Fine Games for Players & Collectors FINE GAMES' MASTER CATALOG by PUBLISHER & Title, IN-PRINT *and* IN-STOCK Games ALL Available Titles, by Publisher (0-A-Z) then Title (0-A-Z) as of 05-09-22 12:23 Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA 541-756-4711 10am-9pm PST email: M.Dean@FineGames.com URL: http://www.FineGames.com/text/im_publs.txt FINE GAMES' GOAL is your gaming satisfaction. Towards that end, you can get fast & knowledgable responses to your questions, reserve games you are sure you want, have us maintain a want-list for items you're searching for, and ship each & every order carefully & lightning FAST, with a shipment confirmation email with tracking info with each & every order. Promise! LEGAL STUFF: All items individually priced and subject to prior sale. Prices shown, including shipping, based on cash/check; add 3.1% when using credit cards (Visa/MC/Disc/AmX). Domestic shipping rates begin at $11.00 for up to 4 flat, unboxed items, or $ 23.00 for most orders with boxed games. A $ 3.00 surcharge applies to each "LB" Lrg boxed items & those weighing 3#+ (marked with "*"). Add $ 4.50 if your zip code is one that UPS surcharges as "rural." See for further info on international & heavier APO shipping rates & other charges. Lighter orders & all international shipments sent via USPS Priority Mail; heavier shipments by UPS ground. Special handling by request, additional charges may apply; contact us with your needs. PUBLICATION STATUS reflects any known issues regarding item availability, and always reflects the best info available to us. Where NO notes exist, item is readily available. Where notes DO exist, it may take longer to special order a game or it *might* not be available. See . TEMP OoS/OoP = Item temporarily out of print & NOT currently available. OUT OF PRINT = Item permanently out of print & avail ONLY if in-stock (and so has a numeric Part #). GOING OoP = Supply of the item is limited & soon to be exhausted. RELS PENDING = Item NOT YET PUBLISHED (i.e. not yet in print); date reflects (in format DUE YY/MM) anticipated release date & is subject to change & delay. Contact the publisher directly if you want more exact or current info. Numeric PART# = (eg "123456") denotes a copy is in-stock & available for sale. stock = normally a stocked item; just momentarily out of stock. Specl Ordr = normally special ordered on your behalf & not stocked. It typically takes ~5-21 days to obtain a special order. n/a = Item is OUT OF PRINT & not immediately available. Can be Want Listed. BOX BC-Bookcased FT-SPI Flat Tray FB-Flat Box HB-Humungous Box (+$) TYPES: DC-Dbl BCased WT-SPI Wht Tray LB-Lrg FBox+$ ZL,FO-huge folio, must HC-Half BC IT-SPI Illus Tray SB-Sml FBox ship boxed SC-Small Case Tb-Tubed fo-Folio HP-Plastic HC Bk-Book zl-normal ziplk n-(not boxed) CONDITIONS in descending order: New, Mint, Excel, V.Good, Good, Fair, Poor. Full details available at PUBLISHER contact info is found in . == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! 3M GAMES ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- BIG LEAGUE BASEBALL PARTS (3M) n Out-of-Print 2 47163 EXCELL $1.00 Status display (Balls-Strikes-Outs), only. 3 47162 EXCELL $3.00 Action indicator/Batter results wheel, only. BREAK THRU PARTS (3M) n Out-of-Print 1 47148 EXCELL $4.00 15 plain, beveled pieces only: 3 silver, 6 gold & 6 bronze. Sold together. CHALLENGE GOLF AT PEBBLE BEACH PARTS (3M) n Out-of-Print 1 58911 EXCELL $1.00 Rules only. 1972 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! MISC GAME ACCESS ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- PHOTOCOPIES (AAA) n Out-of-Print Photocopies made from any available (opened) games, mags or parts. Minimum charge $10 including postage in the US. Call to discuss. 1 14 EXCELL -n/a- SKETCH PAPER (AAA) n 1 6893 EXCELL $2.00 35 sheets of sketching paper for copying components. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! AD ASTRA GAMES URL: http://www.AdAstraGames.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ATTACK VECTOR, TACTICAL 2ND DELUXE (AdAstr) BC* 3.4 Temp OoP/OoS Updated & deluxe version of this board game using a 3-D system to simulate space combat more completely, providing "a bullet-speed ballet of Newtonian physics...fast furious action and tactical richness with scientific rigor.". Includes 36 color minis, lengthy rules & ship books, plus tiles & tilt blocks to make the space battles come alive. All the math is in sidebar tables. Deluxe set has color rules. Origins Award Winner. K.Burnside'11 1 Special Ordr NEW $52.00 * BIRDS OF PREY AIRBATTLE RAG MAGAZINE # 5 (AdAstr n 4-8wks Turnarnd Magazine packed with expansion materials for this game of air-air combat in the jet age. Provides data for new jets spanning the 70-year jet age, new missiles, new box & tent minis, new scenarios. '20 1 Special Ordr NEW $35.00 BIRDS OF PREY, AIR COMBAT IN JET AGE DLX (AdAstr BC* 3.6 4-8wks Turnarnd Detailed game of air-air combat in the contemporary era, & in the tradition of earlier Speed of Heat & Air War, but with more fun. Contains 24 of the most famous jet fighter aircraft, 24 missile types, 48 1:950 scale minis, 2 maps. Deluxe edition adds double counter sheets, double laminated player cards & full color tutorial book. Extensive tutorial with laminated, color-coded play aids. '11 1 Special Ordr NEW $95.00 * SQUADRON STRIKE DELUXE ED 2ND (AdAstr) BC* 3.0 4-8wks Turnarnd Deluxe edition has full color rules book. 2nd ed is updated with corrections, 20pgs of new material, & reorganized rules. Many more weapons characteristics, new SSDs, revised settings. Highly customizable & scaleable game of ship-ship combat in space. Allows you to build ships by trading resources for effectiveness & technology, offensively & defensively. Moderate complexity. Works on any ship, with any weapon, in any universe. '11 1 Special Ordr NEW $52.00 * == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! AMARILLO DESIGN GROUP URL: http://www.starfleetgames.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- FEDERATION AND EMPIRE 2000: PARTS (ADB) n Out-of-Print 1 135425 MINT $2.50 Chart book, only. FEDERATION AND EMPIRE: PARTS (ADB) n Out-of-Print 1 135428 EXCELL $3.00 Players Folio, only (booklet of log forms). Cover has vertical wrinkling, otherws mint. 2 135426 MINT $4.00 Players Folio, only (booklet of log forms). 3 135427 MINT $4.00 Players Folio, only (booklet of log forms). FEDERATION AND EMPIRE: REINFORCMNTSPARTS (ADB) Fo Out-of-Print 1 135424 EXCELL $1.00 Folio cover only. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! AUSTRALIAN DESIGN GROUP URL: http://www.a-d-g.com.au ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 7 AGES, 6000 YEARS HUMAN HISTORY PARTS (ADG) BC Out-of-Print 1 114424 MINT $5.00 Box, only. WORLD IN FLAMES 4TH PARTS (ADG) n Out-of-Print 1 43966 MINT $3.00 WiF 4th half sized countersheet #6, only. WORLD IN FLAMES 5TH PARTS (ADG) n Out-of-Print 1 6565 EXCELL $2.00 CRT & Tables chart page, one only, 5th edition. WORLD IN FLAMES 6TH PARTS (ADG) n Out-of-Print 1 129717 EXCELL $5.00 Charts & Tables page (including CRTs), only. 1997 copyright. WORLD IN FLAMES 7TH CLASSIC PARTS (ADG) GB Out-of-Print 1 132733 < NEW $12.00 Box, only. Box has a ding to one box corner that led to a split at same corner; Split repaired. Basically cosmetic. But if you need a good box for storage, this is it! WORLD IN FLAMES 7TH: DIVISIONS IN FLAMES (ADG) n 0.3 Out-of-Print Kit containg 2 countersheets (#49 & 50) with 400 counters providing the independent division-level forces for all countries. '18 1 133289 NEW $20.00 WORLD IN FLAMES 7TH: TERRITORIES IN FLMS (ADG) n 0.3 Out-of-Print Kit containg 2 countersheets (#47 & 48) with 400 counters providing forces for the minior territories, militias, Siberians & Ukranians, of the world. Compatible with the Collectors/7th Edition. '18 1 133261 NEW $15.00 WORLD IN FLAMES, 3RD PARTS (ADG) n Out-of-Print 1 52322 V.GOOD $4.00 Rules, scenarios, 1 chart and production chart, only. Rules & scenarios are worn & well soiled. WORLD IN FLAMES, 6TH [CLASSIC] PARTS (ADG) BC Out-of-Print 1 110498 V.GOOD $6.00 Box, only. Significant ding on end panel mildy distorts box end. Structurally intact. 2 117816 V.GOOD $5.00 Box only. Box had been damaged in shipment with large creases top & btm. Structurally intact, but damaged. WORLD IN FLAMES, 6TH [DELUXE] PARTS (ADG) BC Out-of-Print 1 111971 MINT $8.00 Box only. V.mild ding to one edge, and mild crease all along same edge. Short crease at opposite box corner. 2 117817 MINT $6.00 Box, only. Slight ding to center of box end panel creating sml semi-circular crease on cover. Otherws new. WORLD IN FLAMES, AMERICA IN FLAMES PARTS (ADG) BC Out-of-Print 1 118871 MINT $5.00 Box only. Box btm has 3 light indent lines of 1/2-1" long, 2 at top edge, 1 at btm. Otherws new. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! ADVENTURE GAMES ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- RAILS THRU THE ROCKIES (AdvenG) HC 0.8 Out-of-Print More detailed, 2-6 player game of railroad building in Colorado in the late 1800s. Players compete to build a RR across Colorado, jugling limited resources, difficult terrain, natural disasters, track guage options, & income-generating opportunities. Players should laminate map before use, or use a plexiglas overlay to preserve map. J.Luecke'81 1 43 MINT $20.00 Money & event cards have been separated but game never played (as evidenced by an unmarked map). Some very lite spots in rules. RAILS THRU THE ROCKIES PARTS (AdvenG) n Out-of-Print 1 77518 EXCELL $2.00 Photocopy of rules, only. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! ADVANCE PRIMATE ENTERTNMN ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- DARK HORIZON, ESCAPE (AdvPri) BC 2.2 Out-of-Print Moderate complexity mini-based game of individual combat in the in the future. Rebels seek to destroy the Armageddon Device & escape from the evil corporation in which it is located. '96 1 113806 MINT $15.00 Green label on box btm. Included felt-tipped marker has gone dry; use counters to mark status or replace with grease pencil or dry erase marker. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! ALDERAC ENTERTAINMENT GRP URL: http://www.alderac.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ISTANBUL (AEG) FB* 3.3 Temp OoP/OoS 2014 award winner. Simple game of merchants in an Istanbul bizaar. Players move a merchant & assistants, use assistants to carry out actions, then collect goods & rubies as a prize. Fast playing, for 2-5 players. 1 Special Ordr NEW $30.00 * SMASH UP (AEG) FB 2-4 player "shufflebuilding" card game in which players form decks composed of pirates, ninjas, robots, zombies, aliens, wizards, tricksters & dinosaurs (all trying to take over the world). Each card type has a special ability (pirates move cards, zombies come back from the discard pile, etc). Intended to be total awesome fun. P.Peterson'12 1 Special Ordr NEW $25.00 SMASH UP, AWESOME LEVEL 90000 (AEG) FB Can be played as stand-alone game, or mixed in with Smash up for all kinds of weirdness. Adds all sorts of new tricks to the deck for this game. Killer plants, steampunks, ghosts, bear cavalry, & more. '13 1 Special Ordr NEW $17.50 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! AEGIS STORAGE URL: http://webbedsphere.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- COUNTER TRAYS, AEGIS STYLE 5PAK (Aegis) FB Avail Uncrtn Five (5) pack of Aegis's counter trays. Each tray contains 20 1.5x2.5 compartments with fitted clear plastic lids. Overall size is 11.25x8.5x0.75". '22 1 Stock NEW $19.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! AGAINST THE ODDS MAGAZINE URL: http://www.atomagazine.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ALMOST A MIRACLE, AM REV IN NORTH #51 (Agains) n HP 1.3 1-3wks Turnarnd Mag & game. Game of the American Revolution in the northern portion of the US, focused on the area from northern Maryland north. Uses the Tarleton's Quarter game system. Covers the factors that made warfare of the era unique: morale, leadership, disease & desertion. 280 counters, area move. David Jones'20 1 Special Ordr NEW $29.99 APOCALYPSE IN THE EAST #48 (Agains) n HP 1.3 Mag & game. Game of the rise of the first Islamic caliphate, 646-656, as Islamic forces determine to capture Constantinople and thus eliminate the Byzantine Empire. Alas, Constantia has just become Emperor, and he leads the Byzantines in a forceful defence of the Empire. Also includes a mini-game, BLACK FRIDAY, in which Balck's 11th Panzer near the Chir River defeats most of a Soviet tank army on Christmas Eve, 1942. 180 counters total. Jason Juneau'19 1 147555 NEW $28.00 ARCTIC DISASTER, DESTRUCTION OF PQ17 #47 (Agains n HP 1.3 1-3wks Turnarnd Mag & game. Initial copies of this game had a poorly printed countersheet; a reprint is planned. Game of the disasterous destruction of PQ-17 in July 1942. When this arctic convoy was threated with focused German naval, surface & air attacks, the convoy dispersed making individual ships vulnerable. Each merchant & surface ship & U-Boat is represented by a counter, with ~10 aircraft per counter. 280 counters. Mark Stille'19 1 Special Ordr NEW $29.00 BIG PUSH, BATTLE OF THE SOMME #11 COUNTR (Agains n 0.1 Out-of-Print One (1) variant counter for this game published in Operation Cartwheel. No rules included. 1 109877 NEW $1.00 One (1) variant counter for this game published in Operation Cartwheel. No rules included. BIRTH OF A LEGEND, LEE & THE 7 DAYS #32 (Agains) n HP 1.2 2-6wks Turnarnd Mag & Game. Area-move game using the Not War but Murder system. Game of the Seven Days Campaign, June-July 1862, which made Lee famous while ending the Union's best chance for an early victory. While Lee's plan ultimately failed, he demoralized Union leadership such that they evacuated the Peninsula as a result. 176 counters. M.Rinella'11 / ARTICLES ON: There Must be a Victory variant rules & Steampunk rules; Maryland units in the Confederate army; Seven Days Campaign of 1862; Failed attacks (sieges) on capital cities thru history; computer simulations of German options & outcomes in the Bocage area of Normandy; Trafalmadorian military thinking; Pearl Harbor historical alternatives gamed using Avalanche's Midway. 1 Special Ordr NEW $28.00 BITTEREINDER 2ND #13 (Agains) n HP 1.2 2-6wks Turnarnd Mag & Game. Game of the entire 2nd Boer War, 1899-1902, that resulted in a Phyrric victory of the British over the Boers in a long, bitter struggle. Includes 264 5/8" counters. Updated from earlier MDG edition. Nominated for Charles Robert awards for best DTP & later Best Mag game. H.Gerber'05 1 Special Ordr NEW $27.00 BRADLEY'S D-DAY, CAMPAIGN STUDY #3 (Agains) n HP 1.4 Campaign Study #3. Booklet & game focused on the American portion of the D-Day landings at Utah & Omaha Beaches during those touch-&-go first 2 days. Uses Monty's D-Day game system. Co/Btln level, 800m/hex, 300 counters. Includes solitaire rules. Plus 64pg booklet focused on the same subject. J.Prados'11 1 147556 NEW $35.00 CACTUS THRONE #15 (Agains) n HP 1.2 2-6wks Turnarnd Mag & Game. Includes variant & 40 counters for Into a Bear Trap #10. Game of Napoleon III's attempt (under the cover of a multi-nation expeditionary force) to install a hand-picked ruler, Maximilian, as the Mexican king, and acquire Mexico as a French colony between 1862-67. Mexicans loyal to Juarez, the elected president, eventually defeated Juarez & the French, and the French withdrew from the hemisphere. 320 counters, area move map; battln level, 2mo/turn. A.Nunez'06 1 Special Ordr NEW $27.50 CACTUS THRONE #15 PARTS (Agains) n 1 99543 V.GOOD $2.00 Photocopy of rules. Photocopy is excellent quality, but has yellow highlighting & errata annotations thruout. CHENNAULT'S FIRST FIGHT #12 (Agains) n HP 1.4 2-6wks Turnarnd Mag & Game. Covers the Japanese invasion of Burma, 1941-2, and the Allied resistence led by the Flying Tigers, a well known group of mercenaries in the service of China. Includes the land campaign but focus is on the air campaign with units representing about 6 aircraft each. '05 1 Special Ordr NEW $27.00 CIRCLE OF FIRE, SIEGE OF CHOLM 1942 #41 (Agains) n HP 1.2 2-6wks Turnarnd Mag & game. Game is a 2-player, area move game of the first few days of the Soviet siege of Cholm, 1942, during their massive Soviet winter offensive. Besieged by a wave of Soviets, Kampfgrupe Scherer withstood the 100-day siege heroicly, mandated by Hitler's No-Retreat order. Uses a variation of the Storm Over Arnhem game series with its impulse driven activity. 176 counters. M.Rinella'14 1 Special Ordr NEW $29.00 CONFEDERATE RAILS 2ND / NO SAFE HARBOR (Agains) HP 1.4 2-6wks Turnarnd 2016 ATO annual published in late 2018. CONFEDERATE RAILS is a unique train game in which 2-6 players try to make money by managing the Confederate rail network during the American Civil War. There is no track building & the rail network shrinks as the war goes on. Players must take advantage of war events. Play is driven by deck of 24 rail companies plus event cards, bridges, partisans, etc. 275 counters, 24 cards. Updated from earlier BSO verision. R.Berg'18 / NO SAFE HARBOR covers the Japanese air attack on Darwin, Australia, in Feb 1942. 1 Special Ordr NEW $37.50 DARK AND BLOODY GROUND #7 (Agains) n HP 1.2 2-6wks Turnarnd Mag + Game. v2 # 3. Game covering the 5 year struggle for control of what is now Ohio in what was then the Northwest Territory, between the colonizing & invading Americans, the resident natives, and the British who still maintained outposts in the area. Quarterly turns, area move map (1"=25mi) w/ tactical battle maps. 1 map, 280 counters, 4 scenarios, high solitaire suitability. P.Rohrbaugh'04 1 Special Ordr NEW $28.00 DEFEAT INTO VICTORY #36 (Agains) n HP 1.1 1-3wks Turnarnd Mag & game. Covers the 1944 & 1945 campaigns in Burma. The Japanese preempt an Allied offensive in May 1944, attacking at Impphal & Kohima to cut the supply line to China despite inadequate supplies, but are defeated by July. Then in March 1945 the Allies launch a well prepared offensive that drives the Japanese out of Burma & crushes their forces there. Focuses on supply, morale & leadership, weather & special events. 300 counters. P.Rohrbaugh'12 1 Special Ordr NEW $28.00 DIE ATOMBOMBE, THE REICH'S BOMB #50 (Agains) n HP 1.3 Mag & game. 2-5 player card game of Germany's attempt to develop the atom bomb during World War II. Each player represents a faction within German society. Secure permission to start, secure scarce resources & personnel to develop a program, and go for broke despite the many other pressing needs of a nation at war. Oh, and spy on & sabotage your competitors' efforts, this being the Reich. Designed to show how difficult it was to mount a nuclear program despite the appeal of the goal.Quick playing. 108 cards, 64 counters. Steven Cunliffe'19 1 148065 NEW $29.50 FOR BLOODY HONOR, RUSSIAN CVL WAR 2D #37 (Agains n HP 1.1 2-6wks Turnarnd Mag & game. Update of this strategic level, area move game of the Russian Civil War thruout Russia, 1918-21. Includes the major color of this civil war: foreign interventions, western supplied tanks & aircraft, Whites, Red & Anarchist factions, and political concerns that don't allow focusing on a military victory. 260 counters. For 2-4 players. M.Woloshen'12 / Also includes OPERATION CERBERUS, the daring dash of the German surface fleet thru the English Channel in Feb.1942. '12 1 Special Ordr NEW $28.00 FORLORN HOPES, 2012 ANNUAL (Agains) HP 1.4 2-6wks Turnarnd ATO 2012 Annual (published as usual a year late). Game & historical booklet focused on the two month campaign for the Dutch East Indies as the Japanese extend their control southwards to capture this area vital to their war effort. Game integrates air, land & sea operations using the Chennault's First Fight & Op Cartwheel game systems. Both sides must measure the costs to use (& maybe lose) hi cost & value assets to defend or capture their objectives, and not everything can be attended to. Includes 288 counters. P.Rohrbauh'13 / Also includes GRAF SPEE, a small game of the Commonwealths hunt for this lone raider in the first months of the war. '13 1 Special Ordr NEW $35.00 FORTRESS BERLIN 2ND # 8 (Agains) n HP 1.5 1-3wks Turnarnd Mag + Game. v2 #4 reprint. Operational level game of the Third Reich's last 16 days & the ferocious battle for Berlin. Covers the bitter fight for the heart of Berlin at 500yd/hex, 1 day/turn, co-div level, 480 counters. Includes what-if such as the reinforcement by nearby forces that could have moved into Berlin (including 2 SS Panzer divs). Includes solitaire rules. Designed by a yeoman designer, J.Prados'09 1 Stock NEW $29.00 FOUR ROADS TO MOSCOW (Agains) HP 1.5 Avail Uncrtn 2010 Annual w/ 4 games. HITLER TURNS EAST is a hex-based game of the first 9 months of the war in the east at corp/army level. 160 counters, monthly turns. T.Racier / SLAUGHTERHOUSE is a point-point map game of the first 9 months of the war in the east at the army/army group level. 120 counters., bi-monthly turns. M. Rinella / STRIKE THE BEAR is a large hex map game of the war in the east in the first 9 months of the war in the east with key constraints of operational limits. 120 counters, 3-week turns. R.Nord / CODEWORD BARBAROSSA is an area move game of all of Europe prior to Barbarossa as Germany & the USSR gear for war. Players seek to maximize economic resources and end-game military forces. Includes sml number of event cards, and used Resource Points ala 3rd Reich. 120 counters. J.Prados '11 / ARTICLES ON: Barbarossa facts v myth; March to Magdala, Abyssinia 1868; fallacy of numbers being the dominant cause of Axis loss of WW2. '11 1 Special Ordr NEW $35.00 FOUR ROADS TO PARIS (Agains) HP 1.5 2-6wks Turnarnd 2016 Annual (published at the end of 2017) w/ 4 games focused on the fall of France in May 1940: STRANGE VICTORY is a solitaire game depicting the smaller, nimbler Germans confounding the Allied command structure. SPRINGTIME FOR HITLER supposes that the Germans simply had the best army, airforce, doctrine, and used all to their advantage. SEEDS OF DISASTER explores the pre-conflict planning and projection of motivations onto the enemy that led to the disaster. BETRAYAL! is a unique game akin to many solitaire games in that the Germans are driven by the game system whle the two players represent Britain & France, erstwhile allies that are looking out first for their own national interests in the event that France falls. 4 maps, 300+ counters.'17 1 Special Ordr NEW $39.00 GATE OF HELL #49 (Agains) n HP 1.4 1-3wks Turnarnd Mag & game. Game covers the Union seaborne assault on Charleston, SC, late in the summer of 1863 which included all of the Union's ironclads, plus some of their best troops. A victory may well have led to an early end to the Civil War. Area move with a map of the area around Charleston. 3 scenarios including two one-turn scenarios covering the April 1863 naval assault on the city's defenses and the initial landinds in July 1863; a third scenario covers the complete campaign. 200 counters. Rgt level. Paul Rohrbaug'19 Also includes a small, second game: ALL OR NOTHING. The Americans still held two forts along the Delaware River, blocking the sea supply route to British forces in Philadelphia in 1777. This game depicts the British attack on the two forts. '19 1 Special Ordr NEW $29.00 GIVEN UP FOR DEAD / UTMOST SAVAGERY #43 (Agains) n HP 1.2 Out-of-Print Mag & 2 games. GIVEN UP FOR DEAD is a game of the hopeless yet stoic defense of Wake Island in light of overwhelming Japanese strength and no hope of rescue by the US navy. Defenders sank 2 destroyers & caused hundreds of Japanese casualties. / UTMOST SAVAGERY covers the US invasion of Peleliu in what the US navy leaders would be a simple 4 day operation. Instead, it lasted 2 months & caused the greatest percentage of causualties of any battle in the Pacific. '15 1 144413 NEW $28.00 GO TELL THE SPARTANS #6 2ND (Agains) n HP 1.2 2-6wks Turnarnd Mag & Game. Reprint of the boxed version Mag & Game & larger format counters. With errata counters for Nap at the Berezina (10), Khe Sanh (26), North Wind Rain (4). Solitaire game (w/ 2-3 player optioin) of the heroic Greek defense of the pass at Thermopylae against the Persian hordes by a relative handful of soldiers, Aug.480BC. A grand tactical game with some sophistication, played on a matrix of squares with the Greeks defending a wall across the center of the pass. 252 counters (including erratas), 100men/unit, 1day/turn (with many action rounds). R.Markham'10 1 Special Ordr NEW $28.00 GO TELL THE SPARTANS #6 PARTS (Agains) n 1 99545 EXCELL $3.00 Rules photocopy, only. GUNS OF THE ASKARI #38 (Agains) n HP 1.3 2-6wks Turnarnd Mag & game. Game covers the sideshow of the Allied attempt to subdue German East Africa in World War I, and the tremendous resources the effort consumed. It ended only with the Germans converting to guerilla warfare in 1916. Combat mechanics change to reflect guerilla operations & activity levels, and each turn has a variable end point. 4 scenarios including the complete campaign, plus a 3 player (Belgian) option. 280 counters. J.Gorkowski'12 1 Special Ordr NEW $28.00 HUNGARIAN NIGHTMARE, BUDAPEST 1945 #31 (Agains) n HP 1.2 Mag & game. Game of the bitter battle for the Hungarian capital of Budapest, Dec'44-Feb'45, the 2nd bloodiest in history. The 79000 Germans & Hungarians have only a hodge podge of attack-capable units & logistical problems. But the Soviets have 177,000 - 2 fronts - & a tight timeline. Victory based on besting actual history. 420 counters, rgt level, 1-1/2 area move maps, 3days/turn. M.Stille'11 / ARTICLES ON: the emergency air resupply of Budapest, 1945, via glider; Soviet siege of Budapest 1945; WW2 urban sieges; TARLETON'S QUARTER! expansion rules; battle of Navarion, last btl in Age of Sail, 1827; US-China relations as a zero-sum game. 1 148921 NEW $26.00 INTO A BEAR TRAP #10 (Agains) n HP 1.4 1-3wks Turnarnd Mag & Game v3 #2. Intriguing game of the Russian attempt to subdue the Chechyan capital of Grozny in 1995 by occupying it with what they considered to be overwhelming mechanized force, thus cowering the population as in 1991. But the Chechyan rebels prepared for the occupation with well armed snipers, tank killer teams, mortars, etc. A bloody battle for the city ensued covered at 150yd/hex, platoon level, 2hrs/turn. P.Moore'04 1 Special Ordr NEW $27.00 KADESH, DAY OF THE CHARIOT #21 (Agains) n HP 1.4 1-3wks Turnarnd Mag & Game. Includes 20 variant counters for Imperial Sunset #17. Main game covers Ramses II's victory over the Hittites at Kadesh. 2 scenarios depict rival historical interpretations, plus another that follows the script the historical leaders had agree upon. 120m/hex, 100chariots/unit--and there are lots. 300 counters. G.Dickens'08 / Also a small intro game, Desert Duel, First Alamein, covering the battles around El Alaemin in July'42. 3days/turn, 4mi/hex, div level. 88 5/8" counters. G.Dickens'08 / Articles cover: battle of Kadesh & chariot combat; combat fighting "vehicles" starting with the horse; stacking in wargames; card driven games present false historical choices; studying conflict simulations; simulation games as learning tools; Rommel at Alamein, July'42. '08 1 Special Ordr NEW $28.00 KESSELSCHLACHT #3 (Agains) n HP 1.4 1-3wks Turnarnd Mag & Game. Operational level game of the escape of the German First Panzer Army from encirclement, Mar-Apr'44, by 9 Soviet armies. Moderately complex game w/ 320 counters, 1 map, rgt/div level, 1day/turn, 5.5km/hex. Includes effects of weather, air power, defensive positions, fuel limitations, etc. 2 scenarios. P.Moore'03 1 Special Ordr NEW $30.00 KESSELSCHLACHT #3 PARTS (Agains) n Out-of-Print 1 97585 MINT $5.00 Map, only. LA VENDEE, 1793, ANNUAL 2019 (Agains) HP 1.3 2019 annual published in mid-2021 - but hey, they are catching up! Game covers the French Republic's brutal suppression of the revolt against revolutionary decrees by the conservative central western province of Vendee. The Vendees (Whites) attempt to capture republican forts in the area, and avoid being overwhelmed by the Republicans so as to encourage early intervention by the English. Area move, 1 map, 176 counters, 26 event cards. John Poniske'21 / Also includes DAY OF INFAMY, a small game of the air raid on Pearl Harbor in Dec 1941, that asks whether that raid was as well planned & conceived as commonly thought. 32 counters. 1 147557 NEW $35.00 LILLIBURLERO, BTL OF THE BOYNE 1690 #40 (Agains) n HP 1.3 2-6wks Turnarnd Mag & game. Game of the battle of the Boyne, 1690, the largest ever fought in Britain. King James II inherets the throne but is forced into the exile by protestant forces. He returns to Ireland, and is hotly pursued by King William III. James stands & fights at the River Boyne, a deep river affected by tides. Outnumbered 3-2, the Jacobites' best hope is to catch the English as they ford the river. '13 1 Special Ordr NEW $28.00 LOOK AWAY! THE FALL OF ATLANTA (Agains) HP 1.5 1-3wks Turnarnd ATO Annual 2007. Operational level game of the campaign for Atlanta, spring & summer 1864, in Tennessee & n.Georgia. 2.6mi/hex, 4days/turn. brig/div level, 4 scenarios + campaign game. J.Prados'07 / Secondar game on the Biafran Civil War. 1 Special Ordr NEW $33.00 MEATGRINDER, BTL FOR XUAN LOC'75 3RD #33 (Agains n HP 1.1 1-3wks Turnarnd Mag & Game. w/ variants counters for Strike of the Eagle (12); Lash of Turk (4). MEATGRINDER is a further recycling of this Cold War-minded designer's game (also published as Defiance) of the heroic last stand of an ARVN division at Xuan Loc as the northern Vietnamese forces streamed down the road to Saigon in the final days of Ameica's Vietnam in 1975. 3 tank-reinforced NVA divisions attack a depleted ARVN division over a 2 week period. Variabel iniative, with many of the deadly weapons systems depicted. 240 counters. P.Moore'11 / BLOODY HUNLIKELY! is a mini game of Atilla the Hun's two western campaigns into France & n.Italy, 452-3AD. / Includes variant for Pocket at Falaise with 6 counters & rules & setup game aid card. / ARTICLES ON: Development of s.Vietnam's armored forces; battle at Xuan Loc 1975; leaders who took their country's money & ran; US politics during the final days of s.Vietnam; ARVN 1st Airborne at Xuan Loc; s.Vietnam's air force in 1975; the battle of Loos, 1915. 1 Special Ordr NEW $28.00 MORGAN'S A'COMIN'! (Agains) n 0.0 Out-of-Print FREE with any order. Small, promotional game on a postcard. Depicts Confed cavalry raider Morgan's foray into Ohio & the US midwest in the summer of 1863 & the US attempt to end his career. '09 1 90356 NEW $0.00 NO MIDDLE GROUND, GOLAN HEIGHTS 2ND #46 (Agains) n HP 1.2 1-3wks Turnarnd Enlarged, colorized update of this btln/brigade level game of the Syrian attack on the Golan Heights on the Israeli frontier during the Yom Kippur War of 1973. Intended to be a tense but simple slugfest. Uses a chit activation system. 3 scenarios cover the initial Syrian attack, the Israeli counterattack, and the campaign. P.Rohrbaugh'16 1 Special Ordr NEW $29.00 NOT WAR BUT MURDER #19 (Agains) n HP 1.2 1-3wks Turnarnd Mag & Game. Game of the last week of the Wilderness Campaign, 1864,which ended with Grant's exceptionally bloody & fruitless attempt to storm the Confed fortifications at Cold Harbor. One wrong Confed move could end the war early, but if both sides play well it makes for an exceptionally tense, high stakes, impulse-driven game. 176 counters, area move map. Feature article covers the campaign leading to Cold Harbor; the Am Civil War in Athens MO; the 1915 Dardanelles naval campaign; Pres. McKinley & the US war against Spain; Napoleon viewed 200 years later. M.Rinella'07 1 Special Ordr NEW $28.00 OPERATION ICHI-GO #52 (Agains) n HP 1.2 2-6wks Turnarnd Mag & game. Game covers Japan's massive, 1944 offensive thruout China which sought to open a land route across China to Indochina to circumvent the US sub blockade of coastal shipping, eliminate B-29 bases in China, and maybe even knock China out of the war. It was the largest Japanese offensive, with 500,000 troops & 800 tanks involved, with the armor concentrated contrary to their norm. They largely succeeded, but American airpower and capture of other island bases largely negated the victory. Includes a hypothetical scenario in which US forces destined to invade the Philippines instead invade much of the Chinese mainland. 2-player game, but includes a full set of solitaire rules in which the player commands Japanese forces. 1mo/turn, div/army level, untried Chinese units, 252 counters. Ty Bomba'20 1 Stock NEW $29.50 PAUKENSCHLAG #22 (Agains) n HP 1.1 1-3wks Turnarnd Mag & Game. Game covering the U-Boat campaign against the US's eastern seaboard & Carribean in 1942 (including the what-if of German strategic bombing). Strategic, operational & tactical, with units representing 1-2 warships or 6-12 aircraft. 1wk/turn. P.Moore'08 1 Special Ordr NEW $28.00 POCKET AT FALAISE #27 (Agains) n HP 1.1 2-6wks Turnarnd Mag & Game. Includes Guerra a Muerte Setup Aid Card & variant rules. Game of the Allied attack to close the Falaise Pocket at Normandy, thus destroying the bulk of the German mobile forces in France, and the German efforts to escape the trap. Playable solitaire & as 2-player. 220 counters. T.Raicer'09 / ARTICLES ON: Falaise Pocket, circle of fire; Figures Don't Lie, German losses at Falaise; Maczek's Tankers, rise of 1st Polish Armored Div; Tank buster aircraft at Mortain & Falaise; Fizzling Fish, failure of early US submarine warfare; 100 battles leading to an independent S.America; Canadian Maj. D. Currie & the Victoira Cross of Faliase; Neanderthals v Humans; Belgian Brigade in WWII. 1 Special Ordr NEW $27.50 RATTENKREIG, ASSAULT ON TRACTOR FACTORY (Agains) n 0.0 Out-of-Print FREE with any order. Intro game on a post card. Area move game of the assault on the Tractor Factory in Stalingrad, late 1942. '10 1 132712 NEW $0.00 RED DRAGON, BLUE DRAGON #45 (Agains) n HP 1.3 2-6wks Turnarnd Mag & game. Game covers the largely unknown (in the west) yet decisive Huaihai campaign of the Chinese Civil War near the city of Xuzhou from Nov 1948 - Jan 1949. The Communists must quickly capture this key city, or cause very heavy casualties on the Nationalists to win. Corp level, 1wk/turn, 20km/hex, 160 counters. E.Dixon'16 / Also includes mini-game Dueling Eagles! 1 Special Ordr NEW $29.00 ROME, INC., AUGUSTUS TO DIOCLETIAN #53 (Agains) n HP 1.2 Mag & game. Solitaire game of the Roman Empire seen as a business seeking to monopolize the ancient world. Player is essentially god, selecting & sacking emperors as desired, and determining the Empire's strategy. Covers the period between Augustus 27BC to Diocletian 286AD, with scenarios beginning at 4 points: 27BC, 70AD, 138AD & 222AD. 5-10yrs/turn, 10turns/scenario. Players utilize historical statesmen rated for military & adminstrative abilities, popularity & intrique; each also has a special ability. Area based, with each area overseen by a governor (or barbarians or allies). Player determines how to raise resources, allocate them, appease the public or the mob, expand militarily as well as thru careful civil administration, with a bit of intrigue. Point-point movement, 280 counters. Philip Jelley'21 1 147967 NEW $29.00 SEA MONSTERS, 4 NAVAL GAMES (Agains) HP 1.4 ATO's 2018 Annual (published 3 years late!). Set of four naval games set in the 19th & 20th centuries. IRON & FIRE depicts the battles of the Peruvian ironclad Huascar during the 1879 war with Chile, where it outclassed everything it encountered but was but a single ship. Paul Rohrbaugh / UNDER TEN FLAGS covers the German merchant raider Atlantis in the south Atlantic early in WWII, where it survived 600 days by continually changing its appearance. Solitaire. Paul Stuhlfaut. / XXI is a solitaire game that challenges the player to build an adequate fleet of Type XXI u-boats for the Germans beginning in 1943; historically, only 2 actually sailed. Game is akin to Wings for the Baron where the focus is on the logistics of producing a critical mass of this more complex submarine. Steven Cunliffe / FIRST STRIKE is a solitaire game in which British float planes observe and bomb zeppelin hangers, while in reply the German bomb the British fleet. Paul Rohrbaugh / Includes 6 maps, 350+ counters. '21 1 148852 NEW $37.00 SET EUROPE ABLAZE (Agains) HP 1.4 2-6wks Turnarnd 2014 Annual (yeah, in mid-2015). Card-driven game of the battle in western occupied Europe in WWII as Britain creates & supplies civilian resistance forces across Europe. Played on an abstracted, area-move map representing France & the Low Countryies. J.Prados'15 / Also includes Depths of Courage, a small, solitaire game of the first true, successful submarine attack launched in 1864 during the American Civil War. 1 Special Ordr NEW $37.00 SHOWTIME HANOI (Agains) n 0.0 Out-of-Print FREE with any order. Intro game printed on a post cart. Tiny, simpler game of air-air & air-ground combat between US & northern Vietnamese forces. '08 1 86462 NEW $0.00 SIX DAYS OF WAR, 2017 ANNUAL (Agains) HP 1.4 2-6wks Turnarnd 2017 annual (published way late in 2020, as usual). Game of the Six Day War of 1967, as Israel makes a preemptive strike on its several neighboring Arab states for a decisive military victory against all. Includes card play that accounts for the political backdrop to the situation. 245 counters, map divided into 3 fronts (Golan, West Bank & Sinai), reg/brig level, 1day/turn. 10 turns but game can end at anytime when the UN calls a ceasefire. Historical & nightmare scenarios. Good beginners' game (without pre-game cardplay) and excellent solitaire suitability. '20 1 Special Ordr NEW $39.99 SOME POLES APART (Agains) n 0.0 Out-of-Print FREE with any order. Game on a postcard of a simple, impulse driven game of combat between Germans & Poles, presumably for Warsaw tho the subject is never explained. P.Rohrbaugh'07 1 86475 NEW $0.00 STORM OVER TAIERZHUANG 2ND #25 (Agains) n HP 0.8 1-3wks Turnarnd Mag & game. Upgrade of this recent game of the 1938 Chinese attempt to trap Japanese forces advancing along a key rail line to the provisional Chinese capital. Large chinese forces armed with a small number of AT guns & Soviet-made aircraft confront 25,000 Japanese with armed w/ 100 tanks & armored cars. 280 colorful, unmounted counters. Btln lvl, 1day/turn, 0.5km/hex. T.Co'09 / ARTICLES ON: Taierzhuang & the Chinese NW Army; Chinese airforce in WW2; What makes a game Epic?; Random events; Groping for the New Paradigm Revisited; the Nuremberg Defense; What makes a good game package? 1 Special Ordr NEW $28.00 SULEIMAN THE MAGNIFICENT #9 (Agains) n HP 1.0 1-3wks Turnarnd v3#1. Mag & Game. Simpler, grand tactical game of the massive Aug. 1526 battle at Mohacs in which the Ottoman Empire overwhelmed the Kingdom of Hungary. 225yd/hex, c.750men/unit. 240 counters. R.Berg'04 1 Special Ordr NEW $28.00 THERE MUST BE A VICTORY #26 (Agains) n HP 1.3 1-3wks Turnarnd Mag & Game. Game of the naval battles in the Adriatic Sea between the Austro-Hungarians & the Italians during the Third Italian War of Independence, 1866. Wooden sailing ships mix with iron-plated steamships, armored rams & a few ships with armored turrets. The A-Hs do well based on aggressivness despite being outgunned 2-1. P.Rohrbaugh'09 / ARTICLES ON: Naval campaign in Seven Weeks War of 1866; Max von Hapsburg & Lord Jackie Fischer, key leaders; naval warship evolution to the time of 1866; signal v noise in wargaming; French & Indian War; Seven Weeks Wars; wargaming in the military. 1 Special Ordr NEW $28.00 THESE BRAVE FELLOWS #39 (Agains) n HP 1.3 2-6wks Turnarnd Mag & game. Game covers the campaign in Bavaria in 1805 shortly before Austerlitz, as a French corp under Mortier chases Austrian forces from the area, the Russians under Kutuzov lay a trap for the lead French units. Outnumbering the French 4-1 but cold & tired & uncoordinated, a day-long, bitter battle ensued. Includes full solitaire rules (tho this is a 2 player game). 216 counters. A.Numez'13 1 Special Ordr NEW $28.00 THUNDER UPON THE LAND #42 (Agains) n HP 1.2 2-6wks Turnarnd Mag & Game. Game covers two battles from the era of Charles XII & Swedish expansionism during the Great Northern War at grand tactical level: the key battles of Narva 1700 & Poltava. 1hr/turn, 500yds/hex, 264 counters, with a wing-activation system. P.Rohrbaugh, L.Tohver'14 1 Special Ordr NEW $29.00 TOPPLING THE REICH, BATTLES FOR WESTWALL (Agains HP 1.6 1-3wks Turnarnd ATO Annual 2006. Rgt/div level game of the various major pushes against Germany's Westwall in 1944-5 using a derivative of the Panzerkrieg game system. 5 scenarios that work along, and can be combined for a campaign game: Market-Garden, Patton in the Lorraine; Roer River & Lorraine; Bulge to Alsace; the Rhine. 480 counters, 1 map. J.Prados '06 1 Special Ordr NEW $35.00 VERCINGETORIX, TWILIGHT OF THE GAULS #44 (Agains n HP 1.0 2-6wks Turnarnd Mag & game. Game covers the attempt by a man known to history as Vercingetorix (supreme warlord) who briefly united the Gauls of what is now France against the aspirations of the Romans under Julius Caesar, 59-52BC. Area move, 348 counters. Can be played by 2, 3 or 4 players. R.Berg'15 1 Special Ordr NEW $28.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! ATO - LAST STAND GAMES URL: http://www.atomagazine.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- STALINGRAD, VERDUN ON THE VOLGA [ZL] (AgaLSG) zl* 3.2 2-6wks Turnarnd Packaged in a ziplock with no box or die. First of a new line of games under the Last Stand Games brand (by Against the Odds). Btln/Regt level, area-move game of the bitter, 2-month battle for control of Stalingrad in the Fall of 1942. Includes several scenarios depicting various timeframes of the battle. Uses an impulse game system akin to earlier Turning Point Stalingrad, with a more accurate Soviet OoB. 1 long map, 346 counters. Mike Rinella'18 1 Special Ordr NEW $85.00 * == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! ATO - TURNING POINT SIMUL URL: http://www.atomagazine.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ARBELA, ALEXANDER'S GREATEST VICTORY (AgaTPS) HP 1.2 2-6wks Turnarnd At Gaugamela, 331BC, Alexander the Great's 47,000 troops were outnumbered something like 5 to 1, yet he defeated 250,000 Persians under Persian King Darius. Uses a card-based system to represents each units abilities. 90 cards, 48 counters. R.Berg'17 1 Special Ordr NEW $26.00 BLENHEIM, THE BATTLE OF... (AgaTPS) HP 1.0 2-6wks Turnarnd During the world war know as the War of Spanish Succession, the French were on the verge of capturing Vienna thus knocking the Hapsburgs out of the war. The British & Austrian armies attacked the French & their Bavarian allies at Blenheim (actually, Blindheim), a small town along the Danube River. The British & Austrians cooperated well, while the French were often out of position; a British attack drove a wedge between the French forces resulting in a famous victory. Each side has 2 distinct commands, each with a varied force. Brig level, 400m/hex, 1hr/turn. Frederic Bey'19 1 Special Ordr NEW $29.00 CAMPAIGN FOR VICKSBURG, 1863 (AgaTPS) HP 0.9 2-6wks Turnarnd One of the 20 most decisive battles of history per Joseph Mitchell's 1964 history. Vicksburg held the Confederacy together, and allowed resources from the West & Mexican ports to reach the heart of the South. Union forces under Grant must pry the City - and with it control of the Mississippi River -- away from the south. Includes the full scope of this difficult campaign, with internal squabbling and supply limitations, plus many of the sideshows & raids, the CSS Arkansas, etc. Mounted map, 140 counters. P.Rohrbaugh'17 1 Special Ordr NEW $26.00 CHALONS, THE BATTLE OF..., 451AD (AgaTPS) HP 0.9 The last Roman general, Aetius, who learned the Huns & Goths' ways as a hostage, meets Attila the Hun's forces in central France in 451 in one of the pivotal battles of human history. Each side is a hodge-podge of many ethic factions. Uses cards to represent units & battleline formations (similar to TPS's Arbela). Simpler & faster playing. 63 playing cards, 46 playing pieces. Richard Berg'19 1 140723 NEW $26.00 DAY OF WATERLOO (AgaTPS) HP 1.2 2-6wks Turnarnd Game of one of the most-discussed battles of all of human history, the 24 hours that included the battle of Waterloo. Napoleon anticipated an attack by 4 nations' armies in 1815, and so elected to strike first at the divided English & Prussian amries, surprising both. Despite his strategic flair, Napoleon had lost his tactical finesse and the final battle of Waterloo on 18 June was simply a "pounding match." Game depicts leadership & morale as the key, togther with tactics represented by the ordering of counters. 280 counters, mounted map. Designed by Mr. Napoleonics, Ed Wimble'19 1 Special Ordr NEW $29.00 HASTINGS 1066 (AgaTPS) HP 0.9 2-6wks Turnarnd Game on one of the 20 most-decisive battles of human history, judged by LTC Joseph Mitchel in his book. Game covers the pivotal battle of Hastings, England, in 1066, as William of Normandy invades England & begins pillaging to encourage the English king, Harold, to offer battle quickly. Harold's loss influence a millenia of English (and world) history after. 90 counters, mounted map. L.Tolver'15 1 Special Ordr NEW $25.00 INVINCIBLE ARMADA, 1588AD (AgaTPS) HP 1.2 2-6wks Turnarnd One of the key battles of history, the defeat of the Spanish Armada in 1588 set the future of Europe and the New World. Game covers the campaign at both the strategic & tactical level, with event chits that influence play. Includes 170 counters and a mounted map. M.McLaughlin'17 1 Special Ordr NEW $26.00 JOAN OF ARC, VICTORY 1429AD (AgaTPS) HP 1.2 2-6wks Turnarnd Strategic level game of the campaign for Orleans, including its siege & relief, beginning April 1429. The French must consolidate a disparate army, and accomodate the randomness of Joan's inspiration (voices), while the Brits has to keep the Scots in mind & minimize the involvement of the Burgundians. 200 counters, 1mo/turn, map covers much of France. A.Nunez'12 1 Special Ordr NEW $23.00 MARATHON, THE BATTLE OF... (AgaTPS) HP 1.0 2-6wks Turnarnd Pivotal 490BC battle as ancient Greeks, badly outnumbered by their Persian foes but positioned in good defensive terrain surrounding an open plain, elected to attack. The Persians depended upon their cavalry, missile weapons & skirmishing, while the Greeks depended upon armor, swords & close-quarter fighting. When the Greeks closed on the Persians, the result was a slaughter and it set a course in human history. 194 counters, mounted map, chit activation system, melee & ranged fire, leadership & morale. Paul Rohrbaugh'19 1 Special Ordr NEW $29.00 MARNE, THE BATTLE THAT CHANGED THE WORLD (AgaTPS HP 1.0 2-6wks Turnarnd One of the 20 decisive battles of history per LtCol Mitchell. Game covers the First Battle of the Marne as the Germans close in on Paris in the Fall of 1914. The Germans fail to keep their eyes on the prize, and an Allied counter-attack into a gap between 2 German armies causes them to fall back from the outskirts of Paris. A half-million became casualties, along with Germany's best chance for winning the war. Rgt level, 158 counters. J.Compton, L.Tohver'15 1 Special Ordr NEW $28.00 METAURUS, BATTLE OF THE... (AgaTPS) HP 1.0 2-6wks Turnarnd Chosen as one of the 20 decisive battles of world, this otherwise obscure battle proved decisive during the 2nd Punic War. While Hannibal was trouncing the Roman countryside, in 207BC his brother, Hasdrubal, approached Italy with a reinforcing army. The Romans thought it essential to prevent the two armies from uniting, so attacked Hasdrubal with decisive force. The Romans have superior numbers & training, the Cartheginians have a diverse army & superior position. 200 counters, mounted board, relatively simple. R.Berg'13 1 Special Ordr NEW $28.00 MIDWAY, BATTLE OF... (AgaTPS) HP 1.0 2-6wks Turnarnd Chosen as one of the 20 decisive battles of world, this game covers the June 1942 battle of Midway that broke the Japanese naval superiority in the Pacific. Includes all facets of this brief battle, including coverage of an actual land invasion of the two islands, as well as subs, seaplanes & many more details of the situation. Includes 176 counters & mounted map. P.Rohrbaugh'13 1 Special Ordr NEW $28.00 POLTAVA'S DREAD DAY, GREAT NORTHERN WAR (AgaTPS) HP 1.1 2-6wks Turnarnd Chosen as one of the 20 most decisive battles of history. Strategic level game of Sweden's war with Russian, 1700-22, at end of which it had lost the war, an army, its monarch and its standing in Europe. The major players of Europe takes sides (and switch sides) to serve their own purposes in a war focused on Poland & the Baltic Sea. 6mo/turn, initiative-driven, with few replacements. J.Juneau'12 1 Special Ordr NEW $23.00 SADOWA CAMPAIGN, 1866 (AgaTPS) HP 1.1 2-6wks Turnarnd One of the 20 decisive campaigns of history. This unheard of campaign from the obscure Austro-Prussian War of 1866 furthered Bismarck's trajectory of making Germany a modern nation - and likely formed the basis for two world wars. An outnumbered but aggressive, more progressive Prussian army faces a slow moving Austrian army that largely failed to exploit its advantages. But France could have entered the war, and other possibilities were present. J.Werbaneth'17 1 Special Ordr NEW $28.00 SARATOGA 1777, BATTLE OF... (AgaTPS) HP 1.0 2-6wks Turnarnd Chosen as one of the 20 decisive battles of world, this game covers the 1777 battle of the American Revolution that destroyed a small British army in what is now up-state New York, and gave the Americans standing in the world & hope of winning over the Brits. Covers both Bemis Heights & Freeman's Farm, and includes command control & fog of war issues. Includes 200 counters & mounted map. R.Markham'13 1 Special Ordr NEW $28.00 SIEGE OF SYRACUSE, 415-413BC (AgaTPS) HP 1.1 2-6wks Turnarnd Game of the Athenian campaign against Syracuse in Sicily during the Peloponesian War. Regarded by this series as one of the truly decisive battles in history. Athens has the option of how to attack: assault or siege, and Syracuse has many enemies of Athens coming to its aid. 176 counters, area move. P.Rohrbaugh'13 1 Special Ordr NEW $28.00 STALINGRAD, BATTLE OF... (AgaTPS) HP 1.3 First in an intended line of 20 games, each corresponding to a chapter in Joseph Mitchell's book, Twenty Decisive Battles of the World. This game is a corp/army level look at the 1942 campaign in southern USSR with the German Fall Blau offensive followed by the Soviet Uranus counteroffensive, with Stalingrad in the middle of things. Mounted but bland map covers the area from Kharkove to Astrakhan. Political influences on the campaigns are key. 280 counters. H.Gerber'12 1 148853 NEW $23.00 TOURS, BATTLE OF..., 732AD (AgaTPS) HP 0.9 2-6wks Turnarnd Vol 7 of the 20 Decisive Battles series. Smaller game of the pivotal battle of Tours, 732AD, as Charles (grandfather of Charlemagne) stems the Muslim expansion from Iberia into what is now France and began a 700yr counterattack that ultimately drove the Muslims out of Europe. The two armies are different - the Muslims are light & mobile, and fight in small groups. The Franks are in transition between Roman-style heavy infantry & the knights of later days. 100 counters. R.Berg'12 1 Special Ordr NEW $23.00 VALMY CAMPAIGN, REVOLUTION SAVED 1792 (AgaTPS) HP 1.2 2-6wks Turnarnd Regarded as one of the 21 most decisive battles of history by LtCol Mitchell, the battle of Valmy 1792 could have snuffed out the French Revolution in its infancy. The conservative forces of Europe, including French Royalists, the Prussians & Austrians, have sent their armies to capture Paris & turn back the clock. Republican forces manage to turn them back. R.Markham'15 1 Special Ordr NEW $28.00 VICTORY OF ARMINIUS, TEUTOBURG FOREST9AD (AgaTPS HP 1.2 2-6wks Turnarnd One of the 20 most-decisive battles of human history, per LtCol Mitchell. Covers the 9AD battle in which Germans ambushed a large force of 3 Roman legions (~20,000 men) in the Teutoburg Forest, killing most & enslaving survivors. Rome took vengence, but never revived the 3 destroyed legions nor attempted to conquer greater Germany again. Players must seek to best historical outcomes. J.Prados'15 1 Special Ordr NEW $25.50 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! ARES GAMES SRL URL: http://SailsOfGlory.org ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- AZTLAN (AGS) FB* 3.2 2-4 player game set in a imaginary land in which 4 tribes in this once-peaceful land must fight to the death. Build the strongest empire by your military strength & aid of the gods. Includes Aztec Gods 2-player variant previously published separately. English language edition. '12 1 Special Ordr NEW $37.00 * GALAXY DEFENDERS CORE BOXED SET (AGS) GB* 6.2 Temp OoP/OoS Base set in this expandable game of up to 5 human players cooperatively defending the Earth against an alien threat. Includes 28 mins, 6 modular maps, hundres of counters & cards representing aliens, skills, equipment, etc. Additional kits with expanded armies & more custom dice available separately. '14 1 Special Ordr NEW $67.00 * SAILS OF GLORY STARTER SET (AGS) FB Starter set for this expandable game of ship-ship naval combat during the Age of Sail, using detailed, 1:1000 scale, pre-painted & assembled miniatures (ala Wings of War). Game system includes the full range of detail, but it is handled elegantly so play is streamlined, and game system can be learned quickly. Designed for 2-4 players. This set provides everything needed to play smaller scenarios between the British & French during the Napoleonic era (including 4 ships). MANY additional ships available & sold separately. '13 1 Special Ordr NEW $65.00 WINGS OF GLORY WWI, HANDLEY A (AGS) FB Large miniature of a World War I British bomber. 1 Special Ordr NEW $42.00 WINGS OF GLORY WWI, HANDLEY B (AGS) FB 1.2 Large miniature of a WWI Handley B bomber. 1 Special Ordr NEW $42.00 WINGS OF GLORY WWI, ZEPPELIN STAAKEN B (AGS) FB 1.4 Temp OoP/OoS Large miniature of a WWI zeppelin Staaken B. 1 Special Ordr NEW $56.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! AH AVALON HILL GAME CO. ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 1776 PARTS (AH) n Out-of-Print 1 105021 MINT $15.00 Board set, only. Couple of scuffs but otherwise unused. 1914 PARTS (AH) n Out-of-Print 1 140319 EXCELL $8.00 Battle Manual only. Clean. 2 140320 EXCELL $1.00 Intro game card, only. 3 83862 MINT $3.00 Standard Game rules, only. 4 83863 MINT $3.00 Standard Game rules, only. ACQUIRE, 1ST PARTS (AH) n Out-of-Print 1 8030 EXCELL $3.00 Rules only. ACQUIRE, 2ND [DELUXE] PARTS (AH) n Out-of-Print 1 74121 MINT $0.25 One plastic piece only, "2-I". AFRIKA KORP ['64] PARTS (AH) n Out-of-Print 1 91530 EXCELL $3.00 Battle Manual, only 2 91529 V.GOOD $2.00 Situation March 1941 setup card, only. 3 91531 V.GOOD $1.00 Turn Record Chart, only. All columns partially marked. 4 91533 V.GOOD $8.00 Mapboard, only. Seams are loosening, & 2" tear at both seams. Otherws clean. AH STANDARD CRT TABLE PARTS (AH) n Out-of-Print CRT Chart only 1 70672 EXCELL $1.00 CRT Chart only 2 91534 V.GOOD $1.00 CRT Chart only. Several penciled drawings of tanks, otherws servicable. AIR ASSAULT ON CRETE: CYPRUS VARIANT CPY (AH) n 0.2 Out-of-Print Kit for gaming the possible invasion of Cyprus. Color photocopy of map & OoB page plus rules included. 1 121470 EXCELL $5.00 Contains original Cyprus map (with Fast Heinz SL scenario on back), plus laser printed copy of the complete variant article from the General. ALEXANDER PARTS (AH) n Out-of-Print 1 88365 EXCELL $1.00 CRT chart, only. Couple of lite stains. Applies equally to 1st or 2nd ed. 2 97605 EXCELL $3.00 CRT only. 3 74054 EXCELL $1.00 CRT chart only. Same for either first or 2nd edition. ALEXANDER, 1ST PARTS (AH) n Out-of-Print 1 88364 V.GOOD $3.00 Rules only, some yellow highlighting, otherws EX. 2 105929 V.GOOD $3.00 Passable rules photocopy, hilited in yellow. ALEXANDER: RAMSES II COPY (AH) n 0.2 Out-of-Print Photocopied article & original insert from General w/ counters & map revisions for variant depicting Alex's run-in w/ Ramses II of Egypt. 1 132713 MINT $8.00 ALPHA OMEGA 2ND PARTS (AH) n Out-of-Print 1 88651 MINT $4.00 Identification counter sheet (1/2"), only. 2 61530 MINT $7.00 Counter set, only. Missing 1 (Dd1 ship) counter, otherwise M & complete w/ sheet of ship counters & sheet of ID counters & markers. ANZIO, 1ST PARTS (AH) n Out-of-Print 1 79386 EXCELL $1.00 Game I Allied Order of Appearance Chart. 2 79387 EXCELL $1.00 Game I Initial Placement Chart. 3 79384 MINT $1.00 Game I Time Record Card. 4 79385 V.GOOD $2.00 Game I German OoA/Game II German Organization chart. Some spots & soiling. 5 17481 V.GOOD $3.00 Battle Manual w/ errata, only. Some stains & spots. ANZIO: PLAY-BY-MAIL LOG PAD (AH) n Out-of-Print INDIVIDUAL SHEET of 2-side PBM sheet that includes a copy of the map & space for orders. 1 83825 MINT $1.00 INDIVIDUAL SHEET of 2-side PBM sheet that includes a copy of the map & space for orders. 2 83826 MINT $1.00 INDIVIDUAL SHEET of 2-side PBM sheet that includes a copy of the map & space for orders. 3 83824 MINT $1.00 INDIVIDUAL SHEET of 2-side PBM sheet that includes a copy of the map & space for orders. ARAB-ISRAELI WARS: LEBANON VARIANT (AH) n 0.2 Out-of-Print Orig set of 20 counters plus photocopy of rules from Gen 21-6. Provides counters & scenarios covering actions from the 1982 Israeli invasion of Lebanon. 1 80225 EXCELL $6.00 Orig set of 20 counters plus photocopy of rules from Gen 21-6. ASL: ANNUAL '92 (AH) n 0.4 Out-of-Print 64pg, General-style set of articles on strategy, tactics & scenarios for ASL. Includes 17 scenarios in the pages of the magazine. 1 147706 EXCELL $25.00 ASL: ANNUAL '93B (AH) n 0.6 Out-of-Print 48pg General-style booklet of scenarios, strategy & tactics, & variant articles on all aspects of ASL. Includes Sand & Blood, a 3-island cardstock terrain insert + 5 scenarios & campaign game of the invasion of 3 small islands near & concurrent with Guadalcanal, Aug 1942. 7 other scenrios & extensive errata. '93 1 147704 EXCELL $45.00 Includes Sand & Blood, 3-island insert with 5 scenarios & a campaign game of the invasion of 3 small islands concurrent with the invasion of Guadalcanal, Aug 1942. Includes 7 other scenarios & extensive errata. ASL: BOARDS PARTS #21 (AH) n 0.5 Out-of-Print #21 Mounted board 1 147690 V.GOOD $5.00 ASL: BOARDS PARTS #22 (AH) n 0.5 Out-of-Print #22 Mounted board 1 147691 EXCELL $5.00 ASL: BOARDS PARTS #23 (AH) n 0.5 Out-of-Print #23 Mounted board 1 147692 V.GOOD $4.00 Lots of very sml dice rolling dings to map surface. Several circular white mars on one board panel; no effect on play. ASL: BOARDS PARTS #24 (AH) n 0.5 Out-of-Print #24 Mounted board 1 147666 EXCELL $6.00 V.mild crease along one end of board. ASL: BOARDS PARTS #44 (AH) n 0.5 Out-of-Print #44 Mounted board, 1st editon. 1 147656 EXCELL $9.99 ASL:CHAPTER H PARTS (AH) n Out-of-Print 1 148026 EXCELL $10.00 Chapter H, Design Your Own, pgs H1-48, H113-130, plus Armory N1-12, only. ASL:CHAPTER K TRAINING MANUAL PARTS (AH) n Out-of-Print 1 148024 MINT $10.00 Chapter K, pgs 1-44, only. ASL:GUNG HO PARTS (AH) BC Out-of-Print 1 148191 MINT $74.00 INCOMPLETE GAME. Incudes box, 2 maps (38 & 39), all 7 overlays, partial counterset (includes all 1/2" infantry, gun & leader counters, all 5/8" Chinese & Marine AFVs + 43 other markers; missing 160 markers). Missing all scenarios, Chap G rules. Box shows moderate wear & abrasion mostly along edges but w/ large crease on box btm & top. ASL:PEGASUS BRIDGE PARTS (AH) n Out-of-Print 1 147730 EXCELL $3.00 Complete set of 4 scenario cards containing 6 scenarios. 2 147732 V.GOOD $1.00 Some discoloration. Set of 3 cards containing scenarios 1-5 + player aids; scenario 6 NOT included. ASL:PEGASUS BRIDGE PARTS (AH) 1 RL Out-of-Print 1 148681 EXCELL $7.00 MUST SHIPPED ROLLED. Neatly made mapboard made from multiple 8.5x11 color photocopies carefully taped together & professionally laminated. ASL:RED BARRICADES PARTS (AH) n Out-of-Print 1 147681 EXCELL $25.00 MUST SHIP SEPARATELY at addtl $. Professionally laminated, 2-map set. 31x23". ASL:SAND & BLOOD PARTS (AH) 1 n Out-of-Print 1 148674 V.GOOD $10.00 Rules, historical background & Scenarios CG & A3-A5. Includes 8.5x11" color lazer printed map copies. Rules & CG scenario are B&W photocopy. ASL:STREETS OF FIRE PARTS (AH) n Out-of-Print 1 148014 V.GOOD $2.00 Scenario set only. First card (scen 1 & 6) provided as a photocopy. ASL:WEST OF ALAMEIN PARTS (AH) BC Out-of-Print 1 148017 MINT $15.00 Chapter H, British Vehicles, pg H49-76e. Believed to be AH printing but publisher never identified. BALI PARTS (AH) n Out-of-Print 1 8026 V.GOOD $0.50 Rules only. Small corner of rules torn away, with lose of part of title & a bit of non-essential text. BISMARCK ['78], 2ND PARTS (AH) n Out-of-Print 1 79380 EXCELL $2.00 German Basic/Int Player Aid Card 2nd ed, one only. 2 79401 EXCELL $4.00 Incomplete counterset, only. Includes most search board counters (but few aircraft) and about 50% of battleboard ships. 3 39565 EXCELL $2.00 German Basic/Int Player Aid Card 2nd ed, one only. 4 79400 EXCELL $3.00 Search board, one only. 5 79381 EXCELL $2.00 Basic/Adv Games Tables & CRT, 2nd ed. 6 79397 MINT $1.00 Range Finder, 1 only. BLITZKRIEG PARTS (AH) n Out-of-Print 1 92952 EXCELL $3.00 CRT chart page only 2 109077 EXCELL $2.00 Basic rules only. Sun fading to upper margin, otherws EX. 3 74288 EXCELL $1.00 Time Record Chart, only. 4 109078 GOOD $1.00 Basic/tournement CRT chart, only. Lots of penciled longhand math on both sides, and two areas of stains but nothing obscured. Servicable. BLITZKRIEG, 1ST PARTS (AH) n Out-of-Print 1 70750 EXCELL $2.00 Set of two OoB cards. 2 70745 EXCELL $2.00 Basic rules, only. Some writing on back cover. 3 70747 V.GOOD $0.50 Turn Record Chart only. 1 side clean, other has tape on several columns 4 120059 V.GOOD $5.00 Battle manual, only. Worn with stains, some soiling, dog ear torn off cover. Entirely serviceable. 5 120061 V.GOOD $2.50 CRT sheet, only. 6 70748 V.GOOD $0.50 CRT. Wrinkled. 7 120060 V.GOOD $3.00 Basic rules, only. 8 120058 V.GOOD $5.00 Counterset, only. Missing 24 units (6 primary & 18 substitute; ID included). All marked on blank backside to indicate whether primary or substitute. 9 120062 V.GOOD $2.50 Turn Record Chart only. 2 columns partially used. BLITZKRIEG, 2ND PARTS (AH) n Out-of-Print 1 77205 V.GOOD $1.00 Blue Order of Battle chart. Some spot stains. BULGE, BATTLE OF THE... ['65] BULGE '40 (AH) n 0.3 Out-of-Print Photocopy of rules & color counters from General allowing play of the 1940 drive thru the Ardennes using AH's Battle of the Bulge '65. J.Angiolillo'74 1 88162 EXCELL $3.50 2 85550 MINT $4.00 BULGE, BATTLE OF THE... ['65] PARTS (AH) n Out-of-Print 1 70765 EXCELL $1.00 German OoB card only. 2 169 V.GOOD $1.00 Basic rules (only) stained & wrinkled. BULGE, BATTLE OF THE... ['81], 1ST PARTS (AH) n Out-of-Print 1 48075 V.GOOD $5.00 1st ed rules only, w/ handful of paragraphs underlined in ink. BULL RUN PARTS (AH) n Out-of-Print 1 70843 EXCELL $1.00 Confed OoB card. 2 70842 EXCELL $1.00 Union OoB card. C&O / B&O PARTS (AH) n Out-of-Print 1 61467 EXCELL $2.00 B&O Timetable/Start Situation card only. CAESAR, EPIC BTL OF ALESIA [2ND] PARTS (AH) n Out-of-Print 1 132705 V.GOOD $3.00 SHIPS AT BOXED RATE or must be folded. Off-Board Movement Chart, only. Staple rust on a sml portion of chart, plus some minor wrinkling. D-DAY ['65] PARTS (AH) n Out-of-Print 1 79393 EXCELL $2.00 Basic game rules, only. Couple of isolated spots plus wrinkling thru use. 2 71117 EXCELL $1.00 Order of Battle charts. 3 85558 EXCELL $1.00 Photocopy of '65 rules, only. 4 71118 EXCELL $1.00 Order of Battle charts. 5 79392 EXCELL $3.00 Battle Manual, only. Some lite stains. 6 65645 EXCELL $2.00 Basic game rules. Couple of spots. 7 71126 V.GOOD $2.00 Rules, only. 1965 version. Wrinkled. 8 71119 V.GOOD $0.75 Order of Battle charts. Writing in penci. 9 71128 V.GOOD $1.00 Time Record Chart, only. 1965 version. 10 246 V.GOOD $5.00 Map, only. Various lt stains. 11 71127 V.GOOD $2.00 Battle manual, only. 12 71120 V.GOOD $0.50 Order of Battle charts. Some staining. DINOSAURS OF THE LOST WORLD PARTS (AH) n Out-of-Print 1 70713 EXCELL $5.00 Set of 8 Adventure Cards. Folded horizontally, but otherws EX. DIPLOMACY, 2ND PARTS (AH) n Out-of-Print 1 61461 EXCELL $1.00 One conference chart, only. EMPIRES IN ARMS, 2ND PARTS (AH) n Out-of-Print 1 140981 V.GOOD $4.00 1-sided photocopy of rules, only. Some minor annotations plus errata notes. EMPIRES IN ARMS, 2ND: 1792 SCENARIO COPY (AH) n 0.1 Out-of-Print Photocopy of scenario & 15 original leader counters published in Gen 25/2. Adds a scenario for the period 1792-1802. Also includes Waterloo 1815 scenario. 1 92063 EXCELL $6.00 Orig pages from General, cut to just over this size of the article text/graphics. 2 92055 EXCELL $5.00 EMPIRES IN ARMS, 2ND: ADV NAVAL RULESCPY (AH) n 0.1 Out-of-Print Photocopy of 4pg article from Gen providing more sophisticated naval rules. 1 90008 EXCELL $3.00 2 87206 EXCELL $3.00 Original pages from General, trimmed to just more than the size of the articles on page. FLATTOP, 2ND PARTS (AH) n Out-of-Print 1 70705 EXCELL $1.00 Allied Air Ops Chart "A", only. 2 70706 EXCELL $5.00 Set of Playing Aid Charts (2x Card #1 (Hit Tables), 1x Card #2 (Misc Tables)). Staple rust on top margin of 2 cards. 3 70707 V.GOOD $5.00 Set of Playing Aid Charts (2x Card #1 (Hit Tables), 1x Card #2 (Misc Tables)). Some minor wrinkled & discolored. Petrified rubber band remnants on face of one Card #1. 4 70704 V.GOOD $1.00 Allied Air Ops Chart "A", only. One mark in ink; slight soiling. FRANCE 1940 2ND PARTS (AH) n Out-of-Print 1 116122 EXCELL $2.00 Set of 3 German scenario cards, only. GUADALCANAL ['66] PARTS (AH) n Out-of-Print 1 66006 V.GOOD $2.00 CRT Chart only. GUADALCANAL ['92] / MIDWAY ['92] PARTS (AH) n Out-of-Print 1 61689 MINT $4.00 Search screen, applies to both games. GUNSLINGER: CRITTERS VARIANT COPY (AH) n 0.2 Out-of-Print Several articles from General: (1) Critters adds animal encounters with cattle, bear, buffalos & snakes; (2) Gunsmith Shop offers a range of new guns & weaponry; (3) Tournement scenarios 1-8; (4) 4pg analysis article. Color phtocopy counters/insert w/ B&W photocopied rules. 1 67114 MINT $9.00 Includes 2 original inserts w/ tables & counters from General, plus B&W photocopy of 2 articles. HEXAGONY PARTS (AH) n Out-of-Print 1 61056 EXCELL $1.00 Rules only, some wear on cover. 2 61057 EXCELL $1.00 Rules only. HISTORY OF THE WORLD, 2ND PARTS (AH) n Out-of-Print 1 61518 V.GOOD $9.00 Set of the smaller Event cards, complete or nearly so. HITLER'S WAR, 2ND PARTS (AH) n Out-of-Print 1 61055 EXCELL $2.00 Axis Unit Recort Chart only. HUNDRED DAYS BATTLES, 2ND PARTS (AH) n Out-of-Print 1 70732 EXCELL $3.00 Rules only. JUTLAND PARTS (AH) n Out-of-Print 1 19025 EXCELL $2.00 German hit record/search pad, only. JUTLAND, 1ST PARTS (AH) n Out-of-Print 1 61491 V.GOOD $2.00 Range Finder, 2pc assembly. Mildew spotted. 2 61487 V.GOOD $3.00 Battle Manuever Guage. Slight bending & mildew spotting. 3 66003 V.GOOD $3.00 Basic game rules, only. 4 61641 V.GOOD $3.00 Battle Manuever Guage. Slight bending & mildew spotting. 5 61490 V.GOOD $2.00 Range Finder, 2pc assembly. Mildew spotted. JUTLAND, 2ND PARTS (AH) n Out-of-Print 1 61483 V.GOOD $3.00 Battle Area Markers, set of 5. KRIEGSPIEL PARTS (AH) n Out-of-Print 1 65294 EXCELL $1.00 Battle table (chart) page only. 2 106950 MINT $1.00 Battle Table (CRT) & addtl rules sheet, only. 3 6649 V.GOOD $2.00 Rules (only). Battle manual, slightly soiled. LEMANS: UPDATED CAR CARD SET COPY (AH) n 0.1 Out-of-Print Photocopy of the set of spec cards for 12 new, later racing vehicles (only). 1 88003 EXCELL $4.00 LONGEST DAY PARTS (AH) n Out-of-Print Color photocopy of the Cherbourg map board, which was missing in the last few copies of this game sold. Comes in 2 sections. 1 42475 NEW $5.00 Countances (B) mapboard, only. 1/4" nick on seam hex in sea area. LUFTWAFFE PARTS (AH) n Out-of-Print 1 107810 EXCELL $3.00 American OoB chart only. Clean. 2 132703 EXCELL $2.50 Pad of 16 Targeting Sheets only. Clean. 3 106572 EXCELL $2.00 Pad of 11 Target/Planning Sheets. 4 132702 EXCELL $2.00 10 Targeting Sheets only. Clean. 5 106569 V.GOOD $3.00 Rules only. Seams wearing with some repaired or repairable split seams. 6 106571 V.GOOD $2.00 German OoB chart, only. 7 106570 V.GOOD $2.00 American OoB chart, only. MANAGEMENT PARTS (AH) n Out-of-Print 1 87707 EXCELL $3.00 Situation card set, only. 2 87706 EXCELL $4.00 Counter set, only. 3 87704 EXCELL $4.00 Basic & Tournement rules booklets, only. Tourney booklet had been folded in half. 4 87705 MINT $3.00 Financial record pad, only. MIDWAY ['64] PARTS (AH) n Out-of-Print 1 88047 MINT $3.00 Hit Record Chart pad, only. 2 107880 MINT $2.50 Hit Record Pad w/ 11 sheets. 3 88046 MINT $3.00 Hit Record Chart pad, only. 4 105450 MINT $3.00 Hit record pad, only. MIDWAY ['92] PARTS (AH) n Out-of-Print 1 3866 MINT $1.00 Jap Operations Card (only) MUSTANGS: EXPANSION KIT COPY (AH) n 0.1 Out-of-Print Photocopy of kit adds 62 addtl plane counters to Mustangs including some for Rumania, Poland, USSR, Italy, etc. Color copies of counters & b&w of charts. '93 1 92067 MINT $7.00 PANZER LEADER PARTS (AH) n Out-of-Print 1 70758 EXCELL $0.50 Incomplete set of scenario cards; contains two of scenarios 5-8, one of 13-19. Four cards total. 2 70756 EXCELL $2.00 Scenario & CRT set. 3 18212 EXCELL $3.00 Charts & scenarios set only. Complete. 4 38126 EXCELL $1.00 CRT/Situation Map card only. 5 70757 V.GOOD $2.00 Scenario & CRT set. Some writing in pencil on one card. PANZER LEADER: 1940 VARIANT COPY (AH) n 0.3 Out-of-Print Color photocopy of countersheet plus 17pg b&w photocopy of rules & scenarios from Gen 15/2. 10 scenarios, counters & historical commentary adding units from 1940 campaign to Panzer Leader. '81 1 100976 EXCELL $10.00 PANZER LEADER: PARALEADER VARIANT (AH) n 0.3 Out-of-Print Paperstock counters & photocopy of rules from General 20/2. Adds 130 German & Allied airborne units & airlanding aircraft, plus 10 scenarios for airborne actions from 1940-1944. 1 146150 MINT $10.00 Photocopies of scenarios are good but not great quality. PANZERBLITZ PARTS (AH) n Out-of-Print 1 85733 EXCELL $2.00 Scenario card set, only. 2 106488 MINT $1.00 Scenario card 9/10, only. PBM INSTRUCTIONS 2ND (AH) n Out-of-Print Play by Mail instructions for standard AH games: movement sequence, randomizing via sales-in-hundreds etc. Includes 2nd Ed PBM generic AH CRT (0-9), and also adaptations of key speciality tables for AK, Stalingrad, Tactics II, Bulge'65. Explains how to number the boards of early games: D-Day, Stalingrad, Waterloo, AK, Tactics II, Gettysburg'64, Bulge'65. '64 1 106092 EXCELL $3.00 Play by Mail instructions for standard AH games: movement sequence, randomizing via sales-in-hundreds etc. Includes 2nd Ed PBM generic AH CRT (0-9), and also adaptations of key speciality tables for AK, Stalingrad, Tactics II, Bulge'65. Explains how to number the boards of early games: D-Day, Stalingrad, Waterloo, AK, Tactics II, Gettysburg'64, Bulge'65. '64 PBM INSTRUCTIONS (AH) n Out-of-Print PBM instructions for BB, DD, AK, GB64, SG, WL, Anzio, Luftw, PB. 1 475 MINT $1.00 RICHTHOFENS WAR PARTS (AH) n Out-of-Print 1 70753 EXCELL $1.50 Scenario card set. Some tape on first card. 2 70752 EXCELL $1.50 Scenario card set. 3 108527 MINT $3.00 Mission Briefing Manual, only. V.clean. 4 70754 MINT $2.00 Scenario card set. RICHTHOFENS WAR: PARTS (AH) n Out-of-Print 1 140589 MINT $3.00 Mission Briefing Manual, only. RUSSIAN CAMPAIGN PARTS (AH) FB Out-of-Print 1 66444 V.GOOD $2.00 Box only. 3 corners repaired, cover mildly scuffed. RUSSIAN CAMPAIGN, 2ND PARTS (AH) FB Out-of-Print 1 95095 V.GOOD $3.00 Box, only. Structurally intact but with some concaving, creases, wear, minor tears & ink scrawls to box cover. RUSSIAN CAMPAIGN, 2ND PARTS (AH) n Out-of-Print 1 5944 V.GOOD $5.00 2nd ed rules. Portion of cover folded over. 2 95093 V.GOOD $2.50 Passable photocopy of 2nd ed rules + TEC + CRT, only. RUSSIAN FRONT PARTS (AH) n Out-of-Print 1 113863 EXCELL $1.00 Photocopy on yellow paper of the Battle Location Chart, only. SL: SQUAD LEADER PARTS (AH) BC Out-of-Print 1 148616 V.GOOD $2.00 Box, only. COver sun faded. Some sml abrasions. 2 148615 V.GOOD $4.00 Box, only. Mild scuffs & signs of wear. SL: SQUAD LEADER PARTS (AH) n Out-of-Print 1 40422 EXCELL $3.00 Reference Data Cards (charts), set of 2 2 148612 MINT $1.00 Quick Reference Data Card, only. 3 148614 MINT $1.00 Quick Reference Data Card, only. 4 148608 MINT $1.00 Quick Reference Data Card, only. 5 91915 MINT $3.00 Single Cross of Iron/Crescendo of Doom CRT/Charts page, only. 6 148610 MINT $1.00 Quick Reference Data Card, only. 7 148611 MINT $1.00 Quick Reference Data Card, only. 8 148613 MINT $1.00 Quick Reference Data Card, only. 9 148609 MINT $1.00 Quick Reference Data Card, only. 10 148604 V.GOOD $0.75 Quick Reference Data Card, only. Couple of sml stains, otherws clean. 11 148606 V.GOOD $0.75 Quick Reference Data Card, only. Couple of sml stains, otherws clean. 12 148607 V.GOOD $0.75 Quick Reference Data Card, only. Couple of sml stains, otherws clean. 13 148605 V.GOOD $0.75 Quick Reference Data Card, only. Couple of sml stains, otherws clean. SL: SQUAD LEADER, 2ND PARTS (AH) n Out-of-Print 1 148229 EXCELL $7.50 2nd ed rules, only. Spine preemptively reinforced w/ tape. Otherws clean. SL: CRESCENDO OF DOOM PARTS (AH) HC Out-of-Print 1 148598 V.GOOD $3.00 Box only. Significant box edge scuffing all around edges top & btm. SL: CRESCENDO OF DOOM PARTS (AH) n Out-of-Print 1 88472 EXCELL $1.00 One Quick Ref Data Card, only. 2 88474 EXCELL $1.00 One Quick Ref Data Card, only. 3 148243 EXCELL $2.00 Scenario 21-32 set, only. 4 88473 EXCELL $1.00 One Quick Ref Data Card, only. 5 148597 MINT $1.00 1st ed Quick Reference Card, only. 6 148596 MINT $1.00 1st ed Quick Reference Card, only. 7 148595 V.GOOD $0.75 1st ed Quick Reference Card, only. Some minor signs of use & wear. 8 148593 V.GOOD $0.75 1st ed Quick Reference Card, only. Some minor signs of use & wear. 9 88470 V.GOOD $1.00 One Quick Ref Data Card, only. 10 88471 V.GOOD $1.00 One Quick Ref Data Card, only. 11 148594 V.GOOD $0.75 1st ed Quick Reference Card, only. Some minor signs of use & wear. SL: CROSS OF IRON PARTS (AH) HC Out-of-Print 1 148603 V.GOOD $4.00 Box only. Mild shelf wear. SL: CROSS OF IRON PARTS (AH) n Out-of-Print 1 148239 EXCELL $2.00 Scenario set 13-20, only. 2 148601 EXCELL $1.00 Quick Reference Data Card, w/ all-pink background, believed to be from COI. 3 148599 EXCELL $1.00 Quick Reference Data Card, w/ all-pink background, believed to be from COI. 4 148600 EXCELL $1.00 Quick Reference Data Card, w/ all-pink background, believed to be from COI. 5 148232 EXCELL $2.00 Scenario set 13-20, only. 6 148241 EXCELL $2.00 Scenario set 13-20, only. 7 148602 EXCELL $1.00 Quick Reference Data Card, w/ all-pink background, believed to be from COI. 8 71131 V.GOOD $2.00 Set of 3 (yes, 3) Quick Ref Data (charts) cards SL: CROSS OF IRON, 3RD PARTS (AH) n Out-of-Print 1 148236 EXCELL $10.00 3rd ed rules. Rules cover separated at staples & repaired. Stain on inside back page. Otherws clean. SL: GI, ANVIL OF VICTORY PARTS (AH) n Out-of-Print 1 88477 EXCELL $4.00 Scenario set (#33-47). 2 148590 MINT $1.00 Quick Reference Data Card, only. 3 148589 MINT $1.00 Quick Reference Data Card, only. 4 148591 MINT $1.00 Quick Reference Data Card, only. 5 148588 V.GOOD $4.00 Complete scenario set 33-47, only. Some minor soiling thru use. 6 148592 V.GOOD $4.00 Box, only. Mildly scuffed w/ some box btm creases. Structurally sound. Writing on colored end panel. 7 132701 V.GOOD $5.00 Set of 2 charts & tables cards. Several sml stains including staple rust. Otherws EX. SL: GI, ANVIL OF VICTORY, 1ST PARTS (AH) n Out-of-Print 1 148620 V.GOOD $8.00 1st ed Rules, only. Stain on btm of back cover page. Wrinkled thru use. Otherws clean. SL: SQUAD LEADER BOARD # 1 (AH) n 0.5 Out-of-Print # 1 Mounted board. 1 148225 MINT $4.00 SL: SQUAD LEADER BOARD # 2 (AH) n 0.5 Out-of-Print # 2 Mounted board. 1 147648 V.GOOD $4.99 Some scuffs, otherws EX. SL: SQUAD LEADER BOARD # 3 (AH) n 0.5 Out-of-Print # 3 Mounted board. 1 147649 EXCELL $4.99 SL: SQUAD LEADER BOARD # 4 (AH) n 0.5 Out-of-Print # 4 mounted board. 1 147688 EXCELL $4.00 SL: SQUAD LEADER BOARD # 5 (AH) n 0.5 Out-of-Print # 5 mounted board. 1 147653 V.GOOD $5.99 Narrow scuff/abrasion thru 3 hexes. Sun fading at margin across ~6 hexes. Otherws clean. SL: SQUAD LEADER BOARD # 8 (AH) n 0.5 Out-of-Print # 8 Mounted board. 1 147652 EXCELL $7.00 SL: SQUAD LEADER BOARD #1-4 SET (AH) n Out-of-Print Set of Squald Leader boards #1-4, originally published in Squad Leader game. 1 147675 EXCELL $15.00 Set of boards #1-4. 2 147674 V.GOOD $10.00 Set of boards #1-4. Some scuffs & signs of wear to all boards. Map #2 partially torn at fold; repaired w/ magic tape on face of map & masking tape on rear side. Otherws EX. SL: SQUAD LEADER BOARD #12 (AH) n 0.5 Out-of-Print #12 mounted board. 1 147645 EXCELL $5.00 2 147655 V.GOOD $5.00 Sun fading along 2 edges on 1 panel affecting ~18 hexes. Otherws clean. SL: SQUAD LEADER PARTS (AH) n Out-of-Print 1 94263 EXCELL $3.00 SL scenario set (1-12), only. 2 148237 MINT $2.00 Scenario 1-12 set only. 3 69167 V.GOOD $1.00 Set of 2 Charts & Tables pages. 4 69166 V.GOOD $1.00 Set of 2 Charts & Tables pages. 5 148246 V.GOOD $1.00 Scenario 1-12 set only. Disocloration thru age at top margin of all pages; spill stains on one side of one card. Entirely servicable. ST. LO PARTS (AH) n Out-of-Print 1 6875 EXCELL $0.50 German Artillery tracking chart only. STALINGRAD, 1ST PARTS (AH) n Out-of-Print 1 114202 V.GOOD $4.00 1970s-vintage photocopy of original 1963 rules & battle manual. Otherws EX. STOCK MARKET PARTS (AH) n Out-of-Print 1 21237 EXCELL $1.00 Basic rules card only. STORM OVER ARNHEM, 1ST PARTS (AH) n Out-of-Print 1 88412 V.GOOD $6.00 Rules only. Wrinkled w/ some minor stains thru use. TACTICS II PARTS (AH) n Out-of-Print 1 74297 EXCELL $0.50 Weather / Time Record Chart, only. 2 74295 EXCELL $0.50 Weather / Time Record Chart, only. 3 74296 EXCELL $0.50 Weather / Time Record Chart, only. TACTICS II ['73] PARTS (AH) n Out-of-Print 1 107601 MINT $7.00 Rules book, only. THIRD REICH, 1ST PARTS (AH) n Out-of-Print 1 140974 EXCELL $6.00 Rules, only. 1st edition. Clean. 2 99686 EXCELL $3.00 Scenario card set, only. 3 145262 EXCELL $4.00 Set of 5 scenario cards, only. Applies to 1st or 2nd editions. 4 140975 EXCELL $3.00 Set of 5 Scenario setup cards, only. 1 card has a couple of folds. 5 99683 EXCELL $5.00 Map set, only. 6 140973 MINT $10.00 Map set, only. Clean. 7 91503 V.GOOD $1.50 Scenario (Nation) card set. Annotated with strategic deployment #. 8 70833 V.GOOD $1.50 Set of 5 scenario cards (equally applicable to 1st or 2nd ed.). Stain on one card. 9 87177 V.GOOD $2.00 Map set, only. Musty scent, some stains. THIRD REICH, 3RD PARTS (AH) n Out-of-Print 1 70836 V.GOOD $2.00 Set of 5 scenario cards; Russian card is a photocopy. Also applies to 4th ed. THIRD REICH, 4TH PARTS (AH) n Out-of-Print 1 132646 EXCELL $5.00 Photocopy of rules, only. With a few penciled annotations. U-BOAT PARTS (AH) n Out-of-Print 1 107876 MINT $4.00 Attack Record Pad, only. VICTORY IN THE PACIFIC, 1ST PARTS (AH) n Out-of-Print 1 61661 GOOD $3.00 Rules only. Coffee spill stains & underlining in pencil. Wrinkling thru use. Servicable but well worn copy. WAR AND PEACE, 1ST PARTS (AH) n Out-of-Print 1 61525 V.GOOD $2.00 Campaign game card, only. WAR AT SEA 2 EXPANSION KIT PARTS (AH) n Out-of-Print 1 70734 EXCELL $9.00 Rules only. WAR AT SEA: WAR AT SEA VARIANT COPY (AH) n 0.1 Out-of-Print Kit including color photocopy of 90-counter counterset & b&w rules set from Gen 13/3. Predecessor to War at Sea 2 kit. Adds Greek & French fleets, enlarges all other nations' fleets. Counters were announced as a separate product in General 15/3, and were based on variants from 13/3, 14/3, 14/4, 15/3. 1 100982 EXCELL $4.00 WATERLOO PARTS (AH) n Out-of-Print 1 87178 V.GOOD $2.50 Mapboard, only, extensively but litely spotted. LOS dots added to hilltop hexes. WATERLOO PBM PAD (AH) n Out-of-Print 1 48080 EXCELL $2.00 PBM pad, only WATERLOO, 1ST PARTS (AH) n Out-of-Print 1 98684 EXCELL $3.00 Clean photocopy of rules/reference folder, only. WATERLOO, 2ND PARTS (AH) n Out-of-Print 1 71382 EXCELL $1.00 Partial set of counters, aprox ~30-40%. Includes blanks. WOODEN SHIPS & IRON MEN, 1ST PARTS (AH) n Out-of-Print 1 76514 EXCELL $1.00 Chart sheet, only. One sml stain. 2 76511 GOOD $3.50 Rules, only. Cover spine worn & torn, repaired & reattached. Most pages soiled & stained. Basic game tables marked. 3 76512 GOOD $4.50 Rules, only. Cover separated from staples & reattached. Most pages soiled & stained, with some marks on rules & scenarios. 4 76516 V.GOOD $1.00 Chart sheet, only. Soiled thru use. 5 76513 V.GOOD $1.00 Chart sheet, only. Soiled thru use. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! AH 3M REPRINTS ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- IMAGE 2ND (AH-3M) BC 2.3 Out-of-Print Simple family gm for 2-6 in which players think of people who match characteristics of various cards played by everyone that indicate time, place, activity, alive/dead, etc. Score more points the greater the number of qualifying cards. 1 88107 EXCELL $6.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! AH BATTLELINE REPRINTS ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- AIR FORCE 2ND: EXPANSION KIT 2ND PARTS (AH-BL) n Out-of-Print 1 134685 EXCELL $5.00 Rules, only. FLATTOP, 1ST PARTS (AH-BL) n Out-of-Print 1 70708 EXCELL $4.00 Set of 2 Air Formation Charts (Jap. & Allied). 2 33092 V.GOOD $1.00 One Tables (CRT, etc) card, only. Some penciled notes in margins erased. MACHIAVELLI, 1ST PARTS (AH-BL) n Out-of-Print 1 77224 EXCELL $5.00 Partial counterset, only. Missing 177 counters (8 fleet units for ea of 8 players; all blanks, 12 per player; all 7 green + 1 tan assassination markers; #1 army for each player; Green #4 garrsion unit. #2 & 7 armies, #1 garrison for all players marred with paint on one side. SAMURAI PARTS (AH-BL) n Out-of-Print 1 70699 V.GOOD $2.00 Set of 4 Clan Strength Charts. Somewhat soiled. 2 22971 V.GOOD $2.00 Photocopy of rules copy, only. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! AH SPORTS ILLUSTRATED ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- FOOTBALL STRATEGY, 3RD PARTS (AH-SI) n Out-of-Print 1 88321 EXCELL $2.00 Parts from 1972 version of game. Ball Control Offense Play Card, 1 only. 2 88322 EXCELL $2.00 Parts from 1972 version of game. Ball Control Offense Play Card, 1 only. 3 88326 EXCELL $2.00 Rules, only, from 1972 version of game, 3rd ed (aka FS II). 4 88320 EXCELL $4.00 Board set from 1972 version of game. 5 131236 MINT $3.00 Scoreboard Log Pad, only. 6 88325 V.GOOD $2.00 Parts from 1972 version of game. 2 sets of 10 defense cards, all yellowed thru use. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! AH VICTORY GAMES ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 6TH FLEET PARTS (AH-VG) BC Out-of-Print 1 103277 EXCELL $25.00 Incomplete game. Includes only a few dozen counters (ie counterset essentially missing). INCLUDES both maps, logistic rosters for both sides, 3 (all) Deployment/Reinf charts, rules & box. Rules show mild signs of wear & use including isolated spots & stains. Find a counterset to make a complete game in EX condition. 6TH FLEET PARTS (AH-VG) n Out-of-Print 1 78092 V.GOOD $5.00 Rules only. Stains on back cover, & minor isolated stains at various places elsewhere. 2 ctr pgs loose. CENTRAL AMERICA PARTS (AH-VG) n Out-of-Print 1 66441 EXCELL $2.00 Allied Display Card, only. CIVIL WAR, 1861-1865 PARTS (AH-VG) n Out-of-Print 1 99666 EXCELL $5.00 Map B (Far West) only. HELL'S HIGHWAY PARTS (AH-VG) n Out-of-Print 1 71112 EXCELL $2.00 Player Aid Card (one only). 2 88411 V.GOOD $1.50 Player Aid Card, some creases. Otherws EX. 3 88410 V.GOOD $1.50 Player Aid Card, some creases. Otherws EX. JAMES BOND 007, LIVE & LET DIE PARTS (AH-VG) n Out-of-Print 1 92272 V.GOOD $3.00 Board only. 1 of 4 panels separated, otherws EX. JAMES BOND 007, MAN W/ GOLDEN GUN PARTS (AH-VG) n Out-of-Print 1 97584 EXCELL $5.00 Map set (A-D), only. JAMES BOND 007, YOU ONLY LIVE TWICEPARTS (AH-VG) n Out-of-Print 1 92273 MINT $4.00 Board only. JAMES BOND 007, YOU ONLY LIVE TWICEPARTS (AH-VG) SC Out-of-Print 1 97620 V.GOOD $1.00 Box lid only (no box btm). Some scuffs & wear. KOREAN WAR, JUNE 1950 - MAY 1951 PARTS (AH-VG) n Out-of-Print 1 20176 MINT $2.00 UN Player Aid Card, only NATO, NEXT WAR IN EUROPE PARTS (AH-VG) BC Out-of-Print 1 108529 MINT $20.00 INCOMPLETE GAME: Complete in all respects except NO MAP. 40 counters loose in strips. 1 sml stain on charts. Otherws mint. PACIFIC WAR PARTS (AH-VG) n Out-of-Print 1 132153 EXCELL $5.00 Scenario booklet only. 2 71102 V.GOOD $4.00 Set of 4 Allied Force Display cards, only. PAX BRITANNICA PARTS (AH-VG) n Out-of-Print 1 123022 EXCELL $2.00 Italy Player Sheet, only. 2 98340 MINT $2.00 2 original Administrative Record sheets & 4 photocopies of same. 3 98338 V.GOOD $4.00 Rules, only. Folded over, soiled & worn thru use with many moderate stains & spots. 4 98339 V.GOOD $6.00 Set of 8 Player Sheets. Some stains & wear but entirely useable. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! AH INTERNATIONAL ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- KOMMANDEUR NEWSLETTER V15 #4 (AHIKS) n 0.3 Out-of-Print v15 #4. Originally the house 'zine of the AH Intl Kriegspieler's Society, it morphed into a general wargaming mazine in the early 70s. Mostly of historical interest now due to its limited size and thus limited articles. '80 1 118342 EXCELL $2.00 KOMMANDEUR NEWSLETTER V15 #5 (AHIKS) n 0.3 Out-of-Print v15 #5. Originally the house 'zine of the AH Intl Kriegspieler's Society, it morphed into a general wargaming mazine in the early 70s. Mostly of historical interest now due to its limited size and thus limited articles. '80 1 118343 EXCELL $2.00 KOMMANDEUR NEWSLETTER V16 #1 (AHIKS) n 0.3 Out-of-Print v16 #1. Originally the house 'zine of the AH Intl Kriegspieler's Society, it morphed into a general wargaming mazine in the early 70s. Mostly of historical interest now due to its limited size and thus limited articles. '81 1 118345 EXCELL $2.00 KOMMANDEUR NEWSLETTER V17 #1 (AHIKS) n 0.3 Out-of-Print v17 #1. Originally the house 'zine of the AH Intl Kriegspieler's Society, it morphed into a general wargaming mazine in the early 70s. Mostly of historical interest now due to its limited size and thus limited articles. '82 1 118346 EXCELL $2.00 KOMMANDEUR NEWSLETTER V17 #2 (AHIKS) n 0.3 Out-of-Print v17 #2. Originally the house 'zine of the AH Intl Kriegspieler's Society, it morphed into a general wargaming mazine in the early 70s. Mostly of historical interest now due to its limited size and thus limited articles. '82Originally the house 'zine of the AH Intl Kriegspieler's Society, it morphed into a general wargaming mazine in the early 70s. Mostly of historical interest now due to its limited size and thus limited articles. '82 1 118347 EXCELL $2.00 KOMMANDEUR NEWSLETTER V22 #4 (AHIKS) n 0.3 Out-of-Print v22 #4. Originally the house 'zine of the AH Intl Kriegspieler's Society, it morphed into a general wargaming mazine in the early 70s. Mostly of historical interest now due to its limited size and thus limited articles. '87 1 118348 EXCELL $2.00 2 128610 EXCELL $2.00 KOMMANDEUR NEWSLETTER V48 #1 (AHIKS) n 0.4 Out-of-Print v48 #1. Originally the house 'zine of the AH Intl Kriegspieler's Society, it morphed into a general wargaming mazine in the early 70s. Mostly of historical interest now due to its limited size and thus limited articles. '13 1 118349 EXCELL $4.00 Laser printed in B&W and 3-holed. KOMMANDEUR NEWSLETTER V48 #5 (AHIKS) n 0.4 Out-of-Print v48 #5. Originally the house 'zine of the AH Intl Kriegspieler's Society, it morphed into a general wargaming mazine in the early 70s. Mostly of historical interest now due to its limited size and thus limited articles. '13 1 118352 EXCELL $4.00 Laser printed in B&W and 3-holed. KOMMANDEUR NEWSLETTER V48 #6 (AHIKS) n 0.4 Out-of-Print v48 #6. Originally the house 'zine of the AH Intl Kriegspieler's Society, it morphed into a general wargaming mazine in the early 70s. Mostly of historical interest now due to its limited size and thus limited articles. '13 1 118353 EXCELL $3.00 Laser printed in B&W and 3-holed. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! AH AVALON HILL GENERAL MA ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- AIR FORCE, 2ND: DAUNTLESS: VARIANT (AH_Gen) n Out-of-Print 1 90187 EXCELL $3.00 Original article & aircraft charts from General providing 3 addtl Japanese late war fighters. GENERAL MAGAZINE 1/3 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Midway Introduction; More Realism in U-Boat; Suggested Revision to Afrika Korp mapboard; Cracking the Unstoppable D-Day Defense; Stalingrad Defense Setup; Stalingrad, Win with Either Side; Martin Leith & His Electric CRT Board; Absurdity of Africa Korps; Q&A on Chancellorsville, Tactics II, Dispatcher, Stalingrad. '64 1 116417 GOOD $8.00 Spine of cover pages spearated due to age, partially repaired with tape. 1" smudge stain on cover. Multiple minor annotations esp opponents wanted. Contest has been cut out & removed. Otherws VGd. GENERAL MAGAZINE 1/4 (AH_Gen) n 0.3 Out-of-Print Very early issue of the General, with some good strategy articles but overall of interest only to serious collectors. Very rare. ARTICLES ON: Best Football Game Ever; Tactis of Isolation in Afrika Korps; Long Romp I in Blitzkrieg; More Realism in Tactics II; Q&A on AK, Tactics II, U-Boat, Stalingrad, D-Day. '64 1 74059 V.GOOD $2.50 PHOTOCOPY made in the early 70s of entire mag. Clean, but nature of early photocopies is less than clear & sharp. Name written on cover; otherws EX. 1x3 Inventory label on cover. GENERAL MAGAZINE 1/5 (AH_Gen) n 0.3 Out-of-Print Very early issue of the General, with some good strategy articles but overall of interest only to serious collectors. Very rare. ARTICLES ON: Operation Stretch Strategy for Blitzkrieg; Afrika Korp Replayed; Limited Intelligence; Midway, D-Day, Tactics II, Stalingrad Reworked; Bismarck Strategy; How to Save your Gettysburg'61 Hex Game; G Bradford & His Computer Results Table; Q&A on Midway, Gettysburg, Chancellorsville, Baseball Strategy; Variant Rules for Tactics II; Afrika Korps Replayed & Rehasted. '65 1 74060 V.GOOD $2.50 PHOTOCOPY made in the early 70s of entire mag. Clean, but nature of early photocopies is less than clear & sharp. Opponents Wanted cirled. 1x3 Inventory label on cover. GENERAL MAGAZINE 1/6 (AH_Gen) n 0.3 Out-of-Print Very early issue of the General, with some good strategy articles but overall of interest only to serious collectors. Very rare. 1 74061 V.GOOD $3.00 PHOTOCOPY made in the early 70s of entire mag. Clean, but nature of early photocopies is less than clear & sharp. Clean. 1x3 Inventory label on cover. GENERAL MAGAZINE 2/1 (AH_Gen) n 0.3 Out-of-Print Very early issue of the General, with some good strategy articles but overall of interest only to serious collectors. Very rare. ARTICLES ON: Behind the Publishing Scene, pt. 2; Critique, Stalingrad Replayed; Probability for Tactics & Strategy; Waterloo Defense; Bismarck by Mail; Tactics; Tactics for Bismarck; Brussels by 20 June in Waterloo; Q&A for AK, Midway, Bulge, Gettysburg'64; Tactis & Strategy, pt.1; New Stalingrad; German Tactics for D-Day. '65 1 74062 V.GOOD $3.00 PHOTOCOPY made in the early 70s of entire mag. Clean, but nature of early photocopies is less than clear & sharp. Clean. 1x3 Inventory label on cover. GENERAL MAGAZINE 2/2 (AH_Gen) n 0.3 Out-of-Print Very early issue of the General, with some good strategy articles but overall of interest only to serious collectors. Very rare. ARTICLES ON: D-Day'65 Hot Off the Press; Midway Solitaire; Another Look at D-Day; Help the Americans in Bulge; How to Lose at Bulge; Waterloo, a Defensive Strategy; Theory of Defense in Bulge; LeMans Chance Table; Racing Hints for LeMans; Grid Coordinates for PBM; Tactics & Strategy pt.2; German Opening for Afrika Korps; Operation Churchill British Strategy for Bismack; Best Stalingrad Defense Ever; Midway's Hidden American Power; Q&A for AK & Bulge. '65 1 74063 V.GOOD $2.50 PHOTOCOPY made in the early 70s of entire mag. Clean, but nature of early photocopies is less than clear & sharp. Clean. 1x3 Inventory label on cover. GENERAL MAGAZINE 2/3 (AH_Gen) n 0.3 Out-of-Print Very early issue of the General, with some good strategy articles but overall of interest only to serious collectors. Very rare. 1 74064 V.GOOD $3.00 PHOTOCOPY made in the early 70s of entire mag. Clean, but nature of early photocopies is less than clear & sharp. Clean. 1x3 Inventory label on cover. GENERAL MAGAZINE 2/4 (AH_Gen) n 0.3 Out-of-Print Very early issue of the General, with some good strategy articles but overall of interest only to serious collectors. Very rare. 1 74065 V.GOOD $3.00 PHOTOCOPY made in the early 70s of entire mag. Clean, but nature of early photocopies is less than clear & sharp. Clean. 1x3 Inventory label on cover. GENERAL MAGAZINE 3/6 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Wargaming Magzines Come On Strong; AH Buyers' Guide; AH At Hobby Show; Major Battles in North Africa, 1940-2; Principles of War: Defense & Retrograde; Phyrric Victory: Double Exchange; Realism...; How to Change a Jap Victory into an American Win; Realism for Waterloo; D-Day, the Real Thing; New Look at Blitzkrieg; US Plan for Guadalcanal; German Principles for Offense. '67 1 116425 EXCELL $9.00 GENERAL MAGAZINE 4/2 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: AH's 10th Anniversary; Where are Wargaming Clubs Going?; Multi-player Blitzkrieg; Hiding US Strength in Guadalcanal; Principles of War: Surprise; Tournament Waterloo; Midway Unstereotyped; Key to German Victory in Bulge'65; Red's Atomic Mastery in Blitzkrieg; Artillery Shortchanged in Blitzkrieg; Bismarck'62 Search Pattern; German Strategy in Afrika Korps; Rejuvinated Stalingrad; D-Day'65 Strategy. '67 1 116426 V.GOOD $8.00 Contest entry removed, which obscures D-Day article on flipside. Otherws EX. GENERAL MAGAZINE 4/5 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Principles of War (conclusion); Afrika Korp & Attrition; Think Small in Afrika Korps; PBM Hidden Movement via Cryptogbram pt.2; Order out of PBM Chaos; Victory with Superior Forces; Playing Jutland on Paper; Midway Equilibrated variant; Union Victory in Gettysburg '64; Q&A. '68 1 116427 EXCELL $9.00 GENERAL MAGAZINE 10/2 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: featur on Luftwaffe Analysis; Waterloo Campaign Analysis, pt. 2; Kriegspiel analysis; France 1940 design analysis; Midway '64 Replay. Contest 56, Richtofen's Revenge. '73 1 106880 EXCELL $10.00 Ads page on rear cover written on. Otherws EX. Last copy. GENERAL MAGAZINE 10/5 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: feature on Anzio, with Portrait of a Game, Allied Strategy, German Strategy, some rules adjustments, tactics; How the Luftwaffe CRT was calculated; Understanding the aircraft in Richtofen's War; Afrika Korp replay; Contest #59, Afrika Korps. A RECOMMENDED ISSUE for fans of Anzio. '74 1 106883 EXCELL $11.00 Coupon clipped, otherws EX. Last copy. GENERAL MAGAZINE 11/3 (AH_Gen) n 0.3 Out-of-Print Includes Bulge'64 historical variant variant w/ counters; Afrika Korp tourney play; Panzerblitz night rules; Midway replay; Richthofen strategy & tactics; Soviet strategy in Stalingrad. '74 1 142896 V.GOOD $8.00 1x3" Inventory tag on mag cover. Portion of insert cutoff & removed; does include the Bulge historical variant counters. Some soiling of back cover (opponents wanted) thru use. GENERAL MAGAZINE 11/5 (AH_Gen) n 0.3 Out-of-Print Includes 1704 variant for Waterloo w/ counters; Afrika Korp German strategy; Richthofen's War anaylsis; Bulge'64 strategy; 1776 Saratoga British strategy; Stalingrad replay; airborne units use in D-Day'64. '75 1 84705 EXCELL $10.00 Includes 1704 variant for Waterloo w/ counters. GENERAL MAGAZINE 11/6 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Richtofhen analysis, campaign scenarios & solitaire rules; Waterloo OoB play aid (but in half & lost in this issue); Soviet tactics in Panzerblitz; Third Reich 1st errata; Third Reich replay; 1776 strategy for Greene's Campaign scenario; index to article subject matter & issues 4/1-11/5. '75 1 65744 EXCELL $9.00 1x3 Inventory label on cover. 2 106888 EXCELL $7.00 Coupon clipped on insert, marring a portion of the Waterloo order of appearance play aid. GENERAL MAGAZINE 12/1 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: 1776 overview & strategy; Chancellorsville Confed strategy; Soviet mobility in the nuclear age, using Tactics II to illustrate...; Panzerblitz scenarios 21 & 22, Battle for Berlin; Panzer Leader Errata; Turkish intervention variant in Stalingrad; Anzio basic game reply; Panzerblitz storage compartmentalization suggestion. '75 1 65745 V.GOOD $8.00 Coupon clipped, ruining the Panzerblitz play aid (of little use anyway). 1x3 Inventory label on cover. Otherws VGd. GENERAL MAGAZINE 12/6 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Chancellorsville variant w/ scenarios & counter insert for btls of Fredericksburg, Wilderness, Spottslyvania; Stalengrad 1942 variant analysis; adding weather to Panzerblitz & Panzer Leader; Wooden Ships & Iron Men replay. '76 1 84719 EXCELL $14.00 Coupon clipped, otherws EX. 2 106895 MINT $15.00 GENERAL MAGAZINE 13/1 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Luftwaffe unit & CRT analysis; Panzer Leader Elsenborn Riedge scenario analysis; 1776 strategy; Alexander errata; Kingmaker analysis; Effective play of combat cards in Caesar's Legions; Aircraft in Panzerblitz; 2nd ed Changes in Waterloo rules. '76 1 84709 EXCELL $8.00 GENERAL MAGAZINE 13/2 (AH_Gen) n 0.3 Out-of-Print Insert does not have any variants. ARTICLES ON: Tactics in Wooden Ships & Iron Men w/ 10 additional scenarios & designer's notes; Changes in Third Reich 2nd ed; Playthru of a remarkable game of postal Diplomacy among skilled players; Russian Campaign errata. '76 1 84711 V.GOOD $6.00 Insert not included. GENERAL MAGAZINE 14/2 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Kingmaker analysis & strategy, plus PBM rules; Kingmaker rules clarifications; new Kingmaker event cards (published separately); Alexander replay; preview of Squal Leader. '77 1 106903 EXCELL $9.00 Last copy. GENERAL MAGAZINE 14/4 (AH_Gen) n 0.3 Out-of-Print Includes War at Sea Carribean & Cape Good Hope insert with additional ship counters. ARTICLES ON: Victory at Sea variant, adding the Carribean & Cape of Good Hope and combines War at Sea & Victory in the Pacific; BRP warefare in Third Reich; Richthofen's War maneuver card variant (cards published separately); Stalingrad replay pt2; Jutland via postal team play; British strategy in 1776. '77 1 106905 EXCELL $9.00 No insert. Some ink marks one one page. 2 84723 EXCELL $10.00 One page separated from staples. GENERAL MAGAZINE 14/6 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: D-Day optional rules & game evolution anaylsis; Victory in the Pacific replay; Panzer Leader DYO scenario unit values; addtl scenarios for Caesar's Legions; Operation Crusade scenario for Tobruk. '78 1 106907 EXCELL $11.00 2 65759 V.GOOD $8.00 No insert. 1x3 Inventory label on cover. GENERAL MAGAZINE 15/1 (AH_Gen) n 0.3 Out-of-Print Gettysburg '77 errata insert. ARTICLES ON: Gettysburg'77 adv game description, analysis & designer notes, plus 2 July scenario; Gettysburg as history; interview w/ John Edwards; Squad Leader scenario 1 replay; Starship Trooper'76 campaign scenario generator system; road to Berlin in Russian Campaign. 1 111906 EXCELL $8.00 Includes Gettysburg '77 errata insert. GENERAL MAGAZINE 15/2 (AH_Gen) n 0.3 Out-of-Print Original printing. Insert. ARTICLES ON: Panzer Leader 1940 variant w/ rules & 10 scenarios (counters depicted in article but published separately); Stalingrad variant rules (closest to "any official revision we could come up with"); interview w/ Andrew McNeil; Third Reich 1st clarifications; D-Day '77 design notes; Rail Baron stratagy; air power in Victory in the Pacific. '78 1 99173 EXCELL $9.00 Original. Insert included. 2 111907 EXCELL $7.00 Original. Includes Panzer Leader 1940 scenario insert, but not contest/ad insert. GENERAL MAGAZINE 15/2-REPRINT (AH_Gen) n 0.3 Out-of-Print Reprint. ARTICLES ON: PanzerLeader 1940 variant w/ 12 additional scenarios, unit analysis & composition; Stalingrad revision; Andrew McNeil interview; Third Reich 1st clarifications; D-Day redseign to '77; Rail Baron 4th person strategy; Central Pacific gambit in VITP. '78 1 78899 V.GOOD $5.00 Reprint with monochrome cover. Mag mildy curved along spine due to being store in an AH sized box, otherws EX. GENERAL MAGAZINE 15/4 (AH_Gen) n 0.3 Out-of-Print Strategic Submarine insert. ARTICLES ON: Strategic Submarine campaign variant; 10 addtl Submarine scenarios; Panzerblitz situation X with players selection forces & objectives secretly; Third Reich early options revisited; Squad Leader PBM; Wavre scenario for Waterloo; Caesar's Legions replay. '79 1 111909 EXCELL $6.00 No insert. Last copy. GENERAL MAGAZINE 15/5 (AH_Gen) n 0.3 Out-of-Print A HIGHLY RECOMMENDED issue. ARTICLES ON: Coral Sea & Solomons variant for Midway'64 w/3 scenarios; Russo-Swedish War of 1788-90 scenarios for Wooden Ships & Iron Men; the Afrika Korp Gambit; origins of Third Reich; Fortress Europa German strategy for D-Day'65; Tournement War at Sea rules; Starship Troopers'76 expansion w/ scenario; true Line of Sight in tactical games; forts in Caesar Alesia; Feudal variant. '79 1 106914 EXCELL $7.00 No insert, otherws EX. 2 111910 EXCELL $9.00 No insert. GENERAL MAGAZINE 16/1 (AH_Gen) n 0.3 Out-of-Print Inserts including Anzio Diadem scenario insert. ARTICLES ON: 5 Anzio scenarios & analysis, designer notes (HIGHLY RECOMMENDED); British strategy in Third Reich; French strategy in Napoleon; Panzerblitz replay of scenario 10; 1776 'thesis' analysis, pt1; Diplomacy strategy in the north. '79 1 67038 V.GOOD $7.00 Missing Anzio Diadem scenario insert. 