Fine Games for Players & Collectors 'D' TITLES (i.e. Alphabetic), IN-PRINT *and* IN-STOCK All Available Items Listed Alphabetically (0-A-Z) as of 03-27-24 21:29 Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA 541-756-4711 10am-9pm PST email: M.Dean@FineGames.com URL: http://www.FineGames.com/text/im_d.txt FINE GAMES' GOAL is your gaming satisfaction. Towards that end, you can get fast & knowledgable responses to your questions, reserve games you are sure you want, have us maintain a want-list for items you're searching for, and ship each & every order carefully & lightning FAST, with a shipment confirmation email with tracking info with each & every order. Promise! LEGAL STUFF: All items individually priced and subject to prior sale. Prices shown, including shipping, based on cash/check; add 3.1% when using credit cards (Visa/MC/Disc/AmX). Domestic shipping rates are $11.00 for up to 4 flat, unboxed items, or $ 23.00 for most orders with any number of boxed games. A $ sur- charge applies to each "LB" Lrg ( 4.00) or "HB" humungous ( 7.50) box items & those weighing 3lbs+ (marked with "*"). Add $ 6.00 if your zip code is one that UPS surcharges as "rural." See for info on international & APO shipping rates & other charges. Lighter US orders & all international shipments sent via USPS; heavier shipments by UPS ground. Special handling by request, additional charges may apply; contact us with your needs. PUBLICATION STATUS reflects any known issues regarding item availability, and always reflects the best info available to us. Where NO notes exist, item is readily available. Where notes DO exist, it may take longer to special order a game or it *might* not be available. See . TEMP OoS/OoP = Item temporarily out of print & NOT currently available. OUT OF PRINT = Item permanently out of print & avail ONLY if in-stock (and so has a numeric Part #). GOING OoP = Supply of the item is limited & soon to be exhausted. RELS PENDING = Item NOT YET PUBLISHED (i.e. not yet in print); date reflects (in format DUE YY/MM) anticipated release date & is subject to change & delay. Contact the publisher directly if you want more exact or current info. Numeric PART# = (eg "123456") denotes a copy is in-stock & available for sale. stock = normally a stocked item; just momentarily out of stock. Specl Ordr = normally special ordered on your behalf & not stocked. It typically takes ~5-21 days to obtain a special order. n/a = Item is OUT OF PRINT & not immediately available. Can be Want Listed. BOX BC-Bookcased FT-SPI Flat Tray HB-Huge Box+$ n-not boxed TYPES: DC-Dbl BCased WT-SPI Wht Tray LB-Lrg Box+$ fo-unboxed folio HC-Half BC IT-SPI Illus Tray SB-Sml Box zl-unboxed ziplock SC-Small Case Tb-Tubed FO,ZL-HUGE (tho unboxed) folio or ZL HP-Plastic HC FB-Flat Boxed MUST ship as boxed game CONDITIONS in descending order: New, Mint, Excel, V.Good, Good, Fair, Poor. Full details available at PUBLISHER contact info is found in . == Games by TITLE ============= 541-756-4711 10-9 PST Prices TRIPLE after hours! "D" TITLED ITEMS (i.e. Titles beginning with "D") ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- D&D ICONS REALM STORM KING THUNDR BOOSTR (Wizard FB 0.7 One booster set of 4 random pre-painted miniatures from a universe of 44 in the Storm King's Thunder line of D&D Dungeons & Dragons miniatures. The Giants have returned to the Forgotten Realms and clash with dragons & each other, with humans & other folk caught in the middle. '16 1 Special Ordr NEW $35.00 D-DAY AT IWO JIMA (DecGms) BC* 3.3 Out-of-Print Solitaire game of the initial invasion at Iwo Jima. Fourth in the D-Day At game series. Player commands the US Marine 5th Amphibious Corp consisting of 3 divisions as it seeks to wrest one of the Japanese home islands from the Japanese defenders during a brutal 5-week campaign. The Japanese changed their tactics by defending the island in depth, prepared to fight to the last man. Includes 5 scenarios & campaign game. 528 counters, 55 event cards. Joe Youst, John Butterfield. '18 1 151823 NEW $77.00 * 2 151577 V.GOOD $55.00 * Game is new & shrinkwrapped but box is significantly damaged. Mildly concaved along 3 edges. 3 corners pressed in such that edges are split to varying degress, seperated for as much as 2". Damage could be largely repaired with tape. Components unaffected. D-DAY AT OMAHA BEACH 2ND [PC CD-ROM] (DecGms) JC 0.3 2-6wks Turnarnd CD-ROM, req Windows 2k+, DirX, 512mb RAM, min VGA. Computerized port of this popular solitaire game of the first day on Omaha Beach as the US 1st & 29th Inf Divs land under intense fire & struggle to form a viable beachhead. Combat system emphasizes using the right weapons & tactics. Also playable by two players cooperatively, each controling one of the two US divisions. Two scenarios cover the first 2 hours & the fight for the high ground; the campaign covers the entire day. 15-30min/turn, company level, 275yd/hex. J.Butterfield'15 1 Special Ordr NEW $22.00 D-DAY AT PELELIU 2ND (DecGms) BC* 3.2 Out-of-Print 2018 2nd edition. Solitaire game of the US amphibious assault on Peleliu Island to secure a strategic airbase. Player commands a US marine division against 10,000 entrenched Japanese. Uses the same system as the popular & earlier D-Day at Omaha Beach & D-Day at Tarawa, with many enhancements. Can be played cooperatively by 2+ players. 352 counters, 55 cards, 3 scenarios. J.Butterfield'18 1 151291 NEW $65.00 * D-DAY AT PELELIU 2ND [ZIPLOCK] (DecGms) zl* 3.0 Out-of-Print 2018 2nd edition, packaged in a ziplock w/o box. Solitaire game of the US amphibious assault on Peleliu Island to secure a strategic airbase. Player commands a US marine division against 10,000 entrenched Japanese. Uses the same system as the popular & earlier D-Day at Omaha Beach & D-Day at Tarawa, with many enhancements. Can be played cooperatively by 2+ players. 352 counters, 55 cards, 3 scenarios. J.Butterfield'18 1 150789 NEW $54.00 * Packed in ZL; no box. New. D-DAY AT SAIPAN (DecGms) BC* 3.4 Out-of-Print Fifth game in the D-Day At... solitaire game series. This game covers the first 5 days of the invasion of Saipan, June 1944. 20,000 US troops landed on the first day (suffering 10% casualties) and pushed toward a key airfield & Japanese concentrations. The island later became the primary US B-29 base. Player controls US forces in a no-dice combat system that rewards combined arms tactics. New rules include Japanese infiltration & Japanese tanks.3 scenarios covering the 1st day (15 June), 2nd & 3rd days, and 4th & 5th days, plus campaign. 528 counters, mounted map, 55 cards. Joe Youst'23 1 151103 NEW $75.00 * D-DAY AT TARAWA [PC] (DecGms) JC 0.3 2-6wks Turnarnd PC (Windows 2000+, 3GB RAM) port of this solitaire game of the US 2nd Marine's amphibious assault on Tarawa, Nov. 1943, to secure a strategic airbase. Uses the same system as the popular D-Day at Omaha Beach. This game adds rules covering LVT landing craft, movement thru coral reefs, night infiltration, Japanese tanks & US combat engineers. 4 scenarios including the initial landing, establishing a beachhead, an attempt at a 2nd day caputre, and last 2 days of the invasion. '17 1 Special Ordr NEW $22.00 D-DAY ['65] PARTS (AH) n Out-of-Print 1 79393 EXCELL $2.00 Basic game rules, only. Couple of isolated spots plus wrinkling thru use. 2 79392 EXCELL $3.00 Battle Manual, only. Some lite stains. 