Fine Games for Players & Collectors ALL ITEMS by by Era / Title, IN-PRINT *and* IN-STOCK Games ALL Available Titles, by Historical ERA (0-A-Z) then Title as of 02-24-21 13:27 Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA 541-756-4711 10am-9pm PST email: M.Dean@FineGames.com URL: http://www.FineGames.com/text/im_era.txt FINE GAMES' GOAL is your gaming satisfaction. Towards that end, you can get fast & knowledgable responses to your questions, reserve games you are sure you want, have us maintain a want-list for items you're searching for, and ship each & every order carefully & lightning FAST, with a shipment confirmation email with tracking info with each & every order. Promise! LEGAL STUFF: All items individually priced and subject to prior sale. Prices shown, including shipping, based on cash/check; add 3.1% when using credit cards (Visa/MC/Disc/AmX). Domestic shipping rates are $10.00 for up to 4 flat, unboxed items, or $ 22.00 for most orders with any number of boxed games. A $ sur- charge applies to each "LB" Lrg ( 3.00) or "HB" humungous ( 6.00) box items & those weighing 3lbs+ (marked with "*"). Add $ 4.50 if your zip code is one that UPS surcharges as "rural." See for info on international & APO shipping rates & other charges. Lighter US orders & all international shipments sent via USPS; heavier shipments by UPS ground. Special handling by request, additional charges may apply; contact us with your needs. PUBLICATION STATUS reflects any known issues regarding item availability, and always reflects the best info available to us. Where NO notes exist, item is readily available. Where notes DO exist, it may take longer to special order a game or it *might* not be available. See . TEMP OoS/OoP = Item temporarily out of print & NOT currently available. OUT OF PRINT = Item permanently out of print & avail ONLY if in-stock (and so has a numeric Part #). GOING OoP = Supply of the item is limited & soon to be exhausted. RELS PENDING = Item NOT YET PUBLISHED (i.e. not yet in print); date reflects (in format DUE YY/MM) anticipated release date & is subject to change & delay. Contact the publisher directly if you want more exact or current info. Numeric PART# = (eg "123456") denotes a copy is in-stock & available for sale. stock = normally a stocked item; just momentarily out of stock. Specl Ordr = normally special ordered on your behalf & not stocked. It typically takes ~5-21 days to obtain a special order. n/a = Item is OUT OF PRINT & not immediately available. Can be Want Listed. BOX BC-Bookcased FT-SPI Flat Tray HB-Huge Box+$ n-not boxed TYPES: DC-Dbl BCased WT-SPI Wht Tray LB-Lrg Box+$ fo-unboxed folio HC-Half BC IT-SPI Illus Tray SB-Sml Box zl-unboxed ziplock SC-Small Case Tb-Tubed FO,ZL-HUGE (tho unboxed) folio or ZL HP-Plastic HC FB-Flat Boxed MUST ship as boxed game CONDITIONS in descending order: New, Mint, Excel, V.Good, Good, Fair, Poor. Full details available at PUBLISHER contact info is found in . = Games by ERA / Title ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! GAMING ACCESSORIES & Additional Lists ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- DICE TOWER, WOODEN 2PC (AAA) FB 1.0 Out-of-Print Neatly made, wooden, felt-lined dice tower. Dissambled size, 8 x 3.5 x 4.25". Assembled heigh changes to 8.25" 1 145266 EXCELL $10.00 Neatly made, wooden, felt-lined dice tower. Dissambled size, 8 x 3.5 x 4.25". Assembled heigh changes to 8.25" PHOTOCOPIES (AAA) n Out-of-Print Photocopies made from any available (opened) games, mags or parts. Minimum charge $10 including postage in the US. Call to discuss. 1 14 EXCELL -n/a- POLY STORAGE BAGS, 9X12" 1.5M, 100Q (AAA) n 1.0 Out-of-Print Approx 100 1.5mil 9x12" poly bags to hold & protect magazines or mag-games. The standard size for this. NOT ziplock. 1 98906 NEW $6.00 SKETCH PAPER (AAA) n 1 6893 EXCELL $2.00 35 sheets of sketching paper for copying components. MORGAN'S A'COMIN'! (Agains) n 0.0 Out-of-Print FREE with any order. Small, promotional game on a postcard. Depicts Confed cavalry raider Morgan's foray into Ohio & the US midwest in the summer of 1863 & the US attempt to end his career. '09 1 90356 NEW $0.00 RATTENKREIG, ASSAULT ON TRACTOR FACTORY (Agains) n 0.0 Out-of-Print FREE with any order. Intro game on a post card. Area move game of the assault on the Tractor Factory in Stalingrad, late 1942. '10 1 132712 NEW $0.00 SHOWTIME HANOI (Agains) n 0.0 Out-of-Print FREE with any order. Intro game printed on a post cart. Tiny, simpler game of air-air & air-ground combat between US & northern Vietnamese forces. '08 1 86462 NEW $0.00 SOME POLES APART (Agains) n 0.0 Out-of-Print FREE with any order. Game on a postcard of a simple, impulse driven game of combat between Germans & Poles, presumably for Warsaw tho the subject is never explained. P.Rohrbaugh'07 1 86475 NEW $0.00 AH SPORTS GAME DICE PARTS (AH) n Out-of-Print 1 47158 EXCELL $2.00 PRICE EACH. Colored, specialized dice used in early sports games: 2x WHITE (0-0-1-2-3-4), 1x GREEN (0-0-0-0-1-2). AH STANDARD CRT TABLE PARTS (AH) n Out-of-Print CRT Chart only 1 70672 EXCELL $1.00 CRT Chart only 2 71139 V.GOOD $1.00 CRT Chart only 3 91534 V.GOOD $1.00 CRT Chart only. Several penciled drawings of tanks, otherws servicable. MAP CLIPS (AH) n 0.1 Out-of-Print Set of 4 3" plastic map clips to connect geometric boards. 1 140598 EXCELL $2.00 Set of 4 3" clips. PBM INSTRUCTIONS 2ND (AH) n Out-of-Print Play by Mail instructions for standard AH games: movement sequence, randomizing via sales-in-hundreds etc. Includes 2nd Ed PBM generic AH CRT (0-9), and also adaptations of key speciality tables for AK, Stalingrad, Tactics II, Bulge'65. Explains how to number the boards of early games: D-Day, Stalingrad, Waterloo, AK, Tactics II, Gettysburg'64, Bulge'65. '64 1 106092 EXCELL $3.00 Play by Mail instructions for standard AH games: movement sequence, randomizing via sales-in-hundreds etc. Includes 2nd Ed PBM generic AH CRT (0-9), and also adaptations of key speciality tables for AK, Stalingrad, Tactics II, Bulge'65. Explains how to number the boards of early games: D-Day, Stalingrad, Waterloo, AK, Tactics II, Gettysburg'64, Bulge'65. '64 2 95057 EXCELL $3.00 Play by Mail instructions for standard AH games: movement sequence, randomizing via sales-in-hundreds etc. Includes 2nd Ed PBM generic AH CRT (0-9), and also adaptations of key speciality tables for AK, Stalingrad, Tactics II, Bulge'65. Explains how to number the boards of early games: D-Day, Stalingrad, Waterloo, AK, Tactics II, Gettysburg'64, Bulge'65. '64 PBM INSTRUCTIONS (AH) n Out-of-Print PBM instructions for BB, DD, AK, GB64, SG, WL, Anzio, Luftw, PB. 1 475 MINT $2.00 ALLIANCE BUYERS' GUIDE CATALOG (Allian) Bk 0.9 FREE UPON REQUEST WITH ANY ORDER. Most recent available copy of the Master Buyers Guide for Alliance Games, the largest hobby game distributor in the US. This distributor stocks about 25,000 discrete items. Includes some toys & anime listings. Great for selecting non-stock items, esp RPGs, Minis, DVDs, toys, etc. 1 Special Ordr NEW $1.00 GAME TRADE MAGAZINE (Allian) n Current (or next) issue of this full color, magazine-style pre-order form published by Alliance Game Distributors. A good way to read up on coming games & minis of all genres. Available in limited quantities or by pre-order. 1 Special Ordr NEW $1.00 DRAGON SHIELDS ART CARD SLEEVES, VICAR (ATM) SB 0.4 General Vicar Coat of Arms design. Set of 100 art-fronted standard sized polypropylen card sleeves, 63x88mm. Clear front & art back, white inside. '20 1 Special Ordr NEW $9.00 TSURO: DRAGON STONE KIT (Callio) n 0.1 Out-of-Print One orange dragon stone. 1 125115 NEW $0.25 One orange dragon stone. COUNTER TRAY, CHESSEX STYLE TRAY (Chessx) n 0.2 1pc fold-over, clear plastic counter trays with 16 1.5x2.5" compartments. These are similar to the AH style trays. RECOMMENDED due to their construction and price. '03 1 128269 NEW $2.79 COUNTER TRAYS, CHESSEX STYLE TRAY 5-PAK (Chessx FB 0.8 5-Pak of this 1pc fold-over, clear plastic counter trays with 16 1.5x2.5" compartments. These are similar to the AH style trays. RECOMMENDED due to their construction and price. '03 1 144859 NEW $14.00 COUNTER TRAYS, CHESSEX STYLE TRAY 10-PAK (Chessx FB 1.7 10-Pak of this 1pc fold-over, clear plastic counter trays with 16 1.5x2.5" compartments. These are similar to the AH style trays. RECOMMENDED due to their construction and price. '03 1 Stock NEW $27.00 COUNTER TRAYS, CHESSEX STYLE TRAY 25-PAK (Chessx LB* 4.0 2-6wks Turnarnd 25-Pak of this 1pc fold-over, clear plastic counter trays with 16 1.5x2.5" compartments. These are similar to the AH style trays. Fits all bookcase games (including smaller, AH-sized boxes). RECOMMENDED due to their construction and price. '03 1 Special Ordr NEW $65.00 * DICE TOWER, PORTABLE DICE BOOT (TOWER) (Chessx) Fo 0.5 Larger, clear plastic dice tower that can be easily disassembled for transport. '09 1 Special Ordr NEW $16.00 DICE TRAY, LARGE (Chessx) FB Avail Uncrtn Larger plastic dice sorting & storage tray. '04 1 Special Ordr NEW $17.50 DICE, ASSORTED 1# BAG (Chessx) n 1.2 1 pound of mixed dice of varying (& unpredictable) types. 1 Special Ordr NEW $26.00 DICE, D6 1# BAG (Chessx) n 1.2 1 pound (actually more) of d6 dice of varying (& unpredictable) colors, sizes & hues. 1 Special Ordr NEW $16.00 HEX BATTLEMAT, 1"HEX/1"SQ (CHessx) RL Doublesided oyster-colored battlemat w/ 1" hexes & 1" squares. '07 1 Special Ordr NEW $17.50 HEX BATTLEMAT, 1/2"HEX/1/2"SQ (CHessx) RL Doublesided oyster-colored battlemat w/ 1/2" hexes & 1/2" squares. '07 1 Special Ordr NEW $17.50 HEX MEGAMAT, 1"HEX/1"SQ (CHessx) RL 1.8 Doublesided oyster-colored vinyl battlemat w/ 1" hexes & 1" squares, 34x48". '02 1 Special Ordr NEW $30.00 HEX MEGAMAT, 1.5"HEX/1.5"SQ (CHessx) RL 1.5 Doublesided oyster-colored vinyl battlemat w/ 1.5" hexes & 1.5" squares, 34x48". '02 1 Special Ordr NEW $30.00 HEX MONDOMAT, 1"HEX/1"SQ (CHessx) LB* Available by distributor special order, 4-6wk turnaround. Huge, Doublesided w/ 1" hexes & 1" squares, 48x96". '05 1 Special Ordr NEW $99.00 * PENS, WATER SOLUBLE MARKER SET OF 4 (Chessx) SC 0.2 Set of (4) 1mm Staedtler Lumocolor water soluable, non-permanent markers suitable for use in drawning on battlemats or plasticized map surfaces. Red, Blue, Green, Black. '08 1 Special Ordr NEW $8.00 GAME BOX, GENERIC BLANK PARTS (ColumG) BC Out-of-Print 1 134365 NEW $4.00 Generic inner Columbia Gms box, only 2 134366 NEW $4.00 Generic inner Columbia Gms box, only MISCELLANEOUS PARTS (DECS_T) n Out-of-Print 1 110492 MINT $1.00 Set of 8 DESTROYED markers from S&T 201. Unknown which game these were intended for. OVERSTREET GUIDE COLLECTING TABLETOP GMS (DIA) Bk 0.6 Gemstone Publishing's latest how-to book examining collecting tabletop board, card and role playing games (and modules). Includes an abbreviated history of games, what makes games collectable, plus interviews with collectors. Many short articles that cover the many parts of this hobby, but often cover things rather superficially. Softcover 224pg book, written by Carrie Wood & Richard Ankney. '18 1 Special Ordr NEW $15.00 COUNTER TRAY, GAMERS STYLE TRAY (Gamers) n 0.2 Out-of-Print Gamers style 2pc counter tray. Forms a relatively secure tray but is difficult to further secure with tape or paper clips. 20 compartment. 1 134675 EXCELL $1.75 2 135371 GOOD $1.25 Couple of large cracks in tray btm repaired. Entirely serviceable. 3 109066 MINT $2.00 4 132315 V.GOOD $1.49 Dusty tray cover. Several cracks on tray btm sides. Entirely servicable. GAMERS 1996 VANITY COUNTERS (Gamers) n Out-of-Print 13 vanity counters from Gamers' 1996 REPL & VARIANT countersheet. These have no real value in games. No rules. 1 128905 MINT $1.00 GAMERS 1997 VANITY COUNTERS (Gamers) n Out-of-Print 35 vanity counters from Gamers' 1997 REPL & VARIANT countersheet. These have no real value in games. No rules. 1 128922 EXCELL $1.00 Includes 24 of what appears to be a total of 35 vanity counters. GAMERS 1998 VANITY COUNTERS (Gamers) n Out-of-Print Includes (first) 3 vanity counters 1 128923 MINT $1.00 Includes (first) 3 vanity counters GAMERS REPL COUNTERS 1992 (Gamers) n 0.2 Out-of-Print Repl counters (only) for ITQF 2nd (1), BRS (16), Bloody 110 (1), Obj Schmidt (1) FEW (2), Omaha (56) Stalingrad Pocket (18), Guderian's Blitz 1st (42), EAW (2), BV (1). Total 140. '92 1 42546 < NEW $3.50 Sml mar to 1 Soviet unit; values evident. Otherws new & unpunched. 2 42543 NEW $7.00 GAMERS REPL COUNTERS 1994 (Gamers) n 0.2 Out-of-Print Repl counters & errata for GD'40 (8), Matanikau (3), Ardennes (8), Gud Blitz 1st (120), Total 140. '94 1 42554 NEW $6.00 GAMERS REPL COUNTERS 1995 (Gamers) n 0.2 Out-of-Print Repl counters for Blk Wed (2), Hunters (1), Perryville (38), CivWar series (47), April's Harvest (2), GD'40 (26), Tunisia (4). Total 140. '95 1 60517 NEW $6.00 GAMERS REPL COUNTERS 1998 (Gamers) n 0.2 Out-of-Print Repl counters & errata for Gaines Mill (1), Semper Fi (1), GD'41 (1), Semper Fi/Raging Storm (83), Stalingrad Pkt II (5), OCS supply markers (32). Total 140. '98 1 42589 NEW $6.00 GAMERS REPL COUNTERS 2000 (Gamers) n 0.2 Out-of-Print 140 Repl counters for various Gamers games. Several games represented but not identified on countersheet. This Hallowed Ground (13), Hube's Pocket (1), Aspern-Essling (3), April's Harvest (1), Marengo (1), Enemy at Gates (112), Tunisia (20). Total 140. '01 1 60463 NEW $29.00 Last copy. TACTICAL COMBAT SERIES (TCS) PARTS (Gamers) n Out-of-Print 1 121613 EXCELL $5.00 Complete v3.1 charts & table set in two 8.5x11" professionally laminated pages. Sold as a set. HALFSIES DWARF DICE SET (7), BEARD BROWN (GKG) SC 0.2 Out-of-Print Set of 7 dice for RPG game in Beard Brown & Mountain Stone coloration, packaged in a rook tower case. 1 140754 NEW $5.00 COUNTER SHEET, BLANK 1" WHITE (36) (GMT) n 0.1 1-3wks Turnarnd Blank, unprinted countersheet of 36 all-white 1" square counters. 1 Special Ordr NEW $2.50 COUNTER SHEET, BLANK 1/2" COLORED (140) (GMT) n 0.2 Out-of-Print 140 blank counters, 1/2" without any printing. In 5 colors, sky blue (20), gray (20), green (20), tan (20), white (60). '01 1 145080 NEW $3.49 COUNTER SHEET, BLANK 1/2" WHITE (140) (GMT) n 0.2 1-3wks Turnarnd 140 blank white counters, 1/2" (w/o any printing). 1 Special Ordr NEW $2.50 COUNTER SHEET, BLANK 1/2" WHITE (280) (GMT) n 0.3 Full sheet (280) of 1/2" counters, all white with no printing. 1 143009 NEW $4.00 COUNTER SHEET, BLANK 9/16" WHITE (114) (GMT) n 0.2 114 blank counters, all white, 9/16". No printing at all. '13 1 141023 NEW $2.50 COUNTER SHEETS, BLANK 1/2" WHT (140) 5PK (GMT) n 0.4 1-3wks Turnarnd 5 pack of GMT's all-white/no printing half-sized countersheets with 140 1/2" counters each. 1 Special Ordr NEW $10.00 COUNTER SHEETS, BLANK 1/2" WHT (280) 5PK (GMT) n 0.6 Multi-pack containing FIVE full sheet 1/2" countersheets, each with 280 counters, all white with no printing. Total of 1400 counters. Sold as a bundle to reduce shipping costs. 1 144077 NEW $21.00 COUNTER SHEETS, BLANK 9/16"WHT (114) 5PK (GMT) n 0.3 Multi-pack containing FIVE copies of 9/16" countersheets, each with 114 blank counters, all white, for a total of 570 counters. No printing at all. '13 1 145085 NEW $12.00 GAME BOX, BLANK, 2" DEPTH (GMT) BC 0.5 1-3wks Turnarnd Blank, white 12x9x2" depth bookcase box. Has the same quality as other GMT games, but all-white. '18 1 Special Ordr NEW $5.00 GAME BOX, BLANK, 3" DEPTH (GMT) DC 0.9 1-3wks Turnarnd Blank, white 12x9x3" depth doublecase box. Has the same quality as other GMT game boxes, but all-white with no printing whatsoever. '19 1 Special Ordr NEW $7.00 HEX MAP SHEET, BLANK, 16MM LONG GRAIN (GMT) n 0.2 22x34" non-coated, folded paper with 16mm hexes with grain running down long dimension, and each hex is numbered. '99 1 144088 NEW $2.50 HEX MAP SHEETS, 16MM LONG GRAIN 7PAK (GMT) n 1.2 SEVEN 22x34" non-coated, folded paper maps with 16mm hexes with grain running along long dimension, and each hex is numbered. '99 1 144273 NEW $25.00 THREE-GAME UPDATE KIT (GMT) Fo 0.6 Out-of-Print Errata/update kit that applies to three individual games published in 2020: Imperial Struggle 1st, Versailles, and All Bridges Burning. bringing each up to what amounts to 2nd edition stnadards. Includes a small number of replacement cards for Versailles; 4 revised player aid cards, map correction stickers sheet & 2 small decks of repl cards for Imperial Struggle; and 6 revised card, map sticker sheet & small deck of repl cards for All Bridges Burning. '21 1 145133 NEW $5.00 DICE CUP, LEATHER, ROUND (KOP) SB Full sized round, brown leather dice cup with 3.75" diameter. '02 1 Special Ordr NEW $39.00 DICE TRAY, OCTAGONAL WOOD (KOP) FB Temp OoP/OoS Octacgonal shaped, wood dice tray measuring 10" across, w/ 1.5" high walls. '03 1 Special Ordr NEW $19.00 MAYFAIR PROMO EXPANSION SET # 9 (Mayfr) n 0.2 Out-of-Print Countersheet w/ counters for Patrician (6) and Hot Tin Roof (30). Includes 1pg of rules removed from a trade mag in which this promo kit was published. 1 106666 NEW $9.00 MAYFAIR PROMO EXPANSION SET #10 (Mayfr) n 0.2 Out-of-Print Countersheet w/ 4 very large counters for Bedpans & Broomsticks (2) & Whitewater (2). Includes 1pgs of rules removed from mag in which this promo kit was published. 1 105955 NEW $8.00 MAYFAIR PROMO EXPANSION SET #14 (Mayfr) n 0.3 Out-of-Print Promotional variant kit w/ a large die cut tiles for each of 2 games, Bacchus Banguet & Mad City. Includes 1pg of brief rules torn from an industry mag in which this appeared. '15 1 108019 NEW $6.00 MAYFAIR PROMO EXPANSION SET #15 (Mayfr) n 0.3 Out-of-Print Promotional variant kit w/ die cut counters for two games, Steam (5 Demanding Suppliers) & Asgard's Chosen (3 Glacier tiles). Includes 1pg of brief rules torn from an industry mag in which this appeared. '15 1 109221 NEW $6.00 MAYFAIR PROMO EXPANSION SET #16 (Mayfr) n 0.4 Out-of-Print Promotional variant kit w/ die cut counter for 2 games, Hot Tin Roof (21) and Road Rally USA (3). Includes 1pg of brief rules torn from an industry publication this variant was found in. '15 1 109223 NEW $6.00 MAYFAIR PROMO EXPANSION SET #18 (Mayfr) n 0.4 Out-of-Print Promotional variant kit with die cut counters for two games: Flea Market (16) & Giza (4), together w/ 1pg of rules torn from a trade publication in which this was published. '15 1 109760 NEW $4.00 ANTIQUE LOVERS PLAYING CARDS (Misc) SB Out-of-Print 1 54573 EXCELL $2.00 Inventory label on container sleeve. COUNTER SHEET, BLANK 0.7" (Misc) n Out-of-Print 1 92530 MINT $2.50 Gold. Stains on 2 counters. 120 0.7" counters printed one side only. 2 132296 MINT $2.50 Lt Pink. 120 0.7" counters printed one side only. 3 92528 MINT $2.50 Lite Green. Stains on 2 counters. 120 0.7" counters printed one side only. DICE, D20, METAL, BLUE & PEWTER (Misc) n Out-of-Print Metal d20 with medium Blue & Pewter sides 1 142908 NEW $4.00 Metal d20 with medium Blue & Pewter sides DICE, D20, METAL, GREEN & PURPLE (Misc) n Out-of-Print Metal d20 with Lime Green & Purple sides. 1 142907 NEW $4.00 Metal d20 with Lime Green & Purple sides. DICE, D6 1" OVERSIZED (Misc) n 0.1 Out-of-Print 1" d6 cube w/ rounded corners, white w/ black pips. Large size makes these unusual. Rounded corners avoids dice dings in your mapboards. 1 89105 MINT $0.75 HEX PAPER PAD, 1/6" SQUARES (Misc) n Out-of-Print 1 55713 EXCELL $1.00 28 sheets, 3-holed, 8.5x11 graph paper w/ 1/6" squares on both sides. MISCELLANEOUS PARTS (Misc) n Out-of-Print 1 83755 EXCELL $1.00 109 white, custom made die cut counters. Includes a mix of arrows, stars in black circle, sml stars, and #s 1-4 hand written into sml printed boxes. 2 83754 EXCELL $1.00 22 gray strength chits w/ "2" on front, "1" on back. 3 47160 V.GOOD $1.00 Plastic foot racers on bases: 7 red, 2 black. 1 is broken at base, 2 are breaking. PLASTIC CHIPS PARTS (Misc) n Out-of-Print 1 62966 EXCELL $1.00 Assortment of 15 blue & 14 red small poker chips. TACKY PBM PUTTY (Misc) n 0.2 Out-of-Print Block of Playdoo-like Tacky Putty intended for Play By Mail use so you can attach units to a board in a secure fashion, but then remove them easily as well. Pieces will solidly affix, but material will staine game components in time. Includes about a 3/4 x 1" block of white putty. 1 114629 MINT $1.00 UNIDENTIFIED COUNTER SET UP SHEET PARTS (Misc) n Out-of-Print 1 92536 MINT $1.00 1 of 4 identical player aid cars labeled 'Counter set-up sheet' mfg part# 0610-13, with spaces for 4 castles & 5 hamlet/lairs & spell point totals. 2 92534 MINT $1.00 1 of 4 identical player aid cars labeled 'Counter set-up sheet' mfg part# 0610-13, with spaces for 4 castles & 5 hamlet/lairs & spell point totals. 3 92535 MINT $1.00 1 of 4 identical player aid cars labeled 'Counter set-up sheet' mfg part# 0610-13, with spaces for 4 castles & 5 hamlet/lairs & spell point totals. 4 92537 MINT $1.00 1 of 4 identical player aid cars labeled 'Counter set-up sheet' mfg part# 0610-13, with spaces for 4 castles & 5 hamlet/lairs & spell point totals. UNKNOWN COUNTERSET PARTS (Misc) n Out-of-Print 1 132312 EXCELL $1.00 Partial counterset of red-orange, ~1/2" diameter round counters w/ square unit type symbol (but without a unit type in center), & 2 unit values on each counter. Includes (5) 4-3s, (9) 4-2s, (1) 3-5, (1) 2-3, (36_ 2-5s. Unknown where they come from. COUNTER SHEETS, 1/2" COLOR PRINTED (6) (PacRim) Fo 0.7 4-8wks Turnarnd 1/2" counters with std NATO symbols. 200ea of 6 counter sheets in common counter colors (blue, field gray, khaki, olive drab, red & white). 1 Stock NEW $12.00 COUNTER SHEETS, 5/8" BLANK (6) WHITE (PacRim) n 0.9 4-8wks Turnarnd 6 sheets of blank, white 5/8" counters (1152 total). White on both sides. '11 1 Stock NEW $15.00 HEX MAP SHEET, 16MM LONG GRAIN, 6PK (PacRim) RL 1.5 4-8wks Turnarnd Ships a a large boxed item. Pack of SIX (6) 22x34" non-coated paper with NUMBERED 16mm hexes with grain running down long dimension. 1 Special Ordr NEW $28.00 HEX MAP SHEET, 16MM SHORT GRAIN, 6PK (PacRim) RL 1.5 4-8wks Turnarnd Ships as a large boxed item. Pack of SIX (6) 22x34" non-coated paper with NUMBERED 16mm hexes with grain running down SHORT dimension. 1 Special Ordr NEW $28.00 CLASSIC RUNIC DICE SET (7) BLACK & RED (QWS) SB 0.2 RPG Set of 7 dice with a highly readable, Rune-style face. Black body with red printing. 1 140758 NEW $5.00 CLASSIC RUNIC DICE SET (7) GLACIER & WHT (QWS) SB 0.2 RPG Set of 7 dice with a highly readable, Rune-style face. Glacier blue body with white printing. 1 Special Ordr NEW $5.00 PIZZA DUNGEON 7-DICE SET, DUAL BLK/BLUE (Reaper) SC 0.2 Out-of-Print Set of 7 dice, 1ea d4, d6, d8, d10, d12, d20, d10%, in a blue w/ black highlight color. Includes a random high roller miniature as well. 1 142949 NEW $8.00 MAGNETIC COUNTER HOLDERS, 1/2" (2) (RenInk) zl Out-of-Print 1 110097 EXCELL $0.50 2 magnetic counter holders for PBM games using 1/2" counters. DICE SET (8), PEARL BLUE (SDZ) Tb 0.3 Tube containing a complete set of 7 RPG dice in pearl blue, plus one d20 in pearl white. '19 1 Special Ordr NEW $6.50 DICE SET (8), TAHITIAN SUNSET (SDZ) Tb 0.3 Tube containing a complete set of 7 RPG dice in multicolors (yellow, orange, purple, blue), plus one d20 in translucent pink. '19 1 Special Ordr NEW $12.00 COUNTER TRAY, SPI FLAT TRAY (SPI) FT 0.4 Out-of-Print SPI plastic flat tray, one only, the kind most SPI games were packaged in with clear cover, 2 counter storage tray covers, and the actual black plastic storage tray. Generally reinforced or repaired with staples around edges to secure cardboard backing. 1 145358 V.GOOD $9.00 COUNTER TRAY, SPI STYLE BOOKCASE TRAY (SPI) n 0.2 Out-of-Print SPI 2pc, 20-compartment bookcase style counter tray. 1 130962 MINT $2.75 GREAT BATTLES AM CIVIL WAR STD RULES '80 (SPI) n Out-of-Print 1 58710 V.GOOD $2.00 Std rules (only), circa Pea Ridge/Wilson's Creek/Drv Washington/Jackson/Corinth. Some v.lite spotting & wrinkling; otherws EX. 2 1941 V.GOOD $2.00 Std rules (only), circa Pea Ridge/Wilson's Creek/Drv Washington. Highligted & underlined, w/ writing on cover. SI-MOVE PLOTTING CHARTS (SPI) n Out-of-Print Pad of Si-Move charts 1 70675 EXCELL $1.00 Pad of SPI Si-Move charts. 2 70673 EXCELL $1.00 Pad of SPI Si-Move charts. 3 70674 EXCELL $1.00 Pad of SPI Si-Move charts. 4 19030 EXCELL $1.00 PRICE EACH. Pads of si-move charts, large & smaller sizes available. 5 89954 MINT $1.00 Pad of Si-Move charts 6 89952 MINT $1.00 Pad of Si-Move charts 7 89955 MINT $1.00 Pad of Si-Move charts 8 89950 MINT $1.00 Pad of Si-Move charts 9 110100 MINT $1.00 Pad of Si-Move charts 10 87154 MINT $1.00 Pad of Si-Move charts 11 87153 MINT $1.00 Pad of Si-Move charts 12 43939 MINT $1.00 Pad of Si-Move charts 13 89951 MINT $1.00 Pad of Si-Move charts 14 89956 MINT $1.00 Pad of Si-Move charts 15 89953 MINT $1.00 Pad of Si-Move charts 16 110099 MINT $1.00 Pad of Si-Move charts 17 44389 MINT $1.00 Pad of Si-Move charts 18 89248 MINT $1.00 Pad of Si-Move charts 19 110098 MINT $1.00 Pad of Si-Move charts SPI RANDOMIZER CHITS (SPI) n 0.1 Out-of-Print Set includes 2 sets of chits 0-9, one white, one black. Used as a non-die alternative. 1 103426 MINT $1.00 Set includes 2 sets of chits 0-9, one white, one black. Used as a non-die alternative. SGS REGION 9 PLAY AIDS KIT (StratG) n Out-of-Print Charts & color maps created for 3 games previous published as intro games in books or mags: Waterloo 20 from Strategist v30 Issue 10 #339 (June 2000); Kassala from Complete Book of Wargames (1980); Drive on Metz from Complete Wargames Handbook. 1 69358 MINT $5.00 COUNTER TRAY, TSR STYLE BOOKCASE TRAY (TSR) n 0.2 Out-of-Print TSR style bookcase counter tray, a 2pc design with a "locking" lid (that will pop open if jarred). Very similar to SPI design. 1 88358 EXCELL $3.00 2 141902 GOOD $1.00 Masking tape & reside along all margins of tray lid & sides. Otherws entirely functional & clean inside. 3 123017 V.GOOD $1.50 Several sml cracks at 2 tray btm corners; basically cosmetic only. 4 140992 V.GOOD $1.50 Tape remnants at 5 places around tray cover. 5 141904 V.GOOD $1.75 Some sml amt of tape remnants on tray lide. Tray lid yellowed. COUNTER TRAY, UGG STYLE BOOKCASE TRAY (UGG) n 0.2 Udo Grebe's new 2pc, 20 compartment counter tray w/ clear snap on lid. aka as GMT as they're sold thru them in the US. '04 1 143599 NEW $3.25 COUNTER TRAYS, UGG STYLE BOOKCASE 5-PAK (UGG) FB 0.8 FIVE-Pak of Udo Grebe's new 2pc, 20 compartment counter tray w/ clear snap on lid. aka as GMT as they're sold thru them in the US. '04 1 145123 NEW $15.00 COUNTER TRAYS, UGG STYLE BOOKCASE 10-PAK (UGG) FB 1.6 TEN-Pak of Udo Grebe's new 2pc, 20 compartment counter tray w/ clear snap on lid. aka as GMT as they're sold thru them in the US. '04 1 145232 NEW $32.00 10-pak. M2 100CARD DECK BOX, SEA DRAGON BLUE (UltraP) SB 0.9 Out-of-Print 100 card Deck box in sea dragon blue. 1 142950 NEW $9.00 COUNTER TRAY, DVG STYLE BOOKCASE TRAY (Versse) n 0.2 Single set of Dan Verssen Game's 2pc DEEP DISH style counter trays, with 20 pockets each 7/8" deep generally doubling the number of counters that can be stored (and preventing puckering if you store dice). A significant step forward in our opinion. Fits standard (but not AH) sized bookcase boxed games. '14 1 142543 NEW $2.80 COUNTER TRAYS, DVG STYLE TRAYS 5-PAK (Versse) FB 0.9 FIVE PACK of Dan Verssen Game's 2pc DEEP DISH style counter trays, with 20 pockets each 7/8" deep generally doubling the number of counters that can be stored (and preventing puckering if you store dice). A significant step forward in our opinion. Fits standard (but not AH) sized bookcase boxed games. '14 1 142568 NEW $13.00 COUNTER TRAYS, DVG STYLE TRAYS 10-PAK (Versse) FB 1.7 TEN PACK of Dan Verssen Game's 2pc DEEP DISH style counter trays, with 20 pockets each 7/8" deep generally doubling the number of counters that can be stored (and preventing puckering if you store dice). A significant step forward in our opinion. Fits standared (but not AH) sized bookcase boxed games. '14 1 143481 NEW $28.00 10-pack. COUNTER TRAYS, DVG STYLE TRAYS 25-PAK (Versse) FB* 3.8 25-PACk of Dan Verssen Game's 2pc DEEP DISH style counter trays, with 20 pockets each 7/8" deep generally doubling the number of counters that can be stored (and preventing puckering if you store dice). A significant step forward in our opinion. Fits standared (but not AH) sized bookcase boxed games. '14 1 Special Ordr NEW $70.00 * COUNTER TRAY, WEG NARROW STYLE BC TRAY (WEG) n 0.2 Out-of-Print Narrow version of the 2pc, 20 compartment WEG trays that had the most secure closure made in a counter tray. Two small pieces of tape can ensure that the tray remains securely closed no matter what happens to the box it is in. 1 135370 GOOD $2.50 Some cracks & tears at margins fo tray & cover; some tape remnants on tray btm. COUNTER TRAY, WEG WIDE STYLE BC TRAYS (WEG) n 0.2 Out-of-Print Wider version of WEG's 2pc trays w/ the most secure closure made in a counter tray. Wide version will NOT fit in smaller (AH-sized) bookcase boxes. 1 127478 MINT $4.00 COUNTER TRAY, YAQUINTO 9X7" (Yaq) n 0.1 Out-of-Print Yaquinto-style, 9x7" open, 25-compartment clear "jelly" tray suitable for sorting & holding units during play. No top closure, so not suitable for permanent storage. 1 97618 EXCELL $0.50 Jelly trayRun 2 106564 EXCELL $0.50 Jelly tray 3 97619 EXCELL $0.50 Jelly tray 4 106562 EXCELL $0.50 Jelly tray 5 92970 EXCELL $0.50 6 106563 EXCELL $0.50 Jelly tray 7 107609 MINT $0.50 Jelly tray 8 107608 MINT $0.50 Jelly tray = Games by ERA / Title ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! BOOKS, History & Gaming Related Books ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- CROWNS IN THE GUTTER, CMD HISTORY OF WW1 (DecBks Bk 1-3wks Turnarnd Book by an ace game design who has focused on WWI for over 10 years. Covers all of WWI, including the strategies & tactics that served the goals of both the military & the politicians of the era. Well illustrated to cover all the major actions of the war. T.Racier'10 1 Special Ordr NEW $28.00 QUEST FOR ANNIHILATION BOOK (DecBks) Bk 1.5 1-3wks Turnarnd Role & Mechanics of Battle in the American Civil War. Heavily illustrated book examining the many battles of the Am Civil War, how armies were formed, trained and moved, weapons & drills. 320pgs. '09 1 Special Ordr NEW $27.00 WITH CUSTER AT DEATH BOOK (DecBks) Bk 1.4 1-3wks Turnarnd Hrdcvr book covering the annihilation of Gen. George Custer's regiment at Little Big Horn in 1876. Collects facts reported by soldiers who discovered the carnage, Indians who fought there & archeologists after the fact. Well-illustrated with maps & pictures with in-dept coverage. R.Burke'11 1 Special Ordr NEW $24.00 FAMILY GAMES, THE 100 BEST (GreenR) Bk 1.1 4-8wks Turnarnd RECOMMENDED book looking back what the authors consider the 100 best family games of the last 100 yrs. Each is a short essay about a game, including board wargames, card games, iniatures, historical & fantasy RPGs & boardgames, & others. Some big names of the gaming industry's past & present chime in. '10 1 Special Ordr NEW $18.00 HOBBY GAMES, THE 100 BEST (GreenR) Bk 1.5 HIGHLY RECOMMENDED book looking back what the authors consider the 100 best games of the last 50yrs. Each is a short essay about a game, including board wargames, miniatures, historical & fantasy RPGs & boardgames, & others. Some big names of the gaming industry's past & present chime in: G.Gygax, R.Garfield, L.Harris, R.Knizia, J.Dunnigan, M.Miller, etc. Excellent reading, tho you always want to read MORE! Sftbnd, 380pg. J.Lowder, ed.'07 1 Special Ordr NEW $18.00 OSPREY BOOKS: CATALOG (Osprey) Bk 0.4 FREE with any order, while supplies last. Most recent edition of Osprey catalog of their entire military history book line. 1 112196 NEW $0.00 July-Dec 2016 catalog. OSPREY BOOKS: AVIATN ELITE UNITS SERIES (Osprey) Bk 1.0 AEU-027 1 Special Ordr NEW $20.80 OSPREY BOOKS: CAMPAIGN SERIES (Osprey) Bk 0.8 CAM 190,205,206,207,208,209,212,213 1 Special Ordr NEW $16.00 OSPREY BOOKS: COMBAT AIRCRAFT SERIES (Osprey) Bk 1.0 Air COM 90 1 Special Ordr NEW $18.40 OSPREY BOOKS: FIELD OF GLORY SERIES (Osprey) Bk Any FIELDS OF GLORY series book (except # 0 is $28); specify by #. Unique book series that includes detailed artwork, painting guide, army lists appropriate to subject, and miniatures rules with scenarios. 1 Special Ordr NEW $16.00 OSPREY BOOKS: FORTRESS SERIES (Osprey) Bk 0.6 FORt # 28,54 1 Special Ordr NEW $15.20 OSPREY BOOKS: GRAPHIC HISTORY SERIES (Osprey) Bk 0.3 Hell Broke Loose, Battle of Gettysburg. Proof copy. 48pg comic book style history of the battle of Gettysburg. '06 1 Special Ordr NEW $8.00 OSPREY BOOKS: MEN-AT-ARMS SERIES (Osprey) Bk 1.0 MAA 391,402.406 1 Special Ordr NEW $14.40 OSPREY BOOKS: MODELLING SERIES (Osprey) Bk 1.0 Any Modelling Manuals series book; identify by # please. Most of this series is currently out of print & due for reprint in 2000. 1 Special Ordr NEW $16.00 OSPREY BOOKS: MODELLING MANUALS SERIES (Osprey) Bk 1.0 Any Modelling Manuals series book; identify by # please. Most of this series is currently out of print & due for reprint in 2000. 1 Special Ordr NEW $14.40 OSPREY BOOKS: MODELLING MASTERCLS SERIES (Osprey Bk Any Modelling Master Class series book; identify by # please. 1 Special Ordr NEW $32.00 OSPREY BOOKS: WEAPONS SERIES (Osprey) Bk 1.0 Any WEAPONS series book; identify by # please. 1 Special Ordr NEW $14.40 ARAB-ISRAELI ARMOR IN THE YOM KIPPUR WAR (SDC) n 0.4 Out-of-Print 32pg booklet contrasting weaponry, training, organization in armored units of combatant nations of '73 Yom Kippur War. '75 1 126825 NEW $5.00 SPI MASTER INDEX (SPI) n 0.3 Out-of-Print Originally w/ Napoleon at Waterloo 3rd; game & staples removed. Contains an intro to wargaming terms, and a basic library, together w/ an index to S&T 19-75, Moves 1-41, Errata in Moves thru '78. '79 1 141610 V.GOOD $5.00 Originally published w/ Napoleon at Waterloo 3rd; game components removed & not included. Various spots & stains thru use. BUSINESS IN THE TRENCHES BOOK (SPW) Bk 1-3wks Turnarnd Book about World War I written by the design of the Der Weltkrieg game series. '13 1 Special Ordr NEW $19.00 = Games by ERA / Title ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! MAGAZINES (only) ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- KOMMANDEUR NEWSLETTER V15 #4 (AHIKS) n 0.3 Out-of-Print v15 #4. Originally the house 'zine of the AH Intl Kriegspieler's Society, it morphed into a general wargaming mazine in the early 70s. Mostly of historical interest now due to its limited size and thus limited articles. '80 1 118342 EXCELL $2.00 KOMMANDEUR NEWSLETTER V15 #5 (AHIKS) n 0.3 Out-of-Print v15 #5. Originally the house 'zine of the AH Intl Kriegspieler's Society, it morphed into a general wargaming mazine in the early 70s. Mostly of historical interest now due to its limited size and thus limited articles. '80 1 118343 EXCELL $2.00 KOMMANDEUR NEWSLETTER V16 #1 (AHIKS) n 0.3 Out-of-Print v16 #1. Originally the house 'zine of the AH Intl Kriegspieler's Society, it morphed into a general wargaming mazine in the early 70s. Mostly of historical interest now due to its limited size and thus limited articles. '81 1 118345 EXCELL $2.00 KOMMANDEUR NEWSLETTER V17 #1 (AHIKS) n 0.3 Out-of-Print v17 #1. Originally the house 'zine of the AH Intl Kriegspieler's Society, it morphed into a general wargaming mazine in the early 70s. Mostly of historical interest now due to its limited size and thus limited articles. '82 1 118346 EXCELL $2.00 KOMMANDEUR NEWSLETTER V17 #2 (AHIKS) n 0.3 Out-of-Print v17 #2. Originally the house 'zine of the AH Intl Kriegspieler's Society, it morphed into a general wargaming mazine in the early 70s. Mostly of historical interest now due to its limited size and thus limited articles. '82Originally the house 'zine of the AH Intl Kriegspieler's Society, it morphed into a general wargaming mazine in the early 70s. Mostly of historical interest now due to its limited size and thus limited articles. '82 1 118347 EXCELL $2.00 KOMMANDEUR NEWSLETTER V22 #4 (AHIKS) n 0.3 Out-of-Print v22 #4. Originally the house 'zine of the AH Intl Kriegspieler's Society, it morphed into a general wargaming mazine in the early 70s. Mostly of historical interest now due to its limited size and thus limited articles. '87 1 118348 EXCELL $2.00 KOMMANDEUR NEWSLETTER V48 #1 (AHIKS) n 0.4 Out-of-Print v48 #1. Originally the house 'zine of the AH Intl Kriegspieler's Society, it morphed into a general wargaming mazine in the early 70s. Mostly of historical interest now due to its limited size and thus limited articles. '13 1 118349 EXCELL $5.00 Laser printed in B&W and 3-holed. KOMMANDEUR NEWSLETTER V48 #5 (AHIKS) n 0.4 Out-of-Print v48 #5. Originally the house 'zine of the AH Intl Kriegspieler's Society, it morphed into a general wargaming mazine in the early 70s. Mostly of historical interest now due to its limited size and thus limited articles. '13 1 118352 EXCELL $5.00 Laser printed in B&W and 3-holed. KOMMANDEUR NEWSLETTER V48 #6 (AHIKS) n 0.4 Out-of-Print v48 #6. Originally the house 'zine of the AH Intl Kriegspieler's Society, it morphed into a general wargaming mazine in the early 70s. Mostly of historical interest now due to its limited size and thus limited articles. '13 1 118353 EXCELL $5.00 Laser printed in B&W and 3-holed. GENERAL MAGAZINE 1/3 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Midway Introduction; More Realism in U-Boat; Suggested Revision to Afrika Korp mapboard; Cracking the Unstoppable D-Day Defense; Stalingrad Defense Setup; Stalingrad, Win with Either Side; Martin Leith & His Electric CRT Board; Absurdity of Africa Korps; Q&A on Chancellorsville, Tactics II, Dispatcher, Stalingrad. '64 1 116417 GOOD $12.00 Spine of cover pages spearated due to age, partially repaired with tape. 1" smudge stain on cover. Multiple minor annotations esp opponents wanted. Contest has been cut out & removed. Otherws VGd. GENERAL MAGAZINE 1/4 (AH_Gen) n 0.3 Out-of-Print Very early issue of the General, with some good strategy articles but overall of interest only to serious collectors. Very rare. ARTICLES ON: Best Football Game Ever; Tactis of Isolation in Afrika Korps; Long Romp I in Blitzkrieg; More Realism in Tactics II; Q&A on AK, Tactics II, U-Boat, Stalingrad, D-Day. '64 1 74059 V.GOOD $2.50 PHOTOCOPY made in the early 70s of entire mag. Clean, but nature of early photocopies is less than clear & sharp. Name written on cover; otherws EX. 1x3 Inventory label on cover. 2 116418 V.GOOD $11.00 Cover page spine separated thru age, repaired with tape. Contest entry cut out & removed. GENERAL MAGAZINE 1/5 (AH_Gen) n 0.3 Out-of-Print Very early issue of the General, with some good strategy articles but overall of interest only to serious collectors. Very rare. ARTICLES ON: Operation Stretch Strategy for Blitzkrieg; Afrika Korp Replayed; Limited Intelligence; Midway, D-Day, Tactics II, Stalingrad Reworked; Bismarck Strategy; How to Save your Gettysburg'61 Hex Game; G Bradford & His Computer Results Table; Q&A on Midway, Gettysburg, Chancellorsville, Baseball Strategy; Variant Rules for Tactics II; Afrika Korps Replayed & Rehasted. '65 1 74060 V.GOOD $2.50 PHOTOCOPY made in the early 70s of entire mag. Clean, but nature of early photocopies is less than clear & sharp. Opponents Wanted cirled. 1x3 Inventory label on cover. 2 116419 V.GOOD $10.00 Cover page spine separated thru age, repaired with tape. Contest entry cut out & removed. Several sml smudges in mag. GENERAL MAGAZINE 1/6 (AH_Gen) n 0.3 Out-of-Print Very early issue of the General, with some good strategy articles but overall of interest only to serious collectors. Very rare. 1 74061 V.GOOD $3.00 PHOTOCOPY made in the early 70s of entire mag. Clean, but nature of early photocopies is less than clear & sharp. Clean. 1x3 Inventory label on cover. GENERAL MAGAZINE 2/1 (AH_Gen) n 0.3 Out-of-Print Very early issue of the General, with some good strategy articles but overall of interest only to serious collectors. Very rare. ARTICLES ON: Behind the Publishing Scene, pt. 2; Critique, Stalingrad Replayed; Probability for Tactics & Strategy; Waterloo Defense; Bismarck by Mail; Tactics; Tactics for Bismarck; Brussels by 20 June in Waterloo; Q&A for AK, Midway, Bulge, Gettysburg'64; Tactis & Strategy, pt.1; New Stalingrad; German Tactics for D-Day. '65 1 116420 EXCELL $15.00 Contest written on in pencil but intact. 2 74062 V.GOOD $3.00 PHOTOCOPY made in the early 70s of entire mag. Clean, but nature of early photocopies is less than clear & sharp. Clean. 1x3 Inventory label on cover. GENERAL MAGAZINE 2/2 (AH_Gen) n 0.3 Out-of-Print Very early issue of the General, with some good strategy articles but overall of interest only to serious collectors. Very rare. ARTICLES ON: D-Day'65 Hot Off the Press; Midway Solitaire; Another Look at D-Day; Help the Americans in Bulge; How to Lose at Bulge; Waterloo, a Defensive Strategy; Theory of Defense in Bulge; LeMans Chance Table; Racing Hints for LeMans; Grid Coordinates for PBM; Tactics & Strategy pt.2; German Opening for Afrika Korps; Operation Churchill British Strategy for Bismack; Best Stalingrad Defense Ever; Midway's Hidden American Power; Q&A for AK & Bulge. '65 1 74063 V.GOOD $2.50 PHOTOCOPY made in the early 70s of entire mag. Clean, but nature of early photocopies is less than clear & sharp. Clean. 1x3 Inventory label on cover. 2 116421 V.GOOD $11.00 Mag cover spine beginning to separate due to age; partially repaired with tape. Opponents wanted ads marked. Several minor smudges & some yellow thru age in mag. GENERAL MAGAZINE 2/3 (AH_Gen) n 0.3 Out-of-Print Very early issue of the General, with some good strategy articles but overall of interest only to serious collectors. Very rare. 1 74064 V.GOOD $3.00 PHOTOCOPY made in the early 70s of entire mag. Clean, but nature of early photocopies is less than clear & sharp. Clean. 1x3 Inventory label on cover. GENERAL MAGAZINE 2/4 (AH_Gen) n 0.3 Out-of-Print Very early issue of the General, with some good strategy articles but overall of interest only to serious collectors. Very rare. 1 74065 V.GOOD $3.00 PHOTOCOPY made in the early 70s of entire mag. Clean, but nature of early photocopies is less than clear & sharp. Clean. 1x3 Inventory label on cover. GENERAL MAGAZINE 3/4 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: World Baseball Championship; Principles of War: Offensive Manuever; Fortified Goose Egg in Bulge'65; Bismarck British Search Strategy; British Defensive Strategy in Waterloo; Operation Oasis & Across the Sands in Africa Korps; Additional Formula 1 Cars for LeMans; Ultimate German Defense in D-Day; Russian Front 1941 in 1941; Blitzkrieg Desert Operations; Conditions of Victory; Bulge Allied Strategy. '66 1 116423 EXCELL $15.00 One smudge in mag, a few check marks on opponents wanted ads. GENERAL MAGAZINE 3/5 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Stalingrad, 25 Years Later; Stalingrad Strategy; Blitzkrieg Nuclear Attacks; Strategic Defense; Festung Europe (D-Day); Counterattack or Withdrawal; Hidden Movement PBM in Guadalcanal; Adding Sumarines to Midway; Blitzkrieg 3 Player Game; Stalingrad Super Tournament Game; D-Day Chicago Style; Option for Concealment; Plan M for Blitzkrieg; Midway PBM; Beat Blue by Bombing in Blitzkrieg. '67 1 116424 V.GOOD $15.00 Contest entry cut out & removed, obscuring an article on backside. 1" cut on rear cover repaired. Otherws EX. GENERAL MAGAZINE 3/6 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Wargaming Magzines Come On Strong; AH Buyers' Guide; AH At Hobby Show; Major Battles in North Africa, 1940-2; Principles of War: Defense & Retrograde; Phyrric Victory: Double Exchange; Realism...; How to Change a Jap Victory into an American Win; Realism for Waterloo; D-Day, the Real Thing; New Look at Blitzkrieg; US Plan for Guadalcanal; German Principles for Offense. '67 1 116425 EXCELL $15.00 GENERAL MAGAZINE 4/2 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: AH's 10th Anniversary; Where are Wargaming Clubs Going?; Multi-player Blitzkrieg; Hiding US Strength in Guadalcanal; Principles of War: Surprise; Tournament Waterloo; Midway Unstereotyped; Key to German Victory in Bulge'65; Red's Atomic Mastery in Blitzkrieg; Artillery Shortchanged in Blitzkrieg; Bismarck'62 Search Pattern; German Strategy in Afrika Korps; Rejuvinated Stalingrad; D-Day'65 Strategy. '67 1 116426 V.GOOD $15.00 Contest entry removed, which obscures D-Day article on flipside. Otherws EX. GENERAL MAGAZINE 4/5 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Principles of War (conclusion); Afrika Korp & Attrition; Think Small in Afrika Korps; PBM Hidden Movement via Cryptogbram pt.2; Order out of PBM Chaos; Victory with Superior Forces; Playing Jutland on Paper; Midway Equilibrated variant; Union Victory in Gettysburg '64; Q&A. '68 1 116427 EXCELL $15.00 GENERAL MAGAZINE 10/2 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: featur on Luftwaffe Analysis; Waterloo Campaign Analysis, pt. 2; Kriegspiel analysis; France 1940 design analysis; Midway '64 Replay. Contest 56, Richtofen's Revenge. '73 1 106880 EXCELL $12.00 Ads page on rear cover written on. Otherws EX. GENERAL MAGAZINE 10/5 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: feature on Anzio, with Portrait of a Game, Allied Strategy, German Strategy, some rules adjustments, tactics; How the Luftwaffe CRT was calculated; Understanding the aircraft in Richtofen's War; Afrika Korp replay; Contest #59, Afrika Korps. A RECOMMENDED ISSUE for fans of Anzio. '74 1 106883 EXCELL $15.00 Coupon clipped, otherws EX. GENERAL MAGAZINE 11/3 (AH_Gen) n 0.3 Out-of-Print Includes Bulge'64 historical variant variant w/ counters; Afrika Korp tourney play; Panzerblitz night rules; Midway replay; Richthofen strategy & tactics; Soviet strategy in Stalingrad. '74 1 142896 V.GOOD $19.00 1x3" Inventory tag on mag cover. Portion of insert cutoff & removed; does include the Bulge historical variant counters. Some soiling of back cover (opponents wanted) thru use. GENERAL MAGAZINE 11/5 (AH_Gen) n 0.3 Out-of-Print Includes 1704 variant for Waterloo w/ counters; Afrika Korp German strategy; Richthofen's War anaylsis; Bulge'64 strategy; 1776 Saratoga British strategy; Stalingrad replay; airborne units use in D-Day'64. '75 1 84705 EXCELL $15.00 Includes 1704 variant for Waterloo w/ counters. GENERAL MAGAZINE 11/6 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Richtofhen analysis, campaign scenarios & solitaire rules; Waterloo OoB play aid (but in half & lost in this issue); Soviet tactics in Panzerblitz; Third Reich 1st errata; Third Reich replay; 1776 strategy for Greene's Campaign scenario; index to article subject matter & issues 4/1-11/5. '75 1 65744 EXCELL $15.00 1x3 Inventory label on cover. 2 84707 V.GOOD $12.00 Waterloo play aid insert largely destroyed. Otherws VGd. GENERAL MAGAZINE 12/1 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: 1776 overview & strategy; Chancellorsville Confed strategy; Soviet mobility in the nuclear age, using Tactics II to illustrate...; Panzerblitz scenarios 21 & 22, Battle for Berlin; Panzer Leader Errata; Turkish intervention variant in Stalingrad; Anzio basic game reply; Panzerblitz storage compartmentalization suggestion. '75 1 65745 V.GOOD $10.00 Coupon clipped, ruining the Panzerblitz play aid (of little use anyway). 1x3 Inventory label on cover. Otherws VGd. GENERAL MAGAZINE 12/6 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Chancellorsville variant w/ scenarios & counter insert for btls of Fredericksburg, Wilderness, Spottslyvania; Stalengrad 1942 variant analysis; adding weather to Panzerblitz & Panzer Leader; Wooden Ships & Iron Men replay. '76 1 84719 EXCELL $14.00 Coupon clipped, otherws EX. 2 106895 MINT $17.00 GENERAL MAGAZINE 13/1 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Luftwaffe unit & CRT analysis; Panzer Leader Elsenborn Riedge scenario analysis; 1776 strategy; Alexander errata; Kingmaker analysis; Effective play of combat cards in Caesar's Legions; Aircraft in Panzerblitz; 2nd ed Changes in Waterloo rules. '76 1 84709 EXCELL $14.00 GENERAL MAGAZINE 13/2 (AH_Gen) n 0.3 Out-of-Print Insert does not have any variants. ARTICLES ON: Tactics in Wooden Ships & Iron Men w/ 10 additional scenarios & designer's notes; Changes in Third Reich 2nd ed; Playthru of a remarkable game of postal Diplomacy among skilled players; Russian Campaign errata. '76 1 84711 V.GOOD $10.00 Insert not included. GENERAL MAGAZINE 13/3 (AH_Gen) n 0.3 Out-of-Print Insert with War at Sea variant counters (8) & Panzerblitz 1941 counters (56). ARTICLES ON: strategy in Caesar's Legions; Initial impressions of Russian Campaign; forced march analysis of 1776; probability for War at Sea, with variant rules; Kinmaker designer notes & ERRATA; Panzerblitz 1941 counters & 5 scenarios; Midway'64 replay; balance of the Finnish front in Stalingrad, plus strategy; 3 additional scenarios for France 1940. '76 1 106898 EXCELL $16.00 GENERAL MAGAZINE 14/2 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Kingmaker analysis & strategy, plus PBM rules; Kingmaker rules clarifications; new Kingmaker event cards (published separately); Alexander replay; preview of Squal Leader. '77 1 106903 EXCELL $15.00 GENERAL MAGAZINE 14/3 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Arab-Israeli army organization, & unit composition in Arab Israeli Wars; Russian Campaign Viipuri strategy expanded; Third Reich strategy in the early years; Stalingrad replay pt1; French navy variant for War at Sea. Panzerblitz scenario; Arab tank tactics in Arab-Israeli Wars. '77 1 76240 EXCELL $14.00 1x3 Inventory label on cover. GENERAL MAGAZINE 14/4 (AH_Gen) n 0.3 Out-of-Print Includes War at Sea Carribean & Cape Good Hope insert with additional ship counters. ARTICLES ON: Victory at Sea variant, adding the Carribean & Cape of Good Hope and combines War at Sea & Victory in the Pacific; BRP warefare in Third Reich; Richthofen's War maneuver card variant (cards published separately); Stalingrad replay pt2; Jutland via postal team play; British strategy in 1776. '77 1 84723 EXCELL $13.00 One page separated from staples. GENERAL MAGAZINE 14/5-REPRINT (AH_Gen) n 0.4 Out-of-Print Reprint. w/Insert. SL intro; WS&IM DYO scenario; Russian Campaign strategy; review of main line AH games; Midway strategy; Startrooper analysis. 1 67031 GOOD $5.00 Reprint. No insert. Covers seperated at spine & repaired; page edges soiled. 1x3 Inventory label on cover. GENERAL MAGAZINE 14/6 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: D-Day optional rules & game evolution anaylsis; Victory in the Pacific replay; Panzer Leader DYO scenario unit values; addtl scenarios for Caesar's Legions; Operation Crusade scenario for Tobruk. '78 1 106907 EXCELL $13.00 2 65759 V.GOOD $10.00 No insert. 1x3 Inventory label on cover. GENERAL MAGAZINE 15/1 (AH_Gen) n 0.3 Out-of-Print Gettysburg '77 errata insert. ARTICLES ON: Gettysburg'77 adv game description, analysis & designer notes, plus 2 July scenario; Gettysburg as history; interview w/ John Edwards; Squad Leader scenario 1 replay; Starship Trooper'76 campaign scenario generator system; road to Berlin in Russian Campaign. 1 99172 EXCELL $14.00 Includes Gettysburg '77 errata insert. GENERAL MAGAZINE 15/2 (AH_Gen) n 0.3 Out-of-Print Original printing. Insert. ARTICLES ON: Panzer Leader 1940 variant w/ rules & 10 scenarios (counters depicted in article but published separately); Stalingrad variant rules (closest to "any official revision we could come up with"); interview w/ Andrew McNeil; Third Reich 1st clarifications; D-Day '77 design notes; Rail Baron stratagy; air power in Victory in the Pacific. '78 1 84727 EXCELL $8.00 Original printing. Missing original insert; photocopy included. GENERAL MAGAZINE 15/2-REPRINT (AH_Gen) n 0.3 Out-of-Print Reprint. ARTICLES ON: PanzerLeader 1940 variant w/ 12 additional scenarios, unit analysis & composition; Stalingrad revision; Andrew McNeil interview; Third Reich 1st clarifications; D-Day redseign to '77; Rail Baron 4th person strategy; Central Pacific gambit in VITP. '78 1 65997 EXCELL $5.00 Reprint with monochrome cover. Original insert missing; provided as a photocpy. 1x3 Inventory label on cover. Otherws Ex. 2 78899 V.GOOD $9.00 Reprint with monochrome cover. Mag mildy curved along spine due to being store in an AH sized box, otherws EX. GENERAL MAGAZINE 15/4 (AH_Gen) n 0.3 Out-of-Print Strategic Submarine insert. ARTICLES ON: Strategic Submarine campaign variant; 10 addtl Submarine scenarios; Panzerblitz situation X with players selection forces & objectives secretly; Third Reich early options revisited; Squad Leader PBM; Wavre scenario for Waterloo; Caesar's Legions replay. '79 1 111909 EXCELL $10.00 No insert. GENERAL MAGAZINE 15/5 (AH_Gen) n 0.3 Out-of-Print A HIGHLY RECOMMENDED issue. ARTICLES ON: Coral Sea & Solomons variant for Midway'64 w/3 scenarios; Russo-Swedish War of 1788-90 scenarios for Wooden Ships & Iron Men; the Afrika Korp Gambit; origins of Third Reich; Fortress Europa German strategy for D-Day'65; Tournement War at Sea rules; Starship Troopers'76 expansion w/ scenario; true Line of Sight in tactical games; forts in Caesar Alesia; Feudal variant. '79 1 106914 EXCELL $9.00 No insert, otherws EX. GENERAL MAGAZINE 16/1 (AH_Gen) n 0.3 Out-of-Print Inserts including Anzio Diadem scenario insert. ARTICLES ON: 5 Anzio scenarios & analysis, designer notes (HIGHLY RECOMMENDED); British strategy in Third Reich; French strategy in Napoleon; Panzerblitz replay of scenario 10; 1776 'thesis' analysis, pt1; Diplomacy strategy in the north. '79 1 84393 V.GOOD $8.00 Missing scenario insert. GENERAL MAGAZINE 16/2 (AH_Gen) n 0.3 Out-of-Print Inserts including Bismarck'62 Graf Spee variant w/ 2 maps. ARTICLES ON: Bismarck'78 analysis; Bismarck'78 Graf Spee variant w/ map & counters; European naval development between world wars; Bismarck'78 designers notes; Panzerblitz scenario 10 replay; KO in Round 5 German gambit for Afrika Korps; 1776 pt2, British strategy; strategy in Wooden Ships & Iron Men; major Bismarck'78 errata. '79 1 67039 EXCELL $12.00 Bismarck'62 Graf Spee variant w/ insert. 1x3 Inventory label on cover. 2 111903 EXCELL $5.00 No insert, otherws EX. GENERAL MAGAZINE 16/4 (AH_Gen) n 0.3 Out-of-Print Insert. ARTICLES ON: Magic Realm analysis, strategy, errata & addtl rules; Cross of Iron scenario analysis; diplomacy in Third Reich; Russian Campaign replay. '79 1 99232 EXCELL $6.00 W/ insert. GENERAL MAGAZINE 16/6 (AH_Gen) n 0.3 Out-of-Print Insert & Anzio 4-player Diadem scenario insert. ARTICLES ON: Dune overview & strategy; Diplomacy 1914 variant; Hunting scenario for Outdoor Survival; Opponents Wanted survey & summary; CRT analysis; 4 player Diadem scenario for Anzio 2nd, designers notes, plus replay; Probability in Panzerblitz; Area PBM rules. '80 1 65603 EXCELL $8.00 1x3 Inventory label on cover. 2 106921 MINT $14.00 With insert. GENERAL MAGAZINE 17/1 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: War & Peace analysis & errata, rules to link 1812-4 scenarios + optional rules; Third Reich strategy; Cross of Iron scenario analysis; interview w/ Mick Uhl; minor variant for Midway; Crescendo of Doom units; Magic Realm variant; German defense in Luftwaffe; War at Sea replay. 1 106922 EXCELL $8.00 No insert. 2 65610 V.GOOD $6.00 Edges soiled. 1x3 Inventory label on cover. GENERAL MAGAZINE 17/2 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Cross of Iron overview; guide to AH's PC software (now ancient history); Waterloo variant scenario for 15 June; interview w/ Frank davis; Crescendo of Doom clarifications; Victory in the Pacific replay. '80 1 65611 EXCELL $9.00 1x3 Inventory label on cover. 2 41032 EXCELL $6.75 No insert. 1x3 Inventory label on cover. 3 130967 V.GOOD $4.00 No insert. 1/3 of rear cover lightly stained. GENERAL MAGAZINE 17/3 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Afrika Korp strategy; Italian play in Third Reich; Crescendo of Doom scenario evaluations; preview of Air Force & Dauntless; adding weather to Russian Campaign; design history of Air Force redesign; air power in Victory in the Pacific; Cross of Iron replay of a scenario from Gen 17/2, pt1. '80 1 63615 EXCELL $10.00 1x3 Inventory label on cover. 2 106924 MINT $12.00 w/ insert. 3 65612 V.GOOD $4.00 Mag miscolated so pgs 3-4 appear as 45-46, with both upside down; nothing lost or otherws damaged. Some highlighting. 1x3 Inventory label on cover. Otherws VGd. GENERAL MAGAZINE 17/4 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: German strategy in Fortress Europa; playing Fortress Europa by mail; Fortress Europa (1st AH ed) errata & optional air war system; weather rules for Midway'64; Cross of Iron replay of Gen 17/2 scenario, pt2; TKO in Three Japanese gambit for Victory in the Pacific; Tory & Indian War of 1778 scenario for 1776; Wizard's Quest overview; Starship Trooper'76 variant for Bug forts & Terran tanks; Allied strategy in Napoleon. '80 1 65613 EXCELL $8.00 1x3 Inventory label on cover. 2 106925 MINT $6.50 3 75312 NEW $8.00 1x3 Inventory label on cover, otherws new 4 111899 V.GOOD $2.50 With insert. Some minor stains, and an ink scrawl on cover. GENERAL MAGAZINE 17/5 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Circus Maximus analysis; adv Richthofen's War rules for si-move & maneuvers; alternate si-move system for Squad Leader; updated variant rules for Stalingrad; Panzer Leader scenario analysis; Italian play in Third Reich; Don Greenwood reminesces about his designs; strategy & analysis in Kingmaker; Third Reich replay pt1; interview w/ Tom Shaw; Magic Realm overview. '81 1 106926 EXCELL $10.00 w/ insert. GENERAL MAGAZINE 17/6 (AH_Gen) n 0.3 Out-of-Print Insert. ARTICLES ON: Soviet defense in Stalingrad; pirates variant for Woodenship & Iron Men; revising War at Sea w/ recommended ship value changes (including VitP); Third Reich replay pt2; Squad Leader clinic, the advance phase; Longest Day errata; Barbarian strategy in Ceasar's Legions; interview w/ Kevin Zucker; counter the TKO in Three gambit in Victory in the Pacific; revised Viipuri defense plan in Russian Campaign. '81 1 111901 EXCELL $5.00 No insert. 2 106927 MINT $5.00 w/ insert. 3 75309 NEW $9.00 1x3 Inventory label on cover. Otherws new. GENERAL MAGAZINE 18/1 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Fury in the West 2nd overview & analysis; analysis of Bismarck'78 basic & adv game tactical combat systems; SL clinic on quiz on basic inf tactics; 2 player variant for Dune; Negotiation in Diplomacy pt1; Afrika Korp '80 rules overview; interview w/ Tom Dalgliesh; Panzerblitz scenario 6; opponents wanted survey pt3; Persian strategy in Alexander; French strategy in War & Peace. '81 1 111891 EXCELL $4.50 No insert, otherws EX. 2 75339 NEW $8.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 18/2 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Air Force aircraft analysis plus 10 new scenarios; adding decoy counters & hidden movement to Afrika Korp; Third Reich 3rd overview; improvements to Tobruk; DYO scenarios using point values in Arab-Israeli Wars; Allied counters to Japanese strategies in Victory in the Pacific; Strategy in Diplomacy, pt 2; German setup in D-Day; SL clinic on bunkers; interview w/ Dale Sheaffer. '81 1 99247 EXCELL $11.00 Includes insert. Cover & 1pg dog earred & wrinkled, otherws EX. 2 76248 MINT $12.00 1x3 Inventory label on cover. 3 75323 NEW $13.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 18/3 (AH_Gen) n 0.4 Out-of-Print Insert including Assault on Cyprus map. ARTICLES ON: Guns of August strategy, German plan, designers notes, errata, variable entry variant, production variant, naval fleet variant; Cyprus variant for Air Assault on Crete (w/ map insert); endgame in Afrika Korps; optional rules for Victory in the Pacific; SL clinic on booby traps; WS&IM replay & Play by Mail; Diplomacy tactics, pt3. '81 1 67052 V.GOOD $8.00 Cover separated at spine & repaired; spine reinforced w/ packing tape. Page edges soiled. 1x3 Inventory label on cover. GENERAL MAGAZINE 18/4 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Gladiator overview, analysis, manuever variant, Gladiator v Beast variant (w/ insert); probability analysis of Gladiator; SL survey; tactical combat variant for Luftwaffe; War & Peace 1812 scenario replay; SL wire clinic; Alan Moon interview; Air Assault on Crete analysis & strategy, & PBM system; changes for On to Berlin scenario in Fortress Europa; Allied strategy in War at Sea; basic German alternatives in Afrika Korps. '81 1 46617 EXCELL $4.00 1x3 Inventory label on cover. GENERAL MAGAZINE 18/5 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: Spanish Gambit in German strategy in Third Reich, invading Norway in Third Reich 3rd; Opeation Sealon in 1942 scenario in Third Reich; Third Reich variants & errata; SL analysis; Russian Campaign variant; Tobruk solitaire; advanced Richthofen's War variant; unit analysis in Caesar's Legions; Dune variant; SL clinic on entrenchments. '82 1 94064 EXCELL $7.00 No insert. GENERAL MAGAZINE 18/6 (AH_Gen) n 0.4 Out-of-Print Insert with British VitP OoB. ARTICLES ON: Flattop 2nd overview; & errata; Flattop Midway & Wake scenarios w/maps; Flattop optional rules; British air arm in Flattop; British fleet in Victory in the Pacific; air tactics in Midway'64; Native policy elaboration for Source of the Nile; Pacific scenarios for Submarine; Blitzkrieg variants. '82 1 106933 EXCELL $6.00 No insert, otherws EX. 2 75337 NEW $9.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 19/1 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Storm over Arnhem analysis & strategy; Storm Over Arnhem mini game scenario; Storm over Arnhem replay pt1 & designers notes; Longest Day overview pt1 & scenario analysis; German strategy for invading France in Third Reich; Down with the King design notes & errata; Tobruk defensive tactics. '82 1 64561 EXCELL $8.00 1x3 Inventory label on cover. GENERAL MAGAZINE 19/2 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: design notes for Btl of the Bulge'81, w/ 2 addtl scenarios; German opening moves in Bulge'81; Bulge'81 2nd ed rules changes w/ revised CRT insert; Longest Day overview pt2; blind Squad Leader variant; Storm Over Arnhem replay pt2; Longest Day errata. '82 1 99257 EXCELL $9.00 Includes insert. 2 11170 MINT $10.00 1x3 Inventory label on cover. GENERAL MAGAZINE 19/3 (AH_Gen) n 0.4 Out-of-Print Insert & Gunslinger Critter variant insert. ARTICLES ON: analysis of Gunslinger with 5 tourney scenarios and Critters & Gunsmith Shop variant; Gunslinger replay; 6 scenarios for "Rickenbachker's War", Richtofhen's War; formations in intermediate level Gettysburg '77; Lincoln's southern Campaign 1779 scenario for 1776; variant for Little Round Top; Quiz on basic infantry tactics in Squad Leader, part 1. '82 1 67057 EXCELL $7.00 Insert (including Critter variant for Gunslinger) missing. 1x3 Inventory label on cover. Otherws EX. GENERAL MAGAZINE 19/4 (AH_Gen) n 0.4 Out-of-Print Ramses II variant insert. ARTICLES ON: Civilization overview & strategy; Diplomacy negotiation; Circus Max 2nd update; Circus Max & Gladiator link; Oh-Wah-Ree; Alexander Ramses II variant; Trireme scenarios from Peloponnesian War; Wizard's Quest scenario; SL clinic on basic inf tactics; defeating USSR in Third Reich. '82 1 99261 EXCELL $7.00 Includes inserts including Ramses II variant. GENERAL MAGAZINE 19/5 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Struggle of Nations strategy & logistical concerns & errata; naval rules changes for War & Peace; British & French naval strategy in War & Peace; Italy in Diplomacy; updated (1983) rules for Waterloo; Russo-Turkish War scenarios for Wooden Ships & Iron Men; SL COD scenarios. '83 1 99262 EXCELL $8.00 Insert included. GENERAL MAGAZINE 19/6 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: PBM Victory in the Pacific w/ si-move; Victory in the Pacific replay; diplomacy in Third Reich; Italy in Diplomacy; grading AH games for historicity; gammastered Flattop; naval fire & duds in Bismarck'78; Naval War; Soviet subs in Submarine; Submarine variant rules; SL clinic on ruble & roadblocks. '83 1 99265 EXCELL $8.00 Includes insert. GENERAL MAGAZINE 1988 SPECIAL ISSUE (AH_Gen) n 0.6 Out-of-Print 1988 special issue. ARTICLES ON: 15th Air Force variant for B-17 w/ map; Midway '64 replay; American play in Pax Britannica; tactics in Wooden Ships & Iron Men; FLight Leader vocabulary; Panzer Leader scenario analysis; Afrika Korp KO in Round 5 German plan; Waterloo variant adding realism; Up Front movement options; Invading Norway in 3rd Reich 3rd; Kingmaker strategy; Titan design notes; ASL scenario H. '88 1 84227 MINT $7.00 GENERAL MAGAZINE 20/1 (AH_Gen) n 0.4 Out-of-Print Insert. Articles include: SL: GI Anvil Victory preview & analysis, scenario analysis, design debate. errata; Victory in the Pacific replay. '83 1 99266 EXCELL $10.00 Includes insert. GENERAL MAGAZINE 20/2 (AH_Gen) n 0.4 Out-of-Print Insert including ParaLeader variant counters. ARTICLES ON: Freedom in the Galaxy 2nd analysis & variant rules & errata; PBM rules for Starship Troopers '76; Amoeba Wars intro & analysis; PBM rules for Dune; Diplomacy; Solitaire rules for Starship Trooper '76; learning Squad Leader; 3rd ed Blitzkrieg analysis; Sqd Leader clinic, Concentration of force; new Kingmaker options. '83 1 99269 EXCELL $4.50 Includes insert including ParaLeader variant counters. 2 99270 EXCELL $8.00 Includes insert including ParaLeader variant counters. GENERAL MAGAZINE 20/3 (AH_Gen) n 0.4 Out-of-Print Insert includes Frederick the Great variant counters (43). ARTICLES ON: Frederick the Great strategy; adding diplomacy to Frederick the Great; addtional scenarios for Frederick the Great (6 yearly scenarios 1740-45); analysis of Panzerblitz scenarios 14-25 (published in the Wargamers Guide to PB); Montcalm & Wolfe French & Indian War 1759 scenario for 1776; Down With the King analysis & new options; Diplomacy strategy; additional rules plus strategy for Conquistador; survey of game ratings in the General. '83 1 99271 EXCELL $10.00 w/ insert including Frederick the Great variant. 2 111881 EXCELL $8.00 w/ insert including Frederick the Great variant. Sml abrasions on back cover creases several irregular areas. GENERAL MAGAZINE 20/4 (AH_Gen) n 0.4 Out-of-Print Insert w/ SL Scen O. ARTICLES ON: tour of Freedom in the Galaxy; PBM system for Starship Troopers & Dune; Diplomacy strategy; learning Squad Leader; another look at Blitzkrieg '75; SL clinic, concentration of force; new event cards for Kingmaker. '83 1 84763 EXCELL $10.00 GENERAL MAGAZINE 20/5 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: Bull Run replay & history of commanders present; Bull Run Confed opening placement; Little Round Top analsis; Diplomacy; Gunslinger scenario; leaders in intermediate Gettysburg '77; Wooden Ships & Iron Men scenarios involving the fictional character Richard Bolitho by Arthur Kent. '84 1 65188 NEW $8.00 1x3 Inventory label on cover, otherws new GENERAL MAGAZINE 20/6 (AH_Gen) n 0.4 Out-of-Print Insert & B-17 & Air Force variant inserts. ARTICLES ON: B-17 analysis; Origins '83 B-17 tournement; British Bomber charts for B-17; B-17 aircraft variants; Allied strategy in Luftwaffe; fighter analysis in Dauntless 2nd; Allied invasion options in Fortress Europa 2nd; Japanese jaws plan in Midway '64; Bull Run replay pt 2; Guns of August Second Balkans War scenario; SL scenarios SSTK 1a & b. '84 1 99278 EXCELL $8.00 W/ insert & B-17 & Air Force variant inserts. GENERAL MAGAZINE 21/1 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: 2nd ed Up Front rules changes; card play in Up Front; Up Front analysis & Scenario A replay; British setup options in Storm Over Arnhem; GI Anvil scenario analysis; Russian defensive setup in Russian Campaign; D-Day Allian invasion possibilities. '84 1 99280 EXCELL $10.00 w/insert. 2 94042 V.GOOD $7.00 No insert, otherws EX. GENERAL MAGAZINE 21/2 (AH_Gen) n 0.4 Out-of-Print Insert w/ SL scen P. ARTICLES ON: Napoloen at Bay analysis & strategy, with clarifications; resisting the French in Spain in War & Peace; French strategy in Napoleon (focused on the force march); Allied defense in France 1940; Allied strategy in Fortress Europa; British 'wasp' tactics in Third Reich; strategy for Battle for Italy; British strategy in 1776; analysis of War & Peace scenarios; Squad Leader clinic on smoke. '84 1 99281 EXCELL $8.00 Includes insert w/ SL scen P. 2 76252 MINT $4.50 1x3 Inventory label on cover. 3 75376 NEW $5.00 with insert. 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 21/3 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Objectives in Battle of the Bulge '81; 10 Dec. scenario for Bulge '81; Bulge '81 replay & errata; club rules for Third Reich; Squad Leader clinic "gambit"; Men behind the leader counters in Gambit SL scenario; Source of the Nile additional rules; dealing with the loss of a home supply center in Diplomacy; tactics in Frederick the Great; solitaire Fortress Europa; Convoy scenario for Naval War; strategy for scenario 3 in Starship Troopers '76; first turn Allied strategy in Longest Day; Dieppe Panzer Leader scenario; Q&A. '84 1 99284 EXCELL $7.00 Includes insert (w/ leader variant from Victory Insider, latter NOT included) & SL scenario Q. GENERAL MAGAZINE 21/4 (AH_Gen) n 0.4 Out-of-Print Insert. Panzer Gruppe Guderian 2nd analysis & replay; British middle eastern strategy in Third Reich; Russian strategy in Russian Campaign; German benign occupation variant for Russian Campaign; Diplomacy; mating France 1940 & Stalingrad; SL scnario 2000; Soviet play in Third Reich; common Axis errors in Stalingrad. '85 1 99286 EXCELL $8.00 w/ insert. GENERAL MAGAZINE 21/5 (AH_Gen) n 0.4 Out-of-Print Conquistador Fur Traders insert. ARTICLES ON: German strategy in Hitler's War, plus variants & errata; Magic Realm tutorial; tournement rules for Origins of WWII; variants for Third Reich; strategy for Rail Baron; Conquistadors Fur Traders variant; choice of nation in Civilization; SL clinic. '85 1 111877 EXCELL $6.00 No insert nor Victory mag. Otherws EX. GENERAL MAGAZINE 21/6 (AH_Gen) n 0.4 Out-of-Print Insert including Arab-Israeli Lebanon & Firepower variants. ARTICLES ON: infantry in Firepower; Firepower campaign rules; Firepower scenario 3 replay; scenario analysis in Arab-Israeli Wars; Blitzkrieg '85 tourney rules; Tactics II amphibious variant; Arab-Israeli Wars Lebanon scenarios (5); SL clinic. '85 1 64565 EXCELL $7.00 w/ Arab-Israeli Lebanon & Firepower insert. 1x3 Inventory label on cover. GENERAL MAGAZINE 22/1 (AH_Gen) n 0.5 Out-of-Print Insert. ARTICLES ON: analysis on Panzer Armee Afrika 2nd; ammo choice in Tobruk; errata & variants for Down With the King; heavy weapons in Trireme 2nd; PBM rules for Gunslinger; target aspect issues in Tobruk; analysis of Malta from Air Assault on Crete; Diplomacy; British deployment in War at Sea; Afrika Korp Op Compass (June 1940) variant; playing Egypt in Civilization; German Mediterranean strategy in Third Reich. '85 1 84751 EXCELL $4.50 w/ Gunslinger insert but Victory mag removed. Otherws EX. GENERAL MAGAZINE 22/2 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: scenarios of Up Front & Banzai; Banzai scenario R replay; tour & quick analysis of Flattop 2nd; 9 Submarine Pacific scenarios; TKO in 2, American strategy in Victory in the Pacific; use of land-based air units in Flattop 2nd. '85 1 99314 EXCELL $8.00 Insert included. Light stain on mag cover; otherws EX. GENERAL MAGAZINE 22/3 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: dramatized Panzerblitz scenario 11 replay; new scenarios for Panzer Leader 1940; DYO Panzer Leader scenarios; British strategy for Storm Over Arnhem variant from Gen 19/1; variants for Third Reich; Diplomacy; Civilization analysis; 4 scenarios for Up Front & Banzi; Israeli strategy in Arab-Israeli Wars scenario A-5; unit & tactics analysis in Guns of August; US strategy at Omaha Beach in Longest Day. '85 1 99293 EXCELL $8.00 w/insert bound into mag. GENERAL MAGAZINE 22/4 (AH_Gen) n 0.4 Out-of-Print Insert w/ 26 Russian Front variant counters. ARTICLES ON: Russian Front design & strategy & variants; strategy in initial turns of Russian Front; weather in Russian Campaign; balancing Russian Campaign; active retreating in Panzerkrieg 2nd; Diplomacy; Third Reich Soviet capability variant; solitaire rules for Submarine 2nd; interview w/ Charlie Kibler; Soviet play in Panzergruppe Guderian; Panzerkrieg errata. '86 1 75383 EXCELL $7.00 w/ insert w/ 26 Russian Front variant paper counters. 1x3 Inventory label on cover. GENERAL MAGAZINE 22/5 (AH_Gen) n 0.4 Out-of-Print Insert. Devil's Den strategy & advanced rules & errata; 5 Gunslinger scenarios; tactics & Union strategy in Bull Run; PBM Diplomacy; Stellar Conquest variants; interview w/ Bruce Shelley; Diplomacy; plotting revolts in Freedom in the Galaxy 2nd; SL scenario 3000. '86 1 99297 EXCELL $8.00 w/ insert. GENERAL MAGAZINE 22/6 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: ASL first impressions & infantry training; SL clinic on scenarios 1-3; ASL notes; the FMLN (of El Savador) & Firepower scenarios; invading district 5 in Fortress Europa; ASL scenario A-C; interview with Don Greenwood; War at Sea strategy; Diplomacy strategy & analysis; ASL scenario 5 analysis; German concerns for the first turn of Longest Day. '86 1 111872 EXCELL $7.00 w/ Insert GENERAL MAGAZINE 23/1 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Basic manuevers in Flight Leader, with vocabulary & Top Gun intro scenario; additional aircraft for Flight Leader; 3 new Japanese fighters for Dauntless (w/ card inserts bound to the mag) with 3 scenarios using them; 15th Air Force variant for B-17 including map (within mag); research costs in Hitler's War; variants for Victory in the Pacific; interview with Craig Taylor; analysis of 21 rules or key aspects of Third Reich 3rd+; solitaire system for Titan; refitting Luftwaffe; B-17 additiction; Assault on the Queen Scenario for Starship Troopers '76; Richthofen's War revision; Hitler's War Q&A. '86 1 99301 EXCELL $6.00 GENERAL MAGAZINE 23/2 (AH_Gen) n 0.4 Out-of-Print Insert including 2 ASL scenarios bound in mag. ARTICLES ON: ASL first impressions & armor training; SL clinic on point defense; ASL Beyond Valor scenario 8 replay; ASL scen D-E; inteview with Bob mcNamara; Up Front movement options; Diplomacy options for the amoral; unit analysis of Panzer Leader. '87 1 99303 EXCELL $8.00 Insert including 2 ASL scenarios bound in mag. GENERAL MAGAZINE 23/3 (AH_Gen) n 0.4 Out-of-Print Insert w/ 1 ASL scenario bound into mag. ARTICLES ON: Adding little ships to Submarine (w/ counters); British in Submarine including 10 scenarios; SL clinic on reserves; variant scenario for Hitler's War; weapons of mass destruction in Blitzkrieg; ASL Beyond Valor scenario 8 replay; revisions to Battle of the Bulge '81. '86 1 84961 EXCELL $5.00 No insert, otherws EX. 2 99304 EXCELL $6.00 Insert w/ 1 ASL scenario bound into mag. 3 94032 V.GOOD $4.00 No insert, otherws EX. GENERAL MAGAZINE 23/4 (AH_Gen) n 0.5 Out-of-Print Empires in Arms strategy & errata; 2-player War & Peace; Austerlitz scenario strategy in War & Peace; Napoleonic era scenarios for Wooden Ships & Iron Men; solitair Stellar Conquest; Allied strategy in Napoleon; British N.Afria strategy in Third Reich; Yellowstone. 1 99306 EXCELL $6.00 Insert bound into mag. 2 76256 MINT $6.00 1x3 Inventory label on cover. 3 67517 NEW $7.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 23/5 (AH_Gen) n 0.4 Out-of-Print Insert including ASL scen F & G bound in mag. ARTICLES ON: Knights of Air design, addtl scenarios; Waterloo revision with new CRT, morale, OoB, etc; Allied options in Third Reich; More city targets for B-17; Manuevers for Richthofen's War; strategy in Victory in the Pacific; SL clinic on killing Tiger tanks. '87 1 64574 EXCELL $6.00 1x3 Inventory label on cover. 2 67519 NEW $7.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 23/6 (AH_Gen) n 0.4 Out-of-Print Insert including w/ 1 ASL scenario bound in mag. ARTICLES ON: designer's notes for 1830 with analysis of the variouis RR companies; Reading RR variant with new RR & tiles for 1830; strategy, tactics & defensive skills in 1830; Nicaraguan Contra War & Firepower with scenarios; ASL scen G2-3; Axis strategy in Russian Campaign; Devil's Den by email; American strategy in Pax Britannica; city-building in Civilization; strategy in Magic Realm. '87 1 99309 EXCELL $7.00 Insert including w/ 1 ASL scenario bound in mag. GENERAL MAGAZINE 24/1 (AH_Gen) n 0.4 Out-of-Print Insert w/ 2 ASL scenarios (DASL A, ASL H) bound in mag. ARTICLES ON: ASL DIY scenarios; ASL Steets of Fire replay of scenario 1 pt 1; SL clinic on night; Axis strategy in Russian Campaign; central Europeon conflict in Firepower with scenarios; DASL scen A, ASL scen H; new scenarios for Sixth Fleet; additional units & rules for NATO; Russian first turn in Russian Front plus errata; Soviet victory in Panzergruppe Guderian. '87 1 84963 EXCELL $7.00 No insert. 2 99310 EXCELL $9.00 Insert w/ 2 ASL scenarios (DASL A, ASL H) bound in mag. GENERAL MAGAZINE 24/2 (AH_Gen) n 0.4 Out-of-Print Double insert w/ 4 ASL scenar T1-T4 bound into mag. ARTICLES ON: Intro to ASL: Offboard artillery; ASL Streets of Fire replay; strategy in ASL scenarios T1-4 (contained in this mag); Panzer Leader strategy by scenario; strategies for assault fortresses in Third Reich; Axis riposte to an overly-agressive Britain in Third Reich; overview of D-Day'77; tactics in Fortress Europa. '87 1 94025 V.GOOD $6.00 No inserts, otherws EX. GENERAL MAGAZINE 24/3 (AH_Gen) n 0.4 Out-of-Print Insert including 2 ASL Scenar G4-5 bound into mag. ARTICLES ON: Diplomacy PBM replay among players who don't know one another; Diplomacy & history; strategies in PBM Diplomacy; ASL scenarios G5 & G6; First turn strategy in Hitler's War 2nd; player nots for Empires in Arms; Hiter's War rule revisions; strategy in Dark Emperor; strategy in Pacific War. '88 1 99312 EXCELL $6.00 w/insert including 2 ASL Scenarios G4-5 bound into mag. GENERAL MAGAZINE 24/6 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: Thunder at Cassino history, strategy & replay; B-17 variant; ASL scenario G6; SL clinic; beach choices in Anzio; tactics for PanzerGruppe Guderian; the Mediterranean for the Axis in Third Reich. '88 1 84399 EXCELL $7.00 w/insert. 2 76258 MINT $8.00 w/insert. 1x3 Inventory label on cover. GENERAL MAGAZINE 25/2 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: airpower in Tac Air; Tac Air scenario 1 replay; review of southern African conflicts & nations, & 6 Firepower scenarios set there; kickoffs in Football Strategy; tactics in Platoon; PBM intro; ASL scenario K & L; 7th fleet strategy; SL mines clinic; analysis of units in Arab-Israeli Wars. (Note that subscriber copies of this issue included a countersheet as a bonus; this sheet was not included in copies sold thru the hobby distribution system and is not included here.) '89 1 122709 MINT $19.00 w/insert. Does not include counters included with subscriber copies. GENERAL MAGAZINE 25/3 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: 1st person replay of Patton's Best; calendar of engagements of 4th Canadian Armor div for Patton's Best; development of the M4 Sherman tank; Patton's best clarifications; upgunning Afrika Korp; Third Reich 1941 scenario; SL guns v tanks clinic; West of Alamein intro; ASL scenario G7 & M; Title Bout analysis; PBM Panzergruppe Guderian; revised artillery ranges in Panzerblitz; patrol scenario in Up Front; historical changes to Storm Over Arnhem; Panzer Leader scenario 12; German strategy in Btl of the Bulge '81. '89 1 84761 EXCELL $6.00 w/insert. 2 76007 MINT $7.00 w/insert. 1x3 Inventory label on cover. GENERAL MAGAZINE 25/4 (AH_Gen) n 0.4 Out-of-Print Insert. Enemy in Sight replay & history of each major ship & historical analysis; development of naval tactics in the age of sail; choosing sides in Wooden Ships & Iron Men; 1792-1802 scenario for Empire in Arms 2nd & errata; strategy in Victory in the Pacific; league play in Football Strategy or Paydirt; Americans in Wooden Ships & Iron Men w/ 10 scenarios; intro to Tokyo Express; leaders in 1776. '89 1 79252 EXCELL $6.00 No insert, otherws EX. 2 122710 V.GOOD $9.00 2 1" tears on rear cover, otherws mint. w/ ASL insert. GENERAL MAGAZINE 25/5 (AH_Gen) n 0.4 Out-of-Print Gettysburg'88 expansion map insert. ARTICLES ON: Gettysburg'88 replay & analysis of the generals present; cavalry operations during the Gettysburg campaign; Intrmediate Gettysburg'88 rules; analysis of the British in 1776; union strategy in Civil War; ASL scenario G8; bank robbery scenario for Firepower; Drewsy's BLuff scenario for Lee v Grant; 3 types of gamers; freight train Rail Baron variant; animal encounter variant for Outdoor Survival; WIn Place & Show analysis; tactics in Devil's Den; 3rd ed Guns of August; designers notes on Bull Run; Gettysburg '88 errata. '89 1 84236 MINT $7.00 w/Gettysburg'88 expansion map insert. 2 71609 NEW $9.00 w/Gettysburg'88 expansion map insert. 1x3 Inventory label on cover. GENERAL MAGAZINE 25/6 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: the British in ASL & the scenarios of West of Alamein; the minor powers of ASL Last Hurrah; SL clinic; analysis of Panzer Armee Afrika; ASL Scenario G9, N; 2-player rules for Raid on St. Nazaire; analysis of Desert War kit for Up Front; special forces scenarios for Firepower; analysis of Pax Britannia; analysis of Statis Pro Football. '89 1 84400 EXCELL $7.00 Btm corners dog eared. w/insert. 2 94023 V.GOOD $6.00 No insert, otherws EX. GENERAL MAGAZINE 26/1 (AH_Gen) n 0.4 Out-of-Print insert. ARTICLES ON: Merchant of Venus stratgy, designer's notes & variants (counters included in 26/3); Merchants of Venus replay; Dark Emperor variant; review of early PC gaming computer platforms; Lansraad variant for Dune; solitaire Lost World replay; ASL scenario O & P; exploiting parliment in Kingmaker; Statis Pro Football analysis; Stellar Conquest analysis; Scenarios of West of Alamein, pt 2; 2-player Kremlin rules; Advanced Civilization card analysis; SL clinic on Mortars. '90 1 64587 EXCELL $8.00 w/insert. 1x3 Inventory label on cover. GENERAL MAGAZINE 26/3 (AH_Gen) n 0.4 Out-of-Print Insert w/ additional Tac Air aircraft data. ARTICLES ON: MBT intro & unit analysis; MBT rules index; Soviet situation in MBT; umpired MBT replay; "Improved" Flight Leader rules; Iran-Iraq War scenarios for Firepower; Acquire strategy; Statis Pro Baseball; Korean War Flight Leader scenarios; ground units in Tac Air; unit analysis for the Fleet game series. (Note that subscriber copies of this issue included a countersheet as a bonus; this sheet was not included in copies sold thru the hobby distribution system and is not included here.) '90 1 113861 EXCELL $8.00 With insert. GENERAL MAGAZINE 26/5 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: design-your-own scenarios for Up Front; Up Front campign game rules; Up Front Desert War replay; 3-player Up Front rules; Ambush personal reflections; Wrasslin' analysis; random appear opposing fighters for Air Force scenarios; 4 new, hypothetical scenarios for Flat Top emphasizing balance & uncertainty; YB-40 variant for B-17; covert SE Asia missions in Firepower; Notes on Red Devil division for ASL. '90 1 67004 EXCELL $7.00 1x3 Inventory label on cover. 2 75366 NEW $7.00 1x3 Inventory label on cover, otherws new GENERAL MAGAZINE 27/1 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Soviet strategy for Russian Campaign; historical Russian Campaign; revised OoB for Russian Campaign; reference notes for ASL for mtn troops; historical setup for 12th party congress in Kremlin; Axis 1941 offensive in Russian Front; defending Stalingrad in Turning Point Stalingrad. '91 1 79255 EXCELL $6.00 Insert missing, otherws EX. 2 64594 EXCELL $8.00 1x3 Inventory label on cover. GENERAL MAGAZINE 27/2 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: interatctive turn sequence in 3rd Fleet; Design-Your-Own for 3rd Fleet w/ 4 scenarios; Soviet strategy in 6th Fleet; variants for 2nd Fleet; Soviet subs in the Fleet series of games; strategy in Empires in Arms 2nd pt 1; AtlantiCon ASL tourney scenarios; Chinese ships for Wooden Ships & Iron Men; tactical variant for Flat Top; ship analysis in Victory in the Pacific; Carrier historical notes. '91 1 94132 V.GOOD $7.00 No Insert, otherws EX. GENERAL MAGAZINE 27/3 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Mediterranean strategy & double turns in Third Reich; shotgun approach to attacking England in Third Reich; transitioning from Third Reich to Adv Third Reich; designing Wrasslin', Adv Civ & Adv Third Reich; Longest Day replay; Longest Day variant; AtlantiCon ASL tourny scenarios, pt 2; Rommel's plan in Fortress Europa; Invading Brittany in Fortress Europa. '91 1 64596 EXCELL $5.00 1x3 Inventory label on cover. GENERAL MAGAZINE 27/4 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Republic of Rome analysis, PBEM rules, PBEM replay; Rep of Rome design notes; learning guide for Adv Civililization; 1991 Coup variant for Kremlin; Empire in Arms strategy, pt 2; Diplomacy master replay pt 1. '91 1 79258 EXCELL $7.00 w/ Insert. GENERAL MAGAZINE 27/5 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: overview of Btl Bulge '91; German & Allied strategy for Bulge '91; endgame scenarios for Bulge '91; 3rd edition changes to Bulge '81 rules; Reference notes for ASL; Diplomacy master replay, pt 2; Tac Air game system; 1991 March Madness teams; Republic of Rome replay pt 2; D-Day'77 strategy. '91 1 79259 EXCELL $7.00 No insert, otherws EX. 2 94135 V.GOOD $6.00 No Insert, otherws EX. GENERAL MAGAZINE 27/6 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Blackbeard replay; beginners primer for Blackbeard; design history of Blackbeard; solitaire Blackbeard replay; Blackbeard errata; the pits in Speed Circuit; players' notes for Gangster; black market variant for Merchant of Venus; card analysis for Attack Sub; commerce raiding against Britain in War & Peace; New World variant; strategy in Wrasslin'; financial strategy in Stocks & Bonds; Rennell Island scenario for Carrier; solitare rules for Wooden Ships & Iron Men. '91 1 64599 EXCELL $7.00 1x3 Inventory label on cover. GENERAL MAGAZINE 28/1 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: Peloponnesian War game system analysis; historical analysis of the Peloponnesian War; Pelo War series replay; Origns ASL Tourney scenario history & analysis; Flashpoint Golan designer's notes & errata; Pacific War scenarios; Assyrian play, and Slavery variant, in Civilization; addtl rules for solitaire Speed Circuit; quantifying the perfect game. '92 1 64600 EXCELL $10.00 1x3 Inventory label on cover, othews EX. 2 94125 V.GOOD $8.00 No Insert; otherws EX. GENERAL MAGAZINE 28/2 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: US Marines in ASL; Origins ASL Tourney scenarios pt2; Scenario briefing for ASL scenarios A25; Avaloncon II ; Advanced Civilization variant; Republic of Rome strategy; Flashpoint, Golan strategy & addtl 1992 scenario; B-17 tourney scenario; Statis Pro Football variant. '92 1 71622 NEW $6.00 1x3 Inventory label on cover. Otherws new. GENERAL MAGAZINE 28/3 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: German first turn strategy in Russian Front; Tac air rules for Panzerblitz & Panzer Leader; New units & 6 scenarios for Panzerblitz; naval movement in Russian Campaign; variant for Statis Pro Football; Up Front analysis & 2 new scenarios; Government intervention variant for Rail Baron; Russian Front rememberances; Eastern Front variant for Air Force w/ new Hungarian aircraft cards & scenarios. '93 1 71632 NEW $7.00 1x3 Inventory label on cover. Otherws new. GENERAL MAGAZINE 28/4 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Btl of Berlin B-17 variant showing a British Lancaster bomber; D-Day'92 Intro; Arracourt Panzer Leader scenarios; advanced scoring in Advanced Cvilization; 1957 version of Statis Pro Football; 4 Up Front scenarios; Legends of Robin Hood variant; Acquire trivia test; Scenario Breifing for ASL scenario DASL A2; PBM system for Panzer Leader. '93 1 104144 EXCELL $6.00 Includes insert. Mailer removal litely mars ASL scenario (noting lost or obscured) & contest submission text. Otherws EX. 2 71645 NEW $9.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 28/5 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Guadalcanal'92/Midway'92 variant w/ additional ship specs, additional scenarios & rules covering all ships & aircraft from Coral Sea thru the end of the war, plus Wake Island & Two Ocean War varant scenarios (w/ map insert); The Slot campaign rules for Tokyo Express; Mustangs variant; Victory in the Pacific replay & variant rules; ASL scenario G16; 4 scenarios for Dauntless; Samurai game summary; Up Front Scenario; History of the World preview. '93 1 104145 EXCELL $7.00 w/insert. Mailer litely mars ASL scenario (nothing obscured or lost) & text of contest. Otherws EX. 2 71648 NEW $9.00 1x3 Inventory label on cover, new in all other respects. GENERAL MAGAZINE 28/6 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Advanced Third Reich initial observations; air & naval combat in Advanced Third Reich; Mediterranean strategies in Adv Third Reich; the double turn in Advanced Third Reich; suggested rules changes for Adv Third Reich; new rules for U-Boats in Adv Third Reich; PBM Adv Third Reich; ASL Scen T13 & T14; Guns of August streamlined rules; satrical Third Reich 4th variant; Rising Sun preview; Up Front scenario; Brakout Normandy preview; Adv Third Reich & Up Front/Banzai errata. '93 1 71659 NEW $6.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 29/1 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: Avaloncon '93; History of the World scoring sheet & variant; History of the World walk thru; bidding for your empire in History of the World; defending turf in History of the World; We the People Preview; Roadkill intro; AtlantiCon'92 ASL tourney scenarios;Assassin previw. '93 1 50295 NEW $5.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 29/2 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: We the People strategy & replay; history of Lafayette; Acquire variants; We the People design notes; Kingmaker PC preview; ASL scenario briefing analysis of To the Last Man (from 24/1); Break Normandy preview; Up Front tourny rules. '94 1 92989 EXCELL $6.00 w/ inserts. 2 71691 NEW $6.00 w/inserts. 1x3 Inventory label on cover. Otherws new. 3 94157 V.GOOD $4.00 No inserts, otherws EX. GENERAL MAGAZINE 29/3 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: German defense in Breakout, Normandy; Allied options in Breakout Normandy; Guerilla preview; effecive assassinations in Assassin; 7-player History of the World; Adv Civilization variant; Operation Crusader PC tactics; ASL scenario G19 Tough Nut to Crack analysis; Operation Crusader review; Breakout Normandy replay pt 1. '94 1 71702 NEW $7.00 1x3 Inventory label on cover. GENERAL MAGAZINE 29/4 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: movement & combat methods in the Great Campaigns of Am Civil War series; Oil Wars, a history of conflicts & intrigue in the Middle East; Combat made Simple in the Grt Btls of Am Civil War series via a worksheet; Road Kill review; revised combined rules for Stonewall Jackson's Way & Here Come the Rebels, including Roads to Antietam Alexandria variant map; Stalingrad PC designer notes; Maharaja analysis; optional rules for Gettysburg'88; Breakout Normandy Replay, pt2; 5th Fleet PC preview. '94 1 71717 NEW $7.00 1x3 Inventory label on cover, otherws new GENERAL MAGAZINE 29/5 (AH_Gen) n 0.4 Out-of-Print Inserts. w/ ARTICLES ON: native policy in New World; non-player nations in New World; use of cavalry in the Great Campaigns of Am Civil War series; Stonewall Jackson's Way by mail; Turkish options in Empires in Arms; Myths of Pearl Harbor; Avaloncon '94; Operation Crusade PC (Hell Fire Pass) replay; opening German moves in Battle of the Bulge '92; Colonial Diplomacy designer notes; Flight Commander 2 preview. '94 1 71734 NEW $6.00 1x3 Inventory label on cover. GENERAL MAGAZINE 29/6 (AH_Gen) n 0.4 Out-of-Print Insert. Contains ARTICLES ON: Road Kill analysis; 1-2 player Guerilla; the US military prior to WW2; Tyranno Ex tactics; ASL countering an AFV in Motion tactic; History of the World strategy; Up Front elevation rules; Wrasslin' 4 character insert; Flight Commander 2 preview; Attack sub variants & scenarios; 5th Fleet Bay of bengal series replay; Kremlin many player rules. '95 1 71765 NEW $3.00 1x3 inventory label on cover. Otherws new. GENERAL MAGAZINE 30/1 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Peloponnesian War strategy; analysis of leaders in Civil War; errata & advanced rules for Tokyo Express; March Madness '95 NCAA BBall Final Four teams; programmed ASL; 1830 PC preview; strategy in New World; Adv Civ PC preview; Fifth Fleet PC replay; Across 5 Aprils analysis of 1st Bull Run scenario; Flight Commander 2 PC scenarios & strategy; scenarios for Flash Point, Golan; tactics in ASL; tactics in Stalingrad PC. '95 1 89609 EXCELL $5.00 2 71796 NEW $5.00 w/inserts. 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 30/2 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Blue, Green, Yellow & Purple strategy in Maharaja; Ireland add-on map variant for Britannia; Brit commandos in ASL; tactics for 1830 PC; fleet variant for Enemy in Sight; Maharaja reply; Knights of the Air scenarios & variants; tactics in Stalingrad PC, pt2; Maharaja errata. '95 1 71802 NEW $4.00 1x3 Inventory label on cover. GENERAL MAGAZINE 30/3 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: strategy in Roads to Getttysburg, w/ variants & errata; Soviet strategy in Adv Third Reich; US paratrooper history & adding to ASL; strategy & analysis in the Great Campaigns Am Civ War; adding ofg to Grt Camp Am Civ War; Maharaja Replay, pt2; Confed strategy in Stonewall Jackson's Way; Panzer Leader Arracourt scenario analysis, pt1; History of the World Score sheet player aid; History of the World culture cards. '95 1 92991 EXCELL $6.00 GENERAL MAGAZINE 30/4 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: Strategy in & analysis of Colonial Diplomacy, w/ errata; Panzer Leader Arracourt scenario analysis, pt2; History of the World analysis of mid-game kingdoms; Stalingrad PC replay; interview w/ Mark Simonitch; Win Place & Show variant w/ insert; DASL scenario B analysis; Machiavelli 3rd preview; Sun Tzu & the art of war. '96 1 71836 NEW $5.00 1x3 Inventory label on cover. GENERAL MAGAZINE 30/5 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: Mustang review w/ additional scenarios & variant rules; Exhaustive aircraft characteristics for all nations for Mustangs; Machiavelli 3rd replay; Londons Burning review w/ play aids; March Madness dream teams w/ insert cards; History of the World variant to prevent a a fixed-order last turn; interview w/ Bill Levay; weapon breakdowns in ASL. '96 1 94147 EXCELL $5.00 w/Insert (London's Burning log, March Madness errata cards). 2 71850 NEW $7.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 30/6 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: strategy in Geronimo, random events variant & errata; history of the 2nd Punic War; Air Baron design history, playing tips, replay; interview w/ Ben Knight; 8 player campaign game variant for Empire in Arms; analysis of nations of Civilization. (Note that subscriber issues included a countersheet; this was not included in distribution copies & is not included here.) '96 1 94148 V.GOOD $5.00 No Insert, otherws EX. 2 79278 EXCELL $6.00 No insert, otherws EX. GENERAL MAGAZINE 31/2 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: Basic strategy, British Defense, & micro scenarios for London's Burning; Cavewars strategy; sniper abatement in ASL; Avaloncon 1996; Hannibal replay; Maharaja Ntl Arrival Tables insert; ASL scenarios G35-6; Age of Renaissance sample game; winning Acquire; historical conquest in War & Peace; 1953 Intrigue variant for Kremlin w/ 5 card insert. '97 1 59199 NEW $7.00 w/Inserts. 1x3 Inventory label on cover. GENERAL MAGAZINE 31/4 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: Learning scenario for Stonewall's Last Battles, Kelly's Ford Mar 1863; rules changes in the Grt Btls of Am Civ War series; strategy at Cedar Mtn history in Stonewall Jackson's Way and also Roads to Gettysburg; Age of Renaissance replay; 2 ASL scenarios (removed from this copy); Third Reich PC strategy; strategy in Command & Conquer PC; Cave Wars PC strategy; use of wire, panjis & AP mines in ASL; Russian Campaign 3rd & Origins of WWII & Panzer Leader (3) tourny scenarios; Airpower variant for D'Day'91; Across 5 Aprils counter mix (on insert); summary of rules variations am Grt Btl of Am Civ War games (on insert); March Madness 1997 team cards (insert). '97 1 71868 NEW $10.00 1x3 Inventory label on cover. Last copy. GENERAL MAGAZINE 31/5 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: Age of Renaissance analysis & strategy; ZOC game feedback analysis; reviews of COA Jena; winning strategy in tourney play of Britannia, Colonial Dip; strategy in a tourney ASL scenario on Poland; strategy in History of the World; PC History of the World intro; Stonewall's Last Battle replay; review of DG Krieg, GAMERS GD'41; Survival of the Witless game system analysis; Age of Renaissance errata, analysis & variant w/ insert; Master of Orion II PC review; Princess Ryan's Star Marines preview; 1pg history of the war in Italy, 1943-4 using Anzio. '97 1 43851 < NEW $5.00 Cover beginning to tear at staples along spine. 1x3 Inventory label on cover. Otherws new. 2 94152 EXCELL $6.00 w/inserts (Age of Ren). 3 43833 NEW $6.00 1x3 Inventory label on cover. GENERAL MAGAZINE 32/1 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: Starship Troopers '97 replay w/ 2 scenarios; Princess Ryan's Star Marines Mission 24 analysis; Warcraft II analysis; Titan, the Arena analysis; Stellar Conquest solitaire variant; Dune 9player variant w/ insert; convention thoughts & notes; tips for Heroes of Might & Magic II PC; Great War at Sea, Mediterranean 1st strategy; Machiavelli 3rd errata; strategy in Breakout, Normandy pt 2; Gamers Crusader, Africa reviews; 'Aliens' variant for Starship Troopers '97. '98 1 65503 NEW $8.00 1x3 Inventory label on cover. GENERAL MAGAZINE 32/3 (AH_Gen) n 0.6 Out-of-Print Inserts. The last issue of this venerable wargaming mag. ARTICLES ON: Historical tactics & Union strategy at Pea Ridge in Across 5 Aprils; Union & Confed strategy in The Civil War; beginners strategy for GMT's Glory; Atlantic Storm strategy; History of the World replay, pt 2; Successors replay & variant w/ insert; Wrasslin variant w/ insert; Title Bout variant; Rossyia 1917 review; Sam Grant review; COA Leuthen review; ASL scenario analyses. '98 1 79286 EXCELL $10.00 w/ inserts. Mailing labels on cover; pg w/ 2 ASL scenarios removed & not included. Otherws EX. VICTORY MAGAZINE #1 [GULF STRIKE] (AH_VM) n 0.2 Out-of-Print ARTICLES ON: in-dept strategy in Gulf Strike, plus some optional rules. '84 1 99000 EXCELL $5.00 VICTORY MAGAZINE #2 [HELL'S HIWAY] (AH_VM) n 0.2 Out-of-Print ARTICLES ON: Allied strategy in Hell's Highway; Iranian Revoltuion scenario for Gulf Strike (taking, oh, 45 hours). '84 1 99003 EXCELL $6.00 VICTORY MAGAZINE #3 [NATO] (AH_VM) n 0.2 Out-of-Print ARTICLES ON: strategy & a new scenario for NATO, Next War in Europe; 1809 Designer's Notes. '84 1 99096 EXCELL $6.00 VICTORY MAGAZINE #4 [VIETNAM I] (AH_VM) n 0.2 Out-of-Print ARTICLES ON: Winning the campaign game in Vietnam with an emphasis on winning the pacification battle; a leadership system of The Civil War; War of Nerves scenario for NATO, where the USSR sets the pace that leads to the outbreak of war. '84 1 125096 EXCELL $7.00 VICTORY MAGAZINE #5 [VIETNAM II] (AH_VM) n 0.2 Out-of-Print ARTICLES ON: Winning in Vietnam, pt 2: hunting the VC; "diary" of an infantryman adapted from Ambush. '84 1 99098 EXCELL $8.00 VICTORY MAGAZINE #6 [COLD WAR] (AH_VM) n 0.2 Out-of-Print ARTICLES ON: Vietnam errata (1pg); Cold War design analysis & strategy, plus optional rules; Adding British to Ambush; the Marine's CAP strategy in Vietnam as an optional set of rules. '84 1 99100 EXCELL $12.00 VICTORY MAGAZINE #8 [INDEX] (AH_VM) n 0.2 Out-of-Print Final issue of Victory as a distinct mag. ARTICLES ON: Index to articles in issues #1 - 8; Soviet strategy in NATO; NLF strategy in Vietnam; German & American airborne strategy in Hell's Highway; errata for Cold War, 6th Fleet & NATO. '85 1 94016 EXCELL $4.00 ALEA MAGAZINE (Alea) n 0.5 Please Call Available issues: #16,28,29,30,31,32. 1 Special Ordr NEW -n/a- STARDATE MAGAZINE # 2 (AssInt) n 0.4 Out-of-Print Magazine of science fiction games, reviews & fiction. Star Trek RPG is a favored topic. 1 140155 EXCELL $3.00 STARDATE MAGAZINE # 3/4 (AssInt) n 0.4 Out-of-Print Magazine of science fiction games, reviews & fiction. Star Trek RPG is a favored topic. 1 140156 V.GOOD $4.00 Mag cover spine torn for 4" at upper end & repaired. STARDATE MAGAZINE # 8 (AssInt) n 0.4 Out-of-Print Magazine of science fiction games, reviews & fiction. Star Trek RPG is a favored topic. 1 140159 EXCELL $3.00 STARDATE MAGAZINE # 9 (AssInt) n 0.4 Out-of-Print Magazine of science fiction games, reviews & fiction. Star Trek RPG is a favored topic. 1 140160 EXCELL $3.00 CASUS BELLI MAGAZINE # 53 (CasusB) n 0.5 Out-of-Print French-language magazine of simulation gaming of all genres. Includes fiction, game reviews, variants, etc. ALL text in French. 1 117705 EXCELL $5.00 Price tag remnant on cover. HISTORY OF THE SECOND WORLD WAR # 1 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131027 MINT $5.00 Very clean. 2 114447 V.GOOD $4.00 Supplement included but separated & stapled at spine. HISTORY OF THE SECOND WORLD WAR # 2 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131028 MINT $5.00 Very clean. 