Fine Games for Players & Collectors WORLD WAR ONE ERA GAMES by Title, IN-PRINT *and* IN-STOCK Available WORLD WAR ONE ERA GAMES, by Title as of 02-24-21 13:27 Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA 541-756-4711 10am-9pm PST email: M.Dean@FineGames.com URL: http://www.FineGames.com/text/im_o.txt FINE GAMES' GOAL is your gaming satisfaction. Towards that end, you can get fast & knowledgable responses to your questions, reserve games you are sure you want, have us maintain a want-list for items you're searching for, and ship each & every order carefully & lightning FAST, with a shipment confirmation email with tracking info with each & every order. Promise! LEGAL STUFF: All items individually priced and subject to prior sale. Prices shown, including shipping, based on cash/check; add 3.1% when using credit cards (Visa/MC/Disc/AmX). Domestic shipping rates are $10.00 for up to 4 flat, unboxed items, or $ 22.00 for most orders with any number of boxed games. 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Full details available at PUBLISHER contact info is found in . = Games by ERA / Title ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! WORLD WAR I, 1912 -- 1920 ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- BIG PUSH, BATTLE OF THE SOMME #11 COUNTR (Agains n 0.1 Out-of-Print One (1) variant counter for this game published in Operation Cartwheel. No rules included. 1 109877 NEW $1.00 One (1) variant counter for this game published in Operation Cartwheel. No rules included. FOR BLOODY HONOR, RUSSIAN CVL WAR 2D #37 (Agains n HP 1.1 Mag & game. Update of this strategic level, area move game of the Russian Civil War thruout Russia, 1918-21. Includes the major color of this civil war: foreign interventions, western supplied tanks & aircraft, Whites, Red & Anarchist factions, and political concerns that don't allow focusing on a military victory. 260 counters. For 2-4 players. M.Woloshen'12 / Also includes OPERATION CERBERUS, the daring dash of the German surface fleet thru the English Channel in Feb.1942. '12 1 138958 NEW $27.00 GUNS OF THE ASKARI #38 (Agains) n HP 1.3 Mag & game. Game covers the sideshow of the Allied attempt to subdue German East Africa in World War I, and the tremendous resources the effort consumed. It ended only with the Germans converting to guerilla warfare in 1916. Combat mechanics change to reflect guerilla operations & activity levels, and each turn has a variable end point. 4 scenarios including the complete campaign, plus a 3 player (Belgian) option. 280 counters. J.Gorkowski'12 1 134937 NEW $28.00 MARNE, THE BATTLE THAT CHANGED THE WORLD (AgaTPS HP 1.0 2-6wks Turnarnd One of the 20 decisive battles of history per LtCol Mitchell. Game covers the First Battle of the Marne as the Germans close in on Paris in the Fall of 1914. The Germans fail to keep their eyes on the prize, and an Allied counter-attack into a gap between 2 German armies causes them to fall back from the outskirts of Paris. A half-million became casualties, along with Germany's best chance for winning the war. Rgt level, 158 counters. J.Compton, L.Tohver'15 1 Special Ordr NEW $28.00 1914 PARTS (AH) n Out-of-Print 1 140319 EXCELL $8.00 Battle Manual only. Clean. 2 140320 EXCELL $1.00 Intro game card, only. 3 83862 MINT $3.00 Standard Game rules, only. 4 83863 MINT $3.00 Standard Game rules, only. DIPLOMACY, 1ST PARTS (AH) n Out-of-Print 1 65144 EXCELL $3.00 Complete set of Green, wooden army & navy blocks, 16 total. 2 69871 EXCELL $1.00 3 stray wooden army blocks, ea white, red & yellow. DIPLOMACY, 2ND PARTS (AH) n Out-of-Print 1 61461 EXCELL $1.00 One conference chart, only. JUTLAND PARTS (AH) n Out-of-Print 1 89532 EXCELL $3.00 British Hit Record pad, only. 2 19025 EXCELL $2.00 German hit record/search pad, only. 3 89533 EXCELL $3.00 German Hit Record pad, only. JUTLAND, 1ST (AH) FB 2.0 Out-of-Print Excellent, RECOMMENDED gm of situation in N.Sea, May 1916. Miniatures-style "board" game of the one potentially decisive naval engagement of World War I, Jutland, in May of 1916. Had the Germans succeeded in their plan to ambush a portion of the British fleet, the British may have lost dominance and created havoc for the shipping-dependent, island nation. Players plot their movement for potentially the entire game on a search map, then execute their plan turn by turn, hoping to catch the otherside unawares. If the two sides do find each other, a tactical battle ensues. Each ship of both navies of armored cruiser and above is represented by a 0.5x2" long counter (in place of miniatures), and are manuevered an any flat surface (like, say, a ping pong table). The beauty of the game, aside from its early date, is both the elegant, pre-plotted search system that allows cat-and-mouse strategies for both sides, and the full-on tactical combat system with step reduction. J.Dunnigan'67 1 140273 GOOD $35.00 Complete. German counters die cut askew; Ship IDs & combat values cut off on many counters & hand written, often crudely. All info included. 3 columns of TRC used. Range-finder assemblies connected with scotch & masking tape. Sml amt of writing on backside of battle manual. 1 box corner repaired. JUTLAND, 1ST PARTS (AH) n Out-of-Print 1 61487 V.GOOD $3.00 Battle Manuever Guage. Slight bending & mildew spotting. 2 66003 V.GOOD $3.00 Basic game rules, only. 3 61490 V.GOOD $2.00 Range Finder, 2pc assembly. Mildew spotted. 4 61491 V.GOOD $2.00 Range Finder, 2pc assembly. Mildew spotted. 5 61641 V.GOOD $3.00 Battle Manuever Guage. Slight bending & mildew spotting. JUTLAND, 2ND PARTS (AH) n Out-of-Print 1 61483 V.GOOD $3.00 Battle Area Markers, set of 5. RICHTHOFENS WAR PARTS (AH) n Out-of-Print 1 70753 EXCELL $1.50 Scenario card set. Some tape on first card. 2 70752 EXCELL $1.50 Scenario card set. 3 108527 MINT $3.00 Missing Briefing Manual, only. V.clean. 4 70754 MINT $2.00 Scenario card set. RICHTHOFENS WAR: PARTS (AH) n Out-of-Print 1 140589 MINT $3.00 Mission Briefing Manual, only. GREAT WAR AT SEA PARTS (Avalan) n Out-of-Print 1 89799 MINT $2.00 Series rules booklet, 1st ed (c1998). GREAT WAR AT SEA, JUTLAND: BTL ANALYSIS (Avalan) Bk 0.5 Going OoP Booklet examining naval actions in the North Sea during World War I, 1914-18, including several that preceded the battle of Jutland in 1916. Also reflects how GWAS Jutland reflect those actions, adding battle scenario points. Includes 26 new scenarios. '19 1 139395 NEW $19.00 GREAT WAR AT SEA, V.11: USNAVY PLAN GOLD (Avalan HC 1.3 Out-of-Print Game of the US's hypothetical planning scenarios, a post-WW1 war with France. Covers a range of scenarios and the eastern Caribbean. Map mates with US Navy Plan Black. '06 1 127328 MINT $32.00 Box btm creased & concaved along 2 sides. Otherws cherry mint. GREAT WAR AT SEA, V.1: MEDITERRN 2DPARTS (Avalan n Out-of-Print 1 87906 MINT $3.00 1/2" countersheet only, missing 2 Italian ships (DD & Torpedo boat), ID apparent. '2001 GREAT WAR AT SEA, V.9: CRUISER WARFARE2D (Avalan HC 0.6 Out-of-Print Updated, stand-alone game using the deservedly popular GWaS system and covering the world-wide hunt for German cruiser-raiders early in WW1. W/2 maps & 280 counters. 2nd edition is a complete game (save dice), with new rules & scenarios, color play aids. '18 1 139389 NEW $32.00 Last copy. GREAT WAR AT SEA, V.9: CRUISER WARFARE3D (Avalan HC 0.6 Temp OoP/OoS Updated, stand-alone game using the deservedly popular GWaS system and covering the world-wide hunt for German cruiser-raiders early in WW1. W/2 maps & 280 counters. 2nd edition is a complete game (save dice), with new rules & scenarios, color play aids. '20 1 Special Ordr NEW $29.00 GREAT WAR AT SEA: JUTLAND 1919 KIT (Avalan) zl 0.6 Out-of-Print Scenario kit for the GWAS Great War at Sea game series. Presents the new classes of battleships, battlecruisers and lesser armored cruisers planned but never built by Germany & Britain late in World War I. Presents 80 new counters with 31 new scenarios, plus historical discussion of the possibilities. Reqs Jutland game and High Seas Fleet kit to play all scenarios. '19 1 139392 NEW $25.00 GREAT WAR AT SEA: PRIZES OF WAR KIT (Avalan) n 0.3 Out-of-Print Scenario kit containing 80 new counters & 23 scenarios representing the French & Russian ships that might have been captured and put to use by either the British or German navies in World War I. '19 1 136481 NEW $22.00 GREAT WAR AT SEA: RISE OF THE DRAGON KIT (Avalan zl 0.6 Temp OoP/OoS Kit which depicts what might have been had the Imperial Chinese government gone ahead with its plan to build a fleet of 8 dreadnoughts & 20 cruisers in the first half of the 20th century. Requires Russo-Japanese War to play all 20 scenarios. '19 1 Special Ordr NEW $25.00 GREAT WAR AT SEA: US NAVY PLAN RED 2ND (Avalan) HC 1.4 Out-of-Print 1 118682 NEW $45.00 ROSSYIA 1917 PARTS (AWE) n Out-of-Print 1 120041 MINT $8.00 English rules booklet, only. FEAR GOD & DREADNOUGHT (CofA) BC* 3.2 Out-of-Print Command at Sea/Harpoon system ported to World War 1. Highly detailed naval combat system covering the Great War. 3min/turn (tactical), 30min operational turns. Detailed fire & damage systems. Includes 35 scenarios including Jutland & Dogger Bank plus many small engagements. Includes navies of Austria, France, Italy, Japan, Turkey, Russia, Britian, Germany & the US. Origins award for Historical Minis rules in '01. L.Bond et al'01 1 140245 MINT $125.00 * FEAR GOD & DREADNOUGHT PLAYERS GUIDE (CofA) Bk 0.3 4-8wks Turnarnd 28pg Strategy & players' guide to this Command at Sea/Harpoon system ported to World War 1. L.Bond et al'01 1 Special Ordr NEW $8.50 LANDSHIPS! TAC WEAPON INNOV 3RD [ZL] (CofA) zl 0.6 Ziplock version. Pltn/sqd lvl combat in WW1 in 20 scenarios, 1914-8 focusing on use of technologies & tactics thruout war. NOT focused exclusively on tanks. P.Moore'94 