1x3 Inventory label on cover. GENERAL MAGAZINE 16/2 (AH_Gen) n 0.3 Out-of-Print Inserts including Bismarck'62 Graf Spee variant w/ 2 maps. ARTICLES ON: Bismarck'78 analysis; Bismarck'78 Graf Spee variant w/ map & counters; European naval development between world wars; Bismarck'78 designers notes; Panzerblitz scenario 10 replay; KO in Round 5 German gambit for Afrika Korps; 1776 pt2, British strategy; strategy in Wooden Ships & Iron Men; major Bismarck'78 errata. '79 1 106917 EXCELL $8.00 No insert. GENERAL MAGAZINE 16/4 (AH_Gen) n 0.3 Out-of-Print Insert. ARTICLES ON: Magic Realm analysis, strategy, errata & addtl rules; Cross of Iron scenario analysis; diplomacy in Third Reich; Russian Campaign replay. '79 1 84734 EXCELL $8.00 No insert. 2 67041 EXCELL $6.00 No insert. 1x3 Inventory label on cover. GENERAL MAGAZINE 16/6 (AH_Gen) n 0.3 Out-of-Print Insert & Anzio 4-player Diadem scenario insert. ARTICLES ON: Dune overview & strategy; Diplomacy 1914 variant; Hunting scenario for Outdoor Survival; Opponents Wanted survey & summary; CRT analysis; 4 player Diadem scenario for Anzio 2nd, designers notes, plus replay; Probability in Panzerblitz; Area PBM rules. '80 1 99234 EXCELL $9.00 W/ insert & Anzio 4-player Diadem scenario insert. Mag cover has dog ear. 2 65603 EXCELL $8.00 1x3 Inventory label on cover. 3 106921 MINT $9.00 With insert. GENERAL MAGAZINE 17/2 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Cross of Iron overview; guide to AH's PC software (now ancient history); Waterloo variant scenario for 15 June; interview w/ Frank davis; Crescendo of Doom clarifications; Victory in the Pacific replay. '80 1 94067 EXCELL $6.00 No insert, otherws EX. 2 41032 EXCELL $4.00 No insert. 1x3 Inventory label on cover. 3 65611 EXCELL $7.00 1x3 Inventory label on cover. GENERAL MAGAZINE 17/3 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Afrika Korp strategy; Italian play in Third Reich; Crescendo of Doom scenario evaluations; preview of Air Force & Dauntless; adding weather to Russian Campaign; design history of Air Force redesign; air power in Victory in the Pacific; Cross of Iron replay of a scenario from Gen 17/2, pt1. '80 1 63615 EXCELL $7.00 1x3 Inventory label on cover. 2 106924 MINT $10.00 w/ insert. GENERAL MAGAZINE 17/4 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: German strategy in Fortress Europa; playing Fortress Europa by mail; Fortress Europa (1st AH ed) errata & optional air war system; weather rules for Midway'64; Cross of Iron replay of Gen 17/2 scenario, pt2; TKO in Three Japanese gambit for Victory in the Pacific; Tory & Indian War of 1778 scenario for 1776; Wizard's Quest overview; Starship Trooper'76 variant for Bug forts & Terran tanks; Allied strategy in Napoleon. '80 1 65613 EXCELL $5.00 1x3 Inventory label on cover. 2 99241 EXCELL $4.00 No inserts. 3 106925 MINT $5.00 4 75312 NEW $6.00 1x3 Inventory label on cover, otherws new GENERAL MAGAZINE 17/5 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Circus Maximus analysis; adv Richthofen's War rules for si-move & maneuvers; alternate si-move system for Squad Leader; updated variant rules for Stalingrad; Panzer Leader scenario analysis; Italian play in Third Reich; Don Greenwood reminesces about his designs; strategy & analysis in Kingmaker; Third Reich replay pt1; interview w/ Tom Shaw; Magic Realm overview. '81 1 106926 EXCELL $6.00 w/ insert. GENERAL MAGAZINE 17/6 (AH_Gen) n 0.3 Out-of-Print Insert. ARTICLES ON: Soviet defense in Stalingrad; pirates variant for Woodenship & Iron Men; revising War at Sea w/ recommended ship value changes (including VitP); Third Reich replay pt2; Squad Leader clinic, the advance phase; Longest Day errata; Barbarian strategy in Ceasar's Legions; interview w/ Kevin Zucker; counter the TKO in Three gambit in Victory in the Pacific; revised Viipuri defense plan in Russian Campaign. '81 1 35969 NEW $5.00 1x3 Inventory label on cover. GENERAL MAGAZINE 18/1 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Fury in the West 2nd overview & analysis; analysis of Bismarck'78 basic & adv game tactical combat systems; SL clinic on quiz on basic inf tactics; 2 player variant for Dune; Negotiation in Diplomacy pt1; Afrika Korp '80 rules overview; interview w/ Tom Dalgliesh; Panzerblitz scenario 6; opponents wanted survey pt3; Persian strategy in Alexander; French strategy in War & Peace. '81 1 75339 NEW $5.00 1x3 Inventory label on cover, otherws new. 2 75338 NEW $5.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 18/2 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Air Force aircraft analysis plus 10 new scenarios; adding decoy counters & hidden movement to Afrika Korp; Third Reich 3rd overview; improvements to Tobruk; DYO scenarios using point values in Arab-Israeli Wars; Allied counters to Japanese strategies in Victory in the Pacific; Strategy in Diplomacy, pt 2; German setup in D-Day; SL clinic on bunkers; interview w/ Dale Sheaffer. '81 1 106929 EXCELL $6.00 No insert. 2 76248 MINT $7.00 1x3 Inventory label on cover. 3 75323 NEW $9.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 18/3 (AH_Gen) n 0.4 Out-of-Print Insert including Assault on Cyprus map. ARTICLES ON: Guns of August strategy, German plan, designers notes, errata, variable entry variant, production variant, naval fleet variant; Cyprus variant for Air Assault on Crete (w/ map insert); endgame in Afrika Korps; optional rules for Victory in the Pacific; SL clinic on booby traps; WS&IM replay & Play by Mail; Diplomacy tactics, pt3. '81 1 67052 V.GOOD $7.00 Cover separated at spine & repaired; spine reinforced w/ packing tape. Page edges soiled. 1x3 Inventory label on cover. GENERAL MAGAZINE 18/4 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Gladiator overview, analysis, manuever variant, Gladiator v Beast variant (w/ insert); probability analysis of Gladiator; SL survey; tactical combat variant for Luftwaffe; War & Peace 1812 scenario replay; SL wire clinic; Alan Moon interview; Air Assault on Crete analysis & strategy, & PBM system; changes for On to Berlin scenario in Fortress Europa; Allied strategy in War at Sea; basic German alternatives in Afrika Korps. '81 1 84741 EXCELL $4.00 2 75331 NEW $5.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 18/6 (AH_Gen) n 0.4 Out-of-Print Insert with British VitP OoB. ARTICLES ON: Flattop 2nd overview; & errata; Flattop Midway & Wake scenarios w/maps; Flattop optional rules; British air arm in Flattop; British fleet in Victory in the Pacific; air tactics in Midway'64; Native policy elaboration for Source of the Nile; Pacific scenarios for Submarine; Blitzkrieg variants. '82 1 99253 EXCELL $8.00 Includes insert. 2 75337 NEW $9.00 1x3 Inventory label on cover, otherws new. Last like-new copy. GENERAL MAGAZINE 19/1 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Storm over Arnhem analysis & strategy; Storm Over Arnhem mini game scenario; Storm over Arnhem replay pt1 & designers notes; Longest Day overview pt1 & scenario analysis; German strategy for invading France in Third Reich; Down with the King design notes & errata; Tobruk defensive tactics. '82 1 99254 EXCELL $8.00 Includes insert. 2 64561 EXCELL $7.00 1x3 Inventory label on cover. 3 99255 EXCELL $8.00 Includes insert. GENERAL MAGAZINE 19/2 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: design notes for Btl of the Bulge'81, w/ 2 addtl scenarios; German opening moves in Bulge'81; Bulge'81 2nd ed rules changes w/ revised CRT insert; Longest Day overview pt2; blind Squad Leader variant; Storm Over Arnhem replay pt2; Longest Day errata. '82 1 111886 EXCELL $6.00 No insert. 2 11170 MINT $9.00 1x3 Inventory label on cover. GENERAL MAGAZINE 19/3 (AH_Gen) n 0.4 Out-of-Print Insert & Gunslinger Critter variant insert. ARTICLES ON: analysis of Gunslinger with 5 tourney scenarios and Critters & Gunsmith Shop variant; Gunslinger replay; 6 scenarios for "Rickenbachker's War", Richtofhen's War; formations in intermediate level Gettysburg '77; Lincoln's southern Campaign 1779 scenario for 1776; variant for Little Round Top; Quiz on basic infantry tactics in Squad Leader, part 1. '82 1 111887 EXCELL $7.00 No insert. Last copy. GENERAL MAGAZINE 19/4 (AH_Gen) n 0.4 Out-of-Print Ramses II variant insert. ARTICLES ON: Civilization overview & strategy; Diplomacy negotiation; Circus Max 2nd update; Circus Max & Gladiator link; Oh-Wah-Ree; Alexander Ramses II variant; Trireme scenarios from Peloponnesian War; Wizard's Quest scenario; SL clinic on basic inf tactics; defeating USSR in Third Reich. '82 1 99260 EXCELL $9.00 Includes inserts including Ramses II variant. GENERAL MAGAZINE 19/5 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Struggle of Nations strategy & logistical concerns & errata; naval rules changes for War & Peace; British & French naval strategy in War & Peace; Italy in Diplomacy; updated (1983) rules for Waterloo; Russo-Turkish War scenarios for Wooden Ships & Iron Men; SL COD scenarios. '83 1 99262 EXCELL $7.00 Insert included. GENERAL MAGAZINE 19/6 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: PBM Victory in the Pacific w/ si-move; Victory in the Pacific replay; diplomacy in Third Reich; Italy in Diplomacy; grading AH games for historicity; gammastered Flattop; naval fire & duds in Bismarck'78; Naval War; Soviet subs in Submarine; Submarine variant rules; SL clinic on ruble & roadblocks. '83 1 99265 EXCELL $8.00 Includes insert. 2 84745 EXCELL $8.00 No insert; ASL scen N from insert provided as photocopy. Otherws EX. 3 64562 EXCELL $7.00 No insert; ASL Scen N from insert provided as photocopy. 1x3 Inventory label on cover. GENERAL MAGAZINE 20/1 (AH_Gen) n 0.4 Out-of-Print Insert. Articles include: SL: GI Anvil Victory preview & analysis, scenario analysis, design debate. errata; Victory in the Pacific replay. '83 1 99267 EXCELL $8.00 Includes insert. 2 99268 EXCELL $8.00 Includes insert. 3 84762 EXCELL $6.00 No insert. GENERAL MAGAZINE 20/3 (AH_Gen) n 0.4 Out-of-Print Insert includes Frederick the Great variant counters (43). ARTICLES ON: Frederick the Great strategy; adding diplomacy to Frederick the Great; addtional scenarios for Frederick the Great (6 yearly scenarios 1740-45); analysis of Panzerblitz scenarios 14-25 (published in the Wargamers Guide to PB); Montcalm & Wolfe French & Indian War 1759 scenario for 1776; Down With the King analysis & new options; Diplomacy strategy; additional rules plus strategy for Conquistador; survey of game ratings in the General. '83 1 99271 EXCELL $8.00 w/ insert including Frederick the Great variant. Last copy. GENERAL MAGAZINE 20/4 (AH_Gen) n 0.4 Out-of-Print Insert w/ SL Scen O. ARTICLES ON: tour of Freedom in the Galaxy; PBM system for Starship Troopers & Dune; Diplomacy strategy; learning Squad Leader; another look at Blitzkrieg '75; SL clinic, concentration of force; new event cards for Kingmaker. '83 1 75381 EXCELL $7.00 1x3 Inventory label on cover. GENERAL MAGAZINE 20/5 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: Bull Run replay & history of commanders present; Bull Run Confed opening placement; Little Round Top analsis; Diplomacy; Gunslinger scenario; leaders in intermediate Gettysburg '77; Wooden Ships & Iron Men scenarios involving the fictional character Richard Bolitho by Arthur Kent. '84 1 65190 NEW $7.00 1x3 Inventory label on cover. Otherws new. 2 65191 NEW $13.00 1x3 Inventory label on cover. Otherws new. GENERAL MAGAZINE 20/6 (AH_Gen) n 0.4 Out-of-Print Insert & B-17 & Air Force variant inserts. ARTICLES ON: B-17 analysis; Origins '83 B-17 tournement; British Bomber charts for B-17; B-17 aircraft variants; Allied strategy in Luftwaffe; fighter analysis in Dauntless 2nd; Allied invasion options in Fortress Europa 2nd; Japanese jaws plan in Midway '64; Bull Run replay pt 2; Guns of August Second Balkans War scenario; SL scenarios SSTK 1a & b. '84 1 56710 EXCELL $6.00 w/ insert. 1x3 Inventory label on cover. 2 111884 EXCELL $5.00 No inserts. GENERAL MAGAZINE 21/1 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: 2nd ed Up Front rules changes; card play in Up Front; Up Front analysis & Scenario A replay; British setup options in Storm Over Arnhem; GI Anvil scenario analysis; Russian defensive setup in Russian Campaign; D-Day Allian invasion possibilities. '84 1 99280 EXCELL $8.00 w/insert. Last copy. GENERAL MAGAZINE 21/2 (AH_Gen) n 0.4 Out-of-Print Insert w/ SL scen P. ARTICLES ON: Napoloen at Bay analysis & strategy, with clarifications; resisting the French in Spain in War & Peace; French strategy in Napoleon (focused on the force march); Allied defense in France 1940; Allied strategy in Fortress Europa; British 'wasp' tactics in Third Reich; strategy for Battle for Italy; British strategy in 1776; analysis of War & Peace scenarios; Squad Leader clinic on smoke. '84 1 67587 EXCELL $6.00 w/insert. 1x3 Inventory label on cover. 2 125101 EXCELL $5.00 No insert. Otherws EX. GENERAL MAGAZINE 21/3 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Objectives in Battle of the Bulge '81; 10 Dec. scenario for Bulge '81; Bulge '81 replay & errata; club rules for Third Reich; Squad Leader clinic "gambit"; Men behind the leader counters in Gambit SL scenario; Source of the Nile additional rules; dealing with the loss of a home supply center in Diplomacy; tactics in Frederick the Great; solitaire Fortress Europa; Convoy scenario for Naval War; strategy for scenario 3 in Starship Troopers '76; first turn Allied strategy in Longest Day; Dieppe Panzer Leader scenario; Q&A. '84 1 67060 EXCELL $8.00 No insert. 1x3 Inventory label on cover. 2 99283 EXCELL $9.00 Includes insert (w/ leader variant from Victory Insider, latter NOT included) & SL scenario Q. 3 76253 EXCELL $5.00 Includes insert (w/ leader variant from Victory Insider, latter NOT included) & SL scenario Q. 1x3 Inventory label on cover. GENERAL MAGAZINE 21/4 (AH_Gen) n 0.4 Out-of-Print Insert. Panzer Gruppe Guderian 2nd analysis & replay; British middle eastern strategy in Third Reich; Russian strategy in Russian Campaign; German benign occupation variant for Russian Campaign; Diplomacy; mating France 1940 & Stalingrad; SL scnario 2000; Soviet play in Third Reich; common Axis errors in Stalingrad. '85 1 67061 EXCELL $8.00 No insert. 1x3 Inventory label on cover. Last copy. GENERAL MAGAZINE 21/5 (AH_Gen) n 0.4 Out-of-Print Conquistador Fur Traders insert. ARTICLES ON: German strategy in Hitler's War, plus variants & errata; Magic Realm tutorial; tournement rules for Origins of WWII; variants for Third Reich; strategy for Rail Baron; Conquistadors Fur Traders variant; choice of nation in Civilization; SL clinic. '85 1 99287 EXCELL $8.00 w/ Conquistador Fur Traders insert. GENERAL MAGAZINE 21/6 (AH_Gen) n 0.4 Out-of-Print Insert including Arab-Israeli Lebanon & Firepower variants. ARTICLES ON: infantry in Firepower; Firepower campaign rules; Firepower scenario 3 replay; scenario analysis in Arab-Israeli Wars; Blitzkrieg '85 tourney rules; Tactics II amphibious variant; Arab-Israeli Wars Lebanon scenarios (5); SL clinic. '85 1 99289 EXCELL $6.00 w/ insert including Arab-Israeli Lebanon & Firepower variants. Does not contain Victory magazine. 2 99288 EXCELL $6.00 w/ insert including Arab-Israeli Lebanon & Firepower variants. Does not contain Victory magazine. GENERAL MAGAZINE 22/1 (AH_Gen) n 0.5 Out-of-Print Insert. ARTICLES ON: analysis on Panzer Armee Afrika 2nd; ammo choice in Tobruk; errata & variants for Down With the King; heavy weapons in Trireme 2nd; PBM rules for Gunslinger; target aspect issues in Tobruk; analysis of Malta from Air Assault on Crete; Diplomacy; British deployment in War at Sea; Afrika Korp Op Compass (June 1940) variant; playing Egypt in Civilization; German Mediterranean strategy in Third Reich. '85 1 75496 EXCELL $7.00 w/ Gunslinger insert but Victory mag removed. 1x3 Inventory label on cover. 2 76104 EXCELL $7.00 w/ Gunslinger insert but Victory mag removed. 1x3 Inventory label on cover. GENERAL MAGAZINE 22/2 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: scenarios of Up Front & Banzai; Banzai scenario R replay; tour & quick analysis of Flattop 2nd; 9 Submarine Pacific scenarios; TKO in 2, American strategy in Victory in the Pacific; use of land-based air units in Flattop 2nd. '85 1 64566 EXCELL $4.00 Insert removed. 1x3 Inventory label on cover. GENERAL MAGAZINE 22/3 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: dramatized Panzerblitz scenario 11 replay; new scenarios for Panzer Leader 1940; DYO Panzer Leader scenarios; British strategy for Storm Over Arnhem variant from Gen 19/1; variants for Third Reich; Diplomacy; Civilization analysis; 4 scenarios for Up Front & Banzi; Israeli strategy in Arab-Israeli Wars scenario A-5; unit & tactics analysis in Guns of August; US strategy at Omaha Beach in Longest Day. '85 1 111869 EXCELL $8.00 w/insert. Last copy. GENERAL MAGAZINE 22/5 (AH_Gen) n 0.4 Out-of-Print Insert. Devil's Den strategy & advanced rules & errata; 5 Gunslinger scenarios; tactics & Union strategy in Bull Run; PBM Diplomacy; Stellar Conquest variants; interview w/ Bruce Shelley; Diplomacy; plotting revolts in Freedom in the Galaxy 2nd; SL scenario 3000. '86 1 67068 EXCELL $5.00 Return envelope stuck to ads in center of mag, will marr on removal. w/ insert. 1x3 Inventory label on cover. 2 99296 EXCELL $7.00 w/ insert. GENERAL MAGAZINE 22/6 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: ASL first impressions & infantry training; SL clinic on scenarios 1-3; ASL notes; the FMLN (of El Savador) & Firepower scenarios; invading district 5 in Fortress Europa; ASL scenario A-C; interview with Don Greenwood; War at Sea strategy; Diplomacy strategy & analysis; ASL scenario 5 analysis; German concerns for the first turn of Longest Day. '86 1 99298 EXCELL $6.00 w/ Insert bound into mag. 2 99299 EXCELL $6.00 w/ Insert bound into mag. GENERAL MAGAZINE 23/1 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Basic manuevers in Flight Leader, with vocabulary & Top Gun intro scenario; additional aircraft for Flight Leader; 3 new Japanese fighters for Dauntless (w/ card inserts bound to the mag) with 3 scenarios using them; 15th Air Force variant for B-17 including map (within mag); research costs in Hitler's War; variants for Victory in the Pacific; interview with Craig Taylor; analysis of 21 rules or key aspects of Third Reich 3rd+; solitaire system for Titan; refitting Luftwaffe; B-17 additiction; Assault on the Queen Scenario for Starship Troopers '76; Richthofen's War revision; Hitler's War Q&A. '86 1 99300 EXCELL $8.00 2 99301 EXCELL $6.00 GENERAL MAGAZINE 23/2 (AH_Gen) n 0.4 Out-of-Print Insert including 2 ASL scenarios bound in mag. ARTICLES ON: ASL first impressions & armor training; SL clinic on point defense; ASL Beyond Valor scenario 8 replay; ASL scen D-E; inteview with Bob mcNamara; Up Front movement options; Diplomacy options for the amoral; unit analysis of Panzer Leader. '87 1 99303 EXCELL $8.00 Insert including 2 ASL scenarios bound in mag. Last copy. GENERAL MAGAZINE 23/3 (AH_Gen) n 0.4 Out-of-Print Insert w/ 1 ASL scenario bound into mag. ARTICLES ON: Adding little ships to Submarine (w/ counters); British in Submarine including 10 scenarios; SL clinic on reserves; variant scenario for Hitler's War; weapons of mass destruction in Blitzkrieg; ASL Beyond Valor scenario 8 replay; revisions to Battle of the Bulge '81. '86 1 67070 EXCELL $7.00 1x3 Inventory label on cover. 2 111864 EXCELL $6.00 Insert w/ 1 ASL scenario bound into mag. One ASL scenario surface marred by envelope removal; no text lost, just 1.5" of paper surface. 3 99319 EXCELL $7.00 Insert w/ 1 ASL scenario bound into mag. GENERAL MAGAZINE 23/4 (AH_Gen) n 0.5 Out-of-Print Empires in Arms strategy & errata; 2-player War & Peace; Austerlitz scenario strategy in War & Peace; Napoleonic era scenarios for Wooden Ships & Iron Men; solitair Stellar Conquest; Allied strategy in Napoleon; British N.Afria strategy in Third Reich; Yellowstone. 1 99306 EXCELL $5.00 Insert bound into mag. 2 76256 MINT $6.00 1x3 Inventory label on cover. 3 67517 NEW $7.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 23/5 (AH_Gen) n 0.4 Out-of-Print Insert including ASL scen F & G bound in mag. ARTICLES ON: Knights of Air design, addtl scenarios; Waterloo revision with new CRT, morale, OoB, etc; Allied options in Third Reich; More city targets for B-17; Manuevers for Richthofen's War; strategy in Victory in the Pacific; SL clinic on killing Tiger tanks. '87 1 99308 EXCELL $6.00 Insert including ASL scen F & G bound in mag. 2 67519 NEW $6.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 23/6 (AH_Gen) n 0.4 Out-of-Print Insert including w/ 1 ASL scenario bound in mag. ARTICLES ON: designer's notes for 1830 with analysis of the variouis RR companies; Reading RR variant with new RR & tiles for 1830; strategy, tactics & defensive skills in 1830; Nicaraguan Contra War & Firepower with scenarios; ASL scen G2-3; Axis strategy in Russian Campaign; Devil's Den by email; American strategy in Pax Britannica; city-building in Civilization; strategy in Magic Realm. '87 1 99309 EXCELL $6.00 Insert including w/ 1 ASL scenario bound in mag. 2 111866 EXCELL $6.00 Insert including w/ 1 ASL scenario bound in mag. Envelope removal marred 1/2" margin of ad & an ASL scenario. GENERAL MAGAZINE 24/1 (AH_Gen) n 0.4 Out-of-Print Insert w/ 2 ASL scenarios (DASL A, ASL H) bound in mag. ARTICLES ON: ASL DIY scenarios; ASL Steets of Fire replay of scenario 1 pt 1; SL clinic on night; Axis strategy in Russian Campaign; central Europeon conflict in Firepower with scenarios; DASL scen A, ASL scen H; new scenarios for Sixth Fleet; additional units & rules for NATO; Russian first turn in Russian Front plus errata; Soviet victory in Panzergruppe Guderian. '87 1 84963 EXCELL $6.00 No insert. 2 99310 EXCELL $8.00 Insert w/ 2 ASL scenarios (DASL A, ASL H) bound in mag. GENERAL MAGAZINE 24/2 (AH_Gen) n 0.4 Out-of-Print Double insert w/ 4 ASL scenar T1-T4 bound into mag. ARTICLES ON: Intro to ASL: Offboard artillery; ASL Streets of Fire replay; strategy in ASL scenarios T1-4 (contained in this mag); Panzer Leader strategy by scenario; strategies for assault fortresses in Third Reich; Axis riposte to an overly-agressive Britain in Third Reich; overview of D-Day'77; tactics in Fortress Europa. '87 1 94025 V.GOOD $6.00 No inserts, otherws EX. GENERAL MAGAZINE 24/3 (AH_Gen) n 0.4 Out-of-Print Insert including 2 ASL Scenar G4-5 bound into mag. ARTICLES ON: Diplomacy PBM replay among players who don't know one another; Diplomacy & history; strategies in PBM Diplomacy; ASL scenarios G5 & G6; First turn strategy in Hitler's War 2nd; player nots for Empires in Arms; Hiter's War rule revisions; strategy in Dark Emperor; strategy in Pacific War. '88 1 67018 EXCELL $6.00 w/insert. 1x3 Inventory label on cover. 2 41139 EXCELL $6.00 w/insert. 1x3 Inventory label on cover. GENERAL MAGAZINE 24/6 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: Thunder at Cassino history, strategy & replay; B-17 variant; ASL scenario G6; SL clinic; beach choices in Anzio; tactics for PanzerGruppe Guderian; the Mediterranean for the Axis in Third Reich. '88 1 84399 EXCELL $7.00 w/insert. 2 76258 MINT $8.00 w/insert. 1x3 Inventory label on cover. GENERAL MAGAZINE 25/2 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: airpower in Tac Air; Tac Air scenario 1 replay; review of southern African conflicts & nations, & 6 Firepower scenarios set there; kickoffs in Football Strategy; tactics in Platoon; PBM intro; ASL scenario K & L; 7th fleet strategy; SL mines clinic; analysis of units in Arab-Israeli Wars. (Note that subscriber copies of this issue included a countersheet as a bonus; this sheet was not included in copies sold thru the hobby distribution system and is not included here.) '89 1 122709 MINT $12.00 w/insert. Does not include counters included with subscriber copies. Last copy. GENERAL MAGAZINE 25/3 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: 1st person replay of Patton's Best; calendar of engagements of 4th Canadian Armor div for Patton's Best; development of the M4 Sherman tank; Patton's best clarifications; upgunning Afrika Korp; Third Reich 1941 scenario; SL guns v tanks clinic; West of Alamein intro; ASL scenario G7 & M; Title Bout analysis; PBM Panzergruppe Guderian; revised artillery ranges in Panzerblitz; patrol scenario in Up Front; historical changes to Storm Over Arnhem; Panzer Leader scenario 12; German strategy in Btl of the Bulge '81. '89 1 76007 MINT $7.00 w/insert. 1x3 Inventory label on cover. Last copy. GENERAL MAGAZINE 25/4 (AH_Gen) n 0.4 Out-of-Print Insert. Enemy in Sight replay & history of each major ship & historical analysis; development of naval tactics in the age of sail; choosing sides in Wooden Ships & Iron Men; 1792-1802 scenario for Empire in Arms 2nd & errata; strategy in Victory in the Pacific; league play in Football Strategy or Paydirt; Americans in Wooden Ships & Iron Men w/ 10 scenarios; intro to Tokyo Express; leaders in 1776. '89 1 122710 V.GOOD $6.00 2 1" tears on rear cover, otherws mint. w/ ASL insert. GENERAL MAGAZINE 25/5 (AH_Gen) n 0.4 Out-of-Print Gettysburg'88 expansion map insert. ARTICLES ON: Gettysburg'88 replay & analysis of the generals present; cavalry operations during the Gettysburg campaign; Intrmediate Gettysburg'88 rules; analysis of the British in 1776; union strategy in Civil War; ASL scenario G8; bank robbery scenario for Firepower; Drewsy's BLuff scenario for Lee v Grant; 3 types of gamers; freight train Rail Baron variant; animal encounter variant for Outdoor Survival; WIn Place & Show analysis; tactics in Devil's Den; 3rd ed Guns of August; designers notes on Bull Run; Gettysburg '88 errata. '89 1 102648 MINT $6.00 w/Gettysburg'88 expansion map insert. 2 71610 NEW $7.00 w/Gettysburg'88 expansion map insert. 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 25/6 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: the British in ASL & the scenarios of West of Alamein; the minor powers of ASL Last Hurrah; SL clinic; analysis of Panzer Armee Afrika; ASL Scenario G9, N; 2-player rules for Raid on St. Nazaire; analysis of Desert War kit for Up Front; special forces scenarios for Firepower; analysis of Pax Britannia; analysis of Statis Pro Football. '89 1 84400 EXCELL $7.00 Btm corners dog eared. w/insert. 2 67014 EXCELL $8.00 w/insert. 1x3 Inventory label on cover. GENERAL MAGAZINE 26/3 (AH_Gen) n 0.4 Out-of-Print Insert w/ additional Tac Air aircraft data. ARTICLES ON: MBT intro & unit analysis; MBT rules index; Soviet situation in MBT; umpired MBT replay; "Improved" Flight Leader rules; Iran-Iraq War scenarios for Firepower; Acquire strategy; Statis Pro Baseball; Korean War Flight Leader scenarios; ground units in Tac Air; unit analysis for the Fleet game series. (Note that subscriber copies of this issue included a countersheet as a bonus; this sheet was not included in copies sold thru the hobby distribution system and is not included here.) '90 1 113861 EXCELL $8.00 With insert. Last copy. GENERAL MAGAZINE 26/5 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: design-your-own scenarios for Up Front; Up Front campign game rules; Up Front Desert War replay; 3-player Up Front rules; Ambush personal reflections; Wrasslin' analysis; random appear opposing fighters for Air Force scenarios; 4 new, hypothetical scenarios for Flat Top emphasizing balance & uncertainty; YB-40 variant for B-17; covert SE Asia missions in Firepower; Notes on Red Devil division for ASL. '90 1 75359 NEW $8.00 1x3 Inventory label on cover. GENERAL MAGAZINE 27/1 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Soviet strategy for Russian Campaign; historical Russian Campaign; revised OoB for Russian Campaign; reference notes for ASL for mtn troops; historical setup for 12th party congress in Kremlin; Axis 1941 offensive in Russian Front; defending Stalingrad in Turning Point Stalingrad. '91 1 79255 EXCELL $6.00 Insert missing, otherws EX. 2 64594 EXCELL $7.00 1x3 Inventory label on cover. GENERAL MAGAZINE 27/2 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: interatctive turn sequence in 3rd Fleet; Design-Your-Own for 3rd Fleet w/ 4 scenarios; Soviet strategy in 6th Fleet; variants for 2nd Fleet; Soviet subs in the Fleet series of games; strategy in Empires in Arms 2nd pt 1; AtlantiCon ASL tourney scenarios; Chinese ships for Wooden Ships & Iron Men; tactical variant for Flat Top; ship analysis in Victory in the Pacific; Carrier historical notes. '91 1 94132 V.GOOD $6.00 No Insert, otherws EX. GENERAL MAGAZINE 27/3 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Mediterranean strategy & double turns in Third Reich; shotgun approach to attacking England in Third Reich; transitioning from Third Reich to Adv Third Reich; designing Wrasslin', Adv Civ & Adv Third Reich; Longest Day replay; Longest Day variant; AtlantiCon ASL tourny scenarios, pt 2; Rommel's plan in Fortress Europa; Invading Brittany in Fortress Europa. '91 1 79257 EXCELL $8.00 Insert missing. 2 64596 EXCELL $5.00 1x3 Inventory label on cover. GENERAL MAGAZINE 27/4 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Republic of Rome analysis, PBEM rules, PBEM replay; Rep of Rome design notes; learning guide for Adv Civililization; 1991 Coup variant for Kremlin; Empire in Arms strategy, pt 2; Diplomacy master replay pt 1. '91 1 79258 EXCELL $5.00 w/ Insert. 2 64597 EXCELL $5.00 1x3 Inventory label on cover. GENERAL MAGAZINE 27/5 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: overview of Btl Bulge '91; German & Allied strategy for Bulge '91; endgame scenarios for Bulge '91; 3rd edition changes to Bulge '81 rules; Reference notes for ASL; Diplomacy master replay, pt 2; Tac Air game system; 1991 March Madness teams; Republic of Rome replay pt 2; D-Day'77 strategy. '91 1 79259 EXCELL $7.00 No insert, otherws EX. 2 94135 V.GOOD $6.00 No Insert, otherws EX. GENERAL MAGAZINE 27/6 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Blackbeard replay; beginners primer for Blackbeard; design history of Blackbeard; solitaire Blackbeard replay; Blackbeard errata; the pits in Speed Circuit; players' notes for Gangster; black market variant for Merchant of Venus; card analysis for Attack Sub; commerce raiding against Britain in War & Peace; New World variant; strategy in Wrasslin'; financial strategy in Stocks & Bonds; Rennell Island scenario for Carrier; solitare rules for Wooden Ships & Iron Men. '91 1 64599 EXCELL $5.00 1x3 Inventory label on cover. 2 61844 EXCELL $8.00 1x3 Inventory label on cover. GENERAL MAGAZINE 28/1 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: Peloponnesian War game system analysis; historical analysis of the Peloponnesian War; Pelo War series replay; Origns ASL Tourney scenario history & analysis; Flashpoint Golan designer's notes & errata; Pacific War scenarios; Assyrian play, and Slavery variant, in Civilization; addtl rules for solitaire Speed Circuit; quantifying the perfect game. '92 1 64600 EXCELL $9.00 1x3 Inventory label on cover, othews EX. 2 94125 V.GOOD $7.00 No Insert; otherws EX. GENERAL MAGAZINE 28/2 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: US Marines in ASL; Origins ASL Tourney scenarios pt2; Scenario briefing for ASL scenarios A25; Avaloncon II ; Advanced Civilization variant; Republic of Rome strategy; Flashpoint, Golan strategy & addtl 1992 scenario; B-17 tourney scenario; Statis Pro Football variant. '92 1 71622 NEW $5.00 1x3 Inventory label on cover. Otherws new. GENERAL MAGAZINE 28/3 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: German first turn strategy in Russian Front; Tac air rules for Panzerblitz & Panzer Leader; New units & 6 scenarios for Panzerblitz; naval movement in Russian Campaign; variant for Statis Pro Football; Up Front analysis & 2 new scenarios; Government intervention variant for Rail Baron; Russian Front rememberances; Eastern Front variant for Air Force w/ new Hungarian aircraft cards & scenarios. '93 1 71639 NEW $5.00 1x3 Inventory label on cover. Otherws new. GENERAL MAGAZINE 28/4 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Btl of Berlin B-17 variant showing a British Lancaster bomber; D-Day'92 Intro; Arracourt Panzer Leader scenarios; advanced scoring in Advanced Cvilization; 1957 version of Statis Pro Football; 4 Up Front scenarios; Legends of Robin Hood variant; Acquire trivia test; Scenario Breifing for ASL scenario DASL A2; PBM system for Panzer Leader. '93 1 71644 NEW $8.00 1x3 Inventory label on cover, otherws new. Last copy. GENERAL MAGAZINE 28/5 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Guadalcanal'92/Midway'92 variant w/ additional ship specs, additional scenarios & rules covering all ships & aircraft from Coral Sea thru the end of the war, plus Wake Island & Two Ocean War varant scenarios (w/ map insert); The Slot campaign rules for Tokyo Express; Mustangs variant; Victory in the Pacific replay & variant rules; ASL scenario G16; 4 scenarios for Dauntless; Samurai game summary; Up Front Scenario; History of the World preview. '93 1 71648 NEW $8.00 1x3 Inventory label on cover, new in all other respects. GENERAL MAGAZINE 29/1 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: Avaloncon '93; History of the World scoring sheet & variant; History of the World walk thru; bidding for your empire in History of the World; defending turf in History of the World; We the People Preview; Roadkill intro; AtlantiCon'92 ASL tourney scenarios;Assassin previw. '93 1 50295 NEW $4.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 29/2 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: We the People strategy & replay; history of Lafayette; Acquire variants; We the People design notes; Kingmaker PC preview; ASL scenario briefing analysis of To the Last Man (from 24/1); Break Normandy preview; Up Front tourny rules. '94 1 92989 EXCELL $6.00 w/ inserts. 2 71665 NEW $5.00 1x3 Inventory label on cover, otherws new. 3 94157 V.GOOD $4.00 No inserts, otherws EX. GENERAL MAGAZINE 29/3 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: German defense in Breakout, Normandy; Allied options in Breakout Normandy; Guerilla preview; effecive assassinations in Assassin; 7-player History of the World; Adv Civilization variant; Operation Crusader PC tactics; ASL scenario G19 Tough Nut to Crack analysis; Operation Crusader review; Breakout Normandy replay pt 1. '94 1 71703 NEW $7.00 1x3 Inventory label on cover. GENERAL MAGAZINE 29/4 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: movement & combat methods in the Great Campaigns of Am Civil War series; Oil Wars, a history of conflicts & intrigue in the Middle East; Combat made Simple in the Grt Btls of Am Civil War series via a worksheet; Road Kill review; revised combined rules for Stonewall Jackson's Way & Here Come the Rebels, including Roads to Antietam Alexandria variant map; Stalingrad PC designer notes; Maharaja analysis; optional rules for Gettysburg'88; Breakout Normandy Replay, pt2; 5th Fleet PC preview. '94 1 71723 NEW $7.00 1x3 Inventory label on cover. GENERAL MAGAZINE 29/5 (AH_Gen) n 0.4 Out-of-Print Inserts. w/ ARTICLES ON: native policy in New World; non-player nations in New World; use of cavalry in the Great Campaigns of Am Civil War series; Stonewall Jackson's Way by mail; Turkish options in Empires in Arms; Myths of Pearl Harbor; Avaloncon '94; Operation Crusade PC (Hell Fire Pass) replay; opening German moves in Battle of the Bulge '92; Colonial Diplomacy designer notes; Flight Commander 2 preview. '94 1 71735 NEW $3.50 1x3 Inventory label on cover. GENERAL MAGAZINE 29/6 (AH_Gen) n 0.4 Out-of-Print Insert. Contains ARTICLES ON: Road Kill analysis; 1-2 player Guerilla; the US military prior to WW2; Tyranno Ex tactics; ASL countering an AFV in Motion tactic; History of the World strategy; Up Front elevation rules; Wrasslin' 4 character insert; Flight Commander 2 preview; Attack sub variants & scenarios; 5th Fleet Bay of bengal series replay; Kremlin many player rules. '95 1 71767 NEW $2.50 1x3 Inventory label on cover. GENERAL MAGAZINE 30/1 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Peloponnesian War strategy; analysis of leaders in Civil War; errata & advanced rules for Tokyo Express; March Madness '95 NCAA BBall Final Four teams; programmed ASL; 1830 PC preview; strategy in New World; Adv Civ PC preview; Fifth Fleet PC replay; Across 5 Aprils analysis of 1st Bull Run scenario; Flight Commander 2 PC scenarios & strategy; scenarios for Flash Point, Golan; tactics in ASL; tactics in Stalingrad PC. '95 1 71783 NEW $5.00 1x3 Inventory label on cover, otherws new. 2 66986 EXCELL $4.00 w/ inserts. 1x3 Inventory label on cover. GENERAL MAGAZINE 30/2 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Blue, Green, Yellow & Purple strategy in Maharaja; Ireland add-on map variant for Britannia; Brit commandos in ASL; tactics for 1830 PC; fleet variant for Enemy in Sight; Maharaja reply; Knights of the Air scenarios & variants; tactics in Stalingrad PC, pt2; Maharaja errata. '95 1 71804 NEW $4.00 1x3 Inventory label on cover. GENERAL MAGAZINE 30/3 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: strategy in Roads to Getttysburg, w/ variants & errata; Soviet strategy in Adv Third Reich; US paratrooper history & adding to ASL; strategy & analysis in the Great Campaigns Am Civ War; adding ofg to Grt Camp Am Civ War; Maharaja Replay, pt2; Confed strategy in Stonewall Jackson's Way; Panzer Leader Arracourt scenario analysis, pt1; History of the World Score sheet player aid; History of the World culture cards. '95 1 92991 EXCELL $6.00 Last copy. GENERAL MAGAZINE 30/4 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: Strategy in & analysis of Colonial Diplomacy, w/ errata; Panzer Leader Arracourt scenario analysis, pt2; History of the World analysis of mid-game kingdoms; Stalingrad PC replay; interview w/ Mark Simonitch; Win Place & Show variant w/ insert; DASL scenario B analysis; Machiavelli 3rd preview; Sun Tzu & the art of war. '96 1 71838 NEW $5.00 1x3 Inventory label on cover. GENERAL MAGAZINE 30/5 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: Mustang review w/ additional scenarios & variant rules; Exhaustive aircraft characteristics for all nations for Mustangs; Machiavelli 3rd replay; Londons Burning review w/ play aids; March Madness dream teams w/ insert cards; History of the World variant to prevent a a fixed-order last turn; interview w/ Bill Levay; weapon breakdowns in ASL. '96 1 94147 EXCELL $5.00 w/Insert (London's Burning log, March Madness errata cards). 2 71850 NEW $7.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 30/6 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: strategy in Geronimo, random events variant & errata; history of the 2nd Punic War; Air Baron design history, playing tips, replay; interview w/ Ben Knight; 8 player campaign game variant for Empire in Arms; analysis of nations of Civilization. (Note that subscriber issues included a countersheet; this was not included in distribution copies & is not included here.) '96 1 94148 V.GOOD $5.00 No Insert, otherws EX. 2 79278 EXCELL $5.00 No insert, otherws EX. GENERAL MAGAZINE 31/2 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: Basic strategy, British Defense, & micro scenarios for London's Burning; Cavewars strategy; sniper abatement in ASL; Avaloncon 1996; Hannibal replay; Maharaja Ntl Arrival Tables insert; ASL scenarios G35-6; Age of Renaissance sample game; winning Acquire; historical conquest in War & Peace; 1953 Intrigue variant for Kremlin w/ 5 card insert. '97 1 59872 NEW $6.00 w/Inserts. 1x3 Inventory label on cover. 2 71864 NEW $5.00 w/Inserts. 1x3 Inventory label on cover. GENERAL MAGAZINE 31/4 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: Learning scenario for Stonewall's Last Battles, Kelly's Ford Mar 1863; rules changes in the Grt Btls of Am Civ War series; strategy at Cedar Mtn history in Stonewall Jackson's Way and also Roads to Gettysburg; Age of Renaissance replay; 2 ASL scenarios (removed from this copy); Third Reich PC strategy; strategy in Command & Conquer PC; Cave Wars PC strategy; use of wire, panjis & AP mines in ASL; Russian Campaign 3rd & Origins of WWII & Panzer Leader (3) tourny scenarios; Airpower variant for D'Day'91; Across 5 Aprils counter mix (on insert); summary of rules variations am Grt Btl of Am Civ War games (on insert); March Madness 1997 team cards (insert). '97 1 71868 NEW $10.00 1x3 Inventory label on cover. Last copy. GENERAL MAGAZINE 31/5 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: Age of Renaissance analysis & strategy; ZOC game feedback analysis; reviews of COA Jena; winning strategy in tourney play of Britannia, Colonial Dip; strategy in a tourney ASL scenario on Poland; strategy in History of the World; PC History of the World intro; Stonewall's Last Battle replay; review of DG Krieg, GAMERS GD'41; Survival of the Witless game system analysis; Age of Renaissance errata, analysis & variant w/ insert; Master of Orion II PC review; Princess Ryan's Star Marines preview; 1pg history of the war in Italy, 1943-4 using Anzio. '97 1 43835 NEW $6.00 1x3 Inventory label on cover. 2 43844 < NEW $3.00 1x3 Inventory label on cover. Cover partially torn at staples but not separated. GENERAL MAGAZINE 32/1 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: Starship Troopers '97 replay w/ 2 scenarios; Princess Ryan's Star Marines Mission 24 analysis; Warcraft II analysis; Titan, the Arena analysis; Stellar Conquest solitaire variant; Dune 9player variant w/ insert; convention thoughts & notes; tips for Heroes of Might & Magic II PC; Great War at Sea, Mediterranean 1st strategy; Machiavelli 3rd errata; strategy in Breakout, Normandy pt 2; Gamers Crusader, Africa reviews; 'Aliens' variant for Starship Troopers '97. '98 1 65503 NEW $9.00 1x3 Inventory label on cover. Last copy. GENERAL MAGAZINE 32/3 (AH_Gen) n 0.6 Out-of-Print Inserts. The last issue of this venerable wargaming mag. ARTICLES ON: Historical tactics & Union strategy at Pea Ridge in Across 5 Aprils; Union & Confed strategy in The Civil War; beginners strategy for GMT's Glory; Atlantic Storm strategy; History of the World replay, pt 2; Successors replay & variant w/ insert; Wrasslin variant w/ insert; Title Bout variant; Rossyia 1917 review; Sam Grant review; COA Leuthen review; ASL scenario analyses. '98 1 92993 EXCELL $9.00 Last copy. GENERAL MAGAZINE INDEX 1952-80 (AH_Gen) n 0.3 Out-of-Print 20pg mag documenting AH's history thru 1980 & Generals Vol 1-16, 1952-80. Indexes articles by game, document's AH game production thru this time, also. Excell resource. '81 1 92062 EXCELL $7.50 Clean photocopy. SL: SQUAD LEADER, SCENARIO BUNDLE (AH_Gen) n 0.2 Out-of-Print 10 SL scenarios from the General. Includes E-I,P, Tourney #1-4. 1 148248 V.GOOD $1.00 Tournament scenarios 1-4, only. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! AVALON HILL VICTORY MAG ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- VICTORY MAGAZINE #2 [HELL'S HIWAY] (AH_VM) n 0.2 Out-of-Print ARTICLES ON: Allied strategy in Hell's Highway; Iranian Revoltuion scenario for Gulf Strike (taking, oh, 45 hours). '84 1 99003 EXCELL $4.00 Last copy. VICTORY MAGAZINE #3 [NATO] (AH_VM) n 0.2 Out-of-Print ARTICLES ON: strategy & a new scenario for NATO, Next War in Europe; 1809 Designer's Notes. '84 1 99096 EXCELL $4.00 VICTORY MAGAZINE #5 [VIETNAM II] (AH_VM) n 0.2 Out-of-Print ARTICLES ON: Winning in Vietnam, pt 2: hunting the VC; "diary" of an infantryman adapted from Ambush. '84 1 99099 EXCELL $4.00 VICTORY MAGAZINE #6 [COLD WAR] (AH_VM) n 0.2 Out-of-Print ARTICLES ON: Vietnam errata (1pg); Cold War design analysis & strategy, plus optional rules; Adding British to Ambush; the Marine's CAP strategy in Vietnam as an optional set of rules. '84 1 111914 EXCELL $3.00 VICTORY MAGAZINE #8 [INDEX] (AH_VM) n 0.2 Out-of-Print Final issue of Victory as a distinct mag. ARTICLES ON: Index to articles in issues #1 - 8; Soviet strategy in NATO; NLF strategy in Vietnam; German & American airborne strategy in Hell's Highway; errata for Cold War, 6th Fleet & NATO. '85 1 99105 EXCELL $3.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! ALEA MAGAZINE (LUDOPRESS) URL: http://www.SimTacLudoPress.net ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ALEA MAGAZINE (Alea) n 0.5 Please Call Available issues: #16,28,29,30,31,32. 1 Special Ordr NEW -n/a- DIOS PATRIA Y REY, CARLISTA GUERRA #32 (Alea) n n 0.5 4-8wks Turnarnd Mag & game. Game of several battles of the Carlist War in Spain, 1833-40. Forces of traditionalism battle against more progressive forces over a lengthy period ending in 1876. Covers 8 of the most decisive battles of the period: Arquijas, Luchana, Oriamendi, Barbastro, Maella and 2 battles of Perecamps. The British, Portugues, Belgians, French, Prussian, Austrian & Russians all intervened. All mag & game components in Spanish. '07 1 Special Ordr NEW -n/a- FONTENOY 1745 #11 (Alea) n n 0.6 Mag & game. Game covers the key battle of Fontenoy, 1745, during the War of Austrian Succession. 140m/hex, 160 counters. '91 / Spanish magazine of military history with a game in each issue; ALL text & rules in Spanish. English rules translations may be available by download. 1 128089 NEW $14.00 GUADALAJARA 1937, ENTRE DOS BANDERAS# 14 (Alea) n n 1.0 Out-of-Print Mag + Game. w/64pg mag. Operational level game of the pivotal battle in the Spanish Civil War for Guadalajara, 1937. Includes 160 die cut counters. 1.5km/hex, btln level. ALL mag content in Spanish; English rules translation included & also avail at www.Grognard.com. 1 93458 NEW $14.00 GUADALAJARA 1937, ENTRE DOS BANDERAS# 14 (Alea) Y n 1.0 Out-of-Print GameOnly. Game only. Spanish-produced, Spanish-language historical wargame included. Operational level game of the pivotal battle in the Spanish Civil War, the battle for Guadalajara, 1937. Includes 160 die cut counters. 1.5km/hex, btln level. Content in Spanish; English rules translation included & also avail via download. 1 128091 NEW $7.50 INFIERNO VERDE, VIETNAM 1967 # 15 (Alea) Y n 0.4 Out-of-Print GameOnly. Green Inferno game covers the Vietnamese War in the Highlands, 1967. Two grand tactical scenarios covering two battles on 2 maps. Includes 200 die cut counters. Rules content is in Spanish; English rules translation included plus avail at www.Grognard.com. 1 102995 NEW $14.00 KURSK 1943, EL FIN DE LA BLITZKRIEG # 31 (Alea) n n 0.5 4-8wks Turnarnd 52pg mag & game. Kursk is a rgt level game of the German's Summer 1943 offensive. Includes about 340 counters in mag that must be mounted & cut apart. Game is 1st half; 2nd half published in #33. Includes addtl scenarios for Nordkapp#29. Spanish magazine with ALL material in Spanish; includes English translated rules to Kursk, & translation avail at www.Grognard.com. '06 1 Special Ordr NEW $18.00 NO PASARAN, BIBERON & BALAGUER 1938 #27 (Alea) Y n 0.3 4-8wks Turnarnd GameOnly. Game uses the No Pasaran system (previously published with the battle for Madrid) covering two other battles of the Spanish Civil War, Biberon & Balaguer, 1938. All game text in Spanish. '99 1 Special Ordr NEW -n/a- NORDKAPP, LOS CONVOYES DEL ARTICO # 29 (Alea) n n 0.8 4-8wks Turnarnd Mag + Game. w/44pg mag. Nordkapp is a 2-player game of the convoy battles in the Arctic, 1942-45. The Germans attempt to sink merchant ships, while the Allies try to get goods thru to the USSR or sink one of the German captial ships. Hex based, individ ship counters. ALL mag components printed in Spanish; English rules translation included. Color counters included in mag, and must be mounted & cut apart. Also includes Libertadores, a game of 2 tactical battles in Spain in 1818. Rules translations available at www.Grognard.com. '04 1 Special Ordr NEW $18.00 SHADOW OF THE EAGLE: MEDELLIN 1809 #16 (Alea) n n 0.5 4-8wks Turnarnd Mag & Game. Includes English rules translation. Gm in the SotE series of battles in Iberia during the Napoleonic Wars. Tac lvl. All original components in Spanish. J.A.V. Zuniga'93 1 Special Ordr NEW $18.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! ALLIANCE GAME DISTRIBUTOR ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ALLIANCE BUYERS' GUIDE CATALOG (Allian) Bk 0.9 FREE UPON REQUEST WITH ANY ORDER. Most recent available copy of the Master Buyers Guide for Alliance Games, the largest hobby game distributor in the US. This distributor stocks about 25,000 discrete items. Includes some toys & anime listings. Great for selecting non-stock items, esp RPGs, Minis, DVDs, toys, etc. 1 Special Ordr NEW $1.00 GAME TRADE MAGAZINE (Allian) n Current (or next) issue of this full color, magazine-style pre-order form published by Alliance Game Distributors. A good way to read up on coming games & minis of all genres. Available in limited quantities or by pre-order. 1 Special Ordr NEW $1.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! ARES GAMES ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- EUROPE DIVIDED (AresGm) FB Fast-playing, card-driven game of the renewed cold war between European NATO nations & Russia in the period of European resurgence (1992-2008) and Russian resurgence (2008-2019). Players seek to accumulate victory points by having dominant influence over contested areas of central & eastern Europe & the Caucasus, as well as by bringing historical events to reality. Players use cards associated with countries under their control to build political & military influence, money & military might. But players decks are weakened as they increase their influence creating a tense dynamic against overreaching. David Thomossen, Chris Marling'20 1 Special Ordr NEW $39.00 HANNIBAL & HAMILCAR, ROME V CARTHAGE 3RD (AresGm FB* 6.2 Temp OoP/OoS 2nd update of this RECOMMENDED, strategic lvl gm of the 2nd Punic War, 218-203BC, using a modified We the People system. Card play allows limited actions such as moving leaders, levying new troops, reinforcing existing armies, gaining polical control, moving, etc. This edition includes all-new graphics, plastic minis, custom dice, additonal cards & a double-side board. Second side of board is for a new game included here, Hamilcar, which covers the 1st Punich War as Rome attempts to expand into the Mediterranean beyond the Italian Penisula. Additional kits available separately. M.Simonitch'19 1 Special Ordr NEW $85.00 * HANNIBAL & HAMILCAR: PRICE OF FAILUREKIT (AresGm SB 0.1 Kit adding Roman general Publius Claudius Pucher, who was involved with the defeat at Drepana in 249BC in which 93 ships were lost. Includes a minature & 2 new strategy cards. '18 1 Special Ordr NEW $7.50 HANNIBAL & HAMILCAR: SUN OF MACEDON KIT (AresGm) SB 0.1 Kit adding Philip V of Macedon's forces who joined Carthage as an ally, preparing to send 200 ships, but was stymied by Rome's machinations in Greece. Includes a miniature & 2 strategy cards. '18 1 Special Ordr NEW $7.50 QUARTERMASTER GENERAL WW2 2D:TOTAL WARKT (AresGm FB 1.5 First expansion kit for QG 2nd edition base game, adding new play options. Adds air forces which help defend both armies & navies or can attack opposing air forces. Also adds Chinese & French armies & changes the starting setup. Adds Bolster cards which can be played immediately in reaction to game play. Pluse new What-If cards to represent historical strategies (such as Sea Lion) that were not implemented. 165 cards, 20 wooden pieces, 5 markers. '21 1 Special Ordr NEW $25.00 QUARTERMASTER GENERAL WW2 2ND (AresGm) FB Temp OoP/OoS 2nd edition that enlarges & fine tunes much of the game. Strategic level game of World War II around the globe that emphasizes supply as necessary for your armies & navies to fight, and even to keeps them from surrendering. Military units are represented by wooden blocks, with illustrated cards to provide abilities. 220 cards, 56 blocks, 1 countersheet. Simpler & fast playing. Ian Brody'19 1 Special Ordr NEW $37.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! ASMODEE EDITIONS URL: http://www.asmodee-us.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- BERSERK: KNIGHTS & VILLAINS KIT (Asmode) FB 2-6wks Turnarnd Kit for this customizable card game. Adds 2 more forces decks to the game, Knights & Villains. 1 Special Ordr NEW $22.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! ASSOCIATE INTERNATIONAL ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- STARDATE MAGAZINE # 9 (AssInt) n 0.4 Out-of-Print Magazine of science fiction games, reviews & fiction. Star Trek RPG is a favored topic. 1 140160 EXCELL $2.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! ATLAS GAMES URL: http://www.atlas-games.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ARS MAGICA, 5TH (Atlas) Bk Temp OoP/OoS An elegant RPG system using a storytelling system in the Medeival world. Base rules set, softcover. 1 Special Ordr NEW $25.00 BEER MONEY (Atlas) SC 0.6 Temp OoP/OoS Stand-alone game that is also compatible with its predecessor, Lunch Money (when combined, 8 people can play) & Sticks & Stones. Ups Lunch Money by taking the no-rules brawling to the streets with weapons like Beer Bottle, attacks like Knuckle Sammitch, defenses like Suck It Up, and specialities like Pile Driver. '04 1 Special Ordr NEW $15.00 GLOOM CARD GAME 2ND (Atlas) SB Update of this dark card game in which you, as the patriarch of an extended family of misanthropes, try to cause your family to suffer the most tragedies until their death (like Pursued by Poodles or Mocked by Midges) while causing your opponents to experience happy events. Cards are transparent except where printed, so one event may cover or not a prior event played, also influencing play. 2nd edition adds a new larger box, rules updates, timinig icons, reminder cards & more. '17 1 Special Ordr NEW $18.00 GLOOM: UNPLEASANT DREAMS KIT (Atlas) SC Temp OoP/OoS Kit adding the horrors fo dreamland to this game. Includes 55 transparent cards to be mixed with the base game (and any of the other kits), plus new morbid modifiers, events,stories, transformations & untimely deaths, and a new family whose home is in dreamland. Also includes 2 new characters, unwanted guests, and allows 1 additional player in the game. '13 1 Special Ordr NEW $11.00 LUNCH MONEY CARD GAME (Atlas) SC 0.5 Popular, addicting 2-4 player card gm of street fighting in a school yard. Ea deck is complete; addtl sets allow addtl players beyond 4. 1 Special Ordr NEW $15.00 LUNCH MONEY: STICKS & STONES KIT (Atlas) SC 0.4 Expansion kit with 55 new cards for this popular card game of bullying & coercion in the schoolyard. Adds new weapons like spanking, the Evil Eye, defenses like backlash & hiding, and specialties like tantrum, cooties, wedgies, etc. '04 1 Special Ordr NEW $10.00 ONCE UPON A TIME: ENCHANTING TALES KIT (Atlas) SC Kit adding 38 story cards & 17 ending cards that can be shuffled into the base game's deck to add new themes & variety to this story-telling game. '13 1 Special Ordr NEW $10.00 ONCE UPON A TIME: KNIGHTLY TALES KIT (Atlas) SC 0.4 Kit adding 38 story cards & 17 ending cards that are shuffled into the storytelling deck to add chivalrous themes & variety to this game of storytelling. '14 1 Special Ordr NEW $9.50 ONCE UPON A TIME: SEAFARING TALES (Atlas) SC 0.4 Temp OoP/OoS Kit adding cards that suggest a seafaring theme including pirates & oceanic artifacts. 38 story cars & 17 ending cars. '13 1 Special Ordr NEW $10.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! ATTACK INTL WARGAME ASSOC ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ARNHEM BRIDGE PARTS (Attact) n Out-of-Print 1 98723 EXCELL $6.00 Photocopy of rules, Quick Reference Sheet (w/ all charts) & Hidden Movement Sheet, only. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! AVALANCHE PRESS, LTD. URL: http://www.AvalanchePress.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- AVALANCHE, THE INVASION OF ITALY (Avalan) HC 1.2 Out-of-Print Mod complex, op lvl gm of the land btl for Leyte, Oct'44-45. Allied expectation of a cakewalk proved wrong as Jap. defended Leyte in strength, w/ largest paradrop in Pacific. 720 counters. B.Knipple'94 1 10819 MINT $25.00 CANNIBAL, BURMA 1942-3 PARTS (Avalan) n Out-of-Print 1 70692 MINT $4.00 Countersheet, only. Unpunched but missing 1 counter (either a generic breakdown unit or a superordinate marker, exact ID unknown). DEFIANT RUSSIA: RED VICTORY KIT (Avalan) n 0.4 2-6wks Turnarnd Kit adding the last year of the war as a large scenario. Begins with the Soviet Bagration (summer 1944) offensive and ends in the final capture of Berlin. Also includes a Operation Zeppelin variant. 180 counters included. '18 1 Special Ordr NEW $25.00 EAGLES OF EMPIRE, EYLAU 1807 PARTS (Avalan) n Out-of-Print 1 80843 MINT $1.00 Russian 8Feb07 scenario setup page, only. GREAT WAR AT SEA PARTS (Avalan) n Out-of-Print 1 89799 MINT $2.00 Series rules booklet, 1st ed (c1998). GREAT WAR AT SEA, V.1: MEDITERRN 2DPARTS (Avalan n Out-of-Print 1 87906 MINT $3.00 1/2" countersheet only, missing 2 Italian ships (DD & Torpedo boat), ID apparent. '2001 GREAT WAR AT SEA: US NAVY PLAN RED 2ND (Avalan) BC 1.4 Out-of-Print Reprint in a larger box. Stand-alone game using the deservedly popular GWaS system and studying the hypothetical situation in which the US fleet fights the Brits in 1917 in 30 scenarios depicting actual war plans of the time. Here's your chance to invade Bermuda, shell Nova Scotia (why?) or bomb Virginia Beach. Includes 210 counters & a map of the NE seaboard of N.America. '13 1 119450 NEW $39.00 PANZER GRENADIERS PARTS (Avalan) n Out-of-Print 1 97611 MINT $1.00 MANY AVAIL, price ea. TEC/Assault Combat CRT chart page, only. 2 140768 MINT $2.00 Clean, laser-printed, 1-sided 3rd edition rules set only. PANZER GRENADIERS: ARMATA ROMANA KIT (Avalan) zl 0.4 Out-of-Print Scenario kit for Fire in the Steppe, adding 98 counters for the Romanian Army, 20 scenarios & 3 campaigns linking scenarios. '18 1 142009 NEW $16.00 Last copy. PANZER GRENADIERS: FIRST AXIS KIT (Avalan) Bk 0.4 Out-of-Print Kit covering the Axis minor country of Slovakia, and providing 88 counters & 40 scenarios involving their forces from 1939 thru their change of sides in 1944. 64pgs. Reqs Road to Berlin. '08 1 121760 NEW $12.50 Last copy. PANZER GRENADIERS: GROSSDEUTSCHLAND 1944 (Avalan zl 0.4 Out-of-Print Kit for the Panzer Grenadier series focused on battles of the elite German Grossdeutschland panzer division as it spearheaded counterattacks in the difficult year of 1944. Its actions during the spring of 1944 in Romania are still considered classic. Includes 20 scenarios. 64 counters. Reqs Broken Axis, Fire in Stepp, Armata Romana & Kursk South Flank to play all scenarios. '21 1 147356 NEW $17.00 Last copy. PANZER GRENADIERS: HAMMER & SICKLE KIT (Avalan) Bk 0.5 Out-of-Print Third kit demonstrating the what-if World War III had begun in the immediate aftermath of World War II, the USSR v the Western Allies, using all those huge tanks the Soviets developed. 77 counters plus 39 scenarios & a campaign. J.Stafford'13 1 120886 NEW $14.00 Last copy. PANZER GRENADIERS: LA CAMPAGNE TUNISIE (Avalan) zl 0.4 Out-of-Print Scenario kit providing 12 scenarios of the French experience in northern Africa between the time of the Torch landings (Nov 1942) and the Axis surrender in Tunisia (May 1943). '17 1 137983 NEW $16.00 Last copy. PANZER GRENADIERS: ROMANIAN SOIL KIT (Avalan) Bk 0.2 Out-of-Print Kit covering the battles for Targu Frumos in 1944 as the Soviet 2nd Ukrainian Front attempts to outflank the Romanian Strunga fortification line. 10 scenarios. Reqs Eastern Front, Road to Berline, Btl Bulge, Elsenborn & Red Warriors to play all scenarios. 200m/hex, pltn level. '09 1 95508 NEW $4.00 SOLDIER KINGS: THE POTATO WAR KIT (Avalan) n 0.4 2-6wks Turnarnd Kit for Soldier Kings that depicts the War of Bavarian Succession, 1778. Austria seeks to secure Bavaria, while Prussia seeks to prevent that. The result was a short war in which the armies scoured the land for food, esp potatoes. Also depicts the American Revolution during 1778, and the Russo-Ottoman War of 1768. Includs a map addition plus 69 new counters. '18 1 Special Ordr NEW $25.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! ACADEMY GAMES ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 878 VIKINGS: VIKING AGE EXPANSION KIT (AYG) BC 1.2 Kit adding several new scenarios, parts, victory conditions & mechanics to the base game. '18 1 Special Ordr NEW $29.00 CONFLICT OF HEROES, GUADALCANL 1942-3 2D (AYG) LB* Stand-alone game compatable w/ others in this series. This one covers tactical combat on & for the critical airfield on Guadalcanal from 1942-3. '16 1 Special Ordr NEW $69.00 * == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! BALBOA GAME CO. ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- TOBRUK, BATTLES FOR... (Balboa) zl 0.6 Out-of-Print 4 scenario gm of btls in area around Tobruk, Apr-May'41, at btln lvl. Well researched. B.Commido'75 1 10812 MINT $25.00 Unpunched & clean. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! BEZIER GAMES ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ULTIMATE WEREWOLF INQUISITION (Bezier) SB Multiplayer game in which the players are master inquistors determining who among them in a village AND amongst the inquistors is a werewolf. Played with cards & voting tokens. T.Alspach'13 1 Special Ordr NEW $18.00 ULTIMATE WEREWOLF, ONE NIGHT... (Bezier) SB Stand-alone, very fast playing card game for 3-10 players. There is no moderator, no elimination, and games can take as little as 10 minutes to play. You must live thru the night and in the course of it, discover who among you is the werewolf. '14 1 Special Ordr NEW $18.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! BROTHERWISE GAMES ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- BOSS MONSTER: GET OVER HERE PROMO CARD (BGM) n 0.1 Out-of-Print Promotional card for this CCG. 1 120090 NEW $0.25 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! BATTLELINE ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- AIR FORCE, 1ST: EXPANSION KIT PARTS (BL) n Out-of-Print 1 88857 EXCELL $4.00 Photocopy of rules, only. 2 88856 EXCELL $6.00 Color photocopy of countersheet, only. 3 79533 MINT $6.00 Rules, only. 4 85356 V.GOOD $4.00 Box, only. Some rubber band residue across box & spotting on box btm. ALPHA OMEGA PARTS (BL) n Out-of-Print 1 91967 EXCELL $2.00 Partial set of ship counters, only. Includes about 50% of ship counters. 2 88649 MINT $2.50 map, only. FLATTOP 1ST PARTS (BL) n Out-of-Print 1 135369 FAIR $3.00 Rules, only. All pages have a 1/2" tear on margin. Soiled thru extensive use. Cover torn away, wrinkled & multiple crease and sml tears, partially repaired & reattached. FURY IN THE WEST, 1ST PARTS (BL) n Out-of-Print 1 85350 MINT $7.00 Counterset only. Some Union leaders, artil & cav units die cut off center, shifting unit symbols or values onto adjacent units. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! BLACKBALL GAMES ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- SEAS OF IRON: BATTLESHIP EXP KIT (BlackB) n 0.1 Out-of-Print Small kit includes tiles for the battleships IJN Yamato & Bismarck. '14 1 117033 NEW $2.99 Last copy. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! BOUNDING FIRE PRODUCTIONS URL: http://boundingfire.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ASL: BOARD BF SET 2, CARDSTOCK LAMINATED (Boundi LB* 0.4 Out-of-Print MUST SHIP FLAT. Set of 4 1st edition Bounding Fire mpas; boards are a deeper green than current MMP style. Includes 4 maps DW-1a, -1b, B & G. ~ 22.25x8.25" 1 147737 EXCELL $15.00 * ASL: BOARD BF SET, CARDSTOCK LAMINATED (Boundi) LB* 0.5 Out-of-Print MUST SHIP FLAT. Set of 3 2nd edition Bounding Fire maps using the revised graphics to mimic current MMP style. Includes maps DW-1a, -1b, & G. ~22.25x8.25" 1 147736 EXCELL $15.00 * ASL:BLOOD & JUNGLE 2 [2ND] (Boundi) Fo 2.4 Update of this large scenario kit focused on ASL actions in the Pacific Theater. Includes a whooping 47 scenarios set in China, Burma, Borneo, the Philippines, Tarawa & other known & lessor venues. Includes 4 counter sheets, 3 16x22" geomorphic boards on heavy stock, mag w/ articles as well as rules, & a divider card. 2nd ed integrates errata & adds a new player aid & an enlarged map for one scenarios. Reqs US, Japanese, Brit, French, Soviet, Chinese & minor nations units plus boards 2,7,10-12,14-18,22,25,32-40,42,43,47-51, b,d,u, v, BRT & BRP board B for play of all scenarios. '17 1 149106 NEW $115.00 ASL:BLOOD & JUNGLE 2 [2ND] PARTS (Boundi) Fo 1 147716 EXCELL $25.00 INCOMPLETE GAME; missing maps. Includes both magazine & special rules set & scenario cards as well as 4 unpunched countersheets. ASL:CORREGIDOR, THE ROCK (Boundi) Fo 1.3 Large ASL module focused on the 1942 and 1945 battles for Corregidor Island, the fortress guarding Manila harbor. 3 scenarios cover the Japanese assault on the Allies in early 1942, and 18 scenarios cover the US assault on the Japanese in 1945. Includes 2 campaign games that link scenarios, 180 1/2" and 64 5/8" counters (244 total), two historical ASL maps, and special rules. Req Beyond Valor, Yanks, Gung Ho & either Code of Bushido or Rising Sun to play all scenarios, including US, Japanese & partisan forces & boards 2,24,36,37,39,40,43,44,46,58,61. David Roth'19 1 146141 NEW $75.00 ASL:CRUCIBLE OF STEEL 2 [2ND] (Boundi) Fo 2.4 Reprint of this large, 32 scenario kit depicting tactical battles from the southern pincer of Kursk, Op Citadel, July 1943. Includes 3 boards, rules & magazine with historical articles plus analysis of slopes, dug-in tanks, forts etc. A major kit on a highly gameable subject. Req Blood & Jungle, Into the Rubble, High Ground 2, boards 16,17,33,38,43,44,56,57,62. Includes 2 countrsheets (less than included in first edition). C.Smith, S.Swann'17 1 148381 NEW $124.99 2107 2nd edition. ASL:INTO THE RUBBLE 2 [2ND] (Boundi) n 1.0 Update of this first ASL kit from this small ASL publisher since their 2008 revival. This updated scenario pack now includes 20 scenarios focused on intense firefights in urban rubble on all theatres of WW2 plus the Spanish Civil War. Includes 228 1/2 & 5/8" counters, and 2 geomorphic maps with city & rail yard terrain plus a rubbled city overlay. Reqs Beyond Valor, Yanks, Doomed Battalions, Armies of Oblivion, Red Barricades, Recon by Fire #4 to play all of scenarios. Errata has been incorporated into rules, maps & scenarios. C.Smith'16 1 148838 NEW $76.99 ASL:OBJECTIVE SCHMIDT (Boundi) FO 2.2 Large ASL kit focused on the bitter battles in the Hurtgen Forest, November 1944, as the US 28th Inf approached the German towns of Schmidt, Kommerscheidt & Vossenack. Includes 17 scenarios with a campaign game covering the battle for Kommerscheidt, 576 1/2" and 88 5/8" counters, a total of 6 full-sized maps (2 for Vossenack & 4 for Schmidt & Kommerscheidt), an article on Slopes in ASL. Reqs Beyond Valor, Yanks & of course the ASL rules to play. '17 1 149105 NEW $99.99 ASL:ONSLAUGHT TO ORSHA 2ND (Boundi) LZ 2.4 Update of this large kit now including 32 scenarios (2 solitaire) covering the reinforced Soviet 16th Guard Inf's attack on the German 78th Sturm inf in a heavily fortified area south of the Minsk-Moscow Hiway, during Operation Bagration, June-July 1944. Includes a focus on river & bridgeheads & very mobile actions. Includes three color maps, new rules, new player aid, 370 1/2" & 296 5/8" color counters. Chas Smith'20 1 148374 NEW $105.00 ASL:OPERATION NEPTUNE (Boundi) zl 0.6 Scenario kit for ASL Advanced Squad Leader containing 10 scenarios plus campaign game covering the British crossing of the Seine River at Vernon, France, in August 1944. Also includes an historical map, 122 counters & special rules. Requires either Poland in Flames or Onslaught to Orsha 2nd, and Beyond Valor & either For King & Country or West of Alamein, plus boards 81 & 83 (Forgotten War) 1b & 4b (AP#8) & 7a (AP#9). '22 1 149103 NEW $49.00 ASL:POLAND IN FLAMES (Boundi) FO* 2.9 Large ASL kit focused on many clashes during the German invasion of Poland, 1939. Includes 6 boards, 1280 countersheets, and 45 scenarios -- its a BIG game. Reqs components from many game to play all scenarios: boards 3,5,6,10,13,17,18,21,32,34,36,38,40,42,44,45,46,52,57,59,62,63,64,65, 1a,2a,3a,5a,6a,7a/b, Beyond Valor, Armies of Oblivion, Into the Rubble, High Ground 2, Blood & Jungle, Crucible of Steel. '16 1 148845 NEW $120.00 * == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! BREAK CONTACT ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ASL:AUSSIE ARMOURED SCENARIO PACK (Break) 1 n 0.2 Out-of-Print Color photocopy of scenario pack including scenarios BC8-14; no coversheet. 1 148676 EXCELL $2.00 Color photocopy of scenario pack including scenarios BC8-14; no coversheet. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! CALLIOPE GAMES ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- TSURO OF THE SEAS (Callio) FB Abstract, multiplayer player game where you move are captaining a ship exploring the Mystic Seas. Navigate by placing tiles in front of your ship - avoiding opponents & the dangers lurking under the seas & on the unknown horizons. '12 1 Special Ordr NEW $27.00 TSURO: DRAGON STONE KIT (Callio) n 0.1 Out-of-Print One orange dragon stone. 1 125115 NEW $0.25 One orange dragon stone. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! CASUS BELLI MAGAZINE ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- CASUS BELLI MAGAZINE # 53 (CasusB) n 0.5 Out-of-Print French-language magazine of simulation gaming of all genres. Includes fiction, game reviews, variants, etc. ALL text in French. 1 117705 EXCELL $3.00 Price tag remnant on cover. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! CAVENDISH HIST 2ND WW MAG ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- HISTORY OF THE SECOND WORLD WAR # 1 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131027 MINT $3.00 Very clean. 2 114447 V.GOOD $4.00 Supplement included but separated & stapled at spine. HISTORY OF THE SECOND WORLD WAR # 2 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131028 MINT $3.00 Very clean. HISTORY OF THE SECOND WORLD WAR # 3 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131029 MINT $3.00 Very clean. HISTORY OF THE SECOND WORLD WAR # 4 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131030 EXCELL $5.00 Mag cover scuffed, otherws clean. HISTORY OF THE SECOND WORLD WAR # 5 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131031 MINT $4.00 Very clean. HISTORY OF THE SECOND WORLD WAR # 6 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131032 MINT $5.00 Very clean. HISTORY OF THE SECOND WORLD WAR # 7 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131033 MINT $4.00 Very clean. HISTORY OF THE SECOND WORLD WAR # 8 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131034 MINT $3.00 Very clean. HISTORY OF THE SECOND WORLD WAR # 9 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131035 MINT $4.00 Very clean. HISTORY OF THE SECOND WORLD WAR # 10 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131036 MINT $5.00 Very clean. HISTORY OF THE SECOND WORLD WAR # 11 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131037 MINT $4.00 Very clean. HISTORY OF THE SECOND WORLD WAR # 12 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131038 MINT $5.00 Very clean. HISTORY OF THE SECOND WORLD WAR # 13 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131039 MINT $5.00 Very clean. HISTORY OF THE SECOND WORLD WAR # 15 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131041 MINT $4.00 Very clean. HISTORY OF THE SECOND WORLD WAR # 16 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131042 MINT $4.00 Very clean. HISTORY OF THE SECOND WORLD WAR # 17 (CavHSW) n Out-of-Print 1 131043 MINT $4.00 Very clean. HISTORY OF THE SECOND WORLD WAR # 19 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 114462 EXCELL $4.00 2 131045 MINT $4.00 Very clean. HISTORY OF THE SECOND WORLD WAR # 20 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131046 MINT $4.00 Very clean. HISTORY OF THE SECOND WORLD WAR # 21 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131047 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 22 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131048 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 23 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131049 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 24 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131050 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 25 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131051 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 26 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131052 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 27 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131053 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 28 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131054 MINT -n/a- HISTORY OF THE SECOND WORLD WAR # 29 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131055 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 30 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131056 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 32 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131058 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 33 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 114473 EXCELL $4.00 2 131059 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 34 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131060 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 36 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131062 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 37 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131063 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 38 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131064 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 39 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131065 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 40 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131066 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 41 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131067 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 42 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131068 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 43 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131069 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 44 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131070 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 45 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131071 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 46 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131072 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 47 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131073 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 48 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131074 MINT $6.00 HISTORY OF THE SECOND WORLD WAR # 50 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131076 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 51 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131077 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 52 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131078 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 53 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131079 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 54 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131080 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 55 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131081 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 56 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131082 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 57 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131083 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 58 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131084 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 59 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131085 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 60 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131086 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 61 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131087 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 62 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131088 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 63 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131089 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 64 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131090 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 66 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131092 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 67 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131093 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 69 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131095 MINT $6.00 HISTORY OF THE SECOND WORLD WAR # 70 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131096 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 71 (CavHSW) n Out-of-Print 1 131097 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 72 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131098 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 74 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131100 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 75 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131101 MINT $3.00 HISTORY OF THE SECOND WORLD WAR # 76 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131102 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 77 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131103 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 79 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131105 MINT $6.00 HISTORY OF THE SECOND WORLD WAR # 82 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131108 MINT $7.00 HISTORY OF THE SECOND WORLD WAR # 83 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131109 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 84 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131110 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 85 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131111 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 86 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131112 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 87 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131113 MINT $6.00 HISTORY OF THE SECOND WORLD WAR # 93 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131119 MINT $4.00 HISTORY OF THE SECOND WORLD WAR # 94 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131120 MINT $5.00 HISTORY OF THE SECOND WORLD WAR # 96 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. This issue contains an 18pg master index to the first 95 issues. 1 131122 MINT $4.00 HISTORY OF THE SECOND WORLD WAR #105 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. 1 131131 MINT $6.00 HISTORY OF THE SECOND WORLD WAR #114 (CavHSW) n 0.3 Out-of-Print 2nd edition of a once common & popular magazine of the history of World War II around the world. ARTICLES OF: Diplomacy in WWII; Great Strategic Decision; Arbiters of the Postwar Generation 1 131140 MINT $6.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! CEACO ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- FORBIDDEN ISLAND (Ceaco) FB Cooperative game of treasure hunters exploring an island doomed to sink below the waves. Packaged in a metal box. M. Leacock'10 1 Special Ordr NEW $15.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! CHAMELEON ECLECTIC ENT. URL: http://www.blackeagle.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- LAST CRUSADE CARD GAME PARTS (CEE) n Out-of-Print 1 94727 EXCELL $2.50 Set of (1) v1.3 (4/96) rules with some lite spots on cover), (2) card list, (3) v0.2 (4/96) official tourney rules. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! CENTURION GAMES ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- GELA BEACHHEAD PARTS (CentG) n Out-of-Print 1 61522 EXCELL $2.00 Charts card only == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! CZECH GAMES EDITION ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- CODENAMES DUET TOP SECRET CO-OP GAME (CGE) SC 1.5 Stand-alone 2+ player cooperative, very fast playing game of hint dropping using code words. Players represent secret agents, each of which knows the agents the other person can safely contact. Players give each other one-word clues that to help locate all the agents before time runs. Vlaada Chvatil & Scot Eaton''17 1 Special Ordr NEW $14.00 CODENAMES DUET XXL (CGE) BC* 3.3 Cooperative, 2+ player game in which players must give each other 1-word cludes to help each other identify "safe" secret agents in a network. 1 Special Ordr NEW $29.00 * THROUGH THE AGES 4TH (CGE) LB* Latest iteration of this card game based on the theme of the highly recommended computer game, Civilization. 2-4 players begin with a small set, primative culture & guide their civilization toward greatness, conflicting with other players in the hope of dominating the world. Players can focus on developing their cultural development, their trade, and/or their military might. '17 1 Special Ordr NEW $54.00 * == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! CHAOSIUM URL: http://www.chaosium.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- CALL OF CTHULU PARTS (Chaos) HC Out-of-Print 1 33223 MINT $8.00 INCOMPLETE GAME. 1 corner repaired. Major crease parallel to edge & seam tear at 2 corners of box btm. Missing Call of Cthulhu character & a general purpose RP sourcebook for the 20s. Other parts mint. MYTHOS CCG PARTS (Chaos) n 0.2 Out-of-Print 3 individual cards from this series: Lovecraft, Portophobia, Boston&Maine Train Station. Lovecraft card wrinkled. 1 83316 MINT $0.25 3 individual cards from this series: Lovecraft, Portophobia, Boston&Maine Train Station. Lovecraft card wrinkled. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! CHEAPASS GAMES URL: http://www.cheapass.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- GET LUCKY, THE KILL DOCTOR LUCKY GAME (Cheapa) SB Temp OoP/OoS What amounts to a 5th Ed of Kill Lucky. Simple, humorous card game for 2-15 players. Akin to Clue BEFORE the murder. Players find a weapon, hunt down Dr. Lucky (who is just that - very hard to kill), and take him out. Players use cards to locate a room, weapon & murder-intent character; other players are Dr. Lucky's luck. '14 1 Special Ordr NEW $23.00 UNEXPLODED COW DELUXE EDITION [2ND] (Cheapa) SB Temp OoP/OoS Graphically updated & enlarged, simple, humerous card game of two unrelated problems: mad cows in England & unexploded bombs in France. Clear the WW1 bombs w/ mad cows... '13 1 Special Ordr NEW $19.00 UNEXPLODED COWS AROUND THE WORLD BOOSTER (Cheapa n 0.1 Out-of-Print Set of ~10 Around the World Alternate City Deck cards. 1 124712 NEW $2.50 2 124713 NEW $2.50 Set of ~10 Around the World Alternate City Deck cards. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! CHESSEX MANUFACTURING URL: http://www.chessex.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- COUNTER TRAY, CHESSEX STYLE TRAY (Chessx) n 0.2 1pc fold-over, clear plastic counter trays with 16 1.5x2.5" compartments. These are similar to the AH style trays. RECOMMENDED due to their construction and price. '03 1 148338 NEW $2.75 Single copy. COUNTER TRAYS, CHESSEX STYLE TRAY 5-PAK (Chessx FB 0.8 5-Pak of this 1pc fold-over, clear plastic counter trays with 16 1.5x2.5" compartments. These are similar to the AH style trays. RECOMMENDED due to their construction and price. '03 1 Stock NEW $14.00 COUNTER TRAYS, CHESSEX STYLE TRAY 10-PAK (Chessx FB 1.7 10-Pak of this 1pc fold-over, clear plastic counter trays with 16 1.5x2.5" compartments. These are similar to the AH style trays. RECOMMENDED due to their construction and price. '03 1 Stock NEW $27.00 COUNTER TRAYS, CHESSEX STYLE TRAY 25-PAK (Chessx LB* 4.0 2-6wks Turnarnd 25-Pak of this 1pc fold-over, clear plastic counter trays with 16 1.5x2.5" compartments. These are similar to the AH style trays. Fits all bookcase games (including smaller, AH-sized boxes). RECOMMENDED due to their construction and price. '03 1 Special Ordr NEW $65.00 * DICE TOWER, PORTABLE DICE BOOT (TOWER) (Chessx) Fo 0.5 Larger, clear plastic dice tower that can be easily disassembled for transport. '09 1 Special Ordr NEW $16.00 DICE TRAY, LARGE (Chessx) FB Temp OoP/OoS Larger plastic dice sorting & storage tray. '04 1 Special Ordr NEW $17.50 DICE, ASSORTED 1# BAG (Chessx) n 1.2 1 pound of mixed dice of varying (& unpredictable) types. 1 Special Ordr NEW $26.00 DICE, D6 1# BAG (Chessx) n 1.2 1 pound (actually more) of d6 dice of varying (& unpredictable) colors, sizes & hues. 1 Special Ordr NEW $16.00 HEX BATTLEMAT, 1"HEX/1"SQ (CHessx) RL Doublesided oyster-colored battlemat w/ 1" hexes & 1" squares. '07 1 Special Ordr NEW $17.50 HEX BATTLEMAT, 1/2"HEX/1/2"SQ (CHessx) RL Doublesided oyster-colored battlemat w/ 1/2" hexes & 1/2" squares. '07 1 Special Ordr NEW $17.50 HEX MEGAMAT, 1"HEX/1"SQ (CHessx) RL 1.8 Doublesided oyster-colored vinyl battlemat w/ 1" hexes & 1" squares, 34x48". '02 1 Special Ordr NEW $39.00 HEX MEGAMAT, 1.5"HEX/1.5"SQ (CHessx) RL 1.5 Doublesided oyster-colored vinyl battlemat w/ 1.5" hexes & 1.5" squares, 34x48". '02 1 Special Ordr NEW $39.00 HEX MONDOMAT, 1"HEX/1"SQ (CHessx) LB* Temp OoP/OoS Available by distributor special order, 4-6wk turnaround. Huge, Doublesided w/ 1" hexes & 1" squares, 48x96". '05 1 Special Ordr NEW $99.00 * PENS, WATER SOLUBLE MARKER SET OF 4 (Chessx) SC 0.2 Set of (4) 1mm Staedtler Lumocolor water soluable, non-permanent markers suitable for use in drawning on battlemats or plasticized map surfaces. Red, Blue, Green, Black. '08 1 Special Ordr NEW $8.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! CLOSE SIMULATIONS ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- FALKLANDS WAR: UPDATE KIT (CloseS) n 0.1 Out-of-Print Set of rules updates, including 15 (unmounted) additional/errata British ships, that updates the OoB & adds additional rules. Published as a photocopy, not a printed product. 1 98692 MINT $12.50 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! CLASH OF ARMS URL: http://www.clashofarms.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 1807, EAGLE TURNS EAST [ZIPLOCK] (CofA) zl 1.2 Going OoP Packaged in a ziplock without box or die. Large game of Napoleon's 3 campaigns in Poland: Pultusk-Golymin, Eylau & Friedland at operational/strategic level, Dec 1806-July 1807. Perhaps the best in Zucker's Napoleonic series. 3maps, 420 counters. K.Zucker'95 1 Special Ordr NEW $39.00 1859, SECOND ITALIAN WAR OF INDEPENDENCE (CofA) Bk 2-6wks Turnarnd Grand tactical mini rules system covering the 1859 Second Italian War of Independence. '07 1 Special Ordr NEW $22.00 1866, RULES FOR AUSTRO-PRUSSIAN WAR (CofA) Bk 2-6wks Turnarnd Miniatures rules set extending the 1870 & 1859/64 rules of other games to the Austro-Prussian War of 1866. Designed for fast play of corp to rgt level battles, & 6, 10 or 15mm base systems. 100m/inch, 30min/turn. 14 scenarios. Extensive bibliography. '10 1 Special Ordr NEW $25.00 1870, RULES FOR THE FRANCO-PRUSSIAN WAR (CofA) Bk 0.9 2-6wks Turnarnd Grand tactical mini rules system covering the 1870 Franco-Prussian War. Compatable with 1859, and 6 or 15mm minis. Designed for battles of several divisions or corps per side. 1"=100mm, 30min/turn. w/ 14 battle scenarios. '07 1 Special Ordr NEW $22.00 1871, RULES FOR THE FRANCO-PRUSSIAN WAR (CofA) Bk 0.8 2-6wks Turnarnd Kit containing additional miniatures rules set in the 1870 series. This set provides fast-playing rules for the Franco-Prussian War while remaining compatible with prior games, plus additional scenarios. Includes OoBs, historical notes & maps, and alternative scenarios. Includes scenarios for small battles of a couple of divisions as well as multi-corp battles. Perfect bound. 1 Special Ordr NEW $29.00 AGE OF REASON, BATTLES OF... PRIMER 2ND (CofA) Bk 2-6wks Turnarnd Revised, spiral bound players guide booklet covering the Age of Reason game series (including Fontenoy, Leuthen, Zorndorf, Monmouth, Kolin & Brandywine/Germantown. Applies to all editions of this series rules, but designed around the latest (3rd) introduced with Fontenoy. Includes an upgrade/errata countersheet w/ 280 units, 3rd ed rules update, rules demonstrations, game tactics, learning modules, all intended to get players fully up to speed with the game system. Fontenoy required to play the learning modules. '22 1 Special Ordr NEW $29.00 AMATEURS TO ARMS! PARTS (CofA) n Out-of-Print 1 108016 GOOD $3.00 Map only. Was used as packing material by publisher, salvaged here. 2 lengths of clear packing tape on 1 map panel, narrow 1" hole at 1 seam, some scuffs. Quite serviceable. AMATEURS TO ARMS!, THE WAR OF 1812 (CofA) BC 2.1 2-6wks Turnarnd Operational/strategic game of the War of 1812 between US & British/Canadian forces on all fronts of the war in North America including the South. Played on a large scale map & includes 150 illustrated cards impacting place, 352 counters. Simpler & fast playing. '12 1 Special Ordr NEW $74.00 ARMY OF THE HEARTLAND 2ND (CofA) BC 1.6 2-6wks Turnarnd Minor update of this operational level game of the the struggle for Kentucky, Tennessee & northern Georgia during the first half of the Civil War. Uses same system as earlier Campaigns of Robert E Lee. Campaign covers the entire pivotal year of 1863. 560 counters, 2 maps, 9 scenarios, Rgt/brig/div units, 5day turns, 5.25mi/hex. Nice components. J.Prados'04 1 Special Ordr NEW $46.00 BARON'S WAR (CofA) HC 1.2 2-6wks Turnarnd Game of the rebellion of British barons led by Simon de Montfort against Henry III in two key battles, Lewes and Evesham, 1264-5. Simpler game w/ only 8pgs of rules, 280 counters, 2 maps. Interactive system with impetuous cavalry, morale, leadership, & what-if scenarios. R.Markham'04 1 Special Ordr NEW $32.00 BORODINO '41 (CofA) HC 1.2 2-6wks Turnarnd Grand tactical game of the Soviet 32nd Siberian Rifle's stand against the German 10th Panzer & Das Reich Divisions that bought time to defend Moscow, in Oct'41. Uses simplified Black Sea/Black Death system. J.Radey'95 1 Special Ordr NEW $28.00 CAMPAIGNS OF KING DAVID (CofA) BC 1.4 2-6wks Turnarnd Simpler, 2-5 player, strategic level game of the 35 year struggle for control of the Fertile Crescent during the reign of the old testament's King David. A blend of economics, diplomacy & military efforts thru the Near East. Judea tries to expand its reach against the Philisteens, Arameans & Egyptians. 500 counters. R.Markham'07 1 Special Ordr NEW $37.00 CAMPAIGNS OF ROBERT E. LEE, 2ND PARTS (CofA) n Out-of-Print 1 20161 MINT $4.00 Southern map, only. CHANCELLORSVILLE, PINNACLE VICTORY PARTS (CofA) n Out-of-Print 1 49009 EXCELL $1.00 Union Morale & Action Track Card for corps V,VI,XI only. 2 29050 MINT $3.00 Scenario & historical commentary booklet, only CLASH OF ARMOR: PANZERKAMPFE (CofA) Fo Going OoP Rule booklet supplement to the Clash of Armor miniatures series. Early WW2 era combat for this system of mini rules. 1 Special Ordr NEW $12.00 CLASH OF ARMOR: ROMMEL'S BATTLES (CofA) Fo 0.4 Going OoP 6 scenarios for miniatures battles in which Rommel was involved, all at 1:100yds. Designed as a scenario book for Clash of Armors rules set, but can be applied to other miniatures rules systems. '96 1 Special Ordr NEW $15.00 CLOSE ACTION: REBEL SEAS SCENARIO BOOK (CofA) Bk 0.5 2-6wks Turnarnd Book of 20 additional scenarios of naval combat during the American Revolution, intended for Close Action but usable w/ any other game system. '02 1 Special Ordr NEW $20.00 COMMAND AT SEA, 4TH: RULES (CofA) Bk 0.8 4-8wks Turnarnd Updated 4th ed rules for the Command at Sea system that unifies all games (including Fear God & Dreadnought). This is the rules set included in Atlantic Navies. Also includes the (beginner) Jumpstart rules set. L.Bond, C.Carlson, E.Kettler'09 1 Special Ordr NEW $21.00 COMMAND AT SEA, ATLANTIC NAVIES (CofA) BC* 3.9 4-8wks Turnarnd Miniatures oriented rules & counter set to recreate WW2 in the N.Atlantic & Mediterranean, in the air & at sea 1939-45. Sister game to Rising Sun & Supermarina. The edition focuses in depth on the navies of Germany, France & Britain, emphasizing French capabilities. Includes 4th ed series rules (which make all games in the series, including Fear God & Harpoon, compatible). Includes 700 counters & booklets for each of three featured nations. L.Bond'09 1 Special Ordr NEW $99.00 * COMMAND AT SEA: AMERICAN FLEETS (CofA) Bk 0.6 4-8wks Turnarnd Booklet compiling & revising data for all US navy ships, aircraft & weapons systems used in WWII, effectively replacing the data annexes in Rising Sun. Covers both Pacific & Atlantic theaters. 112pg. '11 1 Special Ordr NEW $23.00 COMMAND AT SEA: BALTIC ARENA KIT (CofA) Bk 0.8 4-8wks Turnarnd Add-on rules & 13 scenarios covering the forgotten sea of WW2, the Baltic. Includes articles on the Finnish navy, Soviet subs, coastal artillery, plus updated mine rules. Includes 128pgs w/ 13 scenarios covering a variety of engagement types, and each with its own map. '06 1 Special Ordr NEW $15.00 COMMAND AT SEA: BYWATER'S WAR KIT (CofA) Bk 1.0 4-8wks Turnarnd Scenario booklet with 2 countersheets allowing players to game any of 30 scenarios based on Hector Bywater's 1920s book of a naval war between Japan & the US set in 1931, plus 3 alternate scenarios set in 1926, 1932 & 1939. Its a mix of real world & the hypothetical, but all very astute & plausible. Reqs only the CAS 4th rules to play. B.Eldridge'12 1 Special Ordr NEW $30.00 COMMAND AT SEA: EMPEROR'S FLEET (CofA) Bk 0.5 94pg booklet compiling & revising data for 200 ships & 130 aircraft types used by the Imperial Japanese in WWII, effectively replacing the data annexes in Rising Sun & serving as a data annex for Steel Typhoon. Mates with American Fleets & Atlantic Navies. '11 1 127875 NEW $18.00 COMMAND AT SEA: GRUPPE NORD (CofA) Bk 0.7 128pg Booklet compiling & revising data for all German ships, aircraft & weapons systems used in WWII, effectively replacing prior data annexes & bringing this in line with CAS 4th ed. L.Bond'12 1 144905 NEW $19.00 COMMAND AT SEA: HOME FLEET (CofA) Bk 0.6 4-8wks Turnarnd Booklet compiling & revising data for all British ships, aircraft & weapons systems used in WWII, effectively replacing prior data annexes & bringing it in line with CAS 4th ed. 112pgs. L.Bond'12 1 Special Ordr NEW $20.00 COMMAND AT SEA: LA GUERRE NAVALE (CofA) Bk 0.6 Booklet compiling & revising data for all French ships, aircraft & weapons systems used in WWII, effectively replacing prior data annexes & bringing it in line with CAS 4th ed. Equal emphasis on the fleet that was and the fleet that could have been. CAS v7; Atlantic Navies book 1. L.Bond'12 1 112240 NEW $18.00 COMMAND AT SEA: MEDITERRANEAN FLEETS (CofA) Bk 0.4 4-8wks Turnarnd Booklet containing all the details for ships, aircraft, weapons etc for the Italian, Greek, Turkish & Yugoslav navies during WWII (replacing the earlier Supermarina data, and making it compatible with CAS 4th). Includes 150+ ships & 90 aircraft, including updated Italian values & all from 1939-45 (plus some prototypes). L.Bond'13 1 Special Ordr NEW $19.00 COMMAND AT SEA: MIGHTY MIDGETS KIT (CofA) Bk 0.6 4-8wks Turnarnd Adds rules & counters for the many smaller craft used in coastal protection, raids & convoys. Focuses on PT boats and gunboats. Rules scales down game system to cover weapons as small as 30cal machineguns. D.Schueler, B.Madison'03 1 Special Ordr NEW $14.00 COMMAND AT SEA: NO SAILOR BUT A FOOL KIT (CofA) Bk 0.8 4-8wks Turnarnd Kit adding 7 detailed scenarios of naval coastal actions including Oslo 1940, St. Nazaire, the Channel Dash, Tarawa, etc. to this minatures-oriented gm system recreating air & naval combat. Slick system. Requires rules & data annex from either of earlier games. T.Sofian'96 1 Special Ordr NEW $24.00 COMMAND AT SEA: RISING SUN 3RD PARTS (CofA) Bk Out-of-Print 1 89794 MINT $4.00 Scenario & Stats booklet only. COMMAND AT SEA: RISING SUN 3RD [ZIPLOCK] (CofA) zl* 3.3 4-8wks Turnarnd Ziplocked. Huge minatures-oriented gm system recreating air & naval combat in the Pacific, '41-3, in 50 scenarios & excell scenario generator. Gorgeous, detailed counters provided for ships & aircraft. Slick system. Signicant revisions to all most components. L.Bond, C.Carlson, E.Kettler'94 1 Special Ordr NEW $42.00 * COMMAND AT SEA: SHATTERED ARMADA (CofA) Bk 0.8 4-8wks Turnarnd Kit adding naval battles that did or could have occured during the Spanish Civil War, 1936-9, using the Command at Sea system. Includes actual battles, possible battles between nearby combatants, and what-if battles based on contingency plans. 22 scenarios, 210 counters. '14 1 Special Ordr NEW $29.00 COMMAND AT SEA: STEEL TYPHOON KIT (CofA) Bk 1.3 4-8wks Turnarnd Booklet containing rules & OoB for the 2nd half of the War in the Pacific, with 36 scenarios covering the biggest naval battles in the Pacific during WW2, including Rabaul, Truk, the Marianas, Leyte Gulf & Okinawa. Includes both historical & what-if scenarios. Includes 3 counters sheets of ships & aircraft. Uses the 4th ed Command at Sea system. E.Kettler'12 1 Special Ordr NEW $32.00 COMMAND AT SEA: SUPERMARINA COUNTERS (CofA) n 2-6wks Turnarnd Counters for Supermarina, only. 1 Special Ordr NEW $11.90 COMMAND AT SEA: SUPERMARINA DATA ANNEXES (CofA) n 2-6wks Turnarnd Data Annexes for various vessels, planes & weapons for Supermarina. 1 Special Ordr NEW $11.20 COMMAND AT SEA: SUPERMARINA SCENARIOS (CofA) Bk 2-6wks Turnarnd Scenarios for Supermarina, only. 1 Special Ordr NEW $11.90 CONVOY, DEADLY WATERS (CofA) Bk 0.7 2-6wks Turnarnd First in a series of miniatures-oriented games of naval combat during World War II at the tactical & operational level. This initial game's focuses on the Gibralter convoy runs, Jan'41-Dec'42, during the critical period in North Africa. CD included with ship characteristic forms & damage cards. Designed for fast play, with minor contacts resolved with a few die rolls & others moving to tactical combat. 8hrs/turn. No counters included. M.Wright'10 1 Special Ordr NEW $25.00 EPIC OF THE PELOPONNESIAN WAR (CofA) BC 2.0 2-6wks Turnarnd Large, 2-4 player, 2map, 560 counter game using a card driven system to cover the Peloponnesian War, a bitterly fought struggle between Athens & Sparta that ended Greek dominance of the ancient world. 4 scenarios plus a lengthy campaign game. K.Kuhlmann,J.Iwamsasa'06 1 Special Ordr NEW $59.00 EPIC OF THE PELOPONNESIAN WAR PARTS (CofA) BC Out-of-Print 1 121660 MINT $5.00 Box, only. 2 box btm corners have almost imperceptable flat dings. You likely would never notice unless we told you. FEAR GOD & DREADNOUGHT PLAYERS GUIDE (CofA) Bk 0.3 4-8wks Turnarnd 28pg Strategy & players' guide to this Command at Sea/Harpoon system ported to World War 1. L.Bond et al'01 1 Special Ordr NEW $8.50 FIRES OF MIDWAY (CofA) BC 2.0 2-6wks Turnarnd Card game of War is Hell series. Depicts naval combat in the Pacific in 1942 from Coral Sea to Santa Cruz. Uses 4 decks to represent naval vessels, combat, and the elements of the islands of Midway or Guadalcanal. Can be played quickly or in a short evening as a multiplayer campaign game. '10 1 Special Ordr NEW $47.00 FLINT & STEEL (CofA) Bk 1.2 2-6wks Turnarnd Miniatures rules set for the American Rev / Seven Years War era battles. 1 Special Ordr NEW $25.00 FRENCH REV & NAPOLEONIC WARS BTLS RULES (CofA) Bk Going OoP 64pg color booklet of 12 Napoleonic scenarios for any miniatures system. Each contains a map and OoB. M.Ruttle'97 1 Special Ordr NEW $16.00 HARPOON, 4TH COUNTERS (CofA) n 4-8wks Turnarnd Ship counters only. 1 Special Ordr NEW $9.00 HARPOON, 4TH PLAYERS HANDBOOK (CofA) Bk 0.3 4-8wks Turnarnd 28pg booklet containing all the charts & tables from the basic Harpoon set. Intended as a helpful aid. L.Bond, C.Carlson'96 1 Special Ordr NEW $8.00 HARPOON, 4TH: NAVAL REVIEW 1997 (CofA) Bk 0.8 4-8wks Turnarnd Provides new scenarios, ships & aircraft forms, and info about navies around the world, in a mag format. D.Schueler'97 1 Special Ordr NEW $15.50 HARPOON, 4TH: NAVAL REVIEW 2003 (CofA) Bk 0.8 4-8wks Turnarnd Booklet providing new scenarios, ships & aircraft forms, and info about navies around the world, in a mag format. Intended to keep interested players abreast of new developments in the navies & air forces around the world. D.Schueler'04 1 Special Ordr NEW $16.00 HARPOON, 4TH: SEA OF DRAGONS (CofA) Fo 1.4 4-8wks Turnarnd Add-on to this highly popular, miniatures style table top gm of modern air-naval tac combat w/ highly detailed rules & data. Includes data on planes & ships of 16 Pacific Rim nations of Asia. 26 scenarios & scenario generator. L.Bond'98 1 Special Ordr NEW $25.00 HELL OF STALINGRAD PARTS (CofA) BC Out-of-Print 1 107984 NEW $4.00 Box, only. Some lite scuggs on lower box edge, otherws new. LA BATAILLE DE DRESDE 1813 (CofA) FB* 2.9 2-6wks Turnarnd Vol. 13 of the renowned La Bataille game series on Napoleonic era battles at grand tactical scale with spectacular color. In August 1813, Austria ends neutrality to join Russia & Prussia seeking an end to Napoleon's threat to Europe's monarchies. The Austrian army follows the west bank of the Elbe River toward Dresden defended by a lone French corp. Napoleon redirects several corps to defend Dresden, the supply hup of his entire army. Can be well played with up to 4 players on each side. 6 scenarios, 4 maps, over 1000 counters. '15 1 Stock NEW $125.00 * LA BATAILLE DE DRESDE 1813 PARTS (CofA) FB 1 143198 EXCELL $5.00 Box only, one box side panel mildly dinged, and box cover concaved along same side. Otherws new. LA BATAILLE DE LA MOSCOWA 4TH (CofA) FB* 3.0 Avail Uncrtn 3rd reprint of this btln/rgt level battle of Borodino, Sept 1812, on 4 maps with c.1000 units using the classic La Bataille game system. This version uses the CofA colorful ensignias on counters rather than NATO symbols, revises the OoB, maps & rules, & expands the area covered by the maps. 100m/hex, 100men/strength pt. A labor of love. '11 1 148855 < NEW $109.00 * Box btm mildly bent, with indent mainly on one box btm edge impacting side panel as well. Otherws new & shrinkwrapped. 2 Stock NEW $118.00 * LA BATAILLE DE LES QUATRE BRAS 3RD (CofA) FB 1.6 2-6wks Turnarnd 2016 reprint. Covers the initial meeting of the French Armee du Nord under Ney with the Anglo-Allied armies under Wellington near Quatre Bras, June 15 1815 at the beginning of the battles of Waterloo. Relatively small size makes for a great introduction to the game system. E.Wimble'17 1 Stock NEW $52.00 LA BATAILLE DE LES QUATRE BRAS 3RD ZL (CofA) zl Avail Uncrtn Packaged in a ziplock. 