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27 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131053 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 28 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131054 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 29 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131055 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 30 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131056 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 32 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131058 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 33 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 114473 EXCELL $4.00 2 131059 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 34 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131060 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 35 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131061 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 36 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131062 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 37 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131063 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 38 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131064 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 39 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131065 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 40 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131066 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 41 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131067 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 42 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131068 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 43 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131069 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 44 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131070 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 45 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131071 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 46 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131072 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 47 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131073 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 48 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131074 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 50 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131076 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 51 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131077 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 52 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131078 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 53 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131079 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 54 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131080 MINT $4.50 HISTORY OF THE SECOND WORLD WAR # 55 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131081 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 56 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131082 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 57 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131083 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 58 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131084 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 59 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131085 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 60 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131086 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 61 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131087 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 62 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131088 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 63 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131089 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 64 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131090 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 66 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131092 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 67 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131093 MINT $4.50 HISTORY OF THE SECOND WORLD WAR # 69 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131095 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 70 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131096 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 71 (CavHSW) n Out-of-Print 1 131097 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 72 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131098 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 74 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131100 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 75 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131101 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 76 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131102 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 77 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131103 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 79 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131105 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 82 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131108 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 83 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131109 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 84 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131110 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 85 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131111 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 86 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131112 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 87 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131113 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 93 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131119 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 94 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131120 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 96 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. This issue contains an 18pg master index to the first 95 issues. 1 131122 MINT $5.00 HISTORY OF THE SECOND WORLD WAR #105 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131131 MINT $5.00 HISTORY OF THE SECOND WORLD WAR #114 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. ARTICLES OF: Diplomacy in WWII; Great Strategic Decision; Arbiters of the Postwar Generation 1 131140 MINT $5.00 WAR MONTHLY MAGAZINE # 1 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. 1 131341 EXCELL $4.00 WAR MONTHLY MAGAZINE # 2 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. 1 131342 EXCELL $4.00 WAR MONTHLY MAGAZINE # 3 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. 1 131343 EXCELL $2.00 WAR MONTHLY MAGAZINE # 4 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. 1 131344 EXCELL $4.00 WAR MONTHLY MAGAZINE # 6 (CavWMM) n 0.4 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. 1 131346 EXCELL $4.00 WAR MONTHLY MAGAZINE # 7 (CavWMM) n 0.4 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. 1 131347 EXCELL $4.00 WAR MONTHLY MAGAZINE # 8 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. 1 131348 EXCELL $4.00 WAR MONTHLY MAGAZINE # 9 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. 1 131349 EXCELL $4.00 WAR MONTHLY MAGAZINE #10 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. 1 131350 EXCELL $4.00 WAR MONTHLY MAGAZINE #11 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. 1 131351 EXCELL $4.00 WAR MONTHLY MAGAZINE #12 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. 1 131352 EXCELL $4.00 WAR MONTHLY MAGAZINE #13 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. 1 131353 EXCELL $4.00 WAR MONTHLY MAGAZINE #14 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. 1 131354 EXCELL $4.00 WAR MONTHLY MAGAZINE #15 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. 1 131355 EXCELL $4.00 WAR MONTHLY MAGAZINE #16 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. 1 131356 EXCELL $4.00 WAR MONTHLY MAGAZINE #17 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. 1 131357 EXCELL $4.00 WAR MONTHLY MAGAZINE #18 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. 1 131358 EXCELL $4.00 WAR MONTHLY MAGAZINE #19 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. 1 131359 EXCELL $4.00 WAR MONTHLY MAGAZINE #20 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. 1 131360 EXCELL $4.00 WAR MONTHLY MAGAZINE #22 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. 1 131362 EXCELL $4.00 WAR MONTHLY MAGAZINE #23 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. 1 131363 EXCELL $4.00 WAR MONTHLY MAGAZINE #24 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. 1 131364 EXCELL $4.00 WAR MONTHLY MAGAZINE #25 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. 1 131365 EXCELL $4.00 WAR MONTHLY MAGAZINE #26 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. 1 131366 EXCELL $4.00 WAR MONTHLY MAGAZINE #28 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. 1 131368 EXCELL $4.00 WAR MONTHLY MAGAZINE #29 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. 1 131369 EXCELL $4.00 WAR MONTHLY MAGAZINE #31 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. 1 131371 EXCELL $4.00 WAR MONTHLY MAGAZINE #32 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. 1 131372 EXCELL $4.00 WAR MONTHLY MAGAZINE #35 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. 1 131375 EXCELL $4.00 WAR MONTHLY MAGAZINE #36 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. 1 131376 EXCELL $4.00 WAR MONTHLY MAGAZINE #37 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. 1 131377 EXCELL $4.00 WAR MONTHLY MAGAZINE #39 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. 1 131379 EXCELL $4.00 WAR MONTHLY MAGAZINE #45 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. 1 131385 EXCELL $4.00 WAR MONTHLY MAGAZINE #47 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. 1 131387 EXCELL $4.00 WAR MONTHLY MAGAZINE #49 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. 1 131389 EXCELL $4.00 WAR MONTHLY MAGAZINE #51 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. ARTICLES ON: Seaborne Landing in Burma 1945; Dahomey 1892; Trench Warfare 1914-18; Allied Armoured Cars 1939-45; Battle of the Cherkassy (Korsun) Pocket 1944; German Panzerfausts. 1 131391 EXCELL $4.00 WAR MONTHLY MAGAZINE #52 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. ARTICLES ON: Yamamoto, Architect of Pearl Harbor; the Last German Bombing Attack on London, 1944; Battle of Lake Champlain 1776; Leopard Main Battle Tank; Maginot Line; Siege of Kut, 1915-16. 1 131392 EXCELL $4.00 WAR MONTHLY MAGAZINE #53 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. ARTICLES ON: Battles of Coronel to Falklands, 1914; KG200 Suicide Glider Bombs; Memories of an Old Contemptible; British TSR-2 Aircraft; the Atlantic Wall; Gemran Defense of Peter's Corner, Tunisia, May 1943. 1 131393 EXCELL $4.00 WAR MONTHLY MAGAZINE #54 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. ARTICLES ON: Spitfire to Seafire Conversion; Voronezh 1942; the Sanussi Horseman near the Suez, 1915-17; British Submarines 1940; Spion Kop and the Relief of Ladysmith South Africa; Matilda Tank. 1 131394 EXCELL $4.00 WAR MONTHLY MAGAZINE #55 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. ARTICLES on: France 1940; Japanese Tank Developments; Red Falcons; Victoria Cross; Defeat of the Kwantung Army, 1945; Battle of the Rosebud River, 1876. 1 131395 EXCELL $4.00 WAR MONTHLY MAGAZINE #56 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. ARTICLES ON: Point 133, Tunisia; Red Baron's Last Month; the Torpedo that Stopped Rommel; Battle of Novara, 1849; Air to Ground Attacks in 1944; UK Submarines in the Baltic, 1914. 1 131396 EXCELL $4.00 WAR MONTHLY MAGAZINE #57 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. ARTICLES ON: Rescue of Mussolini; Battle of the Aisne 1914; Post-WWII Red Threat; Disaster in the Sunda Straight, 1942; Riachuelo, Paraguay, 1865; Desert Raid on Tobruk, 1942 1 131397 EXCELL $4.00 WAR MONTHLY MAGAZINE #58 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. ARTICLES ON: Siege of Paris, 1870-71; New Zealand Guerilla Fighters, 1862; UK Tornado Fighter; Hitler's Invasion of Norway; German Bombing of Spanish City of Guernica, Crime or Blunder?; Bombardment of the British East Coast, 1914. 1 131398 EXCELL $4.00 WAR MONTHLY MAGAZINE #59 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. ARTICLES ON: Battle of Heligoland Bight; Louis Napoleon Killed by Zulus; Fall of Fort Eben Emael; US F-16 Fighter; Israelis Cross the Suez Canal 1973; Gurkhas in Italy. 1 131399 EXCELL $4.00 Sml tear at btm of spine on rear cover repaired with tape. WAR MONTHLY MAGAZINE #60 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. ARTICLES ON: Sedan 1870, NATO Small Arms Trials, Christmas Day 1914 Informal Truces; UK's Ark Royal Carrier; Gold Coast RAF Squadron; Zamosc Ring 1920 1 131400 EXCELL $4.00 WAR MONTHLY MAGAZINE #62 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. ARTICLES ON: Arnhem 1944; Retreat to the Hindenburg Line 1917; USS Nimitz; Rescue from Zaire; Napoleon & His Generals; the Hunt for Tito, 1944 1 131402 EXCELL $4.00 WAR MONTHLY MAGAZINE #63 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. ARTICLES ON: Liberation of Paris, 1944; Boeing's Cruise Missile; Canadians in Hong Kong 1941; Andrew McKeever, Canadian WWI Air Ace; Dornot Bridgehead; UK Navy in the Daranelles, WWI 1 131403 EXCELL $4.00 WAR MONTHLY MAGAZINE #64 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. ARTICLES ON: Dieppe Disaster; Raoul Lufbery, French WWI Soldier of Fortune; Harrier Jump Jet; Passchendaele 1917; Land Mines in WWII; Koniggratz 1866 1 131404 EXCELL $4.00 WAR MONTHLY MAGAZINE #65 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. ARTICLES ON: Assessment of the Chinese Army c1974; Blockade of Charleston SC, 1863; Flechettes; 1961 Bay of Pigs Invasion; UK 1st Rifle Brigade in WWII; German Commandos in 1945 1 131405 EXCELL $4.00 WAR MONTHLY MAGAZINE #66 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. ARTICLES ON: Battle for Stalingrad, 1942; US Marines Re-Take Guam, 1944; Paradrop at Galatas, Crete, 1941; UK Nimrod Aircraft; Gordon's Last Mission at Khartoum; Leonard Cheshire, Bomber Commander 1 131406 EXCELL $4.00 WAR MONTHLY MAGAZINE #67 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. ARTICLES ON: Desert Raider in WWII; Naval Battle of Lissa 1866; Fighting Sukarno, Malaysa 1966; Operation Sea Lion; Aircraft Armament in WWI; Mobilization in 1914 1 131407 EXCELL $4.00 WAR MONTHLY MAGAZINE #68 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. ARTICLES ON: Defending Britain during the Battle of Britain; Seminole Indians in 1800s; Italian Tanks & Self-Propelled Guns; Escape from Singapore 1942; Destruction of a North African Convoy, Oct 1941; French Foreign Legion in Vietnam, 1950s 1 131408 EXCELL $4.00 WAR MONTHLY MAGAZINE #69 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. ARTICLES ON: What if The Allies Had Invaded at Rome, 1943; ANZAC Light Horse in WWI; Tragic Night Operation of a Canadian Bomber Crew, April 1944; Sinking of the Bismarck; The Franco Prussian War After Sedan; Allied Deception in WWII 1 131409 EXCELL $4.00 WAR MONTHLY MAGAZINE #70 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. ARTICLES ON: Whippet Tanks in World War I; the best British Desert Generals; the UK Valian, the First V Bomber; Siege of Ladysmith in the Boer War; Austrian Peace Moves in 1917; Battle for Walcheren, 1944 1 131410 EXCELL $4.00 WAR MONTHLY MAGAZINE #71 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. ARTICLES ON: France's Liberating Army; Modern Artillery; HMS Hotspur Destroyer in WWII; Custer at Washita 1868; Peace Proposals in 1939; Austro-Hungary's Declaration of War on Serbia, WWI 1 131411 EXCELL $4.00 WAR MONTHLY MAGAZINE #72 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. ARTICLES ON: Raid on Taranto, 1940; Napoleon Seeks Peace in 1813 & 1815; UK's Vulcan Bomber; German Zeppelin Captures a Merchantship, 1917; Salerno Landings, 1943; German Self-Propelled Guns in WWII 1 131412 EXCELL $4.00 WAR MONTHLY MAGAZINE #73 (CavWMM) n 0.3 Out-of-Print British produced, 50pg magazine of military history in the 19th & 20th century (American Civil War to mid-70s). Successor to the popular History of + the Second World War Magazine, with a broaden scope. Articles focus on campaigns & battles, weapons aircraft tanks & artillery, special organization (eg SAS & Israeli Mosad), with plentiful photos & color illustrations. ARTICLES ON: Science of Killing in Rifle Bullets; Monmouth & the Road to Sedgemoor; Naval Battles Off Ceylong, 1942; Edward Mannock, Ace of Aces in WWI; Operation Valkyrie, Assassination Attempt on Hitler 1944; Gen George Patton 1 131413 EXCELL $4.00 ART OF WAR MAGAZINE #20 (CofAAW) n n 0.2 2-6wks Turnarnd #20 EX. Clash of Arms in-house newsletter w/new scenarios, variants & errata. Has scenario for Achtung Spitfire; rules for 30char messages between ships in Command at Sea, errata for Btl in Age of Reason series. '95 1 Special Ordr NEW $2.50 ART OF WAR MAGAZINE #21 (CofAAW) n n 0.2 2-6wks Turnarnd Clash of Arms in-house newsletter w/new scenarios, variants & errata. ARTICLES ON: La Bataille 4th ed preview; armored trains in Landships; rules for ill leaders in Campigns of RE Lee; new rules & errata for the Grand Scenario of 1807; Lanships errata; Clash of Armor Tunisia scenario & errata. '95 1 Special Ordr NEW $2.50 ART OF WAR MAGAZINE #22 (CofAAW) n n 0.2 2-6wks Turnarnd Clash of Arms in-house newsletter w/new scenarios, variants & errata. 1 Special Ordr NEW $2.50 ART OF WAR MAGAZINE #25 (CofAAW) n n 0.2 2-6wks Turnarnd Clash of Arms in-house newsletter w/new scenarios, variants & errata. ARTICLES ON: 1 Special Ordr NEW $4.50 ART OF WAR MAGAZINE #26 (CofAAW) n n 0.2 2-6wks Turnarnd Clash of Arms in-house newsletter w/new scenarios, variants & errata. 1 Special Ordr NEW $3.00 ART OF WAR MAGAZINE #27/28 (CofAAW) n n 0.4 Out-of-Print #27/28. Special 28pg mag edition w/ a 140-counter kit for a Alexander at Waterloo La B game(!). ARTICLES ON: Artillery tactics in From Valmy to Waterloo!; Army of the Heartland errata; Supermarina scenario; naval gunnery in the 20th century; Harpoon errata; 6 Days of Glory designers notes; Alex at Waterloo variant; Lee Takes Command Peninsula Campaign variant; King's War variant. '97 1 115331 MINT $15.00 Includes Alexander at Waterloo counters. ART OF WAR MAGAZINE #29 (CofAAW) n n 0.4 28pg issue w/ variant & errata for Jena, 6 Days of Glory, Home Before Leaves Fall, etc. '98 1 115332 MINT $7.00 2 Special Ordr NEW $3.00 ART OF WAR MAGAZINE #30 (CofAAW) n n 0.4 2-6wks Turnarnd 32pg issue w/ articles, variants & errata for CofA's games. W/ Valmy to Waterloo errata. '99 1 Special Ordr NEW $3.00 CRITICAL HIT V7 #1 (CRImag) n Fo 1.0 Out-of-Print Includes a game module with each issue, including map & counters. ASL/Sqds & Ldrs mag covering CH's many ASL products. This issue includes 246 counters in several nationalities for 6 scenarios & map for battles in Belgium, 1940. Includes another 12 various scenarios plus articles on Dien Bein Phu. '03 1 145240 MINT $29.00 BREAKOUT! MAGAZINE #34 (CSA_BO) n Out-of-Print Australian-produced mag of board, role playing & computer game reviews & analysis & variants. '89 1 115317 MINT $2.00 Sml price tag on cover. MOVES MAGAZINE (DECGMS) # 65 (DecMov) n 0.4 Out-of-Print ARTICLES & reviews on: Evolution of Simulation Design; Problem of Perspecitve in Games; GRD Balkan Front, State of the Art in Gaming; Replay of WEG Soldiers; Review of Fight on the Beaches #40; Preview & Examples of Play from SPI Sicily; Scenarios for WWW SS Amerika; Variant for AH MBT; Campaign rules for Iron Cross #132; Revised Aircraft Capacilitys for AH Richtofen's War; 1943 Scenario for AH Third Reich; Variant for WWW Tomorrow the World; Playtest of Trajan #145; Variant Scenario options for SPI Panzer Battles; Variant for Read Beach One #142; Stalingrad Syndrome in GRD's Europa Games; CSR Awards for 1987-1990. '91 1 125086 EXCELL $4.00 MOVES MAGAZINE (DECGMS) # 71 (DecMov) n Out-of-Print All components for Manuever game removed & not included. ARTICLES ON: Basic Wargaming Library, 22 games from all eras & sophistications (J Miranda); Review of AH D-Day '92 w/ Replay of 1943 Scenario; Basic Tactics for Beginners; Article Index to 6 Mags (F&M, Moves, Command, Counterattack, S&T & Wargamer) and all issues thru 1992, listed by subject/author/issue#; (15pgs). '92 1 115160 EXCELL $4.00 Mag only; all components for Manuever game removed & not included. Mag otherws EX. MOVES MAGAZINE (DECGMS) # 76 (DecMov) n 0.4 Out-of-Print ARTICLES ON: design notes & optional rules for & replay of Napoleon's First Battles; review of GAMERS Embracing an Angry Wind & Perryville; review & strategy of Columbus Kit for TFG Viceroys; anaysis of Bank Robbery scenario in Gunslinger; pt.2 of article on the design process for a tactical Port Stanley game by Mark Walker; errata for LA Lawless #75. '93 1 88754 EXCELL $4.00 2 115148 MINT $4.00 MOVES MAGAZINE (DECGMS) (DecMov) n 0.4 Avail Uncrtn Recent issues thru #108 avail NEW. Back issues generally avail; see mag only price list for availability. MOVES CEASED PUBLICATION WITH #108. 1 Special Ordr NEW $5.50 STRATEGY & TACTICS QUARTERLY # 2, US WWI (DecSTQ n 0.9 Out-of-Print Quarterly magazine dedicated to a single historical topic of military history. This issue is focused on America's involvement in World War I. Includes analysis, maps, orders of battle, descriptions of weapons, and biographies of notable military figures such as John Pershing, Billy Mitchell, the young George Patton, and Homer Lea, plus a map poster.'18 1 137434 NEW $14.00 STRATEGY & TACTICS QUARTERLY # 5, FFF (DecSTQ) n 0.9 Out-of-Print Quarterly magazine dedicated to a single historical topic of military history. This issue is focused on all aspects of the French Foreign Legion, a long-standing colonial force still in existence (& in use to enforce the will of France upon the world). '19 1 142806 NEW $14.00 STRATEGY & TACTICS QUARTERLY # 6, D-DAY (DecSTQ) n 0.9 Quarterly magazine dedicated to a single historical topic of military history. This issue is focused on all aspects of the D-Day invasion of Franch, 6 June 1944, and its follow-on campaign thru the breakout in August. '19 1 139203 NEW $13.40 STRATEGY & TACTICS QUARTERLY # 7 CRUSADE (DecSTQ n 0.9 Out-of-Print Quarterly magazine dedicated to a single historical topic of military history. This issue is focused on the Crusades in the Middle East over the course of 400 years of the latter part of the Middle Ages. Magazine explores the causes the prompted the initial crusades, the military advancements the crusades created, and the effects of those wars on the cultures of the world since. Note that as of this issue, the map posters are no longer included in retail copies. '19 1 141837 NEW $13.99 STRATEGY & TACTICS QUARTERLY # 8 TET OFF (DecSTQ n 0.7 Quarterly magazine dedicated to a single historical topic of military history. This issue is focused on all aspects of northern Vietnam's Tet Offensive that caught the US entirely by surprise all across southern Vietnam early in 1968. Does NOT include the map included with subscriber copies.'19 1 141459 NEW $12.00 STRATEGY & TACTICS QUARTERLY # 9 AM REV (DecSTQ) n 0.7 Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on all aspects of the American Revolution of 1775-83. '20 1 144001 NEW $12.00 STRATEGY & TACTICS QUARTERLY #10 KURSK (DecSTQ) n 0.9 Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on all aspects of the epic Summer 1943 battles around Kursk on the eastern Front during World War II on thru the fall of Berlin in May 1945. '20 1 144002 NEW $12.00 STRATEGY & TACTICS QUARTERLY #11 30YRWAR (DecSTQ n 0.9 Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on all aspects of the Thirty Years War. '20 1 143803 NEW $12.00 STRATEGY & TACTICS QUARTERLY #12 DREADNT (DecSTQ n 0.9 Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on all aspects of the rise & fall of the dreadnought-style battleship. '20 1 144746 NEW $12.00 STRATEGY & TACTICS QUARTERLY #13 GTYSBRG (DecSTQ n 0.9 1-3wks Turnarnd Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on all aspects of the pivotal battle of the American Civil War, Gettysburg, July 1863. 1 Stock NEW $12.00 STRATEGY & TACTICS (DECGM) #202 (DecS_T) n 0.5 Out-of-Print No rules. Price tag on mag cover. ARTICLES ON: Emerging Conflict with China w/ Chinese & US OoB; Korsun-Shevchenkovsky Operation, 24 Jan-17 Feb 1944; British Campaign in Egypt 1882; Montrose, the Living & Dying of a Master Tactician. 1 131415 MINT $5.00 No rules. Price tag on mag cover. STRATEGY & TACTICS (DECGM) #211 (DecS_T) n 0.5 Out-of-Print Magazine only, Rules not included. ARTICLES ON: Allied Intervention in the Russian Civil War, 1917-20; Rise of the Soviet Army; the B-2 Bomber; the Indo-Pakistani power balance; the first Jacobite Wars in Britain, 1670-1701; Military History of Colonial Brazil. '01 1 131419 MINT $5.00 No rules. STRATEGY & TACTICS (DECGM) #213 (DecS_T) n 0.5 Out-of-Print Magazine only, Rules not included. ARTICLES ON: US Third Army (Patton) from Normandy to Lorraine 1944; Patton, Master of War; Odd British Units of the Desert War 1940-3; Tirah Campaign in Afghanistan, 1897-8; German use of Soviet Naval facilities 1939-41; US Army's Interim Brigade Combat Team; Jarama River Campaign, Feb 1937, in Spain; the Last Massed British Cavalry Charge, Palestine 1917. 1 131420 MINT $5.00 STRATEGY & TACTICS (DECGM) #219 (DecS_T) n 0.5 Out-of-Print Magazine only, Rules not included. ARTICLES ON: the Spanish Civil War 1936-39; Stalingrad & the End of German Invincibility; Kaiser's Africa Airship; Sydney Reily, Ace of Spies; War Chariot in China; First Sih War, 1845-6. 1 96827 EXCELL $3.00 STRATEGY & TACTICS (DECGM) #222 (DecS_T) n 0.5 Out-of-Print Magazine only, Rules not included. ARTICLES ON: Ottomans v Hapsburg in Europe; Intelligence Operations Prior to WWI; Australia & the Solomons; German Assassination Plans for the Big 3 Leaders in Tehran; Frigates; German Radars of WWII; Misunderstandings of Ancient Naval Warfare; Warplan Dropshot & US Planning for WWIII; Organization of the US Air Force in the 1950s. 1 78877 EXCELL $5.00 STRATEGY & TACTICS (DECGM) #223 (DecS_T) n 0.5 Out-of-Print Magazine only, Rules not included. ARTICLES ON: 1918, Germany's Last Chance; the French Campaign in Egypt After Napoleon, 1799-1801; Australia & the War on Terror 2001-2; Swedish-Tripoltanian War 1798-1803; Shogun's March to Peking, 1592-58. 1 141238 V.GOOD $2.00 Some moisture rippling on upper margin of mag; pages otherws clean. STRATEGY & TACTICS (DECGM) #226 (DecS_T) n 0.5 Out-of-Print Magazine only, Rules not included. ARTICLES ON: Clash of Armor in the Sinai, 1956 & 1967; Insurgency in Nepal; Prusso-German Army, 1815-1914; Naval Revolution, Sail to Steam; Maginot Line Myths; Cromwell's New Model Army & the English Civil War, 1642-51; German Naval Warfare in WWII; Variant for Dixie #43. 1 131422 MINT $5.00 Price tag on cover. STRATEGY & TACTICS (DECGM) #231 (DecS_T) n 0.5 Out-of-Print Magazine only, Rules not included. ARTICLES ON: French & Indian War, 1754-60; Battles of the French & Indian War; Broken Hill Picnic Train 'Massacre' in Australia, 1915; South Africa's Airborne Assault, May 1978; Voyage of USS Oregon; End of Russian Dominance in Poland; Warsaw's Jewish Ghetto Fights Back, 1943; France's Global Reach; Hostage Rescue at Kolwezi, 1978. 1 96838 EXCELL $3.00 Magazine only; no game components. STRATEGY & TACTICS (DECGM) #232 (DecS_T) n 0.5 Out-of-Print Magazine only, Rules not included. ARTICLES ON: Counterstroke at Soltsy on the Road to Leningrad, July 1941; Catherin the Great & Russia's expansion; the Maccaabean (Jewish) Revolt in 167BC; the British Blue Peacock Nuclear Landmine; Naval Mine Warefare during the Cold War; Peace in Cambodia; Entebbe Hostage Rescue; Miyamoto Mushasi, 1584-1645. 1 96839 EXCELL $3.00 Magazine-only; no rules or other game components. STRATEGY & TACTICS (DECGM) #233 (DecS_T) n 0.5 Out-of-Print Magazine only, Rules not included. ARTICLES ON: Dagger Thrus, Missed Opportunities for Victory Against Germany, Sept. 1944; George Henry Thomas, Rock of the Union; Battle of Nashville, Dec. 1864; German 78th Assault Inf. Division; Roadblock at Mortain; the AirLand Battle of the Bulge & Combat Units in the Bulge. / ARTICLES ON: Dagger Thrusts, Missed Opportunites to Defeat Germany, Sept. 1944; George Henry Thomas, Union General; Battle of Nashville, Dec 1864; Germany's 78th Assault Division in WW2; Huge US Army Reorganization Underway; Battle for Lake Tanganyika 1915; the AirLand Battle of the Bulge, with air & land OoBs. 1 96840 EXCELL $5.00 STRATEGY & TACTICS (DECGM) #235 (DecS_T) n 0.5 Out-of-Print Magazine only, Rules not included. ARTICLES ON: S.African involvement in Angola; the first biological warfare; Musket Accuracy; First Black Regt of the Am Civil War; Aerial Firsts Over China; US Redstone Rocket; Breitenfeld 1631; German airborne in WW2; German army organization 1942-5. 1 96842 EXCELL $3.00 Magazine-only; no rules or other game components. STRATEGY & TACTICS (DECGM) #237 (DecS_T) n 0.5 Out-of-Print Magazine only, Rules not included. ARTICLES ON: the Desert War in WWI, Allenby & Armageddon; Hoover, Dragoneers & the Boxer Rebellion; Union Indian Regiment in the Civil War; Lawrence of Arabia & the Arab Revolt. 1 89580 EXCELL $4.00 Magazine-only; no rules or other game components. STRATEGY & TACTICS (DECGM) #238 (DecS_T) n 0.5 Out-of-Print Magazine only, Rules not included. ARTICLES ON: Marborough's Art of War; the Famous Victory, Blenheim, 1704; the Skull of Sultan Mkwawa after WWI; the Royal Navy's Efforts in the Pacific War; the Turkish Gettysburg, battle of the Sakarya River; the Chimurenga War, Rhodesian Insurgency 1966-80; Civil War Submarine Operations. 1 96844 EXCELL $3.00 Mag only; no game components. STRATEGY & TACTICS (DECGM) #239 (DecS_T) n 0.5 Out-of-Print Magazine only, Rules not included. ARTICLES ON: It's Our War Now, Vietnam 1965; Armies in Vietnam 1965; Kidnapping of Gen. Kreipe on Crete, 1944; 1856 Declaration of Paris; Portugal in WWI; Impact of Rifle-Musket on Tactics; Asante War of 1873; USAAF in Europe, 1942-5. 1 78885 EXCELL $3.00 Magazine-only; no rules or other game components. STRATEGY & TACTICS (DECGM) #244 (DecS_T) n 0.5 Out-of-Print Magazine only, Rules not included. ARTICLES ON: 1941 Moscow Campaign; Roman Army at Zama, 202BC; Next Naval War; Rocroi 1643 battle file. 1 131424 MINT $5.00 STRATEGY & TACTICS (DECGM) #246 (DecS_T) n 0.5 Out-of-Print ARTICLES ON the Philippines 1945; Memnon Challenges Alex the Great at sea, 33BC; Nigerian Civil War 1967-70; Final battle of the Gettysburg Campaign. J.Miranda'07 1 131425 MINT $5.00 STRATEGY & TACTICS (DECGM) #248 (DecS_T) n 0.5 Out-of-Print ARTICLES ON: US 3rd Inf at the Marne 1918; Alex the Great in Afghanistan; Eugene in Hungary 1716. Plus all those ads. '08 1 131427 MINT $5.00 STRATEGY & TACTICS (DECGM) #258 (DecS_T) n 0.5 Out-of-Print Mag only. ARTICLES ON: Santiago Campaign 1898; Btl of Tewkesbury, 1471, during the War of the Roses; the Cassino Line & the battle for Cassino, 1944; media review & lots of ads. '09 1 131430 MINT $5.00 STRATEGY & TACTICS (DECGM) #261 (DecS_T) n 0.5 Out-of-Print Mag only. ARTICLES ON: German Strategy in 1918; POWs in the Korean War; the B-36; China & US carrier strategy; Harald Hardrada, Viking's Greatest King; Btl of Albermarle Sound, North Carolina, Spt 1863. 1 131432 MINT $5.00 STRATEGY & TACTICS (DECGM) #262 (DecS_T) n 0.5 Out-of-Print Mag only. ARTICLES ON: Frederick the Great's war of Austrian Succession, 1940-8; the rescue of Mussolini (plus Skorzeny & other Wermacht special ops; Italian TF Nibbio in Afghanistan, 2002 on; Russians at Lake Narotch 1916; the Algerian insurgency & end of French Empire; battle of Kosovo, 1389. 1 131433 MINT $5.00 STRATEGY & TACTICS (DECGM) #268 (DecS_T) n 0.5 Out-of-Print Mag only. ARTICLES ON: Naval strategy & the colonial era; analysis of Justian's reconquest of Italy; the shrinking British Military; props v jets; covert calamities of WW2; Russian campaign in Chechnya, 1994-2000. '11 1 141240 MINT $5.00 STRATEGY & TACTICS (DECGM) #269 (DecS_T) n 0.5 Out-of-Print Mag only. ARTICLES ON: strategic analysis of Falkands War, 1982; War of Chinese reunification 1916-28; Btl of M'utah 629ad; Soviet TU-4 Bull heavy bomber; decline of the phalanx during the Peloponnesian War; war hero US presidents; British invasion of Tibet 1904; battle of Hattin, 1187ad. 1 141309 EXCELL $9.00 STRATEGY & TACTICS (DECGM) #270 (DecS_T) n 0.5 Out-of-Print Mag only. ARTICLES ON: the American Revolution in N.America; battle of Stirling Bridge during the Braveheart Rebellion, 1297; Battle of Mukden, 1905; Task Force Viking, coordinating US special forces & local irregulars against an numerically superior enemy in northern Iraq; battle of St. Louis, 1780; China's aviation developments; the Hansa merchant wars of the 14th century; 3 offbeat battles of the Middle Ages: Dorylaeum, Legnano & Benevento; Op Snake Pit, the btl of Musa Qala, Afghanistan, 2007. 1 141241 EXCELL $5.00 2 131439 MINT $5.00 STRATEGY & TACTICS (DECGM) #271 (DecS_T) n 0.5 Out-of-Print Mag only. ARTICLES ON: Second Kharkov campaign, failed planning; Second Kharkov designers notes; Battle of Itororo, the Paraguayan Thermopylae; battle of Arsuf, 1191AD; US Navy's cold war 'mobile bases' strategy for a possible nuclear war; military history of Easter Island; US 10th Fleet & cyber warfare; cluster 'bombs' in the War of 1812; Arab armies OoB in 2011; 2 odd warship wrecks. 1 141242 MINT $5.00 STRATEGY & TACTICS (DECGM) #275 (DecS_T) n 0.5 Out-of-Print Mag only. ARTICLES ON: Austria v Prussia, 1866; the first Jihad, Yarmuk to Tours, 636-732AD; Jozef Pilsudski, Political Portrait; the Hukbalahap Rebellion in the Philippines, 1946-54; Crossbows in 18th Century Appalachian Warfare; End of British Empire in the Middle East. 1 141246 EXCELL $5.00 2 131445 MINT $6.00 STRATEGY & TACTICS (DECGM) #276 (DecS_T) n 0.5 Out-of-Print Mag only. ARTICLES ON: Operation Anaconda, battle in Afghanistan 2002 & designer's notes; analysis of the US M4 Sherman Tank; massacre at Teutoburg 9AD; settlement dark & bloody, a history of the Cherokee Wars 1654-1865; Model 1895 Mannlicher Rifle; lifting the blockade at the end of the American Civil War; origin of the modern combat helmet; trooper Billy Sing, Gallipoli sniper. 1 131446 MINT $5.00 STRATEGY & TACTICS (DECGM) #277 (DecS_T) n 0.5 Out-of-Print Mag only. ARTICLES ON: the Battles for Lake George, 1755-8; Mongol military disasters; WWI German Anti-Tank tactics; the 1968 USS Pueblo incident; Colin Powell & the doctrine of decisive force; hangings in the US civil war; rationale for the 1882 British occupation of Egypt. 1 141248 MINT $6.00 STRATEGY & TACTICS (DECGM) #280 (DecS_T) n 0.6 Out-of-Print Mag only. ARTICLES ON: Soldiers, the American offensive in France, 1918; US military's attack helicopter doctrinal controversy; the Jewish Revolt, 66-73AD; America's Gibralter: West Point in the American Revolution, 1775-83; media review; Nung Tri Cao & rebellion agaisnt the Chinesse in the 11th Century; US 8" Howizter; Encirclement & Threat Perception in Asia; Sherman at Shiloh; Huaihai Campaign that concluded the Chinese Revolution, 1948-9. 1 131450 MINT $5.00 STRATEGY & TACTICS (DECGM) #281 (DecS_T) n 0.6 Out-of-Print Mag only. ARTICLES ON: A Reinterpretation of US Military Operations in Vietnam; In Country Design Notes; Could the South Have Won at Gettysburg?; Battle of Iwo Jima; Actium, End of the Roman Republic; Kuduz 2001, evacuation from Afghanistan to Pakistan; 1918 Canadian Motor Machine Gun Brigade; German Sturgewehr 44 Assault Rifle. 1 140451 EXCELL $4.00 2 141252 MINT $5.00 Mag-only cover. STRATEGY & TACTICS (DECGM) #282 (DecS_T) n 0.6 Out-of-Print Mag only. ARTICLES ON: War of the Pacific, 1879-80; Churchill & the Zeppelins in WWI; Charlemagne's campagins, 771-814AD; Indo-Pakistani Wars; Pre-WWI German-American rivalry; Kampgruppen strategy in N.Africa; Hydrofoils in the USNavy; Pump-action grenade launcher; ABDA Command, unified command in the Pacific, 1941. '13 1 131452 MINT $5.00 STRATEGY & TACTICS (DECGM) #283 (DecS_T) n 0.6 Out-of-Print Mag only. ARTICLES ON: Strategic Nuclear Warfare in the Cold War; Rise of Saladin in 12th Century; Battle of Bushy Run, Aug 1763; Tulagi; Birth of the Roman navy; Rise of Japan's Navy; Subs in the Gallipoli Campaign; Adm. Morrison & the beginning of the 2nd Vietnamese War. '13 1 140450 MINT $5.00 STRATEGY & TACTICS (DECGM) #284 (DecS_T) n 0.6 Out-of-Print Mag only. ARTICLES ON: Jackson's 1862 Shenandoah Campaign; Lost Opportunities in German Naval Superiority in 1914; Libya's Qadafi's Military Misadventures; China's Grea Walls, 1000BC-1644AD; Warriors of the Reconquista; Conquest of Cochin China; Awa Maru, Greatest Submarine Error of WWII; Military Space Pioneers. 1 140453 EXCELL $5.00 Sml smudges on mag cover. 2 131454 MINT $6.00 STRATEGY & TACTICS (DECGM) #285 (DecS_T) n 0.6 Out-of-Print Mag only. ARTICLES ON: Duel in the Steppe, Soviet Star & Gallop Offensives, Jan-Feb 1943; Alcohol, the Alamo & the Texas War for Independence, 1835-36; Battle of Dorostolon, Byzantium Confronts the Rus, July 971AD; M16 & M60 in Vietnam; Alexander's Successors, War in Iraq 311-309BC; Marlborough, Flanders, Fodder & Fame; Pedregal; Coastwatchers in the Pacific in WWII; Suez 1956. 1 141259 MINT $6.00 STRATEGY & TACTICS (DECGM) #286 (DecS_T) n 0.6 Out-of-Print Mag only. ARTICLES ON: the Peloponnesian War; Napoleon's Naval Strategy; Doughboys on the Marne, 1918; Pakistan's War Against the Taliban; the Siege of Saucy Castle, 1204; the battle of Fraustadt, 1706; Charge of the Royal Savoia [Italian Cavalry in the USSR]; the war on Mindanao, Indonesia 1972-75. 1 131456 MINT $5.00 STRATEGY & TACTICS (DECGM) #287 (DecS_T) n 0.6 Out-of-Print Mag only. ARTICLES ON: Goeben, August 1914 in the Mediterranean; Sierra Leone's civil war, 1991-2002; battle of Sluys, Longbows v Cannon; John Sobieski & the Relief of Vienna 1683 against a Turkish siege; Alfred of Wessex and the first successful repulsion of the Vikings, 892AD; Indian Warfare in Colonial Brazil; German units in Norway; IEDs in Iraq. 1 141262 EXCELL $7.00 2 141261 MINT $9.00 STRATEGY & TACTICS (DECGM) #288 (DecS_T) n 0.5 Out-of-Print ARTICLES ON: The Last Year of World War I in the West, 1918; the Schlieffen Plan, Blueprint for Victory or Myth?; East Timor, 480 Yrs to Freedom; War of the Cities, the Thirteen Years War, 1454; the Battle of Avai, 1868; Cannae, Unanswered Questions; Spanish Galleons; US Navy's Automatic Big Guns; High Altitude Planes during the Cold War. '14 1 141310 MINT $6.00 STRATEGY & TACTICS (DECGM) #290 (DecS_T) n 0.6 Out-of-Print Mag only. ARTICLES ON: Angola, Cold War Struggle in Africa; Battle of Manzkert, 1071, between Byzantine & Alp Arslan & the Seljuks; Sarikamish, Ottoman Debacle in the Caucasus, 1915; Hessians in the American Revolution; German Victory over Rome at Teutorburgerwald & Roman reposte; Nathan Forrest's Finest Hour at Brice's Crossroad & the potential after; Italians in the Battle of Britain; Development of New US Minesweeper Vessels in the 1980s. 1 141264 MINT $5.00 STRATEGY & TACTICS (DECGM) #291 (DecS_T) n 0.6 Out-of-Print Mag only. ARTICLES ON: Indian Territory in the Am Civil War; Rudolf Witzig, the Eagle of Eben Emael; China's Six Dynasty Period; Modernizing China's Navy; Llewelyn, Last Welsh Prince of Wales; French Foreign Legion Forts; CIA Operations in Guatemala. 1 141266 MINT $6.00 STRATEGY & TACTICS (DECGM) #292 (DecS_T) n 0.6 Out-of-Print Mag only. ARTICLES ON: Battles in the Arctic, 1941-5; Mercenary Warfare in the Congo, 1960s; the Battle of Waterloo, 1815; the First Punic War, Rome's Rise to Imperium; Clergymen Warriers of the Middle Ages; Maori Wars against the British in New Zealand; the Influenza Epidemic of 1918; the US Army' Howtars, a mortar in a howitzer cradle. 1 131463 MINT $5.00 STRATEGY & TACTICS (DECGM) #294 (DecS_T) n 0.5 Out-of-Print ARTICLES ON: World War I; Desert Storm G2, Marine Corps Intelligence Operations; Third System (post War of 1812) Forts in the American Civil War; Muslim Conquest of Syria, 629-37; English Settlement of Normandy, 1417-53; Korean Admiral Yi Sun-sin & His Turtle Ships; Review of Battles of the Ancient World smartphone app. '15 1 141272 MINT $5.00 STRATEGY & TACTICS (DECGM) #295 (DecS_T) n 0.6 Out-of-Print Mag only. ARTICLES ON: At the Gates of Vienna, 1683; Battle of Germantown, 1777; Greyhound v Tiger at St Vith, 1944; the Catalan Grand Company, 14th Century eastern Europe; Ambush on Blachorse Convoy, Vietnam 1966; Flavius josephus; Declaration of Paris and the American Civil War; House at St Baussant; India v pirates. 1 131465 MINT $6.00 STRATEGY & TACTICS (DECGM) #296 (DecS_T) n 0.6 Out-of-Print Mag only. ARTICLES ON: Armies of the Korean War; the Kieve Operation, 1920; Roman Army in the Era of Julius Caesar; Haitian Revolution, 1791-1803; Other Slave Revolts in the Carribbean, 1733-60; Heros & Poets in the Ancient World; Bicycles at War; Namibia, Apartheid Aborted. 1 141274 MINT $5.00 STRATEGY & TACTICS (DECGM) #297 (DecS_T) n 0.6 Out-of-Print Mag only. ARTICLES ON: 1863, Turning Point of the American Civil War; Area Denial (Anti-Access) Warfare; the An Lushan Rebellion, 755-763, in China; Battle of Grozny, 1994-5; Capturing Prize Ships in the 16-18th Century; German Gunboats in Chinese Riverways During WWI; Byzantine Campaigns of Basil II in Syria, 976AD; US Unmanned Surveillance Drones. 1 141275 MINT $5.00 STRATEGY & TACTICS (DECGM) #298 (DecS_T) n 0.5 Out-of-Print ARTICLES ON: Churchill's Balkan Gambit; Cyrus II of Persia; Operation Colorado, Vietnam 1966; Integration of Firearms into Sengoku Jidai Japan; Battle of Omdurman, 1898; Peloponnesian War; Lee-Enfield Bolt Action Rifle; Signals Intelligence, Past & Present. '16 1 141276 EXCELL $5.00 STRATEGY & TACTICS (DECGM) #299 (DecS_T) n 0.6 Out-of-Print Mag only. ARTICLES ON: the First Crusade, 1097-1099; Wings over the Alps, Airpower on the Italian Front in WWI; 507th Maintenance Company Battle, Iraq 2003; French Corsair Raider Jean Leger de La Grange, 1704; F-117 Nighthawk; Joan of Arc; Electrified Fence Along Dutch Border during WWI; Malaysian Counterinsurgency, 1946-60; Assyrian Siege Machine; the First Iron Warship. 1 141277 MINT $6.00 STRATEGY & TACTICS (DECGM) #301 (DecS_T) n 0.5 Out-of-Print ARTICLES ON: World War I on the Eastern Front, 1914-18; Gustavus Adolphus in the 30 Years War; Varangian Guard of the Byzantine Empire; Naval Small Vessel Roles in Contempoary era; Battle of Boyne, 1690; Sparta's Surrender at Sphacteriam 425BC; Soviet Pre-WWII Breakthru Tanks. 1 141278 V.GOOD $6.00 2" scratch on cover. STRATEGY & TACTICS (DECGM) #302 (DecS_T) n 0.5 Out-of-Print ARTICLES ON: the Great Northern War; Battle of Tours, 732AD; Poland Resorted, Battle of the Niemen, 1920; Nez Perce War of 1877; Polish Bombers of the 1930s; Military Science in the Age of Charles XII & Peter the Great; European Bows on the SW Frontier; Soviet Navy's 100mm AA Gun. '16 1 141279 MINT $6.00 STRATEGY & TACTICS (DECGM) #304 (DecS_T) n 0.6 Out-of-Print Mag only. ARTICLES ON: Southern War for American Independence; Bulgarian Liberation, 1877-78; Chemical Warfare in the 20th Century; Discovering PT-109; Raid on Shaik Sa'id, Yemen, 1914; Shadow Warriors, SOE & OSS; Corps of Canadian Voyageurs. 1 141281 MINT $5.00 STRATEGY & TACTICS (DECGM) #305 (DecS_T) n 0.5 Out-of-Print ARTICLES ON: The War in China, 1937-45; Belisarius & the Reconquest of Africa; Pyrrhic Victory, the Lava Beds War, 1872-73 [near Tule Lake CA]; Vicksburg, Grant's Masterpiece; Opportunities to Win World War I; First Medal of Honor; John Riley, US Traitor & Mexican Hero; U-Boats in the Far East. '17 1 141282 EXCELL $5.00 STRATEGY & TACTICS (DECGM) #306 (DecS_T) n 0.6 Out-of-Print ARTICLES ON: Agricola, the Roman Conquest of northern Britain, 78-85AD; Asymmetric Warfare & Modern Insurgencies; Battle of Kircholm 1605; Shiloh Campaign, 1862; US Army in WWI; Bren Universal Carrier; Lafayette Escadrille at Verdun; USS Herbert Thomas (destroyer). 1 140428 EXCELL $6.00 STRATEGY & TACTICS (DECGM) #307 (DecS_T) n 0.5 Out-of-Print ARTICLES ON: AFVs in the Vietnamese Wars; the Third Punic War, 149BC; Siege of Santa Fe 1680; First Anglo-Afghan War 1839; Leyte Gulf. '17 1 141283 MINT $6.00 STRATEGY & TACTICS (DECGM) #312 (DecS_T) n 0.6 Out-of-Print Mag-only version of mag. ARTICLES ON: Battle of Alesia, 52BC; Hawaiian Unification, the Campaigns of Kamehameha the Great; The Big Push, Slaughter on the Somme, 1916; Roger Feutou, Crimean War Photographer; the Little Blue Book of Uriah Levy; Canadian Triumph, the Storming of Vimy Ridge, 1917. 1 141284 MINT $6.00 Mag-only version of mag. STRATEGY & TACTICS (DECGM) #313 (DecS_T) n 0.6 Out-of-Print Mag-only version of mag. ARTICLES ON: Windhoek, the Campaign in German Southwest Africa, 1914-15; Could Athens Have Won the Peloponnesian War?; Hobkirk's Hill, Nathanael Greene & the Art of Phyrric Victories; Naval Battle of Portman, 1873, Battle of Ironclads; Pyrrhus, Almost King of Sicily; Custer's Gattling Guns, Benefit or Burden; HMS Peterel on the Yangtze Riverin China; Cook Islands Contingents in World War I. '18 1 141285 MINT $6.00 Mag-only version of mag. STRATEGY & TACTICS (DECGM) (DecS_T) n 0.5 1-3wks Turnarnd MAG-ONLY versions of recent issues of S&T. Specify by issue #. 1 Special Ordr NEW $5.00 THEIR GREATEST DAY ARTICLE #5 (DECWAW) n 0.2 Out-of-Print Historical article on how the US forces at Omaha Beach on D-Day turned a near defeat into a victory. Full article including color illustrations, as printed in World at War #5 p25-40. 1 141608 EXCELL $3.00 Historical article on how the US forces at Omaha Beach on D-Day turned a near defeat into a victory. Full article including color illustrations, as printed in World at War #5 p25-40. WORLD AT WAR MAGAZINE # 1 (DecWaW) n 0.4 Out-of-Print Mag only; no rules. Articles cover: Barbarossa, the Russo-German War of WW2; Market-Garden; Lufwaffe's plans for Long Range Bombing of the US; the invasion of Biak, May 1944 in the Pacific. '08 1 140342 MINT $6.00 Mag only; no rules. WORLD AT WAR MAGAZINE #17 (DecWaW) n 0.4 Out-of-Print ARTICLES ON: Leningrad 1941, Manstein's Lost Victory; Operation Anvil-Dragoon, August 1944; US Navy's Yangtze River Patrol, 1937-41; Britain's Special Operations Executive; Karl May, Hitler's Favorite Author; Liberation of Vichy Madagascar; US v Japanese Pilot Selection in WW2; Chinese Collaborationist Forces in WW2. 1 141300 EXCELL $7.00 No rules. WORLD AT WAR MAGAZINE #21 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: the Rhineland War of 1936; Rhineland designer's notes; Fall of the Chinese Soviet, and the Long March; RAF Bomber Commands drift toward carpet bombing; Merrill's Marauders in the China-Burma-India theater, 1944; the Franco-Italian Front in May of 1940; Hawker Typhoon & Tempest aircraft; Vichy Gabon during WW2; Doenitz in April 1945; ghost fleet at Suisun Bay, Calif. '11 1 141304 V.GOOD $7.00 No rules. WORLD AT WAR MAGAZINE #22 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: 1944 Battle for Minsk & the destruction of Army Group Center; Operational Analysis of the US Army in Tunisia 1943; Battle of Savo Island Reconsidered; Hitler's Military Conferences; Nazis in Hollywood movies; Utah & Omaha Beaches on D-Day; Soviet Mechanized Corps in 1941; US Gen. Geo Kenney; British WW2 research on creating a tsunami as a weapon. '12 1 141301 MINT $7.00 No rules. WORLD AT WAR MAGAZINE #23 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: Guadalcanal, the battles & the material disparity; Pacific Battles Design notes; D-Day on Sword Beach, a British command failure; the Stalin Line, forts on the Soviet western border; Prisoner #7, the mystery of Rudolph Hess & his flight to England; German heavy AA; Italian partisan attach near Rome & the Ardeatine Caves reprisal, 1944; Indochina during WW2; 17th SS Panzer Grenadier Division. 1 141305 V.GOOD $5.00 No rules. Sml mar on mag cover, otherws EX. WORLD AT WAR MAGAZINE #24 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: Sedan, 10-15 May 1940 + designer's notes; Airpower in the Spanish Civil War; Japanese armor doctrine; Op Carnivore, destruction of Second Shock Army Spring 1942; Vichy Dakar, 1940; cocodiles defeat Japanese on Ramree Island, 1945; 6th Pzr's attack at Kursk; unlucky USS Wm Porter; review of TSWW Balkan Fury. '12 1 141306 MINT $6.00 No rules. WORLD AT WAR MAGAZINE #25 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: the Battle of Keren, 1941 & designer's notes; Analysis of Juno Beach, D-Day 1944; Japanes v US strategic planning in the Pacific; German strategy in 1945; How WWII changed US currency. 1 141192 EXCELL $7.00 No rules. WORLD AT WAR MAGAZINE #26 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: the Battle of Berlin 1945; the Heinkel HE_177 & the Fate of the Luftwaffe; Turning Point in China: Battle of Kunlun Pass, Dec. 1939; German Surface Raider Strategy in WWII; Tech Sgt. Richard Grange; SS destruction of French village Oradour Sur Glane in June 1944; the Weasel AFV; Italian Disasters of 1940; Iraq in 1941. 1 141193 MINT $7.00 No rules. WORLD AT WAR MAGAZINE #32 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: the Battle of Nomonhan 1939; Analysis of Lend Lease to the USSR; Army Group Courland & the Breakout Strategy, 1944; Command in the Desert: Auchinleck v Montgomery; Op Whiteshot & the Churchill NA75 Tank; Death of the French Fleet, Toulon 1942. 1 141194 EXCELL $7.00 No rules. WORLD AT WAR MAGAZINE #43 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: Patton's Third Army in NW Europe, 1944-5; the Battle of Manila, 1945; Kiev Encirclement, Hitler's Great Gamble 1941; Germany's Jewish Soldiers in WWII; Escape from Corregidor; Battle of Moulin des Rondelles, France, 13 June 1944, as evidence of the quality of US troops in Europe; Foreign Language Skils & Cultural Awareness in the US Military. 1 141195 V.GOOD $7.00 No rules. Several spots on cover, otherws EX. WORLD AT WAR MAGAZINE #44 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: Nigh Combat on the East Frong in World War II; On Patrol in Luzon, 1945; Tale of Two Corps: US II Corps & II SS Panzer Corps, 1944; Battle of Buq Buq, 1940; Mahan's influence on US Pacific Strategy 1941-5; Joseph Goebbels; Hitler's other East Frong Headquarters; Balloon Bomb Warfare; Coastwatcher Ruby Boye. 1 141196 EXCELL $6.00 No rules. WORLD AT WAR MAGAZINE #45 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: US M26 Pershing Tank in WWII; Pappy Boyington & the Marine's Black Sheep Fighter Squadron; CVEs, Workhorses of US Naval Aviation; Blockade Running to Supply Bataan, 1942; Finnish Lapland Front, 1944-5; Polish Pilots in the Battle of Britain; Axis Platoon Mortar Weapons; Norwegian Telemark Commando Team that partially destroyed the German Heavy Water research facility in Norway, 1943. 1 141197 V.GOOD $5.00 No rules. Several fingerprint mars on mag cover. Otherws EX. WORLD AT WAR MAGAZINE #46 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: Battle off Samar, 25 Oct 1944; Biological Warfare & the Battle of Stalingrad, 1942; Hitler's Alpine Redoubt, Myth or Reality?; Chasing Shadows, a Reassessment of the Royal Navy in the Mediterranean Sea 1940-43; the French Dewoitine 520 Fighter; Japanese Carriers of the Pearl Harbor Strike; German Heinkel 280 Jet Fighter Prototype; the Soviet Massacre of Polish Soldiers at Katyn Forest, 1940. '15 1 141198 EXCELL $6.00 WORLD AT WAR MAGAZINE #47 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: Battle for Crete 1941; Defense of Bataan, 1941; Zhukov's Greatest Defeat, Operation Mars; Hitler's Greatest Mistake, the Survival of Britain; German Col General Herman Hoth, 1885-1971; USS Rasher, Venomous Vixen; Three Odd Weapons to Save Britain; Utah Beach v Omaha Beach. 1 140430 EXCELL $5.00 No rules. WORLD AT WAR MAGAZINE #48 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: Army Group North's Campaign in 1941; Development of Allied Close Air Support in the Europeon Theater of WWII; the Third Battle of Changsha, China, Dec 1941-Jan 142; Melvin Purvis, FBI Agent, in WWII: Origins of British WWII Commandos; German Flackpanzers in WWII; Orde Wingate, Lawrence of Ethiopia; Rangers at Pointe du Hoc. 1 141199 EXCELL $6.00 Dog ear on mag cover, otherws EX. WORLD AT WAR MAGAZINE #49 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: Turkey in WWII; Luftwaffe's Airlift Capacity 1939-45; Campaign in southern Philippines in WWII; the Siege of Leningrad, 1941-2; Animals of Leningrad; the Travels & Travails of Fey von Hassel in the last year of WWII; Excercise Tiger, Prelude to D-Day; Small Vessels for Transport in the Pacific early in WWII; Italian Manned Torpedos. 1 141200 V.GOOD $5.00 Scuffs & an area of abrasion on mag cover, otherws EX. WORLD AT WAR MAGAZINE #50 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: Zhukov's War, from Stalingrad to Kursk on the Eastern Front; Japanese Zeros versus American Heavy Bombers; Slovak Uprising against Germany, 1944; the U-Boat War in 1943; Airpower Theories, Proven & Disproven; Japanese AA in the Pacific War; German Early War Enegineer & Amphibious vehicles; US 34th Nation Guard Div in WWII. 1 141201 V.GOOD $5.00 Sml area of minor scratches on mag cover, otherws EX. WORLD AT WAR MAGAZINE #51 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: Salvaging Battleship Row at Pearl Harbor; the Malaya Campaign 1941-2; Warsaw Uprising 1944; Hitler's War for Oil; Japanese Armed Forces Dec 1941; George Orwell; Grumman FM-2 Wildcat. 1 141202 EXCELL $6.00 WORLD AT WAR MAGAZINE #53 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: Battle for Moscow, Dec 1941 - Apr 1942; Missed Opportunity, a Polish-Czech Alliance in 1938; 1st Marine Raider Battalion; Naval Battle of the Komandorskis, March 1943; Max Schmeling, Boxing Legend & Fallschirmjager; Battle for Attu in the Aleutians; Fw-190 Shrike. 1 141203 EXCELL $5.00 Large mailing label on cover. WORLD AT WAR MAGAZINE #55 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: British Commandos in NW Europe, 1940-45; Defense of Java, 1942; Story of the 30th U-Boat Flotilla; LVTs in NW Europe in WWII; Washington-London Naval Treaties; the Japanese Oscar Fighter, Nakajima Ki-43; Kiwis at War; Poland's 10th Motorized Calvalry Brigade in France 1940. 1 141204 EXCELL $5.00 No rules. V.sml fingerprint mar on cover. WORLD AT WAR MAGAZINE #57 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: Battle of Korsun-Cherkassy Pocket; Japan Surrenders, 1945; Serbian Collaborationist Forces, Auxiliaries or Clandestine Patriots?; Building the US Army in WWII; Curtis-Wright 21 Fighter; American Equipment & British Ingenuity in Northern Africa; Battle of Milne Bay, 1942. 1 141206 EXCELL $5.00 No rules. Sml fingerprint mar on cover. WORLD AT WAR MAGAZINE #58 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: Stalin Moves West; Juno Beach, Black Sand, Red Beach, Battle of Iwo Jima; Nazi Suicide Squadron; Reggimento Volontari Tunisini; Success & Failure of Germany's Blitzkrieg; Heinkel He-277 Bomber. 1 141207 MINT $6.00 No rules. WORLD AT WAR MAGAZINE #60 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: Midway Solo #54 variant that extends the game and adds a few added units; Eisenhower's War, Ike as Strategist; Aleutians Campaign in Alaska in WWII; Neutralizing the French Fleet in 1940; Debrecen, the Last Hungarian Victory; Shanghai Under Japanese Occupation 1937-45; USS Silversides (Sugmarine); Trophy Panzers, Soviet's Captured German Tanks; Battle of Midway. 1 141209 MINT $6.00 No rules. WORLD AT WAR MAGAZINE #61 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: Axis 1942 Offensive in Southern Russia; the Royal Navy in the Pacific in WWII; Italian Army of WWII; Special Agent Leon Turrou; Germany's Coal Industry; the British Short Sterling; Soviet Economic Aid to Germany, 1939-41; the Typhoon, Flawed Fighter. 1 141210 MINT $6.00 No rules. WORLD AT WAR MAGAZINE #62 (DecWaW) n 0.5 Out-of-Print ARTICLE ON: Battles of Belchite & Teruel, Tipping Point of the Spanish Civil War; Allied Lend-Lease to the Soviet Union during WWII; Operation C3, Italian Plans to Invade Malta; Operation Causeway, US Formosa-Amoy Invasion Plans During WWII; Planned Swedish Invasion of Denmark by Den Danske Brigade in 1945; Could the US have Won the Battle of Wake Island, Dec 1941?; the USSR Polikarpov I-16 fighter. 1 141211 V.GOOD $5.00 No rules. A 1" divit torn from mag cover margin, otherws EX. WORLD AT WAR MAGAZINE #63 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: the Central Pacific Campaign 1943-4; Russian Liberation & Free Germany Movements of World War II; US 3rd Cav at Berg-Sur-Moselle, Nov 1944; U-852 & USS Wahoo, Massacres at Sea; Christmas Island Duty; Addolphus Andrews & the early US U-Boat response; Brownings .50 Calibre Maching Gun; Counterattack at Arras, May 1940. 1 141212 MINT $5.00 No rules. WORLD AT WAR MAGAZINE #64 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: Attempt to Capture Tobruk Spring 1941; Allen's US 104th Infantry Timberwolf Division; Operation Toenails, New Georgia June-Aug 1943; Soviet War Plans in 1941; Q-Ship Ranen, 1940; Germany v Finland in Lapland 1944; Operation Brevity 1941 and Desert Tactics. 1 141213 MINT $5.00 No rules. WORLD AT WAR MAGAZINE #65 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: Operation Typhoon, Germans at the Gates of Moscow; Objective Metz, 1944; Bougainville, Nov1943-July 1944; Resistance in Norway, 1940-45; Lost Eagles, Air Disaster over Morlaix France, 1942; the Decision to Attack the Soviet Union; Germany's Estonian Contingent in WWII; Schnell Zerstorer (German Ju-88 as fighters. 1 141214 MINT $5.00 No rules. FIRE & MOVEMENT (DEC GMS) # 59 (Dec_FM) n 0.4 Out-of-Print ARTICLES ON: First issue under DecGms; reviews of Shot & Shell, ASL Partisan!, ASL West of Alamein, Open Fire, Tokyo Express, Gettysburg '88, Lee v Grant, Kanev #115, In Their Quiet Fields; Origins '88 report. '89 1 125105 EXCELL $4.00 FIRE & MOVEMENT (DEC GMS) # 60 (Dec_FM) n 0.4 Out-of-Print ARTICLES ON: reviews of Thunder at the Crossroads, Test of Arms, Cheiftain, Leatherneck, Pegasus Bridge #122, Lee Invades the North #2, Indian Mutiny #121, 7th Fleet (w/ errata); F&M World War II anthology of reviews, pt.1 covering Mediterranean Theatre games; F&M article index for issues 49-60. '89 1 98748 MINT $5.00 FIRE & MOVEMENT (DEC GMS) # 64 (Dec_FM) n 0.4 Out-of-Print ARTICLES & reviews on: SSI Red Lightning; profile of AH Turning Point: Stalingrad; review of GDW Sky Gallions of Mars; the Future of Wargaming (by J.Dunnigan, D.Essig, T.Bomba); review of 3W Nicaragua #120; reviews of AH Siege of Jersusalem 70AD 2nd, XTR Blitzkrieg '41, New France 1760; retro look at Renaissance of Infantry #22. '90 1 75221 EXCELL $4.00 1x3 Inventory label on cover. FIRE & MOVEMENT (DEC GMS) # 66 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: review of Strike ACES PC w/ analysis of missions; review of Blue Angels PC; review of AH Siege of Jerusalem 2nd w/ strategy; discussion of Wargaming & the Military; profile of 3W Beirut '82 #126; designers response to earlier review of 3W Nicaragua #121; brief reviews of ADG World in Flames 5th, GDW House Divided 2nd, SDC Jerusalem 1st; J.Miranda on just what do you command in a wargame?. '90 1 75222 EXCELL $5.00 1x3 Inventory label on cover. FIRE & MOVEMENT (DEC GMS) # 75 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: detailed profile of GMT Hornet Leader; profiles of GRD Balkan Front 2nd, OMEGA Carrier War 1st; survey of 3 games of the American Revolution: SPI American Revolution, AH 1776, TSR 13 Colonies in Revolt; reviews of AH ASL Code of Bushido, Conflict in Europe PC, RHINO Legend Begins 1st, GMT Tet Offensive, COLUMBIA Mid-East Peace, CROWN High Ground, ENGELMANN Shattered States, MOORE Afghanistan, COA La B D'Auerstaedt; retro review of SPI Frederick the Great; Origins '91 report. '91 1 123911 MINT $4.00 FIRE & MOVEMENT (DEC GMS) # 76 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: detailed profile of GDW Tet Offensive; reviews of TSR Sniper Special Forces; survey of Computer Games pt2, Air & Sea Battles (extensive); 2pg list of American Civil War games; short survey of games well-suited to multi-player play; brief reviews of AH Attack Sub, GDW Fall of Tobruk; retro review of SPI Chicago Chicago #21; discussion of Gaming Awards & their validity. '91 1 123912 MINT $4.00 FIRE & MOVEMENT (DEC GMS) # 77 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: detaile profile of GAMERS Barren Victory; reviews of GMT GBOH Alexander, 3W Campaigns of Marlborough, AH Republic of Rome; brief reviews of PACRIM 48th Panzer Korp #3; FGA Operation Crusader; 2WOLF Silverton 1st, World in Flames 5th, 3W 2WW; retro review of SPI Thirty Years War Quad; the possiblity of Case Geld, the German invasion of the US in the '40s. '91 1 145237 EXCELL $3.00 2 75227 EXCELL $3.00 1x3 Inventory label on cover. 3 123913 MINT $4.00 FIRE & MOVEMENT (DEC GMS) # 79 (Dec_FM) n 0.5 Out-of-Print ARTICLES & reviews ON: detailed review of Trajan #145; review of Defense of Rorke's Drift w/ strategy; revies of LAMBOURNE Wings Over France, 3W Star Force Terra, Chad #144; 1991 games & companies in reviews; Computer Wargames in 1991. '92 1 123915 MINT $5.00 FIRE & MOVEMENT (DEC GMS) # 80 (Dec_FM) n 0.4 Out-of-Print Cover of this mag shows an incorrect issue # (78). ARTICLES & REVIEWS ON: detailed profile of GDW Sands of War; reviews of VG Flashpoint Golan, GMT 1863, FRESNO Pacific War Classics, Tarawa & Saipan, including ERRATA; reviews of Boer War (part of the 3W Defense of Rorke's Drift game), GRD First to Fight 2nd; brief reviews of XTR Victory at Midway #14, AH Advanced Civilization kit, DG Italian Campaign Sicily #146, DG Holy War #147; retro review of AH Fury in the West 2nd; report on Fresno Gaming's self-destruction. '92 1 75228 EXCELL $3.00 1x3 Inventory label on cover. FIRE & MOVEMENT (DEC GMS) # 81 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: Anthology of American Civil War Games, pt 1, Strategic Games: GMT 1863, SPI American Civil War #43, TSR American Civil War #93, MB Battle Cry, VG the Civil War, TFG Grand Army of the Republic, GDW House Divided 1st & 2nd, SPI War Between the States; and pt 2, Theater Games of the ACW: 3W Army of the Potomac, 3W Army of the Tennessee, POWDER War in Virginia, COA Campaigns of Robert E Lee; reviews of FRESNO Brother Against Brother, with discussion of 'Game' versus 'simulation'; 3W Raid on Richmond, COLUMBIA East Front 1st; a revisionist's perspective of WWII eastern front games; brief reviews of DG Cropredy Bridge #148, AH D-Day '92; retro review of GROUP3 Rolling Thunder 2nd, MFG Express; Keeping them happy in Civilization PC. '92 1 123917 MINT $5.00 FIRE & MOVEMENT (DEC GMS) # 82 (Dec_FM) n 0.5 Out-of-Print ARTICLES & reviews ON: detailed profile of Four Battles of the Ancient World w/ designer respons & ERRATA; reviews on Wings Over France, GMT Thunderbolt Apache Leader 1st, 3W Zitadelle, PACRIM Honour Alone, 3W Royalists & Roundheads, MOORE Body Count in Laos 1971, SOCOMER Auerstaedt 1806; Anthology of American Civil War games, pt 3, Campaign Games: GUIDON Atlanta, GREEVER Atlanta Campaign, Campaigns in the Valley #123, QTRDCK Grant Moves South, COA Great Invasion, WEG Killer Angels, PAC RIM Lee Invades the North #2, SPI Lee Moves North, VG Lee v Grant, COA Marching Thru Georgia & Mississippi Fortress, VG Mosby's Raiders, BL Obj Atlanta & Seven Days Btls & Shenandoah, RAND Vicksburg, SPI Wilderness Campaign; Comparison of World in Flames vs. European Theater of Operations; reviews of Omega Carrier War Expansion Kit, Franco-Prussia War #149, GDW Sands of War Expansion Kit, XTR I Am Spartacus #15, AH Adel Verpflichtet. '92 1 123918 MINT $5.00 2 56129 NEW $4.00 1x3 Inventory label on cover. FIRE & MOVEMENT (DEC GMS) # 84 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: detaile profile of RHINO Campaign to Stalingrad; reviews of GAMERS Stalingrad Pocket 1st, COA Prelude to Disaster, MOORE Kesselschlacht, GMT GBOH SPQR, IES Cannae, MOORE Landships, XTR 1918 Storm in the West; anthology of American Civil War games, pt V, 1861: SPI Bull Run, AH Bull Run, SDI First Blood, 3W Glory Road, GDW Manassas, ICE Manassas, SPI Wilson's Creek; brief reviews of Planes in Flames kit for World in Flames, OMEGA Victory in Europe, 3W Tarawa, GD Case Green #152, GDW Tet '68, naval warfare in World in Flames & WWII ETO; retro reviews of SDC/MFG Battle for Hue & MOORE/TFG Operation Pegasus. '92 1 123920 MINT $5.00 FIRE & MOVEMENT (DEC GMS) # 86 (Dec_FM) n 0.5 Out-of-Print ARTICLES & reviews ON: detailed review of GAMER Guderian's Blitzkrieg 1st; reviews of COA War for the Union, SPI Stonewall Jackson's Way; Anthology of American Civil War games, pt 7, Late 1862: SPI Cedar Mtn, CMND PERS Road to Washington; GAMERS August Fury, WEG South Mtn, SPI Antietam, SDI Antietam, TSR Gleam of Bayonets, GAMERS In Their Quiet Fields 1st, CMND PERS Shaarpsburg, SPI Corinth, 3W Stars & Bars, SPI Fredericksburg, Stones River, SDI Dead of Winter, YAQ Murfreesboro, SDI Stones River; reviews of 3W Give Me Liberty, SMG Lords of the Sierra Madre, XTR Poland '39, Tsushima Death Ride of a Fleet, MOORE Last Stand, 3W Black Prince & Campaigns of the Civil War. '93 1 123922 MINT $5.00 FIRE & MOVEMENT (DEC GMS) # 87 (Dec_FM) n 0.5 Out-of-Print ARTICLES & reviews ON: Review of games on the Winter War: SPI Winter War #33, GMT Winter War, GMT Arctic Storm ; reviews of MOORE War in the Arctic, 5th COL Buena Vista, VG Across 5 Aprils, 3W Scratch One Flat Top; 1992 Gaming in review; Top Computer Games of 1992; reviews of 3W Salvo, Salvo II, Sink the Bismarck, Russo-Turkish War #154, XTR Port Arthur #19. '93 1 46592 EXCELL $3.00 1x3 Inventory label on cover. 2 123923 MINT $4.00 FIRE & MOVEMENT (DEC GMS) # 89 (Dec_FM) n 0.5 Out-of-Print ARTICLES & reviews ON: detailed review of GDW Phase Line Smash; reviews of AH IDF, 3W Blood & Iron, DG Seven Days Battles, GAMERS Embrace an Angry Wind & Perryville & Thunder at the Crossroads II, MOORE Motion to Sever; Anthology of American Civil War games, part 9, late 1862: SPI Cemetary Hill, OSG & AH Devil's Den, AH Gettysburg '58, 61, 64, 77, 88, PHOENIX Gettysburg High Tide, XTR Gettysburg Lee's Greatest Gamble, 3W Harvest of Death, CCC Iron Brigade, SIMCAN Lee at the Crossroads, RAND Lee v Meade, 3W Little Round Top, OSG 20th Maine / AH Little Round Top, TFG McPherson's Ridge, 3W Never Call Retreat, YAQ Pickett's Charge, SPI Terrible Swift Sword, GAMERS Thunder at the Crossroads, GAMERS Barren Victory, SPI Chickamauga, WEG Chickamauga, PHOENIX CHickamauga, SPI Chattanooga; review of 3W Aces High 3rd, DG Italian Campaign Anzio, OMEGA Ranger AO Sierra & Victor expansions, Chart Wars. '93 1 123925 MINT $5.00 FIRE & MOVEMENT (DEC GMS) # 90 (Dec_FM) n Out-of-Print ARTICLES & REVIEWS ON: GMT Crisis Korea 1995; XTR Smithereens; DG Napoleon's First Battles; Distant Seas; AH Mustangs; DG Antietam; Zeppelins #159; XTR Blood & Iron #21; Interview with Frank Chadwick; Hobby News; Retrospective Comparison of Computer Simulations including High Command & Clash of Steel, War in Russia & Second Front. '93 1 123926 MINT $5.00 FIRE & MOVEMENT (DEC GMS) # 91 (Dec_FM) n Out-of-Print ARTICLES & REVIEWS ON: 3W Blitzkrieg in the South (with Q&A & optional rules); COA To Make George Howl; PRP Troina '43; AH Civilization & History of the World; Short reviews of: AH Storm Over Arnhem, PRP Kestenga, MOORE Stalingrad Cooridor; Computer Tank SImulations Comparison. '94 1 123927 MINT $5.00 FIRE & MOVEMENT (DEC GMS) # 92 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: detailed profile of COA Lee Takes Command & Autumn of Glory; reviews of COA La B Mont St. Jean, COA Bobby Lee, 3W SS Amerika, 3W Crossbows & Cannon II, DG Empires at War, Velikiye Luki PC. '94 1 123928 MINT $5.00 FIRE & MOVEMENT (DEC GMS) # 93 (Dec_FM) n Out-of-Print ARTICLES & REVIEWS ON: GAM AUsterlitz & Tac Combat Series v3 series, Grossdeutschland 1940, Matanikau, Afrika 1st; AH Breakout Normandy; DG Red SUn Red Star #158, Successors #161; 3W Campaigns of Frederick the Great; XTR Czechoslovakia '83 #24, Gettsysburg #17; AH Diplomacy Gamers Guide; Interview with Dean Essig. '94 1 123929 MINT $5.00 FIRE & MOVEMENT (DEC GMS) # 94 (Dec_FM) n 0.5 Out-of-Print ARTICLES & REVIEWS ON: GMT Victory in the West; AH We the People; XTR WHen Eagles Fight #25; 3W Army Group Center; PRP Blood & Iron, Taman '42; 1993 Year in Review. '94 1 123930 MINT $5.00 FIRE & MOVEMENT (DEC GMS) # 96 (Dec_FM) n Out-of-Print ARTICLES & REVIEWS ON: DG War of Rebellion; GMT Operation Mercury; Korea '95 #4; American Civil War Anthology; Anthology of Civil War PC Games. '96 1 123932 MINT $5.00 FIRE & MOVEMENT (DEC GMS) # 97 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: detailed profile of MIH Triumphant Fox; reviews of AH ASL Kampfgruppe Peiper I, GMT GBOH Lion of the North, DG Saipan & Clontarf #162, GAMERS Ardennes; brief reviews of XTR Shogun Triumphant; 3W Henry V, MOORE Americans at War, XTR Like Lions They Fought #28; 3 additional scenarios for DG Balkan Wars #164; optional rules for Napoleon's First Battles; replay of DG Savage Station #166. '94 1 123933 MINT $5.00 FIRE & MOVEMENT (DEC GMS) # 98 (Dec_FM) n 0.5 Out-of-Print ARTICLES & reviews ON: detailed profile of 3W The Last Blitzkrieg including ERRATA; reviews of SIMTAC Sagunto, THUNDERHAVEN Alexander at Tyre; COLUMBIA MedFront & VolgaFront, Bastogne or Bust 1st; analysis of Africa in Flames (for World in Flames) CRT; variant for Panzer Armee Afrika 2nd assuming the fall of Malta; GAMERS Ardennes variants; Variant rules for Republic of Rome, Napoleon on the Danube; review of COA Kolin. '95 1 123934 MINT $5.00 FIRE & MOVEMENT (DEC GMS) # 99 (Dec_FM) n 0.5 Out-of-Print ARTICLES ON: Review of DG Leningrad 2nd, Battle for Germany 3rd, World War I 3rd, Btl for Ardennes 3rd (with errata for all); GAM Enemy at the Gates; APL Avalanche, Invasion of Italy; 3W Sword & Shield; TIMJIM Suzerain; 12 O'Clock High;Analysis of Operation Shock Troop #168; XTR Seven Seas to Victory; Hobby News for the year; Replay of Across the Potomac; Contemporary Battles using GDW Battlefiedl Europe; XTR Poland '39 variants; GTM Arctic Storm strategy. '95 1 123935 MINT $5.00 FIRE & MOVEMENT (DEC GMS) #101 (Dec_FM) n 0.5 Out-of-Print ARTICLES & REVIEWS ON: GameFix Magazine issues #1-5; SPEARHEAD Bodyguard-Overlord; XTR 1914 Glory's End 1st; 3W Crusades II; XTR Fateful Lightning; 2 VG Pacific War Strategic Scenarios; House Rules for VG Pacific War'95 1 123937 MINT $5.00 FIRE & MOVEMENT (DEC GMS) #104 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: detailed profile of GAMERS Yom Kippur & GMT Crisis Sinai 1973; reviews of GAMERS Hunters from the Sky, MIH A Famous Victory, COA Achtung! Spitfire, DG Molotov's War, PACRIM Chosin w/ ERRATA, 3W Ironsides, w/ Optional rules, GPG Rebel Yell 1st. '95 1 123940 MINT $5.00 FIRE & MOVEMENT (DEC GMS) #105 (Dec_FM) n Out-of-Print ARTICLES & REVIEWS ON: GAM Black Wednesday; AH Stonewall in the Valley; Geronimo; GMT Great Btls of Julius Caesar & Dictator; DG Alamo; MOORE Operation Dovecote; XTR Budapest '45; 3W Chinese Civil War; 3W Last Battles East Prussia 2nd & Aachen; By Force of Arms; MIH Piercing the Reich; ONE Big One; Playtest checklist. '96 1 123941 MINT $5.00 FIRE & MOVEMENT (DEC GMS) #106 (Dec_FM) n Out-of-Print ARTICLES ON: Reviews of COA La Bataille d'Espagnol-Talavera & SIMTAC La Bataille Los Arapiles; Eagles of Empire Borodino & Friedland; Interview with Franck Chadwick; SIMWRK Operation Dragon Rouge; SPEARHEAD Bloodiest Day Antietam. '96 1 123942 MINT $5.00 FIRE & MOVEMENT (DEC GMS) #107 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: detaile profile on AH Empire of the Rising Sun; reviews of GMT Typhoon, GMT 3 Days of Gettysburg w/ comparisons to earlier Terrible Swift Sword, DG Thirty Years War, XTR Budapest '45, DG Emperor's First Battles. '96 1 89633 EXCELL $4.00 FIRE & MOVEMENT (DEC GMS) #119 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: GAMERS Burma 1st w/ strategy, GMT Paths of Glory 1st, APL GWAS Russo-Japanes War & USN Plan Black, GMT Salamis kit for War Galley. '00 1 46719 NEW $4.00 1x3 Inventory label on cover, otherws new. FIRE & MOVEMENT (DEC GMS) #122 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: detailed profile of HB Battle Cry; reviews of SPW Serbia & Romania, UGG Blitzkrieg General 1st, Eagles of Empire Preussich-Eylau, DG Sea Devils, GMT Brandywine, DG Forgotten Axis Finnish Front, APL GWAS USN Plan Orange; Effective use of artillery in DG Over the Top games. '01 1 89638 EXCELL $4.00 FIRE & MOVEMENT (DEC GMS) #133 (Dec_FM) n 0.5 1-3wks Turnarnd 48pgs of industry news, ads; ARTICLES ON: Game Design today by J.Dunnigan, J.Miranda, B.Train; Tactics 101; War of 1812 #207 tactics; wargame simulations in the contemporary era; Up Front Stalingrad scenarios; AH Stalingrad variant; reviews of GMT Corsairs & Hellcats; OSS Millenium Wars; GMT Ardennes '44; PacRim Iron Tide; Shrapnel Lock 'n Load; DG Rebel & Redcoats 3; Lost Battalion #217; Ignorant Armies #215; Der Weltkrieg: Italian Front; Fading Legions; Rise of the Roman Republic; Phalanx Waterloo; GMT Sweden Fights On; Spanish Civil War Btls #213. '04 1 Special Ordr NEW $6.50 FIRE & MOVEMENT (DEC GMS) #134 (Dec_FM) n 0.5 Out-of-Print 48pgs of industry news; ARTICLES ON: Adv Tobruk system, hex map game tactics, Group of Soviet Forces #220 strategy, an extensive Afrika Korps variant w/ color counters, and reviews of Sun of Austerlitz, Asia Crossroads, ASL Starter Kit #1, Great Btls Alex 4th and Europe Engulfed. Plus those 12pgs of DG ads. '04 1 89649 EXCELL $6.00 FIRE & MOVEMENT (DEC GMS) #135 (Dec_FM) n 0.4 48pgs. ARTICLES ON: desigers' notes for USN & Europe Engulfed, African variant for AH Civilization, scenarios for Panzer'44, ZOC tactics, Europe Engulfed strategy, and reviews on 11 games including several DTP games. '05 1 87925 EXCELL $6.00 2 Special Ordr NEW $6.50 FIRE & MOVEMENT (DEC GMS) #136 (Dec_FM) n 0.4 1-3wks Turnarnd 48pgs. ARTICLES ON: Accuracy v Playability; Inv Taipai #210 & When Dragons Fight #54 strategy & comparison; Tactics 101; Panzer '44 variant; USN Deluxe strategy & 1937 China scenario; Ottomans #222 strategy; reviews: CoA Baron's War; MDG Cuban Missile Crisis; Minden Dreadnoughts & Battlecrusisers; COA Dawn of Rising Sun Russo-Japanese War, Schutze Fox's Gambit; MMP Monty's Gamble; UGG Pasaran; GMT Sword of Rome; DG USN Deluxe; COA Whistling Death; FDP Autumn Mist, ATO Fortress Berlin; CG Liberty; Sedan #224; errata for Ottomans #222 & 1918 #223. '05 1 Special Ordr NEW $6.50 FIRE & MOVEMENT (DEC GMS) #137 (Dec_FM) n 0.4 1-3wks Turnarnd 48pgs. ARTICLES ON: Millenium Wars designer notes; Thirty Years War (White Mtn) strategy; Tactics 101; GMT Wilderness War variant & designer notes; wargame simulation in the "new military environment"; Kingmaker variant; OSG Seven Days of 1809; Lightning War D-Day & Midway; Schutze Dark Continent; Defiant Russia; GMT Downtown; CG Gettysburg; PacRim Desert Storm; Battlecards; GMT Roads to Leningrad; MDG Dutch Revolt; Memoir '44. '05 1 Special Ordr NEW $6.50 FIRE & MOVEMENT (DEC GMS) #138 (Dec_FM) n 0.4 1-3wks Turnarnd 48pgs. ARTICLES ON: War in Pacific 2nd design notes; Nap Last Battles strategy; solitaire gaming; Barbarossa to Berlin variant rules; Chancellorsville & Plevna notes & addtl rules; Dune variant; reviews of Suleimian the Magnificant, Men of Iron, Marcher Lords 1st, Into a Bear Trap, Borodino, Grand Illusion, Panzerschreck mag #13, Nexus Ops, Shadows Over Camelot, Togoland 1914. '05 1 Special Ordr NEW $6.50 FIRE & MOVEMENT (DEC GMS) #140 (Dec_FM) n 0.4 Out-of-Print 48pgs. ARTICLES ON: an interview w/ Don Greenwood; Sealords campaign in Vietnam; Btl for Germany strategy; Empire of the Sun variant rules; Wach am Rhein 2nd replay; What is a Simulation, part 2; reviews of DG's War Between the States 2nd, DG's Wacht am Rhein 2nd, GMT's Under the Lilly Banners, GMT's Savannah, UGG's Panzer Commander Afrika, GMT's Paths of Glory 3rd, DG's War on Terror [sic], AVP's Gazala 1942, DG's Downfall. And LOTS of ads. '06 1 141315 MINT $5.00 FIRE & MOVEMENT (DEC GMS) #141 (Dec_FM) n 0.4 Out-of-Print 48pgs. ARTICLES ON: Cold War battles design & tactics & errata; alternative Rebels & Redcoats CRT; 2 new scenarios for Imperium Romanum II; Armored personel carrier variant for Up Front, pt.1; reviews of Lock'n'Load, Politics as Usual, Devil's Horsemen, Assyrian Wars. '06 1 140231 EXCELL $3.00 FIRE & MOVEMENT (DEC GMS) #142 (Dec_FM) n 0.4 Out-of-Print 48pgs. ARTICLES ON: Winged Horse design notes; AETO tactics; Tactics 101 by JF Dunnigan; very extensive Back to Iraq 3rd variant for 2003 war & insurgency; SPI Battle for Germany replay; New Millennium Checkers variant (sort of a Warmaster Chess for checkers); 2nd part of Up Front variant: armored Infanty scenarios; MINDEN's Brandy Station review; Avalance's Alsace 1945; Minden's Race to Vistula; CofA's Lobositz; GMT's Command & Colors Ancients; plus many pages of ads. '07 1 140232 V.GOOD $3.00 Soiled & wrinkled thru use w/ some staining of edge of pages. FIRE & MOVEMENT (DEC GMS) #150 (Dec_FM) n 0.4 1-3wks Turnarnd 48pg. Final printed issue of F&M after well more than 30yrs. ARTICLES & REVIEWS OF: Interview with F&M founder Rodger MacGowan, New Chapter for F&M by Chris Cummings; preview of Julian #266, Arc of Instability, DG Leningrad '41, GMT Manoeuvre 1st, UGG History of the Roman Empire, ATO Kadesh, COA Monmouth, OSG Napoleon at the Crossroads, APL Red Russia and Sea of Troubles and Strange Defeat, GMT Great War in Europe 2nd, ; replay of Ignorant Armies, the Iran-Iraq War; updating SPI's World War III (extensive); strategy in KHYBER Cufra 1931; article on what makes a game fun or not fun. '10 1 Special Ordr NEW $6.50 MODERN WAR MAGAZINE # 1 (Dec_MW) n 0.5 Out-of-Print Mag only; no rules included. Premier issue of this mag focused on cold war & recent conflicts in the last 50 years. ARTICLES ON: Hybrid land, air & naval warfare in the western Pacific & Indian Oceans; bio of Gen. Norman Schwartzkopf; 1972 NVA offensive; Seal Team 6 & the killing of Bin Laden; Russia's military organization; Beretta v Colt; Cyber warfare. 1 141316 EXCELL $8.00 Remnants of protective paper mailing cover adhered to spine; otherws mint. MODERN WAR MAGAZINE # 2 (Dec_MW) n Out-of-Print 1 141317 MINT $8.00 Has paper mailer attached as outside cover. MODERN WAR MAGAZINE # 3 (Dec_MW) n 0.6 Out-of-Print ARTICLES ON: Somali Pirates; What if the US invaded northern Vietnam in April 1967?; the US Marines at Nasiriyah, Iraq, March 2003; the War in Space & the X-15; Steal aircraft technology from WWII on; the Piranha, unmanned surface vessel. '12 1 141318 EXCELL $6.00 MODERN WAR MAGAZINE # 5 (Dec_MW) n 0.6 Out-of-Print ARTICLES ON: War in Korea, c2013; the 1982 Falklands/Malvinas War; Selous Scouts: Rhodesian special forces in the 1964-79 Bush War; XB-70, the Mach 3 Bomber that Failed; War Moves into Space: Anti-Satellite Programs; Military Micro-Bots; Gen. Walton Walker & the Defense of Pusan, Korea, 1950. 1 141295 MINT $6.00 MODERN WAR MAGAZINE # 6 (Dec_MW) n 0.6 ARTICLES ON: Decison Iraq plus design notes; Mixro-terrain in Iraq; Airland Battle Doctrine for Fighting Conventional Wars; US Invasion of Panama; the Soccor War of 1969 between Honduras & El Salvador; A-19 Warthog USAF Ground Attach Aircraft; Focus on Uganda; BOMARC, Longest Ranged SAM Ever Built; EXACTO Sniper Rifles; Micro-Satellites & the Militarization of Space. '13 1 116744 NEW $5.00 MODERN WAR MAGAZINE #10 (Dec_MW) n 0.5 Out-of-Print Mag only; no rules. ARTICLES ON: Analysis of Targeting Iran: US Intervention Doctrine & Strategy, Closing the Hormuz Straights, Iranian Military; Battle of Na San, Indochina 1952; the Origin of US Joint Warfare Doctrine; the M551 Sheridan, Light Armor in Action; Focus on Eastern European Armies Today; the Future of the US Navy; Robin Olds & the Air War in Vietnam. '14 1 141296 NEW $8.00 MODERN WAR MAGAZINE #15 (Dec_MW) n 0.6 Out-of-Print ARTICLES ON: the Cold War & Possibilities of WWIII in Europe; the US Army in the Early Cold War Era; the M29 Davy Crocket Nuclear Recoiless Launchaer; Operation Kansas, Marines v NVA June 1966 in Vietnam; Operation Barras, Sierra Leone, Sept 2000; the Chinese Space Program; Naval Aviation in Op Anaconda, Afghanistan 2002; Kruschev in the Cold War. 1 141298 EXCELL $6.00 WARGAMER (DECISION GAMES) V2 # 3 (Dec_WG) n 0.4 Out-of-Print ARTICLES ON: M-B Shogun review; Aesthetics, function & history in wargame graphics by RB MacGowan et al w/ check list [a must read]; 2 reviews of AH Britannia; review of GDW Scorched Earth w/ Siege of Sevastopol sceanrio & house rules; reviews of Bard's Tale PC & Russia, the Great War in East 1941-5 PC; novice v vetern gaming tips; 2-map campaign game for TSR Eckmuhl & Abensberg; tactics in WWW Napoleon & Archduke Charles; reviews of VG Omaha Beachead, CoA Last Victory; WWW Battle Cry! errata. '87 1 84702 EXCELL $3.00 WARGAMER (DECISION GAMES) V2 # 6 (Dec_WG) n 0.4 Out-of-Print ARTICLES ON: Pas De Calais analysis, designer's reply, 1943 v 1944 & Calais v Normandy; TSR Sniper Hetzer strategy & Sniper Special Forces review & scenario; WWW North German Plain analysis; WWW Horse Soldiers Tupelo analysis & replay & key errata; Halls of Montezuma PC & To the Rhine PC & Blitzkrieg at the Ardennes PC; reviews of TSR Moscow 1941, VG 7th Fleet, Cannae 216BC, GDW Team Yankee; WWW announces west coast "SPI". '88 1 67722 EXCELL $3.00 1x3 Inventory label on cover. WARGAMER (DECISION GAMES) V2 #10 (Dec_WG) n 0.4 Out-of-Print ARTICLES ON: Assault on Hoth review & strategy; PANTHERS' Fire Brigade review; PacRim's 48th Panzer Corp history; ASL Partisan's 1st review; Pegasus Bridge strategy; Abensberg strategy; ASL scenario WG3-6; PC software reviews. '89 1 86782 EXCELL $3.00 2 98758 MINT $4.00 WARGAMER (DECISION GAMES) V2 #14 (Dec_WG) n 0.4 Out-of-Print ARTICLES ON: WWW Desert Steel review; CofA Lee Invades the North review & errata; Far Seas analysis; WWW Duel in the Desert 3-turn replay, tactics, errata; WWW Beirut replay & Sandbag '82-84 3-player variant; reviews of TSR La Grande Armee, PSS Annals of Rome PC & Risk PC; Decisive Btls of Am Civil War PC pt 2. '89 1 84414 EXCELL $3.00 WARGAMER (DECISION GAMES) V2 #16 (Dec_WG) n 0.4 Out-of-Print ARTICLES ON: SDI First Blood review; GDW Test of arms review; COA La B Albuera-Espagnol analysis; VG Civil War Southern strategy; WWW Africa Orientale playthru; WWW Rush for Glory playthru; EMS Rise & Fall review; TSR Sniper Bug Hunt review; Collecting wargames; SSI Stellar Crusade PC; Microprose Pirates! PC; SC Strateic Conquest PC. '89 1 86788 EXCELL $3.00 WARGAMER (DECISION GAMES) V2 #17 (Dec_WG) n 0.4 Out-of-Print ARTICLES ON: Hitler's Last Gamble analysis; Survey of Bulge 1944 games; Napoleon's Last Btls quad analysis; Harvest of Death analysis; PC game reviews. '89 1 90368 EXCELL $3.00 WARGAMER (DECISION GAMES) V2 #18 (Dec_WG) n 0.4 Out-of-Print ARTICLES ON: Steel Thunder PC review; TSR La Grande Armee review w/ suggested revisions; AH Raid on St. Nazaire analysis & strategy & errata; WWW Tsushima review & tactics; SSG Decisive Btls Am Civil War PC; GDW House Divided 2nd Designer Notes; WWW ASG Basebal review; WWW Modern Naval Battles review; WWW Knights of Justice scenario; SSI Btls of Napoleon PC. '89 1 90741 EXCELL $3.00 BOARDGAME JOURNAL (FGA) # 1 (FGA_BJ) n 0.4 Out-of-Print ARTICLES ON: Intro to the BGJ; Why the Germans Quit in 1918; Ships of the Pacific War, pt.1, the Japanese; Preview of Eagle & the Sun Game; Fictional Novel of WWII Airborne Operations; Brown Water Navy in Vietnam, interview with NC1 James Smith; Transcripts of Jane Fonda's Vietnamese Broadcasts. '91 1 3594 MINT $6.00 Cherry. BOARDGAME JOURNAL (FGA) # 4 (FGA_BJ) n 0.4 Out-of-Print As published, included a 60 countersheet (Op Crusader (47), Bro Ag Brto (1), Civil War Classics (7) Pac War Classics (5). ARTICLES ON: Operation Compass, 1940; a 1990s game review of Chess; More 3R (Third Reich) Stuff; Operation Crusader 2nd Ed rules (complete revision); Indian Ocean Raid scenario for Eagle & the Sun, plus 2 very small training scenarios; Eagle & Sun map & counter corrections (printed in mag); Diagnosis of SPI's demise; Carving Up Turkey, a 1-map War in Europe scenario. '92 1 115324 MINT $6.00 Cherry. Does NOT include the errata countersheet originally published with this issue. OPERATIONS MAGAZINE # 1 (Gam_Op) n 0.3 ARTICLES ON: Allied armor-Inf coordination at Normandy, 1944; Barren Victory designers preview; Civil War Brig Series design theory; Bloody Lane scenario for In Their Quiet Fields; Omaha designer's preview; line entry command system ariant for the Tactical Combat System; Q&A for Civil War & Tac Combat series; errata for In Their Quiet Fields 2nd, Thunder at the crossroads, August Fury, Bloody 110th, Obj Schmidt, Force Eagles War. '91 1 115334 MINT $3.00 2 Special Ordr NEW $5.00 OPERATIONS MAGAZINE # 2 (Gam_Op) n 0.3 Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Myth of the Blitzkrieg; The Status Rule, Fact or Fiction?; Use of Breastworks; Extended Movement; Technique of the Tank Platoon as the Point in an Exploitation; Umpired Bloody 110th Game Rules; Omaha Playtest; First Peek at Operational Combat Series; Background Colors & Contour Lines; Q&A/Errata for CWS & TCS. '91 1 115335 MINT $3.00 2 Special Ordr NEW $6.00 OPERATIONS MAGAZINE # 4 (Gam_Op) n 0.3 Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: 101st Airborne Air Assault Operations during Desert Storm/Desert Shield pt.2; Abstraction Due to Lack of Design Focus on Scale; Limited Foretell; Bloody Roads South Preview; Defensive Orders for Barren Victory; Barren Victory Solitaire; Artillery in the CWB System; Tactical Combat System tables; German Strategy in Bloody 110; Stalingrad Pocket Preview; Q&A & Errata for Civil War Brigade & Tactical Combat series games. '92 1 115337 MINT $3.00 2 Special Ordr NEW $6.00 OPERATIONS MAGAZINE # 5 (Gam_Op) n 0.3 Out-of-Print Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Cons & Pros of CWB's Forest Treatement; Civil War Infantry Tactics; Bloody 110 Update; Replay of Barren Victory; Soviet Set-up Strategy for Guderian's Blitzkrieg; CWB & Tactical series Errata & Q&A. '92 1 115338 MINT $3.00 OPERATIONS MAGAZINE # 7 (Gam_Op) n 0.3 Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Assaulting with Success in the ACW, pt.1; Manuever Warfare & the Wargamer pt.3, Combined Arms; Being Out of Command in ACW Rules; Proposed 3rd Ed TCS Changes; Visit to the Kall Trail used in the Hurtgen Forest; Putting Some Blitz in your Krieg; Dynamiting Bridges in the OCS games; Tank Recovery in WWII; Playtest Game of Guderian's Blitzkrieg; German Strategy in Stalingrad Pocket; Q&A & Errata for CWB, Standard, Tactical & Operational games; Making a Game Map. '92 1 115340 MINT $3.00 2 Special Ordr NEW $6.00 OPERATIONS MAGAZINE # 8 (Gam_Op) n 0.3 Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Gamers's Hobby Game Assessment for 1992; Saving Origins from Infidels; Game Industry in 1992; Solitaire plays of Force Eagles War & Sands of War; Maneuver Warfare, pt.4, Bulldozerkrieg; Optional Rules for CWB & Operational games; Strategy in Omaha; Painful Birth Process for Guderian's Blitzkrieg; CRT Results in Stocket Pocket; Revised Stalingrad Pocket Victory Conditions; Status report on Afrika; Q&A & Errata for CWB, Tactical, Standard & operational games. '93 1 115341 MINT $3.00 2 Special Ordr NEW $6.00 OPERATIONS MAGAZINE # 9 (Gam_Op) n 0.3 Out-of-Print Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Hobby Game Industry in 90s, pt.2; Burnside's Bridge scenario for In Their Quiet Fields; Assaulting with Success, pt.2; Playability, Detail & Realism; Making Playtest Counters; Review of key rules changes for Stalingrad Pocket; Stalingrad Pocket Victory Matrix; Soviet Strategy in Guderian's Blitzkrieg; Additional Rules for Operational Combat System games; Strategy in Guderian's Blitzkrieg, with Soviet Setup; Q&A & Errata. '93 1 115342 MINT $3.00 OPERATIONS MAGAZINE #10 (Gam_Op) n 0.3 Out-of-Print Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Origins 93 Report; European Gaming; Civil War Leaders; Effective Use of Firepower in the CWB series; Civil War v Napoleonic series; Strategy in Afrika; Panzer Rgt Composition in North Africa; Italian Gambit in Afrika; Afrika Scenarios; Playtester's Lament, pt.3; Errata & Q&A. '93 1 115343 MINT $3.00 OPERATIONS MAGAZINE #11 (Gam_Op) n 0.3 Out-of-Print Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Refereed CWB Play; Incremental Combat in CWB; Leadership structures in CWB; Enemy at the Gates Preview; Preview of TCS 3rd Ed; Key Aspects of OCS; Italian & British Strategy in Afrika; Option & Variants for Afrika; Soviet Armies in Stalingrad Pocket; Errata. '93 1 115344 MINT $3.00 OPERATIONS MAGAZINE #12 (Gam_Op) n 0.3 Out-of-Print Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Review of Gamers' & Game Industry Performance in '93; Origins Awards; Siezing the Iniative; Changes to the OCS as of Enemy at the Gates; Extension to Scenarios 7 & 8 in Guderian's Blitzkrieg; Soviet Strategy in Guderian's Blitzkrieg; History of the Defeat of the Italian Army in 1940-1; Errata. '94 1 115345 MINT $3.00 OPERATIONS MAGAZINE #13 (Gam_Op) n 0.3 Out-of-Print Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Profile of Murfreesboro; Scenarios for Bloody Roads South; CWB Random Events; Unlearning Bad Habits in the New OCS Games; Variants for Guderian's Blitzkrieg; Revised GD'40 Air Table; Omaha 3rd edition changes; Strategy in Ardennes; German Strategy in Stalingrad Pocket; Variant Rules for Stalingrad Pocket; Errata. '94 1 115346 MINT $3.00 OPERATIONS MAGAZINE #14 (Gam_Op) n 0.3 ARTICLES ON: Organize rather than bemound the death of the hobby; Thunder at the Crossroads after action report; the Soviet counter-offensive in Guderian's Blitzkrieg; Operational notes for Enemy at the Gates; Ardennes profile & after-action report; ERRATA for all games to date. '94 1 115347 MINT $3.00 2 Special Ordr NEW $6.00 OPERATIONS MAGAZINE #16 (Gam_Op) n 0.3 Out-of-Print Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Gamers Sales Analysis for 1994; New Products; Yom Kippur Preview; Union Strategy in Bloody Roads South; Command Changes to CWB, Napoleonic & La Bataille Game Systems; TCS 3.1 Rules Changes; Mastering the OCS system; Battle Groups in TCS games; OCS House Rules; Article Index for Operations thru #16; Errata. '95 1 115349 MINT $3.00 OPERATIONS MAGAZINE #17 (Gam_Op) n 0.3 Out-of-Print Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Ed Wimble & Dean Essig on the Hobby Game Sales in 1995; Suggested Revisions to Afrika; CWB Headquarters, Another Look; Fog of Battle Etc; Hunters from the Sky Historical Setup, West Map Scenario, Variable Greek Option, and a replay; Prepared Defenses for TCS; Preview of Tunisia; Errata. '95 1 115350 MINT $3.00 OPERATIONS MAGAZINE #18 (Gam_Op) n 0.3 Out-of-Print ARTICLES ON: Origins 95 report; Basing military observation on 'common sense' derived from wargames; No Better Place to Die replay; Operational Combat Series rules v2.0i with optional rules; Locating the Center of Gravity in Tactical Combat Series; Soviet strategy in Black Wednesday; Weapons of Yom Kippur, pt 1: Armor, Inf & Recon units; Changes in retailing. '95 1 115351 MINT $3.00 OPERATIONS MAGAZINE #19 (Gam_Op) n 0.3 Out-of-Print Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Gamers '95 Retreat; Army HQs for CWB series; Larger Reserve Variant for Enemy at the Gates; Manuever in TCS, Learning the Tools of the Trade; Weapons of the Yom Kippur War of 1973, pt.2, Artillery & Engineers; Yom Kippur Variants; Errata. '95 1 115352 MINT $4.00 OPERATIONS MAGAZINE #22 (Gam_Op) n 0.3 Out-of-Print Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Origins '96 Report; Can a Gamers Fan Club Exist?; CWB discussion; Napoleon & the Art of War; Running an OCS Air Campaign; Strategy in Stalingrad Pocket II. '96 1 115355 MINT $3.00 OPERATIONS MAGAZINE #26 (Gam_Op) n 0.3 2-6wks Turnarnd ~~ 1 Special Ordr NEW $6.00 OPERATIONS MAGAZINE #27 (Gam_Op) n 0.3 2-6wks Turnarnd ~~ 1 Special Ordr NEW $6.00 OPERATIONS MAGAZINE #34 (Gam_Op) n 0.3 2-6wks Turnarnd ~~ 1 Special Ordr NEW $6.00 OPERATIONS MAGAZINE #37 (Gam_Op) n 0.3 2-6wks Turnarnd ~~ 1 Special Ordr NEW $6.00 OPERATIONS MAGAZINE #38 (Gam_Op) n 0.3 2-6wks Turnarnd ~~ 1 Special Ordr NEW $6.00 OPERATIONS MAGAZINE #39 (Gam_Op) n 0.3 2-6wks Turnarnd ~~ 1 Special Ordr NEW $6.00 OPERATIONS MAGAZINE #41 (Gam_Op) n 0.3 2-6wks Turnarnd ARTICLES ON: history of the German assault on the Netherlands, 1940; German & Soviet strategy in Hube's Pocket; tactics in Frozen Hell; errata for Frozen Hell, Napoleon series, Fallschirjaeger. '01 1 Special Ordr NEW $5.00 CHALLENGE MAGAZINE # 28 (GDW) n 0.5 Out-of-Print GDW's mag of adventure & sci-fi gaming. 1 122882 EXCELL $3.00 CHALLENGE MAGAZINE # 32 (GDW) n 0.5 Out-of-Print GDW's mag of adventure & sci-fi gaming. 1 122886 EXCELL $4.50 CHALLENGE MAGAZINE # 33 (GDW) n 0.5 Out-of-Print GDW's mag of adventure & sci-fi gaming. '88 1 122887 EXCELL $4.00 CHALLENGE MAGAZINE # 34 (GDW) n 0.5 Out-of-Print GDW's mag of adventure & sci-fi gaming. '88 1 122888 EXCELL $3.00 CHALLENGE MAGAZINE # 35 (GDW) n 0.5 Out-of-Print GDW's mag of adventure & sci-fi gaming. '88 1 122889 EXCELL $5.00 CHALLENGE MAGAZINE # 37 (GDW) n 0.5 Out-of-Print GDW's mag of adventure & sci-fi gaming. '89 1 122891 EXCELL $5.00 C3I # 2 (GMTC3i) n n 0.5 Out-of-Print Note that counters mentioned as published in this issue were in fact published with C3i #4. ARTICLES ON: History of the Battle of Mine Run and GMT's 1863; Strategy for Persia in Battle of Issus 333BC; Gustavus Adophus & the Dawn of Modern Warfare; pt.1 of SPQR Module Hammer of God, Judea v Seleucids, 167-160BC; Arctic Storm Strategy & Replay & the Battle of Suomussalmi; Clarifications for Great Battles of Alexander, Juggernaut, 1863, Thuderbolt & Apache-Leader; Global Turmoil in the 1990s, Pax Americana Iran & the Future. '93 1 128913 MINT $50.00 Does NOT include 40-counter insert. Otherws cherry. C3I # 3 (GMTC3i) n n 0.5 Out-of-Print INSERTS: Rise of Luftwaffe Malta Campaign with 4 sheets, Crisis Korea 1995 with 3 sheets. ARTICLES ON: Evolution of the Great Battles of History system; Pt.2 of the SPQR Hammer of God module, Judea v Seleucids 164-160BC; Macedonian strategy in the Battle of Issus 333BC (Persian strategy presented in issue #2); Preview of the next war in Korea, with five scenarios for Crisis Korea 1995; Malta Campaign for Rise of Luftwaffe; New options & a scenario for Victory in the West Plan Yellow; Strategy in Hornet Leader; Using Hornet Leader in the Classroom; w/ Siege of Malta module for Rise of Luftwaffe, and 4 scenarios + play aid for Crisis: Korea. '94 1 128915 MINT $89.00 Cherry. With inserts. C3I # 5 (GMTC3i) n n 0.5 Out-of-Print 50pg color mag covering GMT's games. Includes Down in Flames Winter War inserts (4), GBoH tactics, SPQR Castulo 211BC scenario, Alex in Italy hypothetical scenarios. ARTICLES ON: SPQR tactics, Rise of Luftwaffe tutorial, Silver Bayonet strategy, Btls of Waterloo scenario, errata for Alex Deluxe, Btls Waterloo, Britain Stands Alone, Op Mercury variant (counters were in #4). '95 1 113870 MINT $25.00 Cherry 2 46921 NEW $27.00 C3I # 6 (GMTC3i) n n 0.5 Out-of-Print w/SPQR modules for Btl of Telamon, 225BC, Mago in Celt-Iberia, 207BC, & Btl at the Po River, 203BC; ARTICLES ON: Schweinfort Raids scenario for 8th Air Force. Variants for Rise Luftwaffe, Britain Stands Alone, 3Days Gettysburg. Errata for Brit Stands Alone, 3Days Gettysburg, 8th AF, Diadochi. '96 1 51752 NEW $35.00 C3I # 8 (GMTC3i) n n 0.5 Out-of-Print Mag & Game. ARTICLES ON: Errata for Btl for N.Africa, Crisis:Sinai. Play aid inserts for Btl for N.Africa, Samurai, Norway. Simplified std rules for Great Btl of History. Scenarios for Btl N.Africa, SPQR, Typhoon. '97 1 53660 NEW $60.00 C3I # 9 (GMTC3i) n n 0.5 Out-of-Print w/ 40 variant counters for Typhoon, Inv Norway & Alex Deluxe. Mag articles on new SPQR & Alex scenarios; Saratoga designers notes; Inv Sicily designers notes, strategy & errata; Typhoon strategy, plus retrofiting the game w/ Barbarossa rules; Waterloo variant, solitaire Glory. '99 1 50993 NEW $79.00 C3I #12 (GMTC3i) n n 0.8 Out-of-Print w/ 140 counters (Btls N.Africa(12), June 6 (12), River Death (80), 3Days (12), DiF Zero (8), War Galley (6), & others). Also card inserts for DiF (3), War Galley scenarios (2) and AGN (2). ARTICLES ON: War Galley scenarios, DiF Israeli War of Indepence campaign, Tigers in the Mist analysis & replay, Justinian game v. history, multi-player War Galley rules, Barbarossa Army Group North alternative bombardment rules, Saratoga/Brandywine combat techniques, Companion units in Successor (AH), J.Caesar Thapsus strategy & Rubicon analysis. Mag increased in size to 50pgs, but price nearly doubled. '00 1 53236 NEW $89.00 C3I #12 PARTS (GMTC3i) n Out-of-Print 1 87021 NEW $1.00 War Galley Multiplayer Sheet *1*, only. Was missing in some copies. C3I #14 (GMTC3i) n n 1.0 Out-of-Print Excellent mag supporting GMT's games. Includes scenarios for SPQR, War Galley, Caesar, variants for Battle Line & Hornet Leader, a Triumph & Glory add-on kit including a map & 140 counters., ARTICLES ON: Zero campaign covering the Neatherlands East Indies 1942 (w/ 3 cards), 6 June Brit 1st airborne variant, 2 8th AF target cards, Barb AGS replay, Paths of Glory strategy, and errata for Zero, Wildneress War, Simple GBOH. 52pgs. '02 1 58530 NEW $64.00 C3I #14 PARTS (GMTC3i) n Out-of-Print 1 68405 NEW $2.00 Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. 2 68410 NEW $2.00 Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. 3 68400 NEW $2.00 Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. 4 68404 NEW $2.00 Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. 5 68409 NEW $2.00 Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. 6 68408 NEW $2.00 Smaller countersheet of 40 5/8" counters, only. Some issues shipped without these. C3I #15 (GMTC3i) n n 0.8 Out-of-Print w/140 err/variant counters (Kasserine (40), SQPR (74), Ukraine'43 (10), For the People (16). Excellent mag supporting GMT's games. ARTICLES ON: historical notes & addtl rules for Risorgimento, strategy for Paths of Glory, strategy & variants for Barbarossa to Berlin, strategy for Clash of Giants, Kasserine pass variant w/ 40 counters & map, 4 GBoH modules with counters, plus Daylight'45 campaign scenario for Down in Flames. RECOMMENDED. '04 1 63941 NEW $39.00 C3I #16 (GMTC3i) n n 0.8 Out-of-Print With Churubusco variant for Gringo! w/ new rules & 136 counters (+ 4 errata counters for World at War); also includes 4 sheets of cards & scenarios for Down in Flame Aleutian '42 campaign. 48pg mag with ARTICLES ON & scenarios for GMT games: SPQR sceanrio for Agrigentum & Adys; strategy for Reds!, Rise of Roman Republic, and Von Manstein's Backhand Blow; Down in Flames campsigns for Aleutians (w/ cards) & Bismarck Seas 1943 (both for Zero & Coarsiars/Hellcats); and Ruin of the Reich 1944 scenario for Europe Engulfed designed for 2 players (ala Btl for Germany); and June 6 strategy. '05 1 70950 NEW $59.00 C3I #17 (GMTC3i) n n 0.8 Out-of-Print 48pg mag w/ articles & scenarios for GMT games: w/ (18) counters for Downtown; (1) 30 Years War; (5) Borodino; (1) Barb to Berlin; (2) 3Days Gettysburg; (25) Rise of Roman Republic; (10) Empire of Rising Sun; (80) counters + rules & map for Cheriton variant for This Accursed Civil War; 5 cards for a Dunkirk1940 Down in Flames campaign. ARTICLES ON: Siege of Alesia basic tactics; M.Herman's Card Driven Game Design; Sicilian Campaign of 2nd Punic War for War Galley & SPQR; c3i Mag index 1-16; intro to Manifest Destiny; Downtown Linebacker III scenario; Cheriton 1644 scenario for This Accursed Civil War; Sweden Fights On analysis; Combat Commander prototype description; Empire of the Sun strategy. '06 1 73847 NEW $59.00 C3I MAGAZINE #20 (GMTC3i) n n 0.7 Out-of-Print Includes professional version of DRIVE ON METZ intro game w/ 28 counters & map, suitable for beginners. Also inlcudes variant/errata counters for SPQR Herdonia & Syphax scenario2 (44); Pax Romana (30), Asia Engulfed (4), Combat Command (1), Empire of the Sun (6), 1914, Twilight in East (20). ARITCLES ON: Combat Commander Mediterranean scenario 14 playthru; SPQR battles of Herdonia, 212 & 210BC, and Syphax, 213 & 212BC; Empire of Sun optional rules; Great War in Europe events glossary; Command & Colors scenarios; Flying Colors Trafalgar campaign module; Japanese opening moves in Asia Engulfed; Greco-Persian War (570-300BC) scenario for Pax Romana; Down in Flames Zero early years dogfight scenarios; designer's notes for Stalin's War; GMT's top 20 games. '08 1 88596 NEW $72.00 C3I MAGAZINE #21 (GMTC3i) n n 0.7 Out-of-Print A meaty issue w/ variant counters for Pax Romana (14), Clash of Monarchs (6); SPQR (14); Caesar, Conquest of Gaul SPARTACUS scenario & counters (40); Barbarians (24); For the People II (6). Combat Commander map insert, 26 counters; Commands & Colors addtl scenario inserts (2); Twilight Struggle card inserts (2); pack of Empire of the Sun cards; Combat Commander Europe variant rules, new scenarios, etc. ARTICLES ON: Empire of the Sun strategy; SPQR Grumentum scenario; Manoeuvre strategy & design notes; Flying Colors Trafalgar scenarios; Pax Romana scenario; Successors strategy; Down in Flames Zero & Corsairs campaign; For the People variant rules; SPQR & War Galley 2nd Punic War campaign game rules. '09 1 88272 NEW $84.00 C3I MAGAZINE #22 (GMTC3i) n n 0.8 Out-of-Print A meaty issue w/ 88 counters: Bulge (3); Men of Iron (51); Empire of the Sun (6); Fields of Fire (28). ARTICLES ON: Unhappy King Charles analysis; Successors 3rd special abilities (with insert); Pursuit of Glory analysis; SPQR scenario for battle of Utica 203BC w/ insert card; Men of Iron primer; random events in Conquest of Paradise (w/ 3 sheets of cards); Canadians variant in The Bulge; Agincourt scenario (w/ map) for Men of Iron; analysis of Successors 3rd; Europe Engulfed Axis strategy; Spartacus 88-55BC scenario for Pax Romana; 1943 scenario analysis for Empire of the Sun; pathfinder Combat Commander campaign for Normandy 1944 (w/ 2 page inserts). '09 1 89857 NEW $50.00 C3I MAGAZINE #23 (GMTC3i) n n 1.0 Out-of-Print Mag & Game. Inserts include 140 counters for Jena 20 game (40), Chandragupta (18), Barbarossa Kiev to Rostov (2), 1914 Twilight in the East (3), Ship of the Line (10), Elusive Victory (10), SPQR (4), Dead of Winter (18), PQ-17 (2), For the People II (18), Pursuit of Glory (2), 9 others.;Complete Jena 20 game; Chandragupta variant; PQ-9/10 scenario; SPQR Elephant Victory scenario; For the People Naval Card Variant Effects; FAB Bulge Set-up Aid & Asset Capabilities Mix; Combat Commander Scenario 103 & 110 scenarios; Commands & Colors Epic Ancients scenario card. ARTICLES ON: For the People 10th anniversary variant rules; Hellenes developer's notes & strategy; Pursuit of Glory analysis; SPQR Elephant Victory scenario, 277BC; PQ-17 strategy & tactics; Combat Commander Stalingrad scenario 35 analysis; Kutuzov survival strategy; Paths of Glory & the Low Countries; Coromandel Campaign 1758-9 for Flying Col 1 93642 NEW $74.00 C3I MAGAZINE #24 (GMTC3i) n n 0.9 Out-of-Print W/ 140 counters (Btl Normandy (66), SPQR War Elephant (4), Chariots of Fire (3), SPQR Crotona (3), SPQR (6), Serpents of Sea (12), Hellenes (14), Ship of LIne (2), Elusive Victory (18), Washington's War (14)); 4 insert cards for Hellenes; Scheldt campaign insert for Combat Commander; C&C Camulodunum & Mona Insulis scenario insert; SPQR player aid card insert; 4 Btl for Normandy play aid inserts; 2 Washington's War inserts; Jena 20 play aid insert. ARTICLES ON: Asymmetrical strategy in Washington's War; Optional rules & scenario variants for Btl for Normandy; Hellenes campaign game strategy & play hints; Combat Commander index to C3i articles; 6 New aircraft for Elusive Victory w/ 3 scenarios; designers' notes for P500 games; Asia Engulfed analysis & strategy; SPQR Crotona scenario; Caucasus Campaign strategy. '10 1 94278 NEW $89.00 C3I MAGAZINE #25 (GMTC3i) n n 0.8 Out-of-Print Mag & Game. Includes Battle for Moscow 2nd, a complete & colorized update of this great beginners game of the German assault on Moscow, 1941; 124 counters (44 Btl Moscow; 1 Successors; 1 Caucausus; 2 Labrynth; 10 Normandy'44; 32 Ardennes'44; 19 Asia Engulfed; 1 Washington's War; 12 Clash Monarchs); Labyrnth optional rules insert & decision flow inserts; Flying Colors fleet scenarios insert; SPQR scenarios insert; Combat Command scenario insert; Commands & Colors Epic Ancients II inserts. ARTICLES ON: Labyrinth developer's notes & use in the classroom; Gamer profile of Jeremy Antley; SPQR scenarios Baeis River 236BC & Tader River 228BC; Flying Colors & Serpents of the Seas tour; Card Drive Games by Mark Herman; Japanese opening moves in New Guinea & the Solomons in Empire of the Sun; index to C3i mag artilces & inserts for Empire of the Sun; Charles Roberts memorial, the founding years & 1988 interview; Clash of Giants strategy; CC New G 1 95642 NEW $99.00 C3I MAGAZINE #26 (GMTC3i) n n 1.2 Out-of-Print Mag & game & inserts. A beefy issue with OBJECTIVE KIEV (a complete game) plus 280 counters: 1914 Twilight in East (140); Combat Commander (18); Infidel (10); SPQR Magna Greecia (4) & Bactis Tadar (14); 1805 (14); Barbarian (3); Am Rev series (4); Empire of the Sun (8); No Retreat! (12); Obj Kiev (40+blanks). Plus inserts for SPQR Barbarian Sipontum 334BC, Baetis River 236BC, Tader River 228BC scenarios; Space Empires 4X log sheet; Red Winter Ice Ball variant; Andean Abyss flow charts; CC Europe scenario location refernce map & terrain effects aid; CC Europe scenarios 115-116; 2 scenarios for C&C Epic Ancients II; Set up aids for 1914 Twilight in East (2 scenarios); No Retreat! solitaire rules with card & play aide inserts. OBJ KIEV is a small (40) counter game of Army Group South's campaign toward Kiev in the summer of 1941. This was a hard-fought campaign, with the USSR's southern forces being far more alert & prepared for the Axis offensive than its forces in the north. And armored attacks can have a serious impact on the German schedule. Soviet goal is to delay a victory in the Ukraine such that any attack on Moscow would be delayed & unlikely to succeed. F Chadwick'12 / ARTICLES ON: Designers & Developers share their thoughts on the design process; Tannenberg campaign variant for 1914 Twilight in the East & historical article on Austria-Hungary's mobilization; Labyrinth walk-thru; Initiative in Game Design by Mark Herman; Space Empires 4X optional rules; interview with John Butterfield; Argentoratum 357AD scenario for C&C Ancients; Union strategy in For the People; scenario & variant rules for 1805; GBoH magna Greecia scenarios covering Greece's attempts to preserve its dominance in the late 4th century BC; Red Winter optional rules; interviews with Mark Barker & Leland Myrick; intro to Andean Abyss, plus solitaire variants. 