Fine Games for Players & Collectors CATALOG of Games by PUBLISHER NAME then Game Title, Beginning A ALL Available Titles, by Publisher (As) then Title as of 02-24-21 13:27 Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA 541-756-4711 10am-9pm PST email: M.Dean@FineGames.com URL: http://www.FineGames.com/text/im_pub_a.txt FINE GAMES' GOAL is your gaming satisfaction. Towards that end, you can get fast & knowledgable responses to your questions, reserve games you are sure you want, have us maintain a want-list for items you're searching for, and ship each & every order carefully & lightning FAST, with a shipment confirmation email with tracking info with each & every order. Promise! LEGAL STUFF: All items individually priced and subject to prior sale. Prices shown, including shipping, based on cash/check; add 3.1% when using credit cards (Visa/MC/Disc/AmX). Domestic shipping rates begin at $10.00 for up to 4 flat, unboxed items, or $ 22.00 for most orders with boxed games. A $ 3.00 surcharge applies to each "LB" Lrg boxed items & those weighing 3#+ (marked with "*"). Add $ 4.50 if your zip code is one that UPS surcharges as "rural." See for further info on international & heavier APO shipping rates & other charges. Lighter orders & all international shipments sent via USPS Priority Mail; heavier shipments by UPS ground. Special handling by request, additional charges may apply; contact us with your needs. PUBLICATION STATUS reflects any known issues regarding item availability, and always reflects the best info available to us. Where NO notes exist, item is readily available. Where notes DO exist, it may take longer to special order a game or it *might* not be available. See . TEMP OoS/OoP = Item temporarily out of print & NOT currently available. OUT OF PRINT = Item permanently out of print & avail ONLY if in-stock (and so has a numeric Part #). GOING OoP = Supply of the item is limited & soon to be exhausted. RELS PENDING = Item NOT YET PUBLISHED (i.e. not yet in print); date reflects (in format DUE YY/MM) anticipated release date & is subject to change & delay. Contact the publisher directly if you want more exact or current info. Numeric PART# = (eg "123456") denotes a copy is in-stock & available for sale. stock = normally a stocked item; just momentarily out of stock. Specl Ordr = normally special ordered on your behalf & not stocked. It typically takes ~5-21 days to obtain a special order. n/a = Item is OUT OF PRINT & not immediately available. Can be Want Listed. BOX BC-Bookcased FT-SPI Flat Tray FB-Flat Box HB-Humungous Box (+$) TYPES: DC-Dbl BCased WT-SPI Wht Tray LB-Lrg FBox+$ ZL,FO-huge folio, must HC-Half BC IT-SPI Illus Tray SB-Sml FBox ship boxed SC-Small Case Tb-Tubed fo-Folio HP-Plastic HC Bk-Book zl-normal ziplk n-(not boxed) CONDITIONS in descending order: New, Mint, Excel, V.Good, Good, Fair, Poor. Full details available at PUBLISHER contact info is found in . == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! MISC GAME ACCESS ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- DICE TOWER, WOODEN 2PC (AAA) FB 1.0 Out-of-Print Neatly made, wooden, felt-lined dice tower. Dissambled size, 8 x 3.5 x 4.25". Assembled heigh changes to 8.25" 2 145266 EXCELL $10.00 Neatly made, wooden, felt-lined dice tower. Dissambled size, 8 x 3.5 x 4.25". Assembled heigh changes to 8.25" PHOTOCOPIES (AAA) n Out-of-Print Photocopies made from any available (opened) games, mags or parts. Minimum charge $10 including postage in the US. Call to discuss. 1 14 EXCELL -n/a- POLY STORAGE BAGS, 9X12" 1.5M, 100Q (AAA) n 1.0 Out-of-Print Approx 100 1.5mil 9x12" poly bags to hold & protect magazines or mag-games. The standard size for this. NOT ziplock. 1 98906 NEW $6.00 SKETCH PAPER (AAA) n 1 6893 EXCELL $2.00 35 sheets of sketching paper for copying components. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! AD ASTRA GAMES URL: http://www.AdAstraGames.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- BIRDS OF PREY AIRBATTLE RAG MAGAZINE # 5 (AdAstr n 4-8wks Turnarnd Magazine packed with expansion materials for this game of air-air combat in the jet age. Provides data for new jets spanning the 70-year jet age, new missiles, new box & tent minis, new scenarios. '20 1 Special Ordr NEW $35.00 BIRDS OF PREY: AIRBORNE ALERT KIT DELUXE (AdAstr Fo 1.0 Out-of-Print DELUXE edition has 4 each of the 4 die-cut countersheets & 2 each of the uncut sheets. Kit focused on adding rules for nuclear bombers, defensive gunfire & expanded solitaire play. Adds 14 aircraft, 8 missiles, 18 scenarios. '10 1 143366 NEW $39.00 BIRDS OF PREY: FIGHTER SWEEP KIT DELUXE (AdAstr) Fo 1.4 Out-of-Print Deluxe edition of this kit doubles the number of countersheets included. Kit adds the fighter sweep as an anti-air tactic for air superiority, and addes a host of new fighters & missiles with new scenarios, and the new SAOR solitaire rules set that provides 4 Soviet pilot bots. 7 SOAR play aid cards, 12 missle data cards, 18 aircraft data car. '10 1 143367 NEW $49.00 BIRDS OF PREY: MISSILE WITH MAN IN ITKIT (Adastr Fo 0.8 Out-of-Print Deluxe edition of this kit that focuses on the F-104, nicknamed the Missile with a Man In It during the 1950s-60s, one of the more radical & powerful designs of the early jet fighters. Kit includes details for each variation of the F-104, plus the proposed successor, CL-1200 Lancer. Includes 4 new missile cards, 17 aircraft cards. 1 143368 NEW $35.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! AMARILLO DESIGN GROUP URL: http://www.starfleetgames.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- FEDERATION AND EMPIRE 2000: PARTS (ADB) n Out-of-Print 1 135425 MINT $2.50 Chart book, only. FEDERATION AND EMPIRE: MARINE ASSLTPARTS (ADB) n Out-of-Print 1 135443 MINT $4.00 One (of 4 identical) countersheets, only. Appears to be backprinted. 2 135449 MINT $4.00 One (of 4 identical) countersheets, only. Appears to be backprinted. 3 135444 MINT $4.00 One (of 4 identical) countersheets, only. Appears to be backprinted. FEDERATION AND EMPIRE: PARTS (ADB) n Out-of-Print 1 135428 EXCELL $3.00 Players Folio, only (booklet of log forms). Cover has vertical wrinkling, otherws mint. 2 135427 MINT $4.00 Players Folio, only (booklet of log forms). 3 135426 MINT $4.00 Players Folio, only (booklet of log forms). FEDERATION AND EMPIRE: REINFORCMNTSPARTS (ADB) Fo Out-of-Print 1 135424 EXCELL $1.00 Folio cover only. STAR FLEET BATTLES CAPTNS BASIC 3RDPARTS (ADB) n Out-of-Print 1 135564 EXCELL $4.00 Later edition mapboard, only. 6-panel map with blue-purple galaxy display (not the solid black of earlier editions). STAR FLEET BATTLES PARTS (ADB) n Out-of-Print 1 135565 MINT $3.00 Double-side color map from an unknown game or module. One side is a galaxy display w/ some specks of stars in various colors on a mostly black background with numbered white hexes. Other side shows map of both an Assault Scout ship & portions of a large Space Station. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! AUSTRALIAN DESIGN GROUP URL: http://www.a-d-g.com.au ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 7 AGES, 6000 YEARS HUMAN HISTORY PARTS (ADG) BC Out-of-Print 1 114424 MINT $5.00 Box, only. WORLD IN FLAMES 4TH PARTS (ADG) n Out-of-Print 1 43966 MINT $3.00 WiF 4th half sized countersheet #6, only. WORLD IN FLAMES 5TH PARTS (ADG) n Out-of-Print 1 6565 EXCELL $2.50 CRT & Tables chart page, one only, 5th edition. WORLD IN FLAMES 6TH PARTS (ADG) n Out-of-Print 1 129717 EXCELL $5.00 Charts & Tables page (including CRTs), only. 1997 copyright. WORLD IN FLAMES 7TH CLASSIC PARTS (ADG) GB Out-of-Print 1 132733 < NEW $12.00 Box, only. Box has a ding to one box corner that led to a split at same corner; Split repaired. Basically cosmetic. But if you need a good box for storage, this is it! WORLD IN FLAMES 7TH COLLCTRS CLASSCPARTS (ADG) GB Out-of-Print 1 142898 NEW $25.00 Box only. WORLD IN FLAMES 7TH: DIVISIONS IN FLAMES (ADG) n 0.3 Out-of-Print Kit containg 2 countersheets (#49 & 50) with 400 counters providing the independent division-level forces for all countries. '18 1 133280 NEW $17.00 WORLD IN FLAMES 7TH: TERRITORIES IN FLMS (ADG) n 0.3 Out-of-Print Kit containg 2 countersheets (#47 & 48) with 400 counters providing forces for the minior territories, militias, Siberians & Ukranians, of the world. Compatible with the Collectors/7th Edition. '18 1 133260 NEW $20.00 WORLD IN FLAMES, 3RD PARTS (ADG) n Out-of-Print 1 52322 V.GOOD $4.00 Rules, scenarios, 1 chart and production chart, only. Rules & scenarios are worn & well soiled. WORLD IN FLAMES, 6TH COUNTERS PARTS (ADG) n Out-of-Print Counter sheet # 24 (aka # 7). 1 61820 NEW $4.00 Counter sheet # 24 (aka # 7). '00 2 62608 NEW $4.00 Counter sheet # 14 (aka Africa in Flames) '00 3 62607 NEW $4.00 Counter sheet # 14 (aka Africa in Flames) '00 WORLD IN FLAMES, 6TH MAPS PARTS (ADG) zl Out-of-Print 1 62595 NEW $5.00 AFRICA map, only. '00 2 61849 NEW $5.00 Asia map, only.'00 WORLD IN FLAMES, 6TH [CLASSIC] PARTS (ADG) BC Out-of-Print 1 117816 V.GOOD $5.00 Box only. Box had been damaged in shipment with large creases top & btm. Structurally intact, but damaged. 2 110498 V.GOOD $6.00 Box, only. Significant ding on end panel mildy distorts box end. Structurally intact. WORLD IN FLAMES, 6TH [DELUXE] PARTS (ADG) BC Out-of-Print 1 117817 MINT $6.00 Box, only. Slight ding to center of box end panel creating sml semi-circular crease on cover. Otherws new. 2 111971 MINT $8.00 Box only. V.mild ding to one edge, and mild crease all along same edge. Short crease at opposite box corner. WORLD IN FLAMES, AMERICA IN FLAMES PARTS (ADG) BC Out-of-Print 1 118871 MINT $5.00 Box only. Box btm has 3 light indent lines of 1/2-1" long, 2 at top edge, 1 at btm. Otherws new. WORLD IN FLAMES: POLITICS IN FLAMS PARTS (ADG) n 0.2 Out-of-Print Politics in Flames countersheet (only) from 2000 annual. Includes 60 political markers, 140 additional military units for many nations. '01 1 49510 NEW $4.00 Politics in Flames countersheet (only) from 2000 annual. Includes 60 political markers, 140 additional military units for many nations. '01 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! ADVENTURE GAMES ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- PENTASTAR PARTS (AdvenG) n Out-of-Print 1 75205 MINT $2.00 Counter sheet only. 2 75206 MINT $3.00 Counter sheet only. 3 9066 MINT $2.00 Counter sheet only. RAILS THRU THE ROCKIES (AdvenG) HC 0.8 Out-of-Print More detailed, 2-6 player game of railroad building in Colorado in the late 1800s. Players compete to build a RR across Colorado, jugling limited resources, difficult terrain, natural disasters, track guage options, & income-generating opportunities. Players should laminate map before use, or use a plexiglas overlay to preserve map. J.Luecke'81 1 43 MINT $39.00 Money & event cards have been separated but game never played (as evidenced by an unmarked map). Some very lite spots in rules. RAILS THRU THE ROCKIES PARTS (AdvenG) n Out-of-Print 1 77518 EXCELL $3.00 Photocopy of rules, only. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! ADVANCE PRIMATE ENTERTNMN ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- DARK HORIZON, ESCAPE (AdvPri) BC 2.2 Out-of-Print Moderate complexity mini-based game of individual combat in the in the future. Rebels seek to destroy the Armageddon Device & escape from the evil corporation in which it is located. '96 1 113806 MINT $25.00 Green label on box btm. Included felt-tipped marker has gone dry; use counters to mark status or replace with grease pencil or dry erase marker. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! ALDERAC ENTERTAINMENT GRP URL: http://www.alderac.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ISTANBUL (AEG) FB* 3.3 2014 award winner. Simple game of merchants in an Istanbul bizaar. Players move a merchant & assistants, use assistants to carry out actions, then collect goods & rubies as a prize. Fast playing, for 2-5 players. 1 Special Ordr NEW $30.00 * MYSTIC VALE, CARD CRAFT OF NATURES POWER (AEG) DC* 3.2 2-4 player card crafting game in which players are druid clans trying the clense a curse on the land. Play cards to gain powers & more useful cards. Player with most points wins. 234 cards, 100 card sleeves, 58 tokens. Fast playing. John Clair'16 1 Special Ordr NEW $32.00 * SMASH UP (AEG) FB Temp OoP/OoS 2-4 player "shufflebuilding" card game in which players form decks composed of pirates, ninjas, robots, zombies, aliens, wizards, tricksters & dinosaurs (all trying to take over the world). Each card type has a special ability (pirates move cards, zombies come back from the discard pile, etc). Intended to be total awesome fun. P.Peterson'12 1 Special Ordr NEW $25.00 SMASH UP, AWESOME LEVEL 90000 (AEG) FB Can be played as stand-alone game, or mixed in with Smash up for all kinds of weirdness. Adds all sorts of new tricks to the deck for this game. Killer plants, steampunks, ghosts, bear cavalry, & more. '13 1 Special Ordr NEW $17.50 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! AGAINST THE ODDS MAGAZINE URL: http://www.atomagazine.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ALMOST A MIRACLE, AM REV IN NORTH #51 (Agains) n HP 1.3 Mag & game. Game of the American Revolution in the northern portion of the US, focused on the area from northern Maryland north. Uses the Tarleton's Quarter game system. Covers the factors that made warfare of the era unique: morale, leadership, disease & desertion. 280 counters, area move. David Jones'20 1 144396 NEW $29.99 APOCALYPSE IN THE EAST #48 (Agains) n HP 1.3 Mag & game. Game of the rise of the first Islamic caliphate, 646-656, as Islamic forces determine to capture Constantinople and thus eliminate the Byzantine Empire. Alas, Constantia has just become Emperor, and he leads the Byzantines in a forceful defence of the Empire. Also includes a mini-game, BLACK FRIDAY, in which Balck's 11th Panzer near the Chir River defeats most of a Soviet tank army on Christmas Eve, 1942. 180 counters total. Jason Juneau'19 1 144398 NEW $35.99 ARCTIC DISASTER, DESTRUCTION OF PQ17 #47 (Agains n HP 1.3 Mag & game. Initial copies of this game had a poorly printed countersheet; a reprint is planned. Game of the disasterous destruction of PQ-17 in July 1942. When this arctic convoy was threated with focused German naval, surface & air attacks, the convoy dispersed making individual ships vulnerable. Each merchant & surface ship & U-Boat is represented by a counter, with ~10 aircraft per counter. 280 counters. Mark Stille'19 1 141722 NEW $35.99 BIG PUSH, BATTLE OF THE SOMME #11 COUNTR (Agains n 0.1 Out-of-Print One (1) variant counter for this game published in Operation Cartwheel. No rules included. 1 109877 NEW $1.00 One (1) variant counter for this game published in Operation Cartwheel. No rules included. BIRTH OF A LEGEND, LEE & THE 7 DAYS #32 (Agains) n HP 1.2 Mag & Game. Area-move game using the Not War but Murder system. Game of the Seven Days Campaign, June-July 1862, which made Lee famous while ending the Union's best chance for an early victory. While Lee's plan ultimately failed, he demoralized Union leadership such that they evacuated the Peninsula as a result. 176 counters. M.Rinella'11 / ARTICLES ON: There Must be a Victory variant rules & Steampunk rules; Maryland units in the Confederate army; Seven Days Campaign of 1862; Failed attacks (sieges) on capital cities thru history; computer simulations of German options & outcomes in the Bocage area of Normandy; Trafalmadorian military thinking; Pearl Harbor historical alternatives gamed using Avalanche's Midway. 1 144399 NEW $28.00 BITTEREINDER 2ND #13 (Agains) n HP 1.2 Mag & Game. Game of the entire 2nd Boer War, 1899-1902, that resulted in a Phyrric victory of the British over the Boers in a long, bitter struggle. Includes 264 5/8" counters. Updated from earlier MDG edition. Nominated for Charles Robert awards for best DTP & later Best Mag game. H.Gerber'05 1 144400 NEW $28.00 BRADLEY'S D-DAY, CAMPAIGN STUDY #3 (Agains) n HP 1.4 Campaign Study #3. Booklet & game focused on the American portion of the D-Day landings at Utah & Omaha Beaches during those touch-&-go first 2 days. Uses Monty's D-Day game system. Co/Btln level, 800m/hex, 300 counters. Includes solitaire rules. Plus 64pg booklet focused on the same subject. J.Prados'11 1 144401 NEW $35.00 BUFFALO WINGS #29 2ND (Agains) n HP 1.0 2-6wks Turnarnd 2021 reprint. Mag & Game. Game of aerial combat during the Winter War & Continuation War, 1939-41, over Finland. Uses the Fighting Wings game system, and can mate with other games in the series. Includes solitaire, 2 & multiplayer rules. Covers various Brewster Buffalo fighters (which other nations panned but worked well for the Finns), plus other Finnish fighters & a range of Soviet adversaries. '21 1 Stock NEW $30.00 CACTUS THRONE #15 (Agains) n HP 1.2 Mag & Game. Includes variant & 40 counters for Into a Bear Trap #10. Game of Napoleon III's attempt (under the cover of a multi-nation expeditionary force) to install a hand-picked ruler, Maximilian, as the Mexican king, and acquire Mexico as a French colony between 1862-67. Mexicans loyal to Juarez, the elected president, eventually defeated Juarez & the French, and the French withdrew from the hemisphere. 320 counters, area move map; battln level, 2mo/turn. A.Nunez'06 1 137986 NEW $34.00 Last copy. CACTUS THRONE #15 PARTS (Agains) n 1 99543 V.GOOD $2.00 Photocopy of rules. Photocopy is excellent quality, but has yellow highlighting & errata annotations thruout. CHENNAULT'S FIRST FIGHT #12 (Agains) n HP 1.4 Mag & Game. Covers the Japanese invasion of Burma, 1941-2, and the Allied resistence led by the Flying Tigers, a well known group of mercenaries in the service of China. Includes the land campaign but focus is on the air campaign with units representing about 6 aircraft each. '05 1 137987 NEW $27.00 CIRCLE OF FIRE, SIEGE OF CHOLM 1942 #41 (Agains) n HP 1.2 Mag & game. Game is a 2-player, area move game of the first few days of the Soviet siege of Cholm, 1942, during their massive Soviet winter offensive. Besieged by a wave of Soviets, Kampfgrupe Scherer withstood the 100-day siege heroicly, mandated by Hitler's No-Retreat order. Uses a variation of the Storm Over Arnhem game series with its impulse driven activity. 176 counters. M.Rinella'14 1 128299 NEW $29.00 CONFEDERATE RAILS 2ND / NO SAFE HARBOR (Agains) HP 1.4 2016 ATO annual published in late 2018. CONFEDERATE RAILS is a unique train game in which 2-6 players try to make money by managing the Confederate rail network during the American Civil War. There is no track building & the rail network shrinks as the war goes on. Players must take advantage of war events. Play is driven by deck of 24 rail companies plus event cards, bridges, partisans, etc. 275 counters, 24 cards. Updated from earlier BSO verision. R.Berg'18 / NO SAFE HARBOR covers the Japanese air attack on Darwin, Australia, in Feb 1942. 1 144899 NEW $37.50 DARK AND BLOODY GROUND #7 (Agains) n HP 1.2 Mag + Game. v2 # 3. Game covering the 5 year struggle for control of what is now Ohio in what was then the Northwest Territory, between the colonizing & invading Americans, the resident natives, and the British who still maintained outposts in the area. Quarterly turns, area move map (1"=25mi) w/ tactical battle maps. 1 map, 280 counters, 4 scenarios, high solitaire suitability. P.Rohrbaugh'04 1 131253 NEW $29.00 DEFEAT INTO VICTORY #36 (Agains) n HP 1.1 Mag & game. Covers the 1944 & 1945 campaigns in Burma. The Japanese preempt an Allied offensive in May 1944, attacking at Impphal & Kohima to cut the supply line to China despite inadequate supplies, but are defeated by July. Then in March 1945 the Allies launch a well prepared offensive that drives the Japanese out of Burma & crushes their forces there. Focuses on supply, morale & leadership, weather & special events. 300 counters. P.Rohrbaugh'12 1 137568 NEW $28.00 DIE ATOMBOMBE, THE REICH'S BOMB #50 (Agains) n HP 1.3 Mag & game. 2-5 player card game of Germany's attempt to develop the atom bomb during World War II. Each player represents a faction within German society. Secure permission to start, secure scarce resources & personnel to develop a program, and go for broke despite the many other pressing needs of a nation at war. Oh, and spy on & sabotage your competitors' efforts, this being the Reich. Designed to show how difficult it was to mount a nuclear program despite the appeal of the goal.Quick playing. 108 cards, 64 counters. Steven Cunliffe'19 1 139721 NEW $29.50 FOR BLOODY HONOR, RUSSIAN CVL WAR 2D #37 (Agains n HP 1.1 Mag & game. Update of this strategic level, area move game of the Russian Civil War thruout Russia, 1918-21. Includes the major color of this civil war: foreign interventions, western supplied tanks & aircraft, Whites, Red & Anarchist factions, and political concerns that don't allow focusing on a military victory. 260 counters. For 2-4 players. M.Woloshen'12 / Also includes OPERATION CERBERUS, the daring dash of the German surface fleet thru the English Channel in Feb.1942. '12 1 138958 NEW $27.00 FORLORN HOPES, 2012 ANNUAL (Agains) HP 1.4 ATO 2012 Annual (published as usual a year late). Game & historical booklet focused on the two month campaign for the Dutch East Indies as the Japanese extend their control southwards to capture this area vital to their war effort. Game integrates air, land & sea operations using the Chennault's First Fight & Op Cartwheel game systems. Both sides must measure the costs to use (& maybe lose) hi cost & value assets to defend or capture their objectives, and not everything can be attended to. Includes 288 counters. P.Rohrbauh'13 / Also includes GRAF SPEE, a small game of the Commonwealths hunt for this lone raider in the first months of the war. '13 1 138946 NEW $35.00 FORTRESS BERLIN 2ND # 8 (Agains) n HP 1.5 Out-of-Print Mag + Game. v2 #4 reprint. Operational level game of the Third Reich's last 16 days & the ferocious battle for Berlin. Covers the bitter fight for the heart of Berlin at 500yd/hex, 1 day/turn, co-div level, 480 counters. Includes what-if such as the reinforcement by nearby forces that could have moved into Berlin (including 2 SS Panzer divs). Includes solitaire rules. Designed by a yeoman designer, J.Prados'09 1 137989 NEW $32.99 FOUR ROADS TO MOSCOW (Agains) HP 1.5 Avail Uncrtn 2010 Annual w/ 4 games. HITLER TURNS EAST is a hex-based game of the first 9 months of the war in the east at corp/army level. 160 counters, monthly turns. T.Racier / SLAUGHTERHOUSE is a point-point map game of the first 9 months of the war in the east at the army/army group level. 120 counters., bi-monthly turns. M. Rinella / STRIKE THE BEAR is a large hex map game of the war in the east in the first 9 months of the war in the east with key constraints of operational limits. 120 counters, 3-week turns. R.Nord / CODEWORD BARBAROSSA is an area move game of all of Europe prior to Barbarossa as Germany & the USSR gear for war. Players seek to maximize economic resources and end-game military forces. Includes sml number of event cards, and used Resource Points ala 3rd Reich. 120 counters. J.Prados '11 / ARTICLES ON: Barbarossa facts v myth; March to Magdala, Abyssinia 1868; fallacy of numbers being the dominant cause of Axis loss of WW2. '11 1 138749 NEW $35.00 FOUR ROADS TO PARIS (Agains) HP 1.5 2016 Annual (published at the end of 2017) w/ 4 games focused on the fall of France in May 1940: STRANGE VICTORY is a solitaire game depicting the smaller, nimbler Germans confounding the Allied command structure. SPRINGTIME FOR HITLER supposes that the Germans simply had the best army, airforce, doctrine, and used all to their advantage. SEEDS OF DISASTER explores the pre-conflict planning and projection of motivations onto the enemy that led to the disaster. BETRAYAL! is a unique game akin to many solitaire games in that the Germans are driven by the game system whle the two players represent Britain & France, erstwhile allies that are looking out first for their own national interests in the event that France falls. 4 maps, 300+ counters.'17 1 139722 NEW $39.00 GATE OF HELL #49 (Agains) n HP 1.4 Mag & game. Game covers the Union seaborne assault on Charleston, SC, late in the summer of 1863 which included all of the Union's ironclads, plus some of their best troops. A victory may well have led to an early end to the Civil War. Area move with a map of the area around Charleston. 3 scenarios including two one-turn scenarios covering the April 1863 naval assault on the city's defenses and the initial landinds in July 1863; a third scenario covers the complete campaign. 200 counters. Rgt level. Paul Rohrbaug'19 Also includes a small, second game: ALL OR NOTHING. The Americans still held two forts along the Delaware River, blocking the sea supply route to British forces in Philadelphia in 1777. This game depicts the British attack on the two forts. '19 1 136357 NEW $29.00 GIVEN UP FOR DEAD / UTMOST SAVAGERY #43 (Agains) n HP 1.2 Out-of-Print Mag & 2 games. GIVEN UP FOR DEAD is a game of the hopeless yet stoic defense of Wake Island in light of overwhelming Japanese strength and no hope of rescue by the US navy. Defenders sank 2 destroyers & caused hundreds of Japanese casualties. / UTMOST SAVAGERY covers the US invasion of Peleliu in what the US navy leaders would be a simple 4 day operation. Instead, it lasted 2 months & caused the greatest percentage of causualties of any battle in the Pacific. '15 1 143082 NEW $40.00 GO TELL THE SPARTANS #6 2ND (Agains) n HP 1.2 2-6wks Turnarnd Mag & Game. Reprint of the boxed version Mag & Game & larger format counters. With errata counters for Nap at the Berezina (10), Khe Sanh (26), North Wind Rain (4). Solitaire game (w/ 2-3 player optioin) of the heroic Greek defense of the pass at Thermopylae against the Persian hordes by a relative handful of soldiers, Aug.480BC. A grand tactical game with some sophistication, played on a matrix of squares with the Greeks defending a wall across the center of the pass. 252 counters (including erratas), 100men/unit, 1day/turn (with many action rounds). R.Markham'10 1 Special Ordr NEW $28.00 GO TELL THE SPARTANS #6 PARTS (Agains) n 1 99545 EXCELL $3.00 Rules photocopy, only. GUNS OF THE ASKARI #38 (Agains) n HP 1.3 Mag & game. Game covers the sideshow of the Allied attempt to subdue German East Africa in World War I, and the tremendous resources the effort consumed. It ended only with the Germans converting to guerilla warfare in 1916. Combat mechanics change to reflect guerilla operations & activity levels, and each turn has a variable end point. 