3 71117 EXCELL $1.00 Order of Battle charts. 4 85558 EXCELL $1.00 Photocopy of '65 rules, only. 5 65645 EXCELL $2.00 Basic game rules. Couple of spots. 6 71118 EXCELL $1.00 Order of Battle charts. 7 71128 V.GOOD $1.00 Time Record Chart, only. 1965 version. 8 71119 V.GOOD $0.75 Order of Battle charts. Writing in penci. 9 246 V.GOOD $5.00 Map, only. Various lt stains. 10 71120 V.GOOD $0.50 Order of Battle charts. Some staining. 11 71126 V.GOOD $2.00 Rules, only. 1965 version. Wrinkled. 12 71127 V.GOOD $2.00 Battle manual, only. DAGGER THRUSTS, PATTON & MONTGOMERY #233 (DecS_T n n 1.0 Out-of-Print Mag & Game. Simpler XTR-style game of the possibilities open to the Allies in the early Fall 1944. Two maps cover the northern German/Dutch border area where the British may try a Market-Garden attack, and seperately a map of the central Ruhr/Rhine area where Patton's 3rd army could assault the Rhine directly. The Allies must shorten the war by a successful Market-Garden attack, opening Antwerp, or breaching the Westwall. 176 counters, rgt/div level, 7mi/hex, 3days/turn. T.Bomba'05 / ARTICLES ON: Dagger Thrus, Missed Opportunities for Victory Against Germany, Sept. 1944; George Henry Thomas, Rock of the Union; Battle of Nashville, Dec. 1864; German 78th Assault Inf. Division; Roadblock at Mortain; the AirLand Battle of the Bulge & Combat Units in the Bulge. / ARTICLES ON: Dagger Thrusts, Missed Opportunites to Defeat Germany, Sept. 1944; George Henry Thomas, Union General; Battle of Nashville, Dec 1864; Germany's 78th Assault Division in WW2; Huge US Army Reorganization Underway; Battle for Lake Tanganyika 1915; the AirLand Battle of the Bulge, with air & land OoBs. 1 73001 NEW $19.00 DAI SENSO! PARTS (DecGms) LB* Out-of-Print 1 104020 NEW $10.00 * Box, only. Clean. DARK AND BLOODY GROUND #7 (Agains) n HP 1.2 2-6wks Turnarnd Mag + Game. v2 # 3. Game covering the 5 year struggle for control of what is now Ohio in what was then the Northwest Territory, between the colonizing & invading Americans, the resident natives, and the British who still maintained outposts in the area. Quarterly turns, area move map (1"=25mi) w/ tactical battle maps. 1 map, 280 counters, 4 scenarios, high solitaire suitability. P.Rohrbaugh'04 1 Special Ordr NEW $28.00 DARK VICTORY #44 PARTS (XTRCmd) n Out-of-Print 1 150371 MINT $4.00 Complete, 1.5 sheet counterset. 2 150372 MINT $3.00 Mapboard, only. 3 150484 MINT $1.00 Secondary (2nd) countersheet including 140 markers, only. DARK VICTORY / SECOND FRONT NOW #44 (XTRCmd) n 2.0 Out-of-Print 1 70670 MINT $1.00 Dark Valley Terrain Chart & Second Front Turn Record/Reinf Chart only. DAUPHIN & THE SWORD, LOUIS XI V1 (Ludofo) zl 0.6 1-3wks Turnarnd Game in the Au Fil de Al'Epee (By the Edge of the Sword) game series. Covers 3 battles of the Louis XI in the 15th century: Dieppe 1443, the Dauphin's first opportunity to distinguish himself in battle; Saint-Jacues-sur-la-Brise 1444, at which a huge mercenary force let by Louis aids Zurich against the alliance of Cantons; and Monthery 1465, where Louix IX faces his first foes, the Burgundians, during a civil war inspired by his early political missteps. F.Bey'15 1 Special Ordr NEW $27.00 DAWN OF EMPIRE, SPANISH-AMERICAN WAR (Compas) BC* 3.2 Simpler game of the naval war during the Spanish-American War of 1898 in the Atlantic Ocean at a strategic level. Uses the War at Sea game system, so as much fun as history. The US seeks to control sea areas around Cuba to prevent Spain from supporting their forces in Cuba, and to generally destroy the Spanish navy. 216 counters, 11days/turn, area move, individual ships.'20 1 Special Ordr NEW $43.00 * DAWN'S EARLY LIGHT, THE WAR OF 1812 (Compas) BC* 3.3 4-8wks Turnarnd Card-driven, area-move, fast-playing, strategic-level game of the War of 1812-15 on a military, naval, political & economic level between the young USA and Britain. Cards represent personalities & events that shaped the war, plus operations like recruiting, campaigning, privateering & shipbuilding. Victory based on points for military & naval victories, geographic possessions, and public sentiment. Map covers the USA from the Great Lakes south to New Orleans to the Atlantic Ocean. Includes mounted map, 154 counters, 86 cards. David McDonough'20 1 Special Ordr NEW $44.00 * DAY OF DAYS PARTS (MMP) DC Out-of-Print 1 116261 MINT $8.00 Box only. Extremely slight ding to 3 box top corners. DAY OF DAYS, INVASION OF NORMANDY 1944 (MMP) DC* 3.3 2-6wks Turnarnd Highly detailed, company-level game of the first 10 days of the Normandy invasions, June 1944. Allies strive to move away from the beach & develop a secure beachhead; Germans try to try throw them back into the sea. Using a playable system, this huge game includes all the action of those furious & chaotic days: para drops, ranger assaults, & more. Uses the Standard Combat System. Includes 4 maps, 8 countersheets, v1.7 series rules, 15 scenarios (many using only 1 or 2 maps). D.Essig'15 1 Special Ordr NEW $90.00 * DAY OF DAYS, INVASION OF NORMANDY PARTS (MMP) DC Out-of-Print 1 128770 MINT $8.00 Box only. Ding to center of box cover upper edge creating small crease & indent. Otherws new. DAY OF WATERLOO (AgaTPS) HP 1.2 2-6wks Turnarnd Game of one of the most-discussed battles of all of human history, the 24 hours that included the battle of Waterloo. Napoleon anticipated an attack by 4 nations' armies in 1815, and so elected to strike first at the divided English & Prussian amries, surprising both. Despite his strategic flair, Napoleon had lost his tactical finesse and the final battle of Waterloo on 18 June was simply a "pounding match." Game depicts leadership & morale as the key, togther with tactics represented by the ordering of counters. 280 counters, mounted map. Designed by Mr. Napoleonics, Ed Wimble'19 1 Special Ordr NEW $32.50 DAY WAS OURS, FIRST BULL RUN JULY '61 ZL (Revolu zl 0.7 Packaged in a ziplock. Game of the First Battle of Bull Run, July 1861, using the Blind Swords game series. Covers the often chaotic first major battle of the American Civil War. The Confederate leadership had concluded they'd been outmanuevered & beaten, but the troops continued fighting and turned a defeat into a victory. Using this system, troops may not respond to orders, may hold their fire (mistaking foe for friend). 1 map, 176 counters. '21 1 150665 NEW $42.00 DAY WAS OURS, FIRST BULL RUN JULY 1861 (Revolu) BC 1.3 2-6wks Turnarnd Packaged in a bookcase box. Game of the First Battle of Bull Run, July 1861, using the Blind Swords game series. Covers the often chaotic first major battle of the American Civil War. The Confederate leadership had concluded they'd been outmanuevered & beaten, but the troops continued fighting and turned a defeat into a victory. Using this system, troops may not respond to orders, may hold their fire (mistaking foe for friend). 