1 137645 NEW $32.00 Packaged in a ziplock. LANDSHIPS!: INFERNAL MACHINES KIT (CofA) Fo 0.7 Out-of-Print Expansion kit with 2 new map panels & 280 counters plus lots of new scenarios for this game of low level tactical combat involving early tanks. This kit focuses on vehicles from 1915-1933. '99 1 137644 NEW $26.99 TRIUMPH OF CHAOS 2ND PARTS (CofA) n Out-of-Print 1 132775 NEW $10.00 Map set, only. TRIUMPH OF CHAOS, RUSSIAN CIVIL WAR 2ND (CofA) BC* 3.2 2019 deluxe 2nd edition. Substantial revision that incorporates the previously separate players guide, uses 2 maps & 3 countersheets, & wooden markers rather than glass stones, plus rules revisions. Moderate sized, card-driven game of the Russian Civil War, 1918-21. Richly illustrated political cards determine control of the 18 factions early in the conflict (each of which may negatively impact other factions). Action cards are used to move, initiate combat or implent events such as reinforcement, mutinies, redeploy units, etc. Leader cards represent the personalities of this turbulent time. 2 maps, 3 countersheets, 220 cards. D.Dockter'19 1 144909 NEW $92.00 * TRIUMPH OF CHAOS: COMRADE'S GUIDE TO... (CofA) Bk 0.8 2-6wks Turnarnd Players guide to this popular, card driven game of the Russian Civil War. '07 1 Special Ordr NEW $25.00 ATTRITION OF SOULS, WW I STRATEGIC SCALE (Compas BC Avail Uncrtn Simpler, fast-playing, strategic scale game of World War I in Europe & the Near East. Played on a point-point map of Europe, with relatively few points. Bloody combat system means no easy victories. Includes mounted map, 2 counter sheets, 20 event cards. Scott Leibbrandt'20 1 Stock NEW $53.00 EMPIRES & ALLIANCES, WWI ACROSS EUROPE2D (Compas BC 2.2 Going OoP Revised & colorized update of AH's Guns of August. Strategic level div/corp level game of World War I thruout Europe, 1914-18. Can be played with up to 4 players. Now includes air, armor, forts & other enhancements. 1mo/turn, Corp level, 30mi/hex, 4 maps, 896 counters. Rob Beyma'18 1 143963 NEW $69.00 EUROPE IN TURMOIL, PRELUDE TO GREAT WAR (Compas) BC 2.0 Out-of-Print 2-player, card-driven game of the political intrigue in Europe prior to the outbreak of World War I. The "liberal" nations of Great Britain & France compete against the "authoritarian" nations of Germany, Russia & Austro-Hungary. The balance of power that was maintained after the fall of Napoleon is upset by an arms race to build dreadnoughts, and a quest for colonies around the world. Themes represented by event cards are the revolutionary spirit of the time, the system of alliances, and the crises that precipitated the Great War. Events & alliances increase tensions, eventually causing the war to begin, and a player's alliances will determine the war's outcome. 2 countersheets, 165 cards. Kris Van Beurden'19 1 139088 NEW $65.00 FATAL ALLIANCES, THE GREAT WAR 1914-18 (Compas) BC 2.4 Stand-alone game using the World in Flames system to cover World War I on a global scale. Playable by 2-6 players, with 1680 counters representing land, air & naval units of the major & minor combatants. Corp/army level with some specialty units. Naval units are covered with great detail, ea BB represented by its own counter. Includes economic & production, diplomacy, national moral, and bringing the US into the war. 3 maps covering Europe, Africa, the Middle East, America & the Pacifc; 1680 counters. A complete revision based on WIF 6th/final. 2mo/turn with multiple impulses; 100km/hex (Europe); army/corp with groups of air & naval units, 3 maps. A.Radar, H.Rowland'15 1 142324 NEW $109.99 LAST LAURELS AT LIMANOWA (Compas) BC 1.4 Going OoP V.2 of the Red Poppies Campaigns series. Depicts Austro-Hungary's last solo victory against the Russians during World War I in Nov 1914. As the Russian 3rd Army approached Krakow and their 8th Army threatened Carpathia, the Austro-Hundgarians attacked 25mi southwest of Krakow to good effect. Company-level units organized in battalions & regts for control & supply. 352 counters, 200yd/hex. John Gorkowski'18 1 130936 NEW $48.00 RAIDERS OF THE DEEP, U-BOATS 1914-18 (Compas) BC 2.4 Out-of-Print Solitaire game of U-Boat warfare during World War I, 1914-18. Player commands a single U-Boat, seeking to destroy as much Allied shipping as possible while living to fight another day. Action increases your crew quality & your own rank. 19 U-Boat types depicted. Based on The Hunters game system. Ian Cooper, Gregory Smith'18 1 144783 NEW $72.00 RED POPPIES, ASSAULT ARTILLERY (Compas) BC 1.5 Game using the Red Poppies series to depict the battle of La Maimaison, Oct 1917, in which the French used their tanks and a creeping artillery barrage to caputure key objectives. 6 division attack along a 7.5mi-wide front after a six day barrage with 63 tanks in support. The end result was 50,000 German casualties & prisoners, versus 12,000 French casualties. Suitable for solitaire. 10min/turn, 200yd/hex, Section/Company level, 2 maps, 3 countersheets. John Gorkowski'20 1 143865 NEW $54.00 RED STAR WHITE EAGLE, RUSSO-POLISH WAR2D (Compas BC 1.8 Going OoP Entirely revised, updated & enlarged game of the see-saw war between newly established Poland & the revolutionary Soviets, 1920. The Soviets threatened Warsaw, then the Poles counterattacked well into Russia. 2 basic scenarios & campaign game, with many what-ifs for ea. 2 maps, 2 countersheets, rgt/div level, 1wk/turn, 14mi/hex, suitable for solitaire play. The campaign can be played by 3 players. Dave Williams'18 1 132405 NEW $57.00 ZEPPELIN RAIDER, GERMAN NAVAL AIRSHIPS (Compas) BC 2.2 Temp OoP/OoS Solitaire game of tactical air combat between German zeppelins and British fighters during World War I. Can be played by 2+ players as well. Player(s) manage a zeppelin thru one or more missions, with success resulting in promotion and skill development. Covers the dynamics of piloting a zeppelin towards England and thru air combat. Based on Hunters games system. Individual zeppelins, ships, aircraft & crew members. 1 countersheet, 4 zeppelin display mats. Gregory Smith'19 1 Stock NEW $61.00 BURNING MOUNTAINS, 1916 #89 (Com_PW) n n 0.6 Mag & game. Includes var/err counters for Brezhnev's War (21), Guam (4), Saipan (4), Festung Europe (2), Lion of Judah (1). Game covers the Austro-Hungarian spring 1916 offensive in northern Italy. Aimed at Friuli and along the Isonzo River, it could have changed the war had it succeeded by cutting off a whole section of the front. 2km/hex, 2days/turn, brig level, 176 counters total. Andrea Brusati'19 / ARTICLES ON: Designer Notes for Night Fighter Ace; Reviews of: 1775 Rebellion, Old School Tactical v2, HFG Bloody Hell, CPS Blood on the Ohio, CPS Lion of Judah, LNL World at War America Conquered, TPS Midway 1942, REV Patton's Vanguard; Designer & Historical Notes for Burning Mountains 1916; History of the Battle of the PHilhppine Sea; Supply Lines of the American Revolution Q&A; Preview of CPS Conquistadors. 1 134739 NEW $44.00 FINNISH CIVIL WAR, 1918 #84 (Com_PW) n n 0.8 Mag & game. Two parallel games of the Finnish civl war in early 1918 using same map & most counters. Simpler Brigade-Level game uses a smaller counterset & faster moving game. Company-Level (standard) game uses more counters & different charts. Set as Finland establishes itself as an independent nation, and Soviet & Finnish communist forces from within & outside Finland respond. Map covers the more populous southern area of Finland. Units obstensibly company-level, reflect the amorphous quality of units in the war, with some btln/regt level. Victory based on ratio of control of all towns shown on the map. Many factors including unit's strength in each combat determined by die rolls. B.Train'17 / ARTICLES ON: Reviews of OSG Last Success, DG Red Dragon Green Crescent #1, ATO Beyond Waterloo, GMT Sekigahara; VPG Last King of Scotland, REV Road to Cherin; Designer's Notes on CPS Lamps Are Going Out Event Cards; Finnish Civil War Designer's Notes; History of the Finnish Civil War of 1918; History of the Franco-Prussian War; Interview with Benjamin Richter about his game, Kido Butai. 1 122390 NEW $39.00 NOMADS NO MORE #86 (Com_PW) n n 0.8 Mag & game. Two games of battles that occurred on the periphery of the USSR shortly after the Reds won their civil war. MONGOLIA depicts the invasion of Mongolia by fleeing White forces and their clashes with both Chinese & pursuing Red forces, 1920. Ungern-Sternberg'17. BOKHARA covers the Basmachi Revolt against Soviet rule in the Caucausus (now Kyrgystan, Tajikistan, Uzbekistan), 1920-22. 114 counters, 2 maps. Enver Pasha'17 / ARTICLES ON: Past is Prologue in Central Asia Too; Reviewa of ADG Blitz!, VPG Ottoman Sunset, CPS Fall of the Third Reich 2nd, CPS Lamps Are Going Out, CPS Command & Colors Tricorne; Inteview with Ty Bomba; Additional Scenarios for CPS End of Empire; Preview of Thinking the Unthinkable design of WWIII in the immediate aftermath of WWII; Biographis of the War of the Grand Alliance; Designer's notes for Sovereign of the Seas; Interview of Bill Morgal & JOhn Poniske; Replay of CPS Saipan, the Bloody Rock. 1 136482 NEW $42.00 WORLD IN FLAMES: FATAL ALLIANCES PARTS (CWJ) n Out-of-Print 1 127179 EXCELL $5.00 1st ed. INCOMPLETE GAME. Missing all (600) counters; otherws complete. Includes (1) rules (2) Quick Play Rules, (3) Build & Morale Chart, (4) Map (cut to mate on top & btm edges & taped on 4 corners, (5) charts booklet. '92 CORONEL & THE FALKLANDS ISLANDS (DecGms) Fo 0.3 1-3wks Turnarnd Folio game of two naval battles by German cruisiers, & the British hunting them, at the beginning of World War I. Coronel covers the Nov 1914 meeting engagement that resulted in the loss of British ships. Falkland covers the fateful encouter of the German East Asia Squadron with a large British force including battlecruisers that largely destroyed the Germans squardron. 