth of Communist Chinese as well. One of just a very few games on the war in China in WW2, plus its a decent game! 200 counters. L.Cochran'85 / ARTICLES ON: the Generalissimo's War in China; review of WEG's Killer Angels; Clash of Steel #31 replay; review of WEG's Druid; errata for Lutzen #32; brief reviews of The Royal Navy, TSR's The Adventurses of Indian Jones. Keith Poulter interviews Wallace Poulter, his son. 1 45314 NEW $19.00 CHINA, BATTLE FOR... 4TH #259 (DecS_T) n n 0.8 Out-of-Print Mag & Game. 4th edition of this game of Japan's attempt to conquer China, 1937-41, using an color area map of china & 280 die cut color counters. Third player can be added for Communist forces A decent, large scale treatment of this complex campaign. B.Train'09 / ARTICLES ON: Japan in China, 1937-41; Roman leader Crasus, 1st century BC; Dien Bien Phu, decisive btl of 1st Indochina War, 1954; & of course many ads. 1 90431 NEW $35.00 Last copy. CHINA, THE MIDDLE KINGDOM (DecGms) BC 1.6 4-8wks Turnarnd Card game covering the full sweep of Chinese history beginning with a hodgepodge of feudal states in 403BC thru modern day cold war between the mainland & breakaway Taiwan. Uses the Britannia system with 4 players, each having several factions simultaneously. Includes 50 country cards, maps, 456 markers & rules. '08 1 Special Ordr NEW $46.00 CHOPPER STRIKE PARTS (Milton) n Out-of-Print 1 13429 EXCELL $5.00 Board only. CHOSIN, X CORP ESCAPES THE TRAP #257 (DecS_T) n n 1.0 Out-of-Print Mag & Game. w/ errata & errata counters for Guantlet (46). Game of campaign in northeastern Korea late in 1950 as the Chinese surprise & attack the US X Corp near the Yalu River, covering the entire campaign. Uses the Gauntlet game system, and can be mated with that game to cover the entire 1950 Chinese offensive. Material in this game can be retrofitted to Guantlet. J.Miranda'09 / ARTICLES ON: The Chosin Campaign in Korea, 1950; Von Richthofen, the Red Baron, in WW1; Air Raid at Taranto, 1940; Patriots & Loyalists in Lower Canada, 1837-38. 1 89163 NEW $29.00 CHRONONAUTS (LOO) SB 0.6 Simple card game of time travel for 1-6 players in which players attempt to change history, then travel back to the present. Fast playing & intriguing. Best card game of '00 1 Special Ordr NEW $15.00 CHRONONAUTS, EARLY AMERICAN... 2ND (LOO) SB 0.8 Reprint. Stand-alone card game based on early American history, using the great Chronaut's system. What if the Boston Tea Party or Paul Revere's midnight ride had been averted? What if Maryland joined the Confederacy? Can be intermixed with Chronoauts. '13 1 Special Ordr NEW $15.00 CHRONONAUTS: LOST IDENTITIES BOOSTER (LOO) zl 0.3 Boosters containing 13 Chronoaut IDs, 1 mission card. '01 1 Special Ordr NEW $2.50 CHRONONAUTS: THE GORE YEARS KIT (LOO) n 0.1 Set of add-on cards that allow a miracle: what if time travelers could alter the outcome of the 2000 US presidential elections? Includes 11 cards that would spare everyone much heartache. '09 1 Special Ordr NEW $4.00 CIRCLE OF FIRE, SIEGE OF CHOLM 1942 #41 (Agains) n HP 1.2 2-6wks Turnarnd Mag & game. Game is a 2-player, area move game of the first few days of the Soviet siege of Cholm, 1942, during their massive Soviet winter offensive. Besieged by a wave of Soviets, Kampfgrupe Scherer withstood the 100-day siege heroicly, mandated by Hitler's No-Retreat order. Uses a variation of the Storm Over Arnhem game series with its impulse driven activity. 176 counters. M.Rinella'14 1 Special Ordr NEW $29.00 CIVIL WAR CLASSICS: PEA RIDGE & SHILOH (FGA) BC 1.4 Out-of-Print Graphic upgrade & minor redesign of 2 of SPI's better Blue & Gray quad Civil War games. Demi-brig scale. M.Crane, T.Shrum, R.Whitney'91 1 975 MINT $22.00 Cherry. CIVIL WAR IN THE FAR WEST 1862 #252 (DecS_T) n n 1.0 Out-of-Print Mag & Game. w/ variant counters for Back to Iraq 3rd (34) & No Prisoners (7). Simpler game of the Confederate attempt to secure the southwestern USA (mainly New Mexico) early in the American Civil War, Feb-Jun 1862. 9mi/hex, 100men/strength pt, 1mo/turn. C.Diamond'08 / ARTICLES ON: the Am Civil War in the West; Great War & the Origins of Air Warfare; variant rules for No Prisoners & Back to Iraq 3rd; Chinese Naval Power in the Pacific & Indian Oceans; Lion of Mali, 1300s. 1 85883 NEW $25.00 CIVIL WAR TIMES ILLUSTRATED (OCT'76) (MiscMg) n 0.3 Out-of-Print 52pg historical magazine focused on the history of the American Civil War. 1 84514 EXCELL $1.00 CIVIL WAR, 1861-1865 PARTS (AH-VG) n Out-of-Print 1 99666 EXCELL $5.00 Map B (Far West) only. CIVILIZATION, THE BOARDGAME (EGL) GB* 8.5 Out-of-Print 2-6 player board game that loosely ports the classic computer game (my only addiction) to board game format. Includes the key dynamics of the computer game -- changing technologies, wonders of the world, allocation of resources, all played with 784 plastic pieces (in 22 distinct types) on a 36x46" color board. Std & advanced rules. Origins Award in '02 for best historical board game. '02 1 134825 GOOD $34.00 * Substantially complete: missing a small number of each of most generic unit types (eg Galley, Howitzer), and ~5 city cards. All coin counters lost & replaced by square, mounted color photocopy replacement counters; blank Tech cards removed & not included. Box has noticable shelf wear, corner arbrasions; 3 corners reinforced w/ clear packing tape. Very servicable copy. CLASH OF ARMOR: PANZERKAMPFE (CofA) Fo Going OoP Rule booklet supplement to the Clash of Armor miniatures series. Early WW2 era combat for this system of mini rules. 1 Special Ordr NEW $12.00 CLASH OF ARMOR: ROMMEL'S BATTLES (CofA) Fo 0.4 Going OoP 6 scenarios for miniatures battles in which Rommel was involved, all at 1:100yds. Designed as a scenario book for Clash of Armors rules set, but can be applied to other miniatures rules systems. '96 1 Special Ordr NEW $15.00 CLASH OF EMPIRES, 1914 #58 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Corp lvl game of the opening campaign of WW1 in the West using point-point & hidden movement, Aug-Nov 1914. 200 counters, 3days/turn. K.Anderson'86 / ARTICLES ON: The Siege of Malta in history & in the #50 game; errata for Struggle for Stalingrad #47, Condottieri #54; Variant for VG's Vietnam providing a b&w map (in pages of mag) & rules for US/ARVN blockade of the Ho Chi Minh trail in Laos; brief reviews of Delta Force, Rolling Thunder. 1 12303 NEW $17.50 CLASH OF GIANTS, AMERICAN CIVIL WAR (GMT) BC 1.6 1-3wks Turnarnd Package of 2 games using a similiar system, covering the key battles of Second Bull Run (Aug 1862) and Gettysburg (July 1863) during the American Civil War. Uses game system developed in 2 earlier Clash of Giants games (both on WWI). Uses a chit activation system to select the Union corps or Confederate divisions that may move proving the uncertainty of command. Both battles were meeting engagements with units slowly arriving over time; system allows units to arrive late or along a different road. T.Raicer'17 1 Special Ordr NEW $38.00 CLASH OF MONARCHS, SEVEN YEARS WAR PARTS (GMT) n Out-of-Print 1 120048 V.GOOD $3.00 One-sided photocopy of rules, only, made onto recycled paper that has irrelavant material on backside of each page. P3 has an email superimposed on rules, making page somewhat difficult to read. P26 (with second half of designers notes not included). Otherws clean & EX. CLASH OF STEEL #31 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Corp/army-lvl game of the entire War in the East during WWII. Uses a double-blind game system played on 2 identical maps. Includes solitaire rules. A well-designed game by an East Frong guru, but the dbl-blind idea never took off. 200 counter, 1mo/turn. K.Poulter, L.Coatney'84 / ARTICLES ON: Clash of Steel analysis of the limit intelligence system w/ examples of play; Clash of Steel Strategic Options & variant scenarios; review of GDW's Assault 1st; review of TSR Gleam of Bayonets; brief reviews of SIMCAN Ortona, TSR Air War 2nd RPG Recon, Johnny Reb, Alert Force, MMM Charge to Glory. 