Fine Games for Players & Collectors AMERICAN CIVIL WAR ERA GAMES by Title, IN-PRINT *and* IN-STOCK Available AMERICAN CIVIL WAR ERA GAMES, by Title as of 03-03-21 19:48 Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA 541-756-4711 10am-9pm PST email: M.Dean@FineGames.com URL: http://www.FineGames.com/text/im_k.txt FINE GAMES' GOAL is your gaming satisfaction. Towards that end, you can get fast & knowledgable responses to your questions, reserve games you are sure you want, have us maintain a want-list for items you're searching for, and ship each & every order carefully & lightning FAST, with a shipment confirmation email with tracking info with each & every order. Promise! LEGAL STUFF: All items individually priced and subject to prior sale. Prices shown, including shipping, based on cash/check; add 3.1% when using credit cards (Visa/MC/Disc/AmX). Domestic shipping rates are $10.00 for up to 4 flat, unboxed items, or $ 22.00 for most orders with any number of boxed games. A $ sur- charge applies to each "LB" Lrg ( 3.00) or "HB" humungous ( 6.00) box items & those weighing 3lbs+ (marked with "*"). Add $ 4.50 if your zip code is one that UPS surcharges as "rural." See for info on international & APO shipping rates & other charges. Lighter US orders & all international shipments sent via USPS; heavier shipments by UPS ground. Special handling by request, additional charges may apply; contact us with your needs. PUBLICATION STATUS reflects any known issues regarding item availability, and always reflects the best info available to us. Where NO notes exist, item is readily available. Where notes DO exist, it may take longer to special order a game or it *might* not be available. See . TEMP OoS/OoP = Item temporarily out of print & NOT currently available. OUT OF PRINT = Item permanently out of print & avail ONLY if in-stock (and so has a numeric Part #). GOING OoP = Supply of the item is limited & soon to be exhausted. RELS PENDING = Item NOT YET PUBLISHED (i.e. not yet in print); date reflects (in format DUE YY/MM) anticipated release date & is subject to change & delay. Contact the publisher directly if you want more exact or current info. Numeric PART# = (eg "123456") denotes a copy is in-stock & available for sale. stock = normally a stocked item; just momentarily out of stock. Specl Ordr = normally special ordered on your behalf & not stocked. It typically takes ~5-21 days to obtain a special order. n/a = Item is OUT OF PRINT & not immediately available. Can be Want Listed. BOX BC-Bookcased FT-SPI Flat Tray HB-Huge Box+$ n-not boxed TYPES: DC-Dbl BCased WT-SPI Wht Tray LB-Lrg Box+$ fo-unboxed folio HC-Half BC IT-SPI Illus Tray SB-Sml Box zl-unboxed ziplock SC-Small Case Tb-Tubed FO,ZL-HUGE (tho unboxed) folio or ZL HP-Plastic HC FB-Flat Boxed MUST ship as boxed game CONDITIONS in descending order: New, Mint, Excel, V.Good, Good, Fair, Poor. Full details available at PUBLISHER contact info is found in . = Games by ERA / Title ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! AMERICAN CIVIL WAR, 1861 -- 1865 ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- BIRTH OF A LEGEND, LEE & THE 7 DAYS #32 (Agains) n HP 1.2 Mag & Game. Area-move game using the Not War but Murder system. Game of the Seven Days Campaign, June-July 1862, which made Lee famous while ending the Union's best chance for an early victory. While Lee's plan ultimately failed, he demoralized Union leadership such that they evacuated the Peninsula as a result. 176 counters. M.Rinella'11 / ARTICLES ON: There Must be a Victory variant rules & Steampunk rules; Maryland units in the Confederate army; Seven Days Campaign of 1862; Failed attacks (sieges) on capital cities thru history; computer simulations of German options & outcomes in the Bocage area of Normandy; Trafalmadorian military thinking; Pearl Harbor historical alternatives gamed using Avalanche's Midway. 1 144399 NEW $28.00 CONFEDERATE RAILS 2ND / NO SAFE HARBOR (Agains) HP 1.4 2016 ATO annual published in late 2018. CONFEDERATE RAILS is a unique train game in which 2-6 players try to make money by managing the Confederate rail network during the American Civil War. There is no track building & the rail network shrinks as the war goes on. Players must take advantage of war events. Play is driven by deck of 24 rail companies plus event cards, bridges, partisans, etc. 275 counters, 24 cards. Updated from earlier BSO verision. R.Berg'18 / NO SAFE HARBOR covers the Japanese air attack on Darwin, Australia, in Feb 1942. 1 144899 NEW $37.50 GATE OF HELL #49 (Agains) n HP 1.4 Mag & game. Game covers the Union seaborne assault on Charleston, SC, late in the summer of 1863 which included all of the Union's ironclads, plus some of their best troops. A victory may well have led to an early end to the Civil War. Area move with a map of the area around Charleston. 3 scenarios including two one-turn scenarios covering the April 1863 naval assault on the city's defenses and the initial landinds in July 1863; a third scenario covers the complete campaign. 200 counters. Rgt level. Paul Rohrbaug'19 Also includes a small, second game: ALL OR NOTHING. The Americans still held two forts along the Delaware River, blocking the sea supply route to British forces in Philadelphia in 1777. This game depicts the British attack on the two forts. '19 1 136357 NEW $29.00 LOOK AWAY! THE FALL OF ATLANTA (Agains) HP 1.5 ATO Annual 2007. Operational level game of the campaign for Atlanta, spring & summer 1864, in Tennessee & n.Georgia. 2.6mi/hex, 4days/turn. brig/div level, 4 scenarios + campaign game. J.Prados'07 / Secondar game on the Biafran Civil War. 1 129448 NEW $33.00 NOT WAR BUT MURDER #19 (Agains) n HP 1.2 1-3wks Turnarnd Mag & Game. Game of the last week of the Wilderness Campaign, 1864,which ended with Grant's exceptionally bloody & fruitless attempt to storm the Confed fortifications at Cold Harbor. One wrong Confed move could end the war early, but if both sides play well it makes for an exceptionally tense, high stakes, impulse-driven game. 176 counters, area move map. Feature article covers the campaign leading to Cold Harbor; the Am Civil War in Athens MO; the 1915 Dardanelles naval campaign; Pres. McKinley & the US war against Spain; Napoleon viewed 200 years later. M.Rinella'07 1 Special Ordr NEW $28.00 NOT WAR BUT MURDER #19 (Agains) n n 1.2 1-3wks Turnarnd Mag & Game. Game of the last week of the Wilderness Campaign, 1864,which ended with Grant's exceptionally bloody & fruitless attempt to storm the Confed fortifications at Cold Harbor. One wrong Confed move could end the war early, but if both sides play well it makes for an exceptionally tense, high stakes, impulse-driven game. 176 counters, area move map. Feature article covers the campaign leading to Cold Harbor; the Am Civil War in Athens MO; the 1915 Dardanelles naval campaign; Pres. McKinley & the US war against Spain; Napoleon viewed 200 years later. M.Rinella'07 1 Special Ordr NEW $28.00 CAMPAIGN FOR VICKSBURG, 1863 (AgaTPS) HP 0.9 One of the 20 most decisive battles of history per Joseph Mitchell's 1964 history. Vicksburg held the Confederacy together, and allowed resources from the West & Mexican ports to reach the heart of the South. Union forces under Grant must pry the City - and with it control of the Mississippi River -- away from the south. Includes the full scope of this difficult campaign, with internal squabbling and supply limitations, plus many of the sideshows & raids, the CSS Arkansas, etc. Mounted map, 140 counters. P.Rohrbaugh'17 1 143084 NEW $28.00 BULL RUN PARTS (AH) n Out-of-Print 1 70843 EXCELL $1.00 Confed OoB card. 2 70842 EXCELL $1.00 Union OoB card. GETTYSBURG ['64] (AH) FB 2.5 Out-of-Print The classic '64 gm of Gettysburg @ div lvl. '64 1 145247 V.GOOD $29.00 35% of Union counters are neatly made replacement counters; otherws complete. Inside of box sun faded. 2 corners repaired with packing tape. Entirely servicable. GETTYSBURG ['77] (AH) FB 2.8 Out-of-Print Basic, Interm & Adv games, each using seperate system. Colorful map. At heart, this is a package of 3 distinctly different games all played on the same mapboard but each with different rules & counters. Basic game is a simple, fast playing game suitable for beginners. Intermediate game ramps up the rules and puts about 80 counters on the board. Advanced game add much chrome and lots of counters, with formation, unit experience, command control, leaders, & more. 2 countersheets. M.Uhl'77 1 145252 GOOD $25.00 30% punched & substantially complete: missing 3 units, 5 markers, 1 blank; replacement made for 1 unit; IDs included. Light discoloration or spotting of some unpunched counters, esp white markers. All box corners repaired. HERE COME THE REBELS! (AH) BC 1.3 Out-of-Print 1862 campaign in VA & MD from 2nd Bull Run to Antietam in daily turns, strat lvl. Same system as Stonewall Jackson's Way. Beautiful maps. Balkoski'93 1 140781 EXCELL $65.00 No counter tray, missing 1 blank, otherws complete & clean. 