Fine Games for Players & Collectors 'G' TITLES (i.e. Alphabetic), IN-PRINT *and* IN-STOCK All Available Items Listed Alphabetically (0-A-Z) as of 09-22-23 14:24 Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA 541-756-4711 10am-9pm PST email: M.Dean@FineGames.com URL: http://www.FineGames.com/text/im_g.txt FINE GAMES' GOAL is your gaming satisfaction. Towards that end, you can get fast & knowledgable responses to your questions, reserve games you are sure you want, have us maintain a want-list for items you're searching for, and ship each & every order carefully & lightning FAST, with a shipment confirmation email with tracking info with each & every order. Promise! LEGAL STUFF: All items individually priced and subject to prior sale. Prices shown, including shipping, based on cash/check; add 3.1% when using credit cards (Visa/MC/Disc/AmX). Domestic shipping rates are $11.00 for up to 4 flat, unboxed items, or $ 23.00 for most orders with any number of boxed games. A $ sur- charge applies to each "LB" Lrg ( 4.00) or "HB" humungous ( 7.50) box items & those weighing 3lbs+ (marked with "*"). Add $ 4.50 if your zip code is one that UPS surcharges as "rural." See for info on international & APO shipping rates & other charges. Lighter US orders & all international shipments sent via USPS; heavier shipments by UPS ground. Special handling by request, additional charges may apply; contact us with your needs. PUBLICATION STATUS reflects any known issues regarding item availability, and always reflects the best info available to us. Where NO notes exist, item is readily available. Where notes DO exist, it may take longer to special order a game or it *might* not be available. See . TEMP OoS/OoP = Item temporarily out of print & NOT currently available. OUT OF PRINT = Item permanently out of print & avail ONLY if in-stock (and so has a numeric Part #). GOING OoP = Supply of the item is limited & soon to be exhausted. RELS PENDING = Item NOT YET PUBLISHED (i.e. not yet in print); date reflects (in format DUE YY/MM) anticipated release date & is subject to change & delay. Contact the publisher directly if you want more exact or current info. Numeric PART# = (eg "123456") denotes a copy is in-stock & available for sale. stock = normally a stocked item; just momentarily out of stock. Specl Ordr = normally special ordered on your behalf & not stocked. It typically takes ~5-21 days to obtain a special order. n/a = Item is OUT OF PRINT & not immediately available. Can be Want Listed. BOX BC-Bookcased FT-SPI Flat Tray HB-Huge Box+$ n-not boxed TYPES: DC-Dbl BCased WT-SPI Wht Tray LB-Lrg Box+$ fo-unboxed folio HC-Half BC IT-SPI Illus Tray SB-Sml Box zl-unboxed ziplock SC-Small Case Tb-Tubed FO,ZL-HUGE (tho unboxed) folio or ZL HP-Plastic HC FB-Flat Boxed MUST ship as boxed game CONDITIONS in descending order: New, Mint, Excel, V.Good, Good, Fair, Poor. Full details available at PUBLISHER contact info is found in . == Games by TITLE ============= 541-756-4711 10-9 PST Prices TRIPLE after hours! "G" TITLED ITEMS (i.e. Titles beginning with "G") ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- GAINES MILL PARTS (Gamers) BC Out-of-Print 1 119224 < NEW $4.00 Box Only. Large semi-circular crease at side of box cover. Otherws new. GALACTIC STARFIRE 4TH PARTS (Starfi) Bk Out-of-Print 1 135422 V.GOOD $10.00 Complete rules set in 2 booklets: Tactical Fleet Combat & Empire Building, and Space Masters Rules & Appendices. Sold as a set. Moderate soiling & wear thru use, mailing to covers. GALACTIC STARFIRE PARTS (Starfi) n Out-of-Print 1 135417 EXCELL $6.00 Laser printed, dbl-sided, 112pg rules set w/ printed charts page for 2002 Galactic Starfire ELITE rules set which corrects & balances the entire game system. Preceeded 4th ed rules by a year. GALAXY DEFENDERS CORE BOXED SET (AGS) GB* 6.2 Temp OoP/OoS Base set in this expandable game of up to 5 human players cooperatively defending the Earth against an alien threat. Includes 28 mins, 6 modular maps, hundres of counters & cards representing aliens, skills, equipment, etc. Additional kits with expanded armies & more custom dice available separately. '14 1 Special Ordr NEW $67.00 * GALICIA 1914 # 97 (Com_PW) n n 0.9 2-6wks Turnarnd Mag & game. Game covers the opening battles on the Austro-Hungarian portion of the Eastern Front in 1914. Multiple concurrent offensives occur by both sides, with the Austro-Hungarians moving NW toward Lublin while the Russians launch a concentric attack on Lemberg. Simpler mechanics but deeper strategy. Victory based on number of attacks launched, and both capture & occupying enemy cities. 12km/hex, 2days/turn, 1 map, 1.5 countersheets, div level. Michael Resch'21 / ARTICLES ON: Galicia 1914; Reviews of CPS Coalition!; Preview of CPS Pontiac's War, 1763-66, Flanks of Gettysburg, Blue Water Navy II: the Pacific; New Scenario for Combat!; Designer's Analysis of CPS Fall of the Third Reich; Campaign Play-Thru of Fatal Alliances; Concentration in Warfare Demonstrated in Red Poppies Ypres game. 1 Special Ordr NEW $39.00 GALLIPOLI 1915, CHURCHILL'S GAMBLE (GMT) DC* 3.4 1-3wks Turnarnd Playable monster game of the first few days of the Allied invasion by a quarter-million men of the Gallipoli Penisula in what is now northern Turkey. Game suggests that an Allied victory was within reach. Includes 2 maps and 10 countersheets, with single map scenarios. '18 1 Special Ordr NEW $73.50 * GAME BOX, BLANK, 2" DEPTH (GMT) BC 0.5 1-3wks Turnarnd Blank, white 12x9x2" depth bookcase box. Has the same quality as other GMT games, but all-white. '18 1 Special Ordr NEW $5.00 GAME BOX, BLANK, 3" DEPTH (GMT) DC 0.9 1-3wks Turnarnd Blank, white 12x9x3" depth doublecase box. Has the same quality as other GMT game boxes, but all-white with no printing whatsoever. '19 1 Special Ordr NEW $7.00 GAME BOX, GENERIC BLANK PARTS (ColumG) BC Out-of-Print 1 134365 NEW $4.00 Generic inner Columbia Gms box, only 2 134366 NEW $4.00 Generic inner Columbia Gms box, only GAMERS 1996 VANITY COUNTERS (Gamers) n Out-of-Print 13 vanity counters from Gamers' 1996 REPL & VARIANT countersheet. These have no real value in games. No rules. 1 128905 MINT $0.50 GAMERS 1997 VANITY COUNTERS (Gamers) n Out-of-Print 35 vanity counters from Gamers' 1997 REPL & VARIANT countersheet. These have no real value in games. No rules. 1 128922 EXCELL $0.50 Includes 24 of what appears to be a total of 35 vanity counters. GAMERS 1998 VANITY COUNTERS (Gamers) n Out-of-Print Includes (first) 3 vanity counters 1 128923 MINT $0.50 Includes (first) 3 vanity counters GAMERS REPL COUNTERS 1992 (Gamers) n 0.2 Out-of-Print Repl counters (only) for ITQF 2nd (1), BRS (16), Bloody 110 (1), Obj Schmidt (1) FEW (2), Omaha (56) Stalingrad Pocket (18), Guderian's Blitz 1st (42), EAW (2), BV (1). Total 140. '92 1 42543 NEW $4.00 May have some label residue on face of some counters. GAMERS REPL COUNTERS 1994 (Gamers) n 0.2 Out-of-Print Repl counters & errata for GD'40 (8), Matanikau (3), Ardennes (8), Gud Blitz 1st (120), Total 140. '94 1 42561 NEW $6.00 May have some minor label residue on some counters. GAMERS REPL COUNTERS 1995 (Gamers) n 0.2 Out-of-Print Repl counters for Blk Wed (2), Hunters (1), Perryville (38), CivWar series (47), April's Harvest (2), GD'40 (26), Tunisia (4). Total 140. '95 1 64770 NEW $9.00 Last copy. GAMES MAGAZINE #23 (MiscMg) n 0.6 Out-of-Print Mag of general interest, simple games & puzzles. 1 117647 EXCELL $1.00 Remainder hole drilled thru upper right corner of entire mag. Otherws mint. GATE OF HELL #49 (Agains) n HP 1.4 1-3wks Turnarnd Mag & game. Game covers the Union seaborne assault on Charleston, SC, late in the summer of 1863 which included all of the Union's ironclads, plus some of their best troops. A victory may well have led to an early end to the Civil War. Area move with a map of the area around Charleston. 3 scenarios including two one-turn scenarios covering the April 1863 naval assault on the city's defenses and the initial landinds in July 1863; a third scenario covers the complete campaign. 