1 12336 NEW $10.00 CLOSE ACTION: REBEL SEAS SCENARIO BOOK (CofA) Bk 0.5 2-6wks Turnarnd Book of 20 additional scenarios of naval combat during the American Revolution, intended for Close Action but usable w/ any other game system. '02 1 Special Ordr NEW $20.00 CLUE, THE CLASSIC EDITION (WMI) FB Temp OoP/OoS Updated version of the classic version of Clue with all the rooms, weapons & characters you know well. '10 1 Special Ordr NEW $18.00 COALITION! THE NAPOLEONIC WARS 1805-15 (Compas) BC* 3.4 2-6wks Turnarnd Simpler, faster playing, 2-6 player, grand strategic level game of the entire era of Napoleon, 1805-15. Fleet and army level, which adds event cards to the mix (but is not card driven). Includes economics. 1-2yr/turn, 1 mounted map, 2 countersheets, 168 cards. Javier de Gabiola'21 1 Special Ordr NEW $53.00 * COBRA, THE NORMANDY BREAKOUT, 2ND PARTS (TSR) n Out-of-Print 1 70701 EXCELL $4.00 Rules only. A few errata annotations. COBRA, THE NORMANDY CAMPAIGN 3RD #251 (DecS_T) n n 1.2 Out-of-Print Mag & Game. Variant counters for Vinegar Joes War #227 (7); Sealords #243 (10); Winged Horse #239 (180); Twilight of the Ottomons #241 (83). Double sized issue w/ articles on the battle for Normandy from D-Day thru the Falaise Gap; Israeli air force 1948-present; history of China since the bronze age. COBRA is a 2-map, rgt/brig level game of the battle for Normandy from D-Day to the Falaise Gap. Based on earlier SPI game of the name but heavily revised. Scenarios cover the build-up phase and Op Cobra; campaign game covers 6June-23Aug. 3day/turn, 2mi/hex, 280 counters (560 total). B.Hessel, J.Youst'08 / ARTICLES ON: Battle for Normandy, D-Day to Falaise Gap; Military History of China, bronze age to present; Braddock's Defeat, 1759; Ekranoplane, monster of the Caspian; History of the Israeli airforce. 1 85302 NEW $44.00 COBRA, THE NORMANDY CAMPAIGN 4TH (DecGms) BC 1.3 Game of the Allied D-Day landings thur their Cobra offensive that led to the breakout from Normandy after the D-Day landings, 6 June - 26 August 1944. Boxed update of game last published in S&T #251, and previously published by SPI. Victory is based on whether an Allied breakout occurs, and on relative casualties. Includes 2 scenarios (D-Day & buildup, and Cobra) as well as campaign. Div level, 2mi/hex, 1day/turn, moderately complex, medium solitaire suitability. '19 1 146791 < NEW $38.00 Minor ding to one box btm corner, and light inward crease near & paralleling box edges near another btm corner. Otherws new & shrinkwrapped. 2 Stock NEW $52.00 CODENAMES DUET TOP SECRET CO-OP GAME (CGE) SC 1.5 Stand-alone 2+ player cooperative, very fast playing game of hint dropping using code words. Players represent secret agents, each of which knows the agents the other person can safely contact. Players give each other one-word clues that to help locate all the agents before time runs. Vlaada Chvatil & Scot Eaton''17 1 Special Ordr NEW $14.00 CODENAMES DUET XXL (CGE) BC* 3.3 Cooperative, 2+ player game in which players must give each other 1-word cludes to help each other identify "safe" secret agents in a network. 1 Special Ordr NEW $29.00 * COLD START, NEXT INDIA-PAKISTAN WAR #36 (Dec_MW) n n 0.9 Mag & game. Two player, strategic level game of the hypothetical crisis should India attempt a sudden and decisive attack on its neighbor, Pakistan. Fast playing & relatively simple. Div/corp level, and focused on the heart of Pakistan along its border with India. Includes the possibility of a nuclear exchange (begun only by Pakistan), as well as limited Chinese intervention on behalf of Pakistan. 176 counters, 35mi/hex, 3days/turn. Ty Bomba'18 / ARTICLES ON: The Next India-Pakistan War; Dawn of Precision Warfare in Vietnam; the Battle of Mosul; Warfighting for the 21st Century; Defending Argentina's Airspace Against Narcos; What Happened to the Bundeswehr; Justice in the South China Sea; Saudi-Yemen Border Wars & Missile Defense; Ireland's Plan to Invade Ulster, 1969; Carrier Capable U-2G Aircraft. 1 137416 NEW $37.50 Last copy. COLD WAR BATTLES II #263 (DecS_T) n n 1.0 Out-of-Print Mag & Game. 2 additional grand tactical battles from the cold war era. Kabul'79 covers the Soviet seizure of the Afghan capital at the beginning of their occupation. 250m/hex, 2days/turn. Pentomic Wurzburg covers the Soviets v. the US in western Germany in the 1950s. 1mi/hex, 12hrs/turn. J.Miranda'10 / ARTICLES ON: Kabul 1979, Kremlin's fatal Cold War victory; US's pentomic (early Cold War) army; Caesar truiumphant, Munda 45BC; Naval gunnery in the War of 1812; Revolt of the admirals; Jefferson Davis's newspaper war; foreign royalty in the British navy; Operation Sealion; Brawner's Farm, opening round of Second Manasses 1862. 1 109423 NEW $22.50 COLD WAR BATTLES, BUDAPEST & ANGOLA #235 (DecS_T n n 1.0 Out-of-Print Mag & Game. Operational levels of two venues for Cold War conflict between the superpowers, Budapest 1956 and Angola 1987. Budapest shows one of the pivotal cold war events, as the Hungarian population rises up against the Soviets who then invade to restore "order;" possible NATO counter-invasion possible. Angola covers the sharp conflict between Angolan factions supplemented by Cubon regulars against an invading S.African army in support of the UNITA faction. Generally btln level, Budapest 0.33mi/hex, Angola 5mi/hex, 1-4wks/turn. J.Miranda'06 / ARTICLES ON: S.African involvement in Angola; the first biological warfare; Musket Accuracy; First Black Regt of the Am Civil War; Aerial Firsts Over China; US Redstone Rocket; Breitenfeld 1631; German airborne in WW2; German army organization 1942-5. 1 74571 NEW $20.00 COLD WAR HOT ARMOR: VIETNAM #307 (DecS_T) n n 0.9 Out-of-Print Mag & game. 2-player, low level tactical game of armored combat between various combatants during the Cold War era, in this case Vietnam 1954-75. First of a new game series. Emphasis on command control, combined arms & technology. 228 counters, sqd/pltn level. Includes 9 scenarios spanning the years from French involvement in 1954 thru the collapse of southern Vietnam in 1975, including the fantasy what-if of a US invasion of Laos to cut the NVA supply line directly. Additional optional rules can be downloaded. Joseph Miranda'17 / ARTICLES ON: AFVs in the Vietnamese Wars; the Third Punic War, 149BC; Siege of Santa Fe 1680; First Anglo-Afghan War 1839; Leyte Gulf. 1 130452 NEW $25.50 COLONIAL TWILIGHT PARTS (GMT) DC Out-of-Print 1 145989 V.GOOD $5.00 Box only. Solid ding to one box cover corner & slight deformation along a separate edge. Otherws clean. COLONIAL TWILIGHT, FRENCH-ALGERIAN WAR (GMT) DC* 3.8 7th game in GMT's COIN (counterinsurgency) game series. Covers the exceptionally bitter battle for Algeria, 1954-62, as France resists to the bitter end the collapse of its colonial empire. Area move, with 71 cards, 110 blocks, countersheet. Designed for both solitaire & 2-player play, and also to be a good intro to the COIN game system. Includes corrected replacement cards. Brian Train'17 1 147386 NEW $45.00 * COLONIAL, EUROPE'S EMPIRES OVERSEAS 2ND (Strate) BC* 3.8 1-3wks Turnarnd Highly popular, European-produced game of Europe's period of colonizing & pundering the world from the Renaissance to the Industrial Revolution. Each player represents a major European power seeking to establish colonies, gain scientific knowledge, and trade in exotic goods. Uses a card-based, character driven system that requires careful management of resources, diplomacy & a keen eye for opportunity. English language rules. For 2-6 players, but still reasonably fast playing (~2hrs/game). C.Pont'13 1 Special Ordr NEW $42.00 * COLONIALISM 2ND (Compas) BC* 3.4 2-6wks Turnarnd Expanded 2nd edition. Simpler 2-4 player game of Europeon colonialism in portions of Africa & Asia in the 19th or 20th century. Players attempt to gain control over geography then exploit the area for resources. Players use individual decks of 24 cards that impact the players' influence. Includes a mounted board, 228 wooden cubes, 126 cards, and other pieces. Scott Leibbrandt'19 1 Special Ordr NEW $69.00 * COLORETTO (RIO) SB 0.4 Avail Uncrtn Card game in which 3-5 players draw cards & try to minimize the color assortment of their cards, the fewer the colors the more points. '03 1 Special Ordr NEW $12.00 COLUMBIA GAME INNER BOX PARTS (ColumG) BC Out-of-Print 1 144944 < NEW $4.00 Generic Columbia Games inner box, only. 3" Mar on one box end panel. Otherws new. 2 147333 NEW $4.00 Generic Columbia Games inner box, only. Clean. 