1 map neatly trimmed to mate. Includes update leader counters published in Skirmisher #1 mag. 2 137081 EXCELL $49.00 No counter tray. 1 map edge neatly trimmed to mate. Otherws complete except that most leader counters replaced by updated counters printed in Skirmisher #1 (increasing command value by 1); original counters not included. Otherwse complete & clean. CIVIL WAR, 1861-1865 PARTS (AH-VG) n Out-of-Print 1 99667 EXCELL $4.00 Player Aid Card, one only. 2 99668 EXCELL $4.00 Player Aid Card, one only. 3 99666 EXCELL $5.00 Map B (Far West) only. 4 99669 V.GOOD $8.00 Rules, only. Well-used copy w/ attendant soiling thru use, repairs, errata annotations, etc. No highlighting & a minimum of stains. 5 99671 V.GOOD $10.00 Counterset, only. Sold as substantially complete; not counted. FURY IN THE WEST, 1ST PARTS (BL) n Out-of-Print 1 85350 MINT $7.00 Counterset only. Some Union leaders, artil & cav units die cut off center, shifting unit symbols or values onto adjacent units. IRON BRIGADE (CCC) HC 0.4 Out-of-Print Small, uncommon game of the Union's Iron Brigade's heroic delaying action on McPherson's Ridge on the first day of Gettysburg. The unit lost 2/3rds of its strength but bought vital time for other Union forces to arrive on the field. Graphics are so-so but game is good. 30yd/hex, 6min/turn, 15men per strength point, 2 scenarios. L.Millman, D.Martin'82 1 87530 MINT $30.00 Die cutting offsets leader names on 12 units; otherws Cherry. ARMY OF THE HEARTLAND 2ND (CofA) BC 1.6 2-6wks Turnarnd Minor update of this operational level game of the the struggle for Kentucky, Tennessee & northern Georgia during the first half of the Civil War. Uses same system as earlier Campaigns of Robert E Lee. Campaign covers the entire pivotal year of 1863. 560 counters, 2 maps, 9 scenarios, Rgt/brig/div units, 5day turns, 5.25mi/hex. Nice components. J.Prados'04 1 Special Ordr NEW $46.00 CAMPAIGNS OF ROBERT E. LEE, 2ND PARTS (CofA) n Out-of-Print 1 20161 MINT $4.00 Southern map, only. CHANCELLORSVILLE, PINNACLE VICTORY PARTS (CofA) n Out-of-Print 1 49009 EXCELL $1.00 Union Morale & Action Track Card for corps V,VI,XI only. 2 29050 MINT $3.00 Scenario & historical commentary booklet, only MARCHING THRU GEORGIA PARTS (CofA) HC Out-of-Print 1 23042 V.GOOD $2.00 Box only, mildly concaved. MISSISSIPPI FORTRESS (CofA) HC 1.2 2-6wks Turnarnd V.4 of Great Invasion Civ War series. Strat lvl, 3 scenario area move game of Grant's campaign against Vicksburg. 1 Intro & 2 campaign scenario. G.Selkirk'90 1 Special Ordr NEW $24.00 SUMMER STORM, GETTYSBURG 1863 (CofA) BC 2.4 2-6wks Turnarnd Brigade level simulation of the Gettysburg campaign, beginning before and ending after the historical battle. Emphasis is on both side's need to subdue the opponent's army (rather than capture terrain). Relatively simple with doubleblind mechanics & a command system that emphasizes the fog of war. 1hr/turn, 0.5-2mi to hex, 2 maps, 980 counters. R.Barber'98 1 Special Ordr NEW $64.00 UNION, WAR FOR THE... PARTS (CofA) BC Out-of-Print 1 19967 MINT $3.00 Box only. Very slight scuffing. BOBBY LEE, WAR IN VIRGINIA 1861-5 3RD (ColumG) BC 1.9 1-3wks Turnarnd Complete update of this strategic lvl game of the Civil War in the Eastern theater, Norfolk, VA, to Lancaster, PA, using Columbia's block system. 3rd ed map is much bigger, and 20 new blocks added for historical leaders. Scenarios for each of 4 campaign seasons plus Campaign game. Moderate complexity w/ beautiful map & relatively small # (96) of counters (blocks). Uses a tactical combat system as in Napoleon. Good Game. T.Dalgliesch'14 1 Special Ordr NEW $72.00 GETTYSBURG, BADGES OF COURAGE (ColumG) BC 2.5 1-3wks Turnarnd Block system game of the battle of Gettysburg, 1863, using brigade sized units w/ div, corp, army leaders. Scenarios for each of the 3 days, plus the combined game. 192 blocks, full size map. G&T.Dalgliesh'04 1 Special Ordr NEW $72.00 SAM GRANT, CIVIL WAR IN THE WEST 1862-4 (ColumG) BC 1.5 1-3wks Turnarnd Brother game to Bobby Lee, uses Columbia's block system and a beautiful map to cover the western campaigns between St. Louis & Atlanta, 1962-4. 3 yearly & mateable scenarios plus campaign linking with Bobby Lee. Simpler game, fun. T.Dalgliesh, G.Selkirk'97 1 Special Ordr NEW $63.00 SAM GRANT, CIVIL WAR IN THE WEST PARTS (ColumG) n Out-of-Print 1 36423 V.GOOD $3.00 Counter sheet labels, only. Missing Confed inf counters #2 & 3, label residue marring Union inf #9 & 10, and partially marring 6 other units. Labels otherws still on sheet & mint. SHENANDOAH, JACKSON'S VALLEY CAMPAIGN (ColumG) BC 1.4 4-8wks Turnarnd Block system game of Stonewall Jackson's May-June 1862 cmapaign in the Shenandoah Valley. Using boldness & agility, his smaller force first paralyzed then defeat 3 enveloping Union armies. Brigade level, using an activation system. Block system provides fog of war. T.Dagliesch, G.Selkirk'12 1 Special Ordr NEW $63.00 SHILOH, APRIL 1862 (ColumG) BC 1.4 4-8wks Turnarnd Block system game of this key battle of the Am Civil War, April 1862. Confeds under Johnson launch a surprise but largely uncoordinated attack on the Union, which eventually rally & drive the Confeds back. 100 blocks. '10 1 Special Ordr NEW $63.00 BATTLE HYMN V1, GETTYSBURG & PEA RIDGE (Compas) BC 1.9 Out-of-Print Package of two games from the American Civil War covering the battles of Gettysburg and Pea Ridge. Gettysburg was the most pivotal battle of the American Civil War,July 1863, here played in any of 6 scenarios (Days 1, 2 or 3, campaign, plus battle scenarios for Pickett's Charge & Little Round Top). Pea Ridge was an early and important battle that decided Missouri's leanings in the war. The Confederates have a 3:2 numerical advantage, and surprise Union forces by attack from their rear, but are exhausted and ill-supplied; covered in four scenarios. Uses a brigade-level system including a unit activation system evolved from designer's earlier Across 5 Aprils. 60min/turn, 300yd/hex, Brig level, 2 maps, 528 counters. Eric Lee Smith'18 1 142326 NEW $62.00 LATE UNPLEASANTNESS, 2 CAMPAIGNS RICHMND (Compas BC 2.3 2 separate games sharing a similar game system and covering Union attempts to capture the Confederate capital of Richmond outright. GATES OF RICHMOND covers the Seven Days Battles as McClellan marchs on Richmond in 1862. IF IT TAKES ALL SUMMER covers Grant's overland campaign of 1864, which included the battles of the Wilderness, Spotsylvania Courthouse & Cold Harbor. Both use a card-driven, point-point movement system, division level units, with stacking providing limited intelligence, and event cards that influence play. 12hrs or 2 days/turn, 2 maps, 2 countersheets, 110 cards total. Steven Ruwe'19 1 135553 NEW $60.00 UNION, WAR FOR THE... 2ND (Compas) BC 2.4 Update of this strategic level game of the American Civil War, 1861-5, in 7 scenarios including 2 intro, 3 1-year, 2 western theater & grand campaign. Monthly turns, naval forces, many special rules, & leadership key. Updated map is enlarged to allow larger counter sizes. Units represent about 5000 men/strength point, with three levels of quality, plus corp & army leaders who can command varying numbers of units. River & seagoing navel units also included. Combat is largely attritional, with strength multipliers & dice roll modifiers influencing results from a d10. The Confederacies supply and recruitment abilities are represented on map and can be degraded thru loss. Also adds an event card deck. 1mo/turn, 22mi/hex, 2 maps, 4 countersheets, 25 tactical cards. Rob Beyma'19 1 136677 NEW $72.00 BELMONT, GRANT'S BAPTISM OF COMMAND #87 (Com_PW) n n 0.7 Out-of-Print Mag & game. Game covers Ulysses S Grant's initial campaign at Belmont, Missouri, Nov 1861, where he won a disputed victory against Polk. Rgt level, 140yd/hex, 228 counters. John Poniske'17 / ARTICLES ON: African Campaign 3rd with new optional rules; Interview with Antonio Pinar Pena; Devil Dogs of Guam; About Compass's Designer Edition Games; Scourge of God, Campaign of the Mongols, 1206-1259; China as a Sea Power; Stalin's World War III, Historical Analysis & Design Notes; Belmont, Grant's Introduction to Civil War Combat; Triumph of the Will alternate history; Clash of Empires in North America, 1744-1782. 1 138331 NEW $42.00 RALLY AROUND THE FLAG #96 (Com_PW) n n Avail Uncrtn (Mag & Game. No info currently avail. '21) 1 Stock NEW $42.00 BARREN VICTORY PARTS (CWJ) n Out-of-Print 1 61493 MINT $1.00 Unit Roster play aid from CWJ mag. BATTLE CRY OF FREEDOM (DecGms) BC 2.0 1-3wks Turnarnd Strategic level, 2 player card game of the American Civil War, 1861-5, east of the Mississippi. 