200 counters. Rgt level. Paul Rohrbaug'19 Also includes a small, second game: ALL OR NOTHING. The Americans still held two forts along the Delaware River, blocking the sea supply route to British forces in Philadelphia in 1777. This game depicts the British attack on the two forts. '19 1 Special Ordr NEW $29.00 GATES OF VIENNA, EUROPE 1683 #295 (DecS_T) n n 0.9 Out-of-Print Mag & Game. 2 player game of the pivotal 1683 Ottoman siege of Vienna that threatened the whole of Europe. A multi-national Christian force turned the Ottoman's back. Based on the Red Dragon game system, with alternating phases allowing only a single action at a time. 1mo/turn, Army wing level, 12mi/hex, 228 counters. J.Miranda'15 / ARTICLES ON: At the Gates of Vienna, 1683; Battle of Germantown, 1777; Greyhound v Tiger at St Vith, 1944; the Catalan Grand Company, 14th Century eastern Europe; Ambush on Blachorse Convoy, Vietnam 1966; Flavius josephus; Declaration of Paris and the American Civil War; House at St Baussant; India v pirates. 1 112907 NEW $50.00 GATHERING STORM, PREQUEL TO WORLD AT WAR (GMT) DC* 3.8 1-3wks Turnarnd Stand-alone game that can mate with World at War to model all the preparations for WWII and the war itself. This game focuses on the military, economic, technological & diplomatic drama that preceded and precipitated World War II, covering 1935-39. Allows each player major strategic options, such as expansion of the German Navy. '15 1 Special Ordr NEW $75.00 * GATO LEADER, BTL FOR PACIFIC (Versse) DC* 3.2 Temp OoP/OoS Sequel to U-Boat Leader. Operational & tactical level, solitaire game of the US submarine campaign against Japanese shipping in the Pacific, 1942-45. Depicts each of the 4+ major classes of subs produced by the US, each with individualized ratings. Subs are positioned to detect convoys & other targets; when sighted, they attempt to attack while evading escorts. Includes 4 campaign scenarios, modest complexity. 165 color cards, 352 counters, 2 mounted boards. D.Schueler'16 1 Special Ordr NEW $60.00 * GAUNTLET, BATTLE OF CHONGCHON 1950 #190 (DecS_T) n n 0.8 Out-of-Print Mag & Game. Operational, rgt/brig lvl gm of the initial Chinese assault on UN forces in the eastern half of N.Korea during a 2 week period of late 1950. Includes a variation in which Chinese player can elect to increase or decrease historical force levels. Includes one of S&T's rare graphically pleasing maps. 280 counters, rgt level, 1day/turn, 4km/hex. J.Miranda'98 / ARTICLES ON: Battle of Chongchon, Korea, Nov-Dec 1950; Fontenoy, Marshal Saxe's Greatest Battle; Washington Building the US Army; the Royal Air Force Goes to War, August 1914; Russian RONA Brigade in the German Army of WW2; Turretless Swedish S Tank of the 1980s; Soviet Tiger Tank Hunters SU-152; Arms, Armor & the Roman Economy; the Final Campaign of WW2, Manchuria 1945; Origins of the Cold War Tank Race; Profile of Frederick the Great; ERRATA for First-Arab Israeli #185, Army Group South #188. 1 32403 NEW $59.00 Last copy. GAZA 1917, GATEWAY TO JERUSALEM (DecGms) Fo 0.3 1-3wks Turnarnd Folio game of the Allied offensive in Palestine in April 1917. Attacking the Ottoman defensive line at Gaza a second time, the well-supplied Allies aimed to break thru to Jerusalem & Damascus. The Allies have the numbers, the Turks have the defensive terrain & better leadership. Uses the Fire & Movement game system with hidden movement, exploitation movement, and fire support at time of combat. 0.75mi/hex, Btln-Rgt-Brig level, 100 counters. '14 1 Special Ordr NEW $19.00 GAZALA 1942, THE CLASH OF ARMOR (PWG) FB 1.5 Out-of-Print Comprehensive, operational level game of the Gazala battles of May-June 1942 before Tobruk. Uses an alternating unit activation system that allows all units with one activated formation to move at a time, with less than certain activation. Includes a focus on unit integrity, logistics & intelligence. 1day/turn, btln/regt level, 5 scenarios including an intro. D.Bolt'83 1 1588 MINT $30.00 Cherry. GAZALA, THE CAULDRON (Revolu) zl 0.4 2-6wks Turnarnd Game of the battle of Gazala around Tobruk in May-June 1942 that ended in a telling Axis victory. Units are activated by a chit pull, making each game unique; number of chit pulls are influenced by supply situation. Units are reduced in strength after movement, making counter-attacks a key tactic. 168 counters. R.Miller'14 1 Special Ordr NEW $25.00 GD'40 PARTS (Gamers) n Out-of-Print 1 122218 EXCELL $4.00 Photocopy of exclusive rules & scenarios, only. Includes 4 ops sheet. GD'41 PARTS (Gamers) n Out-of-Print 1 122217 EXCELL $3.00 Photocopy of exclusive rules & scenarios, only. Includes 2 ops sheet. GD'42 PARTS (MMP) n Out-of-Print 1 132455 MINT $2.00 German morale chart, only. GELA BEACHHEAD PARTS (CentG) n Out-of-Print 1 61522 EXCELL $2.00 Charts card only GENERAL MAGAZINE 2/3 (AH_Gen) n 0.3 Out-of-Print Very early issue of the General, with some good strategy articles but overall of interest only to serious collectors. Very rare. 1 74064 V.GOOD $3.00 PHOTOCOPY made in the early 70s of entire mag. Clean, but nature of early photocopies is less than clear & sharp. Clean. 1x3 Inventory label on cover. GENERAL MAGAZINE 2/4 (AH_Gen) n 0.3 Out-of-Print Very early issue of the General, with some good strategy articles but overall of interest only to serious collectors. Very rare. 1 74065 V.GOOD $3.00 PHOTOCOPY made in the early 70s of entire mag. Clean, but nature of early photocopies is less than clear & sharp. Clean. 1x3 Inventory label on cover. GENERAL MAGAZINE 11/6 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Richtofhen analysis, campaign scenarios & solitaire rules; Waterloo OoB play aid (but in half & lost in this issue); Soviet tactics in Panzerblitz; Third Reich 1st errata; Third Reich replay; 1776 strategy for Greene's Campaign scenario; index to article subject matter & issues 4/1-11/5. '75 1 106888 EXCELL $7.00 Coupon clipped on insert, marring a portion of the Waterloo order of appearance play aid. Last copy. GENERAL MAGAZINE 13/2 (AH_Gen) n 0.3 Out-of-Print Insert does not have any variants. ARTICLES ON: Tactics in Wooden Ships & Iron Men w/ 10 additional scenarios & designer's notes; Changes in Third Reich 2nd ed; Playthru of a remarkable game of postal Diplomacy among skilled players; Russian Campaign errata. '76 1 84711 V.GOOD $5.00 Insert not included. Last copy. GENERAL MAGAZINE 14/4 (AH_Gen) n 0.3 Out-of-Print Includes War at Sea Carribean & Cape Good Hope insert with additional ship counters. ARTICLES ON: Victory at Sea variant, adding the Carribean & Cape of Good Hope and combines War at Sea & Victory in the Pacific; BRP warefare in Third Reich; Richthofen's War maneuver card variant (cards published separately); Stalingrad replay pt2; Jutland via postal team play; British strategy in 1776. '77 1 84723 EXCELL $7.00 One page separated from staples. Last copy. GENERAL MAGAZINE 14/6 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: D-Day optional rules & game evolution anaylsis; Victory in the Pacific replay; Panzer Leader DYO scenario unit values; addtl scenarios for Caesar's Legions; Operation Crusade scenario for Tobruk. '78 1 106907 EXCELL $8.00 2 65759 V.GOOD $6.00 No insert. 1x3 Inventory label on cover. GENERAL MAGAZINE 15/2 (AH_Gen) n 0.3 Out-of-Print Original printing. Insert. ARTICLES ON: Panzer Leader 1940 variant w/ rules & 10 scenarios (counters depicted in article but published separately); Stalingrad variant rules (closest to "any official revision we could come up with"); interview w/ Andrew McNeil; Third Reich 1st clarifications; D-Day '77 design notes; Rail Baron stratagy; air power in Victory in the Pacific. '78 1 111907 EXCELL $6.00 Original. Includes Panzer Leader 1940 scenario insert, but not contest/ad insert. GENERAL MAGAZINE 15/2-REPRINT (AH_Gen) n 0.3 Out-of-Print Reprint. ARTICLES ON: PanzerLeader 1940 variant w/ 12 additional scenarios, unit analysis & composition; Stalingrad revision; Andrew McNeil interview; Third Reich 1st clarifications; D-Day redseign to '77; Rail Baron 4th person strategy; Central Pacific gambit in VITP. '78 1 78899 V.GOOD $4.00 Reprint with monochrome cover. Mag mildy curved along spine due to being store in an AH sized box, otherws EX. GENERAL MAGAZINE 15/4 (AH_Gen) n 0.3 Out-of-Print Strategic Submarine insert. ARTICLES ON: Strategic Submarine campaign variant; 10 addtl Submarine scenarios; Panzerblitz situation X with players selection forces & objectives