3 147332 NEW $4.00 Generic Columbia Games inner box, only. Clean. COMBAT COMMANDER, PACIFIC 2ND (GMT) DC* 3.5 Reprint/update of this game in the CC series depicting tactical combat in the Pacific in WW2. '20 1 148549 NEW $55.00 * COMBAT COMMANDER: FALL OF WEST KIT 2ND (GMT) Fo 0.7 1-3wks Turnarnd Battle Pack #5. Reprint of this kit for the Combat Commander series adding 12 scenarios played on 10 battle maps depicting actions in the Spring of 1940 in France. Special AFV rules reflect the still-developing nature of doctrines among armored forces meeting infantry forces. Reqs CC Europe & Mediterranean to play. '20 1 Special Ordr NEW $21.00 COMBAT COMMANDER: MEDITERRANEAN 2D PARTS (GMT) DC Out-of-Print 1 118990 V.GOOD $4.00 Box, only. 1 box btm corner mashed (seriously dinged), with main damage extending 1/2" in each direction from corner. Box otherws new. COMBAT COMMANDER: NEW GUINEA KIT 2ND (GMT) Fo 0.5 Battle Pack #4. Reprint of this kit adding 14 scenarios set in New Guinea, 1942-4, plus 6 battle maps depicting jungle terrain. '20 1 148744 NEW $17.00 COMBAT COMMANDER: NORMANDY KIT 2ND (GMT) Fo 1.0 Battle Pack #3. Reprint of this kit for the Combat Commander system & covering tactical combat in Normandy, 1944. Includes 176 counters, 8 maps, 17 scenarios including Pegasus Bridge, Pointe du Hoc, and other key battles from the Normandy landings. '20 1 148935 NEW $25.00 COMBAT COMMANDER: PARATROOPERS KIT 3RD (GMT) Fo 0.5 Battle pack #1. 2nd Reprint of this kit providing 2 double-sided maps & six scenarios, plus addtl rules, adding paratroopers to the CC game system. '20 1 148745 NEW $10.00 COMBAT COMMANDER: SEA LION KIT 2ND (GMT) Fo 0.6 Battle Pack #6. Reprint of this kit for the CC game ssystem adding units that may have been at the center of the battles had the Germans executed their planned invasion of England in 1940. '20 1 145906 NEW $13.00 COMBAT COMMANDER: STALINGRAD KIT 3RD (GMT) Fo 0.6 Battle Pack #2. 2nd Reprint of this kit for the Combat Commander system & covering tactical combat in late 1942 in & around Stalingrad. W/ 11 scnearios including a campaign game, plus 4 double sided maps, new rules & 88 counters. '20 1 147100 NEW $21.00 COMBAT COMMANDER: TOURNAMENT BATTLE PACK (GMT) Fo 0.5 1-3wks Turnarnd Kit for the Combat Commander series providing 12 scenarios well suited to tournament play (most previously published), plus 2 new maps & tournament guidelines. B.Collars'15 1 Special Ordr NEW $14.00 COMBAT INFANTRY, EASTFRONT (ColumG) BC 1-3wks Turnarnd Block system game of tactical, squad level combat on the Eastern Front during WWII; sequel to Combat Infantry WWII which covers the western front. Uses an interactive system for fire & close combat. Game includes German & Soviet battalion leverl forces in engagements from 1941-45 on the eastern front; expansion planned to include British, Italian & Japanese. Each block represents a squad within a larger platoon or company, with unit integrity being significant. Includes leaders, rifle squad, weapons (machine gun, mortor, anti-tank) units, plus armored vehicles. 100m/hex, wooden blocks, 2 geomorphic maps. '19 1 Special Ordr NEW $72.00 COMBAT INFANTRY, WESTFRONT (ColumG) BC 2.2 1-3wks Turnarnd Block system game of tactical, squad level combat. Uses an interactive system for fire & close combat. Base game includes US & German forces in engagements from 1944-45 on the western front; expansion planned to include Soviet, British, Italian & Japanese. Each block represents a squad within a larger platoon or company, with unit integrity being significant. Includes leaders, rifle squad, weapons (machine gun, mortor, anti-tank) units, plus armored vehicles. 100m/hex, 154 wooden blocks, 4 geomorphic maps. '17 1 Special Ordr NEW $72.00 COMBAT VETERAN #31 (Dec_MW) n n 0.9 Out-of-Print Mag & game. 2 player game of contemporary tactical combat at the individual infantryman level. Includes historial scenarios for a firefight in the Mekong Delta, 1967, and Outpost Keating, Afghanistan 2009. Both involved a platoon-sized US force against a numerically superior enemy. 40m/hex. 280 counters. Eric Harvey'17 / ARTICLES ON: Infantry Tactics & Weapons in Vietnam; Iran-Iraq Air War 1980-8; Russia's Next Moves: Syria & Donetsk Republic, New Look Brigades; US Doctrinal Response, Uranus Unmanned Vehicles; Nonotechnology and the Military; Back to War in the Western Sahara; Zapad Train Excercise; US Fire Brigade in the Mid East; Battle of Wanat, Afghanistan, 2008; Modern Russian Main Battle Tanks; US Century Series Jet Fighters in 20th Century. 1 130570 NEW $29.00 COMBAT! MAN-MAN COMBAT IN WWII (Compas) BC* 3.3 2-6wks Turnarnd Solitaire game of man-to-man combat in World War II. Each soldier is represented by a large counter, with smaller markers placed on top to show morale, woulds, orders, etc. Player commands a 12-soldier squad fighting its way across Franch. German forces are managed by the game system which uses their morale and a random card draw to determine their actions. Includes 14 scenarios. 30-90sec/turn, 10yd/hex, 4 maps, 6 countersheets, 2 card decks. Ross Mortell'19 1 Stock NEW $109.00 * COMBAT! MAN-MAN COMBAT IN WWII V2 KIT (Compas) BC* 5.2 Expansion kit adding new unit types such as elite enemies (SS); a third squad & command elements so platoon actions can involve multiple players; new weapons such as the STG44, Thompson sub-machinge gun, bazookas & panzerfausts, & the Springfield 1903; and new vehicles including the Panzer IVH, M4A3 Sherman, M3A1 Half Track & trucks. Also adds a fully structured campaign game including Normandy, Pursuit, Hurtgen, Bulge, Siegried Line & central Germany. Reqs base game to play. 6 full-sized maps, 7 countersheets. High solitaire suitability. Ross Mortell'22 1 148780 NEW $109.00 * COMBINED ARMS #46 PARTS (SPIS_T) n Out-of-Print 1 116196 V.GOOD $2.00 Rules, only. Wrinkled thru use, plus marks on cover margin. 2 116198 V.GOOD $2.00 Scenario Unit Values/CRT chart. One, only. 3 116199 V.GOOD $2.00 Scenario Unit Values/CRT chart. One, only. COMBINED ARMS PARTS (SPI) n Out-of-Print 1 108538 V.GOOD $2.50 Photocopy of rules & charts. Rules headers circled in green ink. COMBINED ARMS, COMBAT OPS 1935-70 #46 (SPIS_T) Y n 0.8 Out-of-Print GameOnly. Game is an attempt to show the application of combined arms tactics in 5 platoon/company level scenarios, WW2 & the Yom Kippur War of 1973. 200 counters, co/btln level, 1hr/turn, 300m/hex. J.Dunnigan'74 1 106939 V.GOOD $9.00 Game only. Complete. Top edge of 2 charts sun discolored. 1" abrasion in middle of map & also at margin. 20 hexes at margin numbered in ink. 2 130955 MINT $37.00 Cherry. 3 92835 MINT $35.00 Unpunched. 2 mag center pgs have metal discoloration near spine. Otherws clean. COMBINED ARMS, COMBAT OPS 1935-70 2ND (SPI) FT 0.8 Out-of-Print 2nd ed is a box reprint of game in S&T#46. Intriguing attempt to show combined arms techniques in operation combat in multi-scenarios spanning the period from the beginning of WWII to the then-contemporary period of the 1970s. J.Dunnigan'74. 1 108536 EXCELL $24.00 20% punched, clean & complete. 2 108537 EXCELL $18.00 Complete. Packaged in a Flattray. Aging masking tape on inner tray. One penciled annotation in rules. 1 tray corner cracked. Otherws clean. COMMAND & STRATEGY MAGAZINE # 1 (UGG_CS) n zl 0.6 Mag + Game. First issues of a new quarterly mag with historical articles, game reviews, game variants & some games segments. First issue has the first of perhaps 8 parts for the Emp of Apocylpse Pearl Harbor. 