4 scenarios including the complete campaign, plus a 3 player (Belgian) option. 280 counters. J.Gorkowski'12 1 134937 NEW $28.00 HUNGARIAN NIGHTMARE, BUDAPEST 1945 #31 (Agains) n HP 1.2 2-6wks Turnarnd Mag & game. Game of the bitter battle for the Hungarian capital of Budapest, Dec'44-Feb'45, the 2nd bloodiest in history. The 79000 Germans & Hungarians have only a hodge podge of attack-capable units & logistical problems. But the Soviets have 177,000 - 2 fronts - & a tight timeline. Victory based on besting actual history. 420 counters, rgt level, 1-1/2 area move maps, 3days/turn. M.Stille'11 / ARTICLES ON: the emergency air resupply of Budapest, 1945, via glider; Soviet siege of Budapest 1945; WW2 urban sieges; TARLETON'S QUARTER! expansion rules; battle of Navarion, last btl in Age of Sail, 1827; US-China relations as a zero-sum game. 1 Stock NEW $28.00 INTO A BEAR TRAP #10 (Agains) n HP 1.4 Avail Uncrtn Mag & Game v3 #2. Intriguing game of the Russian attempt to subdue the Chechyan capital of Grozny in 1995 by occupying it with what they considered to be overwhelming mechanized force, thus cowering the population as in 1991. But the Chechyan rebels prepared for the occupation with well armed snipers, tank killer teams, mortars, etc. A bloody battle for the city ensued covered at 150yd/hex, platoon level, 2hrs/turn. P.Moore'04 1 Special Ordr NEW $27.00 KADESH, DAY OF THE CHARIOT #21 (Agains) n HP 1.4 2-6wks Turnarnd Mag & Game. Includes 20 variant counters for Imperial Sunset #17. Main game covers Ramses II's victory over the Hittites at Kadesh. 2 scenarios depict rival historical interpretations, plus another that follows the script the historical leaders had agree upon. 120m/hex, 100chariots/unit--and there are lots. 300 counters. G.Dickens'08 / Also a small intro game, Desert Duel, First Alamein, covering the battles around El Alaemin in July'42. 3days/turn, 4mi/hex, div level. 88 5/8" counters. G.Dickens'08 / Articles cover: battle of Kadesh & chariot combat; combat fighting "vehicles" starting with the horse; stacking in wargames; card driven games present false historical choices; studying conflict simulations; simulation games as learning tools; Rommel at Alamein, July'42. '08 1 Special Ordr NEW $28.00 KESSELSCHLACHT #3 (Agains) n HP 1.4 Out-of-Print Mag & Game. Operational level game of the escape of the German First Panzer Army from encirclement, Mar-Apr'44, by 9 Soviet armies. Moderately complex game w/ 320 counters, 1 map, rgt/div level, 1day/turn, 5.5km/hex. Includes effects of weather, air power, defensive positions, fuel limitations, etc. 2 scenarios. P.Moore'03 1 111144 NEW $39.00 Last copy. KESSELSCHLACHT #3 PARTS (Agains) n Out-of-Print 1 97585 MINT $5.00 Map, only. KHE SANH 1968 2ND #2 (Agains) n HP 1.2 Out-of-Print Mag & Game. Reprint of this operational level game of the campaign for Khe Sahn firebase and for Quang Tri province generally early in 1968, tho like many US-histories, tends to overrate the importance of Khe Sahn versus the Tet Offensive that immediatley followed. Co/btln/reg level w/ hidden movement, deployment modes, infiltration, air & artilliery, special units, etc. 3 scenarios. 200 counters. J.Prados'08 1 137552 NEW $29.00 LASH OF THE TURK #30 (Agains) HP 1.1 1 127864 NEW $29.00 LILLIBURLERO, BTL OF THE BOYNE 1690 #40 (Agains) n HP 1.3 Mag & game. Game of the battle of the Boyne, 1690, the largest ever fought in Britain. King James II inherets the throne but is forced into the exile by protestant forces. He returns to Ireland, and is hotly pursued by King William III. James stands & fights at the River Boyne, a deep river affected by tides. Outnumbered 3-2, the Jacobites' best hope is to catch the English as they ford the river. '13 1 140735 NEW $28.00 LOOK AWAY! THE FALL OF ATLANTA (Agains) HP 1.5 ATO Annual 2007. Operational level game of the campaign for Atlanta, spring & summer 1864, in Tennessee & n.Georgia. 2.6mi/hex, 4days/turn. brig/div level, 4 scenarios + campaign game. J.Prados'07 / Secondar game on the Biafran Civil War. 1 129448 NEW $33.00 MEATGRINDER, BTL FOR XUAN LOC'75 3RD #33 (Agains n HP 1.1 Mag & Game. w/ variants counters for Strike of the Eagle (12); Lash of Turk (4). MEATGRINDER is a further recycling of this Cold War-minded designer's game (also published as Defiance) of the heroic last stand of an ARVN division at Xuan Loc as the northern Vietnamese forces streamed down the road to Saigon in the final days of Ameica's Vietnam in 1975. 3 tank-reinforced NVA divisions attack a depleted ARVN division over a 2 week period. Variabel iniative, with many of the deadly weapons systems depicted. 240 counters. P.Moore'11 / BLOODY HUNLIKELY! is a mini game of Atilla the Hun's two western campaigns into France & n.Italy, 452-3AD. / Includes variant for Pocket at Falaise with 6 counters & rules & setup game aid card. / ARTICLES ON: Development of s.Vietnam's armored forces; battle at Xuan Loc 1975; leaders who took their country's money & ran; US politics during the final days of s.Vietnam; ARVN 1st Airborne at Xuan Loc; s.Vietnam's air force in 1975; the battle of Loos, 1915. 1 137993 NEW $28.00 MORGAN'S A'COMIN'! (Agains) n 0.0 Out-of-Print FREE with any order. Small, promotional game on a postcard. Depicts Confed cavalry raider Morgan's foray into Ohio & the US midwest in the summer of 1863 & the US attempt to end his career. '09 1 90356 NEW $0.00 NO MIDDLE GROUND, GOLAN HEIGHTS 2ND #46 (Agains) n HP 1.2 2-6wks Turnarnd Enlarged, colorized update of this btln/brigade level game of the Syrian attack on the Golan Heights on the Israeli frontier during the Yom Kippur War of 1973. Intended to be a tense but simple slugfest. Uses a chit activation system. 3 scenarios cover the initial Syrian attack, the Israeli counterattack, and the campaign. P.Rohrbaugh'16 1 Special Ordr NEW $29.00 NOT WAR BUT MURDER #19 (Agains) n HP 1.2 1-3wks Turnarnd Mag & Game. Game of the last week of the Wilderness Campaign, 1864,which ended with Grant's exceptionally bloody & fruitless attempt to storm the Confed fortifications at Cold Harbor. One wrong Confed move could end the war early, but if both sides play well it makes for an exceptionally tense, high stakes, impulse-driven game. 176 counters, area move map. Feature article covers the campaign leading to Cold Harbor; the Am Civil War in Athens MO; the 1915 Dardanelles naval campaign; Pres. McKinley & the US war against Spain; Napoleon viewed 200 years later. M.Rinella'07 1 Special Ordr NEW $28.00 NOT WAR BUT MURDER #19 (Agains) n n 1.2 1-3wks Turnarnd Mag & Game. Game of the last week of the Wilderness Campaign, 1864,which ended with Grant's exceptionally bloody & fruitless attempt to storm the Confed fortifications at Cold Harbor. One wrong Confed move could end the war early, but if both sides play well it makes for an exceptionally tense, high stakes, impulse-driven game. 176 counters, area move map. Feature article covers the campaign leading to Cold Harbor; the Am Civil War in Athens MO; the 1915 Dardanelles naval campaign; Pres. McKinley & the US war against Spain; Napoleon viewed 200 years later. M.Rinella'07 1 Special Ordr NEW $28.00 OPERATION ICHI-GO #52 (Agains) n HP 1.2 Mag & game. Game covers Japan's massive, 1944 offensive thruout China which sought to open a land route across China to Indochina to circumvent the US sub blockade of coastal shipping, eliminate B-29 bases in China, and maybe even knock China out of the war. It was the largest Japanese offensive, with 500,000 troops & 800 tanks involved, with the armor concentrated contrary to their norm. They largely succeeded, but American airpower and capture of other island bases largely negated the victory. Includes a hypothetical scenario in which US forces destined to invade the Philippines instead invade much of the Chinese mainland. 2-player game, but includes a full set of solitaire rules in which the player commands Japanese forces. 1mo/turn, div/army level, untried Chinese units, 252 counters. Ty Bomba'20 1 143308 NEW $29.50 PAUKENSCHLAG #22 (Agains) n HP 1.1 Mag & Game. Game covering the U-Boat campaign against the US's eastern seaboard & Carribean in 1942 (including the what-if of German strategic bombing). Strategic, operational & tactical, with units representing 1-2 warships or 6-12 aircraft. 1wk/turn. P.Moore'08 1 125322 NEW $28.00 POCKET AT FALAISE #27 (Agains) n HP 1.1 Mag & Game. Includes Guerra a Muerte Setup Aid Card & variant rules. Game of the Allied attack to close the Falaise Pocket at Normandy, thus destroying the bulk of the German mobile forces in France, and the German efforts to escape the trap. Playable solitaire & as 2-player. 220 counters. T.Raicer'09 / ARTICLES ON: Falaise Pocket, circle of fire; Figures Don't Lie, German losses at Falaise; Maczek's Tankers, rise of 1st Polish Armored Div; Tank buster aircraft at Mortain & Falaise; Fizzling Fish, failure of early US submarine warfare; 100 battles leading to an independent S.America; Canadian Maj. D. Currie & the Victoira Cross of Faliase; Neanderthals v Humans; Belgian Brigade in WWII. 1 136361 NEW $28.00 RATTENKREIG, ASSAULT ON TRACTOR FACTORY (Agains) n 0.0 Out-of-Print FREE with any order. Intro game on a post card. Area move game of the assault on the Tractor Factory in Stalingrad, late 1942. '10 1 132712 NEW $0.00 RED DRAGON, BLUE DRAGON #45 (Agains) n HP 1.3 Mag & game. Game covers the largely unknown (in the west) yet decisive Huaihai campaign of the Chinese Civil War near the city of Xuzhou from Nov 1948 - Jan 1949. The Communists must quickly capture this key city, or cause very heavy casualties on the Nationalists to win. Corp level, 1wk/turn, 20km/hex, 160 counters. E.Dixon'16 / Also includes mini-game Dueling Eagles! 1 132858 NEW $29.00 RIGHT FIERCE & TERRIBLE, SLUYS 1340 #34 (Agains) n HP 1.2 Out-of-Print Mag & Game. Game of the naval battle of Sluys in 1340 between English & French maruading forces. Archers & bowmen fire at range, then knights & men at arms duke it out once grappled. 172 counters. This battle gave command of the seas during the 100 Years War to the English, making it a turning point during that conflict. J.White'11 / Also included is SWARM, a solitaire game of Luftwaffe fighters trying to pick off a US bomber before it drops its cargo on a German city below. 1 132432 NEW $25.00 SET EUROPE ABLAZE (Agains) HP 1.4 2014 Annual (yeah, in mid-2015). Card-driven game of the battle in western occupied Europe in WWII as Britain creates & supplies civilian resistance forces across Europe. Played on an abstracted, area-move map representing France & the Low Countryies. J.Prados'15 / Also includes Depths of Courage, a small, solitaire game of the first true, successful submarine attack launched in 1864 during the American Civil War. 1 144900 NEW $34.00 SHOWTIME HANOI (Agains) n 0.0 Out-of-Print FREE with any order. Intro game printed on a post cart. Tiny, simpler game of air-air & air-ground combat between US & northern Vietnamese forces. '08 1 86462 NEW $0.00 SIX DAYS OF WAR, 2017 ANNUAL (Agains) HP 1.4 2017 annual (published way late in 2020, as usual). Game of the Six Day War of 1967, as Israel makes a preemptive strike on its several neighboring Arab states for a decisive military victory against all. Includes card play that accounts for the political backdrop to the situation. 245 counters, map divided into 3 fronts (Golan, West Bank & Sinai), reg/brig level, 1day/turn. 10 turns but game can end at anytime when the UN calls a ceasefire. Historical & nightmare scenarios. Good beginners' game (without pre-game cardplay) and excellent solitaire suitability. '20 1 142402 NEW $39.99 SOME POLES APART (Agains) n 0.0 Out-of-Print FREE with any order. Game on a postcard of a simple, impulse driven game of combat between Germans & Poles, presumably for Warsaw tho the subject is never explained. P.Rohrbaugh'07 1 86475 NEW $0.00 STORM OVER TAIERZHUANG 2ND #25 (Agains) n HP 0.8 Mag & game. Upgrade of this recent game of the 1938 Chinese attempt to trap Japanese forces advancing along a key rail line to the provisional Chinese capital. Large chinese forces armed with a small number of AT guns & Soviet-made aircraft confront 25,000 Japanese with armed w/ 100 tanks & armored cars. 280 colorful, unmounted counters. Btln lvl, 1day/turn, 0.5km/hex. T.Co'09 / ARTICLES ON: Taierzhuang & the Chinese NW Army; Chinese airforce in WW2; What makes a game Epic?; Random events; Groping for the New Paradigm Revisited; the Nuremberg Defense; What makes a good game package? 1 133556 NEW $28.00 SULEIMAN THE MAGNIFICENT #9 (Agains) n HP 1.0 v3#1. Mag & Game. Simpler, grand tactical game of the massive Aug. 1526 battle at Mohacs in which the Ottoman Empire overwhelmed the Kingdom of Hungary. 225yd/hex, c.750men/unit. 240 counters. R.Berg'04 1 133557 NEW $28.00 THERE MUST BE A VICTORY #26 (Agains) n HP 1.3 Mag & Game. Game of the naval battles in the Adriatic Sea between the Austro-Hungarians & the Italians during the Third Italian War of Independence, 1866. Wooden sailing ships mix with iron-plated steamships, armored rams & a few ships with armored turrets. The A-Hs do well based on aggressivness despite being outgunned 2-1. P.Rohrbaugh'09 / ARTICLES ON: Naval campaign in Seven Weeks War of 1866; Max von Hapsburg & Lord Jackie Fischer, key leaders; naval warship evolution to the time of 1866; signal v noise in wargaming; French & Indian War; Seven Weeks Wars; wargaming in the military. 1 142649 NEW $25.00 THESE BRAVE FELLOWS #39 (Agains) n HP 1.3 Mag & game. Game covers the campaign in Bavaria in 1805 shortly before Austerlitz, as a French corp under Mortier chases Austrian forces from the area, the Russians under Kutuzov lay a trap for the lead French units. Outnumbering the French 4-1 but cold & tired & uncoordinated, a day-long, bitter battle ensued. Includes full solitaire rules (tho this is a 2 player game). 216 counters. A.Numez'13 1 118404 NEW $26.50 THUNDER UPON THE LAND #42 (Agains) n HP 1.2 Mag & Game. Game covers two battles from the era of Charles XII & Swedish expansionism during the Great Northern War at grand tactical level: the key battles of Narva 1700 & Poltava. 1hr/turn, 500yds/hex, 264 counters, with a wing-activation system. P.Rohrbaugh, L.Tohver'14 1 143310 NEW $35.99 TOPPLING THE REICH, BATTLES FOR WESTWALL (Agains HP 1.6 ATO Annual 2006. Rgt/div level game of the various major pushes against Germany's Westwall in 1944-5 using a derivative of the Panzerkrieg game system. 5 scenarios that work along, and can be combined for a campaign game: Market-Garden, Patton in the Lorraine; Roer River & Lorraine; Bulge to Alsace; the Rhine. 480 counters, 1 map. J.Prados '06 1 137554 NEW $38.99 TRAPPING THE OGRE, LEIPZIG SW (Agains) n 0.1 Out-of-Print Small, simple postcard game of the Allied attempt to trap Napoleon & the French Army in Leipzig, 1813, and thus destroy his army outright. This is one of 4 mating games on the subject. Paul Rohrbaugh'13 1 134479 NEW $0.00 VERCINGETORIX, TWILIGHT OF THE GAULS #44 (Agains n HP 1.0 Mag & game. Game covers the attempt by a man known to history as Vercingetorix (supreme warlord) who briefly united the Gauls of what is now France against the aspirations of the Romans under Julius Caesar, 59-52BC. Area move, 348 counters. Can be played by 2, 3 or 4 players. R.Berg'15 1 139723 NEW $29.00 WINTERGEWITTER, CAMPAIGN STUDY # 1 (Agains) HP 1.5 Out-of-Print Rgt level game of the abortive German attempt to relieve the encirclement of Stalingrad late in 1942. Both sides have an opportunity for offense as well as desperate defense. 4 scenarios. Includes a magazine-style campaign study of the campaign, 560 counters. M.Stille'07 1 136362 NEW $39.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! ATO - LAST STAND GAMES URL: http://www.atomagazine.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- STALINGRAD, VERDUN ON THE VOLGA [ZL] (AgaLSG) zl* 3.2 Packaged in a ziplock with no box or die. First of a new line of games under the Last Stand Games brand (by Against the Odds). Btln/Regt level, area-move game of the bitter, 2-month battle for control of Stalingrad in the Fall of 1942. Includes several scenarios depicting various timeframes of the battle. Uses an impulse game system akin to earlier Turning Point Stalingrad, with a more accurate Soviet OoB. 1 long map, 346 counters. Mike Rinella'18 1 138949 NEW $109.00 * Ziplocked version. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! ATO - TURNING POINT SIMUL URL: http://www.atomagazine.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ARBELA, ALEXANDER'S GREATEST VICTORY (AgaTPS) HP 1.2 At Gaugamela, 331BC, Alexander the Great's 47,000 troops were outnumbered something like 5 to 1, yet he defeated 250,000 Persians under Persian King Darius. Uses a card-based system to represents each units abilities. 90 cards, 48 counters. R.Berg'17 1 139238 NEW $28.00 BLENHEIM, THE BATTLE OF... (AgaTPS) HP 1.0 2-6wks Turnarnd During the world war know as the War of Spanish Succession, the French were on the verge of capturing Vienna thus knocking the Hapsburgs out of the war. The British & Austrian armies attacked the French & their Bavarian allies at Blenheim (actually, Blindheim), a small town along the Danube River. The British & Austrians cooperated well, while the French were often out of position; a British attack drove a wedge between the French forces resulting in a famous victory. Each side has 2 distinct commands, each with a varied force. Brig level, 400m/hex, 1hr/turn. Frederic Bey'19 1 Special Ordr NEW $29.00 CAMPAIGN FOR VICKSBURG, 1863 (AgaTPS) HP 0.9 One of the 20 most decisive battles of history per Joseph Mitchell's 1964 history. Vicksburg held the Confederacy together, and allowed resources from the West & Mexican ports to reach the heart of the South. Union forces under Grant must pry the City - and with it control of the Mississippi River -- away from the south. Includes the full scope of this difficult campaign, with internal squabbling and supply limitations, plus many of the sideshows & raids, the CSS Arkansas, etc. Mounted map, 140 counters. P.Rohrbaugh'17 1 143084 NEW $28.00 CHALONS, THE BATTLE OF..., 451AD (AgaTPS) HP 0.9 The last Roman general, Aetius, who learned the Huns & Goths' ways as a hostage, meets Attila the Hun's forces in central France in 451 in one of the pivotal battles of human history. Each side is a hodge-podge of many ethic factions. Uses cards to represent units & battleline formations (similar to TPS's Arbela). Simpler & faster playing. 63 playing cards, 46 playing pieces. Richard Berg'19 1 140723 NEW $29.00 DAY OF WATERLOO (AgaTPS) HP 1.2 Game of one of the most-discussed battles of all of human history, the 24 hours that included the battle of Waterloo. Napoleon anticipated an attack by 4 nations' armies in 1815, and so elected to strike first at the divided English & Prussian amries, surprising both. Despite his strategic flair, Napoleon had lost his tactical finesse and the final battle of Waterloo on 18 June was simply a "pounding match." Game depicts leadership & morale as the key, togther with tactics represented by the ordering of counters. 280 counters, mounted map. Designed by Mr. Napoleonics, Ed Wimble'19 1 143703 NEW $29.00 HASTINGS 1066 (AgaTPS) HP 0.9 Game on one of the 20 most-decisive battles of human history, judged by LTC Joseph Mitchel in his book. Game covers the pivotal battle of Hastings, England, in 1066, as William of Normandy invades England & begins pillaging to encourage the English king, Harold, to offer battle quickly. Harold's loss influence a millenia of English (and world) history after. 90 counters, mounted map. L.Tolver'15 1 141725 NEW $28.00 INVINCIBLE ARMADA, 1588AD (AgaTPS) HP 1.2 One of the key battles of history, the defeat of the Spanish Armada in 1588 set the future of Europe and the New World. Game covers the campaign at both the strategic & tactical level, with event chits that influence play. Includes 170 counters and a mounted map. M.McLaughlin'17 1 140143 NEW $29.99 JOAN OF ARC, VICTORY 1429AD (AgaTPS) HP 1.2 Strategic level game of the campaign for Orleans, including its siege & relief, beginning April 1429. The French must consolidate a disparate army, and accomodate the randomness of Joan's inspiration (voices), while the Brits has to keep the Scots in mind & minimize the involvement of the Burgundians. 200 counters, 1mo/turn, map covers much of France. A.Nunez'12 1 144403 NEW $23.00 MARATHON, THE BATTLE OF... (AgaTPS) HP 1.0 Pivotal 490BC battle as ancient Greeks, badly outnumbered by their Persian foes but positioned in good defensive terrain surrounding an open plain, elected to attack. The Persians depended upon their cavalry, missile weapons & skirmishing, while the Greeks depended upon armor, swords & close-quarter fighting. When the Greeks closed on the Persians, the result was a slaughter and it set a course in human history. 194 counters, mounted map, chit activation system, melee & ranged fire, leadership & morale. Paul Rohrbaugh'19 1 141174 NEW $26.00 MARNE, THE BATTLE THAT CHANGED THE WORLD (AgaTPS HP 1.0 2-6wks Turnarnd One of the 20 decisive battles of history per LtCol Mitchell. Game covers the First Battle of the Marne as the Germans close in on Paris in the Fall of 1914. The Germans fail to keep their eyes on the prize, and an Allied counter-attack into a gap between 2 German armies causes them to fall back from the outskirts of Paris. A half-million became casualties, along with Germany's best chance for winning the war. Rgt level, 158 counters. J.Compton, L.Tohver'15 1 Special Ordr NEW $28.00 METAURUS, BATTLE OF THE... (AgaTPS) HP 1.0 Chosen as one of the 20 decisive battles of world, this otherwise obscure battle proved decisive during the 2nd Punic War. While Hannibal was trouncing the Roman countryside, in 207BC his brother, Hasdrubal, approached Italy with a reinforcing army. The Romans thought it essential to prevent the two armies from uniting, so attacked Hasdrubal with decisive force. The Romans have superior numbers & training, the Cartheginians have a diverse army & superior position. 