NEW GAMES & ACCESSORIES Published in * 2014 * All Wargames, Family Games, Magazines & Accessories reported as of 12-23-14 13:53 ΪΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔͺ ³ What you see here are games by their PUBLICATION DATE (YY/MM). ³ ³ This listing is NOT a catalog; many games shown here have since ³ ³ gone out of print & ceased to be available. Check our catalogs ³ ³ for actual availability. ³ ΐΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΔΩ Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA email: M.Dean@FineGames.com Web: www.FineGames.com Phone: 866-690-7879 10am-9pm -or- 541-756-4711 10am-9pm Publsr / Game Title & Edition (Mag#) Box Est Price Release Date Part# (In-Stk) Specific Condition & Topic Notes Typ Wgt (Cash) YY/MM Ordr Turnaround ------ ----------------------------- --- --- ------ ------------ --------------- ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ AMARILLO DESIGN GROUP (ADB) www.starfleetgames.com ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ AWAY TEAM LOG Bk 18.00 14/3 Special Order Compilation of Star Fleet Battles universe role playing material previously published in 19 editions of Captain's Log. Book is entirely fiction, and without specific system stats (published separately), but an enjoyable read in its own right. '13 FEDERATION COMMANDER: TACTICS MANUAL Bk 0.9 22.00 In-Stk: 105506 Kit covering strategy & tactics for all empires in the FC system, giving the nuances, strengths & weaknesses of each. Covers the empire itself, the ships, and every weapon & system available, as well as coverage of planetary terrain. Written by a four time national tournament champion. P.Doyle'14 STAR FLEET BATTLES: CAPTAIN'S LOG #48 Bk 0.9 18.00 In-Stk: 106406 Enlarged 144pg issue of SFB fiction w/ some new scenarios, ships, many new rules & battle framework, etc. Subtitled 'Battle With Tribbles.' Covers Star Fleet Battles, Federation Commander, Call to Arms, Starmada, F&E & more. '14 STAR FLEET BATTLES: CAPTAIN'S LOG #49 Bk 0.9 18.00 In-Stk: 105691 Enlarged 144pg issue of SFB fiction w/ some new scenarios, ships, many new rules & battle framework, etc. Star Fleet Battles, Federation Commander, Call to Arms, Starmada, F&E & more. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ ALDERAC ENTERTAINMENT GRP (AEG) www.alderac.com ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ SAIL TO INDIA FB 0.4 15.00 14/ 5 Special Order Game of the Age of Exploration as Portugese ambitions are pushed out into the Atlantic in search of new trade routes. Players are Portugese nobles who gain points for discovering coastal towns, trading goods, construction buildings, and acquiring new technologies that provide new abilities SEVENTH HERO, GAME OF LEGENDARY FB 15.00 14/6 Special Order HEROES Card game revised from a Japanese version in which players strive to collect 6 of the 7 heroes depicted in colorfully illustrated cards which are passed around face down. Each turn a player can accept or pass on a hero, not knowing what the card really is. Kuro'14 VALLEY OF THE KINGS FB 15.00 14/ 6 Special Order Deck-building game in which players are ancient Egyptian Temp OoP/OoS nobles preparing for their death & entombment but gathering the best artifacts to be buried with. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ AGAINST THE ODDS MAGAZINE (Agains) www.atomagazine.com ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ BATAILLE DE VAUCHAMPS, 2013 ANNUAL HP 1.5 38.00 In-Stk: 106256 ATO 2013 Annual. La Bataille series game, designed by the original La B designers, of a key battle from the less well known 1814 campaign in which the French bought some time by inflicting 10 times the casualties they suffered themselves. Tho it has about 500 counters, the game serves as an excellent introduction to the La B system, long a colorful & popular Napolenoic grand tactics series. M.Matteson, D.Spors, J.Soto.'14 CIRCLE OF FIRE, SIEGE OF CHOLM 1942 HP 1.2 30.00 In-Stk: 104111 #41 Mag & game. Game is a 2-player, area move game of the first few days of the Soviet siege of Cholm, 1942, during their massive Soviet winter offensive. Besieged by a wave of Soviets, Kampfgrupe Scherer withstood the 100-day siege heroicly, mandated by Hitler's No-Retreat order. Uses a variation of the Storm Over Arnhem game series with its impulse driven activity. 176 counters. M.Rinella'14 THUNDER UPON THE LAND #42 HP 1.2 29.00 In-Stk: 105407 Mag & Game. Game covers two battles from the era of Charles XII & Swedish expansionism during the Great Northern War at grand tactical level: the key battles of Narva 1700 & Poltava. 1hr/turn, 500yds/hex, 264 counters, with a wing-activation system. P.Rohrbaugh, L.Tohver'14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ ARES GAMES SRL (AGS) - none - ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ GALAXY DEFENDERS CORE BOXED SET LB* 67.00 14/ 3 Special Order Base set in this expandable game of up to 5 human players cooperatively defending the Earth against an alien threat. Includes 28 mins, 6 modular maps, hundres of counters & cards representing aliens, skills, equipment, etc. Additional kits with expanded armies & more custom dice available separately. '14 SAILS OF GLORY STARTER SET FB 65.00 14/ 1 Special Order Starter set for this expansable game of ship-ship naval Temp OoP/OoS combat during the Age of Sail, using pre-painted & assemble miniatures (ala Wings of War). Designed for 2-4 players, this set provides everything needed to play smaller scenarios between the British & French during the Napoleonic era. Additional ships sold separately. '13 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ APE GAMES (APE) - none - ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ ISLAND SIEGE SB 0.6 22.00 14/ 3 Special Order Simpler, abstracted, card-driven game of the colonization of the West Indies. Players build forts from stone to protect their claims, then move colonists onto the island to populate it. Forts are critical as when one is destroyed, all the other buildings behind it and all colonists on the island are removed. Winning requires a balance between building an empire and laying siege to others. Fast playing. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ ASMODEE EDITIONS (Asmode) www.asmodee-us.com ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ BERSERK, WAR OF THE REALMS CARD GAME FB 37.00 14/ 1 Special Order English-language version of a customizable card game that is very popular in & around the Ukraine. 6 opposing forces each have their own 30-card deck, and the game comes with another 63 cards for customization. Also includes rules, 2 boards, dice & tokens. '14 BERSERK: KNIGHTS & VILLAINS KIT FB 22.00 14/ 1 Special Order Kit for this customizable card game. Adds 2 more forces decks to the game, Knights & Villains. CORTO CARD GAME SB 35.00 14/ 2 Special Order Abstract card & board game in which players assemble a gang Temp OoP/OoS of misfits for an adventure such as looting a train of Russian gold, researching the force aces of whale bones, or meeting the leopard men. Go for the loot while resisting attemps to thwart your plans. '14 FORMULA D 2ND: #5: NEW JERSEY / Fo 23.00 14/ 3 Special Order SOTCHI Kit containing 2 addon tracks: the streets of Sochi in Russia (site of the recent Olympics), plus a track along the Hudson River in New Jersey with 19 high speed turns. LEWIS & CLARK, THE EXPEDITION 2ND BC 37.00 14/ 4 Special Order Board & card game of Lewis & Clark's epic journey from St. Louis to the Pacific Ocean - and back - between 1803 & 1805. In this game, each player is a team of explorers exploring the western half of North America. '14 MILLE BORNES AUTO RACING CARD GAME SB 12.00 14/ 7 Special Order 5TH Reprint of this simple, very fun game of auto racing, now in a metal tin. Quick playing card game of card racing & suitable to all ages. A perrenial favorite. '14 ROMANS GO HOME! CARD GAME 2ND SB $9.50 14/8 Special Order Update of this 2-4 player, simple, very fast & fun card game in which Caledonian clans in ancient Britain compete to capture the largest & most valuable Roman forts along Hadrian's Wall. Played in 3 turns. Each turn, 6 Roman forts are dealt, and each play then programs a sequence of 6 warrior cards from their hand. Each warrior card then resolves a battle to see who has won each of the 6 forts. Each fort card has a special effect that takes place when it is captured, and each clan has special abilities.. 2nd game in the Celtic Nations series. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ ATLAS GAMES (Atlas) www.atlas-games.com ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ ONCE UPON A TIME: KNIGHTLY TALES KIT SC 0.4 $9.50 14/ 3 Special Order Kit adding 38 story cards & 17 ending cards that are shuffled into the storytelling deck to add chivalrous thems & variety to this game of storytelling. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ AVALANCHE PRESS, LTD. (Avalan) www.AvalanchePress.com ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ ALAMEIN, HISTORY'S TURNING POINT LB* 75.00 14/ 1 Stocked 1942 2D Reprint of this large, grand tactical level game of the key Avail Uncrtn portion of the Alamein battles in N.Africa, June-Nov'42. Highly detailed in many respects, with armored units rated & using a separate armored combat setep; artillery rated for off & def support; air combat sub-system. Uses the Malta, Island of Death game system. 4 maps, 1960 counters, 6 scenarios. Co/Btln level. 6hrs/turn. B.Knipple'13 ISLAND OF DEATH: FORTRESS MALTA KIT zl 0.8 29.00 In-Stk: 106409 Kit for Island of Death providing additional scenarios based on 7 alternative plans for attacking & defending the island including: 1940 Italian invasion, Malta instead of Crete 1941, Allied reconquest of Malta, battle at sea for Malta, Air war over Malta. Includes 420 counters. '14 PANZER GRENADIERS, 1940 FALL OF BC 2.4 72.00 In-Stk: 106246 FRANCE2D Reprint with a sleeved box & new box art. Game of tactical combat during the brief campaign in France, 1940, using the PG system. Includes 660 counters, 8 maps, 50 scenarios focused on the French. P.Leonard'14 PANZER GRENADIERS, KURSK, BURNING BC 1.9 58.00 14/ 8 Stocked TIGERS Game of the northern flank of Kursk, 1943, the largest tank Temp OoP/OoS battle in history. Covers the German 9th Army's 3 Panzer Corps' assault on the Soviet 13th Army. Includes 4 maps, 517 counters. 