300 cards provide a variety of command & political events, generals, combat units, resources, etc. Union goal is to capture 3 key Confederate cities (Atlanta, Richmond & Vicksburg). System & card design allows shifting iniative, surprise, retreats, and leadership. Designed to be played within 3 hrs. '03 1 Special Ordr NEW $37.00 BLEEDING KANSAS (DecGms) BC 1.8 1-3wks Turnarnd 2 player game of the politics & conflict in the American state of Kansas prior to attaining statehood. The Kansas-Nebraska Act of 1854 gave new territories the decision as to whether to accept slavery or not. Abolistionist & pro-slavery settlers rushed to the stated, prompting violence & political fraud. Uses cards depicting events & swaying politics as the central element of the game. Area-move map, 101 wooden blocks, 100 counters, 55 cards. John Poniske'19 1 Stock NEW $52.00 CHANTILLY, JACKSON'S MISSED OPPORTUNITY (DecGms) Fo 0.2 Folio game of Stonewall Jackson's attempt to take his command around the Union forces after Second Bull Run in an attempt to trap & destroy them, Sept. 1862. A scratch Union force together with weather delayed him enough that the Union forces slipped away. But the possibility was a Union...or a Confederate...disaster. Brigade level, with 40 counters. '13 1 138039 NEW $8.50 CHICKAMAUGA, RIVER OF DEATH (DecGms) Fo 0.4 1-3wks Turnarnd Update of SPI folio game. Bragg's Confed Army of Tennessee outnumbered dispersed Union forces, and sought to destroy the Union along the Chickamauga River. '10 1 Special Ordr NEW $19.00 FRAYSER'S FARM, WASTED OPPORTUNITY (DecGms) Fo 0.4 New design in folio series. Confeds under RE Lee, with all the luminary leaders, outnumbers & seeks to rout the retreating Union forces after Gaine's Mill in June 1862. The Confed attack become uncoordinated & lost momentum, losing a key opportunity. '10 1 123105 NEW $19.00 MANSFIELD, CRISIS IN THE PINE BARRENS (DecGms) Fo 0.3 Small folio game of the Battle of Mansfield, Louisiana, April 1864, as two Union armies converge on Shreveport. Confederate forces attack each column in turn, the first being that under Banks, resulting in a piecemeal rout of Union forces. Brig level, 440yds/hex, 40 counters. '16 1 138267 NEW $11.50 PEA RIDGE, ST LOUIS THEN HUZZAH! (DecGms) Fo 0.4 Folio game using the Musket & Pike game system. Covers the battle of Pea Ridge in northern Arkansas early in 1862, as the Confeds under Van Dorn rally to defend against the invading Union forces. Van Dorn sends his exhausted forces on a force march to the rear of the Union forces. 100 counters. Btln/brig level, 352yd/hex. '12 1 143984 NEW $19.99 SALEM CHURCH, EAST OF CHANCELLORSVILLE (DecGms) Fo 0.3 Folio game of the Union attempt at Chancellorsville, May 1863, to slip a full corp behind the Confederates. The attempt had to cross a single key bridge at Salem Church, and a see-saw battle developed and the Confederates eventually flanked the Union force, forcing them to retreat. 40 counters, bridgade level, 352yd/hex. '14 1 144710 NEW $9.00 SHILOH, GRANT SURPRISED (DecGms) Fo 0.4 1-3wks Turnarnd Update of SPI folio game. Confeds launch a surprise attack at the Union encampment near Shiloh, but are beaten back in a confused battle. '10 1 Stock NEW $19.00 STONES RIVER, TURNING POINT IN TENNESSEE (DecGms Fo 0.3 Going OoP Update of SPI folio on the subject. Focuses on the Confed surprise attack on the Union forces at Stones River, TN, Dec 1862. Rgt/brig level. '10 1 142485 NEW $19.00 WILSON'S CREEK, OPENING ROUND IN WEST (DecGms) Fo 0.3 Small folio game of the first battle in the west (Missouri) during the American Civil War, Wilson's Creek, August 1861. Outnumbered by well trained Union forces attack scattered Confederate camps, but the battle devoles into a prolonged firefight giving the Confeds the advantage. Uses event cards and a small number of counters. Regt/brig level, 352yd/hex. '16 1 139860 NEW $9.00 1863, TURNING POINT IN THE CIVIL WAR#297 (DecS_T n n 0.9 Out-of-Print Mag & game. Strategic level, area-move game of the American Civil War in the pivotal year of 1863. Uses a Battle for Germany-style system with one player controlling the eastern Union forces & western Confederate forces, and the other vice versa. Players seek to score the most points for capturing cities & winning battles. 1mo/turn, div/corp level, 1mo/turn, 30mi/inch, 176 counters. J.Miranda'16 / ARTICLES ON: 1863, Turning Point of the American Civil War; Area Denial (Anti-Access) Warfare; the An Lushan Rebellion, 755-763, in China; Battle of Grozny, 1994-5; Capturing Prize Ships in the 16-18th Century; German Gunboats in Chinese Riverways During WWI; Byzantine Campaigns of Basil II in Syria, 976AD; US Unmanned Surveillance Drones. 1 114942 NEW $35.00 AMERICAN CIVIL WAR 3RD ['18] #310 (DecS_T) n n 0.9 Mag & game. Substantial revision of the 1974 game covering the whole of the American Civil War, 1861-5 at a strategic scale on 1 map. Confederacy must maintain a viable economy as the Union makes inroad into southern territory. Sudden death conditions apply at the end of each quarterly turn, enforcing political realities of the time. Leadership is a key factor in winning battles, and the South starts with an advantage; Union must develop leadership by participating in battles - many of which they will lose intially. Includes nuanced rules such as for river bends, foraging, political considerations. 280 counters, 20mi/hex. James Dunnigan, Chris Perello'18 / ARTICLES ON: the American Civil War; Imperial Overreach, the Athenian Disaster on Sicily; Montrose in Scotland during the English Civil War, 1644-46; the Role of the US Merchant Marine in Global War; Mosby's Rangers, 1863-5; Flavius Aetius, Last of the True Romans; Thrace & the Cold War. 1 139870 NEW $79.00 Last copy. ATLANTA CAMPAIGN: BALD HILL & EZRAC #170 (DecS_T n n 0.4 Out-of-Print Mag & Game. Includes 40 revised Olustee counters for #166 changing graphic style to conform to B&G 2nd style, plus (60) 7 Yrs World War counters. Game uses the Btls of Am Civ War series (Blue & Grey 2nd) to covers the two btls of Bald Hill & Ezra Church, July 1864, as the Confeds desperately try to defend Atlanta from Sherman's armies. The 4 games in this & the prior issue can be linked into a campaign. 280 counters, 300yd/hex, 1hr/turn, 500men/strength pt. R.Markham and C.Cummins '94 / ARTICLES ON: Sherman's Atlanta Campaign, 1864, pt.2; Airpower in the Stalingrad Campaign, pt.2; Warfare in Medieval Japan; German Use of V-1s to Deliver Mail; Willy Messerschmitt; Raids of the Tartars, 1521-1696; England's King's Airplane; Forlorn Hope, US Military Operations in Somalia, 1993-4. 1 103288 EXCELL $35.00 Errata counters for Olustee #166 & all (60) 7 Yrs World War counters removed & not included. Otherws complete & EX. 2 104399 MINT $49.00 Includes 20 Ouluste update counters. ATLANTA CAMPAIGN: PEACHTREE & JONES #169 (DecS_T n n 0.4 Out-of-Print Mag & Game. Btls of Am Civ War series (Blue & Grey 2nd). Covers btls of Peachtree Creek & Jonesboro, 1st & last attempts to save Atlanta, July 1864 as the Confeds desperately try to defend Atlanta from Sherman's armies. Scenarios can be linked into a campaign. 300yd/hex, 500men/strength pt, 1hr/turn. R.Markham and C.Cummins '94 / ARTICLES ON: Sherman's Atlanta Campaign of 1864, pt 1; Airpower in the Stalingrad Campaign, 1942-3; America's First Foreign War, the campaign against the Barbary Pirates 1801-5; Viva Zapata 1994; North Korean Scud missle; modern US Marine division; US Navy's Phalanx AA gun; Hapsburg's Best Shot at Napoleon; Pappenheim, mercenary commander; Gulf War intelligence ops; ERRATA for Austro-Prussian #167, Savage Station #166, Caesar in Gallia #165, Seven Years War #163, Balkan Wars #164. 1 117288 MINT $30.00 Cherry. 2 33440 NEW $35.00 CHANCELLORSVILLE & PLEVNA #218 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Two games of two major battles in two very different wars. CHANCELLORSVILLE covers Lee's brillant victory at which he out manuevered Hooker, May 1863. PLEVNA covers a key battle of the Russo-Turkish War, Sept 1877, in which the Russians are bloodily repulse in an assault on Turkish forces. Rgt-div level, 1k-1mi/hex, 1-8hrs/turn, 280 counters. J.Miranda'03 / ARTICLES ON: Union Army in the Am Civil War; Battle of Plvevna, Sept 1877; Frederick the Not-So-Great; Hunt for the Konigsberg 1914; Spanish Pilots int eh Soviet Air Force 1941-5; Amphibious Japanese Suicide Tank; Regulars & Volunteers of the US Army of 1898; Japanese Army in WWII; Soviet Invasion of Hungary 1956. 1 62401 NEW $16.00 CHANCELLORSVILLE ERRATA COUNTERS (DecS_T) Y n 0.1 Out-of-Print 4 errata counters, only, from S&T 224. No rules. 1 73414 MINT $1.00 CIVIL WAR IN THE FAR WEST 1862 #252 (DecS_T) n n 1.0 Out-of-Print Mag & Game. w/ variant counters for Back to Iraq 3rd (34) & No Prisoners (7). Simpler game of the Confederate attempt to secure the southwestern USA (mainly New Mexico) early in the American Civil War, Feb-Jun 1862. 