2016 reprint. Covers the initial meeting of the French Armee du Nord under Ney with the Anglo-Allied armies under Wellington near Quatre Bras, June 15 1815 at the beginning of the battles of Waterloo. Relatively small size makes for a great introduction to the game system. E.Wimble'17 1 Special Ordr NEW $52.00 LA BATAILLE DE LIGNY 3RD (CofA) FB 2.4 2017 update of this 1st of 3 La B games on the Battle of Waterloo. Covers Napoleon's assault on the Prussians, 16 Jun 1815. Mates w/ Quatre Bras, Wavre & Mt St. Jean kit. Large game w/ 5th edition series rules, 4 period-style maps, 1000+ counters. Well-suited to both team & solitaire play. All components except the OoB have been reworked & updated for this edition. E.Wimble'17 1 147614 NEW $99.00 LA BATAILLE DE LIGNY 3RD PARTS (CofA) FB Out-of-Print 1 143199 EXCELL $5.00 Box only. Box btm has semi-circular crease at upper edge; 2 creases on same box side panel. Otherws new. LA BATAILLE DE LIGNY, 2ND (CofA) FB 2.4 2-6wks Turnarnd 1st of 3 games on the btl of Waterloo. Covers Napoleon's assault on the Prussians, 16 Jun 1815. Mates w/ Quatre Bras, Wavre & Mt St. Jean kit. Lrg gm w/ 4 maps, 1000 counters. 3rd ed series rules. E.Wimble'93 1 Special Ordr NEW $99.00 LA BATAILLE SERIES RULES, 4TH ED. (CofA) n 0.5 Going OoP Nicely done reworking of the series rules to the entire La Bataille series. Retains the French phrasology, but rules are tighter. E.Wimble'97 1 Special Ordr NEW $9.00 LA BATAILLE SERIES RULES, 5TH ED. (CofA) n 0.3 Further refinement of the series rules to the entire La Bataille series, here called Les Batailles Dans L'Age l'Empereur Napoleon 1st. French phrasology is minimized, and rules are now quite tight. Includes a summary of the 13 games in the La B series. Printed on servicable but somewhat thinner than usual paper. E.Wimble'16 1 148856 NEW $12.00 LANDSHIPS! TAC WEAPON INNOV 3RD [ZL] (CofA) zl 0.6 2-6wks Turnarnd Ziplock version. Pltn/sqd lvl combat in WW1 in 20 scenarios, 1914-8 focusing on use of technologies & tactics thruout war. NOT focused exclusively on tanks. P.Moore'94 1 Special Ordr NEW $32.00 LANDSHIPS!: INFERNAL MACHINES KIT (CofA) Fo 0.7 Temp OoP/OoS Expansion kit with 2 new map panels & 280 counters plus lots of new scenarios for this game of low level tactical combat involving early tanks. This kit focuses on vehicles from 1915-1933. '99 1 Special Ordr NEW $25.00 LEGION OF HONOR (CofA) FB 2.4 Unusual card game depicting the life of an ambitious French soldier during the Napoleonic era, set with the backdrop of historical events. Suitable for solitaire play as well as for groups of up to 6 players. Players play control the life of a Napoleonic soldier at war & "in the salon", from 1792-1815. Player with highest rank, most glory or most wealth wins. R.Kane'14 1 148858 NEW $57.00 LEUTHEN, FREDERICK'S GREATEST VICTORY (CofA) BC 2.0 Out-of-Print Third in the Age of Reason series following Kolin & Zorndorf. W/ 2nd ed series rules, 4 maps, 600 units. Freddy takes on the Austrians on a snowy battlefield in Silesia, 1757, in order not to lose this vital province. 1 140149 NEW $60.00 New & unused. Packaged in a bookcase box; new. Last boxed copy. LEUTHEN, FREDERICK'S GREATEST VICTORY ZL (CofA) zl 1.5 Out-of-Print Packaged in a ziplock. Third in the Age of Reason series following Kolin & Zorndorf. W/ 2nd ed series rules, 4 maps, 600 units. Freddy takes on the Austrians on a snowy battlefield in Silesia, 1757, in order not to lose this vital province. Nominated for two Charlie Roberts awards in 1997. 2 countersheets, 1 map. '97 1 142410 NEW $52.00 MARCHING THRU GEORGIA PARTS (CofA) HC Out-of-Print 1 23042 V.GOOD $2.00 Box only, mildly concaved. MEDITERRANEAN, DESERT WAR 1940-45 (CofA) BC 2.0 2-6wks Turnarnd Stand-alone game that also mates with War without Mercy & Brute Force to cover all of Word War II in Europe & northern Africa. Strategic level game of WWII in northern Africa using the Struggle for Europe system including the Near East, at Brigade & Div level. Also includes 1939-41 and 1943-4 scenarios covering all of Europe, and rules & scenario for the grand Campaign game of 1939-45 using all three games in the series. 30mi/hex, 2wks/turn. 560, 1 map (in 3 sections). '05 1 Special Ordr NEW $45.00 MERCY, WAR WITHOUT... 2ND (CofA) BC 1.8 2-6wks Turnarnd Reprint with new (& nice) box art. Strategic, div/corp lvl gm of the war in the East 1941-4 using 2 maps, 8400 counters. Very nicely done graphics on counters & map. Game mates with Brute Force & the Mediterranean. R.Beyma'11 1 Special Ordr NEW $54.00 MISSISSIPPI FORTRESS (CofA) HC 1.2 2-6wks Turnarnd V.4 of Great Invasion Civ War series. Strat lvl, 3 scenario area move game of Grant's campaign against Vicksburg. 1 Intro & 2 campaign scenario. G.Selkirk'90 1 Special Ordr NEW $24.00 MOLLWITZ & CHOTUSITZ PARTS (CofA) BC Out-of-Print 1 142650 NEW $6.00 Box, only. New. MOLLWITZ & CHOTUSITZ, BLTS SILIESIAN WAR (CofA) BC 1.8 2-6wks Turnarnd Game covering two battles of the First Silesian War. Both involve Frederick the Great early in his career, but without the refined Prussian army of later years. At Mollwitz, Apr 1741, Frederick was outmaneuvered by Neipperg, and the Prussians must escape encirclement by advancing toward awaiting Austrian infantry across a snowy field while Austrian cavalry tries to slow or distract them. Chotusitz covers the May 1843 battle where the Austrians under Charles has outmaneuvered and surrounded a portion of the Prussian army. They must attack quickly before the bulk of the Austrians arrive as reinforcements. 2 maps and 700 counters, v3.3 of series rules. Relatively small number of counters are on the map at any time. Ed Wimble'18 1 Special Ordr NEW $60.00 NAVAL SITREP MAGAZINE #16 (CofA) n 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #17 (CofA) n 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #18 (CofA) n 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #19 (CofA) n 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #20 (CofA) n 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #21 (CofA) n 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #22 (CofA) n 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #23 (CofA) n 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #24 (CofA) n 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #25 (CofA) n 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #26 (CofA) n 0.4 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #27 (CofA) n 0.4 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. '04 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #28 (CofA) n 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #29 (CofA) n 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #30 (CofA) n 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. '07 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #32 (CofA) n 0.4 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. Covers the newest changes to the navies of the world, plus new scenarios & conflicts. ARTICLES ON: Balearic Beligerants 1937 scenario for CAS; new Iranian aircraft; Harpoon Convoy ambush scenario; rebuilding the Russian air force; PT Survivor scenario for CAS; unified critical hit & damage control rules for Admiralty series; Russia's Pacific Fleet; Harpoon rule change for Carrier Flight Decks; Afterburners in a dogfight & missile movement errata; aircraft damage value listing; short of war CAS scenario; India's Barak refits. '07 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #33 (CofA) n 0.4 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: German AA in WWI; Baltic Intrigue 2008 Harpoon scenario; Levant Lamentations 1941 CAS scenario; Long range Air-Air missles; Tsingtao Demonstration 1914 Fear God scenario; review of Jap. Men of Yamato movie; Japan's newest DD; Falklands Scenario Combat Tables; More Things Change 1959 CAS scenario; HMS Skate & R Class DDs; Evolution of the MiG-29; Russian export subs. '07 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #34 (CofA) n 0.4 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. Covers the newest changes to the navies of the world, plus new scenarios & conflicts. ARTICLES ON: Dance of the Vampires Harpoon scenario in the N.Atlantic; Bight Me Fear God scenario 1914; new Uzbek & S.Korean ships, air force tankers; 1944 English Channel scenario for CAS; Harpoon data for Columbian, Venezuelan & Equadoran navaies; list of modified manuever ratings per issue #31 formula. '08 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #35 (CofA) n 0.4 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: Harpoon Taiwan Skirmish scenario; simplified AAW gunnery in Harpoo; Blockade runners in the Bay of Biscay 1943; Norwegian Navy in exile 1940-5; Rescue the Bismarck CAS scenario; Spahis FG scenario 1914; Iowa BB & Alaska BC conversion projects 1942-4 & others book reviews. '08 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #36 (CofA) n 0.4 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: CaS Catalonia scenario, 1937; sensor tech development in 20th century; fog (the weather) in gaming; Op Opera Harpoon scenario, Israeli attack on Iraqi nuclear reactor; Cas Scenario between Australian CL Syndey & German raider Kormoran, 1941; Skagerak Harpoon scenario, WW3 in 1991; Fear God scenario, 1919; Israel's special mission aircraft; US Navy's new patrol aircraft. '09 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #37 (CofA) n 0.3 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: Op Ha'lom scenario (Iran's nuclear program); Iranian air force; Op Morvarid Harpoon scenario, Iran's attack on Iraq's Faw Peninsula 1980; south Korean destroyers. '09 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #38 (CofA) n 0.3 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: Op Ha'lom scenario (Iran's nuclear program); Iranian air force; Op Morvarid Harpoon scenario, Iran's attack on Iraq's Faw Peninsula 1980; south Korean destroyers. '10 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #39 (CofA) n 0.3 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: 2nd Btl of Latakia, Syria 1973, Harpoon scenario; Op Vesuvius, Red Sea 1935 & Makin Raid,Aug 1942, CAS scenarios; Assault & Defense, Persian Gulf 1924, Fear God scenario; French Aquitaine Class Frigate; the Korean Chenonan incident, March 2010; Russian Severodvinsk nuclear sub launches; Taiwan's Kuang Hua IV, NATO's NH90 helicopter; Updating Portugal's fleet; Radar Q&A; CAS 4th Clarifications. '11 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #40 (CofA) n 0.3 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: Soviet Flankers aircraft pt2; in-flight refueling w/ tanker table; late WWI German ship building philosophy; CAS hypothetical scenarios Sept'39 off S.America; India's Tejas aircraft; Japanese torpedo doctrine; Japanese AA rockets; Strike Group Reagan & hypothetical "rescue" missions; new class of n.Korean troop transports; air group attack integrity & quality. '11 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #43 (CofA) n 0.3 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: Gray Seas Gray Skies Harpoon scenario adapted from 1983 computer game; new crafts: Korean T-50 Eagle figher, Philippine Frigate (formerly USCG Hamilton), Japanese Shimakaze correction, P-63 King Cobra (in Soviet service), MiG-21 updates w/ 10 variations, Korean mini sub; corrections to Bismarck's main battery range; new minis at Shapeways; alternate San Bernadino Straight scenario; Guns & Roses scenario for Fear God; USS America carrier stats; Battle of LIssa scenario for CAS; 6 British aircraft for CAS; modernizing AEGIS cruisers; the Chinese Eagle Strike missile family; Chinese warship developments; review of Al Nofi's To Train the Fleet for War book. '12 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #44 (CofA) n 0.3 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: Product updates related to Harpoon/CAS, plus 4th ed Errata; Fear God Venezuela 1902 scenario; CAS Luzon, Philippines 1938 (Bywater) scenario; the Soviet Merkuriy SSGN project; Russia's Vladivostok LHD, the largest ship built since the collapse of the USSR; Russia's Naval-gator; Norwegian aircraft 1939-40; German Plan Z ship designs; Israeli plans for new aircraft; Chinese warship developments, pt 2; AIS use by US & other navies; India's AEW aircraft; Germany's WWII torpedo; Battle of the South China Seas, c.1980, as the Philippine navy tries to fend off Chinese & Vietnamese aid to Communist rebels on Mindanao; 3 book revies. '13 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #45 (CofA) n 0.3 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: Commentory on the USN's Littoral combat ships; Corvette designs; Seen at the Sea-Air-Space Exposition; Sri Lankan Crisis between India & Sri Lanka & China; German Graf Zeppelin characteristics; Midway Cruiser Action CAS scenario; loss of the Indian Sindhurakshak submarine, 2013. Oct'2013. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #46 (CofA) n 0.3 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: Persian Incursion update; Taiwan's new missle ship; Chinese Kunming commissioning; Aircraft of the Spanish Civil War; Soviet aircraft in the early days of WWII; Fishing War in the S.Atlantic 1978 Harpoon scenario; CAS Q&A; Chinese rescue ships & helicopter fleet; German 1920s Vorentwurf I/10 Ship design; review of the movie Phantom. April 2014 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #47 (CofA) n 0.3 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: COA Product upates; Harpoon Senkaku Crisis scenario in the China Seas; Caspian Sea Secenario; Imperial German Battleship Concepts in 1911; the Il-2 Sturmovik Fighter; LRASM Enters Service; Goeben's Austrian Gambit for Fear God; Il-38 Novella Enters Russian Service; the FREMM Program, a joint French-Italian Frigate development; Movie review of The Admiral; Torch Italian Style CAS scenario; Russian Sub Force on the Rebound; book review of Hell to Pay. '14 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE (CofA) n 0.5 4-8wks Turnarnd Current (#47) & all past issues; note that most issues from #1-29 are B&W reprints. Mag full of updates & add-ons details for Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 OPERATION SPARK PARTS (CofA) n Out-of-Print 1 69796 MINT $2.50 Original rules, missing cover page sheet; photocopy of pgs 1-2, 31-32 included so its complete. PERSIAN INCURSION (CofA) BC 2.3 Complete game covering the strategic, military & political game of the what-if of the consequences of an Israeli military campaign against Iran, esp its nuclear industry. Uses a Harpoon system to resolve military conflict, but is as much a game of card-based diplomatic action in which political, intel & military resources are spent to influence events & shape public opinion. Includes lengthy rulebook w/ analysis of the current situation, 280 counters, 110 cards. L.Bond, C.Carlson, J.Dougherty'11 1 148859 NEW $49.00 PRAGUE, THE BATTLE OF...,6 MAY 1757 [ZL] (CofA) zl 1.8 2-6wks Turnarnd Packaged in a ziplock with no box or die. Colorful game in the La Bataille style, 8th in the Age of Reason system, to cover the key battle for the area around Prague, 1757 during the 7 Years War. 3 maps, 7 scenarios, 800 counters. Will also include an expansion kit for Lobositz with a extension map & scenario additions. M.Hinkle'14 1 Special Ordr NEW $64.00 RUSSO-JAPANESE WAR, DAWN OF RISING SUN (CofA) BC 2.6 4-8wks Turnarnd Game of the Russo-Japanese War using the Fear God & Dreadnought (Admiralty Triology) rules system. Includes 20 scenarios, 350 counters, series rules & data annex booklet, plus a simplified jump-start rules set for teaching beginners. B.Madison'04 1 Special Ordr NEW $64.00 RUSSO-JAPANESE WAR: SHIP FORMS (CofA) Bk 0.6 4-8wks Turnarnd Add-on kit contain ship hit record forms for Dawn of the Rising Sun. '06 1 Special Ordr NEW $22.00 SIX DAYS OF GLORY (CofA) HC 1.0 2-6wks Turnarnd Small, colorful game of Napoleon's short-lived comeback in 1814. After an initial defeat, the French come back strong, severely mauling the overconfident Prussians on the road to Paris. Operational level game by the Master of Napoleonics, 280 counters, 1 map, 3 scenarios & campaign game. K.Zucker'97 1 Special Ordr NEW $29.00 SPEED OF HEAT (CofA) FB 2.8 2-6wks Turnarnd Simulation of tactical air-air combat during the air wars over Korea & Vietnam. Intended to be the most accurate air game yet. Represents both air-air & air-ground combat. Evolved from the Air Superiority game, and remains compatible with that earlier game system. Each aircraft is rated on many dimensions for maneuver and firepower, and the gmae rates 40 diefferent aircraft. 240 counters, 6 geomorphic map sections. JD Webster'92 1 Special Ordr NEW $47.00 SPEED OF HEAT PARTS (CofA) FB Out-of-Print 1 124759 MINT $5.00 Box, only. Couple of minor creases along one box edge. Otherws new & very clean. SUMMER STORM, GETTYSBURG 1863 (CofA) BC 2.4 2-6wks Turnarnd Brigade level simulation of the Gettysburg campaign, beginning before and ending after the historical battle. Emphasis is on both side's need to subdue the opponent's army (rather than capture terrain). Relatively simple with doubleblind mechanics & a command system that emphasizes the fog of war. 1hr/turn, 0.5-2mi to hex, 2 maps, 980 counters. R.Barber'98 1 Special Ordr NEW $64.00 TOP COVER AIR COMBAT JOURNAL # 1 (CofA) Bk 0.6 2-6wks Turnarnd w/ Spitfires Over Darwin kit for Whistling Death game adds a map of NW Australia (centered on Darwin) and a 140 counters depicting the situation in 1942-3 as the Japanese freely raided NW Australia until a full wing of Spitfires replaced the aged P-40s previously defending the area. Entire journal contains the history of the Japanese threat to & attacks on NW Australia from early 1942 thru late 1943, with a variety of defending fighters, some long obsolete, plus the Spitfires. History of the progression of the defense interspersed among 36 new scenarios. '13 1 Special Ordr NEW $25.00 TRIUMPH OF CHAOS, RUSSIAN CIVIL WAR 2ND (CofA) BC* 3.2 2-6wks Turnarnd 2019 deluxe 2nd edition. Substantial revision that incorporates the previously separate players guide, uses 2 maps & 3 countersheets, & wooden markers rather than glass stones, plus rules revisions. Moderate sized, card-driven game of the Russian Civil War, 1918-21. Richly illustrated political cards determine control of the 18 factions early in the conflict (each of which may negatively impact other factions). Action cards are used to move, initiate combat or implent events such as reinforcement, mutinies, redeploy units, etc. Leader cards represent the personalities of this turbulent time. 2 maps, 3 countersheets, 220 cards. D.Dockter'19 1 Special Ordr NEW $92.00 * TRIUMPH OF CHAOS: COMRADE'S GUIDE TO... (CofA) Bk 0.8 2-6wks Turnarnd Players guide to this popular, card driven game of the Russian Civil War. '07 1 Special Ordr NEW $25.00 UNION, WAR FOR THE... PARTS (CofA) BC Out-of-Print 1 19967 MINT $3.00 Box only. Very slight scuffing. WALLACE'S WAR (CofA) HC 1.0 2-6wks Turnarnd Game of two battles in the Scottish War of Independence in which the Scots are led by William Wallace, aka Braveheart. Covers Stirling Bridge, Wallace's great victory as they strike at the head of the English army as it crosses a bridge, and Falkirk, in which Wallace is soundly defeated. 281 counters, 2 maps. '09 1 Special Ordr NEW $36.00 WINGS OF THE MOTHERLAND 3RD (CofA) DC* 3.2 Fourth volume in the Fighting Wings (Whistling Death) game series. Covers air combat on the Eastern Front during World War II from the German invasion to the fall of Berlin. This edition includes 48 mostly new aircraft, 2 double-sided maps, 630 counters. Includes more emphasis on air-ground combat than prior games in the series. 3rd edition rules have smoother, cleaner mechanics, 150 air combat & 60 ground & anti-shipping scenarios. 48 aircraft & 16 types of naval vessels. Received 4 Charlie Roberts award nominations in 2019. JD Webster'20 1 147553 NEW $92.00 * == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! CLASH OF ARMS ART OF WAR URL: http://www.clashofarms.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ART OF WAR MAGAZINE #20 (CofAAW) n n 0.2 2-6wks Turnarnd #20 EX. Clash of Arms in-house newsletter w/new scenarios, variants & errata. Has scenario for Achtung Spitfire; rules for 30char messages between ships in Command at Sea, errata for Btl in Age of Reason series. '95 1 Special Ordr NEW $2.50 ART OF WAR MAGAZINE #21 (CofAAW) n n 0.2 2-6wks Turnarnd Clash of Arms in-house newsletter w/new scenarios, variants & errata. ARTICLES ON: La Bataille 4th ed preview; armored trains in Landships; rules for ill leaders in Campigns of RE Lee; new rules & errata for the Grand Scenario of 1807; Lanships errata; Clash of Armor Tunisia scenario & errata. '95 1 Special Ordr NEW $2.50 ART OF WAR MAGAZINE #22 (CofAAW) n n 0.2 2-6wks Turnarnd Clash of Arms in-house newsletter w/new scenarios, variants & errata. 1 Special Ordr NEW $2.50 ART OF WAR MAGAZINE #25 (CofAAW) n n 0.2 2-6wks Turnarnd Clash of Arms in-house newsletter w/new scenarios, variants & errata. ARTICLES ON: 1 Special Ordr NEW $4.50 ART OF WAR MAGAZINE #26 (CofAAW) n n 0.2 2-6wks Turnarnd Clash of Arms in-house newsletter w/new scenarios, variants & errata. 1 Special Ordr NEW $3.00 ART OF WAR MAGAZINE #29 (CofAAW) n n 0.4 28pg issue w/ variant & errata for Jena, 6 Days of Glory, Home Before Leaves Fall, etc. '98 1 115332 MINT $5.00 2 Special Ordr NEW $3.00 ART OF WAR MAGAZINE #30 (CofAAW) n n 0.4 2-6wks Turnarnd 32pg issue w/ articles, variants & errata for CofA's games. W/ Valmy to Waterloo errata. '99 1 Special Ordr NEW $3.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! COLUMBIA GAMES URL: http://www.columbiagames.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 1812, WAR OF..., 4TH (ColumG) BC 1.2 1-3wks Turnarnd Simpler, block-style game of a little known war, focused on the fight for control of the Great Lakes area between US & Canada. Fast playing w/ excellent fog-of-war element. Great beginners game, too. '85 1 Special Ordr NEW $45.00 ATHENS & SPARTA (ColumG) BC 1.8 1-3wks Turnarnd Strategic level, block system game of the Peloponnesian War, 431-404BC, both on land & at sea. Fast playing, and covers all of Greece and the lands bordering the Aegean Sea. Includes 100 blocks, 25 event cards. T.Dalgliesh'07 1 Special Ordr NEW $82.00 BOBBY LEE, WAR IN VIRGINIA 1861-5 3RD (ColumG) BC 1.9 1-3wks Turnarnd Complete update of this strategic lvl game of the Civil War in the Eastern theater, Norfolk, VA, to Lancaster, PA, using Columbia's block system. 3rd ed map is much bigger, and 20 new blocks added for historical leaders. Scenarios for each of 4 campaign seasons plus Campaign game. Moderate complexity w/ beautiful map & relatively small # (96) of counters (blocks). Uses a tactical combat system as in Napoleon. Good Game. T.Dalgliesch'14 1 Special Ordr NEW $72.00 BORODINO, NAPOLEON IN RUSSIA 1812 (ColumG) BC 1.5 4-8wks Turnarnd Block-style game of the battle of Borodino near Moscow, the largest & climactic but tactically inconclusive battle during the French invasion of Russia in 1812. Each side must do better than their historical counterparts in order to win at this bloody battle. 110 wooden blocks, 22x22.5" map. T.Dalgliesh & C.Willner'12 1 Special Ordr NEW $63.00 COLUMBIA GAME INNER BOX PARTS (ColumG) BC Out-of-Print 1 144944 < NEW $4.00 Generic Columbia Games inner box, only. 3" Mar on one box end panel. Otherws new. 2 147332 NEW $4.00 Generic Columbia Games inner box, only. Clean. 3 147333 NEW $4.00 Generic Columbia Games inner box, only. Clean. COMBAT INFANTRY, EASTFRONT (ColumG) BC 1-3wks Turnarnd Block system game of tactical, squad level combat on the Eastern Front during WWII; sequel to Combat Infantry WWII which covers the western front. Uses an interactive system for fire & close combat. Game includes German & Soviet battalion leverl forces in engagements from 1941-45 on the eastern front; expansion planned to include British, Italian & Japanese. Each block represents a squad within a larger platoon or company, with unit integrity being significant. Includes leaders, rifle squad, weapons (machine gun, mortor, anti-tank) units, plus armored vehicles. 100m/hex, wooden blocks, 2 geomorphic maps. '19 1 Special Ordr NEW $72.00 COMBAT INFANTRY, WESTFRONT (ColumG) BC 2.2 1-3wks Turnarnd Block system game of tactical, squad level combat. Uses an interactive system for fire & close combat. Base game includes US & German forces in engagements from 1944-45 on the western front; expansion planned to include Soviet, British, Italian & Japanese. Each block represents a squad within a larger platoon or company, with unit integrity being significant. Includes leaders, rifle squad, weapons (machine gun, mortor, anti-tank) units, plus armored vehicles. 100m/hex, 154 wooden blocks, 4 geomorphic maps. '17 1 Special Ordr NEW $72.00 CRUSADER REX 2ND (ColumG) BC 1.6 1-3wks Turnarnd 2nd ed has graphically updated, larger board, new unit labels, thicker cards & rules updates. Block-style game of the 3rd Crusade, 1187-1192 (the fun only lasted so long...). The Christian Franks compete with the Muslim Saracens for control of key cities in the Palestine. 63 wooden blocks, 25 event cards. J.Taylor, T.Dalgliesh'11 1 Stock NEW $63.00 DIXIE CARD GAME PARTS (ColumG) n Out-of-Print 1 61101 EXCELL $0.50 Rules to the collectable card game. DIXIE: BULL RUN CARD GAME, 2ND SET (ColumG) SC* 3.6 1-3wks Turnarnd "Tradable, collectable" card game of the Am Civil War. Battles played w/ colorful but not extraordinary cards in 30-60 minutes. Complete set. 1 Special Ordr NEW $36.00 * DIXIE: SHILOH CARD GAME (ColumG) SC 0.3 1-3wks Turnarnd "Tradable, collectable" card game of the Am Civil War. Battles played w/ colorful but not extraordinary cards in 30-60 minutes. Each deck contains 60 of the 400 possible cards. '95 1 Special Ordr NEW $9.00 DIXIE: SHILOH CARD GAME SET (ColumG) SC 1-3wks Turnarnd "Tradable, collectable" card game of the Am Civil War. Battles played w/ colorful but not extraordinary cards in 30-60 minutes. Complete set. '95 1 Special Ordr NEW $54.00 EAGLES: WATERLOO CARD GAME DECK (ColumG) SC 0.3 1-3wks Turnarnd Quasi-collectable card gm recreating 4 battles of Waterloo. Similar to the Dixie system, but many elaborations & a larger set of cards (300 unique ea in 3 color variations). Ea card depicts the actual uniforms & leaders involved. '95 1 Special Ordr NEW $7.50 EAST FRONT II / WEST FRONT II UPGRAD KIT (ColumG BC Avail Uncrtn Kit intended to upgrade sets of EF 2nd & WF 2nd manufactured 2000 or after (due to changes in block style to black Germans & a rounded style). Includes some addtl blocks, complete set of 4 newer maps, complete label set (which much be put over existing labels). New rules NOT included & must be downloaded. '06 1 Special Ordr NEW $90.00 EAST FRONT II [3RD] (ColumG) BC 2.8 Redesign of earlier East Front game, now incorporating VolgaFront kit & adding northern Finland, the Caucauses, the Middle East & the Balkans to two enlarged maps (34x45" total). Blocks & labels are revised. Simple, fast playing, yet challenging game of the war in the east, '41-45, using Columbia's block system. Highly polished system is difficult only in that so many options are possible while resources in the form of supply constrains options. '06 1 149016 NEW $90.00 EAST FRONT, 1ST PARTS (ColumG) n Out-of-Print 1 61099 MINT $5.00 Rules. EURO FRONT II KIT (ColumG) BC* 3.2 1-3wks Turnarnd Revision of earlier kit now suited to East Front II/West Front II game set. Adds new diplomatic & alliance rules & revises exit zones. Adds the 1940 campaigns in France, the lowlands and Scandanavia. Includes 243 blocks, system rules & armies of all the neutrals. '06 1 Special Ordr NEW $90.00 * GAME BOX, GENERIC BLANK PARTS (ColumG) BC Out-of-Print 1 134366 NEW $4.00 Generic inner Columbia Gms box, only 2 134365 NEW $4.00 Generic inner Columbia Gms box, only GETTYSBURG, BADGES OF COURAGE (ColumG) BC 2.5 1-3wks Turnarnd Block system game of the battle of Gettysburg, 1863, using brigade sized units w/ div, corp, army leaders. Scenarios for each of the 3 days, plus the combined game. 192 blocks, full size map. G&T.Dalgliesh'04 1 Special Ordr NEW $72.00 HAMMER OF THE SCOTS 2ND PARTS (ColumG) n Out-of-Print 1 76224 EXCELL $2.50 Clean photocopy of rules, only. v2.3 HAMMER OF THE SCOTS 4TH (ColumG) BC 1.6 2-6wks Turnarnd 2019 4th ed with 24mm wooden blocks, v3 rules. Block-style, strategic level board game of the Braveheart Rebellion led by William Wallace against Britain, the War of Scottish Independence. Map covers n.England & Scotland. 56 blocks, 25 event cards. T.Dalgliesh, J.Taylor'19 1 Special Ordr NEW $63.00 HAMMER OF THE SCOTS 4TH [DELUXE] (ColumG) BC 2.5 2-6wks Turnarnd 2019 4th [deluxe] ed with 24mm wooden blocks, v3 rules, thicker map. Block-style, strategic level board game of the Braveheart Rebellion led by William Wallace against Britain, the War of Scottish Independence. Map covers n.England & Scotland. 56 blocks, 25 event cards. T.Dalgliesh, J.Taylor'19 1 Stock NEW $72.00 HARNMASTER FANTASY ROLEPLAYING 3RD (ColumG) BC 2.1 1-3wks Turnarnd Primary rules set containing the background on the fantasy medieval world of Harn, including a full sized color map. Fully revised core rules set, gamemaster screen & pad of character profiles. Rules in looseleaf (ie 3 hole unbound) format. Includes psionics, treasures & artifacts, campaigns & encounters & a beastiary. '03 1 Special Ordr NEW $27.00 HARNPLAYER BOXED SET (ColumG) BC 1-3wks Turnarnd Bundle including the classic Harnplayer guidebook, character sheets, and the players' section of the 3rd ed Harnmaster rules.'03 1 Special Ordr NEW $27.00 HARNWORLD AZADMERE SUPPLEMENT (Columg) Fo 1-3wks Turnarnd Supplement for HarnWorld. 1 Special Ordr NEW $14.50 HARNWORLD CHYBISA SUPPLEMENT (Columg) Fo 1-3wks Turnarnd Supplement for HarnWorld. 1 Special Ordr NEW $14.50 HARNWORLD DEAD OF WINTER SUPPLEMENT (Columg) Fo 1-3wks Turnarnd Supplement for HarnWorld. 1 Special Ordr NEW $13.50 HARNWORLD EVAEL SUPPLEMENT (Columg) Fo 1-3wks Turnarnd Supplement for HarnWorld providing details on the Elves & their culture. 1 Special Ordr NEW $22.50 HARNWORLD KIRAZ THE LOST CITY SUPPLEMENT (Columg Fo 1-3wks Turnarnd Supplement for HarnWorld. 1 Special Ordr NEW $18.00 HARNWORLD NASTY,BRUTISH,SHORT SUPPLEMENT (Columg Fo 1-3wks Turnarnd Supplement for HarnWorld. 1 Special Ordr NEW $18.00 HARNWORLD SHORKYNE SUPPLEMENT (Columg) Fo 1-3wks Turnarnd Supplement for HarnWorld. 1 Special Ordr NEW $27.00 HARNWORLD: CHARACTER SHEETS (ColumG) Fo 1-3wks Turnarnd Pad of 25 character sheets for Harn. 1 Special Ordr NEW $9.00 HARNWORLD: HARNBARBARIANS SUPPLEMENT (ColumG) Fo 1-3wks Turnarnd Supplement for Harn focused on non-civilized peoples. 1 Special Ordr NEW $27.00 HARNWORLD: HARNMAGIC SUPPLEMENT (ColumG) Fo 1-3wks Turnarnd Supplement focusing on magical abilities. 1 Special Ordr NEW $27.00 HARNWORLD: HARNPLAYER SUPPLEMENT 3RD (ColumG) BC 2.3 1-3wks Turnarnd Supplement for Harn Role Playing Game focusing on character personality & combat abilities. Also includes a player's guide to the Harn system, with background legends & a pad of character profile sheets. 3rd edition has updated box graphics. 1 Special Ordr NEW $27.00 HARNWORLD: HARNRELIGION SUPPLEMENT (ColumG) Fo 1-3wks Turnarnd Supplement focusing on religion & religious characters. 1 Special Ordr NEW $27.00 JULIUS CAESAR (ColumG) BC 1.6 Strategic level, block-style game of the Roman Civil War, 49-45BC, as an uppity Caesar & his successor, Marc Antony (w/ Cleopatra) take on Pompey, Brutus, et al. Includes 63 blocks, 27 special event cards. J.Thompson, G.Dalgliesh'10 1 149009 NEW $67.00 LAST SPIKE, THE... (ColumG) BC 1.5 1-3wks Turnarnd Simpler game in which 2-6 players cooperate to build a railway from St. Louis to Sacramento in the 1800s. Players compete to accumulate cash from land speculation along the way. Fast playing, suitable for beginners. Board is largely abstract but colorful land. T.Dalgliesh'15 1 Special Ordr NEW $36.00 LIBERTY, THE AMERICAN REVOLUTION 1775-83 (ColumG BC 1.3 1-3wks Turnarnd Strategic level game of the American Revolution, 1775-83, thruout the east coast of North America. Includes a map & 50 hardwood blocks for the American, British & French armies & navies involved, plus 25 cards. T.Dalgliesh, M.Kwasny'03 1 Special Ordr NEW $54.00 LIBERTY, THE AMERICAN REVOLUTION PARTS (ColumG) BC 1 139718 EXCELL $5.00 Generic box & box sleeve, only. Crease along upper sleeve cover as well as along side panel. Some sticky residue from inventory tag on end panel. Otherws new. NAPOLEON, THE WATERLOO CAMPAIGN 4TH (ColumG) BC 2.4 An update with higher quality components and a return to the better regarded 1st (& 2nd) edition game structure with fewer areas & units. Block-style game covering the 3 day battle of Waterloo using large wooden blocks, fog of war & step reduction. Both the 1st (Gamma II) and 2nd (AH) editions were very well regarded for repeat play, beginners and tournaments. A simpler, fast-moving game. 58 blocks. Now with a steep price tag. '13 1 149015 NEW $72.00 PACIFIC VICTORY 2ND (ColumG) BC 1.6 2nd printing. Strategic level, block-system game of the war in the Pacific during WW2. Uses an evolution of the Victory system with its lush graphics. Includes 3 discrete campaign starting points (1941,2 & 3). Allows what-if strategies such as the invasions of India or Australia. Includes 1 very nice map of the Pacific from the US west coast to India and 100 block counters. Army lvl, 600mi/hex, 3mo/turn. '18 1 148321 NEW $75.00 2018 2nd edition. RICHARD III, WARS OF THE ROSES (ColumG) BC 1.5 Block-style game of the War of the Roses, where supporters of the houses of Lancaster & York duke it out to see who will rule England. Expands upon Hammer of the Scots system by enhancing the event deck. 63 blocks (representing the major nobles), 25 event cards. J.Taylor'09 1 148832 NEW $63.00 SAM GRANT, CIVIL WAR IN THE WEST 1862-4 (ColumG) BC 1.5 1-3wks Turnarnd Brother game to Bobby Lee, uses Columbia's block system and a beautiful map to cover the western campaigns between St. Louis & Atlanta, 1962-4. 3 yearly & mateable scenarios plus campaign linking with Bobby Lee. Simpler game, fun. T.Dalgliesh, G.Selkirk'97 1 Special Ordr NEW $63.00 SAM GRANT, CIVIL WAR IN THE WEST PARTS (ColumG) n Out-of-Print 1 36423 V.GOOD $3.00 Counter sheet labels, only. Missing Confed inf counters #2 & 3, label residue marring Union inf #9 & 10, and partially marring 6 other units. Labels otherws still on sheet & mint. SHENANDOAH, JACKSON'S VALLEY CAMPAIGN (ColumG) BC 1.4 4-8wks Turnarnd Block system game of Stonewall Jackson's May-June 1862 cmapaign in the Shenandoah Valley. Using boldness & agility, his smaller force first paralyzed then defeat 3 enveloping Union armies. Brigade level, using an activation system. Block system provides fog of war. T.Dagliesch, G.Selkirk'12 1 Special Ordr NEW $63.00 SHILOH, APRIL 1862 (ColumG) BC 1.4 4-8wks Turnarnd Block system game of this key battle of the Am Civil War, April 1862. Confeds under Johnson launch a surprise but largely uncoordinated attack on the Union, which eventually rally & drive the Confeds back. 100 blocks. '10 1 Special Ordr NEW $63.00 SLAPSHOT 3RD (ColumG) SC 0.8 1-3wks Turnarnd Reprint of this v.simple, fun & humorous game of managing a comical hockey team thru the normal season & into the playoffs, for 2-6 players. Players assemble a team, wheel & deal with players thru the normal season, then compete in playoffs with a fixed team roster, injuries not withstanding. T.Dalgleisch, L.Gutteridge, R.Gibson, J.Gordon'11 1 Special Ordr NEW $22.50 TEXAS GLORY (ColumG) BC 1.4 1-3wks Turnarnd Fast playing, block-style, operational-strategic level game of the war for Texas's independence, 1835-6. Texans must delay the Mexicans so they can gather their army. 56 blocks. T.Dalgliesh, D.Mings, C.Willner'08 1 Stock NEW $54.00 VICTORY IN EUROPE (ColumG) BC 2.8 1-3wks Turnarnd Strategic, area-move, block-style game of the second World War in Europe & northern Africa, for 2-3 players. The Axis, Western Allies and Soviet Union duke it out on land, at sea and in the air for control of Europe. Play utilizes 108 color illustrated cards for events, initiave & combat. Includes 180 wooden blocks. T.Dalgliesh, R.Draker'15 1 Special Ordr NEW $81.00 VICTORY, BLOCKS OF WAR 2ND (ColumG) BC 1-3wks Turnarnd 2019 2nd edition. Modest simplicity block game in a hypothetical, WW2 era world. Includes the finest components Columbia has produced to date w/ color unit illustrations, 10 unit types, for 2-4 players. Multiple scenarios w/ geomorphic maps. '19 1 Special Ordr NEW $63.00 VICTORY, BLOCKS OF WAR (ColumG) BC 1.8 4-8wks Turnarnd Modest simplicity block game in a hypothetical, WW2 era world. Includes the finest components Columbia has produced to date w/ color unit illustrations, 10 unit types, for 2-4 players. Multiple scenarios w/ geomorphic maps. '98 1 Special Ordr NEW $54.00 VICTORY, BLOCKS OF WAR: BLACK BLOCKSET (ColumG) SC 0.8 1-3wks Turnarnd Complete, std counter set in one of the orignial colors of the game. '98 1 Special Ordr NEW $18.00 VICTORY, BLOCKS OF WAR: GRAY BLOCKSET (ColumG) SC 0.6 1-3wks Turnarnd Complete, standard set of 50 blocks in a new color. Includes 3-4 player rules and a scenario appropriate to mutlti-player play. '98 1 Special Ordr NEW $18.00 VICTORY, BLOCKS OF WAR: GREEN BLOCKSET (ColumG) SC 0.6 1-3wks Turnarnd Complete, standard set of 50 blocks in a new color. Includes 3-4 player rules and a scenario appropriate to mutlti-player play. '98 1 Special Ordr NEW $18.00 VICTORY, BLOCKS OF WAR: ORANGE BLOCKSET (ColumG) SC 0.8 1-3wks Turnarnd Complete, std counter set in one of the orignial colors of the game. '98 1 Special Ordr NEW $18.00 VICTORY, BLOCKS WAR: LOGISTICS MARKRS 2D (ColumG Fo 1-3wks Turnarnd Kit adding a few rules for engineers, airbases, etc, plus a countersheet of markers. 2nd edition uses/provides wooden markers - and a hefty price increase. '19 1 Special Ordr NEW $22.00 WEST FRONT II (ColumG) BC 2.8 1-3wks Turnarnd Redesign of this block system game of WW2 throughout France, Italy & the Balkans. This game covers the western front from Spain to Norway to northwestern Africa and the western Med (plus area boxes for other world regions) on two maps (34x45" total). Blocks & labels revised from prior version. Inlcudes multiple senarios from '43-45 with invasions, production and supply limitations. Simple yet extremely challenging. Mates w/ East Front II using Euro Front II kit. '06 1 Special Ordr NEW $90.00 WIZARD KINGS 3RD (ColumG) BC 1.4 1-3wks Turnarnd Called WK 2nd by publisher (incorrectly); this is the 2007 version. Further revision of Columbia's block game system applied to the magical & mystical world of humans, Orcs, Elves, the Undead & Dwarves. 2-7 Players build their forces & use might & magic on 4 geomorphic maps. Includes 7 full armies. '07 1 Special Ordr NEW $45.00 WIZARD KINGS 3RD: HEROES & TREASURES KIT (ColumG SC 0.5 4-8wks Turnarnd Kit containing 21 blocks including 3 addtl blocks for each of 7 armies from Wizard Kings 3rd. '07 1 Special Ordr NEW $13.50 WIZARD KINGS: ANCIENT KINGS BLOCKSET (ColumG) SC 0.6 4-8wks Turnarnd Addon block kit including 21 blocks representing an assortment from 7 historical armies: Egyptians, Greeks, Perisans, Romans, Huns, Chinese & Japanese. Each box contains a different (& unpredictable) combination of units. '12 1 Special Ordr NEW $13.50 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! COMPANION GAMES URL: http://CompanionWargames.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- WATERLOO, NAPOLEON'S LAST BATTLE (Compan) BC* 3.4 2-6wks Turnarnd Area-move, impulse-driven game of the final battle of Waterloo, 18 June 1815, using a system akin to the Storm Over series. Players alternate activating a leader's units in each impulse until both players pass or a die roll ends the turn. Brig level, 10 turns. Entirely separate game from the Phalanx game of same title. Mark Scarbrough'19 1 Stock NEW $56.00 * == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! COMPASS GAMES URL: http://www.CompassGames.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 1866, STRUGGLE FOR SUPREMACY IN GERMANY (Compas) BC 1.4 2-6wks Turnarnd Point-point move game of the Austro-Prussian War of 1866 and the struggle to unify Germany. Uses a 55-card deck of cards that regulates events & deployment. Map covers an area of central Europe, with key areas or localities being identified on the map. 2 scenarios: the full campaign including mobilization, & the 7 Weeks War (the war itself). 2.5 countersheets, 1wk/turn, point-point map, div/corp level. J.Firer.'17 1 Special Ordr NEW $60.00 A LAS BARRICADAS! 2ND (Compas) BC 1.8 2-6wks Turnarnd Reprint of this platoon-level game of tactical combat in the Spanish Civil War, 1936-9, using the War Storm game series. Depicts all the many types of military & paramilitary combatants, plus actions from thruout the war. Unit activation is the key dynamic, and is required to perform most actions. 2nd ed upgrades the rules, examples of play, adds a scenario, doubles the number of counters, new graphics, etc. 4 geomorphic maps, 3 countersheets, 16 scenarios. 12-15min/turn, 150-200m/hex, company/pltn level, fast playing. J.C.Cebrian, N.Eskubi'15 1 Special Ordr NEW $59.00 ABSOLUTE VICTORY, WORLD CONFLICT 1939-45 (Compas DC* 3.9 2-6wks Turnarnd Large, highly strategic game of World War II around the globe (on all 7 continents), 1939-45. Comparable in scale to earlier Blitz! Covers WWII on all theaters, on land and at sea. Uses a variable scale map that better emphasizes Europe and eastern Asia and less the areas not actively involved. Includes 2500 random events that players may encounter depicting the swirling, wartime diplomacy and technological events. Combat system allows you to prioritize time, territory or casualties in each battle fought. Uses an interactive, pulse system that involves both players thruout. Includes production. 4 maps, 7 countersheets, 3 rulebooks; army/corp, air fleet, naval squadron level, 130-185mi/hex, 2mo/turn. BIG! Ben Madison, Wes Erni'17 1 Special Ordr NEW $142.50 * AMERIKA BOMBER, EVIL QUEEN OF THE SKIES (Compas) BC 1.6 Temp OoP/OoS Tactical solitaire game set in alternate history where Germany conquered Europe in WWII, and now is using strategic bombers to attack the US mainland. Each turn is a single sortie in which the player commands a German bomber attempting to bomb a US city. Based on the B-17 game system. Your pilot builds skill with success, gains promotions & awards, and with enough skill, wins the game. Includes much detail of aircraft design represented in the 5 bomber models included. Weekly turns, highly tactical, 1 countersheet, various play mats. Gregory Smith'20 1 Special Ordr NEW $52.00 ARMAGEDDON, BATTLE OF... 2ND (Compas) BC* 3.4 4-8wks Turnarnd Major overhaul of this modest complexity game of the fantasy of the biblical end time, for 2-6 players, with the world duking it out in no-holds-barred war. 1wk/turn, 100km/hex, army level, mounted map, 149 cards. 216 counters, 6 battle scenarios for 2-3 players cover different stages of world-wide conflict, focused on the mid-east, plus a campaign game for up to 6 tying the scenarios together. Kerry Anderson'21 1 Special Ordr NEW $54.00 * ATTRITION OF SOULS, WW I STRATEGIC SCALE (Compas BC* 3.4 2-6wks Turnarnd Simpler, fast-playing, grand strategic scale game of World War I in Europe & the Near East with combat akin to Axis & Allies. Played on a point-point map of Europe, with relatively few points. Bloody combat system means no easy victories. Includes mounted map, 2 counter sheets, 20 event cards. Scott Leibbrandt'20 1 Stock NEW $53.00 * BAR-LEV, 1973 ARAB-ISRAELI WAR 3RD (Compas) BC 2.4 Deluxe update of this once-popular game of the 1973 Arab-Israeli War. Massively updated in nearly all respects including the OoB, expanded rules for integrated air defense, a new sequence of play, and play by up to 5 players. 2 maps, 1872! counters (which include 2 complete sets, one with AFV profiles, the other with NATO symbols). 1day/turn, 3-6km/hex, Co/btln/brig level, high solitaire suitability. A FUN game ! John Hill, Frank Chadwick, Chris Fawcett'19 1 Special Ordr NEW $92.00 BLUE WATER NAVY, THE WAR AT SEA (Compas) BC* 2.9 Game of the hypothetical situation thruout the north Atlantic Ocean, Barents Sea & Mediterranean had World War III broken out in the 1980s. Card-driven game that allows either movement or triggering special events per card played. The key dynamic is detection of enemy task forces, which can only be attacked when spotted. 1day/turn, 500nm/area, groups of ships & aircraft, 4 countersheets, 110 cards. Stuart Tonge'19 1 147837 NEW $75.00 * BREZHNEV'S WAR, WARSAW PACT VS NATO 1980 (Compas BC 1.4 2-6wks Turnarnd Game of the first month of a hypothetical Warsaw Pact attack in central Europe around 1980. This was the period was the balance of forces most favored the Soviets. And this was the NATO alliance's nightmare scenario: hasty conventional attack with no notice, that threatened a quick Soviet victory. 6.6mi/hex, 352 counters, brig & div level, 3days/turn. Ty Bomba'17 1 Special Ordr NEW $54.00 BRIEF BORDER WARS (Compas) BC 1.6 Quadragame of 4 smaller, lesser known wars from 1969-2006. Uses a card-driven system modeling the chaotic, on-&-off nature of border wars. FOOTBALL WAR covers the dispute between El Salvador & Honduras, 1969. OPERATION ATTILA covers the Turkish invasion of Cyprus, 1974. THIRD INDOCHINA WAR covers the Chinese attack on Vietnam in 1979. SECOND LEBANON WAR covers the Israeli attack on Hezbollah in southern Lebanon, 2006. Variable time scale, area-move map, btln-div level. Faster playing. 4 smaller maps, 176 counters. Brian Train'20 1 Special Ordr NEW $53.00 BROTHERHOOD & UNITY, BOSNIA HERZEGOVINA (Compas) BC* 3.3 Temp OoP/OoS 2-3 player, card-driven game covering the bitter war in Bosnia & Herzegovina from 1992-5. Uses point-point movement, a card-driven combat system, and fast game play. Essentially three sides (Bosniaks, Serbs & Croats), with 2 paramilitaries & armed forces from several nations & factions. Includes a focus of the siege of Sarajevo on a separate map. 2mo/round, 1yr/turn, brig level, 1 map, 2 countersheets. Tomislav Cipcic'20 1 Special Ordr NEW $55.00 * CARGO EXPRESS CARD GAME (Compas) SB Card game for 2-4 players where players are railroad entrepreneurs accepting orders to transport goods along share rail lines. '19 1 Special Ordr NEW $54.00 COALITION! THE NAPOLEONIC WARS 1805-15 (Compas) BC* 3.4 2-6wks Turnarnd Simpler, faster playing, 2-6 player, grand strategic level game of the entire era of Napoleon, 1805-15. Fleet and army level, which adds event cards to the mix (but is not card driven). Includes economics. 1-2yr/turn, 1 mounted map, 2 countersheets, 168 cards. Javier de Gabiola'21 1 Special Ordr NEW $53.00 * COLONIALISM 2ND (Compas) BC* 3.4 2-6wks Turnarnd Expanded 2nd edition. Simpler 2-4 player game of Europeon colonialism in portions of Africa & Asia in the 19th or 20th century. Players attempt to gain control over geography then exploit the area for resources. Players use individual decks of 24 cards that impact the players' influence. Includes a mounted board, 228 wooden cubes, 126 cards, and other pieces. Scott Leibbrandt'19 1 Special Ordr NEW $69.00 * COMBAT! MAN-MAN COMBAT IN WWII (Compas) BC* 3.3 2-6wks Turnarnd Solitaire game of man-to-man combat in World War II. Each soldier is represented by a large counter, with smaller markers placed on top to show morale, woulds, orders, etc. Player commands a 12-soldier squad fighting its way across Franch. German forces are managed by the game system which uses their morale and a random card draw to determine their actions. Includes 14 scenarios. 30-90sec/turn, 10yd/hex, 4 maps, 6 countersheets, 2 card decks. Ross Mortell'19 1 Stock NEW $109.00 * COMBAT! MAN-MAN COMBAT IN WWII V2 KIT (Compas) BC* 5.2 Expansion kit adding new unit types such as elite enemies (SS); a third squad & command elements so platoon actions can involve multiple players; new weapons such as the STG44, Thompson sub-machinge gun, bazookas & panzerfausts, & the Springfield 1903; and new vehicles including the Panzer IVH, M4A3 Sherman, M3A1 Half Track & trucks. Also adds a fully structured campaign game including Normandy, Pursuit, Hurtgen, Bulge, Siegried Line & central Germany. Reqs base game to play. 6 full-sized maps, 7 countersheets. High solitaire suitability. Ross Mortell'22 1 148780 NEW $109.00 * COMMANDS & COLORS TRICORNE AM REVOLUTN (Compas) DC* 5.8 Game of tactical battles during the American Revolution using the popular Commands & Colors game system which uses command cards to drive movement. Adds several new rules systems to provide historical depth & challenges to those experienced with this sytem. Simpler game with fast play time. Scale varies with scenario. 12 battle scenarios including Bemis Heights, Bunker Hill I & II, Camden, Cowpens, Guilford Courthouse, Eutaw Springs & more. 309 wooden blocks, 3 decks of a total of 108 cards. Richard Borg'17 1 Special Ordr NEW $85.00 * COMMANDS & COLORS TRICORNE JACOBITERISNG (Compas DC* 5.5 2-6wks Turnarnd Stand-alone game of tactical battles during the Jacobite Rebellion in Scotland plus other battles, all using the Commands & Colors (Tricorne) game system. In this game, morale is paramount with rout being an everpresent danger. Players use player-specific decks of cards to issue commands that enable that side to do something: move, fight or other special tasks. Includes 13 battle & skirmish scenarios including: Killikeankie & Dunkeld, 1689; Cromdale 1690; Alness, Shiriffmuir, 1715; Glen Shiel 1719; Prestonpans, Clifton, Inverurie, 1745; Falkirk 1 & 2, Culloden 1 & 2 1746. Includes mounted board, 110 cards, 283 wooden blocks, 4 terrain tile sheets. Richard Borg'20 1 Special Ordr NEW $75.00 * COMMANDS & COLORS TRICORNE: EXPANSIONKIT (Compas BC 2.4 Avail Uncrtn Kit adding 10 new battles, the French army and additional units for the British & American armies. Includes 98 blocks, 45 terrain tiles, and more. Scenarios include 4 covering Brandywine, one at Yorktown, one at Savannah, plus Pells Point, Springfield, Kings Mountain and Gloucester Raid. Richard Borg'19 1 Special Ordr NEW $58.00 CONQUISTADORS, CONQUEST OF AMERICAS (Compas) DC* 4.3 Temp OoP/OoS 1-5 player game of Spanish conquistadors competing to bring home the most gold while destroying the established cultures of the Americas early in the 16th century. Players must discover, fight, defeat & plunder the Indian empires they find, or attempt diplomacy to enlist their aid as allies to help defeat other nations. Up to 5 players, and can be played solitaire; best with 2-4 players. 2 mounted map, 4 countersheets, 156 cards. Jon Southard'20 1 Special Ordr NEW $69.00 * CRADLE OF CIVILIZATION (Compas) DC* 5.8 Two-game, deluxe package with mounted maps & thick counters covering the Ancient era. FROM SUMERIA TO PERSIA is a multiplayer game of the Bronze & Iron age where players randomly select a civilization, and attempt to grow it from a city-state to a kingdom then an empire, using mechanics akin to History of the World. Special abilities, wonders of the world and special events play a role. ALEXANDER VS DARIUS, FALL OF THE PERSIAN EMPIRE covers Alexander the Great's defeat of the Persian Empire. Key dynamic is war weariness of Alexander's army that could have been hastened by a Persian victory or other Persian strategies. This game has high solitaire suitability. 950 counters, 48 cards. Sean & Daniel Chick'21 1 Special Ordr NEW $69.00 * CRUSADE & REVOLUTION, SPANISH CVL WAR 3R (Compas FB* 5.6 2-6wks Turnarnd 2021 reprint of the deluxe edition of this card-driven game of the Spanish Civil War, 1936-9. Game includes 3 phases of the war: the first of small columns of units operating thru a very porous front; then the period of large units & mass mobilization; finally, the decisive phase ending in one side's complete surrender. Played on a national map with pt-to-pt movement. 4 scenarios lasting 1 year to the entire war. 110 cards, 2 countersheets. 60km/area, 1-2mo/turn, rgt/brig/div/corp level. This edition includes a larger, mounted map, larger counters & revised, color rules with new optional components. David Relloso'21 1 Special Ordr NEW $99.00 * DAWN OF EMPIRE, SPANISH-AMERICAN WAR (Compas) BC* 3.2 Simpler game of the naval war during the Spanish-American War of 1898 in the Atlantic Ocean at a strategic level. Uses the War at Sea game system, so as much fun as history. The US seeks to control sea areas around Cuba to prevent Spain from supporting their forces in Cuba, and to generally destroy the Spanish navy. 216 counters, 11days/turn, area move, individual ships.'20 1 Special Ordr NEW $43.00 * DAWN'S EARLY LIGHT, THE WAR OF 1812 (Compas) BC* 3.3 4-8wks Turnarnd Card-driven, area-move, fast-playing, strategic-level game of the War of 1812-15 on a military, naval, political & economic level between the young USA and Britain. Cards represent personalities & events that shaped the war, plus operations like recruiting, campaigning, privateering & shipbuilding. Victory based on points for military & naval victories, geographic possessions, and public sentiment. Map covers the USA from the Great Lakes south to New Orleans to the Atlantic Ocean. Includes mounted map, 154 counters, 86 cards. David McDonough'20 1 Special Ordr NEW $44.00 * DECISION AT KASSERINE DESIGNER [3RD] ED (Compas) BC 1.8 Update of this HIGHLY RECOMMENDED, co/btln lvl game using the Battles for North Africa game series covering Rommel's Feb 1943 attack on the green American's just arriving in Tunisia. Tense & well balanced. Enlarged to include 2 maps, 477 counters. 2mi/hex, 12hrs/turn. A serious update of a favorite. Vance Von Borries'20 1 Special Ordr NEW $70.00 DEFENDING AMERICA, AMERIKA BOMBERS (Compas) BC 2-6wks Turnarnd Solitaire game in the B-17 series, and sister game to Amerika Bomber. This game puts the player in command of the advanced and experimental interceptor aircraft defending North America from German Amerika Bombers in a hypothetical world had German conquered Europe. Multiple players can be accomodated by playing cooperatively or competitively, and this gae can be mated with Amerika Bomber. Aircraft include the P-80, XP-61,67,81,83, F-86 Sabre, F-89a Scorpion, F8F Bearcat, FJ-1 Fury, FH-1 Phantom, F7F Tigercat F2H Banshee. 4 sorties/month, individual aircraft & crew, 1 countersheet. Gregory Smith'21 1 Special Ordr NEW $54.00 DEVIL BOATS, PT BOATS IN THE SOLOMONS (Compas) BC 2.4 2-6wks Turnarnd Solitaire, tactical-level game of operating a squad of 4 US PT (patrol) boats in nighttime missions against the Japanese during the summer of 1943 in the Solomons Islands. These fast, heavily armed boats developed their namesake reputation by showing up out of nowhere, doing great damage, then disappearing again into the night. Your team is assigned a mission, and you must navigate the enemy as well as rough seas, reefs and other random events. Each boat has 12 creweman who may be incapacitated at any time but become more skilled thru experience. Each boat also has various equipment systems including weapons & radios that may be disabled. Goal is to survive the summer while destroying as much Japanese shipping as possible. Be too aggressive and you may be court martialed. 1 mission/day, 20 missions/month. 2 countersheet, 1 map, 2 mission boards. Joe Carter'21 1 Stock NEW $54.00 DOOMSDAY V1, BATTLE FOR GERMANY (Compas) BC* 3.0 First of a new series of games on the World War III that thankfully never happened (yet). This game focuses on the battle in west Germany between Warsaw Pack & NATO forces about 1985. Uses a variation of the Operational Scale (OSS) game system, and this is the third game using that broader system. Offers low counter density & simple mechanics. 1day/turn, Regt/Brig/Div level, 12km/hex, 5 scenarios, 4 maps, 5 countersheets. High solitaire suitability. Adam Starkweather'21 1 148779 NEW $77.00 * EAGLES OF EMPIRE, MEDINA DE RIOSECOPARTS (Compas HC Out-of-Print 1 100855 V.GOOD $3.00 Box only; 2" of seam tear plus a btm panel torn & repaired. Several light, parallel creased on box cover. Box was damaged in route from publisher. EMPIRES & ALLIANCES, WWI ACROSS EUROPE2D (Compas BC 2.2 Going OoP Revised & colorized update of AH's Guns of August. Strategic level div/corp level game of World War I thruout Europe, 1914-18. Can be played with up to 4 players. Now includes air, armor, forts & other enhancements. 1mo/turn, Corp level, 30mi/hex, 4 maps, 896 counters. Rob Beyma'18 1 Special Ordr NEW $75.00 FALL OF THE THIRD REICH (Compas) BC 1.4 2-6wks Turnarnd New design. Large, strategic level game of the final 2 years of the War in Europe as Allies close in on Germany. Emphasis is on mobility with multiple movement phases & limits to leaving ZOC. Can be played as a 2, 3 or 4 player game, and is well-adapted to solitaire play as well. By a yeoman designer. 2mo/turn, 30mi/hex, Div/corp/army level, 2 maps, 342 counters. Ted Racier'17 1 Special Ordr NEW $59.00 FATAL ALLIANCES, THE GREAT WAR 1914-18 (Compas) BC 2.4 2-6wks Turnarnd Stand-alone game using the World in Flames system to cover World War I on a global scale. Playable by 2-6 players, with 1680 counters representing land, air & naval units of the major & minor combatants. Corp/army level with some specialty units. Naval units are covered with great detail, ea BB represented by its own counter. Includes economic & production, diplomacy, national moral, and bringing the US into the war. 3 maps covering Europe, Africa, the Middle East, America & the Pacifc; 1680 counters. A complete revision based on WIF 6th/final. 2mo/turn with multiple impulses; 100km/hex (Europe); army/corp with groups of air & naval units, 3 maps. A.Radar, H.Rowland'15 1 Special Ordr NEW $105.00 FORGOTTEN LEGIONS [2ND] (Compas) BC 1.6 2-6wks Turnarnd Designer Signature (2nd) edition of two games previously published in Wargamer Magazine, Drive on Damascus and Bloody Keren. Each shares the Battles of North Africa series rules, a lively system designed for grand tactical battles. Now in a remastered, 2 game package. Drive on Damascus covered the Commonwealth's invasion of Vichy French-held Middle East. Includes lots of color with a smallish OoB including: armor advantages, air, artillery, flotillas, commandos, garrisons & mountain units. Bloody Keren covered battles for Italian East Africa, 1941-2. 2-4days/turn, 3-7.75mi/hex, Co/btln/brig level, 4 maps, 2 countersheets. Vance Von Borries'18 1 Special Ordr NEW $62.00 FORNOVO 1495, DAWN OF THE ITALIAN WARS (Compas) BC 1.5 2-6wks Turnarnd Grand tactical game of a battle fought in 1495 between French forces under Charles VII and Condotierri forces of the League of Venice for control of northern Italy. Features 4 scenarios including the historical battle (fought across the Taro River), a free setup version, and a what-if that plays on Italian fears of a French drive on Parma. 20min/turn, 350yd/hex, btln/comp level. 2 countersheets, 1 map. B.Miller'16 1 Special Ordr NEW $55.00 FORTRESS EUROPA 4TH (Compas) BC 2.0 Signature edition updates from earlier AH & Jedko editions. Covers D-Day to V-Day in Europe using an evolution of the Russian Campaign system. Div level. Allows allied invasion beach selection, and covers the campaign rather intelligently. 1.5maps, 3 countersheets, 25mi/hex. This edition enlarges the map & counters, and incorporates errata. John Edwards'19 1 Special Ordr NEW $66.00 FRANCE 1944, ALLIED CRUSADE IN EUROPE 2D (Compas BC* 3.4 2-6wks Turnarnd Updated, Signature edition of this game originally published by Victory Games. Simpler, fast playing game of the campaign in France, July 1944-May 1945. Interactive turn sequence, air power, step losses, special Bulge & Market-Garden rules. This edition remastered & updated and can be linked with a future eastern front companion game (East Front, Russia 1944). Adds new Falaise Gap intro & Market-Garden scenarios, and extends game to end of war. Mounted map, 2 countersheets, 20mi/hex, div/corp level. High solitaire suitability. Mark Herman'20 1 Special Ordr NEW $55.00 * FULDA GAP, BATTLE FOR THE CENTER (Compas) BC* 3.3 First of an intended 4-game series of games on the possibilities of World War III in Europe about 1985. The US 11th Cavalry is tasked with holding 4 Soviet divisions in their determined advance westward to afford the 5th Corp time to form up to stop the Soviets for good. Large game with 9 countersheets, 4 maps, 2hrs/turn, 500m/hex, co/pltn level. Complex. Adam Starkweather'20 1 Special Ordr NEW $109.99 * GRANADA, LAST STAND OF THE MOORS 1482-92 (Compas BC 2-6wks Turnarnd Block-style game of the Reconquista in Spain, as the Catholics attempt to push the Muslims (Moors) out of Spain. An alliance of Castille & Aragon, with Papal support, creates the last Crusade. But deception & betrayal on the Catholic side may undermine their abilities. Units represented by blocks depicting the symbol of their origin. Played ona point-point movement map of southeastern Iberia. Uses colorful cards which allow raising, moving or rallying armies & fleets. Cards also allow specific elements to participate in a battle. Various weapon types have specific advantages when used properly. Key to victory is possession of the city of Granada. 1Yr/turn, 137 unit blocks, 67 other blocks, 155 cards. Jose Rivero'21 1 Special Ordr NEW $76.00 GUAM, RETURN TO GLORY (Compas) BC 2.8 4-8wks Turnarnd Company-level game of the US invasion of Guam with the intent to recapture the island from 18,500 Japanese in July 1944. Second game in the Marianas Campaign series, and uses the Company Scale (CSS) game system. Lengthy & large game due to the low scale and huge number of forces involved. 1056 counters, 4 maps. Adam Starkweather'17 1 Special Ordr NEW $99.00 HEARTS & MINDS, VIETNAM 1965-75 3RD (Compas) BC* 3.6 1-3wks Turnarnd Third iteration of this strategic level game of the US war in Vietnam, 1965-75. Includes 8 scenarios beginning at different stages of the war, allowing the player to begin play in almost any year. Includes mechanics covering guerilla warfare, political turmoil, and the advantage of veteran troops. Area movement, abstract scale, 3 countersheets, 80 cards. Fast playing. John Poniske'19 1 Stock NEW $54.00 * IMPERIAL TIDE (Compas) BC Avail Uncrtn Highly strategic level game of World War I, with only four game turns each representing 1 year of time. Each turn consists of several rounds of card play that enables movement, combat, entrenchment & other actions. Based on the Pacific Tide game system. Uses a point-point map of all of Europe, and 100 counters. Key mechanics is the annual purchase of cards, each giving unique abilities; attritional combat; purchase of resource points. Rules for solitaire play included. 1 Stock NEW $53.00 INDIAN OCEAN REGION (Compas) BC 2.3 Sequel to South China Sea using that game system. Covers the possible land, air & naval combat in the Indian Ocean in the future, c.2025, as China seeks to control & protect its oil transit lanes. Play begins with card play, depicting the political situation before hostilities. Once war begins, players deploy their units and each turn represents 3-7 hrs of time. All combatants would be operating at the extreme end of their logistics capabilities. High solitaire suitability. 3-7hrs/turn, 45nm/hex, air squadrons, pairs of ships, btlsn, 3 maps, 3 countersheets, 39 cards. John Gorkowski'21 1 148777 NEW $64.00 KHARKOV BATTLES, BEFORE+AFTER FALL BLAU (Compas) BC 2.4 Avail Uncrtn Game using the Fall Blau game system covering the 2nd & 3rd Battles of Kharkov, May 1943 & March 1943. Stand-alone game, but can mate with Fall Blau to offer a grand campaign. Div/corp level, with stacking of 3 units but only one large unit (& all smaller sized units) may attack from a hex. 4 scenarios, High solitaire suitabililty. 3days/turn, btln/brig/div/corp level, 6.5mi/hex, 2.5maps, 3 countersheets. Greg Blanchett'21 1 148344 NEW $54.00 KOREA, FIRE & ICE (Compas) BC 1.9 2-6wks Turnarnd First game in an intended Operational Scal System series, a variation of the Road to the Rhine system, emphasizing the infrastructure of war. Operational scale game of the first year of the war in Korea, 1950-51. During this time, the northern Communists nearly overrun southern Korea and the Pusan perimeter, US forces invade at Inchon and rout the Communists, then as the US approaches the Chinese border, the Chinese intervene routing the US forces. 3 maps, 2 countersheets, 1wk/turn, 10mi/turn. Adam Starkweather'18 1 Special Ordr NEW $65.00 KOREAN WAR, JUNE 1950 - MAY 1951 2ND (Compas) BC 2.8 Designer's edition update of this game originally published by Victory Games & updated by the original designer. Enhances & enlarges as well as updating the game. Covers 1st year of the Korean War, 1950-51, Air, land, political commitment & broader consequences including the potential for global nuclear war should global tensions run too high, 6 scenarios. Awarded best Graphics in '86. 4 maps, 3 countersheets, btln/regt/Brig/Div level, 1mo/turn, 7.5mi/hex. Joseph Balkoski'21 1 Special Ordr NEW $78.00 LAMPS ARE GOING OUT, WORLD WAR I 2ND (Compas) BC* 3.9 2-6wks Turnarnd 2021 deluxe 2nd edition, expanded & updated with additional event cards, rules & separately published material, and includes a mounted map. 2-4 player, grand-strategic scale game of World War I in Europe, the Near East & Eastern Africa, plus the naval war in the Atlantic, Aug 1914 - Nov 1918. Includes 120 event card providing color & also representing political events, leadership & military developments. Includes an economic & production system, with technological innovations key to gaining advantage on the battlefield. Seasonal turns, area-move, army level, for 2-3 players but suitable for solitaire play. Military & economic factors are simplified in favor of fast play. Key dynamic is production points used to field & move armies. 176 counters, 100 cards, 1 map. Kirk Uhlmann'21 1 Stock NEW $59.00 * LAST LAURELS AT LIMANOWA (Compas) BC 1.4 Going OoP V.2 of the Red Poppies Campaigns series. Depicts Austro-Hungary's last solo victory against the Russians during World War I in Nov 1914. As the Russian 3rd Army approached Krakow and their 8th Army threatened Carpathia, the Austro-Hundgarians attacked 25mi southwest of Krakow to good effect. Company-level units organized in battalions & regts for control & supply. 352 counters, 200yd/hex. John Gorkowski'18 1 Special Ordr NEW $50.00 LATE UNPLEASANTNESS, 2 CAMPAIGNS RICHMND (Compas BC 2.3 2-6wks Turnarnd 2 separate games sharing a similar game system and covering Union attempts to capture the Confederate capital of Richmond outright. GATES OF RICHMOND covers the Seven Days Battles as McClellan marchs on Richmond in 1862. IF IT TAKES ALL SUMMER covers Grant's overland campaign of 1864, which included the battles of the Wilderness, Spotsylvania Courthouse & Cold Harbor. Both use a card-driven, point-point movement system, division level units, with stacking providing limited intelligence, and event cards that influence play. 12hrs or 2 days/turn, 2 maps, 2 countersheets, 110 cards total. Steven Ruwe'19 1 Special Ordr NEW $75.00 LEBENSRAUM, WAR FOR EUROPE 1941-5 2ND (Compas) BC 1.6 Going OoP Massive update by original designer of TWO highly strategic, modest complexity games of the war in Europe during WWII: namesake Lebensraum and mating West Front. Game begins in June 1941 and continues to the end in 1945. Each major campaign scenario can be played in isolation, or the complete grand campaign. Army-level units, with an emphasis on leadership, production, air & naval support & partisans. 3mo/turn, 50mi/hex, 3 maps, 640 counters. Stephen Newberg'18 1 Special Ordr NEW $74.00 LION OF JUDAH, WAR FOR ETHIOPIA 1935-41 (Compas) BC 1.4 2-6wks Turnarnd Game of the two campaigns in Ethiopia before & during WWII: Italy conquers Ethiopia in 1935-6, then British forces conquer Italian forces in 1940-1. Rgt/Brig/Div level, with irregular unis, armor, air & HQ. Political events represented via random events. 352 counters, 1mo/turn, 75km/hex. Well suited to solitaire play. Javier Romero'18 1 Special Ordr NEW $53.00 LITTLE LAND, BATTLE FOR NOVOROSSIYSK (Compas) BC 2.5 2-6wks Turnarnd First in an intended Nemesis game system covering battles on the Eastern Front during WWII. This game covers the battle for Novorossiysk, a port east of the Kerch Straights, following a surprise Soviet invasion there, Feb 1943. In a sort of free-for-all, both sides scramble over much of the map to achieve their objectives. 2hrs/turn, 500yd/hex, co/pltn level, 2 maps, 8 counterhseets, 4 scenarios, 2hrs/turn, 500m/hex, company level. Adam Starkweather'19 1 Special Ordr NEW $99.00 NAPOLEON'S EAGLES, STORM IN THE EAST (Compas) BC 2.0 Temp OoP/OoS Card-based game of two key battles (plus two more) bookcasing Napoleon's dramatic fall in 1812 & 1813. Depicts the battles of Borodino, Sept 1812, deep in Russia, and Leipzig, the Battle of Nations, as much of Europe began to gang up against the French. Also includes the battles of Shevardino & Lieberwolkwitz. Include 200 colorful cards that represent the leaders, units and terrain involved. Christopher Moeller'20 1 Special Ordr NEW $42.00 NAPOLEON'S IMPERIUM 1798-1815 (Compas) BC* 3.8 Large, 2-sided, 2-8 player, team-oriented, strategic scale game of the whole of the Napoleonic wars. Eight empires are represented, each with different abilities & econoimies, and each is cast to one of two opposing alliances. Event card adds historical events as well as the fog of war. 780 counters, 2 maps, 1yr/turn, 240 cards, corp level. Units represent artillery, cavalry, camels, infantry, fleets. One side wins by either capturing enemy territories or winning multiple battles. Andrew Roland'21 1 148964 NEW $109.00 * NATO, COLD WAR GOES HOT DESIGNERS [2ND] (Compas) BC* 3.4 Avail Uncrtn 2021 designers update of this highly-regarded, division-level game of land combat in late '80s in central Europe, previously published by Victory Games (and their top seller). Incorporates original designers review of unclassified US intelligence estimates of actual Soviet plans & abilities. Hi unit differentiation, command & logistics, air, nukes & chemical warfare. 3 scenarios varying in degrees of surprise achieved by the Soviets. This edition is enlarged with new units, new scenarios, new graphics, new player aid cards & new designer notes. 4 scenarios cover a surprise attack from a standing start, a quiet Warsaw Pact buildup, an extended period of buildup by both sides, and an intro scenario covering the invasion of Denmark. Each scenario includes order of battles for both 1983 & 1988. 2 maps, 4 countersheets. Bruce Maxwell, R.Trup'21 1 Stock NEW $65.00 * NIGHT FIGHTER ACE, AIR DEFENS OF GERMANY (Compas BC 2.5 2-6wks Turnarnd Solitaire game of grand tactical plane-plane air combat over Germany during World War II. Based on The Hunters game system, this game creates a narrative around the pilot (player) seeking to increase his prestige, skills & rank - and live to fight another night. Each turn represents several days time, during which missions are flown to intercept British night bombers. Includes 32 nightfighter models representing Bf-109s, Ju-88s, Do-215/217, He-219 and Ta-154s. Players must cover 7 operational areas covering Germany & its approaches. Optional rules provide for a 2+ player game. 1 counterseet, 16 dbl-sdied aircraft display mats, 100 cards. Gregory Smith, Brien Miller'18 1 Stock NEW $77.00 NO MOTHERLAND WITHOUT, NORTHKOREA CRISIS (Compas BC* 3.6 Card-driven, 2-player game of the 70 years of tensions on the Korean Penisula, starting just after the Korean War in 1953. The northern player seeks to enforce a deterrent to invasion (including having nukes), prevent internal rebellion (including purges), and improve their infrastructure. The southern player (ie USA) will exert various pressures on the north by impeding their weapons programs, imposing economic sanctions, encouraging defections & isolating the north in the world community. High solitaire suitabilty. 8-10yrs/turn, faster playing, mounted map, 1 countersheet, 128 cards. Dan Bullock'21 1 147780 NEW $42.00 * ONCE WE MOVED LIKE THE WIND, APACHE WARS (Compas BC 2.5 Simpler block system game covering the key 25yr period after the American Civil War in which the various Apache tribes made life difficult for the whites trying to appropriate their land in the American Southwest. Each turn a provocation determines the forces available that turn and placement. Movement & combat occur sequentially, but the side with the most points for the turn increases their victory total by one, with the high side at the end being the winner. Use of wooden blocks provides excellent fog of war, with the Apache especially benefiting from decoy units. 22mi/inch, 3-4yrs/turn, 80 blocks. Fast playing. Stephen Newberg'19 1 Special Ordr NEW $54.00 OPERATION SKORPION (Compas) BC 1.3 2-6wks Turnarnd The Allies' May 1941 Brevity offensive failed to relieve Tobruk but did leave them in control of the key Halfaya Pass, allowing them to harass the Germans from the south. Rommel quickly responded with a plan to send 3 panzer battalions to the rear of the pass to capture it. Enemy unit strengths are unknown until combat, and supply units can increase fighting strength. British Matildas as well as artillery are strengths. R.Heller'13 1 Special Ordr NEW $44.00 PATHS TO HELL, BARBAROSSA, JUNE-DEC 1941 (Compas BC 2.0 2-6wks Turnarnd Game of tactical combat during the first year of the German invasion of the USSR, June - Dec 1941 using the War Storm game system previously used in Las Barricadas. Key dynamic is leadership, which allows unit activation (required to do most actions) & coordination. 4 maps & 8 overlays, 5 countersheets, 13 scenarios. 12-15min/turn, 150-200m/hex, sqd/company level, suitable for solitaire. J.C.Cebrian, N.Eskubi'16 1 Special Ordr NEW $60.00 PRAGMATIC WAR, WAR OF AUSTRIAN SUCCESSN (Compas) BC* 3.4 Temp OoP/OoS Third game in the No Peace Without Spain game series. This game covers the War of Austrian Succession, 1741-48. Charles VI dies without a male heir so has arranged for his daughter's hubby to become emperor. But Frederick the Great's capture of Silesia unravels that. The Austrians & other nations faithful to the original agreement take on the Bavarians, French & Spanish and sometimes Prussia. Card-driven game, 1yr/turn, point-point, corp level, 2 countersheets, 55 cards. John Firer'19 1 Special Ordr NEW $59.00 * PRELUDE TO REBELLION, CANADA 1834-7 (Compas) BC* 3.9 2-6wks Turnarnd Card-driven game of a rare armed rebellion in Canada, 1834-7, as a push for liberalization & local control are resisted by the British government. Victory is based on control of urban & rural counties, level of organization, and the involvement of other nations in the conflict. Covers the period of conflict before actual armed hostilities broke out. Players are scored on their handling of the conflict, and can buy special events that suit their purposes. 3wks/turn, modestly simple. Includes 91 counters, 275 cubes, 147 cards. Marco Poutre'18 1 Special Ordr NEW $79.00 * RAIDERS OF THE DEEP, U-BOATS 1914-18 (Compas) BC 2.4 Solitaire game of U-Boat warfare during World War I, 1914-18. Player commands a single U-Boat, seeking to destroy as much Allied shipping as possible while living to fight another day. Action increases your crew quality & your own rank. 19 U-Boat types depicted. Based on The Hunters game system. Ian Cooper, Gregory Smith'18 1 Special Ordr NEW $72.00 RED POPPIES, ASSAULT ARTILLERY (Compas) BC 1.5 Out-of-Print Game using the Red Poppies series to depict the battle of La Maimaison, Oct 1917, in which the French used their tanks and a creeping artillery barrage to caputure key objectives. 6 division attack along a 7.5mi-wide front after a six day barrage with 63 tanks in support. The end result was 50,000 German casualties & prisoners, versus 12,000 French casualties. Suitable for solitaire. 10min/turn, 200yd/hex, Section/Company level, 2 maps, 3 countersheets. John Gorkowski'20 1 146459 NEW $54.00 RED STAR WHITE EAGLE, RUSSO-POLISH WAR2D (Compas BC 1.8 Avail Uncrtn Entirely revised, updated & enlarged game of the see-saw war between newly established Poland & the revolutionary Soviets, 1920. The Soviets threatened Warsaw, then the Poles counterattacked well into Russia. 2 basic scenarios & campaign game, with many what-ifs for ea. 2 maps, 2 countersheets, rgt/div level, 1wk/turn, 14mi/hex, suitable for solitaire play. The campaign can be played by 3 players. Dave Williams'18 1 Special Ordr NEW $57.00 RUSSIA BESIEGED DELUXE [3RD] (Compas) BC* 2.9 Nicely produced corp/army level game of the war in the east, 1941-5. Includes production and step reduction. 528 counters, 2 maps, 2Mo/turn, 32mi/hex. This edition includes the prior expansion kit, refined scenarios, updated artwork, and 5/8" counter size. A.Lupinacci'18 1 Special Ordr NEW $77.00 * SOUTH CHINA SEA, CONFLICT IN S PACIFIC2D (Compas BC 1.6 Avail Uncrtn Reprint of this strategic level, integrated political & military game of the real & potential conflicts in the South China Sea between 5 key players: the US, China, Malaysia, Philippines & Vietnam. Players engage in structured activies to shift the political situation in their favor, but each activity bears a varying risk of provoking armed conflict that shifts the game to the traditional hex board format. 2 maps, 39 cards, 390 counters, 3-7hrs/turn, 45nm/hex, 2ships/counter, btnl-level. Designed for 2-3 players and can be played solitaire. John Gorkowski'21 1 Special Ordr NEW $62.00 SOVEREIGN OF THE SEAS (Compas) BC 1.8 2-6wks Turnarnd Simpler, strategic level, multiplayer game of England's attempt to preserve its dominance of the seas around the world, 1756-1805. Game is akin to War at Sea (and no relation to Excalibre's game of this same title), with sail-powered warships competing for control of naval areas. 2mo/turn, 1map, 6 countersheets. Stephen Newberg'17 1 Special Ordr NEW $82.00 STALIN'S WORLD WAR III (Compas) BC 2.2 Temp OoP/OoS Large, simpler game of two hypothetical Soviet offensives in the 1950s. Operation Pincher presents a Soviet attack into central Europe. Operation Sundown depicts a Soviet offensive into the Middle East & Iran. Each game uses two maps, and the two campaigns can be mated. Both games can be played by 1-4 players. 20mi/hex, div/corp level, 1wk/turn, 4 countersheets. Includes the use of nukes, which are limited in number on the Soviet side and limited by political considerations on the Allied side. Ty Bomba'19 1 Special Ordr NEW $69.00 STELLAR HORIZON (Compas) HB*11.4 HUMUNGOUS 1-7 player game in which players lead human multi-national factions into the solar system to explore & exploit resources. You develop your own space program, then claim your turf in space. Win by developing the first Interstellar Colonizer, by terra-forming a world, or dominating all other players. 1yr/turn, 1-7 players. Has several scenarios that can be played quickly, either cooperatively or competitively. Andrew Rader'19 1 Special Ordr NEW $125.00 * THIRD WORLD WAR DESIGNER SET 2ND (Compas) DC* 5.9 Avail Uncrtn Update of the complete set of four previously published, well-regarded games on the anticipated fronts of conflict in World War III. Covers central Europe, Scandinavia, the Mediterranean and the Persian Gulf. Includes both air & land forces. Graphically overhauled with new maps & counters, & integrated the four games into one with no core design changes, yet includes many enhancements to simplify play. 6 maps, 9 countersheets, 20 diplomacy cards. Frank Chadwick'22 1 Stock NEW $145.00 * TINIAN, THE FORGOTTEN BATTLE (Compas) BC 2.0 2-6wks Turnarnd Game of this lesser-known battle overshadowed by the invasions of Saipan & Guam. Third game in the Company Scale series of games of island invasions in the Pacific during World War II. This covers the well-planned and executed US invasion that lasted a mere 9 days. Includes 3 scenarios (first day, 2 days of securing the north of the island, final 3 days, plus 3 campaign games. Includes 1 map, 4 countersheets. Ross Mortell'19 1 Special Ordr NEW $76.00 UNION, WAR FOR THE... 2ND (Compas) BC 2.4 2-6wks Turnarnd Update of this strategic level game of the American Civil War, 1861-5, in 7 scenarios including 2 intro, 3 1-year, 2 western theater & grand campaign. Monthly turns, naval forces, many special rules, & leadership key. Updated map is enlarged to allow larger counter sizes. Units represent about 5000 men/strength point, with three levels of quality, plus corp & army leaders who can command varying numbers of units. River & seagoing navel units also included. Combat is largely attritional, with strength multipliers & dice roll modifiers influencing results from a d10. The Confederacies supply and recruitment abilities are represented on map and can be degraded thru loss. Also adds an event card deck. 1mo/turn, 22mi/hex, 2 maps, 4 countersheets, 25 tactical cards. Rob Beyma'19 1 Special Ordr NEW $72.00 WAR, EUROPE 1939-45 (Compas) DC* 4.4 Temp OoP/OoS Fast playing, strategic level game of WWII in Europe including lots of chrome & 12 scenarios. Fills the niche left by Third Reich. Uses cards for U-Boat & strategic bombing, espionage & naval warfare. Up to 5 players can represent the major combatants. Allows many what-ifs such as construction of German aircraft carriers. 1800 counters, 2 maps. E.Copley'12 1 Special Ordr NEW $125.00 * WAR, EUROPE 1939-45: EXPANSION KIT (Compas) BC 1.4 2-6wks Turnarnd Expansion kit for The War, Europe 1939-45. Adds 12 new scenarios, including some hypotheticals such as had Germany not declared war on the US in 1941 & the invasion of Switzerland, plus others focused on specific areas of the war (such as Arctic Convoys, Kursk or Stalingard). Added rules provide for hidden buildups (allow The Bulge to occur), French & Soviet Surprise rules; solitaire diplomatic rules, and 49 variants. Includes 336 counters, new scenario & rules booklets. Ernie Copley'18 1 Special Ordr NEW $69.00 WAR, PACIFIC 1941-45 (Compas) DC 2-6wks Turnarnd Fast playing, strategic level game of WWII in the Pacific including lots of chrome & multiple scenarios. Sister game to, and mates with, The War, Europe. Enhanced with sophisticated rules for carrier warfare.. Allows many what-ifs. 7 focused scenario plus grand campaign. 3mo/turn, 100-120mi/hex, fleet, div/corp/army level, 2 maps, 8 countersheets, 28 cards. E.Copley'21 1 Special Ordr NEW $135.00 WWII COMMANDER, BTL OF THE BULGE (Compas) BC* 3.0 Temp OoP/OoS First in an intended series of fast-playing, area move games of World War II in Europe. Covers the Battle of the Bulge offensive in Dec 1944. Fast playing, regt/div level game that is a good game for beginners. Uses an activation system. Includes mounted map, 2 countersheets. 1day/turn, ~15mi/area. John Butterfield'20 1 Special Ordr NEW $50.00 * == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! COMPASS GAMES PAPER WARS URL: http://www.CompassGames.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ASSAULT ON TOBRUK 2ND #99 (Com_PW) n n Avail Uncrtn Update of a 1980 SimCan, company level game of Rommel's successful one-day, June 1942 assault on Tobruk. Map covers the fortress of Tobruk and its strong points along the perimeter. Turns are double impulses. 7 scenarios including historical battle plus 6 other what-ifs exploring improved Allied command control & tactics, artillery coordination and an alternative attack plan for the Axis. Low complexity. 670m/hex, 2hrs/turn, company level. Stephen Newberg'21 1 Special Ordr NEW $37.00 BURNING MOUNTAINS, 1916 #89 (COM_PW) n n 0.6 2-6wks Turnarnd Mag & game. Includes var/err counters for Brezhnev's War (21), Guam (4), Saipan (4), Festung Europe (2), Lion of Judah (1). Game covers the Austro-Hungarian spring 1916 offensive in northern Italy. Aimed at Friuli and along the Isonzo River, it could have changed the war had it succeeded by cutting off a whole section of the front. 2km/hex, 2days/turn, brig level, 176 counters total. Andrea Brusati'19 / ARTICLES ON: Designer Notes for Night Fighter Ace; Reviews of: 1775 Rebellion, Old School Tactical v2, HFG Bloody Hell, CPS Blood on the Ohio, CPS Lion of Judah, LNL World at War America Conquered, TPS Midway 1942, REV Patton's Vanguard; Designer & Historical Notes for Burning Mountains 1916; History of the Battle of the PHilhppine Sea; Supply Lines of the American Revolution Q&A; Preview of CPS Conquistadors. 1 Special Ordr NEW $44.00 FINNISH CIVIL WAR, 1918 #84 (Com_PW) n n 0.8 Mag & game. Two parallel games of the Finnish civl war in early 1918 using same map & most counters. Simpler Brigade-Level game uses a smaller counterset & faster moving game. Company-Level (standard) game uses more counters & different charts. Set as Finland establishes itself as an independent nation, and Soviet & Finnish communist forces from within & outside Finland respond. Map covers the more populous southern area of Finland. Units obstensibly company-level, reflect the amorphous quality of units in the war, with some btln/regt level. Victory based on ratio of control of all towns shown on the map. Many factors including unit's strength in each combat determined by die rolls. B.Train'17 / ARTICLES ON: Reviews of OSG Last Success, DG Red Dragon Green Crescent #1, ATO Beyond Waterloo, GMT Sekigahara; VPG Last King of Scotland, REV Road to Cherin; Designer's Notes on CPS Lamps Are Going Out Event Cards; Finnish Civil War Designer's Notes; History of the Finnish Civil War of 1918; History of the Franco-Prussian War; Interview with Benjamin Richter about his game, Kido Butai. 1 Special Ordr NEW $44.00 FIRST BLOOD IN THE CRIMEA, ALMA #98 (Com_PW) n n 0.8 2-6wks Turnarnd Mag & game. Includes 61 mercenary variant counters for Russia Falling #85 & 4 variant counters for Wagram #91. Game covers the first battle of the Crimean War, Alma, Sept 1854 at a grand tactical level. Both sides hoped for a decisive victory to end the war early, making for a bloody battle. Uses an alternating actions system previously seen in Wagram that rewards strategic thinking. 300yd/hex, 30-60min/turn, btln/reg, 228 counters. Ty Bomba'21 / ARTICLES ON: Designer's Notes for Battle of Armageddon 2nd, Brotherhood & Unity, Storm of Steel Ju-87 Stuka, & Cross Rifles; After Action Report on Europe in Turmoil; Reviews of No Motherland Without; Strategic & operational Analysis of the Battle of the Alma, 1854; Skill Buying Analysis for upcoming Western Front Ace WWI game, with Optional Rules; Mercenary Variant Rules for Russia Falling #85; Bitter Woods 6th Tournament Scenario Replay. 1 Special Ordr NEW $38.00 GALICIA 1914 # 97 (Com_PW) n n 0.9 Mag & game. Game covers the opening battles on the Austro-Hungarian portion of the Eastern Front in 1914. Multiple concurrent offensives occur by both sides, with the Austro-Hungarians moving NW toward Lublin while the Russians launch a concentric attack on Lemberg. Simpler mechanics but deeper strategy. Victory based on number of attacks launched, and both capture & occupying enemy cities. 12km/hex, 2days/turn, 1 map, 1.5 countersheets, div level. Michael Resch'21 / ARTICLES ON: Galicia 1914; Reviews of CPS Coalition!; Preview of CPS Pontiac's War, 1763-66, Flanks of Gettysburg, Blue Water Navy II: the Pacific; New Scenario for Combat!; Designer's Analysis of CPS Fall of the Third Reich; Campaign Play-Thru of Fatal Alliances; Concentration in Warfare Demonstrated in Red Poppies Ypres game. 1 147041 NEW $32.50 HANNIBAL, ITALIAN CAMPAIGN 2ND #95 (Com_PW) n n 0.9 Avail Uncrtn Mag & game. Update of much earlier SimCan game. Covers the 2nd Punic War in the Roman mainland beginning with Hannibal's 218BC crossing of the Alps with the Carthagenian army and lasted for 13 years. Hannibal's army survived in hostile territory, often defeating Roman armies, with sieges, recruitment & Roman elections. 1yr/turn, 40km/hex, 248 counters. Peter Hollinger'20 / ARTICLES ON: Preview of upcoming CPS games; Reviews of: CPS Blue Water Navy, CPS Decision at Kasserine 2nd, CPS Attrition of Souls; the Battle of Lugdunum, France, 197AD; How to Research a Wargame [topic]; new Night Drop scenario for CPS Combat!; CPS Russia Besigned & the Evolution of East Front games; Company Scale System Bootcamp Tutorial. 1 Special Ordr NEW $42.00 JIHAD! 2ND # 91 (COM_PW) n n 0.8 2-6wks Turnarnd Mag & game. 2 player game of the rise of Islam thruout Europe, northern Africa & the Mid-East, 632-732 AD, during its most expansive phase. Muslim objective to to best the historical achievement. Good game on obscure subject. 5yrs/turn, 270km/hex, 280 counters. Stephen Newberg'19 / ARTICLES ON: Recap of Compass Expo 2018; Brotherhood & Unity: the War in Bosnia & Herzegovina 1992-5 Preview; Zeppelin Raider Preview; the French Navy & Mers-el-Kebir; review of Fornovo 1495; previews of the Late Unpleasantness & Pacific Tide; review of DG Meuse Argonne; War for the Union designer notes; review of Supreme Commander; review of Battle Hymn. 1 Special Ordr NEW $42.00 NOMADS NO MORE #86 (COM_PW) n n 0.8 2-6wks Turnarnd Mag & game. Two games of battles that occurred on the periphery of the USSR shortly after the Reds won their civil war. MONGOLIA depicts the invasion of Mongolia by fleeing White forces and their clashes with both Chinese & pursuing Red forces, 1920. Ungern-Sternberg'17. BOKHARA covers the Basmachi Revolt against Soviet rule in the Caucausus (now Kyrgystan, Tajikistan, Uzbekistan), 1920-22. 114 counters, 2 maps. Enver Pasha'17 / ARTICLES ON: Past is Prologue in Central Asia Too; Reviewa of ADG Blitz!, VPG Ottoman Sunset, CPS Fall of the Third Reich 2nd, CPS Lamps Are Going Out, CPS Command & Colors Tricorne; Inteview with Ty Bomba; Additional Scenarios for CPS End of Empire; Preview of Thinking the Unthinkable design of WWIII in the immediate aftermath of WWII; Biographis of the War of the Grand Alliance; Designer's notes for Sovereign of the Seas; Interview of Bill Morgal & JOhn Poniske; Replay of CPS Saipan, the Bloody Rock. 1 Special Ordr NEW $42.00 RALLY 'ROUND THE FLAG! PERRYVILLE #96 (Com_PW) n n 0.9 Mag & game. Game of 2 battles of the American Civil War: Perryville, KY, Oct 1862 in which the Confederate & Union armies blundered into one another. The Confederates withdrew from Kentucky yet the Union failed to used their numerical advantage to win any sort of real victory. Also covers the later battle of Stone's River (Murfreesboro), Dec. 1862, which had the highest casualty rate for both sides in the Civil War, This was a three-day slugfest beginning New Years Eve that the Confederates nearly won but provided the Union a key morale boost. 234 counters, 2 maps, Brigade level with command & control leaders, multiple scenarios with what-ifs. Sean Chick'21 / ARTICLES ON: Analysis & Strategy for Russia Falling #85; Preview of Expansion Kit for Amerika Bomber; Italian Naval Squadron optional rule for Lion of Judah; History of the Battles of Perryville & Stones River; Human Future Among the Stars, and Stellar Horizons; Previews of Cuba 1898 & the Conquistadors. Upgraded tactical rules for Sovereign of the Seas; Review & strategy for SPI's & CPS's Wagram games. 1 145595 NEW $35.00 RISING SUN OVER CHINA, SINO-JAP WAR # 83 (Com_PW n n 0.9 Mag & game. Game of the Japanese invasion of China beginning in July 1937 thru the beginning of WWII in the Pacific (Dec 1941). 50mi/hex, div/corp level, 1mo/turn, 234 counters. Simpler game system. 4 short scenarios plus campaign. J.Gorkowski'16 / ARTICLES ON: Review of DG Tobruk #278; Strategy in CPS On to Paris!; Reviews of A Bold Fight, DG Minsk '44 #22, GMT Bloody April, VPG In Magnificent Style, CPS Paths to Hell, GMT Mr Madison's War, ACG Strike of the Eagle; Japan in China, 1937; Analysis of CPS Lamps Are Going Out, WWI; 1 147134 NEW $36.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! CONSIM PRESS ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- BENEATH THE MED, REGIA MARINA AT SEA (Consim) BC 2.3 Solitaire game (with multi-player & tournament rules) of the Italian submarine fleet during World War II. Player commands one of many types of Italian submarines in missions on the Mediteranean Sea and elsewhere. Goal is to complete missions and survive until Italy surrenders in 1943. Uses The Hunters game system. Includes 480 named targe vessels. Gregory Smith'20 1 146155 NEW $29.00 HUNTED, THE..., TWILIGHT OF U-BOATS 43-5 (Consim BC 2.4 1-3wks Turnarnd Solitaire, tactical game of the U-Boat war after the point where the U-Boats became the hunted rather than the hunters due to allied technological & logistical advancements. Uses The Hunters game system, and can be melded into earlier The Hunters game to model actions over the entire war. Player commands a U-Boat, and still must attemp to destroy Allied shipping. But the player will find the going very difficult, and staying alive an iffy proposition over multiple missions thru the 1943-45 period. 11 major U-Boat designs are included, with their systems in great detail. Patrols may be assigned in the Arctic, Atlantic, S Atlantic, Indian Ocean, Caribbean and the Pacific. 2 countersheets. Gregory Smith'20 1 Special Ordr NEW $40.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! CRITICAL HIT URL: http://www.criticalhit.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ASL:ALL AMERICAN! 82ND AIRBORNE PARTS (CRI) n Out-of-Print 1 50325 NEW $1.00 TEC/Allied Fire chart, only ASL:DZERHEZINSKY TRACTOR WORKS PARTS (Cri) n Out-of-Print 1 147680 V.GOOD $10.00 MUST SHIP SEPARATELY at addtl $. 30x24" Map, only, mounted to thick cardstock w/ no folds. ASL:EURO-PACK II, BTL OF THE BULGE (Cri) n 0.2 Out-of-Print Set of 8 scenarios focusing on battles in Belgium during the Battle of the Bulge. '98 1 74327 NEW $13.00 Last copy. ASL:EURO-PACK V, EASTERN FRONT (Cri) n 0.3 Out-of-Print 8 scenarios covering action on the Eastern Front from 1941-3. '99 1 148058 EXCELL $3.00 Photocopy of entire scenario pack including covber sheet & 8 scenarios. ASL:EURO-PACK VI, PARTISANS & IRREGULARS (Cri) n 0.4 Out-of-Print 8 scenarios covering Partisan actions in the USSR, Yugoslavia, Spain, Poland, Greece, China & Italy. '99 1 148019 MINT $14.00 ASL:LEATHERNECK CAMPAIGN PACK 3 (CRI) zl 0.4 Out-of-Print Scenario kit providing 8 scenarios involving US Army units together with US marines in battles across the pacific theater. '99 1 147709 MINT $12.00 ASL:PELELIU, WHITE BEACH ONE PARTS (Cri) n Out-of-Print 1 147678 EXCELL $6.00 MUST SHIP SEPARATELY at addtl $, or be folded. Professionally laminated map, only. Used in both the ASL & ATS versions of this game. ASL:PLATOON LEADER V3 & CEMETARY HILL 2D (Cri) n 0.3 Out-of-Print ASL kit consisting of the v3 Platoon Leader rules proving campaign games for ASL, and the Cemetary hill scenario pack. Both revised from versions published in the 1990. '12 1 148222 EXCELL $2.50 Photocopy of rules & charts, plus original scenario card. ASL:RED CHRISTMAS PARTS (CRI) 1 RL Out-of-Print 1 148680 EXCELL $5.00 MUST SHIP ROLLED. 2 original maps, only, each professional laminated. ASL:ROUT PAK III (CRI) zl 0.4 Out-of-Print Add-on kit providing 8 scenarios from a wide variety of theatres. including Marine Jaegers, Zionists in the Warsaw Ghetto, & the Spanish Blue Division. '98 1 75722 NEW $10.00 ASL:STONNE 1940 (Cri) n 0.6 Out-of-Print 1 147731 EXCELL $4.00 Does NOT includes counters or map. Includes rules & scenarios (2 of which are profesionally laminated) & charts. ATS: BERLIN, FUHRER'S BUNKER PARTS (Cri) n Out-of-Print 1 105949 NEW $5.00 Anhalter RR Station map, only ATS: BERLIN-RED VICTORY: FUHRER'S BUNKR (Cri) zl 1.0 Out-of-Print ATS kit with 2 new maps that links to B,RV and focuses on Hitler's bunker. Lots of intense, urban close quarters combat between well armed survivors. 15 scenarios, 280 marker counters. '09 1 91545 NEW $35.00 Last copy. ATS: OMAHA WEST [2ND] (Cri) Fo 2.1 Out-of-Print Update/reprint of this large Adv Tobruk system game of the struggle for Omaha beach on D-Day. Three maps (6') show the beachhead up to 1mi inland at 50yd/hex. Begins with initial beach landings. 3 maps, 1200 counters, 16 scenarios. A HUGE game. Req only rules & std play aids to play. '12 1 101748 NEW $59.00 Last copy. ATS: POINTE DU HOC (Cri) zl 0.5 Out-of-Print ATS kit covering the 2nd Rangers assault against the cliffs at Pointe du Hoc in support of the Normandy landings. 6 scenarios, counters & map. Requires Bloody Omaha for play. '09 1 90694 NEW $17.50 ATS: SHOUT FOR PIATS (Cri) zl 0.6 Out-of-Print Port to ATS of the earlier ASL update of still earlier Scotland the Brave II kit, covering actions by the Scots units during Normandy. Historical map, 424 new counters & historical images in 12 scenarios. '13 1 105813 NEW $29.00 Last copy. RUDDER'S LINE PARTS (CRI) n Out-of-Print 1 90114 NEW $2.00 Map set (2pcs), only. 2 90117 NEW $2.00 Playing Aide Card, v1.5. (Shows Move costs, off & deff total determination, etc.) == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! CRITICAL HIT MAGAZINE URL: http://www.criticalhit.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ASL:VROENHOVEN MAP PARTS (CRImag) 1 RL 0.4 Out-of-Print MUST SHIP ROLLED. Vroenhoven map published in CH mag 7/1. Professional laminated. 1 148682 EXCELL $4.00 MUST SHIP ROLLED. Vroenhoven map published in CH mag 7/1. Professional laminated. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! CAPSTONE GAMES ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- WATERGATE (CSG) FB 2-player card game that represents the contest between the Nixon administration, 1969-74, and journalist who amass sufficent evidence to unmask the administrations misdeeds. On player is the Administration seeking to supress any evidence of wrongdoing and diffuse popular discontent, while the Journalist side collects sufficient evidence to tie to whistleblowers directly to Nixon. '20 1 Special Ordr NEW $25.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! CANADIAN WARGAMERS JOURNA URL: http://www.agt.net/public/cwgroup /cwghome.html ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- BARREN VICTORY PARTS (CWJ) n Out-of-Print 1 61493 MINT $1.00 Unit Roster play aid from CWJ mag. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! DECISION GAMES BOOKS URL: http://www.decisiongames.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- CROWNS IN THE GUTTER, CMD HISTORY OF WW1 (DecBks Bk 1-3wks Turnarnd Book by an ace game design who has focused on WWI for over 10 years. Covers all of WWI, including the strategies & tactics that served the goals of both the military & the politicians of the era. Well illustrated to cover all the major actions of the war. T.Racier'10 1 Special Ordr NEW $30.00 WITH CUSTER AT DEATH BOOK (DecBks) Bk 1.4 1-3wks Turnarnd Hrdcvr book covering the annihilation of Gen. George Custer's regiment at Little Big Horn in 1876. Collects facts reported by soldiers who discovered the carnage, Indians who fought there & archeologists after the fact. Well-illustrated with maps & pictures with in-dept coverage. R.Burke'11 1 Special Ordr NEW $26.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! DECISION GAMES URL: http://www.decisiongames.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- AACHEN, FIRST TO FALL (DecGms) Fo 0.4 Out-of-Print Update of SPI folio on the subject. Uses an attritional combat system, with support assets like air power & artillery. Covers the fierce battle for the first German city to be assaulted by advancing Allied forces, Oct'44. Btln/rgt lvl. '10 1 142702 NEW $24.00 Last copy. ACRE, THE THIRD CRUSADE OPENS (DecGms) Fo 0.2 Folio game using the Btls of the Ancient World (now Btls of the Medieval World) game system. Covers the meeting engagement as a part of the Muslim army led by Saladin attacks the King of Jerusalem's army while it besiege's Acre. Armies of centered on heavily armored cavalry & men-at-arms, with lots of foot soldiers & archers. The Crusaders have a stronger army but must protect extended siege lines; the Muslims are quick & light, and must defeat the Crusaders in detail. 100 counters. '12 1 144585 NEW $17.50 ACROSS SUEZ, BTL OF CHINESE FARM 3RD (DecGms) BC 0.5 Graphic update of this smaller, simpler game of the battle of Chinese Farm. 3 Israeli divisions attack 2 Egyptian divisions in a wild, swirling battle that ultimate saved the day for Israel. This edition elaborates the game with new rules for commandos, paratroopers, Egyptian marines. 1 map, 100 counters. Mark Herman & James Dunnigan'21 1 148808 < NEW $20.00 Box damaged by poor distributor packing. Creased indent parallel to end panel just above edge on box btm with small tear on side panel; concaved crease along a box cover side panel. Otherws new & shrinkwrapped. 2 Stock NEW $23.00 AFRICA ORIENTALE ITALIANA (DecGms) zl 0.8 4-8wks Turnarnd Kit for both Adv Euro & Adv Pacific Theatre of Operations. Begins with Italian invasion of Ethiopia in 1935 and continues thru the Middle East into WW2. Includes a map of India & the India Ocean so as to mate with APTO, & a map of Spain & the Atlantic to mate with AETO. 280 counters (including an AETO upgrade to aircraft). '09 1 Special Ordr NEW $25.00 AMERICAN REVOLUTION 2ND (DecGms) zl 0.6 4-8wks Turnarnd Reprint of this complete reworking of this early, strategic lvl, area move gm of the entire war in N.America, 1776-1783. Greatly enhanced to include the entire theater including Canada, the frontier to the Mississippi River, Florida & the Carribean, and including Spanish & French participation. Lots of special rules giving color to life on the frontier, to mobilizing, to supply & to siege. 75mi/inch; brigade level. 1yr/turn. Campaign & short 4-turn 1775-78 scenario, 228 counters. T.Bomba'17 1 Special Ordr NEW $25.00 ARSUF, LIONHEART V SALADIN (DecGms) Fo 0.3 1-3wks Turnarnd Folio game using the Btls of the Ancient World (now Btls of the Medieval World) game system. Covers Saladin's 1191 attack on the Crusader army led by Richard the Lionhearted, with hopes of repeating his victory of 4 years prior. The Crusaders have a stronger army for sustained fighting; the Muslims are quick & light, with lots of archers. 100 counters. C.Perello'12 1 Special Ordr NEW $19.00 ATLANTIC WALL 2ND (DecGms) GB* 6.0 Temp OoP/OoS Substanative update & expansion of this detailed grand tactical game of the D-Day invasion & the two months of fighting for Normandy. Covers the whole period from the actual invasions to the Allied breakout in August (234 turns!). Now includes 7 (+2) maps, 4480 counters (+2480) from Normandy (D-Day to Falaise), June-Aug 1944. The beach invasions can be played solitaire. Includes many specialized unit types as well as the tough bocage in the area. 3 intro 1-map scenarios, 3 multi-map scenarios, plus campaign. The amphibious assault is played on a special map & can be played as a solitaire game of its own. Airborne assault also receives special treatment. Third game in DG's Grand Operational Sim series (following redesigns of Highway to the Reich & Hurtgen Forest). Original design by J.Balkoski'78; '14 1 Special Ordr NEW $185.00 * BALACLAVA, BREAKING THE SIEGE (DecGms) Fo 0.3 Avail Uncrtn Small folio game of the battle of Balaclava, Oct 1854, in which the Russian field army attempted to break the siege of Sevastopol by attacking the lightly defended British open east flank. A dogged defense and the charge of the Light Brigade delayed the Russians long enough for reinforcements to arrive. Game system emphasizes unit quality over size, with special nature of both artillery & cavalry. Keeping reserves is critical. '21 1 Stock NEW $9.00 BATTLE CRY OF FREEDOM (DecGms) BC 2.0 1-3wks Turnarnd Strategic level, 2 player card game of the American Civil War, 1861-5, east of the Mississippi. 