Fine Games for Players & Collectors 'F' TITLES (i.e. Alphabetic), IN-PRINT *and* IN-STOCK All Available Items Listed Alphabetically (0-A-Z) as of 05-09-22 12:24 Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA 541-756-4711 10am-9pm PST email: M.Dean@FineGames.com URL: http://www.FineGames.com/text/im_f.txt FINE GAMES' GOAL is your gaming satisfaction. Towards that end, you can get fast & knowledgable responses to your questions, reserve games you are sure you want, have us maintain a want-list for items you're searching for, and ship each & every order carefully & lightning FAST, with a shipment confirmation email with tracking info with each & every order. Promise! LEGAL STUFF: All items individually priced and subject to prior sale. Prices shown, including shipping, based on cash/check; add 3.1% when using credit cards (Visa/MC/Disc/AmX). Domestic shipping rates are $11.00 for up to 4 flat, unboxed items, or $ 23.00 for most orders with any number of boxed games. 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RELS PENDING = Item NOT YET PUBLISHED (i.e. not yet in print); date reflects (in format DUE YY/MM) anticipated release date & is subject to change & delay. Contact the publisher directly if you want more exact or current info. Numeric PART# = (eg "123456") denotes a copy is in-stock & available for sale. stock = normally a stocked item; just momentarily out of stock. Specl Ordr = normally special ordered on your behalf & not stocked. It typically takes ~5-21 days to obtain a special order. n/a = Item is OUT OF PRINT & not immediately available. Can be Want Listed. BOX BC-Bookcased FT-SPI Flat Tray HB-Huge Box+$ n-not boxed TYPES: DC-Dbl BCased WT-SPI Wht Tray LB-Lrg Box+$ fo-unboxed folio HC-Half BC IT-SPI Illus Tray SB-Sml Box zl-unboxed ziplock SC-Small Case Tb-Tubed FO,ZL-HUGE (tho unboxed) folio or ZL HP-Plastic HC FB-Flat Boxed MUST ship as boxed game CONDITIONS in descending order: New, Mint, Excel, V.Good, Good, Fair, Poor. Full details available at PUBLISHER contact info is found in . == Games by TITLE ============= 541-756-4711 10-9 PST Prices TRIPLE after hours! "F" TITLED ITEMS (i.e. Titles beginning with "F") ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- FAIL SAFE, STRATEGIC AIR COMMMAND #283 (DecS_T) n n 0.9 Out-of-Print Mag & game. Game of a 1940s-60s era strategic nuclear air war prior to the advent of ballistic missiles. "Object of the game is to drop sufficient nuclear weapons...to prevent them from dominating the world." Uses a large scale, polar-centric map of the world & a fast playing game system. 228 counters. J.Miranda'13 / ARTICLES ON: Strategic Nuclear Warfare in the Cold War; Rise of Saladin in 12th Century; Battle of Bushy Run, Aug 1763; Tulagi; Birth of the Roman navy; Rise of Japan's Navy; Subs in the Gallipoli Campaign; Adm. Morrison & the beginning of the 2nd Vietnamese War. '13 1 129609 NEW $85.00 FALKLANDS SHOWDOWN, 1982 #269 (DecS_T) n n 0.8 Out-of-Print Mag & Game. Game of the Argentine invasion of British-held Falkland Islands & the sharp British retort. Includes an operation map of the surrounding sea areas & a grand tactical map of the Falkland Islands. The British must mobilize its resources to launch a counter invasion to rest the islands back from Argentina. c.4aircraft/counter, squadron/btln level, 1 ship/counter, 1-3days/turn, area map. P.Sharp'11 / ARTICLES ON: strategic analysis of Falkands War, 1982; War of Chinese reunification 1916-28; Btl of M'utah 629ad; Soviet TU-4 Bull heavy bomber; decline of the phalanx during the Peloponnesian War; war hero US presidents; British invasion of Tibet 1904; battle of Hattin, 1187ad. 1 95205 NEW $49.00 FALKLANDS WAR: UPDATE KIT (CloseS) n 0.1 Out-of-Print Set of rules updates, including 15 (unmounted) additional/errata British ships, that updates the OoB & adds additional rules. Published as a photocopy, not a printed product. 1 98692 MINT $12.50 FALL OF FRANCE 2ND (Schutz) HC 1.1 2-6wks Turnarnd Professionally produced games w/ die cut counters. Covers the campaign for France, 1940, in which both the Germans & Allies are treated as competent armies. Corp level, 216 die cut counters. 2nd ed includes addition variants & counters. P.Schultz'11 1 Special Ordr NEW $25.00 FALL OF FRANCE PARTS (GDW) n Out-of-Print 1 73571 EXCELL $0.75 Europa Corp Marker display, only. Some lite spots. 2 73570 V.GOOD $0.50 Europa Corp Marker display, only. Coffee splattered. FALL OF THE THIRD REICH (Compas) BC 1.4 2-6wks Turnarnd New design. Large, strategic level game of the final 2 years of the War in Europe as Allies close in on Germany. Emphasis is on mobility with multiple movement phases & limits to leaving ZOC. Can be played as a 2, 3 or 4 player game, and is well-adapted to solitaire play as well. By a yeoman designer. 2mo/turn, 30mi/hex, Div/corp/army level, 2 maps, 342 counters. Ted Racier'17 1 Special Ordr NEW $59.00 FALLEN EAGLE #62 PARTS (WWWmag) n Out-of-Print 1 116749 MINT $3.00 Rules, only. FALLEN EAGLE, BATTLE OF KHE SANH #62 (WWWmag) n n 0.3 Out-of-Print Mag & Game. Last Wargamer V.1 (3W) issue. Bitter btl for Khe Sahn, a forward firebase northern S.Vietnam, that proved to be a diversion preceeding attack on Hue, Jan-Mar 1968. Co/pltn level, 460yd/hex. P.Moore'87 / ARTICLES ON: Khe Sanh, study in confusion; Russian Front variant; RSS's Carrier Battles review, errata & optional rules; tactics in WEG Tank Leader East Front. 1 100311 NEW $16.00 FALLING SKY: ARIOVISTUS KIT (GMT) zl 1.5 Expansion kit for Falling Sky focused on the Germanic threat to Roman dominance of Gaul posed by Ariovistus & his Germanic horde, 58BC (prior to the events of the base game). Allows 1-4 players to game Caesar's first entry into Gaul. Adds more agressive, non-player forces and sturdy player maps. Also adds a campaign that covers the entire time Caesar was in Gaul. Includes 25 wooden pieces, 52 new cards, upgraded non-player rules. Also includes rules updates. '18 1 148121 NEW $22.00 FALLOUT, WASTELAND WARFARE (MUH) FB* 3.5 Temp OoP/OoS 2-player starter kit (with a solitaire module) in which factions vie for control of a post-holocaust world. 1 Special Ordr NEW $55.00 * FALLUJAH 2004, CITY FIGHTING IN IRAQ #23 (Dec_MW n n 0.9 Out-of-Print Mag & game. Solitaire game covering the US-led coalition's fight for the Iraqi city of Fallujah in April & Nov 2004, which became the biggest pitched battles of the war in Iraq. Player controls western forces on a somewhat abstracted point-point map of the city (superimposed on a satelite photo of the area). Goal is to amass points for total kills, capturing objectives and eliminating high value targets. 176 counters, area move map of the urban battleground. J.Miranda'16 / ARTICLES ON: Cold War Air Forces of NATO & the Warsaw Pact; First Commonwealth Division, 1950-3; Border War, South Africans & the Angolan Frontier; China's Naval Facilities in the Horn of Africa; Afghan National Army; Russian Strategy; Struggle for Mullah Fayyad Hiway, 2006; Advanced Rotocraft; Israel's Submarine Force; Military Readiness of the Persian Gulf States. 1 127792 NEW $22.00 FAMILY GAMES, THE 100 BEST (GreenR) Bk 1.1 4-8wks Turnarnd RECOMMENDED book looking back what the authors consider the 100 best family games of the last 100 yrs. Each is a short essay about a game, including board wargames, card games, iniatures, historical & fantasy RPGs & boardgames, & others. Some big names of the gaming industry's past & present chime in. '10 1 Special Ordr NEW $18.00 FAMOUS VICTORY PARTS (MiH) n Out-of-Print 1 62785 MINT $1.00 TEC/CRT Chart only. FANTASY TRIP, WIZARD 4TH (SJG) SC 0.5 Out-of-Print One of the two foundation games for the Fantasy Trip role playing game system. This one focuses on magical combat (while its companion, Melee, focuses on conventional combat). Players create their wizard, choose their spells & engage in combat. Success brings more ability, failure means death. 62 counters. Packaged in a small case. Steve Jackson'19 1 142034 NEW $9.00 FANTASY TRIP: DEATHTEST & DEATHTEST2 2ND (SJG) BC 0.5 Avail Uncrtn Set of two kits previously published separately, and requires the Melee & Wizard base games to play. This is an adventure module in which players are offered big rewards by Thorsz - IF you can make it thru his labyrinth full of traps, monsters & other hostile adventurers just like you. Steve Jackson'19 1 Special Ordr NEW $15.00 FANTASY TRIP: DRAGONS OF UNDEREARTH (Meta) SC 0.2 Out-of-Print Complete Fantasy Role Playing game, part of Underearth system, expanding the character generation system. Compatable w/ Fantasy Trip. Great for beginners in the world of FRP, and also those seeking a fast playing game. '81 1 146702 NEW $14.00 Last copy. FANTASY TRIP: SECURITY STATION PARTS (Meta) SC Out-of-Print 1 106472 V.GOOD $2.50 Box only. Price written on box cover. Some box creasing. FATAL ALLIANCES, THE GREAT WAR 1914-18 (Compas) BC 2.4 2-6wks Turnarnd Stand-alone game using the World in Flames system to cover World War I on a global scale. Playable by 2-6 players, with 1680 counters representing land, air & naval units of the major & minor combatants. Corp/army level with some specialty units. Naval units are covered with great detail, ea BB represented by its own counter. Includes economic & production, diplomacy, national moral, and bringing the US into the war. 3 maps covering Europe, Africa, the Middle East, America & the Pacifc; 1680 counters. A complete revision based on WIF 6th/final. 2mo/turn with multiple impulses; 100km/hex (Europe); army/corp with groups of air & naval units, 3 maps. A.Radar, H.Rowland'15 1 Special Ordr NEW $105.00 FATE OF REITERS, 5 BATTLES OF RELIGION (Hexasi) BC 1.5 1-3wks Turnarnd French-produced, English-language version of this game of 5 battles from the French Wars of Religion between catholics & huguenots, 1562-1598 on a grand tactical scale. Uses the By Shot, Shock & Faith game system. Warfare was rapidly evolving during the time, so there is a great diversity of unit composition as well as weaponry. Uses a simple, traditional game sequence. Covers the battles of Cognat, 1568; Dormans, 1575; Vimory, 1587; Auneau, 1587; and Metrieux, 1587. 300-500m areas, 20-30min/turn, 100-500men/unit. 3 maps, 234 counters. Philippe Hardy'20 1 Special Ordr NEW $49.00 FEAR GOD & DREADNOUGHT PLAYERS GUIDE (CofA) Bk 0.3 4-8wks Turnarnd 28pg Strategy & players' guide to this Command at Sea/Harpoon system ported to World War 1. L.Bond et al'01 1 Special Ordr NEW $8.50 FEDERATION AND EMPIRE 2000: PARTS (ADB) n Out-of-Print 1 135425 MINT $2.50 Chart book, only. FEDERATION AND EMPIRE 2ND: PARTS (TFG) n Out-of-Print 1 135432 V.GOOD $6.00 Map set, only. Tape removeal mars at corners of maps. Some signs of use & wear. FEDERATION AND EMPIRE, DELUXE 1ST PARTS (TFG) n Out-of-Print 1 61691 V.GOOD $1.00 Rules only. Rear page lost; cover pages show aged scoth tape yellowing. FEDERATION AND EMPIRE: PARTS (ADB) n Out-of-Print 1 135428 EXCELL $3.00 Players Folio, only (booklet of log forms). Cover has vertical wrinkling, otherws mint. 2 135427 MINT $4.00 Players Folio, only (booklet of log forms). 3 135426 MINT $4.00 Players Folio, only (booklet of log forms). 4 135429 MINT $2.00 Combat Calc Forms (4 copies of same form) FEDERATION AND EMPIRE: REINFORCMNTSPARTS (ADB) Fo Out-of-Print 1 135424 EXCELL $1.00 Folio cover only. FESTUNG BRESLAU, 1945 (StraGm) HC 0.5 4-8wks Turnarnd Polish-produced, English-language game. Game of the bitter Soviet siege of the German town of Breslau from Feb-May, 1945. Victory basically hinges on doing better than your side did historically. 