280 die cut counters, plus another sheet on glossy paper & must be mounted. Aims to be a Vae Victis in English. '05 1 145988 NEW $9.00 COMMAND & STRATEGY MAGAZINE # 2 (UGG_CS) n zl 0.6 Mag + Game. 40pg color mag that promotes Udo Greebe Games, and offers a sampler game or part of a larger game with each issue. This issue contains an intro version of their Panzer Commander Afrika card game. Also includes 2nd part (of 7) of Pearl Harbor game (w/ 280 counters & 2 map portions); ARTICLES ON: 2nd part of Dean Essig's history of the end of WW2 in the Pacific; an interview w/Kevin McPartland; and part 2 of a History of Assyria. '05 1 73616 MINT $7.50 2 123954 NEW $9.00 COMMAND & STRATEGY MAGAZINE # 3 (UGG_CS) n zl 0.6 1-3wks Turnarnd Mag + Game. w/ Operation Kadesh, a complete game covering the 1956 Suez crisis at btln/brig level on both the Jordanian & Suez fronts. 2 maps, 140 counters. P.Rohrbaugh'05. Also includes part 3 of the Pearl Harbor game w/ a map section, 140 counters, a sml amount of charts. ARTICLES ON: the Suez Crisis 1956. '05 1 Special Ordr NEW $9.00 COMMAND & STRATEGY MAGAZINE # 4 (UGG_CS) n zl 0.6 1-3wks Turnarnd Mag + Game. w/ Comrade Koba, Game of Stalinist Survival, a card game of political and physical survival during the Soviet Great Terror era. Simple game for 2-4 players in which you try to gain power, stay alive and rat on your enemies. A.Fager'05 / Also includes part 4 of Pearl Harbor, with two mapboard sections, 280 die cut counters. ARTICLES ON: gaming convention in Essen; history of Assyria, part 3; Op Kadesh errata; Wellington designer notes; Burmese opium war of 1967. '05 1 Special Ordr NEW $9.00 COMMAND & STRATEGY MAGAZINE # 5 (UGG_CS) n zl 0.8 Mag + Game. w/ part 5 of Pearl Harbor game installmentw/ a map, charts; complete Empires of Apocalypse v2.0 rule book; Wings Over Aras card game of Air-Air combat in 1917; variant for Comrade Koba (Reloading). ARTICLES ON: index for first 4 issues of C&S; articles on German invasion of Denmark, 1940; the American Civil War for the tourist, pt. 1; reviews of GMT's Carthage, GMT's Blue Max, SPI's Napoleon at Waterloo & other games in that system. 1 137631 NEW $8.49 COMMAND & STRATEGY MAGAZINE # 6 (UGG_CS) n zl 0.6 1-3wks Turnarnd Mag & Game & Operation Walkure, a card game of the 1944 plot to assassinate Hitler. ARTICLES ON: pt. 6 of Pearl Harbor, and an interview w/ Dean Essig of the Gamers. '07 1 Special Ordr NEW $9.00 COMMAND AT SEA (Meta) SC 0.7 Out-of-Print Ship-ship combat using a Jutland-like, miniatures-oriented system at 1/4800 scale. Ships & scenarios for the 3 battles of Savo Island around Guadalcanal, 1942-43. Includes 24 ship counters, 20 ship data sheets. Counters printed on thin cardstock & must be cut apart to play. G.Preston & J.Gibson'81 1 16091 MINT $18.00 Cherry. COMMAND AT SEA, 4TH: RULES (CofA) Bk 0.8 4-8wks Turnarnd Updated 4th ed rules for the Command at Sea system that unifies all games (including Fear God & Dreadnought). This is the rules set included in Atlantic Navies. Also includes the (beginner) Jumpstart rules set. L.Bond, C.Carlson, E.Kettler'09 1 Special Ordr NEW $21.00 COMMAND AT SEA, ATLANTIC NAVIES (CofA) BC* 3.9 4-8wks Turnarnd Miniatures oriented rules & counter set to recreate WW2 in the N.Atlantic & Mediterranean, in the air & at sea 1939-45. Sister game to Rising Sun & Supermarina. The edition focuses in depth on the navies of Germany, France & Britain, emphasizing French capabilities. Includes 4th ed series rules (which make all games in the series, including Fear God & Harpoon, compatible). Includes 700 counters & booklets for each of three featured nations. L.Bond'09 1 Special Ordr NEW $99.00 * COMMAND AT SEA: AMERICAN FLEETS (CofA) Bk 0.6 4-8wks Turnarnd Booklet compiling & revising data for all US navy ships, aircraft & weapons systems used in WWII, effectively replacing the data annexes in Rising Sun. Covers both Pacific & Atlantic theaters. 112pg. '11 1 Special Ordr NEW $23.00 COMMAND AT SEA: BALTIC ARENA KIT (CofA) Bk 0.8 4-8wks Turnarnd Add-on rules & 13 scenarios covering the forgotten sea of WW2, the Baltic. Includes articles on the Finnish navy, Soviet subs, coastal artillery, plus updated mine rules. Includes 128pgs w/ 13 scenarios covering a variety of engagement types, and each with its own map. '06 1 Special Ordr NEW $15.00 COMMAND AT SEA: BYWATER'S WAR KIT (CofA) Bk 1.0 4-8wks Turnarnd Scenario booklet with 2 countersheets allowing players to game any of 30 scenarios based on Hector Bywater's 1920s book of a naval war between Japan & the US set in 1931, plus 3 alternate scenarios set in 1926, 1932 & 1939. Its a mix of real world & the hypothetical, but all very astute & plausible. Reqs only the CAS 4th rules to play. B.Eldridge'12 1 Special Ordr NEW $30.00 COMMAND AT SEA: EMPEROR'S FLEET (CofA) Bk 0.5 94pg booklet compiling & revising data for 200 ships & 130 aircraft types used by the Imperial Japanese in WWII, effectively replacing the data annexes in Rising Sun & serving as a data annex for Steel Typhoon. Mates with American Fleets & Atlantic Navies. '11 1 127875 NEW $18.00 COMMAND AT SEA: GRUPPE NORD (CofA) Bk 0.7 128pg Booklet compiling & revising data for all German ships, aircraft & weapons systems used in WWII, effectively replacing prior data annexes & bringing this in line with CAS 4th ed. L.Bond'12 1 144905 NEW $19.00 COMMAND AT SEA: HOME FLEET (CofA) Bk 0.6 4-8wks Turnarnd Booklet compiling & revising data for all British ships, aircraft & weapons systems used in WWII, effectively replacing prior data annexes & bringing it in line with CAS 4th ed. 112pgs. L.Bond'12 1 Special Ordr NEW $20.00 COMMAND AT SEA: LA GUERRE NAVALE (CofA) Bk 0.6 Booklet compiling & revising data for all French ships, aircraft & weapons systems used in WWII, effectively replacing prior data annexes & bringing it in line with CAS 4th ed. Equal emphasis on the fleet that was and the fleet that could have been. CAS v7; Atlantic Navies book 1. L.Bond'12 1 112240 NEW $18.00 COMMAND AT SEA: MEDITERRANEAN FLEETS (CofA) Bk 0.4 4-8wks Turnarnd Booklet containing all the details for ships, aircraft, weapons etc for the Italian, Greek, Turkish & Yugoslav navies during WWII (replacing the earlier Supermarina data, and making it compatible with CAS 4th). Includes 150+ ships & 90 aircraft, including updated Italian values & all from 1939-45 (plus some prototypes). L.Bond'13 1 Special Ordr NEW $19.00 COMMAND AT SEA: MIGHTY MIDGETS KIT (CofA) Bk 0.6 4-8wks Turnarnd Adds rules & counters for the many smaller craft used in coastal protection, raids & convoys. Focuses on PT boats and gunboats. Rules scales down game system to cover weapons as small as 30cal machineguns. D.Schueler, B.Madison'03 1 Special Ordr NEW $14.00 COMMAND AT SEA: NO SAILOR BUT A FOOL KIT (CofA) Bk 0.8 4-8wks Turnarnd Kit adding 7 detailed scenarios of naval coastal actions including Oslo 1940, St. Nazaire, the Channel Dash, Tarawa, etc. to this minatures-oriented gm system recreating air & naval combat. Slick system. Requires rules & data annex from either of earlier games. T.Sofian'96 1 Special Ordr NEW $24.00 COMMAND AT SEA: RISING SUN 3RD PARTS (CofA) Bk Out-of-Print 1 89794 MINT $4.00 Scenario & Stats booklet only. COMMAND AT SEA: RISING SUN 3RD [ZIPLOCK] (CofA) zl* 3.3 4-8wks Turnarnd Ziplocked. Huge minatures-oriented gm system recreating air & naval combat in the Pacific, '41-3, in 50 scenarios & excell scenario generator. Gorgeous, detailed counters provided for ships & aircraft. Slick system. Signicant revisions to all most components. L.Bond, C.Carlson, E.Kettler'94 1 Special Ordr NEW $42.00 * COMMAND AT SEA: SHATTERED ARMADA (CofA) Bk 0.8 4-8wks Turnarnd Kit adding naval battles that did or could have occured during the Spanish Civil War, 1936-9, using the Command at Sea system. Includes actual battles, possible battles between nearby combatants, and what-if battles based on contingency plans. 