Fine Games for Players & Collectors CATALOG of Games by PUBLISHER NAME then Game Title, Beginning W ALL Available Titles, by Publisher (Ws) then Title as of 02-24-21 13:27 Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA 541-756-4711 10am-9pm PST email: M.Dean@FineGames.com URL: http://www.FineGames.com/text/im_pub_w.txt FINE GAMES' GOAL is your gaming satisfaction. Towards that end, you can get fast & knowledgable responses to your questions, reserve games you are sure you want, have us maintain a want-list for items you're searching for, and ship each & every order carefully & lightning FAST, with a shipment confirmation email with tracking info with each & every order. Promise! LEGAL STUFF: All items individually priced and subject to prior sale. Prices shown, including shipping, based on cash/check; add 3.1% when using credit cards (Visa/MC/Disc/AmX). Domestic shipping rates begin at $10.00 for up to 4 flat, unboxed items, or $ 22.00 for most orders with boxed games. A $ 3.00 surcharge applies to each "LB" Lrg boxed items & those weighing 3#+ (marked with "*"). Add $ 4.50 if your zip code is one that UPS surcharges as "rural." See for further info on international & heavier APO shipping rates & other charges. Lighter orders & all international shipments sent via USPS Priority Mail; heavier shipments by UPS ground. Special handling by request, additional charges may apply; contact us with your needs. PUBLICATION STATUS reflects any known issues regarding item availability, and always reflects the best info available to us. Where NO notes exist, item is readily available. Where notes DO exist, it may take longer to special order a game or it *might* not be available. See . TEMP OoS/OoP = Item temporarily out of print & NOT currently available. OUT OF PRINT = Item permanently out of print & avail ONLY if in-stock (and so has a numeric Part #). GOING OoP = Supply of the item is limited & soon to be exhausted. RELS PENDING = Item NOT YET PUBLISHED (i.e. not yet in print); date reflects (in format DUE YY/MM) anticipated release date & is subject to change & delay. Contact the publisher directly if you want more exact or current info. Numeric PART# = (eg "123456") denotes a copy is in-stock & available for sale. stock = normally a stocked item; just momentarily out of stock. Specl Ordr = normally special ordered on your behalf & not stocked. It typically takes ~5-21 days to obtain a special order. n/a = Item is OUT OF PRINT & not immediately available. Can be Want Listed. BOX BC-Bookcased FT-SPI Flat Tray FB-Flat Box HB-Humungous Box (+$) TYPES: DC-Dbl BCased WT-SPI Wht Tray LB-Lrg FBox+$ ZL,FO-huge folio, must HC-Half BC IT-SPI Illus Tray SB-Sml FBox ship boxed SC-Small Case Tb-Tubed fo-Folio HP-Plastic HC Bk-Book zl-normal ziplk n-(not boxed) CONDITIONS in descending order: New, Mint, Excel, V.Good, Good, Fair, Poor. Full details available at PUBLISHER contact info is found in . == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! WAGNER STRATEGY & TACTICS ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- STRATEGY & TACTICS (WAG) # 3 REPRINT (WagS_T) n 0.3 Out-of-Print Photocopied reprint. ARTICLES ON: AH Blitzkrieg Strategy, pt.3; Earth Destroyed by Nuclear Blast; Miniatures Warfare; Deceptive Manuevers in Postal Games; Vertical Envelopment; Soviet Army Order of Battle, June 1941; Remagen Bridge boardgame, pt.3. '67 2 115419 V.GOOD $10.00 Reprint as a photocopy by publisher. STRATEGY & TACTICS (WAG) # 4 REPRINT (WagS_T) n 0.3 Out-of-Print Photocopied reprint. ARTICLES ON: AH Blitzkrieg Strategy, pt.4; Review of Gamescience's Vietname; Miniatures Wargame Terrain; Northern Strategy in AH Stalingrad; Soviet Army OoB July 1941-Oct 1942; Surface Combat Probablity in AH Midway; Remagen Bridge boardgame, pt.4. '67 1 115420 V.GOOD $10.00 Reprint as a photocopy by publisher. STRATEGY & TACTICS (WAG) # 13 REPRINT (WagS_T) n 0.4 Out-of-Print Photocopied reprint. ARTICLES ON: Development of GMSCI Battle of Britain; Strategy in Battle of Britain; Wargamer's Notebook; Thoughts on Stalingrad; George Lord's Rules for Naval Wargames; The Information Gap; Intro to Napoleonics; New Method for PBM Combat Results; Diplomacy. '68 1 115429 V.GOOD $10.00 Reprint as a photocopy by publisher. STRATEGY & TACTICS (WAG) # 14 REPRINT (WagS_T) n 0.4 Out-of-Print Photocopied reprint. ARTICLES ON: The 1914 Project; Wargamer's Notebook; Grand Fleet at Jutland pt.4; GMSCI Battle of Britain; George Lord's Rules for Naval Wargames (cont); Strategy of Static Defense, the Maginot Line; Intro to Napoleonics; Thoughts on Combat Factor; Diplomcy. '68 1 115430 EXCELL $12.00 Reprint as a photocopy by publisher. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! WEST END GAMES (D6 LEGND) ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- AGAINST THE REICH (WEG) BC 1.5 Out-of-Print Mod complex gm of the invasion of France & Germany. Lots of color & options including choice of 1st & 2nd invasion sites, German strategic reserves, terrain impacts on armor strength, etc. A good game now overlooked due to the decline of WEG. J Southard '86 1 125119 MINT $39.00 No counter tray. 5 counters fallen from tree. Sml, lite stain on blank rules back cover. Some box scuffing. Otherws very clean & unpunched. CAMPAIGNS OF NAPOLEON PARTS (WEG) n Out-of-Print 1 68272 MINT $6.00 Rules, only. COSMIC ENCOUNTER, 2ND (WEG) BC 1.8 Out-of-Print Significantly revised & updated from earlier EON version. Wild & unpredictable gm of abstract space empire building. Every player has special abilities, but edict cards confound the ability to use them. Said to be the game that inspired Magic! B.Eberle, J.Kitteredge, B.Norton, P.Olotka'86 1 140248 MINT $59.00 Hexagon tiles bowed, otherws cherry. Card deck unopened. COUNTER TRAY, WEG NARROW STYLE BC TRAY (WEG) n 0.2 Out-of-Print Narrow version of the 2pc, 20 compartment WEG trays that had the most secure closure made in a counter tray. Two small pieces of tape can ensure that the tray remains securely closed no matter what happens to the box it is in. 1 135370 GOOD $2.50 Some cracks & tears at margins fo tray & cover; some tape remnants on tray btm. COUNTER TRAY, WEG WIDE STYLE BC TRAYS (WEG) n 0.2 Out-of-Print Wider version of WEG's 2pc trays w/ the most secure closure made in a counter tray. Wide version will NOT fit in smaller (AH-sized) bookcase boxes. 1 127478 MINT $4.00 DESERT STEEL (WEG) BC 1.8 Out-of-Print Third game in the Tank Leader game series. 1990 Charles Roberts award for Best WWII Board Game. This game covers platoon-level actions in northern Africa, with some elaboration on the game system. Emphasis is on command & control via command cards that represent the higher unit formations, and are used to determine the order of movement, combat & recovery. 150m/hex, pltn level, 1-3hrs/scenario, 15 scenarios. Peter Corless'89 1 128606 V.GOOD $40.00 Includes counter tray. Includes a second complete (or substantially complete), punched counter set; primary counterset unpunched but with ~3 dozen counters fallen from tree. Considerable rules & bibliography annotations & underlining in pencil. Otherws clean & EX. DESERT STEEL PARTS (WEG) n Out-of-Print 1 39119 MINT $5.00 Countersheet #2 (Axis, 160 counters), Only. 2 37760 NEW $5.00 Counter sheet 2 (only), reverse printed but otherwise mint. Multiple copies available. 3 39120 MINT $7.00 Countersheet #1 (Allied & markers, 320 counters), Only. Counters may be loose from tree. IMPERIUM ROMANUM II PARTS (WEG) BC Out-of-Print 1 40175 NEW $2.00 Box only. 5" btm seam tear repaired. 2 40174 NEW $4.00 Box only. Moderate ding to one corner but structurally intact. 3 86326 V.GOOD $15.00 INCOMPLETE GAME: Missing both maps; WEST map avail as a part (but not EAST map). W/2 counter trays. Counters properly printed. Rules, scenario booklet & 1 of 2 charts booklets soiled thru use, wrinkled & wearing at seam w/ tape repairs. Counters worn in some colors. RECOMMENDED 1-4 player game of military & economic conflict thruout the Roman era and the Mediterranean in numerous scenarios. A great multi-player game. A Nofi'85 IMPERIUM ROMANUM II PARTS (WEG) n Out-of-Print 1 39116 < NEW $3.00 WEST Map, only. Mild moisture warping affecting no more than 25% of the map, no discoloration. Otherwise NEW. 2 39118 MINT $4.00 Bottom half of countersheet #1 (200 pcs), w/ red, green and blue units). 3 39117 MINT $4.00 Bottom half of countersheet #2 (200 pcs), w/ white and tan units & brown leaders. Reverse printed. JUNTA, 2ND PARTS (WEG) n Out-of-Print 1 100294 EXCELL $4.00 Rules, only (original). KAMAKURA (WEG) HC 0.5 Out-of-Print 2-6 player game of politics & war in fuedal Japan c. 1200 using a slight elaboration of the Diplomacy system. Includes special events, variable army size, and 5 scenarios w/ varying # of players. M.Mills'82 1 4012 V.GOOD $20.00 Rules wrinkled. Otherws punched & clean. ROMMEL IN NORTH AFRICA PARTS (WEG) n Out-of-Print 1 65659 V.GOOD $2.00 Photocopy of rules & errata. SOLDIERS, MAN-MAN COMBAT IN WORLD WAR II (WEG) BC 1.4 Out-of-Print Detailed game of low scale, man-man combat in Europe during World War II. Emphasis on command & control, which includes players' choice of risk acceptable risk levels. Includes 8 scenarios with a variety of missions, and players can spend resources to learn about the enemy forces before scenario begins. Includes most acpects of infantry combat such as airdrops, demolition, called artillery, flamethrowers, explosives, smoke, minefields, satchels, wire & more. 4 geomorphic maps, 300 counters. J.Butterfield'87 1 132487 MINT $40.00 No countertray. Game comes from a tobacco smoker's collection. Rules have sml annotation about game scale on cover. One box corner dinged & deformed; that end panel has horizontal crease; box remains structurally intact. Components otherws clean, unused, unpunched. TANK LEADER: EASTERN FRONT PARTS (WEG) n Out-of-Print 1 39124 NEW $1.00 Charts/tables card, sold invidually. Several available. 2 39122 NEW $5.00 Rules, only. New. 3 39123 NEW $5.00 Mapboard, only. New. 4 39125 NEW $10.00 Complete Unit card set, three unused card sheets of Soviet & German unit cards (beginning 200, 203 & 206). 5 132706 EXCELL $1.00 Incomplete set of Formation & Reinforcement Cards. Missing 16 cards (idenified by number); duplicate cards from sheet beginning 203 included. 6 37722 EXCELL $2.00 Player cards, 2 avail; price EA. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! WORLD FORGE PRIVATE LTD ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- FIELD COMMAND, SINGAPORE 1942 (WFG) GB* 4.4 Large game including cards, plastic minis & 3 players to recreate the battle for Singapore island in multiple scenarios including an Allied reconquest. Board is an area-move coverage of the fortified island including coastal defenses. Players play Brit, Aussie & Japanese forces. Minis are historically accurate depictions. '10 1 Special Ordr NEW $89.00 * FIELD COMMAND, SINGAPORE 1942: CARD KIT (WFG) SB 0.5 Kit including 72 additional action cards for this game. Adds one new 36-card deck for each side, and enhances 2 campaign scenarios. Cards emphasizing specific incidents during the campaign such as Japanese disguising themselves as Indian soldiers. '10 1 Special Ordr NEW $27.