Fine Games for Players & Collectors All Games by TITLE (i.e. Alphabetic), IN-PRINT *and* IN-STOCK All Available Items Listed Alphabetically (0-A-Z) as of 09-22-23 14:24 Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA 541-756-4711 10am-9pm PST email: M.Dean@FineGames.com URL: http://www.FineGames.com/text/im_title.txt FINE GAMES' GOAL is your gaming satisfaction. Towards that end, you can get fast & knowledgable responses to your questions, reserve games you are sure you want, have us maintain a want-list for items you're searching for, and ship each & every order carefully & lightning FAST, with a shipment confirmation email with tracking info with each & every order. Promise! LEGAL STUFF: All items individually priced and subject to prior sale. Prices shown, including shipping, based on cash/check; add 3.1% when using credit cards (Visa/MC/Disc/AmX). Domestic shipping rates are $11.00 for up to 4 flat, unboxed items, or $ 23.00 for most orders with any number of boxed games. A $ sur- charge applies to each "LB" Lrg ( 4.00) or "HB" humungous ( 7.50) box items & those weighing 3lbs+ (marked with "*"). Add $ 4.50 if your zip code is one that UPS surcharges as "rural." See for info on international & APO shipping rates & other charges. Lighter US orders & all international shipments sent via USPS; heavier shipments by UPS ground. Special handling by request, additional charges may apply; contact us with your needs. PUBLICATION STATUS reflects any known issues regarding item availability, and always reflects the best info available to us. Where NO notes exist, item is readily available. Where notes DO exist, it may take longer to special order a game or it *might* not be available. See . TEMP OoS/OoP = Item temporarily out of print & NOT currently available. OUT OF PRINT = Item permanently out of print & avail ONLY if in-stock (and so has a numeric Part #). GOING OoP = Supply of the item is limited & soon to be exhausted. RELS PENDING = Item NOT YET PUBLISHED (i.e. not yet in print); date reflects (in format DUE YY/MM) anticipated release date & is subject to change & delay. Contact the publisher directly if you want more exact or current info. Numeric PART# = (eg "123456") denotes a copy is in-stock & available for sale. stock = normally a stocked item; just momentarily out of stock. Specl Ordr = normally special ordered on your behalf & not stocked. It typically takes ~5-21 days to obtain a special order. n/a = Item is OUT OF PRINT & not immediately available. Can be Want Listed. BOX BC-Bookcased FT-SPI Flat Tray HB-Huge Box+$ n-not boxed TYPES: DC-Dbl BCased WT-SPI Wht Tray LB-Lrg Box+$ fo-unboxed folio HC-Half BC IT-SPI Illus Tray SB-Sml Box zl-unboxed ziplock SC-Small Case Tb-Tubed FO,ZL-HUGE (tho unboxed) folio or ZL HP-Plastic HC FB-Flat Boxed MUST ship as boxed game CONDITIONS in descending order: New, Mint, Excel, V.Good, Good, Fair, Poor. Full details available at PUBLISHER contact info is found in . == Games by TITLE ============= 541-756-4711 10-9 PST Prices TRIPLE after hours! "1" TITLED ITEMS (i.e. Titles beginning with "1") ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 1066, END OF THE DARK AGES #240 (DecS_T) n n 0.5 Out-of-Print Mag & Game. Strategic level, 2-4 player game of the struggle for ethnic dominance in Britain early in the 11th century. Players represent the Anglo-Saxon, Norman, Viking and Briton peoples on a map that covers Britain up to Scotland, and portions of the coast of Norway and France. A fairly simple game of diplomacy set in the era of the battle of Hastings. 176 counters. J.Miranda'06 / ARTICLES ON: 1066, the Battle of Hastings & the Turning Point of the Middle Ages; When China Ruled the Waves; WWI in West Africa; Britain's Royal Sovereign Class BB; northern Vietnam's AA Guns; Mozambique After the Cold War; Bernardo de Galvez & the Louisiana-Florida Campaign 1779-81; End of the Sioux Dominance. 1 79557 NEW $35.00 Last copy. 1066, END OF THE DARK AGES #240 PARTS (DecS_T) n Out-of-Print 1 86561 EXCELL $2.50 Rules photocopy only. 1500, THE NEW WORLD (Versse) BC 2.4 Fast playing board & card game in which 2-6 players explore & conquer the New World. This is the core game; 5 national add-on kits available separately. Addition of a Nation add-on kit allows solitaire play. During a player's turn, they can play as many action cards as they are able, with each card able to perform one of several types of actons such as building, repairing or reducing a colony, adjusting royal support & more. 112 cards, 2 countersheets, smallish map of North & South America. '18 1 Special Ordr NEW $42.00 1565, SIEGE OF MALTA (Worthi) BC 1-3wks Turnarnd Third game in the Great Sieges game series. Fast playing. Players issue commands to their forces to activate them to move and attack. Can be played solitaire as either the Ottoman or Knights of Maltese sides, using a deck of cards to command opposing forces. Victory is based on demoralizing the opposing side. '22 1 Special Ordr NEW $49.00 1631, UN EMPIRE EN FLAMMES #127 (VaeV_C) n n 0.8 4-8wks Turnarnd Mag & game. Game of the situation in 1631, as Gustav Adolphus brings his Swedish army to central Euope. Uses an area move map. French-produced, French-language magazine of military history of all eras but with a special fondness for Europe & French history. English-language rules must be found & downloaded from publisher's web site. 1 Special Ordr NEW $29.99 1776: LEADER VARIANT COUNTERS COPY (AH) n 0.3 Out-of-Print 3pg photocopy of rules printed in the General, plus color copy of leader counters printed in Gen 25/2. 1 150238 EXCELL $3.00 3pg photocopy of rules, plus color copy of leader counters. 1807, EAGLE TURNS EAST [ZIPLOCK] (CofA) zl 1.2 Going OoP Packaged in a ziplock without box or die. Large game of Napoleon's 3 campaigns in Poland: Pultusk-Golymin, Eylau & Friedland at operational/strategic level, Dec 1806-July 1807. Perhaps the best in Zucker's Napoleonic series. 3maps, 420 counters. K.Zucker'95 1 Special Ordr NEW $39.00 1812! WAR ON THE GREAT LAKES FRONTIER (Compas) BC Avail Uncrtn Card-driven game of the War of 1812 fought around the Great Lakes region on land & sea. Britain (who had been engaged in the Napoleonic Wars for a decade) and the young United States compete in a naval arms race in the fresh water lakes separating the US from Britain's Canadian colony. US forces are generally green compared to the experienced forces of Britain. Players must also anticipate the severe winter weather to husband their forces. Players alternate playing strategy cards, spending operation point, and causing events to occur. Individual ships, regt level, with leaders, 55mi/hex, 3 maps, 337 counters, 230 cards. Highly suitable for solitaire play. Ken Repel'23 1 Special Ordr NEW $74.00 1812, WAR OF..., 4TH (ColumG) BC 1.2 1-3wks Turnarnd Simpler, block-style game of a little known war, focused on the fight for control of the Great Lakes area between US & Canada. Fast playing w/ excellent fog-of-war element. Great beginners game, too. '85 1 Special Ordr NEW $45.00 1831, FOR OUR FREEDOM & YOURS, GOCHOW (StraGm) HC 2-6wks Turnarnd Polish-produced, English-language game of one of Poland's more famous battles, Grochow, 1831. Uses an activation system by corp formation. 432 counters, 4 scenarios including an intro one. '20 1 Special Ordr NEW $45.00 1846, THE RACE FOR THE MIDWEST 2ND (GMT) DC* 5.2 1-3wks Turnarnd 2021 update. 3-5 player railroading game in the 1830 (18xx) game system. Railroad boom in the midwest has gone bust, and 5 larger railroads based in the east take advantage of the vacuum. Players try to piece together a dominant railroad from the remnants of the busted railroads. This game has unique features including an opening draft, variable setup and relatively shorter game length. This game system focuses on stock market manipulation as equally or more important than actually operating the railroads owned. Includes 6 countersheets of tiles, 109 cards & stock certificates, mounted map. Tom Lehmann'21 1 Special Ordr NEW $52.50 * 1848, AUSTRALIA (GMT) DC* 5.0 1-3wks Turnarnd Semi-historical, 3-6 player game of developing & operating railroads in Australia, and even more about manipulating the stock market to make a bundle even while your RRs whither. Uses the 18xx game system. 6 private & 8 public RRs, plus the Bank of England as a source of loans. Player with the most shares of a company controls its actions. Player with the most loot at the end wins. Helmut Ohley'21 1 Special Ordr NEW $52.50 * 1859, SECOND ITALIAN WAR OF INDEPENDENCE (CofA) Bk 2-6wks Turnarnd Grand tactical mini rules system covering the 1859 Second Italian War of Independence. '07 1 Special Ordr NEW $22.00 1862, RAILWAY MANIA IN EASTERN COUNTIES (GMT) DC* 6.2 1-3wks Turnarnd 18xx series game set in 1862 eastern England. Allows up to 8 players as well as solitaire play, and can be completed in a long evening. Company selection varies, and there are 2 ways to secure financing. Includes solitaire rules. Mounted map of East Anglia, 34 train cards, 10 other cards, 160 certificates, 12 countersheets of track tiles & tokens, paper money. '20 1 Special Ordr NEW $55.00 * 1863 PARTS (GMT) n Out-of-Print 1 70722 MINT $3.00 Countersheet #1 (200 counters for Brandy Station / Frederick II), missing 3 markers & 1 confed leader (ID included). Otherwise Mint. 1863, TURNING POINT IN THE CIVIL WAR#297 (DecS_T n n 0.9 Out-of-Print Mag & game. Strategic level, area-move game of the American Civil War in the pivotal year of 1863. Uses a Battle for Germany-style system with one player controlling the eastern Union forces & western Confederate forces, and the other vice versa. Players seek to score the most points for capturing cities & winning battles. 1mo/turn, div/corp level, 1mo/turn, 30mi/inch, 176 counters. J.Miranda'16 / ARTICLES ON: 1863, Turning Point of the American Civil War; Area Denial (Anti-Access) Warfare; the An Lushan Rebellion, 755-763, in China; Battle of Grozny, 1994-5; Capturing Prize Ships in the 16-18th Century; German Gunboats in Chinese Riverways During WWI; Byzantine Campaigns of Basil II in Syria, 976AD; US Unmanned Surveillance Drones. 1 114590 NEW $25.00 1864, YEAR OF DECISION PARTS (Omega) n 1 113639 MINT $4.00 Rules only. 2 113640 MINT $5.00 Players Reference booklet, only. 3 113641 MINT $5.00 Set of 10 player aids, only. Includes 10 of 11 originally in set; Examples of Play NOT included. 1866, RULES FOR AUSTRO-PRUSSIAN WAR (CofA) Bk 2-6wks Turnarnd Miniatures rules set extending the 1870 & 1859/64 rules of other games to the Austro-Prussian War of 1866. Designed for fast play of corp to rgt level battles, & 6, 10 or 15mm base systems. 100m/inch, 30min/turn. 14 scenarios. Extensive bibliography. '10 1 Special Ordr NEW $25.00 1866, STRUGGLE FOR SUPREMACY IN GERMANY (Compas) BC 1.4 2-6wks Turnarnd Point-point move game of the Austro-Prussian War of 1866 and the struggle to unify Germany. Uses a 55-card deck of cards that regulates events & deployment. Map covers an area of central Europe, with key areas or localities being identified on the map. 2 scenarios: the full campaign including mobilization, & the 7 Weeks War (the war itself). 2.5 countersheets, 1wk/turn, point-point map, div/corp level. J.Firer.'17 1 Special Ordr NEW $60.00 1870, RULES FOR THE FRANCO-PRUSSIAN WAR (CofA) Bk 0.9 2-6wks Turnarnd Grand tactical mini rules system covering the 1870 Franco-Prussian War. Compatable with 1859, and 6 or 15mm minis. Designed for battles of several divisions or corps per side. 1"=100mm, 30min/turn. w/ 14 battle scenarios. '07 1 Special Ordr NEW $22.00 1871, RULES FOR THE FRANCO-PRUSSIAN WAR (CofA) Bk 0.8 2-6wks Turnarnd Kit containing additional miniatures rules set in the 1870 series. This set provides fast-playing rules for the Franco-Prussian War while remaining compatible with prior games, plus additional scenarios. Includes OoBs, historical notes & maps, and alternative scenarios. Includes scenarios for small battles of a couple of divisions as well as multi-corp battles. Perfect bound. 1 Special Ordr NEW $29.00 1914 PARTS (AH) n Out-of-Print 1 140319 EXCELL $8.00 Battle Manual only. Clean. 2 140320 EXCELL $1.00 Intro game card, only. 3 83862 MINT $3.00 Standard Game rules, only. 4 83863 MINT $3.00 Standard Game rules, only. 1914, OFFENSIVE A OUTRANCE: COUNTERS KIT (GMT) n 0.3 1-3wks Turnarnd 140 counter countersheet that serves to provide errata counters as well as counters for the 2018 living rules sets for Offensive Outrance & Serbien Muss Sterbien. Includes an explanatory sheet. Mike Reisch'21 1 Special Ordr NEW $6.00 1918, IMP GERMANY'S LAST CHANCE#223PARTS (DecS_T n n Out-of-Print 1 140271 V.GOOD $3.00 Rules photocopy only. Highlighted in yellow with some underling. 1918, IMPERIAL GERMANY'S LAST CHANCE#223 (DecS_T n n 1.0 Out-of-Print Mag & Game. Div-corp level game of the war on the entire western front, March-Aug 1918. Depict's Germany's urgent need to somehow pierce the Allied lines & will to stave off eventual defeat. 1wk/turn, 15km/hex, 3 different game lengths starting from samee time. J.Miranda'04 / ARTICLES ON: 1918, Germany's Last Chance; the French Campaign in Egypt After Napoleon, 1799-1801; Australia & the War on Terror 2001-2; Swedish-Tripoltanian War 1798-1803; Shogun's March to Peking, 1592-58. 1 69129 NEW $24.00 1918/1919, STORM IN THE WEST 2ND (GMT) BC 1.5 1-3wks Turnarnd Update of 1918, Storm in the West previously published in Command Magazine, and its 1919 variant. Strategic-level game of the of 1918 on the Western Front during World War I, with a second scenario depicting what the war would have looked like had it continued into 1919. High solitaire suitability. 2-side map, 1.5 countersheets, 2weeks/turn, 8mi/hex, div/corp level. Ted Racier'20 1 Special Ordr NEW $35.00 1940, WHAT IF GERMANY WENT EAST? #12 (DecWaW) n n 0.8 Out-of-Print Mag & Game. Game of the what-if in which a less than fully militarized Germany continues eastward, attacking the USSR after conquering Poland in Sept 1939. Map covers central & northern USSR, Poland, Belgium, Holland & northern France & Germany. Corp/army level, 25mi/hex, half-month/turn. T.Bomba'10 / ARTICLES ON: Germany's eastward strategic choice in 1940; Rearming the French (Vichy & Free French); British Funny Tanks of WW2; Battle for the Mediterranean, Cape Matapan, March 1941; Yelnia (Smolensk), first turning point in WW2 in the East. '10 1 92611 NEW $37.50 Last copy. 1944 BATTLE OF THE BULGE (Worthi) BC* 3.6 4-8wks Turnarnd Game of the Battle of the Bulge, 1944, using WOG's Holdfast game system. Fast playing, with 50 counters per side and only 8 pages of rules. Key constraint is a limited number of resource points that enable both movement & combat. But combat can be intermixed with movement to enable breakthrus. Mounted map, 3 countersheets. Dan Fournie'21 1 Special Ordr NEW $52.50 * 1944, SECOND FRONT (WWW) BC 1.6 Out-of-Print Rgt/div level game of campaign in France, focusing on role of elite units. Designed by Ty Bomba. 1 132644 MINT $16.00 No countertray, otherws unpunched & complete. Sml amount of yellow highlighting on 2pgs of rules; 2 penciled annotations on table of contents on cover of rules. 1989, DAWN OF FREEDOM 2ND (GMT) BC* 4.0 1-3wks Turnarnd 2-player game simulating the political, social & economic aspects of the period about 1989 when democratic change brought about the collapse of the Soviet Union. One player represents the USSR, and attempts to prop up the Warsaw Pact governments with things other than tanks in the streets as social pressures force change. The other player represents the western nations, the so called forces of democracy, who seek to create discontent & change which hurts the Soviet cause. 2 countersheets, 162 cards, 1 map, 2-8wks/turn. 2nd edition simply integrates errata into the rules. Ted Torgerson, Jason Matthews'20 1 Special Ordr NEW $44.00 * == Games by TITLE ============= 541-756-4711 10-9 PST Prices TRIPLE after hours! "2" TITLED ITEMS (i.e. Titles beginning with "2") ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 20TH MAINE PARTS (OSG) n Out-of-Print 1 49021 EXCELL $8.00 Counters only, 50% (markers) unpunched. 2300AD RPG: DEATHWATCH PROGRAM (GDW) Bk 0.4 Out-of-Print Adventure sourcebook for the 2300AD RPG. Players are offered $ to transfer a single passenger from Corpus Cristi TX to Monteray Mexico. Simple. But then people start shooting at you. And your support is caught up in the combat. You find yourself locked in a duel that goes across Earth & into space. '90 1 122907 EXCELL $2.50 == Games by TITLE ============= 541-756-4711 10-9 PST Prices TRIPLE after hours! "4" TITLED ITEMS (i.e. Titles beginning with "4") ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 414BC, SIEGE OF SYRACUSE (Worthi) BC 2-6wks Turnarnd Game of the epic siege of Syracuse (on Sicily) during the Peloponnesian War, emphasizing leaders and their special skills. Fast playing. '21 1 Special Ordr NEW $49.00 == Games by TITLE ============= 541-756-4711 10-9 PST Prices TRIPLE after hours! "6" TITLED ITEMS (i.e. Titles beginning with "6") ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 6TH FLEET PARTS (AH-VG) BC Out-of-Print 1 103277 EXCELL $15.00 Incomplete game. Includes only a few dozen counters (ie counterset essentially missing). INCLUDES both maps, logistic rosters for both sides, 3 (all) Deployment/Reinf charts, rules & box. Rules show mild signs of wear & use including isolated spots & stains. Find a counterset to make a complete game in EX condition. 2 78092 V.GOOD $5.00 Rules only. Stains on back cover, & minor isolated stains at various places elsewhere. 2 ctr pgs loose. == Games by TITLE ============= 541-756-4711 10-9 PST Prices TRIPLE after hours! "7" TITLED ITEMS (i.e. Titles beginning with "7") ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 7 AGES, 6000 YEARS HUMAN HISTORY PARTS (ADG) BC Out-of-Print 1 114424 MINT $5.00 Box, only. == Games by TITLE ============= 541-756-4711 10-9 PST Prices TRIPLE after hours! "8" TITLED ITEMS (i.e. Titles beginning with "8") ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- 878 VIKINGS: VIKING AGE EXPANSION KIT (AYG) BC 1.2 Avail Uncrtn Kit adding several new scenarios, parts, victory conditions & mechanics to the base game. '18 1 Special Ordr NEW $29.00 == Games by TITLE ============= 541-756-4711 10-9 PST Prices TRIPLE after hours! "A" TITLED ITEMS (i.e. Titles beginning with "A") ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- A LAS BARRICADAS! 2ND (Compas) BC 1.8 2-6wks Turnarnd Reprint of this platoon-level game of tactical combat in the Spanish Civil War, 1936-9, using the War Storm game series. Depicts all the many types of military & paramilitary combatants, plus actions from thruout the war. Unit activation is the key dynamic, and is required to perform most actions. 2nd ed upgrades the rules, examples of play, adds a scenario, doubles the number of counters, new graphics, etc. 4 geomorphic maps, 3 countersheets, 16 scenarios. 12-15min/turn, 150-200m/hex, company/pltn level, fast playing. J.C.Cebrian, N.Eskubi'15 1 Special Ordr NEW $59.00 A.D. 30 (VPG) SC 4-8wks Turnarnd Solitaire game based on the biblical understanding of Jesus's journey from his baptism in the Jordan River to his return to, betrayal & arrest in Jerusalem. The player must guide Jesus's movements & time his return so that all the elements leading to his crucifixtion are in place. Thirteen possible outcomes are embedded in the game (allowing success or failure in game terms). Player seeks to match the "historical" outcome, a major victory that created a new religion. Your goal is to assemble all 12 apostles, maintain piety, and enter Jerusalem when the authorities are aroused. T.Decker'15 1 Special Ordr NEW $25.00 AACHEN, STORMING THE SIEGFRIED LINE, 2ND (WWW) BC 1.0 4-8wks Turnarnd Initial Allied assault against Siegfried Line around Aachen followed by German counterattack and methodical allied repost, Sep-Oct 44. Reprint from PWG. J.Radey, W.Hamilton'95 1 Special Ordr NEW $29.00 ABENSBURG, BATTLE OF... #113 PARTS (WWWS_T) n Out-of-Print 1 114221 MINT $5.00 Rules, only. ABSOLUTE WAR! RUSSIAN FRONT PARTS (GMT) BC Out-of-Print 1 148579 < NEW $6.00 Box, only. Sml ding to one box btm corner. ACES HIGH #12 PARTS (WWWmag) n Out-of-Print 1 132709 EXCELL $5.00 Counterset only. Contains 180 counters, all strip punched. Believed to be complete but no manifest exists to check. 2 132708 MINT $5.00 Rules, only. Includes uncut aircraft cards on colored stock. Mildy wrinkled due largely to A4 size of rules, plus a 1" spine tear repaired. ACES HIGH ['92] PARTS (WWW) n Out-of-Print 1 52106 MINT $4.00 Aircraft Data Charts booklet, only. 2 83237 MINT $4.00 Aircraft Data Chart booklet, only; original. 3 88815 MINT $4.00 Aircraft Data Charts booklet, only. ACES OF VALOR, WWI AERIAL COMBAT (Legion) BC 1.5 2-6wks Turnarnd Solitaire game of air-air combat during World War I. Player commands a fighter squadron on the Western Front from the German, British, French or American forces. Choose a campaign consisting of 8-16 missions, draw cards to set the mission objective (such as patrol, strafing, recon, spotting balloon busting, or bomber escort). When combat occurs, pilot skill, aircraft performance & luck all determine the outcome. Earn points by destroying enemy aircraft or ground targets & completing missions successfully. Those points can then be used to repair, replace or upgrade aircraft. Points determine victory. Eric von Rossing'23 1 Stock NEW $55.00 ACQUIRE, 1ST PARTS (AH) n Out-of-Print 1 8030 EXCELL $3.00 Rules only. ACQUIRE, 2ND [DELUXE] PARTS (AH) n Out-of-Print 1 74121 MINT $0.25 One plastic piece only, "2-I". ACRE, THE THIRD CRUSADE OPENS (DecGms) Fo 0.2 1-3wks Turnarnd Folio game using the Btls of the Ancient World (now Btls of the Medieval World) game system. Covers the meeting engagement as a part of the Muslim army led by Saladin attacks the King of Jerusalem's army while it besiege's Acre. Armies of centered on heavily armored cavalry & men-at-arms, with lots of foot soldiers & archers. The Crusaders have a stronger army but must protect extended siege lines; the Muslims are quick & light, and must defeat the Crusaders in detail. 100 counters. '12 1 Special Ordr NEW $19.00 ACROSS SUEZ, BTL OF CHINESE FARM 3RD (DecGms) BC 0.5 1-3wks Turnarnd Graphic update of this smaller, simpler game of the battle of Chinese Farm. 3 Israeli divisions attack 2 Egyptian divisions in a wild, swirling battle that ultimate saved the day for Israel. This edition elaborates the game with new rules for commandos, paratroopers, Egyptian marines. 1 map, 100 counters. Mark Herman & James Dunnigan'21 1 Special Ordr NEW $23.00 ACROSS THE NARVA, ESTONIA FEB 1944 2ND (Revolu) zl 0.4 2-6wks Turnarnd Game of the Soviet assault on the Estonia area of German-occupied USSR early in 1944, a continuation of the Leningrad-Novogorod Offensive of Jan 1944. The Soviets sought air and naval bases for later attacks on both Finland and East Prussia. The Germans offered a stout defense of the Narva Isthmus; while the Soviets established many brigeheads, they failed to expand them before the Germans eliminated them north of Narva, stablizing the front until the summer. Covers the three-month campaign in 1 week turns using a chit activation system. Uses same system as earlier Konigsberg game. Game previously published by 3 Crown Ent. 300 counters, 1wk/turn, btln/rgt level. Stefan Ekstrom '19 1 Special Ordr NEW $35.00 ACROSS THE PACIFIC 2ND PARTS (PacRim) LB* Out-of-Print 1 115757 NEW $8.00 * 2nd edition box only. New but not shrinkwrapped. ACROSS THE POTOMAC #30 PARTS (XTRCmd) n Out-of-Print 1 84944 MINT $3.00 Rules, only. 2 84945 MINT $3.00 Map, only 3 84946 MINT $1.00 Turn Record Sheet, only. ADOBE WALLS, BATTLE OF..., NOVEMBER 1864 (Legion HC 1.4 2-6wks Turnarnd Third game in the Indian Wars game series. Covers a battle known as the First Battle of Adobe Walls, Nov 26 1864, a small US force under Kit Carson attacks the winter encampment of Comanche & Kowa Indians to eliminate this "threat" to settlers moving into the area on the Sante Fe trail. The number of Indians present was underestimated. And the battle includes a mountain howitzer that had a substantial psychological impact. 0.25mi/hex, 20min/turn, Company&Band level. M.Taylor'12 1 Special Ordr NEW $44.00 ADOBE WALLS, BATTLE OF..., PARTS (Legion) HC Out-of-Print 1 149381 < NEW $1.00 Box only. Box cover has big X in permanent marker on cover; btm is clean. Otherws new. 2 149380 < NEW $1.00 Box only. Box cover has big X plus some writing in permanent marker on cover; btm is clean. Otherws new. 3 142897 V.GOOD $2.00 Mis-match box, only. Box prototype with Adobe cover in green hues, and Saipan btm. AFRICA ORIENTALE ITALIANA (DecGms) zl 0.8 4-8wks Turnarnd Kit for both Adv Euro & Adv Pacific Theatre of Operations. Begins with Italian invasion of Ethiopia in 1935 and continues thru the Middle East into WW2. Includes a map of India & the India Ocean so as to mate with APTO, & a map of Spain & the Atlantic to mate with AETO. 280 counters (including an AETO upgrade to aircraft). '09 1 Special Ordr NEW $25.00 AFRICAN CAMPAIGN, DESIGNERS [4TH] ED (Compas) DC 1.2 Temp OoP/OoS Reprint of the 3rd edition. Colorized & remastered Designers edition incorporating all errata plus new rules & variants (including those published in Panzerfaust/Campaign #74), and a larger map & counters. Original game was the predecessor to the highly popular Russian Campaign game. Covers the campaign in northern Africa from Dec 1940 thru Dec 1942 using a system similar to Russian Campaign making for a good, fluid game. Div level so very few units are involved making it possibly a good beginner's game. 0.5mo/turn, 12mi/hex, btln/div level. J.Edwards'22 1 Special Ordr NEW $49.00 AFRIKA, NORTH AFRICAN CAMPAIGN PARTS (Gamers) n Out-of-Print 1 24510 EXCELL $3.00 Photocopy of exclusive rules, only. AFRIKAKORPS, DECISION IN THE DESERT #11 (DecWaW) n n 1.0 Out-of-Print Mag & Game. Includes 56 errata counters for Coral Sea & Players Aid Card w/key tables (missing from #10). New & rather luscious design using the They Died with Boots On system. Operational level game of the war in the N.African desert, 1941-2, from El Agheila to Suez. Monthly turns, 12.5mi/hex, moderate complexity, rgt/brig level. Includes attention to the intangibles that heavily influenced the campaign. 260 counters. J.Miranda'10 / ARTICLES ON: Campaign in the Desert, 1940-2; Afrikakorps designers notes; Romania in WW2; Savo Island; WW2 German Airborn Operations. 1 127550 NEW $35.00 Last copy. AFTER THE HOLOCAUST PARTS (SPI) n Out-of-Print 1 79347 EXCELL $2.50 Charts & table booklet, 1 copy only. 2 79351 EXCELL $2.50 Charts & table booklet, 1 copy only. 3 79352 EXCELL $2.50 Charts & table booklet, 1 copy only. 4 79353 EXCELL $2.50 Charts & table booklet, 1 copy only. 5 79355 MINT $2.00 Money & Corruption Script sheet, only. One (of 2 identical) unseparated sheet of 72 money/corruption forms. 6 79356 MINT $2.00 Money & Corruption Script sheet, only. One (of 2 identical) unseparated sheet of 72 money/corruption forms. 7 79357 MINT $1.00 3/4 of one complete Money & Corruption Script sheet, only; 54 individual forms, total, not separated. AGE OF REASON, BATTLES OF... PRIMER 2ND (CofA) Bk 2-6wks Turnarnd Revised, spiral bound players guide booklet covering the Age of Reason game series (including Fontenoy, Leuthen, Zorndorf, Monmouth, Kolin & Brandywine/Germantown. Applies to all editions of this series rules, but designed around the latest (3rd) introduced with Fontenoy. Includes an upgrade/errata countersheet w/ 280 units, 3rd ed rules update, rules demonstrations, game tactics, learning modules, all intended to get players fully up to speed with the game system. Fontenoy required to play the learning modules. '22 1 Special Ordr NEW $29.00 AGINCOURT 1415, BATTLE OF... PARTS (GDW) n Out-of-Print 1 71145 EXCELL $6.00 Counter set, Complete or substantially complete, inlcuding 111 (of 120) counters, including 2 handmade replacements. AGRICOLA #306 (DecS_T) n n 0.9 Out-of-Print Mag & game. Game of the campaign waged by the Roman governer of Britain, Agricola, 82-84AD, to conquer northern Britain & Scotland. Goal for both sides is physical occupation of localities, destruction of opposing leaders & units. Uses the strategem system of prior Trajan series. 140 counters, 10mi/hex. Joseph Miranda'17 / ARTICLES ON: Agricola, the Roman Conquest of northern Britain, 78-85AD; Asymmetric Warfare & Modern Insurgencies; Battle of Kircholm 1605; Shiloh Campaign, 1862; US Army in WWI; Bren Universal Carrier; Lafayette Escadrille at Verdun; USS Herbert Thomas (destroyer). 1 134800 NEW $35.00 AH STANDARD CRT TABLE PARTS (AH) n Out-of-Print CRT Chart only 1 70672 EXCELL $1.00 CRT Chart only 2 91534 V.GOOD $1.00 CRT Chart only. Several penciled drawings of tanks, otherws servicable. AIR ASSAULT ON CRETE VARIANT COPY (AH) n 0.1 Out-of-Print Kit with color photocopy of 52 counters & b&w photocopy of rules from Gen 15/3 providing various what-if OoB additions for the battles on Crete & Malta such a convoyed forces, more paratroopers, Greek irregulars & more. V.Von Borries'78 1 150280 EXCELL $1.00 Color photocopy of article & counters. AIR COBRA PARTS (OSG) n Out-of-Print 1 122701 EXCELL $2.00 Partial counterset only, including (all) 40 Soviet & 14 US infantry counters. Strip punched AIR FORCE 2ND: EXPANSION KIT 2ND PARTS (AH-BL) n Out-of-Print 1 134685 EXCELL $5.00 Rules, only. AIR FORCE, 1ST: EXPANSION KIT PARTS (BL) n Out-of-Print 1 88856 EXCELL $6.00 Color photocopy of countersheet, only. 2 88857 EXCELL $4.00 Photocopy of rules, only. 3 79533 MINT $6.00 Rules, only. 4 85356 V.GOOD $4.00 Box, only. Some rubber band residue across box & spotting on box btm. AIR FORCE, 2ND: DAUNTLESS: VARIANT (AH_Gen) n Out-of-Print 1 90187 EXCELL $2.00 Original article & aircraft charts from General providing 3 addtl Japanese late war fighters. AIR SUPERIORITY PARTS (GDW) n Out-of-Print 1 70846 EXCELL $2.00 Game Charts booklet, only. ALEA MAGAZINE (Alea) n 0.5 Please Call Available issues: #16,28,29,30,31,32. 1 Special Ordr NEW -n/a- ALEXANDER AGAINST PERSIA (VaeV_G) FO 1.0 1-3wks Turnarnd French-produced, English (& French) language game. Grand tactical game of 3 battles occuring during Alexander the Great's conquest of Persia. First in the By the Edge of the Sword game series. Covers the battles of Granicus, 334BC; Issos, 335BC; and Gaugamela, 331BC. Each sides' unique unit types must be managed properly to acheive success. 2 maps, 432 counters, 3 scenarios with what-if variants. Frederic Bey'20 1 Special Ordr NEW $40.00 ALEXANDER PARTS (AH) n Out-of-Print 1 74054 EXCELL $1.00 CRT chart only. Same for either first or 2nd edition. 2 88365 EXCELL $1.00 CRT chart, only. Couple of lite stains. Applies equally to 1st or 2nd ed. 3 97605 EXCELL $3.00 CRT only. ALEXANDER, 1ST PARTS (AH) n Out-of-Print 1 88364 V.GOOD $3.00 Rules only, some yellow highlighting, otherws EX. 2 105929 V.GOOD $3.00 Passable rules photocopy, hilited in yellow. ALEXANDER: RAMSES II COPY (AH) n 0.2 Out-of-Print Photocopied article & original insert from General w/ counters & map revisions for variant depicting Alex's run-in w/ Ramses II of Egypt. 1 132713 MINT $3.00 ALEXANDRIA 1801 PARTS (SimTac) n Out-of-Print 1 26395 MINT $5.00 Countersheet only. Countersheet is delaminiating at center; will need a small amount of attention with a glue stick or spray adhesive to make things right BEFORE punching counters. 2 61528 MINT $1.00 Terrain chart (in English & Spanish) backed by other tables all in Spanish. 3 88562 NEW $5.00 Countersheet, only. Mint, but entire sheet delaminiating in center of sheet. Can be easily fixed with spray adhesive used before punching counters. ALEXANDRIA 1801, END OF NAP'S DREAM 2ND (SimTac) zl 0.8 4-8wks Turnarnd Reprint in a ziplock. Modestly simple tactical lvl gm of the French attempt to break the British siege of Alexandria that sealed the fate of Napoleon's Egyptian expedition, March 1801. Uses a new system, not that of SimTacs prior games. 1 Special Ordr NEW $52.00 ALL BRIDGES BURNING, FINLAND 1917-18 (GMT) DC* 3.5 1-3wks Turnarnd Card-based game of the civil war in Finland, 1917-18, as it gains independence from Russia while not having a clear political future and with the intervention of multiple other European nations. 10th game in the COIN (counterinsurgency) game system with three factions, presenting a new twist to the system. The Reds seek to successfully revolt and to control the major cities, while the whites (loyalists) seek to restore control, and the moderates fight for survival of parlimentary democracy. Can be played solitaire (with solitaire rules) or with 2 or 3 players. Mounted map, 64 cards, 88 wooden playinng pieces, 2-6mo/turn, area move. VPJ Arponen'20 1 Stock NEW $50.00 * ALLENBY'S BLITZKRIEG, PALESTINE 1918 2ND (Schutz HC 1.0 4-8wks Turnarnd Operational level game of the last & greatest cavalry offensive, in Sept.1918 in Palestine. Covers the first 2 days of that offensive which exceeded the best of the German Panzers of WWII. Brig/div level, 4mi/hex, 8hrs/turn, small map, 176 double sided die cut counters, 4mi/hex, rgt/div level. P.Schutze'12 1 Special Ordr NEW $27.00 ALMORAVID, RECONQUISTA & RIPOSTE 1085-86 (GMT) DC* 5.2 The western jewel of Islam in Iberia had fractured by 1085, and the christian king Alfonso VI mustered a large army to recapture the lands from the Muslims. But the defenders sought help from north Africa, and the reconquest was anything but easy. Uses the Levy & Campaign game system from Nevsky. Shows lords' ability to muster forces, and their ability to command armies. Politics, the need for tribute will, Moor fortifications, African troops & bloodthirsty crusaders all will guide strategy. Mounted map, 177 wooden pieces, 112 cards, 3 countersheets. Volko Ruhnke'22 1 151026 NEW $63.00 * ALMORAVID, RECONQUISTA & RIPOSTE PARTS (GMT) DC Out-of-Print 1 149717 NEW $5.00 Box only. Minor ding to one box cover corner, otherws new. 2 149718 NEW $5.00 Box only. Minor ding to one box cover corner, otherws new. 3 149719 NEW $5.00 Box only. Minor ding to one box cover corner, otherws new. ALMOST A MIRACLE, AM REV IN NORTH #51 (Agains) n HP 1.3 1-3wks Turnarnd Mag & game. Game of the American Revolution in the northern portion of the US, focused on the area from northern Maryland north. Uses the Tarleton's Quarter game system. Covers the factors that made warfare of the era unique: morale, leadership, disease & desertion. 280 counters, area move. David Jones'20 1 Special Ordr NEW $29.99 ALPHA OMEGA 2ND PARTS (AH) n Out-of-Print 1 61530 MINT $7.00 Counter set, only. Missing 1 (Dd1 ship) counter, otherwise M & complete w/ sheet of ship counters & sheet of ID counters & markers. 2 88651 MINT $4.00 Identification counter sheet (1/2"), only. ALPHA OMEGA PARTS (BL) n Out-of-Print 1 91967 EXCELL $2.00 Partial set of ship counters, only. Includes about 50% of ship counters. 2 88649 MINT $2.50 map, only. AMATEURS TO ARMS! PARTS (CofA) n Out-of-Print 1 108016 GOOD $3.00 Map only. Was used as packing material by publisher, salvaged here. 2 lengths of clear packing tape on 1 map panel, narrow 1" hole at 1 seam, some scuffs. Quite serviceable. AMATEURS TO ARMS!, THE WAR OF 1812 (CofA) BC 2.1 2-6wks Turnarnd Operational/strategic game of the War of 1812 between US & British/Canadian forces on all fronts of the war in North America including the South. Played on a large scale map & includes 150 illustrated cards impacting place, 352 counters. Simpler & fast playing. '12 1 Special Ordr NEW $74.00 AMERICAN CIVIL WAR 3RD ['18] #310 (DecS_T) n n 0.9 Out-of-Print Mag & game. Substantial revision of the 1974 game covering the whole of the American Civil War, 1861-5 at a strategic scale on 1 map. Confederacy must maintain a viable economy as the Union makes inroad into southern territory. Sudden death conditions apply at the end of each quarterly turn, enforcing political realities of the time. Leadership is a key factor in winning battles, and the South starts with an advantage; Union must develop leadership by participating in battles - many of which they will lose intially. Includes nuanced rules such as for river bends, foraging, political considerations. 280 counters, 20mi/hex. James Dunnigan, Chris Perello'18 / ARTICLES ON: the American Civil War; Imperial Overreach, the Athenian Disaster on Sicily; Montrose in Scotland during the English Civil War, 1644-46; the Role of the US Merchant Marine in Global War; Mosby's Rangers, 1863-5; Flavius Aetius, Last of the True Romans; Thrace & the Cold War. 1 144738 NEW $85.00 AMERICAN CIVIL WAR PARTS (EGL) n Out-of-Print 1 135365 EXCELL $3.00 92 white plastic chips, only. 2 135366 EXCELL $2.00 4 Brown horses, only. 3 135367 EXCELL $8.00 Confederate minis set including (8) cannons, (3) flag bearers, (40) riflemen, (10) leaders, (13) cavalrymen. AMERICAN CIVIL WAR ['74] #43 PARTS (SPIS_T) n n Out-of-Print 1 145264 EXCELL $2.00 One-sided photocopy of rules, charts & countersheet. 2 108902 GOOD $2.00 Rules only. Servicable but worn & discolored. Odd wear/moisture abrasion on cover page obscuring some words but text apparent. Spill spots on another rules panel. Intact & functional but not clean. 3 147715 V.GOOD $1.00 V.neatly made homemade counterset (complete) w/ color photocopy on thick stock & separated. Some counters may need a little TLC with a glue stick. AMERICAN CIVIL WAR ['83] #93 PARTS (TSRS_T) n Out-of-Print 1 52629 MINT $3.00 Rules, only. AMERICAN MEGAFAUNA PARTS (Sierra) FL Out-of-Print 1 113866 EXCELL $1.00 Unassembled, unused box, only. Has narrow, 1" mar on box btm, otherws mint. May required boxed shipment if not folded. 2 113865 MINT $2.00 Unassembled, unused box, only. May required boxed shipment if not folded. 3 113864 MINT $2.00 Unassembled, unused box, only. May required boxed shipment if not folded. AMERICAN REVOLUTION #270 (DecS_T) n n 0.8 Out-of-Print Mag & Game. Complete reworking of this early, strategic lvl, area move gm of the entire war in N.America, 1776-1783. Greatly enhanced to include the entire theater including Canada, the frontier to the Mississippi River, Florida & the Carribean, and including Spanish & French participation. Lots of special rules giving color to life on the frontier, to mobilizing, to supply & to siege. 75mi/inch; brigade level. 1yr/turn. Campaign & short 4-turn scenario. T.Bomba'11 / ARTICLES ON: the American Revolution in N.America; battle of Stirling Bridge during the Braveheart Rebellion, 1297; Battle of Mukden, 1905; Task Force Viking, coordinating US special forces & local irregulars against an numerically superior enemy in northern Iraq; battle of St. Louis, 1780; China's aviation developments; the Hansa merchant wars of the 14th century; 3 offbeat battles of the Middle Ages: Dorylaeum, Legnano & Benevento; Op Snake Pit, the btl of Musa Qala, Afghanistan, 2007. 1 95602 NEW $59.00 Last copy. AMERICAN REVOLUTION 2ND (DecGms) zl 0.6 4-8wks Turnarnd Reprint of this complete reworking of this early, strategic lvl, area move gm of the entire war in N.America, 1776-1783. Greatly enhanced to include the entire theater including Canada, the frontier to the Mississippi River, Florida & the Carribean, and including Spanish & French participation. Lots of special rules giving color to life on the frontier, to mobilizing, to supply & to siege. 75mi/inch; brigade level. 1yr/turn. Campaign & short 4-turn 1775-78 scenario, 228 counters. T.Bomba'17 1 Special Ordr NEW $25.00 AMERICAN REVOLUTION IN THE SOUTH #304 (DecS_T) n n 0.9 Out-of-Print Mag & game. Game of 5 of the historical campaigns conducted in the Carolinas during the American Revolution, 1776-81. Includes 1776 North Carolina, 1779 Savannah, 1780 Overmountain, 1781 Green v Cornwallis, and 1781 Green v Rawdon. Emphasis is on leaders & leadership. 280 colorful counters, 8mi/hex, 50-1500men/unit, individual leaders. Eric Harvey'17 / ARTICLES ON: Southern War for American Independence; Bulgarian Liberation, 1877-78; Chemical Warfare in the 20th Century; Discovering PT-109; Raid on Shaik Sa'id, Yemen, 1914; Shadow Warriors, SOE & OSS; Corps of Canadian Voyageurs. 1 137769 NEW $35.00 AMERICAN TANK ACE, EUROPE 1944-5 (Compas) BC 2.4 Avail Uncrtn First of a likely series of solitaire games focused on the player commanding a well-known tank type during World War II. This game puts the player in charge of any of 9 models of the American M4 Sherman or M26 Pershing tanks late in the war, 1944-5. Generally outgunned by the Germans, the player must use their wits to survive opposing tanks, anti-tank and panzerfaust fire. Missions put you on the offensive, defensive or to manuever for position. Players gain skill & prestige as they survive over time, and may gain improved tank versions when they suffer damage. The ultimate goal is to survive the war. Fast playing, with typical missions completed in about 10min. Optional rules all for multi-player, cooperative & competitive play. 3-4days/turn; individual tank, crew & ordinance; 1-2 player, 1.5 countersheet. Gregory Smith'22 1 Stock NEW $52.00 AMONG NATIONS #9 (GPGGFx) n n 0.6 Out-of-Print Mag & game. Simpler, colorful 3-6 player game of horsetrading among nations. Players try to further their own agenda while hindering that of other players. Cards must be cut out prior to play. D.Verssen'95 / Articles on industry news; strategy in Among Nations; interview with Richard Dengel, designer; Van Dorn's Raid at Holly Springs, Dec 1862, scenario for Rebel Yell; optional rules for Ancients; state of the hobby by Jack Greene. 1 10815 MINT $3.00 2 22921 NEW $4.00 ANCIENT CIVILIZATIONS OF THE INNER SEA (GMT) DC* 4.8 1-3wks Turnarnd Abstract game of civilization development in the areas surrounding the Mediterranean. Can be played by up to six players, including solitaire, with each play possibly playing up to 3 civs. Tone of a game may be one of cooperation or of conflict & war. Natural disasters play a role, as does barbarian invasions. 2 mapboards, 412 wooden tiles, 110 cards. Excellent solitaire suitability with solitaire rules. Christopher Bruegge, Mark McLaughlin'19 1 Special Ordr NEW $50.00 * ANCIENT CIVILIZATIONS OF THE MIDDLE EAST (GMT) DC 1-3wks Turnarnd Abstract, stand-alone game of civilization development in the Middle East, using the system developed with prior Ancient Civs of the Inner Sea, but adding new features. Plays with up to 6 players, and has high solitaire suitability. Game can be played with varying strategies, from cooperative city building & trade, to one of combat. Game length can be varied as well. Mounted board, 416 wooden disks, 8 diety blocks, 110 cards. Christopher Bruegge, Mark McLaughlin'23 1 Special Ordr NEW $59.00 ANCIENT CONQUEST 2ND (Excal) BC 1.1 4-8wks Turnarnd Update of this oldie game of political & military conflict, 1000-550BC, among the ancient cultures of the Middle East. Playable solitaire, but with up to 4 players. Includes Eygpt, Medes, Arameas, Uratu, Assyria, Mitanni, Lysdians, Hittites, Elamites, Jews, Cimmerians, Caldeans, Kassites, Phyrgains & other peoples. Realitively simple, with good solitaire ability. 200 counters. '11 1 Special Ordr NEW $35.00 ANGOLA 2ND (MMP) BC 1.6 2-6wks Turnarnd Multi-player game of a portion of the lengthy Angolan Civil War in 1975-6, that was very much a destructive proxy war between the US & USSR. Heavily revised from earlier Ragner Bro version. Area map, w/ counters representing units & special weapons. Players plan activation of a small number of units each turn in secret, then alternate executing plans. 110 cards, 2 countersheets. G.Dicken, S.Kendall'12 1 Special Ordr NEW $62.00 ANGOLA, COLD WAR IN AFRICA #290 (DecS_T) n n 0.9 Out-of-Print Mag & game. Game covers the decisive period of 1987-88 in Angola at the height & end of the prolonged civil war that was itself a proxy for the Cold War, with the intervention of Cubans & South Africa. Operational level, with each player controling several factions. Uses a variant of the They Died With Their Boots On game system. 1mo/turn, 31mi/hex, rgt/brig level, 234 counters. J.Miranda'14 / ARTICLES ON: Angola, Cold War Struggle in Africa; Battle of Manzkert, 1071, between Byzantine & Alp Arslan & the Seljuks; Sarikamish, Ottoman Debacle in the Caucasus, 1915; Hessians in the American Revolution; German Victory over Rome at Teutorburgerwald & Roman reposte; Nathan Forrest's Finest Hour at Brice's Crossroad & the potential after; Italians in the Battle of Britain; Development of New US Minesweeper Vessels in the 1980s. 1 134096 NEW $39.00 Last copy. ANTIQUE LOVERS PLAYING CARDS (Misc) SB Out-of-Print 1 54573 EXCELL $2.00 Inventory label on container sleeve. ANZIO BEACHHEAD 2ND ['90] #134 (WWWS_T) n n 0.8 Out-of-Print Mag & Game. Operational, btln/rgt game of Allied invasion at Anzio, & the German attempt to first drive them back into the sea & then simply to contain them. Fast playing, simpler system adapted from the '70 game, and now a tense game. 0.9mi/hex, 2days/turn. V.von Borries'90 / ARTICLES ON: NCOs in the Armies of 1914; Firearms & the Unification of Japan; the Spanish Foreign Legion in the Rif Wars (1919-27); the US 6th Corp at Anzio Beach 1944; American 'Next War' Literature, 1900-35; Hitler's Last Gamble, the Ardennes Campaign in WWII (D Parker). '90 1 131017 MINT $27.50 Cherry. Last copy. ANZIO, 1ST PARTS (AH) n Out-of-Print 1 79387 EXCELL $1.00 Game I Initial Placement Chart. 2 79386 EXCELL $1.00 Game I Allied Order of Appearance Chart. 3 79384 MINT $1.00 Game I Time Record Card. 4 79385 V.GOOD $2.00 Game I German OoA/Game II German Organization chart. Some spots & soiling. 5 17481 V.GOOD $3.00 Battle Manual w/ errata, only. Some stains & spots. ANZIO: PLAY-BY-MAIL LOG PAD (AH) n Out-of-Print INDIVIDUAL SHEET of 2-side PBM sheet that includes a copy of the map & space for orders. 1 83825 MINT $1.00 INDIVIDUAL SHEET of 2-side PBM sheet that includes a copy of the map & space for orders. 2 83824 MINT $1.00 INDIVIDUAL SHEET of 2-side PBM sheet that includes a copy of the map & space for orders. 3 83826 MINT $1.00 INDIVIDUAL SHEET of 2-side PBM sheet that includes a copy of the map & space for orders. APOCALYPSE IN THE EAST #48 (Agains) n HP 1.3 1-3wks Turnarnd Mag & game. Game of the rise of the first Islamic caliphate, 646-656, as Islamic forces determine to capture Constantinople and thus eliminate the Byzantine Empire. Alas, Constantia has just become Emperor, and he leads the Byzantines in a forceful defence of the Empire. Also includes a mini-game, BLACK FRIDAY, in which Balck's 11th Panzer near the Chir River defeats most of a Soviet tank army on Christmas Eve, 1942. 180 counters total. Jason Juneau'19 1 Special Ordr NEW $29.00 APOCALYPSE ROAD (GMT) DC* 6.0 1-3wks Turnarnd Game of Mad Max Car Wars-style demolition derbies among heavily armed & armored vehicles. Uses the Thunder Alley/Grand Prix game system. Carla & Jeff Horger'20 1 Special Ordr NEW $49.00 * APPRENTICE (Tilset) SB 1.2 1-3wks Turnarnd 3-6 player card game in which players engage in a magical duel to succeed the retiring witch. Simple, fast playing game suitable for kids 7+. P.Bernard'00 1 Special Ordr NEW $11.00 AQUARIUS CARD GAME (Loo) SB 0.3 2-5 player, simple card game. '98 1 Special Ordr NEW $12.00 ARABIAN NIGHTMARE: KUWAIT WAR #139 PARTS (WWWS_T n Out-of-Print 1 98463 EXCELL $1.00 INcomplete counterset, including only 77 of 300 counters (31 US, 31 Arab, 15 Nato). Those included EX. 2 92531 MINT $1.00 Portion of original countersheet, only, containing 26 Iranian & 14 Turkish units. ARBELA, ALEXANDER'S GREATEST VICTORY (AgaTPS) HP 1.2 2-6wks Turnarnd At Gaugamela, 331BC, Alexander the Great's 47,000 troops were outnumbered something like 5 to 1, yet he defeated 250,000 Persians under Persian King Darius. Uses a card-based system to represents each units abilities. 90 cards, 48 counters. R.Berg'17 1 Special Ordr NEW $26.00 ARCHIE'S WAR, BATTLE FOR GUADALCANAL (Worthi) BC 2-6wks Turnarnd 1 or 2 player game of the battle for Guadalcanal in 1942. Fast playing. Mapboard is double-sided, with one side used for 2-player play and the other for solitaire. Uses a block system for hidden movement (but not step reduction). Low complexity. 60 blocks. Derek Croxton'22 1 Stock NEW $55.00 ARCTIC DISASTER, DESTRUCTION OF PQ17 #47 (Agains n HP 1.3 1-3wks Turnarnd Mag & game. Initial copies of this game had a poorly printed countersheet; a reprint is planned. Game of the disasterous destruction of PQ-17 in July 1942. When this arctic convoy was threated with focused German naval, surface & air attacks, the convoy dispersed making individual ships vulnerable. Each merchant & surface ship & U-Boat is represented by a counter, with ~10 aircraft per counter. 280 counters. Mark Stille'19 1 Special Ordr NEW $29.00 ARE YOU THE TRAITOR? (LOO) SB 4-10 player game of double dealing. Players are out to destroy the Magic Key coveted by 2 wizards. Trouble is, the evil Wizard is disguised as the good Wizard. Plus one of your 4 guards is a traitor. Good luck! '09 1 Special Ordr NEW $11.50 ARENA OF DEATH #4 PARTS (SPIAre) n Out-of-Print 1 55495 MINT $2.50 Rules, only. ARIETE, BATTLE OF BIR EL GUBI (MMP) zl 0.9 Out-of-Print Packaged in a ziplock. The British attack Italian defenders including the Ariete armored division near Bir el Gubi, Libya, during Operation Crusader. Uses the Tactical Combat game series. A green but well-equipped British 22nd Armoured Brigade expected to rout the Italians as they did a year before, but instead a swirling battle between evenly matched forces ensued. 30min/turn, 150m/hex, sections/pltn level, 8 scenarios, 280 counters. Dean Essig'20 1 150698 NEW $25.00 ARMADA, 1ST #72 (SPIS_T) n n 0.4 Out-of-Print Mag & Game. Strategic level land & naval conflict between Spanish Empire & English/Dutch forces thruout Europe, 1585-1604. 1st ed decidedly underdeveloped; 2nd ed rules strongly suggested. S.Hart'79 / ARTICLES ON: The War with Spain & the Sinking of the Spanish Armada, 1585-1604; Ships that Controlled the Seas 1914; Roman Siege Warfare; Mechanized Warfare in the 1980s; ERRATA for Cassino #17; Brief reviews of recently published games; Modern Naval Radar Jamming. 1 131180 MINT $18.00 Cherry. 2 107569 MINT $18.00 Cherry. ARMAGEDDON #34 PARTS (SPIS_T) n Out-of-Print 1 147676 V.GOOD $6.00 MUST SHIP SEPARATELY AT ADDTL COST or be folded. Professionally laminated into 2 halves of a good, color photocopy of mapboard taken in 6 pages, some of which imperfectly mate but are are entirely serviceable. ARMAGEDDON, BATTLE OF... 2ND (Compas) BC* 3.4 4-8wks Turnarnd Major overhaul of this modest complexity game of the fantasy of the biblical end time, for 2-6 players, with the world duking it out in no-holds-barred war. 1wk/turn, 100km/hex, army level, mounted map, 149 cards. 216 counters, 6 battle scenarios for 2-3 players cover different stages of world-wide conflict, focused on the mid-east, plus a campaign game for up to 6 tying the scenarios together. Kerry Anderson'21 1 Special Ordr NEW $54.00 * ARMY OF THE HEARTLAND 2ND (CofA) BC 1.6 2-6wks Turnarnd Minor update of this operational level game of the the struggle for Kentucky, Tennessee & northern Georgia during the first half of the Civil War. Uses same system as earlier Campaigns of Robert E Lee. Campaign covers the entire pivotal year of 1863. 560 counters, 2 maps, 9 scenarios, Rgt/brig/div units, 5day turns, 5.25mi/hex. Nice components. J.Prados'04 1 Special Ordr NEW $46.00 ARNHEM BRIDGE PARTS (Attact) n Out-of-Print 1 98723 EXCELL $6.00 Photocopy of rules, Quick Reference Sheet (w/ all charts) & Hidden Movement Sheet, only. ARNHEM, THE FARTHEST BRIDGE 2ND (DecGms) Fo 0.4 2-6wks Turnarnd Reprint. Update of SPI folio on the subject. Uses an attritional combat system, with support assets like air power & artillery. Covers the battle for Arnhem & its crucial bridge across the Rhine defended by the British 1st Para against SS panzers. Btln level. '23 1 Stock NEW $19.00 ARRACOURT, BATTLE FOR... 1944 (MMP) BC 1.8 2-6wks Turnarnd Game of the pivotal battle for Arracourt, France, in which effective combined arms stopped the German offensive that sought to stop the US advance across France near Nancy, Sept 1944. Uses the Battalion Combat (BCS) game system. The Germans attack with panzer brigades equiped with panther tanks but manned with green crews against the US 4th armored division surrounding Nancy. Includes 6 scenarios including campaign, 352 counters, 1 map. Game works well as in intro the the BCS system. Carl Fung'22 1 Stock NEW $60.00 ARRIBA ESPANA! 4TH # 8 (DecWaW) n n 0.9 Out-of-Print Mag & Game. Includes 16 variant counters for Barbarossa #1 (Command mag). 4th edition of this now-enlarged game of the Spanish Civil War, 1936-9, played on an area-move map of Spain, w/ 280 die cut color counters. A decent, playable game of this bitter civil war. Brig/div level, 3mo/turn. B.Train'09 ARTICLES ON: Strategic analysis of the Spanish Civil War; Patton's raid on Hammelburg; CCB, 10th Armor US, savior of Bastogne; T-34 tank crew & layout; CMD Barbarossa #1 variant; Longest Day & Patton movies as history; 4 chaplains 1943; Rubber in WWII US; Japan's oilers & tankers in WWII; Slovakia in WWII; Soviet army's organization at the start of WWII. 1 90272 NEW $25.00 ARS MAGICA, 5TH (Atlas) Bk Temp OoP/OoS An elegant RPG system using a storytelling system in the Medeival world. Base rules set, softcover. 1 Special Ordr NEW $25.00 ARSUF, LIONHEART V SALADIN (DecGms) Fo 0.3 1-3wks Turnarnd Folio game using the Btls of the Ancient World (now Btls of the Medieval World) game system. Covers Saladin's 1191 attack on the Crusader army led by Richard the Lionhearted, with hopes of repeating his victory of 4 years prior. The Crusaders have a stronger army for sustained fighting; the Muslims are quick & light, with lots of archers. 100 counters. C.Perello'12 1 Special Ordr NEW $19.00 ART OF WAR MAGAZINE #20 (CofAAW) n n 0.2 2-6wks Turnarnd #20 EX. Clash of Arms in-house newsletter w/new scenarios, variants & errata. Has scenario for Achtung Spitfire; rules for 30char messages between ships in Command at Sea, errata for Btl in Age of Reason series. '95 1 Special Ordr NEW $2.50 ART OF WAR MAGAZINE #21 (CofAAW) n n 0.2 2-6wks Turnarnd Clash of Arms in-house newsletter w/new scenarios, variants & errata. ARTICLES ON: La Bataille 4th ed preview; armored trains in Landships; rules for ill leaders in Campigns of RE Lee; new rules & errata for the Grand Scenario of 1807; Lanships errata; Clash of Armor Tunisia scenario & errata. '95 1 Special Ordr NEW $2.50 ART OF WAR MAGAZINE #22 (CofAAW) n n 0.2 2-6wks Turnarnd Clash of Arms in-house newsletter w/new scenarios, variants & errata. 1 Special Ordr NEW $2.50 ART OF WAR MAGAZINE #25 (CofAAW) n n 0.2 2-6wks Turnarnd Clash of Arms in-house newsletter w/new scenarios, variants & errata. ARTICLES ON: 1 Special Ordr NEW $4.50 ART OF WAR MAGAZINE #26 (CofAAW) n n 0.2 2-6wks Turnarnd Clash of Arms in-house newsletter w/new scenarios, variants & errata. 1 Special Ordr NEW $3.00 ART OF WAR MAGAZINE #29 (CofAAW) n n 0.4 2-6wks Turnarnd 28pg issue w/ variant & errata for Jena, 6 Days of Glory, Home Before Leaves Fall, etc. '98 1 Special Ordr NEW $3.00 ART OF WAR MAGAZINE #30 (CofAAW) n n 0.4 2-6wks Turnarnd 32pg issue w/ articles, variants & errata for CofA's games. W/ Valmy to Waterloo errata. '99 1 Special Ordr NEW $3.00 ASIA CROSSROADS, GREAT GAME #216 (DecS_T) n n 1.2 Out-of-Print Mag & Game. British & Russian empires compete for economic dominance or military control of central Asia, from the Mediterranean Sea to Siberia in the mid-1800s in several scenarios. J.Miranda'03 / ARTICLES ON: the Red River Campaign 1863; Short History of Biological Warfare; Sparta's Defeat of Athens; Evolution of Ventral Defenses for Bombers; Weaponization of Plaque; Barbarian Army Sizes; 19th Century Cold War in Asia. 1 61440 NEW $14.00 ASL: ANNUAL '92 (AH) n 0.4 Out-of-Print 64pg, General-style set of articles on strategy, tactics & scenarios for ASL. Includes 17 scenarios in the pages of the magazine. 1 147706 EXCELL $22.50 ASL: BOARD BF SET 2, CARDSTOCK LAMINATED (Boundi LB* 0.4 Out-of-Print MUST SHIP FLAT. Set of 4 1st edition Bounding Fire mpas; boards are a deeper green than current MMP style. Includes 4 maps DW-1a, -1b, B & G. ~ 22.25x8.25" 1 147737 EXCELL $15.00 * MUST SHIP SEPARATELY AT ADDTL COST. ASL: BOARD BF SET, CARDSTOCK LAMINATED (Boundi) LB* 0.5 Out-of-Print MUST SHIP FLAT. Set of 3 2nd edition Bounding Fire maps using the revised graphics to mimic current MMP style. Includes maps DW-1a, -1b, & G. ~22.25x8.25" 1 147736 EXCELL $15.00 * MUST SHIP SEPARATELY AT ADDTL COST. ASL: BOARD SET 2, CARDSTOCK LAMINATED (MMP) LB* 1.2 Out-of-Print Set of 6 double-sided, cardstock version, starter kit maps, each professionally laminated. Includes 4a/b, 5a/b, 6a/b, 7a/b, 8a/b, 9a/b. 16.5x11.5" rectangles. 1 147735 EXCELL $30.00 * MUST SHIP FLAT. ASL: BOARD SET, CARDSTOCK LAMINATED (MMP) GB*12.5 Out-of-Print Set of maps #1-55, 60-63, 73, q - z (70 maps total, each 22.25x8.25". 1 147733 EXCELL $199.00 * MUST SHIP FLAT. ASL: BOARD SET, CARDSTOCK, SUPPLEMENTAL (MMP) GB 2-6wks Turnarnd MUST SHIP SEPARATELY AS Giant Boxed item. Supplemental set of 40 CARDSTOCK ASL boards not published in the core modules: #53-77, 10z/17z, P/Q/R/S, 1a/b-9a/b (for a total of 40 maps). Format similar to that of ASL Starter Kit maps. Maps shipped flat but creased in center. '21 1 Special Ordr NEW $142.00 ASL: BOARDS PARTS CARDSTOCK (MMP) n 0.5 4-8wks Turnarnd #16,17,18,19,40 1 Special Ordr NEW $4.50 ASL: JOURNAL #12 (MMP_J) n 0.6 2-6wks Turnarnd 40pg magazine including 12 new ASL scenarios (on cardstock), corrected scenario 181 from Yanks, and many strategy & analyses articles. A must for ASL fanatics. '17 1 Special Ordr NEW $24.00 ASL: JOURNAL #13 (MMP_J) n 1.2 52 page mag supporting the ASL Advanced Squad Leader system with 33 new scenarios on cardstock, errata, new ASL board #77 & updated overlay X20. '23 1 150950 NEW $49.00 ASL: PARTS (HOB) n 0.1 Out-of-Print 1 83309 NEW $4.00 Unpunched Countersheet of 176 5/8" counters depicting captured Soviet AFVs operated by Germans, taken from Recon by Fire mag #4. Countersheet reverse printed, otherws mint. 2 98073 NEW $4.00 Unpunched Countersheet of 176 5/8" counters depicting captured Soviet AFVs operated by Germans, taken from Recon by Fire mag #4. Countersheet reverse printed, otherws perfect. 3 98074 NEW $4.00 Unpunched Countersheet of 176 5/8" counters depicting captured Soviet AFVs operated by Germans, taken from Recon by Fire mag #4. Countersheet reverse printed, otherws perfect. 4 98075 NEW $5.00 Unpunched Countersheet of 176 5/8" counters depicting captured Soviet AFVs operated by Germans, taken from Recon by Fire mag #4. Countersheet reverse printed, otherws perfect. 5 102957 NEW $5.00 Unpunched Countersheet of 176 5/8" counters depicting captured Soviet AFVs operated by Germans, taken from Recon by Fire mag #4. Countersheet reverse printed, otherws perfect. 6 102958 NEW $5.00 Unpunched Countersheet of 176 5/8" counters depicting captured Soviet AFVs operated by Germans, taken from Recon by Fire mag #4. Countersheet reverse printed, otherws perfect. 7 114392 NEW $5.00 Unpunched Countersheet of 176 5/8" counters depicting captured Soviet AFVs operated by Germans, taken from Recon by Fire mag #4. Countersheet reverse printed, otherws perfect. 8 114393 NEW $5.00 Unpunched Countersheet of 176 5/8" counters depicting captured Soviet AFVs operated by Germans, taken from Recon by Fire mag #4. Countersheet reverse printed, otherws perfect. 9 114394 NEW $5.00 Unpunched Countersheet of 176 5/8" counters depicting captured Soviet AFVs operated by Germans, taken from Recon by Fire mag #4. Countersheet reverse printed, otherws perfect. 10 114395 NEW $5.00 Unpunched Countersheet of 176 5/8" counters depicting captured Soviet AFVs operated by Germans, taken from Recon by Fire mag #4. Countersheet reverse printed, otherws perfect. 11 126976 NEW $5.00 Unpunched Countersheet of 176 5/8" counters depicting captured Soviet AFVs operated by Germans, taken from Recon by Fire mag #4. Countersheet reverse printed, otherws perfect. 12 126977 NEW $5.00 Unpunched Countersheet of 176 5/8" counters depicting captured Soviet AFVs operated by Germans, taken from Recon by Fire mag #4. Countersheet reverse printed, otherws perfect. 13 133876 NEW $5.00 Reverse printed. Unpunched countersheet of 176 5/8" counters depicting captured Soviet AFVs in German service, taken from Recon by Fire #4. 14 136903 NEW $5.00 Reverse printed, unpunched countersheet of 176 5/8" counters depicting captured Soviet AFVs in German service, taken from Recon by Fire #4. ASL:ACTION PACK # 3, FEW RETURNED PARTS (MMP) Fo Out-of-Print 1 148052 EXCELL $1.00 Folio cover only; no game parts. ASL:ACTION PACK # 4, NORMANDY PARTS (MMP) Fo Out-of-Print 1 148053 EXCELL $1.00 Folio cover only; contains game credits & errata but no other game parts. ASL:ACTION PACK # 8, ROADS ROME PARTS (MMP) Fo Out-of-Print 1 148055 MINT $1.00 Folio cover front & rear, only. No game components. ASL:ACTION PACK #12, OKTOBERFEST PARTS (MMP) Fo Out-of-Print 1 148051 MINT $2.00 Folio cover front & back, plus 5 (of original 7) scenario cards (w/ Scen 111-114, 117, 119, 120; missing 115 & 118). ASL:ACTION PACK #13, OKTOBERFEST XXX II (MMP) Fo 0.4 2-6wks Turnarnd Scenario kit that celebrates the 32th ASL Octoberfest in Cleveland. Includes new boards #78 & 79, plus 11 scenarios. Involves US, Soviet, German, Polish, British, Japanese, Chinese, Free French & SS forces. Bill Sisler, Pete Shelling'17 1 Special Ordr NEW $20.00 ASL:ACTION PACK #14, OKTOBERFEST XXXIV (MMP) Fo 0.5 2-6wks Turnarnd Scenario kit including a double-sided board (12a/b) and a new board (#84), plus 12 scenarios from the summer of 1944 in France, and involving most of the forces then fighting in France. Rules and key ASL modules required to play. '19 1 Special Ordr NEW $26.00 ASL:ACTION PACK #16, FROM LAND DOWN UNDR (MMP) FO 0.5 2-6wks Turnarnd Scenario pack focused on 15 scenarios involving the Australian forces in actions around the world. Includes map 15a/b. Developed by Australian ASL group. Req core ASL modules to play. '21 1 Stock NEW $23.00 ASL:ACTION PACK #17, OKTOBERFEST XXXV (MMP) FO 0.6 2-6wks Turnarnd Scenario pack focused on 16 scenarios involving the the US 1st Cavalary Divison (sans horses) between their time late in the war against Japan thru many actions in the Korean War. Includes 2 mapboards (87 & 88). Sequence of scenarios tells the story of what was initially an average unit made soft thru five years of occupation duty in Japan, then quickly thrown into the Korean War at Pusan. Actions span 1944 and 1950-51. '21 1 Stock NEW $28.00 ASL:ALL AMERICAN! 82ND AIRBORNE PARTS (CRI) n Out-of-Print 1 50325 NEW $1.00 TEC/Allied Fire chart, only ASL:ARMIES OF OBLIVION 2ND PARTS (MMP) DC Out-of-Print 1 134255 EXCELL $6.00 Box only. Couple of very small (largest is 1/8") discolored linear marks on box btm, otherws new & shrink wrapped. ASL:ARMIES OF OBLIVION PARTS (MMP) DC Out-of-Print 1 132774 NEW $9.00 Box, only. Clean. ASL:BEST OF FRIENDS 2 SCENARIO KIT (MMP) Fo 0.4 2-6wks Turnarnd New scenario pack with new map #85, plus 12 scenarios, all of which were used in the Swedish Friendly Fire Tournament. Includes a variety of actions thruout WWII in Europe (with one in the Pacific between Russian & Japanese forces). '10 1 Stock NEW $20.00 ASL:BEST OF FRIENDS SCENARIO PACK (MMP) n 0.3 2-6wks Turnarnd 12 scenarios drawn from the Swedish Friendly Fire ASL tourny including some tweaks by their original designers. Scenarios cover many fronts in both Europe & Pacific, including a scenario between the Soviets & Japanese at the very end of the war. Sequel to Out of the Bunker. '13 1 Special Ordr NEW $14.00 ASL:BEYOND THE BEACHHEAD 2 [3RD] (Boundi) Fo 1.0 2023 reprint. Scenario pack including 4 maps & 5 overlays covering 16 scenarios in the bocage country of Normandy, 1944. Reqs multiple ASL kits to play. This is a superset of the 1st ed BtB kit. '23 1 150687 NEW $52.00 ASL:BEYOND THE BEACHHEAD PARTS (HOB) Fo Out-of-Print 1 66543 NEW $3.00 Folio jacket only. 2 66545 NEW $1.00 Folio jacket only. Small tears on spine. 3 66546 NEW $1.00 Folio jacket only. Small tears on spine. 4 66547 NEW $1.00 Folio jacket only. Small tears on spine. 5 66548 NEW $1.00 Folio jacket only. Small tears on spine. ASL:BEYOND VALOR 3RD PARTS (MMP) DC Out-of-Print 1 148015 V.GOOD $7.50 Box, only. Some creasing & minor edge scuffs. ASL:BEYOND VALOR 4TH PARTS (MMP) DC Out-of-Print 1 126319 EXCELL $8.00 Box only. Box has minor wripples to two upper corners. Not so much a ding as raise or narrow ripples. Otherws new. ASL:BEYOND VALOR 5TH (MMP) DC* 4.0 2-6wks Turnarnd 2021 revision of the first Module for the ASL system. Includes German, Finn & Soviet counters, 10 maps (#1-5,8,20-23), 13 countersheets & 24 scenarios (10 from earlier editions & 14 published in prior ASL Annuals). Stripped of Red Barricades material included in earlier editions. Reprinted. '21 1 Stock NEW $105.00 * ASL:BLOOD & JUNGLE 2 [2ND] (Boundi) Fo 2.4 4-8wks Turnarnd Update of this large scenario kit focused on ASL actions in the Pacific Theater. Includes a whooping 47 scenarios set in China, Burma, Borneo, the Philippines, Tarawa & other known & lessor venues. Includes 4 counter sheets, 3 16x22" geomorphic boards on heavy stock, mag w/ articles as well as rules, & a divider card. 2nd ed integrates errata & adds a new player aid & an enlarged map for one scenarios. Reqs US, Japanese, Brit, French, Soviet, Chinese & minor nations units plus boards 2,7,10-12,14-18,22,25,32-40,42,43,47-51, b,d,u, v, BRT & BRP board B for play of all scenarios. '17 1 Stock NEW $125.00 ASL:BLOOD REEF TARAWA KIT 2ND PARTS (MMP) n Out-of-Print 1 148049 MINT $1.00 First 3 (of 4) scenario cards, only, with Scen 1-6. ASL:BLOOD REEF TARAWA KIT PARTS (HOB) n Out-of-Print 1 147679 V.GOOD $5.00 MUST SHIP SEPARATELY at addtl $, or be folded. Professionally laminated, very good laser printed copy ov the VASL version of this map. 6 pages neatly combined into one long map. ASL:CHAPTER H PARTS (AH) n Out-of-Print 1 148026 EXCELL $10.00 Chapter H, Design Your Own, pgs H1-48, H113-130, plus Armory N1-12, only. ASL:CHAPTER K TRAINING MANUAL PARTS (AH) n Out-of-Print 1 148024 MINT $10.00 Chapter K, pgs 1-44, only. ASL:CORREGIDOR, THE ROCK (Boundi) Fo 1.3 2-6wks Turnarnd Large ASL module focused on the 1942 and 1945 battles for Corregidor Island, the fortress guarding Manila harbor. 3 scenarios cover the Japanese assault on the Allies in early 1942, and 18 scenarios cover the US assault on the Japanese in 1945. Includes 2 campaign games that link scenarios, 180 1/2" and 64 5/8" counters (244 total), two historical ASL maps, and special rules. Req Beyond Valor, Yanks, Gung Ho & either Code of Bushido or Rising Sun to play all scenarios, including US, Japanese & partisan forces & boards 2,24,36,37,39,40,43,44,46,58,61. David Roth'19 1 Stock NEW $75.00 ASL:CROIX DE GUERRE 2ND PARTS (MMP) DC Out-of-Print 1 147640 < NEW $9.00 Box, only. Ding to one box side panel near corner. Mild deformity only. Box otherws new & clean. ASL:CRUCIBLE OF STEEL 2 [2ND] (Boundi) Fo 2.4 Reprint of this large, 32 scenario kit depicting tactical battles from the southern pincer of Kursk, Op Citadel, July 1943. Includes 3 boards, rules & magazine with historical articles plus analysis of slopes, dug-in tanks, forts etc. A major kit on a highly gameable subject. Req Blood & Jungle, Into the Rubble, High Ground 2, boards 16,17,33,38,43,44,56,57,62. Includes 2 countrsheets (less than included in first edition). C.Smith, S.Swann'17 1 151025 NEW $115.00 2107 2nd edition. ASL:DELUXE ASL 2ND (MMP) BC 2.5 2-6wks Turnarnd Scenario kit including all 8 ASL Deluxe maps (A-H) from previous Streets of Fire & Hedgerow Hell kits, plus 4 maps from Winter Offensive #9 (I-L); includes all overlays published in the 1995 ASL Annual, plus 2 sheets of new overlays; four new sheets of wood & stone rubble overlays; the original 18 scenarios, play-balanced plus 20 other scenarios previously published but out of print. ASL Deluxe is standard ASL that uses 2" hexes so that stacking is not necessary. '20 1 Special Ordr NEW $79.00 ASL:DROP ZONE, SAINTE-MERE-EGLISE (MMP) DC 1.5 2-6wks Turnarnd Historical ASL module focused on the initial airborne assault by the 505th regt of the US 82nd Airborne on the eastern side of the Cotentin Penisula behind Utah Beach at Normany. Tasked with protecting the crossroads the Germans would need to launch any counterattacks on Utah Beach. Facing them were an Ost Btln of Georgians, the 709th Division, Panzer Grenadier Regt 1058, plus Luftwaffe's 91st Div, all supported by a Sturm Btln & other armored assets. Covers 2 days of time around the town of Sainte-Mere-Eglise. Includes 3 historical map boards, 11 scenarios plus 3 campaign games, 1 countersheet. '23 1 Stock NEW $69.00 ASL:DZERHEZINSKY TRACTOR WORKS PARTS (Cri) n Out-of-Print 1 147680 V.GOOD $10.00 MUST SHIP SEPARATELY at addtl $. 30x24" Map, only, mounted to thick cardstock w/ no folds. ASL:EURO-PACK II, BTL OF THE BULGE (Cri) n 0.2 Out-of-Print Set of 8 scenarios focusing on battles in Belgium during the Battle of the Bulge. '98 1 74327 NEW $9.00 Last copy. ASL:FIREFIGHTS KIT #2 (HOB) Fo 0.5 Going OoP Kit providing 6 small, intensive firefight scenarios from France 1940, east Africa & west front '44-5, plus 6 half-map overlays designed for maps #1,14,19,26-31,33. '05 1 126963 NEW $22.00 ASL:FOR KING & COUNTRY 3RD (MMP) DC* 3.0 2-6wks Turnarnd 3rd edition incorporates errata. Modules is a consolidation of earlier West of Alamein & FK&C modules into an revised ASL package. Includes entire British OoB in 8 countersheets, 8 mapbboards (6,7,10,12,13,14,15,32), 20 updated scenarios, and incorporates all existing errata - and a much bigger price! '21 1 Stock NEW $96.00 * ASL:FOR KING & COUNTRY 3RD PARTS (MMP) DC Out-of-Print 1 149076 < NEW $8.00 Box, only. One box cover corner moderately dinged. Otherws new. ASL:FOR KING AND COUNTRY PARTS (MMP) n Out-of-Print 1 148012 EXCELL $8.00 Box, only. ASL:FORGOTTEN WAR, KOREAN WAR 1950-53 (MMP) DC* 2.9 Large ASL Module offering rules, maps, counters & scenarios for actions during the Korean War, 1950-53, involving the US, British, New Zealand, Australia,south & north Korean, French & Chinese forces. 7 countersheets, 4 maps, 16 scenarios, a new Chapter W covering Korean War rules. '18 1 150141 NEW $105.00 * ASL:FORGOTTEN WAR, KOREAN WAR PARTS (MMP) DC Out-of-Print 1 140121 < NEW $6.00 Box, only. Modest ding to one box corner. 2 128769 MINT $9.00 Box, only. V.minor ding to upper box edge. Otherws new. 3 131915 V.GOOD $7.00 Box only. Modest dings to 2 box cover corners. Otherws new. ASL:FRIENDLY FIRE SCENARIO BUNDLE (Friend) 1 n Out-of-Print 1 148671 EXCELL $1.00 2 stray scenarios believed to be from Friendly Fire, FF7 Plow Factory and FF8 Gray Waves. Includes a scenario page and an 8.5x11" map for each, neatly color lazer copied. ASL:GUNG HO PARTS (AH) BC Out-of-Print 1 148191 MINT $50.00 INCOMPLETE GAME. Incudes box, 2 maps (38 & 39), all 7 overlays, partial counterset (includes all 1/2" infantry, gun & leader counters, all 5/8" Chinese & Marine AFVs + 43 other markers; missing 160 markers). Missing all scenarios, Chap G rules. Box shows moderate wear & abrasion mostly along edges but w/ large crease on box btm & top. ASL:HAKKAA PAALLE 2ND (MMP) BC 2.4 2022 reprint incorporating some errata. ASL module #14 containing the complete Finnish order of battle w/ 4 countersheets, board 52, Chp H rules for the Finnish vehicles & guns & early war Soviet vehicles, plus 4 chapter dividers, overlays & 17 scenarios. Includes a bunch of early war Soviet vehicles such as the T26 & T28, the aerosan (fan-driven sleds), and various other weapons. 2min/turn, 40m/hex, sqd level with indiv AFVs & guns. '22 1 150931 NEW $95.00 ASL:HATTEN IN FLAMES PARTS (MMP) BC Out-of-Print 1 131991 < NEW $4.00 Box only. 2" crease extending from one box cover corner. Otherws new. ASL:HEAT OF BATTLE WAFFEN SS UPDATE KIT (HOB) Fo 0.4 Out-of-Print 14 revised scenarios culled from the Waffen SS 1 & 2 kits, No Quarter No Glory & Fuhrer's Fireman. No counters, just scenarios for your gaming pleasure. '07 1 136842 NEW $30.00 Last copy. ASL:HIGH GROUND 2 [3RD] (Boundi) Fo 0.8 2023 update. Scenario pack that includes 8 scenarios from all fronts & 2 mounted geomorphic maps, all of which focus on hilly or mountanous terrain (or valleys). 2nd edition revises 7 of the 8 scenarios and adds 9 more, plus a half-board castle overlay. '23 1 150690 NEW $56.00 ASL:HOLLOW LEGIONS 3RD (MMP) DC* 3.9 2-6wks Turnarnd Overhaul of this module including the entire Italian OoB plus the desert components from West of Alamein (which were not printed in King & Country), plus components from Soldiers of the Negus (Ethiopia, 1935-6). Revised mix of 53 scenarios from previously published modules, action packs, magazines & Negus kit. Includes 5 countersheets, 8 boards (25-31, 25e), & all desert overlays. A core module for actions set in the North African desert or involving the Italians. '22 1 Stock NEW $138.00 * ASL:INTO THE RUBBLE 2 [2ND] (Boundi) n 1.0 4-8wks Turnarnd Update of this first ASL kit from this small ASL publisher since their 2008 revival. This updated scenario pack now includes 20 scenarios focused on intense firefights in urban rubble on all theatres of WW2 plus the Spanish Civil War. Includes 228 1/2 & 5/8" counters, and 2 geomorphic maps with city & rail yard terrain plus a rubbled city overlay. Reqs Beyond Valor, Yanks, Doomed Battalions, Armies of Oblivion, Red Barricades, Recon by Fire #4 to play all of scenarios. Errata has been incorporated into rules, maps & scenarios. C.Smith'16 1 Stock NEW $75.00 ASL:KAKAZU RIDGE #2 2ND (MMP) 1 n 0.4 Out-of-Print 1 148672 EXCELL $15.00 Incomplete campaign game insert bundle. Includes Kakazu Chp Z special rules (1pg), 1pg play aid, 6 scenarios (J13-18,64), and remnants of 2 countersheets (including most but not all forts, all German & US satchel counters; all US infantry & all Japanese counters NOT included. KR map available separately. 2 148673 EXCELL $3.00 1pg Chp Z KR special rules, only. ASL:KING OF THE HILL/BERLIN RED VENG ERR (HOB) n 0.1 Out-of-Print 1 page of errata to HOB King of the Hill and Berlin Red Vengence. 1 87019 NEW $1.00 ASL:KRETA, OPERATION MERKUR: REVISED MAP (HOB) n 0.2 2-6wks Turnarnd Reprinted map printed on thicker paper & folded to a smaller size. '08 1 Special Ordr NEW $13.00 ASL:LEATHERNECK CAMPAIGN PACK 3 (CRI) zl 0.4 Out-of-Print Scenario kit providing 8 scenarios involving US Army units together with US marines in battles across the pacific theater. '99 1 147709 MINT $10.00 ASL:OBJECTIVE SCHMIDT (Boundi) Fo 2.2 2-6wks Turnarnd Large ASL kit focused on the bitter battles in the Hurtgen Forest, November 1944, as the US 28th Inf approached the German towns of Schmidt, Kommerscheidt & Vossenack. Includes 17 scenarios with a campaign game covering the battle for Kommerscheidt, 576 1/2" and 88 5/8" counters, a total of 6 full-sized maps (2 for Vossenack & 4 for Schmidt & Kommerscheidt), an article on Slopes in ASL. Reqs Beyond Valor, Yanks & of course the ASL rules to play. '17 1 Stock NEW $99.00 ASL:ONSLAUGHT TO ORSHA 2ND (Boundi) LZ 2.4 4-8wks Turnarnd Update of this large kit now including 32 scenarios (2 solitaire) covering the reinforced Soviet 16th Guard Inf's attack on the German 78th Sturm inf in a heavily fortified area south of the Minsk-Moscow Hiway, during Operation Bagration, June-July 1944. Includes a focus on river & bridgeheads & very mobile actions. Includes three color maps, new rules, new player aid, 370 1/2" & 296 5/8" color counters. Chas Smith'20 1 Stock NEW $99.00 ASL:ONSLAUGHT TO ORSHA PARTS (HOB) Fo Out-of-Print 1 66530 NEW $3.00 Folio jacket w/ chapter divider. Sml tears on jacket & divider tap bent. 2 66532 NEW $3.00 Folio jacket & chapter divider. Sml tears on spine of folio, and divider tab bent. Inventory tag residue on cover. 3 66534 NEW $2.00 Chapter divider only. 4 66541 NEW $2.00 Chapter divider only. ASL:OPERATION COBRA 2ND (Boundi) Fo 0.9 2023 reprint. Scenario pack w/ 88 new counters, 12 scenarios & a bocage overlay covering actions during the US Cobra offensive that began the breakout from Normandy. Reqs many ASL kits to play all scenarios. '23 1 150688 NEW $48.00 ASL:OPERATION NEPTUNE (Boundi) zl 0.8 Scenario kit for ASL Advanced Squad Leader containing 10 scenarios plus campaign game covering the British crossing of the Seine River at Vernon, France, in August 1944. Also includes an historical map, 122 counters & special rules. Requires either Poland in Flames or Onslaught to Orsha 2nd, and Beyond Valor & either For King & Country or West of Alamein, plus boards 81 & 83 (Forgotten War) 1b & 4b (AP#8) & 7a (AP#9). '22 1 151024 NEW $49.00 ASL:OVERLAY BUNDLE (MMP) zl 1.4 Bundle that includes & reprints all ASL overlays published previously, printed on 37 cardstock sheets (with the exceptions of overlays from MMP's Red Factories & Deluxe ASL, and AH's Annual 93b (found in Rising Sun) & E1 escarpment from West of Alamein (found in Hollow Legions 3rd). '22 1 150932 NEW $38.00 ASL:PEGASUS BRIDGE PARTS (AH) n Out-of-Print 1 147730 EXCELL $3.00 Complete set of 4 scenario cards containing 6 scenarios. 2 148681 EXCELL $7.00 MUST SHIPPED ROLLED. Neatly made mapboard made from multiple 8.5x11 color photocopies carefully taped together & professionally laminated. 3 147732 V.GOOD $1.00 Some discoloration. Set of 3 cards containing scenarios 1-5 + player aids; scenario 6 NOT included. ASL:PELELIU, WHITE BEACH ONE PARTS (Cri) n Out-of-Print 1 147678 EXCELL $6.00 MUST SHIP SEPARATELY at addtl $, or be folded. Professionally laminated map, only. Used in both the ASL & ATS versions of this game. ASL:POLAND IN FLAMES (Boundi) Fo* 2.9 2-6wks Turnarnd Large ASL kit focused on many clashes during the German invasion of Poland, 1939. Includes 6 boards, 1280 countersheets, and 45 scenarios -- its a BIG game. Reqs components from many game to play all scenarios: boards 3,5,6,10,13,17,18,21,32,34,36,38,40,42,44,45,46,52,57,59,62,63,64,65, 1a,2a,3a,5a,6a,7a/b, Beyond Valor, Armies of Oblivion, Into the Rubble, High Ground 2, Blood & Jungle, Crucible of Steel. '16 1 Stock NEW $125.00 * ASL:RED BARRICADES PARTS (AH) n Out-of-Print 1 147681 EXCELL $25.00 MUST SHIP SEPARATELY at addtl $. Professionally laminated, 2-map set. 31x23". ASL:RED CHRISTMAS PARTS (CRI) 1 RL Out-of-Print 1 148680 EXCELL $5.00 MUST SHIP ROLLED. 2 original maps, only, each professional laminated. ASL:RED FACTORIES (MMP) DC* 3.4 2-6wks Turnarnd HASL (historical ASL) module that combines an update of Red Barricades with a newly created parallel kit, Red October. Red Barricades' maps were recreated, and separately published materials including a 4th campaign game are incorporated. Includes 4 maps, 8 countersheets, 4 chapter dividers, Chapter O, and 7 campaign games and a total of 21 scenarios. 2min/turn, 40m/hex, complex due to unit density & urban terrain '19 1 Stock NEW $135.00 * ASL:RISING SUN 2ND (MMP) DC* 4.6 2-6wks Turnarnd 2021 update that now includes map & scenarios for Hell's Corner scenario previously published in Ops SE #3. ASL module that combines & replaces the earlier Code of Bushido & Gung Ho! kits. Includes the Japanese army & naval land forces, Chinese, and US Marines. Includes revisions & additions to Chp G, H & Z rules; 1892 counters, (16 countersheets), 7 boards 34-39,47, many overlays, 32 scenarios including 16 that appeared in various mags. A must have module if you're interested in the Pacific Theater. '21 1 Stock NEW $189.00 * ASL:RIVERS TO THE REICH SCENARIO PACK (MMP) n 0.4 2-6wks Turnarnd 15 scenarios adapted from official Squad Leader scenarios, completing the effort begun with Turning the Tide to convert all SL scenarios to ASL. Covers actions on the West Front after August 1944. Includes 2 overlay sheets (taken from GI Anvil of Victory). '13 1 Stock NEW $16.00 ASL:ROMA 2020 (MMP) Fo 0.3 2-6wks Turnarnd Scenario pack created in association with an Italian ASL group. Includes new, #86 map and 4 scenarios including Italian, Greek, German, French partisans, New Zeland & US forces. Scenarios occur in Greece & Italy, 1940-44. '20 1 Stock NEW $10.00 ASL:ROUT PAK III (CRI) zl 0.4 Out-of-Print Add-on kit providing 8 scenarios from a wide variety of theatres. including Marine Jaegers, Zionists in the Warsaw Ghetto, & the Spanish Blue Division. '98 1 77411 NEW $9.00 ASL:SAND & BLOOD PARTS (AH) 1 n Out-of-Print 1 148674 V.GOOD $10.00 Rules, historical background & Scenarios CG & A3-A5. Includes 8.5x11" color lazer printed map copies. Rules & CG scenario are B&W photocopy. ASL:SCENARIO BUNDLE MISC (Misc) 1 n 0.2 Out-of-Print Miscellaneous bundle of scenarios from various publishers. Includes scenarios E,85,139,140, Tac19, AP35, CH81a, CH83a. All are color photocopies. 1 148678 EXCELL $1.00 Miscellaneous bundle of scenarios from various publishers. Includes scenarios E,85,139,140, Tac19, AP35, CH81a, CH83a. All are color photocopies. ASL:STARTER KIT #1 4TH PARTS (MMP) BC Out-of-Print 1 134252 EXCELL $4.00 Box only. Minor ding to one box corner causing just an irregularity. Otherws new & shrinkwrapped. 2 134253 EXCELL $4.00 Box only. Solid ding to one box cover corner creating lite wripples on 1/2" of 3 surfaces. Also a very minor ding to anothr corner. Otherws new & shrinkwrapped. 3 134367 V.GOOD $3.00 Box only. One box cover corner dinged causing a sml seam split and ripples & crease on cover & on box end panel; largely cosmetic but substantial. Otherws new. ASL:STARTER KIT #1 PARTS (MMP) BC Out-of-Print 1 148198 MINT $10.00 INCOMPLETE GAME. Includes box, rulebook, partial counterset (including 207 counters; missing 53 (mostly markers)), Qk Ref play aid. Missing maps, scenarios, dice. ASL:STARTER KIT #2 4TH (MMP) BC 1.4 2022 reprint. Complete game aimed at introducing beginners to ASL thru 8 scenarios pitting US or British soldiers against the Germans & Italians. Kit #2 focuses on ordnance & light AT weaponry. Includes 2 countersheets, 2 unmounted maps, along with tutorial style rules. '22 1 150936 NEW $32.52 ASL:STARTER KIT #2 PARTS (MMP) BC Out-of-Print 1 148197 MINT $10.00 INCOMPLETE GAME. Includes rulebook, 2 partial countersheets (including 210 counters; missing 175), box. Missing all maps, 2 play aid cards, all scenarios, 2 dice. ASL:STARTER KIT #3, TANKS 4TH (MMP) BC 1.6 2022 reprint. Complete game aimed at introducing beginners to ASL thru 8 scenarios which focus on the use of tanks & other vehicles within ASL. Includes 3 maps. Designed to introduce players to the basic ASL game system as well as vehicles & ordinance. '22 1 150708 NEW $32.00 ASL:STARTER KIT #3, TANKS PARTS (MMP) BC Out-of-Print 1 148196 MINT $20.00 INCOMPLETE GAME. Includes rulebook, Vehicle & Ordinance booklet, all 3 countersheets (Sheet #2 missing 36 AFV counters, otherws complete), 3 play aids, box. Missing all 8 scenarios, all 3 boards. ASL:STARTER KIT #4, PACIFIC THEATER 2ND (MMP) BC 1.6 2-6wks Turnarnd 2021 Reprint. Complete game designed as intro package for Pacific Theater warfare. Focuses on warfare in the jungles & atolls, as well as the tactics, of the Pacific - all of which were vastly different than in Europe. Includes step-reducing Japanese infantry, new terrain rules, and simplified rules for Banzai, concealment & close combat. Everything needed for play is included. Includes 3 maps (M,N,O), 2 countersheets, 8 scenarios. 2min/turn, 40m/hex. '21 1 Stock NEW $52.00 ASL:STARTER KIT BONUS KIT #2 (MMP) FO 0.5 2-6wks Turnarnd Kit adding 2 maps & 8 scenarios to all of the prior Starter Kits. Includes maps I & J, and scenarios S82-89, which cover actions thruout WWII and in both Europe & the Pacific. Requires parts all 4 Starter Kits plus Exp Pack #1 & 2 to play all scenarios. '21 1 Stock NEW $20.00 ASL:STARTER KIT EXPANSION PACK #1 3RD (MMP) Fo 1.2 Updated reprint of this scenario kit adding 12 scenarios, new counters, 4 maps (P,Q,R,S) & rules; requires Starter Kits #1, 2 & 3 to play all scenarios. Also designed to supplement each of the first 3 starter kits. 8 scenarios set in Poland'39, Finland'42, Sicily'43, France'44, Germany'44, and includes the Poles, Slovaks, Soviets, US, Italians, Free French. Labeled "2nd edition" but is actually 3rd printing. '21 1 150940 NEW $32.00 2017 2nd printing. ASL:STARTER KIT EXPANSION PACK #1 PARTS (MMP) Fo Out-of-Print 1 148193 MINT $5.00 INCOMPLETE KIT. Includes folio cover front & rear, rulebook, Vehicle & Ordinance Booklet, 2 playaids, 2 partial countsheets (missing 177 counters total). Missing all 3 maps, all scenarios. ASL:STARTER KIT EXPANSION PACK #2 (MMP) Fo 0.7 Expansion kit with additional rules, counters, maps & scenarios for the Starter Kit series of games (#1-4).Includes 8 scenarios & 2 maps covering actions between Japanese army & naval forces and Australian, Indian, Filipino, Dutch & Chinese opponents on mainland Asia & on Pacific Islands, 1937-45. Rules introduce the use of regular & fanatical Chinese squads, overlays, vehicles & ordinance. Includes additional Dutch vehicles & other nationalities previously available in only token amounts. Includes mapbs k & l. Requires ownership of all 4 Starter Sets to play all scenarios. '20 1 150944 NEW $32.00 ASL:STARTER KIT PARTS (MMP) n Out-of-Print 1 148587 EXCELL $1.00 One Starter Kit Quick Reference Data Card (w/ terrain effect & Inf Fire tables, etc). ASL:STREETS OF FIRE PARTS (AH) n Out-of-Print 1 148014 V.GOOD $2.00 Scenario set only. First card (scen 1 & 6) provided as a photocopy. ASL:SWORD & FIRE, MANILA (MMP) DC* 3.4 ASL module of the US conquest of the Phillippne capital of Manila in 1945 during the course of a month. The Japanese planned only to fight to the death, tenaciously contesting every building, using all their resources including veteran army & naval units as well as untrained conscripts. Adds new terrain types, and provides 25 scenarios & 5 campaigns. 6 maps, 4 countersheets. '22 1 149546 NEW $105.00 * ASL:WEST OF ALAMEIN PARTS (AH) BC Out-of-Print 1 148017 MINT $15.00 Chapter H, British Vehicles, pg H49-76e. Believed to be AH printing but publisher never identified. ASL:WINTER OFFENSIVE # 2 2011 PARTS (MMP) Fo Out-of-Print 1 148050 MINT $1.00 Folio cover & scenarios (WO3-5) only. ASL:WINTER OFFENSIVE # 7 2016 BONUS PACK (MMP) Fo 0.2 Out-of-Print 2016 Winter Offensive kit. Includes 3 new scenarios plus two new geomorphic maps (74, 75). Scenarios cover actions in Poland, 1945 and two in New Georgia 1943. '16 1 150320 NEW $19.00 ASL:WINTER OFFENSIVE # 9 2018 BONUS PACK (MMP) Fo 0.8 Out-of-Print ASL scenario kit containing 4 deluxe ASL maps (I,J,K,L) and five scenarios set in Russia 1942, Germany 1944, China 1938 & 1944, and a Korean War scenario set in July 1950. With its 4 maps, this is the largest of any WO kit todate. '18 1 134962 NEW $28.00 ASL:WINTER OFFENSIVE #10 2019 BONUS PACK (MMP) Fo 0.4 Tournament scenario pack including 2 new maps (10 & 11), 4 scenarios covering actions in Greece 1940, two in France 1944, and Korea 1950. Reqs core modules to play. '19 1 150153 NEW $30.00 ASL:WINTER OFFENSIVE #11 2020 BONUS PACK (MMP) Fo 0.2 Tournament scenario pack including 3 new scenarios & one map (13). Scenarios span World War II on both the European & Pacific fronts. '20 1 148914 NEW $25.00 ASL:WINTER OFFENSIVE #12 2021 BONUS PACK (MMP) Fo 0.3 Tournament scenario pack including one new map (14a/b) and 3 scenarios. Scenarios cover actions in France, Netherlands & Germany, all in 1944. Reqs core modules & boards 11b to play all scenarios. '21 1 150152 NEW $23.00 ASL:WINTER OFFENSIVE #13 2022 BONUS PACK (MMP) Fo 0.5 Tournament scenario pack including 3 new maps (m,n & o) and 4 scenarios (WO39-42). '22 1 150321 NEW $34.00 Last copy. ASL:WINTER OFFENSIVE #14 2023 BONUS PACK (MMP) Fo 0.4 2-6wks Turnarnd Tournament scenario pack including 3 new maps (89 & 90) and 3 scenarios (WO43-45). '23 1 Special Ordr NEW $17.00 ASL:YANKS 3RD (MMP) DC 2-6wks Turnarnd 2022 update of this kit which provides the complete American army OoB plus the units & scenarios from earlier Paratrooper kit. Now includes a total of 41 scenarios (16 from earlier editions of Yanks & Paratrooper, & 25 from previously published but OoP scenarios, all revised & rebalanced). Includes 6 countersheets & 8 maps (16-19, 24, 40, 41, 46). Errata from prior edition incorporated. '22 1 Stock NEW $119.00 ASSAULT ON TOBRUK 2ND #99 (Com_PW) n n Avail Uncrtn Update of a 1980 SimCan, company level game of Rommel's successful one-day, June 1942 assault on Tobruk. Map covers the fortress of Tobruk and its strong points along the perimeter. Turns are double impulses. 7 scenarios including historical battle plus 6 other what-ifs exploring improved Allied command control & tactics, artillery coordination and an alternative attack plan for the Axis. Low complexity. 670m/hex, 2hrs/turn, company level. Stephen Newberg'21 1 Special Ordr NEW $37.00 ASSAULT, BOOTS & SADDLES PARTS (GDW) n Out-of-Print 1 124364 MINT $2.00 Primary Soviet Organization Chart (showing 92nd Regt), only. ASSYRIAN WARS PARTS (UGG) BC Out-of-Print 1 123425 V.GOOD $3.00 Box only. Minor but lengthy crease along one box btm side, plus other isolated minor creases. Otherws new. ASTEROID ZERO-FOUR PARTS (TFG) n Out-of-Print 1 98323 MINT $4.00 Countersheet only: missing 10 red units (missiles 1-10, identical to others included), otherwise unpunched. ASTRO TRASH, DECLUTTER YOUR PLANET (USO) FB 1.4 Simple, 3-5 player, family game of a race to rid the solar system of debris to protect the planet. 1 Special Ordr NEW $16.00 ATATURK! TURKISH WAR OF INDEPENDECEPARTS (Khyber n Out-of-Print 1 128864 MINT $1.00 Map, only. ATHENS & SPARTA (ColumG) BC 1.8 1-3wks Turnarnd Strategic level, block system game of the Peloponnesian War, 431-404BC, both on land & at sea. Fast playing, and covers all of Greece and the lands bordering the Aegean Sea. Includes 100 blocks, 25 event cards. T.Dalgliesh'07 1 Special Ordr NEW $82.00 ATLANTIC CHASE, KRIEGSMARINE V HMFLT 2ND (GMT) DC* 6.0 1-3wks Turnarnd 2023 reprint. Game of the surface naval campaigns in the Atlantic between British & German fleets, 1939-42. Uses a unique system in which a there are no turns as such; a player continues moving until loosing iniative. Can be played solitaire. Jeremy White'23 1 Stock NEW $59.50 * ATLANTIC WALL 2ND (DecGms) GB* 6.0 Temp OoP/OoS Substanative update & expansion of this detailed grand tactical game of the D-Day invasion & the two months of fighting for Normandy. Covers the whole period from the actual invasions to the Allied breakout in August (234 turns!). Now includes 7 (+2) maps, 4480 counters (+2480) from Normandy (D-Day to Falaise), June-Aug 1944. The beach invasions can be played solitaire. Includes many specialized unit types as well as the tough bocage in the area. 3 intro 1-map scenarios, 3 multi-map scenarios, plus campaign. The amphibious assault is played on a special map & can be played as a solitaire game of its own. Airborne assault also receives special treatment. Third game in DG's Grand Operational Sim series (following redesigns of Highway to the Reich & Hurtgen Forest). Original design by J.Balkoski'78; '14 1 Special Ordr NEW $185.00 * ATS: BERLIN, FUHRER'S BUNKER PARTS (Cri) n Out-of-Print 1 105949 NEW $5.00 Anhalter RR Station map, only ATTACK VECTOR, TACTICAL 2ND DELUXE (AdAstr) BC* 3.4 Temp OoP/OoS Updated & deluxe version of this board game using a 3-D system to simulate space combat more completely, providing "a bullet-speed ballet of Newtonian physics...fast furious action and tactical richness with scientific rigor.". Includes 36 color minis, lengthy rules & ship books, plus tiles & tilt blocks to make the space battles come alive. All the math is in sidebar tables. Deluxe set has color rules. Origins Award Winner. K.Burnside'11 1 Special Ordr NEW $52.00 * ATTACK! PARTS (EGL) n Out-of-Print 1 88567 NEW $1.00 Money set, only. 2 88568 NEW $4.00 TAN army minis (112 inf, arm, artil & air). ATTIKA PARTS (RIO) BC Out-of-Print 1 69865 MINT $3.00 Box only. Minor ding to an edge, crease along length of box bottom, 1 corner torn & repaired. ATTRITION OF SOULS, WW I STRATEGIC SCALE (Compas BC* 3.4 Simpler, fast-playing, grand strategic scale game of World War I in Europe & the Near East with combat akin to Axis & Allies. Played on a point-point map of Europe, with relatively few points. Bloody combat system means no easy victories. Includes mounted map, 2 counter sheets, 20 event cards. Scott Leibbrandt'20 1 150731 NEW $53.00 * AUGUST FURY PARTS (Gamers) n Out-of-Print 1 76123 MINT $5.00 Original Map A printing, only. 1 of 120 copies made with solid black hex grid (rather than gray). Considered defective by Gamers. AUSTERLITZ 1805, RISING EAGLES (Hexasi) BC 2.2 Out-of-Print French-produced game with English & French rules. Covers one of the great victories of Napoleon's career, Austerlitz in 1805. Emphasizes orders from leaders to units, and this game makes changing orders more difficult than in prior games in this series. 4 countersheets, 2 double-sided maps, regt level, 250m/hex, 1hr/turn. Walter Vejdovsky'16 1 151049 NEW $60.00 AUSTERLITZ, BATTLE OF... PARTS (Gamers) n Out-of-Print 1 6571 EXCELL $1.00 Single copy of Charts & Tables booklet ONLY. Name written on cover, slight wrinkling. AUSTRIAN SUCCESSION, WAR OF THE... #289 (DecS_T) n n 0.9 Out-of-Print Mag & game. Cover's Frederick the Great's first military campaign, the First Silesian War of 1740-42, which also marked the War of Austrian Succession involving all of Europe. Two sides (Prussians v Austria & the Hapsburgs duke it out in central Europe. Period-style map centered on Austria & Hungary. 7.5mi/hex, Brig level, 1-2mo/turn. J.Miranda, E.Harvey'14 / ARTICLES ON: War of Autrian Succession; America's Road to Civil War anaylisis; Fall of Cherbourg, 1944; Myanmar's (Burma's) Insurgency; Alexander the Great's Nemisis, Memnon of Rhodes; Russians & French in northern Italy 1799; Russian's Guards Attack During Brusilov Offensive 1916; CDAA Radio Triangulation Systems after WW2. 1 137515 NEW $32.50 Last copy. AUTUMN FOR BARBAROSSA DELUXE [2ND] (MMP) zl 0.6 Updated version of game previously published in Special Ops #7 using the SCS Standard Combat game system. Covers the campaign in central USSR in late summer of 1941 as the Germans attempt to sieze Smolensk before the front stablized until the fall. Deluxe edition uses larger, 5/8" counters and a physically larger map, and incorporates errata. Smaller game with a limited number of units, making for fast play & good for tournaments or beginners. There game begins with the German offensive at full tilt, but a Hitler roll with eventually cause all the mechanized and half the air support units to disappear, so must move fast. The Soviet seeks to stall, and conserve forces, until the tide turns when they can counterattack. 352 counters, 2 maps, 6days/turn, 7mi/hex, rgt/div level, hi solitaire suitability. Dean Essig'21 1 150454 NEW $30.00 AVEC HONNEUR ET PANACHE (VaeV_G) Fo 0.6 Going OoP French-produced, English-language game of two battles in France in the convoluted weave of French 17th century history. A rebellious force under Turenne lays siege to Rethel, Dec 1650, but are defeated. At The Dunes,June 1658, the French defeat a Spanish force. Dbl-sided map, 270 counters. Florent Coupeau'19 1 Special Ordr NEW $27.00 AVEC INFINI REGRET III (VaeV_G) Fo 0.5 1-3wks Turnarnd Third installment of battles of the French Wars of religion between 1562-98. This set includes the battle Moncontour 1569. While besieging Poitiers, Protestant forces turn to face a larger Catholic army that soundly defeats them. 1 double-sided map, 216 counters, 200-1200 men/counter, 150m/hex, 20-30min/turn. '21 1 Special Ordr NEW $25.00 AXIS & ALLIES, 2ND PARTS (Milton) n Out-of-Print 1 94740 EXCELL $3.00 1st ed Rules only. 2 94744 EXCELL $5.00 SHIPPING QUOTED. Board, only. Extra shipping due to size. 3 94750 MINT $5.00 2nd ed rules, only. 4 94745 V.GOOD $5.00 Box & set of 6 stryo storage trays. REQ Giant Box shipping. AXIS OF EVIL, CONFLICT IN MID-EAST # 39 (Dec_MW) n n 0.9 Mag & games. Strategic level game of a hypothetical hot war for control of Middle East by the dominant global & regional powers. Map covers an area from Russia near the Caspian Sea to Afghanistan to Saudia Arabia to the Mediterranean. Uses the neo-con conception of two sides: Russian-led Eurasian forces & a US-led coalition. Uses a variation of Putin's War system, with 62mi/hex, Players must make efficient used of their mobile, static, air & special forces to win based on geographic ojective cities. 3-14 days/turn, corp level. 176 counters. Joseph Miranda'18 / ARTICLES ON: Conflict in the Persian Gulf [Middle East]; A "Preventive" Attack on Northern Korea by the US; Che Guevara's Tricontinental Strategy; Suni-Indian Confrontation on Tibetan Pllateau; Somalia's Al-Shabaab; Russian Nuclear War Then & Now; All Eyes on Idlib Province, Syria; Seychelles Affair, Comic Opera Coup; Legacy of USS Thresher Submarine; AC-130e Gunships in Vietnam. 1 150798 NEW $37.50 Last copy. AZTECA (Tilset) LB* 3.8 Going OoP 3-4 player game of competition among empires of the Aztec nation prior to Cortez in the Great Valley of Mexico. Enlarge your empire thru human sacrifices, trace diplomacy, spies and even war. Colorful, modestly simply game played with cards on a colorful board. All components in English; imported from France. P.Bernard'00 1 Special Ordr NEW $20.00 * AZTLAN (AGS) FB* 3.2 2-4 player game set in a imaginary land in which 4 tribes in this once-peaceful land must fight to the death. Build the strongest empire by your military strength & aid of the gods. Includes Aztec Gods 2-player variant previously published separately. English language edition. '12 1 Special Ordr NEW $37.00 * == Games by TITLE ============= 541-756-4711 10-9 PST Prices TRIPLE after hours! "B" TITLED ITEMS (i.e. Titles beginning with "B") ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- B-17 FLYING FORTRESS LEADER 2ND (Versse) DC* 5.2 2nd edition fixes errors on a couple of cards, revised some rules, and provides examples of play in a separate booklet now. Solitaire game of daylight strategic bombing raids over Europe by the US 8th Air Force during World War II, 1942-45. Player must plan how best to damage the German war machine while also managing a flight of B-17s executing each planned mission, along with their fighter escorts. Includes 11 historical campaigns, a mini-campaign focused on one bomber surviving a 25-mission tour, a solo bombing mission focused on one bomber in one mission, and Down in Flames solitaire rules so that that game system of air-air combat can be used to resolve air-air combat (if desired; ownership of DIF required). Includes 336 cards, 6 countersheets, 1 mounted board. Fast playing, 30min/mission. Dean Brown'19 1 Special Ordr NEW $70.00 * B-17 FLYING FORTRESS LEADER MINIATURES (Versse) HC 1.0 2-6wks Turnarnd Set of 21 metal aircraft miniatures to completement DVG's B-17 Flying Fortress Leader game. Also includes a mounted Europe map display. '17 1 Special Ordr NEW $42.50 B-29 SUPERFORTRESS, BOMBERS OVR JAPAN 3D (Legion HC 1.5 3rd edition reprint of this solitaire game similar to B-17 in scope; player operates a crew of an American B-29 of the 20th Air Force in bombing runs agains Japan. Goal is to live thru 35 missions. Missions vary by elevation & day or night, and face opposition in the form of flak, fighters, searchlights, etc. Your goal is to shepard your crew thru 35 missions to earn your return home. 172 counters, 48pgs charts, map. S.Dixon'16 1 150999 NEW $44.00 B-29 SUPERFORTRESS: HELL OVER KOREA KIT (Legion) BC 1.0 2-6wks Turnarnd Kit for B-29 that expands the game to Korea, covering a 6-month B-29 crew tour of duty. Covers various phases & missions within the first year of the war. After Nov.1950, large numbers of Chinese MiG-15s appeared which were specifically designed to shoot down the now aging B-29s. Includes F-80, F-84 & F-86 US fighters & MiG-15 & Yak-9 NK & Chinese fighters. S.Dixon, S.Rife'12 1 Special Ordr NEW $35.00 B-29 SUPERFORTRESS: HELL OVER KOREAPARTS (Legion BC Out-of-Print 1 144946 EXCELL $3.00 Box only. Box cover has an ink scrawl all across it but structurally intact. BACK TO IRAQ 2ND / WARMASTR CHESS V2 #50 (XTRCmd n n 1.2 Out-of-Print Mag & Game. Revision of '93 game in which the US & allies return to squash Iraq once & for all. Div/corp level, w/ 2day turns, 17mi hexes. Armies & political situations are updated to reflect current reality in the late 1990s. 112 counters. T.Bomba'99 / Warmaster is a stand-alone game providing yet more of those chess variants the market is clammering for... 64 counters. T.Bomba'99 / ARTICLES ON: Possibilities of a future Gulf War (careful what you hope for..!); Grant at Vicksburg; the Coming War(s) with China; Hungary, the Ottoman's second front; Operation Bruntal, genesis of Hitler's Paratroops; Camerone, the French Foreign Legions greatest battle, Mexico 1863; Westerplatte 1939. 1 48873 NEW $10.00 BACKGAMMON SET IN ATTACHE CASE (Misc) LB* Out-of-Print Full backgammon set including rules in a attache sized case. Opens to an 18x23.5x1" board in browns & white. Includes rules. 1 18964 EXCELL $15.00 * Slight rust to closures & various other signs of light use. Opens to an 18x23.5x1" board in browns & white. Includes rules. BAKER STREET: CASEBOOK #1 (FLG) Fo Kit including adventures for the Baker Street RPG. Includes 8 cases. '16 1 Special Ordr NEW $17.50 BALACLAVA, BREAKING THE SIEGE (DecGms) Fo 0.3 Avail Uncrtn Small folio game of the battle of Balaclava, Oct 1854, in which the Russian field army attempted to break the siege of Sevastopol by attacking the lightly defended British open east flank. A dogged defense and the charge of the Light Brigade delayed the Russians long enough for reinforcements to arrive. Game system emphasizes unit quality over size, with special nature of both artillery & cavalry. Keeping reserves is critical. '21 1 Special Ordr NEW $9.00 BALI PARTS (AH) n Out-of-Print 1 8026 V.GOOD $0.50 Rules only. Small corner of rules torn away, with lose of part of title & a bit of non-essential text. BALKAN GAMBIT, 1943-45 #298 (DecS_T) n n 0.9 Out-of-Print Mag & game. Game explores the hypothetical case had the western Allies followed Churchill's preference of invading the Balkans rather than Italy in 1943, his soft underbelly. 3 scenarios set in 1943 (the historical alternative), 1944 (the Bodyguard deception turned real), and 1945 (British forces attempt to cut off German forces in the Balkans & stop a Soviet advance towards Italy). 20mi/hex, 2-5 days/turn, brig/div level, 176 counters. B.Knight'16 / ARTICLES ON: Churchill's Balkan Gambit; Cyrus II of Persia; Operation Colorado, Vietnam 1966; Integration of Firearms into Sengoku Jidai Japan; Battle of Omdurman, 1898; Peloponnesian War; Lee-Enfield Bolt Action Rifle; Signals Intelligence, Past & Present. 1 139963 NEW $25.50 BALKANS 1944 #81 (DecWAW) n n 0.9 Mag & game. Game of the Soviet offensive into the Balkans in mid to late 1944, together with the ongoing Yugoslav guerrilla war thruout the Balkans. The Balkans were critical to the German economy thru their resources. Soviets must secure as much territory as quickly as possible, while the Axis player (with German, Hungarian & Croation forces) seeks to delay them as long as possible. Soviet HQ units represent army & logistical resources that aid attacks. British & German special forces are available. Political events are reflected via event chits. Victory is determined by besting historical results. 176 counters, Brig/Div/Corp level, 30mi/hex, 10days/turn. '22 / ARTICLES ON: the Balkans, Aug-Nov 1944; War Plans of the Japanese Imperial Navy, 1922-41; Mexican & Brazilian Air Forces in World War II; US Mechanized Cavalry in World War II; Indian National Army in Service of German Army in World War II; Malta Mayhem; Proximity Fuses on Bombs; German 150mm AA Gun. 1 148657 NEW $37.50 Last copy. BALL'S BLUFF, BATTLE OF..., OCT 1861 2ND (Legion zl 0.4 2-6wks Turnarnd Revised from earlier War Diary version, adding a 16pg historical booklet. Covers the Oct 1861 abortive raid and recon by a Union force south of the Potomac. After encountering some Confederate forces, the bulk of the Union forces had to be transported across the river in small groups, thus negating their 4:1 advantage in numbers. Confederate reinforcements defeated then routed the union forces, with more than half the Union force becoming casualties or captured. 120 counters. John Poniske'18 1 Special Ordr NEW $15.00 BANANA WARS, CARIBBEAAN 1898-1935 #322 (DecS_T) n n 0.9 Mag & game. Game of the US interventions & invasions in the Caribbean, 1898-1935, in what are called Banana Wars. The US interferred in other nations' affairs 50 times largely to benefit multination fruit companies, including 7 interventions of Honduras alone. The US seeks to essentially eliminate local revolts, while the nativist play seeks to spread revolte around the Caribbean. Cards provide activity points to the US actions and also historically based historical actions; card sets vary by president.. 80 counters, 55 cards. An innovative game. John Poniske'20 / ARTICLES ON: US Military Interventions in the Caribbean, 1898-34; Julian the Apostate & the Battle of Strasbourg, 357AD; Omar Pasha's Danube Campaign, Prelude to the Crimean War; Okinawa 1945; Panzer Battles on the Chir River. 