9mi/hex, 100men/strength pt, 1mo/turn. C.Diamond'08 / ARTICLES ON: the Am Civil War in the West; Great War & the Origins of Air Warfare; variant rules for No Prisoners & Back to Iraq 3rd; Chinese Naval Power in the Pacific & Indian Oceans; Lion of Mali, 1300s. 1 85879 NEW $20.00 PACIFIC SUBS SOLITAIRE #311 (DecS_T) n n 1.0 Out-of-Print Mag & game. Solitaire game of the submarine war against shipping in the Pacific during World War II. Player commands submarine forces on patrol seeking to ambush enemy warships, sink merchant ships, rescue sailors & airmen, and gather intelligence. Includes individual patrols as well as campaigns offering the possibility of promotion if you survive. Play can play either Japanese or US forces. Combines strategic elements with the popular "run a submarine" scale. 280 counters. Chris Perello'18 / ARTICLES ON: Pacific Subs; Hammer of the West, Halting the Muslim Incursions into Europe, 645-878; Sheridan's Richmond Expedition; Anti-French Insurgency in Southern Italy, 1799-1806; Cynoscephalae, Legion v Phalanx, 197BC; Profiles of Several Famous WWII U-Boats. 1 135474 NEW $49.00 PLEVNA ERRATA COUNTERS #224 (DecS_T) Y n 0.1 Out-of-Print 3 errata counters, only, from S&T 224. No rules. 1 73415 MINT $0.75 RIO GRANDE #143 PARTS (DecS_T) n n Out-of-Print 1 40545 MINT $2.50 Map, only RIO GRANDE, THE BATTLE OF VALVERDE #143 (DecS_T) n n 0.4 Out-of-Print Mag & Game. Rgt lvl, grand tactical game of the major battle in the Confederate offensive into New Mexico, 1862, with hopes of continuing to California. Small but relatively complex game for its size. Game highlights combat between Cav & Inf, and the problems of using Cav in pitched battles. Uses an evolution of the Grt Battles of the Am Civil War (TSS) game series. 100 counters, company level, 70yd/hex, 30min/turn. R.Berg'91 / ARTICLES ON: the Battle for Valverde, 1861-62; Ardant du Picq & Tactical Analysis; Light Inf & the Demise of Post Frederican Prussan Army; Comparative Strengths of Union & Confederate Armies in Am Civil War; Montecuccoli, Forgotten Military Genius. 1 116778 MINT $14.50 Label on rear cover, otherws mint. SAVAGE STATION / OLUSTEE #166 (DecS_T) n n 0.8 Out-of-Print Mag & 2Games. 2 gms with a total of 120 counters using Seven Days (Blue & Gray) Battles system. SS covers the battle before Richmond, June '62, during the Peninsular Campaign. Game can be linked with the Seven Days Battles game for a campaign game. R.Markham'94 / Olustee covers the decisive battle for control of Florida, Feb'64, and dashed hopes of a quick Union victory there. C.Diamond'94 / ARTICLES ON: Seven Days Battles; ERRATA for Balkan Wars #164, Seven Years War #163, Saipan #162 (extensive), Successors #161, Zeppelin #159, Red Sun Red Star #158, White Eagle Eastward #156; Urban Guerrilla Warfare in the 1960s & 70s. 1 130990 MINT $35.00 Cherry. SEA DEVILS, ACW ON THE HIGH SEAS #191 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Strategic level, 100 counter game of Confederate merchant raiding around the world during the American Civil War, 1861-5. 4 scenarios & entire campaign. Confeds attempt to disrupt & sink Union shipping; Union attempts to locate & sink Confed raiders. [Original game (here) was underdeveloped; revised rules, map & counter set & included in issue S&T#194 (w/ Forgotten War) making it a good game.] T.Garland'98 / ARTICLES ON: First Indochina War 1946-54; the American Civil War on the High Seas; Cardinal Mazarin as Grand Strategist during the 30 Years War; Anglo-French Invasion of China 1860; Canadian Armed Forces Today w/ OoB; the Light Carrier Alternative; Resistance to Roman Invasion of Britain 46BC; Trench Mining in WWI; British ant-mine Fire Ant device; Death of the German Airborne force due to lack of transport. 1 98229 MINT $55.00 Cherry. Last copy. SHENANDOAH, JACKSON'S 1862 CAMPAIGN #284 (DecS_T n n 0.9 Mag & game. Detailed game of the Port Royal & Cross Keys battles during the 1862 Shenandoah Valley Campaign Uses a variation of the Twilight's Last Gleaming #225 game system. 3 scenarios (Cross Keys, Port Republic). Regt level, 300m/hex, 250men/str pt, 1hr/turn, 280 counters. C.Diamond, E.Harvey'13 / ARTICLES ON: Jackson's 1862 Shenandoah Campaign; Lost Opportunities in German Naval Superiority in 1914; Libya's Qadafi's Military Misadventures; China's Grea Walls, 1000BC-1644AD; Warriors of the Reconquista; Conquest of Cochin China; Awa Maru, Greatest Submarine Error of WWII; Military Space Pioneers. 1 136136 NEW $22.50 SHILOH, BLOODY APRIL 1862 #264 (DecS_T) n n 0.8 Out-of-Print Mag & Game. Game of the Confed Apr 1862 surprise attack that held hope of catching the Union sleeping but was beaten back by Union resolve & simple confusion. Uses an evolution of AH's Gettysburg '77 system. 1hr/turn, 100yd/hex, brig level. 3 scenarios plus 3-day campaign, 176 counters. P.Koenig'10 / ARTICLES ON: Btl of Shiloh; J.Miranda on Game Design; Fulani Jihad, 1804-9; Hitler's Ardennes Offensive; Russo-Georgian War of 2008; others. 1 93486 NEW $22.50 AMERICAN CIVIL WAR PARTS (EGL) n Out-of-Print 1 135367 EXCELL $8.00 Confederate minis set including (8) cannons, (3) flag bearers, (40) riflemen, (10) leaders, (13) cavalrymen. 2 135365 EXCELL $3.00 92 white plastic chips, only. 3 135366 EXCELL $2.00 4 Brown horses, only. IRONCLADS, 2ND PARTS (Excal) n Out-of-Print 1 9877 MINT $1.00 Counters only, printed badly off center, info lost on all units but most are functional. IRONCLADS, 2ND: EXPANSION, 2ND (Excal) BC 2.2 Out-of-Print Adds 300 counters, adv CRT, 88 ships & 2 forts for US, Confed, European & S.American navies from the Civ War era. Adds land unit interaction. '93 1 145341 NEW $36.99 CIVIL WAR CLASSICS: PEA RIDGE & SHILOH (FGA) BC 1.4 Out-of-Print Graphic upgrade & minor redesign of 2 of SPI's better Blue & Gray quad Civil War games. Demi-brig scale. M.Crane, T.Shrum, R.Whitney'91 1 975 MINT $28.00 Cherry. 2 113643 NEW $28.00 APRIL'S HARVEST, BATTLE OF SHILOH (Gamers) BC 1.2 Out-of-Print Game of the batttle of Shiloh, April '62, the 9th in the Gamers' Civil War Brigade series. Confederate forces under Johnston surprise Grant's scattered & ill-prepared forces just west of the Mississippi in southern Tennessee. Initially successful, the heavily wooded area & the confused battle make command control difficult, and Grant's arrival with reinforcements saves the day & eventually turns the Confeds back. Includes 2nd ed series rules, 280 counters, 4 scenarios. A.Wambold'95 1 123342 NEW $39.00 AUGUST FURY PARTS (Gamers) n Out-of-Print 1 76123 MINT $5.00 Original Map A printing, only. 1 of 120 copies made with solid black hex grid (rather than gray). Considered defective by Gamers. BARREN VICTORY (Gamers) BC 1.2 Out-of-Print 4th game in Civil War Brigade game series. 1st ed rules included plus 2nd ed update. Brig level game of the battle Chickamauga, 19-20 Sept 1863. The Confederates exploit a weekness in Union positions to defeat their battle line, but then fail to exploit their victory. 2 maps, 2 countersheets. Dean Essig, David Powell'91 1 140960 V.GOOD $55.00 Complete. Counter corners fairly heavily clipped on most counters, making them nearly octagonal. Tape remnants & sml tape removal mars at corners of both maps. Charts cut into individual pages. Box cover creased & concaved along btm edges, with a couple lite stains; price tag on box btm. Otherws clean. CHAMPION HILL, ROAD TO VICKSBURG (Gamers) BC 1.2 Out-of-Print 10th gm in the Gamers' Civil War Brigade series. Covers the Confederate defeat in May 1863 in rough terrain outside Vicksburg as the Confeds sortie to deal w/ Grant who is operating in their rear. W/ variants covering addtl reinforcements, earlier starts, not spliting up Confederate forces, arrival of Johnson's relief force. 2nd ed series rules, 1 map, 280 counters, 5 scenarios. K.Jacobson'96 1 123346 NEW $35.00 GAINES MILL PARTS (Gamers) BC Out-of-Print 1 119224 < NEW $4.00 Box Only. Large semi-circular crease at side of box cover. Otherws new. IN THEIR QUIET FIELDS, 2ND PARTS (Gamers) n Out-of-Print 1 29046 MINT $8.00 Std & exclusive rules (only) '88 MALVERN HILL, BATTLES OF SEVEN DAYS V.3 (Gamers) BC 1.8 Out-of-Print w/ v3 std rules. Third in a trilogy using Gamers' ACW system. Covers the action at the end of the 7 Days Campaign during the last week of June 1862, including battles of Freyser's Farm & Malvern Hill. Brig lvl. 3 maps, 280 counters. D.Powell'99 1 123351 NEW $55.00 HOUSE DIVIDED, 1ST PARTS (GDW) n Out-of-Print 1 98689 EXCELL $1.00 Turn record chart, only. Unused. 2 102675 EXCELL $4.00 Photocopy of an excellent GERMAN language rules translation. Looks much like original, except in German. 3 101017 V.GOOD $3.00 Optional/Advanced Rules page, only, marked in pencil on both sides. 4 101015 V.GOOD $1.00 Turn Record Chart only, 1 column written on in pencil & erased. 5 61684 V.GOOD $1.00 Time Record Chart only. 6 101016 V.GOOD $3.00 Rules set a (2pcs), discolred & soiled thru use. 7 101014 V.GOOD $4.00 Substantially complete counterset; missing 4 units & 1 marker, ID included. 