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! WINSOME GAMES URL: http://www.fyi.net/~winsome/ ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- RAILS THRU ROCKIES: ROCKY MNTN RAILS KIT (Winsom zl 0.4 Out-of-Print Kit to simplify & enhance the base game, earlier Rails Thru the Rockies game (and Tracks to Telluride before that). Provides complete, substitute rules, events, contracts & $. J.Bohrer'95 1 16124 MINT $20.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! WIZARDS OF THE COAST URL: http://www.wizards.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- AXIS & ALLIES EUROPE 1940 2ND (Wizard) GB* 5.8 Temp OoP/OoS Deluxe reprint of this 2-5 player version of A&A set in the Europe & covering the entire war beginning in 1940. Adds Italian minis plus mech inf, AA & tac bombers. Can mate with A&A Pacific 1940 for a 6 player game on a huge 32x70" map. Grand strategic scale, 610 plastic minis. '12 1 Special Ordr NEW $72.00 * AXIS & ALLIES PACIFIC 1940 2ND (Wizard) GB* 5.5 Deluxe update of this 2-5 player version of A&A set in the Pacific & covering the war beginning in 1940. Adds New Zealand/Australia as a player, adds tac bombers, AA & Mech Inf as units, rules for neutral nations, kamikazees & much more. Includes over 500 detailed minis. Can be mated with A&A Europe 1940 2nd for a global game with 6 players. '12 1 Special Ordr NEW $72.00 * BETRAYAL AT HOUSE ON THE HILL 2ND (Wizard) FB* 2.9 2nd ed of this game of a twist on the Hill House horror tale. 3-6 Players build a haunted house, tile by tile, then test your abilities to survive mentally & physically. 50 scenarios, 6 painted minis, 80 cards, 45 room tiles. '10 1 Special Ordr NEW $38.00 * BETRAYAL AT HOUSE ON THE HILL: UPGRD KIT (Wizard SC Upgrade kit adding deluxe player tiles & dice to the game. Includes 6 double-sided character cards with dials embeded to track your character's abilities, with new art & sturdy construction. Also includes 8 dice with custom pips in a pearlescent green & yellow. '18 1 Special Ordr NEW $12.00 BETRAYAL LEGACY (Wizard) LB* Cooperative 3-5 player, fast playing game that rethinks Betrayal at House on the Hill. Game is customizable & more re-playable. Stand-alone game that assumes no knowledge of its predecessor. '18 1 Special Ordr NEW $59.00 * CASTLERAVENLOFT BOARD GAME (Wizard) FB 1-5 player board game in which players explore the evils lurking in the towers & dungeons of Castle Raveloft. Includes 40 plastic hero & monster minis, 200 cards. '10 1 Special Ordr NEW $49.00 D&D ICONS REALM STORM KING THUNDR BOOSTR (Wizard FB 0.7 One booster set of 4 random pre-painted miniatures from a universe of 44 in the Storm King's Thunder line of D&D Dungeons & Dragons miniatures. The Giants have returned to the Forgotten Realms and clash with dragons & each other, with humans & other folk caught in the middle. '16 1 Special Ordr NEW $35.00 DUNGEON! BOARD GAME 3RD (Wizard) FB 2.3 Update of this simpler, fast-paced board game of dungeon crawling designed to introduce players to the ideas of role playing. Players represent one of 4 types of characters cooperating (sometimes) to discover loot in a dungeon labyrinth filled with monsters. Simpler rules set that is easy to get going & completes in an evening. This version allows use of D&D KRE-O minis as playing pieces. '14 1 Special Ordr NEW $16.00 LORDS OF WATERDEEP (Wizard) FB* 3.6 2-5 player strategy board game in which players are secret rulers of a city. Recruit adventurers to quest on your behalf, thus earning your rewards & status which you can use to expand the city. Confound others via intrigue & thru what & where you build. '12 1 Special Ordr NEW $38.00 * LORDS OF WATERDEEP: SCOUNDRELS & SKLPORT (Wizard LB* Large kit expanding the game to the underworld, criminal haven of Skullport & other places. Adds new Lords, buildings, intrigue & quest cards (116 cards & 24 tiles all totaled). Also adds the Gray Hands faction allowing 6 players. '13 1 Special Ordr NEW $32.00 * MAGIC, THE GATHERING 8TH DEMO THE BESTPC (Wizard n 0.3 Out-of-Print PC CD-ROM. Software designed to demo the MtG 8th edition game. Allows interactive play over the internet. 1 79714 NEW $0.25 Demo software for Windows. STAR TREK FRONTIERS: CARDS (2) (Wizard) n Out-of-Print Two copies of the Seven of Nines card. 1 128907 MINT $0.25 two copies of the Seven of Nines card. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! WIZ KIDS LLC ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- BATMAN, GOTHAM CITY STRATEGY GAME (WizKid) DC 2-6wks Turnarnd Simpler multiplayer game set in Batman's Gotham City. Players seen to enlarge their criminal hold on Gotham while doing so increases their risk of Batman's interferance. Includes a small rather abrast area map of the city, plus 5 pre-painted, detailed sculptures of the Joker, Penguin, Killer Croc, Two-Face & Batman himself, each on a HeroClix SwitchClix base. (But where is Robin?) Can also be played as a Heroclix game. '13 1 Special Ordr NEW $45.00 HOBBIT, JOURNEY TO THE LONELY MOUNTAIN (WizKid) GB 2.5 2-6wks Turnarnd Entirely new, somewhat abstracted 2-4 player game that can be played head-head or cooperatively with up to 3 players against 1. Players use SwitchClix bases to manuever their characters thru an adventure ported from the movie of this name. Includes 5 pre-pained minis, cards, play aids, board. E.Lang'13 1 Special Ordr NEW $40.00 MAGE KNIGHT BOARD GAME (WizKid) LB* 4.3 Temp OoP/OoS Fantasy campaign game played both competitively & cooperatively by 2-4 players. Players are Mage Knights who must build their armies, defeat their enemies in the field & in their cities so as to accumulate fame & power. Expandable game. Comes with 240 cards, 8 painted minis, 20 map tiles, crystals, etc. V.Chvatil'11 1 Special Ordr NEW $60.00 * TRAINS & STATIONS (WizKid) LB* 2-6wks Turnarnd Simpler, family-oriented abstract board game of runing a railroad in the steam age & developing small towns into major hubs of economic growth. Players effect deliveries, build buildings & make profits off everything they do while also trying to gain a monopoly over the coal, silver & goald mines. '13 1 Special Ordr NEW $29.00 * WARLOCK DUNGEON TILES I (WizKid) GB* 4.3 Set of 106 modular dungeon build pieces allowing players to create their own environment while including a drid layout. Includes tiles, walls, doors, pillars, stone walls, ege caps, connector clips. '20 1 Special Ordr NEW $75.00 * == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! WARLORD GAMES ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- JUDGE DREDD MINIS: JUSTICE DEPT JUDGES (WLG) SB 0.4 Set of 8 Judges: 2 cadets, 2 Riot Judges, and one each PSI, specialist weapons, street judge with two law givers, and a street judge. 1 Special Ordr NEW $34.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! WINNING MOVES URL: http://www.winning-moves.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- CANASTA CALIENTE (WMI) SC Temp OoP/OoS Customized 2-6 player version of the S.American favorite. Team game of being first to score a certain # of points by laying down & adding to sets of cards including at least one Canasta - 7+ cards of the same kind. Special cards alter normal game play. '08 1 Special Ordr NEW $9.00 CLUE, THE CLASSIC EDITION (WMI) FB Updated version of the classic version of Clue with all the rooms, weapons & characters you know well. '10 1 Special Ordr NEW $18.00 DELUXE ROOK (WMI) SC Simple, classic bid & trick-building game given an upscaled treatement. '99 1 Special Ordr NEW $10.00 LIFE, THE GAME OF... ['10] (WMI) LB* Temp OoP/OoS Venerable classic boardgame. Players pick a car and take off, via a spinner. Get a job, get married, get knocked up, do good deeds make money...American life at its finest. '10 1 Special Ordr NEW $33.00 * PIT CARD GAME (WMI) FB 0.5 Small, classic 3-8 player family card game. Players shout out trades to other play in an attempt to gather all the cards for any of several commodities to win the hand. Fast playing. '98 1 Special Ordr NEW $9.00 RISK 1959 EDITION (WMI) LB* Temp OoP/OoS 1959 reprint version of this venerable, abstract classic of world domination. Uses original artwork from 1959 printing, includes wooden army pieces, and include a booklet covering the history of the Risk game. A.Lamorisse'09 1 Special Ordr NEW $35.00 * SCATTERGORIES, THE CARD GAME (WMI) SB Temp OoP/OoS 2-12 player party card game in a very portable format. '08 1 Special Ordr NEW $9.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! WORTHINGTON GAMES URL: http://www.worthingtongames.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 1759, THE SIEGE OF QUEBEC (Worthi) BC 2.4 Out-of-Print Simpler, solitaire or 2-player game of one the great sieges of history, siege of Quebec during the French & Indian War. Player can play either the British or French. Includes cards, wooden blocks. '19 1 140501 NEW $46.00 1944 BATTLE OF THE BULGE (Worthi) BC* 3.6 Game of the Battle of the Bulge, 1944, using WOG's Holdfast game system. Fast playing, with 50 counters per side and only 8 pages of rules. Key constraint is a limited number of resource points that enable both movement & combat. But combat can be intermixed with movement to enable breakthrus. Mounted map, 3 countersheets. Dan Fournie'21 1 145179 NEW $45.00 * ANTIETAM 1862 (Worthi) FB* 3.4 Temp OoP/OoS First game in an intended series of American Civil War brigade-level battles. Designed to allow play of large battles in 3-5 hours. Covers the battle of Antietam, 1862. 100men or 2 cannons per strength point, includes experience level of each unit. 250yd/hex. '19 1 Stock NEW $54.00 * BAND OF BROTHERS, SCREAMING EAGLES 2ND (Worthi) BC 2.4 Temp OoP/OoS Enhanced update of this colorful, simpler game of squad-level tactical combat by the US 101st Airborne Div from D-Day till VE Day in WW2. 18 scenarios with geomorphic boards using the Band of Brothers game system. 3 countersheets. '16 1 Stock NEW $54.00 CHANCELLORSVILLE 1863 (Worthi) FB* 3.8 Fast-playing game of one of the bloodier American Civil War battles, Chancellorsville, 1863. Second game in the Battle Formations game series. Card-driven game that includes hidden movement, is played on period-style military map, and includes solitaire rules. Players must balance their activities as pushing their units too far will cause a failure of morale. '20 1 Stock NEW $56.00 * COWBOYS II, COWBOYS & INDIANS ED [2ND] (Worthi) FB* 4.0 Heavily revised 1-10 player game of shootouts at the OK Coral and other good places to die in the wild, wild American west. Simple game of gunfights in the frontier now streamlined with many features to keep things moving & hihgly interactive. Chit draw replaces ugo-igo of prior version. Historical scenarios plus DYO. Includes solitaire rules and an AI system. Dbl-sided mounted map, uses a hero-clix like base to show character status. '18 1 145178 NEW $59.00 * CRUSADER KINGDOMS, WAR FOR HOLY LANDS (Worthi) BC 2.4 Card-oriented, 1-4 player game of the 2nd Crusade beginning 1144AD. Up to 4 players control the primary Christian & Muslim factions in the Middle East. Cards determine troop arrivals, events & response, and players alternate rounds thru a turn to expand or defend their realm of control. Winning player has the largest controlled area at the end. Includes solitaire rules plus rules for 2-player cooperative play. '20 1 143609 NEW $52.50 CUSTER'S LAST STAND (Worthi) BC 2.6 Game of Gen George Custers final campaign, in which the overly ambitious man takes on the combined force of the Sioux Nations by accident, 1876. Covers 2 battles: Rosebud in which the Sioux stopped one column of the 7th Cavalry before the second battle, Little Bighorn, in which the Sioux annihilated Custer & his force. Double-sided map, 3 countersheets. '20 1 143110 NEW $52.00 DEVIL DOGS, BELLEAU WOOD 1918 (Worthi) FB* 3.5 Card-driven, company-level game of the key battle of Belleau Woods, 1918, during World War I. Captures the tension & high casualty rate with a largely diceless system, and emphasizes planning & issuing orders. Played with 2 player-specific 30-card decks, mounted map, 300 counters. 