1 150801 NEW $37.50 BAND OF BROTHERS, TEXAS ARROWS KIT (Worthi) BC 1.9 4-8wks Turnarnd Kit requiring either the Screaming Eagles or Ghost Panzer 2nd games to play. Provides 6 scenarios for each of the base games (12 total) that follow the unit as it lands at Salerno & fights its way thru Italy, France & into Germany. Also includes a full countersheet providing the US 36th Texas Arrows Infantry division and also 2 new boards (1 mounted, 1 cardstock). Also provides an upgrade kit for owners of 1st ed Screaming Eagles with 2 card stock boards & 2 countersheets & new series rules. '16 1 Special Ordr NEW $33.00 BAND OF BROTHERS: BATTLE PACK I, EPICS (Worthi) BC* 3.2 1-3wks Turnarnd Expansion kit with 8 scenarios for the Band of Brothers game series. Includes a double-sided full-size map, and a full countersheet of new unit types. Requires Screaming Eagles, Ghost Panzer & Texas Arrows to play all scenarios. '17 1 Special Ordr NEW $39.00 * BANG 4TH (DVG) SC 0.9 Reprint of this card game of a gunfight between the sheriff & deputies v the Outlaw gang. A renagade livens things up by shooting at either side. '09 1 Special Ordr NEW $17.50 BANG, THE BULLET 2ND (DVG) LB* 1.8 Set including all the Bang components published to date, plus some bonuses. Includes all cards from Bang base game, plus those from the High Noon, Dodge City & Fistful of Cards expansions. Also includes 2 new High Noon cards plus 3 new special characters, & 2 blanks & Sheriff's badge. Card game of a gunfight between the sheriff & deputies v the Outlaw gang. A renagade livens things up by shooting at either side. '09 1 Special Ordr NEW $32.00 * BANG, THE DICE GAME (DVG) SB The popular Bang! card game ported into a dice game format. Players take turns rolling the dice up to 3 times each turn. The dice determine the actions the player can or must take that turn. Good strategy involves managing your dice rolls to attach opponents or avoid threats. Includes 5 custom dice, 30 game cards, plus various tokens. '13 1 Special Ordr NEW $13.00 BANG: ARMED & DANGEROUS KIT (DVG) SC 0.6 Expansion kit for Bang containing 28 playing cards, 8 characters & 32 load tokens plus rules. '17 1 Special Ordr NEW $13.00 BANG: GOLD RUSH KIT (DVG) SC 0.5 Expansion kit for Bang. Kit adds rewards for the quickest gu & allows earning gold & thus buying new equipment. '12 1 Special Ordr NEW $14.00 BANG: HIGH NOON & FISTFUL CARDS KIT 2ND (DVG) SC Combined & updated Expansion kits with High Noon's 13 cards focused on shootouts between the Outlaws & the Sherrif, and Fistful's 15 cards, and a rulebook. '14 1 Special Ordr NEW $9.00 BANG: WILD WEST SHOW (DVG) SC Temp OoP/OoS Expansion kit for Bang. Kit adding new, ruthless gunslingers. Look out, they are unpredictable, all but mad. '10 1 Special Ordr NEW $10.00 BAOR, THIN RED LINE IN THE 1980S PARTS (SPIS_T) n Out-of-Print 1 27943 EXCELL $6.00 Rules only, both exclusive & 2nd ed series rules. 2 46269 V.GOOD $5.00 Std & Exclusive rules, only, spotted & litely wrinkled. BAR-LEV, 1973 ARAB-ISRAELI WAR 3RD (Compas) BC 2.4 2-6wks Turnarnd Deluxe update of this once-popular game of the 1973 Arab-Israeli War. Massively updated in nearly all respects including the OoB, expanded rules for integrated air defense, a new sequence of play, and play by up to 5 players. 2 maps, 1872! counters (which include 2 complete sets, one with AFV profiles, the other with NATO symbols). 1day/turn, 3-6km/hex, Co/btln/brig level, high solitaire suitability. A FUN game ! John Hill, Frank Chadwick, Chris Fawcett'19 1 Special Ordr NEW $92.00 BARBARIANS (Yaq) AL 1.0 Out-of-Print Set of 2 games: Sack Rome in which 2-3 players compete to conquer Rome in the 6th century AD. And Mongol in which the golden horde spreads from Mongolia toward eastern Europe. Area move maps, simpler game. Published in an album box format. SC Taylor, N.Zimmer'81 1 3517 MINT $15.00 Some box back scuffs, otherws mint. BARBARIANS AT THE GATES (Compas) BC* 4.3 1-3wks Turnarnd Strategic level, card-driven game of the decline & fall of the Roman Empire, 337-476AD. Romans & civilized Germanic tribes face off agains usurper emperors & migrations of other Germanic & barbarian tribes. Played on a point-point map of the western Roman Empire. Cards are played to activate generals for movement or siege, bring new barbarians onto the map, recruit, and attempt to usurp the emperorship. 10yrs/turn, 5-10k/strength point, mounted map, 110 cards, 4 countersheets. Kris van Beurden'22 1 Special Ordr NEW $65.00 * BARBAROSSA DELUXE, RUSSO-GERMAN WAR [3D] (DecGms zl 1.5 4-8wks Turnarnd Reprint of this update & enhancement of the game originally published in World at War mag #1 covering the Barbarossa campaign in the USSR, 1941-5, at corp/army level. Based loosely on Dunnigan's game by the same name from 1971. 280 counters, 55mi/hex, 1-2mo/turn, 6 scenarios starting in 1941-3, 2 maps. T.Bomba'22 / Also includes a well-written & richly illustrated 190pg historical booklet detailing the progression of the War in the East in WWII. 1 Special Ordr NEW $46.00 BARBAROSSA TO BERLIN 1ST PARTS (GMT) n Out-of-Print 1 68643 EXCELL $4.00 Rules photocopy, only. 2 68642 MINT $1.00 Tables & charts card, only. BARBAROSSA, ARMY GROUP CENTER 1941 2ND (GMT) DC* 4.3 1-3wks Turnarnd 2022 update of this large, complex 5-map, 1400 counter game of the German Army Group Center's push into the the central Ukraine (from Brest Litovsk in the south, Smolensk to the NE). Third in GMT's East Front Series (after Typhoon & AGS) using an excellent, detailed system by a yeoman designer. Division level, with lots of specialized units including NKVD, air, siege artillery, coastal def artillery. Excel graphics thruout. 8 scenarios including a simpler, intro one. Rules have been completely rewritten, and OoB updated. RECOMMENDED for E.Front fiends. 2days/turn, 5mi/hex, Regt/Div level. Vance von Borries'22 1 Stock NEW $62.00 * BARON'S WAR (CofA) HC 1.2 2-6wks Turnarnd Game of the rebellion of British barons led by Simon de Montfort against Henry III in two key battles, Lewes and Evesham, 1264-5. Simpler game w/ only 8pgs of rules, 280 counters, 2 maps. Interactive system with impetuous cavalry, morale, leadership, & what-if scenarios. R.Markham'04 1 Special Ordr NEW $32.00 BARREN VICTORY PARTS (CWJ) n Out-of-Print 1 61493 MINT $1.00 Unit Roster play aid from CWJ mag. BASTOGNE SOLITAIRE #56 (DecWAW) n n 0.9 Out-of-Print Mag & game. Solitaire game of the German siege of Bastogne & the surrounding area, 19-26 Dec 1944, defended by the US 101st Airborne. Player commands US forces trying to hold out until Patton's forces can breakthru from the south. Can be played cooperatively by two players, each taking parts of the US defense. 176 counters. Germans approach via 4 tracks (roads) around the town. Co/Btln level, 1"-500yds. US goal is to hold out till Patton relieves the town, or to collapse German morale. Joseph Miranda'17 / ARTICLES ON: Battle of Bastogne; Allied Military Intelligence in the Pacific in WWII; Polish 10th Motorized Cavalry Brigade in 1939; Beowulf, the German Invasion of the Baltic Islands, 1941; Mussilini's WMDs; 4th Nigerian Rifles; Rescue of the 807 MAETS from Albania; Invasion of Luxembourg, 1940. 1 150579 NEW $39.00 BASTOGNE, A DESPERATE DEFENSE 2ND (DecGms) Fo 0.4 2-6wks Turnarnd Reprint. Update of SPI folio on the subject. Uses an attritional combat system, with support assets like air power & artillery. Covers the btl for the key crossroads at Bastogne during the Btl for the Bulge, Dec'44. '23 1 Stock NEW $19.00 BATTLE CRY OF FREEDOM (DecGms) BC 2.0 1-3wks Turnarnd Strategic level, 2 player card game of the American Civil War, 1861-5, east of the Mississippi. 300 cards provide a variety of command & political events, generals, combat units, resources, etc. Union goal is to capture 3 key Confederate cities (Atlanta, Richmond & Vicksburg). System & card design allows shifting iniative, surprise, retreats, and leadership. Designed to be played within 3 hrs. '03 1 Special Ordr NEW $37.00 BATTLE LINE CARD GAME 11TH (GMT) SB 0.5 Avail Uncrtn 2021 reprint of this simple, fast playing, 2 player card game of ancient tactical combat during the time of Alexander the Great. Play is directed toward capture of opponents leader (flag) cards. Revised & enlarged from German Schotten-Totten game. R.Knizia'21 1 Special Ordr NEW $16.00 BATTLE LINE MEDIEVAL (GMT) SB 0.5 1-3wks Turnarnd Variation on the longstanding & highly popular Battle Line card game, here set in the Medieval world. Two opponents face off across a battle line, winning by taking control of 5 of 9 battlefields or 3 adjacent battlefields. 81 cards. Reiner Knizia'20 1 Special Ordr NEW $16.00 BATTLE-CRY PARTS (Milton) n Out-of-Print 1 61086 MINT $4.00 Rules booklet, only. BATTLEGROUND: CHICKAMAUGAU PARTS (Talon) n Out-of-Print 1 58912 EXCELL $0.25 Rules only. Name & # written on back cover. BATTLES FOR THE GALACTIC EMPIRE (DecGms) Fo 0.3 1-3wks Turnarnd 2-player folio game set in the Struggle for Galactic Empire universe in which players are space empires competing for a control of a region of space. Players deploy secretly, then alternate actions. Resources provide production and political advantaces, as well as the ability to convert enemy forces to friendly. Fast playing. '16 1 Special Ordr NEW $19.00 BATTLETECH, A GAME OF ARMORED COMBAT 4TH (Cataly BC 2.4 Updated version of this classic game of combat between personal armored mech warriors. '18 1 Special Ordr NEW $45.00 BEASTLORD PARTS (Yaq) n Out-of-Print 1 91918 EXCELL $3.00 Rules only. BEER MONEY (Atlas) SC 0.6 Stand-alone game that is also compatible with its predecessor, Lunch Money (when combined, 8 people can play) & Sticks & Stones. Ups Lunch Money by taking the no-rules brawling to the streets with weapons like Beer Bottle, attacks like Knuckle Sammitch, defenses like Suck It Up, and specialities like Pile Driver. '04 1 Special Ordr NEW $15.00 BEIRUT '82, ARAB STALINGRAD #126 PARTS (WWWS_T) n Out-of-Print 1 81785 EXCELL $2.50 Photocopy of rules, only. BELISARIUS'S WAR, RECONQUEST OF AFRICA (DecGms) Fo 0.3 Small game in the Mini game series. Covers the Vandal War in which Belisarius leads the Romans to recapture northern Africa. Includes 18 illustrated cards that create reinforcements, movement, combat bonuses & events. Sml map, 40 counters, 18 cards. J.Miranda'13 1 151080 NEW $11.50 BENEATH THE MED, REGIA MARINA AT SEA (Consim) BC 2.3 1-3wks Turnarnd Solitaire game (with multi-player & tournament rules) of the Italian submarine fleet during World War II. Player commands one of many types of Italian submarines in missions on the Mediteranean Sea and elsewhere. Goal is to complete missions and survive until Italy surrenders in 1943. Uses The Hunters game system. Includes 480 named targe vessels. Gregory Smith'20 1 Special Ordr NEW $37.00 BERLIN '85 #79 PARTS (SPIS_T) n Out-of-Print 1 27944 EXCELL $3.00 Rules, only. Price written in pencil on cover. 2 61476 GOOD $1.00 Rules, only. Extensively mildew spotted withwear & soiling. Some tears, stapled at margins. 3 10985 MINT $3.00 Rules only. 4 92864 MINT $4.00 Rules only. BERSERK: KNIGHTS & VILLAINS KIT (Asmode) FB 2-6wks Turnarnd Kit for this customizable card game. Adds 2 more forces decks to the game, Knights & Villains. 1 Special Ordr NEW $22.00 BEYOND THE RHINE PARTS (MMP) DC Out-of-Print 1 145494 < NEW $6.00 Box only. Ding to one corner. BEYOND THE URALS (DecGms) zl 0.5 4-8wks Turnarnd Corp/army level game of a what-if from WW2: What if the Germans had captured Moscow in '41 but the USSR fights on from the Urals. Smaller gm w/ 176 counters, 20mi/hex, 1wk/turn. '02 1 Special Ordr NEW $18.00 BEYOND WATERLOO: BEFORE WATERLOO KIT (Agains) zl 4-8wks Turnarnd Kit for the 2nd edition of Beyond Waterloo (only) covering the full scope of the precarious situation that France face in 1814. Napoleon must defend against an overwhelming, pan-European coalition seeking to take him down once & for all. Includes diplomatic & political activity to postpone war, and evaluation of resource & victory points over time. John Prados'2023 1 Stock NEW $22.50 BIG LEAGUE BASEBALL PARTS (3M) n Out-of-Print 1 47162 EXCELL $3.00 Action indicator/Batter results wheel, only. 2 47163 EXCELL $1.00 Status display (Balls-Strikes-Outs), only. BIG ONE, WAR IN EUROPE #7 PARTS (GPGGFx) n n Out-of-Print 1 140344 EXCELL $2.00 Rules photocopy, only. BILLION SUNS, INTERSTELLER FLEET BATTLE (Osprey) Bk 0.5 2-6wks Turnarnd SciFi miniatures game in book format that allows fleet combat between cruisers, destroyers & fighters in space. Uses simple dice mechanics to resolve combat. Can use minis by many manufacturers. 1 Special Ordr NEW $14.00 BIRDS OF PREY AIRBATTLE RAG MAGAZINE # 5 (AdAstr n 4-8wks Turnarnd Magazine packed with expansion materials for this game of air-air combat in the jet age. Provides data for new jets spanning the 70-year jet age, new missiles, new box & tent minis, new scenarios. '20 1 Special Ordr NEW $35.00 BIRDS OF PREY, AIR COMBAT IN JET AGE DLX (AdAstr BC* 3.6 4-8wks Turnarnd Detailed game of air-air combat in the contemporary era, & in the tradition of earlier Speed of Heat & Air War, but with more fun. Contains 24 of the most famous jet fighter aircraft, 24 missile types, 48 1:950 scale minis, 2 maps. Deluxe edition adds double counter sheets, double laminated player cards & full color tutorial book. Extensive tutorial with laminated, color-coded play aids. '11 1 Special Ordr NEW $95.00 * BIRTH OF A LEGEND, LEE & THE 7 DAYS #32 (Agains) n HP 1.2 2-6wks Turnarnd Mag & Game. Area-move game using the Not War but Murder system. Game of the Seven Days Campaign, June-July 1862, which made Lee famous while ending the Union's best chance for an early victory. While Lee's plan ultimately failed, he demoralized Union leadership such that they evacuated the Peninsula as a result. 176 counters. M.Rinella'11 / ARTICLES ON: There Must be a Victory variant rules & Steampunk rules; Maryland units in the Confederate army; Seven Days Campaign of 1862; Failed attacks (sieges) on capital cities thru history; computer simulations of German options & outcomes in the Bocage area of Normandy; Trafalmadorian military thinking; Pearl Harbor historical alternatives gamed using Avalanche's Midway. 1 Special Ordr NEW $28.00 BISMARCK ['78], 2ND PARTS (AH) n Out-of-Print 1 39565 EXCELL $2.00 German Basic/Int Player Aid Card 2nd ed, one only. 2 79380 EXCELL $2.00 German Basic/Int Player Aid Card 2nd ed, one only. 3 79381 EXCELL $2.00 Basic/Adv Games Tables & CRT, 2nd ed. 4 79400 EXCELL $3.00 Search board, one only. 5 79397 MINT $1.00 Range Finder, 1 only. BISMARCK ['78]: GRAF SPEE VARIANT COPY (AH) n 0.3 Out-of-Print 2 color copied maps including counters, plus photocopied rules from General. Search for Graf Spee in S. Atlantic, '39 using Bismarck search & combat system. 1 150296 EXCELL $5.00 2 color photocopied maps including counters, plus photocopied rules from General 16/2 BITTER WOODS, THE BATTLE OF THE BULGE 6T (Compas BC 2.0 2-6wks Turnarnd Reprint of Compass's Deluxe edition includes everything from prior editions including the expansion in one box, plus enlarged color counters, additional scenarios & an extended campaign covering the Allied counter-offensive. Rgt/brig lvl game of the Btl of the Bulge in short scenarios & longer campaign gm. Intended as a most historical simulation of this oft-gamed offensive. 2 maps, 480 5/8" counters. R.Heller'18 1 Special Ordr NEW $66.00 BITTEREINDER 2ND #13 (Agains) n HP 1.2 2-6wks Turnarnd Mag & Game. Game of the entire 2nd Boer War, 1899-1902, that resulted in a Phyrric victory of the British over the Boers in a long, bitter struggle. Includes 264 5/8" counters. Updated from earlier MDG edition. Nominated for Charles Robert awards for best DTP & later Best Mag game. H.Gerber'05 1 Special Ordr NEW $27.00 BLACK CAVALRY, BATTLES OF..., HILL 262 (StraGm) HC 0.8 2-6wks Turnarnd Polish-produced game with English-language components. Covers the Polish 1 Armored Div's fight at Hill 262 near Chambois, Aug 1944 during their effort to seal off the Falaise Pocket & trap 25 German divisions. 6 scenarios, 4 of which are short learning scenarios. The Germans are struggling to escape the looming trap while the Allies are trying to prevent that. Each game is different in that the Germans select a battle group to appear and fight its way off the board. Based on the Battles of Small Units game system, with a page of game-specific rules. 2 maps, 308 counters. Requires a standard deck of playing cards to play. Adam Niechwiej'20 1 Special Ordr NEW $37.00 BLACK PRINCE, CRECY & NAVARETTE #260 (DecS_T) n n 0.9 Out-of-Print Mag & Game. Two key battles from the time of the English king known as the Black Prince late in the Medieval period. Navarette covers the Apr 1347 battle during the 100 Years War between the English & the French & their Castilian allies. 50yd/hex, 500men/counter, 20min turn. Crecy covers the 1346 battle in which the French mounted knights prove the cost of arrogance in the face of lowly archers. 80yd/hex, 500men/unit, 40min/turn. / ARTICLES ON: the Black Prince & medieval warfare; Issues in designing tactical pre-modern wargames; the Arab Legion in WW2 & the first Arab-Israeli War; Central Powers offensive at Caporetto, Italy, 1917; Military evolution in 16th & 17th Centuries & 30 Years War. '09 1 90907 NEW $24.00 BLACK WEDNESDAY PARTS (Gamers) n Out-of-Print 1 70770 MINT $3.00 Countersheet #3 only. 22 isolation & turn markers removed. Otherws complete & unpunched. BLACK WEDNESDAY: ERRATA COUNTERS (2) (Gamers) n Out-of-Print 2 errata counters from Gamers' 1995 REPL & VARIANT countersheet. No rules. 1 128900 MINT $1.00 BLEEDING KANSAS (DecGms) BC 1.8 1-3wks Turnarnd 2 player game of the politics & conflict in the American state of Kansas prior to attaining statehood. The Kansas-Nebraska Act of 1854 gave new territories the decision as to whether to accept slavery or not. Abolistionist & pro-slavery settlers rushed to the stated, prompting violence & political fraud. Uses cards depicting events & swaying politics as the central element of the game. Area-move map, 101 wooden blocks, 100 counters, 55 cards. John Poniske'19 1 Special Ordr NEW $52.00 BLENHEIM 1704 (Legion) BC 1.0 2-6wks Turnarnd Grand tactical game of the battle of Blenheim, 1704, one of the key battles of the War of Spanish Succession. British & allies forces encounter superior French & Bavarian forces in a strong defensive position. Marlborough pins the flanks, draining the enemy center of forces, then smashes it with cavalry. Uses the Seven Hex System, whic groups hexes into super-hexes of seven, in which various tactical decisions are made. Battalion level, 500m/hex, 20min/turn, 176 counters. Steve Pole'18 1 Special Ordr NEW $50.00 BLENHEIM, THE BATTLE OF... (AgaTPS) HP 1.0 2-6wks Turnarnd During the world war know as the War of Spanish Succession, the French were on the verge of capturing Vienna thus knocking the Hapsburgs out of the war. The British & Austrian armies attacked the French & their Bavarian allies at Blenheim (actually, Blindheim), a small town along the Danube River. The British & Austrians cooperated well, while the French were often out of position; a British attack drove a wedge between the French forces resulting in a famous victory. Each side has 2 distinct commands, each with a varied force. Brig level, 400m/hex, 1hr/turn. Frederic Bey'19 1 Special Ordr NEW $29.00 BLITZKRIEG '41, BARBAROSSA CAMPAIGN # 1 (XTRCmd) n n 0.8 Out-of-Print Mag & Game. Strategic level game of the first 9 months of the war in the USSR in World War II. Uses same game system as Tigers Are Burning & Sunrise of Victory. Good game: simpler, fast playing yet with a reasonable amount of nuances. 45mi/hex, monthly turns, corp/army level, 200 counters. T.Bomba'89 / ARTICLES ON: the Cost of the Iran-Iraq War; Barbarossa: Misconceptions, Half-Truths, Lies & Savagery, the Big Issues; Eagle & the Bear, the Russo-Polish War of 1920; The Luftwaffe in Spain; Soviet Defensive Techniques for Blitzkrieg '41. 1 84570 MINT $24.00 Last copy. BLITZKRIEG 1940 #42 PARTS (XTRCmd) n Out-of-Print 1 80406 EXCELL $1.00 CRT/TRC Chart, only. BLITZKRIEG 1940 2ND # 7 (UGG_CS) n HC 1.4 1-3wks Turnarnd Mag & game. Update printed entirely in English. Game of two grand tactical battles that occurred as the Germans attempted to breakout thru French lines, May 1940: Hannut, 12-13 May, and Stonne 16-18 May. 500m/hex. Company level. w/ 432 color cardstock counters that must be mounted & cut apart. Originally announced as an English language version of Vae Victis; now a special edition of C&S. Also includes final installment of Pearl Harbor including 1 countersheet. '10 1 Special Ordr NEW $35.00 BLITZKRIEG IN THE SOUTH PARTS (WWW) n Out-of-Print 1 24648 MINT $4.00 Rules, only. BLITZKRIEG PARTS (AH) n Out-of-Print 1 74288 EXCELL $1.00 Time Record Chart, only. 2 92952 EXCELL $3.00 CRT chart page only 3 109077 EXCELL $2.00 Basic rules only. Sun fading to upper margin, otherws EX. 4 109078 GOOD $1.00 Basic/tournement CRT chart, only. Lots of penciled longhand math on both sides, and two areas of stains but nothing obscured. Servicable. BLITZKRIEG, 1ST PARTS (AH) n Out-of-Print 1 70745 EXCELL $2.00 Basic rules, only. Some writing on back cover. 2 70750 EXCELL $2.00 Set of two OoB cards. 3 70748 V.GOOD $0.50 CRT. Wrinkled. 4 70747 V.GOOD $0.50 Turn Record Chart only. 1 side clean, other has tape on several columns 5 120058 V.GOOD $5.00 Counterset, only. Missing 24 units (6 primary & 18 substitute; ID included). All marked on blank backside to indicate whether primary or substitute. 6 120059 V.GOOD $5.00 Battle manual, only. Worn with stains, some soiling, dog ear torn off cover. Entirely serviceable. 7 120060 V.GOOD $3.00 Basic rules, only. 8 120061 V.GOOD $2.50 CRT sheet, only. 9 120062 V.GOOD $2.50 Turn Record Chart only. 2 columns partially used. BLITZKRIEG, 2ND PARTS (AH) n Out-of-Print 1 77205 V.GOOD $1.00 Blue Order of Battle chart. Some spot stains. BLOCK BY BLOCK, BATTLE OF HUE 1968 #48 (Dec_MW) n n 0.9 Mag & game. 2-player game of the exceptionally bitter battle for the Vietnamese city of Hue at the height of the northern Vietnamese Tet Offensive in Feb 1968. Area-move map is centered on central Hue area totaling 5 square miles which is entirely surrounded by rivers. Both political & military considerations are modeled, with the NVA seeking to hold the city as long as possible and cause the greatest casualties while the US must retake the city without doing too much damage or taking too many casualities. Platoon-battalion level, 176 counters, 4-5days/turn. Nicholas Edwards'20 / ARTICLES ON: Battle of Hue, 1968; MiG Alley, US Air Force in the Korean War; Organizations, Tactics & Cohesion during the Iran-Iraq War, 1981-8; What If? The Chinese Invasion of Taiwan; COVID-19 & the World's Militaries; 4 Way Fight in Syria's Idlib Provence; Paracel & Spratly Islands in South China Sea; Comoros, Coup Land in the Indian Ocean; Pirate Hijacking of the Maersk Alabama Cargo Ship, 2009; Seal Team Six. 1 150742 NEW $37.50 BLOOD FIELDS OF MOLLWITZ (StraGM) HC 2-6wks Turnarnd Polish-produced, English-language game of the first battle of Prussia's Frederick II. Game uses an extensive orders system in which orders must be issued by commanders then passed to subordinate units via couriers. Includes must period color. 4 scenarios including intro, 120m/hex, 30min/turn, btln level, 432 counters. '20 1 Special Ordr NEW $45.00 BLOOD ON THE TIGRIS #176 (DecS_T) n n 0.8 Out-of-Print Mag & Game. Covers the Allied drive on Baghdad up the Tigris-Eurphates delta beginning early in the war thru the time of its historical capture in April 1917. Brig level with an emphasis on logistics & command. Campaign & a short scenario. 220 counters, 6mi/hex, 1mo/turn. P.Moore'96 / ARTICLES ON: Mesopotamian Campaign in WWI; War on the Plains, Prelude to Little Bighorn; Dennis Mahan, Warfare as Art & Science; Strategy in the Great War [WWI]; the Siege of Rhodes 305BC; German Troops in the Am Revolutionary War; Confederate Propaganda; Destruction of the Iraqi Navy. 1 45061 NEW $25.00 Last copy BLOODY KASSERINE PARTS (GDW) n Out-of-Print 1 6886 MINT $1.00 Countersheet only, unpunhced but badly miscut. Unit size & ID cut off on most units. BLOODY RETRIBUTION, BTL OF INKERMAN #100 (Com_PW n n 4-8wks Turnarnd (Mag & game. Grand tactical game of the largest Russian offensive of the Crimean War. Uses the Wagram #93 game system. The Czar ordered this offensive in a final attempt to lift the siege of Sevastopol. Initially surprised, the British responded with all they had resulting in a fierce day of fighting. 200yd/hex, btln/regt/brig level, 1-2hrs/turn, 228 counters. Suitable for solitaire. '22 1 Special Ordr NEW $35.00 BLOODY RIDGE, GUADALCANAL SEPT 1942 # 37 (DecWaW n n 0.9 Out-of-Print Mag & game. Simpler, solitaire game of the determined Japanese night attack on US marines surrounding Henderson Field on Guadalcanal, 13 Sept. 1942. Player commands the Japanese troops seeking to move a unit thru American lines & off the north edge of the map. 2hrs/turn, 125yd/hex, pltn/co levl. T.Bomba'14 / ARTICLES ON: Battle of Bloody Ridge, 12-14 Sept 1942; Air Campaign in Norway 1940; Allied Visions of Victory after WWII; Scorched Earth, the Soviet Wartime Economy; Raid on the Japanese Los Banos POW camp, Feb 1945; the Focke Wulf TA-152 Fighter; the first German Heavy Tanks in WWII; the Free Dutch Princess Irene Brigade; the re-enactment area at the Nimitz Museum; PT-309 (restored & located at Nimitz Museum). 1 115617 NEW $42.00 Last copy. BLUE & GRAY QUAD, 2ND PARTS (TSR) n Out-of-Print 1 61088 V.GOOD $4.00 Rules only. Staple rust, some spots; moisture stain on last 2 pages of rules. Otherws EX. BLUE WATER NAVY, THE WAR AT SEA (Compas) BC* 2.9 2-6wks Turnarnd Game of the hypothetical situation thruout the north Atlantic Ocean, Barents Sea & Mediterranean had World War III broken out in the 1980s. Card-driven game that allows either movement or triggering special events per card played. The key dynamic is detection of enemy task forces, which can only be attacked when spotted. 1day/turn, 500nm/area, groups of ships & aircraft, 4 countersheets, 110 cards. Stuart Tonge'19 1 Special Ordr NEW $84.00 * BOARDGAME JOURNAL (FGA) # 1 (FGA_BJ) n 0.4 Out-of-Print ARTICLES ON: Intro to the BGJ; Why the Germans Quit in 1918; Ships of the Pacific War, pt.1, the Japanese; Preview of Eagle & the Sun Game; Fictional Novel of WWII Airborne Operations; Brown Water Navy in Vietnam, interview with NC1 James Smith; Transcripts of Jane Fonda's Vietnamese Broadcasts. '91 1 3594 MINT $4.00 Cherry. BOBBY LEE, WAR IN VIRGINIA 1861-5 3RD (ColumG) BC 1.9 1-3wks Turnarnd Complete update of this strategic lvl game of the Civil War in the Eastern theater, Norfolk, VA, to Lancaster, PA, using Columbia's block system. 3rd ed map is much bigger, and 20 new blocks added for historical leaders. Scenarios for each of 4 campaign seasons plus Campaign game. Moderate complexity w/ beautiful map & relatively small # (96) of counters (blocks). Uses a tactical combat system as in Napoleon. Good Game. T.Dalgliesch'14 1 Special Ordr NEW $72.00 BOLT ACTION: ARMIES OF GERMANY (Osprey) Bk Supplement for the Bolt Action mini rules system providing all the info needed concerning the German army during WWII. OoBs allow players to construct units for any theater & any year of the war, including the early campaigns in Poland & France as well as the later battles at Normandy and the east front. '12 1 Special Ordr NEW $23.00 BOLT ACTION: ARMIES OF GREAT BRITAIN (Osprey) Bk Supplement for the Bolt Action mini rules system providing all the info needed concerning the British army during WWII. OoBs allow players to construct units for any theater & any year of the war. '13 1 Special Ordr NEW $23.00 BOLT ACTION: ARMIES OF IMPERIAL JAPAN (Osprey) Bk Supplement for the Bolt Action mini rules system providing all the info needed concerning Imperial Japanese army. OoBs allow players to contruct their own scenario forces. '13 1 Special Ordr NEW $23.00 BOLT ACTION: ARMIES OF THE SOVIET UNION (Osprey) Bk Supplement for the Bolt Action mini rules system providing all the info needed concerning the Soviet army during WWII. OoBs allow players to construct units for any theater & any year of the war, including the early campaigns in Poland & and the long war in the east. '13 1 Special Ordr NEW $23.00 BOLT ACTION: ARMIES OF THE UNITED STATES (Osprey Bk Supplement for the Bolt Action mini rules system providing all the info needed concerning the US army during WWII. OoBs allow players to construct units for any theater & any year of the war. '13 1 Special Ordr NEW $23.00 BOMBER PARTS (Yaq) n Out-of-Print 1 106085 V.GOOD $5.00 Decent photocopy of rules booklet, only. Text on right side of page fades out at margin on some pages; content still evident. BONAPARTE IN ITALY PARTS (OSG) n Out-of-Print 1 21031 MINT $1.00 French organization display only. BONES, ASHANA, FEMALE GENIE MINI (Reaper) SC 0.2 Fantasy miniature in blister pack. 1 Special Ordr NEW $5.50 BONES, MINOTAUR OF THE MAZE MINI (Reaper) SC 0.2 Temp OoP/OoS Fantasy miniature in blister pack. 1 Special Ordr NEW $2.00 BORDER WAR, ANGOLA RAIDERS (DecGms) Fo 0.2 Small game in the Mini game series. Solitaire game in which you guide South African battlegroups as they chase insurgent groups across its borders into Angola. Missions drawn from historic cross-border raids the South Africans conducted. Includes 18 illustrated cards that create reinforcements, movement, combat bonuses & events. Sml map, 40 counters, 18 cards, Pltn/Co level. J.Miranda'12 1 151081 NEW $11.50 BORODINO '41 (CofA) HC 1.2 2-6wks Turnarnd Grand tactical game of the Soviet 32nd Siberian Rifle's stand against the German 10th Panzer & Das Reich Divisions that bought time to defend Moscow, in Oct'41. Uses simplified Black Sea/Black Death system. J.Radey'95 1 Special Ordr NEW $28.00 BORODINO, NAPOLEON IN RUSSIA 1812 (ColumG) BC 1.5 4-8wks Turnarnd Block-style game of the battle of Borodino near Moscow, the largest & climactic but tactically inconclusive battle during the French invasion of Russia in 1812. Each side must do better than their historical counterparts in order to win at this bloody battle. 110 wooden blocks, 22x22.5" map. T.Dalgliesh & C.Willner'12 1 Special Ordr NEW $63.00 BOSS MONSTER: GET OVER HERE PROMO CARD (BGM) n 0.1 Out-of-Print Promotional card for this CCG. 1 120090 NEW $0.25 BOUNTY HUNTER PARTS (Nova) n Out-of-Print 1 75484 EXCELL $2.00 Reasonable photocopy of reference pages & character sets, only. BRADLEY'S D-DAY, CAMPAIGN STUDY #3 (Agains) n HP 1.4 1-3wks Turnarnd Campaign Study #3. Booklet & game focused on the American portion of the D-Day landings at Utah & Omaha Beaches during those touch-&-go first 2 days. Uses Monty's D-Day game system. Co/Btln level, 800m/hex, 300 counters. Includes solitaire rules. Plus 64pg booklet focused on the same subject. J.Prados'11 1 Special Ordr NEW $35.00 BRAZEN CHARIOTS PARTS (MMP) BC Out-of-Print 1 138129 EXCELL $4.00 Box only. Crease along length of one box btm end. Otherws new & clean. BREAK THRU PARTS (3M) n Out-of-Print 1 47148 EXCELL $4.00 15 plain, beveled pieces only: 3 silver, 6 gold & 6 bronze. Sold together. BREAKOUT, FIRST PANZER ARMY #69 (DecWaW) n n 0.9 Out-of-Print Mag & game. Game of the breakout of the German 1st Panzer Army in northwest Ukraine in the spring of 1944, after the Soviets enveloped it. Set in late winter, weather & ground conditions are major variables affecting movement & air support. Success often depends on each sides ability to concentrate forces including special units & artillery for key attacks, and the Soviets can be limited by their supply lines. Div/corp level, 176 counters. Ty Bomba'19 / ARTICLES ON: Breakout of the German 1st Panzer Army, March-April 1944; British Pacific Fleet, 1944-5; US Army Military Police in World War II; German Annihilation War, Planning & Implementation; German Super-Heavy Tank Projects, 1941-5; Rome 1943, America's First Italian Advance; Wermacht Special Forces in World War II. 1 139216 NEW $39.00 Last copy. BREAKTHROUGH, CAMBRAI (MMP) BC 1.4 2-6wks Turnarnd Std Combat System game of the Nov.1917 offensive at Cambria. 324 British tanks & 8 divisions assault a 4mi-wide front that acheived its initial goals (& record gains) but was beaten back by quick German reactions. Uses MMP's area move game system. M.Rinella'11 1 Special Ordr NEW $35.00 BREITENFELD #55 (SPIS_T) n n 0.4 Out-of-Print Mag & Game. 5th gm in 30yrs Qd. Gustov Adophus's Swedes meet the then-dominant Imperialists under Tilly, 1631. J Nelson'76 / ARTICLES ON: the Thirty Years War; brief reviews of: STRIFE Siege of Port Arthur, FLYBUFF Viva! (Mexico) & Nuclear Destruction, JAGD March on India, RAND Wellington in the Peninsula; Review of Ancient & Medieval Armies (of the Prestags game series); Battle for Wurzburg, Current Situation & future battle within the game. 1 105453 MINT $22.00 Very clean. 2 99128 MINT $23.00 BREITENFELD #55 PARTS (SPIS_T) n Out-of-Print 1 61084 EXCELL $2.00 Std rules for this game (and 30Yrs War Qd). 2 68132 EXCELL $3.00 Std & exclusive rules only, 2 large stains. 3 92837 MINT $5.00 Std & exc rules. 4 98993 MINT $4.00 Std & Exclusive rules, only. 5 114217 MINT $4.00 Std & exclusive Rules, only. BREITENFELD, ENTER THE LION OF THE NORTH (DecGms Fo 0.4 Folio game using the new Pike & Shot game system. Covers the first major battle involving Gustavus Adolphus who uses smaller, thinner formations allowing greater flexibility & speed than the Imperial units of musket ringed pikemen he fought. System intends that inf & artil breakup the enemy lines such that cavalry can destroy it. Regt level, 200yd/hex. '13 1 Special Ordr NEW $19.00 BREZHNEV'S WAR, WARSAW PACT VS NATO 1980 (Compas BC 1.4 2-6wks Turnarnd Game of the first month of a hypothetical Warsaw Pact attack in central Europe around 1980. This was the period was the balance of forces most favored the Soviets. And this was the NATO alliance's nightmare scenario: hasty conventional attack with no notice, that threatened a quick Soviet victory. 6.6mi/hex, 352 counters, brig & div level, 3days/turn. Ty Bomba'17 1 Special Ordr NEW $54.00 BRIEF BORDER WARS (Compas) BC 1.6 Quadragame of 4 smaller, lesser known wars from 1969-2006. Uses a card-driven system modeling the chaotic, on-&-off nature of border wars. FOOTBALL WAR covers the dispute between El Salvador & Honduras, 1969. OPERATION ATTILA covers the Turkish invasion of Cyprus, 1974. THIRD INDOCHINA WAR covers the Chinese attack on Vietnam in 1979. SECOND LEBANON WAR covers the Israeli attack on Hezbollah in southern Lebanon, 2006. Variable time scale, area-move map, btln-div level. Faster playing. 4 smaller maps, 176 counters. Brian Train'20 1 Special Ordr NEW $53.00 BRITANNIA, CLASSIC & DUEL [4TH] (PSC) FB* 4.3 Further enhancement of AH's HIGHLY RECOMMENDED, simple, FUN 3-5 player game of ethnic migrations & conflict in Britain between 43-1085AD. Players control multiple ethnic groups in multiple eras, an seek to maximize points for control over time. In addition to a massive graphic overhaul from prior editions, this edition adds a parallel game designed for 2-player play with a separate board that includes Ireland, and covers from 350-1050AD. Inspired later Maharaji game. Playing pieces are more eye-catching (but no more functional) plastic minis for infantry, cavalry & leaders. Lewis Pulsipher'20 1 Special Ordr NEW $75.00 * BROTHERHOOD & UNITY, BOSNIA HERZEGOVINA (Compas) BC* 3.3 2-6wks Turnarnd 2-3 player, card-driven game covering the bitter war in Bosnia & Herzegovina from 1992-5. Uses point-point movement, a card-driven combat system, and fast game play. Essentially three sides (Bosniaks, Serbs & Croats), with 2 paramilitaries & armed forces from several nations & factions. Includes a focus of the siege of Sarajevo on a separate map. 2mo/round, 1yr/turn, brig level, 1 map, 2 countersheets. Tomislav Cipcic'20 1 Special Ordr NEW $55.00 * BROTHERS AT WAR, 1862 (Compas) BC Complex, grand tactical level quad game of four battles of the American Civil War from 1862: Antietam, Fox's Gap (South Mountain), Mill Springs & Valverde. Brigades activate via a chit pull, with constituent units moving & fighting individually. Combat resolved via a simple dice mechanism without charts. Unit composition - formed or unformed, mounted or unmounted, limbered or unlimbered. Once a unit's reserves are used, it becomes exhausted & subject to breaking morale. Multiple scenarios for each battle. 100yd/hex, 20min/turn, Regt level, 4 maps, 634 counters, high solitaire suitability. Christopher Moeller 1 Special Ordr NEW $75.00 BUDAPEST '45 #31 PARTS (XTRCmd) n Out-of-Print 1 84947 EXCELL $4.00 Rules, only. 2 84949 MINT $1.00 Charts & Tables page, 1 only. 3 84950 MINT $1.00 Charts & Tables page, 1 only. BUDAPEST CAMPAIGN, OCT 44 - FEB 45 #85 (DecWAW) n n 0.9 Mag & game. Game of the series of Soviet attacks (& Axis counterattackes) in Hungary between late 1944 to early 1945 ending with the capture of Budapest. Begins with the Soviet offensive into Hungary that besieged Budapest, followed by German counterattacks that were partially successful (but excluding the last, Spring Awakening). Each side is divided into 3 commands, and each command is activated by a chit draw. Uses a variation of the They Died With Boots on game system. Victory based on 4 key geographical points & elimination of mechanized units. 176 counters, corp level, 10mi/hex, 1-3wks/turn. Joseph Miranda'22 / ARTICLES ON: Budapest Campaign, 1944-5; Battle for Timor, 1942-3; Rebuilding the French Army, 1942-5; French Expeditionary Corps at Monte Carlo; German Plans to Invade Iceland & Ireland; Mussolini Fooled Hitler [about Italy's military capabilities]; Polish Plans to Seize Gdansk [Danzig] in 1939; Italy's Pacific War, 1943-5. 1 150234 NEW $37.50 BULGE, BATTLE FOR THE ARDENNES 3RD (DecGms) HC 0.5 1-3wks Turnarnd Update of SPI's simple, classic, division-level game of the Battle of the Bulge, 16 Dec 1944 - 2 Jan 1945. Now includes sudden victory & is further colorized from prior edition. Uses 100 counters, and is great for beginners & multiple games in an evening. James Dunnigan'21 1 Special Ordr NEW $26.00 BULGE, BATTLE OF THE... ['65] BULGE '40 (AH) n 0.3 Out-of-Print Photocopy of rules & color counters from General allowing play of the 1940 drive thru the Ardennes using AH's Battle of the Bulge '65. J.Angiolillo'74 1 88162 EXCELL $2.50 Clean photocopy w/ color copy of counters 2 140747 MINT $2.50 Clean photocopy w/ color copy of counters BULGE, BATTLE OF THE... ['65] PARTS (AH) n Out-of-Print 1 70765 EXCELL $1.00 German OoB card only. 2 169 V.GOOD $1.00 Basic rules (only) stained & wrinkled. BULGE, BATTLE OF THE... ['81], 1ST PARTS (AH) n Out-of-Print 1 48075 V.GOOD $5.00 1st ed rules only, w/ handful of paragraphs underlined in ink. BULGE, THE BATTLE OF THE BULGE 2ND # 3 (DecWaW) n n 0.9 Out-of-Print Mag & Game. Graphic & mechanical update of the SPI game published both as The Bulge & Big Red One. Simpler, fast playing, division level game of the critical part of the Battle of the Bulge, 16-25 Dec 1944. 176 large counters. J.Dunnigan, E.Smith, T.Bomba'08 / ARTICLES ON: the Bulge'44; Chekassy (Korsun) Pocket, 1944; Dyhernfurth raid to destroy a nerve gas factory in Soviet hands, 1945; Lyndon Baines Johnson (LBJ)'s adventures in the South Pacific in WW2; Soviet army organization 1942-5. 1 140234 MINT $45.00 Last copy. BULL RUN PARTS (AH) n Out-of-Print 1 70842 EXCELL $1.00 Union OoB card. BURNING MOUNTAINS, 1916 #89 (COM_PW) n n 0.6 2-6wks Turnarnd Mag & game. Includes var/err counters for Brezhnev's War (21), Guam (4), Saipan (4), Festung Europe (2), Lion of Judah (1). Game covers the Austro-Hungarian spring 1916 offensive in northern Italy. Aimed at Friuli and along the Isonzo River, it could have changed the war had it succeeded by cutting off a whole section of the front. 2km/hex, 2days/turn, brig level, 176 counters total. Andrea Brusati'19 / ARTICLES ON: Designer Notes for Night Fighter Ace; Reviews of: 1775 Rebellion, Old School Tactical v2, HFG Bloody Hell, CPS Blood on the Ohio, CPS Lion of Judah, LNL World at War America Conquered, TPS Midway 1942, REV Patton's Vanguard; Designer & Historical Notes for Burning Mountains 1916; History of the Battle of the PHilhppine Sea; Supply Lines of the American Revolution Q&A; Preview of CPS Conquistadors. 1 Special Ordr NEW $44.00 BUSINESS IN THE TRENCHES BOOK (SPW) Bk 1-3wks Turnarnd Book about World War I written by the design of the Der Weltkrieg game series. '13 1 Special Ordr NEW $19.00 BY SHOT, IRON & FAITH, RELIGIOUS WARS (Hexasi) BC 1.6 1-3wks Turnarnd "Par le Feu, le Fer et la Foi." French-produced game with English rules. Covers the French religious wars of the late 16th century, including 5 battles: Saitn-Denis (1567), Jarnac (1569), La Roche L'Abeille (1569), Coutras (1587) and Arques (1589). Three maps, 540 counters, 100-500 men/unit, 300-500m/area, 20min/turn. P.Hardy'16 1 Special Ordr NEW $50.00 BY STEALTH & SEA (Versse) DC* 5.2 Solitaire or cooperative game of the pioneering Italian commando frogmen unit, Decima Flottiglia MAS, seeking to destroy elements of the Royal Navy in the heavily guarded harbors of Gibralter, Algiers & Alexandria. Includes 9 historic attack scenarios, plus campaigns during which you can develop your technology, train your frogmen while the Royal Navy also improves its defenses. 3 mounted mapboards, 116 counters, 141 cards. Fast playing. '20 1 Special Ordr NEW $49.00 * BY STEALTH & SEA: COMPANION BOOK (Versse) Bk 0.5 4-8wks Turnarnd 58pg Companion book for this game providing history, background & context to the actions represented in the game. Describes the 9 missions covered in the game, how these weapons were created & utilized, the results of the missions including ships sunk or damaged. Does not deal with game strategy or analysis '20 1 Special Ordr NEW $15.00 == Games by TITLE ============= 541-756-4711 10-9 PST Prices TRIPLE after hours! "C" TITLED ITEMS (i.e. Titles beginning with "C") ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- C&O / B&O PARTS (AH) n Out-of-Print 1 61467 EXCELL $2.00 B&O Timetable/Start Situation card only. C3I # 2 (GMTC3i) n n 0.5 Out-of-Print Note that counters mentioned as published in this issue were in fact published with C3i #4. ARTICLES ON: History of the Battle of Mine Run and GMT's 1863; Strategy for Persia in Battle of Issus 333BC; Gustavus Adophus & the Dawn of Modern Warfare; pt.1 of SPQR Module Hammer of God, Judea v Seleucids, 167-160BC; Arctic Storm Strategy & Replay & the Battle of Suomussalmi; Clarifications for Great Battles of Alexander, Juggernaut, 1863, Thuderbolt & Apache-Leader; Global Turmoil in the 1990s, Pax Americana Iran & the Future. '93 1 128913 MINT $25.00 Does NOT include 40-counter insert. Otherws cherry. Last copy. C3I # 5 (GMTC3i) n n 0.5 Out-of-Print 50pg color mag covering GMT's games. Includes Down in Flames Winter War inserts (4), GBoH tactics, SPQR Castulo 211BC scenario, Alex in Italy hypothetical scenarios. ARTICLES ON: SPQR tactics, Rise of Luftwaffe tutorial, Silver Bayonet strategy, Btls of Waterloo scenario, errata for Alex Deluxe, Btls Waterloo, Britain Stands Alone, Op Mercury variant (counters were in #4). '95 1 49688 NEW $24.00 Last copy. C3I # 6 (GMTC3i) n n 0.5 Out-of-Print w/SPQR modules for Btl of Telamon, 225BC, Mago in Celt-Iberia, 207BC, & Btl at the Po River, 203BC; ARTICLES ON: Schweinfort Raids scenario for 8th Air Force. Variants for Rise Luftwaffe, Britain Stands Alone, 3Days Gettysburg. Errata for Brit Stands Alone, 3Days Gettysburg, 8th AF, Diadochi. '96 1 51753 NEW $9.99 C3I # 8 (GMTC3i) n n 0.5 Out-of-Print Mag & inserts. Magazine supporting GMT's extensive line of boardgames. ARTICLES ON: Errata for Btl for N.Africa, Crisis:Sinai. Play aid inserts for Btl for N.Africa, Samurai, Norway. Simplified std rules for Great Btl of History. Scenarios for Btl N.Africa, SPQR, Typhoon. '97 1 53659 NEW $34.00 Last copy. C3I # 9 (GMTC3i) n n 0.5 Out-of-Print w/ 40 variant counters for Typhoon, Inv Norway & Alex Deluxe. Mag articles on new SPQR & Alex scenarios; Saratoga designers notes; Inv Sicily designers notes, strategy & errata; Typhoon strategy, plus retrofiting the game w/ Barbarossa rules; Waterloo variant, solitaire Glory. '99 1 53196 NEW $59.00 Last copy. C3I #12 (GMTC3i) n n 0.8 Out-of-Print w/ 140 counters (Btls N.Africa(12), June 6 (12), River Death (80), 3Days (12), DiF Zero (8), War Galley (6), & others). Also card inserts for DiF (3), War Galley scenarios (2) and AGN (2). ARTICLES ON: War Galley scenarios, DiF Israeli War of Indepence campaign, Tigers in the Mist analysis & replay, Justinian game v. history, multi-player War Galley rules, Barbarossa Army Group North alternative bombardment rules, Saratoga/Brandywine combat techniques, Companion units in Successor (AH), J.Caesar Thapsus strategy & Rubicon analysis. Mag increased in size to 50pgs, but price nearly doubled. '00 1 53244 NEW $79.00 Last copy. C3I #12 PARTS (GMTC3i) n Out-of-Print 1 87021 NEW $1.00 War Galley Multiplayer Sheet *1*, only. (Some copies of C3i #12 were missing this.) C3I #14 (GMTC3i) n n 1.0 Out-of-Print Excellent mag supporting GMT's games. Includes scenarios for SPQR, War Galley, Caesar, variants for Battle Line & Hornet Leader, a Triumph & Glory add-on kit including a map & 140 counters., ARTICLES ON: Zero campaign covering the Neatherlands East Indies 1942 (w/ 3 cards), 6 June Brit 1st airborne variant, 2 8th AF target cards, Barb AGS replay, Paths of Glory strategy, and errata for Zero, Wildneress War, Simple GBOH. 52pgs. '02 1 58533 NEW $54.99 C3I #15 (GMTC3i) n n 0.8 Out-of-Print w/140 err/variant counters (Kasserine (40), SQPR (74), Ukraine'43 (10), For the People (16). Excellent mag supporting GMT's games. ARTICLES ON: historical notes & addtl rules for Risorgimento, strategy for Paths of Glory, strategy & variants for Barbarossa to Berlin, strategy for Clash of Giants, Kasserine pass variant w/ 40 counters & map, 4 GBoH modules with counters, plus Daylight'45 campaign scenario for Down in Flames. RECOMMENDED. '04 1 65048 NEW $25.00 C3I #16 (GMTC3i) n n 0.8 Out-of-Print With Churubusco variant for Gringo! w/ new rules & 136 counters (+ 4 errata counters for World at War); also includes 4 sheets of cards & scenarios for Down in Flame Aleutian '42 campaign. 48pg mag with ARTICLES ON & scenarios for GMT games: SPQR sceanrio for Agrigentum & Adys; strategy for Reds!, Rise of Roman Republic, and Von Manstein's Backhand Blow; Down in Flames campsigns for Aleutians (w/ cards) & Bismarck Seas 1943 (both for Zero & Coarsiars/Hellcats); and Ruin of the Reich 1944 scenario for Europe Engulfed designed for 2 players (ala Btl for Germany); and June 6 strategy. '05 1 72157 NEW $59.00 C3I MAGAZINE #20 (GMTC3i) n n 0.7 Out-of-Print Includes professional version of DRIVE ON METZ intro game w/ 28 counters & map, suitable for beginners. Also inlcudes variant/errata counters for SPQR Herdonia & Syphax scenario2 (44); Pax Romana (30), Asia Engulfed (4), Combat Command (1), Empire of the Sun (6), 1914, Twilight in East (20). ARITCLES ON: Combat Commander Mediterranean scenario 14 playthru; SPQR battles of Herdonia, 212 & 210BC, and Syphax, 213 & 212BC; Empire of Sun optional rules; Great War in Europe events glossary; Command & Colors scenarios; Flying Colors Trafalgar campaign module; Japanese opening moves in Asia Engulfed; Greco-Persian War (570-300BC) scenario for Pax Romana; Down in Flames Zero early years dogfight scenarios; designer's notes for Stalin's War; GMT's top 20 games. '08 1 103730 NEW $69.00 C3I MAGAZINE #21 (GMTC3i) n n 0.7 Out-of-Print A meaty issue w/ variant counters for Pax Romana (14), Clash of Monarchs (6); SPQR (14); Caesar, Conquest of Gaul SPARTACUS scenario & counters (40); Barbarians (24); For the People II (6). Combat Commander map insert, 26 counters; Commands & Colors addtl scenario inserts (2); Twilight Struggle card inserts (2); pack of Empire of the Sun cards; Combat Commander Europe variant rules, new scenarios, etc. ARTICLES ON: Empire of the Sun strategy; SPQR Grumentum scenario; Manoeuvre strategy & design notes; Flying Colors Trafalgar scenarios; Pax Romana scenario; Successors strategy; Down in Flames Zero & Corsairs campaign; For the People variant rules; SPQR & War Galley 2nd Punic War campaign game rules. '09 1 88598 NEW $75.00 C3I MAGAZINE #23 (GMTC3i) n n 1.0 Out-of-Print Mag & Game. Inserts include 140 counters for Jena 20 game (40), Chandragupta (18), Barbarossa Kiev to Rostov (2), 1914 Twilight in the East (3), Ship of the Line (10), Elusive Victory (10), SPQR (4), Dead of Winter (18), PQ-17 (2), For the People II (18), Pursuit of Glory (2), 9 others.;Complete Jena 20 game; Chandragupta variant; PQ-9/10 scenario; SPQR Elephant Victory scenario; For the People Naval Card Variant Effects; FAB Bulge Set-up Aid & Asset Capabilities Mix; Combat Commander Scenario 103 & 110 scenarios; Commands & Colors Epic Ancients scenario card. ARTICLES ON: For the People 10th anniversary variant rules; Hellenes developer's notes & strategy; Pursuit of Glory analysis; SPQR Elephant Victory scenario, 277BC; PQ-17 strategy & tactics; Combat Commander Stalingrad scenario 35 analysis; Kutuzov survival strategy; Paths of Glory & the Low Countries; Coromandel Campaign 1758-9 for Flying Col 1 96982 NEW $69.00 Last copy. C3I MAGAZINE #24 (GMTC3i) n n 0.9 Out-of-Print W/ 140 counters (Btl Normandy (66), SPQR War Elephant (4), Chariots of Fire (3), SPQR Crotona (3), SPQR (6), Serpents of Sea (12), Hellenes (14), Ship of LIne (2), Elusive Victory (18), Washington's War (14)); 4 insert cards for Hellenes; Scheldt campaign insert for Combat Commander; C&C Camulodunum & Mona Insulis scenario insert; SPQR player aid card insert; 4 Btl for Normandy play aid inserts; 2 Washington's War inserts; Jena 20 play aid insert. ARTICLES ON: Asymmetrical strategy in Washington's War; Optional rules & scenario variants for Btl for Normandy; Hellenes campaign game strategy & play hints; Combat Commander index to C3i articles; 6 New aircraft for Elusive Victory w/ 3 scenarios; designers' notes for P500 games; Asia Engulfed analysis & strategy; SPQR Crotona scenario; Caucasus Campaign strategy. '10 1 95271 NEW $55.00 C3I MAGAZINE #27 (GMTC3i) n n 1.4 Out-of-Print Mag & game & inserts. Another very beefy issues, with game, lots of inserts, & more. w/ Variant/errata counters for: Rds to Moscow (4); Guilford (4); Bloody April (20); Rebel Raiders (20); No Retreat Africa (38); Mr Madisons War (1); Cuba Libre (5); Siege of Alesia (1); SPQR (10); Emp of Sun (4); Andean Abyss (12); GBOH various (18); Iron & Oak (20); Devil's Horseman (15); Chariots of Fire (6); Flying Colors (16). / Includes SOVIET DAWN, a small, fast-playing solitaire game of the Russian Civil War 1918-21, w/ 28 counters & 48 color cards. Player takes the role of the Soviet high command, field each threat the Whites throw your way. D.Leviloff'13 / w/ 2 Combat Commander scenario cards with 4 scenarios#117-120; SPQR Dertosa 215BC scenarios, Iron & Oak insert with 2 scenarios plus 2 map inserts. ARTICLES ON: Designer's & Players Notes for Rebel Raiders, with Optional Rules; Strategy in Combat Commander; Designer discussion of Fire in the Lake; Designer notes & variants for Cuba Libre; How to Put the Fog of War Back Into War; Streamlined Air Combat in Next War Korea; new scenario for Next War Korea; Interview with Jack Greene; Variants with counters for No Retreat North Africa; Japense Strategy in Empire of the Sun, with Supply Rule & Strategic Warfare variant; new scenario for Bloody April; History behind Soviet Dawn; Designer's Notes for Reds!; Dertosa, 215BC scenario for SPQR Deluxe. 1 112823 NEW $129.00 Last copy. C3I MAGAZINE #28 (GMTC3i) n n 1.4 Out-of-Print Mag & game & inserts & 200 counters. Includes variant/ERRATA counters for: 1914 Offense a Outrance Liege (60), Dark Valley (18), Enemy Coast (2), No Retreat Africa (2), Hoplite (10), Combat Commander (8), For the People (4), Unconditional Surrender (5), Serpents (2), Iron & Oak (13). CASE BLUE is a complete game using the Unconditional Surrender! system to depict the 1942 battles for & around Stalingrad. Includes a small map, 80 counters. S.Vasta'15 / ARTICLES ON: Interviews with Ted Raicer & Michael Resch; Liege variant for 1914; Enemy Coast Ahead variant; Newtown-Oriskany as an Example of Asymmetric Warfare; Campaign Combat Commander; Clio's Corner; Interviews with Ananda Gupta, Jason Matthews; Preview of Churchill game; The Am Civil War at Sea; Preview of Changes to Empire of the Sun 2nd; Interview sith S. Craig Taylor; Designer's notes for 1914 Glory's End/When Eagles 2nd; Deck Seeding in Card Driven Games; Mantinea 418BC Hoplite scenario. 1 113400 NEW $99.00 Last copy. CA, TACTICAL NAVAL WARFR IN PACIFIC #38 (SPIS_T) n 1.0 Out-of-Print 1 140979 EXCELL $4.00 Rules, only. Folded once horizontally. CACTUS THRONE #15 (Agains) n HP 1.2 2-6wks Turnarnd Mag & Game. Includes variant & 40 counters for Into a Bear Trap #10. Game of Napoleon III's attempt (under the cover of a multi-nation expeditionary force) to install a hand-picked ruler, Maximilian, as the Mexican king, and acquire Mexico as a French colony between 1862-67. Mexicans loyal to Juarez, the elected president, eventually defeated Juarez & the French, and the French withdrew from the hemisphere. 320 counters, area move map; battln level, 2mo/turn. A.Nunez'06 1 Special Ordr NEW $27.50 CACTUS THRONE #15 PARTS (Agains) n 1 99543 V.GOOD $2.00 Photocopy of rules. Photocopy is excellent quality, but has yellow highlighting & errata annotations thruout. CAEN (Excal) zl 0.2 4-8wks Turnarnd British face stout German resistance from several Pzr & SS divs shortly after D-Day. Simple gm & system. '77 1 Special Ordr NEW $15.00 CAESAR, EPIC BTL OF ALESIA [2ND] PARTS (AH) n Out-of-Print 1 132705 V.GOOD $3.00 SHIPS AT BOXED RATE or must be folded. Off-Board Movement Chart, only. Staple rust on a sml portion of chart, plus some minor wrinkling. CAESAR, GREAT BATTLES OF JULIUS... 2ND (GMT) DC* 4.8 2022 deluxe update of 2 previously published games: Caesar the Civil Wars, and Caesar, Conquest of Gaul, plus all the 8 scenarios published as kits. Has a unified rulebook for all land battles (and another for the one naval battle included). Scenarios provided for 20 battles that trace the evolution of the Roman military system from Jugurtha 106BC to Wales 51AD. Battles range from 1/2 to 1-1/2 map sized and include sieges, an amphibious invasion & a naval battle. Maps updated to current graphic standards & a unified look. 2100 counters, 7 double-sided maps. All scenarios can be played with more complex original rules or the Simple GBOH rules. Mark Herman, Richard Berg'22 1 151029 NEW $69.00 * CALL OF CTHULU PARTS (Chaos) HC Out-of-Print 1 33223 MINT $8.00 INCOMPLETE GAME. 1 corner repaired. Major crease parallel to edge & seam tear at 2 corners of box btm. Missing Call of Cthulhu character & a general purpose RP sourcebook for the 20s. Other parts mint. CAMPAIGN FOR GUADALCANAL PARTS (WWW) n Out-of-Print 1 62065 EXCELL $2.00 Combat Results Table Chart card, only. CAMPAIGN FOR VICKSBURG, 1863 (AgaTPS) HP 0.9 2-6wks Turnarnd One of the 20 most decisive battles of history per Joseph Mitchell's 1964 history. Vicksburg held the Confederacy together, and allowed resources from the West & Mexican ports to reach the heart of the South. Union forces under Grant must pry the City - and with it control of the Mississippi River -- away from the south. Includes the full scope of this difficult campaign, with internal squabbling and supply limitations, plus many of the sideshows & raids, the CSS Arkansas, etc. Mounted map, 140 counters. P.Rohrbaugh'17 1 Special Ordr NEW $26.00 CAMPAIGNS IN THE VALLEY #123 (WWWS_T) n n 0.8 Out-of-Print Mag & Game. Includes variant counters for Indian Mutiny (1), End Iron Dream (16), House Divided leaders variant (12). Operational level, 2 scenario game depicting the 1862 & 1864 campaigns in the Shenandoah Valley. 100 counters, 2.5mi/hex, 2days/turn. Unnecessarily bland map for such a beautiful valley. R.M. 2.5mi/hex, 2day/turns. R.Markham, M.Seaman'88 / ARTICLES ON: Pompey & the 49BC Campaign; modern French Foreign Legion; Campaigns in the Shenandoah Valley; ERRATA for Indian Mutiny #121 & Nicaragua #120; Netherland's Army in 1815; German Aircraft Carriers in WW2. 1 105655 MINT $16.00 Preowned but unpunched & unplayed. 2 24106 NEW $18.00 CAMPAIGNS OF KING DAVID (CofA) BC 1.4 2-6wks Turnarnd Simpler, 2-5 player, strategic level game of the 35 year struggle for control of the Fertile Crescent during the reign of the old testament's King David. A blend of economics, diplomacy & military efforts thru the Near East. Judea tries to expand its reach against the Philisteens, Arameans & Egyptians. 500 counters. R.Markham'07 1 Special Ordr NEW $37.00 CAMPAIGNS OF MONTROSE, 1644-45 (DecGms) Fo 0.3 1-3wks Turnarnd Folio game of Graham, the Marquis of Montrose, and his string of victories over the Scottish during the first English Civil War, 1642-46, and who was later be soundly defeated. Royalist raise a Scottish army and march into England, while the Covenanter must overcome factional infighting to defeat him. Conscripted units tend to disappear after each battle. Uses cards that model historical events including defection, plague, recruitment and the Highland charge. Includes 40 counters, 18 cards & a small map. '19 1 Special Ordr NEW $11.50 CAMPAIGNS OF NAPOLEON PARTS (WEG) n Out-of-Print 1 68272 MINT $6.00 Rules, only. CAMPAIGNS OF ROBERT E. LEE, 2ND PARTS (CofA) n Out-of-Print 1 20161 MINT $4.00 Southern map, only. CANNIBAL, BURMA 1942-3 PARTS (Avalan) n Out-of-Print 1 70692 MINT $4.00 Countersheet, only. Unpunched but missing 1 counter (either a generic breakdown unit or a superordinate marker, exact ID unknown). CAPORETTO, ITALIAN FRONT 1917-18 #337 (DecS_T) n n 0.9 Mag & game. Game of the nearly-decisive Central Powers' 1917 offensive in NE Italy which came close to knocking Italy out of World War I, followed by the balance of the war thru its end in Oct 1918. Both Italian & Austro-Hungarian armies were exhaused, and their units fragile. The Central Powers have assault units trained in infiltration that can attack & move twice in a turn. Game neatly incorporates many operational factors in simple ways. Brig/Div level, 228 counters, 6mi/hex, 1mo/turn. Javier Romero Munoz'22 / ARTICLES ON: From Caporetto to Vittorio Veneto, Italy, 1917-8; Cortes Wins an Empire for Spain, 1519-21; Malvern Hill, Preview of Gettysburg; Battle of the Paracel Islands, Template of Hybrid Warfare, 1974; Expansion of the American Army in WWI; Back to Somalia; Middle East Air Defense Alliance; 2022 Russo-Ukrainian War; China's Third Aircraft Carrier; Biblical Story of Ehud; Operation Just Cause, 1989-90; Confrontation at Fort Sill, 1871. 1 151090 NEW $37.50 CAPTAIN'S SEA, THE AMERICAN FRIGATES (Legion) BC 1.9 2-6wks Turnarnd Simpler game of naval battles between individual ships (rather than fleet actions) involving the original 6 American Frigates between 1799-1815, against British & French opponents. Players captain a single ship, managing its guns, the rigging, repairs & crew. Crew must be allocated to various parts of the ship for them to function. And Action cards provide surprise events. Includes 10 scenarios involving all the original US frigates (and possible engagements). 1 map, 24 blocks, 176 counters, 55 cards. Mike Nagel'21 1 Special Ordr NEW $56.00 CARD PROTECTOR SLEEVES, 100PK CLEAR (Mayday) n 4-8wks Turnarnd Pack of 100 CLEAR card sleeves suitable for playing with standard 2-5/8x3-5/8" sized game cards inserted in sleeves. Acid free. '11 1 Special Ordr NEW $1.25 CARD PROTECTOR SLEEVES, 50PK CLEAR EURO (Mayday) n Pack of fifty (50) CLEAR, thick card sleeves suitable for playing with EURO-sized game cards inserted in sleeves. Euro-card sizing makes this product unique. '09 1 Special Ordr NEW $2.00 CARENTAN, 10-13 JUNE 1944 (StraGm) HC 1-3wks Turnarnd Polish-produced game with English-language components. Grand tactical scale game of the battles around Carentan during the Allied push away from their D-Day beachheads and the attempt to secure this key road hub. The Americans have material advantages, plentiful artillery and effective combined arms tactics; the German paratroopers were masters of stiff urban resistance, but lacked ammo & suffered high casualties, forcing their retreat. 2 scenarios: 1 depicts combat between paratrooper forces for control of the city, the other depicts the US defence of the town against a German counterattack at Bloody Gulch. 216 counters. Requires a deck of standard playing cards to play. '22 1 Special Ordr NEW $36.00 CARGO EXPRESS CARD GAME (Compas) SB Card game for 2-4 players where players are railroad entrepreneurs accepting orders to transport goods along share rail lines. '19 1 Special Ordr NEW $54.00 CAROLINGIAN TWILIGHT #342 (DecS_T) n n (Mag & game. Strategic level game of the decline of the Carolingian Empire of Charlemagne in the 9th century AD. After his death, his empire was divided among his sons and civil war broke out. Scenarios depict individual divisions & conflicts with the empire. Goal is to reunite the empire under one leader. Foreign powers may intervene. For 2-6 players, 280 counters, 1inch/75mi, 1yr/turn. Brendan Whyte'23 1 151093 NEW $37.50 CARRIER BATTLE, PHILIPPINE SEA (Compas) BC Avail Uncrtn Solitaire game of the largest carrier battle during the invasion of Saipan, June 1944. Player commands US forces attempting to locate and attack the Japanese carrier groups before they can attack you. Uses Victory Games' Carrier game system (and by original designer). 9 scenarios: 4 use programmed instruction & cover slices of the battle; 2 cover individual days, 1 is a 2-day scenario, 1 is a hypothetical with different US plans, and 1 is a hypothetical scenario in which Midway never happend and the Japanese have their full carrier fleet. 33nmi/hex, 80min/turn, 528 counters, mounted map. Jon Southard'23 1 Special Ordr NEW $53.00 CASE WHITE, 1ST PARTS (GDW) n Out-of-Print 1 73551 V.GOOD $1.00 Set of 2 CRTs/Unit ID Charts. Coffee ring stains & annotations on both. CASSINO (Excal) zl 0.2 4-8wks Turnarnd Simple, div level game of the battle for central Italy, 1944. R.Hlavnicka'77 1 Special Ordr NEW $15.00 CASSINO, BATTLE FOR... #71 PARTS (SPIS_T) n Out-of-Print 1 92877 MINT $4.00 Rules only. CASTLE LORDS (Tilset) FB 2-5 player card game in which players defend the reign of Richard the Lionhearted while he's off crusading. '02 1 Special Ordr NEW $10.00 CASTLE PANIC (FSD) FB 2.0 Multiplayer game of defending a castle cooperatively against a besieging horde of monsters from the woods. '10 1 Special Ordr NEW $25.50 CASTLERAVENLOFT BOARD GAME (Wizard) FB 1-5 player board game in which players explore the evils lurking in the towers & dungeons of Castle Raveloft. Includes 40 plastic hero & monster minis, 200 cards. '10 1 Special Ordr NEW $49.00 CATACLYSM: MOUNTED MAP W/ BOX (GMT) DC 2.6 Mounted map, plus a 3" doublecase box (to replace the original 2" bookcase box), for the base Cataclysm game. No other components included. '19 1 148474 NEW $27.50 CATAPHRACT, JUSTINIAN RECONQUEST ROME 2D (GMT) BC* 2.9 1-3wks Turnarnd Reprint of this 8th volume in the Great Battles of History. Covers the reconquest of Rome during the Justinian era of 528-558ad. Includes 6 battles (including 1 naval battle) plus a campaign game. Incorporates the 2 scenarios previously published in the Attila kit. R.Berg, M.Herman'19 1 Special Ordr NEW $49.00 * CATHERINE THE GREAT #232 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Solitaire or 2-3 player game of Catherine the Great's rule of Russia, 1762-96, and the various policy initiatives she could have pursued to enhance Russia's standing in Europe. Player(s) act on behalf of Russia; other European powers are handled by the game system. Army level, 5yrs/turn, 200 counters. J.Miranda'05 / ARTICLES ON: Counterstroke at Soltsy on the Road to Leningrad, July 1941; Catherin the Great & Russia's expansion; the Maccaabean (Jewish) Revolt in 167BC; the British Blue Peacock Nuclear Landmine; Naval Mine Warefare during the Cold War; Peace in Cambodia; Entebbe Hostage Rescue; Miyamoto Mushasi, 1584-1645. 1 78139 NEW $24.00 Last copy. CAULDRON, BATTLE FOR GAZALA (DecGms) Fo 0.4 1-3wks Turnarnd Update of SPI folio game. Rommel does an end run around the Gazala defenses, culminating in a large armored battle at The Cauldron. '10 1 Special Ordr NEW $19.00 CDG SOLO SYSTEM KIT #2 (GMT) zl 1-3wks Turnarnd (2nd kit for the Card Driven Games published by GMT. '23) 1 Stock NEW -n/a- CDG SOLO SYSTEM KIT 2ND (GMT) zl 0.5 1-3wks Turnarnd Kit that provides solitaire rules systems & play aids for seven of GMT's previously published card driven board games including Paths of Glory, For the People, Washington's War, Caesar, C&C Ancients, Samurai Battles. Serves the goals of adding the narrative flow of the war, increasing the fog of war, and reducing the overhead of the game system. Provides 2 card displays, a custom die, 4 markers, a rules summary & a play sheet for each covered game. Stuka Joe, Ken Kuhn'22 1 Stock NEW $15.00 CEDAR MOUNTAIN #86 (SPIS_T) n n 0.8 Out-of-Print Mag & Game. GBACW v.4. Union troops under Banks surprise a superior force under Stonewall, Aug '62, then must fight for their lives. 30min/turn, 125yd/hex, 30min/turn. D.Bush, J.Simon, A.Williams'81 / ARTICLES ON: Cedar Mtn, Prelude to Bull Run; the Alamo & the Texas War for Independance, 1835-6l; Operational Update at SPI. 1 56980 NEW $14.00 CELLES, THE ARDENNES, 23-27 DEC 1944 2ND (Revolu zl 0.3 2-6wks Turnarnd Reprint of this first game in the Battle of the Bulge series using a chit activation system, and set at the high water mark of the German Bulge offensive, 23-26 Dec 1944. The Germans must make a desperate lunge for the Meuse while the Allies both try to blunt those moves & prepare for their own counteroffensive aimed at destroying the overextended panzers. Each sides' units are activated by chit draws which makes every game different & exciting. 1mi/hex, 12hrs/turn, 88 counters. Errata & French translated rules avail online. R.Miller'17 1 Stock NEW $25.00 CENTRAL AMERICA PARTS (AH-VG) n Out-of-Print 1 66441 EXCELL $2.00 Allied Display Card, only. CENTRIFUGAL OFFENSIVE # 75 (DecWAW) n n 0.9 Mag & game. Solitaire, strategic-level game of the period of expansion of the Japanese empire early in World War II, 1941 to Apr-1942. Player commands the Japanese forces seeking to do better than the Japanese did historically, but greater success further brings Victory Fever & increases the need for further victories. Player pursues victories along multiple tracks radiating outwards form Japan. Each turn the player may execute a wide variety of actions, limited by the Action Points available (always few). A wide variety of unit types are available. Rgt/Brig/Div level, air regts, hundreds of km per inch, 228 counters, 1mo/turn. Joseph Miranda'20 / ARTICLES ON: the Japanese Opening Offesnive in the Pacific; Operation Tidal Wave, the Raid on Ploesti, Romania, 1943; Breakthrough at Sedan, Blitzkrieg Comes of Age; Demyansk, Hitler & Goring Learn the Wrong Lessons; Hitler's 1942 Plans; Italian Air Raid on Bahrain, 1940; Hitler's Flakpanzers. 1 149212 NEW $62.00 Last copy. CERES, OPERATION STOLEN BASE (DecGms) Fo 0.2 Small, solitaire folio game depicting a battle for the Solar System after the residents of Mars revolts. Player commands rebel force thru four increasingly difficult missions to win the campaign. Your goal is to seize the largest source of water, and defeating Federation ships & seizing the primary surface base. 40 counters, 18 cards. '16 1 151062 NEW $11.00 CHACO WAR #12 PARTS (XTRCmd) n n Out-of-Print 1 128873 MINT $5.00 Countersheet, only. CHACO WAR, 1932-35 #86 (DecWAW) n n 0.9 1-3wks Turnarnd Mag & game. Bolivia fights Paraguay between 1932-5, expecting an easy victory based on a 3:1 numerical superiority. But their forces had an extremely long line of communication over very difficult terrain, and low morale. The well-motivated Paraguayans inflicted a series of defeats, and benefited from peace negotiations in 1935. Many random events are presented via chit draws. 176 counters, 3mo/turn, regt level. Javier Romero Munoz'22 / ARTICLES ON: the Chaco War 1932-5; Finland in World War II pt.1 (covers the Winter War only); Guadalcanal Naval Campaign; Second Battle of the Alps, March-May 1945; German RSO supply tracked vehicle in WWII; International Saar Force intervention in 1934; Sept 1944 Invasion of Morotai; German Arado 234 B-2 Jet Recon Bomber. 1 Special Ordr NEW $37.50 CHALLENGE GOLF AT PEBBLE BEACH PARTS (3M) n Out-of-Print 1 58911 EXCELL $1.00 Rules only. 1972 CHALONS, THE BATTLE OF..., 451AD (AgaTPS) HP 0.9 2-6wks Turnarnd The last Roman general, Aetius, who learned the Huns & Goths' ways as a hostage, meets Attila the Hun's forces in central France in 451 in one of the pivotal battles of human history. Each side is a hodge-podge of many ethic factions. Uses cards to represent units & battleline formations (similar to TPS's Arbela). Simpler & faster playing. 63 playing cards, 46 playing pieces. Richard Berg'19 1 Special Ordr NEW $29.00 CHANCELLORSVILLE & PLEVNA #218 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Two games of two major battles in two very different wars. CHANCELLORSVILLE covers Lee's brillant victory at which he out manuevered Hooker, May 1863. PLEVNA covers a key battle of the Russo-Turkish War, Sept 1877, in which the Russians are bloodily repulse in an assault on Turkish forces. Rgt-div level, 1k-1mi/hex, 1-8hrs/turn, 280 counters. J.Miranda'03 / ARTICLES ON: Union Army in the Am Civil War; Battle of Plvevna, Sept 1877; Frederick the Not-So-Great; Hunt for the Konigsberg 1914; Spanish Pilots int eh Soviet Air Force 1941-5; Amphibious Japanese Suicide Tank; Regulars & Volunteers of the US Army of 1898; Japanese Army in WWII; Soviet Invasion of Hungary 1956. 1 62949 NEW $19.00 CHANCELLORSVILLE 1863 (Worthi) FB* 3.8 2-6wks Turnarnd Fast-playing game of one of the bloodier American Civil War battles, Chancellorsville, 1863. Second game in the Battle Formations game series. Card-driven game that includes hidden movement, is played on period-style military map, and includes solitaire rules. Players must balance their activities as pushing their units too far will cause a failure of morale. '20 1 Special Ordr NEW $56.00 * CHANCELLORSVILLE, PINNACLE VICTORY PARTS (CofA) n Out-of-Print 1 49009 EXCELL $1.00 Union Morale & Action Track Card for corps V,VI,XI only. 2 29050 MINT $3.00 Scenario & historical commentary booklet, only CHANGSHA, SECOND BATTLE OF... #67 (DecWAW) n n 0.9 1-3wks Turnarnd Mag & game. Operational level game of the Fall 1941 battle for Changsha, the capital of Hunan Province, China. The city changed hands a few time, then become important as a way to deny support to Hong Kong. Covers the 2nd (Sept 1941 and 3rd (Dec 1941) attempts by the Japanese to secure the city. 3 scenarios including an intro. Uses a chit activation system. Btlns/Rgts level, 3km/hex, 1-2days/turn, 280 counters. Bill Xuan'19 / ARTICLES ON: Second Battle of Changsha, China, 1941; Operation Foxley, plan to kill Hitler 1944; Battle of the Tannenberg Line, 1944; Weather at D-Day, June 6 1944; Australian Intelligence Services in 1942; Stalin's Turning a Blind Eye toward Barbarossa Preparations, 1941; the Axis in Afghanistan in WWII; The P38 Can Opener. 1 Stock NEW $37.50 CHANTILLY, JACKSON'S MISSED OPPORTUNITY (DecGms) Fo 0.2 4-8wks Turnarnd Folio game of Stonewall Jackson's attempt to take his command around the Union forces after Second Bull Run in an attempt to trap & destroy them, Sept. 1862. A scratch Union force together with weather delayed him enough that the Union forces slipped away. But the possibility was a Union...or a Confederate...disaster. Brigade level, with 40 counters. '13 1 Special Ordr NEW $9.00 CHARIOTEER, RACE FOR GLORY IN ROME (GMT) DC* 4.3 Simpler, fast playing strategic game of chariot racing at Circus Maximus. Movement is based on achieving a set of cards, but those same cards offer special abilities or events if used for other purpuses. Players can attack others, or simply race, and the emperor can always intervene. A player's skills increase over multiple races, or with the emperor's pleasure. 2 mounted maps, 6 wooden chariots, 171 cards, various markers & tokens. Simpler game suitable to family play. Matt Calkins'22 1 150920 NEW $58.00 * CHARLEMAGNE ATTAQUE A L'EST #147 (VaeV_C) n n 0.8 4-8wks Turnarnd Mag & Game. French-language game of militiary history with a complete game in each issue. Covers Charlemagne's conquest of Saxony in the late 700s AD against a coalition of of Saxons and their Danish & Frisian allies. Charlemange uses terror and massacre as one tool toward that end. 1yr/turn. '19 1 Special Ordr NEW $32.00 CHECHEN WAR, 1994-96 # 40 (Dec_MW) n n 0.9 Mag & game. Includes variant/errata counters for Red Dragon Green Crescent #1 (17), Green Beret #18 (8), Kandahar #21 (4) & Dien Bien Phu #17 (3). Operational level game of the 1st Chechnya War, 1994-96. Russia attempts to quash the Chechan independence movement militarily. The Russian nation has little heart for the conflict, and Chechnya must bog down the war thru effective guerrilla action to force a political settlelment. The Russian player must be concerned about their national will to fight, and the possibility of the largerCaucasus region seeking independence. 3mo/turn, Btln/rgt level, 144 counters, 5km/hex. Javier Romero'19 / ARTICLES ON: Eternal War, Chechnya 1994-2009; Geopolitics of Cyberwarfare; MSB Hercules in the Persian Gulf, 1980-88; Anti-Ship Cruise Missiles, an Evolving Threat; Brazil's Prosub Plan; Russian Military Intelligence Threat to the West; Pack Animals in Modern Conflict; Tipping Point or Stasis in Afghanistan; Welcome to the Second Atomic Era; The Putative Legitimacy of Abu Bakr Al-Baghdadi; First Helicopter War: Algeria; Operation Linebacker 1972; a Unified & Nuclear Korean Peninsula. 1 150989 NEW $37.50 Last copy. CHEMISTRY FLUXX (Loo) SC 0.5 Card game in the Fluxx family focused on chemistry & the elements. Find the elements needed to combine to achieve a goal. Very fast playing, for 2-6 players. '17 1 Special Ordr NEW $12.00 CHENNAULT'S FIRST FIGHT #12 (Agains) n HP 1.4 2-6wks Turnarnd Mag & Game. Covers the Japanese invasion of Burma, 1941-2, and the Allied resistence led by the Flying Tigers, a well known group of mercenaries in the service of China. Includes the land campaign but focus is on the air campaign with units representing about 6 aircraft each. '05 1 Special Ordr NEW $27.00 CHERKASSY POCKET, ENCIRCLEMENT AT KORSUN (DecGms HC 1.2 4-8wks Turnarnd Btln/brig level game of the bitter battle of Korsun Pocket, winter 1944. A fast moving slugfest covering 23 days using the Berlin '45/Wave of Terror game system by the same designer. 4 scenarios, 1.25mi/hex, 24hr/turn, 520 counters. J.Desch'01 1 Special Ordr NEW $37.00 CHICKAMAUGA, RIVER OF DEATH (DecGms) Fo 0.4 1-3wks Turnarnd Update of SPI folio game. Bragg's Confed Army of Tennessee outnumbered dispersed Union forces, and sought to destroy the Union along the Chickamauga River. '10 1 Special Ordr NEW $19.00 CHICKEN OF THE SEA #3 (GPGGFx) n n 0.6 Out-of-Print Mag & Game. Small game of naval combat at Drepanum, 249BC, between oar-powered gallies in the 1st Punic War. 300m/hex, 5min/turn, 100 counters. R.Berg'94 / ARTICLES ON: US Marine Air Wing; the Bayonet; the Browning M2 Heavy Machine Gun; Battle of Trebia, 218BC; Naval Combat during the Punic Wars & the Battle of Ecnomus; the Zen of Wargaming; ERRATA for Thapsos & Alexandria #1; Wargaming Standards: counters & maps. 1 5895 MINT $5.00 Last copy. CHINA INCIDENT #37 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Div/corp/army lvl gm of the war in China before Allied entry in war, 1937-41. Japanese fight the Nationalist Chinese, while the Nationalists must limit the growth of Communist Chinese as well. One of just a very few games on the war in China in WW2, plus its a decent game! 200 counters. L.Cochran'85 / ARTICLES ON: the Generalissimo's War in China; review of WEG's Killer Angels; Clash of Steel #31 replay; review of WEG's Druid; errata for Lutzen #32; brief reviews of The Royal Navy, TSR's The Adventurses of Indian Jones. Keith Poulter interviews Wallace Poulter, his son. 1 46344 NEW $22.50 CHINA, BATTLE FOR... 4TH #259 (DecS_T) n n 0.8 Out-of-Print Mag & Game. 4th edition of this game of Japan's attempt to conquer China, 1937-41, using an color area map of china & 280 die cut color counters. Third player can be added for Communist forces A decent, large scale treatment of this complex campaign. B.Train'09 / ARTICLES ON: Japan in China, 1937-41; Roman leader Crasus, 1st century BC; Dien Bien Phu, decisive btl of 1st Indochina War, 1954; & of course many ads. 1 90431 NEW $35.00 Last copy. CHINA, THE MIDDLE KINGDOM (DecGms) BC 1.6 4-8wks Turnarnd Card game covering the full sweep of Chinese history beginning with a hodgepodge of feudal states in 403BC thru modern day cold war between the mainland & breakaway Taiwan. Uses the Britannia system with 4 players, each having several factions simultaneously. Includes 50 country cards, maps, 456 markers & rules. '08 1 Special Ordr NEW $46.00 CHOPPER STRIKE PARTS (Milton) n Out-of-Print 1 13429 EXCELL $5.00 Board only. CHOSIN, X CORP ESCAPES THE TRAP #257 (DecS_T) n n 1.0 Out-of-Print Mag & Game. w/ errata & errata counters for Guantlet (46). Game of campaign in northeastern Korea late in 1950 as the Chinese surprise & attack the US X Corp near the Yalu River, covering the entire campaign. Uses the Gauntlet game system, and can be mated with that game to cover the entire 1950 Chinese offensive. Material in this game can be retrofitted to Guantlet. J.Miranda'09 / ARTICLES ON: The Chosin Campaign in Korea, 1950; Von Richthofen, the Red Baron, in WW1; Air Raid at Taranto, 1940; Patriots & Loyalists in Lower Canada, 1837-38. 1 89163 NEW $25.00 CHRONONAUTS (LOO) SB 0.6 Simple card game of time travel for 1-6 players in which players attempt to change history, then travel back to the present. Fast playing & intriguing. Best card game of '00 1 Special Ordr NEW $15.00 CHRONONAUTS: LOST IDENTITIES BOOSTER (LOO) zl 0.3 Boosters containing 13 Chronoaut IDs, 1 mission card. '01 1 Special Ordr NEW $2.50 CHRONONAUTS: THE GORE YEARS KIT (LOO) n 0.1 Set of add-on cards that allow a miracle: what if time travelers could alter the outcome of the 2000 US presidential elections? Includes 11 cards that would spare everyone much heartache. '09 1 Special Ordr NEW $4.00 CHURCHILL 3RD (GMT) DC* 4.2 1-3wks Turnarnd 2022 reprint. 3 player game the rivalry between the 3 major Allies in World War II to both conclude the war & shape the post-war world: Britain, US & USSR. Players must cooperate to defeat Germany, yet compete to further their individual agendas. Represents the 10 conferences among the Big 3 from 1943-45. Each of the 10 conferences is essentially a "turn," with issues being nominated for disccusion at each conference (such as directed offensive, production priorities, strategic warfare, etc). Cards influence how the conference proceeds & is resolved. Includes both 2-player & solitaire rules. 2 shorter scenarios included. M.Herman'22 1 Special Ordr NEW $66.00 * CIRCLE OF FIRE, SIEGE OF CHOLM 1942 #41 (Agains) n HP 1.2 2-6wks Turnarnd Mag & game. Game is a 2-player, area move game of the first few days of the Soviet siege of Cholm, 1942, during their massive Soviet winter offensive. Besieged by a wave of Soviets, Kampfgrupe Scherer withstood the 100-day siege heroicly, mandated by Hitler's No-Retreat order. Uses a variation of the Storm Over Arnhem game series with its impulse driven activity. 176 counters. M.Rinella'14 1 Special Ordr NEW $29.00 CIVIL WAR, 1861-1865 PARTS (AH-VG) n Out-of-Print 1 99666 EXCELL $5.00 Map B (Far West) only. CIVILIZATION, THE BOARDGAME (EGL) GB* 8.5 Out-of-Print 2-6 player board game that loosely ports the classic computer game (my only addiction) to board game format. Includes the key dynamics of the computer game -- changing technologies, wonders of the world, allocation of resources, all played with 784 plastic pieces (in 22 distinct types) on a 36x46" color board. Std & advanced rules. Origins Award in '02 for best historical board game. '02 1 134825 GOOD $29.99 * Substantially complete: missing a small number of each of most generic unit types (eg Galley, Howitzer), and ~5 city cards. All coin counters lost & replaced by square, mounted color photocopy replacement counters; blank Tech cards removed & not included. Box has noticable shelf wear, corner arbrasions; 3 corners reinforced w/ clear packing tape. Very servicable copy. CLASH OF ARMOR: PANZERKAMPFE (CofA) Fo Going OoP Rule booklet supplement to the Clash of Armor miniatures series. Early WW2 era combat for this system of mini rules. 1 Special Ordr NEW $12.00 CLASH OF ARMOR: ROMMEL'S BATTLES (CofA) Fo 0.4 Going OoP 6 scenarios for miniatures battles in which Rommel was involved, all at 1:100yds. Designed as a scenario book for Clash of Armors rules set, but can be applied to other miniatures rules systems. '96 1 Special Ordr NEW $15.00 CLASH OF EMPIRES, 1914 #58 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Corp lvl game of the opening campaign of WW1 in the West using point-point & hidden movement, Aug-Nov 1914. 200 counters, 3days/turn. K.Anderson'86 / ARTICLES ON: The Siege of Malta in history & in the #50 game; errata for Struggle for Stalingrad #47, Condottieri #54; Variant for VG's Vietnam providing a b&w map (in pages of mag) & rules for US/ARVN blockade of the Ho Chi Minh trail in Laos; brief reviews of Delta Force, Rolling Thunder. 1 12305 NEW $25.00 Last copy. CLASH OF GIANTS, AMERICAN CIVIL WAR (GMT) BC 1.6 1-3wks Turnarnd Package of 2 games using a similiar system, covering the key battles of Second Bull Run (Aug 1862) and Gettysburg (July 1863) during the American Civil War. Uses game system developed in 2 earlier Clash of Giants games (both on WWI). Uses a chit activation system to select the Union corps or Confederate divisions that may move proving the uncertainty of command. Both battles were meeting engagements with units slowly arriving over time; system allows units to arrive late or along a different road. T.Raicer'17 1 Special Ordr NEW $38.00 CLASH OF MONARCHS, SEVEN YEARS WAR PARTS (GMT) n Out-of-Print 1 120048 V.GOOD $3.00 One-sided photocopy of rules, only, made onto recycled paper that has irrelavant material on backside of each page. P3 has an email superimposed on rules, making page somewhat difficult to read. P26 (with second half of designers notes not included). Otherws clean & EX. CLASH OF SOVEREIGNS, WAR AUSTRIAN SUCCES (GMT) BC* 2.9 1-3wks Turnarnd Game of the War of Austrian Succession, 1740-48 which begins with Prussia attempting to sieze Silesia in a surprise invasion, but instead begins a global war. The death of Charles VI and the appointment of Maria Theresa to the throne emboldens France, Prussia & Spain to target chunks of the Holy Roman Empire. 2-4 player, card-driven game with a free-wheeling & fast playing feel; streamlined from earlier Clash of Monarchs system. Campaign game covers entire war, with 3 scenarios covering 2-3 year periods of the war. Very different natures of the national armies & goals makes for some difficult choices & odd bedfellows. High replay value. 160 cards, 470 counters. Bob Kalinowski'23 1 Stock NEW $45.00 * CLOSE ACTION: REBEL SEAS SCENARIO BOOK (CofA) Bk 0.5 2-6wks Turnarnd Book of 20 additional scenarios of naval combat during the American Revolution, intended for Close Action but usable w/ any other game system. '02 1 Special Ordr NEW $20.00 COALITION! THE NAPOLEONIC WARS 1805-15 (Compas) BC* 3.4 2-6wks Turnarnd Simpler, faster playing, 2-6 player, grand strategic level game of the entire era of Napoleon, 1805-15. Fleet and army level, which adds event cards to the mix (but is not card driven). Includes economics. 1-2yr/turn, 1 mounted map, 2 countersheets, 168 cards. Javier de Gabiola'21 1 Special Ordr NEW $53.00 * COBRA, THE NORMANDY BREAKOUT, 2ND PARTS (TSR) n Out-of-Print 1 70701 EXCELL $4.00 Rules only. A few errata annotations. COBRA, THE NORMANDY CAMPAIGN 3RD #251 (DecS_T) n n 1.2 Out-of-Print Mag & Game. Variant counters for Vinegar Joes War #227 (7); Sealords #243 (10); Winged Horse #239 (180); Twilight of the Ottomons #241 (83). Double sized issue w/ articles on the battle for Normandy from D-Day thru the Falaise Gap; Israeli air force 1948-present; history of China since the bronze age. COBRA is a 2-map, rgt/brig level game of the battle for Normandy from D-Day to the Falaise Gap. Based on earlier SPI game of the name but heavily revised. Scenarios cover the build-up phase and Op Cobra; campaign game covers 6June-23Aug. 3day/turn, 2mi/hex, 280 counters (560 total). B.Hessel, J.Youst'08 / ARTICLES ON: Battle for Normandy, D-Day to Falaise Gap; Military History of China, bronze age to present; Braddock's Defeat, 1759; Ekranoplane, monster of the Caspian; History of the Israeli airforce. 1 85305 NEW $45.00 COBRA, THE NORMANDY CAMPAIGN 4TH (DecGms) BC 1.3 1-3wks Turnarnd Game of the Allied D-Day landings thur their Cobra offensive that led to the breakout from Normandy after the D-Day landings, 6 June - 26 August 1944. Boxed update of game last published in S&T #251, and previously published by SPI. Victory is based on whether an Allied breakout occurs, and on relative casualties. Includes 2 scenarios (D-Day & buildup, and Cobra) as well as campaign. Div level, 2mi/hex, 1day/turn, moderately complex, medium solitaire suitability. '19 1 Special Ordr NEW $52.00 CODENAMES DUET TOP SECRET CO-OP GAME (CGE) SC 1.5 Stand-alone 2+ player cooperative, very fast playing game of hint dropping using code words. Players represent secret agents, each of which knows the agents the other person can safely contact. Players give each other one-word clues that to help locate all the agents before time runs. Vlaada Chvatil & Scot Eaton''17 1 Special Ordr NEW $14.00 CODENAMES DUET XXL (CGE) BC* 3.3 Cooperative, 2+ player game in which players must give each other 1-word cludes to help each other identify "safe" secret agents in a network. 1 Special Ordr NEW $29.00 * COLD START, NEXT INDIA-PAKISTAN WAR #36 (Dec_MW) n n 0.9 Mag & game. Two player, strategic level game of the hypothetical crisis should India attempt a sudden and decisive attack on its neighbor, Pakistan. Fast playing & relatively simple. Div/corp level, and focused on the heart of Pakistan along its border with India. Includes the possibility of a nuclear exchange (begun only by Pakistan), as well as limited Chinese intervention on behalf of Pakistan. 176 counters, 35mi/hex, 3days/turn. Ty Bomba'18 / ARTICLES ON: The Next India-Pakistan War; Dawn of Precision Warfare in Vietnam; the Battle of Mosul; Warfighting for the 21st Century; Defending Argentina's Airspace Against Narcos; What Happened to the Bundeswehr; Justice in the South China Sea; Saudi-Yemen Border Wars & Missile Defense; Ireland's Plan to Invade Ulster, 1969; Carrier Capable U-2G Aircraft. 1 151084 NEW $37.50 COLD WAR BATTLES II #263 (DecS_T) n n 1.0 Out-of-Print Mag & Game. 2 additional grand tactical battles from the cold war era. Kabul'79 covers the Soviet seizure of the Afghan capital at the beginning of their occupation. 250m/hex, 2days/turn. Pentomic Wurzburg covers the Soviets v. the US in western Germany in the 1950s. 1mi/hex, 12hrs/turn. J.Miranda'10 / ARTICLES ON: Kabul 1979, Kremlin's fatal Cold War victory; US's pentomic (early Cold War) army; Caesar truiumphant, Munda 45BC; Naval gunnery in the War of 1812; Revolt of the admirals; Jefferson Davis's newspaper war; foreign royalty in the British navy; Operation Sealion; Brawner's Farm, opening round of Second Manasses 1862. 1 109423 NEW $22.50 COLD WAR BATTLES, BUDAPEST & ANGOLA #235 (DecS_T n n 1.0 Out-of-Print Mag & Game. Operational levels of two venues for Cold War conflict between the superpowers, Budapest 1956 and Angola 1987. Budapest shows one of the pivotal cold war events, as the Hungarian population rises up against the Soviets who then invade to restore "order;" possible NATO counter-invasion possible. Angola covers the sharp conflict between Angolan factions supplemented by Cubon regulars against an invading S.African army in support of the UNITA faction. Generally btln level, Budapest 0.33mi/hex, Angola 5mi/hex, 1-4wks/turn. J.Miranda'06 / ARTICLES ON: S.African involvement in Angola; the first biological warfare; Musket Accuracy; First Black Regt of the Am Civil War; Aerial Firsts Over China; US Redstone Rocket; Breitenfeld 1631; German airborne in WW2; German army organization 1942-5. 1 74575 NEW $27.50 COLD WAR HOT ARMOR: VIETNAM #307 (DecS_T) n n 0.9 Out-of-Print Mag & game. 2-player, low level tactical game of armored combat between various combatants during the Cold War era, in this case Vietnam 1954-75. First of a new game series. Emphasis on command control, combined arms & technology. 228 counters, sqd/pltn level. Includes 9 scenarios spanning the years from French involvement in 1954 thru the collapse of southern Vietnam in 1975, including the fantasy what-if of a US invasion of Laos to cut the NVA supply line directly. Additional optional rules can be downloaded. Joseph Miranda'17 / ARTICLES ON: AFVs in the Vietnamese Wars; the Third Punic War, 149BC; Siege of Santa Fe 1680; First Anglo-Afghan War 1839; Leyte Gulf. 1 130452 NEW $25.50 COLONIAL TWILIGHT PARTS (GMT) DC Out-of-Print 1 145989 V.GOOD $5.00 Box only. Solid ding to one box cover corner & slight deformation along a separate edge. Otherws clean. COLONIAL TWILIGHT, FRENCH-ALGERIAN WAR (GMT) DC* 3.8 1-3wks Turnarnd 7th game in GMT's COIN (counterinsurgency) game series. Covers the exceptionally bitter battle for Algeria, 1954-62, as France resists to the bitter end the collapse of its colonial empire. Area move, with 71 cards, 110 blocks, countersheet. Designed for both solitaire & 2-player play, and also to be a good intro to the COIN game system. Includes corrected replacement cards. Brian Train'17 1 Stock NEW $53.00 * COLONIAL, EUROPE'S EMPIRES OVERSEAS 2ND (Strate) BC* 3.8 1-3wks Turnarnd Highly popular, European-produced game of Europe's period of colonizing & pundering the world from the Renaissance to the Industrial Revolution. Each player represents a major European power seeking to establish colonies, gain scientific knowledge, and trade in exotic goods. Uses a card-based, character driven system that requires careful management of resources, diplomacy & a keen eye for opportunity. English language rules. For 2-6 players, but still reasonably fast playing (~2hrs/game). C.Pont'13 1 Special Ordr NEW $42.00 * COLONIALISM 2ND (Compas) BC* 3.4 2-6wks Turnarnd Expanded 2nd edition. Simpler 2-4 player game of Europeon colonialism in portions of Africa & Asia in the 19th or 20th century. Players attempt to gain control over geography then exploit the area for resources. Players use individual decks of 24 cards that impact the players' influence. Includes a mounted board, 228 wooden cubes, 126 cards, and other pieces. Scott Leibbrandt'19 1 Special Ordr NEW $69.00 * COLORETTO (RIO) SB 0.4 Temp OoP/OoS Card game in which 3-5 players draw cards & try to minimize the color assortment of their cards, the fewer the colors the more points. '03 1 Special Ordr NEW $12.00 COLUMBIA GAME INNER BOX PARTS (ColumG) BC Out-of-Print 1 144944 < NEW $4.00 Generic Columbia Games inner box, only. 3" Mar on one box end panel. Otherws new. 2 147332 NEW $4.00 Generic Columbia Games inner box, only. Clean. 3 147333 NEW $4.00 Generic Columbia Games inner box, only. Clean. COMBAT COMMANDER: FALL OF WEST KIT 2ND (GMT) Fo 0.7 1-3wks Turnarnd Battle Pack #5. Reprint of this kit for the Combat Commander series adding 12 scenarios played on 10 battle maps depicting actions in the Spring of 1940 in France. Special AFV rules reflect the still-developing nature of doctrines among armored forces meeting infantry forces. Reqs CC Europe & Mediterranean to play. '20 1 Special Ordr NEW $21.00 COMBAT COMMANDER: MEDITERRANEAN 2D PARTS (GMT) DC Out-of-Print 1 118990 V.GOOD $4.00 Box, only. 1 box btm corner mashed (seriously dinged), with main damage extending 1/2" in each direction from corner. Box otherws new. COMBAT COMMANDER: NEW GUINEA KIT 2ND (GMT) Fo 0.5 1-3wks Turnarnd Battle Pack #4. Reprint of this kit adding 14 scenarios set in New Guinea, 1942-4, plus 6 battle maps depicting jungle terrain. '20 1 Stock NEW $18.00 COMBAT COMMANDER: NORMANDY KIT 2ND (GMT) Fo 1.0 Battle Pack #3. Reprint of this kit for the Combat Commander system & covering tactical combat in Normandy, 1944. Includes 176 counters, 8 maps, 17 scenarios including Pegasus Bridge, Pointe du Hoc, and other key battles from the Normandy landings. '20 1 150965 NEW $22.00 COMBAT COMMANDER: PARATROOPERS KIT 3RD (GMT) Fo 0.5 Out-of-Print Battle pack #1. 2nd Reprint of this kit providing 2 double-sided maps & six scenarios, plus addtl rules, adding paratroopers to the CC game system. '20 1 150252 NEW $10.00 COMBAT COMMANDER: SEA LION KIT 2ND (GMT) Fo 0.6 1-3wks Turnarnd Battle Pack #6. Reprint of this kit for the CC game ssystem adding units that may have been at the center of the battles had the Germans executed their planned invasion of England in 1940. '20 1 Special Ordr NEW $19.00 COMBAT COMMANDER: TOURNAMENT BATTLE PACK (GMT) Fo 0.5 1-3wks Turnarnd Kit for the Combat Commander series providing 12 scenarios well suited to tournament play (most previously published), plus 2 new maps & tournament guidelines. B.Collars'15 1 Special Ordr NEW $14.00 COMBAT INFANTRY, EASTFRONT (ColumG) BC 1-3wks Turnarnd Block system game of tactical, squad level combat on the Eastern Front during WWII; sequel to Combat Infantry WWII which covers the western front. Uses an interactive system for fire & close combat. Game includes German & Soviet battalion leverl forces in engagements from 1941-45 on the eastern front; expansion planned to include British, Italian & Japanese. Each block represents a squad within a larger platoon or company, with unit integrity being significant. Includes leaders, rifle squad, weapons (machine gun, mortor, anti-tank) units, plus armored vehicles. 100m/hex, wooden blocks, 2 geomorphic maps. '19 1 Special Ordr NEW $72.00 COMBAT INFANTRY, WESTFRONT (ColumG) BC 2.2 1-3wks Turnarnd Block system game of tactical, squad level combat. Uses an interactive system for fire & close combat. Base game includes US & German forces in engagements from 1944-45 on the western front; expansion planned to include Soviet, British, Italian & Japanese. Each block represents a squad within a larger platoon or company, with unit integrity being significant. Includes leaders, rifle squad, weapons (machine gun, mortor, anti-tank) units, plus armored vehicles. 100m/hex, 154 wooden blocks, 4 geomorphic maps. '17 1 Special Ordr NEW $72.00 COMBAT VETERAN #31 (Dec_MW) n n 0.9 Out-of-Print Mag & game. 2 player game of contemporary tactical combat at the individual infantryman level. Includes historial scenarios for a firefight in the Mekong Delta, 1967, and Outpost Keating, Afghanistan 2009. Both involved a platoon-sized US force against a numerically superior enemy. 40m/hex. 280 counters. Eric Harvey'17 / ARTICLES ON: Infantry Tactics & Weapons in Vietnam; Iran-Iraq Air War 1980-8; Russia's Next Moves: Syria & Donetsk Republic, New Look Brigades; US Doctrinal Response, Uranus Unmanned Vehicles; Nonotechnology and the Military; Back to War in the Western Sahara; Zapad Train Excercise; US Fire Brigade in the Mid East; Battle of Wanat, Afghanistan, 2008; Modern Russian Main Battle Tanks; US Century Series Jet Fighters in 20th Century. 1 137409 NEW $37.50 COMBAT! MAN-MAN COMBAT IN WWII V2 KIT (Compas) BC* 5.2 2-6wks Turnarnd Expansion kit adding new unit types such as elite enemies (SS); a third squad & command elements so platoon actions can involve multiple players; new weapons such as the STG44, Thompson sub-machinge gun, bazookas & panzerfausts, & the Springfield 1903; and new vehicles including the Panzer IVH, M4A3 Sherman, M3A1 Half Track & trucks. Also adds a fully structured campaign game including Normandy, Pursuit, Hurtgen, Bulge, Siegried Line & central Germany. Reqs base game to play. 6 full-sized maps, 7 countersheets. High solitaire suitability. Ross Mortell'22 1 Special Ordr NEW $109.00 * COMBINED ARMS #46 PARTS (SPIS_T) n Out-of-Print 1 116196 V.GOOD $2.00 Rules, only. Wrinkled thru use, plus marks on cover margin. 2 116198 V.GOOD $2.00 Scenario Unit Values/CRT chart. One, only. 3 116199 V.GOOD $2.00 Scenario Unit Values/CRT chart. One, only. COMBINED ARMS PARTS (SPI) n Out-of-Print 1 108538 V.GOOD $2.50 Photocopy of rules & charts. Rules headers circled in green ink. COMBINED ARMS, COMBAT OPS 1935-70 #46 (SPIS_T) n n 0.8 Out-of-Print Mag & Game. Game is an attempt to show the application of combined arms tactics in 5 platoon/company level scenarios, WW2 & the Yom Kippur War of 1973. 200 counters, co/btln level, 1hr/turn, 300m/hex. J.Dunnigan'74 / ARTICLES ON: Combine Arms, Combat Operations in the 20th Century; Patrol, Modern Infantry Tactics 1914-74; StarForce Players Notes & Strategy. 1 130955 MINT $25.00 Cherry. 2 92835 MINT $22.00 Unpunched. 2 mag center pgs have metal discoloration near spine. Otherws clean. COMBINED ARMS, COMBAT OPS 1935-70 2ND (SPI) FT 0.8 Out-of-Print 2nd ed is a box reprint of game in S&T#46. Intriguing attempt to show combined arms techniques in operation combat in multi-scenarios spanning the period from the beginning of WWII to the then-contemporary period of the 1970s. J.Dunnigan'74. 1 108537 EXCELL $15.00 Complete. Packaged in a Flattray. Aging masking tape on inner tray. One penciled annotation in rules. 1 tray corner cracked. Otherws clean. 2 108536 EXCELL $20.00 20% punched, clean & complete. COMMAND & STRATEGY MAGAZINE # 2 (UGG_CS) n zl 0.6 1-3wks Turnarnd Mag + Game. 40pg color mag that promotes Udo Greebe Games, and offers a sampler game or part of a larger game with each issue. This issue contains an intro version of their Panzer Commander Afrika card game. Also includes 2nd part (of 7) of Pearl Harbor game (w/ 280 counters & 2 map portions); ARTICLES ON: 2nd part of Dean Essig's history of the end of WW2 in the Pacific; an interview w/Kevin McPartland; and part 2 of a History of Assyria. '05 1 Special Ordr NEW $9.00 COMMAND & STRATEGY MAGAZINE # 3 (UGG_CS) n zl 0.6 1-3wks Turnarnd Mag + Game. w/ Operation Kadesh, a complete game covering the 1956 Suez crisis at btln/brig level on both the Jordanian & Suez fronts. 2 maps, 140 counters. P.Rohrbaugh'05. Also includes part 3 of the Pearl Harbor game w/ a map section, 140 counters, a sml amount of charts. ARTICLES ON: the Suez Crisis 1956. '05 1 Special Ordr NEW $9.00 COMMAND & STRATEGY MAGAZINE # 5 (UGG_CS) n zl 0.8 1-3wks Turnarnd Mag + Game. w/ part 5 of Pearl Harbor game installmentw/ a map, charts; complete Empires of Apocalypse v2.0 rule book; Wings Over Aras card game of Air-Air combat in 1917; variant for Comrade Koba (Reloading). ARTICLES ON: index for first 4 issues of C&S; articles on German invasion of Denmark, 1940; the American Civil War for the tourist, pt. 1; reviews of GMT's Carthage, GMT's Blue Max, SPI's Napoleon at Waterloo & other games in that system. 1 Special Ordr NEW $9.00 COMMAND AT SEA (Meta) SC 0.7 Out-of-Print Ship-ship combat using a Jutland-like, miniatures-oriented system at 1/4800 scale. Ships & scenarios for the 3 battles of Savo Island around Guadalcanal, 1942-43. Includes 24 ship counters, 20 ship data sheets. Counters printed on thin cardstock & must be cut apart to play. G.Preston & J.Gibson'81 1 16091 MINT $15.00 Cherry. COMMAND AT SEA, 4TH: RULES (CofA) Bk 0.8 4-8wks Turnarnd Updated 4th ed rules for the Command at Sea system that unifies all games (including Fear God & Dreadnought). This is the rules set included in Atlantic Navies. Also includes the (beginner) Jumpstart rules set. L.Bond, C.Carlson, E.Kettler'09 1 Special Ordr NEW $21.00 COMMAND AT SEA, ATLANTIC NAVIES (CofA) BC* 3.9 4-8wks Turnarnd Miniatures oriented rules & counter set to recreate WW2 in the N.Atlantic & Mediterranean, in the air & at sea 1939-45. Sister game to Rising Sun & Supermarina. The edition focuses in depth on the navies of Germany, France & Britain, emphasizing French capabilities. Includes 4th ed series rules (which make all games in the series, including Fear God & Harpoon, compatible). Includes 700 counters & booklets for each of three featured nations. L.Bond'09 1 Special Ordr NEW $99.00 * COMMAND AT SEA: AMERICAN FLEETS (CofA) Bk 0.6 4-8wks Turnarnd Booklet compiling & revising data for all US navy ships, aircraft & weapons systems used in WWII, effectively replacing the data annexes in Rising Sun. Covers both Pacific & Atlantic theaters. 112pg. '11 1 Special Ordr NEW $23.00 COMMAND AT SEA: BALTIC ARENA KIT (CofA) Bk 0.8 4-8wks Turnarnd Add-on rules & 13 scenarios covering the forgotten sea of WW2, the Baltic. Includes articles on the Finnish navy, Soviet subs, coastal artillery, plus updated mine rules. Includes 128pgs w/ 13 scenarios covering a variety of engagement types, and each with its own map. '06 1 Special Ordr NEW $15.00 COMMAND AT SEA: BYWATER'S WAR KIT (CofA) Bk 1.0 4-8wks Turnarnd Scenario booklet with 2 countersheets allowing players to game any of 30 scenarios based on Hector Bywater's 1920s book of a naval war between Japan & the US set in 1931, plus 3 alternate scenarios set in 1926, 1932 & 1939. Its a mix of real world & the hypothetical, but all very astute & plausible. Reqs only the CAS 4th rules to play. B.Eldridge'12 1 Special Ordr NEW $30.00 COMMAND AT SEA: EMPEROR'S FLEET (CofA) Bk 0.5 4-8wks Turnarnd 94pg booklet compiling & revising data for 200 ships & 130 aircraft types used by the Imperial Japanese in WWII, effectively replacing the data annexes in Rising Sun & serving as a data annex for Steel Typhoon. Mates with American Fleets & Atlantic Navies. '11 1 Special Ordr NEW $21.00 COMMAND AT SEA: GRUPPE NORD (CofA) Bk 0.7 4-8wks Turnarnd 128pg Booklet compiling & revising data for all German ships, aircraft & weapons systems used in WWII, effectively replacing prior data annexes & bringing this in line with CAS 4th ed. L.Bond'12 1 Special Ordr NEW $21.00 COMMAND AT SEA: HOME FLEET (CofA) Bk 0.6 4-8wks Turnarnd Booklet compiling & revising data for all British ships, aircraft & weapons systems used in WWII, effectively replacing prior data annexes & bringing it in line with CAS 4th ed. 112pgs. L.Bond'12 1 Special Ordr NEW $20.00 COMMAND AT SEA: LA GUERRE NAVALE (CofA) Bk 0.6 4-8wks Turnarnd Booklet compiling & revising data for all French ships, aircraft & weapons systems used in WWII, effectively replacing prior data annexes & bringing it in line with CAS 4th ed. Equal emphasis on the fleet that was and the fleet that could have been. CAS v7; Atlantic Navies book 1. L.Bond'12 1 Special Ordr NEW $21.00 COMMAND AT SEA: MEDITERRANEAN FLEETS (CofA) Bk 0.4 4-8wks Turnarnd Booklet containing all the details for ships, aircraft, weapons etc for the Italian, Greek, Turkish & Yugoslav navies during WWII (replacing the earlier Supermarina data, and making it compatible with CAS 4th). Includes 150+ ships & 90 aircraft, including updated Italian values & all from 1939-45 (plus some prototypes). L.Bond'13 1 Special Ordr NEW $19.00 COMMAND AT SEA: MIGHTY MIDGETS KIT (CofA) Bk 0.6 4-8wks Turnarnd Adds rules & counters for the many smaller craft used in coastal protection, raids & convoys. Focuses on PT boats and gunboats. Rules scales down game system to cover weapons as small as 30cal machineguns. D.Schueler, B.Madison'03 1 Special Ordr NEW $14.00 COMMAND AT SEA: NO SAILOR BUT A FOOL KIT (CofA) Bk 0.8 4-8wks Turnarnd Kit adding 7 detailed scenarios of naval coastal actions including Oslo 1940, St. Nazaire, the Channel Dash, Tarawa, etc. to this minatures-oriented gm system recreating air & naval combat. Slick system. Requires rules & data annex from either of earlier games. T.Sofian'96 1 Special Ordr NEW $24.00 COMMAND AT SEA: RISING SUN 3RD PARTS (CofA) Bk Out-of-Print 1 89794 MINT $4.00 Scenario & Stats booklet only. COMMAND AT SEA: RISING SUN 3RD [ZIPLOCK] (CofA) zl* 3.3 4-8wks Turnarnd Ziplocked. Huge minatures-oriented gm system recreating air & naval combat in the Pacific, '41-3, in 50 scenarios & excell scenario generator. Gorgeous, detailed counters provided for ships & aircraft. Slick system. Signicant revisions to all most components. L.Bond, C.Carlson, E.Kettler'94 1 Special Ordr NEW $42.00 * COMMAND AT SEA: SHATTERED ARMADA (CofA) Bk 0.8 4-8wks Turnarnd Kit adding naval battles that did or could have occured during the Spanish Civil War, 1936-9, using the Command at Sea system. Includes actual battles, possible battles between nearby combatants, and what-if battles based on contingency plans. 22 scenarios, 210 counters. '14 1 Special Ordr NEW $29.00 COMMAND AT SEA: STEEL TYPHOON KIT (CofA) Bk 1.3 4-8wks Turnarnd Booklet containing rules & OoB for the 2nd half of the War in the Pacific, with 36 scenarios covering the biggest naval battles in the Pacific during WW2, including Rabaul, Truk, the Marianas, Leyte Gulf & Okinawa. Includes both historical & what-if scenarios. Includes 3 counters sheets of ships & aircraft. Uses the 4th ed Command at Sea system. E.Kettler'12 1 Special Ordr NEW $32.00 COMMAND AT SEA: SUPERMARINA COUNTERS (CofA) n 2-6wks Turnarnd Counters for Supermarina, only. 1 Special Ordr NEW $11.90 COMMAND AT SEA: SUPERMARINA DATA ANNEXES (CofA) n 2-6wks Turnarnd Data Annexes for various vessels, planes & weapons for Supermarina. 1 Special Ordr NEW $11.20 COMMAND AT SEA: SUPERMARINA SCENARIOS (CofA) Bk 2-6wks Turnarnd Scenarios for Supermarina, only. 1 Special Ordr NEW $11.90 COMMANDO ACTIONS PARTS (Yaq) n Out-of-Print 1 132710 EXCELL $6.00 Complete counterset, only. COMMANDO, COMBAT ADVENTURE GAME (SPI) BC 1.5 Out-of-Print Man-man combat in 2 game versions: historical & gamemastered RP. Emphasizes daring-do in 12 scenarios. E Goldberg '79 1 1861 MINT $25.00 Cherry aside from rules staple rust & lite Spotting to generic box btm. Unpunched. Last copy. COMMANDO, COMBAT ADVENTURE GAME PARTS (SPI) n Out-of-Print 1 130841 EXCELL $4.00 Maps L & M (backprinted), only. COMMANDOS, EUROPE SOLITAIRE #55 (DecWAW) n n 0.9 Out-of-Print Mag & game. Solitaire game in which the player commands a team of commandos on missions in Europe & northern Africa during World War II. Missions are randomly generated; you choose the weapons & equipment to do the job, plan your approach & your escape, then go to it. 280 counters, low level tactical. 5 men/unit, 200m/hex, variable time frame. Eric Harvey'17 / ARTICLES ON: British Commandos in NW Europe, 1940-45; Defense of Java, 1942; Story of the 30th U-Boat Flotilla; LVTs in NW Europe in WWII; Washington-London Naval Treaties; the Japanese Oscar Fighter, Nakajima Ki-43; Kiwis at War; Poland's 10th Motorized Calvalry Brigade in France 1940. 1 150803 NEW $37.50 Last copy. COMMANDS & COLORS TRICORNE AM REVOLUTN (Compas) DC* 5.8 Avail Uncrtn Game of tactical battles during the American Revolution using the popular Commands & Colors game system which uses command cards to drive movement. Adds several new rules systems to provide historical depth & challenges to those experienced with this sytem. Simpler game with fast play time. Scale varies with scenario. 