98 counters, 1nm/hex. '18 1 Stock NEW $19.00 FLYING CIRCUS, AERIAL COMBAT IN WWI (DecGms) BC 0.4 Game using GMT's Down in Flames system w/ 220 cards to model air-air combat in WW1. Players select a leader & several wingman to lead into combat. Includes all major fighters, plus campaign rules. '08 1 Special Ordr NEW $17.50 FLYING CIRCUS, BOMBERS & CAMPGNS(DELUXE) (DecGms BC 1.3 1-3wks Turnarnd KIT requiring basic game. Adds rules for altitude, pilot abilities, 25 pilot cards for campaigns, & bombers, rear gunners, scouts, optional rules. '08 1 Special Ordr NEW $30.00 GAZA 1917, GATEWAY TO JERUSALEM (DecGms) Fo 0.3 Folio game of the Allied offensive in Palestine in April 1917. Attacking the Ottoman defensive line at Gaza a second time, the well-supplied Allies aimed to break thru to Jerusalem & Damascus. The Allies have the numbers, the Turks have the defensive terrain & better leadership. Uses the Fire & Movement game system with hidden movement, exploitation movement, and fire support at time of combat. 0.75mi/hex, Btln-Rgt-Brig level, 100 counters. '14 1 140802 NEW $19.00 LAWRENCE OF ARABIA, THE ARAB REVOLT 1917 (DecGms Fo 0.3 With British encouragement, Arabia rebelled against Ottoman occupation in the last half of World War I. The British sent leaders (including Lawrence) and weapons to encourage the revolt (while making false promises of independence that haunt the area to this day). Solitaire game of this revolt. Event cards generate 4 separate campaigns (like the seizure of the port of Aqaba). Map covers Hejaz and Palestine to Cairo. Includes aircraft, armored cards, a German corp, and Lawrence's bodyguards. 40 couinters, small map. '19 1 144730 NEW $11.50 LETTOW-VERBECK, EAST AFRICA 1914-18 (DecGms) Fo 0.2 Going OoP Small folio game of the campaign in German East Africa, 1914-8. German player must execute a smart, mobile, guerilla war to tie down & confound the massive Allied forces arrayed against them. Uses the Hand of Destiny game system. Btln level, 85mi/inch, simpler game system, 40 counters, 18 cards. '15 1 139526 NEW $11.50 LOOS 1915, THE BIG PUSH (DecGms) Fo 0.4 Folio game using the Fire & Movement game system. Covers the British diversionary attack near Loos late in 1915. Artillery must be used to generate breakthrus which can only be exploited by specially designated reserves; the Brits must move fast. 100 counters. '13 1 141447 NEW $18.99 MASURIA, WINTER BATTLE 1915 (DecGms) Fo 0.3 Folio game of the German surprise 1915 attack on the East Prussian frontier against the open flank of a Russian army that destroyed a sacrificial corp & nearly the entire Russian army. Uses the Fire & Movment game system with hidden movment & fire support at time of combat. 4mi/hex, Brig level, 100 counters. '14 1 140825 NEW $18.50 MEUSE ARGONNE, THE FINAL OFFENSIVE (DecGms) Fo 0.4 Folio game using the Fire & Movement game system. Covers the Sept-Nov 1918 American-led, Allied offensive in the Meuse-Argonne Forest area of France. While the Allies had ambitious plans, German prepared defenses & determined resistance meant slow going unless the Americans could break into the open beyond the dense forests of the Argonne. Allies had over 500 aircraft & 300 tanks. Its a delicate balance between time & casualties. '13 1 144699 NEW $18.99 NINE NAVIES WAR (DecGms) BC 1.0 1-3wks Turnarnd Strategic level game of the naval war during an alternate world beginning in 1915 after Germany has overrun France. There are essentially 2 fronts, the Med and the Atlantic. Includes all ships existent during the WWI era. Uses a variation of the simple War at Sea system. 492 counters. '07 1 Stock NEW $37.00 NINE NAVIES WAR (DecGms) zl 0.5 1-3wks Turnarnd Ziplocked without box or die. Strategic level game of the naval war during an alternate world beginning in 1915 after Germany has overrun France. There are essentially 2 fronts, the Med and the Atlantic. Includes all ships existent during the WWI era. Uses a variation of the simple War at Sea system. 492 counters. '07 1 Special Ordr NEW $30.00 OVER THE TOP! 2ND (DecGms) HC 1.0 Out-of-Print Simpler set of 4 brigade, operational lvl battles in the latter half of WWI: Brusilov Offensive, 1916; Riga, 1917; St.Michiel, 1918; Damascus, 1918. J.Miranda'0 1 132807 < NEW $45.00 Very light, short, minor crease on box cover; purely cosmetic & not obvious. OVER THE TOP! PARTS (DecGms) n Out-of-Print 1 61519 MINT $1.00 Rules summary & Charts card. STORM OF STEEL 2ND (DecGms) LB* 2.8 Revised & updated 2nd edition of this strategic level, comprehensive 3-map game of WW-1 in Europe from the Spanish border to the Middle East, including land air & naval units. Quarterly turns, corp or naval squadron level. Includes production and a card driven system. 3 maps, 1400 counters, 22 scenarios. Good for team play. '14 1 115587 NEW $99.00 * Revised & updated 2nd edition. STORM OF STEEL PARTS (DecGms) LB* Out-of-Print 1 87200 NEW $5.00 * Box only. Crease in box btm & side panel. 2 83318 NEW $5.00 * Box, only; 1 box side panel crease verticaly & litely creased lengthwise. SUEZ 1916, OTTOMAN STRIKE (DecGms) Fo 0.3 Folio game of the Ottoman attempt to breach & capture the Suez Canal, a vital lifeline to the British Empire, in August 1916. The Ottoman force, stiffened with German & Austro-Hungarian units, attained tactical surprise by attacking at night. Uses the Fire & Movement game system which includes artillery & air support added at the time of combat. 0.6mi/hex, Btln/regt/brig level. '14 1 141836 NEW $18.00 TANNENBERG, EAST PRUSSIA AUGUST 1914 (DecGms) Fo 0.3 Folio game of the opening moves on the eastern front in World War I. Germany's small eastern army is able to take advantage of their interior lines & railroads to mass quickly and thus defeat in detail 2 lumbering Russian armies. This game focuses on action on the southern portion of East Prussia. Uses the Fire & Movement game system with hidden movment & fire support at time of combat. Artillery support is depicted as inflexible, and must be supplied to be used. 3mi/hex, Brig level, 100 counters. '14 1 140083 NEW $19.00 VIMY RIDGE, ARRAS DIVERSION (DecGms) Fo 0.4 1-3wks Turnarnd Folio game using the Fire & Movement game system. Covers the 1917 Allied attempt to capture Vimy Ridge, a keystone of the northern German flank of their lines in France. Extensive training & huge concentrations of artillery allowed the Canadians to succeed, but not exploit their success. '14 1 Special Ordr NEW $19.00 WORLD WAR I 4TH [DELUXE] (DecGms) BC 2.6 Deluxe 4th edition upgrades the graphics and expands the game to cover the Middle East as well as air, naval & special forces. Well-received, strategic level game of World War I thruout Europe using resource pts as the essential representation of national resources & will to continue the war. Effective, most elegant design, even 40 years after original publication. 36mi/hex, 6mo/turn, army level, 228 counters. J.Miranda, J.Dunnigan'18 1 145017 NEW $52.00 1918 #224: VARIANT COUNTERS (DecS_T) Y n 0.1 Out-of-Print 59 variant counters from S&T 224 that extends game to Nov 1918, provides optional units, etc. No Rules. 1 140270 EXCELL $5.00 1918, IMP GERMANY'S LAST CHANCE#223PARTS (DecS_T n n Out-of-Print 1 140271 V.GOOD $3.00 Rules photocopy only. Highlighted in yellow with some underling. 1918, IMPERIAL GERMANY'S LAST CHANCE#223 (DecS_T n n 1.0 Out-of-Print Mag & Game. Div-corp level game of the war on the entire western front, March-Aug 1918. Depict's Germany's urgent need to somehow pierce the Allied lines & will to stave off eventual defeat. 1wk/turn, 15km/hex, 3 different game lengths starting from samee time. J.Miranda'04 / ARTICLES ON: 1918, Germany's Last Chance; the French Campaign in Egypt After Napoleon, 1799-1801; Australia & the War on Terror 2001-2; Swedish-Tripoltanian War 1798-1803; Shogun's March to Peking, 1592-58. 1 66496 NEW $24.00 2 140269 V.GOOD $8.00 Missing 4 units, ID included. BALKAN WARS, PRELUDE TO DISASTER #164 (DecS_T) n n 0.8 Out-of-Print Mag & Game. Div/Brig lvl game of 2 wars in Balkans, 1912 & 13. First the Ottoman Empire gets bounced by allied Bulgaria, Serbia, Greece & Montenegro. Then Bulgaria gets greedy, seeking much of the spoils of the last war from its former allies. 15km/hex, rgt/brig level, 1wk/turn. Excell map covers all of the Balkans and then some. J Miranda'93 / ARTICLES ON: Balkan Wars, 1912-3; the German 78th Assault Div in WW2; German assessment of the new tank tactics in 1943; Command Decision, the 1st Panzer Army in the Ukraine, Spr 1944; James Burnham & Western cold-war ideology; extensive ERRATA for Italian Campaign Medwar #160 & Anzio #155. 1 130984 MINT $60.00 BLOOD ON THE TIGRIS #176 (DecS_T) n n 0.8 Out-of-Print Mag & Game. Covers the Allied drive on Baghdad up the Tigris-Eurphates delta beginning early in the war thru the time of its historical capture in April 1917. Brig level with an emphasis on logistics & command. Campaign & a short scenario. 