1 map, 176 counters. '21 1 Special Ordr NEW $52.00 DEADLY WOODS, THE BATTLE OF THE BULGE (Revolu) BC 1.3 Packaged in a bookcase box. Game of the Battle of the Bulge, Dec 1944 - Jan 1945, using a modified chit pull system as pioneered by earlier Dark Valley. Each side as a varying number of chit pulls each turn, which also vary by type of chit. Reinforcement chits determine the round (but not turn) of arrival, German logistic chits that model their logistical constraints, plus movement & combat chits which allow one of those two choices. Plus special event chits. Victory based on taking geographical objectives, but the German can score an instant victory if able to exit units beyond the Meuse River. All in all, many more decisions to be made in this game. Shorter scenario covering only the German offensive, and a longer campaign covering the Allied counter offensive. Units are demi-divisions, 2-3days/turn, 3mi/hex, 1.5 countersheets. Designed by a yeoman designer, Ted Racier'21. 1 151784 NEW $55.00 DEADLY WOODS, THE BATTLE OF THE BULGE ZL (Revolu zl 0.8 1-3wks Turnarnd Packaged in a ziplock. Game of the Battle of the Bulge, Dec 1944 - Jan 1945, using a modified chit pull system as pioneered by earlier Dark Valley. Each side as a varying number of chit pulls each turn, which also vary by type of chit. Reinforcement chits determine the round (but not turn) of arrival, German logistic chits that model their logistical constraints, plus movement & combat chits which allow one of those two choices. Plus special event chits. Victory based on taking geographical objectives, but the German can score an instant victory if able to exit units beyond the Meuse River. All in all, many more decisions to be made in this game. Shorter scenario covering only the German offensive, and a longer campaign covering the Allied counter offensive. Units are demi-divisions, 2-3days/turn, 3mi/hex, 1.5 countersheets. Designed by a yeoman designer, Ted Racier'21. 1 Special Ordr NEW $42.00 DEATH & DESTRUCTION#34 (XTRCmd) n n 1.6 Out-of-Print Mag + Game. Mag & single game (Rommel at Gazala NOT included). W/ errata counters for Proud Monstr (2). Includes Rommel @ Gazala rules but no other components. D&D is a kit adding 1080 counters, 1 map & rules to extend the earlier Proud Monster #27 game to cover the War in the East thru Apr 1944 - a total of 407 turns! T.Bomba'95 / ARTICLES ON: 1942-4 on the Russian Front; German Attack & Defense tactics in WW2; Evolution of Soviet Offensive Doctrine in WW2; the Luftwaffe's field divisions in WW2; Soviet artillery divisions in WW2; German Assault Gun AFVs; Demyansk Pocket 1942; Rommel at Gazala, June 1942; Disease in military history; battle of Manzikert, 1701. 1 102577 MINT $15.00 Rommel at Gazala components NOT included . 1 countersheet (#3 Soviet armor) printed off-center causing left-most digit of 2-digit attack factor to be obscured or cut off (eg 12 shows as 2). Correct AF apparent in all cases. Otherwise mint. W/ errata counters for Proud Monstr (2). Includes Rommel @ Gazala rules but no other components. DEATH IN THE TRENCHES, GREAT WAR 2ND (Compas) BC* 4.3 2-6wks Turnarnd 2022 Revision of this strategic, corp/army level game of World War I thruout Europe, the Middle East, N.Africa, S.Africa, and even smaller outposts around the world. Includes a map in something of the der Weltkreig style, 520 counters, Play emphasizes 500 random events thru a chit draw, and thru a number of special rules covering Russian collapse, Arab armies, Armenian army, neutrals, etc. A solid look at the entire world war that builds upon the structured simplicity of J.Dunnigan's World War I. 2005 Charles Robert award winner for best DTP game. High solitaire suitability. R.Ben Madison'22 1 Special Ordr NEW $58.00 * DEATH OF AN ARMY, YPRES 1914 (Revolu) BC 1.4 Packaged in a bookcase box. Game of the First Battle of Ypres, 1914, at the end of the period after the battle of the Marne as the German and Allied armies attempted to outflank each other in a race to the sea. The British Expeditionary Force, the best army at the time, was bled dry during the campaign. Brig/reg level. 2.5 countersheets. Kerry Anderson'22 1 151508 NEW $50.00 DEATH OF AN ARMY, YPRES 1914 ZL (Revolu) zl 0.9 Packaged in a ziplock bag. Game of the First Battle of Ypres, 1914, at the end of the period after the battle of the Marne as the German and Allied armies attempted to outflank each other in a race to the sea. The British Expeditionary Force, the best army at the time, was bled dry during this campaign. Brig/reg level. 2.5 countersheets. Kerry Anderson'22 1 151366 NEW $42.00 DEATH VALLEY: BTLS FOR SHENANDOAH KIT (GMT) zl 1.0 Kit for the base game which adds 4 battles to the base game: McDowell (May 1862), the first battle of the Shenandoah as Jackson's reconstituted army attempts to defeat two Union forces in detail); Second Winchester (June 1863, in which Jackson attempts to clear the lower valley to support supply lines for the Confederate invasion of the north later that month); Piedmont (June 1864, during which a larger Union force under Hunter aggressively moves up the valley defended by a much smaller, scratch force); and Cool Spring (July 1864, as Early's corp fresh an abortive drive on Washington, turns to attack pursuing Union forces). Includes 560 counters, 4 maps. '22 1 151116 NEW $18.00 DEBRECEN 1944 (VaeVGm) Fo 0.6 1-3wks Turnarnd French-produced game with English rules. Game of the Soviet offensive near Debrecen, Hungary, October 1944, and the German counterattack by the isolated 8th army that threatens to isolate the Soviet mobile spearhead. 216 counters, btln/reg/div level, 5km/hex, 2days/turn. 1 Special Ordr NEW $37.00 DECISION AT KASSERINE DESIGNER [3RD] ED (Compas) BC 1.8 2-6wks Turnarnd Update of this HIGHLY RECOMMENDED, co/btln lvl game using the Battles for North Africa game series covering Rommel's Feb 1943 attack on the green American's just arriving in Tunisia. Tense & well balanced. Enlarged to include 2 maps, 477 counters. 2mi/hex, 12hrs/turn. A serious update of a favorite. Vance Von Borries'20 1 Special Ordr NEW $70.00 DECISION IRAQ # 6 (Dec_MW) n n 0.9 Mag & game. Complex game of the political & military conflict since the US invaded Iraq in 2003. Played on an area map. Views the conflict as one of stability & democracy versus Al Qaeda, Iran & insurgency (nothing about nationalism). Both players employ convention & unconventional forces seeking to enlarge their control & influence in the country & destroy enemy forces, and ultimately "control" Iraq. J.Miranda'13 / ARTICLES ON: Decison Iraq plus design notes; Mixro-terrain in Iraq; Airland Battle Doctrine for Fighting Conventional Wars; US Invasion of Panama; the Soccor War of 1969 between Honduras & El Salvador; A-19 Warthog USAF Ground Attach Aircraft; Focus on Uganda; BOMARC, Longest Ranged SAM Ever Built; EXACTO Sniper Rifles; Micro-Satellites & the Militarization of Space. 