200m/hex, platoon level, 40 scenarios. Does NOT require any other game or kit to play. M.Perryman'14 PANZER GRENADIERS: MARIANAS 1944 Bk 0.5 25.00 In-Stk: 106412 Scenario booklet with 30 scenarios, 24 counters & 2 maps covering the US invasion of the Marianas in 1944. Counters include new unit types (eg Japanese truck-mounted anti-tank guns, coastal artill, flame-throwing tanks, & the entire Guamanian OoB). Reqs Saipan 1944 to play. J.Townsend'14 SECOND WW AT SEA, CORAL SEA 2ND BC 1.1 26.00 14/12 Stocked 2nd ed is a reprint in a sleeved box with new cover art. Complete game covering the clash between carrier groups at the Coral Sea, May 1942, and also serving as an introductory game to the Second WW at Sea system. 145 counters. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ BEZIER GAMES (Bezier) - none - ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ ULTIMATE WEREWOLF, ONE NIGHT... SB 18.00 14/ 2 Special Order Stand-alone, very fast playing card game for 3-10 players. Temp OoP/OoS There is no moderator, no elimination, and games can take as little as 10 minutes to play. You must live thru the night and in the course of it, discover who among you is the werewolf. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ BLACKBALL GAMES (BlackB) - none - ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ SEAS OF IRON CARD GAME SB 0.5 18.00 In-Stk: 105397 Small game of battleship combat for 2-4 players set in the first half of the 20th century. Simple to learn & quick playing, can be played head-head or as teams. Goal is to be the last one floating in a duel to the death. Akin to Modern Naval Battles. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ CHEAPASS GAMES (Cheapa) www.cheapass.com ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ GET LUCKY, THE KILL DOCTOR LUCKY GAME SB 12.00 14/ 5 Special Order What amounts to a 5th Ed of Kill Lucky. Simple, humorous card game for 2-15 players. Akin to Clue BEFORE the murder. Players find a weapon, hunt down Dr. Lucky (who is just that - very hard to kill), and take him out. Players use cards to locate a room, weapon & murder-intent character; other players are Dr. Lucky's luck. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ CLASH OF ARMS (CofA) www.clashofarms.com ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ COMMAND AT SEA: SHATTERED ARMADA Bk 0.8 29.00 In-Stk: 105040 Kit adding naval battles that did or could have occured during the Spanish Civil War, 1936-9, using the Command at Sea system. Includes actual battles, possible battles between nearby combatants, and what-if battles based on contingency plans. 22 scenarios, 210 counters. '14 LEGION OF HONOR FB 54.00 In-Stk: 107109 NAVAL SITREP MAGAZINE #46 n 0.3 $6.00 14/ 5 Stocked Magazine devoted to naval miniatures & history, w/ emphasis 2-6wks Turnarnd on CofA's Harpoon & Command at Sea systems. ARTICLES ON: Persian Incursion update; Taiwan's new missle ship; Chinese Kunming commissioning; Aircraft of the Spanish Civil War; Soviet aircraft in the early days of WWII; Fishing War in the S.Atlantic 1978 Harpoon scenario; CAS Q&A; Chinese rescue ships & helicopter fleet; German 1920s Vorentwurf I/10 Ship design; review of the movie Phantom. April 2014 NAVAL SITREP MAGAZINE #47 n 0.3 $5.00 In-Stk: 106275 Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: COA Product upates; Harpoon Senkaku Crisis scenario in the China Seas; Caspian Sea Secenario; Imperial German Battleship Concepts in 1911; the Il-2 Sturmovik Fighter; LRASM Enters Service; Goeben's Austrian Gambit for Fear God; Il-38 Novella Enters Russian Service; the FREMM Program, a joint French-Italian Frigate development; Movie review of The Admiral; Torch Italian Style CAS scenario; Russian Sub Force on the Rebound; book review of Hell to Pay. '14 NAVAL SITREP MAGAZINE #47 n 0.3 $6.00 In-Stk: 106279 Magazine devoted to naval miniatures & history, w/ emphasis on CofA's Harpoon & Command at Sea systems. ARTICLES ON: COA Product upates; Harpoon Senkaku Crisis scenario in the China Seas; Caspian Sea Secenario; Imperial German Battleship Concepts in 1911; the Il-2 Sturmovik Fighter; LRASM Enters Service; Goeben's Austrian Gambit for Fear God; Il-38 Novella Enters Russian Service; the FREMM Program, a joint French-Italian Frigate development; Movie review of The Admiral; Torch Italian Style CAS scenario; Russian Sub Force on the Rebound; book review of Hell to Pay. '14 PRAGUE, THE BATTLE OF..., 6 MAY 1757 BC 2.1 64.00 In-Stk: 106361 Colorful game in the La Bataille style, 8th in the Age of Reason system, to cover the key battle for the area around Prague, 1757 during the 7 Years War. 3 maps, 7 scenarios, 800 counters. Will also include an expansion kit for Lobositz with a extension map & scenario additions. M.Hinkle'14 PRAGUE, THE BATTLE OF..., 6 MAY 1757 BC 2.1 64.00 In-Stk: 106274 Colorful game in the La Bataille style, 8th in the Age of Reason system, to cover the key battle for the area around Prague, 1757 during the 7 Years War. 3 maps, 7 scenarios, 800 counters. Will also include an expansion kit for Lobositz with a extension map & scenario additions. M.Hinkle'14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ COLUMBIA GAMES (ColumG) www.columbiagames.com ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ BOBBY LEE, WAR IN VIRGINIA 1861-5 3RD BC 1.9 67.50 In-Stk: 106613 Complete update of this strategic lvl game of the Civil War in the Eastern theater, Norfolk, VA, to Lancaster, PA, using Columbia's block system. 3rd ed map is much bigger, and 20 new blocks added for historical leaders. Scenarios for each of 4 campaign seasons plus Campaign game. Moderate complexity w/ beautiful map & relatively small # (96) of counters (blocks). Uses a tactical combat system as in Napoleon. Good Game. T.Dalgliesch'14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ COMPASS GAMES (Compas) www.CompassGames.com ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ BITTER WOODS, THE BATTLE OF THE DC 2.0 69.00 In-Stk: 106983 BULGE 5T 5th (Deluxe) edition includes everything from prior editions including the expansion in one box, plus enlarged color counters, additional scenarios & an extended campaign covering the Allied counter-offensive. Rgt/brig lvl game of the Btl of the Bulge in short scenarios & longer campaign gm. Intended as a most historical simulation of this oft-gamed offensive. 2 maps, 480 5/8" counters. R.Heller'14 BREAKING THE CHAINS BC 1.4 66.00 In-Stk: 105093 Game of a future military conflict in the South & East China Seas c2021. China is presumed to come to blows with another SE Asian nation that soon expands to include the major combatants of the area (& of course the US). But opposing sides are not predetermined but a function of the game's developments. Up to 14 nations can be involved. 350 counters, 80mi/hex, 1day/turn. Uses a solitaire-friendly "roll to evade" naval system. J.Gorkowski'13 END OF EMPIRE 1744-1782 BC 1.6 76.00 In-Stk: 105098 Vastly updated & enlarged game previously published in Command Mag. Covers the 3 wars fought in North America between 1744 & 1782: King George's War (part of the War of Austrian Succession), the French & Indian War (part of the Seven Years' War) and the American Revolution. Map covers all of the eastern seabord of the US & Canada, down to Louisiana. 4 countersheets, 2 maps, 2mo/turn, 20mi/hex, regt & fleets, relatively complex. '14 SILENT WAR 3RD BC 1.9 60.00 In-Stk: 106633 2nd Reprint with errata & rule previously printed in IJN integrated into rulebook. Large & detailed solitaire game of the US's submarine war against Japan in WW2. Many scenarios of various specific engagements & speific sub's patrols, and also campaigns of varying length. Single patrols can be gamed in 10 minutes. Rules cover American torpedo evolution, Ultra, repair & readiness, war progression, Japanese battleship doctrine, 2 player rules, etc. 5 counter sheets, 1 map. B.Miller'14 SILENT WAR: IJN EXPANSION 2ND HC 0.8 35.00 In-Stk: 106724 Reprinted kit for Silent War, which adds 336 new counters for all the small warships & cargo craft, and retrofits Silent War with the enhancements of Steel Wolves. '14 SILENT WAR: IJN EXPANSION 2ND HC 0.8 35.00 In-Stk: 106725 Reprinted kit for Silent War, which adds 336 new counters for all the small warships & cargo craft, and retrofits Silent War with the enhancements of Steel Wolves. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ CRITICAL HIT (CRI) www.criticalhit.com ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ ALL QUIET ON THE WESTERN FRONT 2ND FL 1.6 70.00 14/ 4 Stocked Requires boxed shipment due to size. Update of this large, 2-6wks Turnarnd simpler gm of the Western Front during World War I beginning with in March 1918 thru the armistice in Nov, and giving each player a free hand to devise an effective strategy for winning the war. Designed to be playable. 2nd edition has a remastered map with larger hexes, 560 remastered 5/8" counters, color play aids. Div level, 15days/turn, 3.4mi/hex, 4 scenarios. T.Raicer'14 ASL:BERLIN, UBER MONSTER 4TH FL* 3.8 160.00 In-Stk: 105300 Requires boxed shipment due to size. aka Berlin-Fall of Third Reich or Berlin Final Days. This 4th ed incorporates ALL the components from both the Berin & Fuhrer's End games into one package, updated mounted map color rules & 30 scenarios. Does NOT include any counters, so requires separately purchase counterset(s) to play. '14 ASL:BRAVE BUT DOOMED, BTL OF ARNHEM Fo 0.8 75.00 14/ 6 Stocked 2ND 2014 update of this ASL scenario kit focused on the battle 2-6wks Turnarnd for Arnhem, 1944, at 50yd/hex. Includes a remastered historical map in 2 sections, 212 counters, 16 scenarios. Called a "variant" module. Req BV & WoAM or FK&C to play. '14 ASL:CONDOR LEGIONS 2ND Fo 1.3 119.00 14/ 6 Special Order 2014 reprint of this overpriced ASL Scenario kit covering 16 2-6wks Turnarnd scenarios & units (912 counters) from the Spanish Civil War. Completely revised from an earlier kit with new counter, board & scenario graphics & military art. Includes 2 geomorphic boards & an overlay. '14 ASL:DESERT WAR 1941 FL 2.0 95.00 14/ 2 Stocked ASL Advanced Squad Leader module with a lot of stuff 2-6wks Turnarnd including 6 desert geomorphic boards, 100-some color overlays and 12 new scenarios set in Libya between Feb-Apr 1941. Scenarios emphasize larger engagements, with 4-6 boards. Counters depict period color schemes for both sides, and include new markers. 