12 battle scenarios including Bemis Heights, Bunker Hill I & II, Camden, Cowpens, Guilford Courthouse, Eutaw Springs & more. 309 wooden blocks, 3 decks of a total of 108 cards. Richard Borg'17 1 Special Ordr NEW $85.00 * COMMANDS & COLORS TRICORNE JACOBITERISNG (Compas DC* 5.5 2-6wks Turnarnd Stand-alone game of tactical battles during the Jacobite Rebellion in Scotland plus other battles, all using the Commands & Colors (Tricorne) game system. In this game, morale is paramount with rout being an everpresent danger. Players use player-specific decks of cards to issue commands that enable that side to do something: move, fight or other special tasks. Includes 13 battle & skirmish scenarios including: Killikeankie & Dunkeld, 1689; Cromdale 1690; Alness, Shiriffmuir, 1715; Glen Shiel 1719; Prestonpans, Clifton, Inverurie, 1745; Falkirk 1 & 2, Culloden 1 & 2 1746. Includes mounted board, 110 cards, 283 wooden blocks, 4 terrain tile sheets. Richard Borg'20 1 Special Ordr NEW $75.00 * COMMANDS & COLORS, ANCIENTS 5TH PARTS (GMT) GB 1 107387 NEW $6.00 Box only. Sml ding to one box btm corner creating a creased deformity in box end panel & a 3/4" seam split on box btm. Otherws entirely clean. COMMANDS & COLORS, ANCIENTS 7TH (GMT) DC* 4.6 2021 reprint of base game with mounted boards, its 5 addtl scenarios, slightly changed dice stickers, some clarifications (but no rules changes) & a couple of mistaken rules changes (fixed online). Block-system game covering 15 battles between the Romans & Carthaginians at a tactical or grand tactical scale. Command card system drives movement & offers fog of war. Includes 345 wood blocks, 60 cards. Includes battles of Akragas 406BC, Crimssos River 341BC, Bagradas, Ticinus River 218BC, Lake Trasimenus 217BC, Cannae 216BC, Dertosa 215BC, Castulo 211BC, Baecula 208BC, Ilipa 206BC, Zama 202BC, Trebbia, Dertosa, & others. R.Borg'21 1 150534 NEW $42.00 * COMMANDS & COLORS, MEDIEVAL PARTS (GMT) DC 1 137953 V.GOOD $5.00 Box only. One corner dinged but structurally intact. Otherws new. COMMANDS & COLORS, NAPOLEONICS: EPIC KIT (GMT) DC* 6.0 1-3wks Turnarnd 6th expansion kit for the C&C Napoleonics series. Focuses on allowing play of larger battles involving many more units. Consists of 2 game systems: the Epic Battles and the La Grande Battle system. Includes 20 scenarios of Napoleonic Battles, 3 sheets of terrain tiles, 2-piece Epic map (mounted) & 2-piece La Grand Battle map (unmounted), 150 wooden playing pieces. Reqs C&C Napoleonics base game, Spanish, Russian, Austrian, Prussian & Generals kits to play all scenarios. R.Borg'17 1 Special Ordr NEW $52.00 * CONDOTTIERI #54 (WWWmag) n n 0.3 Out-of-Print Mag & Game. Btl of Castagnaro, 1387, between Verona & Padua in Italy at grand tactical level. T.Sundell'86 / ARTICLES ON: Hawkwood, master condottiere (mercenary), a leader in this issue's game; review of QTRDK's Rommel's War; house rules for Axis & Allies 1st; additional scenarios for China Incident #37; MacArthur #44, O'Connor's Offensive #41, End of the Iron Dream #42, Fight on the Beaches #40, Struggle for Stalingrad #47, Custer's Luck #45; review of SimCan's West Front. 1 64202 NEW $13.00 CONFEDERATE RAILS 2ND / NO SAFE HARBOR (Agains) HP 1.4 2-6wks Turnarnd 2016 ATO annual published in late 2018. CONFEDERATE RAILS is a unique train game in which 2-6 players try to make money by managing the Confederate rail network during the American Civil War. There is no track building & the rail network shrinks as the war goes on. Players must take advantage of war events. Play is driven by deck of 24 rail companies plus event cards, bridges, partisans, etc. 275 counters, 24 cards. Updated from earlier BSO verision. R.Berg'18 / NO SAFE HARBOR covers the Japanese air attack on Darwin, Australia, in Feb 1942. 1 Special Ordr NEW $37.50 CONFLICT OF HEROES, GUADALCANL 1942-3 2D (AYG) LB* Avail Uncrtn Stand-alone game compatable w/ others in this series. This one covers tactical combat on & for the critical airfield on Guadalcanal from 1942-3. '16 1 Special Ordr NEW $69.00 * CONQUERORS 2ND PARTS (Excal) BC Out-of-Print 1 142573 NEW $5.00 Box, only. Clean & new. CONQUERORS, ROMANS & MACEDONIANS 2ND (Excal) BC 2.5 4-8wks Turnarnd Update of 2 games that mate to cover most of ancient Mediterranean. Covers the Greek & the Roman eras, including Alexander's campaigns & the Punic Wars. 2 maps, 1200 countersheet. R.Berg, J.Miranda'11 1 Special Ordr NEW $60.00 CONQUERORS, ROMANS & MACEDONIANS PARTS (SPI) n Out-of-Print 1 97578 MINT $3.00 The Romans Treasury Track/Alliance Track chart page, only. 2 97579 MINT $3.00 Turn Record Chart/Reinf Track for both games. 1 chart, only. 3 135357 V.GOOD $1.00 Romans Treasury Track/Alliance Table, only. CONQUEST & CONSEQUENCE (GMT) DC* 5.3 Companion game to (and mateagble with) Triumph & Tragedy, covering the Pacific Theather from 1936-45 at a strategic level. Designed for 3 players giving it a unique dynamic. Begins with the militaristic government in power in Japan tho resource poor yet newly in control of Manchuria. Easier to learn, with cards included in play. Mounted map, 228 blocks, 2 countersheets, 110 cards. Craig Besinque'22 1 151034 NEW $69.00 * CONQUEST OF GAUL PARTS (GMT) n Out-of-Print 1 59604 MINT $4.00 Rules & Bay Biscay booklet photocopies only. CONQUEST OF GAUL: BTLS WARRIOR QUEEN KIT (GMT) zl 0.5 1-3wks Turnarnd Kit providing 3 battle scenarios for Conquest of Gaul game: Camulodunum, Mona Insuli and Bannaventa, all from 60AD. Her husband murdered by the Romans, the queen of the Iceni tribe, Boudicca, rallies Britain to general revolt against the Romans. After destroying one legion, Roman training & discipline defeat the Brits. Includes a double-sided map covering the 3 battles & 120 counters. Requires Conquest of Gaul rules set to play. Brendan Clark, Stephen Welch'18 1 Special Ordr NEW $14.00 CONQUEST OF GAUL: CARATACUS KIT PARTS (GMT) n Out-of-Print 1 115368 NEW $3.00 Countersheet, only. CONQUEST, LAST ARGUMENT OF KINGS BASE GM (ParaBe GB* 5.0 2-6wks Turnarnd Core game set for the Conquest, Last Argument of Kings fantasy miniatures game series in a HUGE box. Includes the core rules, 28 command cards, 12 d6 dice, and 75 plastic minis of 8 types. '19 1 Special Ordr NEW $69.00 * CONQUEST: 2 PLAYER PARTS (Quest) n Out-of-Print 1 61469 EXCELL $2.00 Rules, puzzle book 1 and Spanish language rules, only. CONQUEST: HUNDRED KINGDOMS HH KNIGHTSKIT (ParaBe FB 0.9 2-6wks Turnarnd Kit including 3 minis with three stands, plus 1 command card, depicting Household Knights of the Hundred Kingdoms. These are men who have reached a high bar in battle, and charge of massed knights is a fearsome thing. 1 Special Ordr NEW $28.00 CONQUEST: SPIRES BRUTE DRONES KIT (ParaBe) FB 0.8 2-6wks Turnarnd Kit including 3 minis with three stands, plus 1 command card, depicting brute drones for the Spires. Drones are huge vat-grown warriors of muscle & aggression, with armor sealed into their bodies. 1 Special Ordr NEW $28.00 CONQUISTADORS, CONQUEST OF AMERICAS (Compas) DC* 4.3 2-6wks Turnarnd 1-5 player game of Spanish conquistadors competing to bring home the most gold while destroying the established cultures of the Americas early in the 16th century. Players must discover, fight, defeat & plunder the Indian empires they find, or attempt diplomacy to enlist their aid as allies to help defeat other nations. Up to 5 players, and can be played solitaire; best with 2-4 players. 2 mounted map, 4 countersheets, 156 cards. Jon Southard'20 1 Special Ordr NEW $69.00 * CONVOY, DEADLY WATERS (CofA) Bk 0.7 2-6wks Turnarnd First in a series of miniatures-oriented games of naval combat during World War II at the tactical & operational level. This initial game's focuses on the Gibralter convoy runs, Jan'41-Dec'42, during the critical period in North Africa. CD included with ship characteristic forms & damage cards. Designed for fast play, with minor contacts resolved with a few die rolls & others moving to tactical combat. 8hrs/turn. No counters included. M.Wright'10 1 Special Ordr NEW $25.00 CORONEL & THE FALKLANDS ISLANDS (DecGms) Fo 0.3 1-3wks Turnarnd Folio game of two naval battles by German cruisiers, & the British hunting them, at the beginning of World War I. Coronel covers the Nov 1914 meeting engagement that resulted in the loss of British ships. Falkland covers the fateful encouter of the German East Asia Squadron with a large British force including battlecruisers that largely destroyed the Germans squardron. 98 counters, 1nm/hex. '18 1 Special Ordr NEW $19.00 CORRUPT BARGAIN, 1824 PRESIDENTL ELECTN (DecGms) BC 2-6wks Turnarnd 2-4 player game of the US 1824 presidential election, a 3-way race. The goal is to become president, of course, and you do that thru back room deals, alliances & campaiging. You can win at the electoral college, but you can also win in the House of Representatives if there is no outright winner. Fast playing (60-90min). Includes mounted board, 200 cards. Rewards judicious card play. Uses the Bleeding Kansas system. Small mounted map, 332 woode tokens, 225 cards. '22 1 Special Ordr NEW $50.00 CORSAIR LEADER (Versse) DC* 6.5 Solitaire game based on the Hornet Leader game system, focused on engagements including the US F4U Corsair & other naval aircraft in the Pacific Theater during World War II. Provides 2 campaigns covering the Solomons from Fall 1942-Spring 1944. Player decides upon the aircraft to use for a mission, including the Corsair but also possibly B-17, B-25, Dauntlesses, and others, each with unique advantages & disadvantages. This game enhances the tactical options available while over the target. Basically a solitaire game but can be played cooperatively with others. 400 well-illustrated cards, 9 countersheets. Relatively simple. '18 1 Special Ordr NEW $77.00 * CORSAIR LEADER: ACES KIT (Versse) SC 0.3 2-6wks Turnarnd Expansion kit including 56 cards depicted real US navy & marine ace pilots to the game. Just add them to your game at the start of a game. '20 1 Special Ordr NEW $17.50 COUNTER SHEET, BLANK 1" WHITE (36) (GMT) n 0.1 1-3wks Turnarnd Blank, unprinted countersheet of 36 all-white 1" square counters. 1 Special Ordr NEW $2.50 COUNTER SHEET, BLANK 1/2" COLORED (140) (GMT) n 0.2 1-3wks Turnarnd 140 blank counters, 1/2" without any printing. In 5 colors, sky blue (20), gray (20), green (20), tan (20), white (60). '01 1 Special Ordr NEW $2.50 COUNTER SHEET, BLANK 1/2" WHITE (140) (GMT) n 0.2 1-3wks Turnarnd 140 blank white counters, 1/2" (w/o any printing). 1 Special Ordr NEW $2.50 COUNTER SHEET, BLANK 1/2" WHITE (280) (GMT) n 0.3 Full sheet (280) of 1/2" counters, all white with no printing. 1 150867 NEW $4.25 COUNTER SHEET, BLANK 9/16" WHITE (114) (GMT) n 0.2 1-3wks Turnarnd 114 blank counters, all white, 9/16". No printing at all. '13 1 Special Ordr NEW $2.50 COUNTER SHEETS, BLANK 1/2" WHT (140) 5PK (GMT) n 0.4 1-3wks Turnarnd 5 pack of GMT's all-white/no printing half-sized countersheets with 140 1/2" counters each. Glossy surface. 1 Special Ordr NEW $10.00 COUNTER SHEETS, BLANK 1/2" WHT (280) 5PK (GMT) n 0.6 Multi-pack containing FIVE full sheet 1/2" countersheets, each with 280 counters, all white with no printing. Total of 1400 counters. Sold as a bundle to reduce shipping costs. 1 151036 NEW $21.00 COUNTER SHEETS, BLANK 9/16"WHT (114) 5PK (GMT) n 0.3 Multi-pack containing FIVE copies of 9/16" countersheets, each with 114 blank counters, all white, for a total of 570 counters. No printing at all. '13 1 151038 NEW $12.50 COUNTER TRAY, CHESSEX STYLE TRAY (Chessx) n 0.2 1pc fold-over, clear plastic counter trays with 16 1.5x2.5" compartments. These are similar to the AH style trays. RECOMMENDED due to their construction and price. '03 1 148719 NEW $2.75 Single copy. COUNTER TRAY, DVG STYLE BOOKCASE TRAY (Versse) n 0.2 Out-of-Print Single set of Dan Verssen Game's 2pc DEEP DISH style counter trays, with 20 pockets each 7/8" deep generally doubling the number of counters that can be stored (and preventing puckering if you store dice). A significant step forward in our opinion. Fits standard (but not AH) sized bookcase boxed games. '14 1 150747 NEW $9.49 COUNTER TRAY, GAMERS STYLE TRAY (Gamers) n 0.2 Out-of-Print Gamers style 2pc counter tray. Forms a relatively secure tray but is difficult to further secure with tape or paper clips. 20 compartment. 1 135371 GOOD $1.25 Couple of large cracks in tray btm repaired. Entirely serviceable. COUNTER TRAY, UGG STYLE BOOKCASE TRAY (UGG) n 0.2 Udo Grebe's new 2pc, 20 compartment counter tray w/ clear snap on lid. aka as GMT as they're sold thru them in the US. Each compartment is about 2.1 x 1.1 x 0.6" (less the depth of the tray cover, about 0.1") '04 1 149492 NEW $3.25 COUNTER TRAY, YAQUINTO 9X7" (Yaq) n 0.1 Out-of-Print Yaquinto-style, 9x7" open, 25-compartment clear "jelly" tray suitable for sorting & holding units during play. No top closure, so not suitable for permanent storage. 1 97619 EXCELL $0.50 Jelly tray 2 92968 EXCELL $0.50 3 92967 EXCELL $0.50 4 106562 EXCELL $0.50 Jelly tray 5 92969 EXCELL $0.50 6 92970 EXCELL $0.50 7 97618 EXCELL $0.50 Jelly tray 8 106564 EXCELL $0.50 Jelly tray 9 106563 EXCELL $0.50 Jelly tray 10 107609 MINT $0.50 Jelly tray 11 107608 MINT $0.50 Jelly tray COUNTER TRAYS, AEGIS STYLE 5PAK (Aegis) FB Avail Uncrtn Five (5) pack of Aegis's counter trays. Each tray contains 20 1.5x2.5 compartments with fitted clear plastic lids. Overall size is 11.25x8.5x0.75". '22 1 Special Ordr NEW $19.00 COUNTER TRAYS, CHESSEX STYLE TRAY 5-PAK (Chessx FB 0.8 5-Pak of this 1pc fold-over, clear plastic counter trays with 16 1.5x2.5" compartments. These are similar to the AH style trays. RECOMMENDED due to their construction and price. '03 1 Special Ordr NEW $14.00 COUNTER TRAYS, CHESSEX STYLE TRAY 10-PAK (Chessx FB 1.7 10-Pak of this 1pc fold-over, clear plastic counter trays with 16 1.5x2.5" compartments. These are similar to the AH style trays. RECOMMENDED due to their construction and price. '03 1 Special Ordr NEW $27.00 COUNTER TRAYS, CHESSEX STYLE TRAY 25-PAK (Chessx LB* 4.0 2-6wks Turnarnd 25-Pak of this 1pc fold-over, clear plastic counter trays with 16 1.5x2.5" compartments. These are similar to the AH style trays. Fits all bookcase games (including smaller, AH-sized boxes). RECOMMENDED due to their construction and price. '03 1 Special Ordr NEW $65.00 * COUNTER TRAYS, UGG STYLE BOOKCASE 5-PAK (UGG) FB 0.8 FIVE-Pak of Udo Grebe's new 2pc, 20 compartment counter tray w/ clear snap on lid. aka as GMT as they're sold thru them in the US. Each compartment is about 2.1 x 1.1 x 0.6" (less the depth of the tray cover, about 0.1") '04 1 150918 NEW $15.00 COUNTER TRAYS, UGG STYLE BOOKCASE 10-PAK (UGG) FB 1.6 1-3wks Turnarnd TEN-Pak of Udo Grebe's new 2pc, 20 compartment counter tray w/ clear snap on lid. aka as GMT as they're sold thru them in the US. Each compartment is about 2.1 x 1.1 x 0.6" (less the depth of the tray cover, about 0.1") '04 1 Stock NEW $26.00 COUNTER-ATTACK, THE BATTLE OF ARRAS 1940 (Revolu zl 0.4 2-6wks Turnarnd 2-player, area-move game of the 21 May 1940 attack by British forces that gave the Germans their greatest fear of the French campaign as the offensive threatened to cut off the panzer divisions from the German infantry lagging behind. Includes one modest sized map, 1 countersheet, rgt/div level. Michael Rinella'19 1 Special Ordr NEW $24.00 COURTESANS OF VERSAILLES (Tilset) FB 2.4 2-6wks Turnarnd Simpler family game of intrigue in the court of Louis XIV. 3-6 players move standup cardboard pieces around a small, abstract but colorful board seeking to gain favor with the king & queen by playing cards of various sorts. 1 Special Ordr NEW $18.00 COWBOYS II, COWBOYS & INDIANS ED [2ND] (Worthi) FB* 4.0 4-8wks Turnarnd Heavily revised 1-10 player game of shootouts at the OK Coral and other good places to die in the wild, wild American west. Simple game of gunfights in the frontier now streamlined with many features to keep things moving & hihgly interactive. Chit draw replaces ugo-igo of prior version. Historical scenarios plus DYO. Includes solitaire rules and an AI system. Dbl-sided mounted map, uses a hero-clix like base to show character status. '18 1 Special Ordr NEW $59.00 * CRADLE OF CIVILIZATION (Compas) DC* 5.8 Two-game, deluxe package with mounted maps & thick counters covering the Ancient era. FROM SUMERIA TO PERSIA is a multiplayer game of the Bronze & Iron age where players randomly select a civilization, and attempt to grow it from a city-state to a kingdom then an empire, using mechanics akin to History of the World. Special abilities, wonders of the world and special events play a role. ALEXANDER VS DARIUS, FALL OF THE PERSIAN EMPIRE covers Alexander the Great's defeat of the Persian Empire. Key dynamic is war weariness of Alexander's army that could have been hastened by a Persian victory or other Persian strategies. This game has high solitaire suitability. 950 counters, 48 cards. Sean & Daniel Chick'21 1 Special Ordr NEW $69.00 * CRIMEAN CAMPAIGN 1941-42 #89 (DecWaW) n n 1.0 Mag & game. Simpler, operational & strategic level game of the Axis offensive into the Crimean Peninsula ending with the capture of Sevastopol, Oct 1941-July 1942. Uses a telescopic timeframe reflecting the ebb & flow of operations. Players have the choice of Move-Fight or vice versa each turn. 5mi/hex, 2-4wks/turn, brig/div level, Victory is determined gby geographic possessions (and whether events dilutes the German effort as occured historically). 176 counters. Ty Bomba'23 / ARTICLES ON: the Crimean Campaign 1941-42; Japanese Indian Ocean Raid, 1942, a Missing Opportunity; The Hump (in China), Strategic Heavy Lift; Fortress Assault at Bitche, March 1945; USMC Raider & Parachute Btlns; German Flak, pt.1; Czechoslovakian Fortress, Blockhouse Zeleny; Russian Front by the Numbers. 1 150902 NEW $37.50 CRIMEAN SHIELD (WWW) HC 1.4 4-8wks Turnarnd Detailed 1-2 player gm of the see-saw btls for the Crimea thruout WW2. 8 scenarios, btln-div lvl, w/ emphasis on command & supply. 8 scenarios. M.Yamazaki'94 1 Special Ordr NEW $32.00 CRIMEAN WAR BATTLES #201 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Includes errata counters for Vietnam Btls (10), Forgotten Finns scenario (73), Sun Never Sets (2) and Crimean War (9). A recycling/update of 2 of the SPI Crimean War quad games, Tchernaya River 1855 & Alma 1854, at the battalion level. Good games, but aside from graphic updates to the map & rules, entirely a recylcing job including poor scans of line-of-sight examples. That said, these were the best of the 4 SPI games. M.Enzer'00 / ARTICLES ON: Napoleon's 1813 Campaign; Battles of the Crimean War; ERRATA for Great Medieval Battles #197, French Foreign Legion #200; Shelby's Attack of the Killer Mules in New Mexico 1862; Russian Naval Attack at the beginning of WWI; the German MG34 LIght Machinegun; Boeing B-52; Development of the Sherman Tank; Makhno & the Russian Civil War in the Ukraine; Mauryan Empire of Ancient India. 1 59127 NEW $35.00 Last copy. CRIMEAN WAR QUAD: INKERMAN PARTS (SPI) n Out-of-Print 1 26221 EXCELL $2.50 Good photocopy of exclusive rules only. 2 26222 EXCELL $1.00 Good photocopy of exclusive rules only. CRISIS KOREA, 1995 PARTS (GMT) n Out-of-Print 1 71996 EXCELL $5.00 Advanced rule booklet only, originally miscollated & missing 4 pages; photocopies of missing pages included. CRISIS, SINAI 1973 PARTS (GMT) n Out-of-Print 1 22584 MINT $1.00 Israeli Reinf & Repl Schedule, only. 2 24534 MINT $1.00 Reinforcement & Replacement Schedule Chart, only. CROMWELL'S VICTORY #101 PARTS (TSRS_T) n Out-of-Print 1 96896 MINT $5.00 Rules only CROPREDY BRIDGE, A FLEETING VICTORY #148 (DecS_T n n 0.8 Out-of-Print Mag & Game. Tactical battle between Roayalists & Parliamentarians a week before the decisive battle of Marstoon Moor, 1644. 100yd/hex, 20min/turn, 50men/strength pt. 299 counters, 2 historical & 1 hypothetical scenario. M.Grace'92 / ARTICLES ON: Battle of Cropredy Bridge, 1644; Remembering Pearl Harbor & the Japanese strategy in the Pacific; Soviet 1991 Coup forces, the last gasp of the Hardliners; Soviet Organization & Tactics in Afghanistan; Homer Lea, Forgotten Grand Strategist; Indian forces in Confederate Service; British Munitions Production during WWI; Battleship Casualties in the USN, 1898-1989; Ivan the Terrible's Reign in Russia, 1533-84; contemporary reorganization of the British Army; Trajan references for article in #145. 1 104279 MINT $14.00 CROSSBOW & CANNON PARTS (WWW) n Out-of-Print 1 47143 MINT $1.00 Command sheet (only). CROWNS IN THE GUTTER, CMD HISTORY OF WW1 (DecBks Bk 1-3wks Turnarnd Book by an ace game design who has focused on WWI for over 10 years. Covers all of WWI, including the strategies & tactics that served the goals of both the military & the politicians of the era. Well illustrated to cover all the major actions of the war. T.Racier'10 1 Special Ordr NEW $30.00 CRUELEST MONTH, AIR WAR OVER ARRAS 1917 (Agains) HP 4-8wks Turnarnd 2020 Annual printed in 2023. Includes the Lash of the Turk expansion. Game of the air war over Arras, France in Apr 1917. The best fighters in the world piloted by some of the best German pilots dig into the British forces, many of which were second line aircraft better dedicated to being trainers. Despite heavy losses, the Brits continued to fly. Game provides multiple missions including balloon busting, ground attack, bombing, photo recon & artillery spotting. Dogfights occur around the 2-seaters. '23 1 Special Ordr NEW $42.50 CRUSADE & REVOLUTION, SPANISH CVL WAR 3R (Compas FB* 5.6 2-6wks Turnarnd 2021 reprint of the deluxe edition of this card-driven game of the Spanish Civil War, 1936-9. Game includes 3 phases of the war: the first of small columns of units operating thru a very porous front; then the period of large units & mass mobilization; finally, the decisive phase ending in one side's complete surrender. Played on a national map with pt-to-pt movement. 4 scenarios lasting 1 year to the entire war. 110 cards, 2 countersheets. 60km/area, 1-2mo/turn, rgt/brig/div/corp level. This edition includes a larger, mounted map, larger counters & revised, color rules with new optional components. David Relloso'21 1 Special Ordr NEW $99.00 * CRUSADER KINGDOMS, WAR FOR HOLY LANDS (Worthi) BC 2.4 4-8wks Turnarnd Card-oriented, 1-4 player game of the 2nd Crusade beginning 1144AD. Up to 4 players control the primary Christian & Muslim factions in the Middle East. Cards determine troop arrivals, events & response, and players alternate rounds thru a turn to expand or defend their realm of control. Winning player has the largest controlled area at the end. Includes solitaire rules plus rules for 2-player cooperative play. '20 1 Special Ordr NEW $52.50 CRUSADER REX 2ND (ColumG) BC 1.6 2nd ed has graphically updated, larger board, new unit labels, thicker cards & rules updates. Block-style game of the 3rd Crusade, 1187-1192 (the fun only lasted so long...). The Christian Franks compete with the Muslim Saracens for control of key cities in the Palestine. 63 wooden blocks, 25 event cards. J.Taylor, T.Dalgliesh'11 1 150860 NEW $63.00 CRUSADER, BATTLE FOR TOBRUK (DecGms) Fo 0.4 Temp OoP/OoS Update of SPI folio game. Covers the surprise & quixotic Allied Nov'41 offensive aimed at relieving Tobruk. Btln/rgt/brig level. '10 1 Special Ordr NEW $19.00 CRUSADES #70 PARTS (SPIS_T) n Out-of-Print 1 92879 MINT $4.00 Rules only. 2 103303 V.GOOD $2.00 Rules only. Has been torn from staples leaving a 1/2" hole in margin at lower staple binding. Order of Battle check boxes used & annotated. CTHULHU FLUXX (Loo) SB A new, stand-alone version of Fluxx, utilizing Lovecraft's Cthulhu theme. '12 1 Special Ordr NEW $12.00 CUBA LIBRE, CASTRO'S INSURGENCY 4TH (GMT) DC* 3.3 2022 reprint. Game using the COIN (Counter Insurgency) game system covering the model of the late-20th century guerilla revolution, Castro's overthrow of the corrupt Batista regime in Cuba. Beginning with just 12 dedicated men, Castro build's political base & allies with rival guerilla factions to throw the bastard out. Playable solitair or with up to 4 players. Uses a deck of 48 cards to influence play. 52 cards, 106 wood pieces. V.Ruhnke, J.Grossman'22 1 150393 NEW $50.00 * CUSTER'S FINAL CAMPAIGN (DecGms) Fo 0.2 Out-of-Print Small game in the Mini game series. Covers the 7th Cavalry at Little Big Horn, and the destruction of Custer's regt. Map covers an area from Helena MT to the Dakotas using a pt-pt system. Includes 18 illustrated cards that create reinforcements, movement, combat bonuses & events. Sml map, 40 counters, 18 cards. J.Miranda'12 1 150986 NEW $12.00 CUSTER'S LAST STAND (Worthi) BC 2.6 2-6wks Turnarnd Game of Gen George Custers final campaign, in which the overly ambitious man takes on the combined force of the Sioux Nations by accident, 1876. Covers 2 battles: Rosebud in which the Sioux stopped one column of the 7th Cavalry before the second battle, Little Bighorn, in which the Sioux annihilated Custer & his force. Double-sided map, 3 countersheets. '20 1 Special Ordr NEW $52.00 CUSTER'S LUCK #45 PARTS (WWWmag) n Out-of-Print 1 61089 EXCELL $3.00 Map only. CV PARTS (Yaq) n Out-of-Print 1 6770 EXCELL $3.00 Jap & US holding charts, only. As a set. CZECHOSLAVAKIA 1938 #24 (XTRCmd) n n 0.4 Out-of-Print Mag & Game. W/ Smithereens errata & variant counters (10), Shogun (1), Antietam (23). What if Germany invaded the Czech Rep in 1938? Good Game of this what-if the Czech's had resisted. 142 units, 7.5mi/hex, brig/div level. P.Gryner'93 / ARTICLES ON Czech'38; the Czech Legion in the the Russian Civil War; the Growth of Rome; Fire & Shock tactics in age of musket & cannon. 1 15645 NEW $19.00 CZECHOSLOVAKIA DEFIANT (Schutz) HC 1.2 2-6wks Turnarnd Operational/strategic level game of the what-if had Czechoslovakia resisted German annexation militarily rather than accept the Munich Agreement in 1938. Uses the Fall of France game system. Political rules allow a broader, regional war developing as other nations are dragged into the conflict. 1 sml map, 176 counters, brig/div level, 1day/turn, 15mi/hex. P.Schutze'12 1 Special Ordr NEW $25.00 == Games by TITLE ============= 541-756-4711 10-9 PST Prices TRIPLE after hours! "D" TITLED ITEMS (i.e. Titles beginning with "D") ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- D&D ICONS REALM STORM KING THUNDR BOOSTR (Wizard FB 0.7 One booster set of 4 random pre-painted miniatures from a universe of 44 in the Storm King's Thunder line of D&D Dungeons & Dragons miniatures. The Giants have returned to the Forgotten Realms and clash with dragons & each other, with humans & other folk caught in the middle. '16 1 Special Ordr NEW $35.00 D-DAY AT IWO JIMA (DecGms) BC* 3.3 Solitaire game of the initial invasion at Iwo Jima. Fourth in the D-Day At game series. Player commands the US Marine 5th Amphibious Corp consisting of 3 divisions as it seeks to wrest one of the Japanese home islands from the Japanese defenders during a brutal 5-week campaign. The Japanese changed their tactics by defending the island in depth, prepared to fight to the last man. Includes 5 scenarios & campaign game. 528 counters, 55 event cards. Joe Youst, John Butterfield. '18 1 151058 NEW $77.00 * D-DAY AT OMAHA BEACH 2ND [PC CD-ROM] (DecGms) JC 0.3 1-3wks Turnarnd CD-ROM, req Windows 2k+, DirX, 512mb RAM, min VGA. Computerized port of this popular solitaire game of the first day on Omaha Beach as the US 1st & 29th Inf Divs land under intense fire & struggle to form a viable beachhead. Combat system emphasizes using the right weapons & tactics. Also playable by two players cooperatively, each controling one of the two US divisions. Two scenarios cover the first 2 hours & the fight for the high ground; the campaign covers the entire day. 15-30min/turn, company level, 275yd/hex. J.Butterfield'15 1 Special Ordr NEW $22.00 D-DAY AT PELELIU 2ND (DecGms) BC* 3.2 2018 2nd edition. Solitaire game of the US amphibious assault on Peleliu Island to secure a strategic airbase. Player commands a US marine division against 10,000 entrenched Japanese. Uses the same system as the popular & earlier D-Day at Omaha Beach & D-Day at Tarawa, with many enhancements. Can be played cooperatively by 2+ players. 352 counters, 55 cards, 3 scenarios. J.Butterfield'18 1 150981 NEW $65.00 * D-DAY AT PELELIU 2ND [ZIPLOCK] (DecGms) zl* 3.0 Out-of-Print 2018 2nd edition, packaged in a ziplock w/o box. Solitaire game of the US amphibious assault on Peleliu Island to secure a strategic airbase. Player commands a US marine division against 10,000 entrenched Japanese. Uses the same system as the popular & earlier D-Day at Omaha Beach & D-Day at Tarawa, with many enhancements. Can be played cooperatively by 2+ players. 352 counters, 55 cards, 3 scenarios. J.Butterfield'18 1 150789 NEW $59.00 * Packed in ZL; no box. D-DAY AT SAIPAN (DecGms) BC* 3.4 Fifth game in the D-Day At... solitaire game series. This game covers the first 5 days of the invasion of Saipan, June 1944. 20,000 US troops landed on the first day (suffering 10% casualties) and pushed toward a key airfield & Japanese concentrations. The island later became the primary US B-29 base. Player controls US forces in a no-dice combat system that rewards combined arms tactics. New rules include Japanese infiltration & Japanese tanks.3 scenarios covering the 1st day (15 June), 2nd & 3rd days, and 4th & 5th days, plus campaign. 528 counters, mounted map, 55 cards. Joe Youst'23 1 151079 NEW $75.00 * D-DAY AT TARAWA 2ND (DecGms) BC* 3.0 Out-of-Print 2017 2nd edition. Solitaire game of the US 2nd Marine's amphibious assault on Tarawa, Nov. 1943, to secure a strategic airbase. Uses the same system as the popular D-Day at Omaha Beach. This game adds rules covering LVT landing craft, movement thru coral reefs, night infiltration, Japanese tanks & US combat engineers. 4 scenarios including the initial landing, establishing a beachhead, an attempt at a 2nd day capture, and last 2 days of the invasion. Includes 352 counters, 55 cards. J.Butterfield'17 1 150979 NEW $69.00 * D-DAY AT TARAWA [PC] (DecGms) JC 0.3 1-3wks Turnarnd PC (Windows 2000+, 3GB RAM) port of this solitaire game of the US 2nd Marine's amphibious assault on Tarawa, Nov. 1943, to secure a strategic airbase. Uses the same system as the popular D-Day at Omaha Beach. This game adds rules covering LVT landing craft, movement thru coral reefs, night infiltration, Japanese tanks & US combat engineers. 4 scenarios including the initial landing, establishing a beachhead, an attempt at a 2nd day caputre, and last 2 days of the invasion. '17 1 Special Ordr NEW $22.00 D-DAY QUAD DELUXE [2ND] (DecGms) BC 2.4 1-3wks Turnarnd Deluxe update & reprint of four games previously published separately as folios, now packaged as a single quadragame with mounted board. Together, the games cover the whole of the D-Day landings using a simpler, folio-style game system. Includes Gold & Juno Beaches, Omaha Beach, Sword Beach, & Utah Beah. Includes scenarios for each of the separate beaches, then two for the American & the British beaches, and the full 4-game campaign. 400 counters, mounted map, btln/regt/brig level.'20 1 Special Ordr NEW $48.00 D-DAY ['65] PARTS (AH) n Out-of-Print 1 71117 EXCELL $1.00 Order of Battle charts. 2 65645 EXCELL $2.00 Basic game rules. Couple of spots. 3 79393 EXCELL $2.00 Basic game rules, only. Couple of isolated spots plus wrinkling thru use. 4 71118 EXCELL $1.00 Order of Battle charts. 5 79392 EXCELL $3.00 Battle Manual, only. Some lite stains. 6 85558 EXCELL $1.00 Photocopy of '65 rules, only. 7 246 V.GOOD $5.00 Map, only. Various lt stains. 8 71119 V.GOOD $0.75 Order of Battle charts. Writing in penci. 9 71128 V.GOOD $1.00 Time Record Chart, only. 1965 version. 10 71120 V.GOOD $0.50 Order of Battle charts. Some staining. 11 71126 V.GOOD $2.00 Rules, only. 1965 version. Wrinkled. 12 71127 V.GOOD $2.00 Battle manual, only. DAGGER THRUSTS, PATTON & MONTGOMERY #233 (DecS_T n n 1.0 Out-of-Print Mag & Game. Simpler XTR-style game of the possibilities open to the Allies in the early Fall 1944. Two maps cover the northern German/Dutch border area where the British may try a Market-Garden attack, and seperately a map of the central Ruhr/Rhine area where Patton's 3rd army could assault the Rhine directly. The Allies must shorten the war by a successful Market-Garden attack, opening Antwerp, or breaching the Westwall. 176 counters, rgt/div level, 7mi/hex, 3days/turn. T.Bomba'05 / ARTICLES ON: Dagger Thrus, Missed Opportunities for Victory Against Germany, Sept. 1944; George Henry Thomas, Rock of the Union; Battle of Nashville, Dec. 1864; German 78th Assault Inf. Division; Roadblock at Mortain; the AirLand Battle of the Bulge & Combat Units in the Bulge. / ARTICLES ON: Dagger Thrusts, Missed Opportunites to Defeat Germany, Sept. 1944; George Henry Thomas, Union General; Battle of Nashville, Dec 1864; Germany's 78th Assault Division in WW2; Huge US Army Reorganization Underway; Battle for Lake Tanganyika 1915; the AirLand Battle of the Bulge, with air & land OoBs. 1 73001 NEW $19.00 DAI SENSO! (DecGms) LB* 2.8 1-3wks Turnarnd Sister game to Totaler Krieg (mating with its 2nd ed), and covering the war in Asia during WW2 1941-5. Covers battles & campaigns from Mongolia to the South Pacific, and the final battle for Japan, using the Totaler Krieg system. Includes 2 maps, 560 counters, 200 cards. '11 1 Special Ordr NEW $90.00 * DAI SENSO! PARTS (DecGms) LB* Out-of-Print 1 104020 NEW $10.00 * Box, only. Clean. DAMNED DIE HARD, PHILIPPINES '41 [WB] (GRD) FB 2.3 4-8wks Turnarnd Packaged in a generic white box. Second in the Glory series. Modest sized, detailed game of the Allied defense of the Philippines, 1941-2, at a regt/btln level. 2 smaller scenarios plus 3 campaign scenarios including the historical situation. 840 counters, 2 very nice map equivalents. AE Goodwin, E.Pierce'99 1 Stock NEW $45.00 DARK AND BLOODY GROUND #7 (Agains) n HP 1.2 2-6wks Turnarnd Mag + Game. v2 # 3. Game covering the 5 year struggle for control of what is now Ohio in what was then the Northwest Territory, between the colonizing & invading Americans, the resident natives, and the British who still maintained outposts in the area. Quarterly turns, area move map (1"=25mi) w/ tactical battle maps. 1 map, 280 counters, 4 scenarios, high solitaire suitability. P.Rohrbaugh'04 1 Special Ordr NEW $28.00 DARK HORIZON, ESCAPE (AdvPri) BC 2.2 Out-of-Print Moderate complexity mini-based game of individual combat in the in the future. Rebels seek to destroy the Armageddon Device & escape from the evil corporation in which it is located. '96 1 113806 MINT $9.00 Green label on box btm. Included felt-tipped marker has gone dry; use counters to mark status or replace with grease pencil or dry erase marker. DARK VICTORY #44 PARTS (XTRCmd) n Out-of-Print 1 150371 MINT $4.00 Complete, 1.5 sheet counterset. 2 150372 MINT $3.00 Mapboard, only. 3 150484 MINT $1.00 Secondary (2nd) countersheet including 140 markers, only. DARK VICTORY / SECOND FRONT NOW #44 (XTRCmd) n 2.0 Out-of-Print 1 70670 MINT $1.00 Dark Valley Terrain Chart & Second Front Turn Record/Reinf Chart only. DAUPHIN & THE SWORD, LOUIS XI V1 (Ludofo) zl 0.6 1-3wks Turnarnd Game in the Au Fil de Al'Epee (By the Edge of the Sword) game series. Covers 3 battles of the Louis XI in the 15th century: Dieppe 1443, the Dauphin's first opportunity to distinguish himself in battle; Saint-Jacues-sur-la-Brise 1444, at which a huge mercenary force let by Louis aids Zurich against the alliance of Cantons; and Monthery 1465, where Louix IX faces his first foes, the Burgundians, during a civil war inspired by his early political missteps. F.Bey'15 1 Special Ordr NEW $27.00 DAWN OF EMPIRE, SPANISH-AMERICAN WAR (Compas) BC* 3.2 Simpler game of the naval war during the Spanish-American War of 1898 in the Atlantic Ocean at a strategic level. Uses the War at Sea game system, so as much fun as history. The US seeks to control sea areas around Cuba to prevent Spain from supporting their forces in Cuba, and to generally destroy the Spanish navy. 216 counters, 11days/turn, area move, individual ships.'20 1 Special Ordr NEW $43.00 * DAWN'S EARLY LIGHT, THE WAR OF 1812 (Compas) BC* 3.3 4-8wks Turnarnd Card-driven, area-move, fast-playing, strategic-level game of the War of 1812-15 on a military, naval, political & economic level between the young USA and Britain. Cards represent personalities & events that shaped the war, plus operations like recruiting, campaigning, privateering & shipbuilding. Victory based on points for military & naval victories, geographic possessions, and public sentiment. Map covers the USA from the Great Lakes south to New Orleans to the Atlantic Ocean. Includes mounted map, 154 counters, 86 cards. David McDonough'20 1 Special Ordr NEW $44.00 * DAY OF DAYS PARTS (MMP) DC Out-of-Print 1 116261 MINT $8.00 Box only. Extremely slight ding to 3 box top corners. DAY OF DAYS, INVASION OF NORMANDY 1944 (MMP) DC* 3.3 2-6wks Turnarnd Highly detailed, company-level game of the first 10 days of the Normandy invasions, June 1944. Allies strive to move away from the beach & develop a secure beachhead; Germans try to try throw them back into the sea. Using a playable system, this huge game includes all the action of those furious & chaotic days: para drops, ranger assaults, & more. Uses the Standard Combat System. Includes 4 maps, 8 countersheets, v1.7 series rules, 15 scenarios (many using only 1 or 2 maps). D.Essig'15 1 Special Ordr NEW $90.00 * DAY OF DAYS, INVASION OF NORMANDY PARTS (MMP) DC Out-of-Print 1 128770 MINT $8.00 Box only. Ding to center of box cover upper edge creating small crease & indent. Otherws new. DAY OF WATERLOO (AgaTPS) HP 1.2 2-6wks Turnarnd Game of one of the most-discussed battles of all of human history, the 24 hours that included the battle of Waterloo. Napoleon anticipated an attack by 4 nations' armies in 1815, and so elected to strike first at the divided English & Prussian amries, surprising both. Despite his strategic flair, Napoleon had lost his tactical finesse and the final battle of Waterloo on 18 June was simply a "pounding match." Game depicts leadership & morale as the key, togther with tactics represented by the ordering of counters. 280 counters, mounted map. Designed by Mr. Napoleonics, Ed Wimble'19 1 Special Ordr NEW $29.00 DAY WAS OURS, FIRST BULL RUN JULY '61 ZL (Revolu zl 0.7 Packaged in a ziplock. Game of the First Battle of Bull Run, July 1861, using the Blind Swords game series. Covers the often chaotic first major battle of the American Civil War. The Confederate leadership had concluded they'd been outmanuevered & beaten, but the troops continued fighting and turned a defeat into a victory. Using this system, troops may not respond to orders, may hold their fire (mistaking foe for friend). 1 map, 176 counters. '21 1 150665 NEW $42.00 DAY WAS OURS, FIRST BULL RUN JULY 1861 (Revolu) BC 1.3 Packaged in a bookcase box. Game of the First Battle of Bull Run, July 1861, using the Blind Swords game series. Covers the often chaotic first major battle of the American Civil War. The Confederate leadership had concluded they'd been outmanuevered & beaten, but the troops continued fighting and turned a defeat into a victory. Using this system, troops may not respond to orders, may hold their fire (mistaking foe for friend). 1 map, 176 counters. '21 1 150473 NEW $52.00 DEADLY WOODS, THE BATTLE OF THE BULGE (Revolu) BC 1.3 Packaged in a bookcase box. Game of the Battle of the Bulge, Dec 1944 - Jan 1945, using a modified chit pull system as pioneered by earlier Dark Valley. Each side as a varying number of chit pulls each turn, which also vary by type of chit. Reinforcement chits determine the round (but not turn) of arrival, German logistic chits that model their logistical constraints, plus movement & combat chits which allow one of those two choices. Plus special event chits. Victory based on taking geographical objectives, but the German can score an instant victory if able to exit units beyond the Meuse River. All in all, many more decisions to be made in this game. Shorter scenario covering only the German offensive, and a longer campaign covering the Allied counter offensive. Units are demi-divisions, 2-3days/turn, 3mi/hex, 1.5 countersheets. Designed by a yeoman designer, Ted Racier'21. 1 150664 NEW $55.00 DEADLY WOODS, THE BATTLE OF THE BULGE ZL (Revolu zl 0.8 Packaged in a ziplock. Game of the Battle of the Bulge, Dec 1944 - Jan 1945, using a modified chit pull system as pioneered by earlier Dark Valley. Each side as a varying number of chit pulls each turn, which also vary by type of chit. Reinforcement chits determine the round (but not turn) of arrival, German logistic chits that model their logistical constraints, plus movement & combat chits which allow one of those two choices. Plus special event chits. Victory based on taking geographical objectives, but the German can score an instant victory if able to exit units beyond the Meuse River. All in all, many more decisions to be made in this game. Shorter scenario covering only the German offensive, and a longer campaign covering the Allied counter offensive. Units are demi-divisions, 2-3days/turn, 3mi/hex, 1.5 countersheets. Designed by a yeoman designer, Ted Racier'21. 1 150015 NEW $38.00 DEATH & DESTRUCTION#34 (XTRCmd) n n 1.6 Out-of-Print Mag + Game. Mag & single game (Rommel at Gazala NOT included). W/ errata counters for Proud Monstr (2). Includes Rommel @ Gazala rules but no other components. D&D is a kit adding 1080 counters, 1 map & rules to extend the earlier Proud Monster #27 game to cover the War in the East thru Apr 1944 - a total of 407 turns! T.Bomba'95 / ARTICLES ON: 1942-4 on the Russian Front; German Attack & Defense tactics in WW2; Evolution of Soviet Offensive Doctrine in WW2; the Luftwaffe's field divisions in WW2; Soviet artillery divisions in WW2; German Assault Gun AFVs; Demyansk Pocket 1942; Rommel at Gazala, June 1942; Disease in military history; battle of Manzikert, 1701. 1 102577 MINT $35.00 Rommel at Gazala components NOT included . 1 countersheet (#3 Soviet armor) printed off-center causing left-most digit of 2-digit attack factor to be obscured or cut off (eg 12 shows as 2). Correct AF apparent in all cases. Otherwise mint. W/ errata counters for Proud Monstr (2). Includes Rommel @ Gazala rules but no other components. DEATH IN THE TRENCHES, GREAT WAR 2ND (Compas) BC* 4.3 2022 Revision of this strategic, corp/army level game of World War I thruout Europe, the Middle East, N.Africa, S.Africa, and even smaller outposts around the world. Includes a map in something of the der Weltkreig style, 520 counters, Play emphasizes 500 random events thru a chit draw, and thru a number of special rules covering Russian collapse, Arab armies, Armenian army, neutrals, etc. A solid look at the entire world war that builds upon the structured simplicity of J.Dunnigan's World War I. 2005 Charles Robert award winner for best DTP game. High solitaire suitability. R.Ben Madison'22 1 150973 NEW $58.00 * DEATH OF AN ARMY, YPRES 1914 (Revolu) BC 1.4 Packaged in a bookcase box. Game of the First Battle of Ypres, 1914, at the end of the period after the battle of the Marne as the German and Allied armies attempted to outflank each other in a race to the sea. The British Expeditionary Force, the best army at the time, was bled dry during the campaign. Brig/reg level. 2.5 countersheets. Kerry Anderson'22 1 150815 NEW $52.00 DEATH OF AN ARMY, YPRES 1914 ZL (Revolu) zl 0.9 Packaged in a ziplock bag. Game of the First Battle of Ypres, 1914, at the end of the period after the battle of the Marne as the German and Allied armies attempted to outflank each other in a race to the sea. The British Expeditionary Force, the best army at the time, was bled dry during this campaign. Brig/reg level. 2.5 countersheets. Kerry Anderson'22 1 150927 NEW $42.00 DEATH VALLEY, BATTLES FOR THE SHENANDOAH (GMT) DC* 4.4 Seventh game in the Great Battles of the American Civil War (GBACW) series. Covers the 8 battles in the Shenandoah Valley during the American Civil War. Includes scenarios for Kernstown (3/62), Winchester (5/62), Cross Keys (6/62), New Market (5/64), 2nd Kernstown (7/64), 3rd Winchester, Fisher's Hill (both 9/64) and Cedar Creek (10/64). Scenarios include 1/2 - 2 map settings. Regt level, 1960 counters, 5 double-sided maps, 1hr/turn, 145yd/hex, 50men or 1 cannon per strength point. Richord Berg'19 1 150541 NEW $57.00 * DEATH VALLEY: BTLS FOR SHENANDOAH KIT (GMT) zl 1.0 1-3wks Turnarnd Kit for the base game which adds 4 battles to the base game: McDowell (May 1862), the first battle of the Shenandoah as Jackson's reconstituted army attempts to defeat two Union forces in detail); Second Winchester (June 1863, in which Jackson attempts to clear the lower valley to support supply lines for the Confederate invasion of the north later that month); Piedmont (June 1864, during which a larger Union force under Hunter aggressively moves up the valley defended by a much smaller, scratch force); and Cool Spring (July 1864, as Early's corp fresh an abortive drive on Washington, turns to attack pursuing Union forces). Includes 560 counters, 4 maps. '22 1 Stock NEW $24.00 DEBRECEN 1944 (VaeVGm) Fo 0.6 1-3wks Turnarnd French-produced game with English rules. Game of the Soviet offensive near Debrecen, Hungary, October 1944, and the German counterattack by the isolated 8th army that threatens to isolate the Soviet mobile spearhead. 216 counters, btln/reg/div level, 5km/hex, 2days/turn. 1 Special Ordr NEW $37.00 DECISION IRAQ # 6 (Dec_MW) n n 0.9 Out-of-Print Mag & game. Complex game of the political & military conflict since the US invaded Iraq in 2003. Played on an area map. Views the conflict as one of stability & democracy versus Al Qaeda, Iran & insurgency (nothing about nationalism). Both players employ convention & unconventional forces seeking to enlarge their control & influence in the country & destroy enemy forces, and ultimately "control" Iraq. J.Miranda'13 / ARTICLES ON: Decison Iraq plus design notes; Mixro-terrain in Iraq; Airland Battle Doctrine for Fighting Conventional Wars; US Invasion of Panama; the Soccor War of 1969 between Honduras & El Salvador; A-19 Warthog USAF Ground Attach Aircraft; Focus on Uganda; BOMARC, Longest Ranged SAM Ever Built; EXACTO Sniper Rifles; Micro-Satellites & the Militarization of Space. 1 105882 NEW $20.00 DECISIVE VICTORY 1918, SOISSONS (Legion) BC 1.4 2-6wks Turnarnd First of three intended games in the Decisive Victory series that together will cover all of the Second Battle of the Marne, July 1918. This game covers the period 18-23 July near Soissons, France. This was the first time the French army attacked with massed tanks or by surprise, and an American division under French command participated. Mechanics model WWI tactics that made it difficult to punch thru defensive lines and even harder to keep going without a supply chain; Zones of Control are rigid, and disengaging is problematic; combat is highly attritional, and disrupts unit cohesion. System emphasizes need for coordination of artillery support, command control & time to organize an attack. High solitaire suitability. Reg/div level, 1km/hex, 6hrs/turn, small map, 352 counters. Tim Gale'21 1 Special Ordr NEW $48.00 DEFEAT INTO VICTORY #36 (Agains) n HP 1.1 1-3wks Turnarnd Mag & game. Covers the 1944 & 1945 campaigns in Burma. The Japanese preempt an Allied offensive in May 1944, attacking at Impphal & Kohima to cut the supply line to China despite inadequate supplies, but are defeated by July. Then in March 1945 the Allies launch a well prepared offensive that drives the Japanese out of Burma & crushes their forces there. Focuses on supply, morale & leadership, weather & special events. 300 counters. P.Rohrbaugh'12 1 Special Ordr NEW $28.00 DEFENDING AMERICA, AMERIKA BOMBERS (Compas) BC 2-6wks Turnarnd Solitaire game in the B-17 series, and sister game to Amerika Bomber. This game puts the player in command of the advanced and experimental interceptor aircraft defending North America from German Amerika Bombers in a hypothetical world had German conquered Europe. Multiple players can be accomodated by playing cooperatively or competitively, and this gae can be mated with Amerika Bomber. Aircraft include the P-80, XP-61,67,81,83, F-86 Sabre, F-89a Scorpion, F8F Bearcat, FJ-1 Fury, FH-1 Phantom, F7F Tigercat F2H Banshee. 4 sorties/month, individual aircraft & crew, 1 countersheet. Gregory Smith'21 1 Special Ordr NEW $54.00 DEFENSE OF RORKE'S DRIFT / BOER WAR (WWW) HC 1.2 4-8wks Turnarnd 2 decent games from 3W! Rorke's Drift is a modestly complex, tactical level game of the heroic British defense by 180 soldiers of a isolated outpost bordering Zululand, 1879, agains 4000 Zulus. Man-man level w/ 5 scenarios. P.Bertram'91 / BOER WAR is a stratregic lvl game of the Boer Rebellion in southern Africa, 1899. 2 scenarios & campaign. E.Faust, L.Fisher'91 1 Special Ordr NEW $28.00 DEFIANCE, BATTLE FOR CUFRA, 1931 PARTS (Khyber) n Out-of-Print 1 128865 MINT $1.00 Map, only. 2 128866 MINT $2.00 Countersheet, only. DEFIANT HOLLAND PARTS (FGA) n Out-of-Print 1 61462 EXCELL $2.00 Photocopy of rules, taped to facilitate further copying. DEFIANT RUSSIA: RED VICTORY KIT (Avalan) n 0.4 2-6wks Turnarnd Kit adding the last year of the war as a large scenario. Begins with the Soviet Bagration (summer 1944) offensive and ends in the final capture of Berlin. Also includes a Operation Zeppelin variant. 180 counters included. '18 1 Special Ordr NEW $25.00 DELUXE ROOK (WMI) SC Temp OoP/OoS Simple, classic bid & trick-building game given an upscaled treatement. '99 1 Special Ordr NEW $10.00 DEMYANSK SHIELD PARTS (Legion) BC Out-of-Print 1 140969 < NEW $4.00 Box only. Light 1" scratch on cover. Otherws new. 2 140970 < NEW $3.00 Box only. Very sml ding to one box cover corner. Otherws new. DEMYANSK SHIELD, FROZEN FORTRESS 1942 (Legion) BC 1.3 2-6wks Turnarnd Game covers the campaign near the Valday Hills area near Leningrad in the first five months of 1942. Soviet winter offensive had broken the German lines, threatening to isolate 70,000 Germans around Demyansk and later the entire German 16th Army and open a supply line to Leningrad. Designed by a yeoman designer. Btln/rgt/brig level, 2mi/hex, 6days/turn, 352 counters. Vance von Borries'17 1 Special Ordr NEW $45.00 DEMYANSK SHIELD, FROZEN FORTRESS PARTS (Legion) BC Out-of-Print 1 140314 EXCELL $3.00 Box only. Some minor scuffs, but cover crossed out (twice in each of 2 directions) with black marker. Entirely servicable as a storage box. No other damage. DER WELTKRIEG, EASTERN FRONT (SPW) BC 2.6 Update & reprint of all the 6 games (previously in 3 packages) covering the Eastern Fronts. Includes six seperate games: Tannenberg, Galicia, Serbia, Gorlic-Tarnow, Brusilov & Transylvanian Gambit. 20km/hex, 4days/turn, brig/div level. 1680 counters, 4 full & 2 half maps. D.Schroeder'13 1 151067 NEW $99.00 DER WELTKRIEG, ITALIAN FRONT 1915-18 2ND (SPW) BC 1.3 1-3wks Turnarnd Reprint of this fifth in the Der Weltkrieg series of simpler, operational/strategic lvl gms of wars in Europe at brig/div lvl. This package contains 5 scenarios covering the war on the Italian front: 1st Isonzo (May'15), Straf Expidition (May'16), 10th Isonzo (May'17), Caporreto (Oct'17), Albrecht & Radetsky (June'18). Includes 1 map, 560 counters. Can be linked with other games in the series. D.Schroeder'13 1 Special Ordr NEW $45.00 DER WELTKRIEG, OTTOMAN FRONTS 2ND (SPW) BC 2.0 1-3wks Turnarnd Update of this 7th game in the Der Weltkrieg series of simpler, op/strategic games on WW1 battles & campaigns. This edition is essentially 5 games all covering the various fronts of the Ottoman Empire in WW1: the Caucasus 1914-7; the Suez 1915-8; Mesopotamia 1914-8; Gallipoli 1915; Greece 1915-8. 20km/hex, 4days/turn, brig/div level, 840 counters, 4 maps. D.Schroeder'13 1 Special Ordr NEW $60.00 DER WELTKRIEG, TANNENBERG 2ND (SPW) zl 0.3 Update of this game in the Der Weltkrieg series of operational lvl gms of wars in 20th century Europe. This game covers the first months of WW-1 in the east on the E.Prussian front. 140 brig/div lvl counters and 1 modest sized map. Now serves as an intro to the more expansive games in this system. D.Schroeder'15 1 150899 NEW $19.00 DER WELTKRIEG, WESTERN FRONT 2ND (SPW) BC 2.0 Reprint or update of the Der Weltkrieg series games that covered WWI on the War on the Western Front. Simpler, operational/strategic lvl gms of wars in Europe at brig/div lvl. Includes 6 scenarios, 1 map, 1680 counter. Colorful tho a bit stylized graphically. D.Schroeder '13 1 150898 NEW $60.00 2013 2nd edition. DER WELTKRIEG: GRAND CAMPAIGN KIT (SPW) BC 2.2 1-3wks Turnarnd Kit that links all the prior 12 games focused on individual fronts into a grand campaign covering all of World War I in Europe & the Middle East. Adds rules for production & economic warfare; new tanks, neutral nations & invasions, air & sea assets, & more. Includes 840 counters, 2 full & 2 half-sized maps, scenario book, charts & tables. D.Schroeder '13 1 Special Ordr NEW $68.00 DESCENT ON CRETE PARTS (SPI) n Out-of-Print 1 141613 V.GOOD $3.00 1-sided photocopy of rules, only. 2 141614 V.GOOD $4.00 1-sided photocopy of rules, only. Some highlighted in orange with annotations. DESCENT ON MALTA, OP HERKULES #335 (DecS_T) n n 0.9 Mag & game. Operational level, solitaire game of the long-planned but never executed Axis airborne & amphibious invasion of Malta likely in 1942. Uses the solitaire Crete '41 game system with point-point movement. Co/Btln/Regt level, Presumes an eventual Axis victory, but the cost of that victory dictates just whether the Axis player actually wins the game. Includes consideration of strategic resources, air power, sea power, Allied concealed status. 2+ player rules available via download from publisher. 4-48hrs/turn, 228 counters, 1"=2.5mi, Co/Btln/Regt level. Joseph Miranda'22 / ARTICLES: What If? Malta Invasion 1942; American Revolution in the West [Ohio River & Appalachia]; Mongolian Invasions of Japan; Cuito Cuanavale Campaign in Angola, 1987-8; Initial Lessons of the Russo-Ukrainian War; Taiwan's Silicon Shield; The (Russian) Wagner Group in Africa; Yeman Update; The Soviet IL-28 Bomber; Napoleon's Cavalry at Waterloo; Battle of Chaldiran, 1514. 1 151089 NEW $37.50 DESERT FOX #87 PARTS (SPIS_T) n Out-of-Print 1 141666 GOOD $1.00 1-sided photocopy of rules, only. Several creases, and 1st page soiled. Good photocopy. 2 79111 MINT $3.00 Photocopy of rules, only. DESERT FOX 1940-43 DELUXE [3RD] (DecGms) BC 2.4 1-3wks Turnarnd Boxed update of this of this acclaimed btln level game of the war in northern Africa, 1940-43, from Libya to Egypt to Tunisia & now including Algeria. Uses large movement factors, allows multiple forms of combat plus defensive reaction, specialized units, and more detailed air system. Now integrated w/ Trail of Fox, adds a new Algerian map, & revises maps & OoB. 19 years in the making. 10mi/hex 1mo/turn, rgt/brig/div level, 6 maps of varying sizes, 560 counters. 48 event cards. R.Berg, D.Niles, S.Copley, C.Perello'19 1 Special Ordr NEW $90.00 DESERT ONE WAR, PERSIAN GULF 1979-81 #44 (Dec_MW n n 0.9 Mag & game. Operational level game of hypothetical US-led invasions in the Persian Gulf in the late 1970s or early 1980s. 2 scenarios covering a US invasion after the Iranian hostage crisis of 1979-81; 1 scenario covers a NATO invasion to sieze Persian Gulf oilfields after an oil embargo. Uses untried units for local, opposition forces. Models aire land & ambphibious forces. US air transport is a major constraint. 228 counters, 60km/hex, 3-10days/turn, rgt/brig/div level. Joseph Miranda'19 / ARTICLES ON: Military Conflict in the Persian Gulf 1978-81; Congo's Shaba Wars, 1977-8; Hill 3234, Afghanistan 1987; Operation Eastern Exit, the Mogadishu Evacuation 1991; Tank Tuning, Cuban Style; Will Turkey Leave Nato?,; Australia's New Defense Posture; A Port on the Med (Tartus, Syria); Venezuela 2019; Systems Warfare; Israel Strikes, the Next Middle East War; Baltic Defence College in Estonia; M249 Squad Automatic Weapon. 1 150805 NEW $37.50 DESERT STEEL PARTS (WEG) n Out-of-Print 1 39119 MINT $5.00 Countersheet #2 (Axis, 160 counters), Only. 2 37760 NEW $5.00 Counter sheet 2 (only), reverse printed but otherwise mint. Multiple copies available. 3 39120 MINT $7.00 Countersheet #1 (Allied & markers, 320 counters), Only. Counters may be loose from tree. DESERT WAR PARTS (SPI) FT Out-of-Print 1 147196 MINT $12.00 NO COUNTERS OR MAP. Includes rules, errata, FT, scenarios & die. 2 tray corners cracked. Label residue on tray cover. DESTRUCTION OF ARMY GROUP CENTER 3RD # 9 (DecWAW n n 0.8 Out-of-Print Mag & Game. Substantial redesign of this early SPI, multiscenario game of the Soviet Summer'44 offensive that destroyed a exposed German army group. This version changes the scale to army/corp level & expands the scope of the game to cover the baltic states & NW Ukraine, opening up new options. 16mi/hex, 1wk/turn, corp/army lvl, 176 counters. J.Dunnigan, T.Bomba'09 / ARTICLES ON: Field Marshal Busch & the Destruction of AG Center 1944; Orde Wingate, pioneer of Special Ops; Southern Bomber Command, 15th Air Force; Tarawa recollections' 09 1 145697 NEW $29.00 DEVIL BOATS, PT BOATS IN THE SOLOMONS (Compas) BC 2.4 Solitaire, tactical-level game of operating a squad of 4 US PT (patrol) boats in nighttime missions against the Japanese during the summer of 1943 in the Solomons Islands. These fast, heavily armed boats developed their namesake reputation by showing up out of nowhere, doing great damage, then disappearing again into the night. Your team is assigned a mission, and you must navigate the enemy as well as rough seas, reefs and other random events. Each boat has 12 creweman who may be incapacitated at any time but become more skilled thru experience. Each boat also has various equipment systems including weapons & radios that may be disabled. Goal is to survive the summer while destroying as much Japanese shipping as possible. Be too aggressive and you may be court martialed. 1 mission/day, 20 missions/month. 2 countersheet, 1 map, 2 mission boards. Joe Carter'21 1 151074 NEW $52.00 DEVIL DOGS, BELLEAU WOOD 1918 (Worthi) FB* 3.5 4-8wks Turnarnd Card-driven, company-level game of the key battle of Belleau Woods, 1918, during World War I. Captures the tension & high casualty rate with a largely diceless system, and emphasizes planning & issuing orders. Played with 2 player-specific 30-card decks, mounted map, 300 counters. 180m/hex. John Poniske, John Poiniske Jr'20 1 Special Ordr NEW $56.00 * DIADEM PARTS (Fantas) n Out-of-Print 1 132302 EXCELL $5.00 Western map (half), only. Left map half that shows Gilgamesh in upper left. 2 132303 EXCELL $2.00 One Charts & tables card, only. Clean. 3 132304 EXCELL $2.00 One Charts & tables card, only. Clean. 4 132305 EXCELL $2.00 One Charts & tables card, only. Clean. 5 132308 EXCELL $4.00 Set of 12 Planetary Record Cards. 5 of these are provided as photocopies. 6 132307 EXCELL $4.00 Set of 12 Planetary Record Cards. 5 of these are provided as photocopies. 7 132310 GOOD $3.00 Box, only. Edges abraised, All corners & most eddges repaired with clear packing tape. 8 132309 V.GOOD $5.00 Rules, only. Mildly soiled & creased thru use. Spine repaired. 9 132306 V.GOOD $1.00 One Charts & tables card, only. Worn, dog-eared. DICE SET (8), PEARL BLUE (SDZ) Tb 0.3 Tube containing a complete set of 7 RPG dice in pearl blue, plus one d20 in pearl white. '19 1 Special Ordr NEW $6.50 DICE SET (8), TAHITIAN SUNSET (SDZ) Tb 0.3 Tube containing a complete set of 7 RPG dice in multicolors (yellow, orange, purple, blue), plus one d20 in translucent pink. '19 1 Special Ordr NEW $12.00 DICE TOWER, PORTABLE DICE BOOT (TOWER) (Chessx) Fo 0.5 Larger, clear plastic dice tower that can be easily disassembled for transport. '09 1 Special Ordr NEW $16.00 DICE TRAY, OCTAGONAL WOOD (KOP) FB Octacgonal shaped, wood dice tray measuring 10" across, w/ 1.5" high walls. '03 1 Special Ordr NEW $19.00 DICE, ASSORTED 1# BAG (Chessx) n 1.2 1 pound of mixed dice of varying (& unpredictable) types. 1 Special Ordr NEW $26.00 DICE, D6 1" OVERSIZED (Misc) n 0.1 Out-of-Print 1" d6 cube w/ rounded corners, white w/ black pips. Large size makes these unusual. Rounded corners avoids dice dings in your mapboards. 1 89509 MINT $0.50 2 89105 MINT $0.50 3 89106 MINT $0.50 4 89107 MINT $0.50 DICE, D6 1# BAG (Chessx) n 1.2 1 pound (actually more) of d6 dice of varying (& unpredictable) colors, sizes & hues. 1 Special Ordr NEW $16.00 DIE ATOMBOMBE, THE REICH'S BOMB #50 (Agains) n HP 1.3 2-6wks Turnarnd Mag & game. 2-5 player card game of Germany's attempt to develop the atom bomb during World War II. Each player represents a faction within German society. Secure permission to start, secure scarce resources & personnel to develop a program, and go for broke despite the many other pressing needs of a nation at war. Oh, and spy on & sabotage your competitors' efforts, this being the Reich. Designed to show how difficult it was to mount a nuclear program despite the appeal of the goal.Quick playing. 108 cards, 64 counters. Steven Cunliffe'19 1 Stock NEW $29.50 DIEN BIEN PHU #17 (Dec_MW) n n 0.9 Out-of-Print Mag & Game. Solitaire game of the decisive campaign of the First Vietnamese War in the Spring of 1954. The cream of the French forces in Indochina establish a fortress base at Dien Bien Phu in a remote Laotian valley, challenging the Viet Minh to a fight. But they wrongly assumed that the Viet Minh couldn't bring artillery into the area and lay siege to the entire fortress area. Player controls French forces attempting to hold out until relief arrives or to break the Viet Minh will to fight. Can be played by multiple players, each taking a different portion of the French forces. 176 counters, point-point map. Viet Minh forces must work their way up 4 separate tracks, with points rougly 0.5km apart, all leading to the central fortress area. 5days/turn, co/btln level. J.Miranda'15 / ARTICLES ON: Dien Bien Phu, the Decisive Battle for Indochina; Operation Vulture, Plans for Direct US intervention at Dien Bien Phu; Kolwezi 1978, French Legionnaires to the Rescue in the Congo; the second Chechen War, 1999-2000; the Ukrainian Insurgent Army & Operation Vistual, Poland 1947; Future Weapons, the Global Strike Effort; Focus on Chinese Group Armies; US Century Series Fighters (F-100 thru F-106); US Sniper Weapons Development. 1 116965 NEW $29.00 DIEN BIEN PHU, THE FINAL GAMBLE 2ND (Legion) HC 1.3 2019 reprint. Game of the decisive, 1954 campaign that destroyed the elite, mobile forces of the French colonial army in Vietnam in an isolated jungle valley in what is now Laos. The French intended the battle to be on their terms, to bring the Viet Minh to battle where their superior arms (French air superiority, all provided by the US) would win the day. They didn't count on artillery being hauled into the area. And the Viet Minh were committing half of their total forces to what would surely be a costly battle. A fast & furious game, with lots of casualties. 150m/hex, 3days/turn, 352 counters, 4 scenarios. K.Kanger'19 1 150755 NEW $45.00 DIEN BIEN PHU, THE FINAL GAMBLE 2NDPARTS (Legion HC Out-of-Print 1 144947 < NEW $4.00 Box only. Ink scrawl all across box cover; box otherws clean & intact. 2 144948 < NEW $4.00 Box only. Ink scrawl all across box cover; box otherws clean & intact. DIEN BIEN PHU, THE FINAL GAMBLE PARTS (Legion) HC 1 136763 NEW $5.00 Box only. New tho not shrinkwrapped. DILBERT BOARD GAME (Hyperi) FB* 3.2 Simpler, saterical, fast playing board game for 3-6 working stiffs who must put up with rightsizing, TQM, fighting for one's cubicle, HR, and a boss that looks like the devil. '06 1 Special Ordr NEW $22.00 * DINOSAURS OF THE LOST WORLD PARTS (AH) n Out-of-Print 1 70713 EXCELL $5.00 Set of 8 Adventure Cards. Folded horizontally, but otherws EX. DIOS PATRIA Y REY, CARLISTA GUERRA #32 (Alea) n n 0.5 4-8wks Turnarnd Mag & game. Game of several battles of the Carlist War in Spain, 1833-40. Forces of traditionalism battle against more progressive forces over a lengthy period ending in 1876. Covers 8 of the most decisive battles of the period: Arquijas, Luchana, Oriamendi, Barbastro, Maella and 2 battles of Perecamps. The British, Portugues, Belgians, French, Prussian, Austrian & Russians all intervened. All mag & game components in Spanish. '07 1 Special Ordr NEW -n/a- DIPLOMACY PARTS (GR) n Out-of-Print 1 92447 MINT $0.50 1 black naval piece, only. 2 92448 MINT $1.00 Set of 10 photocopied conference maps. 3 92449 MINT $1.00 Set of 10 photocopied conference maps. DIPLOMACY, 2ND PARTS (AH) n Out-of-Print 1 61461 EXCELL $1.00 One conference chart, only. DIRTY WORDS (Misc) SB 0.6 Out-of-Print Adult party game where players score points by assembling sentences Scrabble-style using 23 6-sided cubes, scoring for each cube used. Words are of course provocative. '77 1 1432 EXCELL $4.00 DISTANT PLAIN 2ND PARTS (GMT) DC Out-of-Print 1 115929 V.GOOD $5.00 Box, only. Box cover corner suffered a sizeable ding, causing 1/2" of ripples on all 3 surfaces nearby. Otherws new. DIVINE WIND PARTS (SimCan) n Out-of-Print 1 61102 V.GOOD $4.00 Mapboard, only. Seam tears repaired. DIXIE #54 PARTS (SPIS_T) n Out-of-Print 1 92825 MINT $3.00 Rules only. Back cover partially sun discolored. Otherws mint. DIXIE CARD GAME PARTS (ColumG) n Out-of-Print 1 61101 EXCELL $0.50 Rules to the collectable card game. DIXIE: BULL RUN CARD GAME, 2ND SET (ColumG) SC* 3.6 1-3wks Turnarnd "Tradable, collectable" card game of the Am Civil War. Battles played w/ colorful but not extraordinary cards in 30-60 minutes. Complete set. 1 Special Ordr NEW $36.00 * DIXIE: SHILOH CARD GAME (ColumG) SC 0.3 1-3wks Turnarnd "Tradable, collectable" card game of the Am Civil War. Battles played w/ colorful but not extraordinary cards in 30-60 minutes. Each deck contains 60 of the 400 possible cards. '95 1 Special Ordr NEW $9.00 DIXIE: SHILOH CARD GAME SET (ColumG) SC 1-3wks Turnarnd "Tradable, collectable" card game of the Am Civil War. Battles played w/ colorful but not extraordinary cards in 30-60 minutes. Complete set. '95 1 Special Ordr NEW $54.00 DOCTOR WHO FLUXX CARD GAME (Loo) SB 0.5 Fast-playing family card game for up to 6 players that integrates the themes of the Doctor Who show with the basic Fluxx game. The rules change, the good Doctor changes, as does some of his companions. This version includes creepers & surprise cards. '17 1 Special Ordr NEW $14.00 DOMAIN PROMO CARD SET (3) (Misc) n 0.1 Out-of-Print Set of 3 cards: Coliseum, Jousting Field, Ullamalizatli Court. 1 124715 NEW $0.50 Set of 3 cards: Coliseum, Jousting Field, Ullamalizatli Court. DOMINANT SPECIES 6TH (GMT) DC* 5.1 1-3wks Turnarnd 5th reprint of this 2-6 player game of survival of the fitest species, 90,000BC, as another ice age approaches. Each player represents a major animal group (eg mammal, reptile, bird etc) and seek to become dominant on as many terrain tiles as possible, receiving victory points for each. 3rd ed has new graphics on cards, map, terrain tiles & counters. C.Jensen'21 1 Special Ordr NEW $60.00 * DOMINANT SPECIES: MARINE SPECIES KIT 2ND (GMT) DC* 4.0 2023 reprint. Large kit adding ocean creatures to this game of survival of the fittest. Presents 4 aquatic classes of animals - dinosaur, fish, cephalopod & crustacean, and each must seek dominance in a changing environment on earth after an ice age 60 million years ago. Modest complexity. 54 cards, 7 sheets of tiles, 178 wooden cubes. Chad Jensen'23 1 150772 NEW $55.00 * DOMINION: ALCHEMY KIT (RIO) BC 1.4 4-8wks Turnarnd Kit for either Dominion or Intrigue adding new rules & game elements to either base game. '10 1 Special Ordr NEW $22.00 DOMINION: DARK AGES KIT (RIO) FB Kit in which players are now beggers who must beg for basic resources and trade without money. You still conqueror others, and try to gather the most goodies, but its grim life... '12 1 Special Ordr NEW $35.00 DOOMSDAY V1, BATTLE FOR GERMANY (Compas) BC* 3.0 2-6wks Turnarnd First of a new series of games on the World War III that thankfully never happened (yet). This game focuses on the battle in west Germany between Warsaw Pack & NATO forces about 1985. Uses a variation of the Operational Scale (OSS) game system, and this is the third game using that broader system. Offers low counter density & simple mechanics. 1day/turn, Regt/Brig/Div level, 12km/hex, 5 scenarios, 4 maps, 5 countersheets. High solitaire suitability. Adam Starkweather'21 1 Special Ordr NEW $85.00 * DOOMSDAY V2, BATTLE FOR THE BALKANS (Compas) BC 2-6wks Turnarnd Second game in a series on the World War III that never happened circa 1985. This game focuses on the Balkans in an unlimited land, air, naval & thermonuclear war. Covers the area from northern Italy to the Bosporus. This game introduces sophisticated political rules. High solitaire suitability. Regt/Brig/Div level, 5 scenarios (plus links to earlier Btl for Germany game), 6 maps, 5 counterhseets. Adam Starkweather'23 1 Special Ordr NEW $85.00 DOUBLE STAR PARTS (GDW) n Out-of-Print 1 91386 EXCELL $2.50 one revised Chart Page, only. DOWN IN FLAMES, GUNS BLAZING EXTRACARDS (Versse) n 1.0 Out-of-Print 1 142902 NEW $2.50 Deck of 63 aircraft cards. DOWN IN FLAMES, LOCKED ON (Versse) BC* 2.9 Temp OoP/OoS Stand-alone game in the DiF game system which moves the system ahead to the 1970s to today, covering jet aircraft & combat. Includes many aircraft & several campaigns. The deadly nature of modern air-air weapons changes the nature of the game considerably. Includes the best-known aircraft from major nations (US, Germany, England, USSR, northern Korea, Pakistan, northern Vietnam, etc). In each dogfight, you combine the unique abilities of your aircraft with the action cards available to you to maneuver, evade attacks, and attack. Introduces the idea of range as well as heat seeking, radar & active homing. Missions come from wars of the jet age: Korean War, Vietnam War, Yom Kippur War, Desert Storm & more. Includes rules for both solitaire & multi-player play. 224 cards, 3 countersheets, 6 historical campaigns. '18 1 Special Ordr NEW $49.00 * DOWN IN FLAMES, WILD BLUE YONDER [2ND] (GMT) DC* 5.5 1-3wks Turnarnd Card game of World War II air combat, 1940-44. Represents a 2nd edition Down in Flames sans the title due to licensing issues. Fast playing & easy to learn. Artwork is very nice with aircraft depicted on one card deck and the game being driven by another, action deck. Covers air combat thru all of World War II between all major combatants. Variety of action deck has increased, new plane types introducted, and campaigns greatly expanded. Now includes 118 unique aircraft from Britain, Germany, USSR, Italy, US, Hungary & Romania. Also includes 182 named aces. Includes a solitaire campaign of defending Britain against V-1 attacks in 1944. 520 cards, 264 counters, individ aircraft scale. Verssen, Dan, Chris Janiec'17 1 Special Ordr NEW $62.00 * DOWN IN FLAMES, WILD BLUE YONDER2D PARTS (GMT) DC Out-of-Print 1 139719 V.GOOD $6.00 Box assembly only, including plastic tray insert. A sizeable ding to one box corner. Otherws new. DOWN IN FLAMES, WWII ACES HIGH (Versse) BC 1.9 2-6wks Turnarnd Update of GMT's card game including 110 aircraft from 6 nations & 6 historical campaigns (Btl of Britain, Daylight Bombing 1944, Guadalcanal, Poland 1939, Midway, Stalingrad). Excellent graphics on the cards. For 2-6 players. D.Verssen'09 1 Special Ordr NEW $49.00 DOWN IN FLAMES, WWII ACES HIGH: CARD SET (Versse SC Set of the 110 cards for this game. '09 1 Special Ordr NEW $15.00 DOWN IN FLAMES, ZERO! PARTS (GMT) n Going OoP Replacement card decks, only. 1 Special Ordr NEW $13.00 DOWN IN FLAMES: CORSAIRS & HELLCT PARTS (GMT) n 1-3wks Turnarnd Replacement deck of cards, only. 1 Special Ordr NEW $13.00 DOWN IN FLAMES: SQUADRON PACK 1, FIGHTRS (GMT) Fo 0.5 1-3wks Turnarnd Collection of 64 fighter aircraft cards for the Down in Flames series, many of them entirely new, some reprinted with revised ratings. All use the upgraded graphic style used in Corsairs & Hellcats. With additional rules. '05 1 Special Ordr NEW $8.00 DOWN IN FLAMES: SQUADRON PACK 2, BOMBERS (GMT) Fo 0.5 1-3wks Turnarnd Collection of 64 bomber aircraft & formation cards for the Down in Flames series, many of them entirely new, a few reprinted with revised ratings. All use the upgraded graphic style used in Corsairs & Hellcats. With additional rules plus rules from Corsairs & Hellcats needed. Req Rise of Luftwaffe, Eight AIr Force or Zero. '07 1 Special Ordr NEW $8.00 DOWNFALL, IF THE US INVADED JAPAN #230 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Game of the prospective American invasion of Japan at the end of WW2, covering the beachhead area at the south end of the southern Japanese island of Kyushu. Division level, w/ only 88 counters. Done in the style of an XTR/Command issue game by none other than T.Bomba'05 / ARTICLES ON: Operation Downfall, the Planned Air Campaign Against Japan, Nov 1945-March 1946; Armies in the Pacific 1945; Next Generation Aircraft in the Pacific 1945; Plan Orient, the German Plans to Link Up with the Japanese in India; Marx on the American Civil War; Australia & Bougainville; Russian Midget Sub Development; Battle of Stones River, Murfreesboro, 1862. 1 71531 NEW $20.00 DRAGON & THE CROSS (KuroNk) BC 1.9 1-3wks Turnarnd Game produced in Shanghai with English rules by a yeoman designer. Rules in Chinese & (broken) English. Covers the Taiping Rebellion in China from 1851-68, one of most brutal wars in human history. A rebellion leader saw himself as another son of god, and European nations were drawn into the conflict across China. Includes large map, 500 counters, 18 cards, and a whole bunch of typos & broken English. Suitable for solitaire play, 50km/hex, 1yr/turn. Richard Berg'19 1 Special Ordr NEW $65.00 DRAGON & THE HERMIT KINGDOM #45 (Dec_MW) n n 0.9 Mag & game. Game of a hypothetical 2nd Korean War in the immediate future in which northern Korea & China press a suprise attack on the south to unify the country. Game represents a precursor to earlier game, Dragon That Engulfed the Sun. Map covers Manchuria & the Korean penisula. Unit types include land, air, air defense & cyber. 36mi/hex, brig/div level 176 counters. Eric Harvey'19 / ARTICLES ON: Geopolitics of the Western Pacific & Korea; Fire Support Bases in Vietnam; Invasion of Panama 1989, Operation Just Cause [sic]; Yom Kippur War in the Golan, 1973; Tribal Wars; Turkey's Nuclear Aspirations; Malaysian Naval Transformation, Iran's Choke Point; Battle of Medina Ridge, 1990; Nex Arms Race, Hypersonic Weapons; Russian Tank Developments. 1 150799 NEW $39.99 Last copy. DRAGON VS BEAR, CHINA V RUSSIA #12 (Dec_MW) n n 0.9 Out-of-Print Mag & game. Game covers a future war between China & Russia sometime in the next couple of decades. Both nations' armies have grown smaller, but have many more weapons at their disposal. Uses multiple scenarios depicting various reasons for war & levels of mobilization. The use of "hyperwar" - modern technology - is deemed decisive in such a conflict & is emphasized in the game. Map depicts the area from Beijing to Vladivostok westward to Lake Baikal. A re-thinking of earlier East is Red game. 228 counters, brg/div/corp level. J.Miranda'14 / ARTICLES ON: The Bear: Russian Forces in the 21st Century; The Dragon: Chinese Special Forces; Mali, Struggle for Central Africa; Operations Ryan, Able Archer: the Brink of Nuclear War; Cold War Culture, Uranium prospecting in the 1950s in the US; NATO; South Africa's G6 Rhino; US M1 Carbine & its Cold War Career. 1 150355 NEW $37.50 Last copy. DRINKING FLUXX (Loo) SC 0.5 Game in the Fluxx family focused on the fun of drinking alcohol. Players must collect the individual elements needed to complete a goal (eg beer & pizza).. Very fast playing, for 2-6 players. '17 1 Special Ordr NEW $17.50 DRIVE ON KURSK, JULY 1943 #253 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Div level game of the German armored offensive of July 1943 met by intense Soviet preparations. Game vaguely based on the Kursk'71 game published by SPI, and the Road to Ruin game system found in Drive on Stalingrad 3rd & Drive on Moscow #244. Utilizes recent Soviet archive materials for a better OoB. Includes the historical scenario plus Manstien's alternative to include all available units from the entire east front into the battle. Does NOT include a May or August scenario. 10km/hex, 2days/turn. T.Bomba'08 / ARTICLES ON: Kursk as an operation defeat for the Germans; Prochorovka revisited based on archive data; design notes for Drive on Kursk; Byzantine capture of Manzikert, Armenia, 1071; first use of northern Vietnamese tanks in 1968; the armies of Cobra, July 1944. 1 86307 NEW $55.00 DRIVE ON MOSCOW #244 (DecS_T) n n 0.7 Out-of-Print Mag & Game. Simpler, operational level game of the final German attempt to sieze Moscow in 1941. Covers the time from 1 Oct thru 7 Dec., from Kursk to Kalinin. 7.5mi/hex, div level, 1wk/turn. 2maps, 352 large counters. Feature ARTICLES ON: 1941 Moscow Campaign; Roman Army at Zama, 202BC; Next Naval War; Rocroi 1643 battle file. 62pg. J.Miranda'07 1 80910 NEW $27.00 DRIVE ON PYONGYANG # 5 (Dec_MW) n n 0.9 Out-of-Print Mag & game. Game covers the highly problematic and hypothetical situation where a US-led coalition launches a conventional ground war to eliminate the regime in northern Korea (and more than a bit of fantasy envisioning the whole job lasting but a month, and that the northern Koreans have very little ability to actually use their WMDs). Its a race to finish the job before logistic problems domestic politics pull the plug. Simpler mechanics & a larger scale, yet still with 280 counters. Map covers all of Korea north of Seoul. Brig/div/corp level, 8mi/hex, 2day/turn. T.Bamba, J.Miranda'13 / ARTICLES ON: War in Korea, c2013; the 1982 Falklands/Malvinas War; Selous Scouts: Rhodesian special forces in the 1964-79 Bush War; XB-70, the Mach 3 Bomber that Failed; War Moves into Space: Anti-Satellite Programs; Military Micro-Bots; Gen. Walton Walker & the Defense of Pusan, Korea, 1950. 1 148812 NEW $29.00 Last copy. DRIVE ON STALINGRAD, 1ST PARTS (SPI) n Out-of-Print 1 107467 EXCELL $3.00 Photocopy of rules, only, annotated with errata and with some rules highliting. 2 128593 EXCELL $4.00 Rules photocopy only. Couple of unit ID annotations/corrections in historical OoB. DRIVE ON SUEZ, ROMMEL DRIVES DEEP #78 (DecWAW) n n 0.9 1-3wks Turnarnd Mag & game. Solitaire game of the 1942 campaign in Egypt beginning after the German capture of Tobruk in June 1942, and continues thru October. The player controls Axis forces with the goal of driving hard for the key cities of Alexandria and near the Suez Canal & Nile Delta. Player must cooridinate ground, air & logisitical concerns. Can be played cooperatively by splitting forces or by route of advance. 176 counters, btln/brig/div level, point-point move. Lots of special unit/event chits Joseph Miranda'21 / ARTICLES ON: Rommel's 1942 Offensives Toward Egypt; Hubert Zemke, American Fighter Commander in Europe; Operation Marita & the Metaxas Line along the Greek-Bulgarian Border, 1940; Berline, City of Blood, 1945; Soviet War Planning; US Third Army First Tank Destroyer Brigade; Von Manstein's Operation Vision; Holding Wau, USAAF Troop Carrier Groups in the Pacific. 1 Special Ordr NEW $37.50 DUEL IN THE DESERT #51 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Btln/rgt/div level, dbl blind game of the war in N.Africa May'41-Nov'42. Emphasizes limited intelligence as each side has their own map & doesn't see their other's units, and is fairly simple. 30km/hex, 1mo/turn. E.Faust'86 / ARTICLES ON: Duel in the Desert & other N.Africa games; review of HOBJAP's Pacific Fleet; Hell Hath No Fury #38 replay. 1 6405 MINT $11.00 Last copy. DUEL IN THE DESERT #51 PARTS (WWWmag) n Out-of-Print 1 112140 MINT $2.00 Single mapboard, only. (Two needed for play.) 2 112141 MINT $2.00 Single mapboard, only. (Two needed for play.) DUEL IN THE NORTH #48 (DecWaW) n n 0.9 Out-of-Print Mag & game. Includes one errata counter for Red Tide West. Game of Army Group North's drive on Leningrad during the summer of 1941, June-Sept. Uses the Sedan game also used in Tobruk & Duel on the Steppe, including a unit activation system. Single scenario, with both historical & free setups. 12.5mi/hex, Div level, 228 counters. Map is larger & covers a broader area than Leningrad game on same subject. P.Youde'16 / ARTICLES ON: Army Group North's Campaign in 1941; Development of Allied Close Air Support in the Europeon Theater of WWII; the Third Battle of Changsha, China, Dec 1941-Jan 142; Melvin Purvis, FBI Agent, in WWII: Origins of British WWII Commandos; German Flackpanzers in WWII; Orde Wingate, Lawrence of Ethiopia; Rangers at Pointe du Hoc. 1 131551 NEW $27.50 DUEL ON THE STEPPE, OPERATION STAR #285 (DecS_T) n n 0.9 Out-of-Print Mag & game. Game of the Soviet 1943 winter offensives, Operations Star & Gallop, as they use their numerical advantage against some of the best units the Germans fielded in the aftermath of Stalingrad. Focus on the area between the Donets & Dnepr Rivers. 2 scenarios: the Soviet attack, & the German Backhand Blow. Uses the Sedan 1940 & Tobruk game system. 228 counters, 6.5mi/hex, Div/corp level. P.Youde'13 / ARTICLES ON: Duel in the Steppe, Soviet Star & Gallop Offensives, Jan-Feb 1943; Alcohol, the Alamo & the Texas War for Independence, 1835-36; Battle of Dorostolon, Byzantium Confronts the Rus, July 971AD; M16 & M60 in Vietnam; Alexander's Successors, War in Iraq 311-309BC; Marlborough, Flanders, Fodder & Fame; Pedregal; Coastwatchers in the Pacific in WWII; Suez 1956. 1 134123 NEW $29.00 Last copy. DUNE 2ND: IXIANS & TLEILAXA HOUSES KIT (GF9) FB 0.8 New kit adding 2 more houses to the base game: the Tleilau, a sophisticated race of xenophobes that aim to dominate the world, and the Ixian a race of superb manufacturers of technologies only they know how to use. These two races are mortal enemies. Does NOT increase the number of players '20 1 Special Ordr NEW $18.00 DUNE 3RD: RISE OF IX KIT (GF9) FB Kit focused on the rise of the house of Ix. '22 1 Special Ordr NEW $33.00 DUNE BETRAYAL (GF9) FB Stand-alone, 4-8 player, fast-playing game set in the 2021 movie universe. Players are secret agents within the various Dune factions, each trying to learn the identities of opposing agents while protection your own nobles, forming alliances and gaining knowledge and thus power. '21 1 Special Ordr NEW $22.00 DUNE, CONQUEST DIPLOMACY & BETRAYAL 2ND (GF9) FB* 3.4 Update of this unique, classic, 2-6 player game set in the world of Frank Herbert's novels about war on a distant planet. The most valuable resource in the universe is melange, a spice found only on the planet Dune that enables hyperspace travel. Interesting game with great multiplayer interaction. '19 1 Special Ordr NEW $45.00 * DUNE, CONQUEST DIPLOMACY & BETRAYAL 3RD (GF9) FB* 3.0 Temp OoP/OoS Further update of this unique, classic, 2-4 player game set in the world of Frank Herbert's novels about war on a distant planet. Has a new board & an updated look all around that reflect the recent film, plus streamline rules plus a new deck of cards allowing players to purchase advantages in the game. Also includes a new 2-player version. The most valuable resource in the universe is melange, a spice found only on the planet Dune that enables hyperspace travel. Interesting game with great multiplayer interaction. Peter Olotka, Jack Kitteredge, Bill Eberle, Greg Olotka & Jack Reda'21 1 Special Ordr NEW $45.00 * DUNE, IMPERIUM (DWD) FB Game set within Frank Herbert's world of Dune. Rethinking of the setting with a new game that adds deck-building to worker placement as part of the core mechanics, and trys to tie to upcoming movie. Six Great Houses compete on the desert world of Dune to source the rare Spice. Gaining cards thru purchase & other means increases your strategic options and which you commit to take action. Includes both diplomatic & military conflict. Paul Dennen'20 1 Special Ordr NEW $40.00 DUNGEON! BOARD GAME 3RD (Wizard) FB 2.3 Update of this simpler, fast-paced board game of dungeon crawling designed to introduce players to the ideas of role playing. Players represent one of 4 types of characters cooperating (sometimes) to discover loot in a dungeon labyrinth filled with monsters. Simpler rules set that is easy to get going & completes in an evening. This version allows use of D&D KRE-O minis as playing pieces. '14 1 Special Ordr NEW $16.00 DYNAMO, DUNKIRK 1940 #53 PARTS (WWWmag) n Out-of-Print 1 17881 V.GOOD $2.00 Map only. == Games by TITLE ============= 541-756-4711 10-9 PST Prices TRIPLE after hours! "E" TITLED ITEMS (i.e. Titles beginning with "E") ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- EAGLE DAY, THE BATTLE OF BRITAIN (DecGms) Fo 0.3 Small, simpler game in the Mini game series. Strategic level game of the key part of the Battle of Britain. Includes 18 illustrated cards that create reinforcements, movement, combat bonuses & events. Sml map, 40 counters, 18 cards, group/wing scale. J.Miranda'13 1 150736 NEW $11.50 EAGLES IN THE SKY (Revolu) DC 2-6wks Turnarnd Card-based game of air-air combat during the last 18 months of World War I. Players command flights of up to 6 planes conducting a range of missions such as patrol, recon or ballon gbusting. Includes all the major aircraft of the period. Played as either individual engagements or as a campaign of 5 engagements. Quick to play, with a campaign completed in a long evening. 280 counters, 110 cards. A weighty game. Michael Lemick'23 1 Special Ordr NEW $62.00 EAGLES OF EMPIRE, EYLAU 1807 PARTS (Avalan) n Out-of-Print 1 80843 MINT $1.00 Russian 8Feb07 scenario setup page, only. EAGLES OF EMPIRE, MEDINA DE RIOSECOPARTS (Compas HC Out-of-Print 1 100855 V.GOOD $3.00 Box only; 2" of seam tear plus a btm panel torn & repaired. Several light, parallel creased on box cover. Box was damaged in route from publisher. EAGLES: WATERLOO CARD GAME DECK (ColumG) SC 0.3 1-3wks Turnarnd Quasi-collectable card gm recreating 4 battles of Waterloo. Similar to the Dixie system, but many elaborations & a larger set of cards (300 unique ea in 3 color variations). Ea card depicts the actual uniforms & leaders involved. '95 1 Special Ordr NEW $7.50 EAST FRONT II / WEST FRONT II UPGRAD KIT (ColumG BC Avail Uncrtn Kit intended to upgrade sets of EF 2nd & WF 2nd manufactured 2000 or after (due to changes in block style to black Germans & a rounded style). Includes some addtl blocks, complete set of 4 newer maps, complete label set (which much be put over existing labels). New rules NOT included & must be downloaded. '06 1 Special Ordr NEW $90.00 EAST FRONT, 1ST PARTS (ColumG) n Out-of-Print 1 61099 MINT $5.00 Rules. EAST IS RED #42 PARTS (SPIS_T) n Out-of-Print 1 9793 MINT $2.50 Countersheet only. Die cut off center, some info cut off. 2 75215 MINT $2.50 Countersheet only. Die cut off center, some info cut off. ECKMUHL, BATTLE OF... #114 (WWWS_T) n n 0.4 Out-of-Print Mag & Game. One of a pair of mating games of battles between French & Austrians, Apr1 1809. Eckmuhl occurred 2 days after & north of Abensberg, as Napoleon attempts to trap the defeated, retreating Austrian army. 600yd/hex, rgt lvl, uses the Napoleon at Austerlitz system. Campaign rules to link 2 games in S&T115. K.Poulter'87 / ARTICLES ON: Pancho Villa's Movie Deal; Ratios Among the Arms in 1914; Defoliants Against Japan 1944-5; Daumesnil, Napoleon's Guardian Angel; Active Military Forces 1987; Clash on the Danube, Apr 1809, pt 2: Eckmuhl; AirLand Battle Doctrine; ERRATA for Korea #111 & Abensburg #113. 1 67790 MINT $16.00 ECKMUHL, BATTLE OF... #114 PARTS (WWWS_T) n Out-of-Print 1 96895 MINT $4.00 Rules only EGG TIMER, 2 MINUTE HOURGLASS TIMER (Misc) Tb 0.3 Out-of-Print LIMITATIONS ON SHIPMENT METHOD DUE TO GLASS CONSTRUCTION. 1 150376 MINT $1.00 LIMITATIONS ON SHIPMENT METHOD DUE TO GLASS CONSTRUCTION. EISENHOWER'S WAR # 60 (DecWAW) n n 0.9 Out-of-Print Mag & game. Published with 40 variant/errata counters for Midway Solitaire #54, with 1pg of variant rules. Game is a two player contest covering the last 11 months of World War II in northwestern Europe. 40mi/hex, 1-2mo/turn, corp level. Victory is measured against historical performance. Well-suited to solitaire play. 144 counters. 2 scenarios: historical & alternate invasion locations. Ty Bomba, Doug Johnson'18 / ARTICLES ON: Midway Solo #54 variant that extends the game and adds a few added units; Eisenhower's War, Ike as Strategist; Aleutians Campaign in Alaska in WWII; Neutralizing the French Fleet in 1940; Debrecen, the Last Hungarian Victory; Shanghai Under Japanese Occupation 1937-45; USS Silversides (Sugmarine); Trophy Panzers, Soviet's Captured German Tanks; Battle of Midway. 1 151096 NEW $37.50 EL ALAMEIN, ROMMEL AT ALAM EL HALFA (DecGms) Fo 0.4 1-3wks Turnarnd Folio game of Rommel's attack at Alam El Halfa, immediately after his victory at Gazala, August 1942. Attempting another sweeping attack, Montgomery awaits with concentrated armored and antitank forces forewarned by Ultra intercepts. Uses the Fire & Movement game system, making support elements important. 100 counters, btln/regt/brig level, 1.5mi hex. '16 1 Special Ordr NEW $19.00 EMPIRE BUILDER, 3RD: ARTWORK PRINT (Mayfr) TB 0.5 Out-of-Print Distributed as a promotional item, this is a rolled print of the illustration used on the 3rd ed box, a steam locomotive. 1 95855 NEW $4.00 2 95854 NEW $4.00 EMPIRE BUILDER, 3RD: LAMINATED BOARD (Mayfr) TB Out-of-Print Uncut, laminated board. Rolled & must ship separately in a tube (unless folded). 1 95853 NEW $10.00 Uncut, laminated board. Rolled & must ship separately in a tube (unless folded). EMPIRE OF THE SUN 4TH (GMT) DC* 4.6 1-3wks Turnarnd 2022 reprint of this strategic level, card driven game of the Pacific thruout WW2. Unit scale is army land units, air flotillas, & individual capital ships. Includes the Burma-China theater, and all of that on one very nicely done map. 368 counters, 165 cards. Includes a mounted map, v2 of the solitaire system rules allowing you to play either side, and also includes the South Pacific scenario from C3i #30 with a small 11x17 unmounted map. 170 cards, 1.5 countersheets, 150mi/hex, Brig/div/corp/army level, 4mo/turn. Includes yearly ('42, '43 & '44) scenarios, plus South Pacific mini-scenarios & campaign. Mark Herman'22 1 Stock NEW $56.00 * EMPIRE OF THE SUN 4TH PARTS (GMT) DC 1 150432 < NEW $3.00 Box assembly w/ insert only. One box corner cover has a moest ding, otherws new. EMPIRES & ALLIANCES, WWI ACROSS EUROPE2D (Compas BC 2.2 Going OoP Revised & colorized update of AH's Guns of August. Strategic level div/corp level game of World War I thruout Europe, 1914-18. Can be played with up to 4 players. Now includes air, armor, forts & other enhancements. 1mo/turn, Corp level, 30mi/hex, 4 maps, 896 counters. Rob Beyma'18 1 Special Ordr NEW $75.00 EMPIRES IN ARMS, 2ND PARTS (AH) n Out-of-Print 1 140981 V.GOOD $4.00 1-sided photocopy of rules, only. Some minor annotations plus errata notes. EMPIRES IN ARMS, 2ND: 1792 SCENARIO COPY (AH) n 0.1 Out-of-Print Photocopy of scenario & 15 original leader counters published in Gen 25/2. Adds a scenario for the period 1792-1802. Also includes Waterloo 1815 scenario. 1 92063 EXCELL $3.00 Orig pages from General, cut to just over this size of the article text/graphics. 2 92055 EXCELL $3.00 EMPIRES IN ARMS, 2ND: ADV NAVAL RULESCPY (AH) n 0.1 Out-of-Print Photocopy of 4pg article from Gen providing more sophisticated naval rules. 1 90008 EXCELL $2.50 2 87206 EXCELL $2.50 Original pages from General, trimmed to just more than the size of the articles on page. END OF THE EMPIRE #46 (XTRCmd) Y n 0.5 Out-of-Print GameOnly. 2 map, 560 counter game of the French & Indian War as well as the American Revolution from Nova Scotia to New Orleans. 9 scenarios including an intro, 1 covering the French & Indian War of 1759, and 7 yearly or campaign scenarios for the Am Rev. Mag includes Command index thru this issue. W.Marsh'97 1 48935 NEW $2.00 INCOMPLETE Game-only. Includes 2 copies of South map but missing North map and unplayable as is. Otherws new & unpunched. 2 48932 NEW $2.00 INCOMPLETE Game-only. Includes 2 copies of South map but missing North map and unplayable as is. Otherws new & unpunched. 3 48921 NEW $2.00 INCOMPLETE Game-only. Includes 2 copies of south map but MISSING North map and so unplayable as is. Otherws new, unpunched 4 48923 NEW $2.00 INCOMPLETE Game-only. Includes 2 copies of South map but missing North map and unplayable as is. Otherws new & unpunched. 5 48924 NEW $2.00 INCOMPLETE Game-only. Includes 2 copies of South map but missing North map and unplayable as is. Otherws new & unpunched. 6 48925 NEW $2.00 INCOMPLETE Game-only. Includes 2 copies of South map but missing North map and unplayable as is. Otherws new & unpunched. 7 48926 NEW $2.00 INCOMPLETE Game-only. Includes 2 copies of South map but missing North map and unplayable as is. Otherws new & unpunched. 8 48939 NEW $2.00 INCOMPLETE Game-only. Includes 2 copies of South map but missing North map and unplayable as is. Otherws new & unpunched. 9 48936 NEW $2.00 INCOMPLETE Game-only. Includes 2 copies of South map but missing North map and unplayable as is. Otherws new & unpunched. 10 48937 NEW $2.00 INCOMPLETE Game-only. Includes 2 copies of South map but missing North map and unplayable as is. Otherws new & unpunched. 11 48938 NEW $2.00 INCOMPLETE Game-only. Includes 2 copies of South map but missing North map and unplayable as is. Otherws new & unpunched. ENDURING FREEDOM, AFGHANISTAN 2001-2 #30 (Dec_MW n n 0.9 Out-of-Print Mag & game. Operational level, solitaire game of the US-dominated & inspired invasion of Afghanistan. Begins in 2001 and concludes after Operation Anaconda in 2002. Player controls the so-called coalition of the willing. Goal is to destroy Al Qaeda & the Taliban, and establish a stable Afghanistan, a political reading of the war's purpose which ignores the Bush administration's grander aims in the world. Area move on a rather bland map of all of Afghanistan. Includes much of the multi-dimensional aspects of modern war. 176 counters. Joseph Miranda'17 / ARTICLES ON: US Invasion of Afghanistan 2001; Operation Kavkaz, Soviet Presence in Egypt, 1970-72; Uncertain Future of the Aircraft Carrier; Global Terrorism, Insurgency & Guerrilla Warfare in the 21st Century; Bolivia's Landlocked Navy; Nordic Model & Swedish Conscription; Indonesian Military Upgrades; the New Iraqi Republican Guard; US Navy's Littoral Combat Ship; 6 Generations of Jet Fighter. 1 150357 NEW $37.50 Last copy. ENEMIES OF ROME (Worthi) FB* 2.9 4-8wks Turnarnd 2-5 player, block-style game of intrique, uprisings, rebellions & more thru 600 years of Roman history across the whole of Europe. Players command legions in the service of Rome - sort of, each seeking to become emperor. Relatively fast playing & simpler. '18 1 Special Ordr NEW $27.00 * ENEMY ACTION, ARDENNES (Compas) DC* 3.5 2-6wks Turnarnd Rgt/div level game of the Battle of the Bulge using a card-driven, diceless game system. Includes a 2-player version but also allows solitaire play as either German or Allied players. Card-driven impulse system & Combat resolved purely thru a chit pull. 1day/turn, 2.5mi/hex, rgt/div level. 3 countersheets, 3 maps. J.Butterfield'15 1 Special Ordr NEW $112.00 * ENEMY ACTION, KHARKOV, FEB 1943 (Compas) DC* 4.6 Out-of-Print Second game in the card-driven Enemy Action series. Can be played solitaire (as either side) or competively by 2 players. Depicts the third battle of Kharkov, Feb 1943, including the Soviet Operations Star & Gallup, which end the Soviet expansion after Staingrad (aka von Manstein's Backhand Blow). Low complexity, with a diceless, chartless combat system; players instead draw combat chits that together build a narrative of each combat. With solitaire play, many units' locations are unknown until contacted. Considers partisans, varying offensive command capability, armor depletion, von Manstein's rapid deployment, thaw & mud conditions and NKVD units. 7.5m/hex, 3ays/turn, rgt/brig/div level, 3 maps, 432 counters, 110 cards. John Butterfield'22 1 151076 NEW $99.00 * ENEMY AT THE GATES PARTS (Gamers) n Out-of-Print 1 10581 MINT $2.00 (1) copy of Charts & Tables, v2.0, for Op Combat Series. EPIC OF THE PELOPONNESIAN WAR (CofA) BC 2.0 2-6wks Turnarnd Large, 2-4 player, 2map, 560 counter game using a card driven system to cover the Peloponnesian War, a bitterly fought struggle between Athens & Sparta that ended Greek dominance of the ancient world. 4 scenarios plus a lengthy campaign game. K.Kuhlmann,J.Iwamsasa'06 1 Special Ordr NEW $59.00 EPIC OF THE PELOPONNESIAN WAR PARTS (CofA) BC Out-of-Print 1 121660 MINT $5.00 Box, only. 2 box btm corners have almost imperceptable flat dings. You likely would never notice unless we told you. ESCAPE HELL'S GATE, KORSUN POCKET #57 (DecWAW) n n 0.9 Out-of-Print Mag & game. Game covering the final attempt of the German 3rd Panzer Corp to relieve the two corps of Germans encircled in the Korsun Pocket between 10-17 Feb 1944. Two battles are fought, with outside Germans attacking to break in, and the Soviets attempting to reduce the pocket. 280 counters, rgt/brig level, inspecific scale. Eric Harvey'17 / ARTICLES ON: Battle of Korsun-Cherkassy Pocket; Japan Surrenders, 1945; Serbian Collaborationist Forces, Auxiliaries or Clandestine Patriots?; Building the US Army in WWII; Curtis-Wright 21 Fighter; American Equipment & British Ingenuity in Northern Africa; Battle of Milne Bay, 1942. 1 125241 NEW $20.00 EUREKA STOCKADE (Schutz) HC 0.9 2-6wks Turnarnd A bit of Australian history: resentment against the colonial govt led to a miners' uprising in the Ballarat gold fields of Victoria. At dawn, 3 Dec 1854, 2 British regts & colonial police stormed the miners' stockade. This was the closest Australia has been to civil war. 3 scenarios from the most contained (historical) situation to larger gatherings of miners that might have been present, with optional rules. 88 counters, 60m/hex, 5min/turn. P.Schutze'08 1 Special Ordr NEW $22.00 EURO FRONT II KIT (ColumG) BC* 3.2 1-3wks Turnarnd Revision of earlier kit now suited to East Front II/West Front II game set. Adds new diplomatic & alliance rules & revises exit zones. Adds the 1940 campaigns in France, the lowlands and Scandanavia. Includes 243 blocks, system rules & armies of all the neutrals. '06 1 Special Ordr NEW $90.00 * EUROPA MAGAZINE # 1-4 REPRINT (GRD_Eu) n 4-8wks Turnarnd 1-4, compilation reprint. 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 5-REPRINT (GRD_Eu) n 0.4 4-8wks Turnarnd # 5-reprint 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 6 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Reprint (photocopy). 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 7 PHOTOCOPY (GRD_Eu) n 4-8wks Turnarnd Reprint (photocopy). 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 8 PHOTOCOPY (GRD_Eu) n 4-8wks Turnarnd Reprint (photocopy). 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 9 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Facts Behind the Europa Counters: the US Order of Battle; Revision of earlier War Plans & the 1941 Kremlin Wargame article (based on newly released Soviet documents); the Spanish Civil War; Rules Court for Europa, Scorched Earth, War in the Desert. First Divisions of the French Army. '89 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 10 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Europa tidbits including American air OoB; American replacement system in WWII Europe; Examiming the Europa coastline hexes for problems; the Italian Republican Air Force late in WWII; Soviet Guards armies & corps; March rates in Europa; Europa Exchange; Europa game component list (in form of order form). '89 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 11 (GRD_Eu) n 4-8wks Turnarnd ~~ 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 12 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Europa tidbits; Using engineer units; Second Front playtest; facts behind the counters in Second Front; Soviet Guards units, pt2: divisions & brigades; Strategy in the Europa system; the Swedish coastline w/ clarifications; Spanish Army at the end of the monarchy in 1931; Europa Exchange; Europa rules clarifications; Draft Second Front Unit ID Chart. '90 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 13 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopy. ARTICLES ON: Kasserine Crisis scenario for War in the Desert; Europa tidbits; Western Desert strategy & tactics; Facts behind the counters in in Fire in the East/Scorched Earth; Adding sites to the Western Desert map; Marita-Merkur strategy; Greek airforce; Scorched Earth play balance; Examining the Finnish shoreline on Maps 1b, 2a, 5b, 6a; Scorched Earth forward march rules variant; the Stalin peace initiative of 1941; Rules clarifications for Marita-Merkur, War in the Desert, Europa generally, off-map Soviet MDs (w/ 1pg chart); Europa Exchange. '90 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 14 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopy. ARTICLES ON: Origins Europa Sessions; Inside Europa; German Play in 1941, pt.1; satirical review of The Urals; Updating the War in Desert/Western Desert Options (TEN #8); Errata for the Europa Almanac; Franco's Armed Forces in Spanish Civil War; Discussion of Winter War; Rules Court; Exchange. '90 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 15 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopy. ARTICLES ON: German Play in 1941 in Fire in the East; Facts Behind the Counters: German 188th Reserve Mtn Div; Europafest II report; German Interwar Economic Policies in the East; Hungarian First Division; Secondary Road System for Western Desert; Enter Rommel Scenario for Western Desert, with Designer's Notes; Western Desert Strategy; More Missing Units: the Royal Marines; Swiss Fortifications; Rules Court; Test of the 100+ Unit Symbols Used in Europa Games. '90 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 16 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopy. ARTICLES ON: Report on Effects of New Desert Options for War in the Desert (TEN #14); Balkan Front designer's notes with Q&A & errata, plus a replay; Balkan Chronology 1939-41; Lexicon of Europa abbreviations; Answers to puzzle in prior issue about the 100s of unit symbols used; Errata, addenda & commentary on Narvik; Exchange; Victory Point scorecard for Balkan Front. '90 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 17 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Inside Europa; Facts behind the counters; Supermarina I replacement naval rules for Torch, Western Desert, Fall France, Balkan Front & Spain-Portugal (including multiple B&W map & counter images within the mag; later revised in TEM #20); German tactics in 1941; Exchange; Rules Court. '91 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 18 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Grand Europa counters published in Balkan Front; Italian 3rd 'Julia' Mtn Div; Facts Behind the Counters; Strategy in Kasserine Crisis scenario (TEM #13); Looking ahead to Grand Europa; Lessons from commanding Army Group Center; Grand Europa CRT & TEC charts; Origins 90 report; Pipelines thru the Near East; Plan Y, hypothetical Italian invasion of Yugoslavia; Errata to Supermarina rules (TEM #17); Rules Court; Exchange. '91 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 19 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Realities of Grand Europa; Railroad Engineer rules changes; Facts Behind the Counters; Greek Setup in Balkan Front; Flames of Baku mini-scenario covering a British & French air attack on Soviet oil fields in the Caucasuses in summer 1940 with history; Reworking the Arkhangelsk Military District; Italian Divisional Histories; Rules Court; Exchange. '91 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 20 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Origins & Europafest reports; Czech '38 playtest report; Spanish Torch (TEM #5) playthru; More Italian Divisional Histories; Supermarina II, completely revised naval system rules (TEM #17); computer Europa; Rules Court; Exchange; Allied Combined Chart for Narvik. '91 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 21 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. 