200 counters, mounted board, relatively simple. R.Berg'13 1 126398 NEW $28.00 MIDWAY, BATTLE OF... (AgaTPS) HP 1.0 Chosen as one of the 20 decisive battles of world, this game covers the June 1942 battle of Midway that broke the Japanese naval superiority in the Pacific. Includes all facets of this brief battle, including coverage of an actual land invasion of the two islands, as well as subs, seaplanes & many more details of the situation. Includes 176 counters & mounted map. P.Rohrbaugh'13 1 144901 NEW $28.00 POLTAVA'S DREAD DAY, GREAT NORTHERN WAR (AgaTPS) HP 1.1 Chosen as one of the 20 most decisive battles of history. Strategic level game of Sweden's war with Russian, 1700-22, at end of which it had lost the war, an army, its monarch and its standing in Europe. The major players of Europe takes sides (and switch sides) to serve their own purposes in a war focused on Poland & the Baltic Sea. 6mo/turn, initiative-driven, with few replacements. J.Juneau'12 1 144903 NEW $27.99 SADOWA CAMPAIGN, 1866 (AgaTPS) HP 1.1 One of the 20 decisive campaigns of history. This unheard of campaign from the obscure Austro-Prussian War of 1866 furthered Bismarck's trajectory of making Germany a modern nation - and likely formed the basis for two world wars. An outnumbered but aggressive, more progressive Prussian army faces a slow moving Austrian army that largely failed to exploit its advantages. But France could have entered the war, and other possibilities were present. J.Werbaneth'17 1 141726 NEW $28.00 SARATOGA 1777, BATTLE OF... (AgaTPS) HP 1.0 2-6wks Turnarnd Chosen as one of the 20 decisive battles of world, this game covers the 1777 battle of the American Revolution that destroyed a small British army in what is now up-state New York, and gave the Americans standing in the world & hope of winning over the Brits. Covers both Bemis Heights & Freeman's Farm, and includes command control & fog of war issues. Includes 200 counters & mounted map. R.Markham'13 1 Special Ordr NEW $28.00 SIEGE OF SYRACUSE, 415-413BC (AgaTPS) HP 1.1 Game of the Athenian campaign against Syracuse in Sicily during the Peloponesian War. Regarded by this series as one of the truly decisive battles in history. Athens has the option of how to attack: assault or siege, and Syracuse has many enemies of Athens coming to its aid. 176 counters, area move. P.Rohrbaugh'13 1 141177 NEW $28.00 STALINGRAD, BATTLE OF... (AgaTPS) HP 1.3 First in an intended line of 20 games, each corresponding to a chapter in Joseph Mitchell's book, Twenty Decisive Battles of the World. This game is a corp/army level look at the 1942 campaign in southern USSR with the German Fall Blau offensive followed by the Soviet Uranus counteroffensive, with Stalingrad in the middle of things. Mounted but bland map covers the area from Kharkove to Astrakhan. Political influences on the campaigns are key. 280 counters. H.Gerber'12 1 143315 NEW $23.00 TOURS, BATTLE OF..., 732AD (AgaTPS) HP 0.9 Vol 7 of the 20 Decisive Battles series. Smaller game of the pivotal battle of Tours, 732AD, as Charles (grandfather of Charlemagne) stems the Muslim expansion from Iberia into what is now France and began a 700yr counterattack that ultimately drove the Muslims out of Europe. The two armies are different - the Muslims are light & mobile, and fight in small groups. The Franks are in transition between Roman-style heavy infantry & the knights of later days. 100 counters. R.Berg'12 1 141727 NEW $23.00 VALMY CAMPAIGN, REVOLUTION SAVED 1792 (AgaTPS) HP 1.2 Regarded as one of the 21 most decisive battles of history by LtCol Mitchell, the battle of Valmy 1792 could have snuffed out the French Revolution in its infancy. The conservative forces of Europe, including French Royalists, the Prussians & Austrians, have sent their armies to capture Paris & turn back the clock. Republican forces manage to turn them back. R.Markham'15 1 139726 NEW $28.00 VICTORY OF ARMINIUS, TEUTOBURG FOREST9AD (AgaTPS HP 1.2 One of the 20 most-decisive battles of human history, per LtCol Mitchell. Covers the 9AD battle in which Germans ambushed a large force of 3 Roman legions (~20,000 men) in the Teutoburg Forest, killing most & enslaving survivors. Rome took vengence, but never revived the 3 destroyed legions nor attempted to conquer greater Germany again. Players must seek to best historical outcomes. J.Prados'15 1 139728 NEW $25.50 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! ARES GAMES SRL URL: http://SailsOfGlory.org ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- AZTLAN (AGS) FB* 3.2 2-4 player game set in a imaginary land in which 4 tribes in this once-peaceful land must fight to the death. Build the strongest empire by your military strength & aid of the gods. Includes Aztec Gods 2-player variant previously published separately. English language edition. '12 1 Special Ordr NEW $37.00 * GALAXY DEFENDERS CORE BOXED SET (AGS) GB* 6.2 Base set in this expandable game of up to 5 human players cooperatively defending the Earth against an alien threat. Includes 28 mins, 6 modular maps, hundres of counters & cards representing aliens, skills, equipment, etc. Additional kits with expanded armies & more custom dice available separately. '14 1 Special Ordr NEW $67.00 * SAILS OF GLORY STARTER SET (AGS) FB Temp OoP/OoS Starter set for this expandable game of ship-ship naval combat during the Age of Sail, using detailed, 1:1000 scale, pre-painted & assembled miniatures (ala Wings of War). Game system includes the full range of detail, but it is handled elegantly so play is streamlined, and game system can be learned quickly. Designed for 2-4 players. This set provides everything needed to play smaller scenarios between the British & French during the Napoleonic era (including 4 ships). MANY additional ships available & sold separately. '13 1 Special Ordr NEW $65.00 WINGS OF GLORY WWI, HANDLEY A (AGS) FB Large miniature of a World War I British bomber. 1 Special Ordr NEW $42.00 WINGS OF GLORY WWI, HANDLEY B (AGS) FB 1.2 Large miniature of a WWI Handley B bomber. 1 Special Ordr NEW $42.00 WINGS OF GLORY WWI, ZEPPELIN STAAKEN B (AGS) FB 1.4 Large miniature of a WWI zeppelin Staaken B. 1 Special Ordr NEW $56.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! AH AVALON HILL GAME CO. ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 1776 PARTS (AH) n Out-of-Print 1 105021 MINT $15.00 Board set, only. Couple of scuffs but otherwise unused. 1914 PARTS (AH) n Out-of-Print 1 140320 EXCELL $1.00 Intro game card, only. 2 140319 EXCELL $8.00 Battle Manual only. Clean. 3 83863 MINT $3.00 Standard Game rules, only. 4 83862 MINT $3.00 Standard Game rules, only. ACQUIRE, 1ST PARTS (AH) n Out-of-Print 1 8030 EXCELL $3.00 Rules only. ACQUIRE, 2ND [DELUXE] PARTS (AH) n Out-of-Print 1 74121 MINT $0.25 One plastic piece only, "2-I". AFRIKA KORP ['64] PARTS (AH) n Out-of-Print 1 91530 EXCELL $3.00 Battle Manual, only 2 91533 V.GOOD $8.00 Mapboard, only. Seams are loosening, & 2" tear at both seams. Otherws clean. 3 91529 V.GOOD $2.00 Situation March 1941 setup card, only. 4 91531 V.GOOD $1.00 Turn Record Chart, only. All columns partially marked. 5 91532 V.GOOD $3.00 Rules, only. Several dark stains in upper margins. AH SPORTS GAME DICE PARTS (AH) n Out-of-Print 1 47158 EXCELL $2.00 PRICE EACH. Colored, specialized dice used in early sports games: 2x WHITE (0-0-1-2-3-4), 1x GREEN (0-0-0-0-1-2). AH STANDARD CRT TABLE PARTS (AH) n Out-of-Print CRT Chart only 1 70672 EXCELL $1.00 CRT Chart only 2 91534 V.GOOD $1.00 CRT Chart only. Several penciled drawings of tanks, otherws servicable. 3 71139 V.GOOD $1.00 CRT Chart only AIR ASSAULT ON CRETE PARTS (AH) n Out-of-Print 1 70740 EXCELL $2.00 Set of 2 Order of Battle Charts & CRT. 2 70738 EXCELL $5.00 Set of 3 boards for Crete (no Malta map). 3 70741 V.GOOD $1.00 Set of 2 Order of Battle Charts & CRT. Annotations in ink on OoBs. AIR ASSAULT ON CRETE: CYPRUS VARIANTPART (AH) n Out-of-Print 1 121470 EXCELL $5.00 Original Cyprus map, only, from the General. Backed by Squad Leader Fast Heinz scenario. AIR ASSAULT ON CRETE: CYPRUS VARNT PARTS (AH) n Out-of-Print 1 145265 GOOD $2.00 Original map insert from General, only. Stained with multiple lite coffee spills. Also includes SL Fast Heinze scenario & WS&IM PBM play aid. AIR FORCE 3RD (AH) BC 2.6 Out-of-Print AH's total revision of this game, we call it 3rd ed. Biggest change is to the aircraft performance cards which use a new a partially graphic style. Detailed game of plane-plane aerial combat in Europe in WWII. Includes 15 double-sided cards, with each side depicting a specific model of a better known aircraft produced by the US, Britain & Germany, both fighters & bombers. Players manuever their aircraft in 3 dimensions based on each aircraft's specific abilities. 260 counters, 1aircraft/counter. C.Taylor'80 1 132475 MINT $25.00 Components clean & unpunched/unused, but game's name written onto both box end panels. Game came from a smoker's collection, with some remaining smell. Otherws mint. ALEXANDER PARTS (AH) n Out-of-Print 1 74054 EXCELL $1.00 CRT chart only. Same for either first or 2nd edition. 2 88365 EXCELL $1.00 CRT chart, only. Couple of lite stains. Applies equally to 1st or 2nd ed. 3 97605 EXCELL $3.00 CRT only. ALEXANDER, 1ST PARTS (AH) n Out-of-Print 1 88364 V.GOOD $3.00 Rules only, some yellow highlighting, otherws EX. 2 105929 V.GOOD $3.00 Passable rules photocopy, hilited in yellow. ALEXANDER: RAMSES II COPY (AH) n 0.2 Out-of-Print Photocopied article & original insert from General w/ counters & map revisions for variant depicting Alex's run-in w/ Ramses II of Egypt. 1 132713 MINT $8.00 ALPHA OMEGA 2ND PARTS (AH) n Out-of-Print 1 88651 MINT $4.00 Identification counter sheet (1/2"), only. 2 61530 MINT $7.00 Counter set, only. Missing 1 (Dd1 ship) counter, otherwise M & complete w/ sheet of ship counters & sheet of ID counters & markers. ANZIO PARTS (AH) n Out-of-Print 1 101010 EXCELL $3.00 Hand-made, hand colored Allied (only) counterset. Complete (given that its only half of the total counterset), & includes German forts. Apparently made to deal with the 'Pink Polish' & other very odd color choices in the 2nd-4th editions. ANZIO, 1ST PARTS (AH) n Out-of-Print 1 79386 EXCELL $1.00 Game I Allied OoA Chart. 2 79387 EXCELL $1.00 Game I Initial Placement Chart. 3 79384 MINT $1.00 Game I Time Record Card. 4 17481 V.GOOD $3.00 Battle Manual w/ errata, only. Some stains & spots. 5 79385 V.GOOD $2.00 Game I German OoA/Game II German Organization chart. Some spots & soiling. 6 79383 V.GOOD $2.00 Game I (basic) rules, wrinkled thru use. ANZIO: PLAY-BY-MAIL LOG PAD (AH) n Out-of-Print INDIVIDUAL SHEET of 2-side PBM sheet that includes a copy of the map & space for orders. 1 83825 MINT $1.00 INDIVIDUAL SHEET of 2-side PBM sheet that includes a copy of the map & space for orders. 2 83824 MINT $1.00 INDIVIDUAL SHEET of 2-side PBM sheet that includes a copy of the map & space for orders. 3 83826 MINT $1.00 INDIVIDUAL SHEET of 2-side PBM sheet that includes a copy of the map & space for orders. 4 83823 MINT $1.00 INDIVIDUAL SHEET of 2-side PBM sheet that includes a copy of the map & space for orders. ARAB-ISRAELI WARS (AH) BC* 3.0 Out-of-Print Game of tactical armored combat during the 3 distinct hot wars in the Middle East, 1956, 1967 & 1973. Basically a 24 scenario elaboration of Panzerblitz/Panzer Leader w/ airpower, anti-aircraft & anti-tank missiles, amphibious crossings, etc. Armored skirmishes around Israel thru 3 wars+. Shows doctrinal differances between the three armies involved. '77 1 140968 V.GOOD $74.00 * Missing 2 units & 1 marker; ID included. Otherws complete & clean. ASL:CODE OF BUSHIDO (AH) BC* 3.2 Out-of-Print Module 8. Adds the entire Japanese army & naval land forces to the ASL system, plus boards 34-37. Scenarios include combat with the Soviets in Mongolia, against the Chinese, and of course against the US & Great Britain thruout the Pacific. 1 145245 < NEW $89.00 * Chapter G rules provided as a 1-sided color photocopy. Price tag remnant on box btm, some scuffing on box corners. Components otherws complete & clean. ASL:GUNG HO (AH) BC* 3.0 Out-of-Print ASL Module#9. Adds the US Marines (including 4 stages of the organizational evolution), rules for amphibious attacks & landing craft & cave defense, the early war US Army, and the entire Chinese OoB. Also includes 2 mapboards & 8 scenarios along with 1008 counters. Not a stand-alone game; other ASL modules including rules required to play. '91 1 145246 < NEW $139.00 * Chapter G rules provided as a 1-sided color photocopy. Crease & smal mar on box side panel. 3" crease on box cover. Components otherws mint & clean. ASL:HEDGEROW HELL (AH) FB* 3.8 Out-of-Print Deluxe ASL #2. w/4 mounted, large-hex boards, 117 card counters, 24 vehicle cards & 8 scenarios for fighting in the bocage country of Normandy. DASL scale was intended to speed play by making all units visible in a hex at all times. '87 1 145243 MINT $75.00 * Unpunched & unused. Some sml stains on box btm, and a sml dent on box corner. Otherws mint. ASL:STREETS OF FIRE (AH) FB* 3.8 Out-of-Print Deluxe ASL module #1. Large module providing urban terrain representing the Soviet city of Stalingrad, c. fall 1942, for play in the ASL Advanced Squad Leader game system. Uses large 2.2" hexes for those big, big battles. Includes 4 geomorphic mounted maps, 10 scenarios & 36 AFV cards. Requires the ASL rules & Beyond Valor to play. '85 1 145242 V.GOOD $79.99 * 2 scenarios provided as photocopies. Box edges scuffed Sml piece of masking tape on 1 box side & btm. Mild sun fading to 2 sides on box. Otherws EX & complete. BALI PARTS (AH) n Out-of-Print 1 8026 V.GOOD $0.50 Rules only. Small corner of rules torn away, with lose of part of title & a bit of non-essential text. BISMARCK ['62] PARTS (AH) n Out-of-Print 1 107598 MINT $4.00 Pad of about 12 Hit Record/Time Record/Search sheets. BISMARCK ['78], 1ST (AH) FB* 3.4 Out-of-Print Revision of classic game that is much more realistic & complete, but less exciting. Uses an evolution of the Jutland tactical system, with an elaborated Bismark '62 search system. Errata is essential for the 1st edition as the visibility table as printed unbalances the game; see General 16/2. J Greene'78 1 140518 V.GOOD $39.00 * Missing 1 counter; ID included. Rules cover sun faded. 1 box coern split repaired. Otherws generally EX. BISMARCK ['78], 2ND PARTS (AH) n Out-of-Print 1 79380 EXCELL $2.00 German Basic/Int Player Aid Card 2nd ed, one only. 2 79401 EXCELL $4.00 Incomplete counterset, only. Includes most search board counters (but few aircraft) and about 50% of battleboard ships. 3 39565 EXCELL $2.00 German Basic/Int Player Aid Card 2nd ed, one only. 4 79400 EXCELL $3.00 Search board, one only. 5 79381 EXCELL $1.00 Basic/Adv Games Tables & CRT, 2nd ed. 6 79397 MINT $1.00 Range Finder, 1 only. BITTER WOODS, THE BATTLE OF THE BULGE (AH) BC 1.2 Out-of-Print Rgt/brig lvl game of the Btl of the Bulge in a short scenario & longer campaign game. Intented for frequent replay with lots of unit abilities but modest complexity. 300 counters and a single unmounted map. Rgt lvl. R.Heller'98 1 128155 EXCELL $49.00 Missing 4 blanks, otherws complete & clean. BLITZKRIEG PARTS (AH) n Out-of-Print 1 140323 EXCELL $3.00 Photocopy of Basic & Tournament rules (i.e. Battle Manual), plus CRT. 2 109080 EXCELL $8.00 Counterset only. More recent printing with more vibrant colors. Missing 1 primary unit (ID included); substitutes believed to be complete or substantially so. Penciled marks on back of some counters. 3 92952 EXCELL $3.00 CRT chart page only 4 109077 EXCELL $2.00 Basic rules only. Sun fading to upper margin, otherws EX. 5 74288 EXCELL $1.00 Time Record Chart, only. 6 109078 GOOD $1.00 Basic/tournement CRT chart, only. Lots of penciled longhand math on both sides, and two areas of stains but nothing obscured. Servicable. 7 140322 V.GOOD $4.00 Blue counterset, only. Missing 2 units; ID included. 4 other units mauled by cat to varying extents & at most modestly. Still servicable. 8 109079 V.GOOD $9.00 Mapboard set, only. An ink scrawl in an eliptical shape across 2 of the 3 map panels. Evidence of a coffee cup ring on map margin (at sea). Totally servicable. BLITZKRIEG, 1ST (AH) FB* 3.4 Out-of-Print One of the early classics of wargaming. Red & Blue go at each other & intervining neutrals in a quasi-WW2 era game. Names of terrain features taken from salient gaming personalities in mid-sixties. Large but very playable game with step reduction. '65 1 145261 V.GOOD $49.00 * Complete, in a thick box. Stain on Q&A on back cover of Battle Manual. 2 box corners repaired, box edges scuffed. BLITZKRIEG, 1ST PARTS (AH) FB Out-of-Print 1 120063 GOOD $4.00 Box, only. All edges worn, 4 corners & 1 side panel split repaired w/ clear packing tape. Structurally sound. BLITZKRIEG, 1ST PARTS (AH) n Out-of-Print 1 70750 EXCELL $2.00 Set of two OoB cards. 2 120064 EXCELL $5.00 Set of two (red & blue) Order of Appearance charts. 3 70745 EXCELL $2.00 Basic rules, only. Some writing on back cover. 4 70746 MINT $1.50 Turn Record Chart only. 5 70748 V.GOOD $0.50 CRT. Wrinkled. 6 120062 V.GOOD $2.50 Turn Record Chart only. 2 columns partially used. 7 120059 V.GOOD $5.00 Battle manual, only. Worn with stains, some soiling, dog ear torn off cover. Entirely serviceable. 8 120058 V.GOOD $5.00 Counterset, only. Missing 24 units (6 primary & 18 substitute; ID included). All marked on blank backside to indicate whether primary or substitute. 9 120061 V.GOOD $2.50 CRT sheet, only. 10 70747 V.GOOD $0.50 Turn Record Chart only. 1 side clean, other has tape on several columns 11 70749 V.GOOD $1.00 CRT. 12 120060 V.GOOD $3.00 Basic rules, only. BLITZKRIEG, 2ND PARTS (AH) n Out-of-Print 1 77205 V.GOOD $1.00 Blue Order of Battle chart. Some spot stains. BREAKOUT, NORMANDY (AH) BC 2.8 Out-of-Print 4th in Storm over Arnhem series. Rgt/btln lvl, area move btl for Normany during 1st week of Invasion. Can be extended 2 more weeks. System enhanced w/ bridges & changing weather. Good game. J Stahler & D Greenwood '93 1 140239 MINT $109.00 No counter tray. Cherry mint. BULGE, BATTLE OF THE... ['65] BULGE '40 (AH) n 0.3 Out-of-Print Photocopy of rules & color counters from General allowing play of the 1940 drive thru the Ardennes using AH's Battle of the Bulge '65. J.Angiolillo'74 1 88162 EXCELL $3.50 2 85550 MINT $4.00 BULGE, BATTLE OF THE... ['65] (AH) FB 2.5 Out-of-Print The first AH game on the German Dec. 1944 offensive in the west that aimed to break thru to Antwerp but instead exhausted the German's limited resources. Classic & often tense game but weak simulation of Bulge. 12hrs/turn, rgt/brig level. '65 1 140967 EXCELL $59.00 Complete & components very clean. 3 box corners split & repaired. 2" box edge abraision repaired. 2 140746 V.GOOD $55.00 Complete. Rules, CRT, TRC all lightly wrinkled thru use. Box corners reinforced w/ clear packing tape. Otherws EX. 3 145251 V.GOOD $50.00 Complete. A penciled address & a few lite spill stains on cover of basic rules. Some scuffs & lite abrasions on edges of box cover. Otherws EX. BULGE, BATTLE OF THE... ['65] PARTS (AH) n Out-of-Print 1 70765 EXCELL $1.00 German OoB card only. 2 169 V.GOOD $1.00 Basic rules (only) stained & wrinkled. BULGE, BATTLE OF THE... ['65] PBM PADS (AH) n 0.4 Out-of-Print PBM pads 1 70766 EXCELL $1.00 PBM CRT w/ Strat Air & Weather tables, only. BULGE, BATTLE OF THE... ['81], 1ST PARTS (AH) n Out-of-Print 1 48075 V.GOOD $5.00 1st ed rules only, w/ handful of paragraphs underlined in ink. BULGE, BATTLE OF THE... ['81], 2ND PARTS (AH) n Out-of-Print 1 124386 V.GOOD $9.00 2nd edition rulebook, only. Coffee spill stain discolors top margin of most pages, and several inches on one page. BULL RUN PARTS (AH) n Out-of-Print 1 70842 EXCELL $1.00 Union OoB card. 2 70843 EXCELL $1.00 Confed OoB card. C&O / B&O PARTS (AH) n Out-of-Print 1 61467 EXCELL $2.00 B&O Timetable/Start Situation card only. CAESAR, EPIC BTL OF ALESIA [2ND] PARTS (AH) n Out-of-Print 1 132705 V.GOOD $3.00 SHIPS AT BOXED RATE or must be folded. Off-Board Movement Chart, only. Staple rust on a sml portion of chart, plus some minor wrinkling. CIVILIZATION (AH) BC* 3.4 Out-of-Print HIGHLY RECOMMENDED 2-7 player gm of cultural development & migration thruout Europe, Eurasia & N.Africa. Simple mechanics that reward cooperation & negotiation. Can be long. '82 1 140591 EXCELL $74.99 * Complete. Box mildly scuffed. Some rules spots. Otherws EX. D-DAY ['65] PARTS (AH) n Out-of-Print 1 85558 EXCELL $1.00 Photocopy of '65 rules, only. 2 71117 EXCELL $1.00 Order of Battle charts. 3 71118 EXCELL $1.00 Order of Battle charts. 4 79393 EXCELL $2.00 Basic game rules, only. Couple of isolated spots plus wrinkling thru use. 5 65645 EXCELL $2.00 Basic game rules. Couple of spots. 6 79392 EXCELL $3.00 Battle Manual, only. Some lite stains. 7 71119 V.GOOD $0.75 Order of Battle charts. Writing in penci. 8 246 V.GOOD $5.00 Map, only. Various lt stains. 9 71127 V.GOOD $2.00 Battle manual, only. 10 71128 V.GOOD $1.00 Time Record Chart, only. 1965 version. 11 71120 V.GOOD $0.50 Order of Battle charts. Some staining. 12 71126 V.GOOD $2.00 Rules, only. 1965 version. Wrinkled. D-DAY, AMERICA INVADES [PC/MAC] PARTS (AH) BC Out-of-Print 1 64687 MINT $3.00 Complete & cherry except for software which is missing. Box, rules, 2 map sheets & install sheet. DINOSAURS OF THE LOST WORLD PARTS (AH) n Out-of-Print 1 70713 EXCELL $5.00 Set of 8 Adventure Cards. Folded horizontally, but otherws EX. 2 70714 EXCELL $3.00 Set of Event & Experience cards. DIPLOMACY, 1ST PARTS (AH) n Out-of-Print 1 65144 EXCELL $3.00 Complete set of Green, wooden army & navy blocks, 16 total. 2 69871 EXCELL $1.00 3 stray wooden army blocks, ea white, red & yellow. DIPLOMACY, 2ND PARTS (AH) n Out-of-Print 1 61461 EXCELL $1.00 One conference chart, only. EMPIRES IN ARMS, 2ND (AH) BC 2.2 Out-of-Print Spectacular, strategic level game of the Napoleonic Wars for 2-7 players, 1805-15 w/several scenarios & camp gms, economics, morale, leaders, etc. HIGHLY RECOMMENDED. Rowles & Pinder'86 1 140980 V.GOOD $109.00 Missing 1 status marker (only); all units/leaders present. Signs of use & mild to moderate soiling of rules, maps & charts. Maps litely spotted with some tape remnants on corners. EMPIRES IN ARMS, 2ND PARTS (AH) n Out-of-Print 1 140981 V.GOOD $4.00 1-sided photocopy of rules, only. Some minor annotations plus errata notes. EMPIRES IN ARMS, 2ND: 1792 SCENARIO COPY (AH) n 0.1 Out-of-Print Photocopy of scenario & 15 original leader counters published in Gen 25/2. Adds a scenario for the period 1792-1802. Also includes Waterloo 1815 scenario. 1 92055 EXCELL $6.00 EMPIRES IN ARMS, 2ND: ADV NAVAL RULESCPY (AH) n 0.1 Out-of-Print Photocopy of 4pg article from Gen providing more sophisticated naval rules. 1 90008 EXCELL $3.00 FLATTOP, 2ND PARTS (AH) n Out-of-Print 1 70705 EXCELL $1.00 Allied Air Ops Chart "A", only. 2 70706 EXCELL $5.00 Set of Playing Aid Charts (2x Card #1 (Hit Tables), 1x Card #2 (Misc Tables)). Staple rust on top margin of 2 cards. 3 70707 V.GOOD $5.00 Set of Playing Aid Charts (2x Card #1 (Hit Tables), 1x Card #2 (Misc Tables)). Some minor wrinkled & discolored. Petrified rubber band remnants on face of one Card #1. 4 70704 V.GOOD $1.00 Allied Air Ops Chart "A", only. One mark in ink; slight soiling. FLIGHT LEADER PARTS (AH) n Out-of-Print 1 8027 EXCELL $0.50 Aircrew card only. FOREIGN EXCHANGE (AH) BC* 3.0 Out-of-Print 2-4 players try to amass the greatest fortune via exchange & arbitrage profiteering in foreign currency exchange. Math ability highly recommended. A rather sophisticated game of international trading in multiple currencies - and not the party game it was sold as. '79 1 145258 EXCELL $9.00 * Complete. Couple of sml stains on rules cover, otherws clean. Price tag on side panel. FRANCE 1940 2ND PARTS (AH) n Out-of-Print 1 116122 EXCELL $2.00 Set of 3 German scenario cards, only. FREDERICK THE GREAT, 2ND PARTS (AH) n Out-of-Print 1 79657 MINT $7.00 2nd ed (AH) rules, only. GETTYSBURG ['64] (AH) FB 2.5 Out-of-Print The classic '64 gm of Gettysburg @ div lvl. '64 1 145247 V.GOOD $29.00 35% of Union counters are neatly made replacement counters; otherws complete. Inside of box sun faded. 2 corners repaired with packing tape. Entirely servicable. GETTYSBURG ['77] (AH) FB 2.8 Out-of-Print Basic, Interm & Adv games, each using seperate system. Colorful map. At heart, this is a package of 3 distinctly different games all played on the same mapboard but each with different rules & counters. Basic game is a simple, fast playing game suitable for beginners. Intermediate game ramps up the rules and puts about 80 counters on the board. Advanced game add much chrome and lots of counters, with formation, unit experience, command control, leaders, & more. 2 countersheets. M.Uhl'77 1 145252 GOOD $25.00 30% punched & substantially complete: missing 3 units, 5 markers, 1 blank; replacement made for 1 unit; IDs included. Light discoloration or spotting of some unpunched counters, esp white markers. All box corners repaired. GUADALCANAL ['66] PARTS (AH) n Out-of-Print 1 66006 V.GOOD $2.00 CRT Chart only. GUADALCANAL ['92] / MIDWAY ['92] PARTS (AH) n Out-of-Print 1 61689 MINT $4.00 Search screen, applies to both games. GUADALCANAL ['92] (AH) LB* 3.4 Out-of-Print Simpler, largely double-blind game of air & naval battles in the S.Pacific from Port Morseby to Espiruto Santo during the length campaign for Guadalcanal in the fall of 1942. 298 counters, 2 maps, operational & & tactical level. '93 1 134402 V.GOOD $35.00 * Missing 2 (of 15) hit markers; ID included. Some lite, isolated stains in rules. Box edges scuffed all around. GUNSLINGER: CRITTERS VARIANT COPY (AH) n 0.2 Out-of-Print Several articles from General: (1) Critters adds animal encounters with cattle, bear, buffalos & snakes; (2) Gunsmith Shop offers a range of new guns & weaponry; (3) Tournement scenarios 1-8; (4) 4pg analysis article. Color phtocopy counters/insert w/ B&W photocopied rules. 1 92070 MINT $9.00 HERE COME THE REBELS! (AH) BC 1.3 Out-of-Print 1862 campaign in VA & MD from 2nd Bull Run to Antietam in daily turns, strat lvl. Same system as Stonewall Jackson's Way. Beautiful maps. Balkoski'93 1 140781 EXCELL $65.00 No counter tray, missing 1 blank, otherws complete & clean. 1 map neatly trimmed to mate. Includes update leader counters published in Skirmisher #1 mag. 2 137081 EXCELL $49.00 No counter tray. 1 map edge neatly trimmed to mate. Otherws complete except that most leader counters replaced by updated counters printed in Skirmisher #1 (increasing command value by 1); original counters not included. Otherwse complete & clean. 3 134689 EXCELL $69.00 No counter tray. 1 map edge neatly trimmed to mate. Complete & very clean. HEXAGONY PARTS (AH) n Out-of-Print 1 61056 EXCELL $1.00 Rules only, some wear on cover. 2 61057 EXCELL $1.50 Rules only. HISTORY OF THE WORLD, 2ND PARTS (AH) n Out-of-Print 1 61518 V.GOOD $9.00 Set of the smaller Event cards, complete or nearly so. HITLER'S WAR, 2ND PARTS (AH) n Out-of-Print 1 61055 EXCELL $2.00 Axis Unit Recort Chart only. HUNDRED DAYS BATTLES, 2ND PARTS (AH) n Out-of-Print 1 70732 EXCELL $3.00 Rules only. 2 70733 EXCELL $3.00 Map only. JUTLAND PARTS (AH) n Out-of-Print 1 89532 EXCELL $3.00 British Hit Record pad, only. 2 89533 EXCELL $3.00 German Hit Record pad, only. 3 19025 EXCELL $2.00 German hit record/search pad, only. JUTLAND, 1ST (AH) FB 2.0 Out-of-Print Excellent, RECOMMENDED gm of situation in N.Sea, May 1916. Miniatures-style "board" game of the one potentially decisive naval engagement of World War I, Jutland, in May of 1916. Had the Germans succeeded in their plan to ambush a portion of the British fleet, the British may have lost dominance and created havoc for the shipping-dependent, island nation. Players plot their movement for potentially the entire game on a search map, then execute their plan turn by turn, hoping to catch the otherside unawares. If the two sides do find each other, a tactical battle ensues. Each ship of both navies of armored cruiser and above is represented by a 0.5x2" long counter (in place of miniatures), and are manuevered an any flat surface (like, say, a ping pong table). The beauty of the game, aside from its early date, is both the elegant, pre-plotted search system that allows cat-and-mouse strategies for both sides, and the full-on tactical combat system with step reduction. J.Dunnigan'67 1 140273 GOOD $35.00 Complete. German counters die cut askew; Ship IDs & combat values cut off on many counters & hand written, often crudely. All info included. 