180m/hex. John Poniske, John Poiniske Jr'20 1 145177 NEW $56.00 * DUNKIRK, FRANCE 1940 (Worthi) FB 2.8 Out-of-Print Block-series game of the German invasion of France, May 1940, that culminated in the humiliating British evacuation of their army at Dunkirk. Before the game, each player selects a strategy card with varying goals. In addition, additional cards provide events that add reinforcements, alter battles etc. Game is chit-driven, with various army commands activated for movement separately. '18 1 138353 NEW $55.00 ENEMIES OF ROME (Worthi) FB* 2.9 4-8wks Turnarnd 2-5 player, block-style game of intrique, uprisings, rebellions & more thru 600 years of Roman history across the whole of Europe. Players command legions in the service of Rome - sort of, each seeking to become emperor. Relatively fast playing & simpler. '18 1 Special Ordr NEW $27.00 * FREEMAN'S FARM 1777 (Worthi) BC 2.4 First game in WOG's Battle Formations series which uses a card-driven system to depict formations in grand tactical, pre-modern battles. Fast-playing game that can be played solitaire. Freeman's Farm was a key part of the battle of Saratoga, 1777, that defeated a small British Army during the American Revolution, and was the first big victory the the US. Includes mounted map, wooden markers, and various cards. '20 1 142981 NEW $46.00 FRENCH & INDIAN WAR 1757-59 (Worthi) BC 2.6 Strategic level game of the French & Indian War of 1757-9 across the Great Lakes area of the US & Canada. The British must capture key territories across New France to win; the French must prevent this, and may also seek to capture territories. Includes mounted map, ~60 wooden blocks. '20 1 144455 NEW $49.00 GHOST PANZER 2ND (Worthi) BC* 3.0 Enhanced update of this fast-playing game of squad-level tactical combat using the Band of Brothers system. Covers various actions involving the German 11th Panzer (Ghost) division on the eastern front, 1941-4. All its major battles are represented including Typhoon (where they were within 12mi of the Kremlin), The Bloody Triangle, and the attempted relief of Stalingrad, the Backhand Blow & Korsun Pocket. System rewards historically accurate play. 7 dbl-sided geomorphic maps, 3 countersheets, fast playing. J.Krohn'16 1 139647 NEW $52.00 * 2016 2nd edition. GREAT LAKES, WAR ALONG THE... (Worthi) BC* 3.5 Third in the War of 1812 game series. Covers the sharpest battles of the War of 1812 as the British defense of upper Canada against American invasion in 1814. This produced the battles of Chippawa, Lundy's Lane, Fort Erie & others. The American's has numerical superiority, having stripped the Chesapeake & Champlain areas in hopes of occupying parts of Canada before the end of the war. Uses blocks on a mounted board, with a relatively simple system. '20 1 142354 NEW $65.00 * HOLD THE LINE, AMERICAN CIVIL WAR (Worthi) FB* 4.2 Out-of-Print Block-system game using the Hold the Line series rules to model key tactical battles of the American Civil War. Includes infantry, artillery, cavalry, leaders & gunboats to refight key battles of the American Civil War. '19 1 145175 NEW $59.00 * HOLD THE LINE, AMERICAN REVOLUTION 3RD (Worthi) FB* 5.5 2020 3nd edition. Game covering tactical level combat during 12 key battles of the American Revolution plus battles from the 1759 French & Indian War (previously published as Clash for a Continent). Terrain constructed w/ dbl-sided tiles. Covers battles of Long Island, Harlem Heights, Princeton, Trenton, Hobkirk's Hill, Eutaw Springs, Bemis Heights, White Plains, Kings Mtn, Brandwine & Monmouth. 2nd edition includes additional scenarios plus over 190 plastic minis in 5 varieties. '20 1 144431 NEW $70.00 * HOLD THE LINE, FREDERICK'S WAR PARTS (Worthi) n Out-of-Print 1 120095 EXCELL $5.00 Box, only. Slight ding to one corner with resulting corner split repaired; otherws very clean. 2 120092 EXCELL $7.00 Terrain tile set, only. Never used; punched for easy storage. Complete. Also applies to Hold the Line. 3 120093 NEW $8.00 Mapboard, only. Also applies to Hold the Line. 4 120094 NEW $8.00 Rules, only. HOLD THE LINE: FRENCH & INDIAN WAR KIT2D (Worthi BC 1.5 Updated & enlarged 2nd edition kit adding the rules, 12 scenarios, French & Indian units, etc, to cover battles from the French & Indian War of 1759-61 using Hold the Line. 2nd edition includes plastic minis for French, Indian & ranger forces, plus new terrain tiles. '17 1 144430 NEW $33.00 HOLDFAST, ATLANTIC (Worthi) FB 2.8 Out-of-Print Strategic level, block system game of the naval battle for control of the Atlantic Ocean during World War II. German & Italian U-boat & surface fleets threaten the convoy routes that the Allies depend upon. Surface & sub forces contest control of sea areas surround Europe during WWII. Fast playing & relatively accessible game system. '17 1 144436 NEW $50.00 HOLDFAST, PACIFIC 1941-45 (Worthi) FB* 3.4 Out-of-Print Strategic level, block system game of the entire war in the Pacific during World War II, 1941-45. Fast playing, relatively simple & accessable game that encompasses naval & air power, land unit control of islands & all-important airbases. '17 1 144435 NEW $50.00 * IN MAGNIFICENT STYLE, PICKETT'S CHARGE2D (Worthi BC* 3.0 4-8wks Turnarnd Deluxe update of this solitaire game of the final Confederate charge at Gettysburg, Pickett's Charge, 3 July 1863, that ended with heavy Confederate casualties & a Confederate defeat at the overall battle. Brigade level, mounted mapboard, 10min/turn, 93 counters, 45 cards. H.Luttman'21 1 Stock NEW $55.00 * MCCLELLAN MOVES, 1862 PENINSULAR CAMPGN (Worthi) BC 0.5 Out-of-Print Kit requiring Grant's Gamble to play; uses their Blue & Gray game system. Covers the 1862 Peninsular Campaign as McClellan moves his ponderous army toward Richmond and the climactic battle of Antietam. Game adds amphibious movement and naval blockage & combat, and siege guns. '16 1 117113 NEW $16.00 Last copy. NAPOLEON RETURNS 1815 (Worthi) FB 2.5 2-3 player, block-style, strategic-evel game of the 1815 campaign that ended at Waterloo. Units are corps that consist of varying mixes of inf, cav & artil, and varying degrees of fatigue. Very low unit density makes for a fast moving, more accessible game. Uses concepts from prior Napoleon & We the People game series. Includes mounted map, wooden blocks, cards. For 2-3 players. '20 1 142985 < NEW $49.00 Ding to one box cover corner; otherws new & shrinkwrapped. 2 143890 NEW $49.00 NAVAL WAR OF 1812 (Worthi) BC 1.9 Going OoP Limited printing of 812 copies. Fast playing game focuses on tactical naval combat between the US & Britain during the War of 1812. The American's hunts down British merchant ships while the Brits seeks out both US merchants & warships. Includes mounted board, plastic ship minis & ship manuever cards. '12 1 Special Ordr NEW $46.00 NEW YORK 1776, THE NEW YORK CAMPAIGN (Worthi) BC 1.2 Block-style, strategic/operational level game with tactical level battle resolution covering the British campaign to secure New York during 1776, early in the American Revolution. This campaign included the largest number of troops of the war, and involved a series of British amphibious landings aimed at trapping the American army. Both sides have ambitious victory conditions, making it a tough contest for both. M. & G. Wylie'14 1 117098 NEW $42.50 Last copy. PEMBERTON & GRANT, VICKSBURG 1863 (Worthi) BC 2.0 Block system game covering Grant's 1863 campaign to capture the crucial city of Vicksburg from the Confederates under Pemberton, and with it control of the Mississippi River. Uses a point-point map. Fast playing, easy-to-learn game system. '17 1 143886 NEW $42.00 PHILADELPHIA 1777 (Worthi) FB 2.5 Block-series game of the campaign surrounding Philadelphia in 1777 which included the battles of Brandywine, Paoli, Germantown and Valley Forge. Follows up prior games of New York 1776, Trenton 1776 & Saratoga 1777. Players have limited ability to activate their units each turn. Includes wooden pieces.'20 1 143601 NEW $53.00 ROBIN HOOD (Worthi) FB* 3.4 2-6wks Turnarnd Game of the English folklore hero. 2 player, block-system game that blends traditional military units (e.g. archers, knights) with role playing in the Robin Hood myth. A noble returns home from the Crusades, finding his lands stolen & his people overtaxed, and becomes a good-hearted outlaw against the Sheriff. Damian Mastrangelo'19 1 Special Ordr NEW $49.00 * SARATOGA 1777 (Worthi) BC 2.5 Out-of-Print Block system game of Burgoyne's ill-fated Saratoga campaign during the American Revolutionary War, 1777. The British attempt to split the colonies by advancing on New York from Canada as part of an overly complex & uncoordinated British strategy. Includes mounted map, 70 blocks. Relatively fast playing. '18 1 129384 NEW $43.00 STALINGRAD BESIEGED (Worthi) FB 2.4 Out-of-Print Area-level game of the battle for Stalingrad, Fall 1942. Game includes sets of counters, blocks or cards that are redundant and provide the players the choice of medium. Also includes event cards. Goal is to gain control of two ferry landings and the tank factory. Can be played solitaire. Fast playing. Wooden blocks, coiuntersheets, card deck, simple. Lew Pulsipher'20 1 141148 NEW $40.00 STRUGGLE FOR EUROPE 1939-45 (Worthi) FB* 3.4 Out-of-Print Lighter, 2-player, card-driven game of WOrld War II in Europe that plays quickly. Point-point movement with hidden army strengths, and cars that provide command choices available in this diceless system. Goal is to accumulate points for capturing geographic locations. Card deck quality changes over time, as better cards are added to the Allied decks during reshuffles. 