1 108923 NEW $99.00 C3I MAGAZINE #27 (GMTC3i) n n 1.4 Out-of-Print Mag & game & inserts. Another very beefy issues, with game, lots of inserts, & more. w/ Variant/errata counters for: Rds to Moscow (4); Guilford (4); Bloody April (20); Rebel Raiders (20); No Retreat Africa (38); Mr Madisons War (1); Cuba Libre (5); Siege of Alesia (1); SPQR (10); Emp of Sun (4); Andean Abyss (12); GBOH various (18); Iron & Oak (20); Devil's Horseman (15); Chariots of Fire (6); Flying Colors (16). / Includes SOVIET DAWN, a small, fast-playing solitaire game of the Russian Civil War 1918-21, w/ 28 counters & 48 color cards. Player takes the role of the Soviet high command, field each threat the Whites throw your way. D.Leviloff'13 / w/ 2 Combat Commander scenario cards with 4 scenarios#117-120; SPQR Dertosa 215BC scenarios, Iron & Oak insert with 2 scenarios plus 2 map inserts. ARTICLES ON: Designer's & Players Notes for Rebel Raiders, with Optional Rules; Strategy in Combat Commander; Designer discussion of Fire in the Lake; Designer notes & variants for Cuba Libre; How to Put the Fog of War Back Into War; Streamlined Air Combat in Next War Korea; new scenario for Next War Korea; Interview with Jack Greene; Variants with counters for No Retreat North Africa; Japense Strategy in Empire of the Sun, with Supply Rule & Strategic Warfare variant; new scenario for Bloody April; History behind Soviet Dawn; Designer's Notes for Reds!; Dertosa, 215BC scenario for SPQR Deluxe. 1 112630 NEW $134.00 C3I MAGAZINE #28 (GMTC3i) n n 1.4 Out-of-Print Mag & game & inserts & 200 counters. Includes variant/ERRATA counters for: 1914 Offense a Outrance Liege (60), Dark Valley (18), Enemy Coast (2), No Retreat Africa (2), Hoplite (10), Combat Commander (8), For the People (4), Unconditional Surrender (5), Serpents (2), Iron & Oak (13). CASE BLUE is a complete game using the Unconditional Surrender! system to depict the 1942 battles for & around Stalingrad. Includes a small map, 80 counters. S.Vasta'15 / ARTICLES ON: Interviews with Ted Raicer & Michael Resch; Liege variant for 1914; Enemy Coast Ahead variant; Newtown-Oriskany as an Example of Asymmetric Warfare; Campaign Combat Commander; Clio's Corner; Interviews with Ananda Gupta, Jason Matthews; Preview of Churchill game; The Am Civil War at Sea; Preview of Changes to Empire of the Sun 2nd; Interview sith S. Craig Taylor; Designer's notes for 1914 Glory's End/When Eagles 2nd; Deck Seeding in Card Driven Games; Mantinea 418BC Hoplite scenario. 1 113204 NEW $114.00 INSIDE GMT NEWSLETTER # 1 (GMTC3i) n Out-of-Print Newsletter that predated C3i Magazine, but contained the same basic content of game senarios, errata, previews & games in the pipeline. This issue includes 3 new Silver Bayonet 1st and 1 Operation Shoestring scenarios; Q&A for Airbridge to Victory and Operation Shoestring; preview of GMT's fourth game, Hornet Leader. '91 1 3701 EXCELL $2.50 INSIDE GMT NEWSLETTER # 2 (GMTC3i) n Out-of-Print 1 115333 EXCELL $2.50 WHITE DWARF MAGAZINE # 11 (GmWoWD) n 0.2 Out-of-Print Game Workshop's British-produced magazine of science-fiction & fantasy gaming, including board games but most focused on role playing & miniatures games '79 1 117699 MINT $10.00 EUROPA: CLASH OF TITANS SCENARIO (GRD) n Out-of-Print 1 10780 MINT $3.00 * EUROPA MAGAZINE # 1-4 REPRINT (GRD_Eu) n 4-8wks Turnarnd 1-4, compilation reprint. 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 5-REPRINT (GRD_Eu) n 0.4 4-8wks Turnarnd # 5-reprint 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 6 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Reprint (photocopy). 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 7 PHOTOCOPY (GRD_Eu) n 4-8wks Turnarnd Reprint (photocopy). 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 8 (GRD_Eu) n 0.4 Out-of-Print ARTICLES ON: Comments on prior issue's articles, and proposed revised counters for War in the Desert; German railroad Eng OoB; modeling German improvised defenses in Germany in Second Front; rules court on The Urals, WITD, Near East, Spain & Portugal, Marita Merkur; Eurofest & Gencon pictorial; Italian 1st Inf Div; Q&As. '89 1 96708 EXCELL $5.00 Several sml spots on mag cover; otherws EX. EUROPA MAGAZINE # 8 PHOTOCOPY (GRD_Eu) n 4-8wks Turnarnd Reprint (photocopy). 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 9 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Facts Behind the Europa Counters: the US Order of Battle; Revision of earlier War Plans & the 1941 Kremlin Wargame article (based on newly released Soviet documents); the Spanish Civil War; Rules Court for Europa, Scorched Earth, War in the Desert. First Divisions of the French Army. '89 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 10 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Europa tidbits including American air OoB; American replacement system in WWII Europe; Examiming the Europa coastline hexes for problems; the Italian Republican Air Force late in WWII; Soviet Guards armies & corps; March rates in Europa; Europa Exchange; Europa game component list (in form of order form). '89 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 11 (GRD_Eu) n 4-8wks Turnarnd ~~ 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 12 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Europa tidbits; Using engineer units; Second Front playtest; facts behind the counters in Second Front; Soviet Guards units, pt2: divisions & brigades; Strategy in the Europa system; the Swedish coastline w/ clarifications; Spanish Army at the end of the monarchy in 1931; Europa Exchange; Europa rules clarifications; Draft Second Front Unit ID Chart. '90 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 13 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopy. ARTICLES ON: Kasserine Crisis scenario for War in the Desert; Europa tidbits; Western Desert strategy & tactics; Facts behind the counters in in Fire in the East/Scorched Earth; Adding sites to the Western Desert map; Marita-Merkur strategy; Greek airforce; Scorched Earth play balance; Examining the Finnish shoreline on Maps 1b, 2a, 5b, 6a; Scorched Earth forward march rules variant; the Stalin peace initiative of 1941; Rules clarifications for Marita-Merkur, War in the Desert, Europa generally, off-map Soviet MDs (w/ 1pg chart); Europa Exchange. '90 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 14 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopy. ARTICLES ON: Origins Europa Sessions; Inside Europa; German Play in 1941, pt.1; satirical review of The Urals; Updating the War in Desert/Western Desert Options (TEN #8); Errata for the Europa Almanac; Franco's Armed Forces in Spanish Civil War; Discussion of Winter War; Rules Court; Exchange. '90 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 15 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopy. ARTICLES ON: German Play in 1941 in Fire in the East; Facts Behind the Counters: German 188th Reserve Mtn Div; Europafest II report; German Interwar Economic Policies in the East; Hungarian First Division; Secondary Road System for Western Desert; Enter Rommel Scenario for Western Desert, with Designer's Notes; Western Desert Strategy; More Missing Units: the Royal Marines; Swiss Fortifications; Rules Court; Test of the 100+ Unit Symbols Used in Europa Games. '90 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 16 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopy. ARTICLES ON: Report on Effects of New Desert Options for War in the Desert (TEN #14); Balkan Front designer's notes with Q&A & errata, plus a replay; Balkan Chronology 1939-41; Lexicon of Europa abbreviations; Answers to puzzle in prior issue about the 100s of unit symbols used; Errata, addenda & commentary on Narvik; Exchange; Victory Point scorecard for Balkan Front. '90 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 17 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Inside Europa; Facts behind the counters; Supermarina I replacement naval rules for Torch, Western Desert, Fall France, Balkan Front & Spain-Portugal (including multiple B&W map & counter images within the mag; later revised in TEM #20); German tactics in 1941; Exchange; Rules Court. '91 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 18 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Grand Europa counters published in Balkan Front; Italian 3rd 'Julia' Mtn Div; Facts Behind the Counters; Strategy in Kasserine Crisis scenario (TEM #13); Looking ahead to Grand Europa; Lessons from commanding Army Group Center; Grand Europa CRT & TEC charts; Origins 90 report; Pipelines thru the Near East; Plan Y, hypothetical Italian invasion of Yugoslavia; Errata to Supermarina rules (TEM #17); Rules Court; Exchange. '91 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 19 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Realities of Grand Europa; Railroad Engineer rules changes; Facts Behind the Counters; Greek Setup in Balkan Front; Flames of Baku mini-scenario covering a British & French air attack on Soviet oil fields in the Caucasuses in summer 1940 with history; Reworking the Arkhangelsk Military District; Italian Divisional Histories; Rules Court; Exchange. '91 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 20 (GRD_Eu) n 0.4 Out-of-Print ARTICLES ON: Origins & Europafest reports; Czech '38 playtest report; Spanish Torch (TEM #5) playthru; More Italian Divisional Histories; Supermarina II, completely revised naval system rules (TEM #17); computer Europa; Rules Court; Exchange; Allied Combined Chart for Narvik. '91 1 123794 MINT $5.00 EUROPA MAGAZINE # 20 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Origins & Europafest reports; Czech '38 playtest report; Spanish Torch (TEM #5) playthru; More Italian Divisional Histories; Supermarina II, completely revised naval system rules (TEM #17); computer Europa; Rules Court; Exchange; Allied Combined Chart for Narvik. '91 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 21 (GRD_Eu) n 0.4 Out-of-Print 50pg mag focused on GDW & GRD's Europa-system games. ARTICLES ON: Soviet deployment in Scorched Earth; Leningrad 1941 scenario for FITE/SE; analysis of the Stalin Line; strategies for 1943 scenario; rules errata & Q&A; Axis & Soviet replacement records for FITE/SE. '91 1 123795 MINT $5.00 EUROPA MAGAZINE # 21 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. 50pg mag focused on GDW & GRD's Europa-system games. ARTICLES ON: Soviet deployment in Scorched Earth; Leningrad 1941 scenario for FITE/SE; analysis of the Stalin Line; strategies for 1943 scenario; rules errata & Q&A; Axis & Soviet replacement records for FITE/SE. '91 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 22 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: 1991 in review; Winter War Update; First to Fight Designers Notes, pt.1 Maps & Rules; Poland 1939; Italian Airforce in the Balkans 1940-41; Europa Boot Camp Rules; Balkan Front Supplemental Boot Camp Rules; 6 Soviet Setups in Scorched Earth; Analysis of Second Fornt Air Combat System; Rules Court; Exchange. '91 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 23 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Rebutal to Realities of Grand Europa (TEM #19); Libya First option for War in the Desert; 4th Indian Inf Div; Norwegian SS Ski Btln; First to Fight Designers Notes pt.2a Germany; Operation Groza alternate history scenario, the USSR attacks Germany in 1941 with designers notes & playtest; Point Cities in northwestern Africa, pt.2 of analysis begun in TEM #12; rules court; Exchange; errata for TEM 21 scenario. '91 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 24 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Neutral Finland trick; Winter War Playtest; First to Fight designers notes pt.2b Germany; Great Western War, Germany Pursues England hypothetical scenario, May-Dec 1940; Point Cites in Middle East, pt.3 (begun in TEM #13); South Africans; Soviet Cavalry in Europa; French Navy in Europa; Fire in the East Strategy, pt.1 Soviet; Rules Court; Exchange; Definition of Bosnia-Hercegovina for Balkan Front (errata). '92 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 25 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Update on Second Front status; First to Fight Designers Notes pt.3, Poland; Tweaking the Europa Air System; Strengthen Italian Presence in War in the Desert; Defense in depth in First to Fight; Case for using sea zones in Europa naval system; Europa East Front, pt.2 Defense of Odessa; Rules Court; Exchange. '92 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 26 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: First to Fight Designer's Notes pt.4 Slovakia, Bohemia-Moravia & the USSR; Swedish Air Force in WWII; British Army OoB 1939-40; Hypothetical German Invasion of Sweden 1943 scenario with designer's notes; Balkan Front Strategies & revised Victory Conditions; Soviet Pre-War Fortified Zones; East Front pt.3 Soviet Airforce; Rules Court; Exchange; B&W Winter War counter sheet front images & enlarged Viipuri map aid. '92 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 27 (GRD_Eu) n 0.4 Out-of-Print ARTICLES ON: Inside Europa Q&A with 1939 Lithuanian OoB; Second Front progress; Winter War designer's notes pt.1; German 22nd Air Landing Div; Fortress Holland 1940 Battle scenario with B&W map & designers notes; Revolt in Iraq scenario 1941; Secondary road system for the Near East; German Strategy in Their Finest Hour 2nd; East Front pt.4 Transcaucasus, with play aids; Rules Court; Exchange. '92 1 123801 MINT $5.00 EUROPA MAGAZINE # 28 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Inside Europa; British Commandos & Special Forces draft OoB; Second Front progress; East Front pt.5 Soviet Other Forces; Secondary roads for northwest Africa; El Alamein scenario w/ B&W map; Rules Court; Exchange. '92 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 29 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: French Army in 1939; Second Front OoB Teasers; Balkan Front Rematch (same players as TEM #16); Thoughts on Grand Europa Economic System; Victory points & strategy in Europa; Operation Saar Battle Scenario, the French Attack in 1939; Rules Court; Exchange. '93 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 30 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Revised French Ground Unit OoB 1939-40; Second Front report; Using Winter War map 35 in Scorched Earth; Weserubung scenario covering invasion of Norway & Denmark; Leningrad 1941 Battle scenario revised; Rules court; Exchange. '93 1 Special Ordr NEW $4.50 EUROPA MAGAZINE # 31 (GRD_Eu) n 0.4 ARTICLES ON: Europa rules court & general discussions; Second Front report with air OoB; Operation Crusader, Nov 1941, battle scenario for Western Desert or War in the Desert; historical Soviet placement for Winter War; Analysis of the Axis first-turn attack in Fire in the East; Exchange. '93 1 123805 MINT $5.00 2 Special Ordr NEW $4.50 EUROPA MAGAZINE # 32 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Special Units in Europe: 5th Ski Btln & Scots Guards; the Brandenburgers (German special forces) w/ OoB; Second Front report; Battle for Kiev, late 1943, as history & as a battle scenario; Soviet Tactical Doctrine in 1943; Origins '93 report; Greek forces in 1940-41; rules court; Exchange. '93 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 34 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. Originally published with Lunge to Stalingrad B&W map insert. ARTICLES ON: Inside Europa: German Field Command HQs; Rebuttal of numerous ideas; Lunge to Stalingrad Aug-Oct 1942 battle scenario with history; Casualties on eastern front; List of the 17 scenarios offered in issues 13-33; German RR artillery; Rules Court; Exchange. '94 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 35 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Soviet Mtn Divs; Soviet AR-2 dive bomber; More Italian First Divisions; Sudden Storm streamlined Barbarossa scenario, June 1941-March 1942 (32pg complete rules set & OoB); Rules court; Exchange. '94 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 36 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Overview of Africa Orientale #128; replay of Groza II scenario (TEM #23); replay of First to Fight; Desert Cauldron, Gazala Battles 1942, battle scenario with designers notes; Malta Play aid; Commonwealth Airborne Units; Sudden Storm scenario errata; Fire in the East course of play summary; Second Front errata; Exchange. '94 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 37 (GRD_Eu) n 0.4 ARTICLES ON: Second Front Design Notes pt.1; Europafest 1994; Second Front First Report from Origins/Europafest 1994; Removing the Ants from Supermarina; Winter War & First to Fight Errata; Kasserine Crisis Battle Scenario #1; Naval Chrome for War in the Desert; Facts Behind the Counters: German 756 Mtn Reg in War in the Desert; Making Europa more realistic; Rules Court; Exchange; Non-Overrunnable Double Lines. '94 1 123809 MINT $5.00 2 Special Ordr NEW $5.00 EUROPA MAGAZINE # 38/39 PHOTOCPY (GRD_Eu) n 4-8wks Turnarnd Photocopied dbl issue. 1 Special Ordr NEW $10.00 EUROPA MAGAZINE # 40 PHOTOCOPY (GRD_Eu) n 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Inside Europa; German Ramcke Para Brigade; Historical SetUps for Balkan Front; Leningrad 1941 scenario battlefield report; Counterbattery rebuttals; Airdrop on Crete 1941 battle scenario, with a Naval OoB & history & tweaks; 3 German setups for Kiev 1943 scenario; Rules Court; Second Front amphibious rules errata; Exchange. '95 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 41 (GRD_Eu) n 0.4 ARTICLES ON: The impact of Collectable Card Games on the hobby distribution system, 1990-94; USA Draft OoB for Europa; 4 Optional Rules for Fire in the East; What if the Germans Won in Eygpt?; Critical look at the OoB system in Europa; Italian Reconnaisance force in North Africa; Arctic Thunderbolt: Operation Jupiter, the Allied invasion of Norway in 1943; Operation Infatuate, the Battle of Walchern Island, Nov 1944 (solitaire scenario for Second Front); Second Front rules clarifications; Near East errata; Europe roundtable discussion. '95 1 123811 MINT $5.00 2 Special Ordr NEW $3.00 EUROPA MAGAZINE # 42 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Air-unit ratings of American-produced aircraft in Europa; Historical Finnish Deployment; Field testing Fire in the East with experimental rules; For Whom the Bell Tolls countersheet prototypes; German higher HQs; Varying topics in Europa; Swedish Armed Forces, 1935-45; Battle of Kiev Overrun contest results; Europa Exchange. '95 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 43/44 (GRD_Eu) n 0.8 4-8wks Turnarnd ARTICLES ON: Europafest report; Air Ratings of British-Produced Aircraft; Behind the Counters: 1ss SS Panzer Division; Sudden Storm Barbarossa variant at EuropaFest; Case for an Empire in Grand Europa; Aegean Route Option to Relieve Axis Logistics in War in the Desert; Europa Revisions; Friendly Fire; Rules Court; Exchange. '95 1 Special Ordr NEW $7.00 EUROPA MAGAZINE # 45 (GRD_Eu) n 0.4 ARTICLES ON: Gamine industry & Magic the Gathering; Characatures of Player Types; PzrDiv Hermann Goering; Europa Fest '95; Operation Diadem, Battle for Rome May-June 1944, Second Front scenario, with playthru; Narvik Draft Rules; Clash of Titan errata; Europa Exchange. '96 1 123814 MINT $5.00 2 Special Ordr NEW $5.00 EUROPA MAGAZINE # 46 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Defending Finland in Winter War; Winter War replay; Alternative Finnish OoB for Grand Europa; The Winter War in the Summer of 1940; Swedish Volunteer Corps in Finland; Soviet Offensive Against Finland, 1944, battle scenario; Chronology of War in Finland 1944; British Intervention in the Winter War; Adding revised Finnish OoB to Scorched Earth; Reducing significance of the Ant Units; Russian First Winter Rules Suggestion; Optimized Play Suggestions; Second Front Amphibious Assaults; Exchange. '96 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 48 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Second Front Q&A; Defending the Mediterranean in Second Front; 82nd Airborne History; Naval Forces in Operation Husky; the Fleets Off Sicily; Invasion of Sicily, Operation Husky July 1943, Scenario for Second Front w/ Designer's Notes & replay; the Generals & Plans Involved in Husky; Second Front Errata Supplement. '96 1 Special Ordr NEW $7.00 EUROPA MAGAZINE # 49 (GRD_Eu) n 0.4 ARTICLES ON: Defending the Med in Second Front; Second Front Look at Their Finest Hour; Soviet Destroyers for the Eastern Front; Stalin's Wartime Sub Fleet; Second Look at Second Front Naval System; Royal Navy OoB 1939-40; Soviet Naval Operations & Strategy; Reducing Die Rolls in Second Front Naval System; Second Front Naval Q&A. '96 1 123817 MINT $5.00 2 Special Ordr NEW $4.90 EUROPA MAGAZINE # 50 (GRD_Eu) n 0.4 ARTICLES ON: German-Produced Aircraft Ratings; Luftwaffe in the East 1941-45; Royal Air Force in Europe; Raid on Ploesti 1943 Battle Scenario, with historical playthru; Czech & Bulgarian Avia B.534 Fighter; French Air Force; Changes to the Europa Air Replacement System; Reducting Die Rolls in Europa Air System; Air System Q&Z. '96 1 123818 MINT $5.00 2 Special Ordr NEW $5.00 EUROPA MAGAZINE # 51 (GRD_Eu) n 0.4 ARTICLES ON: Battle for Kiev 1943 2nd edition scenario w/ sml map; Europa tidbits; Quick guide to German military terminology; Pt2 of an article on 1-Week turns in Europa (1st part published in a now-defunct mag); Soviet defense of the Arctic & Karelia; Suggestions for a revision of Scorched Earth; Fire in the East/SE playthru summary; French aircraft designations, pt 2; Vichy French Airforce, 1940-44; Discussion of Rule 11, Support; an Attritional CRT; the Ju-87D & G Stukas; Fire in the East/Scorched Earth Q&A; Europa Exchange. '96 1 123819 MINT $5.00 2 Special Ordr NEW $5.00 EUROPA MAGAZINE # 52 (GRD_Eu) n 0.4 ARTICLES ON: the P51 & ME-264; Canadian forces in Europe, 1943-45, w/ organization, vehicles & weapons & OoB; Long Left Flank scenario for Second Front; Logistical system for Second Front allies using Army HQ; Raid on Dieppe 1942 Second Front scenario, with history; Victoria Cross awards; Hawker Tyhpoon & Tempest; Discussion of Rule 5, Zones of Control; War in the Desert errata. '97 1 123820 MINT $5.00 2 Special Ordr NEW $5.00 EUROPA MAGAZINE # 53 (GRD_Eu) n 0.4 ARTICLES ON: Magnitogorsk Campaign scenario for FitE/SE/Urals; Mediterranean games Q&A; Europa logistics; British airborne units; Siege of Belgrade contest solution; Countering Soviet NODLs (Non-Overrunable Defense Line) Tactics in Fire in the East; a Point scenario system for Europa; the early Stukas, JU-87A & B; French military doctrines; discussion of Rule 8, Stacking; Attacking from an Overstacked Hex; Second Front Q&A; Europa Exchange. '97 1 123821 MINT $5.00 2 Special Ordr NEW $6.00 EUROPA MAGAZINE # 54 (GRD_Eu) n 0.4 4-8wks Turnarnd Published with a color paper sheet of Scorched Earth Naval System counters. ARTICLES ON: Thoughts on Europa Naval System; Scorched Earth Naval System Rules, including Designer Notes; Second Front Q&A; Soviet IL-2 & IL-10 Attack Aircraft; Exchange. '97 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 55 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Graziani's Offensive & Op Crusader scenarios for War in the Desert; Italian produced aircraft; North Africa before Rommel; Italian Divisional histories; Index to prior articles about the Italian army; Italian Cavalry-Tank units; Italian Fiat G.50 Freccia aircraft; Italian infantry weapons; War in the Desert Q&A plus consolidated Errata; Europa Exchange. '97 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 56 (GRD_Eu) n 0.4 ARTICLES ON: Origins/Europafest 1997; Anvil-Dragoon, Desert Options & War in the Desert Q&A; The Italian Human Torpedoes; Europa Discussion; 1943 Italy Campaign replay; Capture of Taranto 1943; Soft Underbelly Campaign Scenario for Second Front 1943-44; Errata for Crusader Scenario presented in TEM #55; Playthru of one turn of Operation Husky Scenario (TEM #48); Italian CR.32 & CR.42 fighters; Air Battle Over Sicily; British 18th Inf Div in northern Africa; Engineers; German Pocket Battleships; War in the Desert Q&As; Exchange. '97 1 123824 MINT $5.00 2 Special Ordr NEW $4.00 EUROPA MAGAZINE # 57 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Turkey in the War in the Desert; Thoughts on Partisans; Yugoslavia 1941-45, pt 1, Collapse; neutral Yugoslavia at the time of the invasion of Greece; Can the Axis threaten Athens without German Aid?; replay of the Italian Plan Y invasion of Yugoslavia; examining Hungary; Dodecanese Campaign, an Europa battle scenario in the eastern Mediterranean, Sept-Nov 1943 with historical replay; Macedonian War, the Bulgarian invasion of Yugoslavia 1940, battle scenario; expanded sequence of play for Balkan Front; Crete battle scenario (from Europa #40) solitaire; German light cruisers; alternative naval replentishment; Bristol Blenheim I; Balkan Front Q&A & errata. '97 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 58 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Soviet Armaments Factories & Production; Proposed Fixes for Europa Ground Operations; Pre-War Soviet Armor Reorganization to Corp system; Yearly summary of a 4-year Scorched Earth Game; the Stalingrad Counteroffensive battle scenario; Historical Scorched Earth Axis Setup; Soviet infantry weapons; the MiG 1 & MiG 3; the Soviet T-34 tank; the Luftwaffe in Barbarossa (w/ OoB summaries); Fire in the East/Scorced Earth Q&A. '97 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 59/60 (GRD_Eu) n 0.7 4-8wks Turnarnd Special double issue. ARTICLES ON: Crating Air Units in Second Front; Second Front Expanded Off-Map Display; Second Front/War in the Desert House Rules; Analysis & Replay of Allied Invasion Options in Second Front in 1944; Simple Analysis of Allied Attack on One Channel Islantd; Southwest England Map Extension for Second Front; Operation Overlord, Simplified Campaign Scenario for Second Front; Axis Jun I 1944 Order of Battle; Victory in the West Campaign Scenaro for Second Front (beginning June II '44); Europa Magazine Index #1-60; US Produced Aircraft Data; Republic P-47 Thunderbolt; B&W Counter Images for CS 60-75; Second Front Q&A and official Errata (3/98). '98 1 Special Ordr NEW $7.00 EUROPA MAGAZINE # 61 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Origins '98; Wars Between the World Wars; Winter War Replacement & Rail Capacity Worksheet; Finnish Army 1939-44; A Winter War Setup; Danish Danforce; Winter War Reeplay; Winter War Initial Setup; Swedish Intervention in Winter War & Scorched Earth; Rule 13 Overruns; Proposed Variable Overrun; Operation Nordlicht, German Withdrawal From Lapland, Oct 1944-Jan 1945; Fokker D.XXI Fighter; Wartime Aircraft of the Finnish Air Force; Scorched Earth With Rule Modifications; Scorched Earth Without the northern maps (5B & 6A); Norwegian Army in 1940; German Battlecruisers; Winter War additions & Q&A; Exchange. '98 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 62 (GRD_Eu) n 0.4 ARTICLES ON: German Sturm Battalions; German Plans for Spain, 1940-44; Replay of For Whom the Bell Tolls; German Condor Legion (in Spanish Civil War); Assaulting Gibralter; French Breguet 19 Attack Aircraft; Origins 97 Second Front Replay; Second Front 1944 Scenario; Military Aircraft in 1939; For Whom the Bell Tolls Q&A. '98 1 123830 MINT $5.00 2 Special Ordr NEW $6.00 EUROPA MAGAZINE # 63 (GRD_Eu) n 0.4 ARTICLES ON: German Army Mobilization Operations; New Zealand at War; 2nd New Zealand Division; Lockheed Ventura/Hudson Bomber; Operational Beginning to the Spanish Civil War; Third Battle of El Alamein, Oct 1942; New Zealand Expeditionary Force OoB; Exchange. '98 1 123831 MINT $5.00 2 Special Ordr NEW $6.00 EUROPA MAGAZINE # 64 (GRD_Eu) n 0.4 ARTICLES ON: OoB; Operaton Taifun scenario for Drang Nach Osten; Commentary on Operation Felix Scenario; For Whom Bell Tolls Errata; Canary Island Spanish OoB; Preview of Torch; Revised reprint of Europa Newsletter #1; Adding the Soviets to War in the Desert; Polish Army in 1939 (reprinted from Grenadier #1); Social History of the Tank pt.1; Europa Nuts & Bolts #1 reprint. '98 1 123832 MINT $5.00 2 Special Ordr NEW $6.00 EUROPA MAGAZINE # 66 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Hungarians in Barbarossa; Corrections & Bibliography for New Zealand OoB from TEM #63; Romanian forces 1939-45 w/ OoB; Rommel in the Caucasus campaign scenario; German Operation Tanne, the seizure of Finnish territory in 1944; Graziani's Offensive (TEM #55) Revisited; German Bs & CVs; replay of Storm Over Scandinavia; Allided Siege Guns at Dover; Special Ops Planning form; the Last Polish Fighter, PZL P24; Additions for Winter War; Q&A for Balkan Front, Second Front, Narvik, FITE; Exchange. '99 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 67 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Battle of the Bulge scenario for Second Front (w/ small map); Holding the Westwall German strategy; Second Front amphibious invasions at multiple times; Invasions in Second Front; Winterfest II report; Douglas A-26 Invader aircraft; SS PzrGren Brigades 49 & 51; Setting up an efficient attack in Europa games; NTO Scenario reply; Q&A for Second Front, War in the Desert, For Whom the Bell Tolls; Europa Exchange. '99 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 68 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: For Whom Bell Tolls replay pt.2; Puzzle to Capture Gijon in 1936 in For Whom Bell Tolls; First to Fight Replay; Polish PZL P.37 Bomber; B&W Countersheet Images for 4 Revised First to Fight Countersheets; Chinese in 1937; War of Resistance Errata & Q&Z; Exchange. '99 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 69 (GRD_Eu) n 0.4 ARTICLES ON: Operation Dichtung, Invasion of Ireland, Their Finest Hour Scenario; Winston Churchill's style; British Bastions of Malta, Tobruk & Gibralter; Wavell's War Playthru & the East Africa project, with Axis strategy; Britain's Most Famous Traitor, Lord Haw-Haw, Wm Joyce; British infantry weapons; the Indian Army in Europa w/ OoB; 5 British aircraft powered by the Merlin liquid-cooled engine; British artillery in 1939; Great War series profile & Q&A; Europa Exchange. '99 1 123850 NEW $5.00 EUROPA MAGAZINE # 70 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Battle for the Baltics 1944 scenario for FitE/Scorched Earth with playthru; Fite/SE Q&A; Total War pre-test report; Battle for Kiev 1943 playthru; Romanian IAR 80 & 81 fighters; NKVD units; Chinese navy in War of Resistance; Q&A for Hong Kong scenario of War of Resistance; b&w counter reporductions from Damned Die Hard. '99 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 71 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Enter Rommel II scenario for War in the Desert; map of potential future GRD games in Europa/Glory series; Rationales for War in the Desert, plus humor, plus extensive playthru; WitD strategy; Italian Caproni CA-309 Ghibli aircraft; Q&A for End of the Beginning scenario in an earlier issue; the problem of Malta in Europa; March to Victory at Europafest 98; Europa Q&A. '00 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 72 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Schlieffen Plan solitaire scenario for March to Victory; Anti-aircraft Q&A; Secondary uses of British AA w/ OoB '43 & '44, and facts behind the counters; Analyzing the AA table; d10 & d12 tables for AA & Bombing; percentile AA table; Development of AA guns; Discussion of Rule 22, Antiaircraft; Half-size air units; Axis experience in FitE at Europafest 99; Logistics for Second Front; Heinkel He-162 aircraft; US Marine Corp OoB 1939-45; Play notes for the British Fleet in March to Victory; Europa Exchange. '00 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 73 (GRD_Eu) n 0.4 ARTICLES ON: Second Front Q&A; Brief replays of Second Front; Heinkel He280 jet fighter; Gothic Line battle scenario for Second Front, Aug-Oct 1944 with playtest notes; Second Front rules court & Strategies; Coast Defense as Artillery; Another Amphibious Example for Second Front. '00 1 49295 MINT $5.00 Inventory label remnant on mag cover; mag otherws mint. 2 Special Ordr NEW $6.00 EUROPA MAGAZINE # 74 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Sweden & its OoB in Grand Europa, with its war plans for various scenarios; Northern Theater of Ops play thru (winter war & invasion of Denmark & Norway); Blackburn Skua & Roc fighters; Storm Over Scandanavia place names; Continuation War scenario for Fire in the East; clarifications for Storm Over Scandinavia, Second Front, War of Resistance; lenthy history of events behind the War of Resistance. '00 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 75 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Wavell's War Q&A; the Balkan Front in Wavell's War; the Sudan Defence Force; Accuracy of Air Ratings for the Italian Airforce; the Invasion of British Somaliland, with 2 small scenarios; Allied & Axis OoBs in East Africa, Dec 1940-Apr 1942; Revised OoB for Balkan Front plus additional rules. '00 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 76 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Wizards of the Coast & Origins; War of the Outposts, pt2: Dakar scenario (w/ b&w map); Artillery, Ratings, Intelligence; French Infantry Weapons; Corsica, 1939-140 French OoB; Fall of France variant rules; Updating Fall of France; Strategy in Fall of France; the French Amiot 143; Allied ALSOS unit sniffing out German nuclear materials; Q&A & ERRATA for Battle fo the Bulge scenario, Second Front, War in the Desert, For Whom the Bell Tolls; play report of the 1916 scenario to March to Victory, with prepping the assault & the Need to Attack; Europa Exchange. '00 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 77 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. w/ articles on First to Fight Q&A; Polish Free Army in Second Front; Historical Polish Deployment 1939; Polish Campaign at Europa series; naval forces in the Polish Campaign; Polish built AFVs. 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 78 (GRD_Eu) n 0.4 w/ articles on the purchase of GRD by Mill Crk Ventures; Pt. I of a Second Front reply; Torch landing history; integrating War in the Desert & Second Front; supply in Second Front; Damned Die Hard notes & replay; US WW2 infantry weapons. 1 55451 NEW $5.00 1x3 inventory label on mag cover, with 2 handwritten notes. Some label residue on cover, and a sml 1/2" mar nearby. EUROPA MAGAZINE # 79 (GRD_Eu) n 0.4 4-8wks Turnarnd w/ articles on Balkan Front replay; Storm over Scandinavia replay; SoS tweaks; Taking Denmark in SoS; Ardennes 1940 scenario for Fall of France & Second Front; rules for Fall of France at 3days/turn; French RR artillery; tweaks to Graziani's Offensive scenario from TEM#55, and adapting it to Wavell's War. 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 80 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: trucks in Second Front; Kiwis in War in Desert/Second Front; linking War in Desert w/ Second Front; Salerno to Alps scenario for Second Front; Victory in the South scenario for Second Front; US siege artillery in Second Front. 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 81 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Arab lands between wars; the Iraq army & air force in 1941; the Fawzi unit in Iraq; Iraq in WitD; Habforce in Iraq; Afghanistan in WW2; Syrian scenario for Wavell's War. 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 82 (GRD_Eu) n 0.4 With Europa maps of the Azores, Canary & Cape Verde islands; ARTICLES ON Second Front victory levels errata; V2 launch sites in SF; Rules for Canary & Azore, Cape Verde Is; Analyzing CRT results; German Eng Pzr units & operations. 1 63688 MINT $5.00 Inventory tag remnant/residue on mag cover; mag otherwise mint. 2 Special Ordr NEW $5.00 EUROPA MAGAZINE # 83 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: GRD game production; Damned Die Hard map notes; War of Resistance replay, revised victory conditions, & rules index; gaming the invasion of Tarawa using the Damned Die Hard game system; historical of the recapture of the Gilbert Islands including Tarawa; using naval transports in Damned Die Hard; statistical analysis of dice unfairness; ground forces at Port Morseby during Coral Sea; history of Japanese opening moves in WW2. '02 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 84 (GRD_Eu) n 0.4 4-8wks Turnarnd Mag covering the Europa, Glory & Great War game series. ARTICLES ON: Australians in Europa w/ index to prior articles; Road to Jerusalem scenario for Great War series (using Over There rules, mid east map, & counters formats included in scenario; intro scenario for the Glory naval system; French AVFs in Europa; Balkan Front using prototype supply rules. '03 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 85 (GRD_Eu) n 0.4 4-8wks Turnarnd Mag covering the Europa, Glory & Great War game series. ARTICLES ON: Japan in the Great War; politics in Grand Europa thoughts; how to determine Spanish participation in WWII via FWtBT; Bombing London '44 in Second Front; Czechs in WW2; Nisei, Japanese-American US army units in WW2; War of Resistence preplay, part I. '03 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 86 (GRD_Eu) n 0.4 4-8wks Turnarnd Mag covering the Europa, Glory & Great War game series. ARTICLES ON: articles on sale of GRD to HMS; Total War in Spain; FiTE scenario assuming that no Balkans Campaign took place; extended replay of War of Resistence. '04 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 87 (GRD_Eu) n 0.4 4-8wks Turnarnd Mag covering the Europa, Glory & Great War game series. ARTICLES ON: rules & a map for a variant on the Madagascar campaign against the Vichy French, 1942, w/ an extended historical chronology. '04 1 Special Ordr NEW $6.00 ASL RECON BY FIRE MAGAZINE #2 (HOBRec) n 0.5 Out-of-Print 44pg ASL magazine including strategy & tactics, & lots of scenarios. Includes a long, large hex map plus a chapter divider w/ play aids. Published, oh, once every few years. '04 1 143891 NEW $59.00 Last copy. ASL RECON BY FIRE MAGAZINE #3 (HOBRec) n 0.5 Special edition focused on Axis minor nations, w/ 20 scenarios. Includes articles on Bulgarian armor of 1944; a review of Armies of Oblivion; Romania's involvement in WW2; Hungary; & strategy in the issue's scenarios. '06 1 126975 NEW $35.00 ASL RECON BY FIRE MAGAZINE #4 (HOBRec) Bk 0.8 2-6wks Turnarnd Original printing had reverse-printed coutners; properly printed counters later printed & substituted. 44pg ASL mag w/ strategy & tactics, this issue focused on captured AFVs in German use. 14 scenarios, 176 counters, various maps & overlays. '07 1 Stock NEW $42.00 ULTRA MAGAZINE (1993 SUMMER-FALL) (IntlCh) n 0.4 Out-of-Print Magazine focused on Advanced Third Reich (& later, Empire of the Rising Sun). ARTICLES ON: Suggest rules changes; Strategy for the German invasion of Britain; After a British Surrender, What then?; Fall 1941 Staff Conference (puzzle). '93 1 106549 MINT $2.00 ULTRA MAGAZINE (1993 WINTER) (IntlCh) n 0.3 Out-of-Print Magazine focused on Advanced Third Reich (& later, Empire of the Rising Sun). ARTICLES ON: Defense of Franch in 1939; Invasion of the Low Countries; Q&A thru 12/92; Allied Variant 3, French Pre-War Preparation; Staff Conference on how much should Britain contribute to France? '93 1 106550 MINT $2.00 ULTRA MAGAZINE (1995 SUMMER) (IntlCh) n 0.3 Out-of-Print Quarterly newsletter focused on AH's Adv Third Reich & Empire of the Rising Sun. ARTICLES ON: the Ultra organization & members; an Intro to Empire of the Rising Sun; Rising Sun Japanese Economic Strategy. '95 1 106552 MINT $2.00 JAGDPANTHER (BATTLEFIELD) MAGAZINE # 8 (Jagdpa) n 0.3 Out-of-Print Mag only. ARTICLES ON: Arctic Convoys (PQs) during WWII, including PQ-17; Alternatives for Introducing Command Control & Panic Rules; Variant to the Hills of Korea Variant; Introducing Commanding General & command control rules; Suppressive Fire in Panzerblitz; Origins of the 3 WWI Air-Air Games at the time; Adding the French Fleet to SPI's CA; Sim-Move & Revised CRT for CA; El Cid Scenario for Dark Ages; Lensman Scenarios; Midway Variant; 2 Historically-based Scenarios for Diplomacy (1519, 1810); Russian Participation in Operation Olympic; Wolfpack Variant; Survey of wargaming 'zines in the early 1970s; Biography of Jagdpanther Organization; WWI Naval Combat Using the CA system. '75 1 145274 EXCELL $25.00 Does not included either of the games originally published with mag. JAGDPANTHER (BATTLEFIELD) MAGAZINE #11 (Jagdpa) n 0.3 Out-of-Print Mag only ARTICLES ON: Japanese Offensive into India 1944; 1948 Variant for SPI WWIII; Anarchist Variant for JAGD Spanish Civil War; Variants for SPI World War One; Revision of SPI Napoleon at Waterloo; Navies in AH Blitzkrieg; Scenario for GDW Triplanitary; Update to JAGD Marine!; Variants & new units for SPI Modern Battles Quad; Strategy in CONFL Kasserine Pass; Naval Movement using a grid system; OoB Changes to SPI Wilderness War; Variant rule sfor SPI Dreadnought; Third Reich 1941-3 scenario; Zeppelin Tweaks. 1 116432 EXCELL $18.00 Includes March on India rules. JAGDPANTHER (BATTLEFIELD) MAGAZINE #12 (Jagdpa) n 0.3 Out-of-Print Mag only. ARTICLES ON: The Second D-Day; a Point System to resolve rules inconsistencies in Anzio '69; Americans in SPI Soldiers; Air War in the War in the East; Historic Schutztruppe; Japanese Fantasy Midway Scenario for Fast Carriers; Dreadnought Campaign; Adding a Cavalry Division to March on India 1944; Correcting flaws in Stellar Conquest; Locaton of unit values on counters; Update to SPI WW3 based on recent history; critique of Fall of Rome #39; Historical changes to 1776; Soviet navy in SPI Korea; New units for Mech War; brief review of MAPLAY Guerilla; ERRATA for March on India 1944; CASE Battalion in Wurzburg; Morale in SPI Soldiers; Goeben scenario for Dreadnought; Adding a German carrier fleet to SPI Fast Carriers; Adding CVs to Third Reich. 1 116433 EXCELL $12.00 Includes Anvil-Dragoon rules. CIVIL WAR TIMES ILLUSTRATED (OCT'76) (MiscMg) n 0.3 Out-of-Print 52pg historical magazine focused on the history of the American Civil War. 1 84514 EXCELL $1.00 COUNTERMOVES MAGAZINE V1 #2 (MiscMg) n 0.2 Out-of-Print Winter/Spr'02. 36pg DTP newsletter including multiple games printed within the mag: GREEK FIRE (game) of Naval Combat in Ancient Greece, COUNTER SPACE game of space exploration and conflict, and ARENA game of Gladiators & Christians in the Colosseum. ARTICLES ON: 2d6 Percentage Results; Metagaming Word Search Puzzle; Vertical Take-off & Landing Units for OGRE/G.E.V; Gaming with the Kids. '02 1 59171 MINT $5.00 Wntr/Spr '02 GAME NEWS MAGAZINE # 3 (MiscMg) n 0.3 Out-of-Print May 1985. Gaming mag that sought to cover it all in the 80s. ARTICLES ON: Q&A for Rommel in the Desert 2nd; reviews of VG Panzer Command, GDW Southern Front, TFG History of the Second World War, QTRDCK Royal Navy, AH Hitler's War 2nd, Sixtomania, Rush Hour, Constellation, GW Doctor Who; Scenario for Battledroids; Making & Marketing Your Game; Variant Rules for MAYFR Empire Builder & British Rails. '85 1 98708 EXCELL $2.00 GAMES MAGAZINE #23 (MiscMg) n 0.6 Out-of-Print Mag of general interest, simple games & puzzles. 1 117647 EXCELL $1.00 Remainder hole drilled thru upper right corner of entire mag. Otherws mint. PHOENIX MAGAZINE #18 (MiscMg) n Out-of-Print British mag of history & wargaming. ARTICLES ON: Third Reich review & national strategies; Cunaxa scenario for SPI Chariot; Review of CONFLICT & GDW Bar-Lev; Review SPI Battle Fleet Mars; Analysis of SPI Atlantic War 1st; Review of To the Green Fields Beyond; D&D Strategy. '79 1 3750 V.GOOD $2.00 3/4" tear at margin of cover & 1st page, with various minor wrinkling to cover. Otherws EX. SIMULACRUM, JRNL WARGAME COLLECTING V1#2 (MiscMg n 0.3 Out-of-Print V.1 #2. Quarterly Journal of Board Game Collecting. ARTICLES ON: Ace of Aces Reference Guide listing all variations of AofA including Wingleader & Jet Leader, with errata; How to Run a Successful Wargame Auction; More on Auctions; How to Determine What Games Are Available, Collectable and Worth; Review of SPI's Demon game; Analysis of SPI Campaign for North Africa as a collector's item; Civil Wargames, games on civil unrest, riots & rebellion. '98 1 128919 MINT $1.00 THE ? NEWSLETTER V1 #2 (MiscMg) n 0.1 Out-of-Print Early wargaming zine published by the D-Day Society & focused on analysis, replays & perfect plans for AH D-Day game. 1 118336 EXCELL $2.00 VARIANT, GAMING AID QUATRLY NWSLTR V1#4 (MiscMg) n 0.1 Out-of-Print Small newsletter dedicated to game scenarios & variants in historical & role playing genres. '82 1 118355 EXCELL $1.00 VOLUNTEERS NEWSLETTER # 1 (MiscMg) n 0.1 Out-of-Print #1. Short newsletter aiming to file a perceived void in articles covering wargames of the American Civil War. Often detailed & often well written, articles cover strategy & analysis, set up and to a lesser extent history. '87 1 117673 MINT $2.00 VOLUNTEERS NEWSLETTER # 4 (MiscMg) n 0.1 Out-of-Print #4 Short newsletter aiming to file a perceived void in articles covering wargames of the American Civil War. Often detailed & often well written, articles cover strategy & analysis, set up and to a lesser extent history. '87 1 95980 MINT $1.00 2pgs of mag misprinted; photocopies of those pages included. Otherws clean & mint. WORLD WAR II MAGAZINE JAN'04 (MiscMg) n 0.4 Out-of-Print Magazine of the history, personalities, weapons & results of World War II. 1 141226 V.GOOD $1.00 1/4" divit tear on cover & 3pgs of mag. Otherws EX. ASL:OUT OF THE ATTIC #2 (MMP_J) n 0.4 48pg magazine that includes 16 ASL scenarios but focuses on reprinting more obscure but valuable ASL material from various other publications and newsletters. Scenarios are tournement themed. '10 1 132979 NEW $18.75 OPERATIONS MAGAZINE #43 (MMP_Op) n 0.3 2-6wks Turnarnd ARTICLES ON: Use of fast & weak units in various Std Combat System games; History in Sicily, w/ setups for both sides; Homercon 2001; Btl of Belgium scenario for Drive on Paris; OCS Series errata; Guderian's Blitzkrieg II errata. '02 1 Special Ordr NEW $5.00 OPERATIONS MAGAZINE #44 (MMP_Op) n 0.3 2-6wks Turnarnd ARTICLES ON: Repair & Resurrection rules in TCS; conquering Fortress Holland in Fallschirmjaeger scenario 5.3 & notes on 5.1; postcards from Homercon 2002; Op Michael variants; variable German intervention in DAK; opening moves in Korea; errata for Screaming Eagles in Holland, OCS series v3.0, Guderian's Blitzkrieg II, Op Michael; sneak peak at Monty's Gamble. '02 1 Special Ordr NEW $5.00 OPERATIONS MAGAZINE #45 (MMP_Op) n 0.3 2-6wks Turnarnd ARTICLES ON: Civ Rgt series rules v3 prototype rules; Sicily Gela scenario replay; German strategy in Screaming Eagles; history of the Vichy French La Phalange Africaine unit in 1943; strategy in Monty's Gamble; Chinese intervention options in Korea; odds in OCS combat; Soviet losses during Operation Typhoon. '04 1 Special Ordr NEW $5.00 OPERATIONS MAGAZINE #48 (MMP_Op) n 0.3 2-6wks Turnarnd Mag focused on MMP's line of games, primarily the Gamers line. This issue includes Mighty Endeavor strategy; No Better Place variant; Strike Them a Blow preview & designer's notes; Case Blue prototype development; Monty's Gamble strategy; Fire in the Sky historical notes; ASL scenario S17. '05 1 Special Ordr NEW $5.00 OPERATIONS MAGAZINE #53 (MMP_Op) n 0.4 2-6wks Turnarnd Mag focused on MMP's line of games. Final issue of this mag in this format. ARTICLES ON: Intro to Rock of the Marne; using Afrika to learn wargaming w/ 5 scenarios; Beauregard Moves North variant for Strike Them a Blow; Tac Combat System v4 differences; ASL Starter Kit #5 Goring's Men scenario; Devil's Cauldron replay; Gazala; Guderian's Blitzkrieg II errata & variants. '09 1 Special Ordr NEW $6.00 OPERATIONS MAGAZINE (MMP_Op) n 0.3 2-6wks Turnarnd PRICE EA. Issues still available as special order: # 1,2,4,5,7,8,14,26,27, 28,34,37,38,39,41,42, 43,44,45,47,48,51,53. (Avail updated 3/2012) 1 Special Ordr NEW $6.00 OPERATIONS MAGAZINE SPECIAL ISSUE #2 (MMP_Op) n n 1.1 Mag + Game. Special issue containing 2 games: a Panzerblitz Carentan game w/ 80 counters & a map; Bravery in the Sand, a btln/rgt level game of Operation Crusader, Nov-Dec 1941, as the Axis & Allies battle for Tobruk in N.Africa. 134 counters & map. Also includes a Fortress Holland 1940 variant for Monty's Gamble w/ 130 counters; and 8 ASL counters for Starter Kit 2. ARTICLES ON: Baltic Gap (1944) design; Scenario 4.4 (Op Mars) in GD'42; Evolution of Panzerblitz; Panzerblitz II errata; new ASL scenarios 33 & 34, replay of 33; 9th Panzer in the Netherlands 1940 & 1944; Most Dangerous Time review & replay; Campaign Scenario 5 for Devil's Cauldron. '09 1 133004 NEW $29.00 SPECIAL OPS WARGAMING JOURNAL # 1 (MMP_Op) n n 0.5 Mag + Game. Includes RAPHIA, a Std Combat Series game of this key ancients battle w/ 130 counters & small map; SAVAGE STREETS, a small area-move game of the battle for central Stalingrad w/ 96 counters & sml map; plus 4 ASL/ASLSK scenarios plus ARTICLES ON: Pursuing an automatic victory in Shifting Sands; using Fire in the Sky in the classroom; taking Singling in an ASL scenario; Gamers' SCS Gazala; adding ace Tiger tanker Michael Wittmann to OCS games; MMP at Origins '11; seaborne assault in Baltic Gap. Premier issue of a rethinking of Operations Mag. 1 125022 NEW $17.00 SPECIAL OPS WARGAMING JOURNAL # 3 (MMP_Op) n n 0.5 Out-of-Print Mag + Game. 36 page mag with A VICTORY COMPLETE game covering the 1914 Tannenberg campaign with 270 counters. Also includes ASL Scenarios O5,6; ASLSK scenarios S52,53. '12 1 145313 NEW $59.00 Last new copy. SPECIAL OPS WARGAMING JOURNAL # 8 (MMP_Op) n n 1.0 MMP's magazine supporting its extensive line of games, including ASL products. Includes complete game Avenge Pearl Harbor (previously published as Storm Over the Japanese Homeland, Avenge Pearl Harbor) which depicts a US invasion & attempted conquest of the Japanese home islands between Nov 1945-June 1946. Uses the game system first used in What Price Glory. 205 counters, 1 map, 32 event cards, div level, 1mo/turn. Tetsuya Nakamura'18 / ARTICLES ON: Learning to Play Operation Mercury; the Thinking Behind the Gamers' Game Series; Variable German Response Rules for It Never Snows; Designer's Notes for Autumn for Barbarossa; Card Combination Synergy in Avenge Pearl Harbor; Day 1 in the Barrikady in Red Barricades; ASL scenarios S62-63, O15-16; Clearing the Runway in Fallschirmjaeger; Tips for Plalying the BCS Battalion Combat Series Games Well, with Guide to Armor Values. 1 133174 NEW $25.00 SPECIAL OPS WARGAMING JOURNAL # 9 (MMP_Op) n n 0.6 MMP's magazine supporting its extensive line of games, including ASL products. Includes complete game Greater East Asia Co-Prospertity Sphere. Also includes 2 ASL + 2 ASLSK scenarios. 50 counters. Yasushi Nakaguroa '19 / ARTICLES ON: review of Front Toward the Enemy, scenario chronology for Great Campaigns of the American Civil War (GCACW) game series; preview of ASL Starter Kit #4; and Conscripts in Red Factories. 1 138128 NEW $25.00 WARGAME DESIGN (OSG II) V2 #3 (OSG_WD) n Out-of-Print Newsletter of the second incarnation of Operational Studies Group (aka Kevin Zucker) promoting their line of Napoleonic games with strategy & analysis, history, and previews of upcoming attractions. 1 117489 EXCELL $3.00 WARGAME DESIGN (OSG II) V2 #6 (OSG_WD) n Out-of-Print Newsletter of the second incarnation of Operational Studies Group (aka Kevin Zucker) promoting their line of Napoleonic games with strategy & analysis, history, and previews of upcoming attractions. 1 115329 MINT $3.00 WARGAME DESIGN (OSG) V1 #3 (OSG_WD) n 0.2 Out-of-Print The original Operational Studies Group (aka Kevin Zucker)'s mag promoting their intended line of Napoleonic series games, with history, strategy & analysis, and lots of design preview material. 1 115327 MINT $3.00 GRENADIER MAGAZINE #17 (PacRGr) n 0.3 Out-of-Print ARTICLES ON: a table to select optional rules for Case White; limited intelligence in Eurpa games; Railroads in Eurpa games; analysis of SIMCAN Napoleon's Last Triumph; Jack Radey 9:00; Fall Blau scenario for Drang Nach Osten, pt 1; What Makes a Good Solitaire Game?; strategy in YAQ French Foreign Legion; Slovakia on the east front in WW2; brief reviews of ATTACTIX Victory at Waterloo, MAYFR Jersusalem, Sandhurst Wargames, SIMCAN Seapower & the State; WWW Little Roundtop #20, TSR Rapid Deployment Force RDF #91, PEOPLE's Cossacks are Coming, META Helltank, WEG Kamakura. '83 1 115299 MINT $5.00 GRENADIER MAGAZINE #30 (PacRGr) n 0.4 Out-of-Print ARTICLES ON: Review of TSR Gleam of Bayonet; Wargamer's Guide to Civil War Battlefields; Review of AH Russian Front; Preview of OSG Emperor Returns by designer; History of Italy on the Eastern Front; Origins '86 report; Wargaming in Japan; What is 'Developing' a Game?; Reviews of Atlanticon '86; Playtests of GDW Scorched Earth; Brief Reviews of recently published games. '86 1 115311 MINT $3.00 BATTLETECHNOLOGY MAGAZINE # 1 (PacRim) n 0.5 4-8wks Turnarnd Substantive magazine covering all aspects of the BT game system. 1 Special Ordr NEW $9.00 BATTLETECHNOLOGY MAGAZINE # 2 (PacRim) n 0.5 4-8wks Turnarnd Substantive magazine covering all aspects of the BT game system. 1 Special Ordr NEW $9.00 BATTLETECHNOLOGY MAGAZINE # 3 (PacRim) n 0.5 4-8wks Turnarnd v2 #1. Substantive magazine covering all aspects of the BT game system. 1 Special Ordr NEW $9.00 BATTLETECHNOLOGY MAGAZINE # 4 (PacRim) n 0.5 4-8wks Turnarnd Substantive magazine covering all aspects of the BT game system. 1 Special Ordr NEW $9.00 BATTLETECHNOLOGY MAGAZINE # 7 (PacRim) n 0.5 4-8wks Turnarnd Substantive magazine covering all aspects of the BT game system. 1 Special Ordr NEW $9.00 BATTLETECHNOLOGY MAGAZINE # 8 (PacRim) n 0.5 4-8wks Turnarnd Substantive magazine covering all aspects of the BT game system. 1 Special Ordr NEW $9.00 BATTLETECHNOLOGY MAGAZINE # 9 (PacRim) n 0.5 4-8wks Turnarnd Substantive magazine covering all aspects of the BT game system. 1 Special Ordr NEW $9.00 BATTLETECHNOLOGY MAGAZINE #10 (PacRim) n 0.5 4-8wks Turnarnd Substantive magazine covering all aspects of the BT game system. 1 Special Ordr NEW $9.00 BATTLETECHNOLOGY MAGAZINE #11 (PacRim) n 0.5 4-8wks Turnarnd Substantive magazine covering all aspects of the BT game system. 1 Special Ordr NEW $9.00 BATTLETECHNOLOGY MAGAZINE #12 (PacRim) n 0.5 4-8wks Turnarnd Substantive magazine covering all aspects of the BT game system. 1 Special Ordr NEW $9.00 BATTLETECHNOLOGY MAGAZINE #13 (PacRim) n 0.5 4-8wks Turnarnd Substantive magazine covering all aspects of the BT game system. 1 Special Ordr NEW $9.00 BATTLETECHNOLOGY MAGAZINE #15 (PacRim) n 0.5 4-8wks Turnarnd Substantive magazine covering all aspects of the BT game system. 1 Special Ordr NEW $9.00 BATTLETECHNOLOGY MAGAZINE #16 (PacRim) n 0.5 4-8wks Turnarnd Substantive magazine covering all aspects of the BT game system. 1 Special Ordr NEW $9.00 BATTLETECHNOLOGY MAGAZINE #17 (PacRim) n 0.5 4-8wks Turnarnd Substantive magazine covering all aspects of the BT game system. 1 Special Ordr NEW $9.00 BATTLETECHNOLOGY MAGAZINE #18 (PacRim) n 0.5 4-8wks Turnarnd Substantive magazine covering all aspects of the BT game system. 1 Special Ordr NEW $9.00 BATTLETECHNOLOGY MAGAZINE #20 (PacRim) n 0.5 4-8wks Turnarnd Substantive magazine covering all aspects of the BT game system. 1 Special Ordr NEW $10.00 BATTLETECHNOLOGY MAGAZINE #21 (PacRim) n 0.5 4-8wks Turnarnd Substantive magazine covering all aspects of the BT game system. 1 Special Ordr NEW $10.00 CAMPAIGN / PANZERFAUST MAGAZINE # 74 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: Strategy & tactics in GDW Drang Nach Osten; Gleaning new rules for Panzerblitz from other Tactical Games; Critique of JEDKO African Campaign; Critique of earlier GAMMA2 Napoleon replay in issue 71; Critique of GDW Kasserine Pass; Strategy in STRIFE Siege of Port Arthur; A 1939 plan for Germany in SPI WWII ETO; State of the Art Game Review; Debate on the Blue Light Manual; CRT Design Rebuttal; Brief Reviews of AH Kingmaker, SDC Cromwell, FBI Nuclear Destruction, STS Super Tank, JAGD Spanish Civil War, Wild West, Knights at War, Glactic War, WWII. '76 1 107570 EXCELL $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 75 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: the Cortes Expedition to Mexico City, 1519; Harold the Unlucky, How He Lost the Battle of Hastings, 1066; the Problem with SPI Fast Carriers with optional rules; Air-Surface Attack in SPI Fast Carriers; 4 New Scenarios for AH Third Reich; Revisiting AH Bulge; Review of AH Gettysburg'58; Brief reviews of AH Russian Campaign 2nd, GDW Their Finest Hour, BL Submarine, Custers Last Stand, TSR Little Big Horn, Campaign of 1876, FBI Imperialism, FALCHION William at Hastings, Eldritch Wizardry, Battle of 5 Armies, Buffalo Castle. '76 1 107571 EXCELL $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 79 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: Interview with James Dunnigan; Analysis of SPI Panzergruppe Guderian #57; King Arthur v the Saxons; review of GDW Avalanche; review of CONTROL East Front; In defense of SPI Oil War; Index to Panzerfaust & Campaign magazine #53-76 by subject; Game Design; brief reviews of: GDW Citadel, Galactic Conquest, AH Business Strategy, FBI Deathtrap Equalizer, Swordplay, BUMPUS Bay of Pigss, RAYMOND Fortress Rhodesia; the SDC Report. '77 1 123878 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 81 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: Japanese at Santa Cruz; Cathedrals of Wargaming, pt.1; Dungeons & Dragons for Beginners; German Strategy in AH Third Reich; review of GDW En Garde!; breif reviews of: BL Fury in the West, ADRAIL Boxcars, FGU War of the Ring, BL Dauntless 1st, TSR African Campaign 2nd, TSR Battle of Five Armies & Suspicion, GAMESCIENCE Star Fleet Battles Manual; SDC report, the SDC saga pt. 1; movie review of Star Wars. '77 1 107325 EXCELL $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 83 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: the Fall of France 1940; Cathedrals of Wargaming Revisited pt.3; British Strategy in AH 1776; Strategy in Scenario 7, Nancy, of AH Panzer Leader; the Economics of Origins Convention (D Greenwood); Origins '78 in Michigan & Suggestions for the Future; brief reviews of: AH Gettysburg '77; BL Objective Atlanta; GDW Kasserine Pass 2nd & Traveller; several TSR D&D items; SDC Report, & the SDC Saga pt.2. '78 1 107327 EXCELL $4.00 1" lite stain on mag cover. CAMPAIGN / PANZERFAUST MAGAZINE # 84 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: Weserubung & the German Invasion of Norway 1940; Breaking Thru the Viipuri Defense in AH Russian Campaign (presented in General 13/6; AH Elric designer notes; Changes to Grand Army miniatures system; review of BL Dauntless 1st; review of EON Cosmic Encounter 1st; brief reviews of: SPI War of the Ring, GDW Overlord 2nd & Yalu 2nd & Imperium, HOUSEGAMES 4000 AD, FGU Chivalry & Sorcery. '78 1 107328 MINT $3.00 CAMPAIGN / PANZERFAUST MAGAZINE # 85 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: Napoleon & the Revolution at War; Review of & strategy in AH Victory in the Pacific; Path of the Rational Tactical War Game; Variants to recreate the 1940 blitz in SPI WWII ETO & AH Third Reich; Game Design, Realism & Playability;; Review of WILLIAMS Warlord; A new look at WWII based on two books including Enigma info; brief reviews of AH Squad Leader & Air Assault on Crete, AH Napoleon 2nd, BL Machiavelli 1st, SIMCAN Dieppe, CHAOS Troy. '78 1 123884 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 86 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: 64th Regt Foot Reinactors; Analysis & review of AH Air Assault on Crete; review of FBI's Starweb play-by-mail game; Complete 1977 addendum/update for AH Anzio 2nd rules (by Mr. Anzio, T. Oleson; Starting a College Wargame Club; Improving the Soviet Viipuri Defense in AH Russian Campaign; Review of GDW Case White 2nd; brief reviews of BL Flat Top 1st, AH Submarine 2nd, HISTALT Roark's Drift, META Ogre 1st, TSR Monster Manual 1st; SDC Report: bankruptcy. '78 1 108012 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 88 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: review of AH Sqd Leader Cross of Iron; review of GDW Yalu 2nd; the War Elephant in history & war games; Rebalancing AH Victory in the Pacific; Judges Guild D&D Products, a glowing review; brief reviews of: GDW Operation Crusader, DISCOVERY Source of the Nile. '78 1 107331 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 89 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: Review of the armor rules in AH Cross of Iron; FBI's Starweb play-by-mail game, pt.2: opening moves; Review of Perilous Encouters mini rules; the German WWI High Seas Fleet; Origins 78; an internship computerizing a board game; Arduin Grimoire from Judges Guild; brief reviews of: EXCAL Malaya & Total War, GDW Iliad, SDC Norad. '79 1 107332 MINT $4.00 2 123888 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 92 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: review of SPI Battles for the Ardennes; FBI's Starweb play-by-mail game, pt.3: expansion & diplomacy; review & analysis of SPI War Between the States; Modernizing modern armor rules in light of the T62 tank's performance in the 1973 Yom Kippur War, with changes specific to Tractics suggested; a few dozen Judges Guild items; brief reviews of: AH Bismarck '78, GAMETIME Sopwith, TSR Snit's Revenge, AH-SI Superstar Baseball. '79 1 107335 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 93 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: the Tet Offensive 1968 in Vietnam; review of SPI Create that Ate Sheboygan; strategy in SPI Battle for Germany; the battle of Sidi Rezegh using Tractics mini rules based on AH Cross of Iron unit values; Game Design: supply; more modules from Judges Guild; brief reviews of: CWW Junta 1st, TSR Diviine Right, AH-SI Major League. '79 1 53298 V.GOOD $3.00 1x3 Inventory label on cover. CAMPAIGN / PANZERFAUST MAGAZINE # 95 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: review of AH Magic Realm; comparative review of 2 Bulge games both designed by D Parker, Dark December & Battle for the Ardennes; review of SPENCE Kaiserschlact, with ERRATA; review of GDW Marita-Merkur; Visibility & Fire Effectiveness in armored mini games; the Bismarck '78 project, by its design (J Greene); brief reviews of SPI Freedom in the Galaxy 1st, SPI Army Group South, AH Wizard's Quest. '80 1 123894 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 96 (PanzrF) n 0.3 Out-of-Print Mag printed with incorrect issue # (95) on cover. ARTICLES ON: review of Korsun from SPI's Army Group South Quad; review of Tank Charts minis series; FBI's Starweb play-by-mail game, pt4: Conflict & Correspondence; analysis of SPI Dresden (from Napoleon's Art of War); review of CHAOS Stomp; How to Organize a Wargaming Club; more from Judges Guild; brief reviews of: SSG Albuera and Vittoria, SPI Cityfight, AH Speed Circuit. '80 1 123895 MINT $4.00 2 107339 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 97 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: tactics in AH Squad Leader Crescendo of Doom; review of TFG Prochorovka, Armor at Kursk; tactics in TFB Star Fleet Battles; review of SPI Commando & Leningrad 1st; brief reviews of: AH War & Peace, SPI Dresden, OSG 20th Maine, Swordquest, SPI Deathmaze; potshot reviews of RPGs. '80 1 123896 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 98 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: review of YAQ Panzer 1st; the Battle of Actium 31BC between Octavian & Mark Antony; review of SPI Bloody April; review of GDW Dark Nebula; review of CHAOS Panzer Pranks; analysis of Star Fleet Battles; review of CMDPERS SHarpsburg; Potshots at RPGs; brief reviews of WEG Imperium Romanum 1st, GDW Beda Fomm, SPI Robert at Bannockburn, STRIFE Napoleon's Russian Campaign. '80 1 107341 MINT $4.00 2 123897 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE # 99 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: three views on Origins '80; the British Army in the Boer War; Tank Charts miniatures rules designer notes; Terrain as a possible design feature; brief reviews of: YAQ Great Redoubt, GDW Bloodtree Rebllion, YAQ Swashbuckler, SPI Bulge, TSR Knights of Camelot; potshots at RPG games. '80 1 107342 MINT $4.00 2 123898 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE #102 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: Counterstroke at Inchon; A French Counter to AH Napoleon strategy in issue #100; Modern Armor Tactics; Strategy in SPI Chattanooga; Review of SPI Across Suez; Brief reviews of AH Longest Day; EON Quirks; SPI Austerlitz; OSG Legend of Robin Hood;, YAQ Fast Attack Boats, SIMCAN Dark Stars. '81 1 123901 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE #103 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: review & analysis of AH Longest Day, w/ some clarifications; review of modern AFVs in GDW Tacforce mini rules; review CHAOS Engage & Destroy mini rules; a Rational Approach to Combat Resolution; FBI Starweb PBM game, pt5; brief reviews of: SPI Empire of the Middle Ages, AH War at Sea II kit, SSG Alaric the Goth; potshots at RPGs; . '81 1 123902 MINT $4.00 2 107343 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE #104 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: Fixed Defensive Systems in Ancient & Modern Times; AH Fortress Europa analysis; A Modified AFV Kill System for Squad Leader; Rommel in SPI Cauldron; Review of GDW Red Star White Eagle; Simultaneous Play for Three Players; Brief reviews of AH Guns of August, AH Amoeba War, OSG Devil's Den, Schutztruppe. '81 1 123903 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE #106 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: Review of GDW's 1941; German strategy in GDW 1941; 1941 Designer's Notes; Gen Con East After Action Report; Review of Tunnels & Trolls; Review of SPI Austerlitz; Brief reviews of Adventurer, Outpost Gamma, Privateer. '81 1 123905 MINT $4.00 CAMPAIGN / PANZERFAUST MAGAZINE #107 (PanzrF) n 0.3 Out-of-Print ARTICLES ON: Review of GDW House Divided; Strategy in GDW House Divided; Review of YAQ Thin Red Line, Great Redoubt; Review of PWG Kanev; Effects of the Norwegian Campaign; Introduction of QTRDCK Ironbottom Sound; Brief reviews of Gallipoli, META Trojan War, Star Viking. '82 1 123906 MINT $4.00 PANZERFAUST MAGAZINE # 50 (PanzrF) n 0.2 Out-of-Print Early mimeographed gaming 'zine. ARTICLES ON: Myths of 1940; Wargamers' dilemmma; analysis of Origins of WWII; Battle of Metaurus River scenario; Operation Overlord; analysis of Napoleon at Waterloo; Good Game Design Concepts by V.Von Borries; Battle of Britain Revision; In Defense of Tactics II. Nov'71 1 104331 EXCELL $13.00 PANZERFAUST MAGAZINE # 51 (PanzrF) n 0.4 Out-of-Print Jan-Feb'72. Early offset-style gaming 'zine. ARTICLES ON: Western Panzerblitz units & scenarios; Minority survival in Diplomacy; Japanes resisters after WWII; First turn plan for Bulge '65' Opening moves in Origins of WWII; Luftwaffe German strategy; Caesar [Alesia] 1st review & strategy; Disapproving review of Franch 1940; Quick reviews of Alexander 1st & Dunkirk; Analysis of the American Revolution in the South; the B-26 Marauder; Adding an impusle system to Panzerblitz; Adding a Kicking Chart to Football Strategy. 1 104230 EXCELL $13.00 PANZERFAUST MAGAZINE # 56 (PanzrF) n 0.2 Out-of-Print Booklet style gaming 'zine. ARTICLES ON: Anzio, born 1969, died 1972; Fall Gelb plan & strategy for the Germans in GUIDON Dunkirk; the Oblique Line in military history; Defending Belgium in AH France 1940; 2 rules to make AH 1914 fun; Napoleonic Kalinatactic simple mini rules; Wargamer's Guide to the American Civil War pt.5: Confederate Depts, Armies, 1861-2; German historic placement in GUIDON Dunkirk; Battle for France mini-game using AH D-Day; a Chess variant; strategy in 6 scenarios of AH Panzerblitz; Fool's Mate in Diplomacy; Game Design: reducing luck; brief review of CONFLICT the Brotherhood; Fisher-Spassky World Chess Championship 1972. '72 1 104381 EXCELL $6.00 2 123855 MINT $7.00 PANZERFAUST MAGAZINE # 57 (PanzrF) n 0.2 Out-of-Print Small booklet format. ARTICLES ON: the Atlanta Campaign of 1864; Designing GUIDON Atlanta; Ratio of Forces to Space; Wargamer's Guid to the American Civil War pt.6: Union Depts, Armies & Corps, 1862-1864; a rules re-write for AH Gettysburg '61 (hex) & Chancellorsville; Game Design: Leadership; brief reviews of PARKER 1863, MB Battle Cry, AH Gettysburg'58 & '61 (hex), Chancellorsville. '73 1 104382 EXCELL $4.00 2 123856 MINT $5.00 PANZERFAUST MAGAZINE # 58 (PanzrF) n 0.2 Out-of-Print Small booklet format. ARTICLES ON: Wargamers Guide to the Russian Front, pt.2: Soviet Army 1941; Critique of AH Battle of the Bulge, and of SPI Bastogne's genesis; Design Analysis of CONFLICT Verdun w/ designer's note; rules variant for AH Waterloo to make for combined arms; the Whirlwind of Knives Grudge Diplomacy game among masters; designers notes for GUIDON Invasion of Sicily, with ERRATA; brief reviews of ZOCCHI Alien Space, AH Richthofen's War, HISTO 1944, SDC Dunkerque 1940. 1 104383 EXCELL $5.00 2 123857 MINT $4.00 1/4" along spine sunfaded; otherws EX. PANZERFAUST MAGAZINE # 59 (PanzrF) n 0.2 Out-of-Print Small booklet format. ARTICLES ON: AH Anzio's heirs: SPI Anzio Beachhead, GUIDON Invasion of Sicily, 3RDMILL Salerno; the Future of Wargaming from 5 Publishers; the Austrian Army 1792-1815; Comparative Analysis of AH Richthofen's War, TSR Fight in the Skies & SPI Flying Colors; Battle of Finger Ridge 1808; German Strategy in GUIDON Dunkirk; the Fog of War; Strategy in CONFLICT Overlord; Critique of GUIDON Operation Greif w/ variant rules; Afterthoughts on GUIDION Alexander; Airpower in AH France 1940; Diplomacy variations; Game Design, the fog of war; brief reviews of GAMMA2 Quebec 1759 1st & War of 1812 1st, GDW Drang Nach Osten. '73 1 104384 EXCELL $4.00 2 123858 MINT $5.00 PANZERFAUST MAGAZINE # 60 (PanzrF) n 0.2 Out-of-Print Small booklet format. ARTICLES ON: What is a Combat Factor?; Nuts & Bolts about Game Design; Modeling Cavelry in Am Civil War Games, with rules for AH Chancellorsville; SGC Rules Clarifications for AH Waterloo; the realities of miniature manufacturing business; Games for 3 players?; brief reviews of CONFLICT Kasserine Pass, SDC Norad; Analysis of AH Battle of the Bulge; the Tonkin War 1950-4; Roman Legions Ennumerated; Luftwaffe Jets & Rockets & Other Fancy Stuff; Game Design, the Cohesion Factor; Diplomacy, the Youngstown Variant; brief reviews of GDW Untenschieden kit, RESEARCH Patton. '73 1 104385 EXCELL $5.00 2 123859 MINT $6.00 3 106758 MINT $4.00 Vertical scuff discoloration on mag cover. PANZERFAUST MAGAZINE # 61 (PanzrF) n 0.2 Out-of-Print Small booklet format. ARTICLES ON: the War at Sea in World War I, comparison of British & German navies; Aux Armes! Miniature Rules for 9mm Napoleonics; Tactics in Panzerblitz; review of BENGE Conquest; SPI USN rules variants; strategy in SPI Winter War; Russian strategy in AH Origins of WWII; Panzerblitz potpourri; What I don't like about SPI; revision to ZOCCHI Star Trek; Game Design, rules design; brief reviews: GDW Triplanetary. '73 1 106759 MINT $10.00 PANZERFAUST MAGAZINE # 63 (PanzrF) n 0.2 Out-of-Print Small booklet format. ARTICLES ON: review of Seven Days Battle; How Napoleon Might have Won at Waterloo & beyond; Simultaneous Panzerblitz; review of RAND Lee v Meade; French strategy in SPI Napoleon at Waterloo; Allied strategy in SPI Austerlitz; comparison of SPI Strategy & Tactics & SDC Conflict magazines; disposition of the German army in the second half of 1944; Game Design, computerized Boardgaming; Miniatures battle report of a gunfight in the Old West; brief reviews of AH 1776. 1 106761 MINT $10.00 PANZERFAUST MAGAZINE # 64 (PanzrF) n 0.2 Out-of-Print Small booklet format. ARTICLES ON: Wargamer's Guide to the American Civil War pt.8: Union Depts, Armies & Corps, 1864-5; Battle of Middleton, June 1863; the Battle of Slovicike Bridge, and a miniatures scenario set after Kursk; Fantasy Variant to Chainmail; Japanese defensive strategy in SPI USN; Strategy in 3rdMILL Operation Market-Garden; review of GDW Drang Nach Osten & Untenschieden; strategy in SPI WWII ETO; review of AH 1776; Game Design, a revisionist speaks; review of RESEARCH Major Campaigns of Gen Douglas MacArthur, GAMMA Napoleon 1st, BL Wood Ships & Iron Men 1st. '74 1 106762 MINT $10.00 PANZERFAUST MAGAZINE # 67 (PanzrF) n 0.2 Out-of-Print Small booklet format. ARTICLES ON: variant rules for AH Third Reich (extensive); Verdun, history & the CONFLICT game, plus variant rules; Napoleonic miniatures replay of Waterloo campaign; Strategy in SPI Wolfpack; brief reviews of JEDKO Russian Campaign, African Campaign, HISTSIM Manassas, GDW Torgau, GDW Narvik, SPERRY Romme, Campaign in North Africa. '74 1 84249 EXCELL $4.00 2 123866 MINT $5.00 PANZERFAUST MAGAZINE # 69 (PanzrF) n 0.2 Out-of-Print Small booklet format. ARTICLES ON: completely revised OoB for CONFLICT Overlord, with variant rules; Interview with Gary Gygax; strategy in GAMMA2 Quebec 1759; review of SPI Tank!; Doubleblind Tank! rules; review of SPI Search & Destroy; ZOCCHI Alien Space variant; review of Thermopylae, GDW Eagles; Barents Sea scenario for SPI CA; rules addendum for Battle of the Five Armies; Destroying & Building Bridges in AH Anzio; brief reviews of: TSR Boot Hill, GDW SSN & Crimea, IMPERIAL Friedland 1807, FBI Chickamauga & Starlord, Starship Combat. '75 1 106766 MINT $10.00 PANZERFAUST MAGAZINE # 70 (PanzrF) n 0.2 Out-of-Print Small booklet format. ARTICLES ON: Origins I report; Interview with Canadian publisher Gamma2; Wargaming in Australia; Beware of Orders of Battles; critique of SDC Minuteman; Brief reviews of AH Tobruk, CONFLICT Tobruk, BALBOA Tobruk, JEDKO War at Sea, FACTFANT Seige!, Dungeon!, TSR War of Wizards, Empire of the Pedal Throne, GDW En Garde! 1 123869 MINT $5.00 PANZERFAUST MAGAZINE # 71 (PanzrF) n Out-of-Print 1 123870 MINT $5.00 PANZERFAUST MAGAZINE # 72 (PanzrF) n Out-of-Print 1 123871 MINT $5.00 PANZERFAUST MAGAZINE # 73 (PanzrF) n Out-of-Print 1 123872 MINT $5.00 PAPER WARS MAGAZINE #15 (PapWar) n 0.4 Out-of-Print Reviews of: WWW Bloody Buna, SIMTAC Sagunto, GDW Operation Crusader, TERRAN Bastogne or Bust! 1st, COL Bobby Lee 1st, DG Caesar in Gallia #165, GMT Down in Flames, 3W Run Silent Run Deep, GAM GD'40, WEG Tank Leader East Front & West Front & Desert Steel, AH Breakout Normandy, DG War of Rebellion, AH IDF, COA L'Armee du Nord. Includes optional cavalry charge table for L'Armee du Nord. Errata for DG War of Rebellion, L'Armee du Nord. '94 1 106544 MINT $2.50 WARGAME COLLECTOR'S JOURNAL # 3 (PapWar) n 0.2 Out-of-Print Game review mag that evolved into Paper Wars magazine. REVIEWS OF: SPI Rifle & Sabre; GAME Chickamauga; Vietname Survival Tour 365; WWW Roarke's Drift; Oldenburg Grenadier series of 4 games, plus a page of four sales. '92 1 3829 MINT $2.00 WARGAME COLLECTOR'S JOURNAL # 4 (PapWar) n 0.2 Out-of-Print Game review mag that evolved into Paper Wars magazine. REVIEWS OF: SPI Fulda Gap, SPI Jackson at the Crossroad/Corinth, GMT SPQR 1st, History of the World, PWG Kanev, SDS First Blood. '92 1 106538 EXCELL $2.00 Classified ads on read cover highlited in yellow. WARGAME COLLECTOR'S JOURNAL # 5 (PapWar) n 0.2 Out-of-Print Game review mag that evolved into Paper Wars magazine. REVIEWS OF: Royal Navy, AH Guadalcanal, Wings Over France, PRP 48th Panzer Korps, MFG Hue, VG Flashpoint Golan. '92 1 106539 EXCELL $2.00 Several ads on rear cover circled in yellow. WARGAME COLLECTOR'S JOURNAL # 6 (PapWar) n 0.2 Out-of-Print Game review mag that evolved into Paper Wars magazine. Reviews of: GDW White Death, SPI Jackson at the Crossroads/Corinth, GAM Stalingrad Pocket, SPI Cobra, MOORE Last Battles of the Reich. '92 1 106540 MINT $2.00 WARGAME COLLECTOR'S JOURNAL # 7 (PapWar) n 0.2 Out-of-Print Game review mag that evolved into Paper Wars magazine. Reviews of: SPI Russian Civil War, Gettysburg, Lee's Greatest Gamble, SPI War in the Ice, NES Napoleon on the Danube; Effect of Europa Air Rules Modifications (see Europa #25). '92 1 106541 EXCELL $2.00 Ads on rear cover highlited in blue & yellow. WARGAME COLLECTOR'S JOURNAL # 8 (PapWar) n 0.2 Out-of-Print Game review mag that evolved into Paper Wars magazine. Reviews of: GAM Guderian's Blitzkrieg 1st, OSG Bonaparte in Italy, CORMIER Trafalgar, RHINO Campaign to Stalingrad, SPI Patton's 3rd Army; Errata for NES Napoleon on the Danube plus optional rules; Errata for Campaign to Stalingrad. '92 1 106542 MINT $2.00 2 106543 MINT $2.00 FIRE & MOVEMENT MAGAZINE # 1 (SJG_FM) n 0.5 Out-of-Print Premier issue of this longest running of wargame mags. ARTICLES ON: Review of RAND Von Manstein [later reprinted by AH & WWW as Panzerkrieg], with replay of the Op Blue scenario & ERRATA; review of GDW Chaco w/ short ERRATA; Zeuzleben scenario for SPI Mech War '77; Rommel's principles applied to tactical games like AH Tobruk; Review of AH Tobruk w/ weapons analysis, analysis of two key scenarios (Firefight A & C), and strategy for Scenario 9. '76 1 137303 EXCELL $13.00 FIRE & MOVEMENT MAGAZINE # 2 (SJG_FM) n 0.5 Out-of-Print ARTICLES ON: GDW's Russo-Japanese War (Port Arthur & Tsushima) w/ ERRATA for Port Arthur; Attacking the Defense offered in Scen 9 of Tobruk in F&M #1; Roundtable on AH Wooden Ships & Iron Men; Interview tihe Jim Dunnigan; Review of STRIFE Port Arthru; History & Analysis of SPI Chinese Farm & Golan w/ critique & variant rules for Chinese Farm; AH PanzerArmee Afrika 2nd variant. '76 1 137304 EXCELL $15.00 FIRE & MOVEMENT MAGAZINE # 3 (SJG_FM) n 0.5 Out-of-Print ARTICLES ON: GDW 1815 Waterloo Campaign analysis & ERRATA & designer's notes; the Axis siege of Odessa 1941; RAND Von Manstein hypothetical post-Kursk scenario; Wargamer as Nigger, a critique of wargamers w/ responses from several designers; analysis of GDW SSN & SPI Sixth Fleet; review of BL Air Force w/ tactics. '76 1 137305 EXCELL $9.99 FIRE & MOVEMENT MAGAZINE # 4 (SJG_FM) n 0.5 Out-of-Print ARTICLES ON: Changes to SPI Global War recommended by one of the developers; variant for AH Panzer Leader depicting Bristish & Soviet combat in the '70s w/ 3 scenarios; Origins '76 report; Interview with Randy Reed; Review of SPI Russian Civil War, with a critique, a comment on its graphics by R Simonson, a chronology 1917-22, summary of Red & White leaders, & an analysis of the solitaire rules for this game; review of GDW Burma w/ ERRATA. '76 1 106840 MINT $10.00 FIRE & MOVEMENT MAGAZINE # 5 (SJG_FM) n 0.5 Out-of-Print ARTICLES ON: review of SPI Terrible Swift Sword w/ designer's notes, a critique, a discussion of the Idiocy Factor at Gettysburg; Further replies to the article Wargamer as Nigger in F&M #3; review of SPI Frederick the Great #49 w/ analysis; review of AH Russian Campaign w/ critique & respone, & strategy; Analysis of SPI Firefight; a Review & Comparison of all East Front games to-date; Historical Accuracy below Division Level in Drang Nach Osten. '77 1 137307 EXCELL $9.00 2 106841 MINT $10.00 FIRE & MOVEMENT MAGAZINE # 6 (SJG_FM) n 0.5 Out-of-Print ARTICLES ON: Review of JAGD Warsaw Pact; review of SPI Wellington's Victory w/ an analysis of the Hougoumont scenario; brief reviews of GDW Avalanche, SPI Russian Civil War, OLDENBURG Camden, SPI North Africa Quad, Terrible Swift Sword & Napoleon's Last Battles Quad; In Depth Analysis of SPI War in Europe (with comparison of War in the East 1st & 2nd; review & analysis of BL Submarine, plus ERRATA; Unit Differentiation variant for AH Afrika Korps. '77 1 137308 EXCELL $9.00 2 106842 MINT $10.00 FIRE & MOVEMENT MAGAZINE # 7 (SJG_FM) n 0.5 Out-of-Print ARTICLES ON: Reviews of GDW Crimea (with designer's notes & ERRATA) & CONTROL East Front; Brief reviews of: SOPAC Santa Cruz, GDW Coral Sea, AH Arab-Israeli Wars, MAPLAY Salamanca, SPI Star Soldier, Wacht am Rhein & Highway to the Reich; analysis of SPI Highway to the Reich; Interview with Howard Barasch & Irad Hardy at SPI. '77 1 137309 EXCELL $10.00 Some scuffs on mag cover. FIRE & MOVEMENT MAGAZINE # 8 (SJG_FM) n 0.4 Out-of-Print ARTICLES & Reviews ON: GDW's Narvik 1st, review & strategy; BL Dauntless 1st; brief reviews of GDW Citadel, AH War at Sea, SOPAC Btl with the Graf Spee, SPI Outreach & After the Holocaust; BL Custer's Last Stand; GMSCI Star Fleet Battle Manual, GDW Pearl Harbor; close up comparison of AH's Arab-Israeli Wars & SPI's October War; Origin '77 report; Analysis of SPI's Wacht am Rhine w/ ERRATA. '77 1 64414 EXCELL $6.00 1x3 Inventory label on cover. FIRE & MOVEMENT MAGAZINE # 9 (SJG_FM) n 0.4 Out-of-Print ARTICLES & reviews ON: Graphics in '77 Origin winners; SPI Thirty Years War Quad & SPI First World War Module for War in Europe; BL Fury in the West 1st; SPI Fulda Gap; brief reviews of: AH Victory in the Pacific, S&G Koniggratz 1866, SJG Ogre 1st, FULLER Wehrmacht, GDW Pharsalus, CHAOS Troy, JEDKO Field Marshal; analysis of Squad Leader w/ designer's notes; SPI Modern Battles II Quad; the Design process for GDW's Pearl Harbor;, plus optional rules; SPI's the Conquerors, Macedonians & Romans including extensive ERRATA. '77 1 137311 EXCELL $10.00 FIRE & MOVEMENT MAGAZINE # 10 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: Review of GDW GDW Case White with ERRATA; analysis of AH D-Day's 1977 rules set changes; Designer notes for CONTROL East Front (reviewed n F&M #7); review of SIMCAN Raketny Kreyser; Survey of games on the War in northern Africa, 1940-43; brief reviews of: SPI Cobra; BL Viva Espana 2nd; FBI Imperialism; SIMCAN Peloponnesian War; META Godsfire; FUSILIER Battle for Rome; analysis of SPI Air War w/ tactics & designer notes; Panzer Leader scenario set in Italy 1944; review of AH Gettysburg '77; Critique of SPI Terrible Swift Sword v. AH Gettysburg '77 advanced rules; review of GDW Bar-Lev 2nd; the Limits of Art & Graphics in physical game creation, pt 2 of a series by K Zucker; Interview with John Edwards, designer of Russian Campaign & others. '78 1 137312 EXCELL $10.00 FIRE & MOVEMENT MAGAZINE # 11 (SJG_FM) n 0.4 Out-of-Print ARTICLES & reviews ON: the importance of game packaging; EXCAL Crimea 1941; analysis of SPI Cobra including ERRATA; JEDKO Fortress Europa; brief reviews of SPI Siege of Constantinople, GDW Raphia, WWW Eylau 1807; analysis of Drive on Stalingrad, including extensive ERRATA & designers notes; CONFLICT Yalu 1st w/ designers notes & a personal history; SPI's Wellington's Victory as history & a game. '78 1 137313 EXCELL $12.00 FIRE & MOVEMENT MAGAZINE # 12 (SJG_FM) n 0.4 Out-of-Print ARTICLES & reviews ON: SIMCAN Dieppe including ERRATA; SPI Panzergruppe Guderian, with discussion of what makes a 'Classic' game; GDW's Red Sun Rising w/ ERRATA; SPI War Between the States including ERRATA & strategy; survey of games on WWII in the Pacific. '78 1 84678 EXCELL $4.00 FIRE & MOVEMENT MAGAZINE # 13 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: review of SPI To the Green Fields with a play thru, designer's notes & ERRATA; Wargaming's Ugly Histories; brief reviews of SPI Kharkov, GDW Agincourt, SMITH Predreanought Era, TSR WIlliam the Conqueror 1060, SPI Stonewall in the Shenandoah, FUSILER Warsaw Rising, GDW Overlord 2nd & Imperium, BL Machiavelli, GDW Alma & Traveller; analysis & review of SPI Up Scope!, with 2 scenarios set in the Pacific & short ERRATA; Interview with Joe Balkoski of SPI (desigenr of Up Scope!); Analysis & comparison of CONFLICT Kasserine Pass 1st & GDW Kasserine Pass 2nd, with strategy & ERRATA; Comparitive review of SPI Frigate & AH Wooden Ships & Iron Men. '78 1 106848 EXCELL $8.00 FIRE & MOVEMENT MAGAZINE # 14 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: review & analysis of GDW Their Finest Hour 1st; reviews of TSG (OSG) Napoleon at Bay 1st with Errata, WWW Kesselring; brief reviews of: GDW Operation Crusader, CALLENGE New Orleans 1815, DISCOVER Source of the Nile; SPI Atlantic Warll, WWW Dresden 1813, DENRON Battle of Monmouth, WELLINGTON 38th Parallel; analysis of SPI Descent on Crete, with critique & designer's reply; review of AH Air Assault on Crete [and Malta]; review of CONFLICT & GDW Verdun 1st & 2nd with critique, designers's notes & ERRATA; review of SPI Tannenberg. 78 1 137316 EXCELL $10.00 FIRE & MOVEMENT MAGAZINE # 15 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: review & analysis of SPI War in the Pacific; reviews of SPI Objective Moscow, GDW Indian Ocean Adventure; analysis & review of Atlantic Wall with designers notes; Games of the Next War: SPI's Red Star White Star, NATO, Mech War '77, Revolt in the East, Firefight, Fulda Gap, Wurzburg, Bundeswehr and JAGD Warsaw Pact; analysis & review of SPI Next War, with play thru of Fulda scenario & designer's notes; analysis & strategy for GDW Yalu 2nd with designers notes; Playing Monsters Games on paper; brief reviews of MARSHAL La Bataille Preussisch-Eylau, GDW Iliad & Troy, FGU Dragon Lords, FUSILIER Robert the Bruce, CINC Stalk 1, SPI Operation Typhoon. '79 1 137317 EXCELL $10.00 FIRE & MOVEMENT MAGAZINE # 16 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: Review & analysis of AH SL Cross of Iron, with a play thru of Scenario 14, plus designers notes; Review of Flattop 1st by J Dunnigan himself, with designers notes & an analysis of the advantages & strengths in the 4 major scenarios; Boardgaming in Britain; profile of SPI Crusades #70; Review & Analysis of GDW Operation Crusader, with playthru of Op Brevity scenario, designers notes. and 2 new scenarios set in Nov 1941; the Ups & Downs of Game Designing by Stephen Newberg; tongue in cheek review of SPI Swords & Sorcery; review of SPI Cassino; brief reviews of SIMCAN Le Grand Empire, GDW Mercenary, ARIEL Seastrike, WWW Condor, AFD Red Rose White Rose; interview with Don Greenwood of AH. '79 1 137318 EXCELL $10.00 FIRE & MOVEMENT MAGAZINE # 17 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: review of OSG Panzerkrieg, with designers notes; 1st person walkthru of SPI War of the Ring, with critique of the Middle Earth set & designers notes; first impressions of OSG Rommel & Tunisia, and GDW System 7 Napoleonics mini rules; brief reviews of GDW 1942, HISTALT Roark's Drift, WWW Desert Rats & Marston Moor, CINC North Cape; review & analysis of Drang Nach Osten with after action reports at 4 times, with designers notes; interview with Marc Miller of GDW; review & analysis of GDW Crimean War, w/ designer notes; Mark Herman & Stephen Donaldson explain the mis-adventures in developing SPI Next War. '79 1 137319 EXCELL $10.00 FIRE & MOVEMENT MAGAZINE # 18 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: review of SPI Agincourt, w/ designers notes; analysis of SPI Kharkov w/ strategy, with designer's notes; review of the 4 OLDENBURG GRENADIERS Am Rev games, Brandwine, Saratoga, Trenton/Princeton & Camden; Survey of games on (& designers of) Vietnam games; analysis of Wellington's Victory; brief reviews of: SIMCAN IJN, PHILMAR ENGLISH CIVIL WAR, IMPERIUM Timbuktu, SPI Battle for the Ardennes, FBI Schutztruppe, BL Armor Supremacy, WEG Salerno. '79 1 106853 EXCELL $7.00 Mild soiling to rear cover. 2 137320 EXCELL $9.00 FIRE & MOVEMENT MAGAZINE # 19 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: Survey of games on the American Civil War; review of GDW Road to the Rhine, with ERRATA & designer's reply; interview with Kevin Zucker of OSG; review of OSG Napoleon at Bay 1st, with design notes & Q&A ERRATA; Continuation of the 'Great Debate' about designers, critics & historians begun in F&M #14; Comparison of SPI Cobra & EXCAL Caen; Origins '79 in Philadelphia photos; brief reviews of OSG Napoleon at Leipzig 1st & 100 Days Battles, SPI Armada & Army Group South Quad, NIMROD Surigao Strait, HERITAGE Insurgency, PWG Korsun Pocket. '79 1 106854 EXCELL $9.00 FIRE & MOVEMENT MAGAZINE # 20 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: review of AH Bismarck '78 with example of play, designer's comment, and ERRATA; review of WEG the Great War 1914-18 & designers notes; review of COMPERS Sharpsburg; Comparative review of SPI Battles for the Ardennes Quad & OSG Dark December, with designer notes for Dark December & ERRATA for both games (extensive for both); brief reviews of WWW Bloody Buna, GDW Marita Merkur & Beda Fomm, SIMCAN I Will Fight No More Forever, EXCAL Malaya, CHAOS Reich; Review of SPI Cassino. '80 1 106855 EXCELL $8.00 Mild soiling to rear cover. FIRE & MOVEMENT MAGAZINE # 21 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: Review & Analysis of PWG Korsun Pocket, with ERRATA & designers notes; review of MARSHAL La Bataille de Preussich-Eylau; review of S&G Kaiserschlacht; analysis of GDW White Death with Q&A + Errata, OoB discussion, designers notes; review of SPI Lille (one of the Art of Siege Quad games); book review of N Palmer's Comprehensive Guide to Board Gaming; interview with Jack Radey of Peoples Wargames; brief reviews of: TFG Armor at Kursk, CREATIVE Junta, YAQ Thin Red Line, SPI Campaign for North Africa, PERFIDIOUS Ochi, GDW Pearl Harbor 2nd, Shanti, GDW Red Star White Eagle, YAQ Battle, SIMCAN Warring States. '80 1 137322 EXCELL $10.00 FIRE & MOVEMENT MAGAZINE # 22 (SJG_FM) n 0.4 Out-of-Print ARTICLES & reviews ON: survey of games on the Ancient Era; INTL TEAM Iliad; AH Crescendo of Doom w/ designers notes; PHOENIX Streets of Stalingrad; YAQ Ironclads w/ play thru & designers notes; 3W Desert Rats w/ ERRATA & designers notes; brief reviews of SPI Bulge & Leningrad, YAQ Murfreesboro, CMD PERS Road to Washington, EXCAL Total War, SVENSK Poltava, BEARHUG Rorke's Drift, Isandhlwana, Ulundi, Naka; TFG Op Pegasus, ROSKOPF Stratick, SIMCAN Torpedo!. '80 1 106857 EXCELL $5.50 2 75280 EXCELL $4.00 1x3 Inventory label on cover. FIRE & MOVEMENT MAGAZINE # 24 (SJG_FM) n 0.4 Out-of-Print ARTICLES & reviews ON: comparative reviews of Napoleonic era games; NOVA Ace of Aces; Complete Wargamers Handbook (book); interview w/ Stephen Newberg (SIMCAN); AH Fortress Europa 2nd w/ extensive ERRATA; SIMCAN IJN, Torpedo! and Kriegsmarine w/ ERRATA; the worth of wargame designers; brief reviews of OSG Devil's Den; YAQ Beachhead, 3W Assault on Leningrad; PAPER WARS Gallipoli & Doro Nawa, INTL TEAM '43, YAQ Fast Attack Boats, GDW Guilford Courhouse; Index to F&Ms 13-24. '81 1 137325 EXCELL $6.00 FIRE & MOVEMENT MAGAZINE # 28 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: State of the Art in Tactical Am Civil War Games (Jackson at the Crossroads, Battles & Leaders, Pickett's Charge, Devil's Den); review of Storm Over Arnhem; QD Norway 1940 review & errata; Gamemastered board games; Analysis of the Armor Trilogy (Panzer, 88, Armor); short reviews of: Sturm Nach Osten #19, Birth of a Nation #18, Ironbottom Sound, Nova Angoloa, SIMCAN Inchon, Cradle of Civilization, Raider!, Spies 1st, Napoleon at Austerlitz #17, SC Waterloo. '82 1 117494 MINT $5.00 FIRE & MOVEMENT MAGAZINE # 30 (SJG_FM) n 0.4 Out-of-Print ARTICLES & reviews on: AH the Longest Day w/ analysis & strategy w/ Q&A; wargaming in the early days, a wargamer remembers; AH Struggle of Nations analysis; portrait of James Dunniga; defending a river line pt 2 (solution); brief reviews of: AH Civilization, SIM CORNEJO Gergovie, 3W Siege at Peking, YAQ French Foregin Legion, MING Texas Revolution, CHAOS Vive l'Empereur, ONTARGET B-17 1st, MOORE Debrecan. '82 1 106866 MINT $4.00 FIRE & MOVEMENT MAGAZINE # 32 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: 1982 in Wargaming; review of Desert Fox #87, Their Finest Hour 1st & 2nd (including errata); short reviews of Divine Wind, Down with the King, Fire When Ready, Dawn Patrol, Kamakura, Iron Brigade. '83 1 106867 MINT $4.00 FIRE & MOVEMENT MAGAZINE # 33 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: review of SL GI Anvil of Victory (w/ errata), Seapower & the State; Rules Style Parody; review of Wings 1st; the Language of Wargaming; Miniatures for Wargamers; the Complete Brigadier mini rules set; brief reviews of Gettysburg High Tide of the Confederacy, Little Round Top, Remember the Alamo, Army Group North, Squad Leader. '83 1 75266 EXCELL $4.00 1x3 Inventory label on cover. 2 106868 MINT $5.00 FIRE & MOVEMENT MAGAZINE # 34 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: reviews of Attack in the Ardennes, Rockets Red Glare, Bonaparte in Italy (w/ errata); the Etiquette of Wargaming; WRG's War Game Minis Rules; brief reviews of Falklands or Malvinas, War in the Falklands, Rommel in the Desert 1st, Fight For the Sky, Fighter Command, Germany's Tank Attack 1918. '83 1 117501 MINT $5.00 FIRE & MOVEMENT MAGAZINE # 35 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: review of Cossacks Are Coming 1st (w/ errata); Playing Monster Games; Analysis of Ace of Aces & Bounty Hunter; Anzio puzzle; Survey of WWII Micro-Armor & Modern Naval Minis; brief reviews of Broadsides & Boarding Parties, Destroyer Captains, Remember Gordon, Jerusalem 2nd, Victory at Waterloo. '83 1 117503 MINT $4.00 FIRE & MOVEMENT MAGAZINE # 36 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: review of Bomber; Survey of Modern Micro-Armor; review of Napoleon's Last Triumph (w/ errata); brief reviews of: VI Caesars, Commando Actions, Gunslinger, Command at Sea 1st, Red Star Falling, Two Ocean War Variant; Umpired Multi-Commander Flat Top. '83 1 106871 MINT $4.00 FIRE & MOVEMENT MAGAZINE # 37 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: VG The Civil War review; Origins '83 report; Anzio Puzzle Solution (from #35); Black Sea Black Death review; Umpired Multi-Commander Flat Top, pt.2; Miniature product reviews; brief reviews of: Russia's War, Recon RPG, No Trumpets No Drums #22, Rapid Deployment Force #91. '37 1 125090 EXCELL $2.25 2 117506 MINT $5.00 FIRE & MOVEMENT MAGAZINE # 38 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: reviews of Atlantic Wall, La Regia Marina & DAK (w/ errata); Modern Armor Minis Rules Review; Armchair General problem: Figher Cover for a Fleet; brief reviews of CLOSE Falklands War, Scourge of God, Close Assault, Iwo Jima #92. '83 1 106873 MINT $4.00 FIRE & MOVEMENT MAGAZINE # 39 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: reviews of Kirovograd, VG Nato, Red Storm, Hell's Highway (w/ example of play & errata); Gaming in Japan photos; A Glance of Am Civil War Miniatures; brief reviews of: Strategic Combat, S&T Special #1, Napoleon's Italian, Russian & Penisula Campaigns, Last Panzer Victory, Decision at Kasserine #23, Blue Max; Solution to the Fighter Cover for a Fleet problem in F&M38. '84 1 106874 MINT $5.00 FIRE & MOVEMENT MAGAZINE # 40 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: reviews of Lawrence of Arabia 2nd, Gulf Strike 1st; Evaluating Accuracy of Conflict Simulations using GDW's 1815 & SPI's Nap's Last Battles; Johnny Reb Min Rules; review of Mr. Lincoln's War (Army of Tennessee / Army of the Potomoc); Wargame Trivia Puzzle; brief reviews of: Arnhem Bridge, PWG Aachen, 8th Army, Gela Beachhead, Operation Badr, Operation Konrad, To The Wolf's Lair. '84 1 117509 MINT $5.00 FIRE & MOVEMENT MAGAZINE # 41 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: Keith Poulter interview; Gazala 1942 review & errata;; Empires in Arms 1st review & example of play & designer notes; Up Front review & errata; HARRIS National Liberation Front; GDW Western Desert; IRON CROWN Manassas; TSR Nordkapp. '84 1 98844 EXCELL $4.00 2 117510 MINT $5.00 FIRE & MOVEMENT MAGAZINE # 42 (SJG_FM) n 0.5 Out-of-Print ARTICLES ON: Analysis of VG's 1809; dos & don'ts of game reviewing with numerous designer's input; GDW's Normandy Campaign review & errata; SIMCAN's Man of War review; TSR's Battle Over Britain review, errata, designer's notes, scenario run-thru, & strategy; fire control in 18th Century battalion; Sword & the Flame review. '84 1 125095 V.GOOD $6.00 Mag cover manufactured slightly too big for inner page widths causing edge of mag covers to have a creased look along 1/8" margin. Otherws EX. FIRE & MOVEMENT MAGAZINE # 43 (SJG_FM) n 0.5 Out-of-Print ARTICLES ON: First issue under Diverse Talents ownership; review of GDW Assault 1st w/ errata, Clash of Steel #31 w/ errata, VG Vietnam 1965-75 w/ hints on play, Killer Angels, GDW 8th Army, Race for the Meuse #26, SIMCAN Hannibal, Peter the Great #27, Stars & Bars #0, WEG Shiloh, Royal Navy, Lodz 1914 #29. '85 1 125091 EXCELL $5.00 FIRE & MOVEMENT MAGAZINE # 44 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: reviews of Panzer Command, Holy Roman Empire #33 w/ errata, Fire in the East, Singapore #96; Charge to Glory, West Wall #35, Fight on the Beaches #40, Combat Cards, Battle Stations!, Conquest of the Empire 1st, Cold War, Battle for the First Panzer Army. '85 1 125102 EXCELL $4.00 FIRE & MOVEMENT MAGAZINE # 45 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: reviews of SSG Carriers At War, Thunder at Luetzen #99, Napoleon at Lutzen; SSI Breakthrough in the Ardennes; Pax Britannica; GDW Third World War & Southern Front; Ambush! Move Out & Purple Heart; brief reviews of: At the Gates of Moscow 1941, Fallen Eagle #62, Unconditional Surrender #36, Boots & Saddles, Superpowers at War #100; Game Reviewers & Reviews. '85 1 98848 EXCELL $4.00 FIRE & MOVEMENT MAGAZINE # 46 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: review of East Wind Rain 1st w/ errata; SSI Mech Brigade; Monty's D-Day #102;SSI War in Russia; AH Firepower; AH Dreadnoughts (PC game); VG Sixth Fleet; MICROPROSE Crusade in Europe; brief reviews of O'Connor's Offensive #41 & Hellfire Pass #39, Fire in the East Play Aid Kit #1, World in Flames 1st, Norseman; Message Design & Game Design Concepts by Randall Reed pt.1. '86 1 98849 EXCELL $4.00 2 125092 V.GOOD $3.00 3 sml tears repaired on cover page, plus two sml dog ear folds to edge. Otherws EX. FIRE & MOVEMENT MAGAZINE # 49 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: Origins '86 review; 10th anniversary of F&M mag, a History; Survey of the Evolution of Wargaming; review of Trial of Strength; SSI Battle of Antietam; World in Flames 1st Barbarossa scenario; Comparison of Board & Computer Wargames; reviews of Duel for Kharkov & Imperium Romanum II. '86 1 125103 EXCELL $3.00 2 106879 MINT $4.00 FIRE & MOVEMENT MAGAZINE # 50 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: HOBJAP Yamato; TSR World War II ETO 2nd w/ errata; SSG Europe Ablaze; Rommel in the Desert 1st & Rommel's War (w/ errata for the latter); War to End Wars; Rommel at Bay; Supremacy; GDW Operation Market-Garden; HOBJAP Bitter End 1st; Victory in Europe; Samurai Blades; Red Baron #48; Rules Writing by Mark Herman; Manning Hadrian's Wall puzzle; the Game Business, Tougher to Get into. '86 1 98853 EXCELL $4.00 FIRE & MOVEMENT MAGAZINE # 51 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: interview with S. Craig Taylor; Computer Wargames & the Critical Review Process; brief reviews of: RAF 1st, Ruweisat Ridge #105, Knights of Justice #50, Silent Service PC game, Origins '86 report; Pacific Origins '86 & Gen Con 19; 1986 game auctions; interview with Harry Rowland; Index to F&M #25-48. '86 1 125104 MINT $4.00 FIRE & MOVEMENT MAGAZINE # 52 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: Interview with Sid Meier (then of Microprose); review of Napoleon & the Archduke Charles #49, St. Lo, Air Cav, Air & Armor, AirLand Battle, Struggle for Stalingrad #47 w/ errata; brief reviews of: Hitler's Counterstroke in France, WWW Battle Cry, VG Korean War, Texas Revolution; New Games on Old Subjects; Gaming in Australia; solution to the Manning Hadrian's Wall puzzle from prior issue; WWW acquires S&T from TSR, Counterattack & Battleplan mags announced, '87 1 125093 EXCELL $4.00 FIRE & MOVEMENT MAGAZINE # 56 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: Major changes in the Wargame Industry in '87 including Retrenchment at AH; Charlie Roberts Interview; reviews of Central America, & interview with its designer, James McQuaid, plus 2 scenarios; Scenario analysis of Central America; History of 21 times the US intervened in Central America, 1846-1926; brief reviews of Omaha Beachhead, Against the Reich, Panzergruppe Guderian 2nd, Rommel in North Africa, Air Superiority, Top Gun, Knights of the Air, SIMCAN Battleship, Shogun 1st, Condottiere #54, Ancients 1st; Wargames of 1972. '88 1 98859 EXCELL $3.00 FIRE & MOVEMENT MAGAZINE # 57 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: Merger of WWW & Diverse Talents; Problems & Analysis of Introductory Games; reviews of WEG Shilo, La Bataille de Espangnol-Talavera w/ scenario play-thrus; Shogun, WEG Soldiers, Eastern Front Solitaire 1st, WEG Chickamauga; Britannia, ASL Hedgerow Hell, Patton Goes to War #112; Military Quotes puzzle; Operation Bagration scenario for Great Patriotic War. '88 1 98860 EXCELL $4.00 WWII HISTORY MAGAZINE APR 2015 (SovMed) n 0.4 Out-of-Print Magazine of the history, personalities, weapons & results of World War II. 1 141224 EXCELL $2.00 WWII HISTORY MAGAZINE DEC 2014 (SovMed) n 0.4 Out-of-Print Magazine of the history, personalities, weapons & results of World War II. Major articles on: Melee for Manhay-Grandmenil during the Bulge; Nazi War Machine; A Memory of Pearl Harbor; Fall of Beijing; Greeting the Liberators; the Weater War. '14 1 141222 EXCELL $2.00 4" scuff mark near spine on cover. WWII HISTORY MAGAZINE DEC 2015 (SovMed) n 0.4 Out-of-Print Magazine of the history, personalities, weapons & results of World War II.