50pg mag focused on GDW & GRD's Europa-system games. ARTICLES ON: Soviet deployment in Scorched Earth; Leningrad 1941 scenario for FITE/SE; analysis of the Stalin Line; strategies for 1943 scenario; rules errata & Q&A; Axis & Soviet replacement records for FITE/SE. '91 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 22 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: 1991 in review; Winter War Update; First to Fight Designers Notes, pt.1 Maps & Rules; Poland 1939; Italian Airforce in the Balkans 1940-41; Europa Boot Camp Rules; Balkan Front Supplemental Boot Camp Rules; 6 Soviet Setups in Scorched Earth; Analysis of Second Fornt Air Combat System; Rules Court; Exchange. '91 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 23 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Rebutal to Realities of Grand Europa (TEM #19); Libya First option for War in the Desert; 4th Indian Inf Div; Norwegian SS Ski Btln; First to Fight Designers Notes pt.2a Germany; Operation Groza alternate history scenario, the USSR attacks Germany in 1941 with designers notes & playtest; Point Cities in northwestern Africa, pt.2 of analysis begun in TEM #12; rules court; Exchange; errata for TEM 21 scenario. '91 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 24 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Neutral Finland trick; Winter War Playtest; First to Fight designers notes pt.2b Germany; Great Western War, Germany Pursues England hypothetical scenario, May-Dec 1940; Point Cites in Middle East, pt.3 (begun in TEM #13); South Africans; Soviet Cavalry in Europa; French Navy in Europa; Fire in the East Strategy, pt.1 Soviet; Rules Court; Exchange; Definition of Bosnia-Hercegovina for Balkan Front (errata). '92 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 25 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Update on Second Front status; First to Fight Designers Notes pt.3, Poland; Tweaking the Europa Air System; Strengthen Italian Presence in War in the Desert; Defense in depth in First to Fight; Case for using sea zones in Europa naval system; Europa East Front, pt.2 Defense of Odessa; Rules Court; Exchange. '92 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 26 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: First to Fight Designer's Notes pt.4 Slovakia, Bohemia-Moravia & the USSR; Swedish Air Force in WWII; British Army OoB 1939-40; Hypothetical German Invasion of Sweden 1943 scenario with designer's notes; Balkan Front Strategies & revised Victory Conditions; Soviet Pre-War Fortified Zones; East Front pt.3 Soviet Airforce; Rules Court; Exchange; B&W Winter War counter sheet front images & enlarged Viipuri map aid. '92 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 28 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Inside Europa; British Commandos & Special Forces draft OoB; Second Front progress; East Front pt.5 Soviet Other Forces; Secondary roads for northwest Africa; El Alamein scenario w/ B&W map; Rules Court; Exchange. '92 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 29 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: French Army in 1939; Second Front OoB Teasers; Balkan Front Rematch (same players as TEM #16); Thoughts on Grand Europa Economic System; Victory points & strategy in Europa; Operation Saar Battle Scenario, the French Attack in 1939; Rules Court; Exchange. '93 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 30 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Revised French Ground Unit OoB 1939-40; Second Front report; Using Winter War map 35 in Scorched Earth; Weserubung scenario covering invasion of Norway & Denmark; Leningrad 1941 Battle scenario revised; Rules court; Exchange. '93 1 Special Ordr NEW $4.50 EUROPA MAGAZINE # 31 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Europa rules court & general discussions; Second Front report with air OoB; Operation Crusader, Nov 1941, battle scenario for Western Desert or War in the Desert; historical Soviet placement for Winter War; Analysis of the Axis first-turn attack in Fire in the East; Exchange. '93 1 Special Ordr NEW $4.50 EUROPA MAGAZINE # 32 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Special Units in Europe: 5th Ski Btln & Scots Guards; the Brandenburgers (German special forces) w/ OoB; Second Front report; Battle for Kiev, late 1943, as history & as a battle scenario; Soviet Tactical Doctrine in 1943; Origins '93 report; Greek forces in 1940-41; rules court; Exchange. '93 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 34 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. Originally published with Lunge to Stalingrad B&W map insert. ARTICLES ON: Inside Europa: German Field Command HQs; Rebuttal of numerous ideas; Lunge to Stalingrad Aug-Oct 1942 battle scenario with history; Casualties on eastern front; List of the 17 scenarios offered in issues 13-33; German RR artillery; Rules Court; Exchange. '94 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 35 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Soviet Mtn Divs; Soviet AR-2 dive bomber; More Italian First Divisions; Sudden Storm streamlined Barbarossa scenario, June 1941-March 1942 (32pg complete rules set & OoB); Rules court; Exchange. '94 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 36 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Overview of Africa Orientale #128; replay of Groza II scenario (TEM #23); replay of First to Fight; Desert Cauldron, Gazala Battles 1942, battle scenario with designers notes; Malta Play aid; Commonwealth Airborne Units; Sudden Storm scenario errata; Fire in the East course of play summary; Second Front errata; Exchange. '94 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 37 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Second Front Design Notes pt.1; Europafest 1994; Second Front First Report from Origins/Europafest 1994; Removing the Ants from Supermarina; Winter War & First to Fight Errata; Kasserine Crisis Battle Scenario #1; Naval Chrome for War in the Desert; Facts Behind the Counters: German 756 Mtn Reg in War in the Desert; Making Europa more realistic; Rules Court; Exchange; Non-Overrunnable Double Lines. '94 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 38/39 PHOTOCPY (GRD_Eu) n 4-8wks Turnarnd Photocopied dbl issue. 1 Special Ordr NEW $10.00 EUROPA MAGAZINE # 40 PHOTOCOPY (GRD_Eu) n 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Inside Europa; German Ramcke Para Brigade; Historical SetUps for Balkan Front; Leningrad 1941 scenario battlefield report; Counterbattery rebuttals; Airdrop on Crete 1941 battle scenario, with a Naval OoB & history & tweaks; 3 German setups for Kiev 1943 scenario; Rules Court; Second Front amphibious rules errata; Exchange. '95 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 41 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: The impact of Collectable Card Games on the hobby distribution system, 1990-94; USA Draft OoB for Europa; 4 Optional Rules for Fire in the East; What if the Germans Won in Eygpt?; Critical look at the OoB system in Europa; Italian Reconnaisance force in North Africa; Arctic Thunderbolt: Operation Jupiter, the Allied invasion of Norway in 1943; Operation Infatuate, the Battle of Walchern Island, Nov 1944 (solitaire scenario for Second Front); Second Front rules clarifications; Near East errata; Europe roundtable discussion. '95 1 Special Ordr NEW $3.00 EUROPA MAGAZINE # 42 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Air-unit ratings of American-produced aircraft in Europa; Historical Finnish Deployment; Field testing Fire in the East with experimental rules; For Whom the Bell Tolls countersheet prototypes; German higher HQs; Varying topics in Europa; Swedish Armed Forces, 1935-45; Battle of Kiev Overrun contest results; Europa Exchange. '95 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 43/44 (GRD_Eu) n 0.8 4-8wks Turnarnd ARTICLES ON: Europafest report; Air Ratings of British-Produced Aircraft; Behind the Counters: 1ss SS Panzer Division; Sudden Storm Barbarossa variant at EuropaFest; Case for an Empire in Grand Europa; Aegean Route Option to Relieve Axis Logistics in War in the Desert; Europa Revisions; Friendly Fire; Rules Court; Exchange. '95 1 Special Ordr NEW $7.00 EUROPA MAGAZINE # 45 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Gamine industry & Magic the Gathering; Characatures of Player Types; PzrDiv Hermann Goering; Europa Fest '95; Operation Diadem, Battle for Rome May-June 1944, Second Front scenario, with playthru; Narvik Draft Rules; Clash of Titan errata; Europa Exchange. '96 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 46 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. ARTICLES ON: Defending Finland in Winter War; Winter War replay; Alternative Finnish OoB for Grand Europa; The Winter War in the Summer of 1940; Swedish Volunteer Corps in Finland; Soviet Offensive Against Finland, 1944, battle scenario; Chronology of War in Finland 1944; British Intervention in the Winter War; Adding revised Finnish OoB to Scorched Earth; Reducing significance of the Ant Units; Russian First Winter Rules Suggestion; Optimized Play Suggestions; Second Front Amphibious Assaults; Exchange. '96 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 49 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Defending the Med in Second Front; Second Front Look at Their Finest Hour; Soviet Destroyers for the Eastern Front; Stalin's Wartime Sub Fleet; Second Look at Second Front Naval System; Royal Navy OoB 1939-40; Soviet Naval Operations & Strategy; Reducing Die Rolls in Second Front Naval System; Second Front Naval Q&A. '96 1 Special Ordr NEW $4.90 EUROPA MAGAZINE # 50 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: German-Produced Aircraft Ratings; Luftwaffe in the East 1941-45; Royal Air Force in Europe; Raid on Ploesti 1943 Battle Scenario, with historical playthru; Czech & Bulgarian Avia B.534 Fighter; French Air Force; Changes to the Europa Air Replacement System; Reducting Die Rolls in Europa Air System; Air System Q&Z. '96 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 51 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Battle for Kiev 1943 2nd edition scenario w/ sml map; Europa tidbits; Quick guide to German military terminology; Pt2 of an article on 1-Week turns in Europa (1st part published in a now-defunct mag); Soviet defense of the Arctic & Karelia; Suggestions for a revision of Scorched Earth; Fire in the East/SE playthru summary; French aircraft designations, pt 2; Vichy French Airforce, 1940-44; Discussion of Rule 11, Support; an Attritional CRT; the Ju-87D & G Stukas; Fire in the East/Scorched Earth Q&A; Europa Exchange. '96 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 52 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: the P51 & ME-264; Canadian forces in Europe, 1943-45, w/ organization, vehicles & weapons & OoB; Long Left Flank scenario for Second Front; Logistical system for Second Front allies using Army HQ; Raid on Dieppe 1942 Second Front scenario, with history; Victoria Cross awards; Hawker Tyhpoon & Tempest; Discussion of Rule 5, Zones of Control; War in the Desert errata. '97 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 53 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Magnitogorsk Campaign scenario for FitE/SE/Urals; Mediterranean games Q&A; Europa logistics; British airborne units; Siege of Belgrade contest solution; Countering Soviet NODLs (Non-Overrunable Defense Line) Tactics in Fire in the East; a Point scenario system for Europa; the early Stukas, JU-87A & B; French military doctrines; discussion of Rule 8, Stacking; Attacking from an Overstacked Hex; Second Front Q&A; Europa Exchange. '97 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 54 (GRD_Eu) n 0.4 4-8wks Turnarnd Published with a color paper sheet of Scorched Earth Naval System counters. ARTICLES ON: Thoughts on Europa Naval System; Scorched Earth Naval System Rules, including Designer Notes; Second Front Q&A; Soviet IL-2 & IL-10 Attack Aircraft; Exchange. '97 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 55 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Graziani's Offensive & Op Crusader scenarios for War in the Desert; Italian produced aircraft; North Africa before Rommel; Italian Divisional histories; Index to prior articles about the Italian army; Italian Cavalry-Tank units; Italian Fiat G.50 Freccia aircraft; Italian infantry weapons; War in the Desert Q&A plus consolidated Errata; Europa Exchange. '97 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 56 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Origins/Europafest 1997; Anvil-Dragoon, Desert Options & War in the Desert Q&A; The Italian Human Torpedoes; Europa Discussion; 1943 Italy Campaign replay; Capture of Taranto 1943; Soft Underbelly Campaign Scenario for Second Front 1943-44; Errata for Crusader Scenario presented in TEM #55; Playthru of one turn of Operation Husky Scenario (TEM #48); Italian CR.32 & CR.42 fighters; Air Battle Over Sicily; British 18th Inf Div in northern Africa; Engineers; German Pocket Battleships; War in the Desert Q&As; Exchange. '97 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 57 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Turkey in the War in the Desert; Thoughts on Partisans; Yugoslavia 1941-45, pt 1, Collapse; neutral Yugoslavia at the time of the invasion of Greece; Can the Axis threaten Athens without German Aid?; replay of the Italian Plan Y invasion of Yugoslavia; examining Hungary; Dodecanese Campaign, an Europa battle scenario in the eastern Mediterranean, Sept-Nov 1943 with historical replay; Macedonian War, the Bulgarian invasion of Yugoslavia 1940, battle scenario; expanded sequence of play for Balkan Front; Crete battle scenario (from Europa #40) solitaire; German light cruisers; alternative naval replentishment; Bristol Blenheim I; Balkan Front Q&A & errata. '97 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 58 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Soviet Armaments Factories & Production; Proposed Fixes for Europa Ground Operations; Pre-War Soviet Armor Reorganization to Corp system; Yearly summary of a 4-year Scorched Earth Game; the Stalingrad Counteroffensive battle scenario; Historical Scorched Earth Axis Setup; Soviet infantry weapons; the MiG 1 & MiG 3; the Soviet T-34 tank; the Luftwaffe in Barbarossa (w/ OoB summaries); Fire in the East/Scorced Earth Q&A. '97 1 Special Ordr NEW $4.00 EUROPA MAGAZINE # 59/60 (GRD_Eu) n 0.7 4-8wks Turnarnd Special double issue. ARTICLES ON: Crating Air Units in Second Front; Second Front Expanded Off-Map Display; Second Front/War in the Desert House Rules; Analysis & Replay of Allied Invasion Options in Second Front in 1944; Simple Analysis of Allied Attack on One Channel Islantd; Southwest England Map Extension for Second Front; Operation Overlord, Simplified Campaign Scenario for Second Front; Axis Jun I 1944 Order of Battle; Victory in the West Campaign Scenaro for Second Front (beginning June II '44); Europa Magazine Index #1-60; US Produced Aircraft Data; Republic P-47 Thunderbolt; B&W Counter Images for CS 60-75; Second Front Q&A and official Errata (3/98). '98 1 Special Ordr NEW $7.00 EUROPA MAGAZINE # 61 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Origins '98; Wars Between the World Wars; Winter War Replacement & Rail Capacity Worksheet; Finnish Army 1939-44; A Winter War Setup; Danish Danforce; Winter War Reeplay; Winter War Initial Setup; Swedish Intervention in Winter War & Scorched Earth; Rule 13 Overruns; Proposed Variable Overrun; Operation Nordlicht, German Withdrawal From Lapland, Oct 1944-Jan 1945; Fokker D.XXI Fighter; Wartime Aircraft of the Finnish Air Force; Scorched Earth With Rule Modifications; Scorched Earth Without the northern maps (5B & 6A); Norwegian Army in 1940; German Battlecruisers; Winter War additions & Q&A; Exchange. '98 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 62 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: German Sturm Battalions; German Plans for Spain, 1940-44; Replay of For Whom the Bell Tolls; German Condor Legion (in Spanish Civil War); Assaulting Gibralter; French Breguet 19 Attack Aircraft; Origins 97 Second Front Replay; Second Front 1944 Scenario; Military Aircraft in 1939; For Whom the Bell Tolls Q&A. '98 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 63 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: German Army Mobilization Operations; New Zealand at War; 2nd New Zealand Division; Lockheed Ventura/Hudson Bomber; Operational Beginning to the Spanish Civil War; Third Battle of El Alamein, Oct 1942; New Zealand Expeditionary Force OoB; Exchange. '98 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 64 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: OoB; Operaton Taifun scenario for Drang Nach Osten; Commentary on Operation Felix Scenario; For Whom Bell Tolls Errata; Canary Island Spanish OoB; Preview of Torch; Revised reprint of Europa Newsletter #1; Adding the Soviets to War in the Desert; Polish Army in 1939 (reprinted from Grenadier #1); Social History of the Tank pt.1; Europa Nuts & Bolts #1 reprint. '98 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 66 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Hungarians in Barbarossa; Corrections & Bibliography for New Zealand OoB from TEM #63; Romanian forces 1939-45 w/ OoB; Rommel in the Caucasus campaign scenario; German Operation Tanne, the seizure of Finnish territory in 1944; Graziani's Offensive (TEM #55) Revisited; German Bs & CVs; replay of Storm Over Scandinavia; Allided Siege Guns at Dover; Special Ops Planning form; the Last Polish Fighter, PZL P24; Additions for Winter War; Q&A for Balkan Front, Second Front, Narvik, FITE; Exchange. '99 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 67 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Battle of the Bulge scenario for Second Front (w/ small map); Holding the Westwall German strategy; Second Front amphibious invasions at multiple times; Invasions in Second Front; Winterfest II report; Douglas A-26 Invader aircraft; SS PzrGren Brigades 49 & 51; Setting up an efficient attack in Europa games; NTO Scenario reply; Q&A for Second Front, War in the Desert, For Whom the Bell Tolls; Europa Exchange. '99 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 68 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: For Whom Bell Tolls replay pt.2; Puzzle to Capture Gijon in 1936 in For Whom Bell Tolls; First to Fight Replay; Polish PZL P.37 Bomber; B&W Countersheet Images for 4 Revised First to Fight Countersheets; Chinese in 1937; War of Resistance Errata & Q&Z; Exchange. '99 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 69 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Operation Dichtung, Invasion of Ireland, Their Finest Hour Scenario; Winston Churchill's style; British Bastions of Malta, Tobruk & Gibralter; Wavell's War Playthru & the East Africa project, with Axis strategy; Britain's Most Famous Traitor, Lord Haw-Haw, Wm Joyce; British infantry weapons; the Indian Army in Europa w/ OoB; 5 British aircraft powered by the Merlin liquid-cooled engine; British artillery in 1939; Great War series profile & Q&A; Europa Exchange. '99 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 70 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Battle for the Baltics 1944 scenario for FitE/Scorched Earth with playthru; Fite/SE Q&A; Total War pre-test report; Battle for Kiev 1943 playthru; Romanian IAR 80 & 81 fighters; NKVD units; Chinese navy in War of Resistance; Q&A for Hong Kong scenario of War of Resistance; b&w counter reporductions from Damned Die Hard. '99 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 71 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Enter Rommel II scenario for War in the Desert; map of potential future GRD games in Europa/Glory series; Rationales for War in the Desert, plus humor, plus extensive playthru; WitD strategy; Italian Caproni CA-309 Ghibli aircraft; Q&A for End of the Beginning scenario in an earlier issue; the problem of Malta in Europa; March to Victory at Europafest 98; Europa Q&A. '00 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 72 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Schlieffen Plan solitaire scenario for March to Victory; Anti-aircraft Q&A; Secondary uses of British AA w/ OoB '43 & '44, and facts behind the counters; Analyzing the AA table; d10 & d12 tables for AA & Bombing; percentile AA table; Development of AA guns; Discussion of Rule 22, Antiaircraft; Half-size air units; Axis experience in FitE at Europafest 99; Logistics for Second Front; Heinkel He-162 aircraft; US Marine Corp OoB 1939-45; Play notes for the British Fleet in March to Victory; Europa Exchange. '00 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 73 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Second Front Q&A; Brief replays of Second Front; Heinkel He280 jet fighter; Gothic Line battle scenario for Second Front, Aug-Oct 1944 with playtest notes; Second Front rules court & Strategies; Coast Defense as Artillery; Another Amphibious Example for Second Front. '00 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 74 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Sweden & its OoB in Grand Europa, with its war plans for various scenarios; Northern Theater of Ops play thru (winter war & invasion of Denmark & Norway); Blackburn Skua & Roc fighters; Storm Over Scandanavia place names; Continuation War scenario for Fire in the East; clarifications for Storm Over Scandinavia, Second Front, War of Resistance; lenthy history of events behind the War of Resistance. '00 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 75 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Wavell's War Q&A; the Balkan Front in Wavell's War; the Sudan Defence Force; Accuracy of Air Ratings for the Italian Airforce; the Invasion of British Somaliland, with 2 small scenarios; Allied & Axis OoBs in East Africa, Dec 1940-Apr 1942; Revised OoB for Balkan Front plus additional rules. '00 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 76 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Wizards of the Coast & Origins; War of the Outposts, pt2: Dakar scenario (w/ b&w map); Artillery, Ratings, Intelligence; French Infantry Weapons; Corsica, 1939-140 French OoB; Fall of France variant rules; Updating Fall of France; Strategy in Fall of France; the French Amiot 143; Allied ALSOS unit sniffing out German nuclear materials; Q&A & ERRATA for Battle fo the Bulge scenario, Second Front, War in the Desert, For Whom the Bell Tolls; play report of the 1916 scenario to March to Victory, with prepping the assault & the Need to Attack; Europa Exchange. '00 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 77 PHOTOCOPY (GRD_Eu) n 0.4 4-8wks Turnarnd Photocopied issue. w/ articles on First to Fight Q&A; Polish Free Army in Second Front; Historical Polish Deployment 1939; Polish Campaign at Europa series; naval forces in the Polish Campaign; Polish built AFVs. 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 78 (GRD_Eu) n 0.4 4-8wks Turnarnd w/ articles on the purchase of GRD by Mill Crk Ventures; Pt. I of a Second Front reply; Torch landing history; integrating War in the Desert & Second Front; supply in Second Front; Damned Die Hard notes & replay; US WW2 infantry weapons. 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 79 (GRD_Eu) n 0.4 4-8wks Turnarnd w/ articles on Balkan Front replay; Storm over Scandinavia replay; SoS tweaks; Taking Denmark in SoS; Ardennes 1940 scenario for Fall of France & Second Front; rules for Fall of France at 3days/turn; French RR artillery; tweaks to Graziani's Offensive scenario from TEM#55, and adapting it to Wavell's War. 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 80 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: trucks in Second Front; Kiwis in War in Desert/Second Front; linking War in Desert w/ Second Front; Salerno to Alps scenario for Second Front; Victory in the South scenario for Second Front; US siege artillery in Second Front. 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 81 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: Arab lands between wars; the Iraq army & air force in 1941; the Fawzi unit in Iraq; Iraq in WitD; Habforce in Iraq; Afghanistan in WW2; Syrian scenario for Wavell's War. 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 82 (GRD_Eu) n 0.4 4-8wks Turnarnd With Europa maps of the Azores, Canary & Cape Verde islands; ARTICLES ON Second Front victory levels errata; V2 launch sites in SF; Rules for Canary & Azore, Cape Verde Is; Analyzing CRT results; German Eng Pzr units & operations. 1 Special Ordr NEW $5.00 EUROPA MAGAZINE # 83 (GRD_Eu) n 0.4 4-8wks Turnarnd ARTICLES ON: GRD game production; Damned Die Hard map notes; War of Resistance replay, revised victory conditions, & rules index; gaming the invasion of Tarawa using the Damned Die Hard game system; historical of the recapture of the Gilbert Islands including Tarawa; using naval transports in Damned Die Hard; statistical analysis of dice unfairness; ground forces at Port Morseby during Coral Sea; history of Japanese opening moves in WW2. '02 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 84 (GRD_Eu) n 0.4 4-8wks Turnarnd Mag covering the Europa, Glory & Great War game series. ARTICLES ON: Australians in Europa w/ index to prior articles; Road to Jerusalem scenario for Great War series (using Over There rules, mid east map, & counters formats included in scenario; intro scenario for the Glory naval system; French AVFs in Europa; Balkan Front using prototype supply rules. '03 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 85 (GRD_Eu) n 0.4 4-8wks Turnarnd Mag covering the Europa, Glory & Great War game series. ARTICLES ON: Japan in the Great War; politics in Grand Europa thoughts; how to determine Spanish participation in WWII via FWtBT; Bombing London '44 in Second Front; Czechs in WW2; Nisei, Japanese-American US army units in WW2; War of Resistence preplay, part I. '03 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 86 (GRD_Eu) n 0.4 4-8wks Turnarnd Mag covering the Europa, Glory & Great War game series. ARTICLES ON: articles on sale of GRD to HMS; Total War in Spain; FiTE scenario assuming that no Balkans Campaign took place; extended replay of War of Resistence. '04 1 Special Ordr NEW $6.00 EUROPA MAGAZINE # 87 (GRD_Eu) n 0.4 4-8wks Turnarnd Mag covering the Europa, Glory & Great War game series. ARTICLES ON: rules & a map for a variant on the Madagascar campaign against the Vichy French, 1942, w/ an extended historical chronology. '04 1 Special Ordr NEW $6.00 EUROPA: CLASH OF TITANS SCENARIO (GRD) n Out-of-Print 1 10780 MINT $1.00 * EUROPE AFLAME PARTS (TSR) n Out-of-Print 1 61098 EXCELL $3.00 Rules. EUROPE DIVIDED (AresGm) FB Fast-playing, card-driven game of the renewed cold war between European NATO nations & Russia in the period of European resurgence (1992-2008) and Russian resurgence (2008-2019). Players seek to accumulate victory points by having dominant influence over contested areas of central & eastern Europe & the Caucasus, as well as by bringing historical events to reality. Players use cards associated with countries under their control to build political & military influence, money & military might. But players decks are weakened as they increase their influence creating a tense dynamic against overreaching. David Thomossen, Chris Marling'20 1 Special Ordr NEW $39.00 EUROPE, WAR IN... V3.0 [PC CD-ROM] (DecGms) Fo 0.8 1-3wks Turnarnd CD-ROM & 68pg, well documented rules manual. Third, Windows XP/Vista/7 version of this PC version of the grand old SPI monster game of war thruout Europe. Has many qualities paralleling the original: simple yet functional systems & graphics, fun, with lots of potential for fun. Elaborates on various areas w/ 20 new options, and is a full game system including scenario editor. Requires 2-3 human players; no AI included. Can be played by email. K.Lean'09 1 Special Ordr NEW $50.00 EURORAILS: LAMINATED MAP (Mayfr) TB Out-of-Print Uncut, rolled, laminated map. MUST SHIP SEPERATELY in a tube. 1 3928 NEW $9.00 == Games by TITLE ============= 541-756-4711 10-9 PST Prices TRIPLE after hours! "F" TITLED ITEMS (i.e. Titles beginning with "F") ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- FALKLANDS SHOWDOWN, 1982 #269 (DecS_T) n n 0.8 Out-of-Print Mag & Game. Game of the Argentine invasion of British-held Falkland Islands & the sharp British retort. Includes an operation map of the surrounding sea areas & a grand tactical map of the Falkland Islands. The British must mobilize its resources to launch a counter invasion to rest the islands back from Argentina. c.4aircraft/counter, squadron/btln level, 1 ship/counter, 1-3days/turn, area map. P.Sharp'11 / ARTICLES ON: strategic analysis of Falkands War, 1982; War of Chinese reunification 1916-28; Btl of M'utah 629ad; Soviet TU-4 Bull heavy bomber; decline of the phalanx during the Peloponnesian War; war hero US presidents; British invasion of Tibet 1904; battle of Hattin, 1187ad. 1 95207 NEW $65.00 FALL OF FRANCE 2ND (Schutz) HC 1.1 2-6wks Turnarnd Professionally produced games w/ die cut counters. Covers the campaign for France, 1940, in which both the Germans & Allies are treated as competent armies. Corp level, 216 die cut counters. 2nd ed includes addition variants & counters. P.Schultz'11 1 Special Ordr NEW $25.00 FALL OF FRANCE PARTS (GDW) n Out-of-Print 1 73571 EXCELL $0.75 Europa Corp Marker display, only. Some lite spots. 2 73570 V.GOOD $0.50 Europa Corp Marker display, only. Coffee splattered. FALL OF THE THIRD REICH (Compas) BC 1.4 2-6wks Turnarnd New design. Large, strategic level game of the final 2 years of the War in Europe as Allies close in on Germany. Emphasis is on mobility with multiple movement phases & limits to leaving ZOC. Can be played as a 2, 3 or 4 player game, and is well-adapted to solitaire play as well. By a yeoman designer. 2mo/turn, 30mi/hex, Div/corp/army level, 2 maps, 342 counters. Ted Racier'17 1 Special Ordr NEW $59.00 FALLEN EAGLE #62 PARTS (WWWmag) n Out-of-Print 1 116749 MINT $3.00 Rules, only. FALLING SKY: ARIOVISTUS KIT (GMT) zl 1.5 Expansion kit for Falling Sky focused on the Germanic threat to Roman dominance of Gaul posed by Ariovistus & his Germanic horde, 58BC (prior to the events of the base game). Allows 1-4 players to game Caesar's first entry into Gaul. Adds more agressive, non-player forces and sturdy player maps. Also adds a campaign that covers the entire time Caesar was in Gaul. Includes 25 wooden pieces, 52 new cards, upgraded non-player rules. Also includes rules updates. '18 1 148937 NEW $21.00 FALLOUT, WASTELAND WARFARE (MUH) FB* 3.5 2-player starter kit (with a solitaire module) in which factions vie for control of a post-holocaust world. 1 Special Ordr NEW $55.00 * FALLUJAH 2004, CITY FIGHTING IN IRAQ #23 (Dec_MW n n 0.9 Out-of-Print Mag & game. Solitaire game covering the US-led coalition's fight for the Iraqi city of Fallujah in April & Nov 2004, which became the biggest pitched battles of the war in Iraq. Player controls western forces on a somewhat abstracted point-point map of the city (superimposed on a satelite photo of the area). Goal is to amass points for total kills, capturing objectives and eliminating high value targets. 176 counters, area move map of the urban battleground. J.Miranda'16 / ARTICLES ON: Cold War Air Forces of NATO & the Warsaw Pact; First Commonwealth Division, 1950-3; Border War, South Africans & the Angolan Frontier; China's Naval Facilities in the Horn of Africa; Afghan National Army; Russian Strategy; Struggle for Mullah Fayyad Hiway, 2006; Advanced Rotocraft; Israel's Submarine Force; Military Readiness of the Persian Gulf States. 1 127792 NEW $20.00 FAMILY GAMES, THE 100 BEST (GreenR) Bk 1.1 4-8wks Turnarnd RECOMMENDED book looking back what the authors consider the 100 best family games of the last 100 yrs. Each is a short essay about a game, including board wargames, card games, iniatures, historical & fantasy RPGs & boardgames, & others. Some big names of the gaming industry's past & present chime in. '10 1 Special Ordr NEW $18.00 FAMOUS VICTORY PARTS (MiH) n Out-of-Print 1 62785 MINT $1.00 TEC/CRT Chart only. FANTASY TRIP: DEATHTEST & DEATHTEST2 2ND (SJG) BC 0.5 Avail Uncrtn Set of two kits previously published separately, and requires the Melee & Wizard base games to play. This is an adventure module in which players are offered big rewards by Thorsz - IF you can make it thru his labyrinth full of traps, monsters & other hostile adventurers just like you. Steve Jackson'19 1 Special Ordr NEW $15.00 FANTASY TRIP: SECURITY STATION PARTS (Meta) SC Out-of-Print 1 106472 V.GOOD $2.50 Box only. Price written on box cover. Some box creasing. FATAL ALLIANCES, THE GREAT WAR 1914-18 (Compas) BC 2.4 2-6wks Turnarnd Stand-alone game using the World in Flames system to cover World War I on a global scale. Playable by 2-6 players, with 1680 counters representing land, air & naval units of the major & minor combatants. Corp/army level with some specialty units. Naval units are covered with great detail, ea BB represented by its own counter. Includes economic & production, diplomacy, national moral, and bringing the US into the war. 3 maps covering Europe, Africa, the Middle East, America & the Pacifc; 1680 counters. A complete revision based on WIF 6th/final. 2mo/turn with multiple impulses; 100km/hex (Europe); army/corp with groups of air & naval units, 3 maps. A.Radar, H.Rowland'15 1 Special Ordr NEW $105.00 FATE OF REITERS, 5 BATTLES OF RELIGION (Hexasi) BC 1.5 1-3wks Turnarnd French-produced, English-language version of this game of 5 battles from the French Wars of Religion between catholics & huguenots, 1562-1598 on a grand tactical scale. Uses the By Shot, Shock & Faith game system. Warfare was rapidly evolving during the time, so there is a great diversity of unit composition as well as weaponry. Uses a simple, traditional game sequence. Covers the battles of Cognat, 1568; Dormans, 1575; Vimory, 1587; Auneau, 1587; and Metrieux, 1587. 300-500m areas, 20-30min/turn, 100-500men/unit. 3 maps, 234 counters. Philippe Hardy'20 1 Special Ordr NEW $49.00 FEAR GOD & DREADNOUGHT PLAYERS GUIDE (CofA) Bk 0.3 4-8wks Turnarnd 28pg Strategy & players' guide to this Command at Sea/Harpoon system ported to World War 1. L.Bond et al'01 1 Special Ordr NEW $8.50 FEDERATION AND EMPIRE 2000: PARTS (ADB) n Out-of-Print 1 135425 MINT $2.50 Chart book, only. FEDERATION AND EMPIRE 2ND: PARTS (TFG) n Out-of-Print 1 135432 V.GOOD $6.00 Map set, only. Tape removeal mars at corners of maps. Some signs of use & wear. FEDERATION AND EMPIRE, DELUXE 1ST PARTS (TFG) n Out-of-Print 1 61691 V.GOOD $1.00 Rules only. Rear page lost; cover pages show aged scoth tape yellowing. FEDERATION AND EMPIRE: PARTS (ADB) n Out-of-Print 1 135428 EXCELL $3.00 Players Folio, only (booklet of log forms). Cover has vertical wrinkling, otherws mint. 2 135427 MINT $4.00 Players Folio, only (booklet of log forms). 3 135426 MINT $4.00 Players Folio, only (booklet of log forms). 4 135429 MINT $2.00 Combat Calc Forms (4 copies of same form) FEDERATION AND EMPIRE: REINFORCMNTSPARTS (ADB) Fo Out-of-Print 1 135424 EXCELL $1.00 Folio cover only. FESTUNG BRESLAU, 1945 (StraGm) HC 0.5 4-8wks Turnarnd Polish-produced, English-language game. Game of the bitter Soviet siege of the German town of Breslau from Feb-May, 1945. Victory basically hinges on doing better than your side did historically. 308 counters, btln/regt level. '20 1 Special Ordr NEW $39.00 FIELD COMMAND, SINGAPORE 1942 (WFG) GB* 4.4 Large game including cards, plastic minis & 3 players to recreate the battle for Singapore island in multiple scenarios including an Allied reconquest. Board is an area-move coverage of the fortified island including coastal defenses. Players play Brit, Aussie & Japanese forces. Minis are historically accurate depictions. '10 1 Special Ordr NEW $89.00 * FIELD COMMAND, SINGAPORE 1942: CARD KIT (WFG) SB 0.5 Kit including 72 additional action cards for this game. Adds one new 36-card deck for each side, and enhances 2 campaign scenarios. Cards emphasizing specific incidents during the campaign such as Japanese disguising themselves as Indian soldiers. '10 1 Special Ordr NEW $27.00 FIELD COMMANDER ALEXANDER 2ND (Versse) BC 2.5 4-8wks Turnarnd Reprint. Fast playing Solitaire game of Alexander the Great's expansionary expedition followed by a period of managing the conquered lands. Includes 4 campaigns (Granicus, Issus, Tyre, Guagamela), 5 small maps, 176 counters. D.Verssen'09 1 Special Ordr NEW $40.00 FIELD COMMANDER NAPOLEON 2ND (Versse) GB* 5.1 Temp OoP/OoS 2015 reprint. Large solitaire game game of the Napoleonic Era from the end of the French Revolution to Nappy's own end at Waterloo, & third in the FC system. D.Verssen'11=5 1 Special Ordr NEW $79.00 * FIELD COMMANDER ROMMEL, DELUXE [2ND] (Versse) BC 2.4 Deluxe reprint of this solitaire game of each of 3 campaigns of Rommel, the Desert Fox. The player commands the German during the France 1940, North African campaign 1941-2, and France 1944 campaigns. Includes options which increase difficulty, and also tracking of unit performance over time. Success in one campaign impacts later campaigns. Deluxe edition has a mounted board. D.Verssen'11 1 151102 NEW $42.00 FIELDS OF FIRE 2, 5TH MARINES WW2-VIETNM (GMT) BC* 4.3 1-3wks Turnarnd Solitaire game following the US 5th Marine divisions exploits in World War II, the Korean War and in Vietnam. Designed as a solitaire game but has a 2-player option. Terrain is generated randomly via cards. Game puts the player in the position of company commander conducting a mission against a largely unknown enemy. Popular game, now with greatly revised (cleaned up) series rules. Includes terrain decks for Normandy, Korea, Vietnam; 55 card Action deck, 5 countersheets; 10-100m2 per terrain tile, squad/team level, 15-20mi/turn. Ben Hull'19 1 Special Ordr NEW $59.00 * FIELDS OF FIRE: BULGE KIT (GMT) zl 0.9 Kit adding details of the Battle of the Bulge to the base game. US 9th Reg of 2nd Inf Div faced nearly a month of intense combat; this kit models that. Requires any edition of the original Fields of Fire game. 55 cards, 176 counters. Ben Hull'22 1 150634 NEW $17.00 FIFTH CORPS #82 PARTS (SPIS_T) n Out-of-Print 1 61500 EXCELL $4.00 Std & exclusive rules. Some stains. 2 93089 MINT $8.00 Std & Exclusive Rules only. 3 9358 V.GOOD $2.00 Highlighted & annotated std & exclusive rules. FIFTH CORPS / HOF GAP PARTS (SPI) n Out-of-Print 1 61496 EXCELL $2.50 Central Front series rules. Some stains. 2 61497 EXCELL $2.50 Central Front series rules. Some stains. 3 61498 EXCELL $2.50 Central Front series rules. Some stains. 4 61499 EXCELL $2.50 Central Front series rules. Some stains. FIGHT THE FALL #324 (DecS_T) n n 0.9 Mag & game. 2-player game of two battles between the Goths, Vandals & Romans after the Goths crossed the Danube, Faesulae 405AD, and Belisarius reconquers N Africa, Tricamerum 533. Uses the Alesia game sysem emphasizing command control & qualitative factors in battle. 176 counters, 100yd/hex, 2 scenarios per battle. Joseph Miranda'20 / ARTICLES ON: Roman Military in the Era of Theodosius, Alaric & Flavius Stilicho, 378-410AD; Gunpower Weapons of the War of the Roses; Apache Wars, 1849-86; Air-Air Helicoptor Combat; Mortal Wounding of the Royal Divine Right; Battle of Manupur, India, 1748; WWI's Macedonian Front; Battle of Montebello 1859; Ukranian Underground Army 1943. 1 151085 NEW $37.50 Last copy. FIGHTING FORMATNS: BATTLE OF KHARKOV KIT (GMT) BC 1.9 1-3wks Turnarnd Expansion kit covering the German Grossdeutschland Division's actions as a mobile fire brigade during the difficult days in 1943-4. They have upgraded equipment including Tiger Is, but the Soviets also have upgraded equipment. Includes 5 double-side maps, 10 scenarios, Bryan VanNortwick'18 1 Special Ordr NEW $32.00 FIGHTING SAIL #85 PARTS (SPIS_T) n Out-of-Print 1 96905 MINT $4.00 Rules only FINNISH CIVIL WAR, 1918 #84 (Com_PW) n n 0.8 Mag & game. Two parallel games of the Finnish civl war in early 1918 using same map & most counters. Simpler Brigade-Level game uses a smaller counterset & faster moving game. Company-Level (standard) game uses more counters & different charts. Set as Finland establishes itself as an independent nation, and Soviet & Finnish communist forces from within & outside Finland respond. Map covers the more populous southern area of Finland. Units obstensibly company-level, reflect the amorphous quality of units in the war, with some btln/regt level. Victory based on ratio of control of all towns shown on the map. Many factors including unit's strength in each combat determined by die rolls. B.Train'17 / ARTICLES ON: Reviews of OSG Last Success, DG Red Dragon Green Crescent #1, ATO Beyond Waterloo, GMT Sekigahara; VPG Last King of Scotland, REV Road to Cherin; Designer's Notes on CPS Lamps Are Going Out Event Cards; Finnish Civil War Designer's Notes; History of the Finnish Civil War of 1918; History of the Franco-Prussian War; Interview with Benjamin Richter about his game, Kido Butai. 1 Special Ordr NEW $44.00 FINNISH FRONT, 1941-42 # 5 (DecWaW) n n 0.8 Out-of-Print Mag & Game. Div-level game using the They Died with Boots On game system covering what the Finns call their Continuation War from 1941-2 with the Soviets. Covers all of the Finnish front from Leningrad to Petsamo. 1mo/turn, 23mi/hex, brig/div level. J.Miranda'09 / ARTICLES ON: Finnish Front 1941-2; Disaster to Victory at Omaha Beach 1944; Ribbentrop, an SS Commander; Saburo Sakai, Japan's highest scoring surviving "ace" in WW2. 1 88450 NEW $38.00 Last copy FIRE & MOVEMENT (DEC GMS) # 91 (Dec_FM) n Out-of-Print ARTICLES & REVIEWS ON: 3W Blitzkrieg in the South (with Q&A & optional rules); COA To Make George Howl; PRP Troina '43; AH Civilization & History of the World; Short reviews of: AH Storm Over Arnhem, PRP Kestenga, MOORE Stalingrad Cooridor; Computer Tank SImulations Comparison. '94 1 123927 MINT $3.00 FIRE IN THE EAST: URALS KIT (GRD) FB 1.5 4-8wks Turnarnd Europa XIII expansion kit to Fire in the East/Scorched Earth. Adds 4 maps covering the Urals, & an area map covering the balance of the USSR, an Apr'43 scenario & comprehensive errata for FitE/SE. Adds industrial capacity to Europa system. '89 1 Stock NEW $19.00 FIRE IN THE LAKE 3RD (GMT) DC* 4.8 1-3wks Turnarnd 2022 reprint. Game of the insurgency & counterinsurgency campaigns in America's Vietnamese War using the COIN (Counter Insurgengy) game system. 1-4 player game of this pivotal war, with emphasis on the elements behind the war for the hearts & minds of the southern Vietnamese, and the factionalism not often recognized in the US. Fourth game in the COIN games series. Includes 1 countersheet, 248 wooden blocks, mounted map, 130 cards. HIGHLY RECOMMENDED for those interested in this war. M.Herman, V.Ruhnke'22 1 Stock NEW $62.50 * FIRE IN THE LAKE: FALL OF SAIGON KIT (GMT) BC 2.5 Boxed kit for the base game. Covers the period between 1973 and the final collapse of southern Vietnam in 1975. Includes the Paris Peace Talks, US Antiwar Movement, NVA War Weariness, and new armor units. Adds 3 scenarios allowing solitaire to 4-players to extend the war thru the final 3 years (beginning as early as the Tet Offensive in 1968). Includes 104 cards, 21 wooden pieces, 1 countersheet. Mark Herman, Volka Ruhnke'22 1 150676 NEW $30.00 FIRE IN THE LAKE: TRU'NG BOT KIT (GMT) zl 0.5 1-3wks Turnarnd Kit for the base game that entirely replaces the rules, cards, player aids & charts for non-player forces. Includes a small rules set, a larger reference booklet and a deck of cards. '21 1 Stock NEW $18.00 FIRE NEXT TIME / WARMASTER III #51 (XTRCmd) n n 0.5 Out-of-Print Mag + Game. Magazine with game. A timely look at the possibility of renewed hot war between two fueding neighbors , India & Pakistan, in the Asian subcontent. Small div lvl game w/35mi hex, 2 day turns. 112 counters. T.Bomba'99 / Warmaster continues the series of chess variation (or continues to flog a dead horse) with another 64 counters. D.Elliott'99 / ARTICLES ON: the US Meuse-Argonne offensive, the last US WWI offenssive; Brazil in WW2; Speculations on the Coming India-Pakistan War; Napoleon's First Italian Campaign, 1796-7; Poland in WW2. 1 53050 NEW $10.00 2 55085 NEW $5.00 FIRE ON THE MOUNTAIN (Legion) BC 1.3 Game of Sept 1862 actions around Turner's Gap & Fox's Gap during the Confederate invasion of the north that year, and Stonewall Jackson's siege of Harper's Ferry. 3 Confederate brigades, later reinforced by 2 of Longstreet's divisions, are charged with blocking three Union corps. Ultimately, only the Union's delay allowed the Confederates to avoid defeat. 218 counters, brig level, 300yd/hex, 1hr/turn. John Poinske'22 1 150173 NEW $40.00 FIRE WHEN READY (Meta) SC 0.2 4-8wks Turnarnd Naval combat around the turn of the century. 6 historical & hypothetical scenarios: Brits v French, Dewey in Manila Harbor, Germans v Dewey, Chinese v Jap. @ Yalu 1894, US v Spain @ Santiago 1898, Tsushima 1904. M.Barhart'82 1 Special Ordr NEW $10.00 FIRE WHEN READY PARTS (Meta) n Out-of-Print 1 132704 V.GOOD $1.00 Box only. Box flattened & has a few creases esp along one side panel but remains intact. FIRES OF MIDWAY (CofA) BC 2.0 2-6wks Turnarnd Card game of War is Hell series. Depicts naval combat in the Pacific in 1942 from Coral Sea to Santa Cruz. Uses 4 decks to represent naval vessels, combat, and the elements of the islands of Midway or Guadalcanal. Can be played quickly or in a short evening as a multiplayer campaign game. '10 1 Special Ordr NEW $47.00 FIRST AFGHAN WAR, 1839-42 #179 (DecS_T) n n 0.8 Out-of-Print Mag & game. Game of Britain's first attempt in 1839-42 to annex Afghanistan to its empire that ended with the destruction of the entire invading British army. 2 scenarios covering the initial attack & the rebellion that doomed the army. Uses the Campaings of Brit Empire game system. 1company/strength pt, 15mi/hex, 1mo/turn, 180 counters. J.Miranda'96 / ARTICLES ON: the First Afghan War 1839-42; battles of Nadir Shah of Persia in 18th century; the American 'bonus army' of 1932; British development of amphibious armor technology 1942-4; the struggle for Peru & the Shining Path. 1 52968 NEW $34.00 Last copy. FIRST AFGHAN WAR, 1839-42 #179 PARTS (DecS_T) n Out-of-Print 1 91625 MINT $8.00 Main countersheet (w/ 140 counters), only. FIRST AIR BATTLE OVER BRITAIN #255 (DecS_T) n n 0.9 Out-of-Print Mag & Game. w/ err counter for Nine Navies War (1). Game of the German zeppelin bombing offensive against S Britain late in WW1. Germans seek to inflict morale damage on SE Britain. Flight/Sqdrn level, 5mi/hex, 1mo or 20min/turn. 3 scenarios. J.Miranda'09 / ARTICLES ON First Btl of Britain; Antipater, defender of Alex the Great's throne & legacy; 2 terrible days in the Am Civil War, btls of Sand Creek & Franklin; the Colombian battalion in the Korean War. 1 87826 < NEW $19.00 Vertical crease near spine on mag cover due to poor storage; otherwise new & unused & clean. Last copy. FIRST ARAB-ISRAELI WAR, 1947-9 #185 (DecS_T) n n 0.8 Out-of-Print Mag & Game. Most countersheets for this game reverse printed. The war in which Israeli expanded its provisional borders at the expense of its neighboring Arab nations. Operational lvl, btln/brig lvl game of the Israeli war of independence. 7.5km/hex, btln level, 1mo/turn, 240 counters. 2 scenarios. J.Miranda'97 / ARTICLES ON: the First Arab-Israeli War, 1947-9; the Byzantine Varangian Guard of Viking Axe Men; Scottish Invasion of England, 1513; the CSS Arkansas story, 1862; British Revenge class Battleships; Anti-Tank vehicles, WW2 to the Cold War; the Maginot myth; American Armor in the War Against Iraq 1992; Airwar Wargaming Low Intensity Conflicts; Disease & Military Operations; ERRATA for Blood on the Tigris #176, 100 Years War #177, First Blood #178, First Afghan #179, Reinforce the Right #180, Fall of Rome #181. 1 116784 MINT $28.00 Sml discoloration where sml label removed on rear cover. Counters reverse printed (as most were for this game). Last copy. FIRST BLOOD IN THE CRIMEA, ALMA #98 (Com_PW) n n 0.8 2-6wks Turnarnd Mag & game. Includes 61 mercenary variant counters for Russia Falling #85 & 4 variant counters for Wagram #91. Game covers the first battle of the Crimean War, Alma, Sept 1854 at a grand tactical level. Both sides hoped for a decisive victory to end the war early, making for a bloody battle. Uses an alternating actions system previously seen in Wagram that rewards strategic thinking. 300yd/hex, 30-60min/turn, btln/reg, 228 counters. Ty Bomba'21 / ARTICLES ON: Designer's Notes for Battle of Armageddon 2nd, Brotherhood & Unity, Storm of Steel Ju-87 Stuka, & Cross Rifles; After Action Report on Europe in Turmoil; Reviews of No Motherland Without; Strategic & operational Analysis of the Battle of the Alma, 1854; Skill Buying Analysis for upcoming Western Front Ace WWI game, with Optional Rules; Mercenary Variant Rules for Russia Falling #85; Bitter Woods 6th Tournament Scenario Replay. 1 Special Ordr NEW $38.00 FIRST BLOOD PARTS (SDI) BC Out-of-Print 1 113858 V.GOOD $5.00 Box, only. Some edge abrasions & a v.sml mar, plus some creases. Otherws EX. FIRST BLOOD, SECOND MARNE 1918 #248 (DecS_T) n n 1.0 Mag & Game. Tactical level combat between the American Expeditionary Force and German strosstrupen at the Second Marne, July 1918, near Chateau Thierry in the last of the German's offensives of the year. 15-45min/turn, 100yd/hex. T.Bomba'08 Mag contains ARTICLES ON: US 3rd Inf at the Marne 1918; Alex the Great in Afghanistan; Eugene in Hungary 1716. Plus all those ads. 1 83143 NEW $17.50 FIRST CRUSADE #299 (DecS_T) n n 0.9 Out-of-Print Mag & game. Solitaire game of the First Crusade in the Middle East, 1097-99. The player controls the Crusader forces and allied Byzantine & Cilician Armenian forces; the system controls the Seljuk Turks & Fatimids (& Assassins). The goal is to conquer the Holy Land while also doing some good deeds for Christensom. 176 counters, point-point map, seasonal turns. J.Miranda'16 / ARTICLES ON: the First Crusade, 1097-1099; Wings over the Alps, Airpower on the Italian Front in WWI; 507th Maintenance Company Battle, Iraq 2003; French Corsair Raider Jean Leger de La Grange, 1704; F-117 Nighthawk; Joan of Arc; Electrified Fence Along Dutch Border during WWI; Malaysian Counterinsurgency, 1946-60; Assyrian Siege Machine; the First Iron Warship. 1 125517 NEW $99.00 Last copy. FIRST PUNIC WAR, 264-241BC #336 (DecS_T) n n 0.9 Mag & game. Game of the first (of three) Punic Wars, 264-241BC, between Rome & Carthage over control of the Mediterranean. Campaigns were fought in Sardinia & northern Africa but especially in Sicily. Key constraint is the Action Points each side is given representing command & logistical limiting military opertions. Victory determined by uncontested control of key cities around the western Mediterranean Sea. Diplomacy among the 6 minor powers is conducted by a table. Scenarios cover the opening moves in Sicily, Regulus' invasion of Africa, and the entire war. 176 counters, 3yrs/turn, 40mi/hex, legion level. Joseph Miranda'22 / ARTICLES ON: Strategic Analysis of the First Punic War; Strategic Analysis of the Gallipoli Campaign, pt 1; Pontiac's War, 1763-4; America's Undeclared War with Libya, 1981-9; Venezuelan Escudo Bolivariano 2022 campaign against rebels; Iran, Big & Unstable; Stalemate, 2022 Battle of the Donbass; Ukrainian War's Influence on Chinese Policy Toward Taiwan; Scipio Africanus, Soldier & Politician; Intelligence Gifts for Meade at Gettysburg; Operation Beleaguer, the repatriation of Japanese & Koreans afterr WWII in the face of Communist Chinese resistance. 1 150744 NEW $37.50 FIRST SARATOGA, SEPT 1777 (DecGms) Fo 0.3 1-3wks Turnarnd Small folio game of British forces under Burgoyne attacking fortified American forces in dense woods near Saratoga, 19 Sept 1777. Winning depends upon manuever, keeping reserves, and concentration at key points. 40 counters, small map, Btln/brig level, 352yd/hex. '16 1 Special Ordr NEW $9.00 FIRST TO FIGHT, 1ST PARTS (GRD) n Out-of-Print 1 79411 EXCELL $5.00 Rules, photocopy only. 2 79412 EXCELL $4.00 Rules, photocopy only. Some highlighting in yellow. 3 79413 EXCELL $4.00 Order of Battles booklet, photocopy only. 4 79414 EXCELL $4.00 Order of Battles booklet, photocopy only. FIRST TO FIGHT, 1ST: PARTS (GRD) n Out-of-Print 1 97827 MINT $12.00 Order of Battle booklet only. FIRST TO FIGHT, 2ND: REFIT KIT (GRD) n 0.6 4-8wks Turnarnd Revised & reprinted set of counters & OoB set for this game. 1 Special Ordr NEW $34.00 FLASH POINT, FIRE RESCUE 2ND (IBC) BC 2nd edition reprint. Cooperative board game of firefighting & rescuing those threatened by a building fire. With four levels of complexity. '12 1 Special Ordr NEW $29.00 FLASHPOINT SOUTH CHINA SEA (GMT) BC 2.4 Strategic level game of the complex geopolitical conflict between China & other nations led by the US in the South China Sea. Features a card-driven system with cards featuring events taken from recent headlines. Each side seeks to secure territorial claims and improve their political standing. Game does not cover overt military conflict, but focuses on the nuanced application of political, economic & military reources. The US side must assure freedom of navigation while the Chinese can develop atolls to assert control, while both sides must manage the tension level and seek support of the other nations in the area. 1 mounted map, 35 wood cubes, 63 cards. Includes full solitaire rules. Harold Buchanan'22 1 150261 NEW $31.00 FLATTOP 1ST PARTS (BL) n Out-of-Print 1 135369 FAIR $3.00 Rules, only. All pages have a 1/2" tear on margin. Soiled thru extensive use. Cover torn away, wrinkled & multiple crease and sml tears, partially repaired & reattached. FLATTOP, 1ST PARTS (AH-BL) n Out-of-Print 1 70708 EXCELL $4.00 Set of 2 Air Formation Charts (Jap. & Allied). 2 33092 V.GOOD $1.00 One Tables (CRT, etc) card, only. Some penciled notes in margins erased. FLATTOP, 2ND PARTS (AH) n Out-of-Print 1 70706 EXCELL $5.00 Set of Playing Aid Charts (2x Card #1 (Hit Tables), 1x Card #2 (Misc Tables)). Staple rust on top margin of 2 cards. 2 70705 EXCELL $1.00 Allied Air Ops Chart "A", only. 3 70704 V.GOOD $1.00 Allied Air Ops Chart "A", only. One mark in ink; slight soiling. 4 70707 V.GOOD $5.00 Set of Playing Aid Charts (2x Card #1 (Hit Tables), 1x Card #2 (Misc Tables)). Some minor wrinkled & discolored. Petrified rubber band remnants on face of one Card #1. FLEET COMMANDER NIMITZ (Versse) GB* 4.0 Solitaire game of the US-led defense against the seemingly unstoppable Japanese naval expansion in the Pacific during World War II. Player takes the role of Adm. Nimitz, first defending against Japanese thrusts then bringing the war ever closer to the Japanese home islands. Covers nearly the entire war, from Jan. 1942 thru as late as Sept. 1945 at an operational & strategic level in 4 historical campaigns for each year. The player commands a combination of land, air & sea forces which engage in detailed battles as they pursue the goals of each campaign. Includes mounted map, 8 counter sheets. Its a heavy & big sucker. '14 1 Special Ordr NEW $79.00 * FLIGHT OF THE EAGLE PARTS (Pratze) BC 1 137954 V.GOOD $4.00 Box only. Top & btm end panels creased inwards with creases on panel, top & box surfaces. Otherws new. FLIGHT OF THE EAGLE [LE VOL DE L'AIGLE] (Pratze) BC 1.8 2-6wks Turnarnd French-produced game in English & French. Umpired double-blind system of Napoleon's great campaigns of 1806-1809 at the corp or divisional level. A quasi-role playing game in which players interact only thru written messages. w/ 3 maps, 15 counter sheets, simpler system. Requires 2+ players + umpire w/ no max #. '06 1 Special Ordr NEW $32.00 FLINT & STEEL (CofA) Bk 1.2 2-6wks Turnarnd Miniatures rules set for the American Rev / Seven Years War era battles. 1 Special Ordr NEW $25.00 FLUXX CARD GAME V5.0 (Loo) SB 0.4 Current v5.0 version of this 2-6 player, fast playing card game in which both the rules & the goal change thru the course of the game. '15 1 Special Ordr NEW $11.00 FLUXX CARD GAME: BLANK CARDS KIT (Loo) zl 0.2 Temp OoP/OoS Pack of 13 blank cards which you can use to make your own bizarre twist in time. '01 1 Special Ordr NEW $4.00 FLUXX CARD GAME: CREEPER PROMO CARD (Loo) n 0.1 Out-of-Print Killer Croc card. 1 124696 NEW $0.50 Alliance Treasure card. 2 124698 NEW $0.50 Two-face flip card. FLUXX CARD GAME: JEWISH EXP KIT (Loo) zl Expansion pack of 7 cards that include themes & events out of Jewish mythology. '06 1 Special Ordr NEW $2.00 FLUXX: DICE EXPANSION KIT (Loo) SC 0.2 Kit that adds dice to any version of fluxx; a roll of the dice will now change the draw & the rules, too! 1 Special Ordr NEW $9.00 FLYIN GOBLIN (IEL) FB 2.4 Temp OoP/OoS Simple, low level game of catapulting your goblin soldier minis over the walls of a city in order to pillage the castle keep in the center. Silly fun for 2-4 players of most any age. 1 Special Ordr NEW $19.00 FLYING CIRCUS #31 PARTS (SPIS_T) n Out-of-Print 1 70664 EXCELL $1.00 2 plane cards for Allied Sopwith Camel & Snipe and SE 5A. FLYING CIRCUS, AERIAL COMBAT IN WWI (DecGms) BC 0.4 4-8wks Turnarnd Game using GMT's Down in Flames system w/ 220 cards to model air-air combat in WW1. Players select a leader & several wingman to lead into combat. Includes all major fighters, plus campaign rules. '08 1 Special Ordr NEW $17.50 FLYING CIRCUS, BOMBERS & CAMPGNS(DELUXE) (DecGms BC 1.3 1-3wks Turnarnd KIT requiring basic game. Adds rules for altitude, pilot abilities, 25 pilot cards for campaigns, & bombers, rear gunners, scouts, optional rules. '08 1 Special Ordr NEW $30.00 FLYING COLORS DELUXE [3RD] (GMT) DC* 4.3 Deluxe 3rd ed Update. Integrates the Ship of the Line kit, previously sold separately, several additional scenarios, as well as a bigger box, and Trafalgar & battles of the 7 Years War previously published in C3i, with more counters so that each unique vessel is represented by its own counter. Simpler, fast playing game of ship-ship combat during the Age of Sail, and focusing on the fleet's overall performance. Includes hundreds of individually named ships, 840 counters,3 maps. Covers battles of Cape St. Vincent, The Nile, Copenhagen, Trafalgar, Virgina Capes & First of June. 5-10min/turn, 100m/hex. Mike Nagel'20 1 150885 NEW $50.00 * FLYING COLORS DELUXE [3RD] PARTS (GMT) DC Out-of-Print 1 143507 < NEW $6.00 Box only. Ding to box cover corner w/ a 1/2" seam split. Otherws new. FLYING COLORS DELUXE [3RD]: UPDATE KIT (GMT) zl 2.0 1-3wks Turnarnd Kit including all the components upgraded from prior editons of the game to make a Deluxe 3rd edition including rules & playbook, 1 map, 3 countersheets, and play aid. '20 1 Special Ordr NEW $23.00 FONTENOY 1745 #11 (Alea) n n 0.6 4-8wks Turnarnd Mag & game. Game covers the key battle of Fontenoy, 1745, during the War of Austrian Succession. 140m/hex, 160 counters. '91 / Spanish magazine of military history with a game in each issue; ALL text & rules in Spanish. English rules translations may be available by download. 1 Special Ordr NEW -n/a- FOOTBALL STRATEGY, 3RD PARTS (AH-SI) n Out-of-Print 1 88320 EXCELL $4.00 Board set from 1972 version of game. 2 88321 EXCELL $2.00 Parts from 1972 version of game. Ball Control Offense Play Card, 1 only. 3 88322 EXCELL $2.00 Parts from 1972 version of game. Ball Control Offense Play Card, 1 only. 4 88326 EXCELL $2.00 Rules, only, from 1972 version of game, 3rd ed (aka FS II). 5 131236 MINT $3.00 Scoreboard Log Pad, only. 6 88325 V.GOOD $2.00 Parts from 1972 version of game. 2 sets of 10 defense cards, all yellowed thru use. FOR BLOODY HONOR, RUSSIAN CVL WAR 2D #37 (Agains n HP 1.1 2-6wks Turnarnd Mag & game. Update of this strategic level, area move game of the Russian Civil War thruout Russia, 1918-21. Includes the major color of this civil war: foreign interventions, western supplied tanks & aircraft, Whites, Red & Anarchist factions, and political concerns that don't allow focusing on a military victory. 260 counters. For 2-4 players. M.Woloshen'12 / Also includes OPERATION CERBERUS, the daring dash of the German surface fleet thru the English Channel in Feb.1942. '12 1 Special Ordr NEW $28.00 FOR WHOM THE BELL TOLLS [WHITE BOX] (GRD) FB* 3.8 4-8wks Turnarnd Packaged in a generic white box. Includes additional 3 countersheets of play markers. Spanish Civil War & possible inv of Spain during WW2, using Europa system. 2wks/turn, Btln/Rgt/Div level, 1600 counters. Well regarded game. J.Gee, J.Millefoglie'95 1 Stock NEW $52.00 * FORBIDDEN ISLAND (Ceaco) FB Cooperative game of treasure hunters exploring an island doomed to sink below the waves. Packaged in a metal box. M. Leacock'10 1 Special Ordr NEW $15.00 FORCE EAGLE'S WAR: ERRATA COUNTERS (3) (Gamers) n Out-of-Print 3 errata counters from Gamers' 1992 REPL & VARIANT countersheet. No rules. 1 128899 EXCELL $1.00 FORGOTTEN AXIS, FIGHT TO THE FINNISH#199 (DecS_T n n 0.8 Out-of-Print Mag & Game. 2nd game in this btln level game of the Axis attempt to drive thru the Soviet defenses in the Kuralian peninsula in 1941-2. Covers 2 battles on 2 maps (Loukhi, Aug '42, & Allakurtti, Aug-Spt '41). Uses an activation system based on division. 280 counters; 2k/hex. M.Bennighof'00 / ARTICLES ON: Finland's Continuation War against the USSR; Origins of Naval Aviation in WWI; the German StormTiger Tank; Moscow 1941, Strategic Possibilities; HMS Victoria & Camperdown Incident, 1893. 1 43211 NEW $25.00 Last copy. FORGOTTEN AXIS, ROMANIAN CAMPAIGN #206 (DecS_T) n n 1.0 Out-of-Print Mag & Game. 3rd game in the Forgotten Axis btln level game series. This edition covers two campaigns focused on the Romanian cavalry corp. Jakimivka covers the Aug'41 Soviet counterattack against the Cav Corp near Rostov. Kuban Gateway covers the Aug'42 capture of the Taman Peninsula by the Cav Corp. Uses a formation activation system. 2km/hex, btln/rgt level, 240 counters. M.Bennighof'01 / ARTICLES ON: Romania on the Easter Front 1941-2; 1814, Napoleon's Fight for Survival; Failure of Air Alert Raider on 7 Dec 1941; Tank Reactive Armor; Peace Treaty between Eritrea & Ethiopia 2000; He-219 Owl; Australian Army Restrictions in WW2; Development of the Armored Car in US; Italian Special Naval Operations in WWI; The Sino-Japanese War 1894-5; US & Indian Deployments in Asia 2000. 1 51564 NEW $32.00 Last copy. FORGOTTEN LEGIONS [2ND] (Compas) BC 1.6 2-6wks Turnarnd Designer Signature (2nd) edition of two games previously published in Wargamer Magazine, Drive on Damascus and Bloody Keren. Each shares the Battles of North Africa series rules, a lively system designed for grand tactical battles. Now in a remastered, 2 game package. Drive on Damascus covered the Commonwealth's invasion of Vichy French-held Middle East. Includes lots of color with a smallish OoB including: armor advantages, air, artillery, flotillas, commandos, garrisons & mountain units. Bloody Keren covered battles for Italian East Africa, 1941-2. 2-4days/turn, 3-7.75mi/hex, Co/btln/brig level, 4 maps, 2 countersheets. Vance Von Borries'18 1 Special Ordr NEW $62.00 FORGOTTEN PACIFIC BATTLES #71 (DecWaW) n n 0.9 Mag & game. Solitaire game using the Fire & Movement folio system covering 6 smaller island invasions in the Pacific: Engebi, Eniwetok, Parry, Guarm, Tinian & Angaur. Player directs US forces in each invasion and must beat the historical US performance for all the invasions together. Individual battles can be played as a part of a campaign. Includes 2-player rules. Co/regt level, 500m/hex (Guam at 1mi/hex), 1+ day/turn, 280 counters. Eric Harvey'20 / ARTICLES ON: Weapons, Tactics & Cohesion in Pacific Battles; Crimea 1944; The US's Undeclared Naval War; the Czech Maginot Line; Germany's Declaration of War on the US; the Luftwaffe's Rapid Rise; Axis Spies. 1 151068 NEW $37.50 FORGOTTEN WAR, KOREA 2ND (DecGms) BC 1.5 4-8wks Turnarnd Most boxes show minor seam tears & other flaws due to flimsy material used by publisher. 2nd ed has errata incorporated into rules. Trio of grand tactical battles from the early portion of the Korean War. In each, the Allied forces are hammered by N.Korean and/or Chinese forces in desperate battles. Naktong Bulge (Aug'50), Allies try to hold a portion of the Pusan Perimeter during the dark days; Chosin (Nov'50): 1st Marine is surrounded & barely escapes annihilation in the frozen wastes of northern Korea; Chipyong-ni (Feb'51): Americans & French defend an entrenched crossroads position against the Chinese, who outnumber them 6 to 1. Production values are colorful & servicable, once again, but hardly state of the art. J.Desch'97 1 Special Ordr NEW $37.00 FORLORN HOPES, 2012 ANNUAL (Agains) HP 1.4 2-6wks Turnarnd ATO 2012 Annual (published as usual a year late). Game & historical booklet focused on the two month campaign for the Dutch East Indies as the Japanese extend their control southwards to capture this area vital to their war effort. Game integrates air, land & sea operations using the Chennault's First Fight & Op Cartwheel game systems. Both sides must measure the costs to use (& maybe lose) hi cost & value assets to defend or capture their objectives, and not everything can be attended to. Includes 288 counters. P.Rohrbauh'13 / Also includes GRAF SPEE, a small game of the Commonwealths hunt for this lone raider in the first months of the war. '13 1 Special Ordr NEW $35.00 FORNOVO 1495, DAWN OF THE ITALIAN WARS (Compas) BC 1.5 2-6wks Turnarnd Grand tactical game of a battle fought in 1495 between French forces under Charles VII and Condotierri forces of the League of Venice for control of northern Italy. Features 4 scenarios including the historical battle (fought across the Taro River), a free setup version, and a what-if that plays on Italian fears of a French drive on Parma. 20min/turn, 350yd/hex, btln/comp level. 2 countersheets, 1 map. B.Miller'16 1 Special Ordr NEW $55.00 FORT SUMTER, SECESSION CRISIS 1860-61 (GMT) BC 2.0 1-3wks Turnarnd Game of the US Secession Crisis of 1860-61, which ended with the namesake bombardment of Fort Sumter. Card-driven, fast-playing game using the key dynamic of Political Capital which can be used to manipulate the four dimensions of the crisis. 50 wood tokens, mouted board, 52 cards. Mark Herman'18 1 Special Ordr NEW $29.00 FORTRESS BERLIN 2ND # 8 (Agains) n HP 1.5 1-3wks Turnarnd Mag + Game. v2 #4 reprint. Operational level game of the Third Reich's last 16 days & the ferocious battle for Berlin. Covers the bitter fight for the heart of Berlin at 500yd/hex, 1 day/turn, co-div level, 480 counters. Includes what-if such as the reinforcement by nearby forces that could have moved into Berlin (including 2 SS Panzer divs). Includes solitaire rules. Designed by a yeoman designer, J.Prados'09 1 Stock NEW $29.00 FORTRESS SEVASTOPOL #8 (UGG_CS) n BC 2.5 1-3wks Turnarnd Mag & game. Game of the German attempt to capture the Crimea during 1941, and the determined Soviet resistance the delayed the fall of Sevastopol until July 1942. Area move, using a variation of the Storm Over Arnhem system. 2mo/turn, div level, 1 countersheet. Christian Diedler'18 1 Special Ordr NEW $39.00 FOUR BATTLES OF THE ANCIENT WORLD PARTS (DecGms) n Out-of-Print 1 89780 EXCELL $2.00 Photocopy of std & battle rules; std rules highlighted. FOUR ROADS TO MOSCOW (Agains) HP 1.5 Avail Uncrtn 2010 Annual w/ 4 games. HITLER TURNS EAST is a hex-based game of the first 9 months of the war in the east at corp/army level. 160 counters, monthly turns. T.Racier / SLAUGHTERHOUSE is a point-point map game of the first 9 months of the war in the east at the army/army group level. 120 counters., bi-monthly turns. M. Rinella / STRIKE THE BEAR is a large hex map game of the war in the east in the first 9 months of the war in the east with key constraints of operational limits. 120 counters, 3-week turns. R.Nord / CODEWORD BARBAROSSA is an area move game of all of Europe prior to Barbarossa as Germany & the USSR gear for war. Players seek to maximize economic resources and end-game military forces. Includes sml number of event cards, and used Resource Points ala 3rd Reich. 120 counters. J.Prados '11 / ARTICLES ON: Barbarossa facts v myth; March to Magdala, Abyssinia 1868; fallacy of numbers being the dominant cause of Axis loss of WW2. '11 1 Special Ordr NEW $35.00 FOUR ROADS TO PARIS (Agains) HP 1.5 2-6wks Turnarnd 2016 Annual (published at the end of 2017) w/ 4 games focused on the fall of France in May 1940: STRANGE VICTORY is a solitaire game depicting the smaller, nimbler Germans confounding the Allied command structure. SPRINGTIME FOR HITLER supposes that the Germans simply had the best army, airforce, doctrine, and used all to their advantage. SEEDS OF DISASTER explores the pre-conflict planning and projection of motivations onto the enemy that led to the disaster. BETRAYAL! is a unique game akin to many solitaire games in that the Germans are driven by the game system whle the two players represent Britain & France, erstwhile allies that are looking out first for their own national interests in the event that France falls. 4 maps, 300+ counters.'17 1 Special Ordr NEW $39.00 FRANCE 1940 2ND PARTS (AH) n Out-of-Print 1 116122 EXCELL $2.00 Set of 3 German scenario cards, only. FRANCE 1944, ALLIED CRUSADE IN EUROPE 2D (Compas BC* 3.4 2-6wks Turnarnd Updated, Signature edition of this game originally published by Victory Games. Simpler, fast playing game of the campaign in France, July 1944-May 1945. Interactive turn sequence, air power, step losses, special Bulge & Market-Garden rules. This edition remastered & updated and can be linked with a future eastern front companion game (East Front, Russia 1944). Adds new Falaise Gap intro & Market-Garden scenarios, and extends game to end of war. Mounted map, 2 countersheets, 20mi/hex, div/corp level. High solitaire suitability. Mark Herman'20 1 Special Ordr NEW $55.00 * FRANCE FIGHTS ON #39 (DecWaW) n n 0.9 Out-of-Print Mag & game. Includes ERRATA & errata counters for: Norway 1940 (54), Ghost Division (60), Rhineland (24). Game of the hypothetical situation in June 1940 had the French government not capitulated but instead sought to evacuate itself and as much of the French army as possible to northern Africa to continue resistance. The Germans must seek to destroy as much of the French army as possible within a month's time lest events severely disrupt Germany's timetable for the next year of the war. 2days/turn, 8mi/hex, 288 counters. T.Bomba'14 / ARTICLES ON: The What if Had France Fought On in 1940; the Soviet Gulag Network & Penal Battalions; Kamikazes Over Okinawa; Hitler's Headquarters, the Wolf's Lair; the Alaskan-Canadian Highway in World War II; the Bombing of a US Ship Off Italy Carrying Poison Gas, 1943. 1 134814 NEW $29.50 FRANCO-PRUSSIAN WAR PARTS (SPI) n Out-of-Print 1 6882 MINT $3.00 Set of 2 CRT Tables charts only 2 46052 V.GOOD $1.00 One CRT/TEC chart sheet only, bottom half mildew spotted. Otherws EX. FRAYSER'S FARM, WASTED OPPORTUNITY (DecGms) Fo 0.4 1-3wks Turnarnd New design in folio series. Confeds under RE Lee, with all the luminary leaders, outnumbers & seeks to rout the retreating Union forces after Gaine's Mill in June 1862. The Confed attack become uncoordinated & lost momentum, losing a key opportunity. '10 1 Special Ordr NEW $19.00 FREDERICK THE GREAT, 2ND: SILESIAN WARS (AH) n 0.1 Out-of-Print Copied article providing addtl rules, paper counters & 6 scenarios for the 2 Silesian Wars, 1740-5. Counters are color photocopied copies. 1 150282 EXCELL $1.00 Photocopy of rules w/ color photocopy of counters from General. FREDERICK'S WAR, AUSTRIAN SUCESSION #262 (DecS_T n n 1.0 Out-of-Print Mag & Game. Game is a 2-4 player contest, each striving for dominance in all of central Europe between 1741-8. Uses the 1066 & Hannibal's War system. Played on an odd map where geography is bent to a system of squares. 1yr/turn, 2500-10,000men/unit, 50mi/square. 2 scenarios & campaign. J.Miranda'10 / ARTICLES ON: Frederick the Great's war of Austrian Succession, 1940-8; the rescue of Mussolini (plus Skorzeny & other Wermacht special ops; Italian TF Nibbio in Afghanistan, 2002 on; Russians at Lake Narotch 1916; the Algerian insurgency & end of French Empire; battle of Kosovo, 1389. 1 94516 NEW $18.00 FRENCH & INDIAN WAR #231 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Strategic level game of the struggle for north America during the French & Indian War, 1756-63. Uses the system from Asia Crossroads, at rgt/brig level, with economic resource collection & unit building. 3 scenarios, 200 counters. J.Miranda'05 / ARTICLES ON: French & Indian War, 1754-60; Battles of the French & Indian War; Broken Hill Picnic Train 'Massacre' in Australia, 1915; South Africa's Airborne Assault, May 1978; Voyage of USS Oregon; End of Russian Dominance in Poland; Warsaw's Jewish Ghetto Fights Back, 1943; France's Global Reach; Hostage Rescue at Kolwezi, 1978. 1 72409 NEW $45.00 Last copy. FRENCH & INDIAN WAR 1757-59 (Worthi) BC 2.6 1-3wks Turnarnd Strategic level game of the French & Indian War of 1757-9 across the Great Lakes area of the US & Canada. The British must capture key territories across New France to win; the French must prevent this, and may also seek to capture territories. Includes mounted map, ~60 wooden blocks. '20 1 Special Ordr NEW $49.00 FRENCH & INDIAN WAR BATTLES #340 (DecS_T) n n 0.9 2-6wks Turnarnd Mag & game. Game of grand tactical battles of the French & Indian War of 1754-60. Each involved relatively small forces but were decisive for the control of what is now Canada. Includes 3 scenarios: Lake George (Sept 1755), Fort Oswego (Aug 1756) & Quebec (Sept 1759), each with its own map. Emphasis on leadership, light troops in the largely forested areas of battlel, plus special events. Company/btln level, 50-150yd/hex, 10-60min/turn, 176 counters. Joseph Miranda'23 / ARTICLES ON: Decisive Battles of the French & Indian War; Timur's 1398 Invasion of India & the Sacking of Delhi; Goose Green, The Falklands 1982; Armor in the Philippines 1941-2; Iranian Drones in Venezuela; Emerging Russo-Turkish Axis; Cold War Weapons in the Russo-Ukraine War; Lightning Carriers in the Indo-Pacific; 1946 Azerbaijan Crisis; First Arab Siege of Constantinople 674-8AD; Long Rifles in the 1815 Battle of New Orleans; Renault FT-17 Tank. 1 Stock NEW $37.50 FRENCH REV & NAPOLEONIC WARS BTLS RULES (CofA) Bk Going OoP 64pg color booklet of 12 Napoleonic scenarios for any miniatures system. Each contains a map and OoB. M.Ruttle'97 1 Special Ordr NEW $16.00 FRIDAY, A SOLO ADVENTURE (RIO) BC 4-8wks Turnarnd Very fast playing, solitaire board game. You are man Friday, helping Robinson Curusoe. You organize a deck of cards to allow Robinson to best gain experience during his time on the island. '11 1 Special Ordr NEW $15.00 FRIGATE PARTS (SPI) n Out-of-Print 1 107445 V.GOOD $4.00 Coversheet, only. Several sml abraisions & tiny holes along edges. FRONT TOWARD ENEMY (MMP) BC 1.6 Game of company/pltn level tactical combat in Vietnam, the level at which this game suggests the US lost its war. Uses a fast playing system that puts player in the role of company commander. 50m/hex, 5min/turn, 1-4man fireteam/counter. 10 scenarios that recreate twelve mission types that characterized the US war in Vietnam (including airmobile assaults, search & destroy, etc). 3 countersheets, 2 maps. Joe Chacon'19 1 148715 NEW $55.00 Last copy. FRONT TOWARD ENEMY PARTS (MMP) BC Out-of-Print 1 142242 NEW $5.00 Box only. Minor vertical crinkle one one box end panel. Otherws clean & new. 2 142243 NEW $5.00 Box only. Minor vertical crinkle one one box end panel. Otherws clean & new. FROZEN HELL PARTS (Gamers) n Out-of-Print 1 122219 EXCELL $3.00 Photocopy of exclusive rules & scenarios, only. Includes 2 ops sheet. FURY AT MIDWAY [2ND] (Revolu) zl 0.4 2-6wks Turnarnd Updated and enlarged from the Japanese game, Midway Turning the Tide in the Pacific. Primarily a game of air operations during the battle of Midway, June 1942. Players struggle with the key questions of what & when to strike, and how to defend your fleet (and for the Americans, the island of Midway). Game system adds variability to strike navigation & coordination and escort forces, which may undercut a good plan. Surface naval forces are not depicted directly. 2 maps, 72 counters, 12 cards. Yasushi Nakaguor'20 1 Stock NEW $30.00 FURY IN THE WEST, 1ST PARTS (BL) n Out-of-Print 1 85350 MINT $7.00 Counterset only. Some Union leaders, artil & cav units die cut off center, shifting unit symbols or values onto adjacent units. FURY ON CHAMPLAIN, PLATTSBURGH CAMPAIGN (WWW) BC 1.0 4-8wks Turnarnd Grand tac/op lvl of the British attempt to capture Lake Champlain during the War of 1812, Fall 1814. Detailed terrain & unit types plus intereaction between naval & land units. J.Farewell'96 1 Special Ordr NEW $29.00 == Games by TITLE ============= 541-756-4711 10-9 PST Prices TRIPLE after hours! "G" TITLED ITEMS (i.e. Titles beginning with "G") ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- GAINES MILL PARTS (Gamers) BC Out-of-Print 1 119224 < NEW $4.00 Box Only. Large semi-circular crease at side of box cover. Otherws new. GALACTIC STARFIRE 4TH PARTS (Starfi) Bk Out-of-Print 1 135422 V.GOOD $10.00 Complete rules set in 2 booklets: Tactical Fleet Combat & Empire Building, and Space Masters Rules & Appendices. Sold as a set. Moderate soiling & wear thru use, mailing to covers. GALACTIC STARFIRE PARTS (Starfi) n Out-of-Print 1 135417 EXCELL $6.00 Laser printed, dbl-sided, 112pg rules set w/ printed charts page for 2002 Galactic Starfire ELITE rules set which corrects & balances the entire game system. Preceeded 4th ed rules by a year. GALAXY DEFENDERS CORE BOXED SET (AGS) GB* 6.2 Temp OoP/OoS Base set in this expandable game of up to 5 human players cooperatively defending the Earth against an alien threat. Includes 28 mins, 6 modular maps, hundres of counters & cards representing aliens, skills, equipment, etc. Additional kits with expanded armies & more custom dice available separately. '14 1 Special Ordr NEW $67.00 * GALICIA 1914 # 97 (Com_PW) n n 0.9 2-6wks Turnarnd Mag & game. Game covers the opening battles on the Austro-Hungarian portion of the Eastern Front in 1914. Multiple concurrent offensives occur by both sides, with the Austro-Hungarians moving NW toward Lublin while the Russians launch a concentric attack on Lemberg. Simpler mechanics but deeper strategy. Victory based on number of attacks launched, and both capture & occupying enemy cities. 12km/hex, 2days/turn, 1 map, 1.5 countersheets, div level. Michael Resch'21 / ARTICLES ON: Galicia 1914; Reviews of CPS Coalition!; Preview of CPS Pontiac's War, 1763-66, Flanks of Gettysburg, Blue Water Navy II: the Pacific; New Scenario for Combat!; Designer's Analysis of CPS Fall of the Third Reich; Campaign Play-Thru of Fatal Alliances; Concentration in Warfare Demonstrated in Red Poppies Ypres game. 1 Special Ordr NEW $39.00 GALLIPOLI 1915, CHURCHILL'S GAMBLE (GMT) DC* 3.4 1-3wks Turnarnd Playable monster game of the first few days of the Allied invasion by a quarter-million men of the Gallipoli Penisula in what is now northern Turkey. Game suggests that an Allied victory was within reach. Includes 2 maps and 10 countersheets, with single map scenarios. '18 1 Special Ordr NEW $73.50 * GAME BOX, BLANK, 2" DEPTH (GMT) BC 0.5 1-3wks Turnarnd Blank, white 12x9x2" depth bookcase box. Has the same quality as other GMT games, but all-white. '18 1 Special Ordr NEW $5.00 GAME BOX, BLANK, 3" DEPTH (GMT) DC 0.9 1-3wks Turnarnd Blank, white 12x9x3" depth doublecase box. Has the same quality as other GMT game boxes, but all-white with no printing whatsoever. '19 1 Special Ordr NEW $7.00 GAME BOX, GENERIC BLANK PARTS (ColumG) BC Out-of-Print 1 134365 NEW $4.00 Generic inner Columbia Gms box, only 2 134366 NEW $4.00 Generic inner Columbia Gms box, only GAMERS 1996 VANITY COUNTERS (Gamers) n Out-of-Print 13 vanity counters from Gamers' 1996 REPL & VARIANT countersheet. These have no real value in games. No rules. 1 128905 MINT $0.50 GAMERS 1997 VANITY COUNTERS (Gamers) n Out-of-Print 35 vanity counters from Gamers' 1997 REPL & VARIANT countersheet. These have no real value in games. No rules. 1 128922 EXCELL $0.50 Includes 24 of what appears to be a total of 35 vanity counters. GAMERS 1998 VANITY COUNTERS (Gamers) n Out-of-Print Includes (first) 3 vanity counters 1 128923 MINT $0.50 Includes (first) 3 vanity counters GAMERS REPL COUNTERS 1992 (Gamers) n 0.2 Out-of-Print Repl counters (only) for ITQF 2nd (1), BRS (16), Bloody 110 (1), Obj Schmidt (1) FEW (2), Omaha (56) Stalingrad Pocket (18), Guderian's Blitz 1st (42), EAW (2), BV (1). Total 140. '92 1 42543 NEW $4.00 May have some label residue on face of some counters. GAMERS REPL COUNTERS 1994 (Gamers) n 0.2 Out-of-Print Repl counters & errata for GD'40 (8), Matanikau (3), Ardennes (8), Gud Blitz 1st (120), Total 140. '94 1 42561 NEW $6.00 May have some minor label residue on some counters. GAMERS REPL COUNTERS 1995 (Gamers) n 0.2 Out-of-Print Repl counters for Blk Wed (2), Hunters (1), Perryville (38), CivWar series (47), April's Harvest (2), GD'40 (26), Tunisia (4). Total 140. '95 1 64770 NEW $9.00 Last copy. GAMES MAGAZINE #23 (MiscMg) n 0.6 Out-of-Print Mag of general interest, simple games & puzzles. 1 117647 EXCELL $1.00 Remainder hole drilled thru upper right corner of entire mag. Otherws mint. GATE OF HELL #49 (Agains) n HP 1.4 1-3wks Turnarnd Mag & game. Game covers the Union seaborne assault on Charleston, SC, late in the summer of 1863 which included all of the Union's ironclads, plus some of their best troops. A victory may well have led to an early end to the Civil War. Area move with a map of the area around Charleston. 3 scenarios including two one-turn scenarios covering the April 1863 naval assault on the city's defenses and the initial landinds in July 1863; a third scenario covers the complete campaign. 200 counters. Rgt level. Paul Rohrbaug'19 Also includes a small, second game: ALL OR NOTHING. The Americans still held two forts along the Delaware River, blocking the sea supply route to British forces in Philadelphia in 1777. This game depicts the British attack on the two forts. '19 1 Special Ordr NEW $29.00 GATES OF VIENNA, EUROPE 1683 #295 (DecS_T) n n 0.9 Out-of-Print Mag & Game. 2 player game of the pivotal 1683 Ottoman siege of Vienna that threatened the whole of Europe. A multi-national Christian force turned the Ottoman's back. Based on the Red Dragon game system, with alternating phases allowing only a single action at a time. 1mo/turn, Army wing level, 12mi/hex, 228 counters. J.Miranda'15 / ARTICLES ON: At the Gates of Vienna, 1683; Battle of Germantown, 1777; Greyhound v Tiger at St Vith, 1944; the Catalan Grand Company, 14th Century eastern Europe; Ambush on Blachorse Convoy, Vietnam 1966; Flavius josephus; Declaration of Paris and the American Civil War; House at St Baussant; India v pirates. 1 112907 NEW $50.00 GATHERING STORM, PREQUEL TO WORLD AT WAR (GMT) DC* 3.8 1-3wks Turnarnd Stand-alone game that can mate with World at War to model all the preparations for WWII and the war itself. This game focuses on the military, economic, technological & diplomatic drama that preceded and precipitated World War II, covering 1935-39. Allows each player major strategic options, such as expansion of the German Navy. '15 1 Special Ordr NEW $75.00 * GATO LEADER, BTL FOR PACIFIC (Versse) DC* 3.2 Temp OoP/OoS Sequel to U-Boat Leader. Operational & tactical level, solitaire game of the US submarine campaign against Japanese shipping in the Pacific, 1942-45. Depicts each of the 4+ major classes of subs produced by the US, each with individualized ratings. Subs are positioned to detect convoys & other targets; when sighted, they attempt to attack while evading escorts. Includes 4 campaign scenarios, modest complexity. 165 color cards, 352 counters, 2 mounted boards. D.Schueler'16 1 Special Ordr NEW $60.00 * GAUNTLET, BATTLE OF CHONGCHON 1950 #190 (DecS_T) n n 0.8 Out-of-Print Mag & Game. Operational, rgt/brig lvl gm of the initial Chinese assault on UN forces in the eastern half of N.Korea during a 2 week period of late 1950. Includes a variation in which Chinese player can elect to increase or decrease historical force levels. Includes one of S&T's rare graphically pleasing maps. 280 counters, rgt level, 1day/turn, 4km/hex. J.Miranda'98 / ARTICLES ON: Battle of Chongchon, Korea, Nov-Dec 1950; Fontenoy, Marshal Saxe's Greatest Battle; Washington Building the US Army; the Royal Air Force Goes to War, August 1914; Russian RONA Brigade in the German Army of WW2; Turretless Swedish S Tank of the 1980s; Soviet Tiger Tank Hunters SU-152; Arms, Armor & the Roman Economy; the Final Campaign of WW2, Manchuria 1945; Origins of the Cold War Tank Race; Profile of Frederick the Great; ERRATA for First-Arab Israeli #185, Army Group South #188. 1 32403 NEW $59.00 Last copy. GAZA 1917, GATEWAY TO JERUSALEM (DecGms) Fo 0.3 1-3wks Turnarnd Folio game of the Allied offensive in Palestine in April 1917. Attacking the Ottoman defensive line at Gaza a second time, the well-supplied Allies aimed to break thru to Jerusalem & Damascus. The Allies have the numbers, the Turks have the defensive terrain & better leadership. Uses the Fire & Movement game system with hidden movement, exploitation movement, and fire support at time of combat. 0.75mi/hex, Btln-Rgt-Brig level, 100 counters. '14 1 Special Ordr NEW $19.00 GAZALA 1942, THE CLASH OF ARMOR (PWG) FB 1.5 Out-of-Print Comprehensive, operational level game of the Gazala battles of May-June 1942 before Tobruk. Uses an alternating unit activation system that allows all units with one activated formation to move at a time, with less than certain activation. Includes a focus on unit integrity, logistics & intelligence. 1day/turn, btln/regt level, 5 scenarios including an intro. D.Bolt'83 1 1588 MINT $30.00 Cherry. GAZALA, THE CAULDRON (Revolu) zl 0.4 2-6wks Turnarnd Game of the battle of Gazala around Tobruk in May-June 1942 that ended in a telling Axis victory. Units are activated by a chit pull, making each game unique; number of chit pulls are influenced by supply situation. Units are reduced in strength after movement, making counter-attacks a key tactic. 168 counters. R.Miller'14 1 Special Ordr NEW $25.00 GD'40 PARTS (Gamers) n Out-of-Print 1 122218 EXCELL $4.00 Photocopy of exclusive rules & scenarios, only. Includes 4 ops sheet. GD'41 PARTS (Gamers) n Out-of-Print 1 122217 EXCELL $3.00 Photocopy of exclusive rules & scenarios, only. Includes 2 ops sheet. GD'42 PARTS (MMP) n Out-of-Print 1 132455 MINT $2.00 German morale chart, only. GELA BEACHHEAD PARTS (CentG) n Out-of-Print 1 61522 EXCELL $2.00 Charts card only GENERAL MAGAZINE 2/3 (AH_Gen) n 0.3 Out-of-Print Very early issue of the General, with some good strategy articles but overall of interest only to serious collectors. Very rare. 1 74064 V.GOOD $3.00 PHOTOCOPY made in the early 70s of entire mag. Clean, but nature of early photocopies is less than clear & sharp. Clean. 1x3 Inventory label on cover. GENERAL MAGAZINE 2/4 (AH_Gen) n 0.3 Out-of-Print Very early issue of the General, with some good strategy articles but overall of interest only to serious collectors. Very rare. 1 74065 V.GOOD $3.00 PHOTOCOPY made in the early 70s of entire mag. Clean, but nature of early photocopies is less than clear & sharp. Clean. 1x3 Inventory label on cover. GENERAL MAGAZINE 11/6 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Richtofhen analysis, campaign scenarios & solitaire rules; Waterloo OoB play aid (but in half & lost in this issue); Soviet tactics in Panzerblitz; Third Reich 1st errata; Third Reich replay; 1776 strategy for Greene's Campaign scenario; index to article subject matter & issues 4/1-11/5. '75 1 106888 EXCELL $7.00 Coupon clipped on insert, marring a portion of the Waterloo order of appearance play aid. Last copy. GENERAL MAGAZINE 13/2 (AH_Gen) n 0.3 Out-of-Print Insert does not have any variants. ARTICLES ON: Tactics in Wooden Ships & Iron Men w/ 10 additional scenarios & designer's notes; Changes in Third Reich 2nd ed; Playthru of a remarkable game of postal Diplomacy among skilled players; Russian Campaign errata. '76 1 84711 V.GOOD $5.00 Insert not included. Last copy. GENERAL MAGAZINE 14/4 (AH_Gen) n 0.3 Out-of-Print Includes War at Sea Carribean & Cape Good Hope insert with additional ship counters. ARTICLES ON: Victory at Sea variant, adding the Carribean & Cape of Good Hope and combines War at Sea & Victory in the Pacific; BRP warefare in Third Reich; Richthofen's War maneuver card variant (cards published separately); Stalingrad replay pt2; Jutland via postal team play; British strategy in 1776. '77 1 84723 EXCELL $7.00 One page separated from staples. Last copy. GENERAL MAGAZINE 14/6 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: D-Day optional rules & game evolution anaylsis; Victory in the Pacific replay; Panzer Leader DYO scenario unit values; addtl scenarios for Caesar's Legions; Operation Crusade scenario for Tobruk. '78 1 106907 EXCELL $8.00 2 65759 V.GOOD $6.00 No insert. 1x3 Inventory label on cover. GENERAL MAGAZINE 15/2 (AH_Gen) n 0.3 Out-of-Print Original printing. Insert. ARTICLES ON: Panzer Leader 1940 variant w/ rules & 10 scenarios (counters depicted in article but published separately); Stalingrad variant rules (closest to "any official revision we could come up with"); interview w/ Andrew McNeil; Third Reich 1st clarifications; D-Day '77 design notes; Rail Baron stratagy; air power in Victory in the Pacific. '78 1 111907 EXCELL $6.00 Original. Includes Panzer Leader 1940 scenario insert, but not contest/ad insert. GENERAL MAGAZINE 15/2-REPRINT (AH_Gen) n 0.3 Out-of-Print Reprint. ARTICLES ON: PanzerLeader 1940 variant w/ 12 additional scenarios, unit analysis & composition; Stalingrad revision; Andrew McNeil interview; Third Reich 1st clarifications; D-Day redseign to '77; Rail Baron 4th person strategy; Central Pacific gambit in VITP. '78 1 78899 V.GOOD $4.00 Reprint with monochrome cover. Mag mildy curved along spine due to being store in an AH sized box, otherws EX. GENERAL MAGAZINE 15/4 (AH_Gen) n 0.3 Out-of-Print Strategic Submarine insert. ARTICLES ON: Strategic Submarine campaign variant; 10 addtl Submarine scenarios; Panzerblitz situation X with players selection forces & objectives secretly; Third Reich early options revisited; Squad Leader PBM; Wavre scenario for Waterloo; Caesar's Legions replay. '79 1 111909 EXCELL $5.00 No insert. Last copy. GENERAL MAGAZINE 15/5 (AH_Gen) n 0.3 Out-of-Print A HIGHLY RECOMMENDED issue. ARTICLES ON: Coral Sea & Solomons variant for Midway'64 w/3 scenarios; Russo-Swedish War of 1788-90 scenarios for Wooden Ships & Iron Men; the Afrika Korp Gambit; origins of Third Reich; Fortress Europa German strategy for D-Day'65; Tournement War at Sea rules; Starship Troopers'76 expansion w/ scenario; true Line of Sight in tactical games; forts in Caesar Alesia; Feudal variant. '79 1 111910 EXCELL $6.00 No insert. GENERAL MAGAZINE 16/2 (AH_Gen) n 0.3 Out-of-Print Inserts including Bismarck'62 Graf Spee variant w/ 2 maps. ARTICLES ON: Bismarck'78 analysis; Bismarck'78 Graf Spee variant w/ map & counters; European naval development between world wars; Bismarck'78 designers notes; Panzerblitz scenario 10 replay; KO in Round 5 German gambit for Afrika Korps; 1776 pt2, British strategy; strategy in Wooden Ships & Iron Men; major Bismarck'78 errata. '79 1 106917 EXCELL $6.00 No insert. GENERAL MAGAZINE 16/4 (AH_Gen) n 0.3 Out-of-Print Insert. ARTICLES ON: Magic Realm analysis, strategy, errata & addtl rules; Cross of Iron scenario analysis; diplomacy in Third Reich; Russian Campaign replay. '79 1 84734 EXCELL $5.00 No insert. GENERAL MAGAZINE 16/6 (AH_Gen) n 0.3 Out-of-Print Insert & Anzio 4-player Diadem scenario insert. ARTICLES ON: Dune overview & strategy; Diplomacy 1914 variant; Hunting scenario for Outdoor Survival; Opponents Wanted survey & summary; CRT analysis; 4 player Diadem scenario for Anzio 2nd, designers notes, plus replay; Probability in Panzerblitz; Area PBM rules. '80 1 99234 EXCELL $7.00 W/ insert & Anzio 4-player Diadem scenario insert. Mag cover has dog ear. 2 106921 MINT $7.00 With insert. GENERAL MAGAZINE 17/2 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: Cross of Iron overview; guide to AH's PC software (now ancient history); Waterloo variant scenario for 15 June; interview w/ Frank davis; Crescendo of Doom clarifications; Victory in the Pacific replay. '80 1 65611 EXCELL $5.00 1x3 Inventory label on cover. GENERAL MAGAZINE 17/4 (AH_Gen) n 0.3 Out-of-Print ARTICLES ON: German strategy in Fortress Europa; playing Fortress Europa by mail; Fortress Europa (1st AH ed) errata & optional air war system; weather rules for Midway'64; Cross of Iron replay of Gen 17/2 scenario, pt2; TKO in Three Japanese gambit for Victory in the Pacific; Tory & Indian War of 1778 scenario for 1776; Wizard's Quest overview; Starship Trooper'76 variant for Bug forts & Terran tanks; Allied strategy in Napoleon. '80 1 106925 MINT $5.00 2 75312 NEW $5.00 1x3 Inventory label on cover, otherws new GENERAL MAGAZINE 17/6 (AH_Gen) n 0.3 Out-of-Print Insert. ARTICLES ON: Soviet defense in Stalingrad; pirates variant for Woodenship & Iron Men; revising War at Sea w/ recommended ship value changes (including VitP); Third Reich replay pt2; Squad Leader clinic, the advance phase; Longest Day errata; Barbarian strategy in Ceasar's Legions; interview w/ Kevin Zucker; counter the TKO in Three gambit in Victory in the Pacific; revised Viipuri defense plan in Russian Campaign. '81 1 75302 NEW $6.00 1x3 Inventory label on cover otherws new. GENERAL MAGAZINE 18/1 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Fury in the West 2nd overview & analysis; analysis of Bismarck'78 basic & adv game tactical combat systems; SL clinic on quiz on basic inf tactics; 2 player variant for Dune; Negotiation in Diplomacy pt1; Afrika Korp '80 rules overview; interview w/ Tom Dalgliesh; Panzerblitz scenario 6; opponents wanted survey pt3; Persian strategy in Alexander; French strategy in War & Peace. '81 1 75321 NEW $5.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 18/2 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Air Force aircraft analysis plus 10 new scenarios; adding decoy counters & hidden movement to Afrika Korp; Third Reich 3rd overview; improvements to Tobruk; DYO scenarios using point values in Arab-Israeli Wars; Allied counters to Japanese strategies in Victory in the Pacific; Strategy in Diplomacy, pt 2; German setup in D-Day; SL clinic on bunkers; interview w/ Dale Sheaffer. '81 1 75323 NEW $6.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 18/3 (AH_Gen) n 0.4 Out-of-Print Insert including Assault on Cyprus map. ARTICLES ON: Guns of August strategy, German plan, designers notes, errata, variable entry variant, production variant, naval fleet variant; Cyprus variant for Air Assault on Crete (w/ map insert); endgame in Afrika Korps; optional rules for Victory in the Pacific; SL clinic on booby traps; WS&IM replay & Play by Mail; Diplomacy tactics, pt3. '81 1 64465 MINT $9.00 w/ Insert. Air Assault on Cyprus variant. 1x3 Inventory & a price label on cover. Last copy. GENERAL MAGAZINE 18/4 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Gladiator overview, analysis, manuever variant, Gladiator v Beast variant (w/ insert); probability analysis of Gladiator; SL survey; tactical combat variant for Luftwaffe; War & Peace 1812 scenario replay; SL wire clinic; Alan Moon interview; Air Assault on Crete analysis & strategy, & PBM system; changes for On to Berlin scenario in Fortress Europa; Allied strategy in War at Sea; basic German alternatives in Afrika Korps. '81 1 84741 EXCELL $4.00 2 75331 NEW $3.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 18/6 (AH_Gen) n 0.4 Out-of-Print Insert with British VitP OoB. ARTICLES ON: Flattop 2nd overview; & errata; Flattop Midway & Wake scenarios w/maps; Flattop optional rules; British air arm in Flattop; British fleet in Victory in the Pacific; air tactics in Midway'64; Native policy elaboration for Source of the Nile; Pacific scenarios for Submarine; Blitzkrieg variants. '82 1 75337 NEW $8.00 1x3 Inventory label on cover, otherws new. Last copy. GENERAL MAGAZINE 19/1 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Storm over Arnhem analysis & strategy; Storm Over Arnhem mini game scenario; Storm over Arnhem replay pt1 & designers notes; Longest Day overview pt1 & scenario analysis; German strategy for invading France in Third Reich; Down with the King design notes & errata; Tobruk defensive tactics. '82 1 64561 EXCELL $6.00 1x3 Inventory label on cover. GENERAL MAGAZINE 19/2 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: design notes for Btl of the Bulge'81, w/ 2 addtl scenarios; German opening moves in Bulge'81; Bulge'81 2nd ed rules changes w/ revised CRT insert; Longest Day overview pt2; blind Squad Leader variant; Storm Over Arnhem replay pt2; Longest Day errata. '82 1 11170 MINT $8.00 1x3 Inventory label on cover. Last copy. GENERAL MAGAZINE 19/6 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: PBM Victory in the Pacific w/ si-move; Victory in the Pacific replay; diplomacy in Third Reich; Italy in Diplomacy; grading AH games for historicity; gammastered Flattop; naval fire & duds in Bismarck'78; Naval War; Soviet subs in Submarine; Submarine variant rules; SL clinic on ruble & roadblocks. '83 1 99265 EXCELL $8.00 Includes insert. Last copy. GENERAL MAGAZINE 20/1 (AH_Gen) n 0.4 Out-of-Print Insert. Articles include: SL: GI Anvil Victory preview & analysis, scenario analysis, design debate. errata; Victory in the Pacific replay. '83 1 99267 EXCELL $6.00 Includes insert. 2 99268 EXCELL $6.00 Includes insert. GENERAL MAGAZINE 20/4 (AH_Gen) n 0.4 Out-of-Print Insert w/ SL Scen O. ARTICLES ON: tour of Freedom in the Galaxy; PBM system for Starship Troopers & Dune; Diplomacy strategy; learning Squad Leader; another look at Blitzkrieg '75; SL clinic, concentration of force; new event cards for Kingmaker. '83 1 99274 EXCELL $8.00 Includes insert. Last copy. GENERAL MAGAZINE 20/5 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: Bull Run replay & history of commanders present; Bull Run Confed opening placement; Little Round Top analsis; Diplomacy; Gunslinger scenario; leaders in intermediate Gettysburg '77; Wooden Ships & Iron Men scenarios involving the fictional character Richard Bolitho by Arthur Kent. '84 1 65191 NEW $13.00 1x3 Inventory label on cover. Otherws new. Last copy. GENERAL MAGAZINE 20/6 (AH_Gen) n 0.4 Out-of-Print Insert & B-17 & Air Force variant inserts. ARTICLES ON: B-17 analysis; Origins '83 B-17 tournement; British Bomber charts for B-17; B-17 aircraft variants; Allied strategy in Luftwaffe; fighter analysis in Dauntless 2nd; Allied invasion options in Fortress Europa 2nd; Japanese jaws plan in Midway '64; Bull Run replay pt 2; Guns of August Second Balkans War scenario; SL scenarios SSTK 1a & b. '84 1 56710 EXCELL $6.00 w/ insert. 1x3 Inventory label on cover. Last copy. GENERAL MAGAZINE 21/1 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: 2nd ed Up Front rules changes; card play in Up Front; Up Front analysis & Scenario A replay; British setup options in Storm Over Arnhem; GI Anvil scenario analysis; Russian defensive setup in Russian Campaign; D-Day Allian invasion possibilities. '84 1 99280 EXCELL $6.00 w/insert. Last copy. GENERAL MAGAZINE 21/6 (AH_Gen) n 0.4 Out-of-Print Insert including Arab-Israeli Lebanon & Firepower variants. ARTICLES ON: infantry in Firepower; Firepower campaign rules; Firepower scenario 3 replay; scenario analysis in Arab-Israeli Wars; Blitzkrieg '85 tourney rules; Tactics II amphibious variant; Arab-Israeli Wars Lebanon scenarios (5); SL clinic. '85 1 99289 EXCELL $6.00 w/ insert including Arab-Israeli Lebanon & Firepower variants. Does not contain Victory magazine. 2 64565 V.GOOD $4.00 No insert. Some wear to the edges of mag. 1x3 Inventory label on cover. Does not contain Victory magazine. GENERAL MAGAZINE 22/1 (AH_Gen) n 0.5 Out-of-Print Insert. ARTICLES ON: analysis on Panzer Armee Afrika 2nd; ammo choice in Tobruk; errata & variants for Down With the King; heavy weapons in Trireme 2nd; PBM rules for Gunslinger; target aspect issues in Tobruk; analysis of Malta from Air Assault on Crete; Diplomacy; British deployment in War at Sea; Afrika Korp Op Compass (June 1940) variant; playing Egypt in Civilization; German Mediterranean strategy in Third Reich. '85 1 111867 EXCELL $4.00 w/ Gunslinger insert; does NOT include Victory mag. 2 99291 EXCELL $3.00 w/ Gunslinger insert. Does not include Victory mag. GENERAL MAGAZINE 22/5 (AH_Gen) n 0.4 Out-of-Print Insert. Devil's Den strategy & advanced rules & errata; 5 Gunslinger scenarios; tactics & Union strategy in Bull Run; PBM Diplomacy; Stellar Conquest variants; interview w/ Bruce Shelley; Diplomacy; plotting revolts in Freedom in the Galaxy 2nd; SL scenario 3000. '86 1 99296 EXCELL $6.00 w/ insert. Last copy. GENERAL MAGAZINE 23/3 (AH_Gen) n 0.4 Out-of-Print Insert w/ 1 ASL scenario bound into mag. ARTICLES ON: Adding little ships to Submarine (w/ counters); British in Submarine including 10 scenarios; SL clinic on reserves; variant scenario for Hitler's War; weapons of mass destruction in Blitzkrieg; ASL Beyond Valor scenario 8 replay; revisions to Battle of the Bulge '81. '86 1 67070 EXCELL $5.00 1x3 Inventory label on cover. 2 99319 EXCELL $6.00 Insert w/ 1 ASL scenario bound into mag. GENERAL MAGAZINE 23/5 (AH_Gen) n 0.4 Out-of-Print Insert including ASL scen F & G bound in mag. ARTICLES ON: Knights of Air design, addtl scenarios; Waterloo revision with new CRT, morale, OoB, etc; Allied options in Third Reich; More city targets for B-17; Manuevers for Richthofen's War; strategy in Victory in the Pacific; SL clinic on killing Tiger tanks. '87 1 34390 NEW $6.00 1x3 Inventory label on cover, otherw new. 2 67518 NEW $6.00 1x3 Inventory label on cover. GENERAL MAGAZINE 24/1 (AH_Gen) n 0.4 Out-of-Print Insert w/ 2 ASL scenarios (DASL A, ASL H) bound in mag. ARTICLES ON: ASL DIY scenarios; ASL Steets of Fire replay of scenario 1 pt 1; SL clinic on night; Axis strategy in Russian Campaign; central Europeon conflict in Firepower with scenarios; DASL scen A, ASL scen H; new scenarios for Sixth Fleet; additional units & rules for NATO; Russian first turn in Russian Front plus errata; Soviet victory in Panzergruppe Guderian. '87 1 99310 EXCELL $6.00 Insert w/ 2 ASL scenarios (DASL A, ASL H) bound in mag. GENERAL MAGAZINE 24/3 (AH_Gen) n 0.4 Out-of-Print Insert including 2 ASL Scenar G4-5 bound into mag. ARTICLES ON: Diplomacy PBM replay among players who don't know one another; Diplomacy & history; strategies in PBM Diplomacy; ASL scenarios G5 & G6; First turn strategy in Hitler's War 2nd; player nots for Empires in Arms; Hiter's War rule revisions; strategy in Dark Emperor; strategy in Pacific War. '88 1 67018 EXCELL $6.00 w/insert. 1x3 Inventory label on cover. 2 41139 EXCELL $5.00 w/insert. 1x3 Inventory label on cover. GENERAL MAGAZINE 25/3 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: 1st person replay of Patton's Best; calendar of engagements of 4th Canadian Armor div for Patton's Best; development of the M4 Sherman tank; Patton's best clarifications; upgunning Afrika Korp; Third Reich 1941 scenario; SL guns v tanks clinic; West of Alamein intro; ASL scenario G7 & M; Title Bout analysis; PBM Panzergruppe Guderian; revised artillery ranges in Panzerblitz; patrol scenario in Up Front; historical changes to Storm Over Arnhem; Panzer Leader scenario 12; German strategy in Btl of the Bulge '81. '89 1 76007 MINT $6.00 w/insert. 1x3 Inventory label on cover. Last copy. GENERAL MAGAZINE 25/5 (AH_Gen) n 0.4 Out-of-Print Gettysburg'88 expansion map insert. ARTICLES ON: Gettysburg'88 replay & analysis of the generals present; cavalry operations during the Gettysburg campaign; Intrmediate Gettysburg'88 rules; analysis of the British in 1776; union strategy in Civil War; ASL scenario G8; bank robbery scenario for Firepower; Drewsy's BLuff scenario for Lee v Grant; 3 types of gamers; freight train Rail Baron variant; animal encounter variant for Outdoor Survival; WIn Place & Show analysis; tactics in Devil's Den; 3rd ed Guns of August; designers notes on Bull Run; Gettysburg '88 errata. '89 1 71610 NEW $6.00 w/Gettysburg'88 expansion map insert. 1x3 Inventory label on cover, otherws new. Last copy. GENERAL MAGAZINE 25/6 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: the British in ASL & the scenarios of West of Alamein; the minor powers of ASL Last Hurrah; SL clinic; analysis of Panzer Armee Afrika; ASL Scenario G9, N; 2-player rules for Raid on St. Nazaire; analysis of Desert War kit for Up Front; special forces scenarios for Firepower; analysis of Pax Britannia; analysis of Statis Pro Football. '89 1 67014 EXCELL $6.00 w/insert. 1x3 Inventory label on cover. Last copy. GENERAL MAGAZINE 26/3 (AH_Gen) n 0.4 Out-of-Print Insert w/ additional Tac Air aircraft data. ARTICLES ON: MBT intro & unit analysis; MBT rules index; Soviet situation in MBT; umpired MBT replay; "Improved" Flight Leader rules; Iran-Iraq War scenarios for Firepower; Acquire strategy; Statis Pro Baseball; Korean War Flight Leader scenarios; ground units in Tac Air; unit analysis for the Fleet game series. (Note that subscriber copies of this issue included a countersheet as a bonus; this sheet was not included in copies sold thru the hobby distribution system and is not included here.) '90 1 113861 EXCELL $6.00 With insert. Last copy. GENERAL MAGAZINE 26/5 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: design-your-own scenarios for Up Front; Up Front campign game rules; Up Front Desert War replay; 3-player Up Front rules; Ambush personal reflections; Wrasslin' analysis; random appear opposing fighters for Air Force scenarios; 4 new, hypothetical scenarios for Flat Top emphasizing balance & uncertainty; YB-40 variant for B-17; covert SE Asia missions in Firepower; Notes on Red Devil division for ASL. '90 1 75362 NEW $8.00 1x3 Inventory label on cover. Last copy. GENERAL MAGAZINE 27/1 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Soviet strategy for Russian Campaign; historical Russian Campaign; revised OoB for Russian Campaign; reference notes for ASL for mtn troops; historical setup for 12th party congress in Kremlin; Axis 1941 offensive in Russian Front; defending Stalingrad in Turning Point Stalingrad. '91 1 64594 EXCELL $6.00 1x3 Inventory label on cover. Last copy. GENERAL MAGAZINE 27/4 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Republic of Rome analysis, PBEM rules, PBEM replay; Rep of Rome design notes; learning guide for Adv Civililization; 1991 Coup variant for Kremlin; Empire in Arms strategy, pt 2; Diplomacy master replay pt 1. '91 1 79258 EXCELL $5.00 w/ Insert. Last copy. GENERAL MAGAZINE 27/5 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: overview of Btl Bulge '91; German & Allied strategy for Bulge '91; endgame scenarios for Bulge '91; 3rd edition changes to Bulge '81 rules; Reference notes for ASL; Diplomacy master replay, pt 2; Tac Air game system; 1991 March Madness teams; Republic of Rome replay pt 2; D-Day'77 strategy. '91 1 79259 EXCELL $6.00 No insert, otherws EX. 2 75395 NEW $7.00 w/ insert. 1x3" Inventory label on cover, otherws clean. GENERAL MAGAZINE 27/6 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Blackbeard replay; beginners primer for Blackbeard; design history of Blackbeard; solitaire Blackbeard replay; Blackbeard errata; the pits in Speed Circuit; players' notes for Gangster; black market variant for Merchant of Venus; card analysis for Attack Sub; commerce raiding against Britain in War & Peace; New World variant; strategy in Wrasslin'; financial strategy in Stocks & Bonds; Rennell Island scenario for Carrier; solitare rules for Wooden Ships & Iron Men. '91 1 64599 EXCELL $5.00 1x3 Inventory label on cover. Last copy. GENERAL MAGAZINE 28/2 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: US Marines in ASL; Origins ASL Tourney scenarios pt2; Scenario briefing for ASL scenarios A25; Avaloncon II ; Advanced Civilization variant; Republic of Rome strategy; Flashpoint, Golan strategy & addtl 1992 scenario; B-17 tourney scenario; Statis Pro Football variant. '92 1 71624 NEW $4.00 1x3 Inventory label on cover. GENERAL MAGAZINE 29/1 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: Avaloncon '93; History of the World scoring sheet & variant; History of the World walk thru; bidding for your empire in History of the World; defending turf in History of the World; We the People Preview; Roadkill intro; AtlantiCon'92 ASL tourney scenarios;Assassin previw. '93 1 75372 NEW $4.00 1x3 Inventory label on cover. GENERAL MAGAZINE 29/2 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: We the People strategy & replay; history of Lafayette; Acquire variants; We the People design notes; Kingmaker PC preview; ASL scenario briefing analysis of To the Last Man (from 24/1); Break Normandy preview; Up Front tourny rules. '94 1 71665 NEW $4.