Fine Games for Players & Collectors AMERICAN CIVIL WAR ERA GAMES by Title, IN-PRINT *and* IN-STOCK Available AMERICAN CIVIL WAR ERA GAMES, by Title as of 03-27-24 21:29 Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA 541-756-4711 10am-9pm PST email: M.Dean@FineGames.com URL: http://www.FineGames.com/text/im_k.txt FINE GAMES' GOAL is your gaming satisfaction. Towards that end, you can get fast & knowledgable responses to your questions, reserve games you are sure you want, have us maintain a want-list for items you're searching for, and ship each & every order carefully & lightning FAST, with a shipment confirmation email with tracking info with each & every order. Promise! LEGAL STUFF: All items individually priced and subject to prior sale. Prices shown, including shipping, based on cash/check; add 3.1% when using credit cards (Visa/MC/Disc/AmX). Domestic shipping rates are $11.00 for up to 4 flat, unboxed items, or $ 23.00 for most orders with any number of boxed games. 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RELS PENDING = Item NOT YET PUBLISHED (i.e. not yet in print); date reflects (in format DUE YY/MM) anticipated release date & is subject to change & delay. Contact the publisher directly if you want more exact or current info. Numeric PART# = (eg "123456") denotes a copy is in-stock & available for sale. stock = normally a stocked item; just momentarily out of stock. Specl Ordr = normally special ordered on your behalf & not stocked. It typically takes ~5-21 days to obtain a special order. n/a = Item is OUT OF PRINT & not immediately available. Can be Want Listed. BOX BC-Bookcased FT-SPI Flat Tray HB-Huge Box+$ n-not boxed TYPES: DC-Dbl BCased WT-SPI Wht Tray LB-Lrg Box+$ fo-unboxed folio HC-Half BC IT-SPI Illus Tray SB-Sml Box zl-unboxed ziplock SC-Small Case Tb-Tubed FO,ZL-HUGE (tho unboxed) folio or ZL HP-Plastic HC FB-Flat Boxed MUST ship as boxed game CONDITIONS in descending order: New, Mint, Excel, V.Good, Good, Fair, Poor. Full details available at PUBLISHER contact info is found in . = Games by ERA / Title ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! AMERICAN CIVIL WAR, 1861 -- 1865 ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- BIRTH OF A LEGEND, LEE & THE 7 DAYS #32 (Agains) n HP 1.2 2-6wks Turnarnd Mag & Game. Area-move game using the Not War but Murder system. Game of the Seven Days Campaign, June-July 1862, which made Lee famous while ending the Union's best chance for an early victory. While Lee's plan ultimately failed, he demoralized Union leadership such that they evacuated the Peninsula as a result. 176 counters. M.Rinella'11 / ARTICLES ON: There Must be a Victory variant rules & Steampunk rules; Maryland units in the Confederate army; Seven Days Campaign of 1862; Failed attacks (sieges) on capital cities thru history; computer simulations of German options & outcomes in the Bocage area of Normandy; Trafalmadorian military thinking; Pearl Harbor historical alternatives gamed using Avalanche's Midway. 1 Special Ordr NEW $28.00 CONFEDERATE RAILS 2ND / NO SAFE HARBOR (Agains) HP 1.4 2-6wks Turnarnd 2016 ATO annual published in late 2018. CONFEDERATE RAILS is a unique train game in which 2-6 players try to make money by managing the Confederate rail network during the American Civil War. There is no track building & the rail network shrinks as the war goes on. Players must take advantage of war events. Play is driven by deck of 24 rail companies plus event cards, bridges, partisans, etc. 275 counters, 24 cards. Updated from earlier BSO verision. R.Berg'18 / NO SAFE HARBOR covers the Japanese air attack on Darwin, Australia, in Feb 1942. 1 Special Ordr NEW $37.50 GATE OF HELL #49 (Agains) n HP 1.4 1-3wks Turnarnd Mag & game. Game covers the Union seaborne assault on Charleston, SC, late in the summer of 1863 which included all of the Union's ironclads, plus some of their best troops. A victory may well have led to an early end to the Civil War. Area move with a map of the area around Charleston. 3 scenarios including two one-turn scenarios covering the April 1863 naval assault on the city's defenses and the initial landinds in July 1863; a third scenario covers the complete campaign. 200 counters. Rgt level. Paul Rohrbaug'19 Also includes a small, second game: ALL OR NOTHING. The Americans still held two forts along the Delaware River, blocking the sea supply route to British forces in Philadelphia in 1777. This game depicts the British attack on the two forts. '19 1 Special Ordr NEW $29.00 LEE'S GREATEST VICTORY, CHANCLRSVL #55 (Agains) n HP 1.2 4-8wks Turnarnd Mag & game. Area-move, impulse game of what was perhaps the Confederacy's greatest victory, Chancellorsville 1863. The Union forces under Hooker intended to flank & surround the Confederates at Fredericksburg, but daring use of interior lines by Lee & Stonewall Jackson turned a bad situation into a stunning victory. Impulse system adds a lot of unknowns as to what can be accomplished each of only 6 turns. Brig/Div level, with leaders, pontoon bridges, entrenchments & weather. 176 counters. Michael Rinella'22 1 Special Ordr NEW $35.00 LOOK AWAY! THE FALL OF ATLANTA (Agains) HP 1.5 1-3wks Turnarnd ATO Annual 2007. Operational level game of the campaign for Atlanta, spring & summer 1864, in Tennessee & n.Georgia. 