220 counters, 6mi/hex, 1mo/turn. P.Moore'96 / ARTICLES ON: Mesopotamian Campaign in WWI; War on the Plains, Prelude to Little Bighorn; Dennis Mahan, Warfare as Art & Science; Strategy in the Great War [WWI]; the Siege of Rhodes 305BC; German Troops in the Am Revolutionary War; Confederate Propaganda; Destruction of the Iraqi Navy. 1 45062 NEW $20.00 FIRST AIR BATTLE OVER BRITAIN #255 (DecS_T) n n 0.9 Mag & Game. w/ err counter for Nine Navies War (1). Game of the German zeppelin bombing offensive against S Britain late in WW1. Germans seek to inflict morale damage on SE Britain. Flight/Sqdrn level, 5mi/hex, 1mo or 20min/turn. 3 scenarios. J.Miranda'09 / ARTICLES ON First Btl of Britain; Antipater, defender of Alex the Great's throne & legacy; 2 terrible days in the Am Civil War, btls of Sand Creek & Franklin; the Colombian battalion in the Korean War. 1 87823 NEW $20.00 FIRST BLOOD, SECOND MARNE 1918 #248 (DecS_T) n n 1.0 Mag & Game. Tactical level combat between the American Expeditionary Force and German strosstrupen at the Second Marne, July 1918, near Chateau Thierry in the last of the German's offensives of the year. 15-45min/turn, 100yd/hex. T.Bomba'08 Mag contains ARTICLES ON: US 3rd Inf at the Marne 1918; Alex the Great in Afghanistan; Eugene in Hungary 1716. Plus all those ads. 1 83138 NEW $20.00 GREAT NORTHERN WAR #302 (DecS_T) n n 0.9 Mag & Game. Strategic level game of the Swedish-Russian War of 1700-09 that ended with the decisive battle at Poltava and the destruction of the invading Swedish army. Map spans area from Denmark to Moscow. Event chits allow for often wild fluctuations if you can occupy key locations. Key dynamic is the occupation of fortresses which provide both victory points & morale points. Seasonal turns, 228 counters, multiple scenarios, 45mi/hex. J.Miranda '16 / ARTICLES ON: the Great Northern War; Battle of Tours, 732AD; Poland Resorted, Battle of the Niemen, 1920; Nez Perce War of 1877; Polish Bombers of the 1930s; Military Science in the Age of Charles XII & Peter the Great; European Bows on the SW Frontier; Soviet Navy's 100mm AA Gun. 1 139559 NEW $29.50 HINDENBURG'S WAR #288 (DecS_T) n n 1.2 Going OoP Mag & game, special edition. Strategic level, 2 player game of fighting on the Western Front during the final year of World War I, beginning with the initial German offensive in March & ending with the armistice in November. 15km/hex, 15days/turn, brig/div level. 456 counters, 2 maps. T.Bomba'14 / ARTICLES ON: The Last Year of World War I in the West, 1918; the Schlieffen Plan, Blueprint for Victory or Myth?; East Timor, 480 Yrs to Freedom; War of the Cities, the Thirteen Years War, 1454; the Battle of Avai, 1868; Cannae, Unanswered Questions; Spanish Galleons; US Navy's Automatic Big Guns; High Altitude Planes during the Cold War. 1 105605 NEW $37.50 KAISER'S WAR IN THE EAST 1914-18 #301 (DecS_T) n n 0.9 Out-of-Print Mag & Game. Strategic level game of World War I on the Eastern Front, 1914-17. Key to game are victory points which are awarded per scenario and geographic objectives, lost with each unit destroyed, and must be used to receive reinforcements & perform certain actions. Corp level, with some specialized units like armored trains. Scenarios beginning in 1914, 1915 and 1916, each extending till winter of a year of the players choosing. 176 counters, 70km/hex, 1-2mo/turn. J.Miranda'16 / ARTICLES ON: World War I on the Eastern Front, 1914-18; Gustavus Adolphus in the 30 Years War; Varangian Guard of the Byzantine Empire; Naval Small Vessel Roles in Contempoary era; Battle of Boyne, 1690; Sparta's Surrender at Sphacteriam 425BC; Soviet Pre-WWII Breakthru Tanks. 1 126703 NEW $30.00 KAISER'S WAR, 1918-19 #261 (DecS_T) n n 0.9 Mag & Game. Strategic level game of the situation in 1918 thruout Europe & the Near East as the Central Powers look for some way to decisively pursue the war on the Western & Italian Fronts. 62mi/hex, 2mo turn, corp/army level. J.Miranda'10 / ARTICLES ON: German Strategy in 1918; POWs in the Korean War; the B-36; China & US carrier strategy; Harald Hardrada, Viking's Greatest King; Btl of Albermarle Sound, North Carolina, Spt 1863. 1 91422 NEW $22.50 LOST BATTALION #217 (DecS_T) n n 1.2 Out-of-Print Mag & Game. Solitaire or 2 player, rgt level game of the largest US offensive during WW-I as the US drives thru the Argonne forest and tries to cross the Meuse. 420 counters, rgt lvl, 3days/turn, 1mi/hex. Solitaire version is a fully developed system that plays the Germans. 3days/turn. J.Desch'03 / ARTICLES ON: American Army in WWI; Axis Navies on Lake Ladoga in WW2; Irish Brigade of the Spanish Army 1709-1818; Roots of Warfare in western Europe; Far Eastern Nations' OoBs; Linebacker, the American Air War in Vietnam 1972; Am Revolutionary War in New York & New Jersey 1776. 1 64098 NEW $35.00 NO PRISONERS! LAWRENCE OF ARABIA #237 (DecS_T) n n 1.0 Mag & Game. w/errata counters for Dagger Thrusts (5 + 20 Am Stars/Bridge Brocken markers), Old Contemtables (2), Twilight's Last Gleaming 2 (2), Nine Navies War (1)Strategic level game of Lawrence of Arabia's (and the Brit's) campaign in Palestine, from Egypt to Damascus & Medina, 1915-18. Two campaigns occurred during this time, an Ottoman thrust to Egypt and the British offensive that conquered Palestine. Includes an optional system where each player controls opposite side on western & eastern fronts (ala Btl for Germany). J.Miranda'06 / ARTICLES ON: the Desert War in WWI, Allenby & Armageddon; Hoover, Dragoneers & the Boxer Rebellion; Union Indian Regiment in the Civil War; Lawrence of Arabia & the Arab Revolt. 1 77085 NEW $22.00 2 140171 MINT $19.00 OLD CONTEMPTIBLES, BATTLE OF MONS #228 (DecS_T) n n 1.0 Out-of-Print Mag & Game. w/ variant counters for Back to Iraq 3 (33) & markers for Ottomans (20). Coverage of the small but expert British Expeditionary Force in northern France, at the first meeting between the Germans & Brits at Mons, 1914. 1mi/hex, 2hr/turn, btln/rgt level. Has the look & feel of a Command/XTR game. R.Bell'05 / ARTICLES ON: The British Expeditionary Force in WWI, & its Evolution; the Conflict in Angola; New info on PQ-17; German upward firing cannons on Night Fighters; Coup d'etat Attempt in Republic of Texas 1836; Asustralia in Somalia 1992-94; Iranian OoB 2004; Battle of Eylau 1807, w/ OoB. 1 140236 MINT $19.00 2 70490 NEW $22.00 OPERATION ELOPE #211 (DecS_T) n n 1.3 Out-of-Print Mag & Game. Operation level game of the Allied intervention in the Russian Civil War,1918-1919, in the northern Urals near Archangel. Obstensibly to prevent massive supplies from being captured, the intervention grew to attempting to defeat the Bolsheviks. 260 counters, 6mi/hex, 1mo/turn, co/pltn/rgt level. P.Moore'02 / ARTICLES ON: Allied Intervention in the Russian Civil War, 1917-20; Rise of the Soviet Army; the B-2 Bomber; the Indo-Pakistani power balance; the first Jacobite Wars in Britain, 1670-1701; Military History of Colonial Brazil. '01 1 72068 NEW $17.00 Mag & game. Contents folded vertically at 2 places; no actual creases but slight folds evident on mag, map & countersheets. 2 57313 NEW $19.99 OVER THE TOP: LEMBERG & VERDUN #198 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Pair of brigade lvl games of two key WW1 battles. 2nd ed rules to the series. Covers the attritional battle at Verdun, 1916, and the Brusilov offensive against the Austro-Hungarians near Lemburg, Spt 1914. 280 counters, 1 map, daily turns. J.Miranda'00 1 41584 NEW $35.00 Last copy. OVER THE TOP: MONS & THE MARNE 1914 #186 (DecS_T n n 0.8 Out-of-Print Mag & Game. Pair of brigade lvl games of the opening campaign in the west, WWI. 2 scenarios: Mons, Aug. 1914, and the Marne, Spt 1914. Brig level, 12hrs/turn, 280 counters. J.Miranda'97 / ARTICLES ON: Battles of Mons & the Marne, 1914; the Eastern Operation, the Japanese Plan to Conquer Hawaii; Cooperation between Germany & the USSR 1920-33; the German Scharnhorst & Gneisenau; Italian Tanks of WWII; Byzantium #183 & First Arab-Israeli #185 Errata; 1848, Europe in Revolution; Evolution of the British Inf Battalion during the World Wars. 1 104296 MINT $28.00 Marne TRC creased (folded) 6 times; otherws cherry. 2 117313 MINT $40.00 Cherry. 3 97017 MINT $12.50 Unpunched, but missing 21 markers (only); Counters printed askew such that unit IDs (only) on most counters partially cut off; all unit values are OK; color photocopy of countersheet included. Several sml, 1/4" abrasions on map mostly in margin areas. 4 22761 NEW $45.00 REICHSWEHR & FREIKORPS, EUROPE 1920 #273 (DecS_T n n 0.9 Out-of-Print Mag & Game. Game of the what-if situation had the revolutionary Soviet Army captured Warsaw in 1920 and continued west into Germany. Strategic in scope, with div level units, 15mi/hex, 1wk/turn, and covering on a big-hex & rather bland map the area from the Soviet border past Berlin. B.Train & T.Bomba'12 / ARTICLES ON: the hypothetical situation had the Soviets defeated the Poles in 1920 and continued west toward Berlin; battle of Tala River, 751AD, Chinese v Caliphate forces; Napoleon's strategic flanks in Russia, 1812; Liberian Civil War, 1989-2003; the Catapillar Club (those who escaped a downed aircraft via parachute); Santa Anna's 1836 Texas campaign. '12 1 108296 NEW $27.00 REINFORCE THE RIGHT, W.FRONT 1914 #180 (DecS_T) n n 0.4 Out-of-Print Mag & Game. Corp lvl gm of the initial campaign in the West, 1914, from the Swiss border to the North Sea. Relatively simple, w/ player-chosen options that influence victory points. 2 scenarios: one covers thru the Marne, the other Aug-Nov. 1914. 280 counters, 15km/hex, 1wk/turn, div/corp level. J.Miranda '96 / ARTICLES ON: the Schlieffen Plan & the Opening Campaign in the West, 1914; Air Campaign in Iraq, 1941; People's Crusade, 1096; German Airborne Night Fighting Devices in WWII; Schlieffen Plan, August 1914; Air War in the Persian Gulf War, 1990-91; Peter the Great's Not So Great Campaign. 1 97669 MINT $38.00 Cherry. 2 91627 MINT $35.00 Rules separated. Mag read & folded over w/ some wrinkles. Otherws upunched & unused. RUSSIAN CIVIL WAR 2ND #267 (DecS_T) n n 1.3 Out-of-Print Mag & Game. Update of this strategic level, area move, 3-6 player game of the chaotic Russian Civil War, 1918-21 originally published by SPI. Map extended to central Asia & Mongolia, specialized unit functions added, foreign forces added & various clarifications & optional rules including rules for solitaire & large group play. Rule elaborations cover the machinations of the politboro, purges, assassinations, a wide variety of random events, armored trains, strikes, etc. 32pgs of rules, 2maps, 520 counters. J.Dunnigan, J.Miranda'11 / ARTICLES ON: Russian Civil War 1918-22, history & game design notes; Marengo; Artillery at Waterloo; Voyage of the IMS Wolf, 1916; Casualties among ancient Greek generals; US experimental tanks of the 1950-60s. '11 1 94627 NEW $44.00 SCHLIEFFEN'S WAR #319 (DecS_T) n n 0.9 Mag & game. Strategic level game of the opening months of World War I on the western front, depicting the German Schlieffen Plan which emphasized a swing thru the plains of Belgium to outflank the Allies along the main border. Sudden death victory conditions based on control of a Paris or any German city hex as well as attritional victory at game's end. HQs are critical for movement & combat. 