3 columns of TRC used. Range-finder assemblies connected with scotch & masking tape. Sml amt of writing on backside of battle manual. 1 box corner repaired. JUTLAND, 1ST PARTS (AH) n Out-of-Print 1 61487 V.GOOD $3.00 Battle Manuever Guage. Slight bending & mildew spotting. 2 66003 V.GOOD $3.00 Basic game rules, only. 3 61491 V.GOOD $2.00 Range Finder, 2pc assembly. Mildew spotted. 4 61641 V.GOOD $3.00 Battle Manuever Guage. Slight bending & mildew spotting. 5 61490 V.GOOD $2.00 Range Finder, 2pc assembly. Mildew spotted. JUTLAND, 2ND PARTS (AH) n Out-of-Print 1 61483 V.GOOD $3.00 Battle Area Markers, set of 5. KRIEGSPIEL PARTS (AH) n Out-of-Print 1 65294 EXCELL $1.00 Battle table (chart) page only. 2 106950 MINT $1.00 Battle Table (CRT) & addtl rules sheet, only. 3 6649 V.GOOD $2.00 Rules (only). Battle manual, slightly soiled. LEMANS PARTS (AH) n Out-of-Print 1 88119 EXCELL $2.00 Photocopy of original 12 cars specs (from game, not add-on kit). LONGEST DAY PARTS (AH) n Out-of-Print Color photocopy of the Cherbourg map board, which was missing in the last few copies of this game sold. Comes in 2 sections. 1 42475 NEW $5.00 Countances (B) mapboard, only. 1/4" nick on seam hex in sea area. LUFTWAFFE 1ST (AH) BC* 3.0 Out-of-Print Stylized air war over Germany, 43-45. Allied player plots bomb attacks each monthly turn with the goal of bombing every target in occupied Europe to win. L.Zocchi'70 1 132452 V.GOOD $29.00 * Complete. Rules & historical booklet somewhat worn & soiled thru use. Main rules seam repaired/reinforced with tape. Box seams repaired/reinforced with tape; box cover lightly scuffed. LUFTWAFFE PARTS (AH) n Out-of-Print 1 132702 EXCELL $2.00 10 Targeting Sheets only. Clean. 2 106572 EXCELL $2.00 Pad of 11 Target/Planning Sheets. 3 132703 EXCELL $2.50 Pad of 16 Targeting Sheets only. Clean. 4 107810 EXCELL $3.00 American OoB chart only. Clean. 5 106570 V.GOOD $2.00 American OoB chart, only. 6 61053 V.GOOD $5.00 Map set. Some seam tearing at folds. 7 106571 V.GOOD $2.00 German OoB chart, only. 8 106569 V.GOOD $3.00 Rules only. Seams wearing with some repaired or repairable split seams. MANAGEMENT PARTS (AH) n Out-of-Print 1 87707 EXCELL $3.00 Situation card set, only. 2 87706 EXCELL $4.00 Counter set, only. 3 87704 EXCELL $4.00 Basic & Tournement rules booklets, only. Tourney booklet had been folded in half. 4 87705 MINT $3.00 Financial record pad, only. 5 87708 MINT $1.00 AH money set, only, $50-$10k bills. Applicable to all AH games using $. MAP CLIPS (AH) n 0.1 Out-of-Print Set of 4 3" plastic map clips to connect geometric boards. 1 140598 EXCELL $2.00 Set of 4 3" clips. MIDWAY ['64] (AH) FB 2.5 Out-of-Print Classic cat & mouse naval game. Simplistic, but exciting.'64 1 140279 GOOD $59.00 Missing 1 aircraft unit and 1 search result marker; ID included. Box & rules show wear thru use & age. 4 box corners split & repaired. Tape & masking tape on box sides & cover. Entirely servicable. MIDWAY ['64] PARTS (AH) FB Out-of-Print 1 132642 GOOD $15.00 Incomplete game: Missing ALL US aircraft/search/ship counters; also missing 1 Japanese primary air unit & 1 blank; otherwise complete. Minor moisture stains on screen. Some moisture-induced staining/spotting of margin on search board. Box cover heavily sun faded, so much so game's name is written on one end panel. 2 box corners repaired. 1" mar on one side panel; other side panel btm ege roughed up & abraised. Rules screen, btl board & Japanese counters clean. MIDWAY ['64] PARTS (AH) n Out-of-Print 1 107880 MINT $2.50 Hit Record Pad w/ 11 sheets. 2 88047 MINT $3.00 Hit Record Chart pad, only. 3 88046 MINT $3.00 Hit Record Chart pad, only. 4 105450 MINT $3.00 Hit record pad, only. MIDWAY ['64]: LEYTE VAR COUNTERS (AH) n Out-of-Print ~~ 1 94257 V.GOOD $1.00 Set of handmade counters made from B&W photocopy of ships printed in the General. Most are now delaminated due to aging glue. No rules or maps. MIDWAY ['92] PARTS (AH) n Out-of-Print 1 3866 MINT $1.00 Jap Operations Card (only) NAPOLEON AT BAY, 2ND (AH) BC* 3.0 Out-of-Print Game of Napoleon's defensive 1814 campaign in France using Zucker's Napoleonic system. Good game of cat & mouse maneuver & attrition of the Allies operating far from the source of their supplies during a French springtime. 3.2km/hex, div/brig/corp level. K.Zucker'83 1 113174 MINT $30.00 * Modest amount of rules highlighting in rules. Sml isolated stains on box & rules cover. Otherws unpunched & clean. OUTDOOR SURVIVAL PARTS (AH) n Out-of-Print 1 85737 EXCELL $3.00 Board, only. 2 91494 MINT $0.50 Get Playing Quickly Rules, only. PANZER ARMEE AFRIKA 3RD (AH) FT 1.8 Out-of-Print 1 124376 V.GOOD $40.00 Missing 2 unsupplied markers; otherws complete. Mapboard extensively but litely spotted. Box shows mild shelf wear. PANZER LEADER (AH) BC* 3.0 Out-of-Print Long a popular game of low level tactical armored combat on the western front late in World War II. Sequel & companion game to earlier Panzerblitz. 12 scenarios. D.Clark, N.Smith'74 1 145260 V.GOOD $69.00 * Missing 2 units, 1 marker, 7 blanks. Packaged in a Pzr Ldr box btm, but a Third Reich box top (w/ Pzr Leader written on it). Otherws complete. Signs of modest wear to all components. PANZER LEADER PARTS (AH) n Out-of-Print 1 38126 EXCELL $1.00 CRT/Situation Map card only. 2 70756 EXCELL $2.00 Scenario & CRT set. 3 70758 EXCELL $0.50 Incomplete set of scenario cards; contains two of scenarios 5-8, one of 13-19. Four cards total. 4 18212 EXCELL $3.00 Charts & scenarios set only. 5 70757 V.GOOD $2.00 Scenario & CRT set. Some writing in pencil on one card. PANZER LEADER: 1940 VARIANT COPY (AH) n 0.3 Out-of-Print Color photocopy of countersheet plus 17pg b&w photocopy of rules & scenarios from Gen 15/2. 10 scenarios, counters & historical commentary adding units from 1940 campaign to Panzer Leader. '81 1 100974 EXCELL $10.00 PANZER LEADER: PARALEADER VARIANT (AH) n 0.3 Out-of-Print Paperstock counters & copy of rules from General 20/2. Adds 130 German & Allied airborne units & airlanding aircraft. 1 145474 EXCELL $12.00 Complete. Original paper counters, mounted on thick cardstock & separated. Rules & scenarios provided as a photocopy. PANZERBLITZ 1ST (AH) BC 2.5 Out-of-Print The granddaddy of tactical level games of the World War II era. Covers platoon level combat on the East front, 1941-44 using geomorphic maps & counters that cover nearly all unit types in common use. 1st edition can be distinguished by the presence of German mines & forts in situation 6 as well as color backings to both sides; 2nd edition changed this & other situations to adjust play balance. An extremely popular game to this day. 12 scenarios, 352 counters, 250m/hex, 6min/turn. J.Dunnigan'71 1 145257 EXCELL $73.00 Complete. Some minor wear to rules folder thru use. Outer box sleeve suffed. PANZERBLITZ PARTS (AH) n Out-of-Print 1 107889 EXCELL $20.00 Counterset, only. Complete, but counterset was assembled from 3 intermingled sets, so counter hues & backings may vary slightly. Black & red backings. 2 107890 EXCELL $17.00 Counterset, only. Missing 5 trucks & 1 wreck marker; counterset was assembled from 3 intermingled sets, so counter hues & backings may vary slightly, and unit ID#s not always sequential. Black & red backings. 3 85733 EXCELL $2.00 Scenario card set, only. 4 106488 MINT $1.00 Scenario card 9/10, only. 5 88392 V.GOOD $2.00 Rules only. Some wear, sml stains, name written on cover. PBM INSTRUCTIONS 2ND (AH) n Out-of-Print Play by Mail instructions for standard AH games: movement sequence, randomizing via sales-in-hundreds etc. Includes 2nd Ed PBM generic AH CRT (0-9), and also adaptations of key speciality tables for AK, Stalingrad, Tactics II, Bulge'65. Explains how to number the boards of early games: D-Day, Stalingrad, Waterloo, AK, Tactics II, Gettysburg'64, Bulge'65. '64 1 106092 EXCELL $3.00 Play by Mail instructions for standard AH games: movement sequence, randomizing via sales-in-hundreds etc. Includes 2nd Ed PBM generic AH CRT (0-9), and also adaptations of key speciality tables for AK, Stalingrad, Tactics II, Bulge'65. Explains how to number the boards of early games: D-Day, Stalingrad, Waterloo, AK, Tactics II, Gettysburg'64, Bulge'65. '64 2 95057 EXCELL $3.00 Play by Mail instructions for standard AH games: movement sequence, randomizing via sales-in-hundreds etc. Includes 2nd Ed PBM generic AH CRT (0-9), and also adaptations of key speciality tables for AK, Stalingrad, Tactics II, Bulge'65. Explains how to number the boards of early games: D-Day, Stalingrad, Waterloo, AK, Tactics II, Gettysburg'64, Bulge'65. '64 PBM INSTRUCTIONS (AH) n Out-of-Print PBM instructions for BB, DD, AK, GB64, SG, WL, Anzio, Luftw, PB. 1 475 MINT $2.00 RICHTHOFENS WAR PARTS (AH) n Out-of-Print 1 70752 EXCELL $1.50 Scenario card set. 2 70753 EXCELL $1.50 Scenario card set. Some tape on first card. 3 70754 MINT $2.00 Scenario card set. 4 108527 MINT $3.00 Missing Briefing Manual, only. V.clean. RICHTHOFENS WAR: PARTS (AH) n Out-of-Print 1 140589 MINT $3.00 Mission Briefing Manual, only. RUSSIAN CAMPAIGN 2ND (AH) FB 2.6 Out-of-Print 1st AH version. Classic gm of the war in the East, 1941-45. A step up from Stalingrad. J.Edwards'77 1 145249 V.GOOD $75.00 Complete. A few lite spots in rules. Box edges worn & abraised. Components otherws clean. RUSSIAN CAMPAIGN 3RD (AH) FB 2.6 Out-of-Print 2nd AH version. Classic gm of the war in the East, 1941-45. A step up from Stalingrad. J.Edwards'77 1 145248 GOOD $40.00 15 % of units are neatly made color replacement counters, but missing 2 units entirely. Rules soiled & wrinkled thru heavy use; staples lost & booklet taped to hold it together. Multiple reinforcements of box edges with packing tape. RUSSIAN CAMPAIGN PARTS (AH) FB Out-of-Print 1 66444 V.GOOD $2.00 Box only. 3 corners repaired, cover mildly scuffed. RUSSIAN CAMPAIGN, 2ND PARTS (AH) FB Out-of-Print 1 95095 V.GOOD $3.00 Box, only. Structurally intact but with some concaving, creases, wear, minor tears & ink scrawls to box cover. RUSSIAN CAMPAIGN, 2ND PARTS (AH) n Out-of-Print 1 95093 V.GOOD $2.50 Passable photocopy of 2nd ed rules + TEC + CRT, only. 2 5944 V.GOOD $5.00 2nd ed rules. Portion of cover folded over. RUSSIAN FRONT PARTS (AH) n Out-of-Print 1 39044 EXCELL $3.00 Basic game rules only. 2 113863 EXCELL $1.00 Photocopy on yellow paper of the Battle Location Chart, only. 3 52168 EXCELL $3.00 Photocopy of rules (basic & std). SL: SQUAD LEADER PARTS (AH) n Out-of-Print 1 40422 EXCELL $3.00 Reference Data Cards (charts), set of 2 2 91915 MINT $3.00 Single Cross of Iron/Crescendo of Doom CRT/Charts page, only. SL: CRESCENDO OF DOOM PARTS (AH) n Out-of-Print 1 88473 EXCELL $1.00 One Quick Ref Data Card, only. 2 88474 EXCELL $1.00 One Quick Ref Data Card, only. 3 88472 EXCELL $1.00 One Quick Ref Data Card, only. 4 88471 V.GOOD $1.00 One Quick Ref Data Card, only. 5 88470 V.GOOD $1.00 One Quick Ref Data Card, only. SL: CROSS OF IRON PARTS (AH) n Out-of-Print 1 71131 V.GOOD $2.00 Set of 3 (yes, 3) Quick Ref Data (charts) cards SL: GI, ANVIL OF VICTORY PARTS (AH) n Out-of-Print 1 107899 EXCELL $2.00 Scenario card #40, with addenda for scen 34 & 39 on back, only. 2 88477 EXCELL $4.00 Scenario set (#33-47). 3 132701 V.GOOD $5.00 Set of 2 charts & tables cards. Several sml stains including staple rust. Otherws EX. SL: SQUAD LEADER BOARD # 1 (AH) n 0.5 Out-of-Print # 1 Mounted board. 1 117527 V.GOOD $3.00 Mildly sun faded, otherws OK. SL: SQUAD LEADER BOARD # 1 UNMNTD (AH) n 0.1 Out-of-Print # 1 UNmounted map board. 1 132072 MINT $2.00 SL: SQUAD LEADER BOARD # 3 (AH) n 0.5 Out-of-Print # 3 Mounted board. 1 93000 V.GOOD $3.50 Minor mar in 2 hexes. SL: SQUAD LEADER BOARD # 3 UNMNTD (AH) n 0.1 Out-of-Print #3 Unmounted map board. 1 132074 MINT $2.50 SL: SQUAD LEADER BOARD # 4 (AH) n 0.5 Out-of-Print # 4 mounted board. 1 121290 EXCELL $5.00 SL: SQUAD LEADER BOARD # 4 UNMNTD (AH) n 0.1 Out-of-Print # 4 Unmounted map board. 1 142894 MINT $2.00 Slight evidence of an inventory tag located on edge of map, otherws clean. SL: SQUAD LEADER BOARD # 7 (AH) n 0.5 Out-of-Print # 7 Mounted board. 1 117533 EXCELL $5.00 SL: SQUAD LEADER PARTS (AH) n Out-of-Print 1 94263 EXCELL $3.00 SL scenario set (1-12), only. 2 69167 V.GOOD $1.00 Set of 2 Charts & Tables pages. 3 69166 V.GOOD $1.00 Set of 2 Charts & Tables pages. SL: SQUAD LEADER, SERIES 300 SCENARIOS (AH) n 0.4 Out-of-Print Kit of 10 scenarios focusing on the GI Anvil of Victory game & US engagements in Europe. 1 145254 EXCELL $19.00 Sml price tag with name on cover sheet. ST. LO PARTS (AH) n Out-of-Print 1 6875 EXCELL $0.50 German Artillery tracking chart only. STALINGRAD, 1ST PARTS (AH) n Out-of-Print 1 114202 V.GOOD $4.00 1970s-vintage photocopy of original 1963 rules & battle manual. Otherws EX. STARSHIP TROOPERS ['76] (AH) n 2.6 Out-of-Print 1 134293 V.GOOD $19.00 No box or die. Rules cover page wrinkled & starting to tear from staples. Charts page is a photocopy. Counterset complete or substantially so. STARSHIP TROOPERS ['76] PARTS (AH) n Out-of-Print 1 61505 EXCELL $6.00 Rules, only. 2 61507 EXCELL $1.00 Terran/Alien Control Pad with about 12 sheets. 3 70829 MINT $3.00 Alien Control Pad / Terran hit record pad. STELLAR CONQUEST, 4TH PARTS (AH) n Out-of-Print 1 61478 EXCELL $1.00 Task Force Card, only. 2 61479 EXCELL $1.00 Task Force Card, only. 3 61480 EXCELL $1.00 Task Force Card, only. STOCK MARKET PARTS (AH) n Out-of-Print 1 21237 EXCELL $1.00 Basic rules card only. STONEWALL'S LAST BATTLE (AH) BC 1.8 Out-of-Print Rgt/div lvl gm of the battle of Chancellorsville & the movements that led to it. 5th gm in AH's Great Campaigns of the Civil War series. 5 scenarios including a short intro one. '96 1 134693 MINT $74.00 No countertray, otherws complete. Slight concavity at one box btm corner, otherws cherry. STORM OVER ARNHEM, 1ST PARTS (AH) n Out-of-Print 1 88412 V.GOOD $6.00 Rules only. Wrinkled w/ some minor stains thru use. TAC AIR PARTS (AH) n Out-of-Print 1 80848 MINT $1.00 Basic Game Rules, only. TACTICS II PARTS (AH) n Out-of-Print 1 74297 EXCELL $0.50 Weather / Time Record Chart, only. 2 74295 EXCELL $0.50 Weather / Time Record Chart, only. 3 74296 EXCELL $0.50 Weather / Time Record Chart, only. TACTICS II ['73] PARTS (AH) n Out-of-Print 1 107601 MINT $7.00 Rules book, only. THIRD REICH, 1ST PARTS (AH) n Out-of-Print 1 140974 EXCELL $6.00 Rules, only. 1st edition. Clean. 2 145262 EXCELL $4.00 Set of 5 scenario cards, only. Applies to 1st or 2nd editions. 3 140975 EXCELL $3.00 Set of 5 Scenario setup cards, only. 1 card has a couple of folds. 4 99686 EXCELL $3.00 Scenario card set, only. 5 99683 EXCELL $5.00 Map set, only. 6 145263 EXCELL $10.00 Complete counter set, only. Applies to all AH editions (1st - 4th). 7 140973 MINT $10.00 Map set, only. Clean. 8 91503 V.GOOD $1.50 Scenario (Nation) card set. Annotated with strategic deployment #. 9 70833 V.GOOD $1.50 Set of 5 scenario cards (equally applicable to 1st or 2nd ed.). Stain on one card. 10 87177 V.GOOD $2.00 Map set, only. Musty scent, some stains. THIRD REICH, 3RD GAMERS GUIDE TO... (AH) n 0.4 Out-of-Print 48g booklet containing the best analysis and strategy articles from the General. Updated to 3rd edition. '85 1 140976 V.GOOD $34.99 Cover rounded at spine due to storage in a too-small (AH) box. Large dog ear & price tag on cover. THIRD REICH, 3RD PARTS (AH) n Out-of-Print 1 70836 V.GOOD $2.00 Set of 5 scenario cards; Russian card is a photocopy. Also applies to 4th ed. THIRD REICH, 4TH (AH) BC 2.8 Out-of-Print Refined 4th edition of this great classic. Complex 2-6 player strategic level game of war in Europe & North Africa. Includes economics & diplomacy. 3 scenarios ('39, 42 & 44) + Campaign game, 550 counters. HIGHLY RECOMMENDED, 1974 Charlie Roberts Winner. J.Prados, D.Greenwood'84 1 145256 MINT $99.00 Minor discoloration on one naval unit. Minor box btm edge scuffing. Otherws mint & clean. THIRD REICH, 4TH PARTS (AH) n Out-of-Print 1 132646 EXCELL $5.00 Photocopy of rules, only. With a few penciled annotations. TOBRUK PARTS (AH) n Out-of-Print 1 91508 EXCELL $2.00 Gunfire Factor & Casualty Tables chart, only. 2 91506 EXCELL $3.00 Axis Tables & CRT chart only. 3 91509 EXCELL $3.00 Infantry & Crew Roster pad, only. 4 91507 EXCELL $3.00 Allied Tables & CRT chart only. U-BOAT PARTS (AH) n Out-of-Print 1 107875 MINT $4.00 Attack Record Pad, only. 2 107876 MINT $4.00 Attack Record Pad, only. VICTORY IN THE PACIFIC, 1ST PARTS (AH) n Out-of-Print 1 61661 GOOD $3.00 Rules only. Coffee spill stains & underlining in pencil. Wrinkling thru use. Servicable but well worn copy. WAR & PEACE, THE NAPOLEONIC WARS PARTS (AH) BC Out-of-Print 1 145359 V.GOOD $20.00 Incomplete game, missing only rules; all other components included. 15% punched & counterset complete. Box btm shows shelf wear. Includes 1815 100 Days campaign scenario. WAR AND PEACE, 1ST PARTS (AH) n Out-of-Print 1 61525 V.GOOD $2.00 Campaign game card, only. WAR AT SEA 2 EXPANSION KIT PARTS (AH) n Out-of-Print 1 70734 EXCELL $9.00 Rules only. WAR AT SEA: VARIANT BUNDLE (AH) n Out-of-Print 1 101249 V.GOOD $4.00 Collection of various early variants & hodge-podge of components for them. Includes 5 variant articles published in General, all as a photocopy. (These predate the War at Sea II kit.) Includes the complete French navy counters, plus addtl counters for German, British, US & Italian fleets, all neatly made & mounted. Inlcudes neatly mounted Cape of Good Hope & Carribean map addons. WAR AT SEA: WAR AT SEA VARIANT COPY (AH) n 0.1 Out-of-Print Kit including color photocopy of 90-counter counterset & b&w rules set from Gen 13/3. Predecessor to War at Sea 2 kit. Adds Greek & French fleets, enlarges all other nations' fleets. Counters were announced as a separate product in General 15/3, and were based on variants from 13/3, 14/3, 14/4, 15/3. 1 100982 EXCELL $4.00 WATERLOO PARTS (AH) n Out-of-Print 1 87178 V.GOOD $2.50 Mapboard, only, extensively but litely spotted. LOS dots added to hilltop hexes. WATERLOO PBM PAD (AH) n Out-of-Print 1 48079 EXCELL $2.00 PBM pad, only 2 48080 EXCELL $2.00 PBM pad, only WATERLOO, 1ST (AH) FB 2.2 Out-of-Print One of the early classics. Covers the 3 day engagement near Waterloo at div level using standard AH game mechanics. '62 1 145250 GOOD $49.00 Thick box. 1 unit replaced with neatly made replacement counter; another counter's ID & move factor changed in ink. Multiple units have corp ID written in ink. Box cover litely spotted. WATERLOO, 1ST PARTS (AH) n Out-of-Print 1 98684 EXCELL $3.00 Clean photocopy of rules/reference folder, only. WATERLOO, 2ND PARTS (AH) n Out-of-Print 1 71382 EXCELL $1.00 Partial set of counters, aprox ~30-40%. Includes blanks. WOODEN SHIPS & IRON MEN, 1ST PARTS (AH) n Out-of-Print 1 76518 EXCELL $2.00 Ship Log Pad, only. 2 76514 EXCELL $1.00 Chart sheet, only. One sml stain. 3 76510 EXCELL $6.00 Rules, only. Some marks on basic game tables. 4 76519 EXCELL $2.00 Ship Log Pad, only. 5 76517 EXCELL $2.00 Ship Log Pad, only. 6 76511 GOOD $3.50 Rules, only. Cover spine worn & torn, repaired & reattached. Most pages soiled & stained. Basic game tables marked. 7 76512 GOOD $4.50 Rules, only. Cover separated from staples & reattached. Most pages soiled & stained, with some marks on rules & scenarios. 8 76516 V.GOOD $1.00 Chart sheet, only. Soiled thru use. 9 76513 V.GOOD $1.00 Chart sheet, only. Soiled thru use. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! AH 3M REPRINTS ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- IMAGE 2ND (AH-3M) BC 2.3 Out-of-Print Simple family gm for 2-6 in which players think of people who match characteristics of various cards played by everyone that indicate time, place, activity, alive/dead, etc. Score more points the greater the number of qualifying cards. 1 88107 EXCELL $8.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! AH BATTLELINE REPRINTS ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- AIR FORCE 2ND: EXPANSION KIT 2ND PARTS (AH-BL) n Out-of-Print 1 134685 EXCELL $5.00 Rules, only. FLATTOP 2ND (AH-BL) GB* 5.6 Out-of-Print Rising sun box cover. Excell cat & mouse carrier battles game in S. Pacific. 1 111760 GOOD $25.00 * AH Battleline Reprint edition (basically straight reprint of BL components). Playable with some work, but not complete. Missing 132 neutral markers & 145 aggregate unit counters (eg DD flotillas, air group markers, base markers, etc); ID & color photocopies of countersheets included. Play will require making many of these missing counters. All individual air & ship counters present. 7-hex stain on map. Otherws EX. FLATTOP, 1ST PARTS (AH-BL) n Out-of-Print 1 70708 EXCELL $4.00 Set of 2 Air Formation Charts (Jap. & Allied). 2 33092 V.GOOD $1.00 One Tables (CRT, etc) card, only. Some penciled notes in margins erased. MACHIAVELLI, 1ST PARTS (AH-BL) n Out-of-Print 1 77224 EXCELL $6.00 Partial counterset, only. Missing 177 counters (8 fleet units for ea of 8 players; all blanks, 12 per player; all 7 green + 1 tan assassination markers; #1 army for each player; Green #4 garrsion unit. #2 & 7 armies, #1 garrison for all players marred with paint on one side. SAMURAI 2ND (AH-BL) BC 2.2 Out-of-Print 2-8 player board game of power politics in feudal Japan. Players each seek to become the dominant power on the Japanese islands between the 12-17th century using military might, alliances, deception & treachery. Modeled after Kingmaker but not as successful. This is the AH reprint of the Battleline edition with no substantive changes. D.Campagna'80 1 106495 EXCELL $25.00 Large, oblong 5" stain on box cover. Game otherws clean & EX. 2 502 EXCELL $30.00 Rules highlighted in yellow. Otherws EX. SAMURAI PARTS (AH-BL) n Out-of-Print 1 70700 V.GOOD $1.00 Partial set of counters, perhaps 50%. Includes all black & 9 of 10 green samurai leaders (none of other 2 colors), plus assortment of non-warrior counters. All worn. 2 22971 V.GOOD $2.00 Photocopy of rules copy, only. 3 70699 V.GOOD $2.00 Set of 4 Clan Strength Charts. Somewhat soiled. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! AH SPORTS ILLUSTRATED ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- FOOTBALL STRATEGY, 3RD PARTS (AH-SI) n Out-of-Print 1 88323 EXCELL $1.00 Parts from 1972 version of game. Football Widows Handbook, only. 2 88322 EXCELL $2.00 Parts from 1972 version of game. Ball Control Offense Play Card, 1 only. 3 88321 EXCELL $2.00 Parts from 1972 version of game. Ball Control Offense Play Card, 1 only. 4 88320 EXCELL $4.00 Parts from 1972 version of game. Board set, only. 5 88326 EXCELL $2.00 Parts from 1972 version of game. 1972 3rd ed (aka FS II) RULES only. 6 131236 MINT $3.00 Scoreboard Log Pad, only. 7 88325 V.GOOD $2.00 Parts from 1972 version of game. 2 sets of 10 defense cards, all yellowed thru use. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! AH VICTORY GAMES ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 6TH FLEET PARTS (AH-VG) BC Out-of-Print 1 103277 EXCELL $30.00 Incomplete game. Includes only a few dozen counters (ie counterset essentially missing). INCLUDES both maps, logistic rosters for both sides, 3 (all) Deployment/Reinf charts, rules & box. Rules show mild signs of wear & use including isolated spots & stains. Find a counterset to make a complete game in EX condition. 6TH FLEET PARTS (AH-VG) n Out-of-Print 1 78092 V.GOOD $5.00 Rules only. Stains on back cover, & minor isolated stains at various places elsewhere. 2 ctr pgs loose. CENTRAL AMERICA PARTS (AH-VG) n Out-of-Print 1 66441 EXCELL $2.00 Allied Display Card, only. CIVIL WAR, 1861-1865 PARTS (AH-VG) n Out-of-Print 1 99667 EXCELL $4.00 Player Aid Card, one only. 2 99666 EXCELL $5.00 Map B (Far West) only. 3 99668 EXCELL $4.00 Player Aid Card, one only. 4 99669 V.GOOD $8.00 Rules, only. Well-used copy w/ attendant soiling thru use, repairs, errata annotations, etc. No highlighting & a minimum of stains. 5 99671 V.GOOD $10.00 Counterset, only. Sold as substantially complete; not counted. FLASHPOINT, GOLAN (AH-VG) BC 1.9 Out-of-Print Brig/btln/rgt level game of past & future combat in Golan Heights & West Bank areas between Israel, Syria & Jordon (and Iraq, the USSR & the US). 5 btls & 2 larger "campaigns". with scenario generator changing each game. Med to hi complexity using a very interactive sequence of play using chit activations. 780 counters, 2 maps. 1992 Charles Robert nominee for Best Post-WWII Board game. Mark Herman'91 1 140778 EXCELL $60.00 No counter tray, otherws complete. Slight soiling of rules thru use. Slight scuffing of box cover. Otherws EX. FRANCE 1944 (AH-VG) BC 0.8 Out-of-Print Simpler, fast playing game of campaign in France, July 44-Mar 45. Interactive turn seq, air, step losses, Bulge & Mrkt-Grdn rules. M.Herman'86 1 130337 V.GOOD $25.00 No countertray. Missing 1 (of 3) German Inititave chits. OoB & CRT charts separated from rest of mapboard & also into German & Allied sections. 1/2" puncture to box cover. Slight box edge scuffing. GULF STRIKE, 2ND ED. KIT PARTS (AH-VG) n Out-of-Print 1 70333 MINT $5.00 2nd ed rules (scenario update), only. Inventory label of rules cover. HELL'S HIGHWAY PARTS (AH-VG) n Out-of-Print 1 71111 EXCELL $2.00 Player Aid Card (one only). 2 71112 EXCELL $2.00 Player Aid Card (one only). 3 78095 EXCELL $9.00 Rules only. Some minor signs of wear. 4 88408 V.GOOD $10.00 Map set. 2 maps, with TEC cut apart & 2" border of south map cut apart to allow maps to mate. Tape on most map edges. 