3 countersheets included providing guns & AFVs for both side, plus a 4th with Commonwealth infantry. Rules are in color & 3-holed. Reqs Hollow Legions or Graziani's Advance (for Italian units), and ASL rules & West Alamein for markers & charts. '14 ASL:DEVIL'S DEN zl 59.00 14/ 6 Stocked Addon kit for ASL Gettysburg (using the ASL Adv Sqd Leader 4-8wks Turnarnd system), which adds a map, countersheet & scenarios adding the battles fought on the 2nd day of Gettysburg near & for Little Round Top & Devil's Den. '14 ASL:FACING THE BLITZ 2ND Fo 0.4 45.00 14/ 6 Stocked Scenario kit including an historical map & 274 counters (2ea 2-6wks Turnarnd of 2 sheets), & 6 scenarios covering the Belgian defense of the Albert Canal area against German paratroops followed by the panzers, May 1940. '11 ASL:FIRE & ICE [4TH] Fo 64.00 14/ 6 Stocked Reprint of earlier Jatkosota/Finland at War, a popular kit 2-6wks Turnarnd depiciting the nature of combat at various regions & times of Finland's experience in WW2. 12 scenarios spanning 1939-44, 1 countersheet, 4 half-sized mounted boards. Req BV & rules to play. '14 ASL:FOX STRIKES BACK, EL ALAMEIN 3RD Fo 42.00 14/ 4 Stocked Core kit including maps & other parts needed to play other 2-6wks Turnarnd scenario kits. Port of the ATS scenario kits to the ASL system, and previously published as Afrikakorps El Alamein. This kit includes 1 countersheet, many overlays, 4 geo maps, 8 scenarios. '14 ASL:GATES OF HELL, KURSK AT PONYRI FL 1.4 79.00 In-Stk: 105307 PT 2 Requires boxed shipment due to size. ASL Adv Sqd Leader kit that mates with ASL Devil's Domain II to form a massive, 4map game of the Kursk offensive of 1943 (but is not reqd to play this kit). Includes a variety of scenarios of various sizes, 3 countersheets, 3-holed special rules, 2 historical maps. Reqs Beyond Valor to play. '14 ASL:GETTYSBURG, TURNING POINT 1863 zl 69.00 14/ 6 Stocked ASL Adv Sqd Leader system adapted to the largest battle of 4-8wks Turnarnd the Am Civil War, Gettysburg, July 1863. Uses ASL rules chapters A-C, with portions of D-G. Includes a variety of scenarios of various sizes, 3 countersheets, 2 historical maps covering McPherson's Ridge & Bliss Farm. '14 ASL:GRAZIANI'S ADVANCE FL 0.5 58.00 14/ 2 Stocked ASL Adv Sqd Leader module covering the Italian advance into 2-6wks Turnarnd Egypt late in 1940. Updated from the 2000 special issue of Critical Hit mag. Covers the 1940 campaign thru its bitter conclusion at Beda Fomm. Includes 8 updated & new scenarios, 2 sheets of Italian counters providing their full OoB, 2 sheets of markers, plus 2 sheets of overlays, and 3-holed special rules. Reqs overlays, counters, rules & boards from Desert War 1941 to play. '14 ASL:KURSK, DEVIL'S DOMAIN II [2ND] FL 1.4 79.00 In-Stk: 105303 Requires boxed shipment due to size. Update of this module covering the southern portion of the German's July 1943 Kursk offensive. Mates with Gates of Hell to provide a huge battlefield of Kursk (but not required to play this game separately). Includes 16 scenarios, new counter collection in camo motif with all combat counters needed for play, 3-holed rules, 2 maps. Reqs markers to play. '14 ASL:OMAHA EAST & WEST MONSTER MAP zl 129.00 14/ 6 Stocked UPGRD Complete set of the Omaha East & West MONSTER edition maps 4-8wks Turnarnd (with hexes 50% larger than normal). Applies equally to the ATS Omaha game. '14 ASL:OMAHA EAST + WEST COUNTERSHEET n 45.00 14/ 6 Special Order SET Bundle of 5 1/2" & 5/8" countersheets providing AFVs & guns 2-6wks Turnarnd for use with Omaha scenarios in either East or West games. Still REQs German & US inf & markers. '14 ASL:OMAHA EAST + WEST MONSTER BUNDLE BC 275.00 14/ 6 Stocked Bundle of both Omaha East & Omaha West MONSTER versions, 2-6wks Turnarnd which have maps with hexes 50% larger than normal, including everything save counters & dice for play on the ENTIRE Omaha Beach on D-Day. Includes 6 maps, 32 color scenarios (from simple & fast tourney style to the largest monster scenario you'll ever play), 3-holed color rules & play aides. Makes your head swim, as does the price. REQs counters from prior editons; none included. '14 ASL:OMAHA WEST MONSTER ED [4TH] Fo 125.00 14/ 6 Stocked Further upgrade of this large ASL-compatable game, now 2-6wks Turnarnd including maps that have hexes 50% larger & color scenario cards & 3-holed color Omaha rules. With 3 maps (3x6' total!), 16 scenarios, allowing play of all of Omaha Beach during D-Day. 40m/hex. Play begins with a beach landing ala Saving Private Ryan. REQS counters from any earlier edition, none included. '14 ASL:PLATOON LEADER V3 & CEMETARY Fo 0.3 35.00 In-Stk: 105312 HILL 3D 2014 color update of this ASL kit consisting of the v3 Platoon Leader rules proving campaign games for ASL, and the Cemetary hill scenario pack. Both revised from versions published in the 1990. '14 ASL:PORK CHOP HILL 2ND Fo 57.00 14/ 6 Stocked 2014 reprint of this ASL scenario kit about actions near the 2-6wks Turnarnd end of the Korean War, July 1953, at Pork Chop Hill (an action depicted in the movie by this name). Chinese forces make a massed attack under cover of an artillery bombardment & monsoon rain. Includes full-sized historical map, 296 counters, 6 scenarios. Req Chosin Few kit + BV & Gung Ho to play. '14 ASL:TOTAL AXIS PAK II 2ND Fo 0.4 12.50 14/ 6 Stocked 2014 update of this 12 scenario pack that includes 1 map 2-6wks Turnarnd covering 12 actions on the eastern front. Req BV, AOO, TAP I, Maps 10,19,23,41,42,45,46,51. '14 ATS: ARNHEM, DEFIANT STAND 3RD zl 50.00 14/ 1 Stocked [ZIPLOCK] 3rd ed has new version of British personnel counters, plus 2-6wks Turnarnd new German personnel counters, and a greatly enhanced price. Reprint in a ziplock of this game using the Advanced Tobruk system, an ASL look alike. The British 1st Airborne (Red Devils) defends Arnhem and its key bridge against determined and well prepared assaults by a variety of Germany's best troops. 2 maps, large number of counters. '14 ATS: DESERT FOX, ROMMEL'S 1941 FL 2.3 99.00 14/ 2 Stocked OFFENSIVE Requires boxed shipment due to size. ATS Adv Tobruk module 2-6wks Turnarnd updated from a prior incarnation with a lot of stuff including 6 desert geomorphic boards, 100-some color overlays and updated scenarios set in Libya between Feb-Apr 1941. Scenarios emphasize larger engagements, with 4-6 boards. Counters depict period color schemes for both sides, and include new markers. Rules are in color & 3-holed. Reqs (only) ATS rules, std markers & 2d10s to play. '14 ATS: GETTYSBURG, TURNING POINT 1863 zl 85.00 14/ 6 Stocked ATS Advanced Tobruk system adapted to the largest battle of 4-8wks Turnarnd the Am Civil War, Gettysburg, July 1863. Includes a variety of scenarios of various sizes, 5 countersheets, 2 historical maps covering McPherson's Ridge & Bliss Farm, color 3-holed rules & play aids. Complete game save the dice. '14 ATS: OMAHA EAST & WEST MONSTER MAP zl 125.00 14/ 6 Special Order UPGRD Complete set of the Omaha East & West MONSTER edition maps 4-8wks Turnarnd (with hexes 50% larger than normal). Applies equally to the ASL Omaha game. '14 ATS: OMAHA EAST + WEST COUNTERSHEET n 45.00 14/ 6 Special Order SET Bundle of 5 1/2" & 5/8" countersheets of markers, landing 2-6wks Turnarnd craft, AFVs & guns that together provide the complete ATS Omaha East, with enough counters to play either West or East. '14 ATS: PONYRI I, KURSK AT PONYRI [2ND] FL 1.5 75.00 In-Stk: 105320 ATS kit that updates earlier Kursk Metal Gods with new scenario set & new maps. Includes 10 scenarios, maps 1-2 in hardboard format, Battlefield walkaround intro rules, plus 5 countersheets of various sizes with Personnel & AFV/weapons counters. Reqs ATS rules v4 & markers to play. '14 ATS: WARFIGHTING GUIDE # 3 EAGLE BOOK n 0.6 22.00 In-Stk: 105816 54pg booklet that includes a compilation of Q&A clarifications to the v4.0 ATS Advanced Tobruk rules system, organized by the rules numbering system. Also includes QuickStart Basic Game 1 with a 6x10" map, 2 color British Repl AFVs, and 3 countersheets (SS Mtn Div Personal, US 44-45 Personal, Sml Markers 2012-1). Req a game module to play a full ATS game. '14 ATS: WINTER WAR [NO BOARDS] Fo 0.5 29.00 14/ 5 Stocked ATS kit WITHOUT the 4 boards, as these can be purchased 2-6wks Turnarnd separately & were packaged in Bulge. Covers actions during the 1939-40 Winter War between the Finns & Soviets. Includes 6 scenarios, Battlefield Walkaround intro rules, and countersheet with 1/2, 5/8 & 3/4" counters, plus cutout AFV cards. Reqs ATS v4 rules & markers to play. '14 ATS: WINTER WAR [WITH BOARDS] Fo 49.00 14/ 5 Special Order ATS kit WITH the 4 winter-themed boards. Covers actions 2-6wks Turnarnd during the 1939-40 Winter War between the Finns & Soviets. Includes 4 geomorophic mags, 6 scenarios, Battlefield Walkaround intro rules, and countersheet with 1/2, 5/8 & 3/4" counters, plus cutout AFV cards. Reqs ATS v4 rules & markers to play. '14 ATS:DEVIL'S DEN zl 59.00 14/ 6 Stocked Addon kit for ATS Gettysburg (using the ATS Adv Tobruk 4-8wks Turnarnd system), which adds a map, countersheet & scenarios adding the battles fought on the 2nd day of Gettysburg near & for Little Round Top & Devil's Den. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ CRYPTOZOIC ENTERTAINMENT (Crypto) - none - ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ ASSASSIN'S CREED, ARENA BOARD GAME FB 36.00 14/ 3 Special Order Board game following the theme of the hit video game. Players compete to uncover the best targets for assassination, then wait for the time to strike. May require moving guards as well as your opponents. Combat is handled thru cardplay, and is essential to winning the game. '14 DOOM THAT CAME TO ATLANTIC CITY FB 55.00 14/ 4 Special Order Multiplayer game set in the world of HP Lovecraft in which players are the Great Old Ones finally materializing in this world to inflict doom. Ah, but you're not alone: the other Great Old Ones are also there, and the petty squables over cultists threaten to rob you of your victory. Crush houses, smash holes in the web of reality, and call down the doom on Atlantic City. '14 GRAVWELL, ESCAPE FROM THE 9TH FB 1.9 25.00 14/ 1 Special Order DIMENSION 2-5 player game of individual space ships escaping a 2-6wks Turnarnd never-before-seen physical dimension that is pulling them...closer. Your ship is without fuel, so you must muster what resources you can from nearby asteroids & dust to move your ship AWAY. Played on an abstract board representing a spiral toward certain doom, or escape. Cards represent fuel & emergency stops. Tractor beams & repulsor rays add additional abilities. 2014 Mensa Select winner. C.Young'14 WALKING DEAD: WOODBURY EXPANSION KIT SC 10.00 14/ 4 Special Order Kit for the WD board game brings new challenges to the survivors who can now visit Woodbury for its resources but risk being shot on sight by the governor's trigger happy police forces. Kit also allows up to 6 players, and adds alternate victory conditions. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ DAYS OF WONDER (DayWon) www.daysofwonder.com ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ MEMOIR '44: D-DAY LANDINGS BATTLEMAP NB 2.5 32.00 14/6 Special Order KIT Kit that includes 6 mating historical battlemaps depicting the D-Day beaches at Normandy, 1944 with a depth of 23 hexes. Scenarios cover individual maps, but 2, 3 or even all 6 maps & scenarios can be linked for a massive game of all of D-Day. Includes maps, cards, additional minis & special rules & scenarios. Reqs Terrain Pack, Equip Pack & Winter Wars; Med Theater & additional copies of base game recommended. '14 SMALL WORLD: 6-PLAYER MAP KIT SB 21.00 14/ 1 Special Order Kit including a new, doublesided map allowing 6 players. Temp OoP/OoS Pair up in teams, with each individual having unique abilities & keeping their own victory tokens. Also includes additional tokens, markers, coins & team rules. '14 TICKET TO RIDE 10TH ANNIV EDITION LB* 75.00 14/6 Special Order 10th Anniversary edition in a large box with a mapboard 50% larger than the original, with new illustrations, and 5 sets of sculpted colored plastic trains. Basically a deluxe printing with few substantive changes to this popular game of moving frieght around the US for fun & profit. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ DECISION GAMES (DecGms) www.decisiongames.com ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ D-DAY AT TARAWA BC 1.5 45.00 In-Stk: 106682 Solitaire game of the US 2nd Marine's amphibious assault on Tarawa, Nov. 1943, to secure a strategic airbase. Uses the same system ast the popular D-Day at Omaha Beach. This game adds rules covering LVT landing craft, movement thru coral reefs, night infiltration, Japanes tanks & US combat engineers. 4 scenarios including the initial landing, establishing a beachhead, an attempt at a 2nd day caputre, and last 2 days of the invasion. Includes 352 counters, 55 cards. J.Butterfield'14 D-DAY AT TARAWA BC 1.5 45.00 In-Stk: 106681 Solitaire game of the US 2nd Marine's amphibious assault on Tarawa, Nov. 1943, to secure a strategic airbase. Uses the same system ast the popular D-Day at Omaha Beach. This game adds rules covering LVT landing craft, movement thru coral reefs, night infiltration, Japanes tanks & US combat engineers. 4 scenarios including the initial landing, establishing a beachhead, an attempt at a 2nd day caputre, and last 2 days of the invasion. Includes 352 counters, 55 cards. J.Butterfield'14 D-DAY AT TARAWA BC 1.5 45.00 In-Stk: 106683 Solitaire game of the US 2nd Marine's amphibious assault on Tarawa, Nov. 1943, to secure a strategic airbase. Uses the same system ast the popular D-Day at Omaha Beach. This game adds rules covering LVT landing craft, movement thru coral reefs, night infiltration, Japanes tanks & US combat engineers. 4 scenarios including the initial landing, establishing a beachhead, an attempt at a 2nd day caputre, and last 2 days of the invasion. Includes 352 counters, 55 cards. J.Butterfield'14 GAZA 1917, GATEWAY TO JERUSALEM Fo 15.00 14/11 Stocked Folio game of the Allied offensive in Palestine in April Avail Uncrtn 1917. Attacking the Ottoman defensive line at Gaza a second time, the well-supplied Allies aimed to break thru to Jerusalem & Damascus. Uses the Fire & Movement game system with hidden movement, exploitation movement, and fire support at time of combat. '14 LENINGRAD 3RD HC 19.00 In-Stk: 107120 Further update & reprint of this smaller game of the German Army Group North's drive on Leningrad from the initial invasion of the USSR thru the summer, 22 June - 13 Spt '41. Originally an SPI design, here reprinted, updated & colorized a second time. '14 MASURIA, WINTER BATTLE 1915 Fo 15.00 14/11 Stocked Folio game of the German surprise 1915 attack on the East Avail Uncrtn Prussian frontier against the open flank of a Russian army that destroyed a sacrificial corp & nearly the army. Uses the Fire & Movment game system with hidden movment & fire support at time of combat. '14 MOLINO DEL REY, GATEWAY TO MEXICO Fo 0.3 $8.00 In-Stk: 106726 CITY Folio game of the August 1847 American attack on a small city outside Mexico City. As both sides paused to negotiate before an American assault on the Mexican capital, the Americans learn that the Mexicans are building cannons in this town (which was at heart not true), and so resolve to take it. '14 NAPOLEON AT WATERLOO 4TH HC 0.5 21.00 In-Stk: 104572 Colorized update & 3rd revision of SPI's long popular & simple game on the Battle of Waterloo game, 18 June 1815. RECOMMENDED, both for BEGINNERS & for those looking for a quick playing, often exciting game. Div level, 0.5mi/hex, fast playing, relatively simply, with high solitaire suitability. J.Miranda, J.Dunnigan'14 SALEM CHURCH, EAST OF Fo 0.3 $8.00 In-Stk: 103946 CHANCELLORSVILLE Folio game of the Union attempt at Chancellorsville, May 1863, to slip a full corp behind the Confederates. The attempt had to cross a single key bridge at Salem Church, and a see-saw battle developed and the Confederates eventually flanked the Union force, forcing them to retreat. 40 counters, bridgade level, 352yd/hex. '14 SCHELDT, BATTLE OF..., DEVIL'S MOAT Fo 0.4 15.00 In-Stk: 105601 Folio game of the battles between the Canadian 1st Army & German 15th Army in late 1944. The allies needed to clear the Scheldt Delta in order to utilize Antwerp's port facilities. The German's realized this and delayed the inevitable with pre-sited artillery, snipers & mines to break up Allied advances before they even met the main German lines. '14 STORM OF STEEL 2ND LB* 2.8 119.00 In-Stk: 103480 Revised & updated 2nd edition of this strategic level, comprehensive 3-map game of WW-1 in Europe from the Spanish border to the Middle East, including land air & naval units. Quarterly turns, corp or naval squadron level. Includes production and a card driven system. 3 maps, 1400 counters, 22 scenarios. Good for team play. '14 STRUGGLE FOR THE GALACTIC EMPIRE 2ND BC 1.2 45.00 In-Stk: 104814 2014 (2nd ed) reprint of this strategic level, solitaire game of a galactic empire trying to maintain order in the face of rebellions, corruption & attacks that threaten to undo it's hold on the known universe. Sort of like helping Darth Vader manage the Empire a little better... 352 counters, 1 map. J.Miranda'14 SUEZ 1916, OTTOMAN STRIKE Fo 15.00 14/11 Stocked Folio game of the Ottoman attempt to breach & capture the Avail Uncrtn Suez Canal, a vital lifeline to the British Empire, in August 1916. The Ottoman force, stiffened with German & Austro-Hungarian units, attained tactical surprise by attacking at night. Uses the Fire & Movement game system which includes artillery & air support added at the time of combat. '14 TANNENBERG, EAST PRUSSIA AUGUST 1914 Fo 15.00 14/11 Stocked Folio game of the opening moves on the eastern front in Avail Uncrtn World War I. Germany's small army is able to take advantage of their interior lines & railroads to mass quickly and thus defeat in detail 2 Russian armies. Uses the Fire & Movement game system with hidden movment & fire support at time of combat. Artillery support is depicted as inflexible, and must be supplied to be used. '14 VIMY RIDGE, ARRAS DIVERSION Fo 0.4 15.00 In-Stk: 104157 Folio game using the Fire & Movement game system. Covers the 1917 Allied attempt to capture Vimy Ridge, a keystone of the northern German flank of their lines in France. Extensive training & huge concentrations of artillery allowed the Canadians to succeed, but not exploit their success. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ DECISION GAMES S&T GAMES (DecS_T) www.decisiongames.com ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ ANGOLA, COLD WAR IN AFRICA #290 n 0.9 22.50 In-Stk: 106341 Mag & game. Game covers the decisive period of 1987-88 in Angola at the height & end of the prolonged civil war that was itself a proxy for the Cold War, with the intervention of Cubans & South Africa. Operational level, with each player controling several factions. Uses a variant of the They Died With Their Boots On game system. 1mo/turn, 31mi/hex, rgt/brig level, 234 counters. J.Miranda'14 / ARTICLES ON: Angola, Cold War Struggle in Africa; Battle of Manzkert, 1071, between Byzantine & Alp Arslan & the Seljuks; Sarikamish, Ottoman Debacle in the Caucasus, 1915; Hessians in the American Revolution; German Victory over Rome at Teutorburgerwald & Roman reposte; Nathan Forrest's Finest Hour at Brice's Crossroad & the potential after; Italians in the Battle of Britain; Development of New US Minesweeper Vessels in the 1980s. AUSTRIAN SUCCESSION, WAR OF THE... n 0.9 22.50 In-Stk: 105993 #289 Mag & game. Cover's Frederick the Great's first military campaign, the First Silesian War of 1740-42, which also marked the War of Austrian Succession involving all of Europe. Two sides (Prussians v Austria & the Hapsburgs duke it out in central Europe. Period-style map centered on Austria & Hungary. 