120 cards, countersheet, mounted map. Fast playing. '20 1 141147 NEW $56.00 * TRANQUILITY BASE [2ND] (Worthi) FB* 3.5 Out-of-Print Redesigned, 2nd edition of previously published Moonshot, the Game. Colorful & educational game of the US space program from the Mercury thru Apollo programs. For 1-4 players, can be played solitaire. Fast playing. Uses remaster NASA photos. Expanded to include new missions, history, wild & instant cards. Van Overbay'20 1 142984 NEW $59.00 * TRENTON 1776 2ND (Worthi) FB 2.3 2020 2nd ed in a square flat box. Second game in the Campaigns of the American Revolution series using wooden blocks & semi-hidden movement. Covers the battle of Trenton, 1776, following the New York campaign as Washington's Continentals are chased out of New York into New Jersey. Trenton covers the entire campaign in New Jersey leading to the winter battles that reversed the American's fortunes. Modestly simple, point-point move. '20 1 143600 NEW $49.00 VICTORIA CROSS 1ST PARTS (Worthi) n Out-of-Print 1 103996 MINT $10.00 Counter label set, only. VICTORIA CROSS II DELUXE [3RD] (Worthi) FB* 4.2 Remake of this colorful, block-style, area move game of the battle of Rorke's Drift, & now including Isandlwana, during the British campaign against the Zulus, 1879. Mid-level tactical, with counters representing individual leaders & small groups of foot soldiers, and 2" long Zulu counters, each neatly illustrated with colorful artwork. Fast playing & suitable both to beginners & experienced players. Excellent solitaire playability with rules allowing the player to play the British. This edition has a double-sided mounted map (one side Rorke's Drift, the other Islandlwana). '20 1 145181 NEW $60.00 * == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! WORLDWIDE WARGAMER (3W) ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 1944, SECOND FRONT (WWW) BC 1.6 Out-of-Print Rgt/div level game of campaign in France, focusing on role of elite units. Designed by Ty Bomba. 1 113795 MINT $30.00 No countertray. Otherws cherry. 2 132644 MINT $25.00 No countertray, otherws unpunched & complete. Sml amount of yellow highlighting on 2pgs of rules; 2 penciled annotations on table of contents on cover of rules. AACHEN, STORMING THE SIEGFRIED LINE, 2ND (WWW) BC 1.0 4-8wks Turnarnd Initial Allied assault against Siegfried Line around Aachen followed by German counterattack and methodical allied repost, Sep-Oct 44. Reprint from PWG. J.Radey, W.Hamilton'95 1 Special Ordr NEW $29.00 ACES HIGH 3RD ['92] (WWW) HC 1.0 Out-of-Print Revision w/ updated graphics of nicely done WW1 air-air combat game. 72 plane types & 56 missions. J.Hind, M.Smith'93 1 134132 NEW $27.00 ACES HIGH ['92] PARTS (WWW) n Out-of-Print 1 83237 MINT $4.00 Aircraft Data Chart booklet, only; original. 2 52106 MINT $4.00 Aircraft Data Charts booklet, only. 3 88815 MINT $4.00 Aircraft Data Charts booklet, only. ALMA, BATTLE OF THE... (WWW) HC 1.4 Out-of-Print Grand tactical game of the first battle of the Crimean War, Sept 1854. Uses interactive system so players continually involved. Emphasizes Command & Control, formation, calvalry charges & weapon types. 2 smaller scenarios & grand battle scenario. R.Markham'94 1 103305 V.GOOD $15.00 Missing 1 unit, ID & color copy of countersheet included. 40% punched. AMERICAN ACES (WWW) HC 1.0 Out-of-Print Stand-alone add-on to Aces Hi system. Focuses on American air-air combat late in WW1 w/ 40 scenarios. J.Hind, E.Lawson '94 1 134148 NEW $27.00 BLITZKRIEG IN THE SOUTH (WWW) HC 1.4 Out-of-Print Army Grp S's 1941 campaign, Jun-Aug. 3 scenarios & campaign. V.Von Borries'92 1 3933 EXCELL $20.00 BLITZKRIEG IN THE SOUTH PARTS (WWW) n Out-of-Print 1 24648 MINT $4.00 Rules, only. CAMPAIGN FOR GUADALCANAL PARTS (WWW) n Out-of-Print 1 62065 EXCELL $2.00 Combat Results Table Chart card, only. CRIMEAN SHIELD (WWW) HC 1.4 4-8wks Turnarnd Detailed 1-2 player gm of the see-saw btls for the Crimea thruout WW2. 8 scenarios, btln-div lvl, w/ emphasis on command & supply. 8 scenarios. M.Yamazaki'94 1 Special Ordr NEW $32.00 CROSSBOW & CANNON PARTS (WWW) n Out-of-Print 1 47143 MINT $1.00 Command sheet (only). DARK CRUSADE, 1ST (WWW) BC 1.0 Out-of-Print Simple corp/army level treatment of War in East, 1941-45, using a point-point move system & a few special rules that reflects the USSR's growing strength. L.Coatney'84 1 91192 MINT $15.00 DEFENSE OF RORKE'S DRIFT / BOER WAR (WWW) HC 1.2 4-8wks Turnarnd 2 decent games from 3W! Rorke's Drift is a modestly complex, tactical level game of the heroic British defense by 180 soldiers of a isolated outpost bordering Zululand, 1879, agains 4000 Zulus. Man-man level w/ 5 scenarios. P.Bertram'91 / BOER WAR is a stratregic lvl game of the Boer Rebellion in southern Africa, 1899. 2 scenarios & campaign. E.Faust, L.Fisher'91 1 Special Ordr NEW $28.00 DESERT RATS (WWW) BC 0.5 Out-of-Print Operational level, btln/rgt/brig/div level game of all of the war in Libya & Egypt, Dec 1940 thru Dec 1942. Allows players to select any of several start & stop days, allowing widely varying game length & also varying victory conditions. One of the most sophisticated early 3W games produced. 1mo/turn, 8mi/hex, 2 maps, 182 counters. Jim Hind'78 1 3028 MINT $25.00 Cherry aside from some box scuffs & price tag on cover. FURY ON THE CHAMPLAIN (WWW) BC 1.0 4-8wks Turnarnd Grand tac/op lvl of the British attempt to capture Lake Champlain during the War of 1812, Fall 1814. Detailed terrain & unit types plus intereaction between naval & land units. J.Farewell'96 1 Special Ordr NEW $29.00 HITLER'S LAST GAMBLE ERRATA [3/90] (WWW) n 0.2 Out-of-Print 3/90 version. 20pgs of extensive rules revisions & clarification by dedicated designer. Intended as draft for 2nd ed rules that 3W never bothered to publish. This version is very similar to earlier 3/90 version. '90 1 88556 EXCELL $2.00 3/90 version. HITLER'S LAST GAMBLE ERRATA [6/90] (WWW) n 0.2 Out-of-Print 6/90 version. 20pgs of extensive rules revisions & clarification by dedicated designer. Intended as draft for 2nd ed rules that 3W never bothered to publish. This version is very similar to earlier 3/90 version. '90 1 77323 EXCELL $5.00 6/90 version. 20pgs of extensive rules revisions & clarification by dedicated designer. Intended as draft for 2nd ed rules that 3W never bothered to publish. This version is very similar to earlier 3/90 version. '90 IRONSIDES, THE ENGLISH CIVIL WAR (WWW) BC 1.4 Out-of-Print Strategic lvl gm of the entire English Civil War, 1642-9 thruout England, Scotland & Ireland. Includes 3 scenarios (Irish Rebellion, Edgehill Campaign, Scottish Campaign), plus campaign gm. A game with strong allure & potential that fails due to negligent development (if any) at 3W. R.Markham'94 1 103997 MINT $23.00 Minor crease & a sml, minor abrasion on box cover. Rules lightly read. Otherwise mint & clean. 2 88520 MINT $25.00 3 128941 MINT $32.00 Missing 1 (of 30) control markers, otherws unpunched & complete. Sml stain on rules cover. KESSELRING 2ND (WWW) BC Out-of-Print Reprint in boxed format. Operational level game of the allied invasion of southern Italy (south of Rome) in the latter half of 1943. 1week/turn, div level. Players compete for geographic objectives, seeking to score a decisive advantage in points by game's end. Bob Latter'78 1 3039 MINT $25.00 Price tag on cover. Rules have isolated spot stains on most pages, esp. cover. Otherws mint & clean. MARSTON MOOR 2ND (WWW) HC Out-of-Print Reprint in a boxed format. Grand tactical game of largest battle of the English Civil War that decided allegience of the north of England, July 1644. 125yd/hex, 20min/turn. B.Pollard'78 1 3043 MINT $22.00 Cherry. MODERN NAVAL BATTLES II PARTS (WWW) n Out-of-Print 1 99675 EXCELL $2.00 Rules photocopy, only. MODERN NAVAL BATTLES III PARTS (WWW) n Out-of-Print 1 99676 EXCELL $3.00 Rules photocopy, only. OPERATION CONDOR, LIBERATION OF SPAIN 2D (WWW) HC Out-of-Print Reprinted in boxed format. 2 scenario, div-level game of 1942-3 invasions of Spain, either by Germany to gain control of Gibralter or by Allies to secure penisula. 1wk/turn, 30km/hex. K.Broadhurst'78 1 3021 MINT $20.00 Unpunched. Rules neatly highlighted in yellow, w/ a few light spots on cover. Box cover edges worn, all corners repaired; 2/3" price tag removal mar, plus 2 sml mars, on cover. Otherws unpunched & unused. PANZERKRIEG, 3RD (WWW) BC 1.4 Graphic update to this venerable 9 scenario gm of campaigns across all of S.Ukraine '41-44 (Kiev south) at div/corp lvl. System & some units have been tweaked by orig designer. J.Prados'94 1 142588 NEW $32.00 RAID ON RICHMOND (WWW) HC 0.8 Out-of-Print Modest complexity gm of Kilpatrick's abortive cav raid on Richmond, Feb 1864. If he hadn't lost his nerve, what damage could he do... '91 1 130843 V.GOOD $12.50 Missing 1 prisoner unit, ID included. Otherws complete & clean. ROMMEL AT BAY (WWW) BC 1.4 Out-of-Print Operational level game with a tactical feel using the Battles of North Africa game series (Decision at Kasserine, Hellfire Pass, etc). Stubborn Axis defense of the Mareth Line, Tunisia, in the face of the allied March 1943 offensive. 300 counters 2 scenarios. V.VanBories'85 1 127355 MINT $33.00 Generic box btm yellowed by age. ROYALISTS & ROUNDHEADS III (WWW) HC 1.0 4-8wks Turnarnd Modestly simple set of 4 more battles from English Civil War: Tippermuir (Sept 1644), Preston (Aug 1648), Dunbar (Sept 1650), Worcester (Sept 1651). Rogb Markham'93 1 Special Ordr NEW $28.00 SALVO! BATTLESHIP COMBAT, 1939-45 (WWW) HC 0.8 Out-of-Print Simple, tactical naval combat between battleships in WW2 in actions around the world. 10 scenarios including actions at Mers El Kebir, 1940 (destruction of the Vichy French fleet); Calabria 1940 (Italy & Britain in the Med); Cape Matapan 1941; Denmark Strait 1941 (end of the Hood & Bismrack); Gulf of Siam 1941; Second Guadalacanal 1942; North Cape 1943; Surigao Strait 1944. M.Smith '92 1 3057 MINT $25.00 Unpunched, unplayed, mint. SINK THE BISMARCK!, 1ST (WWW) HC 0.8 Out-of-Print Op lvl gm of the Bismarck's attempt to break out into the Atlantic, & subsequent hunt for it. Air & surface combat, convoys, optional forces, etc. Fairly simple. M.Smith'92 1 132463 NEW $29.00 SL: SQUAD LEADER, SCENARIOS 81-90 (WWW) n 0.3 Out-of-Print 10 additional scenarios for Squad Leader games spanning the years 1940-43 in western Europe & the USSR. '82 1 142363 NEW $6.00 2 145253 V.GOOD $2.50 Photocopy. Sml amount of text truncated on 3 of 10 scenarios. STARFORCE TERRA, CONTACT (WWW) HC 1.4 4-8wks Turnarnd Simple 2-6 player card gm of space warfare using system similar to Modern Naval Btls. Good w/ lots of beer & pretzels, and a good beginners game. '91 1 Special Ordr NEW $25.00 STARFORCE TERRA, CONTACT PARTS (WWW) HC Out-of-Print 1 47382 NEW $6.00 INCOMPLETE GAME: missing all weapons/action cards. Contains all other components including Starship cards, rules, dice set, box. 2 74303 EXCELL $1.00 Box, only. STARFORCE TERRA, CONTACT PARTS (WWW) n Out-of-Print 1 74304 EXCELL $1.00 Rules, only. STRATEGY (WWW) n 0.5 Out-of-Print 1 61494 EXCELL $1.00 Rules, only. STRATEGY PARTS (WWW) n Out-of-Print 1 17074 NEW $1.00 One of two maps, only. Ameobic island w/ the bay. TAHITI, CLAN WARFARE IN POLYNESIA 759AD (WWW) BC 1.0 Simple game of tribal rivalry for 1-4 players w/ all the tools of island warfare. A beer & pretzel (or okolehau & poi) game with a solid foundation. 2wks/turn, about 6mi/hex, 234 countersK.McPartland'94 1 104072 EXCELL $19.00 Complete. 2" crease on box top & btm. 2 Special Ordr NEW $29.00 TIDE OF FORTUNE (WWW) HC 1.2 Out-of-Print Covers Allied dilemma as they approach Dutch-German border, Spt'44. 