16mi/hex, 4days/turn, corp level, 176 counters. Ty Bomba and Doug Johnson'19 / ARTICLES ON: Schlieffen's War, War Plans of 1914; Battle of New Orleans 1815; Battle of Tannenberg, 1410; England's Pirate Wars, 1568-1725; American Civil War Rocket Warfare; Britain's First Incursion Into Afghanistan; German Artillery in the 1918 Offensives. 1 140966 MINT $24.00 Game complete & unpunched. Rules separated from mag. Mag has been read with sml dog ear on cover. 2 139213 NEW $24.00 SOLDIERS, DECISION IN THE TRENCHES #280 (DecS_T) n n 0.9 Mag & game. Simpler game of the US 1st Inf attacks into thinly-held German-held lines toward the end of World War I (1918) in multiple scenarios. Not truly historical, rather representative of actions during this time. 5-10min/turn, 25yd/hex, pltn or single machine gun level; fast playing. 124 counters. T.Bomba'13 / ARTICLES ON: Soldiers, the American offensive in France, 1918; US military's attack helicopter doctrinal controversy; the Jewish Revolt, 66-73AD; America's Gibralter: West Point in the American Revolution, 1775-83; media review; Nung Tri Cao & rebellion agaisnt the Chinesse in the 11th Century; US 8" Howizter; Encirclement & Threat Perception in Asia; Sherman at Shiloh; Huaihai Campaign that concluded the Chinese Revolution, 1948-9. 1 105610 NEW $22.50 TURKISH LIBERATION, WAR OF... #309 (DecS_T) n n 0.9 Mag & Game. Includes errata counters for World War I 2nd (14) and Cold War Hot Armor (14); includes additional rules & 6 scenarios for Cold War Hot Armor. Game covers the struggle within Turkey between 1920-22, in the aftermath of WWI and the Russian Revolution. Imperialist powers (including Greece, Armenia, Azerbaijan & Georgia with British, Italian & French support) attempt to dismember Turkey per the Sevres Treaty, opposed by Bolsheviks & the Turkish nationalist army. Imperialists must capture substantial Turkish territory to win. 200 counters, rgt/brig/div level, 30mi/hex, 3mo/turn. Javier Romero'18 / ARTICLES ON: War of Turkish Liberation; Battle of Antietam 1862; Patton's Third Army in the Lorraine; Tarleton & the British Legion; the Adriatic in WWI; Inside the Head of Frederick the Great; Landing of US 82nd Airborne in Sicily, July 1943; US Army's Use of Shotguns in 19th Century. 1 141289 MINT $22.00 Rules separated. 2 130490 NEW $29.50 TWILIGHT OF THE OTTOMANS #241 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Div/Corp level game of WW-1 in the Middle East from 1914-8. Covers the Ottomon's assault against the Suez, combat in the Caucauses region, and the Allied attacks from Egypt and the Persian Gulf. 2 scenarios covering the two halves of the war, plus campagin game. 140km/hex; 3mo/turn. Articles on the Ottoman Empire in WW1; the Transcaucasia Front in WW1; the Israeli destruction of Iraq's nuclear program; Russia' i Italy, 1799. J.Miranda'07 / ARTICLES ON: the Turkish Empire in the Great War; the Transcaucasia, the Forgotten Front in WWI; Polish cavalry charges in WWII; Imperial Roman Navy; Pre-Emptive War? Israel & the Destruction of Iraq's Nuclear Program; 199, Marshal Suvarov in Italy. 1 78858 NEW $21.00 WHITE EAGLE EASTWARD #156 (DecS_T) n n 0.4 Out-of-Print Mag & Game. Russo-Polish War during the summer & fall of 1920. Poland first defends its newfound status as a nation then aggressively attacks the Soviets. Operational lvl. Tense game that goes to the wire every time. 5days/turn, 20mi/hex, brig/div level, 160 counters. T.Kane, C.Cummins'92 / ARTICLES ON: Russo-Polish War of 1920; Napoleon's Egyptian Campaign; Consequences of Napoleon's Empire; Strategic Air War Simulation in the USAF; Graft in the Spanish-Moroccan War of 1911-27; German Losses in WWI by Age Cohort; Demobilization after the Am Civil War; US Occupation of Puerto Rico, 1898; ERRATA for Case Green #152, Vittoria #151, Friedland #151, Croperdy Bridge #148, Red Beach Tarawa #142; MV Frunze & Soviet Total War; USN at Tarawa 1943. 1 131026 MINT $30.00 Cherry. 2 24172 NEW $34.00 WINDHOEK, SOUTHWEST AFRICA 1914-15 #313 (DecS_T) n n 0.9 Out-of-Print Mag & game. Game of World War I in German Southwestern Africa, 1914-15. Allied South African, British and Portugeuse forces try to conquer German forces quickly, while German forces strive to draw out their war beyond the historical timeframe of defeat of 10 months. Each side receives a fixed number of activation points per turn, and those are required to recruit & move units. Fighting centers over control (& repair) of railroads vital to Allied logistics and water holes. Small forces can have big effects. Company/btln/brigade level, 25miles/hex, 25mi/hex, 1mo/turn, 176 counters. Joseph Miranda'18 / ARTICLES ON: Windhoek, the Campaign in German Southwest Africa, 1914-15; Could Athens Have Won the Peloponnesian War?; Hobkirk's Hill, Nathanael Greene & the Art of Phyrric Victories; Naval Battle of Portman, 1873, Battle of Ironclads; Pyrrhus, Almost King of Sicily; Custer's Gattling Guns, Benefit or Burden; HMS Peterel on the Yangtze Riverin China; Cook Islands Contingents in World War I. 1 134101 NEW $29.50 KAISERSCHLACHT 1918 2ND (Excal) zl 1.0 4-8wks Turnarnd Reprint of this simpler 1977 monster game of the final year of WW-1 in the west, Mar-Nov 1918. Div level and weekly turns, 1mi/hex, 504 counters, 3 shorter scenarios + campaign game. R.Spence'05 1 Special Ordr NEW $64.00 TO THE GREEN FIELDS BEYOND 2ND (Excal) BC 1.2 Reprint of this RECOMMENDED game of the Nov 1917 Allied offensive using tanks that broke the German lines & the German counterattack that sent the allies reeling. 1250yd/hex, 24hrs/turn, 420 counters. One of best WW-I games ever. Awarded best 20th Century Game in '78. HIGHLY RECOMMENDED. '04 1 144039 NEW $36.00 WINGS, 2ND (Excal) BC 2.4 Reprint of perhaps the best WW1 air-air game w/upgraded graphics thruout. '93 1 143200 NEW $38.00 TRENCHFOOT (GDW) BC 1.0 Out-of-Print V.simple game of man-man combat in sml unit actions from the WWI era, including scenarios from Russo-Jap war (1905) to WWI to Chaco (1935) w/ less than a dozen units to a side. 23 scenarios, 240 counters.. F.Chadwick'81 1 113439 MINT $35.00 Unpunched & very clean. 1914, GLORY'S END & WHEN EAGLES FIGHT 2D (GMT) BC 1.8 Update of 2 WWI games by Ted Racier previously published in Command Mag. Glory's End covers World War I on the Western Front (Germany, France & the Low Countries) in Aug-Nov.1914 at corp level. Scale is similar to AH's 1914, but game is simpler & faster playing. Includes scenario for the Battle of the Marne, plus one for the first month of the war. 3days/turn, 9mi/hex, 352 counters. T.Raicer'14 / When Eagles Fight is the matching game of World War I on the Eastern Front (East Prussia, Poland, Galicia, Romania, Russia) at corp level, Aug. 1914-Spring 1917. T.Racier'14 Both games were nominated for (& When Eagles Fight won) the Charles Roberts Award for best Pre-WWII game when first published. 1 145200 NEW $40.00 1914, OFFENSIVE A OUTRANCE (GMT) DC* 3.5 Sequel to 1914, Twilight in the East, this game covers the initial months of World War I on the western front, from Switzerland to the English Channel. Uses a streamlined version of the 1914 Twilight in the East game system. 2 short scenarios include the Battle of Lorraine (intro) and Marne to Stalemate, and the campaign lasts from Aug-Nov 1914. Designed with the intent of making it playable by 2 teams in a 5 day session(!). 7.5 countersheets, 3 maps, 8km/hex, 2-4days/turn, Brig/Div level. M.Resch'13 1 143241 NEW $77.00 * 1914, SERBIEN MUB STERBIEN (GMT) BC 1.5 Game title translates to Serbia must die; all components in English, relax! Game using the 1914 Offenisve a Outrance system to depict the Austro-Hungarian campaigns in Serbia attempting to quickly defeat that smaller nation. Includes 2 short scenarios and the campagin game. Div/brig level, 8km/hex, 2-4days/turn, 420 counters, 1 map. M.Resch'15 1 140677 NEW $25.00 1918/1919, STORM IN THE WEST 2ND (GMT) BC 1.5 Update of 1918, Storm in the West previously published in Command Magazine, and its 1919 variant. Strategic-level game of the of 1918 on the Western Front during World War I, with a second scenario depicting what the war would have looked like had it continued into 1919. High solitaire suitability. 2-side map, 1.5 countersheets, 2weeks/turn, 8mi/hex, div/corp level. Ted Racier'20 1 144465 NEW $35.00 ALL BRIDGES BURNING, FINLAND 1917-18 (GMT) DC* 3.5 Card-based game of the civil war in Finland, 1917-18, as it gains independence from Russia while not having a clear political future and with the intervention of multiple other European nations. 