secretly; Third Reich early options revisited; Squad Leader PBM; Wavre scenario for Waterloo; Caesar's Legions replay. '79 1 111909 EXCELL $5.00 No insert. Last copy. GENERAL MAGAZINE 15/5 (AH_Gen) n 0.3 Out-of-Print A HIGHLY RECOMMENDED issue. ARTICLES ON: Coral Sea & Solomons variant for Midway'64 w/3 scenarios; Russo-Swedish War of 1788-90 scenarios for Wooden Ships & Iron Men; the Afrika Korp Gambit; origins of Third Reich; Fortress Europa German strategy for D-Day'65; Tournement War at Sea rules; Starship Troopers'76 expansion w/ scenario; true Line of Sight in tactical games; forts in Caesar Alesia; Feudal variant. '79 1 111910 EXCELL $6.00 No insert. GENERAL MAGAZINE 16/2 (AH_Gen) n 0.3 Out-of-Print Inserts including Bismarck'62 Graf Spee variant w/ 2 maps. ARTICLES ON: Bismarck'78 analysis; Bismarck'78 Graf Spee variant w/ map & counters; European naval development between world wars; Bismarck'78 designers notes; Panzerblitz scenario 10 replay; KO in Round 5 German gambit for Afrika Korps; 1776 pt2, British strategy; strategy in Wooden Ships & Iron Men; major Bismarck'78 errata. '79 1 106917 EXCELL $6.00 No insert. GENERAL MAGAZINE 16/4 (AH_Gen) n 0.3 Out-of-Print Insert. ARTICLES ON: Magic Realm analysis, strategy, errata & addtl rules; Cross of Iron scenario analysis; diplomacy in Third Reich; Russian Campaign replay. '79 1 84734 EXCELL $5.00 No insert. GENERAL MAGAZINE 16/6 (AH_Gen) n 0.3 Out-of-Print Insert & Anzio 4-player Diadem scenario insert. ARTICLES ON: Dune overview & strategy; Diplomacy 1914 variant; Hunting scenario for Outdoor Survival; Opponents Wanted survey & summary; CRT analysis; 4 player Diadem scenario for Anzio 2nd, designers notes, plus replay; Probability in Panzerblitz; Area PBM rules. '80 1 99234 EXCELL $7.00 W/ insert & Anzio 4-player Diadem scenario insert. Mag cover has dog ear. 2 106921 MINT $7.00 With insert. GENERAL MAGAZINE 17/2 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Cross of Iron overview; guide to AH's PC software (now ancient history); Waterloo variant scenario for 15 June; interview w/ Frank davis; Crescendo of Doom clarifications; Victory in the Pacific replay. '80 1 65611 EXCELL $5.00 1x3 Inventory label on cover. GENERAL MAGAZINE 17/4 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: German strategy in Fortress Europa; playing Fortress Europa by mail; Fortress Europa (1st AH ed) errata & optional air war system; weather rules for Midway'64; Cross of Iron replay of Gen 17/2 scenario, pt2; TKO in Three Japanese gambit for Victory in the Pacific; Tory & Indian War of 1778 scenario for 1776; Wizard's Quest overview; Starship Trooper'76 variant for Bug forts & Terran tanks; Allied strategy in Napoleon. '80 1 106925 MINT $5.00 2 75312 NEW $5.00 1x3 Inventory label on cover, otherws new GENERAL MAGAZINE 17/6 (AH_Gen) n 0.3 Out-of-Print Insert. ARTICLES ON: Soviet defense in Stalingrad; pirates variant for Woodenship & Iron Men; revising War at Sea w/ recommended ship value changes (including VitP); Third Reich replay pt2; Squad Leader clinic, the advance phase; Longest Day errata; Barbarian strategy in Ceasar's Legions; interview w/ Kevin Zucker; counter the TKO in Three gambit in Victory in the Pacific; revised Viipuri defense plan in Russian Campaign. '81 1 75302 NEW $6.00 1x3 Inventory label on cover otherws new. GENERAL MAGAZINE 18/1 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Fury in the West 2nd overview & analysis; analysis of Bismarck'78 basic & adv game tactical combat systems; SL clinic on quiz on basic inf tactics; 2 player variant for Dune; Negotiation in Diplomacy pt1; Afrika Korp '80 rules overview; interview w/ Tom Dalgliesh; Panzerblitz scenario 6; opponents wanted survey pt3; Persian strategy in Alexander; French strategy in War & Peace. '81 1 75321 NEW $5.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 18/2 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Air Force aircraft analysis plus 10 new scenarios; adding decoy counters & hidden movement to Afrika Korp; Third Reich 3rd overview; improvements to Tobruk; DYO scenarios using point values in Arab-Israeli Wars; Allied counters to Japanese strategies in Victory in the Pacific; Strategy in Diplomacy, pt 2; German setup in D-Day; SL clinic on bunkers; interview w/ Dale Sheaffer. '81 1 75323 NEW $6.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 18/3 (AH_Gen) n 0.4 Out-of-Print Insert including Assault on Cyprus map. ARTICLES ON: Guns of August strategy, German plan, designers notes, errata, variable entry variant, production variant, naval fleet variant; Cyprus variant for Air Assault on Crete (w/ map insert); endgame in Afrika Korps; optional rules for Victory in the Pacific; SL clinic on booby traps; WS&IM replay & Play by Mail; Diplomacy tactics, pt3. '81 1 64465 MINT $9.00 w/ Insert. Air Assault on Cyprus variant. 1x3 Inventory & a price label on cover. Last copy. GENERAL MAGAZINE 18/4 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Gladiator overview, analysis, manuever variant, Gladiator v Beast variant (w/ insert); probability analysis of Gladiator; SL survey; tactical combat variant for Luftwaffe; War & Peace 1812 scenario replay; SL wire clinic; Alan Moon interview; Air Assault on Crete analysis & strategy, & PBM system; changes for On to Berlin scenario in Fortress Europa; Allied strategy in War at Sea; basic German alternatives in Afrika Korps. '81 1 84741 EXCELL $4.00 2 75331 NEW $3.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 18/6 (AH_Gen) n 0.4 Out-of-Print Insert with British VitP OoB. ARTICLES ON: Flattop 2nd overview; & errata; Flattop Midway & Wake scenarios w/maps; Flattop optional rules; British air arm in Flattop; British fleet in Victory in the Pacific; air tactics in Midway'64; Native policy elaboration for Source of the Nile; Pacific scenarios for Submarine; Blitzkrieg variants. '82 1 75337 NEW $8.00 1x3 Inventory label on cover, otherws new. Last copy. GENERAL MAGAZINE 19/1 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Storm over Arnhem analysis & strategy; Storm Over Arnhem mini game scenario; Storm over Arnhem replay pt1 & designers notes; Longest Day overview pt1 & scenario analysis; German strategy for invading France in Third Reich; Down with the King design notes & errata; Tobruk defensive tactics. '82 1 64561 EXCELL $6.00 1x3 Inventory label on cover. GENERAL MAGAZINE 19/2 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: design notes for Btl of the Bulge'81, w/ 2 addtl scenarios; German opening moves in Bulge'81; Bulge'81 2nd ed rules changes w/ revised CRT insert; Longest Day overview pt2; blind Squad Leader variant; Storm Over Arnhem replay pt2; Longest Day errata. '82 1 11170 MINT $8.00 1x3 Inventory label on cover. Last copy. GENERAL MAGAZINE 19/6 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: PBM Victory in the Pacific w/ si-move; Victory in the Pacific replay; diplomacy in Third Reich; Italy in Diplomacy; grading AH games for historicity; gammastered Flattop; naval fire & duds in Bismarck'78; Naval War; Soviet subs in Submarine; Submarine variant rules; SL clinic on ruble & roadblocks. '83 1 99265 EXCELL $8.00 Includes insert. Last copy. GENERAL MAGAZINE 20/1 (AH_Gen) n 0.4 Out-of-Print Insert. Articles include: SL: GI Anvil Victory preview & analysis, scenario analysis, design debate. errata; Victory in the Pacific replay. '83 1 99267 EXCELL $6.00 Includes insert. 2 99268 EXCELL $6.00 Includes insert. GENERAL MAGAZINE 20/4 (AH_Gen) n 0.4 Out-of-Print Insert w/ SL Scen O. ARTICLES ON: tour of Freedom in the Galaxy; PBM system for Starship Troopers & Dune; Diplomacy strategy; learning Squad Leader; another look at Blitzkrieg '75; SL clinic, concentration of force; new event cards for Kingmaker. '83 1 99274 EXCELL $8.00 Includes insert. Last copy. GENERAL MAGAZINE 20/5 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: Bull Run replay & history of commanders present; Bull Run Confed opening placement; Little Round Top analsis; Diplomacy; Gunslinger scenario; leaders in intermediate Gettysburg '77; Wooden Ships & Iron Men scenarios involving the fictional character Richard Bolitho by Arthur Kent. '84 1 65191 NEW $13.00 1x3 Inventory label on cover. Otherws new. Last copy. GENERAL MAGAZINE 20/6 (AH_Gen) n 0.4 Out-of-Print Insert & B-17 & Air Force variant inserts. ARTICLES ON: B-17 analysis; Origins '83 B-17 tournement; British Bomber charts for B-17; B-17 aircraft variants; Allied strategy in Luftwaffe; fighter analysis in Dauntless 2nd; Allied invasion options in Fortress Europa 2nd; Japanese jaws plan in Midway '64; Bull Run replay pt 2; Guns of August Second Balkans War scenario; SL scenarios SSTK 1a & b. '84 1 56710 EXCELL $6.00 w/ insert. 