2 scenarios: Btl for Antwerp (4 Spt) & Market-Garden (17 Spt). Uses WestWar system from Italian Campaign & Pas de Calais. J.Schettler'93 1 114820 NEW $20.00 VI AGAINST ROME (WWW) HC 1.2 Out-of-Print 6 scenario gm of attempts to defeat Rome or capture the city between 390BC & 550AD. Strat lvl area move for 2 players. Includes Guals in 390BC, what-if Alex headed west in 318BC, Carthedge 218BC, Goths 500AD. J.Sutcliffe'94 1 88521 MINT $25.00 WAR TO END WARS (WWW) HC 0.8 Out-of-Print 2-3 player, small strategic lvl gm of WW1 thruout Europe & Mid East. w/ specialized units, sub warfare, variable neutral entry. 1 scenario + campaign game. Overly ambitious for a simple game. A dud. R.Sandell'85 1 3076 MINT $20.00 Unpunched. Rules neatly hightlighted in yellow. Includes several variant & strategy articles on game. ZITADELLE, DUEL FOR KURSK PARTS (WWW) n Out-of-Print 1 83232 EXCELL $6.00 Photocopy of rules, CRT, deployment charts & map, only. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! WWW WARGAMER MAGAZINE ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ACES HIGH #12 PARTS (WWWmag) n Out-of-Print 1 132709 EXCELL $5.00 Counterset only. Contains 180 counters, all strip punched. Believed to be complete but no manifest exists to check. 2 132708 MINT $5.00 Rules, only. Includes uncut aircraft cards on colored stock. Mildy wrinkled due largely to A4 size of rules, plus a 1" spine tear repaired. ANVIL-DRAGOON, SOUTHWALL 1944 #60 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Unique game design covers the Allied invasion of S France & the month-long drive north, Aug-Spt'44, as the Germans attempt to both stay alive while delaying Allies. 100 counters, rgt lvl, 2days/turn. L.Cochran'86 / ARTICLES ON: Anvil-Dragoon, assault on the Southwall of France, Aug-Spt 1944; a second look at VG's Vietnam; review of Hobby Japan's Yamamoto & others. 1 12893 NEW $29.00 Last copy. BIRTH OF A NATION #18 (WWWmag) n n 0.5 Out-of-Print Mag & game. Grand tactical-operational level game of the battle of Freeman's Farm at Saratoga, Sep 1777. Company level, 150yd/hex, 25min. Colorful, airbrushed map. 280 counters. R.Berg'82 / ARTICLES ON: Review of AH Guns of August with ERRATA; the Leading Edge of Game Design; Review of Texas Revolution; Review of AH Air Force 2nd, with variant rules & a train busting scenario; Review of YAQ Ironclads Expansion 1st; Review of House Divided 1st; ERRATA for Carrier Strike #16, Napoleon at Austerlitz #17; Squad Leader scenario 85; Review of Ironbottom Sound; Review of PWG Kanev; brief reviews of: SIMCAN Jihad, META Hitler's War 1st, Beat to Quarters, YAQ Superiority & Beachhead, GDW EYlau, MAYFR Transylvania, Space Empires, ICBM, the Castle, Richard the Lion Hearted. 1 135800 NEW $29.00 CHINA INCIDENT #37 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Div/corp/army lvl gm of the war in China before Allied entry in war, 1937-41. Japanese fight the Nationalist Chinese, while the Nationalists must limit the growth of Communist Chinese as well. One of just a very few games on the war in China in WW2, plus its a decent game! 200 counters. L.Cochran'85 / ARTICLES ON: the Generalissimo's War in China; review of WEG's Killer Angels; Clash of Steel #31 replay; review of WEG's Druid; errata for Lutzen #32; brief reviews of The Royal Navy, TSR's The Adventurses of Indian Jones. Keith Poulter interviews Wallace Poulter, his son. 1 46347 NEW $25.00 CLASH OF EMPIRES, 1914 #58 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Corp lvl game of the opening campaign of WW1 in the West using point-point & hidden movement, Aug-Nov 1914. 200 counters, 3days/turn. K.Anderson'86 / ARTICLES ON: The Siege of Malta in history & in the #50 game; errata for Struggle for Stalingrad #47, Condottieri #54; Variant for VG's Vietnam providing a b&w map (in pages of mag) & rules for US/ARVN blockade of the Ho Chi Minh trail in Laos; brief reviews of Delta Force, Rolling Thunder. 1 98821 MINT $12.50 2 12306 NEW $20.00 CLASH OF STEEL #31 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Corp/army-lvl game of the entire War in the East during WWII. Uses a double-blind game system played on 2 identical maps. Includes solitaire rules. A well-designed game by an East Frong guru, but the dbl-blind idea never took off. 200 counter, 1mo/turn. K.Poulter, L.Coatney'84 / ARTICLES ON: Clash of Steel analysis of the limit intelligence system w/ examples of play; Clash of Steel Strategic Options & variant scenarios; review of GDW's Assault 1st; review of TSR Gleam of Bayonets; brief reviews of SIMCAN Ortona, TSR Air War 2nd RPG Recon, Johnny Reb, Alert Force, MMM Charge to Glory. 1 12336 NEW $12.00 CONDOTTIERI #54 (WWWmag) n n 0.3 Out-of-Print Mag & Game. Btl of Castagnaro, 1387, between Verona & Padua in Italy at grand tactical level. T.Sundell'86 / ARTICLES ON: Hawkwood, master condottiere (mercenary), a leader in this issue's game; review of QTRDK's Rommel's War; house rules for Axis & Allies 1st; additional scenarios for China Incident #37; MacArthur #44, O'Connor's Offensive #41, End of the Iron Dream #42, Fight on the Beaches #40, Struggle for Stalingrad #47, Custer's Luck #45; review of SimCan's West Front. 1 91327 MINT $12.00 unpunched/unused. 2 64203 NEW $14.50 CUSTER'S LUCK #45 (WWWmag) n n 0.4 Out-of-Print Mag & game. Operational level game of the US 7th Cav's Little Big Horn campaign against the Sioux & Cheyenne, 1876. Game begins after the defeat of Crook at Rosebud, leaving Terry, Gibbon & Custer on the field. 4 scenarios including an historical battle scenario & historical campaign, & two what-ifs. 10mi/hex, 2day/turn. 100 counters. W.Close'85 / ARTICLES ON: major ERRATA for MacArthur & End Iron Dream; the War for the American Plains; World In Flames 1st overview & strategy & designer's notes, plus official ERRATA as of Aug '85; review of AH Russian Front; review of COA La Bataille d'Auerstadt 2nd, with comparison to 1st ed; brief reviews of TSR RPGs, PANTER Trial of Strength. 1 13875 NEW $45.00 Last copy. CUSTER'S LUCK #45 PARTS (WWWmag) n Out-of-Print 1 61089 EXCELL $3.00 Map only. DECISION AT KASSERINE #23 (WWWmag) n n 0.5 Out-of-Print Mag & Game. HIGHLY RECOMMENDED, co/btln lvl game of Rommel's Feb 43 attack on the green American's in Tunisia. Tense & well balanced. V.Von Borries'83 1 120868 GOOD $29.00 Missing 29 units & markers; ID included and also color photocopy of main countersheet front & back. Playable once repl counters made. 1/4" hole in Terrain Effects Table on map, obscuring 1 value (value annotated). Otherws clean. DUEL IN THE DESERT #51 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Btln/rgt/div level, dbl blind game of the war in N.Africa May'41-Nov'42. Emphasizes limited intelligence as each side has their own map & doesn't see their other's units, and is fairly simple. 30km/hex, 1mo/turn. E.Faust'86 / ARTICLES ON: Duel in the Desert & other N.Africa games; review of HOBJAP's Pacific Fleet; Hell Hath No Fury #38 replay. 1 98810 MINT $10.00 Cherry. 2 12624 NEW $17.00 DUEL IN THE DESERT #51 PARTS (WWWmag) n Out-of-Print 1 112141 MINT $2.00 Single mapboard, only. (Two needed for play.) 2 112140 MINT $2.00 Single mapboard, only. (Two needed for play.) 3 112142 MINT $6.00 Countersheet, only. DYNAMO, DUNKIRK 1940 #53 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Div lvl German drive accross northern France & Belgium to the French coast, May 1940, the middle phase of the invasion of France. The Germans seek to turn every new defensive line the Allies attempt to create, while the Allies need to stabilize the situation and maintain a supplied beachhead in Flanders or smash the thinly spread German panzers. Beautiful map of France & low countries, 6.5km/hex, 1day/turn, 200 counters. Special rules for blitzkrieg, airpower, sea evacuation. 2 scenarios. T.Bomba'86 / ARTICLES ON: Dynamo & the near miss of Allied responses to the German breakout in May 1940; reviews of PWG Duel for Kharkov, OMEGA Main Battle Area & TSR 13 Colonies in Revolt; strategy in China Incident; errat for War to End Wars, Rommel at Bay, GDW Op Market-Garden. 1 98801 MINT $20.00 Cherry. Our last copy. DYNAMO, DUNKIRK 1940 #53 PARTS (WWWmag) n Out-of-Print 1 17881 V.GOOD $2.00 Map only. FALLEN EAGLE #62 PARTS (WWWmag) n Out-of-Print 1 116749 MINT $3.00 Rules, only. FALLEN EAGLE, BATTLE OF KHE SANH #62 (WWWmag) n n 0.3 Out-of-Print Mag & Game. Last Wargamer V.1 (3W) issue. Bitter btl for Khe Sahn, a forward firebase northern S.Vietnam, that proved to be a diversion preceeding attack on Hue, Jan-Mar 1968. Co/pltn level, 460yd/hex. P.Moore'87 / ARTICLES ON: Khe Sanh, study in confusion; Russian Front variant; RSS's Carrier Battles review, errata & optional rules; tactics in WEG Tank Leader East Front. 1 98823 MINT $19.00 Cherry. 2 100317 NEW $24.00 FIGHT ON THE BEACHES #40 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Game of the possible German invasion of SE Britain in the fall of 1940 (Op Sealion). Operational, Btln/rgt lvl. Variable German victory objectives and variable invasion sites. 5mi/hex, 12hrs/turn, 200 counters. T.Sundell, J.Lambshead'85 / ARTICLES ON: Fight on the Beaches Designer's & Historical Notes; review of Boots & Saddles; Advanced CINCPAC variant rules for East Wind Rain 1st; extensive errata for China Incident #37, plus errata for Hell Hath No Fury #38; option rules for Unconditional Surrender #36; replay of the Holy Roman Empire #33 plus errata; brief reviews of Central Command, Overlord & Empire Builder. 1 98803 MINT $14.50 Cherry. 2 12530 NEW $19.00 GLORY ROAD #52 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Regt level game of the battle of the First Bull Run, July'61. First in 3W's abortive North & South series. 1000ft/hex, 45min/turn, 200 counters. Not an especially well regarded game on a not very well regarded battle. 200 counters. K.Poulter'86 / ARTICLE ON: Short summary of the environment leading to war & 1st Bull Run; Review of ASL & Beyond Valor; review of WEG's Imperium Romanum II with a 36th sceanrio; review of TSR's Julius Caesar. 1 20881 MINT $4.50 2 12642 NEW $11.50 GLORY ROAD #52 PARTS (WWWmag) n Out-of-Print 1 61059 MINT $2.50 Rules only. HELL HATH NO FURY #38 (WWWmag) n n 0.3 Out-of-Print Mag & Game. Most issues have a circular sticker with correct issue # on it. Strategic level gm of revolt thruout Britain led by Queen Boudica against the Romans, 60AD. Rebels must rally support & ambush Romans to keep initiative, while the Romans must stem the rebellion then crush the rebels. Uses a variable activation system to generate rebellios forces. Area move Cohort/band level. T.Sundell'85 / ARTICLES ON: Boudica's Revenge; Bull Run v. Forward to Richmond; review of Hitler Turns Against Russia; review of Spanish Main; Critique of House Divided 1st; Brief reviews of: Web & Starship, Escape from Colditz, Espionage, B-17; Hell Hath No errata. 1 91063 MINT $30.00 Rules separated. Otherwise mint. KHYBER RIFLES #34 (WWWmag) n n 0.5 Out-of-Print Mag & Game. 7 scenario game tactical combat focused on British encounters w/ fierce frontier tribesman in Afghanistan, 1870-89. Includes 100 counters, 2 geomorphic boards E.Furey'84 / ARTICLES ON: Afghanistan, Britain's imperial migraine; discussion of the start of wargaming, design & graphics in 1984; review of WEG's South Mtn with example of play; brief reviews of Overwatch Mini Rules, VG's 1809; Moscow '41; Ace of Aces variant. 