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 29/3 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: German defense in Breakout, Normandy; Allied options in Breakout Normandy; Guerilla preview; effecive assassinations in Assassin; 7-player History of the World; Adv Civilization variant; Operation Crusader PC tactics; ASL scenario G19 Tough Nut to Crack analysis; Operation Crusader review; Breakout Normandy replay pt 1. '94 1 71707 NEW $6.00 1x3 Inventory label on cover. Last copy. GENERAL MAGAZINE 29/4 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: movement & combat methods in the Great Campaigns of Am Civil War series; Oil Wars, a history of conflicts & intrigue in the Middle East; Combat made Simple in the Grt Btls of Am Civil War series via a worksheet; Road Kill review; revised combined rules for Stonewall Jackson's Way & Here Come the Rebels, including Roads to Antietam Alexandria variant map; Stalingrad PC designer notes; Maharaja analysis; optional rules for Gettysburg'88; Breakout Normandy Replay, pt2; 5th Fleet PC preview. '94 1 71727 NEW $7.00 1x3 Inventory label on cover, otherws new. Last copy. GENERAL MAGAZINE 29/5 (AH_Gen) n 0.4 Out-of-Print Inserts. w/ ARTICLES ON: native policy in New World; non-player nations in New World; use of cavalry in the Great Campaigns of Am Civil War series; Stonewall Jackson's Way by mail; Turkish options in Empires in Arms; Myths of Pearl Harbor; Avaloncon '94; Operation Crusade PC (Hell Fire Pass) replay; opening German moves in Battle of the Bulge '92; Colonial Diplomacy designer notes; Flight Commander 2 preview. '94 1 71735 NEW $3.50 1x3 Inventory label on cover. GENERAL MAGAZINE 29/6 (AH_Gen) n 0.4 Out-of-Print Insert. Contains ARTICLES ON: Road Kill analysis; 1-2 player Guerilla; the US military prior to WW2; Tyranno Ex tactics; ASL countering an AFV in Motion tactic; History of the World strategy; Up Front elevation rules; Wrasslin' 4 character insert; Flight Commander 2 preview; Attack sub variants & scenarios; 5th Fleet Bay of bengal series replay; Kremlin many player rules. '95 1 71767 NEW $2.50 1x3 Inventory label on cover. GENERAL MAGAZINE 30/1 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Peloponnesian War strategy; analysis of leaders in Civil War; errata & advanced rules for Tokyo Express; March Madness '95 NCAA BBall Final Four teams; programmed ASL; 1830 PC preview; strategy in New World; Adv Civ PC preview; Fifth Fleet PC replay; Across 5 Aprils analysis of 1st Bull Run scenario; Flight Commander 2 PC scenarios & strategy; scenarios for Flash Point, Golan; tactics in ASL; tactics in Stalingrad PC. '95 1 71783 NEW $4.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 30/2 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: Blue, Green, Yellow & Purple strategy in Maharaja; Ireland add-on map variant for Britannia; Brit commandos in ASL; tactics for 1830 PC; fleet variant for Enemy in Sight; Maharaja reply; Knights of the Air scenarios & variants; tactics in Stalingrad PC, pt2; Maharaja errata. '95 1 71804 NEW $3.00 1x3 Inventory label on cover. GENERAL MAGAZINE 30/4 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: Strategy in & analysis of Colonial Diplomacy, w/ errata; Panzer Leader Arracourt scenario analysis, pt2; History of the World analysis of mid-game kingdoms; Stalingrad PC replay; interview w/ Mark Simonitch; Win Place & Show variant w/ insert; DASL scenario B analysis; Machiavelli 3rd preview; Sun Tzu & the art of war. '96 1 71843 NEW $5.00 1x3 Inventory label on cover. Last copy. GENERAL MAGAZINE 30/5 (AH_Gen) n 0.4 Out-of-Print Insert. ARTICLES ON: Mustang review w/ additional scenarios & variant rules; Exhaustive aircraft characteristics for all nations for Mustangs; Machiavelli 3rd replay; Londons Burning review w/ play aids; March Madness dream teams w/ insert cards; History of the World variant to prevent a a fixed-order last turn; interview w/ Bill Levay; weapon breakdowns in ASL. '96 1 94147 EXCELL $5.00 w/Insert (London's Burning log, March Madness errata cards). 2 71850 NEW $7.00 1x3 Inventory label on cover, otherws new. GENERAL MAGAZINE 30/6 (AH_Gen) n 0.4 Out-of-Print ARTICLES ON: strategy in Geronimo, random events variant & errata; history of the 2nd Punic War; Air Baron design history, playing tips, replay; interview w/ Ben Knight; 8 player campaign game variant for Empire in Arms; analysis of nations of Civilization. (Note that subscriber issues included a countersheet; this was not included in distribution copies & is not included here.) '96 1 79278 EXCELL $5.00 No insert, otherws EX. Last copy. GENERAL MAGAZINE 31/2 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: Basic strategy, British Defense, & micro scenarios for London's Burning; Cavewars strategy; sniper abatement in ASL; Avaloncon 1996; Hannibal replay; Maharaja Ntl Arrival Tables insert; ASL scenarios G35-6; Age of Renaissance sample game; winning Acquire; historical conquest in War & Peace; 1953 Intrigue variant for Kremlin w/ 5 card insert. '97 1 71864 NEW $5.00 w/Inserts. 1x3 Inventory label on cover. Last copy. GENERAL MAGAZINE 31/5 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: Age of Renaissance analysis & strategy; ZOC game feedback analysis; reviews of COA Jena; winning strategy in tourney play of Britannia, Colonial Dip; strategy in a tourney ASL scenario on Poland; strategy in History of the World; PC History of the World intro; Stonewall's Last Battle replay; review of DG Krieg, GAMERS GD'41; Survival of the Witless game system analysis; Age of Renaissance errata, analysis & variant w/ insert; Master of Orion II PC review; Princess Ryan's Star Marines preview; 1pg history of the war in Italy, 1943-4 using Anzio. '97 1 43835 NEW $4.00 1x3 Inventory label on cover. GENERAL MAGAZINE 32/1 (AH_Gen) n 0.4 Out-of-Print Inserts. ARTICLES ON: Starship Troopers '97 replay w/ 2 scenarios; Princess Ryan's Star Marines Mission 24 analysis; Warcraft II analysis; Titan, the Arena analysis; Stellar Conquest solitaire variant; Dune 9player variant w/ insert; convention thoughts & notes; tips for Heroes of Might & Magic II PC; Great War at Sea, Mediterranean 1st strategy; Machiavelli 3rd errata; strategy in Breakout, Normandy pt 2; Gamers Crusader, Africa reviews; 'Aliens' variant for Starship Troopers '97. '98 1 65503 NEW $8.00 1x3 Inventory label on cover. Last copy. GENERAL MAGAZINE INDEX 1952-80 (AH_Gen) n 0.3 Out-of-Print 20pg mag documenting AH's history thru 1980 & Generals Vol 1-16, 1952-80. Indexes articles by game, document's AH game production thru this time, also. Excell resource. '81 1 92062 EXCELL $4.00 Clean photocopy. GERMANIA, ROME BEYOND THE RHINE #175 (DecS_T) n n 0.4 Out-of-Print Mag & Game. Strat/op level game of Roman campaigns in N.Central Europe, 50BC-150AD, NE of the Rhine & Danube Rivers. 4th in the Trajan/Ancient Wars game series. 280 counters, 8turns/year. Mates with the other games in this series. J.Miranda'95 / ARTICLES ON: Roman campaigns Beyond the Rhne, 1st Century AD; Op Iron Hammer, German Plans for a Bombing Campaign against the USSR; the Moguls; Fight Light, French Light Infantry in 1806; Op Pegasus, Classi US Airmobile Operation in Vietnam, 1968; the Belgian Legion; Capture of Carlos the Jackel in Sudan. 1 54742 NEW $45.00 GERMANTOWN, WASHINGTON STRIKES, OCT 1777 (DecGms Fo 0.3 1-3wks Turnarnd Folio game of Washington's Continentals attack on sepearated British forces near Germantown, Pennsylvania in Oct 1777. The attack failed in dense fog, but could have threated the British hold on eastern PA. '15 1 Special Ordr NEW $9.00 GERMANY, BATTLE FOR... #50 PARTS (SPIS_T) n Out-of-Print 1 68128 MINT $5.00 Rules only. 2 114211 MINT $9.00 Rules only. GERMANY, BATTLE FOR... DELUXE 4TH (DecGms) BC 2.5 Deluxe update of this unique game of the last year of the 3rd Reich. One player takes Soviets & western Germans, the other the western Allies & eastern Germans. Great, simple, RECOMMENDED game for beginners & experts alike. 4th edition overhauled with mounted map that extends the playing area eastward; uses larger & thicker counters; includes both the original & revised countersets plus new supply counters; and the rules are in color. J.Dunnigan, Donald Johnson'21 1 150797 NEW $45.00 GET LUCKY, THE KILL DOCTOR LUCKY GAME (Cheapa) SB What amounts to a 5th Ed of Kill Lucky. Simple, humorous card game for 2-15 players. Akin to Clue BEFORE the murder. Players find a weapon, hunt down Dr. Lucky (who is just that - very hard to kill), and take him out. Players use cards to locate a room, weapon & murder-intent character; other players are Dr. Lucky's luck. '14 1 Special Ordr NEW $23.00 GETTYSBURG, BADGES OF COURAGE (ColumG) BC 2.5 1-3wks Turnarnd Block system game of the battle of Gettysburg, 1863, using brigade sized units w/ div, corp, army leaders. Scenarios for each of the 3 days, plus the combined game. 192 blocks, full size map. G&T.Dalgliesh'04 1 Special Ordr NEW $72.00 GETTYSBURG, LEE'S GREAT GAMBLE #17 PARTS (XTRCmd n Out-of-Print 1 87569 MINT $5.00 Rules, only. GLEAM OF BAYONETS PARTS (TSR) n Out-of-Print 1 128933 EXCELL $5.00 Photocopy of exclusive rules, only. GLOBAL WAR PARTS (SPI) n Out-of-Print 1 128602 EXCELL $3.00 Charts & Tables photocopy, only. Shows extended Land CRT from errata, neatly done. 2 128603 EXCELL $3.00 Charts & Tables photocopy, only. Shows original Land CRT from errata, neatly done. 3 128601 EXCELL $3.00 Charts & Tables photocopy, only. Shows extended Land CRT from errata, neatly done. 4 128598 GOOD $7.00 Rules, only. Rules have been read & soiled with many light stains. Entirely servicable. 5 128600 V.GOOD $3.00 TRC & Production Chart photocopy only. Folded into thirds. Must be shipped vai first class or boxed due to size. 6 128599 V.GOOD $3.00 Charts & table page, only. Extended Land CRT from Errata taped over original chart. Otherws EX. GLOOM CARD GAME 2ND (Atlas) SB Update of this dark card game in which you, as the patriarch of an extended family of misanthropes, try to cause your family to suffer the most tragedies until their death (like Pursued by Poodles or Mocked by Midges) while causing your opponents to experience happy events. Cards are transparent except where printed, so one event may cover or not a prior event played, also influencing play. 2nd edition adds a new larger box, rules updates, timinig icons, reminder cards & more. '17 1 Special Ordr NEW $18.00 GLOOM: UNPLEASANT DREAMS KIT (Atlas) SC Kit adding the horrors fo dreamland to this game. Includes 55 transparent cards to be mixed with the base game (and any of the other kits), plus new morbid modifiers, events,stories, transformations & untimely deaths, and a new family whose home is in dreamland. Also includes 2 new characters, unwanted guests, and allows 1 additional player in the game. '13 1 Special Ordr NEW $11.00 GLORY ROAD #52 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Regt level game of the battle of the First Bull Run, July'61. First in 3W's abortive North & South series. 1000ft/hex, 45min/turn, 200 counters. Not an especially well regarded game on a not very well regarded battle. 200 counters. K.Poulter'86 / ARTICLE ON: Short summary of the environment leading to war & 1st Bull Run; Review of ASL & Beyond Valor; review of WEG's Imperium Romanum II with a 36th sceanrio; review of TSR's Julius Caesar. 1 12645 NEW $12.00 Last copy. GLORY ROAD #52 PARTS (WWWmag) n Out-of-Print 1 61059 MINT $2.50 Rules only. GNOME TRIBES (Tilset) LB* 2-6wks Turnarnd 2-4 player game of tribes of gnomes seeking technical innovations to secure dominance over a fictional island. '02 1 Special Ordr NEW $18.00 * GO TELL THE SPARTANS #6 2ND (Agains) n HP 1.2 2-6wks Turnarnd Mag & Game. Reprint of the boxed version Mag & Game & larger format counters. With errata counters for Nap at the Berezina (10), Khe Sanh (26), North Wind Rain (4). Solitaire game (w/ 2-3 player optioin) of the heroic Greek defense of the pass at Thermopylae against the Persian hordes by a relative handful of soldiers, Aug.480BC. A grand tactical game with some sophistication, played on a matrix of squares with the Greeks defending a wall across the center of the pass. 252 counters (including erratas), 100men/unit, 1day/turn (with many action rounds). R.Markham'10 1 Special Ordr NEW $28.00 GO TELL THE SPARTANS #6 PARTS (Agains) n 1 99545 EXCELL $3.00 Rules photocopy, only. GOLAN, THE SYRIAN OFFENSIVE (DecGms) Fo 0.4 1-3wks Turnarnd Update of SPI folio game. Uses a step reduction system with support assets like airpower & artillery. 5 Syrian divs launch a surprise assault against the Golan Heights at the start of the 1973 Yom Kippor War, defended by 2 Israeli brigades. Airpower - and Surface-to-Air missles - play a major role. Btln/brig level. '10 1 Special Ordr NEW $19.00 GRANADA, LAST STAND OF THE MOORS 1482-92 (Compas BC 2-6wks Turnarnd Block-style game of the Reconquista in Spain, as the Catholics attempt to push the Muslims (Moors) out of Spain. An alliance of Castille & Aragon, with Papal support, creates the last Crusade. But deception & betrayal on the Catholic side may undermine their abilities. Units represented by blocks depicting the symbol of their origin. Played ona point-point movement map of southeastern Iberia. Uses colorful cards which allow raising, moving or rallying armies & fleets. Cards also allow specific elements to participate in a battle. Various weapon types have specific advantages when used properly. Key to victory is possession of the city of Granada. 1Yr/turn, 137 unit blocks, 67 other blocks, 155 cards. Jose Rivero'21 1 Special Ordr NEW $76.00 GRAND ARMY OF THE REPUBLIC PARTS (TFG) n Out-of-Print 1 5015 MINT $0.50 Confed Service Chart only GRAND HAVOC, PERRYVILLE (Revolu) BC 2-6wks Turnarnd Boxed version. Game of the confused & ferocious battle of Perryville, 1862, during Bragg's Kentucky Campaign. Veteran Confederate forces under blander leadership attack superior Union numbers composed mostly of green troops. Includes several what-if scenarios. 352 counters. Jeff Grossman'23 1 Special Ordr NEW $52.00 GRAND HAVOC, PERRYVILLE [ZIPLOCK] (Revolu) zl 2-6wks Turnarnd Ziplock version. Game of the confused & ferocious battle of Perryville, 1862, during Bragg's Kentucky Campaign. Veteran Confederate forces under blander leadership attack superior Union numbers composed mostly of green troops. Includes several what-if scenarios. 352 counters. Jeff Grossman'23 1 Stock NEW $42.00 GRAND IMPERIALISM 2ND PARTS (GameTm) FB Out-of-Print 1 92291 V.GOOD $4.00 Box, only. 2" puncture tear to cover largely repaired, other edge wear. Structurally intact. GRAND PRIX (GMT) DC* 5.4 1-3wks Turnarnd 2-11 players compete in a Formula 1 Gran Prix auto race, each controlling one or multiple 2-car teams. Players score points by being among the top 10 finishers (1st being huge), and also by placement of all cars in the race. Includes 4 race traces (with more surely to come), each with many tight corners limiting the opportunity to pass. Uses game elements drawn from earlier Thunder Alley. Wear & tear on the cars is great, and the penalty for pitstops less in this game. Tracks compatible with earlier Thunder Alley. Includes 122 race, event & team cards. J & C Horger'16 1 Special Ordr NEW $49.00 * GRAND PRIX: NEW TRACK PACK (GMT) BC 1-3wks Turnarnd Kit adding 4 new tracks to the base of Grand Prix: Silverstone, Monza, Monaco & Spa-Francorchamps. Tracks can also be used for Thunder Alley. Includes 2 mounted, dbl-sided boards & 1 page of track rules. '23 1 Special Ordr NEW $26.00 GREAT BATTLES AM CIVIL WAR STD RULES '80 (SPI) n Out-of-Print 1 1941 V.GOOD $2.00 Std rules (only), circa Pea Ridge/Wilson's Creek/Drv Washington. Highligted & underlined, w/ writing on cover. 2 58710 V.GOOD $2.00 Std rules (only), circa Pea Ridge/Wilson's Creek/Drv Washington/Jackson/Corinth. Some v.lite spotting & wrinkling; otherws EX. GREAT BATTLES OF ALEXANDER, 1ST PARTS (GMT) n Out-of-Print 1 22574 MINT $4.00 Rules, only. Vertical crease. GREAT BATTLES OF ALEXANDER, 2ND PARTS (GMT) HC Out-of-Print 1 148580 V.GOOD $2.00 Box only. GREAT BATTLES OF ALEXANDER, 3RD PARTS (GMT) n Out-of-Print 1 59556 EXCELL $2.50 Rules photocopy only. 3 holed. GREAT BATTLES OF ALEXANDER: DIADOCHOI 2D (GMT) zl 0.6 1-3wks Turnarnd 2015 update of this kit adding 4 addtl btls between the Successors for this fine game system: Paraitacene, 317BC; Gabiene, 316BC; Gaza, 312BC, Ipsus, 301BC. Includes 280 counters. Note that this kit is included in the latest (5th) edition of GB of Alexander. 3rd edition distinguished by a 3-color title page. M.Herman, R.Berg'15 1 Special Ordr NEW $15.00 GREAT BATTLES OF ALEXANDER: PHALANX 2ND (GMT) zl 0.4 1-3wks Turnarnd 2015 update of this kit adding 2 addtional battles to GBoAlexender from late in the Successors Wars. Includes a double-sided, full sized map & 120 counters. Note that this kit is included in the lastest (5th) edition of GB of Alexander. M.Herman, R.Berg'15 1 Special Ordr NEW $15.00 GREAT BATTLES OF AMERICN CIVIL WAR PARTS (SDI) n Out-of-Print 1 128934 V.GOOD $3.00 1990 Basic (Std) rules only. Photocopy, with a couple of smudges. Otherws EX. GREAT EUROPEAN WAR, EUROPE 1941-45 #90 (DecWaW) n n (mag & game. Strategic level game of World War II had Germany not invaded the Soviet Union but instead focused on an air & naval campaign against Britain along with more operations in northern Africa and the Middle East. The Soviets are neutral but could intervene at any time. Players build their forces thru mobilization. Game ends in 1943, assuming that the West's industrial might makes things a foregone conclusion after that. 280 counters, Corp/front level, 74.5mi/hex, 3mo/turn. Joseph Miranda'23 1 151098 NEW $37.50 GREAT GAME, RIVAL EMPIRES IN CENTRALASIA (Legion BC 1.3 2-6wks Turnarnd 2-player (or solitaire), card-driven game of rivalry between the Russian & British empires in central Asia between 1837 - 1886. Perceived threats by both nations prompted both to weave a complex network of intrigue & betrayal, colonial conquest & proxy wars that spanned a half century. Point-point map covering all of central Asia (Persia to Tibet to lower Russia. It is a chess game for the two imperial powers with repercussions still echoing today. 1 decade/turn, strategic scal, 196 counters,54 cards. John Gorkowski'18 1 Special Ordr NEW $47.00 GREAT LAKES, WAR ALONG THE... (Worthi) BC* 3.5 4-8wks Turnarnd Third in the War of 1812 game series. Covers the sharpest battles of the War of 1812 as the British defense of upper Canada against American invasion in 1814. This produced the battles of Chippawa, Lundy's Lane, Fort Erie & others. The American's has numerical superiority, having stripped the Chesapeake & Champlain areas in hopes of occupying parts of Canada before the end of the war. Uses blocks on a mounted board, with a relatively simple system. '20 1 Special Ordr NEW $60.00 * GREAT MEDIEVAL BATTLES #197 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Colorized & repackaged version of 2 of the 4 games from SPI's quad game by this name. ROBERT AT BANNOCKBURN, 1314, covers the decisive Scotish victory over the English. 70yd/hex, 15min/turn, 500-800men/unit. A.Buccini'99 / TAMBURLAINE covers the battle of Angorra, 1402, in which Tamburlaine's Tarters meet the Ottomon Turks. 50yd/hex, 20min/turn, 500-750men/counter. D.Werden'99 / ARTICLES ON: Great Medieval Battles, 1001-1500AD; Future Conflict in Asia; OoB for the Korsun Pocket, 1944; ERRATA for Crimean War #193; the Indo-Pakistani Nuclear Arms Race; Columbia's Quiet War; Unknown Stories of the Mexican Revolution, the Yankee Kingmakers. 1 38207 NEW $39.00 Last copy. GREAT NORTHERN WAR #302 (DecS_T) n n 0.9 Out-of-Print Mag & Game. Strategic level game of the Swedish-Russian War of 1700-09 that ended with the decisive battle at Poltava and the destruction of the invading Swedish army. Map spans area from Denmark to Moscow. Event chits allow for often wild fluctuations if you can occupy key locations. Key dynamic is the occupation of fortresses which provide both victory points & morale points. Seasonal turns, 228 counters, multiple scenarios, 45mi/hex. J.Miranda '16 / ARTICLES ON: the Great Northern War; Battle of Tours, 732AD; Poland Resorted, Battle of the Niemen, 1920; Nez Perce War of 1877; Polish Bombers of the 1930s; Military Science in the Age of Charles XII & Peter the Great; European Bows on the SW Frontier; Soviet Navy's 100mm AA Gun. 1 143170 NEW $39.00 Last copy. GREAT WAR AT SEA PARTS (Avalan) n Out-of-Print 1 89799 MINT $2.00 Series rules booklet, 1st ed (c1998). GREAT WAR AT SEA, V.1: MEDITERRN 2DPARTS (Avalan n Out-of-Print 1 87906 MINT $3.00 1/2" countersheet only, missing 2 Italian ships (DD & Torpedo boat), ID apparent. '2001 GREAT WAR COMMANDER: BATTLE PACK KIT (Hexasi) zl 0.9 Scenario pack for the base game. These 12 new scenarios are focused on the Western Front with German versus US, British, French and Portuguese forces. Includes an amphibious assault WWI-style and also the battle of Verdun. Adds 1 dbl-sided map, 113 counters with new units, tanks & weapons. Reqs base game AND BEF expansion to play all scenarios. Rules in English & French. '22 1 150782 NEW $30.00 GREAT WAR COMMANDER: BEF EXPANSION KIT (Hexasi) BC 2.5 1-3wks Turnarnd Boxed kit adding British Commonwealth forces to the game by providing a unique, 90-card deck highlighting Britain's unique advantages & disadvantages, plus 226 counters depicting infantry, leaders, tanks, weapons & aircraft. Also includes 16 scenarios and 5 double-sided maps, plus a revised rulebook. Platoon level, 50m/hex, few minutes/turn. Pascal Toupy'20 1 Stock NEW $60.00 GREAT WAR IN THE EAST QUAD PARTS (SPI) n Out-of-Print 1 61660 EXCELL $2.00 Std rules only. 2 19900 MINT $2.00 Standard rules booklet only. GREAT WAR IN THE NEAR EAST #38 (XTRCmd) n n 1.2 Out-of-Print Mag & Game. Includes 40 errata counters for Mason-Dixon. Division lvl game of WW-I in Palestine, Iraq & on the Turkish Front. Stand-alone game that also mates w/ earlier Great War in Europe. 300 counters, 1-2mo/turn, 9.5-20mi/hex depending on the front. Well-regarded game & game system. T.Racier'96 / ARTICLES ON: Dutch Capture of New York 1673; German Hydrofoils in WW2; Hitler Visits Poland, including 11 Minute Recording of Meeting with Mannerheim; German Plan to Invade Switzerland in 1940; Soviet Ground Mobilization System; Victoria Cross for action in the Andaman Is.; the Great War in the Near East; Robert the Bruce at Bannockburn; Defending the Pusan Perimeter in Korea; Occupying the Balkans, WW2 & Now; New England Pilgram Savagry in the Indian Wars; Joint Excercises between former Warsaw Pact & NATO forces in Op Cooperative Nugget. 1 32568 NEW $15.00 Last copy. GREATER EAST ASIA WAR # 6 (DecWaW) n n 0.9 Out-of-Print Mag & Game. Strategic level game of Japan's war in China & SE Asia thruout WW2 (on land only). 120km/hex. , Brig/div/corp level, 3mo/turn. Uses Twilight of the Ottomans game system. J.Miranda'09 / ARTICLES ON: Japan's War in SE Asia in WW2; German Foreign Minister Ribbentrop in WW2; Naval Strategy in the Mediterranean 1939-45; Skorzeny's coup in Budapest, 1944. 1 89487 NEW $45.00 Last copy. GREATER VICTORY, SOUTH MOUNTAIN 1862 (Revolu) BC 1.4 Boxed version. Game of a key battle fought in Sept 1862, three days before the major batle of Antietam, and influencing the latter as well as Stonewall's siege of Harper's Ferry. Uses the Blind Sword game system of unit activation. The Confederates under DH Hill are heavily outnumbered, but the Union forces are scattered and must coordinate across most difficult terrain. Played on a single map, but with two small scenarios covering Fox's Gap & Frosttown, plus a scenario covering the entire battle. Well suited to solitaire play. OoB reflects the effective strength of units rather than just the number of men. 352 counters, regt/brig level. Steve Carey'22 1 150205 NEW $59.00 GREATER VICTORY, SOUTH MOUNTAIN 1862 ZL (Revolu) zl 1.0 2-6wks Turnarnd Ziplocked version. Game of a key battle fought in Sept 1862, three days before the major batle of Antietam, and influencing the latter as well as Stonewall's siege of Harper's Ferry. Uses the Blind Sword game system of unit activation. The Confederates under DH Hill are heavily outnumbered, but the Union forces are scattered and must coordinate across most difficult terrain. Played on a single map, but with two small scenarios covering Fox's Gap & Frosttown, plus a scenario covering the entire battle. Well suited to solitaire play. OoB reflects the effective strength of units rather than just the number of men. 352 counters, regt/brig level. Steve Carey'22 1 Stock NEW $49.00 GREATEST DAY PARTS (MMP) GB Out-of-Print 1 116899 MINT $6.00 Box, only. Box edge dinged, creating a 2" circular crease around ding on cover and a vertical crease on side panel. Otherws new. 2 119304 NEW $12.00 Box, only. Clean. GREATEST DAY, BATTLE FOR NORMANDY V.1 (MMP) GB* 6.2 2-6wks Turnarnd First of a planned 3 game set to cover all of the Normandy landings. Large game using the Grand Tactical Game series (ala Devil's Cauldron & Where Eagles Dare) to cover the D-Day landings at Sword, Juno & Gold beaches. Includes 17 scenarios, 16 countersheets, 4 maps (3 dbl-sided) plus 8 map extensions. Big, did we say BIG?, and bulky. A.Starkweather'15 1 Special Ordr NEW $209.00 * GREEK CIVIL WAR #11 (Dec_MW) n n 0.9 Out-of-Print Mag & Game. Game covers the Greek Civil War, 1947-9, as communist-leaning populace takes on the Greek government in war for hearts & minds reflected in a political index for each side (0-99). 280 counters, area move. B.Train'14 / ARTICLES ON: Civil War in Greece 1943-9; the French Expeditionary Corps in the First Indochina War; Honchos, Russian Pilots in the Korean War; the Lost Art of Tracking; Cold War Armor, the M24 Chaffee Light Tank; Israel's Navy; Hezbollah v the IDF in Close Combat; US Airpower in the Cold War. 1 110279 NEW $26.00 Last copy. GREEN HELL, BURMA 1943-4 # 28 (DecWaW) n n 0.9 Out-of-Print Mag & game. Includes errata/variant counters for: DMZ (20); F&M series game (20); Saipan (40); Crusader (1); Musket & Saber series markers (26); Leipzig (9); Showdown (1). Simpler folio-style game showing two portions of the war in Burma 1943-4. Op Thursday depicts the British 6-brigade gliderborne assault in March 1944 to support the allied offensive toward Myitkyina. Battle of the Admin Box depicts the defense of the Indian 7th Inf HQs against the Japanese infiltration near Sinzweya in India. E.Harvey'13 / ARTICLES ON: Green Hell, Battle for Burma; the air & sea siege of Malta in WWII; the naval war on Lake Ladoga during the siege of Leningrad; Oil: strategic bombing panacea in WW2; Ugly, slow, low & lethal: the JU-87 Stuka; destroying the defense of the Italian island of Pantelleria by air, 1943; Skalski & the Polish Fighting team; first capitalship action of WW2. 1 103955 NEW $25.00 GRENADIER PARTS (SPI) n Out-of-Print 1 91931 EXCELL $5.00 Map only. Annotations in map margin along one edge. GROUP OF SOVIET FORCES GERMANY #220 (DecS_T) n n 1.2 Out-of-Print Mag & Game. Division level game of the what-if had the USSR attacked in central Europe in the late 70s. This was a time when NATO forces & organization were in relative disarray. Something of an update of the old SPI Nato game with revised map & OoB. Assumes the Soviets would not use tactical nukes freely, and that the Soviets make a hasty attack. 10mi/hex, 2days/turn. 280 counters. T.Bomba, J.Miranda'04 / ARTICLES ON: NATO v the Warsaw Pact in the late 1970s w/ OoB; Behind the Scenes in the Last 7 Day of France 1940; First Fighting Steamships; Pirates 1690-1720; German Obsession with Miracle Weapons; Rome's Navy in its War of Empire; Warplan Orange & the Evolution of US Naval Strategy 1907-41; Allied Plan 1919. 1 68789 NEW $39.00 GUADALAJARA (MMP) BC 1.0 2-6wks Turnarnd Standard Combat Series system game of the pivotal battle of the Spanish Civil War. The Italian motorized Corpo Truppe Volontaire (CTV) unit let the second Fascist attack on Madrid in the Spanish Civil War. They were repulsed in a hard-fought campaign. Comp/Btln level, 280 counters, 1 map. E.Sassot'06 1 Special Ordr NEW $23.00 GUADALAJARA PARTS (MMP) BC 1 138601 V.GOOD $3.00 Box, only. Light creases along box cover btm & right edge. Otherws very clean. GUADALCANAL ['66] PARTS (AH) n Out-of-Print 1 66006 V.GOOD $2.00 CRT Chart only. GUADALCANAL ['92] / MIDWAY ['92] PARTS (AH) n Out-of-Print 1 61689 MINT $4.00 Search screen, applies to both games. GUAM, RETURN TO GLORY (Compas) BC 2.8 4-8wks Turnarnd Company-level game of the US invasion of Guam with the intent to recapture the island from 18,500 Japanese in July 1944. Second game in the Marianas Campaign series, and uses the Company Scale (CSS) game system. Lengthy & large game due to the low scale and huge number of forces involved. 1056 counters, 4 maps. Adam Starkweather'17 1 Special Ordr NEW $99.00 GUDERIAN'S BLITZKRIEG 1ST: ERRATA COUNTR (Gamers n Out-of-Print 1 errata counter from Gamers' 1992 REPL & VARIANT countersheet. No rules. 1 128898 EXCELL $1.00 GUNS OF CEDAR CREEK PARTS (SDI) n Out-of-Print 1 107187 MINT $3.00 Original thin countersheet #1 containing Union & Confed leaders. GUNS OF THE ASKARI #38 (Agains) n HP 1.3 2-6wks Turnarnd Mag & game. Game covers the sideshow of the Allied attempt to subdue German East Africa in World War I, and the tremendous resources the effort consumed. It ended only with the Germans converting to guerilla warfare in 1916. Combat mechanics change to reflect guerilla operations & activity levels, and each turn has a variable end point. 4 scenarios including the complete campaign, plus a 3 player (Belgian) option. 280 counters. J.Gorkowski'12 1 Special Ordr NEW $28.00 GUNSLINGER: CRITTERS VARIANT COPY (AH) n 0.2 Out-of-Print Several articles from General: (1) Critters adds animal encounters with cattle, bear, buffalos & snakes; (2) Gunsmith Shop offers a range of new guns & weaponry; (3) Tournement scenarios 1-8; (4) 4pg analysis article. Color phtocopy counters/insert w/ B&W photocopied rules. 1 92070 MINT $6.00 GURPS 4TH BASIC SET, CAMPAIGNS (SJG) BC 4th ed set combining material from GURPS Basic Ed. 3rd and Compendium I, plus lots of new & updated rules. Provides extensive rules for running a RPG campaign. Hardcover. '06 1 Special Ordr NEW $29.00 GURPS 4TH BASIC SET, CHARACTERS (SJG) BC 4th ed set combining material from GURPS Basic Ed. 3rd and Compendium I, plus lots of new & updated rules. 336pg hardcover. '06 1 Special Ordr NEW $39.00 == Games by TITLE ============= 541-756-4711 10-9 PST Prices TRIPLE after hours! "H" TITLED ITEMS (i.e. Titles beginning with "H") ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- HALFSIES DWARF DICE SET (7), BEARD BROWN (GKG) SC 0.2 Out-of-Print Set of 7 dice for RPG game in Beard Brown & Mountain Stone coloration, packaged in a rook tower case. 1 140754 NEW $3.00 HAMEL 1918 2ND (Schutz) HC 1.2 2-6wks Turnarnd Update of this game of low level (co/btry) tactical combat during one of the shortest, most successful offensive in WW1 as the Australians attack the Germans in July 1918 (with the assistance of 4 American companies). In a mere 93mins, the Germans were pushed back 2km along a 6km front. W/ small color map, 264 die cut counters. 190m/hex, 10min/turn. P.Schutze'11 1 Special Ordr NEW $29.00 HAMMER OF THE SCOTS 2ND PARTS (ColumG) n Out-of-Print 1 76224 EXCELL $2.50 Clean photocopy of rules, only. v2.3 HAMMER OF THE SCOTS 4TH (ColumG) BC 1.6 2-6wks Turnarnd 2019 4th ed with 24mm wooden blocks, v3 rules. Block-style, strategic level board game of the Braveheart Rebellion led by William Wallace against Britain, the War of Scottish Independence. Map covers n.England & Scotland. 56 blocks, 25 event cards. T.Dalgliesh, J.Taylor'19 1 Special Ordr NEW $63.00 HAMMER OF THE SCOTS 4TH [DELUXE] (ColumG) BC 2.5 2019 4th [deluxe] ed with 24mm wooden blocks, v3 rules, thicker map. Block-style, strategic level board game of the Braveheart Rebellion led by William Wallace against Britain, the War of Scottish Independence. Map covers n.England & Scotland. 56 blocks, 25 event cards. T.Dalgliesh, J.Taylor'19 1 150383 NEW $72.00 HANDSCHOOTE 1793 #146 (VaeV_C) n n 0.8 4-8wks Turnarnd Mag & Game. French-language game of militiary history with a complete game in each issue. Covers the battle of Handschoote, Sept 1793, fought between French & a Coalition army led by Hanover. Fourth in the Soldiers of the Republic. Tactical level with 300-1000men per unit, 1hr/turn, 300m/hex. Matthieu Dangla'19 1 Special Ordr NEW $32.00 HANNIBAL & HAMILCAR, ROME V CARTHAGE 3RD (AresGm FB* 6.2 2nd update of this RECOMMENDED, strategic lvl gm of the 2nd Punic War, 218-203BC, using a modified We the People system. Card play allows limited actions such as moving leaders, levying new troops, reinforcing existing armies, gaining polical control, moving, etc. This edition includes all-new graphics, plastic minis, custom dice, additonal cards & a double-side board. Second side of board is for a new game included here, Hamilcar, which covers the 1st Punich War as Rome attempts to expand into the Mediterranean beyond the Italian Penisula. Additional kits available separately. M.Simonitch'19 1 Special Ordr NEW $85.00 * HANNIBAL & HAMILCAR: PRICE OF FAILUREKIT (AresGm SB 0.1 Kit adding Roman general Publius Claudius Pucher, who was involved with the defeat at Drepana in 249BC in which 93 ships were lost. Includes a minature & 2 new strategy cards. '18 1 Special Ordr NEW $7.50 HANNIBAL & HAMILCAR: SUN OF MACEDON KIT (AresGm) SB 0.1 Kit adding Philip V of Macedon's forces who joined Carthage as an ally, preparing to send 200 ships, but was stymied by Rome's machinations in Greece. Includes a miniature & 2 strategy cards. '18 1 Special Ordr NEW $7.50 HANNIBAL, 2ND PUNIC WAR #141 (DecS_T) n n 0.4 Out-of-Print Mag & Game. Area-move gm of 2nd Punic War showing different advantages & styles of each sides at strategic lvl. Rome has a great population to draw on, Carthage has the initiative & leaders at first. Map covers the western Mediterranean. Units progress from raw recruits to veterans. 200 counters, 1yr/turn. J.Sutcliffe'91 / ARTICLES ON: the Second Punic War; Roman Republic's Art of War; Desert Storm/Desert Sheild OoB update; Analysis of 3 Armored Assaults on Fortified Lines: El Alamein 1942, Kursk 1943, Golan Heights 1973; Louisiana Brigades in the Army of N Virginia; British Steamers in the 1st Opium War in China; Airmobile Assault, 1940; Wargames in the US Marines; a Neo-Con's analysis of the failure of Iraqi propoganda (i.e. self-deceiving). 1 117324 MINT $19.00 Cherry. Last copy. HANNIBAL, ITALIAN CAMPAIGN 2ND #95 (Com_PW) n n 0.9 Avail Uncrtn Mag & game. Update of much earlier SimCan game. Covers the 2nd Punic War in the Roman mainland beginning with Hannibal's 218BC crossing of the Alps with the Carthagenian army and lasted for 13 years. Hannibal's army survived in hostile territory, often defeating Roman armies, with sieges, recruitment & Roman elections. 1yr/turn, 40km/hex, 248 counters. Peter Hollinger'20 / ARTICLES ON: Preview of upcoming CPS games; Reviews of: CPS Blue Water Navy, CPS Decision at Kasserine 2nd, CPS Attrition of Souls; the Battle of Lugdunum, France, 197AD; How to Research a Wargame [topic]; new Night Drop scenario for CPS Combat!; CPS Russia Besigned & the Evolution of East Front games; Company Scale System Bootcamp Tutorial. 1 Special Ordr NEW $42.00 HARNMASTER FANTASY ROLEPLAYING 3RD (ColumG) BC 2.1 1-3wks Turnarnd Primary rules set containing the background on the fantasy medieval world of Harn, including a full sized color map. Fully revised core rules set, gamemaster screen & pad of character profiles. Rules in looseleaf (ie 3 hole unbound) format. Includes psionics, treasures & artifacts, campaigns & encounters & a beastiary. '03 1 Special Ordr NEW $27.00 HARNPLAYER BOXED SET (ColumG) BC 1-3wks Turnarnd Bundle including the classic Harnplayer guidebook, character sheets, and the players' section of the 3rd ed Harnmaster rules.'03 1 Special Ordr NEW $27.00 HARNWORLD AZADMERE SUPPLEMENT (Columg) Fo 1-3wks Turnarnd Supplement for HarnWorld. 1 Special Ordr NEW $14.50 HARNWORLD CHYBISA SUPPLEMENT (Columg) Fo 1-3wks Turnarnd Supplement for HarnWorld. 1 Special Ordr NEW $14.50 HARNWORLD DEAD OF WINTER SUPPLEMENT (Columg) Fo 1-3wks Turnarnd Supplement for HarnWorld. 1 Special Ordr NEW $13.50 HARNWORLD EVAEL SUPPLEMENT (Columg) Fo 1-3wks Turnarnd Supplement for HarnWorld providing details on the Elves & their culture. 1 Special Ordr NEW $22.50 HARNWORLD KIRAZ THE LOST CITY SUPPLEMENT (Columg Fo 1-3wks Turnarnd Supplement for HarnWorld. 1 Special Ordr NEW $18.00 HARNWORLD NASTY,BRUTISH,SHORT SUPPLEMENT (Columg Fo 1-3wks Turnarnd Supplement for HarnWorld. 1 Special Ordr NEW $18.00 HARNWORLD SHORKYNE SUPPLEMENT (Columg) Fo 1-3wks Turnarnd Supplement for HarnWorld. 1 Special Ordr NEW $27.00 HARNWORLD: CHARACTER SHEETS (ColumG) Fo 1-3wks Turnarnd Pad of 25 character sheets for Harn. 1 Special Ordr NEW $9.00 HARNWORLD: HARNBARBARIANS SUPPLEMENT (ColumG) Fo 1-3wks Turnarnd Supplement for Harn focused on non-civilized peoples. 1 Special Ordr NEW $27.00 HARNWORLD: HARNMAGIC SUPPLEMENT (ColumG) Fo 1-3wks Turnarnd Supplement focusing on magical abilities. 1 Special Ordr NEW $27.00 HARNWORLD: HARNPLAYER SUPPLEMENT 3RD (ColumG) BC 2.3 1-3wks Turnarnd Supplement for Harn Role Playing Game focusing on character personality & combat abilities. Also includes a player's guide to the Harn system, with background legends & a pad of character profile sheets. 3rd edition has updated box graphics. 1 Special Ordr NEW $27.00 HARNWORLD: HARNRELIGION SUPPLEMENT (ColumG) Fo 1-3wks Turnarnd Supplement focusing on religion & religious characters. 1 Special Ordr NEW $27.00 HARPOON, 3RD PARTS (GDW) n Out-of-Print 1 61683 EXCELL $1.00 Nato base chart & base screen only, showing Nimitz, Bases Keflavik, Leuchars, Bodo. HARPOON, 4TH COUNTERS (CofA) n 4-8wks Turnarnd Ship counters only. 1 Special Ordr NEW $9.00 HARPOON, 4TH PLAYERS HANDBOOK (CofA) Bk 0.3 4-8wks Turnarnd 28pg booklet containing all the charts & tables from the basic Harpoon set. Intended as a helpful aid. L.Bond, C.Carlson'96 1 Special Ordr NEW $8.00 HARPOON, 4TH: NAVAL REVIEW 1997 (CofA) Bk 0.8 4-8wks Turnarnd Provides new scenarios, ships & aircraft forms, and info about navies around the world, in a mag format. D.Schueler'97 1 Special Ordr NEW $15.50 HARPOON, 4TH: NAVAL REVIEW 2003 (CofA) Bk 0.8 4-8wks Turnarnd Booklet providing new scenarios, ships & aircraft forms, and info about navies around the world, in a mag format. Intended to keep interested players abreast of new developments in the navies & air forces around the world. D.Schueler'04 1 Special Ordr NEW $16.00 HARPOON, 4TH: SEA OF DRAGONS (CofA) Fo 1.4 4-8wks Turnarnd Add-on to this highly popular, miniatures style table top gm of modern air-naval tac combat w/ highly detailed rules & data. Includes data on planes & ships of 16 Pacific Rim nations of Asia. 26 scenarios & scenario generator. L.Bond'98 1 Special Ordr NEW $25.00 HASTINGS 1066 (AgaTPS) HP 0.9 2-6wks Turnarnd Game on one of the 20 most-decisive battles of human history, judged by LTC Joseph Mitchel in his book. Game covers the pivotal battle of Hastings, England, in 1066, as William of Normandy invades England & begins pillaging to encourage the English king, Harold, to offer battle quickly. Harold's loss influence a millenia of English (and world) history after. 90 counters, mounted map. L.Tolver'15 1 Special Ordr NEW $25.00 HASTINGS, 1066 #110 PARTS (TSRS_T) n Out-of-Print 1 51261 EXCELL $2.00 Photocopy of rules, only. HAWAII, 1795, KAMEHAMEHA'S WAR (DecGms) Fo 0.3 Kamehameha, a Hawaiian. led a campaign to unify the Hawaiin islands in 1795. One player represents Kamehameha, the other the allied forces of Oahu & Maui. Games system based on the Ancient Wars system with the addition of cards providing special events. Small map, 40 counters, 18 cards. '19 1 151083 NEW $11.50 HEART OF DARKNESS PARTS (Legion) BC Out-of-Print 1 149752 < NEW $1.00 Box only. Box cover has big X in blue; minor ripple on one side panel. Otherws new. HEART OF DARKNESS, EXPLORATION OF AFRICA (Legion BC 1.8 2-6wks Turnarnd Adventure game of in which players are a team of explorers leading an expedition into uncharted (by white men) Africa during the 19th century, hoping to bring back fantastic stories & artifacts. Game traces its heritage to Source of the Nile, one of the most innovative & fun adventure games ever published in our opinion. Kim Kanger'21 1 Stock NEW $55.00 HEARTS & MINDS, VIETNAM 1965-75 3RD (Compas) BC* 3.6 Third iteration of this strategic level game of the US war in Vietnam, 1965-75. Includes 8 scenarios beginning at different stages of the war, allowing the player to begin play in almost any year. Includes mechanics covering guerilla warfare, political turmoil, and the advantage of veteran troops. Area movement, abstract scale, 3 countersheets, 80 cards. Fast playing. John Poniske'19 1 151055 NEW $54.00 * HEIGHTS OF COURAGE, GOLAN HEIGHTS 1973 (MMP) BC 0.9 2-6wks Turnarnd Std Combat System game (#16) covering the Syrian attempt to recapture the Golan Heights from Israel in the 1973 Yom Kippur War. For nearly 2 weeks, massed Syrian armor attempted to overrun determined defenders who, thru their stiff defense, allowed the Israelis to mobilize their forces for a counteroffensive that stopped just short of Damascus. This war included the largest armored clashes since WWII. Includes rules to play in tandem with Yom Kippur. game (covering the Sinai front). 280 counters. S.Newhouse'13 1 Special Ordr NEW $30.00 HELL BEFORE NIGHT #42 PARTS (XTRCmd) n Out-of-Print 1 80405 EXCELL $4.00 Map, only. Tape reinforcements on map corners. HELL OF STALINGRAD PARTS (CofA) BC Out-of-Print 1 107984 NEW $4.00 Box, only. Some lite scuggs on lower box edge, otherws new. HELL'S HIGHWAY PARTS (AH-VG) n Out-of-Print 1 71112 EXCELL $2.00 Player Aid Card (one only). 2 88410 V.GOOD $1.50 Player Aid Card, some creases. Otherws EX. 3 88411 V.GOOD $1.50 Player Aid Card, some creases. Otherws EX. HERE I STAND 2ND: MOUNTED MAP (GMT) n 1-3wks Turnarnd Mounted map, only. 1 Special Ordr NEW $15.00 HERE I STAND 3RD PARTS (GMT) DC 1 126173 NEW $6.00 Box only. Box has a minor ding to one box corner, otherws new. HEROES OF TELEMARK, COMMANDO RAID NORWAY (DecGms Fo 0.3 Solitaire game of the British SOE (special forces) to sabotage the German heavy water (atomic) weapon program in Norway during World War II. You recruit SAS teams, then execute a sabotage mission. Sml map, 40 counters, 18 cards. '19 1 151065 NEW $11.50 HEX BATTLEMAT, 1"HEX/1"SQ (CHessx) RL Doublesided oyster-colored battlemat w/ 1" hexes & 1" squares. '07 1 Special Ordr NEW $17.50 HEX BATTLEMAT, 1/2"HEX/1/2"SQ (CHessx) RL Doublesided oyster-colored battlemat w/ 1/2" hexes & 1/2" squares. '07 1 Special Ordr NEW $17.50 HEX MAP SHEET, BLANK, 16MM LONG GRAIN (GMT) n 0.2 22x34" non-coated, folded paper with 16mm hexes with grain running down long dimension, and each hex is numbered. '99 1 150515 NEW $3.50 HEX MAP SHEETS, 16MM LONG GRAIN 7PAK (GMT) n 1.2 1-3wks Turnarnd SEVEN 22x34" non-coated, folded paper maps with 16mm hexes with grain running along long dimension, and each hex is numbered. '99 1 Stock NEW $25.00 HEX MAP SHEETS, 16MM SHORT GRAIN 7PAK (GMT) n 0.7 1-3wks Turnarnd SEVEN 22x34" non-coated, folded paper with 16mm hexes with grain running along short dimension, and each hex is numbered. '99 1 Stock NEW $21.00 HEX MEGAMAT, 1"HEX/1"SQ (CHessx) RL 1.8 Doublesided oyster-colored vinyl battlemat w/ 1" hexes & 1" squares, 34x48". '02 1 Special Ordr NEW $39.00 HEX MEGAMAT, 1.5"HEX/1.5"SQ (CHessx) RL 1.5 Doublesided oyster-colored vinyl battlemat w/ 1.5" hexes & 1.5" squares, 34x48". '02 1 Special Ordr NEW $39.00 HEX MONDOMAT, 1"HEX/1"SQ (CHessx) LB* Available by distributor special order, 4-6wk turnaround. Huge, Doublesided w/ 1" hexes & 1" squares, 48x96". '05 1 Special Ordr NEW $109.00 * HEXAGONY PARTS (AH) n Out-of-Print 1 61056 EXCELL $1.00 Rules only, some wear on cover. 2 61057 EXCELL $1.00 Rules only. HIDDEN STRIKE, AMERICAN REVOLUTION (Worthi) BC 2.8 2-6wks Turnarnd Strategic level, card-driven game of the American Revolution, 1775-83. Players can generally play only a single card per turn which allows moving military unit tokens. Victory determined by geographic control. Includes a solitaire engine. '21 1 Special Ordr NEW $59.00 HIGHWAY TO THE REICH 3RD (DecGms) LB* 3.4 1-3wks Turnarnd Decision Games' colorized, updated & substantial revised 3rd Ed. of this classic & HIGHLY RECOMMENDED, tense, company-level game of Operation Market-Garden, Sept.1944. Very suitable for team play. Game system focuses on morale & firepower as key variables. This edition uses movement impulses by formation, redrawn & colorized maps w/ adjusted scale, procedures adj to speed play. 2520 counters, 4 maps. 600m/hex, 3hr/turn, 7 scenarios plus campaign. '08 1 Special Ordr NEW $127.50 * HILL OF DOVES, FIRST BOER WAR 1880-81 2D (Legion BC 2.6 2-6wks Turnarnd Significant update from the previous DTP version. Solitaire game of the first Anglo-Boer War, 1880-1. Player controls the British army against the Transvaal Republican Army, and must dominate the Laing's Nek area between Natal & the Transvaal to win. Played at concurrent strategic, operational & tactical levels, each with its own mapboard. Battles are resolved via Tactical or Ambush decks of cards, and turns involve an Operational deck as well. 181 counters, 5 card decks (~94 cards), 4 mapboards, company level, weekly turns. Godfrey Bailey'22 1 Stock NEW $55.00 HINDENBURG'S WAR #288 (DecS_T) n n 1.2 Out-of-Print Mag & game, special edition. Strategic level, 2 player game of fighting on the Western Front during the final year of World War I, beginning with the initial German offensive in March & ending with the armistice in November. 15km/hex, 15days/turn, brig/div level. 456 counters, 2 maps. T.Bomba'14 / ARTICLES ON: The Last Year of World War I in the West, 1918; the Schlieffen Plan, Blueprint for Victory or Myth?; East Timor, 480 Yrs to Freedom; War of the Cities, the Thirteen Years War, 1454; the Battle of Avai, 1868; Cannae, Unanswered Questions; Spanish Galleons; US Navy's Automatic Big Guns; High Altitude Planes during the Cold War. 1 128412 NEW $39.00 Last copy. HISTORY OF THE SECOND WORLD WAR # 71 (CavHSW) n Out-of-Print 1 131097 MINT $3.00 HISTORY OF THE WORLD, 2ND PARTS (AH) n Out-of-Print 1 61518 V.GOOD $9.00 Set of the smaller Event cards, complete or nearly so. HITLER'S LAST GAMBLE ERRATA [3/90] (WWW) n 0.2 Out-of-Print 3/90 version. 20pgs of extensive rules revisions & clarification by dedicated designer. Intended as draft for 2nd ed rules that 3W never bothered to publish. This version is very similar to earlier 3/90 version. '90 1 88556 EXCELL $1.00 3/90 version. HITLER'S LAST GAMBLE ERRATA [6/90] (WWW) n 0.2 Out-of-Print 6/90 version. 20pgs of extensive rules revisions & clarification by dedicated designer. Intended as draft for 2nd ed rules that 3W never bothered to publish. This version is very similar to earlier 3/90 version. '90 1 88555 EXCELL $1.00 6/90 version. 20pgs of extensive rules revisions & clarification by dedicated designer. Intended as draft for 2nd ed rules that 3W never bothered to publish. This version is very similar to earlier 3/90 version. '90 HITLER'S LAST GAMBLE PARTS (Rand) n Out-of-Print 1 97588 MINT $5.00 TEC/CRT chart only. HITLER'S WAR, 1ST PARTS (Meta) n Out-of-Print 1 101236 EXCELL $4.00 Substantially complete set of German counters (only; no Soviet or Allied, missing 2 army units) PLUS a superset of numerica counters. ALL counters mounted on small magnets for PBM use. 2 101065 V.GOOD $2.00 Box, only. Various minor creases, a little tape on one side panel. Structurally sound & otherws clean. HITLER'S WAR, 2ND PARTS (AH) n Out-of-Print 1 61055 EXCELL $2.00 Axis Unit Recort Chart only. HIVE (TeamCo) BC 1.8 Popular & highly rated 2-player game in which players play hex tiles representing various animals that threaten your opponent's bee hive. Goal is to completely surround your opponent's queen. '08 1 Special Ordr NEW $26.00 HIVE POCKET (TeamCo) SC Repackaging in a smaller, compact form with portable cloth bag. Popular & highly rated 2-player game in which players play hex tiles representing various animals that threaten your opponent's bee hive. Goal is to completely surround your opponent's queen. '12 1 Special Ordr NEW $21.00 HIVE: CARBON KIT (TeamCo) FB Temp OoP/OoS Kit adding an alternative to the existing set of Hive stones for those prefering black & white, and also includes mosquito stones & the ladybug piece. '11 1 Special Ordr NEW $30.00 HIVE: LADYBUG KIT (TeamCo) SB Kit adding the ladybug, which can move 3 spaces at a time. '11 1 Special Ordr NEW $9.00 HIVE: MOSQUITO KIT (TeamCo) SB 0.1 Kit adding addtl playing pieces so that each player has 12 pieces to start with. Mosquito pieces are played like any other, but then takes on the characteristics of the piece it touches for movement. '08 1 Special Ordr NEW $9.00 HIVE: PILLBUG KIT (TeamCo) SB 0.1 Temp OoP/OoS Kit adding the pillbug with 2 pairs of tiles. The pillbug moves like the queen bee but has a special ability that renders other pieces inert for a turn. '14 1 Special Ordr NEW $9.00 HOBBY GAMES, THE 100 BEST (GreenR) Bk 1.5 HIGHLY RECOMMENDED book looking back what the authors consider the 100 best games of the last 50yrs. Each is a short essay about a game, including board wargames, miniatures, historical & fantasy RPGs & boardgames, & others. Some big names of the gaming industry's past & present chime in: G.Gygax, R.Garfield, L.Harris, R.Knizia, J.Dunnigan, M.Miller, etc. Excellent reading, tho you always want to read MORE! Sftbnd, 380pg. J.Lowder, ed.'07 1 Special Ordr NEW $18.00 HOF GAP PARTS (SPI) n Out-of-Print 1 128152 EXCELL $4.00 Exclusive rules, only. Neatly highlighted & annotated in several colors. HOLD THE LINE, FREDERICK'S WAR PARTS (Worthi) n Out-of-Print 1 120092 EXCELL $7.00 Terrain tile set, only. Never used; punched for easy storage. Complete. Also applies to Hold the Line. 2 120095 EXCELL $5.00 Box, only. Slight ding to one corner with resulting corner split repaired; otherws very clean. 3 120094 NEW $8.00 Rules, only. 4 120093 NEW $8.00 Mapboard, only. Also applies to Hold the Line. HOLY LAND, NEXT ARAB-ISRAELI WAR # 8 (Dec_MW) n n 1.2 NOTE: Includes supplementary errata counter sheet published Feb '14 w/ 176 counters (Holy War 99, Somali Pirates 51, Red Dragon 2, Decision Iraq 24), w/ printed errata. Mag & game special issue. Game of a future Arab-Israeli War, presuming a reviltalization of Israeli's Arab neighbors' militancy, and covers a conventional hot war as well as insurgency & "terrorism". Uses the earlier Decision Iraq game system to depict the full range of possible forms of conflict. Appears to focus on the fact of conflict, not what creates & drives it. Includes a scenario for the current Syrian Civil War after it provokes a broader, regional conflict. 2 maps, 392 counters. J.Miranda'13 / ARTICLES ON: the Next Arab-Israeli Conflict; Thailand's Southern Insurgency; the Six Day War in Global Context; Centurion tanks in Vietnam; Cold War Atomic-themed Toys in America; A Focus on the Indian Navy. 1 150572 NEW $52.00 HOLY ROMAN EMPIRE #247 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Roman Empire under the Hapsburgs take on the new nation-states of Europe in the Wars of Reformation, 1524-38: France, the Ottoman Empire and the Protestant areas of central Europe. Focuses on leadership, as well as diplomacy among the players, and includes economics. Map is a stylized grid covering Europe from Paris to Rome to Warsaw. For 2-4 players. 1yr/turn; 50mi/sq. J.Miranda'07. Mag contains ARTICLES ON: the Italian Wars 1494-1520 & seven key battles of this period; Art of War in Europe of the 1500s; Fall of France 1940; Battle of Fallujah, Iraq. 2004. 1 83023 NEW $22.00 HOLY WAR, AFGHANISTAN #147 (DecS_T) n n 0.4 Out-of-Print Mag & Game. Strat & operational level game of the US-backed but widely misunderstood insurgency & civil war in Afghanistan between 1978-2001. Designer understood the conflict as an anti-communist insurgency; themes of a civil war within the government are ignored. Heavy element of political conflict as well as Soviet & Western intervention. 7 scenarios (3 hypothetical). 200 counters, Brig/div scale, 30km/hex, 3mo/turn, J.Miranda'91. / ARTICLES ON: Soviet War in Afghanistan; Strategic Setting of the American Civil War; British Mobilization in WWI: Ground Forces; American Missed Opportunity in War of 1812; Morgan's Great Ohio Raid 1863; A Political Warfare Corps?; ERRATA for Chad #144 (extensive). 1 131163 MINT $15.00 Cherry. HONOUR ALONE, FALL OF HONG KONG PARTS (PacRim) n Out-of-Print 1 83311 NEW $5.00 Unpunched Countersheet, but 10 counters loose in strips. Color photocopy included. HOOD STRIKES NORTH (MMP) BC 1.5 New game in the Great Campaigns of the American Civil War (GCACW) game series. Covers the attempt by the Confederates under Hood to capture Nashville in Nov 1864. While initially successful, they were crushed by the Union counter offensive the next month. Includes 8 scenarios & a campaign game. 1 maps, 2 countersheets. Joe Balkoski, Chris Withers, Ed Beach'21 1 150159 NEW $74.00 HORNET LEADER 2ND: CTHULHU CONFLICT KIT (Versse) SC 1.4 2-6wks Turnarnd Kit for Hornet Leader that adds a new enemy: the Cthulhu. A carrier air group confronts the Cthulhu invasion as it rise from a portal near the fabled island of R'lyeh in the South Pacific. You choose your aircraft, crew & the best weapons for the job...and hope for luck. Designed as solitaire, but can be played cooperatively. 56 cards, 120 counters, 4 campaigns. '13 1 Special Ordr NEW $22.00 HORNET LEADER, CARRIER AIR OPERATIONS 3D (Versse DC* 3.5 2018 reprint. Massive solitaire game of air-air combat involving ALL of the current & prospective aircraft operated by the US navy & marines since the Vietnam War. Includes 330 cards, 8 campaigns, 352 counters. Campaigns include Libya 1984, NAtlatic c.1986, Iraq 1991, IDF 2001, Syria 2004, Taiwan 2008, NKorea 2011, Iran 2014. D.Verssen'18 1 Special Ordr NEW $64.00 * HORNET'S NEST, BUYING TIME AT SHILOH (DecGms) Fo 0.3 Small folio game of the desperate Union defense of the roads leading to Pittsburgh Landing which supplied their army against a determined Confederate attack during the height of the battle of Shiloh, Apr 1862. Uses the Musket & Saber game system that emphasizes unit quality over size, and shows the unique roles of artillery & reserves. '21 1 150896 NEW $8.00 HORSE SOLDIERS, FORREST AT BAY #119PARTS (WWWS_T n Out-of-Print 1 55605 MINT $4.00 Rules, only. HOUGOUMONT, KEY TO WATERLOO, JUNE 1815 (DecGms) Fo 0.3 Avail Uncrtn Small folio game of the difficult battle for the bastion of Chateau Hougoumont. Napoleon needed a quick capture, but the British defended stoutly, causing both sides to escale the battle over the course of the day. Uses the Musket & Saber system, with combat based more on unit quality than size. Shows the unique roles of artillery & cavalry. '21 1 Special Ordr NEW $9.00 HOUGOUMONT, ROCK OF WATERLOO #11 (XTRCmd) n n 0.5 Out-of-Print Mag & Game. Variant counter for Alexandros (1) included. Game of the French diversionary attack becomes a morass on the final day of the 3 day battle of Waterloo. Game covers the first 2 hours of the battle. Tac lvl. 25yd/hex, 10min/turn, btln/brig level. R.Breaun, S.McEvoy'91 / ARTICLES ON: How Lessons of Malayan Emergency Were Ignored in Vietnam; Hougoumont, Rock of Waterloo; Typhus Fever & the Destruction of Napoleon's Grand Army in 1812; Japanese Attacks on the US Mainland During WWII; Hougoumont Strategy; Alexandros errata; Jutland variant with 7 scenarios; the Bozeman Trail Campaign, the Medicine Fight, 1866. 1 117270 MINT $24.00 Last copy. HOUSE DIVIDED, 1ST PARTS (GDW) n Out-of-Print 1 102675 EXCELL $4.00 Photocopy of an excellent GERMAN language rules translation. Looks much like original, except in German. 2 98689 EXCELL $1.00 Turn record chart, only. Unused. 3 61684 V.GOOD $1.00 Time Record Chart only. 4 101015 V.GOOD $1.00 Turn Record Chart only, 1 column written on in pencil & erased. 5 101016 V.GOOD $3.00 Rules set a (2pcs), discolred & soiled thru use. 6 101017 V.GOOD $3.00 Optional/Advanced Rules page, only, marked in pencil on both sides. 7 101014 V.GOOD $4.00 Substantially complete counterset; missing 4 units & 1 marker, ID included. 1 counter missing 1/3 of its backside. Wear to some counters; militia cav unit badly worn. HOW THE UNION WAS SAVED, CIVIL WAR (StraGm) BC 2.3 2-6wks Turnarnd Strategic level game of the entire American Civil War, 1861-5. Players use very limited resource points to build the network of depots need to supply and enable armies to move, fight & fortify. Fog of war created by using army commanders to represent unknown force sizes. The Union must decide how best to breach the Confederacy's defenses while the Confederates can focus on fortifying their perimeter or raiding the Union to preempt offensives. Mounted map, 283 counters, 18 wooden blocks, 40 colorful, illustrated cards. Steve Pole'22 1 Special Ordr NEW $59.00 HOW THE WEST WAS SAVED, RUSSO-POLISH WAR (StraGm HC 1.8 4-8wks Turnarnd Polish-produced, English-language game. Strategic level game of the Russo-Polish War of 1920, a little known war with huge ramifications. Soviet & possibly Lithuanian forces surge westward, opposed by Polish & Ukrainian armies. The huge & largely openn area allowed for offensives led by cavalry, often in surprise moves. Key dynamics is the availability of resource points that enable activitiy, and varies for each side over time & random events. Units are activited by marker, but order of movement & combat determined randomly. Reg/Div level, mounted map, 216 counters, 40 Event cards. Stephen Pole'20 1 Special Ordr NEW $59.00 HUNDRED DAYS BATTLES, 2ND PARTS (AH) n Out-of-Print 1 70732 EXCELL $3.00 Rules only. HUNDRED YEARS WAR, 1337-1453 #177 (DecS_T) n n 0.8 Out-of-Print Mag & game. Strategic level, 2-player game of the lengthy war fought between England & France between 1337-1453 using a modified 30 Yrs War system. Yearly turns & area move, 1-2k men per strength pt. 2 scenarios (Crecy 1337-47 & Agincourt 1415-28) plus campaign. Includes yet another in a string of lackluster mapboards. J.Miranda'96 / ARTICLES ON: the Hundred Years War; Custer's Campaign, ops on the Little Bighorn & Yellowstone Rivers; Valmy, the battle that saved the French Revolution, 1792; Future trends for the US Military into the 21st century; PT boats in the Pacific; errata for Thirty Years War #173. '95 1 117285 MINT $80.00 Cherry. Last copy. HUNGARIAN NIGHTMARE, BUDAPEST 1945 #31 (Agains) n HP 1.2 1-3wks Turnarnd Mag & game. Game of the bitter battle for the Hungarian capital of Budapest, Dec'44-Feb'45, the 2nd bloodiest in history. The 79000 Germans & Hungarians have only a hodge podge of attack-capable units & logistical problems. But the Soviets have 177,000 - 2 fronts - & a tight timeline. Victory based on besting actual history. 420 counters, rgt level, 1-1/2 area move maps, 3days/turn. M.Stille'11 / ARTICLES ON: the emergency air resupply of Budapest, 1945, via glider; Soviet siege of Budapest 1945; WW2 urban sieges; TARLETON'S QUARTER! expansion rules; battle of Navarion, last btl in Age of Sail, 1827; US-China relations as a zero-sum game. 1 Special Ordr NEW $28.00 HUNGARIAN RHAPSODY (MMP) BC* 3.0 2-6wks Turnarnd Game of the 1944 Soviet drive into Hungary (including the battle of Debrecen), and the German's desparate 1945 Konrad offensive to relieve the siege of Budapest and save 50,000 troops there. Soviet forces are powerful: 3 tank armies, 5 mech corps & 3 cavalry corps, but are operating at the limits of their logistical trail. German forces include 13 panzer divisions. Uses the OCS Operational Combat game series. Regt/Div level, 3.5days/turn, 5mi/hex. Includes 2 maps, 6 countersheets, 13 scenarios using 1 or 2 maps plus grand campaign. Stephane Acquaviva, Dean Essig'20 1 Stock NEW $99.00 * HUNTED, THE..., TWILIGHT OF U-BOATS 43-5 (Consim BC 2.4 1-3wks Turnarnd Solitaire, tactical game of the U-Boat war after the point where the U-Boats became the hunted rather than the hunters due to allied technological & logistical advancements. Uses The Hunters game system, and can be melded into earlier The Hunters game to model actions over the entire war. Player commands a U-Boat, and still must attemp to destroy Allied shipping. But the player will find the going very difficult, and staying alive an iffy proposition over multiple missions thru the 1943-45 period. 11 major U-Boat designs are included, with their systems in great detail. Patrols may be assigned in the Arctic, Atlantic, S Atlantic, Indian Ocean, Caribbean and the Pacific. 2 countersheets. Gregory Smith'20 1 Special Ordr NEW $40.00 == Games by TITLE ============= 541-756-4711 10-9 PST Prices TRIPLE after hours! "I" TITLED ITEMS (i.e. Titles beginning with "I") ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- I AM SPARTACUS: PYHRRIC VICTORY COPY (XTRCmd) n 0.2 Out-of-Print Rules & color counter photocopy from #19 allowing play of Tarentine War, 280-275BC, using IAS for phalanx v legion fun. 1 88616 EXCELL $1.00 I.A.F. ISRAELI AIR FORCE LEADER (Versse) DC* 4.8 2-6wks Turnarnd Solitaire game in which the player commands the pilots and squadrons of the Israeli air force during the length of the nation's existence, 1948 to present, using propeller-driven aircraft to the latest F-35 Stealth fighter. Presents 9 campaigns spanning Israel's existence. Basically a solitaire game, but can be played cooperatively. 336 cards, 8 countersheets. '17 1 Special Ordr NEW $69.00 * ICI 2ND PARTS (Legion) BC Out-of-Print 1 143196 NEW $3.00 box only. Box cover is a mis-produced box btm, but structurally game box is entirely clean & new. ICI, C'EST LA FRANCE, ALGERIA 1954-62 3D (Legion BC 1.2 4-8wks Turnarnd Reprint of this game of the bitter Algerian War for independence from France, 1954-62. Unique design includes 3 dimensions of conflict: political, insurgency & overt military. Ultimate purpose is to sour the French publics' will to fight or to win the hearts & minds of the Algeria. Qtrly turns, rgt level, 344 counters. K.Kanger'13 1 Special Ordr NEW $42.00 ICI, C'EST LA FRANCE, ALGERIA 2D PARTS (Legion) BC Out-of-Print 1 143732 MINT $4.00 Box, only. Clean. 2 143733 MINT $3.00 Box, only. An X drawn across box cover in permanent marker, otherws clean. 3 143734 MINT $2.50 Box, only. Couple of Xs drawn across box cover in permanent marker, lengthy creases extending from two box cover corners. ICI, C'EST LA FRANCE, ALGERIA 3D PARTS (Legion) BC Out-of-Print 1 143916 NEW $4.00 Box, only. 2 143917 NEW $4.00 Box, only. 3 143918 NEW $4.00 Box, only. ILLUMINATI 2ND: ALTERNATIVE TRUTHS KIT (SJG) SC 2-6wks Turnarnd Kit designed to expand Illumaniti 2nd. Adds 122 cards plus 3 blands. Includes the New World Order cards plus Artifacts. '20 1 Special Ordr NEW $26.00 ILLUMINATI, THE GAME OF CONSPIRACY 3RD (SJG) SB 1.0 Box says 2nd edition but is actually 3rd edition. 2018 substantive revision of the highly popular 2-6 player card game from the '80s in which all sorts of secret sects & govt agencies try to rule the world. This edition uses more current events & contemporary references in the game material. Best Sci Fi game of '82. Includes 110 cards. '18 1 Special Ordr NEW $29.00 ILLUSIONARY FORTRESS, SINGAPORE 1942 2ND (Schutz HC 1.2 2-6wks Turnarnd Boxed version of this game of the Japanese assault on the fortress island of Singapore early in 1942. 3 highly motivated but exhausted Japanese divisions at the end of a long logistical trail assault the island fortress defended by battered UK forces. Covers Singapore exclusively. 264 die cut counters, 1km/hex, Btln level, 1day/turn. Schutze'12 1 Special Ordr NEW $25.00 IMAGE 2ND (AH-3M) BC 2.3 Out-of-Print Simple family gm for 2-6 in which players think of people who match characteristics of various cards played by everyone that indicate time, place, activity, alive/dead, etc. Score more points the greater the number of qualifying cards. 1 88107 EXCELL $5.00 IMPERIAL STARFIRE PARTS (TFG) n Out-of-Print 1 135420 EXCELL $3.00 Large System Display/Tactical Map showing #s 11-12-1 2 135410 EXCELL $5.00 Forms booklet, only. 3 135418 EXCELL $2.50 Interception Scale Map, only. 4 135419 EXCELL $3.00 Large System Display/Tactical Map showing #s 9-8-7 5 135421 FAIR $2.00 Large System Display/Tactical Map showing #s 1-2-3. Has several dozen colored round stickers added for planets, each named on a white label nearby. Servicable but distracting from the purpose of the map. 6 135409 V.GOOD $8.00 Rules, only. Moderately soiled & stained thru use. IMPERIAL STRUGGLE, 2D HUNDRED YEARSWAR2D (GMT) DC* 5.0 1-3wks Turnarnd 2nd printing. 2-player game of thw 2nd Hundred Years of War, the fierce competition between England & France, 1697-1789, beginning with the War of Spanish Succession and ending with the French Revolution, a period that encompassed 4 major wars. Simpler, fast playing game system loosely based on Twilight Struggle. Goal is to build the bases of colonial wealth & prestige across much of the globe. 2nd edition incorporates a few minor errata. 4 coiuntersheets, 67 cards, global scale, 4-17yrs/turn. Anada Gupta, Jason Matthew'21 1 Special Ordr NEW $40.00 * IMPERIAL TIDE (Compas) BC Avail Uncrtn Highly strategic level game of World War I, with only four game turns each representing 1 year of time. Each turn consists of several rounds of card play that enables movement, combat, entrenchment & other actions. Based on the Pacific Tide game system. Uses a point-point map of all of Europe, and 100 counters. Key mechanics is the annual purchase of cards, each giving unique abilities; attritional combat; purchase of resource points. Rules for solitaire play included. 1 Special Ordr NEW $53.00 IMPERIUM ROMANUM 3RD (DecGms) LB* 3.2 Temp OoP/OoS Overhaul of this RECOMMENDED 2-6 player game of military, political & economic conflict thruout the Roman era and the Mediterranean in numerous scenarios. Covers 700 years of history from the 1st century BC, in 40 scenarios (6 new). Can be played with as few as 2 players, but remains a great multi-player game. Components updated to enhance play, with color leaders & neutral units, and a enlarged map, plus new optional rules. 3.5 maps, 964 counters, color rules. Legion level, 50mi/hex, complex. A Nofi'18 1 Special Ordr NEW $99.00 * IMPERIUM ROMANUM II PARTS (WEG) BC Out-of-Print 1 86326 GOOD $10.00 INCOMPLETE GAME: Missing both maps; WEST map avail as a part (but not EAST map). W/2 counter trays. Counters properly printed. Rules, scenario booklet & 1 of 2 charts booklets heavily soiled thru use, wrinkled & wearing at seam w/ tape repairs. Counters worn in some colors. 2 39116 < NEW $3.00 WEST Map, only. Mild moisture warping affecting no more than 25% of the map, no discoloration. Otherwise NEW. 3 39117 MINT $4.00 Bottom half of countersheet #2 (200 pcs), w/ white and tan units & brown leaders. Reverse printed. 4 39118 MINT $4.00 Bottom half of countersheet #1 (200 pcs), w/ red, green and blue units). 5 40175 NEW $2.00 Box only. 5" btm seam tear repaired. IN COUNTRY, THE VIETNAM WAR #281 (DecS_T) n n 1.4 Out-of-Print Mag & game. Dbl-sized game covers several key periods of America's war with Vietnam between 1965-75, with scenarios for '65, '68, '70. Focuses on conventional war, but the unconventional side is included & crucial as well. 2 maps covers southern Vietnam as well as portions of northern Vietnam, Laos & Cambodia. 3 scenarios ('65, '68 & '70) plus campaign beginning in 1964. 3 levels of rules complexity; 560 counters, rgt/div level, 30km/hex, 6day/turn. Victory scored via separate political & military points J.Miranda'13 / ARTICLES ON: A Reinterpretation of US Military Operations in Vietnam; In Country Design Notes; Could the South Have Won at Gettysburg?; Battle of Iwo Jima; Actium, End of the Roman Republic; Kuduz 2001, evacuation from Afghanistan to Pakistan; 1918 Canadian Motor Machine Gun Brigade; German Sturgewehr 44 Assault Rifle. 1 127549 NEW $65.00 Last copy INCHON #9 PARTS (XTRCmd) n n Out-of-Print 1 128872 MINT $4.00 Countersheeet, only. INCREDIBLE VICTORY, BTL OF MIDWAY PARTS (QtrDck) n Out-of-Print 1 19031 EXCELL $1.00 Game reference card only. Writing on back of card. INDIAN MUTINY #121 PARTS (WWWS_T) n Out-of-Print 1 81788 V.GOOD $2.00 Photocopy of rules only. Setup page annotated. INDIAN OCEAN REGION (Compas) BC 2.3 2-6wks Turnarnd Sequel to South China Sea using that game system. Covers the possible land, air & naval combat in the Indian Ocean in the future, c.2025, as China seeks to control & protect its oil transit lanes. Play begins with card play, depicting the political situation before hostilities. Once war begins, players deploy their units and each turn represents 3-7 hrs of time. All combatants would be operating at the extreme end of their logistics capabilities. High solitaire suitability. 3-7hrs/turn, 45nm/hex, air squadrons, pairs of ships, btlsn, 3 maps, 3 countersheets, 39 cards. John Gorkowski'21 1 Special Ordr NEW $69.00 INDO-PAKISTANI WARS #174 (DecS_T) n n 0.4 Out-of-Print Mag & game. Brig/div level game of 2 historical wars between India & Pakistan ('65 & '71) plus a hypothetical war in the 1990s. Players must attend to 3 widely separated fronts (including Kashmir, eastern Pakistan & the main border along western India). Includes insurgent movements in Kashmir, & possible US & USSR intervention. 30km/hex, rgt/div level, 2days/turn. J.Miranda'95 / ARTICLES ON: Indo-Pakistani Wars, w/ region national army OoBs; Russia in the '90s; Giulio Douhet, post-WWI Italian proponent of strategic air war; Battles of the American Revolution, pt 2; Prussian army at Auerstadt. '95 1 99043 MINT $24.00 Cherry; unpunched, unused, very clean. INSIDER TRADING PARTS (GDG) n Out-of-Print 1 83740 NEW $2.00 Rules & unlaminated paper map, only. Rules have one spot. INTERCEPTOR ACE V2, LAST DAYS LUFTWAFFE (Compas) BC Avail Uncrtn Solitaire, low level tactical game covering the increasingly desperate air defense of Germany during the last year of World War II, 1944-45. '23 1 Stock NEW $69.00 INTERCEPTOR ACE, AIR DEFENSE OVR GERMANY (Compas BC 2.6 Out-of-Print Solitaire, low level tactical game covering daylight air defense over Germany, 1943-44. Player is placed in any of 30 models of daylight fighters tasked with stopping the American bomber offensive and their fighter escorts over the course of days & weeks. Emphasis is on the pilot's (player's) experience & skill development over time. Uses the Hunters (Night Fighter Ace) game system. 1 countersheet, 60 cards, individual aircraft & crew members. Gregory Smith'19 1 151073 NEW $77.00 INTO A BEAR TRAP #10 (Agains) n HP 1.4 1-3wks Turnarnd Mag & Game v3 #2. Intriguing game of the Russian attempt to subdue the Chechyan capital of Grozny in 1995 by occupying it with what they considered to be overwhelming mechanized force, thus cowering the population as in 1991. But the Chechyan rebels prepared for the occupation with well armed snipers, tank killer teams, mortars, etc. A bloody battle for the city ensued covered at 150yd/hex, platoon level, 2hrs/turn. P.Moore'04 1 Special Ordr NEW $27.00 INTO THE WOODS, BATTLE OF SHILOH 1862 (GMT) DC* 3.2 1-3wks Turnarnd 8th installment of GMT's line of Great Battles of the American Civil War (GBACW) begun with SPI's Terrible Swift Swords. Shows the 1862 battle of Shiloh, as the Confederates under Johnson surprise Grant's forces along the Mississippi. Uses chits to activate higher units. Includes 10 scenarios, from single divisions on each side to the full 2-day campaign. Includes the effect of the Confederate surprise attack, the green quality of many of units, and the unique role the Confederate general Johnson played. High solitaire suitability. 1hr/turn, 110yd/hex, 50men/strength point, 1120 counters, 2 double-sided maps. Richard Berg, Dick Whitaker'22 1 Stock NEW $41.00 * INVINCIBLE ARMADA, 1588AD (AgaTPS) HP 1.2 2-6wks Turnarnd One of the key battles of history, the defeat of the Spanish Armada in 1588 set the future of Europe and the New World. Game covers the campaign at both the strategic & tactical level, with event chits that influence play. Includes 170 counters and a mounted map. M.McLaughlin'17 1 Special Ordr NEW $26.00 IRON & OAK PARTS (GMT) BC Out-of-Print 1 134579 V.GOOD $3.00 Box, only. Box has a sizeable ding to one box btm corner. Structurally intact & otherws new. IRON CURTAIN, CENTRAL EUROPE PARTS (MMP) BC Out-of-Print 1 148449 NEW $5.00 Box, only. IRON DREAM, WAR IN RUSSIA 1941-2 #53 (XTRCmd) n n 1.0 Out-of-Print Mag & game. Corp/army level game of bulk of the first 2 years the east, Oct'41 thru Nov'42, from Leningrad to Stalingrad/Rostov. A good, simipler game of tug of war, complete w/ a reasonable number of special rules for flavor. Players fight for possession of key terrain. 156 counters. T.Bomba'00 / Also includes Warmaster Chess 2000, which adds yet more variants for the game no one plays (tho it isn't a bad diversion). 20 counters. T.Bomba'00 / ARTICLES ON: the battle of AIn Jalut against the Mongol empire in the Middle East; battle of Bosworth Field 1485 during the War of the Roses; Big Bethel, the Am Civil War's First Battle; Analysis of the War in the East, 1941-5; Joan of Arc, maid of Orleans; naval camoflage in World War I; India-Pakistan Naval War of 1971. 1 50756 NEW $12.50 2 55109 NEW $7.50 IRONCLADS PARTS (Yaq) n Out-of-Print 1 3538 EXCELL $2.00 Combat Results Table (only), YAQ part # 0811. IRONCLADS, 2ND PARTS (Excal) n Out-of-Print 1 9877 MINT $1.00 Counters only, printed badly off center, info lost on all units but most are functional. ISIS WAR, NEXT MIDDLE EAST WAR # 33 (Dec_MW) n n 0.9 Out-of-Print Mag & game. Game set in the near future based on the perenial boogey man of many in the US, that Iran develops a nuke and uses it's military aggressively (quite contrary to US intelligence estimates of Iran's abilities & intent). Kurds declare their indepence from Iraq, join with Iranian & Turkish Kurds, and a regional war quickly results with Turkey & Iran & ISIS remnants facing off against US, Iraqi & Kurdish forces. Can also be played as an expansion to Oil War #2. Strangely, has little if anything to do with a war on ISIS. 18mi/hex, 3days/turn, brig/div/corp level. Ty Bomba'17 / ARTICLES ON: War on the Islamic State; History of Soviet & Russian Involvement in the Middle East & Africa; Modern Day Warlords; Eritrea vs Ethiopia, Frozen Conflict; Russian Zapad 2017 Military Excercises; Terrorism in Southeast Asia; Local Players in Syria; Sidi Ifni, Spain's Last War in Africa; Admiral Felix Budwell Stump; Special Operations in Vietnam. 1 130663 NEW $25.50 Last copy. ISLAND WAR QUAD PARTS (SPI) n Out-of-Print 1 97594 EXCELL $4.00 Std rules, only. 2 89386 MINT $2.00 Std rules for the quad, only. 3 89387 MINT $2.00 Std rules for the quad, only. 4 89388 MINT $2.00 Std rules for the quad, only. 5 70856 V.GOOD $1.00 Standard rules booklet only. Moisture warped w/ some stains. ISLAND WAR QUAD: LEYTE PARTS (SPI) n Out-of-Print 1 97595 EXCELL $4.00 Exclusive rules (only). 2 1967 V.GOOD $3.00 Exclusive rules (only). ISLAND WAR: BLOODY RIDGE PARTS (SPI) n Out-of-Print 1 97596 EXCELL $5.00 Exclusive rules only. 2 89382 MINT $4.00 Exclusive rules only. 3 70857 MINT $4.00 Exclusive rules only. ISLAND WAR: LEYTE PARTS (SPI) n Out-of-Print 1 57269 EXCELL $3.00 Exclusive rules only. Some yellowing to upper margin of rules. 2 89381 EXCELL $3.00 Exclusive rules only. 3 70858 NEW $4.00 Exclusive rules only. ISLAND WAR: OKINAWA PARTS (SPI) n Out-of-Print 1 89385 EXCELL $5.00 Rules, only. Annotated with 2 errata changes. 2 97597 EXCELL $5.00 Exclusive rules only. ISLAND WAR: SAIPAN PARTS (SPI) n Out-of-Print 1 97598 V.GOOD $4.00 Exclusive rules only. One lite stain. ITALIAN CAMPAIGN, MED WAR #160 PARTS (DecS_T) n Out-of-Print 1 100252 EXCELL $4.00 Rules photocopy, only. ITALIAN CAMPAIGN, SALERNO #150 PARTS (DecS_T) n Out-of-Print 1 108015 MINT $1.00 Unpunched countersheet only, very poorly die-cut such that initial combat value on front (& move factor on back) largely or complete offset onto adjacent unit. Unuseable without signif annotations. ITALIAN CAMPAIGN, SICILY #146 (DecS_T) n n 0.5 Out-of-Print Mag & Game. 1st game in a 3-game + Addendum series of moderately complex games covering all of Italian theater. This first game covers the invasion of Sicily & toe of Italy. Later games include revised rules that smooth the rough edges of this game with extensive errata. Uses the West War game system uses in Winter Storm, Last Victory & Edelweiss. 200 counters, nice map, 5mi/hex, btln/rgt scale, 1-2days/turn. Schettler'91 / ARTICLES ON: the Invasion of Sicily 1943; Pugache's Rebellion, Russia 1773-4; Am Civil War Navies, a summary; Increase in the firepower of a Russian Division, 1914-68; German Naval Mines in WWII; Science of War in the Early Roman Empire, 27BC-235AD; ERRATA for Red Beach One, Tarawa #142, Rio Grande #143. 1 105658 MINT $15.00 Rules separated. 2 116781 MINT $15.00 ITALIAN-OTTOMAN WAR 1911-12 #325 (DecS_T) n n 0.9 Mag & Game. Game of the Italian invasion of northern Africa in what is now Libya in 1911-12, seeking to wrest the area from the Ottoman Empire. The Italians easily sieze the coastal towns, but Ottoman defenders & local Bedouin tribes hold the interior. The war ended with Italian control after a an Italian naval victory in the Mediterranean. Central dynamic is the Action Point which constrains each sides ability to move, fight & secure reinforcements. Victory is based on beating the historical outcome. 176 counters, 45km/hex, 1-2mo/turn, btln/regt/brig level. Joseph Miranda'20 / ARTICLES ON: the Italian-Ottoman War in Libya, 1911-12; Battle of Pydna, 168BC; Stalin's Command Decisions in WWII; Sandino's War in Nicaragua, 1927-34; Joffre in Command of France, 1914; Napoleon & the Military Revolution; the Tobruk Naval Supply Runs, 1941; Dreadnoughts; Fall of Acre, 1291. 1 151086 NEW $37.50 IWO JIMA #92 PARTS (TSRS_T) n Out-of-Print 1 96902 MINT $7.00 Rules only == Games by TITLE ============= 541-756-4711 10-9 PST Prices TRIPLE after hours! "J" TITLED ITEMS (i.e. Titles beginning with "J") ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- JAMES BOND 007, LIVE & LET DIE PARTS (AH-VG) n Out-of-Print 1 92272 V.GOOD $3.00 Board only. 1 of 4 panels separated, otherws EX. JAMES BOND 007, MAN W/ GOLDEN GUN PARTS (AH-VG) n Out-of-Print 1 97584 EXCELL $5.00 Map set (A-D), only. JAMES BOND 007, YOU ONLY LIVE TWICEPARTS (AH-VG) n Out-of-Print 1 92273 MINT $4.00 Board only. 2 97620 V.GOOD $1.00 Box lid only (no box btm). Some scuffs & wear. JASSIN 1915 PARTS (Khyber) n Out-of-Print 1 128863 MINT $1.00 Map, only. JEWISH WAR PARTS (Khyber) n Out-of-Print 1 128862 MINT $1.00 Map, only. JIHAD! 2ND # 91 (COM_PW) n n 0.8 2-6wks Turnarnd Mag & game. 2 player game of the rise of Islam thruout Europe, northern Africa & the Mid-East, 632-732 AD, during its most expansive phase. Muslim objective to to best the historical achievement. Good game on obscure subject. 5yrs/turn, 270km/hex, 280 counters. Stephen Newberg'19 / ARTICLES ON: Recap of Compass Expo 2018; Brotherhood & Unity: the War in Bosnia & Herzegovina 1992-5 Preview; Zeppelin Raider Preview; the French Navy & Mers-el-Kebir; review of Fornovo 1495; previews of the Late Unpleasantness & Pacific Tide; review of DG Meuse Argonne; War for the Union designer notes; review of Supreme Commander; review of Battle Hymn. 1 Special Ordr NEW $42.00 JOAN OF ARC, VICTORY 1429AD (AgaTPS) HP 1.2 2-6wks Turnarnd Strategic level game of the campaign for Orleans, including its siege & relief, beginning April 1429. The French must consolidate a disparate army, and accomodate the randomness of Joan's inspiration (voices), while the Brits has to keep the Scots in mind & minimize the involvement of the Burgundians. 200 counters, 1mo/turn, map covers much of France. A.Nunez'12 1 Special Ordr NEW $23.00 JOHNNY UNITIS 1ST & 10 PARTS (Misc) n Out-of-Print 1 44172 V.GOOD $3.00 Board only, margin tears & some wrinkling, but VG overall. JULIAN, TRIUMPH BEFORE THE STORM #266 (DecS_T) n n 0.9 Out-of-Print Mag & Game. Strategic level, hex-based game of the Roman Empire defending its boundaries thruout Europe, the Middle East & N.Africa against a unifed Barbarian opposition in the 4th century AD. Game system based on They Died With Boots on system. 100mi/hex, 10-30k men/unit, 1yr/turn. J.Miranda'10 / ARTICLES on Emperor Julian; Lessons from btl of Camden 1780; B-58 bomber; Operation Redwing; Sole Female Admiral; Last Wooden Frigates; Reagan's 'War on Terror'; 8pgs of feedback forms. '10 1 95417 NEW $45.00 JULIUS CAESAR (ColumG) BC 1.6 Strategic level, block-style game of the Roman Civil War, 49-45BC, as an uppity Caesar & his successor, Marc Antony (w/ Cleopatra) take on Pompey, Brutus, et al. Includes 63 blocks, 27 special event cards. J.Thompson, G.Dalgliesh'10 1 150858 NEW $74.89 JUNTA, 2ND (WEG) BC 1.5 Out-of-Print Straight reprint of this simple & wild multiplayer game of power politics. E.Goldberg'02 1 123015 V.GOOD $12.50 Missing 3 blanks, counterset otherws complete. Missing 4 cards, ID unknown. Otherws complete. JUTLAND PARTS (AH) n Out-of-Print 1 19025 EXCELL $2.00 German hit record/search pad, only. JUTLAND, 1ST PARTS (AH) n Out-of-Print 1 61487 V.GOOD $3.00 Battle Manuever Guage. Slight bending & mildew spotting. 2 61490 V.GOOD $2.00 Range Finder, 2pc assembly. Mildew spotted. 3 61491 V.GOOD $2.00 Range Finder, 2pc assembly. Mildew spotted. 4 61641 V.GOOD $3.00 Battle Manuever Guage. Slight bending & mildew spotting. 5 66003 V.GOOD $3.00 Basic game rules, only. JUTLAND, 2ND PARTS (AH) n Out-of-Print 1 61483 V.GOOD $3.00 Battle Area Markers, set of 5. JUTLAND, DUEL OF DREADNOUGHTS #8 PARTS (XTRCmd) n Out-of-Print 1 92206 MINT $8.00 Countersheet to Jutland only. Does not include var/errata counters to other games. JUTLAND, DUEL OF THE DREADNOUGHTS #8 (XTRCmd) n n 0.8 Out-of-Print Mag & Game. w/ variant/errata counters for Nato Nukes Nazis (53), Lion Ethiopia (7), Krim (1), Op Solace (10) TTW 1st (29). Squadron-lvl game for 2-4 players of the largest WW-I naval battle, Jutland, May 1916. Game largely of manuever as the Germans seek to exploit superior ships & arms while the British rely on superior numbers. 12min/turn, 1nm/hex, 100 counters (for this game). B.Knight'91 / ARTICLES ON: Sick Call in the Union Army; Skorzeny & the Mossad, Partners?; A Special Forces Soldier's Experience in El Salvador; Jutland, Clash of Dreadnoughts; D-Day 1994 Variant Scenario for Nato Nukes & Nazis, plus ERRATA; Variants for Operation Solace #5; Tomorrow the World 2nd Variant; Ukraine's Role in a Dying Soviet Union; Strategy for Jutland; ERRATA for Kadesh, Mississippi Banzai; I Remember...Pearl Harbor. 1 96750 MINT $18.00 Unpunched. 1" tear repaired & several horizontal creases on mag back cover. 1" spine tear repaired. Last copy. == Games by TITLE ============= 541-756-4711 10-9 PST Prices TRIPLE after hours! "K" TITLED ITEMS (i.e. Titles beginning with "K") ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- KADESH #7 PARTS (XTRCmd) n n Out-of-Print 1 128871 MINT $4.00 Countersheet, only. KADESH, DAY OF THE CHARIOT #21 (Agains) n HP 1.4 1-3wks Turnarnd Mag & Game. Includes 20 variant counters for Imperial Sunset #17. Main game covers Ramses II's victory over the Hittites at Kadesh. 2 scenarios depict rival historical interpretations, plus another that follows the script the historical leaders had agree upon. 120m/hex, 100chariots/unit--and there are lots. 300 counters. G.Dickens'08 / Also a small intro game, Desert Duel, First Alamein, covering the battles around El Alaemin in July'42. 3days/turn, 4mi/hex, div level. 88 5/8" counters. G.Dickens'08 / Articles cover: battle of Kadesh & chariot combat; combat fighting "vehicles" starting with the horse; stacking in wargames; card driven games present false historical choices; studying conflict simulations; simulation games as learning tools; Rommel at Alamein, July'42. '08 1 Special Ordr NEW $28.00 KAIAPIT (Schutz) HC 0.5 2-6wks Turnarnd Tactical (sqd/pltn) level game of the Markham Valley Campaign, Sept.1943, as an Allied commando force attempts to capture the village at Kaiapit, near Lae, New Guinea, and renovate the nearby airbase. Includes full solitaire rules for the Japanese forces (optional; this is a 2 player game). 88 counters, 100m/hex, 1hr/turn. P.Schutz'12 1 Special Ordr NEW $25.00 KAISER'S BATTLE #83 (SPIS_T) n n 0.8 Out-of-Print Mag & Game. Good game of German Mar 1918 offensive, the first use of strosstruppen in the West. Div level, 12hrs/turn, 200 counters. J.Balkoski'80 / ARTICLES ON: Kaiser's Battle, German Offensive in March 1918; Laws of War; Soviet Tank Repair in WWII; Task Force, US & Soviet Naval Doctrine in 1980s. 1 98798 MINT $13.00 2 131173 MINT $9.00 Sml dog ear to corner of map, otherws cherry. KAISER'S BATTLE #83 PARTS (SPIS_T) n n Out-of-Print 1 122141 EXCELL $5.00 Counterset, only. Complete. 2 62266 MINT $5.00 Rules only. KAISER'S BATTLE PARTS (SPI) n Out-of-Print 1 62067 MINT $2.50 Counter sheet only; missing all 40 German HQ, divisional & supply markers. All other counters present & unpunched. KAISER'S WAR, 1918-19 #261 (DecS_T) n n 0.9 Out-of-Print Mag & Game. Strategic level game of the situation in 1918 thruout Europe & the Near East as the Central Powers look for some way to decisively pursue the war on the Western & Italian Fronts. 62mi/hex, 2mo turn, corp/army level. J.Miranda'10 / ARTICLES ON: German Strategy in 1918; POWs in the Korean War; the B-36; China & US carrier strategy; Harald Hardrada, Viking's Greatest King; Btl of Albermarle Sound, North Carolina, Spt 1863. 1 91430 NEW $22.50 KAISERSCHLACHT 1918 2ND (Excal) zl 1.0 4-8wks Turnarnd Reprint of this simpler 1977 monster game of the final year of WW-1 in the west, Mar-Nov 1918. Div level and weekly turns, 1mi/hex, 504 counters, 3 shorter scenarios + campaign game. R.Spence'05 1 Special Ordr NEW $64.00 KAMAKURA (WEG) HC 0.5 Out-of-Print 2-6 player game of politics & war in fuedal Japan c. 1200 using a slight elaboration of the Diplomacy system. Includes special events, variable army size, and 5 scenarios w/ varying # of players. M.Mills'82 1 4012 V.GOOD $19.00 Rules wrinkled. Otherws punched & clean. KAMPFPANZER #41 PARTS (SPIS_T) n Out-of-Print 1 58996 EXCELL $3.00 Charts, only. Some tears. KANEV #115 PARTS (WWWS_T) n Out-of-Print 1 45198 MINT $4.00 Rules, only. KANEV PARTS (PWG) n Out-of-Print 1 69450 EXCELL $2.00 Photocopy of rules, only. KANEV, PARACHUTES ACROSS THE DNEPR #115 (WWWS_T) n n 0.8 Out-of-Print Mag & Game. Game of the Soviet Sept. 1943 offensive seeking to break the Dnepr River before the Germans could solidfy their defense. The offensive was backed by the largest Soviet airdrop of WW2. 200 counters, div/brig/rgt level, 1mi/hex, 8hrs/turn. J.Prados'87 / ARTICLES ON: Parachutes across the Dnepr; Tarleton's Quarter at the Waxhaws; German Naval Radar in WWII; France's dearth of draft-age males on the the eve of WWII; Kanev designers nots; extensive Abensberg & Echmuhl ERRATA; The 1862 Vicksburg Campaign. 1 130998 MINT $20.00 Cherry. Last copy. KASSERINE, BAPTISM OF FIRE 3RD (DecGms) Fo 0.4 1-3wks Turnarnd Update of SPI folio game. Rommel launches a strike with 2 Pzr divs against overextended & inexperienced Americans in Tunisi Feb 1943. '10 1 Special Ordr NEW $19.00 KAWAGUCHI'S GAMBLE, EDSON'S RIDGE (MMP) BC 1.1 2-6wks Turnarnd Grand tactical game using MMP's area move system of the Japanese mass banzai attack at Bloody (Edson's) Ridge overlooking vital Henderson Field on Guadalcanal, Sept'42. 3000 (3 btlns) Japanese assault 800 marine defenders, but a valiant defense holds the line. Uses a variable activation game system, area movement, and is only 5 turns in length. 2 countersheets, platton level, 1-2hrs/turn, 1"/200yd. K.Dunn'15 1 Special Ordr NEW $36.00 KEEP UP THE FIRE, BOXER REBELLION (Worthi) FB Avail Uncrtn Solitaire game set during the Boxer Rebellion in Peking, China, 1900. Player commands the foreign forces in China. You must coordinate the various nations' foreigns and await relief by an 8-nation relief force that must battle their way from a port to Peking, making the game a race against time. '21 1 Special Ordr NEW $52.00 KEREN 1941, EAST AFRICA # 25 (DecWaW) n n 0.8 Out-of-Print Mag & game. Grand tactical game of the battle of Keren in Italian East Africa, Feb-Mar 1941, as the Italians & local allies put up their stiffest defense of the entire war, requiring 3 Allied assaults to break their defense. 220yd/hex. Includes factors unique to the difficult fighting in remote positions. 228 counters, 200m/hex, btln level, 2 scenarios. D.March, E.Harvy'12 / ARTICLES ON: the Battle of Keren, 1941 & designer's notes; Analysis of Juno Beach, D-Day 1944; Japanes v US strategic planning in the Pacific; German strategy in 1945; How WWII changed US currency. 1 118929 NEW $22.50 Last copy. KERNSTOWN, 1ST & 2ND BTL KERNSTOWN PARTS (Revolu n Out-of-Print 1 148448 NEW $7.00 Counterset, only. KERNSTOWN, 1ST & 2ND BTL OF KERNSTOWN (Revolu) BC 1.4 Boxed version. Game of the two battles of Kernstown, Virginia, March 1862 & July 1864. At the first battle, Stonewall Jackson attacks what turned out to be a superior Union force under Kimball. Tho the Confederates ran out of ammo and surrendered the field, it proved to be a strategic victory as the Union lost the opportunity to pursue and destroy Stonewall's forces. At the second battle, Union forces under Crook attacked what they thought were skirmishers & a small amount of cavalry. But Early & Breckinridge's forces were present & routed the Union forces who escaped capture only due to the failure of Confed cavalry to block retreat routs. Regt scale, with a chit-activation system. Fourth in the Blind Swords game system. 352 counters, 1 map. '19 1 148689 NEW $49.00 KERNSTOWN, 1ST & 2ND BTL OF KERNSTOWN ZL (Revolu zl 0.9 Out-of-Print Packaged in a ziplock. Game of the two battles of Kernstown, Virginia, March 1862 & July 1864. At the first battle, Stonewall Jackson attacks what turned out to be a superior Union force under Kimball. Tho the Confederates ran out of ammo and surrendered the field, it proved to be a strategic victory as the Union lost the opportunity to pursue and destroy Stonewall's forces. At the second battle, Union forces under Crook attacked what they thought were skirmisters & a small amount of cavalry. But Early & Breckinridge's forces were present & routed the Union forces who escaped capture only due to the failure of Confed cavalry to block retreat routs. Regt scale, with a chit-activation system. Fourth in the Blind Swords game system. 2 countersheets. '19 1 150017 NEW $42.00 KESSELSCHLACHT #3 (Agains) n HP 1.4 1-3wks Turnarnd Mag & Game. Operational level game of the escape of the German First Panzer Army from encirclement, Mar-Apr'44, by 9 Soviet armies. Moderately complex game w/ 320 counters, 1 map, rgt/div level, 1day/turn, 5.5km/hex. Includes effects of weather, air power, defensive positions, fuel limitations, etc. 2 scenarios. P.Moore'03 1 Special Ordr NEW $30.00 KESSELSCHLACHT #3 PARTS (Agains) n Out-of-Print 1 97585 MINT $5.00 Map, only. KHARKOV #68 PARTS (SPIS_T) n Out-of-Print 1 91889 EXCELL $4.00 Rules only, plus errata. KHARKOV BATTLES, BEFORE+AFTER FALL BLAU (Compas) BC 2.4 Avail Uncrtn Game using the Fall Blau game system covering the 2nd & 3rd Battles of Kharkov, May 1943 & March 1943. Stand-alone game, but can mate with Fall Blau to offer a grand campaign. Div/corp level, with stacking of 3 units but only one large unit (& all smaller sized units) may attack from a hex. 4 scenarios, High solitaire suitabililty. 3days/turn, btln/brig/div/corp level, 6.5mi/hex, 2.5maps, 3 countersheets. Greg Blanchett'21 1 Special Ordr NEW $54.00 KHARTOUM, SUDAN 1883-85 (DecGms) Fo 0.3 1-3wks Turnarnd Small folio of the Mahdist rebellion against the British & Egyptian forces in Sudan. Gen Gordon is sent to hold the capital city. Includes a small map, 40 coiunters, 18 cards. '19 1 Special Ordr NEW $11.50 KHE SANH '68, MARINES UNDER SIEGE 2ND (DecGms) Fo 0.2 2-6wks Turnarnd Reprint. Solitaire folio game of the marine corp's defense of Khe Sanh just prior & during the Tet Offensive of 1968. Game accepts the belief of the US high command that an attack on the base was intended to capture the base rather than a feint. Goal is to use scarce resources wisely & maximize NVA casualties. 40 counters, 18 cards, small point-point map. '23 1 Stock NEW $11.50 KHYBER RIFLES, BRITANNIA IN AFGHANISTAN (DecGms) Fo 0.2 1-3wks Turnarnd Small game in the Mini game series. Covers the year 1842 as the British lose an entire army in Afghanistan, then launched two more offensives into the country that didn't stick. Includes 18 illustrated cards that create reinforcements, movement, combat bonuses & events. Sml map, 40 counters, 18 cards. J.Miranda'12 1 Special Ordr NEW $11.50 KIEV 1943 (VaeV_G) Fo 0.6 1-3wks Turnarnd French-produced, English & French-language, game of the Nov 1943 battle for Kiev and beyond, punctuated by a German counterattack in mid-November. 216 die cut counters. '19 1 Special Ordr NEW $32.00 KILL SHOT, COUNTER-TERRORIST PARTY GAME (Versse) SC 0.5 Very simple, very fast playing card game of "terrorist hunting." Played in real time, each side frantically puts down cards. Each round typically lasts 1-2 minutes, a game 20 min. Due process? - what a quaint idea! '11 1 Special Ordr NEW $18.00 KING PHILIP'S WAR (MMP) BC 0.9 2-6wks Turnarnd Game of savage guerilla combat between frontier Indian tribes and colonials of America in 17th century that ultimately resulted in 2600 white & 6000 Indian deaths. King Philip, an Indian leader, leads a loose assortment of Indian tribes that might come to include the Mohawks seeking to capture either of the key settlements of Boston or Plymouth. '10 1 Special Ordr NEW $39.00 KONIGGRATZ, AUSTRIA V PRUSSIA 1866 #275 (DecS_T) n n 0.9 Out-of-Print Mag & game. Game of a key battle between Prussian & Austrian forces near Konniggratz, 1866, that Bismarck used to enhance Prussian & German ascendency. Uses the Musket & Saber system from DG's folios. Superior Prussian flexibility defeats entrenched, Napoleonic-style Austrians. 0.2mi/hex, 90min/turn, brig level, 280 counters. C.Perello'12 / ARTICLES ON: Austria v Prussia, 1866; the first Jihad, Yarmuk to Tours, 636-732AD; Jozef Pilsudski, Political Portrait; the Hukbalahap Rebellion in the Philippines, 1946-54; Crossbows in 18th Century Appalachian Warfare; End of British Empire in the Middle East. 1 147632 NEW $28.00 KONIGSBERG, SOVIET ATTACK ON E PRUSSIA2D (Revolu zl 0.5 Game of the Soviet offensive into East Prussia in January-Feb 1945. Two Soviet Fronts launch a two sided offensive while the Germans put up a very stout defense, actually pushing the Soviets back at first. Uses a chit activation system. 2days/turn, 280 counters, brig/div/corp level. Stefan Elkstrom'18 1 150952 NEW $35.00 KOREA, FIRE & ICE (Compas) BC 1.9 2-6wks Turnarnd First game in an intended Operational Scal System series, a variation of the Road to the Rhine system, emphasizing the infrastructure of war. Operational scale game of the first year of the war in Korea, 1950-51. During this time, the northern Communists nearly overrun southern Korea and the Pusan perimeter, US forces invade at Inchon and rout the Communists, then as the US approaches the Chinese border, the Chinese intervene routing the US forces. 3 maps, 2 countersheets, 1wk/turn, 10mi/turn. Adam Starkweather'18 1 Special Ordr NEW $65.00 KOREA, THE FORGOTTEN WAR 2ND (MMP) BC 2.3 2-6wks Turnarnd Update & reprint of this 13 scenario game using the relatively simple & fast moving operational combat system to cover the first year of the war in Korea, 1950-51. 3 maps, 1120 counters, 3days/turn, 5mi/hex, btln/rgt level. 5 scenarios use 1 map, 2 use 2 maps. R.Miller'14 1 Special Ordr NEW $67.00 KOREAN WAR BATTLES #296 (DecS_T) n n 0.9 Out-of-Print Mag & game. Includes 2 errata counters for Meuse-Argonne, 6 markers for Naktong Bulge. Game is an operational level treatment of 3 battles from the Korean War in 1950: holding action at the Pusan Perimeter (Sept); invasion at Inchon & the capture of Seoul (Sept); and the surprise attack at & withdrawal from Chosin (Dec). Can be mated with Naktong Bulge game to allow the full campaign of Aug-Sept. Uses the Fire & Movement game system. Btln/rgt/brig level, variable time & distance scales per game. 280 counters. E.Harvey'15 / ARTICLES ON: Armies of the Korean War; the Kieve Operation, 1920; Roman Army in the Era of Julius Caesar; Haitian Revolution, 1791-1803; Other Slave Revolts in the Carribbean, 1733-60; Heros & Poets in the Ancient World; Bicycles at War; Namibia, Apartheid Aborted. 1 115035 NEW $39.00 KOREAN WAR, JUNE 1950 - MAY 1951 2ND (Compas) BC 2.8 Designer's edition update of this game originally published by Victory Games & updated by the original designer. Enhances & enlarges as well as updating the game. Covers 1st year of the Korean War, 1950-51, Air, land, political commitment & broader consequences including the potential for global nuclear war should global tensions run too high, 6 scenarios. Awarded best Graphics in '86. 4 maps, 3 countersheets, btln/regt/Brig/Div level, 1mo/turn, 7.5mi/hex. Joseph Balkoski'21 1 Special Ordr NEW $78.00 KOREAN WAR, JUNE 1950 - MAY 1951 PARTS (AH-VG) n Out-of-Print 1 20176 MINT $2.00 UN Player Aid Card, only KRIEGSMARINE PARTS (SimCan) n Out-of-Print 1 68242 V.GOOD $2.50 Rules photocopy, w/ charts. KRIEGSPIEL PARTS (AH) n Out-of-Print 1 65294 EXCELL $1.00 Battle table (chart) page only. 2 106950 MINT $1.00 Battle Table (CRT) & addtl rules sheet, only. 3 6649 V.GOOD $2.00 Rules (only). Battle manual, slightly soiled. KRIM #6 PARTS (XTRCmd) n n Out-of-Print 1 128870 MINT $4.00 Countersheet, only. KURSK 1943, EL FIN DE LA BLITZKRIEG # 31 (Alea) n n 0.5 4-8wks Turnarnd 52pg mag & game. Kursk is a rgt level game of the German's Summer 1943 offensive. Includes about 340 counters in mag that must be mounted & cut apart. Game is 1st half; 2nd half published in #33. Includes addtl scenarios for Nordkapp#29. Spanish magazine with ALL material in Spanish; includes English translated rules to Kursk, & translation avail at www.Grognard.com. '06 1 Special Ordr NEW $18.00 == Games by TITLE ============= 541-756-4711 10-9 PST Prices TRIPLE after hours! "L" TITLED ITEMS (i.e. Titles beginning with "L") ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- LA BATAILLE DE DEUTCHES-WAGRAM PARTS (Marsha) n Out-of-Print 1 22571 MINT $3.00 Allied OoB chart, TRC and (2) CRT charts. LA BATAILLE DE DRESDE 1813 (CofA) FB* 2.9 2-6wks Turnarnd Vol. 13 of the renowned La Bataille game series on Napoleonic era battles at grand tactical scale with spectacular color. In August 1813, Austria ends neutrality to join Russia & Prussia seeking an end to Napoleon's threat to Europe's monarchies. The Austrian army follows the west bank of the Elbe River toward Dresden defended by a lone French corp. Napoleon redirects several corps to defend Dresden, the supply hup of his entire army. Can be well played with up to 4 players on each side. 6 scenarios, 4 maps, over 1000 counters. '15 1 Stock NEW $125.00 * LA BATAILLE DE DRESDE 1813 PARTS (CofA) FB 1 143198 EXCELL $5.00 Box only, one box side panel mildly dinged, and box cover concaved along same side. Otherws new. LA BATAILLE DE HANAU (Legion) BC 1.4 2-6wks Turnarnd Game of the 1813 attempt by the defecting Bavarians, supported by an Austrian Corp, to stop Napoleon's retreating army before Frankfurt. The Bavarians assumed the French would be a ragged, incoherent mob. But they were soon attacked the the French Imperial Guard led by Napoleon himself. After an initial defeat, the Bavarians attack the French the next day. This game covers the latter. Regt level with btln level formations, 165 counters, 30min/turn, 250m/hex, 300men/strength pt. Didier Rouy'21 1 Special Ordr NEW $39.00 LA BATAILLE DE LA MOSCOWA 4TH (CofA) FB* 3.0 Avail Uncrtn 3rd reprint of this btln/rgt level battle of Borodino, Sept 1812, on 4 maps with c.1000 units using the classic La Bataille game system. This version uses the CofA colorful ensignias on counters rather than NATO symbols, revises the OoB, maps & rules, & expands the area covered by the maps. 100m/hex, 100men/strength pt. A labor of love. '11 1 Special Ordr NEW $118.00 * LA BATAILLE DE LES QUATRE BRAS 3RD ZL (CofA) zl 4-8wks Turnarnd Packaged in a ziplock. 2016 reprint. Covers the initial meeting of the French Armee du Nord under Ney with the Anglo-Allied armies under Wellington near Quatre Bras, June 15 1815 at the beginning of the battles of Waterloo. Relatively small size makes for a great introduction to the game system. E.Wimble'17 1 Special Ordr NEW $52.00 LA BATAILLE DE LIGNY 3RD (CofA) FB 2.4 2-6wks Turnarnd 2017 update of this 1st of 3 La B games on the Battle of Waterloo. Covers Napoleon's assault on the Prussians, 16 Jun 1815. Mates w/ Quatre Bras, Wavre & Mt St. Jean kit. Large game w/ 5th edition series rules, 4 period-style maps, 1000+ counters. Well-suited to both team & solitaire play. All components except the OoB have been reworked & updated for this edition. E.Wimble'17 1 Stock NEW $115.00 LA BATAILLE DE LIGNY 3RD PARTS (CofA) FB Out-of-Print 1 143199 EXCELL $5.00 Box only. Box btm has semi-circular crease at upper edge; 2 creases on same box side panel. Otherws new. LA BATAILLE DE LIGNY, 2ND (CofA) FB 2.4 2-6wks Turnarnd 1st of 3 games on the btl of Waterloo. Covers Napoleon's assault on the Prussians, 16 Jun 1815. Mates w/ Quatre Bras, Wavre & Mt St. Jean kit. Lrg gm w/ 4 maps, 1000 counters. 3rd ed series rules. E.Wimble'93 1 Special Ordr NEW $99.00 LA BATAILLE DE MONT ST. JEAN DELUXE 2ND (CofA) BC 2.8 4-8wks Turnarnd 2022 reprint. Exp kit w/ 4 maps, rules, tables & 7 scenarios allowing the mating of Quatre Bras & Ligny to fight the btl of Waterloo. '22 1 Special Ordr NEW $119.00 LA BATAILLE DE MONT ST. JEAN EXP KIT 2ND (CofA) HC 1.2 4-8wks Turnarnd 2022 reprint. Kit adding 4 maps, rules, tables & 7 scenarios allowing extending the btl to Waterloo on 18 June & link the btls dynamically. Reqs Quatre Bras & Ligny. E.Wimble'2022 1 Special Ordr NEW $38.00 LA BATAILLE SERIES RULES, 4TH ED. (CofA) n 0.5 Going OoP Nicely done reworking of the series rules to the entire La Bataille series. Retains the French phrasology, but rules are tighter. E.Wimble'97 1 Special Ordr NEW $9.00 LA BATAILLE SERIES RULES, 5TH ED. (CofA) n 0.3 2-6wks Turnarnd Further refinement of the series rules to the entire La Bataille series, here called Les Batailles Dans L'Age l'Empereur Napoleon 1st. French phrasology is minimized, and rules are now quite tight. Includes a summary of the 13 games in the La B series. Printed on servicable but somewhat thinner than usual paper. E.Wimble'16 1 Special Ordr NEW $12.00 LA DER DES DERS [WAR TO END WARS] #145 (VaeV_C) n n 0.8 4-8wks Turnarnd Mag & Game. French-language game of militiary history with a complete game in each issue. Strategic level game World War I in Europe. Players must develop their national armies, including their technology, to gain an opportunity to win. Can be played solitaire. 4mo/turn. '19 1 Special Ordr NEW $32.00 LA GUERRE DE 1870 (VaeV_G) Fo 0.6 1-3wks Turnarnd French-produced, English-language version of this strategic-level game of the Franco-Prussian War of 1870 using an evolution of the Marshals game series. The French declare war on Prussia, fulfilling Bismarck's desire to unite the German states, but lack an offensive plan. Meanwhile, Prussia has a carefully prepared plan for mobilization and concentration that ultimately led to its victory. Area-move, 1 map, 216 counters, 3 scenarios, Div level, 10km/zone, 1day/turn. Laurent Martin'20 1 Special Ordr NEW $23.00 LA GUERRE DE L'EMPEROUR, 1ST PARTS (OSG) n Out-of-Print 1 77843 MINT $3.00 1st ed rules booklet, only. LA GUERRE DE L'EMPEROUR, 2ND PARTS (OSG) n Out-of-Print 1 77845 EXCELL $3.00 Photocopy of enlarged, 2nd ed rules booklet, only. 2 77846 EXCELL $3.00 Photocopy of enlarged, 2nd ed rules booklet, only. 3 77847 EXCELL $3.00 Photocopy of enlarged, 2nd ed rules booklet, only. LA PRIMOGENITA, 1941 EAST AFRICA (Legion) BC 2-6wks Turnarnd Operational level game of the Italian East African campaign of 1941. The Allies invade Italian-held Eritrea with two Indian divisions & some Free French units. The defenders are all colonial units, plus some Italian units in reserved. The Italians held off the Allied forces for 8 weeks around the town of Cheren (Keren) before being forced to retreat. Units are assigned orders to attack, move, entrench, resupply, etc, with prioritized numbers what decide which actions occur first, each side getting 4 sets of orders at a time. 1wk/turn, 7.5mi/hex, btln to brig level. '23 1 Special Ordr NEW $42.00 LA VENDEE, 1793, ANNUAL 2019 (Agains) HP 1.3 1-3wks Turnarnd 2019 annual published in mid-2021 - but hey, they are catching up! Game covers the French Republic's brutal suppression of the revolt against revolutionary decrees by the conservative central western province of Vendee. The Vendees (Whites) attempt to capture republican forts in the area, and avoid being overwhelmed by the Republicans so as to encourage early intervention by the English. Area move, 1 map, 176 counters, 26 event cards. John Poniske'21 / Also includes DAY OF INFAMY, a small game of the air raid on Pearl Harbor in Dec 1941, that asks whether that raid was as well planned & conceived as commonly thought. 32 counters. 1 Special Ordr NEW $35.00 LA VICTORIE DE CORBACH 1760 #142 (VaeV_C) n n 0.8 4-8wks Turnarnd Mag & Game. A Prussian force under Broglie attempts to prevent two French armies from uniting near Corbach, 1760. Having made contact, the Prussians attack what they mistakenly believed was only the French vanguard. Uses the Hastenbeck 1757 system. 