1x3 Inventory label on cover. Last copy. GENERAL MAGAZINE 21/1 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: 2nd ed Up Front rules changes; card play in Up Front; Up Front analysis & Scenario A replay; British setup options in Storm Over Arnhem; GI Anvil scenario analysis; Russian defensive setup in Russian Campaign; D-Day Allian invasion possibilities. '84 1 99280 EXCELL $6.00 w/insert. Last copy. GENERAL MAGAZINE 21/6 (AH_Gen) n 0.4 Out-of-Print Insert including Arab-Israeli Lebanon & Firepower variants. ARTICLES ON: infantry in Firepower; Firepower campaign rules; Firepower scenario 3 replay; scenario analysis in Arab-Israeli Wars; Blitzkrieg '85 tourney rules; Tactics II amphibious variant; Arab-Israeli Wars Lebanon scenarios (5); SL clinic. '85 1 99289 EXCELL $6.00 w/ insert including Arab-Israeli Lebanon & Firepower variants. Does not contain Victory magazine. 2 64565 V.GOOD $4.00 No insert. Some wear to the edges of mag. 1x3 Inventory label on cover. Does not contain Victory magazine. GENERAL MAGAZINE 22/1 (AH_Gen) n 0.5 Out-of-Print Insert. ARTICLES ON: analysis on Panzer Armee Afrika 2nd; ammo choice in Tobruk; errata & variants for Down With the King; heavy weapons in Trireme 2nd; PBM rules for Gunslinger; target aspect issues in Tobruk; analysis of Malta from Air Assault on Crete; Diplomacy; British deployment in War at Sea; Afrika Korp Op Compass (June 1940) variant; playing Egypt in Civilization; German Mediterranean strategy in Third Reich. '85 1 99291 EXCELL $3.00 w/ Gunslinger insert. Does not include Victory mag. 2 111867 EXCELL $4.00 w/ Gunslinger insert; does NOT include Victory mag. GENERAL MAGAZINE 22/5 (AH_Gen) n 0.4 Out-of-Print Insert. Devil's Den strategy & advanced rules & errata; 5 Gunslinger scenarios; tactics & Union strategy in Bull Run; PBM Diplomacy; Stellar Conquest variants; interview w/ Bruce Shelley; Diplomacy; plotting revolts in Freedom in the Galaxy 2nd; SL scenario 3000. '86 1 99296 EXCELL $6.00 w/ insert. Last copy. GENERAL MAGAZINE 23/3 (AH_Gen) n 0.4 Out-of-Print Insert w/ 1 ASL scenario bound into mag. ARTICLES ON: Adding little ships to Submarine (w/ counters); British in Submarine including 10 scenarios; SL clinic on reserves; variant scenario for Hitler's War; weapons of mass destruction in Blitzkrieg; ASL Beyond Valor scenario 8 replay; revisions to Battle of the Bulge '81. '86 1 99319 EXCELL $6.00 Insert w/ 1 ASL scenario bound into mag. 2 67070 EXCELL $5.00 1x3 Inventory label on cover. GENERAL MAGAZINE 23/5 (AH_Gen) n 0.4 Out-of-Print Insert including ASL scen F & G bound in mag. ARTICLES ON: Knights of Air design, addtl scenarios; Waterloo revision with new CRT, morale, OoB, etc; Allied options in Third Reich; More city targets for B-17; Manuevers for Richthofen's War; strategy in Victory in the Pacific; SL clinic on killing Tiger tanks. '87 1 67518 NEW $6.00 1x3 Inventory label on cover. 2 34390 NEW $6.00 1x3 Inventory label on cover, otherw new. GENERAL MAGAZINE 24/1 (AH_Gen) n 0.4 Out-of-Print Insert w/ 2 ASL scenarios (DASL A, ASL H) bound in mag. ARTICLES ON: ASL DIY scenarios; ASL Steets of Fire replay of scenario 1 pt 1; SL clinic on night; Axis strategy in Russian Campaign; central Europeon conflict in Firepower with scenarios; DASL scen A, ASL scen H; new scenarios for Sixth Fleet; additional units & rules for NATO; Russian first turn in Russian Front plus errata; Soviet victory in Panzergruppe Guderian. '87 1 99310 EXCELL $6.00 Insert w/ 2 ASL scenarios (DASL A, ASL H) bound in mag. GENERAL MAGAZINE 24/3 (AH_Gen) n 0.4 Out-of-Print Insert including 2 ASL Scenar G4-5 bound into mag. ARTICLES ON: Diplomacy PBM replay among players who don't know one another; Diplomacy & history; strategies in PBM Diplomacy; ASL scenarios G5 & G6; First turn strategy in Hitler's War 2nd; player nots for Empires in Arms; Hiter's War rule revisions; strategy in Dark Emperor; strategy in Pacific War. '88 1 41139 EXCELL $5.00 w/insert. 1x3 Inventory label on cover. 2 67018 EXCELL $6.00 w/insert. 1x3 Inventory label on cover. GENERAL MAGAZINE 25/3 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: 1st person replay of Patton's Best; calendar of engagements of 4th Canadian Armor div for Patton's Best; development of the M4 Sherman tank; Patton's best clarifications; upgunning Afrika Korp; Third Reich 1941 scenario; SL guns v tanks clinic; West of Alamein intro; ASL scenario G7 & M; Title Bout analysis; PBM Panzergruppe Guderian; revised artillery ranges in Panzerblitz; patrol scenario in Up Front; historical changes to Storm Over Arnhem; Panzer Leader scenario 12; German strategy in Btl of the Bulge '81. '89 1 76007 MINT $6.00 w/insert. 1x3 Inventory label on cover. Last copy. GENERAL MAGAZINE 25/5 (AH_Gen) n 0.4 Out-of-Print Gettysburg'88 expansion map insert. ARTICLES ON: Gettysburg'88 replay & analysis of the generals present; cavalry operations during the Gettysburg campaign; Intrmediate Gettysburg'88 rules; analysis of the British in 1776; union strategy in Civil War; ASL scenario G8; bank robbery scenario for Firepower; Drewsy's BLuff scenario for Lee v Grant; 3 types of gamers; freight train Rail Baron variant; animal encounter variant for Outdoor Survival; WIn Place & Show analysis; tactics in Devil's Den; 3rd ed Guns of August; designers notes on Bull Run; Gettysburg '88 errata. '89 1 71610 NEW $6.00 w/Gettysburg'88 expansion map insert. 1x3 Inventory label on cover, otherws new. Last copy. GENERAL MAGAZINE 25/6 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: the British in ASL & the scenarios of West of Alamein; the minor powers of ASL Last Hurrah; SL clinic; analysis of Panzer Armee Afrika; ASL Scenario G9, N; 2-player rules for Raid on St. Nazaire; analysis of Desert War kit for Up Front; special forces scenarios for Firepower; analysis of Pax Britannia; analysis of Statis Pro Football. '89 1 67014 EXCELL $6.00 w/insert. 1x3 Inventory label on cover. Last copy. GENERAL MAGAZINE 26/3 (AH_Gen) n 0.4 Out-of-Print Insert w/ additional Tac Air aircraft data. ARTICLES ON: MBT intro & unit analysis; MBT rules index; Soviet situation in MBT; umpired MBT replay; "Improved" Flight Leader rules; Iran-Iraq War scenarios for Firepower; Acquire strategy; Statis Pro Baseball; Korean War Flight Leader scenarios; ground units in Tac Air; unit analysis for the Fleet game series. (Note that subscriber copies of this issue included a countersheet as a bonus; this sheet was not included in copies sold thru the hobby distribution system and is not included here.) '90 1 113861 EXCELL $6.00 With insert. Last copy. GENERAL MAGAZINE 26/5 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: design-your-own scenarios for Up Front; Up Front campign game rules; Up Front Desert War replay; 3-player Up Front rules; Ambush personal reflections; Wrasslin' analysis; random appear opposing fighters for Air Force scenarios; 4 new, hypothetical scenarios for Flat Top emphasizing balance & uncertainty; YB-40 variant for B-17; covert SE Asia missions in Firepower; Notes on Red Devil division for ASL. '90 1 75362 NEW $8.00 1x3 Inventory label on cover. Last copy. GENERAL MAGAZINE 27/1 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Soviet strategy for Russian Campaign; historical Russian Campaign; revised OoB for Russian Campaign; reference notes for ASL for mtn troops; historical setup for 12th party congress in Kremlin; Axis 1941 offensive in Russian Front; defending Stalingrad in Turning Point Stalingrad. '91 1 64594 EXCELL $6.00 1x3 Inventory label on cover. Last copy. GENERAL MAGAZINE 27/4 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Republic of Rome analysis, PBEM rules, PBEM replay; Rep of Rome design notes; learning guide for Adv Civililization; 1991 Coup variant for Kremlin; Empire in Arms strategy, pt 2; Diplomacy master replay pt 1. '91 1 79258 EXCELL $5.00 w/ Insert. Last copy. GENERAL MAGAZINE 27/5 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: overview of Btl Bulge '91; German & Allied strategy for Bulge '91; endgame scenarios for Bulge '91; 3rd edition changes to Bulge '81 rules; Reference notes for ASL; Diplomacy master replay, pt 2; Tac Air game system; 1991 March Madness teams; Republic of Rome replay pt 2; D-Day'77 strategy. '91 1 79259 EXCELL $6.00 No insert, otherws EX. 2 75395 NEW $7.00 w/ insert. 