2.6mi/hex, 4days/turn. brig/div level, 4 scenarios + campaign game. J.Prados'07 / Secondar game on the Biafran Civil War. 1 Special Ordr NEW $33.00 NOT WAR BUT MURDER #19 (Agains) n HP 1.2 1-3wks Turnarnd Mag & Game. Game of the last week of the Wilderness Campaign, 1864,which ended with Grant's exceptionally bloody & fruitless attempt to storm the Confed fortifications at Cold Harbor. One wrong Confed move could end the war early, but if both sides play well it makes for an exceptionally tense, high stakes, impulse-driven game. 176 counters, area move map. Feature article covers the campaign leading to Cold Harbor; the Am Civil War in Athens MO; the 1915 Dardanelles naval campaign; Pres. McKinley & the US war against Spain; Napoleon viewed 200 years later. M.Rinella'07 1 Special Ordr NEW $28.00 CAMPAIGN FOR VICKSBURG, 1863 (AgaTPS) HP 0.9 2-6wks Turnarnd One of the 20 most decisive battles of history per Joseph Mitchell's 1964 history. Vicksburg held the Confederacy together, and allowed resources from the West & Mexican ports to reach the heart of the South. Union forces under Grant must pry the City - and with it control of the Mississippi River -- away from the south. Includes the full scope of this difficult campaign, with internal squabbling and supply limitations, plus many of the sideshows & raids, the CSS Arkansas, etc. Mounted map, 140 counters. P.Rohrbaugh'17 1 Special Ordr NEW $32.50 BULL RUN PARTS (AH) n Out-of-Print 1 70842 EXCELL $1.00 Union OoB card. GETTYSBURG ['58] (AH) FB 2.5 Out-of-Print Original printing of the first real wargame w/green backed units & no unit symbols. First incarnation of Gettysburg series. Highly innovative w/ rules for facing, inflade, detachments, hidden movement, march formation, cav charges, 30 June to 5 July, by the creator of the hoby himself. C.Roberts'58 1 3967 FAIR $25.00 Complete. Board folds brittle & split due to age. Board surface mildly but extensively spotted or stained. Couple of isolated, pencilled annotations in rules. Confed Order of Appearance extensively annotated in pencil. All TRC sheets used, but easily recreated. Box worn, spotted, and missing one longe side panel. Quite servicable but not collectable & less than pretty. CIVIL WAR, 1861-1865 PARTS (AH-VG) n Out-of-Print 1 99666 EXCELL $5.00 Map B (Far West) only. FURY IN THE WEST, 1ST PARTS (BL) n Out-of-Print 1 85350 MINT $7.00 Counterset only. Some Union leaders, artil & cav units die cut off center, shifting unit symbols or values onto adjacent units. ARMY OF THE HEARTLAND 2ND [ZIPLOCK] (CofA) zl 1.6 2-6wks Turnarnd Packed in a ziplock. Minor update of this operational level game of the the struggle for Kentucky, Tennessee & northern Georgia during the first half of the Civil War. Uses same system as earlier Campaigns of Robert E Lee. Campaign covers the entire pivotal year of 1863. 560 counters, 2 maps, 9 scenarios, Rgt/brig/div units, 5day turns, 5.25mi/hex. Nice components. J.Prados'04 1 Special Ordr NEW $46.00 CAMPAIGNS OF ROBERT E. LEE, 2ND PARTS (CofA) n Out-of-Print 1 20161 MINT $4.00 Southern map, only. CHANCELLORSVILLE, PINNACLE VICTORY PARTS (CofA) n Out-of-Print 1 49009 EXCELL $1.00 Union Morale & Action Track Card for corps V,VI,XI only. 2 29050 MINT $3.00 Scenario & historical commentary booklet, only MARCHING THRU GEORGIA PARTS (CofA) HC Out-of-Print 1 23042 V.GOOD $2.00 Box only, mildly concaved. SUMMER STORM, GETTYSBURG 1863 [ZIPLOCK] (CofA) zl 2.4 2-6wks Turnarnd [Packaged in a ziplock] Brigade level simulation of the Gettysburg campaign, beginning before and ending after the historical battle. Emphasis is on both side's need to subdue the opponent's army (rather than capture terrain). Relatively simple with doubleblind mechanics & a command system that emphasizes the fog of war. 1hr/turn, 0.5-2mi to hex, 2 maps, 980 counters. R.Barber'98 1 Special Ordr NEW $64.00 UNION, WAR FOR THE... PARTS (CofA) BC Out-of-Print 1 19967 MINT $3.00 Box only. Very slight scuffing. BOBBY LEE, WAR IN VIRGINIA 1861-5 3RD (ColumG) BC 1.9 1-3wks Turnarnd Complete update of this strategic lvl game of the Civil War in the Eastern theater, Norfolk, VA, to Lancaster, PA, using Columbia's block system. 3rd ed map is much bigger, and 20 new blocks added for historical leaders. Scenarios for each of 4 campaign seasons plus Campaign game. Moderate complexity w/ beautiful map & relatively small # (96) of counters (blocks). Uses a tactical combat system as in Napoleon. Good Game. T.Dalgliesch'14 1 Special Ordr NEW $72.00 GETTYSBURG, BADGES OF COURAGE (ColumG) BC 2.5 1-3wks Turnarnd Block system game of the battle of Gettysburg, 1863, using brigade sized units w/ div, corp, army leaders. Scenarios for each of the 3 days, plus the combined game. 192 blocks, full size map. G&T.Dalgliesh'04 1 Special Ordr NEW $72.00 SAM GRANT, CIVIL WAR IN THE WEST 1862-4 (ColumG) BC 1.5 1-3wks Turnarnd Brother game to Bobby Lee, uses Columbia's block system and a beautiful map to cover the western campaigns between St. Louis & Atlanta, 1962-4. 3 yearly & mateable scenarios plus campaign linking with Bobby Lee. Simpler game, fun. T.Dalgliesh, G.Selkirk'97 1 Special Ordr NEW $63.00 SAM GRANT, CIVIL WAR IN THE WEST PARTS (ColumG) n Out-of-Print 1 36423 V.GOOD $3.00 Counter sheet labels, only. Missing Confed inf counters #2 & 3, label residue marring Union inf #9 & 10, and partially marring 6 other units. Labels otherws still on sheet & mint. SHENANDOAH, JACKSON'S VALLEY CAMPAIGN (ColumG) BC 1.4 4-8wks Turnarnd Block system game of Stonewall Jackson's May-June 1862 cmapaign in the Shenandoah Valley. Using boldness & agility, his smaller force first paralyzed then defeat 3 enveloping Union armies. Brigade level, using an activation system. Block system provides fog of war. T.Dagliesch, G.Selkirk'12 1 Special Ordr NEW $63.00 SHILOH, APRIL 1862 (ColumG) BC 1.4 4-8wks Turnarnd Block system game of this key battle of the Am Civil War, April 1862. Confeds under Johnson launch a surprise but largely uncoordinated attack on the Union, which eventually rally & drive the Confeds back. 100 blocks. '10 1 Special Ordr NEW $63.00 BROTHERS AT WAR, 1862 (Compas) BC Complex, grand tactical level quad game of four battles of the American Civil War from 1862: Antietam, Fox's Gap (South Mountain), Mill Springs & Valverde. Brigades activate via a chit pull, with constituent units moving & fighting individually. Combat resolved via a simple dice mechanism without charts. Unit composition - formed or unformed, mounted or unmounted, limbered or unlimbered. Once a unit's reserves are used, it becomes exhausted & subject to breaking morale. Multiple scenarios for each battle. 