200m/hex, 30min/turn. Nicolas Stratigos / French produced, French language magazine; all text & game components in French. 1 Special Ordr NEW $32.00 LABYRINTH, WAR ON TERROR 4TH PARTS (GMT) DC 1 143136 < NEW $6.00 Box assy including btm insert, only. Sml knick on box top upper edge, otherws new. LABYRINTH, WAR ON TERROR: MOUNTED MAP (GMT) n 1-3wks Turnarnd Mounted map, only. 1 Special Ordr NEW $15.00 LABYRINTH: FOREVER WAR 2015 - ? KIT (GMT) zl 0.9 2nd kit for Labyrinth. Continues where The Awakening Kit left off, adding new rules & event cards to cover the events from 2015-2020, including Trump becoming president with his own style of warfare. '20 1 150080 NEW $20.00 LAMPS ARE GOING OUT, WORLD WAR I 2ND (Compas) BC* 3.9 2021 deluxe 2nd edition, expanded & updated with additional event cards, rules & separately published material, and includes a mounted map. 2-4 player, grand-strategic scale game of World War I in Europe, the Near East & Eastern Africa, plus the naval war in the Atlantic, Aug 1914 - Nov 1918. Includes 120 event card providing color & also representing political events, leadership & military developments. Includes an economic & production system, with technological innovations key to gaining advantage on the battlefield. Seasonal turns, area-move, army level, for 2-3 players but suitable for solitaire play. Military & economic factors are simplified in favor of fast play. Key dynamic is production points used to field & move armies. 176 counters, 100 cards, 1 map. Kirk Uhlmann'21 1 151075 NEW $57.00 * LAND WITHOUT END PARTS (DecGms) n Out-of-Print 1 128927 MINT $3.00 Rules, only. LANDAU OU LA MORT! #141 (VaeV_C) n n 0.8 4-8wks Turnarnd Mag & Game. Landau or Death. Grand tactical game of the attempt by two French armies to relieve the city of Landau besieged by the Prussians & Austrians under the Duke of Brunswick and about to fall, 1793. The armies are separated by a river, and must surprise & overwhelm the defenders. 3 scenario (two playable solitaire), 108 counters, 1000men/strength point, 6km/hex, 1day/turn. Vincent Gerard'18 / French produced, French language magazine; all text & game components in French. 1 Special Ordr NEW $32.00 LANDSHIPS! TAC WEAPON INNOV 3RD [ZL] (CofA) zl 0.6 2-6wks Turnarnd Ziplock version. Pltn/sqd lvl combat in WW1 in 20 scenarios, 1914-8 focusing on use of technologies & tactics thruout war. NOT focused exclusively on tanks. P.Moore'94 1 Special Ordr NEW $32.00 LANDSHIPS!: INFERNAL MACHINES KIT (CofA) Fo 0.7 Temp OoP/OoS Expansion kit with 2 new map panels & 280 counters plus lots of new scenarios for this game of low level tactical combat involving early tanks. This kit focuses on vehicles from 1915-1933. '99 1 Special Ordr NEW $25.00 LANZERATH RIDGE, BATTLE OF THE BULGE (Versse) BC 2-6wks Turnarnd Solitaire game of a little known but key battle fought on the first day of the Battle of the Bulge, 16 Dec 1944. 18 US soldiers hold off more than 500 German paratroopers at a key road junction, thus delaying the entire 1st SS Panzer Division. Player controls the American defenders against four waves of attacks, trying to maintain morale, report critical intelligence, achieve special objectives and hold their position. '22 1 Special Ordr NEW $47.00 LAST BATTLE, IE SHIMA 1945 (Revolu) zl 0.4 Game of Operation Indispensable, the American invasion of the Japanese home island of Ie Shima in April 1945. Rgt/brig level, Area move, 88 counters. M.Rinella'15 1 149689 NEW $25.00 LAST BLITZKRIEG, WACHT AM RHEIN PARTS (MMP) DC Out-of-Print 1 116262 NEW $8.00 Box, only. V.minor ding to one box btm corner; otherws very clean. 2 115758 V.GOOD $6.00 Box only. Box suffered a signif ding to one box btm corner deforming about 1/2" of a box btm corner in all directions. Box intact & otherwise unused. LAST CHANCE FOR VICTORY ZIPLOCKED (MMP) zl FYI Only, N/A Packaged in a ziplock; no box. Second game in the Line of Battle regimental civil war series. Covers the battle of Gettysburg in a detailed way, making for a very large game but also a definitive one of this battle. Attempts to fully explore the missed opportunities & mistakes of this battle. Includes v2 series rules. 6 maps, 2240 counters, 22 scenarios with some using only 1 map. D.Essig'13 1 Special Ordr NEW -n/a- LAST CRUSADE CARD GAME PARTS (CEE) n Out-of-Print 1 94727 EXCELL $2.50 Set of (1) v1.3 (4/96) rules with some lite spots on cover), (2) card list, (3) v0.2 (4/96) official tourney rules. LAST HUNDRED YARDS 2ND (GMT) BC 2.1 2023 reprint. Innovative game of small unit, tactical combat in western Europe after the D-Day landings. The systmes for initiative & reaction try to model how units actually behaved, with events happening more simultaneously than sequentially, and opposing player given a reaction cycle during which defenders MIGHT be able to react if attackers are seen. Victory is determined by achieving objectives. Modest complexity & solitaire suitability. 6 dbl-sided geomorphic maps, 4 countersheets. Mike Denson'23 1 150912 NEW $42.00 LAST HUNDRED YARDS, AIRBORNE OVER EUROPE (GMT) BC* 3.3 1-3wks Turnarnd Complete game extending this game series of tactical combat in Europe during World War II to include airborne troops & drops. System focuses on modeling small unit behavior in combat in a brisk system. This game includes missions from two Allied airborne campaigns: the initial drops in Normandy and later at Market Garden, both by the 82nd & 101st airborne. Platoon/Company level with individual guns & AFVs, 50yds/hex, 2-5min/turn, 6 dbl-sided geomorphic maps, 4.5 countersheets, 10 missions. Mike Denson'21 1 Special Ordr NEW $42.00 * LAST HUNDRED YARDS, SOLOMON ISLANDS (GMT) BC* 3.0 Complete game extending this game series of tactical combat into the Pacific. Focuses on campaigns in the Solomon Islands of Guadalcanal, Bougainville & New Georgia, Fall 1942-43. Includes US 1st & 3rd Marines and 25th Inf divisions. Will be the base game for Pacific modules. Adds infiltration, nigh attacks, fanaticism & jungle rules. Platoon & company level, 4 dbl-sided geomorphic maps, 1.5 countersheets. Mike Denson'22 1 151045 NEW $38.00 * LAST HUNDRED YARDS: MISSION PACK #1 KIT (GMT) zl 0.4 Kit with 10 new missions set in France 1944 after D-Day, including Normandy, Hurtgen Forest & the Battle of the Bulge. Adds new weapons such as Rhino tanks, new terrain like Hedgerows. Reqs both Fields of Fire and Fields of Fire II to play all scenarios. Includes 2 dbl-sided maps, 10 missions. Mike Denson'22 1 151044 NEW $12.00 LAST LAURELS AT LIMANOWA (Compas) BC 1.4 Going OoP V.2 of the Red Poppies Campaigns series. Depicts Austro-Hungary's last solo victory against the Russians during World War I in Nov 1914. As the Russian 3rd Army approached Krakow and their 8th Army threatened Carpathia, the Austro-Hundgarians attacked 25mi southwest of Krakow to good effect. Company-level units organized in battalions & regts for control & supply. 352 counters, 200yd/hex. John Gorkowski'18 1 Special Ordr NEW $50.00 LAST NIGHT ON EARTH, THE ZOMBIE GAME (FlyFrg) LB* 4.5 Fast playing, 2-6 player game in which players are either humans trying to survive the night, or zombies trying to eat the humans. Choose from 8 heroes each with unique qualities, and multiple scenarios. Includes 22 28mm minis, a CD sountrack w/ zombie music. '07 1 Special Ordr NEW $44.00 * LAST NIGHT ON EARTH: GROWING HUNGER KIT (FlyFrg) FB 2.5 4-8wks Turnarnd Kit adding new game mechanics & 3 new scenarios plus a 2-player mini game. Also adds 4 new heroes & 7 new red zombies, new game boards & new cards. '08 1 Special Ordr NEW $30.00 LAST SPIKE, THE... (ColumG) BC 1.5 1-3wks Turnarnd Simpler game in which 2-6 players cooperate to build a railway from St. Louis to Sacramento in the 1800s. Players compete to accumulate cash from land speculation along the way. Fast playing, suitable for beginners. Board is largely abstract but colorful land. T.Dalgliesh'15 1 Special Ordr NEW $36.00 LAST STAND AT ISANDLWANA #314 (DecS_T) n n 0.9 Out-of-Print Mag & game. Grand tactical game of the British empire's worst defeat, the battle of Isandlwana during the Zulu War of 1879. The main Zulu force falls upon the the poorly prepared base camp of the British army, attempting to envelope & destroy it. British wins by doing better than the historical result of annihilation. High solitaire suitability. 5-20min/turn, 200m/hex, company level for British. Ty Bomba'18 / ARTICLES ON: British Last Stand at Isandlwana, Jan 1879; Vikings: Raiding Warfare & Empire in the Dark Ages; British Mesopotamian Campaign 1914-18; Battles of Gully Hole Creek & Bloody Marsh in the American South during War of Jenkin's Ear; The Danelaw during the Dark Ages; Battle of Oudenarde, July 1708. 1 145683 NEW $40.00 Last copy. LAST VIKINGS, SWEDISH @ KLISZOW/FRAUSTDT (StraGM HC 2-6wks Turnarnd Polish-produced, English-language game of the Swedish army's battles of Kliszow, 1702, and Fraustadt, 1706. Formations activated via chit system. Detailed treatment of a very obscure subject. 652 counters, 2 maps. '20 1 Special Ordr NEW $56.00 LAWRENCE OF ARABIA, THE ARAB REVOLT 1917 (DecGms Fo 0.3 With British encouragement, Arabia rebelled against Ottoman occupation in the last half of World War I. The British sent leaders (including Lawrence) and weapons to encourage the revolt (while making false promises of independence that haunt the area to this day). Solitaire game of this revolt. Event cards generate 4 separate campaigns (like the seizure of the port of Aqaba). Map covers Hejaz and Palestine to Cairo. Includes aircraft, armored cards, a German corp, and Lawrence's bodyguards. 40 couinters, small map. '19 1 151064 NEW $11.00 LEAPING LEMMINGS (GMT) BC 2.4 1-3wks Turnarnd Fun, fast playing card-driven family board game. Players represent genetic scientists seeking to manipulate their colony of lemmings to be best at throwing themselves off a cliff. But there are hazards: hungry eagles & lots of treachery. Has a depth of strategy that isn't obvious by the topic. R.Young, J.Poiniske'10 1 Special Ordr NEW $25.00 LEAPING LEMMINGS: MOUNTED MAP (GMT) n 1-3wks Turnarnd Mounted map for this game. '10 1 Special Ordr NEW $16.00 LEBANON '82, OPERATION PEACE FOR GALILEE (DecGms Fo 0.4 1-3wks Turnarnd Folio game using the Fire & Movement game system. Covers the Israeli invasion of Lebanon in 1982 to establish a puppet govt of its liking, but became engaged in vicious urban battles. Situation is one of attrition and thus focusing resources. Includes 1982, 1975 & 2006 scenarios showing the progression of Israeli tactics & opponents over time. 100 counters. '12 1 Special Ordr NEW $19.00 LEBENSRAUM, WAR FOR EUROPE 1941-5 2ND (Compas) BC 1.6 Going OoP Massive update by original designer of TWO highly strategic, modest complexity games of the war in Europe during WWII: namesake Lebensraum and mating West Front. Game begins in June 1941 and continues to the end in 1945. Each major campaign scenario can be played in isolation, or the complete grand campaign. Army-level units, with an emphasis on leadership, production, air & naval support & partisans. 3mo/turn, 50mi/hex, 3 maps, 640 counters. Stephen Newberg'18 1 Special Ordr NEW $74.00 LEE'S GREATEST VICTORY, CHANCLRSVL #55 (Agains) n HP 1.2 4-8wks Turnarnd Mag & game. Area-move, impulse game of what was perhaps the Confederacy's greatest victory, Chancellorsville 1863. The Union forces under Hooker intended to flank & surround the Confederates at Fredericksburg, but daring use of interior lines by Lee & Stonewall Jackson turned a bad situation into a stunning victory. Impulse system adds a lot of unknowns as to what can be accomplished each of only 6 turns. Brig/Div level, with leaders, pontoon bridges, entrenchments & weather. 176 counters. Michael Rinella'22 1 Special Ordr NEW $35.00 LEGEND BEGINS, N.AFRICA 1940-2 3RD PARTS (Terran HC Out-of-Print 1 137532 < NEW $4.00 Box, only. Straight, slight indents next to 2 box btm edges. Otherws new. 2 123013 MINT $3.00 Box only. Slight concave creasing to two areas on box btm. Otherws new. 3 123012 MINT $3.00 Box only. Slight fading (or less bright printing) on all 4 side panels. LEGION OF HONOR (CofA) FB 2.4 2-6wks Turnarnd Unusual card game depicting the life of an ambitious French soldier during the Napoleonic era, set with the backdrop of historical events. Suitable for solitaire play as well as for groups of up to 6 players. Players play control the life of a Napoleonic soldier at war & "in the salon", from 1792-1815. Player with highest rank, most glory or most wealth wins. R.Kane'14 1 Stock NEW $57.00 LENINGRAD '41 #17 (DecWaW) n n 0.8 Out-of-Print Mag & Game. New game of AG North's drive on Leningrad from July-Aug 1941 uses the Manila'45 system. Assumes that von Manstein didn't pause before charging for the city. 3days/turn, 0.5km/hex, btln/rgt/brig level. Special rules for command control, leaders, naval & air support, & a possible German airborne assault. J.Miranda'11 / ARTICLES ON: Leningrad 1941, Manstein's Lost Victory; Operation Anvil-Dragoon, August 1944; US Navy's Yangtze River Patrol, 1937-41; Britain's Special Operations Executive; Karl May, Hitler's Favorite Author; Liberation of Vichy Madagascar; US v Japanese Pilot Selection in WW2; Chinese Collaborationist Forces in WW2. 1 95215 NEW $27.50 LENINGRAD 3RD (DecGms) HC 0.5 1-3wks Turnarnd Further update & reprint of this smaller game of the German Army Group North's drive on Leningrad from the initial invasion of the USSR thru the summer, 22 June - 13 Sept 1941. Originally an SPI design, here reprinted, updated & colorized a second time. Uses a form of the popular Panzergruppe Guderian game system, with untried Soviet units. Div level, 20mi/hex, simpler & a good game for beginners. '14 1 Special Ordr NEW $19.00 LES 55 JOURS DE PEKIN #136 (VaeV_C) n n 0.8 4-8wks Turnarnd Mag & game. Grand tactical game of the short but bitter Boxer Rebellion that besieged the European compounds in Peking, 1900. French-produced, French-language magazine of military history of all eras but with a special fondness for Europe & French history. English-language rules must be found & downloaded from publisher's web site. 1 Special Ordr NEW $29.99 LES AIGLES DUE DANUBE #144 (VaeV_C) n n 0.8 4-8wks Turnarnd Mag & Game. French-language game of militiary history with a complete game in each issue. Game of Napoleon's spring 1809 campaign, as Austria seeks revenge for its defeat at Austerlitz. Archduke Charles attacks Bavaria as Napoleon is in Spain, hoping that the Germans will join the Austrians in rising up, and to crush the dispersed French forces in Germany. 2days/turn, Divisional level, grand tactical scale. '19 1 Special Ordr NEW $32.00 LES GUERRES DE BOURGOGNE #115 PARTS (VaeVic) Y n Out-of-Print 1 146149 NEW $6.00 Unpunched countersheet & rules, only. LES GUERRES DU ROI SOLEIL 1667-1713 (VaeV_G) Fo 0.6 1-3wks Turnarnd French-produced, English-language game of the Wars of the [French] Sun King, Louis XIV, 1667-1713. Includes coverage of 5 wars on an operational/strategic scale: War of Devolution (1667-8), Franco-Dutch War (1672-78), War of Reunions (1683-4), War of League of Augsburg (1688-97), Spanish War of Succession (1701-13). Game of resources, recruiting, fortress-building and siege. 270 counters, 1yr/turn. '19 1 Special Ordr NEW $29.00 LEST DARKNESS FALL, ROME IN CRISIS #234 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Simpler, strategic level game of the crisis in the 3rd Century AD for the Roman Empire as various enemies gain strength: the Germanic tribes, Parthia, Palmyra, and rebellious Roman clients. One player defends the Roman borders, the other tries to invade in order to loot or occupy the Roman interior. Play is largely driven by chit draws. 100mi/hex, 10yrs/turn, legion level, 176 counters. T.Bomba, J.Miranda'06 / ARTICLES ON: Lest Darkness Fall, Rome in Crisis, 235-285AD; Eugene of Savoy, Warlord of Enlightenment; Battle of the Azores, 1582; Switzerland in WWII; Air War 1943-4, Luftwaffe v the RAF; Balance of Forces on the Eastern Front, WWII. 1 74185 NEW $18.00 LETTER JAM COOPERATIVE WORD GAME (CGE) SC 1.2 Simple, 2-6 player word guessing party game. 1 Special Ordr NEW $10.00 LETTOW-VERBECK, EAST AFRICA 1914-18 (DecGms) Fo 0.2 Going OoP Small folio game of the campaign in German East Africa, 1914-8. German player must execute a smart, mobile, guerilla war to tie down & confound the massive Allied forces arrayed against them. Uses the Hand of Destiny game system. Btln level, 85mi/inch, simpler game system, 40 counters, 18 cards. '15 1 151060 NEW $11.50 LIBERTY OR DEATH 3RD (GMT) DC* 5.2 1-3wks Turnarnd 2023 reprint of this popular game of the American Revolution using the popular COIN Counter-Insurgency game system. For 1-4 players, with multiple factions interacting (British, Rebels, French & Indians). Card-assisted play allows for brilliant actions, rabble-rousing, French entry, India raids, blockages, etc. The British initially have the initiative, strength & mobility, but can't be everywhere. The Americans must muster & preserve their strength and pick their battles carefully. Highly suitable to solitaire play. Includes 150 wooden pieces, 110 cards. 1yr/turn. H.Buchanan'23 1 Stock NEW $60.00 * LIBERTY ROADS: ROUNDHAMMER 1943 KIT 2ND (Hexasi) zl 0.5 1-3wks Turnarnd Reprint of this kit providing counters & rules for the big, big what-if of an Allied invasion of France in Sept. 1943 when German defenses were weak & ill-prepared - as were the Allies. Includes 128 counters, rules & play aids. Rules in English & French Y.le Quellec'16 1 Special Ordr NEW $17.50 LIBERTY, THE AMERICAN REVOLUTION 1775-83 (ColumG BC 1.3 1-3wks Turnarnd Strategic level game of the American Revolution, 1775-83, thruout the east coast of North America. Includes a map & 50 hardwood blocks for the American, British & French armies & navies involved, plus 25 cards. T.Dalgliesh, M.Kwasny'03 1 Special Ordr NEW $54.00 LIBERTY, THE AMERICAN REVOLUTION PARTS (ColumG) BC 1 139718 EXCELL $5.00 Generic box & box sleeve, only. Crease along upper sleeve cover as well as along side panel. Some sticky residue from inventory tag on end panel. Otherws new. LIGHTNING WAR, D-DAY (DecGms) SC 0.6 1-3wks Turnarnd Simple, fast playing card game of the struggle for control of the 5 key beaches at Normandy. Cards represent division level units as well as special weapons & actions. '04 1 Special Ordr NEW $15.00 LIGHTNING WAR, WAR ON TERROR (DecGms) SC 0.6 1-3wks Turnarnd V.Simple, fast playing 2-4 player card game of the "War on Terror". At the level of a card game, the "good guys" use all sorts of hi tech weaponry to foil the plans of the "supervillians," bombing them into dust when possible. From the larger, global political viewpoint however, the game represents a self-delusional neo-conservative viewpoint, and something of a laughable characature of current reality, as it ignores the reality of the results of centuries of European & US imperialism. '05 1 Special Ordr NEW $15.00 LIGNY 1815, LAST EAGLES (Hexasi) BC 1.8 1-3wks Turnarnd French-produced game with English (& French) rules. Covers the battle of Ligny during the 3 days of Waterloo, June 1815. Third game in the Eagles of France series. Grand tactical scale, a focus on unit commitment to battle, morale, attrition & fog of war. Includes 2 short scenarios on the key moments of the battle, plus 2 hypothetical situations plus a campaign. Mates with Quatre-Bras 1815 game to cover more of the battle of Waterloo. 4 countersheets, 2 dbl-sided maps, regt level, 200m/hex, 1hr turn. Walter Vejdovsky'18 1 Special Ordr NEW $62.00 LILLIBURLERO, BTL OF THE BOYNE 1690 #40 (Agains) n HP 1.3 2-6wks Turnarnd Mag & game. Game of the battle of the Boyne, 1690, the largest ever fought in Britain. King James II inherets the throne but is forced into the exile by protestant forces. He returns to Ireland, and is hotly pursued by King William III. James stands & fights at the River Boyne, a deep river affected by tides. Outnumbered 3-2, the Jacobites' best hope is to catch the English as they ford the river. '13 1 Special Ordr NEW $28.00 LINCOLN (Worthi) BC 2.3 4-8wks Turnarnd Card-driven, strategic-level game of the American Civil War. Cards allow players to manuever armies, but also affect the blockade of the South and attempt to bring Europeon nations into the the war. Deck play & management is key to winning. Plays out in about 2 hrs. Martin Wallace'18 1 Special Ordr NEW $18.00 LINCOLN'S WAR, POLITICS & PERSONALITIES (MMP) BC 1.8 2-6wks Turnarnd 1-4 player, highly strategic game of the political aspects of the American Civil War, 1861 thru the 1864 election. Uses a diceless card-based system with 132 cards (including 14 seditious characters). Players must juggle pursuing political resources (& victory points) & the 145 loose cannons represented in the game with the conduct of succesful military campaigns. 6 scenarios, 162 cards, 2 countersheets & a wide assortment of political possiblities from the assassination of Lincoln to British intervention. J.Poniske'14 1 Special Ordr NEW $65.00 LION OF ETHIOPIA #4 PARTS (XTRCmd) n Out-of-Print 1 79378 MINT $6.00 Rules only. CRT & counter manifest are photocopies due to placement in mag. 2 128869 MINT $4.00 Countersheet, only. LION OF JUDAH, WAR FOR ETHIOPIA 1935-41 (Compas) BC 1.4 2-6wks Turnarnd Game of the two campaigns in Ethiopia before & during WWII: Italy conquers Ethiopia in 1935-6, then British forces conquer Italian forces in 1940-1. Rgt/Brig/Div level, with irregular unis, armor, air & HQ. Political events represented via random events. 352 counters, 1mo/turn, 75km/hex. Well suited to solitaire play. Javier Romero'18 1 Special Ordr NEW $53.00 LITTLE BIGHORN 3RD (Legion) BC 1.6 Temp OoP/OoS Revision of this award-wining game of the battle that ended Custer's career as an rash Indian fighter commanding the US 7th Cavalry. Custer divides his forces then blunders into a mass encampment of Cherokee & Sioux Indian and is ultimately surrounded and annihilated. This game focuses on Custer's forces, with options for the arrival of Gibon's forces and/or the use of the latter's gattling guns in this battle; Rosebud, a sister game, covers Cook's forces. Tactical level, with 20min/turn. Ammo and supply is a key factor. 440 large counters, 2 maps. M.Taylor'16 1 Stock NEW $48.00 LITTLE LAND, BATTLE FOR NOVOROSSIYSK (Compas) BC 2.5 2-6wks Turnarnd First in an intended Nemesis game system covering battles on the Eastern Front during WWII. This game covers the battle for Novorossiysk, a port east of the Kerch Straights, following a surprise Soviet invasion there, Feb 1943. In a sort of free-for-all, both sides scramble over much of the map to achieve their objectives. 2hrs/turn, 500yd/hex, co/pltn level, 2 maps, 8 counterhseets, 4 scenarios, 2hrs/turn, 500m/hex, company level. Adam Starkweather'19 1 Special Ordr NEW $99.00 LITTLE ROUND TOP, ATTACK AT GETTYSBURG (DecGms) Fo 0.3 Small folio game of the Confederate attack on Little Round Top at the end of the 2nd day of the battle of Gettysburg, 2 July 1863. The Confederates attempt an initially successful flanking attack, then run into reinforcements anchored on the hill. Success for the Confederates here would likely have meant disaster for the Union army. Combat is based on unit quality over size, and shows the unique roles of artillery & cavalry. '21 1 150895 NEW $9.00 LODZ 1914 #29 PARTS (WWWmag) n n Out-of-Print 1 44001 MINT $2.00 Sml, 20 counter supplementary countersheet, only. LODZ 1914, BLITZKRIEG IN EAST #29 PARTS (WWWmag) n n Out-of-Print 1 18094 MINT $4.00 Counter set only (including 20 supplemental counters). All counters printed on reverse side than appropriate. 2 85154 MINT $6.00 Complete counter set (main sheet & supplemental), only. LODZ 1914, BLITZKRIEG IN THE EAST #29 (WWWmag) n n 0.5 Out-of-Print Mag & Game. German Nov 1914 offensive toward Lodz, Poland, attacks Russian forces in detail but massed Russian reinforcements stop them and encircle one corp which breaks out in an unexpected direction. A stalemate after game's end when German reinforcements arrive from the west. 3.2km/hex, 1day/turn. Relatively complex. D.Bolt'84 / ARTICLES ON: The Eastern Fron, Aug-Dec 1914; review of MIH's Ring of Steel; replay of VG's Ambush scenario 3; review of ADG's Empire in Arms 1st & GTD's Napoleon's Campaigns; brief reviews of Ace of Aces Flying Machines, MOORE's Operation Konrad, SIMCAN's Peloponnesian War 2nd, JERSEY Silo-14, Secret Agents, CLOSE's Hovertank. 1 12880 NEW $15.00 LODZ 1914, THE FIRST BLITZKRIEG PARTS (MiH) n Out-of-Print 1 81928 MINT $3.00 Rulebook, only. 2 111004 MINT $2.00 BC box, only. Some label residue on end panel; otherws very clean. LONG RANGE DESERT GROUP 2ND (DecGms) Fo 0.3 Avail Uncrtn Reprint. Small solitaire game of the Allied special operations against Axis forces in North Africa, including attemps to kill or capture Rommel, 1941-2. Player must complete 1 of 4 missions to win a scenario, or complete all 4 missions to win the campaign. Co/btln level, area move, 75mi/inch, fast playing, simpler. '23 1 Stock NEW $11.50 LONGEST DAY PARTS (AH) n Out-of-Print Color photocopy of the Cherbourg map board, which was missing in the last few copies of this game sold. Comes in 2 sections. 1 42475 NEW $5.00 Countances (B) mapboard, only. 1/4" nick on seam hex in sea area. LONGSTREET ATTACKS, GETTYSBURG, 2D DAY (Revolu) BC 1.3 Out-of-Print Packaged in a halfcase box. Covers the critical 2nd day at Gettysburg, 2 July 1863, fro 4pm till twilight. During this day, Longstreet launched key attacks for position against Sickles' positions on the southern end of the battlefield. 5 scenarios, including a tutorial scenario covering the battle for the Round Tops, and the main scenario which begins at 4pm on 2 July. 140yd/hex, 20min/turn, 392 counters. Hermann Luttman'18 1 150813 NEW $45.00 Boxed version. LONGSTREET ATTACKS, GETTYSBURG, 2D DAYZL (Revolu zl 0.9 Out-of-Print Packaged in a ziplock. Covers the critical 2nd day at Gettysburg, 2 July 1863, fro 4pm till twilight. During this day, Longstreet launched key attacks for position against Sickles' positions on the southern end of the battlefield. 5 scenarios, including a tutorial scenario covering the battle for the Round Tops, and the main scenario which begins at 4pm on 2 July. 140yd/hex, 20min/turn, 392 counters. Hermann Luttman'18 1 150809 NEW $38.00 LOOK AWAY! THE FALL OF ATLANTA (Agains) HP 1.5 1-3wks Turnarnd ATO Annual 2007. Operational level game of the campaign for Atlanta, spring & summer 1864, in Tennessee & n.Georgia. 2.6mi/hex, 4days/turn. brig/div level, 4 scenarios + campaign game. J.Prados'07 / Secondar game on the Biafran Civil War. 1 Special Ordr NEW $33.00 LOONACY, THE MANIACAL MATCHING CARD GAME (Loo) BC Simple, very fast paced & fast playing, 2-5 player family card game of matching images quickly with the open piles of cards in front of everyone. First to discard 7 cards wins. '14 1 Special Ordr NEW $12.00 LOOS 1915, THE BIG PUSH (DecGms) Fo 0.4 1-3wks Turnarnd Folio game using the Fire & Movement game system. Covers the British diversionary attack near Loos late in 1915. Artillery must be used to generate breakthrus which can only be exploited by specially designated reserves; the Brits must move fast. 100 counters. '13 1 Special Ordr NEW $19.00 LORDS OF THE RENAISSANCE PARTS (Sierra) n Out-of-Print 1 68251 V.GOOD $1.00 Rules photocopy, perfectly bound. One page improperly photocopied so one column of text truncated. LORDS OF THE SIERRA MADRE, 3RD (DecGms) BC 2.2 4-8wks Turnarnd 2nd upgrade of this popular but scarce 2-8 player gm of empire building along the Mexican border, 1898. Economics, politics, diplomacy, bribery, assassins, revolutionaries, Federales & US Cav, cards & other fun stuff combine to make an exciting yet simpler gm. P.Ecklund'96 1 Special Ordr NEW $38.00 LORDS OF WATERDEEP (Wizard) FB* 3.6 2-5 player strategy board game in which players are secret rulers of a city. Recruit adventurers to quest on your behalf, thus earning your rewards & status which you can use to expand the city. Confound others via intrigue & thru what & where you build. '12 1 Special Ordr NEW $38.00 * LORDS OF WATERDEEP: SCOUNDRELS & SKLPORT (Wizard LB* Large kit expanding the game to the underworld, criminal haven of Skullport & other places. Adds new Lords, buildings, intrigue & quest cards (116 cards & 24 tiles all totaled). Also adds the Gray Hands faction allowing 6 players. '13 1 Special Ordr NEW $32.00 * LOST BATTALION #217 (DecS_T) n n 1.2 Out-of-Print Mag & Game. Solitaire or 2 player, rgt level game of the largest US offensive during WW-I as the US drives thru the Argonne forest and tries to cross the Meuse. 420 counters, rgt lvl, 3days/turn, 1mi/hex. Solitaire version is a fully developed system that plays the Germans. 3days/turn. J.Desch'03 / ARTICLES ON: American Army in WWI; Axis Navies on Lake Ladoga in WW2; Irish Brigade of the Spanish Army 1709-1818; Roots of Warfare in western Europe; Far Eastern Nations' OoBs; Linebacker, the American Air War in Vietnam 1972; Am Revolutionary War in New York & New Jersey 1776. 1 66766 NEW $40.00 Last copy. LOUPS GRIS EN ATLANTIQUE #90 (VaeVic) n n 0.8 Out-of-Print Mag + Game. w/68pg mag. Somewhat abstracted solitaire game of tour of individual U-Boats in 1941 in the mid-Atlantic. Multiple sub types with gunnery, AA, torpedoes, special weaponry, & sepcial events. French all color, glossy mag including minis coverage, history, scenarios, etc. ALL material in French; translated game material for most games available at grognard.com/vaevict.html. '10 1 93814 NEW $14.00 LUCKY FORWARD!, PATTON'S 3RD ARMY 1944 (DecGms) LB* 5.2 2-6wks Turnarnd Fourth game in the Grand Operational game series. Covers Patton's fall 1944 campaign in the Lorraine area of France, Sept-Dec, that were abandoned once the Battle of the Bulge erupted to the north. Three scenarios for each of Sept, Nov & Dec, plus a campaign. Another hypothetical shows the situation had Patton, rather than Montgomery, been allocated the bulk of supplies & the three airborne divisions used for Market-Garden in Sept. Includes the major events & objectives in each, including battles for Metz fortifications, crossing of the Meuse, mud & flood. 5 maps, 3360 countersheets, 5 scenarios & campaign. '20 1 Special Ordr NEW $159.00 * LUFTWAFFE 3RD (DecGms) BC 1.2 4-8wks Turnarnd Reworking of AH's Luftwaffe game of the US strategic bombing campaign over Europe. Turns are now quarterly, production can be influenced, and there are many new rules for radar, aces, target complexes, diversion to support ground war, advanced fighter & bomber development, new targets, etc. '07 1 Special Ordr NEW $38.00 LUFTWAFFE PARTS (AH) n Out-of-Print 1 107810 EXCELL $3.00 American OoB chart only. Clean. 2 132702 EXCELL $2.00 10 Targeting Sheets only. Clean. 3 132703 EXCELL $2.50 Pad of 16 Targeting Sheets only. Clean. 4 106572 EXCELL $2.00 Pad of 11 Target/Planning Sheets. 5 106569 V.GOOD $3.00 Rules only. Seams wearing with some repaired or repairable split seams. 6 106570 V.GOOD $2.00 American OoB chart, only. 7 106571 V.GOOD $2.00 German OoB chart, only. LUNCH MONEY CARD GAME (Atlas) SC 0.5 Popular, addicting 2-4 player card gm of street fighting in a school yard. Ea deck is complete; addtl sets allow addtl players beyond 4. 1 Special Ordr NEW $15.00 LUNCH MONEY: STICKS & STONES KIT (Atlas) SC 0.4 Expansion kit with 55 new cards for this popular card game of bullying & coercion in the schoolyard. Adds new weapons like spanking, the Evil Eye, defenses like backlash & hiding, and specialties like tantrum, cooties, wedgies, etc. '04 1 Special Ordr NEW $10.00 LUZON CAMPAIGN, 1945 #59 (DecWAW) n n 0.9 Out-of-Print Mag & game. Solitaire game covering the American conquest of the main island of the Philippines against determined Japanese defenders, the largest campaign involving US forces in the Pacific. Player controls the US forces, and must sieze key geography in a time-limited campaign (to allow for later invasions of Iwo Jima & Okinawa). Key dynamic is Operational Points which reflect a US unit's ability to do things including move & fight & sustain casualties. 258 counters, div level, 1wk/turn, 11km/hex. Ty Bomba'18 / ARTICLES ON: Luzon Campaign 1945; Fight for Hill 112 in Normandy, west of Caen; the battle for the Approaches West of Stalingrad, 1942; Chemical Weapons & Operation Sealion, 1940; the Sinking of the Leopoldville; the Lone KV-2 of Katauskaiai. 1 149353 NEW $39.00 Last copy. LZ ALBANY #24 (Dec_MW) n n 0.9 Out-of-Print Mag & game. Covers the ambush of US air cav units (2nd btln, 7th Cav) in Nov 1965 in the Pleiku area of southern Vietnam that immediately followed another engagement nearby. 1hr/turn, impulse system, pltn level, 176 counters, area move. J.Poniske'16; ARTICLES ON: Ambush at LZ Albany 1965; South China Seas, the New Dragon's Lair; Egypt's Sinai Insurgency; Cenepa War, Peru v Ecuador, 1995; Tankers in the Gulf; Colombian Mercenaries in Yemen; Novo Selo Training Area in Bulgaria; Northern Korean Nukes; Assad's Strategy in Syria; Operation Vantage, Kuwait 1961; Threat Perception & Encirclement in Asia; Cold War Fighters, the LIM-series Fighter-Bombers. 1 149344 NEW $39.00 Last copy. == Games by TITLE ============= 541-756-4711 10-9 PST Prices TRIPLE after hours! "M" TITLED ITEMS (i.e. Titles beginning with "M") ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- MACARTHUR, ROAD TO BATAAN #44 (WWWmag) n n 0.4 Out-of-Print Mag & Game. Btln/rgt lvl gm of Jap. invasion of Luzon, Phillipines, Winter 1941. Sml Jap. force must sieze control of a large island with its key facilities intact from an ill-equipped but larger garrison. Garish map! 300 counters, 4days/turn, co/btln/regt level. J.Green'85 / ARTICLES ON: A Tale of Two War Plans: The US & Japan in the Philippines; strategy in Port Stanley #28; review of VG Pax Britannica; strategy for End of the Iron Dream #42; brief reviews of: GDW Arctic Front, VG Sixth Fleet; Origins '85. 1 13831 NEW $15.00 Last new copy. MACHIAVELLI, 1ST PARTS (AH-BL) n Out-of-Print 1 77224 EXCELL $2.50 Partial counterset, only. Missing 177 counters (8 fleet units for ea of 8 players; all blanks, 12 per player; all 7 green + 1 tan assassination markers; #1 army for each player; Green #4 garrsion unit. #2 & 7 armies, #1 garrison for all players marred with paint on one side. MAD LIBS, ADULT VERSION, THE GAME (Loo) SC 0.5 Game aimed at a mature audience that allows the possibility of suggestive words, but really its pretty mild. Combine a word card with a sentence card in an effort to create the funniest sentence each round. For 3-8 players, very fast playing. '17 1 Special Ordr NEW $14.00 MAD LIBS, THE GAME (Loo) SC 1.0 Card game in which players play word cards to complete a sentence card in either an appropriate or most inapporpriate way. The game has been in circulation since 1958, reprinted here by Looney. '16 1 Special Ordr NEW $14.00 MAIDA 1806, STUART VS REYNIER (StraGM) zl 2-6wks Turnarnd Polish-produced, English-language game of a small battle in Spain during the Napoleonic Wars, Maida 1806. A British army under Stuart defeats a French force under Reynier using predominately infantry tactics. Uses different counters for each battalion according to formation: column, line, etc. Reflects superior English firepower due to a 2, rather than 3, rank line. 126 counters. '20 1 Special Ordr NEW $26.00 MAMMOTH FUN PACK (Loo) n 0.1 Out-of-Print Promotional kit containing 1 add-on card for each of 4 Looney games (4 cards total): Chronoauts (Live Wooly Mammouth artifact); Fluxx Board Game (Scramble Colors); Fluxx (Angry Mob); Choose One (Fluxx or Pyramids). '13 1 104014 NEW $0.50 MANAGEMENT PARTS (AH) n Out-of-Print 1 87704 EXCELL $4.00 Basic & Tournement rules booklets, only. Tourney booklet had been folded in half. 2 87707 EXCELL $3.00 Situation card set, only. 3 87706 EXCELL $4.00 Counter set, only. 4 87705 MINT $3.00 Financial record pad, only. MANCHU #116 PARTS (WWWS_T) n Out-of-Print 1 61031 V.GOOD $2.00 Rules only, w/ 3-hole perferations & a few spots. MANCHU, TAPING REBELLION #116 PARTS (WWWS_T) n Out-of-Print 1 96894 MINT $3.00 Rules only MANOEUVRE: DISTANT LANDS KIT (GMT) zl 1.2 1-3wks Turnarnd Expanion to base game. Provides 4 decks of army cards for new nations of Sweden, India, China & Japan, each very different than each other as well as armies in the base game. Includes 8 small geomorphic map panels as well as a sheet of counters & rulebook. Fast-playing game of grand tactics battlefield command & combat in the general time frame of the Napoleonic Wars. '17 1 Stock NEW $17.00 MANSFIELD, CRISIS IN THE PINE BARRENS (DecGms) Fo 0.3 1-3wks Turnarnd Small folio game of the Battle of Mansfield, Louisiana, April 1864, as two Union armies converge on Shreveport. Confederate forces attack each column in turn, the first being that under Banks, resulting in a piecemeal rout of Union forces. Brig level, 440yds/hex, 40 counters. '16 1 Special Ordr NEW $11.50 MANSTEIN'S WAR, DECISION IN WEST #84 (DecWAW) n n 0.9 Avail Uncrtn Mag & game. Game of the German attack into France & Belgium in May-Jun 1940. Uses a version of the They Died w/ Boots On game system which uses chits to activate army-level commands & in some cases altering rules to the player's advantage. Corp/army level, 176 counters, 12hr/turn, 25mi/hex, army/corp level. Joseph Miranda '22 / ARTICLES ON: Strategy & Operations in the West, 1940; Odessa 1941; B-17s Over Java early in WWII; Nazi Deception Propaganda; Macau in WWII; Soviet Air Raids on Berlin, 1941; German Sonars & Hydrophones; Project Pigeon, 1 149357 NEW $37.50 MAORI WARS, THE NEW ZEALAND LAND WARS (Legion) BC 1.2 2-6wks Turnarnd Board game of the various Maori rebellions against British rule by native New Zealanders in the period 1845-72 on New Zealand's northern island. The Brits regarded the Maori as fierce and very clever; they were defeated in the NZ interior more by infighting than by the Brits. Includes 7 scenarios, 3 campaigns, 264 double sided counters. Rgt or 150warriors/unit, 10mi/hex, 2mo/turn. John Poniske'18 1 Special Ordr NEW $45.00 MAORI, WARRIORS OF THE LONG WHITE CLOUD (Compas) BC Avail Uncrtn 1-4 player game of clan warfare in New Zealand prior to its conquest by Britain. Players build war canoes and train warriors to create a strong force to strike adversaires. Each tribe has a main leader who if killed knocks the tribe out of the game. Can be played solitaire. Played on an area move map of the northern island and the northern tip of the southern island. Kevin McPartland & Jerry Shiles'22 1 Special Ordr NEW $62.00 MARATHON & GRANICUS #214 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Includes errata counters for Op Elope #211 (20). Also includes scenarios, experimental rules & errata for Boer War. Simpler, 2-battle game using the Battles of the Ancient World system covering the first battle of the Greek-Persian War (499BC, Marathon) and also Alexander's entry into Asia at Granicus, 334BC. 1 map, 140 counters. 1-200m/hex, 30-90min/turn. L.Baggett & W.Grace'03 / ARTICLES ON: Warfar in the Age of Greece & Alexander the Great; Tupac Amaru, South American Legend; Merkava, Israeli's MBT; Predicting WWIII; the Bridge to Austerlitz; Air War on the Easter Front; British Campaign in Egypt 1882. 1 59382 NEW $25.00 MARATHON, THE BATTLE OF... (AgaTPS) HP 1.0 2-6wks Turnarnd Pivotal 490BC battle as ancient Greeks, badly outnumbered by their Persian foes but positioned in good defensive terrain surrounding an open plain, elected to attack. The Persians depended upon their cavalry, missile weapons & skirmishing, while the Greeks depended upon armor, swords & close-quarter fighting. When the Greeks closed on the Persians, the result was a slaughter and it set a course in human history. 194 counters, mounted map, chit activation system, melee & ranged fire, leadership & morale. Paul Rohrbaugh'19 1 Special Ordr NEW $29.00 MARCHING THRU GEORGIA PARTS (CofA) HC Out-of-Print 1 23042 V.GOOD $2.00 Box only, mildly concaved. MARENGO, MORNING DEFEAT-AFTERNOON VICTRY (DecGms Fo 0.4 Going OoP Update of SPI folio on the subject. Covers Marengo, 1800, as the overextended French attempt to ambush the Austrians but are outnumbered until French reserves arrive to save the day. Btln/rgt lvl. '10 1 Special Ordr NEW $19.00 MARENGO: VARIANT LEADER COUNTER (1) (Gamers) n Out-of-Print 1 variant leader counter from Gamers' 1997 REPL & VARIANT countersheet. No rules. 1 128890 EXCELL $0.50 MARIGNAN 1515 2ND (Ludofo) Fo 0.5 1-3wks Turnarnd Update of a game appearing in a very early issue of Vae Victis magazine (#3). Game of the 5th War of Italy, July 1515-Feb 1517, which included the battle of Marignano that shaped the Swiss relationship with the rest of Europe. The French & their allies take on the Swiss and their many allies (including the Papacy, the Holy Roman Empire & the Kingdom of Naples). Both seek to gain control of the Duchy of Milano and Venetian areas held by the Holy Roman Empire. Players must collect resources each turn and pay their numerous mercenary forces -- or to bribe opposing forces. Game is both strategic and tactical, with both gunpower & pike forces involved. English language edition. 1-2mo/turn, 1-2000men/unit, 216 counters. '16 1 Special Ordr NEW $27.00 MARINE, 2002 PARTS (Yaq) n Out-of-Print 1 65305 MINT $1.00 One Table & Charts page, only. MARITA-MERKUR PARTS (GDW) n Out-of-Print 1 109407 EXCELL $1.00 9 counter Yugoslav Navy, only. Own a complete navy! 2 109408 EXCELL $1.00 16 counter Greek Navy, plus 2 aircraft counters, only. Die-cut off center so that left most values very close to edge tho no info lost. MARLBOROUGH'S BTLS, RAMILLIES ETC #256 (DecS_T) n n 0.9 Out-of-Print Mag & Game. Moderate complexity, tactical level game of 2 of the Duke of Marlborough's key battles, Ramillies & Malplaquet, during the War of Spanish Succession. These battles marked the emergence of infantry as a shock weapon via the bayonet. 225yd/hex, 1-3k men/unit. R.Berg'09 / ARTICLES ON: Marlborough's victories in the War of Spanish Succession, 1704-8; the Battle of Britain, 1940; Operation Anaconda & the hunt for Osama bin Ladin; book reviews, & lots of ads. 1 88434 NEW $20.00 MARLBOROUGH, WAR SPANISH SUCCESSION #238 (DECS_T n n 1.0 Out-of-Print Mag & Game. Moderate complexity, strategic level game of the War of Spanish Succession and a continental struggle for dominance. France, Bavaria & other principalities face off against England, Austria and Prussia. 1yr/turn, 10-20k troops/army, 280 counters, 3 scenarios & campaign game. J.Miranda'06 / ARTICLES ON: Marborough's Art of War; the Famous Victory, Blenheim, 1704; the Skull of Sultan Mkwawa after WWI; the Royal Navy's Efforts in the Pacific War; the Turkish Gettysburg, battle of the Sakarya River; the Chimurenga War, Rhodesian Insurgency 1966-80; Civil War Submarine Operations. 1 78141 NEW $42.00 Last copy. MARNE, THE BATTLE THAT CHANGED THE WORLD (AgaTPS HP 1.0 2-6wks Turnarnd One of the 20 decisive battles of history per LtCol Mitchell. Game covers the First Battle of the Marne as the Germans close in on Paris in the Fall of 1914. The Germans fail to keep their eyes on the prize, and an Allied counter-attack into a gap between 2 German armies causes them to fall back from the outskirts of Paris. A half-million became casualties, along with Germany's best chance for winning the war. Rgt level, 158 counters. J.Compton, L.Tohver'15 1 Special Ordr NEW $28.00 MARS ATTACKS DICE GAME PROMO CARD (1) (SJG) n 0.0 Out-of-Print Single Area 51 promo card for this dice game. 1 111980 NEW $0.50 MARSHALLS, THE..., V4, JOSEPH (Ludofo) Fo 0.5 1-3wks Turnarnd Fourth game in The Marshalls series (published by different publishers). This volume covers Joseph's response to being surprised by the Anglo-Spanish attack on Madrid in Nov 1809. 216 counters, point-point map, 5 scenarios + campaign, div/brig level. Denis Sauvage'17 1 Special Ordr NEW $25.00 MASURIA, WINTER BATTLE 1915 (DecGms) Fo 0.3 1-3wks Turnarnd Folio game of the German surprise 1915 attack on the East Prussian frontier against the open flank of a Russian army that destroyed a sacrificial corp & nearly the entire Russian army. Uses the Fire & Movment game system with hidden movment & fire support at time of combat. 4mi/hex, Brig level, 100 counters. '14 1 Special Ordr NEW $19.00 MATANIKAU PARTS (Gamers) n Out-of-Print 1 122215 EXCELL $3.00 Photocopy of exclusive rules & scenarios, only. Includes 4 ops sheets. MATH FLUXX (Loo) SC 0.5 Game in the Fluxx family. Players collect cards with the individual elements needed to achieve a goal card. Very fast playing, for 2-6 players. '17 1 Special Ordr NEW $12.00 MAYA (Zvezda) BC 1-3wks Turnarnd 2 players represent priests in the Mayan culture trying to move stones to rebuld 9 towers first. '12 1 Special Ordr NEW $22.00 MAYFAIR PROMO EXPANSION SET # 9 (Mayfr) n 0.2 Out-of-Print Countersheet w/ counters for Patrician (6) and Hot Tin Roof (30). Includes 1pg of rules removed from a trade mag in which this promo kit was published. 1 106666 NEW $5.00 MAYFAIR PROMO EXPANSION SET #10 (Mayfr) n 0.2 Out-of-Print Countersheet w/ 4 very large counters for Bedpans & Broomsticks (2) & Whitewater (2). Includes 1pgs of rules removed from mag in which this promo kit was published. 1 105955 NEW $5.00 MAYFAIR PROMO EXPANSION SET #14 (Mayfr) n 0.3 Out-of-Print Promotional variant kit w/ a large die cut tiles for each of 2 games, Bacchus Banguet & Mad City. Includes 1pg of brief rules torn from an industry mag in which this appeared. '15 1 108019 NEW $3.00 MAYFAIR PROMO EXPANSION SET #15 (Mayfr) n 0.3 Out-of-Print Promotional variant kit w/ die cut counters for two games, Steam (5 Demanding Suppliers) & Asgard's Chosen (3 Glacier tiles). Includes 1pg of brief rules torn from an industry mag in which this appeared. '15 1 109221 NEW $5.00 MAYFAIR PROMO EXPANSION SET #16 (Mayfr) n 0.4 Out-of-Print Promotional variant kit w/ die cut counter for 2 games, Hot Tin Roof (21) and Road Rally USA (3). Includes 1pg of brief rules torn from an industry publication this variant was found in. '15 1 109223 NEW $5.00 MAYFAIR PROMO EXPANSION SET #18 (Mayfr) n 0.4 Out-of-Print Promotional variant kit with die cut counters for two games: Flea Market (16) & Giza (4), together w/ 1pg of rules torn from a trade publication in which this was published. '15 1 109760 NEW $3.00 MBT [MAIN BATTLE TANK] 2ND: 4CMBG KIT (GMT) BC 1.4 1-3wks Turnarnd Kit adding the Canadian forces (in the form of the 4th Mechanized Brigade) to the MBT game. Adds new countersheet, 2 dbl-sided maps & 5 new scenarios. Requires base MBT game to play. James Day'19 1 Special Ordr NEW $32.00 MBT [MAIN BATTLE TANK] 2ND: BAOR KIT (GMT) BC 1.8 1-3wks Turnarnd Kit adding the British Army of the Rhine (BAOR) to the base game. Includes British weapons: Chieftain, Challenger, Warrior, Scorpion, & more, as well as their TOE. Includes 4 double-sided geomorphic maps, 3 countersheets including 30 new leader counters, and 10 scenarios. James Day'18 1 Special Ordr NEW $45.00 MBT [MAIN BATTLE TANK] 2ND: FRG KIT (GMT) BC 1.9 1-3wks Turnarnd Kit adding the Federal German Republic (FRG) army as of 1987 to the base game. Includes several models of Leopard tank, Jaguar anti-tank guided missiles, aircraft, as well as an overall TOE. 10 scenarios covering actions all along the front. Adds 4 double-sided geomorphic maps, 3 countersheets, 11 data cards. James Day'18 1 Special Ordr NEW $45.00 MBT [MAIN BATTLE TANK] 3RD (GMT) BC* 4.3 1-3wks Turnarnd "Main Btl Tank." 2022 reprint of GMT's 2016 update of AH's detailed armored combat between Warsaw Pact & Nato forces, circa 1987. Highly detailed combat system, with each unit type has dozens of rated qualities. 5 double-sided geomorphic mounted maps, 6 countersheets, 28 tankcards. Individual AFVs & guns, half & full squad inf units, 15sec-15min/turn, 100m/hex. J.Day'22 1 Stock NEW $70.00 * MEATGRINDER, BTL FOR XUAN LOC'75 3RD #33 (Agains n HP 1.1 1-3wks Turnarnd Mag & Game. w/ variants counters for Strike of the Eagle (12); Lash of Turk (4). MEATGRINDER is a further recycling of this Cold War-minded designer's game (also published as Defiance) of the heroic last stand of an ARVN division at Xuan Loc as the northern Vietnamese forces streamed down the road to Saigon in the final days of Ameica's Vietnam in 1975. 3 tank-reinforced NVA divisions attack a depleted ARVN division over a 2 week period. Variabel iniative, with many of the deadly weapons systems depicted. 240 counters. P.Moore'11 / BLOODY HUNLIKELY! is a mini game of Atilla the Hun's two western campaigns into France & n.Italy, 452-3AD. / Includes variant for Pocket at Falaise with 6 counters & rules & setup game aid card. / ARTICLES ON: Development of s.Vietnam's armored forces; battle at Xuan Loc 1975; leaders who took their country's money & ran; US politics during the final days of s.Vietnam; ARVN 1st Airborne at Xuan Loc; s.Vietnam's air force in 1975; the battle of Loos, 1915. 1 Special Ordr NEW $28.00 MED SIROCCO (Hexasi) SC 1.2 1-3wks Turnarnd French-produced, English-language card game for 2-6 players akin to Atlantic Storm, Modern Naval Battles and Pacific Typhoon. Played in 21 rounds with multiple players on each of two sides. A card is drawn to determine the kind of engagement: battle or convoy. Then players on each side commit force cards. Side with the largest total wins, then the one player that committed the plurality of force distributes the enemy ships & convoy (which are worth points). Lots of interactivity & continuous action. 165 cards. '17 1 Special Ordr NEW $30.00 MEDIEVAL CONSPIRACY (UGG) DC* 3.9 1-3wks Turnarnd 2-6 player card & board game in which players are a noble family in Germany during the Middle Ages seeking to gain votes to be elected the new Holy Roman Emperor. Play is motivated by Action & Event cards which players bid on or receive from the deck, and play as part of their turn. Cards can have numerous & special affects, making each game unique. Board printed in German words & script, but game components otherwise in English. Includes 161 cards, 352 blocks, mounted map. U.Grebe'16 1 Special Ordr NEW $55.00 * MEDITERRANEAN EMPIRES 1281-1350 #330 (DecS_T) n n 0.9 Mag & Game. Simpler, area-move game of the struggles for control of the western & central Mediterranean Sea, 1281-1350, between two French factions, Anjou v Aragon, aided by numerous small kingdoms, the Papal States, & Spain. Includes simple economic & diplomatic systems (tho this is a 2 player game) to raise armies or navies or foment rebellion. 10yrs/turn, 176 counters. Map covers the Med from Italy to eastern Spain & northern Africa. Javier Romero'21 / ARTICLES ON: Struggle for the Mediterranean in the Middle Ages; Battle of Coleto Creek, Mar 1836, during the Texas Revolution; Marine Leadership at Chosin, Korea, 1950; Battle for East Prussia: Tanneberg & Masurian Lakes, 1914; the AEF & the Spanish Influenza Pandemic of 1918-19; Battle of Stoke Lane, Last Battle of the Wars of the Roses; Yemeni Anti-Ship Attacks & US Reactions; the Adventure of the Eritrea, an Italian gunboat in East Africa. 1 151088 NEW $37.50 MEDITERRANEAN, DESERT WAR 1940-45 (CofA) BC 2.0 2-6wks Turnarnd Stand-alone game that also mates with War without Mercy & Brute Force to cover all of Word War II in Europe & northern Africa. Strategic level game of WWII in northern Africa using the Struggle for Europe system including the Near East, at Brigade & Div level. Also includes 1939-41 and 1943-4 scenarios covering all of Europe, and rules & scenario for the grand Campaign game of 1939-45 using all three games in the series. 30mi/hex, 2wks/turn. 560, 1 map (in 3 sections). '05 1 Special Ordr NEW $45.00 MEN OF IRON, REBIRTH OF INFANTRY PARTS (GMT) n Out-of-Print 1 129008 MINT $5.00 Rules, only. MERCY, WAR WITHOUT... 2ND (CofA) BC 1.8 2-6wks Turnarnd Reprint with new (& nice) box art. Strategic, div/corp lvl gm of the war in the East 1941-4 using 2 maps, 8400 counters. Very nicely done graphics on counters & map. Game mates with Brute Force & the Mediterranean. R.Beyma'11 1 Special Ordr NEW $54.00 MERRILL'S MARAUDERS, COMMANDOS IN BURMA (DecGms) Fo 0.3 Small solitaire game of Merrill's Marauders & British Chindits (special forces) operating behind Japanese lines in Burma late in WWII, 1943-4. Player must complete 1 of 4 missions, or all 4 missions in a campaign, to win. Co/btln level, 17mi/inch, fast playing, simpler. '16 1 151082 NEW $11.50 METAURUS, BATTLE OF THE... (AgaTPS) HP 1.0 2-6wks Turnarnd Chosen as one of the 20 decisive battles of world, this otherwise obscure battle proved decisive during the 2nd Punic War. While Hannibal was trouncing the Roman countryside, in 207BC his brother, Hasdrubal, approached Italy with a reinforcing army. The Romans thought it essential to prevent the two armies from uniting, so attacked Hasdrubal with decisive force. The Romans have superior numbers & training, the Cartheginians have a diverse army & superior position. 200 counters, mounted board, relatively simple. R.Berg'13 1 Special Ordr NEW $28.00 MEUSE ARGONNE, THE FINAL OFFENSIVE (DecGms) Fo 0.4 1-3wks Turnarnd Folio game using the Fire & Movement game system. Covers the Sept-Nov 1918 American-led, Allied offensive in the Meuse-Argonne Forest area of France. While the Allies had ambitious plans, German prepared defenses & determined resistance meant slow going unless the Americans could break into the open beyond the dense forests of the Argonne. Allies had over 500 aircraft & 300 tanks. Its a delicate balance between time & casualties. '13 1 Special Ordr NEW $19.00 MIDWAY SOLITAIRE 2ND (DecGms) DC 2.8 Boxed update of this popular, solitaire game of the grander situation in the Pacific during the spring-summer of 1942 which culminated in the Battle of Midway but also included Coral Sea & the invasion of the Aleutian Islands. Player assumes command of US forces, and must defeat multiple Japanese forces and lines of attack with inferior numbers. Relatively complex as it mixes solitaire structures with both a strategic & operation game of naval operatons in the Pacific (with a fog of war). Variable time frame (1-7 days), 1-4 ships/counter. This edition has a mounted map & 224 counters. Joseph Miranda, Eric Harvey'22 1 150893 NEW $54.00 MIDWAY ['64] PARTS (AH) n Out-of-Print 1 88046 MINT $3.00 Hit Record Chart pad, only. 2 88047 MINT $3.00 Hit Record Chart pad, only. 3 105450 MINT $3.00 Hit record pad, only. 4 107880 MINT $2.50 Hit Record Pad w/ 11 sheets. MIDWAY ['92] PARTS (AH) n Out-of-Print 1 3866 MINT $1.00 Jap Operations Card (only) MIDWAY, BATTLE OF... (AgaTPS) HP 1.0 2-6wks Turnarnd Chosen as one of the 20 decisive battles of world, this game covers the June 1942 battle of Midway that broke the Japanese naval superiority in the Pacific. Includes all facets of this brief battle, including coverage of an actual land invasion of the two islands, as well as subs, seaplanes & many more details of the situation. Includes 176 counters & mounted map. P.Rohrbaugh'13 1 Special Ordr NEW $28.00 MIGHTY FORTRESS 2ND (Excal) BC 1.3 4-8wks Turnarnd Includes 2009 Setup/Victory Condition card set update. RECOMMENDED 6 player game of reformation, 1532-55, with dual layers of military & religious conflict thruout Europe. Very simple mechanics focused on economics and diplomacy, yet a tense & difficult situation with each player having widely different goals that may change game to game. J.Dunnigan, J.Miranda'11 1 Special Ordr NEW $30.00 MIGHTY FORTRESS 2ND: REVISED PLAYER AIDS (Excal) n 0.2 Out-of-Print Set of 2009 Setup/Victory Condition card set update. '09 1 104017 NEW $3.00 Set of 2009 Setup/Victory Condition card set update. '09 2 135699 NEW $3.00 Set of 2009 Setup/Victory Condition card set update. '09 3 104018 NEW $3.00 Set of 2009 Setup/Victory Condition card set update. '09 4 132316 NEW $3.00 Set of 2009 Setup/Victory Condition card set update. '09 5 135698 NEW $3.00 Set of 2009 Setup/Victory Condition card set update. '09 MILNE BAY (Schutz) HC 0.5 2-6wks Turnarnd Simpler game of the battle between Australian & Japanese forces on the east end of New Guinea during late 1942 which resulted in the first clear defeat of Japanese forces on land. A scratch force of Japanese naval forces invades at what is a lightly held area (Gili Gili or Milne Bay), only to discover it defended by 2 brigades. Fast playing with only 88 counters. Multiple scenarios, Company level, 2mi/hex, 1day/turn. P.Schutze'13 1 Special Ordr NEW $22.00 MINSK, BATTLE OF...1944 # 22 (DecWaW) n n 0.9 Out-of-Print Mag & Game. Second in the East Front Battles game system. Covers the Soviet attack on Army Group Center that begin the Wermacht's collapse & retreat from the USSR. Two Soviet Tank armies drive on Minsk after cracking thru German lines. Germans must delay the Soviets & limit their gains. Rgt/brig level, 1 day/turn. J.Miranda'11 / ARTICLES ON: 1944 Battle for Minsk & the destruction of Army Group Center; Operational Analysis of the US Army in Tunisia 1943; Battle of Savo Island Reconsidered; Hitler's Military Conferences; Nazis in Hollywood movies; Utah & Omaha Beaches on D-Day; Soviet Mechanized Corps in 1941; US Gen. Geo Kenney; British WW2 research on creating a tsunami as a weapon. '12 1 100929 NEW $30.00 Last copy. MISCELLANEOUS PARTS (Misc) n Out-of-Print 1 83755 EXCELL $1.00 109 white, custom made die cut counters. Includes a mix of arrows, stars in black circle, sml stars, and #s 1-4 hand written into sml printed boxes. 2 110492 MINT $1.00 Set of 8 DESTROYED markers from S&T 201. Unknown which game these were intended for. 3 47160 V.GOOD $1.00 Plastic foot racers on bases: 7 red, 2 black. 1 is broken at base, 2 are breaking. MISSILE BOAT PARTS (Rand) n Out-of-Print 1 91917 EXCELL $4.00 Map only. MISSISSIPPI FORTRESS (CofA) HC 1.2 2-6wks Turnarnd V.4 of Great Invasion Civ War series. Strat lvl, 3 scenario area move game of Grant's campaign against Vicksburg. 1 Intro & 2 campaign scenario. G.Selkirk'90 1 Special Ordr NEW $24.00 MODERN BATTLES II QUAD PARTS (SPI) n Out-of-Print 1 97606 EXCELL $4.00 Charts & Tables (CRT) page, only. MODERN BATTLES QUAD PARTS (SPI) n Out-of-Print 1 97592 EXCELL $2.00 CRT/TEC charts page (1), only. 2 97593 EXCELL $2.00 CRT/TEC charts page (1), only. MODERN BATTLES, KALININGRAD & MOSUL # 27 (Dec_MW n n 0.9 2-6wks Turnarnd Mag & game. Pair of games at grand tactical/operational scale covering now-historical combat between ISIS & Coalition forces for the Iraqi city of Mosul, and a hypothetical, preemptive attack by NATO & Visegrad forces on Kaliningrad (& the Russian Baltic Fleet's base there). Includes electronic warfare & airpower. 176 counters, Btln/Brig level, 1.8-4km/hex, 12-72hrs/turn. J.Miranda'16 / ARTICLES ON: Crisis in the Mid-East; Myth of Modern Airpower; Breaking the Phalanx (Again); US Commandos in teh Korean War; Is the Lord's Resistance Army Back?; Piracy in the SOuth China Sea; Turkey's Army; I Was There: Operation Protea, Angola, August 1981; North Korean Cyber War Units. 1 Special Ordr NEW $37.50 MODERN LAND BATTLES, TARGET ACQUIRED (Versse) BC 2.2 Simpler multi-player card game of tactical combat in the modern era using the Modern Naval Battles system. Draw vehicles & weapons from 8 nations: USA, USSR, UK, China, Israel, insurgents and combined Arab nations. Fight out scenarios taken from the cold war, 6 Day War, Iran-Iraq War, Lebanon, 1973 Yom Kippur War, Falklands War, Gulf War of 1991, and almost any other contemporary battle. Includes 240 cards. D.Verssen'15 1 Special Ordr NEW $42.00 MODERN NAVAL BATTLES 3RD: CAMPAIGN KIT 2 (Versse SC 0.5 2-6wks Turnarnd Expansion kit #2 for this card game of ahistorical ship-ship combat structuring individual games into campaigns. Adds 18 strategy, 10 mission, 68 ship, 16 target cards, plus a die cut countersheet. Adds an entirely new navy: India. D.Verssen'12 1 Special Ordr NEW $18.00 MODERN NAVAL BATTLES 3RD: SHIP EXP KIT 1 (Versse SC 0.5 2-6wks Turnarnd Expansion kit #1 for this card game of ahistorical ship-ship combat. Adds 110 more ship cards, including ships from Canada, Germany & Italy. D.Verssen'11 1 Special Ordr NEW $18.00 MODERN NAVAL BATTLES II PARTS (WWW) n Out-of-Print 1 99675 EXCELL $2.00 Rules photocopy, only. MODERN NAVAL BATTLES III PARTS (WWW) n Out-of-Print 1 99676 EXCELL $3.00 Rules photocopy, only. MODERN NAVAL BATTLES, GLOBAL WARFARE 3RD (Versse BC 1.5 Overhaul of the popular 2-6 player card game of ahistorical ship-ship combat in the modern age. 2-6 players, fast playing, includes 110 ship & aircraft cards now featuring photos of the craft in question. '08 1 Special Ordr NEW $43.00 MOLINO DEL REY, GATEWAY TO MEXICO CITY (DecGms) Fo 0.3 1-3wks Turnarnd Folio game of the August 1847 American attack on a small city outside Mexico City. As both sides paused to negotiate before an American assault on the Mexican capital, the Americans learn that the Mexicans are building cannons in this town (which was at heart not true), and so resolve to take it. '14 1 Special Ordr NEW $9.00 MOLLWITZ & CHOTUSITZ PARTS (CofA) BC Out-of-Print 1 142650 NEW $6.00 Box, only. New. MOLLWITZ & CHOTUSITZ, BLTS SILIESIAN WAR (CofA) BC 1.8 2-6wks Turnarnd Game covering two battles of the First Silesian War. Both involve Frederick the Great early in his career, but without the refined Prussian army of later years. At Mollwitz, Apr 1741, Frederick was outmaneuvered by Neipperg, and the Prussians must escape encirclement by advancing toward awaiting Austrian infantry across a snowy field while Austrian cavalry tries to slow or distract them. Chotusitz covers the May 1843 battle where the Austrians under Charles has outmaneuvered and surrounded a portion of the Prussian army. They must attack quickly before the bulk of the Austrians arrive as reinforcements. 2 maps and 700 counters, v3.3 of series rules. Relatively small number of counters are on the map at any time. Ed Wimble'18 1 Special Ordr NEW $60.00 MONMOUTH #90 (TSRS_T) n n 0.8 Out-of-Print Mag & Game. First TSR issue. Battle of Monmouth, June 1778, the longest battle of the Am Revolution. Washington attacks the Brits as they retreat from Philadelphia, catching their rearguard under Clinton. Rgt level, 20min/turn, 100yd/hex. D.Martin, L.Millman, E.Smith'82 / ARTICLES ON: Battle of Monmouth, US Takes the Offensive, June 1778; '73, the Arab-Israeli Conflict. 1 107457 MINT $19.00 Cherry. Last copy. MONOPOLY PARTS (Parker) n Out-of-Print 1 16693 V.GOOD $3.00 Largely complete but somewhat worn set of cash, houses/hotels/ property cards & event cards. 4 property cards lost & replaced w/ crudely handmade repl. MONTENOTTE 1796 #128 (VaeV_C) n n 0.8 Out-of-Print Mag & game. Game overs the operational campaign near Montenotte in the south of France between Prussian, English & French forces in 1796. French-produced, French-language magazine of military history of all eras but with a special fondness for Europe & French history. English-language rules must be found & downloaded from publisher's web site. 1 128106 NEW $12.00 Last copy. MONTMIRAIL ET VAUCHAMPS (Ludofo) Fo 0.5 1-3wks Turnarnd French-produced, English-language game of the battle of Vauchamps, 1814, using the Jours de Glore game system. Napoleon is on the offensive against the isolated Allied columns of the Prussian & Russian army under Blucher, Feb 1814, in a situation offering many tactical challenges to both sides. Regt level, 1hr/turn, 300m/hex, 4 scenarios, 2 maps, 324 counters. F.Bey'15 1 Special Ordr NEW $27.00 MONTY PYTHON FLUXX (Loo) SB Another variation on Fluxx, focused on Monty Python's Holy Grail movie. Players attemp to help Arthur & his knights find the Holy Grail by bringing a shrubbery to the Knights Who Say Ni!, etc. '08 1 Special Ordr NEW $15.00 MONTY'S GAMBLE, MARKET-GARDEN 2ND (MMP) BC 1.6 Update of this game of battle for "Hell's Hiway" during Market Garden, from Eindhoven to Arnhem, based on the Storm Over Arnhem game system. Btln/rgt level, daily turns. Each turn brings tough choices to both sides. 2 countersheets. 1.5mi/inch, btln/rgt/brig level. High solitaire suitability. 2nd ed is graphically updated, and includes a Fortress Holland 1940 variant with 100 counters (reprinted from Ops Special Mag #2). 469 counters, 1 map. M.Rinella'19 1 149553 NEW $42.50 Last copy. MORGAN'S A'COMIN'! (Agains) n 0.0 Out-of-Print FREE with any order. Small, promotional game on a postcard. Depicts Confed cavalry raider Morgan's foray into Ohio & the US midwest in the summer of 1863 & the US attempt to end his career. '09 1 90356 NEW $0.00 MORTAIN COUNTERATTACK, DRV TO AVRANCHES (DecGms) Fo 0.4 1-3wks Turnarnd Folio game of the key German attack aimed at cutting of the thin supply line to the Allied breakout near Avranches south of Normandy. The Germans mass 4 panzer divisions near Mortain, attacking the US 30th Inf which is tasked with buying time. Emphasis on special units' abilities, and support by artillery & aircraft. 100 counters, small map, btln level, 0.5mi/hex. '16 1 Special Ordr NEW $19.00 MOSCOW, ADVANCE ARMY GROUP CENTER #317 (DecS_T) n n 0.9 Mag & game. Operational level game of the German drive on Moscow from October 1941 - Jan 1942 using the Leningrad 3rd game system, itself evolved from the popular PanzerGruppe Guderian system. Includes untried Soviet units, abstracted air power, weather, overrun, Soviet fortification. 30mi/hex, 1wk/turn, brig/div level, 176 counters. Eric Harvey'19 / ARTICLES ON: Moscow 1941, Turning the Tide of Barbarossa; First Sino-Japanese War, 1894; Bleeding Kansas, Kansas-Nebraska Act to Statehood; Battle of Malplaquet, 1709, during the War of Spanish Succession; Halifax Explosion of 1917; Farm Fences & the Battle of Gettysburg, 1863. 1 150045 NEW $37.50 Last copy. MOST DANGEROUS TIME (MMP) BC 1.5 2-6wks Turnarnd Game the final period of civil war within medieval Japan, 1570-1584, as Oda Nobunaga takes on all comers. One player takes the role of Nobunaga, the other (up to 3) oppose him. Includes 110 cards. T.Nakamura'09 1 Special Ordr NEW $52.00 MOVES MAGAZINE (SPI) #38 (SPIMov) n 0.4 Out-of-Print ARTICLES ON: Charlie Robert awards; Battleline in the Air: Air Force & Dauntless analysis; Objective Atlanta profile; Machiavelli 1st analysis; Mighty Fortress analysis & ERRATA; Red Sun Rising analysis; La B d'Auerstadt pan. '78 1 150996 V.GOOD $4.00 1x3" inventory label on cover, mailing label on rear cover. Some mild wear. MUKDEN, RUSSO-JAPANESE WAR 1904-5 #326 (DecS_T) n n 0.9 1-3wks Turnarnd Mag & game. Game covers the climatic land battles of the Russo-Japanese War in the area near Mukden, Korea, 1905. Predominantly an infantry battle, the Japanese must wear down the Russians, breaking their defensive lines. A successful assault can allow advances and additional combat to roll up a defensive line. Brig/Div level, 228 counters, 3mi/hex, 2days/turn. Ty Bomba'2021 / ARTICLES ON: Battle of Mukden 1905; Battle of Mycale, 479BC; Wavell at Bay, Feb-June 1941; Poland's November 1830 Insurrection; German Saboteurs in America during WWI; Cataphracts v Clibinarii; Wavell's Officers; Death of Bishop Polk & the Army of the Tennessee, 1864; Nagashino Reimagined, 1575; Hitler's Haltebefeh & Dec 1941 Command Decisions. 1 Special Ordr NEW $37.50 MUNCHKIN 3: CLERICAL ERRORS! KIT COLOR (SJG) Fo Revised, full color version of this add-on kit w/ 112 cards, including new race, classes, tools & weapons. '10 1 Special Ordr NEW $15.00 MUNCHKIN 7: CHEAT WITH BOTH HANDS KIT (SJG) Fo Kit designed with those "anything goes" game that include 2+ base games & other kits. Some cards previously published (with different backsides) in Munchkin Blender. 112 cards. '11 1 Special Ordr NEW $15.00 MUNCHKIN 8: HALF HORSE, WILL TRAVEL KIT (SJG) Fo Kit adding 2 new races: Centaurs & Lizard Guys. Plus, new race & class enhancer. '12 1 Special Ordr NEW $15.00 MUNCHKIN APOCALYPSE (SJG) SB A new game in the Munchkin line. Players experience - & throw at each other - every possible natural & unnatural disaster possible. Also includes variable victory conditions. '12 1 Special Ordr NEW $18.00 MUNCHKIN APOCALYPSE: SHEEP IMPACT KIT (SJG) SC Kit adding 106 cards to Munchkin Apocalypse. Have more fun bringing on the End Times. '14 1 Special Ordr NEW $18.00 MUNCHKIN BITES! (SJG) SB 1.2 Stand-alone that combines with other games in the Munchkin series. This time, the characters are vampires, werewolfs, etc. You can't kill your fellow munchkins, but you sure can send nasty things their way, curse them, and steal their stuff. J.Kovalic'04 1 Special Ordr NEW $21.00 MUNCHKIN BOOTY (SJG) SB Stand-alone game that combines with other games in the Munchkin series. This time, the characters are swaggering pirates in search of plunder & booty. '08 1 Special Ordr NEW $18.00 MUNCHKIN BOOTY: JUMP THE SHARK KIT (SJG) SB Kit in the Munchkin theme, moving the game to the ocean in search of booty. Fight various sharks or Moby Dick. New ships, new class (explorer). '09 1 Special Ordr NEW $14.00 MUNCHKIN CARD GAME (SJG) SB 1.0 Simple, fun, multiplayer card game that captures the essence of a dungeon experience, tongue in cheek: Grab the Horny Helmut & the Chainsaw of Bloody Dismemberment. '01 1 Special Ordr NEW $18.00 MUNCHKIN CARD GAME: DE-RANGED KIT (SJG) Fo 0.6 Add-on kit w/ 112 cards, including new race, classes, tools & weapons. Oh, and monsters including a telemarketer, a Poultrygeist & Undead Clowns. '07 1 Special Ordr NEW $15.00 MUNCHKIN CARD GAME: NEED FOR STEED KIT (SJG) HP 0.5 Add-on kit w/ 112 cards, including new race, classes, tools & weapons. Oh, and monsters including a dragon, a tiger, and a Giant Mutant Gerbil, a chicken, and Big Joe. '06 1 Special Ordr NEW $15.00 MUNCHKIN CARD GAME: UNNATURAL AXE KIT (SJG) Fo 0.6 Add-on kit w/ 112 cards, including a new race (Orcs). '02 1 Special Ordr NEW $15.00 MUNCHKIN CONAN THE BARBARIAN (SJG) SB 2-6wks Turnarnd Core game set giving the full Munchkin treatment to the Conan the Barbarian mythos. Conan's best treasures & worst foes are included in 168 cards. S.Jackson'12 1 Special Ordr NEW $18.00 MUNCHKIN CTHULHU CARD GAME (SJG) SC 1.0 Stand-alone, matable card game in the Munchkin series. This time the game lampoons Lovecraft's classic Mythos & the horror gaming genre. Adds 4 new classes, including the cultist, and many monsters from beyond our reality. Can be combined with any of the othe Munchkin system games. '07 1 Special Ordr NEW $18.00 MUNCHKIN CTHULHU: PROMO BOOKMARK (SJG) n 0.1 Out-of-Print Esoteric Empowerment bookmark, giving special abilities in play. 1 121299 NEW $0.50 Esoteric Empowerment bookmark, giving special abilities in play. MUNCHKIN CTHULHU: PROMO CARD #1 (SJG) n 0.1 Out-of-Print Promotional card: Revealed Cult Secrets. 1 121308 NEW $0.50 Promotional card: Revealed Cult Secrets. MUNCHKIN CTHULHU: PROMO CARD #2 (SJG) n 0.1 Out-of-Print Promotional card: Octomaid. 1 121318 NEW $0.50 Promotional card: Octomaid. MUNCHKIN CTHULHU: PROMO CARD #3 (SJG) n 0.1 Out-of-Print Promotional card: Non-Euchlidean Brick Toy. 1 121328 NEW $0.50 Promotional card: Non-Euchlidean Brick Toy. MUNCHKIN DELUXE (SJG) FB 1.8 Physical elaboration of this simple, fun, multiplaer card game that captures the essence of a dungeon experience, tongue in cheek: Grab the Horny Helmut & the Chainsaw of Bloody Dismemberment. '11 1 Special Ordr NEW $21.00 MUNCHKIN HOLIDAY CHEER PROMO BOOKMARK (SJG) n 0.1 Out-of-Print Holiday Cheer bookmark, only. 1 124688 NEW $0.50 MUNCHKIN LEGENDS (SJG) SB 2-6wks Turnarnd A new game in the Munchkin line. Players face mythical monsters & collect their loot. Challenge the Boogie Man by wearing your Achilles Heels! This is a stand-alone game, compatible with all other Munchkin games & kits, with 168 cards. '14 1 Special Ordr NEW $18.00 MUNCHKIN LEGENDS 2: FAUN & GAMES KIT (SJG) SC Temp OoP/OoS Kit containing 56 new cards that introduce a new race (Fauns) & many jokes & puns on figures from mythology & history. '14 1 Special Ordr NEW $8.00 MUNCHKIN SUGAR SMASING PROMO BOOKMARK (SJG) n 0.1 Out-of-Print Bookmark, only. 1 124707 NEW $0.50 Bookmark, only. MUNCHKIN ZOMBIES (SJG) SB Simple, multiplayer card game in the Munchkin theme but focused on zombies kicking in the door to eat your brains. '11 1 Special Ordr NEW $18.00 MUNCHKIN ZOMBIES 2: ARMED &DANGEROUS KIT (SJG) SB Kit adding 112 new cards to Munchkin Zombies. Use your Trained Attack Flies or your Prehensile Tongue, or use the Power of Scientists against the braindead Survivalist... '11 1 Special Ordr NEW $14.00 MUNCHKIN: APOCALYPSE BEARGRILL PROMOCARD (SJG) n 0.1 Out-of-Print Promotional card for Apocalypse (but useable with any Munchkin product). 3 FREE cards/bookmarks of your choice with any Munchkin purchase. 1 120086 NEW $0.50 MUNCHKIN: CHRISTMAS LITE BOOKMARK (SJG) n 0.4 Out-of-Print 3 Munchkin promo items FREE with purchase of any Munchkin game or kit. Produced as a promo item. CHRISTMAS LITE bookmark adds special rule/ability that can be used with ANY Munchkin game. '16 1 120071 NEW $0.50 MUNCHKIN: CTHULHU BRICK TOY PROMO CARD (SJG) n 0.1 Out-of-Print Promotional card. Any three Munchkin promo cards FREE with any Munchkin-related purchase (of $8 or more). 1 120087 NEW $0.50 MUNCHKIN: CURSE! SHATTERED PROMO CARD (SJG) n 0.1 Out-of-Print Promotional card. Any three Munchkin promo cards FREE with any Munchkin-related purchase (of $8 or more). 1 120085 NEW $0.50 MUNCHKIN: FRANKENSTN'S MONSTER PROMOCARD (SJG) n 0.1 Out-of-Print Promotional card for Munchkin useable with any Munchkin product. 3 FREE cards/bookmarks of your choice with any Munchkin purchase. 1 120084 NEW $0.50 MUNCHKIN: HOSTILE JESTER PROMO CARD (SJG) n 0.1 Out-of-Print Promotional card. Any three Munchkin promo cards FREE with any Munchkin-related purchase (of $8 or more). 1 120083 NEW $0.50 MUNCHKIN: KITTENS KIT (SJG) n Temp OoP/OoS Kit with 30 new cards for Munchkin, each with a depiction of a cat in some form. '15 1 Special Ordr NEW $7.50 MUNCHKIN: MARVEL HYDRA BOOKMARK (SJG) n 0.1 Out-of-Print 3 Munchkin promo items FREE with purchase of any Munchkin game or kit. Produced as a promo item. MARVEL HYDRA bookmark adds special rule/ability that can be used with ANY Munchkin game. '16 1 120074 NEW $0.50 MUNCHKIN: MONSTROUS UNFAIRNESS BOOKMARK (SJG) n 0.1 Out-of-Print 3 Munchkin promo items FREE with purchase of any Munchkin game or kit. Produced as a promo item. PATHFINDER MONSTROUS UNFAIRNESS bookmark adds special rule/ability that can be used with ANY Munchkin game. '16 1 120072 NEW $0.50 MUNCHKIN: MOOP'S MONSTER MASHUP BOOKMARK (SJG) n 0.1 Out-of-Print 3 Munchkin promo items FREE with purchase of any Munchkin game or kit. Produced as a promo item. MOOP'S MONSTER MASHUP bookmark adds special rule/ability that can be used with ANY Munchkin game. '16 1 120075 NEW $0.50 MUNCHKIN: NIGHTMARE BEFORE XMAS BOOKMARK (SJG) n 0.1 Out-of-Print 3 Munchkin promo items FREE with purchase of any Munchkin game or kit. Produced as a promo item. Nightmare Before Christmas bookmark adds special rule/ability that can be used with ANY Munchkin game. '16 1 120069 NEW $0.50 MUNCHKIN: OZ BAUM SQUAD BOOKMARK (SJG) n 0.1 Out-of-Print 3 Munchkin promo items FREE with purchase of any Munchkin game or kit. Produced as a promo item. OZ BAUM SQUAD bookmark adds special rule/ability that can be used with ANY Munchkin game. '16 1 120073 NEW $0.50 MUNCHKIN: PLAY MUNCHKIN BOOKMARK (SJG) n 0.1 Out-of-Print 3 Munchkin promo items FREE with purchase of any Munchkin game or kit. Produced as a promo item. PLAY MUNCHKIN bookmark adds special rule/ability that can be used with ANY Munchkin game. '16 1 120070 NEW $0.50 MUNCHKIN: TEN-GALLEON HAT PROMO CARD (SJG) n 0.1 Out-of-Print Promotional card. Any three Munchkin promo cards FREE with any Munchkin-related purchase (of $8 or more). 1 120097 NEW $0.50 MUNCHKIN: WITH BACON PROMOCARD (SJG) n 0.1 Out-of-Print Munchkin promo card distributed only thru a distributor at GAMA. Adds +5 to Monster during any combat; if monster is defeated +1 treasure. 1 140765 NEW $0.50 MUNICH WAR #74 (DecWAW) n n 0.9 Mag & game. Game of the possibility of war thruout Europe in 1938, had the British & French not backed off at the Munich conference concerning the Sudetenland & Czechoslovakia. Basically, World War II begins in 1938. Diplomatic alliances are determined prior to the game, and then the game covers the first two months of war. Objective is to sieze a dominant position from which to continue the war. 176 counters, 40mi/hex, 1wk/turn, corp/army level. Joseph Miranda'20 / ARTICLES ON: World War II Beginning in 1938; Indian Army in WWII; Air Battle at Kursk; Hungarian Disaster on the Don River, 1942; Dunkirk Disaster; the Luftwaffe's Kamikaze; USN PC-461 class Patrol Craft. 1 149355 NEW $37.50 MURFREESBORO PARTS (Yaq) n Out-of-Print 1 93715 EXCELL $5.00 Rules, only. 2 93716 MINT $4.00 Brigade strength/fatigue log pad, only. 3 93717 MINT $2.00 One Game Card, only w/ TEC/CRT. 4 93718 MINT $2.00 One Game Card, only w/ TEC/CRT. MUSKET & PIKE DUAL PACK [2ND] (GMT) DC* 4.3 1-3wks Turnarnd 2022 update of two previously published games now in a single package: This Accursed Civil War and Sweden Fights On. Both depict 30 Years War-era combat in a faithful way, as armies integrate gunpowder in the mid-1600s, with an easy learning curve and well-regarded games. 1 Special Ordr NEW $52.00 * MUSKET & PIKE PARTS (SPI) n Out-of-Print 1 61679 EXCELL $2.00 Scenario historical summary page. 2 61680 EXCELL $2.00 Turn Record Chart & Errata, only. MYTHIC WARS, CLASH OF THE GODS (Excal) SC 0.8 4-8wks Turnarnd 2-8 player game in which players represent ancient gods clashing for control of the universe. This is partly a card deck-building game, part dice game, all focused on magic, gods and war. 78 cards + rules. Eric Woodward'17 1 Special Ordr NEW $22.00 MYTHOS CCG PARTS (Chaos) n 0.2 Out-of-Print 3 individual cards from this series: Lovecraft, Portophobia, Boston&Maine Train Station. Lovecraft card wrinkled. 1 83316 MINT $0.25 3 individual cards from this series: Lovecraft, Portophobia, Boston&Maine Train Station. Lovecraft card wrinkled. == Games by TITLE ============= 541-756-4711 10-9 PST Prices TRIPLE after hours! "N" TITLED ITEMS (i.e. Titles beginning with "N") ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- NAKTONG BULGE, BREAKING THE PERIMETER (DecGms) Fo 0.4 1-3wks Turnarnd New design using the DG folio system. Covers the desparate defense late in 1950 as all available US units in the Pusan perimeter defend against 3 NK inf divs attempting to force the Naktong Bulge. Co/Btln/Brig lvl. '10 1 Special Ordr NEW $19.00 NAPOLEON & THE ARCHDUKE CHARLES #49PARTS (WWWmag n Out-of-Print 1 61039 MINT $3.00 Rules only. NAPOLEON AGAINST EUROPE 2ND PARTS (Hexasi) LB* Out-of-Print 1 131794 < NEW $9.00 * Box, only. One box btm corner mildly dinged, otherws new. NAPOLEON AGAINST EUROPE 2ND UPDATE KIT (Hexasi) n 1-3wks Turnarnd Update kit bring 1st edition game up to a 2nd edition. Includes a rule book plus a total of 7 player aids of 2 types. '16 1 Special Ordr NEW $8.00 NAPOLEON AT BAY, 1ST PARTS (OSG) n Out-of-Print 1 61690 EXCELL $1.00 Allied organization display, only. NAPOLEON AT WAR QUAD PARTS (SPI) n Out-of-Print 1 70855 V.GOOD $1.00 Std rules booklet only. Some stains. Terrain Effects chart has 3 line items crossed out (why?). NAPOLEON AT WATERLOO 4TH (DecGms) HC 0.5 1-3wks Turnarnd Includes PC version of the game as well on CD-ROM. Colorized update & 3rd revision of SPI's long popular & simple game on the Battle of Waterloo game, 18 June 1815. RECOMMENDED, both for BEGINNERS & for those looking for a quick playing, often exciting game. Div level, 0.5mi/hex, fast playing, relatively simply, with high solitaire suitability. J.Miranda, J.Dunnigan'14 1 Stock NEW $22.00 NAPOLEON AT WATERLOO, 2ND: EXP KIT PARTS (SPI) n Out-of-Print 1 61034 EXCELL $5.00 Rules only, for exp kit (which includes starting units & locations). NAPOLEON RETURNS 1815 (Worthi) FB 2.5 4-8wks Turnarnd 2-3 player, block-style, strategic-evel game of the 1815 campaign that ended at Waterloo. Units are corps that consist of varying mixes of inf, cav & artil, and varying degrees of fatigue. Very low unit density makes for a fast moving, more accessible game. Uses concepts from prior Napoleon & We the People game series. Includes mounted map, wooden blocks, cards. For 2-3 players. '20 1 Special Ordr NEW $49.00 NAPOLEON'S ART OF WAR #75 PARTS (SPIS_T) n Out-of-Print 1 125098 EXCELL $4.00 Rules only. 2 92872 EXCELL $4.00 Eylau map only, professionally laminated. 3 45204 MINT $3.00 Rules, only. NAPOLEON'S EAGLES, STORM IN THE EAST (Compas) BC 2.0 Temp OoP/OoS Card-based game of two key battles (plus two more) bookcasing Napoleon's dramatic fall in 1812 & 1813. Depicts the battles of Borodino, Sept 1812, deep in Russia, and Leipzig, the Battle of Nations, as much of Europe began to gang up against the French. Also includes the battles of Shevardino & Lieberwolkwitz. Include 200 colorful cards that represent the leaders, units and terrain involved. Christopher Moeller'20 1 Special Ordr NEW $42.00 NAPOLEON'S IMPERIUM 1798-1815 (Compas) BC* 3.8 Large, 2-sided, 2-8 player, team-oriented, strategic scale game of the whole of the Napoleonic wars. Eight empires are represented, each with different abilities & econoimies, and each is cast to one of two opposing alliances. Event card adds historical events as well as the fog of war. 780 counters, 2 maps, 1yr/turn, 240 cards, corp level. Units represent artillery, cavalry, camels, infantry, fleets. One side wins by either capturing enemy territories or winning multiple battles. Andrew Roland'21 1 Special Ordr NEW $119.00 * NAPOLEON'S LAST BATTLES QUAD 6TH PARTS (DecGms) n Out-of-Print 1 134126 < NEW $8.00 Rules, only. NAPOLEON, THE WATERLOO CAMPAIGN 4TH (ColumG) BC 2.4 An update with higher quality components and a return to the better regarded 1st (& 2nd) edition game structure with fewer areas & units. Block-style game covering the 3 day battle of Waterloo using large wooden blocks, fog of war & step reduction. Both the 1st (Gamma II) and 2nd (AH) editions were very well regarded for repeat play, beginners and tournaments. A simpler, fast-moving game. 58 blocks. Now with a steep price tag. '13 1 150170 NEW $72.00 NARVIK 2ND PARTS (GDW) n Out-of-Print 1 108886 EXCELL $10.00 Rules, charts & errata set, only. Rules dated 2/80, charts 3/80. 2 108887 EXCELL $4.00 Substantially complete counterset for play of the Narvik game (but missing all units used for Europa-scale play). Missing 12 (of 14) German control markers, all (128) Swedish units, All Norwegian air (2), naval (29) & Europa-scale land units (75); includes Norwegian units from first 6 blocks of Countersheet 11A only (less air units). Missing 1 JU52. Otherws EX. 3 108888 EXCELL $4.00 Photocopy of Collectors Series Draft 3rd ed rules set. Rules only, no charts. Photocopy of rules as published in Europa magazine. NARVIK 2ND [COLLAGE] PARTS (GDW) FB Out-of-Print 1 108885 EXCELL $9.00 Box, only. Collage cover. NATO PARTS (SPI) n Out-of-Print 1 61083 EXCELL $2.00 Turn Record Reinforcement Chart only. NATO, COLD WAR GOES HOT DESIGNERS [2ND] (Compas) BC* 3.4 1-3wks Turnarnd 2021 designers update of this highly-regarded, division-level game of land combat in late '80s in central Europe, previously published by Victory Games (and their top seller). Incorporates original designers review of unclassified US intelligence estimates of actual Soviet plans & abilities. Hi unit differentiation, command & logistics, air, nukes & chemical warfare. 3 scenarios varying in degrees of surprise achieved by the Soviets. This edition is enlarged with new units, new scenarios, new graphics, new player aid cards & new designer notes. 4 scenarios cover a surprise attack from a standing start, a quiet Warsaw Pact buildup, an extended period of buildup by both sides, and an intro scenario covering the invasion of Denmark. Each scenario includes order of battles for both 1983 & 1988. 2 maps, 4 countersheets. Bruce Maxwell, R.Trup'21 1 Stock NEW $65.00 * NAVAL SITREP MAGAZINE (CofA) n 0.5 4-8wks Turnarnd Current (#47) & all past issues; note that most issues from #1-29 are B&W reprints. Mag full of updates & add-ons details for Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #16 (CofA) n 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #17 (CofA) n 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #18 (CofA) n 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #19 (CofA) n 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #20 (CofA) n 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #21 (CofA) n 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #22 (CofA) n 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #23 (CofA) n 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #24 (CofA) n 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #25 (CofA) n 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #26 (CofA) n 0.4 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #27 (CofA) n 0.4 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. '04 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #28 (CofA) n 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #29 (CofA) n 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #30 (CofA) n 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. '07 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #32 (CofA) n 0.4 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. Covers the newest changes to the navies of the world, plus new scenarios & conflicts. ARTICLES ON: Balearic Beligerants 1937 scenario for CAS; new Iranian aircraft; Harpoon Convoy ambush scenario; rebuilding the Russian air force; PT Survivor scenario for CAS; unified critical hit & damage control rules for Admiralty series; Russia's Pacific Fleet; Harpoon rule change for Carrier Flight Decks; Afterburners in a dogfight & missile movement errata; aircraft damage value listing; short of war CAS scenario; India's Barak refits. '07 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #33 (CofA) n 0.4 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: German AA in WWI; Baltic Intrigue 2008 Harpoon scenario; Levant Lamentations 1941 CAS scenario; Long range Air-Air missles; Tsingtao Demonstration 1914 Fear God scenario; review of Jap. Men of Yamato movie; Japan's newest DD; Falklands Scenario Combat Tables; More Things Change 1959 CAS scenario; HMS Skate & R Class DDs; Evolution of the MiG-29; Russian export subs. '07 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #34 (CofA) n 0.4 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. Covers the newest changes to the navies of the world, plus new scenarios & conflicts. ARTICLES ON: Dance of the Vampires Harpoon scenario in the N.Atlantic; Bight Me Fear God scenario 1914; new Uzbek & S.Korean ships, air force tankers; 1944 English Channel scenario for CAS; Harpoon data for Columbian, Venezuelan & Equadoran navaies; list of modified manuever ratings per issue #31 formula. '08 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #35 (CofA) n 0.4 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: Harpoon Taiwan Skirmish scenario; simplified AAW gunnery in Harpoo; Blockade runners in the Bay of Biscay 1943; Norwegian Navy in exile 1940-5; Rescue the Bismarck CAS scenario; Spahis FG scenario 1914; Iowa BB & Alaska BC conversion projects 1942-4 & others book reviews. '08 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #36 (CofA) n 0.4 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: CaS Catalonia scenario, 1937; sensor tech development in 20th century; fog (the weather) in gaming; Op Opera Harpoon scenario, Israeli attack on Iraqi nuclear reactor; Cas Scenario between Australian CL Syndey & German raider Kormoran, 1941; Skagerak Harpoon scenario, WW3 in 1991; Fear God scenario, 1919; Israel's special mission aircraft; US Navy's new patrol aircraft. '09 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #37 (CofA) n 0.3 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: Op Ha'lom scenario (Iran's nuclear program); Iranian air force; Op Morvarid Harpoon scenario, Iran's attack on Iraq's Faw Peninsula 1980; south Korean destroyers. '09 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #38 (CofA) n 0.3 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: Op Ha'lom scenario (Iran's nuclear program); Iranian air force; Op Morvarid Harpoon scenario, Iran's attack on Iraq's Faw Peninsula 1980; south Korean destroyers. '10 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #39 (CofA) n 0.3 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: 2nd Btl of Latakia, Syria 1973, Harpoon scenario; Op Vesuvius, Red Sea 1935 & Makin Raid,Aug 1942, CAS scenarios; Assault & Defense, Persian Gulf 1924, Fear God scenario; French Aquitaine Class Frigate; the Korean Chenonan incident, March 2010; Russian Severodvinsk nuclear sub launches; Taiwan's Kuang Hua IV, NATO's NH90 helicopter; Updating Portugal's fleet; Radar Q&A; CAS 4th Clarifications. '11 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #40 (CofA) n 0.3 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: Soviet Flankers aircraft pt2; in-flight refueling w/ tanker table; late WWI German ship building philosophy; CAS hypothetical scenarios Sept'39 off S.America; India's Tejas aircraft; Japanese torpedo doctrine; Japanese AA rockets; Strike Group Reagan & hypothetical "rescue" missions; new class of n.Korean troop transports; air group attack integrity & quality. '11 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #43 (CofA) n 0.3 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: Gray Seas Gray Skies Harpoon scenario adapted from 1983 computer game; new crafts: Korean T-50 Eagle figher, Philippine Frigate (formerly USCG Hamilton), Japanese Shimakaze correction, P-63 King Cobra (in Soviet service), MiG-21 updates w/ 10 variations, Korean mini sub; corrections to Bismarck's main battery range; new minis at Shapeways; alternate San Bernadino Straight scenario; Guns & Roses scenario for Fear God; USS America carrier stats; Battle of LIssa scenario for CAS; 6 British aircraft for CAS; modernizing AEGIS cruisers; the Chinese Eagle Strike missile family; Chinese warship developments; review of Al Nofi's To Train the Fleet for War book. '12 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #44 (CofA) n 0.3 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: Product updates related to Harpoon/CAS, plus 4th ed Errata; Fear God Venezuela 1902 scenario; CAS Luzon, Philippines 1938 (Bywater) scenario; the Soviet Merkuriy SSGN project; Russia's Vladivostok LHD, the largest ship built since the collapse of the USSR; Russia's Naval-gator; Norwegian aircraft 1939-40; German Plan Z ship designs; Israeli plans for new aircraft; Chinese warship developments, pt 2; AIS use by US & other navies; India's AEW aircraft; Germany's WWII torpedo; Battle of the South China Seas, c.1980, as the Philippine navy tries to fend off Chinese & Vietnamese aid to Communist rebels on Mindanao; 3 book revies. '13 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #45 (CofA) n 0.3 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: Commentory on the USN's Littoral combat ships; Corvette designs; Seen at the Sea-Air-Space Exposition; Sri Lankan Crisis between India & Sri Lanka & China; German Graf Zeppelin characteristics; Midway Cruiser Action CAS scenario; loss of the Indian Sindhurakshak submarine, 2013. Oct'2013. 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #46 (CofA) n 0.3 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: Persian Incursion update; Taiwan's new missle ship; Chinese Kunming commissioning; Aircraft of the Spanish Civil War; Soviet aircraft in the early days of WWII; Fishing War in the S.Atlantic 1978 Harpoon scenario; CAS Q&A; Chinese rescue ships & helicopter fleet; German 1920s Vorentwurf I/10 Ship design; review of the movie Phantom. April 2014 1 Special Ordr NEW $6.00 NAVAL SITREP MAGAZINE #47 (CofA) n 0.3 4-8wks Turnarnd Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: COA Product upates; Harpoon Senkaku Crisis scenario in the China Seas; Caspian Sea Secenario; Imperial German Battleship Concepts in 1911; the Il-2 Sturmovik Fighter; LRASM Enters Service; Goeben's Austrian Gambit for Fear God; Il-38 Novella Enters Russian Service; the FREMM Program, a joint French-Italian Frigate development; Movie review of The Admiral; Torch Italian Style CAS scenario; Russian Sub Force on the Rebound; book review of Hell to Pay. '14 1 Special Ordr NEW $6.00 NAVAL WAR OF 1812 (Worthi) BC 1.9 Going OoP Limited printing of 812 copies. Fast playing game focuses on tactical naval combat between the US & Britain during the War of 1812. The American's hunts down British merchant ships while the Brits seeks out both US merchants & warships. Includes mounted board, plastic ship minis & ship manuever cards. '12 1 Special Ordr NEW $46.00 NEERWINDEN 1793 #134 (VaeV_C) n n 0.8 4-8wks Turnarnd Mag & game. Operational level game of the 1793 campaign in the Neerwinden Valley of France, as the Austrian's again try to snuff out the newly founded French Republic. French-produced, French-language magazine of military history of all eras but with a special fondness for Europe & French history. English-language rules must be found & downloaded from publisher's web site. 1 Special Ordr NEW $29.99 NEMESIS, BURMA 1944 (Legion) HC 1.3 2-6wks Turnarnd Game of Burma in 1944. Th largely unsupplied & undermanned Japanese launch an offensive against India. At the same time, the Allies press into southeastern Asia from multiple directions, with a host of big-name leaders including Stillwell, Slim, Mountbatten and Chiang Kai-Shek, each with their own goals. Ultimately, the Japanese were soundly defeated. Btln/reg/brig level, 10mi/hex, 15days/turn, 202 counters, 1 map. Kim Kanger'18 1 Special Ordr NEW $49.00 NEMO'S WAR 2ND: EXPANSION PACK #1 (VPG) zl 0.2 2-6wks Turnarnd Expansion (booster card) kit for Nemo's War 2nd including a dozen additional cards with new adventures & alternate game endings. Also includes new rules for Treasure Fleet & Cannon, and 6 new ship counters. Chris Taylor'18 1 Special Ordr NEW $7.50 NETHERLANDS EAST INDIES, 1941-2 #87 (DecWAW) n n 0.9 Mag & game. Operational level game of the Japanese efforts to secure the Dutch colonial possessions in the South Pacific from Dec 1941 to Mar 1942. Campaign was a combined naval, air & land campaign that included combat, logistical moves, intelligence & other ops. Players receive limited administrative points which can be used for a wide range of specfic actions for single stacks of units moving or attacking together. All units have same combat values allowing air, sea & land to interact in a specified order. Victory determined by control of key locations, destroyed or not, as well as destruction of enemy forces. Single scenario. 176 counters, Regt level, 2wks/turn, 245mi/square, area move on map extending from Sumatra to the tips of New Guinea & Australia. Joseph Miranda'22 / ARTICLES ON: Netherlands East Indies Campaign 1941-2; Finland in World War II; Zhukov as a Wargamer; Second Front Options 1942-4, and German Prepartions for Invasion in France; South Pacific Air War 1942-3; Operation Catherine, British Naval Intervention in the Baltic Sea 1939; French Armor in 1940; Liberty Ships. 1 151097 NEW $39.99 NEW YORK 1776, THE NEW YORK CAMPAIGN (Worthi) BC 1.2 4-8wks Turnarnd Block-style, strategic/operational level game with tactical level battle resolution covering the British campaign to secure New York during 1776, early in the American Revolution. This campaign included the largest number of troops of the war, and involved a series of British amphibious landings aimed at trapping the American army. Both sides have ambitious victory conditions, making it a tough contest for both. M. & G. Wylie'14 1 Special Ordr NEW $46.00 NEXT WAR ERRATA [9/79] (SPI) n 0.1 Out-of-Print Photocopy of 4pgs of comprehensive errata published 9/79. 1 77299 EXCELL $1.00 NEXT WAR IN LEBANON #13 (Dec_MW) n n 0.9 2-6wks Turnarnd Mag & Game. Operational level game of a future Israeli invasion of Lebanon with the goal of eliminating a rival, Hezbollah (which the game posits as purely a terrorist organization). Envisioned as a much larger version of the 2006 invasion. Syrian & Iranian forces may also enter the game per certain conditions or mutual agreement. Game uses an unusual, very large hex map (with only 21 hexes total), with unlimited stacking; operations are performed within a hex. 176 counters. B.Train'14 / ARTICLES ON: the Next War in Lebanon (and the 2006 War); the Ukraine Crisis, Part I: Crimean Flashpoint; African Stalingrad: Cuito Cuanavale, Angola 1987-88; 32 Buffalo Battalion, [old] South Africa's Military Elite; the Luftwaffe Flew Again, German Aircraft after 1945; Ad Hoccery & US Unit Cohesion; Nanotech Soldiers & Future Operations; Cold War Nuclear Weapons for Air Combat; Russia's T-90 Tank. 1 Stock NEW $30.00 NEXT WAR, POLAND 2ND (GMT) BC 2.2 2023 update. 4th game in the Next War series. This game covers what might happen if war breaks out on the western Russian border with Poland (a NATO member). Key question is whether the qualitative superiority of NATO/US forces will buy sufficient time for reinforcements to arrive to save the day from massed Russian forces. 1 map, 4 countersheets, btln/brig level, 3-5days/turn, 7.5mi/hex. Mitchell Land'23 1 150545 NEW $60.00 NEXT WAR, VIETNAM (GMT) DC* 3.0 5th game in the Next War series depicting an attempt by China to crush Vietnam and their challenge in the South China Sea. Includes air, land & naval combat, including that in mountainous jungles of Vietnam. Simpler & advanced rules sets. Can mate with earlier Next War Taiwan & Korea for a monster World War 3 scenario. 7.5mi/hex, 4 countersheets, btln/brig/div level. Mitchell Land'20 1 150916 NEW $55.00 * NEXT WAR: SUPPLEMENT #2 KIT (GMT) zl 0.6 1-3wks Turnarnd Kit adding a number of new & advanced rules to the Next War game series including new weapons (including nukes) air system updates, refugees, Chinese OoB, and new counters. '20 1 Stock NEW $15.00 NEXT WAR: SUPPLEMENT #3 KIT (GMT) Fo 1.4 1-3wks Turnarnd Kit adding expansion material for the Next War series of games. Includes an expansion map for the balance of Kaliningrad & a portion of Lithuania; expansion hex map showing the islands of Bornholm & Gotland; 2 countersheets with new & revised counters; Cyber Warfare player aid cards; and some optional rules. Kit largely upgrades NW Poland but adds to other games in the series as well. Mitchell Land'23 1 Stock NEW $18.00 NICARAGUA #120 PARTS (WWWS_T) n Out-of-Print 1 45191 EXCELL $2.00 Rules, only. 2 91891 EXCELL $2.00 Rules, only. NIGHT FIGHT SOLITAIRE #44 (DecWaW) n n 0.9 Out-of-Print Mag & game. Solitaire game in which the player commands a German kampfgruppe infiltrating & attacking Soviet forces in a nighttime battle during the battle of Kursk, July 1943. Based on actual actions involving the 6th Panzer, plus other actions. Vehicle/Sqd level, 30m/hex, 2-15min/turn. Multiple scenarios including the 6th Panzer at Kursk & SS attacks on Kharkov. 228 counters. R.Mason, E.Harvey'15 / ARTICLES ON: Nigh Combat on the East Frong in World War II; On Patrol in Luzon, 1945; Tale of Two Corps: US II Corps & II SS Panzer Corps, 1944; Battle of Buq Buq, 1940; Mahan's influence on US Pacific Strategy 1941-5; Joseph Goebbels; Hitler's other East Frong Headquarters; Balloon Bomb Warfare; Coastwatcher Ruby Boye. 1 118930 NEW $44.00 NINE NAVIES WAR (DecGms) BC 1.0 4-8wks Turnarnd Strategic level game of the naval war during an alternate world beginning in 1915 after Germany has overrun France. There are essentially 2 fronts, the Med and the Atlantic. Includes all ships existent during the WWI era. Uses a variation of the simple War at Sea system. 492 counters. '07 1 Special Ordr NEW $37.00 NO MIDDLE GROUND, GOLAN HEIGHTS 2ND #46 (Agains) n HP 1.2 1-3wks Turnarnd Enlarged, colorized update of this btln/brigade level game of the Syrian attack on the Golan Heights on the Israeli frontier during the Yom Kippur War of 1973. Intended to be a tense but simple slugfest. Uses a chit activation system. 3 scenarios cover the initial Syrian attack, the Israeli counterattack, and the campaign. P.Rohrbaugh'16 1 Special Ordr NEW $29.00 NO MOTHERLAND WITHOUT, NORTHKOREA CRISIS (Compas BC* 3.6 2-6wks Turnarnd Card-driven, 2-player game of the 70 years of tensions on the Korean Penisula, starting just after the Korean War in 1953. The northern player seeks to enforce a deterrent to invasion (including having nukes), prevent internal rebellion (including purges), and improve their infrastructure. The southern player (ie USA) will exert various pressures on the north by impeding their weapons programs, imposing economic sanctions, encouraging defections & isolating the north in the world community. High solitaire suitabilty. 8-10yrs/turn, faster playing, mounted map, 1 countersheet, 128 cards. Dan Bullock'21 1 Special Ordr NEW $46.00 * NO PASARAN, BIBERON & BALAGUER 1938 #27 (Alea) Y n 0.3 4-8wks Turnarnd GameOnly. Game uses the No Pasaran system (previously published with the battle for Madrid) covering two other battles of the Spanish Civil War, Biberon & Balaguer, 1938. All game text in Spanish. '99 1 Special Ordr NEW -n/a- NO PEACE WITHOUT HONOR, DUTCH WAR 1672-8 (Compas BC 2-6wks Turnarnd Complete game of French king Louis XIV's earlierst wars, War of Devolution 1667-8, the Dutch War 1672-8, and War of the Reunions 1679-84. Uses the No Peace Without Spain game system, and can be mated with that game and Nine Years War, allowing a grand campaign covering 1668-1713. The chief focus here is the Dutch War, planned as a quick snatch by England & Franch from the Hapsburgs, but turned into a 50 year war. 1yr/turn, corp level, mounted map, 50 cards, 2 countersheets. David Meyler'22 1 Special Ordr NEW $58.00 NO PEACE WITHOUT SPAIN 2ND (Compas) BC 1.5 1-3wks Turnarnd 2019 Deluxe 2nd edition. Strategic level, card-driven game of European conflict during the War of Spanish Success (1702-13) after King Carlos II of Spain dies heirless & the Bourbon-Hapsburg fued erupts. Point-point map, 55 cards that activate armies & provide events. This edition includes a mounted map. Don Herndon'19 1 Special Ordr NEW $59.00 NO PRISONERS! LAWRENCE OF ARABIA #237 (DecS_T) n n 1.0 Out-of-Print Mag & Game. w/errata counters for Dagger Thrusts (5 + 20 Am Stars/Bridge Brocken markers), Old Contemtables (2), Twilight's Last Gleaming 2 (2), Nine Navies War (1)Strategic level game of Lawrence of Arabia's (and the Brit's) campaign in Palestine, from Egypt to Damascus & Medina, 1915-18. Two campaigns occurred during this time, an Ottoman thrust to Egypt and the British offensive that conquered Palestine. Includes an optional system where each player controls opposite side on western & eastern fronts (ala Btl for Germany). J.Miranda'06 / ARTICLES ON: the Desert War in WWI, Allenby & Armageddon; Hoover, Dragoneers & the Boxer Rebellion; Union Indian Regiment in the Civil War; Lawrence of Arabia & the Arab Revolt. 1 78400 NEW $24.00 NO QUESTION OF SURRENDER (MMP) BC 1.6 2-6wks Turnarnd Grand Tactical Series game (based on Panzer Command system), similar to Devil's Cauldron, covering the Axis assault on 2 Free French battalions holding the southern end of the Gazala line in an old fort at Bir Hacheim, May-June 1942. 3 countersheets, 3 scenarios + full campaign. N.Richardson'12 1 Special Ordr NEW $54.00 NO QUESTION OF SURRENDER PARTS (MMP) BC Out-of-Print 1 131988 V.GOOD $3.00 Box only. Box side pressed in by our friends at UPS, creating a large deep crease extending from & connecting two box cover corners, with some minor deformity of box side. Otherws new & shrinkrwapped; components clean. NO RETREAT! POLISH & FRENCH FRONTS (GMT) BC 2.5 1-3wks Turnarnd Fourth Game in the No Retreat! series. Covers the invasions of Poland in 1939, and France and the Low Countries in 1940. Games are independent, but can be linked to allow variable French intervention. Card-assisted game makes every battle unique & a little unpredictable. Easy to learn system makes it good for beginners. 2-4days/turn, div/corp level, 18mi/hex. Carl Paradis'18 1 Special Ordr NEW $42.00 NOMADS NO MORE #86 (COM_PW) n n 0.8 2-6wks Turnarnd Mag & game. Two games of battles that occurred on the periphery of the USSR shortly after the Reds won their civil war. MONGOLIA depicts the invasion of Mongolia by fleeing White forces and their clashes with both Chinese & pursuing Red forces, 1920. Ungern-Sternberg'17. BOKHARA covers the Basmachi Revolt against Soviet rule in the Caucausus (now Kyrgystan, Tajikistan, Uzbekistan), 1920-22. 114 counters, 2 maps. Enver Pasha'17 / ARTICLES ON: Past is Prologue in Central Asia Too; Reviewa of ADG Blitz!, VPG Ottoman Sunset, CPS Fall of the Third Reich 2nd, CPS Lamps Are Going Out, CPS Command & Colors Tricorne; Inteview with Ty Bomba; Additional Scenarios for CPS End of Empire; Preview of Thinking the Unthinkable design of WWIII in the immediate aftermath of WWII; Biographis of the War of the Grand Alliance; Designer's notes for Sovereign of the Seas; Interview of Bill Morgal & JOhn Poniske; Replay of CPS Saipan, the Bloody Rock. 1 Special Ordr NEW $42.00 NORDKAPP, BATTLE FOR NORWAY #94 PARTS (TSRS_T) n Out-of-Print 1 96901 MINT $4.00 Rules only NORDKAPP, LOS CONVOYES DEL ARTICO # 29 (Alea) n n 0.8 4-8wks Turnarnd Mag + Game. w/44pg mag. Nordkapp is a 2-player game of the convoy battles in the Arctic, 1942-45. The Germans attempt to sink merchant ships, while the Allies try to get goods thru to the USSR or sink one of the German captial ships. Hex based, individ ship counters. ALL mag components printed in Spanish; English rules translation included. Color counters included in mag, and must be mounted & cut apart. Also includes Libertadores, a game of 2 tactical battles in Spain in 1818. Rules translations available at www.Grognard.com. '04 1 Special Ordr NEW $18.00 NORMANDY '44: MOUNTED MAP (GMT) zl 1.6 1-3wks Turnarnd Kit containing a mounted map for this game of the Normandy campaign in 1944. '20 1 Special Ordr NEW $15.00 NORMANDY 1944, BLOODY SUMMER [2ND] (Ludofo) zl 0.5 1-3wks Turnarnd Revision of earlier Normandie 1944 game from Vae Victis #27, with new mechanics & revised OoB (with twice as many units), plus air support units, and a second map extending the game to Paris and covering the D-Day landings thru August 1944. Regt/div level, 1week/turn, 6km/hex, complex, 2 scenarios (Cherbourg & Goodwood/Cobra) plus campaign. E.Teng'13 1 Special Ordr NEW $32.50 NORMANDY, 2ND PARTS (SPI) n Out-of-Print 1 79379 V.GOOD $3.00 Rules only. Some lt stains. NORMANDY, BATTLE FOR...: EXPANSION KIT (GMT) zl 1.4 1-3wks Turnarnd Kit for this now out-of-print game which extends the game thru the end of August 1944, adds two full & 1 small map sections allowing play of Mortain & Falaise Pocket scenarios, and includes 560 counters of unit-specific breakdown counters for AT & mech inf. Also includes a full color reprint of the rules & scenario booklets (all original content plus 6 additional scenarios), and 2 maps. '13 1 Special Ordr NEW $25.00 NORTH AFRICA QD: KASSERINE PARTS (SPI) n Out-of-Print 1 70850 EXCELL $3.00 Exclusive rules only. 1/2" tear on bottom margin. 