5 88410 V.GOOD $1.50 Player Aid Card, some creases. Otherws EX. 6 88411 V.GOOD $1.50 Player Aid Card, some creases. Otherws EX. JAMES BOND 007, LIVE & LET DIE PARTS (AH-VG) n Out-of-Print 1 92272 V.GOOD $3.00 Board only. 1 of 4 panels separated, otherws EX. JAMES BOND 007, MAN W/ GOLDEN GUN PARTS (AH-VG) n Out-of-Print 1 97584 EXCELL $5.00 Map set (A-D), only. JAMES BOND 007, YOU ONLY LIVE TWICEPARTS (AH-VG) n Out-of-Print 1 92273 MINT $4.00 Board only. JAMES BOND 007, YOU ONLY LIVE TWICEPARTS (AH-VG) SC Out-of-Print 1 97620 V.GOOD $1.00 Box lid only (no box btm). Some scuffs & wear. KOREAN WAR, JUNE 1950 - MAY 1951 PARTS (AH-VG) n Out-of-Print 1 20176 MINT $2.00 UN Player Aid Card, only NATO, NEXT WAR IN EUROPE PARTS (AH-VG) BC Out-of-Print 1 108529 MINT $30.00 Incomplete game: Complete in all respects except NO MAP. 40 counters loose in strips. 1 sml stain on charts. Otherws mint. OMAHA BEACHHEAD, BATTLE FOR THE BOCAGE (AH-VG) BC 1.2 Out-of-Print Btln level game of D-Day to D+10. Modest complexity. J.Balkoski'87 1 127338 NEW $15.00 PACIFIC WAR PARTS (AH-VG) n Out-of-Print 1 132153 EXCELL $5.00 Scenario booklet only. 2 71102 V.GOOD $4.00 Set of 4 Allied Force Display cards, only. PAX BRITANNICA PARTS (AH-VG) n Out-of-Print 1 123022 EXCELL $2.00 Italy Player Sheet, only. 2 98340 MINT $2.00 2 original Administrative Record sheets & 4 photocopies of same. 3 98339 V.GOOD $6.00 Set of 8 Player Sheets. Some stains & wear but entirely useable. 4 98338 V.GOOD $4.00 Rules, only. Folded over, soiled & worn thru use with many moderate stains & spots. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! AH INTERNATIONAL ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- KOMMANDEUR NEWSLETTER V15 #4 (AHIKS) n 0.3 Out-of-Print v15 #4. Originally the house 'zine of the AH Intl Kriegspieler's Society, it morphed into a general wargaming mazine in the early 70s. Mostly of historical interest now due to its limited size and thus limited articles. '80 1 118342 EXCELL $2.00 KOMMANDEUR NEWSLETTER V15 #5 (AHIKS) n 0.3 Out-of-Print v15 #5. Originally the house 'zine of the AH Intl Kriegspieler's Society, it morphed into a general wargaming mazine in the early 70s. Mostly of historical interest now due to its limited size and thus limited articles. '80 1 118343 EXCELL $2.00 KOMMANDEUR NEWSLETTER V16 #1 (AHIKS) n 0.3 Out-of-Print v16 #1. Originally the house 'zine of the AH Intl Kriegspieler's Society, it morphed into a general wargaming mazine in the early 70s. Mostly of historical interest now due to its limited size and thus limited articles. '81 1 118345 EXCELL $2.00 KOMMANDEUR NEWSLETTER V17 #1 (AHIKS) n 0.3 Out-of-Print v17 #1. Originally the house 'zine of the AH Intl Kriegspieler's Society, it morphed into a general wargaming mazine in the early 70s. Mostly of historical interest now due to its limited size and thus limited articles. '82 1 118346 EXCELL $2.00 KOMMANDEUR NEWSLETTER V17 #2 (AHIKS) n 0.3 Out-of-Print v17 #2. Originally the house 'zine of the AH Intl Kriegspieler's Society, it morphed into a general wargaming mazine in the early 70s. Mostly of historical interest now due to its limited size and thus limited articles. '82Originally the house 'zine of the AH Intl Kriegspieler's Society, it morphed into a general wargaming mazine in the early 70s. Mostly of historical interest now due to its limited size and thus limited articles. '82 1 118347 EXCELL $2.00 KOMMANDEUR NEWSLETTER V22 #4 (AHIKS) n 0.3 Out-of-Print v22 #4. Originally the house 'zine of the AH Intl Kriegspieler's Society, it morphed into a general wargaming mazine in the early 70s. Mostly of historical interest now due to its limited size and thus limited articles. '87 1 118348 EXCELL $2.00 KOMMANDEUR NEWSLETTER V48 #1 (AHIKS) n 0.4 Out-of-Print v48 #1. Originally the house 'zine of the AH Intl Kriegspieler's Society, it morphed into a general wargaming mazine in the early 70s. Mostly of historical interest now due to its limited size and thus limited articles. '13 1 118349 EXCELL $5.00 Laser printed in B&W and 3-holed. KOMMANDEUR NEWSLETTER V48 #5 (AHIKS) n 0.4 Out-of-Print v48 #5. Originally the house 'zine of the AH Intl Kriegspieler's Society, it morphed into a general wargaming mazine in the early 70s. Mostly of historical interest now due to its limited size and thus limited articles. '13 1 118352 EXCELL $5.00 Laser printed in B&W and 3-holed. KOMMANDEUR NEWSLETTER V48 #6 (AHIKS) n 0.4 Out-of-Print v48 #6. Originally the house 'zine of the AH Intl Kriegspieler's Society, it morphed into a general wargaming mazine in the early 70s. Mostly of historical interest now due to its limited size and thus limited articles. '13 1 118353 EXCELL $5.00 Laser printed in B&W and 3-holed. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! AH AVALON HILL GENERAL MA ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- AIR FORCE, 2ND: DAUNTLESS: VARIANT (AH_Gen) n Out-of-Print 1 90187 EXCELL $3.00 Original article & aircraft charts from General providing 3 addtl Japanese late war fighters. BULGE, BATTLE OF THE... ['81] ADDTL CNTR (AH_Gen n 0.1 Out-of-Print 6 additional bridge OK/Blown markers in an elaborated style, believed to be from General 30/6. 1 94265 MINT $0.25 6 additional bridge OK/Blown markers in an elaborated style, believed to be from General 30/6. GENERAL MAGAZINE 1/3 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Midway Introduction; More Realism in U-Boat; Suggested Revision to Afrika Korp mapboard; Cracking the Unstoppable D-Day Defense; Stalingrad Defense Setup; Stalingrad, Win with Either Side; Martin Leith & His Electric CRT Board; Absurdity of Africa Korps; Q&A on Chancellorsville, Tactics II, Dispatcher, Stalingrad. '64 1 116417 GOOD $12.00 Spine of cover pages spearated due to age, partially repaired with tape. 1" smudge stain on cover. Multiple minor annotations esp opponents wanted. Contest has been cut out & removed. Otherws VGd. GENERAL MAGAZINE 1/4 (AH_Gen) n 0.3 Out-of-Print Very early issue of the General, with some good strategy articles but overall of interest only to serious collectors. Very rare. ARTICLES ON: Best Football Game Ever; Tactis of Isolation in Afrika Korps; Long Romp I in Blitzkrieg; More Realism in Tactics II; Q&A on AK, Tactics II, U-Boat, Stalingrad, D-Day. '64 1 74059 V.GOOD $2.50 PHOTOCOPY made in the early 70s of entire mag. Clean, but nature of early photocopies is less than clear & sharp. Name written on cover; otherws EX. 1x3 Inventory label on cover. 2 116418 V.GOOD $11.00 Cover page spine separated thru age, repaired with tape. Contest entry cut out & removed. GENERAL MAGAZINE 1/5 (AH_Gen) n 0.3 Out-of-Print Very early issue of the General, with some good strategy articles but overall of interest only to serious collectors. Very rare. ARTICLES ON: Operation Stretch Strategy for Blitzkrieg; Afrika Korp Replayed; Limited Intelligence; Midway, D-Day, Tactics II, Stalingrad Reworked; Bismarck Strategy; How to Save your Gettysburg'61 Hex Game; G Bradford & His Computer Results Table; Q&A on Midway, Gettysburg, Chancellorsville, Baseball Strategy; Variant Rules for Tactics II; Afrika Korps Replayed & Rehasted. '65 1 74060 V.GOOD $2.50 PHOTOCOPY made in the early 70s of entire mag. Clean, but nature of early photocopies is less than clear & sharp. Opponents Wanted cirled. 1x3 Inventory label on cover. 2 116419 V.GOOD $10.00 Cover page spine separated thru age, repaired with tape. Contest entry cut out & removed. Several sml smudges in mag. GENERAL MAGAZINE 1/6 (AH_Gen) n 0.3 Out-of-Print Very early issue of the General, with some good strategy articles but overall of interest only to serious collectors. Very rare. 1 74061 V.GOOD $3.00 PHOTOCOPY made in the early 70s of entire mag. Clean, but nature of early photocopies is less than clear & sharp. Clean. 1x3 Inventory label on cover. GENERAL MAGAZINE 2/1 (AH_Gen) n 0.3 Out-of-Print Very early issue of the General, with some good strategy articles but overall of interest only to serious collectors. Very rare. ARTICLES ON: Behind the Publishing Scene, pt. 2; Critique, Stalingrad Replayed; Probability for Tactics & Strategy; Waterloo Defense; Bismarck by Mail; Tactics; Tactics for Bismarck; Brussels by 20 June in Waterloo; Q&A for AK, Midway, Bulge, Gettysburg'64; Tactis & Strategy, pt.1; New Stalingrad; German Tactics for D-Day. '65 1 116420 EXCELL $15.00 Contest written on in pencil but intact. 2 74062 V.GOOD $3.00 PHOTOCOPY made in the early 70s of entire mag. Clean, but nature of early photocopies is less than clear & sharp. Clean. 1x3 Inventory label on cover. GENERAL MAGAZINE 2/2 (AH_Gen) n 0.3 Out-of-Print Very early issue of the General, with some good strategy articles but overall of interest only to serious collectors. Very rare. ARTICLES ON: D-Day'65 Hot Off the Press; Midway Solitaire; Another Look at D-Day; Help the Americans in Bulge; How to Lose at Bulge; Waterloo, a Defensive Strategy; Theory of Defense in Bulge; LeMans Chance Table; Racing Hints for LeMans; Grid Coordinates for PBM; Tactics & Strategy pt.2; German Opening for Afrika Korps; Operation Churchill British Strategy for Bismack; Best Stalingrad Defense Ever; Midway's Hidden American Power; Q&A for AK & Bulge. '65 1 74063 V.GOOD $2.50 PHOTOCOPY made in the early 70s of entire mag. Clean, but nature of early photocopies is less than clear & sharp. Clean. 1x3 Inventory label on cover. 2 116421 V.GOOD $11.00 Mag cover spine beginning to separate due to age; partially repaired with tape. Opponents wanted ads marked. Several minor smudges & some yellow thru age in mag. GENERAL MAGAZINE 2/3 (AH_Gen) n 0.3 Out-of-Print Very early issue of the General, with some good strategy articles but overall of interest only to serious collectors. Very rare. 1 74064 V.GOOD $3.00 PHOTOCOPY made in the early 70s of entire mag. Clean, but nature of early photocopies is less than clear & sharp. Clean. 1x3 Inventory label on cover. GENERAL MAGAZINE 2/4 (AH_Gen) n 0.3 Out-of-Print Very early issue of the General, with some good strategy articles but overall of interest only to serious collectors. Very rare. 1 74065 V.GOOD $3.00 PHOTOCOPY made in the early 70s of entire mag. Clean, but nature of early photocopies is less than clear & sharp. Clean. 1x3 Inventory label on cover. GENERAL MAGAZINE 3/4 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: World Baseball Championship; Principles of War: Offensive Manuever; Fortified Goose Egg in Bulge'65; Bismarck British Search Strategy; British Defensive Strategy in Waterloo; Operation Oasis & Across the Sands in Africa Korps; Additional Formula 1 Cars for LeMans; Ultimate German Defense in D-Day; Russian Front 1941 in 1941; Blitzkrieg Desert Operations; Conditions of Victory; Bulge Allied Strategy. '66 1 116423 EXCELL $15.00 One smudge in mag, a few check marks on opponents wanted ads. GENERAL MAGAZINE 3/5 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Stalingrad, 25 Years Later; Stalingrad Strategy; Blitzkrieg Nuclear Attacks; Strategic Defense; Festung Europe (D-Day); Counterattack or Withdrawal; Hidden Movement PBM in Guadalcanal; Adding Sumarines to Midway; Blitzkrieg 3 Player Game; Stalingrad Super Tournament Game; D-Day Chicago Style; Option for Concealment; Plan M for Blitzkrieg; Midway PBM; Beat Blue by Bombing in Blitzkrieg. '67 1 116424 V.GOOD $15.00 Contest entry cut out & removed, obscuring an article on backside. 1" cut on rear cover repaired. Otherws EX. GENERAL MAGAZINE 3/6 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Wargaming Magzines Come On Strong; AH Buyers' Guide; AH At Hobby Show; Major Battles in North Africa, 1940-2; Principles of War: Defense & Retrograde; Phyrric Victory: Double Exchange; Realism...; How to Change a Jap Victory into an American Win; Realism for Waterloo; D-Day, the Real Thing; New Look at Blitzkrieg; US Plan for Guadalcanal; German Principles for Offense. '67 1 116425 EXCELL $15.00 GENERAL MAGAZINE 4/2 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: AH's 10th Anniversary; Where are Wargaming Clubs Going?; Multi-player Blitzkrieg; Hiding US Strength in Guadalcanal; Principles of War: Surprise; Tournament Waterloo; Midway Unstereotyped; Key to German Victory in Bulge'65; Red's Atomic Mastery in Blitzkrieg; Artillery Shortchanged in Blitzkrieg; Bismarck'62 Search Pattern; German Strategy in Afrika Korps; Rejuvinated Stalingrad; D-Day'65 Strategy. '67 1 116426 V.GOOD $15.00 Contest entry removed, which obscures D-Day article on flipside. Otherws EX. GENERAL MAGAZINE 4/5 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Principles of War (conclusion); Afrika Korp & Attrition; Think Small in Afrika Korps; PBM Hidden Movement via Cryptogbram pt.2; Order out of PBM Chaos; Victory with Superior Forces; Playing Jutland on Paper; Midway Equilibrated variant; Union Victory in Gettysburg '64; Q&A. '68 1 116427 EXCELL $15.00 GENERAL MAGAZINE 10/2 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: featur on Luftwaffe Analysis; Waterloo Campaign Analysis, pt. 2; Kriegspiel analysis; France 1940 design analysis; Midway '64 Replay. Contest 56, Richtofen's Revenge. '73 1 106880 EXCELL $12.00 Ads page on rear cover written on. Otherws EX. GENERAL MAGAZINE 10/5 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: feature on Anzio, with Portrait of a Game, Allied Strategy, German Strategy, some rules adjustments, tactics; How the Luftwaffe CRT was calculated; Understanding the aircraft in Richtofen's War; Afrika Korp replay; Contest #59, Afrika Korps. A RECOMMENDED ISSUE for fans of Anzio. '74 1 106883 EXCELL $15.00 Coupon clipped, otherws EX. GENERAL MAGAZINE 11/3 (AH_Gen) n 0.3 Out-of-Print Includes Bulge'64 historical variant variant w/ counters; Afrika Korp tourney play; Panzerblitz night rules; Midway replay; Richthofen strategy & tactics; Soviet strategy in Stalingrad. '74 1 142896 V.GOOD $19.00 1x3" Inventory tag on mag cover. Portion of insert cutoff & removed; does include the Bulge historical variant counters. Some soiling of back cover (opponents wanted) thru use. GENERAL MAGAZINE 11/5 (AH_Gen) n 0.3 Out-of-Print Includes 1704 variant for Waterloo w/ counters; Afrika Korp German strategy; Richthofen's War anaylsis; Bulge'64 strategy; 1776 Saratoga British strategy; Stalingrad replay; airborne units use in D-Day'64. '75 1 84705 EXCELL $15.00 Includes 1704 variant for Waterloo w/ counters. GENERAL MAGAZINE 11/6 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Richtofhen analysis, campaign scenarios & solitaire rules; Waterloo OoB play aid (but in half & lost in this issue); Soviet tactics in Panzerblitz; Third Reich 1st errata; Third Reich replay; 1776 strategy for Greene's Campaign scenario; index to article subject matter & issues 4/1-11/5. '75 1 65744 EXCELL $15.00 1x3 Inventory label on cover. 2 84707 V.GOOD $12.00 Waterloo play aid insert largely destroyed. Otherws VGd. GENERAL MAGAZINE 12/1 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: 1776 overview & strategy; Chancellorsville Confed strategy; Soviet mobility in the nuclear age, using Tactics II to illustrate...; Panzerblitz scenarios 21 & 22, Battle for Berlin; Panzer Leader Errata; Turkish intervention variant in Stalingrad; Anzio basic game reply; Panzerblitz storage compartmentalization suggestion. '75 1 65745 V.GOOD $10.00 Coupon clipped, ruining the Panzerblitz play aid (of little use anyway). 1x3 Inventory label on cover. Otherws VGd. GENERAL MAGAZINE 12/6 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Chancellorsville variant w/ scenarios & counter insert for btls of Fredericksburg, Wilderness, Spottslyvania; Stalengrad 1942 variant analysis; adding weather to Panzerblitz & Panzer Leader; Wooden Ships & Iron Men replay. '76 1 84719 EXCELL $14.00 Coupon clipped, otherws EX. 2 106895 MINT $17.00 GENERAL MAGAZINE 13/1 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Luftwaffe unit & CRT analysis; Panzer Leader Elsenborn Riedge scenario analysis; 1776 strategy; Alexander errata; Kingmaker analysis; Effective play of combat cards in Caesar's Legions; Aircraft in Panzerblitz; 2nd ed Changes in Waterloo rules. '76 1 84709 EXCELL $14.00 GENERAL MAGAZINE 13/2 (AH_Gen) n 0.3 Out-of-Print Insert does not have any variants. ARTICLES ON: Tactics in Wooden Ships & Iron Men w/ 10 additional scenarios & designer's notes; Changes in Third Reich 2nd ed; Playthru of a remarkable game of postal Diplomacy among skilled players; Russian Campaign errata. '76 1 84711 V.GOOD $10.00 Insert not included. GENERAL MAGAZINE 13/3 (AH_Gen) n 0.3 Out-of-Print Insert with War at Sea variant counters (8) & Panzerblitz 1941 counters (56). ARTICLES ON: strategy in Caesar's Legions; Initial impressions of Russian Campaign; forced march analysis of 1776; probability for War at Sea, with variant rules; Kinmaker designer notes & ERRATA; Panzerblitz 1941 counters & 5 scenarios; Midway'64 replay; balance of the Finnish front in Stalingrad, plus strategy; 3 additional scenarios for France 1940. '76 1 106898 EXCELL $16.00 GENERAL MAGAZINE 14/2 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Kingmaker analysis & strategy, plus PBM rules; Kingmaker rules clarifications; new Kingmaker event cards (published separately); Alexander replay; preview of Squal Leader. '77 1 106903 EXCELL $15.00 GENERAL MAGAZINE 14/3 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Arab-Israeli army organization, & unit composition in Arab Israeli Wars; Russian Campaign Viipuri strategy expanded; Third Reich strategy in the early years; Stalingrad replay pt1; French navy variant for War at Sea. Panzerblitz scenario; Arab tank tactics in Arab-Israeli Wars. '77 1 76240 EXCELL $14.00 1x3 Inventory label on cover. GENERAL MAGAZINE 14/4 (AH_Gen) n 0.3 Out-of-Print Includes War at Sea Carribean & Cape Good Hope insert with additional ship counters. ARTICLES ON: Victory at Sea variant, adding the Carribean & Cape of Good Hope and combines War at Sea & Victory in the Pacific; BRP warefare in Third Reich; Richthofen's War maneuver card variant (cards published separately); Stalingrad replay pt2; Jutland via postal team play; British strategy in 1776. '77 1 84723 EXCELL $13.00 One page separated from staples. GENERAL MAGAZINE 14/5-REPRINT (AH_Gen) n 0.4 Out-of-Print Reprint. w/Insert. SL intro; WS&IM DYO scenario; Russian Campaign strategy; review of main line AH games; Midway strategy; Startrooper analysis. 1 67031 GOOD $5.00 Reprint. No insert. Covers seperated at spine & repaired; page edges soiled. 1x3 Inventory label on cover. GENERAL MAGAZINE 14/6 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: D-Day optional rules & game evolution anaylsis; Victory in the Pacific replay; Panzer Leader DYO scenario unit values; addtl scenarios for Caesar's Legions; Operation Crusade scenario for Tobruk. '78 1 106907 EXCELL $13.00 2 65759 V.GOOD $10.00 No insert. 1x3 Inventory label on cover. GENERAL MAGAZINE 15/1 (AH_Gen) n 0.3 Out-of-Print Gettysburg '77 errata insert. ARTICLES ON: Gettysburg'77 adv game description, analysis & designer notes, plus 2 July scenario; Gettysburg as history; interview w/ John Edwards; Squad Leader scenario 1 replay; Starship Trooper'76 campaign scenario generator system; road to Berlin in Russian Campaign. 1 99172 EXCELL $14.00 Includes Gettysburg '77 errata insert. GENERAL MAGAZINE 15/2 (AH_Gen) n 0.3 Out-of-Print Original printing. Insert. ARTICLES ON: Panzer Leader 1940 variant w/ rules & 10 scenarios (counters depicted in article but published separately); Stalingrad variant rules (closest to "any official revision we could come up with"); interview w/ Andrew McNeil; Third Reich 1st clarifications; D-Day '77 design notes; Rail Baron stratagy; air power in Victory in the Pacific. '78 1 84727 EXCELL $8.00 Original printing. Missing original insert; photocopy included. GENERAL MAGAZINE 15/2-REPRINT (AH_Gen) n 0.3 Out-of-Print Reprint. ARTICLES ON: PanzerLeader 1940 variant w/ 12 additional scenarios, unit analysis & composition; Stalingrad revision; Andrew McNeil interview; Third Reich 1st clarifications; D-Day redseign to '77; Rail Baron 4th person strategy; Central Pacific gambit in VITP. '78 1 65997 EXCELL $5.00 Reprint with monochrome cover. Original insert missing; provided as a photocpy. 1x3 Inventory label on cover. Otherws Ex. 2 78899 V.GOOD $9.00 Reprint with monochrome cover. Mag mildy curved along spine due to being store in an AH sized box, otherws EX. GENERAL MAGAZINE 15/4 (AH_Gen) n 0.3 Out-of-Print Strategic Submarine insert. ARTICLES ON: Strategic Submarine campaign variant; 10 addtl Submarine scenarios; Panzerblitz situation X with players selection forces & objectives secretly; Third Reich early options revisited; Squad Leader PBM; Wavre scenario for Waterloo; Caesar's Legions replay. '79 1 111909 EXCELL $10.00 No insert. GENERAL MAGAZINE 15/5 (AH_Gen) n 0.3 Out-of-Print A HIGHLY RECOMMENDED issue. ARTICLES ON: Coral Sea & Solomons variant for Midway'64 w/3 scenarios; Russo-Swedish War of 1788-90 scenarios for Wooden Ships & Iron Men; the Afrika Korp Gambit; origins of Third Reich; Fortress Europa German strategy for D-Day'65; Tournement War at Sea rules; Starship Troopers'76 expansion w/ scenario; true Line of Sight in tactical games; forts in Caesar Alesia; Feudal variant. '79 1 106914 EXCELL $9.00 No insert, otherws EX. GENERAL MAGAZINE 16/1 (AH_Gen) n 0.3 Out-of-Print Inserts including Anzio Diadem scenario insert. ARTICLES ON: 5 Anzio scenarios & analysis, designer notes (HIGHLY RECOMMENDED); British strategy in Third Reich; French strategy in Napoleon; Panzerblitz replay of scenario 10; 1776 'thesis' analysis, pt1; Diplomacy strategy in the north. '79 1 84393 V.GOOD $8.00 Missing scenario insert. GENERAL MAGAZINE 16/2 (AH_Gen) n 0.3 Out-of-Print Inserts including Bismarck'62 Graf Spee variant w/ 2 maps. ARTICLES ON: Bismarck'78 analysis; Bismarck'78 Graf Spee variant w/ map & counters; European naval development between world wars; Bismarck'78 designers notes; Panzerblitz scenario 10 replay; KO in Round 5 German gambit for Afrika Korps; 1776 pt2, British strategy; strategy in Wooden Ships & Iron Men; major Bismarck'78 errata. '79 1 67039 EXCELL $12.00 Bismarck'62 Graf Spee variant w/ insert. 1x3 Inventory label on cover. 2 111903 EXCELL $5.00 No insert, otherws EX. GENERAL MAGAZINE 16/4 (AH_Gen) n 0.3 Out-of-Print Insert. ARTICLES ON: Magic Realm analysis, strategy, errata & addtl rules; Cross of Iron scenario analysis; diplomacy in Third Reich; Russian Campaign replay. '79 1 99232 EXCELL $6.00 W/ insert. GENERAL MAGAZINE 16/6 (AH_Gen) n 0.3 Out-of-Print Insert & Anzio 4-player Diadem scenario insert. ARTICLES ON: Dune overview & strategy; Diplomacy 1914 variant; Hunting scenario for Outdoor Survival; Opponents Wanted survey & summary; CRT analysis; 4 player Diadem scenario for Anzio 2nd, designers notes, plus replay; Probability in Panzerblitz; Area PBM rules. '80 1 65603 EXCELL $8.00 1x3 Inventory label on cover. 2 106921 MINT $14.00 With insert. GENERAL MAGAZINE 17/1 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: War & Peace analysis & errata, rules to link 1812-4 scenarios + optional rules; Third Reich strategy; Cross of Iron scenario analysis; interview w/ Mick Uhl; minor variant for Midway; Crescendo of Doom units; Magic Realm variant; German defense in Luftwaffe; War at Sea replay. 1 106922 EXCELL $8.00 No insert. 2 65610 V.GOOD $6.00 Edges soiled. 1x3 Inventory label on cover. GENERAL MAGAZINE 17/2 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Cross of Iron overview; guide to AH's PC software (now ancient history); Waterloo variant scenario for 15 June; interview w/ Frank davis; Crescendo of Doom clarifications; Victory in the Pacific replay. '80 1 41032 EXCELL $6.75 No insert. 1x3 Inventory label on cover. 2 65611 EXCELL $9.00 1x3 Inventory label on cover. 3 130967 V.GOOD $4.00 No insert. 1/3 of rear cover lightly stained. GENERAL MAGAZINE 17/3 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Afrika Korp strategy; Italian play in Third Reich; Crescendo of Doom scenario evaluations; preview of Air Force & Dauntless; adding weather to Russian Campaign; design history of Air Force redesign; air power in Victory in the Pacific; Cross of Iron replay of a scenario from Gen 17/2, pt1. '80 1 63615 EXCELL $10.00 1x3 Inventory label on cover. 2 106924 MINT $12.00 w/ insert. 3 65612 V.GOOD $4.00 Mag miscolated so pgs 3-4 appear as 45-46, with both upside down; nothing lost or otherws damaged. Some highlighting. 1x3 Inventory label on cover. Otherws VGd. GENERAL MAGAZINE 17/4 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: German strategy in Fortress Europa; playing Fortress Europa by mail; Fortress Europa (1st AH ed) errata & optional air war system; weather rules for Midway'64; Cross of Iron replay of Gen 17/2 scenario, pt2; TKO in Three Japanese gambit for Victory in the Pacific; Tory & Indian War of 1778 scenario for 1776; Wizard's Quest overview; Starship Trooper'76 variant for Bug forts & Terran tanks; Allied strategy in Napoleon. '80 1 65613 EXCELL $8.00 1x3 Inventory label on cover. 2 106925 MINT $6.50 3 75312 NEW $8.00 1x3 Inventory label on cover, otherws new 4 111899 V.GOOD $2.50 With insert. Some minor stains, and an ink scrawl on cover. GENERAL MAGAZINE 17/5 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Circus Maximus analysis; adv Richthofen's War rules for si-move & maneuvers; alternate si-move system for Squad Leader; updated variant rules for Stalingrad; Panzer Leader scenario analysis; Italian play in Third Reich; Don Greenwood reminesces about his designs; strategy & analysis in Kingmaker; Third Reich replay pt1; interview w/ Tom Shaw; Magic Realm overview. '81 1 106926 EXCELL $10.00 w/ insert. GENERAL MAGAZINE 17/6 (AH_Gen) n 0.3 Out-of-Print Insert. ARTICLES ON: Soviet defense in Stalingrad; pirates variant for Woodenship & Iron Men; revising War at Sea w/ recommended ship value changes (including VitP); Third Reich replay pt2; Squad Leader clinic, the advance phase; Longest Day errata; Barbarian strategy in Ceasar's Legions; interview w/ Kevin Zucker; counter the TKO in Three gambit in Victory in the Pacific; revised Viipuri defense plan in Russian Campaign. '81 1 111901 EXCELL $5.00 No insert. 