100yd/hex, 20min/turn, Regt level, 4 maps, 634 counters, high solitaire suitability. Christopher Moeller 1 Special Ordr NEW $75.00 UNION, WAR FOR THE... 2ND (Compas) BC 2.4 2-6wks Turnarnd Update of this strategic level game of the American Civil War, 1861-5, in 7 scenarios including 2 intro, 3 1-year, 2 western theater & grand campaign. Monthly turns, naval forces, many special rules, & leadership key. Updated map is enlarged to allow larger counter sizes. Units represent about 5000 men/strength point, with three levels of quality, plus corp & army leaders who can command varying numbers of units. River & seagoing navel units also included. Combat is largely attritional, with strength multipliers & dice roll modifiers influencing results from a d10. The Confederacies supply and recruitment abilities are represented on map and can be degraded thru loss. Also adds an event card deck. 1mo/turn, 22mi/hex, 2 maps, 4 countersheets, 25 tactical cards. Rob Beyma'19 1 Special Ordr NEW $72.00 RALLY 'ROUND THE FLAG! PERRYVILLE #96 (Com_PW) n n 0.9 4-8wks Turnarnd Mag & game. Game of 2 battles of the American Civil War: Perryville, KY, Oct 1862 in which the Confederate & Union armies blundered into one another. The Confederates withdrew from Kentucky yet the Union failed to used their numerical advantage to win any sort of real victory. Also covers the later battle of Stone's River (Murfreesboro), Dec. 1862, which had the highest casualty rate for both sides in the Civil War, This was a three-day slugfest beginning New Years Eve that the Confederates nearly won but provided the Union a key morale boost. 234 counters, 2 maps, Brigade level with command & control leaders, multiple scenarios with what-ifs. Sean Chick'21 / ARTICLES ON: Analysis & Strategy for Russia Falling #85; Preview of Expansion Kit for Amerika Bomber; Italian Naval Squadron optional rule for Lion of Judah; History of the Battles of Perryville & Stones River; Human Future Among the Stars, and Stellar Horizons; Previews of Cuba 1898 & the Conquistadors. Upgraded tactical rules for Sovereign of the Seas; Review & strategy for SPI's & CPS's Wagram games. 1 Special Ordr NEW $42.00 BARREN VICTORY PARTS (CWJ) n Out-of-Print 1 61493 MINT $1.00 Unit Roster play aid from CWJ mag. BATTLE CRY OF FREEDOM (DecGms) BC 2.0 2-6wks Turnarnd Strategic level, 2 player card game of the American Civil War, 1861-5, east of the Mississippi. 300 cards provide a variety of command & political events, generals, combat units, resources, etc. Union goal is to capture 3 key Confederate cities (Atlanta, Richmond & Vicksburg). System & card design allows shifting iniative, surprise, retreats, and leadership. Designed to be played within 3 hrs. '03 1 Special Ordr NEW $37.00 BLEEDING KANSAS (DecGms) BC 1.8 2-6wks Turnarnd 2 player game of the politics & conflict in the American state of Kansas prior to attaining statehood. The Kansas-Nebraska Act of 1854 gave new territories the decision as to whether to accept slavery or not. Abolistionist & pro-slavery settlers rushed to the stated, prompting violence & political fraud. Uses cards depicting events & swaying politics as the central element of the game. Area-move map, 101 wooden blocks, 100 counters, 55 cards. John Poniske'19 1 Special Ordr NEW $52.00 CHANTILLY, JACKSON'S MISSED OPPORTUNITY (DecGms) Fo 0.2 2-6wks Turnarnd Folio game of Stonewall Jackson's attempt to take his command around the Union forces after Second Bull Run in an attempt to trap & destroy them, Sept. 1862. A scratch Union force together with weather delayed him enough that the Union forces slipped away. But the possibility was a Union...or a Confederate...disaster. Brigade level, with 40 counters. '13 1 Special Ordr NEW $9.00 CHICKAMAUGA, RIVER OF DEATH (DecGms) Fo 0.4 2-6wks Turnarnd Update of SPI folio game. Bragg's Confed Army of Tennessee outnumbered dispersed Union forces, and sought to destroy the Union along the Chickamauga River. '10 1 Special Ordr NEW $19.00 FRAYSER'S FARM, WASTED OPPORTUNITY (DecGms) Fo 0.4 1-3wks Turnarnd New design in folio series. Confeds under RE Lee, with all the luminary leaders, outnumbers & seeks to rout the retreating Union forces after Gaine's Mill in June 1862. The Confed attack become uncoordinated & lost momentum, losing a key opportunity. '10 1 Special Ordr NEW $19.00 HORNET'S NEST, BUYING TIME AT SHILOH (DecGms) Fo 0.3 Out-of-Print Small folio game of the desperate Union defense of the roads leading to Pittsburgh Landing which supplied their army against a determined Confederate attack during the height of the battle of Shiloh, Apr 1862. Uses the Musket & Saber game system that emphasizes unit quality over size, and shows the unique roles of artillery & reserves. '21 1 151587 NEW $9.00 MANSFIELD, CRISIS IN THE PINE BARRENS (DecGms) Fo 0.3 2-6wks Turnarnd Small folio game of the Battle of Mansfield, Louisiana, April 1864, as two Union armies converge on Shreveport. Confederate forces attack each column in turn, the first being that under Banks, resulting in a piecemeal rout of Union forces. Brig level, 440yds/hex, 40 counters. '16 1 Special Ordr NEW $11.50 PEA RIDGE, ST LOUIS THEN HUZZAH! (DecGms) Fo 0.4 2-6wks Turnarnd Folio game using the Musket & Pike game system. Covers the battle of Pea Ridge in northern Arkansas early in 1862, as the Confeds under Van Dorn rally to defend against the invading Union forces. Van Dorn sends his exhausted forces on a force march to the rear of the Union forces. 