300 cards provide a variety of command & political events, generals, combat units, resources, etc. Union goal is to capture 3 key Confederate cities (Atlanta, Richmond & Vicksburg). System & card design allows shifting iniative, surprise, retreats, and leadership. Designed to be played within 3 hrs. '03 1 Special Ordr NEW $37.00 BATTLES FOR THE GALACTIC EMPIRE (DecGms) Fo 0.3 1-3wks Turnarnd 2-player folio game set in the Struggle for Galactic Empire universe in which players are space empires competing for a control of a region of space. Players deploy secretly, then alternate actions. Resources provide production and political advantaces, as well as the ability to convert enemy forces to friendly. Fast playing. '16 1 Special Ordr NEW $19.00 BELISARIUS'S WAR, RECONQUEST OF AFRICA (DecGms) Fo 0.3 Temp OoP/OoS Small game in the Mini game series. Covers the Vandal War in which Belisarius leads the Romans to recapture northern Africa. Includes 18 illustrated cards that create reinforcements, movement, combat bonuses & events. Sml map, 40 counters, 18 cards. J.Miranda'13 1 Stock NEW $11.50 BEYOND THE URALS (DecGms) zl 0.5 4-8wks Turnarnd Corp/army level game of a what-if from WW2: What if the Germans had captured Moscow in '41 but the USSR fights on from the Urals. Smaller gm w/ 176 counters, 20mi/hex, 1wk/turn. '02 1 Special Ordr NEW $18.00 BLEEDING KANSAS (DecGms) BC 1.8 1-3wks Turnarnd 2 player game of the politics & conflict in the American state of Kansas prior to attaining statehood. The Kansas-Nebraska Act of 1854 gave new territories the decision as to whether to accept slavery or not. Abolistionist & pro-slavery settlers rushed to the stated, prompting violence & political fraud. Uses cards depicting events & swaying politics as the central element of the game. Area-move map, 101 wooden blocks, 100 counters, 55 cards. John Poniske'19 1 Special Ordr NEW $52.00 BORDER WAR, ANGOLA RAIDERS (DecGms) Fo 0.2 Small game in the Mini game series. Solitaire game in which you guide South African battlegroups as they chase insurgent groups across its borders into Angola. Missions drawn from historic cross-border raids the South Africans conducted. Includes 18 illustrated cards that create reinforcements, movement, combat bonuses & events. Sml map, 40 counters, 18 cards, Pltn/Co level. J.Miranda'12 1 145667 NEW $11.50 BREITENFELD, ENTER THE LION OF THE NORTH (DecGms Fo 0.4 Folio game using the new Pike & Shot game system. Covers the first major battle involving Gustavus Adolphus who uses smaller, thinner formations allowing greater flexibility & speed than the Imperial units of musket ringed pikemen he fought. System intends that inf & artil breakup the enemy lines such that cavalry can destroy it. Regt level, 200yd/hex. '13 1 Special Ordr NEW $19.00 BULGE, BATTLE FOR THE ARDENNES 3RD (DecGms) HC 0.5 Update of SPI's simple, classic, division-level game of the Battle of the Bulge, 16 Dec 1944 - 2 Jan 1945. Now includes sudden victory & is further colorized from prior edition. Uses 100 counters, and is great for beginners & multiple games in an evening. James Dunnigan'21 1 148810 < NEW $21.00 Box cover pressed inward at on place 1/2" from side edge, creating a concaved 4" crease along a box edge. Otherws new & shrinkwrapped. 2 148976 < NEW $22.00 Concaved creases along 2 box cover edges, with sml seam tear at one corner. Otherws new & shrinkwrapped. 3 148809 < NEW $22.00 Concaved crease next to box cover side edge. Otherws new & shrinkwrapped. 4 Stock NEW $26.00 CACTUS AIR FORCE, AIR WAR OVER SOLOMONS (DecGms) Fo 0.3 Small, simpler game in the Mini game series. Game of the air campaign over the Solomon Island chain & for Guadalcanal, Sept-Nov 1942. Includes 18 illustrated cards that create reinforcements, movement, combat bonuses & events. Play focuses on positioning bombers over key targets, and achieving air superiority with fighters. Each aircraft type individually depicted. Sml map, 40 counters, 18 cards. J.Miranda'13 1 148825 NEW $11.50 CAESAR'S WAR, THE CONQUEST OF GAUL (DecGms) Fo 0.3 Out-of-Print Small game in the Mini game series. Cover's Caesar's attempt to conquer Gaul, 58-52BC. Includes 18 illustrated cards that create reinforcements, movement, combat bonuses & events. Sml map, 40 counters, 18 cards. J.Miranda'13 1 148162 NEW $14.00 Last copy. CAMPAIGNS OF MONTROSE, 1644-45 (DecGms) Fo 0.3 Folio game of Graham, the Marquis of Montrose, and his string of victories over the Scottish during the first English Civil War, 1642-46, and who was later be soundly defeated. Royalist raise a Scottish army and march into England, while the Covenanter must overcome factional infighting to defeat him. Conscripted units tend to disappear after each battle. Uses cards that model historical events including defection, plague, recruitment and the Highland charge. Includes 40 counters, 18 cards & a small map. '19 1 148974 NEW $10.00 CAULDRON, BATTLE FOR GAZALA (DecGms) Fo 0.4 1-3wks Turnarnd Update of SPI folio game. Rommel does an end run around the Gazala defenses, culminating in a large armored battle at The Cauldron. '10 1 Special Ordr NEW $19.00 CERES, OPERATION STOLEN BASE (DecGms) Fo 0.2 1-3wks Turnarnd Small, solitaire folio game depicting a battle for the Solar System after the residents of Mars revolts. Player commands rebel force thru four increasingly difficult missions to win the campaign. Your goal is to seize the largest source of water, and defeating Federation ships & seizing the primary surface base. 40 counters, 18 cards. '16 1 Stock NEW $11.50 CHALONS, FATE OF EUROPE (DecGms) Fo 0.4 1-3wks Turnarnd New design using the DG folio format. Covers the battle of Chalons in 5th century where a Roman army challenges the dominant Huns under Atilla who had seized much of Europe with their bow-armed cavalry. '10 1 Special Ordr NEW $19.00 CHANTILLY, JACKSON'S MISSED OPPORTUNITY (DecGms) Fo 0.2 4-8wks Turnarnd Folio game of Stonewall Jackson's attempt to take his command around the Union forces after Second Bull Run in an attempt to trap & destroy them, Sept. 1862. A scratch Union force together with weather delayed him enough that the Union forces slipped away. But the possibility was a Union...or a Confederate...disaster. Brigade level, with 40 counters. '13 1 Special Ordr NEW $9.00 CHERKASSY POCKET, ENCIRCLEMENT AT KORSUN (DecGms HC 1.2 4-8wks Turnarnd Btln/brig level game of the bitter battle of Korsun Pocket, winter 1944. A fast moving slugfest covering 23 days using the Berlin '45/Wave of Terror game system by the same designer. 4 scenarios, 1.25mi/hex, 24hr/turn, 520 counters. J.Desch'01 1 Special Ordr NEW $37.00 CHICKAMAUGA, RIVER OF DEATH (DecGms) Fo 0.4 1-3wks Turnarnd Update of SPI folio game. Bragg's Confed Army of Tennessee outnumbered dispersed Union forces, and sought to destroy the Union along the Chickamauga River. '10 1 Special Ordr NEW $19.00 CHINA, THE MIDDLE KINGDOM (DecGms) BC 1.6 4-8wks Turnarnd Card game covering the full sweep of Chinese history beginning with a hodgepodge of feudal states in 403BC thru modern day cold war between the mainland & breakaway Taiwan. Uses the Britannia system with 4 players, each having several factions simultaneously. Includes 50 country cards, maps, 456 markers & rules. '08 1 Special Ordr NEW $46.00 COBRA, THE NORMANDY CAMPAIGN 4TH (DecGms) BC 1.3 Game of the Allied D-Day landings thur their Cobra offensive that led to the breakout from Normandy after the D-Day landings, 6 June - 26 August 1944. Boxed update of game last published in S&T #251, and previously published by SPI. Victory is based on whether an Allied breakout occurs, and on relative casualties. Includes 2 scenarios (D-Day & buildup, and Cobra) as well as campaign. Div level, 2mi/hex, 1day/turn, moderately complex, medium solitaire suitability. '19 1 146791 < NEW $38.00 Minor ding to one box btm corner, and light inward crease near & paralleling box edges near another btm corner. Otherws new & shrinkwrapped. 2 Stock NEW $52.00 CORONEL & THE FALKLANDS ISLANDS (DecGms) Fo 0.3 1-3wks Turnarnd Folio game of two naval battles by German cruisiers, & the British hunting them, at the beginning of World War I. Coronel covers the Nov 1914 meeting engagement that resulted in the loss of British ships. Falkland covers the fateful encouter of the German East Asia Squadron with a large British force including battlecruisers that largely destroyed the Germans squardron. 98 counters, 1nm/hex. '18 1 Special Ordr NEW $19.00 CRUSADER, BATTLE FOR TOBRUK (DecGms) Fo 0.4 Temp OoP/OoS Update of SPI folio game. Covers the surprise & quixotic Allied Nov'41 offensive aimed at relieving Tobruk. Btln/rgt/brig level. '10 1 Special Ordr NEW $19.00 CUSTER'S FINAL CAMPAIGN (DecGms) Fo 0.2 Out-of-Print Small game in the Mini game series. Covers the 7th Cavalry at Little Big Horn, and the destruction of Custer's regt. Map covers an area from Helena MT to the Dakotas using a pt-pt system. Includes 18 illustrated cards that create reinforcements, movement, combat bonuses & events. Sml map, 40 counters, 18 cards. J.Miranda'12 1 148793 NEW $12.00 Last copy. D-DAY AT IWO JIMA (DecGms) BC* 3.3 Solitaire game of the initial invasion at Iwo Jima. Fourth in the D-Day At game series. Player commands the US Marine 5th Amphibious Corp consisting of 3 divisions as it seeks to wrest one of the Japanese home islands from the Japanese defenders during a brutal 5-week campaign. The Japanese changed their tactics by defending the island in depth, prepared to fight to the last man. Includes 5 scenarios & campaign game. 528 counters, 55 event cards. Joe Youst, John Butterfield. '18 1 148968 NEW $77.00 * D-DAY AT OMAHA BEACH 2ND [PC CD-ROM] (DecGms) JC 0.3 1-3wks Turnarnd CD-ROM, req Windows 2k+, DirX, 512mb RAM, min VGA. Computerized port of this popular solitaire game of the first day on Omaha Beach as the US 1st & 29th Inf Divs land under intense fire & struggle to form a viable beachhead. Combat system emphasizes using the right weapons & tactics. Also playable by two players cooperatively, each controling one of the two US divisions. Two scenarios cover the first 2 hours & the fight for the high ground; the campaign covers the entire day. 15-30min/turn, company level, 275yd/hex. J.Butterfield'15 1 Special Ordr NEW $22.00 D-DAY AT OMAHA BEACH 5TH (DecGms) BC* 3.0 1-3wks Turnarnd 5th edition (2021) reprint of this solitaire (& cooperative 2-player) game of the first day on Omaha Beach as the US 1st & 29th Inf Divs land under intense fire & struggle to form a viable beachhead. A diceless combat system emphasizes using the right weapons & tactics. Event cards punctuate the action and control German strategy (in the solo version). Two scenarios cover the first 2 hours & the fight for the high ground; the campaign covers the entire day. 352 counters, 1 map, 55 event cards. 15-30min/turn, company level, 275yd/hex. 3rd edition added updated rules & a mounted mapboard. J.Butterfield'21 1 Stock NEW $65.00 * D-DAY AT PELELIU 2ND (DecGms) BC* 3.2 2018 2nd edition. Solitaire game of the US amphibious assault on Peleliu Island to secure a strategic airbase. Player commands a US marine division against 10,000 entrenched Japanese. Uses the same system as the popular & earlier D-Day at Omaha Beach & D-Day at Tarawa, with many enhancements. Can be played cooperatively by 2+ players. 352 counters, 55 cards, 3 scenarios. J.Butterfield'18 1 148636 NEW $69.00 * D-DAY AT TARAWA 2ND (DecGms) BC* 3.0 2017 2nd edition. Solitaire game of the US 2nd Marine's amphibious assault on Tarawa, Nov. 1943, to secure a strategic airbase. Uses the same system as the popular D-Day at Omaha Beach. This game adds rules covering LVT landing craft, movement thru coral reefs, night infiltration, Japanese tanks & US combat engineers. 4 scenarios including the initial landing, establishing a beachhead, an attempt at a 2nd day caputre, and last 2 days of the invasion. Includes 352 counters, 55 cards. J.Butterfield'17 1 148632 < NEW $62.00 * Ding to one box corner creating slight deformation of box btm and crease on box end panel. Otherws new & shrinkwrapped. 2 148633 < NEW $62.00 * Ding to one box corner creating slight deformation of box btm and crease on box end panel. Otherws new & shrinkwrapped. 3 Stock NEW $65.00 * D-DAY AT TARAWA [PC] (DecGms) JC 0.3 1-3wks Turnarnd PC (Windows 2000+, 3GB RAM) port of this solitaire game of the US 2nd Marine's amphibious assault on Tarawa, Nov. 1943, to secure a strategic airbase. Uses the same system as the popular D-Day at Omaha Beach. This game adds rules covering LVT landing craft, movement thru coral reefs, night infiltration, Japanese tanks & US combat engineers. 4 scenarios including the initial landing, establishing a beachhead, an attempt at a 2nd day caputre, and last 2 days of the invasion. '17 1 Special Ordr NEW $22.00 D-DAY QUAD DELUXE [2ND] (DecGms) BC 2.4 Deluxe update & reprint of four games previously published separately as folios, now packaged as a single quadragame with mounted board. Together, the games cover the whole of the D-Day landings using a simpler, folio-style game system. Includes Gold & Juno Beaches, Omaha Beach, Sword Beach, & Utah Beah. Includes scenarios for each of the separate beaches, then two for the American & the British beaches, and the full 4-game campaign. 400 counters, mounted map, btln/regt/brig level.'20 1 148207 < NEW $45.00 Minor box dmg: shallow concaved crease along short portions of two box btm edges near one corners. No splits or tears. Otherws new & shrinkwrapped. 2 Stock NEW $48.00 DAI SENSO! (DecGms) LB* 2.8 1-3wks Turnarnd Sister game to Totaler Krieg (mating with its 2nd ed), and covering the war in Asia during WW2 1941-5. Covers battles & campaigns from Mongolia to the South Pacific, and the final battle for Japan, using the Totaler Krieg system. Includes 2 maps, 560 counters, 200 cards. '11 1 Special Ordr NEW $90.00 * DAI SENSO! PARTS (DecGms) LB* Out-of-Print 1 104020 NEW $10.00 * Box, only. Clean. DESERT FOX 1940-43 DELUXE [3RD] (DecGms) BC 2.4 Boxed update of this of this acclaimed btln level game of the war in northern Africa, 1940-43, from Libya to Egypt to Tunisia & now including Algeria. Uses large movement factors, allows multiple forms of combat plus defensive reaction, specialized units, and more detailed air system. Now integrated w/ Trail of Fox, adds a new Algerian map, & revises maps & OoB. 19 years in the making. 10mi/hex 1mo/turn, rgt/brig/div level, 6 maps of varying sizes, 560 counters. 48 event cards. R.Berg, D.Niles, S.Copley, C.Perello'19 1 148646 NEW $90.00 EAGLE DAY, THE BATTLE OF BRITAIN (DecGms) Fo 0.3 1-3wks Turnarnd Small, simpler game in the Mini game series. Strategic level game of the key part of the Battle of Britain. Includes 18 illustrated cards that create reinforcements, movement, combat bonuses & events. Sml map, 40 counters, 18 cards, group/wing scale. J.Miranda'13 1 Stock NEW $11.50 EL ALAMEIN, ROMMEL AT ALAM EL HALFA (DecGms) Fo 0.4 1-3wks Turnarnd Folio game of Rommel's attack at Alam El Halfa, immediately after his victory at Gazala, August 1942. Attempting another sweeping attack, Montgomery awaits with concentrated armored and antitank forces forewarned by Ultra intercepts. Uses the Fire & Movement game system, making support elements important. 100 counters, btln/regt/brig level, 1.5mi hex. '16 1 Special Ordr NEW $19.00 EUROPE, WAR IN... V3.0 [PC CD-ROM] (DecGms) Fo 0.8 1-3wks Turnarnd CD-ROM & 68pg, well documented rules manual. Third, Windows XP/Vista/7 version of this PC version of the grand old SPI monster game of war thruout Europe. Has many qualities paralleling the original: simple yet functional systems & graphics, fun, with lots of potential for fun. Elaborates on various areas w/ 20 new options, and is a full game system including scenario editor. Requires 2-3 human players; no AI included. Can be played by email. K.Lean'09 1 Special Ordr NEW $50.00 FIRST SARATOGA, SEPT 1777 (DecGms) Fo 0.3 Small folio game of British forces under Burgoyne attacking fortified American forces in dense woods near Saratoga, 19 Sept 1777. Winning depends upon manuever, keeping reserves, and concentration at key points. 40 counters, small map, Btln/brig level, 352yd/hex. '16 1 143162 NEW $9.00 FLYING CIRCUS, AERIAL COMBAT IN WWI (DecGms) BC 0.4 4-8wks Turnarnd Game using GMT's Down in Flames system w/ 220 cards to model air-air combat in WW1. Players select a leader & several wingman to lead into combat. Includes all major fighters, plus campaign rules. '08 1 Special Ordr NEW $17.50 FLYING CIRCUS, BOMBERS & CAMPGNS(DELUXE) (DecGms BC 1.3 1-3wks Turnarnd KIT requiring basic game. Adds rules for altitude, pilot abilities, 25 pilot cards for campaigns, & bombers, rear gunners, scouts, optional rules. '08 1 Special Ordr NEW $30.00 FORGOTTEN WAR, KOREA 2ND (DecGms) BC 1.5 4-8wks Turnarnd Most boxes show minor seam tears & other flaws due to flimsy material used by publisher. 2nd ed has errata incorporated into rules. Trio of grand tactical battles from the early portion of the Korean War. In each, the Allied forces are hammered by N.Korean and/or Chinese forces in desperate battles. Naktong Bulge (Aug'50), Allies try to hold a portion of the Pusan Perimeter during the dark days; Chosin (Nov'50): 1st Marine is surrounded & barely escapes annihilation in the frozen wastes of northern Korea; Chipyong-ni (Feb'51): Americans & French defend an entrenched crossroads position against the Chinese, who outnumber them 6 to 1. Production values are colorful & servicable, once again, but hardly state of the art. J.Desch'97 1 Special Ordr NEW $37.00 FOUR BATTLES OF THE ANCIENT WORLD PARTS (DecGms) n Out-of-Print 1 89780 EXCELL $2.00 Photocopy of std & battle rules; std rules highlighted. FRAYSER'S FARM, WASTED OPPORTUNITY (DecGms) Fo 0.4 New design in folio series. Confeds under RE Lee, with all the luminary leaders, outnumbers & seeks to rout the retreating Union forces after Gaine's Mill in June 1862. The Confed attack become uncoordinated & lost momentum, losing a key opportunity. '10 1 127575 NEW $15.00 GAZA 1917, GATEWAY TO JERUSALEM (DecGms) Fo 0.3 1-3wks Turnarnd Folio game of the Allied offensive in Palestine in April 1917. Attacking the Ottoman defensive line at Gaza a second time, the well-supplied Allies aimed to break thru to Jerusalem & Damascus. The Allies have the numbers, the Turks have the defensive terrain & better leadership. Uses the Fire & Movement game system with hidden movement, exploitation movement, and fire support at time of combat. 0.75mi/hex, Btln-Rgt-Brig level, 100 counters. '14 1 Special Ordr NEW $19.00 GERMANTOWN, WASHINGTON STRIKES, OCT 1777 (DecGms Fo 0.3 1-3wks Turnarnd Folio game of Washington's Continentals attack on sepearated British forces near Germantown, Pennsylvania in Oct 1777. The attack failed in dense fog, but could have threated the British hold on eastern PA. '15 1 Stock NEW $9.00 GERMANY, BATTLE FOR... DELUXE 4TH (DecGms) BC 2.5 Deluxe update of this unique game of the last year of the 3rd Reich. One player takes Soviets & western Germans, the other the western Allies & eastern Germans. Great, simple, RECOMMENDED game for beginners & experts alike. 4th edition overhauled with mounted map that extends the playing area eastward; uses larger & thicker counters; includes both the original & revised countersets plus new supply counters; and the rules are in color. J.Dunnigan, Donald Johnson'21 1 148361 NEW $45.00 GOLAN, THE SYRIAN OFFENSIVE (DecGms) Fo 0.4 Update of SPI folio game. Uses a step reduction system with support assets like airpower & artillery. 5 Syrian divs launch a surprise assault against the Golan Heights at the start of the 1973 Yom Kippor War, defended by 2 Israeli brigades. Airpower - and Surface-to-Air missles - play a major role. Btln/brig level. '10 1 141431 NEW $17.00 HAWAII, 1795, KAMEHAMEHA'S WAR (DecGms) Fo 0.3 Kamehameha, a Hawaiian. led a campaign to unify the Hawaiin islands in 1795. One player represents Kamehameha, the other the allied forces of Oahu & Maui. Games system based on the Ancient Wars system with the addition of cards providing special events. Small map, 40 counters, 18 cards. '19 1 146783 NEW $10.49 HEROES OF TELEMARK, COMMANDO RAID NORWAY (DecGms Fo 0.3 1-3wks Turnarnd Solitaire game of the British SOE (special forces) to sabotage the German heavy water (atomic) weapon program in Norway during World War II. You recruit SAS teams, then execute a sabotage mission. Sml map, 40 counters, 18 cards. '19 1 Stock NEW $11.50 HIGHWAY TO THE REICH 3RD (DecGms) LB* 3.4 1-3wks Turnarnd Decision Games' colorized, updated & substantial revised 3rd Ed. of this classic & HIGHLY RECOMMENDED, tense, company-level game of Operation Market-Garden, Sept.1944. Very suitable for team play. Game system focuses on morale & firepower as key variables. This edition uses movement impulses by formation, redrawn & colorized maps w/ adjusted scale, procedures adj to speed play. 2520 counters, 4 maps. 600m/hex, 3hr/turn, 7 scenarios plus campaign. '08 1 Special Ordr NEW $127.50 * HORNET'S NEST, BUYING TIME AT SHILOH (DecGms) Fo 0.3 Avail Uncrtn Small folio game of the desperate Union defense of the roads leading to Pittsburgh Landing which supplied their army against a determined Confederate attack during the height of the battle of Shiloh, Apr 1862. Uses the Musket & Saber game system that emphasizes unit quality over size, and shows the unique roles of artillery & reserves. '21 1 Stock NEW $9.00 HOUGOUMONT, KEY TO WATERLOO, JUNE 1815 (DecGms) Fo 0.3 Avail Uncrtn Small folio game of the difficult battle for the bastion of Chateau Hougoumont. Napoleon needed a quick capture, but the British defended stoutly, causing both sides to escale the battle over the course of the day. Uses the Musket & Saber system, with combat based more on unit quality than size. Shows the unique roles of artillery & cavalry. '21 1 148804 NEW $8.00 IMPERIUM ROMANUM 3RD (DecGms) LB* 3.2 Out-of-Print Overhaul of this RECOMMENDED 2-6 player game of military, political & economic conflict thruout the Roman era and the Mediterranean in numerous scenarios. Covers 700 years of history from the 1st century BC, in 40 scenarios (6 new). Can be played with as few as 2 players, but remains a great multi-player game. Components updated to enhance play, with color leaders & neutral units, and a enlarged map, plus new optional rules. 3.5 maps, 964 counters, color rules. Legion level, 50mi/hex, complex. A Nofi'18 1 145851 NEW $105.00 * KASSERINE, BAPTISM OF FIRE 3RD (DecGms) Fo 0.4 1-3wks Turnarnd Update of SPI folio game. Rommel launches a strike with 2 Pzr divs against overextended & inexperienced Americans in Tunisi Feb 1943. '10 1 Special Ordr NEW $19.00 KHARTOUM, SUDAN 1883-85 (DecGms) Fo 0.3 1-3wks Turnarnd Small folio of the Mahdist rebellion against the British & Egyptian forces in Sudan. Gen Gordon is sent to hold the capital city. Includes a small map, 40 coiunters, 18 cards. '19 1 Special Ordr NEW $11.50 KHYBER RIFLES, BRITANNIA IN AFGHANISTAN (DecGms) Fo 0.2 1-3wks Turnarnd Small game in the Mini game series. Covers the year 1842 as the British lose an entire army in Afghanistan, then launched two more offensives into the country that didn't stick. Includes 18 illustrated cards that create reinforcements, movement, combat bonuses & events. Sml map, 40 counters, 18 cards. J.Miranda'12 1 Special Ordr NEW $11.50 KRIEG! WORLD WAR II IN EUROPE 1ST (DecGms) BC 1.8 Out-of-Print 2-3 player, strat lvl, modestly simple gm of WW2 in Europe & N.Africa. Intended to be a players' game using special event cards to liven the action. 2 maps, 420 counters, corp/army lvl. S.Kosakowski'96 1 120050 MINT $20.00 Includes 20 errata counters but not errata text. 2 16116 MINT $18.00 1 panel dinged so as to crease box top & btm; 4 btm corners scuffed. Unpunched. LAND WITHOUT END PARTS (DecGms) n Out-of-Print 1 128927 MINT $3.00 Rules, only. LAWRENCE OF ARABIA, THE ARAB REVOLT 1917 (DecGms Fo 0.3 1-3wks Turnarnd With British encouragement, Arabia rebelled against Ottoman occupation in the last half of World War I. The British sent leaders (including Lawrence) and weapons to encourage the revolt (while making false promises of independence that haunt the area to this day). Solitaire game of this revolt. Event cards generate 4 separate campaigns (like the seizure of the port of Aqaba). Map covers Hejaz and Palestine to Cairo. Includes aircraft, armored cards, a German corp, and Lawrence's bodyguards. 40 couinters, small map. '19 1 Stock NEW $11.50 LEBANON '82, OPERATION PEACE FOR GALILEE (DecGms Fo 0.4 Folio game using the Fire & Movement game system. Covers the Israeli invasion of Lebanon in 1982 to establish a puppet govt of its liking, but became engaged in vicious urban battles. Situation is one of attrition and thus focusing resources. Includes 1982, 1975 & 2006 scenarios showing the progression of Israeli tactics & opponents over time. 100 counters. '12 1 146290 NEW $18.00 LENINGRAD 3RD (DecGms) HC 0.5 Further update & reprint of this smaller game of the German Army Group North's drive on Leningrad from the initial invasion of the USSR thru the summer, 22 June - 13 Sept 1941. Originally an SPI design, here reprinted, updated & colorized a second time. Uses a form of the popular Panzergruppe Guderian game system, with untried Soviet units. Div level, 20mi/hex, simpler & a good game for beginners. '14 1 147853 NEW $19.00 LETTOW-VERBECK, EAST AFRICA 1914-18 (DecGms) Fo 0.2 Going OoP Small folio game of the campaign in German East Africa, 1914-8. German player must execute a smart, mobile, guerilla war to tie down & confound the massive Allied forces arrayed against them. Uses the Hand of Destiny game system. Btln level, 85mi/inch, simpler game system, 40 counters, 18 cards. '15 1 148640 NEW $11.50 LIGHTNING WAR, D-DAY (DecGms) SC 0.6 1-3wks Turnarnd Simple, fast playing card game of the struggle for control of the 5 key beaches at Normandy. Cards represent division level units as well as special weapons & actions. '04 1 Special Ordr NEW $15.00 LIGHTNING WAR, WAR ON TERROR (DecGms) SC 0.6 1-3wks Turnarnd V.Simple, fast playing 2-4 player card game of the "War on Terror". At the level of a card game, the "good guys" use all sorts of hi tech weaponry to foil the plans of the "supervillians," bombing them into dust when possible. From the larger, global political viewpoint however, the game represents a self-delusional neo-conservative viewpoint, and something of a laughable characature of current reality, as it ignores the reality of the results of centuries of European & US imperialism. '05 1 Special Ordr NEW $15.00 LITTLE ROUND TOP, ATTACK AT GETTYSBURG (DecGms) Fo 0.3 Avail Uncrtn Small folio game of the Confederate attack on Little Round Top at the end of the 2nd day of the battle of Gettysburg, 2 July 1863. The Confederates attempt an initially successful flanking attack, then run into reinforcements anchored on the hill. Success for the Confederates here would likely have meant disaster for the Union army. Combat is based on unit quality over size, and shows the unique roles of artillery & cavalry. '21 1 Stock NEW $9.00 LOOS 1915, THE BIG PUSH (DecGms) Fo 0.4 1-3wks Turnarnd Folio game using the Fire & Movement game system. Covers the British diversionary attack near Loos late in 1915. Artillery must be used to generate breakthrus which can only be exploited by specially designated reserves; the Brits must move fast. 100 counters. '13 1 Special Ordr NEW $19.00 LORDS OF THE SIERRA MADRE, 3RD (DecGms) BC 2.2 4-8wks Turnarnd 2nd upgrade of this popular but scarce 2-8 player gm of empire building along the Mexican border, 1898. Economics, politics, diplomacy, bribery, assassins, revolutionaries, Federales & US Cav, cards & other fun stuff combine to make an exciting yet simpler gm. P.Ecklund'96 1 Special Ordr NEW $38.00 LUCKY FORWARD!, PATTON'S 3RD ARMY 1944 (DecGms) LB* 5.2 Temp OoP/OoS Fourth game in the Grand Operational game series. Covers Patton's fall 1944 campaign in the Lorraine area of France, Sept-Dec, that were abandoned once the Battle of the Bulge erupted to the north. Three scenarios for each of Sept, Nov & Dec, plus a campaign. Another hypothetical shows the situation had Patton, rather than Montgomery, been allocated the bulk of supplies & the three airborne divisions used for Market-Garden in Sept. Includes the major events & objectives in each, including battles for Metz fortifications, crossing of the Meuse, mud & flood. 5 maps, 3360 countersheets, 5 scenarios & campaign. '20 1 Special Ordr NEW $159.00 * LUFTWAFFE 3RD (DecGms) BC 1.2 4-8wks Turnarnd Reworking of AH's Luftwaffe game of the US strategic bombing campaign over Europe. Turns are now quarterly, production can be influenced, and there are many new rules for radar, aces, target complexes, diversion to support ground war, advanced fighter & bomber development, new targets, etc. '07 1 Special Ordr NEW $38.00 MANSFIELD, CRISIS IN THE PINE BARRENS (DecGms) Fo 0.3 1-3wks Turnarnd Small folio game of the Battle of Mansfield, Louisiana, April 1864, as two Union armies converge on Shreveport. Confederate forces attack each column in turn, the first being that under Banks, resulting in a piecemeal rout of Union forces. Brig level, 440yds/hex, 40 counters. '16 1 Special Ordr NEW $11.50 MARENGO, MORNING DEFEAT-AFTERNOON VICTRY (DecGms Fo 0.4 Going OoP Update of SPI folio on the subject. Covers Marengo, 1800, as the overextended French attempt to ambush the Austrians but are outnumbered until French reserves arrive to save the day. Btln/rgt lvl. '10 1 141827 NEW $18.00 MASURIA, WINTER BATTLE 1915 (DecGms) Fo 0.3 1-3wks Turnarnd Folio game of the German surprise 1915 attack on the East Prussian frontier against the open flank of a Russian army that destroyed a sacrificial corp & nearly the entire Russian army. Uses the Fire & Movment game system with hidden movment & fire support at time of combat. 4mi/hex, Brig level, 100 counters. '14 1 Special Ordr NEW $19.00 MERRILL'S MARAUDERS, COMMANDOS IN BURMA (DecGms) Fo 0.3 Small solitaire game of Merrill's Marauders & British Chindits (special forces) operating behind Japanese lines in Burma late in WWII, 1943-4. Player must complete 1 of 4 missions, or all 4 missions in a campaign, to win. Co/btln level, 17mi/inch, fast playing, simpler. '16 1 148972 NEW $11.50 MEUSE ARGONNE, THE FINAL OFFENSIVE (DecGms) Fo 0.4 1-3wks Turnarnd Folio game using the Fire & Movement game system. Covers the Sept-Nov 1918 American-led, Allied offensive in the Meuse-Argonne Forest area of France. While the Allies had ambitious plans, German prepared defenses & determined resistance meant slow going unless the Americans could break into the open beyond the dense forests of the Argonne. Allies had over 500 aircraft & 300 tanks. Its a delicate balance between time & casualties. '13 1 Special Ordr NEW $19.00 MIDWAY SOLITAIRE 2ND (DecGms) DC Avail Uncrtn Boxed update of this popular, solitaire game of the grander situation in the Pacific during the spring-summer of 1942 which culminated in the Battle of Midway but also included Coral Sea & the invasion of the Aleutian Islands. Player assumes command of US forces, and must defeat multiple Japanese forces and lines of attack with inferior numbers. Relatively complex as it mixes solitaire structures with both a strategic & operation game of naval operatons in the Pacific (with a fog of war). Variable time frame (1-7 days), 1-4 ships/counter. This edition has a mounted map & 224 counters. Joseph Miranda, Eric Harvey'22 1 Stock NEW $54.00 MIG ALLEY, AIR WAR OVER KOREA 1951 (DecGms) Fo 0.2 1-3wks Turnarnd Small folio game covering the air battles over Korea in 1951. Communist MiG-15 jet fighters (piloted by Russian pilots) take on B-29s & other bombers over northern Korea, seeking to maximize US aircraft losses. Uses Air Wars game system. 40 countrs, 18 cards, air group level, 23.5mi/square. '15 1 Stock NEW $11.50 MOLINO DEL REY, GATEWAY TO MEXICO CITY (DecGms) Fo 0.3 1-3wks Turnarnd Folio game of the August 1847 American attack on a small city outside Mexico City. As both sides paused to negotiate before an American assault on the Mexican capital, the Americans learn that the Mexicans are building cannons in this town (which was at heart not true), and so resolve to take it. '14 1 Special Ordr NEW $9.00 MORTAIN COUNTERATTACK, DRV TO AVRANCHES (DecGms) Fo 0.4 1-3wks Turnarnd Folio game of the key German attack aimed at cutting of the thin supply line to the Allied breakout near Avranches south of Normandy. The Germans mass 4 panzer divisions near Mortain, attacking the US 30th Inf which is tasked with buying time. Emphasis on special units' abilities, and support by artillery & aircraft. 100 counters, small map, btln level, 0.5mi/hex. '16 1 Special Ordr NEW $19.00 NAKTONG BULGE, BREAKING THE PERIMETER (DecGms) Fo 0.4 1-3wks Turnarnd New design using the DG folio system. Covers the desparate defense late in 1950 as all available US units in the Pusan perimeter defend against 3 NK inf divs attempting to force the Naktong Bulge. Co/Btln/Brig lvl. '10 1 Special Ordr NEW $19.00 NAPOLEON AT WATERLOO 4TH (DecGms) HC 0.5 1-3wks Turnarnd Includes PC version of the game as well on CD-ROM. Colorized update & 3rd revision of SPI's long popular & simple game on the Battle of Waterloo game, 18 June 1815. RECOMMENDED, both for BEGINNERS & for those looking for a quick playing, often exciting game. Div level, 0.5mi/hex, fast playing, relatively simply, with high solitaire suitability. J.Miranda, J.Dunnigan'14 1 Stock NEW $22.00 NAPOLEON'S LAST BATTLES QUAD 6TH PARTS (DecGms) n Out-of-Print 1 134126 < NEW $8.00 Rules, only. 2 134125 < NEW $5.00 Campaign history booklet, only. NINE NAVIES WAR (DecGms) BC 1.0 4-8wks Turnarnd Strategic level game of the naval war during an alternate world beginning in 1915 after Germany has overrun France. There are essentially 2 fronts, the Med and the Atlantic. Includes all ships existent during the WWI era. Uses a variation of the simple War at Sea system. 492 counters. '07 1 Special Ordr NEW $37.00 NUTS! BATTLE OF THE BULGE CARD GM: SET (DecGms) SC 1.6 4-8wks Turnarnd Set of NORTH & SOUTH decks of 150 cards ea. Game of the Bulge played using cards for terrain, combat units, leaders & special events. Something akin to Up Front, but at a larger scale. Both N & S decks are complete & playable separately, but can be combined for the complete campaign. '98 1 Special Ordr NEW $30.00 OPERATION KREMLIN (DecGms) HC 0.8 4-8wks Turnarnd Corp/army level game of a BIG what-if from WW2: What if the Germans had gone after Moscow in 1942 (rather than Stalingrad)? Essentially an historical what-if based on the situation in late June 1942. 176 counters, 10mi/hex, 1wk/turn. T.Bomba'02 1 Special Ordr NEW $29.00 OPERATION KREMLIN PARTS (DecGms) HC Out-of-Print 1 82373 MINT $2.00 Box, only. OPERATIONS OLYMPIC & CORONET 2ND (DecGms) zl 0.9 Temp OoP/OoS Reprint in stand-alone game format of this major update of the long-popular, and first, solitaire game, SPI's Operation Olympic, plus a second companion game (Coronet). OLYMPIC covers the what-if the US had elected to invade Japan in 1945 and is updated based on new info. CORONET is a new game showing what if the invasion had reached the open plain around Tokyo. 2 maps, 560 counters. Both games can be played as solitaire or 2 player. J.Dunnigan, J.Miranda'18 1 Stock NEW $37.00 PATTON'S FIRST VICTORY, TUNISIA (DecGms) HC 0.6 Going OoP Folio-style PLUS matching PC game of the Allies' strangulation of Tunisia in 1943 while the Axis looks for opportunities to counterattack. Fast playing, division level game including support assets allowing shifting of power among a player's units. 114 counters. Good Beginner game with the understanding that it involves attritional combat. ALSO includes a full PC game that parallels the board game. PC game includes play via internet & many automation features; minimal system requirements aside from Win XP/Vista/+. '11 1 Special Ordr NEW $22.00 PAVIA, CLIMAX OF THE ITALIAN WARS (DecGms) Fo 0.4 1-3wks Turnarnd Folio game using the new Pike & Shot game system. Covers the climactic battle of the Italian Wars as France & the Hapsburgs vie for control of Italy near the town of Pvia. Both sides field transitional armies with feudal knights, firearms, mercenaries, pikemen & tercios; the battle occurs in broken woods. Rgt level, 200yd/hex, simpler system. J.Miranda'13 1 Special Ordr NEW $19.00 PEA RIDGE, ST LOUIS THEN HUZZAH! (DecGms) Fo 0.4 Folio game using the Musket & Pike game system. Covers the battle of Pea Ridge in northern Arkansas early in 1862, as the Confeds under Van Dorn rally to defend against the invading Union forces. Van Dorn sends his exhausted forces on a force march to the rear of the Union forces. 100 counters. Btln/brig level, 352yd/hex. '12 1 143984 NEW $17.00 PEDREGAL, SANTA ANNA AT BAY (DecGms) Fo 0.4 1-3wks Turnarnd Folio game using the Musket & Pike game system. Covers the bold American advance on Mexico City thru a lava field the Mexican's thought impassible (and thus didn't defend). But an excellent engineering staff finds a way thru. Had the Mexican's attacked at key junctures, the Americans would have been caught dispersed & defeated in detail. 100 counters, brig level, 352yd/hex. '12 1 Special Ordr NEW $19.00 PHOBOS RISING! INSURGENCY ON MARS (DecGms) Fo 0.2 Small, solitaire folio game of a mass uprising or revolt on Mars & thruout the Solar System against the Earth Federation. Player begins the game with a handful of scattered team members & resources. Your goal is to recruit additional agents & skills, obtain specialized gear, and acquire shuttles to speed movment. 40 counters, 18 cards. '16 1 148798 NEW $10.49 RAF, BATTLE OF BRITAIN 5TH PARTS (DecGms) DC Out-of-Print 1 138748 < NEW $6.00 Box, only. Minor ding to one corner. RAF, THE BATTLE OF BRITAIN DELUXE 5TH (DecGms) DC* 3.9 1-3wks Turnarnd Deluxe update of this highly regarded solitaire game of the Battle of Britain during the summer of 1940. By same designer as SPI/TSR's detailed Battle Over Britain. This version allows solitaire control of the RAF (as in the original game) or Luftwaffe, plus adds full 2 player rules. 2hr/move, 1day/raid, sqd level, 1"/20mi. 176 counters, dbl-sided mounted map, 165 cards. John Butterfield'19 1 Stock NEW $99.00 * RED EAGLES, AIR WAR OVER KUBAN PENINSULA (DecGms Fo 0.3 1-3wks Turnarnd Small folio 2-player games with 40 counters, 18 cards & four pages of rules. Covers the air campaign over the Crimea & Kuban Peninsula in the USSR in early 1943. Units represent air regiments or gruppen. Bombing missions are demanded to attack ground units, and fighters must escort or intercept bombers. Player wins who attacks the right enemy targets while protecting friendly assets. 40 counters, 18 cards. '19 1 Special Ordr NEW $11.50 ROGERS' RANGERS, US'S FIRST COMMANDOS (DecGms) Fo 0.3 1-3wks Turnarnd Small, solitaire folio game depicting the first special forces, rangers formed from British & American colonists in the frontier against the French during the French & Indian War, 1754-63. Uses the Raider game system. Player conducts missions as directed by strategy cards by selecting leaders & forces, then outfitting your forces. You then engage French & Indian forces generated by the game system. Sml map, 40 counters, 18 cards.'18 1 Stock NEW $11.50 SAALFELD, PRELUDE TO JENA (DecGms) Fo 0.2 1-3wks Turnarnd Folio game of the 10 October 1806 meeting of the advanced guards of the French & Prussian armies. A victory for either will open possibilities to defeat the larger enemy army shortly after, and time is short. 40 counters, rgt level, 352yd/hex. '13 1 Special Ordr NEW $9.00 SAIPAN, CONQUEST OF THE MARIANAS (DecGms) Fo 0.4 Out-of-Print Update of SPI folio on the subject. Uses an attritional combat system, with support assets like air power & artillery. Covers the fierce battle for Saipan in the Marianas, with its 2 airfields suitable for B-29s, June 1944. 30,000 well entrenched Japanese defend against 3 US divisions. '10 1 131879 MINT $18.00 Cherry. SALEM CHURCH, EAST OF CHANCELLORSVILLE (DecGms) Fo 0.3 Folio game of the Union attempt at Chancellorsville, May 1863, to slip a full corp behind the Confederates. The attempt had to cross a single key bridge at Salem Church, and a see-saw battle developed and the Confederates eventually flanked the Union force, forcing them to retreat. 40 counters, bridgade level, 352yd/hex. '14 1 145852 NEW $8.00 SCHELDT, BATTLE OF..., DEVIL'S MOAT (DecGms) Fo 0.4 1-3wks Turnarnd Folio game of the battles between the Canadian 1st Army & German 15th Army in late 1944. The allies needed to clear the Scheldt Delta in order to utilize Antwerp's port facilities. The German's realized this and delayed the inevitable with pre-sited artillery, snipers & mines to break up Allied advances before they even met the main German lines. '14 1 Special Ordr NEW $19.00 SHANGHAI INCIDENT, JAN - MARCH 1932 (DecGms) Fo 0.4 Folio game of an early attempt by Japan to sieze Shanghai in 1932. They won tactically, but lost in casualties, politically and in confidence. Uses the Fire & Movement game system that emphasizes motorized & specialist units. Rgt level, 1km/hex, 100 counters. '16 1 147137 NEW $19.00 SHILOH, GRANT SURPRISED (DecGms) Fo 0.4 1-3wks Turnarnd Update of SPI folio game. Confeds launch a surprise attack at the Union encampment near Shiloh, but are beaten back in a confused battle. '10 1 Special Ordr NEW $19.00 STONES RIVER, TURNING POINT IN TENNESSEE (DecGms Fo 0.3 Going OoP Update of SPI folio on the subject. Focuses on the Confed surprise attack on the Union forces at Stones River, TN, Dec 1862. Rgt/brig level. '10 1 Special Ordr NEW $19.00 STORM OF STEEL 2ND (DecGms) LB* 2.8 1-3wks Turnarnd Revised & updated 2nd edition of this strategic level, comprehensive 3-map game of WW-1 in Europe from the Spanish border to the Middle East, including land air & naval units. Quarterly turns, corp or naval squadron level. Includes production and a card driven system. 3 maps, 1400 counters, 22 scenarios. Good for team play. '14 1 Special Ordr NEW $119.00 * STORM OF STEEL PARTS (DecGms) LB* Out-of-Print 1 83318 NEW $5.00 * Box, only; 1 box side panel crease verticaly & litely creased lengthwise. STRUGGLE FOR THE GALACTIC EMPIRE 2ND (DecGms) BC 1.2 4-8wks Turnarnd 2014 (2nd ed) reprint of this strategic level, solitaire game of a galactic empire trying to maintain order in the face of rebellions, corruption & attacks that threaten to undo it's hold on the known universe. Sort of like helping Darth Vader manage the Empire a little better... 352 counters, 1 map. J.Miranda'14 1 Special Ordr NEW $45.00 STRUGGLE FOR THE GALACTIC EMPIRE (DecGms) BC 1.2 Going OoP Strategic level, solitaire game of a galactic empire trying to maintain order in the face of rebellions, corruption & attacks that threaten to undo it's hold on the known universe. Sort of like helping Darth Vader manage the Empire a little better... 352 counters, 1 map. J.Miranda'09 1 Special Ordr NEW $36.00 STRUGGLE FOR THE GALACTIC EMPIRE [PC] (DecGms) JC 0.3 1-3wks Turnarnd CD; req Windows 95/NT or later. Windows PC port of the 2nd ed update of this strategic level, solitaire game of a galactic empire trying to maintain order in the face of rebellions, corruption & attacks that threaten to undo it's hold on the known universe. Sort of like helping Darth Vader manage the Empire a little better... J.Miranda'13 1 Special Ordr NEW $16.00 SUEZ '56, ANGLO-FRENCH INTERVENTION (DecGms) Fo 0.2 Solitaire folio game of the British, French & Israeli attempt to regain control of the Suez Canal from Egypt. Goal is to seize the canal or depose Nassar while avoiding the political disaster of the original event. Uses the Cold War Blitz game system. Player controls the allies' actions, while a card deck controls the Egyptians. You control the length of the game with judicious card play. '15 1 148209 NEW $14.99 SUEZ 1916, OTTOMAN STRIKE (DecGms) Fo 0.3 1-3wks Turnarnd Folio game of the Ottoman attempt to breach & capture the Suez Canal, a vital lifeline to the British Empire, in August 1916. The Ottoman force, stiffened with German & Austro-Hungarian units, attained tactical surprise by attacking at night. Uses the Fire & Movement game system which includes artillery & air support added at the time of combat. 0.6mi/hex, Btln/regt/brig level. '14 1 Special Ordr NEW $19.00 TANNENBERG, EAST PRUSSIA AUGUST 1914 (DecGms) Fo 0.3 1-3wks Turnarnd Folio game of the opening moves on the eastern front in World War I. Germany's small eastern army is able to take advantage of their interior lines & railroads to mass quickly and thus defeat in detail 2 lumbering Russian armies. This game focuses on action on the southern portion of East Prussia. Uses the Fire & Movement game system with hidden movment & fire support at time of combat. Artillery support is depicted as inflexible, and must be supplied to be used. 3mi/hex, Brig level, 100 counters. '14 1 Special Ordr NEW $19.00 TOTALER KRIEG! [KRIEG 3RD] 2ND (DecGms) LB* 3.0 4-8wks Turnarnd Further update & enhancement of this very popular, strategic WW2 gm at army/corp level w/ cards play for special events. This edition has 840 counters, 200 cards, scenario generator rules, and 2 maps, and explores the pre-war period of 1937-9. Can be linked with Dai Senso!, its sister game set in the Pacific. HIGHLY RECOMMENDED both for its graphics and its essential game play. HIGHLY RECOMMENDED. '11 1 Special Ordr NEW $90.00 * TOTALER KRIEG! [KRIEG 3RD] 2ND PARTS (DecGms) LB* Out-of-Print 1 122661 EXCELL $8.00 * Box only. Box has 1/4" knick on one box edge, otherws new & clean. VIMY RIDGE, ARRAS DIVERSION (DecGms) Fo 0.4 1-3wks Turnarnd Folio game using the Fire & Movement game system. Covers the 1917 Allied attempt to capture Vimy Ridge, a keystone of the northern German flank of their lines in France. Extensive training & huge concentrations of artillery allowed the Canadians to succeed, but not exploit their success. '14 1 Special Ordr NEW $19.00 WACHT AM RHEIN, BATTLE OF THE BULGE 3RD (DecGms) LB* 3.8 Update of this graphically updated & colorized & RECOMMENDED 4 map, 2380 counter game of the Battle of the Bulge. Uses an evolution of simpler & popular Panzer Gruppe Guderian system. Six 1-map scenarios, campaign game. 3rd edition includes extensive changes to combat, artillery & supply including exploitation mode, plus revised OoB. Btln level, 4 maps, 2240 counters. J.Dunnigan,J.Youst'12 1 145818 NEW $119.00 * WAR IN EUROPE, 3RD PARTS (DecGms) LB* Out-of-Print 1 114027 MINT $199.00 * INCOMPLETE GAME. Components cherry...except that all (3) copies of countersheet #3 missing; color photocopy of this countersheet (front & back) included. one end panel sun faded, Label on UPC area of box btm. Box mildly scuffed w/ abraisions on corners & along 4" of one edge. Otherws cherry, very clean, unused, unpunched. WELLINGTON'S VICTORY 3RD (DecGms) LB* 3.3 4-8wks Turnarnd Colorized & revised update of this grand tactical monster game of the final day & battles at Waterloo, 18 June 1815. System streamlined to require only one die roll to resolve fire combat & disorder. Originally, game attempted to recature the success of Terrible Swift Swords in the Napoleonic era, but was never as successful. System focuses on line of sight, formations (including skirmishers) & facing, effectiveness, shock effects, morale, etc. Scenarios for Hougoumont, La Haye Sainte, Plancenoit, historical day campaign, & a hypothetical early French assault. 1960 counters, btln/rgt level, 110yd/hex, 15min turns. F Davis'15 1 Special Ordr NEW $120.00 * WILSON'S CREEK, OPENING ROUND IN WEST (DecGms) Fo 0.3 Small folio game of the first battle in the west (Missouri) during the American Civil War, Wilson's Creek, August 1861. Outnumbered by well trained Union forces attack scattered Confederate camps, but the battle devoles into a prolonged firefight giving the Confeds the advantage. Uses event cards and a small number of counters. Regt/brig level, 352yd/hex. '16 1 148782 NEW $7.50 WOLF PACK [PC] (DecGms) Fo 0.4 1-3wks Turnarnd Win9x/ME/NT/XP, on CD-R. Computerized version of the long-popular solitaire game of u-boat attacks on Allied convoys, Spring 1943. Faithful port to PC from of the SPI game in S&T 47. '02 1 Special Ordr NEW $16.00 WORLD WAR I 4TH [DELUXE] (DecGms) BC 2.6 Deluxe 4th edition upgrades the graphics and expands the game to cover the Middle East as well as air, naval & special forces. Well-received, strategic level game of World War I thruout Europe using resource pts as the essential representation of national resources & will to continue the war. Effective, most elegant design, even 40 years after original publication. 36mi/hex, 6mo/turn, army level, 228 counters. J.Miranda, J.Dunnigan'18 1 148807 < NEW $46.00 Box damaged by poor distributor packing. Box btm pressed inwards causing a small, easily repaired seam tear at corner and concaved creases near one side edge & end panel. Otherws new & shrinkwrapped, components undamaged. 2 148369 NEW $52.00 ZAMA, HANNIBAL VS SCIPIO (DecGms) Fo 0.3 1-3wks Turnarnd Folio game of the final, climactic battle of the Second Punic War as Roman forces under Scipio conclude the utter defeat of Carthage and cements Rome's control of the western Mediterranean Sea. Tho outnumbered, the Romans defeat the Carthaginians. 100 counters, small map, 150yd/hex, low complexity. '16 1 Special Ordr NEW $19.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! DECGMS MOVES MAG URL: http://www.decisiongames.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- MOVES MAGAZINE (DECGMS) # 76 (DecMov) n 0.4 Out-of-Print ARTICLES ON: design notes & optional rules for & replay of Napoleon's First Battles; review of GAMERS Embracing an Angry Wind & Perryville; review & strategy of Columbus Kit for TFG Viceroys; anaysis of Bank Robbery scenario in Gunslinger; pt.2 of article on the design process for a tactical Port Stanley game by Mark Walker; errata for LA Lawless #75. '93 1 115148 MINT $4.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! DECISION GAMES S&T QUARTE URL: http://www.decisiongames.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- STRATEGY & TACTICS QUARTERLY # 2, US WWI (DecSTQ n 0.9 Out-of-Print Quarterly magazine dedicated to a single historical topic of military history. This issue is focused on America's involvement in World War I. Includes analysis, maps, orders of battle, descriptions of weapons, and biographies of notable military figures such as John Pershing, Billy Mitchell, the young George Patton, and Homer Lea, plus a map poster.'18 1 137437 NEW $13.00 STRATEGY & TACTICS QUARTERLY # 6, D-DAY (DecSTQ) n 0.9 Quarterly magazine dedicated to a single historical topic of military history. This issue is focused on all aspects of the D-Day invasion of Franch, 6 June 1944, and its follow-on campaign thru the breakout in August. '19 1 147791 NEW $11.00 STRATEGY & TACTICS QUARTERLY #10 KURSK (DecSTQ) n 0.9 Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on all aspects of the epic Summer 1943 battles around Kursk on the eastern Front during World War II on thru the fall of Berlin in May 1945. '20 1 147437 NEW $12.50 STRATEGY & TACTICS QUARTERLY #11 30YRWAR (DecSTQ n 0.9 Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on all aspects of the Thirty Years War. '20 1 149208 NEW $12.50 STRATEGY & TACTICS QUARTERLY #15 ALEXGRT (DecSTQ n 0.8 Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on all aspects of Alexander the Great's rise & conquest of much of the civilized world in the 5th century BC. '21 1 147327 NEW $12.50 STRATEGY & TACTICS QUARTERLY #16 CHINA (DecSTQ) n 0.9 Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on the prospects of a future war with China in the near future, and China's assertion of its military & political sphere of influence. '21 1 149207 NEW $12.50 STRATEGY & TACTICS QUARTERLY #17 NAPOLN (DecSTQ) n 0.9 Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on Napoleon's art of war. '22 1 148823 NEW $15.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! DECISION GAMES S&T GAMES URL: http://www.decisiongames.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 1066, END OF THE DARK AGES #240 (DecS_T) n n 0.5 Out-of-Print Mag & Game. Strategic level, 2-4 player game of the struggle for ethnic dominance in Britain early in the 11th century. Players represent the Anglo-Saxon, Norman, Viking and Briton peoples on a map that covers Britain up to Scotland, and portions of the coast of Norway and France. A fairly simple game of diplomacy set in the era of the battle of Hastings. 176 counters. J.Miranda'06 / ARTICLES ON: 1066, the Battle of Hastings & the Turning Point of the Middle Ages; When China Ruled the Waves; WWI in West Africa; Britain's Royal Sovereign Class BB; northern Vietnam's AA Guns; Mozambique After the Cold War; Bernardo de Galvez & the Louisiana-Florida Campaign 1779-81; End of the Sioux Dominance. 1 79303 NEW $32.00 1066, END OF THE DARK AGES #240 PARTS (DecS_T) n Out-of-Print 1 86561 EXCELL $2.50 Rules photocopy only. 1863, TURNING POINT IN THE CIVIL WAR#297 (DecS_T n n 0.9 Out-of-Print Mag & game. Strategic level, area-move game of the American Civil War in the pivotal year of 1863. Uses a Battle for Germany-style system with one player controlling the eastern Union forces & western Confederate forces, and the other vice versa. Players seek to score the most points for capturing cities & winning battles. 1mo/turn, div/corp level, 1mo/turn, 30mi/inch, 176 counters. J.Miranda'16 / ARTICLES ON: 1863, Turning Point of the American Civil War; Area Denial (Anti-Access) Warfare; the An Lushan Rebellion, 755-763, in China; Battle of Grozny, 1994-5; Capturing Prize Ships in the 16-18th Century; German Gunboats in Chinese Riverways During WWI; Byzantine Campaigns of Basil II in Syria, 976AD; US Unmanned Surveillance Drones. 1 114942 NEW $24.00 1918 #224: VARIANT COUNTERS (DecS_T) Y n 0.1 Out-of-Print 59 variant counters from S&T 224 that extends game to Nov 1918, provides optional units, etc. No Rules. 1 140270 EXCELL $5.00 1918, IMP GERMANY'S LAST CHANCE#223PARTS (DecS_T n n Out-of-Print 1 140271 V.GOOD $3.00 Rules photocopy only. Highlighted in yellow with some underling. 1918, IMPERIAL GERMANY'S LAST CHANCE#223 (DecS_T n n 1.0 Out-of-Print Mag & Game. Div-corp level game of the war on the entire western front, March-Aug 1918. Depict's Germany's urgent need to somehow pierce the Allied lines & will to stave off eventual defeat. 1wk/turn, 15km/hex, 3 different game lengths starting from samee time. J.Miranda'04 / ARTICLES ON: 1918, Germany's Last Chance; the French Campaign in Egypt After Napoleon, 1799-1801; Australia & the War on Terror 2001-2; Swedish-Tripoltanian War 1798-1803; Shogun's March to Peking, 1592-58. 1 66497 NEW $16.00 AGRICOLA #306 (DecS_T) n n 0.9 Out-of-Print Mag & game. Game of the campaign waged by the Roman governer of Britain, Agricola, 82-84AD, to conquer northern Britain & Scotland. Goal for both sides is physical occupation of localities, destruction of opposing leaders & units. Uses the strategem system of prior Trajan series. 140 counters, 10mi/hex. Joseph Miranda'17 / ARTICLES ON: Agricola, the Roman Conquest of northern Britain, 78-85AD; Asymmetric Warfare & Modern Insurgencies; Battle of Kircholm 1605; Shiloh Campaign, 1862; US Army in WWI; Bren Universal Carrier; Lafayette Escadrille at Verdun; USS Herbert Thomas (destroyer). 1 134800 NEW $32.00 ALESIA, LAST STAND OF THE GAULS #312 (DecS_T) n n 0.9 Out-of-Print Mag & game. Two player game of the epic double siege at the small town of Alesia in Gaul, 52BC. Caesar has besiged 50,000 Gallic warriors and the rebellion's leader, Vercingetorix. A relief force of 250,000 from all of Gaul is ready to assault the fortified besiegers. Game emphasizes command control, and players pick command markers before effecting an action. Covers 3 days of battle including hidden off-map movement for the Gauls. Game covers the same situation as AH's classic game, Caesar, but at a much larger (one-map) scale. 1700ft/hex, 3-4 cohorts/counter,176 counters. Joseph Miranda'18 / ARTICLES ON: Battle of Alesia, 52BC; Hawaiian Unification, the Campaigns of Kamehameha the Great; The Big Push, Slaughter on the Somme, 1916; Roger Feutou, Crimean War Photographer; the Little Blue Book of Uriah Levy; Canadian Triumph, the Storming of Vimy Ridge, 1917. 1 138940 NEW $37.50 AMERICAN CIVIL WAR 3RD ['18] #310 (DecS_T) n n 0.9 Out-of-Print Mag & game. Substantial revision of the 1974 game covering the whole of the American Civil War, 1861-5 at a strategic scale on 1 map. Confederacy must maintain a viable economy as the Union makes inroad into southern territory. Sudden death conditions apply at the end of each quarterly turn, enforcing political realities of the time. Leadership is a key factor in winning battles, and the South starts with an advantage; Union must develop leadership by participating in battles - many of which they will lose intially. Includes nuanced rules such as for river bends, foraging, political considerations. 280 counters, 20mi/hex. James Dunnigan, Chris Perello'18 / ARTICLES ON: the American Civil War; Imperial Overreach, the Athenian Disaster on Sicily; Montrose in Scotland during the English Civil War, 1644-46; the Role of the US Merchant Marine in Global War; Mosby's Rangers, 1863-5; Flavius Aetius, Last of the True Romans; Thrace & the Cold War. 1 144737 NEW $85.00 AMERICAN REVOLUTION #270 (DecS_T) n n 0.8 Out-of-Print Mag & Game. Complete reworking of this early, strategic lvl, area move gm of the entire war in N.America, 1776-1783. Greatly enhanced to include the entire theater including Canada, the frontier to the Mississippi River, Florida & the Carribean, and including Spanish & French participation. Lots of special rules giving color to life on the frontier, to mobilizing, to supply & to siege. 75mi/inch; brigade level. 1yr/turn. Campaign & short 4-turn scenario. T.Bomba'11 / ARTICLES ON: the American Revolution in N.America; battle of Stirling Bridge during the Braveheart Rebellion, 1297; Battle of Mukden, 1905; Task Force Viking, coordinating US special forces & local irregulars against an numerically superior enemy in northern Iraq; battle of St. Louis, 1780; China's aviation developments; the Hansa merchant wars of the 14th century; 3 offbeat battles of the Middle Ages: Dorylaeum, Legnano & Benevento; Op Snake Pit, the btl of Musa Qala, Afghanistan, 2007. 1 95602 NEW $89.00 Last copy. AMERICAN REVOLUTION IN THE SOUTH #304 (DecS_T) n n 0.9 Out-of-Print Mag & game. Game of 5 of the historical campaigns conducted in the Carolinas during the American Revolution, 1776-81. Includes 1776 North Carolina, 1779 Savannah, 1780 Overmountain, 1781 Green v Cornwallis, and 1781 Green v Rawdon. Emphasis is on leaders & leadership. 280 colorful counters, 8mi/hex, 50-1500men/unit, individual leaders. Eric Harvey'17 / ARTICLES ON: Southern War for American Independence; Bulgarian Liberation, 1877-78; Chemical Warfare in the 20th Century; Discovering PT-109; Raid on Shaik Sa'id, Yemen, 1914; Shadow Warriors, SOE & OSS; Corps of Canadian Voyageurs. 1 137769 NEW $29.00 ANGOLA, COLD WAR IN AFRICA #290 (DecS_T) n n 0.9 Out-of-Print Mag & game. Game covers the decisive period of 1987-88 in Angola at the height & end of the prolonged civil war that was itself a proxy for the Cold War, with the intervention of Cubans & South Africa. Operational level, with each player controling several factions. Uses a variant of the They Died With Their Boots On game system. 1mo/turn, 31mi/hex, rgt/brig level, 234 counters. J.Miranda'14 / ARTICLES ON: Angola, Cold War Struggle in Africa; Battle of Manzkert, 1071, between Byzantine & Alp Arslan & the Seljuks; Sarikamish, Ottoman Debacle in the Caucasus, 1915; Hessians in the American Revolution; German Victory over Rome at Teutorburgerwald & Roman reposte; Nathan Forrest's Finest Hour at Brice's Crossroad & the potential after; Italians in the Battle of Britain; Development of New US Minesweeper Vessels in the 1980s. 1 139211 NEW $37.50 ASIA CROSSROADS, GREAT GAME #216 (DecS_T) n n 1.2 Out-of-Print Mag & Game. British & Russian empires compete for economic dominance or military control of central Asia, from the Mediterranean Sea to Siberia in the mid-1800s in several scenarios. J.Miranda'03 / ARTICLES ON: the Red River Campaign 1863; Short History of Biological Warfare; Sparta's Defeat of Athens; Evolution of Ventral Defenses for Bombers; Weaponization of Plaque; Barbarian Army Sizes; 19th Century Cold War in Asia. 1 61440 NEW $14.00 ATLANTA CAMPAIGN: BALD HILL & EZRAC #170 (DecS_T n n 0.4 Out-of-Print Mag & Game. Includes 40 revised Olustee counters for #166 changing graphic style to conform to B&G 2nd style, plus (60) 7 Yrs World War counters. Game uses the Btls of Am Civ War series (Blue & Grey 2nd) to covers the two btls of Bald Hill & Ezra Church, July 1864, as the Confeds desperately try to defend Atlanta from Sherman's armies. The 4 games in this & the prior issue can be linked into a campaign. 280 counters, 300yd/hex, 1hr/turn, 500men/strength pt. R.Markham and C.Cummins '94 / ARTICLES ON: Sherman's Atlanta Campaign, 1864, pt.2; Airpower in the Stalingrad Campaign, pt.2; Warfare in Medieval Japan; German Use of V-1s to Deliver Mail; Willy Messerschmitt; Raids of the Tartars, 1521-1696; England's King's Airplane; Forlorn Hope, US Military Operations in Somalia, 1993-4. 1 130986 MINT $25.00 Cherry. ATLANTA CAMPAIGN: PEACHTREE & JONES #169 (DecS_T n n 0.4 Out-of-Print Mag & Game. Btls of Am Civ War series (Blue & Grey 2nd). Covers btls of Peachtree Creek & Jonesboro, 1st & last attempts to save Atlanta, July 1864 as the Confeds desperately try to defend Atlanta from Sherman's armies. Scenarios can be linked into a campaign. 300yd/hex, 500men/strength pt, 1hr/turn. R.Markham and C.Cummins '94 / ARTICLES ON: Sherman's Atlanta Campaign of 1864, pt 1; Airpower in the Stalingrad Campaign, 1942-3; America's First Foreign War, the campaign against the Barbary Pirates 1801-5; Viva Zapata 1994; North Korean Scud missle; modern US Marine division; US Navy's Phalanx AA gun; Hapsburg's Best Shot at Napoleon; Pappenheim, mercenary commander; Gulf War intelligence ops; ERRATA for Austro-Prussian #167, Savage Station #166, Caesar in Gallia #165, Seven Years War #163, Balkan Wars #164. 1 130987 MINT $32.00 Cherry. 2 97658 MINT $27.00 Cherry. 3 33440 NEW $30.00 Last new copy. AUSTRIAN SUCCESSION, WAR OF THE... #289 (DecS_T) n n 0.9 Out-of-Print Mag & game. Cover's Frederick the Great's first military campaign, the First Silesian War of 1740-42, which also marked the War of Austrian Succession involving all of Europe. Two sides (Prussians v Austria & the Hapsburgs duke it out in central Europe. Period-style map centered on Austria & Hungary. 7.5mi/hex, Brig level, 1-2mo/turn. J.Miranda, E.Harvey'14 / ARTICLES ON: War of Autrian Succession; America's Road to Civil War anaylisis; Fall of Cherbourg, 1944; Myanmar's (Burma's) Insurgency; Alexander the Great's Nemisis, Memnon of Rhodes; Russians & French in northern Italy 1799; Russian's Guards Attack During Brusilov Offensive 1916; CDAA Radio Triangulation Systems after WW2. 1 136153 NEW $29.00 BACK TO IRAQ 3RD #208 (DecS_T) n n 0.6 Out-of-Print Mag & Game. 2nd revision & upgrade to the original XTR game posing the wistful thought of what might happen if the US went back to invade Iraq with some conviction. Given a month, what could the US-led warmongers do? This version adds advanced rules, detailed airstrkes, command control, additional units. 17mi/hex, 2days/turn, brig/div level, 196 counters. T.Bomba'02 / ARTICLES ON: Back to Iraq, a Strategic Analysis & Update for 2002 w/ OoB; Update Afghanistan; British Wars in Afghanistan; Turmoil in Afghanistan since the withdrawal of the Soviets; US Special Ops forces; US B-1B Bomber; US 10th Mountain Div; Soviet Hind Helecopters; Afghanistan Civil War 2001 variant for Holy War #147; Pearl Harbor, 1941; Soviet War in Afghanistan 1979-89 w/ OoB. 1 57335 NEW $30.00 Last copy. BALKAN GAMBIT, 1943-45 #298 (DecS_T) n n 0.9 Out-of-Print Mag & game. Game explores the hypothetical case had the western Allies followed Churchill's preference of invading the Balkans rather than Italy in 1943, his soft underbelly. 3 scenarios set in 1943 (the historical alternative), 1944 (the Bodyguard deception turned real), and 1945 (British forces attempt to cut off German forces in the Balkans & stop a Soviet advance towards Italy). 20mi/hex, 2-5 days/turn, brig/div level, 176 counters. B.Knight'16 / ARTICLES ON: Churchill's Balkan Gambit; Cyrus II of Persia; Operation Colorado, Vietnam 1966; Integration of Firearms into Sengoku Jidai Japan; Battle of Omdurman, 1898; Peloponnesian War; Lee-Enfield Bolt Action Rifle; Signals Intelligence, Past & Present. 1 114883 NEW $27.00 BANANA WARS, CARIBBEAAN 1898-1935 #322 (DecS_T) n n 0.9 Mag & game. Game of the US interventions & invasions in the Caribbean, 1898-1935, in what are called Banana Wars. The US interferred in other nations' affairs 50 times largely to benefit multination fruit companies, including 7 interventions of Honduras alone. The US seeks to essentially eliminate local revolts, while the nativist play seeks to spread revolte around the Caribbean. Cards provide activity points to the US actions and also historically based historical actions; card sets vary by president.. 80 counters, 55 cards. An innovative game. John Poniske'20 / ARTICLES ON: US Military Interventions in the Caribbean, 1898-34; Julian the Apostate & the Battle of Strasbourg, 357AD; Omar Pasha's Danube Campaign, Prelude to the Crimean War; Okinawa 1945; Panzer Battles on the Chir River. 1 148813 NEW $39.00 BLACK PRINCE, CRECY & NAVARETTE #260 (DecS_T) n n 0.9 Out-of-Print Mag & Game. Two key battles from the time of the English king known as the Black Prince late in the Medieval period. Navarette covers the Apr 1347 battle during the 100 Years War between the English & the French & their Castilian allies. 50yd/hex, 500men/counter, 20min turn. Crecy covers the 1346 battle in which the French mounted knights prove the cost of arrogance in the face of lowly archers. 80yd/hex, 500men/unit, 40min/turn. / ARTICLES ON: the Black Prince & medieval warfare; Issues in designing tactical pre-modern wargames; the Arab Legion in WW2 & the first Arab-Israeli War; Central Powers offensive at Caporetto, Italy, 1917; Military evolution in 16th & 17th Centuries & 30 Years War. '09 1 90902 NEW $19.00 BLOOD ON THE TIGRIS #176 (DecS_T) n n 0.8 Out-of-Print Mag & Game. Covers the Allied drive on Baghdad up the Tigris-Eurphates delta beginning early in the war thru the time of its historical capture in April 1917. Brig level with an emphasis on logistics & command. Campaign & a short scenario. 220 counters, 6mi/hex, 1mo/turn. P.Moore'96 / ARTICLES ON: Mesopotamian Campaign in WWI; War on the Plains, Prelude to Little Bighorn; Dennis Mahan, Warfare as Art & Science; Strategy in the Great War [WWI]; the Siege of Rhodes 305BC; German Troops in the Am Revolutionary War; Confederate Propaganda; Destruction of the Iraqi Navy. 1 33455 NEW $14.00 CATHERINE THE GREAT #232 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Solitaire or 2-3 player game of Catherine the Great's rule of Russia, 1762-96, and the various policy initiatives she could have pursued to enhance Russia's standing in Europe. Player(s) act on behalf of Russia; other European powers are handled by the game system. Army level, 5yrs/turn, 200 counters. J.Miranda'05 / ARTICLES ON: Counterstroke at Soltsy on the Road to Leningrad, July 1941; Catherin the Great & Russia's expansion; the Maccaabean (Jewish) Revolt in 167BC; the British Blue Peacock Nuclear Landmine; Naval Mine Warefare during the Cold War; Peace in Cambodia; Entebbe Hostage Rescue; Miyamoto Mushasi, 1584-1645. 1 72715 NEW $19.00 CHAD, THE TOYOTA WARS #144 (DecS_T) n n 0.4 Out-of-Print Mag & Game. Unusual & complex game of the multi-sided military & political conflict embodied by the civil war in Chad, 1979-88. Weather, water, economics and outside intervention by Libya, France, the US & Org of African Unity play a key part. Co/btln/guerrilla level, 6mo turn, 200 counters. LTCOL R.Davis'91 / ARTICLES ON: Chad, the Toyota Wars; NATO multinational corps; Soviet Spetsnaz Brig Organization; Spanish Rapid Deployment Force; Rise of the Soviet Army & Its Operational Art 1918-45; Mounted Partisans in the Am Civil War; British & East Indian Armies 1805-34; Battle of Roundway Down, 1643; Schlieffen Plan 1914, myth v reality. 1 131020 MINT $20.00 Cherry. Last copy. CHANCELLORSVILLE & PLEVNA #218 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Two games of two major battles in two very different wars. CHANCELLORSVILLE covers Lee's brillant victory at which he out manuevered Hooker, May 1863. PLEVNA covers a key battle of the Russo-Turkish War, Sept 1877, in which the Russians are bloodily repulse in an assault on Turkish forces. Rgt-div level, 1k-1mi/hex, 1-8hrs/turn, 280 counters. J.Miranda'03 / ARTICLES ON: Union Army in the Am Civil War; Battle of Plvevna, Sept 1877; Frederick the Not-So-Great; Hunt for the Konigsberg 1914; Spanish Pilots int eh Soviet Air Force 1941-5; Amphibious Japanese Suicide Tank; Regulars & Volunteers of the US Army of 1898; Japanese Army in WWII; Soviet Invasion of Hungary 1956. 1 62402 NEW $17.50 CHANCELLORSVILLE ERRATA COUNTERS (DecS_T) Y n 0.1 Out-of-Print 4 errata counters, only, from S&T 224. No rules. 1 73414 MINT $1.00 CHINA, BATTLE FOR... 4TH #259 (DecS_T) n n 0.8 Out-of-Print Mag & Game. 4th edition of this game of Japan's attempt to conquer China, 1937-41, using an color area map of china & 280 die cut color counters. Third player can be added for Communist forces A decent, large scale treatment of this complex campaign. B.Train'09 / ARTICLES ON: Japan in China, 1937-41; Roman leader Crasus, 1st century BC; Dien Bien Phu, decisive btl of 1st Indochina War, 1954; & of course many ads. 1 90431 NEW $35.00 Last copy. CHOSIN, X CORP ESCAPES THE TRAP #257 (DecS_T) n n 1.0 Out-of-Print Mag & Game. w/ errata & errata counters for Guantlet (46). Game of campaign in northeastern Korea late in 1950 as the Chinese surprise & attack the US X Corp near the Yalu River, covering the entire campaign. Uses the Gauntlet game system, and can be mated with that game to cover the entire 1950 Chinese offensive. Material in this game can be retrofitted to Guantlet. J.Miranda'09 / ARTICLES ON: The Chosin Campaign in Korea, 1950; Von Richthofen, the Red Baron, in WW1; Air Raid at Taranto, 1940; Patriots & Loyalists in Lower Canada, 1837-38. 1 89163 NEW $29.00 CIVIL WAR IN THE FAR WEST 1862 #252 (DecS_T) n n 1.0 Out-of-Print Mag & Game. w/ variant counters for Back to Iraq 3rd (34) & No Prisoners (7). Simpler game of the Confederate attempt to secure the southwestern USA (mainly New Mexico) early in the American Civil War, Feb-Jun 1862. 9mi/hex, 100men/strength pt, 1mo/turn. C.Diamond'08 / ARTICLES ON: the Am Civil War in the West; Great War & the Origins of Air Warfare; variant rules for No Prisoners & Back to Iraq 3rd; Chinese Naval Power in the Pacific & Indian Oceans; Lion of Mali, 1300s. 1 85883 NEW $25.00 COBRA, THE NORMANDY CAMPAIGN 3RD #251 (DecS_T) n n 1.2 Out-of-Print Mag & Game. Variant counters for Vinegar Joes War #227 (7); Sealords #243 (10); Winged Horse #239 (180); Twilight of the Ottomons #241 (83). Double sized issue w/ articles on the battle for Normandy from D-Day thru the Falaise Gap; Israeli air force 1948-present; history of China since the bronze age. COBRA is a 2-map, rgt/brig level game of the battle for Normandy from D-Day to the Falaise Gap. Based on earlier SPI game of the name but heavily revised. Scenarios cover the build-up phase and Op Cobra; campaign game covers 6June-23Aug. 3day/turn, 2mi/hex, 280 counters (560 total). B.Hessel, J.Youst'08 / ARTICLES ON: Battle for Normandy, D-Day to Falaise Gap; Military History of China, bronze age to present; Braddock's Defeat, 1759; Ekranoplane, monster of the Caspian; History of the Israeli airforce. 1 85302 NEW $44.00 COLD WAR BATTLES II #263 (DecS_T) n n 1.0 Out-of-Print Mag & Game. 2 additional grand tactical battles from the cold war era. Kabul'79 covers the Soviet seizure of the Afghan capital at the beginning of their occupation. 250m/hex, 2days/turn. Pentomic Wurzburg covers the Soviets v. the US in western Germany in the 1950s. 1mi/hex, 12hrs/turn. J.Miranda'10 / ARTICLES ON: Kabul 1979, Kremlin's fatal Cold War victory; US's pentomic (early Cold War) army; Caesar truiumphant, Munda 45BC; Naval gunnery in the War of 1812; Revolt of the admirals; Jefferson Davis's newspaper war; foreign royalty in the British navy; Operation Sealion; Brawner's Farm, opening round of Second Manasses 1862. 1 109423 NEW $22.50 COLD WAR BATTLES, BUDAPEST & ANGOLA #235 (DecS_T n n 1.0 Out-of-Print Mag & Game. Operational levels of two venues for Cold War conflict between the superpowers, Budapest 1956 and Angola 1987. Budapest shows one of the pivotal cold war events, as the Hungarian population rises up against the Soviets who then invade to restore "order;" possible NATO counter-invasion possible. Angola covers the sharp conflict between Angolan factions supplemented by Cubon regulars against an invading S.African army in support of the UNITA faction. Generally btln level, Budapest 0.33mi/hex, Angola 5mi/hex, 1-4wks/turn. J.Miranda'06 / ARTICLES ON: S.African involvement in Angola; the first biological warfare; Musket Accuracy; First Black Regt of the Am Civil War; Aerial Firsts Over China; US Redstone Rocket; Breitenfeld 1631; German airborne in WW2; German army organization 1942-5. 1 74571 NEW $20.00 COLD WAR HOT ARMOR: VIETNAM #307 (DecS_T) n n 0.9 Out-of-Print Mag & game. 2-player, low level tactical game of armored combat between various combatants during the Cold War era, in this case Vietnam 1954-75. First of a new game series. Emphasis on command control, combined arms & technology. 228 counters, sqd/pltn level. Includes 9 scenarios spanning the years from French involvement in 1954 thru the collapse of southern Vietnam in 1975, including the fantasy what-if of a US invasion of Laos to cut the NVA supply line directly. Additional optional rules can be downloaded. Joseph Miranda'17 / ARTICLES ON: AFVs in the Vietnamese Wars; the Third Punic War, 149BC; Siege of Santa Fe 1680; First Anglo-Afghan War 1839; Leyte Gulf. 1 130452 NEW $25.50 CONSTANTINOPLE SOLITAIRE #318 (DecS_T) n n 0.9 Out-of-Print Mag & game. Solitaire game of the Byzantine Empire in the 7th or 8th Centuries, surrounded by enemies, during a time of two large Barbarian sieges of the city of Constantinople. Player's goal is to protect Constantinople while expanding Byzantine influence against a variety of independent ethnic & cultural forces. Player attempts to capture 4 barbarian home bases while not losing Constantinople, or most points at the end of the game. Each barbarian force follows a set path toward Constantinople which must be defended. Seasonal turns (3-12mo), 55mi/hex, 176 counters. Joseph Miranda'19 / ARTICLES ON: Constantinople, Bulwar of the Byzantine Empire 641-718; Armored Operations in Korea, 1950-53; the Thirty Years' War; Judean War of Independence, 175BC; Allied Laborers during World War I; Battle of Jutland 1916; Generalship of Harold Godwinson, 1065. 1 144606 NEW $37.50 CRIMEAN WAR BATTLES #201 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Includes errata counters for Vietnam Btls (10), Forgotten Finns scenario (73), Sun Never Sets (2) and Crimean War (9). A recycling/update of 2 of the SPI Crimean War quad games, Tchernaya River 1855 & Alma 1854, at the battalion level. Good games, but aside from graphic updates to the map & rules, entirely a recylcing job including poor scans of line-of-sight examples. That said, these were the best of the 4 SPI games. M.Enzer'00 / ARTICLES ON: Napoleon's 1813 Campaign; Battles of the Crimean War; ERRATA for Great Medieval Battles #197, French Foreign Legion #200; Shelby's Attack of the Killer Mules in New Mexico 1862; Russian Naval Attack at the beginning of WWI; the German MG34 LIght Machinegun; Boeing B-52; Development of the Sherman Tank; Makhno & the Russian Civil War in the Ukraine; Mauryan Empire of Ancient India. 1 59122 NEW $25.00 CROPREDY BRIDGE, A FLEETING VICTORY #148 (DecS_T n n 0.8 Out-of-Print Mag & Game. Tactical battle between Roayalists & Parliamentarians a week before the decisive battle of Marstoon Moor, 1644. 100yd/hex, 20min/turn, 50men/strength pt. 299 counters, 2 historical & 1 hypothetical scenario. M.Grace'92 / ARTICLES ON: Battle of Cropredy Bridge, 1644; Remembering Pearl Harbor & the Japanese strategy in the Pacific; Soviet 1991 Coup forces, the last gasp of the Hardliners; Soviet Organization & Tactics in Afghanistan; Homer Lea, Forgotten Grand Strategist; Indian forces in Confederate Service; British Munitions Production during WWI; Battleship Casualties in the USN, 1898-1989; Ivan the Terrible's Reign in Russia, 1533-84; contemporary reorganization of the British Army; Trajan references for article in #145. 1 131162 MINT $14.00 Cherry. 2 97472 MINT $14.00 Cherry. 3 12029 NEW $20.00 Last new copy. DAGGER THRUSTS, PATTON & MONTGOMERY #233 (DecS_T n n 1.0 Out-of-Print Mag & Game. Simpler XTR-style game of the possibilities open to the Allies in the early Fall 1944. Two maps cover the northern German/Dutch border area where the British may try a Market-Garden attack, and seperately a map of the central Ruhr/Rhine area where Patton's 3rd army could assault the Rhine directly. The Allies must shorten the war by a successful Market-Garden attack, opening Antwerp, or breaching the Westwall. 176 counters, rgt/div level, 7mi/hex, 3days/turn. T.Bomba'05 / ARTICLES ON: Dagger Thrus, Missed Opportunities for Victory Against Germany, Sept. 1944; George Henry Thomas, Rock of the Union; Battle of Nashville, Dec. 1864; German 78th Assault Inf. Division; Roadblock at Mortain; the AirLand Battle of the Bulge & Combat Units in the Bulge. / ARTICLES ON: Dagger Thrusts, Missed Opportunites to Defeat Germany, Sept. 1944; George Henry Thomas, Union General; Battle of Nashville, Dec 1864; Germany's 78th Assault Division in WW2; Huge US Army Reorganization Underway; Battle for Lake Tanganyika 1915; the AirLand Battle of the Bulge, with air & land OoBs. 1 73001 NEW $19.00 DOWNFALL, IF THE US INVADED JAPAN #230 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Game of the prospective American invasion of Japan at the end of WW2, covering the beachhead area at the south end of the southern Japanese island of Kyushu. Division level, w/ only 88 counters. Done in the style of an XTR/Command issue game by none other than T.Bomba'05 / ARTICLES ON: Operation Downfall, the Planned Air Campaign Against Japan, Nov 1945-March 1946; Armies in the Pacific 1945; Next Generation Aircraft in the Pacific 1945; Plan Orient, the German Plans to Link Up with the Japanese in India; Marx on the American Civil War; Australia & Bougainville; Russian Midget Sub Development; Battle of Stones River, Murfreesboro, 1862. 1 71531 NEW $20.00 DRIVE ON KURSK, JULY 1943 #253 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Div level game of the German armored offensive of July 1943 met by intense Soviet preparations. Game vaguely based on the Kursk'71 game published by SPI, and the Road to Ruin game system found in Drive on Stalingrad 3rd & Drive on Moscow #244. Utilizes recent Soviet archive materials for a better OoB. Includes the historical scenario plus Manstien's alternative to include all available units from the entire east front into the battle. Does NOT include a May or August scenario. 10km/hex, 2days/turn. T.Bomba'08 / ARTICLES ON: Kursk as an operation defeat for the Germans; Prochorovka revisited based on archive data; design notes for Drive on Kursk; Byzantine capture of Manzikert, Armenia, 1071; first use of northern Vietnamese tanks in 1968; the armies of Cobra, July 1944. 1 86305 NEW $45.00 DRIVE ON MOSCOW #244 (DecS_T) n n 0.7 Out-of-Print Mag & Game. Simpler, operational level game of the final German attempt to sieze Moscow in 1941. Covers the time from 1 Oct thru 7 Dec., from Kursk to Kalinin. 7.5mi/hex, div level, 1wk/turn. 2maps, 352 large counters. Feature ARTICLES ON: 1941 Moscow Campaign; Roman Army at Zama, 202BC; Next Naval War; Rocroi 1643 battle file. 62pg. J.Miranda'07 1 80902 NEW $22.00 DUEL ON THE STEPPE, OPERATION STAR #285 (DecS_T) n n 0.9 Out-of-Print Mag & game. Game of the Soviet 1943 winter offensives, Operations Star & Gallop, as they use their numerical advantage against some of the best units the Germans fielded in the aftermath of Stalingrad. Focus on the area between the Donets & Dnepr Rivers. 2 scenarios: the Soviet attack, & the German Backhand Blow. Uses the Sedan 1940 & Tobruk game system. 228 counters, 6.5mi/hex, Div/corp level. P.Youde'13 / ARTICLES ON: Duel in the Steppe, Soviet Star & Gallop Offensives, Jan-Feb 1943; Alcohol, the Alamo & the Texas War for Independence, 1835-36; Battle of Dorostolon, Byzantium Confronts the Rus, July 971AD; M16 & M60 in Vietnam; Alexander's Successors, War in Iraq 311-309BC; Marlborough, Flanders, Fodder & Fame; Pedregal; Coastwatchers in the Pacific in WWII; Suez 1956. 1 130260 NEW $32.00 FAIL SAFE, STRATEGIC AIR COMMMAND #283 (DecS_T) n n 0.9 Out-of-Print Mag & game. Game of a 1940s-60s era strategic nuclear air war prior to the advent of ballistic missiles. "Object of the game is to drop sufficient nuclear weapons...to prevent them from dominating the world." Uses a large scale, polar-centric map of the world & a fast playing game system. 228 counters. J.Miranda'13 / ARTICLES ON: Strategic Nuclear Warfare in the Cold War; Rise of Saladin in 12th Century; Battle of Bushy Run, Aug 1763; Tulagi; Birth of the Roman navy; Rise of Japan's Navy; Subs in the Gallipoli Campaign; Adm. Morrison & the beginning of the 2nd Vietnamese War. '13 1 129609 NEW $85.00 FALKLANDS SHOWDOWN, 1982 #269 (DecS_T) n n 0.8 Out-of-Print Mag & Game. Game of the Argentine invasion of British-held Falkland Islands & the sharp British retort. Includes an operation map of the surrounding sea areas & a grand tactical map of the Falkland Islands. The British must mobilize its resources to launch a counter invasion to rest the islands back from Argentina. c.4aircraft/counter, squadron/btln level, 1 ship/counter, 1-3days/turn, area map. P.Sharp'11 / ARTICLES ON: strategic analysis of Falkands War, 1982; War of Chinese reunification 1916-28; Btl of M'utah 629ad; Soviet TU-4 Bull heavy bomber; decline of the phalanx during the Peloponnesian War; war hero US presidents; British invasion of Tibet 1904; battle of Hattin, 1187ad. 1 95205 NEW $49.00 FIGHT THE FALL #324 (DecS_T) n n 0.9 Mag & game. 2-player game of two battles between the Goths, Vandals & Romans after the Goths crossed the Danube, Faesulae 405AD, and Belisarius reconquers N Africa, Tricamerum 533. Uses the Alesia game sysem emphasizing command control & qualitative factors in battle. 176 counters, 100yd/hex, 2 scenarios per battle. Joseph Miranda'20 / ARTICLES ON: Roman Military in the Era of Theodosius, Alaric & Flavius Stilicho, 378-410AD; Gunpower Weapons of the War of the Roses; Apache Wars, 1849-86; Air-Air Helicoptor Combat; Mortal Wounding of the Royal Divine Right; Battle of Manupur, India, 1748; WWI's Macedonian Front; Battle of Montebello 1859; Ukranian Underground Army 1943. 1 148981 NEW $37.50 FIRST AFGHAN WAR, 1839-42 #179 (DecS_T) n n 0.8 Out-of-Print Mag & game. Game of Britain's first attempt in 1839-42 to annex Afghanistan to its empire that ended with the destruction of the entire invading British army. 2 scenarios covering the initial attack & the rebellion that doomed the army. Uses the Campaings of Brit Empire game system. 1company/strength pt, 15mi/hex, 1mo/turn, 180 counters. J.Miranda'96 / ARTICLES ON: the First Afghan War 1839-42; battles of Nadir Shah of Persia in 18th century; the American 'bonus army' of 1932; British development of amphibious armor technology 1942-4; the struggle for Peru & the Shining Path. 1 52966 NEW $25.00 FIRST AFGHAN WAR, 1839-42 #179 PARTS (DecS_T) n Out-of-Print 1 91625 MINT $8.00 Main countersheet (w/ 140 counters), only. FIRST AIR BATTLE OVER BRITAIN #255 (DecS_T) n n 0.9 Out-of-Print Mag & Game. w/ err counter for Nine Navies War (1). Game of the German zeppelin bombing offensive against S Britain late in WW1. Germans seek to inflict morale damage on SE Britain. Flight/Sqdrn level, 5mi/hex, 1mo or 20min/turn. 3 scenarios. J.Miranda'09 / ARTICLES ON First Btl of Britain; Antipater, defender of Alex the Great's throne & legacy; 2 terrible days in the Am Civil War, btls of Sand Creek & Franklin; the Colombian battalion in the Korean War. 1 87826 < NEW $18.00 Vertical crease near spine on mag cover due to poor storage; otherwise new & unused & clean. 2 87829 NEW $22.00 FIRST ARAB-ISRAELI WAR, 1947-9 #185 (DecS_T) n n 0.8 Out-of-Print Mag & Game. Most countersheets for this game reverse printed. The war in which Israeli expanded its provisional borders at the expense of its neighboring Arab nations. Operational lvl, btln/brig lvl game of the Israeli war of independence. 7.5km/hex, btln level, 1mo/turn, 240 counters. 2 scenarios. J.Miranda'97 / ARTICLES ON: the First Arab-Israeli War, 1947-9; the Byzantine Varangian Guard of Viking Axe Men; Scottish Invasion of England, 1513; the CSS Arkansas story, 1862; British Revenge class Battleships; Anti-Tank vehicles, WW2 to the Cold War; the Maginot myth; American Armor in the War Against Iraq 1992; Airwar Wargaming Low Intensity Conflicts; Disease & Military Operations; ERRATA for Blood on the Tigris #176, 100 Years War #177, First Blood #178, First Afghan #179, Reinforce the Right #180, Fall of Rome #181. 1 104297 MINT $42.00 Counters reverse printed (as were most copies of this issue). 2 116784 MINT $38.00 Sml discoloration where sml label removed on rear cover. Counters reverse printed (as most were for this game). FIRST BLOOD, SECOND MARNE 1918 #248 (DecS_T) n n 1.0 Mag & Game. Tactical level combat between the American Expeditionary Force and German strosstrupen at the Second Marne, July 1918, near Chateau Thierry in the last of the German's offensives of the year. 15-45min/turn, 100yd/hex. T.Bomba'08 Mag contains ARTICLES ON: US 3rd Inf at the Marne 1918; Alex the Great in Afghanistan; Eugene in Hungary 1716. Plus all those ads. 1 83139 NEW $18.00 FIRST CRUSADE #299 (DecS_T) n n 0.9 Out-of-Print Mag & game. Solitaire game of the First Crusade in the Middle East, 1097-99. The player controls the Crusader forces and allied Byzantine & Cilician Armenian forces; the system controls the Seljuk Turks & Fatimids (& Assassins). The goal is to conquer the Holy Land while also doing some good deeds for Christensom. 176 counters, point-point map, seasonal turns. J.Miranda'16 / ARTICLES ON: the First Crusade, 1097-1099; Wings over the Alps, Airpower on the Italian Front in WWI; 507th Maintenance Company Battle, Iraq 2003; French Corsair Raider Jean Leger de La Grange, 1704; F-117 Nighthawk; Joan of Arc; Electrified Fence Along Dutch Border during WWI; Malaysian Counterinsurgency, 1946-60; Assyrian Siege Machine; the First Iron Warship. 1 121668 NEW $89.00 FORGOTTEN AXIS, FIGHT TO THE FINNISH#199 (DecS_T n n 0.8 Out-of-Print Mag & Game. 2nd game in this btln level game of the Axis attempt to drive thru the Soviet defenses in the Kuralian peninsula in 1941-2. Covers 2 battles on 2 maps (Loukhi, Aug '42, & Allakurtti, Aug-Spt '41). Uses an activation system based on division. 280 counters; 2k/hex. M.Bennighof'00 / ARTICLES ON: Finland's Continuation War against the USSR; Origins of Naval Aviation in WWI; the German StormTiger Tank; Moscow 1941, Strategic Possibilities; HMS Victoria & Camperdown Incident, 1893. 1 43209 NEW $24.00 FORGOTTEN AXIS, MURMANSK 1941 #194 (DecS_T) n n 0.8 Out-of-Print Mag & Game. Btln-level game of the Axis drive on Murmansk across the tundra of northern Findland from Pesamo in 1941. 140 counters, 2km/hex. M.Bennighof'99 / Also includes 2nd ed revision of Sea Devils rules & counters & map (on back of Murmansk map), making this previously underdeveloped game playable & a good game. 100 counters, 3mo/turn, 3 scenarios + campaign. T.Garland'99 / ARTICLES ON: Op Platinum Fox, Attack on Murmansk 1941; the German Air War Against Britain in WWII; South African Defence Force; Union Riverine Anti-Partisan Marine Unit in Am Civil War; U-Boat Camouflage in WWII; Luftwaffe in Poland; the Pentomic Division in the US Army, 1953-61; Stonewall in the Valley; Peninsual Campaign of 1862; Development of US Intelligence Agencies in the Wake of the Mexican Revolution. 1 34676 NEW $39.00 Last copy. FORGOTTEN AXIS, ROMANIAN CAMPAIGN #206 (DecS_T) n n 1.0 Out-of-Print Mag & Game. 3rd game in the Forgotten Axis btln level game series. This edition covers two campaigns focused on the Romanian cavalry corp. Jakimivka covers the Aug'41 Soviet counterattack against the Cav Corp near Rostov. Kuban Gateway covers the Aug'42 capture of the Taman Peninsula by the Cav Corp. Uses a formation activation system. 2km/hex, btln/rgt level, 240 counters. M.Bennighof'01 / ARTICLES ON: Romania on the Easter Front 1941-2; 1814, Napoleon's Fight for Survival; Failure of Air Alert Raider on 7 Dec 1941; Tank Reactive Armor; Peace Treaty between Eritrea & Ethiopia 2000; He-219 Owl; Australian Army Restrictions in WW2; Development of the Armored Car in US; Italian Special Naval Operations in WWI; The Sino-Japanese War 1894-5; US & Indian Deployments in Asia 2000. 1 51562 NEW $18.00 FORGOTTEN NAPOLEONIC CAMPAIGNS #249 (DecS_T) n n 0.8 Out-of-Print Mag & Game. Operation level coverage of two of the more obscure Napoleonic period battles, the Russo-Swedish War of 1808 & Nappy's Egyptian Campaign, 1798-9. Both use a single, simpler game system. 20km/hex, 1mo/turn, btln/rgt level. J.Miranda'08 / ARTICLES ON: Wars of the French First Coalition, 1792-97; Napoleon in Egypt; Sweden v Russia, 1808-9; First Roman-Persian War; The yacht America in the Am Civil War; Somalia, the unfinished war; European military orders during the Crusades. 1 83712 NEW $45.00 Last copy. FREDERICK'S WAR, AUSTRIAN SUCESSION #262 (DecS_T n n 1.0 Out-of-Print Mag & Game. Game is a 2-4 player contest, each striving for dominance in all of central Europe between 1741-8. Uses the 1066 & Hannibal's War system. Played on an odd map where geography is bent to a system of squares. 1yr/turn, 2500-10,000men/unit, 50mi/square. 2 scenarios & campaign. J.Miranda'10 / ARTICLES ON: Frederick the Great's war of Austrian Succession, 1940-8; the rescue of Mussolini (plus Skorzeny & other Wermacht special ops; Italian TF Nibbio in Afghanistan, 2002 on; Russians at Lake Narotch 1916; the Algerian insurgency & end of French Empire; battle of Kosovo, 1389. 1 94516 NEW $23.00 FRENCH & INDIAN WAR #231 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Strategic level game of the struggle for north America during the French & Indian War, 1756-63. Uses the system from Asia Crossroads, at rgt/brig level, with economic resource collection & unit building. 3 scenarios, 200 counters. J.Miranda'05 / ARTICLES ON: French & Indian War, 1754-60; Battles of the French & Indian War; Broken Hill Picnic Train 'Massacre' in Australia, 1915; South Africa's Airborne Assault, May 1978; Voyage of USS Oregon; End of Russian Dominance in Poland; Warsaw's Jewish Ghetto Fights Back, 1943; France's Global Reach; Hostage Rescue at Kolwezi, 1978. 1 72408 NEW $54.00 GATES OF VIENNA, EUROPE 1683 #295 (DecS_T) n n 0.9 Out-of-Print Mag & Game. 2 player game of the pivotal 1683 Ottoman siege of Vienna that threatened the whole of Europe. A multi-national Christian force turned the Ottoman's back. Based on the Red Dragon game system, with alternating phases allowing only a single action at a time. 1mo/turn, Army wing level, 12mi/hex, 228 counters. J.Miranda'15 / ARTICLES ON: At the Gates of Vienna, 1683; Battle of Germantown, 1777; Greyhound v Tiger at St Vith, 1944; the Catalan Grand Company, 14th Century eastern Europe; Ambush on Blachorse Convoy, Vietnam 1966; Flavius josephus; Declaration of Paris and the American Civil War; House at St Baussant; India v pirates. 1 112903 NEW $49.00 GAUNTLET, BATTLE OF CHONGCHON 1950 #190 (DecS_T) n n 0.8 Out-of-Print Mag & Game. Operational, rgt/brig lvl gm of the initial Chinese assault on UN forces in the eastern half of N.Korea during a 2 week period of late 1950. Includes a variation in which Chinese player can elect to increase or decrease historical force levels. Includes one of S&T's rare graphically pleasing maps. 280 counters, rgt level, 1day/turn, 4km/hex. J.Miranda'98 / ARTICLES ON: Battle of Chongchon, Korea, Nov-Dec 1950; Fontenoy, Marshal Saxe's Greatest Battle; Washington Building the US Army; the Royal Air Force Goes to War, August 1914; Russian RONA Brigade in the German Army of WW2; Turretless Swedish S Tank of the 1980s; Soviet Tiger Tank Hunters SU-152; Arms, Armor & the Roman Economy; the Final Campaign of WW2, Manchuria 1945; Origins of the Cold War Tank Race; Profile of Frederick the Great; ERRATA for First-Arab Israeli #185, Army Group South #188. 1 96736 MINT $49.00 Several small mars on mag cover & 1" tear repaired. Otherws unpunched & unplayed. 2 32403 NEW $62.00 Last copy. GERMANIA, ROME BEYOND THE RHINE #175 (DecS_T) n n 0.4 Out-of-Print Mag & Game. Strat/op level game of Roman campaigns in N.Central Europe, 50BC-150AD, NE of the Rhine & Danube Rivers. 4th in the Trajan/Ancient Wars game series. 280 counters, 8turns/year. Mates with the other games in this series. J.Miranda'95 / ARTICLES ON: Roman campaigns Beyond the Rhne, 1st Century AD; Op Iron Hammer, German Plans for a Bombing Campaign against the USSR; the Moguls; Fight Light, French Light Infantry in 1806; Op Pegasus, Classi US Airmobile Operation in Vietnam, 1968; the Belgian Legion; Capture of Carlos the Jackel in Sudan. 1 48651 NEW $39.00 GREAT MEDIEVAL BATTLES #197 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Colorized & repackaged version of 2 of the 4 games from SPI's quad game by this name. ROBERT AT BANNOCKBURN, 1314, covers the decisive Scotish victory over the English. 70yd/hex, 15min/turn, 500-800men/unit. A.Buccini'99 / TAMBURLAINE covers the battle of Angorra, 1402, in which Tamburlaine's Tarters meet the Ottomon Turks. 50yd/hex, 20min/turn, 500-750men/counter. D.Werden'99 / ARTICLES ON: Great Medieval Battles, 1001-1500AD; Future Conflict in Asia; OoB for the Korsun Pocket, 1944; ERRATA for Crimean War #193; the Indo-Pakistani Nuclear Arms Race; Columbia's Quiet War; Unknown Stories of the Mexican Revolution, the Yankee Kingmakers. 1 37825 NEW $23.00 GREAT NORTHERN WAR #302 (DecS_T) n n 0.9 Out-of-Print Mag & Game. Strategic level game of the Swedish-Russian War of 1700-09 that ended with the decisive battle at Poltava and the destruction of the invading Swedish army. Map spans area from Denmark to Moscow. Event chits allow for often wild fluctuations if you can occupy key locations. Key dynamic is the occupation of fortresses which provide both victory points & morale points. Seasonal turns, 228 counters, multiple scenarios, 45mi/hex. J.Miranda '16 / ARTICLES ON: the Great Northern War; Battle of Tours, 732AD; Poland Resorted, Battle of the Niemen, 1920; Nez Perce War of 1877; Polish Bombers of the 1930s; Military Science in the Age of Charles XII & Peter the Great; European Bows on the SW Frontier; Soviet Navy's 100mm AA Gun. 1 142795 NEW $37.50 GROUP OF SOVIET FORCES GERMANY #220 (DecS_T) n n 1.2 Out-of-Print Mag & Game. Division level game of the what-if had the USSR attacked in central Europe in the late 70s. This was a time when NATO forces & organization were in relative disarray. Something of an update of the old SPI Nato game with revised map & OoB. Assumes the Soviets would not use tactical nukes freely, and that the Soviets make a hasty attack. 10mi/hex, 2days/turn. 280 counters. T.Bomba, J.Miranda'04 / ARTICLES ON: NATO v the Warsaw Pact in the late 1970s w/ OoB; Behind the Scenes in the Last 7 Day of France 1940; First Fighting Steamships; Pirates 1690-1720; German Obsession with Miracle Weapons; Rome's Navy in its War of Empire; Warplan Orange & the Evolution of US Naval Strategy 1907-41; Allied Plan 1919. 1 66771 NEW $35.00 HANNIBAL'S WAR #254 (DecS_T) n n 0.9 Out-of-Print Mag & Game. 2, 3 or 4 player game covering the struggle for control of the Mediterranean in the 3rd century BC among Rome, Carthage, Macedon & the Guals. Uses 1066 game system. 1yr/turn, 100mi/square, strategic level. 176 5/8" counters. J.Miranda'08 / ARTICLES ON: the Second Punic War; Cybernetic warfare in the 21st century; the British campaign in the Rio de la Plata (now Argentina), 1806-7; border tank battles in Ukraine, June 1941. 1 86892 NEW $16.00 HANNIBAL, 2ND PUNIC WAR #141 (DecS_T) n n 0.4 Out-of-Print Mag & Game. Area-move gm of 2nd Punic War showing different advantages & styles of each sides at strategic lvl. Rome has a great population to draw on, Carthage has the initiative & leaders at first. Map covers the western Mediterranean. Units progress from raw recruits to veterans. 200 counters, 1yr/turn. J.Sutcliffe'91 / ARTICLES ON: the Second Punic War; Roman Republic's Art of War; Desert Storm/Desert Sheild OoB update; Analysis of 3 Armored Assaults on Fortified Lines: El Alamein 1942, Kursk 1943, Golan Heights 1973; Louisiana Brigades in the Army of N Virginia; British Steamers in the 1st Opium War in China; Airmobile Assault, 1940; Wargames in the US Marines; a Neo-Con's analysis of the failure of Iraqi propoganda (i.e. self-deceiving). 1 117324 MINT $22.00 Cherry. Last copy. HINDENBURG'S WAR #288 (DecS_T) n n 1.2 Out-of-Print Mag & game, special edition. Strategic level, 2 player game of fighting on the Western Front during the final year of World War I, beginning with the initial German offensive in March & ending with the armistice in November. 15km/hex, 15days/turn, brig/div level. 456 counters, 2 maps. T.Bomba'14 / ARTICLES ON: The Last Year of World War I in the West, 1918; the Schlieffen Plan, Blueprint for Victory or Myth?; East Timor, 480 Yrs to Freedom; War of the Cities, the Thirteen Years War, 1454; the Battle of Avai, 1868; Cannae, Unanswered Questions; Spanish Galleons; US Navy's Automatic Big Guns; High Altitude Planes during the Cold War. 1 128412 NEW $39.00 Last copy. HOLY ROMAN EMPIRE #247 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Roman Empire under the Hapsburgs take on the new nation-states of Europe in the Wars of Reformation, 1524-38: France, the Ottoman Empire and the Protestant areas of central Europe. Focuses on leadership, as well as diplomacy among the players, and includes economics. Map is a stylized grid covering Europe from Paris to Rome to Warsaw. For 2-4 players. 1yr/turn; 50mi/sq. J.Miranda'07. Mag contains ARTICLES ON: the Italian Wars 1494-1520 & seven key battles of this period; Art of War in Europe of the 1500s; Fall of France 1940; Battle of Fallujah, Iraq. 2004. 1 83020 NEW $20.00 HOLY WAR, AFGHANISTAN #147 (DecS_T) n n 0.4 Out-of-Print Mag & Game. Strat & operational level game of the US-backed but widely misunderstood insurgency & civil war in Afghanistan between 1978-2001. Designer understood the conflict as an anti-communist insurgency; themes of a civil war within the government are ignored. Heavy element of political conflict as well as Soviet & Western intervention. 7 scenarios (3 hypothetical). 200 counters, Brig/div scale, 30km/hex, 3mo/turn, J.Miranda'91. / ARTICLES ON: Soviet War in Afghanistan; Strategic Setting of the American Civil War; British Mobilization in WWI: Ground Forces; American Missed Opportunity in War of 1812; Morgan's Great Ohio Raid 1863; A Political Warfare Corps?; ERRATA for Chad #144 (extensive). 1 131163 MINT $18.00 Cherry. 2 116782 MINT $25.00 3 122722 MINT $15.00 Includes 5 errata counters & errata, and 3 articles with variant rules. Unpunched & unplayed. HUNDRED YEARS WAR, 1337-1453 #177 (DecS_T) n n 0.8 Out-of-Print Mag & game. Strategic level, 2-player game of the lengthy war fought between England & France between 1337-1453 using a modified 30 Yrs War system. Yearly turns & area move, 1-2k men per strength pt. 2 scenarios (Crecy 1337-47 & Agincourt 1415-28) plus campaign. Includes yet another in a string of lackluster mapboards. J.Miranda'96 / ARTICLES ON: the Hundred Years War; Custer's Campaign, ops on the Little Bighorn & Yellowstone Rivers; Valmy, the battle that saved the French Revolution, 1792; Future trends for the US Military into the 21st century; PT boats in the Pacific; errata for Thirty Years War #173. '95 1 104337 MINT $50.00 IN COUNTRY, THE VIETNAM WAR #281 (DecS_T) n n 1.4 Out-of-Print Mag & game. Dbl-sized game covers several key periods of America's war with Vietnam between 1965-75, with scenarios for '65, '68, '70. Focuses on conventional war, but the unconventional side is included & crucial as well. 2 maps covers southern Vietnam as well as portions of northern Vietnam, Laos & Cambodia. 3 scenarios ('65, '68 & '70) plus campaign beginning in 1964. 3 levels of rules complexity; 560 counters, rgt/div level, 30km/hex, 6day/turn. Victory scored via separate political & military points J.Miranda'13 / ARTICLES ON: A Reinterpretation of US Military Operations in Vietnam; In Country Design Notes; Could the South Have Won at Gettysburg?; Battle of Iwo Jima; Actium, End of the Roman Republic; Kuduz 2001, evacuation from Afghanistan to Pakistan; 1918 Canadian Motor Machine Gun Brigade; German Sturgewehr 44 Assault Rifle. 1 118191 NEW $75.00 INDO-PAKISTANI WARS #174 (DecS_T) n n 0.4 Out-of-Print Mag & game. Brig/div level game of 2 historical wars between India & Pakistan ('65 & '71) plus a hypothetical war in the 1990s. Players must attend to 3 widely separated fronts (including Kashmir, eastern Pakistan & the main border along western India). Includes insurgent movements in Kashmir, & possible US & USSR intervention. 