2 106927 MINT $5.00 w/ insert. 3 75309 NEW $9.00 1x3 Inventory label on cover. Otherws new. GENERAL MAGAZINE 18/1 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Fury in the West 2nd overview & analysis; analysis of Bismarck'78 basic & adv game tactical combat systems; SL clinic on quiz on basic inf tactics; 2 player variant for Dune; Negotiation in Diplomacy pt1; Afrika Korp '80 rules overview; interview w/ Tom Dalgliesh; Panzerblitz scenario 6; opponents wanted survey pt3; Persian strategy in Alexander; French strategy in War & Peace. '81 1 111891 EXCELL $4.50 No insert, otherws EX. 2 75339 NEW $8.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 18/2 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Air Force aircraft analysis plus 10 new scenarios; adding decoy counters & hidden movement to Afrika Korp; Third Reich 3rd overview; improvements to Tobruk; DYO scenarios using point values in Arab-Israeli Wars; Allied counters to Japanese strategies in Victory in the Pacific; Strategy in Diplomacy, pt 2; German setup in D-Day; SL clinic on bunkers; interview w/ Dale Sheaffer. '81 1 99247 EXCELL $11.00 Includes insert. Cover & 1pg dog earred & wrinkled, otherws EX. 2 76248 MINT $12.00 1x3 Inventory label on cover. 3 75323 NEW $13.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 18/3 (AH_Gen) n 0.4 Out-of-Print Insert including Assault on Cyprus map. ARTICLES ON: Guns of August strategy, German plan, designers notes, errata, variable entry variant, production variant, naval fleet variant; Cyprus variant for Air Assault on Crete (w/ map insert); endgame in Afrika Korps; optional rules for Victory in the Pacific; SL clinic on booby traps; WS&IM replay & Play by Mail; Diplomacy tactics, pt3. '81 1 67052 V.GOOD $8.00 Cover separated at spine & repaired; spine reinforced w/ packing tape. Page edges soiled. 1x3 Inventory label on cover. GENERAL MAGAZINE 18/4 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Gladiator overview, analysis, manuever variant, Gladiator v Beast variant (w/ insert); probability analysis of Gladiator; SL survey; tactical combat variant for Luftwaffe; War & Peace 1812 scenario replay; SL wire clinic; Alan Moon interview; Air Assault on Crete analysis & strategy, & PBM system; changes for On to Berlin scenario in Fortress Europa; Allied strategy in War at Sea; basic German alternatives in Afrika Korps. '81 1 46617 EXCELL $4.00 1x3 Inventory label on cover. GENERAL MAGAZINE 18/5 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: Spanish Gambit in German strategy in Third Reich, invading Norway in Third Reich 3rd; Opeation Sealon in 1942 scenario in Third Reich; Third Reich variants & errata; SL analysis; Russian Campaign variant; Tobruk solitaire; advanced Richthofen's War variant; unit analysis in Caesar's Legions; Dune variant; SL clinic on entrenchments. '82 1 94064 EXCELL $7.00 No insert. GENERAL MAGAZINE 18/6 (AH_Gen) n 0.4 Out-of-Print Insert with British VitP OoB. ARTICLES ON: Flattop 2nd overview; & errata; Flattop Midway & Wake scenarios w/maps; Flattop optional rules; British air arm in Flattop; British fleet in Victory in the Pacific; air tactics in Midway'64; Native policy elaboration for Source of the Nile; Pacific scenarios for Submarine; Blitzkrieg variants. '82 1 106933 EXCELL $6.00 No insert, otherws EX. 2 75337 NEW $9.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 19/1 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Storm over Arnhem analysis & strategy; Storm Over Arnhem mini game scenario; Storm over Arnhem replay pt1 & designers notes; Longest Day overview pt1 & scenario analysis; German strategy for invading France in Third Reich; Down with the King design notes & errata; Tobruk defensive tactics. '82 1 64561 EXCELL $8.00 1x3 Inventory label on cover. GENERAL MAGAZINE 19/2 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: design notes for Btl of the Bulge'81, w/ 2 addtl scenarios; German opening moves in Bulge'81; Bulge'81 2nd ed rules changes w/ revised CRT insert; Longest Day overview pt2; blind Squad Leader variant; Storm Over Arnhem replay pt2; Longest Day errata. '82 1 99257 EXCELL $9.00 Includes insert. 2 11170 MINT $10.00 1x3 Inventory label on cover. GENERAL MAGAZINE 19/3 (AH_Gen) n 0.4 Out-of-Print Insert & Gunslinger Critter variant insert. ARTICLES ON: analysis of Gunslinger with 5 tourney scenarios and Critters & Gunsmith Shop variant; Gunslinger replay; 6 scenarios for "Rickenbachker's War", Richtofhen's War; formations in intermediate level Gettysburg '77; Lincoln's southern Campaign 1779 scenario for 1776; variant for Little Round Top; Quiz on basic infantry tactics in Squad Leader, part 1. '82 1 67057 EXCELL $7.00 Insert (including Critter variant for Gunslinger) missing. 1x3 Inventory label on cover. Otherws EX. GENERAL MAGAZINE 19/4 (AH_Gen) n 0.4 Out-of-Print Ramses II variant insert. ARTICLES ON: Civilization overview & strategy; Diplomacy negotiation; Circus Max 2nd update; Circus Max & Gladiator link; Oh-Wah-Ree; Alexander Ramses II variant; Trireme scenarios from Peloponnesian War; Wizard's Quest scenario; SL clinic on basic inf tactics; defeating USSR in Third Reich. '82 1 99261 EXCELL $7.00 Includes inserts including Ramses II variant. GENERAL MAGAZINE 19/5 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Struggle of Nations strategy & logistical concerns & errata; naval rules changes for War & Peace; British & French naval strategy in War & Peace; Italy in Diplomacy; updated (1983) rules for Waterloo; Russo-Turkish War scenarios for Wooden Ships & Iron Men; SL COD scenarios. '83 1 99262 EXCELL $8.00 Insert included. GENERAL MAGAZINE 19/6 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: PBM Victory in the Pacific w/ si-move; Victory in the Pacific replay; diplomacy in Third Reich; Italy in Diplomacy; grading AH games for historicity; gammastered Flattop; naval fire & duds in Bismarck'78; Naval War; Soviet subs in Submarine; Submarine variant rules; SL clinic on ruble & roadblocks. '83 1 99265 EXCELL $8.00 Includes insert. GENERAL MAGAZINE 1988 SPECIAL ISSUE (AH_Gen) n 0.6 Out-of-Print 1988 special issue. ARTICLES ON: 15th Air Force variant for B-17 w/ map; Midway '64 replay; American play in Pax Britannica; tactics in Wooden Ships & Iron Men; FLight Leader vocabulary; Panzer Leader scenario analysis; Afrika Korp KO in Round 5 German plan; Waterloo variant adding realism; Up Front movement options; Invading Norway in 3rd Reich 3rd; Kingmaker strategy; Titan design notes; ASL scenario H. '88 1 84227 MINT $7.00 GENERAL MAGAZINE 20/1 (AH_Gen) n 0.4 Out-of-Print Insert. Articles include: SL: GI Anvil Victory preview & analysis, scenario analysis, design debate. errata; Victory in the Pacific replay. '83 1 99266 EXCELL $10.00 Includes insert. GENERAL MAGAZINE 20/2 (AH_Gen) n 0.4 Out-of-Print Insert including ParaLeader variant counters. ARTICLES ON: Freedom in the Galaxy 2nd analysis & variant rules & errata; PBM rules for Starship Troopers '76; Amoeba Wars intro & analysis; PBM rules for Dune; Diplomacy; Solitaire rules for Starship Trooper '76; learning Squad Leader; 3rd ed Blitzkrieg analysis; Sqd Leader clinic, Concentration of force; new Kingmaker options. '83 1 99269 EXCELL $4.50 Includes insert including ParaLeader variant counters. 2 99270 EXCELL $8.00 Includes insert including ParaLeader variant counters. GENERAL MAGAZINE 20/3 (AH_Gen) n 0.4 Out-of-Print Insert includes Frederick the Great variant counters (43). ARTICLES ON: Frederick the Great strategy; adding diplomacy to Frederick the Great; addtional scenarios for Frederick the Great (6 yearly scenarios 1740-45); analysis of Panzerblitz scenarios 14-25 (published in the Wargamers Guide to PB); Montcalm & Wolfe French & Indian War 1759 scenario for 1776; Down With the King analysis & new options; Diplomacy strategy; additional rules plus strategy for Conquistador; survey of game ratings in the General. '83 1 99271 EXCELL $10.00 w/ insert including Frederick the Great variant. 2 111881 EXCELL $8.00 w/ insert including Frederick the Great variant. Sml abrasions on back cover creases several irregular areas. GENERAL MAGAZINE 20/4 (AH_Gen) n 0.4 Out-of-Print Insert w/ SL Scen O. ARTICLES ON: tour of Freedom in the Galaxy; PBM system for Starship Troopers & Dune; Diplomacy strategy; learning Squad Leader; another look at Blitzkrieg '75; SL clinic, concentration of force; new event cards for Kingmaker. '83 1 84763 EXCELL $10.00 GENERAL MAGAZINE 20/5 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: Bull Run replay & history of commanders present; Bull Run Confed opening placement; Little Round Top analsis; Diplomacy; Gunslinger scenario; leaders in intermediate Gettysburg '77; Wooden Ships & Iron Men scenarios involving the fictional character Richard Bolitho by Arthur Kent. '84 1 65188 NEW $8.00 1x3 Inventory label on cover, otherws new GENERAL MAGAZINE 20/6 (AH_Gen) n 0.4 Out-of-Print Insert & B-17 & Air Force variant inserts. ARTICLES ON: B-17 analysis; Origins '83 B-17 tournement; British Bomber charts for B-17; B-17 aircraft variants; Allied strategy in Luftwaffe; fighter analysis in Dauntless 2nd; Allied invasion options in Fortress Europa 2nd; Japanese jaws plan in Midway '64; Bull Run replay pt 2; Guns of August Second Balkans War scenario; SL scenarios SSTK 1a & b. '84 1 99278 EXCELL $8.00 W/ insert & B-17 & Air Force variant inserts. GENERAL MAGAZINE 21/1 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: 2nd ed Up Front rules changes; card play in Up Front; Up Front analysis & Scenario A replay; British setup options in Storm Over Arnhem; GI Anvil scenario analysis; Russian defensive setup in Russian Campaign; D-Day Allian invasion possibilities. '84 1 99280 EXCELL $10.00 w/insert. 2 94042 V.GOOD $7.00 No insert, otherws EX. GENERAL MAGAZINE 21/2 (AH_Gen) n 0.4 Out-of-Print Insert w/ SL scen P. ARTICLES ON: Napoloen at Bay analysis & strategy, with clarifications; resisting the French in Spain in War & Peace; French strategy in Napoleon (focused on the force march); Allied defense in France 1940; Allied strategy in Fortress Europa; British 'wasp' tactics in Third Reich; strategy for Battle for Italy; British strategy in 1776; analysis of War & Peace scenarios; Squad Leader clinic on smoke. '84 1 99281 EXCELL $8.00 Includes insert w/ SL scen P. 2 76252 MINT $4.50 1x3 Inventory label on cover. 3 75376 NEW $5.00 with insert. 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 21/3 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Objectives in Battle of the Bulge '81; 10 Dec. scenario for Bulge '81; Bulge '81 replay & errata; club rules for Third Reich; Squad Leader clinic "gambit"; Men behind the leader counters in Gambit SL scenario; Source of the Nile additional rules; dealing with the loss of a home supply center in Diplomacy; tactics in Frederick the Great; solitaire Fortress Europa; Convoy scenario for Naval War; strategy for scenario 3 in Starship Troopers '76; first turn Allied strategy in Longest Day; Dieppe Panzer Leader scenario; Q&A. '84 1 99284 EXCELL $7.00 Includes insert (w/ leader variant from Victory Insider, latter NOT included) & SL scenario Q. GENERAL MAGAZINE 21/4 (AH_Gen) n 0.4 Out-of-Print Insert. Panzer Gruppe Guderian 2nd analysis & replay; British middle eastern strategy in Third Reich; Russian strategy in Russian Campaign; German benign occupation variant for Russian Campaign; Diplomacy; mating France 1940 & Stalingrad; SL scnario 2000; Soviet play in Third Reich; common Axis errors in Stalingrad. '85 1 99286 EXCELL $8.00 w/ insert. GENERAL MAGAZINE 21/5 (AH_Gen) n 0.4 Out-of-Print Conquistador Fur Traders insert. ARTICLES ON: German strategy in Hitler's War, plus variants & errata; Magic Realm tutorial; tournement rules for Origins of WWII; variants for Third Reich; strategy for Rail Baron; Conquistadors Fur Traders variant; choice of nation in Civilization; SL clinic. '85 1 111877 EXCELL $6.00 No insert nor Victory mag. Otherws EX. GENERAL MAGAZINE 21/6 (AH_Gen) n 0.4 Out-of-Print Insert including Arab-Israeli Lebanon & Firepower variants. ARTICLES ON: infantry in Firepower; Firepower campaign rules; Firepower scenario 3 replay; scenario analysis in Arab-Israeli Wars; Blitzkrieg '85 tourney rules; Tactics II amphibious variant; Arab-Israeli Wars Lebanon scenarios (5); SL clinic. '85 1 64565 EXCELL $7.00 w/ Arab-Israeli Lebanon & Firepower insert. 1x3 Inventory label on cover. GENERAL MAGAZINE 22/1 (AH_Gen) n 0.5 Out-of-Print Insert. ARTICLES ON: analysis on Panzer Armee Afrika 2nd; ammo choice in Tobruk; errata & variants for Down With the King; heavy weapons in Trireme 2nd; PBM rules for Gunslinger; target aspect issues in Tobruk; analysis of Malta from Air Assault on Crete; Diplomacy; British deployment in War at Sea; Afrika Korp Op Compass (June 1940) variant; playing Egypt in Civilization; German Mediterranean strategy in Third Reich. '85 1 84751 EXCELL $4.50 w/ Gunslinger insert but Victory mag removed. Otherws EX. GENERAL MAGAZINE 22/2 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: scenarios of Up Front & Banzai; Banzai scenario R replay; tour & quick analysis of Flattop 2nd; 9 Submarine Pacific scenarios; TKO in 2, American strategy in Victory in the Pacific; use of land-based air units in Flattop 2nd. '85 1 99314 EXCELL $8.00 Insert included. Light stain on mag cover; otherws EX. GENERAL MAGAZINE 22/3 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: dramatized Panzerblitz scenario 11 replay; new scenarios for Panzer Leader 1940; DYO Panzer Leader scenarios; British strategy for Storm Over Arnhem variant from Gen 19/1; variants for Third Reich; Diplomacy; Civilization analysis; 4 scenarios for Up Front & Banzi; Israeli strategy in Arab-Israeli Wars scenario A-5; unit & tactics analysis in Guns of August; US strategy at Omaha Beach in Longest Day. '85 1 99293 EXCELL $8.00 w/insert bound into mag. GENERAL MAGAZINE 22/4 (AH_Gen) n 0.4 Out-of-Print Insert w/ 26 Russian Front variant counters. ARTICLES ON: Russian Front design & strategy & variants; strategy in initial turns of Russian Front; weather in Russian Campaign; balancing Russian Campaign; active retreating in Panzerkrieg 2nd; Diplomacy; Third Reich Soviet capability variant; solitaire rules for Submarine 2nd; interview w/ Charlie Kibler; Soviet play in Panzergruppe Guderian; Panzerkrieg errata. '86 1 75383 EXCELL $7.00 w/ insert w/ 26 Russian Front variant paper counters. 1x3 Inventory label on cover. GENERAL MAGAZINE 22/5 (AH_Gen) n 0.4 Out-of-Print Insert. Devil's Den strategy & advanced rules & errata; 5 Gunslinger scenarios; tactics & Union strategy in Bull Run; PBM Diplomacy; Stellar Conquest variants; interview w/ Bruce Shelley; Diplomacy; plotting revolts in Freedom in the Galaxy 2nd; SL scenario 3000. '86 1 99297 EXCELL $8.00 w/ insert. GENERAL MAGAZINE 22/6 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: ASL first impressions & infantry training; SL clinic on scenarios 1-3; ASL notes; the FMLN (of El Savador) & Firepower scenarios; invading district 5 in Fortress Europa; ASL scenario A-C; interview with Don Greenwood; War at Sea strategy; Diplomacy strategy & analysis; ASL scenario 5 analysis; German concerns for the first turn of Longest Day. '86 1 111872 EXCELL $7.00 w/ Insert GENERAL MAGAZINE 23/1 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Basic manuevers in Flight Leader, with vocabulary & Top Gun intro scenario; additional aircraft for Flight Leader; 3 new Japanese fighters for Dauntless (w/ card inserts bound to the mag) with 3 scenarios using them; 15th Air Force variant for B-17 including map (within mag); research costs in Hitler's War; variants for Victory in the Pacific; interview with Craig Taylor; analysis of 21 rules or key aspects of Third Reich 3rd+; solitaire system for Titan; refitting Luftwaffe; B-17 additiction; Assault on the Queen Scenario for Starship Troopers '76; Richthofen's War revision; Hitler's War Q&A. '86 1 99301 EXCELL $6.00 GENERAL MAGAZINE 23/2 (AH_Gen) n 0.4 Out-of-Print Insert including 2 ASL scenarios bound in mag. ARTICLES ON: ASL first impressions & armor training; SL clinic on point defense; ASL Beyond Valor scenario 8 replay; ASL scen D-E; inteview with Bob mcNamara; Up Front movement options; Diplomacy options for the amoral; unit analysis of Panzer Leader. '87 1 99303 EXCELL $8.00 Insert including 2 ASL scenarios bound in mag. GENERAL MAGAZINE 23/3 (AH_Gen) n 0.4 Out-of-Print Insert w/ 1 ASL scenario bound into mag. ARTICLES ON: Adding little ships to Submarine (w/ counters); British in Submarine including 10 scenarios; SL clinic on reserves; variant scenario for Hitler's War; weapons of mass destruction in Blitzkrieg; ASL Beyond Valor scenario 8 replay; revisions to Battle of the Bulge '81. '86 1 84961 EXCELL $5.00 No insert, otherws EX. 2 99304 EXCELL $6.00 Insert w/ 1 ASL scenario bound into mag. 3 94032 V.GOOD $4.00 No insert, otherws EX. GENERAL MAGAZINE 23/4 (AH_Gen) n 0.5 Out-of-Print Empires in Arms strategy & errata; 2-player War & Peace; Austerlitz scenario strategy in War & Peace; Napoleonic era scenarios for Wooden Ships & Iron Men; solitair Stellar Conquest; Allied strategy in Napoleon; British N.Afria strategy in Third Reich; Yellowstone. 1 99306 EXCELL $6.00 Insert bound into mag. 2 76256 MINT $6.00 1x3 Inventory label on cover. 3 67517 NEW $7.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 23/5 (AH_Gen) n 0.4 Out-of-Print Insert including ASL scen F & G bound in mag. ARTICLES ON: Knights of Air design, addtl scenarios; Waterloo revision with new CRT, morale, OoB, etc; Allied options in Third Reich; More city targets for B-17; Manuevers for Richthofen's War; strategy in Victory in the Pacific; SL clinic on killing Tiger tanks. '87 1 64574 EXCELL $6.00 1x3 Inventory label on cover. 2 67519 NEW $7.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 23/6 (AH_Gen) n 0.4 Out-of-Print Insert including w/ 1 ASL scenario bound in mag. ARTICLES ON: designer's notes for 1830 with analysis of the variouis RR companies; Reading RR variant with new RR & tiles for 1830; strategy, tactics & defensive skills in 1830; Nicaraguan Contra War & Firepower with scenarios; ASL scen G2-3; Axis strategy in Russian Campaign; Devil's Den by email; American strategy in Pax Britannica; city-building in Civilization; strategy in Magic Realm. '87 1 99309 EXCELL $7.00 Insert including w/ 1 ASL scenario bound in mag. GENERAL MAGAZINE 24/1 (AH_Gen) n 0.4 Out-of-Print Insert w/ 2 ASL scenarios (DASL A, ASL H) bound in mag. ARTICLES ON: ASL DIY scenarios; ASL Steets of Fire replay of scenario 1 pt 1; SL clinic on night; Axis strategy in Russian Campaign; central Europeon conflict in Firepower with scenarios; DASL scen A, ASL scen H; new scenarios for Sixth Fleet; additional units & rules for NATO; Russian first turn in Russian Front plus errata; Soviet victory in Panzergruppe Guderian. '87 1 84963 EXCELL $7.00 No insert. 2 99310 EXCELL $9.00 Insert w/ 2 ASL scenarios (DASL A, ASL H) bound in mag. GENERAL MAGAZINE 24/2 (AH_Gen) n 0.4 Out-of-Print Double insert w/ 4 ASL scenar T1-T4 bound into mag. ARTICLES ON: Intro to ASL: Offboard artillery; ASL Streets of Fire replay; strategy in ASL scenarios T1-4 (contained in this mag); Panzer Leader strategy by scenario; strategies for assault fortresses in Third Reich; Axis riposte to an overly-agressive Britain in Third Reich; overview of D-Day'77; tactics in Fortress Europa. '87 1 94025 V.GOOD $6.00 No inserts, otherws EX. GENERAL MAGAZINE 24/3 (AH_Gen) n 0.4 Out-of-Print Insert including 2 ASL Scenar G4-5 bound into mag. ARTICLES ON: Diplomacy PBM replay among players who don't know one another; Diplomacy & history; strategies in PBM Diplomacy; ASL scenarios G5 & G6; First turn strategy in Hitler's War 2nd; player nots for Empires in Arms; Hiter's War rule revisions; strategy in Dark Emperor; strategy in Pacific War. '88 1 99312 EXCELL $6.00 w/insert including 2 ASL Scenarios G4-5 bound into mag. GENERAL MAGAZINE 24/6 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: Thunder at Cassino history, strategy & replay; B-17 variant; ASL scenario G6; SL clinic; beach choices in Anzio; tactics for PanzerGruppe Guderian; the Mediterranean for the Axis in Third Reich. '88 1 84399 EXCELL $7.00 w/insert. 2 76258 MINT $8.00 w/insert. 1x3 Inventory label on cover. GENERAL MAGAZINE 25/2 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: airpower in Tac Air; Tac Air scenario 1 replay; review of southern African conflicts & nations, & 6 Firepower scenarios set there; kickoffs in Football Strategy; tactics in Platoon; PBM intro; ASL scenario K & L; 7th fleet strategy; SL mines clinic; analysis of units in Arab-Israeli Wars. (Note that subscriber copies of this issue included a countersheet as a bonus; this sheet was not included in copies sold thru the hobby distribution system and is not included here.) '89 1 122709 MINT $19.00 w/insert. Does not include counters included with subscriber copies. GENERAL MAGAZINE 25/3 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: 1st person replay of Patton's Best; calendar of engagements of 4th Canadian Armor div for Patton's Best; development of the M4 Sherman tank; Patton's best clarifications; upgunning Afrika Korp; Third Reich 1941 scenario; SL guns v tanks clinic; West of Alamein intro; ASL scenario G7 & M; Title Bout analysis; PBM Panzergruppe Guderian; revised artillery ranges in Panzerblitz; patrol scenario in Up Front; historical changes to Storm Over Arnhem; Panzer Leader scenario 12; German strategy in Btl of the Bulge '81. '89 1 84761 EXCELL $6.00 w/insert. 2 76007 MINT $7.00 w/insert. 1x3 Inventory label on cover. GENERAL MAGAZINE 25/4 (AH_Gen) n 0.4 Out-of-Print Insert. Enemy in Sight replay & history of each major ship & historical analysis; development of naval tactics in the age of sail; choosing sides in Wooden Ships & Iron Men; 1792-1802 scenario for Empire in Arms 2nd & errata; strategy in Victory in the Pacific; league play in Football Strategy or Paydirt; Americans in Wooden Ships & Iron Men w/ 10 scenarios; intro to Tokyo Express; leaders in 1776. '89 1 79252 EXCELL $6.00 No insert, otherws EX. 2 122710 V.GOOD $9.00 2 1" tears on rear cover, otherws mint. w/ ASL insert. GENERAL MAGAZINE 25/5 (AH_Gen) n 0.4 Out-of-Print Gettysburg'88 expansion map insert. ARTICLES ON: Gettysburg'88 replay & analysis of the generals present; cavalry operations during the Gettysburg campaign; Intrmediate Gettysburg'88 rules; analysis of the British in 1776; union strategy in Civil War; ASL scenario G8; bank robbery scenario for Firepower; Drewsy's BLuff scenario for Lee v Grant; 3 types of gamers; freight train Rail Baron variant; animal encounter variant for Outdoor Survival; WIn Place & Show analysis; tactics in Devil's Den; 3rd ed Guns of August; designers notes on Bull Run; Gettysburg '88 errata. '89 1 84236 MINT $7.00 w/Gettysburg'88 expansion map insert. 2 71609 NEW $9.00 w/Gettysburg'88 expansion map insert. 1x3 Inventory label on cover. GENERAL MAGAZINE 25/6 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: the British in ASL & the scenarios of West of Alamein; the minor powers of ASL Last Hurrah; SL clinic; analysis of Panzer Armee Afrika; ASL Scenario G9, N; 2-player rules for Raid on St. Nazaire; analysis of Desert War kit for Up Front; special forces scenarios for Firepower; analysis of Pax Britannia; analysis of Statis Pro Football. '89 1 84400 EXCELL $7.00 Btm corners dog eared. w/insert. 2 94023 V.GOOD $6.00 No insert, otherws EX. GENERAL MAGAZINE 26/1 (AH_Gen) n 0.4 Out-of-Print insert. ARTICLES ON: Merchant of Venus stratgy, designer's notes & variants (counters included in 26/3); Merchants of Venus replay; Dark Emperor variant; review of early PC gaming computer platforms; Lansraad variant for Dune; solitaire Lost World replay; ASL scenario O & P; exploiting parliment in Kingmaker; Statis Pro Football analysis; Stellar Conquest analysis; Scenarios of West of Alamein, pt 2; 2-player Kremlin rules; Advanced Civilization card analysis; SL clinic on Mortars. '90 1 64587 EXCELL $8.00 w/insert. 1x3 Inventory label on cover. GENERAL MAGAZINE 26/3 (AH_Gen) n 0.4 Out-of-Print Insert w/ additional Tac Air aircraft data. ARTICLES ON: MBT intro & unit analysis; MBT rules index; Soviet situation in MBT; umpired MBT replay; "Improved" Flight Leader rules; Iran-Iraq War scenarios for Firepower; Acquire strategy; Statis Pro Baseball; Korean War Flight Leader scenarios; ground units in Tac Air; unit analysis for the Fleet game series. (Note that subscriber copies of this issue included a countersheet as a bonus; this sheet was not included in copies sold thru the hobby distribution system and is not included here.) '90 1 113861 EXCELL $8.00 With insert. GENERAL MAGAZINE 26/5 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: design-your-own scenarios for Up Front; Up Front campign game rules; Up Front Desert War replay; 3-player Up Front rules; Ambush personal reflections; Wrasslin' analysis; random appear opposing fighters for Air Force scenarios; 4 new, hypothetical scenarios for Flat Top emphasizing balance & uncertainty; YB-40 variant for B-17; covert SE Asia missions in Firepower; Notes on Red Devil division for ASL. '90 1 67004 EXCELL $7.00 1x3 Inventory label on cover. 