1 counter missing 1/3 of its backside. Wear to some counters; militia cav unit badly worn. 1863 PARTS (GMT) n Out-of-Print 1 70722 MINT $3.00 Countersheet #1 (200 counters for Brandy Station / Frederick II), missing 3 markers & 1 confed leader (ID included). Otherwise Mint. CLASH OF GIANTS, AMERICAN CIVIL WAR (GMT) BC 1.6 Package of 2 games using a similiar system, covering the key battles of Second Bull Run (Aug 1862) and Gettysburg (July 1863) during the American Civil War. Uses game system developed in 2 earlier Clash of Giants games (both on WWI). Uses a chit activation system to select the Union corps or Confederate divisions that may move proving the uncertainty of command. Both battles were meeting engagements with units slowly arriving over time; system allows units to arrive late or along a different road. T.Raicer'17 1 134999 NEW $38.00 DEATH VALLEY, BATTLES FOR THE SHENANDOAH (GMT) DC* 4.4 Out-of-Print Seventh game in the Great Battles of the American Civil War (GBACW) series. Covers the 8 battles in the Shenandoah Valley during the American Civil War. Includes scenarios for Kernstown (3/62), Winchester (5/62), Cross Keys (6/62), New Market (5/64), 2nd Kernstown (7/64), 3rd Winchester, Fisher's Hill (both 9/64) and Cedar Creek (10/64). Scenarios include 1/2 - 2 map settings. Regt level, 1960 counters, 5 double-sided maps, 1hr/turn, 145yd/hex, 50men or 1 cannon per strength point. Richord Berg'19 1 143624 NEW $54.00 * FORT SUMTER, SECESSION CRISIS 1860-61 (GMT) BC 2.0 Game of the US Secession Crisis of 1860-61, which ended with the namesake bombardment of Fort Sumter. Card-driven, fast-playing game using the key dynamic of Political Capital which can be used to manipulate the four dimensions of the crisis. 50 wood tokens, mouted board, 52 cards. Mark Herman'18 1 143526 NEW $26.50 IRON & OAK (GMT) BC 2.4 Out-of-Print Game of ship-to-ship combat during the American Civil War. Each ship is rated in detail for both offensive weapons (gunnery, ramming, torpedos) and defensive characteristics, maneuverability, draft & crew. Multiple scenarios depict the many key naval battles of the war, including of course the Monitor v Merrimac, CSS Tennesse v a Union fleet, CSS Atlanta v 2 Union monitors. J.Day'13 1 134578 NEW $42.00 IRON & OAK PARTS (GMT) BC Out-of-Print 1 134579 V.GOOD $3.00 Box, only. Box has a sizeable ding to one box btm corner. Structurally intact & otherws new. REBEL RAIDERS ON THE HIGH SEAS (GMT) BC 2.0 Going OoP Strategic-level game of the naval portion of the American Civil War. Utilizes cards to vary play & introduce color, but is not a card-driven game. The Confed must send ships abroad to return with supplies, and to raid Union forces. The Union can launch amphibous assaults as well as blockade ports to prevent use of Confed ports. Relatively fast playing. Many optional rules. 1 map, 2 countersheets, 110 event cards. 4mo/turn, ship/squadron level, area move. M.McLaughlin'13 1 Stock NEW $49.00 MANASSAS, 1ST (HisSim) zl 0.6 Out-of-Print Brigade level game of the first battle of Manassas, July 1861. Later reprinted by GDW. Uses a si-move system, formations, facing. Early game w/ good production values for the time, and a respected game system. 240 counters. T.Eller'74. 1 107204 MINT $35.00 BALL'S BLUFF, BATTLE OF..., OCT 1861 2ND (Legion zl 0.4 Revised from earlier War Diary version, adding a 16pg historical booklet. Covers the Oct 1861 abortive raid and recon by a Union force south of the Potomac. After encountering some Confederate forces, the bulk of the Union forces had to be transported across the river in small groups, thus negating their 4:1 advantage in numbers. Confederate reinforcements defeated then routed the union forces, with more than half the Union force becoming casualties or captured. 120 counters. John Poniske'18 1 134507 NEW $12.00 HOUSE DIVIDED, AMERICAN CIVIL WAR 4TH (Mayfr) FB 2.3 Temp OoP/OoS Strategic level game of the American Civil War, from Bull Run to Appomattox. A classic game that is both great for beginners and also for fast play & re-play among experience gamers. Area-move system with broad strategic demands on both players, not all of which can be met. 234 counters including inf, cav & leaders, with basic, std & adv rules. 4th edition is slimmed down & very attractively priced. F. Chadwick'12 1 Special Ordr NEW $25.00 BATTLE-CRY PARTS (Milton) n Out-of-Print 1 61086 MINT $4.00 Rules booklet, only. ATLANTA IS OURS! (MMP) BC 2.4 Tenth game in the Great Battles of the American Civil War (GCACW) game series. Uses an updated version of the series rules that will be the standard for future reprints. Game focues on the campaign for Atlanta during the spring & summer of 1864. Includes about 19 scenarios covering single day battles to months-long campaigns, 2 maps, 3 countersheets, 1 day/turn. Can be linked to maps from Battle Above the Clouds. Ed Beach, Mike Belles, Chris Withers'18 1 142772 NEW $119.00 LINCOLN'S WAR, POLITICS & PERSONALITIES (MMP) BC 1.8 1-4 player, highly strategic game of the political aspects of the American Civil War, 1861 thru the 1864 election. Uses a diceless card-based system with 132 cards (including 14 seditious characters). Players must juggle pursuing political resources (& victory points) & the 145 loose cannons represented in the game with the conduct of succesful military campaigns. 6 scenarios, 162 cards, 2 countersheets & a wide assortment of political possiblities from the assassination of Lincoln to British intervention. J.Poniske'14 1 140654 NEW $65.00 ROADS TO GETTYSBURG II [2ND] (MMP) BC* 3.0 Combination of THREE previously separate games into one set (using one of the earlier game's name) Includes campaigns previously covered by Here Come the Rebels (1862 Antietam Campaign), Roads to Gettysburg (the 1863 Gettysburg campaign), and Rebels in the Whitehouse (the 1864 raid on Washington printed in Skirmisher magazine). Include 4 maps revised to include all the current GCACW terrain types, four countersheets updated to current standards, and a total of 23 scenarios (2 of which require the north map from Stonewall Jackson's Way II). Ed Beach, Mike Belles, Chris Withers'18 1 143731 NEW $145.00 * ROADS TO GETTYSBURG II [2ND] PARTS (MMP) BC Out-of-Print 1 138846 < NEW $5.00 Box only. Minor & easily repaired 1" seam split on box btm edge. 2 142244 NEW $7.00 Box only. New. 3 130382 V.GOOD $8.00 Box, only. Box btm has crease along one box side from corner to corner. Others clean. TO TAKE WASHINGTON, EARLY'S 1864 CAMPGN (MMP) BC 2.2 Game of Jubal Early's 1864 campaign in which his small force swept out of the Shenandoah Valley to begin an advance on Washington DC, hoping to relieve pressure on Richmond. Early defeated a Union force at Monocacy Junction, but that delay caused him to arrive too late & too weak to force the now-reinforced forts around Washington. The game proceeds by refighting the battle at Monocacy; relative success there will influence the situation at Fort Stevens. Uses the Line of Battle game series. 3 maps, 840 counters, 12 scenarios plus campaign. Dean Essig'19 1 138118 NEW $59.00 HERE COME THE REBELS!: REBEL WHITEHOUSE (MMPSki) n 0.3 Out-of-Print Rebels in the Whitehouse variant kit as published in Skirmisher mag, including counters, 2 small maps & off-map Move Chart plus 21pgs of rules. Includes 3 scenarios, and campaign, for Early's 1864 campaign in the Shenandoah Valley and onto to threaten Washington DC. 1 140782 EXCELL $15.00 Clean, and all components are original. BLOCKADE RUNNER: SMOKESTACK PARTS (NUM) n 0.1 Out-of-Print Bag of replacement smokestacks (colored pegs). 1 94704 NEW $2.00 Bag of replacement smokestacks (colored pegs). 2 94703 NEW $2.00 Bag of replacement smokestacks (colored pegs). 1864, YEAR OF DECISION (Omega) BC 1.4 Out-of-Print First of a revived line of Omega games. This game covers the Am Civil War in 1864, the year that finally broke the Confederacy. Played on two satallite photo maps with area move boxes superimposed. 280 counters, 5 days/turn, corp level units w/ leaders. 4 scenarios covering each of the western, eastern, Valley & Sherman's March scenarios plus the May-Dec 1864 campaign game. Rules written in a outline/bullet point format. Combat resolved based on troop quality, commander abilities, supply & morale, fortifications & weather. D.Alexander'01 1 55423 MINT $25.00 ~45 counters loose from tree in strips. Otherws mint & very clean. 1864, YEAR OF DECISION PARTS (Omega) n 1 113640 MINT $5.00 Players Reference booklet, only. 2 113641 MINT $5.00 Set of 10 player aids, only. Includes 10 of 11 originally in set; Examples of Play NOT included. 3 113639 MINT $4.00 Rules only. 20TH MAINE PARTS (OSG) n Out-of-Print 1 49021 EXCELL $8.00 Counters only, 50% (markers) unpunched. DEVIL'S DEN, 1ST (OSG) BC 1.0 Out-of-Print Company/battalion level game of Longstreet's attack against the Union's position at Devil's Den & Little Round Top on 2nd day of Gettysburg, July 1863, led by Hood division. Emphasizes command control, ammo supply & fatigue 2 scenarios plus day long scenario. 