1 105882 NEW $20.00 DECISIVE VICTORY 1918, SOISSONS (Legion) BC 1.4 2-6wks Turnarnd First of three intended games in the Decisive Victory series that together will cover all of the Second Battle of the Marne, July 1918. This game covers the period 18-23 July near Soissons, France. This was the first time the French army attacked with massed tanks or by surprise, and an American division under French command participated. Mechanics model WWI tactics that made it difficult to punch thru defensive lines and even harder to keep going without a supply chain; Zones of Control are rigid, and disengaging is problematic; combat is highly attritional, and disrupts unit cohesion. System emphasizes need for coordination of artillery support, command control & time to organize an attack. High solitaire suitability. Reg/div level, 1km/hex, 6hrs/turn, small map, 352 counters. Tim Gale'21 1 Special Ordr NEW $48.00 DEFEAT INTO VICTORY #36 (Agains) n HP 1.1 4-8wks Turnarnd Mag & game. Covers the 1944 & 1945 campaigns in Burma. The Japanese preempt an Allied offensive in May 1944, attacking at Impphal & Kohima to cut the supply line to China despite inadequate supplies, but are defeated by July. Then in March 1945 the Allies launch a well prepared offensive that drives the Japanese out of Burma & crushes their forces there. Focuses on supply, morale & leadership, weather & special events. 300 counters. P.Rohrbaugh'12 1 Special Ordr NEW $28.00 DEFENDING AMERICA, AMERIKA BOMBERS (Compas) BC 2-6wks Turnarnd Solitaire game in the B-17 series, and sister game to Amerika Bomber. This game puts the player in command of the advanced and experimental interceptor aircraft defending North America from German Amerika Bombers in a hypothetical world had German conquered Europe. Multiple players can be accomodated by playing cooperatively or competitively, and this gae can be mated with Amerika Bomber. Aircraft include the P-80, XP-61,67,81,83, F-86 Sabre, F-89a Scorpion, F8F Bearcat, FJ-1 Fury, FH-1 Phantom, F7F Tigercat F2H Banshee. 4 sorties/month, individual aircraft & crew, 1 countersheet. Gregory Smith'21 1 Special Ordr NEW $54.00 DEFENSE OF RORKE'S DRIFT / BOER WAR (WWW) HC 1.2 4-8wks Turnarnd 2 decent games from 3W! Rorke's Drift is a modestly complex, tactical level game of the heroic British defense by 180 soldiers of a isolated outpost bordering Zululand, 1879, agains 4000 Zulus. Man-man level w/ 5 scenarios. P.Bertram'91 / BOER WAR is a stratregic lvl game of the Boer Rebellion in southern Africa, 1899. 2 scenarios & campaign. E.Faust, L.Fisher'91 1 Special Ordr NEW $28.00 DEFIANCE, BATTLE FOR CUFRA, 1931 (Khyber) zl 0.3 Out-of-Print Game of the battle of Cufra, the final battle as Italy conquers Libya. 8.5x11" map, 39 counters, w/ armored cars, aircraft, camel artillery & cavalry. A tense but small game. '01 1 55398 NEW $15.00 Includes separately published die-cut counters (as well as original paper stock counters). DEFIANCE, BATTLE FOR CUFRA, 1931 PARTS (Khyber) n Out-of-Print 1 128865 MINT $1.00 Map, only. 2 128866 MINT $2.00 Countersheet, only. DEFIANT HOLLAND (FGA) n 0.4 Out-of-Print Includes 2 Empire of the Sun errata counters, 2 Brother Against Brother counters. Simpler game of the invasion of The Netherlands, May '40, using FGA's Op Crusader system at btln/rgt level. New design. The Dutch WILL lose, but can the Germans defeat them in a timely manner? Good sized, colorful game. 12hrs/turn, 3mi/hex, btln level, 240 counters. '92 1 980 MINT $30.00 DEFIANT HOLLAND PARTS (FGA) n Out-of-Print 1 61462 EXCELL $2.00 Photocopy of rules, taped to facilitate further copying. DEFIANT RUSSIA: RED VICTORY KIT (Avalan) n 0.4 2-6wks Turnarnd Kit adding the last year of the war as a large scenario. Begins with the Soviet Bagration (summer 1944) offensive and ends in the final capture of Berlin. Also includes a Operation Zeppelin variant. 180 counters included. '18 1 Special Ordr NEW $25.00 DELUXE ROOK (WMI) SC Simple, classic bid & trick-building game given an upscaled treatement. '99 1 Special Ordr NEW $10.00 DEMYANSK SHIELD PARTS (Legion) BC Out-of-Print 1 140970 < NEW $3.00 Box only. Very sml ding to one box cover corner. Otherws new. 2 140969 < NEW $4.00 Box only. Light 1" scratch on cover. Otherws new. DEMYANSK SHIELD, FROZEN FORTRESS 1942 (Legion) BC 1.3 2-6wks Turnarnd Game covers the campaign near the Valday Hills area near Leningrad in the first five months of 1942. Soviet winter offensive had broken the German lines, threatening to isolate 70,000 Germans around Demyansk and later the entire German 16th Army and open a supply line to Leningrad. Designed by a yeoman designer. Btln/rgt/brig level, 2mi/hex, 6days/turn, 352 counters. Vance von Borries'17 1 Special Ordr NEW $45.00 DEMYANSK SHIELD, FROZEN FORTRESS PARTS (Legion) BC Out-of-Print 1 140314 EXCELL $3.00 Box only. Some minor scuffs, but cover crossed out (twice in each of 2 directions) with black marker. Entirely servicable as a storage box. No other damage. DER WELTKRIEG, EASTERN FRONT (SPW) BC 2.6 1-3wks Turnarnd Update & reprint of all the 6 games (previously in 3 packages) covering the Eastern Fronts. Includes six seperate games: Tannenberg, Galicia, Serbia, Gorlic-Tarnow, Brusilov & Transylvanian Gambit. 20km/hex, 4days/turn, brig/div level. 1680 counters, 4 full & 2 half maps. D.Schroeder'13 1 Stock NEW $99.00 DER WELTKRIEG, ITALIAN FRONT 1915-18 2ND (SPW) BC 1.3 1-3wks Turnarnd Reprint of this fifth in the Der Weltkrieg series of simpler, operational/strategic lvl gms of wars in Europe at brig/div lvl. This package contains 5 scenarios covering the war on the Italian front: 1st Isonzo (May'15), Straf Expidition (May'16), 10th Isonzo (May'17), Caporreto (Oct'17), Albrecht & Radetsky (June'18). Includes 1 map, 560 counters. Can be linked with other games in the series. D.Schroeder'13 1 Special Ordr NEW $45.00 DER WELTKRIEG, OTTOMAN FRONTS 2ND (SPW) BC 2.0 1-3wks Turnarnd Update of this 7th game in the Der Weltkrieg series of simpler, op/strategic games on WW1 battles & campaigns. This edition is essentially 5 games all covering the various fronts of the Ottoman Empire in WW1: the Caucasus 1914-7; the Suez 1915-8; Mesopotamia 1914-8; Gallipoli 1915; Greece 1915-8. 20km/hex, 4days/turn, brig/div level, 840 counters, 4 maps. D.Schroeder'13 1 Special Ordr NEW $60.00 DER WELTKRIEG, TANNENBERG 2ND (SPW) zl 0.3 1-3wks Turnarnd Update of this game in the Der Weltkrieg series of operational lvl gms of wars in 20th century Europe. This game covers the first months of WW-1 in the east on the E.Prussian front. 140 brig/div lvl counters and 1 modest sized map. Now serves as an intro to the more expansive games in this system. D.Schroeder'15 1 Stock NEW $19.00 DER WELTKRIEG, WESTERN FRONT 2ND (SPW) BC 2.0 1-3wks Turnarnd Reprint or update of the Der Weltkrieg series games that covered WWI on the War on the Western Front. Simpler, operational/strategic lvl gms of wars in Europe at brig/div lvl. Includes 6 scenarios, 1 map, 1680 counter. Colorful tho a bit stylized graphically. D.Schroeder '13 1 Stock NEW $60.00 DER WELTKRIEG: GRAND CAMPAIGN KIT (SPW) BC 2.2 1-3wks Turnarnd Kit that links all the prior 12 games focused on individual fronts into a grand campaign covering all of World War I in Europe & the Middle East. Adds rules for production & economic warfare; new tanks, neutral nations & invasions, air & sea assets, & more. Includes 840 counters, 2 full & 2 half-sized maps, scenario book, charts & tables. D.Schroeder '13 1 Special Ordr NEW $68.00 DESCENT ON CRETE PARTS (SPI) n Out-of-Print 1 141613 V.GOOD $3.00 1-sided photocopy of rules, only. 2 141614 V.GOOD $4.00 1-sided photocopy of rules, only. Some highlighted in orange with annotations. DESCENT ON MALTA, OP HERKULES #335 (DecS_T) n n 0.9 Out-of-Print Mag & game. Operational level, solitaire game of the long-planned but never executed Axis airborne & amphibious invasion of Malta likely in 1942. Uses the solitaire Crete '41 game system with point-point movement. Co/Btln/Regt level, Presumes an eventual Axis victory, but the cost of that victory dictates just whether the Axis player actually wins the game. Includes consideration of strategic resources, air power, sea power, Allied concealed status. 