308 counters, btln/regt level. '20 1 Special Ordr NEW $39.00 FIELD COMMAND, SINGAPORE 1942 (WFG) GB* 4.4 Large game including cards, plastic minis & 3 players to recreate the battle for Singapore island in multiple scenarios including an Allied reconquest. Board is an area-move coverage of the fortified island including coastal defenses. Players play Brit, Aussie & Japanese forces. Minis are historically accurate depictions. '10 1 Special Ordr NEW $89.00 * FIELD COMMAND, SINGAPORE 1942: CARD KIT (WFG) SB 0.5 Kit including 72 additional action cards for this game. Adds one new 36-card deck for each side, and enhances 2 campaign scenarios. Cards emphasizing specific incidents during the campaign such as Japanese disguising themselves as Indian soldiers. '10 1 Special Ordr NEW $27.00 FIELD COMMANDER ALEXANDER 2ND (Versse) BC 2.5 4-8wks Turnarnd Reprint. Fast playing Solitaire game of Alexander the Great's expansionary expedition followed by a period of managing the conquered lands. Includes 4 campaigns (Granicus, Issus, Tyre, Guagamela), 5 small maps, 176 counters. D.Verssen'09 1 Stock NEW $40.00 FIELD COMMANDER NAPOLEON 2ND (Versse) GB* 5.1 2015 reprint. Large solitaire game game of the Napoleonic Era from the end of the French Revolution to Nappy's own end at Waterloo, & third in the FC system. D.Verssen'11=5 1 Special Ordr NEW $79.00 * FIELD COMMANDER ROMMEL, DELUXE [2ND] (Versse) BC 2.4 Avail Uncrtn Deluxe reprint of this solitaire game of each of 3 campaigns of Rommel, the Desert Fox. The player commands the German during the France 1940, North African campaign 1941-2, and France 1944 campaigns. Includes options which increase difficulty, and also tracking of unit performance over time. Success in one campaign impacts later campaigns. Deluxe edition has a mounted board. D.Verssen'11 1 Stock NEW $37.00 FIELDS OF FIRE 2, 5TH MARINES WW2-VIETNM (GMT) BC* 4.3 Solitaire game following the US 5th Marine divisions exploits in World War II, the Korean War and in Vietnam. Designed as a solitaire game but has a 2-player option. Terrain is generated randomly via cards. Game puts the player in the position of company commander conducting a mission against a largely unknown enemy. Popular game, now with greatly revised (cleaned up) series rules. Includes terrain decks for Normandy, Korea, Vietnam; 55 card Action deck, 5 countersheets; 10-100m2 per terrain tile, squad/team level, 15-20mi/turn. Ben Hull'19 1 149023 NEW $59.00 * FIFTH CORPS #82 (SPIS_T) n n 0.4 Out-of-Print Mag & game. Central Front series v1. Soviet attack thru Fulda Gap to Frankfurt at btln lvl. Each action consumes energy, the key dynamic. J.Dunnigan'80 / ARTICLES ON: Status of Forces in Europe & the Potential for Conflict; Benedict Arnold; Civil War Field Artillery; Battle of Chinese Farm, Oct. 1973. 1 131174 MINT $58.00 Cherry. Last copy. FIFTH CORPS #82 PARTS (SPIS_T) n Out-of-Print 1 61500 EXCELL $4.00 Std & exclusive rules. Some stains. 2 93089 MINT $8.00 Std & Exclusive Rules only. 3 9358 V.GOOD $2.00 Highlighted & annotated std & exclusive rules. FIFTH CORPS / HOF GAP PARTS (SPI) n Out-of-Print 1 61496 EXCELL $2.50 Central Front series rules. Some stains. 2 61499 EXCELL $2.50 Central Front series rules. Some stains. 3 61498 EXCELL $2.50 Central Front series rules. Some stains. 4 61497 EXCELL $2.50 Central Front series rules. Some stains. FIGHT ON THE BEACHES #40 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Game of the possible German invasion of SE Britain in the fall of 1940 (Op Sealion). Operational, Btln/rgt lvl. Variable German victory objectives and variable invasion sites. 5mi/hex, 12hrs/turn, 200 counters. T.Sundell, J.Lambshead'85 / ARTICLES ON: Fight on the Beaches Designer's & Historical Notes; review of Boots & Saddles; Advanced CINCPAC variant rules for East Wind Rain 1st; extensive errata for China Incident #37, plus errata for Hell Hath No Fury #38; option rules for Unconditional Surrender #36; replay of the Holy Roman Empire #33 plus errata; brief reviews of Central Command, Overlord & Empire Builder. 1 12534 NEW $20.00 Last copy. FIGHT THE FALL #324 (DecS_T) n n 0.9 Mag & game. 2-player game of two battles between the Goths, Vandals & Romans after the Goths crossed the Danube, Faesulae 405AD, and Belisarius reconquers N Africa, Tricamerum 533. Uses the Alesia game sysem emphasizing command control & qualitative factors in battle. 176 counters, 100yd/hex, 2 scenarios per battle. Joseph Miranda'20 / ARTICLES ON: Roman Military in the Era of Theodosius, Alaric & Flavius Stilicho, 378-410AD; Gunpower Weapons of the War of the Roses; Apache Wars, 1849-86; Air-Air Helicoptor Combat; Mortal Wounding of the Royal Divine Right; Battle of Manupur, India, 1748; WWI's Macedonian Front; Battle of Montebello 1859; Ukranian Underground Army 1943. 1 148981 NEW $37.50 FIGHTING FORMATNS: BATTLE OF KHARKOV KIT (GMT) BC 1.9 1-3wks Turnarnd Expansion kit covering the German Grossdeutschland Division's actions as a mobile fire brigade during the difficult days in 1943-4. They have upgraded equipment including Tiger Is, but the Soviets also have upgraded equipment. Includes 5 double-side maps, 10 scenarios, Bryan VanNortwick'18 1 Special Ordr NEW $32.00 FIGHTING SAIL #85 (SPIS_T) n n 0.4 Out-of-Print Mag & Game. 9 scenario game of small scale naval battles from the Am Rev & Napoleonic era between British, French & American ships. Good simulation of ship-ship combat in the age of sail, but not nearly as much fun as Wooden Ships & Iron Men. J.Balkoski'81 / ARTICLES ON: Fighting Sail, Sea Combat in the Age of Canvas & Shot, 1775-1815; Singapore, Campaign for Malaya Dec 1941-Feb 1942; Brief reviews of: Assault on Tobruk, Campaigns of Napoleon, Dark Star. 1 111854 MINT $32.00 Last copy. FIGHTING SAIL #85 PARTS (SPIS_T) n Out-of-Print 1 96905 MINT $4.00 Rules only FINNISH CIVIL WAR, 1918 #84 (Com_PW) n n 0.8 Mag & game. Two parallel games of the Finnish civl war in early 1918 using same map & most counters. Simpler Brigade-Level game uses a smaller counterset & faster moving game. Company-Level (standard) game uses more counters & different charts. Set as Finland establishes itself as an independent nation, and Soviet & Finnish communist forces from within & outside Finland respond. Map covers the more populous southern area of Finland. Units obstensibly company-level, reflect the amorphous quality of units in the war, with some btln/regt level. Victory based on ratio of control of all towns shown on the map. Many factors including unit's strength in each combat determined by die rolls. B.Train'17 / ARTICLES ON: Reviews of OSG Last Success, DG Red Dragon Green Crescent #1, ATO Beyond Waterloo, GMT Sekigahara; VPG Last King of Scotland, REV Road to Cherin; Designer's Notes on CPS Lamps Are Going Out Event Cards; Finnish Civil War Designer's Notes; History of the Finnish Civil War of 1918; History of the Franco-Prussian War; Interview with Benjamin Richter about his game, Kido Butai. 1 Special Ordr NEW $44.00 FINNISH FRONT, 1941-42 # 5 (DecWaW) n n 0.8 Out-of-Print Mag & Game. Div-level game using the They Died with Boots On game system covering what the Finns call their Continuation War from 1941-2 with the Soviets. Covers all of the Finnish front from Leningrad to Petsamo. 1mo/turn, 23mi/hex, brig/div level. J.Miranda'09 / ARTICLES ON: Finnish Front 1941-2; Disaster to Victory at Omaha Beach 1944; Ribbentrop, an SS Commander; Saburo Sakai, Japan's highest scoring surviving "ace" in WW2. 1 88096 NEW $24.00 FIRE & MOVEMENT (DEC GMS) # 60 (Dec_FM) n 0.4 Out-of-Print ARTICLES ON: reviews of Thunder at the Crossroads, Test of Arms, Cheiftain, Leatherneck, Pegasus Bridge #122, Lee Invades the North #2, Indian Mutiny #121, 7th Fleet (w/ errata); F&M World War II anthology of reviews, pt.1 covering Mediterranean Theatre games; F&M article index for issues 49-60. '89 1 98748 MINT $4.00 Last copy. FIRE & MOVEMENT (DEC GMS) # 64 (Dec_FM) n 0.4 Out-of-Print ARTICLES & reviews on: SSI Red Lightning; profile of AH Turning Point: Stalingrad; review of GDW Sky Gallions of Mars; the Future of Wargaming (by J.Dunnigan, D.Essig, T.Bomba); review of 3W Nicaragua #120; reviews of AH Siege of Jersusalem 70AD 2nd, XTR Blitzkrieg '41, New France 1760; retro look at Renaissance of Infantry #22. '90 1 75221 EXCELL $4.00 1x3 Inventory label on cover. FIRE & MOVEMENT (DEC GMS) # 66 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: review of Strike ACES PC w/ analysis of missions; review of Blue Angels PC; review of AH Siege of Jerusalem 2nd w/ strategy; discussion of Wargaming & the Military; profile of 3W Beirut '82 #126; designers response to earlier review of 3W Nicaragua #121; brief reviews of ADG World in Flames 5th, GDW House Divided 2nd, SDC Jerusalem 1st; J.Miranda on just what do you command in a wargame?. '90 1 75222 EXCELL $4.00 1x3 Inventory label on cover. FIRE & MOVEMENT (DEC GMS) # 75 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: detailed profile of GMT Hornet Leader; profiles of GRD Balkan Front 2nd, OMEGA Carrier War 1st; survey of 3 games of the American Revolution: SPI American Revolution, AH 1776, TSR 13 Colonies in Revolt; reviews of AH ASL Code of Bushido, Conflict in Europe PC, RHINO Legend Begins 1st, GMT Tet Offensive, COLUMBIA Mid-East Peace, CROWN High Ground, ENGELMANN Shattered States, MOORE Afghanistan, COA La B D'Auerstaedt; retro review of SPI Frederick the Great; Origins '91 report. '91 1 123911 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 76 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: detailed profile of GDW Tet Offensive; reviews of TSR Sniper Special Forces; survey of Computer Games pt2, Air & Sea Battles (extensive); 2pg list of American Civil War games; short survey of games well-suited to multi-player play; brief reviews of AH Attack Sub, GDW Fall of Tobruk; retro review of SPI Chicago Chicago #21; discussion of Gaming Awards & their validity. '91 1 123912 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 77 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: detaile profile of GAMERS Barren Victory; reviews of GMT GBOH Alexander, 3W Campaigns of Marlborough, AH Republic of Rome; brief reviews of PACRIM 48th Panzer Korp #3; FGA Operation Crusader; 2WOLF Silverton 1st, World in Flames 5th, 3W 2WW; retro review of SPI Thirty Years War Quad; the possiblity of Case Geld, the German invasion of the US in the '40s. '91 1 123913 MINT $4.00 FIRE & MOVEMENT (DEC GMS) # 79 (Dec_FM) n 0.5 Out-of-Print ARTICLES & reviews ON: detailed review of Trajan #145; review of Defense of Rorke's Drift w/ strategy; revies of LAMBOURNE Wings Over France, 3W Star Force Terra, Chad #144; 1991 games & companies in reviews; Computer Wargames in 1991. '92 1 123915 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 80 (Dec_FM) n 0.4 Out-of-Print Cover of this mag shows an incorrect issue # (78). ARTICLES & REVIEWS ON: detailed profile of GDW Sands of War; reviews of VG Flashpoint Golan, GMT 1863, FRESNO Pacific War Classics, Tarawa & Saipan, including ERRATA; reviews of Boer War (part of the 3W Defense of Rorke's Drift game), GRD First to Fight 2nd; brief reviews of XTR Victory at Midway #14, AH Advanced Civilization kit, DG Italian Campaign Sicily #146, DG Holy War #147; retro review of AH Fury in the West 2nd; report on Fresno Gaming's self-destruction. '92 1 75228 EXCELL $3.00 1x3 Inventory label on cover. FIRE & MOVEMENT (DEC GMS) # 81 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: Anthology of American Civil War Games, pt 1, Strategic Games: GMT 1863, SPI American Civil War #43, TSR American Civil War #93, MB Battle Cry, VG the Civil War, TFG Grand Army of the Republic, GDW House Divided 1st & 2nd, SPI