7.5mi/hex, Brig level, 1-2mo/turn. J.Miranda, E.Harvey'14 / ARTICLES ON: War of Autrian Succession; America's Road to Civil War anaylisis; Fall of Cherbourg, 1944; Myanmar's (Burma's) Insurgency; Alexander the Great's Nemisis, Memnon of Rhodes; Russians & French in northern Italy 1799; Russian's Guards Attack During Brusilov Offensive 1916; CDAA Radio Triangulation Systems after WW2. DUEL ON THE STEPPE, OPERATION STAR n 0.9 22.50 In-Stk: 105271 #285 Mag & game. Game of the Soviet 1943 winter offensives, Operations Star & Gallop, as they use their numerical advantage against some of the best units the Germans fielded in the aftermath of Stalingrad. Focus on the area between the Donets & Dnepr Rivers. 2 scenarios: the Soviet attack, & the German Backhand Blow. Uses the Sedan 1940 & Tobruk game system. 228 counters, 6.5mi/hex, Div/corp level. P.Youde'13 / ARTICLES ON: Duel in the Steppe, Soviet Star & Gallop Offensives, Jan-Feb 1943; Alcohol, the Alamo & the Texas War for Independence, 1835-36; Battle of Dorostolon, Byzantium Confronts the Rus, July 971AD; M16 & M60 in Vietnam; Alexander's Successors, War in Iraq 311-309BC; Marlborough, Flanders, Fodder & Fame; Pedregal; Coastwatchers in the Pacific in WWII; Suez 1956. HINDENBURG'S WAR #288 n 1.2 37.50 In-Stk: 105607 Mag & game, special edition. Strategic level, 2 player game of fighting on the Western Front during the final year of World War I, beginning with the initial German offensive in March & ending with the armistice in November. 15km/hex, 15days/turn, brig/div level. 456 counters, 2 maps. T.Bomba'14 / ARTICLES ON: The Last Year of World War I in the West, 1918; the Schlieffen Plan, Blueprint for Victory or Myth?; East Timor, 480 Yrs to Freedom; War of the Cities, the Thirteen Years War, 1454; the Battle of Avai, 1868; Cannae, Unanswered Questions; Spanish Galleons; US Navy's Automatic Big Guns; High Altitude Planes during the Cold War. SPARTA VS. ATHENS #286 n 0.9 22.50 In-Stk: 104169 Mag & game. Game is a strategic-level study of the Peloponnesian War, 431-400BC, using a point-point style map. Emphasis is on leadership. Both land & naval strength is important, as is the ability to mount sieges and the unique, coalition-style city-state structure of Greece at the time. 1 scenario for the Archidamian War, plus the full campaign game. 1yr/turn (with 4 seasonal phases); 1"/18mi, 280 counters, 300-3000men/counter. T.Garland'14 / ARTICLES ON: the Peloponnesian War; Napoleon's Naval Strategy; Doughboys on the Marne, 1918; Pakistan's War Against the Taliban; the Siege of Saucy Castle, 1204; the battle of Fraustadt, 1706; Charge of the Royal Savoia [Italian Cavalry in the USSR]; the war on Mindanao, Indonesia 1972-75. SPARTA VS. ATHENS #286 n 0.9 22.50 In-Stk: 104168 Mag & game. Game is a strategic-level study of the Peloponnesian War, 431-400BC, using a point-point style map. Emphasis is on leadership. Both land & naval strength is important, as is the ability to mount sieges and the unique, coalition-style city-state structure of Greece at the time. 1 scenario for the Archidamian War, plus the full campaign game. 1yr/turn (with 4 seasonal phases); 1"/18mi, 280 counters, 300-3000men/counter. T.Garland'14 / ARTICLES ON: the Peloponnesian War; Napoleon's Naval Strategy; Doughboys on the Marne, 1918; Pakistan's War Against the Taliban; the Siege of Saucy Castle, 1204; the battle of Fraustadt, 1706; Charge of the Royal Savoia [Italian Cavalry in the USSR]; the war on Mindanao, Indonesia 1972-75. ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ DECISION GMS WORLD AT WAR (DecWaW) www.decisiongames.com ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ BLOODY RIDGE, GUADALCANAL SEPT 1942 n 0.9 22.50 In-Stk: 106189 # 37 Mag & game. Simpler, solitaire game of the determined Japanese night attack on US marines surrounding Henderson Field on Guadalcanal, 13 Sept. 1942. Player commands the Japanese troops seeking to move a unit thru American lines & off the north edge of the map. 2hrs/turn, 125yd/hex, pltn/co levl. T.Bomba'14 / ARTICLES ON: Battle of Bloody Ridge, 12-14 Sept 1942; Air Campaign in Norway 1940; Allied Visions of Victory after WWII; Scorched Earth, the Soviet Wartime Economy; Raid on the Japanese Los Banos POW camp, Feb 1945; the Focke Wulf TA-152 Fighter; the first German Heavy Tanks in WWII; the Free Dutch Princess Irene Brigade; the re-enactment area at the Nimitz Museum; PT-309 (restored & located at Nimitz Museum). FRANCE FIGHTS ON #39 n 0.9 22.50 In-Stk: 106336 Mag & game. Includes ERRATA & errata counters for: Norway 1940 (54), Ghost Division (60), Rhineland (24). Game of the hypothetical situation in June 1940 had the French government not capitulated but instead sought to evacuate itself and as much of the French army as possible to northern Africa to continue resistance. The Germans must seek to destroy as much of the French army as possible within a month's time lest events severely disrupt Germany's timetable for the next year of the war. 2days/turn, 8mi/hex, 288 counters. T.Bomba'14 / ARTICLES ON: The What if Had France Fought On in 1940; the Soviet Gulag Network & Penal Battalions; Kamikazes Over Okinawa; Hitler's Headquarters, the Wolf's Lair; the Alaskan-Canadian Highway in World War II; the Bombing of a US Ship Off Italy Carrying Poison Gas, 1943. GHOST DIVISION #38 n 0.9 22.50 In-Stk: 105622 Mag & game. Solitaire game in which the player command's Rommel's 7th Panzer as it fights its way to the English Channel thru France, May-June 1940. Player controls the 7th Panzer in its entirety, plus rgts of the 5th Panzer, SS Totenkopf & corp troops. What you encounter on your blitzkrieg cross country is determined by the game system with face down formation counters. Game can also be played by 2 players, cooperatively. Co/btln level, 228 counters. J.Miranda'14 / ARTICLES ON: German Mobile Warfare in 1940; Rommel's Solution to the War with the Soviet Union, 1943; the 1943 Singapore Raid; Rise & Fall of Tankettes, 1925-40; Defeating German Mines in WW2; Italian Forces on the Eastern Front, 1941-3; Discovery of the Japanese I-400 sub's hulk in 2013; PT-309. STALINGRAD CAULDRON / RAMPAGE #40 n 25.50 In-Stk: 107140 Mag & game. STALINGRAD CAULDRON is a solitaire game covering the area around Stalingrad from the time of the German 6th Army's encirclement to its surrender in Jan. 1943. The player commands attacking Soviet forces, with victory hinging on destruction of the 6th Army & capture of geographic objectives. RAMPAGE is also a solitaire game covering the fighting in France at the time of the Argentan-Falaise encirclement, Aug-Sept 1944. Player commands attacking Allied forces, with victory hinging on seizing geographical objectives. 228 counters. '14 STRIKE NORTH #35 n 0.9 22.50 In-Stk: 103846 Mag & game. Game covers the hypothetical situation in mid-1941 had Japan elected to attack the USSR rather than the US & the Commonwealth in December. This would be a delicate move leaving Japan with but a 6month supply of oil to fuel its war effort, but potentially a rich reward in Asian territory.. Large scale operational map depicts eastern USSR at 37mi/hex; 1mo/turn; brig/div/corp level. Scenarios allow the war to start in June or July 1941, or May 1939. 228 counters, 37mi/hex, 1mo/turn. J.Miranda'14 / ARTICLES ON: Japan Attacks the Soviet Union, 1941; Stalin's Red Orchestra, Soviet Spies in Germany & Occupied Europe; Hube's Great Escape, the Kamenets-Podolsky Pocket, 1944; the Long Range Desert Group & Special AIr Service, 1941-43; Helen D. Longstree & the B-29; the M1 Garand Rifle; German U-Boats in the Far East; the M-2 105mm Howitzer; CDL tanks: light projectors as weapons in WWII. WINTERSTORM, RELIEF OF STALINGRAD'42 n 0.9 22.50 In-Stk: 104210 #36 Mag & game. Game covers the Dec. 1942 effort by a scratch German corp (the 57th Pzr led by von Manstein) to break thru the Soviet forcess encircling Stalingrad to rescue the beleagured 6th Army. German forces must cross the entire map to break into the Stalingrad pocket. Uses the East Front Battles game system which emphasizes command control. Btln/rgt/brig level, with combined arms assets included. 228 counters. J.Miranda'14 / ARTICLES ON: Winterstorm, the German Offensive to Relieve Stalingrad, Dec. 1942; the British during the Battle of the Bulge; the Axis Visions of the World after Victory; Operation Thursday, Allied airborne landings behind Japanese lines in northern Burma, March 1944; Japanese Nakajima Ki-115 Saber Kamakaze design; US Medics & Evacuations; Yang Kyoungjong, Korean drafted into 3 armies during WWII; Rifle Grenades; Operations Catherine, a British plan to blockade the Baltic early in WWII. ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ DECISION GMS MODERN WAR M (Dec_MW) www.decisiongames.com ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ CARRIER BATTLE GROUP SOLITAIRE #14 n 0.9 22.50 In-Stk: 106706 Mag & Game. Solitaire game of operating a US carrier battle group in the North Atlantic against the Soviets in the 1980s. Mission is generated randomly for each game, and determines victory. Incident chits present Soviet ships & aircraft, as well as target opportunities. You manage the aircraft carrier in great detail (ala Goeben 1914). 228 counters & a lush map centered on the Norwegian Sea. 12hrs/turn, 60mi from pt-to-pt, squadron level aircraft. J.Miranda'14 / ARTICLES ON: US Carrier Battlegroups During & Since the 1980s; Battle of Khe Sahn 1968; Battle of Grozny in Chechnya 1994-5; Kopassus, Indonesian Special Forces; Cold War Flying Wings Aircraft; Modernizing the Chinese People's Liberation Army; Ontos, the US Marine's Anti-Tank Weapon; US Navy Laser Weapon Systems. CARRIER BATTLE GROUP SOLITAIRE #14 n 0.9 22.50 In-Stk: 106707 Mag & Game. Solitaire game of operating a US carrier battle group in the North Atlantic against the Soviets in the 1980s. Mission is generated randomly for each game, and determines victory. Incident chits present Soviet ships & aircraft, as well as target opportunities. You manage the aircraft carrier in great detail (ala Goeben 1914). 