2+ player rules available via download from publisher. 4-48hrs/turn, 228 counters, 1"=2.5mi, Co/Btln/Regt level. Joseph Miranda'22 / ARTICLES: What If? Malta Invasion 1942; American Revolution in the West [Ohio River & Appalachia]; Mongolian Invasions of Japan; Cuito Cuanavale Campaign in Angola, 1987-8; Initial Lessons of the Russo-Ukrainian War; Taiwan's Silicon Shield; The (Russian) Wagner Group in Africa; Yeman Update; The Soviet IL-28 Bomber; Napoleon's Cavalry at Waterloo; Battle of Chaldiran, 1514. 1 151416 NEW $37.50 DESERT FOX #87 PARTS (SPIS_T) n Out-of-Print 1 141666 GOOD $1.00 1-sided photocopy of rules, only. Several creases, and 1st page soiled. Good photocopy. 2 79111 MINT $3.00 Photocopy of rules, only. DESERT ONE WAR, PERSIAN GULF 1979-81 #44 (Dec_MW n n 0.9 Mag & game. Operational level game of hypothetical US-led invasions in the Persian Gulf in the late 1970s or early 1980s. 2 scenarios covering a US invasion after the Iranian hostage crisis of 1979-81; 1 scenario covers a NATO invasion to sieze Persian Gulf oilfields after an oil embargo. Uses untried units for local, opposition forces. Models aire land & ambphibious forces. US air transport is a major constraint. 228 counters, 60km/hex, 3-10days/turn, rgt/brig/div level. Joseph Miranda'19 / ARTICLES ON: Military Conflict in the Persian Gulf 1978-81; Congo's Shaba Wars, 1977-8; Hill 3234, Afghanistan 1987; Operation Eastern Exit, the Mogadishu Evacuation 1991; Tank Tuning, Cuban Style; Will Turkey Leave Nato?,; Australia's New Defense Posture; A Port on the Med (Tartus, Syria); Venezuela 2019; Systems Warfare; Israel Strikes, the Next Middle East War; Baltic Defence College in Estonia; M249 Squad Automatic Weapon. 1 150805 NEW $37.50 DESERT STEEL PARTS (WEG) n Out-of-Print 1 39119 MINT $5.00 Countersheet #2 (Axis, 160 counters), Only. 2 37760 NEW $5.00 Counter sheet 2 (only), reverse printed but otherwise mint. Multiple copies available. 3 39120 MINT $7.00 Countersheet #1 (Allied & markers, 320 counters), Only. Counters may be loose from tree. DESERT WAR PARTS (SPI) FT Out-of-Print 1 147196 MINT $12.00 NO COUNTERS OR MAP. Includes rules, errata, FT, scenarios & die. 2 tray corners cracked. Label residue on tray cover. DEVIL BOATS, PT BOATS IN THE SOLOMONS (Compas) BC 2.4 Solitaire, tactical-level game of operating a squad of 4 US PT (patrol) boats in nighttime missions against the Japanese during the summer of 1943 in the Solomons Islands. These fast, heavily armed boats developed their namesake reputation by showing up out of nowhere, doing great damage, then disappearing again into the night. Your team is assigned a mission, and you must navigate the enemy as well as rough seas, reefs and other random events. Each boat has 12 creweman who may be incapacitated at any time but become more skilled thru experience. Each boat also has various equipment systems including weapons & radios that may be disabled. Goal is to survive the summer while destroying as much Japanese shipping as possible. Be too aggressive and you may be court martialed. 1 mission/day, 20 missions/month. 2 countersheet, 1 map, 2 mission boards. Joe Carter'21 1 151569 NEW $54.00 DEVIL DOGS, BELLEAU WOOD 1918 (Worthi) FB* 3.5 4-8wks Turnarnd Card-driven, company-level game of the key battle of Belleau Woods, 1918, during World War I. Captures the tension & high casualty rate with a largely diceless system, and emphasizes planning & issuing orders. Played with 2 player-specific 30-card decks, mounted map, 300 counters. 180m/hex. John Poniske, John Poiniske Jr'20 1 Special Ordr NEW $56.00 * DIADEM PARTS (Fantas) n Out-of-Print 1 132302 EXCELL $5.00 Western map (half), only. Left map half that shows Gilgamesh in upper left. 2 132305 EXCELL $2.00 One Charts & tables card, only. Clean. 3 132304 EXCELL $2.00 One Charts & tables card, only. Clean. 4 132307 EXCELL $4.00 Set of 12 Planetary Record Cards. 5 of these are provided as photocopies. 5 132308 EXCELL $4.00 Set of 12 Planetary Record Cards. 5 of these are provided as photocopies. 6 132303 EXCELL $2.00 One Charts & tables card, only. Clean. 7 132310 GOOD $3.00 Box, only. Edges abraised, All corners & most eddges repaired with clear packing tape. 8 132309 V.GOOD $5.00 Rules, only. Mildly soiled & creased thru use. Spine repaired. 9 132306 V.GOOD $1.00 One Charts & tables card, only. Worn, dog-eared. DICE SET (8), PEARL BLUE (SDZ) Tb 0.3 Tube containing a complete set of 7 RPG dice in pearl blue, plus one d20 in pearl white. '19 1 Special Ordr NEW $6.50 DICE SET (8), TAHITIAN SUNSET (SDZ) Tb 0.3 Tube containing a complete set of 7 RPG dice in multicolors (yellow, orange, purple, blue), plus one d20 in translucent pink. '19 1 Special Ordr NEW $12.00 DICE TOWER, PORTABLE DICE BOOT (TOWER) (Chessx) Fo 0.5 Larger, clear plastic dice tower that can be easily disassembled for transport. '09 1 Special Ordr NEW $16.00 DICE TRAY, OCTAGONAL WOOD (KOP) FB Octacgonal shaped, wood dice tray measuring 10" across, w/ 1.5" high walls. '03 1 Special Ordr NEW $19.00 DICE, ASSORTED 1# BAG (Chessx) n 1.2 1 pound of mixed dice of varying (& unpredictable) types. 1 Special Ordr NEW $26.00 DICE, D6 1" OVERSIZED (Misc) n 0.1 Out-of-Print 1" d6 cube w/ rounded corners, white w/ black pips. Large size makes these unusual. Rounded corners avoids dice dings in your mapboards. 1 89105 MINT $0.50 Four avail. DICE, D6 1# BAG (Chessx) n 1.2 1 pound (actually more) of d6 dice of varying (& unpredictable) colors, sizes & hues. 1 Special Ordr NEW $16.00 DIE ATOMBOMBE, THE REICH'S BOMB #50 (Agains) n HP 1.3 4-8wks Turnarnd Mag & game. 2-5 player card game of Germany's attempt to develop the atom bomb during World War II. Each player represents a faction within German society. Secure permission to start, secure scarce resources & personnel to develop a program, and go for broke despite the many other pressing needs of a nation at war. Oh, and spy on & sabotage your competitors' efforts, this being the Reich. Designed to show how difficult it was to mount a nuclear program despite the appeal of the goal.Quick playing. 108 cards, 64 counters. Steven Cunliffe'19 1 Special Ordr NEW $29.50 DIEN BIEN PHU #17 (Dec_MW) n n 0.9 Out-of-Print Mag & Game. Solitaire game of the decisive campaign of the First Vietnamese War in the Spring of 1954. The cream of the French forces in Indochina establish a fortress base at Dien Bien Phu in a remote Laotian valley, challenging the Viet Minh to a fight. But they wrongly assumed that the Viet Minh couldn't bring artillery into the area and lay siege to the entire fortress area. Player controls French forces attempting to hold out until relief arrives or to break the Viet Minh will to fight. Can be played by multiple players, each taking a different portion of the French forces. 