10th game in the COIN (counterinsurgency) game system with three factions, presenting a new twist to the system. The Reds seek to successfully revolt and to control the major cities, while the whites (loyalists) seek to restore control, and the moderates fight for survival of parlimentary democracy. Can be played solitaire (with solitaire rules) or with 2 or 3 players. Mounted map, 64 cards, 88 wooden playinng pieces, 2-6mo/turn, area move. VPJ Arponen'20 1 143819 NEW $50.00 * BLOODY APRIL: EAGLE OF LILLE KIT (GMT) zl 1.0 Going OoP Kit extending the base game's coverage to follow the career of German ace Immelmann & others during Aug 1915 - early 1917. Adds 7 scenarios, 1.5 countersheets, a map, and cards for 13 aircraft. Also adds an extensive array of additional rules. S.Paul, T.Simo'16 1 Special Ordr NEW $12.00 GALLIPOLI 1915, CHURCHILL'S GAMBLE (GMT) DC* 3.4 Playable monster game of the first few days of the Allied invasion by a quarter-million men of the Gallipoli Penisula in what is now northern Turkey. Game suggests that an Allied victory was within reach. Includes 2 maps and 10 countersheets, with single map scenarios. '18 1 135832 NEW $60.00 * ILLUSIONS OF GLORY, GRT WAR EASTRN FRONT (GMT) BC* 4.0 1-3wks Turnarnd Game covering World War I on the Eastern Frong using the Paths of Glory card-driven game system. Focuses exclusively on the eastern front, and thus decreases the scale (compared to Paths of Glory). Includes the Italian & Balkan fronts as well. The massive but fragile Allied forces must best those of the Central Power forces of Germany, Austria-Hungary, Bulgaria & Turkey. Cards make things tense as they can be used for the illustrated event on the card OR movement, combat OR replacement. Mounted map, 3 countersheets, 110 counters. Perry Silverman'17 1 Stock NEW $45.50 * PATHS OF GLORY, FIRST WORLD WAR PARTS (GMT) BC Out-of-Print 1 36078 NEW $3.00 Box, only, w/ moderate corner crinkle on on corner & along an edge. VERSAILLES 1919 (GMT) DC* 4.2 1-4 player game of the big 4 Entente leaders deciding upon the future of the world in the aftermath of World War I. Each has national goals, and must field the growing nationalism around the globe. Uses a card bidding system to determine your influence in settling issues in a way aligned to your goals while maintaining domestic supporters, all while facing regional crises. Once you gain control of one of the 53 issues, you have choices of what course to take, which influences the world even today. And the world reacts to the choices made with long-term consequences. 120 cards, mounted map, 1 countersheet. Includes solitaire rules module. Mark Herman, Geoff Engelstein'20 1 145228 NEW $65.00 * VERSAILLES 1919 PARTS (GMT) DC Out-of-Print 1 145129 < NEW $6.00 Box only. Trivial ding to one box corner. 2 144943 < NEW $5.00 Box only. Minor ding to one box corner. Otherws very clean & new. SOVIET DAWN PARTS (GMTC3i) n Out-of-Print 1 122967 MINT $6.00 Rules, only. Very clean. DIPLOMACY PARTS (GR) n Out-of-Print 1 92448 MINT $1.00 Set of 10 photocopied conference maps. 2 92447 MINT $0.50 1 black naval piece, only. 3 92449 MINT $1.00 Set of 10 photocopied conference maps. 4 61460 V.GOOD $4.00 Rules only, in English & French. Some scribbling on rules cover. '71 MARCH TO VICTORY, WEST FRONT 1914-1918 (GRD) GB* 5.2 Out-of-Print Very large, 3360 counter, 2-map (equivalent) game of WW-1 on the Western & Italian fronts Aug'14 thru Nov'16 including complete order of battles for all nationalities during this time (thruout the world!). State of the art Europa-style map, counter art & game system. Sister game, Over There, continues the war thru 1918 & adds Africa. Intermediate complexity aside from the sheer number of counters. 16mi/hex, btln/rgt/div level. Note that game contains 12 countersheets total (not 13 as stated in the parts inventory). E.Pierce, A.Goodwin'98 1 129539 MINT $349.00 * Components clean & unused. Box corners reinforced/repaired with clear packing tape. OVER THERE (GRD) GB* 7.5 Massive game covering the last 2 years of WW-1 on multiple fronts using the Great War game series. 9 scenarios include Capporetto, 1918 Peace offensive, Black Autumn, Askari, Boer Revolt & Pershings expeditin into Mexico. Mates w/ earlier March to Victory to cover the remainder of the war. Includes the Italian front, portions of Africa and the 2nd Mexican-American War. Box is crammed w/ paper including about 1.5" of rules/scenarios, counters, & 28pgs of errata (3640 counters, 9 map sections, 410pgs of OoB. Whew! '02 1 145294 NEW $110.00 * DIPLOMACY 4TH (HB-AH) BC 2.8 Temp OoP/OoS Fourth edition of this simple, classic game of diplomacy, negotiation and back stabbing set around the pre-WW1 situation. HIGHLY RECOMMENDED if you have 7 crafty players & a full evening. '08 1 Special Ordr NEW $25.00 GREAT WAR COMMANDER (Hexasi) BC* 3.5 French-produced, English & French language boardgame of tactical combat during World War I based on the Combat Commander game series. Card-driven game emphasizing the rigid command structure of the period to depict platoon level combat on the Western Front, 1914-18. Includes 16 historical scenarios (including 1 intro scenario, 1 3-player scenario & 4 involving tanks). Fate cards allow actions to be taken, and Strategy cards reflect the involvement of the High Command. Includes 6 double-sided map panels, 452 counters, 270 cards. Platton level, 50m/hex, few minutes/turn. '18 1 144670 NEW $75.00 * ATATURK! TURKISH WAR OF INDEPENDECEPARTS (Khyber n Out-of-Print 1 128864 MINT $3.00 Map, only. DEFIANCE, BATTLE FOR CUFRA, 1931 PARTS (Khyber) n Out-of-Print 1 128866 MINT $3.00 Countersheet, only. 2 128865 MINT $3.00 Map, only. JASSIN 1915 PARTS (Khyber) n Out-of-Print 1 128863 MINT $2.00 Map, only. TOGOLAND 1914 PARTS (Khyber) n Out-of-Print 1 128861 MINT $2.00 Map, only. TANGA, BATTLE OF... 1914 (Legion) BC 1.4 2-6wks Turnarnd Second game of the Great War Tactical series. The battle of Tanga was the result of the first Allied offensive against German East Africa in 1914. The Brits make an abortive amphibious landing near the town of Tanga, outnumbering the Germans 8-1. But prompt & decisive German response routs the Brits who retreated by boat. 360 double-sided die-cut counters. 200yd/hex, 1hr/turn, platn/co level. D.Biship'15 1 Special Ordr NEW $48.00 TANGA, BATTLE OF... 1914 PARTS (Legion) BC Out-of-Print 1 112017 < NEW $4.00 Box, only. New, but has 4 separate creases on box cover. 2 112016 NEW $4.00 Box, only. Clean. NO MAN'S LAND, TRENCH WARFARE 1914-18 (Ludofo) Fo 0.5 Out-of-Print French-produced game with English rules. 11 scenario game of the evolution of trench warfare in World War I at a tactical level. Use all the tools of carnage of the day: artillery barrages, poison gas, flamethrowers, shock troops, tanks, barbed wire, plus aircraft overhead. 50m/hex, half-pltn or single tank/unit, 1 dbl-sided map, 324 counters. A.Siega'15 1 140583 NEW $30.00 Last copy. LODZ 1914, THE FIRST BLITZKRIEG PARTS (MiH) BC Out-of-Print 1 111004 MINT $5.00 BC box, only. Some label residue on end panel; otherws very clean. LODZ 1914, THE FIRST BLITZKRIEG PARTS (MiH) n Out-of-Print 1 81928 MINT $10.00 Rulebook, only. BREAKTHROUGH, CAMBRAI (MMP) BC 1.4 Std Combat System game of the Nov.1917 offensive at Cambria. 324 British tanks & 8 divisions assault a 4mi-wide front that acheived its initial goals (& record gains) but was beaten back by quick German reactions. Uses MMP's area move game system. M.Rinella'11 1 140645 NEW $35.00 ROCK OF THE MARNE (MMP) BC 0.8 2-6wks Turnarnd Std Combat System game of the final German Offensive in July 1918, the Second Btl of the Marne. Name refers to the US 3rd Inf which held steadfast against the Germans. 12hrs/turn, 1.25mi/hex, div level, 280 counters. J.Best'08 1 Stock NEW $32.00 ROCK OF THE MARNE PARTS (MMP) BC Out-of-Print 1 111970 EXCELL $4.00 Box only. One box corner mildly dinged, with straight concaved crease along upper edge. ACE OF ACES: ROTARY, 1ST PARTS (Nova) n Out-of-Print 1 123027 V.GOOD $3.00 Allied booklet, only. 3 side edges of booklet have brown spots/stains. Isolated stains within booklet. Otherws EX. 1914 DISPATCHES, OR CONSIM JOURNAL # 1 (ORCSGm) n 0.6 Premier issue of Oregon ConSim Games supporting games they designed including GMT's 1914 Twilight in the East. This issue adds a variant expanding the latter game based on research not included in the original game, including additional scenarios: Battle of Ivangorad, Oct 1914, and Battles of Lodz & Krakau. Also includes historical analyses of Austro-Hungary's botched deployment at the start of the war, and strategy in the Galicia area for both sides. Also includes 2 play aid cards. '12 1 144506 NEW $18.00 BLACK DAY OF THE GERMAN ARMY 2ND (PacRim) n 0.5 Smallish game of the Entente's Aug 1918 offensive which massed 500 tanks and fresh forces against the German's Amiens salient, giving the allies a true break thru. U.Blennemann'95 Also includes Fuller Offensive, a small kit with 30 counters & 4pgs of rules that covers what-if WW1 had continued to 1919. Massed tanks & mech inf, new US troops, and hi velocity AT guns are in store. J.Meldrum'00 1 135798 NEW $15.00 BLACK SEA FLEET, 1914-18 (PacRim) n 0.4 Naval combat in the Black Sea during WW-I between Russia, Turkey & Austro-Hungary. Played in 13 scenarios. 100 counters & an 11x17 map. Uses a system that preceded the Great War at Sea series by the same designer. M Bennighof'91 1 132157 NEW $15.00 VIMY RIDGE 1ST (PacRim) zl 0.4 Smaller, btln/company level game of the Canadian's assault on Vimy Ridge in Spring 1917. Allies must plan a rolling barrage & exploit it with their troops to avoid slaughter, while the Germans must catch the exposed attackers to avoid a breakout into the open fields beyond the ridge. 