1x3" Inventory label on cover, otherws clean. GENERAL MAGAZINE 27/6 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Blackbeard replay; beginners primer for Blackbeard; design history of Blackbeard; solitaire Blackbeard replay; Blackbeard errata; the pits in Speed Circuit; players' notes for Gangster; black market variant for Merchant of Venus; card analysis for Attack Sub; commerce raiding against Britain in War & Peace; New World variant; strategy in Wrasslin'; financial strategy in Stocks & Bonds; Rennell Island scenario for Carrier; solitare rules for Wooden Ships & Iron Men. '91 1 64599 EXCELL $5.00 1x3 Inventory label on cover. Last copy. GENERAL MAGAZINE 28/2 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: US Marines in ASL; Origins ASL Tourney scenarios pt2; Scenario briefing for ASL scenarios A25; Avaloncon II ; Advanced Civilization variant; Republic of Rome strategy; Flashpoint, Golan strategy & addtl 1992 scenario; B-17 tourney scenario; Statis Pro Football variant. '92 1 71624 NEW $4.00 1x3 Inventory label on cover. GENERAL MAGAZINE 29/1 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: Avaloncon '93; History of the World scoring sheet & variant; History of the World walk thru; bidding for your empire in History of the World; defending turf in History of the World; We the People Preview; Roadkill intro; AtlantiCon'92 ASL tourney scenarios;Assassin previw. '93 1 75372 NEW $4.00 1x3 Inventory label on cover. GENERAL MAGAZINE 29/2 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: We the People strategy & replay; history of Lafayette; Acquire variants; We the People design notes; Kingmaker PC preview; ASL scenario briefing analysis of To the Last Man (from 24/1); Break Normandy preview; Up Front tourny rules. '94 1 71665 NEW $4.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 29/3 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: German defense in Breakout, Normandy; Allied options in Breakout Normandy; Guerilla preview; effecive assassinations in Assassin; 7-player History of the World; Adv Civilization variant; Operation Crusader PC tactics; ASL scenario G19 Tough Nut to Crack analysis; Operation Crusader review; Breakout Normandy replay pt 1. '94 1 71707 NEW $6.00 1x3 Inventory label on cover. Last copy. GENERAL MAGAZINE 29/4 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: movement & combat methods in the Great Campaigns of Am Civil War series; Oil Wars, a history of conflicts & intrigue in the Middle East; Combat made Simple in the Grt Btls of Am Civil War series via a worksheet; Road Kill review; revised combined rules for Stonewall Jackson's Way & Here Come the Rebels, including Roads to Antietam Alexandria variant map; Stalingrad PC designer notes; Maharaja analysis; optional rules for Gettysburg'88; Breakout Normandy Replay, pt2; 5th Fleet PC preview. '94 1 71727 NEW $7.00 1x3 Inventory label on cover, otherws new. Last copy. GENERAL MAGAZINE 29/5 (AH_Gen) n 0.4 Out-of-Print Inserts. w/ ARTICLES ON: native policy in New World; non-player nations in New World; use of cavalry in the Great Campaigns of Am Civil War series; Stonewall Jackson's Way by mail; Turkish options in Empires in Arms; Myths of Pearl Harbor; Avaloncon '94; Operation Crusade PC (Hell Fire Pass) replay; opening German moves in Battle of the Bulge '92; Colonial Diplomacy designer notes; Flight Commander 2 preview. '94 1 71735 NEW $3.50 1x3 Inventory label on cover. GENERAL MAGAZINE 29/6 (AH_Gen) n 0.4 Out-of-Print Insert. Contains ARTICLES ON: Road Kill analysis; 1-2 player Guerilla; the US military prior to WW2; Tyranno Ex tactics; ASL countering an AFV in Motion tactic; History of the World strategy; Up Front elevation rules; Wrasslin' 4 character insert; Flight Commander 2 preview; Attack sub variants & scenarios; 5th Fleet Bay of bengal series replay; Kremlin many player rules. '95 1 71767 NEW $2.50 1x3 Inventory label on cover. GENERAL MAGAZINE 30/1 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Peloponnesian War strategy; analysis of leaders in Civil War; errata & advanced rules for Tokyo Express; March Madness '95 NCAA BBall Final Four teams; programmed ASL; 1830 PC preview; strategy in New World; Adv Civ PC preview; Fifth Fleet PC replay; Across 5 Aprils analysis of 1st Bull Run scenario; Flight Commander 2 PC scenarios & strategy; scenarios for Flash Point, Golan; tactics in ASL; tactics in Stalingrad PC. '95 1 71783 NEW $4.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 30/2 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Blue, Green, Yellow & Purple strategy in Maharaja; Ireland add-on map variant for Britannia; Brit commandos in ASL; tactics for 1830 PC; fleet variant for Enemy in Sight; Maharaja reply; Knights of the Air scenarios & variants; tactics in Stalingrad PC, pt2; Maharaja errata. '95 1 71804 NEW $3.00 1x3 Inventory label on cover. GENERAL MAGAZINE 30/4 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: Strategy in & analysis of Colonial Diplomacy, w/ errata; Panzer Leader Arracourt scenario analysis, pt2; History of the World analysis of mid-game kingdoms; Stalingrad PC replay; interview w/ Mark Simonitch; Win Place & Show variant w/ insert; DASL scenario B analysis; Machiavelli 3rd preview; Sun Tzu & the art of war. '96 1 71843 NEW $5.00 1x3 Inventory label on cover. Last copy. GENERAL MAGAZINE 30/5 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: Mustang review w/ additional scenarios & variant rules; Exhaustive aircraft characteristics for all nations for Mustangs; Machiavelli 3rd replay; Londons Burning review w/ play aids; March Madness dream teams w/ insert cards; History of the World variant to prevent a a fixed-order last turn; interview w/ Bill Levay; weapon breakdowns in ASL. '96 1 94147 EXCELL $5.00 w/Insert (London's Burning log, March Madness errata cards). 2 71850 NEW $7.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 30/6 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: strategy in Geronimo, random events variant & errata; history of the 2nd Punic War; Air Baron design history, playing tips, replay; interview w/ Ben Knight; 8 player campaign game variant for Empire in Arms; analysis of nations of Civilization. (Note that subscriber issues included a countersheet; this was not included in distribution copies & is not included here.) '96 1 79278 EXCELL $5.00 No insert, otherws EX. Last copy. GENERAL MAGAZINE 31/2 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: Basic strategy, British Defense, & micro scenarios for London's Burning; Cavewars strategy; sniper abatement in ASL; Avaloncon 1996; Hannibal replay; Maharaja Ntl Arrival Tables insert; ASL scenarios G35-6; Age of Renaissance sample game; winning Acquire; historical conquest in War & Peace; 1953 Intrigue variant for Kremlin w/ 5 card insert. '97 1 71864 NEW $5.00 w/Inserts. 1x3 Inventory label on cover. Last copy. GENERAL MAGAZINE 31/5 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: Age of Renaissance analysis & strategy; ZOC game feedback analysis; reviews of COA Jena; winning strategy in tourney play of Britannia, Colonial Dip; strategy in a tourney ASL scenario on Poland; strategy in History of the World; PC History of the World intro; Stonewall's Last Battle replay; review of DG Krieg, GAMERS GD'41; Survival of the Witless game system analysis; Age of Renaissance errata, analysis & variant w/ insert; Master of Orion II PC review; Princess Ryan's Star Marines preview; 1pg history of the war in Italy, 1943-4 using Anzio. '97 1 43835 NEW $4.00 1x3 Inventory label on cover. GENERAL MAGAZINE 32/1 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: Starship Troopers '97 replay w/ 2 scenarios; Princess Ryan's Star Marines Mission 24 analysis; Warcraft II analysis; Titan, the Arena analysis; Stellar Conquest solitaire variant; Dune 9player variant w/ insert; convention thoughts & notes; tips for Heroes of Might & Magic II PC; Great War at Sea, Mediterranean 1st strategy; Machiavelli 3rd errata; strategy in Breakout, Normandy pt 2; Gamers Crusader, Africa reviews; 'Aliens' variant for Starship Troopers '97. '98 1 65503 NEW $8.00 1x3 Inventory label on cover. Last copy. GENERAL MAGAZINE INDEX 1952-80 (AH_Gen) n 0.3 Out-of-Print 20pg mag documenting AH's history thru 1980 & Generals Vol 1-16, 1952-80. Indexes articles by game, document's AH game production thru this time, also. Excell resource. '81 1 92062 EXCELL $4.00 Clean photocopy. GERMANIA, ROME BEYOND THE RHINE #175 (DecS_T) n n 0.4 Out-of-Print Mag & Game. Strat/op level game of Roman campaigns in N.Central Europe, 50BC-150AD, NE of the Rhine & Danube Rivers. 