~~ 1 141221 EXCELL $2.00 Narrow scuff along spine of cover page. Otherws EX. WWII HISTORY MAGAZINE FEB 2015 (SovMed) n 0.4 Out-of-Print Magazine of the history, personalities, weapons & results of World War II.~~ 1 141225 EXCELL $2.00 WWII HISTORY MAGAZINE FEB 2016 (SovMed) n 0.4 Out-of-Print Magazine of the history, personalities, weapons & results of World War II.~~ 1 141218 EXCELL $2.00 WWII HISTORY MAGAZINE JUN 2015 (SovMed) n 0.4 Out-of-Print Magazine of the history, personalities, weapons & results of World War II.~~ 1 141219 EXCELL $2.00 WWII HISTORY MAGAZINE OCT 2014 (SovMed) n 0.4 Out-of-Print Magazine of the history, personalities, weapons & results of World War II. Major articles on: First Day at Arracour 1944, Liberating Guam, Polish II Corp in Italy, Normandy's Little Victims; Death on the Volkhov. '14 1 141223 EXCELL $2.00 WWII HISTORY MAGAZINE OCT 2015 (SovMed) n 0.4 Out-of-Print Magazine of the history, personalities, weapons & results of World War II.~~ 1 141220 EXCELL $2.00 WWII HISTORY MAGAZINE OCT 2016 (SovMed) n 0.4 Out-of-Print 78pg well-illustrated magazine of the history of World War II. Akin to earlier History of World War II mag. '16 1 140447 EXCELL $2.00 EXCALIBRE NEWSLETTER 'ZINE 3/72 (Sparta) n Out-of-Print Memeographed 'zine from the early '70s and Spartan Intl. Purely of historical interest as there are no articles on games themselves. '72 1 128911 MINT $1.00 SPARTAN SIMULATION GAMING JOURNAL # 3 (Sparta) n 0.4 Out-of-Print Features a Panzerblitz variant: Suribachi, Battle of Iwo Jima. Published with a map. ARTICLES ON: Suribachi, Battle of Iwo Jima variant for Panzerblitz with rules, order of battle and the full TO&E for both Japanese & US higher echelongs, with designer's notes; Review of Combat Command #30; fictional Germans v Boy Scouts Panzerblitz scenarios; AH Waterloo strategy, when to delay and when to stand; critique of Flying Circus #31; Aerial Miniatures Rules set, including the full basic game and module 1 of the advanced game (gunnery); Carriers v. Battleships, the roles they fulfill; Discussion of Naval Simulation Concepts & Techniques; Evolution of the Phalanx; Napoleon's Use of Treaties. '72 1 128917 MINT $15.00 Mag is mint, but does NOT include the 2pc variant map of Iwo Jima or any counters originally included in the issue. DOES include a picture of the map (taken an an oblique angle) allowing recreation of the map. SPARTAN SIMULATION GAMING JOURNAL # 4 (Sparta) n 0.4 Out-of-Print Features an elaborate (& huge), 6 scenario Omaha Beach variant for Panzerblitz (originally published with additional B&W maps). ARTICLES ON: Armor Penetration & Protection in AFVs & ships; Montgomery's Maulers: aggressive Allied play in Afrika Korps; Rules for an extended Omaha Beach variant for Panzerblitz including uncertain invasion & airdrop landing zones & scatter, cliffs, hedgerows, forts, swimming tanks, and includes a platoon level OoB and landing chart for Allied forces as well a German defenders, plus a higher sacle TO&E; History of the English Longbow; Outline of a 1918 Game's parameters. '72 1 128918 MINT $15.00 Mag is mint, but does not include either counters or maps originally included. MOVES MAGAZINE (SPI) # 1 (SPIMov) n 0.4 Out-of-Print Consolidation of Game Design & Game Supplement newsletters into a professionally printed, longstanding mag. ARTICLES ON: Debate on the Rommel Syndrome, that success in wargaming equates to military talent; Revising Franch 1940 #27; Zulu War & the Zulu empire; Combat Results & Tactical Games; Manpower in World War I; Solitaire wargaming; Intro to Advanced Napoleonics; Adding CRT bias to balance a game; and lots of ads. Feb'72 1 116482 MINT $9.00 MOVES MAGAZINE (SPI) # 2 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Battle of Stalingrad (aka Turning Point Stalingrad) Profile; Why Some Games Never Materialize; Gustavus Adophus' Contribution to War; Adding Realism to Armor; Simulations & Education; Panzerblitz Optional Rules; Idiocy Factor in Games; Gamespeak double-plus good; Anschluss, the planned German attack on Austria; Leipzig game review; Limited Intelligence in games. Apr'72 1 88681 EXCELL $9.00 MOVES MAGAZINE (SPI) # 3 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Leipzig game profile; Battle of Bicocca, 1522, using Renaissance of Infantry / Tac 14 map; Advanced Withdrawal in Napoleon at Waterloo; Compendium of Wargame Publications, a list of about 52 'zines active in the early 70s half of which we've never heard of...; Kursk '71 revision; Vocabulary of Tactical Unit Symbols; ERRATA for Strategy I; Groucy at Waterloo history & scenario for Nap at Waterloo; Nap at Waterloo's hidden bias toward the Allies. Jun'72 1 106770 EXCELL $10.00 2 104243 MINT $12.00 MOVES MAGAZINE (SPI) # 4 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Soldiers profile & historical background; a Guide to Conflict Simulations c.'72; balancing games via matched play; power politics. Aug'72 1 84420 EXCELL $7.00 MOVES MAGAZINE (SPI) # 5 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: 1812 game profile; historian v game design square off; First tank v tank engagement in WWI; Designer's Notes for a Spanish Civil War game; Playing by Mail, with offical SPI map coordinate assignments. Oct'72 1 106772 EXCELL $10.00 MOVES MAGAZINE (SPI) # 6 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Normandy 2nd Profile & strategy; the Great Arrow War, debating ancient shortbow range; Chinese Classical Warfare; Wargames From & About China; Battle of Maida outside Naples, 1806 w/ two reduced maps; Definition of Blitzkrieg; World War 0, 1775-1783. Dec'72 1 104246 EXCELL $9.00 MOVES MAGAZINE (SPI) # 7 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Guide to Conflict Games & Periodicals with a near comprehensive list of wargames to-date; SPI in 1972; SPI games from Dave William's perspective; Where does SPI go from here per JD; Physical systems in Conflict Design; SPI Research Dept in 1972. Feb-Mar'73 1 104247 EXCELL $8.00 MOVES MAGAZINE (SPI) # 8 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Logistics in Wargaming; Realism theory; Armor/Infantry, another factor in Tactical Simulations; Footnotes (letters); Ortho Front Geometry; Why Not Design a Game on the Am Civil War; Realistic Afrika Korps with variant rules. '73 1 106775 EXCELL $8.00 MOVES MAGAZINE (SPI) #10 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Borodino #32 profile; Cybernetics & Wargaming; Operational Principles for Turning Point (Stalingrad); Naval Warfare in Age of Sail; Vehicles in Soldiers; Footnotes (letters); Tactics in Flying Circus #31; an Intro to Game Theory; ERRATA for Scrimmage #37, CA #38, Austerlitz, Breakout & Pursuit, NATO. '73 1 88689 EXCELL $9.00 MOVES MAGAZINE (SPI) #11 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Adding Realism, Simultaneity & Historicity to CA; Foxbat & Phantom designer notes; Franco-Prussian War profile; Footnotes (letters) including Suggested Rule Changes to Nap At Waterloo & Borodino; Wargame Review of in-print games as of 1973; ERRATA for Soldiers, Normandy. '73 1 106778 EXCELL $8.00 2 116486 EXCELL $10.00 Mailing label on rear cover with some writing (on otherwise blank mailing area). Otherws mint. MOVES MAGAZINE (SPI) #13 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: NATO profile; Footnotes (letters & such); 1973 SPI Game-Year in Retrospective. '74 1 104253 EXCELL $8.00 MOVES MAGAZINE (SPI) #17 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Sixth Fleet designer's notes; Frigate profile & variant rules & additional scenarios; PanzerArmee Afrika strategy brainstorming; Footnoes (minor variants & such); Seelowe strategy; Korea Analysis & Review; ERRATA for War in the East 1st; Rand Games mention. '74 1 104257 EXCELL $8.00 MOVES MAGAZINE (SPI) #18 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Sniper profile; El Alamein analysis; American Revolution analysis; Combined Arms additional units & scenarios; Footnotes (minor variants & such); Wooden Ships 1st review; index to Moves Mag #1-18 by article. '75 1 106785 EXCELL $8.00 MOVES MAGAZINE (SPI) #19 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: La Grande Armee Strategy; Critical Survey of SPI's Game Production by each designer; What is a Wargamer?; Footnotes (minor variants & such); Women in Wargaming; an Evocation of the Early Days at Avalong Hill; 1962 scenario for World War III; Ups & Downs of publishing Conflict Magazine (K Zucker); the 1974 Gaming Renaissance. '75 1 106786 EXCELL $8.00 Sml stains & 1/4" divit torn from rear cover. Othews EX MOVES MAGAZINE (SPI) #22 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Bull Run profile; tactics for the novice gamer; addendum to a StarForce scenario in Moves #21; Footnotes (minor variants etc); comparison of 1943 eastern front games; a review of SPI the company. '75 1 67671 EXCELL $8.00 1x3 Inventory label on cover. MOVES MAGAZINE (SPI) #23 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Profile of the Blue & Gray quad games Shiloh, Antietam, Cemetary Hill & Chickamauga; the design & development cycle for Battle for Germany; tactics of the advance; Footnotes (minor variants & such); from Grunt to Search & Destroy; ERRATA for Sniper; impressions of Origins I, Baltimore 1975. '75 1 106790 MINT $7.00 MOVES MAGAZINE (SPI) #24 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Profile of the Modern Battles Quad games Mukden, Wurzburg, Golan, Chinese Farm; comparative evaluations of Dreadnought & Jutland, Panzer Leader & Panzer '44; Footnotes (minor variants & such); ERRATA for Fast Carriers & Island War: Leyte & Saipan; Extend Campaign Game for Dreadnought; Formation tactics; Avalon Hill's return to life in 1975. '76 1 106792 MINT $8.00 MOVES MAGAZINE (SPI) #25 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Self-reflections on SPI's 1975; World War I analysis; Sorcerer scenarios & variant; Footnotes (minor variants etc, including an expanded Oil War scenario); Game Design Seminar pt3: Research; variants for Blue & Gray quad; review of Rand's Vicksburg & Battleline's Shenandoah. '76 1 106793 MINT $8.00 MOVES MAGAZINE (SPI) #27 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Mech War tactical doctrine & weapon use; New Scenarios for Year of the Rat, Search & Destroy (3), NATO, Patrol (2), Sniper, Mech War '77 (4), Tank, Foxbat & Phantom; SPI Seminar on Game Rules; game notes for Blue & Gray Hooker & Lee; Footnotes (minor variants & such); Conservative tactics & game analysis; GDW 1815 review; German defense in Battle for Germany. '76 1 130968 MINT $8.00 MOVES MAGAZINE (SPI) #28 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Strategies for Offense & Defense; Analysis of Narvik; Patrol, tactics in the raw; Arnhem after-action report & designer notes; Game Quality - what matters most?; Russian Civil War profile; Footnotes (minor variants & such); Using feedback to PBM Nap at Waterloo. '76 1 91456 EXCELL $7.00 MOVES MAGAZINE (SPI) #29 (SPIMov) n 0.4 Out-of-Print Special 40pg issue. ARTICLES ON: Panzergruppe Guderian analysis; Terrible Swift Sword analysis; an SPI Game Library; Wagram analysis; glossary of German military terms; index to S&T Magazine #19-58, and Moves #1-28; Military Unit Symbols; Wargaming terminology; SPI Clan at Origins II; designing your own Mech War '77 and Panzer '44 scenarios; ERRATA for Terrible Swift Sword and Blue & Gray Quad I & II. '76 1 65737 EXCELL $3.00 1x3 Inventory label on cover. 2 75443 V.GOOD $2.00 1x3 Inventory label on cover. 3 111470 V.GOOD $3.00 Mag litely folded once vertically leaving minor crease. Cover litely scuffed. Portion of page of ads in center torn away. Lite marks on feedback page. MOVES MAGAZINE (SPI) #32 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Conflict Simulations, Art or Science?; Comparison of Starship Troopers & Starsoldier; Starsoldier analysis, with new scenario where 2 species are meeting each other for the first time; After the Holocaust game profile; Grand Chanchellorsville (Fredericksburg plus Hooker & Lee together); analysis of the first day in Terrible Swift Sword; October War analysis; Rand's Von Manstein profile; Footnotes (minor variants & such) including War in Europe air rules & Sinai revised OoB. '77 1 106801 MINT $9.00 MOVES MAGAZINE (SPI) #34 (SPIMov) n 0.4 Out-of-Print \ARTICLES ON: Variation v Innovation; Wellington's Victory as State-of-the-Art Napoleonics; Revised Wellington's Victory OoB & French strategy; Privateering scenario for Conquistador; economic production strategy in After the Holocaust; ERRATA for Wacht am Rhein; a Campaign structure for Patrol; Moscow Campaign profile; Wurzburg analysis; GDW as leader of the Third World of gaming; Footnotes with Firefight scenarios Legion variant rules, South Africa Rhodesia variant. '77 1 137284 EXCELL $6.00 Slight scuffs to cover. Mailing label on rear cover. MOVES MAGAZINE (SPI) #35 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: the Large Game Syndrome; Organized approach to miniatures unit ID; Space opera movies; the need for real surprise in wargaming; Vera Cruz analayis; ERRATA and variant rules for Conquerors, Romans & Macedonians; Origins '77; ERRATA for War Between the States; War between the States analysis; Raid! analysis; Weather in Wargames. '77 1 84447 EXCELL $5.00 MOVES MAGAZINE (SPI) #36 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Cobra analysis; Russian Campaign analysis; Fulda Gap profile & updated TOE variant; Call for new Science Fiction gaming approaches; 1918, analysis; Double-blind naval search; Vera Cruz Quiz of trivia from that game; Two Gaming Archetypes: Wargamer & Historian;. '78 1 111475 V.GOOD $5.00 3" corner of first half of mag moisture stained. MOVES MAGAZINE (SPI) #38 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Charlie Robert awards; Battleline in the Air: Air Force & Dauntless analysis; Objective Atlanta profile; Machiavelli 1st analysis; Mighty Fortress analysis & ERRATA; Red Sun Rising analysis; La B d'Auerstadt pan. '78 1 84449 EXCELL $8.00 MOVES MAGAZINE (SPI) #39 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Strategy for Terrible Swift Sword by day; An Agressive German strategy for War in Europe; BattleFleet Mars profile; Canadian Civil War profile & ERRATA; rewiew of SPI American Civil War games. '78 1 137286 EXCELL $5.00 Mailing label on rear cover. MOVES MAGAZINE (SPI) #40 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Air War analysis; tactical nuclear weapons in tactical games; Perfect Intelligence in War of the Ring; TRIPE system to reveal info only if both players in same hex; Appeal for the design of esoteric games; Objective Moscow profile; Simulating nighttime; tactical nukes in Fulda Gap; Drive to Stalingrad analysis; Wacht am Rhein profile; compendium of errata thru July 1978 giving issue of Moves appeared in. '78 1 137287 EXCELL $8.00 Mailing label on rear cover. MOVES MAGAZINE (SPI) #43 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Descent on Crete analysis; playing with (a lack) of intelligence; Fortress Europa critique; Stonewall analysis; From country to urban in games; Moves in English; critique of 3W Africa. '79 1 137289 EXCELL $8.00 Mailing label on rear cover. 2 106812 MINT $9.00 MOVES MAGAZINE (SPI) #44 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: PBM War of the Ring; Agincourt critique; Atlantic Wall critique; German strategy in Cobra; SpiBus, SPI & computer games; SPI reserarch information & testing; a new & better secret search system; Anyone else out there like me? '79 1 137290 EXCELL $9.00 Mailing label on rear cover. MOVES MAGAZINE (SPI) #45 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: the Evolution of the Origins Convention; Wargame Design from the Player's Perspective; War in the World Variant for War in Europe/War in the Pacific, pt. 1 (RECOMMENDED); Analysis of Casino; the Baltic scenario in Next War; newly published World War I games. '79 1 137291 EXCELL $8.00 Yellowing to several inner pages. Mailing label on rear cover. MOVES MAGAZINE (SPI) #48 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Squad Leader profile, pt1; interview ith John Prados; balancing the campaign game of Napoleon's Last Battles; Best game you've never played: AH Caesare [totally agree MD]; Art of Siege profile; solitaire for Firefight; Counter Contest results; Dark December & Panzer reviews. '80 1 106817 MINT $9.00 MOVES MAGAZINE (SPI) #49 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Yaquinto's Ironclads profile; Terrosism represented in Creature that Ate Sheboygan; Squad Leader profile pt2; Campaign for North Africa profile; interview with Charles Vessey; Real & Unreal aspects of gaming; Drive on Stalingrad analysis; Pre-modern logistics in wargame design. '80 1 66876 EXCELL $5.00 1x3 Inventory label on cover. MOVES MAGAZINE (SPI) #50 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Tito designer's notes; Berlin '85 After-Action Report & CRT analysis; Drive on Washington analysis; 29 East Front Game review; English wargaming magazines; GDW's Pearl Harbor review & critique. '80 1 106819 MINT $9.00 MOVES MAGAZINE (SPI) #51 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Wilson's Creek designer's notes & historical scenario plus ERRATA; revisons to Little Round Top scenario for Terrible Swift Sword; Kursk 1980 critique; Crescendo of Doom profile; DeathMaze variant rules; scenarios & scenario format for Air War; Freedom in the Galaxy profile; interview with Marc Miller; 2-player rules for Wreck of the BSM Pandora #2. '80 1 88730 EXCELL $8.00 2 106820 MINT $9.00 MOVES MAGAZINE (SPI) #52 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Designer explanation of Tito w/ key 1pg summary, & strategy, plus separate errata; Survey of Napoleonic games pt.1; analysis of Barbarian Kingdom; Terrain as an element of limited intell; Origins '81; OSG's Robin Hoot, Arcola & 20th Maine & Air Cobra. '80 1 137294 EXCELL $8.00 Mailing label on rear cover. 2 106821 MINT $9.00 MOVES MAGAZINE (SPI) #54 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Survey of Am Civil War games in print; Operational Analysis of Fifth Corps w/ strategy; Variant Rules for Next War; detail reviews from an English viewpoint of Empire of the Middle Ages 1st & Simon de Montfort; Profile & analysis of Kaiser's Battle #83; rules for using Citadel of Blood as an interface between tac & strategic level Swords & Sorcery; Relationship of Military Tactics to Simulation Play, pt. 1 the Offense; Computing Tactical result, an Approach to Modern Weapons Combat Resolution; statistical analysis of Black Prince feedback. '81 1 137296 EXCELL $7.00 Center page loose from staples. Mailing label on rear cover. 2 125088 V.GOOD $6.00 Slight wrinkling to entire mag thru use. MOVES MAGAZINE (SPI) #55 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Survey of Arab-Israeli War games; tactics of Defense theory, pt2 of a series; Central Front (Fifth Corps & Hof Gap) analysis; Air War analysis; reviews of TRS-80 computer software; Longest Day critique. '81 1 137297 EXCELL $9.00 Mailing label on rear cover. MOVES MAGAZINE (SPI) #56 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Operational analysis of Battle for Stalingrad w/ strategy; Relationship of Military Tactics to the Play of Simulation Games, pt 3; Professional Game Design; Review & Critique of the Great Battles of the Am Civil War series; Reviws of games for the TRS-80 microcomputer (!); Solitaire game rules for Rescue From the Hive; SPI 1980 Year in Review. '80 1 137298 EXCELL $10.00 Mailing label on rear cover. 2 106825 MINT $12.00 MOVES MAGAZINE (SPI) #57 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: New rules, ships & 1 scenario for Task Force; Using Simulation Games in Guard & Reserve Military Training; Expaned rules for Napoleon at Waterloo / Eylau game series; Analysis & Strategy for Cedar Mountain #86 w/ Addenada/Errata; Analysis of Commando; Index to SPI Games' Addenda (Errata), with date; Discussion of GDW Fall of France & AH Guns of August; Rules additions to Great Btls Am Civil War Series; Playtester's notes for GBACW Corinth. '81 1 137299 EXCELL $9.00 Mag cover mildy scuffed. Maiing label on rear cover. 2 106826 MINT $10.00 MOVES MAGAZINE (SPI) #58 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: strategy in Desert Fox; Herkules variant for Desert Fox; 2-player Empires of the Middle Ages variant; Spies review; Kurks '80 review & strategy, w/ addenda & new counters; Guns of August review; CityFight review. '81 1 137300 EXCELL $10.00 Mailing label on rear cover. MOVES MAGAZINE (SPI) #59 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Remember the Maine history/game proposal; strategy in Pea Ridge; reviews of Longest Day, Streets of Stalingrad, House Divided, Hitler's War 1st, PWG Kanev, Fall of South Vietnam, Divine Wind, Commando; Central Front series rules changes BAOR, plus optional rules for the series; the genesis of Fire & Movement mag. '81 1 98742 EXCELL $8.00 Date stamp at top of one article inside mag; otherws EX. MOVES MAGAZINE (SPI) #60 (SPIMov) n 0.4 Out-of-Print Final SPI issue. ARTICLES ON: Unique aspects to the Sicilian campaign 1943, plus rules addendum; Op Grenade #84 analysis; Alamao walk-thru; Central Front series retrofits & revised OoB for Hof Gap & Fifth Corp; 3-game grand campaign for Central Front (BAOR, Fifth Corp, Hof Gap); optional rules for Desert Fox; reviews of Battles & Leaders, Husky, Commando Actions, Oregon Trail, Spies. '82 1 137302 EXCELL -n/a- Mailing label on rear cover. 2 106822 EXCELL $8.00 Mag cover lightly scuffed. v.sml 1/4" divit torn from edge of mag cover. Otherws Mint. STRATEGY & TACTICS (SPI) # 22 (SPIS_T) n 0.3 Out-of-Print Mag only; no rules. ARTICLES ON: Profile of the Messerschmidt ME-109; the Renaissance of Infantry, 1150-1550; Game Design, from Tactical Game 3 into Panzerblitz; review of AH Kriegspeil & Stalingrad, SPI Barbarossa; Rules disputes in Diplomacy. 1 107718 MINT $24.00 Original printing. V.clean. STRATEGY & TACTICS (SPI) # 24 (SPIS_T) n 0.4 Out-of-Print Original printing. Mag only; no rules. ARTICLES ON: Artillery ont he Western Front in WWI; Flying Tigers, 1941-5; Diplomacy strategy; Writing Wargame Rules. 1 131219 MINT $25.00 Cherry. STRATEGY & TACTICS (SPI) # 26 (SPIS_T) n 0.3 Out-of-Print Mag only; no rules. ARTICLES ON: Cohesion & Disintegration of American Froces in Vietnam; Waffen SS Forces; the Sea War, pt 4 of the North African Campaign Analysis. 1 107722 MINT $19.00 V.clean. STRATEGY & TACTICS (SPI) # 27 (SPIS_T) n 0.3 Out-of-Print Mag only; no rules. ARTILCES ON: Allied Bomber Offensive Against Germany; Alexander the Great; Fall of France 1940; Sid Sackson's Quickie Review of dozens of games; Panzerblitz Tactical Notes. 1 107723 EXCELL $20.00 Bomber Offensive Data Folder not included. Otherws v.clean. STRATEGY & TACTICS (SPI) # 29 (SPIS_T) n 0.3 Out-of-Print Mag only; no rules. ARTICLES ON: The blitzkrieg, an analysis including German armor & AT production; the War in the Pacific, 1941-43; review of Origins of WWII, War at Sea; Diplomacy strategy. 1 91716 EXCELL $20.00 Original printing. 2 107725 MINT $24.00 Original printing. STRATEGY & TACTICS (SPI) # 31 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: War in the Air 1915-18; Franco-Prussian War 1870-1; Military NATO Symbology; Diplomacy strategy. 1 131225 MINT $25.00 Cherry. STRATEGY & TACTICS (SPI) # 32 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Napoleon at War; Pershing's First Fight, the Battle of St. Mihiel, Sept. 1918. 1 111858 EXCELL $25.00 Original printing. Clean. STRATEGY & TACTICS (SPI) # 33 (SPIS_T) n 0.3 Out-of-Print Mag only, no rules. ARTICLES ON: History of Wargaming; the Winter War, Nov 1939-March 1940; Diplomacy Strategy. 1 107614 EXCELL $25.00 2 131227 MINT $29.00 Cherry. STRATEGY & TACTICS (SPI) # 34 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Armageddon, Genesis of Warfare 3000-500BC; American Revolution 1775-83; Diplomacy strategy. 1 92243 EXCELL $20.00 2 131228 MINT $20.00 Cherry. STRATEGY & TACTICS (SPI) # 35 (SPIS_T) n 0.3 Out-of-Print Mag only; no rules. ARTICLES ON: Year of the Rat, Vietnam 1972; 1812 Campaign, Napoleon in Russia. 1 92244 EXCELL $16.00 Original printing. STRATEGY & TACTICS (SPI) # 36 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Destruction of Army Group Center, Soviet Summer Offensive 1944; Warsaw Pact & NATO Forces in the 1970s; SPI Annual Report. 1 107732 EXCELL $18.00 Some scuffs esp on 2 raised area on mag cover; otherws v.clean. STRATEGY & TACTICS (SPI) # 37 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Ardennes Offensive, Battle of the Bulge Dec. 1944; Caporetto, Austro-German Offensive in Italy, Oct-Nov 1917. 1 131230 MINT $6.00 Cherry. 2 111859 V.GOOD $4.50 Upper corner of mag cover & first/last 5pgs litely water discolored over a 4" triangular area, otherws EX. STRATEGY & TACTICS (SPI) # 38 (SPIS_T) n 0.3 Out-of-Print Mag only; no rules. ARTICLES ON: Tactical Naval Warfare in the Pacific 1941-3; Gettysburg Campaign, June-July 1863. 1 107616 EXCELL $7.00 STRATEGY & TACTICS (SPI) # 39 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: the Fall of Rome; Battle for Guadalcanal, Aug'42-Feb'43. Errata vital to this game included in S&T40. 1 107442 EXCELL $9.00 STRATEGY & TACTICS (SPI) # 41 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Development of Mechanized Warfare, 1935-40; the War in the East, 1941-5. 1 91636 EXCELL $5.00 STRATEGY & TACTICS (SPI) # 42 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. 100 counters, 1wk/turn, 50km/hex. J.Dunnigan'74 / ARTICLES ON: Potential for Sino-Soviet Conflict; Napoleon At Waterloo, June 1815; SPI Annual Report. 1 107737 EXCELL $6.00 Some scuffs on cover. STRATEGY & TACTICS (SPI) # 43 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: the American Civil War 1861-5; Soldier Kings 1550-1770. 1 107441 EXCELL $6.00 STRATEGY & TACTICS (SPI) # 44 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Tank, a Weapons System Survey; Sea War in the Age of Sail, 1650-1830. 1 85060 EXCELL $5.00 STRATEGY & TACTICS (SPI) # 45 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Operation Olympic, Invasion of Japan; Footnote Observations on the Transiberian RR, Simove system, Tank, Napoleon at Waterloo, the Long March, Kampfpanzer; Science Fiction Futures; Seelowe Player Notes. 1 113907 EXCELL $12.00 STRATEGY & TACTICS (SPI) # 46 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Combined Arms Combat Operations in the 20th Century; Modern Infantry Tactics, 1914-74; Players Notes for StarForce Alpha Centauri (w/strategy hints). 1 113908 EXCELL $5.00 STRATEGY & TACTICS (SPI) # 47 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: German Submarine Warfare in the Atlantic, 1939-43; World War III, the Potential for conflict in the 1970s; Main Article Index for S&Ts 19-47. 1 113909 EXCELL $10.00 STRATEGY & TACTICS (SPI) # 48 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Sixth Fleet, US-Soviet Naval Operations in the the Mediterranean in the 1970s; Global War, the War Against Germany & Japan, 1939-45; SPI Annual Report. 1 113910 EXCELL $6.00 STRATEGY & TACTICS (SPI) # 49 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Frederick the Great, Campaigns of the Soldier King 1740-63; Blue & Gray Battles of Shiloh, Antietam, Gettysburg & chickamauga. 1 113911 V.GOOD $5.00 Most of a 2" dog-ear corner on mag cover torn off. Otherws EX. 2 107744 EXCELL $7.00 STRATEGY & TACTICS (SPI) # 52 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Oil War, American Intervention in the Persian Gulf; Island War, US Amphibious Offensive against Imperial Japan 1942-45. 1 92251 EXCELL $5.00 STRATEGY & TACTICS (SPI) # 53 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Punic Wars, Rome v Carthage 264-146BC; FYEO; History of Wargaming Update; Tank After-Action Report. 1 107748 EXCELL $8.00 2 107749 MINT $8.00 STRATEGY & TACTICS (SPI) # 56 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Warsaw Pact Rebellion in the 1970s; Firefight, US & SOviet Small Unit Tactics; Design Notes for Angola, Portugal in Africa (never published). 1 113918 EXCELL $6.00 STRATEGY & TACTICS (SPI) # 58 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Pizarro & the conquest of Peru, 1524-33; Nuclear submarine & anti-submarine warfare; ERRATA for Panzergruppe Guderian #57; the Rhodesian army; military spending worldwide. 1 140940 V.GOOD $6.00 Couple of smudges on mag cover. STRATEGY & TACTICS (SPI) # 60 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Peninsular Campaign, May-July 1862; 1976 SPI Annual Report; After the Holocaust, Nuclear Devestation of America. 1 92257 EXCELL $5.00 2 72690 EXCELL $4.00 1x3 Inventory label on cover. STRATEGY & TACTICS (SPI) # 63 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: US Invasion of Mexico, 1847; Historical Impact of Disease. 1 45183 EXCELL $6.00 1x3 Inventory label on cover. STRATEGY & TACTICS (SPI) # 70 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: the Crusades, Western Invasion of the Holy Land, 1097-1191; NATO Division Commander, C&C in the Modern Battlefield Environment; Horses in War; Index to Errata Published thru Aug'78 (typically in Moves Mag). 1 91643 EXCELL $6.00 STRATEGY & TACTICS (SPI) # 84 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Operation Grenade, Battle for the Rhineland, Feb-Mar 1945; Railroads & Military Operations; Nelson's Last Victory, Trafalgar, Oct. 1805. 1 96848 V.GOOD $3.00 Cover worn. STRATEGY & TACTICS (SPI) # 85 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Fighting Sail, Sea Combat in the Age of Canvas & Shot, 1775-1815; Singapore, Campaign for Malaya Dec 1941-Feb 1942; Brief reviews of: Assault on Tobruk, Campaigns of Napoleon, Dark Star. 1 96849 EXCELL $5.00 STRATEGY & TACTICS (SPI) # 86 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Cedar Mtn, Prelude to Bull Run; the Alamo & the Texas War for Independance, 1835-6l; Operational Update at SPI. 1 72703 V.GOOD $3.00 1x3 Inventory label on cover. STRATEGY & TACTICS (SPI) # 87 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Rommel's Campaign for North Africa, Apr'1941-Dec'1942; the Swiss & the Age of Renaissance; Battles of Cross Keys & Port Republic, ACW. 1 145003 EXCELL $6.00 No rules. 2 141236 V.GOOD $5.00 No rules. STRATEGY & TACTICS (SPI) # 88 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: BAOR, the Thin Red Line in the 1980s; Armies & Leaders in WWI; German Mobilization in WWII; Hundred Years War 1137-1453; Breif game reviews: Third Reich 3rd, 1941, Barbarian Prince, Apocalypse, Valley of Four Winds, Moonstar, Escape From New York, Dragonmaster. 1 46260 EXCELL $5.00 1x3 Inventory label on cover. STRATEGY & TACTICS (SPI) # 89 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Sicily, the Race for Messina; Lee v McClellan, the Maryland Campaign, Sept. 1862; Brief reviews of: Hitler's War 1st, Command at Sea 1st, Trenchfoot. 1 96853 V.GOOD $4.00 Center pages loose from staples. STRATEGY & TACTICS (SPI) BOOK I (SPIS_T) n 0.6 Out-of-Print First of a set of 4 compilation booklets reprinting the full & complete contents of the 17 early, pre-SPI issues of S&T. This issue reprints issues #1-6. Index of this booklets content included on back cover together with an essay from original publisher, Chris Wagner, describing each issue. A must for collectors. '70 1 101260 EXCELL $35.00 2 115432 MINT $35.00 Few isolated spots on cover. STRATEGY & TACTICS (SPI) BOOK II (SPIS_T) n 0.6 Out-of-Print Second of a set of 4 compilation booklets reprinting the full & complete contents of the 17 early, pre-SPI issues of S&T. This issue reprints issues #7-12. Index of this booklets content included on back cover describing each issue. Includes a preface by Christopher Wagner, original publisher of S&T, detailing the story behind these issues. A must for collectors. '70 1 106832 MINT $55.00 STRATEGY & TACTICS (SPI) BOOK IV (SPIS_T) n 0.6 Out-of-Print Includes Crete game components & rules within pages of mag. Compilation & reprint of complete contents of early issues of S&T (#16-18 in this issue). Includes preface by Christopher Wagner, original publisher of S&T, detailing the background story on this issues. 98pg+errata sheet. '70 1 115433 MINT $39.00 BATTLEFLAG MAGAZINE #24 (ThirdM) n 0.3 Out-of-Print Feb'73, w/ Gen Patton sketch cover. Final issue of this early 70s wargaming mag out of the south. ARTICLES ON: Old Contemptables, BEF in WWI; Review of Starlord, Interstellar Game of Future; survey of recent game releases; Breakout Designer's Notes; Phalangeal Tactics pt.2; Napoleonic Army Organization in Portugal; Wargaming's Decline. '73 1 3585 MINT $2.50 BATTLEFLAG MAGAZINE #25 (ThirdM) n Out-of-Print 1 115319 MINT $3.00 BATTLEFLAG MAGAZINE #26 (ThirdM) n Out-of-Print 1 115320 MINT $3.00 POLYHEDRON NEWSZINE # 99 (TSR) n 0.1 Out-of-Print Glossy mag covering fantasy role playing and proving new adventures, detailed descriptions of a coin system, new weapons systems, new villians, etc. '94 1 117665 MINT $1.00 STRATEGY & TACTICS (TSR) # 99 (TSRS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: POW Guard to Prisoner Ratios in WW2; Unluck US XI Corp in the Am Civil War; Resistance in Afghanistan; Napoleon's Fight for Empire, Btl of Luetzen 1813; the Armies of 1813; GenCon Minis award winners; Berg reviews: ADG Empires in Arms 1st, Napoleonic Wars trilogy, GDW Third World War series (Btl for Germany, Southern Front), WEG Killer Angels, QTRDCK Grant Moves South; ERRATA for Trail of the Fox #97. 1 96862 V.GOOD $2.00 Btm 1/4 of mag cover torn off entirely & restored/largely repaired with tape. Narrow gap remains at btm near spine. No rules. STRATEGY & TACTICS (TSR) SP#4 (TSRS_T) n 0.5 Out-of-Print Special Issue # 4. ARTICLES ON: Volunteers in Military Service by Nation in 1983; German Mobilization in WWII, Unclassified Units; Texas Revolution at Sea; Wars of the Triple Alliance; Development of the Armored Division in WWII; Electronic Warfare in the 20th Century; US Military Aid to the French in Veitnam, 1950-4; the French Reistance 1940-44; Drive on Stalingrad variant removing the historical restrictions imposed by Hitler; Berg's Review of Games: Napoleon's Italian Campaign, 8th Army Operation Crusader, Operation Badr, Druid. 1 116479 MINT $4.00 COMMAND & STRATEGY MAGAZINE # 1 (UGG_CS) n zl 0.6 Mag + Game. First issues of a new quarterly mag with historical articles, game reviews, game variants & some games segments. First issue has the first of perhaps 8 parts for the Emp of Apocylpse Pearl Harbor. 280 die cut counters, plus another sheet on glossy paper & must be mounted. Aims to be a Vae Victis in English. '05 1 145124 NEW $10.00 COMMAND & STRATEGY MAGAZINE # 2 (UGG_CS) n zl 0.6 Mag + Game. 40pg color mag that promotes Udo Greebe Games, and offers a sampler game or part of a larger game with each issue. This issue contains an intro version of their Panzer Commander Afrika card game. Also includes 2nd part (of 7) of Pearl Harbor game (w/ 280 counters & 2 map portions); ARTICLES ON: 2nd part of Dean Essig's history of the end of WW2 in the Pacific; an interview w/Kevin McPartland; and part 2 of a History of Assyria. '05 1 73616 MINT $8.00 2 123954 NEW $9.00 COMMAND & STRATEGY MAGAZINE # 3 (UGG_CS) n zl 0.6 Mag + Game. w/ Operation Kadesh, a complete game covering the 1956 Suez crisis at btln/brig level on both the Jordanian & Suez fronts. 2 maps, 140 counters. P.Rohrbaugh'05. Also includes part 3 of the Pearl Harbor game w/ a map section, 140 counters, a sml amount of charts. ARTICLES ON: the Suez Crisis 1956. '05 1 133412 NEW $9.00 COMMAND & STRATEGY MAGAZINE # 4 (UGG_CS) n zl 0.6 1-3wks Turnarnd Mag + Game. w/ Comrade Koba, Game of Stalinist Survival, a card game of political and physical survival during the Soviet Great Terror era. Simple game for 2-4 players in which you try to gain power, stay alive and rat on your enemies. A.Fager'05 / Also includes part 4 of Pearl Harbor, with two mapboard sections, 280 die cut counters. ARTICLES ON: gaming convention in Essen; history of Assyria, part 3; Op Kadesh errata; Wellington designer notes; Burmese opium war of 1967. '05 1 Special Ordr NEW $9.00 COMMAND & STRATEGY MAGAZINE # 5 (UGG_CS) n zl 0.8 Mag + Game. w/ part 5 of Pearl Harbor game installmentw/ a map, charts; complete Empires of Apocalypse v2.0 rule book; Wings Over Aras card game of Air-Air combat in 1917; variant for Comrade Koba (Reloading). ARTICLES ON: index for first 4 issues of C&S; articles on German invasion of Denmark, 1940; the American Civil War for the tourist, pt. 1; reviews of GMT's Carthage, GMT's Blue Max, SPI's Napoleon at Waterloo & other games in that system. 1 137631 NEW $9.00 COMMAND & STRATEGY MAGAZINE # 6 (UGG_CS) n zl 0.6 Mag & Game & Operation Walkure, a card game of the 1944 plot to assassinate Hitler. ARTICLES ON: pt. 6 of Pearl Harbor, and an interview w/ Dean Essig of the Gamers. '07 1 137382 NEW $9.00 ARMEES MINIATURES HORS # 3 (VaeVic) n 0.8 Out-of-Print Glossy French-produced, French-language magazine of miniatures collecting including painting, assembling an army, etc. ALL text in French. '06 1 120057 < NEW $5.00 Sml, 1/8" marr on btm mag cover margin. Otherws new. VAE VICTIS MAGAZINE #113 (VaeVic) n 0.6 Out-of-Print Magazine only; no rules or game components. French magazine of military history as well as board & miniatures gaming, with a complete game in each issue. ALL text & rules in French. 1 128115 NEW $8.00 STRATEGY & TACTICS (WAG) # 3 REPRINT (WagS_T) n 0.3 Out-of-Print Photocopied reprint. ARTICLES ON: AH Blitzkrieg Strategy, pt.3; Earth Destroyed by Nuclear Blast; Miniatures Warfare; Deceptive Manuevers in Postal Games; Vertical Envelopment; Soviet Army Order of Battle, June 1941; Remagen Bridge boardgame, pt.3. '67 1 115419 V.GOOD $10.00 Reprint as a photocopy by publisher. STRATEGY & TACTICS (WAG) # 4 REPRINT (WagS_T) n 0.3 Out-of-Print Photocopied reprint. ARTICLES ON: AH Blitzkrieg Strategy, pt.4; Review of Gamescience's Vietname; Miniatures Wargame Terrain; Northern Strategy in AH Stalingrad; Soviet Army OoB July 1941-Oct 1942; Surface Combat Probablity in AH Midway; Remagen Bridge boardgame, pt.4. '67 1 115420 V.GOOD $10.00 Reprint as a photocopy by publisher. STRATEGY & TACTICS (WAG) # 13 REPRINT (WagS_T) n 0.4 Out-of-Print Photocopied reprint. ARTICLES ON: Development of GMSCI Battle of Britain; Strategy in Battle of Britain; Wargamer's Notebook; Thoughts on Stalingrad; George Lord's Rules for Naval Wargames; The Information Gap; Intro to Napoleonics; New Method for PBM Combat Results; Diplomacy. '68 1 115429 V.GOOD $10.00 Reprint as a photocopy by publisher. STRATEGY & TACTICS (WAG) # 14 REPRINT (WagS_T) n 0.4 Out-of-Print Photocopied reprint. ARTICLES ON: The 1914 Project; Wargamer's Notebook; Grand Fleet at Jutland pt.4; GMSCI Battle of Britain; George Lord's Rules for Naval Wargames (cont); Strategy of Static Defense, the Maginot Line; Intro to Napoleonics; Thoughts on Combat Factor; Diplomcy. '68 1 115430 EXCELL $12.00 Reprint as a photocopy by publisher. WARGAMER MAGAZINE (3W) #62 (WWWmag) n 0.4 Out-of-Print ARTICLES ON: Khe Sanh, study in confusion; Russian Front variant; RSS's Carrier Battles review, errata & optional rules; tactics in WEG Tank Leader East Front. 1 116748 EXCELL $4.00 No rules. STRATEGY & TACTICS (WWW) #113 (WWWS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Royal Navy 1660-1774; Havana 1762; British Intervention in the Am Civil War; Spanish Ulcer book & the Peninsular War; US Inf Divs in WW2; Napoleon's Campaign on the Danube, 1809; the Iran-Iraq War Since 1986; Chad, 1985-87. 1 113925 EXCELL $4.00 STRATEGY & TACTICS (WWW) #114 (WWWS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Pancho Villa's Movie Deal; Ratios Among the Arms in 1914; Defoliants Against Japan 1944-5; Daumesnil, Napoleon's Guardian Angel; Active Military Forces 1987; Clash on the Danube, Apr 1809, pt 2: Eckmuhl; AirLand Battle Doctrine; ERRATA for Korea #111 & Abensburg #113. 1 96874 EXCELL $4.00 Several finger prints on mag cover. No rules STRATEGY & TACTICS (WWW) #120 (WWWS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: the degrees of the Iron Cross award; US Army Prescribed Supply allotments 1988; US Navy in WWII Plan v Reality; the Surrender of Geronimo; Patton the Psychologist; Balance of Power 1914; French Tactics in the Napoleonic Era; German U-Boats in the Black Sea in WW2; Panama Defense Force; Revolution in Latin America & Nicaragua. 1 96878 EXCELL $3.00 Rules not included. STRATEGY & TACTICS (WWW) #126 (WWWS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Nicaragua & the American Civil War; Argentine Perspective on the Falklands War; modern Spanish Legion awaits a mission; the Israeli Invasion of Lebanon, 1982; Low Intensity Conflict in the Modern World; US Special Forces KIAs on Grenada 1983; Role of Cuba's Forces in Angola; ERRATA for Fortress Stalingrad #124 & Campaigns in the Valley #123. 1 96882 EXCELL $4.00 STRATEGY & TACTICS (WWW) #139 (WWWS_T) n 0.5 Out-of-Print Mag only; no rules. Last WWW S&T issue. Published with a page of unmounted, color additional counter images (November Mobilization). ARTICLES ON: the 1990 Crisis in the Persian Gulf; Reactions of Noncombatant Civilians in a Crisis Area; Where is the Iraqi Army?; What is Saudi Arabia?; What is Iraq?; Strategy in Arabian Nightmare. 1 98465 EXCELL $6.00 Mag including rules (only). Supplementary (paper) countersheet on p57-8 neatly separated from mag but uncut & included. Some staining of a few mag pages. Otherws EX. COMMAND MAGAZINE #18 (XTRCmd) n 0.5 Out-of-Print Mag only; no rules. ARTICLES ON King Kamehameha of Hawaii, the Tet Offensive, the Drug Wars, Comparison of German 1941 & US 1944-5 armies; hybrid warships in WW2; Britain as a faltering superpower in mid-20th century. '92 1 115109 MINT $5.00 COMMAND MAGAZINE #20 (XTRCmd) n 0.5 Out-of-Print Mag only; no rules. ARTICLES ON: Cortes, Conquest of the Aztec Empire; Quest for Fuel in WWII; Sword of Allah, Islamic Expansion in the 600s; Proposed Axis Invasion of Malta; Index to Command Mag Articles. '93 1 115111 MINT $5.00 COMMAND MAGAZINE #23 (XTRCmd) n 0.5 Out-of-Print Mag only; no rules. ARTICLES ON: Shogun Triumphant; Military aspects of the wars in Yugoslavia 1991-3; War casualties & history; Combat history of the 1st SS Panzer Div; Serbia in World War I; Baltic Assault, Op Albion, 1917; the Baltic States 1939-52; Battleship engagements of World War II; Rememberances of Vietnam. 1 115114 MINT $5.00 COMMAND MAGAZINE #25 (XTRCmd) n 0.5 Out-of-Print Mag only; no rules. ARTICLES ON: German Anticipation of a 1942 Soviet Winter Offensive; Gen. Sherman's Objection to Civilian Control of the Military; Trench Warfare in WWI & II; Stalingrad Pocket, Overall Numbers & Survivors; Send in the Drones; Gen. McNair & the Development of US Ground Forces in WWII; Trenches in WWI; the Modern German Army; TV-Guided Drones v the Japanese in WWII; the Eastern Front in WWI, Militarily & Medically; Uniforms in Military History; History of the Roman Empire; Account of a Japanese Submarine Attack on a Merchantman; Siege of Tyre; Index to Command Magazine by Historical Era. 1 115116 MINT $5.00 COMMAND MAGAZINE #30 (XTRCmd) n 0.5 Out-of-Print Mag only; no rules. ARTICLES ON: the Charge of the Light Brigade; the Failure of Confederate Strategy in 1863; Quest for Annihilation in battle; the Monkey Army: Union Strategy; Marines Take Belleau Wood; The Alamo, American Thermopylae; Heartbreak Ridge, Korea, Sept-Oct 1951; northern Vietnam's Air Force 1965-73. 1 115121 MINT $5.00 COMMAND MAGAZINE #31 (XTRCmd) n 0.5 Out-of-Print Mag only; no rules. ARTICLES ON: the Real Macbeth; Operation Catherine, a British Naval Incursion into the Baltic; Kampfgruppen Friebe 1944; Hungary in WWII; Budapest '45, a Bitter End; Hungarian Units of the Waffen SS, 1944-5; US Intervention in Haiti; History's Most Destructive Submarine Attack, Sept 1942; Roman Anarchy 235-285AD; Warrior Monks of the Iron Cross. 1 115122 MINT $5.00 COMMAND MAGAZINE #33 (XTRCmd) n 0.5 Out-of-Print Mag only; no rules. ARTICLES ON: the Great War in Europe; battle of Arras, 1917; New Zealands war & war deaths; Chemical warfare in the World Wars; Food War, the Allied blockade of Germany 1915-9; Aachen '44; Rememberances of fighting for the the Westwall. 1 115124 MINT $5.00 = Games by ERA / Title ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! NOVELTIES, Hobby-Related Novelties & Toys ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- FAST FOOD DIE 2ND (FlyBuf) n 0.2 Out-of-Print New novelty die. 16mm d6 with images of various types of fast food on each side to help you plan dinner: hamburger, pizza slice, taco, chicken, fish, rice bowl. '18 1 134154 NEW $1.75 EMPIRE BUILDER, 3RD: ARTWORK PRINT (Mayfr) TB 0.5 Out-of-Print Distributed as a promotional item, this is a rolled print of the illustration used on the 3rd ed box, a steam locomotive. 1 95854 NEW $6.00 2 95855 NEW $6.00 PUBLISHER LOGO PIN: MCGARTIN MOTORSPORTS (MCG) n 0.1 Out-of-Print Lapel pin w/ the McGartlin Motorsport Design logo. 1 50317 NEW $0.25 = Games by ERA / Title ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! MODELS, Models & Supplies ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- PAINT, GAME COLOR ACRYLIC, BLUE (Vallej) SB 0.1 ANDREA BLUE. Premier quality, water-based acrylic paint designed to adhere to plastic or metal using special resins to resist scrapes and abrasion, and fast drying and waterproof. 17ml bottle with eyedropper. '03 1 Special Ordr NEW $2.75 PAINT, GAME COLOR ACRYLIC, GERMAN CAMOFL (Vallej SB 0.1 Temp OoP/OoS GERMAN WW2 CAMOUFLAGE. Premier quality, water-based acrylic paint designed to adhere to plastic or metal using special resins to resist scrapes and abrasion, and fast drying and waterproof. 17ml bottle with eyedropper. '03 1 Special Ordr NEW $2.75 PAINT, GAME COLOR ACRYLIC, LIME GREEN (Vallej) SB 0.1 Temp OoP/OoS LIME GREEN. Premier quality, water-based acrylic paint designed to adhere to plastic or metal using special resins to resist scrapes and abrasion, and fast drying and waterproof. 17ml bottle with eyedropper. '03 1 Special Ordr NEW $2.75 PAINT, GAME COLOR ACRYLIC, LT TURQUOISE (Vallej) SB 0.1 LIGHT TURQUOISE. Premier quality, water-based acrylic paint designed to adhere to plastic or metal using special resins to resist scrapes and abrasion, and fast drying and waterproof. 17ml bottle with eyedropper. '03 1 Special Ordr NEW $2.75 PAINT, GAME COLOR ACRYLIC, RED (Vallej) SB 0.1 Temp OoP/OoS AMARANTH RED. Premier quality, water-based acrylic paint designed to adhere to plastic or metal using special resins to resist scrapes and abrasion, and fast drying and waterproof. 17ml bottle with eyedropper. '03 1 Special Ordr NEW $2.75 = Games by ERA / Title ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! MINIATURES Rules & Figures, All Eras ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- SAILS OF GLORY STARTER SET (AGS) FB Temp OoP/OoS Starter set for this expandable game of ship-ship naval combat during the Age of Sail, using detailed, 1:1000 scale, pre-painted & assembled miniatures (ala Wings of War). Game system includes the full range of detail, but it is handled elegantly so play is streamlined, and game system can be learned quickly. Designed for 2-4 players. This set provides everything needed to play smaller scenarios between the British & French during the Napoleonic era (including 4 ships). MANY additional ships available & sold separately. '13 1 Special Ordr NEW $65.00 WINGS OF GLORY WWI, HANDLEY A (AGS) FB Large miniature of a World War I British bomber. 1 Special Ordr NEW $42.00 WINGS OF GLORY WWI, HANDLEY B (AGS) FB 1.2 Large miniature of a WWI Handley B bomber. 1 Special Ordr NEW $42.00 WINGS OF GLORY WWI, ZEPPELIN STAAKEN B (AGS) FB 1.4 Large miniature of a WWI zeppelin Staaken B. 1 Special Ordr NEW $56.00 MINIATURE: GERMANIC AXE WARRIOR (Asgard) LB* 4.8 Out-of-Print 6" lead mini of a Germanic or Nordic axe-wielding warrior. Assy reqd. Weighs 4.8lbs. 1 76835 EXCELL $5.00 * BATTLETECH, A GAME OF ARMORED COMBAT 4TH (Cataly BC 2.4 Updated version of this classic game of combat between personal armored mech warriors. '18 1 Special Ordr NEW $45.00 LEVIATHANS: FRENCH FLEET BOX (Cataly) FB 2-6wks Turnarnd Kit providing detailed plastic minis for the French fleet. Includes a BB, a CL & 2 DD, plus 4 new variant cards. '11 1 Special Ordr NEW $39.00 1859, SECOND ITALIAN WAR OF INDEPENDENCE (CofA) Bk 2-6wks Turnarnd Grand tactical mini rules system covering the 1859 Second Italian War of Independence. '07 1 Special Ordr NEW $22.00 1870, RULES FOR THE FRANCO-PRUSSIAN WAR (CofA) Bk 0.9 2-6wks Turnarnd Grand tactical mini rules system covering the 1870 Franco-Prussian War. Compatable with 1859, and 6 or 15mm minis. Designed for battles of several divisions or corps per side. 1"=100mm, 30min/turn. w/ 14 battle scenarios. '07 1 Special Ordr NEW $22.00 CLASH OF ARMOR: PANZERKAMPFE (CofA) Fo Going OoP Rule booklet supplement to the Clash of Armor miniatures series. Early WW2 era combat for this system of mini rules. 1 Special Ordr NEW $12.00 CLASH OF ARMOR: ROMMEL'S BATTLES (CofA) Fo 0.4 Going OoP 6 scenarios for miniatures battles in which Rommel was involved, all at 1:100yds. Designed as a scenario book for Clash of Armors rules set, but can be applied to other miniatures rules systems. '96 1 Special Ordr NEW $15.00 FLINT & STEEL (CofA) Bk 1.2 2-6wks Turnarnd Miniatures rules set for the American Rev / Seven Years War era battles. 1 Special Ordr NEW $25.00 FRENCH REV & NAPOLEONIC WARS BTLS RULES (CofA) Bk Going OoP 64pg color booklet of 12 Napoleonic scenarios for any miniatures system. Each contains a map and OoB. M.Ruttle'97 1 Special Ordr NEW $16.00 WARHAMMER UNDERWRLD BEASTGRAVE MANTRAPPR (GmWork SB 0.5 Temp OoP/OoS Kit with a set of 59 cards and 6 miniatures depicting Hrothgorn's Mantrappers for the Warhammer Underworlds universe. '20 1 Special Ordr NEW $27.00 RULES FOR WARGAMES, AIR COMBAT MINIS (Herita) Bk 0.4 Out-of-Print Set of rules for World War II air combat at 1:2000 scale using micro minis with 2sec/turn. System aims to combine a good level of detail together with modest amount of rules for a fast playing system. Leicester Micromodels'77 1 114174 EXCELL $17.00 PHOENIX COMMAND: MECH LIGHT VEHICLES (Leadin) BK 0.4 Out-of-Print Supplement for Mech Combat System providing data on lighter AFVs used by NATO & Warsaw Pact nations, plus special rules, in the modern era. '92 1 101718 NEW $15.00 WARLOCK MINIATURE (Misc) n 0.2 Out-of-Print 1.5" green plastic mini of a male magician or warlock casting a spell with one hand while reading from a large book in the other. 1 125116 NEW $1.00 BLACK OPS, TACTICAL ESPIONAGE WARGAMING (Osprey) Bk 0.5 Out-of-Print Skirmish level miniatures game of tactical espionage & special forces actions (think the Bond & Bourne movies). Fast playing with high player involvement thruout. Players form their team from all sorts of people with special skills, and can choose to affiliate with organizations that may providie advantage but also limits in unpredicted circumstance. '17 1 123561 < NEW $12.00 Has 'Demo Copy' imprint on first page. Otherws new. BOLT ACTION: ARMIES OF GREAT BRITAIN (Osprey) Bk Avail Uncrtn Supplement for the Bolt Action mini rules system providing all the info needed concerning the British army during WWII. OoBs allow players to construct units for any theater & any year of the war. '13 1 Special Ordr NEW $18.00 BOLT ACTION: ARMIES OF IMPERIAL JAPAN (Osprey) Bk Temp OoP/OoS Supplement for the Bolt Action mini rules system providing all the info needed concerning Imperial Japanese army. OoBs allow players to contruct their own scenario forces. '13 1 Special Ordr NEW $18.00 BOLT ACTION: ARMIES OF THE SOVIET UNION (Osprey) Bk Temp OoP/OoS Supplement for the Bolt Action mini rules system providing all the info needed concerning the Soviet army during WWII. OoBs allow players to construct units for any theater & any year of the war, including the early campaigns in Poland & and the long war in the east. '13 1 Special Ordr NEW $18.00 BOLT ACTION: ARMIES OF THE UNITED STATES (Osprey Bk Temp OoP/OoS Supplement for the Bolt Action mini rules system providing all the info needed concerning the US army during WWII. OoBs allow players to construct units for any theater & any year of the war. '13 1 Special Ordr NEW $18.00 CONQUEST, LAST ARGUMENT OF KINGS BASE GM (ParaBe GB* 5.0 Core game set for the Conquest, Last Argument of Kings fantasy miniatures game series in a HUGE box. Includes the core rules, 28 command cards, 12 d6 dice, and 75 plastic minis of 8 types. '19 1 140937 NEW $59.00 * CONQUEST: HUNDRED KINGDOMS HH KNIGHTSKIT (ParaBe FB 0.9 Kit including 3 minis with three stands, plus 1 command card, depicting Household Knights of the Hundred Kingdoms. These are men who have reached a high bar in battle, and charge of massed knights is a fearsome thing. 1 139987 NEW $19.00 CONQUEST: SPIRES BRUTE DRONES KIT (ParaBe) FB 0.8 Kit including 3 minis with three stands, plus 1 command card, depicting brute drones for the Spires. Drones are huge vat-grown warriors of muscle & aggression, with armor sealed into their bodies. 1 139988 NEW $19.00 BASEBOSS, 2" RPG PLASTIC BASE (Reaper) SC 0.2 2-6wks Turnarnd 2" round plastic bases for miniatures. 1 Special Ordr NEW $2.50 BONES DUNGEON COLORS PAINT SET (Reaper) SB 0.4 Temp OoP/OoS Intro paint set for the Bones setting of miniatures 1 Special Ordr NEW $12.00 BONES, ANHURIAN CAVALRY (Reaper) SC 0.1 Fantasy miniature in blister pack. 1 Special Ordr NEW $2.00 BONES, ANIRION, WOOD ELF WIZARD MINIA (Reaper) SC 0.1 Fantasy miniature in blister pack. 1 142960 NEW $2.00 BONES, ASHANA, FEMALE GENIE MINI (Reaper) SC 0.2 Fantasy miniature in blister pack. 1 Special Ordr NEW $5.50 BONES, DARK DWARF STRIKER MINI (Reaper) SC 0.1 Out-of-Print Fantasy miniature in blister pack. 1 142956 NEW $1.50 BONES, DEEP GNOME HEROES (2) (Reaper) SC 0.1 Fantasy miniature in blister pack. 1 142962 NEW $3.00 BONES, GOLDAR, MALE BARBARIAN MINI (Reaper) SC 0.1 Fantasy miniature in blister pack. 1 142959 NEW $1.50 BONES, INGRID, FEMALE GNOME MINI (Reaper) SC 0.1 Fantasy miniature in blister pack. 1 142961 NEW $1.50 BONES, MINOTAUR OF THE MAZE MINI (Reaper) SC 0.2 Fantasy miniature in blister pack. 1 Special Ordr NEW $2.00 BONES, MYSTIC CIRCLE SCENE MINI (Reaper) FB 1.4 Miniatures terrain that provides a stonehenge-like setting. 1 Special Ordr NEW $15.00 BONES, ORC ARCHERS (3) MINIS (Reaper) SC 0.1 Fantasy miniature in blister pack. 1 Special Ordr NEW $3.00 BONES, SILVERHORN UNICORN MINI (Reaper) SC 0.2 Out-of-Print Fantasy miniature in blister pack. 1 142967 NEW $2.00 PATHFINDER COLORS OF GOLARION PAINTSET#1 (Reaper LB* 2.6 Large paint set packed in a sturdy & portable plastic container with colors intended for the Pathfinder setting. 1 142954 NEW $55.00 * GODTEAR: LORSANN THE AUTUMNAL WIND (SFL) FB 0.6 Out-of-Print Set of 5 large miniatures: Lorsann, 3 Mistwood Rangers, Lorsann's banner, plus profile cards. 1 142946 NEW $12.50 PAINT, GAME COLOR ACRYLIC, BRONZE GREEN (Vallej) SC 0.1 2-6wks Turnarnd 1 Special Ordr NEW $2.14 PAINT, GAME COLOR ACRYLIC, BURNT UMBER (Vallej) SC 0.1 Temp OoP/OoS BURNT UMBER. Premier quality, water-based acrylic paint designed to adhere to plastic or metal using special resins to resist scrapes and abrasion, and fast drying and waterproof. 17ml bottle with eyedropper. '03 1 Special Ordr NEW $2.14 PAINT, GAME COLOR ACRYLIC, LIGHT BROWN (Vallej) SC 0.1 Temp OoP/OoS LIGHT BROWN. Premier quality, water-based acrylic paint designed to adhere to plastic or metal using special resins to resist scrapes and abrasion, and fast drying and waterproof. 17ml bottle with eyedropper. '03 1 Special Ordr NEW $2.14 PAINT, GAME COLOR ACRYLIC, MAHAGONYBROWN (Vallej SC 0.1 Temp OoP/OoS MAHAGONY BROWN. 1 Special Ordr NEW $2.14 PAINT, GAME COLOR ACRYLIC, TURQUOISE (Vallej) SC 0.1 Temp OoP/OoS TURQUOISE. 1 Special Ordr NEW $2.14 WARLOCK DUNGEON TILES I (WizKid) GB* 4.3 Set of 106 modular dungeon build pieces allowing players to create their own environment while including a drid layout. Includes tiles, walls, doors, pillars, stone walls, ege caps, connector clips. '20 1 Special Ordr NEW $75.00 * JUDGE DREDD MINIS: JUSTICE DEPT JUDGES (WLG) SB 0.4 Set of 8 Judges: 2 cadets, 2 Riot Judges, and one each PSI, specialist weapons, street judge with two law givers, and a street judge. 1 Special Ordr NEW $34.00 MALIFAUX: WITCHLING STALKER MINIATURE (WYR) n 0.2 Out-of-Print Single plastic miniature of the Witchling Stalker. Originally distributed as a promotional item. '13 1 109215 NEW $2.00 = Games by ERA / Title ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! ROLE PLAYING GAMES, All A-Historical Types + Accessor ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ARS MAGICA, 5TH (Atlas) Bk An elegant RPG system using a storytelling system in the Medeival world. Base rules set, softcover. 1 Special Ordr NEW $25.00 CALL OF CTHULU PARTS (Chaos) HC Out-of-Print 1 33223 MINT $8.00 INCOMPLETE GAME. 1 corner repaired. Major crease parallel to edge & seam tear at 2 corners of box btm. Missing Call of Cthulhu character & a general purpose RP sourcebook for the 20s. Other parts mint. STAR TREK RPG: ROMULANS (Fasa) Fo 0.5 Out-of-Print Expansion kit proving details of the Romulan civiliztion, their history & culture, government and their navy. Contains 2 booklets in a folio: 32pg Intelligence Sourcebook & a 48pg Operations manual. '84 1 140168 EXCELL $10.00 STAR TREK RPG: SHIP RECOGNITION KLINGON (Fasa) Bk 0.3 Out-of-Print Supplement including full details on 14 Klingon ships ranging from gunboat & drydock to battleship and including the D-7, allowing players to add these ships to their Star Trek role playing games. '83 1 140167 V.GOOD $10.00 Price tag on cover. Rear cover torn halfway & repaired with tape. STAR TREK RPG: TRICORDER/SENSOR KIT (Fasa) Fo 0.3 Out-of-Print Clever device simulationg a tricorder in the Star Trek Role Playing universe. Allows players to take readings to learn things the otherwise could not know. '84 1 140221 EXCELL $11.00 Assembled. BAKER STREET: CASEBOOK #1 (FLG) Fo Kit including adventures for the Baker Street RPG. Includes 8 cases. '16 1 Special Ordr NEW $17.50 2300AD RPG: DEATHWATCH PROGRAM (GDW) Bk 0.4 Out-of-Print Adventure sourcebook for the 2300AD RPG. Players are offered $ to transfer a single passenger from Corpus Cristi TX to Monteray Mexico. Simple. But then people start shooting at you. And your support is caught up in the combat. You find yourself locked in a duel that goes across Earth & into space. '90 1 122907 EXCELL $3.00 EN GARDE! 1ST (GDW) n 0.3 Out-of-Print Small, simpler game of man-man combat in the age of sword play, muskets and daring-do, and more importantly immersion into the lifestyle of nobles of the time. Played on paper, and is a basically a role playing game of the life of "Gentleman adventurers" armed w/ sword & pistols living the world of an Errol Flynn movie. Less a military sim that a representation of the life of an uppercrust swordsman. Errata makes a host of corrections & clarifications leading to a later 2nd edition. D.Hany, F.Chadwick'75 1 140943 EXCELL $25.00 1 litely penciled errata correction in rules. Errata included. TWILIGHT 2000 2ND: FREE CITY OF KRAKOW (GDW) Bk 0.5 Out-of-Print Adventure module set in & around the Polish town of Krakow, as the US 5th Div tries to make its way west & stops in this haven that was spared most of the ravages of WWIII. William Keith'85 1 122914 GOOD $6.00 Major coffee spill stains 4 pgs & spine of other pages; otherws VGd. TWILIGHT 2000 PARTS (GDW) n Out-of-Print 1 122949 EXCELL $1.00 Intelligence Estimate 142, only. 2 122950 EXCELL $1.00 Price List, only. 3 122948 MINT $6.00 North Germany Campaign map, only. 4 122947 V.GOOD $4.00 Poland Campaign Map, only. 3" long, narrow coffee stain on map. 5 122951 V.GOOD $4.00 Equipment List booklet, only. Some light discoloration on cover. TWILIGHT 2000 RPG RULES 1ST (GDW) n 1.0 Out-of-Print 1 122946 GOOD $12.00 No box or dice (missing 4d6, 1d10). Well worn, soiled & stained thru use. Complete & servicable. DUNGEON CRAWL, ONE WHO WATCHES FROMBELOW (GMG) Bk 0.4 Out-of-Print A level 1 D&D style adventure. 2nd printing. 1 142922 NEW $5.00 FIFTH EDITION FANT #4, BENEATH THE KEEP (GMG) Bk 0.4 Out-of-Print A D&D style adventure.~~ 1 142924 NEW $5.00 GENCON 2015 PROGRAM GUIDE [& RPG RULES] (GMG) Bk 1.6 Out-of-Print Contrary to its title, this is a large book primarily filled with role playing adventures, new rules & tables of all sorts, with only a little content focused on GenCon 2015 or past events. Still a very solid addition for RPG'ers. 1 142923 NEW $10.00 ROLLED & TOLLED #0 INTRO RPG MODULE (LionFo) Bk 0.4 Out-of-Print Booklet containing two introductor RPG adventures with tips & tricks for aspriing dungeon warriors. Intended for use w/ publisher's Players' Handbook 5th, Dungeon Masters' Guide & Monster Manual. Based of the premis that two wizened old dungeon veterans set up a training dungeon to teach novices the tricks in relative safety. Color & 64pgs. '18 1 132698 NEW $1.00 FANTASY TRIP: DRAGONS OF UNDEREARTH (Meta) SC 0.2 Out-of-Print Complete Fantasy Role Playing game, part of Underearth system, expanding the character generation system. Compatable w/ Fantasy Trip. Great for beginners in the world of FRP, and also those seeking a fast playing game. '81 1 142577 < NEW $15.00 One side panel has a horizontal crease across it; otherwise new. 2 140608 NEW $19.00 FANTASY TRIP: MASTER OF THE AMULETSPARTS (Meta) n Out-of-Print 1 61652 EXCELL $2.00 Map only. FANTASY TRIP: MELEE PARTS (Meta) n Out-of-Print 1 92203 MINT $3.00 Map only. FANTASY TRIP: MELEE, 1ST PARTS (Meta) n Out-of-Print 1 84990 EXCELL $9.00 RULES ONLY. 2 84991 EXCELL $3.00 Map only. FANTASY TRIP: MELEE, 5TH PARTS (Meta) n Out-of-Print 1 61653 EXCELL $3.00 Map only. FANTASY TRIP: SECURITY STATION PARTS (Meta) SC Out-of-Print 1 106472 V.GOOD $2.50 Box only. Price written on box cover. Some box creasing. FANTASY TRIP: WIZARD PARTS (Meta) n Out-of-Print 1 92204 MINT $3.00 Map only. TRAVELLER 4TH: GREAT RIFT (Mongoo) BC* 3.9 Temp OoP/OoS Core rules subset on the Great Rift for Traveller, describing an abyss of empty space and unexplored star systems in which are ancient mysteries, alien races not yet encountered and isolate human cultures. '18 1 Special Ordr NEW $50.00 * TRAVELLER 4TH: GRT RIFT DEEPNITE ENDEAVR (Mongoo Bk ~~ 1 Special Ordr NEW $14.00 TRAVELLER 4TH: ISLANDS IN THE RIFT (Mongoo) Bk 0.3 Supplement to the Great Rift set for Traveller. Players are sent to Amondiage in the Old Islands sector to pick up a ship -- but the ship isn't where it is said to be, and isn't in operating condition. Then they must fly it thru an area where worlds are on the brink ofr war, trying not to be called spies. '18 1 Special Ordr NEW $11.00 TRAVELLER RPG: PIRATES OF DRINAX (Mongoo) Bk* 7.5 Out-of-Print In The Pirates of Drinax, the Travellers are entrusted by the King of Drinax with a letter of marque, permitting them to prey on illegal trade within the borders of the vanished kingdom. The King hopes this piracy will give him the leverage he needs to restore Drinax to its former glory, and intends for the Travellers to win back all the planets lost over the last two centuries. But, will they stay loyal to their patron and help restore Drinax, or turn rogue and create their own kingdom? Will they be heroes or monsters, pirates or privateers? Will they make their fortune amid the pitiless stars, or will the cold depths of the Trojan Reach be their grave? Presented in a sleaved, 3 volume set weight a ton. 1 144453 NEW $70.00 * JOHN CARTER OF MARS 2620 (MUH) Bk 2.4 2-6wks Turnarnd Core rulebook for role playing the John Carter of Mars universe. 1 Special Ordr NEW $38.50 BATTLETECHNOLOGY, THE EARLY YEARS (PacRim) Bk 0.6 4-8wks Turnarnd Various BattleTech game system articles, plus an original copy of BattleTechnology mag #1 bound into the booklet. 1 Special Ordr NEW $22.00 BATTLETECHNOLOGY, THE LOST ISSUES (PacRim) Bk 0.6 4-8wks Turnarnd Various BattleTech game system articles, plus an original copy of BattleTechnology mag #1 bound into the booklet. 1 Special Ordr NEW $22.00 PATHFINDER FLIP-TILES URBAN STARTER SET (Paizo) Bk 1.0 Set of terrain tiles representing a medieval urban setting. Flip a tile for a different terrain. 1 Special Ordr NEW $24.49 PATHFINDER RPG: GAMEMASTERY GUIDE 2ND (Paizo) Bk 2.3 256pg hardcover book providing resources for a game-master of Pathfinder role playing games. 1 Special Ordr NEW $25.00 STARFINDER RPG, BEGINNER BOX (Paizo) BC* 3.6 2-7 player, fast playing RPG including a heroes handbood, game guide & stand-up countersheets of characters. 1 Special Ordr NEW $25.00 * FANTASY TRIP, WIZARD 4TH (SJG) SC 0.5 Out-of-Print One of the two foundation games for the Fantasy Trip role playing game system. This one focuses on magical combat (while its companion, Melee, focuses on conventional combat). Please create their wizard, choose their spells & engage in combat. Success brings more ability, failure means death. 62 counters. Packaged in a small case. Steve Jackson'19 1 138668 NEW $11.50 FANTASY TRIP: DEATHTEST & DEATHTEST2 2ND (SJG) BC 0.5 Avail Uncrtn Set of two kits previously published separately, and requires the Melee & Wizard base game. This is an adventure module in which players are offered big rewards by Thorsz - IF you can make it thru his labyrinth full of traps, monsters & other just like you. Steve Jackson'19 1 136477 NEW $12.75 FANTASY TRIP: IN THE LABYRINTH 2ND (SJG) BK Temp OoP/OoS Adventure kit printed as a hardcover book covering roleplaying generally, character creation and experience accumulation, plus advanced magic & combat rules. Requires Melee & Wizard to play. '19 1 Special Ordr NEW $25.00 GURPS 4TH BASIC SET, CAMPAIGNS (SJG) BC 4th ed set combining material from GURPS Basic Ed. 3rd and Compendium I, plus lots of new & updated rules. Provides extensive rules for running a RPG campaign. Hardcover. '06 1 Special Ordr NEW $25.00 GURPS 4TH BASIC SET, CHARACTERS (SJG) BC 4th ed set combining material from GURPS Basic Ed. 3rd and Compendium I, plus lots of new & updated rules. 336pg hardcover. '06 1 Special Ordr NEW $38.00 GURPS 4TH HORROR (SJG) Bk Temp OoP/OoS Updated sourcebook that introduces 3 campaign frameworks for horror situations (Gothic, Lovecraftian or classic supernatural). Includes rules for monsters, powers, corruption, fear & madness, & more. '11 1 Special Ordr NEW $21.00 GURPS 4TH LOW-TECH (SJG) Bk Temp OoP/OoS Sourcebook for Gurps providing info onpre-modern life & weapons. 1 Special Ordr NEW $21.00 GURPS LITE BEGINNER RULES SET (SJG) Bk 0.1 Out-of-Print 32pg distillation of the basic GURPS rules, intended to introduce new players to the series. '03 1 61219 NEW $0.00 FREE with any order. DRAGONQUEST 1ST PARTS (SPI) n Out-of-Print 1 131910 MINT $4.00 Countersheet, only. DUNGEONS & DRAGONS 3RD RULES (TSR) Bk 0.4 Out-of-Print 3rd edition series rules that were published as part of the basic set, and also sold separately. Provides complete rules for D&D. 1 140460 V.GOOD $40.00 3rd ed rules booklet sold as a stand-alone product. UNIVERSE: MONGOOSE & COBRA MODULE #17 (TSRAre) n n 0.6 Out-of-Print Mag & game. Final issue of Ares magazine. Game is a stand-alone module for Universe, and compatible with other games of that series. Game-mastered adventure scenario best with 4-7 players. Galactic navy has disguised a frigate as a merchant ship to lure annoying pirates to attack and end their threat; many of the characters on board are unaware of the situation. J.Butterfield'81 / ARTICLES ON: Wreck-creation in Gamma World; Sowrd in the Dirt & Game of Hoople fiction; Pancake Alley - driving fast & dangerously in SJG Car Wars; The Zamra, weapon of the Yazirians, a Star Frontiers variant; Enhanced Delta Vee starship rules; book reviews of Autoduel Champions, Car War Reference Screen, Travller Scouts Handbook, FASA Klingons Sourcebook; errata for Into the Void and Nightmare House (both #15). 1 72578 MINT $18.00 Last copy. DARK EYE RPG QUICK START PROMO RULES (Uliuss) n 0.2 Out-of-Print Simplified, quick-start rules set. Produced as a promotional item for a pending all-English rules set based on the German role playing series by this name that has been in-print for 30 year. 16pgs. '16 1 114622 NEW $1.00 D&D ICONS REALM STORM KING THUNDR BOOSTR (Wizard FB 0.7 One booster set of 4 random pre-painted miniatures from a universe of 44 in the Storm King's Thunder line of D&D Dungeons & Dragons miniatures. The Giants have returned to the Forgotten Realms and clash with dragons & each other, with humans & other folk caught in the middle. '16 1 Special Ordr NEW $35.00 = Games by ERA / Title ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! COLLECTABLE CARD GAMES, Magic & More ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- MYTHOS CCG PARTS (Chaos) n 0.2 Out-of-Print 3 individual cards from this series: Lovecraft, Portophobia, Boston&Maine Train Station. Lovecraft card wrinkled. 1 83316 MINT $0.25 3 individual cards from this series: Lovecraft, Portophobia, Boston&Maine Train Station. Lovecraft card wrinkled. DIXIE CARD GAME PARTS (ColumG) n Out-of-Print 1 61101 EXCELL $0.50 Rules to the collectable card game. DIXIE: BULL RUN CARD GAME, 2ND SET (ColumG) SC* 3.6 1-3wks Turnarnd "Tradable, collectable" card game of the Am Civil War. Battles played w/ colorful but not extraordinary cards in 30-60 minutes. Complete set. 1 Special Ordr NEW $36.00 * DIXIE: SHILOH CARD GAME (ColumG) SC 0.3 1-3wks Turnarnd "Tradable, collectable" card game of the Am Civil War. Battles played w/ colorful but not extraordinary cards in 30-60 minutes. Each deck contains 60 of the 400 possible cards. '95 1 Special Ordr NEW $9.00 DIXIE: SHILOH CARD GAME SET (ColumG) SC 1-3wks Turnarnd "Tradable, collectable" card game of the Am Civil War. Battles played w/ colorful but not extraordinary cards in 30-60 minutes. Complete set. '95 1 Special Ordr NEW $54.00 EAGLES: WATERLOO CARD GAME DECK (ColumG) SC 0.3 1-3wks Turnarnd Quasi-collectable card gm recreating 4 battles of Waterloo. Similar to the Dixie system, but many elaborations & a larger set of cards (300 unique ea in 3 color variations). Ea card depicts the actual uniforms & leaders involved. '95 1 Special Ordr NEW $7.50 CARD PROTECTOR SLEEVES, 100PK CLEAR (Mayday) n Pack of 100 CLEAR card sleeves suitable for playing with standard 2-5/8x3-5/8" sized game cards inserted in sleeves. Acid free. '11 1 Special Ordr NEW $1.25 CARD PROTECTOR SLEEVES, 50PK CLEAR EURO (Mayday) n Pack of fifty (50) CLEAR, thick card sleeves suitable for playing with EURO-sized game cards inserted in sleeves. Euro-card sizing makes this product unique. '09 1 Special Ordr NEW $2.00 ECHELONS OF FIRE BUNDLE (Medall) n 0.8 Out-of-Print Card game of modern tactical warfare on a individual scale. Nice graphics. V.similar system to Echelons of Fury, the WW2 version of the game. '95 1 98693 EXCELL $10.00 BUNDLE of 3 card decks with 2 sets of rules. ECHELONS OF FURY BUNDLE (Medall) n 1.0 Out-of-Print Card game of modern tactical warfare on a individual scale during World War II. Nice graphics. V.similar system to Echelons of Fire, the contemporary era version of the game. '98 1 98694 EXCELL $10.00 BUNDLE of 3 card decks with 2 sets of rules. DOMAIN PROMO CARD SET (3) (Misc) n 0.1 Out-of-Print Set of 3 cards: Coliseum, Jousting Field, Ullamalizatli Court. 1 124715 NEW $1.00 Set of 3 cards: Coliseum, Jousting Field, Ullamalizatli Court. PATHFINDER: PROMO CARD SET (2) (Misc) n 0.1 Out-of-Print 2 card set with Valais Durant & Blessing of khepri. 1 124703 NEW $1.00 2 124702 NEW $1.00 STAR WARS EPISODE III CCG SAMPLE PACK (Misc) n 0.1 Out-of-Print Sample pack containing about 8 cards from the Revenge of the Sith set. '05 1 71980 NEW $0.25 Sample pack containing about 8 cards from the Revenge of the Sith set. '05 POG BOOSTER BUNDLE (4) (POGUnl) n Out-of-Print Bundle of 4 identical POG series 1 booster packs, each w/ 5 POGs, 1 slammer, 1 series card. 1 76660 NEW $0.50 POKEMON SUN & MOON TRAINER KIT (PUI) SB 0.5 Out-of-Print Complete game designed to teach players simply & quickly how to play Pokemon. 1 142929 NEW $8.00 DRAGON BOOSTER CCG DEMO DECK (Score) n 0.2 Out-of-Print Rules & 13 card demo deck for this collectable card game. 1 70497 NEW $0.25 FIVE avail; price EA. 2 70501 NEW $0.25 MAGIC, THE GATHERING 8TH DEMO THE BESTPC (Wizard n 0.3 Out-of-Print PC CD-ROM. Software designed to demo the MtG 8th edition game. Allows interactive play over the internet. 1 79714 NEW $0.25 Demo software for Windows. STAR TREK FRONTIERS: CARDS (2) (Wizard) n Out-of-Print Two copies of the Seven of Nines card. 1 128907 MINT $0.25 two copies of the Seven of Nines card. = Games by ERA / Title ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! ANCIENT, GREEK & ROMAN Era, ?? BC -- 500 AD ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- GO TELL THE SPARTANS #6 2ND (Agains) n HP 1.2 2-6wks Turnarnd Mag & Game. Reprint of the boxed version Mag & Game & larger format counters. With errata counters for Nap at the Berezina (10), Khe Sanh (26), North Wind Rain (4). Solitaire game (w/ 2-3 player optioin) of the heroic Greek defense of the pass at Thermopylae against the Persian hordes by a relative handful of soldiers, Aug.480BC. A grand tactical game with some sophistication, played on a matrix of squares with the Greeks defending a wall across the center of the pass. 252 counters (including erratas), 100men/unit, 1day/turn (with many action rounds). R.Markham'10 1 Special Ordr NEW $28.00 GO TELL THE SPARTANS #6 PARTS (Agains) n 1 99545 EXCELL $3.00 Rules photocopy, only. KADESH, DAY OF THE CHARIOT #21 (Agains) n HP 1.4 2-6wks Turnarnd Mag & Game. Includes 20 variant counters for Imperial Sunset #17. Main game covers Ramses II's victory over the Hittites at Kadesh. 2 scenarios depict rival historical interpretations, plus another that follows the script the historical leaders had agree upon. 120m/hex, 100chariots/unit--and there are lots. 300 counters. G.Dickens'08 / Also a small intro game, Desert Duel, First Alamein, covering the battles around El Alaemin in July'42. 3days/turn, 4mi/hex, div level. 88 5/8" counters. G.Dickens'08 / Articles cover: battle of Kadesh & chariot combat; combat fighting "vehicles" starting with the horse; stacking in wargames; card driven games present false historical choices; studying conflict simulations; simulation games as learning tools; Rommel at Alamein, July'42. '08 1 Special Ordr NEW $28.00 VERCINGETORIX, TWILIGHT OF THE GAULS #44 (Agains n HP 1.0 Mag & game. Game covers the attempt by a man known to history as Vercingetorix (supreme warlord) who briefly united the Gauls of what is now France against the aspirations of the Romans under Julius Caesar, 59-52BC. Area move, 348 counters. Can be played by 2, 3 or 4 players. R.Berg'15 1 139723 NEW $29.00 ARBELA, ALEXANDER'S GREATEST VICTORY (AgaTPS) HP 1.2 At Gaugamela, 331BC, Alexander the Great's 47,000 troops were outnumbered something like 5 to 1, yet he defeated 250,000 Persians under Persian King Darius. Uses a card-based system to represents each units abilities. 90 cards, 48 counters. R.Berg'17 1 139238 NEW $28.00 CHALONS, THE BATTLE OF..., 451AD (AgaTPS) HP 0.9 The last Roman general, Aetius, who learned the Huns & Goths' ways as a hostage, meets Attila the Hun's forces in central France in 451 in one of the pivotal battles of human history. Each side is a hodge-podge of many ethic factions. Uses cards to represent units & battleline formations (similar to TPS's Arbela). Simpler & faster playing. 63 playing cards, 46 playing pieces. Richard Berg'19 1 140723 NEW $29.00 MARATHON, THE BATTLE OF... (AgaTPS) HP 1.0 Pivotal 490BC battle as ancient Greeks, badly outnumbered by their Persian foes but positioned in good defensive terrain surrounding an open plain, elected to attack. The Persians depended upon their cavalry, missile weapons & skirmishing, while the Greeks depended upon armor, swords & close-quarter fighting. When the Greeks closed on the Persians, the result was a slaughter and it set a course in human history. 194 counters, mounted map, chit activation system, melee & ranged fire, leadership & morale. Paul Rohrbaugh'19 1 141174 NEW $26.00 METAURUS, BATTLE OF THE... (AgaTPS) HP 1.0 Chosen as one of the 20 decisive battles of world, this otherwise obscure battle proved decisive during the 2nd Punic War. While Hannibal was trouncing the Roman countryside, in 207BC his brother, Hasdrubal, approached Italy with a reinforcing army. The Romans thought it essential to prevent the two armies from uniting, so attacked Hasdrubal with decisive force. The Romans have superior numbers & training, the Cartheginians have a diverse army & superior position. 200 counters, mounted board, relatively simple. R.Berg'13 1 126398 NEW $28.00 SIEGE OF SYRACUSE, 415-413BC (AgaTPS) HP 1.1 Game of the Athenian campaign against Syracuse in Sicily during the Peloponesian War. Regarded by this series as one of the truly decisive battles in history. Athens has the option of how to attack: assault or siege, and Syracuse has many enemies of Athens coming to its aid. 176 counters, area move. P.Rohrbaugh'13 1 141177 NEW $28.00 VICTORY OF ARMINIUS, TEUTOBURG FOREST9AD (AgaTPS HP 1.2 One of the 20 most-decisive battles of human history, per LtCol Mitchell. Covers the 9AD battle in which Germans ambushed a large force of 3 Roman legions (~20,000 men) in the Teutoburg Forest, killing most & enslaving survivors. Rome took vengence, but never revived the 3 destroyed legions nor attempted to conquer greater Germany again. Players must seek to best historical outcomes. J.Prados'15 1 139728 NEW $25.50 ALEXANDER PARTS (AH) n Out-of-Print 1 88365 EXCELL $1.00 CRT chart, only. Couple of lite stains. Applies equally to 1st or 2nd ed. 2 97605 EXCELL $3.00 CRT only. 3 74054 EXCELL $1.00 CRT chart only. Same for either first or 2nd edition. ALEXANDER, 1ST PARTS (AH) n Out-of-Print 1 88364 V.GOOD $3.00 Rules only, some yellow highlighting, otherws EX. 2 105929 V.GOOD $3.00 Passable rules photocopy, hilited in yellow. ALEXANDER: RAMSES II COPY (AH) n 0.2 Out-of-Print Photocopied article & original insert from General w/ counters & map revisions for variant depicting Alex's run-in w/ Ramses II of Egypt. 1 132713 MINT $8.00 CAESAR, EPIC BTL OF ALESIA [2ND] PARTS (AH) n Out-of-Print 1 132705 V.GOOD $3.00 SHIPS AT BOXED RATE or must be folded. Off-Board Movement Chart, only. Staple rust on a sml portion of chart, plus some minor wrinkling. HANNIBAL & HAMILCAR, ROME V CARTHAGE 3RD (AresGm FB* 6.2 Temp OoP/OoS 2nd update of this RECOMMENDED, strategic lvl gm of the 2nd Punic War, 218-203BC, using a modified We the People system. Card play allows limited actions such as moving leaders, levying new troops, reinforcing existing armies, gaining polical control, moving, etc. This edition includes all-new graphics, plastic minis, custom dice, additonal cards & a double-side board. Second side of board is for a new game included here, Hamilcar, which covers the 1st Punich War as Rome attempts to expand into the Mediterranean beyond the Italian Penisula. Additional kits available separately. M.Simonitch'19 1 Stock NEW $75.00 * HANNIBAL & HAMILCAR: PRICE OF FAILUREKIT (AresGm SB 0.1 Kit adding Roman general Publius Claudius Pucher, who was involved with the defeat at Drepana in 249BC in which 93 ships were lost. Includes a minature & 2 new strategy cards. '18 1 Special Ordr NEW $7.50 HANNIBAL & HAMILCAR: SUN OF MACEDON KIT (AresGm) SB 0.1 Kit adding Philip V of Macedon's forces who joined Carthage as an ally, preparing to send 200 ships, but was stymied by Rome's machinations in Greece. Includes a miniature & 2 strategy cards. '18 1 Special Ordr NEW $7.50 CAMPAIGNS OF KING DAVID (CofA) BC 1.4 2-6wks Turnarnd Simpler, 2-5 player, strategic level game of the 35 year struggle for control of the Fertile Crescent during the reign of the old testament's King David. A blend of economics, diplomacy & military efforts thru the Near East. Judea tries to expand its reach against the Philisteens, Arameans & Egyptians. 500 counters. R.Markham'07 1 Special Ordr NEW $37.00 EPIC OF THE PELOPONNESIAN WAR (CofA) BC 2.0 2-6wks Turnarnd Large, 2-4 player, 2map, 560 counter game using a card driven system to cover the Peloponnesian War, a bitterly fought struggle between Athens & Sparta that ended Greek dominance of the ancient world. 4 scenarios plus a lengthy campaign game. K.Kuhlmann,J.Iwamsasa'06 1 Special Ordr NEW $59.00 EPIC OF THE PELOPONNESIAN WAR PARTS (CofA) BC Out-of-Print 1 121660 MINT $5.00 Box, only. 2 box btm corners have almost imperceptable flat dings. You likely would never notice unless we told you. ATHENS & SPARTA (ColumG) BC 1.8 1-3wks Turnarnd Strategic level, block system game of the Peloponnesian War, 431-404BC, both on land & at sea. Fast playing, and covers all of Greece and the lands bordering the Aegean Sea. Includes 100 blocks, 25 event cards. T.Dalgliesh'07 1 Special Ordr NEW $82.00 JULIUS CAESAR (ColumG) BC 1.6 Strategic level, block-style game of the Roman Civil War, 49-45BC, as an uppity Caesar & his successor, Marc Antony (w/ Cleopatra) take on Pompey, Brutus, et al. Includes 63 blocks, 27 special event cards. J.Thompson, G.Dalgliesh'10 1 144635 NEW $67.00 HANNIBAL, ITALIAN CAMPAIGN 2ND #95 (Com_PW) n n 0.9 Avail Uncrtn Mag & game. Update of much earlier SimCan game. Covers the 2nd Punic War in the Roman mainland beginning with Hannibal's 218BC crossing of the Alps with the Carthagenian army and lasted for 13 years. Hannibal's army survived in hostile territory, often defeating Roman armies, with sieges, recruitment & Roman elections. 1yr/turn, 40km/hex, 248 counters. Peter Hollinger'20 / ARTICLES ON: Preview of upcoming CPS games; Reviews of: CPS Blue Water Navy, CPS Decision at Kasserine 2nd, CPS Attrition of Souls; the Battle of Lugdunum, France, 197AD; How to Research a Wargame [topic]; new Night Drop scenario for CPS Combat!; CPS Russia Besigned & the Evolution of East Front games; Company Scale System Bootcamp Tutorial. 1 143866 NEW $42.00 BELISARIUS'S WAR, RECONQUEST OF AFRICA (DecGms) Fo 0.3 Small game in the Mini game series. Covers the Vandal War in which Belisarius leads the Romans to recapture northern Africa. Includes 18 illustrated cards that create reinforcements, movement, combat bonuses & events. Sml map, 40 counters, 18 cards. J.Miranda'13 1 145022 NEW $9.50 CHALONS, FATE OF EUROPE (DecGms) Fo 0.4 New design using the DG folio format. Covers the battle of Chalons in 5th century where a Roman army challenges the dominant Huns under Atilla who had seized much of Europe with their bow-armed cavalry. '10 1 131795 NEW $19.00 FOUR BATTLES OF THE ANCIENT WORLD PARTS (DecGms) n Out-of-Print 1 89780 EXCELL $2.00 Photocopy of std & battle rules; std rules highlighted. FOUR BATTLES OF THE ANCIENT WORLD, V.2 (DecGms) HC 0.8 Out-of-Print Simple, tac lvl quad w/ 4 more ancient btls: Issus (333BC), Metaurus (207BC), Carrhae (53BC), Idivisto (15AD). '95 1 127764 NEW $29.00 IMPERIUM ROMANUM 3RD (DecGms) LB* 3.2 Overhaul of this RECOMMENDED 2-6 player game of military, political & economic conflict thruout the Roman era and the Mediterranean in numerous scenarios. Covers 700 years of history from the 1st century BC, in 40 scenarios (6 new). Can be played with as few as 2 players, but remains a great multi-player game. Components updated to enhance play, with color leaders & neutral units, and a enlarged map, plus new optional rules. 3.5 maps, 964 counters, color rules. Legion level, 50mi/hex, complex. A Nofi'18 1 138049 NEW $99.00 * ZAMA, HANNIBAL VS SCIPIO (DecGms) Fo 0.3 Folio game of the final, climactic battle of the Second Punic War as Roman forces under Scipio conclude the utter defeat of Carthage and cements Rome's control of the western Mediterranean Sea. Tho outnumbered, the Romans defeat the Carthaginians. 100 counters, small map, 150yd/hex, low complexity. '16 1 139558 NEW $18.99 AGRICOLA #306 (DecS_T) n n 0.9 Going OoP Mag & game. Game of the campaign waged by the Roman governer of Britain, Agricola, 82-84AD, to conquer northern Britain & Scotland. Goal for both sides is physical occupation of localities, destruction of opposing leaders & units. Uses the strategem system of prior Trajan series. 140 counters, 10mi/hex. Joseph Miranda'17 / ARTICLES ON: Agricola, the Roman Conquest of northern Britain, 78-85AD; Asymmetric Warfare & Modern Insurgencies; Battle of Kircholm 1605; Shiloh Campaign, 1862; US Army in WWI; Bren Universal Carrier; Lafayette Escadrille at Verdun; USS Herbert Thomas (destroyer). 1 131539 NEW $25.00 ALESIA, LAST STAND OF THE GAULS #312 (DecS_T) n n 0.9 Out-of-Print Mag & game. Two player game of the epic double siege at the small town of Alesia in Gaul, 52BC. Caesar has besiged 50,000 Gallic warriors and the rebellion's leader, Vercingetorix. A relief force of 250,000 from all of Gaul is ready to assault the fortified besiegers. Game emphasizes command control, and players pick command markers before effecting an action. Covers 3 days of battle including hidden off-map movement for the Gauls. Game covers the same situation as AH's classic game, Caesar, but at a much larger (one-map) scale. 1700ft/hex, 3-4 cohorts/counter,176 counters. Joseph Miranda'18 / ARTICLES ON: Battle of Alesia, 52BC; Hawaiian Unification, the Campaigns of Kamehameha the Great; The Big Push, Slaughter on the Somme, 1916; Roger Feutou, Crimean War Photographer; the Little Blue Book of Uriah Levy; Canadian Triumph, the Storming of Vimy Ridge, 1917. 1 137423 NEW $29.50 CAESAR IN GALLIA #165 (DecS_T) n n 0.5 Out-of-Print Mag & Game & errata/var counters for: Zeppelin (1), Red Sun/Red Star (3), Saipan (1). Strategic level game of the Roman campaigns in western Europe & N.Africa, 58-51BC, seeking to conquer its frontiers. Uses the Ancient Wars (Trajan/Roman Civil War) game system. Includes 3 scenarios (Helvatia 59BC, Invasion of Britain 54BC, Alesia 52BC) and the 7 year campaign. Monthly/seasonal turns, legion/tribe level, 200 counters. J.Miranda'94 / ARTICLES ON: Caesar's conquest of Rome's frontier; Red Sun Rising, military art & scient in medieval Japan; Chosin, the UN retreat from the Yalu, 1950; review of James Dunnigan's book, Complete Wargames Handbook; Seven Years War errata & Saipan. '93 1 130983 MINT $70.00 Cherry. FIGHT THE FALL #324 (DecS_T) n n 0.9 Mag & game. 2-player game of two battles between the Goths, Vandals & Romans after the Goths crossed the Danube, Faesulae 405AD, and Belisarius reconquers N Africa, Tricamerum 533. Uses the Alesia game sysem emphasizing command control & qualitative factors in battle. 176 counters, 100yd/hex, 2 scenarios per battle. Joseph Miranda'20 / ARTICLES ON: Roman Military in the Era of Theodosius, Alaric & Flavius Stilicho, 378-410AD; Gunpower Weapons of the War of the Roses; Apache Wars, 1849-86; Air-Air Helicoptor Combat; Mortal Wounding of the Royal Divine Right; Battle of Manupur, India, 1748; WWI's Macedonian Front; Battle of Montebello 1859; Ukranian Underground Army 1943. 1 144003 NEW $29.50 GERMANIA, ROME BEYOND THE RHINE #175 (DecS_T) n n 0.4 Out-of-Print Mag & Game. Strat/op level game of Roman campaigns in N.Central Europe, 50BC-150AD, NE of the Rhine & Danube Rivers. 4th in the Trajan/Ancient Wars game series. 280 counters, 8turns/year. Mates with the other games in this series. J.Miranda'95 / ARTICLES ON: Roman campaigns Beyond the Rhne, 1st Century AD; Op Iron Hammer, German Plans for a Bombing Campaign against the USSR; the Moguls; Fight Light, French Light Infantry in 1806; Op Pegasus, Classi US Airmobile Operation in Vietnam, 1968; the Belgian Legion; Capture of Carlos the Jackel in Sudan. 1 48649 NEW $45.00 HANNIBAL'S WAR #254 (DecS_T) n n 0.9 Out-of-Print Mag & Game. 2, 3 or 4 player game covering the struggle for control of the Mediterranean in the 3rd century BC among Rome, Carthage, Macedon & the Guals. Uses 1066 game system. 1yr/turn, 100mi/square, strategic level. 176 5/8" counters. J.Miranda'08 / ARTICLES ON: the Second Punic War; Cybernetic warfare in the 21st century; the British campaign in the Rio de la Plata (now Argentina), 1806-7; border tank battles in Ukraine, June 1941. 1 86890 NEW $20.00 HANNIBAL, 2ND PUNIC WAR #141 (DecS_T) n n 0.4 Out-of-Print Mag & Game. Area-move gm of 2nd Punic War showing different advantages & styles of each sides at strategic lvl. Rome has a great population to draw on, Carthage has the initiative & leaders at first. Map covers the western Mediterranean. Units progress from raw recruits to veterans. 200 counters, 1yr/turn. J.Sutcliffe'91 / ARTICLES ON: the Second Punic War; Roman Republic's Art of War; Desert Storm/Desert Sheild OoB update; Analysis of 3 Armored Assaults on Fortified Lines: El Alamein 1942, Kursk 1943, Golan Heights 1973; Louisiana Brigades in the Army of N Virginia; British Steamers in the 1st Opium War in China; Airmobile Assault, 1940; Wargames in the US Marines; a Neo-Con's analysis of the failure of Iraqi propoganda (i.e. self-deceiving). 1 131010 MINT $19.00 Cherry. JULIAN, TRIUMPH BEFORE THE STORM #266 (DecS_T) n n 0.9 Out-of-Print Mag & Game. Strategic level, hex-based game of the Roman Empire defending its boundaries thruout Europe, the Middle East & N.Africa against a unifed Barbarian opposition in the 4th century AD. Game system based on They Died With Boots on system. 100mi/hex, 10-30k men/unit, 1yr/turn. J.Miranda'10 / ARTICLES on Emperor Julian; Lessons from btl of Camden 1780; B-58 bomber; Operation Redwing; Sole Female Admiral; Last Wooden Frigates; Reagan's 'War on Terror'; 8pgs of feedback forms. '10 1 94520 NEW $39.00 LEST DARKNESS FALL, ROME IN CRISIS #234 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Simpler, strategic level game of the crisis in the 3rd Century AD for the Roman Empire as various enemies gain strength: the Germanic tribes, Parthia, Palmyra, and rebellious Roman clients. One player defends the Roman borders, the other tries to invade in order to loot or occupy the Roman interior. Play is largely driven by chit draws. 100mi/hex, 10yrs/turn, legion level, 176 counters. T.Bomba, J.Miranda'06 / ARTICLES ON: Lest Darkness Fall, Rome in Crisis, 235-285AD; Eugene of Savoy, Warlord of Enlightenment; Battle of the Azores, 1582; Switzerland in WWII; Air War 1943-4, Luftwaffe v the RAF; Balance of Forces on the Eastern Front, WWII. 1 140261 MINT $15.00 6 counters loose from tree, otherws mint & clean. 2 73943 NEW $21.00 MARATHON & GRANICUS #214 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Includes errata counters for Op Elope #211 (20). Also includes scenarios, experimental rules & errata for Boer War. Simpler, 2-battle game using the Battles of the Ancient World system covering the first battle of the Greek-Persian War (499BC, Marathon) and also Alexander's entry into Asia at Granicus, 334BC. 1 map, 140 counters. 1-200m/hex, 30-90min/turn. L.Baggett & W.Grace'03 / ARTICLES ON: Warfar in the Age of Greece & Alexander the Great; Tupac Amaru, South American Legend; Merkava, Israeli's MBT; Predicting WWIII; the Bridge to Austerlitz; Air War on the Easter Front; British Campaign in Egypt 1882. 1 59378 NEW $39.00 2 59375 V.GOOD $16.00 Rear mag cover mildly crinkled w/ 3 creases due to poor storage; otherws new & unused. ROMAN CIVIL WAR #157 (DecS_T) n n 0.4 Out-of-Print Mag & Game. Game of Julius Caeser's challenge to the Roman Senate for control of the Roman state fought thruout Europe, Africa & Mideast, using Trajan/Ancient Wars game system. 240 counters, 50mi/hex, 1mo/turn, 1000men/strength pt. J.Miranda'93 / ARTICLES ON: Roman Civil War; Reforms of Gaius Marius; ERRATA for Italian Campaign Anzio #155, Zama #153, Russo-Turkish War #154; the Japanese Armored Assault on Malaya; Armies of Asia & China in 19th Century; USMC Inf Regt in 1929; Von Moltke the Elder's Redefinition of Warfare. 1 91863 V.GOOD $35.00 Missing 2 camp markers, otherws complete. Mag has couple of ink marks & some moisture warps from sml spills. VGd overall. ROMAN CIVIL WAR #157 PARTS (DecS_T) n Out-of-Print 1 81800 V.GOOD $2.00 Photocopy of rules only. Does NOT include charts & tables. Underlined in black & extensively annotated w/ errata (errata itself not included). 2 81799 V.GOOD $2.00 Photocopy of rules & charts only. Includes charts & tables. Underlined in black & extensively annotated w/ errata (errata itself not included). 3 81803 V.GOOD $2.00 Photocopy of rules only. Does NOT include charts & tables. Underlined in black & extensively annotated w/ errata (errata itself not included). SPARTA VS. ATHENS #286 (DecS_T) n n 0.9 Mag & game. Game is a strategic-level study of the Peloponnesian War, 431-400BC, using a point-point style map. Emphasis is on leadership. Both land & naval strength is important, as is the ability to mount sieges and the unique, coalition-style city-state structure of Greece at the time. 1 scenario for the Archidamian War, plus the full campaign game. 1yr/turn (with 4 seasonal phases); 1"/18mi, 280 counters, 300-3000men/counter. T.Garland'14 / ARTICLES ON: the Peloponnesian War; Napoleon's Naval Strategy; Doughboys on the Marne, 1918; Pakistan's War Against the Taliban; the Siege of Saucy Castle, 1204; the battle of Fraustadt, 1706; Charge of the Royal Savoia [Italian Cavalry in the USSR]; the war on Mindanao, Indonesia 1972-75. 1 119025 NEW $25.50 SUCCESSORS #161 (DecS_T) n n 0.4 Out-of-Print Mag & Game. 2-4 player game of the wars of succession, 320-205BC, which began after the death of Alex the Great. Each player seeks to create the dominant empire in the chaos following the collapse of Alexander's empire. Emphasis on random events, control & economics. Variable time/turn, 240 counters, area move. G&N.Graber'93 / ARTICLES ON: Alexander's Successors; the B-29 & Rise of American Strategic Airpower; Bonaparte in Italy & Egypt; the German 164th Light 'Afrika' Division; the First Stormtroops; 18th Century French Warships; ERRATA for Zeppelins #159, Red Sun/Red Star #158, Italian Campaign series #146, 150, 155); JFC Fuller profile. 1 131021 MINT $29.00 TRAJAN #145 (DecS_T) n n 0.4 Out-of-Print Mag & Game. Strategic level game of the Roman campaigns in the Middle East at the legion level, 114-117AD, when the Parthian Kingdom was conquered. Same system later used in Roman Civil War #157, Germania #175, & Caesar in Gaul #165. Includes the use of strategem counters to represent non-military events. RECOMMENDED. Monthly turns, 200 counters, legion level. J.Miranda'91 / ARTICLES ON: Trajan's Parthian War, 114-7AD; Naval Weaponry of the 1990s; F-15 Eagle Weapon System; Supply Problems in the Am Civil War; German General Officer Casualties in WWII; the Marathon Campaign; ERRATA for Objective Tunis #140 & Hannibal #141. 1 92495 EXCELL $35.00 2 83849 MINT $49.00 3 116780 MINT $45.00 Label on rear cover, otherws mint. ANCIENT CONQUEST 2ND (Excal) BC 1.1 4-8wks Turnarnd Update of this oldie game of political & military conflict, 1000-550BC, among the ancient cultures of the Middle East. Playable solitaire, but with up to 4 players. Includes Eygpt, Medes, Arameas, Uratu, Assyria, Mitanni, Lysdians, Hittites, Elamites, Jews, Cimmerians, Caldeans, Kassites, Phyrgains & other peoples. Realitively simple, with good solitaire ability. 200 counters. '11 1 Special Ordr NEW $35.00 CONQUERORS 2ND PARTS (Excal) BC Out-of-Print 1 142573 NEW $5.00 Box, only. Clean & new. CONQUERORS, ROMANS & MACEDONIANS 2ND (Excal) BC 2.5 4-8wks Turnarnd Update of 2 games that mate to cover most of ancient Mediterranean. Covers the Greek & the Roman eras, including Alexander's campaigns & the Punic Wars. 2 maps, 1200 countersheet. R.Berg, J.Miranda'11 1 Special Ordr NEW $60.00 ANCIENT CIVILIZATIONS OF THE INNER SEA (GMT) DC* 4.8 Abstract game of civilization development in the areas surrounding the Mediterranean. Can be played by up to six players, including solitaire, with each play possibly playing up to 3 civs. Tone of a game may be one of cooperation or of conflict & war. Natural disasters play a role, as does barbarian invasions. 2 mapboards, 412 wooden tiles, 110 cards. Excellent solitaire suitability with solitaire rules. Christopher Bruegge, Mark McLaughlin'19 1 144472 NEW $60.00 * CAESAR PARTS (GMT) n Out-of-Print 1 59565 EXCELL $3.00 Rules photocopy, only. CAESAR, GREAT BATTLES OF JULIUS... PARTS (GMT) n Out-of-Print 1 14243 MINT $3.00 Countersheet #2 (Pompey) only. CAESAR, ROME VS GAUL (GMT) BC* 3.4 Colorful, card-driven game of Caesar's Gallic Wars, 57-52BC, as he tries to bring Gaul under Roman control while the Gauls are slow to recongize the threat and to rebel in a unified way. Legion & tribe level, 1yr/turn. Uses the Hannibal, Rome v Carthage game system. Point-point board, 55 action cards, 2 countersheets, 1yr/turn. Mark Simonitch'20 1 144654 NEW $42.00 * CATAPHRACT, JUSTINIAN RECONQUEST ROME 2D (GMT) BC* 2.9 1-3wks Turnarnd Reprint of this 8th volume in the Great Battles of History. Covers the reconquest of Rome during the Justinian era of 528-558ad. Includes 6 battles (including 1 naval battle) plus a campaign game. R.Berg, M.Herman'19 1 Stock NEW $49.00 * COMMANDS & COLORS, ANCIENTS 5TH PARTS (GMT) GB 1 107387 NEW $6.00 Box only. Sml ding to one box btm corner creating a creased deformity in box end panel & a 3/4" seam split on box btm. Otherws entirely clean. COMMANDS & COLORS, ANCIENTS: MOUNTED MAP (GMT) Fo 1.4 Mounted map (only) for this game. Presents the standard map in a mounted format. '11 1 144661 NEW $17.49 COMMANDS & COLORS: GREEKS & E.KNGDMS 3RD (GMT) DC* 3.0 2019 Reprint of this 1st expansion kit covering Greece & the eastern Kingdoms. Includes a 2nd ed. rulebook w/ 5 addtional scenarios (now 21 total). R.Borg'19 1 142724 < NEW $49.00 * Box has minor dings to to corners at one side, and a 1.5" flattened spot at btm ege of box cover. Otherws new & shrinkwrapped. 2 145369 NEW $54.50 * Reprint COMMANDS & COLORS: ROMAN COMBO PCK KIT2D (GMT) DC* 3.7 2019 Reprint. Expansion kit including the components of earlier Exp Kit 3 (Roman Civil War) & Exp 2 (Rome & the Barbarians). Covers the period of Rome's conquest of Gaul, the Servile War (Spartacus's rebellion) & more, 390BC-9AD, and also the Roman internal conflicts, esp that between Caesar & Pompey. '19 1 143925 NEW $34.50 * CONQUEST OF GAUL PARTS (GMT) n Out-of-Print 1 59604 MINT $4.00 Rules & Bay Biscay booklet photocopies only. 2 89790 MINT $3.00 Clean color photocopy of RULES, only. CONQUEST OF GAUL: BTLS WARRIOR QUEEN KIT (GMT) zl 0.5 Kit providing 3 battle scenarios for Conquest of Gaul game: Camulodunum, Mona Insuli and Bannaventa, all from 60AD. Her husband murdered by the Romans, the queen of the Iceni tribe, Boudicca, rallies Britain to general revolt against the Romans. After destroying one legion, Roman training & discipline defeat the Brits. Includes a double-sided map covering the 3 battles & 120 counters. Requires Conquest of Gaul rules set to play. Brendan Clark, Stephen Welch'18 1 132516 NEW $13.00 CONQUEST OF GAUL: CARATACUS KIT PARTS (GMT) n Out-of-Print 1 115368 NEW $5.00 Countersheet, only. FALLING SKY, GALLIC REVOLT AG CAESAR 2ND (GMT) DC* 4.2 2018 reprint. 1-4 player game of the complex situation after Gaul had been conquered but not entirely subdued. Each of the many Gallic confederations has its own agenda, and rivalries exist between themselves and also with Celtic, Belgic & Germanic rivals -- as well as the hated Romans. Uses the COIN Counter-Intelligence game system, with mounted map, 200 wooden blocks, 77 cards. A.Ruhnke, V.Ruhnke'18 1 142730 NEW $119.00 * FALLING SKY: ARIOVISTUS KIT (GMT) zl 1.5 Expansion kit for Falling Sky focused on the Germanic threat to Roman dominance of Gaul posed by Ariovistus & his Germanic horde, 58BC (prior to the events of the base game). Allows 1-4 players to game Caesar's first entry into Gaul. Adds more agressive, non-player forces and sturdy player maps. Also adds a campaign that covers the entire time Caesar was in Gaul. Includes 25 wooden pieces, 52 new cards, upgraded non-player rules. Also includes rules updates. '18 1 144976 NEW $25.99 GENESIS, THE LATE BRONZE AGE:MOUNTED MAP (GMT) n 1.2 Mounted map for this multiplayer game of the development of civilization thru the Bronze Age. '17 1 145374 NEW $16.00 GREAT BATTLES OF ALEXANDER, 1ST PARTS (GMT) n Out-of-Print 1 22574 MINT $4.00 Rules, only. Vertical crease. GREAT BATTLES OF ALEXANDER, 2ND (GMT) HC 1.4 Out-of-Print Four of Alexander the Great's most famous battles: Macedonia v Greece @ Chaeronea (Aug 338BC); Alex v the Persian screening force @ Grancius (May 334BC); Alex recovers his Line Of Communication from Persian forces @ Issus (Nov 333BC); and Alex defeats Darius III, King of Persia @ Gauamela (Oct 331BC). Grand tactical level. Supplemented by kits adding new battles (and maps & counters). 