War Between the States; and pt 2, Theater Games of the ACW: 3W Army of the Potomac, 3W Army of the Tennessee, POWDER War in Virginia, COA Campaigns of Robert E Lee; reviews of FRESNO Brother Against Brother, with discussion of 'Game' versus 'simulation'; 3W Raid on Richmond, COLUMBIA East Front 1st; a revisionist's perspective of WWII eastern front games; brief reviews of DG Cropredy Bridge #148, AH D-Day '92; retro review of GROUP3 Rolling Thunder 2nd, MFG Express; Keeping them happy in Civilization PC. '92 1 123917 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 82 (Dec_FM) n 0.5 Out-of-Print ARTICLES & reviews ON: detailed profile of Four Battles of the Ancient World w/ designer respons & ERRATA; reviews on Wings Over France, GMT Thunderbolt Apache Leader 1st, 3W Zitadelle, PACRIM Honour Alone, 3W Royalists & Roundheads, MOORE Body Count in Laos 1971, SOCOMER Auerstaedt 1806; Anthology of American Civil War games, pt 3, Campaign Games: GUIDON Atlanta, GREEVER Atlanta Campaign, Campaigns in the Valley #123, QTRDCK Grant Moves South, COA Great Invasion, WEG Killer Angels, PAC RIM Lee Invades the North #2, SPI Lee Moves North, VG Lee v Grant, COA Marching Thru Georgia & Mississippi Fortress, VG Mosby's Raiders, BL Obj Atlanta & Seven Days Btls & Shenandoah, RAND Vicksburg, SPI Wilderness Campaign; Comparison of World in Flames vs. European Theater of Operations; reviews of Omega Carrier War Expansion Kit, Franco-Prussia War #149, GDW Sands of War Expansion Kit, XTR I Am Spartacus #15, AH Adel Verpflichtet. '92 1 123918 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 84 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: detaile profile of RHINO Campaign to Stalingrad; reviews of GAMERS Stalingrad Pocket 1st, COA Prelude to Disaster, MOORE Kesselschlacht, GMT GBOH SPQR, IES Cannae, MOORE Landships, XTR 1918 Storm in the West; anthology of American Civil War games, pt V, 1861: SPI Bull Run, AH Bull Run, SDI First Blood, 3W Glory Road, GDW Manassas, ICE Manassas, SPI Wilson's Creek; brief reviews of Planes in Flames kit for World in Flames, OMEGA Victory in Europe, 3W Tarawa, GD Case Green #152, GDW Tet '68, naval warfare in World in Flames & WWII ETO; retro reviews of SDC/MFG Battle for Hue & MOORE/TFG Operation Pegasus. '92 1 123920 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 86 (Dec_FM) n 0.5 Out-of-Print ARTICLES & reviews ON: detailed review of GAMER Guderian's Blitzkrieg 1st; reviews of COA War for the Union, SPI Stonewall Jackson's Way; Anthology of American Civil War games, pt 7, Late 1862: SPI Cedar Mtn, CMND PERS Road to Washington; GAMERS August Fury, WEG South Mtn, SPI Antietam, SDI Antietam, TSR Gleam of Bayonets, GAMERS In Their Quiet Fields 1st, CMND PERS Shaarpsburg, SPI Corinth, 3W Stars & Bars, SPI Fredericksburg, Stones River, SDI Dead of Winter, YAQ Murfreesboro, SDI Stones River; reviews of 3W Give Me Liberty, SMG Lords of the Sierra Madre, XTR Poland '39, Tsushima Death Ride of a Fleet, MOORE Last Stand, 3W Black Prince & Campaigns of the Civil War. '93 1 123922 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 87 (Dec_FM) n 0.5 Out-of-Print ARTICLES & reviews ON: Review of games on the Winter War: SPI Winter War #33, GMT Winter War, GMT Arctic Storm ; reviews of MOORE War in the Arctic, 5th COL Buena Vista, VG Across 5 Aprils, 3W Scratch One Flat Top; 1992 Gaming in review; Top Computer Games of 1992; reviews of 3W Salvo, Salvo II, Sink the Bismarck, Russo-Turkish War #154, XTR Port Arthur #19. '93 1 46592 EXCELL $3.00 1x3 Inventory label on cover. 2 123923 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 89 (Dec_FM) n 0.5 Out-of-Print ARTICLES & reviews ON: detailed review of GDW Phase Line Smash; reviews of AH IDF, 3W Blood & Iron, DG Seven Days Battles, GAMERS Embrace an Angry Wind & Perryville & Thunder at the Crossroads II, MOORE Motion to Sever; Anthology of American Civil War games, part 9, late 1862: SPI Cemetary Hill, OSG & AH Devil's Den, AH Gettysburg '58, 61, 64, 77, 88, PHOENIX Gettysburg High Tide, XTR Gettysburg Lee's Greatest Gamble, 3W Harvest of Death, CCC Iron Brigade, SIMCAN Lee at the Crossroads, RAND Lee v Meade, 3W Little Round Top, OSG 20th Maine / AH Little Round Top, TFG McPherson's Ridge, 3W Never Call Retreat, YAQ Pickett's Charge, SPI Terrible Swift Sword, GAMERS Thunder at the Crossroads, GAMERS Barren Victory, SPI Chickamauga, WEG Chickamauga, PHOENIX CHickamauga, SPI Chattanooga; review of 3W Aces High 3rd, DG Italian Campaign Anzio, OMEGA Ranger AO Sierra & Victor expansions, Chart Wars. '93 1 123925 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 90 (Dec_FM) n Out-of-Print ARTICLES & REVIEWS ON: GMT Crisis Korea 1995; XTR Smithereens; DG Napoleon's First Battles; Distant Seas; AH Mustangs; DG Antietam; Zeppelins #159; XTR Blood & Iron #21; Interview with Frank Chadwick; Hobby News; Retrospective Comparison of Computer Simulations including High Command & Clash of Steel, War in Russia & Second Front. '93 1 123926 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 91 (Dec_FM) n Out-of-Print ARTICLES & REVIEWS ON: 3W Blitzkrieg in the South (with Q&A & optional rules); COA To Make George Howl; PRP Troina '43; AH Civilization & History of the World; Short reviews of: AH Storm Over Arnhem, PRP Kestenga, MOORE Stalingrad Cooridor; Computer Tank SImulations Comparison. '94 1 123927 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 92 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: detailed profile of COA Lee Takes Command & Autumn of Glory; reviews of COA La B Mont St. Jean, COA Bobby Lee, 3W SS Amerika, 3W Crossbows & Cannon II, DG Empires at War, Velikiye Luki PC. '94 1 123928 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 96 (Dec_FM) n Out-of-Print ARTICLES & REVIEWS ON: DG War of Rebellion; GMT Operation Mercury; Korea '95 #4; American Civil War Anthology; Anthology of Civil War PC Games. '96 1 123932 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 97 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: detailed profile of MIH Triumphant Fox; reviews of AH ASL Kampfgruppe Peiper I, GMT GBOH Lion of the North, DG Saipan & Clontarf #162, GAMERS Ardennes; brief reviews of XTR Shogun Triumphant; 3W Henry V, MOORE Americans at War, XTR Like Lions They Fought #28; 3 additional scenarios for DG Balkan Wars #164; optional rules for Napoleon's First Battles; replay of DG Savage Station #166. '94 1 123933 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 99 (Dec_FM) n 0.5 Out-of-Print ARTICLES ON: Review of DG Leningrad 2nd, Battle for Germany 3rd, World War I 3rd, Btl for Ardennes 3rd (with errata for all); GAM Enemy at the Gates; APL Avalanche, Invasion of Italy; 3W Sword & Shield; TIMJIM Suzerain; 12 O'Clock High;Analysis of Operation Shock Troop #168; XTR Seven Seas to Victory; Hobby News for the year; Replay of Across the Potomac; Contemporary Battles using GDW Battlefiedl Europe; XTR Poland '39 variants; GTM Arctic Storm strategy. '95 1 123935 MINT $3.00 FIRE & MOVEMENT (DEC GMS) #101 (Dec_FM) n 0.5 Out-of-Print ARTICLES & REVIEWS ON: GameFix Magazine issues #1-5; SPEARHEAD Bodyguard-Overlord; XTR 1914 Glory's End 1st; 3W Crusades II; XTR Fateful Lightning; 2 VG Pacific War Strategic Scenarios; House Rules for VG Pacific War'95 1 123937 MINT $3.00 FIRE & MOVEMENT (DEC GMS) #104 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: detailed profile of GAMERS Yom Kippur & GMT Crisis Sinai 1973; reviews of GAMERS Hunters from the Sky, MIH A Famous Victory, COA Achtung! Spitfire, DG Molotov's War, PACRIM Chosin w/ ERRATA, 3W Ironsides, w/ Optional rules, GPG Rebel Yell 1st. '95 1 123940 MINT $3.00 FIRE & MOVEMENT (DEC GMS) #105 (Dec_FM) n Out-of-Print ARTICLES & REVIEWS ON: GAM Black Wednesday; AH Stonewall in the Valley; Geronimo; GMT Great Btls of Julius Caesar & Dictator; DG Alamo; MOORE Operation Dovecote; XTR Budapest '45; 3W Chinese Civil War; 3W Last Battles East Prussia 2nd & Aachen; By Force of Arms; MIH Piercing the Reich; ONE Big One; Playtest checklist. '96 1 123941 MINT $3.00 FIRE & MOVEMENT (DEC GMS) #106 (Dec_FM) n Out-of-Print ARTICLES ON: Reviews of COA La Bataille d'Espagnol-Talavera & SIMTAC La Bataille Los Arapiles; Eagles of Empire Borodino & Friedland; Interview with Franck Chadwick; SIMWRK Operation Dragon Rouge; SPEARHEAD Bloodiest Day Antietam. '96 1 123942 MINT $3.00 FIRE & MOVEMENT (DEC GMS) #107 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: detaile profile on AH Empire of the Rising Sun; reviews of GMT Typhoon, GMT 3 Days of Gettysburg w/ comparisons to earlier Terrible Swift Sword, DG Thirty Years War, XTR Budapest '45, DG Emperor's First Battles. '96 1 89633 EXCELL $4.00 FIRE & MOVEMENT (DEC GMS) #119 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: GAMERS Burma 1st w/ strategy, GMT Paths of Glory 1st, APL GWAS Russo-Japanes War & USN Plan Black, GMT Salamis kit for War Galley. '00 1 46719 NEW $2.50 1x3 Inventory label on cover, otherws new. FIRE & MOVEMENT (DEC GMS) #122 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: detailed profile of HB Battle Cry; reviews of SPW Serbia & Romania, UGG Blitzkrieg General 1st, Eagles of Empire Preussich-Eylau, DG Sea Devils, GMT Brandywine, DG Forgotten Axis Finnish Front, APL GWAS USN Plan Orange; Effective use of artillery in DG Over the Top games. '01 1 89638 EXCELL $4.00 FIRE & MOVEMENT (DEC GMS) #140 (Dec_FM) n 0.4 Out-of-Print 48pgs. ARTICLES ON: an interview w/ Don Greenwood; Sealords campaign in Vietnam; Btl for Germany strategy; Empire of the Sun variant rules; Wach am Rhein 2nd replay; What is a Simulation, part 2; reviews of DG's War Between the States 2nd, DG's Wacht am Rhein 2nd, GMT's Under the Lilly Banners, GMT's Savannah, UGG's Panzer Commander Afrika, GMT's Paths of Glory 3rd, DG's War on Terror [sic], AVP's Gazala 1942, DG's Downfall. And LOTS of ads. '06 1 141315 MINT $4.00 FIRE & MOVEMENT MAGAZINE # 1 (SJG_FM) n 0.5 Out-of-Print Premier issue of this longest running of wargame mags. ARTICLES ON: Review of RAND Von Manstein [later reprinted by AH & WWW as Panzerkrieg], with replay of the Op Blue scenario & ERRATA; review of GDW Chaco w/ short ERRATA; Zeuzleben scenario for SPI Mech War '77; Rommel's principles applied to tactical games like AH Tobruk; Review of AH Tobruk w/ weapons analysis, analysis of two key scenarios (Firefight A & C), and strategy for Scenario 9. '76 1 137303 EXCELL $6.00 FIRE & MOVEMENT MAGAZINE # 2 (SJG_FM) n 0.5 Out-of-Print ARTICLES ON: GDW's Russo-Japanese War (Port Arthur & Tsushima) w/ ERRATA for Port Arthur; Attacking the Defense offered in Scen 9 of Tobruk in F&M #1; Roundtable on AH Wooden Ships & Iron Men; Interview tihe Jim Dunnigan; Review of STRIFE Port Arthru; History & Analysis of SPI Chinese Farm & Golan w/ critique & variant rules for Chinese Farm; AH PanzerArmee Afrika 2nd variant. '76 1 137304 EXCELL $5.00 FIRE & MOVEMENT MAGAZINE # 4 (SJG_FM) n 0.5 Out-of-Print ARTICLES ON: Changes to SPI Global War recommended by one of the developers; variant for AH Panzer Leader depicting Bristish & Soviet combat in the '70s w/ 3 scenarios; Origins '76 report; Interview with Randy Reed; Review of SPI Russian Civil War, with a critique, a comment on its graphics by R Simonson, a chronology 1917-22, summary of Red & White leaders, & an analysis of the solitaire rules for this game; review of GDW Burma w/ ERRATA. '76 1 106840 MINT $5.00 Last copy. FIRE & MOVEMENT MAGAZINE # 7 (SJG_FM) n 0.5 Out-of-Print ARTICLES ON: Reviews of GDW Crimea (with designer's notes & ERRATA) & CONTROL East Front; Brief reviews of: SOPAC Santa Cruz, GDW Coral Sea, AH Arab-Israeli Wars, MAPLAY Salamanca, SPI Star Soldier, Wacht am Rhein & Highway to the Reich; analysis of SPI Highway to the Reich; Interview with Howard Barasch & Irad Hardy at SPI. '77 1 137309 EXCELL $5.00 Some scuffs on mag cover. FIRE & MOVEMENT MAGAZINE # 8 (SJG_FM) n 0.4 Out-of-Print ARTICLES & Reviews ON: GDW's Narvik 1st, review & strategy; BL Dauntless 1st; brief reviews of GDW Citadel, AH War at Sea, SOPAC Btl with the Graf Spee, SPI Outreach & After the Holocaust; BL Custer's Last Stand; GMSCI Star Fleet Battle Manual, GDW Pearl Harbor; close up comparison of AH's Arab-Israeli Wars & SPI's October War; Origin '77 report; Analysis of SPI's Wacht am Rhine w/ ERRATA. '77 1 64414 EXCELL $5.00 1x3 Inventory label on cover. 