200 die-cut counters, full-size map. K.Anderson'00 1 135799 NEW $20.00 GREAT WAR: TANK EXPANSION KIT (PSC) FB 2.6 Temp OoP/OoS Kit adding 6 highly detailed & historical British & German WWI tanks, 2 German artillery & 8 crew figures, 2 countersheets of terrain & tokens, new rules & 22 scenarios. Bassically a Memoir '44 set in WWI. R.Borg'16 1 Special Ordr NEW $37.00 ALLENBY'S BLITZKRIEG, PALESTINE 1918 2ND (Schutz HC 1.0 Operational level game of the last & greatest cavalry offensive, in Sept.1918 in Palestine. Covers the first 2 days of that offensive which exceeded the best of the German Panzers of WWII. Brig/div level, 4mi/hex, 8hrs/turn, small map, 176 double sided die cut counters, 4mi/hex, rgt/div level. P.Schutze'12 1 117168 NEW $25.00 ALLENBY'S BLITZKRIEG, PALESTINE 1918 (Schutz) n 0.3 Out-of-Print Operational level game of the last great cavalry offensive in Sept.1918 in Palestine. Brig/div level, 4mi/hex, 8hrs/turn, small map, 154 double sided counters that must be mounted on two sides & cut apart. '01 1 113622 MINT $12.00 HAMEL 1918 2ND (Schutz) HC 1.2 Update of this game of low level (co/btry) tactical combat during one of the shortest, most successful offensive in WW1 as the Australians attack the Germans in July 1918 (with the assistance of 4 American companies). In a mere 93mins, the Germans were pushed back 2km along a 6km front. W/ small color map, 264 die cut counters. 190m/hex, 10min/turn. P.Schutze'11 1 127702 NEW $28.00 DREADNOUGHT, THE BATTLESHIP ERA, 1906-45 (SPI) FT 1.0 Out-of-Print Ship-ship combat, 1900-50 w/ ships from all nations. Simove. J Young/I Hardy'75 1 112456 GOOD $29.00 Missing 1 ship & 1 blank; rules provided as photocopy; otherws complete. Several isolated stains on charts & map panels, mostly sml, largest is 2". Tracy cracked & repaired, but yellowed thru age. GREAT WAR IN THE EAST QUAD PARTS (SPI) n Out-of-Print 1 61660 EXCELL $2.00 Std rules only. 2 19900 MINT $3.00 Standard rules booklet only. KAISER'S BATTLE PARTS (SPI) n Out-of-Print 1 62067 MINT $2.50 Counter sheet only; missing all 40 German HQ, divisional & supply markers. All other counters present & unpunched. WAR IN EUROPE: FIRST WORLD WAR KIT PARTS (SPI) n Out-of-Print 1 132699 MINT $12.00 Set of 5 charts & tables sheets: (2) CRTs, (1) Turn Record Chart, (2) Cntrl Pwrs/Entante Resource Level Tracks. Clean. WORLD WAR I PARTS (SPI) n Out-of-Print 1 99160 EXCELL $4.00 Photocopy of rules, only. 2 99161 EXCELL $3.50 Photocopy of rules, only. Have been folded. 1914 REVISION COPY (SPIPou) n 0.2 Out-of-Print Photocopy of rules, CRT & counter list (only). Simplifies 1914 & adds French Plan 17 idiocy rules. JD'70 1 88131 EXCELL $2.00 Photocopy of rules, CRT & handmade counter list (only). FLYING CIRCUS #31 PARTS (SPIS_T) n Out-of-Print 1 70664 EXCELL $1.00 2 plane cards for Allied Sopwith Camel & Snipe and SE 5A. 2 61030 MINT $5.00 Map, only. KAISER'S BATTLE #83 (SPIS_T) n n 0.8 Out-of-Print Mag & Game. Good game of German Mar 1918 offensive, the first use of strosstruppen in the West. Div level, 12hrs/turn, 200 counters. J.Balkoski'80 / ARTICLES ON: Kaiser's Battle, German Offensive in March 1918; Laws of War; Soviet Tank Repair in WWII; Task Force, US & Soviet Naval Doctrine in 1980s. 1 140173 MINT $15.00 Unpunched but rules separated, innermost mag page loose from staples. Mag shows more than normal wear. 2 98798 MINT $25.00 KAISER'S BATTLE #83 PARTS (SPIS_T) n Out-of-Print 1 62266 MINT $5.00 Rules only. 2 93080 MINT $6.00 Countersheet only. KAISER'S BATTLE #83 PARTS (SPIS_T) n n Out-of-Print 1 122141 EXCELL $5.00 Counterset, only. Complete. TANNENBERG ['78] #69 (SPIS_T) n n 0.8 Out-of-Print Mag & Game. Div/corp lvl game of opening campaign in E.Prussia & Poland, Aug-Sept 1914 using Great War in East system. D.Isby'78 / ARTICLES ON: Tannenberg & the Opening Battles in the East, Aug-Nov 1914; the Neutron Bomb; Next War, Conflict in Euorpe in 1980s; Logistics in the Age of Marlborough. 1 131477 EXCELL $25.00 Complete. TANNENBERG ['78] #69 (SPIS_T) Y n 0.8 Out-of-Print GameOnly. Div/corp level gm of opening campaign in east using the excellent Great War system. Includes very strict victory conditions that accurately reflect the situation by gamers often don't enjoy, plus a 3 player version where 2 players command the two Russian armies and are not allowed to communcate with each other (reflecting their commanders' animosity towards each other). Completes the Great War Quad. D.Isby'78 1 140466 MINT $15.00 TANNENBERG ['78] #69 PARTS (SPIS_T) n Out-of-Print 1 61658 EXCELL $4.00 Std & Exclusive rules, only. 2 92881 MINT $6.00 Std & excl rules only. 3 61659 V.GOOD $4.00 Std & exclusive rules, only. WORLD WAR I #51 (SPIS_T) n n 0.8 Out-of-Print Mag & game. Strategic level game of WWI thruout Europe using resource points as the essential representation of national resources & will. Effective, elegant design with but 100 counters & small map. RECOMMENDED. J.Dunnigan'75 / ARTICLES ON: Strategic Assessment of World War I; Designer Notes for WWI (game); Fast Carriers Weapon Systems Survey 1917-75. 1 131191 MINT $85.00 Cherry. WORLD WAR I #51 (SPIS_T) Y n 0.8 Out-of-Print GameOnly. Strategic lvl WW1 thruout Europe using resource pts as the essential representation of national resources & will. Effective, elegant design. JD'75 1 116117 GOOD $15.00 INcomplete: Missing 25 units & markers; ID & color photocopy of countersheet included. Rules provided as photocopy. Quite servicable once replacement counters are created. Otherws VGd. WORLD WAR I #51 PARTS (SPIS_T) n Out-of-Print 1 91272 EXCELL $5.00 Incomplete counter set only, missing 30 of 100 counters (all Brit & French & some German). Otherws unpunched (may have loose counters). 2 114220 MINT $6.00 Rules only. DER WELTKRIEG, EASTERN FRONT (SPW) BC 2.6 Update & reprint of all the 6 games (previously in 3 packages) covering the Eastern Fronts. Includes six seperate games: Tannenberg, Galicia, Serbia, Gorlic-Tarnow, Brusilov & Transylvanian Gambit. 20km/hex, 4days/turn, brig/div level. 1680 couinters, 4 full & 2 half maps. D.Schroeder'13 1 144733 NEW $100.00 DER WELTKRIEG, ITALIAN FRONT 1915-18 2ND (SPW) BC 1.3 Reprint of this fifth in the Der Weltkrieg series of simpler, operational/strategic lvl gms of wars in Europe at brig/div lvl. This package contains 5 scenarios covering the war on the Italian front: 1st Isonzo (May'15), Straf Expidition (May'16), 10th Isonzo (May'17), Caporreto (Oct'17), Albrecht & Radetsky (June'18). Includes 1 map, 560 counters. Can be linked with other games in the series. D.Schroeder'13 1 143676 NEW $39.00 DER WELTKRIEG, OTTOMAN FRONTS 2ND (SPW) BC 2.0 Update of this 7th game in the Der Weltkrieg series of simpler, op/strategic games on WW1 battles & campaigns. This edition is essentially 5 games all covering the various fronts of the Ottoman Empire in WW1: the Caucasus 1914-7; the Suez 1915-8; Mesopotamia 1914-8; Gallipoli 1915; Greece 1915-8. 20km/hex, 4days/turn, brig/div level, 840 counters, 4 maps. D.Schroeder'13 1 144732 NEW $59.00 DER WELTKRIEG, TANNENBERG 2ND (SPW) zl 0.3 1-3wks Turnarnd Update of this game in the Der Weltkrieg series of operational lvl gms of wars in 20th century Europe. This game covers the first months of WW-1 in the east on the E.Prussian front. 140 brig/div lvl counters and 1 modest sized map. Now serves as an intro to the more expansive games in this system. D.Schroeder'15 1 Stock NEW $15.00 DER WELTKRIEG, THE COMPLETE SERIES (SPW) GB Please Call Assembled set games from available inventory of all 5 games & 1 kit currently available (as of 2015), all the latest edition of the entire Der Weltkrieg game series (as existing or reprinted in 2013 & 2015): Western Front (new), Ottoman Front, Italian Front, Eastern Front (new), Tannenberg and Grand Campaign kit (new). That's 6 games/kits in one package allowing gaming of all of World War I in Europe the Mid-East. D.Schroeder'15 1 Special Ordr NEW $299.99 DER WELTKRIEG, WESTERN FRONT 2ND (SPW) BC 2.0 Reprint or update of the Der Weltkrieg series games that covered WWI on the War on the Western Front. Simpler, operational/strategic lvl gms of wars in Europe at brig/div lvl. Includes 6 scenarios, 1 map, 1680 counter. Colorful tho a bit stylized graphically. D.Schroeder '13 1 144600 NEW $50.00 DER WELTKRIEG: GRAND CAMPAIGN KIT (SPW) BC 2.2 Kit that links all the prior 12 games focused on individual fronts into a grand campaign covering all of World War I in Europe & the Middle East. Adds rules for production & economic warfare; new tanks, neutral nations & invasions, air & sea assets, & more. Includes 840 counters, 2 full & 2 half-sized maps, scenario book, charts & tables. D.Schroeder '13 1 142854 NEW $70.00 HOW THE WEST WAS SAVED, RUSSO-POLISH WAR (StraGM HC 1.8 Polish-produced, English-language game. Strategic level game of the Russo-Polish War of 1920, a little known war with huge ramifications. Soviet & possibly Lithuanian forces surge westward, opposed by Polish & Ukrainian armies. The huge & largely openn area allowed for offensives led by cavalry, often in surprise moves. Key dynamics is the availability of resource points that enable activitiy, and varies for each side over time & random events. Units are activited by marker, but order of movement & combat determined randomly. Reg/Div level, mounted map, 216 counters, 40 Event cards. Stephen Pole'20 1 144795 NEW $59.00 LA BATAILLE DORELL, 1919 #75 (VaeVic) n n 1.0 Out-of-Print Mag + Game. w/68pg mag. Operational level game of the Russian Civil War campaign near Orel, fall 1919, as Red, White & Czech forces duke it out for this key crossroads. 4km/hex. 1day/turn. French all color, glossy mag including minis coverage, history & a game in each issue. ALL material in French; translated game material for most games available at grognard.com/vaevict.html. '07 1 132878 NEW $29.00 LA FLEUR AU FUSIL 1914 # 68 (VaeVic) n n 1.0 Out-of-Print Mag + Game. w/68pg mag. Grand tactical level, btln/rgt, game of initial meeting engagements along the French & Belgian frontier, August 1914. The French Colonial Corp, the best in their army, assaults toward Neufchateau. 