2 70851 EXCELL $3.00 Exclusive rules only. NORTH AFRICA QD: SUPERCHARGE PARTS (SPI) n Out-of-Print 1 70852 EXCELL $3.00 Exclusive rules only. 2 70853 EXCELL $3.00 Exclusive rules only. NORTH AFRICA QUAD PARTS (SPI) n Out-of-Print 1 122703 MINT $5.00 Std rules, only. NORTH AFRICA, AFRIKA KORPS V DESERT RATS (MMP) BC 1.6 2-6wks Turnarnd Game of the war in North Africa, 1941-42, using the SCS Standard Combat System; essentially, a reworked & condensed DAK. Covers the war from Operation Compass (1940) to the final battles at El Alamein (1942). Uses a unique activation system tied to supply units in a supply-scarce environment. 4 maps, 560 counters, 10 scenarios (2 using 1 map, 3 using 2 maps). Dean Essig'21 1 Stock NEW $60.00 NORTH AFRICA, BATTLES FOR... PARTS (GMT) n Out-of-Print 1 19029 MINT $5.00 Rules, only. 2 79343 MINT $4.00 Eastern map, only. 3 79344 MINT $5.00 Countersheet #2, only. Mint. NORTH CAPE, ARCTIC CONVOY BATTLES #292 (DecS_T) n n 0.9 Out-of-Print Mag & game. Solitaire game covers the naval convoy war in the Barents Sea north of Scandinavia between 1942-45 at an operational level. Played in scenarios, each covering one of the major battles such as the destruction of PQ-17. Player commands the German air & naval forces seeking to destroy as many ships as possible on their way to the USSR. 20-25 aircraft/counter, individ large ships or sml #s of DDs per counter. 3 scenarios. 280 counters. E.Harvey'15 / ARTICLES ON: Battles in the Arctic, 1941-5; Mercenary Warfare in the Congo, 1960s; the Battle of Waterloo, 1815; the First Punic War, Rome's Rise to Imperium; Clergymen Warriers of the Middle Ages; Maori Wars against the British in New Zealand; the Influenza Epidemic of 1918; the US Army' Howtars, a mortar in a howitzer cradle. 1 116911 NEW $45.00 Last copy. NORTH GERMAN PLAIN #117 PARTS (WWWS_T) n Out-of-Print 1 76717 EXCELL $5.00 Rules & addendum page, only. First 2 pages of rules are a photocopy. NORTH KURSK, BATTLE OF... (KuroNk) BC 1.4 1-3wks Turnarnd Chinese-produced game published with Chinese & (broken) English rules. Area-move game of the battles near Oryol at the northern German pincer at Kursk, July-Aug 1943. Btln/rgt/brig/div level, 196 counters, 40 cards, 4days/turn. (Again, publisher's use of the English language is broken and odd phrases & misspellings abound.) '19 1 Special Ordr NEW $42.00 NORWAY 1940 [NORUEGA 1940] (Trafal) BC* 3.8 4-8wks Turnarnd Spanish-produced, English & Spanish language game of the German invasion of Norway in April 1940. Colorful, 2pc, A1 sized map, 580 counters. Point-point movement, including critical air & naval support for this campaign. Players must coordinate air, naval & land forces over the huge expanse of the Norwegian coast & interior, and the Germans must carefully plan to make supplies available. Rules availablefor review via download on publisher's website. '18 1 Special Ordr NEW $99.00 * NOT WAR BUT MURDER #19 (Agains) n HP 1.2 1-3wks Turnarnd Mag & Game. Game of the last week of the Wilderness Campaign, 1864,which ended with Grant's exceptionally bloody & fruitless attempt to storm the Confed fortifications at Cold Harbor. One wrong Confed move could end the war early, but if both sides play well it makes for an exceptionally tense, high stakes, impulse-driven game. 176 counters, area move map. Feature article covers the campaign leading to Cold Harbor; the Am Civil War in Athens MO; the 1915 Dardanelles naval campaign; Pres. McKinley & the US war against Spain; Napoleon viewed 200 years later. M.Rinella'07 1 Special Ordr NEW $28.00 NUCLEAR WAR ['16] 50TH ANNIV EDITION (FlyBuf) FB 1.4 2-6wks Turnarnd Special 2015 printing to commemorate the 50th annivsery of this great card game celebrating the nuclear hot war we missed. HIGHLY RECOMMENDED card game suitable for significant others, beginners, beer & many replays in a night. Players exchange nuclear bombs until only one player has population remaining. For 2-8 players, so netiations & grudges play a part. This edition allows up to 8 to play, and now has precut, color population cards. Play mats depict an actual Titan II missile control panel. Theme is winning an all-out nuclear exchange, and "winning" by having the last living population left when the radioactive dust settles. '16 1 Special Ordr NEW $29.00 NUCLEAR WAR ['16]: DELUXE POPULATIONDECK (FlyBuf n Avail Uncrtn Extra copy of the population card deck from the 50th Anniv version of Nuclear War. There are 55 cards (rather than the 40 of earlier editions), and are in color. 1 Special Ordr NEW $4.00 NUCLEAR WAR ['83] PARTS (FlyBuf) n Out-of-Print 1 5026 MINT $1.00 RULES ONLY 2 40170 MINT $1.00 Box only. Writing scrawled across cover. NUTS! BATTLE OF THE BULGE CARD GM: SET (DecGms) SC 1.6 4-8wks Turnarnd Set of NORTH & SOUTH decks of 150 cards ea. Game of the Bulge played using cards for terrain, combat units, leaders & special events. Something akin to Up Front, but at a larger scale. Both N & S decks are complete & playable separately, but can be combined for the complete campaign. '98 1 Special Ordr NEW $30.00 == Games by TITLE ============= 541-756-4711 10-9 PST Prices TRIPLE after hours! "O" TITLED ITEMS (i.e. Titles beginning with "O") ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- O'CONNOR'S OFFENSIVE #41 PARTS (WWWmag) n Out-of-Print 1 61079 MINT $2.00 rules, only. OBJECTIVE HAMBURG #55 (Dec_MW) n n 0.9 Out-of-Print Mag & game. Final issue of Modern War Magazine. 5th & final installment of this series of games on WWIII in Europe in the mid-80s. Covers the first 4 days of a Soviet attack thru the northern German plain around Hamburg & Breman. Soviet chooses one of 3 set of victory conditions, 2 of which are geographicsl & the other is exiting off the west edge. 2.5mi/hex, 360 counters, Btln/Regt level, 8hrs/turn. Ty Bomba'21 / ARTICLES ON: War in Europe in the 1980s, the North; Operation Game Warden, the Mekong Delta, 1965-8; Indonesian Malasian Confrontation, 1963-6; the Second Chechen War, 1999; US Army in the Artic; Chad Repels an Invasion; Syrain Exports; USS Newport News, Last Big Gun Heavy Cruiser; the 1974 Turkish Invasion of Cyprus; The Argentine San Luis submarine patrol during the 1982 Falklands War; Missles & Geese. 1 147432 NEW $110.00 OBJECTIVE KASSEL #53 (Dec_MW) n n 0.9 Out-of-Print Mag & game. Fourth game in a planned series 5 games called 7 Days to the Rhine, each of which is stand-alone but also mateable to form a large game of World War III in central Europe in the 1980s. This game covers Germany between the cities of Kassel & Hannover. Considers electronic warfare, refugees, air power. Victory is by geographic control. 280 counters, 4km/hex, btln/regt level, 8hrs/turn. Ty Bomba'21 / ARTICLES ON: Objective Kassel & the War in Europe in the 1980s, pt.4; Guinea-Bissau War of Independence, 1963-74; Tanks in the Central Highlands of Laos, 1971; Iran's Seizure & Occupation of Abu Musa & Tunb Islands off the UAE; War in Tigray; DOD Tests Hi-Powered Microwave Weapons; Chinese Navy Now the Largest; Arms for the Emirates; Fiscal Parthian Shot; Coalition Suppression of Iraqi Air Defenses during Desert Storm, 1991; Is the Concept of Total War Dead?; Pacific Flashpoint, South China Sea. 1 145874 NEW $119.00 Last copy. OBJECTIVE MUNICH #49 (Dec_MW) n n 0.9 Out-of-Print Mag & game. Second game in a planned series 5 games called 7 Days to the Rhine, each of which is stand-alone but also mateable to form a large game of World War III in central Europe. This game covers southern Germany from the Czech border to Munish in the SW corner of the map. Considers electronic warfare, refugees, air power. Victory is by geographic control. 280 counters, 4km/hex, btln/regt level, 8hrs/turn. Ty Bomba'20 / ARTICLE ON: War in Europe in the 1980s; Strategic Air Command European Operations, 1946-65; Israeli Navy from 1949-67; The US Marines & Helicopter Warfare; Mercenary Diplomacy in Mozambique; Will the US Pull Troops from Germany?; Singapore, a Poisonous Shrimp; Lessons Learned in Syria; Bob Denard, Warrior King & Pirate of the Republic [of Congo]; Airpower Evolution; Vietnam Winner, the Bicycle!; Israel's Dilemma: Begin Doctrine v Nuclear Proliferation. 1 144016 NEW $119.00 Last copy. OBJECTIVE SCHMIDT PARTS (Gamers) n Out-of-Print 1 21108 EXCELL $12.00 First (primary) counter sheet, only. Missing 2 units, list enclosed. OBJECTIVE TUNIS #140 PARTS (DecS_T) n Out-of-Print 1 96891 MINT $3.00 Rules, only OCTOBER WAR #61 PARTS (SPIS_T) n Out-of-Print 1 114213 MINT $3.00 Rules, only. OCTOBER WAR, ARAB-ISRAELI WAR 1973 # 25 (Dec_MW) n n 1.3 2-6wks Turnarnd Mag & game, special edition. Game is a new design (not a remake of earlier game by this name), a point-point movement game of the 1973 Yom Kippur War on both Sinai & Golan fronts. Emphasizes event markers that represent major events (often political) that shaped the outcome of the war. 2 maps, 352 counters, btln/brig/div level. J.Miranda'16 / ARTICLES ON: The Yom Kippur War on the Sinai Front; Syria's Blunder, the Battle of the Golan Heights 1973; US 10th Mtn Division in SOmalia 1993; Falklands War, 1982; Puntland (Somalia), a Significant Victory?; The J-20 (v F-35 & F-22); Iran's Quagmire; China & Vietnam, 1979; Biafra's Fatal First Strike, 1967; the Russian Flanker Fighter; US Army's Long Endurance Multi-Sensor Vehicle. 1 Special Ordr NEW $52.00 OGRE 7TH: MINIATURES SET 1 (SJG) DC 2-6wks Turnarnd First of an intended series of add-on kits including miniatures compatible with Ogre 6th (7th by our count) and Designers Edition. Includes 2 Combine Ogres (Mark III & IV), and Paneuro forces (8 heavy tanks, 6 missile tanks, 8 GEVs, 4 howitzers, 42 infantry & command post). Also includes Ogre Minis Lite rules. '17 1 Special Ordr NEW $30.00 OH GNOME YOU DON'T (GutBus) SB 4-8wks Turnarnd Simpler multiplayer game of gnomes traveling & gathering treasure to trade with others. Set traps, get into brawls, but have the most gems at the end. '11 1 Special Ordr NEW $24.00 OIL WAR #52 PARTS (SPIS_T) n Out-of-Print 1 92828 MINT $3.00 Rules only. 2 114219 MINT $3.00 Rules, only. OIL WAR, IRAN STRIKES 2ND # 2 (Dec_MW) n n 0.9 Out-of-Print Mag & game. 2014 reprint. Game is a reworking of the theme of an earlier game by this title with a Neocon twist. Focused on Iranian strategic alternatives in the time frame of 2013-7 presuming an Iranian nuclear capability, with a simpler design. What would happen if this current boogeyman launched a conventional war in one direction or another when they have The Bomb? 228 counters, 18mi/hex, 3days/turn, Brig/div/corp level. T.Bomba'12 / ARTICLES ON: Oil War, Iran & the Military Balance in the Persian Gulf (lengthy); Israeli OoB at Chinese Farm, Oct. 1973; Fire Support Base Mary Ann, Vietnam, anatomy of a disaster 1971; American drones at war; the Hashim Portable Greande Launcher RPG-32; US F4 Phantom II Fighter-Bomber; Today's Sci-Fi Military Technologies. 1 137530 NEW $30.00 2014 reprint. OIL, BATTLE FOR... (Zvezda) LB* 4.6 Large, simple game of tactical combat set in the Middle East using plastic minis and geomorphic terrain tiles. The Cold War never ended, and a hot war has begun. Additional minis available separately. '13 1 Special Ordr NEW $50.00 * OLD CONTEMPTIBLES, BATTLE OF MONS #228 (DecS_T) n n 1.0 Out-of-Print Mag & Game. w/ variant counters for Back to Iraq 3 (33) & markers for Ottomans (20). Coverage of the small but expert British Expeditionary Force in northern France, at the first meeting between the Germans & Brits at Mons, 1914. 1mi/hex, 2hr/turn, btln/rgt level. Has the look & feel of a Command/XTR game. R.Bell'05 / ARTICLES ON: The British Expeditionary Force in WWI, & its Evolution; the Conflict in Angola; New info on PQ-17; German upward firing cannons on Night Fighters; Coup d'etat Attempt in Republic of Texas 1836; Asustralia in Somalia 1992-94; Iranian OoB 2004; Battle of Eylau 1807, w/ OoB. 1 70490 NEW $15.00 ON TO BAGHDAD, 1914-18 #331 (DecS_T) n n 0.9 2-6wks Turnarnd Mag & game. Strategic level game of the allied invasion of Mesopotamia & Persia during World War I, 1914-18. The allies are seeking to gain control of the area's cities & oil resources while the Central Powers attempt to threaten British interests in the Middle East. Players must accumulate & use resource points to build the infastructure to conduct a sustained war in the area. Includes 2 scenarios: one covers the campaign from 1914-17 when Baghdad fell historically; the other covers the entire war thru 1918. Div/Brig levl176 counters, 35km/hex, 6mo/turn, div level. Joseph Miranda'21 / ARTICLES ON: Mesopotamia & Pesia in World War I, 1914-18; Hell on Hiway 19, Destruction of French Mobile Forces in Vietnam 1954; Fall of the Portuguese Empire in India, 1961; Phormio, Ancient Greece's Greatest Admiral; Forgotten Early French Tanks; Battle of Laupen, 1339; Model 1873 Trapdoor Springfield Rifle; Evolution of Stand Off Weapons; Gen Hunter Liggett in the Meuse-Argonne Offensive. 1 Special Ordr NEW $37.50 ON TO MOSCOW, SWEDN V RUSSIA 1700-21#171 (DecS_T n n 0.4 Out-of-Print Mag & Game. w/ 20 variant/errata counters for: Clontarf (3); Op Shock Troop (5); Trajan (1); Caesar in Gallia (1); Russo-Turkish War (1); Austro-Prussian War (1); Seven Years War (8). Strategic level game of Sweden's Charles XII invasion of Russia, 1708-9, using the Seven Years War/Age of Reason game system. The invasion ended in a Swedish disaster at Poltava. Control determined by possession of fortress-cities spread around Russia. 240 counters, seasonal turns, 50km/hex, relatively complex. J.Miranda'94 / ARTICLES ON: Sweden v Russia in the Great Northern War, 1700-21; Machiavelli, Founder of Modern Military Thought; Variant/errata rules for Seven Years War; errata for Wars of the Imperial Age, Austro-Prussian War, Russo-Turkish War, Op Shock Troop; Somalia, Roots of Today's Conflict; the White Rose Student Resistence in Nazi Germany; Tracked v Wheeled Armored Vehicles; Austro-Hungarian & Italian Navies in WWI; and many, many ads. 1 117310 MINT $29.00 Cherry. Last copy. ONCE UPON A TIME, 3RD (Atlas) SC 0.8 Neatly little card game for all ages, esp. good w/ children. Players tell stories to match each card played. Object is to play out all cards, the last being a Happy Ending card. Cards nicely illustrated. R.Lambert, A.Rilstone, J.Wallis'95 1 Special Ordr NEW $20.00 ONCE UPON A TIME: ENCHANTING TALES KIT (Atlas) SC Kit adding 38 story cards & 17 ending cards that can be shuffled into the base game's deck to add new themes & variety to this story-telling game. '13 1 Special Ordr NEW $10.00 ONCE UPON A TIME: KNIGHTLY TALES KIT (Atlas) SC 0.4 Kit adding 38 story cards & 17 ending cards that are shuffled into the storytelling deck to add chivalrous themes & variety to this game of storytelling. '14 1 Special Ordr NEW $9.50 ONCE UPON A TIME: SEAFARING TALES (Atlas) SC 0.4 Kit adding cards that suggest a seafaring theme including pirates & oceanic artifacts. 38 story cars & 17 ending cars. '13 1 Special Ordr NEW $10.00 ONCE WE MOVED LIKE THE WIND, APACHE WARS (Compas BC 2.5 Simpler block system game covering the key 25yr period after the American Civil War in which the various Apache tribes made life difficult for the whites trying to appropriate their land in the American Southwest. Each turn a provocation determines the forces available that turn and placement. Movement & combat occur sequentially, but the side with the most points for the turn increases their victory total by one, with the high side at the end being the winner. Use of wooden blocks provides excellent fog of war, with the Apache especially benefiting from decoy units. 22mi/inch, 3-4yrs/turn, 80 blocks. Fast playing. Stephen Newberg'19 1 Special Ordr NEW $54.00 OPERATION ANACONDA, AFGHANISTN 2002 #276 (DecS_T n n 0.9 Out-of-Print Mag & game. Grand tactical game of a key battle between US-led forces & those of the Taliban & Al Qaeda in the Shahi-Kot Valley & mountains of eastern Afghanistan, mid-March 2002. Allied forces attempt to surround & destroy Taliban forces and capture bases & Bin Laden, but poor command control stopped that. Uses the They Died With Boots On game system, with each sub command operating independently based on chit pull. Platoon level, 248 counters. Curiously, the one side is consistently called Al Qaeda tho most fighters were Afghani Taliban, and the two are not the same thing. J.Miranda'12 / ARTICLES ON: Operation Anaconda, battle in Afghanistan 2002 & designer's notes; analysis of the US M4 Sherman Tank; massacre at Teutoburg 9AD; settlement dark & bloody, a history of the Cherokee Wars 1654-1865; Model 1895 Mannlicher Rifle; lifting the blockade at the end of the American Civil War; origin of the modern combat helmet; trooper Billy Sing, Gallipoli sniper. 1 136132 NEW $27.50 OPERATION BATTLEAXE, WAVELL VS. ROMMEL (Revolu) zl 0.4 2-6wks Turnarnd Game of the June 1941 Allied offensive aimed at relieving Tobruk & destroying Rommel's Afrika Korp. German forces are in well-prepared defensive positions, with the panzers to the rear. Uses an area-move map, and variable impulses. Each side has distinct advantages that must be fully exploited to win. 88 counters. M.Rinella'14 1 Special Ordr NEW $25.00 OPERATION CAULDRON, DIEPPE 1942 #131 (VaeV_C) n n 0.8 4-8wks Turnarnd Mag & game. Operation level game of the 1942 Canadian invasion (raid) at Dieppe, France, that proved disasterous. French-produced, French-language magazine of military history of all eras but with a special fondness for Europe & French history. English-language rules must be found & downloaded from publisher's web site. 1 Special Ordr NEW $29.99 OPERATION CAUSEWAY, FORMOSA #83 (DecWAW) n n 0.9 Mag & game. Game of the planned but never executed 1944 invasion of Japanese-held Formosa (now Taiwan). This would have been the largest amphibious invasion in the Pacific. In fact, the US elected to recapture the Philippines instead. Key dynamic is the logistic point, which enables operations. Includes hidden movement. Victory based on control of ports, airfields & cities on the island. Two scenarios: the original, planned invasion and a later, 1945 invasion that assumes portions of the Philippines were captured to better enable Causeway. Includes abstracted air & naval support, choice of invasion locations, ranger & airborne landings. 176 counters, Regt/brig level, 10mi/hex, 1wk/turn. Joseph Miranda'22 / ARTICLES ON: Operation Causeway, Formosa 1944; Greenland in World War II; Polish 1st Armored Division 1944-5; Fatal Flaws of the ME-262 Jet Fighter; Soviet Naval Ops during the Winter War 1939-40; Spanish Invasion of Portugal; the Japense Breakout from Australian Cowra POW camp, 1944; Italian Submarines in WWII. 1 150365 NEW $37.50 OPERATION CONDOR, LIBERATION OF SPAIN 2D (WWW) HC Out-of-Print Reprinted in boxed format. 2 scenario, div-level game of 1942-3 invasions of Spain, either by Germany to gain control of Gibralter or by Allies to secure penisula. 1wk/turn, 30km/hex. K.Broadhurst'78 1 3021 MINT $15.00 Unpunched. Rules neatly highlighted in yellow, w/ a few light spots on cover. Box cover edges worn, all corners repaired; 2/3" price tag removal mar, plus 2 sml mars, on cover. Otherws unpunched & unused. OPERATION ELOPE #211 (DecS_T) n n 1.3 Out-of-Print Mag & Game. Operation level game of the Allied intervention in the Russian Civil War,1918-1919, in the northern Urals near Archangel. Obstensibly to prevent massive supplies from being captured, the intervention grew to attempting to defeat the Bolsheviks. 260 counters, 6mi/hex, 1mo/turn, co/pltn/rgt level. P.Moore'02 / ARTICLES ON: Allied Intervention in the Russian Civil War, 1917-20; Rise of the Soviet Army; the B-2 Bomber; the Indo-Pakistani power balance; the first Jacobite Wars in Britain, 1670-1701; Military History of Colonial Brazil. '01 1 57604 NEW $20.00 2 72068 NEW $14.00 Mag & game. Contents folded vertically at 2 places; no actual creases but slight folds evident on mag, map & countersheets. Otherws new. OPERATION GRENADE #84 (SPIS_T) n n 0.4 Out-of-Print Mag & Game. 2nd gm in Victory in the West series. US 9th Army's offensive into Rhineland, Feb-Mar '45. J.Balkoski'81 / ARTICLES ON: Operation Grenade, Battle for the Rhineland, Feb-Mar 1945; Railroads & Military Operations; Nelson's Last Victory, Trafalgar, Oct. 1805. 1 131172 MINT $10.00 Mag cover v.mildly scuffed, otherws cherry. Last copy. OPERATION GRENADE #84 PARTS (SPIS_T) n Out-of-Print 1 13122 EXCELL $3.00 Std & Excl rules only. 2 140432 EXCELL $2.00 Photocopy of std & exclusive rules, only. 3 96906 MINT $4.00 Rules only 4 17882 V.GOOD $2.50 Map only w/ tape reinforcements. 5 79369 V.GOOD $2.50 Rules only; some edge soiling thru use. OPERATION ICHI-GO #52 (Agains) n HP 1.2 2-6wks Turnarnd Mag & game. Game covers Japan's massive, 1944 offensive thruout China which sought to open a land route across China to Indochina to circumvent the US sub blockade of coastal shipping, eliminate B-29 bases in China, and maybe even knock China out of the war. It was the largest Japanese offensive, with 500,000 troops & 800 tanks involved, with the armor concentrated contrary to their norm. They largely succeeded, but American airpower and capture of other island bases largely negated the victory. Includes a hypothetical scenario in which US forces destined to invade the Philippines instead invade much of the Chinese mainland. 2-player game, but includes a full set of solitaire rules in which the player commands Japanese forces. 1mo/turn, div/army level, untried Chinese units, 252 counters. Ty Bomba'20 1 Stock NEW $29.50 OPERATION JUPITER, NORWAY 1942 #76 (DecWAW) n n 0.9 Mag & game. With 63 errata & variant counters for Great Pacific War #70 (53), Munich War #74 (8), Cruise of Graf Spee (2). Game of the first 30 days of Churchill's Operation Jupiter plan to invade far northern Norway & Finland in the fall of 1942, an alternative to the Torch invasion of Africa. The allies seek to deny the air & naval bases being used to interdict convoy routes to the USSR or to defeat the German 20th Mtn Army. Regt/Div level. 176 counters, 10mi/hex, 3days/turn. Ty Bomba'21 / ARTICLES ON: Variant rules for Great Pacific War #70 & Munich War #74; Operation Jupiter, Invasion of Norway 1942; Fort Drum in Manila Bay; Batle of the Kiev Salient 1943; Hollandia, New Guinea, April 1944; Anzio & Cassino 1944; Sinking the Japanese carrier Shinano; Royal Navy's 2-pounder AA Gun; General der Panzertruppen Ludwig Cruwell. 1 148652 NEW $39.00 OPERATION KREMLIN (DecGms) HC 0.8 4-8wks Turnarnd Corp/army level game of a BIG what-if from WW2: What if the Germans had gone after Moscow in 1942 (rather than Stalingrad)? Essentially an historical what-if based on the situation in late June 1942. 176 counters, 10mi/hex, 1wk/turn. T.Bomba'02 1 Special Ordr NEW $29.00 OPERATION KREMLIN PARTS (DecGms) HC Out-of-Print 1 82373 MINT $2.00 Box, only. OPERATION MERCURY (MMP) DC* 3.9 2-6wks Turnarnd Game of the German airborne invasion of Crete, May 1941. Uses the Grand Tactical game series (Where Eagles Dare, etc), version 2. German parachute and air landing troops, and later army units, assault Crete which was held by 30,000 Allied forces. Over a dramatic, 9-day battle, the Germans wrestled the critical airfields from the Allies, forcing an Allied evacuation of the island. Covers all the major airdrops from Heraklion to Rethymnon to Maleme & Suda Bay. Includes a total of 9 maps, 8 countersheets, 9 countersheets ranging from small engagements to the entire campaign. Co/platoon level, 500m/hex, 2hrs/turn. Joe Chacon'18 1 Special Ordr NEW $145.00 * OPERATION MERCURY PARTS (MMP) DC Out-of-Print 1 134254 < NEW $6.00 Box only. Minor ding to one box corner. Otherws new & shrinkwrapped. OPERATION MUSKETEER #32 (Dec_MW) n n 0.9 Out-of-Print Mag & game. Published with 52 additional units & markers for Combat Veteran #31. Game of the Israeli, French & English capture of the Suez Canal in 1956 & their attempt to impose a more favorable Egyptian government (to replace the popular, nationalist Nassar). Historical operations are depicted, with the eventual hypothetical of the USSR & US being drawn in militarily, and developing into a hot war confrontation with the possibility of nuclear exchanges. Emphasis is on command control modeled thru the use of independent activation of various national contingents. Includes air forces. 228 counters, 15km/hex, 1+days/turn. rgt/brig level. Joseph Miranda'17 / ARTICLES ON: Operation Musketeer, Invasion of Egypt 1956; Battle of Mogadishu, Somalia 1993; US effort to build Kajaki Dam in Afghanistan; Possibilities of a US-Russian Alliance in the 21st Century; Colombia's Peace Process; Australia's Defense; Logistics of Terrorism; Russia's Tu-16 Blackjack Bomber Today; Indian Artillery Saga; Reemergence of the Taliban; Houti Missiles & Saudi Arabia. 1 125266 NEW $20.00 OPERATION OLYMPIC PARTS (SPI) n Out-of-Print 1 98663 EXCELL $5.00 Rules photocopy, only. 2 98664 EXCELL $5.00 Rules photocopy, only. OPERATION SEALION #45 PARTS (XTRCmd) n Out-of-Print 1 91919 EXCELL $0.50 Photocopy of Turn Record/Reinf sheet only. OPERATION SPARK PARTS (CofA) n Out-of-Print 1 69796 MINT $2.50 Original rules, missing cover page sheet; photocopy of pgs 1-2, 31-32 included so its complete. OPERATION TYPHOON # 65 (DecWAW) n n 0.9 Mag & Game. Solitaire game of Army Group Center's final advance toward Moscow late in 1941, beginning in October. Player commands German forces. Soviet forces randomly materialize in a strength set by the terrain. Player must capture key geographic objectives. Includes dynamics for pocketing Soviet forces, and breakouts from those pockets. Game can be adapted to cooperative team play. 1-2wks/turn, Div level, 7.5mi/hex. 280 counters. Ty Bomba'19 / ARTICLES ON: Operation Typhoon, Germans at the Gates of Moscow; Objective Metz, 1944; Bougainville, Nov1943-July 1944; Resistance in Norway, 1940-45; Lost Eagles, Air Disaster over Morlaix France, 1942; the Decision to Attack the Soviet Union; Germany's Estonian Contingent in WWII; Schnell Zerstorer (German Ju-88 as fighters. 1 137205 NEW $32.50 OPERATION TYPHOON PARTS (SPI) n Out-of-Print 1 107580 EXCELL $5.00 Rules, only. A few case #s circled in ink, otherws clean. 2 101262 MINT $5.00 Promotional mailing copy of the Op Typhoon rules, only. Most pages have a sml (1/2") dog-ear. OPERATION UNTHINKABLE, ELBE TO ODER #333 (DecS_T n n 0.9 Mag & game. Operational level of the hypothetical situation had the western Allies & the Soviets gone to war in the environs surrounding Berlin a couple months after the end of World War II. Victory is determined by the western Allies' progress toward the east (attempting to secure Poland for the western camp). Game reflects that both sides were at the end of a taxing war with few replacement or reinforcements available. Soviets have numbers & artillery; the allies have bombers. Div/corp level, 228 counters, 5mi/hex, 3.5days/turn. Ty Bomba'22 / ARTICLES ON: Unthinkable, Churchill's Plan for World War III in 1945; Union Disaster, Battle of Crater July 1864; First Battle of Monte Grappa, 1917-18; Subutai, Mongol Master of War; German Use of Mines in WWI; Ethiopia Update; Turkey's Syrian Gambit; Icebreaker Wars; US Carriers at Risk; Battle of Plataea, 499BC; Buffalo War 1873; Communications Revolution; Combat Air Support in WWI. 1 150127 NEW $36.00 OPERATIONS MAGAZINE # 1 (Gam_Op) n 0.3 2-6wks Turnarnd ARTICLES ON: Allied armor-Inf coordination at Normandy, 1944; Barren Victory designers preview; Civil War Brig Series design theory; Bloody Lane scenario for In Their Quiet Fields; Omaha designer's preview; line entry command system ariant for the Tactical Combat System; Q&A for Civil War & Tac Combat series; errata for In Their Quiet Fields 2nd, Thunder at the crossroads, August Fury, Bloody 110th, Obj Schmidt, Force Eagles War. '91 1 Special Ordr NEW $5.00 OPERATIONS MAGAZINE # 2 (Gam_Op) n 0.3 2-6wks Turnarnd Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Myth of the Blitzkrieg; The Status Rule, Fact or Fiction?; Use of Breastworks; Extended Movement; Technique of the Tank Platoon as the Point in an Exploitation; Umpired Bloody 110th Game Rules; Omaha Playtest; First Peek at Operational Combat Series; Background Colors & Contour Lines; Q&A/Errata for CWS & TCS. '91 1 Special Ordr NEW $6.00 OPERATIONS MAGAZINE # 4 (Gam_Op) n 0.3 Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: 101st Airborne Air Assault Operations during Desert Storm/Desert Shield pt.2; Abstraction Due to Lack of Design Focus on Scale; Limited Foretell; Bloody Roads South Preview; Defensive Orders for Barren Victory; Barren Victory Solitaire; Artillery in the CWB System; Tactical Combat System tables; German Strategy in Bloody 110; Stalingrad Pocket Preview; Q&A & Errata for Civil War Brigade & Tactical Combat series games. '92 1 115337 MINT $2.00 2 Special Ordr NEW $6.00 OPERATIONS MAGAZINE # 5 (Gam_Op) n 0.3 Out-of-Print Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Cons & Pros of CWB's Forest Treatement; Civil War Infantry Tactics; Bloody 110 Update; Replay of Barren Victory; Soviet Set-up Strategy for Guderian's Blitzkrieg; CWB & Tactical series Errata & Q&A. '92 1 115338 MINT $2.00 OPERATIONS MAGAZINE # 7 (Gam_Op) n 0.3 2-6wks Turnarnd Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Assaulting with Success in the ACW, pt.1; Manuever Warfare & the Wargamer pt.3, Combined Arms; Being Out of Command in ACW Rules; Proposed 3rd Ed TCS Changes; Visit to the Kall Trail used in the Hurtgen Forest; Putting Some Blitz in your Krieg; Dynamiting Bridges in the OCS games; Tank Recovery in WWII; Playtest Game of Guderian's Blitzkrieg; German Strategy in Stalingrad Pocket; Q&A & Errata for CWB, Standard, Tactical & Operational games; Making a Game Map. '92 1 Special Ordr NEW $6.00 OPERATIONS MAGAZINE # 8 (Gam_Op) n 0.3 2-6wks Turnarnd Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Gamers's Hobby Game Assessment for 1992; Saving Origins from Infidels; Game Industry in 1992; Solitaire plays of Force Eagles War & Sands of War; Maneuver Warfare, pt.4, Bulldozerkrieg; Optional Rules for CWB & Operational games; Strategy in Omaha; Painful Birth Process for Guderian's Blitzkrieg; CRT Results in Stocket Pocket; Revised Stalingrad Pocket Victory Conditions; Status report on Afrika; Q&A & Errata for CWB, Tactical, Standard & operational games. '93 1 Special Ordr NEW $6.00 OPERATIONS MAGAZINE #12 (Gam_Op) n 0.3 Out-of-Print Mag focused on supporting the Gamers' line of detailed, grand tactical games. ARTICLES ON: Review of Gamers' & Game Industry Performance in '93; Origins Awards; Siezing the Iniative; Changes to the OCS as of Enemy at the Gates; Extension to Scenarios 7 & 8 in Guderian's Blitzkrieg; Soviet Strategy in Guderian's Blitzkrieg; History of the Defeat of the Italian Army in 1940-1; Errata. '94 1 115345 MINT $2.00 OPERATIONS MAGAZINE #14 (Gam_Op) n 0.3 ARTICLES ON: Organize rather than bemound the death of the hobby; Thunder at the Crossroads after action report; the Soviet counter-offensive in Guderian's Blitzkrieg; Operational notes for Enemy at the Gates; Ardennes profile & after-action report; ERRATA for all games to date. '94 1 115347 MINT $2.00 2 Special Ordr NEW $6.00 OPERATIONS MAGAZINE #26 (Gam_Op) n 0.3 2-6wks Turnarnd ~~ 1 Special Ordr NEW $6.00 OPERATIONS MAGAZINE #27 (Gam_Op) n 0.3 2-6wks Turnarnd ~~ 1 Special Ordr NEW $6.00 OPERATIONS MAGAZINE #34 (Gam_Op) n 0.3 2-6wks Turnarnd ~~ 1 Special Ordr NEW $6.00 OPERATIONS MAGAZINE #37 (Gam_Op) n 0.3 2-6wks Turnarnd ~~ 1 Special Ordr NEW $6.00 OPERATIONS MAGAZINE #38 (Gam_Op) n 0.3 2-6wks Turnarnd ~~ 1 Special Ordr NEW $6.00 OPERATIONS MAGAZINE #39 (Gam_Op) n 0.3 2-6wks Turnarnd ~~ 1 Special Ordr NEW $6.00 OPERATIONS MAGAZINE #41 (Gam_Op) n 0.3 2-6wks Turnarnd ARTICLES ON: history of the German assault on the Netherlands, 1940; German & Soviet strategy in Hube's Pocket; tactics in Frozen Hell; errata for Frozen Hell, Napoleon series, Fallschirjaeger. '01 1 Special Ordr NEW $5.00 OPERATIONS MAGAZINE #43 (MMP_Op) n 0.3 2-6wks Turnarnd ARTICLES ON: Use of fast & weak units in various Std Combat System games; History in Sicily, w/ setups for both sides; Homercon 2001; Btl of Belgium scenario for Drive on Paris; OCS Series errata; Guderian's Blitzkrieg II errata. '02 1 Special Ordr NEW $5.00 OPERATIONS MAGAZINE #44 (MMP_Op) n 0.3 2-6wks Turnarnd ARTICLES ON: Repair & Resurrection rules in TCS; conquering Fortress Holland in Fallschirmjaeger scenario 5.3 & notes on 5.1; postcards from Homercon 2002; Op Michael variants; variable German intervention in DAK; opening moves in Korea; errata for Screaming Eagles in Holland, OCS series v3.0, Guderian's Blitzkrieg II, Op Michael; sneak peak at Monty's Gamble. '02 1 Special Ordr NEW $5.00 OPERATIONS MAGAZINE #45 (MMP_Op) n 0.3 2-6wks Turnarnd ARTICLES ON: Civ Rgt series rules v3 prototype rules; Sicily Gela scenario replay; German strategy in Screaming Eagles; history of the Vichy French La Phalange Africaine unit in 1943; strategy in Monty's Gamble; Chinese intervention options in Korea; odds in OCS combat; Soviet losses during Operation Typhoon. '04 1 Special Ordr NEW $5.00 OPERATIONS MAGAZINE SPECIAL ISSUE #2 (MMP_Op) n n 1.1 2-6wks Turnarnd Mag + Game. Special issue containing 2 games: a Panzerblitz Carentan game w/ 80 counters & a map; Bravery in the Sand, a btln/rgt level game of Operation Crusader, Nov-Dec 1941, as the Axis & Allies battle for Tobruk in N.Africa. 134 counters & map. Also includes a Fortress Holland 1940 variant for Monty's Gamble w/ 130 counters; and 8 ASL counters for Starter Kit 2. ARTICLES ON: Baltic Gap (1944) design; Scenario 4.4 (Op Mars) in GD'42; Evolution of Panzerblitz; Panzerblitz II errata; new ASL scenarios 33 & 34, replay of 33; 9th Panzer in the Netherlands 1940 & 1944; Most Dangerous Time review & replay; Campaign Scenario 5 for Devil's Cauldron. '09 1 Special Ordr NEW $25.00 OPERATIONS OLYMPIC & CORONET 2ND (DecGms) zl 0.9 Out-of-Print Reprint in stand-alone game format of this major update of the long-popular, and first, solitaire game, SPI's Operation Olympic, plus a second companion game (Coronet). OLYMPIC covers the what-if the US had elected to invade Japan in 1945 and is updated based on new info. CORONET is a new game showing what if the invasion had reached the open plain around Tokyo. 2 maps, 560 counters. Both games can be played as solitaire or 2 player. J.Dunnigan, J.Miranda'18 1 150984 NEW $40.00 ORAGES A L'EST [STORMS IN THE EAST] (VaeVGm) Fo 0.5 1-3wks Turnarnd French-produced game with both French & English rules. Covers the Soviet offensives against two German Allied nations in 1944. In 1944, the Soviet 30th Guard Army attempted to knock out Finland via assault in the Tali-Ihantala area, including against the VKT fortified line. They made progress to the point of breaking thru, but were turned back by the last of the Axis reserves and armored forces. In Romania, the Soviets and the now-Soviet-allied Romanians attacked the Hungarian 2nd Army in Translyvania attempting to cross the Mures River & force the Turda Pass. Backed by the German 23 Pzr, the Soviets eventually ceased their offensive. Rgt/div level, 4.5km/hex, 2days/turn, 216 counters, 7 scenarios. F.Coupeau'15 1 Special Ordr NEW $25.00 OSPREY BOOKS: CATALOG (Osprey) Bk 0.4 FREE with any order, while supplies last. Most recent edition of Osprey catalog of their entire military history book line. 1 Special Ordr NEW -n/a- OTTOMANS, RISE OF THE TURKISH EMPIRE#222 (DecS_T n n 1.0 Out-of-Print Mag & Game. Strategic level, 2-4 player game of the rise of the Turkish empire, 1453-1571, thruout the eastern Mediterranean and Black Sea areas. Game emphasizes chaotic & changing nature of alliances of the period. Game has a bit of everything (including classic DG proofing errors): diplomacy w/ alliances &backstabbing; land & naval movement; colonization; pillaging; mercenaries. 2 scenarios & campaign game. J.Miranda'04 / ARTICLES ON: Ottomans v Hapsburg in Europe; Intelligence Operations Prior to WWI; Australia & the Solomons; German Assassination Plans for the Big 3 Leaders in Tehran; Frigates; German Radars of WWII; Misunderstandings of Ancient Naval Warfare; Warplan Dropshot & US Planning for WWIII; Organization of the US Air Force in the 1950s. 1 65972 NEW $18.00 OVER THE TOP: MONS & THE MARNE 1914 #186 (DecS_T n n 0.8 Out-of-Print Mag & Game. All copies of this game have countersheet back printed. Pair of brigade lvl games of the opening campaign in the west, WWI. 2 scenarios: Mons, Aug. 1914, and the Marne, Spt 1914. Brig level, 12hrs/turn, 280 counters. J.Miranda'97 / ARTICLES ON: Battles of Mons & the Marne, 1914; the Eastern Operation, the Japanese Plan to Conquer Hawaii; Cooperation between Germany & the USSR 1920-33; the German Scharnhorst & Gneisenau; Italian Tanks of WWII; Byzantium #183 & First Arab-Israeli #185 Errata; 1848, Europe in Revolution; Evolution of the British Inf Battalion during the World Wars. 1 22767 NEW $20.00 OVER THERE (GRD) GB* 7.5 2-6wks Turnarnd Massive game covering the last 2 years of WW-1 on multiple fronts using the Great War game series. 9 scenarios include Capporetto, 1918 Peace offensive, Black Autumn, Askari, Boer Revolt & Pershings expeditin into Mexico. Mates w/ earlier March to Victory to cover the remainder of the war. Includes the Italian front, portions of Africa and the 2nd Mexican-American War. Box is crammed w/ paper including about 1.5" of rules/scenarios, counters, & 28pgs of errata (3640 counters, 9 map sections, 410pgs of OoB. Whew! '02 1 Stock NEW $110.00 * OZ FLUXX (Loo) SB A new, stand-alone version of Fluxx, set in the world of Oz - Dorothy, Toto, the Tin Man, etc. '12 1 Special Ordr NEW $13.00 == Games by TITLE ============= 541-756-4711 10-9 PST Prices TRIPLE after hours! "P" TITLED ITEMS (i.e. Titles beginning with "P") ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- PACIFIC BATTLES, MALAYA #51 (DecWaW) n n 0.9 Out-of-Print Mag & game. Fourth game in the Pacific Battles games series. Game covers the Japanese drive down the Malayan Peninsula to Singapore in Dec 1941-early 1942. Players must expend supply to enable offensive actions, which gives an extra movement phase. Better HQs also extend activation range & other benefits. Special events handled via event chits. 280 counters, Btln/Rgt/Div level. J.Miranda'16 / ARTICLES ON: Salvaging Battleship Row at Pearl Harbor; the Malaya Campaign 1941-2; Warsaw Uprising 1944; Hitler's War for Oil; Japanese Armed Forces Dec 1941; George Orwell; Grumman FM-2 WIldcat. 1 131854 NEW $29.00 Last copy. PACIFIC BATTLES, SHANGHAI #42 (DecWaW) n n 0.9 Out-of-Print Mag & game. Game is third in the Pacific Battle series, and covers the Japanese conquest of the strategic Chinese city of Shanghai between Aug-Nov 1937. Success depends on effective management of land & air forces as well as logistics between two large armies. 228 counters, rgt/brig/div level, 1wk/turn. J.Miranda'15 / ARTICLES ON: Battle for Shanghai, 1937; Rundstedt in Normandy, 1944; the German Anti-Partisan War in the Ukraine; Food as Strategy [& weapon]; What if Japan Hadn't Surrendered?; German Exploitation of Antarctica & New Swabia; Darwin 1942, Australia's Pearl Harbor; SS Normandie Fire. 1 132370 NEW $27.50 Last copy. PACIFIC FURY, GUADALCANAL 1942 2ND (Revolu) zl 0.4 2-6wks Turnarnd Smaller, simpler game of the many naval & air battles surrounding the key & contested island of Guadalcanal in the Solomon between Aug-Nov 1942. The Japanese must deploy a strategy that allows an amphibious counter-invasion of Guadalcanal given their superiority in surface ships but equality in carrier strength. Fast playing & tense game. Small map & 50 laser-cut counters that fall easily from the counter tree. Previously published in by a Japanese company, bonsai games. Y.Nakagura'16 1 Stock NEW $24.00 PACIFIC SUBS SOLITAIRE #311 (DecS_T) n n 1.0 Out-of-Print Mag & game. Solitaire game of the submarine war against shipping in the Pacific during World War II. Player commands submarine forces on patrol seeking to ambush enemy warships, sink merchant ships, rescue sailors & airmen, and gather intelligence. Includes individual patrols as well as campaigns offering the possibility of promotion if you survive. Play can play either Japanese or US forces. Combines strategic elements with the popular "run a submarine" scale. 280 counters. Chris Perello'18 / ARTICLES ON: Pacific Subs; Hammer of the West, Halting the Muslim Incursions into Europe, 645-878; Sheridan's Richmond Expedition; Anti-French Insurgency in Southern Italy, 1799-1806; Cynoscephalae, Legion v Phalanx, 197BC; Profiles of Several Famous WWII U-Boats. 1 137771 NEW $60.00 PACIFIC TIDE, THE US V JAPAN 1941-45 2ND (Compas BC 1.3 Avail Uncrtn 2022 update. Relatively compact & simple, strategic level game of World War II thruout the Pacific, 1941-5. Uses a fast-paced, card-driven combat & production system revolving around carrier operations. Designed as a 2-player game, it works well as a solitaire game as well. The Japanese must act fast as their advantages - initiative & pilot quality - dwindle over time, while the US must defeat Japan by the historical time frame. Area-move map, 1 countersheet, 51 cards. Gregory Smith'22 1 Special Ordr NEW $46.00 PACIFIC VICTORY 2ND (ColumG) BC 1.6 2nd printing. Strategic level, block-system game of the war in the Pacific during WW2. Uses an evolution of the Victory system with its lush graphics. Includes 3 discrete campaign starting points (1941,2 & 3). Allows what-if strategies such as the invasions of India or Australia. Includes 1 very nice map of the Pacific from the US west coast to India and 100 block counters. Army lvl, 600mi/hex, 3mo/turn. '18 1 149566 NEW $75.00 2018 2nd edition. PACIFIC WAR PARTS (AH-VG) n Out-of-Print 1 132153 EXCELL $5.00 Scenario booklet only. 2 71102 V.GOOD $4.00 Set of 4 Allied Force Display cards, only. PACIFIC WAR, STRUGGLE AGAINST JAPAN 2ND (GMT) HB*10.0 1-3wks Turnarnd MUST SHIP UPS DUE TO SIZE & WGT; SHIPPING WILL BE QUOTED. Major update of this complex game, but perhaps THE best game on Pacific theater of WWII. Includes 2 mounted maps covering the entire Pacific, 2340 counters, 27 scenarios of variing complexity & scope, from battles to campaigns to the entire war, a streamlined logistics system, & fully integrated air ground & naval operations. Land units vary from btln to army level, capital ships are 1/counter. 100mi/hex, monthly turns (daily movement). Highly recommended. Mark Herman'22 1 Special Ordr NEW $85.00 * PACIFIC, WAR OF THE..., 1879-1883 #282 (DecS_T) n n 0.9 Out-of-Print Mag & game. Game of a key South American war, that between Chile & Peru and Bolivia, 1879-83. The Chileans begin by capturing Lima, the Peruvian capital, followed by a guerilla war & stalemate by 1883. 2mo/turn, 31mi/hex, btln/rgt level, 280 counters. '13 / ARTICLES ON: War of the Pacific, 1879-80; Churchill & the Zeppelins in WWI; Charlemagne's campagins, 771-814AD; Indo-Pakistani Wars; Pre-WWI German-American rivalry; Kampgruppen strategy in N.Africa; Hydrofoils in the USNavy; Pump-action grenade launcher; ABDA Command, unified command in the Pacific, 1941. '13 1 140862 NEW $29.99 Last copy. PAINT, GAME COLOR ACRYLIC, BRONZE GREEN (Vallej) SC 0.1 Temp OoP/OoS 1 Special Ordr NEW $2.14 PANZER 3RD: EXPANSION KIT #4 (GMT) BC* 4.3 1-3wks Turnarnd Expansion focused on the France 1940 campaign. Kit with two historical maps (and 8 maps total) of the area around Stonne, France, and scenarios with major forces from the campaign in France, 1940. Requires only the base game to play. Adds an emphasis to leadership w/ extra large counters. Includes distince solitaire game rules. 12 scenarios (2 of which are solitaire), 424 counters, 4 dbl-sided maps, 21 data cards for AFVs. James Day, Fernando Ramos'19 1 Stock NEW $46.00 * PANZER 5TH (GMT) BC* 3.4 1-3wks Turnarnd 2021 reworking of this detailed, colorful game of tactical armored combat on the Eastern Front, 1941-45, integrating elements from miniature & contemporary wargames, and evolved from the Yaquinto trio of tactical games (including 88 & Armor). Covers small unit actions (platoon to btln sized), with individual AFVs at 100m/hex, 30+sec/turn. Base game has 10 scenarios (including intros) plus all the TO&E to design your own, 296 counters (rather stunning ones). Oh, & don't miss the Panzerblitz-like box cover. James Day'21 1 Stock NEW $60.00 * PANZER 5TH: AFV DATA CARD REPL SET (GMT) n 0.4 Complete set of AFV data cards, reprinted so that each nationality is on separate cards to ease play. An optional but convenient fix to a minor problem. 1 148928 NEW $2.50 PANZER 5TH: EXPANSION KIT #1 2ND (GMT) BC* 3.8 1-3wks Turnarnd 2021 Update. Kit adding addition tank actions 1943-45. Adds 4 dbl-sided geomorphic mounted maps (1" hexes), 2 countersheets, 38 dbl-sided unit data sheets, TO&E booklets for 4 German Divs & a Soviet brigade at Kursk & the OoB for that battle, all the behemouth AFVs of the late war. A BIG kit. James Day'21 1 Stock NEW $47.00 * PANZER 5TH: EXPANSION KIT #2 2ND (GMT) BC 2.5 2021 update. Kit rounding out this series' coverage of the Eastern Front, with AFVs from 1941-45. Adds early-war AFVs, lend lease vehicles, urban warfare. Includes 7 historical scenarios from 1941 on, 2 dbl-sided geomorphic maps, 2 countersheets, 24 data cards. James Day'21 1 148166 NEW $26.00 PANZER 5TH: EXPANSION KIT #3 2ND (GMT) BC* 4.9 1-3wks Turnarnd 2021 Update. Drive to the Rhine, the 3rd expansion to GMT's Panzer. Adds the major US & British forces that saw the war thru till the end, plus some additional Germans as well. Adds 4 dbl-sided maps covering the bocage of Normany & other terrain closer to Germany. 176 5/8" & 352 7/8" counters. Data cards for 64 AFVs (include 12 versions of the Sherman), 36pg TO&E booklet, 10 scenarios, 4 geomorphic mounted maps. Reqs only base game to play. James Day'21 1 Stock NEW $55.00 * PANZER GRENADIERS PARTS (Avalan) n Out-of-Print 1 97611 MINT $1.00 MANY AVAIL, price ea. TEC/Assault Combat CRT chart page, only. 2 97612 MINT $1.00 MANY AVAIL, price ea. Direct Fire/Bombardment Chart only. 3 97613 MINT $1.00 MANY AVAIL, price ea. Turn Record Chart only. Chart is generic to any game using 15min or hourly turns. 4 140768 MINT $2.00 Clean, laser-printed, 1-sided 3rd edition rules set only. PANZER GRENADIERS: ARMATA ROMANA KIT (Avalan) zl 0.4 Out-of-Print Scenario kit for Fire in the Steppe, adding 98 counters for the Romanian Army, 20 scenarios & 3 campaigns linking scenarios. '18 1 142009 NEW $15.00 Last copy. PANZER GRENADIERS: FIRST AXIS KIT (Avalan) Bk 0.4 Out-of-Print Kit covering the Axis minor country of Slovakia, and providing 88 counters & 40 scenarios involving their forces from 1939 thru their change of sides in 1944. 64pgs. Reqs Road to Berlin. '08 1 121760 NEW $12.50 Last copy. PANZER GRENADIERS: LA CAMPAGNE TUNISIE (Avalan) zl 0.4 Out-of-Print Scenario kit providing 12 scenarios of the French experience in northern Africa between the time of the Torch landings (Nov 1942) and the Axis surrender in Tunisia (May 1943). '17 1 137983 NEW $14.00 Last copy. PANZER GRENADIERS: ROMANIAN SOIL KIT (Avalan) Bk 0.2 Out-of-Print Kit covering the battles for Targu Frumos in 1944 as the Soviet 2nd Ukrainian Front attempts to outflank the Romanian Strunga fortification line. 10 scenarios. Reqs Eastern Front, Road to Berline, Btl Bulge, Elsenborn & Red Warriors to play all scenarios. 200m/hex, pltn level. '09 1 95508 NEW $4.00 PANZER LEADER PARTS (AH) n Out-of-Print 1 70756 EXCELL $2.00 Scenario & CRT set. 2 38126 EXCELL $1.00 CRT/Situation Map card only. 3 70758 EXCELL $0.50 Incomplete set of scenario cards; contains two of scenarios 5-8, one of 13-19. Four cards total. 4 18212 EXCELL $3.00 Charts & scenarios set only. Complete. 5 70757 V.GOOD $2.00 Scenario & CRT set. Some writing in pencil on one card. PANZER LEADER: PARALEADER VARIANT (AH) n 0.3 Out-of-Print Paperstock counters & photocopy of rules from General 20/2. Adds 130 German & Allied airborne units & airlanding aircraft, plus 10 scenarios for airborne actions from 1940-1944. 1 150294 EXCELL $2.00 Photocopies of scenarios are good but not great quality. Color photocopy of counters from General. 2 146150 MINT $2.00 Photocopies of scenarios are good but not great quality. PANZER, 1ST PARTS (Yaq) n Out-of-Print 1 65487 MINT $2.00 Command Sheet pad, only. PANZER, 2ND (Excal) BC 2.4 4-8wks Turnarnd Reprint of this detailed, colorful game of tactical armored combat in the east, 41-45. Sister game to Yaquinto's 88 & Armor. Includes 3 map sections, 2 countersheets. '93 1 Special Ordr NEW $38.00 PANZERBLITZ PARTS (AH) n Out-of-Print 1 85733 EXCELL $2.00 Scenario card set, only. 2 106488 MINT $1.00 Scenario card 9/10, only. PANZERGRUPPE GUDERIAN #57 (SPIS_T) n 0.8 Out-of-Print 1 114222 V.GOOD $3.00 Rules, only. Wrinkled thru use. 2" circular spot on rules cover where text somewhat abraided & partially obscured by moisture; no text lost. Otherws clean. PANZERKRIEG, 3RD (WWW) BC 1.4 4-8wks Turnarnd Graphic update to this venerable 9 scenario gm of campaigns across all of S.Ukraine '41-44 (Kiev south) at div/corp lvl. System & some units have been tweaked by orig designer. J.Prados'94 1 Special Ordr NEW $32.00 PANZERS LAST STAND (MMP) DC* 3.3 2-6wks Turnarnd Large game using the Battalion Combat (BCS) system to cover the German's final series of offensives of World War II. Game covers the period of Jan-Mar 1945 as the Germans attempted to relieve Budapest thru a series of attacks (Konrad, Southwind and Spring Awakening) involving a third of Germany's remaining panzers. Units include the war's biggest & best tanks including the Tiger II, Brummbar, IS-2 & ISU-152, together with the many specialized & ad hoc forces involved in the defense of Budapest. Includes 10 scenarios (2 with 1 map, 7 with 2 maps), 4 maps, 1680 counters. Carl Fung'21 1 Stock NEW $125.00 * PARATROOP #77 (SPIS_T) n n 0.8 Out-of-Print Mag & Game. 3 games covering key airborne assaults during WWII: Eben Emeal (Belgium 1940), Crete (1941), Red Devil (Arnhem 1944). / ARTICLES ON: Paratroop, History of Airborne Operations; Cityfight, Combat in the Urban Environment; Great Medieval Battles, 1001-1500AD. 1 116460 MINT $19.00 Last copy. PARATROOP #77 PARTS (SPIS_T) n Out-of-Print 1 61666 V.GOOD $1.00 Red Devil portion of map, only (other parts cut away & not included). PARATROOPER, GREAT AIRBORNE ASSAULTS#321 (DecS_T n n 0.9 Mag & game. Grand tactical game of 2 key airborne assaults in Korea during the Korean War. Sukchon-Sunchon covers the Oct 1950 in which the US 187th Airborne Regt dropped behind North Korean lines to block the forces retreating north. Op Tomahawk covers the airborne assault again by the 187th as a small part of a general offensive in March 1951 that recaptured Seoul and ended at the 38th Parallel. Key dynamic is command points, which constrains what a player can do in deploying drop zones, coordinating fire & air support, and intelligence operations, with US advantaged in day & the Chinese at night. Reinforcements are generally undercertain. 600m/hex, 8hrs/turn, 176 counters. Joseph Miranda'20 / ARTICLES ON: Korean War Paratroopers; Muslim Attempts to Conquer the Mediterranean; Italian Cavalry in World War I; Bloodbath at Fort Pillow 1864; Caesar & the 10th Legion; British Intervention in Jordan 1958. 1 145840 NEW $35.00 Last copy. PARATROOPER, PALEMBANG & PRIMSOLE #72 (DecWaW) n n 0.9 Mag & game. Second in a game series descended from SPI's Paratrooper in S&T 77. Covers key airborne assaults of the 20th-21st century. Games in this edition cover tha Japanese paradrop at Palembang, Sumatra, Feb 1942, and the British airdrop in Sicily, July 1943. 176 counters, platoon/company level, 8hrs/turn. Joseph Miranda'20 / ARTICLES ON: Palembang, Japanese Air Assault on Sumatra, Feb 1942; Primosole Bridge, Clash of Airbone on Sicily, July 1943; Soviet Naval Operations on the Black Sea during World War II; Operation Crusaer, 1941; Battle at Busa River, New Guinea, 1943; ALSIB, the Alaska-Siberian Lend-Lease Route; Axis Intervention in the Balkans, 1940; SPAM, Unlikely American Hero. 1 149745 NEW $37.50 Last copy. PARTY HATS PARTY GAME (Rainbo) GB 2.4 Out-of-Print Pure party game in which players compete for possession of 3 party hats while avoiding the dreaded horse mask. Includes all sorts of noise making devices. Requires a device with an interet connection to play. Goal is to command 3 party masks while avoiding the awful horse mask. '19 1 140751 NEW $5.00 PASARAN PARTS (UGG) BC Out-of-Print 1 87199 NEW $3.00 Box only. Creases extend from 3 corners. PATHFINDER FLIP-TILES URBAN STARTER SET (Paizo) Bk 1.0 Set of terrain tiles representing a medieval urban setting. Flip a tile for a different terrain. 1 Special Ordr NEW $24.49 PATHFINDER RPG: GAMEMASTERY GUIDE 2ND (Paizo) Bk 2.3 256pg hardcover book providing resources for a game-master of Pathfinder role playing games. 1 Special Ordr NEW $25.00 PATHS OF GLORY, FIRST WORLD WAR 7TH (GMT) BC* 4.0 1-3wks Turnarnd 2023 deluxe reprint (ie 7th edition) of the last revision of this extremely popular strategic level game of WW-1 in Europe and the Near East using the modestly simple board game utilizing cards for strategic events, ala Krieg. Corp/army level, w/ seasonal turns, 3 scenarios.Changes in this game included a double-sided map with traditional & tournament maps, 20 new optional cards, update rules & player aids, and new optional counters. MOST HIGHLY RECOMMENDED. '23 1 Stock NEW $50.00 * PATHS OF GLORY, FIRST WORLD WAR PARTS (GMT) BC Out-of-Print 1 36078 NEW $3.00 Box, only, w/ moderate corner crinkle on on corner & along an edge. PATROL PARTS (SPI) n Out-of-Print 1 122699 EXCELL $1.00 Map panel C only. 2 91498 EXCELL $2.00 One Terrain Effects Chart only 3 121466 MINT $3.00 Map section C, only. PATTON GOES TO WAR #112 (WWWS_T) n n 0.8 Out-of-Print Mag & Game. US offensive in s. Tunisia, Mar-Apr 43, led by Patton using the Btls of NAfrica game system. Co/btln/rgt level, 2mi/hex, 12hrs/turn, 200 counters. V.von Borries'87 / ARTICLES ON: Interview with Rodger MacGowan, Keith Poulter & Alan Emrich; German Occupation Forces in WW2; Chinese Revolution 1945-9; Breakthru to the Coast, US II Corp at El Guettar & Maknassy, Tunisia, 1943; Austro-Hungarian Army in the 7 Years War; Berg reviews: VG Aegean Strike, Mare Nostrom, OMEGA AirLand Battle, MB Fortress America 1st; Additions & addtl scenario for Target Libya #107; ERRATA for Terrible Swift Swords 2nd (3pgs). '87 1 105663 MINT $13.00 Rules separated. Very clean. 2 131007 MINT $15.00 Cherry. PATTON'S 3RD ARMY #78 PARTS (SPIS_T) n Out-of-Print 1 52630 MINT $4.00 Rules, only. PATTON'S FIRST VICTORY, TUNISIA (DecGms) HC 0.6 Going OoP Folio-style PLUS matching PC game of the Allies' strangulation of Tunisia in 1943 while the Axis looks for opportunities to counterattack. Fast playing, division level game including support assets allowing shifting of power among a player's units. 114 counters. Good Beginner game with the understanding that it involves attritional combat. ALSO includes a full PC game that parallels the board game. PC game includes play via internet & many automation features; minimal system requirements aside from Win XP/Vista/+. '11 1 Special Ordr NEW $22.00 PATTON'S VANGUARD, ARRACOURT 1944 (Revolu) zl 0.5 4-8wks Turnarnd Game of the battles surrounding Arracourt, France, in late summer 1944 as Patton's 4th Armored Div approached the German frontier. Played in 2 scenarios. In the first, 2 raw panzer brigades attacks the experienced & well-supported Americans. In the second, the 11th Panzer attacks Combat Command A & B. 176 counters. Publisher made a setup correction in black ink to all copies. Mike Rinella'17 1 Special Ordr NEW $25.00 PAUKENSCHLAG #22 (Agains) n HP 1.1 1-3wks Turnarnd Mag & Game. Game covering the U-Boat campaign against the US's eastern seaboard & Carribean in 1942 (including the what-if of German strategic bombing). Strategic, operational & tactical, with units representing 1-2 warships or 6-12 aircraft. 1wk/turn. P.Moore'08 1 Special Ordr NEW $28.00 PAVIA, CLIMAX OF THE ITALIAN WARS (DecGms) Fo 0.4 1-3wks Turnarnd Folio game using the new Pike & Shot game system. Covers the climactic battle of the Italian Wars as France & the Hapsburgs vie for control of Italy near the town of Pvia. Both sides field transitional armies with feudal knights, firearms, mercenaries, pikemen & tercios; the battle occurs in broken woods. Rgt level, 200yd/hex, simpler system. J.Miranda'13 1 Special Ordr NEW $19.00 PAX BRITANNICA PARTS (AH-VG) n Out-of-Print 1 123022 EXCELL $2.00 Italy Player Sheet, only. 2 98340 MINT $2.00 2 original Administrative Record sheets & 4 photocopies of same. 3 98338 V.GOOD $4.00 Rules, only. Folded over, soiled & worn thru use with many moderate stains & spots. 4 98339 V.GOOD $6.00 Set of 8 Player Sheets. Some stains & wear but entirely useable. PBM INSTRUCTIONS (AH) n Out-of-Print PBM instructions for BB, DD, AK, GB64, SG, WL, Anzio, Luftw, PB. 1 475 MINT $1.00 PBM INSTRUCTIONS 2ND (AH) n Out-of-Print Play by Mail instructions for standard AH games: movement sequence, randomizing via sales-in-hundreds etc. Includes 2nd Ed PBM generic AH CRT (0-9), and also adaptations of key speciality tables for AK, Stalingrad, Tactics II, Bulge'65. Explains how to number the boards of early games: D-Day, Stalingrad, Waterloo, AK, Tactics II, Gettysburg'64, Bulge'65. '64 1 106092 EXCELL $3.00 Play by Mail instructions for standard AH games: movement sequence, randomizing via sales-in-hundreds etc. Includes 2nd Ed PBM generic AH CRT (0-9), and also adaptations of key speciality tables for AK, Stalingrad, Tactics II, Bulge'65. Explains how to number the boards of early games: D-Day, Stalingrad, Waterloo, AK, Tactics II, Gettysburg'64, Bulge'65. '64 PEA RIDGE, ST LOUIS THEN HUZZAH! (DecGms) Fo 0.4 1-3wks Turnarnd Folio game using the Musket & Pike game system. Covers the battle of Pea Ridge in northern Arkansas early in 1862, as the Confeds under Van Dorn rally to defend against the invading Union forces. Van Dorn sends his exhausted forces on a force march to the rear of the Union forces. 100 counters. Btln/brig level, 352yd/hex. '12 1 Special Ordr NEW $19.00 PEAKS OF THE CAUCASUS # 61 (DecWAW) n n 0.9 Out-of-Print Mag & Game. Game covers the 1942 German offensive in southern USSR, and the Soviet Uranus counteroffensive, with Stalingrad being only 1 hex on a mapboard. Offensive is divided between Stalingrad & the Caucasus front; command activation will allow operations on either front or sometimes both. Victory is based on geographical objectives (for Germans) and destroying enemy forces (for both). Corp/army level, 1mo/turn, 100km/hex, 2-6div/unit, 176 counters. Joseph Miranda'18 / ARTICLES ON: Axis 1942 Offensive in Southern Russia; the Royal Navy in the Pacific in WWII; Italian Army of WWII; Special Agent Leon Turrou; Germany's Coal Industry; the British Short Sterling; Soviet Economic Aid to Germany, 1939-41; the Typhoon, Flawed Fighter. 1 131559 NEW $25.00 PEDREGAL, SANTA ANNA AT BAY (DecGms) Fo 0.4 1-3wks Turnarnd Folio game using the Musket & Pike game system. Covers the bold American advance on Mexico City thru a lava field the Mexican's thought impassible (and thus didn't defend). But an excellent engineering staff finds a way thru. Had the Mexican's attacked at key junctures, the Americans would have been caught dispersed & defeated in detail. 100 counters, brig level, 352yd/hex. '12 1 Special Ordr NEW $19.00 PEMBERTON & GRANT, VICKSBURG 1863 (Worthi) BC 2.0 4-8wks Turnarnd Block system game covering Grant's 1863 campaign to capture the crucial city of Vicksburg from the Confederates under Pemberton, and with it control of the Mississippi River. Uses a point-point map. Fast playing, easy-to-learn game system. '17 1 Special Ordr NEW $45.50 PENS, WATER SOLUBLE MARKER SET OF 4 (Chessx) SC 0.2 Set of (4) 1mm Staedtler Lumocolor water soluable, non-permanent markers suitable for use in drawning on battlemats or plasticized map surfaces. Red, Blue, Green, Black. '08 1 Special Ordr NEW $8.00 PERICLES, THE PELOPONNESIAN WARS (GMT) BC* 4.5 1-3wks Turnarnd 4-player game (with 1-3 player rules) of the Greek Peloponnesian Wars using elements of the Churchill game system to depict the extention of politics thru other means. Two teams compete for dominance in 5th century BC Greece. Uses a unique issue preplanning system. Victory based on conquest & honor points. Includes 190 wood blocks, 88 cards, mounted map, 23 scenarios. Mark Herman'17 1 Special Ordr NEW $60.00 * PERICLES, THE PELOPONNESIAN WARS PARTS (GMT) BC Out-of-Print 1 123675 V.GOOD $5.00 Box & storage insert, only. Major ding to one corner wrinkled corner top & sides with some other creases. Seam split repaired. PERSIAN INCURSION (CofA) BC 2.3 2-6wks Turnarnd Complete game covering the strategic, military & political game of the what-if of the consequences of an Israeli military campaign against Iran, esp its nuclear industry. Uses a Harpoon system to resolve military conflict, but is as much a game of card-based diplomatic action in which political, intel & military resources are spent to influence events & shape public opinion. Includes lengthy rulebook w/ analysis of the current situation, 280 counters, 110 cards. L.Bond, C.Carlson, J.Dougherty'11 1 Stock NEW $49.00 PHANTOM LEADER, VIETNAM AIR WAR 3RD DELX (Versse DC* 3.6 2016 reprint of this graphically slick, solitaire game of a US Air Force or Navy fighter squadron over Vietnam, 1964-72. Players must bomb selected targets but also recognize the broader political consequences of a strike. 30min per mission playing time. 220 cards, 6 campaigns. D.Verssen'16 1 Special Ordr NEW $69.00 * PHILADELPHIA 1777 (Worthi) FB 2.5 2-6wks Turnarnd Block-series game of the campaign surrounding Philadelphia in 1777 which included the battles of Brandywine, Paoli, Germantown and Valley Forge. Follows up prior games of New York 1776, Trenton 1776 & Saratoga 1777. Players have limited ability to activate their units each turn. Includes wooden pieces.'20 1 Special Ordr NEW $53.00 PHOBOS RISING! INSURGENCY ON MARS (DecGms) Fo 0.2 Small, solitaire folio game of a mass uprising or revolt on Mars & thruout the Solar System against the Earth Federation. Player begins the game with a handful of scattered team members & resources. Your goal is to recruit additional agents & skills, obtain specialized gear, and acquire shuttles to speed movment. 40 counters, 18 cards. '16 1 151063 NEW $11.50 PIRATE FLUXX (Loo) SB A new, stand-alone version of Fluxx, that is part party game combined with Fluxx. Players must at times Talk Like a Pirate & plunder from yer mates, and find fruit to protect from scurvy. '10 1 Special Ordr NEW $12.00 PLAINS INDIAN WARS (GMT) DC* 3.6 Out-of-Print 1-4 player (best as simple 2 player) game of the cultural & military conflict between the surge of white settlers across what is now the central United States, consuming & taking Indian resources, while being defended by US cavalry. Can be played solitaire with dedicated rules. Easy to learn & relatively fast playing; fun fast & exciting. Offers the Indians the opportunity to unite earlier than they did historically. 1 mounted map, 60 cards, 190 colored cubes. John Poniske'22 1 149426 NEW $45.00 * PLOT TO ASSASSINATE HITLER #59 PARTS (SPIS_T) n Out-of-Print 1 79370 MINT $3.00 Rules, only. 2 114215 MINT $4.00 Rules, only. POCKET AT FALAISE #27 (Agains) n HP 1.1 2-6wks Turnarnd Mag & Game. Includes Guerra a Muerte Setup Aid Card & variant rules. Game of the Allied attack to close the Falaise Pocket at Normandy, thus destroying the bulk of the German mobile forces in France, and the German efforts to escape the trap. Playable solitaire & as 2-player. 220 counters. T.Raicer'09 / ARTICLES ON: Falaise Pocket, circle of fire; Figures Don't Lie, German losses at Falaise; Maczek's Tankers, rise of 1st Polish Armored Div; Tank buster aircraft at Mortain & Falaise; Fizzling Fish, failure of early US submarine warfare; 100 battles leading to an independent S.America; Canadian Maj. D. Currie & the Victoira Cross of Faliase; Neanderthals v Humans; Belgian Brigade in WWII. 1 Special Ordr NEW $27.50 POLAND CRUSHED (Schutz) HC 1.1 4-8wks Turnarnd Operation level game of the German invasion of Poland. The Germans must move quickly & decisively to defeat Poland, while the Poles seek to delay their defeat. Includes historical scnarios & many variants (including the Southern Stronghold where the army tries to hold out near its ally, Romania). 2 small maps, 264 die cut counters. P.Schutze'12 1 Special Ordr NEW $27.00 POLAND DEFIANT, GERMAN INVASION 1939 2ND (Revolu zl 0.5 Updated from earlier Crown Games version. Covers the first 10 days of the German invasion of Poland, Sept 1939, as the Polish armies met the Germans in the open terrain of Poland allowing superior German mobility & firepower to do its work. The Germans have a rapid schedule, while the Poles must hold its key cities, so the game is balanced. Uses the chit activation system used in Konigsberg. 1day/turn, 280 counters, brig/div level. Stefan Ekstrom'19 1 150953 NEW $35.00 POLTAVA'S DREAD DAY, GREAT NORTHERN WAR (AgaTPS) HP 1.1 2-6wks Turnarnd Chosen as one of the 20 most decisive battles of history. Strategic level game of Sweden's war with Russian, 1700-22, at end of which it had lost the war, an army, its monarch and its standing in Europe. The major players of Europe takes sides (and switch sides) to serve their own purposes in a war focused on Poland & the Baltic Sea. 6mo/turn, initiative-driven, with few replacements. J.Juneau'12 1 Special Ordr NEW $23.00 PQ-17: NORWAY 1940 KIT (GMT) zl 1.0 1-3wks Turnarnd Large kit adding all the British, French, Polish and German air & naval units allowing players to fight naval actions during the 1940 invasion of Norway. Includes a lot of secret what-ifs. Operational scenarios covering the periods of initial invasion, and also the British invasion & evacuation of Narvik in June, plus a campaign game. 281 counters. Chris Janiec'22 1 Special Ordr NEW $35.00 PRAGUE, THE BATTLE OF...,6 MAY 1757 [ZL] (CofA) zl 1.8 2-6wks Turnarnd Packaged in a ziplock with no box or die. Colorful game in the La Bataille style, 8th in the Age of Reason system, to cover the key battle for the area around Prague, 1757 during the 7 Years War. 3 maps, 7 scenarios, 800 counters. Will also include an expansion kit for Lobositz with a extension map & scenario additions. M.Hinkle'14 1 Special Ordr NEW $64.00 PRAIRIE AFLAME, NORTHWEST REBLLN 1885 2D (Legion BC 2-6wks Turnarnd Update in boxed format of this interesting, operational level study of the Northwest Rebellion of 1885 in Canada. Canada attempts to suppress "untamed" Indian tribes while being "gentle" enough to prevent a general uprising among the Blackfoot near Calgary. Unique features of the campaign, such as the early spring weather, and the untrustworthy Quebec troops, make for an interesting study of this Canadian Indian war. 11mi/hex, Btln level, 1wk/turn. Full color map & die cut counters. M.Woloshen'21 1 Special Ordr NEW $40.00 PRELUDE TO REVOLUTION (Compas) BC 2-6wks Turnarnd Game of Russia's spiral into anarchy in the 12 years prior to the Russian Revolution in 1917. Card-driven game that immerses the players in these chaotic years that included pre-war mutinies, World War I, and then the collapse of the Csarist government. Based on the Prelude to Rebellion game system. Players attempt to spread their influence across the capital of St Petersburg, swaying the masses & soldiers to their side, and building an organization all while fighting political battles in parliment (including against extreme elements of their own faction). Cards reflect events of the three distinct periods, but can also be used to mobilize influence, buy special actions, or affect the game in other ways. Mounted map, 2 countersheets, 125 cards, 300 plastic cubes. Mike Willner'23 1 Special Ordr NEW $68.00 PRESTAGS: SPARTAN (SPI) n 1.0 Out-of-Print 1 98351 EXCELL $5.00 Coversheet, only. Used with some wrinkles but in EX condition overall. PRIMOSOLE BRIDGE, 14-17 JULY 1943 (StraGm) zl 4-8wks Turnarnd Polish-produced, English-language game of the defense of Primosole Bridge in Sicily by British paratroopers against a German attack. Includes variable unit available, including the hypothetical of a successful Allied air drop. In a second scenario, the British are attack and must capture both the bridge and the road to Catania against prepared German defenders. 108 counters. Req a deck of standard playing cards to play. 20 1 Special Ordr NEW $17.50 PUNIC WARS, ROME V CARTHAGE #53 PARTS (SPIS_T) n Out-of-Print 1 107761 MINT $4.00 Rules, only. PUSAN PERIMETER, FIRE ON THE NAKTONG 2ND (Schutz HC 0.9 2-6wks Turnarnd Update of this relatively simple, rgt/brig level game of the N.Korean attack on a key portion of the Pusan Perimeter in Korea, Aug-Spt 1950. 7mi/hex, 3days/turn, 176 counter. Relatively simple. B.Train'13 1 Special Ordr NEW $26.00 PUTIN MOVES SOUTH # 37 (Dec_MW) n n 0.9 1-3wks Turnarnd Mag & games. Operational/strategic level, 2-player game covering a hypothetical future war between Russia and a coalition of states contesting control of central Asia (such as Turkmenistan, Uzbekistan, Kyrgystan). Likely combatants include Russia, NATO, China, Iran, and various Persian Gulf nations. Key dynamic is Command & Control points which enable performing selected operations. Goal is to gain secure control of the area. Corp-level, with special forces, air & cyberwar. 176 counters, 100km/hex, 3-14 days/turn. Joseph Miranda'18 / ARTICLES ON: Potential Conflict in the Eurasian Heartland; Use of Mercenaris by Modern Libya; Kurdish Insurgency 1984-99; French Mobil Operations in Indochina, 1950-54; the Chadian Army; NATO in the Arctic Ocean; Chinese War Games; Badakhshan Converging Tensions; End of the US Littoral Combat Ship Program; Bob Denard, Mercenary; Europeon Air Force Aircraft, 1 Special Ordr NEW $37.50 == Games by TITLE ============= 541-756-4711 10-9 PST Prices TRIPLE after hours! "Q" TITLED ITEMS (i.e. Titles beginning with "Q") ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- QUARTERMASTER GENERAL WW2 2D:PRELUDE KIT (AresGm BC Second expansion kit for QG 2nd edition base game, adding events & develops prior to the outbreak of war. This is sort of a prequel that sets the stage for the later general war. Includes armament & history cards that differ in effect & mechanics from those in the base game. '21 1 Special Ordr NEW $15.00 QUARTERMASTER GENERAL WW2 2D:TOTAL WARKT (AresGm FB 1.5 Temp OoP/OoS First expansion kit for QG 2nd edition base game, adding new play options. Adds air forces which help defend both armies & navies or can attack opposing air forces. Also adds Chinese & French armies & changes the starting setup. Adds Bolster cards which can be played immediately in reaction to game play. Pluse new What-If cards to represent historical strategies (such as Sea Lion) that were not implemented. 165 cards, 20 wooden pieces, 5 markers. '21 1 Special Ordr NEW $25.00 QUARTERMASTER GENERAL WW2 2ND (AresGm) FB 2-6wks Turnarnd 2nd edition that enlarges & fine tunes much of the game. Strategic level game of World War II around the globe that emphasizes supply as necessary for your armies & navies to fight, and even to keeps them from surrendering. Military units are represented by wooden blocks, with illustrated cards to provide abilities. 220 cards, 56 blocks, 1 countersheet. Simpler & fast playing. Ian Brody'19 1 Special Ordr NEW $37.00 QUARTERMASTER GENERAL, 1914 2ND (AGS) FB 2-6wks Turnarnd Simpler card-driven board game using the Quatermaster General game series. Covers World War I at a strategic level. Includes the military, technological and social changes that occurred during the war. Each of 5 powers has its own card deck that offers unique abilities. Includes 216 cards, 61 military minis. '22 1 Special Ordr NEW $37.00 QUATRE BATAILLES EN ESPAGNE (Legion) BC 2.4 2-6wks Turnarnd Game covering 4 key battles fought in Iberia between 1809-13 as the French struggled to conquer and later simply to hold onto Spain. Covers Vittoria, 1813; Ocana, 1809; Salamanca, 1812; and Sorauren, 1813. Rgt level, 250m/hex, 30min/turn. This is the 4th game in the Vive l'Empereur series (the other having covered a total of 7 battles in central Europe). D.Rouy'15 1 Special Ordr NEW $69.00 QUATRE BATAILLES EN ESPAGNE PARTS (Legion) BC Out-of-Print 1 144949 < NEW $4.00 Box only. Ink scrawl across box cover; box otherwise intact & clean. 2 122873 V.GOOD $3.00 Box, only. One corner crunched resulting in rippled creases for 2" on end panel and a concaved crease along 6" of btm edge. Box still quite servicable. QUATRE BRAS 1815, LAST EAGLES (Hexasi) BC 2.4 Going OoP Fourth game in the Eagles of France series of key Napoleonic battles. This covers the battle of Quatre Bras on the first day of Waterloo, 15 June 1815. Includes scenarios for the historical battle, variable reinforcements, and alternative concentrated attacks. Links with Ligny 1815 to provide the full campaign including both battles. Uses hidden movement & varible reinforcements to keep both sides guessing. 4 countersheets, 2 maps, 18 cards, rgt level, 200m/hex, 1hr/turn. Walter Vejdovsky'19 1 Special Ordr NEW $65.00 QUEBEC LIBRE (SimCan) zl 0.6 4-8wks Turnarnd Packaged in a ziplock without coversheet. 2-6 player gm of political & economic life of Canada. Ea player represents 1 or more geographical areas. Relatively simple. S.Newberg'78 1 Special Ordr NEW $29.00 == Games by TITLE ============= 541-756-4711 10-9 PST Prices TRIPLE after hours! "R" TITLED ITEMS (i.e. Titles beginning with "R") ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- RACE FOR BASTOGNE, SEVEN ROADS TO HELL (MMP) DC 2.8 Game of the German 47th Corp's attack in the Ardennes from the Our that led to its siege of Bastogne, Dec 1944, using the Grand Tactical (GTS) game system. Begins with their attack across the Our River against the 110th Inf Reg on 15 Dec, includes engagements with 9/CCR and 10/CCB armored brigades. Extends thru 25 December. Includes 3 maps, 8 countersheets, 6 scenarios plus campaign (5 using 1 map). Company level, 2 maps, 8 countersheets, 500m/hex, 2hr/turn. Joseph Chacon'22 1 150721 NEW $109.00 RACE FOR TUNIS #57 (WWWmag) n n 0.5 Out-of-Print Mag & game. Axis & Allied forces first meet in Tunisia, Nov-Dec'42, in a wild & uncertain environment. Co/btln level, 1day/turn, using the Btls for N.Africa system. 3 scenarios & campaign. D.Bolt, G.Helmer'86 / ARTICLES ON: Operation Torch, the final act; review of WEG's RAF 1st; various short reviews. 1 12727 NEW $9.00 RACLAWICE 1794, BATTLE OF... 2ND (StraGm) HC 2-6wks Turnarnd Polish-produced, English-language game of the most important battle of the Polish Kosciuszko uprising in 1794. The Russians lost their opportunity to suppress the revolt early on. Uses a random activation system which affect movement as well as combat. Simpler game suitable for beginners. Company/sqdn level, 15min/turn, 100m/hex, 216 counters. '20 1 Special Ordr NEW $37.00 RAF, BATTLE OF BRITAIN 5TH PARTS (DecGms) DC Out-of-Print 1 138748 < NEW $6.00 Box, only. Minor ding to one corner. RAGING STORM PARTS (Gamers) n Out-of-Print 1 122216 EXCELL $3.00 Photocopy of exclusive rules & scenarios, only. Includes 1 ops sheet. RAGING STORM: ERRATA COUNTERS (43) (Gamers) n Out-of-Print 43 errata counters from the Gamers' 1998 Repl & Variant countersheet. No rules. 1 128884 MINT $1.00 RAGING STORM: ERRATA COUNTERS (9) (Gamers) n Out-of-Print 9 errata counters from the Gamers' 1999 Repl & Variant countersheet. No rules. 1 128881 EXCELL $0.50 Believed to be missing 2 artillery fire markers of the 9 counters. RAILROAD RIVALS (MIB) BC Fast-playing, multiplayer game of tile drafting & laying game where you build a railroad across 18th century America. Build your RR while also building your wealth thru your stock portfolio. '18 1 Special Ordr NEW $35.00 RAILS THRU ROCKIES: ROCKY MNTN RAILS KIT (Winsom zl 0.4 Out-of-Print Kit to simplify & enhance the base game, earlier Rails Thru the Rockies game (and Tracks to Telluride before that). Provides complete, substitute rules, events, contracts & $. J.Bohrer'95 1 16124 MINT $15.00 RAILS THRU THE ROCKIES (AdvenG) HC 0.8 Out-of-Print More detailed, 2-6 player game of railroad building in Colorado in the late 1800s. Players compete to build a RR across Colorado, jugling limited resources, difficult terrain, natural disasters, track guage options, & income-generating opportunities. Players should laminate map before use, or use a plexiglas overlay to preserve map. J.Luecke'81 1 43 MINT $20.00 Money & event cards have been separated but game never played (as evidenced by an unmarked map). Some very lite spots in rules. RAILS THRU THE ROCKIES PARTS (AdvenG) n Out-of-Print 1 77518 EXCELL $1.00 Photocopy of rules, only. RALLY 'ROUND THE FLAG! PERRYVILLE #96 (Com_PW) n n 0.9 4-8wks Turnarnd Mag & game. Game of 2 battles of the American Civil War: Perryville, KY, Oct 1862 in which the Confederate & Union armies blundered into one another. The Confederates withdrew from Kentucky yet the Union failed to used their numerical advantage to win any sort of real victory. Also covers the later battle of Stone's River (Murfreesboro), Dec. 1862, which had the highest casualty rate for both sides in the Civil War, This was a three-day slugfest beginning New Years Eve that the Confederates nearly won but provided the Union a key morale boost. 234 counters, 2 maps, Brigade level with command & control leaders, multiple scenarios with what-ifs. Sean Chick'21 / ARTICLES ON: Analysis & Strategy for Russia Falling #85; Preview of Expansion Kit for Amerika Bomber; Italian Naval Squadron optional rule for Lion of Judah; History of the Battles of Perryville & Stones River; Human Future Among the Stars, and Stellar Horizons; Previews of Cuba 1898 & the Conquistadors. Upgraded tactical rules for Sovereign of the Seas; Review & strategy for SPI's & CPS's Wagram games. 1 Special Ordr NEW $42.00 RAMPAGE / STALINGRAD CAULDRON #40 (DecWaW) n n 0.9 Out-of-Print Mag & 2 games. STALINGRAD CAULDRON is a solitaire game covering a large area around Stalingrad from the time of the German 6th Army's encirclement to its surrender in Jan. 1943. The player commands attacking Soviet forces, with victory hinging on destruction of the 6th Army & capture of geographic objectives. System is similar to but not identical to companion game. 10days/turn, 55mi/hex, div/corp level. T.Bomba'14 / RAMPAGE is also a solitaire game covering the Allied sweep across the heart of France, Aug-Sept 1944, beginning with the destruction of the Argentan-Falaise pocket. Player commands attacking Allied forces, with victory hinging on seizing geographical objectives. 10days/turn, 16mi/hex, div level. T.Bomba'14 / ARTICLES ON: Rampage: the Building & Breaking of the West Wall 1944-5; Operation Uranus & the Destruction of the German Sixth Army 1942-3; Woman in the Wartime Workforce of the US & in Uniforms of many nations; Tanks in the New Guinea Campaign 1942; Japanese Atrocities in Nanking; Imponderables of Omaha Beachhead; Unrestricted Air & Submarine Warfare; review of the movie Fury. 1 140172 MINT $50.00 Rules separated. Last copy. RAND COMMAND SERIES PARTS (Rand) n Out-of-Print 1 107567 EXCELL $3.00 2 sets of Tactical Cards 1-5 chits. These are 1" square tiles on thick cardstock (versus the larger set of cards also used). Used in a subset of games including Napoleon's Last Campaign. RANGERS LEAD THE WAY! POINTE DU HOC #323 (DecS_T n n 0.9 1-3wks Turnarnd Mag & game. Solitaire, tactical-level game of the US ranger assault on Pointe du Hoc area of Normany beachhead on D-Day thru the following day, 6-7 June 1944. Player must do better than the rangers did historically to win. Scenarios allow fighting with planned forces and landing areas rather than what happened historically. Includes the chaotic approach from the sea as well as the land battle. Area move, point-point map (1"=1/4mi), fire team & squad level, 280 counters. John Heim'20 / ARTICLES ON: Ranges at Ponte du Hoc at D-Day; Battle of Stony Point 1779; Battle of Chalons, 451AD; Battle of Tczew 1627; the Truly Great Killer, the Spanish Flu; Viking Raids; HMS Nancy in the War of 1812; Soviet Stormovik Tank Buster to Brawny Jet aircraft; UC-58 in Tagga Bay, Spy Sub 1917. 1 Stock NEW $37.50 RATS OF TOBRUK # 64 (DecWAW) n n 0.9 1-3wks Turnarnd Mag & Game. Game of Rommel's Easter attack on Tobruk, April 1941, and with a second offensive in early May 191. Primarily involves the Australian 9th Inf in defense of the western half to the Tobruk perimeter. Uses a formation activation system intended to reflect the chaos of warfare. Company level, 6hrs/turn, 500m/hex. 280 counters. Eric Harvey'18 / ARTICLES ON: Attempt to Capture Tobruk Spring 1941; Allen's US 104th Infantry Timberwolf Division; Operation Toenails, New Georgia June-Aug 1943; Soviet War Plans in 1941; Q-Ship Ranen, 1940; Germany v Finland in Lapland 1944; Operation Brevity 1941 and Desert Tactics. 1 Special Ordr NEW $37.50 RATTENKREIG, ASSAULT ON TRACTOR FACTORY (Agains) n 0.0 Out-of-Print FREE with any order. Intro game on a post card. Area move game of the assault on the Tractor Factory in Stalingrad, late 1942. '10 1 132712 NEW $0.00 REBEL RAIDERS ON THE HIGH SEAS PARTS (GMT) BC Out-of-Print 1 145846 NEW $7.50 Box, only. Clean & shrinkwrapped. RED DRAGON INN (SlugFe) FB 2.2 Cute game in which you & your buddies have just returned from a hard day of killing monsters in the dungeon. But now you're back in town, cleaned up, and ready to party & spend some of that loot. But you'll best do that carefully & not get drunk or beaten up. Last one conscious with some gold wins. '07 1 Special Ordr NEW $27.00 RED DRAGON INN 2 (SlugFe) FB 2.2 Temp OoP/OoS Stand alone game that mates with original game by this name in which you & your buddies have just returned from a hard day of killing monsters in the dungeon. But now you're back in town, cleaned up, and ready to party & spend some of that loot. But you'll best do that carefully & not get drunk or beaten up. Last one conscious with some gold wins. '08 1 Special Ordr NEW $27.00 RED DRAGON INN 3 (SlugFe) FB Stand alone game that mates with original 2 games by this name in which you & your buddies have just returned from a hard day of killing monsters in the dungeon. Adds 4 new members of the game allowing up to 12 with all 3 games combined. '11 1 Special Ordr NEW $27.00 RED DRAGON, BLUE DRAGON #45 (Agains) n HP 1.3 2-6wks Turnarnd Mag & game. Game covers the largely unknown (in the west) yet decisive Huaihai campaign of the Chinese Civil War near the city of Xuzhou from Nov 1948 - Jan 1949. The Communists must quickly capture this key city, or cause very heavy casualties on the Nationalists to win. Corp level, 1wk/turn, 20km/hex, 160 counters. E.Dixon'16 / Also includes mini-game Dueling Eagles! 1 Special Ordr NEW $29.00 RED EAGLES, AIR WAR OVER KUBAN PENINSULA (DecGms Fo 0.3 1-3wks Turnarnd Small folio 2-player games with 40 counters, 18 cards & four pages of rules. Covers the air campaign over the Crimea & Kuban Peninsula in the USSR in early 1943. Units represent air regiments or gruppen. Bombing missions are demanded to attack ground units, and fighters must escort or intercept bombers. Player wins who attacks the right enemy targets while protecting friendly assets. 40 counters, 18 cards. '19 1 Special Ordr NEW $11.50 RED STAR WHITE EAGLE, RUSSO-POLISH WAR2D (Compas BC 1.8 Avail Uncrtn Entirely revised, updated & enlarged game of the see-saw war between newly established Poland & the revolutionary Soviets, 1920. The Soviets threatened Warsaw, then the Poles counterattacked well into Russia. 2 basic scenarios & campaign game, with many what-ifs for ea. 2 maps, 2 countersheets, rgt/div level, 1wk/turn, 14mi/hex, suitable for solitaire play. The campaign can be played by 3 players. Dave Williams'18 1 Special Ordr NEW $57.00 RED STAR/WHITE STAR PARTS (SPI) n Out-of-Print 1 61085 EXCELL $4.00 Rules only. 2 109120 GOOD $1.00 Unit ID & Scenario Folder, only. Odd wear/moisture abrasion on spine causing thin paper & many sml holes, and obscures 3 unit IDs & sml amt of text for 1 scenario. Otherws totally functional. Has been folded horizontally, allowing normal shipment by any method. 3 39910 V.GOOD $4.00 Scenarios/Unit ID chart only. RED STORM RISING PARTS (TSR) n Out-of-Print 1 150375 EXCELL $2.50 ~162 plastic unit stands suitable to several of TSR's games in this series. RED STORM, AIR WAR OVER GERMANY PARTS (GMT) BC Out-of-Print 1 141667 < NEW $4.00 Box only. Moderate ding to one box btm corner. Structurally sound & otherws clean. RED STORM: BALTIC APPROACHES KIT (GMT) BC 2.4 1-3wks Turnarnd Expansion kit covering the air war over the Baltic Sea in a hypothetical World War III set in the 1980s. Adds the air forces of Denmark, Sweden and Poland, plus additional units for NATO & Soviet forces, and adds naval units. Adds new mission types focused on raids agains ships, amphibious support, airborne drops & aerial mining. Adds solitaire scenarios. Includes 2 maps, 1 counter sheet. Lee Brimmicombe-Wood'22 1 Special Ordr NEW $31.00 RED SUN/RED STAR #158 PARTS (DecS_T) n Out-of-Print 1 100466 MINT $4.00 Rules only. RED TYPHOON, SOVIET COUNTEROFFENSIVE 2ND (Revolu zl 0.4 4-8wks Turnarnd Reworking of game originally appearing in the Japanese edition of Command Magazine. Covers the early 1942 Soviet winter counteroffensive in front of Moscow that pushed Army Group Center away from Moscow. Game starts with the Soviets having made several breakthrus in the German line. Uses a traditional Ugo-Igo game system with a chit activation system superimposed; that system allows formations to either move, attack, or both, and not all units will be able to act at all. Units are retreated by the attacker and disrupted; this affects the course of the game. This edition alters allocation of Soviet activation, adds surprise, historical deployment. 200 counters. 4th game in the PanzerKorps game series. Shigeru Hirano'17 1 Special Ordr NEW $30.00 REDLINE KOREA #6 (GPGGFx) n n 0.6 Out-of-Print Mag & game. Strat, div/corp lvl gm of future war in Korea, c.2000. The North Koreans attack the South once again defended by quickly mobilized UN forces. Weekly turns, 33km/hex, 120 counters & smaller map. J.Miranda'95 / ARTICLES ON: changes in direction for Game Fix; Munda 46BC scenario for Ancients; the situation in Korea, mid-1990s; strategy in WWW Barbarians. 1 91256 MINT $9.00 Last copy. REDLINE KOREA #6 PARTS (GPGGFx) n Out-of-Print 1 140340 EXCELL $2.00 Photocopy of rules, only. REDNECK LIFE (GutBus) BC 2.8 A humorous look at park of American culture, Redneck Amercian culture. 2 dice determines the grade you completed in school, and that sets you up for fabulous careers like salon operator or monster truck announcer. Go into debt to buy a home, get married, make babies, divorce, remarry. Thru it all, you have accidents & brawls, losing teeth in the process. Buy teeth back if you can afford it, but the player with the most teeth at the end wins! '06 1 Special Ordr NEW $22.00 REDNECK LIFE: BUSTIN' A GUT KIT (GutBus) zl 0.6 Add-on kit providing 20 more rigs, 10 more homes, 50 more Go Rednecks cards plus charts. '06 1 Special Ordr NEW $12.00 REDNECK LIFE: PURPLE FLAMINGOS KIT (GutBus) SC 4-8wks Turnarnd Pack of an 100 purple yard flamingos in bendable, rubbery plastic. No one needs 'em, everyone wants more. '13 1 Special Ordr NEW $10.00 REDNECK LIFE: TRAILER PARK WARS! KIT (GutBus) FB 4-8wks Turnarnd Add-on kit providing another interesting Redneck scenario: as the best darn Trailer Park Manager, you want the best tenants you can drag in for your TP. And you want to trash other TPs. Adds 178 cards, 18 tiles & 100 plastic pink flamingos. '08 1 Special Ordr NEW $24.00 REDNECK LIFE: YARD FLAMINGOS KIT (GutBus) SC Pack of an extra 100 yard flamingos in bendable, rubbery plastic. No one needs 'em, everyone wants more. '08 1 Special Ordr NEW $10.00 REDVERS' REVERSE, BATTLE COLENSO PARTS (Legion) BC Out-of-Print 1 125286 < NEW $4.00 Box, only. Two 3" crease extending from opposite box cover corners, otherws new. REDVERS' REVERSE, BATTLE OF COLENSO 1899 (Legion BC 1.3 2-6wks Turnarnd Solitaire, area move game of the attempted British relief of the siege of Ladysmith, South Africa, in 1899. Facing determined Boer oposition, 16700 British race against time to relieve the siege while minimizing British casualties. Key dynamic is losses inflicted upon Boers, which slowly decrease their morale, staying power, firepower and increase the likelihood of withdrawal. Strength of Boer units is hidden until engaged. Btln/battery level, with lots of focus on tactical impacts at that level. Btln/regt level, 30min/turn, 240 large counters. G.Noble'16 1 Special Ordr NEW $45.00 REINFORCE THE RIGHT, W.FRONT 1914 #180 (DecS_T) n n 0.4 Out-of-Print Mag & Game. Corp lvl gm of the initial campaign in the West, 1914, from the Swiss border to the North Sea. Relatively simple, w/ player-chosen options that influence victory points. 2 scenarios: one covers thru the Marne, the other Aug-Nov. 1914. 280 counters, 15km/hex, 1wk/turn, div/corp level. J.Miranda '96 / ARTICLES ON: the Schlieffen Plan & the Opening Campaign in the West, 1914; Air Campaign in Iraq, 1941; People's Crusade, 1096; German Airborne Night Fighting Devices in WWII; Schlieffen Plan, August 1914; Air War in the Persian Gulf War, 1990-91; Peter the Great's Not So Great Campaign. 1 91627 MINT $34.00 Rules separated. Mag read & folded over w/ some wrinkles. Otherws upunched & unused. Last copy. RELUCTANT ENEMIES PARTS (MMP) BC Out-of-Print 1 118423 EXCELL $5.00 Box, only. Creases extending from 2 box btm corners, with a small seam tear at one corner. Also, crease parallels one box edge. Otherws new. 2 126808 MINT $5.00 Box, only. Box btm has a mild crease along btm edge & partway up side edge. Both are just light creases. RENAISSANCE OF INFANTRY PARTS (SPI) n 0.2 Out-of-Print MUST SHIP ROLLED or folded. Cover sheet only. 1 9772 MINT $3.00 Cover sheet only. RESISTANCE, AVALON CARD GAME (IBC) BC Stand-alone card game compatible with The Resistance. Card game of in the time of Arthur & the Round Table. But hidden among the good knights are some of Modred's evil ones. They know of each other, but are known by only Merlin who hints of their presence in riddles. You must root them out. '12 1 Special Ordr NEW $15.00 RETRO LOONACY, MANICAL CARD MATCHING GM (Loo) SC 0.4 Rapid-paced, 2-5 player, very quick playing card game where players strive to be the first to paly all 7 cards from their hand by matching 1 of 2 images on each card with images on previously played cards. Quick wits are important. '15 1 Special Ordr NEW $12.00 RETURN TO EUROPE #341 (DecS_T) n n (Mag & game. Game of the western Allies invasion of Europe in 1943-45. Uses the Desert Fox game system. No further info avail. '23) 1 151091 NEW $37.50 RETURN TO THE ROCK, CORREGIDOR 1945 (Revolu) zl* 4.0 2-6wks Turnarnd Game of Operation Topside, Feb 1945, the American assault on Corregidor in 1945 as a largely symbolic act of recapturing the Philippines. A combined amphibious & airborne assault against a planned 600 defenders when in fact there were 6000. 96 counters, smallish map. Charles Kibler'20 1 Special Ordr NEW $25.00 * REVANCHE! BTL OF DOMPAIRE, SEPT 1944 (Schutz) n 0.3 Out-of-Print Grand tactical level game of the German counterattack against the 2nd Free French armored div, Sept.1944 near the town of Dompaire. 0.3mi/hex, 90min/turn, co/pltn level, w/ a small map and 180 color counters that must be mounted & cut apart. '01 1 68581 NEW $9.00 Last copy. REVOLT IN THE EAST #56 PARTS (SPIS_T) n Out-of-Print 1 4088 EXCELL $3.00 Rules only. 2 107760 MINT $3.00 Rules, only. 3 114216 MINT $3.00 Rules, only. REVOLUTION OF 1828 (RGS) SB 1.8 Game of the American presidential elections of 1828 - the first fought bitterly in the pages of newspapers. John Quicy Adams & Andrew Jackson duke it out in a ruthless & malevolent way. Players select election tiles that fit their needs by advancing interests & discouraging your opponent, all trying to sway the voting public in your favor. All to become the 7th president. '19 1 Special Ordr NEW $22.00 RHODE ISLAND, BATTLE FOR... (GMT) BC* 3.6 1-3wks Turnarnd Game of two battles from Rhode Island in 1778. In the first, the British pursue the retreating Continentals as they abandon their siege of Newport. Small number of units, and action tends to follow along the roads. Includes 26 opportunity cards that influence events and combat. Also includes a hypothetical assault on the fortified city of Newport that assumes that the French fleet stuck around and participated. 176 counters, 68 cards, double-sided map. Mark Miklos'20 1 Special Ordr NEW $40.00 * RICHARD III, WARS OF THE ROSES (ColumG) BC 1.5 1-3wks Turnarnd Block-style game of the War of the Roses, where supporters of the houses of Lancaster & York duke it out to see who will rule England. Expands upon Hammer of the Scots system by enhancing the event deck. 63 blocks (representing the major nobles), 25 event cards. J.Taylor'09 1 Stock NEW $63.00 RICHTHOFENS WAR PARTS (AH) n Out-of-Print 1 70752 EXCELL $1.50 Scenario card set. 2 70753 EXCELL $1.50 Scenario card set. Some tape on first card. 3 70754 MINT $2.00 Scenario card set. 4 108527 MINT $3.00 Mission Briefing Manual, only. V.clean. RICHTHOFENS WAR: PARTS (AH) n Out-of-Print 1 140589 MINT $3.00 Mission Briefing Manual, only. RIO GRANDE WAR, 1865 #334 (DecS_T) n n 0.9 2-6wks Turnarnd Mag & game. Operational level game of a hypothetical war between the US, two Mexican factions, former Confederate forces, and several European nations, after the American Civil War, c. 1865. Assumes France backed Mexico, and the US invades to claim its imperial domain in North America against Europeans. Players are constrained by limited Action Points required for movement and combat. Play area covers southern Texas & northern Mexico. Victory hinges on geographic control of major cities. Includes both a basic game another with more advanced rules. 176 counters, 45mi/hex, 1-2mo/turn, regt/brig/div level. Joseph Miranda'22 / ARTICLES ON: What If? Rio Grande War 1865; Italians on WWI's Western Front; Battle of Falkirk 1298; Jump Jets & the Resurgence of Light Aircraft Carriers; the Italian Arditi [Shock Troops] in WWI; M1 Tanks for Poland; Japan's 2021 Statement Suggesting a Preemptive Strike on northern Korea; Mexican Narco Drones; Battle of Raphia, 217BC; Longstreet at Chattanooga, 1863; Custer's Other Reigment, the 19th Kansas Volunteer Cavalry. 1 Special Ordr NEW $37.50 RISE OF THE HOUSE OF SA'UD #46 PARTS (WWWmag) n Out-of-Print 1 58832 MINT $3.00 Counters, only. RISING SUN OVER CHINA, 1931-37 #79 (DecWAW) n n 0.9 Mag & game. Game of the Japanese progressive occupation of parts of NE China & Mongolia between 1931-37, prior to World War II. Beginning in Manchuria & Mongolia and later expanding to other areas, including possible Soviet intervention. The Japanese seek to quickly secure a base in northern China for later operations. Div/corp/army level, 1yr/turn, 75km/hex, 176 counters. '21 / ARTICLES ON: the Japanese-Chinese Conflict in China, 1931-7; Guns of Pointe du Hoc at Normandy; the Road to Barbarossa, and Alternative German Plans; Ferdinand Schorner, Hitler's Ideal General; Burma 1943, Dawn of the Para-Rescuemen; Searchlights in teh ETO; Luftwaffe Top Gun, Hans-Joachim Marsaille; Operation Neuland [UBoat War] in the Carribbean. 1 147635 NEW $29.50 RISK, GAME OF THRONES (USO) GB* 5.8 Temp OoP/OoS Huge Game of Thrones-themed version of the classic game of Risk. Played on maps of Essos (for 2 players), Westeros (for 3-5) or both for up to 7. Eah faction has uniquely sculpted colored minis, with 650 pcs total. 187 cards offer characters (leaders) with tactical abilities, maesters granting more abilities, objecitves to define victory, and terratory cards to garner more armies. Plus special units represented by counters. Well designed for players familiar with the basic risk & who enjoy Game of Thrones TV series. '15 1 Special Ordr NEW $69.00 * RIVOLI 1797, BONAPARTE IN ITALY 2ND (SimTac) zl 1.5 4-8wks Turnarnd Reprint in a ziplock. 2nd game in the Btls of the Revolution series, a simplified La Battaile system. Modest complexity, grand tactical game of the Austrian assault at Rivoli that caught Napoleon somewhat uprepared with its enveloping maneuver. One map, 432 counter game with 2 distinct levels of complexity. '98 1 Special Ordr NEW $79.00 ROAD TO CHEREN, 1941 EAST AFRICAN CAMPGN (Revolu zl 0.3 2-6wks Turnarnd Game of the campaign in Italian-held Eritrea, East Africa, 1941. The British & Free French attack the isolated & mountainous Italian colony. A unique rule allows the non-phasing player to react (move) to the phasing players movements to a limited degree. 113 counters. K.Kanger'14 1 Special Ordr NEW $21.00 ROAD TO RICHMOND #60 PARTS (SPIS_T) n Out-of-Print 1 114214 MINT $4.00 Std & Exclusive rules, only. 2 92852 MINT $3.00 Std & excl rules only. 3 42412 V.GOOD $3.00 Std & exclusive rules, only. Stained & spotted. ROADS TO GETTYSBURG II [2ND] PARTS (MMP) BC Out-of-Print 1 138846 < NEW $5.00 Box only. Minor & easily repaired 1" seam split on box btm edge. ROBIN HOOD (Worthi) FB* 3.4 2-6wks Turnarnd Game of the English folklore hero. 2 player, block-system game that blends traditional military units (e.g. archers, knights) with role playing in the Robin Hood myth. A noble returns home from the Crusades, finding his lands stolen & his people overtaxed, and becomes a good-hearted outlaw against the Sheriff. Damian Mastrangelo'19 1 Special Ordr NEW $49.00 * ROCK OF THE MARNE (MMP) BC 0.8 2-6wks Turnarnd Std Combat System game of the final German Offensive in July 1918, the Second Btl of the Marne. Name refers to the US 3rd Inf which held steadfast against the Germans. 12hrs/turn, 1.25mi/hex, div level, 280 counters. J.Best'08 1 Special Ordr NEW $32.00 ROCK OF THE MARNE PARTS (MMP) BC Out-of-Print 1 111970 EXCELL $4.00 Box only. One box corner mildly dinged, with straight concaved crease along upper edge. ROCROI / THASSALA #11 PARTS (VaeVic) n n Out-of-Print 1 116293 MINT $4.00 Map, only. 2 116294 MINT $5.00 2pg counter insert with counters for this issue, plus tables for Op Apocalypse #10 & Section D'Assaut. ROGUE STARS, SKIRMISH WARGAMING UNDRWRLD (Osprey Bk 0.4 2-6wks Turnarnd SciFi, character-based tactical skirmish wargame in book format. Crews of bounty hunters, space pirates, merchants, prospectors, smugglers, mercenararies & police all interact at the fringes of the galaxy. Detailed environmental rules to create worlds, and also to create almost any form of ship & crew. Missions vary and demand adaptation to the situation. 1 Special Ordr NEW $13.00 ROMAN CIVIL WAR #157 PARTS (DecS_T) n Out-of-Print 1 81803 V.GOOD $2.00 Photocopy of rules only. Does NOT include charts & tables. Underlined in black & extensively annotated w/ errata (errata itself not included). 2 81800 V.GOOD $2.00 Photocopy of rules only. Does NOT include charts & tables. Underlined in black & extensively annotated w/ errata (errata itself not included). 3 81799 V.GOOD $2.00 Photocopy of rules & charts only. Includes charts & tables. Underlined in black & extensively annotated w/ errata (errata itself not included). ROME, INC., AUGUSTUS TO DIOCLETIAN #53 (Agains) n HP 1.2 2-6wks Turnarnd Mag & game. Solitaire game of the Roman Empire seen as a business seeking to monopolize the ancient world. Player is essentially god, selecting & sacking emperors as desired, and determining the Empire's strategy. Covers the period between Augustus 27BC to Diocletian 286AD, with scenarios beginning at 4 points: 27BC, 70AD, 138AD & 222AD. 5-10yrs/turn, 10turns/scenario. Players utilize historical statesmen rated for military & adminstrative abilities, popularity & intrique; each also has a special ability. Area based, with each area overseen by a governor (or barbarians or allies). Player determines how to raise resources, allocate them, appease the public or the mob, expand militarily as well as thru careful civil administration, with a bit of intrigue. Point-point movement, 280 counters. Philip Jelley'21 1 Special Ordr NEW $29.00 ROMMEL @ GAZALA #34 PARTS (XTRCmd) n Out-of-Print 1 102578 MINT $3.00 Charts & Tables page, only. ROMMEL @ GAZALA / DEATH & DESTRUCTION#34 (XTRCmd n n 1.6 Out-of-Print Mag & 2 games. W/ errata counters for Proud Monstr (2) & Budapest'45 (1). ROMMEL AT GAZALA is a sml brg/div lvl gm of Rommel's May-Jun'42 offensive that drove Allies back to El Alamein but didn't destroy them. T.Bomba'95. D&D adds 1080 counters, 1 map & rules to extend the earlier Proud Monster game to cover the War in the East thru Apr 1944 - a total of 407 turns! T.Bomba'95 / ARTICLES ON: 1942-4 on the Russian Front; German Attack & Defense tactics in WW2; Evolution of Soviet Offensive Doctrine in WW2; the Luftwaffe's field divisions in WW2; Soviet artillery divisions in WW2; German Assault Gun AFVs; Demyansk Pocket 1942; Rommel at Gazala, June 1942; Disease in military history; battle of Manzikert, 1701. 1 113626 MINT $25.00 Mag cover, esp rear, has several vertical accordian creases due to poor storage. Interior of mag & all game components very clean. Last copy. ROMMEL IN NORTH AFRICA PARTS (WEG) n Out-of-Print 1 65659 V.GOOD $2.00 Photocopy of rules & errata. ROMMEL IN THE DESERT 4TH (Columg) BC* 3.2 Reprint with a complete cosmetic overhaul. Remastered, larger map is now mounted, Rommel cards are printed on playing-card stock, even the box is better (printed rather than sleeved). Mechanics are the same. Simple, challenging and long a popular block system game of the entire war in N.Africa, Spt'40-Nov'42, at rgt lvl. 7 Scenarios using the block system to provide fog-of-war and logistical limits. Includes the 1940 Italian campaign, 1941 & 1942 scenarios, 1941-42 campaign, Crusader & Gazala & El Alamein battles. 113 wooden blocks 42 cards map. RECOMMENDED. C.Besinque'23 1 150614 NEW $55.00 * Latest (4th, 2023) edition. ROMMEL, WAR FOR NORTH AFRICA PARTS (Rand) n Out-of-Print 1 97581 EXCELL $5.00 CRT/Historical notes insert, only. ROSEBUD CREEK, BATTLE OF THE... 2ND (Legion) BC 1.2 Update of game & physical presentation. Game of the smaller battle that preceeded the Little Bighorn, 1876. Just before the bigger battle, Gen. Cook's detachment of the 7th Cav is attacked along Rosebud Creek and forced to retreat, leaving Custer without the support of a third of his forces. 264 counters. M.Taylor'16 1 151005 NEW $42.00 ROUGH & READY #212 (DecS_T) n n 1.2 Out-of-Print Mag & Game. With 20 errata counters for Crimean War #201 (8), Forgotten Axis #206 (1), Twilight Hapsburgs #204 (11). Grand tactical game covering 3 battles from early in the American invasion of Mexico, 1846-7. Covers Palo Alto (May 1846), Resaca de la Palma (May 1846) & Rio Sacramento (Feb 1847). Includes 2 maps, 240 counters. R.Berg'02 / ARTICLES ON: Taylor's Invasion of Northern Mexico, 1956; Bonnie Prince Charlie & the '45; Spanish Blue Division in the USSR 1941-4; Germany's 18th Artillery Division; Last 7 Days of France 1940; Inverview with the Pilot of the Enola Gay; Samurai Warfare in the Sengoku Period; Technology Represented in Strategy Games, using TFG's Liftoff as an example; Ibn Battuta, Prince of Travelers. 1 64268 NEW $32.00 Last copy. ROYALISTS & ROUNDHEADS III (WWW) HC 1.0 4-8wks Turnarnd Modestly simple set of 4 more battles from English Civil War: Tippermuir (Sept 1644), Preston (Aug 1648), Dunbar (Sept 1650), Worcester (Sept 1651). Rogb Markham'93 1 Special Ordr NEW $28.00 RUDDER'S LINE PARTS (CRI) n Out-of-Print 1 90114 NEW $2.00 Map set (2pcs), only. 2 90117 NEW $2.00 Playing Aide Card, v1.5. (Shows Move costs, off & deff total determination, etc.) RUSH FOR GLORY #127 PARTS (WWWS_T) n Out-of-Print 1 81793 V.GOOD $2.00 Photocopy of rules, only. Highlighted in pink. RUSSIA BESIEGED DELUXE [3RD] (Compas) BC* 2.9 Nicely produced corp/army level game of the war in the east, 1941-5. Includes production and step reduction. 528 counters, 2 maps, 2Mo/turn, 32mi/hex. This edition includes the prior expansion kit, refined scenarios, updated artwork, and 5/8" counter size. A.Lupinacci'18 1 Special Ordr NEW $77.00 * RUSSIA FALLING, THE COMING CIVIL WAR #85 (Com_PW n n 0.9 2-6wks Turnarnd Mag & game. Game of a hypothetical civil war in the near feature in the ethnic heartland of Russia, presumably after Putin passes from the scene and the country splits apart. 16mi/hex, 2mo/turn. Based on a very neoconservative understanding of Russia & its history. Ty Bomba'17 / ARTICLES ON: Reviews of DG Meuse-Argonne, 2+ 1911 Revolution of China, GMT Saints in Armor, DG Oil War #2, Whistling Death Spitfires Over Darwin kit, SCHUTZE Struggle for New France; Preview of CPS Absolute Victory; Russia Falling design notes; Finnish Civil War of 1918; Designer's Event Card Notes for CPS 1866 Struggle for Supremecy; New scenarios for CPS Fatal Alliances with walkthru, and CPS 1870 On to Paris!; History of the War of the Nine Years War (War of the Grand Alliance). 1 Special Ordr NEW $42.00 RUSSIAN BOOTS SOUTH #338 (DecS_T) n n 0.9 Mag & game. Game of the Russian conquest of central Asia during the period 1850-90. The region was at the time a large number of independent kingdoms & tribes until subjugated one by one by both Russians & British. Local forces may be aided by interventionist forces including Afghans, Brits, Chinese & Jihadis. Uses the They Died With Boots On, Julian & Sepoy Mutiny game system w/ uses chit picks to activate independent commands. 3 scenarios covering 1854-85, 1873-93, and the grand campaign. Battalion/division level, 176 counters, Btln/Div level, 53mi/hex, 1-6yrs/turn. Joseph Miranda'22 / ARTICLES ON: Russian Conquest of Central Asia; Hill 395, Korea Oct. 1952; Gallipoli Campaign, pt 2 (see #336 for pt.1); End of the Safavis, Battle of Golnabad 1722; Will Tac Nukes be Used in Ukraine?; Syria Update; Cuban Air Force in 2022; Assyrian Siege Warfare; Anti-Communist Uprisings in the 1950s; Operation Fork, the Allied Occupation of Iceland 1940. 