2 137310 EXCELL $9.00 FIRE & MOVEMENT MAGAZINE # 9 (SJG_FM) n 0.4 Out-of-Print ARTICLES & reviews ON: Graphics in '77 Origin winners; SPI Thirty Years War Quad & SPI First World War Module for War in Europe; BL Fury in the West 1st; SPI Fulda Gap; brief reviews of: AH Victory in the Pacific, S&G Koniggratz 1866, SJG Ogre 1st, FULLER Wehrmacht, GDW Pharsalus, CHAOS Troy, JEDKO Field Marshal; analysis of Squad Leader w/ designer's notes; SPI Modern Battles II Quad; the Design process for GDW's Pearl Harbor;, plus optional rules; SPI's the Conquerors, Macedonians & Romans including extensive ERRATA. '77 1 137311 EXCELL $5.00 FIRE & MOVEMENT MAGAZINE # 10 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: Review of GDW GDW Case White with ERRATA; analysis of AH D-Day's 1977 rules set changes; Designer notes for CONTROL East Front (reviewed n F&M #7); review of SIMCAN Raketny Kreyser; Survey of games on the War in northern Africa, 1940-43; brief reviews of: SPI Cobra; BL Viva Espana 2nd; FBI Imperialism; SIMCAN Peloponnesian War; META Godsfire; FUSILIER Battle for Rome; analysis of SPI Air War w/ tactics & designer notes; Panzer Leader scenario set in Italy 1944; review of AH Gettysburg '77; Critique of SPI Terrible Swift Sword v. AH Gettysburg '77 advanced rules; review of GDW Bar-Lev 2nd; the Limits of Art & Graphics in physical game creation, pt 2 of a series by K Zucker; Interview with John Edwards, designer of Russian Campaign & others. '78 1 137312 EXCELL $5.00 FIRE & MOVEMENT MAGAZINE # 11 (SJG_FM) n 0.4 Out-of-Print ARTICLES & reviews ON: the importance of game packaging; EXCAL Crimea 1941; analysis of SPI Cobra including ERRATA; JEDKO Fortress Europa; brief reviews of SPI Siege of Constantinople, GDW Raphia, WWW Eylau 1807; analysis of Drive on Stalingrad, including extensive ERRATA & designers notes; CONFLICT Yalu 1st w/ designers notes & a personal history; SPI's Wellington's Victory as history & a game. '78 1 137313 EXCELL $6.00 FIRE & MOVEMENT MAGAZINE # 12 (SJG_FM) n 0.4 Out-of-Print ARTICLES & reviews ON: SIMCAN Dieppe including ERRATA; SPI Panzergruppe Guderian, with discussion of what makes a 'Classic' game; GDW's Red Sun Rising w/ ERRATA; SPI War Between the States including ERRATA & strategy; survey of games on WWII in the Pacific. '78 1 137314 EXCELL $6.00 FIRE & MOVEMENT MAGAZINE # 13 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: review of SPI To the Green Fields with a play thru, designer's notes & ERRATA; Wargaming's Ugly Histories; brief reviews of SPI Kharkov, GDW Agincourt, SMITH Predreanought Era, TSR WIlliam the Conqueror 1060, SPI Stonewall in the Shenandoah, FUSILER Warsaw Rising, GDW Overlord 2nd & Imperium, BL Machiavelli, GDW Alma & Traveller; analysis & review of SPI Up Scope!, with 2 scenarios set in the Pacific & short ERRATA; Interview with Joe Balkoski of SPI (desigenr of Up Scope!); Analysis & comparison of CONFLICT Kasserine Pass 1st & GDW Kasserine Pass 2nd, with strategy & ERRATA; Comparitive review of SPI Frigate & AH Wooden Ships & Iron Men. '78 1 137315 EXCELL $6.00 FIRE & MOVEMENT MAGAZINE # 14 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: review & analysis of GDW Their Finest Hour 1st; reviews of TSG (OSG) Napoleon at Bay 1st with Errata, WWW Kesselring; brief reviews of: GDW Operation Crusader, CALLENGE New Orleans 1815, DISCOVER Source of the Nile; SPI Atlantic Warll, WWW Dresden 1813, DENRON Battle of Monmouth, WELLINGTON 38th Parallel; analysis of SPI Descent on Crete, with critique & designer's reply; review of AH Air Assault on Crete [and Malta]; review of CONFLICT & GDW Verdun 1st & 2nd with critique, designers's notes & ERRATA; review of SPI Tannenberg. 78 1 137316 EXCELL $6.00 FIRE & MOVEMENT MAGAZINE # 16 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: Review & analysis of AH SL Cross of Iron, with a play thru of Scenario 14, plus designers notes; Review of Flattop 1st by J Dunnigan himself, with designers notes & an analysis of the advantages & strengths in the 4 major scenarios; Boardgaming in Britain; profile of SPI Crusades #70; Review & Analysis of GDW Operation Crusader, with playthru of Op Brevity scenario, designers notes. and 2 new scenarios set in Nov 1941; the Ups & Downs of Game Designing by Stephen Newberg; tongue in cheek review of SPI Swords & Sorcery; review of SPI Cassino; brief reviews of SIMCAN Le Grand Empire, GDW Mercenary, ARIEL Seastrike, WWW Condor, AFD Red Rose White Rose; interview with Don Greenwood of AH. '79 1 137318 EXCELL $6.00 FIRE & MOVEMENT MAGAZINE # 17 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: review of OSG Panzerkrieg, with designers notes; 1st person walkthru of SPI War of the Ring, with critique of the Middle Earth set & designers notes; first impressions of OSG Rommel & Tunisia, and GDW System 7 Napoleonics mini rules; brief reviews of GDW 1942, HISTALT Roark's Drift, WWW Desert Rats & Marston Moor, CINC North Cape; review & analysis of Drang Nach Osten with after action reports at 4 times, with designers notes; interview with Marc Miller of GDW; review & analysis of GDW Crimean War, w/ designer notes; Mark Herman & Stephen Donaldson explain the mis-adventures in developing SPI Next War. '79 1 137319 EXCELL $6.00 FIRE & MOVEMENT MAGAZINE # 18 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: review of SPI Agincourt, w/ designers notes; analysis of SPI Kharkov w/ strategy, with designer's notes; review of the 4 OLDENBURG GRENADIERS Am Rev games, Brandwine, Saratoga, Trenton/Princeton & Camden; Survey of games on (& designers of) Vietnam games; analysis of Wellington's Victory; brief reviews of: SIMCAN IJN, PHILMAR ENGLISH CIVIL WAR, IMPERIUM Timbuktu, SPI Battle for the Ardennes, FBI Schutztruppe, BL Armor Supremacy, WEG Salerno. '79 1 137320 EXCELL $6.00 FIRE & MOVEMENT MAGAZINE # 19 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: Survey of games on the American Civil War; review of GDW Road to the Rhine, with ERRATA & designer's reply; interview with Kevin Zucker of OSG; review of OSG Napoleon at Bay 1st, with design notes & Q&A ERRATA; Continuation of the 'Great Debate' about designers, critics & historians begun in F&M #14; Comparison of SPI Cobra & EXCAL Caen; Origins '79 in Philadelphia photos; brief reviews of OSG Napoleon at Leipzig 1st & 100 Days Battles, SPI Armada & Army Group South Quad, NIMROD Surigao Strait, HERITAGE Insurgency, PWG Korsun Pocket. '79 1 106854 EXCELL $5.00 FIRE & MOVEMENT MAGAZINE # 20 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: review of AH Bismarck '78 with example of play, designer's comment, and ERRATA; review of WEG the Great War 1914-18 & designers notes; review of COMPERS Sharpsburg; Comparative review of SPI Battles for the Ardennes Quad & OSG Dark December, with designer notes for Dark December & ERRATA for both games (extensive for both); brief reviews of WWW Bloody Buna, GDW Marita Merkur & Beda Fomm, SIMCAN I Will Fight No More Forever, EXCAL Malaya, CHAOS Reich; Review of SPI Cassino. '80 1 137321 EXCELL $6.00 FIRE & MOVEMENT MAGAZINE # 21 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: Review & Analysis of PWG Korsun Pocket, with ERRATA & designers notes; review of MARSHAL La Bataille de Preussich-Eylau; review of S&G Kaiserschlacht; analysis of GDW White Death with Q&A + Errata, OoB discussion, designers notes; review of SPI Lille (one of the Art of Siege Quad games); book review of N Palmer's Comprehensive Guide to Board Gaming; interview with Jack Radey of Peoples Wargames; brief reviews of: TFG Armor at Kursk, CREATIVE Junta, YAQ Thin Red Line, SPI Campaign for North Africa, PERFIDIOUS Ochi, GDW Pearl Harbor 2nd, Shanti, GDW Red Star White Eagle, YAQ Battle, SIMCAN Warring States. '80 1 137322 EXCELL $5.00 FIRE & MOVEMENT MAGAZINE # 22 (SJG_FM) n 0.4 Out-of-Print ARTICLES & reviews ON: survey of games on the Ancient Era; INTL TEAM Iliad; AH Crescendo of Doom w/ designers notes; PHOENIX Streets of Stalingrad; YAQ Ironclads w/ play thru & designers notes; 3W Desert Rats w/ ERRATA & designers notes; brief reviews of SPI Bulge & Leningrad, YAQ Murfreesboro, CMD PERS Road to Washington, EXCAL Total War, SVENSK Poltava, BEARHUG Rorke's Drift, Isandhlwana, Ulundi, Naka; TFG Op Pegasus, ROSKOPF Stratick, SIMCAN Torpedo!. '80 1 137323 EXCELL $4.00 FIRE & MOVEMENT MAGAZINE # 24 (SJG_FM) n 0.4 Out-of-Print ARTICLES & reviews ON: comparative reviews of Napoleonic era games; NOVA Ace of Aces; Complete Wargamers Handbook (book); interview w/ Stephen Newberg (SIMCAN); AH Fortress Europa 2nd w/ extensive ERRATA; SIMCAN IJN, Torpedo! and Kriegsmarine w/ ERRATA; the worth of wargame designers; brief reviews of OSG Devil's Den; YAQ Beachhead, 3W Assault on Leningrad; PAPER WARS Gallipoli & Doro Nawa, INTL TEAM '43, YAQ Fast Attack Boats, GDW Guilford Courhouse; Index to F&Ms 13-24. '81 1 137325 EXCELL $5.00 FIRE & MOVEMENT MAGAZINE # 28 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: State of the Art in Tactical Am Civil War Games (Jackson at the Crossroads, Battles & Leaders, Pickett's Charge, Devil's Den); review of Storm Over Arnhem; QD Norway 1940 review & errata; Gamemastered board games; Analysis of the Armor Trilogy (Panzer, 88, Armor); short reviews of: Sturm Nach Osten #19, Birth of a Nation #18, Ironbottom Sound, Nova Angoloa, SIMCAN Inchon, Cradle of Civilization, Raider!, Spies 1st, Napoleon at Austerlitz #17, SC Waterloo. '82 1 106864 MINT $4.00 FIRE & MOVEMENT MAGAZINE # 30 (SJG_FM) n 0.4 Out-of-Print ARTICLES & reviews on: AH the Longest Day w/ analysis & strategy w/ Q&A; wargaming in the early days, a wargamer remembers; AH Struggle of Nations analysis; portrait of James Dunniga; defending a river line pt 2 (solution); brief reviews of: AH Civilization, SIM CORNEJO Gergovie, 3W Siege at Peking, YAQ French Foregin Legion, MING Texas Revolution, CHAOS Vive l'Empereur, ONTARGET B-17 1st, MOORE Debrecan. '82 1 117496 MINT $5.00 FIRE & MOVEMENT MAGAZINE # 32 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: 1982 in Wargaming; review of Desert Fox #87, Their Finest Hour 1st & 2nd (including errata); short reviews of Divine Wind, Down with the King, Fire When Ready, Dawn Patrol, Kamakura, Iron Brigade. '83 1 106867 MINT $4.00 2 117497 MINT $4.00 FIRE & MOVEMENT MAGAZINE # 33 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: review of SL GI Anvil of Victory (w/ errata), Seapower & the State; Rules Style Parody; review of Wings 1st; the Language of Wargaming; Miniatures for Wargamers; the Complete Brigadier mini rules set; brief reviews of Gettysburg High Tide of the Confederacy, Little Round Top, Remember the Alamo, Army Group North, Squad Leader. '83 1 75266 EXCELL $4.00 1x3 Inventory label on cover. 