800m/hex, 2hr/turn. w/ 432 color cardstock counters that must be mounted & cut apart. French all color, glossy mag including minis coverage, history & a game in each issue. ALL material in French; translated game material for most games available at grognard.com/vaevict.html. '06 1 111671 NEW $23.00 LE MATZ 1918 #24 (VaeVic) n n 1.0 Out-of-Print Mag + Game. w/68pg mag. Rgt lvl game of a final offensive in west front, early June 1918. French all color, glossy mag including minis coverage, history & a game in each issue. ALL material in French; translated game material for most games available at http://grognard.com/vaevict.html. '99 1 102552 NEW $24.00 Last copy. LA DER DES DERS [WAR TO END WARS] #145 (VaeV_C) n n 0.8 Mag & Game. French-language game of militiary history with a complete game in each issue. Strategic level game World War I in Europe. Players must develop their national armies, including their technology, to gain an opportunity to win. Can be played solitaire. 4mo/turn. '19 1 139159 NEW $29.00 TEMPETE SUR DIXMUNDE 1914 #133 (VaeV_C) n n 0.8 4-8wks Turnarnd Mag & game. Grand tactical game of a battle in Flanders around the town of Dixmude, Oct-Nov 1914, between French, Belgian & German forces. French-produced, French-language magazine of military history of all eras but with a special fondness for Europe & French history. English-language rules must be found & downloaded from publisher's web site. 1 Special Ordr NEW $29.99 DEVIL DOGS, BELLEAU WOOD 1918 (Worthi) FB* 3.5 Card-driven, company-level game of the key battle of Belleau Woods, 1918, during World War I. Captures the tension & high casualty rate with a largely diceless system, and emphasizes planning & issuing orders. Played with 2 player-specific 30-card decks, mounted map, 300 counters. 180m/hex. John Poniske, John Poiniske Jr'20 1 145177 NEW $56.00 * ACES HIGH 3RD ['92] (WWW) HC 1.0 Out-of-Print Revision w/ updated graphics of nicely done WW1 air-air combat game. 72 plane types & 56 missions. J.Hind, M.Smith'93 1 134132 NEW $27.00 ACES HIGH ['92] PARTS (WWW) n Out-of-Print 1 88815 MINT $4.00 Aircraft Data Charts booklet, only. 2 52106 MINT $4.00 Aircraft Data Charts booklet, only. 3 83237 MINT $4.00 Aircraft Data Chart booklet, only; original. AMERICAN ACES (WWW) HC 1.0 Out-of-Print Stand-alone add-on to Aces Hi system. Focuses on American air-air combat late in WW1 w/ 40 scenarios. J.Hind, E.Lawson '94 1 134148 NEW $27.00 WAR TO END WARS (WWW) HC 0.8 Out-of-Print 2-3 player, small strategic lvl gm of WW1 thruout Europe & Mid East. w/ specialized units, sub warfare, variable neutral entry. 1 scenario + campaign game. Overly ambitious for a simple game. A dud. R.Sandell'85 1 3076 MINT $20.00 Unpunched. Rules neatly hightlighted in yellow. Includes several variant & strategy articles on game. ACES HIGH #12 PARTS (WWWmag) n Out-of-Print 1 132709 EXCELL $5.00 Counterset only. Contains 180 counters, all strip punched. Believed to be complete but no manifest exists to check. 2 132708 MINT $5.00 Rules, only. Includes uncut aircraft cards on colored stock. Mildy wrinkled due largely to A4 size of rules, plus a 1" spine tear repaired. CLASH OF EMPIRES, 1914 #58 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Corp lvl game of the opening campaign of WW1 in the West using point-point & hidden movement, Aug-Nov 1914. 200 counters, 3days/turn. K.Anderson'86 / ARTICLES ON: The Siege of Malta in history & in the #50 game; errata for Struggle for Stalingrad #47, Condottieri #54; Variant for VG's Vietnam providing a b&w map (in pages of mag) & rules for US/ARVN blockade of the Ho Chi Minh trail in Laos; brief reviews of Delta Force, Rolling Thunder. 1 98821 MINT $12.50 2 12306 NEW $20.00 LAWRENCE OF ARABIA #24 (WWWmag) n n 0.3 Out-of-Print Mag & Game. Operational, btln/brig lvel, gm of the British offensive in Palestine from Jersalem to Damascus, Fall 1918, w/ Lawrence of Arabia leading Bedouin guerillas in the eastern desert. 4 scenarios. 240 counters. Colorful airbrushed map & a good game. R.Nord'83 / ARTICLES ON: strategy in Lawrence of Arabia; hobby news; review of VI Caesars; a variant for GDW's House Divided; errata for Siege of Peking #21; review of Combat; analysis of 1942 scenario of AH's Third Reich; survey of SL scenarios 81-90 by 3W; brief reviews of AH's Civilization, Fight for the Sky, Attack in the Ardennes, Seapower and the State, French Foreign Legion, Shootout at the Saloon, Borderlands, Illuminati, Falklands Wars. 1 117301 MINT $49.00 LODZ 1914 #29 PARTS (WWWmag) n n Out-of-Print 1 44001 MINT $2.00 Sml, 20 counter supplementary countersheet, only. LODZ 1914, BLITZKRIEG IN EAST #29 PARTS (WWWmag) n Out-of-Print 1 85154 MINT $6.00 Complete counter set (main sheet & supplemental), only. LODZ 1914, BLITZKRIEG IN EAST #29 PARTS (WWWmag) n n Out-of-Print 1 18094 MINT $4.00 Counter set only (including 20 supplemental counters). All counters printed on reverse side than appropriate. LODZ 1914, BLITZKRIEG IN THE EAST #29 (WWWmag) n n 0.5 Out-of-Print Mag & Game. German Nov 1914 offensive toward Lodz, Poland, attacks Russian forces in detail but massed Russian reinforcements stop them and encircle one corp which breaks out in an unexpected direction. A stalemate after game's end when German reinforcements arrive from the west. 3.2km/hex, 1day/turn. Relatively complex. D.Bolt'84 / ARTICLES ON: The Eastern Fron, Aug-Dec 1914; review of MIH's Ring of Steel; replay of VG's Ambush scenario 3; review of ADG's Empire in Arms 1st & GTD's Napoleon's Campaigns; brief reviews of Ace of Aces Flying Machines, MOORE's Operation Konrad, SIMCAN's Peloponnesian War 2nd, JERSEY Silo-14, Secret Agents, CLOSE's Hovertank. 1 12884 NEW $16.00 RED BARON #48 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Elaboration on earlier Aces Hi system depicting air-air combat during all of World War I, 1914-8. Uses a simultanious movement system. 48 aircraft represented. J.Hind'85 / ARTICLES ON: the early use of aircraft for military purposes; reviw of PANTHER's Trial of Strength. 1 98812 MINT $13.00 Cherry. 2 12594 NEW $15.00 SIDESHOW, GERMAN EAST AFRICA 1914-8 #135 (WWWS_T n n 0.3 Out-of-Print Mag & Game. Operational level game of Allied attempt to subdue German forces in German East Africa thruout WWI. Germans use both conventional and guerilla tactics to remain a force-in-being in the face of massive but lumbering Allied forces. A good game with some rules flaws. 16mi/hex, co/btln level, 1mo/turn, 200 counters. R.Berg'90 / ARTICLES ON: Georgia & the Defense of Colonial America 1733-47; Abner Doublday, Hero & Myth; Assault at Odessa 1941; World War I in East Africa; Quality Factors at Arracourt 1944; Artillery & the 20th Century Wargame; Doing Right by Ancient Armies in Games. 1 92659 EXCELL $30.00 Classified ads inside back cover of mag marked in ink. Otherws Ex. 2 131016 MINT $39.00 Cherry. GREAT WAR IN THE NEAR EAST #38 (XTRCmd) Y n 1.2 Out-of-Print GameOnly. Includes 40 errata counters for Mason-Dixon. Division lvl game of WW-I in Palestine, Iraq & on the Turkish Front. Stand-alone game that also mates w/ earlier Great War in Europe. 300 counters, 1-2mo/turn, 9.5-20mi/hex depending on the front. Well-regarded game & game system. T.Racier'96 1 45882 NEW $8.00 JUTLAND, DUEL OF DREADNOUGHTS #8 PARTS (XTRCmd) n Out-of-Print 1 92206 MINT $8.00 Countersheet to Jutland only. Does not include var/errata counters to other games. JUTLAND, DUEL OF THE DREADNOUGHTS #8 (XTRCmd) n n 0.8 Out-of-Print Mag & Game. w/ variant/errata counters for Nato Nukes Nazis (53), Lion Ethiopia (7), Krim (1), Op Solace (10) TTW 1st (29). Squadron-lvl game for 2-4 players of the largest WW-I naval battle, Jutland, May 1916. Game largely of manuever as the Germans seek to exploit superior ships & arms while the British rely on superior numbers. 12min/turn, 1nm/hex, 100 counters (for this game). B.Knight'91 / ARTICLES ON: Sick Call in the Union Army; Skorzeny & the Mossad, Partners?; A Special Forces Soldier's Experience in El Salvador; Jutland, Clash of Dreadnoughts; D-Day 1994 Variant Scenario for Nato Nukes & Nazis, plus ERRATA; Variants for Operation Solace #5; Tomorrow the World 2nd Variant; Ukraine's Role in a Dying Soviet Union; Strategy for Jutland; ERRATA for Kadesh, Mississippi Banzai; I Remember...Pearl Harbor. 1 96750 MINT $49.00 Unpunched. 1" tear repaired & several horizontal creases on mag back cover. 1" spine tear repaired. JUTLAND, DUEL OF THE DREADNOUGHTS #8 (XTRCmd) Y n 0.8 Out-of-Print GameOnly. w/ variant/errata counters for Nato Nukes & Nazis (53), Lion Ethiopia (7), Krim (1), Op Solace (10), TTW 1st (29). Squadron-lvl game for 2-4 players of the largest WW-I naval battle, Jutland, May 1916. Game largely of manuever as the Germans seek to exploit superior ships & arms while the British rely on superior numbers. 12min/turn, 1nm/hex, 100 counters (for this game). B.Knight'91 1 97575 MINT $25.00 GameOnly. All variant/ errata counters to other games removed. Rules & charts are photocopies. Maps neatly separated. Otherws unpunched, unplayed, complete. WHEN EAGLES FIGHT #25 (XTRCmd) n n 0.6 Out-of-Print Mag & Game. w/errata counters for Back to Iraq (5). Corp lvl game of WW-1 in the East, Aug'14-Spr'17. T.Raicer'93 / ARTICLES ON: German Anticipation of a 1942 Soviet Winter Offensive; Gen. Sherman's Objection to Civilian Control of the Military; Trench Warfare in WWI & II; Stalingrad Pocket, Overall Numbers & Survivors; Send in the Drones; Gen. McNair & the Development of US Ground Forces in WWII; Trenches in WWI; the Modern German Army; TV-Guided Drones v the Japanese in WWII; the Eastern Front in WWI, Militarily & Medically; Uniforms in Military History; History of the Roman Empire; Account of a Japanese Sub Attack on a Merchantman; Siege of Tyre; Index to Command Magazine by Historical Era. 1 117277 MINT $35.00 WHEN EAGLES FIGHT #25 (XTRCmd) Y n 0.6 Out-of-Print GameOnly. Corp lvl game of WW-1 in the East, Aug'14-Spr'17. T.Raicer'93 1 92129 MINT $18.00 - - 225 Items & 202 Titles Listed Here for Your Shopping Pleasure! EMAIL M.Dean@FineGames.com anytime, or PHONE (541) 756-4711 10am-9pm PST (-8GMT) to reserve a game, complete a purchase, or ask for more info. Please remember... [IM__Era1:2021]