100 counters. Btln/brig level, 352yd/hex. '12 1 Special Ordr NEW $19.00 SALEM CHURCH, EAST OF CHANCELLORSVILLE (DecGms) Fo 0.3 2-6wks Turnarnd Folio game of the Union attempt at Chancellorsville, May 1863, to slip a full corp behind the Confederates. The attempt had to cross a single key bridge at Salem Church, and a see-saw battle developed and the Confederates eventually flanked the Union force, forcing them to retreat. 40 counters, bridgade level, 352yd/hex. '14 1 Special Ordr NEW $11.50 SHILOH, GRANT SURPRISED (DecGms) Fo 0.4 2-6wks Turnarnd Update of SPI folio game. Confeds launch a surprise attack at the Union encampment near Shiloh, but are beaten back in a confused battle. '10 1 Special Ordr NEW $19.00 WILSON'S CREEK, OPENING ROUND IN WEST (DecGms) Fo 0.3 2-6wks Turnarnd Small folio game of the first battle in the west (Missouri) during the American Civil War, Wilson's Creek, August 1861. Outnumbered by well trained Union forces attack scattered Confederate camps, but the battle devoles into a prolonged firefight giving the Confeds the advantage. Uses event cards and a small number of counters. Regt/brig level, 352yd/hex. '16 1 Special Ordr NEW $9.00 ATLANTA CAMPAIGN: PEACHTREE & JONES #169 (DecS_T n n 0.4 Out-of-Print Mag & Game. Btls of Am Civ War series (Blue & Grey 2nd). Covers btls of Peachtree Creek & Jonesboro, 1st & last attempts to save Atlanta, July 1864 as the Confeds desperately try to defend Atlanta from Sherman's armies. Scenarios can be linked into a campaign. 300yd/hex, 500men/strength pt, 1hr/turn. R.Markham and C.Cummins '94 / ARTICLES ON: Sherman's Atlanta Campaign of 1864, pt 1; Airpower in the Stalingrad Campaign, 1942-3; America's First Foreign War, the campaign against the Barbary Pirates 1801-5; Viva Zapata 1994; North Korean Scud missle; modern US Marine division; US Navy's Phalanx AA gun; Hapsburg's Best Shot at Napoleon; Pappenheim, mercenary commander; Gulf War intelligence ops; ERRATA for Austro-Prussian #167, Savage Station #166, Caesar in Gallia #165, Seven Years War #163, Balkan Wars #164. 1 151487 NEW $25.00 CHANCELLORSVILLE & PLEVNA #218 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Two games of two major battles in two very different wars. CHANCELLORSVILLE covers Lee's brillant victory at which he out manuevered Hooker, May 1863. PLEVNA covers a key battle of the Russo-Turkish War, Sept 1877, in which the Russians are bloodily repulse in an assault on Turkish forces. Rgt-div level, 1k-1mi/hex, 1-8hrs/turn, 280 counters. J.Miranda'03 / ARTICLES ON: Union Army in the Am Civil War; Battle of Plvevna, Sept 1877; Frederick the Not-So-Great; Hunt for the Konigsberg 1914; Spanish Pilots int eh Soviet Air Force 1941-5; Amphibious Japanese Suicide Tank; Regulars & Volunteers of the US Army of 1898; Japanese Army in WWII; Soviet Invasion of Hungary 1956. 1 151481 NEW $25.00 Last copy. SHENANDOAH, JACKSON'S 1862 CAMPAIGN #284 (DecS_T n n 0.9 2-6wks Turnarnd Mag & game. Detailed game of the Port Royal & Cross Keys battles during the 1862 Shenandoah Valley Campaign Uses a variation of the Twilight's Last Gleaming #225 game system. 3 scenarios (Cross Keys, Port Republic). Regt level, 300m/hex, 250men/str pt, 1hr/turn, 280 counters. C.Diamond, E.Harvey'13 / ARTICLES ON: Jackson's 1862 Shenandoah Campaign; Lost Opportunities in German Naval Superiority in 1914; Libya's Qadafi's Military Misadventures; China's Grea Walls, 1000BC-1644AD; Warriors of the Reconquista; Conquest of Cochin China; Awa Maru, Greatest Submarine Error of WWII; Military Space Pioneers. 1 Special Ordr NEW $30.00 VICKSBURG, ASSAULT ON STOCKADE REDAN#328 (DecS_T n n 0.9 2-6wks Turnarnd Mag & game. Game covers the two May 1863 Union assaults on the Stockade Redan portion in the NE corner of the Vicksburg perimeter. The area was the most well-fortified area around Vicksburg. Should the Union succeed, players then determine what Jefferson Davis may have done in light of that victory by way of refusing Lee's plan to invade the Union in July, thus prolonging the war. Design focuses on the destructive nature of mid-19th century infantry combat. 12.5yd/hex, 5-10min/turn, co/rgt level, 228 counters. Eric Harvey'21 / ARTICLES ON: Land & Naval Operations during the Civil War; Basis of Chinese Naval Supremacy in the Pacific & Indian Oceans; Armies of the Ptolomies, 305-30BC; Destination Cambrai, 1940; Portugal, the Forgotten Ally of England; Battle of Anzen, 838; Colt Revolver, 1873; P-82/F-82 Twin Mustang; Scythian Horse Archer Swarms. 1 Special Ordr NEW $37.50 AMERICAN CIVIL WAR PARTS (EGL) n Out-of-Print 1 135366 EXCELL $2.00 4 Brown horses, only. 2 135365 EXCELL $3.00 92 white plastic chips, only. 3 135367 EXCELL $8.00 Confederate minis set including (8) cannons, (3) flag bearers, (40) riflemen, (10) leaders, (13) cavalrymen. IRONCLADS, 2ND PARTS (Excal) n Out-of-Print 1 9877 MINT $1.00 Counters only, printed badly off center, info lost on all units but most are functional. AUGUST FURY PARTS (Gamers) n Out-of-Print 1 76123 MINT $5.00 Original Map A printing, only. 1 of 120 copies made with solid black hex grid (rather than gray). Considered defective by Gamers. GAINES MILL PARTS (Gamers) BC Out-of-Print 1 119224 < NEW $4.00 Box Only. Large semi-circular crease at side of box cover. Otherws new. HOUSE DIVIDED, 1ST PARTS (GDW) n Out-of-Print 1 102675 EXCELL $4.00 Photocopy of an excellent GERMAN language rules translation. Looks much like original, except in German. 