600 counters, 2 double-side maps, 15-20min/turn, 60-70yd/hex. Multiple later editions were published. R.Berg, M.Herman'93 1 130390 V.GOOD $15.00 Missing 9 markers; all units present; ID & color photocopied replacement counters included. Rules are provided as a clean 1-sided photocopy. Directional compass drawn onto maps per errata. 2 130386 V.GOOD $18.00 Substantially complete: missing 26 markers; ID & color photocopied replacements included; all units present. Rules mildly soiled thru use. Some counter corners clipped. Counterset assembled from 2 sets, some color variation evident among counters. GREAT BATTLES OF ALEXANDER, 3RD PARTS (GMT) n Out-of-Print 1 59556 EXCELL $2.50 Rules photocopy only. 3 holed. 2 89798 MINT $2.00 Scenario booklet, only. GREAT BATTLES OF ALEXANDER, 5TH PARTS (GMT) DC Out-of-Print 1 124393 V.GOOD $8.00 2015 Expanded Deluxe edition BOX, only. Minor ding to one box btm corner, otherws new. GREAT BATTLES OF ALEXANDER, 5TH PARTS (GMT) n Out-of-Print 1 113820 NEW $15.00 Complete 5-countersheet counterset for the latest version of this game. Cherry. 2 111969 NEW $15.00 Complete 5-countersheet counterset for the latest version of this game. Cherry. 3 113821 NEW $15.00 Complete 5-countersheet counterset for the latest version of this game. Cherry. GREAT BATTLES OF ALEXANDER: DIADOCHOI 2D (GMT) zl 0.6 2015 update of this kit adding 4 addtl btls between the Successors for this fine game system: Paraitacene, 317BC; Gabiene, 316BC; Gaza, 312BC, Ipsus, 301BC. Includes 280 counters. Note that this kit is included in the latest (5th) edition of GB of Alexander. 3rd edition distinguished by a 3-color title page. M.Herman, R.Berg'15 1 117021 NEW $15.00 2015 edition. GREAT BATTLES OF ALEXANDER: PHALANX 2ND (GMT) zl 0.4 2015 update of this kit adding 2 addtional battles to GBoAlexender from late in the Successors Wars. Includes a double-sided, full sized map & 120 counters. Note that this kit is included in the lastest (5th) edition of GB of Alexander. M.Herman, R.Berg'15 1 117025 NEW $15.00 2015 edition. GREAT BTLS ALEXANDER: JUGGERNAUT PARTS (GMT) n Out-of-Print 1 130388 MINT $10.00 Unpunched countersheet, only. HELLENES, CAMPAIGNS OF PELOPONNESIAN WAR (GMT) BC 2.5 Out-of-Print Simpler block-system game by a veteran block designer covering the Peloponnesian War. Area movement, Yearly turns. Multiple scenarios, 146 blocks. Generally a more sophisticated product that the Columbia Game on the identical subject. C.Besinque'09 1 140944 MINT $59.00 Cherry. PELOPONNESIAN WAR 2ND (GMT) DC* 4.3 Out-of-Print Update of Victory Games title. Unique solitaire game of the long & bitter war between the Athenian & Spartan alliances around the Mediterranean, 431-404BC. System is unique in that if the player-side is winning, the player switches side & the game system then plays the winning side. Updated components & graphics, plus 2 new scenarios covering the 1st Peloponnesian War 460BC, and also the period after Sparta won this war but squandered its victory 404-362BC. Mounted map, 2 countersheets, point-pont map.. Mark Herman'19 1 144275 NEW $59.00 * PENDRAGON, THE FALL OF ROMAN BRITAIN (GMT) DC* 5.3 Counter-insurgency (COIN) series game of the fall of Roman-controlled Britain 300-400AD. For 1-4 players; can be played solitaire. Game covers the first raids by the Picts, Irish & Saxons to the establishment of governments replacing the Romans. Also covers the mix of political, religious and economic conflicts to 5th century Britain. Includes 83 cards representing tribes, events & special abilities; 320 wooden blocks, 1 countersheet. 25yrs/epoch, area move. Marc Gouyon-Rety'18 1 144369 NEW $59.00 * PERICLES, THE PELOPONNESIAN WARS (GMT) BC* 4.5 4-player game (with 1-3 player rules) of the Greek Peloponnesian Wars using elements of the Churchill game system to depict the extention of politics thru other means. Two teams compete for dominance in 5th century BC Greece. Uses a unique issue preplanning system. Victory based on conquest & honor points. Includes 190 wood blocks, 88 cards, mounted map, 23 scenarios. Mark Herman'17 1 144099 NEW $60.00 * PERICLES, THE PELOPONNESIAN WARS PARTS (GMT) BC Out-of-Print 1 123675 V.GOOD $5.00 Box & storage insert, only. Major ding to one corner wrinkled corner top & sides with some other creases. Seam split repaired. SIEGE OF ALESIA, GAUL 52BC PARTS (GMT) BC Out-of-Print 1 70503 MINT $3.00 Box only. Noticable creasing extending from each corner, sml marr on cover. SIMPLE GRT BTLS OF HISTORY PLAYBOOK 3RD (GMT) zl 0.5 2017 3rd ed reprint. Kit providing streamlined, fast playing series rules for the Great Battles of History system including a book w/ all scenarios from Delux Alex, SPQR, Caesar, Conquest of Gaul, Cataphract & their modules, now with other games published since the 2nd edition.. Allows simpler, faster play of existing scenarios in this game series, and requires original games to play. R.Berg, M.Herman'17 1 145220 NEW $14.00 SPQR 3RD PARTS (GMT) n Out-of-Print 1 110393 NEW $5.00 3rd ed Scenario Book, only. Scenarios for 6 battles: Beneventum, Bagradas Plains, Cannae, Zama, Cynoscephalae. 2 110391 NEW $5.00 3rd ed Scenario Book, only. Scenarios for 6 battles: Beneventum, Bagradas Plains, Cannae, Zama, Cynoscephalae. 3 110392 NEW $5.00 3rd ed Scenario Book, only. Scenarios for 6 battles: Beneventum, Bagradas Plains, Cannae, Zama, Cynoscephalae. SPQR, ART OF WARFARE IN ROMAN REP 4TH (GMT) DC* 3.2 2019 Reprint & expansion of this immensely popular game. Tactical game using the Great Btls of History system. Includes addtl battles from several out of print kits including Barbarian (Heraclea 280BC, Ausculum 279BC, Bagrada Plains 255BC, Trebbia 218BC, Cannae 216BC, Baecula 208BC, Metaurus 207BC, Ilipa 206BC, Great Plains 204BC, Zama 202BC, Cynoscephalae 197BC, Magnesia 190BC, Muthol River 109BC) plus original scenarios (Cannae 216BC, Zama 202BC, Cynoscephalae 197BC (Rome v Greek Phalanx), Beneventum 275BC, Begradas Plains 255BC). Emp leaders, unit purpose, morale. 6 countersheets (including Barbarian), 6 double-sided maps. Can be played with standard rules or streamline Simple Great Battles of History. 70yd/hex, 20min/turn, ~100-150men/strength point. M.Herman, R.Berg'19 1 144994 NEW $70.00 * SPQR, ART OF WARFARE... PARTS (GMT) n Out-of-Print 1 59575 EXCELL $2.50 Rules photocopy, only. 3 holed. SWORD OF ROME: DELUXE MAP (GMT) Fo 0.4 Going OoP Deluxe, mounted map for this multiplayer game of Roman conquests. '08 1 Special Ordr NEW $14.00 TIME OF CRISIS, ROMAN EMPIR IN TURMOIL2D (GMT) BC* 4.2 Reprint. 2-4 player, strategic level game of dynasties within the Roman empire enduring decades of upheival, 235-284AD. Combines key elements of card-driven games & deck building gmaes as players manipulate the Roman senate, military & populace. Players must counter random barbarian incursions while trying to jockey for maximum influence within the empire. Includes cards & a mounted map. Wray Ferrell, Brad Johnson'19 1 145109 NEW $43.00 * TIME OF CRISIS: AGE OF IRON & RUST KIT (GMT) zl 1.0 Kit expanding Time of Crisis. Adds new influence card, making deck building an aspect of the game, effectively doubling the number of choices players have. Also adds new emperor rules that puts them at-risk in command of armies. Also includes artificial intelligence rules allowing 1-3 players to play a full 4 player game. Includes a few counters, a set of player aid cards, new wooden pieces. Wrey Ferrell, Brad Johnson'19 1 145225 NEW $19.00 WAR GALLEY PARTS (GMT) n Out-of-Print 1 89771 MINT $3.00 V.clean color photocopy of RULES only. ANCIENTS, 2ND (Good) HC 0.6 Out-of-Print Colorized box version. Tactical pre-gunpowder warfare from 1800BC - 1400AD. Good game w/ 16 scenarios & campaign game. 240 counters, 4 map panels. Stand-alone game that can be mated with King of Kings (aka Imperator). Bill Banks 1986 1 1236 MINT $20.00 W/ color box. 31% of counters fallen from tree, mostly in strips. Otherws cherry. CHICKEN OF THE SEA #3 (GPGGFx) n n 0.6 Out-of-Print Mag & Game. Small game of naval combat at Drepanum, 249BC, between oar-powered gallies in the 1st Punic War. 300m/hex, 5min/turn, 100 counters. R.Berg'94 / ARTICLES ON: US Marine Air Wing; the Bayonet; the Browning M2 Heavy Machine Gun; Battle of Trebia, 218BC; Naval Combat during the Punic Wars & the Battle of Ecnomus; the Zen of Wargaming; ERRATA for Thapsos & Alexandria #1; Wargaming Standards: counters & maps. 1 5895 MINT $6.00 2 22908 NEW $5.00 1x2" inventory sticker on mag cover, otherws new. SPARTACUS IMPERATOR (Hexasi) BC 1.4 1-3wks Turnarnd Game of each of the 3 Servile (slave) Wars of ancient Rome: Spartacus (73-71BC), Tryphon (104-101BC) & Eunus (139-132BC). In each, the slaves must fan the rebellion quickly & solict all the enslaved area's help before Rome can assemble its powerful forces. Players can take a very limited number of actions that vary with the season, and balance risks & rewards in exposing their leaders & forces to battle. Victory conditions continually change. Map covers Italy plus Sicily. A rousing game. '11 1 Special Ordr NEW $37.00 JEWISH WAR PARTS (Khyber) n Out-of-Print 1 128862 MINT $2.00 Map, only. IBEROS, 2ND PUNIC WAR IN HISPANIA (LudoPr) HC 1.2 Out-of-Print Spanish made game with all components in Spanish & English. Strategic level, area move game of the 2 centuries of conflict between Rome & Carthage & the native peoples for dominance in Iberia. Yearly turns, 240 counters. Scenarios cover Carthage's reconquest of Iberia after its revolt; Iberia during 2nd Punic War; Rome's consolidation of controal after 2nd Punic War; Lusitanian Revolt against Rome 147BC; 2nd Celtiberian War 143BC; Roman Civil War in Iberia 47BC; Augustus's Cantabrian War 29BC. J.Romero'02 1 128081 NEW $39.00 RAM SPEED (Meta) SB 0.2 Out-of-Print Naval combat between Greek, Roman & Phoenician galleys. Simple, quick playing but decent gm. '80 1 142581 NEW $10.00 STICKS & STONES PARTS (Meta) n Out-of-Print 1 92284 MINT $4.00 Countersheet, only. 2 97583 MINT $4.00 Map, only. CONQUERORS, ROMANS & MACEDONIANS PARTS (SPI) n Out-of-Print 1 97579 MINT $3.00 Turn Record Chart/Reinf Track for both games. 1 chart, only. 2 97578 MINT $3.00 The Romans Treasury Track/Alliance Track chart page, only. 3 135357 V.GOOD $1.00 Romans Treasury Track/Alliance Table, only. PHALANX (SPI) FT 0.8 Out-of-Print SPI's second & more systematic take on tactical combat in the Greek & Roman era, 500-100 BC. Units depict the key unit & weapon types of the era, and special rules provide the color of ancient tactics including key leaders, elephants, the flexibility of the Roman legion. 255 counters. John Young, 1971. 1 145357 V.GOOD $30.00 Complete. All counter corners clipped so counters are rounded. Tray cover corner & an end panel cracked & repaired. Otherws EX. ARMAGEDDON #34 (SPIS_T) n n 0.8 Out-of-Print Mag & Game. Tactical combat in pre-Greek eras from 3000-500BC w/ many scenarios. S Patrick & J Young'72 / ARTICLES ON: Armageddon, Genesis of Warfare 3000-500BC; American Revolution 1775-83; Diplomacy strategy. 1 99039 MINT $49.00 Last copy. ARMAGEDDON #34 (SPIS_T) Y n 0.8 Out-of-Print GameOnly. Tac combat in pre-Greek eras to 3000BC w/ many scenarios. S Patrick & J Young'72 1 145356 V.GOOD $25.00 GmOnly. Complete. 1 blank used as a repl counter for another game and now has white paper mar on whole surface. Couple minor stains w/ margin of map. Rules soiled & stained thru use. Includes a second, neatly-made, color photocopied counterset mounted on thin cardboard. ARMAGEDDON #34 PARTS (SPIS_T) n Out-of-Print 1 79364 MINT $9.00 Map, only. 2 45201 MINT $5.00 Rules, only. PUNIC WARS, ROME V CARTHAGE #53 (SPIS_T) Y n 0.4 Out-of-Print GameOnly. Strategic level game of land & naval combat thruout Europe & N.Africa during each of the 3 Punic Wars. Uses simple point units, with basic resource collection & production. 1yr/turn. I.Hardy'75 1 116180 FAIR $9.00 INcomplete; missing 21 units & markers; ID included. Rules provided as photocopy. Otherws clean & EX. PUNIC WARS, ROME V CARTHAGE #53 PARTS (SPIS_T) n Out-of-Print 1 114212 MINT $5.00 Rules, only. 2 107761 MINT $4.00 Rules, only. ALARIC THE GOTH, FALL OF WESTERN EMPIRE (SSG) HC 0.5 Out-of-Print 3-6 player, strategic game of barbarian invasions of western Roman empire, 350-500 AD from N.Europe to N.Africa & Iberia. Mates w/ Attila the Hun. 400 Counters, 1 campaign season/turn. Can be played solitaire as the Roman player. P.Van Patten'80 1 129733 GOOD $40.00 Missing 4 units & 14 markers; ID included. 3" tear in box cover, and all 4 box corners replaced/reinforced with clear packing tape. ASSYRIAN WARS (UGG) BC 1.8 1-3wks Turnarnd Game of military & economic conflict in the ancient Middle East as the Assyrian Empire expands durin g the period of the last 4 Assyrian kings, 722-605BC. Multiplayer, with everyone against the Assyrians. 632 counters, 110 event cards. U.Grebe'05 1 Special Ordr NEW $35.00 ASSYRIAN WARS PARTS (UGG) BC Out-of-Print 1 123425 V.GOOD $3.00 Box only. Minor but lengthy crease along one box btm side, plus other isolated minor creases. Otherws new. BELLUM GALLICUM II [2ND] (VaeVGm) Fo 0.5 Temp OoP/OoS Game of Caesar's campaigns in Gaul, 58-51BC. Rome attempts to subdue Gaul while the Gauls under Vercingetorix attempt to secure their freedom. 9 annual scenarios. Revised from games published in Casus Belli #68 & 69. Components in English. F.Bey'12 1 Stock NEW $29.00 AMPHIPOLIS, ATHENS VS SPARTE #119 (VaeVic) n n 0.8 Out-of-Print Mag & game. French-produced 68pg mag, and all content in French. English rules translation may be available online. Game of 3 years of the Peloponnesian War, 424-422BC. '14 1 111643 NEW $25.00 FUROR BARBARUS #109 (VaeVic) n n 0.8 Out-of-Print Mag & game. Game using the A La Charge sytem to cover 4 grand tactical battles involving the Romans, Franks, Visigoths, Huns & other ethnic groups battling for space in the late 5th century AD. Battles include Campus Mauracius (451), Soissons (486), Tolbiac (496) and Vouille (507). Includes 108 die cut, dbl-sided counters. French-language magazine covering history & wargames. English-language rules can be downloaded from the publishers website or from Grognards. 84pgs. 1 139148 NEW $34.00 SEMPER VICTOR, IMPERATOR II # 56 (VaeVic) n n 1.0 Out-of-Print Mag + Game. w/68pg mag. Sequel to earlier Imperator, this game also covers Rome's battle against all of Europe's & N.Africa's barbarians. Area move, 6 scenarios. w/ 432 color cardstock counters that must be mounted & cut apart. French all color, glossy mag including minis coverage, history & a game in each issue. ALL material in French; translated game material for most games available at grognard.com/vaevict.html. '04 1 100534 NEW $27.00 LA GUERRE DE PYRRHUS, 280-275BC #143 (VaeV_C) n n 0.8 4-8wks Turnarnd Mag & Game. French-language game of militiary history with a complete game in each issue. Game of the crazy situation in 280BC in Sicily & southern Italy as the Greeks intervene in favor of the Greek cities against the growth of Rome. Pyrrhus threatens to defeat Rome, but has taken severe loses, and many things could undo him. Strategic & tactical levels. 6mo turn. 500-2000men/unit. '18 1 Stock NEW $32.00 FIELD COMMANDER ALEXANDER 2ND (Versse) BC 2.5 4-8wks Turnarnd Reprint. Fast playing Solitaire game of Alexander the Great's expansionary expedition followed by a period of managing the conquered lands. Includes 4 campaigns (Granicus, Issus, Tyre, Guagamela), 5 small maps, 176 counters. D.Verssen'09 1 Stock NEW $40.00 IMPERIUM ROMANUM II PARTS (WEG) BC Out-of-Print 1 40174 NEW $4.00 Box only. Moderate ding to one corner but structurally intact. 2 40175 NEW $2.00 Box only. 5" btm seam tear repaired. 3 86326 V.GOOD $15.00 INCOMPLETE GAME: Missing both maps; WEST map avail as a part (but not EAST map). W/2 counter trays. Counters properly printed. Rules, scenario booklet & 1 of 2 charts booklets soiled thru use, wrinkled & wearing at seam w/ tape repairs. Counters worn in some colors. RECOMMENDED 1-4 player game of military & economic conflict thruout the Roman era and the Mediterranean in numerous scenarios. A great multi-player game. A Nofi'85 IMPERIUM ROMANUM II PARTS (WEG) n Out-of-Print 1 39116 < NEW $3.00 WEST Map, only. Mild moisture warping affecting no more than 25% of the map, no discoloration. Otherwise NEW. 2 39117 MINT $4.00 Bottom half of countersheet #2 (200 pcs), w/ white and tan units & brown leaders. Reverse printed. 3 39118 MINT $4.00 Bottom half of countersheet #1 (200 pcs), w/ red, green and blue units). ENEMIES OF ROME (Worthi) FB* 2.9 4-8wks Turnarnd 2-5 player, block-style game of intrique, uprisings, rebellions & more thru 600 years of Roman history across the whole of Europe. Players command legions in the service of Rome - sort of, each seeking to become emperor. Relatively fast playing & simpler. '18 1 Special Ordr NEW $27.00 * VI AGAINST ROME (WWW) HC 1.2 Out-of-Print 6 scenario gm of attempts to defeat Rome or capture the city between 390BC & 550AD. Strat lvl area move for 2 players. Includes Guals in 390BC, what-if Alex headed west in 318BC, Carthedge 218BC, Goths 500AD. J.Sutcliffe'94 1 88521 MINT $25.00 HELL HATH NO FURY #38 (WWWmag) n n 0.3 Out-of-Print Mag & Game. Most issues have a circular sticker with correct issue # on it. Strategic level gm of revolt thruout Britain led by Queen Boudica against the Romans, 60AD. Rebels must rally support & ambush Romans to keep initiative, while the Romans must stem the rebellion then crush the rebels. Uses a variable activation system to generate rebellios forces. Area move Cohort/band level. T.Sundell'85 / ARTICLES ON: Boudica's Revenge; Bull Run v. Forward to Richmond; review of Hitler Turns Against Russia; review of Spanish Main; Critique of House Divided 1st; Brief reviews of: Web & Starship, Escape from Colditz, Espionage, B-17; Hell Hath No errata. 1 91063 MINT $30.00 Rules separated. Otherwise mint. I AM SPARTACUS: PYHRRIC VICTORY COPY (XTRCmd) n 0.2 Out-of-Print Rules & color counter photocopy from #19 allowing play of Tarentine War, 280-275BC, using IAS for phalanx v legion fun. 1 88620 EXCELL $4.00 KADESH #7 PARTS (XTRCmd) n n Out-of-Print 1 128871 MINT $6.00 Countersheet, only. BARBARIANS (Yaq) AL 1.0 Out-of-Print Set of 2 games: Sack Rome in which 2-3 players compete to conquer Rome in the 6th century AD. And Mongol in which the golden horde spreads from Mongolia toward eastern Europe. Area move maps, simpler game. Published in an album box format. SC Taylor, N.Zimmer'81 1 3517 MINT $22.00 Some box back scuffs, otherws mint. = Games by ERA / Title ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! MEDIEVAL Era, 500 -- 1400 AD ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- APOCALYPSE IN THE EAST #48 (Agains) n HP 1.3 Mag & game. Game of the rise of the first Islamic caliphate, 646-656, as Islamic forces determine to capture Constantinople and thus eliminate the Byzantine Empire. Alas, Constantia has just become Emperor, and he leads the Byzantines in a forceful defence of the Empire. Also includes a mini-game, BLACK FRIDAY, in which Balck's 11th Panzer near the Chir River defeats most of a Soviet tank army on Christmas Eve, 1942. 180 counters total. Jason Juneau'19 1 144398 NEW $35.99 RIGHT FIERCE & TERRIBLE, SLUYS 1340 #34 (Agains) n HP 1.2 Out-of-Print Mag & Game. Game of the naval battle of Sluys in 1340 between English & French maruading forces. Archers & bowmen fire at range, then knights & men at arms duke it out once grappled. 172 counters. This battle gave command of the seas during the 100 Years War to the English, making it a turning point during that conflict. J.White'11 / Also included is SWARM, a solitaire game of Luftwaffe fighters trying to pick off a US bomber before it drops its cargo on a German city below. 1 132432 NEW $25.00 HASTINGS 1066 (AgaTPS) HP 0.9 Game on one of the 20 most-decisive battles of human history, judged by LTC Joseph Mitchel in his book. Game covers the pivotal battle of Hastings, England, in 1066, as William of Normandy invades England & begins pillaging to encourage the English king, Harold, to offer battle quickly. Harold's loss influence a millenia of English (and world) history after. 90 counters, mounted map. L.Tolver'15 1 141725 NEW $28.00 TOURS, BATTLE OF..., 732AD (AgaTPS) HP 0.9 Vol 7 of the 20 Decisive Battles series. Smaller game of the pivotal battle of Tours, 732AD, as Charles (grandfather of Charlemagne) stems the Muslim expansion from Iberia into what is now France and began a 700yr counterattack that ultimately drove the Muslims out of Europe. The two armies are different - the Muslims are light & mobile, and fight in small groups. The Franks are in transition between Roman-style heavy infantry & the knights of later days. 100 counters. R.Berg'12 1 141727 NEW $23.00 SAMURAI 2ND (AH-BL) BC 2.2 Out-of-Print 2-8 player board game of power politics in feudal Japan. Players each seek to become the dominant power on the Japanese islands between the 12-17th century using military might, alliances, deception & treachery. Modeled after Kingmaker but not as successful. This is the AH reprint of the Battleline edition with no substantive changes. D.Campagna'80 1 502 EXCELL $30.00 Rules highlighted in yellow. Otherws EX. 2 106495 EXCELL $25.00 Large, oblong 5" stain on box cover. Game otherws clean & EX. SAMURAI PARTS (AH-BL) n Out-of-Print 1 70700 V.GOOD $1.00 Partial set of counters, perhaps 50%. Includes all black & 9 of 10 green samurai leaders (none of other 2 colors), plus assortment of non-warrior counters. All worn. 2 22971 V.GOOD $2.00 Photocopy of rules copy, only. 3 70699 V.GOOD $2.00 Set of 4 Clan Strength Charts. Somewhat soiled. 878 VIKINGS, INVASIONS OF ENGLAND (AYG) FB* 3.2 Temp OoP/OoS Uses the 1775 Rebellion game system. 2 player game set in medieval England, which must defend itself against smaller but more focused Viking forces bent on conquest of the island. Area move. Norsemen command Norse & berserker forces; the English player commands 3 factions (King's household troops, regional nobles & local levies). Play focuses on control of city areas around the country. Includes 100 cards, 7 leader minis. '18 1 Special Ordr NEW $55.00 * 878 VIKINGS: VIKING AGE EXPANSION KIT (AYG) BC 1.2 Kit adding several new scenarios, parts, victory conditions & mechanics to the base game. '18 1 Special Ordr NEW $29.00 WALLACE'S WAR (CofA) HC 1.0 2-6wks Turnarnd Game of two battles in the Scottish War of Independence in which the Scots are led by William Wallace, aka Braveheart. Covers Stirling Bridge, Wallace's great victory as they strike at the head of the English army as it crosses a bridge, and Falkirk, in which Wallace is soundly defeated. 281 counters, 2 maps. '09 1 Special Ordr NEW $36.00 CRUSADER REX 2ND (ColumG) BC 1.6 2nd ed has graphically updated, larger board, new unit labels, thicker cards & rules updates. Block-style game of the 3rd Crusade, 1187-1192 (the fun only lasted so long...). The Christian Franks compete with the Muslim Saracens for control of key cities in the Palestine. 63 wooden blocks, 25 event cards. J.Taylor, T.Dalgliesh'11 1 144632 NEW $63.00 HAMMER OF THE SCOTS 2ND PARTS (ColumG) n Out-of-Print 1 76224 EXCELL $2.50 Clean photocopy of rules, only. v2.3 HAMMER OF THE SCOTS 4TH (ColumG) BC 1.6 2-6wks Turnarnd 2019 4th ed with 24mm wooden blocks, v3 rules. Block-style, strategic level board game of the Braveheart Rebellion led by William Wallace against Britain, the War of Scottish Independence. Map covers n.England & Scotland. 56 blocks, 25 event cards. T.Dalgliesh, J.Taylor'19 1 Special Ordr NEW $63.00 HAMMER OF THE SCOTS 4TH [DELUXE] (ColumG) BC 2.5 2019 4th [deluxe] ed with 24mm wooden blocks, v3 rules, thicker map. Block-style, strategic level board game of the Braveheart Rebellion led by William Wallace against Britain, the War of Scottish Independence. Map covers n.England & Scotland. 56 blocks, 25 event cards. T.Dalgliesh, J.Taylor'19 1 143767 NEW $72.00 RICHARD III, WARS OF THE ROSES (ColumG) BC 1.5 Block-style game of the War of the Roses, where supporters of the houses of Lancaster & York duke it out to see who will rule England. Expands upon Hammer of the Scots system by enhancing the event deck. 63 blocks (representing the major nobles), 25 event cards. J.Taylor'09 1 144638 NEW $64.99 JIHAD! 2ND # 91 (Com_PW) n n 0.8 Out-of-Print Mag & game. 2 player game of the rise of Islam thruout Europe, northern Africa & the Mid-East, 632-732 AD, during its most expansive phase. Muslim objective to to best the historical achievement. Good game on obscure subject. 5yrs/turn, 270km/hex, 280 counters. Stephen Newberg'19 / ARTICLES ON: Recap of Compass Expo 2018; Brotherhood & Unity: the War in Bosnia & Herzegovina 1992-5 Preview; Zeppelin Raider Preview; the French Navy & Mers-el-Kebir; review of Fornovo 1495; previews of the Late Unpleasantness & Pacific Tide; review of DG Meuse Argonne; War for the Union designer notes; review of Supreme Commander; review of Battle Hymn. 1 136663 NEW $42.00 SCOURGE OF GOD 2ND #88 (Com_PW) n n 0.8 Out-of-Print Mag & game. Update & colorization of this strategic level game of the rise of the Mongol Empire thruout Asia in 12th Century. Primarily a solitaire game now, tho rules suggest each player play each side & total victory points. 5yrs/turn, 275km/hex. S.Newberg'18 / ARTICLES ON: Reviews of Brezhnev's War, Festung Europa, Prelude to Rebellion, BTL MAG Wagram 1809, Red Star White Eagle 2nd, Dien Bien Phu, Raiders of the Deep; Designer's Notes for Empires & Alliances; China 1937-9 Scenario for Absolute Victory; History of the battle of Wilson's Creek, 1861; Confederate commanders at Gettysburg, 1863. 1 130088 NEW $42.00 ACRE, THE THIRD CRUSADE OPENS (DecGms) Fo 0.2 Folio game using the Btls of the Ancient World (now Btls of the Medieval World) game system. Covers the meeting engagement as a part of the Muslim army led by Saladin attacks the King of Jerusalem's army while it besiege's Acre. Armies of centered on heavily armored cavalry & men-at-arms, with lots of foot soldiers & archers. The Crusaders have a stronger army but must protect extended siege lines; the Muslims are quick & light, and must defeat the Crusaders in detail. 100 counters. '12 1 144585 NEW $19.00 ARSUF, LIONHEART V SALADIN (DecGms) Fo 0.3 Folio game using the Btls of the Ancient World (now Btls of the Medieval World) game system. Covers Saladin's 1191 attack on the Crusader army led by Richard the Lionhearted, with hopes of repeating his victory of 4 years prior. The Crusaders have a stronger army for sustained fighting; the Muslims are quick & light, with lots of archers. 100 counters. C.Perello'12 1 144698 NEW $19.00 EMPIRES OF THE MIDDLE AGES 2ND (DecGms) LB* 2.6 Out-of-Print Very sadly, this game is now out of print. Overhaul & graphic update of this most unique game of military & cultural conflict, and diplomacy during the Middle Ages, 771-1465, in multiple senarios for 1-6 players. One of J.Dunnigan's most gifted designs now given new life with the beauty of modern graphics. 2nd edition adds army & fleet counters, 114 new cards, & civilization symbols (ideas adapted from Civ the PC game). J.Dunnigan, J.Miranda'04 1 139521 NEW $89.00 * HAWAII, 1795, KAMEHAMEHA'S WAR (DecGms) Fo 0.3 Kamehameha, a Hawaiian. led a campaign to unify the Hawaiin islands in 1795. One player represents Kamehameha, the other the allied forces of Oahu & Maui. Games system based on the Ancient Wars system with the addition of cards providing special events. Small map, 40 counters, 18 cards. '19 1 144172 NEW $10.49 1066, END OF THE DARK AGES #240 (DecS_T) n n 0.5 Out-of-Print Mag & Game. Strategic level, 2-4 player game of the struggle for ethnic dominance in Britain early in the 11th century. Players represent the Anglo-Saxon, Norman, Viking and Briton peoples on a map that covers Britain up to Scotland, and portions of the coast of Norway and France. A fairly simple game of diplomacy set in the era of the battle of Hastings. 176 counters. J.Miranda'06 / ARTICLES ON: 1066, the Battle of Hastings & the Turning Point of the Middle Ages; When China Ruled the Waves; WWI in West Africa; Britain's Royal Sovereign Class BB; northern Vietnam's AA Guns; Mozambique After the Cold War; Bernardo de Galvez & the Louisiana-Florida Campaign 1779-81; End of the Sioux Dominance. 1 78731 NEW $32.00 1066, END OF THE DARK AGES #240 PARTS (DecS_T) n Out-of-Print 1 86561 EXCELL $2.50 Rules photocopy only. BLACK PRINCE, CRECY & NAVARETTE #260 (DecS_T) n n 0.9 Going OoP Mag & Game. Two key battles from the time of the English king known as the Black Prince late in the Medieval period. Navarette covers the Apr 1347 battle during the 100 Years War between the English & the French & their Castilian allies. 50yd/hex, 500men/counter, 20min turn. Crecy covers the 1346 battle in which the French mounted knights prove the cost of arrogance in the face of lowly archers. 80yd/hex, 500men/unit, 40min/turn. / ARTICLES ON: the Black Prince & medieval warfare; Issues in designing tactical pre-modern wargames; the Arab Legion in WW2 & the first Arab-Israeli War; Central Powers offensive at Caporetto, Italy, 1917; Military evolution in 16th & 17th Centuries & 30 Years War. '09 1 90897 NEW $16.00 BYZANTIUM #183 (DecS_T) n n 0.8 Out-of-Print Mag & Game. 2-4 player of the 4 centuries of conflict preceding the final fall of Byzantine Empire in 1204. Covers most of the Mediterranean, from Italy to Persia. 4 scenarios depicting the ongoing conflict between the Byzantines, the Khazars, the Franks & the Muslims. Uses a simplified version of the 30 Years / 100 Years Wars games. J.Miranda'97 / ARTICLES ON: Byzantium's decline & fall; Kitchner, the Khalifa & the Sudan Campaign of 1896-8; French Admiral de Suffren & his successes against the Brits in the Indian Ocean during the American Revolution; the Tulahoma Campaign in Tennessee, June 1863. '96 1 134302 MINT $109.99 Mag has been read, otherws mint. CONSTANTINOPLE SOLITAIRE #318 (DecS_T) n n 0.9 Mag & game. Solitaire game of the Byzantine Empire in the 7th or 8th Centuries, surrounded by enemies, during a time of two large Barbarian sieges of the city of Constantinople. Player's goal is to protect Constantinople while expanding Byzantine influence against a variety of independent ethnic & cultural forces. Player attempts to capture 4 barbarian home bases while not losing Constantinople, or most points at the end of the game. Each barbarian force follows a set path toward Constantinople which must be defended. Seasonal turns (3-12mo), 55mi/hex, 176 counters. Joseph Miranda'19 / ARTICLES ON: Constantinople, Bulwar of the Byzantine Empire 641-718; Armored Operations in Korea, 1950-53; the Thirty Years' War; Judean War of Independence, 175BC; Allied Laborers during World War I; Battle of Jutland 1916; Generalship of Harold Godwinson, 1065. 1 144602 NEW $29.50 FIRST CRUSADE #299 (DecS_T) n n 0.9 Out-of-Print Mag & game. Solitaire game of the First Crusade in the Middle East, 1097-99. The player controls the Crusader forces and allied Byzantine & Cilician Armenian forces; the system controls the Seljuk Turks & Fatimids (& Assassins). The goal is to conquer the Holy Land while also doing some good deeds for Christensom. 176 counters, point-point map, seasonal turns. J.Miranda'16 / ARTICLES ON: the First Crusade, 1097-1099; Wings over the Alps, Airpower on the Italian Front in WWI; 507th Maintenance Company Battle, Iraq 2003; French Corsair Raider Jean Leger de La Grange, 1704; F-117 Nighthawk; Joan of Arc; Electrified Fence Along Dutch Border during WWI; Malaysian Counterinsurgency, 1946-60; Assyrian Siege Machine; the First Iron Warship. 1 119581 NEW $99.00 GREAT MEDIEVAL BATTLES #197 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Colorized & repackaged version of 2 of the 4 games from SPI's quad game by this name. ROBERT AT BANNOCKBURN, 1314, covers the decisive Scotish victory over the English. 70yd/hex, 15min/turn, 500-800men/unit. A.Buccini'99 / TAMBURLAINE covers the battle of Angorra, 1402, in which Tamburlaine's Tarters meet the Ottomon Turks. 50yd/hex, 20min/turn, 500-750men/counter. D.Werden'99 / ARTICLES ON: Great Medieval Battles, 1001-1500AD; Future Conflict in Asia; OoB for the Korsun Pocket, 1944; ERRATA for Crimean War #193; the Indo-Pakistani Nuclear Arms Race; Columbia's Quiet War; Unknown Stories of the Mexican Revolution, the Yankee Kingmakers. 1 38208 NEW $22.00 KHAN, RISE OF THE MONGOL EMPIRE #229 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Strategic level, 2-player game of the rapid rise of the Mongolian Empire, 1206-1295 from Japan to France and Egypt. Uses the game system of Charlemagne, Xenophon & Belisarius. Army level, 3 scenarios, 280 counters, 5yrs/turn. J.Miranda'05 / ARTICLES ON: Rise of the Mongol Empire in the 13th Century; Russian Navy in WWI w/ OoB; Lack of Moral Fibre in the RAF Bomber Command in WW2; Confederate Indian Units; Rise & Fall of Alexius Ducas 1204; Australian conquest of German land in WWI; WWII Electronic Warfare; Battle of the Lech, April 1632. 1 72416 NEW $34.00 RECONQUISTA, STRUGGLE FOR IBERIA #279 (DecS_T) n n 0.9 Going OoP Mag & game. Game of the conflict between Christians & Moslems in Iberia, 850-1250AD. Map depicts what is now Spain & Portugal & a bit of France using areas. Basically a 2-player game but can be played by multiple players as factions rise & fall. 25yrs/turn, 228 countrs. J.Romero'13 / ARTICLES ON: The Reconquista, Christian conquest of Spain; Taiwan invade, 1661 & 1683; a Chinese Navy Aircraft Carrier; Analysis of the battle for Peleliu, 1944; Analysis of the T-55 tank; first commander of the Alamo; Operation Matterhorn, bombing Japan from China; Putin's strategy for Russia; Confederate spies in Tennessee; 1869 Telegrafo affair, the last of the Caribbean pirates. 1 112324 NEW $22.50 JERUSALEM, KINGDOM OF HEAVAN (ElfinW) FB 2.8 Elaborate multiplayer game of the infighting among the powers that ruled Jerusalem for 88 years after its capture by Christians in the Crusades. Combines popular game mechanics of bidding for office, seeking to control areas, hidden resources & unexpected events. Players allocate their resources to control parts of the city and to extend their control & prestige. This is accomplished thru holding the 4 offices awarded thru bidding. Then forces are distributed around city to determine area control, and overall influence -- which is the measure of victory. '10 1 Special Ordr NEW $40.00 MIDDLE SEA (Fantas) BC 1.9 Out-of-Print Multi-player game of economics, warfare & diplomacy set in the Medieval Mediterranean era, roughly 1200AD. Allows any number of players, and for an indefinite length game. Elaborates on Diplomacy-style game using written simultaneous orders, but with more detail of raising & financing an army, terrain, naval movement and leadership. Players must collect taxes in order to first buy, then maintain, their military units. Various towns and provinces set limits on the army size the commanding leader may lead. T.Donnelly, W.Backhaus'79 1 965 EXCELL $20.00 Sml lite coffee drip splatter on the blank rear cover of the rules. Otherws clean. AGINCOURT 1415, BATTLE OF... PARTS (GDW) n Out-of-Print 1 71145 EXCELL $6.00 Counter set, Complete or substantially complete, inlcuding 111 (of 120) counters, including 2 handmade replacements. COMMANDS & COLORS, MEDIEVAL (GMT) DC* 5.1 Out-of-Print New game in the C&C series covering the Byzantine Empire versus a host of enemies together with a changing face of warfare between 528-586AD. Includes mounted, oversized map, 330 blocks, 19 scenarios, 45 cards. Richard Borg'19 1 143884 NEW $89.00 * Last copy. COMMANDS & COLORS, MEDIEVAL PARTS (GMT) DC 1 137953 V.GOOD $5.00 Box only. One corner dinged but structurally intact. Otherws new. NEVSKY, TEUTONS & RUS IN COLLISION (GMT) DC* 4.6 Game of the clash of Teutonic & Orthodox Russian powers along the Baltic Sea in the mid-13th century. Game is about opportunism and control of trade routes on an area move map of the Baltic area. First game in the Levy & Campaign seris. Two player game that is suitable for solitaire. Mounted map, 137 wood pieces, 84 cards, 3 countersheets. 40days/turn, 200x300mi map dimensions. Volko Ruhnke'19 1 144483 NEW $47.00 * SAMURAI PARTS (GMT) n Out-of-Print 1 59555 EXCELL $3.00 Rules photocopy, only. 3 holed. SWORDS OF SOVEREIGNTY (Ludofo) zl 0.4 12th game in the Au Fil de Al'Epee (By the Edge of the Sword) game series. Covers two battles of the 13th century: Bouvines 1214 & Worringen 1288, both of which help define French & Belgian identitites. At Bouvines, Imperial troops under Otto face the French King Phillip, with both sovereigns personally imperiled; the French prevailed. At Worringen, two coalition armies reinforced by local militias, leading to the emergence of a powerful new Duchy of Brabant. Includes dbl-sided map, 216 counters. F.Bey'13 1 133224 NEW $24.00 SHOGUN PARTS (Milton) LB* Out-of-Print 1 91381 EXCELL $9.00 * Map only. MUST SHIP as a Giant Box item. SHOGUN PARTS (Milton) n Out-of-Print 1 91385 EXCELL $9.00 Rules, only, sml amt of underlining in red. Minor wear thru use. 2 91383 EXCELL $7.00 Reference screens set of 5, only. 3 91384 EXCELL $6.00 Army Cards, set of 5, only. WARRIORS OF GOD 2ND PARTS (MMP) BC Out-of-Print 1 134256 < NEW $4.00 Box only. Minor ding to one box corner; otherws new & shrinkwrapped. WARRIORS OF GOD PARTS (MMP) n Out-of-Print 1 88402 MINT $8.00 Countersheet #1, only. WARRIORS OF GOD, WARS ENGLAND&FRANCE 2ND (MMP) BC 1.4 2015 Reprint of this strategic level game of the intermittant wars between what is now England & France during the late Middle Ages. Simpler mechanics & 2 scenarios (1135-1258 & 1337-1453). Excel solitaire suitability. 210 1" counters. '16 1 144848 NEW $39.00 INVASION 1066, STAMFORD BRIDGE 2ND (Revolu) zl 0.4 2-6wks Turnarnd Second game in the Invasion 1066 series. Covers the battle at Stamford Bridge as the Viking army is caught by surprise by an English army just days after defeating another English army. 50m/hex, 100-250men/unit. 140 counters. Updated from earlier Saxon Games version with cleaner rules & new graphics. N.Smith'16 1 Stock NEW $22.00 INVASION 1066, THE BATTLE OF HASTINGS 2D (Revolu zl 0.3 Game of one of the pivotal battles of history, Hasting in England, 1066, as Harold attempts to repell the invaders led by William the Conqueror. 50m/hex, 100-250men/unit. 140 counters. Updated from earlier Saxon Games version. N.Smith'14 1 137226 NEW $22.00 SCOURGE OF GOD (SimCan) HC 0.8 Out-of-Print Strategic level game of the rise of the Mongol empire thruout Asia & to the borders of Europe in 12th Century. Multiple empires in their way put up what resistance they can, with the hope that the total resistance will stop the Mongols. S.Newberg'82 1 1736 MINT $25.00 Box btm seam split repaired. CRUSADES #70 (SPIS_T) n n 0.8 Out-of-Print Mag & game. 2gms: 2player gm of 3rd Crusade (1191-2), & 2-6player wild game of 1st Crusade w/ competing goals. R Berg '78 / ARTICLES ON: the Crusades, Western Invasion of the Holy Land, 1097-1191; NATO Division Commander, C&C in the Modern Battlefield Environment; Horses in War; Index to Errata Published thru Aug'78 (typically in Moves Mag). 1 67807 MINT $45.00 2 131181 MINT $44.00 Sml nick on mag spine, otherws cherry. CRUSADES #70 PARTS (SPIS_T) n Out-of-Print 1 92879 MINT $4.00 Rules only. 2 103303 V.GOOD $2.00 Rules only. Has been torn from staples leaving a 1/2" hole in margin at lower staple binding. Order of Battle check boxes used & annotated. HASTINGS, 1066 #110 (TSRS_T) Y n 0.4 Out-of-Print GameOnly. Tactical level game of the pivotal battle of Hastings, 1066, in which the Normans under William decisively defeated Saxons under King Harold, shaping British (& the world's) history forever after. 200 counters, 45yds/hex, indefinite time periods covering 4 historical assault periods. R.Berg'86 1 129725 GOOD $22.00 Substantially complete. Missing 1 unit & 4 markers; ID included. rules have 2 spill stains. Counter corners heavily clipped; counters look octoganal. HASTINGS, 1066 #110 PARTS (TSRS_T) n Out-of-Print 1 51261 EXCELL $2.00 Photocopy of rules, only. A LA CHARGE! DEUX BAT DUE XLE SIECLE #87 (VaeVic n n 0.8 Out-of-Print Mag + Game. w/68pg mag. Grant tactical game of 2 battles of the dark ages: Civitate 1053, Pope v Normans; and Kalavryai 1078, rebels v loyalists. French all color, glossy mag including minis coverage, history, scenarios, etc. ALL material in French; translated game material for most games available at grognard.com/vaevict.html. '09 1 116773 MINT $25.00 CHAMPS DE BATAILLE / LES AGES SOMBRES #9 (VaeVic n n 1.0 Out-of-Print Mag & Game. Magazine & game in entirely in French. Game is good sized w/ colorful components & maps; counters on thick cardstock & must be cut apart (& perhaps mounted). Game covers 2 key battles in French history, the battle of Soissons 486 and Poitiers 732. 50m/hex, 384 counters. P.Oliver'96 1 102553 NEW $23.00 BALISEUS, BRYZANCE #132 (VaeV_C) n n 0.8 Out-of-Print Mag & game. Grand tactical game of 4 battles from the Middle Ages: Arcadiopolis 970AD, First & Second Battles of Dorostolon 971AD, and Beroia 1122. French-produced, French-language magazine of military history of all eras but with a special fondness for Europe & French history. English-language rules must be found & downloaded from publisher's web site. 1 125651 NEW $29.00 CHARLEMAGNE ATTAQUE A L'EST #147 (VaeV_C) n n 0.8 Mag & Game. French-language game of militiary history with a complete game in each issue. Covers Charlemagne's conquest of Saxony in the late 700s AD against a coalition of of Saxons and their Danish & Frisian allies. Charlemange uses terror and massacre as one tool toward that end. 1yr/turn. '19 1 139162 NEW $33.00 KAMAKURA (WEG) HC 0.5 Out-of-Print 2-6 player game of politics & war in fuedal Japan c. 1200 using a slight elaboration of the Diplomacy system. Includes special events, variable army size, and 5 scenarios w/ varying # of players. M.Mills'82 1 4012 V.GOOD $20.00 Rules wrinkled. Otherws punched & clean. CRUSADER KINGDOMS, WAR FOR HOLY LANDS (Worthi) BC 2.4 Card-oriented, 1-4 player game of the 2nd Crusade beginning 1144AD. Up to 4 players control the primary Christian & Muslim factions in the Middle East. Cards determine troop arrivals, events & response, and players alternate rounds thru a turn to expand or defend their realm of control. Winning player has the largest controlled area at the end. Includes solitaire rules plus rules for 2-player cooperative play. '20 1 143609 NEW $52.50 ROBIN HOOD (Worthi) FB* 3.4 2-6wks Turnarnd Game of the English folklore hero. 2 player, block-system game that blends traditional military units (e.g. archers, knights) with role playing in the Robin Hood myth. A noble returns home from the Crusades, finding his lands stolen & his people overtaxed, and becomes a good-hearted outlaw against the Sheriff. Damian Mastrangelo'19 1 Special Ordr NEW $49.00 * TAHITI, CLAN WARFARE IN POLYNESIA 759AD (WWW) BC 1.0 Simple game of tribal rivalry for 1-4 players w/ all the tools of island warfare. A beer & pretzel (or okolehau & poi) game with a solid foundation. 2wks/turn, about 6mi/hex, 234 countersK.McPartland'94 1 104072 EXCELL $19.00 Complete. 2" crease on box top & btm. 2 Special Ordr NEW $29.00 CONDOTTIERI #54 (WWWmag) n n 0.3 Out-of-Print Mag & Game. Btl of Castagnaro, 1387, between Verona & Padua in Italy at grand tactical level. T.Sundell'86 / ARTICLES ON: Hawkwood, master condottiere (mercenary), a leader in this issue's game; review of QTRDK's Rommel's War; house rules for Axis & Allies 1st; additional scenarios for China Incident #37; MacArthur #44, O'Connor's Offensive #41, End of the Iron Dream #42, Fight on the Beaches #40, Struggle for Stalingrad #47, Custer's Luck #45; review of SimCan's West Front. 1 91327 MINT $12.00 unpunched/unused. 2 64203 NEW $14.50 SHOGUN TRIUMPHANT, BTL OF SEKIGAHARA #23 (XTRCmd n n 0.5 Out-of-Print Mag & Game. Includes errata counters for Smithereens (1) and 1918 (1). Tac btl of Sekigahara in Japan, 1600, which established the sole Shogunate & unified the country. 2-800men/unit, 180yd/hex, 45min/hex. L.Ty, M.Chris'93 / ARTICLES ON: Shogun Triumphant; Military aspects of the wars in Yugoslavia 1991-3; War casualties & history; Combat history of the 1st SS Panzer Div; Serbia in World War I; Baltic Assault, Op Albion, 1917; the Baltic States 1939-52; Battleship engagements of World War II; Rememberances of Vietnam. 1 87575 MINT $33.00 = Games by ERA / Title ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! GUNPOWDER Era, 1401 -- 1799 AD ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- LILLIBURLERO, BTL OF THE BOYNE 1690 #40 (Agains) n HP 1.3 Mag & game. Game of the battle of the Boyne, 1690, the largest ever fought in Britain. King James II inherets the throne but is forced into the exile by protestant forces. He returns to Ireland, and is hotly pursued by King William III. James stands & fights at the River Boyne, a deep river affected by tides. Outnumbered 3-2, the Jacobites' best hope is to catch the English as they ford the river. '13 1 140735 NEW $28.00 SULEIMAN THE MAGNIFICENT #9 (Agains) n HP 1.0 v3#1. Mag & Game. Simpler, grand tactical game of the massive Aug. 1526 battle at Mohacs in which the Ottoman Empire overwhelmed the Kingdom of Hungary. 225yd/hex, c.750men/unit. 240 counters. R.Berg'04 1 133557 NEW $28.00 THUNDER UPON THE LAND #42 (Agains) n HP 1.2 Mag & Game. Game covers two battles from the era of Charles XII & Swedish expansionism during the Great Northern War at grand tactical level: the key battles of Narva 1700 & Poltava. 1hr/turn, 500yds/hex, 264 counters, with a wing-activation system. P.Rohrbaugh, L.Tohver'14 1 143310 NEW $35.99 BLENHEIM, THE BATTLE OF... (AgaTPS) HP 1.0 2-6wks Turnarnd During the world war know as the War of Spanish Succession, the French were on the verge of capturing Vienna thus knocking the Hapsburgs out of the war. The British & Austrian armies attacked the French & their Bavarian allies at Blenheim (actually, Blindheim), a small town along the Danube River. The British & Austrians cooperated well, while the French were often out of position; a British attack drove a wedge between the French forces resulting in a famous victory. Each side has 2 distinct commands, each with a varied force. Brig level, 400m/hex, 1hr/turn. Frederic Bey'19 1 Special Ordr NEW $29.00 INVINCIBLE ARMADA, 1588AD (AgaTPS) HP 1.2 One of the key battles of history, the defeat of the Spanish Armada in 1588 set the future of Europe and the New World. Game covers the campaign at both the strategic & tactical level, with event chits that influence play. Includes 170 counters and a mounted map. M.McLaughlin'17 1 140143 NEW $29.99 JOAN OF ARC, VICTORY 1429AD (AgaTPS) HP 1.2 Strategic level game of the campaign for Orleans, including its siege & relief, beginning April 1429. The French must consolidate a disparate army, and accomodate the randomness of Joan's inspiration (voices), while the Brits has to keep the Scots in mind & minimize the involvement of the Burgundians. 200 counters, 1mo/turn, map covers much of France. A.Nunez'12 1 144403 NEW $23.00 POLTAVA'S DREAD DAY, GREAT NORTHERN WAR (AgaTPS) HP 1.1 Chosen as one of the 20 most decisive battles of history. Strategic level game of Sweden's war with Russian, 1700-22, at end of which it had lost the war, an army, its monarch and its standing in Europe. The major players of Europe takes sides (and switch sides) to serve their own purposes in a war focused on Poland & the Baltic Sea. 6mo/turn, initiative-driven, with few replacements. J.Juneau'12 1 144903 NEW $27.99 FREDERICK THE GREAT, 2ND PARTS (AH) n Out-of-Print 1 79657 MINT $7.00 2nd ed (AH) rules, only. MACHIAVELLI, 1ST PARTS (AH-BL) n Out-of-Print 1 77224 EXCELL $6.00 Partial counterset, only. Missing 177 counters (8 fleet units for ea of 8 players; all blanks, 12 per player; all 7 green + 1 tan assassination markers; #1 army for each player; Green #4 garrsion unit. #2 & 7 armies, #1 garrison for all players marred with paint on one side. FONTENOY 1745 #11 (Alea) n n 0.6 Mag & game. Game covers the key battle of Fontenoy, 1745, during the War of Austrian Succession. 140m/hex, 160 counters. '91 / Spanish magazine of military history with a game in each issue; ALL text & rules in Spanish. English rules translations may be available by download. 1 128089 NEW $18.00 TERCIOS 1490-1690 #30 (Alea) n n 0.5 Mag & Game. Game of several battles in which the Spanish were involved of the Renaissance era: Tunez 1535, Otumba 1520, San Quintin 1557, Nieuport 1600. Mag & game printed in Spanish. 1 132874 < NEW $24.00 Sml dog ear to btm of mag cover; otherws new. 2 Special Ordr NEW $28.00 SOLDIER KINGS: THE POTATO WAR KIT (Avalan) n 0.4 Kit for Soldier Kings that depicts the War of Bavarian Succession, 1778. Austria seeks to secure Bavaria, while Prussia seeks to prevent that. The result was a short war in which the armies scoured the land for food, esp potatoes. Also depicts the American Revolution during 1778, and the Russo-Ottoman War of 1768. Includs a map addition plus 69 new counters. '18 1 130558 NEW $22.00 Last copy. BARON'S WAR (CofA) HC 1.2 2-6wks Turnarnd Game of the rebellion of British barons led by Simon de Montfort against Henry III in two key battles, Lewes and Evesham, 1264-5. Simpler game w/ only 8pgs of rules, 280 counters, 2 maps. Interactive system with impetuous cavalry, morale, leadership, & what-if scenarios. R.Markham'04 1 Special Ordr NEW $32.00 FONTENOY, BATTLE OF... MAY 1745 PARTS (CofA) BC Out-of-Print 1 122372 EXCELL $5.00 Box only. 1/2" puncture on side panel largely repaired (tho still visible); otherws very clean and like-new. LEUTHEN, FREDERICK'S GREATEST VICTORY (CofA) BC 2.0 Out-of-Print Third in the Age of Reason series following Kolin & Zorndorf. W/ 2nd ed series rules, 4 maps, 600 units. Freddy takes on the Austrians on a snowy battlefield in Silesia, 1757, in order not to lose this vital province. 1 139729 NEW $75.00 Last boxed copy. LEUTHEN, FREDERICK'S GREATEST VICTORY ZL (CofA) zl 1.5 Out-of-Print Packaged in a ziplock. Third in the Age of Reason series following Kolin & Zorndorf. W/ 2nd ed series rules, 4 maps, 600 units. Freddy takes on the Austrians on a snowy battlefield in Silesia, 1757, in order not to lose this vital province. Nominated for two Charlie Roberts awards in 1997. 2 countersheets, 1 map. '97 1 142410 NEW $59.00 LOBOSITZ, FIRST BTL OF 7 YEARS WAR [ZL] (CofA) zl 0.9 Packaged in a ziplock without box or die. Battle of Lobositz, first of the Seven Years War, in which Frederick the Great defeats the Austrians, who attempted to aid the the besieged Saxons. Smaller, 1map game; V.5 in the Battles of the Age of Reason system. '05 1 144907 NEW $31.04 MOLLWITZ & CHOTUSITZ PARTS (CofA) BC Out-of-Print 1 142650 NEW $6.00 Box, only. New. MOLLWITZ & CHOTUSITZ, BLTS SILIESIAN WAR (CofA) BC 1.8 Game covering two battles of the First Silesian War. Both involve Frederick the Great early in his career, but without the refined Prussian army of later years. At Mollwitz, Apr 1741, Frederick was outmaneuvered by Neipperg, and the Prussians must escape encirclement by advancing toward awaiting Austrian infantry across a snowy field while Austrian cavalry tries to slow or distract them. Chotusitz covers the May 1843 battle where the Austrians under Charles has outmaneuvered and surrounded a portion of the Prussian army. They must attack quickly before the bulk of the Austrians arrive as reinforcements. 2 maps and 700 counters, v3.3 of series rules. Relatively small number of counters are on the map at any time. Ed Wimble'18 1 144908 NEW $53.00 PRAGUE, THE BATTLE OF...,6 MAY 1757 [ZL] (CofA) zl 1.8 Packaged in a ziplock with no box or die. Colorful game in the La Bataille style, 8th in the Age of Reason system, to cover the key battle for the area around Prague, 1757 during the 7 Years War. 3 maps, 7 scenarios, 800 counters. Will also include an expansion kit for Lobositz with a extension map & scenario additions. M.Hinkle'14 1 144410 NEW $55.00 Packaged in a ziplock. COMMANDS & COLORS TRICORNE JACOBITERISNG (Compas DC* 5.5 Stand-alone game of tactical battles during the Jacobite Rebellion in Scotland plus other battles, all using the Commands & Colors (Tricorne) game system. In this game, morale is paramount with rout being an everpresent danger. Players use player-specific decks of cards to issue commands that enable that side to do something: move, fight or other special tasks. Includes 13 battle & skirmish scenarios including: Killikeankie & Dunkeld, 1689; Cromdale 1690; Alness, Shiriffmuir, 1715; Glen Shiel 1719; Prestonpans, Clifton, Inverurie, 1745; Falkirk 1 & 2, Culloden 1 & 2 1746. Includes mounted board, 110 cards, 283 wooden blocks, 4 terrain tile sheets. Richard Borg'20 1 144785 NEW $75.00 * CONQUISTADORS, CONQUEST OF AMERICAS (Compas) BC Temp OoP/OoS 1-5 player game of Spanish conquistadors competing to bring home the most gold while destroying the established cultures of the Americas. Players must discover, fight, defeat & plunder the Indian empires they find, or attempt diplomacy to enlist their aid as allies. Up to 5 players, and can be played solitaire. 2 mounted map, 4 countersheets, 156 cards. Jonathan Southard'20 1 Stock NEW $69.00 FORNOVO 1495, DAWN OF THE ITALIAN WARS (Compas) BC 1.5 Grand tactical game of a battle fought in 1495 between French forces under Charles VII and Condotierri forces of the League of Venice for control of northern Italy. Features 4 scenarios including the historical battle (fought across the Taro River), a free setup version, and a what-if that plays on Italian fears of a French drive on Parma. 20min/turn, 350yd/hex, btln/comp level. 2 countersheets, 1 map. B.Miller'16 1 116318 NEW $48.00 NINE YEARS, WAR OF THE GRAND ALLIANCE (Compas) BC 1.5 Out-of-Print Point-point move, stand-alone game that can be mated with No Peace Without Spain. Uses the NPWS system to depict the 9 years of war, 1688-1697, as France's Louis XIV begins a war of aggression called the War of the Grand Alliance in 1688. Concurrently, William III invades England & deposes his father-in-law, King James II. (European history is so very messy!) 1 map, 55 cards, 100 counters. Linking with No Peace allows the entire war, 1688-1713, to be covered in Europe & North America. S.Chick, K.Van Beurden'17 1 120891 NEW $52.00 NO PEACE WITHOUT SPAIN 2ND (Compas) BC 1.5 Out-of-Print 2019 Deluxe 2nd edition. Strategic level, card-driven game of European conflict during the War of Spanish Success (1702-13) after King Carlos II of Spain dies heirless & the Bourbon-Hapsburg fued erupts. Point-point map, 55 cards that activate armies & provide events. This edition includes a mounted map. Don Herndon'19 1 137159 NEW $52.00 PRAGMATIC WAR, WAR OF AUSTRIAN SUCCESSN (Compas) BC* 3.4 Third game in the No Peace Without Spain game series. This game covers the War of Austrian Succession, 1741-48. Charles VI dies without a male heir so has arranged for his daughter's hubby to become emperor. But Frederick the Great's capture of Silesia unravels that. The Austrians & other nations faithful to the original agreement take on the Bavarians, French & Spanish and sometimes Prussia. Card-driven game, 1yr/turn, point-point, corp level, 2 countersheets, 55 cards. John Firer'19 1 142327 NEW $55.00 * SOVEREIGN OF THE SEAS (Compas) BC 1.8 Going OoP Simpler, strategic level, multiplayer game of England's attempt to preserve its dominance of the seas around the world, 1756-1805. Game is akin to War at Sea (and no relation to Excalibre's game of this same title), with sail-powered warships competing for control of naval areas. 2mo/turn, 1map, 6 countersheets. Stephen Newberg'17 1 140493 NEW $80.00 BREITENFELD, ENTER THE LION OF THE NORTH (DecGms Fo 0.4 Folio game using the new Pike & Shot game system. Covers the first major battle involving Gustavus Adolphus who uses smaller, thinner formations allowing greater flexibility & speed than the Imperial units of musket ringed pikemen he fought. System intends that inf & artil breakup the enemy lines such that cavalry can destroy it. Regt level, 200yd/hex. '13 1 Special Ordr NEW $19.00 CAMPAIGNS OF MONTROSE, 1644-45 (DecGms) Fo 0.3 1-3wks Turnarnd Folio game of Graham, the Marquis of Montrose, and his string of victories over the Scottish during the first English Civil War, 1642-46, and who was later be soundly defeated. Royalist raise a Scottish army and march into England, while the Covenanter must overcome factional infighting to defeat him. Conscripted units tend to disappear after each battle. Uses cards that model historical events including defection, plague, recruitment and the Highland charge. Includes 40 counters, 18 cards & a small map. '19 1 Stock NEW $11.50 PAVIA, CLIMAX OF THE ITALIAN WARS (DecGms) Fo 0.4 Folio game using the new Pike & Shot game system. Covers the climactic battle of the Italian Wars as France & the Hapsburgs vie for control of Italy near the town of Pvia. Both sides field transitional armies with feudal knights, firearms, mercenaries, pikemen & tercios; the battle occurs in broken woods. Rgt level, 200yd/hex, simpler system. J.Miranda'13 1 131509 NEW $19.00 AUSTRIAN SUCCESSION, WAR OF THE... #289 (DecS_T) n n 0.9 Going OoP Mag & game. Cover's Frederick the Great's first military campaign, the First Silesian War of 1740-42, which also marked the War of Austrian Succession involving all of Europe. Two sides (Prussians v Austria & the Hapsburgs duke it out in central Europe. Period-style map centered on Austria & Hungary. 7.5mi/hex, Brig level, 1-2mo/turn. J.Miranda, E.Harvey'14 / ARTICLES ON: War of Autrian Succession; America's Road to Civil War anaylisis; Fall of Cherbourg, 1944; Myanmar's (Burma's) Insurgency; Alexander the Great's Nemisis, Memnon of Rhodes; Russians & French in northern Italy 1799; Russian's Guards Attack During Brusilov Offensive 1916; CDAA Radio Triangulation Systems after WW2. 1 119019 NEW $22.50 CATHERINE THE GREAT #232 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Solitaire or 2-3 player game of Catherine the Great's rule of Russia, 1762-96, and the various policy initiatives she could have pursued to enhance Russia's standing in Europe. Player(s) act on behalf of Russia; other European powers are handled by the game system. Army level, 5yrs/turn, 200 counters. J.Miranda'05 / ARTICLES ON: Counterstroke at Soltsy on the Road to Leningrad, July 1941; Catherin the Great & Russia's expansion; the Maccaabean (Jewish) Revolt in 167BC; the British Blue Peacock Nuclear Landmine; Naval Mine Warefare during the Cold War; Peace in Cambodia; Entebbe Hostage Rescue; Miyamoto Mushasi, 1584-1645. 1 72715 NEW $22.00 CROPREDY BRIDGE, A FLEETING VICTORY #148 (DecS_T n n 0.8 Out-of-Print Mag & Game. Tactical battle between Roayalists & Parliamentarians a week before the decisive battle of Marstoon Moor, 1644. 100yd/hex, 20min/turn, 50men/strength pt. 299 counters, 2 historical & 1 hypothetical scenario. M.Grace'92 / ARTICLES ON: Battle of Cropredy Bridge, 1644; Remembering Pearl Harbor & the Japanese strategy in the Pacific; Soviet 1991 Coup forces, the last gasp of the Hardliners; Soviet Organization & Tactics in Afghanistan; Homer Lea, Forgotten Grand Strategist; Indian forces in Confederate Service; British Munitions Production during WWI; Battleship Casualties in the USN, 1898-1989; Ivan the Terrible's Reign in Russia, 1533-84; contemporary reorganization of the British Army; Trajan references for article in #145. 1 91164 MINT $15.00 2 12027 NEW $20.00 FREDERICK'S WAR, AUSTRIAN SUCESSION #262 (DecS_T n n 1.0 Mag & Game. Game is a 2-4 player contest, each striving for dominance in all of central Europe between 1741-8. Uses the 1066 & Hannibal's War system. Played on an odd map where geography is bent to a system of squares. 1yr/turn, 2500-10,000men/unit, 50mi/square. 2 scenarios & campaign. J.Miranda'10 / ARTICLES ON: Frederick the Great's war of Austrian Succession, 1940-8; the rescue of Mussolini (plus Skorzeny & other Wermacht special ops; Italian TF Nibbio in Afghanistan, 2002 on; Russians at Lake Narotch 1916; the Algerian insurgency & end of French Empire; battle of Kosovo, 1389. 1 94516 NEW $22.50 GATES OF VIENNA, EUROPE 1683 #295 (DecS_T) n n 0.9 Out-of-Print Mag & Game. 2 player game of the pivotal 1683 Ottoman siege of Vienna that threatened the whole of Europe. A multi-national Christian force turned the Ottoman's back. Based on the Red Dragon game system, with alternating phases allowing only a single action at a time. 1mo/turn, Army wing level, 12mi/hex, 228 counters. J.Miranda'15 / ARTICLES ON: At the Gates of Vienna, 1683; Battle of Germantown, 1777; Greyhound v Tiger at St Vith, 1944; the Catalan Grand Company, 14th Century eastern Europe; Ambush on Blachorse Convoy, Vietnam 1966; Flavius josephus; Declaration of Paris and the American Civil War; House at St Baussant; India v pirates. 1 111315 NEW $59.00 HOLY ROMAN EMPIRE #247 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Roman Empire under the Hapsburgs take on the new nation-states of Europe in the Wars of Reformation, 1524-38: France, the Ottoman Empire and the Protestant areas of central Europe. Focuses on leadership, as well as diplomacy among the players, and includes economics. Map is a stylized grid covering Europe from Paris to Rome to Warsaw. For 2-4 players. 1yr/turn; 50mi/sq. J.Miranda'07. Mag contains ARTICLES ON: the Italian Wars 1494-1520 & seven key battles of this period; Art of War in Europe of the 1500s; Fall of France 1940; Battle of Fallujah, Iraq. 2004. 1 82311 NEW $21.00 HUNDRED YEARS WAR, 1337-1453 #177 (DecS_T) n n 0.8 Out-of-Print Mag & game. Strategic level, 2-player game of the lengthy war fought between England & France between 1337-1453 using a modified 30 Yrs War system. Yearly turns & area move, 1-2k men per strength pt. 2 scenarios (Crecy 1337-47 & Agincourt 1415-28) plus campaign. Includes yet another in a string of lackluster mapboards. J.Miranda'96 / ARTICLES ON: the Hundred Years War; Custer's Campaign, ops on the Little Bighorn & Yellowstone Rivers; Valmy, the battle that saved the French Revolution, 1792; Future trends for the US Military into the 21st century; PT boats in the Pacific; errata for Thirty Years War #173. '95 1 104337 MINT $84.99 JENKINS' EAR, WAR OF... 1739-48 #308 (DecS_T) n n 0.9 Out-of-Print Mag & game. Strategic level game of the last of the ongoing conflict between the English & Spanish empires in the Caribbean Sea in the mid-1700s. Included the largest amphibious assault prior to WWII. Each individual ship of the line is represented, plus land units & prominent leaders. Players must manage production, defense of their key ports, and contend with weather & the seas. English must capture at least one Spanish port, and even then victory is not certain. 248 counters, abstract time units. Eric Harvey'17 / ARTICLES ON: War of Jenkins' Ear, 1739-48; Securing Texan Independence at San Jacinto 1836; French Armored Forces in 1940; Battle of Carrhae; Fort Frederica, Jenkins' Ear in Georgia; Career of Reuben Bernard; Geographic Determinism & the Russo-Japanes War. 1 130471 NEW $25.50 LEPANTO, BATTLE OF... #272 (DecS_T) n n 0.9 Out-of-Print Mag & Game. Game covers a key naval battle off the coast of Greece in 1571 in which a coalition of Christian powers commanded by Don Juan of Austria use cannons to destroy the Ottoman navy. A total of 450+ ships participated among 3 distinct classes. 280 counters representing galleys, galliots & galleasses. 10min/turn, 1:60k scale. R.Cowling'11 / ARTICLES ON: Btl of Lepanto, 1571; the Polish in WW1; the Mau Mau Uprising in Kenya, 1952-60; the Byzantine Navy, 324-1453AD; invention of the motorized torpedo; the fight for Kolwezi, Congo, 1978; the exact time of the end of the Am Civil War; experiments in firepower in the WWI era. 1 115472 NEW $49.00 MARLBOROUGH'S BTLS, RAMILLIES ETC #256 (DecS_T) n n 0.9 Going OoP Mag & Game. Moderate complexity, tactical level game of 2 of the Duke of Marlborough's key battles, Ramillies & Malplaquet, during the War of Spanish Succession. These battles marked the emergence of infantry as a shock weapon via the bayonet. 225yd/hex, 1-3k men/unit. R.Berg'09 / ARTICLES ON: Marlborough's victories in the War of Spanish Succession, 1704-8; the Battle of Britain, 1940; Operation Anaconda & the hunt for Osama bin Ladin; book reviews, & lots of ads. 1 88426 < NEW $18.00 Crease near spine on mag cover due to poor storage. 2 88433 NEW $24.00 MARLBOROUGH, WAR SPANISH SUCCESSION #238 (DECS_T n n 1.0 Out-of-Print Mag & Game. Moderate complexity, strategic level game of the War of Spanish Succession and a continental struggle for dominance. France, Bavaria & other principalities face off against England, Austria and Prussia. 1yr/turn, 10-20k troops/army, 280 counters, 3 scenarios & campaign game. J.Miranda'06 / ARTICLES ON: Marborough's Art of War; the Famous Victory, Blenheim, 1704; the Skull of Sultan Mkwawa after WWI; the Royal Navy's Efforts in the Pacific War; the Turkish Gettysburg, battle of the Sakarya River; the Chimurenga War, Rhodesian Insurgency 1966-80; Civil War Submarine Operations. 1 77648 NEW $25.00 ON TO MOSCOW, SWEDN V RUSSIA 1700-21#171 (DecS_T n n 0.4 Out-of-Print Mag & Game. w/ 20 variant/errata counters for: Clontarf (3); Op Shock Troop (5); Trajan (1); Caesar in Gallia (1); Russo-Turkish War (1); Austro-Prussian War (1); Seven Years War (8). Strategic level game of Sweden's Charles XII invasion of Russia, 1708-9, using the Seven Years War/Age of Reason game system. The invasion ended in a Swedish disaster at Poltava. Control determined by possession of fortress-cities spread around Russia. 240 counters, seasonal turns, 50km/hex, relatively complex. J.Miranda'94 / ARTICLES ON: Sweden v Russia in the Great Northern War, 1700-21; Machiavelli, Founder of Modern Military Thought; Variant/errata rules for Seven Years War; errata for Wars of the Imperial Age, Austro-Prussian War, Russo-Turkish War, Op Shock Troop; Somalia, Roots of Today's Conflict; the White Rose Student Resistence in Nazi Germany; Tracked v Wheeled Armored Vehicles; Austro-Hungarian & Italian Navies in WWI; and many, many ads. 1 91695 MINT $32.00 Rules separated. OTTOMANS, RISE OF THE TURKISH EMPIRE#222 (DecS_T n n 1.0 Out-of-Print Mag & Game. Strategic level, 2-4 player game of the rise of the Turkish empire, 1453-1571, thruout the eastern Mediterranean and Black Sea areas. Game emphasizes chaotic & changing nature of alliances of the period. Game has a bit of everything (including classic DG proofing errors): diplomacy w/ alliances &backstabbing; land & naval movement; colonization; pillaging; mercenaries. 2 scenarios & campaign game. J.Miranda'04 / ARTICLES ON: Ottomans v Hapsburg in Europe; Intelligence Operations Prior to WWI; Australia & the Solomons; German Assassination Plans for the Big 3 Leaders in Tehran; Frigates; German Radars of WWII; Misunderstandings of Ancient Naval Warfare; Warplan Dropshot & US Planning for WWIII; Organization of the US Air Force in the 1950s. 1 140177 MINT $22.00 2 65965 NEW $32.00 SEVEN YEARS WORLD WAR #221 (DecS_T) n n 1.0 Out-of-Print Mag & Game. The 7 Years War covered as a global war of empire. 8 European powers plus India & China compete for dominance. Can be played by 2-4 players thru military, economic & diplomatic means. Yearly turns, army/fleet level. J.Miranda'04 / ARTICLES ON: Seven Years World War, the First Global Conflict, 1756-1763; Frederick the Great & the art of battle management during the Seven Years War; the Alamo; first actions of Britain during WWII; Australians in Iraq 2003; Frederick War & the Taiping Rebellion; Philippines Insurection 1899-1902; Destruction of French Mobile Group 100 in Vietnam, 1954. '04 1 64922 NEW $29.00 SEVEN YEARS WORLD WAR #221 PARTS (DecS_T) n n Out-of-Print 1 140335 EXCELL $3.00 Photocopy of rules, only. THIRTY YEARS WAR #173 PARTS (DecS_T) n Out-of-Print 1 79341 EXCELL $8.00 Map only. Few pcs of tape on margins. Couple of clarifications written onto tables. One city name circled. 2 55737 V.GOOD $4.00 Rules only. 2 pgs of Player Aid Displays provided as photocopy only, separated into 4. Events Table annotated w/ errata/clarifications i ink. WHEN LIONS SAILED #268 (DecS_T) n n 0.9 Out-of-Print Mag & Game. Strategic level game of naval combat in the 17th century around the world for 2-4 players representing England, Spain, France & the Netherlands. 1yr/turn. Based on the 1066 & Frederick's War game system. 280 counters. J.Miranda'11 / ARTICLES ON: Naval strategy & the colonial era; analysis of Justian's reconquest of Italy; the shrinking British Military; props v jets; covert calamities of WW2; Russian campaign in Chechnya, 1994-2000. '11 1 120829 NEW $25.00 SERENISSIMA (EuroG) LB* 4.4 Out-of-Print 2-4 player, modestly simple game of international trade & warfare thruout the Mediterranean prior to Columbus. Emphasis is on trade & player interaction. Excell component quality thruout. 1 129241 V.GOOD $19.00 * Substantially complete: missing 1 (of 28) galley, 2 (of 28) flag bases, 26 flag masts, 1 coin, 1 sailor. 4" piece of masking tape on box btm, 1" tape removal mar on 1 box side. Otherws complete & clean. MIGHTY FORTRESS 2ND (Excal) BC 1.3 Includes 2009 Setup/Victory Condition card set update. RECOMMENDED 6 player game of reformation, 1532-55, with dual layers of military & religious conflict thruout Europe. Very simple mechanics focused on economics and diplomacy, yet a tense & difficult situation with each player having widely different goals that may change game to game. J.Dunnigan, J.Miranda'11 1 127109 NEW $30.00 Includes 2009 Setup/Victory Condition card set update. MIGHTY FORTRESS 2ND: REVISED PLAYER AIDS (Excal) n 0.2 Out-of-Print Set of 2009 Setup/Victory Condition card set update. '09 1 104017 NEW $3.00 Set of 2009 Setup/Victory Condition card set update. '09 2 135699 NEW $3.00 Set of 2009 Setup/Victory Condition card set update. '09 3 132316 NEW $3.00 Set of 2009 Setup/Victory Condition card set update. '09 4 104018 NEW $3.00 Set of 2009 Setup/Victory Condition card set update. '09 5 135698 NEW $3.00 Set of 2009 Setup/Victory Condition card set update. '09 PRAGUE, BATTLE OF... (GDW) SB 0.6 Out-of-Print Freddy the Great's defeat of the Austrians near Prague, 1757, using the Lobositz/Series 120 game system. Freddy flanks & laster destroys the Austrian right wing. 120 counters. F.Chadwick'80 1 6568 MINT $22.00 ARQUEBUS, BATTLES FOR N. ITALY 1495-1544 (GMT) BC 1.9 Game of battles in northern Italy during the years 1495-1544 at a time when gunpower was appearing on the battlefield. Uses the Men of Iron games series, and designed by a veteran designer. Includes 8 battles, 7 of which can be played on a half-sized map. Richard Berg'17 1 143242 NEW $45.00 BLUE CROSS, WHITE ENSIGN (GMT) BC 2.0 Out-of-Print 3rd game in the Flying Colors series. Covers the naval war between Imperial Russia and the Swedish (in the Baltic) and Turkish (in the Black Sea & Mediterranean). 3 maps, 2 countersheets, 12+ scenarios, 100m/hex, 5-10min/turn. M.Nagel'14 1 145174 NEW $49.00 CLASH OF MONARCHS, SEVEN YEARS WAR PARTS (GMT) n Out-of-Print 1 120048 V.GOOD $3.00 One-sided photocopy of rules, only, made onto recycled paper that has irrelavant material on backside of each page. P3 has an email superimposed on rules, making page somewhat difficult to read. P26 (with second half of designers notes not included). Otherws clean & EX. HERE I STAND 2ND: MOUNTED MAP (GMT) n 1-3wks Turnarnd Mounted map, only. 1 Special Ordr NEW $15.00 HERE I STAND 3RD PARTS (GMT) DC 1 126173 NEW $6.00 Box only. Box has a minor ding to one box corner, otherws new. LION OF THE NORTH PARTS (GMT) n Out-of-Print 1 108014 MINT $4.00 Countersheet #2 (Imperialists & markers), only. 2 22576 MINT $5.00 Countersheet #2 (Imperialists & markers), only. MEN OF IRON, REBIRTH OF INFANTRY PARTS (GMT) n Out-of-Print 1 129008 MINT $5.00 Rules, only. SUN OF YORK (GMT) BC 1.8 Going OoP Card game of various tactical battles during one of Englands many civil wars, the War of the Roses. All the major leaders of the day are represented by cards as are troops & mercenaries, terrain, events, orders, etc. Successfully depicts how chaotic the melees often were, and the difficulty of retaining command control. 220 cards, 140 markers. M.Nagel'11 1 Special Ordr NEW $25.00 WON BY THE SWORD (GMT) BC 1.9 First of an intended game series covering the battles & campaigns of the Thirty Years War. Operational level with a point-point map of the key state of Bavaria (southern Germany). Offers limited intelligence via off-map force displayes. Each army expends one card per impulse that determines activity level, supplies, etc. 1mo/turn, Rgt level, 1"/12km. Includes 1 map, 4 countersheets, 55 cards, full campaign plus shorter 1632-48 scenario. B.Hull'14 1 124937 NEW $22.00 Includes the 2016 updates. BY SHOT, IRON & FAITH, RELIGIOUS WARS (Hexasi) BC 1.6 "Par le Feu, le Fer et la Foi." French-produced game with English rules. Covers the French religious wars of the late 16th century, including 5 battles: Saitn-Denis (1567), Jarnac (1569), La Roche L'Abeille (1569), Coutras (1587) and Arques (1589). Three maps, 540 counters, 100-500 men/unit, 300-500m/area, 20min/turn. P.Hardy'16 1 140703 NEW $50.00 FATE OF REITERS, 5 BATTLES OF RELIGION (Hexasi) BC 1.5 French-produced, English-language version of this game of 5 battles from the French Wars of Religion between catholics & huguenots, 1562-1598 on a grand tactical scale. Uses the By Shot, Shock & Faith game system. Warfare was rapidly evolving during the time, so there is a great diversity of unit composition as well as weaponry. Uses a simple, traditional game sequence. Covers the battles of Cognat, 1568; Dormans, 1575; Vimory, 1587; Auneau, 1587; and Metrieux, 1587. 300-500m areas, 20-30min/turn, 100-500men/unit. 3 maps, 234 counters. Philippe Hardy'20 1 143348 NEW $49.00 BLENHEIM 1704 (Legion) BC 1.0 Grand tactical game of the battle of Blenheim, 1704, one of the key battles of the War of Spanish Succession. British & allies forces encounter superior French & Bavarian forces in a strong defensive position. Marlborough pins the flanks, draining the enemy center of forces, then smashes it with cavalry. Uses the Seven Hex System, whic groups hexes into super-hexes of seven, in which various tactical decisions are made. Battalion level, 500m/hex, 20min/turn, 176 counters. Steve Pole'18 1 140898 NEW $42.00 DAUPHIN & THE SWORD, LOUIS XI V1 (Ludofo) zl 0.6 Game in the Au Fil de Al'Epee (By the Edge of the Sword) game series. Covers 3 battles of the Louis XI in the 15th century: Dieppe 1443, the Dauphin's first opportunity to distinguish himself in battle; Saint-Jacues-sur-la-Brise 1444, at which a huge mercenary force let by Louis aids Zurich against the alliance of Cantons; and Monthery 1465, where Louix IX faces his first foes, the Burgundians, during a civil war inspired by his early political missteps. F.Bey'15 1 138462 NEW $27.00 MARIGNAN 1515 2ND (Ludofo) Fo 0.5 Update of a game appearing in a very early issue of Vae Victis magazine (#3). Game of the 5th War of Italy, July 1515-Feb 1517, which included the battle of Marignano that shaped the Swiss relationship with the rest of Europe. The French & their allies take on the Swiss and their many allies (including the Papacy, the Holy Roman Empire & the Kingdom of Naples). Both seek to gain control of the Duchy of Milano and Venetian areas held by the Holy Roman Empire. Players must collect resources each turn and pay their numerous mercenary forces -- or to bribe opposing forces. Game is both strategic and tactical, with both gunpower & pike forces involved. English language edition. 1-2mo/turn, 1-2000men/unit, 216 counters. '16 1 143638 NEW $27.00 TRUCE OR THE SWORD, LOUIS XI V2 (Ludofo) zl 0.6 Game in the Au Fil de Al'Epee (By the Edge of the Sword) game series. Covers 2 battles of the King Louis XI in the 15th century: Blanquetaque 1475 & Guinegatte 1479. F.Bey'15 1 134245 NEW $24.50 FAMOUS VICTORY PARTS (MiH) n Out-of-Print 1 62785 MINT $1.00 TEC/CRT Chart only. KING PHILIP'S WAR (MMP) BC 0.9 Game of savage guerilla combat between frontier Indian tribes and colonials of America in 17th century that ultimately resulted in 2600 white & 6000 Indian deaths. King Philip, an Indian leader, leads a loose assortment of Indian tribes that might come to include the Mohawks seeking to capture either of the key settlements of Boston or Plymouth. '10 1 145063 NEW $34.00 MOST DANGEROUS TIME (MMP) BC 1.5 2-6wks Turnarnd Game the final period of civil war within medieval Japan, 1570-1584, as Oda Nobunaga takes on all comers. One player takes the role of Nobunaga, the other (up to 3) oppose him. Includes 110 cards. T.Nakamura'09 1 Special Ordr NEW $52.00 WARRIORS OF JAPAN, A COUNTRY AFLAME (MMP) BC 1.2 Sequel to Warriors of God, covering the period of 1335-1339 in Japan as two courts duel for control of the country. Game previous published (& apparently very popular) in Japan. Played on a colorful, area-move map of Japan. 140 large counters. M.Nakajima'16 1 136647 NEW $34.00 ALMANSA 1707 # 7 (RevPro) n n 0.6 Out-of-Print Mag & game. Game covers the April 1707 battle between French & Spanish forces under the Duke of Berwick and an English, Dutch & Portugeuse force during the War of Spanish Succession (1700-14). 100 dbl-sided counters that must be mounted & cut apart. '03 / Spanish-language wargaming magazine with a game in each issue. All text & rules in Spanish; English rules translation available by download. 1 128112 NEW $17.00 LORDS OF THE RENAISSANCE PARTS (Sierra) n Out-of-Print 1 68251 V.GOOD $1.00 Rules photocopy, perfectly bound. One page improperly photocopied so one column of text truncated. 2 68252 V.GOOD $1.00 Rules photocopy, perfectly bound. One page improperly photocopied so one column of text truncated. POWER & RESOLUTION (SimCan) zl 0.6 Out-of-Print 4 scenario & campaign game of the English Civil War 1642-46, and subsequent suppression of revolts in Ireland & Scotland. 2-4 players, moderate complexity. S.Newberg & J.Kula'84 1 129239 MINT $19.00 Packaged in a ziplock. CONQUISTADOR PARTS (SPI) n Out-of-Print 1 97586 EXCELL $7.00 Map, only. A few annotations & play aids inked onto map. Otherws clean. FREDERICK THE GREAT PARTS (SPI) n Out-of-Print 1 44181 EXCELL $3.00 Very neatly done handmade counter set. Individual counters must be cut apart. GRENADIER PARTS (SPI) n Out-of-Print 1 91931 EXCELL $5.00 Map only. Annotations in map margin along one edge. MUSKET & PIKE (SPI) FT 1.0 Out-of-Print 18 battle scenarios of tactical combat in Europe, 1550-1680, from the religious wars of 1550-1608, Thirty Years War, Turkish Wars, & war of English Succession. 100m/hex, 5min turns. John Young'73 1 114010 GOOD $35.00 Players copy: substantially complete but missing 14 units & 1 blank (among 10 unit types); IDs included. Flat tray cover brittle & cracking & several places. MUSKET & PIKE PARTS (SPI) n Out-of-Print 1 61679 EXCELL $2.00 Scenario historical summary page. 2 61680 EXCELL $2.00 TRC & Errata. RENAISSANCE OF INFANTRY PARTS (SPI) n Out-of-Print 1 9772 MINT $4.00 Cover sheet only. ARMADA, 1ST #72 (SPIS_T) n n 0.4 Out-of-Print Mag & Game. Strategic level land & naval conflict between Spanish Empire & English/Dutch forces thruout Europe, 1585-1604. 1st ed decidedly underdeveloped; 2nd ed rules strongly suggested. S.Hart'79 / ARTICLES ON: The War with Spain & the Sinking of the Spanish Armada, 1585-1604; Ships that Controlled the Seas 1914; Roman Siege Warfare; Mechanized Warfare in the 1980s; ERRATA for Cassino #17; Brief reviews of recently published games; Modern Naval Radar Jamming. 1 107569 MINT $25.00 Cherry. 2 140212 MINT $30.00 Unpunched. Rules separated. Some lite spotting on rules cover front & back. BREITENFELD #55 (SPIS_T) n 0.4 Out-of-Print 1 114217 MINT $4.00 Std & exclusive Rules, only. BREITENFELD #55 (SPIS_T) n n 0.4 Out-of-Print Mag & Game. 5th gm in 30yrs Qd. Gustov Adophus's Swedes meet the then-dominant Imperialists under Tilly, 1631. J Nelson'76 / ARTICLES ON: the Thirty Years War; brief reviews of: STRIFE Siege of Port Arthur, FLYBUFF Viva! (Mexico) & Nuclear Destruction, JAGD March on India, RAND Wellington in the Peninsula; Review of Ancient & Medieval Armies (of the Prestags game series); Battle for Wurzburg, Current Situation & future battle within the game. 1 131475 EXCELL $29.00 Complete. Rules folded once horizontally. 2 76700 MINT $36.00 BREITENFELD #55 PARTS (SPIS_T) n Out-of-Print 1 61084 EXCELL $2.00 Std rules for this game (and 30Yrs War Qd). 2 68132 EXCELL $3.00 Std & exclusive rules only, 2 large stains. 3 92837 MINT $5.00 Std & exc rules. 4 98993 MINT $4.00 Std & Exclusive rules, only. 5 98992 MINT $5.00 Map, only. CONQUISTADOR #58 (SPIS_T) n n 0.4 Out-of-Print Mag & game. Great tho very long game for 2-5 players of exploitation & combat while colonizing (conquering) the New World. Plays use explorers to find key land forms & suitable places to colonize, establish resource-generating colonies, and use armies to protect their assets & to raid opponents' colonies. The discovery & flow of gold is an important aspect of the game. 200 counters, 5yrs/turn. R.Berg'76 / ARTICLES ON: Pizarro & the conquest of Peru, 1524-33; Nuclear submarine & anti-submarine warfare; ERRATA for Panzergruppe Guderian #57; the Rhodesian army; military spending worldwide. 1 105431 MINT $45.00 Rules separated. CONQUISTADOR #58 PARTS (SPIS_T) n Out-of-Print 1 92855 MINT $4.00 Rules only. CONQUISTADOR #58 PARTS (SPIS_T) n n Out-of-Print 1 114714 V.GOOD $12.00 INCOMPLETE MAG-GAME: An odd mix here: 20 Spanish settler/soldier counters missing from an otherwise unpunched & complete countersheet. Rules separated, with v.slight moisture warping. Entire magazine has modest moisture warping but no spots, stains or discoloration. Map is clean. Color photocopy of countsheet included. Can be a servicable copy if you can make 20 repl counters. FREDERICK THE GREAT #49 (SPIS_T) n n 0.4 Out-of-Print Mag & game. 4 scenarios game covering Frederick the Great in the Seven Years War. Elegent system rewards a war of manuever. F.Davis, E.Curran'75 / ARTICLES ON: Frederick the Great, Campaigns of the Soldier King 1740-63; Blue & Gray Battles of Shiloh, Antietam, Gettysburg & chickamauga. 1 131339 EXCELL $28.00 Complete. 2 98782 MINT $38.00 19 units loose in strips from tree. V.clean. FREDERICK THE GREAT #49 PARTS (SPIS_T) n Out-of-Print 1 93087 MINT $5.00 Rules only. SIEGE OF CONSTANTINOPLE #66 (SPIS_T) n n 0.8 Out-of-Print Mag + Game. Operational lvl game of the Ottoman assault on the heavily fortified city of Constantinople, 1453. Ottomans must use vastly superior numbers, their siege cannon & mining to undermine & overwhelm the fortified walls of the city and swarm over the outnumbered defenders. Good game. 200yd/hex, about 2days/turn. R.Berg'78 / ARTICLES ON: the Siege of Constantinople 1453AD; Descent on Crete, May 1941. 1 140215 MINT $40.00 2 107492 MINT $35.00 Minor scuffs & 1 sml dog ear on mag cover. SIEGE OF CONSTANTINOPLE #66 PARTS (SPIS_T) n Out-of-Print 1 92841 MINT $8.00 Rules only. SIEGE OF CONSTANTINOPLE NAVAL RULES #66 (SPIS_T) n 0.4 Out-of-Print Photocopy of 6 pages of addendum rules, charts & B&W outline counters from Moves 37 adding a naval aspect to this game by the original designer, R.Berg. 1 77257 EXCELL $3.00 BLOOD FIELDS OF MOLLWITZ (StraGM) HC 2-6wks Turnarnd Polish-produced, English-language game of the first battle of Prussia's Frederick II. Game uses an extensive orders system in which orders must be issued by commanders then passed to subordinate units via couriers. Includes must period color. 4 scenarios including intro, 120m/hex, 30min/turn, btln level, 432 counters. '20 1 Special Ordr NEW $45.00 LAST VIKINGS, SWEDISH @ KLISZOW/FRAUSTDT (StraGM HC 2-6wks Turnarnd Polish-produced, English-language game of the Swedish army's battles of Kliszow, 1702, and Fraustadt, 1706. Formations activated via chit system. Detailed treatment of a very obscure subject. 652 counters, 2 maps. '20 1 Special Ordr NEW $56.00 RACLAWICE, BATTLE OF... 1794 2ND (StraGM) HC 2-6wks Turnarnd Polish-produced, English-language game of the most important battle of Kosciuszko's Uprising; the Polish victory gave life to a rebellion against the Russians. Formations are activated via chit pull. Company/sqd level, 15min/turn, 100m/hex. Good game for beginners (if not for the subject). 216 counters. '20 1 Special Ordr NEW $39.00 COLONIAL, EUROPE'S EMPIRES OVERSEAS 2ND (Strate) BC* 3.8 Highly popular, European-produced game of Europe's period of colonizing & pundering the world from the Renaissance to the Industrial Revolution. Each player represents a major European power seeking to establish colonies, gain scientific knowledge, and trade in exotic goods. Uses a card-based, character driven system that requires careful management of resources, diplomacy & a keen eye for opportunity. English language rules. For 2-6 players, but still reasonably fast playing (~2hrs/game). C.Pont'13 1 145111 NEW $42.00 * VICEROYS (TFG) BC 1.4 Fast playing 1-7 player game of expansion, diplomacy in the new world. 3 scenarios plus several variant rules. Players have few units active each turn, and options include building an empire or raiding others' empires. Includes solitaire rules for each scenario. 432 counters. Fun. McLaughlin'87 1 139250 NEW $28.00 VICEROYS: COLUMBUS EXPANSION SET (TFG) Fo 0.5 Kit adding China as 8th player & more cards, discoveries, etc., to the base game. M.McLaughlin'92 1 139249 NEW $12.00 CROMWELL'S VICTORY #101 (TSRS_T) n n 0.6 Out-of-Print Mag & Game. Game of the Battle of Marstoon Moor, Jul 1644, one of the decisive battles of the English Civil War. Royalists under Newcastle & Rupert meed the Parlimentarians & Scots under Fairfax, Manchester & Leven. 200yd/hex, 30min/turn, 100 counters. D.Ritchie'85 / ARTICLES ON: Swiss Mercenaries 1480-1985; Am Civil War General nicknames; Napoleon's 1809 Campaign; the English Civil War 1642-6; Battle of Marston Moor, with Organization & Equipment; profile of TSR Twilight War; ERRATA for Superpowers at War#100; Berg reviews: 1984 in review, MB Axis & Allies 2nd, VG 1809, TFG Hitler Turns Against Russia, VG Panzer Command, WWW Khyber Rifles #34; Action Element in Games; ERRATA for Central Command #98 (w/ additional counter images). 1 105726 MINT $29.00 Rules separated. CROMWELL'S VICTORY #101 PARTS (TSRS_T) n Out-of-Print 1 96896 MINT $5.00 Rules only CHAMPS DE BATAILLE EN ASIE #53 (VaeVic) n n 1.0 Out-of-Print Mag + Game. w/68pg mag. Game covers tactical battles in medieval Asia, Japan in particular. French all color, glossy mag including minis coverage, history & a game in each issue. ALL material in French; translated game material for most games available at grognard.com/vaevict.html. '02 1 108366 NEW $25.00 IRLANDE 1798 #86 (VaeVic) n n 0.4 Out-of-Print Mag + Game. w/68pg mag. The first week of the war in Ireland, 1798, which was supported by the French. 1day/turn, 8km/hex, and covers the area in NW Ireland. French all color, glossy mag including minis coverage, history, scenarios, etc. ALL material in French; English rules translations for most issue games available via download. J-P.Gury'09 1 116772 MINT $22.00 LA FRONDE 1652 #84 (VaeVic) n n 1.0 Out-of-Print Mag + Game. w/68pg mag. 2 grand tactical games covering a battle 150km from Paris, and another IN Paris, 1652. French all color, glossy mag including minis coverage, history & a game in each issue. ALL material in French; translated game material for most games available at grognard.com/vaevict.html. '07 1 111660 NEW $25.00 LA GUERRE DE SEPT AUS 1756-63 #65 (VaeVic) n n 1.0 Out-of-Print Mag + Game. w/68pg mag. Operational game of 2 years of the 7 Years War & Frederick the Great, 1757-8, thruout central Europe. French all color, glossy mag including minis coverage, history & a game in each issue. ALL material in French; translated game material for most games available at grognard.com/vaevict.html. '05 1 108358 NEW $25.00 LEUTHEN 1757 #32 (VaeVic) n n 1.0 Out-of-Print Mag + Game. w/68pg mag. French all color, glossy mag including minis coverage, history & a game in each issue. ALL material in French; translated game material for most games available at http://grognard.com/vaevict.html. Game covers a key battle of the 7 Years War. 1 116770 MINT $22.00 Dog ear on rear cover; otherws mint. 2 108380 NEW $25.00 MARIGNAN 1515 #3 PARTS (VaeVic) n n Out-of-Print 1 80767 MINT $5.00 Magazine, only, with rules. No counters or map. ROCROI / THASSALA #11 PARTS (VaeVic) n n Out-of-Print 1 116294 MINT $5.00 2pg counter insert with counters for this issue, plus tables for Op Apocalypse #10 & Section D'Assaut. 2 116293 MINT $4.00 Map, only. 1631, UN EMPIRE EN FLAMMES #127 (VaeV_C) n n 0.8 Mag & game. Game of the situation in 1631, as Gustav Adolphus brings his Swedish army to central Euope. Uses an area move map. French-produced, French-language magazine of military history of all eras but with a special fondness for Europe & French history. English-language rules must be found & downloaded from publisher's web site. 1 132891 NEW $29.00 CORTES ET LA CONQUETE DU MEXIQUE #137 (VaeV_C) n n 0.7 4-8wks Turnarnd Mag & game. Strategic, area-move game of the Spanish conquest of the Aztec Empire, 1519-21. Each side has unique unit types: swordsmen, arquebusiers, crossbowmen, cavalary, cannons, knights, javelins and slingers. Uses a strategy chit to determine combat which is played on a small, separate board. 2mo/turn, 108 die-cut counters. Philippe Hardy'18 / French magazine of military history, covering board & miniatures games, in all eras with a particular fondness for French history. ALL text & rules in French; English-translated rules may be available for download. 1 Stock NEW $29.00 HANDSCHOOTE 1793 #146 (VaeV_C) n n 0.8 Mag & Game. French-language game of militiary history with a complete game in each issue. Covers the battle of Handschoote, Sept 1793, fought between French & a Coalition army led by Hanover. Fourth in the Soldiers of the Republic. Tactical level with 300-1000men per unit, 1hr/turn, 300m/hex. Matthieu Dangla'19 1 139160 NEW $33.00 LA VICTORIE DE CORBACH 1760 #142 (VaeV_C) n n 0.8 Mag & Game. A Prussian force under Broglie attempts to prevent two French armies from uniting near Corbach, 1760. Having made contact, the Prussians attack what they mistakenly believed was only the French vanguard. Uses the Hastenbeck 1757 system. 200m/hex, 30min/turn. Nicolas Stratigos / French produced, French language magazine; all text & game components in French. 1 132906 NEW $29.00 LANDAU OU LA MORT! #141 (VaeV_C) n n 0.8 Mag & Game. Landau or Death. Grand tactical game of the attempt by two French armies to relieve the city of Landau besieged by the Prussians & Austrians under the Duke of Brunswick and about to fall, 1793. The armies are separated by a river, and must surprise & overwhelm the defenders. 3 scenario (two playable solitaire), 108 counters, 1000men/strength point, 6km/hex, 1day/turn. Vincent Gerard'18 / French produced, French language magazine; all text & game components in French. 1 132903 NEW $32.00 AVEC HONNEUR ET PANACHE (VaeV_G) Fo 0.6 Going OoP French-produced, English-language game of two battles in France in the convoluted weave of French 17th century history. A rebellious force under Turenne lays siege to Rethel, Dec 1650, but are defeated. At The Dunes,June 1658, the French defeat a Spanish force. Dbl-sided map, 270 counters. Florent Coupeau'19 1 144507 NEW $22.00 LES GUERRES DU ROI SOLEIL 1667-1713 (VaeV_G) Fo 0.6 French-produced, English-language game of the Wars of the [French] Sun King, Louis XIV, 1667-1713. Includes coverage of 5 wars on an operational/strategic scale: War of Devolution (1667-8), Franco-Dutch War (1672-78), War of Reunions (1683-4), War of League of Augsburg (1688-97), Spanish War of Succession (1701-13). Game of resources, recruiting, fortress-building and siege. 270 counters, 1yr/turn. '19 1 137385 NEW $29.00 1500, THE NEW WORLD (Versse) BC 2.4 Fast playing board & card game in which 2-6 players explore & conquer the New World. This is the core game; 5 national add-on kits available separately. Addition of a Nation add-on kit allows solitaire play. During a player's turn, they can play as many action cards as they are able, with each card able to perform one of several types of actons such as building, repairing or reducing a colony, adjusting royal support & more. 112 cards, 2 countersheets, smallish map of North & South America. '18 1 Special Ordr NEW $37.00 HOLD THE LINE, FREDERICK'S WAR PARTS (Worthi) n Out-of-Print 1 120095 EXCELL $5.00 Box, only. Slight ding to one corner with resulting corner split repaired; otherws very clean. 2 120092 EXCELL $7.00 Terrain tile set, only. Never used; punched for easy storage. Complete. Also applies to Hold the Line. 3 120093 NEW $8.00 Mapboard, only. Also applies to Hold the Line. 4 120094 NEW $8.00 Rules, only. CROSSBOW & CANNON PARTS (WWW) n Out-of-Print 1 47143 MINT $1.00 Command sheet (only). IRONSIDES, THE ENGLISH CIVIL WAR (WWW) BC 1.4 Out-of-Print Strategic lvl gm of the entire English Civil War, 1642-9 thruout England, Scotland & Ireland. Includes 3 scenarios (Irish Rebellion, Edgehill Campaign, Scottish Campaign), plus campaign gm. A game with strong allure & potential that fails due to negligent development (if any) at 3W. R.Markham'94 1 128941 MINT $32.00 Missing 1 (of 30) control markers, otherws unpunched & complete. Sml stain on rules cover. 2 88520 MINT $25.00 3 103997 MINT $23.00 Minor crease & a sml, minor abrasion on box cover. Rules lightly read. Otherwise mint & clean. MARSTON MOOR 2ND (WWW) HC Out-of-Print Reprint in a boxed format. Grand tactical game of largest battle of the English Civil War that decided allegience of the north of England, July 1644. 125yd/hex, 20min/turn. B.Pollard'78 1 3043 MINT $22.00 Cherry. ROYALISTS & ROUNDHEADS III (WWW) HC 1.0 4-8wks Turnarnd Modestly simple set of 4 more battles from English Civil War: Tippermuir (Sept 1644), Preston (Aug 1648), Dunbar (Sept 1650), Worcester (Sept 1651). Rogb Markham'93 1 Special Ordr NEW $28.00 KNIGHTS OF JUSTICE, SIEGE OF MALTA #50 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Game of the unsuccessful Muslim siege Malta in 1565 that was a close call. Grand tactical level battle for key defenses of the Grand Harbor. 1wk/turn, 50yd/hex, 30-525men/counter. Suitable for solitaire play. C.Bruce'86 / ARTICLES ON: the Siege of Malta 1565; Napoleon & the Archduke Charles, the battle of Aspern-Essling tactical guide; The Crunch, a new scenario for AH's Battle of the Bulge ['81]; review of JEDKO's Europe at War & others. 1 85115 MINT $47.00 PETER THE GREAT #27 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Grand tactical game of the battle of Poltava, 1709, that marked the rise of Russia and ended Swedish king Charles XII invasion of Russia. 160m/hex, 45min/turn. P.Englund'83 (Lesjenka addon for this game printed in issue #30 with essential errata in #35.). / ARTICLES ON: Historical Background to Peter the Great; review of SIMCAN's With Fire & Sword & PWG Cossack's Are Coming 1st, VG's NATO, YAQ's Red Storm, QTRDCK's Destroyer Captain (with 2 addtl scenarios; brief reviews of Falklands or Malvinas, SIMCAN's La Regia Marina, GDW's Western Desert, CENT Gela Beachhead, WEG's Chickamauga, COLUMG Rommel in the Desert, FLYBUF's Beserker. 1 98404 MINT $15.00 Unpunched but missing 2 units; color photocopy of countersheet included. Lrg lite stain on margin of map. Sun discoloration to one map seam. Mag back cover dog-earred & scuffed. Otherws mint/unpunched/unused. MEN AT ARMS #137 (WWWS_T) n n 0.8 Out-of-Print Mag & Game. Disappointing 1990 update of SPI's pre-gunpowder tactical games, 1200BC-1500AD, in 32 scenarios, by two of SPI's earliest & main men. 200 counters. J.Dunnigan & A.Nofi'90 / ARTICLES ON: VD & Military Non-Effectiveness; Siege of Odessa 1941; Tactical Combat 1200BC-1500AD. 1 117299 MINT $23.00 = Games by ERA / Title ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! REVOLUTIONARY AMERICA, 1759 -- 1815 in North America ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ALMOST A MIRACLE, AM REV IN NORTH #51 (Agains) n HP 1.3 Mag & game. Game of the American Revolution in the northern portion of the US, focused on the area from northern Maryland north. Uses the Tarleton's Quarter game system. Covers the factors that made warfare of the era unique: morale, leadership, disease & desertion. 280 counters, area move. David Jones'20 1 144396 NEW $29.99 SARATOGA 1777, BATTLE OF... (AgaTPS) HP 1.0 2-6wks Turnarnd Chosen as one of the 20 decisive battles of world, this game covers the 1777 battle of the American Revolution that destroyed a small British army in what is now up-state New York, and gave the Americans standing in the world & hope of winning over the Brits. Covers both Bemis Heights & Freeman's Farm, and includes command control & fog of war issues. Includes 200 counters & mounted map. R.Markham'13 1 Special Ordr NEW $28.00 1776 PARTS (AH) n Out-of-Print 1 105021 MINT $15.00 Board set, only. Couple of scuffs but otherwise unused. WOODEN SHIPS & IRON MEN, 1ST PARTS (AH) n Out-of-Print 1 76518 EXCELL $2.00 Ship Log Pad, only. 2 76514 EXCELL $1.00 Chart sheet, only. One sml stain. 3 76510 EXCELL $6.00 Rules, only. Some marks on basic game tables. 4 76519 EXCELL $2.00 Ship Log Pad, only. 5 76517 EXCELL $2.00 Ship Log Pad, only. 6 76511 GOOD $3.50 Rules, only. Cover spine worn & torn, repaired & reattached. Most pages soiled & stained. Basic game tables marked. 7 76512 GOOD $4.50 Rules, only. Cover separated from staples & reattached. Most pages soiled & stained, with some marks on rules & scenarios. 8 76513 V.GOOD $1.00 Chart sheet, only. Soiled thru use. 9 76516 V.GOOD $1.00 Chart sheet, only. Soiled thru use. 1775 REBELLION, THE AMERICAN REVOLUTION (AYG) FB* 3.5 Temp OoP/OoS Simpler, fast-playing, team-oriented game using the War of 1812 game system to cover the American Revolutionary War. Area move, using wood cubes for units, 4 decks of coloful, illustrated event cards, with historical booklet. Designed for 2-4 players in 2 teams handling the diverse contingents of armed soldiers. Faster playing (60-90min). B.Beckett, J.Stahl'13 1 Special Ordr NEW $55.00 * AMATEURS TO ARMS! PARTS (CofA) n Out-of-Print 1 108016 GOOD $3.00 Map only. Was used as packing material by publisher, salvaged here. 2 lengths of clear packing tape on 1 map panel, narrow 1" hole at 1 seam, some scuffs. Quite serviceable. AMATEURS TO ARMS!, THE WAR OF 1812 (CofA) BC 2.1 2-6wks Turnarnd Operational/strategic game of the War of 1812 between US & British/Canadian forces on all fronts of the war in North America including the South. Played on a large scale map & includes 150 illustrated cards impacting place, 352 counters. Simpler & fast playing. '12 1 Stock NEW $74.00 CLOSE ACTION: REBEL SEAS SCENARIO BOOK (CofA) Bk 0.5 Book of 20 additional scenarios of naval combat during the American Revolution, intended for Close Action but usable w/ any other game system. '02 1 138953 NEW $20.00 1812, WAR OF..., 4TH (ColumG) BC 1.2 1-3wks Turnarnd Simpler, block-style game of a little known war, focused on the fight for control of the Great Lakes area between US & Canada. Fast playing w/ excellent fog-of-war element. Great beginners game, too. '85 1 Special Ordr NEW $45.00 COLUMBIA GAME INNER BOX PARTS (ColumG) BC Out-of-Print 1 144944 < NEW $4.00 Generic Columbia Games inner box, only. 3" Mar on one box end panel. Otherws new. LIBERTY, THE AMERICAN REVOLUTION 1775-83 (ColumG BC 1.3 Strategic level game of the American Revolution, 1775-83, thruout the east coast of North America. Includes a map & 50 hardwood blocks for the American, British & French armies & navies involved, plus 25 cards. T.Dalgliesh, M.Kwasny'03 1 139487 NEW $54.00 New but not shrinkwrapped. LIBERTY, THE AMERICAN REVOLUTION PARTS (ColumG) BC 1 139718 EXCELL $5.00 Generic box & box sleeve, only. Crease along upper sleeve cover as well as along side panel. Some sticky residue from inventory tag on end panel. Otherws new. COMMANDS & COLORS TRICORNE AM REVOLUTN (Compas) DC* 5.8 Game of tactical battles during the American Revolution using the popular Commands & Colors game system which uses command cards to drive movement. Adds several new rules systems to provide historical depth & challenges to those experienced with this sytem. Simpler game with fast play time. Scale varies with scenario. 12 battle scenarios including Bemis Heights, Bunker Hill I & II, Camden, Cowpens, Guilford Courthouse, Eutaw Springs & more. 309 wooden blocks, 3 decks of a total of 108 cards. Richard Borg'17 1 139639 NEW $74.00 * COMMANDS & COLORS TRICORNE: EXPANSIONKIT (Compas BC 2.4 Out-of-Print Kit adding 10 new battles, the French army and additional units for the British & American armies. Includes 98 blocks, 45 terrain tiles, and more. Scenarios include 4 covering Brandywine, one at Yorktown, one at Savannah, plus Pells Point, Springfield, Kings Mountain and Gloucester Raid. Richard Borg'19 1 139961 NEW $54.00 DAWN'S EARLY LIGHT, THE WAR OF 1812 (Compas) BC Avail Uncrtn Card-driven, fast-playing, strategic-level game of the War of 1812-15 on a military, naval, political & economic level between the young USA and Britain. Cards represent personalities & events that shaped the war, plus operations like recruiting, campaigning, privateering & shipbuilding. Victory based on points for military & naval victories, geographic possessions, and public sentiment. Includes mounted map, 2 countersheets, 88 cards. David McDonough'20 1 Stock NEW $44.00 END OF EMPIRE 1744-1782 (Compas) BC 1.6 Vastly updated & enlarged game previously published in Command Mag. Covers the 3 wars fought in North America between 1744 & 1782: King George's War (part of the War of Austrian Succession), the French & Indian War (part of the Seven Years' War) and the American Revolution. Map covers all of the eastern seabord of the US & Canada, down to Louisiana. 4 countersheets, 2 maps, 2mo/turn, 20mi/hex, regt & fleets, relatively complex. '14 1 144437 NEW $69.00 AMERICAN REVOLUTION 2ND (DecGms) zl 0.6 Reprint of this complete reworking of this early, strategic lvl, area move gm of the entire war in N.America, 1776-1783. Greatly enhanced to include the entire theater including Canada, the frontier to the Mississippi River, Florida & the Carribean, and including Spanish & French participation. Lots of special rules giving color to life on the frontier, to mobilizing, to supply & to siege. 75mi/inch; brigade level. 1yr/turn. Campaign & short 4-turn 1775-78 scenario, 228 counters. T.Bomba'17 1 140350 NEW $25.00 FIRST SARATOGA, SEPT 1777 (DecGms) Fo 0.3 Small folio game of British forces under Burgoyne attacking fortified American forces in dense woods near Saratoga, 19 Sept 1777. Winning depends upon manuever, keeping reserves, and concentration at key points. 