30yds/hex, 8min/turn, 15min/strength point, 400 counters. Scenario for the assault on Devil's Den, and another for the battle for Little Round Top, plus a campaign that combines both. D.Martin, L.Millman'80 1 1500 MINT $29.00 Some sun fading to 2 side edges & margins of box cover. LEE INVADES THE NORTH #2 (PacRCA) n n 0.8 Out-of-Print Mag & game. Strategic scale coverage of the Confederate offensives in the East as RE Lee leads the Confederates into the North, Sept 1862 & summer 1863. Focuses on command control and following a strategic plan. 200 counters, div/corp level, 2days/turn, 2mi/hex. R.Markham, M.Seaman'87 / ARTICLES ON: Lee's First Offensive, Maryland Campaign of 1862; Lee's Second Invasion, Summer 1863; naval war in the Mediterranean, 1940-3; Malta, the Critical Factor; Drive on Frankfurt errata. 1 1523 MINT $17.50 20 units loose from tree in strips. 2 139975 NEW $22.50 SUMMER OF 1863 (PacRim) zl 0.4 Strategic level, point-point game of the American Civil War in the pivotal year of 1863. Focuses on the political & economic drivers that lead to the Gettysburg campaign. Game covers a 1 month period beginning immediately after the battle of Chancellorsville, June-July 1863. 3days/turn, div level, 96 counters. T.Eskey'14 1 121042 NEW $22.00 KERNSTOWN, 1ST & 2ND BTL OF KERNSTOWN (Revolu) BC 1.4 Boxed version. Game of the two battles of Kernstown, Virginia, March 1862 & July 1864. At the first battle, Stonewall Jackson attacks what turned out to be a superior Union force under Kimball. Tho the Confederates ran out of ammo and surrendered the field, it proved to be a strategic victory as the Union lost the opportunity to pursue and destroy Stonewall's forces. At the second battle, Union forces under Crook attacked what they thought were skirmishers & a small amount of cavalry. But Early & Breckinridge's forces were present & routed the Union forces who escaped capture only due to the failure of Confed cavalry to block retreat routs. Regt scale, with a chit-activation system. Fourth in the Blind Swords game system. 352 counters, 1 map. '19 1 144888 NEW $49.00 KERNSTOWN, 1ST & 2ND BTL OF KERNSTOWN ZL (Revolu zl 0.9 Out-of-Print Packaged in a ziplock. Game of the two battles of Kernstown, Virginia, March 1862 & July 1864. At the first battle, Stonewall Jackson attacks what turned out to be a superior Union force under Kimball. Tho the Confederates ran out of ammo and surrendered the field, it proved to be a strategic victory as the Union lost the opportunity to pursue and destroy Stonewall's forces. At the second battle, Union forces under Crook attacked what they thought were skirmisters & a small amount of cavalry. But Early & Breckinridge's forces were present & routed the Union forces who escaped capture only due to the failure of Confed cavalry to block retreat routs. Regt scale, with a chit-activation system. Fourth in the Blind Swords game system. 2 countersheets. '19 1 137788 NEW $40.50 STONEWALL'S SWORD, THE BTL OF CEDAR MTN (Revolu) zl 0.6 Game of Stonewall's attack on a stray Union division near Cedar Mountain in Aug 1862. The best of the Confed army, led by one of its best leaders, with numerical superiority, largely looses its opportunity to destroy the Union forces thru inaction, but it was a close-run thing. 176 counters, 140yd/hex, regt level, 20min/turn. H.Luttmann'15 1 137252 NEW $30.00 THUNDER IN THE OZARKS, PEA RIDGE 1862 (Revolu) BC 1.2 2-6wks Turnarnd Bookcase boxed. Sequel to Stonewall's Sword. Game covers the battle of Pea Ridge, March 1862. After their defeat in Missouri at Huzzah, Van Dorn takes over leadership of Confederate forces and plans an immediate attack, force marching his arming in winter conditions to a place astride the Union line of communication. Union commander Curtis wasn't intimidated & attacked what might otherwise have been an perfect defense. 2 maps, 176 counters, 30min/turn, 150yd/hex. Also available in ziplock format. Entire game is graphically lush. '16 1 Special Ordr NEW $35.00 THUNDER IN THE OZARKS, PEA RIDGE 1862 ZL (Revolu zl 0.6 Ziplocked. Sequel to Stonewall's Sword. Game covers the battle of Pea Ridge, March 1862. After their defeat in Missouri at Huzzah, Van Dorn takes over leadership of Confederate forces and plans an immediate attack, force marching his arming in winter conditions to a place astride the Union line of communication. Union commander Curtis wasn't intimidated & attacked what might otherwise have been an perfect defense. 2 maps, 176 counters, 150yd/hex, 30min/turn. Also available in boxed format. Entire game is graphically lush. '16 1 137269 NEW $35.00 FIRST BLOOD PARTS (SDI) BC Out-of-Print 1 113858 V.GOOD $5.00 Box, only. Some edge abrasions & a v.sml mar, plus some creases. Otherws EX. GREAT BATTLES OF AMERICN CIVIL WAR PARTS (SDI) n Out-of-Print 1 128934 V.GOOD $3.00 1990 Basic (Std) rules only. Photocopy, with a couple of smudges. Otherws EX. GUNS OF CEDAR CREEK PARTS (SDI) n Out-of-Print 1 107187 MINT $3.00 Original thin countersheet #1, w/ Union & Confed leaders. 2 107188 MINT $3.00 Original thin countersheet #2, w/ no leaders but the balance of the Union & Confed armies. AMERICAN CIVIL WAR ['74] PARTS (SPI) n Out-of-Print 1 95826 MINT $3.00 Coversheet, only. Folded in center once, otherws clean. BLUE & GRAY II QUAD PARTS (SPI) n Out-of-Print 1 98187 MINT $4.00 Standard rules, only. Applies to both B&G I & II. BLUE & GRAY QUAD PARTS (SPI) n Out-of-Print 1 98186 MINT $4.00 Standard rules, only. Applies to both B&G I & II. BLUE & GRAY QUAD, 1ST (SPI) FT 1.2 Out-of-Print Quadrigame set of four simpler, fast playing games on the American Civil War battles of Antietam, Cemetary Hill, Shiloh, Chickamauga. '75 1 97058 V.GOOD $25.00 MISSING all components (map, counters, excl rules) for Cemetary Hill; missing 4 units (1 Shiloh, 3 Antietam), ID included. Tray cover yellowed, racked & repaired, brittle. Cover sheet wrinkled & stained on one end. Shiloh OoB checkmarked in pencil. Some isolated spots & stains. TERRIBLE SWIFT SWORD, 1ST PARTS (SPI) n Out-of-Print 1 9830 MINT $10.00 Countersheet #1 only. Lighter blue printing misaligned, so some HQ & units have half & half coloring. 2 106168 MINT $12.00 Map A (NW, McPherson Ridge) only. 3 9828 MINT $5.00 Countersheet #2 only. Missing 5 Confed leaders & 1 unit. Another 2 units marred. Die cut off center, about 1/3 units have btm of combat values cut off. WAR BETWEEN THE STATES 1ST PARTS (SPI) n Out-of-Print 1 140990 V.GOOD $2.00 Functional, 1-sided photocopy of rules & charts, only. Physical page width varies. While basically clean, has a rough appearance due to page size diff. WAR BETWEEN THE STATES PARTS (SPI) n Out-of-Print 1 97116 EXCELL $5.00 Photocopy of rules & errata. 2 23969 MINT $5.00 Confed Deployment/TRC chart only. 3 97111 V.GOOD $3.00 Secondary coversheet, only, folded twice, wrinkled at one end. AMERICAN CIVIL WAR ['74] #43 (SPIS_T) n n 0.8 Out-of-Print Mag & game. Strategic lvl gm of the entire American Civil War, land & sea, 1861-65. Captures the essential elements of this war in the way that the designer was so very good at, yet little of the (bloody) color of the conflict came thru. 200 counters, 3mo/turn, basic scenario with variants. J.Dunnigan'74 / ARTICLES ON: American Civil War 1861-65; Soldier Kings, 1550-1770. 1 140345 V.GOOD $29.00 Missing 3 units & 7 markers; ID included. Most rules seam worn or separated, largely repaired. Couple of indentations on map surface. Entirely servicabel. AMERICAN CIVIL WAR ['74] #43 PARTS (SPIS_T) n Out-of-Print 1 109115 FAIR $2.00 Map, only. Functional but well worn with series of abraisions with a series of sml holes along left & center vertical seams, plus other more isolated places. Salvage, basically. 2 108902 GOOD $2.00 Rules only. Servicable but worn & discolored. Odd wear/moisture abrasion on cover page obscuring some words but text apparent. Spill spots on another rules panel. Intact & functional but not clean. AMERICAN CIVIL WAR ['74] #43 PARTS (SPIS_T) n n Out-of-Print 1 145264 EXCELL $2.00 One-sided photocopy of rules, charts & countersheet. CEDAR MOUNTAIN #86 (SPIS_T) n n 0.8 Out-of-Print Mag & Game. GBACW v.4. Union troops under Banks surprise a superior force under Stonewall, Aug '62, then must fight for their lives. 30min/turn, 125yd/hex, 30min/turn. D.Bush, J.Simon, A.Williams'81 / ARTICLES ON: Cedar Mtn, Prelude to Bull Run; the Alamo & the Texas War for Independance, 1835-6l; Operational Update at SPI. 1 56959 NEW $15.00 ROAD TO RICHMOND #60 PARTS (SPIS_T) n Out-of-Print 1 91269 EXCELL $3.00 Incomplete counter set only, missing 24 of 100 counters. Otherws unpunched (may have loose counters). 2 114214 MINT $4.00 Std & Exclusive rules, only. 3 92852 MINT $4.00 Std & excl rules only. 4 42412 V.GOOD $3.00 Std & exclusive rules, only. Stained & spotted. STONEWALL IN THE SHENANDOAH #67 (SPIS_T) n n 0.8 Out-of-Print Mag & game. Grand tactical game of the battle of Kernstown, March 1862, between Jackson's Valley Army & Shield's division. Small battle using the TSS/GBACW game system. 100 counters, 125yd/hex, 20min/turn, regt level. M.Herman'78 / ARTICLES ON: Stonewall in the Shenandoah 1862; Modern Amphibious Operations; Effectiveness of AA Defenses; Napoleon's Revolution in Logistics; Siege of Constantinople errata. 