228 counters & a lush map centered on the Norwegian Sea. 12hrs/turn, 60mi from pt-to-pt, squadron level aircraft. J.Miranda'14 / ARTICLES ON: US Carrier Battlegroups During & Since the 1980s; Battle of Khe Sahn 1968; Battle of Grozny in Chechnya 1994-5; Kopassus, Indonesian Special Forces; Cold War Flying Wings Aircraft; Modernizing the Chinese People's Liberation Army; Ontos, the US Marine's Anti-Tank Weapon; US Navy Laser Weapon Systems. CARRIER BATTLE GROUP SOLITAIRE #14 n 0.9 22.50 In-Stk: 106351 Mag & Game. Solitaire game of operating a US carrier battle group in the North Atlantic against the Soviets in the 1980s. Mission is generated randomly for each game, and determines victory. Incident chits present Soviet ships & aircraft, as well as target opportunities. You manage the aircraft carrier in great detail (ala Goeben 1914). 228 counters & a lush map centered on the Norwegian Sea. 12hrs/turn, 60mi from pt-to-pt, squadron level aircraft. J.Miranda'14 / ARTICLES ON: US Carrier Battlegroups During & Since the 1980s; Battle of Khe Sahn 1968; Battle of Grozny in Chechnya 1994-5; Kopassus, Indonesian Special Forces; Cold War Flying Wings Aircraft; Modernizing the Chinese People's Liberation Army; Ontos, the US Marine's Anti-Tank Weapon; US Navy Laser Weapon Systems. DRAGON VS BEAR, CHINA V RUSSIA #12 n 0.9 22.50 In-Stk: 104596 Mag & game. Game covers a future war between China & Russia sometime in the next couple of decades. Both nations' armies have grown smaller, but have many more weapons at their disposal. Uses multiple scenarios depicting various reasons for war & levels of mobilization. The use of "hyperwar" - modern technology - is deemed decisive in such a conflict & is emphasized in the game. Map depicts the area from Beijing to Vladivostok westward to Lake Baikal. A re-thinking of earlier East is Red game. 228 counters, brg/div/corp level. J.Miranda'14 / ARTICLES ON: The Bear: Russian Forces in the 21st Century; The Dragon: Chinese Special Forces; Mali, Struggle for Central Africa; Operations Ryan, Able Archer: the Brink of Nuclear War; Cold War Culture, Uranium prospecting in the 1950s in the US; NATO; South Africa's G6 Rhino; US M1 Carbine & its Cold War Career. GREEK CIVIL WAR #11 n 0.9 22.50 In-Stk: 104212 Mag & Game. Game covers the Greek Civil War, 1947-9, as communist-leaning populace takes on the Greek government in war for hearts & minds reflected in a political index for each side (0-99). 280 counters, area move. '14 NEXT WAR IN LEBANON #13 n 0.9 22.50 In-Stk: 105628 Mag & Game. Operational level game of a future Israeli invasion of Lebanon with the goal of eliminating a rival, Hezbollah (which the game posits as purely a terrorist organization). Envisioned as a much larger version of the 2006 invasion. Syrian & Iranian forces may also enter the game per certain conditions or mutual agreement. Game uses an unusual, very large hex map (with only 21 hexes total), with unlimited stacking; operations are performed within a hex. 176 counters. B.Train'14 / ARTICLES ON: the Next War in Lebanon (and the 2006 War); the Ukraine Crisis, Part I: Crimean Flashpoint; African Stalingrad: Cuito Cuanavale, Angola 1987-88; 32 Buffalo Battalion, [old] South Africa's Military Elite; the Luftwaffe Flew Again, German Aircraft after 1945; Ad Hoccery & US Unit Cohesion; Nanotech Soldiers & Future Operations; Cold War Nuclear Weapons for Air Combat; Russia's T-90 Tank. OIL WAR, IRAN STRIKES 2ND # 2 n 0.9 22.50 In-Stk: 106017 Mag & game. 2014 reprint. Game is a reworking of the theme of an earlier game by this title with a Neocon twist. Focused on Iranian strategic alternatives in the time frame of 2013-7 presuming an Iranian nuclear capability, with a simpler design. What would happen if this current boogeyman launched a conventional war in one direction or another when they have The Bomb? 228 counters, 18mi/hex, 3days/turn, Brig/div/corp level. T.Bomba'12 / ARTICLES ON: Oil War, Iran & the Military Balance in the Persian Gulf (lengthy); Israeli OoB at Chinese Farm, Oct. 1973; Fire Support Base Mary Ann, Vietnam, anatomy of a disaster 1971; American drones at war; the Hashim Portable Greande Launcher RPG-32; US F4 Phantom II Fighter-Bomber; Today's Sci-Fi Military Technologies. RED TIDE WEST #15 n 1.3 37.50 In-Stk: 106716 Mag & game, special issue. Game simulates the what-if of a Warsaw Pact invasion of western Germany in the late 1980s, just before the Wall came down, and presumes that this hot war would be settled in just a few weeks. 560 counters, 2 maps, 29pgs of rules, 10mi/hex, 1day/turn, btln/rgt/div level. E.Harvey'14 / ARTICLES ON: the Cold War & Possibilities of WWIII in Europe; the US Army in the Early Cold War Era; the M29 Davy Crocket Nuclear Recoiless Launchaer; Operation Kansas, Marines v NVA June 1966 in Vietnam; Operation Barras, Sierra Leone, Sept 2000; the Chinese Space Program; Naval Aviation in Op Anaconda, Afghanistan 2002; Kruschev in the Cold War. RED TIDE WEST #15 n 1.3 37.50 In-Stk: 106714 Mag & game, special issue. Game simulates the what-if of a Warsaw Pact invasion of western Germany in the late 1980s, just before the Wall came down, and presumes that this hot war would be settled in just a few weeks. 560 counters, 2 maps, 29pgs of rules, 10mi/hex, 1day/turn, btln/rgt/div level. E.Harvey'14 / ARTICLES ON: the Cold War & Possibilities of WWIII in Europe; the US Army in the Early Cold War Era; the M29 Davy Crocket Nuclear Recoiless Launchaer; Operation Kansas, Marines v NVA June 1966 in Vietnam; Operation Barras, Sierra Leone, Sept 2000; the Chinese Space Program; Naval Aviation in Op Anaconda, Afghanistan 2002; Kruschev in the Cold War. RED TIDE WEST #15 n 1.3 37.50 In-Stk: 106715 Mag & game, special issue. Game simulates the what-if of a Warsaw Pact invasion of western Germany in the late 1980s, just before the Wall came down, and presumes that this hot war would be settled in just a few weeks. 560 counters, 2 maps, 29pgs of rules, 10mi/hex, 1day/turn, btln/rgt/div level. E.Harvey'14 / ARTICLES ON: the Cold War & Possibilities of WWIII in Europe; the US Army in the Early Cold War Era; the M29 Davy Crocket Nuclear Recoiless Launchaer; Operation Kansas, Marines v NVA June 1966 in Vietnam; Operation Barras, Sierra Leone, Sept 2000; the Chinese Space Program; Naval Aviation in Op Anaconda, Afghanistan 2002; Kruschev in the Cold War. RED TIDE WEST #15 n 1.3 37.50 In-Stk: 106713 Mag & game, special issue. Game simulates the what-if of a Warsaw Pact invasion of western Germany in the late 1980s, just before the Wall came down, and presumes that this hot war would be settled in just a few weeks. 560 counters, 2 maps, 29pgs of rules, 10mi/hex, 1day/turn, btln/rgt/div level. E.Harvey'14 / ARTICLES ON: the Cold War & Possibilities of WWIII in Europe; the US Army in the Early Cold War Era; the M29 Davy Crocket Nuclear Recoiless Launchaer; Operation Kansas, Marines v NVA June 1966 in Vietnam; Operation Barras, Sierra Leone, Sept 2000; the Chinese Space Program; Naval Aviation in Op Anaconda, Afghanistan 2002; Kruschev in the Cold War. TARGET IRAN #10 n 0.9 22.50 In-Stk: 104830 Mag & game. Solitaire simulation of a hypothetical US-led coalition attack on one of the latest boogeymen, Iran, with the stated purpose of destroying nuclear & other WMD-related targets within that nation. Game includes a strategic, intelligence-gathering, cyberwar & build-up phase followed by the execution of an actual attack. Victory is determined by the effect of the strike on the worldwide price of oil. Strategic level, 228 counters. J.Miranda'14 / ARTICLES ON: Analysis of Targeting Iran: US Intervention Doctrine & Strategy, Closing the Hormuz Straights, Iranian Military; Battle of Na San, Indochina 1952; the Origin of US Joint Warfare Doctrine; the M551 Sheridan, Light Armor in Action; Focus on Eastern European Armies Today; the Future of the US Navy; Robin Olds & the Air War in Vietnam. ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ DAVINCI EDITRICE S. R. L. (DVG) www.dvgiochi.com ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ BANG: HIGH NOON & FISTFUL CARDS KIT SC $9.00 14/11 Special Order 2ND Combined & updated Expansion kits with High Noon's 13 cards focused on shootouts between the Outlaws & the Sherrif, and Fistful's 15 cards, and a rulebook. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ ELFINWERKS, LLC (ElfinW) - none - ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ CONFLICT OF HEROES: WRECKS & SB* 3.5 $8.00 14/ 4 Special Order DESTRUCTION Kit requiring Awakening the Bear or Storms of Steel to play. This one adds rules & counters for wrecks, artillery, rubble & fire. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ FANTASY FLIGHT GAMES (FFG) www.rpg.net/ffg ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ BLUE MAX, WORLD WAR I AIR COMBAT, 5TH FB* 5.4 35.00 In-Stk: 104129 Colorful update of this classic game of air-air combat during World War I. All graphics are new, and physically substantive, with newly revised rules for 2-6 players (pilots) in a wide variety of aircraft from all the 5-year long First World War. P.Hall'14 CALL OF CTHULHU CARD GAME: SECRETS SC 22.00 14/ 4 Special Order ARKHM Revised 2nd ed kit adding a 10-card story deck plus 100 cards with 50 mythos figures such as Azathoth, Prof Armitage, Necronomicon, etc. '14 DESCENT: SHADOW OF NEREKHALL KIT LB* 44.00 14/ 3 Special Order Expansion kit for Descent Journeys 2nd. The kit reveals a story thru 19 new quests that can be played individually or as a campaign. Plus 4 new heroes, new items and a new hero archetype. Includes board sections, cards & a few minis. '14 DUNGEONQUEST 3RD FB 45.00 14/10 Special Order 2014 reprint of this lavishly produced fantasy boardgame for Temp OoP/OoS 1-4. Tiles, cards galore. Great for kids. '14 STAR WARS IMPERIAL ASSAULT LB* 75.00 14/12 Special Order Large miniatures-based game exploiting the Star Wars theme. 