2 98689 EXCELL $1.00 Turn record chart, only. Unused. 3 61684 V.GOOD $1.00 Time Record Chart only. 4 101016 V.GOOD $3.00 Rules set a (2pcs), discolred & soiled thru use. 5 101014 V.GOOD $4.00 Substantially complete counterset; missing 4 units & 1 marker, ID included. 1 counter missing 1/3 of its backside. Wear to some counters; militia cav unit badly worn. 6 101015 V.GOOD $1.00 Turn Record Chart only, 1 column written on in pencil & erased. 7 101017 V.GOOD $3.00 Optional/Advanced Rules page, only, marked in pencil on both sides. 1863 PARTS (GMT) n Out-of-Print 1 70722 MINT $3.00 Countersheet #1 (200 counters for Brandy Station / Frederick II), missing 3 markers & 1 confed leader (ID included). Otherwise Mint. CLASH OF GIANTS, AMERICAN CIVIL WAR (GMT) BC 1.6 1-3wks Turnarnd Package of 2 games using a similiar system, covering the key battles of Second Bull Run (Aug 1862) and Gettysburg (July 1863) during the American Civil War. Uses game system developed in 2 earlier Clash of Giants games (both on WWI). Uses a chit activation system to select the Union corps or Confederate divisions that may move proving the uncertainty of command. Both battles were meeting engagements with units slowly arriving over time; system allows units to arrive late or along a different road. T.Raicer'17 1 Special Ordr NEW $38.00 DEATH VALLEY: BTLS FOR SHENANDOAH KIT (GMT) zl 1.0 Kit for the base game which adds 4 battles to the base game: McDowell (May 1862), the first battle of the Shenandoah as Jackson's reconstituted army attempts to defeat two Union forces in detail); Second Winchester (June 1863, in which Jackson attempts to clear the lower valley to support supply lines for the Confederate invasion of the north later that month); Piedmont (June 1864, during which a larger Union force under Hunter aggressively moves up the valley defended by a much smaller, scratch force); and Cool Spring (July 1864, as Early's corp fresh an abortive drive on Washington, turns to attack pursuing Union forces). Includes 560 counters, 4 maps. '22 1 151116 NEW $18.00 FORT SUMTER, SECESSION CRISIS 1860-61 (GMT) BC 2.0 1-3wks Turnarnd Game of the US Secession Crisis of 1860-61, which ended with the namesake bombardment of Fort Sumter. Card-driven, fast-playing game using the key dynamic of Political Capital which can be used to manipulate the four dimensions of the crisis. 50 wood tokens, mouted board, 52 cards. Mark Herman'18 1 Special Ordr NEW $29.00 INTO THE WOODS, BATTLE OF SHILOH 1862 (GMT) DC* 3.2 1-3wks Turnarnd 8th installment of GMT's line of Great Battles of the American Civil War (GBACW) begun with SPI's Terrible Swift Swords. Shows the 1862 battle of Shiloh, as the Confederates under Johnson surprise Grant's forces along the Mississippi. Uses chits to activate higher units. Includes 10 scenarios, from single divisions on each side to the full 2-day campaign. Includes the effect of the Confederate surprise attack, the green quality of many of units, and the unique role the Confederate general Johnson played. High solitaire suitability. 1hr/turn, 110yd/hex, 50men/strength point, 1120 counters, 2 double-sided maps. Richard Berg, Dick Whitaker'22 1 Special Ordr NEW $41.00 * IRON & OAK PARTS (GMT) BC Out-of-Print 1 134579 V.GOOD $3.00 Box, only. Box has a sizeable ding to one box btm corner. Structurally intact & otherws new. REBEL FURY, BTLS OF THE AM CIVIL WAR (GMT) BC 1-3wks Turnarnd First game in the Civil War Heritage game series of low complexity battles from the American Civil War. This game includes 6 games from the Chancellorsville & Chickamauga campaigns. System is akin to the Blue & Gray quad system of SPI. Division level, with march or battle formations based on proximity to the enemy. Fast playing. 3 mapboards, 2 countersheets. Mark Herman'24 1 Special Ordr NEW $40.00 REBEL RAIDERS ON THE HIGH SEAS PARTS (GMT) BC Out-of-Print 1 145846 NEW $7.50 Box, only. Clean & shrinkwrapped. U.S. CIVIL WAR 2ND (GMT) DC* 5.3 2022 reprint. Strategic level game of the American Civil War, 1861-65. Seasonal turns, each with several impulses. Units are leaders and generic strength point units representing about 5000 men per point, plus ships, forts, etc. Scenarios for each of the first 3 years of the war, and the grand campaign. Without the naval rules, rules length is 21pgs. RECOMMENDED GAME. 2 mounted maps, 3 countersheets, 30 special event cards. 5000men/strength pt, 24mi/hex, 3mo/turn. M.Simonitch'22 1 151658 NEW $50.00 * BALL'S BLUFF, BATTLE OF..., OCT 1861 2ND (Legion zl 0.4 2-6wks Turnarnd Revised from earlier War Diary version, adding a 16pg historical booklet. Covers the Oct 1861 abortive raid and recon by a Union force south of the Potomac. After encountering some Confederate forces, the bulk of the Union forces had to be transported across the river in small groups, thus negating their 4:1 advantage in numbers. Confederate reinforcements defeated then routed the union forces, with more than half the Union force becoming casualties or captured. 120 counters. John Poniske'18 1 Special Ordr NEW $15.00 FIRE ON THE MOUNTAIN (Legion) BC 1.3 Game of Sept 1862 actions around Turner's Gap & Fox's Gap during the Confederate invasion of the north that year, and Stonewall Jackson's siege of Harper's Ferry. 3 Confederate brigades, later reinforced by 2 of Longstreet's divisions, are charged with blocking three Union corps. Ultimately, only the Union's delay allowed the Confederates to avoid defeat. 