40 counters, small map, Btln/brig level, 352yd/hex. '16 1 141820 NEW $8.50 GERMANTOWN, WASHINGTON STRIKES, OCT 1777 (DecGms Fo 0.3 Folio game of Washington's Continentals attack on sepearated British forces near Germantown, Pennsylvania in Oct 1777. The attack failed in dense fog, but could have threated the British hold on eastern PA. '15 1 144591 NEW $8.49 REBELS & REDCOATS I (DecGms) HC 1.0 Going OoP Set of 4 lo complexity gms from the Revolutionary War: Bunker Hill 6/1775, Brandwine 9/1777, Germantown 10/1777, Monmouth 6/1778. '95 1 144697 NEW $37.00 ROGERS' RANGERS, US'S FIRST COMMANDOS (DecGms) Fo 0.3 1-3wks Turnarnd Small, solitaire folio game depicting the first special forces, rangers formed from British & American colonists in the frontier against the French during the French & Indian War, 1754-63. Uses the Raider game system. Player conducts missions as directed by strategy cards by selecting leaders & forces, then outfitting your forces. You then engage French & Indian forces generated by the game system. Sml map, 40 counters, 18 cards.'18 1 Stock NEW $11.50 AMERICAN REVOLUTION #270 (DecS_T) n n 0.8 Out-of-Print Mag & Game. Complete reworking of this early, strategic lvl, area move gm of the entire war in N.America, 1776-1783. Greatly enhanced to include the entire theater including Canada, the frontier to the Mississippi River, Florida & the Carribean, and including Spanish & French participation. Lots of special rules giving color to life on the frontier, to mobilizing, to supply & to siege. 75mi/inch; brigade level. 1yr/turn. Campaign & short 4-turn scenario. T.Bomba'11 / ARTICLES ON: the American Revolution in N.America; battle of Stirling Bridge during the Braveheart Rebellion, 1297; Battle of Mukden, 1905; Task Force Viking, coordinating US special forces & local irregulars against an numerically superior enemy in northern Iraq; battle of St. Louis, 1780; China's aviation developments; the Hansa merchant wars of the 14th century; 3 offbeat battles of the Middle Ages: Dorylaeum, Legnano & Benevento; Op Snake Pit, the btl of Musa Qala, Afghanistan, 2007. 1 95601 NEW $79.00 AMERICAN REVOLUTION IN THE SOUTH #304 (DecS_T) n n 0.9 Mag & game. Game of 5 of the historical campaigns conducted in the Carolinas during the American Revolution, 1776-81. Includes 1776 North Carolina, 1779 Savannah, 1780 Overmountain, 1781 Green v Cornwallis, and 1781 Green v Rawdon. Emphasis is on leaders & leadership. 280 colorful counters, 8mi/hex, 50-1500men/unit, individual leaders. Eric Harvey'17 / ARTICLES ON: Southern War for American Independence; Bulgarian Liberation, 1877-78; Chemical Warfare in the 20th Century; Discovering PT-109; Raid on Shaik Sa'id, Yemen, 1914; Shadow Warriors, SOE & OSS; Corps of Canadian Voyageurs. 1 134613 NEW $25.50 FRENCH & INDIAN WAR #231 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Strategic level game of the struggle for north America during the French & Indian War, 1756-63. Uses the system from Asia Crossroads, at rgt/brig level, with economic resource collection & unit building. 3 scenarios, 200 counters. J.Miranda'05 / ARTICLES ON: French & Indian War, 1754-60; Battles of the French & Indian War; Broken Hill Picnic Train 'Massacre' in Australia, 1915; South Africa's Airborne Assault, May 1978; Voyage of USS Oregon; End of Russian Dominance in Poland; Warsaw's Jewish Ghetto Fights Back, 1943; France's Global Reach; Hostage Rescue at Kolwezi, 1978. 1 72408 NEW $89.00 TICONDEROGA, BTLS FOR LAKE GEORGE #277 (DecS_T) n n 0.9 Out-of-Print Mag & game. Grand tactical-operational level game of six battles in upper New York in an area called Ticonderoga along Lake George during the French & Indian War, 1755-58. Random events play a big role including leader ability. 3 raid & 3 campaign scenarios including the 1755, 1757 & 1758 campaigns. 1.5mi/hex on operational map, 400yd/hex on tactical, 50-800men/unit. 280 counters. W.Nester, E.Harvey'12 / ARTICLES ON: the Battles for Lake George, 1755-8; Mongol military disasters; WWI German Anti-Tank tactics; the 1968 USS Pueblo incident; Colin Powell & the doctrine of decisive force; hangings in the US civil war; rationale for the 1882 British occupation of Egypt. 1 133327 NEW $25.00 TWILIGHT'S LAST GLEAMING, WAR V2 #225 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Three more small battles from late in the War of 1812. The Thames (Oct 1813), Chippewa (July 1814), and Lundy's Lane (July 1814). 50men/factor, 100yd/hex, 15-60min/turn. 88 counters, 3 maps on 1 map surface. C.Diamond, W.Sariego,T.Bomba'04 / ARTICLES ON: Greatest Tank Battle: Kursk-Orel Salients, Summer 1943; Armies of the Eastern Front, 1943; Development of the Canadian Army, 1660-1900; Italy's Piaggio 108B Heavy Bomber; Cold War's Last Casualties; Austrian Divisions in WW2; Maurice of Nassau, Pioneer of Modern Warfare; Alcibiades, Demagogue of the Peloponnesian War. 1 140207 MINT $22.00 2 68549 NEW $23.00 QUEBEC 1759, 1ST (Gamma2) LB* 1.2 Out-of-Print The first of the block games. Simple, fast playing & easy to learn gm of the French & Indian War in which France lost its interest in Canada. Great beginner's game. First edition has embossed blocks (rather than labels) in a long box. '72 1 131239 EXCELL $40.00 * Some creases in one side panel, otherws very clean. GUILFORD SARATOGA BRANDWINE TRIPAK [2ND] (GMT) DC* 6.0 Reprint in one package of 3 games previously published separately. Each game includes some updated. Games inlcude Guilford Courthouse, Saratoga and Brandywine. Includes 2 double-sided mounted maps, thicker counters, replacement counters retrofitting all 8 previously published games. Mark Miklos'17 1 145214 NEW $45.50 * GUILFORD SARATOGA TRIPAK [2ND] PARTS (GMT) DC Out-of-Print 1 137784 EXCELL $5.00 Box, only. 1 corner has a mild ding, otherws new. NAVAJO WARS, 1598-1864 2ND (GMT) BC* 3.6 Reprint. Solitaire game of the Navajo Nation thru 3 centuries of conflict in what is now the American Southwest, 1598-1864. Player must use planning & cunning against an ever-changing set of outside threats. Enemy actions based on cards interpreted thru an instruction matrix. Includes the full range of tribal activities, from raiding enemy settles & outposts, to building population, to planing & harvesting the vital corn that sustains the tribe. Mounted map, 1.5 countersheets, 80 cards, 20 wood cubes. Joel Toppen'19 1 144481 NEW $45.00 * 2019 2nd edition. RHODE ISLAND, BATTLE FOR... (GMT) BC* 3.6 Game of two battles from Rhode Island in 1778. In the first, the British pursue the retreating Continentals as they abandon their siege of Newport. Small number of units, and action tends to follow along the roads. Includes 26 opportunity cards that influence events and combat. Also includes a hypothetical assault on the fortified city of Newport that assumes that the French fleet stuck around and participated. 176 counters, 68 cards, double-sided map. Mark Miklos'20 1 143339 NEW $40.00 * SARATOGA 2ND PARTS (GMT) BC Out-of-Print 1 110596 NEW $5.00 Box, only. WILDERNESS WAR 1ST PARTS (GMT) n Out-of-Print 1 103990 V.GOOD $4.00 Photocopy of rules bookly, only. Modestly highlighted in pink & yellow, with a few underlinings. WILDERNESS WAR, FRENCH & INDIAN WAR 3RD (GMT) BC* 3.6 2015 update & reprint of this card & board game of the French & Indian War, 1755-60, using the For the People/We the People/Paths of Glory system, including stand-up leaders and colorful card that shape play. Covers an area from Lake Erie to Quebec and all of New England. Contains 3 scenarios plus a campaign. Includes extensive examples of play & strategy notes. Btln/rgt level, semi-annual turns on a pt-pt map. 271 counters, 70 cards. V.Ruhnke'15 1 143938 NEW $49.49 * WILDERNESS WAR: DELUXE MAP (GMT) Fo 0.8 Going OoP Deluxe, mounted mapboard for this game, plus copy of rulebook. '06 1 Special Ordr NEW $16.00 WASHINGTON'S CROSSING, WINTER 1776-7 (Revolu) HC 0.8 Operational level game of the 12 days of the Winter campaign of 1776-7 that included the two American victories of Trenton & Princeton as the British attempt to pacify New Jersey. First in the intended Campaigns of the American Rev series. 200 counters, 1.14mi/hex, 6hrs/turn, 1 map. R.Miller'12 1 144307 NEW $32.75 STRUGGLE FOR NEW FRANCE (Schutz) HC 1.3 Simpler game of the French & Indian War, a subset of the Seven Years War (1754-62) in Europe. Players guide French Canada or the British Colonies in this pre-revolutionary war as they use the limited resources available to them, and the unpredictable level of support from both home countries, as determined by seperate event card decks. Includes small map, 176 counters, 61 cards. Area-move, regt level, seasonal turns. B.Molyneaux'13 1 127700 NEW $32.00 FRIGATE (SPI) FT 1.0 Out-of-Print Very playable ship-ship combat in Age of Sail. 14 scenarios using SiMove. J.Dunnigan'74. 1 108011 V.GOOD $32.00 Complete. Some counter wear thru use. Several minor stains on rules, scenarios & maps (esp a large but lite 3" stain on 1 map panel). 2 111696 V.GOOD $40.00 1 blank missing, otherws complete. Upper corner of cover sheet litely moisture stained. 3 tray corners cracked & repaired. Otherws EX. FRIGATE PARTS (SPI) n Out-of-Print 1 107450 EXCELL $6.00 Scenario booklet, only. 2 91902 EXCELL $4.00 Rules only. 3 97601 EXCELL $5.00 Scenario folder only. Also includes optional rules & addtl scenarios printed in a mag. 4 107449 MINT $8.00 Rules, only. 5 107445 V.GOOD $4.00 Coversheet, only. Several sml abraisions & tiny holes along edges. FIGHTING SAIL #85 (SPIS_T) n n 0.4 Out-of-Print Mag & Game. 9 scenario game of small scale naval battles from the Am Rev & Napoleonic era between British, French & American ships. Good simulation of ship-ship combat in the age of sail, but not nearly as much fun as Wooden Ships & Iron Men. J.Balkoski'81 / ARTICLES ON: Fighting Sail, Sea Combat in the Age of Canvas & Shot, 1775-1815; Singapore, Campaign for Malaya Dec 1941-Feb 1942; Brief reviews of: Assault on Tobruk, Campaigns of Napoleon, Dark Star. 1 107374 MINT $32.00 Some fingerprint mars on rear cover (ad). FIGHTING SAIL #85 PARTS (SPIS_T) n Out-of-Print 1 96905 MINT $4.00 Rules only 13: COLONIES IN REVOLT #104 (TSRS_T) n n 0.5 Out-of-Print Mag & Game. Operational level game covering the entire Revolutionary War, 1775-81, from Maine to George & the Great Lakes. Onus is on the British to conquer the continent. 200 counters, 26mi/hex, 2mo/turn, Rgt+ level. R.Berg'85. / ARTICLES ON: Roman Honorific Titles; 34 Campaigns for which the US Army awarded participation medals; Siege of Khe Sahn 1968; the Southern Campaigns during the Am Revolutionary War, 1778-81; Duel in the Desert variants for TSR Sirocco; New variants & Mediterranean scenarios for TSR WWII European Theater of Operations 2nd, with ERRATA; Berg's review of games: GDW Arctic Front, TSR Twilight War; VG Pax Britannica; 3W East Wind Rain, HISTCON Marengo, AH Firepower; ERRATA for Monty's D-Day #102; Pluses for the Game Hobby; Previews of TSR TSS 2nd, Barbarossa; Strategy for Monty's D-Day #102. 1 131200 MINT $45.00 Cherry. MONMOUTH #90 (TSRS_T) n n 0.8 Out-of-Print Mag & Game. First TSR issue. Battle of Monmouth, June 1778, the longest battle of the Am Revolution. Washington attacks the Brits as they retreat from Philadelphia, catching their rearguard under Clinton. Rgt level, 20min/turn, 100yd/hex. D.Martin, L.Millman, E.Smith'82 / ARTICLES ON: Battle of Monmouth, US Takes the Offensive, June 1778; '73, the Arab-Israeli Conflict. 1 101476 MINT $20.00 Cherry. BATAILLES PUR LA NOUVELLE-FRANCE #44 (VaeVic) n n 1.0 Out-of-Print Mag + Game. w/68pg mag. French all color, glossy mag including minis coverage, history & a game in each issue. ALL material in French; translated game material for most games available at grognard.com/vaevict.html. '02 1 108372 NEW $16.00 Last copy. 1759, THE SIEGE OF QUEBEC (Worthi) BC 2.4 Out-of-Print Simpler, solitaire or 2-player game of one the great sieges of history, siege of Quebec during the French & Indian War. Player can play either the British or French. Includes cards, wooden blocks. '19 1 140501 NEW $46.00 FREEMAN'S FARM 1777 (Worthi) BC 2.4 First game in WOG's Battle Formations series which uses a card-driven system to depict formations in grand tactical, pre-modern battles. Fast-playing game that can be played solitaire. Freeman's Farm was a key part of the battle of Saratoga, 1777, that defeated a small British Army during the American Revolution, and was the first big victory the the US. Includes mounted map, wooden markers, and various cards. '20 1 142981 NEW $46.00 FRENCH & INDIAN WAR 1757-59 (Worthi) BC 2.6 Strategic level game of the French & Indian War of 1757-9 across the Great Lakes area of the US & Canada. The British must capture key territories across New France to win; the French must prevent this, and may also seek to capture territories. Includes mounted map, ~60 wooden blocks. '20 1 144455 NEW $49.00 GREAT LAKES, WAR ALONG THE... (Worthi) BC* 3.5 Third in the War of 1812 game series. Covers the sharpest battles of the War of 1812 as the British defense of upper Canada against American invasion in 1814. This produced the battles of Chippawa, Lundy's Lane, Fort Erie & others. The American's has numerical superiority, having stripped the Chesapeake & Champlain areas in hopes of occupying parts of Canada before the end of the war. Uses blocks on a mounted board, with a relatively simple system. '20 1 142354 NEW $65.00 * HOLD THE LINE, AMERICAN REVOLUTION 3RD (Worthi) FB* 5.5 2020 3nd edition. Game covering tactical level combat during 12 key battles of the American Revolution plus battles from the 1759 French & Indian War (previously published as Clash for a Continent). Terrain constructed w/ dbl-sided tiles. Covers battles of Long Island, Harlem Heights, Princeton, Trenton, Hobkirk's Hill, Eutaw Springs, Bemis Heights, White Plains, Kings Mtn, Brandwine & Monmouth. 2nd edition includes additional scenarios plus over 190 plastic minis in 5 varieties. '20 1 144431 NEW $70.00 * HOLD THE LINE: FRENCH & INDIAN WAR KIT2D (Worthi BC 1.5 Updated & enlarged 2nd edition kit adding the rules, 12 scenarios, French & Indian units, etc, to cover battles from the French & Indian War of 1759-61 using Hold the Line. 2nd edition includes plastic minis for French, Indian & ranger forces, plus new terrain tiles. '17 1 144430 NEW $33.00 NAVAL WAR OF 1812 (Worthi) BC 1.9 Going OoP Limited printing of 812 copies. Fast playing game focuses on tactical naval combat between the US & Britain during the War of 1812. The American's hunts down British merchant ships while the Brits seeks out both US merchants & warships. Includes mounted board, plastic ship minis & ship manuever cards. '12 1 Special Ordr NEW $46.00 NEW YORK 1776, THE NEW YORK CAMPAIGN (Worthi) BC 1.2 Block-style, strategic/operational level game with tactical level battle resolution covering the British campaign to secure New York during 1776, early in the American Revolution. This campaign included the largest number of troops of the war, and involved a series of British amphibious landings aimed at trapping the American army. Both sides have ambitious victory conditions, making it a tough contest for both. M. & G. Wylie'14 1 117098 NEW $42.50 Last copy. PHILADELPHIA 1777 (Worthi) FB 2.5 Block-series game of the campaign surrounding Philadelphia in 1777 which included the battles of Brandywine, Paoli, Germantown and Valley Forge. Follows up prior games of New York 1776, Trenton 1776 & Saratoga 1777. Players have limited ability to activate their units each turn. Includes wooden pieces.'20 1 143601 NEW $53.00 SARATOGA 1777 (Worthi) BC 2.5 Out-of-Print Block system game of Burgoyne's ill-fated Saratoga campaign during the American Revolutionary War, 1777. The British attempt to split the colonies by advancing on New York from Canada as part of an overly complex & uncoordinated British strategy. Includes mounted map, 70 blocks. Relatively fast playing. '18 1 129384 NEW $43.00 TRENTON 1776 2ND (Worthi) FB 2.3 2020 2nd ed in a square flat box. Second game in the Campaigns of the American Revolution series using wooden blocks & semi-hidden movement. Covers the battle of Trenton, 1776, following the New York campaign as Washington's Continentals are chased out of New York into New Jersey. Trenton covers the entire campaign in New Jersey leading to the winter battles that reversed the American's fortunes. Modestly simple, point-point move. '20 1 143600 NEW $49.00 FURY ON THE CHAMPLAIN (WWW) BC 1.0 4-8wks Turnarnd Grand tac/op lvl of the British attempt to capture Lake Champlain during the War of 1812, Fall 1814. Detailed terrain & unit types plus intereaction between naval & land units. J.Farewell'96 1 Special Ordr NEW $29.00 BIRTH OF A NATION #18 (WWWmag) n n 0.5 Out-of-Print Mag & game. Grand tactical-operational level game of the battle of Freeman's Farm at Saratoga, Sep 1777. Company level, 150yd/hex, 25min. Colorful, airbrushed map. 280 counters. R.Berg'82 / ARTICLES ON: Review of AH Guns of August with ERRATA; the Leading Edge of Game Design; Review of Texas Revolution; Review of AH Air Force 2nd, with variant rules & a train busting scenario; Review of YAQ Ironclads Expansion 1st; Review of House Divided 1st; ERRATA for Carrier Strike #16, Napoleon at Austerlitz #17; Squad Leader scenario 85; Review of Ironbottom Sound; Review of PWG Kanev; brief reviews of: SIMCAN Jihad, META Hitler's War 1st, Beat to Quarters, YAQ Superiority & Beachhead, GDW EYlau, MAYFR Transylvania, Space Empires, ICBM, the Castle, Richard the Lion Hearted. 1 135800 NEW $29.00 END OF THE EMPIRE #46 (XTRCmd) Y n 0.5 Out-of-Print GameOnly. 2 map, 560 counter game of the French & Indian War as well as the American Revolution from Nova Scotia to New Orleans. 9 scenarios including an intro, 1 covering the French & Indian War of 1759, and 7 yearly or campaign scenarios for the Am Rev. Mag includes Command index thru this issue. W.Marsh'97 1 48918 NEW $12.00 = Games by ERA / Title ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! NAPOLEONIC WARS, 1796 -- 1815 ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- THESE BRAVE FELLOWS #39 (Agains) n HP 1.3 Mag & game. Game covers the campaign in Bavaria in 1805 shortly before Austerlitz, as a French corp under Mortier chases Austrian forces from the area, the Russians under Kutuzov lay a trap for the lead French units. Outnumbering the French 4-1 but cold & tired & uncoordinated, a day-long, bitter battle ensued. Includes full solitaire rules (tho this is a 2 player game). 216 counters. A.Numez'13 1 118404 NEW $26.50 TRAPPING THE OGRE, LEIPZIG SW (Agains) n 0.1 Out-of-Print Small, simple postcard game of the Allied attempt to trap Napoleon & the French Army in Leipzig, 1813, and thus destroy his army outright. This is one of 4 mating games on the subject. Paul Rohrbaugh'13 1 134479 NEW $0.00 DAY OF WATERLOO (AgaTPS) HP 1.2 Game of one of the most-discussed battles of all of human history, the 24 hours that included the battle of Waterloo. Napoleon anticipated an attack by 4 nations' armies in 1815, and so elected to strike first at the divided English & Prussian amries, surprising both. Despite his strategic flair, Napoleon had lost his tactical finesse and the final battle of Waterloo on 18 June was simply a "pounding match." Game depicts leadership & morale as the key, togther with tactics represented by the ordering of counters. 280 counters, mounted map. Designed by Mr. Napoleonics, Ed Wimble'19 1 143703 NEW $29.00 VALMY CAMPAIGN, REVOLUTION SAVED 1792 (AgaTPS) HP 1.2 Regarded as one of the 21 most decisive battles of history by LtCol Mitchell, the battle of Valmy 1792 could have snuffed out the French Revolution in its infancy. The conservative forces of Europe, including French Royalists, the Prussians & Austrians, have sent their armies to capture Paris & turn back the clock. Republican forces manage to turn them back. R.Markham'15 1 139726 NEW $28.00 EMPIRES IN ARMS, 2ND (AH) BC 2.2 Out-of-Print Spectacular, strategic level game of the Napoleonic Wars for 2-7 players, 1805-15 w/several scenarios & camp gms, economics, morale, leaders, etc. HIGHLY RECOMMENDED. Rowles & Pinder'86 1 140980 V.GOOD $109.00 Missing 1 status marker (only); all units/leaders present. Signs of use & mild to moderate soiling of rules, maps & charts. Maps litely spotted with some tape remnants on corners. EMPIRES IN ARMS, 2ND PARTS (AH) n Out-of-Print 1 140981 V.GOOD $4.00 1-sided photocopy of rules, only. Some minor annotations plus errata notes. EMPIRES IN ARMS, 2ND: 1792 SCENARIO COPY (AH) n 0.1 Out-of-Print Photocopy of scenario & 15 original leader counters published in Gen 25/2. Adds a scenario for the period 1792-1802. Also includes Waterloo 1815 scenario. 1 92055 EXCELL $6.00 EMPIRES IN ARMS, 2ND: ADV NAVAL RULESCPY (AH) n 0.1 Out-of-Print Photocopy of 4pg article from Gen providing more sophisticated naval rules. 1 90008 EXCELL $3.00 HUNDRED DAYS BATTLES, 2ND PARTS (AH) n Out-of-Print 1 70732 EXCELL $3.00 Rules only. 2 70733 EXCELL $3.00 Map only. NAPOLEON AT BAY, 2ND (AH) BC* 3.0 Out-of-Print Game of Napoleon's defensive 1814 campaign in France using Zucker's Napoleonic system. Good game of cat & mouse maneuver & attrition of the Allies operating far from the source of their supplies during a French springtime. 3.2km/hex, div/brig/corp level. K.Zucker'83 1 113174 MINT $30.00 * Modest amount of rules highlighting in rules. Sml isolated stains on box & rules cover. Otherws unpunched & clean. WAR & PEACE, THE NAPOLEONIC WARS PARTS (AH) BC Out-of-Print 1 145359 V.GOOD $20.00 Incomplete game, missing only rules; all other components included. 15% punched & counterset complete. Box btm shows shelf wear. Includes 1815 100 Days campaign scenario. WAR AND PEACE, 1ST PARTS (AH) n Out-of-Print 1 61525 V.GOOD $2.00 Campaign game card, only. WATERLOO PARTS (AH) n Out-of-Print 1 87178 V.GOOD $2.50 Mapboard, only, extensively but litely spotted. LOS dots added to hilltop hexes. WATERLOO PBM PAD (AH) n Out-of-Print 1 48079 EXCELL $2.00 PBM pad, only 2 48080 EXCELL $2.00 PBM pad, only WATERLOO, 1ST (AH) FB 2.2 Out-of-Print One of the early classics. Covers the 3 day engagement near Waterloo at div level using standard AH game mechanics. '62 1 145250 GOOD $49.00 Thick box. 1 unit replaced with neatly made replacement counter; another counter's ID & move factor changed in ink. Multiple units have corp ID written in ink. Box cover litely spotted. WATERLOO, 1ST PARTS (AH) n Out-of-Print 1 98684 EXCELL $3.00 Clean photocopy of rules/reference folder, only. WATERLOO, 2ND PARTS (AH) n Out-of-Print 1 71382 EXCELL $1.00 Partial set of counters, aprox ~30-40%. Includes blanks. SHADOW OF THE EAGLE: MEDELLIN 1809 #16 (Alea) n n 0.5 Mag & Game. Includes English rules translation. Gm in the SotE series of battles in Iberia during the Napoleonic Wars. Tac lvl. All original components in Spanish. J.A.V. Zuniga'93 1 94589 NEW $14.00 EAGLES OF EMPIRE, EYLAU 1807 PARTS (Avalan) n Out-of-Print 1 80843 MINT $1.00 Russian 8Feb07 scenario setup page, only. 1807, EAGLE TURNS EAST [ZIPLOCK] (CofA) zl 1.2 Going OoP Packaged in a ziplock without box or die. Large game of Napoleon's 3 campaigns in Poland: Pultusk-Golymin, Eylau & Friedland at operational/strategic level, Dec 1806-July 1807. Perhaps the best in Zucker's Napoleonic series. 3maps, 420 counters. K.Zucker'95 1 141728 NEW $39.00 JENA, NAPOLEON CONQUERS PRUSSIA 1806[ZL] (CofA) zl 0.8 Out-of-Print Packaged in a ziplock without box or die. 5 scenario + campaign game of Napoleon's campaign against Prussia, Oct.1806, which ends in total defeat of the Prussians. The situation begins with the two armies near each other but unawares -- and heading in opposite directions. Responsiveness to changing circumstances is a major factor in victory. Btln/brig/div level, using the Armee du Nord system. E.Wimble'96 1 138954 NEW $36.00 LA BATAILLE D'ESPAGNOL-TALAVERA 2NDPARTS (CofA) n Out-of-Print 1 23906 MINT $3.00 One counter sheet, only (Army of Portugal / French leaders), thin counters, unpunched. Lrg tape removal mar on tree margin, doesn't affect counters. 2 95150 MINT $9.00 Exclusive rules book w/ historical commentary, only. LA BATAILLE DE DRESDE 1813 (CofA) FB* 2.9 Vol. 13 of the renowned La Bataille game series on Napoleonic era battles at grand tactical scale with spectacular color. In August 1813, Austria ends neutrality to join Russia & Prussia seeking an end to Napoleon's threat to Europe's monarchies. The Austrian army follows the west bank of the Elbe River toward Dresden defended by a lone French corp. Napoleon redirects several corps to defend Dresden, the supply hup of his entire army. Can be well played with up to 4 players on each side. 6 scenarios, 4 maps, over 1000 counters. '15 1 143707 NEW $125.00 * LA BATAILLE DE DRESDE 1813 PARTS (CofA) FB 1 143198 EXCELL $5.00 Box only, one box side panel mildly dinged, and box cover concaved along same side. Otherws new. LA BATAILLE DE LES QUATRE BRAS 3RD (CofA) FB 1.6 2016 reprint. Covers the initial meeting of the French Armee du Nord under Ney with the Anglo-Allied armies under Wellington near Quatre Bras, June 15 1815 at the beginning of the battles of Waterloo. Relatively small size makes for a great introduction to the game system. E.Wimble'17 1 144406 NEW $50.18 LA BATAILLE DE LES QUATRE BRAS 3RD PARTS (CofA) FB Out-of-Print 1 123463 V.GOOD $5.00 Box only. Box cover has a concaved crease all along btm edge. Otherws clean & new. LA BATAILLE DE LIGNY 3RD (CofA) FB 2.4 2-6wks Turnarnd 2016 update of this 1st of 3 La B games on the Battle of Waterloo. Covers Napoleon's assault on the Prussians, 16 Jun 1815. Mates w/ Quatre Bras, Wavre & Mt St. Jean kit. Large game w/ 5th edition series rules, 4 period-style maps, 1000+ counters. Well-suited to both team & solitaire play. All components except the OoB have been reworked & updated for this edition. E.Wimble'17 1 Stock NEW $115.00 LA BATAILLE DE LIGNY 3RD PARTS (CofA) FB Out-of-Print 1 143199 EXCELL $5.00 Box only. Box btm has semi-circular crease at upper edge; 2 creases on same box side panel. Otherws new. LA BATAILLE DE LIGNY, 2ND (CofA) FB 2.4 1st of 3 games on the btl of Waterloo. Covers Napoleon's assault on the Prussians, 16 Jun 1815. Mates w/ Quatre Bras, Wavre & Mt St. Jean kit. Lrg gm w/ 4 maps, 1000 counters. 3rd ed series rules. E.Wimble'93 1 10842 NEW $45.00 1991 2nd edition. Light, partial crease along box btm edge with a 3/8x1/10" marr on box side panel. Otherws new, shrinkwrapped. LA BATAILLE DE LUTZEN (CofA) FB 2.2 2-6wks Turnarnd La Bataille series game of the first major battle of the 1813 campaign near Leipzig in May. Unexpected allied attack nearly catches the French napping. Situation is well suited to multi-player or solitaire play. Btln/rgt level, 1000 counters, 100m/hex, 20min turn. M.Mattson'98 1 Special Ordr NEW $63.00 LA BATAILLE SERIES RULES, 4TH ED. (CofA) n 0.5 Going OoP Nicely done reworking of the series rules to the entire La Bataille series. Retains the French phrasology, but rules are tighter. E.Wimble'97 1 Special Ordr NEW $9.00 LA BATAILLE SERIES RULES, 5TH ED. (CofA) n 0.3 Further refinement of the series rules to the entire La Bataille series, here called Les Batailles Dans L'Age l'Empereur Napoleon 1st. French phrasology is minimized, and rules are now quite tight. Includes a summary of the 13 games in the La B series. Printed on servicable but somewhat thinner than usual paper. E.Wimble'16 1 142409 NEW $11.99 LEGION OF HONOR (CofA) FB 2.4 2-6wks Turnarnd Unusual card game depicting the life of an ambitious French soldier during the Napoleonic era, set with the backdrop of historical events. Suitable for solitaire play as well as for groups of up to 6 players. Players play control the life of a Napoleonic soldier at war & "in the salon", from 1792-1815. Player with highest rank, most glory or most wealth wins. R.Kane'14 1 Stock NEW $57.00 SIX DAYS OF GLORY (CofA) HC 1.0 2-6wks Turnarnd Small, colorful game of Napoleon's short-lived comeback in 1814. After an initial defeat, the French come back strong, severely mauling the overconfident Prussians on the road to Paris. Operational level game by the Master of Napoleonics, 280 counters, 1 map, 3 scenarios & campaign game. K.Zucker'97 1 Special Ordr NEW $29.00 SIX DAYS OF GLORY PARTS (CofA) n Out-of-Print 1 61503 MINT $7.00 Counter sheet only. BORODINO, NAPOLEON IN RUSSIA 1812 (ColumG) BC 1.5 Block-style game of the battle of Borodino near Moscow, the largest & climactic but tactically inconclusive battle during the French invasion of Russia in 1812. Each side must do better than their historical counterparts in order to win at this bloody battle. 110 wooden blocks, 22x22.5" map. T.Dalgliesh & C.Willner'12 1 135250 NEW $55.00 NAPOLEON, THE WATERLOO CAMPAIGN 4TH (ColumG) BC 2.4 An update with higher quality components and a return to the better regarded 1st (& 2nd) edition game structure with fewer areas & units. Block-style game covering the 3 day battle of Waterloo using large wooden blocks, fog of war & step reduction. Both the 1st (Gamma II) and 2nd (AH) editions were very well regarded for repeat play, beginners and tournaments. A simpler, fast-moving game. 58 blocks. Now with a steep price tag. '13 1 145144 NEW $76.99 WATERLOO, NAPOLEON'S LAST BATTLE (Compan) BC* 3.4 Area-move, impulse-driven game of the final battle of Waterloo, 18 June 1815, using a system akin to the Storm Over series. Players alternate activating a leader's units in each impulse until both players pass or a die roll ends the turn. Brig level, 10 turns. Entirely separate game from the Phalanx game of same title. Mark Scarbrough'19 1 145197 NEW $56.00 * COALITION! THE NAPOLEONIC WARS 1805-15 (Compas) BC Avail Uncrtn Simpler, faster playing, 2-6 player, strategic level game of the entire era of Napoleon, 1805-15. Fleet and army level, which adds event cards to the mix (but is not card driven). 1yr/turn, 1 mounted map, 2 countersheets, 168 cards. Javier de Gabiola'21 1 Stock NEW $53.00 EAGLES OF EMPIRE, MEDINA DE RIOSECOPARTS (Compas HC Out-of-Print 1 100855 V.GOOD $3.00 Box only; 2" of seam tear plus a btm panel torn & repaired. Several light, parallel creased on box cover. Box was damaged in route from publisher. NAPOLEON'S EAGLES, STORM IN THE EAST (Compas) BC 2.0 Card-based game of two key battles (plus two more) bookcasing Napoleon's dramatic fall in 1812 & 1813. Depicts the battles of Borodino, Sept 1812, deep in Russia, and Leipzig, the Battle of Nations, as much of Europe began to gang up against the French. Also includes the battles of Shevardino & Lieberwolkwitz. Include 200 colorful cards that represent the leaders, units and terrain involved. Christopher Moeller'20 1 143095 NEW $42.00 NATIONS IN ARMS, VALMY TO WATERLOO 2ND (Compas) BC 2.7 Out-of-Print 2nd edition reprint. Complex, strategic level game of the entire Napoleonic Era in Europe, 1797-1815, using an updated version of the Le Grand Empire game system (from Pratzen Eds). Up to 7 players control the major combatants' armies, economies & diplomacy. Emphasis on lines of communication & command & control. Seasonal turns, 10 scenarios, 110 colorfully illustrated event & tactics cards, 912 counters, 2 maps. S.Thomas'19 1 141869 NEW $102.00 PITT'S WAR #92 (Com_PW) n n 0.7 Out-of-Print Mag & game. Game covers the long-running rivalry between England & France in the Napoleonic era. Area-move map covers Europe well into Russia and the Middle East. One player controls the French Empire, the other the English-led coalition. Uses a force activation system. Contains scenarios for 1792-1800, 1805-1815 and the grand campaign 1792-1815. 1yr/turn, army/corp level, 228 counters. Stanislaw Thomas'19 / ARTICLES ON: the Armies of the Bar-Lev, Yom Kippur War; Review of CPS Red Storm Over the Reich, Vietnam Hearts & Minds, Korea Fire & Ice, Forgotten Legions; Preview of Blue Water Navy and Ostkrieg; Errata for MacArthur 2nd #90, Jihad 2nd #91, Hearts & Minds. 1 137875 NEW $42.00 WAGRAM 1809, NAPOLEON'S LAST TRIUMPH #93 (Com_PW n n 0.8 Mag & game. W/ 41 variant counters for Russia Falling #85. Game covers Napoleon's 1809 campaign that included Napoleon's last great victory at Wagram. The French are on the offensive but both sides have opportunities for attack, and the Austrian's can win a sudden victory by capturing the French bridge across the Danube River. Designer's intent was to show the batlte possiblities had Napoleon not been overconfident of his own & his army's abilities. Brig/div level, faster playing. 228 counters, 400m/hex, 2-4hrs/turn. Ty Bomba'19 / ARTICLES ON: Previews of CPS Brief Border Wars, Amerika Bomber, Korean War Deluxe Ed, Once We Moved Like the Wind; Battles of Ogoula Tchetoka & Ackia; Reviews of LEG Demyansk Shield; New Bertha in the Mist scenario for Combat!; Stalin's WW III Errata; Variant for A Pragmatic War; Solitaire Rules for Pragmatic War; Battle of Secessionville, near Charleston SC, 1862; Review of Nato Air Commander; Operation Solstice, 1945; Optional Militia Rule for Russian Falling. 1 140505 NEW $42.00 MARENGO, MORNING DEFEAT-AFTERNOON VICTRY (DecGms Fo 0.4 Going OoP Update of SPI folio on the subject. Covers Marengo, 1800, as the overextended French attempt to ambush the Austrians but are outnumbered until French reserves arrive to save the day. Btln/rgt lvl. '10 1 141827 NEW $19.00 NAPOLEON AT WATERLOO 4TH (DecGms) HC 0.5 Includes PC version of the game as well on CD-ROM. Colorized update & 3rd revision of SPI's long popular & simple game on the Battle of Waterloo game, 18 June 1815. RECOMMENDED, both for BEGINNERS & for those looking for a quick playing, often exciting game. Div level, 0.5mi/hex, fast playing, relatively simply, with high solitaire suitability. J.Miranda, J.Dunnigan'14 1 142829 NEW $26.99 NAPOLEON AT WATERLOO PC (DecGms) n 0.2 Out-of-Print CD-ROM only; no jewel case; instructions in a file on CD. Computer game port of SPI's long popular & simple game on the Battle of Waterloo game, 18 June 1815. RECOMMENDED, both for BEGINNERS & for those looking for a quick playing, often exciting game. Div level, 0.5mi/hex, fast playing, relatively simply, with high solitaire suitability. J.Miranda, J.Dunnigan'14 1 140964 EXCELL $10.00 CD-ROM only. NAPOLEON'S LAST BATTLES QUAD 6TH PARTS (DecGms) n Out-of-Print 1 134126 < NEW $8.00 Rules, only. 2 134127 < NEW $12.00 2-map set, only. 3 134125 < NEW $5.00 Campaign history booklet, only. SAALFELD, PRELUDE TO JENA (DecGms) Fo 0.2 Folio game of the 10 October 1806 meeting of the advanced guards of the French & Prussian armies. A victory for either will open possibilities to defeat the larger enemy army shortly after, and time is short. 40 counters, rgt level, 352yd/hex. '13 1 144709 NEW $7.49 WELLINGTON'S VICTORY 3RD (DecGms) LB* 3.3 Colorized & revised update of this grand tactical monster game of the final day & battles at Waterloo, 18 June 1815. System streamlined to require only one die roll to resolve fire combat & disorder. Originally, game attempted to recature the success of Terrible Swift Swords in the Napoleonic era, but was never as successful. System focuses on line of sight, formations (including skirmishers) & facing, effectiveness, shock effects, morale, etc. Scenarios for Hougoumont, La Haye Sainte, Plancenoit, historical day campaign, & a hypothetical early French assault. 1960 counters, btln/rgt level, 110yd/hex, 15min turns. F Davis'15 1 144694 NEW $120.00 * FORGOTTEN NAPOLEONIC CAMPAIGNS #249 (DecS_T) n n 0.8 Out-of-Print Mag & Game. Operation level coverage of two of the more obscure Napoleonic period battles, the Russo-Swedish War of 1808 & Nappy's Egyptian Campaign, 1798-9. Both use a single, simpler game system. 20km/hex, 1mo/turn, btln/rgt level. J.Miranda'08 / ARTICLES ON: Wars of the French First Coalition, 1792-97; Napoleon in Egypt; Sweden v Russia, 1808-9; First Roman-Persian War; The yacht America in the Am Civil War; Somalia, the unfinished war; European military orders during the Crusades. 1 83710 NEW $27.00 FRIEDLAND 1807 / VITTORIA 1813 #151 (DecS_T) n n 0.4 Out-of-Print Mag & 2Games. VITTORIA covers the June 1813 battle between the French & Anglo-Allies in Spain, representing the final French defeat in the Peninsula. Relatively simple with 100 counters. 45min/turn. V.Von Borries'92. FRIEDLAND covers Nap's decisive defeat of Russians in Prussia during a dense snow storm in winter. Brig/div level, and a relatively complex game. 1hr/turn. J.Miranda'92 / ARTICLES ON: the Napoleonic Revolution in Battle, with the battles of Friedland 1807 & Vittoria 1813; Raphia & the Military of Alexander's Successors; Battalion supply during Desert Storm; Financing the Spanish-American War; British Harrior Losses in the Falklands War 1982; 1 117289 MINT $19.00 NAPOLEON'S FIRST BATTLES ERRATA COUNTERS (DecS_T n 0.1 Out-of-Print 9 errata counters (only) from S&T 162. 1 92298 MINT $2.00 AUSTERLITZ, BATTLE OF... PARTS (Gamers) n Out-of-Print 1 6571 EXCELL $1.00 Single copy of Charts & Tables booklet ONLY. Name written on cover, slight wrinkling. MARENGO: VARIANT LEADER COUNTER (1) (Gamers) n Out-of-Print 1 variant leader counter from Gamers' 1997 REPL & VARIANT countersheet. No rules. 1 128890 EXCELL $0.50 COMMANDS & COLORS, NAPOL: AUSTRIAN PARTS (GMT) BC Out-of-Print 1 125712 EXCELL $12.00 Essentially the Austrian Army only but complete. Missing all (18) terrain tiles and all (54) French blocks and applied stickers; basically includes only all (184) Austrian army blocks with stickers neatly applied, all unapplied stickers including some French, plus rules, TECs & charts booklets & In-Squares card.. 5" light crease on box btm. Otherws EX. COMMANDS & COLORS, NAPOLEONICS 4TH (GMT) DC* 5.8 2019 Reprint. Block-system game covering 15 Napoleonic era battles. Includes French, British & Portuguese troops. Battles include: Rollica 1st & 2nd, Vimiero, Corunna, River Coa, Talavera, Bussaco, Reynier's & Ney's Assault, Redinha, Salamanca, Garcia Hernandez, Aire, Quatre Bras & Waterloo. 340 blocks, mounted map, 70 command cards. R.Borg'19 1 144473 NEW $56.00 * COMMANDS & COLORS, NAPOLEONICS: EPIC KIT (GMT) DC* 6.0 6th expansion kit for the C&C Napoleonics series. Focuses on allowing play of larger battles involving many more units. Consists of 2 game systems: the Epic Battles and the La Grande Battle system. Includes 20 scenarios of Napoleonic Battles, 3 sheets of terrain tiles, 2-piece Epic map (mounted) & 2-piece La Grand Battle map (unmounted), 150 wooden playing pieces. Reqs C&C Napoleonics base game, Spanish, Russian, Austrian, Prussian & Generals kits to play all scenarios. R.Borg'17 1 143500 NEW $50.00 * COMMANDS & COLORS, NAPOLEONICS: GENERALS (GMT) BC 2.4 Generals, Marshalls & Tacticians kit for the C&C Napoleonics game. Includes scenarios for 18 historical battles, with several focused on the 1813 campaign in Germany or 1814 campaign in France. Adds 50 tactician cards reflecting the roles of leaders in battle. Also adds an updated deck of 90 Command cards, as well as mechnaics for garrison markers, Grand Battery, leader casualties & more. Requires based game as well as all 4 prior kits to play all scenarios. R.Borg'15 1 142163 NEW $37.50 COMMANDS & COLORS, NAPOLEONICS: SPANISH2 (GMT) BC 2.4 2018 Reprint Kit for the C&C Napoleonics game adding the Spanish army & scenarios set in Iberia. Includes 18 scenarios from 1808-13, plus 3 tile sheets, 4 player aide cards, 210 blocks & unit stickers. R.Borg'19 1 142660 NEW $42.00 FLYING COLORS DELUXE [3RD] (GMT) DC* 4.3 Deluxe 3rd ed Update. Integrates the Ship of the Line kit, previously sold separately, several additional scenarios, as well as a bigger box, and Trafalgar & battles of the 7 Years War previously published in C3i, with more counters so that each unique vessel is represented by its own counter. Simpler, fast playing game of ship-ship combat during the Age of Sail, and focusing on the fleet's overall performance. Includes hundreds of individually named ships, 840 counters,3 maps. Covers battles of Cape St. Vincent, The Nile, Copenhagen, Trafalgar, Virgina Capes & First of June. 5-10min/turn, 100m/hex. Mike Nagel'20 1 145212 NEW $53.00 * FLYING COLORS DELUXE [3RD] PARTS (GMT) DC Out-of-Print 1 143507 < NEW $6.00 Box only. Ding to box cover corner w/ a 1/2" seam split. Otherws new. FLYING COLORS DELUXE [3RD]: UPDATE KIT (GMT) zl 2.0 1-3wks Turnarnd Kit including all the components upgraded from prior editons of the game to make a Deluxe 3rd edition including rules & playbook, 1 map, 3 countersheets, and play aid. '20 1 Special Ordr NEW $23.00 TRIUMPH & GLORY PARTS (GMT) n Out-of-Print 1 73409 MINT $2.00 Downloaded copy of v2.0 rules set. WATERLOO, BATTLES OF... PARTS (GMT) n Out-of-Print 1 61096 MINT $3.00 Scenario book, only. NAPOLEON AGAINST EUROPE 2ND PARTS (Hexasi) LB* Out-of-Print 1 131794 < NEW $9.00 * Box, only. One box btm corner mildly dinged, otherws new. NAPOLEON AGAINST EUROPE 2ND UPDATE KIT (Hexasi) n 1-3wks Turnarnd Update kit bring 1st edition game up to a 2nd edition. Includes a rule book plus a total of 7 player aids of 2 types. '16 1 Special Ordr NEW $8.00 QUATRE BRAS 1815, LAST EAGLES (Hexasi) BC 2.4 Fourth game in the Eagles of France series of key Napoleonic battles. This covers the battle of Quatre Bras on the first day of Waterloo, 15 June 1815. Includes scenarios for the historical battle, variable reinforcements, and alternative concentrated attacks. Links with Ligny 1815 to provide the full campaign including both battles. Uses hidden movement & varible reinforcements to keep both sides guessing. 4 countersheets, 2 maps, 18 cards, rgt level, 200m/hex, 1hr/turn. Walter Vejdovsky'19 1 141792 NEW $65.00 LA BATAILLE DE HANAU (Legion) BC 1.4 Game of the 1813 attempt by the defecting Bavarians, supported by an Austrian Corp, to stop Napoleon's retreating army before Frankfurt. The Bavarians assumed the French would be a ragged, incoherent mob. But they were soon attacked the the French Imperial Guard led by Napoleon himself. After an initial defeat, the Bavarians attack the French the next day. This game covers the latter. Regt level with btln level formations, 165 counters, 30min/turn, 250m/hex, 300men/strength pt. Didier Rouy'21 1 145149 NEW $39.00 QUATRE BATAILLES EN ESPAGNE (Legion) BC 2.4 Game covering 4 key battles fought in Iberia between 1809-13 as the French struggled to conquer and later simply to hold onto Spain. Covers Vittoria, 1813; Ocana, 1809; Salamanca, 1812; and Sorauren, 1813. Rgt level, 250m/hex, 30min/turn. This is the 4th game in the Vive l'Empereur series (the other having covered a total of 7 battles in central Europe). D.Rouy'15 1 143071 NEW $69.00 2 122873 V.GOOD $3.00 Box, only. One corner crunched resulting in rippled creases for 2" on end panel and a concaved crease along 6" of btm edge. Box still quite servicable. QUATRE BATAILLES EN ESPAGNE PARTS (Legion) BC Out-of-Print 1 144949 < NEW $4.00 Box only. Ink scrawl across box cover; box otherwise intact & clean. TOULON, 1793 PARTS (Legion) BC 1 110474 < NEW $4.00 Box, only. Upper box cover has 2" crease, with creasing on internal box btm end as well 2 110473 NEW $7.00 Box, only. V.slight irregularity to lip of a box edge, otherws new. 3 110471 NEW $5.00 Box, only. 4 110472 NEW $5.00 Box, only. TOULON, 1793, NAPOLEON'S FIRST VICTORY (Legion) BC 1.4 Operational level game for 2-7 players covering the siege of Toulon, France, Aug-Dec 1793. Area-move, operational level, covering the entire campaign from the landing of Anglo-Spanish forces thru their evacuation. It became Napoleon's first great victory. Operational points are the key dynamic, with the interaction of multiple nations' forces interacting adding another layer. As an artillery captain, Napoleon makes his presence known & eventually turns their guns on the supporting Allied ships, making their moorings unsafe, thus ending the siege & rebellion within Toulon. 1wk/turn, co/btln/regt level, 528 counters. A.Loakes'14 1 134931 NEW $50.00 TROIS BATAILLES EN ALLEMAGNE (Legion) BC 2.8 Game bundle including 3 key battles from the Napoleonic era played at regt level. Covers the battles of Jena, Oct 1806 against the Prussians; Auerstaedt, on the same day as Jena, also against the Prussians, which together routed the Prussian army; and Le Siege de Danzig, part of the Eylau campaign, March to May 1807, involving the Russians. 250m/hex, 30min/turn, 5 maps, 560 counters. Didier Rouy'20 1 144353 NEW $79.00 TROIS BATAILLES EN ALLEMAGNE PARTS (Legion) BC Out-of-Print 1 143363 < NEW $5.00 Box only. Slight ding along one box btm edge. Very slight, and otherws new. BEREZINA 1812 (Ludofo) zl 0.5 Game using the Jours de Gloire series covering the Nov 1812 battle as Napoleon's retreating army attempts to cross the Berezina River in winter. The French face numerous dilemmas as they must secure the few existing bridges or locate suitable fords, managed the many camp followers, and repell any attack by 3 independent Russian army. 500m/hex, 342 counters, 105min/turn. Relatively complex. F.Bey'13 1 144291 NEW $25.00 LIGNY & WAVRE 1815, LAST VICTORIES (Ludofo) Fo 0.6 French-produced game with English rules. Uses the Jours de Gloire game system to cover Napoleon's final 2 victories during the Waterloo campaign, 16-19 June 1815. Covers the battles of Ligny and Wavre where the French confront, defeat and attempt to pursue the Prussian Army. 2 maps, 432 counters, 400m/hex, 90min/turn, 5 scenarios. Frederic Bey'17 1 143636 NEW $30.00 MARSHALS, THE..., V4, JOSEPH (Ludofo) Fo 0.5 Fourth game in The Marshalls series (published by different publishers). This volume covers Joseph's response to being surprised by the Anglo-Spanish attack on Madrid in Nov 1809. 216 counters, point-point map, 5 scenarios + campaign, div/brig level. Denis Sauvage'17 1 122183 NEW $21.00 MONTMIRAIL ET VAUCHAMPS (Ludofo) Fo 0.5 French-produced, English-language game of the battle of Vauchamps, 1814, using the Jours de Glore game system. Napoleon is on the offensive against the isolated Allied columns of the Prussian & Russian army under Blucher, Feb 1814, in a situation offering many tactical challenges to both sides. Regt level, 1hr/turn, 300m/hex, 4 scenarios, 2 maps, 324 counters. F.Bey'15 1 143755 NEW $27.00 LA BATAILLE DE DEUTCHES-WAGRAM PARTS (Marsha) n Out-of-Print 1 22571 MINT $3.00 Allied OoB chart, TRC and (2) CRT charts. VICTORY & GLORY, NAPOLEON (MrB) HB* 6.8 2-player game of all of the Napoleonic Wars, focused on the rivalry between France and Great Britain. Britain must coordinate alliances among other nations to resist French domination of the continent and thus isolation of Britain. Area move. Includes economic, military, diplomatic and leadership quality elements to the game. Cards allow selection of strategy. Largbe map of Europe, 143 cards, 88 counters, 100 wooden cubes. Glenn Drover'18 1 Special Ordr NEW $85.00 * WAR TO THE DEATH, 1ST (Omega) FB Out-of-Print Strategic level game of Napoleon's Iberian Peninsula campaign, 1810-13. Area move on ugly map. Well designed by author of book on subject. D Alexander'86 1 10860 MINT $25.00 Includes #10861, 2nd Ed Update Kit w/ new rules, charts, scenarios, map--everything but counters & box. Box cover concave w/ creases; components cherry. BONAPARTE IN ITALY PARTS (OSG) n Out-of-Print 1 21031 MINT $1.00 French organization display only. LA GUERRE DE L'EMPEROUR, 1ST PARTS (OSG) n Out-of-Print 1 77843 MINT $3.00 1st ed rules booklet, only. LA GUERRE DE L'EMPEROUR, 2ND PARTS (OSG) n Out-of-Print 1 77846 EXCELL $3.00 Photocopy of enlarged, 2nd ed rules booklet, only. 2 77847 EXCELL $3.00 Photocopy of enlarged, 2nd ed rules booklet, only. 3 77845 EXCELL $3.00 Photocopy of enlarged, 2nd ed rules booklet, only. NAPOLEON AT BAY, 1ST PARTS (OSG) n Out-of-Print 1 61690 EXCELL $1.00 Allied organization display, only. WELLINGTON'S WAR, PENINSULAR CAMPAIGN (PacRim) FB 2.8 Block-style game of Wellington's campaign in Iberia thru the first fall of Napoleon, 1808-14. 108 blocks represent the armies of France, Britain, Portugal & Spain. French must suppress Spanish rebellion & secure Iberia, while the Brits try to undue French efforts by promoting Spanish rebellion & ultimately boot the French out of Spain. Includes 60 event & command cards. H.Von Stockhausen'15 1 139979 NEW $84.99 FLIGHT OF THE EAGLE [LE VOL DE L'AIGLE] (Pratze) BC 1.8 2-6wks Turnarnd French-produced game in English & French. Umpired double-blind system of Napoleon's great campaigns of 1806-1809 at the corp or divisional level. A quasi-role playing game in which players interact only thru written messages. w/ 3 maps, 15 counter sheets, simpler system. Requires 2+ players + umpire w/ no max #. '06 1 Special Ordr NEW $32.00 2 137954 V.GOOD $4.00 Box only. Top & btm end panels creased inwards with creases on panel, top & box surfaces. Otherws new. MAN OF WAR, FLEET COMBAT 1775-1815 (SimCan) zl 0.6 Out-of-Print 12 scenario game of ship-ship naval combat during the Age of Sale, including 1-on-1s up to fleet actions at Trafalger in a straight forward system. S.Newberg'83 1 134301 MINT $29.00 No box. Very clean. ALEXANDRIA 1801 PARTS (SimTac) n Out-of-Print 1 26395 MINT $5.00 Countersheet only. Countersheet is delaminiating at center; will need a small amount of attention with a glue stick or spray adhesive to make things right BEFORE punching counters. 2 61528 MINT $1.00 Terrain chart (in English & Spanish) backed by other tables all in Spanish. 3 88562 NEW $5.00 Countersheet, only. Mint, but entire sheet delaminiating in center of sheet. Can be easily fixed with spray adhesive used before punching counters. ALEXANDRIA 1801, END OF NAP'S DREAM 2ND (SimTac) zl 0.8 4-8wks Turnarnd Reprint in a ziplock. Modestly simple tactical lvl gm of the French attempt to break the British siege of Alexandria that sealed the fate of Napoleon's Egyptian expedition, March 1801. Uses a new system, not that of SimTacs prior games. 1 Special Ordr NEW $52.00 RIVOLI 1797, BONAPARTE IN ITALY 2ND (SimTac) zl 1.5 Reprint in a ziplock. 2nd game in the Btls of the Revolution series, a simplified La Battaile system. Modest complexity, grand tactical game of the Austrian assault at Rivoli that caught Napoleon somewhat uprepared with its enveloping maneuver. One map, 432 counter game with 2 distinct levels of complexity. '98 1 128080 NEW $55.00 1812 PARTS (SPI) n Out-of-Print 1 91278 EXCELL $4.00 Incomplete counter set only, missing 48 of 200 counters (8 Russian leaders/units + 40 markers) of the HEX version game (only). Otherws unpunched (may have loose counters). NAPOLEON AT WAR QUAD PARTS (SPI) n Out-of-Print 1 70855 V.GOOD $1.00 Std rules booklet only. Some stains. Terrain Effects chart has 3 line items crossed out (why?). NAPOLEON AT WATERLOO, 2ND (SPI) n 1.2 Out-of-Print Popular, simple gm of battle of Waterloo. Original uses Div scale. Great game to introduce BEGINNERS to wargaming. J.Dunnigan'71 1 140274 EXCELL $25.00 Complete. NAPOLEON AT WATERLOO, 2ND PARTS (SPI) n Out-of-Print 1 69456 EXCELL $0.50 Intro letter/examples of play only. 2 104407 MINT $5.00 Counter set, only. 3 9799 MINT $4.00 Countersheet only. Anglo-Allied units not properly colored so they're blue just like the Prussians. 4 69457 V.GOOD $2.00 Counter set. Entire British army are handmade replacements, otherwise complete & VGd. NAPOLEON AT WATERLOO, 2ND: EXP KIT PARTS (SPI) n Out-of-Print 1 61034 EXCELL $5.00 Rules only, for exp kit (which includes starting units & locations). NAPOLEON AT WATERLOO, 3RD (SPI) n n 0.3 Out-of-Print w/ 1979 SPI Master Index to S&T 1-76, Moves 1-41, errata thru 7/78 & beginners Intro. Game is a 3rd revision of SPI's popular & simple btle of Waterloo game, RECOMMENDED for its replay value and also a good beginners game. J.Dunnigan'79 1 131329 GOOD $20.00 Complete. Counters & rules mildly soiled thru use. 1 counter face marred but values evident. Otherws VGd. NAPOLEON AT WATERLOO, 3RD PARTS (SPI) n Out-of-Print 1 85738 MINT $10.00 Counterset, only. WELLINGTON'S VICTORY PARTS (SPI) n Out-of-Print 1 91284 EXCELL $9.00 Incomplete French counter set only, missing 48 of 400 counters (all skirmishers). Dusty, Otherws unpunched (may have loose counters). 2 91282 EXCELL $6.00 Incomplete Anglo-Allied counter set only, missing 82 of 400 counters (25 netherlands, 14 Brunswick, most Hannover). Otherws unpunched (may have loose counters). 3 91291 EXCELL $12.50 Incomplete Prussian counter set only, missing 8 10f 400 counters (all skirmishers). Dusty, Otherws unpunched (may have loose counters). 4 91283 EXCELL $9.00 Incomplete Anglo-Allied counter set only, missing 21 of 400 counters (Hannoverians). Dusty, Otherws unpunched (may have loose counters). NAPOLEON'S ART OF WAR #75 PARTS (SPIS_T) n Out-of-Print 1 92872 EXCELL $4.00 Eylau map only, prof laminated. 2 125098 EXCELL $4.00 Rules only. 3 45204 MINT $3.00 Rules, only. NEY V. WELLINGTON #74 PARTS (SPIS_T) n Out-of-Print 1 92862 MINT $5.00 Rules only. MAIDA 1806, STUART VS REYNIER (StraGM) zl 2-6wks Turnarnd Polish-produced, English-language game of a small battle in Spain during the Napoleonic Wars, Maida 1806. A British army under Stuart defeats a French force under Reynier using predominately infantry tactics. Uses different counters for each battalion according to formation: column, line, etc. Reflects superior English firepower due to a 2, rather than 3, rank line. 126 counters. '20 1 Special Ordr NEW $26.00 NAVIOS DE LINEA, TRAFALGAR 1805 (Trafal) BC* 4.8 Avail Uncrtn Ships of the Line, Trafalgar 1805, in English. Spanish-made, Spanish-language board game; English-translated rules set available as PDF from publisher's website. Includes 60 plastic (PVC) miniature ships to simulate the key Napoleonic naval battle of Trafalgar, 1805, which ended the French naval threat to England. Also covers other, lesser engagements. Basic & advanced rules, with considerable decision-making about what tasks each ship is performing each turn. Includes 10 geomorphic sea map tiles, 3 die cut countersheets of markers, 17 British, 18 French & 15 Spanish ships. 15min/turn. Crisanto Lorente Conzalez'16 1 Stock NEW $159.00 * WELLINGTON'S VICTORY, 2ND (TSR) BC 2.5 Out-of-Print Reprint of this grand tactical monster game of the final day & battles at Waterloo, 18 June 1815. Game attempted to recature the success of Terrible Swift Swords in the Napoleonic era, but was never as successful. System focuses on line of sight, formations (including skirmishers) & facing, effectiveness, shock effects, morale, etc. Scenarios for Hougoumont, La Haye Sainte, Plancenoit, historical day campaign, & a hypothetical early French assault. 2000 counters, btln/rgt level, 100yd/hex, 15min turns. Later reprinted by TSR as a 2nd ed. F Davis'83 1 141901 V.GOOD $75.00 No countertrays; all counters present & otherws complete. Hannoverian skirmisher counters have sml underline to differentiate them from British. Some isolated, lite spots or stains in rules. Tape or tape remnants on some map corners, and one piece on box btm. Otherws generally EX. THUNDER AT LUETZEN #99 (TSRS_T) n n 0.8 Out-of-Print Mag & Game. Army-level game of Napoleon's May 1813 battle for central Europe. The Allies lost a good opportunity at the time; the game begins the day before the 2 May battle. Good game. 475m/hex, 1hr/turn, 2500men/unit, rgt/brig level. B.Simmons'85 / ARTICLES ON: POW Guard to Prisoner Ratios in WW2; Unluck US XI Corp in the Am Civil War; Resistance in Afghanistan; Napoleon's Fight for Empire, Btl of Luetzen 1813; the Armies of 1813; GenCon Minis award winners; Berg reviews: ADG Empires in Arms 1st, Napoleonic Wars trilogy, GDW Third World War series (Btl for Germany, Southern Front), WEG Killer Angels, QTRDCK Grant Moves South; ERRATA for Trail of the Fox #97. 1 131205 MINT $35.00 Cherry. THUNDER AT LUETZEN #99 PARTS (TSRS_T) n Out-of-Print 1 96898 MINT $0.40 Rules only AUSTERLITZ, PARTIE NORD #64 (VaeVic) n n 1.0 Out-of-Print Mag + Game. w/68pg mag. French all color, glossy mag including minis coverage, history & a game in each issue. ALL material in French; translated game material for most games available at grognard.com/vaevict.html. '02 1 125342 NEW $22.00 Last copy. LE GUEPIER ESPAGNOL, MARECHAUX II #111 (VaeVic) n n 0.8 Out-of-Print Mag & game. Area-move game of three campaigns in Spain during the Napoleonic Wars: Dupont 1808, Victor 1811 & Suchet 1813. Regt level, 108 die-cut counters. French-language magazine covering history & wargames. English-language rules can be downloaded from the publishers website or from Grognards. 84pgs. '13 1 125663 NEW $29.99 POUR DIEU ET POUR ROY # 60 (VaeVic) n n 1.0 Out-of-Print Mag + Game. w/68pg mag. Operational, area move game of the fratricidal conflict in the area of Nantes, France in 1793 as the Republicans clashed with the Vendeens. Game aims to be simple, yet capture the spasmodic action and variable competence of the leaders involved. Includes errata counters for D-Day 1944, Alsace 1944, Barbarossa 1941. w/ 432 color cardstock counters that must be mounted & cut apart. French all color, glossy mag including minis coverage, history & a game in each issue. ALL material in French; translated game material for most games available at grognard.com/vaevict.html. '05 1 108361 NEW $22.00 100 HOURS AT WATERLOO #124 (VaeV_C) n n 0.8 Out-of-Print Mag & game. Operational level game of the entire 8 day Waterloo campaign, June 1815. (Despite the game title, it covers 8 days, 15-22 June.) Uses a point-point map of Belgium, event markers (instead of cards), and allows great variation from historical events if players choose alternative strategies. Demi-corp level, 1day/turn, 20-25km between locations. Magazine of military history in all eras, with a complete board game in each issue. ALL content in French; English rules translations generally available on publisher's website. '15 1 132888 NEW $32.00 JEMMAPES 1792, REVOLUTN VICTORIEUSE #122 (VaeV_C n n 0.8 Out-of-Print Mag & game. Game is a grand tactical coverage of the battle of Jemmapes, Nov 1792, as the Austrians try to snuff out the French Republic and its threat to the monarchies of all of Europe. French-produced, French-language magazine of military history of all eras but with a special fondness for Europe & French history. English-language rules must be found & downloaded from publisher's web site. Matthieu Dangla'15 1 139150 NEW $29.00 LES AIGLES DUE DANUBE #144 (VaeV_C) n n 0.8 Mag & Game. French-language game of militiary history with a complete game in each issue. Game of Napoleon's spring 1809 campaign, as Austria seeks revenge for its defeat at Austerlitz. Archduke Charles attacks Bavaria as Napoleon is in Spain, hoping that the Germans will join the Austrians in rising up, and to crush the dispersed French forces in Germany. 2days/turn, Divisional level, grand tactical scale. '19 1 139157 NEW $29.00 MONTENOTTE 1796 #128 (VaeV_C) n n 0.8 Out-of-Print Mag & game. Game overs the operational campaign near Montenotte in the south of France between Prussian, English & French forces in 1796. French-produced, French-language magazine of military history of all eras but with a special fondness for Europe & French history. English-language rules must be found & downloaded from publisher's web site. 1 128106 NEW $29.00 NEERWINDEN 1793 #134 (VaeV_C) n n 0.8 Mag & game. Operational level game of the 1793 campaign in the Neerwinden Valley of France, as the Austrian's again try to snuff out the newly founded French Republic. French-produced, French-language magazine of military history of all eras but with a special fondness for Europe & French history. English-language rules must be found & downloaded from publisher's web site. 1 125654 NEW $29.00 ARCOLE 1796 (VaeV_G) Fo 0.7 Out-of-Print Covers Napoleon's victory over the Austrians at Arcola in 1796, using the Jours de Gloire (Days of Glory) game series. Napoleon's wide turning manuever surprises the Austrian rear guard which had the key advantage of strong defenses near a bridge, plus the many dikes that compartmentalized the fighting. 1 operation map, 1 strategic map, 216 counters, 90min/turn, 360m/hex. '18 1 144149 NEW $25.00 TOURCOING 1794 (VaeV_G) Fo 0.5 French-produced, English (& French) language components. Grand tactical level game of one of many battles in which the monarchs of Europe attempt to destroy the French Revolution before it establishes itself. Cobourg, one of the best of the Coalition generals, seeks to do just that in May 1794 in northern France where the Coalition holds several bases. They attempt to surround a portion of the French army in the north, but after multiple engagements successive elements of the Coalition force are routed. 1 map, 216 counters, Brig/regt level, 800m/hex, 90min/turn. '20 1 144150 NEW $23.00 FIELD COMMANDER NAPOLEON 2ND (Versse) GB* 5.1 Temp OoP/OoS 2015 reprint. Large solitaire game game of the Napoleonic Era from the end of the French Revolution to Nappy's own end at Waterloo, & third in the FC system. D.Verssen'11=5 1 Special Ordr NEW $75.00 * CAMPAIGNS OF NAPOLEON PARTS (WEG) n Out-of-Print 1 68272 MINT $6.00 Rules, only. NAPOLEON RETURNS 1815 (Worthi) FB 2.5 2-3 player, block-style, strategic-evel game of the 1815 campaign that ended at Waterloo. Units are corps that consist of varying mixes of inf, cav & artil, and varying degrees of fatigue. Very low unit density makes for a fast moving, more accessible game. Uses concepts from prior Napoleon & We the People game series. Includes mounted map, wooden blocks, cards. For 2-3 players. '20 1 142985 < NEW $49.00 Ding to one box cover corner; otherws new & shrinkwrapped. 2 143890 NEW $49.00 NAPOLEON & THE ARCHDUKE CHARLES #49 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Covers the Btl of Aspern-Essling, May 1809, between the French & Austrians. 150yd/hex. Austrians attempt to avenge previous defeats & take advantage of France's involvement in Spain. First of 3W's abortive Bontaparte series. K Poulter'86 / ARTICLES ON: the Battle of Aspern-Essling; review of Total Fighting Power's games Clash of Empires & Iron and Fire; errata for House of Sa'ud & Red Baron; review of SimCan's Norseman, TSR's Cromwell's Victory, Jedko's Field Marshal. 1 90745 MINT $20.00 Couple of sml marrs on mag cover. Unpunched & otherws clean. NAPOLEON & THE ARCHDUKE CHARLES #49PARTS (WWWmag n Out-of-Print 1 61039 MINT $3.00 Rules only. NAPOLEON AT LUTZEN #32 (WWWmag) Y n 0.4 Out-of-Print GameOnly. First of the major battles of 1813 in central Germany, Russian & Prussian forces attack the French flanks in May. Brigade level, 30min/turn, 0.25mi/hex, 200 counters. McWilliams'84 / ARTICLES ON: background on the battle of Lutzen, 1813; reviews of VG's Hell's Hiway & ATTACTIX's Arnhem Bridge; review of Rommel in the Desert; review of brigade level Am Civil War games; brief reviews of SPI's Blue & Gray' TSR's Nordkapp, Fantasy Lords, Slammers, TSR's Soldiers of the Queen, TSR's Firefight. 1 66836 MINT $15.00 GameOnly. WELLINGTON V. MASSENA #43 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Grand tactical game of the btl of Fuentes de Onoro, the French attempt to lift Wellington's siege of Almeida, Portugal, May 1811. 480m/hex, 1hr/turn, 100 counters. P.Dangel'85 / ARTICLES ON: Welling v Massena at Fuentes D'Onoro; Operation Battleaxe in Hellfire Pass #39; review of SIMCAN's Lebensraum; playing the Roman's in Hell Hath No Fury #38; brief reviews of Pax Brittanica, Baltic 1985; one gamer's perspective on Origin awards; extensive Holy Roman Empire #33 errata. 1 12569 NEW $12.00 2 98808 MINT $10.00 Upper spine mildly dinged creating some minor ripples. CRT published as an afterthought on separate paper; it is folded & creased. Unpunched & unplayed. WELLINGTON V. MASSENA #43 PARTS (WWWmag) n Out-of-Print 1 61062 EXCELL $2.00 Rules only. 2 46026 EXCELL $1.00 Color photocopy of the countersheet, only. 3 61061 EXCELL $2.00 Rules only. 4 74531 MINT $1.00 Errata insert, only. ABENSBERG, BATTLE OF... #113 (WWWS_T) n n 0.8 Out-of-Print Mag & Game. One of a pair of mating games of battles between French & Austrians, Apr1 1809. Abensberg was the initial engagement in which Austria lost its chance to defeat Napoleon who, instead, soundly defeated the Austrians. 600yd/hex, rgt lvl, uses the Napoleon at Austerlitz system. Campaign rules to link 2 games in S&T115. K.Poulter'87 / ARTICLES ON: Royal Navy 1660-1774; Havana 1762; British Intervention in the Am Civil War; Spanish Ulcer book & the Peninsular War; US Inf Divs in WW2; Napoleon's Campaign on the Danube, 1809; the Iran-Iraq War Since 1986; Chad, 1985-87. 1 131000 MINT $20.00 Cover scuffed, otherws cherry. 2 72272 MINT $23.00 ABENSBURG, BATTLE OF... #113 PARTS (WWWS_T) n Out-of-Print 1 114442 EXCELL $8.00 Map, only. 2 114221 MINT $5.00 Rules, only. ECKMUHL, BATTLE OF... #114 (WWWS_T) n n 0.4 Out-of-Print Mag & Game. One of a pair of mating games of battles between French & Austrians, Apr1 1809. Eckmuhl occurred 2 days after & north of Abensberg, as Napoleon attempts to trap the defeated, retreating Austrian army. 600yd/hex, rgt lvl, uses the Napoleon at Austerlitz system. Campaign rules to link 2 games in S&T115. K.Poulter'87 / ARTICLES ON: Pancho Villa's Movie Deal; Ratios Among the Arms in 1914; Defoliants Against Japan 1944-5; Daumesnil, Napoleon's Guardian Angel; Active Military Forces 1987; Clash on the Danube, Apr 1809, pt 2: Eckmuhl; AirLand Battle Doctrine; ERRATA for Korea #111 & Abensburg #113. 1 105737 MINT $15.00 Rules separated. Otherws unpunched, unplayed, clean. 2 102640 MINT $16.00 Cherry. 3 12043 NEW $17.00 ECKMUHL, BATTLE OF... #114 PARTS (WWWS_T) n Out-of-Print 1 96895 MINT $4.00 Rules only HOUGOUMONT, ROCK OF WATERLOO #11 (XTRCmd) n n 0.5 Out-of-Print Mag & Game. Variant counter for Alexandros (1) included. Game of the French diversionary attack becomes a morass on the final day of the 3 day battle of Waterloo. Game covers the first 2 hours of the battle. Tac lvl. 25yd/hex, 10min/turn, btln/brig level. R.Breaun, S.McEvoy'91 / ARTICLES ON: How Lessons of Malayan Emergency Were Ignored in Vietnam; Hougoumont, Rock of Waterloo; Typhus Fever & the Destruction of Napoleon's Grand Army in 1812; Japanese Attacks on the US Mainland During WWII; Hougoumont Strategy; Alexandros errata; Jutland variant with 7 scenarios; the Bozeman Trail Campaign, the Medicine Fight, 1866. 1 91066 MINT $28.00 = Games by ERA / Title ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! AMERICAN CIVIL WAR, 1861 -- 1865 ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- BIRTH OF A LEGEND, LEE & THE 7 DAYS #32 (Agains) n HP 1.2 Mag & Game. Area-move game using the Not War but Murder system. Game of the Seven Days Campaign, June-July 1862, which made Lee famous while ending the Union's best chance for an early victory. While Lee's plan ultimately failed, he demoralized Union leadership such that they evacuated the Peninsula as a result. 176 counters. M.Rinella'11 / ARTICLES ON: There Must be a Victory variant rules & Steampunk rules; Maryland units in the Confederate army; Seven Days Campaign of 1862; Failed attacks (sieges) on capital cities thru history; computer simulations of German options & outcomes in the Bocage area of Normandy; Trafalmadorian military thinking; Pearl Harbor historical alternatives gamed using Avalanche's Midway. 1 144399 NEW $28.00 CONFEDERATE RAILS 2ND / NO SAFE HARBOR (Agains) HP 1.4 2016 ATO annual published in late 2018. CONFEDERATE RAILS is a unique train game in which 2-6 players try to make money by managing the Confederate rail network during the American Civil War. There is no track building & the rail network shrinks as the war goes on. Players must take advantage of war events. Play is driven by deck of 24 rail companies plus event cards, bridges, partisans, etc. 275 counters, 24 cards. Updated from earlier BSO verision. R.Berg'18 / NO SAFE HARBOR covers the Japanese air attack on Darwin, Australia, in Feb 1942. 1 144899 NEW $37.50 GATE OF HELL #49 (Agains) n HP 1.4 Mag & game. Game covers the Union seaborne assault on Charleston, SC, late in the summer of 1863 which included all of the Union's ironclads, plus some of their best troops. A victory may well have led to an early end to the Civil War. Area move with a map of the area around Charleston. 3 scenarios including two one-turn scenarios covering the April 1863 naval assault on the city's defenses and the initial landinds in July 1863; a third scenario covers the complete campaign. 200 counters. Rgt level. Paul Rohrbaug'19 Also includes a small, second game: ALL OR NOTHING. The Americans still held two forts along the Delaware River, blocking the sea supply route to British forces in Philadelphia in 1777. This game depicts the British attack on the two forts. '19 1 136357 NEW $29.00 LOOK AWAY! THE FALL OF ATLANTA (Agains) HP 1.5 ATO Annual 2007. Operational level game of the campaign for Atlanta, spring & summer 1864, in Tennessee & n.Georgia. 2.6mi/hex, 4days/turn. brig/div level, 4 scenarios + campaign game. J.Prados'07 / Secondar game on the Biafran Civil War. 1 129448 NEW $33.00 NOT WAR BUT MURDER #19 (Agains) n HP 1.2 1-3wks Turnarnd Mag & Game. Game of the last week of the Wilderness Campaign, 1864,which ended with Grant's exceptionally bloody & fruitless attempt to storm the Confed fortifications at Cold Harbor. One wrong Confed move could end the war early, but if both sides play well it makes for an exceptionally tense, high stakes, impulse-driven game. 176 counters, area move map. Feature article covers the campaign leading to Cold Harbor; the Am Civil War in Athens MO; the 1915 Dardanelles naval campaign; Pres. McKinley & the US war against Spain; Napoleon viewed 200 years later. M.Rinella'07 1 Special Ordr NEW $28.00 NOT WAR BUT MURDER #19 (Agains) n n 1.2 1-3wks Turnarnd Mag & Game. Game of the last week of the Wilderness Campaign, 1864,which ended with Grant's exceptionally bloody & fruitless attempt to storm the Confed fortifications at Cold Harbor. One wrong Confed move could end the war early, but if both sides play well it makes for an exceptionally tense, high stakes, impulse-driven game. 176 counters, area move map. Feature article covers the campaign leading to Cold Harbor; the Am Civil War in Athens MO; the 1915 Dardanelles naval campaign; Pres. McKinley & the US war against Spain; Napoleon viewed 200 years later. M.Rinella'07 1 Special Ordr NEW $28.00 CAMPAIGN FOR VICKSBURG, 1863 (AgaTPS) HP 0.9 One of the 20 most decisive battles of history per Joseph Mitchell's 1964 history. Vicksburg held the Confederacy together, and allowed resources from the West & Mexican ports to reach the heart of the South. Union forces under Grant must pry the City - and with it control of the Mississippi River -- away from the south. Includes the full scope of this difficult campaign, with internal squabbling and supply limitations, plus many of the sideshows & raids, the CSS Arkansas, etc. Mounted map, 140 counters. P.Rohrbaugh'17 1 143084 NEW $28.00 BULL RUN PARTS (AH) n Out-of-Print 1 70842 EXCELL $1.00 Union OoB card. 2 70843 EXCELL $1.00 Confed OoB card. GETTYSBURG ['64] (AH) FB 2.5 Out-of-Print The classic '64 gm of Gettysburg @ div lvl. '64 1 145247 V.GOOD $29.00 35% of Union counters are neatly made replacement counters; otherws complete. Inside of box sun faded. 2 corners repaired with packing tape. Entirely servicable. GETTYSBURG ['77] (AH) FB 2.8 Out-of-Print Basic, Interm & Adv games, each using seperate system. Colorful map. At heart, this is a package of 3 distinctly different games all played on the same mapboard but each with different rules & counters. Basic game is a simple, fast playing game suitable for beginners. Intermediate game ramps up the rules and puts about 80 counters on the board. Advanced game add much chrome and lots of counters, with formation, unit experience, command control, leaders, & more. 2 countersheets. M.Uhl'77 1 145252 GOOD $25.00 30% punched & substantially complete: missing 3 units, 5 markers, 1 blank; replacement made for 1 unit; IDs included. Light discoloration or spotting of some unpunched counters, esp white markers. All box corners repaired. HERE COME THE REBELS! (AH) BC 1.3 Out-of-Print 1862 campaign in VA & MD from 2nd Bull Run to Antietam in daily turns, strat lvl. Same system as Stonewall Jackson's Way. Beautiful maps. Balkoski'93 1 140781 EXCELL $65.00 No counter tray, missing 1 blank, otherws complete & clean. 1 map neatly trimmed to mate. Includes update leader counters published in Skirmisher #1 mag. 2 134689 EXCELL $69.00 No counter tray. 1 map edge neatly trimmed to mate. Complete & very clean. 3 137081 EXCELL $49.00 No counter tray. 1 map edge neatly trimmed to mate. Otherws complete except that most leader counters replaced by updated counters printed in Skirmisher #1 (increasing command value by 1); original counters not included. Otherwse complete & clean. STONEWALL'S LAST BATTLE (AH) BC 1.8 Out-of-Print Rgt/div lvl gm of the battle of Chancellorsville & the movements that led to it. 5th gm in AH's Great Campaigns of the Civil War series. 5 scenarios including a short intro one. '96 1 134693 MINT $74.00 No countertray, otherws complete. Slight concavity at one box btm corner, otherws cherry. CIVIL WAR, 1861-1865 PARTS (AH-VG) n Out-of-Print 1 99667 EXCELL $4.00 Player Aid Card, one only. 2 99668 EXCELL $4.00 Player Aid Card, one only. 3 99666 EXCELL $5.00 Map B (Far West) only. 4 99669 V.GOOD $8.00 Rules, only. Well-used copy w/ attendant soiling thru use, repairs, errata annotations, etc. No highlighting & a minimum of stains. 5 99671 V.GOOD $10.00 Counterset, only. Sold as substantially complete; not counted. FURY IN THE WEST, 1ST PARTS (BL) n Out-of-Print 1 85350 MINT $7.00 Counterset only. Some Union leaders, artil & cav units die cut off center, shifting unit symbols or values onto adjacent units. IRON BRIGADE (CCC) HC 0.4 Out-of-Print Small, uncommon game of the Union's Iron Brigade's heroic delaying action on McPherson's Ridge on the first day of Gettysburg. The unit lost 2/3rds of its strength but bought vital time for other Union forces to arrive on the field. Graphics are so-so but game is good. 30yd/hex, 6min/turn, 15men per strength point, 2 scenarios. L.Millman, D.Martin'82 1 87530 MINT $30.00 Die cutting offsets leader names on 12 units; otherws Cherry. ARMY OF THE HEARTLAND 2ND (CofA) BC 1.6 2-6wks Turnarnd Minor update of this operational level game of the the struggle for Kentucky, Tennessee & northern Georgia during the first half of the Civil War. Uses same system as earlier Campaigns of Robert E Lee. Campaign covers the entire pivotal year of 1863. 560 counters, 2 maps, 9 scenarios, Rgt/brig/div units, 5day turns, 5.25mi/hex. Nice components. J.Prados'04 1 Special Ordr NEW $46.00 CAMPAIGNS OF ROBERT E. LEE, 2ND PARTS (CofA) n Out-of-Print 1 20161 MINT $4.00 Southern map, only. CHANCELLORSVILLE, PINNACLE VICTORY PARTS (CofA) n Out-of-Print 1 49009 EXCELL $1.00 Union Morale & Action Track Card for corps V,VI,XI only. 2 29050 MINT $3.00 Scenario & historical commentary booklet, only MARCHING THRU GEORGIA PARTS (CofA) HC Out-of-Print 1 23042 V.GOOD $2.00 Box only, mildly concaved. MISSISSIPPI FORTRESS (CofA) HC 1.2 2-6wks Turnarnd V.4 of Great Invasion Civ War series. Strat lvl, 3 scenario area move game of Grant's campaign against Vicksburg. 1 Intro & 2 campaign scenario. G.Selkirk'90 1 Special Ordr NEW $24.00 SUMMER STORM, GETTYSBURG 1863 (CofA) BC 2.4 2-6wks Turnarnd Brigade level simulation of the Gettysburg campaign, beginning before and ending after the historical battle. Emphasis is on both side's need to subdue the opponent's army (rather than capture terrain). Relatively simple with doubleblind mechanics & a command system that emphasizes the fog of war. 1hr/turn, 0.5-2mi to hex, 2 maps, 980 counters. R.Barber'98 1 Special Ordr NEW $64.00 UNION, WAR FOR THE... PARTS (CofA) BC Out-of-Print 1 19967 MINT $3.00 Box only. Very slight scuffing. BOBBY LEE, WAR IN VIRGINIA 1861-5 3RD (ColumG) BC 1.9 1-3wks Turnarnd Complete update of this strategic lvl game of the Civil War in the Eastern theater, Norfolk, VA, to Lancaster, PA, using Columbia's block system. 3rd ed map is much bigger, and 20 new blocks added for historical leaders. Scenarios for each of 4 campaign seasons plus Campaign game. Moderate complexity w/ beautiful map & relatively small # (96) of counters (blocks). Uses a tactical combat system as in Napoleon. Good Game. T.Dalgliesch'14 1 Special Ordr NEW $72.00 GETTYSBURG, BADGES OF COURAGE (ColumG) BC 2.5 1-3wks Turnarnd Block system game of the battle of Gettysburg, 1863, using brigade sized units w/ div, corp, army leaders. Scenarios for each of the 3 days, plus the combined game. 192 blocks, full size map. G&T.Dalgliesh'04 1 Special Ordr NEW $72.00 SAM GRANT, CIVIL WAR IN THE WEST 1862-4 (ColumG) BC 1.5 1-3wks Turnarnd Brother game to Bobby Lee, uses Columbia's block system and a beautiful map to cover the western campaigns between St. Louis & Atlanta, 1962-4. 3 yearly & mateable scenarios plus campaign linking with Bobby Lee. Simpler game, fun. T.Dalgliesh, G.Selkirk'97 1 Special Ordr NEW $63.00 SAM GRANT, CIVIL WAR IN THE WEST PARTS (ColumG) n Out-of-Print 1 36423 V.GOOD $3.00 Counter sheet labels, only. Missing Confed inf counters #2 & 3, label residue marring Union inf #9 & 10, and partially marring 6 other units. Labels otherws still on sheet & mint. SHENANDOAH, JACKSON'S VALLEY CAMPAIGN (ColumG) BC 1.4 4-8wks Turnarnd Block system game of Stonewall Jackson's May-June 1862 cmapaign in the Shenandoah Valley. Using boldness & agility, his smaller force first paralyzed then defeat 3 enveloping Union armies. Brigade level, using an activation system. Block system provides fog of war. T.Dagliesch, G.Selkirk'12 1 Special Ordr NEW $63.00 SHILOH, APRIL 1862 (ColumG) BC 1.4 4-8wks Turnarnd Block system game of this key battle of the Am Civil War, April 1862. Confeds under Johnson launch a surprise but largely uncoordinated attack on the Union, which eventually rally & drive the Confeds back. 100 blocks. '10 1 Special Ordr NEW $63.00 BATTLE HYMN V1, GETTYSBURG & PEA RIDGE (Compas) BC 1.9 Out-of-Print Package of two games from the American Civil War covering the battles of Gettysburg and Pea Ridge. Gettysburg was the most pivotal battle of the American Civil War,July 1863, here played in any of 6 scenarios (Days 1, 2 or 3, campaign, plus battle scenarios for Pickett's Charge & Little Round Top). Pea Ridge was an early and important battle that decided Missouri's leanings in the war. The Confederates have a 3:2 numerical advantage, and surprise Union forces by attack from their rear, but are exhausted and ill-supplied; covered in four scenarios. Uses a brigade-level system including a unit activation system evolved from designer's earlier Across 5 Aprils. 60min/turn, 300yd/hex, Brig level, 2 maps, 528 counters. Eric Lee Smith'18 1 142326 NEW $62.00 LATE UNPLEASANTNESS, 2 CAMPAIGNS RICHMND (Compas BC 2.3 2 separate games sharing a similar game system and covering Union attempts to capture the Confederate capital of Richmond outright. GATES OF RICHMOND covers the Seven Days Battles as McClellan marchs on Richmond in 1862. IF IT TAKES ALL SUMMER covers Grant's overland campaign of 1864, which included the battles of the Wilderness, Spotsylvania Courthouse & Cold Harbor. Both use a card-driven, point-point movement system, division level units, with stacking providing limited intelligence, and event cards that influence play. 12hrs or 2 days/turn, 2 maps, 2 countersheets, 110 cards total. Steven Ruwe'19 1 135553 NEW $60.00 UNION, WAR FOR THE... 2ND (Compas) BC 2.4 Update of this strategic level game of the American Civil War, 1861-5, in 7 scenarios including 2 intro, 3 1-year, 2 western theater & grand campaign. Monthly turns, naval forces, many special rules, & leadership key. Updated map is enlarged to allow larger counter sizes. Units represent about 5000 men/strength point, with three levels of quality, plus corp & army leaders who can command varying numbers of units. River & seagoing navel units also included. Combat is largely attritional, with strength multipliers & dice roll modifiers influencing results from a d10. The Confederacies supply and recruitment abilities are represented on map and can be degraded thru loss. Also adds an event card deck. 1mo/turn, 22mi/hex, 2 maps, 4 countersheets, 25 tactical cards. Rob Beyma'19 1 136677 NEW $72.00 BELMONT, GRANT'S BAPTISM OF COMMAND #87 (Com_PW) n n 0.7 Out-of-Print Mag & game. Game covers Ulysses S Grant's initial campaign at Belmont, Missouri, Nov 1861, where he won a disputed victory against Polk. Rgt level, 140yd/hex, 228 counters. John Poniske'17 / ARTICLES ON: African Campaign 3rd with new optional rules; Interview with Antonio Pinar Pena; Devil Dogs of Guam; About Compass's Designer Edition Games; Scourge of God, Campaign of the Mongols, 1206-1259; China as a Sea Power; Stalin's World War III, Historical Analysis & Design Notes; Belmont, Grant's Introduction to Civil War Combat; Triumph of the Will alternate history; Clash of Empires in North America, 1744-1782. 1 138331 NEW $42.00 RALLY AROUND THE FLAG #96 (Com_PW) n n Avail Uncrtn (Mag & Game. No info currently avail. '21) 1 Stock NEW $42.00 BARREN VICTORY PARTS (CWJ) n Out-of-Print 1 61493 MINT $1.00 Unit Roster play aid from CWJ mag. BATTLE CRY OF FREEDOM (DecGms) BC 2.0 1-3wks Turnarnd Strategic level, 2 player card game of the American Civil War, 1861-5, east of the Mississippi. 300 cards provide a variety of command & political events, generals, combat units, resources, etc. Union goal is to capture 3 key Confederate cities (Atlanta, Richmond & Vicksburg). System & card design allows shifting iniative, surprise, retreats, and leadership. Designed to be played within 3 hrs. '03 1 Special Ordr NEW $37.00 BLEEDING KANSAS (DecGms) BC 1.8 1-3wks Turnarnd 2 player game of the politics & conflict in the American state of Kansas prior to attaining statehood. The Kansas-Nebraska Act of 1854 gave new territories the decision as to whether to accept slavery or not. Abolistionist & pro-slavery settlers rushed to the stated, prompting violence & political fraud. Uses cards depicting events & swaying politics as the central element of the game. Area-move map, 101 wooden blocks, 100 counters, 55 cards. John Poniske'19 1 Stock NEW $52.00 CHANTILLY, JACKSON'S MISSED OPPORTUNITY (DecGms) Fo 0.2 Folio game of Stonewall Jackson's attempt to take his command around the Union forces after Second Bull Run in an attempt to trap & destroy them, Sept. 1862. A scratch Union force together with weather delayed him enough that the Union forces slipped away. But the possibility was a Union...or a Confederate...disaster. Brigade level, with 40 counters. '13 1 138039 NEW $8.50 CHICKAMAUGA, RIVER OF DEATH (DecGms) Fo 0.4 1-3wks Turnarnd Update of SPI folio game. Bragg's Confed Army of Tennessee outnumbered dispersed Union forces, and sought to destroy the Union along the Chickamauga River. '10 1 Special Ordr NEW $19.00 FRAYSER'S FARM, WASTED OPPORTUNITY (DecGms) Fo 0.4 New design in folio series. Confeds under RE Lee, with all the luminary leaders, outnumbers & seeks to rout the retreating Union forces after Gaine's Mill in June 1862. The Confed attack become uncoordinated & lost momentum, losing a key opportunity. '10 1 123105 NEW $19.00 MANSFIELD, CRISIS IN THE PINE BARRENS (DecGms) Fo 0.3 Small folio game of the Battle of Mansfield, Louisiana, April 1864, as two Union armies converge on Shreveport. Confederate forces attack each column in turn, the first being that under Banks, resulting in a piecemeal rout of Union forces. Brig level, 440yds/hex, 40 counters. '16 1 138267 NEW $11.50 PEA RIDGE, ST LOUIS THEN HUZZAH! (DecGms) Fo 0.4 Folio game using the Musket & Pike game system. Covers the battle of Pea Ridge in northern Arkansas early in 1862, as the Confeds under Van Dorn rally to defend against the invading Union forces. Van Dorn sends his exhausted forces on a force march to the rear of the Union forces. 100 counters. Btln/brig level, 352yd/hex. '12 1 143984 NEW $19.99 SALEM CHURCH, EAST OF CHANCELLORSVILLE (DecGms) Fo 0.3 Folio game of the Union attempt at Chancellorsville, May 1863, to slip a full corp behind the Confederates. The attempt had to cross a single key bridge at Salem Church, and a see-saw battle developed and the Confederates eventually flanked the Union force, forcing them to retreat. 40 counters, bridgade level, 352yd/hex. '14 1 144710 NEW $9.00 SHILOH, GRANT SURPRISED (DecGms) Fo 0.4 Update of SPI folio game. Confeds launch a surprise attack at the Union encampment near Shiloh, but are beaten back in a confused battle. '10 1 142484 NEW $18.99 STONES RIVER, TURNING POINT IN TENNESSEE (DecGms Fo 0.3 Going OoP Update of SPI folio on the subject. Focuses on the Confed surprise attack on the Union forces at Stones River, TN, Dec 1862. Rgt/brig level. '10 1 142485 NEW $19.00 WILSON'S CREEK, OPENING ROUND IN WEST (DecGms) Fo 0.3 Small folio game of the first battle in the west (Missouri) during the American Civil War, Wilson's Creek, August 1861. Outnumbered by well trained Union forces attack scattered Confederate camps, but the battle devoles into a prolonged firefight giving the Confeds the advantage. Uses event cards and a small number of counters. Regt/brig level, 352yd/hex. '16 1 139860 NEW $9.00 1863, TURNING POINT IN THE CIVIL WAR#297 (DecS_T n n 0.9 Out-of-Print Mag & game. Strategic level, area-move game of the American Civil War in the pivotal year of 1863. Uses a Battle for Germany-style system with one player controlling the eastern Union forces & western Confederate forces, and the other vice versa. Players seek to score the most points for capturing cities & winning battles. 1mo/turn, div/corp level, 1mo/turn, 30mi/inch, 176 counters. J.Miranda'16 / ARTICLES ON: 1863, Turning Point of the American Civil War; Area Denial (Anti-Access) Warfare; the An Lushan Rebellion, 755-763, in China; Battle of Grozny, 1994-5; Capturing Prize Ships in the 16-18th Century; German Gunboats in Chinese Riverways During WWI; Byzantine Campaigns of Basil II in Syria, 976AD; US Unmanned Surveillance Drones. 1 114942 NEW $35.00 AMERICAN CIVIL WAR 3RD ['18] #310 (DecS_T) n n 0.9 Mag & game. Substantial revision of the 1974 game covering the whole of the American Civil War, 1861-5 at a strategic scale on 1 map. Confederacy must maintain a viable economy as the Union makes inroad into southern territory. Sudden death conditions apply at the end of each quarterly turn, enforcing political realities of the time. Leadership is a key factor in winning battles, and the South starts with an advantage; Union must develop leadership by participating in battles - many of which they will lose intially. Includes nuanced rules such as for river bends, foraging, political considerations. 280 counters, 20mi/hex. James Dunnigan, Chris Perello'18 / ARTICLES ON: the American Civil War; Imperial Overreach, the Athenian Disaster on Sicily; Montrose in Scotland during the English Civil War, 1644-46; the Role of the US Merchant Marine in Global War; Mosby's Rangers, 1863-5; Flavius Aetius, Last of the True Romans; Thrace & the Cold War. 1 139870 NEW $79.00 Last copy. ATLANTA CAMPAIGN: BALD HILL & EZRAC #170 (DecS_T n n 0.4 Out-of-Print Mag & Game. Includes 40 revised Olustee counters for #166 changing graphic style to conform to B&G 2nd style, plus (60) 7 Yrs World War counters. Game uses the Btls of Am Civ War series (Blue & Grey 2nd) to covers the two btls of Bald Hill & Ezra Church, July 1864, as the Confeds desperately try to defend Atlanta from Sherman's armies. The 4 games in this & the prior issue can be linked into a campaign. 280 counters, 300yd/hex, 1hr/turn, 500men/strength pt. R.Markham and C.Cummins '94 / ARTICLES ON: Sherman's Atlanta Campaign, 1864, pt.2; Airpower in the Stalingrad Campaign, pt.2; Warfare in Medieval Japan; German Use of V-1s to Deliver Mail; Willy Messerschmitt; Raids of the Tartars, 1521-1696; England's King's Airplane; Forlorn Hope, US Military Operations in Somalia, 1993-4. 1 103288 EXCELL $35.00 Errata counters for Olustee #166 & all (60) 7 Yrs World War counters removed & not included. Otherws complete & EX. 2 104399 MINT $49.00 Includes 20 Ouluste update counters. ATLANTA CAMPAIGN: PEACHTREE & JONES #169 (DecS_T n n 0.4 Out-of-Print Mag & Game. Btls of Am Civ War series (Blue & Grey 2nd). Covers btls of Peachtree Creek & Jonesboro, 1st & last attempts to save Atlanta, July 1864 as the Confeds desperately try to defend Atlanta from Sherman's armies. Scenarios can be linked into a campaign. 300yd/hex, 500men/strength pt, 1hr/turn. R.Markham and C.Cummins '94 / ARTICLES ON: Sherman's Atlanta Campaign of 1864, pt 1; Airpower in the Stalingrad Campaign, 1942-3; America's First Foreign War, the campaign against the Barbary Pirates 1801-5; Viva Zapata 1994; North Korean Scud missle; modern US Marine division; US Navy's Phalanx AA gun; Hapsburg's Best Shot at Napoleon; Pappenheim, mercenary commander; Gulf War intelligence ops; ERRATA for Austro-Prussian #167, Savage Station #166, Caesar in Gallia #165, Seven Years War #163, Balkan Wars #164. 1 117288 MINT $30.00 Cherry. 2 33440 NEW $35.00 CHANCELLORSVILLE & PLEVNA #218 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Two games of two major battles in two very different wars. CHANCELLORSVILLE covers Lee's brillant victory at which he out manuevered Hooker, May 1863. PLEVNA covers a key battle of the Russo-Turkish War, Sept 1877, in which the Russians are bloodily repulse in an assault on Turkish forces. Rgt-div level, 1k-1mi/hex, 1-8hrs/turn, 280 counters. J.Miranda'03 / ARTICLES ON: Union Army in the Am Civil War; Battle of Plvevna, Sept 1877; Frederick the Not-So-Great; Hunt for the Konigsberg 1914; Spanish Pilots int eh Soviet Air Force 1941-5; Amphibious Japanese Suicide Tank; Regulars & Volunteers of the US Army of 1898; Japanese Army in WWII; Soviet Invasion of Hungary 1956. 1 62401 NEW $16.00 CHANCELLORSVILLE ERRATA COUNTERS (DecS_T) Y n 0.1 Out-of-Print 4 errata counters, only, from S&T 224. No rules. 1 73414 MINT $1.00 CIVIL WAR IN THE FAR WEST 1862 #252 (DecS_T) n n 1.0 Out-of-Print Mag & Game. w/ variant counters for Back to Iraq 3rd (34) & No Prisoners (7). Simpler game of the Confederate attempt to secure the southwestern USA (mainly New Mexico) early in the American Civil War, Feb-Jun 1862. 9mi/hex, 100men/strength pt, 1mo/turn. C.Diamond'08 / ARTICLES ON: the Am Civil War in the West; Great War & the Origins of Air Warfare; variant rules for No Prisoners & Back to Iraq 3rd; Chinese Naval Power in the Pacific & Indian Oceans; Lion of Mali, 1300s. 1 85879 NEW $20.00 PACIFIC SUBS SOLITAIRE #311 (DecS_T) n n 1.0 Out-of-Print Mag & game. Solitaire game of the submarine war against shipping in the Pacific during World War II. Player commands submarine forces on patrol seeking to ambush enemy warships, sink merchant ships, rescue sailors & airmen, and gather intelligence. Includes individual patrols as well as campaigns offering the possibility of promotion if you survive. Play can play either Japanese or US forces. Combines strategic elements with the popular "run a submarine" scale. 280 counters. Chris Perello'18 / ARTICLES ON: Pacific Subs; Hammer of the West, Halting the Muslim Incursions into Europe, 645-878; Sheridan's Richmond Expedition; Anti-French Insurgency in Southern Italy, 1799-1806; Cynoscephalae, Legion v Phalanx, 197BC; Profiles of Several Famous WWII U-Boats. 1 135474 NEW $49.00 PLEVNA ERRATA COUNTERS #224 (DecS_T) Y n 0.1 Out-of-Print 3 errata counters, only, from S&T 224. No rules. 1 73415 MINT $0.75 RIO GRANDE #143 PARTS (DecS_T) n n Out-of-Print 1 40545 MINT $2.50 Map, only RIO GRANDE, THE BATTLE OF VALVERDE #143 (DecS_T) n n 0.4 Out-of-Print Mag & Game. Rgt lvl, grand tactical game of the major battle in the Confederate offensive into New Mexico, 1862, with hopes of continuing to California. Small but relatively complex game for its size. Game highlights combat between Cav & Inf, and the problems of using Cav in pitched battles. Uses an evolution of the Grt Battles of the Am Civil War (TSS) game series. 100 counters, company level, 70yd/hex, 30min/turn. R.Berg'91 / ARTICLES ON: the Battle for Valverde, 1861-62; Ardant du Picq & Tactical Analysis; Light Inf & the Demise of Post Frederican Prussan Army; Comparative Strengths of Union & Confederate Armies in Am Civil War; Montecuccoli, Forgotten Military Genius. 1 116778 MINT $14.50 Label on rear cover, otherws mint. SAVAGE STATION / OLUSTEE #166 (DecS_T) n n 0.8 Out-of-Print Mag & 2Games. 2 gms with a total of 120 counters using Seven Days (Blue & Gray) Battles system. SS covers the battle before Richmond, June '62, during the Peninsular Campaign. Game can be linked with the Seven Days Battles game for a campaign game. R.Markham'94 / Olustee covers the decisive battle for control of Florida, Feb'64, and dashed hopes of a quick Union victory there. C.Diamond'94 / ARTICLES ON: Seven Days Battles; ERRATA for Balkan Wars #164, Seven Years War #163, Saipan #162 (extensive), Successors #161, Zeppelin #159, Red Sun Red Star #158, White Eagle Eastward #156; Urban Guerrilla Warfare in the 1960s & 70s. 1 130990 MINT $35.00 Cherry. SEA DEVILS, ACW ON THE HIGH SEAS #191 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Strategic level, 100 counter game of Confederate merchant raiding around the world during the American Civil War, 1861-5. 4 scenarios & entire campaign. Confeds attempt to disrupt & sink Union shipping; Union attempts to locate & sink Confed raiders. [Original game (here) was underdeveloped; revised rules, map & counter set & included in issue S&T#194 (w/ Forgotten War) making it a good game.] T.Garland'98 / ARTICLES ON: First Indochina War 1946-54; the American Civil War on the High Seas; Cardinal Mazarin as Grand Strategist during the 30 Years War; Anglo-French Invasion of China 1860; Canadian Armed Forces Today w/ OoB; the Light Carrier Alternative; Resistance to Roman Invasion of Britain 46BC; Trench Mining in WWI; British ant-mine Fire Ant device; Death of the German Airborne force due to lack of transport. 1 98229 MINT $55.00 Cherry. Last copy. SHENANDOAH, JACKSON'S 1862 CAMPAIGN #284 (DecS_T n n 0.9 Mag & game. Detailed game of the Port Royal & Cross Keys battles during the 1862 Shenandoah Valley Campaign Uses a variation of the Twilight's Last Gleaming #225 game system. 3 scenarios (Cross Keys, Port Republic). Regt level, 300m/hex, 250men/str pt, 1hr/turn, 280 counters. C.Diamond, E.Harvey'13 / ARTICLES ON: Jackson's 1862 Shenandoah Campaign; Lost Opportunities in German Naval Superiority in 1914; Libya's Qadafi's Military Misadventures; China's Grea Walls, 1000BC-1644AD; Warriors of the Reconquista; Conquest of Cochin China; Awa Maru, Greatest Submarine Error of WWII; Military Space Pioneers. 1 136136 NEW $22.50 SHILOH, BLOODY APRIL 1862 #264 (DecS_T) n n 0.8 Out-of-Print Mag & Game. Game of the Confed Apr 1862 surprise attack that held hope of catching the Union sleeping but was beaten back by Union resolve & simple confusion. Uses an evolution of AH's Gettysburg '77 system. 1hr/turn, 100yd/hex, brig level. 3 scenarios plus 3-day campaign, 176 counters. P.Koenig'10 / ARTICLES ON: Btl of Shiloh; J.Miranda on Game Design; Fulani Jihad, 1804-9; Hitler's Ardennes Offensive; Russo-Georgian War of 2008; others. 1 93486 NEW $22.50 AMERICAN CIVIL WAR PARTS (EGL) n Out-of-Print 1 135366 EXCELL $2.00 4 Brown horses, only. 2 135367 EXCELL $8.00 Confederate minis set including (8) cannons, (3) flag bearers, (40) riflemen, (10) leaders, (13) cavalrymen. 3 135365 EXCELL $3.00 92 white plastic chips, only. IRONCLADS, 2ND PARTS (Excal) n Out-of-Print 1 9877 MINT $1.00 Counters only, printed badly off center, info lost on all units but most are functional. IRONCLADS, 2ND: EXPANSION, 2ND (Excal) BC 2.2 Out-of-Print Adds 300 counters, adv CRT, 88 ships & 2 forts for US, Confed, European & S.American navies from the Civ War era. Adds land unit interaction. '93 1 145341 NEW $36.99 CIVIL WAR CLASSICS: PEA RIDGE & SHILOH (FGA) BC 1.4 Out-of-Print Graphic upgrade & minor redesign of 2 of SPI's better Blue & Gray quad Civil War games. Demi-brig scale. M.Crane, T.Shrum, R.Whitney'91 1 975 MINT $28.00 Cherry. 2 113643 NEW $28.00 APRIL'S HARVEST, BATTLE OF SHILOH (Gamers) BC 1.2 Out-of-Print Game of the batttle of Shiloh, April '62, the 9th in the Gamers' Civil War Brigade series. Confederate forces under Johnston surprise Grant's scattered & ill-prepared forces just west of the Mississippi in southern Tennessee. Initially successful, the heavily wooded area & the confused battle make command control difficult, and Grant's arrival with reinforcements saves the day & eventually turns the Confeds back. Includes 2nd ed series rules, 280 counters, 4 scenarios. A.Wambold'95 1 123342 NEW $39.00 AUGUST FURY PARTS (Gamers) n Out-of-Print 1 76123 MINT $5.00 Original Map A printing, only. 1 of 120 copies made with solid black hex grid (rather than gray). Considered defective by Gamers. BARREN VICTORY (Gamers) BC 1.2 Out-of-Print 4th game in Civil War Brigade game series. 1st ed rules included plus 2nd ed update. Brig level game of the battle Chickamauga, 19-20 Sept 1863. The Confederates exploit a weekness in Union positions to defeat their battle line, but then fail to exploit their victory. 2 maps, 2 countersheets. Dean Essig, David Powell'91 1 140960 V.GOOD $55.00 Complete. Counter corners fairly heavily clipped on most counters, making them nearly octagonal. Tape remnants & sml tape removal mars at corners of both maps. Charts cut into individual pages. Box cover creased & concaved along btm edges, with a couple lite stains; price tag on box btm. Otherws clean. CHAMPION HILL, ROAD TO VICKSBURG (Gamers) BC 1.2 Out-of-Print 10th gm in the Gamers' Civil War Brigade series. Covers the Confederate defeat in May 1863 in rough terrain outside Vicksburg as the Confeds sortie to deal w/ Grant who is operating in their rear. W/ variants covering addtl reinforcements, earlier starts, not spliting up Confederate forces, arrival of Johnson's relief force. 2nd ed series rules, 1 map, 280 counters, 5 scenarios. K.Jacobson'96 1 123346 NEW $35.00 GAINES MILL PARTS (Gamers) BC Out-of-Print 1 119224 < NEW $4.00 Box Only. Large semi-circular crease at side of box cover. Otherws new. IN THEIR QUIET FIELDS, 2ND PARTS (Gamers) n Out-of-Print 1 29046 MINT $8.00 Std & exclusive rules (only) '88 MALVERN HILL, BATTLES OF SEVEN DAYS V.3 (Gamers) BC 1.8 Out-of-Print w/ v3 std rules. Third in a trilogy using Gamers' ACW system. Covers the action at the end of the 7 Days Campaign during the last week of June 1862, including battles of Freyser's Farm & Malvern Hill. Brig lvl. 3 maps, 280 counters. D.Powell'99 1 123351 NEW $55.00 HOUSE DIVIDED, 1ST PARTS (GDW) n Out-of-Print 1 98689 EXCELL $1.00 Turn record chart, only. Unused. 2 102675 EXCELL $4.00 Photocopy of an excellent GERMAN language rules translation. Looks much like original, except in German. 3 61684 V.GOOD $1.00 Time Record Chart only. 4 101015 V.GOOD $1.00 Turn Record Chart only, 1 column written on in pencil & erased. 5 101017 V.GOOD $3.00 Optional/Advanced Rules page, only, marked in pencil on both sides. 6 101016 V.GOOD $3.00 Rules set a (2pcs), discolred & soiled thru use. 7 101014 V.GOOD $4.00 Substantially complete counterset; missing 4 units & 1 marker, ID included. 1 counter missing 1/3 of its backside. Wear to some counters; militia cav unit badly worn. 1863 PARTS (GMT) n Out-of-Print 1 70722 MINT $3.00 Countersheet #1 (200 counters for Brandy Station / Frederick II), missing 3 markers & 1 confed leader (ID included). Otherwise Mint. CLASH OF GIANTS, AMERICAN CIVIL WAR (GMT) BC 1.6 Package of 2 games using a similiar system, covering the key battles of Second Bull Run (Aug 1862) and Gettysburg (July 1863) during the American Civil War. Uses game system developed in 2 earlier Clash of Giants games (both on WWI). Uses a chit activation system to select the Union corps or Confederate divisions that may move proving the uncertainty of command. Both battles were meeting engagements with units slowly arriving over time; system allows units to arrive late or along a different road. T.Raicer'17 1 134999 NEW $38.00 DEATH VALLEY, BATTLES FOR THE SHENANDOAH (GMT) DC* 4.4 Out-of-Print Seventh game in the Great Battles of the American Civil War (GBACW) series. Covers the 8 battles in the Shenandoah Valley during the American Civil War. Includes scenarios for Kernstown (3/62), Winchester (5/62), Cross Keys (6/62), New Market (5/64), 2nd Kernstown (7/64), 3rd Winchester, Fisher's Hill (both 9/64) and Cedar Creek (10/64). Scenarios include 1/2 - 2 map settings. Regt level, 1960 counters, 5 double-sided maps, 1hr/turn, 145yd/hex, 50men or 1 cannon per strength point. Richord Berg'19 1 143624 NEW $54.00 * FORT SUMTER, SECESSION CRISIS 1860-61 (GMT) BC 2.0 Game of the US Secession Crisis of 1860-61, which ended with the namesake bombardment of Fort Sumter. Card-driven, fast-playing game using the key dynamic of Political Capital which can be used to manipulate the four dimensions of the crisis. 50 wood tokens, mouted board, 52 cards. Mark Herman'18 1 143526 NEW $26.50 IRON & OAK (GMT) BC 2.4 Out-of-Print Game of ship-to-ship combat during the American Civil War. Each ship is rated in detail for both offensive weapons (gunnery, ramming, torpedos) and defensive characteristics, maneuverability, draft & crew. Multiple scenarios depict the many key naval battles of the war, including of course the Monitor v Merrimac, CSS Tennesse v a Union fleet, CSS Atlanta v 2 Union monitors. J.Day'13 1 131730 NEW $42.00 IRON & OAK PARTS (GMT) BC Out-of-Print 1 134579 V.GOOD $3.00 Box, only. Box has a sizeable ding to one box btm corner. Structurally intact & otherws new. REBEL RAIDERS ON THE HIGH SEAS (GMT) BC 2.0 Going OoP Strategic-level game of the naval portion of the American Civil War. Utilizes cards to vary play & introduce color, but is not a card-driven game. The Confed must send ships abroad to return with supplies, and to raid Union forces. The Union can launch amphibous assaults as well as blockade ports to prevent use of Confed ports. Relatively fast playing. Many optional rules. 1 map, 2 countersheets, 110 event cards. 4mo/turn, ship/squadron level, area move. M.McLaughlin'13 1 144667 NEW $43.50 MANASSAS, 1ST (HisSim) zl 0.6 Out-of-Print Brigade level game of the first battle of Manassas, July 1861. Later reprinted by GDW. Uses a si-move system, formations, facing. Early game w/ good production values for the time, and a respected game system. 240 counters. T.Eller'74. 1 107204 MINT $35.00 BALL'S BLUFF, BATTLE OF..., OCT 1861 2ND (Legion zl 0.4 Revised from earlier War Diary version, adding a 16pg historical booklet. Covers the Oct 1861 abortive raid and recon by a Union force south of the Potomac. After encountering some Confederate forces, the bulk of the Union forces had to be transported across the river in small groups, thus negating their 4:1 advantage in numbers. Confederate reinforcements defeated then routed the union forces, with more than half the Union force becoming casualties or captured. 120 counters. John Poniske'18 1 134507 NEW $12.00 HOUSE DIVIDED, AMERICAN CIVIL WAR 4TH (Mayfr) FB 2.3 Temp OoP/OoS Strategic level game of the American Civil War, from Bull Run to Appomattox. A classic game that is both great for beginners and also for fast play & re-play among experience gamers. Area-move system with broad strategic demands on both players, not all of which can be met. 234 counters including inf, cav & leaders, with basic, std & adv rules. 