2-5 players play a series of interwoven missions in campaign set immediately after the destruction of the Death Star above planet Yavin 4. There is also a skirmish game that represents individual encounters with conflicting objectives. Includes both a Darth Vader & Luke Skywalker figure. Includes 59 double-sided map tiles, 34 detailed plastic minis, 11 custom dice, 250 cards, etc. '14 STAR WARS RGG, AGE OF REBELLION GAME DC 22.00 14/ 4 Special Order Complete game targeted at beginners for the Star Wars role playing game system. Structured as learn-as-you-go scenarios, with pre-generated character sheets and abridged rules. '14 TALISMAN 5TH: FIRELANDS KIT SB 0.6 18.50 14/ 3 Special Order Kit adding Ifrit, and his fiery destruction that turns entire regions into charcoal. Adds 4 new characters including the weapons master, the nomad & the warlord; adds 3 alternative endings, and new terrain cards that reshape the land after Ifrits's destructive acts. S.Bailey'14 TALISMAN 5TH: NETHER REALM KIT SB 0.3 13.50 14/ 1 Special Order Expansion kit of 36 additional Nether Cards, plus 3 new alternative endings for the game. J.New'14 WARHAMMER, DISKWARS CORE GAME SET FB 29.00 14/ 1 Special Order Core set in a new series of Disk Wars game set in the Warhammer world. Fast-moving DW combat system alls players to play & resolve a full tactical battle in an hour or less. This version has hero-centric army building rules. '14 WIZ-WAR 8TH: MALEFIC CURSES KIT FB 1.4 26.00 14/ 1 Special Order First expansion kit which allows a 5th player, subterranean duels, new wizard figure, sector board, portals & new schools of various types of magic. Includes 72 magic cards, 30 markers, 26 tokens, rules. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ FLYING FROG PRODUCTIONS (FlyFrg) - none - ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ LAST NIGHT ON EARTH: BLOOD IN THE SC 29.00 14/ 1 Special Order FOREST Kit adds a ful set of forest boards and a double-sided forest center board with an airfield, 7 new feral zombies, 2 new heroes, hero & zombie cards, counters scenarios & more. '14 LAST NIGHT ON EARTH: TIMER PEAK KIT SC 35.00 14/ 1 Special Order Kit adds the isolated, mountain town of Timber Peak, with a full set of new boards, 6 new heroes, 4 Generator objective pieces, 14 zombies, new scenarios, an Experience system for both heroes & zombies, & 130 new cards. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ GREENBRIER GAMES (GBR) - none - ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ HULL BREACH! FB 29.00 14/ 3 Special Order Base game. A tactical, operational & strategic level dice & card game representing a situation where corporate-owned space stations do battle on several levels (including military). Goal is to drive competitors out of your area of space. '14 HULL BREACH!: LOYALTY & VIGILANCE KIT FB 29.00 14/ 3 Special Order Kit that changes this situation a bit: a Republic Defense Force now enforces order after the Corporate Wars in space ended. But that force also serves the interests of some more than others, and so the wars go on. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ GREAT ESCAPE GAMES (GEG) - none - ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ FLORENZA, THE CARD GAME SB 37.00 14/ 3 Special Order Card game in which multiple players take on the role of 2-6wks Turnarnd heads of influential families in Florence, Italy, during the Renaissance. Seek to amass power & prestige by building workshopes, housing, joining guilds, & otherwise embellishing the city. '14 ROMOLO O REMO? LB* 59.00 14/ 3 Special Order Multiplayer game set in the time of Rome's founding in Temp OoP/OoS central Italy as two brothers (Romolo & Remo) compete to establish cities & dominance in the area of trade routes between northern & southern Italy. But nearby kingdom's also have designs on the area. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ GALE FORCE NINE LLC (GF9) - none - ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ FIREFLY, THE GAME: BREAKIN' ATMO KIT FB 10.00 14/ 1 Special Order Kit adding lots of new dynamics to the base game including new Jobs, Gear, Crew, and also ads some new game abilities & combos, plus 50 new cards. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ GMT GAMES (GMT) www.gmtgames.com ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ 1914, GLORY'S END & WHEN EAGLES BC 1.8 42.00 In-Stk: 105462 FIGHT 2D Update of 2 WWI games by Ted Racier previously published in Command Mag. Glory's End covers World War I on the Western Front (Germany, France & the Low Countries) in Aug-Nov.1914 at corp level. Scale is similar to AH's 1914, but game is simpler & faster playing. Includes scenario for the Battle of the Marne, plus one for the first month of the war. 3days/turn, 9mi/hex, 352 counters. T.Raicer'14 / When Eagles Fight is the matching game of World War I on the Eastern Front (East Prussia, Poland, Galicia, Romania, Russia) at corp level, Aug. 1914-Spring 1917. T.Racier'14 Both games were nominated for (& When Eagles Fight won) the Charles Roberts Award for best Pre-WWII game when first published. BLOOD & ROSES, WAR OF THE ROSES BC 1.8 42.00 In-Stk: 103863 1455-87 Fast playing, simpler game of the key battles of Britain's War of the Roses, 1455-87, with lots of period color & bloodshet. High solitaire suitability. Covers 7 battles: 1st St. Albans (1455), Blore Heath (1459), 2nd St. Albans (1461), Towton (1461), Barnet (1471), Tewksbury (1471), Bosworth (1485). 1-5hrs/game, 50yd/hex, 250inf/unit. R.Berg'14 BLUE CROSS, WHITE ENSIGN BC 42.00 In-Stk: 107005 3rd game in the Flying Colors series. Covers the naval war between Imperial Russia and the Swedish (in the Baltic) and Turkish (in the Black Sea & Mediterranean). 3 maps, 2 countersheets, 12+ scenarios, 100m/hex, 5-10min/turn. M.Nagel'14 COMBAT COMMANDER, EUROPE 2ND DC* 3.4 55.00 In-Stk: 104092 Reprint of this card-driven game of tactical combat in Europe. This first game in the CC series covers the Germans, Americans & Soviets, each with its own 72 card Fate deck. Game is akin to an elaborated Up Front game. 6 double-sided mapsheets, 492 counters. 220 cards. 30m/hex, squad/fire team level with individual leaders, minutes/turn. C.Jensen'13 COMBAT COMMANDER: MEDITERRANEAN KIT DC 2.8 60.00 In-Stk: 103412 2ND Reprint of this large kit for the Combat Commander system & covering tactical combat in the Med Fronts with coverage of British, French, Italian, Slovak, Romanian, Bulgarian & Finnish (!) troops. Includes 6 double-sided maps, 2.5 countersheets, 225 cards. '13 COMBAT COMMANDER: PARATROOPERS KIT zl 0.5 15.00 In-Stk: 103711 2ND Reprint of this kit providing 2 double-sided maps & six scenarios, plus addtl rules, adding paratroopers to the CC game system. '14 COMBAT COMMANDER: SEA LION KIT Fo 0.5 19.00 In-Stk: 103864 Kit for the CC game ssystem adding units that may have been at the center of the battles had the Germans executed their planned invasion of England in 1940. '14 COMBAT COMMANDER: STALINGRAD KIT 2ND Fo 0.8 25.00 In-Stk: 103714 Reprint of this kit for the Combat Commander system & covering tactical combat in late 1942 in & around Stalingrad. W/ 11 scnearios including a campaign game, plus 4 double sided maps, new rules & 88 counters. '14 COMMANDS & COLORS, ANCIENTS 5TH GB* 5.0 45.00 In-Stk: 107023 2014 Reprint of 2nd ed with mounted boards, its 5 addtl scenarios, slightly changed dice stickers, some clarifications (but no rules changes) & a couple of mistaken rules changes (fixed online). Block-system game covering 15 battles between the Romans & Carthaginians at a tactical or grand tactical scale. Command card system drives movement & offers fog of war. Includes 345 wood blocks, 60 cards. Includes battles of Akragas 406BC, Crimssos River 341BC, Bagradas, Ticinus River 218BC, Lake Trasimenus 217BC, Cannae 216BC, Dertosa 215BC, Castulo 211BC, Baecula 208BC, Ilipa 206BC, Zama 202BC, Trebbia, Dertosa, & others. R.Borg'14 COMMANDS & COLORS, ANCIENTS 5TH GB* 5.0 45.00 In-Stk: 107006 2014 Reprint of 2nd ed with mounted boards, its 5 addtl scenarios, slightly changed dice stickers, some clarifications (but no rules changes) & a couple of mistaken rules changes (fixed online). Block-system game covering 15 battles between the Romans & Carthaginians at a tactical or grand tactical scale. Command card system drives movement & offers fog of war. Includes 345 wood blocks, 60 cards. Includes battles of Akragas 406BC, Crimssos River 341BC, Bagradas, Ticinus River 218BC, Lake Trasimenus 217BC, Cannae 216BC, Dertosa 215BC, Castulo 211BC, Baecula 208BC, Ilipa 206BC, Zama 202BC, Trebbia, Dertosa, & others. R.Borg'14 COMMANDS & COLORS, NAPOLEONICS: BC 2.8 38.50 In-Stk: 107024 PRUSSIAN Kit for the C&C Napoleonics game adding the Prussian army & 20 additional scenarios set in central Europe. Includes scenario booklet and 238wooden blocks. R.Borg'14 ENEMY COAST AHEAD, THE DAMBUSTER RAID BC 2.0 39.00 In-Stk: 106288 Solitaire game of the British dambuster raid, Operation Chastise, 16 May 1943. Player commands a special squadron of Lancaster bombers seeking to breach any of 8 Ruhr River dams supplying Germany with power. Crews must be trained, and then flown to tragets in Germany at very low elevations at night, enduring all the hazards of terrain, night fighters & German radar, AA, & more to drop their specialized payload in a precise manner. Rules for 2-3 player game, and a total of 10 scenarios, included. J.White'14 FIRE IN THE LAKE DC* 4.8 59.00 In-Stk: 106453 Game of the insurgency & counterinsurgency campaigns in America's Vietnamese War using the COIN (Counter Insurgengy) game system. 1-4 player game of this pivotal war, with emphasis on the elements behind the war for the hearts & minds of the southern Vietnamese, and the factionalism not often recognized in the US. Fourth game in the COIN games series. Includes 1 countersheet, 248 wooden blocks, mounted map, 130 cards. HIGHLY RECOMMENDED for those interested in this war. M.Herman, V.Ruhnke'14 FIRE IN THE LAKE DC* 4.8 59.00 In-Stk: 106659 Game of the insurgency & counterinsurgency campaigns in America's Vietnamese War using the COIN (Counter Insurgengy) game system. 1-4 player game of this pivotal war, with emphasis on the elements behind the war for the hearts & minds of the southern Vietnamese, and the factionalism not often recognized in the US. Fourth game in the COIN games series. Includes 1 countersheet, 248 wooden blocks, mounted map, 130 cards. HIGHLY RECOMMENDED for those interested in this war. M.Herman, V.Ruhnke'14 FIRE IN THE LAKE DC* 4.8 59.00 In-Stk: 106452 Game of the insurgency & counterinsurgency campaigns in America's Vietnamese War using the COIN (Counter Insurgengy) game system. 