1 150499 NEW $37.50 RUSSIAN CAMPAIGN 6TH [ORIG '74 ED] (Compas) BC* 2.9 2-6wks Turnarnd 2022 reprint of 1974 1st editon of this classic game of the war in the East, 1941-45. Covers all in the war in the East, 1941-5, to its conclusion in either Moscow or Berlin on a corp level. Souped up Stalingrad, with a great ebb & flow. RECOMMENDED. 2mo/turn, 32mi/hex, army/corp level, mounted map, 1 countersheet. 1976 Charlie Roberts award winner. John Edwards'22 1 Special Ordr NEW $47.50 * RUSSIAN CAMPAIGN PARTS (AH) FB Out-of-Print 1 66444 V.GOOD $2.00 Box only. 3 corners repaired, cover mildly scuffed. RUSSIAN CAMPAIGN, 2ND PARTS (AH) n Out-of-Print 1 5944 V.GOOD $5.00 2nd ed rules. Portion of cover folded over. 2 95093 V.GOOD $2.50 Passable photocopy of 2nd ed rules + TEC + CRT, only. 3 95095 V.GOOD $3.00 Box, only. Structurally intact but with some concaving, creases, wear, minor tears & ink scrawls to box cover. RUSSIAN CIVIL WAR 2ND #267 (DecS_T) n n 1.3 Out-of-Print Mag & Game. Update of this strategic level, area move, 3-6 player game of the chaotic Russian Civil War, 1918-21 originally published by SPI. Map extended to central Asia & Mongolia, specialized unit functions added, foreign forces added & various clarifications & optional rules including rules for solitaire & large group play. Rule elaborations cover the machinations of the politboro, purges, assassinations, a wide variety of random events, armored trains, strikes, etc. 32pgs of rules, 2maps, 520 counters. J.Dunnigan, J.Miranda'11 / ARTICLES ON: Russian Civil War 1918-22, history & game design notes; Marengo; Artillery at Waterloo; Voyage of the IMS Wolf, 1916; Casualties among ancient Greek generals; US experimental tanks of the 1950-60s. '11 1 138578 NEW $59.00 Last copy. RUSSIAN FRONT PARTS (AH) n Out-of-Print 1 113863 EXCELL $1.00 Photocopy on yellow paper of the Battle Location Chart, only. RUSSO-JAPANESE WAR, DAWN OF RISING SUN (CofA) BC 2.6 4-8wks Turnarnd Game of the Russo-Japanese War using the Fear God & Dreadnought (Admiralty Triology) rules system. Includes 20 scenarios, 350 counters, series rules & data annex booklet, plus a simplified jump-start rules set for teaching beginners. B.Madison'04 1 Special Ordr NEW $64.00 RUSSO-JAPANESE WAR: SHIP FORMS (CofA) Bk 0.6 4-8wks Turnarnd Add-on kit contain ship hit record forms for Dawn of the Rising Sun. '06 1 Special Ordr NEW $22.00 RUSSO-TURKISH WAR, 187-78 #154 (DecS_T) n n 0.8 Out-of-Print Mag & Game. 2nd game in the Wars of Imperial Age game series. Moderate complexity, op-strategic game of the Russo-Turkish War of 1877-8. Elaborate system w/ politics, hidden movement, logistics, neutrals, etc. 5 scenarios, 200 counters, Brig/div level. J.Miranda'92 / ARTICLES ON: Russo-Turkish War of 1877-8; Emergence of Total War in Ancient China; Master Strategist Sun Tzu; German Assault Rifle Experiments, 1944; ERRATA for Case Green #152. 1 32167 NEW $25.00 Last copy. RUSSO-TURKISH WAR, 1870-71 #154 PARTS (DecS_T) n Out-of-Print 1 52628 MINT $4.00 Rules, only. RUWEISAT RIDGE #105 (TSRS_T) n n 0.8 Out-of-Print Mag & Game. Grand tactical game of btls near El Alamein, July 1942. Rgt/brig/div level, 100 counters, Includes an activation system, with constraints on German forces. 1.5mi/hex, 1day/turn. D.Niles'85 / ARTICLES ON: US Invasion of Abemama 1943; Punishment in the Roman Legions; NATO v Warsaw Pact Force Balance; Limits of Mongol Accomplishments; Ruweisat Ridge, the first battle of El Alamein, July 1942; US M3 Grant Tank; Siege of Alesia 52BC; Gettysburg Revisited; Berg reviews: SGP Gates of Moscow, Behind Enemy Lines, WWW End of the Iron Dream #42, VG Sixth Fleet; Summer 1942 East Front scenario for WWII ETO 2nd; strategy in Road to Vicksburg #103, with new scenario & ERRATA; problems of modern wargaming: OoBs, maps & theory; ratings of ~100 games. 1 97461 MINT $19.00 Cherry. Last copy. == Games by TITLE ============= 541-756-4711 10-9 PST Prices TRIPLE after hours! "S" TITLED ITEMS (i.e. Titles beginning with "S") ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- SAALFELD, PRELUDE TO JENA (DecGms) Fo 0.2 1-3wks Turnarnd Folio game of the 10 October 1806 meeting of the advanced guards of the French & Prussian armies. A victory for either will open possibilities to defeat the larger enemy army shortly after, and time is short. 40 counters, rgt level, 352yd/hex. '13 1 Special Ordr NEW $9.00 SADAM MOVES SOUTH #339 (Dec_MW) n n 2-6wks Turnarnd (Mag & Game. Game uses the Desert One War game system to model an Iraqi invasion of Sadia Arabia after overrunning Kuwait in 1990. The US leads a coalition to retake the oil. Key limitation during timeframe of the game is the coalition's air transport capacity. 35km/hex, 3-10days/turn, rgt/brig/div level, 228 counters. '23 1 Special Ordr NEW $37.50 SADDAM MOVES SOUTH #339 (DecS_T) n n 0.9 Mag & game. Game of the hypothetical situation in August 1990 had the unexpected Iraqi invasion of Kuwait continued into Saudi Arabia. The US then must lead a coalition to retake the oil fields of Arabia. Based on a distorted understanding of Iraq's motivations at the time, but poses the situation where the US-led coalition had to build up its forces in the face of a fait acompli occupation of Saudi Arabia and a large part of the world's oil. Based on the Desert One War game series covering land, air & amphibious ops. 3-10days/turn, rgt/brig/div level, 224 counters, 22mi/hex. Joseph Miranda'22 / ARTICLES ON: What If Saddam Continued South in 1990?; Operation Roundup (D-Day in 1943) Reconsidered; US Navy's Yangtze River Patrol in the early 1900s; Pompey v the Pirate, 1st Century AD; WWI Railway Guns; HIMARS in Ukraine; Middle East Naval Power; Rwandan Interventions; Japan's Counter-Strike Capabilities; Curious Case of Benjamin Pole; Belgian Expansionism in 1839-1945; The Man Assyria Feared. 1 150829 NEW $37.50 Last copy. SADOWA CAMPAIGN, 1866 (AgaTPS) HP 1.1 2-6wks Turnarnd One of the 20 decisive campaigns of history. This unheard of campaign from the obscure Austro-Prussian War of 1866 furthered Bismarck's trajectory of making Germany a modern nation - and likely formed the basis for two world wars. An outnumbered but aggressive, more progressive Prussian army faces a slow moving Austrian army that largely failed to exploit its advantages. But France could have entered the war, and other possibilities were present. J.Werbaneth'17 1 Special Ordr NEW $28.00 SAILS OF GLORY STARTER SET (AGS) FB Temp OoP/OoS Starter set for this expandable game of ship-ship naval combat during the Age of Sail, using detailed, 1:1000 scale, pre-painted & assembled miniatures (ala Wings of War). Game system includes the full range of detail, but it is handled elegantly so play is streamlined, and game system can be learned quickly. Designed for 2-4 players. This set provides everything needed to play smaller scenarios between the British & French during the Napoleonic era (including 4 ships). MANY additional ships available & sold separately. '13 1 Special Ordr NEW $65.00 SAIPAN & TINIAN (Legion) BC 1.4 2-6wks Turnarnd Co/Btln lvl game of the US invasions of 2 key islands in the Pacific in 1944. Eventual US victory is a certainty; the Japanese must due better than they did historically to win. 2 maps, 450 counters, 0.5mi/hex, 12hrs/turn. R.Lein'10 1 Special Ordr NEW $52.00 SALEM CHURCH, EAST OF CHANCELLORSVILLE (DecGms) Fo 0.3 1-3wks Turnarnd Folio game of the Union attempt at Chancellorsville, May 1863, to slip a full corp behind the Confederates. The attempt had to cross a single key bridge at Salem Church, and a see-saw battle developed and the Confederates eventually flanked the Union force, forcing them to retreat. 40 counters, bridgade level, 352yd/hex. '14 1 Special Ordr NEW $11.50 SALERNO '43, ALLIED INVASION OF ITALY (GMT) BC 1.4 1-3wks Turnarnd Rgt/brigade level game of the initial Allied invasion of the Italian mainland at Salerno, Sept 1943. Three Allied division invade the area defended by a full strength panzer division, soon reinforced by 5 other German mechanized units. For 8 days the beachhead's survival was in doubt, causing the Allies to reinforce with the 82nd Airborne. Only the approach of Allied forces overland from the south ended the German threat. Invasion scenario plus campaign game. 1 map, 1 countersheet, moderate solitaire suitibility. Mark Simonitch'22 1 Special Ordr NEW $30.00 SALERNO '43: MOUNTED MAP KIT (GMT) n 1-3wks Turnarnd Mounted map (only) for Salerno '43 game. '23 1 Special Ordr NEW $12.50 SALERNO, THE 1943 INVASION OF ITALY (MMP) BC 1.3 Out-of-Print First of the Variable Combat Series, this covering the Allied invasion of southern Italy, 1943, including the main landings at Salerno & also at Taranto & the toe of Italy. Map divided into 3 separate areas (Salerno, Foggia & Taronto) of 1-3mi/hex linked by logistical tracks that are key to the game. Historical scenario + 3 what-ifs. 2 countersheets, 2 maps. N.Kilgore'15 1 132987 NEW $29.00 SAM GRANT, CIVIL WAR IN THE WEST 1862-4 (ColumG) BC 1.5 1-3wks Turnarnd Brother game to Bobby Lee, uses Columbia's block system and a beautiful map to cover the western campaigns between St. Louis & Atlanta, 1962-4. 3 yearly & mateable scenarios plus campaign linking with Bobby Lee. Simpler game, fun. T.Dalgliesh, G.Selkirk'97 1 Special Ordr NEW $63.00 SAM GRANT, CIVIL WAR IN THE WEST PARTS (ColumG) n Out-of-Print 1 36423 V.GOOD $3.00 Counter sheet labels, only. Missing Confed inf counters #2 & 3, label residue marring Union inf #9 & 10, and partially marring 6 other units. Labels otherws still on sheet & mint. SAMURAI PARTS (GMT) n Out-of-Print 1 59555 EXCELL $3.00 Rules photocopy, only. 3 holed. 2 70699 V.GOOD $2.00 Set of 4 Clan Strength Charts. Somewhat soiled. 3 22971 V.GOOD $2.00 Photocopy of rules copy, only. SANDS OF IWO JIMA 2ND (Schutz) HC 1.0 2-6wks Turnarnd Boxed version of this operational level game of the fierce battle for Iwo Jima, Feb-March 1945. Co-btln level, 3days/turn. Fairly simple rules. US goal is to eliminate all Japanese units while the Japanese seek to hold out as long as possible and cause maximum casualties. Includes 176 counters, 431m/hex, btln level, 3days/turn. B.Costello'12 1 Special Ordr NEW $25.00 SANTIAGO CAMPAIGN 1898 #102 (Com_PW) n n Avail Uncrtn Mag & game. Game of the land campaign for Santiago, which included the battles of San Juan Hill & El Caney. Map covers Daiquiri & Siboney to the area west of Santiago. 1mi/hex, 1day/turn, '23 1 Special Ordr NEW $37.50 SARATOGA 1777, BATTLE OF... (AgaTPS) HP 1.0 2-6wks Turnarnd Chosen as one of the 20 decisive battles of world, this game covers the 1777 battle of the American Revolution that destroyed a small British army in what is now up-state New York, and gave the Americans standing in the world & hope of winning over the Brits. Covers both Bemis Heights & Freeman's Farm, and includes command control & fog of war issues. Includes 200 counters & mounted map. R.Markham'13 1 Special Ordr NEW $28.00 SARATOGA 2ND PARTS (GMT) BC Out-of-Print 1 110596 NEW $5.00 Box, only. SCHELDT, BATTLE OF..., DEVIL'S MOAT (DecGms) Fo 0.4 1-3wks Turnarnd Folio game of the battles between the Canadian 1st Army & German 15th Army in late 1944. The allies needed to clear the Scheldt Delta in order to utilize Antwerp's port facilities. The German's realized this and delayed the inevitable with pre-sited artillery, snipers & mines to break up Allied advances before they even met the main German lines. '14 1 Special Ordr NEW $19.00 SCHLIEFFEN'S WAR #319 (DecS_T) n n 0.9 1-3wks Turnarnd Mag & game. Strategic level game of the opening months of World War I on the western front, depicting the German Schlieffen Plan which emphasized a swing thru the plains of Belgium to outflank the Allies along the main border. Sudden death victory conditions based on control of a Paris or any German city hex as well as attritional victory at game's end. HQs are critical for movement & combat. 16mi/hex, 4days/turn, corp level, 176 counters. Ty Bomba and Doug Johnson'19 / ARTICLES ON: Schlieffen's War, War Plans of 1914; Battle of New Orleans 1815; Battle of Tannenberg, 1410; England's Pirate Wars, 1568-1725; American Civil War Rocket Warfare; Britain's First Incursion Into Afghanistan; German Artillery in the 1918 Offensives. 1 Special Ordr NEW $37.50 SCHNELL BOATS (Compas) BC* 3.3 Solitaire game of tactical naval combat between German Schnell Boats (akin to US PT boats) in the English Channel, June 1943 to June 1944. Player leads a squad of 4 Schnell boats (or experimental hydrofoil boats) based in Cherbourg on missions against allied shipping or occasionally a special mission such as mine laying or pilot rescue. Players track up to 14 crew members as well as each boats' equipment and weaponry. Player's goal is to survive the full 12 months while also destroying as much Allied shiping as they can. Patrols can be completed in about 30 minutes. Moderate complexity, 10 missions/month, 2 countersheets, 1 mounted board. Follows in the long line of solitaire games begun with B-17 and the later Target for Today/Tonight. Joe Carter'23 1 150819 NEW $49.00 * SCRIMMAGE #37 PARTS (SPIS_T) n Out-of-Print 1 93083 MINT $4.00 Counters only. Upper margin of tree has side (eg Allies) written in. 2 48750 V.GOOD $3.00 Map only. 1 1" spot on map, map margin cut off along hex grid. SEA MONSTERS, 4 NAVAL GAMES (Agains) HP 1.4 2-6wks Turnarnd ATO's 2018 Annual (published 3 years late!). Set of four naval games set in the 19th & 20th centuries. IRON & FIRE depicts the battles of the Peruvian ironclad Huascar during the 1879 war with Chile, where it outclassed everything it encountered but was but a single ship. Paul Rohrbaugh / UNDER TEN FLAGS covers the German merchant raider Atlantis in the south Atlantic early in WWII, where it survived 600 days by continually changing its appearance. Solitaire. Paul Stuhlfaut. / XXI is a solitaire game that challenges the player to build an adequate fleet of Type XXI u-boats for the Germans beginning in 1943; historically, only 2 actually sailed. Game is akin to Wings for the Baron where the focus is on the logistics of producing a critical mass of this more complex submarine. Steven Cunliffe / FIRST STRIKE is a solitaire game in which British float planes observe and bomb zeppelin hangers, while in reply the German bomb the British fleet. Paul Rohrbaugh / Includes 6 maps, 350+ counters. '21 1 Stock NEW $37.00 SEALORDS, VIETNAM WAR IN THE MEKONG#243 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Game of the American effort to control & pacify the Mekong Delta during the Vietnam War. Takes a standard, asset-oriented look at the US attempt to block movement of NVA units and attack their bases. 280 counters, square grid map covering Vietnam south of Saigon. Units co to div level; 6.2mi/hex; 7-30days/turn, 3 scenarios. J.Miranda'07 / ARTICLES ON: Sealords, joint warfare in the Mekong Delta; Scipio Aemilianus, Rome's Master of Unconventional Warfare; Spanish in Vietnam 1859-62; George Thomas, Union General from the South; Soldiering & Marriage thru History; Battle of Schellenberg 1704 during the War of Spanish Succession; Caesar's Counterinsurgency in Gaul 58-51BC; HBO's Rome series. 1 80326 NEW $35.00 SECOND BULL RUN 1862 #148 (VaeV_C) n n 0.8 4-8wks Turnarnd Mag & Game. French-language game of militiary history with a complete game in each issue. Covers the Second Battle of Bull Run, 1862. Uses system previously used for Cedar Creek (#94) and Stones River (#121). 1.5hrs/turn, brig level, on a small map. '19 1 Special Ordr NEW $32.00 SECOND FRONT NOW #44 PARTS (XTRCmd) n Out-of-Print 1 150370 MINT $5.00 Complete, 2-sheet counterset, only. SECOND KHARKOV, STRIKE & COUNTRSTRK #271 (DecS_T n n 0.9 Out-of-Print Mag & Game. Colorful update of this PzrGrpGuderian system game of the Soviet May'42 offensive that ended in disater. The 'strike & counterstrike' included the massive tank battles of mid-1942, just prior to Stalingrad, during the Second Btl of Kharkov. Designed as a fun, fast moving, see-saw slugfest. Historical & Soviet all-out scenarios. 5mi/hex, 2days/turn, brig/div level. Paul Youde'11 / ARTICLES ON: Second Kharkov campaign, failed planning; Second Kharkov designers notes; Battle of Itororo, the Paraguayan Thermopylae; battle of Arsuf, 1191AD; US Navy's cold war 'mobile bases' strategy for a possible nuclear war; military history of Easter Island; US 10th Fleet & cyber warfare; cluster 'bombs' in the War of 1812; Arab armies OoB in 2011; 2 odd warship wrecks. 1 96127 NEW $40.00 Last copy. SEDAN 1940, DECISIVE BTL FOR FRANCE #24 (DecWaW) n n 0.9 Out-of-Print Mag & game. Game of the key portion of the campaign on the west front, 10-17 May 1940, focused in the area around Sedan & just beyond the northern end of the Maginot Line where the German breakthrough occurred. Victory is determined by the number of German units across the Meuse River. Btln level, with air & artillery. 228 counters, 2mi/hex, 1day/turn. P.Youde'12 / ARTICLES ON: Sedan, 10-15 May 1940 + designer's notes; Airpower in the Spanish Civil War; Japanese armor doctrine; Op Carnivore, destruction of Second Shock Army Spring 1942; Vichy Dakar, 1940; cocodiles defeat Japanese on Ramree Island, 1945; 6th Pzr's attack at Kursk; unlucky USS Wm Porter; review of TSWW Balkan Fury. 1 114919 NEW $39.00 Last copy. SEDAN CAMPAIGN, 1870 #224 (DecS_T) n n 1.0 Out-of-Print Mag & Game. Includes variant counters for Indochina (11), Belisarius (29), 1918 (9), Grp Soviet Forces (1), Ottomons (3), Boer War (10), Inv Taipai (10), Indo-Pakistani (48), Asia Crossroads (11), First Afghan (7), Xenophon (3), Chancellorsville/Plevna (8). Simpler, operational level game of the decisive campaign of the Franco-Prussian War, 1870. 4.4mi/hex, 3days/turn, div level. T.Bomba'04 / ARTICLES ON: Sedan Campaign 1870; Second Afghan War 1879-1881; the P-39 Aircobra & Buffalo Fighters; Italo-Turkish War of 1911-12; Ascendancy of Athens 500-400BC; USN 5/25 AA Gun; Sixth SS Panzer Army in Hungary 1945; Armies of the Eastern Front 1944-5. 1 68807 NEW $20.00 SEKIGAHARA, THE UNIFICATION OF JAPAN 5TH (GMT) DC* 4.8 2023 Reprint. Simpler block-style game set in 1600 in Japan as each clan attempts to gain dominance over, and thus unify, all of Japan under one Shogun. A 7-week campaign including marshalling armies of dubious loyalty, fight key battles & secure defections from your enemies. 119 blocks, 110 cards, 5000men/block, 3.5days/turn, simpler mechanics. Combat is resolved via card play. M.Simonitch'23 1 151047 NEW $52.00 * SEPOY MUTINY, 1857-8 #320 (DecS_T) n n 0.9 Mag & game. 2-player game of the Sepoy Rebellion in India against the British, 1857-8. Uses the They Died With Boots On game system with random command activation, rebellions & events. Each side aims to secure control of the Indian subcontinent. 2mo/turn, 40mi/hex, 2-10,000men/unit, 176 counters. Joseph Miranda'19 / ARTICLES ON: Sepoy Mutiny, Great Indian Rebellion of 1857-59; Spain's Expeditions in SE North America, 1526-68; Triumph & Failure of Strategy, 1776-78; Original WIndtalkers, Choctaws of Company E in World War I; Dogger Bank Incident of 1904; Centurions of Rome; Miscount in the Gulf of Bomba, 1940. 1 146662 NEW $29.50 SET EUROPE ABLAZE (Agains) HP 1.4 2-6wks Turnarnd 2014 Annual (yeah, in mid-2015). Card-driven game of the battle in western occupied Europe in WWII as Britain creates & supplies civilian resistance forces across Europe. Played on an abstracted, area-move map representing France & the Low Countryies. J.Prados'15 / Also includes Depths of Courage, a small, solitaire game of the first true, successful submarine attack launched in 1864 during the American Civil War. 1 Special Ordr NEW $37.00 SEVEN DRAGONS (Loo) SC Fast-paced, domino-like game played with colorfully illustrated cards & bluff & subterfuge. Players seek to connect 7 panels of cards. L.Elmore'11 1 Special Ordr NEW $12.00 SEVEN YEARS WORLD WAR #221 PARTS (DecS_T) n n Out-of-Print 1 140335 EXCELL $3.00 Photocopy of rules, only. SGS REGION 9 PLAY AIDS KIT (StratG) n Out-of-Print Charts & color maps created for 3 games previous published as intro games in books or mags: Waterloo 20 from Strategist v30 Issue 10 #339 (June 2000); Kassala from Complete Book of Wargames (1980); Drive on Metz from Complete Wargames Handbook. 1 69358 MINT $2.00 SHADOW OF THE EAGLE: MEDELLIN 1809 #16 (Alea) n n 0.5 4-8wks Turnarnd Mag & Game. Includes English rules translation. Gm in the SotE series of battles in Iberia during the Napoleonic Wars. Tac lvl. All original components in Spanish. J.A.V. Zuniga'93 1 Special Ordr NEW $18.00 SHADOWLORDS! STRUGGLE FOR ULTIMATE PRIZE (Parker LB* 2.5 Out-of-Print 2-4 players compete for master of the universe after the death of the great Starlord, with a Shadowlord played by each player against all of them. Players use force (by way of numbers) and very simple forms of diplomacy & bribary, to build their power. '83 1 140956 V.GOOD $12.50 * Substantially complete: missing several of the mix of 3 character counters plus parts all provided in abundance, most ID'd. Moderate wear & used, but structurally intact & generally in good shape. Quite servicable. SHANGHAI INCIDENT, JAN - MARCH 1932 (DecGms) Fo 0.4 1-3wks Turnarnd Folio game of an early attempt by Japan to sieze Shanghai in 1932. They won tactically, but lost in casualties, politically and in confidence. Uses the Fire & Movement game system that emphasizes motorized & specialist units. Rgt level, 1km/hex, 100 counters. '16 1 Special Ordr NEW $19.00 SHANGHAI-NANKING CAMPAIGN #329 (DecS_T) n n 0.9 2-6wks Turnarnd Mag & game. Includes errata counters for Italian-Ottoman War #325 (2), Constantinople #318 (2), Fight the Fall #324 (2). Game covers the largest military campaign prior to the formal outbreak of World War II, the Shanghai-Nanking Campaign of 1937. The Japanese are seeking to decisively defeat the Chinese republic by capturing its major ports & cities. Victory is determined by the Japanese besting their historical performance, while the Chinese can achieve an immediate victory if they manage a successful counter-offensive that threatens Shanghai. Includes limited hidden movement, amphibious landings. Rgt/div level, 176 counters, 7mi/hex, 2wks/turn. Doc Cummins, Ty Bomba'21 / ARTICLES ON: 1937 Japanese Invasion of China; Corrupt Bargain, US Presidential Election of 1824; Alexander the Great & the Battle of Gaugamela 331BC; Jordanian Arab Legion & the Battle for Jerusalem, 1948; Sarkoy Landing in the Balkan War of 1912-3; Odyssey of Jo Shelby in Mexico; Hellenistic War Elephants; Scalping in the US Wild Wild West. 1 Special Ordr NEW $37.50 SHENANDOAH, JACKSON'S 1862 CAMPAIGN #284 (DecS_T n n 0.9 Out-of-Print Mag & game. Detailed game of the Port Royal & Cross Keys battles during the 1862 Shenandoah Valley Campaign Uses a variation of the Twilight's Last Gleaming #225 game system. 3 scenarios (Cross Keys, Port Republic). Regt level, 300m/hex, 250men/str pt, 1hr/turn, 280 counters. C.Diamond, E.Harvey'13 / ARTICLES ON: Jackson's 1862 Shenandoah Campaign; Lost Opportunities in German Naval Superiority in 1914; Libya's Qadafi's Military Misadventures; China's Grea Walls, 1000BC-1644AD; Warriors of the Reconquista; Conquest of Cochin China; Awa Maru, Greatest Submarine Error of WWII; Military Space Pioneers. 1 139564 NEW $25.00 Last copy. SHENANDOAH, JACKSON'S VALLEY CAMPAIGN (ColumG) BC 1.4 4-8wks Turnarnd Block system game of Stonewall Jackson's May-June 1862 cmapaign in the Shenandoah Valley. Using boldness & agility, his smaller force first paralyzed then defeat 3 enveloping Union armies. Brigade level, using an activation system. Block system provides fog of war. T.Dagliesch, G.Selkirk'12 1 Special Ordr NEW $63.00 SHERMAN LEADER / TIGER LEADER UPG BUNDLE (Versse DC* 6.8 Temp OoP/OoS Game & Upgrade Kit bundle. Solitaire game of tactical combat in northern Africa & western Europe between 1942 and 1945. Player commands US army forces in engagements with German forces, trying to achieve objectives while minimizing casualties. '17 / Tiger Leader Upgrade Kit upgrades Tiger Leader to Sherman Leader game standards with 4pgs of revised rules, new unit cards with armor projectile values (AP & HE), new enemy battalion cards, revised campaign cards, plus complete set of revised unit counters, and revised tactical display sheet. '17 1 Special Ordr NEW $72.00 * SHILOH, APRIL 1862 (ColumG) BC 1.4 4-8wks Turnarnd Block system game of this key battle of the Am Civil War, April 1862. Confeds under Johnson launch a surprise but largely uncoordinated attack on the Union, which eventually rally & drive the Confeds back. 100 blocks. '10 1 Special Ordr NEW $63.00 SHILOH, GRANT SURPRISED (DecGms) Fo 0.4 1-3wks Turnarnd Update of SPI folio game. Confeds launch a surprise attack at the Union encampment near Shiloh, but are beaten back in a confused battle. '10 1 Special Ordr NEW $19.00 SHINGLE, THE ANZIO BEACHHEAD # 33 (DecWaW) n n 0.9 Out-of-Print Mag & game. Covers the Allied amphibious invasion at Anzio, Italy, and the difficult fight to breakout of that "self-supporting POW camp," Jan-Mar 1944. The Allies intended to outflank the Gustav Line, and quickly capture Rome. Game is designed as an elaborate folio game, with more counters, rules & chrome than usual but still fast playing. Includes 4 possible goals for each side, with heavy emphasis on off-map action along the Gustav Line. Includes 1km/hex, 1day/turn, 280 counters. E.Harvey, C.Perello'13 / ARTICLES ON: Operation Shingle, the Anzio Gamble 1944; Japanese Military Intelligence & Counterintelligence; KIA US Generals; Siege of Hanko, Finland, 1941; the Vaagso, Norway, Raid, 1941; Mexico in World War II; What If? Austria 1938; Last Raid From Rabaul. 1 102838 NEW $33.00 SHOGUN PARTS (Milton) n Out-of-Print 1 91384 EXCELL $6.00 Army Cards, set of 5, only. 2 91385 EXCELL $9.00 Rules, only, sml amt of underlining in red. Minor wear thru use. 3 91381 EXCELL $9.00 SHIPPING QUOTED. Map only. MUST SHIP as a HUGE Box item due to size. 4 91383 EXCELL $7.00 Reference screens set of 5, only. SHOWTIME HANOI (Agains) n 0.0 Out-of-Print FREE with any order. Intro game printed on a post cart. Tiny, simpler game of air-air & air-ground combat between US & northern Vietnamese forces. '08 1 86462 NEW $0.00 SI-MOVE PLOTTING CHARTS (SPI) n Out-of-Print Pad of Si-Move charts 1 110098 MINT $1.00 Pad of Si-Move charts 2 110099 MINT $1.00 Pad of Si-Move charts 3 110100 MINT $1.00 Pad of Si-Move charts 4 89953 MINT $1.00 Pad of Si-Move charts 5 89951 MINT $1.00 Pad of Si-Move charts SICILY, RACE FOR MESSINA #89 PARTS (SPIS_T) n Out-of-Print Color copy, front & back, of countersheet 2 (missing in some copies). 1 42688 MINT $3.00 Color copy, front & back, of countersheet 2 (missing in some copies). 2 42686 MINT $3.00 Color copy, front & back, of countersheet 2 (missing in some copies). 3 42687 MINT $3.00 Color copy, front & back, of countersheet 2 (missing in some copies). SIDI REZEGH (Excal) zl 4-8wks Turnarnd Rommel attempts a quick grap for Tobruk on the eve of Op Crusader, Nov'41. Simple rgt/brig lvl gm. R.Hlaunickna, D.O'Leary'77 1 Special Ordr NEW $15.00 SIEGE OF CONSTANTINOPLE #66 PARTS (SPIS_T) n Out-of-Print 1 92841 MINT $3.00 Rules only. SIEGE OF ORGUN, AFGHANISTAN 1983 (Revolu) zl 0.4 2-6wks Turnarnd Operation level game of the Afghani Mujahideen's assault on fortified positions in the eastern province of Paktika held by an Afghan regiment with some Soviet forces as well. Area-move, impulse driven game with interactive play. Includes 36 event cards, 88 counters, pltn/company level. P.Ruestchmann'15 1 Special Ordr NEW $25.00 SIEGE OF SYRACUSE, 415-413BC (AgaTPS) HP 1.1 2-6wks Turnarnd Game of the Athenian campaign against Syracuse in Sicily during the Peloponesian War. Regarded by this series as one of the truly decisive battles in history. Athens has the option of how to attack: assault or siege, and Syracuse has many enemies of Athens coming to its aid. 176 counters, area move. P.Rohrbaugh'13 1 Special Ordr NEW $28.00 SILVER BAYONETS 1ST (GMT) BC 1.4 Out-of-Print 12 scenario game of the conventional battle for the Ia Drang Valley early in the US's 2nd Vietnamese War, 1965. The NVA sends a full division against the lightly held area in the highlands of central southern Vietnam & the town of Pleiku. The newly arrived 1st Air Cav reinforced the desparate ARVN defenders & a tough, month-long battle ensued. Company level, with integrated movement & compbat, limited intelligence. 12 scenarios including what-ifs. 200 counters, 1day/turn, 1mi/hex. CSR Award for Best Post-WW2 Game in 1990. G Billingsley'90 1 1224 EXCELL $15.00 Punched & played, but clean & complete. SILVER BAYONETS 2ND (GMT) BC* 3.9 1-3wks Turnarnd 25th anniversary update of this 12 scenario game of the conventional battle for the Ia Drang Valley early in the US's 2nd Vietnamese War, 1965. The NVA sends a full division against the lightly held area in the highlands of central southern Vietnam & the town of Pleiku. The newly arrived 1st Air Cav reinforced the desparate ARVN defenders & a tough, month-long battle ensued. Company level, with integrated movement & compbat, limited intelligence. 12 scenarios including what-ifs. 1.5 countersheets, 1day/turn, 1mi/hex. 2nd edition streamlines the system with a combat system integrating maneuver combat, close assault, ranged fire & air power, plus tweaks better representing each sides advantages. G.Billingsley, M.Land'16 1 Special Ordr NEW $38.00 * SIMON'S CAT: MOUSE PROMO CARD (SJG) n 0.1 Out-of-Print Promotional card for this simple card game. FREE with *any* purchase upon request. 1 120088 NEW $0.25 SIMULATIONS CANADA COMPUTER GAMES [PC] (SimCan) Fo Going OoP Moscow Campaign 1 Special Ordr NEW $10.00 SINGAPORE, FALL OF MALAYA #96 (TSRS_T) n n 0.5 Out-of-Print Mag & Game. Game of the Japanese blitzkrieg down the Malayan Penisula to Singapore and the latter's capture, Dec 1941-May 1942. Colorful map, 100 counters, yet a fairly wild game. 16mi/hex (3.4mi on Singapore map), 1wk/turn (56hrs on Singapore), rgt/brig level. C.Kamps'84 / ARTICLES ON: First Anglo-Argentine war, 1806; Return of the Battleship; Planning the Pacific War, to the Malay Barrier; Honing Gleam of Havoc, Analysis & Strategy w/ Commitment optional rules; Berg's Review of games: Operation Konrad, Lawrence of Arabia #24, PWG Gazala, Barbarian Kingdom Empire; errata for Nordkapp #94, Red Sun Rising; Creative porcess in game design; Nordkapp #94 variants, strategy, new rules & counter images. 1 97415 MINT $24.00 Cherry. SINGAPORE, FALL OF MALAYA #96 PARTS (TSRS_T) n Out-of-Print 1 96899 MINT $5.00 Rules only SIROCCO PARTS (TSR) n Out-of-Print 1 61458 EXCELL $2.00 Basic rules, only. 2 61459 EXCELL $1.00 Basic rules, only. SIX DAY WAR, 1967 # 4 (Dec_MW) n n 0.9 2-6wks Turnarnd Mag & game. Game covers the Six Day War, the Arab-Israeli conflict of June 1967. Using the Btl for Germany model, one player commands the Syrians & the Israelis on the Egyptian Front, the other player is the Egyptian player & northern Israelis, all seeking victory points to win. 5mi/hex, 1day/turn 228 5/8" counters. J.Miranda'13 / ARTICLES ON: the Six Day War, 1967; the Egyptian Army, 1956-73; Operation Savannah: Task Force Zulu in Angola, 1975; Crash Course in Littoral Warfare (US Navy's emphasis on near-shore combat); the Terrorist Attack on Mumbai 2008; Corona, America's first spy satellite, 1956; USMC Electronic Warfare planes of the Cold War; USAF's nex gen long-range strike bomber. 1 Special Ordr NEW $29.00 SIX DAYS OF GLORY (CofA) HC 1.0 2-6wks Turnarnd Small, colorful game of Napoleon's short-lived comeback in 1814. After an initial defeat, the French come back strong, severely mauling the overconfident Prussians on the road to Paris. Operational level game by the Master of Napoleonics, 280 counters, 1 map, 3 scenarios & campaign game. K.Zucker'97 1 Special Ordr NEW $29.00 SIX DAYS OF WAR, 2017 ANNUAL (Agains) HP 1.4 2-6wks Turnarnd 2017 annual (published way late in 2020, as usual). Game of the Six Day War of 1967, as Israel makes a preemptive strike on its several neighboring Arab states for a decisive military victory against all. Includes card play that accounts for the political backdrop to the situation. 245 counters, map divided into 3 fronts (Golan, West Bank & Sinai), reg/brig level, 1day/turn. 10 turns but game can end at anytime when the UN calls a ceasefire. Historical & nightmare scenarios. Good beginners' game (without pre-game cardplay) and excellent solitaire suitability. '20 1 Special Ordr NEW $39.99 SIXTH FLEET #48 PARTS (SPIS_T) n Out-of-Print 1 44158 EXCELL $3.00 Rules only. 2 70761 V.GOOD $2.50 Rules only. SKIES ABOVE BRITAIN (GMT) DC* 5.4 1-3wks Turnarnd Solitaire game of plane-to-plane combat during the Battle of Britain. Player controls a squadron of Hurricane or Spitfire fighters trying to disrupt the German bombing raids, with their occasional escorts, over SE Britain. Uses a card-assisted system to provide the tactical decision making involved in dogfights. Scenarios include individual patrols, includes a patrol generator, and can combine missions into larger campaigns including the whole of the Battle of Britain. Each mission is quick -playing. Depicts need to deal with escorts while giving options for how to attack the lightly armored bombers. Gina Willis, Jerry White'22 1 Special Ordr NEW $65.00 * SKIRMISHER MAGAZINE #3 (MMPSki) n 0.3 Magazine supporting the Great Campaigns of the Am Civil War game series. ARTICLES ON: Preview of On to Richmond II (w/ Grant Takes Command included); Long Road to Gettysburg strategic variant (via download; Streamline version of Atlanta is Ours Advanced Game Rules. '22 1 150723 NEW $16.00 SKYHAWK, ROLLING THUNDER 1966 (Legion) BC 2.0 2-6wks Turnarnd Solitaire game putting the player in command of an A-4E Skyhawk during the early days of Operation Rolling Thunder, the mass bombing campaign over northern Vietnam in 1966. Player is based on the USS Rosevelt at Yankee Station. Your goal is to successfully carry out missions -- which includes return alive. Player loads out their aircraft with munitions as needed, with occasional political meddling, then faces determined Vietnamese opposition in the form of small arms fire, AAA, SAMs and a rare MiG. Three campaigns (composed of multiple missions) are included: First Tour of Duty (Aug-Sept 1966), Second (Oct-Dec) and the third covers the complete 5 month period. Fast playing & engaging, with systems descended from B-17, B-29, Target for Today & Tonight. Mounted battle board, 284 counters. Steve Dixon, Bob Best'23 1 Stock NEW $55.00 SL: SQUAD LEADER PARTS (AH) n Out-of-Print 1 40422 EXCELL $3.00 Reference Data Cards (charts), set of 2 2 148613 MINT $1.00 Quick Reference Data Card, only. 3 148614 MINT $1.00 Quick Reference Data Card, only. 4 148611 MINT $1.00 Quick Reference Data Card, only. 5 148612 MINT $1.00 Quick Reference Data Card, only. 6 148609 MINT $1.00 Quick Reference Data Card, only. 7 148610 MINT $1.00 Quick Reference Data Card, only. 8 91915 MINT $3.00 Single Cross of Iron/Crescendo of Doom CRT/Charts page, only. 9 148608 MINT $1.00 Quick Reference Data Card, only. 10 148605 V.GOOD $0.75 Quick Reference Data Card, only. Couple of sml stains, otherws clean. 11 148606 V.GOOD $0.75 Quick Reference Data Card, only. Couple of sml stains, otherws clean. 12 148607 V.GOOD $0.75 Quick Reference Data Card, only. Couple of sml stains, otherws clean. 13 148604 V.GOOD $0.75 Quick Reference Data Card, only. Couple of sml stains, otherws clean. 14 148615 V.GOOD $4.00 Box, only. Mild scuffs & signs of wear. 15 148616 V.GOOD $2.00 Box, only. COver sun faded. Some sml abrasions. SL: SQUAD LEADER, 2ND PARTS (AH) n Out-of-Print 1 148229 EXCELL $7.50 2nd ed rules, only. Spine preemptively reinforced w/ tape. Otherws clean. SL: CRESCENDO OF DOOM PARTS (AH) n Out-of-Print 1 88474 EXCELL $1.00 One Quick Ref Data Card, only. 2 88473 EXCELL $1.00 One Quick Ref Data Card, only. 3 88472 EXCELL $1.00 One Quick Ref Data Card, only. 4 148597 MINT $1.00 1st ed Quick Reference Card, only. 5 148596 MINT $1.00 1st ed Quick Reference Card, only. 6 150244 MINT $6.00 Rules, only. Clean. 7 148595 V.GOOD $0.75 1st ed Quick Reference Card, only. Some minor signs of use & wear. 8 88471 V.GOOD $1.00 One Quick Ref Data Card, only. 9 88470 V.GOOD $1.00 One Quick Ref Data Card, only. 10 148593 V.GOOD $0.75 1st ed Quick Reference Card, only. Some minor signs of use & wear. 11 148594 V.GOOD $0.75 1st ed Quick Reference Card, only. Some minor signs of use & wear. SL: CROSS OF IRON PARTS (AH) n Out-of-Print 1 148600 EXCELL $1.00 Quick Reference Data Card, w/ all-pink background, believed to be from COI. 2 148232 EXCELL $2.00 Scenario set 13-20, only. 3 148602 EXCELL $1.00 Quick Reference Data Card, w/ all-pink background, believed to be from COI. 4 148601 EXCELL $1.00 Quick Reference Data Card, w/ all-pink background, believed to be from COI. 5 148241 EXCELL $2.00 Scenario set 13-20, only. 6 148599 EXCELL $1.00 Quick Reference Data Card, w/ all-pink background, believed to be from COI. 7 71131 V.GOOD $2.00 Set of 3 (yes, 3) Quick Ref Data (charts) cards SL: CROSS OF IRON, 3RD PARTS (AH) n Out-of-Print 1 148236 EXCELL $10.00 3rd ed rules. Rules cover separated at staples & repaired. Stain on inside back page. Otherws clean. SL: GI, ANVIL OF VICTORY PARTS (AH) n Out-of-Print 1 88477 EXCELL $4.00 Scenario set (#33-47). 2 148590 MINT $1.00 Quick Reference Data Card, only. 3 148591 MINT $1.00 Quick Reference Data Card, only. 4 148589 MINT $1.00 Quick Reference Data Card, only. 5 132701 V.GOOD $5.00 Set of 2 charts & tables cards. Several sml stains including staple rust. Otherws EX. 6 148592 V.GOOD $4.00 Box, only. Mildly scuffed w/ some box btm creases. Structurally sound. Writing on colored end panel. SL: GI, ANVIL OF VICTORY, 1ST PARTS (AH) n Out-of-Print 1 148620 V.GOOD $8.00 1st ed Rules, only. Stain on btm of back cover page. Wrinkled thru use. Otherws clean. SL: SQUAD LEADER 2ND PARTS (AH) n Out-of-Print 1 150243 MINT $6.00 Rules, only. Clean. SL: SQUAD LEADER BOARD # 4 UNMNTD (AH) n 0.1 Out-of-Print # 4 Unmounted map board. 1 149754 MINT $2.00 SL: SQUAD LEADER BOARD #1-4 SET (AH) n Out-of-Print Set of Squald Leader boards #1-4, originally published in Squad Leader game. 1 147674 V.GOOD $10.00 Set of boards #1-4. Some scuffs & signs of wear to all boards. Map #2 partially torn at fold; repaired w/ magic tape on face of map & masking tape on rear side. Otherws EX. SL: SQUAD LEADER PARTS (AH) n Out-of-Print 1 94263 EXCELL $3.00 SL scenario set (1-12), only. 2 148237 MINT $2.00 Scenario 1-12 set only. 3 69166 V.GOOD $1.00 Set of 2 Charts & Tables pages. 4 69167 V.GOOD $1.00 Set of 2 Charts & Tables pages. SL: SQUAD LEADER, SCENARIO BUNDLE (MiscMg) n 0.2 Out-of-Print 1 95751 EXCELL $1.00 8 SL & 2 ASL scenarios from the General & Wargamer & F&M: Scen E,F,G,H,I, WG1, WG2; ASL scen G6, 2000 (Stalingrad mega scenario), 1 other. SLAPSHOT 3RD (ColumG) SC 0.8 1-3wks Turnarnd Reprint of this v.simple, fun & humorous game of managing a comical hockey team thru the normal season & into the playoffs, for 2-6 players. Players assemble a team, wheel & deal with players thru the normal season, then compete in playoffs with a fixed team roster, injuries not withstanding. T.Dalgleisch, L.Gutteridge, R.Gibson, J.Gordon'11 1 Special Ordr NEW $22.50 SLOUCH HATS & EGGSHELLS (Legion) BC 1.3 2-6wks Turnarnd Game covering the de Gaulle-inspired, Allied invasion of Vichy Palestine in 1941. The Allies expected a bloodless cakewalk but the Vichy forces resisted fiercely. Designed to facilitate mating with L2D's Rommel's War 2nd. 200 counters. V.von Borries'12 1 Special Ordr NEW $39.00 SMASH UP (AEG) FB 2-4 player "shufflebuilding" card game in which players form decks composed of pirates, ninjas, robots, zombies, aliens, wizards, tricksters & dinosaurs (all trying to take over the world). Each card type has a special ability (pirates move cards, zombies come back from the discard pile, etc). Intended to be total awesome fun. P.Peterson'12 1 Special Ordr NEW $25.00 SMASH UP, AWESOME LEVEL 90000 (AEG) FB Can be played as stand-alone game, or mixed in with Smash up for all kinds of weirdness. Adds all sorts of new tricks to the deck for this game. Killer plants, steampunks, ghosts, bear cavalry, & more. '13 1 Special Ordr NEW $17.50 SMOLENSK, BARBAROSSA DERAILED PARTS (MMP) BC Out-of-Print 1 132299 < NEW $4.00 Box, only. Slight ding to one box corner. Otherws new. SNIPER! PARTS (SPI) n Out-of-Print 1 109117 GOOD $2.00 Charts & Tables page, only. Single copy. Soiled & worn thru use, but whole & functional. 2 109116 GOOD $3.00 Rules, only. Well used, with lots of evidence of use: wear & repairs on seams, smudges, soiling, but fully functional. 3 109118 GOOD $2.00 Charts & Tables page, only. Single copy. Soiled & worn thru use, but whole & functional. 4 107568 V.GOOD $5.00 Counterset & AFV cutouts, only. Complete or substantially so. Some soiling thru use. Some counters written on on blank backsides. 5 109119 V.GOOD $5.00 Map, only. Some lite stains on surface but VGd overall. SNIPER!, 1ST PARTS (SPI) n Out-of-Print 1 91906 FAIR $2.00 Rules only. Well worn & soiled, with several tears w/ some missing text resulting. Servicable for a players' copy. 2 97069 MINT $5.00 Map, only. SOFT UNDERBELLY, SOUTHERN ITALY 1943 #15 (DecWaW n n 0.9 Out-of-Print Mag & Game. w/48 variant counters for Great East Asian War. Game of the battle for the southern half of Italy in 1943. Modest complexity, 11mi/hex, 2-15days/turn, div level. Includes many what-if possibilities, as well as key elements of the campaign such as secondary invasions, paratroops, airpower, etc. T.Bomba'10 / ARTICLES ON: Allied & German strategy in Italy, 1943 including designers notes; double cross, the war between British MI-5 & German Abwher Intelligence Services; btl of Sangshak (near Imphal), India, 1944; Analysis of the Polish Military in 1939; US Advance to Linz, Austria, May 1945; Radar bombing in WW2; Golden Age of WW2 Humor on TV. '10 1 94446 NEW $24.00 SOLDIER KINGS: THE POTATO WAR KIT (Avalan) n 0.4 2-6wks Turnarnd Kit for Soldier Kings that depicts the War of Bavarian Succession, 1778. Austria seeks to secure Bavaria, while Prussia seeks to prevent that. The result was a short war in which the armies scoured the land for food, esp potatoes. Also depicts the American Revolution during 1778, and the Russo-Ottoman War of 1768. Includs a map addition plus 69 new counters. '18 1 Special Ordr NEW $25.00 SOLDIERS OF THE QUEEN #95 PARTS (TSRS_T) n Out-of-Print 1 96900 MINT $5.00 Rules only SOLDIERS, DECISION IN THE TRENCHES #280 (DecS_T) n n 0.9 Out-of-Print Mag & game. Simpler game of the US 1st Inf attacks into thinly-held German-held lines toward the end of World War I (1918) in multiple scenarios. Not truly historical, rather representative of actions during this time. 5-10min/turn, 25yd/hex, pltn or single machine gun level; fast playing. 124 counters. T.Bomba'13 / ARTICLES ON: Soldiers, the American offensive in France, 1918; US military's attack helicopter doctrinal controversy; the Jewish Revolt, 66-73AD; America's Gibralter: West Point in the American Revolution, 1775-83; media review; Nung Tri Cao & rebellion agaisnt the Chinesse in the 11th Century; US 8" Howizter; Encirclement & Threat Perception in Asia; Sherman at Shiloh; Huaihai Campaign that concluded the Chinese Revolution, 1948-9. 1 135347 NEW $29.00 Last copy. SOLOMONS CAMPAIGN PARTS (SPI) n Out-of-Print 1 40445 EXCELL $4.00 Starting Forces & Reinforcement (TRC) chart, only. 2 114196 MINT $8.00 Rules, only. 3 114197 MINT $6.00 Starting Forces/Reinf/TRC Chart, only. SOME POLES APART (Agains) n 0.0 Out-of-Print FREE with any order. Game on a postcard of a simple, impulse driven game of combat between Germans & Poles, presumably for Warsaw tho the subject is never explained. P.Rohrbaugh'07 1 86475 NEW $0.00 SOUTH AFRICA #62 PARTS (SPIS_T) n Out-of-Print 1 92848 MINT $4.00 Rules only. 2 70669 V.GOOD $2.00 Rules only. 3-holed; some text lost. # written in upper corner. SOUTH AFRICA, VESTIGE OF COLONIALISM #62 (SPIS_T n n 0.8 Out-of-Print Mag & game. Guerilla & conventional revolt in S.Afrika thru the '70s. I.Hardy'77 / ARTICLES ON: South Africa, Vestige of Colonialism; Fulda Gap, the First Battle of the Next War; October War errata. 1 107485 MINT $20.00 Last copy. 2 97599 V.GOOD $3.00 Rules only. Some minor stains. SOUTH CHINA SEA, CONFLICT IN S PACIFIC2D (Compas BC 1.6 Avail Uncrtn Reprint of this strategic level, integrated political & military game of the real & potential conflicts in the South China Sea between 5 key players: the US, China, Malaysia, Philippines & Vietnam. Players engage in structured activies to shift the political situation in their favor, but each activity bears a varying risk of provoking armed conflict that shifts the game to the traditional hex board format. 2 maps, 39 cards, 390 counters, 3-7hrs/turn, 45nm/hex, 2ships/counter, btnl-level. Designed for 2-3 players and can be played solitaire. John Gorkowski'21 1 Special Ordr NEW $62.00 SOVEREIGN OF THE SEAS (Compas) BC 1.8 2-6wks Turnarnd Simpler, strategic level, multiplayer game of England's attempt to preserve its dominance of the seas around the world, 1756-1805. Game is akin to War at Sea (and no relation to Excalibre's game of this same title), with sail-powered warships competing for control of naval areas. 2mo/turn, 1map, 6 countersheets. Stephen Newberg'17 1 Special Ordr NEW $82.00 2 Special Ordr NEW $25.00 SOYUZ '81 # 38 (Dec_MW) n n 0.9 Mag & games. Simpler, 2-player game covering the possibilities of a hypothetical Soviet attack on Poland in 1981 as Poland began to distance itself from Soviet orbit. Soviet forces including those of eastern Germany & Czecholsovakia attack from all sides. Soviet success depends on getting Poland to toe the line without expending inordiante amount of military & political capital in doing so. Such capital is measured in activated Warsaw Pact units, destroyed units, captured & recaptured cities, and Soviet control of the rail network supplying Soviet forces in eastern Germany detering a NATO response. 16m/hex, 3days/turn, div level, 176 counters. Ty Bomba'18 / ARTICLES ON: Soviet Plans to Invade Poland; Liberation of Kuwait, 1991; 1982 Hama Uprising in Syria; Russian Naval Renaissance; Peru's Shining Path Today; NATO's Deterance of Russian Aggression; China in the Arctic; Isis & Hamas; Rescyung the Yazidis of Iraq; Khasham Turkey Shoot, Russian-Syrian Force Beaten by a Kurdish-US force in Syria; Red Air Force 1945-53, 1 136151 NEW $29.50 Last copy. SPACE ALERT (RIO) FB Temp OoP/OoS Interesting, fast playing 2-5 player game of cooperation to protect a single space ship exploring a dangerous part of the galaxy. Uses a CD-ROM (or printed scenario card) to generate a series of threats that players must deal with cooperatively in 10 minutes of real time to defend the ship. Several difficulty levels. A 3-mission game lasts 30min. '09 1 Special Ordr NEW $45.00 SPACE EMPIRES 4X: 4TH ED DC BOX (GMT) DC 0.9 1-3wks Turnarnd 3", doublecase box, only, for this game designed to hold the mounted map & all the "stuff." '20 1 Special Ordr NEW $12.00 SPACE EMPIRES 4X: CLOSE ENCNTRS 2D PARTS (GMT) BC Out-of-Print 1 136182 < NEW $4.00 Box only. Minor ding to one box corner. Otherws clean. SPACE EMPIRES 4X: MOUNTED MAP (GMT) n 1.4 1-3wks Turnarnd Mounted map for the Space Empires 4X game. 1 Special Ordr NEW $14.00 SPACECORP 2025-2300AD 2ND (GMT) DC* 5.3 1-3wks Turnarnd 2021 reprint of this fast playing 1-4 player game of capitalistic exploitation of space in 3 separate eras of the future. Played on 3 space maps printed on 2 mounted maps. Play options provide high replay value. Can be played solitaire. John Butterfield'21 1 Special Ordr NEW $60.00 * SPACECORP 2025-2300AD: VENTURES KIT (GMT) BC* 3.3 1-3wks Turnarnd Expansion kit bringing the number of competing corporations in space up to 14, and offering new ways to play & win. Also provides advanced AI for solitaire play by 10 of the 14 corporations. 14 dbl-sided HQ boards, 12 cards, 2 rule books; For 1-4 players. John Butterfield'21 1 Special Ordr NEW $32.50 * SPANISH CIVIL WAR BATTLES, V1 #213 (DECS_T) n n 1.2 Out-of-Print Mag & Game. First of an intended series of operational, btln/rgt/brig level games on various battles in the Spanish Civil War, 1936-9. This issue covers the battles of Brunete (July '37) in which the besieged Republicans attempt to lift the siege of Madrid, and Jarama (Feb '37) in which the Nationalist thrust for the vital Valencia road during the siege of Madrid. 1mi/hex, 1day/turn, btln/rgt/brig. P.Moore'03 / ARTICLES ON: US Third Army (Patton) from Normandy to Lorraine 1944; Patton, Master of War; Odd British Units of the Desert War 1940-3; Tirah Campaign in Afghanistan, 1897-8; German use of Soviet Naval facilities 1939-41; US Army's Interim Brigade Combat Team; Jarama River Campaign, Feb 1937, in Spain; the Last Massed British Cavalry Charge, Palestine 1917. 1 59136 NEW $49.00 Last copy. SPANISH CIVIL WAR BATTLES, V2 #219 (DECS_T) n n 1.2 Out-of-Print Mag & Game. 2 more battles from the Spanish Civil War to complement those in the first set. Includes Guadalajara, March 1937, and the last Republican offensive at Penarroya, Jan.1939. 280 counters, 1mi/hex, 1day/turn, btln/rgt/brg/div level. P.Moore'03 / ARTICLES ON: the Spanish Civil War 1936-39; Stalingrad & the End of German Invincibility; Kaiser's Africa Airship; Sydney Reily, Ace of Spies; War Chariot in China; First Sih War, 1845-6. 1 63353 NEW $15.00 SPANISH CIVIL WAR, BELCHITE & TERUEL #62 (DecWAW n n 0.9 1-3wks Turnarnd Mag & Game. Game covers the battles around Belchite, Aug-Sept 1937, as well as Teruel (Dec 1937) and Alfambra (Dec 1937 - Feb 1938) during the Spanish Civil War. Uses the Fire & Movement game system common to many of DG's folios games. 1km/hex, brigade level. 180 counters. Eric Harvey'18 / ARTICLE ON: Battles of Belchite & Teruel, Tipping Point of the Spanish Civil War; Allied Lend-Lease to the Soviet Union during WWII; Operation C3, Italian Plans to Invade Malta; Operation Causeway, US Formosa-Amoy Invasion Plans During WWII; Planned Swedish Invasion of Denmark by Den Danske Brigade in 1945; Could the US have Won the Battle of Wake Island, Dec 1941?; the USSR Polikarpov I-16 fighter. 1 Special Ordr NEW $37.50 SPARTA VS. ATHENS #286 (DecS_T) n n 0.9 Out-of-Print Mag & game. Game is a strategic-level study of the Peloponnesian War, 431-400BC, using a point-point style map. Emphasis is on leadership. Both land & naval strength is important, as is the ability to mount sieges and the unique, coalition-style city-state structure of Greece at the time. 1 scenario for the Archidamian War, plus the full campaign game. 1yr/turn (with 4 seasonal phases); 1"/18mi, 280 counters, 300-3000men/counter. T.Garland'14 / ARTICLES ON: the Peloponnesian War; Napoleon's Naval Strategy; Doughboys on the Marne, 1918; Pakistan's War Against the Taliban; the Siege of Saucy Castle, 1204; the battle of Fraustadt, 1706; Charge of the Royal Savoia [Italian Cavalry in the USSR]; the war on Mindanao, Indonesia 1972-75. 1 148094 NEW $34.99 Last copy. SPARTACUS IMPERATOR (Hexasi) BC 1.4 1-3wks Turnarnd Game of each of the 3 Servile (slave) Wars of ancient Rome: Spartacus (73-71BC), Tryphon (104-101BC) & Eunus (139-132BC). In each, the slaves must fan the rebellion quickly & solict all the enslaved area's help before Rome can assemble its powerful forces. Players can take a very limited number of actions that vary with the season, and balance risks & rewards in exposing their leaders & forces to battle. Victory conditions continually change. Map covers Italy plus Sicily. A rousing game. '11 1 Special Ordr NEW $37.00 SPECIAL OPS WARGAMING JOURNAL # 1 (MMP_Op) n n 0.5 2-6wks Turnarnd Mag + Game. Includes RAPHIA, a Std Combat Series game of this key ancients battle w/ 130 counters & small map; SAVAGE STREETS, a small area-move game of the battle for central Stalingrad w/ 96 counters & sml map; plus 4 ASL/ASLSK scenarios plus ARTICLES ON: Pursuing an automatic victory in Shifting Sands; using Fire in the Sky in the classroom; taking Singling in an ASL scenario; Gamers' SCS Gazala; adding ace Tiger tanker Michael Wittmann to OCS games; MMP at Origins '11; seaborne assault in Baltic Gap. Premier issue of a rethinking of Operations Mag. 1 Special Ordr NEW $17.00 SPECIAL OPS WARGAMING JOURNAL # 8 (MMP_Op) n n 1.0 2-6wks Turnarnd MMP's magazine supporting its extensive line of games, including ASL products. Includes complete game Avenge Pearl Harbor (previously published as Storm Over the Japanese Homeland, Avenge Pearl Harbor) which depicts a US invasion & attempted conquest of the Japanese home islands between Nov 1945-June 1946. Uses the game system first used in What Price Glory. 205 counters, 1 map, 32 event cards, div level, 1mo/turn. Tetsuya Nakamura'18 / ARTICLES ON: Learning to Play Operation Mercury; the Thinking Behind the Gamers' Game Series; Variable German Response Rules for It Never Snows; Designer's Notes for Autumn for Barbarossa; Card Combination Synergy in Avenge Pearl Harbor; Day 1 in the Barrikady in Red Barricades; ASL scenarios S62-63, O15-16; Clearing the Runway in Fallschirmjaeger; Tips for Plalying the BCS Battalion Combat Series Games Well, with Guide to Armor Values. 1 Stock NEW $25.00 SPECIAL OPS WARGAMING JOURNAL # 9 (MMP_Op) n n 0.8 2-6wks Turnarnd MMP's magazine supporting its extensive line of games, including ASL products. Includes complete game Greater East Asia Co-Prospertity Sphere. Also includes 2 ASL + 2 ASLSK scenarios. 50 counters. Yasushi Nakaguroa '19 / ARTICLES ON: review of Front Toward the Enemy, scenario chronology for Great Campaigns of the American Civil War (GCACW) game series; preview of ASL Starter Kit #4; and Conscripts in Red Factories. 1 Stock NEW $25.00 SPECIAL OPS WARGAMING JOURNAL #10 (MMP_Op) n n 0.8 2-6wks Turnarnd MMP's magazine supporting its extensive line of games, including ASL products. Includes Blitzkrieg to Moscow 2nd game (w/ 60 counters, 12 cards) plus 2 ASL & 2 ASLSK scenarios, articles on Front Toward Enemy, Iron Curtain (w/ additional scenarios), Last Blitzkrieg, Panzers Last Stand. '22 1 Stock NEW $27.00 SPEED OF HEAT (CofA) FB 2.8 2-6wks Turnarnd Simulation of tactical air-air combat during the air wars over Korea & Vietnam. Intended to be the most accurate air game yet. Represents both air-air & air-ground combat. Evolved from the Air Superiority game, and remains compatible with that earlier game system. Each aircraft is rated on many dimensions for maneuver and firepower, and the gmae rates 40 diefferent aircraft. 240 counters, 6 geomorphic map sections. JD Webster'92 1 Special Ordr NEW $47.00 SPEED OF HEAT PARTS (CofA) FB Out-of-Print 1 124759 MINT $5.00 Box, only. Couple of minor creases along one box edge. Otherws new & very clean. SPELLMAKER PARTS (GameTm) n Out-of-Print 1 70665 EXCELL $2.00 Rules, only. SPITFIRE PARTS (SPI) n Out-of-Print 1 108875 V.GOOD $5.00 Rules, only. Soiled & wrinkled thru use, with extra horizontal fold. A few sml stains. SPLENDID LITTLE WAR, SANTIAGO 1898 2ND (Legion) BC 1.3 2-6wks Turnarnd 2nd edition update of this grand tactical game of the Battle of Santiago, the key battle in the American conquest of Cuba, July 1898. Scenarios include the btl for El Caney, Rough Riders at San Juan Hill, a combination of the two, plus the 14 day campaign. Btln/Reg level, 350yd/hex, 6hrs/turn. 352 counters. Med-High solitaire suitability. A.Nunez'20 1 Special Ordr NEW $42.00 SPQR 3RD PARTS (GMT) n Out-of-Print 1 110391 NEW $5.00 3rd ed Scenario Book, only. Scenarios for 6 battles: Beneventum, Bagradas Plains, Cannae, Zama, Cynoscephalae. 2 110393 NEW $5.00 3rd ed Scenario Book, only. Scenarios for 6 battles: Beneventum, Bagradas Plains, Cannae, Zama, Cynoscephalae. SPQR, ART OF WARFARE IN ROMAN REP 4TH (GMT) DC* 3.2 2019 Reprint & expansion of this immensely popular game. Tactical game using the Great Btls of History system. Includes addtl battles from several out of print kits including Barbarian (Heraclea 280BC, Ausculum 279BC, Bagrada Plains 255BC, Trebbia 218BC, Cannae 216BC, Baecula 208BC, Metaurus 207BC, Ilipa 206BC, Great Plains 204BC, Zama 202BC, Cynoscephalae 197BC, Magnesia 190BC, Muthol River 109BC) plus original scenarios (Cannae 216BC, Zama 202BC, Cynoscephalae 197BC (Rome v Greek Phalanx), Beneventum 275BC, Begradas Plains 255BC). Emp leaders, unit purpose, morale. 6 countersheets (including Barbarian), 6 double-sided maps. Can be played with standard rules or streamline Simple Great Battles of History. 70yd/hex, 20min/turn, ~100-150men/strength point. M.Herman, R.Berg'19 1 150680 NEW $75.00 * SPQR, ART OF WARFARE... PARTS (GMT) n Out-of-Print 1 59575 EXCELL $2.50 Rules photocopy, only. 3 holed. SPRING AWAKENING #73 (DecWaW) n n 0.9 Mag & game. W/ 17 errata/variant counters for Peaks of the Cacauses #61. 2-player game of the last German offensive in WWII in northern Hungary, Slovakia & Austria, March-April 1945 as they attempt to protect the Lake Balaton oilfields. German prospects are poor, but to win Germans must simply best their historical performance to win. Emphasizes control of geo geography, and activation of Soviet forces. 1 scenario with a couple of what-if additons. Uses the They Died With Their Boots on game system. 1wk/turn, 18km/hex, corp level, 176 counters total. Joseph Miranda'20 / ARTICLES: Spring Awakening, the Third Reich's Last Offensive; Cost of French Pride, Destruction of Vichy Forces; Second Stumbling at Schmidt, Germany; Operation Obe, Borneo 1945; German Scharnhorst; War & Factions in the Imperial Japanese Armed Forces; Code Talkers; German Motorized Company in Ethiopia 1940-41. 1 146300 NEW $37.50 SPRUANCE LEADER, COLD WAR FLEET SOLITAIR (Versse DC* 5.6 Solitaire game in which the player commands a US naval carrier battle group during a hypothetical conflict set in the 1980s-90s in either the Pacific or Atlantic. Carriers must be protected at all costs, and enemy attack submarines must be hunted down and neutralized. Group assets must be managed carefully and allocated to combat air patrol, long range missions and attack strikes. You must select the right combination of assets to successfully complete your missions. 11 campaigns included. 397 cards, 8 counter sheets, 1 small mounted display. Fast playing. '22 1 Stock NEW $75.00 * SQUADRON STRIKE DELUXE ED 2ND (AdAstr) BC* 3.0 4-8wks Turnarnd Deluxe edition has full color rules book. 2nd ed is updated with corrections, 20pgs of new material, & reorganized rules. Many more weapons characteristics, new SSDs, revised settings. Highly customizable & scaleable game of ship-ship combat in space. Allows you to build ships by trading resources for effectiveness & technology, offensively & defensively. Moderate complexity. Works on any ship, with any weapon, in any universe. '11 1 Special Ordr NEW $52.00 * ST. LO PARTS (AH) n Out-of-Print 1 6875 EXCELL $0.50 German Artillery tracking chart only. STALIN MOVES WEST #58 (DecWAW) n n 0.9 Mag & game. Game covering the hypothetical situation had Germany not invaded the USSR, but instead the USSR invaded greater Germany about 1941. Soviet units have an untried side. Multiple scenarios depicting various what-ifs including Germans focus on the west, a preemptive strike and no Soviet purge in the 1930s. 176 counters. 70km/hex, 1mo/turn, corp/army level. Joseph Miranda'17 / ARTICLES ON: Stalin Moves West; Juno Beach, Black Sand, Red Beach, Battle of Iwo Jima; Nazi Suicide Squadron; Reggimento Volontari Tunisini; Success & Failure of Germany's Blitzkrieg; Heinkel He-277 Bomber. 1 131565 NEW $36.00 STALIN'S FIRST VICTORY/TAIERZHUANG #91 (DecWaW) n n (mag & game. Pair separate games covering the battle that decided the 1929 Sino-Soviet War, and also the climactic battle of the first Japanese offensive into China in 1938, Taierzhuang. 176 counters, 1 map, co/regt level, 0.25-1.25mi/hex, 1-2 days/turn. '23) 1 151100 NEW $37.50 STALIN'S WAR PARTS (GMT) n 1 128266 MINT $3.00 Tables & Charts aid, only. STALINGRAD '42: LITTLE SATURN KIT (GMT) zl 0.5 1-3wks Turnarnd Kit for Stalingrad '42 that adds a 5th scenario to the game including a half-sized countersheet of new counters. Covers the concurrent German Winter Storm offensive to relieve Stalingrad and the Soviet Little Saturn offensive on the Italian forces NW of Stalingrad. Covers Dec 42 - Feb 43. Mark Simonitch'22 1 Stock NEW $15.00 STALINGRAD POCKET, 1ST: VARIANT CTRS(15) (Gamers n Out-of-Print 15 variant counters providing the units for the variant published in Operations Mag #6. From Gamers' 1992 REPL & VARIANT countersheet. No rules. 1 128895 MINT $1.00 STALINGRAD, 1ST PARTS (AH) n Out-of-Print 1 114202 V.GOOD $4.00 1970s-vintage photocopy of original 1963 rules & battle manual. Otherws EX. STALINGRAD, ADVANCE TO THE VOLGA 1942 (Revolu) BC 1.9 Solitaire, area-move game of the German drive to the Volga, into Stalingrad and possibly their historical fate. Includes the Sept 1942 investment into Stalingrad and its industrial core. Victory is judged by besting the historical German achievements. Full game is 9 turns, plus there is a 5-turn Factory District scenario depicting the final German offensive in October. Quick set-up, low counter density, lots of variability game to game, and fast playing, it is suitable for repeated play and to beginners. Small mounted map, 1 countersheet. Michael Renella'23 1 151017 NEW $39.00 STALINGRAD, BATTLE FOR... (Versse) BC 1.8 2-player card game of the bitter battle for Stalingrad, July 1942-Feb 1943. German forces attempt to capture the city by fighting for one rubble-strewn city block after another in the face of mounting resistance & casualties. A key dynamic is that as the city is destroyed, your supplies dwindle reducing your ability to move & fight. Includes 168 cards. Fast playing, simple. D.Verssen'14 1 Special Ordr NEW $35.00 STALINGRAD, BATTLE OF... (AgaTPS) HP 1.3 2-6wks Turnarnd First in an intended line of 20 games, each corresponding to a chapter in Joseph Mitchell's book, Twenty Decisive Battles of the World. This game is a corp/army level look at the 1942 campaign in southern USSR with the German Fall Blau offensive followed by the Soviet Uranus counteroffensive, with Stalingrad in the middle of things. Mounted but bland map covers the area from Kharkove to Astrakhan. Political influences on the campaigns are key. 280 counters. H.Gerber'12 1 Special Ordr NEW $23.00 STAR FLEET BATTLES BASIC SET 1ST PARTS (TFG) n Out-of-Print 1 76916 MINT $1.00 Chart page, only. STAR FLEET BATTLES CAPTAINS ED PARTS (TFG) n Out-of-Print 1 135567 V.GOOD $2.00 Basic Set ('90) 4pg Charts Booklet only: Damage Alloc, 2 Energy Alloc, Impulse Move Sequence. STAR FLEET BATTLES: ADVANCED MISSNSPARTS (TFG) Bk Out-of-Print 1 135568 V.GOOD $4.00 Advanced Missions SSD book, only. Cover mildly stained & worn, contents clean. STAR FLUXX (Loo) SB 0.5 A new, stand-alone version of Fluxx, set in space & depicting many strains of popular sci-fi TV, movie & fiction characters & settings. Visit this wormhole of hilarity...! '11 1 Special Ordr NEW $13.00 STAR MUNCHKIN (SJG) SC 0.8 Simple, stand-alone, 2-6 player, 168-card game of munchkin warfare in space using the Munchkin game system rules. Origins Award for best traditional card game in '02. S.Jackson'02 1 Special Ordr NEW $21.00 STAR MUNCHKIN: CLOWN WARS 2ND [REVISED] (SJG) Fo 0.6 2-6wks Turnarnd Update of this add-on kit for this simple, fun 2-6 player game of munchkin warfare in space. Brings the Clown Wars to life. '10 1 Special Ordr NEW $15.00 STAR TREK FRONTIERS: CARDS (2) (Wizard) n Out-of-Print Two copies of the Seven of Nines card. 1 128907 MINT $0.25 two copies of the Seven of Nines card. STARFINDER RPG, BEGINNER BOX (Paizo) BC* 3.6 Temp OoP/OoS 2-7 player, fast playing RPG including a heroes handbood, game guide & stand-up countersheets of characters. 1 Special Ordr NEW $25.00 * STARFIRE 3RD PARTS (TFG) Bk Out-of-Print 1 134990 EXCELL $19.00 1998 3rd edition rules booklet, only. STARFIRE: FIRST CONTACT KIT PARTS (TFG) n Out-of-Print 1 135412 EXCELL $12.00 Complete counterset, only. 2 135413 EXCELL $12.00 Complete counterset, only. 3 135414 EXCELL $12.00 Complete counterset, only. STARFORCE TERRA, CONTACT (WWW) HC 1.4 4-8wks Turnarnd Simple 2-6 player card gm of space warfare using system similar to Modern Naval Btls. Good w/ lots of beer & pretzels, and a good beginners game. '91 1 Special Ordr NEW $25.00 STARFORCE TERRA, CONTACT PARTS (WWW) HC Out-of-Print 1 47382 NEW $5.00 INCOMPLETE GAME: missing all weapons/action cards. Contains all other components including Starship cards, rules, dice set, box. 2 74303 EXCELL $1.00 Box, only. 3 74304 EXCELL $1.00 Rules, only. STARGRAVE, SCIFI IN RAVAGED GALAXY (Osprey) Bk 1.6 2-6wks Turnarnd In the chaos after a galactic war, pirate fleets roam the galaxy, robbing extoring & enslaving at will. Others roam trying to make a living any way possible. Players assume the roles of independent operaters, who hire a crew for a ship each with unique skills (including alien life forms with unimaginable abilities). Players then attempt to execute a series of missions. But the more success you have, the more you are likely that pirate fleets will take note of you. 1 Special Ordr NEW $22.75 STARGRAVE: QUARANTINE 37 (Osprey) Bk 0.6 2-6wks Turnarnd Supplement for Stargrave in book format. Adds a situation where Station 37 was a base for 10,000 scientists working on biological & chemical projects until it went dark just before the outbreak of war. The only contact with them is a beacon signaling that the station is quarantined. Now, after, the war, players attempt to explore the derilict research station hunting for useable technology & research. Includes solitaire campaign rules. 1 Special Ordr NEW $18.19 STARS & BARS #30 PARTS (WWWmag) n Out-of-Print 1 88397 EXCELL $1.00 Odds determination table, only. STELLAR HORIZON (Compas) HB*11.4 HUMUNGOUS 1-7 player game in which players lead human multi-national factions into the solar system to explore & exploit resources. You develop your own space program, then claim your turf in space. Win by developing the first Interstellar Colonizer, by terra-forming a world, or dominating all other players. 1yr/turn, 1-7 players. Has several scenarios that can be played quickly, either cooperatively or competitively. Andrew Rader'19 1 Special Ordr NEW $125.00 * STOCK MARKET PARTS (AH) n Out-of-Print 1 21237 EXCELL $1.00 Basic rules card only. STONER FLUXX (Loo) SB 0.4 A new, stand-alone version of Fluxx, that celebrates the Weed, Freedom and the Pursuit of Happiness while allowing you to change the rules in mid-game. The goal of the game is to end marijuana prohibition, cards contain lots of stoner humor (e.g. "Uh...what were we just doing?") A likely winner encouraging those who sympathize with pot use to say "enough is enough." Like Canada, our progressive neighbor to the north already has. $1 donated by publisher to end marijuana prohibition for each deck sold. '03 1 Special Ordr NEW $15.00 STONES RIVER, TURNING POINT IN TENNESSEE (DecGms Fo 0.3 Going OoP Update of SPI folio on the subject. Focuses on the Confed surprise attack on the Union forces at Stones River, TN, Dec 1862. Rgt/brig level. '10 1 Special Ordr NEW $19.00 STONEWALL IN THE SHENANDOAH #67 PARTS (SPIS_T) n Out-of-Print 1 96907 MINT $3.00 Rules only STONEWALL'S SWORD, THE BTL OF CEDAR MTN (Revolu) zl 0.6 Game of Stonewall's attack on a stray Union division near Cedar Mountain in Aug 1862. The best of the Confed army, led by one of its best leaders, with numerical superiority, largely looses its opportunity to destroy the Union forces thru inaction, but it was a close-run thing. 176 counters, 140yd/hex, regt level, 20min/turn. H.Luttmann'15 1 150019 NEW $29.00 STORM ABOVE THE REICH (GMT) DC* 6.6 1-3wks Turnarnd Solitaire game in which the player manages a German Focke-Wolf FW-190 fighter squadron in the face of endless American B-24 bombers & their dangerous escorts, late 1942 - early 1945. Can be played by 2 players as well. Fast playing, with individual missions lasting 30min, and campaigns consisting of 6-60 missions. Player must decide upon what armaments to use, what style of attack to employ, and what to do in the face of escorts, all of which greatly influence the game. Uses wooden blocks to represent German aircraft. Includes mounted map. Individual fighter level, with turns representing seconds to minutes. Sister game to Skies Above the Reich, and can be mated to that game. 4 dbl-sided mounted maps of various sizes, 2 countersheets, 60 blocks, 96 cards.Jerry White & Mark Aasted'21 1 Special Ordr NEW $66.00 * STORM OF STEEL 2ND (DecGms) LB* 2.8 1-3wks Turnarnd Revised & updated 2nd edition of this strategic level, comprehensive 3-map game of WW-1 in Europe from the Spanish border to the Middle East, including land air & naval units. Quarterly turns, corp or naval squadron level. Includes production and a card driven system. 3 maps, 1400 counters, 22 scenarios. Good for team play. '14 1 Special Ordr NEW $119.00 * STORM OF STEEL PARTS (DecGms) LB* Out-of-Print 1 83318 NEW $5.00 * Box, only; 1 box side panel crease verticaly & litely creased lengthwise. STORM OVER ARNHEM, 1ST PARTS (AH) n Out-of-Print 1 88412 V.GOOD $6.00 Rules only. Wrinkled w/ some minor stains thru use. STORM OVER ASIA PARTS (GMT) BC 1 143506 NEW $4.00 Box only. Minor ding to one corner, otherws new. STORM OVER ASIA, PREQUEL TO WORLD AT WAR (GMT) BC* 3.6 1-3wks Turnarnd Prequel to GMT's World at War game, and paralleling previously published Gathering Storm game. Covers the years prior to World War II in the Pacific that built up to war. 2-4 players each try to improve their nation's preparations for war in the military, economic, political, dipomatic & technological spheres. A complete game on it own, but can also be play in tandem with Gathering Storm and also sets the scene for a varied World at War game. Provides great flexibility in strategy, varying Japanese production focus on military or civilian goods, naval forces, diplomacy, new or better military units, activation of reserves, etc. 840 counters, 93 various cards. Modest complexity, 3mo/turn, 2-4 players, div/corp level, individ capital ships. Bruce Harper'20 1 Special Ordr NEW $72.00 * STORM OVER DIEN BIEN PHU (MMP) BC 1.0 2-6wks Turnarnd Area-move game of the pivotal battle for Dien Bien Phu in 1954, using a simplified version of the Storm Over Arnhem/Storm Over Stalingrad game system. The game adds rules to reflect the French supply limits, sappers, assaults, plus new cards depicting special events of the campaign. Playing time about 3hrs. 1.5 countersheets, 55 cards. '14 1 Special Ordr NEW $36.00 STORM OVER DIEN BIEN PHU PART (MMP) BC Out-of-Print 1 132300 < NEW $5.00 Box, only. V.minor ding to one box cover corner. Otherws new. STORM OVER DIEN BIEN PHU PARTS (MMP) BC 1 131990 EXCELL $5.00 Box only. Box has a single large crease extending most of the way along one side edge. Otherws new. STORM OVER TAIERZHUANG 2ND #25 (Agains) n HP 0.8 1-3wks Turnarnd Mag & game. Upgrade of this recent game of the 1938 Chinese attempt to trap Japanese forces advancing along a key rail line to the provisional Chinese capital. Large chinese forces armed with a small number of AT guns & Soviet-made aircraft confront 25,000 Japanese with armed w/ 100 tanks & armored cars. 280 colorful, unmounted counters. Btln lvl, 1day/turn, 0.5km/hex. T.Co'09 / ARTICLES ON: Taierzhuang & the Chinese NW Army; Chinese airforce in WW2; What makes a game Epic?; Random events; Groping for the New Paradigm Revisited; the Nuremberg Defense; What makes a good game package? 1 Special Ordr NEW $28.00 STRATEGY (WWW) n 0.5 Out-of-Print 1 61494 EXCELL $1.00 Rules, only. STRATEGY & TACTICS (SPI) # 47 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: German Submarine Warfare in the Atlantic, 1939-43; World War III, the Potential for conflict in the 1970s; Main Article Index for S&Ts 19-47. 1 114175 EXCELL $5.00 STRATEGY & TACTICS (SPI) # 70 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: the Crusades, Western Invasion of the Holy Land, 1097-1191; NATO Division Commander, C&C in the Modern Battlefield Environment; Horses in War; Index to Errata Published thru Aug'78 (typically in Moves Mag). 1 107619 EXCELL $4.00 STRATEGY & TACTICS (SPI) # 85 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Fighting Sail, Sea Combat in the Age of Canvas & Shot, 1775-1815; Singapore, Campaign for Malaya Dec 1941-Feb 1942; Brief reviews of: Assault on Tobruk, Campaigns of Napoleon, Dark Star. 1 96849 EXCELL $4.00 STRATEGY & TACTICS (SPI) # 89 (SPIS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Sicily, the Race for Messina; Lee v McClellan, the Maryland Campaign, Sept. 1862; Brief reviews of: Hitler's War 1st, Command at Sea 1st, Trenchfoot. 1 96853 V.GOOD $3.00 Center pages loose from staples. STRATEGY & TACTICS (TSR) # 99 (TSRS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: POW Guard to Prisoner Ratios in WW2; Unluck US XI Corp in the Am Civil War; Resistance in Afghanistan; Napoleon's Fight for Empire, Btl of Luetzen 1813; the Armies of 1813; GenCon Minis award winners; Berg reviews: ADG Empires in Arms 1st, Napoleonic Wars trilogy, GDW Third World War series (Btl for Germany, Southern Front), WEG Killer Angels, QTRDCK Grant Moves South; ERRATA for Trail of the Fox #97. 1 96862 V.GOOD $3.00 Btm 1/4 of mag cover torn off entirely & restored/largely repaired with tape. Narrow gap remains at btm near spine. No rules. STRATEGY & TACTICS (WWW) #114 (WWWS_T) n 0.4 Out-of-Print Mag only; no rules. ARTICLES ON: Pancho Villa's Movie Deal; Ratios Among the Arms in 1914; Defoliants Against Japan 1944-5; Daumesnil, Napoleon's Guardian Angel; Active Military Forces 1987; Clash on the Danube, Apr 1809, pt 2: Eckmuhl; AirLand Battle Doctrine; ERRATA for Korea #111 & Abensburg #113. 1 96874 EXCELL $2.50 Several finger prints on mag cover. No rules STRATEGY & TACTICS QUARTERLY # 6, D-DAY (DecSTQ) n 0.9 1-3wks Turnarnd Quarterly magazine dedicated to a single historical topic of military history. This issue is focused on all aspects of the D-Day invasion of Franch, 6 June 1944, and its follow-on campaign thru the breakout in August. '19 1 Special Ordr NEW $10.50 STRATEGY & TACTICS QUARTERLY #10 KURSK (DecSTQ) n 0.9 1-3wks Turnarnd Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on all aspects of the epic Summer 1943 battles around Kursk on the eastern Front during World War II on thru the fall of Berlin in May 1945. '20 1 Special Ordr NEW $12.50 STRATEGY & TACTICS QUARTERLY #11 30YRWAR (DecSTQ n 0.9 1-3wks Turnarnd Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on all aspects of the Thirty Years War. '20 1 Special Ordr NEW $12.50 STRATEGY & TACTICS QUARTERLY #15 ALEXGRT (DecSTQ n 0.8 2-6wks Turnarnd Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on all aspects of Alexander the Great's rise & conquest of much of the civilized world in the 5th century BC. '21 1 Special Ordr NEW $12.50 STRATEGY & TACTICS QUARTERLY #16 CHINA (DecSTQ) n 0.9 2-6wks Turnarnd Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on the prospects of a future war with China in the near future, and China's assertion of its military & political sphere of influence. '21 1 Special Ordr NEW $12.50 STRATEGY & TACTICS QUARTERLY #17 NAPOLN (DecSTQ) n 0.9 1-3wks Turnarnd Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on Napoleon's art of war. '22 1 Special Ordr NEW $15.00 STRATEGY & TACTICS QUARTERLY #18 KOREA (DecSTQ) n 0.8 Avail Uncrtn Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on the history of the Korean War, Nov 1950 - 1953, beginning with the context of the immediate aftermath of World War II. '22 1 Special Ordr NEW $15.00 STRATEGY & TACTICS QUARTERLY #19 FR & IN (DecSTQ n 0.9 2-6wks Turnarnd Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on the history of the French & Indian War of 1759-61. While a small war in North America fought in small battles with limited forces, it was an extension of the Seven Years War in Europe - essentially part of a world war among European nations. '22 1 Special Ordr NEW $15.00 STRATEGY & TACTICS QUARTERLY #20CARRIERS (DecSTQ n 0.9 4-8wks Turnarnd Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on the history of the aircraft carrier as dominant ship type in navies thru the last century. '22 1 Special Ordr NEW $15.00 STRATEGY & TACTICS QUARTERLY #21BYZANTM (DecSTQ) n 0.9 2-6wks Turnarnd Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on the history of of Hanz Guderian and his use of the panzer blitzkrieg in the first half of World War II. '23 1 Special Ordr NEW $15.00 STRATEGY & TACTICS QUARTERLY #22GUDERIAN (DecSTQ n 0.9 2-6wks Turnarnd Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on the history of of Hanz Guderian and his use of the panzer blitzkrieg in the first half of World War II. '23 1 Special Ordr NEW $15.00 STRATEGY & TACTICS QUARTERLY #23 1812 (DecSTQ) n 0.9 2-6wks Turnarnd Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on the history of of Hanz Guderian and his use of the panzer blitzkrieg in the first half of World War II. '23 1 Special Ordr NEW $15.00 STRATEGY I PARTS (SPI) n Out-of-Print 1 107813 EXCELL $3.00 TRC w/ Bombardment, PAR & Late Modern CRTs, 1 original copy. Plus, as a bonus, 3 photocopies of PAR/Modern CRT side, and 4 copies of the TRC/Bombard side. 2 97610 V.GOOD $3.00 Set of 3 conferance maps & 2 Turn Record/CRT pages. All soiled &/or worn thru use. Sold as a set. STRATEGY PARTS (WWW) n Out-of-Print 1 17074 NEW $1.00 One of two maps, only. Ameobic island w/ the bay. STRIKE & COUNTERSTRIKE #53 (DecWAW) n n 0.9 Out-of-Print Mag & game. Includes variant counters for Night Fight #44 (14), plus a 2pg scenario. Solitaire game of the Soviet counteroffensive against the German Army Group Center between Dec 1941 (with the Germans at the gates of Moscow) thru Apr 1942. Player controls the Soviet forces. Uses the Rampage (Stalingrad Cauldron, Panzers East) game system. Goals are basically geographic, and based on historical performance.20mi/hex, 2wks-2mo/turn, 208 counters, rgt/div/army level. Ty Bomba'17 / ARTICLES ON: Battle for Moscow, Dec 1941 - Apr 1942; Missed Opportunity, a Polish-Czech Alliance in 1938; 1st Marine Raider Battalion; Naval Battle of the Komandorskis, March 1943; Max Schmeling, Boxing Legend & Fallschirmjager; Battle for Attu in the Aleutians; Fw-190 Shrike. 1 139903 NEW $39.00 Last copy. STRIKE FORCE ONE PARTS (SPI) n Out-of-Print 1 92171 EXCELL $1.00 Sample game foldout, only. 2 98994 EXCELL $4.00 Rules fold (w/ attached, unused map & CRT), mint. Some v.minor yellow bleeding from map surface onto rules. Also, includes Sample Game Folder which has some mild wrinkles or waves thru storage. I.e., this has everything except the 10 generic counters. STRUGGLE FOR NEW FRANCE (Schutz) HC 1.3 2-6wks Turnarnd Simpler game of the French & Indian War, a subset of the Seven Years War (1754-62) in Europe. Players guide French Canada or the British Colonies in this pre-revolutionary war as they use the limited resources available to them, and the unpredictable level of support from both home countries, as determined by seperate event card decks. Includes small map, 176 counters, 61 cards. Area-move, regt level, seasonal turns. B.Molyneaux'13 1 Special Ordr NEW $32.00 STRUGGLE FOR STALINGRAD #47 (WWWmag) n n 0.5 Out-of-Print Mag & Game. Sml, div lvl, area move game of the German attempt to capture Stalingrad, Spt-Nov'42, while the Soviets cling to the rubble until the tide turns with their Uranus offensive. 6days/turn. C.Baslund'85 / ARTICLES ON: Struggle for Stalingrad designer's notes; review of Aces Hi; review of TSR's Cobra; Turn One of GDW's House Divided; replay of TFG's Battlewagon, TSR's Monty's D-Day, WEG's Air Cav. 1 13954 NEW $17.50 STRUGGLE FOR STALINGRAD #47 PARTS (WWWmag) n Out-of-Print 1 79402 MINT $3.00 Rules, only. 2 79403 MINT $3.00 Map, only. STRUGGLE FOR THE GALACTIC EMPIRE (DecGms) BC 1.2 Going OoP Strategic level, solitaire game of a galactic empire trying to maintain order in the face of rebellions, corruption & attacks that threaten to undo it's hold on the known universe. Sort of like helping Darth Vader manage the Empire a little better... 352 counters, 1 map. J.Miranda'09 1 Special Ordr NEW $36.00 STRUGGLE FOR THE GALACTIC EMPIRE 2ND (DecGms) BC 1.2 4-8wks Turnarnd 2014 (2nd ed) reprint of this strategic level, solitaire game of a galactic empire trying to maintain order in the face of rebellions, corruption & attacks that threaten to undo it's hold on the known universe. Sort of like helping Darth Vader manage the Empire a little better... 352 counters, 1 map. J.Miranda'14 1 Special Ordr NEW $45.00 STRUGGLE FOR THE GALACTIC EMPIRE [PC] (DecGms) JC 0.3 1-3wks Turnarnd CD; req Windows 95/NT or later. Windows PC port of the 2nd ed update of this strategic level, solitaire game of a galactic empire trying to maintain order in the face of rebellions, corruption & attacks that threaten to undo it's hold on the known universe. Sort of like helping Darth Vader manage the Empire a little better... J.Miranda'13 1 Special Ordr NEW $16.00 SUEZ '56, ANGLO-FRENCH INTERVENTION (DecGms) Fo 0.2 Solitaire folio game of the British, French & Israeli attempt to regain control of the Suez Canal from Egypt. Goal is to seize the canal or depose Nassar while avoiding the political disaster of the original event. Uses the Cold War Blitz game system. Player controls the allies' actions, while a card deck controls the Egyptians. You control the length of the game with judicious card play. '15 1 150350 NEW $11.50 SUEZ 1916, OTTOMAN STRIKE (DecGms) Fo 0.3 1-3wks Turnarnd Folio game of the Ottoman attempt to breach & capture the Suez Canal, a vital lifeline to the British Empire, in August 1916. The Ottoman force, stiffened with German & Austro-Hungarian units, attained tactical surprise by attacking at night. Uses the Fire & Movement game system which includes artillery & air support added at the time of combat. 0.6mi/hex, Btln/regt/brig level. '14 1 Special Ordr NEW $19.00 SULEIMAN THE MAGNIFICENT #9 (Agains) n HP 1.0 1-3wks Turnarnd v3#1. Mag & Game. Simpler, grand tactical game of the massive Aug. 1526 battle at Mohacs in which the Ottoman Empire overwhelmed the Kingdom of Hungary. 225yd/hex, c.750men/unit. 240 counters. R.Berg'04 1 Special Ordr NEW $28.00 SUMMER STORM, GETTYSBURG 1863 (CofA) BC 2.4 2-6wks Turnarnd Brigade level simulation of the Gettysburg campaign, beginning before and ending after the historical battle. Emphasis is on both side's need to subdue the opponent's army (rather than capture terrain). Relatively simple with doubleblind mechanics & a command system that emphasizes the fog of war. 1hr/turn, 0.5-2mi to hex, 2 maps, 980 counters. R.Barber'98 1 Special Ordr NEW $64.00 SUNRISE OF VICTORY #2 PARTS (XTRCmd) n Out-of-Print 1 28132 MINT $5.00 Rules, only. SUNRISE OF VICTORY, 1942-3 # 2 PARTS (XTRCmd) n n Out-of-Print 1 128867 MINT $5.00 Countersheet, only. SUPER MUNCHKIN [REVISED] (SJG) SC 1.0 Revised edition of this stand-alone game that can be combines with any of the other Munchkin series games. This version of Munchkin parodies & adds the abilities of the superheroes: be a mutant, an exotic, a mystic, a techno; the higher your level, the more power you have. Battle Masterminds, monsters & aliens -- and take their stuff. Lots of humor for 3-6 players. S.Jackson'10 1 Special Ordr NEW $18.00 SUPERIORITY (Yaq) AL 1.2 Out-of-Print Short, simple to modest complexity gm of tac combat in Europe in early 80s. Combined arms coordination emphasized. '81 1 3562 MINT $13.00 Last row of counters miscut. Top 1" of box cover lightly spotted; 1" spot on inner album surface stained. Otherws clean & unpunched. SUPERPOWERS AT WAR #100 PARTS (TSRS_T) n Out-of-Print 1 56697 MINT $3.00 Countersheet only. Mis-cut such that move factors offset on nearly all units. Otherws Mint. 2 96897 MINT $4.00 Rules only SUPREMACY PARTS (Suprem) n Out-of-Print 1 75652 MINT $3.00 Set of 6 Supply Center cards, only. 2 75653 MINT $9.00 Original Resource Deck of 65 cards, complete, only. SUPREMACY: BOOMER SUBS PARTS (Suprem) n Out-of-Print 1 92205 V.GOOD $4.00 Rules only. Spots & wear thru use. SUWALKI GAP, THE BALTIC 2023 #327 (DecS_T) n n 0.9 Mag & game. Game covers a hypothetical Russian attack on the Baltic States & Poland between 2023-25, and is focused on the Suwalki Gap, a 65km section of the Polish-Lithuanian border between Belarus & Kaliningrad which the Russians may use to attempt to encircle the Baltic States. Victory depends on the Russians surrounding all NATO-controlled units as well as geographic objectives. Considers the multi-dimensional modern battlefield. 28km/hex, 1day/turn, btlgrp level, 280 counters. Nicholas Edwards'21 / ARTICLES ON: A Future Russian Attack on the Baltic States; Battle of White Plains 1776; Battles of Hannut & Gembloux, May 1940; Naval Dimension of Roman Imperial Power; Radios in the Invasion of France 1914; YB-49, US's Flying Wing; Battle of Wagon Box, 1867; First Israelite Campaign in Canaan, c1400BC; General Stilwell's Art of War; CSS COlonel Lovel & the Mississippi Defense Fleet. 1 151087 NEW $39.00 SWITZERLAND MUST BE SWALLOWED 2ND (Schutz) HC 1.2 4-8wks Turnarnd Boxed update of this game of a possible German invasion of Switzerland sometime after the summer of 1940, as well as a possible Allied invasion in 1944. The southern portion of the country was well protected by the Alps, but the Swiss themseles realized the northern half may be swiftly overrun. 264 dbl sided div level counters. 15k/hex, 3days/turn. 2nd ed adds several new scenarios plus rules tweaks. P.Schutze'07 1 Special Ordr NEW $25.00 SWORD OF ROME: DELUXE MAP (GMT) Fo 0.4 Going OoP Deluxe, mounted map for this multiplayer game of Roman conquests. '08 1 Special Ordr NEW $14.00 == Games by TITLE ============= 541-756-4711 10-9 PST Prices TRIPLE after hours! "T" TITLED ITEMS (i.e. Titles beginning with "T") ===================================================== M.Dean@FineGames.com ===== Game Title, Edition & (Publisher Code) Game Box Wgt# Publication Only? Typ & Stock Status General +$ PART#/Status Conditn Price-$ Sur Specific, Detailed Condition Notes ------------ ------- -------- --- ---------------------------------------- TACTICS II PARTS (AH) n Out-of-Print 1 74295 EXCELL $0.50 Weather / Time Record Chart, only. 2 74296 EXCELL $0.50 Weather / Time Record Chart, only. 3 74297 EXCELL $0.50 Weather / Time Record Chart, only. TACTICS II ['73] PARTS (AH) n Out-of-Print 1 107601 MINT $7.00 Rules book, only. TAI-PAN PARTS (Fasa) n Out-of-Print 1 9051 MINT $3.00 Map only. 2 54571 MINT $4.00 Cargo/ship cards, only. 4 unpunched sheets of 48 cards total. TALES OF ULYSSES (Tilset) LB* 2.6 2-6wks Turnarnd 2-4 player game targeted at kids. Players follow Ulysses in his voyage from Troy home to Ithaca (based on the Odyssey). Each player pilots a ship thru all the seas & mythical creatures of Ulysses's epic adventure. E.Wimble'00 1 Special Ordr NEW $18.00 * TALON 2ND PARTS (GMT) DC Out-of-Print 1 139325 < NEW $5.00 Box, only. Box btm mildly concaved into a lip along 2 box edges. Otherws clean. TALON: TALON 1000 KIT (GMT) BC 1.5 1-3wks Turnarnd Kit adding a solitaire system to the game with hundreds of scenariors, plus a new AI empire with new weapons & ship capabilities & counters for the 2 player game. Kit adds 1,000 scenarios (thus the name). Jim Krohn'18 1 Special Ordr NEW $25.00 TAMAN '42 PARTS (PacRim) n Out-of-Print 1 61071 EXCELL $2.50 Rules only. TANGA, BATTLE OF... 1914 (Legion) BC 1.4 2-6wks Turnarnd Second game of the Great War Tactical series. The battle of Tanga was the result of the first Allied offensive against German East Africa in 1914. The Brits make an abortive amphibious landing near the town of Tanga, outnumbering the Germans 8-1. But prompt & decisive German response routs the Brits who retreated by boat. 360 double-sided die-cut counters. 200yd/hex, 1hr/turn, platn/co level. D.Biship'15 1 Special Ordr NEW $48.00 TANGA, BATTLE OF... 1914 PARTS (Legion) BC Out-of-Print 1 112017 < NEW $4.00 Box, only. New, but has 4 separate creases on box cover. 2 112016 NEW $4.00 Box, only. Clean. TANK DUEL: NORTH AFRICA KIT (GMT) BC 1-3wks Turnarnd Expansion kit for this card-based game of tank-tank combat during World War II. This kit switches the subject to combat in North Africa. '22 1 Special Ordr NEW $49.00 TANK DUEL: TANK PACK #1 KIT (GMT) zl 1-3wks Turnarnd Expansion kit for this card-based game of tank-tank combat during World War II. This kit adds more AFVs to the fray. '22 1 Special Ordr NEW $27.00 TANK LEADER: EASTERN FRONT PARTS (WEG) n Out-of-Print 1 39124 NEW $1.00 Charts/tables card, sold invidually. Several available. 2 39122 NEW $5.00 Rules, only. New. 3 39123 NEW $5.00 Mapboard, only. New. 4 39125 NEW $10.00 Complete Unit card set, three unused card sheets of Soviet & German unit cards (beginning 200, 203 & 206). 5 37722 EXCELL $2.00 Player cards, 2 avail; price EA. TANK! #44 (SPIS_T) n n 0.7 Out-of-Print Mag & game. Base Tank! game focusing on the basics of combat between individual AFVs, tanks and infantry fire teams. Includes specs for a good crossection of AFVs from World War II. Base game includes 100 counters & rather basic rules. J.Dunnigan'74 / ARTICLES ON: Tank, a Weapon Systems Survey; Sea War in the Age of Sail, 1650-1830. 1 99121 MINT $20.00 Slight sun discoloration to rules cover page. Unpunched. Last copy. TANK! #44 PARTS (SPIS_T) n Out-of-Print 1 97600 V.GOOD $3.00 Rules only. Some modest soiling thru use. TANK! #44: EXPANSION KIT PARTS (SPI) n Out-of-Print 1 150281 EXCELL $1.00 Photocopy of expansion rules booklet only. Photocopy is a bit lite but clean. TANNENBERG ['78] #69 PARTS (SPIS_T) n Out-of-Print 1 61659 V.GOOD $4.00 Std & exclusive rules, only. TANNENBERG, EAST PRUSSIA AUGUST 1914 (DecGms) Fo 0.3 1-3wks Turnarnd Folio game of the opening moves on the eastern front in World War I. Germany's small eastern army is able to take advantage of their interior lines & railroads to mass quickly and thus defeat in detail 2 lumbering Russian armies. This game focuses on action on the southern portion of East Prussia. Uses the Fire & Movement game system with hidden movment & fire support at time of combat. Artillery support is depicted as inflexible, and must be supplied to be used. 3mi/hex, Brig level, 100 counters. '14 1 Special Ordr NEW $19.00 TARAWA 1943 (Worthi) BC* 2.9 2-6wks Turnarnd Simpler, fast playing, card-driven, solitaire game of the US marine invasion of the Japanese-held island of Tarawa, 1943, showing the US military how difficult it would be to wrest islands from the Japanese. Each turn involves activitating a single US battalion of the 2nd Marine Div, allowing it to move, attack and regroup, but after activation it loses cohesion. Japanese actions are guided by the game system. Marines invade at their historical locations or an alternative south beach. '22 1 Stock NEW $49.00 * TARGET FOR TODAY PARTS (Legion) BC Out-of-Print 1 140315 EXCELL $3.00 Box only. Ding to one box corner with some minor deformation. Structurally intact & entirely servicable as a box. Otherws new. 2 150047 < NEW $1.00 Box only. Minor ding to one box cover corner, otherws new. 3 147383 < NEW $5.00 Box only. Sml ding to one corner, several creases on box btm. Otherws clean. 4 148028 < NEW $5.00 Box only. Box btm has a few minor creases. 5 148029 < NEW $5.00 Box only. Box btm has a few minor creases. 6 143195 NEW $5.00 Box only TARGET FOR TODAY, BOMBERS OVER THE REICH (Legion BC* 3.0 Update of a game previously publsihed as a print-it-yourself game. Solitaire game of the US daylight strategic bombing campaign in Europe late in World War II. Update & enlargement of earlier B-17, Queen of the Sky game, with revisions to make it as historical as possible. Player manages the crew of a B-17F or G, or a B-24D or J, bomber thru individual missions & over the course of a 30-mission tour of duty. Multiple manuals, 232 counters of varying sizes. Steve Dixon'17 1 151004 NEW $59.00 * TARGET FOR TODAY: AXIS FIGHTER AIRCRAFT (Legion) n 0.2 2-6wks Turnarnd Small Kit that adds fighters from Italy, Romania & Hungary to the Target for Today game of daylight strategic bombing of Germany, and its air defenses. Includes 56 1" counters. Steve Dixon, Bob Best'20 1 Stock NEW $15.00 TARGET FOR TONIGHT (Legion) BC* 3.2 Sequel to very popular Target for Today game. Solitaire game covering Britain's nighttime strategic bombing campaign over Europe, 1942-45. Player commands individual RAF bombers on night missions in any of 12 campaigns each with individual missions. Goal is to survive your tour of duty. Mounted map, 204 counters. Steve Dixon, Bob Best'20 1 151007 NEW $66.51 * TARGET FOR TONIGHT PARTS (Legion) BC Out-of-Print 1 143362 < NEW $4.00 Box only. Modest ding to one box cover corner. 2 149102 < NEW $4.00 Box only. Minor ding to one box btm corner; otherws new . TARGET IRAN #10 (Dec_MW) n n 0.9 Out-of-Print Mag & game. Solitaire simulation of a hypothetical US-led coalition attack on one of the latest boogeymen, Iran, with the stated purpose of destroying nuclear & other WMD-related targets within that nation. Game includes a strategic, intelligence-gathering, cyberwar & build-up phase followed by the execution of an actual attack. Victory is determined by the effect of the strike on the worldwide price of oil. Strategic level, 228 counters. J.Miranda'14 / ARTICLES ON: Analysis of Targeting Iran: US Intervention Doctrine & Strategy, Closing the Hormuz Straights, Iranian Military; Battle of Na San, Indochina 1952; the Origin of US Joint Warfare Doctrine; the M551 Sheridan, Light Armor in Action; Focus on Eastern European Armies Today; the Future of the US Navy; Robin Olds & the Air War in Vietnam. 1 142480 NEW $27.50 TEMPETE SUR DIXMUNDE 1914 #133 (VaeV_C) n n 0.8 4-8wks Turnarnd Mag & game. Grand tactical game of a battle in Flanders around the town of Dixmude, Oct-Nov 1914, between French, Belgian & German forces. French-produced, French-language magazine of military history of all eras but with a special fondness for Europe & French history. English-language rules must be found & downloaded from publisher's web site. 1 Special Ordr NEW $29.99 TENKATOITSU (Hexasi) BC 1.9 1-3wks Turnarnd French-producted game with rules in English & French. Grand tactical game of the 3 largest battles of the Japanese Shoganate Wars of the 16th century: Yamazaki 1582, Nagakute 1584 and Sekigahara 1600. 250m/hex, 30-60min/turn. Francois Meulen'17 1 Special Ordr NEW $59.00 TERRIBLE SWIFT SWORD, 2ND PARTS (TSR) BC Out-of-Print 1 106171 V.GOOD $3.00 Passable 1-sided Rules photocopy, only. Missing pgs 42-45 (many tables). TERROR WAR (Schutz) HC 1.2 4-8wks Turnarnd Strategic level, solitaire game focused on the western nations' attempt to suppress terrorism spawned by Al Qaeda within the constraints of the contemporary political environment. 168 counters, div level, 1"=500mi, 1yr/turn. B.Costello'12 1 Special Ordr NEW $25.00 TEST OF FAITH, ARAB-ISRAELI WAR 1973 (Compas) BC 2-6wks Turnarnd Operational scale game of the 1973 Yom Kipppur War between Israel, Egypt & Syria. Informed by the Doomsday game system with an impulse movement system. Designed to be highly playable with an emphasis on command & control, to incorporate new historical research, and provide an historical narrative. High solitaire suitability. 1day/turn, 4km/hex, Btln/Regt level, 7 scenarios, 3 maps, 5 countersheets. Adam Starkweather'22 1 Special Ordr NEW $82.00 TEXAS GLORY (ColumG) BC 1.4 1-3wks Turnarnd Fast playing, block-style, operational-strategic level game of the war for Texas's independence, 1835-6. Texans must delay the Mexicans so they can gather their army. 56 blocks. T.Dalgliesh, D.Mings, C.Willner'08 1 Stock NEW $54.00 TEXAS REVOLUTION, 1ST PARTS (Ming) n Out-of-Print 1 61073 V.GOOD $2.00 1st ed rules folded, highlighted in yellow & folded over once. TEXAS REVOLUTION, 2ND PARTS (Ming) n Out-of-Print 1 61072 MINT $2.00 Spanish rules & 2nd ed Spanish addendum, only. 2 61492 MINT $1.00 OoB card, suitable for 1st or 2nd ed. THEIR FINEST HOUR, 1ST PARTS (GDW) n Out-of-Print 1 73560 EXCELL $1.00 German Air Order of Battle (Europa scale). 1pg. 2 73567 EXCELL $1.00 Combat results table, only. 3 107203 MINT $12.00 Original 2-map set, only. This was the mis-cut maps w/o the 2 extra rows on the European side which included German bases & transit distances. Maps best used to enhance Narvik. THEIR FINEST HOUR, 2ND PARTS (GDW) n Out-of-Print 1 73562 V.GOOD $1.00 Sea Zone Display, only. Coffee splattered. 2 73565 V.GOOD $2.00 British & German Order of Battles (p.27-32). One tear to a page margin, many inked annotations on German page. THERE MUST BE A VICTORY #26 (Agains) n HP 1.3 1-3wks Turnarnd Mag & Game. Game of the naval battles in the Adriatic Sea between the Austro-Hungarians & the Italians during the Third Italian War of Independence, 1866. Wooden sailing ships mix with iron-plated steamships, armored rams & a few ships with armored turrets. The A-Hs do well based on aggressivness despite being outgunned 2-1. P.Rohrbaugh'09 / ARTICLES ON: Naval campaign in Seven Weeks War of 1866; Max von Hapsburg & Lord Jackie Fischer, key leaders; naval warship evolution to the time of 1866; signal v noise in wargaming; French & Indian War; Seven Weeks Wars; wargaming in the military. 1 Special Ordr NEW $28.00 THESE BRAVE FELLOWS #39 (Agains) n HP 1.3 2-6wks Turnarnd Mag & game. Game covers the campaign in Bavaria in 1805 shortly before Austerlitz, as a French corp under Mortier chases Austrian forces from the area, the Russians under Kutuzov lay a trap for the lead French units. Outnumbering the French 4-1 but cold & tired & uncoordinated, a day-long, bitter battle ensued. Includes full solitaire rules (tho this is a 2 player game). 216 counters. A.Numez'13 1 Special Ordr NEW $28.00 THEY DIED WITH THEIR BOOTS ON, V2 #242 (DecS_T) n n 1.0 Out-of-Print Mag & Game. 2 games of US Army campaigns: Mad Anthony is a game of the war for the Ohio area, 1791-4. 1-4wks/turn, 10mi/hex, btln/rgt level. Pershing covers the US cross-border invasion of Mexico in pursuit of Pancho Villa, 1916-7. 1mo/turn, 10mi/hex, rgt/brig. 280 counters. J.Miranda'07 / ARTICLES ON: US Campaign in Mexico, 1916-7; Mad Anthony Way & the Legion of the US; the BEF in 1940; the 1979 Sino-Vietnamese War; Black Ops: Project Aurora; the battle of Pharsalus, Legion v Legion; battle of Long Tan, Aug 1866. 1 126704 NEW $29.00 Last copy. THIEVES OF BAGDAD (Tilset) LB* 2.2 2-6wks Turnarnd 3-6 player game in which players wander Bagdad seeking the perfect gift for the king. Players move around a colorful board w/ stand-up cardboard characters buying what they hope will be the finest gift. Fast playing, and suitable for older kids & up. All components in English; printed in France. F.Pacherie'00 1 Special Ordr NEW $18.00 * THIRD REICH, 1ST PARTS (AH) n Out-of-Print 1 145262 EXCELL $4.00 Set of 5 scenario cards, only. Applies to 1st or 2nd editions. 2 99683 EXCELL $5.00 Map set, only. 3 99686 EXCELL $3.00 Scenario card set, only. 4 140975 EXCELL $3.00 Set of 5 Scenario setup cards, only. 1 card has a couple of folds. 5 140974 EXCELL $6.00 Rules, only. 1st edition. Clean. 6 140973 MINT $10.00 Map set, only. Clean. 7 70833 V.GOOD $1.50 Set of 5 scenario cards (equally applicable to 1st or 2nd ed.). Stain on one card. 8 87177 V.GOOD $2.00 Map set, only. Musty scent, some stains. 9 91503 V.GOOD $1.50 Scenario (Nation) card set. Annotated with strategic deployment #. THIRD REICH, 3RD PARTS (AH) n Out-of-Print 1 70836 V.GOOD $2.00 Set of 5 scenario cards; Russian card is a photocopy. Also applies to 4th ed. THIRD REICH, 4TH PARTS (AH) n Out-of-Print 1 132646 EXCELL $5.00 Photocopy of rules, only. With a few penciled annotations. THIRD WINTER, UKRAINE PARTS (MMP) DC Out-of-Print 1 150049 < NEW $2.00 Box only. Ding to a box btm corner with a 3" crease. Otherws new. 2 150050 < NEW $2.00 Box only. Ding to a box btm corner with a 3" crease. Otherws new. THIRD WINTER, UKRAINE SEPT '43-APR '44 (MMP) DC* 4.5 2-6wks Turnarnd Huge game using the Operation Combat game system (OCS) depicting the pivotal third winter in the USSR, Sept 1943 - Apr 1944, and the bulk of both Soviet & German mechanized forces. It included the battle for Kieve, von Manstein's fire brigade actions, Kirovograd, Korsun pocket, the escape of the 1st Panzer Army (Hube's pocket), Tarnopol and battles in Romania. It ended only when both armies were exhausted. Large mapboard covers most of the Ukraine, SE Poland and E Romania. Begins with the German retreat to the Dnepr River in Sept. 1943. Soviet command structure modeled in an on or off status reflecting the binary nature of the offensives. 5mi/hex, 3.5days/turn, 3 campaign scenarios, 8 shorter scenarios, OCS v3 series rules, 5 maps, 2800 counters. '21 1 Stock NEW $150.00 * THIRD WORLD WAR DESIGNER SET 2ND (Compas) DC* 6.3 Update of the complete set of four previously published, well-regarded games on the anticipated fronts of conflict in World War III. Covers central Europe, Scandinavia, the Mediterranean and the Persian Gulf. Includes both air & land forces. Graphically overhauled with new maps & counters, & integrated the four games into one with no core design changes, yet includes many enhancements to simplify play. 6 maps, 9 countersheets, 20 diplomacy cards. Frank Chadwick'22 1 151072 NEW $159.00 * THIRTY YEARS WAR #173 PARTS (DecS_T) n Out-of-Print 1 55737 V.GOOD $4.00 Rules only. 2 pgs of Player Aid Displays provided as photocopy only, separated into 4. Events Table annotated w/ errata/clarifications i ink. THIRTY YEARS WAR BTLS, LUTTR/WITTSTK#332 (DecS_T n n 0.9 Mag & game. Grand tactical game of two more battles from the Thiry Years War: Lutter 1626 & Wittstock 1636. At Lutter, the Imperial Army under Tilly defeads the Danish Army knocking it out of the war. At Wittstock, the Swedish Army under Baner defeats the Imperial Army, avenging the Swedish defeat at Nordlingen a year prior; one of the few battles one of the armies utilized manuever. 150-200m/hex, 45-60min/hr, 176 counters. Brad Hessel, Linda Mosca, Jay Nelson, Stephen Patrick, Redmond Simonsen, Thomas Walczyk, Joseph Miranda'21 / ARTICLES ON: Two Decisive Battles of the Thirty Years War; Alexander the Great's Finances & Character; Panzer Lehr Division at the Battle of the Bulge; Arms Race in the Maghreb (NW Africa); America's Composite Division in WWI; War in Tigray Update; Yemen, Complex War with No End in Sight; Newst Russian AFVs; HMS Queen Elizabeth Deploys to the Indo-Pacific; USMC's Mark 98 Howtar Howitzer; First Knight of England, William Marshall; Invasion of Denmark, Apr 1940; Confederate Seagoing Ironclad CSS Stonewall. 1 150743 NEW $37.50 THREE DAYS OF GLORY (VaeV_G) HC 1.2 1-3wks Turnarnd French-produced, English & French language components. Game of three previously published Days of Glory series games, updated & revised here. All three battles took place during the 1805 Austrian campaign that culminated at Austerlitz. Elchingen (Oct 1805) has Ney's corp attacking an isolated Austrian corp of similar strength; this resulted in the surrender of the main Austrian army a short time later. Hollabrun (Nov 1805) was a chaotic battle between the French advanced guard under Murat & the Russian rear guard, with the Russians putting up an effective defence under Bagration. Austerlitz (Dec 1805) was Napoleon's most decisive victory, and included 150,000 combatants of three nations. Austro-Russian armies fall into Napoleon's trap and are decisively defeated. 3 maps, 648 counters, 1pt/200infantry, btln/regt level, '22 1 Special Ordr NEW $37.00 THROUGH THE AGES 4TH (CGE) LB* Latest iteration of this card game based on the theme of the highly recommended computer game, Civilization. 2-4 players begin with a small set, primative culture & guide their civilization toward greatness, conflicting with other players in the hope of dominating the world. Players can focus on developing their cultural development, their trade, and/or their military might. '17 1 Special Ordr NEW $54.00 * THUNDER ALLEY (GMT) BC* 5.4 1-3wks Turnarnd 2-7 player, fast playing & exciting game of stock car racing using a card-driven system. Each player controls a team of 3-6 cards. Play remains quite fluid, with several cards allowed to move with the play of a single card. Positioning is important to maintain draft & keep your team together. Wear & mechanical failures will force pit stocks. Game includes 4 tracks on 2 dbl-sided mounted boards. Includes 42 car counters & 110 Racing & Event cards. J & C.Horger'14 1 Special Ordr NEW $45.00 * THUNDER AT DAWN, WILSON'S CREEK (Revolu) BC 1.3 Packaged in a bookcase box. Game using the Blind Swords system covering the battle of Wilson's Creek, Aug 1861, the first battle west of the Mississippi near Springfield Missouri. A Union force and two Confederate forces, all green, Mistakes & misjudgements heavily influenced the battle, with an early Union success end with a Union retreat. Regt level, 1 map, 176 counters. '21 1 147751 NEW $49.00 THUNDER AT DAWN, WILSON'S CREEK ZL (Revolu) ZL 0.8 2-6wks Turnarnd Packaged in a bookcase box. Game using the Blind Swords system covering the battle of Wilson's Creek, Aug 1861, the first battle west of the Mississippi near Springfield Missouri. A Union force and two Confederate forces, all green, Mistakes & misjudgements heavily influenced the battle, with an early Union success end with a Union retreat. Regt level, 1 map, 176 counters. '21 1 Stock NEW $42.00 THUNDER AT LUETZEN #99 PARTS (TSRS_T) n Out-of-Print 1 96898 MINT $0.40 Rules only THUNDER IN THE OZARKS, PEA RIDGE 1862 (Revolu) BC 1.2 2-6wks Turnarnd Bookcase boxed. Sequel to Stonewall's Sword. Game covers the battle of Pea Ridge, March 1862. After their defeat in Missouri at Huzzah, Van Dorn takes over leadership of Confederate forces and plans an immediate attack, force marching his arming in winter conditions to a place astride the Union line of communication. Union commander Curtis wasn't intimidated & attacked what might otherwise have been an perfect defense. 2 maps, 176 counters, 30min/turn, 150yd/hex. Also available in ziplock format. Entire game is graphically lush. '16 1 Special Ordr NEW $42.00 THUNDER IN THE OZARKS, PEA RIDGE 1862 ZL (Revolu zl 0.6 2-6wks Turnarnd Ziplocked. Sequel to Stonewall's Sword. Game covers the battle of Pea Ridge, March 1862. After their defeat in Missouri at Huzzah, Van Dorn takes over leade