22 scenarios, 210 counters. '14 1 Special Ordr NEW $29.00 COMMAND AT SEA: STEEL TYPHOON KIT (CofA) Bk 1.3 4-8wks Turnarnd Booklet containing rules & OoB for the 2nd half of the War in the Pacific, with 36 scenarios covering the biggest naval battles in the Pacific during WW2, including Rabaul, Truk, the Marianas, Leyte Gulf & Okinawa. Includes both historical & what-if scenarios. Includes 3 counters sheets of ships & aircraft. Uses the 4th ed Command at Sea system. E.Kettler'12 1 Special Ordr NEW $32.00 COMMAND AT SEA: SUPERMARINA COUNTERS (CofA) n 2-6wks Turnarnd Counters for Supermarina, only. 1 Special Ordr NEW $11.90 COMMAND AT SEA: SUPERMARINA DATA ANNEXES (CofA) n 2-6wks Turnarnd Data Annexes for various vessels, planes & weapons for Supermarina. 1 Special Ordr NEW $11.20 COMMAND AT SEA: SUPERMARINA SCENARIOS (CofA) Bk 2-6wks Turnarnd Scenarios for Supermarina, only. 1 Special Ordr NEW $11.90 COMMANDO ACTIONS PARTS (Yaq) n Out-of-Print 1 132710 EXCELL $6.00 Complete counterset, only. COMMANDO, COMBAT ADVENTURE GAME (SPI) BC 1.5 Out-of-Print Man-man combat in 2 game versions: historical & gamemastered RP. Emphasizes daring-do in 12 scenarios. E Goldberg '79 1 1861 MINT $30.00 Cherry aside from rules staple rust & lite Spotting to generic box btm. Unpunched. COMMANDO, COMBAT ADVENTURE GAME PARTS (SPI) n Out-of-Print 1 130841 EXCELL $4.00 Maps L & M (backprinted), only. COMMANDS & COLORS TRICORNE AM REVOLUTN (Compas) DC* 5.8 Game of tactical battles during the American Revolution using the popular Commands & Colors game system which uses command cards to drive movement. Adds several new rules systems to provide historical depth & challenges to those experienced with this sytem. Simpler game with fast play time. Scale varies with scenario. 12 battle scenarios including Bemis Heights, Bunker Hill I & II, Camden, Cowpens, Guilford Courthouse, Eutaw Springs & more. 309 wooden blocks, 3 decks of a total of 108 cards. Richard Borg'17 1 Special Ordr NEW $85.00 * COMMANDS & COLORS TRICORNE JACOBITERISNG (Compas DC* 5.5 2-6wks Turnarnd Stand-alone game of tactical battles during the Jacobite Rebellion in Scotland plus other battles, all using the Commands & Colors (Tricorne) game system. In this game, morale is paramount with rout being an everpresent danger. Players use player-specific decks of cards to issue commands that enable that side to do something: move, fight or other special tasks. Includes 13 battle & skirmish scenarios including: Killikeankie & Dunkeld, 1689; Cromdale 1690; Alness, Shiriffmuir, 1715; Glen Shiel 1719; Prestonpans, Clifton, Inverurie, 1745; Falkirk 1 & 2, Culloden 1 & 2 1746. Includes mounted board, 110 cards, 283 wooden blocks, 4 terrain tile sheets. Richard Borg'20 1 Special Ordr NEW $75.00 * COMMANDS & COLORS TRICORNE: EXPANSIONKIT (Compas BC 2.4 Avail Uncrtn Kit adding 10 new battles, the French army and additional units for the British & American armies. Includes 98 blocks, 45 terrain tiles, and more. Scenarios include 4 covering Brandywine, one at Yorktown, one at Savannah, plus Pells Point, Springfield, Kings Mountain and Gloucester Raid. Richard Borg'19 1 Special Ordr NEW $58.00 COMMANDS & COLORS, ANCIENTS 5TH PARTS (GMT) GB 1 107387 NEW $6.00 Box only. Sml ding to one box btm corner creating a creased deformity in box end panel & a 3/4" seam split on box btm. Otherws entirely clean. COMMANDS & COLORS, ANCIENTS 7TH (GMT) DC* 4.6 2021 reprint of base game with mounted boards, its 5 addtl scenarios, slightly changed dice stickers, some clarifications (but no rules changes) & a couple of mistaken rules changes (fixed online). Block-system game covering 15 battles between the Romans & Carthaginians at a tactical or grand tactical scale. Command card system drives movement & offers fog of war. Includes 345 wood blocks, 60 cards. Includes battles of Akragas 406BC, Crimssos River 341BC, Bagradas, Ticinus River 218BC, Lake Trasimenus 217BC, Cannae 216BC, Dertosa 215BC, Castulo 211BC, Baecula 208BC, Ilipa 206BC, Zama 202BC, Trebbia, Dertosa, & others. R.Borg'21 1 148746 NEW $40.00 * COMMANDS & COLORS, MEDIEVAL PARTS (GMT) DC 1 137953 V.GOOD $5.00 Box only. One corner dinged but structurally intact. Otherws new. COMMANDS & COLORS, NAPOLEONICS: EPIC KIT (GMT) DC* 6.0 1-3wks Turnarnd 6th expansion kit for the C&C Napoleonics series. Focuses on allowing play of larger battles involving many more units. Consists of 2 game systems: the Epic Battles and the La Grande Battle system. Includes 20 scenarios of Napoleonic Battles, 3 sheets of terrain tiles, 2-piece Epic map (mounted) & 2-piece La Grand Battle map (unmounted), 150 wooden playing pieces. Reqs C&C Napoleonics base game, Spanish, Russian, Austrian, Prussian & Generals kits to play all scenarios. R.Borg'17 1 Special Ordr NEW $52.00 * CONDOTTIERI #54 (WWWmag) n n 0.3 Out-of-Print Mag & Game. Btl of Castagnaro, 1387, between Verona & Padua in Italy at grand tactical level. T.Sundell'86 / ARTICLES ON: Hawkwood, master condottiere (mercenary), a leader in this issue's game; review of QTRDK's Rommel's War; house rules for Axis & Allies 1st; additional scenarios for China Incident #37; MacArthur #44, O'Connor's Offensive #41, End of the Iron Dream #42, Fight on the Beaches #40, Struggle for Stalingrad #47, Custer's Luck #45; review of SimCan's West Front. 1 12688 NEW $12.00 2 98819 MINT $10.00 Cherry. CONFEDERATE RAILS 2ND / NO SAFE HARBOR (Agains) HP 1.4 2-6wks Turnarnd 2016 ATO annual published in late 2018. CONFEDERATE RAILS is a unique train game in which 2-6 players try to make money by managing the Confederate rail network during the American Civil War. There is no track building & the rail network shrinks as the war goes on. Players must take advantage of war events. Play is driven by deck of 24 rail companies plus event cards, bridges, partisans, etc. 275 counters, 24 cards. Updated from earlier BSO verision. R.Berg'18 / NO SAFE HARBOR covers the Japanese air attack on Darwin, Australia, in Feb 1942. 1 Special Ordr NEW $37.50 CONFLICT OF HEROES, GUADALCANL 1942-3 2D (AYG) LB* Stand-alone game compatable w/ others in this series. This one covers tactical combat on & for the critical airfield on Guadalcanal from 1942-3. '16 1 Special Ordr NEW $69.00 * CONQUERORS 2ND PARTS (Excal) BC Out-of-Print 1 142573 NEW $5.00 Box, only. Clean & new. CONQUERORS, ROMANS & MACEDONIANS 2ND (Excal) BC 2.5 4-8wks Turnarnd Update of 2 games that mate to cover most of ancient Mediterranean. Covers the Greek & the Roman eras, including Alexander's campaigns & the Punic Wars. 2 maps, 1200 countersheet. R.Berg, J.Miranda'11 1 Special Ordr NEW $60.00 CONQUERORS, ROMANS & MACEDONIANS PARTS (SPI) n Out-of-Print 1 97578 MINT $3.00 The Romans Treasury Track/Alliance Track chart page, only. 2 97579 MINT $3.00 Turn Record Chart/Reinf Track for both games. 1 chart, only. 3 135357 V.GOOD $1.00 Romans Treasury Track/Alliance Table, only. CONQUEST & CONSEQUENCE (GMT) DC* 5.3 Companion game to (and mateagble with) Triumph & Tragedy, covering the Pacific Theather from 1936-45 at a strategic level. Designed for 3 players giving it a unique dynamic. Begins with the militaristic government in power in Japan tho resource poor yet newly in control of Manchuria. Easier to learn, with cards included in play. Mounted map, 228 blocks, 2 countersheets, 110 cards. Craig Besinque'22 1 149022 NEW $69.00 * CONQUEST OF GAUL PARTS (GMT) n Out-of-Print 1 59604 MINT $4.00 Rules & Bay Biscay booklet photocopies only. CONQUEST OF GAUL: BTLS WARRIOR QUEEN KIT (GMT) zl 0.5 1-3wks Turnarnd Kit providing 3 battle scenarios for Conquest of Gaul game: Camulodunum, Mona Insuli and Bannaventa, all from 60AD. Her husband murdered by the Romans, the queen of the Iceni tribe, Boudicca, rallies Britain to general revolt against the Romans. After destroying one legion, Roman training & discipline defeat the Brits. Includes a double-sided map covering the 3 battles & 120 counters. Requires Conquest of Gaul rules set to play. Brendan Clark, Stephen Welch'18 1 Special Ordr NEW $14.00 CONQUEST OF GAUL: CARATACUS KIT PARTS (GMT) n Out-of-Print 1 115368 NEW $4.00 Countersheet, only. CONQUEST, LAST ARGUMENT OF KINGS BASE GM (ParaBe GB* 5.0 2-6wks Turnarnd Core game set for the Conquest, Last Argument of Kings fantasy miniatures game series in a HUGE box. Includes the core rules, 28 command cards, 12 d6 dice, and 75 plastic minis of 8 types. '19 1 Special Ordr NEW $69.00 * CONQUEST: 2 PLAYER PARTS (Quest) n Out-of-Print 1 61469 EXCELL $2.00 Rules, puzzle book 1 and Spanish language rules, only. CONQUEST: HUNDRED KINGDOMS HH KNIGHTSKIT (ParaBe FB 0.9 2-6wks Turnarnd Kit including 3 minis with three stands, plus 1 command card, depicting Household Knights of the Hundred Kingdoms. These are men who have reached a high bar in battle, and charge of massed knights is a fearsome thing. 