2 75366 NEW $7.00 1x3 Inventory label on cover, otherws new GENERAL MAGAZINE 27/1 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Soviet strategy for Russian Campaign; historical Russian Campaign; revised OoB for Russian Campaign; reference notes for ASL for mtn troops; historical setup for 12th party congress in Kremlin; Axis 1941 offensive in Russian Front; defending Stalingrad in Turning Point Stalingrad. '91 1 79255 EXCELL $6.00 Insert missing, otherws EX. 2 64594 EXCELL $8.00 1x3 Inventory label on cover. GENERAL MAGAZINE 27/2 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: interatctive turn sequence in 3rd Fleet; Design-Your-Own for 3rd Fleet w/ 4 scenarios; Soviet strategy in 6th Fleet; variants for 2nd Fleet; Soviet subs in the Fleet series of games; strategy in Empires in Arms 2nd pt 1; AtlantiCon ASL tourney scenarios; Chinese ships for Wooden Ships & Iron Men; tactical variant for Flat Top; ship analysis in Victory in the Pacific; Carrier historical notes. '91 1 94132 V.GOOD $7.00 No Insert, otherws EX. GENERAL MAGAZINE 27/3 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Mediterranean strategy & double turns in Third Reich; shotgun approach to attacking England in Third Reich; transitioning from Third Reich to Adv Third Reich; designing Wrasslin', Adv Civ & Adv Third Reich; Longest Day replay; Longest Day variant; AtlantiCon ASL tourny scenarios, pt 2; Rommel's plan in Fortress Europa; Invading Brittany in Fortress Europa. '91 1 64596 EXCELL $5.00 1x3 Inventory label on cover. GENERAL MAGAZINE 27/4 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Republic of Rome analysis, PBEM rules, PBEM replay; Rep of Rome design notes; learning guide for Adv Civililization; 1991 Coup variant for Kremlin; Empire in Arms strategy, pt 2; Diplomacy master replay pt 1. '91 1 79258 EXCELL $7.00 w/ Insert. GENERAL MAGAZINE 27/5 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: overview of Btl Bulge '91; German & Allied strategy for Bulge '91; endgame scenarios for Bulge '91; 3rd edition changes to Bulge '81 rules; Reference notes for ASL; Diplomacy master replay, pt 2; Tac Air game system; 1991 March Madness teams; Republic of Rome replay pt 2; D-Day'77 strategy. '91 1 79259 EXCELL $7.00 No insert, otherws EX. 2 94135 V.GOOD $6.00 No Insert, otherws EX. GENERAL MAGAZINE 27/6 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Blackbeard replay; beginners primer for Blackbeard; design history of Blackbeard; solitaire Blackbeard replay; Blackbeard errata; the pits in Speed Circuit; players' notes for Gangster; black market variant for Merchant of Venus; card analysis for Attack Sub; commerce raiding against Britain in War & Peace; New World variant; strategy in Wrasslin'; financial strategy in Stocks & Bonds; Rennell Island scenario for Carrier; solitare rules for Wooden Ships & Iron Men. '91 1 64599 EXCELL $7.00 1x3 Inventory label on cover. GENERAL MAGAZINE 28/1 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: Peloponnesian War game system analysis; historical analysis of the Peloponnesian War; Pelo War series replay; Origns ASL Tourney scenario history & analysis; Flashpoint Golan designer's notes & errata; Pacific War scenarios; Assyrian play, and Slavery variant, in Civilization; addtl rules for solitaire Speed Circuit; quantifying the perfect game. '92 1 64600 EXCELL $10.00 1x3 Inventory label on cover, othews EX. 2 94125 V.GOOD $8.00 No Insert; otherws EX. GENERAL MAGAZINE 28/2 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: US Marines in ASL; Origins ASL Tourney scenarios pt2; Scenario briefing for ASL scenarios A25; Avaloncon II ; Advanced Civilization variant; Republic of Rome strategy; Flashpoint, Golan strategy & addtl 1992 scenario; B-17 tourney scenario; Statis Pro Football variant. '92 1 71622 NEW $6.00 1x3 Inventory label on cover. Otherws new. GENERAL MAGAZINE 28/3 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: German first turn strategy in Russian Front; Tac air rules for Panzerblitz & Panzer Leader; New units & 6 scenarios for Panzerblitz; naval movement in Russian Campaign; variant for Statis Pro Football; Up Front analysis & 2 new scenarios; Government intervention variant for Rail Baron; Russian Front rememberances; Eastern Front variant for Air Force w/ new Hungarian aircraft cards & scenarios. '93 1 71632 NEW $7.00 1x3 Inventory label on cover. Otherws new. GENERAL MAGAZINE 28/4 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Btl of Berlin B-17 variant showing a British Lancaster bomber; D-Day'92 Intro; Arracourt Panzer Leader scenarios; advanced scoring in Advanced Cvilization; 1957 version of Statis Pro Football; 4 Up Front scenarios; Legends of Robin Hood variant; Acquire trivia test; Scenario Breifing for ASL scenario DASL A2; PBM system for Panzer Leader. '93 1 104144 EXCELL $6.00 Includes insert. Mailer removal litely mars ASL scenario (noting lost or obscured) & contest submission text. Otherws EX. 2 71645 NEW $9.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 28/5 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Guadalcanal'92/Midway'92 variant w/ additional ship specs, additional scenarios & rules covering all ships & aircraft from Coral Sea thru the end of the war, plus Wake Island & Two Ocean War varant scenarios (w/ map insert); The Slot campaign rules for Tokyo Express; Mustangs variant; Victory in the Pacific replay & variant rules; ASL scenario G16; 4 scenarios for Dauntless; Samurai game summary; Up Front Scenario; History of the World preview. '93 1 104145 EXCELL $7.00 w/insert. Mailer litely mars ASL scenario (nothing obscured or lost) & text of contest. Otherws EX. 2 71648 NEW $9.00 1x3 Inventory label on cover, new in all other respects. GENERAL MAGAZINE 28/6 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Advanced Third Reich initial observations; air & naval combat in Advanced Third Reich; Mediterranean strategies in Adv Third Reich; the double turn in Advanced Third Reich; suggested rules changes for Adv Third Reich; new rules for U-Boats in Adv Third Reich; PBM Adv Third Reich; ASL Scen T13 & T14; Guns of August streamlined rules; satrical Third Reich 4th variant; Rising Sun preview; Up Front scenario; Brakout Normandy preview; Adv Third Reich & Up Front/Banzai errata. '93 1 71659 NEW $6.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 29/1 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: Avaloncon '93; History of the World scoring sheet & variant; History of the World walk thru; bidding for your empire in History of the World; defending turf in History of the World; We the People Preview; Roadkill intro; AtlantiCon'92 ASL tourney scenarios;Assassin previw. '93 1 50295 NEW $5.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 29/2 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: We the People strategy & replay; history of Lafayette; Acquire variants; We the People design notes; Kingmaker PC preview; ASL scenario briefing analysis of To the Last Man (from 24/1); Break Normandy preview; Up Front tourny rules. '94 1 92989 EXCELL $6.00 w/ inserts. 2 71691 NEW $6.00 w/inserts. 1x3 Inventory label on cover. Otherws new. 3 94157 V.GOOD $4.00 No inserts, otherws EX. GENERAL MAGAZINE 29/3 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: German defense in Breakout, Normandy; Allied options in Breakout Normandy; Guerilla preview; effecive assassinations in Assassin; 7-player History of the World; Adv Civilization variant; Operation Crusader PC tactics; ASL scenario G19 Tough Nut to Crack analysis; Operation Crusader review; Breakout Normandy replay pt 1. '94 1 71702 NEW $7.00 1x3 Inventory label on cover. GENERAL MAGAZINE 29/4 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: movement & combat methods in the Great Campaigns of Am Civil War series; Oil Wars, a history of conflicts & intrigue in the Middle East; Combat made Simple in the Grt Btls of Am Civil War series via a worksheet; Road Kill review; revised combined rules for Stonewall Jackson's Way & Here Come the Rebels, including Roads to Antietam Alexandria variant map; Stalingrad PC designer notes; Maharaja analysis; optional rules for Gettysburg'88; Breakout Normandy Replay, pt2; 5th Fleet PC preview. '94 1 71717 NEW $7.00 1x3 Inventory label on cover, otherws new GENERAL MAGAZINE 29/5 (AH_Gen) n 0.4 Out-of-Print Inserts. w/ ARTICLES ON: native policy in New World; non-player nations in New World; use of cavalry in the Great Campaigns of Am Civil War series; Stonewall Jackson's Way by mail; Turkish options in Empires in Arms; Myths of Pearl Harbor; Avaloncon '94; Operation Crusade PC (Hell Fire Pass) replay; opening German moves in Battle of the Bulge '92; Colonial Diplomacy designer notes; Flight Commander 2 preview. '94 1 71734 NEW $6.00 1x3 Inventory label on cover. GENERAL MAGAZINE 29/6 (AH_Gen) n 0.4 Out-of-Print Insert. Contains ARTICLES ON: Road Kill analysis; 1-2 player Guerilla; the US military prior to WW2; Tyranno Ex tactics; ASL countering an AFV in Motion tactic; History of the World strategy; Up Front elevation rules; Wrasslin' 4 character insert; Flight Commander 2 preview; Attack sub variants & scenarios; 5th Fleet Bay of bengal series replay; Kremlin many player rules. '95 1 71765 NEW $3.00 1x3 inventory label on cover. Otherws new. GENERAL MAGAZINE 30/1 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Peloponnesian War strategy; analysis of leaders in Civil War; errata & advanced rules for Tokyo Express; March Madness '95 NCAA BBall Final Four teams; programmed ASL; 1830 PC preview; strategy in New World; Adv Civ PC preview; Fifth Fleet PC replay; Across 5 Aprils analysis of 1st Bull Run scenario; Flight Commander 2 PC scenarios & strategy; scenarios for Flash Point, Golan; tactics in ASL; tactics in Stalingrad PC. '95 1 89609 EXCELL $5.00 2 71796 NEW $5.00 w/inserts. 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 30/2 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Blue, Green, Yellow & Purple strategy in Maharaja; Ireland add-on map variant for Britannia; Brit commandos in ASL; tactics for 1830 PC; fleet variant for Enemy in Sight; Maharaja reply; Knights of the Air scenarios & variants; tactics in Stalingrad PC, pt2; Maharaja errata. '95 1 71802 NEW $4.00 1x3 Inventory label on cover. GENERAL MAGAZINE 30/3 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: strategy in Roads to Getttysburg, w/ variants & errata; Soviet strategy in Adv Third Reich; US paratrooper history & adding to ASL; strategy & analysis in the Great Campaigns Am Civ War; adding ofg to Grt Camp Am Civ War; Maharaja Replay, pt2; Confed strategy in Stonewall Jackson's Way; Panzer Leader Arracourt scenario analysis, pt1; History of the World Score sheet player aid; History of the World culture cards. '95 1 92991 EXCELL $6.00 GENERAL MAGAZINE 30/4 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: Strategy in & analysis of Colonial Diplomacy, w/ errata; Panzer Leader Arracourt scenario analysis, pt2; History of the World analysis of mid-game kingdoms; Stalingrad PC replay; interview w/ Mark Simonitch; Win Place & Show variant w/ insert; DASL scenario B analysis; Machiavelli 3rd preview; Sun Tzu & the art of war. '96 1 71836 NEW $5.00 1x3 Inventory label on cover. GENERAL MAGAZINE 30/5 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: Mustang review w/ additional scenarios & variant rules; Exhaustive aircraft characteristics for all nations for Mustangs; Machiavelli 3rd replay; Londons Burning review w/ play aids; March Madness dream teams w/ insert cards; History of the World variant to prevent a a fixed-order last turn; interview w/ Bill Levay; weapon breakdowns in ASL. '96 1 94147 EXCELL $5.00 w/Insert (London's Burning log, March Madness errata cards). 2 71850 NEW $7.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 30/6 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: strategy in Geronimo, random events variant & errata; history of the 2nd Punic War; Air Baron design history, playing tips, replay; interview w/ Ben Knight; 8 player campaign game variant for Empire in Arms; analysis of nations of Civilization. (Note that subscriber issues included a countersheet; this was not included in distribution copies & is not included here.) '96 1 94148 V.GOOD $5.00 No Insert, otherws EX. 2 79278 EXCELL $6.00 No insert, otherws EX. GENERAL MAGAZINE 31/2 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: Basic strategy, British Defense, & micro scenarios for London's Burning; Cavewars strategy; sniper abatement in ASL; Avaloncon 1996; Hannibal replay; Maharaja Ntl Arrival Tables insert; ASL scenarios G35-6; Age of Renaissance sample game; winning Acquire; historical conquest in War & Peace; 1953 Intrigue variant for Kremlin w/ 5 card insert. '97 1 59199 NEW $7.00 w/Inserts. 1x3 Inventory label on cover. GENERAL MAGAZINE 31/4 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: Learning scenario for Stonewall's Last Battles, Kelly's Ford Mar 1863; rules changes in the Grt Btls of Am Civ War series; strategy at Cedar Mtn history in Stonewall Jackson's Way and also Roads to Gettysburg; Age of Renaissance replay; 2 ASL scenarios (removed from this copy); Third Reich PC strategy; strategy in Command & Conquer PC; Cave Wars PC strategy; use of wire, panjis & AP mines in ASL; Russian Campaign 3rd & Origins of WWII & Panzer Leader (3) tourny scenarios; Airpower variant for D'Day'91; Across 5 Aprils counter mix (on insert); summary of rules variations am Grt Btl of Am Civ War games (on insert); March Madness 1997 team cards (insert). '97 1 71868 NEW $10.00 1x3 Inventory label on cover. Last copy. GENERAL MAGAZINE 31/5 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: Age of Renaissance analysis & strategy; ZOC game feedback analysis; reviews of COA Jena; winning strategy in tourney play of Britannia, Colonial Dip; strategy in a tourney ASL scenario on Poland; strategy in History of the World; PC History of the World intro; Stonewall's Last Battle replay; review of DG Krieg, GAMERS GD'41; Survival of the Witless game system analysis; Age of Renaissance errata, analysis & variant w/ insert; Master of Orion II PC review; Princess Ryan's Star Marines preview; 1pg history of the war in Italy, 1943-4 using Anzio. '97 1 43851 < NEW $5.00 Cover beginning to tear at staples along spine. 1x3 Inventory label on cover. Otherws new. 2 94152 EXCELL $6.00 w/inserts (Age of Ren). 3 43833 NEW $6.00 1x3 Inventory label on cover. GENERAL MAGAZINE 32/1 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: Starship Troopers '97 replay w/ 2 scenarios; Princess Ryan's Star Marines Mission 24 analysis; Warcraft II analysis; Titan, the Arena analysis; Stellar Conquest solitaire variant; Dune 9player variant w/ insert; convention thoughts & notes; tips for Heroes of Might & Magic II PC; Great War at Sea, Mediterranean 1st strategy; Machiavelli 3rd errata; strategy in Breakout, Normandy pt 2; Gamers Crusader, Africa reviews; 'Aliens' variant for Starship Troopers '97. '98 1 65503 NEW $8.00 1x3 Inventory label on cover. GENERAL MAGAZINE 32/3 (AH_Gen) n 0.6 Out-of-Print Inserts. The last issue of this venerable wargaming mag. ARTICLES ON: Historical tactics & Union strategy at Pea Ridge in Across 5 Aprils; Union & Confed strategy in The Civil War; beginners strategy for GMT's Glory; Atlantic Storm strategy; History of the World replay, pt 2; Successors replay & variant w/ insert; Wrasslin variant w/ insert; Title Bout variant; Rossyia 1917 review; Sam Grant review; COA Leuthen review; ASL scenario analyses. '98 1 79286 EXCELL $10.00 w/ inserts. Mailing labels on cover; pg w/ 2 ASL scenarios removed & not included. Otherws EX. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! AVALON HILL VICTORY MAG ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- VICTORY MAGAZINE #1 [GULF STRIKE] (AH_VM) n 0.2 Out-of-Print ARTICLES ON: in-dept strategy in Gulf Strike, plus some optional rules. '84 1 99000 EXCELL $5.00 VICTORY MAGAZINE #2 [HELL'S HIWAY] (AH_VM) n 0.2 Out-of-Print ARTICLES ON: Allied strategy in Hell's Highway; Iranian Revoltuion scenario for Gulf Strike (taking, oh, 45 hours). '84 1 99003 EXCELL $6.00 VICTORY MAGAZINE #3 [NATO] (AH_VM) n 0.2 Out-of-Print ARTICLES ON: strategy & a new scenario for NATO, Next War in Europe; 1809 Designer's Notes. '84 1 99096 EXCELL $6.00 VICTORY MAGAZINE #4 [VIETNAM I] (AH_VM) n 0.2 Out-of-Print ARTICLES ON: Winning the campaign game in Vietnam with an emphasis on winning the pacification battle; a leadership system of The Civil War; War of Nerves scenario for NATO, where the USSR sets the pace that leads to the outbreak of war. '84 1 125096 EXCELL $7.00 VICTORY MAGAZINE #5 [VIETNAM II] (AH_VM) n 0.2 Out-of-Print ARTICLES ON: Winning in Vietnam, pt 2: hunting the VC; "diary" of an infantryman adapted from Ambush. '84 1 99098 EXCELL $8.00 VICTORY MAGAZINE #6 [COLD WAR] (AH_VM) n 0.2 Out-of-Print ARTICLES ON: Vietnam errata (1pg); Cold War design analysis & strategy, plus optional rules; Adding British to Ambush; the Marine's CAP strategy in Vietnam as an optional set of rules. '84 1 99100 EXCELL $12.00 VICTORY MAGAZINE #8 [INDEX] (AH_VM) n 0.2 Out-of-Print Final issue of Victory as a distinct mag. ARTICLES ON: Index to articles in issues #1 - 8; Soviet strategy in NATO; NLF strategy in Vietnam; German & American airborne strategy in Hell's Highway; errata for Cold War, 6th Fleet & NATO. '85 1 94016 EXCELL $4.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! ALEA MAGAZINE (LUDOPRESS) URL: http://www.SimTacLudoPress.net ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ALEA MAGAZINE (Alea) n 0.5 Please Call Available issues: #16,28,29,30,31,32. 1 Special Ordr NEW -n/a- DIOS PATRIA Y REY, CARLISTA GUERRA #32 (Alea) n n 0.5 4-8wks Turnarnd Mag & game. Game of several battles of the Carlist War in Spain, 1833-40. Forces of traditionalism battle against more progressive forces over a lengthy period ending in 1876. Covers 8 of the most decisive battles of the period: Arquijas, Luchana, Oriamendi, Barbastro, Maella and 2 battles of Perecamps. The British, Portugues, Belgians, French, Prussian, Austrian & Russians all intervened. All mag & game components in Spanish. '07 1 Special Ordr NEW -n/a- FONTENOY 1745 #11 (Alea) n n 0.6 Mag & game. Game covers the key battle of Fontenoy, 1745, during the War of Austrian Succession. 140m/hex, 160 counters. '91 / Spanish magazine of military history with a game in each issue; ALL text & rules in Spanish. English rules translations may be available by download. 1 128089 NEW $18.00 GUADALAJARA 1937, ENTRE DOS BANDERAS# 14 (Alea) n n 1.0 Out-of-Print Mag + Game. w/64pg mag. Operational level game of the pivotal battle in the Spanish Civil War for Guadalajara, 1937. Includes 160 die cut counters. 1.5km/hex, btln level. ALL mag content in Spanish; English rules translation included & also avail at www.Grognard.com. 1 93458 NEW $15.00 GUADALAJARA 1937, ENTRE DOS BANDERAS# 14 (Alea) Y n 1.0 Out-of-Print GameOnly. Game only. Spanish-produced, Spanish-language historical wargame included. Operational level game of the pivotal battle in the Spanish Civil War, the battle for Guadalajara, 1937. Includes 160 die cut counters. 1.5km/hex, btln level. Content in Spanish; English rules translation included & also avail via download. 1 128091 NEW $14.00 INFIERNO VERDE, VIETNAM 1967 # 15 (Alea) Y n 0.4 Out-of-Print GameOnly. Green Inferno game covers the Vietnamese War in the Highlands, 1967. Two grand tactical scenarios covering two battles on 2 maps. Includes 200 die cut counters. Rules content is in Spanish; English rules translation included plus avail at www.Grognard.com. 1 102995 NEW $14.00 KURSK 1943, EL FIN DE LA BLITZKRIEG # 31 (Alea) n n 0.5 4-8wks Turnarnd 52pg mag & game. Kursk is a rgt level game of the German's Summer 1943 offensive. Includes about 340 counters in mag that must be mounted & cut apart. Game is 1st half; 2nd half published in #33. Includes addtl scenarios for Nordkapp#29. Spanish magazine with ALL material in Spanish; includes English translated rules to Kursk, & translation avail at www.Grognard.com. '06 1 Special Ordr NEW $18.00 KURSK 1943, LA PINZA SUR PT 2 # 33 (Alea) n n 0.5 Mag + Game. w/52pg mag. Pt 2 of 2 parts of game; 1st half printed in #31. Kursk is a rgt level game of the German's Summer 1943 offensive. Includes about 340 counters in mag that must be mounted & cut apart. Also include LA SOMBRA DEL AGUILA, a game of 2 Napoleonic btls set in Spain, Somosierra, Nov 1808, & Madrid, Dec 1808. Spanish magazine with ALL material in Spanish; includes Englished translated rules to Kursk, & translation avail at www.Grognard.com. '09 1 109101 < NEW $25.00 Sml, 1/2" tear from edge of rear mag cover. Otherws new. 2 Special Ordr NEW $18.00 LA GUERRA DE AFRICA 1859-60 #28 (Alea) n n 0.5 Mag & Game. Game of 3 grand tactical battles of the Spanish-Moroccan War of 1859-60: Castillejos 1859, Wad Ras 1860, Tetuan 1860. Includes 3 small maps, 200 counter that must be mounted & cut apart to play. Btln/rgt level. All magazine & game rules in Spanish. '03 1 128085 < NEW $25.00 Has sml (1/8x1/4") mar on mag cover plus a sticky spot; otherws new. Includes English translated rules. 2 Special Ordr NEW $12.60 NO PASARAN, BIBERON & BALAGUER 1938 #27 (Alea) Y n 0.3 4-8wks Turnarnd GameOnly. Game uses the No Pasaran system (previously published with the battle for Madrid) covering two other battles of the Spanish Civil War, Biberon & Balaguer, 1938. All game text in Spanish. '99 1 Special Ordr NEW -n/a- NORDKAPP, LOS CONVOYES DEL ARTICO # 29 (Alea) n n 0.8 Mag + Game. w/44pg mag. Nordkapp is a 2-player game of the convoy battles in the Arctic, 1942-45. The Germans attempt to sink merchant ships, while the Allies try to get goods thru to the USSR or sink one of the German captial ships. Hex based, individ ship counters. ALL mag components printed in Spanish; English rules translation included. Color counters included in mag, and must be mounted & cut apart. Also includes Libertadores, a game of 2 tactical battles in Spain in 1818. Rules translations available at www.Grognard.com. '04 1 110558 NEW $18.00 SHADOW OF THE EAGLE: MEDELLIN 1809 #16 (Alea) n n 0.5 Mag & Game. Includes English rules translation. Gm in the SotE series of battles in Iberia during the Napoleonic Wars. Tac lvl. All original components in Spanish. J.A.V. Zuniga'93 1 94589 NEW $14.00 TERCIOS 1490-1690 #30 (Alea) n n 0.5 Mag & Game. Game of several battles in which the Spanish were involved of the Renaissance era: Tunez 1535, Otumba 1520, San Quintin 1557, Nieuport 1600. Mag & game printed in Spanish. 1 132874 < NEW $24.00 Sml dog ear to btm of mag cover; otherws new. 2 Special Ordr NEW $28.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! ALLIANCE GAME DISTRIBUTOR ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ALLIANCE BUYERS' GUIDE CATALOG (Allian) Bk 0.9 FREE UPON REQUEST WITH ANY ORDER. Most recent available copy of the Master Buyers Guide for Alliance Games, the largest hobby game distributor in the US. This distributor stocks about 25,000 discrete items. Includes some toys & anime listings. Great for selecting non-stock items, esp RPGs, Minis, DVDs, toys, etc. 1 Special Ordr NEW $1.00 GAME TRADE MAGAZINE (Allian) n Current (or next) issue of this full color, magazine-style pre-order form published by Alliance Game Distributors. A good way to read up on coming games & minis of all genres. Available in limited quantities or by pre-order. 1 Special Ordr NEW $1.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! ARES GAMES ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- EUROPE DIVIDED (AresGm) FB Fast-playing, card-driven game of the renewed cold war between European NATO nations & Russia in the period of European resurgence (1992-2008) and Russian resurgence (2008-2019). Players seek to accumulate victory points by having dominant influence over contested areas of central & eastern Europe & the Caucasus, as well as by bringing historical events to reality. Players use cards associated with countries under their control to build political & military influence, money & military might. But players decks are weakened as they increase their influence creating a tense dynamic against overreaching. David Thomossen, Chris Marling'20 1 Special Ordr NEW $39.00 HANNIBAL & HAMILCAR, ROME V CARTHAGE 3RD (AresGm FB* 6.2 Temp OoP/OoS 2nd update of this RECOMMENDED, strategic lvl gm of the 2nd Punic War, 218-203BC, using a modified We the People system. Card play allows limited actions such as moving leaders, levying new troops, reinforcing existing armies, gaining polical control, moving, etc. This edition includes all-new graphics, plastic minis, custom dice, additonal cards & a double-side board. Second side of board is for a new game included here, Hamilcar, which covers the 1st Punich War as Rome attempts to expand into the Mediterranean beyond the Italian Penisula. Additional kits available separately. M.Simonitch'19 1 Stock NEW $75.00 * HANNIBAL & HAMILCAR: PRICE OF FAILUREKIT (AresGm SB 0.1 Kit adding Roman general Publius Claudius Pucher, who was involved with the defeat at Drepana in 249BC in which 93 ships were lost. Includes a minature & 2 new strategy cards. '18 1 Special Ordr NEW $7.50 HANNIBAL & HAMILCAR: SUN OF MACEDON KIT (AresGm) SB 0.1 Kit adding Philip V of Macedon's forces who joined Carthage as an ally, preparing to send 200 ships, but was stymied by Rome's machinations in Greece. Includes a miniature & 2 strategy cards. '18 1 Special Ordr NEW $7.50 QUARTERMASTER GENERAL WW2 2ND (AresGm) FB 2nd edition that enlarges & fine tunes much of the game. Strategic level game of World War II around the globe that emphasizes supply as necessary for your armies & navies to fight, and even to keeps them from surrendering. Military units are represented by wooden blocks, with illustrated cards to provide abilities. 