30km/hex, rgt/div level, 2days/turn. J.Miranda'95 / ARTICLES ON: Indo-Pakistani Wars, w/ region national army OoBs; Russia in the '90s; Giulio Douhet, post-WWI Italian proponent of strategic air war; Battles of the American Revolution, pt 2; Prussian army at Auerstadt. '95 1 99043 MINT $34.00 Cherry. ITALIAN CAMPAIGN, ANZIO #155 (DecS_T) n n 0.8 Out-of-Print Mag & game. Best of the 3 game series, includes rules for the camp game & retrofits for 2 prior gms. Covers the battle for Rome & W central Italy where bulk of the fighting in Italy occurred. Later Med War Addendum #160 contains valuable errata. Includes errata counters for earlier Sicily, and requires counters from Salerno to play. Div level, 1day/turn, 200 counters, excell map akin to Anzio. J.Schettler'92 / ARTICLES ON: Anzio Campaign; Elihu Root & the Colonial Policy of the US; the Malayan Emergency 1948-50; Military Participation Ratio in America's Wars; Resources of the Rival Alliances in WWI; Mule Air Transport in WW2; Kosciusko & the Southern Campaign 1780-82. 1 131155 MINT $25.00 Cherry. Last copy. ITALIAN CAMPAIGN, MED WAR #160 PARTS (DecS_T) n Out-of-Print 1 100252 EXCELL $4.00 Rules photocopy, only. ITALIAN CAMPAIGN, MED WAR ADDENDUM #160 (DecS_T) n n 0.4 Out-of-Print Mag & Game (kit). Final installment of the Italian Campaign series, including Sardinia & Corsica maps as well as a map of & add-on rules for the naval campaign around Italy. This is an addendum kit, not a complete game, but it provides essential errata for the prior 3-games of the series plus rules for the naval war, and ties the 3 games together into a campaign. 240 counters. J.Schettler'93 / ARTICLES ON: MedWar, Naval Operations in the Italian Campaign; Ayatollah Khomenini, Man Behind the Revolution in Iran; extensive errata for the earlier Italian Campaign series games (Salerno, Sicily & Anzio) with OoB addendums; Creation of a US Marine Force, 1933; Development of Infiltration Tactics. 1 131022 MINT $25.00 Cherry. Last copy. ITALIAN CAMPAIGN, SALERNO #150 PARTS (DecS_T) n Out-of-Print 1 108015 MINT $1.00 Unpunched countersheet only, very poorly die-cut such that initial combat value on front (& move factor on back) largely or complete offset onto adjacent unit. Unuseable without signif annotations. ITALIAN CAMPAIGN, SICILY #146 (DecS_T) n n 0.5 Out-of-Print Mag & Game. 1st game in a 3-game + Addendum series of moderately complex games covering all of Italian theater. This first game covers the invasion of Sicily & toe of Italy. Later games include revised rules that smooth the rough edges of this game with extensive errata. Uses the West War game system uses in Winter Storm, Last Victory & Edelweiss. 200 counters, nice map, 5mi/hex, btln/rgt scale, 1-2days/turn. Schettler'91 / ARTICLES ON: the Invasion of Sicily 1943; Pugache's Rebellion, Russia 1773-4; Am Civil War Navies, a summary; Increase in the firepower of a Russian Division, 1914-68; German Naval Mines in WWII; Science of War in the Early Roman Empire, 27BC-235AD; ERRATA for Red Beach One, Tarawa #142, Rio Grande #143. 1 79118 MINT $15.00 2 117322 MINT $15.00 ITALIAN-OTTOMAN WAR 1911-12 #325 (DecS_T) n n 0.9 Mag & Game. Game of the Italian invasion of northern Africa in what is now Libya in 1911-12, seeking to wrest the area from the Ottoman Empire. The Italians easily sieze the coastal towns, but Ottoman defenders & local Bedouin tribes hold the interior. The war ended with Italian control after a an Italian naval victory in the Mediterranean. Central dynamic is the Action Point which constrains each sides ability to move, fight & secure reinforcements. Victory is based on beating the historical outcome. 176 counters, 45km/hex, 1-2mo/turn, btln/regt/brig level. Joseph Miranda'20 / ARTICLES ON: the Italian-Ottoman War in Libya, 1911-12; Battle of Pydna, 168BC; Stalin's Command Decisions in WWII; Sandino's War in Nicaragua, 1927-34; Joffre in Command of France, 1914; Napoleon & the Military Revolution; the Tobruk Naval Supply Runs, 1941; Dreadnoughts; Fall of Acre, 1291. 1 145841 NEW $35.00 JULIAN, TRIUMPH BEFORE THE STORM #266 (DecS_T) n n 0.9 Out-of-Print Mag & Game. Strategic level, hex-based game of the Roman Empire defending its boundaries thruout Europe, the Middle East & N.Africa against a unifed Barbarian opposition in the 4th century AD. Game system based on They Died With Boots on system. 100mi/hex, 10-30k men/unit, 1yr/turn. J.Miranda'10 / ARTICLES on Emperor Julian; Lessons from btl of Camden 1780; B-58 bomber; Operation Redwing; Sole Female Admiral; Last Wooden Frigates; Reagan's 'War on Terror'; 8pgs of feedback forms. '10 1 94687 NEW $39.00 KAISER'S WAR, 1918-19 #261 (DecS_T) n n 0.9 Out-of-Print Mag & Game. Strategic level game of the situation in 1918 thruout Europe & the Near East as the Central Powers look for some way to decisively pursue the war on the Western & Italian Fronts. 62mi/hex, 2mo turn, corp/army level. J.Miranda'10 / ARTICLES ON: German Strategy in 1918; POWs in the Korean War; the B-36; China & US carrier strategy; Harald Hardrada, Viking's Greatest King; Btl of Albermarle Sound, North Carolina, Spt 1863. 1 91425 NEW $22.50 KHAN, RISE OF THE MONGOL EMPIRE #229 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Strategic level, 2-player game of the rapid rise of the Mongolian Empire, 1206-1295 from Japan to France and Egypt. Uses the game system of Charlemagne, Xenophon & Belisarius. Army level, 3 scenarios, 280 counters, 5yrs/turn. J.Miranda'05 / ARTICLES ON: Rise of the Mongol Empire in the 13th Century; Russian Navy in WWI w/ OoB; Lack of Moral Fibre in the RAF Bomber Command in WW2; Confederate Indian Units; Rise & Fall of Alexius Ducas 1204; Australian conquest of German land in WWI; WWII Electronic Warfare; Battle of the Lech, April 1632. 1 72419 NEW $49.00 KONIGGRATZ, AUSTRIA V PRUSSIA 1866 #275 (DecS_T) n n 0.9 Out-of-Print Mag & game. Game of a key battle between Prussian & Austrian forces near Konniggratz, 1866, that Bismarck used to enhance Prussian & German ascendency. Uses the Musket & Saber system from DG's folios. Superior Prussian flexibility defeats entrenched, Napoleonic-style Austrians. 0.2mi/hex, 90min/turn, brig level, 280 counters. C.Perello'12 / ARTICLES ON: Austria v Prussia, 1866; the first Jihad, Yarmuk to Tours, 636-732AD; Jozef Pilsudski, Political Portrait; the Hukbalahap Rebellion in the Philippines, 1946-54; Crossbows in 18th Century Appalachian Warfare; End of British Empire in the Middle East. 1 147632 NEW $34.00 Last copy. KOREAN WAR BATTLES #296 (DecS_T) n n 0.9 Out-of-Print Mag & game. Includes 2 errata counters for Meuse-Argonne, 6 markers for Naktong Bulge. Game is an operational level treatment of 3 battles from the Korean War in 1950: holding action at the Pusan Perimeter (Sept); invasion at Inchon & the capture of Seoul (Sept); and the surprise attack at & withdrawal from Chosin (Dec). Can be mated with Naktong Bulge game to allow the full campaign of Aug-Sept. Uses the Fire & Movement game system. Btln/rgt/brig level, variable time & distance scales per game. 280 counters. E.Harvey'15 / ARTICLES ON: Armies of the Korean War; the Kieve Operation, 1920; Roman Army in the Era of Julius Caesar; Haitian Revolution, 1791-1803; Other Slave Revolts in the Carribbean, 1733-60; Heros & Poets in the Ancient World; Bicycles at War; Namibia, Apartheid Aborted. 1 115034 NEW $44.00 LAST STAND AT ISANDLWANA #314 (DecS_T) n n 0.9 Out-of-Print Mag & game. Grand tactical game of the British empire's worst defeat, the battle of Isandlwana during the Zulu War of 1879. The main Zulu force falls upon the the poorly prepared base camp of the British army, attempting to envelope & destroy it. British wins by doing better than the historical result of annihilation. High solitaire suitability. 5-20min/turn, 200m/hex, company level for British. Ty Bomba'18 / ARTICLES ON: British Last Stand at Isandlwana, Jan 1879; Vikings: Raiding Warfare & Empire in the Dark Ages; British Mesopotamian Campaign 1914-18; Battles of Gully Hole Creek & Bloody Marsh in the American South during War of Jenkin's Ear; The Danelaw during the Dark Ages; Battle of Oudenarde, July 1708. 1 139889 NEW $34.00 LEPANTO, BATTLE OF... #272 (DecS_T) n n 0.9 Out-of-Print Mag & Game. Game covers a key naval battle off the coast of Greece in 1571 in which a coalition of Christian powers commanded by Don Juan of Austria use cannons to destroy the Ottoman navy. A total of 450+ ships participated among 3 distinct classes. 280 counters representing galleys, galliots & galleasses. 10min/turn, 1:60k scale. R.Cowling'11 / ARTICLES ON: Btl of Lepanto, 1571; the Polish in WW1; the Mau Mau Uprising in Kenya, 1952-60; the Byzantine Navy, 324-1453AD; invention of the motorized torpedo; the fight for Kolwezi, Congo, 1978; the exact time of the end of the Am Civil War; experiments in firepower in the WWI era. 1 115606 NEW $35.00 LEST DARKNESS FALL, ROME IN CRISIS #234 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Simpler, strategic level game of the crisis in the 3rd Century AD for the Roman Empire as various enemies gain strength: the Germanic tribes, Parthia, Palmyra, and rebellious Roman clients. One player defends the Roman borders, the other tries to invade in order to loot or occupy the Roman interior. Play is largely driven by chit draws. 100mi/hex, 10yrs/turn, legion level, 176 counters. T.Bomba, J.Miranda'06 / ARTICLES ON: Lest Darkness Fall, Rome in Crisis, 235-285AD; Eugene of Savoy, Warlord of Enlightenment; Battle of the Azores, 1582; Switzerland in WWII; Air War 1943-4, Luftwaffe v the RAF; Balance of Forces on the Eastern Front, WWII. 1 74180 NEW $19.00 LOST BATTALION #217 (DecS_T) n n 1.2 Out-of-Print Mag & Game. Solitaire or 2 player, rgt level game of the largest US offensive during WW-I as the US drives thru the Argonne forest and tries to cross the Meuse. 420 counters, rgt lvl, 3days/turn, 1mi/hex. Solitaire version is a fully developed system that plays the Germans. 3days/turn. J.Desch'03 / ARTICLES ON: American Army in WWI; Axis Navies on Lake Ladoga in WW2; Irish Brigade of the Spanish Army 1709-1818; Roots of Warfare in western Europe; Far Eastern Nations' OoBs; Linebacker, the American Air War in Vietnam 1972; Am Revolutionary War in New York & New Jersey 1776. 1 65430 NEW $49.00 MANILA '45, STALINGRAD OF PACIFIC #246 (DecS_T) n n 0.9 Out-of-Print Mag & Game. w/30 variant countrers for Dagger Thrust. Simpler, grand tactical level game of the Japanese last stand in the Philippine capital in spring of 1945. The US must eliminate all Japanes defenders in 10 turns to win. Japanese has wide quality/size of units but the advantage of hidden status3days/turn, 0.5km/hex, co/btln level, with 22 different unit types. / ARTICLES ON the Philippines 1945; Memnon Challenges Alex the Great at sea, 33BC; Nigerian Civil War 1967-70; Final battle of the Gettysburg Campaign. J.Miranda'07 1 136131 NEW $25.00 MARATHON & GRANICUS #214 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Includes errata counters for Op Elope #211 (20). Also includes scenarios, experimental rules & errata for Boer War. Simpler, 2-battle game using the Battles of the Ancient World system covering the first battle of the Greek-Persian War (499BC, Marathon) and also Alexander's entry into Asia at Granicus, 334BC. 1 map, 140 counters. 1-200m/hex, 30-90min/turn. L.Baggett & W.Grace'03 / ARTICLES ON: Warfar in the Age of Greece & Alexander the Great; Tupac Amaru, South American Legend; Merkava, Israeli's MBT; Predicting WWIII; the Bridge to Austerlitz; Air War on the Easter Front; British Campaign in Egypt 1882. 1 59378 NEW $24.00 MARLBOROUGH'S BTLS, RAMILLIES ETC #256 (DecS_T) n n 0.9 Out-of-Print Mag & Game. Moderate complexity, tactical level game of 2 of the Duke of Marlborough's key battles, Ramillies & Malplaquet, during the War of Spanish Succession. These battles marked the emergence of infantry as a shock weapon via the bayonet. 225yd/hex, 1-3k men/unit. R.Berg'09 / ARTICLES ON: Marlborough's victories in the War of Spanish Succession, 1704-8; the Battle of Britain, 1940; Operation Anaconda & the hunt for Osama bin Ladin; book reviews, & lots of ads. 1 88434 NEW $22.00 2 88426 < NEW $18.00 Crease near spine on mag cover due to poor storage. MARLBOROUGH, WAR SPANISH SUCCESSION #238 (DECS_T n n 1.0 Out-of-Print Mag & Game. Moderate complexity, strategic level game of the War of Spanish Succession and a continental struggle for dominance. France, Bavaria & other principalities face off against England, Austria and Prussia. 1yr/turn, 10-20k troops/army, 280 counters, 3 scenarios & campaign game. J.Miranda'06 / ARTICLES ON: Marborough's Art of War; the Famous Victory, Blenheim, 1704; the Skull of Sultan Mkwawa after WWI; the Royal Navy's Efforts in the Pacific War; the Turkish Gettysburg, battle of the Sakarya River; the Chimurenga War, Rhodesian Insurgency 1966-80; Civil War Submarine Operations. 1 77654 NEW $34.00 MEDITERRANEAN EMPIRES 1281-1350 #330 (DecS_T) n n 0.9 Mag & Game. Simpler, area-move game of the struggles for control of the western & central Mediterranean Sea, 1281-1350, between two French factions, Anjou v Aragon, aided by numerous small kingdoms, the Papal States, & Spain. Includes simple economic & diplomatic systems (tho this is a 2 player game) to raise armies or navies or foment rebellion. 10yrs/turn, 176 counters. Map covers the Med from Italy to eastern Spain & northern Africa. Javier Romero'21 / ARTICLES ON: Struggle for the Mediterranean in the Middle Ages; Battle of Coleto Creek, Mar 1836, during the Texas Revolution; Marine Leadership at Chosin, Korea, 1950; Battle for East Prussia: Tanneberg & Masurian Lakes, 1914; the AEF & the Spanish Influenza Pandemic of 1918-19; Battle of Stoke Lane, Last Battle of the Wars of the Roses; Yemeni Anti-Ship Attacks & US Reactions; the Adventure of the Eritrea, an Italian gunboat in East Africa. 1 147317 NEW $37.50 MIDDLE EAST BATTLES, '56 & '67 #226 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Includes variant counters for Dixie #54 (10) and East is Red (30). Coverage of the battles of Suez in 1956 Arab-Israeli War & El Arish in the 1967 war. Btln level, 200 counters, 1 map. 6-8hrs/turn, 1mi/hex. J.Miranda'05 / ARTICLES ON: Clash of Armor in the Sinai, 1956 & 1967; Insurgency in Nepal; Prusso-German Army, 1815-1914; Naval Revolution, Sail to Steam; Maginot Line Myths; Cromwell's New Model Army & the English Civil War, 1642-51; German Naval Warfare in WWII; Variant for Dixie #43. 1 70033 NEW $22.00 MISCELLANEOUS PARTS (DECS_T) n Out-of-Print 1 110492 MINT $1.00 Set of 8 DESTROYED markers from S&T 201. Unknown which game these were intended for. MOLOTOV'S WAR #172 (DecS_T) n n 0.4 Out-of-Print Mag & Game. Rgt-div level game of the Russo-Finnish War of 1939-40 in Finland south of Lake Ladoga. 160 counters, 8mi/hex, rgt/div level, 10days/turn. Also includes Advanced Successors variant rules for Successors #161 w/ 40 counters. J.Desch'95 / ARTICLES ON: the Winter War 1939-40; the Dong Xuan Campaign in Vietnam 1965; the German Atomic Weapon Effort in WWII; Napoleon's 1815 Defense of France; Beginings of the Han Dynasty in China; Swiss Pikemen; Spad A2 design of WWI; German Yugoslave Units of late in WW2; Spanish Blue Div. in WW2; Arab Corp in Desert Storm; Carrier Pigeons in Vietnam; Marching to the Sounds of Guns; George Orwell & Modern Warfare. 1 24989 NEW $22.00 MOSCOW, ADVANCE ARMY GROUP CENTER #317 (DecS_T) n n 0.9 Mag & game. Operational level game of the German drive on Moscow from October 1941 - Jan 1942 using the Leningrad 3rd game system, itself evolved from the popular PanzerGruppe Guderian system. Includes untried Soviet units, abstracted air power, weather, overrun, Soviet fortification. 30mi/hex, 1wk/turn, brig/div level, 176 counters. Eric Harvey'19 / ARTICLES ON: Moscow 1941, Turning the Tide of Barbarossa; First Sino-Japanese War, 1894; Bleeding Kansas, Kansas-Nebraska Act to Statehood; Battle of Malplaquet, 1709, during the War of Spanish Succession; Halifax Explosion of 1917; Farm Fences & the Battle of Gettysburg, 1863. 1 144188 NEW $34.00 Last copy. MUKDEN, RUSSO-JAPANESE WAR 1904-5 #326 (DecS_T) n n 0.9 Mag & game. Game covers the climatic land battles of the Russo-Japanese War in the area near Mukden, Korea, 1905. Predominantly an infantry battle, the Japanese must wear down the Russians, breaking their defensive lines. A successful assault can allow advances and additional combat to roll up a defensive line. Brig/Div level, 228 counters, 3mi/hex, 2days/turn. Ty Bomba'2021 / ARTICLES ON: Battle of Mukden 1905; Battle of Mycale, 479BC; Wavell at Bay, Feb-June 1941; Poland's November 1830 Insurrection; German Saboteurs in America during WWI; Cataphracts v Clibinarii; Wavell's Officers; Death of Bishop Polk & the Army of the Tennessee, 1864; Nagashino Reimagined, 1575; Hitler's Haltebefeh & Dec 1941 Command Decisions. 1 148786 NEW $37.50 NAPOLEON'S FIRST BATTLES ERRATA COUNTERS (DecS_T n 0.1 Out-of-Print 9 errata counters (only) from S&T 162. 1 92298 MINT $2.00 NO PRISONERS! LAWRENCE OF ARABIA #237 (DecS_T) n n 1.0 Out-of-Print Mag & Game. w/errata counters for Dagger Thrusts (5 + 20 Am Stars/Bridge Brocken markers), Old Contemtables (2), Twilight's Last Gleaming 2 (2), Nine Navies War (1)Strategic level game of Lawrence of Arabia's (and the Brit's) campaign in Palestine, from Egypt to Damascus & Medina, 1915-18. Two campaigns occurred during this time, an Ottoman thrust to Egypt and the British offensive that conquered Palestine. Includes an optional system where each player controls opposite side on western & eastern fronts (ala Btl for Germany). J.Miranda'06 / ARTICLES ON: the Desert War in WWI, Allenby & Armageddon; Hoover, Dragoneers & the Boxer Rebellion; Union Indian Regiment in the Civil War; Lawrence of Arabia & the Arab Revolt. 1 77087 NEW $22.00 NORTH CAPE, ARCTIC CONVOY BATTLES #292 (DecS_T) n n 0.9 Out-of-Print Mag & game. Solitaire game covers the naval convoy war in the Barents Sea north of Scandinavia between 1942-45 at an operational level. Played in scenarios, each covering one of the major battles such as the destruction of PQ-17. Player commands the German air & naval forces seeking to destroy as many ships as possible on their way to the USSR. 20-25 aircraft/counter, individ large ships or sml #s of DDs per counter. 3 scenarios. 280 counters. E.Harvey'15 / ARTICLES ON: Battles in the Arctic, 1941-5; Mercenary Warfare in the Congo, 1960s; the Battle of Waterloo, 1815; the First Punic War, Rome's Rise to Imperium; Clergymen Warriers of the Middle Ages; Maori Wars against the British in New Zealand; the Influenza Epidemic of 1918; the US Army' Howtars, a mortar in a howitzer cradle. 1 116910 NEW $39.00 OBJECTIVE TUNIS #140 (DecS_T) n n 0.4 Out-of-Print Mag & Game. Game of the initial & confused brawl for control of Tunisia immediately after the Allied Torch landings to the distant west, Nov 1942. The Vichy French posture is a key variable; can be a wild game. Uses the exciting Battles of North Afrika system. 3 scenarios. co/btln lvl, 2mi/hex, 200 counters. V.Van Borries'91 / ARTICLES ON: the Battle for Tunisia 1942; 20th Centur Mercenarios, 1899-1914; Biochemical warfare in ancient times; Railroad movement of troops during the American Civil War; Battle of Lissa, 1866. 1 45076 NEW $10.00 OBJECTIVE TUNIS #140 PARTS (DecS_T) n Out-of-Print 1 96891 MINT $3.00 Rules, only OLD CONTEMPTIBLES, BATTLE OF MONS #228 (DecS_T) n n 1.0 Out-of-Print Mag & Game. w/ variant counters for Back to Iraq 3 (33) & markers for Ottomans (20). Coverage of the small but expert British Expeditionary Force in northern France, at the first meeting between the Germans & Brits at Mons, 1914. 1mi/hex, 2hr/turn, btln/rgt level. Has the look & feel of a Command/XTR game. R.Bell'05 / ARTICLES ON: The British Expeditionary Force in WWI, & its Evolution; the Conflict in Angola; New info on PQ-17; German upward firing cannons on Night Fighters; Coup d'etat Attempt in Republic of Texas 1836; Asustralia in Somalia 1992-94; Iranian OoB 2004; Battle of Eylau 1807, w/ OoB. 1 70490 NEW $15.00 ON TO BAGHDAD, 1914-18 #331 (DecS_T) n n 0.9 Mag & game. Strategic level game of the allied invasion of Mesopotamia & Persia during World War I, 1914-18. The allies are seeking to gain control of the area's cities & oil resources while the Central Powers attempt to threaten British interests in the Middle East. Players must accumulate & use resource points to build the infastructure to conduct a sustained war in the area. Includes 2 scenarios: one covers the campaign from 1914-17 when Baghdad fell historically; the other covers the entire war thru 1918. Div/Brig levl176 counters, 35km/hex, 6mo/turn, div level. Joseph Miranda'21 / ARTICLES ON: Mesopotamia & Pesia in World War I, 1914-18; Hell on Hiway 19, Destruction of French Mobile Forces in Vietnam 1954; Fall of the Portuguese Empire in India, 1961; Phormio, Ancient Greece's Greatest Admiral; Forgotten Early French Tanks; Battle of Laupen, 1339; Model 1873 Trapdoor Springfield Rifle; Evolution of Stand Off Weapons; Gen Hunter Liggett in the Meuse-Argonne Offensive. 1 147787 NEW $35.00 ON TO MOSCOW, SWEDN V RUSSIA 1700-21#171 (DecS_T n n 0.4 Out-of-Print Mag & Game. w/ 20 variant/errata counters for: Clontarf (3); Op Shock Troop (5); Trajan (1); Caesar in Gallia (1); Russo-Turkish War (1); Austro-Prussian War (1); Seven Years War (8). Strategic level game of Sweden's Charles XII invasion of Russia, 1708-9, using the Seven Years War/Age of Reason game system. The invasion ended in a Swedish disaster at Poltava. Control determined by possession of fortress-cities spread around Russia. 240 counters, seasonal turns, 50km/hex, relatively complex. J.Miranda'94 / ARTICLES ON: Sweden v Russia in the Great Northern War, 1700-21; Machiavelli, Founder of Modern Military Thought; Variant/errata rules for Seven Years War; errata for Wars of the Imperial Age, Austro-Prussian War, Russo-Turkish War, Op Shock Troop; Somalia, Roots of Today's Conflict; the White Rose Student Resistence in Nazi Germany; Tracked v Wheeled Armored Vehicles; Austro-Hungarian & Italian Navies in WWI; and many, many ads. 1 104340 MINT $25.00 Cherry. OPERATION ANACONDA, AFGHANISTN 2002 #276 (DecS_T n n 0.9 Out-of-Print Mag & game. Grand tactical game of a key battle between US-led forces & those of the Taliban & Al Qaeda in the Shahi-Kot Valley & mountains of eastern Afghanistan, mid-March 2002. Allied forces attempt to surround & destroy Taliban forces and capture bases & Bin Laden, but poor command control stopped that. Uses the They Died With Boots On game system, with each sub command operating independently based on chit pull. Platoon level, 248 counters. Curiously, the one side is consistently called Al Qaeda tho most fighters were Afghani Taliban, and the two are not the same thing. J.Miranda'12 / ARTICLES ON: Operation Anaconda, battle in Afghanistan 2002 & designer's notes; analysis of the US M4 Sherman Tank; massacre at Teutoburg 9AD; settlement dark & bloody, a history of the Cherokee Wars 1654-1865; Model 1895 Mannlicher Rifle; lifting the blockade at the end of the American Civil War; origin of the modern combat helmet; trooper Billy Sing, Gallipoli sniper. 1 99723 NEW $22.50 OPERATION ELOPE #211 (DecS_T) n n 1.3 Out-of-Print Mag & Game. Operation level game of the Allied intervention in the Russian Civil War,1918-1919, in the northern Urals near Archangel. Obstensibly to prevent massive supplies from being captured, the intervention grew to attempting to defeat the Bolsheviks. 260 counters, 6mi/hex, 1mo/turn, co/pltn/rgt level. P.Moore'02 / ARTICLES ON: Allied Intervention in the Russian Civil War, 1917-20; Rise of the Soviet Army; the B-2 Bomber; the Indo-Pakistani power balance; the first Jacobite Wars in Britain, 1670-1701; Military History of Colonial Brazil. '01 1 57313 NEW $17.50 2 72068 NEW $14.00 Mag & game. Contents folded vertically at 2 places; no actual creases but slight folds evident on mag, map & countersheets. Otherws new. OPERATION JUBILEE, DIEPPE 1942 #265 (DecS_T) n n 0.9 Out-of-Print Mag & Game. Grand tactical, solitaire game of the disasterous Canadian raid on Dieppe in 1942. Players control Canadian & British invaders against system-controlled, staunch defenses. J.Butterfield'10 / ARTICLES ON: Dieppe 1942; Operation Linebacker air campaign over northern Vietnam; Roman conquest of Britain; 1985 Badaber Uprising of captured Soviets held by Majahaideen; the Carronade as a weapon; Battle of Ball's Bluff, 1861. 1 93829 < NEW $84.00 Crease close to & paralleling spine on mag cover front & back due to poor storage. Otherws new & unused. 2 140189 MINT $89.00 OPERATION SHOCK TROOPS, DRV DAMASCUS#168 (DecS_T n n 0.4 Out-of-Print Mag & Game. Btln-level game of the decisive Israeli counterattack on the Golan Heights, Oct 1973, that flanked Syrian forces & brought the Israeli's within selling distance of Damascus, thus ending the Yom Kippur War. 240 counters, 1.5mi/hex, 1-2days/turn, co/btln level. P.Moore'94 / ARTICLES ON: Operation Shock Troop, the Drive on Damascus, Oct. 1973; Israeli Defense Doctrine & Tactics; Mitla Pass, Sinai 1956; Intelligence & the Battle of Coral Sea, 1942; American Propaganda during the Revolutionary War; ERRATA for Savage Station & Olustee #166, Caesar in Gallia #165, Balkan Wars #164; Mogadishu Ambush, 1993; Japanese Heavy Armor Tanks in WWII; US Army's Oldest Regiment; the Messerschmitt ME-109z; Operation Micki Maus; China's View of its Current Chief Enemy; the Rocket Propelled Grenade; Coming Revolt in Kosovo; Planning an Air War in Bosnia; Intelligence Ops in the American Civil War; ERRATA for Caesar in Gallia #165, Balkan Wars #164, Successors #161, Red Sun Red Star #158. 1 104286 MINT $14.00 Moisture stain affecting 1/4" margin of innermost rules page (only). Otherws mint. 2 117309 MINT $24.00 3 20391 NEW $26.00 Last new copy. OPERATION UNTHINKABLE, ELBE TO ODER #333 (DecS_T n n 0.9 Mag & game. Operational level of the hypothetical situation had the western Allies & the Soviets gone to war in the environs surrounding Berlin a couple months after the end of World War II. Victory is determined by the western Allies' progress toward the east (attempting to secure Poland for the western camp). Game reflects that both sides were at the end of a taxing war with few replacement or reinforcements available. Soviets have numbers & artillery; the allies have bombers. Div/corp level, 228 counters, 5mi/hex, 3.5days/turn. Ty Bomba'22 / ARTICLES ON: Unthinkable, Churchill's Plan for World War III in 1945; Union Disaster, Battle of Crater July 1864; First Battle of Monte Grappa, 1917-18; Subutai, Mongol Master of War; German Use of Mines in WWI; Ethiopia Update; Turkey's Syrian Gambit; Icebreaker Wars; US Carriers at Risk; Battle of Plataea, 499BC; Buffalo War 1873; Communications Revolution; Combat Air Support in WWI. 1 148985 NEW $37.50 OTTOMANS, RISE OF THE TURKISH EMPIRE#222 (DecS_T n n 1.0 Out-of-Print Mag & Game. Strategic level, 2-4 player game of the rise of the Turkish empire, 1453-1571, thruout the eastern Mediterranean and Black Sea areas. Game emphasizes chaotic & changing nature of alliances of the period. Game has a bit of everything (including classic DG proofing errors): diplomacy w/ alliances &backstabbing; land & naval movement; colonization; pillaging; mercenaries. 2 scenarios & campaign game. J.Miranda'04 / ARTICLES ON: Ottomans v Hapsburg in Europe; Intelligence Operations Prior to WWI; Australia & the Solomons; German Assassination Plans for the Big 3 Leaders in Tehran; Frigates; German Radars of WWII; Misunderstandings of Ancient Naval Warfare; Warplan Dropshot & US Planning for WWIII; Organization of the US Air Force in the 1950s. 1 65968 NEW $24.00 OVER THE TOP: LEMBERG & VERDUN #198 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Pair of brigade lvl games of two key WW1 battles. 2nd ed rules to the series. Covers the attritional battle at Verdun, 1916, and the Brusilov offensive against the Austro-Hungarians near Lemburg, Spt 1914. 280 counters, 1 map, daily turns. J.Miranda'00 1 134295 NEW $39.00 Last Copy. OVER THE TOP: MONS & THE MARNE 1914 #186 (DecS_T n n 0.8 Out-of-Print Mag & Game. All copies of this game have countersheet back printed. Pair of brigade lvl games of the opening campaign in the west, WWI. 2 scenarios: Mons, Aug. 1914, and the Marne, Spt 1914. Brig level, 12hrs/turn, 280 counters. J.Miranda'97 / ARTICLES ON: Battles of Mons & the Marne, 1914; the Eastern Operation, the Japanese Plan to Conquer Hawaii; Cooperation between Germany & the USSR 1920-33; the German Scharnhorst & Gneisenau; Italian Tanks of WWII; Byzantium #183 & First Arab-Israeli #185 Errata; 1848, Europe in Revolution; Evolution of the British Inf Battalion during the World Wars. 1 22763 NEW $22.00 2 97017 MINT $12.00 Unpunched, but missing 21 markers (only); Counters printed askew such that unit IDs (only) on most counters partially cut off; all unit values are OK; color photocopy of countersheet included. Several sml, 1/4" abrasions on map mostly in margin areas. PACIFIC SUBS SOLITAIRE #311 (DecS_T) n n 1.0 Out-of-Print Mag & game. Solitaire game of the submarine war against shipping in the Pacific during World War II. Player commands submarine forces on patrol seeking to ambush enemy warships, sink merchant ships, rescue sailors & airmen, and gather intelligence. Includes individual patrols as well as campaigns offering the possibility of promotion if you survive. Play can play either Japanese or US forces. Combines strategic elements with the popular "run a submarine" scale. 280 counters. Chris Perello'18 / ARTICLES ON: Pacific Subs; Hammer of the West, Halting the Muslim Incursions into Europe, 645-878; Sheridan's Richmond Expedition; Anti-French Insurgency in Southern Italy, 1799-1806; Cynoscephalae, Legion v Phalanx, 197BC; Profiles of Several Famous WWII U-Boats. 1 135906 NEW $49.00 PACIFIC, WAR OF THE..., 1879-1883 #282 (DecS_T) n n 0.9 Out-of-Print Mag & game. Game of a key South American war, that between Chile & Peru and Bolivia, 1879-83. The Chileans begin by capturing Lima, the Peruvian capital, followed by a guerilla war & stalemate by 1883. 2mo/turn, 31mi/hex, btln/rgt level, 280 counters. '13 / ARTICLES ON: War of the Pacific, 1879-80; Churchill & the Zeppelins in WWI; Charlemagne's campagins, 771-814AD; Indo-Pakistani Wars; Pre-WWI German-American rivalry; Kampgruppen strategy in N.Africa; Hydrofoils in the USNavy; Pump-action grenade launcher; ABDA Command, unified command in the Pacific, 1941. '13 1 126855 NEW $22.50 PARATROOPER, GREAT AIRBORNE ASSAULTS#321 (DecS_T n n 0.9 Mag & game. Grand tactical game of 2 key airborne assaults in Korea during the Korean War. Sukchon-Sunchon covers the Oct 1950 in which the US 187th Airborne Regt dropped behind North Korean lines to block the forces retreating north. Op Tomahawk covers the airborne assault again by the 187th as a small part of a general offensive in March 1951 that recaptured Seoul and ended at the 38th Parallel. Key dynamic is command points, which constrains what a player can do in deploying drop zones, coordinating fire & air support, and intelligence operations, with US advantaged in day & the Chinese at night. Reinforcements are generally undercertain. 600m/hex, 8hrs/turn, 176 counters. Joseph Miranda'20 / ARTICLES ON: Korean War Paratroopers; Muslim Attempts to Conquer the Mediterranean; Italian Cavalry in World War I; Bloodbath at Fort Pillow 1864; Caesar & the 10th Legion; British Intervention in Jordan 1958. 1 140091 NEW $34.00 PLEVNA ERRATA COUNTERS #224 (DecS_T) Y n 0.1 Out-of-Print 3 errata counters, only, from S&T 224. No rules. 1 73415 MINT $0.75 RANGERS LEAD THE WAY! POINTE DU HOC #323 (DecS_T n n 0.9 Mag & game. Solitaire, tactical-level game of the US ranger assault on Pointe du Hoc area of Normany beachhead on D-Day thru the following day, 6-7 June 1944. Player must do better than the rangers did historically to win. Scenarios allow fighting with planned forces and landing areas rather than what happened historically. Includes the chaotic approach from the sea as well as the land battle. Area move, point-point map (1"=1/4mi), fire team & squad level, 280 counters. John Heim'20 / ARTICLES ON: Ranges at Ponte du Hoc at D-Day; Battle of Stony Point 1779; Battle of Chalons, 451AD; Battle of Tczew 1627; the Truly Great Killer, the Spanish Flu; Viking Raids; HMS Nancy in the War of 1812; Soviet Stormovik Tank Buster to Brawny Jet aircraft; UC-58 in Tagga Bay, Spy Sub 1917. 1 148785 NEW $37.50 RED DRAGON RISING #250 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Includes variant rules from #258. Operational level game of the first 30 days of active air, naval & some land warfare between mainland China & Taiwan, but involving Russia, the Koreas, Japan, Australia, the Philippines, Singapore the UK & of course the US. Brig/corp/air wing/task force level. 100mi/inch, 176 counters. B.Costello '08. ARTICLES ON: China as a rising power in the 21st century; Battles of Isandlwana & Rorke's Drift in the Zulu War 1879; German & British Naval Rivalry prior to WW1; the First Crusade 1096-99. 1 84659 NEW $99.00 Last copy. RED SUN/RED STAR #158 PARTS (DecS_T) n Out-of-Print 1 100466 MINT $4.00 Rules only. RED TIDE SOUTH #315 (DecS_T) n n 0.9 Out-of-Print Mag & game. Includes 49 variant counters for Red Tide West #15. Game of the hypothetical event of World War III as the Soviets invade northern Italy via Austria or Yugoslavia. Soviet goal is to capture key features of the northern industrialized Po Valley of Italy. Includes Nukes & other WMD use. Stand-alone game that can be combined with earlier Red Tide West. Regt/Brig level, 1day/turn, 10mi/hex, 280 counters. Eric Harvey'19 / ARTICLES ON: Possible Soviet Attack on Italy; Stalemate at Borodino, 1812; the Second Boer War, 1899; Callapse of the Civilized Near East, Bronze Age Collapse c1300BC; Destruction of the French Army in 1812; von Spee's East Asia Squadron in 1914; Support for the United Kingdom by the Pacific island of Niue in 1914; Dr. Barnard's Breechloader Rifle. 1 137340 NEW $34.00 REICHSWEHR & FREIKORPS, EUROPE 1920 #273 (DecS_T n n 0.9 Out-of-Print Mag & Game. Game of the what-if situation had the revolutionary Soviet Army captured Warsaw in 1920 and continued west into Germany. Strategic in scope, with div level units, 15mi/hex, 1wk/turn, and covering on a big-hex & rather bland map the area from the Soviet border past Berlin. B.Train & T.Bomba'12 / ARTICLES ON: the hypothetical situation had the Soviets defeated the Poles in 1920 and continued west toward Berlin; battle of Tala River, 751AD, Chinese v Caliphate forces; Napoleon's strategic flanks in Russia, 1812; Liberian Civil War, 1989-2003; the Catapillar Club (those who escaped a downed aircraft via parachute); Santa Anna's 1836 Texas campaign. '12 1 109250 NEW $19.00 REINFORCE THE RIGHT, W.FRONT 1914 #180 (DecS_T) n n 0.4 Out-of-Print Mag & Game. Corp lvl gm of the initial campaign in the West, 1914, from the Swiss border to the North Sea. Relatively simple, w/ player-chosen options that influence victory points. 2 scenarios: one covers thru the Marne, the other Aug-Nov. 1914. 280 counters, 15km/hex, 1wk/turn, div/corp level. J.Miranda '96 / ARTICLES ON: the Schlieffen Plan & the Opening Campaign in the West, 1914; Air Campaign in Iraq, 1941; People's Crusade, 1096; German Airborne Night Fighting Devices in WWII; Schlieffen Plan, August 1914; Air War in the Persian Gulf War, 1990-91; Peter the Great's Not So Great Campaign. 1 104334 MINT $32.00 Cherry. RIO GRANDE WAR, 1865 #334 (DecS_T) n n 0.9 Mag & game. Operational level game of a hypothetical war between the US, two Mexican factions, former Confederate forces, and several European nations, after the American Civil War, c. 1865. Assumes France backed Mexico, and the US invades to claim its imperial domain in North America against Europeans. Players are constrained by limited Action Points required for movement and combat. Play area covers southern Texas & northern Mexico. Victory hinges on geographic control of major cities. Includes both a basic game another with more advanced rules. 176 counters, 45mi/hex, 1-2mo/turn, regt/brig/div level. Joseph Miranda'22 / ARTICLES ON: What If? Rio Grande War 1865; Italians on WWI's Western Front; Battle of Falkirk 1298; Jump Jets & the Resurgence of Light Aircraft Carriers; the Italian Arditi [Shock Troops] in WWI; M1 Tanks for Poland; Japan's 2021 Statement Suggesting a Preemptive Strike on northern Korea; Mexican Narco Drones; Battle of Raphia, 217BC; Longstreet at Chattanooga, 1863; Custer's Other Reigment, the 19th Kansas Volunteer Cavalry. 1 148988 NEW $37.50 RIO GRANDE, THE BATTLE OF VALVERDE #143 (DecS_T) n n 0.4 Out-of-Print Mag & Game. Rgt lvl, grand tactical game of the major battle in the Confederate offensive into New Mexico, 1862, with hopes of continuing to California. Small but relatively complex game for its size. Game highlights combat between Cav & Inf, and the problems of using Cav in pitched battles. Uses an evolution of the Grt Battles of the Am Civil War (TSS) game series. 100 counters, company level, 70yd/hex, 30min/turn. R.Berg'91 / ARTICLES ON: the Battle for Valverde, 1861-62; Ardant du Picq & Tactical Analysis; Light Inf & the Demise of Post Frederican Prussan Army; Comparative Strengths of Union & Confederate Armies in Am Civil War; Montecuccoli, Forgotten Military Genius. 1 131008 MINT $15.00 Cherry. ROMAN CIVIL WAR #157 PARTS (DecS_T) n Out-of-Print 1 81803 V.GOOD $2.00 Photocopy of rules only. Does NOT include charts & tables. Underlined in black & extensively annotated w/ errata (errata itself not included). 2 81799 V.GOOD $2.00 Photocopy of rules & charts only. Includes charts & tables. Underlined in black & extensively annotated w/ errata (errata itself not included). 3 81800 V.GOOD $2.00 Photocopy of rules only. Does NOT include charts & tables. Underlined in black & extensively annotated w/ errata (errata itself not included). ROUGH & READY #212 (DecS_T) n n 1.2 Out-of-Print Mag & Game. With 20 errata counters for Crimean War #201 (8), Forgotten Axis #206 (1), Twilight Hapsburgs #204 (11). Grand tactical game covering 3 battles from early in the American invasion of Mexico, 1846-7. Covers Palo Alto (May 1846), Resaca de la Palma (May 1846) & Rio Sacramento (Feb 1847). Includes 2 maps, 240 counters. R.Berg'02 / ARTICLES ON: Taylor's Invasion of Northern Mexico, 1956; Bonnie Prince Charlie & the '45; Spanish Blue Division in the USSR 1941-4; Germany's 18th Artillery Division; Last 7 Days of France 1940; Inverview with the Pilot of the Enola Gay; Samurai Warfare in the Sengoku Period; Technology Represented in Strategy Games, using TFG's Liftoff as an example; Ibn Battuta, Prince of Travelers. 1 62423 NEW $16.00 RUSSIAN CIVIL WAR 2ND #267 (DecS_T) n n 1.3 Out-of-Print Mag & Game. Update of this strategic level, area move, 3-6 player game of the chaotic Russian Civil War, 1918-21 originally published by SPI. Map extended to central Asia & Mongolia, specialized unit functions added, foreign forces added & various clarifications & optional rules including rules for solitaire & large group play. Rule elaborations cover the machinations of the politboro, purges, assassinations, a wide variety of random events, armored trains, strikes, etc. 32pgs of rules, 2maps, 520 counters. J.Dunnigan, J.Miranda'11 / ARTICLES ON: Russian Civil War 1918-22, history & game design notes; Marengo; Artillery at Waterloo; Voyage of the IMS Wolf, 1916; Casualties among ancient Greek generals; US experimental tanks of the 1950-60s. '11 1 136135 NEW $50.00 RUSSO-TURKISH WAR, 187-78 #154 (DecS_T) n n 0.8 Out-of-Print Mag & Game. 2nd game in the Wars of Imperial Age game series. Moderate complexity, op-strategic game of the Russo-Turkish War of 1877-8. Elaborate system w/ politics, hidden movement, logistics, neutrals, etc. 5 scenarios, 200 counters, Brig/div level. J.Miranda'92 / ARTICLES ON: Russo-Turkish War of 1877-8; Emergence of Total War in Ancient China; Master Strategist Sun Tzu; German Assault Rifle Experiments, 1944; ERRATA for Case Green #152. 1 96742 MINT $30.00 2 32166 NEW $34.00 RUSSO-TURKISH WAR, 1870-71 #154 PARTS (DecS_T) n Out-of-Print 1 52628 MINT $4.00 Rules, only. SANTIAGO CAMPAIGN, 1898 #258 (DecS_T) n n 0.9 Out-of-Print Mag & Game. w/ variant counters for Hannibal's War (14) & Red Dragon Rising (90). Grand tactical game of the Rough Rider's campaign to capture Santiago in Cuba during the Spanish-American War, 1898. 3days/turn, 0.5mi/hex, btln/rgt level. R.Bell'09 / ARTICLES ON: Santiago Campaign 1898; Btl of Tewkesbury, 1471, during the War of the Roses; the Cassino Line & the battle for Cassino, 1944; media review & lots of ads. '09 1 89889 NEW $29.00 SCHLIEFFEN'S WAR #319 (DecS_T) n n 0.9 Mag & game. Strategic level game of the opening months of World War I on the western front, depicting the German Schlieffen Plan which emphasized a swing thru the plains of Belgium to outflank the Allies along the main border. Sudden death victory conditions based on control of a Paris or any German city hex as well as attritional victory at game's end. HQs are critical for movement & combat. 16mi/hex, 4days/turn, corp level, 176 counters. Ty Bomba and Doug Johnson'19 / ARTICLES ON: Schlieffen's War, War Plans of 1914; Battle of New Orleans 1815; Battle of Tannenberg, 1410; England's Pirate Wars, 1568-1725; American Civil War Rocket Warfare; Britain's First Incursion Into Afghanistan; German Artillery in the 1918 Offensives. 1 140863 NEW $29.50 Last copy. SEALORDS, VIETNAM WAR IN THE MEKONG#243 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Game of the American effort to control & pacify the Mekong Delta during the Vietnam War. Takes a standard, asset-oriented look at the US attempt to block movement of NVA units and attack their bases. 280 counters, square grid map covering Vietnam south of Saigon. Units co to div level; 6.2mi/hex; 7-30days/turn, 3 scenarios. J.Miranda'07 / ARTICLES ON: Sealords, joint warfare in the Mekong Delta; Scipio Aemilianus, Rome's Master of Unconventional Warfare; Spanish in Vietnam 1859-62; George Thomas, Union General from the South; Soldiering & Marriage thru History; Battle of Schellenberg 1704 during the War of Spanish Succession; Caesar's Counterinsurgency in Gaul 58-51BC; HBO's Rome series. 1 80326 NEW $59.00 SECOND KHARKOV, STRIKE & COUNTRSTRK #271 (DecS_T n n 0.9 Out-of-Print Mag & Game. Colorful update of this PzrGrpGuderian system game of the Soviet May'42 offensive that ended in disater. The 'strike & counterstrike' included the massive tank battles of mid-1942, just prior to Stalingrad, during the Second Btl of Kharkov. Designed as a fun, fast moving, see-saw slugfest. Historical & Soviet all-out scenarios. 5mi/hex, 2days/turn, brig/div level. Paul Youde'11 / ARTICLES ON: Second Kharkov campaign, failed planning; Second Kharkov designers notes; Battle of Itororo, the Paraguayan Thermopylae; battle of Arsuf, 1191AD; US Navy's cold war 'mobile bases' strategy for a possible nuclear war; military history of Easter Island; US 10th Fleet & cyber warfare; cluster 'bombs' in the War of 1812; Arab armies OoB in 2011; 2 odd warship wrecks. 1 96128 NEW $24.00 SEDAN CAMPAIGN, 1870 #224 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Includes variant counters for Indochina (11), Belisarius (29), 1918 (9), Grp Soviet Forces (1), Ottomons (3), Boer War (10), Inv Taipai (10), Indo-Pakistani (48), Asia Crossroads (11), First Afghan (7), Xenophon (3), Chancellorsville/Plevna (8). Simpler, operational level game of the decisive campaign of the Franco-Prussian War, 1870. 4.4mi/hex, 3days/turn, div level. T.Bomba'04 / ARTICLES ON: Sedan Campaign 1870; Second Afghan War 1879-1881; the P-39 Aircobra & Buffalo Fighters; Italo-Turkish War of 1911-12; Ascendancy of Athens 500-400BC; USN 5/25 AA Gun; Sixth SS Panzer Army in Hungary 1945; Armies of the Eastern Front 1944-5. 1 68214 NEW $25.00 SEPOY MUTINY, 1857-8 #320 (DecS_T) n n 0.9 Mag & game. 2-player game of the Sepoy Rebellion in India against the British, 1857-8. Uses the They Died With Boots On game system with random command activation, rebellions & events. Each side aims to secure control of the Indian subcontinent. 2mo/turn, 40mi/hex, 2-10,000men/unit, 176 counters. Joseph Miranda'19 / ARTICLES ON: Sepoy Mutiny, Great Indian Rebellion of 1857-59; Spain's Expeditions in SE North America, 1526-68; Triumph & Failure of Strategy, 1776-78; Original WIndtalkers, Choctaws of Company E in World War I; Dogger Bank Incident of 1904; Centurions of Rome; Miscount in the Gulf of Bomba, 1940. 1 146296 NEW $34.00 SEVEN YEARS WORLD WAR #221 (DecS_T) n n 1.0 Out-of-Print Mag & Game. The 7 Years War covered as a global war of empire. 8 European powers plus India & China compete for dominance. Can be played by 2-4 players thru military, economic & diplomatic means. Yearly turns, army/fleet level. J.Miranda'04 / ARTICLES ON: Seven Years World War, the First Global Conflict, 1756-1763; Frederick the Great & the art of battle management during the Seven Years War; the Alamo; first actions of Britain during WWII; Australians in Iraq 2003; Frederick War & the Taiping Rebellion; Philippines Insurection 1899-1902; Destruction of French Mobile Group 100 in Vietnam, 1954. '04 1 65106 NEW $22.00 SEVEN YEARS WORLD WAR #221 PARTS (DecS_T) n n Out-of-Print 1 140335 EXCELL $3.00 Photocopy of rules, only. SHANGHAI-NANKING CAMPAIGN #329 (DecS_T) n n 0.9 2-6wks Turnarnd Mag & game. Includes errata counters for Italian-Ottoman War #325 (2), Constantinople #318 (2), Fight the Fall #324 (2). Game covers the largest military campaign prior to the formal outbreak of World War II, the Shanghai-Nanking Campaign of 1937. The Japanese are seeking to decisively defeat the Chinese republic by capturing its major ports & cities. Victory is determined by the Japanese besting their historical performance, while the Chinese can achieve an immediate victory if they manage a successful counter-offensive that threatens Shanghai. Includes limited hidden movement, amphibious landings. Rgt/div level, 176 counters, 7mi/hex, 2wks/turn. Doc Cummins, Ty Bomba'21 / ARTICLES ON: 1937 Japanese Invasion of China; Corrupt Bargain, US Presidential Election of 1824; Alexander the Great & the Battle of Gaugamela 331BC; Jordanian Arab Legion & the Battle for Jerusalem, 1948; Sarkoy Landing in the Balkan War of 1912-3; Odyssey of Jo Shelby in Mexico; Hellenistic War Elephants; Scalping in the US Wild Wild West. 1 Stock NEW $37.50 SHENANDOAH, JACKSON'S 1862 CAMPAIGN #284 (DecS_T n n 0.9 Out-of-Print Mag & game. Detailed game of the Port Royal & Cross Keys battles during the 1862 Shenandoah Valley Campaign Uses a variation of the Twilight's Last Gleaming #225 game system. 3 scenarios (Cross Keys, Port Republic). Regt level, 300m/hex, 250men/str pt, 1hr/turn, 280 counters. C.Diamond, E.Harvey'13 / ARTICLES ON: Jackson's 1862 Shenandoah Campaign; Lost Opportunities in German Naval Superiority in 1914; Libya's Qadafi's Military Misadventures; China's Grea Walls, 1000BC-1644AD; Warriors of the Reconquista; Conquest of Cochin China; Awa Maru, Greatest Submarine Error of WWII; Military Space Pioneers. 1 138816 NEW $22.50 SHILOH, BLOODY APRIL 1862 #264 (DecS_T) n n 0.8 Out-of-Print Mag & Game. Game of the Confed Apr 1862 surprise attack that held hope of catching the Union sleeping but was beaten back by Union resolve & simple confusion. Uses an evolution of AH's Gettysburg '77 system. 1hr/turn, 100yd/hex, brig level. 3 scenarios plus 3-day campaign, 176 counters. P.Koenig'10 / ARTICLES ON: Btl of Shiloh; J.Miranda on Game Design; Fulani Jihad, 1804-9; Hitler's Ardennes Offensive; Russo-Georgian War of 2008; others. 1 93487 NEW $22.50 SOLDIERS, DECISION IN THE TRENCHES #280 (DecS_T) n n 0.9 Out-of-Print Mag & game. Simpler game of the US 1st Inf attacks into thinly-held German-held lines toward the end of World War I (1918) in multiple scenarios. Not truly historical, rather representative of actions during this time. 5-10min/turn, 25yd/hex, pltn or single machine gun level; fast playing. 124 counters. T.Bomba'13 / ARTICLES ON: Soldiers, the American offensive in France, 1918; US military's attack helicopter doctrinal controversy; the Jewish Revolt, 66-73AD; America's Gibralter: West Point in the American Revolution, 1775-83; media review; Nung Tri Cao & rebellion agaisnt the Chinesse in the 11th Century; US 8" Howizter; Encirclement & Threat Perception in Asia; Sherman at Shiloh; Huaihai Campaign that concluded the Chinese Revolution, 1948-9. 1 121938 NEW $23.00 SPANISH CIVIL WAR BATTLES, V1 #213 (DECS_T) n n 1.2 Out-of-Print Mag & Game. First of an intended series of operational, btln/rgt/brig level games on various battles in the Spanish Civil War, 1936-9. This issue covers the battles of Brunete (July '37) in which the besieged Republicans attempt to lift the siege of Madrid, and Jarama (Feb '37) in which the Nationalist thrust for the vital Valencia road during the siege of Madrid. 1mi/hex, 1day/turn, btln/rgt/brig. P.Moore'03 / ARTICLES ON: US Third Army (Patton) from Normandy to Lorraine 1944; Patton, Master of War; Odd British Units of the Desert War 1940-3; Tirah Campaign in Afghanistan, 1897-8; German use of Soviet Naval facilities 1939-41; US Army's Interim Brigade Combat Team; Jarama River Campaign, Feb 1937, in Spain; the Last Massed British Cavalry Charge, Palestine 1917. 1 58657 NEW $25.00 SPANISH CIVIL WAR BATTLES, V2 #219 (DECS_T) n n 1.2 Out-of-Print Mag & Game. 2 more battles from the Spanish Civil War to complement those in the first set. Includes Guadalajara, March 1937, and the last Republican offensive at Penarroya, Jan.1939. 280 counters, 1mi/hex, 1day/turn, btln/rgt/brg/div level. P.Moore'03 / ARTICLES ON: the Spanish Civil War 1936-39; Stalingrad & the End of German Invincibility; Kaiser's Africa Airship; Sydney Reily, Ace of Spies; War Chariot in China; First Sih War, 1845-6. 1 63346 NEW $15.00 SPARTA VS. ATHENS #286 (DecS_T) n n 0.9 Out-of-Print Mag & game. Game is a strategic-level study of the Peloponnesian War, 431-400BC, using a point-point style map. Emphasis is on leadership. Both land & naval strength is important, as is the ability to mount sieges and the unique, coalition-style city-state structure of Greece at the time. 1 scenario for the Archidamian War, plus the full campaign game. 1yr/turn (with 4 seasonal phases); 1"/18mi, 280 counters, 300-3000men/counter. T.Garland'14 / ARTICLES ON: the Peloponnesian War; Napoleon's Naval Strategy; Doughboys on the Marne, 1918; Pakistan's War Against the Taliban; the Siege of Saucy Castle, 1204; the battle of Fraustadt, 1706; Charge of the Royal Savoia [Italian Cavalry in the USSR]; the war on Mindanao, Indonesia 1972-75. 1 138580 NEW $39.00 STRATEGY & TACTICS (DECGM) #219 (DecS_T) n 0.5 Out-of-Print Magazine only, Rules not included. ARTICLES ON: the Spanish Civil War 1936-39; Stalingrad & the End of German Invincibility; Kaiser's Africa Airship; Sydney Reily, Ace of Spies; War Chariot in China; First Sih War, 1845-6. 1 96827 EXCELL $4.00 STRATEGY & TACTICS (DECGM) #223 (DecS_T) n 0.5 Out-of-Print Magazine only, Rules not included. ARTICLES ON: 1918, Germany's Last Chance; the French Campaign in Egypt After Napoleon, 1799-1801; Australia & the War on Terror 2001-2; Swedish-Tripoltanian War 1798-1803; Shogun's March to Peking, 1592-58. 1 141238 V.GOOD $2.00 Some moisture rippling on upper margin of mag; pages otherws clean. STRATEGY & TACTICS (DECGM) #232 (DecS_T) n 0.5 Out-of-Print Magazine only, Rules not included. ARTICLES ON: Counterstroke at Soltsy on the Road to Leningrad, July 1941; Catherin the Great & Russia's expansion; the Maccaabean (Jewish) Revolt in 167BC; the British Blue Peacock Nuclear Landmine; Naval Mine Warefare during the Cold War; Peace in Cambodia; Entebbe Hostage Rescue; Miyamoto Mushasi, 1584-1645. 1 96839 EXCELL $4.00 Magazine-only; no rules or other game components. STRATEGY & TACTICS (DECGM) #237 (DecS_T) n 0.5 Out-of-Print Magazine only, Rules not included. ARTICLES ON: the Desert War in WWI, Allenby & Armageddon; Hoover, Dragoneers & the Boxer Rebellion; Union Indian Regiment in the Civil War; Lawrence of Arabia & the Arab Revolt. 1 89580 EXCELL $4.00 Magazine-only; no rules or other game components. STRATEGY & TACTICS (DECGM) #239 (DecS_T) n 0.5 Out-of-Print Magazine only, Rules not included. ARTICLES ON: It's Our War Now, Vietnam 1965; Armies in Vietnam 1965; Kidnapping of Gen. Kreipe on Crete, 1944; 1856 Declaration of Paris; Portugal in WWI; Impact of Rifle-Musket on Tactics; Asante War of 1873; USAAF in Europe, 1942-5. 1 96845 EXCELL $4.00 STRATEGY & TACTICS (DECGM) #244 (DecS_T) n 0.5 Out-of-Print Magazine only, Rules not included. ARTICLES ON: 1941 Moscow Campaign; Roman Army at Zama, 202BC; Next Naval War; Rocroi 1643 battle file. 1 131424 MINT $4.00 STRATEGY & TACTICS (DECGM) #262 (DecS_T) n 0.5 Out-of-Print Mag only. ARTICLES ON: Frederick the Great's war of Austrian Succession, 1940-8; the rescue of Mussolini (plus Skorzeny & other Wermacht special ops; Italian TF Nibbio in Afghanistan, 2002 on; Russians at Lake Narotch 1916; the Algerian insurgency & end of French Empire; battle of Kosovo, 1389. 1 131433 MINT $4.00 STRATEGY & TACTICS (DECGM) #271 (DecS_T) n 0.5 Out-of-Print Mag only. ARTICLES ON: Second Kharkov campaign, failed planning; Second Kharkov designers notes; Battle of Itororo, the Paraguayan Thermopylae; battle of Arsuf, 1191AD; US Navy's cold war 'mobile bases' strategy for a possible nuclear war; military history of Easter Island; US 10th Fleet & cyber warfare; cluster 'bombs' in the War of 1812; Arab armies OoB in 2011; 2 odd warship wrecks. 1 141242 MINT $4.00 STRATEGY & TACTICS (DECGM) #275 (DecS_T) n 0.5 Out-of-Print Mag only. ARTICLES ON: Austria v Prussia, 1866; the first Jihad, Yarmuk to Tours, 636-732AD; Jozef Pilsudski, Political Portrait; the Hukbalahap Rebellion in the Philippines, 1946-54; Crossbows in 18th Century Appalachian Warfare; End of British Empire in the Middle East. 1 131445 MINT $4.00 STRATEGY & TACTICS (DECGM) #276 (DecS_T) n 0.5 Out-of-Print Mag only. ARTICLES ON: Operation Anaconda, battle in Afghanistan 2002 & designer's notes; analysis of the US M4 Sherman Tank; massacre at Teutoburg 9AD; settlement dark & bloody, a history of the Cherokee Wars 1654-1865; Model 1895 Mannlicher Rifle; lifting the blockade at the end of the American Civil War; origin of the modern combat helmet; trooper Billy Sing, Gallipoli sniper. 1 141247 MINT $4.00 STRATEGY & TACTICS (DECGM) #277 (DecS_T) n 0.5 Out-of-Print Mag only. ARTICLES ON: the Battles for Lake George, 1755-8; Mongol military disasters; WWI German Anti-Tank tactics; the 1968 USS Pueblo incident; Colin Powell & the doctrine of decisive force; hangings in the US civil war; rationale for the 1882 British occupation of Egypt. 1 141249 MINT $5.00 STRATEGY & TACTICS (DECGM) #280 (DecS_T) n 0.6 Out-of-Print Mag only. ARTICLES ON: Soldiers, the American offensive in France, 1918; US military's attack helicopter doctrinal controversy; the Jewish Revolt, 66-73AD; America's Gibralter: West Point in the American Revolution, 1775-83; media review; Nung Tri Cao & rebellion agaisnt the Chinesse in the 11th Century; US 8" Howizter; Encirclement & Threat Perception in Asia; Sherman at Shiloh; Huaihai Campaign that concluded the Chinese Revolution, 1948-9. 1 131450 MINT $4.00 STRATEGY & TACTICS (DECGM) #281 (DecS_T) n 0.6 Out-of-Print Mag only. ARTICLES ON: A Reinterpretation of US Military Operations in Vietnam; In Country Design Notes; Could the South Have Won at Gettysburg?; Battle of Iwo Jima; Actium, End of the Roman Republic; Kuduz 2001, evacuation from Afghanistan to Pakistan; 1918 Canadian Motor Machine Gun Brigade; German Sturgewehr 44 Assault Rifle. 1 141252 MINT $4.00 Mag-only cover. STRATEGY & TACTICS (DECGM) #282 (DecS_T) n 0.6 Out-of-Print Mag only. ARTICLES ON: War of the Pacific, 1879-80; Churchill & the Zeppelins in WWI; Charlemagne's campagins, 771-814AD; Indo-Pakistani Wars; Pre-WWI German-American rivalry; Kampgruppen strategy in N.Africa; Hydrofoils in the USNavy; Pump-action grenade launcher; ABDA Command, unified command in the Pacific, 1941. '13 1 141255 MINT $4.00 STRATEGY & TACTICS (DECGM) #284 (DecS_T) n 0.6 Out-of-Print Mag only. ARTICLES ON: Jackson's 1862 Shenandoah Campaign; Lost Opportunities in German Naval Superiority in 1914; Libya's Qadafi's Military Misadventures; China's Grea Walls, 1000BC-1644AD; Warriors of the Reconquista; Conquest of Cochin China; Awa Maru, Greatest Submarine Error of WWII; Military Space Pioneers. 1 140453 EXCELL $4.00 Sml smudges on mag cover. STRATEGY & TACTICS (DECGM) #286 (DecS_T) n 0.6 Out-of-Print Mag only. ARTICLES ON: the Peloponnesian War; Napoleon's Naval Strategy; Doughboys on the Marne, 1918; Pakistan's War Against the Taliban; the Siege of Saucy Castle, 1204; the battle of Fraustadt, 1706; Charge of the Royal Savoia [Italian Cavalry in the USSR]; the war on Mindanao, Indonesia 1972-75. 1 141260 MINT $4.00 STRATEGY & TACTICS (DECGM) #287 (DecS_T) n 0.6 Out-of-Print Mag only. ARTICLES ON: Goeben, August 1914 in the Mediterranean; Sierra Leone's civil war, 1991-2002; battle of Sluys, Longbows v Cannon; John Sobieski & the Relief of Vienna 1683 against a Turkish siege; Alfred of Wessex and the first successful repulsion of the Vikings, 892AD; Indian Warfare in Colonial Brazil; German units in Norway; IEDs in Iraq. 1 141261 MINT $6.00 STRATEGY & TACTICS (DECGM) #290 (DecS_T) n 0.6 Out-of-Print Mag only. ARTICLES ON: Angola, Cold War Struggle in Africa; Battle of Manzkert, 1071, between Byzantine & Alp Arslan & the Seljuks; Sarikamish, Ottoman Debacle in the Caucasus, 1915; Hessians in the American Revolution; German Victory over Rome at Teutorburgerwald & Roman reposte; Nathan Forrest's Finest Hour at Brice's Crossroad & the potential after; Italians in the Battle of Britain; Development of New US Minesweeper Vessels in the 1980s. 1 141265 MINT $4.00 STRATEGY & TACTICS (DECGM) #291 (DecS_T) n 0.6 Out-of-Print Mag only. ARTICLES ON: Indian Territory in the Am Civil War; Rudolf Witzig, the Eagle of Eben Emael; China's Six Dynasty Period; Modernizing China's Navy; Llewelyn, Last Welsh Prince of Wales; French Foreign Legion Forts; CIA Operations in Guatemala. 1 141267 MINT $4.00 STRATEGY & TACTICS (DECGM) #295 (DecS_T) n 0.6 Out-of-Print Mag only. ARTICLES ON: At the Gates of Vienna, 1683; Battle of Germantown, 1777; Greyhound v Tiger at St Vith, 1944; the Catalan Grand Company, 14th Century eastern Europe; Ambush on Blachorse Convoy, Vietnam 1966; Flavius josephus; Declaration of Paris and the American Civil War; House at St Baussant; India v pirates. 1 131465 MINT $5.00 STRATEGY & TACTICS (DECGM) #297 (DecS_T) n 0.6 Out-of-Print Mag only. ARTICLES ON: 1863, Turning Point of the American Civil War; Area Denial (Anti-Access) Warfare; the An Lushan Rebellion, 755-763, in China; Battle of Grozny, 1994-5; Capturing Prize Ships in the 16-18th Century; German Gunboats in Chinese Riverways During WWI; Byzantine Campaigns of Basil II in Syria, 976AD; US Unmanned Surveillance Drones. 1 141275 MINT $4.00 STRATEGY & TACTICS (DECGM) #301 (DecS_T) n 0.5 Out-of-Print ARTICLES ON: World War I on the Eastern Front, 1914-18; Gustavus Adolphus in the 30 Years War; Varangian Guard of the Byzantine Empire; Naval Small Vessel Roles in Contempoary era; Battle of Boyne, 1690; Sparta's Surrender at Sphacteriam 425BC; Soviet Pre-WWII Breakthru Tanks. 1 141278 V.GOOD $4.00 2" scratch on cover. STRATEGY & TACTICS (DECGM) #304 (DecS_T) n 0.6 Out-of-Print Mag only. ARTICLES ON: Southern War for American Independence; Bulgarian Liberation, 1877-78; Chemical Warfare in the 20th Century; Discovering PT-109; Raid on Shaik Sa'id, Yemen, 1914; Shadow Warriors, SOE & OSS; Corps of Canadian Voyageurs. 1 141281 MINT $4.00 STRATEGY & TACTICS (DECGM) #305 (DecS_T) n 0.5 Out-of-Print ARTICLES ON: The War in China, 1937-45; Belisarius & the Reconquest of Africa; Pyrrhic Victory, the Lava Beds War, 1872-73 [near Tule Lake CA]; Vicksburg, Grant's Masterpiece; Opportunities to Win World War I; First Medal of Honor; John Riley, US Traitor & Mexican Hero; U-Boats in the Far East. '17 1 141282 EXCELL $4.00 STRATEGY & TACTICS (DECGM) #307 (DecS_T) n 0.5 Out-of-Print ARTICLES ON: AFVs in the Vietnamese Wars; the Third Punic War, 149BC; Siege of Santa Fe 1680; First Anglo-Afghan War 1839; Leyte Gulf. '17 1 141283 MINT $4.00 STRATEGY & TACTICS (DECGM) #312 (DecS_T) n 0.6 Out-of-Print Mag-only version of mag. ARTICLES ON: Battle of Alesia, 52BC; Hawaiian Unification, the Campaigns of Kamehameha the Great; The Big Push, Slaughter on the Somme, 1916; Roger Feutou, Crimean War Photographer; the Little Blue Book of Uriah Levy; Canadian Triumph, the Storming of Vimy Ridge, 1917. 1 141284 MINT $4.00 Mag-only version of mag. SUN NEVER SETS, BRIT.COLONIAL WARS #274 (DecS_T) n n 1.2 Out-of-Print Mag & game. A double-sized issue with 64pgs of mag, 32pgs of rules, 2 countersheets & 2 maps & 4 games. Second set of games from the 19th century & Britain's push for empire. ABYSSINIA covers the daring 1868 expedition to rescue hostages. ASANTE covers the 1873-4 raid into West Africa. PERSIA covers the 1856-7 punitive expeditions to distract Persia from Afghanistan. SECOND AFGHAN WAR covers the 1878-9 British invasion of Afghanistan, in part to deter Russia's eye on India. J.Miranda'12 / ARTICLES ON: The British Empire in the 19th Century; History of military mapping & unit symbols; Khmer King Jayavarman VII & the campaigns of 1177-78AD; the Brusilov Offensive, June-Sept 1916; Telescopic rifle sights in the Am Rev War; Did Buell Save Grant at Shiloh?; How Spanish Conquistadors conquered so much with so few; US v Canada, Wars & War Plans. 1 101128 NEW $49.00 SUWALKI GAP, THE BALTIC 2023 #327 (DecS_T) n n 0.9 Mag & game. Game covers a hypothetical Russian attack on the Baltic States & Poland between 2023-25, and is focused on the Suwalki Gap, a 65km section of the Polish-Lithuanian border between Belarus & Kaliningrad which the Russians may use to attempt to encircle the Baltic States. Victory depends on the Russians surrounding all NATO-controlled units as well as geographic objectives. Considers the multi-dimensional modern battlefield. 28km/hex, 1day/turn, btlgrp level, 280 counters. Nicholas Edwards'21 / ARTICLES ON: A Future Russian Attack on the Baltic States; Battle of White Plains 1776; Battles of Hannut & Gembloux, May 1940; Naval Dimension of Roman Imperial Power; Radios in the Invasion of France 1914; YB-49, US's Flying Wing; Battle of Wagon Box, 1867; First Israelite Campaign in Canaan, c1400BC; General Stilwell's Art of War; CSS COlonel Lovel & the Mississippi Defense Fleet. 1 148099 NEW $69.00 THEY DIED WITH THEIR BOOTS ON, V1 #236 (DecS_T) n n 1.0 Out-of-Print Mag & Game. 2 games of US Army campaigns: Custer's Last Stand 1876, covering the US's campaign against the Cheyenne & Souix thru the spring & summer; and the Quebec Expedition 1775-6, during which the US hoped to provoke Canadian succession by advancing on Quebec. Both are operation level, covering a multi-state area. 1 map in 2 sections, 280 counters. J.Miranda'06 / ARTICLES ON: Custer's Last Stand, the Little Bighorn-Yellowstone Campaign of 1876; the Revolution Marches North, the 1775 American Invasion of Canada; Friendly Fire in the War of 1812; Failsafe in the Strategic Air Command; Sepower in the Second Punic War; First Aircraft Carrier; Aerial Interdiction in the Korean War; the US Marines in the ETO, 1941-44. 1 74811 NEW $36.00 THEY DIED WITH THEIR BOOTS ON, V2 #242 (DecS_T) n n 1.0 Out-of-Print Mag & Game. 2 games of US Army campaigns: Mad Anthony is a game of the war for the Ohio area, 1791-4. 1-4wks/turn, 10mi/hex, btln/rgt level. Pershing covers the US cross-border invasion of Mexico in pursuit of Pancho Villa, 1916-7. 1mo/turn, 10mi/hex, rgt/brig. 280 counters. J.Miranda'07 / ARTICLES ON: US Campaign in Mexico, 1916-7; Mad Anthony Way & the Legion of the US; the BEF in 1940; the 1979 Sino-Vietnamese War; Black Ops: Project Aurora; the battle of Pharsalus, Legion v Legion; battle of Long Tan, Aug 1866. 1 79815 NEW $29.00 THIRTY YEARS WAR #173 PARTS (DecS_T) n Out-of-Print 1 55737 V.GOOD $4.00 Rules only. 2 pgs of Player Aid Displays provided as photocopy only, separated into 4. Events Table annotated w/ errata/clarifications i ink. THIRTY YEARS WAR BTLS, LUTTR/WITTSTK#332 (DecS_T n n 0.9 Mag & game. Grand tactical game of two more battles from the Thiry Years War: Lutter 1626 & Wittstock 1636. At Lutter, the Imperial Army under Tilly defeads the Danish Army knocking it out of the war. At Wittstock, the Swedish Army under Baner defeats the Imperial Army, avenging the Swedish defeat at Nordlingen a year prior; one of the few battles one of the armies utilized manuever. 150-200m/hex, 45-60min/hr, 176 counters. Brad Hessel, Linda Mosca, Jay Nelson, Stephen Patrick, Redmond Simonsen, Thomas Walczyk, Joseph Miranda'21 / ARTICLES ON: Two Decisive Battles of the Thirty Years War; Alexander the Great's Finances & Character; Panzer Lehr Division at the Battle of the Bulge; Arms Race in the Maghreb (NW Africa); America's Composite Division in WWI; War in Tigray Update; Yemen, Complex War with No End in Sight; Newst Russian AFVs; HMS Queen Elizabeth Deploys to the Indo-Pacific; USMC's Mark 98 Howtar Howitzer; First Knight of England, William Marshall; Invasion of Denmark, Apr 1940; Confederate Seagoing Ironclad CSS Stonewall. 1 148650 NEW $37.50 TICONDEROGA, BTLS FOR LAKE GEORGE #277 (DecS_T) n n 0.9 Out-of-Print Mag & game. Grand tactical-operational level game of six battles in upper New York in an area called Ticonderoga along Lake George during the French & Indian War, 1755-58. Random events play a big role including leader ability. 3 raid & 3 campaign scenarios including the 1755, 1757 & 1758 campaigns. 1.5mi/hex on operational map, 400yd/hex on tactical, 50-800men/unit. 280 counters. W.Nester, E.Harvey'12 / ARTICLES ON: the Battles for Lake George, 1755-8; Mongol military disasters; WWI German Anti-Tank tactics; the 1968 USS Pueblo incident; Colin Powell & the doctrine of decisive force; hangings in the US civil war; rationale for the 1882 British occupation of Egypt. 1 137013 NEW $25.00 TOBRUK, OPERATION CRUSADER 1941 #278 (DecS_T) n n 0.9 Out-of-Print Mag & game. Game using using the Sedan 1940 game system & covering the Allied Operation Crusader offensive late in 1941. Uses a chit-pull divisional activation system. AT guns have ranged ability. 2days/turn, 4mi/hex, btln/rgt lvl, 3 scenarios. 228 counters. P.Youde'12 / ARTICLES ON: Tobruk 1941 & Operation Crusader; Riverine logistics at Shiloh, Apr 1862; Btl of Fei River, China, Nov 383AD; Sino-Vietnamese War, 1979; ACH-47A Helicoptor gunships; how Japan won the First World War; Geo Washington: genius or bumpkin?; today's Irish Defense Force. 1 134627 NEW $22.50 TRAJAN #145 (DecS_T) n n 0.4 Out-of-Print Mag & Game. Strategic level game of the Roman campaigns in the Middle East at the legion level, 114-117AD, when the Parthian Kingdom was conquered. Same system later used in Roman Civil War #157, Germania #175, & Caesar in Gaul #165. Includes the use of strategem counters to represent non-military events. RECOMMENDED. Monthly turns, 200 counters, legion level. J.Miranda'91 / ARTICLES ON: Trajan's Parthian War, 114-7AD; Naval Weaponry of the 1990s; F-15 Eagle Weapon System; Supply Problems in the Am Civil War; German General Officer Casualties in WWII; the Marathon Campaign; ERRATA for Objective Tunis #140 & Hannibal #141. 1 91059 MINT $42.00 2 131165 MINT -n/a- Cherry. TRIPLE ALLIANCE WAR #245 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Paraguay takes on an alliance of Brazil, Argentina & Uruguay in a bloody S.American war, 1865-8. Strategic level, 25km/hex, brig/div level, 6mo/turn. J.Romero'07. ARTICLES ON: the Triple Alliance War; Art of War in the Middle Ages; Cordoba & the btl of Garigliano; US Army in future wars. 1 81303 NEW $17.50 TURKISH LIBERATION, WAR OF... #309 (DecS_T) n n 0.9 Out-of-Print Mag & Game. Includes errata counters for World War I 2nd (14) and Cold War Hot Armor (14); includes additional rules & 6 scenarios for Cold War Hot Armor. Game covers the struggle within Turkey between 1920-22, in the aftermath of WWI and the Russian Revolution. Imperialist powers (including Greece, Armenia, Azerbaijan & Georgia with British, Italian & French support) attempt to dismember Turkey per the Sevres Treaty, opposed by Bolsheviks & the Turkish nationalist army. Imperialists must capture substantial Turkish territory to win. 200 counters, rgt/brig/div level, 30mi/hex, 3mo/turn. Javier Romero'18 / ARTICLES ON: War of Turkish Liberation; Battle of Antietam 1862; Patton's Third Army in the Lorraine; Tarleton & the British Legion; the Adriatic in WWI; Inside the Head of Frederick the Great; Landing of US 82nd Airborne in Sicily, July 1943; US Army's Use of Shotguns in 19th Century. 1 145836 NEW $37.50 TWILIGHT OF THE OTTOMANS #241 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Div/Corp level game of WW-1 in the Middle East from 1914-8. Covers the Ottomon's assault against the Suez, combat in the Caucauses region, and the Allied attacks from Egypt and the Persian Gulf. 2 scenarios covering the two halves of the war, plus campagin game. 140km/hex; 3mo/turn. Articles on the Ottoman Empire in WW1; the Transcaucasia Front in WW1; the Israeli destruction of Iraq's nuclear program; Russia' i Italy, 1799. J.Miranda'07 / ARTICLES ON: the Turkish Empire in the Great War; the Transcaucasia, the Forgotten Front in WWI; Polish cavalry charges in WWII; Imperial Roman Navy; Pre-Emptive War? Israel & the Destruction of Iraq's Nuclear Program; 199, Marshal Suvarov in Italy. 1 79561 NEW $15.00 TWILIGHT'S LAST GLEAMING, WAR V2 #225 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Three more small battles from late in the War of 1812. The Thames (Oct 1813), Chippewa (July 1814), and Lundy's Lane (July 1814). 50men/factor, 100yd/hex, 15-60min/turn. 88 counters, 3 maps on 1 map surface. C.Diamond, W.Sariego,T.Bomba'04 / ARTICLES ON: Greatest Tank Battle: Kursk-Orel Salients, Summer 1943; Armies of the Eastern Front, 1943; Development of the Canadian Army, 1660-1900; Italy's Piaggio 108B Heavy Bomber; Cold War's Last Casualties; Austrian Divisions in WW2; Maurice of Nassau, Pioneer of Modern Warfare; Alcibiades, Demagogue of the Peloponnesian War. 1 68549 NEW $17.50 VICKSBURG, ASSAULT ON STOCKADE REDAN#328 (DecS_T n n 0.9 Mag & game. Game covers the two May 1863 Union assaults on the Stockade Redan portion in the NE corner of the Vicksburg perimeter. The area was the most well-fortified area around Vicksburg. Should the Union succeed, players then determine what Jefferson Davis may have done in light of that victory by way of refusing Lee's plan to invade the Union in July, thus prolonging the war. Design focuses on the destructive nature of mid-19th century infantry combat. 12.5yd/hex, 5-10min/turn, co/rgt level, 228 counters. Eric Harvey'21 / ARTICLES ON: Land & Naval Operations during the Civil War; Basis of Chinese Naval Supremacy in the Pacific & Indian Oceans; Armies of the Ptolomies, 305-30BC; Destination Cambrai, 1940; Portugal, the Forgotten Ally of England; Battle of Anzen, 838; Colt Revolver, 1873; P-82/F-82 Twin Mustang; Scythian Horse Archer Swarms. 1 148363 NEW $37.50 VIETNAM BATTLES: HUE / OP PEGASUS #196 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Grand tac, btln-level game of 2 concurrent battles of the Tet Offensive early in 1968: the battle for the city of Hue and Operation Pegasus, the relief of Khe Sahn fire base. Covers the military aspects of these two battles, including special unit abilities, and each battle has 2 scenarios. 0.5-1km/hex, 1-2days/turn, 280 counters. J.Miranda'99 / ARTICLES ON: Battles of Hue, Khe Sahn & Kham Duc 1968; the California Brigade in the Am Civil War; the German Panzerwurfmine anti-tank hand grenade; SCUD Hunting; US Sub Fleet; French de Gaulle aircraft carrier 4m too short; Remote Piloted Vehicles aircraft; south Vietnamese Marine Corp; Rise & Fall of the Luftwaffe; Hannibal, a Stark Appraisal. 1 57326 NEW $49.00 VINEGAR JOE'S WAR #227 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Game of the struggle for SE Asia, Hanoi to Singapore to Calcutta, 1941-5, w/ land, air & sea units. Quarterly turns, brig/div level land units, 2 scenarios plus campaign. J.Miranda'05 / ARTICLES ON: the Flying Tigers in WW2; WW2 in Southeast Asia, 1941-45; War of Jenkins' Ear between Britain & Spain, 1739; Benedict Arnold; More on the Maginot Line; Famous 50 US Destroyers; Gulf War II OoB, March 2003; Armies of the Great East Asian War, 1942-45; Japanese Navy's Army, Special Naval Landing Forces & Construction Units. 1 69862 NEW $32.00 WARPATH #291 (DecS_T) n n 0.9 Out-of-Print Mag & game. Includes 24 trench markers for Hindenburg's War. Game covers the campaign for control of Indian Territory during the American Civil War, and for the tribes' 5 capitals in particular. Players draw chits enabling a limited amount of movement of one force, or recruiting or fortification. Two tribes can be used & will switch sides with a chit pull. 6mo turn, 228 counters, btln-level point-point map centered on what is now Oklahoma & Arkansas. J.Miranda'15 / ARTICLES ON: Indian Territory in the Am Civil War; Rudolf Witzig, the Eagle of Eben Emael; China's Six Dynasty Period; Modernizing China's Navy; Llewelyn, Last Welsh Prince of Wales; French Foreign Legion Forts; CIA Operations in Guatemala. 1 116634 NEW $25.50 WHEN LIONS SAILED #268 (DecS_T) n n 0.9 Out-of-Print Mag & Game. Strategic level game of naval combat in the 17th century around the world for 2-4 players representing England, Spain, France & the Netherlands. 1yr/turn. Based on the 1066 & Frederick's War game system. 280 counters. J.Miranda'11 / ARTICLES ON: Naval strategy & the colonial era; analysis of Justian's reconquest of Italy; the shrinking British Military; props v jets; covert calamities of WW2; Russian campaign in Chechnya, 1994-2000. '11 1 133328 NEW $25.00 WHITE EAGLE EASTWARD #156 (DecS_T) n n 0.4 Out-of-Print Mag & Game. Russo-Polish War during the summer & fall of 1920. Poland first defends its newfound status as a nation then aggressively attacks the Soviets. Operational lvl. Tense game that goes to the wire every time. 5days/turn, 20mi/hex, brig/div level, 160 counters. T.Kane, C.Cummins'92 / ARTICLES ON: Russo-Polish War of 1920; Napoleon's Egyptian Campaign; Consequences of Napoleon's Empire; Strategic Air War Simulation in the USAF; Graft in the Spanish-Moroccan War of 1911-27; German Losses in WWI by Age Cohort; Demobilization after the Am Civil War; US Occupation of Puerto Rico, 1898; ERRATA for Case Green #152, Vittoria #151, Friedland #151, Croperdy Bridge #148, Red Beach Tarawa #142; MV Frunze & Soviet Total War; USN at Tarawa 1943. 1 24172 NEW $25.00 WINDHOEK, SOUTHWEST AFRICA 1914-15 #313 (DecS_T) n n 0.9 Out-of-Print Mag & game. Game of World War I in German Southwestern Africa, 1914-15. Allied South African, British and Portugeuse forces try to conquer German forces quickly, while German forces strive to draw out their war beyond the historical timeframe of defeat of 10 months. Each side receives a fixed number of activation points per turn, and those are required to recruit & move units. Fighting centers over control (& repair) of railroads vital to Allied logistics and water holes. Small forces can have big effects. Company/btln/brigade level, 25miles/hex, 25mi/hex, 1mo/turn, 176 counters. Joseph Miranda'18 / ARTICLES ON: Windhoek, the Campaign in German Southwest Africa, 1914-15; Could Athens Have Won the Peloponnesian War?; Hobkirk's Hill, Nathanael Greene & the Art of Phyrric Victories; Naval Battle of Portman, 1873, Battle of Ironclads; Pyrrhus, Almost King of Sicily; Custer's Gattling Guns, Benefit or Burden; HMS Peterel on the Yangtze Riverin China; Cook Islands Contingents in World War I. 1 134101 NEW $25.00 WINGED HORSE, WAR IN VIETNAM 1965-6 #239 (DecS_T n n 1.0 Out-of-Print Mag & Game. Rgt/div level, strategic level game of the war in Vietnam, 1965-6 during the early stages of the US ground intervention in the country. Emphasizes the US air mobility, communist supply, hidden communist movement, and military OR political victory. 25mi/hex, 1wk/turn. 280 counters. J.Miranda'06 / ARTICLES ON: It's Our War Now, Vietnam 1965; Armies in Vietnam 1965; Kidnapping of Gen. Kreipe on Crete, 1944; 1856 Declaration of Paris; Portugal in WWI; Impact of Rifle-Musket on Tactics; Asante War of 1873; USAAF in Europe, 1942-5. 1 77635 NEW $35.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! DECISION GMS WORLD AT WAR URL: http://www.decisiongames.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 1940, WHAT IF GERMANY WENT EAST? #12 (DecWaW) n n 0.8 Out-of-Print Mag & Game. Game of the what-if in which a less than fully militarized Germany continues eastward, attacking the USSR after conquering Poland in Sept 1939. Map covers central & northern USSR, Poland, Belgium, Holland & northern France & Germany. Corp/army level, 25mi/hex, half-month/turn. T.Bomba'10 / ARTICLES ON: Germany's eastward strategic choice in 1940; Rearming the French (Vichy & Free French); British Funny Tanks of WW2; Battle for the Mediterranean, Cape Matapan, March 1941; Yelnia (Smolensk), first turning point in WW2 in the East. '10 1 116636 < NEW $33.00 Vertical wrinkle down the front cover; otherws new. 2 92610 NEW $35.00 AFRIKAKORPS, DECISION IN THE DESERT #11 (DecWaW) n n 1.0 Out-of-Print Mag & Game. Includes 56 errata counters for Coral Sea & Players Aid Card w/key tables (missing from #10). New & rather luscious design using the They Died with Boots On system. Operational level game of the war in the N.African desert, 1941-2, from El Agheila to Suez. Monthly turns, 12.5mi/hex, moderate complexity, rgt/brig level. Includes attention to the intangibles that heavily influenced the campaign. 260 counters. J.Miranda'10 / ARTICLES ON: Campaign in the Desert, 1940-2; Afrikakorps designers notes; Romania in WW2; Savo Island; WW2 German Airborn Operations. 1 91812 NEW $33.00 ARRIBA ESPANA! 4TH # 8 (DecWaW) n n 0.9 Out-of-Print Mag & Game. Includes 16 variant counters for Barbarossa #1 (Command mag). 4th edition of this now-enlarged game of the Spanish Civil War, 1936-9, played on an area-move map of Spain, w/ 280 die cut color counters. A decent, playable game of this bitter civil war. Brig/div level, 3mo/turn. B.Train'09 ARTICLES ON: Strategic analysis of the Spanish Civil War; Patton's raid on Hammelburg; CCB, 10th Armor US, savior of Bastogne; T-34 tank crew & layout; CMD Barbarossa #1 variant; Longest Day & Patton movies as history; 4 chaplains 1943; Rubber in WWII US; Japan's oilers & tankers in WWII; Slovakia in WWII; Soviet army's organization at the start of WWII. 1 90270 NEW $24.00 BALKANS 1944 #81 (DecWAW) n n 0.9 Mag & game. Game of the Soviet offensive into the Balkans in mid to late 1944, together with the ongoing Yugoslav guerrilla war thruout the Balkans. The Balkans were critical to the German economy thru their resources. Soviets must secure as much territory as quickly as possible, while the Axis player (with German, Hungarian & Croation forces) seeks to delay them as long as possible. Soviet HQ units represent army & logistical resources that aid attacks. British & German special forces are available. Political events are reflected via event chits. Victory is determined by besting historical results. 176 counters, Brig/Div/Corp level, 30mi/hex, 10days/turn. '22 / ARTICLES ON: the Balkans, Aug-Nov 1944; War Plans of the Japanese Imperial Navy, 1922-41; Mexican & Brazilian Air Forces in World War II; US Mechanized Cavalry in World War II; Indian National Army in Service of German Army in World War II; Malta Mayhem; Proximity Fuses on Bombs; German 150mm AA Gun. 1 148655 NEW $37.50 BASTOGNE SOLITAIRE #56 (DecWAW) n n 0.9 Out-of-Print Mag & game. Solitaire game of the German siege of Bastogne & the surrounding area, 19-26 Dec 1944, defended by the US 101st Airborne. Player commands US forces trying to hold out until Patton's forces can breakthru from the south. Can be played cooperatively by two players, each taking parts of the US defense. 176 counters. Germans approach via 4 tracks (roads) around the town. Co/Btln level, 1"-500yds. US goal is to hold out till Patton relieves the town, or to collapse German morale. Joseph Miranda'17 / ARTICLES ON: Battle of Bastogne; Allied Military Intelligence in the Pacific in WWII; Polish 10th Motorized Cavalry Brigade in 1939; Beowulf, the German Invasion of the Baltic Islands, 1941; Mussilini's WMDs; 4th Nigerian Rifles; Rescue of the 807 MAETS from Albania; Invasion of Luxembourg, 1940. 1 144751 NEW $39.00 BLOODY RIDGE, GUADALCANAL SEPT 1942 # 37 (DecWaW n n 0.9 Out-of-Print Mag & game. Simpler, solitaire game of the determined Japanese night attack on US marines surrounding Henderson Field on Guadalcanal, 13 Sept. 1942. Player commands the Japanese troops seeking to move a unit thru American lines & off the north edge of the map. 2hrs/turn, 125yd/hex, pltn/co levl. T.Bomba'14 / ARTICLES ON: Battle of Bloody Ridge, 12-14 Sept 1942; Air Campaign in Norway 1940; Allied Visions of Victory after WWII; Scorched Earth, the Soviet Wartime Economy; Raid on the Japanese Los Banos POW camp, Feb 1945; the Focke Wulf TA-152 Fighter; the first German Heavy Tanks in WWII; the Free Dutch Princess Irene Brigade; the re-enactment area at the Nimitz Museum; PT-309 (restored & located at Nimitz Museum). 1 115615 NEW $39.00 BREAKOUT, FIRST PANZER ARMY #69 (DecWaW) n n 0.9 Out-of-Print Mag & game. Game of the breakout of the German 1st Panzer Army in northwest Ukraine in the spring of 1944, after the Soviets enveloped it. Set in late winter, weather & ground conditions are major variables affecting movement & air support. Success often depends on each sides ability to concentrate forces including special units & artillery for key attacks, and the Soviets can be limited by their supply lines. Div/corp level, 176 counters. Ty Bomba'19 / ARTICLES ON: Breakout of the German 1st Panzer Army, March-April 1944; British Pacific Fleet, 1944-5; US Army Military Police in World War II; German Annihilation War, Planning & Implementation; German Super-Heavy Tank Projects, 1941-5; Rome 1943, America's First Italian Advance; Wermacht Special Forces in World War II. 1 139216 NEW $39.00 Last copy. BULGE, THE BATTLE OF THE BULGE 2ND # 3 (DecWaW) n n 0.9 Out-of-Print Mag & Game. Graphic & mechanical update of the SPI game published both as The Bulge & Big Red One. Simpler, fast playing, division level game of the critical part of the Battle of the Bulge, 16-25 Dec 1944. 176 large counters. J.Dunnigan, E.Smith, T.Bomba'08 / ARTICLES ON: the Bulge'44; Chekassy (Korsun) Pocket, 1944; Dyhernfurth raid to destroy a nerve gas factory in Soviet hands, 1945; Lyndon Baines Johnson (LBJ)'s adventures in the South Pacific in WW2; Soviet army organization 1942-5. 1 140234 MINT $60.00 Last copy. CENTRIFUGAL OFFENSIVE # 75 (DecWAW) n n 0.9 Mag & game. Solitaire, strategic-level game of the period of expansion of the Japanese empire early in World War II, 1941 to Apr-1942. Player commands the Japanese forces seeking to do better than the Japanese did historically, but greater success further brings Victory Fever & increases the need for further victories. Player pursues victories along multiple tracks radiating outwards form Japan. Each turn the player may execute a wide variety of actions, limited by the Action Points available (always few). A wide variety of unit types are available. Rgt/Brig/Div level, air regts, hundreds of km per inch, 228 counters, 1mo/turn. Joseph Miranda'20 / ARTICLES ON: the Japanese Opening Offesnive in the Pacific; Operation Tidal Wave, the Raid on Ploesti, Romania, 1943; Breakthrough at Sedan, Blitzkrieg Comes of Age; Demyansk, Hitler & Goring Learn the Wrong Lessons; Hitler's 1942 Plans; Italian Air Raid on Bahrain, 1940; Hitler's Flakpanzers. 1 144763 NEW $49.00 CHANGSHA, SECOND BATTLE OF... #67 (DecWAW) n n 0.9 1-3wks Turnarnd Mag & game. Operational level game of the Fall 1941 battle for Changsha, the capital of Hunan Province, China. The city changed hands a few time, then become important as a way to deny support to Hong Kong. Covers the 2nd (Sept 1941 and 3rd (Dec 1941) attempts by the Japanese to secure the city. 3 scenarios including an intro. Uses a chit activation system. Btlns/Rgts level, 3km/hex, 1-2days/turn, 280 counters. Bill Xuan'19 / ARTICLES ON: Second Battle of Changsha, China, 1941; Operation Foxley, plan to kill Hitler 1944; Battle of the Tannenberg Line, 1944; Weather at D-Day, June 6 1944; Australian Intelligence Services in 1942; Stalin's Turning a Blind Eye toward Barbarossa Preparations, 1941; the Axis in Afghanistan in WWII; The P38 Can Opener. 1 Stock NEW $37.50 COUNTERATTACK IN UKRAINE, DUBNO '41 # 31 (DecWaW n n 0.9 Out-of-Print Mag & game. Game covers the Soviet counterattack by several mechanized corps against the German 48th Panzer Corp which was spearheading the drive on Kiev. The appearance of T-34 & KV-1 tanks which were largely impervious to most of the German's weapons lead to several days of mobile battles tho in the end the Soviets were routed. But they delayed the Germans long enough that Kiev would not fall easily. Third in the East Front Battles game series. Operational level, btln/rgt level, 228 counters, 2mi/hex, 1day/turn. J.Miranda'13 / ARTICLES ON: Counterattack in the Ukraine, Dubno 1941 w/ designers' notes; Analysis of the Magino Line; Slim's Tanks, Crucial Weapons in an Unlikely Place [Burma]; For Honor & Glory, Maj. Gen. Stanislaw Sosabowki [Polish soldier in WWI, 1939-45]; Patton's Ever-Forward leadership Style; Makeshift weapons & tactics in Australia's Pacific War; C-87 Liberator Express [B-24s converted to cargo planes]; Chinese-Soviet Relations, 19 1 102010 NEW $29.00 CRUISE OF THE GRAF SPEE #66 (DecWAW) n n 0.9 Out-of-Print Mag & game. Solitaire game of the adventure of the German pocket battleship Graf Spee in the fall of 1939 in the southern Atlantic & Indian Ocean. Player controls the ship, must outfit it and maintain it, and achieve a specific, randomly-generated objective. During movement, the ship may encounter Allied merchantment, warships as well as unexpected events & opportunities. Several scenarios that can be linked into a campaign game. Can be played cooperatively as a 2 player game with 2nd player in commmand of the Graf Spee's sister ship, the Deutschland. 1 day/turn, point-point movement ~100 nautical miles per space, generally 1 warship/counter, 176 counters. Eric Harvey'19 / ARTICLES ON: Battle of the River Plate, 1939; Lvov 1939, Destruction of the Polish Karpathian Army; Elsenborn Ridge, V Corps Holds the Line During the Battle of the Bulge; ANZAC forces during the War in the Pacific; Female Snipers in the Soviet Army during WWII; Raiders, the Kriegsmarine Strategy; Bristol Blenheim, Strike Bomber. 1 141476 NEW $59.00 DESTRUCTION OF ARMY GROUP CENTER 3RD # 9 (DecWAW n n 0.8 Out-of-Print Mag & Game. Substantial redesign of this early SPI, multiscenario game of the Soviet Summer'44 offensive that destroyed a exposed German army group. This version changes the scale to army/corp level & expands the scope of the game to cover the baltic states & NW Ukraine, opening up new options. 16mi/hex, 1wk/turn, corp/army lvl, 176 counters. J.Dunnigan, T.Bomba'09 / ARTICLES ON: Field Marshal Busch & the Destruction of AG Center 1944; Orde Wingate, pioneer of Special Ops; Southern Bomber Command, 15th Air Force; Tarawa recollections' 09 1 90930 NEW $20.00 DRIVE ON SUEZ, ROMMEL DRIVES DEEP #78 (DecWAW) n n 0.9 1-3wks Turnarnd Mag & game. Solitaire game of the 1942 campaign in Egypt beginning after the German capture of Tobruk in June 1942, and continues thru October. The player controls Axis forces with the goal of driving hard for the key cities of Alexandria and near the Suez Canal & Nile Delta. Player must cooridinate ground, air & logisitical concerns. Can be played cooperatively by splitting forces or by route of advance. 176 counters, btln/brig/div level, point-point move. Lots of special unit/event chits Joseph Miranda'21 / ARTICLES ON: Rommel's 1942 Offensives Toward Egypt; Hubert Zemke, American Fighter Commander in Europe; Operation Marita & the Metaxas Line along the Greek-Bulgarian Border, 1940; Berline, City of Blood, 1945; Soviet War Planning; US Third Army First Tank Destroyer Brigade; Von Manstein's Operation Vision; Holding Wau, USAAF Troop Carrier Groups in the Pacific. 1 Stock NEW $37.50 DUEL IN THE NORTH #48 (DecWaW) n n 0.9 Out-of-Print Mag & game. Includes one errata counter for Red Tide West. Game of Army Group North's drive on Leningrad during the summer of 1941, June-Sept. Uses the Sedan game also used in Tobruk & Duel on the Steppe, including a unit activation system. Single scenario, with both historical & free setups. 12.5mi/hex, Div level, 228 counters. Map is larger & covers a broader area than Leningrad game on same subject. P.Youde'16 / ARTICLES ON: Army Group North's Campaign in 1941; Development of Allied Close Air Support in the Europeon Theater of WWII; the Third Battle of Changsha, China, Dec 1941-Jan 142; Melvin Purvis, FBI Agent, in WWII: Origins of British WWII Commandos; German Flackpanzers in WWII; Orde Wingate, Lawrence of Ethiopia; Rangers at Pointe du Hoc. 1 116642 NEW $26.00 EISENHOWER'S WAR # 60 (DecWAW) n n 0.9 Out-of-Print Mag & game. Published with 40 variant/errata counters for Midway Solitaire #54, with 1pg of variant rules. Game is a two player contest covering the last 11 months of World War II in northwestern Europe. 40mi/hex, 1-2mo/turn, corp level. Victory is measured against historical performance. Well-suited to solitaire play. 144 counters. 2 scenarios: historical & alternate invasion locations. Ty Bomba, Doug Johnson'18 / ARTICLES ON: Midway Solo #54 variant that extends the game and adds a few added units; Eisenhower's War, Ike as Strategist; Aleutians Campaign in Alaska in WWII; Neutralizing the French Fleet in 1940; Debrecen, the Last Hungarian Victory; Shanghai Under Japanese Occupation 1937-45; USS Silversides (Sugmarine); Trophy Panzers, Soviet's Captured German Tanks; Battle of Midway. 1 137442 NEW $33.00 Last copy. ESCAPE HELL'S GATE, KORSUN POCKET #57 (DecWAW) n n 0.9 Out-of-Print Mag & game. Game covering the final attempt of the German 3rd Panzer Corp to relieve the two corps of Germans encircled in the Korsun Pocket between 10-17 Feb 1944. Two battles are fought, with outside Germans attacking to break in, and the Soviets attempting to reduce the pocket. 280 counters, rgt/brig level, inspecific scale. Eric Harvey'17 / ARTICLES ON: Battle of Korsun-Cherkassy Pocket; Japan Surrenders, 1945; Serbian Collaborationist Forces, Auxiliaries or Clandestine Patriots?; Building the US Army in WWII; Curtis-Wright 21 Fighter; American Equipment & British Ingenuity in Northern Africa; Battle of Milne Bay, 1942. 1 125241 NEW $20.00 FINNISH FRONT, 1941-42 # 5 (DecWaW) n n 0.8 Out-of-Print Mag & Game. Div-level game using the They Died with Boots On game system covering what the Finns call their Continuation War from 1941-2 with the Soviets. Covers all of the Finnish front from Leningrad to Petsamo. 1mo/turn, 23mi/hex, brig/div level. J.Miranda'09 / ARTICLES ON: Finnish Front 1941-2; Disaster to Victory at Omaha Beach 1944; Ribbentrop, an SS Commander; Saburo Sakai, Japan's highest scoring surviving "ace" in WW2. 1 88096 NEW $24.00 FORGOTTEN PACIFIC BATTLES #71 (DecWaW) n n 0.9 Mag & game. Solitaire game using the Fire & Movement folio system covering 6 smaller island invasions in the Pacific: Engebi, Eniwetok, Parry, Guarm, Tinian & Angaur. Player directs US forces in each invasion and must beat the historical US performance for all the invasions together. Individual battles can be played as a part of a campaign. Includes 2-player rules. Co/regt level, 500m/hex (Guam at 1mi/hex), 1+ day/turn, 280 counters. Eric Harvey'20 / ARTICLES ON: Weapons, Tactics & Cohesion in Pacific Battles; Crimea 1944; The US's Undeclared Naval War; the Czech Maginot Line; Germany's Declaration of War on the US; the Luftwaffe's Rapid Rise; Axis Spies. 1 145676 NEW $32.00 FRANCE FIGHTS ON #39 (DecWaW) n n 0.9 Out-of-Print Mag & game. Includes ERRATA & errata counters for: Norway 1940 (54), Ghost Division (60), Rhineland (24). Game of the hypothetical situation in June 1940 had the French government not capitulated but instead sought to evacuate itself and as much of the French army as possible to northern Africa to continue resistance. The Germans must seek to destroy as much of the French army as possible within a month's time lest events severely disrupt Germany's timetable for the next year of the war. 2days/turn, 8mi/hex, 288 counters. T.Bomba'14 / ARTICLES ON: The What if Had France Fought On in 1940; the Soviet Gulag Network & Penal Battalions; Kamikazes Over Okinawa; Hitler's Headquarters, the Wolf's Lair; the Alaskan-Canadian Highway in World War II; the Bombing of a US Ship Off Italy Carrying Poison Gas, 1943. 1 134812 NEW $26.00 GHOST DIVISION #38 (DecWaW) n n 0.9 Out-of-Print Mag & game. Solitaire game in which the player command's Rommel's 7th Panzer as it fights its way to the English Channel thru France, May-June 1940. Player controls the 7th Panzer in its entirety, plus rgts of the 5th Panzer, SS Totenkopf & corp troops. What you encounter on your blitzkrieg cross country is determined by the game system with face down formation counters. Game can also be played by 2 players, cooperatively. Co/btln level, 228 counters. J.Miranda'14 / ARTICLES ON: German Mobile Warfare in 1940; Rommel's Solution to the War with the Soviet Union, 1943; the 1943 Singapore Raid; Rise & Fall of Tankettes, 1925-40; Defeating German Mines in WW2; Italian Forces on the Eastern Front, 1941-3; Discovery of the Japanese I-400 sub's hulk in 2013; PT-309. 1 134350 NEW $32.00 GREAT PACIFIC WAR, PLAN ORANGE #70 (DecWAW) n n 0.9 Out-of-Print Mag & game. Game of the hypothetical wars that may have occurred in the Pacific Ocean during the 1920s or 1930s including the US Plan Orange. Includes air, land & naval forces. Players conduct descrete actions such as combat, supply, intelligence, etc, largely on basis of control of island bases. Uses the Red Dragon Rising game system (from S&T250), also used in South Seas Campaign #18, Mare Nostrum #41. Includes historical & hypothetical forces. Victory is based on control of bases and elimination of enemy ships. Area move map of the entire Pacific Ocean. 176 counters, Joseph Miranda'19 / ARTICLES ON: War in the Pacific in the 1920-30s; Hurtgen Forest Campaign 1944; The Polish Southern Front 1939; Musilini's Military Diplomacy 1922-40; Bridging before AFV Bridging Equipment; Organization of the US Navy during the Era of the World Wars; Soviet Scorched Earth & Industrial Evacuation Policies. 1 144611 NEW $39.00 GREATER EAST ASIA WAR # 6 (DecWaW) n n 0.9 Out-of-Print Mag & Game. Strategic level game of Japan's war in China & SE Asia thruout WW2 (on land only). 120km/hex. , Brig/div/corp level, 3mo/turn. Uses Twilight of the Ottomans game system. J.Miranda'09 / ARTICLES ON: Japan's War in SE Asia in WW2; German Foreign Minister Ribbentrop in WW2; Naval Strategy in the Mediterranean 1939-45; Skorzeny's coup in Budapest, 1944. 1 89485 < NEW $34.00 Rear mag cover has 2 light creases close & parallel to spine. Otherws new & clean. 2 89486 NEW $39.00 GREEN HELL, BURMA 1943-4 # 28 (DecWaW) n n 0.9 Out-of-Print Mag & game. Includes errata/variant counters for: DMZ (20); F&M series game (20); Saipan (40); Crusader (1); Musket & Saber series markers (26); Leipzig (9); Showdown (1). Simpler folio-style game showing two portions of the war in Burma 1943-4. Op Thursday depicts the British 6-brigade gliderborne assault in March 1944 to support the allied offensive toward Myitkyina. Battle of the Admin Box depicts the defense of the Indian 7th Inf HQs against the Japanese infiltration near Sinzweya in India. E.Harvey'13 / ARTICLES ON: Green Hell, Battle for Burma; the air & sea siege of Malta in WWII; the naval war on Lake Ladoga during the siege of Leningrad; Oil: strategic bombing panacea in WW2; Ugly, slow, low & lethal: the JU-87 Stuka; destroying the defense of the Italian island of Pantelleria by air, 1943; Skalski & the Polish Fighting team; first capitalship action of WW2. 1 100049 NEW $18.00 GUARDS ARMOUR DIVISION # 34 (DecWaW) n zl 1.3 Out-of-Print Mag & game. Covers 4 grand tactical battles involving the British Guards armor division in 1944-5, including Operations Goodwood, Veritable, Boninghardt Ridge & Joe's Bridge. Uses the Famous Divisions system. Combat is now modified by the random element of a chit pull, and one player's chit can cancel the others. 500m/hex, 6hrs/game, 560 counters, 2 maps, chit-activated unit impulse system. J.Schttler, E.Harvey'13 / ARTICLES ON: Famous Divisions, British Guards Armour; the Fall of Hong Kong; the Waffen SS in Color [illustrations]; Vlasov's Counter-Soviet Army; US M2 4.2" Mortar; Patton's folly, the landing at Brolo; Salerno Airborne Assault; Camp X, British SOE Special Training School; Brazil in WWII. 1 103067 NEW $39.00 GUARDS TANK, BATTLE OF PROCHOROVKA #13 (DecWaW) n n 0.8 Out-of-Print Mag & Game. First of intended East Front Battles Series game covering larger battles on the Eastern Front at operational level. This game focuses on the southern portion of Kursk, 1943, as the SS Panzers break thru the 6th Guards' defenses and are attacked by the 5th Guards Tank Army. Btln/brig level, 1km/hex, 1day/turn. J.Miranda'10 / ARTICLES ON: the Soviets at Kursk; Bigger isn't always better in WW2 ship design; btl for Hurtgen Forest, 1944; Japanese last stand in Manchuria, 1945. 1 93340 NEW $49.00 KEREN 1941, EAST AFRICA # 25 (DecWaW) n n 0.8 Out-of-Print Mag & game. Grand tactical game of the battle of Keren in Italian East Africa, Feb-Mar 1941, as the Italians & local allies put up their stiffest defense of the entire war, requiring 3 Allied assaults to break their defense. 220yd/hex. Includes factors unique to the difficult fighting in remote positions. 228 counters, 200m/hex, btln level, 2 scenarios. D.March, E.Harvy'12 / ARTICLES ON: the Battle of Keren, 1941 & designer's notes; Analysis of Juno Beach, D-Day 1944; Japanes v US strategic planning in the Pacific; German strategy in 1945; How WWII changed US currency. 1 118892 NEW $22.50 LENINGRAD '41 #17 (DecWaW) n n 0.8 Out-of-Print Mag & Game. New game of AG North's drive on Leningrad from July-Aug 1941 uses the Manila'45 system. Assumes that von Manstein didn't pause before charging for the city. 3days/turn, 0.5km/hex, btln/rgt/brig level. Special rules for command control, leaders, naval & air support, & a possible German airborne assault. J.Miranda'11 / ARTICLES ON: Leningrad 1941, Manstein's Lost Victory; Operation Anvil-Dragoon, August 1944; US Navy's Yangtze River Patrol, 1937-41; Britain's Special Operations Executive; Karl May, Hitler's Favorite Author; Liberation of Vichy Madagascar; US v Japanese Pilot Selection in WW2; Chinese Collaborationist Forces in WW2. 1 94953 NEW $18.00 MANSTEIN'S WAR, DECISION IN WEST #84 (DecWAW) n n 0.9 Avail Uncrtn Mag & game. Game of the German attack into France & Belgium in May-Jun 1940. Uses a version of the They Died w/ Boots On game system. 176 counters, 24mi, army/corp level. '22) 1 Stock NEW $37.50 MINSK, BATTLE OF...1944 # 22 (DecWaW) n n 0.9 Out-of-Print Mag & Game. Second in the East Front Battles game system. Covers the Soviet attack on Army Group Center that begin the Wermacht's collapse & retreat from the USSR. Two Soviet Tank armies drive on Minsk after cracking thru German lines. Germans must delay the Soviets & limit their gains. Rgt/brig level, 1 day/turn. J.Miranda'11 / ARTICLES ON: 1944 Battle for Minsk & the destruction of Army Group Center; Operational Analysis of the US Army in Tunisia 1943; Battle of Savo Island Reconsidered; Hitler's Military Conferences; Nazis in Hollywood movies; Utah & Omaha Beaches on D-Day; Soviet Mechanized Corps in 1941; US Gen. Geo Kenney; British WW2 research on creating a tsunami as a weapon. '12 1 96466 NEW $28.00 MUNICH WAR #74 (DecWAW) n n 0.9 Mag & game. Game of the possibility of war thruout Europe in 1938, had the British & French not backed off at the Munich conference concerning the Sudetenland & Czechoslovakia. Basically, World War II begins in 1938. Diplomatic alliances are determined prior to the game, and then the game covers the first two months of war. Objective is to sieze a dominant position from which to continue the war. 176 counters, 40mi/hex, 1wk/turn, corp/army level. Joseph Miranda'20 / ARTICLES ON: World War II Beginning in 1938; Indian Army in WWII; Air Battle at Kursk; Hungarian Disaster on the Don River, 1942; Dunkirk Disaster; the Luftwaffe's Kamikaze; USN PC-461 class Patrol Craft. 1 145446 NEW $29.50 NIGHT FIGHT SOLITAIRE #44 (DecWaW) n n 0.9 Out-of-Print Mag & game. Solitaire game in which the player commands a German kampfgruppe infiltrating & attacking Soviet forces in a nighttime battle during the battle of Kursk, July 1943. Based on actual actions involving the 6th Panzer, plus other actions. Vehicle/Sqd level, 30m/hex, 2-15min/turn. Multiple scenarios including the 6th Panzer at Kursk & SS attacks on Kharkov. 228 counters. R.Mason, E.Harvey'15 / ARTICLES ON: Nigh Combat on the East Frong in World War II; On Patrol in Luzon, 1945; Tale of Two Corps: US II Corps & II SS Panzer Corps, 1944; Battle of Buq Buq, 1940; Mahan's influence on US Pacific Strategy 1941-5; Joseph Goebbels; Hitler's other East Frong Headquarters; Balloon Bomb Warfare; Coastwatcher Ruby Boye. 1 118597 NEW $49.00 NORWAY 1940 # 29 (DecWaW) n n 0.9 Out-of-Print Mag & game. Game covers the German invasion of Norway in 1940, a well-planned & rather daring affair. Covers both naval & land campaigns using the Red Dragon Rising game system. Rgt/Brig, 1-12ships/counter & aircraft squadron level. 0.5wks/turn, area move. J.Miranda'13 / ARTICLES ON: Norway 1940, Hitler Turns North; Reinhard Gehlen, Hitler's Shadow General; Fire Land: Soviet Kerch-Eltigen Amphibious Operation, Nov. 1943; Wuhan Campaign, June-Oct. 1938; book reviews; Flying Boats at War; Gerald Ford in WWII; German MG34 Machinegun; Pre-War US Intelligence Efforts in Japan; 1st Fallschirmjaeger v 1st Airborne at Primosole Bridge. 1 102013 NEW $44.00 Last copy. OPERATION CAUSEWAY, FORMOSA #83 (DecWAW) n n 0.9 Avail Uncrtn (Mag & game. Game of the planned but never executed 1944 invasion of Japanese-held Formosa. In fact, the US elected to recapture the Philippines instead. 176 counters, Regt/brig level, 10mi/hex. '22) 1 Stock NEW $37.50 OPERATION GERTRUD #49 (DecWaW) n n 0.9 Out-of-Print Mag & game. Includes variant counters for Patton's Third Army #43 (9) and Crete 1941 #47 (7). Game of the hypothetical German invasion of Turkey in 1942. Turkish resistence is an issue, but the bigger concern is Allied involvement in Turkey. 