4th edition is slimmed down & very attractively priced. F. Chadwick'12 1 Special Ordr NEW $25.00 BATTLE-CRY PARTS (Milton) n Out-of-Print 1 61086 MINT $4.00 Rules booklet, only. ATLANTA IS OURS! (MMP) BC 2.4 Tenth game in the Great Battles of the American Civil War (GCACW) game series. Uses an updated version of the series rules that will be the standard for future reprints. Game focues on the campaign for Atlanta during the spring & summer of 1864. Includes about 19 scenarios covering single day battles to months-long campaigns, 2 maps, 3 countersheets, 1 day/turn. Can be linked to maps from Battle Above the Clouds. Ed Beach, Mike Belles, Chris Withers'18 1 142772 NEW $119.00 LINCOLN'S WAR, POLITICS & PERSONALITIES (MMP) BC 1.8 1-4 player, highly strategic game of the political aspects of the American Civil War, 1861 thru the 1864 election. Uses a diceless card-based system with 132 cards (including 14 seditious characters). Players must juggle pursuing political resources (& victory points) & the 145 loose cannons represented in the game with the conduct of succesful military campaigns. 6 scenarios, 162 cards, 2 countersheets & a wide assortment of political possiblities from the assassination of Lincoln to British intervention. J.Poniske'14 1 140654 NEW $65.00 ROADS TO GETTYSBURG II [2ND] (MMP) BC* 3.0 Combination of THREE previously separate games into one set (using one of the earlier game's name) Includes campaigns previously covered by Here Come the Rebels (1862 Antietam Campaign), Roads to Gettysburg (the 1863 Gettysburg campaign), and Rebels in the Whitehouse (the 1864 raid on Washington printed in Skirmisher magazine). Include 4 maps revised to include all the current GCACW terrain types, four countersheets updated to current standards, and a total of 23 scenarios (2 of which require the north map from Stonewall Jackson's Way II). Ed Beach, Mike Belles, Chris Withers'18 1 143731 NEW $145.00 * ROADS TO GETTYSBURG II [2ND] PARTS (MMP) BC Out-of-Print 1 138846 < NEW $5.00 Box only. Minor & easily repaired 1" seam split on box btm edge. 2 142244 NEW $7.00 Box only. New. 3 130382 V.GOOD $8.00 Box, only. Box btm has crease along one box side from corner to corner. Others clean. TO TAKE WASHINGTON, EARLY'S 1864 CAMPGN (MMP) BC 2.2 Game of Jubal Early's 1864 campaign in which his small force swept out of the Shenandoah Valley to begin an advance on Washington DC, hoping to relieve pressure on Richmond. Early defeated a Union force at Monocacy Junction, but that delay caused him to arrive too late & too weak to force the now-reinforced forts around Washington. The game proceeds by refighting the battle at Monocacy; relative success there will influence the situation at Fort Stevens. Uses the Line of Battle game series. 3 maps, 840 counters, 12 scenarios plus campaign. Dean Essig'19 1 138118 NEW $59.00 HERE COME THE REBELS!: REBEL WHITEHOUSE (MMPSki) n 0.3 Out-of-Print Rebels in the Whitehouse variant kit as published in Skirmisher mag, including counters, 2 small maps & off-map Move Chart plus 21pgs of rules. Includes 3 scenarios, and campaign, for Early's 1864 campaign in the Shenandoah Valley and onto to threaten Washington DC. 1 140782 EXCELL $15.00 Clean, and all components are original. BLOCKADE RUNNER: SMOKESTACK PARTS (NUM) n 0.1 Out-of-Print Bag of replacement smokestacks (colored pegs). 1 94704 NEW $2.00 Bag of replacement smokestacks (colored pegs). 2 94703 NEW $2.00 Bag of replacement smokestacks (colored pegs). 1864, YEAR OF DECISION (Omega) BC 1.4 Out-of-Print First of a revived line of Omega games. This game covers the Am Civil War in 1864, the year that finally broke the Confederacy. Played on two satallite photo maps with area move boxes superimposed. 280 counters, 5 days/turn, corp level units w/ leaders. 4 scenarios covering each of the western, eastern, Valley & Sherman's March scenarios plus the May-Dec 1864 campaign game. Rules written in a outline/bullet point format. Combat resolved based on troop quality, commander abilities, supply & morale, fortifications & weather. D.Alexander'01 1 55423 MINT $25.00 ~45 counters loose from tree in strips. Otherws mint & very clean. 1864, YEAR OF DECISION PARTS (Omega) n 1 113640 MINT $5.00 Players Reference booklet, only. 2 113639 MINT $4.00 Rules only. 3 113641 MINT $5.00 Set of 10 player aids, only. Includes 10 of 11 originally in set; Examples of Play NOT included. 20TH MAINE PARTS (OSG) n Out-of-Print 1 49021 EXCELL $8.00 Counters only, 50% (markers) unpunched. DEVIL'S DEN, 1ST (OSG) BC 1.0 Out-of-Print Company/battalion level game of Longstreet's attack against the Union's position at Devil's Den & Little Round Top on 2nd day of Gettysburg, July 1863, led by Hood division. Emphasizes command control, ammo supply & fatigue 2 scenarios plus day long scenario. 30yds/hex, 8min/turn, 15min/strength point, 400 counters. Scenario for the assault on Devil's Den, and another for the battle for Little Round Top, plus a campaign that combines both. D.Martin, L.Millman'80 1 1500 MINT $29.00 Some sun fading to 2 side edges & margins of box cover. LEE INVADES THE NORTH #2 (PacRCA) n n 0.8 Out-of-Print Mag & game. Strategic scale coverage of the Confederate offensives in the East as RE Lee leads the Confederates into the North, Sept 1862 & summer 1863. Focuses on command control and following a strategic plan. 200 counters, div/corp level, 2days/turn, 2mi/hex. R.Markham, M.Seaman'87 / ARTICLES ON: Lee's First Offensive, Maryland Campaign of 1862; Lee's Second Invasion, Summer 1863; naval war in the Mediterranean, 1940-3; Malta, the Critical Factor; Drive on Frankfurt errata. 1 1523 MINT $17.50 20 units loose from tree in strips. 2 139975 NEW $22.50 SUMMER OF 1863 (PacRim) zl 0.4 Strategic level, point-point game of the American Civil War in the pivotal year of 1863. Focuses on the political & economic drivers that lead to the Gettysburg campaign. Game covers a 1 month period beginning immediately after the battle of Chancellorsville, June-July 1863. 3days/turn, div level, 96 counters. T.Eskey'14 1 121042 NEW $22.00 KERNSTOWN, 1ST & 2ND BTL OF KERNSTOWN (Revolu) BC 1.4 Boxed version. Game of the two battles of Kernstown, Virginia, March 1862 & July 1864. At the first battle, Stonewall Jackson attacks what turned out to be a superior Union force under Kimball. Tho the Confederates ran out of ammo and surrendered the field, it proved to be a strategic victory as the Union lost the opportunity to pursue and destroy Stonewall's forces. At the second battle, Union forces under Crook attacked what they thought were skirmishers & a small amount of cavalry. But Early & Breckinridge's forces were present & routed the Union forces who escaped capture only due to the failure of Confed cavalry to block retreat routs. Regt scale, with a chit-activation system. Fourth in the Blind Swords game system. 352 counters, 1 map. '19 1 144888 NEW $49.00 KERNSTOWN, 1ST & 2ND BTL OF KERNSTOWN ZL (Revolu zl 0.9 Out-of-Print Packaged in a ziplock. Game of the two battles of Kernstown, Virginia, March 1862 & July 1864. At the first battle, Stonewall Jackson attacks what turned out to be a superior Union force under Kimball. Tho the Confederates ran out of ammo and surrendered the field, it proved to be a strategic victory as the Union lost the opportunity to pursue and destroy Stonewall's forces. At the second battle, Union forces under Crook attacked what they thought were skirmisters & a small amount of cavalry. But Early & Breckinridge's forces were present & routed the Union forces who escaped capture only due to the failure of Confed cavalry to block retreat routs. Regt scale, with a chit-activation system. Fourth in the Blind Swords game system. 2 countersheets. '19 1 137788 NEW $40.50 LONGSTREET ATTACKS, GETTYSBURG, 2D DAYZL (Revolu zl 0.9 Out-of-Print Packaged in a ziplock. Covers the critical 2nd day at Gettysburg, 2 July 1863, fro 4pm till twilight. During this day, Longstreet launched key attacks for position against Sickles' positions on the southern end of the battlefield. 5 scenarios, including a tutorial scenario covering the battle for the Round Tops, and the main scenario which begins at 4pm on 2 July. 140yd/hex, 20min/turn, 392 counters. Hermann Luttman'18 1 143125 NEW $49.00 STONEWALL'S SWORD, THE BTL OF CEDAR MTN (Revolu) zl 0.6 Game of Stonewall's attack on a stray Union division near Cedar Mountain in Aug 1862. The best of the Confed army, led by one of its best leaders, with numerical superiority, largely looses its opportunity to destroy the Union forces thru inaction, but it was a close-run thing. 176 counters, 140yd/hex, regt level, 20min/turn. H.Luttmann'15 1 137251 NEW $30.00 THUNDER IN THE OZARKS, PEA RIDGE 1862 (Revolu) BC 1.2 2-6wks Turnarnd Bookcase boxed. Sequel to Stonewall's Sword. Game covers the battle of Pea Ridge, March 1862. After their defeat in Missouri at Huzzah, Van Dorn takes over leadership of Confederate forces and plans an immediate attack, force marching his arming in winter conditions to a place astride the Union line of communication. Union commander Curtis wasn't intimidated & attacked what might otherwise have been an perfect defense. 2 maps, 176 counters, 30min/turn, 150yd/hex. Also available in ziplock format. Entire game is graphically lush. '16 1 Special Ordr NEW $35.00 THUNDER IN THE OZARKS, PEA RIDGE 1862 ZL (Revolu zl 0.6 Ziplocked. Sequel to Stonewall's Sword. Game covers the battle of Pea Ridge, March 1862. After their defeat in Missouri at Huzzah, Van Dorn takes over leadership of Confederate forces and plans an immediate attack, force marching his arming in winter conditions to a place astride the Union line of communication. Union commander Curtis wasn't intimidated & attacked what might otherwise have been an perfect defense. 2 maps, 176 counters, 150yd/hex, 30min/turn. Also available in boxed format. Entire game is graphically lush. '16 1 137269 NEW $35.00 FIRST BLOOD PARTS (SDI) BC Out-of-Print 1 113858 V.GOOD $5.00 Box, only. Some edge abrasions & a v.sml mar, plus some creases. Otherws EX. GREAT BATTLES OF AMERICN CIVIL WAR PARTS (SDI) n Out-of-Print 1 128934 V.GOOD $3.00 1990 Basic (Std) rules only. Photocopy, with a couple of smudges. Otherws EX. GUNS OF CEDAR CREEK PARTS (SDI) n Out-of-Print 1 107188 MINT $3.00 Original thin countersheet #2, w/ no leaders but the balance of the Union & Confed armies. 2 107187 MINT $3.00 Original thin countersheet #1, w/ Union & Confed leaders. AMERICAN CIVIL WAR ['74] PARTS (SPI) n Out-of-Print 1 95826 MINT $3.00 Coversheet, only. Folded in center once, otherws clean. BLUE & GRAY II QUAD PARTS (SPI) n Out-of-Print 1 98187 MINT $4.00 Standard rules, only. Applies to both B&G I & II. BLUE & GRAY QUAD PARTS (SPI) n Out-of-Print 1 98186 MINT $4.00 Standard rules, only. Applies to both B&G I & II. BLUE & GRAY QUAD, 1ST (SPI) FT 1.2 Out-of-Print Quadrigame set of four simpler, fast playing games on the American Civil War battles of Antietam, Cemetary Hill, Shiloh, Chickamauga. '75 1 97058 V.GOOD $25.00 MISSING all components (map, counters, excl rules) for Cemetary Hill; missing 4 units (1 Shiloh, 3 Antietam), ID included. Tray cover yellowed, racked & repaired, brittle. Cover sheet wrinkled & stained on one end. Shiloh OoB checkmarked in pencil. Some isolated spots & stains. TERRIBLE SWIFT SWORD, 1ST PARTS (SPI) n Out-of-Print 1 9830 MINT $10.00 Countersheet #1 only. Lighter blue printing misaligned, so some HQ & units have half & half coloring. 2 9828 MINT $5.00 Countersheet #2 only. Missing 5 Confed leaders & 1 unit. Another 2 units marred. Die cut off center, about 1/3 units have btm of combat values cut off. 3 106168 MINT $12.00 Map A (NW, McPherson Ridge) only. WAR BETWEEN THE STATES 1ST PARTS (SPI) n Out-of-Print 1 140990 V.GOOD $2.00 Functional, 1-sided photocopy of rules & charts, only. Physical page width varies. While basically clean, has a rough appearance due to page size diff. WAR BETWEEN THE STATES PARTS (SPI) n Out-of-Print 1 97116 EXCELL $5.00 Photocopy of rules & errata. 2 23969 MINT $5.00 Confed Deployment/TRC chart only. 3 97111 V.GOOD $3.00 Secondary coversheet, only, folded twice, wrinkled at one end. AMERICAN CIVIL WAR ['74] #43 (SPIS_T) n n 0.8 Out-of-Print Mag & game. Strategic lvl gm of the entire American Civil War, land & sea, 1861-65. Captures the essential elements of this war in the way that the designer was so very good at, yet little of the (bloody) color of the conflict came thru. 200 counters, 3mo/turn, basic scenario with variants. J.Dunnigan'74 / ARTICLES ON: American Civil War 1861-65; Soldier Kings, 1550-1770. 1 140345 V.GOOD $29.00 Missing 3 units & 7 markers; ID included. Most rules seam worn or separated, largely repaired. Couple of indentations on map surface. Entirely servicabel. AMERICAN CIVIL WAR ['74] #43 PARTS (SPIS_T) n Out-of-Print 1 109115 FAIR $2.00 Map, only. Functional but well worn with series of abraisions with a series of sml holes along left & center vertical seams, plus other more isolated places. Salvage, basically. 2 108902 GOOD $2.00 Rules only. Servicable but worn & discolored. Odd wear/moisture abrasion on cover page obscuring some words but text apparent. Spill spots on another rules panel. Intact & functional but not clean. AMERICAN CIVIL WAR ['74] #43 PARTS (SPIS_T) n n Out-of-Print 1 145264 EXCELL $2.00 One-sided photocopy of rules, charts & countersheet. CEDAR MOUNTAIN #86 (SPIS_T) n n 0.8 Out-of-Print Mag & Game. GBACW v.4. Union troops under Banks surprise a superior force under Stonewall, Aug '62, then must fight for their lives. 30min/turn, 125yd/hex, 30min/turn. D.Bush, J.Simon, A.Williams'81 / ARTICLES ON: Cedar Mtn, Prelude to Bull Run; the Alamo & the Texas War for Independance, 1835-6l; Operational Update at SPI. 1 56959 NEW $15.00 ROAD TO RICHMOND #60 PARTS (SPIS_T) n Out-of-Print 1 91269 EXCELL $3.00 Incomplete counter set only, missing 24 of 100 counters. Otherws unpunched (may have loose counters). 2 114214 MINT $4.00 Std & Exclusive rules, only. 3 92852 MINT $4.00 Std & excl rules only. 4 42412 V.GOOD $3.00 Std & exclusive rules, only. Stained & spotted. STONEWALL IN THE SHENANDOAH #67 (SPIS_T) n n 0.8 Out-of-Print Mag & game. Grand tactical game of the battle of Kernstown, March 1862, between Jackson's Valley Army & Shield's division. Small battle using the TSS/GBACW game system. 100 counters, 125yd/hex, 20min/turn, regt level. M.Herman'78 / ARTICLES ON: Stonewall in the Shenandoah 1862; Modern Amphibious Operations; Effectiveness of AA Defenses; Napoleon's Revolution in Logistics; Siege of Constantinople errata. 1 104396 MINT $28.00 Rules separated. STONEWALL IN THE SHENANDOAH #67 PARTS (SPIS_T) n Out-of-Print 1 96907 MINT $3.00 Rules only WILSON'S CREEK #80 (SPIS_T) n n 0.8 Out-of-Print Mag & Game. Third game in the Great Battles of the Am Civil War series. Aug 1861 btl 5mi SW of Springfield that kept the state of Missouri in the Union. A Union force under Lyon launches a surprise attack against Confeds under McCulloch & the Missouri State Guards. Aside from a corn field in the middle, the area was densely wooded. Regt level, 200 counters. R.Wright'80 / ARTICLES ON: Battles in the West, Wilson's Creek to Pea Ridge; Sleep Loss in Continuous Battle; Empires of the Middle Ages. 1 92866 EXCELL $39.00 2 107486 MINT $35.00 Unpunched. A few fingerprints on mag cover. 3 141291 V.GOOD $25.00 Complete. Some moisture spots on cover of std rules. Mag scuffed & stained thru use. WILSON'S CREEK #80 PARTS (SPIS_T) n Out-of-Print 1 96908 MINT $4.00 Std rules only for Wilson's Creek, Drive on Washington or Pea Ridge. 2 61066 V.GOOD $5.00 Map only. Seam tears repaired. WILSON'S CREEK #80 PARTS (SPIS_T) n n Out-of-Print 1 109781 MINT $10.00 Mapboard, only. 2 109782 V.GOOD $3.00 Exclusive rules only. Rules extensively underlined in red. BATTLEGROUND: CHICKAMAUGAU PARTS (Talon) n Out-of-Print 1 58912 EXCELL $0.25 Rules only. Name & # written on back cover. INNOCENCE LOST (TCS) Fo 0.3 Out-of-Print Grand tactical game of the first Bull Run. Produced by an Italian company to Desk Top Publishing standards w/ 120 color, unmounted counters & a map in 2 sections. R.Chiavini'03 1 63602 NEW $13.00 Last copy. GRAND ARMY OF THE REPUBLIC PARTS (TFG) n Out-of-Print 1 5015 MINT $0.50 Confed Service Chart only MCPHERSON'S RIDGE (TFG) BC Out-of-Print Buford's 1st Cav attempts to delay Heth at Cemetary Ridge thru 1st Day at Gettysburg. Rgt lvl, fast playing w/ fair amt of detail & color. R.V.Buck'80 1 2730 MINT $24.00 Crease along one box cover side edge. BLUE & GRAY QUAD, 2ND (TSR) BC 1.4 Out-of-Print Four simpler games on btls of Antietam, Cemetary Hill, Shiloh, Chickamauga. Uses the common Blue & Gray folio game system. Essentially reprinted with greater color from the SPI version. '84 1 140740 V.GOOD $45.00 Missing 1 unit & 5 blanks; ID included. Countertray not included. Otherws EX. BLUE & GRAY QUAD, 2ND PARTS (TSR) n Out-of-Print 1 61088 V.GOOD $4.00 Rules only. Staple rust, some spots; moisture stain on last 2 pages of rules. Otherws EX. GLEAM OF BAYONETS PARTS (TSR) n Out-of-Print 1 128933 EXCELL $5.00 Photocopy of exclusive rules, only. AMERICAN CIVIL WAR ['83] #93 (TSRS_T) n n 0.4 Out-of-Print Mag & game. Game covering all of the American Civil War at strategic level with 200 cntrs. Includes riverine forces & a greater emphasis on leaders & supply than prior efforts. 35mi/hex, generic strenth units. B.Shelly, J.Reiser'83 / ARTICLES ON: German Mobilization in WWII: Motorized & Panzer Grenadier Divs; von Luchins & the Voyage of teh German Seeadler, 1916; Berg's Review of games: Victory at Waterloo, Remember Gordon, VG Civil War, Red Army, With Fire & Sword; American Civil War, 1861-5, Roots of Southern Defeat; Wars of the Roses; errata for RDF #91, Iwo Jima #92. 1 131211 MINT $44.00 Cherry. AMERICAN CIVIL WAR ['83] #93 PARTS (TSRS_T) n Out-of-Print 1 52629 MINT $3.00 Rules, only. PLEASANT HILL, BATTLE OF... #106 (TSRS_T) n n 0.8 Out-of-Print Mag & Game. Volume 7 in the Grt Battles of the Am Civil War series. Taylor's Confederate forces attack Bank's prepared position in Louisiana, Apr'64, forestalling further Union threats to Texas. 200 counters, 20min/turn, 120yd/hex, 100men/strength pt, regt level. Martin & Millman'86 / ARTICLES ON: Battle of Mazikert, Armenia, 1071; Red River Campaign of 1864; Miltary Wargame Excercises; Berg's review of: AH Russian Front, 3W Rise of the House of Sa'ud, MOORE Operation Thunderclap, TSR Julius Caesar; Additional Sourthern Campaign scenario for 13 Colonies in Revolt #104; Command & Design, a Perspective (K Zucker). 1 131198 MINT $32.00 Cherry. ROAD TO VICKSBURG #103 (TSRS_T) n n 0.8 Out-of-Print Mag & Game. Decisive btl of Champion Hill, May 1863, that decided the Vicksburg campaign and gave the Union control of the Mississippi River. Uses the Blue & Gray game system. Rgt/brig level, 100 counters, 300m/hex, 45min/turn, 125-300men/strength point. R.Land'85. / ARTICLES ON: POWs in the US; Roman Emperor as Warrior; Ukraine Insurgent Army 1942-9; Future of the Carrier; Vicksburg Campaign, Grant's Masterpiece; Battle at Champion Hill; 10 Year Retrospective on Napoleon's Last Battles Quad; Unexpected War in the Falklands; New Mortain & Falaise Pocket scenarios for TSR Cobra 2nd, plus OoB variants & ERRATA; Berg's Reviews of: VG Cold War, Thunder at Luetzen #99, MB Conquest of the Empire, AH B-17 2nd; Choosing a Wargame Topic; Cromwell's Victory after-action report, plus variants & ERRATA. 1 107477 MINT $23.00 Cherry. BULL RUN #89 (VaeVic) n n 0.8 Out-of-Print Mag + Game. w/68pg mag. Grand tactical game of the btl of 1st Bull Run, July 1861. French all color, glossy mag including minis coverage, history, scenarios, etc. ALL material in French; translated game material for most games available at grognard.com/vaevict.html. '09 1 125334 < NEW $15.00 Cover mildly scuffed; new in all other respects. 2 93813 NEW $19.00 CAMPAGNE DE GETTYSBURG 1863 # 8 (VaeVic) n n 0.5 Out-of-Print Mag & game. French-language magazine; all mag & game text is in French. Game is a strategic level game of the grander campaign of 1863 the resulted in the battle of Gettysburg. Scenarios begin either 22 or 28 June and end about 5 July. Point-point map covering most of the northern Eastern Theater, corp level. Counters must be cut apart (and optionally mounted) prior to play. Also includes a Wissembourg 1870 scenario with counters for the game in VV#5. '96 1 116751 MINT $35.00 Label on rear cover, otherws mint. CEDAR CREEK 1864 #94 (VaeVic) n n 0.8 Out-of-Print Mag + Game. w/68pg mag. Smallish game of the 1864 battle of Cedar Creek, near Middletown VA in the Shenandoah Valley As Sheridan tries to drive Early out. French all color, glossy mag including minis coverage, history, scenarios, etc. ALL material in French; translated game material for most games available at grognard.com/vaevict.html. Game covers the 1864 battle at Cedar Creek using same system as earlier Bull Run. '10 1 139147 NEW $25.00 Price tag on cover; otherws new & unused. SECOND BULL RUN 1862 #148 (VaeV_C) n n 0.8 Mag & Game. French-language game of militiary history with a complete game in each issue. Covers the Second Battle of Bull Run, 1862. Uses system previously used for Cedar Creek (#94) and Stones River (#121). 1.5hrs/turn, brig level, on a small map. '19 1 139164 NEW $33.00 ANTIETAM 1862 (Worthi) FB* 3.4 Temp OoP/OoS First game in an intended series of American Civil War brigade-level battles. Designed to allow play of large battles in 3-5 hours. Covers the battle of Antietam, 1862. 100men or 2 cannons per strength point, includes experience level of each unit. 250yd/hex. '19 1 Stock NEW $54.00 * CHANCELLORSVILLE 1863 (Worthi) FB* 3.8 Fast-playing game of one of the bloodier American Civil War battles, Chancellorsville, 1863. Second game in the Battle Formations game series. Card-driven game that includes hidden movement, is played on period-style military map, and includes solitaire rules. Players must balance their activities as pushing their units too far will cause a failure of morale. '20 1 Stock NEW $56.00 * HOLD THE LINE, AMERICAN CIVIL WAR (Worthi) FB* 4.2 Out-of-Print Block-system game using the Hold the Line series rules to model key tactical battles of the American Civil War. Includes infantry, artillery, cavalry, leaders & gunboats to refight key battles of the American Civil War. '19 1 145175 NEW $59.00 * IN MAGNIFICENT STYLE, PICKETT'S CHARGE2D (Worthi BC* 3.0 4-8wks Turnarnd Deluxe update of this solitaire game of the final Confederate charge at Gettysburg, Pickett's Charge, 3 July 1863, that ended with heavy Confederate casualties & a Confederate defeat at the overall battle. Brigade level, mounted mapboard, 10min/turn, 93 counters, 45 cards. H.Luttman'21 1 Stock NEW $55.00 * MCCLELLAN MOVES, 1862 PENINSULAR CAMPGN (Worthi) BC 0.5 Out-of-Print Kit requiring Grant's Gamble to play; uses their Blue & Gray game system. Covers the 1862 Peninsular Campaign as McClellan moves his ponderous army toward Richmond and the climactic battle of Antietam. Game adds amphibious movement and naval blockage & combat, and siege guns. '16 1 117113 NEW $16.00 Last copy. PEMBERTON & GRANT, VICKSBURG 1863 (Worthi) BC 2.0 Block system game covering Grant's 1863 campaign to capture the crucial city of Vicksburg from the Confederates under Pemberton, and with it control of the Mississippi River. Uses a point-point map. Fast playing, easy-to-learn game system. '17 1 143886 NEW $42.00 RAID ON RICHMOND (WWW) HC 0.8 Out-of-Print Modest complexity gm of Kilpatrick's abortive cav raid on Richmond, Feb 1864. If he hadn't lost his nerve, what damage could he do... '91 1 130843 V.GOOD $12.50 Missing 1 prisoner unit, ID included. Otherws complete & clean. GLORY ROAD #52 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Regt level game of the battle of the First Bull Run, July'61. First in 3W's abortive North & South series. 1000ft/hex, 45min/turn, 200 counters. Not an especially well regarded game on a not very well regarded battle. 200 counters. K.Poulter'86 / ARTICLE ON: Short summary of the environment leading to war & 1st Bull Run; Review of ASL & Beyond Valor; review of WEG's Imperium Romanum II with a 36th sceanrio; review of TSR's Julius Caesar. 1 20881 MINT $4.50 2 12642 NEW $11.50 GLORY ROAD #52 PARTS (WWWmag) n Out-of-Print 1 61059 MINT $2.50 Rules only. LITTLE ROUND TOP #20 (WWWmag) n n 0.5 Out-of-Print Mag & Game. 3 scenario, grand tactical level gm of Hood's assault on the Devil's Den & Little Round Top, 2 July 1863, one of the key missed opportunities of Gettysburg. 130 counters, 80yd/hex, 10min/turn. Martin & Milman'82 / ARTICLES ON: Cry Havoc review; Raider review; Warsaw Pact review; 1941 review; News of SPI sale & demise; Images of an Uncivil [American] War; Battle of the Bulge '81 Revisited; Ironbottom Sound play thru; errata for Drive on Damascus #15, Birth of a Nation #18, Sturm Nach Osten #19; Brief Reviews of: Trenchfoot, Southern Flank, Dark Passage, Wings 1st, Axis & Allies 1st, Fall of South Vietnam, Valley of the Four Winds, Norway 1940. 1 12791 NEW $25.00 NEVER CALL RETREAT #25 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Rgt lvl, grand tactical gm of the first day's battle at Gettysburg, 1 July 1863, during which the Union secures the high ground & thus influenced the remainder of the 3-day battle. 200yd/hex, 160 counters. G.Schandel'83 / ARTICLES ON: analysis of PWG's Kirovograd; designer's notes for Mr. Lincoln's War with analysis; interview with Charles Roberts; Decision at Kasserine replay, pt 1; review of INTLTEAM's Norge; brief reviews of Victory at Waterloo, Red Army, Btl for Normandy, Fire When Ready, Their Finest Hour, United Nations; review of MAYFR's Red Star Falling. 1 12829 < NEW $10.00 Unit IDs partially or completely offset onto other counters on backside (only) ofabout 10 units. Otherws new & unused. 2 12827 < NEW $15.00 Unit IDs partially cutoff on backside (only) of 2 units. STARS & BARS #30 PARTS (WWWmag) n Out-of-Print 1 88397 EXCELL $1.00 Odds determination table, only. UNCONDITIONAL SURRENDER #36 (WWWmag) n n 0.3 Out-of-Print Mag & Game. Confed attempt to prevent or lift siege the of Ft Donelson, Feb 1862, by the 18,000 strong garrison. Rgt/brig lvl, 140 counters, 200yd/hex, 80min/turn. J Southard'84 / ARTICLES ON: The capture of Ft. DOnelson & the rise of U.S. Grant; review of HISCON Marengo with errata; review of GDW's Third World War & Southern Front; Kirovograd replay; brief reviews of Napoleon in Spain. 1 67907 MINT $15.00 Cherry. 2 12385 NEW $19.00 BATON ROUGE #133 (WWWS_T) n n 0.8 Out-of-Print Mag & Game. Game of the Confederate attempt to recapture Baton Rouge, Aug 1862, via urban fighting using GBACW system. The city is defended by a Union brigade, and the Confeds are supported by a gunboat. 100 counters, 110yd/hex, 45min/turn. R.Berg'90. / ARTICLES ON: Comparison of German & Soviet Infantry Units in WWII; Enlistment Obligations in Europe 1930; the Original Armaggedon; the Diffusion of Seapower, 1895-1905; The Mississippi & Baton Rouge in the Summer of 1862; How Iran Lost & Iraq Won the Gulf War 1980-88; CSS Arkansas, Scourge of the Mississippi. 1 36648 MINT $20.00 CAMPAIGNS IN THE VALLEY #123 (WWWS_T) n n 0.8 Out-of-Print Mag & Game. Includes variant counters for Indian Mutiny (1), End Iron Dream (16), House Divided leaders variant (12). Operational level, 2 scenario game depicting the 1862 & 1864 campaigns in the Shenandoah Valley. 100 counters, 2.5mi/hex, 2days/turn. Unnecessarily bland map for such a beautiful valley. R.M. 2.5mi/hex, 2day/turns. R.Markham, M.Seaman'88 / ARTICLES ON: Pompey & the 49BC Campaign; modern French Foreign Legion; Campaigns in the Shenandoah Valley; ERRATA for Indian Mutiny #121 & Nicaragua #120; Netherland's Army in 1815; German Aircraft Carriers in WW2. 1 36639 MINT $12.50 2 24106 NEW $20.00 HARVEST OF DEATH, 2ND DAY AT GETTYSB#129 (WWWS_T n n 0.8 Out-of-Print Mag & Game. Errata/variant counters for Tomorrow the World 1st (9), Zulu War (1), Army of Tennesse (1). Small, brigade-lvl game of the Confederate attack on the southern end of Union line at Little Round Top on 2 July'63. Emphasis on the commmand problems each side faced. 100 counters. 240yd/hex, 20min/turn. Martin & Milman'89 / ARTICLES ON: Angola, pt.2; Harvest of Death, the 2nd Day at Gettysburg; Sevastopol, a Modern Siege; German Plans for War with America, 1889-1942; Dispatches in the Soviet Prada newspaper; Essence of Supply, Logistics in Wargames; WWII, Old Facts, New Knowledge. 1 130980 MINT $30.00 Cherry HORSE SOLDIERS, FORREST AT BAY #119 (WWWS_T) n n 0.4 Out-of-Print Mag & 2 Games: Tupelo AND Brice's Crossroad. 2 cavalry battles as Sherman pursues Forrest in Mississippi, 1864, to protect Union supply lines. Another evolution of the Great Btls of the Am Civil War system. 300 counters total, btln/rgt level, 115 or 160yd/hex, 1hr/turn. R.Berg'88 / ARTICLES ON: Armies with the highest proportion outside their borders; German Army Personnel Policies; Caesar's Legions; Third World Ballistic Missiles; Forrest at Bay, Summer 1864. 1 131003 MINT $45.00 Cherry. Tupelo AND Brice's Crossroad. HORSE SOLDIERS, FORREST AT BAY #119PARTS (WWWS_T n Out-of-Print 1 55605 MINT $4.00 Rules, only. 2 79374 MINT $4.00 Tupelo map, only. CIVIL WAR (Xeno) FB 0.9 Out-of-Print Axis & Allies for the American Civil War 1861-65. Very simple, strategic level game w/ plastic pieces, battle & event cards. Players' actions are limited by command restrictions so you must choose your moves carefully. P.Belli'92 1 145255 V.GOOD $15.00 Complete & components very clean. One box side creased & mildly deformed outwards but structurally intact. Crease & edge wear repaired along one seam. WAHOO! (XTR) zl 0.5 Out-of-Print Alternative history game: the Confederates wins big at Gettysburg, largely destroying or scattering the Union Army, then drives on the largely undefended US capital of Washington for a final victory less than a week after Gettysburg. 300 counters, map of Washington, 400yd/hex, 45min/turn. R.Markham'92 1 91159 MINT $19.00 w/ 1 errata counter. ACROSS THE POTOMAC #30 (XTRCmd) n n 0.5 Out-of-Print Mag & Game & var counters for 1914 (2), Seven Seas (1). Div lvl game of the 1863 campaign in the East, June-July, from Philadelphia to Petersburg, VA using a Double-blind system (w/option to ignore it). Fairly simple. 125 counters. 10mi/hex, 1day/turn. B.Knight'94 / ARTICLES ON: the Charge of the Light Brigade; the Failure of Confederate Strategy in 1863; Quest for Annihilation in battle; the Monkey Army: Union Strategy; Marines Take Belleau Wood; The Alamo, American Thermopylae; Heartbreak Ridge, Korea, Sept-Oct 1951; northern Vietnam's Air Force 1965-73. 1 91170 MINT $25.00 ACROSS THE POTOMAC #30 PARTS (XTRCmd) n Out-of-Print 1 84953 MINT $3.00 Map, only 2 84945 MINT $3.00 Map, only 3 84944 MINT $3.00 Rules, only. 4 84946 MINT $1.00 Turn Record Sheet, only. CHATTANOOGA, DEATH KNELL OF CONFED. #43 (XTRCmd) n n 1.4 Out-of-Print Mag & Game & 1 err counter for each of Hell Before Night & Wave of Terror. Larger, 2 map, 500 counter grand tac game of the battle for Chattanooga, Nov 1863. A sustained union offensive must break the Confed siege of this key rail junction. C.Perello'97 / ARTICLES ON: Aerial Reconnaissance before Airplanes; End of the Kaiser's Army; Egypt v Libya 1977; American Conquest of Guam; B-29 Carpetbagger Missions in Korea; Britain's 24th Airmobile Brigade; Philippine Campaign 1941-2; Battle of the Boyne 1690; Easter Rising, Irish History pt 2; Chattanooga 1863; Tecumesh, Indian Leader; Norden Bombsight. 1 22286 NEW $25.00 CHATTANOOGA, DEATH KNELL OF CONFED. #43 (XTRCmd) Y n 1.4 Out-of-Print GameOnly, w/ 1 err counter for each of Hell Before Night & Wave of Terror. Larger, 2 map, 500 counter grand tac game of the battle for Chattanooga, Nov 1863. A sustained union offensive must break the Confed siege of this key rail junction. C.Perello'97 1 98220 MINT $19.00 GameOnly, w/ 1 err counter for each of Hell Before Night & Wave of Terror. GETTYSBURG, LEE'S GREAT GAMBLE #17 PARTS (XTRCmd n Out-of-Print 1 58984 EXCELL $3.00 Map, only. 2 87569 MINT $5.00 Mapboard, only. HELL BEFORE NIGHT #42 PARTS (XTRCmd) n Out-of-Print 1 80405 EXCELL $4.00 Map, only. Tape reinforcements on map corners. IRONCLADS PARTS (Yaq) n Out-of-Print 1 3538 EXCELL $2.00 Combat Results Table (only), YAQ part # 0811. MURFREESBORO PARTS (Yaq) n Out-of-Print 1 93715 EXCELL $5.00 Rules, only. 2 93717 MINT $2.00 One Game Card, only w/ TEC/CRT. 3 93716 MINT $4.00 Brigade strength/fatigue log pad, only. 4 93718 MINT $2.00 One Game Card, only w/ TEC/CRT. = Games by ERA / Title ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! OTHER 19th CENTURY CONFLICTS, 1800 -- 1899 ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- BITTEREINDER 2ND #13 (Agains) n HP 1.2 Mag & Game. Game of the entire 2nd Boer War, 1899-1902, that resulted in a Phyrric victory of the British over the Boers in a long, bitter struggle. Includes 264 5/8" counters. Updated from earlier MDG edition. Nominated for Charles Robert awards for best DTP & later Best Mag game. H.Gerber'05 1 144400 NEW $28.00 CACTUS THRONE #15 (Agains) n HP 1.2 Mag & Game. Includes variant & 40 counters for Into a Bear Trap #10. Game of Napoleon III's attempt (under the cover of a multi-nation expeditionary force) to install a hand-picked ruler, Maximilian, as the Mexican king, and acquire Mexico as a French colony between 1862-67. Mexicans loyal to Juarez, the elected president, eventually defeated Juarez & the French, and the French withdrew from the hemisphere. 320 counters, area move map; battln level, 2mo/turn. A.Nunez'06 1 137986 NEW $34.00 Last copy. CACTUS THRONE #15 PARTS (Agains) n 1 99543 V.GOOD $2.00 Photocopy of rules. Photocopy is excellent quality, but has yellow highlighting & errata annotations thruout. DARK AND BLOODY GROUND #7 (Agains) n HP 1.2 Mag + Game. v2 # 3. Game covering the 5 year struggle for control of what is now Ohio in what was then the Northwest Territory, between the colonizing & invading Americans, the resident natives, and the British who still maintained outposts in the area. Quarterly turns, area move map (1"=25mi) w/ tactical battle maps. 1 map, 280 counters, 4 scenarios, high solitaire suitability. P.Rohrbaugh'04 1 131253 NEW $29.00 THERE MUST BE A VICTORY #26 (Agains) n HP 1.3 Mag & Game. Game of the naval battles in the Adriatic Sea between the Austro-Hungarians & the Italians during the Third Italian War of Independence, 1866. Wooden sailing ships mix with iron-plated steamships, armored rams & a few ships with armored turrets. The A-Hs do well based on aggressivness despite being outgunned 2-1. P.Rohrbaugh'09 / ARTICLES ON: Naval campaign in Seven Weeks War of 1866; Max von Hapsburg & Lord Jackie Fischer, key leaders; naval warship evolution to the time of 1866; signal v noise in wargaming; French & Indian War; Seven Weeks Wars; wargaming in the military. 1 142649 NEW $25.00 SADOWA CAMPAIGN, 1866 (AgaTPS) HP 1.1 One of the 20 decisive campaigns of history. This unheard of campaign from the obscure Austro-Prussian War of 1866 furthered Bismarck's trajectory of making Germany a modern nation - and likely formed the basis for two world wars. An outnumbered but aggressive, more progressive Prussian army faces a slow moving Austrian army that largely failed to exploit its advantages. But France could have entered the war, and other possibilities were present. J.Werbaneth'17 1 141726 NEW $28.00 GUNSLINGER: CRITTERS VARIANT COPY (AH) n 0.2 Out-of-Print Several articles from General: (1) Critters adds animal encounters with cattle, bear, buffalos & snakes; (2) Gunsmith Shop offers a range of new guns & weaponry; (3) Tournement scenarios 1-8; (4) 4pg analysis article. Color phtocopy counters/insert w/ B&W photocopied rules. 1 92070 MINT $9.00 PAX BRITANNICA PARTS (AH-VG) n Out-of-Print 1 123022 EXCELL $2.00 Italy Player Sheet, only. 2 98340 MINT $2.00 2 original Administrative Record sheets & 4 photocopies of same. 3 98338 V.GOOD $4.00 Rules, only. Folded over, soiled & worn thru use with many moderate stains & spots. 4 98339 V.GOOD $6.00 Set of 8 Player Sheets. Some stains & wear but entirely useable. DIOS PATRIA Y REY, CARLISTA GUERRA #32 (Alea) n n 0.5 4-8wks Turnarnd Mag & game. Game of several battles of the Carlist War in Spain, 1833-40. Forces of traditionalism battle against more progressive forces over a lengthy period ending in 1876. Covers 8 of the most decisive battles of the period: Arquijas, Luchana, Oriamendi, Barbastro, Maella and 2 battles of Perecamps. The British, Portugues, Belgians, French, Prussian, Austrian & Russians all intervened. All mag & game components in Spanish. '07 1 Special Ordr NEW -n/a- LA GUERRA DE AFRICA 1859-60 #28 (Alea) n n 0.5 Mag & Game. Game of 3 grand tactical battles of the Spanish-Moroccan War of 1859-60: Castillejos 1859, Wad Ras 1860, Tetuan 1860. Includes 3 small maps, 200 counter that must be mounted & cut apart to play. Btln/rgt level. All magazine & game rules in Spanish. '03 1 128085 < NEW $25.00 Has sml (1/8x1/4") mar on mag cover plus a sticky spot; otherws new. Includes English translated rules. 2 Special Ordr NEW $12.60 ZULU, ISANDHLWANA (Bearhu) zl Out-of-Print Part of 4 gm series. Modestly complex game of a meeting engagement, Jan 1879, that was Britain's worst colonial defeat as the Zulu army surrounds and annihilates the British base camp and supply column. D.Shirley'79 1 3952 MINT $40.00 ZULU, ULUNDI (Bearhu) zl Out-of-Print Part of 4 gm series. Sml gm of the final defeat of the Zulu kingdom & the fall of its capitol, July 1879. D.Shirley, J.Lewis'79 1 3951 MINT $40.00 1866, RULES FOR AUSTRO-PRUSSIAN WAR (CofA) Bk 2-6wks Turnarnd Miniatures rules set extending the 1870 & 1859/64 rules of other games to the Austro-Prussian War of 1866. Designed for fast play of corp to rgt level battles, & 6, 10 or 15mm base systems. 100m/inch, 30min/turn. 14 scenarios. Extensive bibliography. '10 1 Special Ordr NEW $25.00 1871, RULES FOR THE FRANCO-PRUSSIAN WAR (CofA) Bk 0.8 2-6wks Turnarnd Kit containing additional miniatures rules set in the 1870 series. This set provides fast-playing rules for the Franco-Prussian War while remaining compatible with prior games, plus additional scenarios. Includes OoBs, historical notes & maps, and alternative scenarios. Includes scenarios for small battles of a couple of divisions as well as multi-corp battles. Perfect bound. 1 Special Ordr NEW $29.00 TEXAS GLORY (ColumG) BC 1.4 Fast playing, block-style, operational-strategic level game of the war for Texas's independence, 1835-6. Texans must delay the Mexicans so they can gather their army. 56 blocks. T.Dalgliesh, D.Mings, C.Willner'08 1 144297 NEW $54.99 1866, STRUGGLE FOR SUPREMACY IN GERMANY (Compas) BC 1.4 Point-point move game of the Austro-Prussian War of 1866 and the struggle to unify Germany. Uses a 55-card deck of cards that regulates events & deployment. Map covers an area of central Europe, with key areas or localities being identified on the map. 2 scenarios: the full campaign including mobilization, & the 7 Weeks War (the war itself). 2.5 countersheets, 1wk/turn, point-point map, div/corp level. J.Firer.'17 1 Special Ordr NEW $60.00 COLONIALISM 2ND (Compas) BC* 3.4 2-6wks Turnarnd Expanded 2nd edition. Simpler 2-4 player game of Europeon colonialism in portions of Africa & Asia in the 19th or 20th century. Players attempt to gain control over geography then exploit the area for resources. Players use individual decks of 24 cards that impact the players' influence. Includes a mounted board, 228 wooden cubes, 126 cards, and other pieces. Scott Leibbrandt'19 1 Special Ordr NEW $69.00 * DAWN OF EMPIRE, SPANISH-AMERICAN WAR (Compas) BC* 3.2 Simpler game of the naval war during the Spanish-American War of 1898 in the Atlantic Ocean at a strategic level. Uses the War at Sea game system, so as much fun as history. The US seeks to control sea areas around Cuba to prevent Spain from supporting their forces in Cuba, and to generally destroy the Spanish navy. 216 counters, 11days/turn, area move, individual ships.'20 1 143539 NEW $43.00 * ONCE WE MOVED LIKE THE WIND, APACHE WARS (Compas BC 2.5 Simpler block system game covering the key 25yr period after the American Civil War in which the various Apache tribes made life difficult for the whites trying to appropriate their land in the American Southwest. Each turn a provocation determines the forces available that turn and placement. Movement & combat occur sequentially, but the side with the most points for the turn increases their victory total by one, with the high side at the end being the winner. Use of wooden blocks provides excellent fog of war, with the Apache especially benefiting from decoy units. 22mi/inch, 3-4yrs/turn, 80 blocks. Fast playing. Stephen Newberg'19 1 139498 NEW $47.00 PRELUDE TO REBELLION, CANADA 1834-7 (Compas) BC* 3.9 Going OoP Card-driven game of a rare armed rebellion in Canada, 1834-7, as a push for liberalization & local control are resisted by the British government. Victory is based on control of urban & rural counties, level of organization, and the involvement of other nations in the conflict. Covers the period of conflict before actual armed hostilities broke out. Players are scored on their handling of the conflict, and can buy special events that suit their purposes. 3wks/turn, modestly simple. Includes 91 counters, 275 cubes, 147 cards. Marco Poutre'18 1 130937 NEW $72.50 * FALL OF SIAM, BURMESE-SIAMESE WAR #94 (Com_PW) n n 0.8 2-6wks Turnarnd Mag & game. Game of the last of 17 wars between Burma & Siam, 1765-67, that ended with a siege & total destruction of Siam's capital. Area move, 328 counters. John Poniske'20 / ARTICLES ON: Brief summaries of Compass's recent & upcoming games; Reivews of Brave Little Belgium, CPS Dawn's Early Light, ATO die Atombombe; Historical background of Fall of Siam; Strategy in CPS France 1944; History of of the 1937 clash between Japan & China in Shanghai, 1 Special Ordr NEW $42.00 I WILL FIGHT NO MORE FOREVER #82 (Com_PW) n n 0.8 Out-of-Print Reprint of this unique game of the flight (persecution) of the Nez Pearce Indian tribe from eastern Oregon to Montana & toward Canada & safety, in 1877. The US army attempts to coral & capture the tribe. Upgraded, colorized & expanded, now with a strategic map & 4 tactical battle maps, 1.5 countersheets. S.Newberg'16 / ARTICLES ON: New & upcoming Compass games; reviews of Commands & Colors Napoleonics Spanish Army, Commands & Colors Tricorne, DECGMS Battle of Lepanto #272, Blitz!, These Brave Fellows #39, HFD Till Darkness Goes, MMP None But Heroes, Western Desert Force, the War Storm game series including La Bataille de France 1940 & Paths to Hell, COL Napoleon 4th, WHITEDOG Shield Wall Hastings 1066; the Retreat of the Nez Perce history; British Strategy in Operation Skorpion. 1 121666 NEW $42.00 POSITION MAGNIFIQUE, MARS LE TOUR #81 (Com_PW) n n 0.8 Out-of-Print Mag & game. Game covers the battle of Mars La Tour, 1870, a pivotal battle of the Franco-Prussian War. The French have superior numbers and infantry weapons, the Germans better organization & artillery, plus reinforcements on the way. Brigade level, 176 counters, 500yd/hex, 1hr/turn. Tutorial, historical & what-if scenarios. Hermann Luttman'15 / ARTICLES ON: Reviews of VEUNONUOVO Blocks in the East, HIGH FLYING Death Before Dishonor, MDG MacArthur's War, CPS Fatal Alliances, KOENIG Chancellorsville, TPS Metaurus, VPG Hell's Gate; GROGNARD Pacific Island Campaign; ; Analysis of Enemy Action Ardennes, CPS Position Manifique, CPS Balance of Powers, CPS Blitz!. 1 136450 NEW $46.00 CUSTER'S FINAL CAMPAIGN (DecGms) Fo 0.2 Small game in the Mini game series. Covers the 7th Cavalry at Little Big Horn, and the destruction of Custer's regt. Map covers an area from Helena MT to the Dakotas using a pt-pt system. Includes 18 illustrated cards that create reinforcements, movement, combat bonuses & events. Sml map, 40 counters, 18 cards. J.Miranda'12 1 138789 NEW $12.00 EMPIRES AT WAR (DecGms) HC 1.4 Going OoP 4 simpler, quad style gms of major btls from 19th century as the empires consolidate their position: Inkerman '54, Solferino '59, Koniggratz '56, Gravelotte '70. '93 1 Special Ordr NEW $30.00 KHARTOUM, SUDAN 1883-85 (DecGms) Fo 0.3 1-3wks Turnarnd Small folio of the Mahdist rebellion against the British & Egyptian forces in Sudan. Gen Gordon is sent to hold the capital city. Includes a small map, 40 coiunters, 18 cards. '19 1 Stock NEW $11.50 KHYBER RIFLES, BRITANNIA IN AFGHANISTAN (DecGms) Fo 0.2 Small game in the Mini game series. Covers the year 1842 as the British lose an entire army in Afghanistan, then launched two more offensives into the country that didn't stick. Includes 18 illustrated cards that create reinforcements, movement, combat bonuses & events. Sml map, 40 counters, 18 cards. J.Miranda'12 1 144703 NEW $9.99 LORDS OF THE SIERRA MADRE, 3RD (DecGms) BC 2.2 1-3wks Turnarnd 2nd upgrade of this popular but scarce 2-8 player gm of empire building along the Mexican border, 1898. Economics, politics, diplomacy, bribery, assassins, revolutionaries, Federales & US Cav, cards & other fun stuff combine to make an exciting yet simpler gm. P.Ecklund'96 1 Special Ordr NEW $38.00 MOLINO DEL REY, GATEWAY TO MEXICO CITY (DecGms) Fo 0.3 Folio game of the August 1847 American attack on a small city outside Mexico City. As both sides paused to negotiate before an American assault on the Mexican capital, the Americans learn that the Mexicans are building cannons in this town (which was at heart not true), and so resolve to take it. '14 1 142506 NEW $9.00 PEDREGAL, SANTA ANNA AT BAY (DecGms) Fo 0.4 Folio game using the Musket & Pike game system. Covers the bold American advance on Mexico City thru a lava field the Mexican's thought impassible (and thus didn't defend). But an excellent engineering staff finds a way thru. Had the Mexican's attacked at key junctures, the Americans would have been caught dispersed & defeated in detail. 100 counters, brig level, 352yd/hex. '12 1 135606 NEW $19.00 ASIA CROSSROADS, GREAT GAME #216 (DecS_T) n n 1.2 Out-of-Print Mag & Game. British & Russian empires compete for economic dominance or military control of central Asia, from the Mediterranean Sea to Siberia in the mid-1800s in several scenarios. J.Miranda'03 / ARTICLES ON: the Red River Campaign 1863; Short History of Biological Warfare; Sparta's Defeat of Athens; Evolution of Ventral Defenses for Bombers; Weaponization of Plaque; Barbarian Army Sizes; 19th Century Cold War in Asia. 1 60889 NEW $15.00 AUSTRO-PRUSSIAN WAR, 1866 #167 (DecS_T) n n 0.4 Out-of-Print Mag & Game. 3rd gm in War of Imperial Age series, updates rules to earlier games. 4 scenario game of the 7 week war that led to unification of Germany under Bismarck. Brig/Div level, 3days/turn, J.Miranda'94 / ARTICLES ON: Austro-Prussian War of 1866 w/ OoB; Soviet plans for the blitz across Europe in WW3, using tactical nukes all the way; US raids on besieged Rabual; Exploits of HL Huntley submarine; CIA's buyback program for Stinter AA missiles; An Intro to Geopolitics; ERRATA for Balkan Wars #164, Seven Years War #163, Saipan #162; Decision Games Aquires SPI Titles. 1 130989 MINT $39.00 Cherry. 2 117308 MINT $29.00 Sml tear on rear cover of mag margin repaired; otherws cherry, unpunched, clean. Last copy. BANANA WARS, CARIBBEAAN 1898-1935 #322 (DecS_T) n n 0.9 Mag & game. Game of the US interventions & invasions in the Caribbean, 1898-1935, in what are called Banana Wars. The US interferred in other nations' affairs 50 times largely to benefit multination fruit companies, including 7 interventions of Honduras alone. The US seeks to essentially eliminate local revolts, while the nativist play seeks to spread revolte around the Caribbean. Cards provide activity points to the US actions and also historically based historical actions; card sets vary by president.. 80 counters, 55 cards. An innovative game. John Poniske'20 / ARTICLES ON: US Military Interventions in the Caribbean, 1898-34; Julian the Apostate & the Battle of Strasbourg, 357AD; Omar Pasha's Danube Campaign, Prelude to the Crimean War; Okinawa 1945; Panzer Battles on the Chir River. 1 141846 NEW $29.50 BOER WAR #205 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Operational, brig/div level game of the Second Boer War, 1899-1902, in South Africa. 280 counters & a very nice map covering S.Africa to Rhodesia at 30k/hex. Comprehensive game with emphasis is on national morale, logistics & guerilla combat. 2 scenarios covering sections of the first part of the war, plus a campaign game. Monthly turns, 280 counters. J.Miranda'01 / ARTICLES ON: Boer War 1899-1902; US Army's Force XXI; MacArthur's First Philippine Campaign 1941-2; Battle of Crecy, Edward III's 1346 Campaign. 1 50769 NEW $79.00 CRIMEAN WAR #193 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Strategic & operational level game of the entire Crimean War, 1854-55, at brig/div level w/ weekly turns, 5km/hex, 280 counters. Scenarios for Balaclava & 1855, plus campaign game. J.Miranda'99 / ARTICLES ON: the Crimean War; the Charge of the Light Brigade during the battle of Balaclava; Siege of Exeter early in the British Civil War; Baylors capture of Texas for the Confederacy in 1861; ad hoc armored cars in 1914; an Indian aircraft carrier; Tragedy of Roman leader Quintus Serorius; Revolt in the Congo 1964-5; Nelson v Bonaparte in Egypt, 1798; profile of Napoleon. 1 98231 MINT $45.00 Cherry. 2 32175 NEW $55.00 CRIMEAN WAR BATTLES #201 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Includes errata counters for Vietnam Btls (10), Forgotten Finns scenario (73), Sun Never Sets (2) and Crimean War (9). A recycling/update of 2 of the SPI Crimean War quad games, Tchernaya River 1855 & Alma 1854, at the battalion level. Good games, but aside from graphic updates to the map & rules, entirely a recylcing job including poor scans of line-of-sight examples. That said, these were the best of the 4 SPI games. M.Enzer'00 / ARTICLES ON: Napoleon's 1813 Campaign; Battles of the Crimean War; ERRATA for Great Medieval Battles #197, French Foreign Legion #200; Shelby's Attack of the Killer Mules in New Mexico 1862; Russian Naval Attack at the beginning of WWI; the German MG34 LIght Machinegun; Boeing B-52; Development of the Sherman Tank; Makhno & the Russian Civil War in the Ukraine; Mauryan Empire of Ancient India. 1 53558 NEW $30.00 FIRST AFGHAN WAR VARIANT COUNTERS (DecS_T) n 0.1 Out-of-Print 7 variant counters printed in S&T224. 1 77169 MINT $2.00 7 variant counters printed in S&T224. FIRST AFGHAN WAR, 1839-42 #179 (DecS_T) n n 0.8 Out-of-Print Mag & game. Game of Britain's first attempt in 1839-42 to annex Afghanistan to its empire that ended with the destruction of the entire invading British army. 2 scenarios covering the initial attack & the rebellion that doomed the army. Uses the Campaings of Brit Empire game system. 1company/strength pt, 15mi/hex, 1mo/turn, 180 counters. J.Miranda'96 / ARTICLES ON: the First Afghan War 1839-42; battles of Nadir Shah of Persia in 18th century; the American 'bonus army' of 1932; British development of amphibious armor technology 1942-4; the struggle for Peru & the Shining Path. 1 52965 NEW $25.00 FIRST AFGHAN WAR, 1839-42 #179 PARTS (DecS_T) n Out-of-Print 1 91625 MINT $8.00 Main countersheet (w/ 140 counters), only. ITALIAN-OTTOMAN WAR 1911-12 #325 (DecS_T) n n 0.9 Mag & Game. Game of the Italian invasion of northern Africa in what is now Libya in 1911-12, seeking to wrest the area from the Ottoman Empire. The Italians easily sieze the coastal towns, but Ottoman defenders & local Bedouin tribes hold the interior. The war ended with Italian control after a an Italian naval victory in the Mediterranean. Central dynamic is the Action Point which constrains each sides ability to move, fight & secure reinforcements. Victory is based on beating the historical outcome. 176 counters, 45km/hex, 1-2mo/turn, btln/regt/brig level. Joseph Miranda'20 / ARTICLES ON: the Italian-Ottoman War in Libya, 1911-12; Battle of Pydna, 168BC; Stalin's Command Decisions in WWII; Sandino's War in Nicaragua, 1927-34; Joffre in Command of France, 1914; Napoleon & the Military Revolution; the Tobruk Naval Supply Runs, 1941; Dreadnoughts; Fall of Acre, 1291. 1 144192 NEW $29.50 KONIGGRATZ, AUSTRIA V PRUSSIA 1866 #275 (DecS_T) n n 0.9 Mag & game. Game of a key battle between Prussian & Austrian forces near Konniggratz, 1866, that Bismarck used to enhance Prussian & German ascendency. Uses the Musket & Saber system from DG's folios. Superior Prussian flexibility defeats entrenched, Napoleonic-style Austrians. 0.2mi/hex, 90min/turn, brig level, 280 counters. C.Perello'12 / ARTICLES ON: Austria v Prussia, 1866; the first Jihad, Yarmuk to Tours, 636-732AD; Jozef Pilsudski, Political Portrait; the Hukbalahap Rebellion in the Philippines, 1946-54; Crossbows in 18th Century Appalachian Warfare; End of British Empire in the Middle East. 1 124258 NEW $22.50 LAST STAND AT ISANDLWANA #314 (DecS_T) n n 0.9 Out-of-Print Mag & game. Grand tactical game of the British empire's worst defeat, the battle of Isandlwana during the Zulu War of 1879. The main Zulu force falls upon the the poorly prepared base camp of the British army, attempting to envelope & destroy it. British wins by doing better than the historical result of annihilation. High solitaire suitability. 5-20min/turn, 200m/hex, company level for British. Ty Bomba'18 / ARTICLES ON: British Last Stand at Isandlwana, Jan 1879; Vikings: Raiding Warfare & Empire in the Dark Ages; British Mesopotamian Campaign 1914-18; Battles of Gully Hole Creek & Bloody Marsh in the American South during War of Jenkin's Ear; The Danelaw during the Dark Ages; Battle of Oudenarde, July 1708. 1 139889 NEW $54.00 PACIFIC, WAR OF THE..., 1879-1883 #282 (DecS_T) n n 0.9 Mag & game. Game of a key South American war, that between Chile & Peru and Bolivia, 1879-83. The Chileans begin by capturing Lima, the Peruvian capital, followed by a guerilla war & stalemate by 1883. 2mo/turn, 31mi/hex, btln/rgt level, 280 counters. '13 / ARTICLES ON: War of the Pacific, 1879-80; Churchill & the Zeppelins in WWI; Charlemagne's campagins, 771-814AD; Indo-Pakistani Wars; Pre-WWI German-American rivalry; Kampgruppen strategy in N.Africa; Hydrofoils in the USNavy; Pump-action grenade launcher; ABDA Command, unified command in the Pacific, 1941. '13 1 126855 NEW $22.50 ROUGH & READY #212 (DecS_T) n n 1.2 Out-of-Print Mag & Game. With 20 errata counters for Crimean War #201 (8), Forgotten Axis #206 (1), Twilight Hapsburgs #204 (11). Grand tactical game covering 3 battles from early in the American invasion of Mexico, 1846-7. Covers Palo Alto (May 1846), Resaca de la Palma (May 1846) & Rio Sacramento (Feb 1847). Includes 2 maps, 240 counters. R.Berg'02 / ARTICLES ON: Taylor's Invasion of Northern Mexico, 1956; Bonnie Prince Charlie & the '45; Spanish Blue Division in the USSR 1941-4; Germany's 18th Artillery Division; Last 7 Days of France 1940; Inverview with the Pilot of the Enola Gay; Samurai Warfare in the Sengoku Period; Technology Represented in Strategy Games, using TFG's Liftoff as an example; Ibn Battuta, Prince of Travelers. 1 58597 < NEW $11.50 Vertical crease 1" from spine on rear cover from poor storage; otherws new & unused. 2 58032 < NEW $11.50 Series of creases in the 1" next to spine on rear mag cover due to poor storage; otherws new & unused. 3 58599 NEW $26.00 RUSSO-TURKISH WAR, 187-78 #154 (DecS_T) n n 0.8 Out-of-Print Mag & Game. 2nd game in the Wars of Imperial Age game series. Moderate complexity, op-strategic game of the Russo-Turkish War of 1877-8. Elaborate system w/ politics, hidden movement, logistics, neutrals, etc. 5 scenarios, 200 counters, Brig/div level. J.Miranda'92 / ARTICLES ON: Russo-Turkish War of 1877-8; Emergence of Total War in Ancient China; Master Strategist Sun Tzu; German Assault Rifle Experiments, 1944; ERRATA for Case Green #152. 1 131156 MINT $30.00 Cherry. 2 32166 NEW $39.00 RUSSO-TURKISH WAR, 1870-71 #154 PARTS (DecS_T) n Out-of-Print 1 52628 MINT $4.00 Rules, only. SANTIAGO CAMPAIGN, 1898 #258 (DecS_T) n n 0.9 Out-of-Print Mag & Game. w/ variant counters for Hannibal's War (14) & Red Dragon Rising (90). Grand tactical game of the Rough Rider's campaign to capture Santiago in Cuba during the Spanish-American War, 1898. 3days/turn, 0.5mi/hex, btln/rgt level. R.Bell'09 / ARTICLES ON: Santiago Campaign 1898; Btl of Tewkesbury, 1471, during the War of the Roses; the Cassino Line & the battle for Cassino, 1944; media review & lots of ads. '09 1 89887 NEW $25.00 SEDAN CAMPAIGN, 1870 #224 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Includes variant counters for Indochina (11), Belisarius (29), 1918 (9), Grp Soviet Forces (1), Ottomons (3), Boer War (10), Inv Taipai (10), Indo-Pakistani (48), Asia Crossroads (11), First Afghan (7), Xenophon (3), Chancellorsville/Plevna (8). Simpler, operational level game of the decisive campaign of the Franco-Prussian War, 1870. 4.4mi/hex, 3days/turn, div level. T.Bomba'04 / ARTICLES ON: Sedan Campaign 1870; Second Afghan War 1879-1881; the P-39 Aircobra & Buffalo Fighters; Italo-Turkish War of 1911-12; Ascendancy of Athens 500-400BC; USN 5/25 AA Gun; Sixth SS Panzer Army in Hungary 1945; Armies of the Eastern Front 1944-5. 1 68212 NEW $26.00 SEPOY MUTINY, 1857-8 #320 (DecS_T) n n 0.9 Mag & game. 2-player game of the Sepoy Rebellion in India against the British, 1857-8. Uses the They Died With Boots On game system with random command activation, rebellions & events. Each side aims to secure control of the Indian subcontinent. 2mo/turn, 40mi/hex, 2-10,000men/unit, 176 counters. Joseph Miranda'19 / ARTICLES ON: Sepoy Mutiny, Great Indian Rebellion of 1857-59; Spain's Expeditions in SE North America, 1526-68; Triumph & Failure of Strategy, 1776-78; Original WIndtalkers, Choctaws of Company E in World War I; Dogger Bank Incident of 1904; Centurions of Rome; Miscount in the Gulf of Bomba, 1940. 1 144740 NEW $29.50 SUN NEVER SETS, BRIT.COLONIAL WARS #274 (DecS_T) n n 1.2 Out-of-Print Mag & game. A double-sized issue with 64pgs of mag, 32pgs of rules, 2 countersheets & 2 maps & 4 games. Second set of games from the 19th century & Britain's push for empire. ABYSSINIA covers the daring 1868 expedition to rescue hostages. ASANTE covers the 1873-4 raid into West Africa. PERSIA covers the 1856-7 punitive expeditions to distract Persia from Afghanistan. SECOND AFGHAN WAR covers the 1878-9 British invasion of Afghanistan, in part to deter Russia's eye on India. J.Miranda'12 / ARTICLES ON: The British Empire in the 19th Century; History of military mapping & unit symbols; Khmer King Jayavarman VII & the campaigns of 1177-78AD; the Brusilov Offensive, June-Sept 1916; Telescopic rifle sights in the Am Rev War; Did Buell Save Grant at Shiloh?; How Spanish Conquistadors conquered so much with so few; US v Canada, Wars & War Plans. 1 98386 NEW $49.00 TRIPLE ALLIANCE WAR #245 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Paraguay takes on an alliance of Brazil, Argentina & Uruguay in a bloody S.American war, 1865-8. Strategic level, 25km/hex, brig/div level, 6mo/turn. J.Romero'07. ARTICLES ON: the Triple Alliance War; Art of War in the Middle Ages; Cordoba & the btl of Garigliano; US Army in future wars. 1 81301 NEW $24.00 WARPATH #291 (DecS_T) n n 0.9 Mag & game. Includes 24 trech markers for Hindenburg's War. Game covers the campaign for control of Indian Territory during the American Civil War, and for the tribes' 5 capitals in particular. Players draw chits enabling a limited amount of movement of one force, or recruiting or fortification. Two tribes can be used & will switch sides with a chit pull. 6mo turn, 228 counters, btln-level point-point map centered on what is now Oklahoma & Arkansas. J.Miranda'15 / ARTICLES ON: Indian Territory in the Am Civil War; Rudolf Witzig, the Eagle of Eben Emael; China's Six Dynasty Period; Modernizing China's Navy; Llewelyn, Last Welsh Prince of Wales; French Foreign Legion Forts; CIA Operations in Guatemala. 1 114894 NEW $25.50 TAI-PAN PARTS (Fasa) n Out-of-Print 1 9051 MINT $3.00 Map only. 2 54571 MINT $4.00 Cargo/ship cards, only. 4 unpunched sheets of 48 cards total. GRAND IMPERIALISM 2ND PARTS (GameTm) FB Out-of-Print 1 92291 V.GOOD $4.00 Box, only. 2" puncture tear to cover largely repaired, other edge wear. Structurally intact. GRAND IMPERIALISM 2ND PARTS (GameTm) n Out-of-Print 1 92292 MINT $10.00 Countersheet, only. HALLS OF MONTEZUMA (GMT) BC 1.8 Going OoP Card-driven game of the Mexican-American War of 1847. Strategic level, covering both the border skirmishes and the US invasion at Vera Cruz, and includes the political reluctance of US congress & the unstable Mexican government, and the fact that the volatile Santa Anna begins the game in exile. 2 countersheets, 110 cards. M.Walker,D.Fox'09 1 130888 NEW $25.00 MANOEUVRE: DISTANT LANDS KIT (GMT) zl 1.2 Expanion to base game. Provides 4 decks of army cards for new nations of Sweden, India, China & Japan, each very different than each other as well as armies in the base game. Includes 8 small geomorphic map panels as well as a sheet of counters & rulebook. Fast-playing game of grand tactics battlefield command & combat in the general time frame of the Napoleonic Wars. '17 1 144666 NEW $15.00 DRAGON & THE CROSS (KuroNk) BC 1.9 1-3wks Turnarnd Game produced in Shanghai with English rules by a yeoman designer. Rules in Chinese & (broken) English. Covers the Taiping Rebellion in China from 1851-68, one of most brutal wars in human history. A rebellion leader saw himself as another son of god, and European nations were drawn into the conflict across China. Includes large map, 500 counters, 18 cards, and a whole bunch of typos & broken English. Suitable for solitaire play, 50km/hex, 1yr/turn. Richard Berg'19 1 Special Ordr NEW $65.00 ADOBE WALLS, BATTLE OF..., NOVEMBER 1864 (Legion HC 1.4 Third game in the Indian Wars game series. Covers a battle known as the First Battle of Adobe Walls, Nov 26 1864, a small US force under Kit Carson attacks the winter encampment of Comanche & Kowa Indians to eliminate this "threat" to settlers moving into the area on the Sante Fe trail. The number of Indians present was underestimated. And the battle includes a mountain howitzer that had a substantial psychological impact. 0.25mi/hex, 20min/turn, Company&Band level. M.Taylor'12 1 143072 NEW $44.00 ADOBE WALLS, BATTLE OF..., PARTS (Legion) HC Out-of-Print 1 142897 V.GOOD $2.00 Mis-match box, only. Box prototype with Adobe cover in green hues, and Saipan btm. GREAT GAME, RIVAL EMPIRES IN CENTRALASIA (Legion BC 1.3 Out-of-Print 2-player (or solitaire), card-driven game of rivalry between the Russian & British empires in central Asia between 1837 - 1886. Perceived threats by both nations prompted both to weave a complex network of intrigue & betrayal, colonial conquest & proxy wars that spanned a half century. Point-point map covering all of central Asia (Persia to Tibet to lower Russia. It is a chess game for the two imperial powers with repercussions still echoing today. 1 decade/turn, strategic scal, 196 counters,54 cards. John Gorkowski'18 1 136564 NEW $45.00 LITTLE BIGHORN 3RD (Legion) BC 1.6 Revision of this award-wining game of the battle that ended Custer's career as an rash Indian fighter commanding the US 7th Cavalry. Custer divides his forces then blunders into a mass encampment of Cherokee & Sioux Indian and is ultimately surrounded and annihilated. This game focuses on Custer's forces, with options for the arrival of Gibon's forces and/or the use of the latter's gattling guns in this battle; Rosebud, a sister game, covers Cook's forces. Tactical level, with 20min/turn. Ammo and supply is a key factor. 440 large counters, 2 maps. M.Taylor'16 1 143611 NEW $43.78 2016 3rd edition. MAORI WARS, THE NEW ZEALAND LAND WARS (Legion) BC 1.2 Board game of the various Maori rebellions against British rule by native New Zealanders in the period 1845-72 on New Zealand's northern island. The Brits regarded the Maori as fierce and very clever; they were defeated in the NZ interior more by infighting than by the Brits. Includes 7 scenarios, 3 campaigns, 264 double sided counters. Rgt or 150warriors/unit, 10mi/hex, 2mo/turn. John Poniske'18 1 144330 NEW $39.50 PRAIRIE AFLAME, NORTHWEST REBLLN 1885 2D (Legion BC 2-6wks Turnarnd Update in boxed format of this interesting, operational level study of the Northwest Rebellion of 1885 in Canada. Canada attempts to suppress "untamed" Indian tribes while being "gentle" enough to prevent a general uprising among the Blackfoot near Calgary. Unique features of the campaign, such as the early spring weather, and the untrustworthy Quebec troops, make for an interesting study of this Canadian Indian war. 11mi/hex, Btln level, 1wk/turn. Full color map & die cut counters. M.Woloshen'21 1 Special Ordr NEW $40.00 REDVERS' REVERSE, BATTLE COLENSO PARTS (Legion) BC Out-of-Print 1 125286 < NEW $4.00 Box, only. Two 3" crease extending from opposite box cover corners, otherws new. REDVERS' REVERSE, BATTLE OF COLENSO 1899 (Legion BC 1.3 Solitaire, area move game of the attempted British relief of the siege of Ladysmith, South Africa, in 1899. Facing determined Boer oposition, 16700 British race against time to relieve the siege while minimizing British casualties. Key dynamic is losses inflicted upon Boers, which slowly decrease their morale, staying power, firepower and increase the likelihood of withdrawal. Strength of Boer units is hidden until engaged. Btln/battery level, with lots of focus on tactical impacts at that level. Btln/regt level, 30min/turn, 240 large counters. G.Noble'16 1 145153 NEW $36.76 ROSEBUD CREEK, BATTLE OF THE... 2ND (Legion) BC 1.2 Update of game & physical presentation. Game of the smaller battle that preceeded the Little Bighorn, 1876. Just before the bigger battle, Gen. Cook's detachment of the 7th Cav is attacked along Rosebud Creek and forced to retreat, leaving Custer without the support of a third of his forces. 264 counters. M.Taylor'16 1 137846 NEW $42.00 SPLENDID LITTLE WAR, SANTIAGO 1898 2ND (Legion) BC 1.3 2nd edition update of this grand tactical game of the Battle of Santiago, the key battle in the American conquest of Cuba, July 1898. Scenarios include the btl for El Caney, Rough Riders at San Juan Hill, a combination of the two, plus the 14 day campaign. Btln/Reg level, 350yd/hex, 6hrs/turn. 352 counters. Med-High solitaire suitability. A.Nunez'20 1 144348 NEW $42.00 FIRE WHEN READY (Meta) n 0.2 Out-of-Print No box. Naval combat around the turn of the century. 6 historical & hypothetical scenarios: Brits v French, Dewey in Manila Harbor, Germans v Dewey, Chinese v Jap. @ Yalu 1894, US v Spain @ Santiago 1898, Tsushima 1904. M.Barhart'82 1 142580 NEW $10.99 FIRE WHEN READY PARTS (Meta) n Out-of-Print 1 132704 V.GOOD $1.00 Box only. Box flattened & has a few creases esp along one side panel but remains intact. TEXAS REVOLUTION, 1ST PARTS (Ming) n Out-of-Print 1 61073 V.GOOD $2.00 1st ed rules folded, highlighted in yellow & folded over once. TEXAS REVOLUTION, 2ND PARTS (Ming) n Out-of-Print 1 61072 MINT $2.00 Spanish rules & 2nd ed Spanish addendum, only. 2 61492 MINT $1.00 OoB card, suitable for 1st or 2nd ed. BOUNTY HUNTER PARTS (Nova) n Out-of-Print 1 75484 EXCELL $2.00 Reasonable photocopy of reference pages & character sets, only. BLOOD & IRON 2ND (PacRim) HC 1.4 6 scenario gm of the 4 wars Bismarck used to craft a united Germany, 1859-70. Includes Franco-Prussian War of 1870 as well as 3 other wars. W/simple intro scenario. Mod complex, op-strat lvl. 2nd ed updated the rules. M Bennighof'93 1 126833 NEW $32.50 REVOLUTION OF 1828 (RGS) SB 1.8 Game of the American presidential elections of 1828 - the first fought bitterly in the pages of newspapers. John Quicy Adams & Andrew Jackson duke it out in a ruthless & malevolent way. Players select election tiles that fit their needs by advancing interests & discouraging your opponent, all trying to sway the voting public in your favor. All to become the 7th president. '19 1 Special Ordr NEW $22.00 EUREKA STOCKADE (Schutz) HC 0.9 2-6wks Turnarnd A bit of Australian history: resentment against the colonial govt led to a miners' uprising in the Ballarat gold fields of Victoria. At dawn, 3 Dec 1854, 2 British regts & colonial police stormed the miners' stockade. This was the closest Australia has been to civil war. 3 scenarios from the most contained (historical) situation to larger gatherings of miners that might have been present, with optional rules. 88 counters, 60m/hex, 5min/turn. P.Schutze'08 1 Special Ordr NEW $22.00 CRIMEAN WAR QUAD: INKERMAN PARTS (SPI) n Out-of-Print 1 26221 EXCELL $2.50 Good photocopy of exclusive rules only. 2 26222 EXCELL $1.00 Good photocopy of exclusive rules only. CRIMEAN WAR QUAD: TCHERNAYA RIVER PARTS (SPI) n Out-of-Print 1 61092 EXCELL $2.50 Tchernaya River exclusive rules only. FRANCO-PRUSSIAN WAR PARTS (SPI) n Out-of-Print 1 6882 MINT $3.00 Set of 2 CRT Tables charts only 2 46052 V.GOOD $1.00 One CRT/TEC chart sheet only, bottom half mildew spotted. Otherws EX. VERACRUZ #63 PARTS (SPIS_T) n Out-of-Print 1 92846 MINT $5.00 Rules only. VERACRUZ, US INVASION OF MEXICO 1847 #63 (SPIS_T n n 0.4 Out-of-Print Mag & game. US invasion of central Mexico at Veracruz & the subsequent drive on & capture of Mexico City that ended the Mexican-American War with a US victory in 1847. Includes coverage of diseases & the political elements of the war for both sides. 200 counters, 5mi/hex, 1wk/turn, btln/rgt level. R.Berg'77 / ARTICLES ON: US Invasion of Mexico, 1847; Historical Impact of Disease. 1 107484 MINT $20.00 Cherry. 1831, FOR OUR FREEDOM & YOURS, GOCHOW (StraGm) HC 2-6wks Turnarnd Polish-produced, English-language game of one of Poland's more famous battles, Grochow, 1831. Uses an activation system by corp formation. 432 counters, 4 scenarios including an intro one. '20 1 Special Ordr NEW $45.00 REMEMBER THE MAINE #108 (TSRS_T) n n 0.4 Out-of-Print Mag & Game. Game of the Spanish-American War, Apr-Spt 1898, in the Atlantic & Carribbean, on land & at sea. Strategic & tactical level naval game, and separable operational, rgt/brig level land game. 200 counter, rgt/brig & individ ship level. RECOMMENDED. V.von Borries'86 / ARTICLES ON: Bombing of Bari Harbor, Italy, 1943; the Smith Plan for defending American frontier; German Plan for the Invasion of Ireland 1940; the Hussites, 1415; German & Soviet War Plans for 1941; Berg's review of: WEG St. Lo, OMEGA Victory in Europe & Main Battle Area, GDW Torch; post-WWII scenarios for TSR WWII Europeoan Theater of Ops; Limited Intel, a Panacea?. 1 131196 MINT $59.00 Cherry. SOLDIERS OF THE QUEEN #95 (TSRS_T) n n 0.4 Out-of-Print Mag & Game. 2 gms: btls of Isandhlwana & Omdurman. R Berg '84 / ARTICLES ON: Grenada 1983; Contemporary Wars thru Fall of 1983; Berg's Review of Games: Mr. Lincoln's War, Last Panzer Victory, Simcan's Wilderness, AH Frederick the Great 2nd, Simcan's Hannibal; Soldiers of the Queen, the battles of Isandhlwana & Omdurman; Age of Imperialism, Europe's Race for Empire, Berg's Advice to Game Designers: Conviction, Perserverance & Capital; American Civil War #93 variant rules. 1 105735 MINT $24.99 Rules separated. Very clean SOLDIERS OF THE QUEEN #95 PARTS (TSRS_T) n Out-of-Print 1 96900 MINT $5.00 Rules only INKERMANN 1854 (VaeVGm) Fo 0.6 Out-of-Print Game of the attempt by the Russians to break the Anglo-French siege of Sevastopol during the Crimean War, Nov. 1854. Attempting to launch a decisive, surprise attack on the heights dominating the British camp, the Brits fought with discipline and the Russians withdrew. Battle was often fought in very small gorups in a wildly chaotic situation. 216 counters, 2 scenarios, 1 smallish map. Btln level, 45min/turn. English language rules. '13 1 128072 NEW $30.00 1870, L'AIGLE FOURDROYE #38 (VaeVic) n n 1.0 Out-of-Print Mag + Game. w/68pg mag. Covers some aspect of the Franco-Prussian War, 1870. French all color, glossy mag including minis coverage, history & a game in each issue. ALL material in French; translated game material for most games available at grognard.com/vaevict.html. '01 1 111681 NEW $24.00 ALAMO 1836 #97 (VaeVic) n n 0.5 Out-of-Print Mag & Game. Solitaire game of the Mexican assault on the Alamo during the Texan succession from Mexico. Counters printed on thick stock and must be cut apart (& optionally mounted) before play. French magazine with all elements printed in French; English rules may abe available for download on the internet. '11 1 128102 < NEW $19.00 Mag cover mildly scuffed, with a price tag. Otherws new LES 55 JOURS DE PEKIN #136 (VaeV_C) n n 0.8 4-8wks Turnarnd Mag & game. Grand tactical game of the short but bitter Boxer Rebellion that besieged the European compounds in Peking, 1900. French-produced, French-language magazine of military history of all eras but with a special fondness for Europe & French history. English-language rules must be found & downloaded from publisher's web site. 1 Special Ordr NEW $29.99 LA GUERRE DE 1870 (VaeV_G) Fo 0.6 French-produced, English-language version of this strategic-level game of the Franco-Prussian War of 1870 using an evolution of the Marshals game series. The French declare war on Prussia, fulfilling Bismarck's desire to unite the German states, but lack an offensive plan. Meanwhile, Prussia has a carefully prepared plan for mobilization and concentration that ultimately led to its victory. Area-move, 1 map, 216 counters, 3 scenarios, Div level, 10km/zone, 1day/turn. Laurent Martin'20 1 143357 NEW $23.00 COWBOYS II, COWBOYS & INDIANS ED [2ND] (Worthi) FB* 4.0 Heavily revised 1-10 player game of shootouts at the OK Coral and other good places to die in the wild, wild American west. Simple game of gunfights in the frontier now streamlined with many features to keep things moving & hihgly interactive. Chit draw replaces ugo-igo of prior version. Historical scenarios plus DYO. Includes solitaire rules and an AI system. Dbl-sided mounted map, uses a hero-clix like base to show character status. '18 1 145178 NEW $59.00 * CUSTER'S LAST STAND (Worthi) BC 2.6 Game of Gen George Custers final campaign, in which the overly ambitious man takes on the combined force of the Sioux Nations by accident, 1876. Covers 2 battles: Rosebud in which the Sioux stopped one column of the 7th Cavalry before the second battle, Little Bighorn, in which the Sioux annihilated Custer & his force. Double-sided map, 3 countersheets. '20 1 143110 NEW $52.00 VICTORIA CROSS 1ST PARTS (Worthi) n Out-of-Print 1 103996 MINT $10.00 Counter label set, only. VICTORIA CROSS II DELUXE [3RD] (Worthi) FB* 4.2 Remake of this colorful, block-style, area move game of the battle of Rorke's Drift, & now including Isandlwana, during the British campaign against the Zulus, 1879. Mid-level tactical, with counters representing individual leaders & small groups of foot soldiers, and 2" long Zulu counters, each neatly illustrated with colorful artwork. Fast playing & suitable both to beginners & experienced players. Excellent solitaire playability with rules allowing the player to play the British. This edition has a double-sided mounted map (one side Rorke's Drift, the other Islandlwana). '20 1 145181 NEW $60.00 * ALMA, BATTLE OF THE... (WWW) HC 1.4 Out-of-Print Grand tactical game of the first battle of the Crimean War, Sept 1854. Uses interactive system so players continually involved. Emphasizes Command & Control, formation, calvalry charges & weapon types. 2 smaller scenarios & grand battle scenario. R.Markham'94 1 103305 V.GOOD $15.00 Missing 1 unit, ID & color copy of countersheet included. 40% punched. DEFENSE OF RORKE'S DRIFT / BOER WAR (WWW) HC 1.2 4-8wks Turnarnd 2 decent games from 3W! Rorke's Drift is a modestly complex, tactical level game of the heroic British defense by 180 soldiers of a isolated outpost bordering Zululand, 1879, agains 4000 Zulus. Man-man level w/ 5 scenarios. P.Bertram'91 / BOER WAR is a stratregic lvl game of the Boer Rebellion in southern Africa, 1899. 2 scenarios & campaign. E.Faust, L.Fisher'91 1 Special Ordr NEW $28.00 CUSTER'S LUCK #45 (WWWmag) n n 0.4 Out-of-Print Mag & game. Operational level game of the US 7th Cav's Little Big Horn campaign against the Sioux & Cheyenne, 1876. Game begins after the defeat of Crook at Rosebud, leaving Terry, Gibbon & Custer on the field. 4 scenarios including an historical battle scenario & historical campaign, & two what-ifs. 10mi/hex, 2day/turn. 100 counters. W.Close'85 / ARTICLES ON: major ERRATA for MacArthur & End Iron Dream; the War for the American Plains; World In Flames 1st overview & strategy & designer's notes, plus official ERRATA as of Aug '85; review of AH Russian Front; review of COA La Bataille d'Auerstadt 2nd, with comparison to 1st ed; brief reviews of TSR RPGs, PANTER Trial of Strength. 1 13875 NEW $45.00 Last copy. CUSTER'S LUCK #45 PARTS (WWWmag) n Out-of-Print 1 61089 EXCELL $3.00 Map only. KHYBER RIFLES #34 (WWWmag) n n 0.5 Out-of-Print Mag & Game. 7 scenario game tactical combat focused on British encounters w/ fierce frontier tribesman in Afghanistan, 1870-89. Includes 100 counters, 2 geomorphic boards E.Furey'84 / ARTICLES ON: Afghanistan, Britain's imperial migraine; discussion of the start of wargaming, design & graphics in 1984; review of WEG's South Mtn with example of play; brief reviews of Overwatch Mini Rules, VG's 1809; Moscow '41; Ace of Aces variant. 1 67906 MINT $20.00 Cherry. 2 98818 MINT $9.75 1" dogear to mag cover partially torn away & repaired. Unpunched & otherws clean. INDIAN MUTINY #121 PARTS (WWWS_T) n Out-of-Print 1 81788 V.GOOD $2.00 Photocopy of rules only. Setup page annotated. INDIAN MUTINY, SEPOY REBELLION 1857 #121 (WWWS_T n n 0.8 Out-of-Print Mag & Game. Sepoy Rebellion thruout India, 1857 on a strategic, area-move scale (and an otherwise bland map). R.Markham & M.Seaman'88 / ARTICLES ON: Piracy & the Spanish Main; Prescribed Allied Defensive Frontages 1918; the South after Yorktown 1781; Lawrence of Arabia's Amphibious Assault; Potential Wars in the World; the Indian Mutiny 1857; Battle of Ypenburg, German Airborne invasion of The Netherlands, WW2. 1 117327 MINT $25.00 Cherry. MANCHU #116 PARTS (WWWS_T) n Out-of-Print 1 61031 V.GOOD $2.00 Rules only, w/ 3-hole perferations & a few spots. MANCHU, TAPING REBELLION #116 PARTS (WWWS_T) n Out-of-Print 1 96894 MINT $3.00 Rules only RUSH TO GLORY #127 PARTS (WWWS_T) n Out-of-Print 1 81793 V.GOOD $2.00 Photocopy of rules, only. Highlighted in pink. RUSH TO GLORY, WAR WITH MEXICO 1846#127 (WWWS_T) n n 0.3 Out-of-Print Mag & Game. Strategic, army level, area-move game of the Mexican-American War of 1846-7 in which an isolated border dispute grew in scope & was exploited to strip Mexico of its substantial holdings in the southwest. Small map, 100 counters. R.Speer'89 / ARTICLES ON: Origins of Gunpowder; German Field Marshals 1933-45; Musket Accuracy during the Napoleonic Wars; Colonel Geo Washington At War; the US-Mexican War 1846-48; ERRATA for Echmuhl #114, Far Seas #125, Fortress Stalingrad #127; Ships of the Atlantic in WWII. 1 105749 MINT $15.00 Rules separated. Unpunched. BLOOD & IRON #21 (XTRCmd) n n 0.8 Out-of-Print Mag & Game. Includes errata counters for Gettysburg (34), Tet '68 (6). Operational level game of the decisive btl of Koniggratz in 7 Weeks War between Prussia & Austria, July 1866, between Austria & Prussia. w/ 6 Tet & 24 Gettysburg var counters. 500yd/hex, 1hr/turn. P.Dangel'93 / ARTICLES ON: The Seven Weeks War of 1866; a revisionist thinking of the course of WW2; Counterattack at Arras, 1940; Smolensk-Yelnia, blunting the blitzkrieg; Stalin & the start of Op Barbarossa; the conquest of Peru & the Incan Empire; the siege of Kut, Iraq, Dec 1915- Apr 1916. 1 16769 NEW $19.00 LIKE LIONS THEY FOUGHT #28 (XTRCmd) Y n 0.5 Out-of-Print GameOnly. Stratregic lvl gm of the British invasion & destruction of Zululand, Jan-Aug 1879. 5mi/hex, 1mo/turn, 176 counters. D.Bishop'94 1 22217 NEW $25.00 = Games by ERA / Title ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! WORLD WAR I, 1912 -- 1920 ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- BIG PUSH, BATTLE OF THE SOMME #11 COUNTR (Agains n 0.1 Out-of-Print One (1) variant counter for this game published in Operation Cartwheel. No rules included. 1 109877 NEW $1.00 One (1) variant counter for this game published in Operation Cartwheel. No rules included. FOR BLOODY HONOR, RUSSIAN CVL WAR 2D #37 (Agains n HP 1.1 Mag & game. Update of this strategic level, area move game of the Russian Civil War thruout Russia, 1918-21. Includes the major color of this civil war: foreign interventions, western supplied tanks & aircraft, Whites, Red & Anarchist factions, and political concerns that don't allow focusing on a military victory. 260 counters. For 2-4 players. M.Woloshen'12 / Also includes OPERATION CERBERUS, the daring dash of the German surface fleet thru the English Channel in Feb.1942. '12 1 138958 NEW $27.00 GUNS OF THE ASKARI #38 (Agains) n HP 1.3 Mag & game. Game covers the sideshow of the Allied attempt to subdue German East Africa in World War I, and the tremendous resources the effort consumed. It ended only with the Germans converting to guerilla warfare in 1916. Combat mechanics change to reflect guerilla operations & activity levels, and each turn has a variable end point. 4 scenarios including the complete campaign, plus a 3 player (Belgian) option. 280 counters. J.Gorkowski'12 1 134937 NEW $28.00 MARNE, THE BATTLE THAT CHANGED THE WORLD (AgaTPS HP 1.0 2-6wks Turnarnd One of the 20 decisive battles of history per LtCol Mitchell. Game covers the First Battle of the Marne as the Germans close in on Paris in the Fall of 1914. The Germans fail to keep their eyes on the prize, and an Allied counter-attack into a gap between 2 German armies causes them to fall back from the outskirts of Paris. A half-million became casualties, along with Germany's best chance for winning the war. Rgt level, 158 counters. J.Compton, L.Tohver'15 1 Special Ordr NEW $28.00 1914 PARTS (AH) n Out-of-Print 1 140319 EXCELL $8.00 Battle Manual only. Clean. 2 140320 EXCELL $1.00 Intro game card, only. 3 83862 MINT $3.00 Standard Game rules, only. 4 83863 MINT $3.00 Standard Game rules, only. DIPLOMACY, 1ST PARTS (AH) n Out-of-Print 1 65144 EXCELL $3.00 Complete set of Green, wooden army & navy blocks, 16 total. 2 69871 EXCELL $1.00 3 stray wooden army blocks, ea white, red & yellow. DIPLOMACY, 2ND PARTS (AH) n Out-of-Print 1 61461 EXCELL $1.00 One conference chart, only. JUTLAND PARTS (AH) n Out-of-Print 1 19025 EXCELL $2.00 German hit record/search pad, only. 2 89533 EXCELL $3.00 German Hit Record pad, only. 3 89532 EXCELL $3.00 British Hit Record pad, only. JUTLAND, 1ST (AH) FB 2.0 Out-of-Print Excellent, RECOMMENDED gm of situation in N.Sea, May 1916. Miniatures-style "board" game of the one potentially decisive naval engagement of World War I, Jutland, in May of 1916. Had the Germans succeeded in their plan to ambush a portion of the British fleet, the British may have lost dominance and created havoc for the shipping-dependent, island nation. Players plot their movement for potentially the entire game on a search map, then execute their plan turn by turn, hoping to catch the otherside unawares. If the two sides do find each other, a tactical battle ensues. Each ship of both navies of armored cruiser and above is represented by a 0.5x2" long counter (in place of miniatures), and are manuevered an any flat surface (like, say, a ping pong table). The beauty of the game, aside from its early date, is both the elegant, pre-plotted search system that allows cat-and-mouse strategies for both sides, and the full-on tactical combat system with step reduction. J.Dunnigan'67 1 140273 GOOD $35.00 Complete. German counters die cut askew; Ship IDs & combat values cut off on many counters & hand written, often crudely. All info included. 3 columns of TRC used. Range-finder assemblies connected with scotch & masking tape. Sml amt of writing on backside of battle manual. 1 box corner repaired. JUTLAND, 1ST PARTS (AH) n Out-of-Print 1 61490 V.GOOD $2.00 Range Finder, 2pc assembly. Mildew spotted. 2 61641 V.GOOD $3.00 Battle Manuever Guage. Slight bending & mildew spotting. 3 61487 V.GOOD $3.00 Battle Manuever Guage. Slight bending & mildew spotting. 4 66003 V.GOOD $3.00 Basic game rules, only. 5 61491 V.GOOD $2.00 Range Finder, 2pc assembly. Mildew spotted. JUTLAND, 2ND PARTS (AH) n Out-of-Print 1 61483 V.GOOD $3.00 Battle Area Markers, set of 5. RICHTHOFENS WAR PARTS (AH) n Out-of-Print 1 70752 EXCELL $1.50 Scenario card set. 2 70753 EXCELL $1.50 Scenario card set. Some tape on first card. 3 70754 MINT $2.00 Scenario card set. 4 108527 MINT $3.00 Missing Briefing Manual, only. V.clean. RICHTHOFENS WAR: PARTS (AH) n Out-of-Print 1 140589 MINT $3.00 Mission Briefing Manual, only. GREAT WAR AT SEA PARTS (Avalan) n Out-of-Print 1 89799 MINT $2.00 Series rules booklet, 1st ed (c1998). GREAT WAR AT SEA, JUTLAND: BTL ANALYSIS (Avalan) Bk 0.5 Going OoP Booklet examining naval actions in the North Sea during World War I, 1914-18, including several that preceded the battle of Jutland in 1916. Also reflects how GWAS Jutland reflect those actions, adding battle scenario points. Includes 26 new scenarios. '19 1 139395 NEW $19.00 GREAT WAR AT SEA, V.11: USNAVY PLAN GOLD (Avalan HC 1.3 Out-of-Print Game of the US's hypothetical planning scenarios, a post-WW1 war with France. Covers a range of scenarios and the eastern Caribbean. Map mates with US Navy Plan Black. '06 1 127328 MINT $32.00 Box btm creased & concaved along 2 sides. Otherws cherry mint. GREAT WAR AT SEA, V.1: MEDITERRN 2DPARTS (Avalan n Out-of-Print 1 87906 MINT $3.00 1/2" countersheet only, missing 2 Italian ships (DD & Torpedo boat), ID apparent. '2001 GREAT WAR AT SEA, V.9: CRUISER WARFARE2D (Avalan HC 0.6 Out-of-Print Updated, stand-alone game using the deservedly popular GWaS system and covering the world-wide hunt for German cruiser-raiders early in WW1. W/2 maps & 280 counters. 2nd edition is a complete game (save dice), with new rules & scenarios, color play aids. '18 1 139389 NEW $32.00 Last copy. GREAT WAR AT SEA, V.9: CRUISER WARFARE3D (Avalan HC 0.6 Temp OoP/OoS Updated, stand-alone game using the deservedly popular GWaS system and covering the world-wide hunt for German cruiser-raiders early in WW1. W/2 maps & 280 counters. 2nd edition is a complete game (save dice), with new rules & scenarios, color play aids. '20 1 Special Ordr NEW $29.00 GREAT WAR AT SEA: JUTLAND 1919 KIT (Avalan) zl 0.6 Out-of-Print Scenario kit for the GWAS Great War at Sea game series. Presents the new classes of battleships, battlecruisers and lesser armored cruisers planned but never built by Germany & Britain late in World War I. Presents 80 new counters with 31 new scenarios, plus historical discussion of the possibilities. Reqs Jutland game and High Seas Fleet kit to play all scenarios. '19 1 139392 NEW $25.00 GREAT WAR AT SEA: PRIZES OF WAR KIT (Avalan) n 0.3 Out-of-Print Scenario kit containing 80 new counters & 23 scenarios representing the French & Russian ships that might have been captured and put to use by either the British or German navies in World War I. '19 1 136481 NEW $22.00 GREAT WAR AT SEA: RISE OF THE DRAGON KIT (Avalan zl 0.6 Temp OoP/OoS Kit which depicts what might have been had the Imperial Chinese government gone ahead with its plan to build a fleet of 8 dreadnoughts & 20 cruisers in the first half of the 20th century. Requires Russo-Japanese War to play all 20 scenarios. '19 1 Special Ordr NEW $25.00 GREAT WAR AT SEA: US NAVY PLAN RED 2ND (Avalan) HC 1.4 Out-of-Print 1 118682 NEW $45.00 ROSSYIA 1917 PARTS (AWE) n Out-of-Print 1 120041 MINT $8.00 English rules booklet, only. FEAR GOD & DREADNOUGHT (CofA) BC* 3.2 Out-of-Print Command at Sea/Harpoon system ported to World War 1. Highly detailed naval combat system covering the Great War. 3min/turn (tactical), 30min operational turns. Detailed fire & damage systems. Includes 35 scenarios including Jutland & Dogger Bank plus many small engagements. Includes navies of Austria, France, Italy, Japan, Turkey, Russia, Britian, Germany & the US. Origins award for Historical Minis rules in '01. L.Bond et al'01 1 140245 MINT $125.00 * FEAR GOD & DREADNOUGHT PLAYERS GUIDE (CofA) Bk 0.3 4-8wks Turnarnd 28pg Strategy & players' guide to this Command at Sea/Harpoon system ported to World War 1. L.Bond et al'01 1 Special Ordr NEW $8.50 LANDSHIPS! TAC WEAPON INNOV 3RD [ZL] (CofA) zl 0.6 Ziplock version. Pltn/sqd lvl combat in WW1 in 20 scenarios, 1914-8 focusing on use of technologies & tactics thruout war. NOT focused exclusively on tanks. P.Moore'94 1 137645 NEW $32.00 Packaged in a ziplock. LANDSHIPS!: INFERNAL MACHINES KIT (CofA) Fo 0.7 Out-of-Print Expansion kit with 2 new map panels & 280 counters plus lots of new scenarios for this game of low level tactical combat involving early tanks. This kit focuses on vehicles from 1915-1933. '99 1 137644 NEW $26.99 TRIUMPH OF CHAOS 2ND PARTS (CofA) n Out-of-Print 1 132775 NEW $10.00 Map set, only. TRIUMPH OF CHAOS, RUSSIAN CIVIL WAR 2ND (CofA) BC* 3.2 2019 deluxe 2nd edition. Substantial revision that incorporates the previously separate players guide, uses 2 maps & 3 countersheets, & wooden markers rather than glass stones, plus rules revisions. Moderate sized, card-driven game of the Russian Civil War, 1918-21. Richly illustrated political cards determine control of the 18 factions early in the conflict (each of which may negatively impact other factions). Action cards are used to move, initiate combat or implent events such as reinforcement, mutinies, redeploy units, etc. Leader cards represent the personalities of this turbulent time. 2 maps, 3 countersheets, 220 cards. D.Dockter'19 1 144909 NEW $92.00 * TRIUMPH OF CHAOS: COMRADE'S GUIDE TO... (CofA) Bk 0.8 2-6wks Turnarnd Players guide to this popular, card driven game of the Russian Civil War. '07 1 Special Ordr NEW $25.00 ATTRITION OF SOULS, WW I STRATEGIC SCALE (Compas BC Avail Uncrtn Simpler, fast-playing, strategic scale game of World War I in Europe & the Near East. Played on a point-point map of Europe, with relatively few points. Bloody combat system means no easy victories. Includes mounted map, 2 counter sheets, 20 event cards. Scott Leibbrandt'20 1 Stock NEW $53.00 EMPIRES & ALLIANCES, WWI ACROSS EUROPE2D (Compas BC 2.2 Going OoP Revised & colorized update of AH's Guns of August. Strategic level div/corp level game of World War I thruout Europe, 1914-18. Can be played with up to 4 players. Now includes air, armor, forts & other enhancements. 1mo/turn, Corp level, 30mi/hex, 4 maps, 896 counters. Rob Beyma'18 1 143963 NEW $69.00 EUROPE IN TURMOIL, PRELUDE TO GREAT WAR (Compas) BC 2.0 Out-of-Print 2-player, card-driven game of the political intrigue in Europe prior to the outbreak of World War I. The "liberal" nations of Great Britain & France compete against the "authoritarian" nations of Germany, Russia & Austro-Hungary. The balance of power that was maintained after the fall of Napoleon is upset by an arms race to build dreadnoughts, and a quest for colonies around the world. Themes represented by event cards are the revolutionary spirit of the time, the system of alliances, and the crises that precipitated the Great War. Events & alliances increase tensions, eventually causing the war to begin, and a player's alliances will determine the war's outcome. 2 countersheets, 165 cards. Kris Van Beurden'19 1 139088 NEW $65.00 FATAL ALLIANCES, THE GREAT WAR 1914-18 (Compas) BC 2.4 Stand-alone game using the World in Flames system to cover World War I on a global scale. Playable by 2-6 players, with 1680 counters representing land, air & naval units of the major & minor combatants. Corp/army level with some specialty units. Naval units are covered with great detail, ea BB represented by its own counter. Includes economic & production, diplomacy, national moral, and bringing the US into the war. 3 maps covering Europe, Africa, the Middle East, America & the Pacifc; 1680 counters. A complete revision based on WIF 6th/final. 2mo/turn with multiple impulses; 100km/hex (Europe); army/corp with groups of air & naval units, 3 maps. A.Radar, H.Rowland'15 1 142324 NEW $109.99 LAST LAURELS AT LIMANOWA (Compas) BC 1.4 Going OoP V.2 of the Red Poppies Campaigns series. Depicts Austro-Hungary's last solo victory against the Russians during World War I in Nov 1914. As the Russian 3rd Army approached Krakow and their 8th Army threatened Carpathia, the Austro-Hundgarians attacked 25mi southwest of Krakow to good effect. Company-level units organized in battalions & regts for control & supply. 352 counters, 200yd/hex. John Gorkowski'18 1 130936 NEW $48.00 RAIDERS OF THE DEEP, U-BOATS 1914-18 (Compas) BC 2.4 Out-of-Print Solitaire game of U-Boat warfare during World War I, 1914-18. Player commands a single U-Boat, seeking to destroy as much Allied shipping as possible while living to fight another day. Action increases your crew quality & your own rank. 19 U-Boat types depicted. Based on The Hunters game system. Ian Cooper, Gregory Smith'18 1 144783 NEW $72.00 RED POPPIES, ASSAULT ARTILLERY (Compas) BC 1.5 Game using the Red Poppies series to depict the battle of La Maimaison, Oct 1917, in which the French used their tanks and a creeping artillery barrage to caputure key objectives. 6 division attack along a 7.5mi-wide front after a six day barrage with 63 tanks in support. The end result was 50,000 German casualties & prisoners, versus 12,000 French casualties. Suitable for solitaire. 10min/turn, 200yd/hex, Section/Company level, 2 maps, 3 countersheets. John Gorkowski'20 1 143865 NEW $54.00 RED STAR WHITE EAGLE, RUSSO-POLISH WAR2D (Compas BC 1.8 Going OoP Entirely revised, updated & enlarged game of the see-saw war between newly established Poland & the revolutionary Soviets, 1920. The Soviets threatened Warsaw, then the Poles counterattacked well into Russia. 2 basic scenarios & campaign game, with many what-ifs for ea. 2 maps, 2 countersheets, rgt/div level, 1wk/turn, 14mi/hex, suitable for solitaire play. The campaign can be played by 3 players. Dave Williams'18 1 132405 NEW $57.00 ZEPPELIN RAIDER, GERMAN NAVAL AIRSHIPS (Compas) BC 2.2 Temp OoP/OoS Solitaire game of tactical air combat between German zeppelins and British fighters during World War I. Can be played by 2+ players as well. Player(s) manage a zeppelin thru one or more missions, with success resulting in promotion and skill development. Covers the dynamics of piloting a zeppelin towards England and thru air combat. Based on Hunters games system. Individual zeppelins, ships, aircraft & crew members. 1 countersheet, 4 zeppelin display mats. Gregory Smith'19 1 Stock NEW $61.00 BURNING MOUNTAINS, 1916 #89 (Com_PW) n n 0.6 Mag & game. Includes var/err counters for Brezhnev's War (21), Guam (4), Saipan (4), Festung Europe (2), Lion of Judah (1). Game covers the Austro-Hungarian spring 1916 offensive in northern Italy. Aimed at Friuli and along the Isonzo River, it could have changed the war had it succeeded by cutting off a whole section of the front. 2km/hex, 2days/turn, brig level, 176 counters total. Andrea Brusati'19 / ARTICLES ON: Designer Notes for Night Fighter Ace; Reviews of: 1775 Rebellion, Old School Tactical v2, HFG Bloody Hell, CPS Blood on the Ohio, CPS Lion of Judah, LNL World at War America Conquered, TPS Midway 1942, REV Patton's Vanguard; Designer & Historical Notes for Burning Mountains 1916; History of the Battle of the PHilhppine Sea; Supply Lines of the American Revolution Q&A; Preview of CPS Conquistadors. 1 134739 NEW $44.00 FINNISH CIVIL WAR, 1918 #84 (Com_PW) n n 0.8 Mag & game. Two parallel games of the Finnish civl war in early 1918 using same map & most counters. Simpler Brigade-Level game uses a smaller counterset & faster moving game. Company-Level (standard) game uses more counters & different charts. Set as Finland establishes itself as an independent nation, and Soviet & Finnish communist forces from within & outside Finland respond. Map covers the more populous southern area of Finland. Units obstensibly company-level, reflect the amorphous quality of units in the war, with some btln/regt level. Victory based on ratio of control of all towns shown on the map. Many factors including unit's strength in each combat determined by die rolls. B.Train'17 / ARTICLES ON: Reviews of OSG Last Success, DG Red Dragon Green Crescent #1, ATO Beyond Waterloo, GMT Sekigahara; VPG Last King of Scotland, REV Road to Cherin; Designer's Notes on CPS Lamps Are Going Out Event Cards; Finnish Civil War Designer's Notes; History of the Finnish Civil War of 1918; History of the Franco-Prussian War; Interview with Benjamin Richter about his game, Kido Butai. 1 122390 NEW $39.00 NOMADS NO MORE #86 (Com_PW) n n 0.8 Mag & game. Two games of battles that occurred on the periphery of the USSR shortly after the Reds won their civil war. MONGOLIA depicts the invasion of Mongolia by fleeing White forces and their clashes with both Chinese & pursuing Red forces, 1920. Ungern-Sternberg'17. BOKHARA covers the Basmachi Revolt against Soviet rule in the Caucausus (now Kyrgystan, Tajikistan, Uzbekistan), 1920-22. 114 counters, 2 maps. Enver Pasha'17 / ARTICLES ON: Past is Prologue in Central Asia Too; Reviewa of ADG Blitz!, VPG Ottoman Sunset, CPS Fall of the Third Reich 2nd, CPS Lamps Are Going Out, CPS Command & Colors Tricorne; Inteview with Ty Bomba; Additional Scenarios for CPS End of Empire; Preview of Thinking the Unthinkable design of WWIII in the immediate aftermath of WWII; Biographis of the War of the Grand Alliance; Designer's notes for Sovereign of the Seas; Interview of Bill Morgal & JOhn Poniske; Replay of CPS Saipan, the Bloody Rock. 1 136482 NEW $42.00 WORLD IN FLAMES: FATAL ALLIANCES PARTS (CWJ) n Out-of-Print 1 127179 EXCELL $5.00 1st ed. INCOMPLETE GAME. Missing all (600) counters; otherws complete. Includes (1) rules (2) Quick Play Rules, (3) Build & Morale Chart, (4) Map (cut to mate on top & btm edges & taped on 4 corners, (5) charts booklet. '92 CORONEL & THE FALKLANDS ISLANDS (DecGms) Fo 0.3 1-3wks Turnarnd Folio game of two naval battles by German cruisiers, & the British hunting them, at the beginning of World War I. Coronel covers the Nov 1914 meeting engagement that resulted in the loss of British ships. Falkland covers the fateful encouter of the German East Asia Squadron with a large British force including battlecruisers that largely destroyed the Germans squardron. 98 counters, 1nm/hex. '18 1 Stock NEW $19.00 FLYING CIRCUS, AERIAL COMBAT IN WWI (DecGms) BC 0.4 Game using GMT's Down in Flames system w/ 220 cards to model air-air combat in WW1. Players select a leader & several wingman to lead into combat. Includes all major fighters, plus campaign rules. '08 1 Special Ordr NEW $17.50 FLYING CIRCUS, BOMBERS & CAMPGNS(DELUXE) (DecGms BC 1.3 1-3wks Turnarnd KIT requiring basic game. Adds rules for altitude, pilot abilities, 25 pilot cards for campaigns, & bombers, rear gunners, scouts, optional rules. '08 1 Special Ordr NEW $30.00 GAZA 1917, GATEWAY TO JERUSALEM (DecGms) Fo 0.3 Folio game of the Allied offensive in Palestine in April 1917. Attacking the Ottoman defensive line at Gaza a second time, the well-supplied Allies aimed to break thru to Jerusalem & Damascus. The Allies have the numbers, the Turks have the defensive terrain & better leadership. Uses the Fire & Movement game system with hidden movement, exploitation movement, and fire support at time of combat. 0.75mi/hex, Btln-Rgt-Brig level, 100 counters. '14 1 140802 NEW $19.00 LAWRENCE OF ARABIA, THE ARAB REVOLT 1917 (DecGms Fo 0.3 With British encouragement, Arabia rebelled against Ottoman occupation in the last half of World War I. The British sent leaders (including Lawrence) and weapons to encourage the revolt (while making false promises of independence that haunt the area to this day). Solitaire game of this revolt. Event cards generate 4 separate campaigns (like the seizure of the port of Aqaba). Map covers Hejaz and Palestine to Cairo. Includes aircraft, armored cards, a German corp, and Lawrence's bodyguards. 40 couinters, small map. '19 1 144730 NEW $11.50 LETTOW-VERBECK, EAST AFRICA 1914-18 (DecGms) Fo 0.2 Going OoP Small folio game of the campaign in German East Africa, 1914-8. German player must execute a smart, mobile, guerilla war to tie down & confound the massive Allied forces arrayed against them. Uses the Hand of Destiny game system. Btln level, 85mi/inch, simpler game system, 40 counters, 18 cards. '15 1 139526 NEW $11.50 LOOS 1915, THE BIG PUSH (DecGms) Fo 0.4 Folio game using the Fire & Movement game system. Covers the British diversionary attack near Loos late in 1915. Artillery must be used to generate breakthrus which can only be exploited by specially designated reserves; the Brits must move fast. 100 counters. '13 1 141447 NEW $18.99 MASURIA, WINTER BATTLE 1915 (DecGms) Fo 0.3 Folio game of the German surprise 1915 attack on the East Prussian frontier against the open flank of a Russian army that destroyed a sacrificial corp & nearly the entire Russian army. Uses the Fire & Movment game system with hidden movment & fire support at time of combat. 4mi/hex, Brig level, 100 counters. '14 1 140825 NEW $18.50 MEUSE ARGONNE, THE FINAL OFFENSIVE (DecGms) Fo 0.4 Folio game using the Fire & Movement game system. Covers the Sept-Nov 1918 American-led, Allied offensive in the Meuse-Argonne Forest area of France. While the Allies had ambitious plans, German prepared defenses & determined resistance meant slow going unless the Americans could break into the open beyond the dense forests of the Argonne. Allies had over 500 aircraft & 300 tanks. Its a delicate balance between time & casualties. '13 1 144699 NEW $18.99 NINE NAVIES WAR (DecGms) BC 1.0 1-3wks Turnarnd Strategic level game of the naval war during an alternate world beginning in 1915 after Germany has overrun France. There are essentially 2 fronts, the Med and the Atlantic. Includes all ships existent during the WWI era. Uses a variation of the simple War at Sea system. 492 counters. '07 1 Stock NEW $37.00 NINE NAVIES WAR (DecGms) zl 0.5 1-3wks Turnarnd Ziplocked without box or die. Strategic level game of the naval war during an alternate world beginning in 1915 after Germany has overrun France. There are essentially 2 fronts, the Med and the Atlantic. Includes all ships existent during the WWI era. Uses a variation of the simple War at Sea system. 