1 Special Ordr NEW $28.00 CONQUEST: SPIRES BRUTE DRONES KIT (ParaBe) FB 0.8 2-6wks Turnarnd Kit including 3 minis with three stands, plus 1 command card, depicting brute drones for the Spires. Drones are huge vat-grown warriors of muscle & aggression, with armor sealed into their bodies. 1 Special Ordr NEW $28.00 CONQUISTADORS, CONQUEST OF AMERICAS (Compas) DC* 4.3 Temp OoP/OoS 1-5 player game of Spanish conquistadors competing to bring home the most gold while destroying the established cultures of the Americas early in the 16th century. Players must discover, fight, defeat & plunder the Indian empires they find, or attempt diplomacy to enlist their aid as allies to help defeat other nations. Up to 5 players, and can be played solitaire; best with 2-4 players. 2 mounted map, 4 countersheets, 156 cards. Jon Southard'20 1 Special Ordr NEW $69.00 * CONSTANTINOPLE SOLITAIRE #318 (DecS_T) n n 0.9 Out-of-Print Mag & game. Solitaire game of the Byzantine Empire in the 7th or 8th Centuries, surrounded by enemies, during a time of two large Barbarian sieges of the city of Constantinople. Player's goal is to protect Constantinople while expanding Byzantine influence against a variety of independent ethnic & cultural forces. Player attempts to capture 4 barbarian home bases while not losing Constantinople, or most points at the end of the game. Each barbarian force follows a set path toward Constantinople which must be defended. Seasonal turns (3-12mo), 55mi/hex, 176 counters. Joseph Miranda'19 / ARTICLES ON: Constantinople, Bulwar of the Byzantine Empire 641-718; Armored Operations in Korea, 1950-53; the Thirty Years' War; Judean War of Independence, 175BC; Allied Laborers during World War I; Battle of Jutland 1916; Generalship of Harold Godwinson, 1065. 1 144606 NEW $37.50 CONVOY, DEADLY WATERS (CofA) Bk 0.7 2-6wks Turnarnd First in a series of miniatures-oriented games of naval combat during World War II at the tactical & operational level. This initial game's focuses on the Gibralter convoy runs, Jan'41-Dec'42, during the critical period in North Africa. CD included with ship characteristic forms & damage cards. Designed for fast play, with minor contacts resolved with a few die rolls & others moving to tactical combat. 8hrs/turn. No counters included. M.Wright'10 1 Special Ordr NEW $25.00 COREE 1950 #107 (VaeVic) n n 0.6 Out-of-Print Mag & game. Game of the Korean War during the first year (1950) in 3 scenarios. Includes 108 die cut counters. French mag; mag & all components in French; English rules translation available online. '12 1 125355 NEW $16.00 CORONEL & THE FALKLANDS ISLANDS (DecGms) Fo 0.3 1-3wks Turnarnd Folio game of two naval battles by German cruisiers, & the British hunting them, at the beginning of World War I. Coronel covers the Nov 1914 meeting engagement that resulted in the loss of British ships. Falkland covers the fateful encouter of the German East Asia Squadron with a large British force including battlecruisers that largely destroyed the Germans squardron. 98 counters, 1nm/hex. '18 1 Special Ordr NEW $19.00 CORSAIR LEADER (Versse) DC* 6.5 Solitaire game based on the Hornet Leader game system, focused on engagements including the US F4U Corsair & other naval aircraft in the Pacific Theater during World War II. Provides 2 campaigns covering the Solomons from Fall 1942-Spring 1944. Player decides upon the aircraft to use for a mission, including the Corsair but also possibly B-17, B-25, Dauntlesses, and others, each with unique advantages & disadvantages. This game enhances the tactical options available while over the target. Basically a solitaire game but can be played cooperatively with others. 400 well-illustrated cards, 9 countersheets. Relatively simple. '18 1 Special Ordr NEW $77.00 * CORSAIR LEADER: ACES KIT (Versse) SC 0.3 2-6wks Turnarnd Expansion kit including 56 cards depicted real US navy & marine ace pilots to the game. Just add them to your game at the start of a game. '20 1 Special Ordr NEW $17.50 COUNTER SHEET, BLANK 1" WHITE (36) (GMT) n 0.1 1-3wks Turnarnd Blank, unprinted countersheet of 36 all-white 1" square counters. 1 Special Ordr NEW $2.50 COUNTER SHEET, BLANK 1/2" COLORED (140) (GMT) n 0.2 140 blank counters, 1/2" without any printing. In 5 colors, sky blue (20), gray (20), green (20), tan (20), white (60). '01 1 148478 NEW $2.50 COUNTER SHEET, BLANK 1/2" WHITE (140) (GMT) n 0.2 1-3wks Turnarnd 140 blank white counters, 1/2" (w/o any printing). 1 Special Ordr NEW $2.50 COUNTER SHEET, BLANK 1/2" WHITE (280) (GMT) n 0.3 Full sheet (280) of 1/2" counters, all white with no printing. 1 144080 NEW $3.00 COUNTER SHEET, BLANK 9/16" WHITE (114) (GMT) n 0.2 114 blank counters, all white, 9/16". No printing at all. '13 1 146625 NEW $2.50 COUNTER SHEETS, BLANK 1/2" WHT (140) 5PK (GMT) n 0.4 1-3wks Turnarnd 5 pack of GMT's all-white/no printing half-sized countersheets with 140 1/2" counters each. 1 Special Ordr NEW $10.00 COUNTER SHEETS, BLANK 1/2" WHT (280) 5PK (GMT) n 0.6 Multi-pack containing FIVE full sheet 1/2" countersheets, each with 280 counters, all white with no printing. Total of 1400 counters. Sold as a bundle to reduce shipping costs. 1 149112 NEW $20.00 COUNTER SHEETS, BLANK 9/16"WHT (114) 5PK (GMT) n 0.3 Multi-pack containing FIVE copies of 9/16" countersheets, each with 114 blank counters, all white, for a total of 570 counters. No printing at all. '13 1 148120 NEW $12.00 COUNTER TRAY, CHESSEX STYLE TRAY (Chessx) n 0.2 1pc fold-over, clear plastic counter trays with 16 1.5x2.5" compartments. These are similar to the AH style trays. RECOMMENDED due to their construction and price. '03 1 148338 NEW $2.75 Single copy. COUNTER TRAY, DVG STYLE BOOKCASE TRAY (Versse) n 0.2 Out-of-Print Single set of Dan Verssen Game's 2pc DEEP DISH style counter trays, with 20 pockets each 7/8" deep generally doubling the number of counters that can be stored (and preventing puckering if you store dice). A significant step forward in our opinion. Fits standard (but not AH) sized bookcase boxed games. '14 1 148951 NEW $3.00 COUNTER TRAY, GAMERS STYLE TRAY (Gamers) n 0.2 Out-of-Print Gamers style 2pc counter tray. Forms a relatively secure tray but is difficult to further secure with tape or paper clips. 20 compartment. 1 134675 EXCELL $1.25 2 135371 GOOD $1.25 Couple of large cracks in tray btm repaired. Entirely serviceable. 3 109066 MINT $1.50 4 132315 V.GOOD $1.50 Dusty tray cover. Several cracks on tray btm sides. Entirely servicable. COUNTER TRAY, TSR STYLE BOOKCASE TRAY (TSR) n 0.2 Out-of-Print TSR style bookcase counter tray, a 2pc design with a "locking" lid (that will pop open if jarred). Very similar to SPI design. 1 134534 EXCELL $2.00 2 140738 EXCELL $2.00 3 140739 EXCELL $2.00 4 140420 EXCELL $2.00 5 141907 V.GOOD $1.50 Crack (or more likely a gap due to flawed manufacturing) at one corner. Tray yellowed. Otherws EX 6 142044 V.GOOD $1.75 Some sml amt of tape remnants on tray lide. On crack on side of tray btm; repaired. 7 141908 V.GOOD $1.75 Sml amt of tape remnant on tray, otherws EX. COUNTER TRAY, UGG STYLE BOOKCASE TRAY (UGG) n 0.2 Temp OoP/OoS Udo Grebe's new 2pc, 20 compartment counter tray w/ clear snap on lid. aka as GMT as they're sold thru them in the US. Each compartment is about 2.1 x 1.1 x 0.6" (less the depth of the tray cover, about 0.1") '04 1 Stock NEW $3.25 COUNTER TRAY, YAQUINTO 9X7" (Yaq) n 0.1 Out-of-Print Yaquinto-style, 9x7" open, 25-compartment clear "jelly" tray suitable for sorting & holding units during play. No top closure, so not suitable for permanent storage. 