1 98818 MINT $9.75 1" dogear to mag cover partially torn away & repaired. Unpunched & otherws clean. 2 67906 MINT $20.00 Cherry. KNIGHTS OF JUSTICE, SIEGE OF MALTA #50 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Game of the unsuccessful Muslim siege Malta in 1565 that was a close call. Grand tactical level battle for key defenses of the Grand Harbor. 1wk/turn, 50yd/hex, 30-525men/counter. Suitable for solitaire play. C.Bruce'86 / ARTICLES ON: the Siege of Malta 1565; Napoleon & the Archduke Charles, the battle of Aspern-Essling tactical guide; The Crunch, a new scenario for AH's Battle of the Bulge ['81]; review of JEDKO's Europe at War & others. 1 85115 MINT $47.00 LAWRENCE OF ARABIA #24 (WWWmag) n n 0.3 Out-of-Print Mag & Game. Operational, btln/brig lvel, gm of the British offensive in Palestine from Jersalem to Damascus, Fall 1918, w/ Lawrence of Arabia leading Bedouin guerillas in the eastern desert. 4 scenarios. 240 counters. Colorful airbrushed map & a good game. R.Nord'83 / ARTICLES ON: strategy in Lawrence of Arabia; hobby news; review of VI Caesars; a variant for GDW's House Divided; errata for Siege of Peking #21; review of Combat; analysis of 1942 scenario of AH's Third Reich; survey of SL scenarios 81-90 by 3W; brief reviews of AH's Civilization, Fight for the Sky, Attack in the Ardennes, Seapower and the State, French Foreign Legion, Shootout at the Saloon, Borderlands, Illuminati, Falklands Wars. 1 117301 MINT $49.00 LITTLE ROUND TOP #20 (WWWmag) n n 0.5 Out-of-Print Mag & Game. 3 scenario, grand tactical level gm of Hood's assault on the Devil's Den & Little Round Top, 2 July 1863, one of the key missed opportunities of Gettysburg. 130 counters, 80yd/hex, 10min/turn. Martin & Milman'82 / ARTICLES ON: Cry Havoc review; Raider review; Warsaw Pact review; 1941 review; News of SPI sale & demise; Images of an Uncivil [American] War; Battle of the Bulge '81 Revisited; Ironbottom Sound play thru; errata for Drive on Damascus #15, Birth of a Nation #18, Sturm Nach Osten #19; Brief Reviews of: Trenchfoot, Southern Flank, Dark Passage, Wings 1st, Axis & Allies 1st, Fall of South Vietnam, Valley of the Four Winds, Norway 1940. 1 12791 NEW $25.00 LODZ 1914 #29 PARTS (WWWmag) n n Out-of-Print 1 44001 MINT $2.00 Sml, 20 counter supplementary countersheet, only. LODZ 1914, BLITZKRIEG IN EAST #29 PARTS (WWWmag) n Out-of-Print 1 85154 MINT $6.00 Complete counter set (main sheet & supplemental), only. LODZ 1914, BLITZKRIEG IN EAST #29 PARTS (WWWmag) n n Out-of-Print 1 18094 MINT $4.00 Counter set only (including 20 supplemental counters). All counters printed on reverse side than appropriate. LODZ 1914, BLITZKRIEG IN THE EAST #29 (WWWmag) n n 0.5 Out-of-Print Mag & Game. German Nov 1914 offensive toward Lodz, Poland, attacks Russian forces in detail but massed Russian reinforcements stop them and encircle one corp which breaks out in an unexpected direction. A stalemate after game's end when German reinforcements arrive from the west. 3.2km/hex, 1day/turn. Relatively complex. D.Bolt'84 / ARTICLES ON: The Eastern Fron, Aug-Dec 1914; review of MIH's Ring of Steel; replay of VG's Ambush scenario 3; review of ADG's Empire in Arms 1st & GTD's Napoleon's Campaigns; brief reviews of Ace of Aces Flying Machines, MOORE's Operation Konrad, SIMCAN's Peloponnesian War 2nd, JERSEY Silo-14, Secret Agents, CLOSE's Hovertank. 1 12884 NEW $16.00 MACARTHUR, ROAD TO BATAAN #44 (WWWmag) n n 0.4 Out-of-Print Mag & Game. Btln/rgt lvl gm of Jap. invasion of Luzon, Phillipines, Winter 1941. Sml Jap. force must sieze control of a large island with its key facilities intact from an ill-equipped but larger garrison. Garish map! 300 counters, 4days/turn, co/btln/regt level. J.Green'85 / ARTICLES ON: A Tale of Two War Plans: The US & Japan in the Philippines; strategy in Port Stanley #28; review of VG Pax Britannica; strategy for End of the Iron Dream #42; brief reviews of: GDW Arctic Front, VG Sixth Fleet; Origins '85. 1 13820 NEW $15.00 NAPOLEON & THE ARCHDUKE CHARLES #49 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Covers the Btl of Aspern-Essling, May 1809, between the French & Austrians. 150yd/hex. Austrians attempt to avenge previous defeats & take advantage of France's involvement in Spain. First of 3W's abortive Bontaparte series. K Poulter'86 / ARTICLES ON: the Battle of Aspern-Essling; review of Total Fighting Power's games Clash of Empires & Iron and Fire; errata for House of Sa'ud & Red Baron; review of SimCan's Norseman, TSR's Cromwell's Victory, Jedko's Field Marshal. 1 90745 MINT $20.00 Couple of sml marrs on mag cover. Unpunched & otherws clean. NAPOLEON & THE ARCHDUKE CHARLES #49PARTS (WWWmag n Out-of-Print 1 61039 MINT $3.00 Rules only. NAPOLEON AT LUTZEN #32 (WWWmag) Y n 0.4 Out-of-Print GameOnly. First of the major battles of 1813 in central Germany, Russian & Prussian forces attack the French flanks in May. Brigade level, 30min/turn, 0.25mi/hex, 200 counters. McWilliams'84 / ARTICLES ON: background on the battle of Lutzen, 1813; reviews of VG's Hell's Hiway & ATTACTIX's Arnhem Bridge; review of Rommel in the Desert; review of brigade level Am Civil War games; brief reviews of SPI's Blue & Gray' TSR's Nordkapp, Fantasy Lords, Slammers, TSR's Soldiers of the Queen, TSR's Firefight. 1 66836 MINT $15.00 GameOnly. NEVER CALL RETREAT #25 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Rgt lvl, grand tactical gm of the first day's battle at Gettysburg, 1 July 1863, during which the Union secures the high ground & thus influenced the remainder of the 3-day battle. 200yd/hex, 160 counters. G.Schandel'83 / ARTICLES ON: analysis of PWG's Kirovograd; designer's notes for Mr. Lincoln's War with analysis; interview with Charles Roberts; Decision at Kasserine replay, pt 1; review of INTLTEAM's Norge; brief reviews of Victory at Waterloo, Red Army, Btl for Normandy, Fire When Ready, Their Finest Hour, United Nations; review of MAYFR's Red Star Falling. 1 12829 < NEW $10.00 Unit IDs partially or completely offset onto other counters on backside (only) ofabout 10 units. Otherws new & unused. 2 12827 < NEW $15.00 Unit IDs partially cutoff on backside (only) of 2 units. O'CONNOR'S OFFENSIVE #41 (WWWmag) n n 0.3 Out-of-Print Mag & Game. Decisive British attack that routed the Italians from their positions in Egypt & the Egyptian froniter, Dec.1940, using Btl of NAfrica system begun with Decision at Kasserine. 200 counters, 4 scenarios, 2mi/hex, co/btln/rgt level. V.von Borries'85 / ARTICLES ON: the Italian Army in N.Africa in 1940 including leadership & terrain; brief bio of Gen. Richard O'Connor; review of HOBJAP's Bitter End 1st; double-blind wargames; designing when a game ends; brief reviews of VG's Panzer Command, the War in Virginia 1862-5; Hell Hath No Fury & China Incident errata. 1 98807 MINT $21.00 Upper spine mildly dinged creating some ripples at corner of spine; otherws cherry & unused. 2 12465 NEW $23.00 O'CONNOR'S OFFENSIVE #41 PARTS (WWWmag) n Out-of-Print 1 61079 MINT $2.00 rules, only. OKINAWA #55 (WWWmag) Y n 0.5 Out-of-Print GameOnly. Large game of the invasion of Okinawa and the difficult fight for every foot of the island which made this the bloodiest battle in the Pacific. Includes the air battle as well as land, with aircraft assigned from the many hundreds available on both sides, including kamikaze waves & the picket defenses of the USN. Co/btln lvl, 880yd/hex, 3days/turn, 300 counters. Includes 3 shorter scenarios plus the full campaign. R.Nord'86 1 98322 EXCELL $35.00 GameOnly. Complete. PETER THE GREAT #27 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Grand tactical game of the battle of Poltava, 1709, that marked the rise of Russia and ended Swedish king Charles XII invasion of Russia. 160m/hex, 45min/turn. P.Englund'83 (Lesjenka addon for this game printed in issue #30 with essential errata in #35.). / ARTICLES ON: Historical Background to Peter the Great; review of SIMCAN's With Fire & Sword & PWG Cossack's Are Coming 1st, VG's NATO, YAQ's Red Storm, QTRDCK's Destroyer Captain (with 2 addtl scenarios; brief reviews of Falklands or Malvinas, SIMCAN's La Regia Marina, GDW's Western Desert, CENT Gela Beachhead, WEG's Chickamauga, COLUMG Rommel in the Desert, FLYBUF's Beserker. 1 98404 MINT $15.00 Unpunched but missing 2 units; color photocopy of countersheet included. Lrg lite stain on margin of map. Sun discoloration to one map seam. Mag back cover dog-earred & scuffed. Otherws mint/unpunched/unused. PORT STANLEY #28 (WWWmag) Y n 1.0 Out-of-Print GameOnly. Btln-lvl game of the British attempt to recover the East Falklands Island from the Argentinian Army, which had captured the Falklands in a surprise invasion a few weeks prior in 1982. Includes air & sea support. Includes 200 counters, 2days/turn, 2.8km/hex. A.Parker'84 1 131323 MINT $37.00 RACE FOR TUNIS #57 (WWWmag) n n 0.5 Out-of-Print Mag & game. Axis & Allied forces first meet in Tunisia, Nov-Dec'42, in a wild & uncertain environment. Co/btln level, 1day/turn, using the Btls for N.Africa system. 3 scenarios & campaign. D.Bolt, G.Helmer'86 / ARTICLES ON: Operation Torch, the final act; review of WEG's RAF 1st; various short reviews. 1 98799 MINT $15.00 Cherry mint. 2 12727 NEW $16.00 RACE TO THE MEUSE #26 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Operational level game of the height of the Battle of the Bulge, 22-27 Dec 1944, as Pz Lehr, 116 Pzr & 2nd Panzer strive to breach the Meuse River near Dinant. Integrates movement & combat, and emphasizes German supply. 6hrs/turn, 1.25km/hex, btln level, 3 scenarios. B.McWilliams'83. / ARTICLES ON: Historical notes on the race to the Meuse; errata for Never Call Retreat; J.Dunnigan talks of the future of the industry & the collapse of SPI; review of AH's Up Front & VG's Ambush!; replay of Decision at Kasserine #23; brief reviews of VG's Gulf Strike, National Liberation Front, SIMCAN's Scourge of God, YAQ's Close Assault, VG's Hell's Hiway & Civil War. 1 98805 MINT $12.50 Cherry. 2 12844 NEW $20.00 Last new copy. RACE TO THE MEUSE #26 PARTS (WWWmag) n Out-of-Print 1 89961 MINT $5.00 Countersheet, only. RED BARON #48 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Elaboration on earlier Aces Hi system depicting air-air combat during all of World War I, 1914-8. Uses a simultanious movement system. 48 aircraft represented. J.Hind'85 / ARTICLES ON: the early use of aircraft for military purposes; reviw of PANTHER's Trial of Strength. 1 98812 MINT $13.00 Cherry. 