492 counters. '07 1 Special Ordr NEW $30.00 OVER THE TOP! 2ND (DecGms) HC 1.0 Out-of-Print Simpler set of 4 brigade, operational lvl battles in the latter half of WWI: Brusilov Offensive, 1916; Riga, 1917; St.Michiel, 1918; Damascus, 1918. J.Miranda'0 1 132807 < NEW $45.00 Very light, short, minor crease on box cover; purely cosmetic & not obvious. OVER THE TOP! PARTS (DecGms) n Out-of-Print 1 61519 MINT $1.00 Rules summary & Charts card. STORM OF STEEL 2ND (DecGms) LB* 2.8 Revised & updated 2nd edition of this strategic level, comprehensive 3-map game of WW-1 in Europe from the Spanish border to the Middle East, including land air & naval units. Quarterly turns, corp or naval squadron level. Includes production and a card driven system. 3 maps, 1400 counters, 22 scenarios. Good for team play. '14 1 115587 NEW $99.00 * Revised & updated 2nd edition. STORM OF STEEL PARTS (DecGms) LB* Out-of-Print 1 83318 NEW $5.00 * Box, only; 1 box side panel crease verticaly & litely creased lengthwise. 2 87200 NEW $5.00 * Box only. Crease in box btm & side panel. SUEZ 1916, OTTOMAN STRIKE (DecGms) Fo 0.3 Folio game of the Ottoman attempt to breach & capture the Suez Canal, a vital lifeline to the British Empire, in August 1916. The Ottoman force, stiffened with German & Austro-Hungarian units, attained tactical surprise by attacking at night. Uses the Fire & Movement game system which includes artillery & air support added at the time of combat. 0.6mi/hex, Btln/regt/brig level. '14 1 141836 NEW $18.00 TANNENBERG, EAST PRUSSIA AUGUST 1914 (DecGms) Fo 0.3 Folio game of the opening moves on the eastern front in World War I. Germany's small eastern army is able to take advantage of their interior lines & railroads to mass quickly and thus defeat in detail 2 lumbering Russian armies. This game focuses on action on the southern portion of East Prussia. Uses the Fire & Movement game system with hidden movment & fire support at time of combat. Artillery support is depicted as inflexible, and must be supplied to be used. 3mi/hex, Brig level, 100 counters. '14 1 140083 NEW $19.00 VIMY RIDGE, ARRAS DIVERSION (DecGms) Fo 0.4 1-3wks Turnarnd Folio game using the Fire & Movement game system. Covers the 1917 Allied attempt to capture Vimy Ridge, a keystone of the northern German flank of their lines in France. Extensive training & huge concentrations of artillery allowed the Canadians to succeed, but not exploit their success. '14 1 Special Ordr NEW $19.00 WORLD WAR I 4TH [DELUXE] (DecGms) BC 2.6 Deluxe 4th edition upgrades the graphics and expands the game to cover the Middle East as well as air, naval & special forces. Well-received, strategic level game of World War I thruout Europe using resource pts as the essential representation of national resources & will to continue the war. Effective, most elegant design, even 40 years after original publication. 36mi/hex, 6mo/turn, army level, 228 counters. J.Miranda, J.Dunnigan'18 1 145017 NEW $52.00 1918 #224: VARIANT COUNTERS (DecS_T) Y n 0.1 Out-of-Print 59 variant counters from S&T 224 that extends game to Nov 1918, provides optional units, etc. No Rules. 1 140270 EXCELL $5.00 1918, IMP GERMANY'S LAST CHANCE#223PARTS (DecS_T n n Out-of-Print 1 140271 V.GOOD $3.00 Rules photocopy only. Highlighted in yellow with some underling. 1918, IMPERIAL GERMANY'S LAST CHANCE#223 (DecS_T n n 1.0 Out-of-Print Mag & Game. Div-corp level game of the war on the entire western front, March-Aug 1918. Depict's Germany's urgent need to somehow pierce the Allied lines & will to stave off eventual defeat. 1wk/turn, 15km/hex, 3 different game lengths starting from samee time. J.Miranda'04 / ARTICLES ON: 1918, Germany's Last Chance; the French Campaign in Egypt After Napoleon, 1799-1801; Australia & the War on Terror 2001-2; Swedish-Tripoltanian War 1798-1803; Shogun's March to Peking, 1592-58. 1 66496 NEW $24.00 2 140269 V.GOOD $8.00 Missing 4 units, ID included. BALKAN WARS, PRELUDE TO DISASTER #164 (DecS_T) n n 0.8 Out-of-Print Mag & Game. Div/Brig lvl game of 2 wars in Balkans, 1912 & 13. First the Ottoman Empire gets bounced by allied Bulgaria, Serbia, Greece & Montenegro. Then Bulgaria gets greedy, seeking much of the spoils of the last war from its former allies. 15km/hex, rgt/brig level, 1wk/turn. Excell map covers all of the Balkans and then some. J Miranda'93 / ARTICLES ON: Balkan Wars, 1912-3; the German 78th Assault Div in WW2; German assessment of the new tank tactics in 1943; Command Decision, the 1st Panzer Army in the Ukraine, Spr 1944; James Burnham & Western cold-war ideology; extensive ERRATA for Italian Campaign Medwar #160 & Anzio #155. 1 130984 MINT $60.00 BLOOD ON THE TIGRIS #176 (DecS_T) n n 0.8 Out-of-Print Mag & Game. Covers the Allied drive on Baghdad up the Tigris-Eurphates delta beginning early in the war thru the time of its historical capture in April 1917. Brig level with an emphasis on logistics & command. Campaign & a short scenario. 220 counters, 6mi/hex, 1mo/turn. P.Moore'96 / ARTICLES ON: Mesopotamian Campaign in WWI; War on the Plains, Prelude to Little Bighorn; Dennis Mahan, Warfare as Art & Science; Strategy in the Great War [WWI]; the Siege of Rhodes 305BC; German Troops in the Am Revolutionary War; Confederate Propaganda; Destruction of the Iraqi Navy. 1 45062 NEW $20.00 FIRST AIR BATTLE OVER BRITAIN #255 (DecS_T) n n 0.9 Mag & Game. w/ err counter for Nine Navies War (1). Game of the German zeppelin bombing offensive against S Britain late in WW1. Germans seek to inflict morale damage on SE Britain. Flight/Sqdrn level, 5mi/hex, 1mo or 20min/turn. 3 scenarios. J.Miranda'09 / ARTICLES ON First Btl of Britain; Antipater, defender of Alex the Great's throne & legacy; 2 terrible days in the Am Civil War, btls of Sand Creek & Franklin; the Colombian battalion in the Korean War. 1 87823 NEW $20.00 FIRST BLOOD, SECOND MARNE 1918 #248 (DecS_T) n n 1.0 Mag & Game. Tactical level combat between the American Expeditionary Force and German strosstrupen at the Second Marne, July 1918, near Chateau Thierry in the last of the German's offensives of the year. 15-45min/turn, 100yd/hex. T.Bomba'08 Mag contains ARTICLES ON: US 3rd Inf at the Marne 1918; Alex the Great in Afghanistan; Eugene in Hungary 1716. Plus all those ads. 1 83138 NEW $20.00 GREAT NORTHERN WAR #302 (DecS_T) n n 0.9 Mag & Game. Strategic level game of the Swedish-Russian War of 1700-09 that ended with the decisive battle at Poltava and the destruction of the invading Swedish army. Map spans area from Denmark to Moscow. Event chits allow for often wild fluctuations if you can occupy key locations. Key dynamic is the occupation of fortresses which provide both victory points & morale points. Seasonal turns, 228 counters, multiple scenarios, 45mi/hex. J.Miranda '16 / ARTICLES ON: the Great Northern War; Battle of Tours, 732AD; Poland Resorted, Battle of the Niemen, 1920; Nez Perce War of 1877; Polish Bombers of the 1930s; Military Science in the Age of Charles XII & Peter the Great; European Bows on the SW Frontier; Soviet Navy's 100mm AA Gun. 1 139559 NEW $29.50 HINDENBURG'S WAR #288 (DecS_T) n n 1.2 Going OoP Mag & game, special edition. Strategic level, 2 player game of fighting on the Western Front during the final year of World War I, beginning with the initial German offensive in March & ending with the armistice in November. 15km/hex, 15days/turn, brig/div level. 456 counters, 2 maps. T.Bomba'14 / ARTICLES ON: The Last Year of World War I in the West, 1918; the Schlieffen Plan, Blueprint for Victory or Myth?; East Timor, 480 Yrs to Freedom; War of the Cities, the Thirteen Years War, 1454; the Battle of Avai, 1868; Cannae, Unanswered Questions; Spanish Galleons; US Navy's Automatic Big Guns; High Altitude Planes during the Cold War. 1 105605 NEW $37.50 KAISER'S WAR IN THE EAST 1914-18 #301 (DecS_T) n n 0.9 Out-of-Print Mag & Game. Strategic level game of World War I on the Eastern Front, 1914-17. Key to game are victory points which are awarded per scenario and geographic objectives, lost with each unit destroyed, and must be used to receive reinforcements & perform certain actions. Corp level, with some specialized units like armored trains. Scenarios beginning in 1914, 1915 and 1916, each extending till winter of a year of the players choosing. 176 counters, 70km/hex, 1-2mo/turn. J.Miranda'16 / ARTICLES ON: World War I on the Eastern Front, 1914-18; Gustavus Adolphus in the 30 Years War; Varangian Guard of the Byzantine Empire; Naval Small Vessel Roles in Contempoary era; Battle of Boyne, 1690; Sparta's Surrender at Sphacteriam 425BC; Soviet Pre-WWII Breakthru Tanks. 1 126703 NEW $30.00 KAISER'S WAR, 1918-19 #261 (DecS_T) n n 0.9 Mag & Game. Strategic level game of the situation in 1918 thruout Europe & the Near East as the Central Powers look for some way to decisively pursue the war on the Western & Italian Fronts. 62mi/hex, 2mo turn, corp/army level. J.Miranda'10 / ARTICLES ON: German Strategy in 1918; POWs in the Korean War; the B-36; China & US carrier strategy; Harald Hardrada, Viking's Greatest King; Btl of Albermarle Sound, North Carolina, Spt 1863. 1 91422 NEW $22.50 LOST BATTALION #217 (DecS_T) n n 1.2 Out-of-Print Mag & Game. Solitaire or 2 player, rgt level game of the largest US offensive during WW-I as the US drives thru the Argonne forest and tries to cross the Meuse. 420 counters, rgt lvl, 3days/turn, 1mi/hex. Solitaire version is a fully developed system that plays the Germans. 3days/turn. J.Desch'03 / ARTICLES ON: American Army in WWI; Axis Navies on Lake Ladoga in WW2; Irish Brigade of the Spanish Army 1709-1818; Roots of Warfare in western Europe; Far Eastern Nations' OoBs; Linebacker, the American Air War in Vietnam 1972; Am Revolutionary War in New York & New Jersey 1776. 1 64098 NEW $35.00 NO PRISONERS! LAWRENCE OF ARABIA #237 (DecS_T) n n 1.0 Mag & Game. w/errata counters for Dagger Thrusts (5 + 20 Am Stars/Bridge Brocken markers), Old Contemtables (2), Twilight's Last Gleaming 2 (2), Nine Navies War (1)Strategic level game of Lawrence of Arabia's (and the Brit's) campaign in Palestine, from Egypt to Damascus & Medina, 1915-18. Two campaigns occurred during this time, an Ottoman thrust to Egypt and the British offensive that conquered Palestine. Includes an optional system where each player controls opposite side on western & eastern fronts (ala Btl for Germany). J.Miranda'06 / ARTICLES ON: the Desert War in WWI, Allenby & Armageddon; Hoover, Dragoneers & the Boxer Rebellion; Union Indian Regiment in the Civil War; Lawrence of Arabia & the Arab Revolt. 1 77085 NEW $22.00 2 140171 MINT $19.00 OLD CONTEMPTIBLES, BATTLE OF MONS #228 (DecS_T) n n 1.0 Out-of-Print Mag & Game. w/ variant counters for Back to Iraq 3 (33) & markers for Ottomans (20). Coverage of the small but expert British Expeditionary Force in northern France, at the first meeting between the Germans & Brits at Mons, 1914. 1mi/hex, 2hr/turn, btln/rgt level. Has the look & feel of a Command/XTR game. R.Bell'05 / ARTICLES ON: The British Expeditionary Force in WWI, & its Evolution; the Conflict in Angola; New info on PQ-17; German upward firing cannons on Night Fighters; Coup d'etat Attempt in Republic of Texas 1836; Asustralia in Somalia 1992-94; Iranian OoB 2004; Battle of Eylau 1807, w/ OoB. 1 140236 MINT $19.00 2 70490 NEW $22.00 OPERATION ELOPE #211 (DecS_T) n n 1.3 Out-of-Print Mag & Game. Operation level game of the Allied intervention in the Russian Civil War,1918-1919, in the northern Urals near Archangel. Obstensibly to prevent massive supplies from being captured, the intervention grew to attempting to defeat the Bolsheviks. 260 counters, 6mi/hex, 1mo/turn, co/pltn/rgt level. P.Moore'02 / ARTICLES ON: Allied Intervention in the Russian Civil War, 1917-20; Rise of the Soviet Army; the B-2 Bomber; the Indo-Pakistani power balance; the first Jacobite Wars in Britain, 1670-1701; Military History of Colonial Brazil. '01 1 57313 NEW $19.99 2 72068 NEW $17.00 Mag & game. Contents folded vertically at 2 places; no actual creases but slight folds evident on mag, map & countersheets. OVER THE TOP: LEMBERG & VERDUN #198 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Pair of brigade lvl games of two key WW1 battles. 2nd ed rules to the series. Covers the attritional battle at Verdun, 1916, and the Brusilov offensive against the Austro-Hungarians near Lemburg, Spt 1914. 280 counters, 1 map, daily turns. J.Miranda'00 1 41584 NEW $35.00 Last copy. OVER THE TOP: MONS & THE MARNE 1914 #186 (DecS_T n n 0.8 Out-of-Print Mag & Game. Pair of brigade lvl games of the opening campaign in the west, WWI. 2 scenarios: Mons, Aug. 1914, and the Marne, Spt 1914. Brig level, 12hrs/turn, 280 counters. J.Miranda'97 / ARTICLES ON: Battles of Mons & the Marne, 1914; the Eastern Operation, the Japanese Plan to Conquer Hawaii; Cooperation between Germany & the USSR 1920-33; the German Scharnhorst & Gneisenau; Italian Tanks of WWII; Byzantium #183 & First Arab-Israeli #185 Errata; 1848, Europe in Revolution; Evolution of the British Inf Battalion during the World Wars. 1 97017 MINT $12.50 Unpunched, but missing 21 markers (only); Counters printed askew such that unit IDs (only) on most counters partially cut off; all unit values are OK; color photocopy of countersheet included. Several sml, 1/4" abrasions on map mostly in margin areas. 2 117313 MINT $40.00 Cherry. 3 104296 MINT $28.00 Marne TRC creased (folded) 6 times; otherws cherry. 4 22761 NEW $45.00 REICHSWEHR & FREIKORPS, EUROPE 1920 #273 (DecS_T n n 0.9 Out-of-Print Mag & Game. Game of the what-if situation had the revolutionary Soviet Army captured Warsaw in 1920 and continued west into Germany. Strategic in scope, with div level units, 15mi/hex, 1wk/turn, and covering on a big-hex & rather bland map the area from the Soviet border past Berlin. B.Train & T.Bomba'12 / ARTICLES ON: the hypothetical situation had the Soviets defeated the Poles in 1920 and continued west toward Berlin; battle of Tala River, 751AD, Chinese v Caliphate forces; Napoleon's strategic flanks in Russia, 1812; Liberian Civil War, 1989-2003; the Catapillar Club (those who escaped a downed aircraft via parachute); Santa Anna's 1836 Texas campaign. '12 1 108296 NEW $27.00 REINFORCE THE RIGHT, W.FRONT 1914 #180 (DecS_T) n n 0.4 Out-of-Print Mag & Game. Corp lvl gm of the initial campaign in the West, 1914, from the Swiss border to the North Sea. Relatively simple, w/ player-chosen options that influence victory points. 2 scenarios: one covers thru the Marne, the other Aug-Nov. 1914. 280 counters, 15km/hex, 1wk/turn, div/corp level. J.Miranda '96 / ARTICLES ON: the Schlieffen Plan & the Opening Campaign in the West, 1914; Air Campaign in Iraq, 1941; People's Crusade, 1096; German Airborne Night Fighting Devices in WWII; Schlieffen Plan, August 1914; Air War in the Persian Gulf War, 1990-91; Peter the Great's Not So Great Campaign. 1 97669 MINT $38.00 Cherry. 2 91627 MINT $35.00 Rules separated. Mag read & folded over w/ some wrinkles. Otherws upunched & unused. RUSSIAN CIVIL WAR 2ND #267 (DecS_T) n n 1.3 Out-of-Print Mag & Game. Update of this strategic level, area move, 3-6 player game of the chaotic Russian Civil War, 1918-21 originally published by SPI. Map extended to central Asia & Mongolia, specialized unit functions added, foreign forces added & various clarifications & optional rules including rules for solitaire & large group play. Rule elaborations cover the machinations of the politboro, purges, assassinations, a wide variety of random events, armored trains, strikes, etc. 32pgs of rules, 2maps, 520 counters. J.Dunnigan, J.Miranda'11 / ARTICLES ON: Russian Civil War 1918-22, history & game design notes; Marengo; Artillery at Waterloo; Voyage of the IMS Wolf, 1916; Casualties among ancient Greek generals; US experimental tanks of the 1950-60s. '11 1 94627 NEW $44.00 SCHLIEFFEN'S WAR #319 (DecS_T) n n 0.9 Mag & game. Strategic level game of the opening months of World War I on the western front, depicting the German Schlieffen Plan which emphasized a swing thru the plains of Belgium to outflank the Allies along the main border. Sudden death victory conditions based on control of a Paris or any German city hex as well as attritional victory at game's end. HQs are critical for movement & combat. 16mi/hex, 4days/turn, corp level, 176 counters. Ty Bomba and Doug Johnson'19 / ARTICLES ON: Schlieffen's War, War Plans of 1914; Battle of New Orleans 1815; Battle of Tannenberg, 1410; England's Pirate Wars, 1568-1725; American Civil War Rocket Warfare; Britain's First Incursion Into Afghanistan; German Artillery in the 1918 Offensives. 1 140966 MINT $24.00 Game complete & unpunched. Rules separated from mag. Mag has been read with sml dog ear on cover. 2 139213 NEW $24.00 SOLDIERS, DECISION IN THE TRENCHES #280 (DecS_T) n n 0.9 Mag & game. Simpler game of the US 1st Inf attacks into thinly-held German-held lines toward the end of World War I (1918) in multiple scenarios. Not truly historical, rather representative of actions during this time. 5-10min/turn, 25yd/hex, pltn or single machine gun level; fast playing. 124 counters. T.Bomba'13 / ARTICLES ON: Soldiers, the American offensive in France, 1918; US military's attack helicopter doctrinal controversy; the Jewish Revolt, 66-73AD; America's Gibralter: West Point in the American Revolution, 1775-83; media review; Nung Tri Cao & rebellion agaisnt the Chinesse in the 11th Century; US 8" Howizter; Encirclement & Threat Perception in Asia; Sherman at Shiloh; Huaihai Campaign that concluded the Chinese Revolution, 1948-9. 1 105610 NEW $22.50 TURKISH LIBERATION, WAR OF... #309 (DecS_T) n n 0.9 Mag & Game. Includes errata counters for World War I 2nd (14) and Cold War Hot Armor (14); includes additional rules & 6 scenarios for Cold War Hot Armor. Game covers the struggle within Turkey between 1920-22, in the aftermath of WWI and the Russian Revolution. Imperialist powers (including Greece, Armenia, Azerbaijan & Georgia with British, Italian & French support) attempt to dismember Turkey per the Sevres Treaty, opposed by Bolsheviks & the Turkish nationalist army. Imperialists must capture substantial Turkish territory to win. 200 counters, rgt/brig/div level, 30mi/hex, 3mo/turn. Javier Romero'18 / ARTICLES ON: War of Turkish Liberation; Battle of Antietam 1862; Patton's Third Army in the Lorraine; Tarleton & the British Legion; the Adriatic in WWI; Inside the Head of Frederick the Great; Landing of US 82nd Airborne in Sicily, July 1943; US Army's Use of Shotguns in 19th Century. 1 141289 MINT $22.00 Rules separated. 2 130490 NEW $29.50 TWILIGHT OF THE OTTOMANS #241 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Div/Corp level game of WW-1 in the Middle East from 1914-8. Covers the Ottomon's assault against the Suez, combat in the Caucauses region, and the Allied attacks from Egypt and the Persian Gulf. 2 scenarios covering the two halves of the war, plus campagin game. 140km/hex; 3mo/turn. Articles on the Ottoman Empire in WW1; the Transcaucasia Front in WW1; the Israeli destruction of Iraq's nuclear program; Russia' i Italy, 1799. J.Miranda'07 / ARTICLES ON: the Turkish Empire in the Great War; the Transcaucasia, the Forgotten Front in WWI; Polish cavalry charges in WWII; Imperial Roman Navy; Pre-Emptive War? Israel & the Destruction of Iraq's Nuclear Program; 199, Marshal Suvarov in Italy. 1 78858 NEW $21.00 WHITE EAGLE EASTWARD #156 (DecS_T) n n 0.4 Out-of-Print Mag & Game. Russo-Polish War during the summer & fall of 1920. Poland first defends its newfound status as a nation then aggressively attacks the Soviets. Operational lvl. Tense game that goes to the wire every time. 5days/turn, 20mi/hex, brig/div level, 160 counters. T.Kane, C.Cummins'92 / ARTICLES ON: Russo-Polish War of 1920; Napoleon's Egyptian Campaign; Consequences of Napoleon's Empire; Strategic Air War Simulation in the USAF; Graft in the Spanish-Moroccan War of 1911-27; German Losses in WWI by Age Cohort; Demobilization after the Am Civil War; US Occupation of Puerto Rico, 1898; ERRATA for Case Green #152, Vittoria #151, Friedland #151, Croperdy Bridge #148, Red Beach Tarawa #142; MV Frunze & Soviet Total War; USN at Tarawa 1943. 1 131026 MINT $30.00 Cherry. 2 24172 NEW $34.00 WINDHOEK, SOUTHWEST AFRICA 1914-15 #313 (DecS_T) n n 0.9 Out-of-Print Mag & game. Game of World War I in German Southwestern Africa, 1914-15. Allied South African, British and Portugeuse forces try to conquer German forces quickly, while German forces strive to draw out their war beyond the historical timeframe of defeat of 10 months. Each side receives a fixed number of activation points per turn, and those are required to recruit & move units. Fighting centers over control (& repair) of railroads vital to Allied logistics and water holes. Small forces can have big effects. Company/btln/brigade level, 25miles/hex, 25mi/hex, 1mo/turn, 176 counters. Joseph Miranda'18 / ARTICLES ON: Windhoek, the Campaign in German Southwest Africa, 1914-15; Could Athens Have Won the Peloponnesian War?; Hobkirk's Hill, Nathanael Greene & the Art of Phyrric Victories; Naval Battle of Portman, 1873, Battle of Ironclads; Pyrrhus, Almost King of Sicily; Custer's Gattling Guns, Benefit or Burden; HMS Peterel on the Yangtze Riverin China; Cook Islands Contingents in World War I. 1 134101 NEW $29.50 KAISERSCHLACHT 1918 2ND (Excal) zl 1.0 4-8wks Turnarnd Reprint of this simpler 1977 monster game of the final year of WW-1 in the west, Mar-Nov 1918. Div level and weekly turns, 1mi/hex, 504 counters, 3 shorter scenarios + campaign game. R.Spence'05 1 Special Ordr NEW $64.00 TO THE GREEN FIELDS BEYOND 2ND (Excal) BC 1.2 Reprint of this RECOMMENDED game of the Nov 1917 Allied offensive using tanks that broke the German lines & the German counterattack that sent the allies reeling. 1250yd/hex, 24hrs/turn, 420 counters. One of best WW-I games ever. Awarded best 20th Century Game in '78. HIGHLY RECOMMENDED. '04 1 144039 NEW $36.00 WINGS, 2ND (Excal) BC 2.4 Reprint of perhaps the best WW1 air-air game w/upgraded graphics thruout. '93 1 143200 NEW $38.00 TRENCHFOOT (GDW) BC 1.0 Out-of-Print V.simple game of man-man combat in sml unit actions from the WWI era, including scenarios from Russo-Jap war (1905) to WWI to Chaco (1935) w/ less than a dozen units to a side. 23 scenarios, 240 counters.. F.Chadwick'81 1 113439 MINT $35.00 Unpunched & very clean. 1914, GLORY'S END & WHEN EAGLES FIGHT 2D (GMT) BC 1.8 Update of 2 WWI games by Ted Racier previously published in Command Mag. Glory's End covers World War I on the Western Front (Germany, France & the Low Countries) in Aug-Nov.1914 at corp level. Scale is similar to AH's 1914, but game is simpler & faster playing. Includes scenario for the Battle of the Marne, plus one for the first month of the war. 3days/turn, 9mi/hex, 352 counters. T.Raicer'14 / When Eagles Fight is the matching game of World War I on the Eastern Front (East Prussia, Poland, Galicia, Romania, Russia) at corp level, Aug. 1914-Spring 1917. T.Racier'14 Both games were nominated for (& When Eagles Fight won) the Charles Roberts Award for best Pre-WWII game when first published. 1 145200 NEW $40.00 1914, OFFENSIVE A OUTRANCE (GMT) DC* 3.5 Sequel to 1914, Twilight in the East, this game covers the initial months of World War I on the western front, from Switzerland to the English Channel. Uses a streamlined version of the 1914 Twilight in the East game system. 2 short scenarios include the Battle of Lorraine (intro) and Marne to Stalemate, and the campaign lasts from Aug-Nov 1914. Designed with the intent of making it playable by 2 teams in a 5 day session(!). 7.5 countersheets, 3 maps, 8km/hex, 2-4days/turn, Brig/Div level. M.Resch'13 1 143241 NEW $77.00 * 1914, SERBIEN MUB STERBIEN (GMT) BC 1.5 Game title translates to Serbia must die; all components in English, relax! Game using the 1914 Offenisve a Outrance system to depict the Austro-Hungarian campaigns in Serbia attempting to quickly defeat that smaller nation. Includes 2 short scenarios and the campagin game. Div/brig level, 8km/hex, 2-4days/turn, 420 counters, 1 map. M.Resch'15 1 140677 NEW $25.00 1918/1919, STORM IN THE WEST 2ND (GMT) BC 1.5 Update of 1918, Storm in the West previously published in Command Magazine, and its 1919 variant. Strategic-level game of the of 1918 on the Western Front during World War I, with a second scenario depicting what the war would have looked like had it continued into 1919. High solitaire suitability. 2-side map, 1.5 countersheets, 2weeks/turn, 8mi/hex, div/corp level. Ted Racier'20 1 144465 NEW $35.00 ALL BRIDGES BURNING, FINLAND 1917-18 (GMT) DC* 3.5 Card-based game of the civil war in Finland, 1917-18, as it gains independence from Russia while not having a clear political future and with the intervention of multiple other European nations. 10th game in the COIN (counterinsurgency) game system with three factions, presenting a new twist to the system. The Reds seek to successfully revolt and to control the major cities, while the whites (loyalists) seek to restore control, and the moderates fight for survival of parlimentary democracy. Can be played solitaire (with solitaire rules) or with 2 or 3 players. Mounted map, 64 cards, 88 wooden playinng pieces, 2-6mo/turn, area move. VPJ Arponen'20 1 143819 NEW $50.00 * BLOODY APRIL: EAGLE OF LILLE KIT (GMT) zl 1.0 Going OoP Kit extending the base game's coverage to follow the career of German ace Immelmann & others during Aug 1915 - early 1917. Adds 7 scenarios, 1.5 countersheets, a map, and cards for 13 aircraft. Also adds an extensive array of additional rules. S.Paul, T.Simo'16 1 Special Ordr NEW $12.00 GALLIPOLI 1915, CHURCHILL'S GAMBLE (GMT) DC* 3.4 Playable monster game of the first few days of the Allied invasion by a quarter-million men of the Gallipoli Penisula in what is now northern Turkey. Game suggests that an Allied victory was within reach. Includes 2 maps and 10 countersheets, with single map scenarios. '18 1 135832 NEW $60.00 * ILLUSIONS OF GLORY, GRT WAR EASTRN FRONT (GMT) BC* 4.0 1-3wks Turnarnd Game covering World War I on the Eastern Frong using the Paths of Glory card-driven game system. Focuses exclusively on the eastern front, and thus decreases the scale (compared to Paths of Glory). Includes the Italian & Balkan fronts as well. The massive but fragile Allied forces must best those of the Central Power forces of Germany, Austria-Hungary, Bulgaria & Turkey. Cards make things tense as they can be used for the illustrated event on the card OR movement, combat OR replacement. Mounted map, 3 countersheets, 110 counters. Perry Silverman'17 1 Stock NEW $45.50 * PATHS OF GLORY, FIRST WORLD WAR PARTS (GMT) BC Out-of-Print 1 36078 NEW $3.00 Box, only, w/ moderate corner crinkle on on corner & along an edge. VERSAILLES 1919 (GMT) DC* 4.2 1-4 player game of the big 4 Entente leaders deciding upon the future of the world in the aftermath of World War I. Each has national goals, and must field the growing nationalism around the globe. Uses a card bidding system to determine your influence in settling issues in a way aligned to your goals while maintaining domestic supporters, all while facing regional crises. Once you gain control of one of the 53 issues, you have choices of what course to take, which influences the world even today. And the world reacts to the choices made with long-term consequences. 120 cards, mounted map, 1 countersheet. Includes solitaire rules module. Mark Herman, Geoff Engelstein'20 1 145228 NEW $65.00 * VERSAILLES 1919 PARTS (GMT) DC Out-of-Print 1 145129 < NEW $6.00 Box only. Trivial ding to one box corner. 2 144943 < NEW $5.00 Box only. Minor ding to one box corner. Otherws very clean & new. SOVIET DAWN PARTS (GMTC3i) n Out-of-Print 1 122967 MINT $6.00 Rules, only. Very clean. DIPLOMACY PARTS (GR) n Out-of-Print 1 92448 MINT $1.00 Set of 10 photocopied conference maps. 2 92447 MINT $0.50 1 black naval piece, only. 3 92449 MINT $1.00 Set of 10 photocopied conference maps. 4 61460 V.GOOD $4.00 Rules only, in English & French. Some scribbling on rules cover. '71 MARCH TO VICTORY, WEST FRONT 1914-1918 (GRD) GB* 5.2 Out-of-Print Very large, 3360 counter, 2-map (equivalent) game of WW-1 on the Western & Italian fronts Aug'14 thru Nov'16 including complete order of battles for all nationalities during this time (thruout the world!). State of the art Europa-style map, counter art & game system. Sister game, Over There, continues the war thru 1918 & adds Africa. Intermediate complexity aside from the sheer number of counters. 16mi/hex, btln/rgt/div level. Note that game contains 12 countersheets total (not 13 as stated in the parts inventory). E.Pierce, A.Goodwin'98 1 129539 MINT $349.00 * Components clean & unused. Box corners reinforced/repaired with clear packing tape. OVER THERE (GRD) GB* 7.5 Massive game covering the last 2 years of WW-1 on multiple fronts using the Great War game series. 9 scenarios include Capporetto, 1918 Peace offensive, Black Autumn, Askari, Boer Revolt & Pershings expeditin into Mexico. Mates w/ earlier March to Victory to cover the remainder of the war. Includes the Italian front, portions of Africa and the 2nd Mexican-American War. Box is crammed w/ paper including about 1.5" of rules/scenarios, counters, & 28pgs of errata (3640 counters, 9 map sections, 410pgs of OoB. Whew! '02 1 145294 NEW $110.00 * DIPLOMACY 4TH (HB-AH) BC 2.8 Temp OoP/OoS Fourth edition of this simple, classic game of diplomacy, negotiation and back stabbing set around the pre-WW1 situation. HIGHLY RECOMMENDED if you have 7 crafty players & a full evening. '08 1 Special Ordr NEW $25.00 GREAT WAR COMMANDER (Hexasi) BC* 3.5 French-produced, English & French language boardgame of tactical combat during World War I based on the Combat Commander game series. Card-driven game emphasizing the rigid command structure of the period to depict platoon level combat on the Western Front, 1914-18. Includes 16 historical scenarios (including 1 intro scenario, 1 3-player scenario & 4 involving tanks). Fate cards allow actions to be taken, and Strategy cards reflect the involvement of the High Command. Includes 6 double-sided map panels, 452 counters, 270 cards. Platton level, 50m/hex, few minutes/turn. '18 1 144670 NEW $75.00 * ATATURK! TURKISH WAR OF INDEPENDECEPARTS (Khyber n Out-of-Print 1 128864 MINT $3.00 Map, only. DEFIANCE, BATTLE FOR CUFRA, 1931 PARTS (Khyber) n Out-of-Print 1 128866 MINT $3.00 Countersheet, only. 2 128865 MINT $3.00 Map, only. JASSIN 1915 PARTS (Khyber) n Out-of-Print 1 128863 MINT $2.00 Map, only. TOGOLAND 1914 PARTS (Khyber) n Out-of-Print 1 128861 MINT $2.00 Map, only. TANGA, BATTLE OF... 1914 (Legion) BC 1.4 2-6wks Turnarnd Second game of the Great War Tactical series. The battle of Tanga was the result of the first Allied offensive against German East Africa in 1914. The Brits make an abortive amphibious landing near the town of Tanga, outnumbering the Germans 8-1. But prompt & decisive German response routs the Brits who retreated by boat. 360 double-sided die-cut counters. 200yd/hex, 1hr/turn, platn/co level. D.Biship'15 1 Special Ordr NEW $48.00 TANGA, BATTLE OF... 1914 PARTS (Legion) BC Out-of-Print 1 112017 < NEW $4.00 Box, only. New, but has 4 separate creases on box cover. 2 112016 NEW $4.00 Box, only. Clean. NO MAN'S LAND, TRENCH WARFARE 1914-18 (Ludofo) Fo 0.5 Out-of-Print French-produced game with English rules. 11 scenario game of the evolution of trench warfare in World War I at a tactical level. Use all the tools of carnage of the day: artillery barrages, poison gas, flamethrowers, shock troops, tanks, barbed wire, plus aircraft overhead. 50m/hex, half-pltn or single tank/unit, 1 dbl-sided map, 324 counters. A.Siega'15 1 140583 NEW $30.00 Last copy. LODZ 1914, THE FIRST BLITZKRIEG PARTS (MiH) BC Out-of-Print 1 111004 MINT $5.00 BC box, only. Some label residue on end panel; otherws very clean. LODZ 1914, THE FIRST BLITZKRIEG PARTS (MiH) n Out-of-Print 1 81928 MINT $10.00 Rulebook, only. BREAKTHROUGH, CAMBRAI (MMP) BC 1.4 Std Combat System game of the Nov.1917 offensive at Cambria. 324 British tanks & 8 divisions assault a 4mi-wide front that acheived its initial goals (& record gains) but was beaten back by quick German reactions. Uses MMP's area move game system. M.Rinella'11 1 140645 NEW $35.00 ROCK OF THE MARNE (MMP) BC 0.8 2-6wks Turnarnd Std Combat System game of the final German Offensive in July 1918, the Second Btl of the Marne. Name refers to the US 3rd Inf which held steadfast against the Germans. 12hrs/turn, 1.25mi/hex, div level, 280 counters. J.Best'08 1 Stock NEW $32.00 ROCK OF THE MARNE PARTS (MMP) BC Out-of-Print 1 111970 EXCELL $4.00 Box only. One box corner mildly dinged, with straight concaved crease along upper edge. ACE OF ACES: ROTARY, 1ST PARTS (Nova) n Out-of-Print 1 123027 V.GOOD $3.00 Allied booklet, only. 3 side edges of booklet have brown spots/stains. Isolated stains within booklet. Otherws EX. 1914 DISPATCHES, OR CONSIM JOURNAL # 1 (ORCSGm) n 0.6 Premier issue of Oregon ConSim Games supporting games they designed including GMT's 1914 Twilight in the East. This issue adds a variant expanding the latter game based on research not included in the original game, including additional scenarios: Battle of Ivangorad, Oct 1914, and Battles of Lodz & Krakau. Also includes historical analyses of Austro-Hungary's botched deployment at the start of the war, and strategy in the Galicia area for both sides. Also includes 2 play aid cards. '12 1 144506 NEW $18.00 BLACK DAY OF THE GERMAN ARMY 2ND (PacRim) n 0.5 Smallish game of the Entente's Aug 1918 offensive which massed 500 tanks and fresh forces against the German's Amiens salient, giving the allies a true break thru. U.Blennemann'95 Also includes Fuller Offensive, a small kit with 30 counters & 4pgs of rules that covers what-if WW1 had continued to 1919. Massed tanks & mech inf, new US troops, and hi velocity AT guns are in store. J.Meldrum'00 1 135798 NEW $15.00 BLACK SEA FLEET, 1914-18 (PacRim) n 0.4 Naval combat in the Black Sea during WW-I between Russia, Turkey & Austro-Hungary. Played in 13 scenarios. 100 counters & an 11x17 map. Uses a system that preceded the Great War at Sea series by the same designer. M Bennighof'91 1 132157 NEW $15.00 VIMY RIDGE 1ST (PacRim) zl 0.4 Smaller, btln/company level game of the Canadian's assault on Vimy Ridge in Spring 1917. Allies must plan a rolling barrage & exploit it with their troops to avoid slaughter, while the Germans must catch the exposed attackers to avoid a breakout into the open fields beyond the ridge. 200 die-cut counters, full-size map. K.Anderson'00 1 135799 NEW $20.00 GREAT WAR: TANK EXPANSION KIT (PSC) FB 2.6 Temp OoP/OoS Kit adding 6 highly detailed & historical British & German WWI tanks, 2 German artillery & 8 crew figures, 2 countersheets of terrain & tokens, new rules & 22 scenarios. Bassically a Memoir '44 set in WWI. R.Borg'16 1 Special Ordr NEW $37.00 ALLENBY'S BLITZKRIEG, PALESTINE 1918 2ND (Schutz HC 1.0 Operational level game of the last & greatest cavalry offensive, in Sept.1918 in Palestine. Covers the first 2 days of that offensive which exceeded the best of the German Panzers of WWII. Brig/div level, 4mi/hex, 8hrs/turn, small map, 176 double sided die cut counters, 4mi/hex, rgt/div level. P.Schutze'12 1 117168 NEW $25.00 ALLENBY'S BLITZKRIEG, PALESTINE 1918 (Schutz) n 0.3 Out-of-Print Operational level game of the last great cavalry offensive in Sept.1918 in Palestine. Brig/div level, 4mi/hex, 8hrs/turn, small map, 154 double sided counters that must be mounted on two sides & cut apart. '01 1 113622 MINT $12.00 HAMEL 1918 2ND (Schutz) HC 1.2 Update of this game of low level (co/btry) tactical combat during one of the shortest, most successful offensive in WW1 as the Australians attack the Germans in July 1918 (with the assistance of 4 American companies). In a mere 93mins, the Germans were pushed back 2km along a 6km front. W/ small color map, 264 die cut counters. 190m/hex, 10min/turn. P.Schutze'11 1 127702 NEW $28.00 DREADNOUGHT, THE BATTLESHIP ERA, 1906-45 (SPI) FT 1.0 Out-of-Print Ship-ship combat, 1900-50 w/ ships from all nations. Simove. J Young/I Hardy'75 1 112456 GOOD $29.00 Missing 1 ship & 1 blank; rules provided as photocopy; otherws complete. Several isolated stains on charts & map panels, mostly sml, largest is 2". Tracy cracked & repaired, but yellowed thru age. GREAT WAR IN THE EAST QUAD PARTS (SPI) n Out-of-Print 1 61660 EXCELL $2.00 Std rules only. 2 19900 MINT $3.00 Standard rules booklet only. KAISER'S BATTLE PARTS (SPI) n Out-of-Print 1 62067 MINT $2.50 Counter sheet only; missing all 40 German HQ, divisional & supply markers. All other counters present & unpunched. WAR IN EUROPE: FIRST WORLD WAR KIT PARTS (SPI) n Out-of-Print 1 132699 MINT $12.00 Set of 5 charts & tables sheets: (2) CRTs, (1) Turn Record Chart, (2) Cntrl Pwrs/Entante Resource Level Tracks. Clean. WORLD WAR I PARTS (SPI) n Out-of-Print 1 99161 EXCELL $3.50 Photocopy of rules, only. Have been folded. 2 99160 EXCELL $4.00 Photocopy of rules, only. 1914 REVISION COPY (SPIPou) n 0.2 Out-of-Print Photocopy of rules, CRT & counter list (only). Simplifies 1914 & adds French Plan 17 idiocy rules. JD'70 1 88131 EXCELL $2.00 Photocopy of rules, CRT & handmade counter list (only). FLYING CIRCUS #31 PARTS (SPIS_T) n Out-of-Print 1 70664 EXCELL $1.00 2 plane cards for Allied Sopwith Camel & Snipe and SE 5A. 2 61030 MINT $5.00 Map, only. KAISER'S BATTLE #83 (SPIS_T) n n 0.8 Out-of-Print Mag & Game. Good game of German Mar 1918 offensive, the first use of strosstruppen in the West. Div level, 12hrs/turn, 200 counters. J.Balkoski'80 / ARTICLES ON: Kaiser's Battle, German Offensive in March 1918; Laws of War; Soviet Tank Repair in WWII; Task Force, US & Soviet Naval Doctrine in 1980s. 1 98798 MINT $25.00 2 140173 MINT $15.00 Unpunched but rules separated, innermost mag page loose from staples. Mag shows more than normal wear. KAISER'S BATTLE #83 PARTS (SPIS_T) n Out-of-Print 1 62266 MINT $5.00 Rules only. 2 93080 MINT $6.00 Countersheet only. KAISER'S BATTLE #83 PARTS (SPIS_T) n n Out-of-Print 1 122141 EXCELL $5.00 Counterset, only. Complete. TANNENBERG ['78] #69 (SPIS_T) n n 0.8 Out-of-Print Mag & Game. Div/corp lvl game of opening campaign in E.Prussia & Poland, Aug-Sept 1914 using Great War in East system. D.Isby'78 / ARTICLES ON: Tannenberg & the Opening Battles in the East, Aug-Nov 1914; the Neutron Bomb; Next War, Conflict in Euorpe in 1980s; Logistics in the Age of Marlborough. 1 131477 EXCELL $25.00 Complete. TANNENBERG ['78] #69 (SPIS_T) Y n 0.8 Out-of-Print GameOnly. Div/corp level gm of opening campaign in east using the excellent Great War system. Includes very strict victory conditions that accurately reflect the situation by gamers often don't enjoy, plus a 3 player version where 2 players command the two Russian armies and are not allowed to communcate with each other (reflecting their commanders' animosity towards each other). Completes the Great War Quad. D.Isby'78 1 140466 MINT $15.00 TANNENBERG ['78] #69 PARTS (SPIS_T) n Out-of-Print 1 61658 EXCELL $4.00 Std & Exclusive rules, only. 2 92881 MINT $6.00 Std & excl rules only. 3 61659 V.GOOD $4.00 Std & exclusive rules, only. WORLD WAR I #51 (SPIS_T) n n 0.8 Out-of-Print Mag & game. Strategic level game of WWI thruout Europe using resource points as the essential representation of national resources & will. Effective, elegant design with but 100 counters & small map. RECOMMENDED. J.Dunnigan'75 / ARTICLES ON: Strategic Assessment of World War I; Designer Notes for WWI (game); Fast Carriers Weapon Systems Survey 1917-75. 1 131191 MINT $85.00 Cherry. WORLD WAR I #51 (SPIS_T) Y n 0.8 Out-of-Print GameOnly. Strategic lvl WW1 thruout Europe using resource pts as the essential representation of national resources & will. Effective, elegant design. JD'75 1 116117 GOOD $15.00 INcomplete: Missing 25 units & markers; ID & color photocopy of countersheet included. Rules provided as photocopy. Quite servicable once replacement counters are created. Otherws VGd. WORLD WAR I #51 PARTS (SPIS_T) n Out-of-Print 1 91272 EXCELL $5.00 Incomplete counter set only, missing 30 of 100 counters (all Brit & French & some German). Otherws unpunched (may have loose counters). 2 114220 MINT $6.00 Rules only. DER WELTKRIEG, EASTERN FRONT (SPW) BC 2.6 Update & reprint of all the 6 games (previously in 3 packages) covering the Eastern Fronts. Includes six seperate games: Tannenberg, Galicia, Serbia, Gorlic-Tarnow, Brusilov & Transylvanian Gambit. 20km/hex, 4days/turn, brig/div level. 1680 couinters, 4 full & 2 half maps. D.Schroeder'13 1 144733 NEW $100.00 DER WELTKRIEG, ITALIAN FRONT 1915-18 2ND (SPW) BC 1.3 Reprint of this fifth in the Der Weltkrieg series of simpler, operational/strategic lvl gms of wars in Europe at brig/div lvl. This package contains 5 scenarios covering the war on the Italian front: 1st Isonzo (May'15), Straf Expidition (May'16), 10th Isonzo (May'17), Caporreto (Oct'17), Albrecht & Radetsky (June'18). Includes 1 map, 560 counters. Can be linked with other games in the series. D.Schroeder'13 1 143676 NEW $39.00 DER WELTKRIEG, OTTOMAN FRONTS 2ND (SPW) BC 2.0 Update of this 7th game in the Der Weltkrieg series of simpler, op/strategic games on WW1 battles & campaigns. This edition is essentially 5 games all covering the various fronts of the Ottoman Empire in WW1: the Caucasus 1914-7; the Suez 1915-8; Mesopotamia 1914-8; Gallipoli 1915; Greece 1915-8. 20km/hex, 4days/turn, brig/div level, 840 counters, 4 maps. D.Schroeder'13 1 144732 NEW $59.00 DER WELTKRIEG, TANNENBERG 2ND (SPW) zl 0.3 1-3wks Turnarnd Update of this game in the Der Weltkrieg series of operational lvl gms of wars in 20th century Europe. This game covers the first months of WW-1 in the east on the E.Prussian front. 140 brig/div lvl counters and 1 modest sized map. Now serves as an intro to the more expansive games in this system. D.Schroeder'15 1 Stock NEW $15.00 DER WELTKRIEG, THE COMPLETE SERIES (SPW) GB Please Call Assembled set games from available inventory of all 5 games & 1 kit currently available (as of 2015), all the latest edition of the entire Der Weltkrieg game series (as existing or reprinted in 2013 & 2015): Western Front (new), Ottoman Front, Italian Front, Eastern Front (new), Tannenberg and Grand Campaign kit (new). That's 6 games/kits in one package allowing gaming of all of World War I in Europe the Mid-East. D.Schroeder'15 1 Special Ordr NEW $299.99 DER WELTKRIEG, WESTERN FRONT 2ND (SPW) BC 2.0 Reprint or update of the Der Weltkrieg series games that covered WWI on the War on the Western Front. Simpler, operational/strategic lvl gms of wars in Europe at brig/div lvl. Includes 6 scenarios, 1 map, 1680 counter. Colorful tho a bit stylized graphically. D.Schroeder '13 1 144600 NEW $50.00 DER WELTKRIEG: GRAND CAMPAIGN KIT (SPW) BC 2.2 Kit that links all the prior 12 games focused on individual fronts into a grand campaign covering all of World War I in Europe & the Middle East. Adds rules for production & economic warfare; new tanks, neutral nations & invasions, air & sea assets, & more. Includes 840 counters, 2 full & 2 half-sized maps, scenario book, charts & tables. D.Schroeder '13 1 142854 NEW $70.00 HOW THE WEST WAS SAVED, RUSSO-POLISH WAR (StraGM HC 1.8 Polish-produced, English-language game. Strategic level game of the Russo-Polish War of 1920, a little known war with huge ramifications. Soviet & possibly Lithuanian forces surge westward, opposed by Polish & Ukrainian armies. The huge & largely openn area allowed for offensives led by cavalry, often in surprise moves. Key dynamics is the availability of resource points that enable activitiy, and varies for each side over time & random events. Units are activited by marker, but order of movement & combat determined randomly. Reg/Div level, mounted map, 216 counters, 40 Event cards. Stephen Pole'20 1 144795 NEW $59.00 LA BATAILLE DORELL, 1919 #75 (VaeVic) n n 1.0 Out-of-Print Mag + Game. w/68pg mag. Operational level game of the Russian Civil War campaign near Orel, fall 1919, as Red, White & Czech forces duke it out for this key crossroads. 4km/hex. 1day/turn. French all color, glossy mag including minis coverage, history & a game in each issue. ALL material in French; translated game material for most games available at grognard.com/vaevict.html. '07 1 132878 NEW $29.00 LA FLEUR AU FUSIL 1914 # 68 (VaeVic) n n 1.0 Out-of-Print Mag + Game. w/68pg mag. Grand tactical level, btln/rgt, game of initial meeting engagements along the French & Belgian frontier, August 1914. The French Colonial Corp, the best in their army, assaults toward Neufchateau. 800m/hex, 2hr/turn. w/ 432 color cardstock counters that must be mounted & cut apart. French all color, glossy mag including minis coverage, history & a game in each issue. ALL material in French; translated game material for most games available at grognard.com/vaevict.html. '06 1 111671 NEW $23.00 LE MATZ 1918 #24 (VaeVic) n n 1.0 Out-of-Print Mag + Game. w/68pg mag. Rgt lvl game of a final offensive in west front, early June 1918. French all color, glossy mag including minis coverage, history & a game in each issue. ALL material in French; translated game material for most games available at http://grognard.com/vaevict.html. '99 1 102552 NEW $24.00 Last copy. LA DER DES DERS [WAR TO END WARS] #145 (VaeV_C) n n 0.8 Mag & Game. French-language game of militiary history with a complete game in each issue. Strategic level game World War I in Europe. Players must develop their national armies, including their technology, to gain an opportunity to win. Can be played solitaire. 4mo/turn. '19 1 139159 NEW $29.00 TEMPETE SUR DIXMUNDE 1914 #133 (VaeV_C) n n 0.8 4-8wks Turnarnd Mag & game. Grand tactical game of a battle in Flanders around the town of Dixmude, Oct-Nov 1914, between French, Belgian & German forces. French-produced, French-language magazine of military history of all eras but with a special fondness for Europe & French history. English-language rules must be found & downloaded from publisher's web site. 1 Special Ordr NEW $29.99 DEVIL DOGS, BELLEAU WOOD 1918 (Worthi) FB* 3.5 Card-driven, company-level game of the key battle of Belleau Woods, 1918, during World War I. Captures the tension & high casualty rate with a largely diceless system, and emphasizes planning & issuing orders. Played with 2 player-specific 30-card decks, mounted map, 300 counters. 180m/hex. John Poniske, John Poiniske Jr'20 1 145177 NEW $56.00 * ACES HIGH 3RD ['92] (WWW) HC 1.0 Out-of-Print Revision w/ updated graphics of nicely done WW1 air-air combat game. 72 plane types & 56 missions. J.Hind, M.Smith'93 1 134132 NEW $27.00 ACES HIGH ['92] PARTS (WWW) n Out-of-Print 1 83237 MINT $4.00 Aircraft Data Chart booklet, only; original. 2 52106 MINT $4.00 Aircraft Data Charts booklet, only. 3 88815 MINT $4.00 Aircraft Data Charts booklet, only. AMERICAN ACES (WWW) HC 1.0 Out-of-Print Stand-alone add-on to Aces Hi system. Focuses on American air-air combat late in WW1 w/ 40 scenarios. J.Hind, E.Lawson '94 1 134148 NEW $27.00 WAR TO END WARS (WWW) HC 0.8 Out-of-Print 2-3 player, small strategic lvl gm of WW1 thruout Europe & Mid East. w/ specialized units, sub warfare, variable neutral entry. 1 scenario + campaign game. Overly ambitious for a simple game. A dud. R.Sandell'85 1 3076 MINT $20.00 Unpunched. Rules neatly hightlighted in yellow. Includes several variant & strategy articles on game. ACES HIGH #12 PARTS (WWWmag) n Out-of-Print 1 132709 EXCELL $5.00 Counterset only. Contains 180 counters, all strip punched. Believed to be complete but no manifest exists to check. 2 132708 MINT $5.00 Rules, only. Includes uncut aircraft cards on colored stock. Mildy wrinkled due largely to A4 size of rules, plus a 1" spine tear repaired. CLASH OF EMPIRES, 1914 #58 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Corp lvl game of the opening campaign of WW1 in the West using point-point & hidden movement, Aug-Nov 1914. 200 counters, 3days/turn. K.Anderson'86 / ARTICLES ON: The Siege of Malta in history & in the #50 game; errata for Struggle for Stalingrad #47, Condottieri #54; Variant for VG's Vietnam providing a b&w map (in pages of mag) & rules for US/ARVN blockade of the Ho Chi Minh trail in Laos; brief reviews of Delta Force, Rolling Thunder. 1 98821 MINT $12.50 2 12306 NEW $20.00 LAWRENCE OF ARABIA #24 (WWWmag) n n 0.3 Out-of-Print Mag & Game. Operational, btln/brig lvel, gm of the British offensive in Palestine from Jersalem to Damascus, Fall 1918, w/ Lawrence of Arabia leading Bedouin guerillas in the eastern desert. 4 scenarios. 240 counters. Colorful airbrushed map & a good game. R.Nord'83 / ARTICLES ON: strategy in Lawrence of Arabia; hobby news; review of VI Caesars; a variant for GDW's House Divided; errata for Siege of Peking #21; review of Combat; analysis of 1942 scenario of AH's Third Reich; survey of SL scenarios 81-90 by 3W; brief reviews of AH's Civilization, Fight for the Sky, Attack in the Ardennes, Seapower and the State, French Foreign Legion, Shootout at the Saloon, Borderlands, Illuminati, Falklands Wars. 1 117301 MINT $49.00 LODZ 1914 #29 PARTS (WWWmag) n n Out-of-Print 1 44001 MINT $2.00 Sml, 20 counter supplementary countersheet, only. LODZ 1914, BLITZKRIEG IN EAST #29 PARTS (WWWmag) n Out-of-Print 1 85154 MINT $6.00 Complete counter set (main sheet & supplemental), only. LODZ 1914, BLITZKRIEG IN EAST #29 PARTS (WWWmag) n n Out-of-Print 1 18094 MINT $4.00 Counter set only (including 20 supplemental counters). All counters printed on reverse side than appropriate. LODZ 1914, BLITZKRIEG IN THE EAST #29 (WWWmag) n n 0.5 Out-of-Print Mag & Game. German Nov 1914 offensive toward Lodz, Poland, attacks Russian forces in detail but massed Russian reinforcements stop them and encircle one corp which breaks out in an unexpected direction. A stalemate after game's end when German reinforcements arrive from the west. 3.2km/hex, 1day/turn. Relatively complex. D.Bolt'84 / ARTICLES ON: The Eastern Fron, Aug-Dec 1914; review of MIH's Ring of Steel; replay of VG's Ambush scenario 3; review of ADG's Empire in Arms 1st & GTD's Napoleon's Campaigns; brief reviews of Ace of Aces Flying Machines, MOORE's Operation Konrad, SIMCAN's Peloponnesian War 2nd, JERSEY Silo-14, Secret Agents, CLOSE's Hovertank. 1 12884 NEW $16.00 RED BARON #48 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Elaboration on earlier Aces Hi system depicting air-air combat during all of World War I, 1914-8. Uses a simultanious movement system. 48 aircraft represented. J.Hind'85 / ARTICLES ON: the early use of aircraft for military purposes; reviw of PANTHER's Trial of Strength. 1 98812 MINT $13.00 Cherry. 2 12594 NEW $15.00 SIDESHOW, GERMAN EAST AFRICA 1914-8 #135 (WWWS_T n n 0.3 Out-of-Print Mag & Game. Operational level game of Allied attempt to subdue German forces in German East Africa thruout WWI. Germans use both conventional and guerilla tactics to remain a force-in-being in the face of massive but lumbering Allied forces. A good game with some rules flaws. 16mi/hex, co/btln level, 1mo/turn, 200 counters. R.Berg'90 / ARTICLES ON: Georgia & the Defense of Colonial America 1733-47; Abner Doublday, Hero & Myth; Assault at Odessa 1941; World War I in East Africa; Quality Factors at Arracourt 1944; Artillery & the 20th Century Wargame; Doing Right by Ancient Armies in Games. 1 92659 EXCELL $30.00 Classified ads inside back cover of mag marked in ink. Otherws Ex. 2 131016 MINT $39.00 Cherry. GREAT WAR IN THE NEAR EAST #38 (XTRCmd) Y n 1.2 Out-of-Print GameOnly. Includes 40 errata counters for Mason-Dixon. Division lvl game of WW-I in Palestine, Iraq & on the Turkish Front. Stand-alone game that also mates w/ earlier Great War in Europe. 300 counters, 1-2mo/turn, 9.5-20mi/hex depending on the front. Well-regarded game & game system. T.Racier'96 1 45882 NEW $8.00 JUTLAND, DUEL OF DREADNOUGHTS #8 PARTS (XTRCmd) n Out-of-Print 1 92206 MINT $8.00 Countersheet to Jutland only. Does not include var/errata counters to other games. JUTLAND, DUEL OF THE DREADNOUGHTS #8 (XTRCmd) n n 0.8 Out-of-Print Mag & Game. w/ variant/errata counters for Nato Nukes Nazis (53), Lion Ethiopia (7), Krim (1), Op Solace (10) TTW 1st (29). Squadron-lvl game for 2-4 players of the largest WW-I naval battle, Jutland, May 1916. Game largely of manuever as the Germans seek to exploit superior ships & arms while the British rely on superior numbers. 12min/turn, 1nm/hex, 100 counters (for this game). B.Knight'91 / ARTICLES ON: Sick Call in the Union Army; Skorzeny & the Mossad, Partners?; A Special Forces Soldier's Experience in El Salvador; Jutland, Clash of Dreadnoughts; D-Day 1994 Variant Scenario for Nato Nukes & Nazis, plus ERRATA; Variants for Operation Solace #5; Tomorrow the World 2nd Variant; Ukraine's Role in a Dying Soviet Union; Strategy for Jutland; ERRATA for Kadesh, Mississippi Banzai; I Remember...Pearl Harbor. 1 96750 MINT $49.00 Unpunched. 1" tear repaired & several horizontal creases on mag back cover. 1" spine tear repaired. JUTLAND, DUEL OF THE DREADNOUGHTS #8 (XTRCmd) Y n 0.8 Out-of-Print GameOnly. w/ variant/errata counters for Nato Nukes & Nazis (53), Lion Ethiopia (7), Krim (1), Op Solace (10), TTW 1st (29). Squadron-lvl game for 2-4 players of the largest WW-I naval battle, Jutland, May 1916. Game largely of manuever as the Germans seek to exploit superior ships & arms while the British rely on superior numbers. 12min/turn, 1nm/hex, 100 counters (for this game). B.Knight'91 1 97575 MINT $25.00 GameOnly. All variant/ errata counters to other games removed. Rules & charts are photocopies. Maps neatly separated. Otherws unpunched, unplayed, complete. WHEN EAGLES FIGHT #25 (XTRCmd) n n 0.6 Out-of-Print Mag & Game. w/errata counters for Back to Iraq (5). Corp lvl game of WW-1 in the East, Aug'14-Spr'17. T.Raicer'93 / ARTICLES ON: German Anticipation of a 1942 Soviet Winter Offensive; Gen. Sherman's Objection to Civilian Control of the Military; Trench Warfare in WWI & II; Stalingrad Pocket, Overall Numbers & Survivors; Send in the Drones; Gen. McNair & the Development of US Ground Forces in WWII; Trenches in WWI; the Modern German Army; TV-Guided Drones v the Japanese in WWII; the Eastern Front in WWI, Militarily & Medically; Uniforms in Military History; History of the Roman Empire; Account of a Japanese Sub Attack on a Merchantman; Siege of Tyre; Index to Command Magazine by Historical Era. 1 117277 MINT $35.00 WHEN EAGLES FIGHT #25 (XTRCmd) Y n 0.6 Out-of-Print GameOnly. Corp lvl game of WW-1 in the East, Aug'14-Spr'17. T.Raicer'93 1 92129 MINT $18.00 = Games by ERA / Title ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! WORLD WAR II, 1935 -- 1945 ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- WORLD IN FLAMES 4TH PARTS (ADG) n Out-of-Print 1 43966 MINT $3.00 WiF 4th half sized countersheet #6, only. WORLD IN FLAMES 5TH PARTS (ADG) n Out-of-Print 1 6565 EXCELL $2.50 CRT & Tables chart page, one only, 5th edition. WORLD IN FLAMES 6TH PARTS (ADG) n Out-of-Print 1 129717 EXCELL $5.00 Charts & Tables page (including CRTs), only. 1997 copyright. WORLD IN FLAMES 7TH CLASSIC PARTS (ADG) GB Out-of-Print 1 132733 < NEW $12.00 Box, only. Box has a ding to one box corner that led to a split at same corner; Split repaired. Basically cosmetic. But if you need a good box for storage, this is it! WORLD IN FLAMES 7TH COLLCTRS CLASSCPARTS (ADG) GB Out-of-Print 1 142898 NEW $25.00 Box only. WORLD IN FLAMES 7TH: DIVISIONS IN FLAMES (ADG) n 0.3 Out-of-Print Kit containg 2 countersheets (#49 & 50) with 400 counters providing the independent division-level forces for all countries. '18 1 133280 NEW $17.00 WORLD IN FLAMES 7TH: TERRITORIES IN FLMS (ADG) n 0.3 Out-of-Print Kit containg 2 countersheets (#47 & 48) with 400 counters providing forces for the minior territories, militias, Siberians & Ukranians, of the world. Compatible with the Collectors/7th Edition. '18 1 133260 NEW $20.00 WORLD IN FLAMES, 3RD PARTS (ADG) n Out-of-Print 1 52322 V.GOOD $4.00 Rules, scenarios, 1 chart and production chart, only. Rules & scenarios are worn & well soiled. WORLD IN FLAMES, 6TH COUNTERS PARTS (ADG) n Out-of-Print Counter sheet # 24 (aka # 7). 1 62608 NEW $4.00 Counter sheet # 14 (aka Africa in Flames) '00 2 61820 NEW $4.00 Counter sheet # 24 (aka # 7). '00 3 62607 NEW $4.00 Counter sheet # 14 (aka Africa in Flames) '00 WORLD IN FLAMES, 6TH MAPS PARTS (ADG) zl Out-of-Print 1 62595 NEW $5.00 AFRICA map, only. '00 2 61849 NEW $5.00 Asia map, only.'00 WORLD IN FLAMES, 6TH [CLASSIC] PARTS (ADG) BC Out-of-Print 1 117816 V.GOOD $5.00 Box only. Box had been damaged in shipment with large creases top & btm. Structurally intact, but damaged. 2 110498 V.GOOD $6.00 Box, only. Significant ding on end panel mildy distorts box end. Structurally intact. WORLD IN FLAMES, 6TH [DELUXE] PARTS (ADG) BC Out-of-Print 1 117817 MINT $6.00 Box, only. Slight ding to center of box end panel creating sml semi-circular crease on cover. Otherws new. 2 111971 MINT $8.00 Box only. V.mild ding to one edge, and mild crease all along same edge. Short crease at opposite box corner. WORLD IN FLAMES, AMERICA IN FLAMES PARTS (ADG) BC Out-of-Print 1 118871 MINT $5.00 Box only. Box btm has 3 light indent lines of 1/2-1" long, 2 at top edge, 1 at btm. Otherws new. WORLD IN FLAMES: POLITICS IN FLAMS PARTS (ADG) n 0.2 Out-of-Print Politics in Flames countersheet (only) from 2000 annual. Includes 60 political markers, 140 additional military units for many nations. '01 1 49510 NEW $4.00 Politics in Flames countersheet (only) from 2000 annual. Includes 60 political markers, 140 additional military units for many nations. '01 ARCTIC DISASTER, DESTRUCTION OF PQ17 #47 (Agains n HP 1.3 Mag & game. Initial copies of this game had a poorly printed countersheet; a reprint is planned. Game of the disasterous destruction of PQ-17 in July 1942. When this arctic convoy was threated with focused German naval, surface & air attacks, the convoy dispersed making individual ships vulnerable. Each merchant & surface ship & U-Boat is represented by a counter, with ~10 aircraft per counter. 280 counters. Mark Stille'19 1 141722 NEW $35.99 BRADLEY'S D-DAY, CAMPAIGN STUDY #3 (Agains) n HP 1.4 Campaign Study #3. Booklet & game focused on the American portion of the D-Day landings at Utah & Omaha Beaches during those touch-&-go first 2 days. Uses Monty's D-Day game system. Co/Btln level, 800m/hex, 300 counters. Includes solitaire rules. Plus 64pg booklet focused on the same subject. J.Prados'11 1 144401 NEW $35.00 BUFFALO WINGS #29 2ND (Agains) n HP 1.0 2-6wks Turnarnd 2021 reprint. Mag & Game. Game of aerial combat during the Winter War & Continuation War, 1939-41, over Finland. Uses the Fighting Wings game system, and can mate with other games in the series. Includes solitaire, 2 & multiplayer rules. Covers various Brewster Buffalo fighters (which other nations panned but worked well for the Finns), plus other Finnish fighters & a range of Soviet adversaries. '21 1 Stock NEW $30.00 CHENNAULT'S FIRST FIGHT #12 (Agains) n HP 1.4 Mag & Game. Covers the Japanese invasion of Burma, 1941-2, and the Allied resistence led by the Flying Tigers, a well known group of mercenaries in the service of China. Includes the land campaign but focus is on the air campaign with units representing about 6 aircraft each. '05 1 137987 NEW $27.00 CIRCLE OF FIRE, SIEGE OF CHOLM 1942 #41 (Agains) n HP 1.2 Mag & game. Game is a 2-player, area move game of the first few days of the Soviet siege of Cholm, 1942, during their massive Soviet winter offensive. Besieged by a wave of Soviets, Kampfgrupe Scherer withstood the 100-day siege heroicly, mandated by Hitler's No-Retreat order. Uses a variation of the Storm Over Arnhem game series with its impulse driven activity. 176 counters. M.Rinella'14 1 128299 NEW $29.00 DEFEAT INTO VICTORY #36 (Agains) n HP 1.1 Mag & game. Covers the 1944 & 1945 campaigns in Burma. The Japanese preempt an Allied offensive in May 1944, attacking at Impphal & Kohima to cut the supply line to China despite inadequate supplies, but are defeated by July. Then in March 1945 the Allies launch a well prepared offensive that drives the Japanese out of Burma & crushes their forces there. Focuses on supply, morale & leadership, weather & special events. 300 counters. P.Rohrbaugh'12 1 137568 NEW $28.00 DIE ATOMBOMBE, THE REICH'S BOMB #50 (Agains) n HP 1.3 Mag & game. 2-5 player card game of Germany's attempt to develop the atom bomb during World War II. Each player represents a faction within German society. Secure permission to start, secure scarce resources & personnel to develop a program, and go for broke despite the many other pressing needs of a nation at war. Oh, and spy on & sabotage your competitors' efforts, this being the Reich. Designed to show how difficult it was to mount a nuclear program despite the appeal of the goal.Quick playing. 108 cards, 64 counters. Steven Cunliffe'19 1 139721 NEW $29.50 FORLORN HOPES, 2012 ANNUAL (Agains) HP 1.4 ATO 2012 Annual (published as usual a year late). Game & historical booklet focused on the two month campaign for the Dutch East Indies as the Japanese extend their control southwards to capture this area vital to their war effort. Game integrates air, land & sea operations using the Chennault's First Fight & Op Cartwheel game systems. Both sides must measure the costs to use (& maybe lose) hi cost & value assets to defend or capture their objectives, and not everything can be attended to. Includes 288 counters. P.Rohrbauh'13 / Also includes GRAF SPEE, a small game of the Commonwealths hunt for this lone raider in the first months of the war. '13 1 138946 NEW $35.00 FORTRESS BERLIN 2ND # 8 (Agains) n HP 1.5 Out-of-Print Mag + Game. v2 #4 reprint. Operational level game of the Third Reich's last 16 days & the ferocious battle for Berlin. Covers the bitter fight for the heart of Berlin at 500yd/hex, 1 day/turn, co-div level, 480 counters. Includes what-if such as the reinforcement by nearby forces that could have moved into Berlin (including 2 SS Panzer divs). Includes solitaire rules. Designed by a yeoman designer, J.Prados'09 1 137989 NEW $32.99 FOUR ROADS TO MOSCOW (Agains) HP 1.5 Avail Uncrtn 2010 Annual w/ 4 games. HITLER TURNS EAST is a hex-based game of the first 9 months of the war in the east at corp/army level. 160 counters, monthly turns. T.Racier / SLAUGHTERHOUSE is a point-point map game of the first 9 months of the war in the east at the army/army group level. 120 counters., bi-monthly turns. M. Rinella / STRIKE THE BEAR is a large hex map game of the war in the east in the first 9 months of the war in the east with key constraints of operational limits. 120 counters, 3-week turns. R.Nord / CODEWORD BARBAROSSA is an area move game of all of Europe prior to Barbarossa as Germany & the USSR gear for war. Players seek to maximize economic resources and end-game military forces. Includes sml number of event cards, and used Resource Points ala 3rd Reich. 120 counters. J.Prados '11 / ARTICLES ON: Barbarossa facts v myth; March to Magdala, Abyssinia 1868; fallacy of numbers being the dominant cause of Axis loss of WW2. '11 1 138749 NEW $35.00 FOUR ROADS TO PARIS (Agains) HP 1.5 2016 Annual (published at the end of 2017) w/ 4 games focused on the fall of France in May 1940: STRANGE VICTORY is a solitaire game depicting the smaller, nimbler Germans confounding the Allied command structure. SPRINGTIME FOR HITLER supposes that the Germans simply had the best army, airforce, doctrine, and used all to their advantage. SEEDS OF DISASTER explores the pre-conflict planning and projection of motivations onto the enemy that led to the disaster. BETRAYAL! is a unique game akin to many solitaire games in that the Germans are driven by the game system whle the two players represent Britain & France, erstwhile allies that are looking out first for their own national interests in the event that France falls. 4 maps, 300+ counters.'17 1 139722 NEW $39.00 GIVEN UP FOR DEAD / UTMOST SAVAGERY #43 (Agains) n HP 1.2 Out-of-Print Mag & 2 games. GIVEN UP FOR DEAD is a game of the hopeless yet stoic defense of Wake Island in light of overwhelming Japanese strength and no hope of rescue by the US navy. Defenders sank 2 destroyers & caused hundreds of Japanese casualties. / UTMOST SAVAGERY covers the US invasion of Peleliu in what the US navy leaders would be a simple 4 day operation. Instead, it lasted 2 months & caused the greatest percentage of causualties of any battle in the Pacific. '15 1 143082 NEW $40.00 HUNGARIAN NIGHTMARE, BUDAPEST 1945 #31 (Agains) n HP 1.2 2-6wks Turnarnd Mag & game. Game of the bitter battle for the Hungarian capital of Budapest, Dec'44-Feb'45, the 2nd bloodiest in history. The 79000 Germans & Hungarians have only a hodge podge of attack-capable units & logistical problems. But the Soviets have 177,000 - 2 fronts - & a tight timeline. Victory based on besting actual history. 420 counters, rgt level, 1-1/2 area move maps, 3days/turn. M.Stille'11 / ARTICLES ON: the emergency air resupply of Budapest, 1945, via glider; Soviet siege of Budapest 1945; WW2 urban sieges; TARLETON'S QUARTER! expansion rules; battle of Navarion, last btl in Age of Sail, 1827; US-China relations as a zero-sum game. 1 Stock NEW $28.00 KESSELSCHLACHT #3 (Agains) n HP 1.4 Out-of-Print Mag & Game. Operational level game of the escape of the German First Panzer Army from encirclement, Mar-Apr'44, by 9 Soviet armies. Moderately complex game w/ 320 counters, 1 map, rgt/div level, 1day/turn, 5.5km/hex. Includes effects of weather, air power, defensive positions, fuel limitations, etc. 2 scenarios. P.Moore'03 1 111144 NEW $39.00 Last copy. KESSELSCHLACHT #3 PARTS (Agains) n Out-of-Print 1 97585 MINT $5.00 Map, only. LASH OF THE TURK #30 (Agains) HP 1.1 1 127864 NEW $29.00 OPERATION ICHI-GO #52 (Agains) n HP 1.2 Mag & game. Game covers Japan's massive, 1944 offensive thruout China which sought to open a land route across China to Indochina to circumvent the US sub blockade of coastal shipping, eliminate B-29 bases in China, and maybe even knock China out of the war. It was the largest Japanese offensive, with 500,000 troops & 800 tanks involved, with the armor concentrated contrary to their norm. They largely succeeded, but American airpower and capture of other island bases largely negated the victory. Includes a hypothetical scenario in which US forces destined to invade the Philippines instead invade much of the Chinese mainland. 2-player game, but includes a full set of solitaire rules in which the player commands Japanese forces. 1mo/turn, div/army level, untried Chinese units, 252 counters. Ty Bomba'20 1 143308 NEW $29.50 PAUKENSCHLAG #22 (Agains) n HP 1.1 Mag & Game. Game covering the U-Boat campaign against the US's eastern seaboard & Carribean in 1942 (including the what-if of German strategic bombing). Strategic, operational & tactical, with units representing 1-2 warships or 6-12 aircraft. 1wk/turn. P.Moore'08 1 125322 NEW $28.00 POCKET AT FALAISE #27 (Agains) n HP 1.1 Mag & Game. Includes Guerra a Muerte Setup Aid Card & variant rules. Game of the Allied attack to close the Falaise Pocket at Normandy, thus destroying the bulk of the German mobile forces in France, and the German efforts to escape the trap. Playable solitaire & as 2-player. 220 counters. T.Raicer'09 / ARTICLES ON: Falaise Pocket, circle of fire; Figures Don't Lie, German losses at Falaise; Maczek's Tankers, rise of 1st Polish Armored Div; Tank buster aircraft at Mortain & Falaise; Fizzling Fish, failure of early US submarine warfare; 100 battles leading to an independent S.America; Canadian Maj. D. Currie & the Victoira Cross of Faliase; Neanderthals v Humans; Belgian Brigade in WWII. 1 136361 NEW $28.00 SET EUROPE ABLAZE (Agains) HP 1.4 2014 Annual (yeah, in mid-2015). Card-driven game of the battle in western occupied Europe in WWII as Britain creates & supplies civilian resistance forces across Europe. Played on an abstracted, area-move map representing France & the Low Countryies. J.Prados'15 / Also includes Depths of Courage, a small, solitaire game of the first true, successful submarine attack launched in 1864 during the American Civil War. 1 144900 NEW $34.00 STORM OVER TAIERZHUANG 2ND #25 (Agains) n HP 0.8 Mag & game. Upgrade of this recent game of the 1938 Chinese attempt to trap Japanese forces advancing along a key rail line to the provisional Chinese capital. Large chinese forces armed with a small number of AT guns & Soviet-made aircraft confront 25,000 Japanese with armed w/ 100 tanks & armored cars. 280 colorful, unmounted counters. Btln lvl, 1day/turn, 0.5km/hex. T.Co'09 / ARTICLES ON: Taierzhuang & the Chinese NW Army; Chinese airforce in WW2; What makes a game Epic?; Random events; Groping for the New Paradigm Revisited; the Nuremberg Defense; What makes a good game package? 1 133556 NEW $28.00 TOPPLING THE REICH, BATTLES FOR WESTWALL (Agains HP 1.6 ATO Annual 2006. Rgt/div level game of the various major pushes against Germany's Westwall in 1944-5 using a derivative of the Panzerkrieg game system. 5 scenarios that work along, and can be combined for a campaign game: Market-Garden, Patton in the Lorraine; Roer River & Lorraine; Bulge to Alsace; the Rhine. 480 counters, 1 map. J.Prados '06 1 137554 NEW $38.99 WINTERGEWITTER, CAMPAIGN STUDY # 1 (Agains) HP 1.5 Out-of-Print Rgt level game of the abortive German attempt to relieve the encirclement of Stalingrad late in 1942. Both sides have an opportunity for offense as well as desperate defense. 4 scenarios. Includes a magazine-style campaign study of the campaign, 560 counters. M.Stille'07 1 136362 NEW $39.00 STALINGRAD, VERDUN ON THE VOLGA [ZL] (AgaLSG) zl* 3.2 Packaged in a ziplock with no box or die. First of a new line of games under the Last Stand Games brand (by Against the Odds). Btln/Regt level, area-move game of the bitter, 2-month battle for control of Stalingrad in the Fall of 1942. Includes several scenarios depicting various timeframes of the battle. Uses an impulse game system akin to earlier Turning Point Stalingrad, with a more accurate Soviet OoB. 1 long map, 346 counters. Mike Rinella'18 1 138949 NEW $109.00 * Ziplocked version. MIDWAY, BATTLE OF... (AgaTPS) HP 1.0 Chosen as one of the 20 decisive battles of world, this game covers the June 1942 battle of Midway that broke the Japanese naval superiority in the Pacific. Includes all facets of this brief battle, including coverage of an actual land invasion of the two islands, as well as subs, seaplanes & many more details of the situation. Includes 176 counters & mounted map. P.Rohrbaugh'13 1 144901 NEW $28.00 STALINGRAD, BATTLE OF... (AgaTPS) HP 1.3 First in an intended line of 20 games, each corresponding to a chapter in Joseph Mitchell's book, Twenty Decisive Battles of the World. This game is a corp/army level look at the 1942 campaign in southern USSR with the German Fall Blau offensive followed by the Soviet Uranus counteroffensive, with Stalingrad in the middle of things. Mounted but bland map covers the area from Kharkove to Astrakhan. Political influences on the campaigns are key. 280 counters. H.Gerber'12 1 143315 NEW $23.00 AFRIKA KORP ['64] PARTS (AH) n Out-of-Print 1 91530 EXCELL $3.00 Battle Manual, only 2 91529 V.GOOD $2.00 Situation March 1941 setup card, only. 3 91533 V.GOOD $8.00 Mapboard, only. Seams are loosening, & 2" tear at both seams. Otherws clean. 4 91531 V.GOOD $1.00 Turn Record Chart, only. All columns partially marked. 5 91532 V.GOOD $3.00 Rules, only. Several dark stains in upper margins. AIR ASSAULT ON CRETE PARTS (AH) n Out-of-Print 1 70738 EXCELL $5.00 Set of 3 boards for Crete (no Malta map). 2 70740 EXCELL $2.00 Set of 2 Order of Battle Charts & CRT. 3 70741 V.GOOD $1.00 Set of 2 Order of Battle Charts & CRT. Annotations in ink on OoBs. AIR ASSAULT ON CRETE: CYPRUS VARIANTPART (AH) n Out-of-Print 1 121470 EXCELL $5.00 Original Cyprus map, only, from the General. Backed by Squad Leader Fast Heinz scenario. AIR ASSAULT ON CRETE: CYPRUS VARNT PARTS (AH) n Out-of-Print 1 145265 GOOD $2.00 Original map insert from General, only. Stained with multiple lite coffee spills. Also includes SL Fast Heinze scenario & WS&IM PBM play aid. AIR FORCE 3RD (AH) BC 2.6 Out-of-Print AH's total revision of this game, we call it 3rd ed. Biggest change is to the aircraft performance cards which use a new a partially graphic style. Detailed game of plane-plane aerial combat in Europe in WWII. Includes 15 double-sided cards, with each side depicting a specific model of a better known aircraft produced by the US, Britain & Germany, both fighters & bombers. Players manuever their aircraft in 3 dimensions based on each aircraft's specific abilities. 260 counters, 1aircraft/counter. C.Taylor'80 1 132475 MINT $25.00 Components clean & unpunched/unused, but game's name written onto both box end panels. Game came from a smoker's collection, with some remaining smell. Otherws mint. ANZIO PARTS (AH) n Out-of-Print 1 101010 EXCELL $3.00 Hand-made, hand colored Allied (only) counterset. Complete (given that its only half of the total counterset), & includes German forts. Apparently made to deal with the 'Pink Polish' & other very odd color choices in the 2nd-4th editions. ANZIO, 1ST PARTS (AH) n Out-of-Print 1 79386 EXCELL $1.00 Game I Allied OoA Chart. 2 79387 EXCELL $1.00 Game I Initial Placement Chart. 3 79384 MINT $1.00 Game I Time Record Card. 4 17481 V.GOOD $3.00 Battle Manual w/ errata, only. Some stains & spots. 5 79385 V.GOOD $2.00 Game I German OoA/Game II German Organization chart. Some spots & soiling. 6 79383 V.GOOD $2.00 Game I (basic) rules, wrinkled thru use. ANZIO: PLAY-BY-MAIL LOG PAD (AH) n Out-of-Print INDIVIDUAL SHEET of 2-side PBM sheet that includes a copy of the map & space for orders. 1 83825 MINT $1.00 INDIVIDUAL SHEET of 2-side PBM sheet that includes a copy of the map & space for orders. 2 83824 MINT $1.00 INDIVIDUAL SHEET of 2-side PBM sheet that includes a copy of the map & space for orders. 3 83823 MINT $1.00 INDIVIDUAL SHEET of 2-side PBM sheet that includes a copy of the map & space for orders. 4 83826 MINT $1.00 INDIVIDUAL SHEET of 2-side PBM sheet that includes a copy of the map & space for orders. ASL:CODE OF BUSHIDO (AH) BC* 3.2 Out-of-Print Module 8. Adds the entire Japanese army & naval land forces to the ASL system, plus boards 34-37. Scenarios include combat with the Soviets in Mongolia, against the Chinese, and of course against the US & Great Britain thruout the Pacific. 1 145245 < NEW $89.00 * Chapter G rules provided as a 1-sided color photocopy. Price tag remnant on box btm, some scuffing on box corners. Components otherws complete & clean. ASL:GUNG HO (AH) BC* 3.0 Out-of-Print ASL Module#9. Adds the US Marines (including 4 stages of the organizational evolution), rules for amphibious attacks & landing craft & cave defense, the early war US Army, and the entire Chinese OoB. Also includes 2 mapboards & 8 scenarios along with 1008 counters. Not a stand-alone game; other ASL modules including rules required to play. '91 1 145246 < NEW $139.00 * Chapter G rules provided as a 1-sided color photocopy. Crease & smal mar on box side panel. 3" crease on box cover. Components otherws mint & clean. ASL:HEDGEROW HELL (AH) FB* 3.8 Out-of-Print Deluxe ASL #2. w/4 mounted, large-hex boards, 117 card counters, 24 vehicle cards & 8 scenarios for fighting in the bocage country of Normandy. DASL scale was intended to speed play by making all units visible in a hex at all times. '87 1 145243 MINT $75.00 * Unpunched & unused. Some sml stains on box btm, and a sml dent on box corner. Otherws mint. ASL:STREETS OF FIRE (AH) FB* 3.8 Out-of-Print Deluxe ASL module #1. Large module providing urban terrain representing the Soviet city of Stalingrad, c. fall 1942, for play in the ASL Advanced Squad Leader game system. Uses large 2.2" hexes for those big, big battles. Includes 4 geomorphic mounted maps, 10 scenarios & 36 AFV cards. Requires the ASL rules & Beyond Valor to play. '85 1 145242 V.GOOD $79.99 * 2 scenarios provided as photocopies. Box edges scuffed Sml piece of masking tape on 1 box side & btm. Mild sun fading to 2 sides on box. Otherws EX & complete. BISMARCK ['62] PARTS (AH) n Out-of-Print 1 107598 MINT $4.00 Pad of about 12 Hit Record/Time Record/Search sheets. BISMARCK ['78], 1ST (AH) FB* 3.4 Out-of-Print Revision of classic game that is much more realistic & complete, but less exciting. Uses an evolution of the Jutland tactical system, with an elaborated Bismark '62 search system. Errata is essential for the 1st edition as the visibility table as printed unbalances the game; see General 16/2. J Greene'78 1 140518 V.GOOD $39.00 * Missing 1 counter; ID included. Rules cover sun faded. 1 box coern split repaired. Otherws generally EX. BISMARCK ['78], 2ND PARTS (AH) n Out-of-Print 1 79381 EXCELL $1.00 Basic/Adv Games Tables & CRT, 2nd ed. 2 39565 EXCELL $2.00 German Basic/Int Player Aid Card 2nd ed, one only. 3 79400 EXCELL $3.00 Search board, one only. 4 79380 EXCELL $2.00 German Basic/Int Player Aid Card 2nd ed, one only. 5 79401 EXCELL $4.00 Incomplete counterset, only. Includes most search board counters (but few aircraft) and about 50% of battleboard ships. 6 79397 MINT $1.00 Range Finder, 1 only. BITTER WOODS, THE BATTLE OF THE BULGE (AH) BC 1.2 Out-of-Print Rgt/brig lvl game of the Btl of the Bulge in a short scenario & longer campaign game. Intented for frequent replay with lots of unit abilities but modest complexity. 300 counters and a single unmounted map. Rgt lvl. R.Heller'98 1 128155 EXCELL $49.00 Missing 4 blanks, otherws complete & clean. BREAKOUT, NORMANDY (AH) BC 2.8 Out-of-Print 4th in Storm over Arnhem series. Rgt/btln lvl, area move btl for Normany during 1st week of Invasion. Can be extended 2 more weeks. System enhanced w/ bridges & changing weather. Good game. J Stahler & D Greenwood '93 1 140239 MINT $109.00 No counter tray. Cherry mint. BULGE, BATTLE OF THE... ['65] BULGE '40 (AH) n 0.3 Out-of-Print Photocopy of rules & color counters from General allowing play of the 1940 drive thru the Ardennes using AH's Battle of the Bulge '65. J.Angiolillo'74 1 88162 EXCELL $3.50 2 85550 MINT $4.00 BULGE, BATTLE OF THE... ['65] (AH) FB 2.5 Out-of-Print The first AH game on the German Dec. 1944 offensive in the west that aimed to break thru to Antwerp but instead exhausted the German's limited resources. Classic & often tense game but weak simulation of Bulge. 12hrs/turn, rgt/brig level. '65 1 140967 EXCELL $59.00 Complete & components very clean. 3 box corners split & repaired. 2" box edge abraision repaired. 2 145251 V.GOOD $50.00 Complete. A penciled address & a few lite spill stains on cover of basic rules. Some scuffs & lite abrasions on edges of box cover. Otherws EX. 3 140746 V.GOOD $55.00 Complete. Rules, CRT, TRC all lightly wrinkled thru use. Box corners reinforced w/ clear packing tape. Otherws EX. BULGE, BATTLE OF THE... ['65] PARTS (AH) n Out-of-Print 1 70765 EXCELL $1.00 German OoB card only. 2 169 V.GOOD $1.00 Basic rules (only) stained & wrinkled. BULGE, BATTLE OF THE... ['65] PBM PADS (AH) n 0.4 Out-of-Print PBM pads 1 70766 EXCELL $1.00 PBM CRT w/ Strat Air & Weather tables, only. BULGE, BATTLE OF THE... ['81], 1ST PARTS (AH) n Out-of-Print 1 48075 V.GOOD $5.00 1st ed rules only, w/ handful of paragraphs underlined in ink. BULGE, BATTLE OF THE... ['81], 2ND PARTS (AH) n Out-of-Print 1 124386 V.GOOD $9.00 2nd edition rulebook, only. Coffee spill stain discolors top margin of most pages, and several inches on one page. D-DAY ['65] PARTS (AH) n Out-of-Print 1 79392 EXCELL $3.00 Battle Manual, only. Some lite stains. 2 65645 EXCELL $2.00 Basic game rules. Couple of spots. 3 85558 EXCELL $1.00 Photocopy of '65 rules, only. 4 71118 EXCELL $1.00 Order of Battle charts. 5 79393 EXCELL $2.00 Basic game rules, only. Couple of isolated spots plus wrinkling thru use. 6 71117 EXCELL $1.00 Order of Battle charts. 7 71120 V.GOOD $0.50 Order of Battle charts. Some staining. 8 71127 V.GOOD $2.00 Battle manual, only. 9 71119 V.GOOD $0.75 Order of Battle charts. Writing in penci. 10 71126 V.GOOD $2.00 Rules, only. 1965 version. Wrinkled. 11 71128 V.GOOD $1.00 Time Record Chart, only. 1965 version. 12 246 V.GOOD $5.00 Map, only. Various lt stains. D-DAY, AMERICA INVADES [PC/MAC] PARTS (AH) BC Out-of-Print 1 64687 MINT $3.00 Complete & cherry except for software which is missing. Box, rules, 2 map sheets & install sheet. FLATTOP, 2ND PARTS (AH) n Out-of-Print 1 70705 EXCELL $1.00 Allied Air Ops Chart "A", only. 2 70706 EXCELL $5.00 Set of Playing Aid Charts (2x Card #1 (Hit Tables), 1x Card #2 (Misc Tables)). Staple rust on top margin of 2 cards. 3 70707 V.GOOD $5.00 Set of Playing Aid Charts (2x Card #1 (Hit Tables), 1x Card #2 (Misc Tables)). Some minor wrinkled & discolored. Petrified rubber band remnants on face of one Card #1. 4 70704 V.GOOD $1.00 Allied Air Ops Chart "A", only. One mark in ink; slight soiling. FRANCE 1940 2ND PARTS (AH) n Out-of-Print 1 116122 EXCELL $2.00 Set of 3 German scenario cards, only. GUADALCANAL ['66] PARTS (AH) n Out-of-Print 1 66006 V.GOOD $2.00 CRT Chart only. GUADALCANAL ['92] / MIDWAY ['92] PARTS (AH) n Out-of-Print 1 61689 MINT $4.00 Search screen, applies to both games. GUADALCANAL ['92] (AH) LB* 3.4 Out-of-Print Simpler, largely double-blind game of air & naval battles in the S.Pacific from Port Morseby to Espiruto Santo during the length campaign for Guadalcanal in the fall of 1942. 298 counters, 2 maps, operational & & tactical level. '93 1 134402 V.GOOD $35.00 * Missing 2 (of 15) hit markers; ID included. Some lite, isolated stains in rules. Box edges scuffed all around. HITLER'S WAR, 2ND PARTS (AH) n Out-of-Print 1 61055 EXCELL $2.00 Axis Unit Recort Chart only. LONGEST DAY PARTS (AH) n Out-of-Print Color photocopy of the Cherbourg map board, which was missing in the last few copies of this game sold. Comes in 2 sections. 1 42475 NEW $5.00 Countances (B) mapboard, only. 1/4" nick on seam hex in sea area. LUFTWAFFE 1ST (AH) BC* 3.0 Out-of-Print Stylized air war over Germany, 43-45. Allied player plots bomb attacks each monthly turn with the goal of bombing every target in occupied Europe to win. L.Zocchi'70 1 132452 V.GOOD $29.00 * Complete. Rules & historical booklet somewhat worn & soiled thru use. Main rules seam repaired/reinforced with tape. Box seams repaired/reinforced with tape; box cover lightly scuffed. LUFTWAFFE PARTS (AH) n Out-of-Print 1 132703 EXCELL $2.50 Pad of 16 Targeting Sheets only. Clean. 2 107810 EXCELL $3.00 American OoB chart only. Clean. 3 132702 EXCELL $2.00 10 Targeting Sheets only. Clean. 4 106572 EXCELL $2.00 Pad of 11 Target/Planning Sheets. 5 106571 V.GOOD $2.00 German OoB chart, only. 6 106569 V.GOOD $3.00 Rules only. Seams wearing with some repaired or repairable split seams. 7 106570 V.GOOD $2.00 American OoB chart, only. 8 61053 V.GOOD $5.00 Map set. Some seam tearing at folds. MIDWAY ['64] (AH) FB 2.5 Out-of-Print Classic cat & mouse naval game. Simplistic, but exciting.'64 1 140279 GOOD $59.00 Missing 1 aircraft unit and 1 search result marker; ID included. Box & rules show wear thru use & age. 4 box corners split & repaired. Tape & masking tape on box sides & cover. Entirely servicable. MIDWAY ['64] PARTS (AH) FB Out-of-Print 1 132642 GOOD $15.00 Incomplete game: Missing ALL US aircraft/search/ship counters; also missing 1 Japanese primary air unit & 1 blank; otherwise complete. Minor moisture stains on screen. Some moisture-induced staining/spotting of margin on search board. Box cover heavily sun faded, so much so game's name is written on one end panel. 2 box corners repaired. 1" mar on one side panel; other side panel btm ege roughed up & abraised. Rules screen, btl board & Japanese counters clean. MIDWAY ['64] PARTS (AH) n Out-of-Print 1 88047 MINT $3.00 Hit Record Chart pad, only. 2 107880 MINT $2.50 Hit Record Pad w/ 11 sheets. 3 88046 MINT $3.00 Hit Record Chart pad, only. 4 105450 MINT $3.00 Hit record pad, only. MIDWAY ['64]: LEYTE VAR COUNTERS (AH) n Out-of-Print ~~ 1 94257 V.GOOD $1.00 Set of handmade counters made from B&W photocopy of ships printed in the General. Most are now delaminated due to aging glue. No rules or maps. MIDWAY ['92] PARTS (AH) n Out-of-Print 1 3866 MINT $1.00 Jap Operations Card (only) PANZER ARMEE AFRIKA 3RD (AH) FT 1.8 Out-of-Print 1 124376 V.GOOD $40.00 Missing 2 unsupplied markers; otherws complete. Mapboard extensively but litely spotted. Box shows mild shelf wear. PANZER LEADER (AH) BC* 3.0 Out-of-Print Long a popular game of low level tactical armored combat on the western front late in World War II. Sequel & companion game to earlier Panzerblitz. 12 scenarios. D.Clark, N.Smith'74 1 145260 V.GOOD $69.00 * Missing 2 units, 1 marker, 7 blanks. Packaged in a Pzr Ldr box btm, but a Third Reich box top (w/ Pzr Leader written on it). Otherws complete. Signs of modest wear to all components. PANZER LEADER PARTS (AH) n Out-of-Print 1 38126 EXCELL $1.00 CRT/Situation Map card only. 2 70756 EXCELL $2.00 Scenario & CRT set. 3 18212 EXCELL $3.00 Charts & scenarios set only. 4 70758 EXCELL $0.50 Incomplete set of scenario cards; contains two of scenarios 5-8, one of 13-19. Four cards total. 5 70757 V.GOOD $2.00 Scenario & CRT set. Some writing in pencil on one card. PANZER LEADER: 1940 VARIANT COPY (AH) n 0.3 Out-of-Print Color photocopy of countersheet plus 17pg b&w photocopy of rules & scenarios from Gen 15/2. 10 scenarios, counters & historical commentary adding units from 1940 campaign to Panzer Leader. '81 1 100974 EXCELL $10.00 PANZER LEADER: PARALEADER VARIANT (AH) n 0.3 Out-of-Print Paperstock counters & copy of rules from General 20/2. Adds 130 German & Allied airborne units & airlanding aircraft. 1 145474 EXCELL $12.00 Complete. Original paper counters, mounted on thick cardstock & separated. Rules & scenarios provided as a photocopy. PANZERBLITZ 1ST (AH) BC 2.5 Out-of-Print The granddaddy of tactical level games of the World War II era. Covers platoon level combat on the East front, 1941-44 using geomorphic maps & counters that cover nearly all unit types in common use. 1st edition can be distinguished by the presence of German mines & forts in situation 6 as well as color backings to both sides; 2nd edition changed this & other situations to adjust play balance. An extremely popular game to this day. 12 scenarios, 352 counters, 250m/hex, 6min/turn. J.Dunnigan'71 1 145257 EXCELL $73.00 Complete. Some minor wear to rules folder thru use. Outer box sleeve suffed. PANZERBLITZ PARTS (AH) n Out-of-Print 1 85733 EXCELL $2.00 Scenario card set, only. 2 107890 EXCELL $17.00 Counterset, only. Missing 5 trucks & 1 wreck marker; counterset was assembled from 3 intermingled sets, so counter hues & backings may vary slightly, and unit ID#s not always sequential. Black & red backings. 3 107889 EXCELL $20.00 Counterset, only. Complete, but counterset was assembled from 3 intermingled sets, so counter hues & backings may vary slightly. Black & red backings. 4 106488 MINT $1.00 Scenario card 9/10, only. 5 88392 V.GOOD $2.00 Rules only. Some wear, sml stains, name written on cover. RUSSIAN CAMPAIGN 2ND (AH) FB 2.6 Out-of-Print 1st AH version. Classic gm of the war in the East, 1941-45. A step up from Stalingrad. J.Edwards'77 1 145249 V.GOOD $75.00 Complete. A few lite spots in rules. Box edges worn & abraised. Components otherws clean. RUSSIAN CAMPAIGN 3RD (AH) FB 2.6 Out-of-Print 2nd AH version. Classic gm of the war in the East, 1941-45. A step up from Stalingrad. J.Edwards'77 1 145248 GOOD $40.00 15 % of units are neatly made color replacement counters, but missing 2 units entirely. Rules soiled & wrinkled thru heavy use; staples lost & booklet taped to hold it together. Multiple reinforcements of box edges with packing tape. RUSSIAN CAMPAIGN PARTS (AH) FB Out-of-Print 1 66444 V.GOOD $2.00 Box only. 3 corners repaired, cover mildly scuffed. RUSSIAN CAMPAIGN, 2ND PARTS (AH) FB Out-of-Print 1 95095 V.GOOD $3.00 Box, only. Structurally intact but with some concaving, creases, wear, minor tears & ink scrawls to box cover. RUSSIAN CAMPAIGN, 2ND PARTS (AH) n Out-of-Print 1 95093 V.GOOD $2.50 Passable photocopy of 2nd ed rules + TEC + CRT, only. 2 5944 V.GOOD $5.00 2nd ed rules. Portion of cover folded over. RUSSIAN FRONT PARTS (AH) n Out-of-Print 1 113863 EXCELL $1.00 Photocopy on yellow paper of the Battle Location Chart, only. 2 39044 EXCELL $3.00 Basic game rules only. 3 52168 EXCELL $3.00 Photocopy of rules (basic & std). SL: SQUAD LEADER PARTS (AH) n Out-of-Print 1 40422 EXCELL $3.00 Reference Data Cards (charts), set of 2 2 91915 MINT $3.00 Single Cross of Iron/Crescendo of Doom CRT/Charts page, only. SL: CRESCENDO OF DOOM PARTS (AH) n Out-of-Print 1 88474 EXCELL $1.00 One Quick Ref Data Card, only. 2 88472 EXCELL $1.00 One Quick Ref Data Card, only. 3 88473 EXCELL $1.00 One Quick Ref Data Card, only. 4 88470 V.GOOD $1.00 One Quick Ref Data Card, only. 5 88471 V.GOOD $1.00 One Quick Ref Data Card, only. SL: CROSS OF IRON PARTS (AH) n Out-of-Print 1 71131 V.GOOD $2.00 Set of 3 (yes, 3) Quick Ref Data (charts) cards SL: GI, ANVIL OF VICTORY PARTS (AH) n Out-of-Print 1 88477 EXCELL $4.00 Scenario set (#33-47). 2 107899 EXCELL $2.00 Scenario card #40, with addenda for scen 34 & 39 on back, only. 3 132701 V.GOOD $5.00 Set of 2 charts & tables cards. Several sml stains including staple rust. Otherws EX. SL: SQUAD LEADER BOARD # 1 (AH) n 0.5 Out-of-Print # 1 Mounted board. 1 117527 V.GOOD $3.00 Mildly sun faded, otherws OK. SL: SQUAD LEADER BOARD # 1 UNMNTD (AH) n 0.1 Out-of-Print # 1 UNmounted map board. 1 132072 MINT $2.00 SL: SQUAD LEADER BOARD # 3 (AH) n 0.5 Out-of-Print # 3 Mounted board. 1 93000 V.GOOD $3.50 Minor mar in 2 hexes. SL: SQUAD LEADER BOARD # 3 UNMNTD (AH) n 0.1 Out-of-Print #3 Unmounted map board. 1 132074 MINT $2.50 SL: SQUAD LEADER BOARD # 4 (AH) n 0.5 Out-of-Print # 4 mounted board. 1 121290 EXCELL $5.00 SL: SQUAD LEADER BOARD # 4 UNMNTD (AH) n 0.1 Out-of-Print # 4 Unmounted map board. 1 142894 MINT $2.00 Slight evidence of an inventory tag located on edge of map, otherws clean. SL: SQUAD LEADER BOARD # 7 (AH) n 0.5 Out-of-Print # 7 Mounted board. 1 117533 EXCELL $5.00 SL: SQUAD LEADER PARTS (AH) n Out-of-Print 1 94263 EXCELL $3.00 SL scenario set (1-12), only. 2 69166 V.GOOD $1.00 Set of 2 Charts & Tables pages. 3 69167 V.GOOD $1.00 Set of 2 Charts & Tables pages. SL: SQUAD LEADER, SERIES 300 SCENARIOS (AH) n 0.4 Out-of-Print Kit of 10 scenarios focusing on the GI Anvil of Victory game & US engagements in Europe. 1 145254 EXCELL $19.00 Sml price tag with name on cover sheet. ST. LO PARTS (AH) n Out-of-Print 1 6875 EXCELL $0.50 German Artillery tracking chart only. STALINGRAD, 1ST PARTS (AH) n Out-of-Print 1 114202 V.GOOD $4.00 1970s-vintage photocopy of original 1963 rules & battle manual. Otherws EX. STORM OVER ARNHEM, 1ST PARTS (AH) n Out-of-Print 1 88412 V.GOOD $6.00 Rules only. Wrinkled w/ some minor stains thru use. THIRD REICH, 1ST PARTS (AH) n Out-of-Print 1 140975 EXCELL $3.00 Set of 5 Scenario setup cards, only. 1 card has a couple of folds. 2 99683 EXCELL $5.00 Map set, only. 3 145263 EXCELL $10.00 Complete counter set, only. Applies to all AH editions (1st - 4th). 4 140974 EXCELL $6.00 Rules, only. 1st edition. Clean. 5 145262 EXCELL $4.00 Set of 5 scenario cards, only. Applies to 1st or 2nd editions. 6 99686 EXCELL $3.00 Scenario card set, only. 7 140973 MINT $10.00 Map set, only. Clean. 8 87177 V.GOOD $2.00 Map set, only. Musty scent, some stains. 9 91503 V.GOOD $1.50 Scenario (Nation) card set. Annotated with strategic deployment #. 10 70833 V.GOOD $1.50 Set of 5 scenario cards (equally applicable to 1st or 2nd ed.). Stain on one card. THIRD REICH, 3RD GAMERS GUIDE TO... (AH) n 0.4 Out-of-Print 48g booklet containing the best analysis and strategy articles from the General. Updated to 3rd edition. '85 1 140976 V.GOOD $34.99 Cover rounded at spine due to storage in a too-small (AH) box. Large dog ear & price tag on cover. THIRD REICH, 3RD PARTS (AH) n Out-of-Print 1 70836 V.GOOD $2.00 Set of 5 scenario cards; Russian card is a photocopy. Also applies to 4th ed. THIRD REICH, 4TH (AH) BC 2.8 Out-of-Print Refined 4th edition of this great classic. Complex 2-6 player strategic level game of war in Europe & North Africa. Includes economics & diplomacy. 3 scenarios ('39, 42 & 44) + Campaign game, 550 counters. HIGHLY RECOMMENDED, 1974 Charlie Roberts Winner. J.Prados, D.Greenwood'84 1 145256 MINT $99.00 Minor discoloration on one naval unit. Minor box btm edge scuffing. Otherws mint & clean. THIRD REICH, 4TH PARTS (AH) n Out-of-Print 1 132646 EXCELL $5.00 Photocopy of rules, only. With a few penciled annotations. TOBRUK PARTS (AH) n Out-of-Print 1 91507 EXCELL $3.00 Allied Tables & CRT chart only. 2 91509 EXCELL $3.00 Infantry & Crew Roster pad, only. 3 91506 EXCELL $3.00 Axis Tables & CRT chart only. 4 91508 EXCELL $2.00 Gunfire Factor & Casualty Tables chart, only. U-BOAT PARTS (AH) n Out-of-Print 1 107875 MINT $4.00 Attack Record Pad, only. 2 107876 MINT $4.00 Attack Record Pad, only. VICTORY IN THE PACIFIC, 1ST PARTS (AH) n Out-of-Print 1 61661 GOOD $3.00 Rules only. Coffee spill stains & underlining in pencil. Wrinkling thru use. Servicable but well worn copy. WAR AT SEA 2 EXPANSION KIT PARTS (AH) n Out-of-Print 1 70734 EXCELL $9.00 Rules only. WAR AT SEA: VARIANT BUNDLE (AH) n Out-of-Print 1 101249 V.GOOD $4.00 Collection of various early variants & hodge-podge of components for them. Includes 5 variant articles published in General, all as a photocopy. (These predate the War at Sea II kit.) Includes the complete French navy counters, plus addtl counters for German, British, US & Italian fleets, all neatly made & mounted. Inlcudes neatly mounted Cape of Good Hope & Carribean map addons. WAR AT SEA: WAR AT SEA VARIANT COPY (AH) n 0.1 Out-of-Print Kit including color photocopy of 90-counter counterset & b&w rules set from Gen 13/3. Predecessor to War at Sea 2 kit. Adds Greek & French fleets, enlarges all other nations' fleets. Counters were announced as a separate product in General 15/3, and were based on variants from 13/3, 14/3, 14/4, 15/3. 1 100982 EXCELL $4.00 AIR FORCE 2ND: EXPANSION KIT 2ND PARTS (AH-BL) n Out-of-Print 1 134685 EXCELL $5.00 Rules, only. FLATTOP 2ND (AH-BL) GB* 5.6 Out-of-Print Rising sun box cover. Excell cat & mouse carrier battles game in S. Pacific. 1 111760 GOOD $25.00 * AH Battleline Reprint edition (basically straight reprint of BL components). Playable with some work, but not complete. Missing 132 neutral markers & 145 aggregate unit counters (eg DD flotillas, air group markers, base markers, etc); ID & color photocopies of countersheets included. Play will require making many of these missing counters. All individual air & ship counters present. 7-hex stain on map. Otherws EX. FLATTOP, 1ST PARTS (AH-BL) n Out-of-Print 1 70708 EXCELL $4.00 Set of 2 Air Formation Charts (Jap. & Allied). 2 33092 V.GOOD $1.00 One Tables (CRT, etc) card, only. Some penciled notes in margins erased. FRANCE 1944 (AH-VG) BC 0.8 Out-of-Print Simpler, fast playing game of campaign in France, July 44-Mar 45. Interactive turn seq, air, step losses, Bulge & Mrkt-Grdn rules. M.Herman'86 1 130337 V.GOOD $25.00 No countertray. Missing 1 (of 3) German Inititave chits. OoB & CRT charts separated from rest of mapboard & also into German & Allied sections. 1/2" puncture to box cover. Slight box edge scuffing. HELL'S HIGHWAY PARTS (AH-VG) n Out-of-Print 1 71112 EXCELL $2.00 Player Aid Card (one only). 2 78095 EXCELL $9.00 Rules only. Some minor signs of wear. 3 71111 EXCELL $2.00 Player Aid Card (one only). 4 88408 V.GOOD $10.00 Map set. 2 maps, with TEC cut apart & 2" border of south map cut apart to allow maps to mate. Tape on most map edges. 5 88411 V.GOOD $1.50 Player Aid Card, some creases. Otherws EX. 6 88410 V.GOOD $1.50 Player Aid Card, some creases. Otherws EX. OMAHA BEACHHEAD, BATTLE FOR THE BOCAGE (AH-VG) BC 1.2 Out-of-Print Btln level game of D-Day to D+10. Modest complexity. J.Balkoski'87 1 127338 NEW $15.00 PACIFIC WAR PARTS (AH-VG) n Out-of-Print 1 132153 EXCELL $5.00 Scenario booklet only. 2 71102 V.GOOD $4.00 Set of 4 Allied Force Display cards, only. AIR FORCE, 2ND: DAUNTLESS: VARIANT (AH_Gen) n Out-of-Print 1 90187 EXCELL $3.00 Original article & aircraft charts from General providing 3 addtl Japanese late war fighters. BULGE, BATTLE OF THE... ['81] ADDTL CNTR (AH_Gen n 0.1 Out-of-Print 6 additional bridge OK/Blown markers in an elaborated style, believed to be from General 30/6. 1 94265 MINT $0.25 6 additional bridge OK/Blown markers in an elaborated style, believed to be from General 30/6. GUADALAJARA 1937, ENTRE DOS BANDERAS# 14 (Alea) n n 1.0 Out-of-Print Mag + Game. w/64pg mag. Operational level game of the pivotal battle in the Spanish Civil War for Guadalajara, 1937. Includes 160 die cut counters. 1.5km/hex, btln level. ALL mag content in Spanish; English rules translation included & also avail at www.Grognard.com. 1 93458 NEW $15.00 GUADALAJARA 1937, ENTRE DOS BANDERAS# 14 (Alea) Y n 1.0 Out-of-Print GameOnly. Game only. Spanish-produced, Spanish-language historical wargame included. Operational level game of the pivotal battle in the Spanish Civil War, the battle for Guadalajara, 1937. Includes 160 die cut counters. 1.5km/hex, btln level. Content in Spanish; English rules translation included & also avail via download. 1 128091 NEW $14.00 KURSK 1943, EL FIN DE LA BLITZKRIEG # 31 (Alea) n n 0.5 4-8wks Turnarnd 52pg mag & game. Kursk is a rgt level game of the German's Summer 1943 offensive. Includes about 340 counters in mag that must be mounted & cut apart. Game is 1st half; 2nd half published in #33. Includes addtl scenarios for Nordkapp#29. Spanish magazine with ALL material in Spanish; includes English translated rules to Kursk, & translation avail at www.Grognard.com. '06 1 Special Ordr NEW $18.00 KURSK 1943, LA PINZA SUR PT 2 # 33 (Alea) n n 0.5 Mag + Game. w/52pg mag. Pt 2 of 2 parts of game; 1st half printed in #31. Kursk is a rgt level game of the German's Summer 1943 offensive. Includes about 340 counters in mag that must be mounted & cut apart. Also include LA SOMBRA DEL AGUILA, a game of 2 Napoleonic btls set in Spain, Somosierra, Nov 1808, & Madrid, Dec 1808. Spanish magazine with ALL material in Spanish; includes Englished translated rules to Kursk, & translation avail at www.Grognard.com. '09 1 109101 < NEW $25.00 Sml, 1/2" tear from edge of rear mag cover. Otherws new. 2 Special Ordr NEW $18.00 NO PASARAN, BIBERON & BALAGUER 1938 #27 (Alea) Y n 0.3 4-8wks Turnarnd GameOnly. Game uses the No Pasaran system (previously published with the battle for Madrid) covering two other battles of the Spanish Civil War, Biberon & Balaguer, 1938. All game text in Spanish. '99 1 Special Ordr NEW -n/a- NORDKAPP, LOS CONVOYES DEL ARTICO # 29 (Alea) n n 0.8 Mag + Game. w/44pg mag. Nordkapp is a 2-player game of the convoy battles in the Arctic, 1942-45. The Germans attempt to sink merchant ships, while the Allies try to get goods thru to the USSR or sink one of the German captial ships. Hex based, individ ship counters. ALL mag components printed in Spanish; English rules translation included. Color counters included in mag, and must be mounted & cut apart. Also includes Libertadores, a game of 2 tactical battles in Spain in 1818. Rules translations available at www.Grognard.com. '04 1 110558 NEW $18.00 QUARTERMASTER GENERAL WW2 2ND (AresGm) FB 2nd edition that enlarges & fine tunes much of the game. Strategic level game of World War II around the globe that emphasizes supply as necessary for your armies & navies to fight, and even to keeps them from surrendering. Military units are represented by wooden blocks, with illustrated cards to provide abilities. 220 cards, 56 blocks, 1 countersheet. Simpler & fast playing. Ian Brody'19 1 Special Ordr NEW $37.00 U-BOOT, THE BOARD GAME (AresGm) GB* 5.6 Temp OoP/OoS Cooperative board game for 1-4 players (can be played solitaire) in which players assume the roles of the primary officers manning a Type VIIc German World War II U-Boat. Visually appealing with a skeleton of a U-Boat in the center of the board. Game is played on both a strategic & tactical scale, and demands planning, effective teamwork and efficient crew managment. Game enhanced by a companion app that can make the game work in real time, and reflect very challenging enemy AI abilities. 97 cards, 219 tokens, various minis. '19 1 Special Ordr NEW $75.00 * ARNHEM BRIDGE PARTS (Attact) n Out-of-Print 1 98723 EXCELL $6.00 Photocopy of rules, Quick Reference Sheet (w/ all charts) & Hidden Movement Sheet, only. AVALANCHE, THE INVASION OF ITALY (Avalan) HC 1.2 Out-of-Print Mod complex, op lvl gm of the land btl for Leyte, Oct'44-45. Allied expectation of a cakewalk proved wrong as Jap. defended Leyte in strength, w/ largest paradrop in Pacific. 720 counters. B.Knipple'94 1 10819 MINT $35.00 CANNIBAL, BURMA 1942-3 PARTS (Avalan) n Out-of-Print 1 70692 MINT $4.00 Countersheet, only. Unpunched but missing 1 counter (either a generic breakdown unit or a superordinate marker, exact ID unknown). DEFIANT RUSSIA: RED VICTORY KIT (Avalan) n 0.4 Kit adding the last year of the war as a large scenario. Begins with the Soviet Bagration (summer 1944) offensive and ends in the final capture of Berlin. Also includes a Operation Zeppelin variant. 180 counters included. '18 1 Special Ordr NEW $25.00 GAZALA 1942 (Avalan) SC 0.6 Out-of-Print Modestly simple game of one of Rommel's greater victories where he out-manuevered & out-fought the numerically superior Allies in spring 1942 in N.Africa. Uses the America Triumphant system. '05 1 110942 NEW $16.00 PANZER GRENADIERS PARTS (Avalan) n Out-of-Print 1 97611 MINT $1.00 MANY AVAIL, price ea. TEC/Assault Combat CRT chart page, only. 2 97613 MINT $1.00 MANY AVAIL, price ea. Turn Record Chart only. Chart is generic to any game using 15min or hourly turns. 3 140768 MINT $2.00 Clean, laser-printed, 1-sided 3rd edition rules set only. 4 97612 MINT $1.00 MANY AVAIL, price ea. Direct Fire/Bombardment Chart only. PANZER GRENADIERS, 1940 FALL OF FRANCE2D (Avalan BC 2.4 Out-of-Print Reprint with a sleeved box & new box art. Game of tactical combat during the brief campaign in France, 1940, using the PG system. Includes 660 counters, 8 maps, 50 scenarios focused on the French. P.Leonard'14 1 134164 NEW $89.99 Last copy. PANZER GRENADIERS, AFRICA ORIENTALE ITAL (Avalan BC 2.2 Out-of-Print Complete game. Platoon level tactical combat using the Panzer Grenadier system, set in Italian East Africa (Ethiopia & Somaliland) as the British invade seeking to eliminate the Italian forces there. Complete game with 671 counters, 8 cardstock maps, 43 scenarios including 6 campaigns that link scenarios.'18 1 135382 NEW $60.00 PANZER GRENADIERS, AIRBORNE INTRO (Avalan) HC 1.5 Out-of-Print Introductory game for the Panzer Grenadier system. A complete game, with 20 scenarios, 165 large counters, 1 map, which covers American paratrooper actions during the D-Day landings. '06 1 140767 EXCELL $25.00 Complete. A few sml isolated spots & stains in rules thru use. PANZER GRENADIERS, ARMY AT DAWN (Avalan) BC 1.8 Temp OoP/OoS Complete game in the Panzer Gr