4th in the Trajan/Ancient Wars game series. 280 counters, 8turns/year. Mates with the other games in this series. J.Miranda'95 / ARTICLES ON: Roman campaigns Beyond the Rhne, 1st Century AD; Op Iron Hammer, German Plans for a Bombing Campaign against the USSR; the Moguls; Fight Light, French Light Infantry in 1806; Op Pegasus, Classi US Airmobile Operation in Vietnam, 1968; the Belgian Legion; Capture of Carlos the Jackel in Sudan. 1 54742 NEW $45.00 GERMANTOWN, WASHINGTON STRIKES, OCT 1777 (DecGms Fo 0.3 1-3wks Turnarnd Folio game of Washington's Continentals attack on sepearated British forces near Germantown, Pennsylvania in Oct 1777. The attack failed in dense fog, but could have threated the British hold on eastern PA. '15 1 Special Ordr NEW $9.00 GERMANY, BATTLE FOR... #50 PARTS (SPIS_T) n Out-of-Print 1 68128 MINT $5.00 Rules only. 2 114211 MINT $9.00 Rules only. GERMANY, BATTLE FOR... DELUXE 4TH (DecGms) BC 2.5 Deluxe update of this unique game of the last year of the 3rd Reich. One player takes Soviets & western Germans, the other the western Allies & eastern Germans. Great, simple, RECOMMENDED game for beginners & experts alike. 4th edition overhauled with mounted map that extends the playing area eastward; uses larger & thicker counters; includes both the original & revised countersets plus new supply counters; and the rules are in color. J.Dunnigan, Donald Johnson'21 1 150797 NEW $45.00 GET LUCKY, THE KILL DOCTOR LUCKY GAME (Cheapa) SB What amounts to a 5th Ed of Kill Lucky. Simple, humorous card game for 2-15 players. Akin to Clue BEFORE the murder. Players find a weapon, hunt down Dr. Lucky (who is just that - very hard to kill), and take him out. Players use cards to locate a room, weapon & murder-intent character; other players are Dr. Lucky's luck. '14 1 Special Ordr NEW $23.00 GETTYSBURG, BADGES OF COURAGE (ColumG) BC 2.5 1-3wks Turnarnd Block system game of the battle of Gettysburg, 1863, using brigade sized units w/ div, corp, army leaders. Scenarios for each of the 3 days, plus the combined game. 192 blocks, full size map. G&T.Dalgliesh'04 1 Special Ordr NEW $72.00 GETTYSBURG, LEE'S GREAT GAMBLE #17 PARTS (XTRCmd n Out-of-Print 1 87569 MINT $5.00 Rules, only. GLEAM OF BAYONETS PARTS (TSR) n Out-of-Print 1 128933 EXCELL $5.00 Photocopy of exclusive rules, only. GLOBAL WAR PARTS (SPI) n Out-of-Print 1 128603 EXCELL $3.00 Charts & Tables photocopy, only. Shows original Land CRT from errata, neatly done. 2 128602 EXCELL $3.00 Charts & Tables photocopy, only. Shows extended Land CRT from errata, neatly done. 3 128601 EXCELL $3.00 Charts & Tables photocopy, only. Shows extended Land CRT from errata, neatly done. 4 128598 GOOD $7.00 Rules, only. Rules have been read & soiled with many light stains. Entirely servicable. 5 128599 V.GOOD $3.00 Charts & table page, only. Extended Land CRT from Errata taped over original chart. Otherws EX. 6 128600 V.GOOD $3.00 TRC & Production Chart photocopy only. Folded into thirds. Must be shipped vai first class or boxed due to size. GLOOM CARD GAME 2ND (Atlas) SB Update of this dark card game in which you, as the patriarch of an extended family of misanthropes, try to cause your family to suffer the most tragedies until their death (like Pursued by Poodles or Mocked by Midges) while causing your opponents to experience happy events. Cards are transparent except where printed, so one event may cover or not a prior event played, also influencing play. 2nd edition adds a new larger box, rules updates, timinig icons, reminder cards & more. '17 1 Special Ordr NEW $18.00 GLOOM: UNPLEASANT DREAMS KIT (Atlas) SC Kit adding the horrors fo dreamland to this game. Includes 55 transparent cards to be mixed with the base game (and any of the other kits), plus new morbid modifiers, events,stories, transformations & untimely deaths, and a new family whose home is in dreamland. Also includes 2 new characters, unwanted guests, and allows 1 additional player in the game. '13 1 Special Ordr NEW $11.00 GLORY ROAD #52 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Regt level game of the battle of the First Bull Run, July'61. First in 3W's abortive North & South series. 1000ft/hex, 45min/turn, 200 counters. Not an especially well regarded game on a not very well regarded battle. 200 counters. K.Poulter'86 / ARTICLE ON: Short summary of the environment leading to war & 1st Bull Run; Review of ASL & Beyond Valor; review of WEG's Imperium Romanum II with a 36th sceanrio; review of TSR's Julius Caesar. 1 12645 NEW $12.00 Last copy. GLORY ROAD #52 PARTS (WWWmag) n Out-of-Print 1 61059 MINT $2.50 Rules only. GNOME TRIBES (Tilset) LB* 2-6wks Turnarnd 2-4 player game of tribes of gnomes seeking technical innovations to secure dominance over a fictional island. '02 1 Special Ordr NEW $18.00 * GO TELL THE SPARTANS #6 2ND (Agains) n HP 1.2 2-6wks Turnarnd Mag & Game. Reprint of the boxed version Mag & Game & larger format counters. With errata counters for Nap at the Berezina (10), Khe Sanh (26), North Wind Rain (4). Solitaire game (w/ 2-3 player optioin) of the heroic Greek defense of the pass at Thermopylae against the Persian hordes by a relative handful of soldiers, Aug.480BC. A grand tactical game with some sophistication, played on a matrix of squares with the Greeks defending a wall across the center of the pass. 252 counters (including erratas), 100men/unit, 1day/turn (with many action rounds). R.Markham'10 1 Special Ordr NEW $28.00 GO TELL THE SPARTANS #6 PARTS (Agains) n 1 99545 EXCELL $3.00 Rules photocopy, only. GOLAN, THE SYRIAN OFFENSIVE (DecGms) Fo 0.4 1-3wks Turnarnd Update of SPI folio game. Uses a step reduction system with support assets like airpower & artillery. 5 Syrian divs launch a surprise assault against the Golan Heights at the start of the 1973 Yom Kippor War, defended by 2 Israeli brigades. Airpower - and Surface-to-Air missles - play a major role. Btln/brig level. '10 1 Special Ordr NEW $19.00 GRANADA, LAST STAND OF THE MOORS 1482-92 (Compas BC 2-6wks Turnarnd Block-style game of the Reconquista in Spain, as the Catholics attempt to push the Muslims (Moors) out of Spain. An alliance of Castille & Aragon, with Papal support, creates the last Crusade. But deception & betrayal on the Catholic side may undermine their abilities. Units represented by blocks depicting the symbol of their origin. Played ona point-point movement map of southeastern Iberia. Uses colorful cards which allow raising, moving or rallying armies & fleets. Cards also allow specific elements to participate in a battle. Various weapon types have specific advantages when used properly. Key to victory is possession of the city of Granada. 1Yr/turn, 137 unit blocks, 67 other blocks, 155 cards. Jose Rivero'21 1 Special Ordr NEW $76.00 GRAND ARMY OF THE REPUBLIC PARTS (TFG) n Out-of-Print 1 5015 MINT $0.50 Confed Service Chart only GRAND HAVOC, PERRYVILLE (Revolu) BC 2-6wks Turnarnd Boxed version. Game of the confused & ferocious battle of Perryville, 1862, during Bragg's Kentucky Campaign. Veteran Confederate forces under blander leadership attack superior Union numbers composed mostly of green troops. Includes several what-if scenarios. 352 counters. Jeff Grossman'23 1 Special Ordr NEW $52.00 GRAND HAVOC, PERRYVILLE [ZIPLOCK] (Revolu) zl 2-6wks Turnarnd Ziplock version. Game of the confused & ferocious battle of Perryville, 1862, during Bragg's Kentucky Campaign. Veteran Confederate forces under blander leadership attack superior Union numbers composed mostly of green troops. Includes several what-if scenarios. 