218 counters, brig level, 300yd/hex, 1hr/turn. John Poinske'22 1 150174 NEW $42.50 TRAMPLING OUT THE VINTAGE (MDG) Fo 0.3 Out-of-Print Small, DTP of Sherman's campaign for Atlanta, 1864. Operational level, covering an area from Chattanooga to Atlanta. Played on an 11x17 color map w/ 280 color unmounted countrs. Div level. P.Rohrbaugh'99 1 55418 NEW $18.00 BATTLE-CRY PARTS (Milton) n Out-of-Print 1 61086 MINT $4.00 Rules booklet, only. HOOD STRIKES NORTH (MMP) BC 1.5 2-6wks Turnarnd New game in the Great Campaigns of the American Civil War (GCACW) game series. Covers the attempt by the Confederates under Hood to capture Nashville in Nov 1864. While initially successful, they were crushed by the Union counter offensive the next month. Includes 8 scenarios & a campaign game. 1 maps, 2 countersheets. Joe Balkoski, Chris Withers, Ed Beach'21 1 Special Ordr NEW $80.00 LAST CHANCE FOR VICTORY ZIPLOCKED (MMP) zl FYI Only, N/A Packaged in a ziplock; no box. Second game in the Line of Battle regimental civil war series. Covers the battle of Gettysburg in a detailed way, making for a very large game but also a definitive one of this battle. Attempts to fully explore the missed opportunities & mistakes of this battle. Includes v2 series rules. 6 maps, 2240 counters, 22 scenarios with some using only 1 map. D.Essig'13 1 Special Ordr NEW -n/a- LINCOLN'S WAR, POLITICS & PERSONALITIES (MMP) BC 1.8 2-6wks Turnarnd 1-4 player, highly strategic game of the political aspects of the American Civil War, 1861 thru the 1864 election. Uses a diceless card-based system with 132 cards (including 14 seditious characters). Players must juggle pursuing political resources (& victory points) & the 145 loose cannons represented in the game with the conduct of succesful military campaigns. 6 scenarios, 162 cards, 2 countersheets & a wide assortment of political possiblities from the assassination of Lincoln to British intervention. J.Poniske'14 1 Special Ordr NEW $65.00 ROADS TO GETTYSBURG II [2ND] PARTS (MMP) BC Out-of-Print 1 138846 < NEW $5.00 Box only. Minor & easily repaired 1" seam split on box btm edge. TO TAKE WASHINGTON, EARLY'S 1864 CAMPGN (MMP) BC 2.2 2-6wks Turnarnd Game of Jubal Early's 1864 campaign in which his small force swept out of the Shenandoah Valley to begin an advance on Washington DC, hoping to relieve pressure on Richmond. Early defeated a Union force at Monocacy Junction, but that delay caused him to arrive too late & too weak to force the now-reinforced forts around Washington. The game proceeds by refighting the battle at Monocacy; relative success there will influence the situation at Fort Stevens. Uses the Line of Battle game series. 3 maps, 840 counters, 12 scenarios plus campaign. Dean Essig'19 1 Special Ordr NEW $64.00 1864, YEAR OF DECISION PARTS (Omega) n 1 113641 MINT $5.00 Set of 10 player aids, only. Includes 10 of 11 originally in set; Examples of Play NOT included. 2 113639 MINT $4.00 Rules only. 3 113640 MINT $5.00 Players Reference booklet, only. 20TH MAINE PARTS (OSG) n Out-of-Print 1 49021 EXCELL $8.00 Counters only, 50% (markers) unpunched. DAY WAS OURS, FIRST BULL RUN JULY '61 ZL (Revolu zl 0.7 Packaged in a ziplock. Game of the First Battle of Bull Run, July 1861, using the Blind Swords game series. Covers the often chaotic first major battle of the American Civil War. The Confederate leadership had concluded they'd been outmanuevered & beaten, but the troops continued fighting and turned a defeat into a victory. Using this system, troops may not respond to orders, may hold their fire (mistaking foe for friend). 1 map, 176 counters. '21 1 150665 NEW $42.00 DAY WAS OURS, FIRST BULL RUN JULY 1861 (Revolu) BC 1.3 2-6wks Turnarnd Packaged in a bookcase box. Game of the First Battle of Bull Run, July 1861, using the Blind Swords game series. Covers the often chaotic first major battle of the American Civil War. The Confederate leadership had concluded they'd been outmanuevered & beaten, but the troops continued fighting and turned a defeat into a victory. Using this system, troops may not respond to orders, may hold their fire (mistaking foe for friend). 1 map, 176 counters. '21 1 Special Ordr NEW $52.00 GRAND HAVOC, PERRYVILLE (Revolu) BC 2-6wks Turnarnd Boxed version. Game of the confused & ferocious battle of Perryville, 1862, during Bragg's Kentucky Campaign. Veteran Confederate forces under blander leadership attack superior Union numbers composed mostly of green troops. Includes several what-if scenarios. 352 counters. Jeff Grossman'23 1 Special Ordr NEW $52.00 GRAND HAVOC, PERRYVILLE [ZIPLOCK] (Revolu) zl 1.0 2-6wks Turnarnd Ziplock version. Game of the confused & ferocious battle of Perryville, 1862, during Bragg's Kentucky Campaign. Veteran Confederate forces under blander leadership attack superior Union numbers composed mostly of green troops. Includes several what-if scenarios. 