176 counters, point-point map. Viet Minh forces must work their way up 4 separate tracks, with points rougly 0.5km apart, all leading to the central fortress area. 5days/turn, co/btln level. J.Miranda'15 / ARTICLES ON: Dien Bien Phu, the Decisive Battle for Indochina; Operation Vulture, Plans for Direct US intervention at Dien Bien Phu; Kolwezi 1978, French Legionnaires to the Rescue in the Congo; the second Chechen War, 1999-2000; the Ukrainian Insurgent Army & Operation Vistual, Poland 1947; Future Weapons, the Global Strike Effort; Focus on Chinese Group Armies; US Century Series Fighters (F-100 thru F-106); US Sniper Weapons Development. 1 148159 NEW $32.00 Last copy. DIEN BIEN PHU, THE FINAL GAMBLE 2ND (Legion) HC 1.3 2-6wks Turnarnd 2019 reprint. Game of the decisive, 1954 campaign that destroyed the elite, mobile forces of the French colonial army in Vietnam in an isolated jungle valley in what is now Laos. The French intended the battle to be on their terms, to bring the Viet Minh to battle where their superior arms (French air superiority, all provided by the US) would win the day. They didn't count on artillery being hauled into the area. And the Viet Minh were committing half of their total forces to what would surely be a costly battle. A fast & furious game, with lots of casualties. 150m/hex, 3days/turn, 352 counters, 4 scenarios. K.Kanger'19 1 Stock NEW $45.00 DIEN BIEN PHU, THE FINAL GAMBLE 2NDPARTS (Legion HC Out-of-Print 1 144947 < NEW $4.00 Box only. Ink scrawl all across box cover; box otherws clean & intact. 2 144948 < NEW $4.00 Box only. Ink scrawl all across box cover; box otherws clean & intact. DIEN BIEN PHU, THE FINAL GAMBLE PARTS (Legion) HC 1 136763 NEW $5.00 Box only. New tho not shrinkwrapped. DINOSAURS OF THE LOST WORLD PARTS (AH) n Out-of-Print 1 70713 EXCELL $5.00 Set of 8 Adventure Cards. Folded horizontally, but otherws EX. DIOS PATRIA Y REY, CARLISTA GUERRA #32 (Alea) n n 0.5 4-8wks Turnarnd Mag & game. Game of several battles of the Carlist War in Spain, 1833-40. Forces of traditionalism battle against more progressive forces over a lengthy period ending in 1876. Covers 8 of the most decisive battles of the period: Arquijas, Luchana, Oriamendi, Barbastro, Maella and 2 battles of Perecamps. The British, Portugues, Belgians, French, Prussian, Austrian & Russians all intervened. All mag & game components in Spanish. '07 1 Special Ordr NEW -n/a- DIPLOMACY PARTS (GR) n Out-of-Print 1 92447 MINT $0.50 1 black naval piece, only. 2 92449 MINT $1.00 Set of 10 photocopied conference maps. 3 92448 MINT $1.00 Set of 10 photocopied conference maps. DIPLOMACY, 2ND PARTS (AH) n Out-of-Print 1 61461 EXCELL $1.00 One conference chart, only. DIRTY WORDS (Misc) SB 0.6 Out-of-Print Adult party game where players score points by assembling sentences Scrabble-style using 23 6-sided cubes, scoring for each cube used. Words are of course provocative. '77 1 1432 EXCELL $4.00 DISTANT PLAIN 2ND PARTS (GMT) DC Out-of-Print 1 115929 V.GOOD $5.00 Box, only. Box cover corner suffered a sizeable ding, causing 1/2" of ripples on all 3 surfaces nearby. Otherws new. DIVINE WIND PARTS (SimCan) n Out-of-Print 1 61102 V.GOOD $4.00 Mapboard, only. Seam tears repaired. DIXIE #54 PARTS (SPIS_T) n Out-of-Print 1 92825 MINT $3.00 Rules only. Back cover partially sun discolored. Otherws mint. DIXIE CARD GAME PARTS (ColumG) n Out-of-Print 1 61101 EXCELL $0.50 Rules to the collectable card game. DIXIE: BULL RUN CARD GAME, 2ND SET (ColumG) SC* 3.6 1-3wks Turnarnd "Tradable, collectable" card game of the Am Civil War. Battles played w/ colorful but not extraordinary cards in 30-60 minutes. Complete set. 1 Special Ordr NEW $36.00 * DIXIE: SHILOH CARD GAME (ColumG) SC 0.3 1-3wks Turnarnd "Tradable, collectable" card game of the Am Civil War. Battles played w/ colorful but not extraordinary cards in 30-60 minutes. Each deck contains 60 of the 400 possible cards. '95 1 Special Ordr NEW $9.00 DIXIE: SHILOH CARD GAME SET (ColumG) SC 1-3wks Turnarnd "Tradable, collectable" card game of the Am Civil War. Battles played w/ colorful but not extraordinary cards in 30-60 minutes. Complete set. '95 1 Special Ordr NEW $54.00 DOCTOR WHO FLUXX CARD GAME (Loo) SB 0.5 Fast-playing family card game for up to 6 players that integrates the themes of the Doctor Who show with the basic Fluxx game. The rules change, the good Doctor changes, as does some of his companions. This version includes creepers & surprise cards. '17 1 Special Ordr NEW $14.00 DOMINANT SPECIES 6TH (GMT) DC* 5.1 1-3wks Turnarnd 5th reprint of this 2-6 player game of survival of the fitest species, 90,000BC, as another ice age approaches. Each player represents a major animal group (eg mammal, reptile, bird etc) and seek to become dominant on as many terrain tiles as possible, receiving victory points for each. 3rd ed has new graphics on cards, map, terrain tiles & counters. C.Jensen'21 1 Special Ordr NEW $60.00 * DOMINANT SPECIES: MARINE SPECIES KIT 2ND (GMT) DC* 4.0 2023 reprint. Large kit adding ocean creatures to this game of survival of the fittest. Presents 4 aquatic classes of animals - dinosaur, fish, cephalopod & crustacean, and each must seek dominance in a changing environment on earth after an ice age 60 million years ago. Modest complexity. 54 cards, 7 sheets of tiles, 178 wooden cubes. Chad Jensen'23 1 151526 NEW $59.00 * DOMINION: ALCHEMY KIT (RIO) BC 1.4 4-8wks Turnarnd Kit for either Dominion or Intrigue adding new rules & game elements to either base game. '10 1 Special Ordr NEW $22.00 DOMINION: DARK AGES KIT (RIO) FB Kit in which players are now beggers who must beg for basic resources and trade without money. You still conqueror others, and try to gather the most goodies, but its grim life... '12 1 Special Ordr NEW $35.00 DOOMSDAY V1, BATTLE FOR GERMANY (Compas) BC* 3.0 2-6wks Turnarnd First of a new series of games on the World War III that thankfully never happened (yet). This game focuses on the battle in west Germany between Warsaw Pack & NATO forces about 1985. Uses a variation of the Operational Scale (OSS) game system, and this is the third game using that broader system. Offers low counter density & simple mechanics. 