2 117498 MINT $5.00 FIRE & MOVEMENT MAGAZINE # 34 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: reviews of Attack in the Ardennes, Rockets Red Glare, Bonaparte in Italy (w/ errata); the Etiquette of Wargaming; WRG's War Game Minis Rules; brief reviews of Falklands or Malvinas, War in the Falklands, Rommel in the Desert 1st, Fight For the Sky, Fighter Command, Germany's Tank Attack 1918. '83 1 117501 MINT $4.00 FIRE & MOVEMENT MAGAZINE # 35 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: review of Cossacks Are Coming 1st (w/ errata); Playing Monster Games; Analysis of Ace of Aces & Bounty Hunter; Anzio puzzle; Survey of WWII Micro-Armor & Modern Naval Minis; brief reviews of Broadsides & Boarding Parties, Destroyer Captains, Remember Gordon, Jerusalem 2nd, Victory at Waterloo. '83 1 117503 MINT $4.00 FIRE & MOVEMENT MAGAZINE # 36 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: review of Bomber; Survey of Modern Micro-Armor; review of Napoleon's Last Triumph (w/ errata); brief reviews of: VI Caesars, Commando Actions, Gunslinger, Command at Sea 1st, Red Star Falling, Two Ocean War Variant; Umpired Multi-Commander Flat Top. '83 1 117504 MINT $4.00 FIRE & MOVEMENT MAGAZINE # 37 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: VG The Civil War review; Origins '83 report; Anzio Puzzle Solution (from #35); Black Sea Black Death review; Umpired Multi-Commander Flat Top, pt.2; Miniature product reviews; brief reviews of: Russia's War, Recon RPG, No Trumpets No Drums #22, Rapid Deployment Force #91. '37 1 125090 EXCELL $2.50 2 117506 MINT $4.00 FIRE & MOVEMENT MAGAZINE # 38 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: reviews of Atlantic Wall, La Regia Marina & DAK (w/ errata); Modern Armor Minis Rules Review; Armchair General problem: Figher Cover for a Fleet; brief reviews of CLOSE Falklands War, Scourge of God, Close Assault, Iwo Jima #92. '83 1 106873 MINT $4.00 Last copy. FIRE & MOVEMENT MAGAZINE # 39 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: reviews of Kirovograd, VG Nato, Red Storm, Hell's Highway (w/ example of play & errata); Gaming in Japan photos; A Glance of Am Civil War Miniatures; brief reviews of: Strategic Combat, S&T Special #1, Napoleon's Italian, Russian & Penisula Campaigns, Last Panzer Victory, Decision at Kasserine #23, Blue Max; Solution to the Fighter Cover for a Fleet problem in F&M38. '84 1 106874 MINT $4.00 Last copy. FIRE & MOVEMENT MAGAZINE # 40 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: reviews of Lawrence of Arabia 2nd, Gulf Strike 1st; Evaluating Accuracy of Conflict Simulations using GDW's 1815 & SPI's Nap's Last Battles; Johnny Reb Min Rules; review of Mr. Lincoln's War (Army of Tennessee / Army of the Potomoc); Wargame Trivia Puzzle; brief reviews of: Arnhem Bridge, PWG Aachen, 8th Army, Gela Beachhead, Operation Badr, Operation Konrad, To The Wolf's Lair. '84 1 117509 MINT $5.00 FIRE & MOVEMENT MAGAZINE # 41 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: Keith Poulter interview; Gazala 1942 review & errata;; Empires in Arms 1st review & example of play & designer notes; Up Front review & errata; HARRIS National Liberation Front; GDW Western Desert; IRON CROWN Manassas; TSR Nordkapp. '84 1 98844 EXCELL $3.00 2 117510 MINT $4.00 FIRE & MOVEMENT MAGAZINE # 42 (SJG_FM) n 0.5 Out-of-Print ARTICLES ON: Analysis of VG's 1809; dos & don'ts of game reviewing with numerous designer's input; GDW's Normandy Campaign review & errata; SIMCAN's Man of War review; TSR's Battle Over Britain review, errata, designer's notes, scenario run-thru, & strategy; fire control in 18th Century battalion; Sword & the Flame review. '84 1 125095 V.GOOD $4.00 Mag cover manufactured slightly too big for inner page widths causing edge of mag covers to have a creased look along 1/8" margin. Otherws EX. FIRE & MOVEMENT MAGAZINE # 43 (SJG_FM) n 0.5 Out-of-Print ARTICLES ON: First issue under Diverse Talents ownership; review of GDW Assault 1st w/ errata, Clash of Steel #31 w/ errata, VG Vietnam 1965-75 w/ hints on play, Killer Angels, GDW 8th Army, Race for the Meuse #26, SIMCAN Hannibal, Peter the Great #27, Stars & Bars #0, WEG Shiloh, Royal Navy, Lodz 1914 #29. '85 1 98846 EXCELL $4.00 FIRE & MOVEMENT MAGAZINE # 44 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: reviews of Panzer Command, Holy Roman Empire #33 w/ errata, Fire in the East, Singapore #96; Charge to Glory, West Wall #35, Fight on the Beaches #40, Combat Cards, Battle Stations!, Conquest of the Empire 1st, Cold War, Battle for the First Panzer Army. '85 1 125102 EXCELL $3.00 FIRE & MOVEMENT MAGAZINE # 45 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: reviews of SSG Carriers At War, Thunder at Luetzen #99, Napoleon at Lutzen; SSI Breakthrough in the Ardennes; Pax Britannica; GDW Third World War & Southern Front; Ambush! Move Out & Purple Heart; brief reviews of: At the Gates of Moscow 1941, Fallen Eagle #62, Unconditional Surrender #36, Boots & Saddles, Superpowers at War #100; Game Reviewers & Reviews. '85 1 98848 EXCELL $3.00 FIRE & MOVEMENT MAGAZINE # 46 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: review of East Wind Rain 1st w/ errata; SSI Mech Brigade; Monty's D-Day #102;SSI War in Russia; AH Firepower; AH Dreadnoughts (PC game); VG Sixth Fleet; MICROPROSE Crusade in Europe; brief reviews of O'Connor's Offensive #41 & Hellfire Pass #39, Fire in the East Play Aid Kit #1, World in Flames 1st, Norseman; Message Design & Game Design Concepts by Randall Reed pt.1. '86 1 98849 EXCELL $4.00 FIRE & MOVEMENT MAGAZINE # 49 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: Origins '86 review; 10th anniversary of F&M mag, a History; Survey of the Evolution of Wargaming; review of Trial of Strength; SSI Battle of Antietam; World in Flames 1st Barbarossa scenario; Comparison of Board & Computer Wargames; reviews of Duel for Kharkov & Imperium Romanum II. '86 1 106879 MINT $4.00 FIRE & MOVEMENT MAGAZINE # 50 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: HOBJAP Yamato; TSR World War II ETO 2nd w/ errata; SSG Europe Ablaze; Rommel in the Desert 1st & Rommel's War (w/ errata for the latter); War to End Wars; Rommel at Bay; Supremacy; GDW Operation Market-Garden; HOBJAP Bitter End 1st; Victory in Europe; Samurai Blades; Red Baron #48; Rules Writing by Mark Herman; Manning Hadrian's Wall puzzle; the Game Business, Tougher to Get into. '86 1 98853 EXCELL $3.00 FIRE & MOVEMENT MAGAZINE # 51 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: interview with S. Craig Taylor; Computer Wargames & the Critical Review Process; brief reviews of: RAF 1st, Ruweisat Ridge #105, Knights of Justice #50, Silent Service PC game, Origins '86 report; Pacific Origins '86 & Gen Con 19; 1986 game auctions; interview with Harry Rowland; Index to F&M #25-48. '86 1 125104 MINT $4.00 FIRE & MOVEMENT MAGAZINE # 52 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: Interview with Sid Meier (then of Microprose); review of Napoleon & the Archduke Charles #49, St. Lo, Air Cav, Air & Armor, AirLand Battle, Struggle for Stalingrad #47 w/ errata; brief reviews of: Hitler's Counterstroke in France, WWW Battle Cry, VG Korean War, Texas Revolution; New Games on Old Subjects; Gaming in Australia; solution to the Manning Hadrian's Wall puzzle from prior issue; WWW acquires S&T from TSR, Counterattack & Battleplan mags announced, '87 1 125093 EXCELL $4.00 FIRE & MOVEMENT MAGAZINE # 56 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: Major changes in the Wargame Industry in '87 including Retrenchment at AH; Charlie Roberts Interview; reviews of Central America, & interview with its designer, James McQuaid, plus 2 scenarios; Scenario analysis of Central America; History of 21 times the US intervened in Central America, 1846-1926; brief reviews of Omaha Beachhead, Against the Reich, Panzergruppe Guderian 2nd, Rommel in North Africa, Air Superiority, Top Gun, Knights of the Air, SIMCAN Battleship, Shogun 1st, Condottiere #54, Ancients 1st; Wargames of 1972. '88 1 62242 EXCELL $3.00 1x3 Inventory label on cover. FIRE & MOVEMENT MAGAZINE # 57 (SJG_FM) n 0.4 Out-of-Print ARTICLES ON: Merger of WWW & Diverse Talents; Problems & Analysis of Introductory Games; reviews of WEG Shilo, La Bataille de Espangnol-Talavera w/ scenario play-thrus; Shogun, WEG Soldiers, Eastern Front Solitaire 1st, WEG Chickamauga; Britannia, ASL Hedgerow Hell, Patton Goes to War #112; Military Quotes puzzle; Operation Bagration scenario for Great Patriotic War. '88 1 98860 EXCELL $3.00 FIRE IN THE EAST: URALS KIT (GRD) FB 1.5 4-8wks Turnarnd Europa XIII expansion kit to Fire in the East/Scorched Earth. Adds 4 maps covering the Urals, & an area map covering the balance of the USSR, an Apr'43 scenario & comprehensive errata for FitE/SE. Adds industrial capacity to Europa system. '89 1 Stock NEW $19.00 FIRE IN THE LAKE: TRU'NG BOT KIT (GMT) zl 0.5 Kit for the base game that entirely replaces the rules, cards, player aids & charts for non-player forces. Includes a small rules set, a larger reference booklet and a deck of cards. '21 1 148551 NEW $18.00 FIRE NEXT TIME / WARMASTER III #51 (XTRCmd) n n 0.5 Out-of-Print Mag + Game. Magazine with game. A timely look at the possibility of renewed hot war between two fueding neighbors , India & Pakistan, in the Asian subcontent. Small div lvl game w/35mi hex, 2 day turns. 112 counters. T.Bomba'99 / Warmaster continues the series of chess variation (or continues to flog a dead horse) with another 64 counters. D.Elliott'99 / ARTICLES ON: the US Meuse-Argonne offensive, the last US WWI offenssive; Brazil in WW2; Speculations on the Coming India-Pakistan War; Napoleon's First Italian Campaign, 1796-7; Poland in WW2. 1 53051 NEW $12.50 FIRE WHEN READY (Meta) n 0.2 Out-of-Print No box. Naval combat around the turn of the century. 6 historical & hypothetical scenarios: Brits v French, Dewey in Manila Harbor, Germans v Dewey, Chinese v Jap. @ Yalu 1894, US v Spain @ Santiago 1898, Tsushima 1904. M.Barhart'82 1 142580 NEW $10.00 Last copy. FIRE WHEN READY PARTS (Meta) n Out-of-Print 1 132704 V.GOOD $1.00 Box only. Box flattened & has a few creases esp along one side panel but remains intact. FIREFLY, THE GAME (GF9) BC* 4.8 Temp OoP/OoS 1-4 player board & card game ported from the TV series. Players are captains a starship cargo vessels, who are compelled to take most any job offered that pays. But its a wild west environment at the edge of the "verse", with double-dealing employers, heavy handed patrols, betrayal by rival ships captains, and pirates all encountered in the course of a day's work. Josh Whedon'13 1 Special Ordr NEW $37.50 * FIREFLY, THE GAME: BREAKIN' ATMO KIT (GF9) SC 0.3 Temp OoP/OoS Kit adding lots of new dynamics to the base game including new Jobs, Gear, Crew, and also adds some new game abilities & combos, including 50 new cards. '14 1 Special Ordr NEW $10.00 FIRES OF MIDWAY (CofA) BC 2.0 2-6wks Turnarnd Card game of War is Hell series. Depicts naval combat in the Pacific in 1942 from Coral Sea to Santa Cruz. Uses 4 decks to represent naval vessels, combat, and the elements of the islands of Midway or Guadalcanal. Can be played quickly or in a short evening as a multiplayer campaign game. '10 1 Special Ordr NEW $47.00 FIRST AFGHAN WAR, 1839-42 #179 (DecS_T) n n 0.8 Out-of-Print Mag & game. Game of Britain's first attempt in 1839-42 to annex Afghanistan to its empire that ended with the destruction of the entire invading British army. 2 scenarios covering the initial attack & the rebellion that doomed the army. Uses the Campaings of Brit Empire game system. 