176 counters, 58km/hex, 1wk/turn, 5 scenarios spanning early 1941 to early 1943. E.Harvey'16 / ARTICLES ON: Turkey in WWII; Luftwaffe's Airlift Capacity 1939-45; Campaign in southern Philippines in WWII; the Siege of Leningrad, 1941-2; Animals of Leningrad; the Travels & Travails of Fey von Hassel in the last year of WWII; Excercise Tiger, Prelude to D-Day; Small Vessels for Transport in the Pacific early in WWII; Italian Manned Torpedos. 1 127391 NEW $25.50 OPERATION JUPITER, NORWAY 1942 #76 (DecWAW) n n 0.9 Mag & game. With 63 errata & variant counters for Great Pacific War #70 (53), Munich War #74 (8), Cruise of Graf Spee (2). Game of the first 30 days of Churchill's Operation Jupiter plan to invade far northern Norway & Finland in the fall of 1942, an alternative to the Torch invasion of Africa. The allies seek to deny the air & naval bases being used to interdict convoy routes to the USSR or to defeat the German 20th Mtn Army. Regt/Div level. 176 counters, 10mi/hex, 3days/turn. Ty Bomba'21 / ARTICLES ON: Variant rules for Great Pacific War #70 & Munich War #74; Operation Jupiter, Invasion of Norway 1942; Fort Drum in Manila Bay; Batle of the Kiev Salient 1943; Hollandia, New Guinea, April 1944; Anzio & Cassino 1944; Sinking the Japanese carrier Shinano; Royal Navy's 2-pounder AA Gun; General der Panzertruppen Ludwig Cruwell. 1 145451 NEW $37.50 OPERATION TYPHOON # 65 (DecWAW) n n 0.9 Mag & Game. Solitaire game of Army Group Center's final advance toward Moscow late in 1941, beginning in October. Player commands German forces. Soviet forces randomly materialize in a strength set by the terrain. Player must capture key geographic objectives. Includes dynamics for pocketing Soviet forces, and breakouts from those pockets. Game can be adapted to cooperative team play. 1-2wks/turn, Div level, 7.5mi/hex. 280 counters. Ty Bomba'19 / ARTICLES ON: Operation Typhoon, Germans at the Gates of Moscow; Objective Metz, 1944; Bougainville, Nov1943-July 1944; Resistance in Norway, 1940-45; Lost Eagles, Air Disaster over Morlaix France, 1942; the Decision to Attack the Soviet Union; Germany's Estonian Contingent in WWII; Schnell Zerstorer (German Ju-88 as fighters. 1 137140 NEW $28.00 PACIFIC BATTLES, GUADALCANAL # 23 (DecWaW) n n 0.9 Out-of-Print Mag & Game. Operational level game of the lengthy & bitter land & air battle for (on) Guadalcanal, Aug 1942-March'43. Reflects many elements of the conflict including supply, air & naval power, forts & engineers, artillery, etc. 2mi/hex (covering the entire island), bttln level. J.Miranda'12 / ARTICLES ON: Guadalcanal, the battles & the material disparity; Pacific Battles Design notes; D-Day on Sword Beach, a British command failure; the Stalin Line, forts on the Soviet western border; Prisoner #7, the mystery of Rudolph Hess & his flight to England; German heavy AA; Italian partisan attach near Rome & the Ardeatine Caves reprisal, 1944; Indochina during WW2; 17th SS Panzer Grenadier Division. 1 100937 NEW $42.00 Last copy. PACIFIC BATTLES, MALAYA #51 (DecWaW) n n 0.9 Out-of-Print Mag & game. Fourth game in the Pacific Battles games series. Game covers the Japanese drive down the Malayan Peninsula to Singapore in Dec 1941-early 1942. Players must expend supply to enable offensive actions, which gives an extra movement phase. Better HQs also extend activation range & other benefits. Special events handled via event chits. 280 counters, Btln/Rgt/Div level. J.Miranda'16 / ARTICLES ON: Salvaging Battleship Row at Pearl Harbor; the Malaya Campaign 1941-2; Warsaw Uprising 1944; Hitler's War for Oil; Japanese Armed Forces Dec 1941; George Orwell; Grumman FM-2 WIldcat. 1 125251 NEW $25.00 PACIFIC BATTLES, SHANGHAI #42 (DecWaW) n n 0.9 Out-of-Print Mag & game. Game is third in the Pacific Battle series, and covers the Japanese conquest of the strategic Chinese city of Shanghai between Aug-Nov 1937. Success depends on effective management of land & air forces as well as logistics between two large armies. 228 counters, rgt/brig/div level, 1wk/turn. J.Miranda'15 / ARTICLES ON: Battle for Shanghai, 1937; Rundstedt in Normandy, 1944; the German Anti-Partisan War in the Ukraine; Food as Strategy [& weapon]; What if Japan Hadn't Surrendered?; German Exploitation of Antarctica & New Swabia; Darwin 1942, Australia's Pearl Harbor; SS Normandie Fire. 1 111272 NEW $22.00 PARATROOPER, PALEMBANG & PRIMSOLE #72 (DecWAW) n n 0.9 1-3wks Turnarnd Mag & game. Second in a game series descended from SPI's Paratrooper in S&T 77. Covers key airborne assaults of the 20th-21st century. Games in this edition cover tha Japanese paradrop at Palembang, Sumatra, Feb 1942, and the British airdrop in Sicily, July 1943. 176 counters, platoon/company level, 8hrs/turn. Joseph Miranda'20 / ARTICLES ON: Palembang, Japanese Air Assault on Sumatra, Feb 1942; Primosole Bridge, Clash of Airbone on Sicily, July 1943; Soviet Naval Operations on the Black Sea during World War II; Operation Crusaer, 1941; Battle at Busa River, New Guinea, 1943; ALSIB, the Alaska-Siberian Lend-Lease Route; Axis Intervention in the Balkans, 1940; SPAM, Unlikely American Hero. 1 Stock NEW $37.50 PARTIZAN! WAR IN YUGOSLAVIA 1941-44 #16 (DecWaW) n n 0.9 Out-of-Print Mag & Game. Minor printing mar along map's center fold line affecting all copies. Game of the lengthy & bitter battle between Axis occupying forces & guerilla resistence fighters in the Balkans from 1941-4. The Yugoslavs must harrass the Axis, destroying resources such as warehouses, depots, railroads, etc, while the Axis attempts to prevent this & whittle away at the resistence. Brig/div level, 3mo/turn. J.Romero'11 / ARTICLES ON: The war in Yugoslavia 1941-4; myths & realities of carrier warfare in the Pacific 1941-2; Invasion of Malta 1942; the German raid on Poltava 1944 tha destroyed or damaged 68 B-17s in the USSR; de Gaulle's invasion of Miquelon, 1941; Canadian Army deficiencies in 1944-5. '11 1 147349 NEW $35.00 Last copy. PATTON'S THIRD ARMY #43 (DecWaW) n n 0.9 Out-of-Print Mag & Game. Solitaire game in which the play is Gen. George Patton during the wild ride across France in the summer of 1944, beginning immediately after the Falaise Pocket battle until the Bulge. Following 3 linear tracks, elements of the Third Army seek to charge into Germany. Goal is to surpass Patton's historical record. Includes basic (quick) game rules plus lots of optional rules. 176 counters, point-point map, 1wk/turn, rgt/brig/div level. J.Miranda'15 / ARTICLES ON: Patton's Third Army in NW Europe, 1944-5; the Battle of Manila, 1945; Kiev Encirclement, Hitler's Great Gamble 1941; Germany's Jewish Soldiers in WWII; Escape from Corregidor; Battle of Moulin des Rondelles, France, 13 June 1944, as evidence of the quality of US troops in Europe; Foreign Language Skils & Cultural Awareness in the US Military. 1 114915 NEW $44.00 2 114914 NEW $40.00 PEAKS OF THE CAUCASUS # 61 (DecWAW) n n 0.9 Out-of-Print Mag & Game. Game covers the 1942 German offensive in southern USSR, and the Soviet Uranus counteroffensive, with Stalingrad being only 1 hex on a mapboard. Offensive is divided between Stalingrad & the Caucasus front; command activation will allow operations on either front or sometimes both. Victory is based on geographical objectives (for Germans) and destroying enemy forces (for both). Corp/army level, 1mo/turn, 100km/hex, 2-6div/unit, 176 counters. Joseph Miranda'18 / ARTICLES ON: Axis 1942 Offensive in Southern Russia; the Royal Navy in the Pacific in WWII; Italian Army of WWII; Special Agent Leon Turrou; Germany's Coal Industry; the British Short Sterling; Soviet Economic Aid to Germany, 1939-41; the Typhoon, Flawed Fighter. 1 131559 NEW $26.00 RAMPAGE / STALINGRAD CAULDRON #40 (DecWaW) n n 0.9 Out-of-Print Mag & 2 games. STALINGRAD CAULDRON is a solitaire game covering a large area around Stalingrad from the time of the German 6th Army's encirclement to its surrender in Jan. 1943. The player commands attacking Soviet forces, with victory hinging on destruction of the 6th Army & capture of geographic objectives. System is similar to but not identical to companion game. 10days/turn, 55mi/hex, div/corp level. T.Bomba'14 / RAMPAGE is also a solitaire game covering the Allied sweep across the heart of France, Aug-Sept 1944, beginning with the destruction of the Argentan-Falaise pocket. Player commands attacking Allied forces, with victory hinging on seizing geographical objectives. 10days/turn, 16mi/hex, div level. T.Bomba'14 / ARTICLES ON: Rampage: the Building & Breaking of the West Wall 1944-5; Operation Uranus & the Destruction of the German Sixth Army 1942-3; Woman in the Wartime Workforce of the US & in Uniforms of many nations; Tanks in the New Guinea Campaign 1942; Japanese Atrocities in Nanking; Imponderables of Omaha Beachhead; Unrestricted Air & Submarine Warfare; review of the movie Fury. 1 140172 MINT $59.00 Rules separated. Last copy. RATS OF TOBRUK # 64 (DecWAW) n n 0.9 Mag & Game. Game of Rommel's Easter attack on Tobruk, April 1941, and with a second offensive in early May 191. Primarily involves the Australian 9th Inf in defense of the western half to the Tobruk perimeter. Uses a formation activation system intended to reflect the chaos of warfare. Company level, 6hrs/turn, 500m/hex. 280 counters. Eric Harvey'18 / ARTICLES ON: Attempt to Capture Tobruk Spring 1941; Allen's US 104th Infantry Timberwolf Division; Operation Toenails, New Georgia June-Aug 1943; Soviet War Plans in 1941; Q-Ship Ranen, 1940; Germany v Finland in Lapland 1944; Operation Brevity 1941 and Desert Tactics. 1 137172 NEW $29.50 Last copy. RISING SUN OVER CHINA, 1931-37 #79 (DecWAW) n n 0.9 Mag & game. Game of the Japanese progressive occupation of parts of NE China & Mongolia between 1931-37, prior to World War II. Beginning in Manchuria & Mongolia and later expanding to other areas, including possible Soviet intervention. The Japanese seek to quickly secure a base in northern China for later operations. Div/corp/army level, 1yr/turn, 75km/hex, 176 counters. '21 / ARTICLES ON: the Japanese-Chinese Conflict in China, 1931-7; Guns of Pointe du Hoc at Normandy; the Road to Barbarossa, and Alternative German Plans; Ferdinand Schorner, Hitler's Ideal General; Burma 1943, Dawn of the Para-Rescuemen; Searchlights in teh ETO; Luftwaffe Top Gun, Hans-Joachim Marsaille; Operation Neuland [UBoat War] in the Carribbean. 1 147438 NEW $37.50 SEALION, GERMAN INVASION OF ENGLAND #52 (DecWAW) n n 0.9 Out-of-Print Mag & game. Game of the hypothetical German invasion of Britain in the Fall of 1940. Includes detailed air, land & naval components, tho assumes that the RAF lost the Battle of Britain. With a beautiful map of SE England from the Isle of Wight to the Thames Estuary, and coverage of many of the possible facets of the battle including Brandenburgers, paratroopers, naval combat, radar, coastal batteries and of course supply. 280 counters. E.Harvey, C.Webber '16 / ARTICLES ON: Sealion, the Invasion of Britain; First Battle of Tomaszo Lubelski, Poland's Lost Victory, 1939; Vella Lavella, Last Act in the SOlomons; Battle of the River Plate, 1939; Italian Marshal Rodolfo Graziani; John McKinney, Pacific's Audie Murphy; Not Too Old to Fight, USS Arkansas. 1 137145 NEW $119.00 Last copy. SEDAN 1940, DECISIVE BTL FOR FRANCE #24 (DecWaW) n n 0.9 Out-of-Print Mag & game. Game of the key portion of the campaign on the west front, 10-17 May 1940, focused in the area around Sedan & just beyond the northern end of the Maginot Line where the German breakthrough occurred. Victory is determined by the number of German units across the Meuse River. Btln level, with air & artillery. 228 counters, 2mi/hex, 1day/turn. P.Youde'12 / ARTICLES ON: Sedan, 10-15 May 1940 + designer's notes; Airpower in the Spanish Civil War; Japanese armor doctrine; Op Carnivore, destruction of Second Shock Army Spring 1942; Vichy Dakar, 1940; cocodiles defeat Japanese on Ramree Island, 1945; 6th Pzr's attack at Kursk; unlucky USS Wm Porter; review of TSWW Balkan Fury. 1 114100 NEW $39.00 SHINGLE, THE ANZIO BEACHHEAD # 33 (DecWaW) n n 0.9 Out-of-Print Mag & game. Covers the Allied amphibious invasion at Anzio, Italy, and the difficult fight to breakout of that "self-supporting POW camp," Jan-Mar 1944. The Allies intended to outflank the Gustav Line, and quickly capture Rome. Game is designed as an elaborate folio game, with more counters, rules & chrome than usual but still fast playing. Includes 4 possible goals for each side, with heavy emphasis on off-map action along the Gustav Line. Includes 1km/hex, 1day/turn, 280 counters. E.Harvey, C.Perello'13 / ARTICLES ON: Operation Shingle, the Anzio Gamble 1944; Japanese Military Intelligence & Counterintelligence; KIA US Generals; Siege of Hanko, Finland, 1941; the Vaagso, Norway, Raid, 1941; Mexico in World War II; What If? Austria 1938; Last Raid From Rabaul. 1 102838 NEW $44.00 SOFT UNDERBELLY, SOUTHERN ITALY 1943 #15 (DecWaW n n 0.9 Out-of-Print Mag & Game. w/48 variant counters for Great East Asian War. Game of the battle for the southern half of Italy in 1943. Modest complexity, 11mi/hex, 2-15days/turn, div level. Includes many what-if possibilities, as well as key elements of the campaign such as secondary invasions, paratroops, airpower, etc. T.Bomba'10 / ARTICLES ON: Allied & German strategy in Italy, 1943 including designers notes; double cross, the war between British MI-5 & German Abwher Intelligence Services; btl of Sangshak (near Imphal), India, 1944; Analysis of the Polish Military in 1939; US Advance to Linz, Austria, May 1945; Radar bombing in WW2; Golden Age of WW2 Humor on TV. '10 1 94118 NEW $22.00 SOUTH SEAS CAMPAIGN 1942-3 #18 (DecWaW) n n 0.9 Out-of-Print Mag & Game. Operational-strategic level game for control of the south seas & sthe shipping channels approach Australia. Includes the campaign for Port Moresby & Guadalcanal. 2-8wks/turn, rgt/div level, 90mi inch. Includes many special features including random events, reinf & withdrawals, invading Australia & the Tokyo Express w/ area move map & 231 counters. Uses the Red Dragon Rising system. J.Miranda'11 / ARTICLES ON: the South Seas Campaign 1942-3 w/ design notes; Battle of Changkufeng Hill, China, July-Aug 1938; Hell in a Cold, Sml Place, Btl of Hatten-Rittershoffen, 1945; Soviet Air Force in WW2; Myths of Singapore's guns; Germany's Titanic; German evacuation of the Baltic 1945; Nazi art theft in WW2; Charlie Bell's War. 1 95283 NEW $54.00 Last copy. SPANISH CIVIL WAR, BELCHITE & TERUEL #62 (DecWAW n n 0.9 Mag & Game. Game covers the battles around Belchite, Aug-Sept 1937, as well as Teruel (Dec 1937) and Alfambra (Dec 1937 - Feb 1938) during the Spanish Civil War. Uses the Fire & Movement game system common to many of DG's folios games. 1km/hex, brigade level. 180 counters. Eric Harvey'18 / ARTICLE ON: Battles of Belchite & Teruel, Tipping Point of the Spanish Civil War; Allied Lend-Lease to the Soviet Union during WWII; Operation C3, Italian Plans to Invade Malta; Operation Causeway, US Formosa-Amoy Invasion Plans During WWII; Planned Swedish Invasion of Denmark by Den Danske Brigade in 1945; Could the US have Won the Battle of Wake Island, Dec 1941?; the USSR Polikarpov I-16 fighter. 1 135349 NEW $37.50 SPRING AWAKENING #73 (DecWaW) n n 0.9 Mag & game. W/ 17 errata/variant counters for Peaks of the Cacauses #61. 2-player game of the last German offensive in WWII in northern Hungary, Slovakia & Austria, March-April 1945 as they attempt to protect the Lake Balaton oilfields. German prospects are poor, but to win Germans must simply best their historical performance to win. Emphasizes control of geo geography, and activation of Soviet forces. 1 scenario with a couple of what-if additons. Uses the They Died With Their Boots on game system. 1wk/turn, 18km/hex, corp level, 176 counters total. Joseph Miranda'20 / ARTICLES: Spring Awakening, the Third Reich's Last Offensive; Cost of French Pride, Destruction of Vichy Forces; Second Stumbling at Schmidt, Germany; Operation Obe, Borneo 1945; German Scharnhorst; War & Factions in the Imperial Japanese Armed Forces; Code Talkers; German Motorized Company in Ethiopia 1940-41. 1 142785 NEW $39.00 STALIN MOVES WEST #58 (DecWAW) n n 0.9 Mag & game. Game covering the hypothetical situation had Germany not invaded the USSR, but instead the USSR invaded greater Germany about 1941. Soviet units have an untried side. Multiple scenarios depicting various what-ifs including Germans focus on the west, a preemptive strike and no Soviet purge in the 1930s. 176 counters. 70km/hex, 1mo/turn, corp/army level. Joseph Miranda'17 / ARTICLES ON: Stalin Moves West; Juno Beach, Black Sand, Red Beach, Battle of Iwo Jima; Nazi Suicide Squadron; Reggimento Volontari Tunisini; Success & Failure of Germany's Blitzkrieg; Heinkel He-277 Bomber. 1 131565 NEW $37.50 STRIKE & COUNTERSTRIKE #53 (DecWAW) n n 0.9 Out-of-Print Mag & game. Includes variant counters for Night Fight #44 (14), plus a 2pg scenario. Solitaire game of the Soviet counteroffensive against the German Army Group Center between Dec 1941 (with the Germans at the gates of Moscow) thru Apr 1942. Player controls the Soviet forces. Uses the Rampage (Stalingrad Cauldron, Panzers East) game system. Goals are basically geographic, and based on historical performance.20mi/hex, 2wks-2mo/turn, 208 counters, rgt/div/army level. Ty Bomba'17 / ARTICLES ON: Battle for Moscow, Dec 1941 - Apr 1942; Missed Opportunity, a Polish-Czech Alliance in 1938; 1st Marine Raider Battalion; Naval Battle of the Komandorskis, March 1943; Max Schmeling, Boxing Legend & Fallschirmjager; Battle for Attu in the Aleutians; Fw-190 Shrike. 1 139903 NEW $39.00 Last copy. THEIR GREATEST DAY ARTICLE #5 (DECWAW) n 0.2 Out-of-Print Historical article on how the US forces at Omaha Beach on D-Day turned a near defeat into a victory. Full article including color illustrations, as printed in World at War #5 p25-40. 1 141608 EXCELL $3.00 Orig article cut from mag. WATCH ON THE ODER, JANUARY 1945 #82 (DecWAW) n n 0.9 Mag & game. Game of the hypothetical situation had the Germans launched an offensive in the northern portion of the Eastern Front in Jan 1945 rather than executing the Battle of the Bulge offensive. Win or lose, such a move would have dramatically impacted the post-war world. High solitaire suitability. Key dynamic is a variable sequence of play in which you either move or attack first. Simpler game with high solitaire suitability. Corp/army level, 4days/turn, 20mi/hex, 128 counters. Ty Bomba'22 / ARTICLES ON: Watch on the Oder, German Strategic Alternatives in January 1945; U-Boats on the American Coast, 1942; Crisis at Arras, the Allied Counteroffensive 1940; Strategic Bombing of Japan; Battle of the Philippine Sea; German 15cm KC/36 Naval Gun; Search for Concensus on the Battle of Midway in Literature. 1 148660 NEW $37.50 WHAT IF, INVASION PEARL HARBOR #14 (DecWaW) n n 0.8 Out-of-Print Mag & Game. Game of the what-if had the Japanese made good their initial raid on Pearl Harbor with a focused invasion of Oahu in Dec'41. Co lvl with air & naval units; 1mi/hex, 4hrs/turn. A.McGrath, C.Smith'10 / ARTICLES ON: Invasion Pearl Harbor history & designer notes; Greek Civil War 1943-49; Bura 1939, Polish counteroffensive; Economic Strengths & Weaknesses of Japan in WWII; Spanish Blue Div in Russia 1941-4; Indian Army in WW2; Liberty Ships; Wiseman's Cove anchorage at Okinawa; Op Dovetail, Guadalcanal rehersal. 1 134353 NEW $34.00 WINTER WAR, FINLAND V THE USSR #77 (DecWAW) n n 0.9 1-3wks Turnarnd Mag & game. Game of the Winter War, 1939-40, thruout Finland and the Soviet border area down to Leningrad. Soviets have superior numbers, but the Finns are more mobile with better tactics. Soviets must grab geographic goals & inflict casualties on the Finns; the Finns seek to prolong the war to invite international intervention. Intended as an eloboration of the classic SPI game in S&T #33. 21mi/hex, 10day/turn, 176 counters, Detachments/Btln/Reg/Div/corp level. Joseph Miranda'21 / ARTICLES ON: the Winter War, 1939-40; Five Days at Oosterbeek, Destruction of British 1st Airborne, Sept 1944; Destruction of Beta Convoy, Nov 1941; Stealing the Enemy's Eyes, the Raid on Bruneval 1942; Was the 22nd Panzer Worth Creating?; Operaton Frankton, the Cockleshell Heroes, 1942. 1 Stock NEW $37.50 WINTERSTORM, RELIEF OF STALINGRAD'42 #36 (DecWaW n n 0.9 Out-of-Print Mag & game. Game covers the Dec. 1942 effort by a scratch German corp (the 57th Pzr led by von Manstein) to break thru the Soviet forcess encircling Stalingrad to rescue the beleagured 6th Army. German forces must cross the entire map to break into the Stalingrad pocket. Uses the East Front Battles game system which emphasizes command control. Btln/rgt/brig level, with combined arms assets included. 228 counters. J.Miranda'14 / ARTICLES ON: Winterstorm, the German Offensive to Relieve Stalingrad, Dec. 1942; the British during the Battle of the Bulge; the Axis Visions of the World after Victory; Operation Thursday, Allied airborne landings behind Japanese lines in northern Burma, March 1944; Japanese Nakajima Ki-115 Saber Kamakaze design; US Medics & Evacuations; Yang Kyoungjong, Korean drafted into 3 armies during WWII; Rifle Grenades; Operations Catherine, a British plan to blockade the Baltic early in WWII. 1 133842 NEW $35.00 WORLD AT WAR MAGAZINE # 1 (DecWaW) n 0.4 Out-of-Print Mag only; no rules. Articles cover: Barbarossa, the Russo-German War of WW2; Market-Garden; Lufwaffe's plans for Long Range Bombing of the US; the invasion of Biak, May 1944 in the Pacific. '08 1 140342 MINT $4.00 Mag only; no rules. Last copy. WORLD AT WAR MAGAZINE #17 (DecWaW) n 0.4 Out-of-Print ARTICLES ON: Leningrad 1941, Manstein's Lost Victory; Operation Anvil-Dragoon, August 1944; US Navy's Yangtze River Patrol, 1937-41; Britain's Special Operations Executive; Karl May, Hitler's Favorite Author; Liberation of Vichy Madagascar; US v Japanese Pilot Selection in WW2; Chinese Collaborationist Forces in WW2. 1 141300 EXCELL $5.00 No rules. WORLD AT WAR MAGAZINE #22 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: 1944 Battle for Minsk & the destruction of Army Group Center; Operational Analysis of the US Army in Tunisia 1943; Battle of Savo Island Reconsidered; Hitler's Military Conferences; Nazis in Hollywood movies; Utah & Omaha Beaches on D-Day; Soviet Mechanized Corps in 1941; US Gen. Geo Kenney; British WW2 research on creating a tsunami as a weapon. '12 1 141301 MINT $4.00 No rules. WORLD AT WAR MAGAZINE #24 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: Sedan, 10-15 May 1940 + designer's notes; Airpower in the Spanish Civil War; Japanese armor doctrine; Op Carnivore, destruction of Second Shock Army Spring 1942; Vichy Dakar, 1940; cocodiles defeat Japanese on Ramree Island, 1945; 6th Pzr's attack at Kursk; unlucky USS Wm Porter; review of TSWW Balkan Fury. '12 1 141306 MINT $4.00 No rules. WORLD AT WAR MAGAZINE #49 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: Turkey in WWII; Luftwaffe's Airlift Capacity 1939-45; Campaign in southern Philippines in WWII; the Siege of Leningrad, 1941-2; Animals of Leningrad; the Travels & Travails of Fey von Hassel in the last year of WWII; Excercise Tiger, Prelude to D-Day; Small Vessels for Transport in the Pacific early in WWII; Italian Manned Torpedos. 1 141200 V.GOOD $4.00 Scuffs & an area of abrasion on mag cover, otherws EX. WORLD AT WAR MAGAZINE #50 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: Zhukov's War, from Stalingrad to Kursk on the Eastern Front; Japanese Zeros versus American Heavy Bombers; Slovak Uprising against Germany, 1944; the U-Boat War in 1943; Airpower Theories, Proven & Disproven; Japanese AA in the Pacific War; German Early War Enegineer & Amphibious vehicles; US 34th Nation Guard Div in WWII. 1 141201 V.GOOD $4.00 Sml area of minor scratches on mag cover, otherws EX. WORLD AT WAR MAGAZINE #51 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: Salvaging Battleship Row at Pearl Harbor; the Malaya Campaign 1941-2; Warsaw Uprising 1944; Hitler's War for Oil; Japanese Armed Forces Dec 1941; George Orwell; Grumman FM-2 Wildcat. 1 141202 EXCELL $4.00 WORLD AT WAR MAGAZINE #53 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: Battle for Moscow, Dec 1941 - Apr 1942; Missed Opportunity, a Polish-Czech Alliance in 1938; 1st Marine Raider Battalion; Naval Battle of the Komandorskis, March 1943; Max Schmeling, Boxing Legend & Fallschirmjager; Battle for Attu in the Aleutians; Fw-190 Shrike. 1 141203 EXCELL $4.00 Large mailing label on cover. WORLD AT WAR MAGAZINE #55 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: British Commandos in NW Europe, 1940-45; Defense of Java, 1942; Story of the 30th U-Boat Flotilla; LVTs in NW Europe in WWII; Washington-London Naval Treaties; the Japanese Oscar Fighter, Nakajima Ki-43; Kiwis at War; Poland's 10th Motorized Calvalry Brigade in France 1940. 1 141204 EXCELL $4.00 No rules. V.sml fingerprint mar on cover. WORLD AT WAR MAGAZINE #57 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: Battle of Korsun-Cherkassy Pocket; Japan Surrenders, 1945; Serbian Collaborationist Forces, Auxiliaries or Clandestine Patriots?; Building the US Army in WWII; Curtis-Wright 21 Fighter; American Equipment & British Ingenuity in Northern Africa; Battle of Milne Bay, 1942. 1 141206 EXCELL $4.00 No rules. Sml fingerprint mar on cover. WORLD AT WAR MAGAZINE #58 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: Stalin Moves West; Juno Beach, Black Sand, Red Beach, Battle of Iwo Jima; Nazi Suicide Squadron; Reggimento Volontari Tunisini; Success & Failure of Germany's Blitzkrieg; Heinkel He-277 Bomber. 1 141207 MINT $4.00 No rules. WORLD AT WAR MAGAZINE #60 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: Midway Solo #54 variant that extends the game and adds a few added units; Eisenhower's War, Ike as Strategist; Aleutians Campaign in Alaska in WWII; Neutralizing the French Fleet in 1940; Debrecen, the Last Hungarian Victory; Shanghai Under Japanese Occupation 1937-45; USS Silversides (Sugmarine); Trophy Panzers, Soviet's Captured German Tanks; Battle of Midway. 1 141209 MINT $4.00 No rules. WORLD AT WAR MAGAZINE #61 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: Axis 1942 Offensive in Southern Russia; the Royal Navy in the Pacific in WWII; Italian Army of WWII; Special Agent Leon Turrou; Germany's Coal Industry; the British Short Sterling; Soviet Economic Aid to Germany, 1939-41; the Typhoon, Flawed Fighter. 1 141210 MINT $4.00 No rules. WORLD AT WAR MAGAZINE #62 (DecWaW) n 0.5 Out-of-Print ARTICLE ON: Battles of Belchite & Teruel, Tipping Point of the Spanish Civil War; Allied Lend-Lease to the Soviet Union during WWII; Operation C3, Italian Plans to Invade Malta; Operation Causeway, US Formosa-Amoy Invasion Plans During WWII; Planned Swedish Invasion of Denmark by Den Danske Brigade in 1945; Could the US have Won the Battle of Wake Island, Dec 1941?; the USSR Polikarpov I-16 fighter. 1 141211 V.GOOD $4.00 No rules. A 1" divit torn from mag cover margin, otherws EX. WORLD AT WAR MAGAZINE #63 (DecWaW) n 0.5 Out-of-Print ARTICLES ON: the Central Pacific Campaign 1943-4; Russian Liberation & Free Germany Movements of World War II; US 3rd Cav at Berg-Sur-Moselle, Nov 1944; U-852 & USS Wahoo, Massacres at Sea; Christmas Island Duty; Addolphus Andrews & the early US U-Boat response; Brownings .50 Calibre Maching Gun; Counterattack at Arras, May 1940. 1 141212 MINT $4.00 No rules. ZHUKOV'S WAR #50 (DecWaW) n n 1.3 Mag & game, special issue. Large game of the decisive period of the War in the East during WWII, July 1942-July 1943. Played at the division/army level and covering nearly all of European USSR, the game covers several key offensives that decided the war. Activation chits determine which side is active, and they can then either move & fight or fight then move. Game can end at any of three times (at the end of each of the three major offensives that occured). 2 maps, 352 counters, 20mi/hex, 1mo/turn. T.Bomba'16 / ARTICLES ON: Zhukov's War, from Stalingrad to Kursk on the Eastern Front; Japanese Zeros versus American Heavy Bombers; Slovak Uprising against Germany, 1944; the U-Boat War in 1943; Airpower Theories, Proven & Disproven; Japanese AA in the Pacific War; German Early War Enegineer & Amphibious vehicles; US 34th Nation Guard Div in WWII. 1 118931 NEW $49.00 Last copy. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! DECGMS FIRE & MOVEMENTMAG URL: http://www.decisiongames.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- FIRE & MOVEMENT (DEC GMS) # 60 (Dec_FM) n 0.4 Out-of-Print ARTICLES ON: reviews of Thunder at the Crossroads, Test of Arms, Cheiftain, Leatherneck, Pegasus Bridge #122, Lee Invades the North #2, Indian Mutiny #121, 7th Fleet (w/ errata); F&M World War II anthology of reviews, pt.1 covering Mediterranean Theatre games; F&M article index for issues 49-60. '89 1 98748 MINT $4.00 Last copy. FIRE & MOVEMENT (DEC GMS) # 64 (Dec_FM) n 0.4 Out-of-Print ARTICLES & reviews on: SSI Red Lightning; profile of AH Turning Point: Stalingrad; review of GDW Sky Gallions of Mars; the Future of Wargaming (by J.Dunnigan, D.Essig, T.Bomba); review of 3W Nicaragua #120; reviews of AH Siege of Jersusalem 70AD 2nd, XTR Blitzkrieg '41, New France 1760; retro look at Renaissance of Infantry #22. '90 1 75221 EXCELL $4.00 1x3 Inventory label on cover. FIRE & MOVEMENT (DEC GMS) # 66 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: review of Strike ACES PC w/ analysis of missions; review of Blue Angels PC; review of AH Siege of Jerusalem 2nd w/ strategy; discussion of Wargaming & the Military; profile of 3W Beirut '82 #126; designers response to earlier review of 3W Nicaragua #121; brief reviews of ADG World in Flames 5th, GDW House Divided 2nd, SDC Jerusalem 1st; J.Miranda on just what do you command in a wargame?. '90 1 75222 EXCELL $4.00 1x3 Inventory label on cover. FIRE & MOVEMENT (DEC GMS) # 75 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: detailed profile of GMT Hornet Leader; profiles of GRD Balkan Front 2nd, OMEGA Carrier War 1st; survey of 3 games of the American Revolution: SPI American Revolution, AH 1776, TSR 13 Colonies in Revolt; reviews of AH ASL Code of Bushido, Conflict in Europe PC, RHINO Legend Begins 1st, GMT Tet Offensive, COLUMBIA Mid-East Peace, CROWN High Ground, ENGELMANN Shattered States, MOORE Afghanistan, COA La B D'Auerstaedt; retro review of SPI Frederick the Great; Origins '91 report. '91 1 123911 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 76 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: detailed profile of GDW Tet Offensive; reviews of TSR Sniper Special Forces; survey of Computer Games pt2, Air & Sea Battles (extensive); 2pg list of American Civil War games; short survey of games well-suited to multi-player play; brief reviews of AH Attack Sub, GDW Fall of Tobruk; retro review of SPI Chicago Chicago #21; discussion of Gaming Awards & their validity. '91 1 123912 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 77 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: detaile profile of GAMERS Barren Victory; reviews of GMT GBOH Alexander, 3W Campaigns of Marlborough, AH Republic of Rome; brief reviews of PACRIM 48th Panzer Korp #3; FGA Operation Crusader; 2WOLF Silverton 1st, World in Flames 5th, 3W 2WW; retro review of SPI Thirty Years War Quad; the possiblity of Case Geld, the German invasion of the US in the '40s. '91 1 123913 MINT $4.00 FIRE & MOVEMENT (DEC GMS) # 79 (Dec_FM) n 0.5 Out-of-Print ARTICLES & reviews ON: detailed review of Trajan #145; review of Defense of Rorke's Drift w/ strategy; revies of LAMBOURNE Wings Over France, 3W Star Force Terra, Chad #144; 1991 games & companies in reviews; Computer Wargames in 1991. '92 1 123915 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 80 (Dec_FM) n 0.4 Out-of-Print Cover of this mag shows an incorrect issue # (78). ARTICLES & REVIEWS ON: detailed profile of GDW Sands of War; reviews of VG Flashpoint Golan, GMT 1863, FRESNO Pacific War Classics, Tarawa & Saipan, including ERRATA; reviews of Boer War (part of the 3W Defense of Rorke's Drift game), GRD First to Fight 2nd; brief reviews of XTR Victory at Midway #14, AH Advanced Civilization kit, DG Italian Campaign Sicily #146, DG Holy War #147; retro review of AH Fury in the West 2nd; report on Fresno Gaming's self-destruction. '92 1 75228 EXCELL $3.00 1x3 Inventory label on cover. FIRE & MOVEMENT (DEC GMS) # 81 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: Anthology of American Civil War Games, pt 1, Strategic Games: GMT 1863, SPI American Civil War #43, TSR American Civil War #93, MB Battle Cry, VG the Civil War, TFG Grand Army of the Republic, GDW House Divided 1st & 2nd, SPI War Between the States; and pt 2, Theater Games of the ACW: 3W Army of the Potomac, 3W Army of the Tennessee, POWDER War in Virginia, COA Campaigns of Robert E Lee; reviews of FRESNO Brother Against Brother, with discussion of 'Game' versus 'simulation'; 3W Raid on Richmond, COLUMBIA East Front 1st; a revisionist's perspective of WWII eastern front games; brief reviews of DG Cropredy Bridge #148, AH D-Day '92; retro review of GROUP3 Rolling Thunder 2nd, MFG Express; Keeping them happy in Civilization PC. '92 1 123917 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 82 (Dec_FM) n 0.5 Out-of-Print ARTICLES & reviews ON: detailed profile of Four Battles of the Ancient World w/ designer respons & ERRATA; reviews on Wings Over France, GMT Thunderbolt Apache Leader 1st, 3W Zitadelle, PACRIM Honour Alone, 3W Royalists & Roundheads, MOORE Body Count in Laos 1971, SOCOMER Auerstaedt 1806; Anthology of American Civil War games, pt 3, Campaign Games: GUIDON Atlanta, GREEVER Atlanta Campaign, Campaigns in the Valley #123, QTRDCK Grant Moves South, COA Great Invasion, WEG Killer Angels, PAC RIM Lee Invades the North #2, SPI Lee Moves North, VG Lee v Grant, COA Marching Thru Georgia & Mississippi Fortress, VG Mosby's Raiders, BL Obj Atlanta & Seven Days Btls & Shenandoah, RAND Vicksburg, SPI Wilderness Campaign; Comparison of World in Flames vs. European Theater of Operations; reviews of Omega Carrier War Expansion Kit, Franco-Prussia War #149, GDW Sands of War Expansion Kit, XTR I Am Spartacus #15, AH Adel Verpflichtet. '92 1 123918 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 84 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: detaile profile of RHINO Campaign to Stalingrad; reviews of GAMERS Stalingrad Pocket 1st, COA Prelude to Disaster, MOORE Kesselschlacht, GMT GBOH SPQR, IES Cannae, MOORE Landships, XTR 1918 Storm in the West; anthology of American Civil War games, pt V, 1861: SPI Bull Run, AH Bull Run, SDI First Blood, 3W Glory Road, GDW Manassas, ICE Manassas, SPI Wilson's Creek; brief reviews of Planes in Flames kit for World in Flames, OMEGA Victory in Europe, 3W Tarawa, GD Case Green #152, GDW Tet '68, naval warfare in World in Flames & WWII ETO; retro reviews of SDC/MFG Battle for Hue & MOORE/TFG Operation Pegasus. '92 1 123920 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 86 (Dec_FM) n 0.5 Out-of-Print ARTICLES & reviews ON: detailed review of GAMER Guderian's Blitzkrieg 1st; reviews of COA War for the Union, SPI Stonewall Jackson's Way; Anthology of American Civil War games, pt 7, Late 1862: SPI Cedar Mtn, CMND PERS Road to Washington; GAMERS August Fury, WEG South Mtn, SPI Antietam, SDI Antietam, TSR Gleam of Bayonets, GAMERS In Their Quiet Fields 1st, CMND PERS Shaarpsburg, SPI Corinth, 3W Stars & Bars, SPI Fredericksburg, Stones River, SDI Dead of Winter, YAQ Murfreesboro, SDI Stones River; reviews of 3W Give Me Liberty, SMG Lords of the Sierra Madre, XTR Poland '39, Tsushima Death Ride of a Fleet, MOORE Last Stand, 3W Black Prince & Campaigns of the Civil War. '93 1 123922 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 87 (Dec_FM) n 0.5 Out-of-Print ARTICLES & reviews ON: Review of games on the Winter War: SPI Winter War #33, GMT Winter War, GMT Arctic Storm ; reviews of MOORE War in the Arctic, 5th COL Buena Vista, VG Across 5 Aprils, 3W Scratch One Flat Top; 1992 Gaming in review; Top Computer Games of 1992; reviews of 3W Salvo, Salvo II, Sink the Bismarck, Russo-Turkish War #154, XTR Port Arthur #19. '93 1 46592 EXCELL $3.00 1x3 Inventory label on cover. 2 123923 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 89 (Dec_FM) n 0.5 Out-of-Print ARTICLES & reviews ON: detailed review of GDW Phase Line Smash; reviews of AH IDF, 3W Blood & Iron, DG Seven Days Battles, GAMERS Embrace an Angry Wind & Perryville & Thunder at the Crossroads II, MOORE Motion to Sever; Anthology of American Civil War games, part 9, late 1862: SPI Cemetary Hill, OSG & AH Devil's Den, AH Gettysburg '58, 61, 64, 77, 88, PHOENIX Gettysburg High Tide, XTR Gettysburg Lee's Greatest Gamble, 3W Harvest of Death, CCC Iron Brigade, SIMCAN Lee at the Crossroads, RAND Lee v Meade, 3W Little Round Top, OSG 20th Maine / AH Little Round Top, TFG McPherson's Ridge, 3W Never Call Retreat, YAQ Pickett's Charge, SPI Terrible Swift Sword, GAMERS Thunder at the Crossroads, GAMERS Barren Victory, SPI Chickamauga, WEG Chickamauga, PHOENIX CHickamauga, SPI Chattanooga; review of 3W Aces High 3rd, DG Italian Campaign Anzio, OMEGA Ranger AO Sierra & Victor expansions, Chart Wars. '93 1 123925 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 90 (Dec_FM) n Out-of-Print ARTICLES & REVIEWS ON: GMT Crisis Korea 1995; XTR Smithereens; DG Napoleon's First Battles; Distant Seas; AH Mustangs; DG Antietam; Zeppelins #159; XTR Blood & Iron #21; Interview with Frank Chadwick; Hobby News; Retrospective Comparison of Computer Simulations including High Command & Clash of Steel, War in Russia & Second Front. '93 1 123926 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 91 (Dec_FM) n Out-of-Print ARTICLES & REVIEWS ON: 3W Blitzkrieg in the South (with Q&A & optional rules); COA To Make George Howl; PRP Troina '43; AH Civilization & History of the World; Short reviews of: AH Storm Over Arnhem, PRP Kestenga, MOORE Stalingrad Cooridor; Computer Tank SImulations Comparison. '94 1 123927 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 92 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: detailed profile of COA Lee Takes Command & Autumn of Glory; reviews of COA La B Mont St. Jean, COA Bobby Lee, 3W SS Amerika, 3W Crossbows & Cannon II, DG Empires at War, Velikiye Luki PC. '94 1 123928 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 96 (Dec_FM) n Out-of-Print ARTICLES & REVIEWS ON: DG War of Rebellion; GMT Operation Mercury; Korea '95 #4; American Civil War Anthology; Anthology of Civil War PC Games. '96 1 123932 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 97 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: detailed profile of MIH Triumphant Fox; reviews of AH ASL Kampfgruppe Peiper I, GMT GBOH Lion of the North, DG Saipan & Clontarf #162, GAMERS Ardennes; brief reviews of XTR Shogun Triumphant; 3W Henry V, MOORE Americans at War, XTR Like Lions They Fought #28; 3 additional scenarios for DG Balkan Wars #164; optional rules for Napoleon's First Battles; replay of DG Savage Station #166. '94 1 123933 MINT $3.00 FIRE & MOVEMENT (DEC GMS) # 99 (Dec_FM) n 0.5 Out-of-Print ARTICLES ON: Review of DG Leningrad 2nd, Battle for Germany 3rd, World War I 3rd, Btl for Ardennes 3rd (with errata for all); GAM Enemy at the Gates; APL Avalanche, Invasion of Italy; 3W Sword & Shield; TIMJIM Suzerain; 12 O'Clock High;Analysis of Operation Shock Troop #168; XTR Seven Seas to Victory; Hobby News for the year; Replay of Across the Potomac; Contemporary Battles using GDW Battlefiedl Europe; XTR Poland '39 variants; GTM Arctic Storm strategy. '95 1 123935 MINT $3.00 FIRE & MOVEMENT (DEC GMS) #101 (Dec_FM) n 0.5 Out-of-Print ARTICLES & REVIEWS ON: GameFix Magazine issues #1-5; SPEARHEAD Bodyguard-Overlord; XTR 1914 Glory's End 1st; 3W Crusades II; XTR Fateful Lightning; 2 VG Pacific War Strategic Scenarios; House Rules for VG Pacific War'95 1 123937 MINT $3.00 FIRE & MOVEMENT (DEC GMS) #104 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: detailed profile of GAMERS Yom Kippur & GMT Crisis Sinai 1973; reviews of GAMERS Hunters from the Sky, MIH A Famous Victory, COA Achtung! Spitfire, DG Molotov's War, PACRIM Chosin w/ ERRATA, 3W Ironsides, w/ Optional rules, GPG Rebel Yell 1st. '95 1 123940 MINT $3.00 FIRE & MOVEMENT (DEC GMS) #105 (Dec_FM) n Out-of-Print ARTICLES & REVIEWS ON: GAM Black Wednesday; AH Stonewall in the Valley; Geronimo; GMT Great Btls of Julius Caesar & Dictator; DG Alamo; MOORE Operation Dovecote; XTR Budapest '45; 3W Chinese Civil War; 3W Last Battles East Prussia 2nd & Aachen; By Force of Arms; MIH Piercing the Reich; ONE Big One; Playtest checklist. '96 1 123941 MINT $3.00 FIRE & MOVEMENT (DEC GMS) #106 (Dec_FM) n Out-of-Print ARTICLES ON: Reviews of COA La Bataille d'Espagnol-Talavera & SIMTAC La Bataille Los Arapiles; Eagles of Empire Borodino & Friedland; Interview with Franck Chadwick; SIMWRK Operation Dragon Rouge; SPEARHEAD Bloodiest Day Antietam. '96 1 123942 MINT $3.00 FIRE & MOVEMENT (DEC GMS) #107 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: detaile profile on AH Empire of the Rising Sun; reviews of GMT Typhoon, GMT 3 Days of Gettysburg w/ comparisons to earlier Terrible Swift Sword, DG Thirty Years War, XTR Budapest '45, DG Emperor's First Battles. '96 1 89633 EXCELL $4.00 FIRE & MOVEMENT (DEC GMS) #119 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: GAMERS Burma 1st w/ strategy, GMT Paths of Glory 1st, APL GWAS Russo-Japanes War & USN Plan Black, GMT Salamis kit for War Galley. '00 1 46719 NEW $2.50 1x3 Inventory label on cover, otherws new. FIRE & MOVEMENT (DEC GMS) #122 (Dec_FM) n 0.4 Out-of-Print ARTICLES & REVIEWS ON: detailed profile of HB Battle Cry; reviews of SPW Serbia & Romania, UGG Blitzkrieg General 1st, Eagles of Empire Preussich-Eylau, DG Sea Devils, GMT Brandywine, DG Forgotten Axis Finnish Front, APL GWAS USN Plan Orange; Effective use of artillery in DG Over the Top games. '01 1 89638 EXCELL $4.00 FIRE & MOVEMENT (DEC GMS) #140 (Dec_FM) n 0.4 Out-of-Print 48pgs. ARTICLES ON: an interview w/ Don Greenwood; Sealords campaign in Vietnam; Btl for Germany strategy; Empire of the Sun variant rules; Wach am Rhein 2nd replay; What is a Simulation, part 2; reviews of DG's War Between the States 2nd, DG's Wacht am Rhein 2nd, GMT's Under the Lilly Banners, GMT's Savannah, UGG's Panzer Commander Afrika, GMT's Paths of Glory 3rd, DG's War on Terror [sic], AVP's Gazala 1942, DG's Downfall. And LOTS of ads. '06 1 141315 MINT $4.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! DECISION GMS MODERN WAR M URL: http://www.decisiongames.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- AXIS OF EVIL, CONFLICT IN MID-EAST # 39 (Dec_MW) n n 0.9 Mag & games. Strategic level game of a hypothetical hot war for control of Middle East by the dominant global & regional powers. Map covers an area from Russia near the Caspian Sea to Afghanistan to Saudia Arabia to the Mediterranean. Uses the neo-con conception of two sides: Russian-led Eurasian forces & a US-led coalition. Uses a variation of Putin's War system, with 62mi/hex, Players must make efficient used of their mobile, static, air & special forces to win based on geographic ojective cities. 3-14 days/turn, corp level. 176 counters. Joseph Miranda'18 / ARTICLES ON: Conflict in the Persian Gulf [Middle East]; A "Preventive" Attack on Northern Korea by the US; Che Guevara's Tricontinental Strategy; Suni-Indian Confrontation on Tibetan Pllateau; Somalia's Al-Shabaab; Russian Nuclear War Then & Now; All Eyes on Idlib Province, Syria; Seychelles Affair, Comic Opera Coup; Legacy of USS Thresher Submarine; AC-130e Gunships in Vietnam. 1 148783 NEW $37.50 BLOCK BY BLOCK, BATTLE OF HUE 1968 #48 (Dec_MW) n n 0.9 Mag & game. 2-player game of the exceptionally bitter battle for the Vietnamese city of Hue at the height of the northern Vietnamese Tet Offensive in Feb 1968. Area-move map is centered on central Hue area totaling 5 square miles which is entirely surrounded by rivers. Both political & military considerations are modeled, with the NVA seeking to hold the city as long as possible and cause the greatest casualties while the US must retake the city without doing too much damage or taking too many casualities. Platoon-battalion level, 176 counters, 4-5days/turn. Nicholas Edwards'20 / ARTICLES ON: Battle of Hue, 1968; MiG Alley, US Air Force in the Korean War; Organizations, Tactics & Cohesion during the Iran-Iraq War, 1981-8; What If? The Chinese Invasion of Taiwan; COVID-19 & the World's Militaries; 4 Way Fight in Syria's Idlib Provence; Paracel & Spratly Islands in South China Sea; Comoros, Coup Land in the Indian Ocean; Pirate Hijacking of the Maersk Alabama Cargo Ship, 2009; Seal Team Six. 1 143460 NEW $37.50 CHECHEN WAR, 1994-96 # 40 (Dec_MW) n n 0.9 1-3wks Turnarnd Mag & game. Includes variant/errata counters for Red Dragon Green Crescent #1 (17), Green Beret #18 (8), Kandahar #21 (4) & Dien Bien Phu #17 (3). Operational level game of the 1st Chechnya War, 1994-96. Russia attempts to quash the Chechan independence movement militarily. The Russian nation has little heart for the conflict, and Chechnya must bog down the war thru effective guerrilla action to force a political settlelment. The Russian player must be concerned about their national will to fight, and the possibility of the largerCaucasus region seeking independence. 3mo/turn, Btln/rgt level, 144 counters, 5km/hex. Javier Romero'19 / ARTICLES ON: Eternal War, Chechnya 1994-2009; Geopolitics of Cyberwarfare; MSB Hercules in the Persian Gulf, 1980-88; Anti-Ship Cruise Missiles, an Evolving Threat; Brazil's Prosub Plan; Russian Military Intelligence Threat to the West; Pack Animals in Modern Conflict; Tipping Point or Stasis in Afghanistan; Welcome to the Second Atomic Era; The Putative Legitimacy of Abu Bakr Al-Baghdadi; First Helicopter War: Algeria; Operation Linebacker 1972; a Unified & Nuclear Korean Peninsula. 1 Stock NEW $37.50 COLD START, NEXT INDIA-PAKISTAN WAR #36 (Dec_MW) n n 0.9 Mag & game. Two player, strategic level game of the hypothetical crisis should India attempt a sudden and decisive attack on its neighbor, Pakistan. Fast playing & relatively simple. Div/corp level, and focused on the heart of Pakistan along its border with India. Includes the possibility of a nuclear exchange (begun only by Pakistan), as well as limited Chinese intervention on behalf of Pakistan. 176 counters, 35mi/hex, 3days/turn. Ty Bomba'18 / ARTICLES ON: The Next India-Pakistan War; Dawn of Precision Warfare in Vietnam; the Battle of Mosul; Warfighting for the 21st Century; Defending Argentina's Airspace Against Narcos; What Happened to the Bundeswehr; Justice in the South China Sea; Saudi-Yemen Border Wars & Missile Defense; Ireland's Plan to Invade Ulster, 1969; Carrier Capable U-2G Aircraft. 1 137416 NEW $37.50 Last copy. COMBAT VETERAN #31 (Dec_MW) n n 0.9 Out-of-Print Mag & game. 2 player game of contemporary tactical combat at the individual infantryman level. Includes historial scenarios for a firefight in the Mekong Delta, 1967, and Outpost Keating, Afghanistan 2009. Both involved a platoon-sized US force against a numerically superior enemy. 40m/hex. 280 counters. Eric Harvey'17 / ARTICLES ON: Infantry Tactics & Weapons in Vietnam; Iran-Iraq Air War 1980-8; Russia's Next Moves: Syria & Donetsk Republic, New Look Brigades; US Doctrinal Response, Uranus Unmanned Vehicles; Nonotechnology and the Military; Back to War in the Western Sahara; Zapad Train Excercise; US Fire Brigade in the Mid East; Battle of Wanat, Afghanistan, 2008; Modern Russian Main Battle Tanks; US Century Series Jet Fighters in 20th Century. 1 130570 NEW $29.00 DECISION IRAQ # 6 (Dec_MW) n n 0.9 Out-of-Print Mag & game. Complex game of the political & military conflict since the US invaded Iraq in 2003. Played on an area map. Views the conflict as one of stability & democracy versus Al Qaeda, Iran & insurgency (nothing about nationalism). Both players employ convention & unconventional forces seeking to enlarge their control & influence in the country & destroy enemy forces, and ultimately "control" Iraq. J.Miranda'13 / ARTICLES ON: Decison Iraq plus design notes; Mixro-terrain in Iraq; Airland Battle Doctrine for Fighting Conventional Wars; US Invasion of Panama; the Soccor War of 1969 between Honduras & El Salvador; A-19 Warthog USAF Ground Attach Aircraft; Focus on Uganda; BOMARC, Longest Ranged SAM Ever Built; EXACTO Sniper Rifles; Micro-Satellites & the Militarization of Space. 1 105882 NEW $19.00 DESERT ONE WAR, PERSIAN GULF 1979-81 #44 (Dec_MW n n 0.9 Mag & game. Operational level game of hypothetical US-led invasions in the Persian Gulf in the late 1970s or early 1980s. 2 scenarios covering a US invasion after the Iranian hostage crisis of 1979-81; 1 scenario covers a NATO invasion to sieze Persian Gulf oilfields after an oil embargo. Uses untried units for local, opposition forces. Models aire land & ambphibious forces. US air transport is a major constraint. 228 counters, 60km/hex, 3-10days/turn, rgt/brig/div level. Joseph Miranda'19 / ARTICLES ON: Military Conflict in the Persian Gulf 1978-81; Congo's Shaba Wars, 1977-8; Hill 3234, Afghanistan 1987; Operation Eastern Exit, the Mogadishu Evacuation 1991; Tank Tuning, Cuban Style; Will Turkey Leave Nato?,; Australia's New Defense Posture; A Port on the Med (Tartus, Syria); Venezuela 2019; Systems Warfare; Israel Strikes, the Next Middle East War; Baltic Defence College in Estonia; M249 Squad Automatic Weapon. 1 141867 NEW $37.50 DIEN BIEN PHU #17 (Dec_MW) n n 0.9 Out-of-Print Mag & Game. Solitaire game of the decisive campaign of the First Vietnamese War in the Spring of 1954. The cream of the French forces in Indochina establish a fortress base at Dien Bien Phu in a remote Laotian valley, challenging the Viet Minh to a fight. But they wrongly assumed that the Viet Minh couldn't bring artillery into the area and lay siege to the entire fortress area. Player controls French forces attempting to hold out until relief arrives or to break the Viet Minh will to fight. Can be played by multiple players, each taking a different portion of the French forces. 176 counters, point-point map. Viet Minh forces must work their way up 4 separate tracks, with points rougly 0.5km apart, all leading to the central fortress area. 5days/turn, co/btln level. J.Miranda'15 / ARTICLES ON: Dien Bien Phu, the Decisive Battle for Indochina; Operation Vulture, Plans for Direct US intervention at Dien Bien Phu; Kolwezi 1978, French Legionnaires to the Rescue in the Congo; the second Chechen War, 1999-2000; the Ukrainian Insurgent Army & Operation Vistual, Poland 1947; Future Weapons, the Global Strike Effort; Focus on Chinese Group Armies; US Century Series Fighters (F-100 thru F-106); US Sniper Weapons Development. 1 116965 NEW $29.00 DRAGON & THE HERMIT KINGDOM #45 (Dec_MW) n n 0.9 1-3wks Turnarnd Mag & game. Game of a hypothetical 2nd Korean War in the immediate future in which northern Korea & China press a suprise attack on the south to unify the country. Game represents a precursor to earlier game, Dragon That Engulfed the Sun. Map covers Manchuria & the Korean penisula. Unit types include land, air, air defense & cyber. 36mi/hex, brig/div level 176 counters. Eric Harvey'19 / ARTICLES ON: Geopolitics of the Western Pacific & Korea; Fire Support Bases in Vietnam; Invasion of Panama 1989, Operation Just Cause [sic]; Yom Kippur War in the Golan, 1973; Tribal Wars; Turkey's Nuclear Aspirations; Malaysian Naval Transformation, Iran's Choke Point; Battle of Medina Ridge, 1990; Nex Arms Race, Hypersonic Weapons; Russian Tank Developments. 1 Stock NEW $37.50 DRAGON VS BEAR, CHINA V RUSSIA #12 (Dec_MW) n n 0.9 Out-of-Print Mag & game. Game covers a future war between China & Russia sometime in the next couple of decades. Both nations' armies have grown smaller, but have many more weapons at their disposal. Uses multiple scenarios depicting various reasons for war & levels of mobilization. The use of "hyperwar" - modern technology - is deemed decisive in such a conflict & is emphasized in the game. Map depicts the area from Beijing to Vladivostok westward to Lake Baikal. A re-thinking of earlier East is Red game. 228 counters, brg/div/corp level. J.Miranda'14 / ARTICLES ON: The Bear: Russian Forces in the 21st Century; The Dragon: Chinese Special Forces; Mali, Struggle for Central Africa; Operations Ryan, Able Archer: the Brink of Nuclear War; Cold War Culture, Uranium prospecting in the 1950s in the US; NATO; South Africa's G6 Rhino; US M1 Carbine & its Cold War Career. 1 147054 NEW $35.00 Last copy. DRIVE ON PYONGYANG # 5 (Dec_MW) n n 0.9 Out-of-Print Mag & game. Game covers the highly problematic and hypothetical situation where a US-led coalition launches a conventional ground war to eliminate the regime in northern Korea (and more than a bit of fantasy envisioning the whole job lasting but a month, and that the northern Koreans have very little ability to actually use their WMDs). Its a race to finish the job before logistic problems domestic politics pull the plug. Simpler mechanics & a larger scale, yet still with 280 counters. Map covers all of Korea north of Seoul. Brig/div/corp level, 8mi/hex, 2day/turn. T.Bamba, J.Miranda'13 / ARTICLES ON: War in Korea, c2013; the 1982 Falklands/Malvinas War; Selous Scouts: Rhodesian special forces in the 1964-79 Bush War; XB-70, the Mach 3 Bomber that Failed; War Moves into Space: Anti-Satellite Programs; Military Micro-Bots; Gen. Walton Walker & the Defense of Pusan, Korea, 1950. 1 148812 NEW $34.00 Last copy. ENDURING FREEDOM, AFGHANISTAN 2001-2 #30 (Dec_MW n n 0.9 Out-of-Print Mag & game. Operational level, solitaire game of the US-dominated & inspired invasion of Afghanistan. Begins in 2001 and concludes after Operation Anaconda in 2002. Player controls the so-called coalition of the willing. Goal is to destroy Al Qaeda & the Taliban, and establish a stable Afghanistan, a political reading of the war's purpose which ignores the Bush administration's grander aims in the world. Area move on a rather bland map of all of Afghanistan. Includes much of the multi-dimensional aspects of modern war. 176 counters. Joseph Miranda'17 / ARTICLES ON: US Invasion of Afghanistan 2001; Operation Kavkaz, Soviet Presence in Egypt, 1970-72; Uncertain Future of the Aircraft Carrier; Global Terrorism, Insurgency & Guerrilla Warfare in the 21st Century; Bolivia's Landlocked Navy; Nordic Model & Swedish Conscription; Indonesian Military Upgrades; the New Iraqi Republican Guard; US Navy's Littoral Combat Ship; 6 Generations of Jet Fighter. 1 130563 NEW $35.00 FALLUJAH 2004, CITY FIGHTING IN IRAQ #23 (Dec_MW n n 0.9 Out-of-Print Mag & game. Solitaire game covering the US-led coalition's fight for the Iraqi city of Fallujah in April & Nov 2004, which became the biggest pitched battles of the war in Iraq. Player controls western forces on a somewhat abstracted point-point map of the city (superimposed on a satelite photo of the area). Goal is to amass points for total kills, capturing objectives and eliminating high value targets. 176 counters, area move map of the urban battleground. J.Miranda'16 / ARTICLES ON: Cold War Air Forces of NATO & the Warsaw Pact; First Commonwealth Division, 1950-3; Border War, South Africans & the Angolan Frontier; China's Naval Facilities in the Horn of Africa; Afghan National Army; Russian Strategy; Struggle for Mullah Fayyad Hiway, 2006; Advanced Rotocraft; Israel's Submarine Force; Military Readiness of the Persian Gulf States. 1 127792 NEW $22.00 FOREIGN LEGION PARATROOPERS #46 (Dec_MW) n n 0.9 1-3wks Turnarnd Mag & game. Solitaire game of French anti-insurgent operations in multiple, generic settings around the Africa & the Middle East. Player controls French forces while the game system controls local forces. Can be played cooperatively with other also controling French forces. Played as missions across 1 or more small maps of unique (generic) geographic types, and individual missions can be linked into campaigns. Shows the French style of fighting with minimal logistical & air support, striking fast & decisively, plus organizational elan. 12hrs-1wk/turn, 0.5-5km/hex, platoon level, 176 counters, pltn level. Joseph Miranda'20 / ARTICLES ON: Foreign Legion Paratrooper, Rapid Response Force; Warsaw Pact's History; British 29th Brigade at the Imjin River, Korea, April 1951; Rise & Fall of Isis Armor; Columbia & Venezuela, Part of Same Problem; NATO's New Joint Support & Enabling Command; North Korea's Submarine, Israel's Maritime Power; Egyptian Fishbed Fighters Over Israel's Dimona Nuclear Plant in 1967; American Withdrawal from Syria; the French Path to the Bomb, 1930-60. 1 Stock NEW $37.50 GREEK CIVIL WAR #11 (Dec_MW) n n 0.9 Out-of-Print Mag & Game. Game covers the Greek Civil War, 1947-9, as communist-leaning populace takes on the Greek government in war for hearts & minds reflected in a political index for each side (0-99). 280 counters, area move. B.Train'14 / ARTICLES ON: Civil War in Greece 1943-9; the French Expeditionary Corps in the First Indochina War; Honchos, Russian Pilots in the Korean War; the Lost Art of Tracking; Cold War Armor, the M24 Chaffee Light Tank; Israel's Navy; Hezbollah v the IDF in Close Combat; US Airpower in the Cold War. 1 110277 NEW $24.00 GREEN BERET, VIETNAM SOLITAIRE #18 (Dec_MW) n n 0.9 Out-of-Print Mag & game. Game is a solitaire game of command of a Green Beret team in the Central Highlands of Vietnam in the mid-60s. You must lead your team thru a variety of randomly determined missions, selecting the men & material needed for the task. Accomplish the mission with a minimal footprint to win. 176 counters. E.Harvey'15 / ARTICLES ON: Green Berets & the Civilian Irregular Defense Group in Vietnam, 1961-5; Capt Roger Donlon & His Stand at Nam Dong; Operation Musketeer, the Anglo-French Intervention at Suez in 1956; Armies of the Suez Crisis of 1956; East African Insurgencies; China's Liaoning Aircraft Carrier; Iraqi Army v ISIS; Martin Matador, the pioneer Cruise Missile. 1 115046 NEW $99.00 Last copy HOLY LAND, NEXT ARAB-ISRAELI WAR # 8 (Dec_MW) n n 1.2 NOTE: Includes supplementary errata counter sheet published Feb '14 w/ 176 counters (Holy War 99, Somali Pirates 51, Red Dragon 2, Decision Iraq 24), w/ printed errata. Mag & game special issue. Game of a future Arab-Israeli War, presuming a reviltalization of Israeli's Arab neighbors' militancy, and covers a conventional hot war as well as insurgency & "terrorism". Uses the earlier Decision Iraq game system to depict the full range of possible forms of conflict. Appears to focus on the fact of conflict, not what creates & drives it. Includes a scenario for the current Syrian Civil War after it provokes a broader, regional conflict. 2 maps, 392 counters. J.Miranda'13 / ARTICLES ON: the Next Arab-Israeli Conflict; Thailand's Southern Insurgency; the Six Day War in Global Context; Centurion tanks in Vietnam; Cold War Atomic-themed Toys in America; A Focus on the Indian Navy. 1 137529 NEW $42.00 NOTE: Includes supplementary errata counter sheet published Feb '14 w/ 176 counters (Holy War 99, Somali Pirates 51, Red Dragon 2, Decision Iraq 24), w printed errata. ISIS WAR, NEXT MIDDLE EAST WAR # 33 (Dec_MW) n n 0.9 Out-of-Print Mag & game. Game set in the near future based on the perenial boogey man of many in the US, that Iran develops a nuke and uses it's military aggressively (quite contrary to US intelligence estimates of Iran's abilities & intent). Kurds declare their indepence from Iraq, join with Iranian & Turkish Kurds, and a regional war quickly results with Turkey & Iran & ISIS remnants facing off against US, Iraqi & Kurdish forces. Can also be played as an expansion to Oil War #2. Strangely, has little if anything to do with a war on ISIS. 18mi/hex, 3days/turn, brig/div/corp level. Ty Bomba'17 / ARTICLES ON: War on the Islamic State; History of Soviet & Russian Involvement in the Middle East & Africa; Modern Day Warlords; Eritrea vs Ethiopia, Frozen Conflict; Russian Zapad 2017 Military Excercises; Terrorism in Southeast Asia; Local Players in Syria; Sidi Ifni, Spain's Last War in Africa; Admiral Felix Budwell Stump; Special Operations in Vietnam. 1 130443 NEW $27.50 KANDAHAR, SPCL FORCES IN AFGHANISTAN #21 (Dec_MW n n 0.9 Out-of-Print Mag & game. Solitaire game in which the player controls a small Special Forces team in Afghanistan, 2003-13. System generates a variety of missions & enemy responses to your activities. Can be played cooperatively by 2+ players. 5men or 1 leader/unit, 176 counters, 200m/hex, variable time. E.Harvey'15 / ARTICLES ON: Struggle for Kandahar; Hill Battles for Khe Sanh, Vietnam; French Military Mutinies, Algeria & the Secret Army 1958-62; Nassar Strikes, Egypt in North Yemen 1962-67; the Nike Era, Air Defense Against Nuclear Attack; India's New Carrier, INS Vikramaditya; Cold War Culture, Era of Experimentation; Sweden's Unique Main Battle Tank, Stridsvagn 103. 1 142792 NEW $29.00 MIKE FORCE # 35 (Dec_MW) n n 0.9 Out-of-Print Mag & game. Solitaire game of US Special Forces operations in the I Corp area of Vietnam & Laos near the DMZ during the Vietnam War. Player controls US-led forces. You must exercise defensive operations to delay advancing Communist forces, while your offensive forces hit the enemy at selected ares. Includes 176 counters, Operational level, area move. 4 scenarios covering the early years of active US involvement (1961-4), the early years of active engagement (1965-7), Tet 1968 & the final years of the Mike Force program, 1969-70. Victory determined by points accumulated by many small activities, plus the costs of undertaking operations or receiving reinforcement. Joseph Miranda'18 / ARTICLES ON: US Special Operations in Vietnam; the Hunt for Osama Bin Laden; CIA's Double Agent in Pakistan; Possibilities for a Sino-American War; Africanization of Jihad; Russia Targeting Underwater Cables?; Joys of Coalition Warfare; MBT Upgrades; Turkish Brigade in Korea; Unreported Air War in Tunisia, 1 143455 NEW $39.00 MODERN BATTLES, KALININGRAD & MOSUL # 27 (Dec_MW n n 0.9 Mag & game. Pair of games at grand tactical/operational scale covering now-historical combat between ISIS & Coalition forces for the Iraqi city of Mosul, and a hypothetical, preemptive attack by NATO & Visegrad forces on Kaliningrad (& the Russian Baltic Fleet's base there). Includes electronic warfare & airpower. 176 counters, Btln/Brig level, 1.8-4km/hex, 12-72hrs/turn. J.Miranda'16 / ARTICLES ON: Crisis in the Mid-East; Myth of Modern Airpower; Breaking the Phalanx (Again); US Commandos in teh Korean War; Is the Lord's Resistance Army Back?; Piracy in the SOuth China Sea; Turkey's Army; I Was There: Operation Protea, Angola, August 1981; North Korean Cyber War Units. 1 135656 NEW $35.00 Last copy. NEXT WAR IN LEBANON #13 (Dec_MW) n n 0.9 Mag & Game. Operational level game of a future Israeli invasion of Lebanon with the goal of eliminating a rival, Hezbollah (which the game posits as purely a terrorist organization). Envisioned as a much larger version of the 2006 invasion. Syrian & Iranian forces may also enter the game per certain conditions or mutual agreement. Game uses an unusual, very large hex map (with only 21 hexes total), with unlimited stacking; operations are performed within a hex. 176 counters. B.Train'14 / ARTICLES ON: the Next War in Lebanon (and the 2006 War); the Ukraine Crisis, Part I: Crimean Flashpoint; African Stalingrad: Cuito Cuanavale, Angola 1987-88; 32 Buffalo Battalion, [old] South Africa's Military Elite; the Luftwaffe Flew Again, German Aircraft after 1945; Ad Hoccery & US Unit Cohesion; Nanotech Soldiers & Future Operations; Cold War Nuclear Weapons for Air Combat; Russia's T-90 Tank. 1 110284 NEW $22.50 OBJECTIVE HAMBURG #55 (Dec_MW) n n 0.9 Out-of-Print Mag & game. Final issue of Modern War Magazine. 5th & final installment of this series of games on WWIII in Europe in the mid-80s. Covers the first 4 days of a Soviet attack thru the northern German plain around Hamburg & Breman. Soviet chooses one of 3 set of victory conditions, 2 of which are geographicsl & the other is exiting off the west edge. 2.5mi/hex, 360 counters, Btln/Regt level, 8hrs/turn. Ty Bomba'21 / ARTICLES ON: War in Europe in the 1980s, the North; Operation Game Warden, the Mekong Delta, 1965-8; Indonesian Malasian Confrontation, 1963-6; the Second Chechen War, 1999; US Army in the Artic; Chad Repels an Invasion; Syrain Exports; USS Newport News, Last Big Gun Heavy Cruiser; the 1974 Turkish Invasion of Cyprus; The Argentine San Luis submarine patrol during the 1982 Falklands War; Missles & Geese. 1 147428 NEW $99.00 OBJECTIVE KASSEL #53 (Dec_MW) n n 0.9 Out-of-Print Mag & game. Fourth game in a planned series 5 games called 7 Days to the Rhine, each of which is stand-alone but also mateable to form a large game of World War III in central Europe in the 1980s. This game covers Germany between the cities of Kassel & Hannover. Considers electronic warfare, refugees, air power. Victory is by geographic control. 280 counters, 4km/hex, btln/regt level, 8hrs/turn. Ty Bomba'21 / ARTICLES ON: Objective Kassel & the War in Europe in the 1980s, pt.4; Guinea-Bissau War of Independence, 1963-74; Tanks in the Central Highlands of Laos, 1971; Iran's Seizure & Occupation of Abu Musa & Tunb Islands off the UAE; War in Tigray; DOD Tests Hi-Powered Microwave Weapons; Chinese Navy Now the Largest; Arms for the Emirates; Fiscal Parthian Shot; Coalition Suppression of Iraqi Air Defenses during Desert Storm, 1991; Is the Concept of Total War Dead?; Pacific Flashpoint, South China Sea. 1 145874 NEW $129.00 Last copy. OBJECTIVE MUNICH #49 (Dec_MW) n n 0.9 Out-of-Print Mag & game. Second game in a planned series 5 games called 7 Days to the Rhine, each of which is stand-alone but also mateable to form a large game of World War III in central Europe. This game covers southern Germany from the Czech border to Munish in the SW corner of the map. Considers electronic warfare, refugees, air power. Victory is by geographic control. 280 counters, 4km/hex, btln/regt level, 8hrs/turn. Ty Bomba'20 / ARTICLE ON: War in Europe in the 1980s; Strategic Air Command European Operations, 1946-65; Israeli Navy from 1949-67; The US Marines & Helicopter Warfare; Mercenary Diplomacy in Mozambique; Will the US Pull Troops from Germany?; Singapore, a Poisonous Shrimp; Lessons Learned in Syria; Bob Denard, Warrior King & Pirate of the Republic [of Congo]; Airpower Evolution; Vietnam Winner, the Bicycle!; Israel's Dilemma: Begin Doctrine v Nuclear Proliferation. 1 144016 NEW $119.00 Last copy. OCTOBER WAR, ARAB-ISRAELI WAR 1973 # 25 (Dec_MW) n n 1.3 Mag & game, special edition. Game is a new design (not a remake of earlier game by this name), a point-point movement game of the 1973 Yom Kippur War on both Sinai & Golan fronts. Emphasizes event markers that represent major events (often political) that shaped the outcome of the war. 2 maps, 352 counters, btln/brig/div level. J.Miranda'16 / ARTICLES ON: The Yom Kippur War on the Sinai Front; Syria's Blunder, the Battle of the Golan Heights 1973; US 10th Mtn Division in SOmalia 1993; Falklands War, 1982; Puntland (Somalia), a Significant Victory?; The J-20 (v F-35 & F-22); Iran's Quagmire; China & Vietnam, 1979; Biafra's Fatal First Strike, 1967; the Russian Flanker Fighter; US Army's Long Endurance Multi-Sensor Vehicle. 1 128420 NEW $45.00 OIL WAR, IRAN STRIKES 2ND # 2 (Dec_MW) n n 0.9 Out-of-Print Mag & game. 2014 reprint. Game is a reworking of the theme of an earlier game by this title with a Neocon twist. Focused on Iranian strategic alternatives in the time frame of 2013-7 presuming an Iranian nuclear capability, with a simpler design. What would happen if this current boogeyman launched a conventional war in one direction or another when they have The Bomb? 228 counters, 18mi/hex, 3days/turn, Brig/div/corp level. T.Bomba'12 / ARTICLES ON: Oil War, Iran & the Military Balance in the Persian Gulf (lengthy); Israeli OoB at Chinese Farm, Oct. 1973; Fire Support Base Mary Ann, Vietnam, anatomy of a disaster 1971; American drones at war; the Hashim Portable Greande Launcher RPG-32; US F4 Phantom II Fighter-Bomber; Today's Sci-Fi Military Technologies. 1 137032 NEW $24.00 OPERATION MUSKETEER #32 (Dec_MW) n n 0.9 Out-of-Print Mag & game. Published with 52 additional units & markers for Combat Veteran #31. Game of the Israeli, French & English capture of the Suez Canal in 1956 & their attempt to impose a more favorable Egyptian government (to replace the popular, nationalist Nassar). Historical operations are depicted, with the eventual hypothetical of the USSR & US being drawn in militarily, and developing into a hot war confrontation with the possibility of nuclear exchanges. Emphasis is on command control modeled thru the use of independent activation of various national contingents. Includes air forces. 228 counters, 15km/hex, 1+days/turn. rgt/brig level. Joseph Miranda'17 / ARTICLES ON: Operation Musketeer, Invasion of Egypt 1956; Battle of Mogadishu, Somalia 1993; US effort to build Kajaki Dam in Afghanistan; Possibilities of a US-Russian Alliance in the 21st Century; Colombia's Peace Process; Australia's Defense; Logistics of Terrorism; Russia's Tu-16 Blackjack Bomber Today; Indian Artillery Saga; Reemergence of the Taliban; Houti Missiles & Saudi Arabia. 1 125266 NEW $20.00 PUTIN MOVES EAST # 50 (Dec_MW) n n 0.9 Out-of-Print Mag & game. Third game in the Putin series. This game covers the Russian drive into Mongolia & Manchuria, opposed by local forces and the Chinese after a collapse of Russo-Sino relations. Corp level, with special forces, airpower & cyberwar. Victory determined by geographic possession & eliminating units. 6 scenarios of varying focus from Mongolia to Korea. Includes air, electronic, special forces & weapons of mass destruction. 176 counters, 100km/hex, 3-14days/turn. Joseph Miranda'20 / ARTICLES ON: Conflict on the Chinese-Eurasian Frontier; Surface-to-Air Missles & Strike Fighters; Israeli Nave, 1967-73; Syrian Arab Air Force; Russian Anti-Satellite Weapons Test; India in the New Cold War; Iranian Navy Goes Asymmetric; US Navy P6M Nuclear Strike Seaplane; Marines at Chosin Reservoir 1950. 1 148784 NEW $54.00 Last copy. PUTIN MOVES SOUTH # 37 (Dec_MW) n n 0.9 Mag & games. Operational/strategic level, 2-player game covering a hypothetical future war between Russia and a coalition of states contesting control of central Asia (such as Turkmenistan, Uzbekistan, Kyrgystan). Likely combatants include Russia, NATO, China, Iran, and various Persian Gulf nations. Key dynamic is Command & Control points which enable performing selected operations. Goal is to gain secure control of the area. Corp-level, with special forces, air & cyberwar. 176 counters, 100km/hex, 3-14 days/turn. Joseph Miranda'18 / ARTICLES ON: Potential Conflict in the Eurasian Heartland; Use of Mercenaris by Modern Libya; Kurdish Insurgency 1984-99; French Mobil Operations in Indochina, 1950-54; the Chadian Army; NATO in the Arctic Ocean; Chinese War Games; Badakhshan Converging Tensions; End of the US Littoral Combat Ship Program; Bob Denard, Mercenary; Europeon Air Force Aircraft, 1 148993 NEW $37.50 RED DRAGON FALLING #19 (Dec_MW) n n 0.9 Out-of-Print Mag & game. Game assumes an observed cycle of development, power & chaos in China's history, and projects that into the near future in the form of a new Chinese civil war set in the 2020s. Any of many social factors provoke a crisis & conflict. Map covers western half of China from north of Korea to Vietnam, including Taiwan. 2mo/turn, 80mi/hex, brig/div/army level, 176 counters. J.Miranda'15 / ARTICLES ON: the Coming Chinese Civil War; Battle of Chinese Farm, 1973; Operation Dingo, Rhodesia Raid 1977; the Far East in the Cold War; British Intervention in Jordan, 1958; Russian Airborne Armor, the ASU-85 & BMD-4; US Navy's New Railgun; Islamic Revolutionary Guards Corp Air & Space Forces. 1 116975 NEW $25.50 SIX DAY WAR, 1967 # 4 (Dec_MW) n n 0.9 Mag & game. Game covers the Six Day War, the Arab-Israeli conflict of June 1967. Using the Btl for Germany model, one player commands the Syrians & the Israelis on the Egyptian Front, the other player is the Egyptian player & northern Israelis, all seeking victory points to win. 5mi/hex, 1day/turn 228 5/8" counters. J.Miranda'13 / ARTICLES ON: the Six Day War, 1967; the Egyptian Army, 1956-73; Operation Savannah: Task Force Zulu in Angola, 1975; Crash Course in Littoral Warfare (US Navy's emphasis on near-shore combat); the Terrorist Attack on Mumbai 2008; Corona, America's first spy satellite, 1956; USMC Electronic Warfare planes of the Cold War; USAF's nex gen long-range strike bomber. 1 140892 NEW $25.00 Last copy. SOMALI PIRATES # 3 (Dec_MW) n n 0.8 Out-of-Print Mag & game. Hypothetical, near-future Allied Coalition seeks to destroy the bases used by Somali pirates to raid shipping in the vital shipping lanes of the Arabian Sea and elsewhere - and of course control Somalia itself. Players seek to maximize their public support affected by mobilizing reserves, securing areas, destroying enemy forces, etc. Map covers Somalia & a portion of Ethiopia; includes 176 counters representing pirates, warlords, Al Qaeda, militias & Coalition forces. Presumes the pirate forces grew stronger recently in recent months (they haven't). Brig/Task Force level,J.Miranda'12 / ARTICLES ON: Somali Pirates; What if the US invaded northern Vietnam in April 1967?; the US Marines at Nasiriyah, Iraq, March 2003; the War in Space & the X-15; Steal aircraft technology from WWII on; the Piranha, unmanned surface vessel. 1 130070 NEW $21.00 SOYUZ '81 # 38 (Dec_MW) n n 0.9 Mag & games. Simpler, 2-player game covering the possibilities of a hypothetical Soviet attack on Poland in 1981 as Poland began to distance itself from Soviet orbit. Soviet forces including those of eastern Germany & Czecholsovakia attack from all sides. Soviet success depends on getting Poland to toe the line without expending inordiante amount of military & political capital in doing so. Such capital is measured in activated Warsaw Pact units, destroyed units, captured & recaptured cities, and Soviet control of the rail network supplying Soviet forces in eastern Germany detering a NATO response. 16m/hex, 3days/turn, div level, 176 counters. Ty Bomba'18 / ARTICLES ON: Soviet Plans to Invade Poland; Liberation of Kuwait, 1991; 1982 Hama Uprising in Syria; Russian Naval Renaissance; Peru's Shining Path Today; NATO's Deterance of Russian Aggression; China in the Arctic; Isis & Hamas; Rescyung the Yazidis of Iraq; Khasham Turkey Shoot, Russian-Syrian Force Beaten by a Kurdish-US force in Syria; Red Air Force 1945-53, 1 133342 NEW $30.00 TARGET IRAN #10 (Dec_MW) n n 0.9 Out-of-Print Mag & game. Solitaire simulation of a hypothetical US-led coalition attack on one of the latest boogeymen, Iran, with the stated purpose of destroying nuclear & other WMD-related targets within that nation. Game includes a strategic, intelligence-gathering, cyberwar & build-up phase followed by the execution of an actual attack. Victory is determined by the effect of the strike on the worldwide price of oil. Strategic level, 228 counters. J.Miranda'14 / ARTICLES ON: Analysis of Targeting Iran: US Intervention Doctrine & Strategy, Closing the Hormuz Straights, Iranian Military; Battle of Na San, Indochina 1952; the Origin of US Joint Warfare Doctrine; the M551 Sheridan, Light Armor in Action; Focus on Eastern European Armies Today; the Future of the US Navy; Robin Olds & the Air War in Vietnam. 1 126171 NEW $23.00 VIETNAM BATTLES: IRON TRIANGLE # 7 (Dec_MW) n n 0.9 Out-of-Print Mag & game. Game of two campaigns by US forces in Vietnam. The first convers a campaign into the Iron Triangle, an area of dense jungle close to Cambodia & NW of Saigon, in early 1967. The other, Snoopy's Nose, covers the US 9th Inf riverine & helicopter penetration of remote areas of the Mekong Delta, mid-1967, in an attempt to restrict Viet Cong access to the Mekong River. 0.5mi/hex, 200 counters. E.Harvey'13 / ARTICLES ON: Vietnam Battles: Snoopy's Nose & the Iron Triangle, 1967; the Second Congo War, 1998-2003; Robert Thompson, Counterinsurgency Mastermind; National Traing Center in the 1980s, Forge of Victory; LRASMs, Long Range Anti-Ship Missiles; the Venezuelan Army Today; Barry Goldwater of the USAF. 1 105832 NEW $24.00 WAR BY TELEVISION, KOSOVO 1999 # 9 (Dec_MW) n n 0.9 2-6wks Turnarnd Mag & game. Game of the possibility of a NATO or US-led coalition attack on Serbia in 1999 seeking a military solution to the Kosovo crisis. Game assumes such an attack would have led to a short, 1-month long war. 7.5mi/hex, brig/div/corp level, 176 counters. J.Miranda'13 / ARTICLES ON: War by Television, Kosovo 1999; Tanks in Counter-Insurgency Operations; Operation Red Dragon, Hostage Rescue in the Congo, 1964; Italy's Aircraft Carriers; AC-130U Spooky II Air Gunship; The Vertical Dimensions of Amphibious Warfare. 1 Special Ordr NEW $29.00 WORLD WAR AFRICA, THE CONGO, '98-'01 #52 (Dec_MW n n 0.9 Out-of-Print Mag & game. 2 player game of the war in the Congo between 1998-2001 that drew in multiple African nations into a multi-nation conflict. The rebels are supported by Rwanda, Uganda & Burundi; the Congolese under dictator Kabila are supported by Angola, Zimbabwe and Chad. Roughly 5mil people died during the bitter war. Uses activiation chit draws by faction, plus random events & political events. Movement is problematic due to poor infastructure. 176 counters, 100km/hex, 3mo/turn, Btln/regt/brig level, 176 counters. Javier Romero'21 / ARTICLES ON: World War Africa 1998-01; the Israeli Navy in the 1948 War; Battle for Fire Support Base Illingworth; Future of Drones & Autonomous Weapons; Green Water War, Colombia; Britain's Armed Forces' Future; Military Implications of China's One Child Policy; Syria, North & South; Anti-Communist Easter Euro Uprisings in the 1950s; Iraqi Warplans in Oman, 1980; Ulyanovsk, the Soviet Navy's Dream Aircraft Carrier; Warmongering view of Iran's nuclear ambitions. 1 146543 NEW $37.50 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! DECGMS WARGAMER V2 MAG URL: http://www.decisiongames.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- WARGAMER (DECISION GAMES) V2 # 6 (Dec_WG) n 0.4 Out-of-Print ARTICLES ON: Pas De Calais analysis, designer's reply, 1943 v 1944 & Calais v Normandy; TSR Sniper Hetzer strategy & Sniper Special Forces review & scenario; WWW North German Plain analysis; WWW Horse Soldiers Tupelo analysis & replay & key errata; Halls of Montezuma PC & To the Rhine PC & Blitzkrieg at the Ardennes PC; reviews of TSR Moscow 1941, VG 7th Fleet, Cannae 216BC, GDW Team Yankee; WWW announces west coast "SPI". '88 1 67722 EXCELL $3.00 1x3 Inventory label on cover. WARGAMER (DECISION GAMES) V2 #10 (Dec_WG) n 0.4 Out-of-Print ARTICLES ON: Assault on Hoth review & strategy; PANTHERS' Fire Brigade review; PacRim's 48th Panzer Corp history; ASL Partisan's 1st review; Pegasus Bridge strategy; Abensberg strategy; ASL scenario WG3-6; PC software reviews. '89 1 147693 EXCELL $3.00 2 98758 MINT $4.00 WARGAMER (DECISION GAMES) V2 #14 (Dec_WG) n 0.4 Out-of-Print ARTICLES ON: WWW Desert Steel review; CofA Lee Invades the North review & errata; Far Seas analysis; WWW Duel in the Desert 3-turn replay, tactics, errata; WWW Beirut replay & Sandbag '82-84 3-player variant; reviews of TSR La Grande Armee, PSS Annals of Rome PC & Risk PC; Decisive Btls of Am Civil War PC pt 2. '89 1 84414 EXCELL $3.00 WARGAMER (DECISION GAMES) V2 #16 (Dec_WG) n 0.4 Out-of-Print ARTICLES ON: SDI First Blood review; GDW Test of arms review; COA La B Albuera-Espagnol analysis; VG Civil War Southern strategy; WWW Africa Orientale playthru; WWW Rush for Glory playthru; EMS Rise & Fall review; TSR Sniper Bug Hunt review; Collecting wargames; SSI Stellar Crusade PC; Microprose Pirates! PC; SC Strateic Conquest PC. '89 1 86788 EXCELL $3.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! DAVINCI EDITRICE S. R. L. URL: http://www.dvgiochi.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- BANG 4TH (DVG) SC 0.9 Reprint of this card game of a gunfight between the sheriff & deputies v the Outlaw gang. A renagade livens things up by shooting at either side. '09 1 Special Ordr NEW $17.50 BANG, THE BULLET 2ND (DVG) LB* 1.8 Set including all the Bang components published to date, plus some bonuses. Includes all cards from Bang base game, plus those from the High Noon, Dodge City & Fistful of Cards expansions. Also includes 2 new High Noon cards plus 3 new special characters, & 2 blanks & Sheriff's badge. Card game of a gunfight between the sheriff & deputies v the Outlaw gang. A renagade livens things up by shooting at either side. '09 1 Special Ordr NEW $32.00 * BANG, THE DICE GAME (DVG) SB The popular Bang! card game ported into a dice game format. Players take turns rolling the dice up to 3 times each turn. The dice determine the actions the player can or must take that turn. Good strategy involves managing your dice rolls to attach opponents or avoid threats. Includes 5 custom dice, 30 game cards, plus various tokens. '13 1 Special Ordr NEW $13.00 BANG: ARMED & DANGEROUS KIT (DVG) SC 0.6 Expansion kit for Bang containing 28 playing cards, 8 characters & 32 load tokens plus rules. '17 1 Special Ordr NEW $13.00 BANG: GOLD RUSH KIT (DVG) SC 0.5 Expansion kit for Bang. Kit adds rewards for the quickest gu & allows earning gold & thus buying new equipment. '12 1 Special Ordr NEW $14.00 BANG: HIGH NOON & FISTFUL CARDS KIT 2ND (DVG) SC Combined & updated Expansion kits with High Noon's 13 cards focused on shootouts between the Outlaws & the Sherrif, and Fistful's 15 cards, and a rulebook. '14 1 Special Ordr NEW $9.00 BANG: WILD WEST SHOW (DVG) SC Expansion kit for Bang. Kit adding new, ruthless gunslingers. Look out, they are unpredictable, all but mad. '10 1 Special Ordr NEW $10.00 LUPUSBURG (DVG) SB Temp OoP/OoS Sequel to Lupus in Tabula. In this game, someone is still a secretive werewolf, but there is also a theif who steals in the night. The mayor tries to restore order during the day, but what if the mayor is the werewolf? Simple game of detective work. '09 1 Special Ordr NEW $14.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! DIRE WOLF DIGITAL ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- DUNE, IMPERIUM (DWD) FB 4-8wks Turnarnd Game set within Frank Herbert's world of Dune. Rethinking of the setting with a new game that adds deck-building to worker placement as part of the core mechanics, and trys to tie to upcoming movie. Six Great Houses compete on the desert world of Dune to source the rare Spice. Gaining cards thru purchase & other means increases your strategic options and which you commit to take action. Includes both diplomatic & military conflict. Paul Dennen'20 1 Special Ordr NEW $40.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! EARTH DECISION SYSTEMS ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- MEGANATION (EDSGms) HC 1.2 Out-of-Print 2-8 player, fast playing game of politics, technology & generational expansion using a fictional world. Designed as a teaching tool. 1989 1 3991 EXCELL $15.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! EAGLE GAMES URL: http://www.eaglegames.net ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- AMERICAN CIVIL WAR PARTS (EGL) n Out-of-Print 1 135367 EXCELL $8.00 Confederate minis set including (8) cannons, (3) flag bearers, (40) riflemen, (10) leaders, (13) cavalrymen. 2 135365 EXCELL $3.00 92 white plastic chips, only. 3 135366 EXCELL $2.00 4 Brown horses, only. ATTACK! PARTS (EGL) n Out-of-Print 1 88568 NEW $4.00 TAN army minis (112 inf, arm, artil & air). 2 88567 NEW $1.00 Money set, only. CIVILIZATION, THE BOARDGAME (EGL) GB* 8.5 Out-of-Print 2-6 player board game that loosely ports the classic computer game (my only addiction) to board game format. Includes the key dynamics of the computer game -- changing technologies, wonders of the world, allocation of resources, all played with 784 plastic pieces (in 22 distinct types) on a 36x46" color board. Std & advanced rules. Origins Award in '02 for best historical board game. '02 1 134825 GOOD $34.00 * Substantially complete: missing a small number of each of most generic unit types (eg Galley, Howitzer), and ~5 city cards. All coin counters lost & replaced by square, mounted color photocopy replacement counters; blank Tech cards removed & not included. Box has noticable shelf wear, corner arbrasions; 3 corners reinforced w/ clear packing tape. Very servicable copy. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! ENGLEMANN MILITRY SIMULTN ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- CRISIS GAMES, COLUMBIA (EMS) zl 0.5 Out-of-Print 2-3 player game of civil, dirty & drug war in Columbia in the 1980s-90s. Designed to be a simpler, fast playing & fun game. Tense, balanced fight between government forces, the drug cartels and rebel insurgents that was one of the longer insurgencies in the 20th century. Includes a small area map of Columbia, 200 counters representing militiary assets & random events cards. Karsten & Kaarin Engelmann'90 1 3954 MINT $15.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! EURO GAMES / DESCARTES URL: http://www.descartes-editeur.com/ english.htm ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- SERENISSIMA (EuroG) GB* 4.4 Out-of-Print 2-4 player, modestly simple game of international trade & warfare thruout the Mediterranean prior to Columbus. Emphasis is on trade & player interaction. Excell component quality thruout. 1 129241 V.GOOD $18.00 * Substantially complete: missing 1 (of 28) galley, 2 (of 28) flag bases, 26 flag masts, 1 coin, 1 sailor. 4" piece of masking tape on box btm, 1" tape removal mar on 1 box side. Otherws complete & clean. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! EXCALIBRE GAMES URL: http://www.Excalibregames.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ANCIENT CONQUEST 2ND (Excal) BC 1.1 4-8wks Turnarnd Update of this oldie game of political & military conflict, 1000-550BC, among the ancient cultures of the Middle East. Playable solitaire, but with up to 4 players. Includes Eygpt, Medes, Arameas, Uratu, Assyria, Mitanni, Lysdians, Hittites, Elamites, Jews, Cimmerians, Caldeans, Kassites, Phyrgains & other peoples. Realitively simple, with good solitaire ability. 200 counters. '11 1 Special Ordr NEW $35.00 CAEN (Excal) zl 0.2 4-8wks Turnarnd British face stout German resistance from several Pzr & SS divs shortly after D-Day. Simple gm & system. '77 1 Special Ordr NEW $15.00 CASSINO (Excal) zl 0.2 4-8wks Turnarnd Simple, div level game of the battle for central Italy, 1944. R.Hlavnicka'77 1 Special Ordr NEW $15.00 CONQUERORS 2ND PARTS (Excal) BC Out-of-Print 1 142573 NEW $5.00 Box, only. Clean & new. CONQUERORS, ROMANS & MACEDONIANS 2ND (Excal) BC 2.5 4-8wks Turnarnd Update of 2 games that mate to cover most of ancient Mediterranean. Covers the Greek & the Roman eras, including Alexander's campaigns & the Punic Wars. 2 maps, 1200 countersheet. R.Berg, J.Miranda'11 1 Special Ordr NEW $60.00 IRONCLADS, 2ND PARTS (Excal) n Out-of-Print 1 9877 MINT $1.00 Counters only, printed badly off center, info lost on all units but most are functional. KAISERSCHLACHT 1918 2ND (Excal) zl 1.0 4-8wks Turnarnd Reprint of this simpler 1977 monster game of the final year of WW-1 in the west, Mar-Nov 1918. Div level and weekly turns, 1mi/hex, 504 counters, 3 shorter scenarios + campaign game. R.Spence'05 1 Special Ordr NEW $64.00 MIGHTY FORTRESS 2ND (Excal) BC 1.3 4-8wks Turnarnd Includes 2009 Setup/Victory Condition card set update. RECOMMENDED 6 player game of reformation, 1532-55, with dual layers of military & religious conflict thruout Europe. Very simple mechanics focused on economics and diplomacy, yet a tense & difficult situation with each player having widely different goals that may change game to game. J.Dunnigan, J.Miranda'11 1 Special Ordr NEW $30.00 MIGHTY FORTRESS 2ND: REVISED PLAYER AIDS (Excal) n 0.2 Out-of-Print Set of 2009 Setup/Victory Condition card set update. '09 1 104017 NEW $3.00 Set of 2009 Setup/Victory Condition card set update. '09 2 135699 NEW $3.00 Set of 2009 Setup/Victory Condition card set update. '09 3 132316 NEW $3.00 Set of 2009 Setup/Victory Condition card set update. '09 4 104018 NEW $3.00 Set of 2009 Setup/Victory Condition card set update. '09 5 135698 NEW $3.00 Set of 2009 Setup/Victory Condition card set update. '09 MYTHIC WARS, CLASH OF THE GODS (Excal) SC 0.8 4-8wks Turnarnd 2-8 player game in which players represent ancient gods clashing for control of the universe. This is partly a card deck-building game, part dice game, all focused on magic, gods and war. 78 cards + rules. Eric Woodward'17 1 Special Ordr NEW $22.00 PANZER, 2ND (Excal) BC 2.4 4-8wks Turnarnd Reprint of this detailed, colorful game of tactical armored combat in the east, 41-45. Sister game to Yaquinto's 88 & Armor. Includes 3 map sections, 2 countersheets. '93 1 Special Ordr NEW $38.00 SIDI REZEGH (Excal) zl 4-8wks Turnarnd Rommel attempts a quick grap for Tobruk on the eve of Op Crusader, Nov'41. Simple rgt/brig lvl gm. R.Hlaunickna, D.O'Leary'77 1 Special Ordr NEW $15.00 SOVEREIGN OF THE SEAS (Excal) FB 1.8 4-8wks Turnarnd Simple, strategic level 2-6 player game of international trading in the 17th-18th Centuries via merchant ships. Like a mix of Rail Baron & Empire Builder, goods available appear in a port by card play, and can be transported for $ to another port in the world. Pirates, storms & other players may make things tricky. Orig published by LCRL Ent. '79 1 Special Ordr NEW $25.00 STALINGRAD, BATTLE FOR... 2ND (Excal) BC 1.9 4-8wks Turnarnd Revision & graphic update of this popular, Co-Btln level game of the bitter battle for & around Stalingrad in Fall 1942. 7 weekly turns w/ variable impulses.System reflects the different armies involved, with German air & artillery, command structure, and Soviet numbers & determination to fight for every building. Designed by the man who brought us Squad Leader. 2nd edition enhanced with an additional 200 counters, plus a booklet of optional rules. 600m/hex, 1wk/turn, 600 counters. John Hill'11 1 Stock NEW $43.00 TO THE GREEN FIELDS BEYOND 2ND (Excal) BC 1.2 Reprint of this RECOMMENDED game of the Nov 1917 Allied offensive using tanks that broke the German lines & the German counterattack that sent the allies reeling. 1250yd/hex, 24hrs/turn, 420 counters. One of best WW-I games ever. Awarded best 20th Century Game in '78. HIGHLY RECOMMENDED. '04 1 145351 NEW $36.00 TOTAL WAR (Excal) zl 0.4 4-8wks Turnarnd Simple tho sizable gm of German invasion of Poland, 1939. '78 1 Special Ordr NEW $15.00 TRAX (Excal) SB 0.4 4-8wks Turnarnd Sml, v.simple abstract 2-player gm of playing tiles w/ "track" to force & eventually block opponents move. D.Smith'81 1 Special Ordr NEW $20.00 WINGS, 2ND (Excal) BC 2.4 4-8wks Turnarnd Reprint of perhaps the best WW1 air-air game w/upgraded graphics thruout. '93 1 Special Ordr NEW $38.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! FANTASY GAMES UNLIMITED ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- DIADEM PARTS (Fantas) BC Out-of-Print 1 132310 GOOD $3.00 Box, only. Edges abraised, All corners & most eddges repaired with clear packing tape. DIADEM PARTS (Fantas) n Out-of-Print 1 132305 EXCELL $2.00 One Charts & tables card, only. Clean. 2 132307 EXCELL $4.00 Set of 12 Planetary Record Cards. 5 of these are provided as photocopies. 3 132303 EXCELL $2.00 One Charts & tables card, only. Clean. 4 132308 EXCELL $4.00 Set of 12 Planetary Record Cards. 5 of these are provided as photocopies. 5 132304 EXCELL $2.00 One Charts & tables card, only. Clean. 6 132302 EXCELL $5.00 Western map (half), only. Left map half that shows Gilgamesh in upper left. 7 132309 V.GOOD $5.00 Rules, only. Mildly soiled & creased thru use. Spine repaired. 8 132306 V.GOOD $1.00 One Charts & tables card, only. Worn, dog-eared. MIDDLE SEA (Fantas) BC 1.9 Out-of-Print Multi-player game of economics, warfare & diplomacy set in the Medieval Mediterranean era, roughly 1200AD. Allows any number of players, and for an indefinite length game. Elaborates on Diplomacy-style game using written simultaneous orders, but with more detail of raising & financing an army, terrain, naval movement and leadership. Players must collect taxes in order to first buy, then maintain, their military units. Various towns and provinces set limits on the army size the commanding leader may lead. T.Donnelly, W.Backhaus'79 1 965 EXCELL $19.00 Sml lite coffee drip splatter on the blank rear cover of the rules. Otherws clean. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! FASA CORP. ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- TAI-PAN PARTS (Fasa) n Out-of-Print 1 9051 MINT $3.00 Map only. 2 54571 MINT $4.00 Cargo/ship cards, only. 4 unpunched sheets of 48 cards total. WHIRLWIND (Fasa) BC 1.5 Out-of-Print Simpler, 2-6 player game based on James Clavell's novel of the final, turbulent days of the Shah of Iran & the Iranian Revolution that finally deposed him in 1979. Players are pilots in a British helicopter coompany seeking to leave Iran with as much loot as possible (situation normal). '86 1 972 EXCELL $8.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! FANTASY FLIGHT GAMES URL: http://www.rpg.net/ffg ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ARKHAM HORROR 3RD (FFG) GB Latest, 3rd edition of this board game of Cthulhu. 1-8 players investigate mysterious & horrific events, attempting to close magical gates & save the space-time continuum. Based on HP Lovecraft stories. R.Launius, L.Willis, C.Krank'18 1 Special Ordr NEW $49.00 BATTLELORE, WESTEROS: LORDS OF RIVER KIT (FFG) FB 4-8wks Turnarnd Kit adds the Riverlands & the Lords of the River to the Battle of Westerlos game. Includes rules & a battleplan book, new terrain, & House Tully Gambit & Skirmish cards. '11 1 Special Ordr NEW $22.00 MANSIONS OF MADNESS 2ND (FFG) FB Going OoP 1-5 player game based on the fiction of HP Lovecraft and starting from a pre-designed story plot line & a variety of plot threads. One player controls the malicious powers & monsters, the others are investigators searching for answers & struggling to stay alive & sane. Includes 32 plastic minis, 300 cards, 70 map tiles. Uses an app that guides players thru the entire game. C.Konieczka'16 1 Special Ordr NEW $72.50 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! FRESNO GAMING ASSOCIATION ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- CIVIL WAR CLASSICS: PEA RIDGE & SHILOH (FGA) BC 1.4 Out-of-Print Graphic upgrade & minor redesign of 2 of SPI's better Blue & Gray quad Civil War games. Demi-brig scale. M.Crane, T.Shrum, R.Whitney'91 1 975 MINT $22.00 Cherry. DEFIANT HOLLAND PARTS (FGA) n Out-of-Print 1 61462 EXCELL $2.00 Photocopy of rules, taped to facilitate further copying. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! FGA BOARD GAME JOURNALMAG ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- BOARDGAME JOURNAL (FGA) # 1 (FGA_BJ) n 0.4 Out-of-Print ARTICLES ON: Intro to the BGJ; Why the Germans Quit in 1918; Ships of the Pacific War, pt.1, the Japanese; Preview of Eagle & the Sun Game; Fictional Novel of WWII Airborne Operations; Brown Water Navy in Vietnam, interview with NC1 James Smith; Transcripts of Jane Fonda's Vietnamese Broadcasts. '91 1 3594 MINT $5.00 Cherry. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! FIRE FIGHT GAMES ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- FISCHFANG, SMASHING THE ANZIO BEACHHEAD (FireFi) n 0.3 Out-of-Print Game depicting the German attack beginning 16 Feb 1944 intended to drive the Allies into the sea at Anzio. Pltn/Co/Btln level, 400yd/hex, 8hrs/turn. 280 colorful, unmounted counters. P.Moore'07 1 83578 NEW $10.00 Our last copy. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! FREE LEAGUE GAMES ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- TWILIGHT 2000 3RD CORE BOX SET (FLF) BC 0.8 Update of this classic RPG set in the apocalypic world after World War III, but now assumes that the USSR never collapsed. '21 1 Special Ordr NEW $42.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! FEARLIGHT GAMES ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- BAKER STREET: CASEBOOK #1 (FLG) Fo Kit including adventures for the Baker Street RPG. Includes 8 cases. '16 1 Special Ordr NEW $17.50 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! FLYING BUFFALO URL: http://www.flyingbuffalo.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- NUCLEAR WAR ['16] 50TH ANNIV EDITION (FlyBuf) FB 1.4 2-6wks Turnarnd Special 2015 printing to commemorate the 50th annivsery of this great card game celebrating the nuclear hot war we missed. HIGHLY RECOMMENDED card game suitable for significant others, beginners, beer & many replays in a night. Players exchange nuclear bombs until only one player has population remaining. For 2-8 players, so netiations & grudges play a part. This edition allows up to 8 to play, and now has precut, color population cards. Play mats depict an actual Titan II missile control panel. Theme is winning an all-out nuclear exchange, and "winning" by having the last living population left when the radioactive dust settles. '16 1 Special Ordr NEW $29.00 NUCLEAR WAR ['83] PARTS (FlyBuf) HC Out-of-Print 1 40170 MINT $1.00 Box only. Writing scrawled across cover. NUCLEAR WAR ['83] PARTS (FlyBuf) n Out-of-Print 1 5026 MINT $1.00 RULES ONLY == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! FLYING FROG PRODUCTIONS ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- LAST NIGHT ON EARTH, THE ZOMBIE GAME (FlyFrg) LB* 4.5 Fast playing, 2-6 player game in which players are either humans trying to survive the night, or zombies trying to eat the humans. Choose from 8 heroes each with unique qualities, and multiple scenarios. Includes 22 28mm minis, a CD sountrack w/ zombie music. '07 1 Special Ordr NEW $44.00 * LAST NIGHT ON EARTH: GROWING HUNGER KIT (FlyFrg) FB 2.5 4-8wks Turnarnd Kit adding new game mechanics & 3 new scenarios plus a 2-player mini game. Also adds 4 new heroes & 7 new red zombies, new game boards & new cards. '08 1 Special Ordr NEW $30.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! FRIENDLY FIRE URL: http://www.friendlyfire.se/asl/ ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ASL:FRIENDLY FIRE PACK #3 (Friend) n 0.2 Out-of-Print 8 scenarios covering actions in both Europe & the Pacific, 1937-45. Designed for the FF tournament in Sweden. 1 147727 EXCELL $9.00 Original A4 size paper trimmed to close to normal 11" length. ASL:FRIENDLY FIRE PACK #4 (Friend) n 0.2 Out-of-Print 10 scenario kit covering actions in the Pacific & Europe, 1939-45. 1 147728 V.GOOD $8.00 Original A4 size paper trimmed to close to normal 11" length, eliminating margins on several pages. One card cut too closely & repaired crudely with tape. Otherws EX. ASL:FRIENDLY FIRE SCENARIO BUNDLE (Friend) 1 n Out-of-Print 1 148671 EXCELL $2.00 2 stray scenarios believed to be from Friendly Fire, FF7 Plow Factory and FF8 Gray Waves. Includes a scenario page and an 8.5x11" map for each, neatly color lazer copied. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! FIRESIDE GAMES ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- CASTLE PANIC (FSD) FB 2.0 Multiplayer game of defending a castle cooperatively against a besieging horde of monsters from the woods. '10 1 Special Ordr NEW $25.50 CASTLE PANIC: WIZARD'S TOWER KIT (FSD) BC 0.6 Kit adding a friendly wizard to your forces. As long as his tower stands, you can access magical spells. Ah, but the monsters have returned stronger, faster & smarter than ever. Includes 6 new MegaBoss monsters. '11 1 Special Ordr NEW $19.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! GAMERS (% MMP) URL: http://www.multimanpublishing.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- AFRIKA, NORTH AFRICAN CAMPAIGN PARTS (Gamers) n Out-of-Print 1 24510 EXCELL $3.00 Photocopy of exclusive rules, only. AUGUST FURY PARTS (Gamers) n Out-of-Print 1 76123 MINT $5.00 Original Map A printing, only. 1 of 120 copies made with solid black hex grid (rather than gray). Considered defective by Gamers. AUSTERLITZ, BATTLE OF... PARTS (Gamers) n Out-of-Print 1 6571 EXCELL $1.00 Single copy of Charts & Tables booklet ONLY. Name written on cover, slight wrinkling. BARREN VICTORY (Gamers) BC 1.2 Out-of-Print 4th game in Civil War Brigade game series. 1st ed rules included plus 2nd ed update. Brig level game of the battle Chickamauga, 19-20 Sept 1863. The Confederates exploit a weekness in Union positions to defeat their battle line, but then fail to exploit their victory. 2 maps, 2 countersheets. Dean Essig, David Powell'91 1 140960 V.GOOD $29.00 Complete. Counter corners fairly heavily clipped on most counters, making them nearly octagonal. Tape remnants & sml tape removal mars at corners of both maps. Charts cut into individual pages. Box cover creased & concaved along btm edges, with a couple lite stains; price tag on box btm. Otherws clean. BLACK WEDNESDAY (Gamers) BC 1.5 Out-of-Print Large game of the defense of the elite Spanish Blue division against a Soviet combined arms offensive to intended to enlarge the narrow supply line to Leningrad in early 1943. Massive bombardments preceed wave attacks against entrenched Spanish forces. 7th game in the detailed TCS Tactical Combat System. Includes 3rd ed series rules, 2 maps, 1040 counters, 8 scenarios. D.Friedrichs'95 1 123365 NEW $32.00 BLACK WEDNESDAY PARTS (Gamers) n Out-of-Print 1 70770 MINT $3.00 Countersheet #3 only. 22 isolation & turn markers removed. Otherws complete & unpunched. BLACK WEDNESDAY: ERRATA COUNTERS (2) (Gamers) n Out-of-Print 2 errata counters from Gamers' 1995 REPL & VARIANT countersheet. No rules. 1 128900 MINT $1.00 COUNTER TRAY, GAMERS STYLE TRAY (Gamers) n 0.2 Out-of-Print Gamers style 2pc counter tray. Forms a relatively secure tray but is difficult to further secure with tape or paper clips. 20 compartment. 1 134675 EXCELL $1.25 2 135371 GOOD $1.25 Couple of large cracks in tray btm repaired. Entirely serviceable. 3 109066 MINT $1.50 4 132315 V.GOOD $1.50 Dusty tray cover. Several cracks on tray btm sides. Entirely servicable. ENEMY AT THE GATES PARTS (Gamers) n Out-of-Print 1 10581 MINT $2.00 (1) copy of Charts & Tables, v2.0, for Op Combat Series. FORCE EAGLE'S WAR: ERRATA COUNTERS (3) (Gamers) n Out-of-Print 3 errata counters from Gamers' 1992 REPL & VARIANT countersheet. No rules. 1 128899 EXCELL $2.00 FROZEN HELL PARTS (Gamers) n Out-of-Print 1 122219 EXCELL $3.00 Photocopy of exclusive rules & scenarios, only. Includes 2 ops sheet. GAINES MILL PARTS (Gamers) BC Out-of-Print 1 119224 < NEW $4.00 Box Only. Large semi-circular crease at side of box cover. Otherws new. GAMERS 1996 VANITY COUNTERS (Gamers) n Out-of-Print 13 vanity counters from Gamers' 1996 REPL & VARIANT countersheet. These have no real value in games. No rules. 