1day/turn, Regt/Brig/Div level, 12km/hex, 5 scenarios, 4 maps, 5 countersheets. High solitaire suitability. Adam Starkweather'21 1 Special Ordr NEW $85.00 * DOOMSDAY V2, BATTLE FOR THE BALKANS (Compas) BC 2-6wks Turnarnd Second game in a series on the World War III that never happened circa 1985. This game focuses on the Balkans in an unlimited land, air, naval & thermonuclear war. Covers the area from northern Italy to the Bosporus. This game introduces sophisticated political rules. High solitaire suitability. Regt/Brig/Div level, 5 scenarios (plus links to earlier Btl for Germany game), 6 maps, 5 counterhseets. Adam Starkweather'23 1 Special Ordr NEW $85.00 DOUBLE STAR PARTS (GDW) n Out-of-Print 1 91386 EXCELL $2.50 one revised Chart Page, only. DOWN IN FLAMES, GUNS BLAZING EXTRACARDS (Versse) n 1.0 Out-of-Print 1 142902 NEW $2.50 Deck of 63 aircraft cards. DOWN IN FLAMES, LOCKED ON (Versse) BC* 2.9 Temp OoP/OoS Stand-alone game in the DiF game system which moves the system ahead to the 1970s to today, covering jet aircraft & combat. Includes many aircraft & several campaigns. The deadly nature of modern air-air weapons changes the nature of the game considerably. Includes the best-known aircraft from major nations (US, Germany, England, USSR, northern Korea, Pakistan, northern Vietnam, etc). In each dogfight, you combine the unique abilities of your aircraft with the action cards available to you to maneuver, evade attacks, and attack. Introduces the idea of range as well as heat seeking, radar & active homing. Missions come from wars of the jet age: Korean War, Vietnam War, Yom Kippur War, Desert Storm & more. Includes rules for both solitaire & multi-player play. 224 cards, 3 countersheets, 6 historical campaigns. '18 1 Special Ordr NEW $49.00 * DOWN IN FLAMES, WILD BLUE YONDER [2ND] (GMT) DC* 5.5 1-3wks Turnarnd Card game of World War II air combat, 1940-44. Represents a 2nd edition Down in Flames sans the title due to licensing issues. Fast playing & easy to learn. Artwork is very nice with aircraft depicted on one card deck and the game being driven by another, action deck. Covers air combat thru all of World War II between all major combatants. Variety of action deck has increased, new plane types introducted, and campaigns greatly expanded. Now includes 118 unique aircraft from Britain, Germany, USSR, Italy, US, Hungary & Romania. Also includes 182 named aces. Includes a solitaire campaign of defending Britain against V-1 attacks in 1944. 520 cards, 264 counters, individ aircraft scale. Verssen, Dan, Chris Janiec'17 1 Special Ordr NEW $62.00 * DOWN IN FLAMES, WILD BLUE YONDER2D PARTS (GMT) DC Out-of-Print 1 139719 V.GOOD $6.00 Box assembly only, including plastic tray insert. A sizeable ding to one box corner. Otherws new. DOWN IN FLAMES, WWII ACES HIGH (Versse) BC 1.9 2-6wks Turnarnd Update of GMT's card game including 110 aircraft from 6 nations & 6 historical campaigns (Btl of Britain, Daylight Bombing 1944, Guadalcanal, Poland 1939, Midway, Stalingrad). Excellent graphics on the cards. For 2-6 players. D.Verssen'09 1 Special Ordr NEW $49.00 DOWN IN FLAMES, WWII ACES HIGH: CARD SET (Versse SC Set of the 110 cards for this game. '09 1 Special Ordr NEW $15.00 DOWN IN FLAMES, ZERO! PARTS (GMT) n Going OoP Replacement card decks, only. 1 Special Ordr NEW $13.00 DOWN IN FLAMES: CORSAIRS & HELLCT PARTS (GMT) n 1-3wks Turnarnd Replacement deck of cards, only. 1 Special Ordr NEW $13.00 DOWN IN FLAMES: SQUADRON PACK 1, FIGHTRS (GMT) Fo 0.5 1-3wks Turnarnd Collection of 64 fighter aircraft cards for the Down in Flames series, many of them entirely new, some reprinted with revised ratings. All use the upgraded graphic style used in Corsairs & Hellcats. With additional rules. '05 1 Special Ordr NEW $8.00 DOWN IN FLAMES: SQUADRON PACK 2, BOMBERS (GMT) Fo 0.5 1-3wks Turnarnd Collection of 64 bomber aircraft & formation cards for the Down in Flames series, many of them entirely new, a few reprinted with revised ratings. All use the upgraded graphic style used in Corsairs & Hellcats. With additional rules plus rules from Corsairs & Hellcats needed. Req Rise of Luftwaffe, Eight AIr Force or Zero. '07 1 Special Ordr NEW $8.00 DOWNFALL, CONQUEST OF THE THIRD REICH (GMT) BC 2.8 1-3wks Turnarnd Base game in a 2" box w/ paper maps. 2-player, highly strategic level game of the conquest of Germany from 1942-45, with players representing the Western Allies & the USSR, with each also controling German forces on the opposite front (akin to Battle for Germany). Initiative banks & bids determine the order of action thruout a turn, where actions can be to move, fight, recruit, mechanization, partisan warfare, logistics & strategic warfare. 2 maps, 384 counters, 110 cards. Chad Jensen, John Butterfield'23 1 Stock NEW $40.00 DOWNFALL: 3" BOX & MOUNTED MAPS KIT (GMT) DC 1-3wks Turnarnd Kit consisting of a mounted mapboard set and a larger, 3" box to fit all the base game components with the mounted map. 1 Special Ordr NEW $28.00 DRAGON & THE CROSS (KuroNk) BC 1.9 1-3wks Turnarnd Game produced in Shanghai with English rules by a yeoman designer. Rules in Chinese & (broken) English. Covers the Taiping Rebellion in China from 1851-68, one of most brutal wars in human history. A rebellion leader saw himself as another son of god, and European nations were drawn into the conflict across China. Includes large map, 500 counters, 18 cards, and a whole bunch of typos & broken English. Suitable for solitaire play, 50km/hex, 1yr/turn. Richard Berg'19 1 Special Ordr NEW $65.00 DRAGON & THE HERMIT KINGDOM #45 (Dec_MW) n n 0.9 Mag & game. Game of a hypothetical 2nd Korean War in the immediate future in which northern Korea & China press a suprise attack on the south to unify the country. Game represents a precursor to earlier game, Dragon That Engulfed the Sun. Map covers Manchuria & the Korean penisula. Unit types include land, air, air defense & cyber. 36mi/hex, brig/div level 176 counters. Eric Harvey'19 / ARTICLES ON: Geopolitics of the Western Pacific & Korea; Fire Support Bases in Vietnam; Invasion of Panama 1989, Operation Just Cause [sic]; Yom Kippur War in the Golan, 1973; Tribal Wars; Turkey's Nuclear Aspirations; Malaysian Naval Transformation, Iran's Choke Point; Battle of Medina Ridge, 1990; Nex Arms Race, Hypersonic Weapons; Russian Tank Developments. 1 150799 NEW $37.50 Last copy. DRAGON VS BEAR, CHINA V RUSSIA #12 (Dec_MW) n n 0.9 2-6wks Turnarnd Mag & game. Game covers a future war between China & Russia sometime in the next couple of decades. Both nations' armies have grown smaller, but have many more weapons at their disposal. Uses multiple scenarios depicting various reasons for war & levels of mobilization. The use of "hyperwar" - modern technology - is deemed decisive in such a conflict & is emphasized in the game. Map depicts the area from Beijing to Vladivostok westward to Lake Baikal. A re-thinking of earlier East is Red game. 228 counters, brg/div/corp level. J.Miranda'14 / ARTICLES ON: The Bear: Russian Forces in the 21st Century; The Dragon: Chinese Special Forces; Mali, Struggle for Central Africa; Operations Ryan, Able Archer: the Brink of Nuclear War; Cold War Culture, Uranium prospecting in the 1950s in the US; NATO; South Africa's G6 Rhino; US M1 Carbine & its Cold War Career. 1 Special Ordr NEW $29.00 DRINKING FLUXX (Loo) SC 0.5 Game in the Fluxx family focused on the fun of drinking alcohol. Players must collect the individual elements needed to complete a goal (eg beer & pizza).. Very fast playing, for 2-6 players. '17 1 Special Ordr NEW $17.50 DRIVE ON KURSK, JULY 1943 #253 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Div level game of the German armored offensive of July 1943 met by intense Soviet preparations. Game vaguely based on the Kursk'71 game published by SPI, and the Road to Ruin game system found in Drive on Stalingrad 3rd & Drive on Moscow #244. Utilizes recent Soviet archive materials for a better OoB. Includes the historical scenario plus Manstien's alternative to include all available units from the entire east front into the battle. Does NOT include a May or August scenario. 