1 97619 EXCELL $0.50 Jelly tray 2 92970 EXCELL $0.50 3 97618 EXCELL $0.50 Jelly tray 4 106563 EXCELL $0.50 Jelly tray 5 106562 EXCELL $0.50 Jelly tray 6 106564 EXCELL $0.50 Jelly tray 7 107608 MINT $0.50 Jelly tray 8 107609 MINT $0.50 Jelly tray COUNTER TRAYS, AEGIS STYLE 5PAK (Aegis) FB Avail Uncrtn Five (5) pack of Aegis's counter trays. Each tray contains 20 1.5x2.5 compartments with fitted clear plastic lids. Overall size is 11.25x8.5x0.75". '22 1 Stock NEW $19.00 COUNTER TRAYS, CHESSEX STYLE TRAY 5-PAK (Chessx FB 0.8 5-Pak of this 1pc fold-over, clear plastic counter trays with 16 1.5x2.5" compartments. These are similar to the AH style trays. RECOMMENDED due to their construction and price. '03 1 Stock NEW $14.00 COUNTER TRAYS, CHESSEX STYLE TRAY 10-PAK (Chessx FB 1.7 10-Pak of this 1pc fold-over, clear plastic counter trays with 16 1.5x2.5" compartments. These are similar to the AH style trays. RECOMMENDED due to their construction and price. '03 1 Stock NEW $27.00 COUNTER TRAYS, CHESSEX STYLE TRAY 25-PAK (Chessx LB* 4.0 2-6wks Turnarnd 25-Pak of this 1pc fold-over, clear plastic counter trays with 16 1.5x2.5" compartments. These are similar to the AH style trays. Fits all bookcase games (including smaller, AH-sized boxes). RECOMMENDED due to their construction and price. '03 1 Special Ordr NEW $65.00 * COUNTER TRAYS, UGG STYLE BOOKCASE 5-PAK (UGG) FB 0.8 Temp OoP/OoS FIVE-Pak of Udo Grebe's new 2pc, 20 compartment counter tray w/ clear snap on lid. aka as GMT as they're sold thru them in the US. Each compartment is about 2.1 x 1.1 x 0.6" (less the depth of the tray cover, about 0.1") '04 1 Stock NEW $15.00 COUNTER TRAYS, UGG STYLE BOOKCASE 10-PAK (UGG) FB 1.6 Temp OoP/OoS TEN-Pak of Udo Grebe's new 2pc, 20 compartment counter tray w/ clear snap on lid. aka as GMT as they're sold thru them in the US. Each compartment is about 2.1 x 1.1 x 0.6" (less the depth of the tray cover, about 0.1") '04 1 Stock NEW $26.00 COUNTER-ATTACK, THE BATTLE OF ARRAS 1940 (Revolu zl 0.4 2-player, area-move game of the 21 May 1940 attack by British forces that gave the Germans their greatest fear of the French campaign as the offensive threatened to cut off the panzer divisions from the German infantry lagging behind. Includes one modest sized map, 1 countersheet, rgt/div level. Michael Rinella'19 1 135960 NEW $24.00 COUNTERATTACK IN UKRAINE, DUBNO '41 # 31 (DecWaW n n 0.9 Out-of-Print Mag & game. Game covers the Soviet counterattack by several mechanized corps against the German 48th Panzer Corp which was spearheading the drive on Kiev. The appearance of T-34 & KV-1 tanks which were largely impervious to most of the German's weapons lead to several days of mobile battles tho in the end the Soviets were routed. But they delayed the Germans long enough that Kiev would not fall easily. Third in the East Front Battles game series. Operational level, btln/rgt level, 228 counters, 2mi/hex, 1day/turn. J.Miranda'13 / ARTICLES ON: Counterattack in the Ukraine, Dubno 1941 w/ designers' notes; Analysis of the Magino Line; Slim's Tanks, Crucial Weapons in an Unlikely Place [Burma]; For Honor & Glory, Maj. Gen. Stanislaw Sosabowki [Polish soldier in WWI, 1939-45]; Patton's Ever-Forward leadership Style; Makeshift weapons & tactics in Australia's Pacific War; C-87 Liberator Express [B-24s converted to cargo planes]; Chinese-Soviet Relations, 19 1 102010 NEW $29.00 COUNTERMOVES MAGAZINE V1 #2 (MiscMg) n 0.2 Out-of-Print Winter/Spr'02. 36pg DTP newsletter including multiple games printed within the mag: GREEK FIRE (game) of Naval Combat in Ancient Greece, COUNTER SPACE game of space exploration and conflict, and ARENA game of Gladiators & Christians in the Colosseum. ARTICLES ON: 2d6 Percentage Results; Metagaming Word Search Puzzle; Vertical Take-off & Landing Units for OGRE/G.E.V; Gaming with the Kids. '02 1 59171 MINT $2.00 Wntr/Spr '02 COURTESANS OF VERSAILLES (Tilset) FB 2.4 2-6wks Turnarnd Simpler family game of intrigue in the court of Louis XIV. 3-6 players move standup cardboard pieces around a small, abstract but colorful board seeking to gain favor with the king & queen by playing cards of various sorts. 1 Special Ordr NEW $18.00 COWBOYS II, COWBOYS & INDIANS ED [2ND] (Worthi) FB* 4.0 4-8wks Turnarnd Heavily revised 1-10 player game of shootouts at the OK Coral and other good places to die in the wild, wild American west. Simple game of gunfights in the frontier now streamlined with many features to keep things moving & hihgly interactive. Chit draw replaces ugo-igo of prior version. Historical scenarios plus DYO. Includes solitaire rules and an AI system. Dbl-sided mounted map, uses a hero-clix like base to show character status. '18 1 Special Ordr NEW $59.00 * CRADLE OF CIVILIZATION (Compas) DC* 5.8 Two-game, deluxe package with mounted maps & thick counters covering the Ancient era. FROM SUMERIA TO PERSIA is a multiplayer game of the Bronze & Iron age where players randomly select a civilization, and attempt to grow it from a city-state to a kingdom then an empire, using mechanics akin to History of the World. Special abilities, wonders of the world and special events play a role. ALEXANDER VS DARIUS, FALL OF THE PERSIAN EMPIRE covers Alexander the Great's defeat of the Persian Empire. Key dynamic is war weariness of Alexander's army that could have been hastened by a Persian victory or other Persian strategies. This game has high solitaire suitability. 950 counters, 48 cards. Sean & Daniel Chick'21 1 Special Ordr NEW $69.00 * CRIMEAN SHIELD (WWW) HC 1.4 4-8wks Turnarnd Detailed 1-2 player gm of the see-saw btls for the Crimea thruout WW2. 8 scenarios, btln-div lvl, w/ emphasis on command & supply. 8 scenarios. M.Yamazaki'94 1 Special Ordr NEW $32.00 CRIMEAN WAR BATTLES #201 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Includes errata counters for Vietnam Btls (10), Forgotten Finns scenario (73), Sun Never Sets (2) and Crimean War (9). A recycling/update of 2 of the SPI Crimean War quad games, Tchernaya River 1855 & Alma 1854, at the battalion level. Good games, but aside from graphic updates to the map & rules, entirely a recylcing job including poor scans of line-of-sight examples. That said, these were the best of the 4 SPI games. M.Enzer'00 / ARTICLES ON: Napoleon's 1813 Campaign; Battles of the Crimean War; ERRATA for Great Medieval Battles #197, French Foreign Legion #200; Shelby's Attack of the Killer Mules in New Mexico 1862; Russian Naval Attack at the beginning of WWI; the German MG34 LIght Machinegun; Boeing B-52; Development of the Sherman Tank; Makhno & the Russian Civil War in the Ukraine; Mauryan Empire of Ancient India. 1 59122 NEW $25.00 CRIMEAN WAR QUAD: INKERMAN PARTS (SPI) n Out-of-Print 1 26221 EXCELL $2.50 Good photocopy of exclusive rules only. 2 26222 EXCELL $1.00 Good photocopy of exclusive rules only. CRISIS GAMES, COLUMBIA (EMS) zl 0.5 Out-of-Print 2-3 player game of civil, dirty & drug war in Columbia in the 1980s-90s. Designed to be a simpler, fast playing & fun game. Tense, balanced fight between government forces, the drug cartels and rebel insurgents that was one of the longer insurgencies in the 20th century. Includes a small area map of Columbia, 200 counters representing militiary assets & random events cards. Karsten & Kaarin Engelmann'90 1 3954 MINT $15.00 CRISIS KOREA, 1995 PARTS (GMT) n Out-of-Print 1 71996 EXCELL $5.00 Advanced rule booklet only, originally miscollated & missing 4 pages; photocopies of missing pages included. CRISIS, SINAI 1973 PARTS (GMT) n Out-of-Print 1 22584 MINT $1.00 Israeli Reinf & Repl Schedule, only. 2 24534 MINT $1.00 Reinforcement & Replacement Schedule Chart, only. CROMWELL'S VICTORY #101 PARTS (TSRS_T) n Out-of-Print 1 96896 MINT $5.00 Rules only CROPREDY BRIDGE, A FLEETING VICTORY #148 (DecS_T n n 0.8 Out-of-Print Mag & Game. Tactical battle between Roayalists & Parliamentarians a week before the decisive battle of Marstoon Moor, 1644. 