1 128905 MINT $1.00 GAMERS 1997 VANITY COUNTERS (Gamers) n Out-of-Print 35 vanity counters from Gamers' 1997 REPL & VARIANT countersheet. These have no real value in games. No rules. 1 128922 EXCELL $1.00 Includes 24 of what appears to be a total of 35 vanity counters. GAMERS 1998 VANITY COUNTERS (Gamers) n Out-of-Print Includes (first) 3 vanity counters 1 128923 MINT $1.00 Includes (first) 3 vanity counters GAMERS REPL COUNTERS 1992 (Gamers) n 0.2 Out-of-Print Repl counters (only) for ITQF 2nd (1), BRS (16), Bloody 110 (1), Obj Schmidt (1) FEW (2), Omaha (56) Stalingrad Pocket (18), Guderian's Blitz 1st (42), EAW (2), BV (1). Total 140. '92 1 42543 NEW $4.00 May have some label residue on face of some counters. GAMERS REPL COUNTERS 1994 (Gamers) n 0.2 Out-of-Print Repl counters & errata for GD'40 (8), Matanikau (3), Ardennes (8), Gud Blitz 1st (120), Total 140. '94 1 42561 NEW $4.00 May have some minor label residue on some counters. GAMERS REPL COUNTERS 1995 (Gamers) n 0.2 Out-of-Print Repl counters for Blk Wed (2), Hunters (1), Perryville (38), CivWar series (47), April's Harvest (2), GD'40 (26), Tunisia (4). Total 140. '95 1 60525 NEW $6.00 May have some minor label residue on some counters. GAMERS REPL COUNTERS 1998 (Gamers) n 0.2 Out-of-Print Repl counters & errata for Gaines Mill (1), Semper Fi (1), GD'41 (1), Semper Fi/Raging Storm (83), Stalingrad Pkt II (5), OCS supply markers (32). Total 140. '98 1 60549 NEW $6.00 May have some minor label residue on some counters. GD'40 PARTS (Gamers) n Out-of-Print 1 122218 EXCELL $4.00 Photocopy of exclusive rules & scenarios, only. Includes 4 ops sheet. GD'41 PARTS (Gamers) n Out-of-Print 1 122217 EXCELL $3.00 Photocopy of exclusive rules & scenarios, only. Includes 2 ops sheet. GUDERIAN'S BLITZKRIEG 1ST: ERRATA COUNTR (Gamers n Out-of-Print 1 errata counter from Gamers' 1992 REPL & VARIANT countersheet. No rules. 1 128898 EXCELL $2.00 HUNTERS FROM THE SKY: ERRATA COUNTER (Gamers) n Out-of-Print 1 errata counter from Gamers' 1995 REPL & VARIANT countersheet. No rules. 1 128901 MINT $2.00 LEROS, THE ISLAND PRIZE (Gamers) BC 1.5 Out-of-Print Platoon/single AFV scale game of the German invasion of Leros in the Eastern Med, Nov'43, that deterred Turkish involvement in WW2. Allows the German player to plan invasion, site & reinf schedule. Includes v3.1 ed of Tactical Combat Series system rules, 3 maps, 560 counters, 5 scenarios. D.Friedrichs'95 1 123370 NEW $44.00 Last copy. MARENGO: VARIANT LEADER COUNTER (1) (Gamers) n Out-of-Print 1 variant leader counter from Gamers' 1997 REPL & VARIANT countersheet. No rules. 1 128890 EXCELL $0.50 MATANIKAU PARTS (Gamers) n Out-of-Print 1 122215 EXCELL $3.00 Photocopy of exclusive rules & scenarios, only. Includes 4 ops sheets. MATANIKAU: ERRATA COUNTERS (3) (Gamers) n Out-of-Print 3 errata counters from Gamers' 1994 REPL & VARIANT countersheet. No rules. 1 128894 MINT $1.00 OBJECTIVE SCHMIDT PARTS (Gamers) n Out-of-Print 1 21108 EXCELL $12.00 First (primary) counter sheet, only. Missing 2 units, list enclosed. RAGING STORM PARTS (Gamers) n Out-of-Print 1 122216 EXCELL $3.00 Photocopy of exclusive rules & scenarios, only. Includes 1 ops sheet. RAGING STORM: ERRATA COUNTERS (43) (Gamers) n Out-of-Print 43 errata counters from the Gamers' 1998 Repl & Variant countersheet. No rules. 1 128884 MINT $3.00 RAGING STORM: ERRATA COUNTERS (9) (Gamers) n Out-of-Print 9 errata counters from the Gamers' 1999 Repl & Variant countersheet. No rules. 1 128881 EXCELL $2.00 Believed to be missing 2 artillery fire markers of the 9 counters. SEMPER FI! PARTS (Gamers) n Out-of-Print 1 121612 V.GOOD $3.00 Photocopy of exclusive rules, only. First 4 pages highlited in yellow. SEMPER FI!: ERRATA COUNTER (1) (Gamers) n Out-of-Print 1 errata counter from the Gamer's 1998 REPL & VAR countersheet. '98 1 128886 MINT $1.00 STALINGRAD POCKET, 1ST: ERRATA CTRS(3) (Gamers) n Out-of-Print 3 errata counters from Gamers' 1992 REPL & VARIANT countersheet. No rules. 1 128896 MINT $1.00 STALINGRAD POCKET, 1ST: VARIANT CTRS(15) (Gamers n Out-of-Print 15 variant counters providing the units for the variant published in Operations Mag #6. From Gamers' 1992 REPL & VARIANT countersheet. No rules. 1 128895 MINT $2.00 TCS AIRCRAFT VARIANT COUNTERS (14) (Gamers) n Out-of-Print 14 additional counters intended for any TCS game so that the full complement of aircraft are available fromt he start. From the Gamers' REPL & VAR countersheet. '98 1 128883 MINT $1.00 TCS AIRSTRIKE VARIANT COUNTERS (16) (Gamers) n Out-of-Print 16 aircraft airstrike markers from Gamers' 1997 REPL & VARIANT countersheet. No rules. '96 1 128891 MINT $1.00 TCS BARRAGE MARKERS (Gamers) n Out-of-Print 120 new-style barrage markers for first 5 TCS games (Bloody 110, GD'40, Matanakua, Obj Schmidt, Omaha, + 3 for Hunters). '96 1 128904 MINT $1.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! GAME TIME (HERITAGE) ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- GRAND IMPERIALISM 2ND PARTS (GameTm) FB Out-of-Print 1 92291 V.GOOD $4.00 Box, only. 2" puncture tear to cover largely repaired, other edge wear. Structurally intact. SPELLMAKER PARTS (GameTm) n Out-of-Print 1 70665 EXCELL $2.00 Rules, only. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! GAMERS OPERATIONS MAG URL: http://www.multimanpublishing.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- OPERATIONS MAGAZINE # 1 (Gam_Op) n 0.3 ARTICLES ON: Allied armor-Inf coordination at Normandy, 1944; Barren Victory designers preview; Civil War Brig Series design theory; Bloody Lane scenario for In Their Quiet Fields; Omaha designer's preview; line entry command system ariant for the Tactical Combat System; Q&A for Civil War & Tac Combat series; errata for In Their Quiet Fields 2nd, Thunder at the crossroads, August Fury, Bloody 110th, Obj Schmidt, Force Eagles War. '91 1 115334 MINT $3.00 2 Special Ordr NEW $5.00 OPERATIONS MAGAZINE # 2 (Gam_Op) n 0.3 Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Myth of the Blitzkrieg; The Status Rule, Fact or Fiction?; Use of Breastworks; Extended Movement; Technique of the Tank Platoon as the Point in an Exploitation; Umpired Bloody 110th Game Rules; Omaha Playtest; First Peek at Operational Combat Series; Background Colors & Contour Lines; Q&A/Errata for CWS & TCS. '91 1 115335 MINT $3.00 2 Special Ordr NEW $6.00 OPERATIONS MAGAZINE # 4 (Gam_Op) n 0.3 Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: 101st Airborne Air Assault Operations during Desert Storm/Desert Shield pt.2; Abstraction Due to Lack of Design Focus on Scale; Limited Foretell; Bloody Roads South Preview; Defensive Orders for Barren Victory; Barren Victory Solitaire; Artillery in the CWB System; Tactical Combat System tables; German Strategy in Bloody 110; Stalingrad Pocket Preview; Q&A & Errata for Civil War Brigade & Tactical Combat series games. '92 1 115337 MINT $3.00 2 Special Ordr NEW $6.00 OPERATIONS MAGAZINE # 5 (Gam_Op) n 0.3 Out-of-Print Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Cons & Pros of CWB's Forest Treatement; Civil War Infantry Tactics; Bloody 110 Update; Replay of Barren Victory; Soviet Set-up Strategy for Guderian's Blitzkrieg; CWB & Tactical series Errata & Q&A. '92 1 115338 MINT $3.00 OPERATIONS MAGAZINE # 7 (Gam_Op) n 0.3 2-6wks Turnarnd Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Assaulting with Success in the ACW, pt.1; Manuever Warfare & the Wargamer pt.3, Combined Arms; Being Out of Command in ACW Rules; Proposed 3rd Ed TCS Changes; Visit to the Kall Trail used in the Hurtgen Forest; Putting Some Blitz in your Krieg; Dynamiting Bridges in the OCS games; Tank Recovery in WWII; Playtest Game of Guderian's Blitzkrieg; German Strategy in Stalingrad Pocket; Q&A & Errata for CWB, Standard, Tactical & Operational games; Making a Game Map. '92 1 Special Ordr NEW $6.00 OPERATIONS MAGAZINE # 8 (Gam_Op) n 0.3 Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Gamers's Hobby Game Assessment for 1992; Saving Origins from Infidels; Game Industry in 1992; Solitaire plays of Force Eagles War & Sands of War; Maneuver Warfare, pt.4, Bulldozerkrieg; Optional Rules for CWB & Operational games; Strategy in Omaha; Painful Birth Process for Guderian's Blitzkrieg; CRT Results in Stocket Pocket; Revised Stalingrad Pocket Victory Conditions; Status report on Afrika; Q&A & Errata for CWB, Tactical, Standard & operational games. '93 1 115341 MINT $3.00 2 Special Ordr NEW $6.00 OPERATIONS MAGAZINE # 9 (Gam_Op) n 0.3 Out-of-Print Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Hobby Game Industry in 90s, pt.2; Burnside's Bridge scenario for In Their Quiet Fields; Assaulting with Success, pt.2; Playability, Detail & Realism; Making Playtest Counters; Review of key rules changes for Stalingrad Pocket; Stalingrad Pocket Victory Matrix; Soviet Strategy in Guderian's Blitzkrieg; Additional Rules for Operational Combat System games; Strategy in Guderian's Blitzkrieg, with Soviet Setup; Q&A & Errata. '93 1 115342 MINT $3.00 OPERATIONS MAGAZINE #10 (Gam_Op) n 0.3 Out-of-Print Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Origins 93 Report; European Gaming; Civil War Leaders; Effective Use of Firepower in the CWB series; Civil War v Napoleonic series; Strategy in Afrika; Panzer Rgt Composition in North Africa; Italian Gambit in Afrika; Afrika Scenarios; Playtester's Lament, pt.3; Errata & Q&A. '93 1 115343 MINT $3.00 OPERATIONS MAGAZINE #11 (Gam_Op) n 0.3 Out-of-Print Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Refereed CWB Play; Incremental Combat in CWB; Leadership structures in CWB; Enemy at the Gates Preview; Preview of TCS 3rd Ed; Key Aspects of OCS; Italian & British Strategy in Afrika; Option & Variants for Afrika; Soviet Armies in Stalingrad Pocket; Errata. '93 1 115344 MINT $3.00 OPERATIONS MAGAZINE #12 (Gam_Op) n 0.3 Out-of-Print Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Review of Gamers' & Game Industry Performance in '93; Origins Awards; Siezing the Iniative; Changes to the OCS as of Enemy at the Gates; Extension to Scenarios 7 & 8 in Guderian's Blitzkrieg; Soviet Strategy in Guderian's Blitzkrieg; History of the Defeat of the Italian Army in 1940-1; Errata. '94 1 115345 MINT $3.00 OPERATIONS MAGAZINE #13 (Gam_Op) n 0.3 Out-of-Print Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Profile of Murfreesboro; Scenarios for Bloody Roads South; CWB Random Events; Unlearning Bad Habits in the New OCS Games; Variants for Guderian's Blitzkrieg; Revised GD'40 Air Table; Omaha 3rd edition changes; Strategy in Ardennes; German Strategy in Stalingrad Pocket; Variant Rules for Stalingrad Pocket; Errata. '94 1 115346 MINT $3.00 OPERATIONS MAGAZINE #14 (Gam_Op) n 0.3 ARTICLES ON: Organize rather than bemound the death of the hobby; Thunder at the Crossroads after action report; the Soviet counter-offensive in Guderian's Blitzkrieg; Operational notes for Enemy at the Gates; Ardennes profile & after-action report; ERRATA for all games to date. '94 1 115347 MINT $3.00 2 Special Ordr NEW $6.00 OPERATIONS MAGAZINE #16 (Gam_Op) n 0.3 Out-of-Print Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Gamers Sales Analysis for 1994; New Products; Yom Kippur Preview; Union Strategy in Bloody Roads South; Command Changes to CWB, Napoleonic & La Bataille Game Systems; TCS 3.1 Rules Changes; Mastering the OCS system; Battle Groups in TCS games; OCS House Rules; Article Index for Operations thru #16; Errata. '95 1 115349 MINT $3.00 OPERATIONS MAGAZINE #17 (Gam_Op) n 0.3 Out-of-Print Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Ed Wimble & Dean Essig on the Hobby Game Sales in 1995; Suggested Revisions to Afrika; CWB Headquarters, Another Look; Fog of Battle Etc; Hunters from the Sky Historical Setup, West Map Scenario, Variable Greek Option, and a replay; Prepared Defenses for TCS; Preview of Tunisia; Errata. '95 1 115350 MINT $3.00 OPERATIONS MAGAZINE #18 (Gam_Op) n 0.3 Out-of-Print ARTICLES ON: Origins 95 report; Basing military observation on 'common sense' derived from wargames; No Better Place to Die replay; Operational Combat Series rules v2.0i with optional rules; Locating the Center of Gravity in Tactical Combat Series; Soviet strategy in Black Wednesday; Weapons of Yom Kippur, pt 1: Armor, Inf & Recon units; Changes in retailing. '95 1 115351 MINT $3.00 OPERATIONS MAGAZINE #19 (Gam_Op) n 0.3 Out-of-Print Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Gamers '95 Retreat; Army HQs for CWB series; Larger Reserve Variant for Enemy at the Gates; Manuever in TCS, Learning the Tools of the Trade; Weapons of the Yom Kippur War of 1973, pt.2, Artillery & Engineers; Yom Kippur Variants; Errata. '95 1 115352 MINT $3.00 OPERATIONS MAGAZINE #22 (Gam_Op) n 0.3 Out-of-Print Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Origins '96 Report; Can a Gamers Fan Club Exist?; CWB discussion; Napoleon & the Art of War; Running an OCS Air Campaign; Strategy in Stalingrad Pocket II. '96 1 115355 MINT $3.00 OPERATIONS MAGAZINE #26 (Gam_Op) n 0.3 2-6wks Turnarnd ~~ 1 Special Ordr NEW $6.00 OPERATIONS MAGAZINE #27 (Gam_Op) n 0.3 2-6wks Turnarnd ~~ 1 Special Ordr NEW $6.00 OPERATIONS MAGAZINE #34 (Gam_Op) n 0.3 2-6wks Turnarnd ~~ 1 Special Ordr NEW $6.00 OPERATIONS MAGAZINE #37 (Gam_Op) n 0.3 2-6wks Turnarnd ~~ 1 Special Ordr NEW $6.00 OPERATIONS MAGAZINE #38 (Gam_Op) n 0.3 2-6wks Turnarnd ~~ 1 Special Ordr NEW $6.00 OPERATIONS MAGAZINE #39 (Gam_Op) n 0.3 2-6wks Turnarnd ~~ 1 Special Ordr NEW $6.00 OPERATIONS MAGAZINE #41 (Gam_Op) n 0.3 2-6wks Turnarnd ARTICLES ON: history of the German assault on the Netherlands, 1940; German & Soviet strategy in Hube's Pocket; tactics in Frozen Hell; errata for Frozen Hell, Napoleon series, Fallschirjaeger. '01 1 Special Ordr NEW $5.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! GANDY DANCER GAMES ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- INSIDER TRADING PARTS (GDG) n Out-of-Print 1 83740 NEW $2.00 Rules & unlaminated paper map, only. Rules have one spot. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! GAME DESIGNERS WORKSHOP ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 2300AD RPG: DEATHWATCH PROGRAM (GDW) Bk 0.4 Out-of-Print Adventure sourcebook for the 2300AD RPG. Players are offered $ to transfer a single passenger from Corpus Cristi TX to Monteray Mexico. Simple. But then people start shooting at you. And your support is caught up in the combat. You find yourself locked in a duel that goes across Earth & into space. '90 1 122907 EXCELL $2.50 AGINCOURT 1415, BATTLE OF... PARTS (GDW) n Out-of-Print 1 71145 EXCELL $6.00 Counter set, Complete or substantially complete, inlcuding 111 (of 120) counters, including 2 handmade replacements. AIR SUPERIORITY PARTS (GDW) n Out-of-Print 1 70846 EXCELL $2.00 Game Charts booklet, only. ASSAULT, BOOTS & SADDLES PARTS (GDW) n Out-of-Print 1 124364 MINT $2.00 Primary Soviet Organization Chart (showing 92nd Regt), only. BASRA, BATTLE OF... (GDW) Fo 0.4 Out-of-Print 50 unit intro game of 24th Mech v Rep Gds. Colorful & detailed. Intended to use the then-current war to introduce beginners to gaming. '91 1 113932 MINT $3.00 CASE WHITE, 1ST PARTS (GDW) n Out-of-Print 1 73551 V.GOOD $1.00 Set of 2 CRTs/Unit ID Charts. Coffee ring stains & annotations on both. CHALLENGE MAGAZINE # 34 (GDW) n 0.5 Out-of-Print GDW's mag of adventure & sci-fi gaming. '88 1 122888 EXCELL $3.00 CHALLENGE MAGAZINE # 35 (GDW) n 0.5 Out-of-Print GDW's mag of adventure & sci-fi gaming. '88 1 122889 EXCELL $3.00 CHALLENGE MAGAZINE # 37 (GDW) n 0.5 Out-of-Print GDW's mag of adventure & sci-fi gaming. '89 1 122891 EXCELL $3.00 DOUBLE STAR PARTS (GDW) n Out-of-Print 1 91386 EXCELL $2.50 one revised Chart Page, only. FALL OF FRANCE PARTS (GDW) n Out-of-Print 1 73571 EXCELL $0.75 Europa Corp Marker display, only. Some lite spots. 2 73570 V.GOOD $0.50 Europa Corp Marker display, only. Coffee splattered. HARPOON, 3RD PARTS (GDW) n Out-of-Print 1 61683 EXCELL $1.00 Nato base chart & base screen only, showing Nimitz, Bases Keflavik, Leuchars, Bodo. HOUSE DIVIDED, 1ST PARTS (GDW) n Out-of-Print 1 98689 EXCELL $1.00 Turn record chart, only. Unused. 2 102675 EXCELL $4.00 Photocopy of an excellent GERMAN language rules translation. Looks much like original, except in German. 3 101017 V.GOOD $3.00 Optional/Advanced Rules page, only, marked in pencil on both sides. 4 101015 V.GOOD $1.00 Turn Record Chart only, 1 column written on in pencil & erased. 5 61684 V.GOOD $1.00 Time Record Chart only. 6 101016 V.GOOD $3.00 Rules set a (2pcs), discolred & soiled thru use. 7 101014 V.GOOD $4.00 Substantially complete counterset; missing 4 units & 1 marker, ID included. 1 counter missing 1/3 of its backside. Wear to some counters; militia cav unit badly worn. MARITA-MERKUR PARTS (GDW) n Out-of-Print 1 109408 EXCELL $1.00 16 counter Greek Navy, plus 2 aircraft counters, only. Die-cut off center so that left most values very close to edge tho no info lost. 2 109407 EXCELL $1.00 9 counter Yugoslav Navy, only. Own a complete navy! NARVIK 2ND PARTS (GDW) n Out-of-Print 1 108886 EXCELL $10.00 Rules, charts & errata set, only. Rules dated 2/80, charts 3/80. 2 108888 EXCELL $4.00 Photocopy of Collectors Series Draft 3rd ed rules set. Rules only, no charts. Photocopy of rules as published in Europa magazine. 3 108887 EXCELL $4.00 Substantially complete counterset for play of the Narvik game (but missing all units used for Europa-scale play). Missing 12 (of 14) German control markers, all (128) Swedish units, All Norwegian air (2), naval (29) & Europa-scale land units (75); includes Norwegian units from first 6 blocks of Countersheet 11A only (less air units). Missing 1 JU52. Otherws EX. NARVIK 2ND [COLLAGE] PARTS (GDW) FB Out-of-Print 1 108885 EXCELL $9.00 Box, only. Collage cover. OPERATION MARKET-GARDEN (GDW) n 0.8 Out-of-Print 1 70723 EXCELL $2.50 One map, only. 2 70724 EXCELL $2.50 One map, only. PRAGUE, BATTLE OF... (GDW) SB 0.6 Out-of-Print Freddy the Great's defeat of the Austrians near Prague, 1757, using the Lobositz/Series 120 game system. Freddy flanks & laster destroys the Austrian right wing. 120 counters. F.Chadwick'80 1 6568 MINT $17.50 THEIR FINEST HOUR, 1ST PARTS (GDW) n Out-of-Print 1 73567 EXCELL $1.00 Combat results table, only. 2 73560 EXCELL $1.00 German Air Order of Battle (Europa scale). 1pg. 3 107203 MINT $12.00 Original 2-map set, only. This was the mis-cut maps w/o the 2 extra rows on the European side which included German bases & transit distances. Maps best used to enhance Narvik. THEIR FINEST HOUR, 2ND PARTS (GDW) n Out-of-Print 1 73562 V.GOOD $1.00 Sea Zone Display, only. Coffee splattered. 2 73565 V.GOOD $2.00 British & German Order of Battles (p.27-32). One tear to a page margin, many inked annotations on German page. THIRD WORLD WAR: ARCTIC FRONT (GDW) HC 1.0 Out-of-Print Highly balanced, tense game of strategic combat in Scandanavia in the Next War between Warsaw Pact & Nato air & land forces. Includes both air & land (and airmobile) forces. Each side has two impulses to move & attack, but somewhat asymmetrically. Soviets must use their mix of forces to quickly progress down the mountainous spine of Norway. One of the best games in the 4 part Third World War series; low unit density makes this a great puzzle to solve. Can be mated to other games in series. 2 maps, 240 counters. Rgt/Brig/Div level, 1wk/turn, 45km/hex. F.Chadwick'85 1 130373 EXCELL $29.00 Complete. Yellow stain on 1 marker. Sml label residue on box cover. TWILIGHT 2000 PARTS (GDW) n Out-of-Print 1 122949 EXCELL $1.00 Intelligence Estimate 142, only. 2 122950 EXCELL $1.00 Price List, only. 3 122948 MINT $6.00 North Germany Campaign map, only. 4 122947 V.GOOD $4.00 Poland Campaign Map, only. 3" long, narrow coffee stain on map. 5 122951 V.GOOD $4.00 Equipment List booklet, only. Some light discoloration on cover. TWILIGHT 2000 RPG RULES 1ST (GDW) n 1.0 Out-of-Print 1 122946 GOOD $12.00 No box or dice (missing 4d6, 1d10). Well worn, soiled & stained thru use. Otherws complete & servicable. WESTERN DESERT PARTS (GDW) n Out-of-Print 1 73555 EXCELL $1.00 Combat Results Table, Terrain Effects Chart. 2 73557 EXCELL $1.00 Unit ID Table, some stains. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! GALE FORCE NINE LLC ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- DUNE 2ND: IXIANS & TLEILAXA HOUSES KIT (GF9) FB 0.8 Temp OoP/OoS New kit adding 2 more houses to the base game: the Tleilau, a sophisticated race of xenophobes that aim to dominate the world, and the Ixian a race of superb manufacturers of technologies only they know how to use. These two races are mortal enemies. Does NOT increase the number of players '20 1 Special Ordr NEW $18.00 DUNE BETRAYAL (GF9) FB Stand-alone, 4-8 player, fast-playing game set in the 2021 movie universe. Players are secret agents within the various Dune factions, each trying to learn the identities of opposing agents while protection your own nobles, forming alliances and gaining knowledge and thus power. '21 1 Special Ordr NEW $22.00 DUNE, CONQUEST DIPLOMACY & BETRAYAL 3RD (GF9) FB* 3.0 Further update of this unique, classic, 2-4 player game set in the world of Frank Herbert's novels about war on a distant planet. Has a new board & an updated look all around that reflect the recent film, plus streamline rules plus a new deck of cards allowing players to purchase advantages in the game. Also includes a new 2-player version. The most valuable resource in the universe is melange, a spice found only on the planet Dune that enables hyperspace travel. Interesting game with great multiplayer interaction. Peter Olotka, Jack Kitteredge, Bill Eberle, Greg Olotka & Jack Reda'21 1 Special Ordr NEW $45.00 * FIREFLY, THE GAME (GF9) BC* 4.8 Temp OoP/OoS 1-4 player board & card game ported from the TV series. Players are captains a starship cargo vessels, who are compelled to take most any job offered that pays. But its a wild west environment at the edge of the "verse", with double-dealing employers, heavy handed patrols, betrayal by rival ships captains, and pirates all encountered in the course of a day's work. Josh Whedon'13 1 Special Ordr NEW $37.50 * FIREFLY, THE GAME: BREAKIN' ATMO KIT (GF9) SC 0.3 Temp OoP/OoS Kit adding lots of new dynamics to the base game including new Jobs, Gear, Crew, and also adds some new game abilities & combos, including 50 new cards. '14 1 Special Ordr NEW $10.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! GATE KEEPER GAMES ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- HALFSIES DWARF DICE SET (7), BEARD BROWN (GKG) SC 0.2 Out-of-Print Set of 7 dice for RPG game in Beard Brown & Mountain Stone coloration, packaged in a rook tower case. 1 140754 NEW $4.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! GOODMAN GAMES ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- GENCON 2015 PROGRAM GUIDE [& RPG RULES] (GMG) Bk 1.6 Out-of-Print Contrary to its title, this is a large book primarily filled with role playing adventures, new rules & tables of all sorts, with only a little content focused on GenCon 2015 or past events. Still a very solid addition for RPG'ers. 1 142923 NEW $5.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! GMT GAMES URL: http://www.gmtgames.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 1846, THE RACE FOR THE MIDWEST 2ND (GMT) DC* 5.2 2021 update. 3-5 player railroading game in the 1830 (18xx) game system. Railroad boom in the midwest has gone bust, and 5 larger railroads based in the east take advantage of the vacuum. Players try to piece together a dominant railroad from the remnants of the busted railroads. This game has unique features including an opening draft, variable setup and relatively shorter game length. This game system focuses on stock market manipulation as equally or more important than actually operating the railroads owned. Includes 6 countersheets of tiles, 109 cards & stock certificates, mounted map. Tom Lehmann'21 1 148471 NEW $45.00 * 1848, AUSTRALIA (GMT) DC* 5.0 Semi-historical, 3-6 player game of developing & operating railroads in Australia, and even more about manipulating the stock market to make a bundle even while your RRs whither. Uses the 18xx game system. 6 private & 8 public RRs, plus the Bank of England as a source of loans. Player with the most shares of a company controls its actions. Player with the most loot at the end wins. Helmut Ohley'21 1 149109 NEW $45.00 * 1862, RAILWAY MANIA IN EASTERN COUNTIES (GMT) DC* 6.2 1-3wks Turnarnd 18xx series game set in 1862 eastern England. Allows up to 8 players as well as solitaire play, and can be completed in a long evening. Company selection varies, and there are 2 ways to secure financing. Includes solitaire rules. Mounted map of East Anglia, 34 train cards, 10 other cards, 160 certificates, 12 countersheets of track tiles & tokens, paper money. '20 1 Special Ordr NEW $55.00 * 1863 PARTS (GMT) n Out-of-Print 1 70722 MINT $3.00 Countersheet #1 (200 counters for Brandy Station / Frederick II), missing 3 markers & 1 confed leader (ID included). Otherwise Mint. 1914, OFFENSIVE A OUTRANCE: COUNTERS KIT (GMT) n 0.3 1-3wks Turnarnd 140 counter countersheet that serves to provide errata counters as well as counters for the 2018 living rules sets for Offensive Outrance & Serbien Muss Sterbien. Includes an explanatory sheet. Mike Reisch'21 1 Special Ordr NEW $6.00 1914, SERBIEN MUB STERBIEN (GMT) BC 1.5 1-3wks Turnarnd Game title translates to Serbia must die; all components in English, relax! Game using the 1914 Offenisve a Outrance system to depict the Austro-Hungarian campaigns in Serbia attempting to quickly defeat that smaller nation. Includes 2 short scenarios and the campagin game. Div/brig level, 8km/hex, 2-4days/turn, 420 counters, 1 map. M.Resch'15 1 Special Ordr NEW $25.00 1918/1919, STORM IN THE WEST 2ND (GMT) BC 1.5 Update of 1918, Storm in the West previously published in Command Magazine, and its 1919 variant. Strategic-level game of the of 1918 on the Western Front during World War I, with a second scenario depicting what the war would have looked like had it continued into 1919. High solitaire suitability. 2-side map, 1.5 countersheets, 2weeks/turn, 8mi/hex, div/corp level. Ted Racier'20 1 148544 NEW $22.05 1960, MAKING OF A PRESIDENT 4TH (GMT) DC* 4.0 Out-of-Print 2020 4th edition (2nd GMT edition), which simply incorporates errata into the rules. 2-player game based on the 1960 presidential contest between Richard Nixon & John F Kennedy. Issues big & small arise that candidates must deal with, and then must adapt to the changing playing field on the run. Uses a card-driven system. This edition has upgraded components, enlarged campaign card deck, & elements of Twilight Struggle game system. 109 cards, 2 countersheets, 170 blocks. Jason Matthews, Christian Leonard'20 1 146404 NEW $54.00 * 1989, DAWN OF FREEDOM 2ND (GMT) BC* 4.0 1-3wks Turnarnd 2-player game simulating the political, social & economic aspects of the period about 1989 when democratic change brought about the collapse of the Soviet Union. One player represents the USSR, and attempts to prop up the Warsaw Pact governments with things other than tanks in the streets as social pressures force change. The other player represents the western nations, the so called forces of democracy, who seek to create discontent & change which hurts the Soviet cause. 2 countersheets, 162 cards, 1 map, 2-8wks/turn. 2nd edition simply integrates errata into the rules. Ted Torgerson, Jason Matthews'20 1 Special Ordr NEW $44.00 * ABSOLUTE WAR! RUSSIAN FRONT 1941-5 (GMT) BC* 4.3 Smaller, faster playing game of the entire War in the East during World War II, 1941-45. Streamlined game system with victory conditions based on capture of 10 objective hexes. Each side has its own 55 Event Deck used to generate special events & abilities & to resolve combat. Also models how the German army decayed & the Soviets improved during the war. 5 1-year scenarios plus the campaign game. Mounted map, 2 countersheets, 110 cards. High solitaire suitability. Carl Paradis'21 1 148743 NEW $42.00 * ABSOLUTE WAR! RUSSIAN FRONT PARTS (GMT) BC Out-of-Print 1 148579 < NEW $6.00 Box, only. Sml ding to one box btm corner. ALL BRIDGES BURNING, FINLAND 1917-18 (GMT) DC* 3.5 Card-based game of the civil war in Finland, 1917-18, as it gains independence from Russia while not having a clear political future and with the intervention of multiple other European nations. 10th game in the COIN (counterinsurgency) game system with three factions, presenting a new twist to the system. The Reds seek to successfully revolt and to control the major cities, while the whites (loyalists) seek to restore control, and the moderates fight for survival of parlimentary democracy. Can be played solitaire (with solitaire rules) or with 2 or 3 players. Mounted map, 64 cards, 88 wooden playinng pieces, 2-6mo/turn, area move. VPJ Arponen'20 1 149110 NEW $43.00 * ANCIENT CIVILIZATIONS OF THE INNER SEA (GMT) DC* 4.8 Abstract game of civilization development in the areas surrounding the Mediterranean. Can be played by up to six players, including solitaire, with each play possibly playing up to 3 civs. Tone of a game may be one of cooperation or of conflict & war. Natural disasters play a role, as does barbarian invasions. 2 mapboards, 412 wooden tiles, 110 cards. Excellent solitaire suitability with solitaire rules. Christopher Bruegge, Mark McLaughlin'19 1 144914 NEW $45.00 * APOCALYPSE ROAD (GMT) DC* 6.0 1-3wks Turnarnd Game of Mad Max Car Wars-style demolition derbies among heavily armed & armored vehicles. Uses the Thunder Alley/Grand Prix game system. Carla & Jeff Horger'20 1 Special Ordr NEW $49.00 * ARQUEBUS, BATTLES FOR N. ITALY 1495-1544 (GMT) BC 1.9 1-3wks Turnarnd Game of battles in northern Italy during the years 1495-1544 at a time when gunpower was appearing on the battlefield. Uses the Men of Iron games series, and designed by a veteran designer. Includes 8 battles, 7 of which can be played on a half-sized map. Richard Berg'17 1 Special Ordr NEW $45.50 BARBAROSSA TO BERLIN 1ST PARTS (GMT) n Out-of-Print 1 68643 EXCELL $4.00 Rules photocopy, only. 2 68642 MINT $1.00 Tables & charts card, only. BARBAROSSA, ARMY GROUP CENTER 1941 2ND (GMT) DC* 4.3 2022 update of this large, complex 5-map, 1400 counter game of the German Army Group Center's push into the the central Ukraine (from Brest Litovsk in the south, Smolensk to the NE). Third in GMT's East Front Series (after Typhoon & AGS) using an excellent, detailed system by a yeoman designer. Division level, with lots of specialized units including NKVD, air, siege artillery, coastal def artillery. Excel graphics thruout. 8 scenarios including a simpler, intro one. Rules have been completely rewritten, and OoB updated. RECOMMENDED for E.Front fiends. 2days/turn, 5mi/hex, Regt/Div level. Vance von Borries'22 1 149020 NEW $60.00 * BATTLE LINE CARD GAME 11TH (GMT) SB 0.5 Avail Uncrtn 2021 reprint of this simple, fast playing, 2 player card game of ancient tactical combat during the time of Alexander the Great. Play is directed toward capture of opponents leader (flag) cards. Revised & enlarged from German Schotten-Totten game. R.Knizia'21 1 148546 NEW $16.00 BATTLE LINE MEDIEVAL (GMT) SB 0.5 1-3wks Turnarnd Variation on the longstanding & highly popular Battle Line card game, here set in the Medieval world. Two opponents face off across a battle line, winning by taking control of 5 of 9 battlefields or 3 adjacent battlefields. 81 cards. Reiner Knizia'20 1 Special Ordr NEW $16.00 CATACLYSM: MOUNTED MAP W/ BOX (GMT) DC 2.6 Mounted map, plus a 3" doublecase box (to replace the original 2" bookcase box), for the base Cataclysm game. No other components included. '19 1 148474 NEW $30.00 CATAPHRACT, JUSTINIAN RECONQUEST ROME 2D (GMT) BC* 2.9 1-3wks Turnarnd Reprint of this 8th volume in the Great Battles of History. Covers the reconquest of Rome during the Justinian era of 528-558ad. Includes 6 battles (including 1 naval battle) plus a campaign game. Incorporates the 2 scenarios previously published in the Attila kit. R.Berg, M.Herman'19 1 Special Ordr NEW $49.00 * CLASH OF GIANTS, AMERICAN CIVIL WAR (GMT) BC 1.6 1-3wks Turnarnd Package of 2 games using a similiar system, covering the key battles of Second Bull Run (Aug 1862) and Gettysburg (July 1863) during the American Civil War. Uses game system developed in 2 earlier Clash of Giants games (both on WWI). Uses a chit activation system to select the Union corps or Confederate divisions that may move proving the uncertainty of command. Both battles were meeting engagements with units slowly arriving over time; system allows units to arrive late or along a different road. T.Raicer'17 1 Special Ordr NEW $38.00 CLASH OF MONARCHS, SEVEN YEARS WAR PARTS (GMT) n Out-of-Print 1 120048 V.GOOD $3.00 One-sided photocopy of rules, only, made onto recycled paper that has irrelavant material on backside of each page. P3 has an email superimposed on rules, making page somewhat difficult to read. P26 (with second half of designers notes not included). Otherws clean & EX. COLONIAL TWILIGHT PARTS (GMT) DC Out-of-Print 1 145989 V.GOOD $5.00 Box only. Solid ding to one box cover corner & slight deformation along a separate edge. Otherws clean. COLONIAL TWILIGHT, FRENCH-ALGERIAN WAR (GMT) DC* 3.8 7th game in GMT's COIN (counterinsurgency) game series. Covers the exceptionally bitter battle for Algeria, 1954-62, as France resists to the bitter end the collapse of its colonial empire. Area move, with 71 cards, 110 blocks, countersheet. Designed for both solitaire & 2-player play, and also to be a good intro to the COIN game system. Includes corrected replacement cards. Brian Train'17 1 147386 NEW $45.00 * COMBAT COMMANDER, PACIFIC 2ND (GMT) DC* 3.5 Reprint/update of this game in the CC series depicting tactical combat in the Pacific in WW2. '20 1 148549 NEW $55.00 * COMBAT COMMANDER: FALL OF WEST KIT 2ND (GMT) Fo 0.7 1-3wks Turnarnd Battle Pack #5. Reprint of this kit for the Combat Commander series adding 12 scenarios played on 10 battle maps depicting actions in the Spring of 1940 in France. Special AFV rules reflect the still-developing nature of doctrines among armored forces meeting infantry forces. Reqs CC Europe & Mediterranean to play. '20 1 Special Ordr NEW $21.00 COMBAT COMMANDER: MEDITERRANEAN 2D PARTS (GMT) DC Out-of-Print 1 118990 V.GOOD $4.00 Box, only. 1 box btm corner mashed (seriously dinged), with main damage extending 1/2" in each direction from corner. Box otherws new. COMBAT COMMANDER: NEW GUINEA KIT 2ND (GMT) Fo 0.5 Battle Pack #4. Reprint of this kit adding 14 scenarios set in New Guinea, 1942-4, plus 6 battle maps depicting jungle terrain. '20 1 148744 NEW $17.00 COMBAT COMMANDER: NORMANDY KIT 2ND (GMT) Fo 1.0 Battle Pack #3. Reprint of this kit for the Combat Commander system & covering tactical combat in Normandy, 1944. Includes 176 counters, 8 maps, 17 scenarios including Pegasus Bridge, Pointe du Hoc, and other key battles from the Normandy landings. '20 1 148935 NEW $25.00 COMBAT COMMANDER: PARATROOPERS KIT 3RD (GMT) Fo 0.5 Battle pack #1. 2nd Reprint of this kit providing 2 double-sided maps & six scenarios, plus addtl rules, adding paratroopers to the CC game system. '20 1 148745 NEW $10.00 COMBAT COMMANDER: SEA LION KIT 2ND (GMT) Fo 0.6 Battle Pack #6. Reprint of this kit for the CC game ssystem adding units that may have been at the center of the battles had the Germans executed their planned invasion of England in 1940. '20 1 145906 NEW $13.00 COMBAT COMMANDER: STALINGRAD KIT 3RD (GMT) Fo 0.6 Battle Pack #2. 2nd Reprint of this kit for the Combat Commander system & covering tactical combat in late 1942 in & around Stalingrad. W/ 11 scnearios including a campaign game, plus 4 double sided maps, new rules & 88 counters. '20 1 147100 NEW $21.00 COMBAT COMMANDER: TOURNAMENT BATTLE PACK (GMT) Fo 0.5 1-3wks Turnarnd Kit for the Combat Commander series providing 12 scenarios well suited to tournament play (most previously published), plus 2 new maps & tournament guidelines. B.Collars'15 1 Special Ordr NEW $14.00 COMMANDS & COLORS, ANCIENTS 5TH PARTS (GMT) GB 1 107387 NEW $6.00 Box only. Sml ding to one box btm corner creating a creased deformity in box end panel & a 3/4" seam split on box btm. Otherws entirely clean. COMMANDS & COLORS, ANCIENTS 7TH (GMT) DC* 4.6 2021 reprint of base game with mounted boards, its 5 addtl scenarios, slightly changed dice stickers, some clarifications (but no rules changes) & a couple of mistaken rules changes (fixed online). Block-system game covering 15 battles between the Romans & Carthaginians at a tactical or grand tactical scale. Command card system drives movement & offers fog of war. Includes 345 wood blocks, 60 cards. Includes battles of Akragas 406BC, Crimssos River 341BC, Bagradas, Ticinus River 218BC, Lake Trasimenus 217BC, Cannae 216BC, Dertosa 215BC, Castulo 211BC, Baecula 208BC, Ilipa 206BC, Zama 202BC, Trebbia, Dertosa, & others. R.Borg'21 1 148746 NEW $40.00 * COMMANDS & COLORS, MEDIEVAL PARTS (GMT) DC 1 137953 V.GOOD $5.00 Box only. One corner dinged but structurally intact. Otherws new. COMMANDS & COLORS, NAPOLEONICS: EPIC KIT (GMT) DC* 6.0 1-3wks Turnarnd 6th expansion kit for the C&C Napoleonics series. Focuses on allowing play of larger battles involving many more units. Consists of 2 game systems: the Epic Battles and the La Grande Battle system. Includes 20 scenarios of Napoleonic Battles, 3 sheets of terrain tiles, 2-piece Epic map (mounted) & 2-piece La Grand Battle map (unmounted), 150 wooden playing pieces. Reqs C&C Napoleonics base game, Spanish, Russian, Austrian, Prussian & Generals kits to play all scenarios. R.Borg'17 1 Special Ordr NEW $52.00 * CONQUEST & CONSEQUENCE (GMT) DC* 5.3 Companion game to (and mateagble with) Triumph & Tragedy, covering the Pacific Theather from 1936-45 at a strategic level. Designed for 3 players giving it a unique dynamic. Begins with the militaristic government in power in Japan tho resource poor yet newly in control of Manchuria. Easier to learn, with cards included in play. Mounted map, 228 blocks, 2 countersheets, 110 cards. Craig Besinque'22 1 149022 NEW $69.00 * CONQUEST OF GAUL PARTS (GMT) n Out-of-Print 1 59604 MINT $4.00 Rules & Bay Biscay booklet photocopies only. CONQUEST OF GAUL: BTLS WARRIOR QUEEN KIT (GMT) zl 0.5 1-3wks Turnarnd Kit providing 3 battle scenarios for Conquest of Gaul game: Camulodunum, Mona Insuli and Bannaventa, all from 60AD. Her husband murdered by the Romans, the queen of the Iceni tribe, Boudicca, rallies Britain to general revolt against the Romans. After destroying one legion, Roman training & discipline defeat the Brits. Includes a double-sided map covering the 3 battles & 120 counters. Requires Conquest of Gaul rules set to play. Brendan Clark, Stephen Welch'18 1 Special Ordr NEW $14.00 CONQUEST OF GAUL: CARATACUS KIT PARTS (GMT) n Out-of-Print 1 115368 NEW $4.00 Countersheet, only. COUNTER SHEET, BLANK 1" WHITE (36) (GMT) n 0.1 1-3wks Turnarnd Blank, unprinted countersheet of 36 all-white 1" square counters. 1 Special Ordr NEW $2.50 COUNTER SHEET, BLANK 1/2" COLORED (140) (GMT) n 0.2 140 blank counters, 1/2" without any printing. In 5 colors, sky blue (20), gray (20), green (20), tan (20), white (60). '01 1 148478 NEW $2.50 COUNTER SHEET, BLANK 1/2" WHITE (140) (GMT) n 0.2 1-3wks Turnarnd 140 blank white counters, 1/2" (w/o any printing). 1 Special Ordr NEW $2.50 COUNTER SHEET, BLANK 1/2" WHITE (280) (GMT) n 0.3 Full sheet (280) of 1/2" counters, all white with no printing. 1 144080 NEW $3.00 COUNTER SHEET, BLANK 9/16" WHITE (114) (GMT) n 0.2 114 blank counters, all white, 9/16". No printing at all. '13 1 146625 NEW $2.50 COUNTER SHEETS, BLANK 1/2" WHT (140) 5PK (GMT) n 0.4 1-3wks Turnarnd 5 pack of GMT's all-white/no printing half-sized countersheets with 140 1/2" counters each. 1 Special Ordr NEW $10.00 COUNTER SHEETS, BLANK 1/2" WHT (280) 5PK (GMT) n 0.6 Multi-pack containing FIVE full sheet 1/2" countersheets, each with 280 counters, all white with no printing. Total of 1400 counters. Sold as a bundle to reduce shipping costs. 1 149112 NEW $20.00 COUNTER SHEETS, BLANK 9/16"WHT (114) 5PK (GMT) n 0.3 Multi-pack containing FIVE copies of 9/16" countersheets, each with 114 blank counters, all white, for a total of 570 counters. No printing at all. '13 1 148120 NEW $12.00 CRISIS KOREA, 1995 PARTS (GMT) n Out-of-Print 1 71996 EXCELL $5.00 Advanced rule booklet only, originally miscollated & missing 4 pages; photocopies of missing pages included. CRISIS, SINAI 1973 PARTS (GMT) n Out-of-Print 1 22584 MINT $1.00 Israeli Reinf & Repl Schedule, only. 2 24534 MINT $1.00 Reinforcement & Replacement Schedule Chart, only. DARK SUMMER, NORMANDY 1944 (GMT) BC 1.8 Applies the Dark Valley game system to the western front at Normandy. Quick playing, with high replayability due to action chit mechanic used to sequence game play. Covers the complete D-Day campaign from invasion to breakout, 6 June to 21 Aug. Victory determined by capturing Cherbourg, exiting units to Brittany and Paris, and preventing flight of German units. Rgt/Brig level, 1wk/turn, 2.25mi/hex, 2 countersheets. Ted Racier'21 1 148294 NEW $34.00 DISTANT PLAIN 2ND PARTS (GMT) DC Out-of-Print 1 115929 V.GOOD $5.00 Box, only. Box cover corner suffered a sizeable ding, causing 1/2" of ripples on all 3 surfaces nearby. Otherws new. DOMINANT SPECIES 6TH (GMT) DC* 5.1 5th reprint of this 2-6 player game of survival of the fitest species, 90,000BC, as another ice age approaches. Each player represents a major animal group (eg mammal, reptile, bird etc) and seek to become dominant on as many terrain tiles as possible, receiving victory points for each. 3rd ed has new graphics on cards, map, terrain tiles & counters. C.Jensen'21 1 148550 NEW $65.00 * DOWN IN FLAMES, WILD BLUE YONDER [2ND] (GMT) DC* 5.5 1-3wks Turnarnd Card game of World War II air combat, 1940-44. Represents a 2nd edition Down in Flames sans the title due to licensing issues. Fast playing & easy to learn. Artwork is very nice with aircraft depicted on one card deck and the game being driven by another, action deck. Covers air combat thru all of World War II between all major combatants. Variety of action deck has increased, new plane types introducted, and campaigns greatly expanded. Now includes 118 unique aircraft from Britain, Germany, USSR, Italy, US, Hungary & Romania. Also includes 182 named aces. Includes a solitaire campaign of defending Britain against V-1 attacks in 1944. 520 cards, 264 counters, individ aircraft scale. Verssen, Dan, Chris Janiec'17 1 Special Ordr NEW $62.00 * DOWN IN FLAMES, WILD BLUE YONDER2D PARTS (GMT) DC Out-of-Print 1 139719 V.GOOD $6.00 Box assembly only, including plastic tray insert. A sizeable ding to one box corner. Otherws new. DOWN IN FLAMES, ZERO! PARTS (GMT) n Going OoP Replacement card decks, only. 1 Special Ordr NEW $13.00 DOWN IN FLAMES: CORSAIRS & HELLCT PARTS (GMT) n 1-3wks Turnarnd Replacement deck of cards, only. 1 Special Ordr NEW $13.00 DOWN IN FLAMES: SQUADRON PACK 1, FIGHTRS (GMT) Fo 0.5 1-3wks Turnarnd Collection of 64 fighter aircraft cards for the Down in Flames series, many of them entirely new, some reprinted with revised ratings. All use the upgraded graphic style used in Corsairs & Hellcats. With additional rules. '05 1 Special Ordr NEW $8.00 DOWN IN FLAMES: SQUADRON PACK 2, BOMBERS (GMT) Fo 0.5 1-3wks Turnarnd Collection of 64 bomber aircraft & formation cards for the Down in Flames series, many of them entirely new, a few reprinted with revised ratings. All use the upgraded graphic style used in Corsairs & Hellcats. With additional rules plus rules from Corsairs & Hellcats needed. Req Rise of Luftwaffe, Eight AIr Force or Zero. '07 1 Special Ordr NEW $8.00 FALLING SKY: ARIOVISTUS KIT (GMT) zl 1.5 Expansion kit for Falling Sky focused on the Germanic threat to Roman dominance of Gaul posed by Ariovistus & his Germanic horde, 58BC (prior to the events of the base game). Allows 1-4 players to game Caesar's first entry into Gaul. Adds more agressive, non-player forces and sturdy player maps. Also adds a campaign that covers the entire time Caesar was in Gaul. Includes 25 wooden pieces, 52 new cards, upgraded non-player rules. Also includes rules updates. '18 1 148121 NEW $22.00 FIELDS OF FIRE 2, 5TH MARINES WW2-VIETNM (GMT) BC* 4.3 Solitaire game following the US 5th Marine divisions exploits in World War II, the Korean War and in Vietnam. Designed as a solitaire game but has a 2-player option. Terrain is generated randomly via cards. Game puts the player in the position of company commander conducting a mission against a largely unknown enemy. Popular game, now with greatly revised (cleaned up) series rules. Includes terrain decks for Normandy, Korea, Vietnam; 55 card Action deck, 5 countersheets; 10-100m2 per terrain tile, squad/team level, 15-20mi/turn. Ben Hull'19 1 149023 NEW $59.00 * FIGHTING FORMATNS: BATTLE OF KHARKOV KIT (GMT) BC 1.9 1-3wks Turnarnd Expansion kit covering the German Grossdeutschland Division's actions as a mobile fire brigade during the difficult days in 1943-4. They have upgraded equipment including Tiger Is, but the Soviets also have upgraded equipment. Includes 5 double-side maps, 10 scenarios, Bryan VanNortwick'18 1 Special Ordr NEW $32.00 FIRE IN THE LAKE: TRU'NG BOT KIT (GMT) zl 0.5 Kit for the base game that entirely replaces the rules, cards, player aids & charts for non-player forces. Includes a small rules set, a larger reference booklet and a deck of cards. '21 1 148551 NEW $18.00 FLYING COLORS DELUXE [3RD] (GMT) DC* 4.3 Deluxe 3rd ed Update. Integrates the Ship of the Line kit, previously sold separately, several additional scenarios, as well as a bigger box, and Trafalgar & battles of the 7 Years War previously published in C3i, with more counters so that each unique vessel is represented by its own counter. Simpler, fast playing game of ship-ship combat during the Age of Sail, and focusing on the fleet's overall performance. Includes hundreds of individually named ships, 840 counters,3 maps. Covers battles of Cape St. Vincent, The Nile, Copenhagen, Trafalgar, Virgina Capes & First of June. 5-10min/turn, 100m/hex. Mike Nagel'20 1 148940 NEW $53.00 * FLYING COLORS DELUXE [3RD] PARTS (GMT) DC Out-of-Print 1 143507 < NEW $6.00 Box only. Ding to box cover corner w/ a 1/2" seam split. Otherws new. FLYING COLORS DELUXE [3RD]: UPDATE KIT (GMT) zl 2.0 1-3wks Turnarnd Kit including all the components upgraded from prior editons of the game to make a Deluxe 3rd edition including rules & playbook, 1 map, 3 countersheets, and play aid. '20 1 Special Ordr NEW $23.00 FORT SUMTER, SECESSION CRISIS 1860-61 (GMT) BC 2.0 1-3wks Turnarnd Game of the US Secession Crisis of 1860-61, which ended with the namesake bombardment of Fort Sumter. Card-driven, fast-playing game using the key dynamic of Political Capital which can be used to manipulate the four dimensions of the crisis. 50 wood tokens, mouted board, 52 cards. Mark Herman'18 1 Special Ordr NEW $29.00 GALLIPOLI 1915, CHURCHILL'S GAMBLE (GMT) DC* 3.4 1-3wks Turnarnd Playable monster game of the first few days of the Allied invasion by a quarter-million men of the Gallipoli Penisula in what is now northern Turkey. Game suggests that an Allied victory was within reach. Includes 2 maps and 10 countersheets, with single map scenarios. '18 1 Special Ordr NEW $73.50 * GAME BOX, BLANK, 2" DEPTH (GMT) BC 0.5 1-3wks Turnarnd Blank, white 12x9x2" depth bookcase box. Has the same quality as other GMT games, but all-white. '18 1 Special Ordr NEW $5.00 GAME BOX, BLANK, 3" DEPTH (GMT) DC 0.9 1-3wks Turnarnd Blank, white 12x9x3" depth doublecase box. Has the same quality as other GMT game boxes, but all-white with no printing whatsoever. '19 1 Special Ordr NEW $7.00 GATHERING STORM, PREQUEL TO WORLD AT WAR (GMT) DC* 3.8 1-3wks Turnarnd Stand-alone game that can mate with World at War to model all the preparations for WWII and the war itself. This game focuses on the military, economic, technological & diplomatic drama that preceded and precipitated World War II, covering 1935-39. Allows each player major strategic options, such as expansion of the German Navy. '15 1 Special Ordr NEW $75.00 * GOLAN '73, A FAST ACTION BATTLE GAME (GMT) BC 1.8 1-3wks Turnarnd New game in the Fast Action Battles system. Units are wooden blocks, with minor assets represented by counters. Map is an area move map of the Golan Heights area of Syria. Covers the 1973 Syrian attack on occupied areas of the Golan & the hard fought battle that turned into a Syrian rout. Natural & human-made terrain is a key feature of the battle in this game, and presents a challenge to the Syrian player. 63 wooden blocks, 228 countrs, mounted map. 1day/turn, modest complexity. M.Gustavsson, R.Young'16 1 Special Ordr NEW $56.00 GRAND PRIX (GMT) DC* 5.4 2-11 players compete in a Formula 1 Gran Prix auto race, each controlling one or multiple 2-car teams. Players score points by being among the top 10 finishers (1st being huge), and also by placement of all cars in the race. Includes 4 race traces (with more surely to come), each with many tight corners limiting the opportunity to pass. Uses game elements drawn from earlier Thunder Alley. Wear & tear on the cars is great, and the penalty for pitstops less in this game. Tracks compatible with earlier Thunder Alley. Includes 122 race, event & team cards. J & C Horger'16 1 148749 NEW $42.99 * GREAT BATTLES OF ALEXANDER, 1ST PARTS (GMT) n Out-of-Print 1 22574 MINT $4.00 Rules, only. Vertical crease. GREAT BATTLES OF ALEXANDER, 2ND PARTS (GMT) HC Out-of-Print 1 148580 V.GOOD $2.00 Box only. GREAT BATTLES OF ALEXANDER, 3RD PARTS (GMT) n Out-of-Print 1 59556 EXCELL $2.50 Rules photocopy only. 3 holed. GREAT BATTLES OF ALEXANDER: DIADOCHOI 2D (GMT) zl 0.6 1-3wks Turnarnd 2015 update of this kit adding 4 addtl btls between the Successors for this fine game system: Paraitacene, 317BC; Gabiene, 316BC; Gaza, 312BC, Ipsus, 301BC. Includes 280 counters. Note that this kit is included in the latest (5th) edition of GB of Alexander. 3rd edition distinguished by a 3-color title page. M.Herman, R.Berg'15 1 Special Ordr NEW $15.00 GREAT BATTLES OF ALEXANDER: PHALANX 2ND (GMT) zl 0.4 1-3wks Turnarnd 2015 update of this kit adding 2 addtional battles to GBoAlexender from late in the Successors Wars. Includes a double-sided, full sized map & 120 counters. Note that this kit is included in the lastest (5th) edition of GB of Alexander. M.Herman, R.Berg'15 1 Special Ordr NEW $15.00 GUILFORD SARATOGA BRANDWINE TRIPAK [2ND] (GMT) DC* 6.0 Reprint in one package of 3 games previously published separately. Each game includes some updated. Games inlcude Guilford Courthouse, Saratoga and Brandywine. Includes 2 double-sided mounted maps, thicker counters, replacement counters retrofitting all 8 previously published games. Mark Miklos'17 1 148486 NEW $37.00 * HERE I STAND 2ND: MOUNTED MAP (GMT) n 1-3wks Turnarnd Mounted map, only. 1 Special Ordr NEW $15.00 HERE I STAND 3RD PARTS (GMT) DC 1 126173 NEW $6.00 Box only. Box has a minor ding to one box corner, otherws new. HEX MAP SHEET, BLANK, 16MM LONG GRAIN (GMT) n 0.2 22x34" non-coated, folded paper with 16mm hexes with grain running down long dimension, and each hex is numbered. '99 1 149114 < NEW $3.25 Has a sml, 1/2" tear to margin of one map panel. Repaired with tape on backside. 2 148130 NEW $3.50 HEX MAP SHEET, BLANK, 16MM SHORT GRAIN (GMT) n 0.2 22x34" non-coated, folded paper with 16mm hexes with grain running down short dimension, and each hex is numbered. '99 1 149080 NEW $3.50 HEX MAP SHEETS, 16MM LONG GRAIN 7PAK (GMT) n 1.2 SEVEN 22x34" non-coated, folded paper maps with 16mm hexes with grain running along long dimension, and each hex is numbered. '99 1 149113 NEW $22.99 HEX MAP SHEETS, 16MM SHORT GRAIN 7PAK (GMT) n 0.7 SEVEN 22x34" non-coated, folded paper with 16mm hexes with grain running along short dimension, and each hex is numbered. '99 1 149039 NEW $21.00 IMPERIAL STRUGGLE, 2D HUNDRED YEARSWAR2D (GMT) DC* 5.0 2nd printing. 2-player game of thw 2nd Hundred Years of War, the fierce competition between England & France, 1697-1789, beginning with the War of Spanish Succession and ending with the French Revolution, a period that encompassed 4 major wars. Simpler, fast playing game system loosely based on Twilight Struggle. Goal is to build the bases of colonial wealth & prestige across much of the globe. 2nd edition incorporates a few minor errata. 4 coiuntersheets, 67 cards, global scale, 4-17yrs/turn. Anada Gupta, Jason Matthew'21 1 148554 NEW $26.55 * INTO THE WOODS, BATTLE OF SHILOH 1862 (GMT) DC* 3.2 8th installment of GMT's line of Great Battles of the American Civil War (GBACW) begun with SPI's Terrible Swift Swords. Shows the 1862 battle of Shiloh, as the Confederates under Johnson surprise Grant's forces along the Mississippi. Uses chits to activate higher units. Includes 10 scenarios, from single divisions on each side to the full 2-day campaign. Includes the effect of the Confederate surprise attack, the green quality of many of units, and the unique role the Confederate general Johnson played. High solitaire suitability. 1hr/turn, 110yd/hex, 50men/strength point, 1120 counters, 2 double-sided maps. Richard Berg, Dick Whitaker'22 1 149084 NEW $41.00 * IRON & OAK PARTS (GMT) BC Out-of-Print 1 134579 V.GOOD $3.00 Box, only. Box has a sizeable ding to one box btm corner. Structurally intact & otherws new. LABYRINTH, WAR ON TERROR 4TH (GMT) DC* 4.0 2019 reprint. 1-2 player game of the Islamist jihad and what's called the war on terror. Uses a system similar to Twilight Struggle to model the wider ideological struggle around the world thru guerrilla war, regine change, and the range of political, military & economic issues. V.Ruhnke '19 1 147112 NEW $49.00 * LABYRINTH, WAR ON TERROR 4TH PARTS (GMT) DC 1 143136 < NEW $6.00 Box assy including btm insert, only. Sml knick on box top upper edge, otherws new. LABYRINTH, WAR ON TERROR: MOUNTED MAP (GMT) n 1-3wks Turnarnd Mounted map, only. 1 Special Ordr NEW $15.00 LABYRINTH: FOREVER WAR 2015 - ? KIT (GMT) zl 0.9 2nd kit for Labyrinth. Continues where The Awakening Kit left off, adding new rules & event cards to cover the events from 2015-2020, including Trump becoming president with his own style of warfare. '20 1 148555 NEW $20.00 LAST HUNDRED YARDS, AIRBORNE OVER EUROPE (GMT) BC* 3.3 Complete game extending this game series of tactical combat in Europe during World War II to include airborne troops & drops. System focuses on modeling small unit behavior in combat in a brisk system. This game includes missions from two Allied airborne campaigns: the initial drops in Normandy and later at Market Garden, both by the 82nd & 101st airborne. Platoon/Company level with individual guns & AFVs, 50yds/hex, 2-5min/turn, 6 dbl-sided geomorphic maps, 4.5 countersheets, 10 missions. Mike Denson'21 1 148753 NEW $39.00 * LAST HUNDRED YARDS, SOLOMON ISLANDS (GMT) BC* 3.0 Complete game extending this game series of tactical combat into the Pacific. Focuses on campaigns in the Solomon Islands of Guadalcanal, Bougainville & New Georgia, Fall 1942-43. Includes US 1st & 3rd Marines and 25th Inf divisions. Will be the base game for Pacific modules. Adds infiltration, nigh attacks, fanaticism & jungle rules. Platoon & company level, 4 dbl-sided geomorphic maps, 1.5 countersheets. Mike Denson'22 1 148490 NEW $42.00 * LEAPING LEMMINGS (GMT) BC 2.4 1-3wks Turnarnd Fun, fast playing card-driven family board game. Players represent genetic scientists seeking to manipulate their colony of lemmings to be best at throwing themselves off a cliff. But there are hazards: hungry eagles & lots of treachery. Has a depth of strategy that isn't obvious by the topic. R.Young, J.Poiniske'10 1 Special Ordr NEW $25.00 LEAPING LEMMINGS: MOUNTED MAP (GMT) n 1-3wks Turnarnd Mounted map for this game. '10 1 Special Ordr NEW $16.00 MANOEUVRE: DISTANT LANDS KIT (GMT) zl 1.2 1-3wks Turnarnd Expanion to base game. Provides 4 decks of army cards for new nations of Sweden, India, China & Japan, each very different than each other as well as armies in the base game. Includes 8 small geomorphic map panels as well as a sheet of counters & rulebook. Fast-playing game of grand tactics battlefield command & combat in the general time frame of the Napoleonic Wars. '17 1 Stock NEW $17.00 MBT [MAIN BATTLE TANK] 2ND: 4CMBG KIT (GMT) BC 1.4 1-3wks Turnarnd Kit adding the Canadian forces (in the form of the 4th Mechanized Brigade) to the MBT game. Adds new countersheet, 2 dbl-sided maps & 5 new scenarios. Requires base MBT game to play. James Day'19 1 Special Ordr NEW $32.00 MBT [MAIN BATTLE TANK] 2ND: BAOR KIT (GMT) BC 1.8 1-3wks Turnarnd Kit adding the British Army of the Rhine (BAOR) to the base game. Includes British weapons: Chieftain, Challenger, Warrior, Scorpion, & more, as well as their TOE. Includes 4 double-sided geomorphic maps, 3 countersheets including 30 new leader counters, and 10 scenarios. James Day'18 1 Special Ordr NEW $45.00 MBT [MAIN BATTLE TANK] 2ND: FRG KIT (GMT) BC 1.9 1-3wks Turnarnd Kit adding the Federal German Republic (FRG) army as of 1987 to the base game. Includes several models of Leopard tank, Jaguar anti-tank guided missiles, aircraft, as well as an overall TOE. 10 scenarios covering actions all along the front. Adds 4 double-sided geomorphic maps, 3 countersheets, 11 data cards. James Day'18 1 Special Ordr NEW $45.00 MEN OF IRON, REBIRTH OF INFANTRY PARTS (GMT) n Out-of-Print 1 129008 MINT $5.00 Rules, only. NEVSKY, TEUTONS & RUS IN COLLISION (GMT) DC* 4.6 Game of the clash of Teutonic & Orthodox Russian powers along the Baltic Sea in the mid-13th century. Game is about opportunism and control of trade routes on an area move map of the Baltic area. First game in the Levy & Campaign seris. Two player game that is suitable for solitaire. Mounted map, 137 wood pieces, 84 cards, 3 countersheets. 40days/turn, 200x300mi map dimensions. Volko Ruhnke'19 1 149115 NEW $47.00 * NEXT WAR, KOREA 3RD (GMT) BC* 3.4 Update of this long-popular, moderate complexity game of renewed hostilities in Korea. C Roberts award for Best Post WW2 boardgame 2 colorful maps depict the entire Korean penisula in detail. Allows for the 2 backing superpowers, US & China, to decide their level of commitment & support. 2nd edition updates with current OoB & full range of possible weaponry (including nukes) should one side decide to go for it. Btln/rgt/div level, 1026 counters, 3.5day/turn, 7.5mi/hex. M.Land,G.Billingsley'20 1 149116 NEW $50.00 * NEXT WAR, VIETNAM (GMT) DC* 3.0 5th game in the Next War series depicting an attempt by China to crush Vietnam and their challenge in the South China Sea. Includes air, land & naval combat, including that in mountainous jungles of Vietnam. Simpler & advanced rules sets. Can mate with earlier Next War Taiwan & Korea for a monster World War 3 scenario. 7.5mi/hex, 4 countersheets, btln/brig/div level. Mitchell Land'20 1 148161 < NEW $52.00 * Solid ding to one box corner courtesy of the people in brown. Otherws new & shrinkwrapped. 2 146331 NEW $60.00 * NEXT WAR: SUPPLEMENT #2 KIT (GMT) zl 0.6 Kit adding a number of new & advanced rules to the Next War game series including new weapons (including nukes) air system updates, refugees, Chinese OoB, and new counters. '20 1 146268 NEW $14.46 NO RETREAT! POLISH & FRENCH FRONTS (GMT) BC 2.5 Fourth Game in the No Retreat! series. Covers the invasions of Poland in 1939, and France and the Low Countries in 1940. Games are independent, but can be linked to allow variable French intervention. Card-assisted game makes every battle unique & a little unpredictable. Easy to learn system makes it good for beginners. 2-4days/turn, div/corp level, 18mi/hex. Carl Paradis'18 1 146051 NEW $37.50 NORMANDY '44, JUNE 6TH-JUNE 27TH 3RD (GMT) BC 1.7 2022 reprint of this 2-3 player game of the D-Day landings & the crucial 3-week period of establishing a firm beachhead, June 1944. Uses a simplified Ardennes 1944 system with movement, combat & reserve movement, and a key quality rating. 1day/turn, 2.3mi/hex, btln/rgt/brig level, 2 scenarios & campaign. M.Simonitch'22 1 149025 NEW $42.00 NORMANDY '44: MOUNTED MAP (GMT) zl 1.6 1-3wks Turnarnd Kit containing a mounted map for this game of the Normandy campaign in 1944. '20 1 Special Ordr NEW $15.00 NORMANDY, BATTLE FOR...: EXPANSION KIT (GMT) zl 1.4 1-3wks Turnarnd Kit for this now out-of-print game which extends the game thru the end of August 1944, adds two full & 1 small map sections allowing play of Mortain & Falaise Pocket scenarios, and includes 560 counters of unit-specific breakdown counters for AT & mech inf. Also includes a full color reprint of the rules & scenario booklets (all original content plus 6 additional scenarios), and 2 maps. '13 1 Special Ordr NEW $25.00 NORTH AFRICA, BATTLES FOR... PARTS (GMT) n Out-of-Print 1 79344 MINT $5.00 Countersheet #2, only. Mint. 2 19029 MINT $5.00 Rules, only. 3 79343 MINT $4.00 Eastern map, only. PACIFIC WAR, STRUGGLE AGAINST JAPAN 2ND (GMT) HB*10.0 MUST SHIP UPS DUE TO SIZE & WGT; SHIPPING WILL BE QUOTED. Major update of this complex game, but perhaps THE best game on Pacific theater of WWII. Includes 2 mounted maps covering the entire Pacific, 2340 counters, 27 scenarios of variing complexity & scope, from battles to campaigns to the entire war, a streamlined logistics system, & fully integrated air ground & naval operations. Land units vary from btln to army level, capital ships are 1/counter. 100mi/hex, monthly turns (daily movement). Highly recommended. Mark Herman'22 1 148942 NEW $85.00 * PANZER 3RD: EXPANSION KIT #4 (GMT) BC* 4.3 Expansion focused on the France 1940 campaign. Kit with two historical maps (and 8 maps total) of the area around Stonne, France, and scenarios with major forces from the campaign in France, 1940. Requires only the base game to play. Adds an emphasis to leadership w/ extra large counters. Includes distince solitaire game rules. 12 scenarios (2 of which are solitaire), 424 counters, 4 dbl-sided maps, 21 data cards for AFVs. James Day, Fernando Ramos'19 1 149090 NEW $46.00 * PANZER 5TH (GMT) BC* 3.4 2021 reworking of this detailed, colorful game of tactical armored combat on the Eastern Front, 1941-45, integrating elements from miniature & contemporary wargames, and evolved from the Yaquinto trio of tactical games (including 88 & Armor). Covers small unit actions (platoon to btln sized), with individual AFVs at 100m/hex, 30+sec/turn. Base game has 10 scenarios (including intros) plus all the TO&E to design your own, 296 counters (rather stunning ones). Oh, & don't miss the Panzerblitz-like box cover. James Day'21 1 148758 NEW $60.00 * PANZER 5TH: AFV DATA CARD REPL SET (GMT) n 0.4 Complete set of AFV data cards, reprinted so that each nationality is on separate cards to ease play. An optional but convenient fix to a minor problem. 1 148928 NEW $4.00 PANZER 5TH: EXPANSION KIT #1 2ND (GMT) BC* 3.8 2021 Update. Kit adding addition tank actions 1943-45. Adds 4 dbl-sided geomorphic mounted maps (1" hexes), 2 countersheets, 38 dbl-sided unit data sheets, TO&E booklets for 4 German Divs & a Soviet brigade at Kursk & the OoB for that battle, all the behemouth AFVs of the late war. A BIG kit. James Day'21 1 148169 NEW $45.00 * PANZER 5TH: EXPANSION KIT #2 2ND (GMT) BC 2.5 2021 update. Kit rounding out this series' coverage of the Eastern Front, with AFVs from 1941-45. Adds early-war AFVs, lend lease vehicles, urban warfare. Includes 7 historical scenarios from 1941 on, 2 dbl-sided geomorphic maps, 2 countersheets, 24 data cards. James Day'21 1 148166 NEW $30.00 PANZER 5TH: EXPANSION KIT #3 2ND (GMT) BC* 4.9 2021 Update. Drive to the Rhine, the 3rd expansion to GMT's Panzer. Adds the major US & British forces that saw the war thru till the end, plus some additional Germans as well. Adds 4 dbl-sided maps covering the bocage of Normany & other terrain closer to Germany. 176 5/8" & 352 7/8" counters. Data cards for 64 AFVs (include 12 versions of the Sherman), 36pg TO&E booklet, 10 scenarios, 4 geomorphic mounted maps. Reqs only base game to play. James Day'21 1 149086 NEW $45.64 * PATHS OF GLORY, FIRST WORLD WAR PARTS (GMT) BC Out-of-Print 1 36078 NEW $3.00 Box, only, w/ moderate corner crinkle on on corner & along an edge. PENDRAGON, THE FALL OF ROMAN BRITAIN (GMT) DC* 5.3 Counter-insurgency (COIN) series game of the fall of Roman-controlled Britain 300-400AD. For 1-4 players; can be played solitaire. Game covers the first raids by the Picts, Irish & Saxons to the establishment of governments replacing the Romans. Also covers the mix of political, religious and economic conflicts to 5th century Britain. Includes 83 cards representing tribes, events & special abilities; 320 wooden blocks, 1 countersheet. 25yrs/epoch, area move. Marc Gouyon-Rety'18 1 148497 NEW $50.99 * PERICLES, THE PELOPONNESIAN WARS (GMT) BC* 4.5 1-3wks Turnarnd 4-player game (with 1-3 player rules) of the Greek Peloponnesian Wars using elements of the Churchill game system to depict the extention of politics thru other means. Two teams compete for dominance in 5th century BC Greece. Uses a unique issue preplanning system. Victory based on conquest & honor points. Includes 190 wood blocks, 88 cards, mounted map, 23 scenarios. Mark Herman'17 1 Stock NEW $60.00 * PERICLES, THE PELOPONNESIAN WARS PARTS (GMT) BC Out-of-Print 1 123675 V.GOOD $5.00 Box & storage insert, only. Major ding to one corner wrinkled corner top & sides with some other creases. Seam split repaired. PLAINS INDIAN WARS (GMT) DC* 3.6 1-3wks Turnarnd 1-4 player (best as simple 2 player) game of the cultural & military conflict between the surge of white settlers across what is now the central United States, consuming & taking Indian resources, while being defended by US cavalry. Can be played solitaire with dedicated rules. Easy to learn & relatively fast playing; fun fast & exciting. Offers the Indians the opportunity to unite earlier than they did historically. 1 mounted map, 60 cards, 190 colored cubes. John Poniske'22 1 Stock NEW $45.00 * REBEL RAIDERS ON THE HIGH SEAS PARTS (GMT) BC Out-of-Print 1 145846 NEW $7.50 Box, only. Clean & shrinkwrapped. RED FLAG OVER PARIS (GMT) DC 2.3 Game using the Fort Sumter game system to depict the conflict between Communards & the Versaille government during the Paris Commune of 1871 as they fight for control of Paris in both political & military spheres. Smaller, fast playing game that is easy to learn. Card-driven play makes for great replayability, as well as colorful illustrations of incidents & personalities. Includes a full set of solitaire rules. 54 cards, 44 wooden cubes, mounted map. Fred Serval'22 1 149031 NEW $30.00 RED STORM, AIR WAR OVER GERMANY PARTS (GMT) BC Out-of-Print 1 141667 < NEW $4.00 Box only. Moderate ding to one box btm corner. Structurally sound & otherws clean. RHODE ISLAND, BATTLE FOR... (GMT) BC* 3.6 Game of two battles from Rhode Island in 1778. In the first, the British pursue the retreating Continentals as they abandon their siege of Newport. Small number of units, and action tends to follow along the roads. Includes 26 opportunity cards that influence events and combat. Also includes a hypothetical assault on the fortified city of Newport that assumes that the French fleet stuck around and participated. 176 counters, 68 cards, double-sided map. Mark Miklos'20 1 148144 NEW $35.00 * SALERNO '43, ALLIED INVASION OF ITALY (GMT) BC 1.4 Rgt/brigade level game of the initial Allied invasion of the Italian mainland at Salerno, Sept 1943. Three Allied division invade the area defended by a full strength panzer division, soon reinforced by 5 other German mechanized units. For 8 days the beachhead's survival was in doubt, causing the Allies to reinforce with the 82nd Airborne. Only the approach of Allied forces overland from the south ended the German threat. Invasion scenario plus campaign game. 1 map, 1 countersheet, moderate solitaire suitibility. Mark Simonitch'22 1 149093 NEW $30.00 SAMURAI PARTS (GMT) n Out-of-Print 1 59555 EXCELL $3.00 Rules photocopy, only. 3 holed. SARATOGA 2ND PARTS (GMT) BC Out-of-Print 1 110596 NEW $5.00 Box, only. SIEGE OF ALESIA, GAUL 52BC PARTS (GMT) BC Out-of-Print 1 70503 MINT $3.00 Box only. Noticable creasing extending from each corner, sml marr on cover. SILVER BAYONETS 1ST (GMT) BC 1.4 Out-of-Print 12 scenario game of the conventional battle for the Ia Drang Valley early in the US's 2nd Vietnamese War, 1965. The NVA sends a full division against the lightly held area in the highlands of central southern Vietnam & the town of Pleiku. The newly arrived 1st Air Cav reinforced the desparate ARVN defenders & a tough, month-long battle ensued. Company level, with integrated movement & compbat, limited intelligence. 12 scenarios including what-ifs. 200 counters, 1day/turn, 1mi/hex. CSR Award for Best Post-WW2 Game in 1990. G Billingsley'90 1 1224 EXCELL $15.00 Punched & played, but clean & complete. SILVER BAYONETS 2ND (GMT) BC* 3.9 1-3wks Turnarnd 25th anniversary update of this 12 scenario game of the conventional battle for the Ia Drang Valley early in the US's 2nd Vietnamese War, 1965. The NVA sends a full division against the lightly held area in the highlands of central southern Vietnam & the town of Pleiku. The newly arrived 1st Air Cav reinforced the desparate ARVN defenders & a tough, month-long battle ensued. Company level, with integrated movement & compbat, limited intelligence. 12 scenarios including what-ifs. 1.5 countersheets, 1day/turn, 1mi/hex. 2nd edition streamlines the system with a combat system integrating maneuver combat, close assault, ranged fire & air power, plus tweaks better representing each sides advantages. G.Billingsley, M.Land'16 1 Special Ordr NEW $38.00 * SIMPLE GRT BTLS OF HISTORY PLAYBOOK 3RD (GMT) zl 0.5 2017 3rd ed reprint. Kit providing streamlined, fast playing series rules for the Great Battles of History system including a book w/ all scenarios from Delux Alex, SPQR, Caesar, Conquest of Gaul, Cataphract & their modules, now with other games published since the 2nd edition.. Allows simpler, faster play of existing scenarios in this game series, and requires original games to play. R.Berg, M.Herman'17 1 148501 NEW $14.00 SPACE EMPIRES 4X: 4TH ED DC BOX (GMT) DC 0.9 1-3wks Turnarnd 3", doublecase box, only, for this game designed to hold the mounted map & all the "stuff." '20 1 Special Ordr NEW $12.00 SPACE EMPIRES 4X: CLOSE ENCNTRS 2D PARTS (GMT) BC Out-of-Print 1 136182 < NEW $4.00 Box only. Minor ding to one box corner. Otherws clean. SPACE EMPIRES 4X: MOUNTED MAP (GMT) n 1.4 1-3wks Turnarnd Mounted map for the Space Empires 4X game. 1 Special Ordr NEW $14.00 SPACECORP 2025-2300AD 2ND (GMT) DC* 5.3 2021 reprint of this fast playing 1-4 player game of capitalistic exploitation of space in 3 separate eras of the future. Played on 3 space maps printed on 2 mounted maps. Play options provide high replay value. Can be played solitaire. John Butterfield'21 1 148762 NEW $60.00 * SPACECORP 2025-2300AD: VENTURES KIT (GMT) BC* 3.3 Expansion kit bringing the number of competing corporations in space up to 14, and offering new ways to play & win. Also provides advanced AI for solitaire play by 10 of the 14 corporations. 14 dbl-sided HQ boards, 12 cards, 2 rule books; For 1-4 players. John Butterfield'21 1 147121 NEW $29.00 * SPQR 3RD PARTS (GMT) n Out-of-Print 1 110393 NEW $5.00 3rd ed Scenario Book, only. Scenarios for 6 battles: Beneventum, Bagradas Plains, Cannae, Zama, Cynoscephalae. 2 110391 NEW $5.00 3rd ed Scenario Book, only. Scenarios for 6 battles: Beneventum, Bagradas Plains, Cannae, Zama, Cynoscephalae. SPQR, ART OF WARFARE IN ROMAN REP 4TH (GMT) DC* 3.2 2019 Reprint & expansion of this immensely popular game. Tactical game using the Great Btls of History system. Includes addtl battles from several out of print kits including Barbarian (Heraclea 280BC, Ausculum 279BC, Bagrada Plains 255BC, Trebbia 218BC, Cannae 216BC, Baecula 208BC, Metaurus 207BC, Ilipa 206BC, Great Plains 204BC, Zama 202BC, Cynoscephalae 197BC, Magnesia 190BC, Muthol River 109BC) plus original scenarios (Cannae 216BC, Zama 202BC, Cynoscephalae 197BC (Rome v Greek Phalanx), Beneventum 275BC, Begradas Plains 255BC). Emp leaders, unit purpose, morale. 6 countersheets (including Barbarian), 6 double-sided maps. Can be played with standard rules or streamline Simple Great Battles of History. 70yd/hex, 20min/turn, ~100-150men/strength point. M.Herman, R.Berg'19 1 148764 NEW $68.00 * SPQR, ART OF WARFARE... PARTS (GMT) n Out-of-Print 1 59575 EXCELL $2.50 Rules photocopy, only. 3 holed. STALIN'S WAR PARTS (GMT) n 1 128266 MINT $3.00 Tables & Charts aid, only. STORM ABOVE THE REICH (GMT) DC* 6.6 Solitaire game in which the player manages a German Focke-Wolf FW-190 fighter squadron in the face of endless American B-24 bombers & their dangerous escorts, late 1942 - early 1945. Can be played by 2 players as well. Fast playing, with individual missions lasting 30min, and campaigns consisting of 6-60 missions. Player must decide upon what armaments to use, what style of attack to employ, and what to do in the face of escorts, all of which greatly influence the game. Uses wooden blocks to represent German aircraft. Includes mounted map. Individual fighter level, with turns representing seconds to minutes. Sister game to Skies Above the Reich, and can be mated to that game. 4 dbl-sided mounted maps of various sizes, 2 countersheets, 60 blocks, 96 cards.Jerry White & Mark Aasted'21 1 148506 NEW $50.00 * STORM OVER ASIA PARTS (GMT) BC 1 143506 NEW $4.00 Box only. Minor ding to one corner, otherws new. STORM OVER ASIA, PREQUEL TO WORLD AT WAR (GMT) BC* 3.6 1-3wks Turnarnd Prequel to GMT's World at War game, and paralleling previously published Gathering Storm game. Covers the years prior to World War II in the Pacific that built up to war. 2-4 players each try to improve their nation's preparations for war in the military, economic, political, dipomatic & technological spheres. A complete game on it own, but can also be play in tandem with Gathering Storm and also sets the scene for a varied World at War game. Provides great flexibility in strategy, varying Japanese production focus on military or civilian goods, naval forces, diplomacy, new or better military units, activation of reserves, etc. 840 counters, 93 various cards. Modest complexity, 3mo/turn, 2-4 players, div/corp level, individ capital ships. Bruce Harper'20 1 Special Ordr NEW $72.00 * SWORD OF ROME: DELUXE MAP (GMT) Fo 0.4 Going OoP Deluxe, mounted map for this multiplayer game of Roman conquests. '08 1 Special Ordr NEW $14.00 TALON 2ND PARTS (GMT) DC Out-of-Print 1 139325 < NEW $5.00 Box, only. Box btm mildly concaved into a lip along 2 box edges. Otherws clean. TALON: TALON 1000 KIT (GMT) BC 1.5 1-3wks Turnarnd Kit adding a solitaire system to the game with hundreds of scenariors, plus a new AI empire with new weapons & ship capabilities & counters for the 2 player game. Kit adds 1,000 scenarios (thus the name). Jim Krohn'18 1 Special Ordr NEW $25.00 TANK DUEL: NORTH AFRICA KIT (GMT) BC 1-3wks Turnarnd Expansion kit for this card-based game of tank-tank combat during World War II. This kit switches the subject to combat in North Africa. '22 1 Special Ordr NEW $49.00 TANK DUEL: TANK PACK #1 KIT (GMT) zl 1-3wks Turnarnd Expansion kit for this card-based game of tank-tank combat during World War II. This kit adds more AFVs to the fray. '22 1 Special Ordr NEW $27.00 THUNDER ALLEY (GMT) BC* 5.4 1-3wks Turnarnd 2-7 player, fast playing & exciting game of stock car racing using a card-driven system. Each player controls a team of 3-6 cards. Play remains quite fluid, with several cards allowed to move with the play of a single card. Positioning is important to maintain draft & keep your team together. Wear & mechanical failures will force pit stocks. Game includes 4 tracks on 2 dbl-sided mounted boards. Includes 42 car counters & 110 Racing & Event cards. J & C.Horger'14 1 Special Ordr NEW $45.00 * TIME FOR TRUMPETS, THE BTL OF THE BULGE (GMT) DC* 5.8 Larger, battalion-level game of the Battle of the Bulge, Dec 1944, using ideas from earlier Bitter Woods & Wacht am Rhein games. Units activated thru HQs, formation & supply are key, as well as weather, defensive positions, infiltration, Kampfgruppe Peiper, exploitation movement. Includes historical campaign, plus 6th Panzer Army, 5th Panzer Army Relief of Bastogne, and the Race to the Meuse scenarios. Complex, with high solitaire suitability. 6hrs/turn, 1mi/hex5 maps, 12 countersheets. Playable game system despite size. Bruno Sinigaglio'20 1 148003 NEW $99.00 * TRIUMPH & GLORY PARTS (GMT) n Out-of-Print 1 73409 MINT $2.00 Downloaded copy of v2.0 rules set. TRIUMPH & TRAGEDY 3RD (GMT) DC* 4.9 2022 update. Geopolitical game for 2-3 players in the World War II era, 1935-45, between the advocates of Capitalism, Communism & Facism. Played on diplomatic, economic, technological and military spheres, with a map covering Eruope to India, and 208 wooden block units, 110 cards. Players can win economically, technologically or thru military conquest. Fast moving, interactive game. Area move, strategic level, armies/fleets, 1yr/turn. 1 countersheet, 110 cards. C.Besinque'22 1 149094 NEW $62.50 * TWILIGHT STRUGGLE 10TH & TURN ZERO BUNDL (GMT) BC* 3.6 1-3wks Turnarnd Bundle of 2 items: (1) Deluxe edition; 2019 reprint of this immensely popular, 2-player game of the Cold War thru the fall of the Soviet Union, 1945-1989. Covers the secret intrigue as well as the small hot wars in which the USSR & the western allies used hapless proxies to further their ends. 2 countersheets, 110 cards, mounted map. Ananda Gupta, Jason Matthews'19; and (2) Expansion kit that duplicates a promotional offer made in 2017, now with standard card backsides. Adds variable At-Start results that can widely vary the course of the game (and possibly imbalance it). Adds additional cards, plus revised Space Race track adding new avenues to victory. '19 1 Special Ordr NEW $55.00 * TWILIGHT STRUGGLE 4TH COUNTER SET (GMT) n 0.4 1-3wks Turnarnd Set of counters for the 4th edition. Counters themselves have not changed in number or content, but are now very thick with rounded corners. '09 1 Special Ordr NEW $9.00 TWILIGHT STRUGGLE 4TH: MOUNTED MAP (GMT) n 1-3wks Turnarnd Mounted map, only. 1 Special Ordr NEW $15.00 TWILIGHT STRUGGLE, COLD WAR 10TH PARTS (GMT) BC Out-of-Print 1 142358 < NEW $5.00 Box, only. Ding to one corner; otherws clean and new. 2 142359 < NEW $5.00 Box, only. Ding to one corner; otherws clean and new. TWILIGHT STRUGGLE, COLD WAR 1945-89 11TH (GMT) BC* 3.6 Deluxe edition; 2021 reprint of this immensely popular, 2-player game of the Cold War thru the fall of the Soviet Union, 1945-1989. Covers the secret intrigue as well as the small hot wars in which the USSR & the western allies used hapless proxies to further their ends. 2 countersheets, 110 cards, mounted map. Ananda Gupta, Jason Matthews'21 1 148509 NEW $50.00 * U.S. CIVIL WAR 2ND (GMT) DC* 5.3 2022 reprint. Strategic level game of the American Civil War, 1861-65. Seasonal turns, each with several impulses. Units are leaders and generic strength point units representing about 5000 men per point, plus ships, forts, etc. Scenarios for each of the first 3 years of the war, and the grand campaign. Without the naval rules, rules length is 21pgs. RECOMMENDED GAME. 2 mounted maps, 3 countersheets, 30 special event cards. 5000men/strength pt, 24mi/hex, 3mo/turn. M.Simonitch'22 1 149096 NEW $72.00 * U.S. CIVIL WAR 2ND UPDATE KIT (GMT) zl 1-3wks Turnarnd 2nd edition update kit that brings the earlier 2015 edition of this game up to the standards of the 2022 2nd edition. Includes Basic & advanced naval rules booklets, 2 player aid cards, 2 setup cards. '22 1 Special Ordr NEW $18.00 URBAN SPRAWL (GMT) DC* 4.9 1-3wks Turnarnd 2-4 player game modeling how a town grows into a sprawling metropolis. Players are entrepreneurs, tycoons & politicians seeking "growth" & thus wealth & prestige. Buildings are placed on an existing grid of streets, Building Permits can be converted to cash, and players can execute a limited number of actions each turn: gain new building permits, build, or acquire a favor. Something like SimCity, except the goal is ultimately personal - rather than social - advantage. C.Jensen'11 1 Special Ordr NEW $18.00 * VERSAILLES 1919 (GMT) DC* 4.2 1-4 player game of the big 4 Entente leaders deciding upon the future of the world in the aftermath of World War I. Each has national goals, and must field the growing nationalism around the globe. Uses a card bidding system to determine your influence in settling issues in a way aligned to your goals while maintaining domestic supporters, all while facing regional crises. Once you gain control of one of the 53 issues, you have choices of what course to take, which influences the world even today. And the world reacts to the choices made with long-term consequences. 120 cards, mounted map, 1 countersheet. Includes solitaire rules module. Mark Herman, Geoff Engelstein'20 1 148562 NEW $48.76 * VERSAILLES 1919 PARTS (GMT) DC Out-of-Print 1 144943 < NEW $5.00 Box only. Minor ding to one box corner. Otherws very clean & new. 2 145129 < NEW $6.00 Box only. Trivial ding to one box corner. VICTORY IN THE WEST PARTS (GMT) n Out-of-Print 1 61069 MINT $3.00 Countersheet #3, only, back printed. VICTORY IN THE WEST, FRENCH CAMP PARTS (GMT) n Out-of-Print 1 108013 MINT $3.00 Countersheet 3 (Brits,Dutch, Belgians/Markers), reverse printed. 2 19895 MINT $3.00 Countersheet 3 (Brits, Dutch, Belgains/Markers), reverse printed. VIETNAM 1965-75 2ND (GMT) DC* 3.4 Update of this well-regarded, complex 3-map, 6 countersheets, Btln-lvl game of Vietnam war, clarifying past ambiguities, updating the graphics, and enlarging the counters & hexes to 9/16". 1965-75. Multiple scenarios & 2 campaign games. Awarded Best Graphics & Best 20th Cent game in '84. 6wks/turn, 6mi/hex, btln/regt level. NickKarp'22 1 148948 NEW $60.00 * WATERLOO, BATTLES OF... PARTS (GMT) n Out-of-Print 1 61096 MINT $3.00 Scenario book, only. WELCOME TO CENTERVILLE (GMT) BC 2.0 1-3wks Turnarnd Fast-playing 2-4 player game of building & running a small town. Players are movers & shakers seeking personal fortune "in the public benefit." Requires skillful play to win, but chance is a big element to keep you guessing. Chad Jensen'17 1 Special Ordr NEW $41.00 WILDERNESS WAR 1ST PARTS (GMT) n Out-of-Print 1 103990 V.GOOD $4.00 Photocopy of rules bookly, only. Modestly highlighted in pink & yellow, with a few underlinings. WILDERNESS WAR, FRENCH & INDIAN WAR 3RD (GMT) BC* 3.6 2015 update & reprint of this card & board game of the French & Indian War, 1755-60, using the For the People/We the People/Paths of Glory system, including stand-up leaders and colorful card that shape play. Covers an area from Lake Erie to Quebec and all of New England. Contains 3 scenarios plus a campaign. Includes extensive examples of play & strategy notes. Btln/rgt level, semi-annual turns on a pt-pt map. 271 counters, 70 cards. V.Ruhnke'15 1 149118 NEW $40.00 * WILDERNESS WAR: DELUXE MAP (GMT) Fo 0.8 Going OoP Deluxe, mounted mapboard for this game, plus copy of rulebook. '06 1 Special Ordr NEW $16.00 WING LEADER, SUPREMACY 1943-45 2ND (GMT) DC* 4.8 2022 reprint. Second in an intended series of faster-playing games covering massed aerial combat in WWII in a unique & intuitively understandable way. This second game in the series covers theperiod in the last 2 years of the war in which the Allies gained dominance in the air. Presents squadron & flight-sized air battles using a unique side-view of the air space. Includes both European & Pacific theaters, with 48 aircraft from 7 nations' aircraft represented. Includes jet fighters & kamakaze attacks against picket defenses. Includes detailed air crew quality & special weapons like rockets. 4 countersheets, mounted map. L.Brimmicombe-Wood'22 1 148516 NEW $60.00 * WING LEADER, SUPREMACY 1943-45 2ND UPDT (GMT) DC 1-3wks Turnarnd Update kit for Supremacy bring this 1st edition up to current standards. '11 1 Special Ordr NEW $32.00 WING LEADER, SUPREMACY 1943-45 PARTS (GMT) DC Out-of-Print 1 120022 EXCELL $6.00 Box only. V.sml ding to on one box top corner, barely noticable. Otherws new. WING LEADER, SUPREMACY: EAGLES KIT (GMT) Fo 1.0 1-3wks Turnarnd Kit for Wing Leader Supremacy adding 23 new aircraft, 22 scenarios & a campaign system to the base game. Covers battles over Budapest, Leyte Gulf, Tali-Ilhantala, Rabaul, the Kuban, and Operation Bagration. Lee Brimmicombe-Wood'19 1 Special Ordr NEW $27.00 WING LEADER, VICTORIES 1940-42 2ND (GMT) BC* 3.3 1-3wks Turnarnd Reprint. First in an intended series of faster playing games covering massed aerial combat in WWII in a unique & intuitively understandable way. This first game covers air battles in the years 1940-42, including 23 scenarios for the Battle of Britain, Malta, Coral Sea, Midway, northern Africa and Stalingrad. Tactical map is essentially oriented in the vertical plane (rather than horizontal as is traditional), thus easily depicting altitude. Includes characteristics of 40 aircraft from all major combatants, 3 countersheets. Sqd level, L.Brimicombe-Wood'19 1 Special Ordr NEW $49.00 * WING LEADER, VICTORIES 2ND UPDATE KIT (GMT) zl 1.5 1-3wks Turnarnd Update kit containing all the material updated in the 2nd edition of the base game in 2019. Includes rules, 4 countersheets (with counters & aircraft tiles), scenario booklet, player aid cards, and a new battle display. '19 1 Special Ordr NEW $32.00 WING LEADER: BLITZ 1939-42 KIT (GMT) zl 0.9 1-3wks Turnarnd Kit adding more aircraft & scenarios, expanding the game into the USSR in 1941, Australia, Mongolia, France, the Mediterranean, and adds a Barbarossa campaign game (Drive on Kiev). Includes a map, 16 aircraft tiles, 140 counters. Reqs Wing Leader Victories to play. '18 1 Special Ordr NEW $25.00 WING LEADER: LEGENDS 1937-45 KIT (GMT) Fo 1.0 1-3wks Turnarnd Kit covering the lesser combatant nation's aircraft (Italy, Bulgaria, Yugoslavia) in the Wing Leader system, and provides scenarios in the Philippines, the South Pacific, and a Kursk campaign game. Lee Brimmicombe-Wood'21 1 Special Ordr NEW $29.00 WORLD AT WAR 3RD (GMT) DC* 6.2 2018 Reprint. Evolution & further development of AH's Advanced Third Reich & Emp of Rising Sun. Completes the game system, refining the rules with various enhancements. 12 scenarios & campaigns. Adds named capitol ships, naval construction, oil consumption, diplomacy rules, and additional terrain types. A massive game set with 10 countersheets, 4 maps. 3mo/turn, 60 or 100mi/hex, Div/corp level, individ cap ships. Complex. B.Harper'18 1 148766 NEW $114.00 * WORLD AT WAR 3RD PARTS (GMT) DC Out-of-Print 1 145476 < NEW $6.00 Box, only. Ding to one corner, otherws new. WORLD AT WAR PARTS (GMT) n Out-of-Print 1 72166 EXCELL $2.00 Research & Diplomacy Tables booklet photocopy, only. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! GMT C3I MAGAZINE URL: http://www.gmtgames.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- C3I # 2 (GMTC3i) n n 0.5 Out-of-Print Note that counters mentioned as published in this issue were in fact published with C3i #4. ARTICLES ON: History of the Battle of Mine Run and GMT's 1863; Strategy for Persia in Battle of Issus 333BC; Gustavus Adophus & the Dawn of Modern Warfare; pt.1 of SPQR Module Hammer of God, Judea v Seleucids, 167-160BC; Arctic Storm Strategy & Replay & the Battle of Suomussalmi; Clarifications for Great Battles of Alexander, Juggernaut, 1863, Thuderbolt & Apache-Leader; Global Turmoil in the 1990s, Pax Americana Iran & the Future. '93 1 128913 MINT $45.00 Does NOT include 40-counter insert. Otherws cherry. Last copy. C3I # 5 (GMTC3i) n n 0.5 Out-of-Print 50pg color mag covering GMT's games. Includes Down in Flames Winter War inserts (4), GBoH tactics, SPQR Castulo 211BC scenario, Alex in Italy hypothetical scenarios. ARTICLES ON: SPQR tactics, Rise of Luftwaffe tutorial, Silver Bayonet strategy, Btls of Waterloo scenario, errata for Alex Deluxe, Btls Waterloo, Britain Stands Alone, Op Mercury variant (counters were in #4). '95 1 49681 NEW $18.00 C3I # 6 (GMTC3i) n n 0.5 Out-of-Print w/SPQR modules for Btl of Telamon, 225BC, Mago in Celt-Iberia, 207BC, & Btl at the Po River, 203BC; ARTICLES ON: Schweinfort Raids scenario for 8th Air Force. Variants for Rise Luftwaffe, Britain Stands Alone, 3Days Gettysburg. Errata for Brit Stands Alone, 3Days Gettysburg, 8th AF, Diadochi. '96 1 51753 NEW $14.00 C3I # 8 (GMTC3i) n n 0.5 Out-of-Print Mag & inserts. Magazine supporting GMT's extensive line of boardgames. ARTICLES ON: Errata for Btl for N.Africa, Crisis:Sinai. Play aid inserts for Btl for N.Africa, Samurai, Norway. Simplified std rules for Great Btl of History. Scenarios for Btl N.Africa, SPQR, Typhoon. '97 1 53660 NEW $45.00 C3I # 9 (GMTC3i) n n 0.5 Out-of-Print w/ 40 variant counters for Typhoon, Inv Norway & Alex Deluxe. Mag articles on new SPQR & Alex scenarios; Saratoga designers notes; Inv Sicily designers notes, strategy & errata; Typhoon strategy, plus retrofiting the game w/ Barbarossa rules; Waterloo variant, solitaire Glory. '99 1 50994 NEW $40.00 C3I #12 (GMTC3i) n n 0.8 Out-of-Print w/ 140 counters (Btls N.Africa(12), June 6 (12), River Death (80), 3Days (12), DiF Zero (8), War Galley (6), & others). Also card inserts for DiF (3), War Galley scenarios (2) and AGN (2). ARTICLES ON: War Galley scenarios, DiF Israeli War of Indepence campaign, Tigers in the Mist analysis & replay, Justinian game v. history, multi-player War Galley rules, Barbarossa Army Group North alternative bombardment rules, Saratoga/Brandywine combat techniques, Companion units in Successor (AH), J.Caesar Thapsus strategy & Rubicon analysis. Mag increased in size to 50pgs, but price nearly doubled. '00 1 53239 NEW $69.00 C3I #12 PARTS (GMTC3i) n Out-of-Print 1 87021 NEW $1.00 War Galley Multiplayer Sheet *1*, only. (Some copies of C3i #12 were missing this.) C3I #14 (GMTC3i) n n 1.0 Out-of-Print Excellent mag supporting GMT's games. Includes scenarios for SPQR, War Galley, Caesar, variants for Battle Line & Hornet Leader, a Triumph & Glory add-on kit including a map & 140 counters., ARTICLES ON: Zero campaign covering the Neatherlands East Indies 1942 (w/ 3 cards), 6 June Brit 1st airborne variant, 2 8th AF target cards, Barb AGS replay, Paths of Glory strategy, and errata for Zero, Wildneress War, Simple GBOH. 52pgs. '02 1 58532 NEW $64.00 C3I #15 (GMTC3i) n n 0.8 Out-of-Print w/140 err/variant counters (Kasserine (40), SQPR (74), Ukraine'43 (10), For the People (16). Excellent mag supporting GMT's games. ARTICLES ON: historical notes & addtl rules for Risorgimento, strategy for Paths of Glory, strategy & variants for Barbarossa to Berlin, strategy for Clash of Giants, Kasserine pass variant w/ 40 counters & map, 4 GBoH modules with counters, plus Daylight'45 campaign scenario for Down in Flames. RECOMMENDED. '04 1 63942 NEW $29.00 C3I #16 (GMTC3i) n n 0.8 Out-of-Print With Churubusco variant for Gringo! w/ new rules & 136 counters (+ 4 errata counters for World at War); also includes 4 sheets of cards & scenarios for Down in Flame Aleutian '42 campaign. 48pg mag with ARTICLES ON & scenarios for GMT games: SPQR sceanrio for Agrigentum & Adys; strategy for Reds!, Rise of Roman Republic, and Von Manstein's Backhand Blow; Down in Flames campsigns for Aleutians (w/ cards) & Bismarck Seas 1943 (both for Zero & Coarsiars/Hellcats); and Ruin of the Reich 1944 scenario for Europe Engulfed designed for 2 players (ala Btl for Germany); and June 6 strategy. '05 1 70953 NEW $34.00 C3I #17 (GMTC3i) n n 0.8 Out-of-Print 48pg mag w/ articles & scenarios for GMT games: w/ (18) counters for Downtown; (1) 30 Years War; (5) Borodino; (1) Barb to Berlin; (2) 3Days Gettysburg; (25) Rise of Roman Republic; (10) Empire of Rising Sun; (80) counters + rules & map for Cheriton variant for This Accursed Civil War; 5 cards for a Dunkirk1940 Down in Flames campaign. ARTICLES ON: Siege of Alesia basic tactics; M.Herman's Card Driven Game Design; Sicilian Campaign of 2nd Punic War for War Galley & SPQR; c3i Mag index 1-16; intro to Manifest Destiny; Downtown Linebacker III scenario; Cheriton 1644 scenario for This Accursed Civil War; Sweden Fights On analysis; Combat Commander prototype description; Empire of the Sun strategy. '06 1 74157 NEW $55.00 C3I MAGAZINE #20 (GMTC3i) n n 0.7 Out-of-Print Includes professional version of DRIVE ON METZ intro game w/ 28 counters & map, suitable for beginners. Also inlcudes variant/errata counters for SPQR Herdonia & Syphax scenario2 (44); Pax Romana (30), Asia Engulfed (4), Combat Command (1), Empire of the Sun (6), 1914, Twilight in East (20). ARITCLES ON: Combat Commander Mediterranean scenario 14 playthru; SPQR battles of Herdonia, 212 & 210BC, and Syphax, 213 & 212BC; Empire of Sun optional rules; Great War in Europe events glossary; Command & Colors scenarios; Flying Colors Trafalgar campaign module; Japanese opening moves in Asia Engulfed; Greco-Persian War (570-300BC) scenario for Pax Romana; Down in Flames Zero early years dogfight scenarios; designer's notes for Stalin's War; GMT's top 20 games. '08 1 103729 NEW $72.00 C3I MAGAZINE #21 (GMTC3i) n n 0.7 Out-of-Print A meaty issue w/ variant counters for Pax Romana (14), Clash of Monarchs (6); SPQR (14); Caesar, Conquest of Gaul SPARTACUS scenario & counters (40); Barbarians (24); For the People II (6). Combat Commander map insert, 26 counters; Commands & Colors addtl scenario inserts (2); Twilight Struggle card inserts (2); pack of Empire of the Sun cards; Combat Commander Europe variant rules, new scenarios, etc. ARTICLES ON: Empire of the Sun strategy; SPQR Grumentum scenario; Manoeuvre strategy & design notes; Flying Colors Trafalgar scenarios; Pax Romana scenario; Successors strategy; Down in Flames Zero & Corsairs campaign; For the People variant rules; SPQR & War Galley 2nd Punic War campaign game rules. '09 1 88598 NEW $99.00 C3I MAGAZINE #23 (GMTC3i) n n 1.0 Out-of-Print Mag & Game. Inserts include 140 counters for Jena 20 game (40), Chandragupta (18), Barbarossa Kiev to Rostov (2), 1914 Twilight in the East (3), Ship of the Line (10), Elusive Victory (10), SPQR (4), Dead of Winter (18), PQ-17 (2), For the People II (18), Pursuit of Glory (2), 9 others.;Complete Jena 20 game; Chandragupta variant; PQ-9/10 scenario; SPQR Elephant Victory scenario; For the People Naval Card Variant Effects; FAB Bulge Set-up Aid & Asset Capabilities Mix; Combat Commander Scenario 103 & 110 scenarios; Commands & Colors Epic Ancients scenario card. ARTICLES ON: For the People 10th anniversary variant rules; Hellenes developer's notes & strategy; Pursuit of Glory analysis; SPQR Elephant Victory scenario, 277BC; PQ-17 strategy & tactics; Combat Commander Stalingrad scenario 35 analysis; Kutuzov survival strategy; Paths of Glory & the Low Countries; Coromandel Campaign 1758-9 for Flying Col 1 95348 NEW $55.00 C3I MAGAZINE #24 (GMTC3i) n n 0.9 Out-of-Print W/ 140 counters (Btl Normandy (66), SPQR War Elephant (4), Chariots of Fire (3), SPQR Crotona (3), SPQR (6), Serpents of Sea (12), Hellenes (14), Ship of LIne (2), Elusive Victory (18), Washington's War (14)); 4 insert cards for Hellenes; Scheldt campaign insert for Combat Commander; C&C Camulodunum & Mona Insulis scenario insert; SPQR player aid card insert; 4 Btl for Normandy play aid inserts; 2 Washington's War inserts; Jena 20 play aid insert. ARTICLES ON: Asymmetrical strategy in Washington's War; Optional rules & scenario variants for Btl for Normandy; Hellenes campaign game strategy & play hints; Combat Commander index to C3i articles; 6 New aircraft for Elusive Victory w/ 3 scenarios; designers' notes for P500 games; Asia Engulfed analysis & strategy; SPQR Crotona scenario; Caucasus Campaign strategy. '10 1 95018 NEW $84.00 C3I MAGAZINE #26 (GMTC3i) n n 1.2 Out-of-Print Mag & game & inserts. A beefy issue with OBJECTIVE KIEV (a complete game) plus 280 counters: 1914 Twilight in East (140); Combat Commander (18); Infidel (10); SPQR Magna Greecia (4) & Bactis Tadar (14); 1805 (14); Barbarian (3); Am Rev series (4); Empire of the Sun (8); No Retreat! (12); Obj Kiev (40+blanks). Plus inserts for SPQR Barbarian Sipontum 334BC, Baetis River 236BC, Tader River 228BC scenarios; Space Empires 4X log sheet; Red Winter Ice Ball variant; Andean Abyss flow charts; CC Europe scenario location refernce map & terrain effects aid; CC Europe scenarios 115-116; 2 scenarios for C&C Epic Ancients II; Set up aids for 1914 Twilight in East (2 scenarios); No Retreat! solitaire rules with card & play aide inserts. OBJ KIEV is a small (40) counter game of Army Group South's campaign toward Kiev in the summer of 1941. This was a hard-fought campaign, with the USSR's southern forces being far more alert & prepared for the Axis offensive than its forces in the north. And armored attacks can have a serious impact on the German schedule. Soviet goal is to delay a victory in the Ukraine such that any attack on Moscow would be delayed & unlikely to succeed. F Chadwick'12 / ARTICLES ON: Designers & Developers share their thoughts on the design process; Tannenberg campaign variant for 1914 Twilight in the East & historical article on Austria-Hungary's mobilization; Labyrinth walk-thru; Initiative in Game Design by Mark Herman; Space Empires 4X optional rules; interview with John Butterfield; Argentoratum 357AD scenario for C&C Ancients; Union strategy in For the People; scenario & variant rules for 1805; GBoH magna Greecia scenarios covering Greece's attempts to preserve its dominance in the late 4th century BC; Red Winter optional rules; interviews with Mark Barker & Leland Myrick; intro to Andean Abyss, plus solitaire variants. 1 111371 NEW $119.00 Last copy. C3I MAGAZINE #27 (GMTC3i) n n 1.4 Out-of-Print Mag & game & inserts. Another very beefy issues, with game, lots of inserts, & more. w/ Variant/errata counters for: Rds to Moscow (4); Guilford (4); Bloody April (20); Rebel Raiders (20); No Retreat Africa (38); Mr Madisons War (1); Cuba Libre (5); Siege of Alesia (1); SPQR (10); Emp of Sun (4); Andean Abyss (12); GBOH various (18); Iron & Oak (20); Devil's Horseman (15); Chariots of Fire (6); Flying Colors (16). / Includes SOVIET DAWN, a small, fast-playing solitaire game of the Russian Civil War 1918-21, w/ 28 counters & 48 color cards. Player takes the role of the Soviet high command, field each threat the Whites throw your way. D.Leviloff'13 / w/ 2 Combat Commander scenario cards with 4 scenarios#117-120; SPQR Dertosa 215BC scenarios, Iron & Oak insert with 2 scenarios plus 2 map inserts. ARTICLES ON: Designer's & Players Notes for Rebel Raiders, with Optional Rules; Strategy in Combat Commander; Designer discussion of Fire in the Lake; Designer notes & variants for Cuba Libre; How to Put the Fog of War Back Into War; Streamlined Air Combat in Next War Korea; new scenario for Next War Korea; Interview with Jack Greene; Variants with counters for No Retreat North Africa; Japense Strategy in Empire of the Sun, with Supply Rule & Strategic Warfare variant; new scenario for Bloody April; History behind Soviet Dawn; Designer's Notes for Reds!; Dertosa, 215BC scenario for SPQR Deluxe. 1 112631 NEW $115.00 C3I MAGAZINE #28 (GMTC3i) n n 1.4 Out-of-Print Mag & game & inserts & 200 counters. Includes variant/ERRATA counters for: 1914 Offense a Outrance Liege (60), Dark Valley (18), Enemy Coast (2), No Retreat Africa (2), Hoplite (10), Combat Commander (8), For the People (4), Unconditional Surrender (5), Serpents (2), Iron & Oak (13). CASE BLUE is a complete game using the Unconditional Surrender! system to depict the 1942 battles for & around Stalingrad. Includes a small map, 80 counters. S.Vasta'15 / ARTICLES ON: Interviews with Ted Raicer & Michael Resch; Liege variant for 1914; Enemy Coast Ahead variant; Newtown-Oriskany as an Example of Asymmetric Warfare; Campaign Combat Commander; Clio's Corner; Interviews with Ananda Gupta, Jason Matthews; Preview of Churchill game; The Am Civil War at Sea; Preview of Changes to Empire of the Sun 2nd; Interview sith S. Craig Taylor; Designer's notes for 1914 Glory's End/When Eagles 2nd; Deck Seeding in Card Driven Games; Mantinea 418BC Hoplite scenario. 1 113399 NEW $109.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! GAMES WORKSHOP URL: http://www.games-workshop.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- WARHAMMER UNDERWORLD, BEASTGRAVE (GmWork) DC* 3.3 2-6wks Turnarnd Self-contained fantasy combat game using 11 included minis & various cards. Players construct a deck and then go at each other. 1 Special Ordr NEW $55.00 * == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! GAME PUBLICATNS GAME FIX ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- AMONG NATIONS #9 (GPGGFx) n n 0.6 Out-of-Print Mag & game. Simpler, colorful 3-6 player game of horsetrading among nations. Players try to further their own agenda while hindering that of other players. Cards must be cut out prior to play. D.Verssen'95 / Articles on industry news; strategy in Among Nations; interview with Richard Dengel, designer; Van Dorn's Raid at Holly Springs, Dec 1862, scenario for Rebel Yell; optional rules for Ancients; state of the hobby by Jack Greene. 1 10815 MINT $3.00 2 22920 NEW $5.00 BIG ONE, WAR IN EUROPE #7 PARTS (GPGGFx) n n Out-of-Print 1 140344 EXCELL $2.00 Rules photocopy, only. BOMBS AWAY! AIR WAR OVER EUROPE #4 (GPGGFx) n n 0.6 Out-of-Print Mag & game. Small card game of the strategic air war over Germany late in WW2. The allies strive to reduce Germany's ability to continue the war, while German defenses try to parry attacks. Also includes new map for Ancients. M.Anderson'95 / ARTICLES ON: US light division; the German air attack on Soviet railway system, 1944, Op Zaunkonig; the air war over Germany; battles during Desert Storm, 1991; reviews of XTR's Gettysburg & Fateful Lightning, with errata for the latter. 1 148582 < NEW $9.00 Mild scuffing to mag cover. Inventory label on mag cover. Others new & clean. 2 22916 NEW $12.00 Inventory label on cover of mag. CHICKEN OF THE SEA #3 (GPGGFx) n n 0.6 Out-of-Print Mag & Game. Small game of naval combat at Drepanum, 249BC, between oar-powered gallies in the 1st Punic War. 300m/hex, 5min/turn, 100 counters. R.Berg'94 / ARTICLES ON: US Marine Air Wing; the Bayonet; the Browning M2 Heavy Machine Gun; Battle of Trebia, 218BC; Naval Combat during the Punic Wars & the Battle of Ecnomus; the Zen of Wargaming; ERRATA for Thapsos & Alexandria #1; Wargaming Standards: counters & maps. 1 5895 MINT $6.00 Last copy. GREENLINE, CHECHNYA #8 (GPGGFx) n n 0.6 Out-of-Print Mag & game. Operational lvl game of the ongoing conflict between Russian army & Chechnyian rebels in Chechnya in the mid-1990s. Weekly turns, 11km/hex. Additional scenarios cover a wider, regional uprising against the Russians. Currently the only game on this bitter conflict. 