10km/hex, 2days/turn. T.Bomba'08 / ARTICLES ON: Kursk as an operation defeat for the Germans; Prochorovka revisited based on archive data; design notes for Drive on Kursk; Byzantine capture of Manzikert, Armenia, 1071; first use of northern Vietnamese tanks in 1968; the armies of Cobra, July 1944. 1 86308 NEW $69.00 Last copy. DRIVE ON MOSCOW #244 (DecS_T) n n 0.7 Out-of-Print Mag & Game. Simpler, operational level game of the final German attempt to sieze Moscow in 1941. Covers the time from 1 Oct thru 7 Dec., from Kursk to Kalinin. 7.5mi/hex, div level, 1wk/turn. 2maps, 352 large counters. Feature ARTICLES ON: 1941 Moscow Campaign; Roman Army at Zama, 202BC; Next Naval War; Rocroi 1643 battle file. 62pg. J.Miranda'07 1 82011 NEW $35.00 Last copy. DRIVE ON PYONGYANG # 5 (Dec_MW) n n 0.9 Out-of-Print Mag & game. Game covers the highly problematic and hypothetical situation where a US-led coalition launches a conventional ground war to eliminate the regime in northern Korea (and more than a bit of fantasy envisioning the whole job lasting but a month, and that the northern Koreans have very little ability to actually use their WMDs). Its a race to finish the job before logistic problems domestic politics pull the plug. Simpler mechanics & a larger scale, yet still with 280 counters. Map covers all of Korea north of Seoul. Brig/div/corp level, 8mi/hex, 2day/turn. T.Bamba, J.Miranda'13 / ARTICLES ON: War in Korea, c2013; the 1982 Falklands/Malvinas War; Selous Scouts: Rhodesian special forces in the 1964-79 Bush War; XB-70, the Mach 3 Bomber that Failed; War Moves into Space: Anti-Satellite Programs; Military Micro-Bots; Gen. Walton Walker & the Defense of Pusan, Korea, 1950. 1 148812 NEW $29.00 Last copy. DRIVE ON STALINGRAD, 1ST PARTS (SPI) n Out-of-Print 1 107467 EXCELL $3.00 Photocopy of rules, only, annotated with errata and with some rules highliting. 2 128593 EXCELL $4.00 Rules photocopy only. Couple of unit ID annotations/corrections in historical OoB. DUEL IN THE DESERT #51 PARTS (WWWmag) n Out-of-Print 1 112140 MINT $2.00 Single mapboard, only. (Two needed for play.) 2 112141 MINT $2.00 Single mapboard, only. (Two needed for play.) DUEL IN THE NORTH #48 (DecWaW) n n 0.9 Mag & game. Includes one errata counter for Red Tide West. Game of Army Group North's drive on Leningrad during the summer of 1941, June-Sept. Uses the Sedan game also used in Tobruk & Duel on the Steppe, including a unit activation system. Single scenario, with both historical & free setups. 12.5mi/hex, Div level, 228 counters. Map is larger & covers a broader area than Leningrad game on same subject. P.Youde'16 / ARTICLES ON: Army Group North's Campaign in 1941; Development of Allied Close Air Support in the Europeon Theater of WWII; the Third Battle of Changsha, China, Dec 1941-Jan 142; Melvin Purvis, FBI Agent, in WWII: Origins of British WWII Commandos; German Flackpanzers in WWII; Orde Wingate, Lawrence of Ethiopia; Rangers at Pointe du Hoc. 1 131551 NEW $24.00 DUEL ON THE STEPPE, OPERATION STAR #285 (DecS_T) n n 0.9 Mag & game. Game of the Soviet 1943 winter offensives, Operations Star & Gallop, as they use their numerical advantage against some of the best units the Germans fielded in the aftermath of Stalingrad. Focus on the area between the Donets & Dnepr Rivers. 2 scenarios: the Soviet attack, & the German Backhand Blow. Uses the Sedan 1940 & Tobruk game system. 228 counters, 6.5mi/hex, Div/corp level. P.Youde'13 / ARTICLES ON: Duel in the Steppe, Soviet Star & Gallop Offensives, Jan-Feb 1943; Alcohol, the Alamo & the Texas War for Independence, 1835-36; Battle of Dorostolon, Byzantium Confronts the Rus, July 971AD; M16 & M60 in Vietnam; Alexander's Successors, War in Iraq 311-309BC; Marlborough, Flanders, Fodder & Fame; Pedregal; Coastwatchers in the Pacific in WWII; Suez 1956. 1 134123 NEW $29.00 Last copy. DUNE 2ND: IXIANS & TLEILAXA HOUSES KIT (GF9) FB 0.8 New kit adding 2 more houses to the base game: the Tleilau, a sophisticated race of xenophobes that aim to dominate the world, and the Ixian a race of superb manufacturers of technologies only they know how to use. These two races are mortal enemies. Does NOT increase the number of players '20 1 Special Ordr NEW $18.00 DUNE 3RD: ECAZ & MORITANI HOUSE KIT (GF9) FB Kit adding two new houses to the Dune base game, the Ecas & House Moritani. '23 1 Special Ordr NEW $19.00 DUNE 3RD: RISE OF IX KIT (GF9) FB Kit focused on the rise of the house of Ix. '22 1 Special Ordr NEW $33.00 DUNE, CONQUEST DIPLOMACY & BETRAYAL 2ND (GF9) FB* 3.4 2-6wks Turnarnd Update of this unique, classic, 2-6 player game set in the world of Frank Herbert's novels about war on a distant planet. The most valuable resource in the universe is melange, a spice found only on the planet Dune that enables hyperspace travel. Interesting game with great multiplayer interaction. '19 1 Special Ordr NEW $45.00 * DUNE, CONQUEST DIPLOMACY & BETRAYAL 3RD (GF9) FB* 3.0 2-6wks Turnarnd Further update (based on the film) of this unique, classic, 2-4 player game set in the world of Frank Herbert's novels about war on a distant planet. Has a new board & an updated look all around that reflect the recent film, plus streamline rules plus a new deck of cards allowing players to purchase advantages in the game. Also includes a new 2-player version. The most valuable resource in the universe is melange, a spice found only on the planet Dune that enables hyperspace travel. Interesting game with great multiplayer interaction. Peter Olotka, Jack Kitteredge, Bill Eberle, Greg Olotka & Jack Reda'21 1 Special Ordr NEW $45.00 * DUNE, IMPERIUM (DWD) FB Game set within Frank Herbert's world of Dune. Rethinking of the setting with a new game that adds deck-building to worker placement as part of the core mechanics, and trys to tie to upcoming movie. Six Great Houses compete on the desert world of Dune to source the rare Spice. Gaining cards thru purchase & other means increases your strategic options and which you commit to take action. Includes both diplomatic & military conflict. Paul Dennen'20 1 Special Ordr NEW $40.00 DUNE, IMPERIUM: UPRSING (DWD) FB Stand-alone game that can also be used as an expansion to the base game. House Atreides has been destroyed by the Emperor who has again given House Harkonnens control over Arrakis. But a warrior among the Freeman challenges the status quo. Expands on the blend of deck-building & worker placement. '23 1 Special Ordr NEW $45.00 DUNGEON! BOARD GAME 3RD (Wizard) FB 2.3 Update of this simpler, fast-paced board game of dungeon crawling designed to introduce players to the ideas of role playing. Players represent one of 4 types of characters cooperating (sometimes) to discover loot in a dungeon labyrinth filled with monsters. Simpler rules set that is easy to get going & completes in an evening. This version allows use of D&D KRE-O minis as playing pieces. '14 1 Special Ordr NEW $16.00 DYNAMO, DUNKIRK 1940 #53 PARTS (WWWmag) n Out-of-Print 1 17881 V.GOOD $2.00 Map only. - - 157 Items & 135 Titles Listed Here for Your Shopping Pleasure! EMAIL M.Dean@FineGames.com anytime, or PHONE (541) 756-4711 10am-9pm PST (-8GMT) to reserve a game, complete a purchase, or ask for more info. Please remember... [IM_Title:2024]