1 104396 MINT $28.00 Rules separated. STONEWALL IN THE SHENANDOAH #67 PARTS (SPIS_T) n Out-of-Print 1 96907 MINT $3.00 Rules only WILSON'S CREEK #80 (SPIS_T) n n 0.8 Out-of-Print Mag & Game. Third game in the Great Battles of the Am Civil War series. Aug 1861 btl 5mi SW of Springfield that kept the state of Missouri in the Union. A Union force under Lyon launches a surprise attack against Confeds under McCulloch & the Missouri State Guards. Aside from a corn field in the middle, the area was densely wooded. Regt level, 200 counters. R.Wright'80 / ARTICLES ON: Battles in the West, Wilson's Creek to Pea Ridge; Sleep Loss in Continuous Battle; Empires of the Middle Ages. 1 92866 EXCELL $39.00 2 107486 MINT $35.00 Unpunched. A few fingerprints on mag cover. 3 141291 V.GOOD $25.00 Complete. Some moisture spots on cover of std rules. Mag scuffed & stained thru use. WILSON'S CREEK #80 PARTS (SPIS_T) n Out-of-Print 1 96908 MINT $4.00 Std rules only for Wilson's Creek, Drive on Washington or Pea Ridge. 2 61066 V.GOOD $5.00 Map only. Seam tears repaired. WILSON'S CREEK #80 PARTS (SPIS_T) n n Out-of-Print 1 109781 MINT $10.00 Mapboard, only. 2 109782 V.GOOD $3.00 Exclusive rules only. Rules extensively underlined in red. BATTLEGROUND: CHICKAMAUGAU PARTS (Talon) n Out-of-Print 1 58912 EXCELL $0.25 Rules only. Name & # written on back cover. INNOCENCE LOST (TCS) Fo 0.3 Out-of-Print Grand tactical game of the first Bull Run. Produced by an Italian company to Desk Top Publishing standards w/ 120 color, unmounted counters & a map in 2 sections. R.Chiavini'03 1 63602 NEW $13.00 Last copy. GRAND ARMY OF THE REPUBLIC PARTS (TFG) n Out-of-Print 1 5015 MINT $0.50 Confed Service Chart only MCPHERSON'S RIDGE (TFG) BC Out-of-Print Buford's 1st Cav attempts to delay Heth at Cemetary Ridge thru 1st Day at Gettysburg. Rgt lvl, fast playing w/ fair amt of detail & color. R.V.Buck'80 1 2730 MINT $24.00 Crease along one box cover side edge. BLUE & GRAY QUAD, 2ND (TSR) BC 1.4 Out-of-Print Four simpler games on btls of Antietam, Cemetary Hill, Shiloh, Chickamauga. Uses the common Blue & Gray folio game system. Essentially reprinted with greater color from the SPI version. '84 1 140740 V.GOOD $45.00 Missing 1 unit & 5 blanks; ID included. Countertray not included. Otherws EX. BLUE & GRAY QUAD, 2ND PARTS (TSR) n Out-of-Print 1 61088 V.GOOD $4.00 Rules only. Staple rust, some spots; moisture stain on last 2 pages of rules. Otherws EX. GLEAM OF BAYONETS PARTS (TSR) n Out-of-Print 1 128933 EXCELL $5.00 Photocopy of exclusive rules, only. AMERICAN CIVIL WAR ['83] #93 (TSRS_T) n n 0.4 Out-of-Print Mag & game. Game covering all of the American Civil War at strategic level with 200 cntrs. Includes riverine forces & a greater emphasis on leaders & supply than prior efforts. 35mi/hex, generic strenth units. B.Shelly, J.Reiser'83 / ARTICLES ON: German Mobilization in WWII: Motorized & Panzer Grenadier Divs; von Luchins & the Voyage of teh German Seeadler, 1916; Berg's Review of games: Victory at Waterloo, Remember Gordon, VG Civil War, Red Army, With Fire & Sword; American Civil War, 1861-5, Roots of Southern Defeat; Wars of the Roses; errata for RDF #91, Iwo Jima #92. 1 131211 MINT $44.00 Cherry. AMERICAN CIVIL WAR ['83] #93 PARTS (TSRS_T) n Out-of-Print 1 52629 MINT $3.00 Rules, only. PLEASANT HILL, BATTLE OF... #106 (TSRS_T) n n 0.8 Out-of-Print Mag & Game. Volume 7 in the Grt Battles of the Am Civil War series. Taylor's Confederate forces attack Bank's prepared position in Louisiana, Apr'64, forestalling further Union threats to Texas. 200 counters, 20min/turn, 120yd/hex, 100men/strength pt, regt level. Martin & Millman'86 / ARTICLES ON: Battle of Mazikert, Armenia, 1071; Red River Campaign of 1864; Miltary Wargame Excercises; Berg's review of: AH Russian Front, 3W Rise of the House of Sa'ud, MOORE Operation Thunderclap, TSR Julius Caesar; Additional Sourthern Campaign scenario for 13 Colonies in Revolt #104; Command & Design, a Perspective (K Zucker). 1 131198 MINT $32.00 Cherry. ROAD TO VICKSBURG #103 (TSRS_T) n n 0.8 Out-of-Print Mag & Game. Decisive btl of Champion Hill, May 1863, that decided the Vicksburg campaign and gave the Union control of the Mississippi River. Uses the Blue & Gray game system. Rgt/brig level, 100 counters, 300m/hex, 45min/turn, 125-300men/strength point. R.Land'85. / ARTICLES ON: POWs in the US; Roman Emperor as Warrior; Ukraine Insurgent Army 1942-9; Future of the Carrier; Vicksburg Campaign, Grant's Masterpiece; Battle at Champion Hill; 10 Year Retrospective on Napoleon's Last Battles Quad; Unexpected War in the Falklands; New Mortain & Falaise Pocket scenarios for TSR Cobra 2nd, plus OoB variants & ERRATA; Berg's Reviews of: VG Cold War, Thunder at Luetzen #99, MB Conquest of the Empire, AH B-17 2nd; Choosing a Wargame Topic; Cromwell's Victory after-action report, plus variants & ERRATA. 1 107477 MINT $23.00 Cherry. BULL RUN #89 (VaeVic) n n 0.8 Out-of-Print Mag + Game. w/68pg mag. Grand tactical game of the btl of 1st Bull Run, July 1861. French all color, glossy mag including minis coverage, history, scenarios, etc. ALL material in French; translated game material for most games available at grognard.com/vaevict.html. '09 1 125334 < NEW $15.00 Cover mildly scuffed; new in all other respects. 2 93813 NEW $19.00 CAMPAGNE DE GETTYSBURG 1863 # 8 (VaeVic) n n 0.5 Out-of-Print Mag & game. French-language magazine; all mag & game text is in French. Game is a strategic level game of the grander campaign of 1863 the resulted in the battle of Gettysburg. Scenarios begin either 22 or 28 June and end about 5 July. Point-point map covering most of the northern Eastern Theater, corp level. Counters must be cut apart (and optionally mounted) prior to play. Also includes a Wissembourg 1870 scenario with counters for the game in VV#5. '96 1 116751 MINT $35.00 Label on rear cover, otherws mint. CEDAR CREEK 1864 #94 (VaeVic) n n 0.8 Out-of-Print Mag + Game. w/68pg mag. Smallish game of the 1864 battle of Cedar Creek, near Middletown VA in the Shenandoah Valley As Sheridan tries to drive Early out. French all color, glossy mag including minis coverage, history, scenarios, etc. ALL material in French; translated game material for most games available at grognard.com/vaevict.html. Game covers the 1864 battle at Cedar Creek using same system as earlier Bull Run. '10 1 139147 NEW $25.00 Price tag on cover; otherws new & unused. SECOND BULL RUN 1862 #148 (VaeV_C) n n 0.8 Mag & Game. French-language game of militiary history with a complete game in each issue. Covers the Second Battle of Bull Run, 1862. Uses system previously used for Cedar Creek (#94) and Stones River (#121). 1.5hrs/turn, brig level, on a small map. '19 1 139164 NEW $33.00 CHANCELLORSVILLE 1863 (Worthi) FB* 3.8 Avail Uncrtn Fast-playing game of one of the bloodier American Civil War battles, Chancellorsville, 1863. Second game in the Battle Formations game series. Card-driven game that includes hidden movement, is played on period-style military map, and includes solitaire rules. Players must balance their activities as pushing their units too far will cause a failure of morale. '20 1 Stock NEW $56.00 * HOLD THE LINE, AMERICAN CIVIL WAR (Worthi) FB* 4.2 Out-of-Print Block-system game using the Hold the Line series rules to model key tactical battles of the American Civil War. Includes infantry, artillery, cavalry, leaders & gunboats to refight key battles of the American Civil War. '19 1 145176 NEW $59.00 * IN MAGNIFICENT STYLE, PICKETT'S CHARGE2D (Worthi BC* 3.0 Avail Uncrtn Deluxe update of this solitaire game of the final Confederate charge at Gettysburg, Pickett's Charge, 3 July 1863, that ended with heavy Confederate casualties & a Confederate defeat at the overall battle. Brigade level, mounted mapboard, 10min/turn, 93 counters, 45 cards. H.Luttman'21 1 Stock NEW $55.00 * MCCLELLAN MOVES, 1862 PENINSULAR CAMPGN (Worthi) BC 0.5 Out-of-Print Kit requiring Grant's Gamble to play; uses their Blue & Gray game system. Covers the 1862 Peninsular Campaign as McClellan moves his ponderous army toward Richmond and the climactic battle of Antietam. Game adds amphibious movement and naval blockage & combat, and siege guns. '16 1 117113 NEW $16.00 Last copy. PEMBERTON & GRANT, VICKSBURG 1863 (Worthi) BC 2.0 Block system game covering Grant's 1863 campaign to capture the crucial city of Vicksburg from the Confederates under Pemberton, and with it control of the Mississippi River. Uses a point-point map. Fast playing, easy-to-learn game system. '17 1 143886 NEW $42.00 RAID ON RICHMOND (WWW) HC 0.8 Out-of-Print Modest complexity gm of Kilpatrick's abortive cav raid on Richmond, Feb 1864. If he hadn't lost his nerve, what damage could he do... '91 1 130843 V.GOOD $12.50 Missing 1 prisoner unit, ID included. Otherws complete & clean. GLORY ROAD #52 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Regt level game of the battle of the First Bull Run, July'61. First in 3W's abortive North & South series. 