352 counters. Jeff Grossman'23 1 Stock NEW $42.00 GRAND IMPERIALISM 2ND PARTS (GameTm) FB Out-of-Print 1 92291 V.GOOD $4.00 Box, only. 2" puncture tear to cover largely repaired, other edge wear. Structurally intact. GRAND PRIX (GMT) DC* 5.4 1-3wks Turnarnd 2-11 players compete in a Formula 1 Gran Prix auto race, each controlling one or multiple 2-car teams. Players score points by being among the top 10 finishers (1st being huge), and also by placement of all cars in the race. Includes 4 race traces (with more surely to come), each with many tight corners limiting the opportunity to pass. Uses game elements drawn from earlier Thunder Alley. Wear & tear on the cars is great, and the penalty for pitstops less in this game. Tracks compatible with earlier Thunder Alley. Includes 122 race, event & team cards. J & C Horger'16 1 Special Ordr NEW $49.00 * GRAND PRIX: NEW TRACK PACK (GMT) BC 1-3wks Turnarnd Kit adding 4 new tracks to the base of Grand Prix: Silverstone, Monza, Monaco & Spa-Francorchamps. Tracks can also be used for Thunder Alley. Includes 2 mounted, dbl-sided boards & 1 page of track rules. '23 1 Special Ordr NEW $26.00 GREAT BATTLES AM CIVIL WAR STD RULES '80 (SPI) n Out-of-Print 1 1941 V.GOOD $2.00 Std rules (only), circa Pea Ridge/Wilson's Creek/Drv Washington. Highligted & underlined, w/ writing on cover. 2 58710 V.GOOD $2.00 Std rules (only), circa Pea Ridge/Wilson's Creek/Drv Washington/Jackson/Corinth. Some v.lite spotting & wrinkling; otherws EX. GREAT BATTLES OF ALEXANDER, 1ST PARTS (GMT) n Out-of-Print 1 22574 MINT $4.00 Rules, only. Vertical crease. GREAT BATTLES OF ALEXANDER, 2ND PARTS (GMT) HC Out-of-Print 1 148580 V.GOOD $2.00 Box only. GREAT BATTLES OF ALEXANDER, 3RD PARTS (GMT) n Out-of-Print 1 59556 EXCELL $2.50 Rules photocopy only. 3 holed. GREAT BATTLES OF ALEXANDER: DIADOCHOI 2D (GMT) zl 0.6 1-3wks Turnarnd 2015 update of this kit adding 4 addtl btls between the Successors for this fine game system: Paraitacene, 317BC; Gabiene, 316BC; Gaza, 312BC, Ipsus, 301BC. Includes 280 counters. Note that this kit is included in the latest (5th) edition of GB of Alexander. 3rd edition distinguished by a 3-color title page. M.Herman, R.Berg'15 1 Special Ordr NEW $15.00 GREAT BATTLES OF ALEXANDER: PHALANX 2ND (GMT) zl 0.4 1-3wks Turnarnd 2015 update of this kit adding 2 addtional battles to GBoAlexender from late in the Successors Wars. Includes a double-sided, full sized map & 120 counters. Note that this kit is included in the lastest (5th) edition of GB of Alexander. M.Herman, R.Berg'15 1 Special Ordr NEW $15.00 GREAT BATTLES OF AMERICN CIVIL WAR PARTS (SDI) n Out-of-Print 1 128934 V.GOOD $3.00 1990 Basic (Std) rules only. Photocopy, with a couple of smudges. Otherws EX. GREAT EUROPEAN WAR, EUROPE 1941-45 #90 (DecWaW) n n (mag & game. Strategic level game of World War II had Germany not invaded the Soviet Union but instead focused on an air & naval campaign against Britain along with more operations in northern Africa and the Middle East. The Soviets are neutral but could intervene at any time. Players build their forces thru mobilization. Game ends in 1943, assuming that the West's industrial might makes things a foregone conclusion after that. 280 counters, Corp/front level, 74.5mi/hex, 3mo/turn. Joseph Miranda'23 1 151098 NEW $37.50 GREAT GAME, RIVAL EMPIRES IN CENTRALASIA (Legion BC 1.3 2-6wks Turnarnd 2-player (or solitaire), card-driven game of rivalry between the Russian & British empires in central Asia between 1837 - 1886. Perceived threats by both nations prompted both to weave a complex network of intrigue & betrayal, colonial conquest & proxy wars that spanned a half century. Point-point map covering all of central Asia (Persia to Tibet to lower Russia. It is a chess game for the two imperial powers with repercussions still echoing today. 1 decade/turn, strategic scal, 196 counters,54 cards. John Gorkowski'18 1 Special Ordr NEW $47.00 GREAT LAKES, WAR ALONG THE... (Worthi) BC* 3.5 4-8wks Turnarnd Third in the War of 1812 game series. Covers the sharpest battles of the War of 1812 as the British defense of upper Canada against American invasion in 1814. This produced the battles of Chippawa, Lundy's Lane, Fort Erie & others. The American's has numerical superiority, having stripped the Chesapeake & Champlain areas in hopes of occupying parts of Canada before the end of the war. Uses blocks on a mounted board, with a relatively simple system. '20 1 Special Ordr NEW $60.00 * GREAT MEDIEVAL BATTLES #197 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Colorized & repackaged version of 2 of the 4 games from SPI's quad game by this name. ROBERT AT BANNOCKBURN, 1314, covers the decisive Scotish victory over the English. 70yd/hex, 15min/turn, 500-800men/unit. A.Buccini'99 / TAMBURLAINE covers the battle of Angorra, 1402, in which Tamburlaine's Tarters meet the Ottomon Turks. 50yd/hex, 20min/turn, 500-750men/counter. D.Werden'99 / ARTICLES ON: Great Medieval Battles, 1001-1500AD; Future Conflict in Asia; OoB for the Korsun Pocket, 1944; ERRATA for Crimean War #193; the Indo-Pakistani Nuclear Arms Race; Columbia's Quiet War; Unknown Stories of the Mexican Revolution, the Yankee Kingmakers. 1 38207 NEW $39.00 Last copy. GREAT NORTHERN WAR #302 (DecS_T) n n 0.9 Out-of-Print Mag & Game. Strategic level game of the Swedish-Russian War of 1700-09 that ended with the decisive battle at Poltava and the destruction of the invading Swedish army. Map spans area from Denmark to Moscow. Event chits allow for often wild fluctuations if you can occupy key locations. Key dynamic is the occupation of fortresses which provide both victory points & morale points. Seasonal turns, 228 counters, multiple scenarios, 45mi/hex. J.Miranda '16 / ARTICLES ON: the Great Northern War; Battle of Tours, 732AD; Poland Resorted, Battle of the Niemen, 1920; Nez Perce War of 1877; Polish Bombers of the 1930s; Military Science in the Age of Charles XII & Peter the Great; European Bows on the SW Frontier; Soviet Navy's 100mm AA Gun. 1 143170 NEW $39.00 Last copy. GREAT WAR AT SEA PARTS (Avalan) n Out-of-Print 1 89799 MINT $2.00 Series rules booklet, 1st ed (c1998). GREAT WAR AT SEA, V.1: MEDITERRN 2DPARTS (Avalan n Out-of-Print 1 87906 MINT $3.00 1/2" countersheet only, missing 2 Italian ships (DD & Torpedo boat), ID apparent. '2001 GREAT WAR COMMANDER: BATTLE PACK KIT (Hexasi) zl 0.9 Scenario pack for the base game. These 12 new scenarios are focused on the Western Front with German versus US, British, French and Portuguese forces. Includes an amphibious assault WWI-style and also the battle of Verdun. Adds 1 dbl-sided map, 113 counters with new units, tanks & weapons. Reqs base game AND BEF expansion to play all scenarios. Rules in English & French. '22 1 150782 NEW $30.00 GREAT WAR COMMANDER: BEF EXPANSION KIT (Hexasi) BC 2.5 1-3wks Turnarnd Boxed kit adding British Commonwealth forces to the game by providing a unique, 90-card deck highlighting Britain's unique advantages & disadvantages, plus 226 counters depicting infantry, leaders, tanks, weapons & aircraft. Also includes 16 scenarios and 5 double-sided maps, plus a revised rulebook. Platoon level, 50m/hex, few minutes/turn. Pascal Toupy'20 1 Stock NEW $60.00 GREAT WAR IN THE EAST QUAD PARTS (SPI) n Out-of-Print 1 61660 EXCELL $2.00 Std rules only. 2 19900 MINT $2.00 Standard rules booklet only. GREAT WAR IN THE NEAR EAST #38 (XTRCmd) n n 1.2 Out-of-Print Mag & Game. Includes 40 errata counters for Mason-Dixon. Division lvl game of WW-I in Palestine, Iraq & on the Turkish Front. Stand-alone game that also mates w/ earlier Great War in Europe. 300 counters, 1-2mo/turn, 9.5-20mi/hex depending on the front. Well-regarded game & game system. T.Racier'96 / ARTICLES ON: Dutch Capture of New York 1673; German Hydrofoils in WW2; Hitler Visits Poland, including 11 Minute Recording of Meeting with Mannerheim; German Plan to Invade Switzerland in 1940; Soviet Ground Mobilization System; Victoria Cross for action in the Andaman Is.; the Great War in the Near East; Robert the Bruce at Bannockburn; Defending the Pusan Perimeter in Korea; Occupying the Balkans, WW2 & Now; New England Pilgram Savagry in the Indian Wars; Joint Excercises between former Warsaw Pact & NATO forces in Op Cooperative Nugget. 