1company/strength pt, 15mi/hex, 1mo/turn, 180 counters. J.Miranda'96 / ARTICLES ON: the First Afghan War 1839-42; battles of Nadir Shah of Persia in 18th century; the American 'bonus army' of 1932; British development of amphibious armor technology 1942-4; the struggle for Peru & the Shining Path. 1 52966 NEW $25.00 FIRST AFGHAN WAR, 1839-42 #179 PARTS (DecS_T) n Out-of-Print 1 91625 MINT $8.00 Main countersheet (w/ 140 counters), only. FIRST AIR BATTLE OVER BRITAIN #255 (DecS_T) n n 0.9 Out-of-Print Mag & Game. w/ err counter for Nine Navies War (1). Game of the German zeppelin bombing offensive against S Britain late in WW1. Germans seek to inflict morale damage on SE Britain. Flight/Sqdrn level, 5mi/hex, 1mo or 20min/turn. 3 scenarios. J.Miranda'09 / ARTICLES ON First Btl of Britain; Antipater, defender of Alex the Great's throne & legacy; 2 terrible days in the Am Civil War, btls of Sand Creek & Franklin; the Colombian battalion in the Korean War. 1 87826 < NEW $18.00 Vertical crease near spine on mag cover due to poor storage; otherwise new & unused & clean. 2 87829 NEW $22.00 FIRST ARAB-ISRAELI WAR, 1947-9 #185 (DecS_T) n n 0.8 Out-of-Print Mag & Game. Most countersheets for this game reverse printed. The war in which Israeli expanded its provisional borders at the expense of its neighboring Arab nations. Operational lvl, btln/brig lvl game of the Israeli war of independence. 7.5km/hex, btln level, 1mo/turn, 240 counters. 2 scenarios. J.Miranda'97 / ARTICLES ON: the First Arab-Israeli War, 1947-9; the Byzantine Varangian Guard of Viking Axe Men; Scottish Invasion of England, 1513; the CSS Arkansas story, 1862; British Revenge class Battleships; Anti-Tank vehicles, WW2 to the Cold War; the Maginot myth; American Armor in the War Against Iraq 1992; Airwar Wargaming Low Intensity Conflicts; Disease & Military Operations; ERRATA for Blood on the Tigris #176, 100 Years War #177, First Blood #178, First Afghan #179, Reinforce the Right #180, Fall of Rome #181. 1 116784 MINT $38.00 Sml discoloration where sml label removed on rear cover. Counters reverse printed (as most were for this game). 2 104297 MINT $42.00 Counters reverse printed (as were most copies of this issue). FIRST BLOOD IN THE CRIMEA, ALMA #98 (Com_PW) n n 0.8 2-6wks Turnarnd Mag & game. Includes 61 mercenary variant counters for Russia Falling #85 & 4 variant counters for Wagram #91. Game covers the first battle of the Crimean War, Alma, Sept 1854 at a grand tactical level. Both sides hoped for a decisive victory to end the war early, making for a bloody battle. Uses an alternating actions system previously seen in Wagram that rewards strategic thinking. 300yd/hex, 30-60min/turn, btln/reg, 228 counters. Ty Bomba'21 / ARTICLES ON: Designer's Notes for Battle of Armageddon 2nd, Brotherhood & Unity, Storm of Steel Ju-87 Stuka, & Cross Rifles; After Action Report on Europe in Turmoil; Reviews of No Motherland Without; Strategic & operational Analysis of the Battle of the Alma, 1854; Skill Buying Analysis for upcoming Western Front Ace WWI game, with Optional Rules; Mercenary Variant Rules for Russia Falling #85; Bitter Woods 6th Tournament Scenario Replay. 1 Special Ordr NEW $38.00 FIRST BLOOD PARTS (SDI) BC Out-of-Print 1 113858 V.GOOD $5.00 Box, only. Some edge abrasions & a v.sml mar, plus some creases. Otherws EX. FIRST BLOOD, SECOND MARNE 1918 #248 (DecS_T) n n 1.0 Mag & Game. Tactical level combat between the American Expeditionary Force and German strosstrupen at the Second Marne, July 1918, near Chateau Thierry in the last of the German's offensives of the year. 15-45min/turn, 100yd/hex. T.Bomba'08 Mag contains ARTICLES ON: US 3rd Inf at the Marne 1918; Alex the Great in Afghanistan; Eugene in Hungary 1716. Plus all those ads. 1 83139 NEW $18.00 FIRST CRUSADE #299 (DecS_T) n n 0.9 Out-of-Print Mag & game. Solitaire game of the First Crusade in the Middle East, 1097-99. The player controls the Crusader forces and allied Byzantine & Cilician Armenian forces; the system controls the Seljuk Turks & Fatimids (& Assassins). The goal is to conquer the Holy Land while also doing some good deeds for Christensom. 176 counters, point-point map, seasonal turns. J.Miranda'16 / ARTICLES ON: the First Crusade, 1097-1099; Wings over the Alps, Airpower on the Italian Front in WWI; 507th Maintenance Company Battle, Iraq 2003; French Corsair Raider Jean Leger de La Grange, 1704; F-117 Nighthawk; Joan of Arc; Electrified Fence Along Dutch Border during WWI; Malaysian Counterinsurgency, 1946-60; Assyrian Siege Machine; the First Iron Warship. 1 121668 NEW $89.00 FIRST INDOCHINA WAR #27 (ThirdM) n n 0.6 Out-of-Print Mag & Game. Simpler, early 70s game of the First Indochina War between the Vietminh v French in Laos & Vietnam, 1950-2. The Vietminh are not strong enough to challenge the French (who were lavishly supplied by the US) in open combat, but thru quick attacks & guerilla war prevented the French from restoring their colonial control of Indochina. Simple game; rules cover the de Lattre fortification line, militia, airborne operations, bombardment, guerilla war, etc. Brigade-level, 154 counters, 1 map. Guy Hail'74 1 148581 MINT $20.00 Map creased at fold intersections. and corner edge wear, due to odd length of map relative to mag. Otherws clean & unused. FIRST SARATOGA, SEPT 1777 (DecGms) Fo 0.3 Small folio game of British forces under Burgoyne attacking fortified American forces in dense woods near Saratoga, 19 Sept 1777. Winning depends upon manuever, keeping reserves, and concentration at key points. 40 counters, small map, Btln/brig level, 352yd/hex. '16 1 143162 NEW $9.00 FIRST STRIKE '62 (Schutz) HC 1.4 Game of nuclear warfare, c.1962, as the Cuban Missile Crisis or Bay of Pigs spins way out of hand. Very nice polar-centered, hex map of the northern hemisphere used to guide strategic bombers & ICBMs toward the enemy. The Cuban-based Soviet missiles provide a bit of a wild card for both sides. 263 counters. B.Costello'13 1 135403 NEW $49.00 Last copy. FIRST TO FIGHT, 1ST PARTS (GRD) n Out-of-Print 1 79411 EXCELL $5.00 Rules, photocopy only. 2 79414 EXCELL $4.00 Order of Battles booklet, photocopy only. 3 79413 EXCELL $4.00 Order of Battles booklet, photocopy only. 4 79412 EXCELL $4.00 Rules, photocopy only. Some highlighting in yellow. FIRST TO FIGHT, 1ST: PARTS (GRD) n Out-of-Print 1 97827 MINT $12.00 Order of Battle booklet only. FIRST TO FIGHT, 2ND SE [WHITE BOX] (GRD) FB 1.8 Out-of-Print 'Special Edition' packaged in a generic white box: includes counter refit upgrade; includes bonus marker sheet; map 37 is a color photocopy (said to be as good if not better than original), and Map 13B (which is not used to play this game) is NOT included. Revision of earlier Case White & later FtF; main change is to a more generic white box & cleaner counters. 7th in Europa system. Div lvl gm of German inv of Poland, Spt 39. Includes Boot Camp intro rules set & counters for entire German army. F.Chadwick, J.Astell'98 1 140120 NEW $39.00 FIRST TO FIGHT, 2ND: REFIT KIT (GRD) n 0.6 4-8wks Turnarnd Revised & reprinted set of counters & OoB set for this game. 1 Special Ordr NEW $34.00 FISCHFANG, SMASHING THE ANZIO BEACHHEAD (FireFi) n 0.3 Out-of-Print Game depicting the German attack beginning 16 Feb 1944 intended to drive the Allies into the sea at Anzio. Pltn/Co/Btln level, 400yd/hex, 8hrs/turn. 280 colorful, unmounted counters. P.Moore'07 1 83578 NEW $10.00 Our last copy. FLASH POINT, FIRE RESCUE 2ND (IBC) BC 2nd edition reprint. Cooperative board game of firefighting & rescuing those threatened by a building fire. With four levels of complexity. '12 1 Special Ordr NEW $29.00 FLATTOP 1ST PARTS (BL) n Out-of-Print 1 135369 FAIR $3.00 Rules, only. All pages have a 1/2" tear on margin. Soiled thru extensive use. Cover torn away, wrinkled & multiple crease and sml tears, partially repaired & reattached. FLATTOP, 1ST PARTS (AH-BL) n Out-of-Print 1 70708 EXCELL $4.00 Set of 2 Air Formation Charts (Jap. & Allied). 2 33092 V.GOOD $1.00 One Tables (CRT, etc) card, only. Some penciled notes in margins erased. FLATTOP, 2ND PARTS (AH) n Out-of-Print 1 70706 EXCELL $5.00 Set of Playing Aid Charts (2x Card #1 (Hit Tables), 1x Card #2 (Misc Tables)). Staple rust on top margin of 2 cards. 2 70705 EXCELL $1.00 Allied Air Ops Chart "A", only. 3 70704 V.GOOD $1.00 Allied Air Ops Chart "A", only. One mark in ink; slight soiling. 4 70707 V.GOOD $5.00 Set of Playing Aid Charts (2x Card #1 (Hit Tables), 1x Card #2 (Misc Tables)). Some minor wrinkled & discolored. Petrified rubber band remnants on face of one Card #1. FLEET COMMANDER NIMITZ (Versse) GB* 4.0 Solitaire game of the US-led defense against the seemingly unstoppable Japanese naval expansion in the Pacific during World War II. Player takes the role of Adm. Nimitz, first defending against Japanese thrusts then bringing the war ever closer to the Japanese home islands. Covers nearly the entire war, from Jan. 1942 thru as late as Sept. 1945 at an operational & strategic level in 4 historical campaigns for each year. The player commands a combination of land, air & sea forces which engage in detailed battles as they pursue the goals of each campaign. Includes mounted map, 8 counter sheets. Its a heavy & big sucker. '14 1 Special Ordr NEW $79.00 * FLIGHT OF THE EAGLE PARTS (Pratze) BC 1 137954 V.GOOD $4.00 Box only. Top & btm end panels creased inwards with creases on panel, top & box surfaces. Otherws new. FLIGHT OF THE EAGLE [LE VOL DE L'AIGLE] (Pratze) BC 1.8 2-6wks Turnarnd French-produced game in English & French. Umpired double-blind system of Napoleon's great campaigns of 1806-1809 at the corp or divisional level. A quasi-role playing game in which players interact only thru written messages. w/ 3 maps, 15 counter sheets, simpler system. Requires 2+ players + umpire w/ no max #. '06 1 Special Ordr NEW $32.00 FLINT & STEEL (CofA) Bk 1.2 2-6wks Turnarnd Miniatures rules set for the American Rev / Seven Years War era battles. 1 Special Ordr NEW $25.00 FLUXX CARD GAME V5.0 (Loo) SB 0.4 Current v5.0 version of this 2-6 player, fast playing card game in which both the rules & the goal change thru the course of the game. '15 1 Special Ordr NEW $11.00 FLUXX CARD GAME: BLANK CARDS KIT (Loo) zl 0.2 Pack of 13 blank cards which you can use to make your own bizarre twist in time. '01 1 Special Ordr NEW $4.00 FLUXX CARD GAME: CREEPER PROMO CARD (Loo) n 0.1 Out-of-Print Killer Croc card. 1 124696 NEW $1.00 Alliance Treasure card. 2 124698 NEW $1.00 Two-face flip card. FLUXX CARD GAME: JEWISH EXP KIT (Loo) zl Expansion pack of 7 cards that include themes & events out of Jewish mythology. '06 1 Special Ordr NEW $2.00 FLUXX: DICE EXPANSION KIT (Loo) SC 0.2 Kit that adds dice to any version of fluxx; a roll of the dice will now change the draw & the rules, too! 1 Special Ordr NEW $9.00 FLUXX: REGULAR SHOW FUTURE PROMO BOOSTER (LOO) n 0.1 Out-of-Print 7 card promotional booster pack. '14 1 106674 NEW $2.00 FLYIN GOBLIN (IEL) FB 2.4 Temp OoP/OoS Simple, low level game of catapulting your goblin soldier minis over the walls of a city in order to pillage the castle keep in the center. Silly fun for 2-4 players of most any age. 1 Special Ordr NEW $19.00 FLYING CIRCUS #31 PARTS (SPIS_T) n Out-of-Print 1 70664 EXCELL $1.00 2 plane cards for Allied Sopwith Camel & Snipe and SE 5A. FLYING CIRCUS, AERIAL COMBAT IN WWI (DecGms) BC 0.4 4-8wks Turnarnd Game using GMT's Down in Flames system w/ 220 cards to model air-air combat in WW1. Players select a leader & several wingman to lead into combat. Includes all major fighters, plus campaign rules. '08 1 Special Ordr NEW $17.50 FLYING CIRCUS, BOMBERS & CAMPGNS(DELUXE) (DecGms BC 1.3 1-3wks Turnarnd KIT requiring basic game. Adds rules for altitude, pilot abilities, 25 pilot cards for campaigns, & bombers, rear gunners, scouts, optional rules. '08 1 Special Ordr NEW $30.00 FLYING COLORS DELUXE [3RD] (GMT) DC* 4.3 Deluxe 3rd ed Update. Integrates the Ship of the Line kit, previously sold separately, several additional scenarios, as well as a bigger box, and Trafalgar & battles of the 7 Years War previously published in C3i, with more counters so that each unique vessel is represented by its own counter. Simpler, fast playing game of ship-ship combat during the Age of Sail, and focusing on the fleet's overall performance. Includes hundreds of individually named ships, 840 counters,3 maps. Covers battles of Cape St. Vincent, The Nile, Copenhagen, Trafalgar, Virgina Capes & First of June. 5-10min/turn, 100m/hex. Mike Nagel'20 1 148940 NEW $53.00 * FLYING COLORS DELUXE [3RD] PARTS (GMT) DC Out-of-Print 1 143507 < NEW $6.00 Box only. Ding to box cover corner w/ a 1/2" seam split. Otherws new. FLYING COLORS DELUXE [3RD]: UPDATE KIT (GMT) zl 2.0 1-3wks Turnarnd Kit including all the components upgraded from prior editons of the game to make a Deluxe 3rd edition including rules & playbook, 1 map, 3 countersheets, and play aid. '20 1 Special Ordr NEW $23.00 FOG OF LOVE, ROMANTIC COMEDY BOARD GAME (HHP) FB* 5.0 Suprisingly insightful tho not complex 2-player games about the dynamics of romantic relationships played thru a combination of role playing, storytelling and deduction. Players are each a part of romantic couple facing the challenge of making love work. Play progresses thru easy, cut situations thru awkward to drama. Depending upon a player's goal cards, they either try for a harmonious relationship or not, staying true to themselves or act selflessly for the relationship. Four scenarios included with new characters & scences. Designed to be inclusive to all relationships, straight and LGBTQ. Several available addon kits add further twists to the base game. '18 1 Special Ordr NEW $39.00 * FONTENOY 1745 #11 (Alea) n n 0.6 Mag & game. Game covers the key battle of Fontenoy, 1745, during the War of Austrian Succession. 140m/hex, 160 counters. '91 / Spanish magazine of military history with a game in each issue; ALL text & rules in Spanish. English rules translations may be available by download. 1 128089 NEW $14.00 FOOTBALL STRATEGY, 3RD PARTS (AH-SI) n Out-of-Print 1 88322 EXCELL $2.00 Parts from 1972 version of game. Ball Control Offense Play Card, 1 only. 2 88321 EXCELL $2.00 Parts from 1972 version of game. Ball Control Offense Play Card, 1 only. 3 88320 EXCELL $4.00 Board set from 1972 version of game. 4 88326 EXCELL $2.00 Rules, only, from 1972 version of game, 3rd ed (aka FS II). 5 131236 MINT $3.00 Scoreboard Log Pad, only. 6 88325 V.GOOD $2.00 Parts from 1972 version of game. 2 sets of 10 defense cards, all yellowed thru use. FOR BLOODY HONOR, RUSSIAN CVL WAR 2D #37 (Agains n HP 1.1 2-6wks Turnarnd Mag & game. Update of this strategic level, area move game of the Russian Civil War thruout Russia, 1918-21. Includes the major color of this civil war: foreign interventions, western supplied tanks & aircraft, Whites, Red & Anarchist factions, and political concerns that don't allow focusing on a military victory. 260 counters. For 2-4 players. M.Woloshen'12 / Also includes OPERATION CERBERUS, the daring dash of the German surface fleet thru the English Channel in Feb.1942. '12 1 Special Ordr NEW $28.00 FOR WHOM THE BELL TOLLS [WHITE BOX] (GRD) FB* 3.8 4-8wks Turnarnd Packaged in a generic white box. Includes additional 3 countersheets of play markers. Spanish Civil War & possible inv of Spain during WW2, using Europa system. 2wks/turn, Btln/Rgt/Div level, 1600 counters. Well regarded game. J.Gee, J.Millefoglie'95 1 Stock NEW $52.00 * FORBIDDEN ISLAND (Ceaco) FB Cooperative game of treasure hunters exploring an island doomed to sink below the waves. Packaged in a metal box. M. Leacock'10 1 Special Ordr NEW $15.00 FORCE EAGLE'S WAR: ERRATA COUNTERS (3) (Gamers) n Out-of-Print 3 errata counters from Gamers' 1992 REPL & VARIANT countersheet. No rules. 1 128899 EXCELL $2.00 FOREIGN LEGION PARATROOPERS #46 (Dec_MW) n n 0.9 1-3wks Turnarnd Mag & game. Solitaire game of French anti-insurgent operations in multiple, generic settings around the Africa & the Middle East. Player controls French forces while the game system controls local forces. Can be played cooperatively with other also controling French forces. Played as missions across 1 or more small maps of unique (generic) geographic types, and individual missions can be linked into campaigns. Shows the French style of fighting with minimal logistical & air support, striking fast & decisively, plus organizational elan. 12hrs-1wk/turn, 0.5-5km/hex, platoon level, 176 counters, pltn level. Joseph Miranda'20 / ARTICLES ON: Foreign Legion Paratrooper, Rapid Response Force; Warsaw Pact's History; British 29th Brigade at the Imjin River, Korea, April 1951; Rise & Fall of Isis Armor; Columbia & Venezuela, Part of Same Problem; NATO's New Joint Support & Enabling Command; North Korea's Submarine, Israel's Maritime Power; Egyptian Fishbed Fighters Over Israel's Dimona Nuclear Plant in 1967; American Withdrawal from Syria; the French Path to the Bomb, 1930-60. 1 Stock NEW $37.50 FORGOTTEN AXIS, FIGHT TO THE FINNISH#199 (DecS_T n n 0.8 Out-of-Print Mag & Game. 2nd game in this btln level game of the Axis attempt to drive thru the Soviet defenses in the Kuralian peninsula in 1941-2. Covers 2 battles on 2 maps (Loukhi, Aug '42, & Allakurtti, Aug-Spt '41). Uses an activation system based on division. 280 counters; 2k/hex. M.Bennighof'00 / ARTICLES ON: Finland's Continuation War against the USSR; Origins of Naval Aviation in WWI; the German StormTiger Tank; Moscow 1941, Strategic Possibilities; HMS Victoria & Camperdown Incident, 1893. 1 43209 NEW $24.00 FORGOTTEN AXIS, MURMANSK 1941 #194 (DecS_T) n n 0.8 Out-of-Print Mag & Game. Btln-level game of the Axis drive on Murmansk across the tundra of northern Findland from Pesamo in 1941. 140 counters, 2km/hex. M.Bennighof'99 / Also includes 2nd ed revision of Sea Devils rules & counters & map (on back of Murmansk map), making this previously underdeveloped game playable & a good game. 100 counters, 3mo/turn, 3 scenarios + campaign. T.Garland'99 / ARTICLES ON: Op Platinum Fox, Attack on Murmansk 1941; the German Air War Against Britain in WWII; South African Defence Force; Union Riverine Anti-Partisan Marine Unit in Am Civil War; U-Boat Camouflage in WWII; Luftwaffe in Poland; the Pentomic Division in the US Army, 1953-61; Stonewall in the Valley; Peninsual Campaign of 1862; Development of US Intelligence Agencies in the Wake of the Mexican Revolution. 1 34676 NEW $39.00 Last copy. FORGOTTEN AXIS, ROMANIAN CAMPAIGN #206 (DecS_T) n n 1.0 Out-of-Print Mag & Game. 3rd game in the Forgotten Axis btln level game series. This edition covers two campaigns focused on the Romanian cavalry corp. Jakimivka covers the Aug'41 Soviet counterattack against the Cav Corp near Rostov. Kuban Gateway covers the Aug'42 capture of the Taman Peninsula by the Cav Corp. Uses a formation activation system. 2km/hex, btln/rgt level, 240 counters. M.Bennighof'01 / ARTICLES ON: Romania on the Easter Front 1941-2; 1814, Napoleon's Fight for Survival; Failure of Air Alert Raider on 7 Dec 1941; Tank Reactive Armor; Peace Treaty between Eritrea & Ethiopia 2000; He-219 Owl; Australian Army Restrictions in WW2; Development of the Armored Car in US; Italian Special Naval Operations in WWI; The Sino-Japanese War 1894-5; US & Indian Deployments in Asia 2000. 1 51562 NEW $18.00 FORGOTTEN LEGIONS [2ND] (Compas) BC 1.6 2-6wks Turnarnd Designer Signature (2nd) edition of two games previously published in Wargamer Magazine, Drive on Damascus and Bloody Keren. Each shares the Battles of North Africa series rules, a lively system designed for grand tactical battles. Now in a remastered, 2 game package. Drive on Damascus covered the Commonwealth's invasion of Vichy French-held Middle East. Includes lots of color with a smallish OoB including: armor advantages, air, artillery, flotillas, commandos, garrisons & mountain units. Bloody Keren covered battles for Italian East Africa, 1941-2. 2-4days/turn, 3-7.75mi/hex, Co/btln/brig level, 4 maps, 2 countersheets. Vance Von Borries'18 1 Special Ordr NEW $62.00 FORGOTTEN NAPOLEONIC CAMPAIGNS #249 (DecS_T) n n 0.8 Out-of-Print Mag & Game. Operation level coverage of two of the more obscure Napoleonic period battles, the Russo-Swedish War of 1808 & Nappy's Egyptian Campaign, 1798-9. Both use a single, simpler game system. 20km/hex, 1mo/turn, btln/rgt level. J.Miranda'08 / ARTICLES ON: Wars of the French First Coalition, 1792-97; Napoleon in Egypt; Sweden v Russia, 1808-9; First Roman-Persian War; The yacht America in the Am Civil War; Somalia, the unfinished war; European military orders during the Crusades. 1 83712 NEW $45.00 Last copy. FORGOTTEN PACIFIC BATTLES #71 (DecWaW) n n 0.9 Mag & game. Solitaire game using the Fire & Movement folio system covering 6 smaller island invasions in the Pacific: Engebi, Eniwetok, Parry, Guarm, Tinian & Angaur. Player directs US forces in each invasion and must beat the historical US performance for all the invasions together. Individual battles can be played as a part of a campaign. Includes 2-player rules. Co/regt level, 500m/hex (Guam at 1mi/hex), 1+ day/turn, 280 counters. Eric Harvey'20 / ARTICLES ON: Weapons, Tactics & Cohesion in Pacific Battles; Crimea 1944; The US's Undeclared Naval War; the Czech Maginot Line; Germany's Declaration of War on the US; the Luftwaffe's Rapid Rise; Axis Spies. 1 145676 NEW $32.00 FORGOTTEN WAR, KOREA 2ND (DecGms) BC 1.5 4-8wks Turnarnd Most boxes show minor seam tears & other flaws due to flimsy material used by publisher. 2nd ed has errata incorporated into rules. Trio of grand tactical battles from the early portion of the Korean War. In each, the Allied forces are hammered by N.Korean and/or Chinese forces in desperate battles. Naktong Bulge (Aug'50), Allies try to hold a portion of the Pusan Perimeter during the dark days; Chosin (Nov'50): 1st Marine is surrounded & barely escapes annihilation in the frozen wastes of northern Korea; Chipyong-ni (Feb'51): Americans & French defend an entrenched crossroads position against the Chinese, who outnumber them 6 to 1. Production values are colorful & servicable, once again, but hardly state of the art. J.Desch'97 1 Special Ordr NEW $37.00 FORLORN HOPES, 2012 ANNUAL (Agains) HP 1.4 2-6wks Turnarnd ATO 2012 Annual (published as usual a year late). Game & historical booklet focused on the two month campaign for the Dutch East Indies as the Japanese extend their control southwards to capture this area vital to their war effort. Game integrates air, land & sea operations using the Chennault's First Fight & Op Cartwheel game systems. Both sides must measure the costs to use (& maybe lose) hi cost & value assets to defend or capture their objectives, and not everything can be attended to. Includes 288 counters. P.Rohrbauh'13 / Also includes GRAF SPEE, a small game of the Commonwealths hunt for this lone raider in the first months of the war. '13 1 Special Ordr NEW $35.00 FORNOVO 1495, DAWN OF THE ITALIAN WARS (Compas) BC 1.5 2-6wks Turnarnd Grand tactical game of a battle fought in 1495 between French forces under Charles VII and Condotierri forces of the League of Venice for control of northern Italy. Features 4 scenarios including the historical battle (fought across the Taro River), a free setup version, and a what-if that plays on Italian fears of a French drive on Parma. 20min/turn, 350yd/hex, btln/comp level. 