1000ft/hex, 45min/turn, 200 counters. Not an especially well regarded game on a not very well regarded battle. 200 counters. K.Poulter'86 / ARTICLE ON: Short summary of the environment leading to war & 1st Bull Run; Review of ASL & Beyond Valor; review of WEG's Imperium Romanum II with a 36th sceanrio; review of TSR's Julius Caesar. 1 20881 MINT $4.50 2 12642 NEW $11.50 GLORY ROAD #52 PARTS (WWWmag) n Out-of-Print 1 61059 MINT $2.50 Rules only. LITTLE ROUND TOP #20 (WWWmag) n n 0.5 Out-of-Print Mag & Game. 3 scenario, grand tactical level gm of Hood's assault on the Devil's Den & Little Round Top, 2 July 1863, one of the key missed opportunities of Gettysburg. 130 counters, 80yd/hex, 10min/turn. Martin & Milman'82 / ARTICLES ON: Cry Havoc review; Raider review; Warsaw Pact review; 1941 review; News of SPI sale & demise; Images of an Uncivil [American] War; Battle of the Bulge '81 Revisited; Ironbottom Sound play thru; errata for Drive on Damascus #15, Birth of a Nation #18, Sturm Nach Osten #19; Brief Reviews of: Trenchfoot, Southern Flank, Dark Passage, Wings 1st, Axis & Allies 1st, Fall of South Vietnam, Valley of the Four Winds, Norway 1940. 1 12791 NEW $25.00 NEVER CALL RETREAT #25 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Rgt lvl, grand tactical gm of the first day's battle at Gettysburg, 1 July 1863, during which the Union secures the high ground & thus influenced the remainder of the 3-day battle. 200yd/hex, 160 counters. G.Schandel'83 / ARTICLES ON: analysis of PWG's Kirovograd; designer's notes for Mr. Lincoln's War with analysis; interview with Charles Roberts; Decision at Kasserine replay, pt 1; review of INTLTEAM's Norge; brief reviews of Victory at Waterloo, Red Army, Btl for Normandy, Fire When Ready, Their Finest Hour, United Nations; review of MAYFR's Red Star Falling. 1 12829 < NEW $10.00 Unit IDs partially or completely offset onto other counters on backside (only) ofabout 10 units. Otherws new & unused. 2 12827 < NEW $15.00 Unit IDs partially cutoff on backside (only) of 2 units. STARS & BARS #30 PARTS (WWWmag) n Out-of-Print 1 88397 EXCELL $1.00 Odds determination table, only. UNCONDITIONAL SURRENDER #36 (WWWmag) n n 0.3 Out-of-Print Mag & Game. Confed attempt to prevent or lift siege the of Ft Donelson, Feb 1862, by the 18,000 strong garrison. Rgt/brig lvl, 140 counters, 200yd/hex, 80min/turn. J Southard'84 / ARTICLES ON: The capture of Ft. DOnelson & the rise of U.S. Grant; review of HISCON Marengo with errata; review of GDW's Third World War & Southern Front; Kirovograd replay; brief reviews of Napoleon in Spain. 1 67907 MINT $15.00 Cherry. 2 12385 NEW $19.00 BATON ROUGE #133 (WWWS_T) n n 0.8 Out-of-Print Mag & Game. Game of the Confederate attempt to recapture Baton Rouge, Aug 1862, via urban fighting using GBACW system. The city is defended by a Union brigade, and the Confeds are supported by a gunboat. 100 counters, 110yd/hex, 45min/turn. R.Berg'90. / ARTICLES ON: Comparison of German & Soviet Infantry Units in WWII; Enlistment Obligations in Europe 1930; the Original Armaggedon; the Diffusion of Seapower, 1895-1905; The Mississippi & Baton Rouge in the Summer of 1862; How Iran Lost & Iraq Won the Gulf War 1980-88; CSS Arkansas, Scourge of the Mississippi. 1 36648 MINT $20.00 CAMPAIGNS IN THE VALLEY #123 (WWWS_T) n n 0.8 Out-of-Print Mag & Game. Includes variant counters for Indian Mutiny (1), End Iron Dream (16), House Divided leaders variant (12). Operational level, 2 scenario game depicting the 1862 & 1864 campaigns in the Shenandoah Valley. 100 counters, 2.5mi/hex, 2days/turn. Unnecessarily bland map for such a beautiful valley. R.M. 2.5mi/hex, 2day/turns. R.Markham, M.Seaman'88 / ARTICLES ON: Pompey & the 49BC Campaign; modern French Foreign Legion; Campaigns in the Shenandoah Valley; ERRATA for Indian Mutiny #121 & Nicaragua #120; Netherland's Army in 1815; German Aircraft Carriers in WW2. 1 19241 MINT $16.00 2 24106 NEW $20.00 HARVEST OF DEATH, 2ND DAY AT GETTYSB#129 (WWWS_T n n 0.8 Out-of-Print Mag & Game. Errata/variant counters for Tomorrow the World 1st (9), Zulu War (1), Army of Tennesse (1). Small, brigade-lvl game of the Confederate attack on the southern end of Union line at Little Round Top on 2 July'63. Emphasis on the commmand problems each side faced. 100 counters. 240yd/hex, 20min/turn. Martin & Milman'89 / ARTICLES ON: Angola, pt.2; Harvest of Death, the 2nd Day at Gettysburg; Sevastopol, a Modern Siege; German Plans for War with America, 1889-1942; Dispatches in the Soviet Prada newspaper; Essence of Supply, Logistics in Wargames; WWII, Old Facts, New Knowledge. 1 130980 MINT $30.00 Cherry HORSE SOLDIERS, FORREST AT BAY #119 (WWWS_T) n n 0.4 Out-of-Print Mag & 2 Games: Tupelo AND Brice's Crossroad. 2 cavalry battles as Sherman pursues Forrest in Mississippi, 1864, to protect Union supply lines. Another evolution of the Great Btls of the Am Civil War system. 300 counters total, btln/rgt level, 115 or 160yd/hex, 1hr/turn. R.Berg'88 / ARTICLES ON: Armies with the highest proportion outside their borders; German Army Personnel Policies; Caesar's Legions; Third World Ballistic Missiles; Forrest at Bay, Summer 1864. 1 131003 MINT $45.00 Cherry. Tupelo AND Brice's Crossroad. HORSE SOLDIERS, FORREST AT BAY #119PARTS (WWWS_T n Out-of-Print 1 79374 MINT $4.00 Tupelo map, only. 2 55605 MINT $4.00 Rules, only. CIVIL WAR (Xeno) FB 0.9 Out-of-Print Axis & Allies for the American Civil War 1861-65. Very simple, strategic level game w/ plastic pieces, battle & event cards. Players' actions are limited by command restrictions so you must choose your moves carefully. P.Belli'92 1 145255 V.GOOD $15.00 Complete & components very clean. One box side creased & mildly deformed outwards but structurally intact. Crease & edge wear repaired along one seam. WAHOO! (XTR) zl 0.5 Out-of-Print Alternative history game: the Confederates wins big at Gettysburg, largely destroying or scattering the Union Army, then drives on the largely undefended US capital of Washington for a final victory less than a week after Gettysburg. 300 counters, map of Washington, 400yd/hex, 45min/turn. R.Markham'92 1 91159 MINT $19.00 w/ 1 errata counter. ACROSS THE POTOMAC #30 (XTRCmd) n n 0.5 Out-of-Print Mag & Game & var counters for 1914 (2), Seven Seas (1). Div lvl game of the 1863 campaign in the East, June-July, from Philadelphia to Petersburg, VA using a Double-blind system (w/option to ignore it). Fairly simple. 125 counters. 10mi/hex, 1day/turn. B.Knight'94 / ARTICLES ON: the Charge of the Light Brigade; the Failure of Confederate Strategy in 1863; Quest for Annihilation in battle; the Monkey Army: Union Strategy; Marines Take Belleau Wood; The Alamo, American Thermopylae; Heartbreak Ridge, Korea, Sept-Oct 1951; northern Vietnam's Air Force 1965-73. 1 91170 MINT $25.00 ACROSS THE POTOMAC #30 PARTS (XTRCmd) n Out-of-Print 1 84946 MINT $1.00 Turn Record Sheet, only. 2 84945 MINT $3.00 Map, only 3 84944 MINT $3.00 Rules, only. 4 84953 MINT $3.00 Map, only CHATTANOOGA, DEATH KNELL OF CONFED. #43 (XTRCmd) n n 1.4 Out-of-Print Mag & Game & 1 err counter for each of Hell Before Night & Wave of Terror. Larger, 2 map, 500 counter grand tac game of the battle for Chattanooga, Nov 1863. A sustained union offensive must break the Confed siege of this key rail junction. C.Perello'97 / ARTICLES ON: Aerial Reconnaissance before Airplanes; End of the Kaiser's Army; Egypt v Libya 1977; American Conquest of Guam; B-29 Carpetbagger Missions in Korea; Britain's 24th Airmobile Brigade; Philippine Campaign 1941-2; Battle of the Boyne 1690; Easter Rising, Irish History pt 2; Chattanooga 1863; Tecumesh, Indian Leader; Norden Bombsight. 1 22286 NEW $25.00 CHATTANOOGA, DEATH KNELL OF CONFED. #43 (XTRCmd) Y n 1.4 Out-of-Print GameOnly, w/ 1 err counter for each of Hell Before Night & Wave of Terror. Larger, 2 map, 500 counter grand tac game of the battle for Chattanooga, Nov 1863. A sustained union offensive must break the Confed siege of this key rail junction. C.Perello'97 1 98220 MINT $19.00 GameOnly, w/ 1 err counter for each of Hell Before Night & Wave of Terror. GETTYSBURG, LEE'S GREAT GAMBLE #17 PARTS (XTRCmd n Out-of-Print 1 58984 EXCELL $3.00 Map, only. 2 87569 MINT $5.00 Mapboard, only. HELL BEFORE NIGHT #42 PARTS (XTRCmd) n Out-of-Print 1 80405 EXCELL $4.00 Map, only. Tape reinforcements on map corners. IRONCLADS PARTS (Yaq) n Out-of-Print 1 3538 EXCELL $2.00 Combat Results Table (only), YAQ part # 0811. MURFREESBORO PARTS (Yaq) n Out-of-Print 1 93715 EXCELL $5.00 Rules, only. 2 93716 MINT $4.00 Brigade strength/fatigue log pad, only. 3 93718 MINT $2.00 One Game Card, only w/ TEC/CRT. 4 93717 MINT $2.00 One Game Card, only w/ TEC/CRT. - - 212 Items & 194 Titles Listed Here for Your Shopping Pleasure! EMAIL M.Dean@FineGames.com anytime, or PHONE (541) 756-4711 10am-9pm PST (-8GMT) to reserve a game, complete a purchase, or ask for more info. Please remember... [IM__Era1:2021]