2 12594 NEW $15.00 RISE OF THE HOUSE OF SA'UD #46 (WWWmag) n n 0.4 Out-of-Print Mag & Game. 2 player game of the formation of Saudi Arabia in 1920s as multiple factions (primarily the Sa'uds & Hussains) duke it out for dominance on the Arabian Penisula. Uses a variation of House Divided system, with an area-move map & 100 counters, and a focus on fuedal leadership. R.Markham, M.Seaman'85 / ARTICLES ON: Rise of the House of Sa'ud; review of Royal Navy w/ examples of play & a little ERRATA; review of TSR WWII European Theater of Operations 2nd; review of GDW Operation Market-Garden w/ ERRATA; Variants for MB Axis & Allies 2nd, including a 1941 scenario; brief reviews of: Air Attack, AH Devil's Den; WEG Paranoia; GDW the Near East; OMEGA Ranger 1st. 1 13916 NEW $20.00 RISE OF THE HOUSE OF SA'UD #46 PARTS (WWWmag) n Out-of-Print 1 58832 MINT $3.00 Counters, only. STARS & BARS #30 PARTS (WWWmag) n Out-of-Print 1 88397 EXCELL $1.00 Odds determination table, only. STRUGGLE FOR STALINGRAD #47 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Sml, div lvl, area move game of the German attempt to capture Stalingrad, Spt-Nov'42, while the Soviets cling to the rubble until the tide turns with their Uranus offensive. 6days/turn. C.Baslund'85 / ARTICLES ON: Struggle for Stalingrad designer's notes; review of Aces Hi; review of TSR's Cobra; Turn One of GDW's House Divided; replay of TFG's Battlewagon, TSR's Monty's D-Day, WEG's Air Cav. 1 13949 NEW $20.00 STRUGGLE FOR STALINGRAD #47 PARTS (WWWmag) n Out-of-Print 1 79403 MINT $3.00 Map, only. 2 79402 MINT $3.00 Rules, only. UNCONDITIONAL SURRENDER #36 (WWWmag) n n 0.3 Out-of-Print Mag & Game. Confed attempt to prevent or lift siege the of Ft Donelson, Feb 1862, by the 18,000 strong garrison. Rgt/brig lvl, 140 counters, 200yd/hex, 80min/turn. J Southard'84 / ARTICLES ON: The capture of Ft. DOnelson & the rise of U.S. Grant; review of HISCON Marengo with errata; review of GDW's Third World War & Southern Front; Kirovograd replay; brief reviews of Napoleon in Spain. 1 67907 MINT $15.00 Cherry. 2 12385 NEW $19.00 WARGAMER MAGAZINE (3W) #62 (WWWmag) n 0.4 Out-of-Print ARTICLES ON: Khe Sanh, study in confusion; Russian Front variant; RSS's Carrier Battles review, errata & optional rules; tactics in WEG Tank Leader East Front. 1 116748 EXCELL $4.00 No rules. WELLINGTON V. MASSENA #43 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Grand tactical game of the btl of Fuentes de Onoro, the French attempt to lift Wellington's siege of Almeida, Portugal, May 1811. 480m/hex, 1hr/turn, 100 counters. P.Dangel'85 / ARTICLES ON: Welling v Massena at Fuentes D'Onoro; Operation Battleaxe in Hellfire Pass #39; review of SIMCAN's Lebensraum; playing the Roman's in Hell Hath No Fury #38; brief reviews of Pax Brittanica, Baltic 1985; one gamer's perspective on Origin awards; extensive Holy Roman Empire #33 errata. 1 12569 NEW $12.00 2 98808 MINT $10.00 Upper spine mildly dinged creating some minor ripples. CRT published as an afterthought on separate paper; it is folded & creased. Unpunched & unplayed. WELLINGTON V. MASSENA #43 PARTS (WWWmag) n Out-of-Print 1 46026 EXCELL $1.00 Color photocopy of the countersheet, only. 2 61061 EXCELL $2.00 Rules only. 3 61062 EXCELL $2.00 Rules only. 4 74531 MINT $1.00 Errata insert, only. WEST WALL #35 (WWWmag) n n 0.4 Out-of-Print Mag & Game. Small, double-blind game of the Allied drive into Germany until its defeat, Spt'44 - Apr'45. Covers the entire German frontier and central Germany. Corp level. Map is functional but drab. 1/2mo/turn. T Bomba'84 / ARTICLES ON: Breaching the Westwall historical article plus designer's notes; review of games on the battle of The Wilderness, 1864; new scenarios for QTRDCK's Royal Navy; Lutzen 1813 #32; strategy in Lawrence of Arabia #24; review of two GDW double blind games: Normandy Campaign & 8th Army; brief reviews of Rolling Thunder, Killer Angels; errata for Nap at Lutzen #32, Khyber Rifles #34 & critical errata for Lesnaja variant for Peter the Great #27. 1 12365 NEW $15.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! WWW STRATEGY & TACTICS ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ABENSBERG, BATTLE OF... #113 (WWWS_T) n n 0.8 Out-of-Print Mag & Game. One of a pair of mating games of battles between French & Austrians, Apr1 1809. Abensberg was the initial engagement in which Austria lost its chance to defeat Napoleon who, instead, soundly defeated the Austrians. 600yd/hex, rgt lvl, uses the Napoleon at Austerlitz system. Campaign rules to link 2 games in S&T115. K.Poulter'87 / ARTICLES ON: Royal Navy 1660-1774; Havana 1762; British Intervention in the Am Civil War; Spanish Ulcer book & the Peninsular War; US Inf Divs in WW2; Napoleon's Campaign on the Danube, 1809; the Iran-Iraq War Since 1986; Chad, 1985-87. 1 131000 MINT $20.00 Cover scuffed, otherws cherry. 2 72272 MINT $23.00 ABENSBURG, BATTLE OF... #113 PARTS (WWWS_T) n Out-of-Print 1 114442 EXCELL $8.00 Map, only. 2 114221 MINT $5.00 Rules, only. AFRIKA ORIENTALE #128 (WWWS_T) n n 0.4 Out-of-Print Mag & Game. Rgt/Brig/div level, Europa system game of the Allied invasion of Italian East Africa (Somoliland, Sudan, Kenya), Dec'40-41. 32mi/hex, 2wks/turn, 200 counters. J.Brown'89 / ARTICLES ON: the End of Italian East Africa; the First Golden Era of Gaming (by Balkoski, Isby & Nofi; Rush to Glory errata. 1 130981 MINT $50.00 ANZIO BEACHHEAD 2ND ['90] #134 (WWWS_T) n n 0.8 Out-of-Print Mag & Game. Operational, btln/rgt game of Allied invasion at Anzio, & the German attempt to first drive them back into the sea & then simply to contain them. Fast playing, simpler system adapted from the '70 game, and now a tense game. 0.9mi/hex, 2days/turn. V.von Borries'90 / ARTICLES ON: NCOs in the Armies of 1914; Firearms & the Unification of Japan; the Spanish Foreign Legion in the Rif Wars (1919-27); the US 6th Corp at Anzio Beach 1944; American 'Next War' Literature, 1900-35; Hitler's Last Gamble, the Ardennes Campaign in WWII (D Parker). '90 1 97429 MINT $30.00 Cherry. ARABIAN NIGHTMARE: KUWAIT WAR #139 (WWWS_T) n n 0.4 Out-of-Print Mag & Game. Complex & rushed game design covering the military aspects to the 1990 Kuwaiti War. Later heavily revised and expanded to include the more-important political elements to the campaign. 300 counters, lots of rules. J.Dunnigan, A.Bay '90 / Published with a color, unmounted page of additional counters (November Mobilization). ARTICLES ON: the 1990 Crisis in the Persian Gulf; Reactions of Noncombatant Civilians in a Crisis Area; Where is the Iraqi Army?; What is Saudi Arabia?; What is Iraq?; Strategy in Arabian Nightmare. 1 104285 MINT $34.00 Rules highlited in yellow; otherws unpunched & clean. Unpunched & unplayed. ARABIAN NIGHTMARE: KUWAIT WAR #139 PARTS (WWWS_T n Out-of-Print 1 98464 EXCELL $6.00 Map, only. 2 98463 EXCELL $1.00 INcomplete counterset, including only 77 of 300 counters (31 US, 31 Arab, 15 Nato). Those included EX. 3 92531 MINT $1.00 Portion of original countersheet, only, containing 26 Iranian & 14 Turkish units. BATON ROUGE #133 (WWWS_T) n n 0.8 Out-of-Print Mag & Game. Game of the Confederate attempt to recapture Baton Rouge, Aug 1862, via urban fighting using GBACW system. The city is defended by a Union brigade, and the Confeds are supported by a gunboat. 100 counters, 110yd/hex, 45min/turn. R.Berg'90. / ARTICLES ON: Comparison of German & Soviet Infantry Units in WWII; Enlistment Obligations in Europe 1930; the Original Armaggedon; the Diffusion of Seapower, 1895-1905; The Mississippi & Baton Rouge in the Summer of 1862; How Iran Lost & Iraq Won the Gulf War 1980-88; CSS Arkansas, Scourge of the Mississippi. 1 36648 MINT $20.00 BEIRUT '82, ARAB STALINGRAD #126 (WWWS_T) n n 0.4 Out-of-Print Mag & Game. Includes 18 counters for the 3rd Reich Ethiopia variant in Battleplan #8. Game covers the Israeli drive to capture first southern Lebanon then Beirut & clear the area of Palestinian opposition. Determined, guerilla-like Palestinian resistance together with diplomatic pressure ended further Israeli efforts. 2000ft/hex, 3days/turn, widely varying units. T.Kane'89 / ARTICLES ON: Nicaragua & the American Civil War; Argentine Perspective on the Falklands War; modern Spanish Legion awaits a mission; the Israeli Invasion of Lebanon, 1982; Low Intensity Conflict in the Modern World; US Special Forces KIAs on Grenada 1983; Role of Cuba's Forces in Angola; ERRATA for Fortress Stalingrad #124 & Campaigns in the Valley #123. 1 105748 MINT $19.00 Rules separated. Very clean. 2 125705 MINT $15.00 All (18) counters for 3rd Reich East Africa variant removed & not included. Otherws mint. Mag very clean. BEIRUT '82, ARAB STALINGRAD #126 PARTS (WWWS_T) n Out-of-Print 1 81785 EXCELL $2.50 Photocopy of rules, only. CAMPAIGNS IN THE VALLEY #123 (WWWS_T) n n 0.8 Out-of-Print Mag & Game. Includes variant counters for Indian Mutiny (1), End Iron Dream (16), House Divided leaders variant (12). Operational level, 2 scenario game depicting the 1862 & 1864 campaigns in the Shenandoah Valley. 100 counters, 2.5mi/hex, 2days/turn. Unnecessarily bland map for such a beautiful valley. R.M. 2.5mi/hex, 2day/turns. R.Markham, M.Seaman'88 / ARTICLES ON: Pompey & the 49BC Campaign; modern French Foreign Legion; Campaigns in the Shenandoah Valley; ERRATA for Indian Mutiny #121 & Nicaragua #120; Netherland's Army in 1815; German Aircraft Carriers in WW2. 1 36639 MINT $12.50 2 24106 NEW $20.00 ECKMUHL, BATTLE OF... #114 (WWWS_T) n n 0.4 Out-of-Print Mag & Game. One of a pair of mating games of battles between French & Austrians, Apr1 1809. Eckmuhl occurred 2 days after & north of Abensberg, as Napoleon attempts to trap the defeated, retreating Austrian army. 600yd/hex, rgt lvl, uses the Napoleon at Austerlitz system. Campaign rules to link 2 games in S&T115. K.Poulter'87 / ARTICLES ON: Pancho Villa's Movie Deal; Ratios Among the Arms in 1914; Defoliants Against Japan 1944-5; Daumesnil, Napoleon's Guardian Angel; Active Military Forces 1987; Clash on the Danube, Apr 1809, pt 2: Eckmuhl; AirLand Battle Doctrine; ERRATA for Korea #111 & Abensburg #113. 1 102640 MINT $16.00 Cherry. 2 105737 MINT $15.00 Rules separated. Otherws unpunched, unplayed, clean. 3 12043 NEW $17.00 ECKMUHL, BATTLE OF... #114 PARTS (WWWS_T) n Out-of-Print 1 96895 MINT $4.00 Rules only HARVEST OF DEATH, 2ND DAY AT GETTYSB#129 (WWWS_T n n 0.8 Out-of-Print Mag & Game. Errata/variant counters for Tomorrow the World 1st (9), Zulu War (1), Army of Tennesse (1). Small, brigade-lvl game of the Confederate attack on the southern end of Union line at Little Round Top on 2 July'63. Emphasis on the commmand problems each side faced. 100 counters. 240yd/hex, 20min/turn. Martin & Milman'89 / ARTICLES ON: Angola, pt.2; Harvest of Death, the 2nd Day at Gettysburg; Sevastopol, a Modern Siege; German Plans for War with America, 1889-1942; Dispatches in the Soviet Prada newspaper; Essence of Supply, Logistics in Wargames; WWII, Old Facts, New Knowledge. 1 130980 MINT $30.00 Cherry HORSE SOLDIERS, FORREST AT BAY #119 (WWWS_T) n n 0.4 Out-of-Print Mag & 2 Games: Tupelo AND Brice's Crossroad. 2 cavalry battles as Sherman pursues Forrest in Mississippi, 1864, to protect Union supply lines. Another evolution of the Great Btls of the Am Civil War system. 300 counters total, btln/rgt level, 115 or 160yd/hex, 1hr/turn. R.Berg'88 / ARTICLES ON: Armies with the highest proportion outside their borders; German Army Personnel Policies; Caesar's Legions; Third World Ballistic Missiles; Forrest at Bay, Summer 1864. 