2 countersheets, 1 map. B.Miller'16 1 Special Ordr NEW $55.00 FORT SUMTER, SECESSION CRISIS 1860-61 (GMT) BC 2.0 1-3wks Turnarnd Game of the US Secession Crisis of 1860-61, which ended with the namesake bombardment of Fort Sumter. Card-driven, fast-playing game using the key dynamic of Political Capital which can be used to manipulate the four dimensions of the crisis. 50 wood tokens, mouted board, 52 cards. Mark Herman'18 1 Special Ordr NEW $29.00 FORTRESS BERLIN 2ND # 8 (Agains) n HP 1.5 1-3wks Turnarnd Mag + Game. v2 #4 reprint. Operational level game of the Third Reich's last 16 days & the ferocious battle for Berlin. Covers the bitter fight for the heart of Berlin at 500yd/hex, 1 day/turn, co-div level, 480 counters. Includes what-if such as the reinforcement by nearby forces that could have moved into Berlin (including 2 SS Panzer divs). Includes solitaire rules. Designed by a yeoman designer, J.Prados'09 1 Stock NEW $29.00 FORTRESS EUROPA 4TH (Compas) BC 2.0 Signature edition updates from earlier AH & Jedko editions. Covers D-Day to V-Day in Europe using an evolution of the Russian Campaign system. Div level. Allows allied invasion beach selection, and covers the campaign rather intelligently. 1.5maps, 3 countersheets, 25mi/hex. This edition enlarges the map & counters, and incorporates errata. John Edwards'19 1 Special Ordr NEW $66.00 FORTRESS SEVASTOPOL #8 (UGG_CS) n BC 2.5 1-3wks Turnarnd Mag & game. Game of the German attempt to capture the Crimea during 1941, and the determined Soviet resistance the delayed the fall of Sevastopol until July 1942. Area move, using a variation of the Storm Over Arnhem system. 2mo/turn, div level, 1 countersheet. Christian Diedler'18 1 Special Ordr NEW $39.00 FOUR BATTLES OF THE ANCIENT WORLD PARTS (DecGms) n Out-of-Print 1 89780 EXCELL $2.00 Photocopy of std & battle rules; std rules highlighted. FOUR ROADS TO MOSCOW (Agains) HP 1.5 Avail Uncrtn 2010 Annual w/ 4 games. HITLER TURNS EAST is a hex-based game of the first 9 months of the war in the east at corp/army level. 160 counters, monthly turns. T.Racier / SLAUGHTERHOUSE is a point-point map game of the first 9 months of the war in the east at the army/army group level. 120 counters., bi-monthly turns. M. Rinella / STRIKE THE BEAR is a large hex map game of the war in the east in the first 9 months of the war in the east with key constraints of operational limits. 120 counters, 3-week turns. R.Nord / CODEWORD BARBAROSSA is an area move game of all of Europe prior to Barbarossa as Germany & the USSR gear for war. Players seek to maximize economic resources and end-game military forces. Includes sml number of event cards, and used Resource Points ala 3rd Reich. 120 counters. J.Prados '11 / ARTICLES ON: Barbarossa facts v myth; March to Magdala, Abyssinia 1868; fallacy of numbers being the dominant cause of Axis loss of WW2. '11 1 Special Ordr NEW $35.00 FOUR ROADS TO PARIS (Agains) HP 1.5 2-6wks Turnarnd 2016 Annual (published at the end of 2017) w/ 4 games focused on the fall of France in May 1940: STRANGE VICTORY is a solitaire game depicting the smaller, nimbler Germans confounding the Allied command structure. SPRINGTIME FOR HITLER supposes that the Germans simply had the best army, airforce, doctrine, and used all to their advantage. SEEDS OF DISASTER explores the pre-conflict planning and projection of motivations onto the enemy that led to the disaster. BETRAYAL! is a unique game akin to many solitaire games in that the Germans are driven by the game system whle the two players represent Britain & France, erstwhile allies that are looking out first for their own national interests in the event that France falls. 4 maps, 300+ counters.'17 1 Special Ordr NEW $39.00 FRANCE 1940 2ND PARTS (AH) n Out-of-Print 1 116122 EXCELL $2.00 Set of 3 German scenario cards, only. FRANCE 1944, ALLIED CRUSADE IN EUROPE 2D (Compas BC* 3.4 2-6wks Turnarnd Updated, Signature edition of this game originally published by Victory Games. Simpler, fast playing game of the campaign in France, July 1944-May 1945. Interactive turn sequence, air power, step losses, special Bulge & Market-Garden rules. This edition remastered & updated and can be linked with a future eastern front companion game (East Front, Russia 1944). Adds new Falaise Gap intro & Market-Garden scenarios, and extends game to end of war. Mounted map, 2 countersheets, 20mi/hex, div/corp level. High solitaire suitability. Mark Herman'20 1 Special Ordr NEW $55.00 * FRANCE FIGHTS ON #39 (DecWaW) n n 0.9 Out-of-Print Mag & game. Includes ERRATA & errata counters for: Norway 1940 (54), Ghost Division (60), Rhineland (24). Game of the hypothetical situation in June 1940 had the French government not capitulated but instead sought to evacuate itself and as much of the French army as possible to northern Africa to continue resistance. The Germans must seek to destroy as much of the French army as possible within a month's time lest events severely disrupt Germany's timetable for the next year of the war. 2days/turn, 8mi/hex, 288 counters. T.Bomba'14 / ARTICLES ON: The What if Had France Fought On in 1940; the Soviet Gulag Network & Penal Battalions; Kamikazes Over Okinawa; Hitler's Headquarters, the Wolf's Lair; the Alaskan-Canadian Highway in World War II; the Bombing of a US Ship Off Italy Carrying Poison Gas, 1943. 1 134812 NEW $26.00 FRANCO-PRUSSIAN WAR PARTS (SPI) n Out-of-Print 1 6882 MINT $3.00 Set of 2 CRT Tables charts only 2 46052 V.GOOD $1.00 One CRT/TEC chart sheet only, bottom half mildew spotted. Otherws EX. FRAYSER'S FARM, WASTED OPPORTUNITY (DecGms) Fo 0.4 New design in folio series. Confeds under RE Lee, with all the luminary leaders, outnumbers & seeks to rout the retreating Union forces after Gaine's Mill in June 1862. The Confed attack become uncoordinated & lost momentum, losing a key opportunity. '10 1 127575 NEW $15.00 FREDERICK THE GREAT #49 (SPIS_T) n n 0.4 Out-of-Print Mag & game. 4 scenarios game covering Frederick the Great in the Seven Years War. Elegent system rewards a war of manuever. F.Davis, E.Curran'75 / ARTICLES ON: Frederick the Great, Campaigns of the Soldier King 1740-63; Blue & Gray Battles of Shiloh, Antietam, Gettysburg & chickamauga. 1 98782 MINT $33.00 19 units loose in strips from tree. V.clean. Last copy. FREDERICK THE GREAT #49 PARTS (SPIS_T) n Out-of-Print 1 93087 MINT $5.00 Rules only. FREDERICK'S WAR, AUSTRIAN SUCESSION #262 (DecS_T n n 1.0 Out-of-Print Mag & Game. Game is a 2-4 player contest, each striving for dominance in all of central Europe between 1741-8. Uses the 1066 & Hannibal's War system. Played on an odd map where geography is bent to a system of squares. 1yr/turn, 2500-10,000men/unit, 50mi/square. 2 scenarios & campaign. J.Miranda'10 / ARTICLES ON: Frederick the Great's war of Austrian Succession, 1940-8; the rescue of Mussolini (plus Skorzeny & other Wermacht special ops; Italian TF Nibbio in Afghanistan, 2002 on; Russians at Lake Narotch 1916; the Algerian insurgency & end of French Empire; battle of Kosovo, 1389. 1 94516 NEW $23.00 FRENCH & INDIAN WAR #231 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Strategic level game of the struggle for north America during the French & Indian War, 1756-63. Uses the system from Asia Crossroads, at rgt/brig level, with economic resource collection & unit building. 3 scenarios, 200 counters. J.Miranda'05 / ARTICLES ON: French & Indian War, 1754-60; Battles of the French & Indian War; Broken Hill Picnic Train 'Massacre' in Australia, 1915; South Africa's Airborne Assault, May 1978; Voyage of USS Oregon; End of Russian Dominance in Poland; Warsaw's Jewish Ghetto Fights Back, 1943; France's Global Reach; Hostage Rescue at Kolwezi, 1978. 1 72408 NEW $54.00 FRENCH & INDIAN WAR 1757-59 (Worthi) BC 2.6 1-3wks Turnarnd Strategic level game of the French & Indian War of 1757-9 across the Great Lakes area of the US & Canada. The British must capture key territories across New France to win; the French must prevent this, and may also seek to capture territories. Includes mounted map, ~60 wooden blocks. '20 1 Stock NEW $49.00 FRENCH REV & NAPOLEONIC WARS BTLS RULES (CofA) Bk Going OoP 64pg color booklet of 12 Napoleonic scenarios for any miniatures system. Each contains a map and OoB. M.Ruttle'97 1 Special Ordr NEW $16.00 FRIDAY, A SOLO ADVENTURE (RIO) BC 4-8wks Turnarnd Very fast playing, solitaire board game. You are man Friday, helping Robinson Curusoe. You organize a deck of cards to allow Robinson to best gain experience during his time on the island. '11 1 Special Ordr NEW $15.00 FRIGATE PARTS (SPI) n Out-of-Print 1 97601 EXCELL $5.00 Scenario folder only. Also includes optional rules & addtl scenarios printed in a mag. 2 91902 EXCELL $4.00 Rules only. 3 107450 EXCELL $6.00 Scenario booklet, only. 4 107445 V.GOOD $4.00 Coversheet, only. Several sml abraisions & tiny holes along edges. FRONT TOWARD ENEMY (MMP) BC 1.6 Game of company/pltn level tactical combat in Vietnam, the level at which this game suggests the US lost its war. Uses a fast playing system that puts player in the role of company commander. 50m/hex, 5min/turn, 1-4man fireteam/counter. 10 scenarios that recreate twelve mission types that characterized the US war in Vietnam (including airmobile assaults, search & destroy, etc). 3 countersheets, 2 maps. Joe Chacon'19 1 148410 NEW $55.00 FRONT TOWARD ENEMY PARTS (MMP) BC Out-of-Print 1 142242 NEW $5.00 Box only. Minor vertical crinkle one one box end panel. Otherws clean & new. 2 142243 NEW $5.00 Box only. Minor vertical crinkle one one box end panel. Otherws clean & new. FROSTGRAVE, FANTASY RPG IN FROZEN CITY (Osprey) Bk 1.6 Out-of-Print Hardbound book with detailed rules of fantasy miniature campaigns in a frozen city. Includes magic. Can be played within a couple of hourse. 1 123556 < NEW $15.00 Has 'Demo Copy' imprint on first, blank page. Otherws new. FROZEN HELL PARTS (Gamers) n Out-of-Print 1 122219 EXCELL $3.00 Photocopy of exclusive rules & scenarios, only. Includes 2 ops sheet. FULDA GAP, BATTLE FOR THE CENTER (Compas) BC* 3.3 First of an intended 4-game series of games on the possibilities of World War III in Europe about 1985. The US 11th Cavalry is tasked with holding 4 Soviet divisions in their determined advance westward to afford the 5th Corp time to form up to stop the Soviets for good. Large game with 9 countersheets, 4 maps, 2hrs/turn, 500m/hex, co/pltn level. Complex. Adam Starkweather'20 1 Special Ordr NEW $109.99 * FURY AT MIDWAY [2ND] (Revolu) zl 0.4 Updated and enlarged from the Japanese game, Midway Turning the Tide in the Pacific. Primarily a game of air operations during the battle of Midway, June 1942. Players struggle with the key questions of what & when to strike, and how to defend your fleet (and for the Americans, the island of Midway). Game system adds variability to strike navigation & coordination and escort forces, which may undercut a good plan. Surface naval forces are not depicted directly. 2 maps, 72 counters, 12 cards. Yasushi Nakaguor'20 1 148567 NEW $28.00 FURY IN THE WEST, 1ST PARTS (BL) n Out-of-Print 1 85350 MINT $7.00 Counterset only. Some Union leaders, artil & cav units die cut off center, shifting unit symbols or values onto adjacent units. FURY ON CHAMPLAIN, PLATTSBURGH CAMPAIGN (WWW) BC 1.0 4-8wks Turnarnd Grand tac/op lvl of the British attempt to capture Lake Champlain during the War of 1812, Fall 1814. Detailed terrain & unit types plus intereaction between naval & land units. J.Farewell'96 1 Special Ordr NEW $29.00 - - 237 Items & 183 Titles Listed Here for Your Shopping Pleasure! EMAIL M.Dean@FineGames.com anytime, or PHONE (541) 756-4711 10am-9pm PST (-8GMT) to reserve a game, complete a purchase, or ask for more info. Please remember... [IM_Title:2022]