220 cards, 56 blocks, 1 countersheet. Simpler & fast playing. Ian Brody'19 1 Special Ordr NEW $37.00 U-BOOT, THE BOARD GAME (AresGm) GB* 5.6 Temp OoP/OoS Cooperative board game for 1-4 players (can be played solitaire) in which players assume the roles of the primary officers manning a Type VIIc German World War II U-Boat. Visually appealing with a skeleton of a U-Boat in the center of the board. Game is played on both a strategic & tactical scale, and demands planning, effective teamwork and efficient crew managment. Game enhanced by a companion app that can make the game work in real time, and reflect very challenging enemy AI abilities. 97 cards, 219 tokens, various minis. '19 1 Special Ordr NEW $75.00 * == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! ASGARD INC. ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- MINIATURE: GERMANIC AXE WARRIOR (Asgard) LB* 4.8 Out-of-Print 6" lead mini of a Germanic or Nordic axe-wielding warrior. Assy reqd. Weighs 4.8lbs. 1 76835 EXCELL $5.00 * == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! ASMODEE EDITIONS URL: http://www.asmodee-us.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- SPOT IT! PARTY GAME (Asmode) SB 0.5 Simple, 2-8 player, very quick playing party game of matching colored illustrations on two cards to score. Each card has exactly one illustration in common with each other card. Players are constantly involved. '19 1 Special Ordr NEW $9.00 WEREWOLVES OF MILLER'S HOLLOW MINI EDITN (Asmode n 0.1 Out-of-Print Miniature version of this card game, here played with about 20 1.5" square paper tiles, making it a quick playing, very portable simple multiplayer, live action role playing of discovering who is the werewolf. '14 1 106672 NEW $1.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! ASSOCIATE INTERNATIONAL ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- STARDATE MAGAZINE # 2 (AssInt) n 0.4 Out-of-Print Magazine of science fiction games, reviews & fiction. Star Trek RPG is a favored topic. 1 140155 EXCELL $3.00 STARDATE MAGAZINE # 3/4 (AssInt) n 0.4 Out-of-Print Magazine of science fiction games, reviews & fiction. Star Trek RPG is a favored topic. 1 140156 V.GOOD $4.00 Mag cover spine torn for 4" at upper end & repaired. STARDATE MAGAZINE # 8 (AssInt) n 0.4 Out-of-Print Magazine of science fiction games, reviews & fiction. Star Trek RPG is a favored topic. 1 140159 EXCELL $3.00 STARDATE MAGAZINE # 9 (AssInt) n 0.4 Out-of-Print Magazine of science fiction games, reviews & fiction. Star Trek RPG is a favored topic. 1 140160 EXCELL $3.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! ATLAS GAMES URL: http://www.atlas-games.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ARS MAGICA, 5TH (Atlas) Bk An elegant RPG system using a storytelling system in the Medeival world. Base rules set, softcover. 1 Special Ordr NEW $25.00 BEER MONEY (Atlas) SC 0.6 Stand-alone game that is also compatible with its predecessor, Lunch Money (when combined, 8 people can play) & Sticks & Stones. Ups Lunch Money by taking the no-rules brawling to the streets with weapons like Beer Bottle, attacks like Knuckle Sammitch, defenses like Suck It Up, and specialities like Pile Driver. '04 1 Special Ordr NEW $15.00 GLOOM CARD GAME 2ND (Atlas) SB Update of this dark card game in which you, as the patriarch of an extended family of misanthropes, try to cause your family to suffer the most tragedies until their death (like Pursued by Poodles or Mocked by Midges) while causing your opponents to experience happy events. Cards are transparent except where printed, so one event may cover or not a prior event played, also influencing play. 2nd edition adds a new larger box, rules updates, timinig icons, reminder cards & more. '17 1 Special Ordr NEW $18.00 GLOOM: UNPLEASANT DREAMS KIT (Atlas) SC Kit adding the horrors fo dreamland to this game. Includes 55 transparent cards to be mixed with the base game (and any of the other kits), plus new morbid modifiers, events,stories, transformations & untimely deaths, and a new family whose home is in dreamland. Also includes 2 new characters, unwanted guests, and allows 1 additional player in the game. '13 1 Special Ordr NEW $11.00 LUNCH MONEY CARD GAME (Atlas) SC 0.5 Popular, addicting 2-4 player card gm of street fighting in a school yard. Ea deck is complete; addtl sets allow addtl players beyond 4. 1 Special Ordr NEW $15.00 LUNCH MONEY: STICKS & STONES KIT (Atlas) SC 0.4 Expansion kit with 55 new cards for this popular card game of bullying & coercion in the schoolyard. Adds new weapons like spanking, the Evil Eye, defenses like backlash & hiding, and specialties like tantrum, cooties, wedgies, etc. '04 1 Special Ordr NEW $10.00 ONCE UPON A TIME, 3RD (Atlas) SC 0.8 Neatly little card game for all ages, esp. good w/ children. Players tell stories to match each card played. Object is to play out all cards, the last being a Happy Ending card. Cards nicely illustrated. R.Lambert, A.Rilstone, J.Wallis'95 1 Special Ordr NEW $18.00 ONCE UPON A TIME: ENCHANTING TALES KIT (Atlas) SC Kit adding 38 story cards & 17 ending cards that can be shuffled into the base game's deck to add new themes & variety to this story-telling game. '13 1 Special Ordr NEW $10.00 ONCE UPON A TIME: KNIGHTLY TALES KIT (Atlas) SC 0.4 Kit adding 38 story cards & 17 ending cards that are shuffled into the storytelling deck to add chivalrous themes & variety to this game of storytelling. '14 1 Special Ordr NEW $9.50 ONCE UPON A TIME: SEAFARING TALES (Atlas) SC 0.4 Kit adding cards that suggest a seafaring theme including pirates & oceanic artifacts. 38 story cars & 17 ending cars. '13 1 Special Ordr NEW $10.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! ARCANE TINMEN ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- DRAGON SHIELDS ART CARD SLEEVES, VICAR (ATM) SB 0.4 General Vicar Coat of Arms design. Set of 100 art-fronted standard sized polypropylen card sleeves, 63x88mm. Clear front & art back, white inside. '20 1 Special Ordr NEW $9.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! ATTACK INTL WARGAME ASSOC ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ARNHEM BRIDGE PARTS (Attact) n Out-of-Print 1 98723 EXCELL $6.00 Photocopy of rules, Quick Reference Sheet (w/ all charts) & Hidden Movement Sheet, only. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! AVALANCHE PRESS, LTD. URL: http://www.AvalanchePress.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- AVALANCHE, THE INVASION OF ITALY (Avalan) HC 1.2 Out-of-Print Mod complex, op lvl gm of the land btl for Leyte, Oct'44-45. Allied expectation of a cakewalk proved wrong as Jap. defended Leyte in strength, w/ largest paradrop in Pacific. 720 counters. B.Knipple'94 1 10819 MINT $35.00 CANNIBAL, BURMA 1942-3 PARTS (Avalan) n Out-of-Print 1 70692 MINT $4.00 Countersheet, only. Unpunched but missing 1 counter (either a generic breakdown unit or a superordinate marker, exact ID unknown). DEFIANT RUSSIA: RED VICTORY KIT (Avalan) n 0.4 Kit adding the last year of the war as a large scenario. Begins with the Soviet Bagration (summer 1944) offensive and ends in the final capture of Berlin. Also includes a Operation Zeppelin variant. 180 counters included. '18 1 Special Ordr NEW $25.00 EAGLES OF EMPIRE, EYLAU 1807 PARTS (Avalan) n Out-of-Print 1 80843 MINT $1.00 Russian 8Feb07 scenario setup page, only. GAZALA 1942 (Avalan) SC 0.6 Out-of-Print Modestly simple game of one of Rommel's greater victories where he out-manuevered & out-fought the numerically superior Allies in spring 1942 in N.Africa. Uses the America Triumphant system. '05 1 110942 NEW $16.00 GREAT WAR AT SEA PARTS (Avalan) n Out-of-Print 1 89799 MINT $2.00 Series rules booklet, 1st ed (c1998). GREAT WAR AT SEA, JUTLAND: BTL ANALYSIS (Avalan) Bk 0.5 Going OoP Booklet examining naval actions in the North Sea during World War I, 1914-18, including several that preceded the battle of Jutland in 1916. Also reflects how GWAS Jutland reflect those actions, adding battle scenario points. Includes 26 new scenarios. '19 1 139395 NEW $19.00 GREAT WAR AT SEA, V.11: USNAVY PLAN GOLD (Avalan HC 1.3 Out-of-Print Game of the US's hypothetical planning scenarios, a post-WW1 war with France. Covers a range of scenarios and the eastern Caribbean. Map mates with US Navy Plan Black. '06 1 127328 MINT $32.00 Box btm creased & concaved along 2 sides. Otherws cherry mint. GREAT WAR AT SEA, V.1: MEDITERRN 2DPARTS (Avalan n Out-of-Print 1 87906 MINT $3.00 1/2" countersheet only, missing 2 Italian ships (DD & Torpedo boat), ID apparent. '2001 GREAT WAR AT SEA, V.9: CRUISER WARFARE2D (Avalan HC 0.6 Out-of-Print Updated, stand-alone game using the deservedly popular GWaS system and covering the world-wide hunt for German cruiser-raiders early in WW1. W/2 maps & 280 counters. 2nd edition is a complete game (save dice), with new rules & scenarios, color play aids. '18 1 139389 NEW $32.00 Last copy. GREAT WAR AT SEA, V.9: CRUISER WARFARE3D (Avalan HC 0.6 Temp OoP/OoS Updated, stand-alone game using the deservedly popular GWaS system and covering the world-wide hunt for German cruiser-raiders early in WW1. W/2 maps & 280 counters. 2nd edition is a complete game (save dice), with new rules & scenarios, color play aids. '20 1 Special Ordr NEW $29.00 GREAT WAR AT SEA: JUTLAND 1919 KIT (Avalan) zl 0.6 Out-of-Print Scenario kit for the GWAS Great War at Sea game series. Presents the new classes of battleships, battlecruisers and lesser armored cruisers planned but never built by Germany & Britain late in World War I. Presents 80 new counters with 31 new scenarios, plus historical discussion of the possibilities. Reqs Jutland game and High Seas Fleet kit to play all scenarios. '19 1 139392 NEW $25.00 GREAT WAR AT SEA: PRIZES OF WAR KIT (Avalan) n 0.3 Out-of-Print Scenario kit containing 80 new counters & 23 scenarios representing the French & Russian ships that might have been captured and put to use by either the British or German navies in World War I. '19 1 136481 NEW $22.00 GREAT WAR AT SEA: RISE OF THE DRAGON KIT (Avalan zl 0.6 Temp OoP/OoS Kit which depicts what might have been had the Imperial Chinese government gone ahead with its plan to build a fleet of 8 dreadnoughts & 20 cruisers in the first half of the 20th century. Requires Russo-Japanese War to play all 20 scenarios. '19 1 Special Ordr NEW $25.00 GREAT WAR AT SEA: US NAVY PLAN RED 2ND (Avalan) HC 1.4 Out-of-Print 1 118682 NEW $45.00 PANZER GRENADIERS PARTS (Avalan) n Out-of-Print 1 97612 MINT $1.00 MANY AVAIL, price ea. Direct Fire/Bombardment Chart only. 2 140768 MINT $2.00 Clean, laser-printed, 1-sided 3rd edition rules set only. 3 97613 MINT $1.00 MANY AVAIL, price ea. Turn Record Chart only. Chart is generic to any game using 15min or hourly turns. 4 97611 MINT $1.00 MANY AVAIL, price ea. TEC/Assault Combat CRT chart page, only. PANZER GRENADIERS, 1940 FALL OF FRANCE2D (Avalan BC 2.4 Out-of-Print Reprint with a sleeved box & new box art. Game of tactical combat during the brief campaign in France, 1940, using the PG system. Includes 660 counters, 8 maps, 50 scenarios focused on the French. P.Leonard'14 1 134164 NEW $89.99 Last copy. PANZER GRENADIERS, AFRICA ORIENTALE ITAL (Avalan BC 2.2 Out-of-Print Complete game. Platoon level tactical combat using the Panzer Grenadier system, set in Italian East Africa (Ethiopia & Somaliland) as the British invade seeking to eliminate the Italian forces there. Complete game with 671 counters, 8 cardstock maps, 43 scenarios including 6 campaigns that link scenarios.'18 1 135382 NEW $60.00 PANZER GRENADIERS, AIRBORNE INTRO (Avalan) HC 1.5 Out-of-Print Introductory game for the Panzer Grenadier system. A complete game, with 20 scenarios, 165 large counters, 1 map, which covers American paratrooper actions during the D-Day landings. '06 1 140767 EXCELL $25.00 Complete. A few sml isolated spots & stains in rules thru use. PANZER GRENADIERS, ARMY AT DAWN (Avalan) BC 1.8 Temp OoP/OoS Complete game in the Panzer Grenadier game series covering Allied invasion of Moroccos, Algeria and Tunisia in 1942-3. Includes 40 scenarios, 517 counters, 4 mapboards. 200m/hex, platoon level. M.Perryman'15 1 Special Ordr NEW $56.00 PANZER GRENADIERS, BROKEN AXIS ROMANIA (Avalan) BC 2.0 Out-of-Print Complete game in the Panzer Grenadier series depicting actions between April & August of 1944 on the Romanian border. A series of epic armored battles occured during this time. Game provides 50 scenrios, each of which can be played independently, as well as 5 campaigns that combine scenarios and allow palyers to choose their victory conditions in light of the strategic situation. 200m/hex, platoon level, 517 counters, 4 maps. '16 1 136027 NEW $59.00 PANZER GRENADIERS, CONQUEST OF ETHIOPIA (Avalan) BC 2.0 Temp OoP/OoS Game in the Panzer Grenadier game series. This covers the Italian conquest of Ethiopia in 1935-36. Invading from the north & south, they greatly outnumbered the defending Ethiopians who nonetheless held out for 6 months. Complete game; no other components reqd to play. 200m/hex, platn level, 517 counters, 8 carstock maps, 40 scenarios. '19 1 Special Ordr NEW $75.00 PANZER GRENADIERS, FIRE IN THE STEPPE (Avalan) BC 2.0 Temp OoP/OoS Game in the Panzer Grenadier series. Covers the large, early battles in the Ukraine led by German Army Group South & Romanain Army Group Antonescu. Includes 42 scenarios, 562 counters, 8 maps. Includes the huge tank battles around Brody & Dubno, the Romanian assault on Kishinev, the siege of Odessa, and the encirlement of Kiev. Mike Bennighoff'18 1 Stock NEW $66.00 PANZER GRENADIERS, KOREAN WAR, CNTRATTCK (Avalan BC 2.0 Out-of-Print Second game in the Panzer Grenadier games series set in the Korean War, 1950. After a close call at Pusan, UN forces led by the US invade at Inchon and rout north Korean forces. Covers actions during that fluid period after the invasion thru the approaches to the Chinese border. 63 scenarios, 517 large counters, 200m/hex, pltn level. Jay Townsend'17 1 137891 NEW $64.00 PANZER GRENADIERS, KOREAN WAR, PUSAN (Avalan) BC 1.9 Out-of-Print Panzer Grenadier moves to the Korean War. This game covers many desperate actions during the late summer & fall as the southern Korean & US forces are besiged within the Pusan Perimeter (prior to the game-changing invasion at Inchon). Includes 48 scenarios from the first months of this war. 517 counters, 4 cardstock mapes. J.Townsend'14 1 137890 NEW $79.00 PANZER GRENADIERS, ROAD TO DUNKIRK (Avalan) BC 1.8 Out-of-Print Game of the epic battle for survival waged by the British Expeditionary Force against the advancing Germans late spring of 1940. Includes 47 scenarios, and several campaigns combining scenarios. '18 1 137872 NEW $69.00 PANZER GRENADIERS: ARMATA ROMANA KIT (Avalan) zl 0.4 Out-of-Print Scenario kit for Fire in the Steppe, adding 98 counters for the Romanian Army, 20 scenarios & 3 campaigns linking scenarios. '18 1 137893 NEW $19.00 PANZER GRENADIERS: FIRST AXIS KIT (Avalan) Bk 0.4 Out-of-Print Kit covering the Axis minor country of Slovakia, and providing 88 counters & 40 scenarios involving their forces from 1939 thru their change of sides in 1944. 64pgs. Reqs Road to Berlin. '08 1 121760 NEW $18.00 Last copy. PANZER GRENADIERS: FRONTE RUSSO KIT (Avalan) Bk 0.6 Out-of-Print Kit covering the history of the Italian army on the East Front 1941-2. 64pgs add elite Italian troops with 41 scenarios, background history, and 165 counters '07 1 80941 NEW $20.00 PANZER GRENADIERS: GROSSDEUTSCHLAND 1944 (Avalan zl Temp OoP/OoS Kit for the Panzer Grenadier series focused on battles of the elite German Grossdeutschland panzer division as it spearheaded counterattacks in the difficult year of 1944. Its actions during the spring of 1944 in Romania are still considered classic. '19 1 Stock NEW $17.49 PANZER GRENADIERS: HAMMER & SICKLE KIT (Avalan) Bk 0.5 Out-of-Print Third kit demonstrating the what-if World War III had begun in the immediate aftermath of World War II, the USSR v the Western Allies, using all those huge tanks the Soviets developed. 77 counters plus 39 scenarios & a campaign. J.Stafford'13 1 120886 NEW $17.00 PANZER GRENADIERS: HOPELESS NOT SERIOUS (Avalan) Bk 0.5 Out-of-Print Scenario kit for PG containing 16 scenarios taken from battles between Austrian forces & Nazi militias in 1934, or hypothetical battles had Austria resisted Germany in 1938. Req Eastern Front, Rd to Berlin, Bulge, Elsenborn, Cassino, Edelweiss & Sinister Forces. '10 1 105806 NEW $25.00 Last copy. PANZER GRENADIERS: IRON CURTAIN KIT (Avalan) Bk 0.4 Out-of-Print Kit adding 154 counters & 20 scenarios for combat between the US & USSR in the immediate post-WW2 environment. Features a bevy of superheavy tanks & potent infantry weapons developed at the end of the war and (fortunately) never used. Req Road to Berlin, Btl Bulge, Eastern Front, Airborne, Red Warriors & Edelweiss games to paly all scenarios. '07 1 83193 NEW $14.00 PANZER GRENADIERS: LA CAMPAGNE TUNISIE (Avalan) zl 0.4 Out-of-Print Scenario kit providing 12 scenarios of the French experience in northern Africa between the time of the Torch landings (Nov 1942) and the Axis surrender in Tunisia (May 1943). '17 1 137965 NEW $18.00 PANZER GRENADIERS: LAND CRUISERS KIT (Avalan) Fo 0.4 Out-of-Print Dieselpunk comes to the PG series. Assuming Wilson was able to negotiate a peace ending WWI, and that all nations survived that war, a Second Great War erupts in 1940 with the Allies attacking Germany in a naked land grab. German launches its most secret weapon, a huge tank called the land cruiser. This is an imaginative scenario kit set in an alt-history universe. Reqs 1940, Elsenborn Ridge to play all 10 scenarios. Includes 80 counters. '18 1 126639 NEW $16.00 PANZER GRENADIERS: MARIANAS 1944 (Avalan) Bk 0.5 Out-of-Print Scenario booklet with 30 scenarios, 24 counters & 2 maps covering the US invasion of the Marianas in 1944. Counters include new unit types (eg Japanese truck-mounted anti-tank guns, coastal artill, flame-throwing tanks, & the entire Guamanian OoB). Reqs Saipan 1944 to play. J.Townsend'14 1 120887 NEW $22.00 PANZER GRENADIERS: NORTH WIND KIT (Avalan) Fo 0.4 Out-of-Print Kit with scenarios covering a diversionary offensive near Strasburg during the Battle of the Bulge, w/ 10 scenarios based on battles between the US 7th Army and various German units. Req Road to Berlin, Btl of Bulge, Easter Front, Airborne, Red Warriors & Iron Curtain to play all scenarios. M.Bennighof'07 1 110255 NEW $10.00 PANZER GRENADIERS: ROMANIAN SOIL KIT (Avalan) Bk 0.2 Out-of-Print Kit covering the battles for Targu Frumos in 1944 as the Soviet 2nd Ukrainian Front attempts to outflank the Romanian Strunga fortification line. 10 scenarios. Reqs Eastern Front, Road to Berline, Btl Bulge, Elsenborn & Red Warriors to play all scenarios. 200m/hex, pltn level. '09 1 95506 NEW $7.50 PANZER GRENADIERS: SIEGFRIED LINE KIT (Avalan) Bk 0.2 Out-of-Print Scenario booklet focused on battles for the German Siegried Line late in the war. '09 1 94859 NEW $8.00 Last copy. PANZER GRENADIERS: SINISTER FORCES (Avalan) Bk 0.8 Out-of-Print Add-on kit focused on the elite forces of the German Waffen SS and Soviet NKVD. Includes 165 die-cut counters & 40 scenarios. '06 1 98093 NEW $22.00 PANZER GRENADIERS: SPEARHEAD DIVISIONKIT (Avalan zl 0.5 Out-of-Print Scenario kit for the Panzer Grenadier series. Provides 25 new scenarios requiring Elsenborn Ridge to play, all focused on the crack 3rd 'Spearhead' Armored division, with 4 campaigns that link scenarios together in a series. 88 counters.'17 1 126635 NEW $18.00 PANZER GRENADIERS: WINTER WONDERLND MAPS (Avalan n 0.3 Out-of-Print Winter Wonderland Kit consisting of 4 revised maps depicting the terrain in Elsenborn in snow covered winter white. '11 1 122385 NEW $17.00 RED PARACHUTES, ASSAULT ACROSS THE DNEPR (Avalan HC 1.4 Out-of-Print Operational btln lvl gm of the Soviet offensive that attempted to sieze the vital Dnepr river crossings before the Germans could retreat using a massed para assault, Spt'43. Uses Ring of Fire system. B.Knipple'95 1 112207 MINT $25.00 Sticker overlaid on another sticker on box btm, otherws cherry. RED VENGEANCE, DEFEAT OF NAZI GERMANY (Avalan) SC 0.6 Out-of-Print Stand-alone game that is also a mateable sequel to Defiant Russia. Large scale game of the war in the east during the last year of WW2. 40mi/hex, 140 counters. '06 1 108458 NEW $17.00 SECOND WW AT SEA, CRUEL SEA (Avalan) BC 1.6 Out-of-Print Large kit set for the Second Great War at Sea series in alternate history where World War I is settled by a treaty, but war returns in 1940. Focused on combat between Imperial Germany, France & Russia including airships, helicopters & aircraft. Includes 740 counters, 30 scenarios. Reqs Bismarck & Arctic Convoy to play all scenarios. '19 1 137964 NEW $69.99 SECOND WW AT SEA, EASTERN FLEET 4TH (Avalan) BC 1.5 Out-of-Print 4th ed in a new box; box says 2nd edition but there have been 4 distinct printings. Sequel to SOPAC using the 2WW variation of the Great War at Sea system. This game covers the May 1942 sortie of a Japanese carrier forces in search of the British fleet in the Indian Ocean. Operational & tactical, with 36nmi/hex. Now with 280 counters, 2 maps, 30 scenarios. '19 1 142008 NEW $45.00 SECOND WW AT SEA, STRIKE SOUTH 1941-2 (Avalan) HC 2.2 Out-of-Print Second WW series game of naval combat in the eastern Pacific early in WW2, as the Japanese quickly expand their empire, 1941-2. The Japanese face American, British, Australian & Dutch forces near Indonesia. 12 scenarios, 420 counters, 3 maps. '06 1 113630 MINT $40.00 1st edition. Exposure to moisture apparently caused a 1/2" wide, 3" long mar on west edge of one map (with 1/2 x 1" torn away entirely). Game otherws mint & very clean. SECOND WW AT SEA: ORANGE WATERS KIT (Avalan) Bk 0.3 Out-of-Print Scenario booklet with 10 scenarios focused on the Royal Netherlands Navy in WW2. '11 1 110349 NEW $9.00 Last copy. SECOND WW AT SEA: SHIPS OF PLAN Z KIT (Avalan) zl 0.4 Out-of-Print Second World War at Sea series scenario kit depicting hypothetical fleet actions had Germany's planned Plan Z navy been deployed. '17 1 135383 NEW $25.00 SOLDIER KINGS: THE POTATO WAR KIT (Avalan) n 0.4 Kit for Soldier Kings that depicts the War of Bavarian Succession, 1778. Austria seeks to secure Bavaria, while Prussia seeks to prevent that. The result was a short war in which the armies scoured the land for food, esp potatoes. Also depicts the American Revolution during 1778, and the Russo-Ottoman War of 1768. Includs a map addition plus 69 new counters. '18 1 130558 NEW $22.00 Last copy. WINTER FURY, BATTLE OF TOLVAJARVI 1ST (Avalan) HC 1.0 Out-of-Print Stand-alone game using a system similar to, and allowing linking with, the earlier Blood on the Snow game. 3 Soviet divisions are stopped by far-outnumberd Finns, scoring their first victory of the Winter War, 1939. 2k/hex. 140 counters, 3 scenarios. '001 1 120053 MINT $15.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! AZURE WISH EDITION URL: http://www.blue-brain.com/azure ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ROSSYIA 1917 PARTS (AWE) n Out-of-Print 1 120041 MINT $8.00 English rules booklet, only. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! ACADEMY GAMES ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 1775 REBELLION, THE AMERICAN REVOLUTION (AYG) FB* 3.5 Temp OoP/OoS Simpler, fast-playing, team-oriented game using the War of 1812 game system to cover the American Revolutionary War. Area move, using wood cubes for units, 4 decks of coloful, illustrated event cards, with historical booklet. Designed for 2-4 players in 2 teams handling the diverse contingents of armed soldiers. Faster playing (60-90min). B.Beckett, J.Stahl'13 1 Special Ordr NEW $55.00 * 878 VIKINGS, INVASIONS OF ENGLAND (AYG) FB* 3.2 Temp OoP/OoS Uses the 1775 Rebellion game system. 2 player game set in medieval England, which must defend itself against smaller but more focused Viking forces bent on conquest of the island. Area move. Norsemen command Norse & berserker forces; the English player commands 3 factions (King's household troops, regional nobles & local levies). Play focuses on control of city areas around the country. Includes 100 cards, 7 leader minis. '18 1 Special Ordr NEW $55.00 * 878 VIKINGS: VIKING AGE EXPANSION KIT (AYG) BC 1.2 Kit adding several new scenarios, parts, victory conditions & mechanics to the base game. '18 1 Special Ordr NEW $29.00 CONFLICT OF HEROES, AWAKENING BEAR SOLO (AYG) GB Temp OoP/OoS Solitaire kit for this game of tactical combat early in the war in the Soviet Union, 1941-2, using an 'emergent behavior & agent-based' AI logic to manage the opposing side. Player must manage multiple limited resources to move & attack, bearing in mind the either side may be activated at any time. Scenarios taken from key moment of major battles. U.Eickert'15 1 Special Ordr NEW $35.00 CONFLICT OF HEROES, STORMS OF STEEL 3RD (AYG) GB 3rd edition update of this 2-4 player game using the CoH system to represent tactical combat at the battle of Kursk, 1943, on thru the end of the war in 1945. Includes new unit types (Tiger tanks, Soviet rockets, etc), new maps. 3rd edition includes update rules, maps, overlays & artwork, new firefight scenarios, new counters & new artwork on the counters, new box format with Game Trayz inserts. '19 1 Special Ordr NEW $69.00 FIEF, FRANCE 1429 (AYG) FB Temp OoP/OoS Multi-player game in which players ae nobles in 15th century France, seeking to become the dominant force thru control of fiefdoms & bishopric territories, thus acquiring hereditary & ecclesiastical titles giving their families power to elect future popes & kings. Players use intermarriate, as well as treachery, to make & break alliances. '14 1 Special Ordr NEW $55.00 - - 772 Items & 908 Titles Listed Here for Your Shopping Pleasure! EMAIL M.Dean@FineGames.com anytime, or PHONE (541) 756-4711 10am-9pm PST (-8GMT) to reserve a game, complete a purchase, or ask for more info. Please remember... [IM_Publs:2021]