100yd/hex, 20min/turn, 50men/strength pt. 299 counters, 2 historical & 1 hypothetical scenario. M.Grace'92 / ARTICLES ON: Battle of Cropredy Bridge, 1644; Remembering Pearl Harbor & the Japanese strategy in the Pacific; Soviet 1991 Coup forces, the last gasp of the Hardliners; Soviet Organization & Tactics in Afghanistan; Homer Lea, Forgotten Grand Strategist; Indian forces in Confederate Service; British Munitions Production during WWI; Battleship Casualties in the USN, 1898-1989; Ivan the Terrible's Reign in Russia, 1533-84; contemporary reorganization of the British Army; Trajan references for article in #145. 1 97472 MINT $14.00 Cherry. 2 131162 MINT $14.00 Cherry. 3 12029 NEW $20.00 Last new copy. CROSSBOW & CANNON PARTS (WWW) n Out-of-Print 1 47143 MINT $1.00 Command sheet (only). CROWNS IN THE GUTTER, CMD HISTORY OF WW1 (DecBks Bk 1-3wks Turnarnd Book by an ace game design who has focused on WWI for over 10 years. Covers all of WWI, including the strategies & tactics that served the goals of both the military & the politicians of the era. Well illustrated to cover all the major actions of the war. T.Racier'10 1 Special Ordr NEW $30.00 CRUISE OF THE GRAF SPEE #66 (DecWAW) n n 0.9 Out-of-Print Mag & game. Solitaire game of the adventure of the German pocket battleship Graf Spee in the fall of 1939 in the southern Atlantic & Indian Ocean. Player controls the ship, must outfit it and maintain it, and achieve a specific, randomly-generated objective. During movement, the ship may encounter Allied merchantment, warships as well as unexpected events & opportunities. Several scenarios that can be linked into a campaign game. Can be played cooperatively as a 2 player game with 2nd player in commmand of the Graf Spee's sister ship, the Deutschland. 1 day/turn, point-point movement ~100 nautical miles per space, generally 1 warship/counter, 176 counters. Eric Harvey'19 / ARTICLES ON: Battle of the River Plate, 1939; Lvov 1939, Destruction of the Polish Karpathian Army; Elsenborn Ridge, V Corps Holds the Line During the Battle of the Bulge; ANZAC forces during the War in the Pacific; Female Snipers in the Soviet Army during WWII; Raiders, the Kriegsmarine Strategy; Bristol Blenheim, Strike Bomber. 1 141476 NEW $59.00 CRUSADE & REVOLUTION, SPANISH CVL WAR 3R (Compas FB* 5.6 2-6wks Turnarnd 2021 reprint of the deluxe edition of this card-driven game of the Spanish Civil War, 1936-9. Game includes 3 phases of the war: the first of small columns of units operating thru a very porous front; then the period of large units & mass mobilization; finally, the decisive phase ending in one side's complete surrender. Played on a national map with pt-to-pt movement. 4 scenarios lasting 1 year to the entire war. 110 cards, 2 countersheets. 60km/area, 1-2mo/turn, rgt/brig/div/corp level. This edition includes a larger, mounted map, larger counters & revised, color rules with new optional components. David Relloso'21 1 Special Ordr NEW $99.00 * CRUSADER KINGDOMS, WAR FOR HOLY LANDS (Worthi) BC 2.4 4-8wks Turnarnd Card-oriented, 1-4 player game of the 2nd Crusade beginning 1144AD. Up to 4 players control the primary Christian & Muslim factions in the Middle East. Cards determine troop arrivals, events & response, and players alternate rounds thru a turn to expand or defend their realm of control. Winning player has the largest controlled area at the end. Includes solitaire rules plus rules for 2-player cooperative play. '20 1 Special Ordr NEW $52.50 CRUSADER REX 2ND (ColumG) BC 1.6 1-3wks Turnarnd 2nd ed has graphically updated, larger board, new unit labels, thicker cards & rules updates. Block-style game of the 3rd Crusade, 1187-1192 (the fun only lasted so long...). The Christian Franks compete with the Muslim Saracens for control of key cities in the Palestine. 63 wooden blocks, 25 event cards. J.Taylor, T.Dalgliesh'11 1 Stock NEW $63.00 CRUSADER, BATTLE FOR TOBRUK (DecGms) Fo 0.4 Temp OoP/OoS Update of SPI folio game. Covers the surprise & quixotic Allied Nov'41 offensive aimed at relieving Tobruk. Btln/rgt/brig level. '10 1 Special Ordr NEW $19.00 CRUSADES #70 (SPIS_T) n n 0.8 Out-of-Print Mag & game. 2gms: 2player gm of 3rd Crusade (1191-2), & 2-6player wild game of 1st Crusade w/ competing goals. R Berg '78 / ARTICLES ON: the Crusades, Western Invasion of the Holy Land, 1097-1191; NATO Division Commander, C&C in the Modern Battlefield Environment; Horses in War; Index to Errata Published thru Aug'78 (typically in Moves Mag). 1 147202 EXCELL $32.00 Last copy. CRUSADES #70 PARTS (SPIS_T) n Out-of-Print 1 92879 MINT $4.00 Rules only. 2 103303 V.GOOD $2.00 Rules only. Has been torn from staples leaving a 1/2" hole in margin at lower staple binding. Order of Battle check boxes used & annotated. CTHULHU FLUXX (Loo) SB A new, stand-alone version of Fluxx, utilizing Lovecraft's Cthulhu theme. '12 1 Special Ordr NEW $12.00 CUSTER'S FINAL CAMPAIGN (DecGms) Fo 0.2 Out-of-Print Small game in the Mini game series. Covers the 7th Cavalry at Little Big Horn, and the destruction of Custer's regt. Map covers an area from Helena MT to the Dakotas using a pt-pt system. Includes 18 illustrated cards that create reinforcements, movement, combat bonuses & events. Sml map, 40 counters, 18 cards. J.Miranda'12 1 148793 NEW $12.00 Last copy. CUSTER'S LAST STAND (Worthi) BC 2.6 2-6wks Turnarnd Game of Gen George Custers final campaign, in which the overly ambitious man takes on the combined force of the Sioux Nations by accident, 1876. Covers 2 battles: Rosebud in which the Sioux stopped one column of the 7th Cavalry before the second battle, Little Bighorn, in which the Sioux annihilated Custer & his force. Double-sided map, 3 countersheets. '20 1 Special Ordr NEW $52.00 CUSTER'S LUCK #45 (WWWmag) n n 0.4 Out-of-Print Mag & game. Operational level game of the US 7th Cav's Little Big Horn campaign against the Sioux & Cheyenne, 1876. Game begins after the defeat of Crook at Rosebud, leaving Terry, Gibbon & Custer on the field. 4 scenarios including an historical battle scenario & historical campaign, & two what-ifs. 10mi/hex, 2day/turn. 100 counters. W.Close'85 / ARTICLES ON: major ERRATA for MacArthur & End Iron Dream; the War for the American Plains; World In Flames 1st overview & strategy & designer's notes, plus official ERRATA as of Aug '85; review of AH Russian Front; review of COA La Bataille d'Auerstadt 2nd, with comparison to 1st ed; brief reviews of TSR RPGs, PANTER Trial of Strength. 1 13875 NEW $27.00 Last copy. CUSTER'S LUCK #45 PARTS (WWWmag) n Out-of-Print 1 61089 EXCELL $3.00 Map only. CV PARTS (Yaq) n Out-of-Print 1 6770 EXCELL $3.00 Jap & US holding charts, only. As a set. CYBERNAUT, DUEL FOR CYBERSPACE #11 (OneCE) n n 0.6 Out-of-Print Mag & game. StatQuo, a worldwide government ala NWO, is challanged by hackers-Cybernauts- or control of the Net. Counters must be cut apart (& optionally mounted). Conflict occurs in both the real & virtual world. J.Miranda'96 / ARTICLES ON: Industry news including game conventions, new map & 2 scenarios for Ancients. 1 140201 MINT $8.00 Cherry. Last copy. CZECHOSLAVAKIA 1938 #24 (XTRCmd) Y n 0.4 Out-of-Print GameOnly. What if Germany invaded Czech. in 1938? Good Game. 1 48929 NEW $15.00 CZECHOSLOVAKIA DEFIANT (Schutz) HC 1.2 2-6wks Turnarnd Operational/strategic level game of the what-if had Czechoslovakia resisted German annexation militarily rather than accept the Munich Agreement in 1938. Uses the Fall of France game system. Political rules allow a broader, regional war developing as other nations are dragged into the conflict. 1 sml map, 176 counters, brig/div level, 1day/turn, 15mi/hex. P.Schutze'12 1 Special Ordr NEW $25.00 - - 310 Items & 251 Titles Listed Here for Your Shopping Pleasure! EMAIL M.Dean@FineGames.com anytime, or PHONE (541) 756-4711 10am-9pm PST (-8GMT) to reserve a game, complete a purchase, or ask for more info. Please remember... [IM_Title:2022]