352 counters. Jeff Grossman'23 1 Special Ordr NEW $42.00 GREATER VICTORY, SOUTH MOUNTAIN 1862 (Revolu) BC 1.4 2-6wks Turnarnd Boxed version. Game of a key battle fought in Sept 1862, three days before the major batle of Antietam, and influencing the latter as well as Stonewall's siege of Harper's Ferry. Uses the Blind Sword game system of unit activation. The Confederates under DH Hill are heavily outnumbered, but the Union forces are scattered and must coordinate across most difficult terrain. Played on a single map, but with two small scenarios covering Fox's Gap & Frosttown, plus a scenario covering the entire battle. Well suited to solitaire play. OoB reflects the effective strength of units rather than just the number of men. 352 counters, regt/brig level. Steve Carey'22 1 Special Ordr NEW $59.00 GREATER VICTORY, SOUTH MOUNTAIN 1862 ZL (Revolu) zl 1.0 Ziplocked version. Game of a key battle fought in Sept 1862, three days before the major batle of Antietam, and influencing the latter as well as Stonewall's siege of Harper's Ferry. Uses the Blind Sword game system of unit activation. The Confederates under DH Hill are heavily outnumbered, but the Union forces are scattered and must coordinate across most difficult terrain. Played on a single map, but with two small scenarios covering Fox's Gap & Frosttown, plus a scenario covering the entire battle. Well suited to solitaire play. OoB reflects the effective strength of units rather than just the number of men. 352 counters, regt/brig level. Steve Carey'22 1 151157 NEW $44.00 KERNSTOWN, 1ST & 2ND BTL KERNSTOWN PARTS (Revolu n Out-of-Print 1 148448 NEW $7.00 Counterset, only. KERNSTOWN, 1ST & 2ND BTL OF KERNSTOWN (Revolu) BC 1.4 2-6wks Turnarnd Boxed version. Game of the two battles of Kernstown, Virginia, March 1862 & July 1864. At the first battle, Stonewall Jackson attacks what turned out to be a superior Union force under Kimball. Tho the Confederates ran out of ammo and surrendered the field, it proved to be a strategic victory as the Union lost the opportunity to pursue and destroy Stonewall's forces. At the second battle, Union forces under Crook attacked what they thought were skirmishers & a small amount of cavalry. But Early & Breckinridge's forces were present & routed the Union forces who escaped capture only due to the failure of Confed cavalry to block retreat routs. Regt scale, with a chit-activation system. Fourth in the Blind Swords game system. 352 counters, 1 map. '19 1 Special Ordr NEW $49.00 LONGSTREET ATTACKS, GETTYSBURG, 2D DAY (Revolu) BC 1.3 Out-of-Print Packaged in a halfcase box. Covers the critical 2nd day at Gettysburg, 2 July 1863, fro 4pm till twilight. During this day, Longstreet launched key attacks for position against Sickles' positions on the southern end of the battlefield. 5 scenarios, including a tutorial scenario covering the battle for the Round Tops, and the main scenario which begins at 4pm on 2 July. 140yd/hex, 20min/turn, 392 counters. Hermann Luttman'18 1 151785 NEW $45.00 STONEWALL'S SWORD, THE BTL OF CEDAR MTN (Revolu) zl 0.6 2-6wks Turnarnd Game of Stonewall's attack on a stray Union division near Cedar Mountain in Aug 1862. The best of the Confed army, led by one of its best leaders, with numerical superiority, largely looses its opportunity to destroy the Union forces thru inaction, but it was a close-run thing. 176 counters, 140yd/hex, regt level, 20min/turn. H.Luttmann'15 1 Special Ordr NEW $30.00 THUNDER AT DAWN, WILSON'S CREEK (Revolu) BC 1.3 2-6wks Turnarnd Packaged in a bookcase box. Game using the Blind Swords system covering the battle of Wilson's Creek, Aug 1861, the first battle west of the Mississippi near Springfield Missouri. A Union force and two Confederate forces, all green, Mistakes & misjudgements heavily influenced the battle, with an early Union success end with a Union retreat. Regt level, 1 map, 176 counters. '21 1 Special Ordr NEW $52.00 THUNDER AT DAWN, WILSON'S CREEK ZL (Revolu) zl 0.8 Packaged in a bookcase box. Game using the Blind Swords system covering the battle of Wilson's Creek, Aug 1861, the first battle west of the Mississippi near Springfield Missouri. A Union force and two Confederate forces, all green, Mistakes & misjudgements heavily influenced the battle, with an early Union success end with a Union retreat. Regt level, 1 map, 176 counters. '21 1 151159 NEW $38.00 THUNDER IN THE OZARKS, PEA RIDGE 1862 (Revolu) BC 1.2 2-6wks Turnarnd Bookcase boxed. Sequel to Stonewall's Sword. Game covers the battle of Pea Ridge, March 1862. After their defeat in Missouri at Huzzah, Van Dorn takes over leadership of Confederate forces and plans an immediate attack, force marching his arming in winter conditions to a place astride the Union line of communication. Union commander Curtis wasn't intimidated & attacked what might otherwise have been an perfect defense. 2 maps, 176 counters, 30min/turn, 150yd/hex. Also available in ziplock format. Entire game is graphically lush. '16 1 Special Ordr NEW $42.00 THUNDER IN THE OZARKS, PEA RIDGE 1862 ZL (Revolu zl 0.6 Ziplocked. Sequel to Stonewall's Sword. Game covers the battle of Pea Ridge, March 1862. After their defeat in Missouri at Huzzah, Van Dorn takes over leadership of Confederate forces and plans an immediate attack, force marching his arming in winter conditions to a place astride the Union line of communication. Union commander Curtis wasn't intimidated & attacked what might otherwise have been an perfect defense. 2 maps, 176 counters, 150yd/hex, 30min/turn. Also available in boxed format. Entire game is graphically lush. '16 1 151790 NEW $35.00 FIRST BLOOD PARTS (SDI) BC Out-of-Print 1 113858 V.GOOD $5.00 Box, only. Some edge abrasions & a v.sml mar, plus some creases. Otherws EX. GREAT BATTLES OF AMERICN CIVIL WAR PARTS (SDI) n Out-of-Print 1 128934 V.GOOD $3.00 1990 Basic (Std) rules only. Photocopy, with a couple of smudges. Otherws EX. GUNS OF CEDAR CREEK PARTS (SDI) n Out-of-Print 1 107187 MINT $3.00 Original thin countersheet #1 containing Union & Confed leaders. WAR BETWEEN THE STATES 1ST PARTS (SPI) n Out-of-Print 1 140990 V.GOOD $2.00 Functional, 1-sided photocopy of rules & charts, only. Physical page width varies. While basically clean, has a rough appearance due to page size diff. WAR BETWEEN THE STATES PARTS (SPI) n Out-of-Print 1 97116 EXCELL $5.00 Photocopy of rules & errata. 