120 die-cut counters. J.Miranda'96 / ARTICLES ON: History & current situation in Chechnya; industry news; errata for Redline Korea #6; scenario generation rules for Rebel Yell; interview with Chris Pello. 1 116450 MINT $12.00 Last copy. REDLINE KOREA #6 (GPGGFx) n n 0.6 Out-of-Print Mag & game. Strat, div/corp lvl gm of future war in Korea, c.2000. The North Koreans attack the South once again defended by quickly mobilized UN forces. Weekly turns, 33km/hex, 120 counters & smaller map. J.Miranda'95 / ARTICLES ON: changes in direction for Game Fix; Munda 46BC scenario for Ancients; the situation in Korea, mid-1990s; strategy in WWW Barbarians. 1 86762 MINT $10.00 2 140339 V.GOOD $10.00 Complete. Sml spot on mag cover page. Otherws EX. REDLINE KOREA #6 PARTS (GPGGFx) n Out-of-Print 1 140340 EXCELL $2.00 Photocopy of rules, only. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! GAMES RESEARCH ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- DIPLOMACY PARTS (GR) n Out-of-Print 1 92447 MINT $0.50 1 black naval piece, only. 2 92449 MINT $1.00 Set of 10 photocopied conference maps. 3 92448 MINT $1.00 Set of 10 photocopied conference maps. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! GAMES RESEARCH & DESIGN URL: http://hmsgrd.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- DAMNED DIE HARD, PHILIPPINES '41 [WB] (GRD) FB 2.3 4-8wks Turnarnd Packaged in a generic white box. Second in the Glory series. Modest sized, detailed game of the Allied defense of the Philippines, 1941-2, at a regt/btln level. 2 smaller scenarios plus 3 campaign scenarios including the historical situation. 840 counters, 2 very nice map equivalents. AE Goodwin, E.Pierce'99 1 Stock NEW $45.00 EUROPA MAGAZINE MAP PACK 6-MAP SET (GRD) n 0.3 Out-of-Print Set of 6 8.5x11 color maps for the Europa game series, previouly published only in direct subscriber copies of the mag. Includes maps of Iceland, Dakar, Azores, Canary Is, Cape Verde & Madagascar. No rules. 1 145311 NEW $9.99 EUROPA: CLASH OF TITANS SCENARIO (GRD) n Out-of-Print 1 10780 MINT $2.00 * FIRE IN THE EAST: URALS KIT (GRD) FB 1.5 4-8wks Turnarnd Europa XIII expansion kit to Fire in the East/Scorched Earth. Adds 4 maps covering the Urals, & an area map covering the balance of the USSR, an Apr'43 scenario & comprehensive errata for FitE/SE. Adds industrial capacity to Europa system. '89 1 Stock NEW $19.00 FIRST TO FIGHT, 1ST PARTS (GRD) n Out-of-Print 1 79414 EXCELL $4.00 Order of Battles booklet, photocopy only. 2 79412 EXCELL $4.00 Rules, photocopy only. Some highlighting in yellow. 3 79413 EXCELL $4.00 Order of Battles booklet, photocopy only. 4 79411 EXCELL $5.00 Rules, photocopy only. FIRST TO FIGHT, 1ST: PARTS (GRD) n Out-of-Print 1 97827 MINT $12.00 Order of Battle booklet only. FIRST TO FIGHT, 2ND SE [WHITE BOX] (GRD) FB 1.8 Out-of-Print 'Special Edition' packaged in a generic white box: includes counter refit upgrade; includes bonus marker sheet; map 37 is a color photocopy (said to be as good if not better than original), and Map 13B (which is not used to play this game) is NOT included. Revision of earlier Case White & later FtF; main change is to a more generic white box & cleaner counters. 7th in Europa system. Div lvl gm of German inv of Poland, Spt 39. Includes Boot Camp intro rules set & counters for entire German army. F.Chadwick, J.Astell'98 1 140120 NEW $39.00 FIRST TO FIGHT, 2ND: REFIT KIT (GRD) n 0.6 4-8wks Turnarnd Revised & reprinted set of counters & OoB set for this game. 1 Special Ordr NEW $34.00 FOR WHOM THE BELL TOLLS [WHITE BOX] (GRD) FB* 3.8 4-8wks Turnarnd Packaged in a generic white box. Includes additional 3 countersheets of play markers. Spanish Civil War & possible inv of Spain during WW2, using Europa system. 2wks/turn, Btln/Rgt/Div level, 1600 counters. Well regarded game. J.Gee, J.Millefoglie'95 1 Stock NEW $52.00 * OVER THERE (GRD) GB* 7.5 2-6wks Turnarnd Massive game covering the last 2 years of WW-1 on multiple fronts using the Great War game series. 9 scenarios include Capporetto, 1918 Peace offensive, Black Autumn, Askari, Boer Revolt & Pershings expeditin into Mexico. Mates w/ earlier March to Victory to cover the remainder of the war. Includes the Italian front, portions of Africa and the 2nd Mexican-American War. Box is crammed w/ paper including about 1.5" of rules/scenarios, counters, & 28pgs of errata (3640 counters, 9 map sections, 410pgs of OoB. Whew! '02 1 Stock NEW $110.00 * URALS KIT PARTS (GRD) n Out-of-Print 1 13128 MINT $2.00 Map #31 only == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! GRD'S EUROPA MAG ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- EUROPA MAGAZINE # 1-4 REPRINT (GRD_Eu) n 4-8wks Turnarnd 1-4, compilation reprint. 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 5-REPRINT (GRD_Eu) n 0.4 4-8wks Turnarnd # 5-reprint 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 6 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Reprint (photocopy). 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 7 PHOTOCOPY (GRD_Eu) n 4-8wks Turnarnd Reprint (photocopy). 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 8 (GRD_Eu) n 0.4 Out-of-Print ARTICLES ON: Comments on prior issue's articles, and proposed revised counters for War in the Desert; German railroad Eng OoB; modeling German improvised defenses in Germany in Second Front; rules court on The Urals, WITD, Near East, Spain & Portugal, Marita Merkur; Eurofest & Gencon pictorial; Italian 1st Inf Div; Q&As. '89 1 96708 EXCELL $4.00 Several sml spots on mag cover; otherws EX. EUROPA MAGAZINE # 8 PHOTOCOPY (GRD_Eu) n 4-8wks Turnarnd Reprint (photocopy). 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 9 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Facts Behind the Europa Counters: the US Order of Battle; Revision of earlier War Plans & the 1941 Kremlin Wargame article (based on newly released Soviet documents); the Spanish Civil War; Rules Court for Europa, Scorched Earth, War in the Desert. First Divisions of the French Army. '89 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 10 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Europa tidbits including American air OoB; American replacement system in WWII Europe; Examiming the Europa coastline hexes for problems; the Italian Republican Air Force late in WWII; Soviet Guards armies & corps; March rates in Europa; Europa Exchange; Europa game component list (in form of order form). '89 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 11 (GRD_Eu) n 4-8wks Turnarnd ~~ 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 12 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Europa tidbits; Using engineer units; Second Front playtest; facts behind the counters in Second Front; Soviet Guards units, pt2: divisions & brigades; Strategy in the Europa system; the Swedish coastline w/ clarifications; Spanish Army at the end of the monarchy in 1931; Europa Exchange; Europa rules clarifications; Draft Second Front Unit ID Chart. '90 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 13 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopy. ARTICLES ON: Kasserine Crisis scenario for War in the Desert; Europa tidbits; Western Desert strategy & tactics; Facts behind the counters in in Fire in the East/Scorched Earth; Adding sites to the Western Desert map; Marita-Merkur strategy; Greek airforce; Scorched Earth play balance; Examining the Finnish shoreline on Maps 1b, 2a, 5b, 6a; Scorched Earth forward march rules variant; the Stalin peace initiative of 1941; Rules clarifications for Marita-Merkur, War in the Desert, Europa generally, off-map Soviet MDs (w/ 1pg chart); Europa Exchange. '90 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 14 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopy. ARTICLES ON: Origins Europa Sessions; Inside Europa; German Play in 1941, pt.1; satirical review of The Urals; Updating the War in Desert/Western Desert Options (TEN #8); Errata for the Europa Almanac; Franco's Armed Forces in Spanish Civil War; Discussion of Winter War; Rules Court; Exchange. '90 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 15 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopy. ARTICLES ON: German Play in 1941 in Fire in the East; Facts Behind the Counters: German 188th Reserve Mtn Div; Europafest II report; German Interwar Economic Policies in the East; Hungarian First Division; Secondary Road System for Western Desert; Enter Rommel Scenario for Western Desert, with Designer's Notes; Western Desert Strategy; More Missing Units: the Royal Marines; Swiss Fortifications; Rules Court; Test of the 100+ Unit Symbols Used in Europa Games. '90 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 16 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopy. ARTICLES ON: Report on Effects of New Desert Options for War in the Desert (TEN #14); Balkan Front designer's notes with Q&A & errata, plus a replay; Balkan Chronology 1939-41; Lexicon of Europa abbreviations; Answers to puzzle in prior issue about the 100s of unit symbols used; Errata, addenda & commentary on Narvik; Exchange; Victory Point scorecard for Balkan Front. '90 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 17 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Inside Europa; Facts behind the counters; Supermarina I replacement naval rules for Torch, Western Desert, Fall France, Balkan Front & Spain-Portugal (including multiple B&W map & counter images within the mag; later revised in TEM #20); German tactics in 1941; Exchange; Rules Court. '91 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 18 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Grand Europa counters published in Balkan Front; Italian 3rd 'Julia' Mtn Div; Facts Behind the Counters; Strategy in Kasserine Crisis scenario (TEM #13); Looking ahead to Grand Europa; Lessons from commanding Army Group Center; Grand Europa CRT & TEC charts; Origins 90 report; Pipelines thru the Near East; Plan Y, hypothetical Italian invasion of Yugoslavia; Errata to Supermarina rules (TEM #17); Rules Court; Exchange. '91 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 19 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Realities of Grand Europa; Railroad Engineer rules changes; Facts Behind the Counters; Greek Setup in Balkan Front; Flames of Baku mini-scenario covering a British & French air attack on Soviet oil fields in the Caucasuses in summer 1940 with history; Reworking the Arkhangelsk Military District; Italian Divisional Histories; Rules Court; Exchange. '91 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 20 (GRD_Eu) n 0.4 Out-of-Print ARTICLES ON: Origins & Europafest reports; Czech '38 playtest report; Spanish Torch (TEM #5) playthru; More Italian Divisional Histories; Supermarina II, completely revised naval system rules (TEM #17); computer Europa; Rules Court; Exchange; Allied Combined Chart for Narvik. '91 1 123794 MINT $4.00 EUROPA MAGAZINE # 20 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Origins & Europafest reports; Czech '38 playtest report; Spanish Torch (TEM #5) playthru; More Italian Divisional Histories; Supermarina II, completely revised naval system rules (TEM #17); computer Europa; Rules Court; Exchange; Allied Combined Chart for Narvik. '91 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 21 (GRD_Eu) n 0.4 Out-of-Print 50pg mag focused on GDW & GRD's Europa-system games. ARTICLES ON: Soviet deployment in Scorched Earth; Leningrad 1941 scenario for FITE/SE; analysis of the Stalin Line; strategies for 1943 scenario; rules errata & Q&A; Axis & Soviet replacement records for FITE/SE. '91 1 123795 MINT $4.00 EUROPA MAGAZINE # 21 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. 50pg mag focused on GDW & GRD's Europa-system games. ARTICLES ON: Soviet deployment in Scorched Earth; Leningrad 1941 scenario for FITE/SE; analysis of the Stalin Line; strategies for 1943 scenario; rules errata & Q&A; Axis & Soviet replacement records for FITE/SE. '91 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 22 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: 1991 in review; Winter War Update; First to Fight Designers Notes, pt.1 Maps & Rules; Poland 1939; Italian Airforce in the Balkans 1940-41; Europa Boot Camp Rules; Balkan Front Supplemental Boot Camp Rules; 6 Soviet Setups in Scorched Earth; Analysis of Second Fornt Air Combat System; Rules Court; Exchange. '91 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 23 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Rebutal to Realities of Grand Europa (TEM #19); Libya First option for War in the Desert; 4th Indian Inf Div; Norwegian SS Ski Btln; First to Fight Designers Notes pt.2a Germany; Operation Groza alternate history scenario, the USSR attacks Germany in 1941 with designers notes & playtest; Point Cities in northwestern Africa, pt.2 of analysis begun in TEM #12; rules court; Exchange; errata for TEM 21 scenario. '91 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 24 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Neutral Finland trick; Winter War Playtest; First to Fight designers notes pt.2b Germany; Great Western War, Germany Pursues England hypothetical scenario, May-Dec 1940; Point Cites in Middle East, pt.3 (begun in TEM #13); South Africans; Soviet Cavalry in Europa; French Navy in Europa; Fire in the East Strategy, pt.1 Soviet; Rules Court; Exchange; Definition of Bosnia-Hercegovina for Balkan Front (errata). '92 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 25 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Update on Second Front status; First to Fight Designers Notes pt.3, Poland; Tweaking the Europa Air System; Strengthen Italian Presence in War in the Desert; Defense in depth in First to Fight; Case for using sea zones in Europa naval system; Europa East Front, pt.2 Defense of Odessa; Rules Court; Exchange. '92 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 26 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: First to Fight Designer's Notes pt.4 Slovakia, Bohemia-Moravia & the USSR; Swedish Air Force in WWII; British Army OoB 1939-40; Hypothetical German Invasion of Sweden 1943 scenario with designer's notes; Balkan Front Strategies & revised Victory Conditions; Soviet Pre-War Fortified Zones; East Front pt.3 Soviet Airforce; Rules Court; Exchange; B&W Winter War counter sheet front images & enlarged Viipuri map aid. '92 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 27 (GRD_Eu) n 0.4 Out-of-Print ARTICLES ON: Inside Europa Q&A with 1939 Lithuanian OoB; Second Front progress; Winter War designer's notes pt.1; German 22nd Air Landing Div; Fortress Holland 1940 Battle scenario with B&W map & designers notes; Revolt in Iraq scenario 1941; Secondary road system for the Near East; German Strategy in Their Finest Hour 2nd; East Front pt.4 Transcaucasus, with play aids; Rules Court; Exchange. '92 1 123801 MINT $4.00 EUROPA MAGAZINE # 28 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Inside Europa; British Commandos & Special Forces draft OoB; Second Front progress; East Front pt.5 Soviet Other Forces; Secondary roads for northwest Africa; El Alamein scenario w/ B&W map; Rules Court; Exchange. '92 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 29 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: French Army in 1939; Second Front OoB Teasers; Balkan Front Rematch (same players as TEM #16); Thoughts on Grand Europa Economic System; Victory points & strategy in Europa; Operation Saar Battle Scenario, the French Attack in 1939; Rules Court; Exchange. '93 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 30 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Revised French Ground Unit OoB 1939-40; Second Front report; Using Winter War map 35 in Scorched Earth; Weserubung scenario covering invasion of Norway & Denmark; Leningrad 1941 Battle scenario revised; Rules court; Exchange. '93 1 Special Ordr NEW $4.50 EUROPA MAGAZINE # 31 (GRD_Eu) n 0.4 ARTICLES ON: Europa rules court & general discussions; Second Front report with air OoB; Operation Crusader, Nov 1941, battle scenario for Western Desert or War in the Desert; historical Soviet placement for Winter War; Analysis of the Axis first-turn attack in Fire in the East; Exchange. '93 1 123805 MINT $4.00 2 Special Ordr NEW $4.50 EUROPA MAGAZINE # 32 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Special Units in Europe: 5th Ski Btln & Scots Guards; the Brandenburgers (German special forces) w/ OoB; Second Front report; Battle for Kiev, late 1943, as history & as a battle scenario; Soviet Tactical Doctrine in 1943; Origins '93 report; Greek forces in 1940-41; rules court; Exchange. '93 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 34 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. Originally published with Lunge to Stalingrad B&W map insert. ARTICLES ON: Inside Europa: German Field Command HQs; Rebuttal of numerous ideas; Lunge to Stalingrad Aug-Oct 1942 battle scenario with history; Casualties on eastern front; List of the 17 scenarios offered in issues 13-33; German RR artillery; Rules Court; Exchange. '94 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 35 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Soviet Mtn Divs; Soviet AR-2 dive bomber; More Italian First Divisions; Sudden Storm streamlined Barbarossa scenario, June 1941-March 1942 (32pg complete rules set & OoB); Rules court; Exchange. '94 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 36 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Overview of Africa Orientale #128; replay of Groza II scenario (TEM #23); replay of First to Fight; Desert Cauldron, Gazala Battles 1942, battle scenario with designers notes; Malta Play aid; Commonwealth Airborne Units; Sudden Storm scenario errata; Fire in the East course of play summary; Second Front errata; Exchange. '94 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 37 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Second Front Design Notes pt.1; Europafest 1994; Second Front First Report from Origins/Europafest 1994; Removing the Ants from Supermarina; Winter War & First to Fight Errata; Kasserine Crisis Battle Scenario #1; Naval Chrome for War in the Desert; Facts Behind the Counters: German 756 Mtn Reg in War in the Desert; Making Europa more realistic; Rules Court; Exchange; Non-Overrunnable Double Lines. '94 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 38/39 PHOTOCPY (GRD_Eu) n 4-8wks Turnarnd Photocopied dbl issue. 1 Special Ordr NEW $10.00 EUROPA MAGAZINE # 40 PHOTOCOPY (GRD_Eu) n 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Inside Europa; German Ramcke Para Brigade; Historical SetUps for Balkan Front; Leningrad 1941 scenario battlefield report; Counterbattery rebuttals; Airdrop on Crete 1941 battle scenario, with a Naval OoB & history & tweaks; 3 German setups for Kiev 1943 scenario; Rules Court; Second Front amphibious rules errata; Exchange. '95 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 41 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: The impact of Collectable Card Games on the hobby distribution system, 1990-94; USA Draft OoB for Europa; 4 Optional Rules for Fire in the East; What if the Germans Won in Eygpt?; Critical look at the OoB system in Europa; Italian Reconnaisance force in North Africa; Arctic Thunderbolt: Operation Jupiter, the Allied invasion of Norway in 1943; Operation Infatuate, the Battle of Walchern Island, Nov 1944 (solitaire scenario for Second Front); Second Front rules clarifications; Near East errata; Europe roundtable discussion. '95 1 Special Ordr NEW $3.00 EUROPA MAGAZINE # 42 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Air-unit ratings of American-produced aircraft in Europa; Historical Finnish Deployment; Field testing Fire in the East with experimental rules; For Whom the Bell Tolls countersheet prototypes; German higher HQs; Varying topics in Europa; Swedish Armed Forces, 1935-45; Battle of Kiev Overrun contest results; Europa Exchange. '95 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 43/44 (GRD_Eu) n 0.8 4-8wks Turnarnd ARTICLES ON: Europafest report; Air Ratings of British-Produced Aircraft; Behind the Counters: 1ss SS Panzer Division; Sudden Storm Barbarossa variant at EuropaFest; Case for an Empire in Grand Europa; Aegean Route Option to Relieve Axis Logistics in War in the Desert; Europa Revisions; Friendly Fire; Rules Court; Exchange. '95 1 Special Ordr NEW $7.00 EUROPA MAGAZINE # 45 (GRD_Eu) n 0.4 ARTICLES ON: Gamine industry & Magic the Gathering; Characatures of Player Types; PzrDiv Hermann Goering; Europa Fest '95; Operation Diadem, Battle for Rome May-June 1944, Second Front scenario, with playthru; Narvik Draft Rules; Clash of Titan errata; Europa Exchange. '96 1 123814 MINT $4.00 2 Special Ordr NEW $5.00 EUROPA MAGAZINE # 46 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Defending Finland in Winter War; Winter War replay; Alternative Finnish OoB for Grand Europa; The Winter War in the Summer of 1940; Swedish Volunteer Corps in Finland; Soviet Offensive Against Finland, 1944, battle scenario; Chronology of War in Finland 1944; British Intervention in the Winter War; Adding revised Finnish OoB to Scorched Earth; Reducing significance of the Ant Units; Russian First Winter Rules Suggestion; Optimized Play Suggestions; Second Front Amphibious Assaults; Exchange. '96 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 48 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Second Front Q&A; Defending the Mediterranean in Second Front; 82nd Airborne History; Naval Forces in Operation Husky; the Fleets Off Sicily; Invasion of Sicily, Operation Husky July 1943, Scenario for Second Front w/ Designer's Notes & replay; the Generals & Plans Involved in Husky; Second Front Errata Supplement. '96 1 Special Ordr NEW $7.00 EUROPA MAGAZINE # 49 (GRD_Eu) n 0.4 ARTICLES ON: Defending the Med in Second Front; Second Front Look at Their Finest Hour; Soviet Destroyers for the Eastern Front; Stalin's Wartime Sub Fleet; Second Look at Second Front Naval System; Royal Navy OoB 1939-40; Soviet Naval Operations & Strategy; Reducing Die Rolls in Second Front Naval System; Second Front Naval Q&A. '96 1 123817 MINT $4.00 2 Special Ordr NEW $4.90 EUROPA MAGAZINE # 50 (GRD_Eu) n 0.4 ARTICLES ON: German-Produced Aircraft Ratings; Luftwaffe in the East 1941-45; Royal Air Force in Europe; Raid on Ploesti 1943 Battle Scenario, with historical playthru; Czech & Bulgarian Avia B.534 Fighter; French Air Force; Changes to the Europa Air Replacement System; Reducting Die Rolls in Europa Air System; Air System Q&Z. '96 1 123818 MINT $4.00 2 Special Ordr NEW $5.00 EUROPA MAGAZINE # 51 (GRD_Eu) n 0.4 ARTICLES ON: Battle for Kiev 1943 2nd edition scenario w/ sml map; Europa tidbits; Quick guide to German military terminology; Pt2 of an article on 1-Week turns in Europa (1st part published in a now-defunct mag); Soviet defense of the Arctic & Karelia; Suggestions for a revision of Scorched Earth; Fire in the East/SE playthru summary; French aircraft designations, pt 2; Vichy French Airforce, 1940-44; Discussion of Rule 11, Support; an Attritional CRT; the Ju-87D & G Stukas; Fire in the East/Scorched Earth Q&A; Europa Exchange. '96 1 123819 MINT $5.00 2 Special Ordr NEW $5.00 EUROPA MAGAZINE # 52 (GRD_Eu) n 0.4 ARTICLES ON: the P51 & ME-264; Canadian forces in Europe, 1943-45, w/ organization, vehicles & weapons & OoB; Long Left Flank scenario for Second Front; Logistical system for Second Front allies using Army HQ; Raid on Dieppe 1942 Second Front scenario, with history; Victoria Cross awards; Hawker Tyhpoon & Tempest; Discussion of Rule 5, Zones of Control; War in the Desert errata. '97 1 123820 MINT $3.00 2 Special Ordr NEW $5.00 EUROPA MAGAZINE # 53 (GRD_Eu) n 0.4 ARTICLES ON: Magnitogorsk Campaign scenario for FitE/SE/Urals; Mediterranean games Q&A; Europa logistics; British airborne units; Siege of Belgrade contest solution; Countering Soviet NODLs (Non-Overrunable Defense Line) Tactics in Fire in the East; a Point scenario system for Europa; the early Stukas, JU-87A & B; French military doctrines; discussion of Rule 8, Stacking; Attacking from an Overstacked Hex; Second Front Q&A; Europa Exchange. '97 1 123821 MINT $4.00 2 Special Ordr NEW $6.00 EUROPA MAGAZINE # 54 (GRD_Eu) n 0.4 4-8wks Turnarnd Published with a color paper sheet of Scorched Earth Naval System counters. ARTICLES ON: Thoughts on Europa Naval System; Scorched Earth Naval System Rules, including Designer Notes; Second Front Q&A; Soviet IL-2 & IL-10 Attack Aircraft; Exchange. '97 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 55 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Graziani's Offensive & Op Crusader scenarios for War in the Desert; Italian produced aircraft; North Africa before Rommel; Italian Divisional histories; Index to prior articles about the Italian army; Italian Cavalry-Tank units; Italian Fiat G.50 Freccia aircraft; Italian infantry weapons; War in the Desert Q&A plus consolidated Errata; Europa Exchange. '97 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 56 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Origins/Europafest 1997; Anvil-Dragoon, Desert Options & War in the Desert Q&A; The Italian Human Torpedoes; Europa Discussion; 1943 Italy Campaign replay; Capture of Taranto 1943; Soft Underbelly Campaign Scenario for Second Front 1943-44; Errata for Crusader Scenario presented in TEM #55; Playthru of one turn of Operation Husky Scenario (TEM #48); Italian CR.32 & CR.42 fighters; Air Battle Over Sicily; British 18th Inf Div in northern Africa; Engineers; German Pocket Battleships; War in the Desert Q&As; Exchange. '97 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 57 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Turkey in the War in the Desert; Thoughts on Partisans; Yugoslavia 1941-45, pt 1, Collapse; neutral Yugoslavia at the time of the invasion of Greece; Can the Axis threaten Athens without German Aid?; replay of the Italian Plan Y invasion of Yugoslavia; examining Hungary; Dodecanese Campaign, an Europa battle scenario in the eastern Mediterranean, Sept-Nov 1943 with historical replay; Macedonian War, the Bulgarian invasion of Yugoslavia 1940, battle scenario; expanded sequence of play for Balkan Front; Crete battle scenario (from Europa #40) solitaire; German light cruisers; alternative naval replentishment; Bristol Blenheim I; Balkan Front Q&A & errata. '97 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 58 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Soviet Armaments Factories & Production; Proposed Fixes for Europa Ground Operations; Pre-War Soviet Armor Reorganization to Corp system; Yearly summary of a 4-year Scorched Earth Game; the Stalingrad Counteroffensive battle scenario; Historical Scorched Earth Axis Setup; Soviet infantry weapons; the MiG 1 & MiG 3; the Soviet T-34 tank; the Luftwaffe in Barbarossa (w/ OoB summaries); Fire in the East/Scorced Earth Q&A. '97 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 59/60 (GRD_Eu) n 0.7 4-8wks Turnarnd Special double issue. ARTICLES ON: Crating Air Units in Second Front; Second Front Expanded Off-Map Display; Second Front/War in the Desert House Rules; Analysis & Replay of Allied Invasion Options in Second Front in 1944; Simple Analysis of Allied Attack on One Channel Islantd; Southwest England Map Extension for Second Front; Operation Overlord, Simplified Campaign Scenario for Second Front; Axis Jun I 1944 Order of Battle; Victory in the West Campaign Scenaro for Second Front (beginning June II '44); Europa Magazine Index #1-60; US Produced Aircraft Data; Republic P-47 Thunderbolt; B&W Counter Images for CS 60-75; Second Front Q&A and official Errata (3/98). '98 1 Special Ordr NEW $7.00 EUROPA MAGAZINE # 61 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Origins '98; Wars Between the World Wars; Winter War Replacement & Rail Capacity Worksheet; Finnish Army 1939-44; A Winter War Setup; Danish Danforce; Winter War Reeplay; Winter War Initial Setup; Swedish Intervention in Winter War & Scorched Earth; Rule 13 Overruns; Proposed Variable Overrun; Operation Nordlicht, German Withdrawal From Lapland, Oct 1944-Jan 1945; Fokker D.XXI Fighter; Wartime Aircraft of the Finnish Air Force; Scorched Earth With Rule Modifications; Scorched Earth Without the northern maps (5B & 6A); Norwegian Army in 1940; German Battlecruisers; Winter War additions & Q&A; Exchange. '98 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 62 (GRD_Eu) n 0.4 ARTICLES ON: German Sturm Battalions; German Plans for Spain, 1940-44; Replay of For Whom the Bell Tolls; German Condor Legion (in Spanish Civil War); Assaulting Gibralter; French Breguet 19 Attack Aircraft; Origins 97 Second Front Replay; Second Front 1944 Scenario; Military Aircraft in 1939; For Whom the Bell Tolls Q&A. '98 1 123830 MINT $4.00 2 Special Ordr NEW $6.00 EUROPA MAGAZINE # 63 (GRD_Eu) n 0.4 ARTICLES ON: German Army Mobilization Operations; New Zealand at War; 2nd New Zealand Division; Lockheed Ventura/Hudson Bomber; Operational Beginning to the Spanish Civil War; Third Battle of El Alamein, Oct 1942; New Zealand Expeditionary Force OoB; Exchange. '98 1 123831 MINT $4.00 2 Special Ordr NEW $6.00 EUROPA MAGAZINE # 64 (GRD_Eu) n 0.4 ARTICLES ON: OoB; Operaton Taifun scenario for Drang Nach Osten; Commentary on Operation Felix Scenario; For Whom Bell Tolls Errata; Canary Island Spanish OoB; Preview of Torch; Revised reprint of Europa Newsletter #1; Adding the Soviets to War in the Desert; Polish Army in 1939 (reprinted from Grenadier #1); Social History of the Tank pt.1; Europa Nuts & Bolts #1 reprint. '98 1 123832 MINT $4.00 2 Special Ordr NEW $6.00 EUROPA MAGAZINE # 66 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Hungarians in Barbarossa; Corrections & Bibliography for New Zealand OoB from TEM #63; Romanian forces 1939-45 w/ OoB; Rommel in the Caucasus campaign scenario; German Operation Tanne, the seizure of Finnish territory in 1944; Graziani's Offensive (TEM #55) Revisited; German Bs & CVs; replay of Storm Over Scandinavia; Allided Siege Guns at Dover; Special Ops Planning form; the Last Polish Fighter, PZL P24; Additions for Winter War; Q&A for Balkan Front, Second Front, Narvik, FITE; Exchange. '99 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 67 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Battle of the Bulge scenario for Second Front (w/ small map); Holding the Westwall German strategy; Second Front amphibious invasions at multiple times; Invasions in Second Front; Winterfest II report; Douglas A-26 Invader aircraft; SS PzrGren Brigades 49 & 51; Setting up an efficient attack in Europa games; NTO Scenario reply; Q&A for Second Front, War in the Desert, For Whom the Bell Tolls; Europa Exchange. '99 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 68 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: For Whom Bell Tolls replay pt.2; Puzzle to Capture Gijon in 1936 in For Whom Bell Tolls; First to Fight Replay; Polish PZL P.37 Bomber; B&W Countersheet Images for 4 Revised First to Fight Countersheets; Chinese in 1937; War of Resistance Errata & Q&Z; Exchange. '99 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 69 (GRD_Eu) n 0.4 ARTICLES ON: Operation Dichtung, Invasion of Ireland, Their Finest Hour Scenario; Winston Churchill's style; British Bastions of Malta, Tobruk & Gibralter; Wavell's War Playthru & the East Africa project, with Axis strategy; Britain's Most Famous Traitor, Lord Haw-Haw, Wm Joyce; British infantry weapons; the Indian Army in Europa w/ OoB; 5 British aircraft powered by the Merlin liquid-cooled engine; British artillery in 1939; Great War series profile & Q&A; Europa Exchange. '99 1 123850 NEW $4.00 EUROPA MAGAZINE # 70 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Battle for the Baltics 1944 scenario for FitE/Scorched Earth with playthru; Fite/SE Q&A; Total War pre-test report; Battle for Kiev 1943 playthru; Romanian IAR 80 & 81 fighters; NKVD units; Chinese navy in War of Resistance; Q&A for Hong Kong scenario of War of Resistance; b&w counter reporductions from Damned Die Hard. '99 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 71 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Enter Rommel II scenario for War in the Desert; map of potential future GRD games in Europa/Glory series; Rationales for War in the Desert, plus humor, plus extensive playthru; WitD strategy; Italian Caproni CA-309 Ghibli aircraft; Q&A for End of the Beginning scenario in an earlier issue; the problem of Malta in Europa; March to Victory at Europafest 98; Europa Q&A. '00 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 72 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Schlieffen Plan solitaire scenario for March to Victory; Anti-aircraft Q&A; Secondary uses of British AA w/ OoB '43 & '44, and facts behind the counters; Analyzing the AA table; d10 & d12 tables for AA & Bombing; percentile AA table; Development of AA guns; Discussion of Rule 22, Antiaircraft; Half-size air units; Axis experience in FitE at Europafest 99; Logistics for Second Front; Heinkel He-162 aircraft; US Marine Corp OoB 1939-45; Play notes for the British Fleet in March to Victory; Europa Exchange. '00 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 73 (GRD_Eu) n 0.4 ARTICLES ON: Second Front Q&A; Brief replays of Second Front; Heinkel He280 jet fighter; Gothic Line battle scenario for Second Front, Aug-Oct 1944 with playtest notes; Second Front rules court & Strategies; Coast Defense as Artillery; Another Amphibious Example for Second Front. '00 1 49295 MINT $4.00 Inventory label remnant on mag cover; mag otherws mint. 2 Special Ordr NEW $6.00 EUROPA MAGAZINE # 74 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Sweden & its OoB in Grand Europa, with its war plans for various scenarios; Northern Theater of Ops play thru (winter war & invasion of Denmark & Norway); Blackburn Skua & Roc fighters; Storm Over Scandanavia place names; Continuation War scenario for Fire in the East; clarifications for Storm Over Scandinavia, Second Front, War of Resistance; lenthy history of events behind the War of Resistance. '00 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 75 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Wavell's War Q&A; the Balkan Front in Wavell's War; the Sudan Defence Force; Accuracy of Air Ratings for the Italian Airforce; the Invasion of British Somaliland, with 2 small scenarios; Allied & Axis OoBs in East Africa, Dec 1940-Apr 1942; Revised OoB for Balkan Front plus additional rules. '00 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 76 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Wizards of the Coast & Origins; War of the Outposts, pt2: Dakar scenario (w/ b&w map); Artillery, Ratings, Intelligence; French Infantry Weapons; Corsica, 1939-140 French OoB; Fall of France variant rules; Updating Fall of France; Strategy in Fall of France; the French Amiot 143; Allied ALSOS unit sniffing out German nuclear materials; Q&A & ERRATA for Battle fo the Bulge scenario, Second Front, War in the Desert, For Whom the Bell Tolls; play report of the 1916 scenario to March to Victory, with prepping the assault & the Need to Attack; Europa Exchange. '00 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 77 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. w/ articles on First to Fight Q&A; Polish Free Army in Second Front; Historical Polish Deployment 1939; Polish Campaign at Europa series; naval forces in the Polish Campaign; Polish built AFVs. 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 78 (GRD_Eu) n 0.4 w/ articles on the purchase of GRD by Mill Crk Ventures; Pt. I of a Second Front reply; Torch landing history; integrating War in the Desert & Second Front; supply in Second Front; Damned Die Hard notes & replay; US WW2 infantry weapons. 1 55451 NEW $4.00 1x3 inventory label on mag cover, with 2 handwritten notes. Some label residue on cover, and a sml 1/2" mar nearby. EUROPA MAGAZINE # 79 (GRD_Eu) n 0.4 4-8wks Turnarnd w/ articles on Balkan Front replay; Storm over Scandinavia replay; SoS tweaks; Taking Denmark in SoS; Ardennes 1940 scenario for Fall of France & Second Front; rules for Fall of France at 3days/turn; French RR artillery; tweaks to Graziani's Offensive scenario from TEM#55, and adapting it to Wavell's War. 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 80 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: trucks in Second Front; Kiwis in War in Desert/Second Front; linking War in Desert w/ Second Front; Salerno to Alps scenario for Second Front; Victory in the South scenario for Second Front; US siege artillery in Second Front. 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 81 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Arab lands between wars; the Iraq army & air force in 1941; the Fawzi unit in Iraq; Iraq in WitD; Habforce in Iraq; Afghanistan in WW2; Syrian scenario for Wavell's War. 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 82 (GRD_Eu) n 0.4 With Europa maps of the Azores, Canary & Cape Verde islands; ARTICLES ON Second Front victory levels errata; V2 launch sites in SF; Rules for Canary & Azore, Cape Verde Is; Analyzing CRT results; German Eng Pzr units & operations. 1 63688 MINT $4.00 Inventory tag remnant/residue on mag cover; mag otherwise mint. 2 Special Ordr NEW $5.00 EUROPA MAGAZINE # 83 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: GRD game production; Damned Die Hard map notes; War of Resistance replay, revised victory conditions, & rules index; gaming the invasion of Tarawa using the Damned Die Hard game system; historical of the recapture of the Gilbert Islands including Tarawa; using naval transports in Damned Die Hard; statistical analysis of dice unfairness; ground forces at Port Morseby during Coral Sea; history of Japanese opening moves in WW2. '02 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 84 (GRD_Eu) n 0.4 4-8wks Turnarnd Mag covering the Europa, Glory & Great War game series. ARTICLES ON: Australians in Europa w/ index to prior articles; Road to Jerusalem scenario for Great War series (using Over There rules, mid east map, & counters formats included in scenario; intro scenario for the Glory naval system; French AVFs in Europa; Balkan Front using prototype supply rules. '03 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 85 (GRD_Eu) n 0.4 4-8wks Turnarnd Mag covering the Europa, Glory & Great War game series. ARTICLES ON: Japan in the Great War; politics in Grand Europa thoughts; how to determine Spanish participation in WWII via FWtBT; Bombing London '44 in Second Front; Czechs in WW2; Nisei, Japanese-American US army units in WW2; War of Resistence preplay, part I. '03 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 86 (GRD_Eu) n 0.4 4-8wks Turnarnd Mag covering the Europa, Glory & Great War game series. ARTICLES ON: articles on sale of GRD to HMS; Total War in Spain; FiTE scenario assuming that no Balkans Campaign took place; extended replay of War of Resistence. '04 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 87 (GRD_Eu) n 0.4 4-8wks Turnarnd Mag covering the Europa, Glory & Great War game series. ARTICLES ON: rules & a map for a variant on the Madagascar campaign against the Vichy French, 1942, w/ an extended historical chronology. '04 1 Special Ordr NEW $6.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! GREEN RONIN ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- FAMILY GAMES, THE 100 BEST (GreenR) Bk 1.1 4-8wks Turnarnd RECOMMENDED book looking back what the authors consider the 100 best family games of the last 100 yrs. Each is a short essay about a game, including board wargames, card games, iniatures, historical & fantasy RPGs & boardgames, & others. Some big names of the gaming industry's past & present chime in. '10 1 Special Ordr NEW $18.00 HOBBY GAMES, THE 100 BEST (GreenR) Bk 1.5 HIGHLY RECOMMENDED book looking back what the authors consider the 100 best games of the last 50yrs. Each is a short essay about a game, including board wargames, miniatures, historical & fantasy RPGs & boardgames, & others. Some big names of the gaming industry's past & present chime in: G.Gygax, R.Garfield, L.Harris, R.Knizia, J.Dunnigan, M.Miller, etc. Excellent reading, tho you always want to read MORE! Sftbnd, 380pg. J.Lowder, ed.'07 1 Special Ordr NEW $18.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! GAME THEORY & DESIGN ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- NAPOLEON'S RUSSIAN CAMPAIGN (GThD) BC 1.4 Out-of-Print Area-move treatment of Napoleon's mis-adventure in Russia, 1812. Mates with the other 2 games in series for a grand campaign of the Napoleonic Wars. J.Angilililo'83 1 113812 GOOD $15.00 MISSING RULES. Missing all blanks & all (38) numeric value markers; all units present. Exclusive rules entirely sun discolored. Tape binding map sections aged but easily replaced. Corp display colorized & annotated. Color photocopy of countersheet on adhesive paper included. Series rules provided as a photocopy. Counters & map otherws clean. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! GUT BUSTIN' GAMES ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- OH GNOME YOU DON'T (GutBus) SB 4-8wks Turnarnd Simpler multiplayer game of gnomes traveling & gathering treasure to trade with others. Set traps, get into brawls, but have the most gems at the end. '11 1 Special Ordr NEW $24.00 REDNECK LIFE (GutBus) BC 2.8 A humorous look at park of American culture, Redneck Amercian culture. 2 dice determines the grade you completed in school, and that sets you up for fabulous careers like salon operator or monster truck announcer. Go into debt to buy a home, get married, make babies, divorce, remarry. Thru it all, you have accidents & brawls, losing teeth in the process. Buy teeth back if you can afford it, but the player with the most teeth at the end wins! '06 1 Special Ordr NEW $22.00 REDNECK LIFE: BUSTIN' A GUT KIT (GutBus) zl 0.6 Add-on kit providing 20 more rigs, 10 more homes, 50 more Go Rednecks cards plus charts. '06 1 Special Ordr NEW $12.00 REDNECK LIFE: PURPLE FLAMINGOS KIT (GutBus) SC 4-8wks Turnarnd Pack of an 100 purple yard flamingos in bendable, rubbery plastic. No one needs 'em, everyone wants more. '13 1 Special Ordr NEW $10.00 REDNECK LIFE: TRAILER PARK WARS! KIT (GutBus) FB 4-8wks Turnarnd Add-on kit providing another interesting Redneck scenario: as the best darn Trailer Park Manager, you want the best tenants you can drag in for your TP. And you want to trash other TPs. Adds 178 cards, 18 tiles & 100 plastic pink flamingos. '08 1 Special Ordr NEW $24.00 REDNECK LIFE: YARD FLAMINGOS KIT (GutBus) SC Pack of an extra 100 yard flamingos in bendable, rubbery plastic. No one needs 'em, everyone wants more. '08 1 Special Ordr NEW $10.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! HEXASIM GAMES ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- BY SHOT, IRON & FAITH, RELIGIOUS WARS (Hexasi) BC 1.6 1-3wks Turnarnd "Par le Feu, le Fer et la Foi." French-produced game with English rules. Covers the French religious wars of the late 16th century, including 5 battles: Saitn-Denis (1567), Jarnac (1569), La Roche L'Abeille (1569), Coutras (1587) and Arques (1589). Three maps, 540 counters, 100-500 men/unit, 300-500m/area, 20min/turn. P.Hardy'16 1 Special Ordr NEW $50.00 FATE OF REITERS, 5 BATTLES OF RELIGION (Hexasi) BC 1.5 1-3wks Turnarnd French-produced, English-language version of this game of 5 battles from the French Wars of Religion between catholics & huguenots, 1562-1598 on a grand tactical scale. Uses the By Shot, Shock & Faith game system. Warfare was rapidly evolving during the time, so there is a great diversity of unit composition as well as weaponry. Uses a simple, traditional game sequence. Covers the battles of Cognat, 1568; Dormans, 1575; Vimory, 1587; Auneau, 1587; and Metrieux, 1587. 300-500m areas, 20-30min/turn, 100-500men/unit. 3 maps, 234 counters. Philippe Hardy'20 1 Special Ordr NEW $49.00 GREAT WAR COMMANDER: BEF EXPANSION KIT (Hexasi) BC 2.5 Boxed kit adding British Commonwealth forces to the game by providing a unique, 90-card deck highlighting Britain's unique advantages & disadvantages, plus 226 counters depicting infantry, leaders, tanks, weapons & aircraft. Also includes 16 scenarios and 5 double-sided maps, plus a revised rulebook. Platoon level, 50m/hex, few minutes/turn. Pascal Toupy'20 1 149120 NEW $60.00 LIBERTY ROADS: ROUNDHAMMER 1943 KIT 2ND (Hexasi) zl 0.5 1-3wks Turnarnd Reprint of this kit providing counters & rules for the big, big what-if of an Allied invasion of France in Sept. 1943 when German defenses were weak & ill-prepared - as were the Allies. Includes 128 counters, rules & play aids. Rules in English & French Y.le Quellec'16 1 Special Ordr NEW $17.50 MED SIROCCO (Hexasi) SC 1.2 1-3wks Turnarnd French-produced, English-language card game for 2-6 players akin to Atlantic Storm, Modern Naval Battles and Pacific Typhoon. Played in 21 rounds with multiple players on each of two sides. A card is drawn to determine the kind of engagement: battle or convoy. Then players on each side commit force cards. Side with the largest total wins, then the one player that committed the plurality of force distributes the enemy ships & convoy (which are worth points). Lots of interactivity & continuous action. 165 cards. '17 1 Special Ordr NEW $30.00 NAPOLEON AGAINST EUROPE 2ND PARTS (Hexasi) LB* Out-of-Print 1 131794 < NEW $9.00 * Box, only. One box btm corner mildly dinged, otherws new. NAPOLEON AGAINST EUROPE 2ND UPDATE KIT (Hexasi) n 1-3wks Turnarnd Update kit bring 1st edition game up to a 2nd edition. Includes a rule book plus a total of 7 player aids of 2 types. '16 1 Special Ordr NEW $8.00 QUATRE BRAS 1815, LAST EAGLES (Hexasi) BC 2.4 Fourth game in the Eagles of France series of key Napoleonic battles. This covers the battle of Quatre Bras on the first day of Waterloo, 15 June 1815. Includes scenarios for the historical battle, variable reinforcements, and alternative concentrated attacks. Links with Ligny 1815 to provide the full campaign including both battles. Uses hidden movement & varible reinforcements to keep both sides guessing. 4 countersheets, 2 maps, 18 cards, rgt level, 200m/hex, 1hr/turn. Walter Vejdovsky'19 1 144107 NEW $65.00 SPARTACUS IMPERATOR (Hexasi) BC 1.4 1-3wks Turnarnd Game of each of the 3 Servile (slave) Wars of ancient Rome: Spartacus (73-71BC), Tryphon (104-101BC) & Eunus (139-132BC). In each, the slaves must fan the rebellion quickly & solict all the enslaved area's help before Rome can assemble its powerful forces. Players can take a very limited number of actions that vary with the season, and balance risks & rewards in exposing their leaders & forces to battle. Victory conditions continually change. Map covers Italy plus Sicily. A rousing game. '11 1 Special Ordr NEW $37.00 VICTORY ROADS, BAGRATN TO FALL OF BERLIN (Hexasi BC 2.2 1-3wks Turnarnd Game of the last year of the War in the East, June 1944-May 1945. Begins with the Soviet Bagration Offensive which destroyed the German Army Group Center. Uses the Libery Roads game system. Div/corp level, reflecting the different organization of the two armies. 4 scenarios covering Bagration, Bessarabia, Budapest & Vienna, Downfall of Germany, and the campaign game. 900 counters, 3 maps. N.Rident'15 1 Stock NEW $65.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! HUSH HUSH PROJECTS USA URL: http://FogOfLove.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- FOG OF LOVE, ROMANTIC COMEDY BOARD GAME (HHP) FB* 5.0 Suprisingly insightful tho not complex 2-player games about the dynamics of romantic relationships played thru a combination of role playing, storytelling and deduction. Players are each a part of romantic couple facing the challenge of making love work. Play progresses thru easy, cut situations thru awkward to drama. Depending upon a player's goal cards, they either try for a harmonious relationship or not, staying true to themselves or act selflessly for the relationship. Four scenarios included with new characters & scences. Designed to be inclusive to all relationships, straight and LGBTQ. Several available addon kits add further twists to the base game. '18 1 Special Ordr NEW $39.00 * == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! HEAT OF BATTLE URL: http://heatofbattlegames.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ASL: PARTS (HOB) n 0.1 Out-of-Print 1 114392 NEW $5.00 Unpunched Countersheet of 176 5/8" counters depicting captured Soviet AFVs operated by Germans, taken from Recon by Fire mag #4. Countersheet reverse printed, otherws perfect. 2 98074 NEW $4.00 Unpunched Countersheet of 176 5/8" counters depicting captured Soviet AFVs operated by Germans, taken from Recon by Fire mag #4. Countersheet reverse printed, otherws perfect. 3 126976 NEW $5.00 Unpunched Countersheet of 176 5/8" counters depicting captured Soviet AFVs operated by Germans, taken from Recon by Fire mag #4. Countersheet reverse printed, otherws perfect. 4 136903 NEW $5.00 Reverse printed, unpunched countersheet of 176 5/8" counters depicting captured Soviet AFVs in German service, taken from Recon by Fire #4. 5 133876 NEW $5.00 Reverse printed. Unpunched countersheet of 176 5/8" counters depicting captured Soviet AFVs in German service, taken from Recon by Fire #4. 6 102958 NEW $5.00 Unpunched Countersheet of 176 5/8" counters depicting captured Soviet AFVs operated by Germans, taken from Recon by Fire mag #4. Countersheet reverse printed, otherws perfect. 7 102957 NEW $5.00 Unpunched Countersheet of 176 5/8" counters depicting captured Soviet AFVs operated by Germans, taken from Recon by Fire mag #4. Countersheet reverse printed, otherws perfect. 8 114395 NEW $5.00 Unpunched Countersheet of 176 5/8" counters depicting captured Soviet AFVs operated by Germans, taken from Recon by Fire mag #4. Countersheet reverse printed, otherws perfect. 9 114394 NEW $5.00 Unpunched Countersheet of 176 5/8" counters depicting captured Soviet AFVs operated by Germans, taken from Recon by Fire mag #4. Countersheet reverse printed, otherws perfect. 10 98073 NEW $4.00 Unpunched Countersheet of 176 5/8" counters depicting captured Soviet AFVs operated by Germans, taken from Recon by Fire mag #4. Countersheet reverse printed, otherws perfect. 11 83309 NEW $4.00 Unpunched Countersheet of 176 5/8" counters depicting captured Soviet AFVs operated by Germans, taken from Recon by Fire mag #4. Countersheet reverse printed, otherws mint. 12 114393 NEW $5.00 Unpunched Countersheet of 176 5/8" counters depicting captured Soviet AFVs operated by Germans, taken from Recon by Fire mag #4. Countersheet reverse printed, otherws perfect. 13 98075 NEW $5.00 Unpunched Countersheet of 176 5/8" counters depicting captured Soviet AFVs operated by Germans, taken from Recon by Fire mag #4. Countersheet reverse printed, otherws perfect. 14 126977 NEW $5.00 Unpunched Countersheet of 176 5/8" counters depicting captured Soviet AFVs operated by Germans, taken from Recon by Fire mag #4. Countersheet reverse printed, otherws perfect. ASL:BERLIN, RED VENGENCE (REMNANT) (HOB) n 0.4 Out-of-Print W/revised (large hex) map. Rules & scenario cards are b&w photocopies. Does NOT include counters which much be downloaded from HOB web site (but are not necessary for play). Set of 10 scenarios, large map of Berlin & 56 counters focusing on the fight for the Reichstag, Apr 28 - May 1'45. Reqs Beyond Valor, Yanks, KGP II. '97 1 114330 NEW $20.00 Rules & chapter dividers are photocopies. ASL:BEYOND THE BEACHHEAD PARTS (HOB) Fo Out-of-Print 1 66543 NEW $3.00 Folio jacket only. 2 66548 NEW $1.00 Folio jacket only. Small tears on spine. 3 66546 NEW $1.00 Folio jacket only. Small tears on spine. 4 66547 NEW $1.00 Folio jacket only. Small tears on spine. 5 66545 NEW $1.00 Folio jacket only. Small tears on spine. ASL:BLOOD REEF TARAWA KIT PARTS (HOB) n Out-of-Print 1 147679 V.GOOD $5.00 MUST SHIP SEPARATELY at addtl $, or be folded. Professionally laminated, very good laser printed copy ov the VASL version of this map. 6 pages neatly combined into one long map. ASL:BUCKEYES (HOB) Fo 0.4 Out-of-Print Scenario kit providing 10 scenarios covering the US 37th Inf 'Buckeye' Div in its campaigns in New Georgia and Bougainville in 1943-4. '03 1 147707 EXCELL $20.00 2 126961 NEW $25.00 ASL:FIREFIGHTS KIT #2 (HOB) Fo 0.5 Going OoP Kit providing 6 small, intensive firefight scenarios from France 1940, east Africa & west front '44-5, plus 6 half-map overlays designed for maps #1,14,19,26-31,33. '05 1 126963 NEW $22.00 ASL:HEAT OF BATTLE WAFFEN SS UPDATE KIT (HOB) Fo 0.4 Out-of-Print 14 revised scenarios culled from the Waffen SS 1 & 2 kits, No Quarter No Glory & Fuhrer's Fireman. No counters, just scenarios for your gaming pleasure. '07 1 136842 NEW $45.00 Last copy. ASL:KING OF THE HILL/BERLIN RED VENG ERR (HOB) n 0.1 Out-of-Print 1 page of errata to HOB King of the Hill and Berlin Red Vengence. 1 87019 NEW $1.00 ASL:KRETA, OPERATION MERKUR: REVISED MAP (HOB) n 0.2 2-6wks Turnarnd Reprinted map printed on thicker paper & folded to a smaller size. '08 1 Special Ordr NEW $13.00 ASL:LONG MARCH (HOB) Fo 0.3 2-6wks Turnarnd ASL scenario kit with 17 scenarios covering battles between the Chinese Communists under Mao versus the Ghinese govt forces in the late 1940s. A campaign game links 14 of the scenarios. J.Long'09 1 Stock NEW $30.00 ASL:ONSLAUGHT TO ORSHA PARTS (HOB) Fo Out-of-Print 1 66541 NEW $2.00 Chapter divider only. 2 66532 NEW $3.00 Folio jacket & chapter divider. Sml tears on spine of folio, and divider tab bent. Inventory tag residue on cover. 3 66534 NEW $2.00 Chapter divider only. 4 66530 NEW $3.00 Folio jacket w/ chapter divider. Sml tears on jacket & divider tap bent. ASL:SPECIAL FORCES II (HOB) Fo 0.3 2-6wks Turnarnd Second in a series on special forces of all nations during WW2. This kit focuses on Gernam Kustenjagers & their raids against the British & Greeks in the Mediterranean in WW2. Includes 6 tournament style scenarios printed in 2 colors, counters representing the Kustenjager SMCs, MMC, crews & special MGBs, 1 overlay, 6pgs of special rules. Reqs many prior ASL modules, and boards 2, 7, 10, 15,34, HOB I & II (or BFP H & I) & Gavutu Is overlay to play all scenarios. '12 1 Stock NEW $33.00 ASL:WAFFEN SS III, NEITHER FEAR NOR HOPE (HoB) Fo 0.4 Out-of-Print Kit containing 14 scenarios covering the actios of the 2nd SS Pzr Div (Das Reich) from Poland thru the end in April '45. '02 1 133871 NEW $39.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! HEAT OF BATTLE: RECON MAG ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ASL RECON BY FIRE MAGAZINE #3 (HOBRec) n 0.5 2-6wks Turnarnd Special edition focused on Axis minor nations, w/ 20 scenarios. Includes articles on Bulgarian armor of 1944; a review of Armies of Oblivion; Romania's involvement in WW2; Hungary; & strategy in the issue's scenarios. '06 1 Stock NEW $35.00 2 147712 V.GOOD $22.00 Minor signs of wear & use on mag cover including scuffs & creases. Otherws clean. ASL RECON BY FIRE MAGAZINE #4 (HOBRec) Bk 0.8 2-6wks Turnarnd Original printing had reverse-printed coutners; properly printed counters later printed & substituted. 44pg ASL mag w/ strategy & tactics, this issue focused on captured AFVs in German use. 14 scenarios, 176 counters, various maps & overlays. '07 1 Stock NEW $42.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! INDIE BOARDS & CARDS ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- FLASH POINT, FIRE RESCUE 2ND (IBC) BC 2nd edition reprint. Cooperative board game of firefighting & rescuing those threatened by a building fire. With four levels of complexity. '12 1 Special Ordr NEW $29.00 RESISTANCE, AVALON CARD GAME (IBC) BC Stand-alone card game compatible with The Resistance. Card game of in the time of Arthur & the Round Table. But hidden among the good knights are some of Modred's evil ones. They know of each other, but are known by only Merlin who hints of their presence in riddles. You must root them out. '12 1 Special Ordr NEW $15.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! IELLO GAMES ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- BIG BOOK OF MADNESS: VTH ELEMENT KIT (IEL) FB 0.5 Expansion with 12 new dark curses, 28 dark matters, 20 dark books, 16 phobias & 13 grimoire cards. 1 Special Ordr NEW $10.00 FLYIN GOBLIN (IEL) FB 2.4 Temp OoP/OoS Simple, low level game of catapulting your goblin soldier minis over the walls of a city in order to pillage the castle keep in the center. Silly fun for 2-4 players of most any age. 1 Special Ordr NEW $19.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! INTL CHESS ENT (ULTRA MAG ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ULTRA MAGAZINE (1993 SUMMER-FALL) (IntlCh) n 0.4 Out-of-Print Magazine focused on Advanced Third Reich (& later, Empire of the Rising Sun). ARTICLES ON: Suggest rules changes; Strategy for the German invasion of Britain; After a British Surrender, What then?; Fall 1941 Staff Conference (puzzle). '93 1 106549 MINT $2.00 ULTRA MAGAZINE (1993 WINTER) (IntlCh) n 0.3 Out-of-Print Magazine focused on Advanced Third Reich (& later, Empire of the Rising Sun). ARTICLES ON: Defense of Franch in 1939; Invasion of the Low Countries; Q&A thru 12/92; Allied Variant 3, French Pre-War Preparation; Staff Conference on how much should Britain contribute to France? '93 1 106550 MINT $2.00 ULTRA MAGAZINE (1995 SUMMER) (IntlCh) n 0.3 Out-of-Print Quarterly newsletter focused on AH's Adv Third Reich & Empire of the Rising Sun. ARTICLES ON: the Ultra organization & members; an Intro to Empire of the Rising Sun; Rising Sun Japanese Economic Strategy. '95 1 106552 MINT $2.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! JAGDPANTHER ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- SPANISH CIVIL WAR 1936-39, 2ND (Jagd) zl 0.4 Out-of-Print Simple, strategic level game of the entire Spanish Civil War, 1936-9, using basic mechanics at more-or-less a div level. Later revised as Battleline's Viva Espana. A.Eldridge'75 1 22695 MINT $19.00 Paper counters uncut. Each map panel numbered in ink on margin; back of one map has game's name scrawled across it; edges of all maps sections & 2 paper counters sheets have minor liquid stains on margin, extending into a single counter. Unpunched. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! JAGDPANTHER MAGAZINE ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- JACKSONVILLE, BEACHES OF DOOM #15 PARTS (Jagdpa) n Out-of-Print 1 61687 EXCELL $8.00 Rules & tables only. JAGDPANTHER (BATTLEFIELD) MAGAZINE #11 (Jagdpa) n 0.3 Out-of-Print Mag only ARTICLES ON: Japanese Offensive into India 1944; 1948 Variant for SPI WWIII; Anarchist Variant for JAGD Spanish Civil War; Variants for SPI World War One; Revision of SPI Napoleon at Waterloo; Navies in AH Blitzkrieg; Scenario for GDW Triplanitary; Update to JAGD Marine!; Variants & new units for SPI Modern Battles Quad; Strategy in CONFL Kasserine Pass; Naval Movement using a grid system; OoB Changes to SPI Wilderness War; Variant rule sfor SPI Dreadnought; Third Reich 1941-3 scenario; Zeppelin Tweaks. 1 116432 EXCELL $9.00 Includes March on India rules. JAGDPANTHER (BATTLEFIELD) MAGAZINE #12 (Jagdpa) n 0.3 Out-of-Print Mag only. ARTICLES ON: The Second D-Day; a Point System to resolve rules inconsistencies in Anzio '69; Americans in SPI Soldiers; Air War in the War in the East; Historic Schutztruppe; Japanese Fantasy Midway Scenario for Fast Carriers; Dreadnought Campaign; Adding a Cavalry Division to March on India 1944; Correcting flaws in Stellar Conquest; Locaton of unit values on counters; Update to SPI WW3 based on recent history; critique of Fall of Rome #39; Historical changes to 1776; Soviet navy in SPI Korea; New units for Mech War; brief review of MAPLAY Guerilla; ERRATA for March on India 1944; CASE Battalion in Wurzburg; Morale in SPI Soldiers; Goeben scenario for Dreadnought; Adding a German carrier fleet to SPI Fast Carriers; Adding CVs to Third Reich. 1 116433 EXCELL $9.00 Includes Anvil-Dragoon rules. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! JAGERSOFT GAMES LLC ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ASL:ROADBLOCK AT MITHWEPHOK MAP (JagerS) RL 0.5 Out-of-Print MUST SHIP SEPARATELY at addtl $. Professionally laminated map published in St Louis ASL Club Historical Mag #1. Depicts a key action outside of Rangoon during the Japanese invasion of Burma in 1942. '15 1 147700 EXCELL $20.00 MUST SHIP SEPARATELY at addtl $. Professionally laminated map published in St Louis ASL Club Historical Mag #1. Depicts a key action outside of Rangoon during the Japanese invasion of Burma in 1942. '15 ST LOUIS ASL CLUB HISTORICAL MAGAZINE #1 (JagerS n 0.5 Out-of-Print Includes Roadblock at Mithwephok map plus rules, 10 scenarios & 3 campaign scenarios & a 1pg image of the map all depicting actions outside of Rangoon in Burma, early 1942. '15 1 147699 EXCELL $20.00 Does NOT include map insert for Roadblock at Mithwephok. Does include rules, 10 scenarios & 3 campaign scenarios & a 1pg image of the map. '15 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! JOURNEYMAN PRESS URL: http://www.journeymanpress.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ZOMBIES!!!: PROMO CARD (Journy) n 0.1 Out-of-Print We're Not Going to Take It promo card. 1 124701 NEW $1.00 We're Not Going to Take It promo card. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! KHYBER PASS GAMES URL: http://www.KhyberPassGamesOnline. com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ATATURK! TURKISH WAR OF INDEPENDECEPARTS (Khyber n Out-of-Print 1 128864 MINT $3.00 Map, only. DEFIANCE, BATTLE FOR CUFRA, 1931 PARTS (Khyber) n Out-of-Print 1 128866 MINT $3.00 Countersheet, only. 2 128865 MINT $3.00 Map, only. JASSIN 1915 PARTS (Khyber) n Out-of-Print 1 128863 MINT $2.00 Map, only. JEWISH WAR PARTS (Khyber) n Out-of-Print 1 128862 MINT $2.00 Map, only. TOGOLAND 1914 PARTS (Khyber) n Out-of-Print 1 128861 MINT $2.00 Map, only. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! KOPLOW GAMES URL: http://koplowgames.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- DICE TRAY, OCTAGONAL WOOD (KOP) FB Octacgonal shaped, wood dice tray measuring 10" across, w/ 1.5" high walls. '03 1 Special Ordr NEW $19.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! KURO NEKO WORKSHIP URL: http://www.wargame-workshop.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- DRAGON & THE CROSS (KuroNk) BC 1.9 1-3wks Turnarnd Game produced in Shanghai with English rules by a yeoman designer. Rules in Chinese & (broken) English. Covers the Taiping Rebellion in China from 1851-68, one of most brutal wars in human history. A rebellion leader saw himself as another son of god, and European nations were drawn into the conflict across China. Includes large map, 500 counters, 18 cards, and a whole bunch of typos & broken English. Suitable for solitaire play, 50km/hex, 1yr/turn. Richard Berg'19 1 Special Ordr NEW $65.00 NORTH KURSK, BATTLE OF... (KuroNk) BC 1.4 1-3wks Turnarnd Chinese-produced game published with Chinese & (broken) English rules. Area-move game of the battles near Oryol at the northern German pincer at Kursk, July-Aug 1943. Btln/rgt/brig/div level, 196 counters, 40 cards, 4days/turn. (Again, publisher's use of the English language is broken and odd phrases & misspellings abound.) '19 1 Special Ordr NEW $42.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! LEGION WARGAMES URL: http://www.LegionWargames.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ADOBE WALLS, BATTLE OF..., NOVEMBER 1864 (Legion HC 1.4 2-6wks Turnarnd Third game in the Indian Wars game series. Covers a battle known as the First Battle of Adobe Walls, Nov 26 1864, a small US force under Kit Carson attacks the winter encampment of Comanche & Kowa Indians to eliminate this "threat" to settlers moving into the area on the Sante Fe trail. The number of Indians present was underestimated. And the battle includes a mountain howitzer that had a substantial psychological impact. 0.25mi/hex, 20min/turn, Company&Band level. M.Taylor'12 1 Special Ordr NEW $44.00 ADOBE WALLS, BATTLE OF..., PARTS (Legion) HC Out-of-Print 1 142897 V.GOOD $2.00 Mis-match box, only. Box prototype with Adobe cover in green hues, and Saipan btm. B-29 SUPERFORTRESS, BOMBERS OVR JAPAN 3D (Legion HC 1.5 3rd edition reprint of this solitaire game similar to B-17 in scope; player operates a crew of an American B-29 of the 20th Air Force in bombing runs agains Japan. Goal is to live thru 35 missions. Missions vary by elevation & day or night, and face opposition in the form of flak, fighters, searchlights, etc. Your goal is to shepard your crew thru 35 missions to earn your return home. 172 counters, 48pgs charts, map. S.Dixon'16 1 148997 NEW $44.00 B-29 SUPERFORTRESS: HELL OVER KOREA KIT (Legion) BC 1.0 Kit for B-29 that expands the game to Korea, covering a 6-month B-29 crew tour of duty. Covers various phases & missions within the first year of the war. After Nov.1950, large numbers of Chinese MiG-15s appeared which were specifically designed to shoot down the now aging B-29s. Includes F-80, F-84 & F-86 US fighters & MiG-15 & Yak-9 NK & Chinese fighters. S.Dixon, S.Rife'12 1 144321 NEW $24.48 B-29 SUPERFORTRESS: HELL OVER KOREAPARTS (Legion BC Out-of-Print 1 144946 EXCELL $3.00 Box only. Box cover has an ink scrawl all across it but structurally intact. BALL'S BLUFF, BATTLE OF..., OCT 1861 2ND (Legion zl 0.4 2-6wks Turnarnd Revised from earlier War Diary version, adding a 16pg historical booklet. Covers the Oct 1861 abortive raid and recon by a Union force south of the Potomac. After encountering some Confederate forces, the bulk of the Union forces had to be transported across the river in small groups, thus negating their 4:1 advantage in numbers. Confederate reinforcements defeated then routed the union forces, with more than half the Union force becoming casualties or captured. 120 counters. John Poniske'18 1 Special Ordr NEW $15.00 BLENHEIM 1704 (Legion) BC 1.0 2-6wks Turnarnd Grand tactical game of the battle of Blenheim, 1704, one of the key battles of the War of Spanish Succession. British & allies forces encounter superior French & Bavarian forces in a strong defensive position. Marlborough pins the flanks, draining the enemy center of forces, then smashes it with cavalry. Uses the Seven Hex System, whic groups hexes into super-hexes of seven, in which various tactical decisions are made. Battalion level, 500m/hex, 20min/turn, 176 counters. Steve Pole'18 1 Special Ordr NEW $50.00 CAPTAIN'S SEA, THE AMERICAN FRIGATES (Legion) BC 1.9 1-3wks Turnarnd Simpler game of naval battles between individual ships (rather than fleet actions) involving the original 6 American Frigates between 1799-1815, against British & French opponents. Players captain a single ship, managing its guns, the rigging, repairs & crew. Crew must be allocated to various parts of the ship for them to function. And Action cards provide surprise events. Includes 10 scenarios involving all the original US frigates (and possible engagements). 1 map, 24 blocks, 176 counters, 55 cards. Mike Nagel'21 1 Stock NEW $56.00 DECISIVE VICTORY 1918, SOISSONS (Legion) BC 1.4 First of three intended games in the Decisive Victory series that together will cover all of the Second Battle of the Marne, July 1918. This game covers the period 18-23 July near Soissons, France. This was the first time the French army attacked with massed tanks or by surprise, and an American division under French command participated. Mechanics model WWI tactics that made it difficult to punch thru defensive lines and even harder to keep going without a supply chain; Zones of Control are rigid, and disengaging is problematic; combat is highly attritional, and disrupts unit cohesion. System emphasizes need for coordination of artillery support, command control & time to organize an attack. High solitaire suitability. Reg/div level, 1km/hex, 6hrs/turn, small map, 352 counters. Tim Gale'21 1 148729 NEW $42.50 DEMYANSK SHIELD PARTS (Legion) BC Out-of-Print 1 140969 < NEW $4.00 Box only. Light 1" scratch on cover. Otherws new. 2 140970 < NEW $3.00 Box only. Very sml ding to one box cover corner. Otherws new. DEMYANSK SHIELD, FROZEN FORTRESS 1942 (Legion) BC 1.3 2-6wks Turnarnd Game covers the campaign near the Valday Hills area near Leningrad in the first five months of 1942. Soviet winter offensive had broken the German lines, threatening to isolate 70,000 Germans around Demyansk and later the entire German 16th Army and open a supply line to Leningrad. Designed by a yeoman designer. Btln/rgt/brig level, 2mi/hex, 6days/turn, 352 counters. Vance von Borries'17 1 Special Ordr NEW $45.00 DEMYANSK SHIELD, FROZEN FORTRESS PARTS (Legion) BC Out-of-Print 1 140314 EXCELL $3.00 Box only. Some minor scuffs, but cover crossed out (twice in each of 2 directions) with black marker. Entirely servicable as a storage box. No other damage. DIEN BIEN PHU, THE FINAL GAMBLE 2ND (Legion) HC 1.3 2-6wks Turnarnd 2019 reprint. Game of the decisive, 1954 campaign that destroyed the elite, mobile forces of the French colonial army in Vietnam in an isolated jungle valley in what is now Laos. The French intended the battle to be on their terms, to bring the Viet Minh to battle where their superior arms (French air superiority, all provided by the US) would win the day. They didn't count on artillery being hauled into the area. And the Viet Minh were committing half of their total forces to what would surely be a costly battle. A fast & furious game, with lots of casualties. 150m/hex, 3days/turn, 352 counters, 4 scenarios. K.Kanger'19 1 Stock NEW $45.00 DIEN BIEN PHU, THE FINAL GAMBLE 2NDPARTS (Legion HC Out-of-Print 1 144947 < NEW $4.00 Box only. Ink scrawl all across box cover; box otherws clean & intact. 2 144948 < NEW $4.00 Box only. Ink scrawl all across box cover; box otherws clean & intact. DIEN BIEN PHU, THE FINAL GAMBLE PARTS (Legion) HC 1 136763 NEW $5.00 Box only. New tho not shrinkwrapped. GREAT GAME, RIVAL EMPIRES IN CENTRALASIA (Legion BC 1.3 2-6wks Turnarnd 2-player (or solitaire), card-driven game of rivalry between the Russian & British empires in central Asia between 1837 - 1886. Perceived threats by both nations prompted both to weave a complex network of intrigue & betrayal, colonial conquest & proxy wars that spanned a half century. Point-point map covering all of central Asia (Persia to Tibet to lower Russia. It is a chess game for the two imperial powers with repercussions still echoing today. 1 decade/turn, strategic scal, 196 counters,54 cards. John Gorkowski'18 1 Special Ordr NEW $47.00 HEART OF DARKNESS, EXPLORATION OF AFRICA (Legion BC 1.8 Adventure game of in which players are a team of explorers leading an expedition into uncharted (by white men) Africa during the 19th century, hoping to bring back fantastic stories & artifacts. Game traces its heritage to Source of the Nile, one of the most innovative & fun adventure games ever published in our opinion. Kim Kanger'21 1 148730 NEW $55.00 HILL OF DOVES, FIRST BOER WAR 1880-81 2D (Legion BC 2.6 2-6wks Turnarnd Significant update from the previous DTP version. Solitaire game of the first Anglo-Boer War, 1880-1. Player controls the British army against the Transvaal Republican Army, and must dominate the Laing's Nek area between Natal & the Transvaal to win. Played at concurrent strategic, operational & tactical levels, each with its own mapboard. Battles are resolved via Tactical or Ambush decks of cards, and turns involve an Operational deck as well. 181 counters, 5 card decks (~94 cards), 4 mapboards, company level, weekly turns. Godfrey Bailey'22 1 Stock NEW $55.00 ICI 2ND PARTS (Legion) BC Out-of-Print 1 143196 NEW $3.00 box only. Box cover is a mis-produced box btm, but structurally game box is entirely clean & new. ICI, C'EST LA FRANCE, ALGERIA 1954-62 3D (Legion BC 1.2 Reprint of this game of the bitter Algerian War for independence from France, 1954-62. Unique design includes 3 dimensions of conflict: political, insurgency & overt military. Ultimate purpose is to sour the French publics' will to fight or to win the hearts & minds of the Algeria. Qtrly turns, rgt level, 344 counters. K.Kanger'13 1 147252 NEW $37.50 ICI, C'EST LA FRANCE, ALGERIA 2D PARTS (Legion) BC Out-of-Print 1 143732 MINT $4.00 Box, only. Clean. 2 143734 MINT $2.50 Box, only. Couple of Xs drawn across box cover in permanent marker, lengthy creases extending from two box cover corners. 3 143733 MINT $3.00 Box, only. An X drawn across box cover in permanent marker, otherws clean. ICI, C'EST LA FRANCE, ALGERIA 3D PARTS (Legion) BC Out-of-Print 1 143917 NEW $4.00 Box, only. 2 143916 NEW $4.00 Box, only. 3 143918 NEW $4.00 Box, only. LA BATAILLE DE HANAU (Legion) BC 1.4 2-6wks Turnarnd Game of the 1813 attempt by the defecting Bavarians, supported by an Austrian Corp, to stop Napoleon's retreating army before Frankfurt. The Bavarians assumed the French would be a ragged, incoherent mob. But they were soon attacked the the French Imperial Guard led by Napoleon himself. After an initial defeat, the Bavarians attack the French the next day. This game covers the latter. Regt level with btln level formations, 165 counters, 30min/turn, 250m/hex, 300men/strength pt. Didier Rouy'21 1 Special Ordr NEW $39.00 LITTLE BIGHORN 3RD (Legion) BC 1.6 Revision of this award-wining game of the battle that ended Custer's career as an rash Indian fighter commanding the US 7th Cavalry. Custer divides his forces then blunders into a mass encampment of Cherokee & Sioux Indian and is ultimately surrounded and annihilated. This game focuses on Custer's forces, with options for the arrival of Gibon's forces and/or the use of the latter's gattling guns in this battle; Rosebud, a sister game, covers Cook's forces. Tactical level, with 20min/turn. Ammo and supply is a key factor. 440 large counters, 2 maps. M.Taylor'16 1 147819 NEW $54.74 2016 3rd edition. MAORI WARS, THE NEW ZEALAND LAND WARS (Legion) BC 1.2 2-6wks Turnarnd Board game of the various Maori rebellions against British rule by native New Zealanders in the period 1845-72 on New Zealand's northern island. The Brits regarded the Maori as fierce and very clever; they were defeated in the NZ interior more by infighting than by the Brits. Includes 7 scenarios, 3 campaigns, 264 double sided counters. Rgt or 150warriors/unit, 10mi/hex, 2mo/turn. John Poniske'18 1 Special Ordr NEW $45.00 NEMESIS, BURMA 1944 (Legion) HC 1.3 Game of Burma in 1944. Th largely unsupplied & undermanned Japanese launch an offensive against India. At the same time, the Allies press into southeastern Asia from multiple directions, with a host of big-name leaders including Stillwell, Slim, Mountbatten and Chiang Kai-Shek, each with their own goals. Ultimately, the Japanese were soundly defeated. Btln/reg/brig level, 10mi/hex, 15days/turn, 202 counters, 1 map. Kim Kanger'18 1 148724 NEW $40.38 PICKET DUTY, KAMIKAZE ATTACKS OKINAWA 2D (Legion HC 1.8 Reprint of this solitaire game of the US defense of the core of its naval fleet using 16 radar picket stations surrounding the fleet near Okinawa, March-June 1945, in the form of destroyers. Your goal as the destroyers is to simply survive. Player manages many of the gunnery & damage control systems of a Fletcher-class DD. Basic & advanced rules, 6 scenarios plus 2 hypothetical scenarios, a mini campaign & full campaign. 27 types of Japanese planes depicted. 8hrs/turn, 400 counters. S.Dixon'18 1 149001 NEW $47.52 PRAIRIE AFLAME, NORTHWEST REBLLN 1885 2D (Legion BC 2-6wks Turnarnd Update in boxed format of this interesting, operational level study of the Northwest Rebellion of 1885 in Canada. Canada attempts to suppress "untamed" Indian tribes while being "gentle" enough to prevent a general uprising among the Blackfoot near Calgary. Unique features of the campaign, such as the early spring weather, and the untrustworthy Quebec troops, make for an interesting study of this Canadian Indian war. 11mi/hex, Btln level, 1wk/turn. Full color map & die cut counters. M.Woloshen'21 1 Special Ordr NEW $40.00 QUATRE BATAILLES EN ESPAGNE (Legion) BC 2.4 2-6wks Turnarnd Game covering 4 key battles fought in Iberia between 1809-13 as the French struggled to conquer and later simply to hold onto Spain. Covers Vittoria, 1813; Ocana, 1809; Salamanca, 1812; and Sorauren, 1813. Rgt level, 250m/hex, 30min/turn. This is the 4th game in the Vive l'Empereur series (the other having covered a total of 7 battles in central Europe). D.Rouy'15 1 Special Ordr NEW $69.00 QUATRE BATAILLES EN ESPAGNE PARTS (Legion) BC Out-of-Print 1 144949 < NEW $4.00 Box only. Ink scrawl across box cover; box otherwise intact & clean. 2 122873 V.GOOD $3.00 Box, only. One corner crunched resulting in rippled creases for 2" on end panel and a concaved crease along 6" of btm edge. Box still quite servicable. REDVERS' REVERSE, BATTLE COLENSO PARTS (Legion) BC Out-of-Print 1 125286 < NEW $4.00 Box, only. Two 3" crease extending from opposite box cover corners, otherws new. REDVERS' REVERSE, BATTLE OF COLENSO 1899 (Legion BC 1.3 2-6wks Turnarnd Solitaire, area move game of the attempted British relief of the siege of Ladysmith, South Africa, in 1899. Facing determined Boer oposition, 16700 British race against time to relieve the siege while minimizing British casualties. Key dynamic is losses inflicted upon Boers, which slowly decrease their morale, staying power, firepower and increase the likelihood of withdrawal. Strength of Boer units is hidden until engaged. Btln/battery level, with lots of focus on tactical impacts at that level. Btln/regt level, 30min/turn, 240 large counters. G.Noble'16 1 Special Ordr NEW $45.00 ROSEBUD CREEK, BATTLE OF THE... 2ND (Legion) BC 1.2 2-6wks Turnarnd Update of game & physical presentation. Game of the smaller battle that preceeded the Little Bighorn, 1876. Just before the bigger battle, Gen. Cook's detachment of the 7th Cav is attacked along Rosebud Creek and forced to retreat, leaving Custer without the support of a third of his forces. 264 counters. M.Taylor'16 1 Stock NEW $42.00 SAIPAN & TINIAN (Legion) BC 1.4 Co/Btln lvl game of the US invasions of 2 key islands in the Pacific in 1944. Eventual US victory is a certainty; the Japanese must due better than they did historically to win. 2 maps, 450 counters, 0.5mi/hex, 12hrs/turn. R.Lein'10 1 146203 NEW $45.00 SLOUCH HATS & EGGSHELLS (Legion) BC 1.3 2-6wks Turnarnd Game covering the de Gaulle-inspired, Allied invasion of Vichy Palestine in 1941. The Allies expected a bloodless cakewalk but the Vichy forces resisted fiercely. Designed to facilitate mating with L2D's Rommel's War 2nd. 200 counters. V.von Borries'12 1 Special Ordr NEW $39.00 SPLENDID LITTLE WAR, SANTIAGO 1898 2ND (Legion) BC 1.3 2-6wks Turnarnd 2nd edition update of this grand tactical game of the Battle of Santiago, the key battle in the American conquest of Cuba, July 1898. Scenarios include the btl for El Caney, Rough Riders at San Juan Hill, a combination of the two, plus the 14 day campaign. Btln/Reg level, 350yd/hex, 6hrs/turn. 352 counters. Med-High solitaire suitability. A.Nunez'20 1 Special Ordr NEW $42.00 TANGA, BATTLE OF... 1914 (Legion) BC 1.4 2-6wks Turnarnd Second game of the Great War Tactical series. The battle of Tanga was the result of the first Allied offensive against German East Africa in 1914. The Brits make an abortive amphibious landing near the town of Tanga, outnumbering the Germans 8-1. But prompt & decisive German response routs the Brits who retreated by boat. 360 double-sided die-cut counters. 200yd/hex, 1hr/turn, platn/co level. D.Biship'15 1 Special Ordr NEW $48.00 TANGA, BATTLE OF... 1914 PARTS (Legion) BC Out-of-Print 1 112017 < NEW $4.00 Box, only. New, but has 4 separate creases on box cover. 2 112016 NEW $4.00 Box, only. Clean. TARGET FOR TODAY PARTS (Legion) BC Out-of-Print 1 140315 EXCELL $3.00 Box only. Ding to one box corner with some minor deformation. Structurally intact & entirely servicable as a box. Otherws new. 2 148028 < NEW $5.00 Box only. Box btm has a few minor creases. 3 148029 < NEW $5.00 Box only. Box btm has a few minor creases. 4 147383 < NEW $5.00 Box only. Sml ding to one corner, several creases on box btm. Otherws clean. 5 143195 NEW $5.00 Box only TARGET FOR TODAY, BOMBERS OVER THE REICH (Legion BC* 3.0 Update of a game previously publsihed as a print-it-yourself game. Solitaire game of the US daylight strategic bombing campaign in Europe late in World War II. Update & enlargement of earlier B-17, Queen of the Sky game, with revisions to make it as historical as possible. Player manages the crew of a B-17F or G, or a B-24D or J, bomber thru individual missions & over the course of a 30-mission tour of duty. Multiple manuals, 232 counters of varying sizes. Steve Dixon'17 1 149005 NEW $59.00 * TARGET FOR TODAY: AXIS FIGHTER AIRCRAFT (Legion) n 0.2 Temp OoP/OoS Small Kit that adds fighters from Italy, Romania & Hungary to the Target for Today game of daylight strategic bombing of Germany, and its air defenses. Includes 56 1" counters. Steve Dixon, Bob Best'20 1 Stock NEW $15.00 TARGET FOR TONIGHT (Legion) BC* 3.2 Sequel to very popular Target for Today game. Solitaire game covering Britain's nighttime strategic bombing campaign over Europe, 1942-45. Player commands individual RAF bombers on night missions in any of 12 campaigns each with individual missions. Goal is to survive your tour of duty. Mounted map, 204 counters. Steve Dixon, Bob Best'20 1 148866 NEW $67.00 * New but not shrinkwrapped. TARGET FOR TONIGHT PARTS (Legion) BC Out-of-Print 1 143362 < NEW $4.00 Box only. Modest ding to one box cover corner. 2 149102 < NEW $4.00 Box only. Minor ding to one box btm corner; otherws new . TONKIN, FIRST INDOCHINA WAR 1950-54 3RD (Legion) BC 1.5 4-8wks Turnarnd Update of this game previously published in Vae Victis. 2 player game of the First Indochina War, that between the Viet Mihn & the French colonial army, focused on the 4 key years in northern Vietnam. Key dynamic is supply which is spent to perform actions including combat. 352 couinters, modest complexity. K.Kanger'19 1 Special Ordr NEW $52.00 TOULON, 1793, NAPOLEON'S FIRST VICTORY (Legion) BC 1.4 Operational level game for 2-7 players covering the siege of Toulon, France, Aug-Dec 1793. Area-move, operational level, covering the entire campaign from the landing of Anglo-Spanish forces thru their evacuation. It became Napoleon's first great victory. Operational points are the key dynamic, with the interaction of multiple nations' forces interacting adding another layer. As an artillery captain, Napoleon makes his presence known & eventually turns their guns on the supporting Allied ships, making their moorings unsafe, thus ending the siege & rebellion within Toulon. 1wk/turn, co/btln/regt level, 528 counters. A.Loakes'14 1 134931 NEW $50.00 TROIS BATAILLES EN ALLEMAGNE (Legion) BC 2.8 2-6wks Turnarnd Game bundle including 3 key battles from the Napoleonic era played at regt level. Covers the battles of Jena, Oct 1806 against the Prussians; Auerstaedt, on the same day as Jena, also against the Prussians, which together routed the Prussian army; and Le Siege de Danzig, part of the Eylau campaign, March to May 1807, involving the Russians. 250m/hex, 30min/turn, 5 maps, 560 counters. Didier Rouy'20 1 Special Ordr NEW $79.00 TROIS BATAILLES EN ALLEMAGNE PARTS (Legion) BC Out-of-Print 1 143363 < NEW $5.00 Box only. Slight ding along one box btm edge. Very slight, and otherws new. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! LION FORGE ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- ROLLED & TOLLED #0 INTRO RPG MODULE (LionFo) Bk 0.4 Out-of-Print Booklet containing two introductor RPG adventures with tips & tricks for aspriing dungeon warriors. Intended for use w/ publisher's Players' Handbook 5th, Dungeon Masters' Guide & Monster Manual. Based of the premis that two wizened old dungeon veterans set up a training dungeon to teach novices the tricks in relative safety. Color & 64pgs. '18 1 132698 NEW $0.50 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! LOONEY LAB URL: http://www.looneylabs.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- AQUARIUS CARD GAME (Loo) SB 0.3 2-5 player, simple card game. '98 1 Special Ordr NEW $12.00 ARE YOU THE TRAITOR? (LOO) SB 4-10 player game of double dealing. Players are out to destroy the Magic Key coveted by 2 wizards. Trouble is, the evil Wizard is disguised as the good Wizard. Plus one of your 4 guards is a traitor. Good luck! '09 1 Special Ordr NEW $11.50 CHEMISTRY FLUXX (Loo) SC 0.5 Card game in the Fluxx family focused on chemistry & the elements. Find the elements needed to combine to achieve a goal. Very fast playing, for 2-6 players. '17 1 Special Ordr NEW $12.00 CHRONONAUTS (LOO) SB 0.6 Simple card game of time travel for 1-6 players in which players attempt to change history, then travel back to the present. Fast playing & intriguing. Best card game of '00 1 Special Ordr NEW $15.00 CHRONONAUTS, EARLY AMERICAN... 2ND (LOO) SB 0.8 Reprint. Stand-alone card game based on early American history, using the great Chronaut's system. What if the Boston Tea Party or Paul Revere's midnight ride had been averted? What if Maryland joined the Confederacy? Can be intermixed with Chronoauts. '13 1 Special Ordr NEW $15.00 CHRONONAUTS: LOST IDENTITIES BOOSTER (LOO) zl 0.3 Boosters containing 13 Chronoaut IDs, 1 mission card. '01 1 Special Ordr NEW $2.50 CHRONONAUTS: THE GORE YEARS KIT (LOO) n 0.1 Set of add-on cards that allow a miracle: what if time travelers could alter the outcome of the 2000 US presidential elections? Includes 11 cards that would spare everyone much heartache. '09 1 Special Ordr NEW $4.00 CTHULHU FLUXX (Loo) SB A new, stand-alone version of Fluxx, utilizing Lovecraft's Cthulhu theme. '12 1 Special Ordr NEW $12.00 DOCTOR WHO FLUXX CARD GAME (Loo) SB 0.5 Fast-playing family card game for up to 6 players that integrates the themes of the Doctor Who show with the basic Fluxx game. The rules change, the good Doctor changes, as does some of his companions. This version includes creepers & surprise cards. '17 1 Special Ordr NEW $14.00 DRINKING FLUXX (Loo) SC 0.5 Game in the Fluxx family focused on the fun of drinking alcohol. Players must collect the individual elements needed to complete a goal (eg beer & pizza).. Very fast playing, for 2-6 players. '17 1 Special Ordr NEW $17.50 FLUXX CARD GAME V5.0 (Loo) SB 0.4 Current v5.0 version of this 2-6 player, fast playing card game in which both the rules & the goal change thru the course of the game. '15 1 Special Ordr NEW $11.00 FLUXX CARD GAME: BLANK CARDS KIT (Loo) zl 0.2 Pack of 13 blank cards which you can use to make your own bizarre twist in time. '01 1 Special Ordr NEW $4.00 FLUXX CARD GAME: CREEPER PROMO CARD (Loo) n 0.1 Out-of-Print Killer Croc card. 1 124696 NEW $1.00 Alliance Treasure card. 2 124698 NEW $1.00 Two-face flip card. FLUXX CARD GAME: JEWISH EXP KIT (Loo) zl Expansion pack of 7 cards that include themes & events out of Jewish mythology. '06 1 Special Ordr NEW $2.00 FLUXX: DICE EXPANSION KIT (Loo) SC 0.2 Kit that adds dice to any version of fluxx; a roll of the dice will now change the draw & the rules, too! 1 Special Ordr NEW $9.00 FLUXX: REGULAR SHOW FUTURE PROMO BOOSTER (LOO) n 0.1 Out-of-Print 7 card promotional booster pack. '14 1 106674 NEW $2.00 JUST DESSERTS: BETTER WITH BACON KIT (LOO) n 0.1 10-card expansion pack that adds savory into the mix of sweets. Includes 6 edibles plus 4 customers, including chocolate-dipped bacon (yum?). '16 1 Special Ordr NEW $3.50 JUST DESSERTS: JUST COFFEE KIT (Loo) n 0.2 Temp OoP/OoS Expansion kit for Just Desserts that adds 10 new cards. '17 1 Special Ordr NEW $3.50 LOONACY, THE MANIACAL MATCHING CARD GAME (Loo) BC Simple, very fast paced & fast playing, 2-5 player family card game of matching images quickly with the open piles of cards in front of everyone. First to discard 7 cards wins. '14 1 Special Ordr NEW $12.00 MAD LIBS, ADULT VERSION, THE GAME (Loo) SC 0.5 Game aimed at a mature audience that allows the possibility of suggestive words, but really its pretty mild. Combine a word card with a sentence card in an effort to create the funniest sentence each round. For 3-8 players, very fast playing. '17 1 Special Ordr NEW $14.00 MAD LIBS, THE GAME (Loo) SC 1.0 Card game in which players play word cards to complete a sentence card in either an appropriate or most inapporpriate way. The game has been in circulation since 1958, reprinted here by Looney. '16 1 Special Ordr NEW $14.00 MAMMOTH FUN PACK (Loo) n 0.1 Out-of-Print Promotional kit containing 1 add-on card for each of 4 Looney games (4 cards total): Chronoauts (Live Wooly Mammouth artifact); Fluxx Board Game (Scramble Colors); Fluxx (Angry Mob); Choose One (Fluxx or Pyramids). '13 1 104014 NEW $1.00 MATH FLUXX (Loo) SC 0.5 Game in the Fluxx family. Players collect cards with the individual elements needed to achieve a goal card. Very fast playing, for 2-6 players. '17 1 Special Ordr NEW $12.00 MONTY PYTHON FLUXX (Loo) SB Another variation on Fluxx, focused on Monty Python's Holy Grail movie. Players attemp to help Arthur & his knights find the Holy Grail by bringing a shrubbery to the Knights Who Say Ni!, etc. '08 1 Special Ordr NEW $15.00 NANOFICTIONARY CARD GAME 2ND (Loo) SB 0.6 Reprint. 3-6 Players build a short story into a series of cards using character, setting & wacky action cards. Vote on the best story for points. For 3-6 players, fast playing. '17 1 Special Ordr NEW $11.00 OZ FLUXX (Loo) SB A new, stand-alone version of Fluxx, set in the world of Oz - Dorothy, Toto, the Tin Man, etc. '12 1 Special Ordr NEW $13.00 PIRATE FLUXX (Loo) SB A new, stand-alone version of Fluxx, that is part party game combined with Fluxx. Players must at times Talk Like a Pirate & plunder from yer mates, and find fruit to protect from scurvy. '10 1 Special Ordr NEW $12.00 RETRO LOONACY, MANICAL CARD MATCHING GM (Loo) SC 0.4 Rapid-paced, 2-5 player, very quick playing card game where players strive to be the first to paly all 7 cards from their hand by matching 1 of 2 images on each card with images on previously played cards. Quick wits are important. '15 1 Special Ordr NEW $12.00 SEVEN DRAGONS (Loo) SC Fast-paced, domino-like game played with colorfully illustrated cards & bluff & subterfuge. Players seek to connect 7 panels of cards. L.Elmore'11 1 Special Ordr NEW $12.00 STAR FLUXX (Loo) SB 0.5 A new, stand-alone version of Fluxx, set in space & depicting many strains of popular sci-fi TV, movie & fiction characters & settings. Visit this wormhole of hilarity...! '11 1 Special Ordr NEW $13.00 STAR TREK NEXT GENERATION FLUXX (Loo) SB Card game using the Fluxx system in which the rules of the game constantly change based on the cards played. Set in the Next Generation Star Trek universe with Picard, Riker, Data, etc. Face enemies & weird events. '18 1 Special Ordr NEW $14.00 STONER FLUXX (Loo) SB 0.4 A new, stand-alone version of Fluxx, that celebrates the Weed, Freedom and the Pursuit of Happiness while allowing you to change the rules in mid-game. The goal of the game is to end marijuana prohibition, cards contain lots of stoner humor (e.g. "Uh...what were we just doing?") A likely winner encouraging those who sympathize with pot use to say "enough is enough." Like Canada, our progressive neighbor to the north already has. $1 donated by publisher to end marijuana prohibition for each deck sold. '03 1 Special Ordr NEW $15.00 STONER LOONACY CARD GAME (Loo) SC 0.3 Simple card matching game with a very mildly adult theme. Players must match their cards with either of 2 cards in the draw piles, discarding if first to match. First player to empty their hand wins. Card illustrations taken from Stoner Fluxx. '17 1 Special Ordr NEW $7.50 ZOMBIE FLUXX (Loo) SB 0.5 Newest version of Fluxx -- now with zombies. Introduces the Creeper card, and Keepers are used against zombies. If other players become zombies, you must destroy them! '07 1 Special Ordr NEW $12.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! LUDOFOLIE EDITIONS ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- DAUPHIN & THE SWORD, LOUIS XI V1 (Ludofo) zl 0.6 1-3wks Turnarnd Game in the Au Fil de Al'Epee (By the Edge of the Sword) game series. Covers 3 battles of the Louis XI in the 15th century: Dieppe 1443, the Dauphin's first opportunity to distinguish himself in battle; Saint-Jacues-sur-la-Brise 1444, at which a huge mercenary force let by Louis aids Zurich against the alliance of Cantons; and Monthery 1465, where Louix IX faces his first foes, the Burgundians, during a civil war inspired by his early political missteps. F.Bey'15 1 Special Ordr NEW $27.00 LIGNY & WAVRE 1815, LAST VICTORIES (Ludofo) Fo 0.6 French-produced game with English rules. Uses the Jours de Gloire game system to cover Napoleon's final 2 victories during the Waterloo campaign, 16-19 June 1815. Covers the battles of Ligny and Wavre where the French confront, defeat and attempt to pursue the Prussian Army. 2 maps, 432 counters, 400m/hex, 90min/turn, 5 scenarios. Frederic Bey'17 1 147869 NEW $29.00 MARIGNAN 1515 2ND (Ludofo) Fo 0.5 1-3wks Turnarnd Update of a game appearing in a very early issue of Vae Victis magazine (#3). Game of the 5th War of Italy, July 1515-Feb 1517, which included the battle of Marignano that shaped the Swiss relationship with the rest of Europe. The French & their allies take on the Swiss and their many allies (including the Papacy, the Holy Roman Empire & the Kingdom of Naples). Both seek to gain control of the Duchy of Milano and Venetian areas held by the Holy Roman Empire. Players must collect resources each turn and pay their numerous mercenary forces -- or to bribe opposing forces. Game is both strategic and tactical, with both gunpower & pike forces involved. English language edition. 1-2mo/turn, 1-2000men/unit, 216 counters. '16 1 Special Ordr NEW $27.00 MARSHALLS, THE..., V4, JOSEPH (Ludofo) Fo 0.5 1-3wks Turnarnd Fourth game in The Marshalls series (published by different publishers). This volume covers Joseph's response to being surprised by the Anglo-Spanish attack on Madrid in Nov 1809. 216 counters, point-point map, 5 scenarios + campaign, div/brig level. Denis Sauvage'17 1 Special Ordr NEW $25.00 MONTMIRAIL ET VAUCHAMPS (Ludofo) Fo 0.5 French-produced, English-language game of the battle of Vauchamps, 1814, using the Jours de Glore game system. Napoleon is on the offensive against the isolated Allied columns of the Prussian & Russian army under Blucher, Feb 1814, in a situation offering many tactical challenges to both sides. Regt level, 1hr/turn, 300m/hex, 4 scenarios, 2 maps, 324 counters. F.Bey'15 1 147485 NEW $27.00 NORMANDY 1944, BLOODY SUMMER [2ND] (Ludofo) zl 0.5 1-3wks Turnarnd Revision of earlier Normandie 1944 game from Vae Victis #27, with new mechanics & revised OoB (with twice as many units), plus air support units, and a second map extending the game to Paris and covering the D-Day landings thru August 1944. Regt/div level, 1week/turn, 6km/hex, complex, 2 scenarios (Cherbourg & Goodwood/Cobra) plus campaign. E.Teng'13 1 Special Ordr NEW $32.50 TRUCE OR THE SWORD, LOUIS XI V2 (Ludofo) zl 0.6 1-3wks Turnarnd Game in the Au Fil de Al'Epee (By the Edge of the Sword) game series. Covers 2 battles of the King Louis XI in the 15th century: Blanquetaque 1475 & Guinegatte 1479. F.Bey'15 1 Special Ordr NEW $27.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! LUDOPRESS ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- IBEROS, 2ND PUNIC WAR IN HISPANIA (LudoPr) HC 1.2 Out-of-Print Spanish made game with all components in Spanish & English. Strategic level, area move game of the 2 centuries of conflict between Rome & Carthage & the native peoples for dominance in Iberia. Yearly turns, 240 counters. Scenarios cover Carthage's reconquest of Iberia after its revolt; Iberia during 2nd Punic War; Rome's consolidation of controal after 2nd Punic War; Lusitanian Revolt against Rome 147BC; 2nd Celtiberian War 143BC; Roman Civil War in Iberia 47BC; Augustus's Cantabrian War 29BC. J.Romero'02 1 128083 NEW $39.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! MARSHAL ENTERPRISES URL: http://www.labataille.me/ ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- LA BATAILLE DE DEUTCHES-WAGRAM PARTS (Marsha) n Out-of-Print 1 22571 MINT $3.00 Allied OoB chart, TRC and (2) CRT charts. == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! MAYDAY GAMES ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- CARD PROTECTOR SLEEVES, 100PK CLEAR (Mayday) n 4-8wks Turnarnd Pack of 100 CLEAR card sleeves suitable for playing with standard 2-5/8x3-5/8" sized game cards inserted in sleeves. Acid free. '11 1 Special Ordr NEW $1.25 CARD PROTECTOR SLEEVES, 50PK CLEAR EURO (Mayday) n Pack of fifty (50) CLEAR, thick card sleeves suitable for playing with EURO-sized game cards inserted in sleeves. Euro-card sizing makes this product unique. '09 1 Special Ordr NEW $2.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! MAYFAIR GAMES URL: http://www.coolgames.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- EMPIRE BUILDER, 3RD: ARTWORK PRINT (Mayfr) TB 0.5 Out-of-Print Distributed as a promotional item, this is a rolled print of the illustration used on the 3rd ed box, a steam locomotive. 1 95855 NEW $6.00 2 95854 NEW $6.00 EMPIRE BUILDER, 3RD: LAMINATED BOARD (Mayfr) TB Out-of-Print Uncut, laminated board. Rolled & must ship separately in a tube (unless folded). 1 95853 NEW $10.00 Uncut, laminated board. Rolled & must ship separately in a tube (unless folded). EURORAILS: LAMINATED MAP (Mayfr) TB Out-of-Print Uncut, rolled, laminated map. MUST SHIP SEPERATELY in a tube. 1 3928 NEW $10.00 HOUSE DIVIDED, AMERICAN CIVIL WAR 4TH (Mayfr) FB 2.3 2-6wks Turnarnd Strategic level game of the American Civil War, from Bull Run to Appomattox. A classic game that is both great for beginners and also for fast play & re-play among experience gamers. Area-move system with broad strategic demands on both players, not all of which can be met. 234 counters including inf, cav & leaders, with basic, std & adv rules. 4th edition is slimmed down & very attractively priced. F. Chadwick'12 1 Special Ordr NEW $25.00 MAYFAIR PROMO EXPANSION SET # 9 (Mayfr) n 0.2 Out-of-Print Countersheet w/ counters for Patrician (6) and Hot Tin Roof (30). Includes 1pg of rules removed from a trade mag in which this promo kit was published. 1 106666 NEW $9.00 MAYFAIR PROMO EXPANSION SET #10 (Mayfr) n 0.2 Out-of-Print Countersheet w/ 4 very large counters for Bedpans & Broomsticks (2) & Whitewater (2). Includes 1pgs of rules removed from mag in which this promo kit was published. 1 105955 NEW $8.00 MAYFAIR PROMO EXPANSION SET #14 (Mayfr) n 0.3 Out-of-Print Promotional variant kit w/ a large die cut tiles for each of 2 games, Bacchus Banguet & Mad City. Includes 1pg of brief rules torn from an industry mag in which this appeared. '15 1 108019 NEW $6.00 MAYFAIR PROMO EXPANSION SET #15 (Mayfr) n 0.3 Out-of-Print Promotional variant kit w/ die cut counters for two games, Steam (5 Demanding Suppliers) & Asgard's Chosen (3 Glacier tiles). Includes 1pg of brief rules torn from an industry mag in which this appeared. '15 1 109221 NEW $6.00 MAYFAIR PROMO EXPANSION SET #16 (Mayfr) n 0.4 Out-of-Print Promotional variant kit w/ die cut counter for 2 games, Hot Tin Roof (21) and Road Rally USA (3). Includes 1pg of brief rules torn from an industry publication this variant was found in. '15 1 109223 NEW $6.00 MAYFAIR PROMO EXPANSION SET #18 (Mayfr) n 0.4 Out-of-Print Promotional variant kit with die cut counters for two games: Flea Market (16) & Giza (4), together w/ 1pg of rules torn from a trade publication in which this was published. '15 1 109760 NEW $4.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! MCGARTLIN MOTORSPORT DSGN URL: http://www.racingames.com ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- PUBLISHER LOGO PIN: MCGARTIN MOTORSPORTS (MCG) n 0.1 Out-of-Print Lapel pin w/ the McGartlin Motorsport Design logo. 1 50317 NEW $0.25 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! METAGAMING ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- COMMAND AT SEA (Meta) SC 0.7 Out-of-Print Ship-ship combat using a Jutland-like, miniatures-oriented system at 1/4800 scale. Ships & scenarios for the 3 battles of Savo Island around Guadalcanal, 1942-43. Includes 24 ship counters, 20 ship data sheets. Counters printed on thin cardstock & must be cut apart to play. G.Preston & J.Gibson'81 1 16091 MINT $18.00 Cherry. FANTASY TRIP: DRAGONS OF UNDEREARTH (Meta) SC 0.2 Out-of-Print Complete Fantasy Role Playing game, part of Underearth system, expanding the character generation system. Compatable w/ Fantasy Trip. Great for beginners in the world of FRP, and also those seeking a fast playing game. '81 1 146702 NEW $14.00 Last copy. FANTASY TRIP: SECURITY STATION PARTS (Meta) SC Out-of-Print 1 106472 V.GOOD $2.50 Box only. Price written on box cover. Some box creasing. FIRE WHEN READY (Meta) n 0.2 Out-of-Print No box. Naval combat around the turn of the century. 6 historical & hypothetical scenarios: Brits v French, Dewey in Manila Harbor, Germans v Dewey, Chinese v Jap. @ Yalu 1894, US v Spain @ Santiago 1898, Tsushima 1904. M.Barhart'82 1 142580 NEW $10.00 Last copy. FIRE WHEN READY PARTS (Meta) n Out-of-Print 1 132704 V.GOOD $1.00 Box only. Box flattened & has a few creases esp along one side panel but remains intact. HITLER'S WAR, 1ST PARTS (Meta) n Out-of-Print 1 101236 EXCELL $4.00 Substantially complete set of German counters (only; no Soviet or Allied, missing 2 army units) PLUS a superset of numerica counters. ALL counters mounted on small magnets for PBM use. HITLER'S WAR, 1ST PARTS (Meta) SC Out-of-Print 1 101065 V.GOOD $2.00 Box, only. Various minor creases, a little tape on one side panel. Structurally sound & otherws clean. ROMMEL'S PANZERS (Meta) SC 0.2 Simple gm of tank-tank combat in N.Africa. Same system as Stalin's Tanks. R.Damon'80 1 146705 NEW $10.00 STALIN'S TANKS (Meta) SC 0.2 Out-of-Print Intro lvl gm of tac combat between German & Soviet AFVs thruout war. R.Damon'81 1 145343 NEW $9.00 TRAILBLAZER (Meta) SC 0.2 4-8wks Turnarnd Small, modest complex game of space exploration & economics in deep space, unencumbered by goverment meddling between multi-nation corporations. G.Costikyan'81 1 Special Ordr NEW $10.00 == Games by PUBLISHER ========= 541-756-4711 10-9 PST Prices TRIPLE after hours! MR. B GAMES ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- RAILROAD RIVALS (MIB) BC Fast-pl