1 131003 MINT $45.00 Cherry. Tupelo AND Brice's Crossroad. HORSE SOLDIERS, FORREST AT BAY #119PARTS (WWWS_T n Out-of-Print 1 79374 MINT $4.00 Tupelo map, only. 2 55605 MINT $4.00 Rules, only. INDIAN MUTINY #121 PARTS (WWWS_T) n Out-of-Print 1 81788 V.GOOD $2.00 Photocopy of rules only. Setup page annotated. INDIAN MUTINY, SEPOY REBELLION 1857 #121 (WWWS_T n n 0.8 Out-of-Print Mag & Game. Sepoy Rebellion thruout India, 1857 on a strategic, area-move scale (and an otherwise bland map). R.Markham & M.Seaman'88 / ARTICLES ON: Piracy & the Spanish Main; Prescribed Allied Defensive Frontages 1918; the South after Yorktown 1781; Lawrence of Arabia's Amphibious Assault; Potential Wars in the World; the Indian Mutiny 1857; Battle of Ypenburg, German Airborne invasion of The Netherlands, WW2. 1 117327 MINT $25.00 Cherry. IRON CROSS #132 (WWWS_T) n n 0.4 Out-of-Print Mag & Game. Detailed, 6 scenario game of man-man combat in the USSR 1941-2 w/ a few tanks & AT guns too. 10m/hex, 2min/turn, 200 counters. M.Sprock'90 / ARTICLES ON: Generals in the Waterloo Campaign; the 39th New York Rgt in the Am Civil War; Intro of Firearms into Japan; the Proliferation of WMDs in the Third World; Infantry Battle at Khristische, USSR, Jan 1942; Gladiators in Rome; New & Variant Rules for Beirut '82 #126. 1 131019 MINT $29.00 Cherry. KANEV #115 PARTS (WWWS_T) n Out-of-Print 1 45198 MINT $4.00 Rules, only. KANEV, PARACHUTES ACROSS THE DNEPR #115 (WWWS_T) n n 0.8 Out-of-Print Mag & Game. Game of the Soviet Sept. 1943 offensive seeking to break the Dnepr River before the Germans could solidfy their defense. The offensive was backed by the largest Soviet airdrop of WW2. 200 counters, div/brig/rgt level, 1mi/hex, 8hrs/turn. J.Prados'87 / ARTICLES ON: Parachutes across the Dnepr; Tarleton's Quarter at the Waxhaws; German Naval Radar in WWII; France's dearth of draft-age males on the the eve of WWII; Kanev designers nots; extensive Abensberg & Echmuhl ERRATA; The 1862 Vicksburg Campaign. 1 105433 MINT $29.00 Rules separated. KOREA, THE MOBILE WAR #111 (WWWS_T) n n 0.8 Out-of-Print Mag & Game. 1st 3W issue. Game covers the first 12 months of the Korean War 1950-1, in 4 scenarios. rgt/div level. Good Game. 200 counters, 1wk/turn, rgt level, 19km/hex. D.Ritchie'87 / ARTICLES ON: Naval Battle of Gallipoli 1915; American Armored Divisions, 1934-40; Charles XII; World's military forces stationed outside home nations; Korea, the Forgotten War; China's Fighting Hordes, the People's Liberation Army in 1950; Berg's Review of Games: VG 2nd Fleet, 3W Aspern-Essling #49; HOBJAP Malaya-Burma, WEG Chickamauga; Designer's notes for Target Libya #107 with ERRATA; Campaign Game variant for TSR Sniper! 2nd. 1 97437 MINT $30.00 Slight discoloration to 2 units; otherws cherry. Unpunched. MANCHU #116 PARTS (WWWS_T) n Out-of-Print 1 61031 V.GOOD $2.00 Rules only, w/ 3-hole perferations & a few spots. MANCHU, TAPING REBELLION #116 PARTS (WWWS_T) n Out-of-Print 1 96894 MINT $3.00 Rules only MEN AT ARMS #137 (WWWS_T) n n 0.8 Out-of-Print Mag & Game. Disappointing 1990 update of SPI's pre-gunpowder tactical games, 1200BC-1500AD, in 32 scenarios, by two of SPI's earliest & main men. 200 counters. J.Dunnigan & A.Nofi'90 / ARTICLES ON: VD & Military Non-Effectiveness; Siege of Odessa 1941; Tactical Combat 1200BC-1500AD. 1 117299 MINT $23.00 NICARAGUA #120 PARTS (WWWS_T) n Out-of-Print 1 45191 EXCELL $2.00 Rules, only. 2 91891 EXCELL $2.00 Rules, only. NICARAGUA, REVOLUTION IN C.AMERICA #120 (WWWS_T) n n 0.4 Out-of-Print Mag & Game. Area move gm of the lengthy & often bitter guerilla war in C.America focused on Nicaragua. Includes what-ifs for more direct intervention by both sides, especially the Reagan's wet dream, direct US intervention. J.Burtt, J.Miranda'88 / ARTICLES ON: the degrees of the Iron Cross award; US Army Prescribed Supply allotments 1988; US Navy in WWII Plan v Reality; the Surrender of Geronimo; Patton the Psychologist; Balance of Power 1914; French Tactics in the Napoleonic Era; German U-Boats in the Black Sea in WW2; Panama Defense Force; Revolution in Latin America & Nicaragua. 1 117328 MINT $29.00 Cherry. NORTH GERMAN PLAIN #117 (WWWS_T) n n 0.4 Out-of-Print Mag & Game. 4th gm in Central Front series; 2nd ed rules. Covers northern Germany in the Hamburg area. Detailed btln lvl operations emphasizing unit fatigue due to the non-stop pace of modern combat. 200 counters, 4km/hex, btln level. C.Kamps'88 / ARTICLES ON: Military Balance in Europe; observation of Soviet weaknesses in training; Low Level Wars; ERRATA for Kanev #115, Manchu #116; Future Combat in northern Germany; Marshal Davout, Duke of Auerstadt & Prince of Eckmuhl; Mozambique National Resistance; Strategy in Tigers Are Burning #117. 1 130976 MINT $59.00 Cherry. NORTH GERMAN PLAIN #117 PARTS (WWWS_T) n Out-of-Print 1 76717 EXCELL $5.00 Rules & addendum page, only. First 2 pages of rules are a photocopy. PATTON GOES TO WAR #112 (WWWS_T) n n 0.8 Out-of-Print Mag & Game. US offensive in s. Tunisia, Mar-Apr 43, led by Patton using the Btls of NAfrica game system. Co/btln/rgt level, 2mi/hex, 12hrs/turn, 200 counters. V.von Borries'87 / ARTICLES ON: Interview with Rodger MacGowan, Keith Poulter & Alan Emrich; German Occupation Forces in WW2; Chinese Revolution 1945-9; Breakthru to the Coast, US II Corp at El Guettar & Maknassy, Tunisia, 1943; Austro-Hungarian Army in the 7 Years War; Berg reviews: VG Aegean Strike, Mare Nostrom, OMEGA AirLand Battle, MB Fortress America 1st; Additions & addtl scenario for Target Libya #107; ERRATA for Terrible Swift Swords 2nd (3pgs). '87 1 92766 EXCELL $18.00 2 117317 MINT $25.00 RUSH TO GLORY #127 PARTS (WWWS_T) n Out-of-Print 1 81793 V.GOOD $2.00 Photocopy of rules, only. Highlighted in pink. RUSH TO GLORY, WAR WITH MEXICO 1846#127 (WWWS_T) n n 0.3 Out-of-Print Mag & Game. Strategic, army level, area-move game of the Mexican-American War of 1846-7 in which an isolated border dispute grew in scope & was exploited to strip Mexico of its substantial holdings in the southwest. Small map, 100 counters. R.Speer'89 / ARTICLES ON: Origins of Gunpowder; German Field Marshals 1933-45; Musket Accuracy during the Napoleonic Wars; Colonel Geo Washington At War; the US-Mexican War 1846-48; ERRATA for Echmuhl #114, Far Seas #125, Fortress Stalingrad #127; Ships of the Atlantic in WWII. 1 105749 MINT $15.00 Rules separated. Unpunched. SIDESHOW, GERMAN EAST AFRICA 1914-8 #135 (WWWS_T n n 0.3 Out-of-Print Mag & Game. Operational level game of Allied attempt to subdue German forces in German East Africa thruout WWI. Germans use both conventional and guerilla tactics to remain a force-in-being in the face of massive but lumbering Allied forces. A good game with some rules flaws. 16mi/hex, co/btln level, 1mo/turn, 200 counters. R.Berg'90 / ARTICLES ON: Georgia & the Defense of Colonial America 1733-47; Abner Doublday, Hero & Myth; Assault at Odessa 1941; World War I in East Africa; Quality Factors at Arracourt 1944; Artillery & the 20th Century Wargame; Doing Right by Ancient Armies in Games. 1 92659 EXCELL $30.00 Classified ads inside back cover of mag marked in ink. Otherws Ex. 2 131016 MINT $39.00 Cherry. STRATEGY & TACTICS (WWW) #113 (WWWS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Royal Navy 1660-1774; Havana 1762; British Intervention in the Am Civil War; Spanish Ulcer book & the Peninsular War; US Inf Divs in WW2; Napoleon's Campaign on the Danube, 1809; the Iran-Iraq War Since 1986; Chad, 1985-87. 1 113925 EXCELL $4.00 STRATEGY & TACTICS (WWW) #114 (WWWS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Pancho Villa's Movie Deal; Ratios Among the Arms in 1914; Defoliants Against Japan 1944-5; Daumesnil, Napoleon's Guardian Angel; Active Military Forces 1987; Clash on the Danube, Apr 1809, pt 2: Eckmuhl; AirLand Battle Doctrine; ERRATA for Korea #111 & Abensburg #113. 1 96874 EXCELL $4.00 Several finger prints on mag cover. No rules STRATEGY & TACTICS (WWW) #120 (WWWS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: the degrees of the Iron Cross award; US Army Prescribed Supply allotments 1988; US Navy in WWII Plan v Reality; the Surrender of Geronimo; Patton the Psychologist; Balance of Power 1914; French Tactics in the Napoleonic Era; German U-Boats in the Black Sea in WW2; Panama Defense Force; Revolution in Latin America & Nicaragua. 1 96878 EXCELL $3.00 Rules not included. STRATEGY & TACTICS (WWW) #126 (WWWS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Nicaragua & the American Civil War; Argentine Perspective on the Falklands War; modern Spanish Legion awaits a mission; the Israeli Invasion of Lebanon, 1982; Low Intensity Conflict in the Modern World; US Special Forces KIAs on Grenada 1983; Role of Cuba's Forces in Angola; ERRATA for Fortress Stalingrad #124 & Campaigns in the Valley #123. 1 96882 EXCELL $4.00 STRATEGY & TACTICS (WWW) #139 (WWWS_T) n 0.5 Out-of-Print Mag only; no rules. Last WWW S&T issue. Published with a page of unmounted, color additional counter images (November Mobilization). ARTICLES ON: the 1990 Crisis in the Persian Gulf; Reactions of Noncombatant Civilians in a Crisis Area; Where is the Iraqi Army?; What is Saudi Arabia?; What is Iraq?; Strategy in Arabian Nightmare. 1 98465 EXCELL $6.00 Mag including rules (only). Supplementary (paper) countersheet on p57-8 neatly separated from mag but uncut & included. Some staining of a few mag pages. Otherws EX. TIGERS ARE BURNING #118 ERRATA COUNTER (WWWS_T) n 0.1 Out-of-Print 1 errata counter published in Command #4. 1 76731 MINT $1.00 2 128921 MINT $1.00 TIGERS ARE BURNING #118 (WWWS_T) n n 0.8 Out-of-Print Mag & Game. Smaller, strategic level, nicely balanced, game of the Soviet offensive in the Ukraine following Kursk, Aug'43-May'44. 100 counters, Corp/Army level, 1mo/turn, 40mi/hex. RECOMMENDED. T.Bomba'88 / ARTICLES ON: French Planning 1871-1914; Syrian War Machine; ERRATA for Kanev #115; A Year on the Verge of Ruin, A Year on the Verge of Victory: Army Group South; Cavalry Between the Rapidan & Rappahannock 1862. 1 97452 MINT $27.00 Couple of spot stains on map margins. TSUSHIMA, MAY 1905, BTL OF... #130 (WWWS_T) n n 0.3 Out-of-Print Mag & Game. Tactical level, ship-ship naval combat at 2 engagements, Ulsan & Tsushima during the Russo-Japanese War of 1904-5. Tsushima is the climactic, large battleship contest that destroyed the Russian fleet & effectively ended the war. Good detail from a yeoman naval designer. 100 counters, 1km/hex, 7.5min/turn. J.Greene'89 / ARTICLES ON: Military Participation Rates around the world; Civil War Babies & the White House; Sweden & the Barbary Pirates; Strategically Important Epidemics; Life Under the Missiles in Tehran; the Russo-Japanese War at Sea, 1904-5; the Battle of Tsushima 1905; Extensive ERRATA for 3W Hitler's Last Gamble. 1 130979 MINT $45.00 Cherry. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! WYRD MINIATURES LLC ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- MALIFAUX: WITCHLING STALKER MINIATURE (WYR) n 0.2 Out-of-Print Single plastic miniature of the Witchling Stalker. Originally distributed as a promotional item. '13 1 109215 NEW $2.00 - - 272 Items & 405 Titles Listed Here for Your Shopping Pleasure! EMAIL M.Dean@FineGames.com anytime, or PHONE (541) 756-4711 10am-9pm PST (-8GMT) to reserve a game, complete a purchase, or ask for more info. Please remember... [IM_Publs:2021]