2 23969 MINT $5.00 Confed Deployment/TRC chart only. AMERICAN CIVIL WAR ['74] #43 PARTS (SPIS_T) n Out-of-Print 1 108902 GOOD $2.00 Rules only. Servicable but worn & discolored. Odd wear/moisture abrasion on cover page obscuring some words but text apparent. Spill spots on another rules panel. Intact & functional but not clean. AMERICAN CIVIL WAR ['74] #43 PARTS (SPIS_T) n n Out-of-Print 1 145264 EXCELL $2.00 One-sided photocopy of rules, charts & countersheet. 2 147715 V.GOOD $1.00 V.neatly made homemade counterset (complete) w/ color photocopy on thick stock & separated. Some counters may need a little TLC with a glue stick. CEDAR MOUNTAIN #86 (SPIS_T) n n 0.8 Out-of-Print Mag & Game. GBACW v.4. Union troops under Banks surprise a superior force under Stonewall, Aug '62, then must fight for their lives. 30min/turn, 125yd/hex, 30min/turn. D.Bush, J.Simon, A.Williams'81 / ARTICLES ON: Cedar Mtn, Prelude to Bull Run; the Alamo & the Texas War for Independance, 1835-6l; Operational Update at SPI. 1 150887 NEW $19.00 Last copy. ROAD TO RICHMOND #60 PARTS (SPIS_T) n Out-of-Print 1 92852 MINT $3.00 Std & excl rules only. 2 114214 MINT $4.00 Std & Exclusive rules, only. 3 42412 V.GOOD $3.00 Std & exclusive rules, only. Stained & spotted. STONEWALL IN THE SHENANDOAH #67 PARTS (SPIS_T) n Out-of-Print 1 96907 MINT $3.00 Rules only HOW THE UNION WAS SAVED, CIVIL WAR (StraGm) BC 2.3 2-6wks Turnarnd Strategic level game of the entire American Civil War, 1861-5. Players use very limited resource points to build the network of depots need to supply and enable armies to move, fight & fortify. Fog of war created by using army commanders to represent unknown force sizes. The Union must decide how best to breach the Confederacy's defenses while the Confederates can focus on fortifying their perimeter or raiding the Union to preempt offensives. Mounted map, 283 counters, 18 wooden blocks, 40 colorful, illustrated cards. Steve Pole'22 1 Special Ordr NEW $59.00 BATTLEGROUND: CHICKAMAUGAU PARTS (Talon) n Out-of-Print 1 58912 EXCELL $0.25 Rules only. Name & # written on back cover. GRAND ARMY OF THE REPUBLIC PARTS (TFG) n Out-of-Print 1 5015 MINT $0.50 Confed Service Chart only BLUE & GRAY QUAD, 2ND PARTS (TSR) n Out-of-Print 1 61088 V.GOOD $4.00 Rules only. Staple rust, some spots; moisture stain on last 2 pages of rules. Otherws EX. GLEAM OF BAYONETS PARTS (TSR) n Out-of-Print 1 128933 EXCELL $5.00 Photocopy of exclusive rules, only. TERRIBLE SWIFT SWORD, 2ND PARTS (TSR) BC Out-of-Print 1 106171 V.GOOD $3.00 Passable 1-sided Rules photocopy, only. Missing pgs 42-45 (many tables). AMERICAN CIVIL WAR ['83] #93 PARTS (TSRS_T) n Out-of-Print 1 52629 MINT $3.00 Rules, only. SECOND BULL RUN 1862 #148 (VaeV_C) n n 0.8 4-8wks Turnarnd Mag & Game. French-language game of militiary history with a complete game in each issue. Covers the Second Battle of Bull Run, 1862. Uses system previously used for Cedar Creek (#94) and Stones River (#121). 1.5hrs/turn, brig level, on a small map. '19 1 Special Ordr NEW $32.00 CHANCELLORSVILLE 1863 (Worthi) FB* 3.8 2-6wks Turnarnd Fast-playing game of one of the bloodier American Civil War battles, Chancellorsville, 1863. Second game in the Battle Formations game series. Card-driven game that includes hidden movement, is played on period-style military map, and includes solitaire rules. Players must balance their activities as pushing their units too far will cause a failure of morale. '20 1 Special Ordr NEW $56.00 * FORGED IN FIRE, 1862 PENINSULA CAMPAIGN (Worthi) BC 1.8 Out-of-Print Strategic level block system game of the 1862 Peninsular Campaign as McClellan's 100,000 strong Union army attempts a flanking move on Richmond, forcing a Confederate response. Covers the full campaign and offers 3 scenarios covering shorter pieces of the campaign. '06 1 79061 NEW $50.00 LINCOLN (Worthi) BC 2.3 4-8wks Turnarnd Card-driven, strategic-level game of the American Civil War. Cards allow players to manuever armies, but also affect the blockade of the South and attempt to bring Europeon nations into the the war. Deck play & management is key to winning. Plays out in about 2 hrs. Martin Wallace'18 1 Special Ordr NEW $18.00 PEMBERTON & GRANT, VICKSBURG 1863 (Worthi) BC 2.0 4-8wks Turnarnd Block system game covering Grant's 1863 campaign to capture the crucial city of Vicksburg from the Confederates under Pemberton, and with it control of the Mississippi River. Uses a point-point map. Fast playing, easy-to-learn game system. '17 1 Special Ordr NEW $45.50 GLORY ROAD #52 PARTS (WWWmag) n Out-of-Print 1 61059 MINT $2.50 Rules only. STARS & BARS #30 PARTS (WWWmag) n Out-of-Print 1 88397 EXCELL $1.00 Odds determination table, only. HORSE SOLDIERS, FORREST AT BAY #119PARTS (WWWS_T n Out-of-Print 1 55605 MINT $4.00 Rules, only. ACROSS THE POTOMAC #30 PARTS (XTRCmd) n Out-of-Print 1 84944 MINT $3.00 Rules, only. 2 84946 MINT $1.00 Turn Record Sheet, only. 3 84945 MINT $3.00 Map, only GETTYSBURG, LEE'S GREAT GAMBLE #17 PARTS (XTRCmd n Out-of-Print 1 87569 MINT $5.00 Rules, only. HELL BEFORE NIGHT #42 PARTS (XTRCmd) n Out-of-Print 1 80405 EXCELL $4.00 Map, only. Tape reinforcements on map corners. IRONCLADS PARTS (Yaq) n Out-of-Print 1 3538 EXCELL $2.00 Combat Results Table (only), YAQ part # 0811. MURFREESBORO PARTS (Yaq) n Out-of-Print 1 93715 EXCELL $5.00 Rules, only. 2 93718 MINT $2.00 One Game Card, only w/ TEC/CRT. 3 93717 MINT $2.00 One Game Card, only w/ TEC/CRT. 4 93716 MINT $4.00 Brigade strength/fatigue log pad, only. - - 131 Items & 82 Titles Listed Here for Your Shopping Pleasure! EMAIL M.Dean@FineGames.com anytime, or PHONE (541) 756-4711 10am-9pm PST (-8GMT) to reserve a game, complete a purchase, or ask for more info. Please remember... [IM__Era1:2024]