1 32568 NEW $15.00 Last copy. GREATER EAST ASIA WAR # 6 (DecWaW) n n 0.9 Out-of-Print Mag & Game. Strategic level game of Japan's war in China & SE Asia thruout WW2 (on land only). 120km/hex. , Brig/div/corp level, 3mo/turn. Uses Twilight of the Ottomans game system. J.Miranda'09 / ARTICLES ON: Japan's War in SE Asia in WW2; German Foreign Minister Ribbentrop in WW2; Naval Strategy in the Mediterranean 1939-45; Skorzeny's coup in Budapest, 1944. 1 89487 NEW $45.00 Last copy. GREATER VICTORY, SOUTH MOUNTAIN 1862 (Revolu) BC 1.4 Boxed version. Game of a key battle fought in Sept 1862, three days before the major batle of Antietam, and influencing the latter as well as Stonewall's siege of Harper's Ferry. Uses the Blind Sword game system of unit activation. The Confederates under DH Hill are heavily outnumbered, but the Union forces are scattered and must coordinate across most difficult terrain. Played on a single map, but with two small scenarios covering Fox's Gap & Frosttown, plus a scenario covering the entire battle. Well suited to solitaire play. OoB reflects the effective strength of units rather than just the number of men. 352 counters, regt/brig level. Steve Carey'22 1 150205 NEW $59.00 GREATER VICTORY, SOUTH MOUNTAIN 1862 ZL (Revolu) zl 1.0 2-6wks Turnarnd Ziplocked version. Game of a key battle fought in Sept 1862, three days before the major batle of Antietam, and influencing the latter as well as Stonewall's siege of Harper's Ferry. Uses the Blind Sword game system of unit activation. The Confederates under DH Hill are heavily outnumbered, but the Union forces are scattered and must coordinate across most difficult terrain. Played on a single map, but with two small scenarios covering Fox's Gap & Frosttown, plus a scenario covering the entire battle. Well suited to solitaire play. OoB reflects the effective strength of units rather than just the number of men. 352 counters, regt/brig level. Steve Carey'22 1 Stock NEW $49.00 GREATEST DAY PARTS (MMP) GB Out-of-Print 1 116899 MINT $6.00 Box, only. Box edge dinged, creating a 2" circular crease around ding on cover and a vertical crease on side panel. Otherws new. 2 119304 NEW $12.00 Box, only. Clean. GREATEST DAY, BATTLE FOR NORMANDY V.1 (MMP) GB* 6.2 2-6wks Turnarnd First of a planned 3 game set to cover all of the Normandy landings. Large game using the Grand Tactical Game series (ala Devil's Cauldron & Where Eagles Dare) to cover the D-Day landings at Sword, Juno & Gold beaches. Includes 17 scenarios, 16 countersheets, 4 maps (3 dbl-sided) plus 8 map extensions. Big, did we say BIG?, and bulky. A.Starkweather'15 1 Special Ordr NEW $209.00 * GREEK CIVIL WAR #11 (Dec_MW) n n 0.9 Out-of-Print Mag & Game. Game covers the Greek Civil War, 1947-9, as communist-leaning populace takes on the Greek government in war for hearts & minds reflected in a political index for each side (0-99). 280 counters, area move. B.Train'14 / ARTICLES ON: Civil War in Greece 1943-9; the French Expeditionary Corps in the First Indochina War; Honchos, Russian Pilots in the Korean War; the Lost Art of Tracking; Cold War Armor, the M24 Chaffee Light Tank; Israel's Navy; Hezbollah v the IDF in Close Combat; US Airpower in the Cold War. 1 110279 NEW $26.00 Last copy. GREEN HELL, BURMA 1943-4 # 28 (DecWaW) n n 0.9 Out-of-Print Mag & game. Includes errata/variant counters for: DMZ (20); F&M series game (20); Saipan (40); Crusader (1); Musket & Saber series markers (26); Leipzig (9); Showdown (1). Simpler folio-style game showing two portions of the war in Burma 1943-4. Op Thursday depicts the British 6-brigade gliderborne assault in March 1944 to support the allied offensive toward Myitkyina. Battle of the Admin Box depicts the defense of the Indian 7th Inf HQs against the Japanese infiltration near Sinzweya in India. E.Harvey'13 / ARTICLES ON: Green Hell, Battle for Burma; the air & sea siege of Malta in WWII; the naval war on Lake Ladoga during the siege of Leningrad; Oil: strategic bombing panacea in WW2; Ugly, slow, low & lethal: the JU-87 Stuka; destroying the defense of the Italian island of Pantelleria by air, 1943; Skalski & the Polish Fighting team; first capitalship action of WW2. 1 103955 NEW $25.00 GRENADIER PARTS (SPI) n Out-of-Print 1 91931 EXCELL $5.00 Map only. Annotations in map margin along one edge. GROUP OF SOVIET FORCES GERMANY #220 (DecS_T) n n 1.2 Out-of-Print Mag & Game. Division level game of the what-if had the USSR attacked in central Europe in the late 70s. This was a time when NATO forces & organization were in relative disarray. Something of an update of the old SPI Nato game with revised map & OoB. Assumes the Soviets would not use tactical nukes freely, and that the Soviets make a hasty attack. 10mi/hex, 2days/turn. 280 counters. T.Bomba, J.Miranda'04 / ARTICLES ON: NATO v the Warsaw Pact in the late 1970s w/ OoB; Behind the Scenes in the Last 7 Day of France 1940; First Fighting Steamships; Pirates 1690-1720; German Obsession with Miracle Weapons; Rome's Navy in its War of Empire; Warplan Orange & the Evolution of US Naval Strategy 1907-41; Allied Plan 1919. 1 68789 NEW $39.00 GUADALAJARA (MMP) BC 1.0 2-6wks Turnarnd Standard Combat Series system game of the pivotal battle of the Spanish Civil War. The Italian motorized Corpo Truppe Volontaire (CTV) unit let the second Fascist attack on Madrid in the Spanish Civil War. They were repulsed in a hard-fought campaign. Comp/Btln level, 280 counters, 1 map. E.Sassot'06 1 Special Ordr NEW $23.00 GUADALAJARA PARTS (MMP) BC 1 138601 V.GOOD $3.00 Box, only. Light creases along box cover btm & right edge. Otherws very clean. GUADALCANAL ['66] PARTS (AH) n Out-of-Print 1 66006 V.GOOD $2.00 CRT Chart only. GUADALCANAL ['92] / MIDWAY ['92] PARTS (AH) n Out-of-Print 1 61689 MINT $4.00 Search screen, applies to both games. GUAM, RETURN TO GLORY (Compas) BC 2.8 4-8wks Turnarnd Company-level game of the US invasion of Guam with the intent to recapture the island from 18,500 Japanese in July 1944. Second game in the Marianas Campaign series, and uses the Company Scale (CSS) game system. Lengthy & large game due to the low scale and huge number of forces involved. 1056 counters, 4 maps. Adam Starkweather'17 1 Special Ordr NEW $99.00 GUDERIAN'S BLITZKRIEG 1ST: ERRATA COUNTR (Gamers n Out-of-Print 1 errata counter from Gamers' 1992 REPL & VARIANT countersheet. No rules. 1 128898 EXCELL $1.00 GUNS OF CEDAR CREEK PARTS (SDI) n Out-of-Print 1 107187 MINT $3.00 Original thin countersheet #1 containing Union & Confed leaders. GUNS OF THE ASKARI #38 (Agains) n HP 1.3 2-6wks Turnarnd Mag & game. Game covers the sideshow of the Allied attempt to subdue German East Africa in World War I, and the tremendous resources the effort consumed. It ended only with the Germans converting to guerilla warfare in 1916. Combat mechanics change to reflect guerilla operations & activity levels, and each turn has a variable end point. 4 scenarios including the complete campaign, plus a 3 player (Belgian) option. 280 counters. J.Gorkowski'12 1 Special Ordr NEW $28.00 GUNSLINGER: CRITTERS VARIANT COPY (AH) n 0.2 Out-of-Print Several articles from General: (1) Critters adds animal encounters with cattle, bear, buffalos & snakes; (2) Gunsmith Shop offers a range of new guns & weaponry; (3) Tournement scenarios 1-8; (4) 4pg analysis article. Color phtocopy counters/insert w/ B&W photocopied rules. 1 92070 MINT $6.00 GURPS 4TH BASIC SET, CAMPAIGNS (SJG) BC 4th ed set combining material from GURPS Basic Ed. 3rd and Compendium I, plus lots of new & updated rules. Provides extensive rules for running a RPG campaign. Hardcover. '06 1 Special Ordr NEW $29.00 GURPS 4TH BASIC SET, CHARACTERS (SJG) BC 4th ed set combining material from GURPS Basic Ed. 3rd and Compendium I, plus lots of new & updated rules. 336pg hardcover. '06 1 Special Ordr NEW $39.00 - - 173 Items & 136 Titles Listed Here for Your Shopping Pleasure! EMAIL M.Dean@FineGames.com anytime, or PHONE (541) 756-4711 10am-9pm PST (-8GMT) to reserve a game, complete a purchase, or ask for more info. Please remember... [IM_Title:2023]