1-4 player game of this pivotal war, with emphasis on the elements behind the war for the hearts & minds of the southern Vietnamese, and the factionalism not often recognized in the US. Fourth game in the COIN games series. Includes 1 countersheet, 248 wooden blocks, mounted map, 130 cards. HIGHLY RECOMMENDED for those interested in this war. M.Herman, V.Ruhnke'14 HOPLITE, WARFARE IN THE HELLENISTIC BC 2.4 53.00 In-Stk: 104527 AGE 15th game in the GBOH Great Battles of History series of grand tactical ancient & medieval battles series. This game covers 11 key battles in the Perisan & Hellenistic Age in ancient Greece, 5th-4th centuries BC. Covers the battles of Ephesus, Marathon, Plataea, Mycale, Tanagra, Delium, Cunaxa, Nemea, Coronea, Leuctra & Mantinea. 4 countersheets, 3 dbl-sided maps. 100yd/hex. G.Rochegrosse'14 NEXT WAR, TAIWAN BC 60.00 14/12 Stocked 2nd game in the Next War series (after NW Korea). Covers a 1-3wks Turnarnd possible war for & around the island of Taiwan as China launches an amphibious and airborne assault of the well-defended island. This game includes an elaborated yet still abstracted naval system. Stand-alone game. Rules exist online allowing combining NW Taiwan & Korea. M.Land'14 PANZER 3RD: EXPANSION KIT #3 BC* 4.3 54.00 In-Stk: 106458 Drive to the Rhine, the 3rd expansion to GMT's Panzer. Adds the major US & British forces that saw the war thru till the end, plus some additional Germans as well. Adds 4 dbl-sided maps covering the bocage of Normany & other terrain closer to Germany. 176 5/8" & 352 7/8" counters. Data cards for 64 AFVs (include 12 versions of the Sherman), 36pg TO&E booklet, 10 scenarios, 4 geomorphic mounted maps. Reqs only base game to play. J.Day'14 THUNDER ALLEY BC* 5.4 45.00 In-Stk: 106241 2-7 player, fast playing & exciting game of stock car racing using a card-driven system. Each player controls a team of 3-6 cards. Play remains quite fluid, with several cards allowed to move with the play of a single card. Positioning is important to maintain draft & keep your team together. Wear & mechanical failures will force pit stocks. Game includes 4 tracks on 2 dbl-sided mounted boards. Includes 42 car counters & 110 Racing & Event cards. J & C.Horger'14 THUNDER ALLEY BC* 5.4 45.00 In-Stk: 106459 2-7 player, fast playing & exciting game of stock car racing using a card-driven system. Each player controls a team of 3-6 cards. Play remains quite fluid, with several cards allowed to move with the play of a single card. Positioning is important to maintain draft & keep your team together. Wear & mechanical failures will force pit stocks. Game includes 4 tracks on 2 dbl-sided mounted boards. Includes 42 car counters & 110 Racing & Event cards. J & C.Horger'14 TWILIGHT STRUGGLE, COLD WAR 1945-89 BC* 3.6 42.00 In-Stk: 107013 7TH Deluxe edition; 2014 reprint of this immensely popular, 2-player game of the Cold War thru the fall of the Soviet Union, 1945-1989. Covers the secret intrigue as well as the small hot wars in which the USSR & the western allies used hapless proxies to further their ends. 4th ed added revised map now mounted, 6 addtl cards, thicker counters with rounded corners. '14 TWILIGHT STRUGGLE, COLD WAR 1945-89 BC* 3.6 42.00 In-Stk: 107014 7TH Deluxe edition; 2014 reprint of this immensely popular, 2-player game of the Cold War thru the fall of the Soviet Union, 1945-1989. Covers the secret intrigue as well as the small hot wars in which the USSR & the western allies used hapless proxies to further their ends. 4th ed added revised map now mounted, 6 addtl cards, thicker counters with rounded corners. '14 TWIN PEAKS, BATTLES OF SOUTH & CEDAR BC 1.9 42.00 In-Stk: 106290 MTN Game of two battles from the American Civil War, using the venerable Grt Battles of the ACW game series: Cedar Mtn and South Mountain. At Cedar Mtn, Jackson's forces attempt to destroy an isolated Union division but Union forces reinforce, Aug 1862. At South Mtn, McClellan's Union forces act swiftly to captured Confederate plans by marching thru South Mtn to cut Lee's forces in two. G.Laubach, R.Berg, J.Alsen'14 UNCONDITIONAL SURRENDER!, WWII IN BC 2.4 49.00 In-Stk: 104937 EUROPE 2-4 player, strategic level game of World War II in Europe & northern Africa. Games uses an army-level, low counter density system, and emphasizes planning and interaction among allies, as well as economics & production. 840 countersheet, 2 maps, army level, 1mo/turn, 2-4 players, 30-40mi/hex. S.Vasta'14 WON BY THE SWORD BC 1.9 39.00 In-Stk: 105481 First of an intended game series covering the battles & campaigns of the Thirty Years War. Operational level with a point-point map of the key state of Bavaria (southern Germany). Offers limited intelligence via off-map force displayes. Each army expends one card per impulse that determines activity level, supplies, etc. 1mo/turn, Rgt level, 1"/12km. Includes 1 map, 4 countersheets, 55 cards, full campaign plus shorter 1632-48 scenario. B.Hull'14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ GMT C3I MAGAZINE (GMTC3i) www.gmtgames.com ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ C3I MAGAZINE #27 n 1.4 18.00 In-Stk: 104933 Mag & game & inserts. Another very beefy issues, with game, lots of inserts, & more. w/ Variant/errata counters for: Rds to Moscow (4); Guilford (4); Bloody April (20); Rebel Raiders (20); No Retreat Africa (38); Mr Madisons War (1); Cuba Libre (5); Siege of Alesia (1); SPQR (10); Emp of Sun (4); Andean Abyss (12); GBOH various (18); Iron & Oak (20); Devil's Horseman (15); Chariots of Fire (6); Flying Colors (16). / Includes SOVIET DAWN, a small, fast-playing solitaire game of the Russian Civil War 1918-21, w/ 28 counters & 48 color cards. Player takes the role of the Soviet high command, field each threat the Whites throw your way. D.Leviloff'13 / w/ 2 Combat Commander scenario cards #117-120; SPQR Dertosa 215BC ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ IELLO GAMES (IEL) - none - ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ HEROES OF NORMANDIE FB 49.00 14/ 6 Special Order Miniatures-inspired game that is akin to Up Front & a 2-6wks Turnarnd typical Hollywood WWII movie. Players use colorful, characaturized tiles of individual AFVs & small groups of men to battle it out. Tokens determin iniative & allow bluffing; a d6 is used for combat, and there are action cards for events. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ LEGION WARGAMES (Legion) www.LegionWargames.com ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ DIEN BIEN PHU, THE FINAL GAMBLE HC 1.4 44.00 In-Stk: 106397 Game of the decisive, 1954 campaign that destroyed the elite forces of the French colonial army in Vietnam in an isolated jungle valley in what is now Laos. The French intended the battle to be on their terms, to bring the Viet Minh to battle where their superior arms (French air superiority, all provided by the US) would win the day. They didn't count on their being artillery being hauled into the area. And the Viet Minh were committing half of their totla forces to what would surely be a costly battle. A fast & furious game, with lots of casualties. 150m/hex, 3days/turn, 352 counters. K.Kanger'14 ICI, C'EST LA FRANCE, ALGERIA BC 1.2 39.00 In-Stk: 105183 1954-62 2D Reprint of this game of the bitter Algerian War for independence from France, 1954-62. Unique design includes 3 dimensions of conflict: political, insurgency & overt military. Ultimate purpose is to sour the French publics' will to fight or to win the hearts & minds of the Algeria. Qtrly turns, rgt level, 344 counters. K.Kanger'13 ICI, C'EST LA FRANCE, ALGERIA BC 1.2 40.00 In-Stk: 105232 1954-62 2D Reprint of this game of the bitter Algerian War for independence from France, 1954-62. Unique design includes 3 dimensions of conflict: political, insurgency & overt military. Ultimate purpose is to sour the French publics' will to fight or to win the hearts & minds of the Algeria. Qtrly turns, rgt level, 344 counters. K.Kanger'13 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ LOCK 'N LOAD PUBLISHING (LocknL) www.LocknLoadGame.com ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ NUKLEAR WINTER '68: HEART OF BC 1.4 37.00 14/ 3 Stocked DARKNESSKIT Kit setting the situation a year after the Germans' 2-6wks Turnarnd emergence from underground. Adds the new characters, weapons, methods developed during the prior year, pluas a new map, 88 counters, 10 scenarios. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ LOONEY LAB (Loo) www.looneylabs.com ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ LOONACY, THE MANIACAL MATCHING CARD BC 11.00 14/ 4 Special Order GAME Simple, very fast paced & fast playing, 2-5 player family card game of matching images quickly with the open piles of cards in front of everyone. First to discard 7 cards wins. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ MAYFAIR GAMES (Mayfr) www.coolgames.com ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ BREMERHAVEN FB 49.50 14/ 1 Special Order Multiplayer game set in the German city of Bremerhaven, players develop their portion of the harbor, use influence cards to acquire goods, contracts & ships, and to manipulate the value of goods. You must coordinate the arrival & departure of ships and the appropriate goods to go on them in a narrow window of time. There are penalties if you can't fulfill a contract. A quick-play and a solitaire version of the game rules are included. '14 CATAN, ANCIENT EGYPT FB 54.00 14/11 Special Order Stand-alone of placing the Settlers of Catan game system in 2-6wks Turnarnd ancient Egypt. Base game includes the basic mechanics of settling & farming an area, and building villages. Includes the Robber which can distrupt production of your pastures, papyrus groves & quarries. Optional rules include Help From the Gods cards, Great Pyramid. K.Teuber'14 LORDS OF VEGAS: UP EXPANSION KIT BC 22.50 14/ 3 Special Order Kit allowing 2 additional players (with 2 new player token Temp OoP/OoS sets), 12 dice, more $, 48 casino floor ties plus more rules. Allows increasing the size of your hotels by builing UP providing more prestige & thus points. '14 STEAM: MAP EXPANSION PACK #4 FB 21.60 14/ 5 Special Order Fourth map expansion kit for Steam (3rd ed Age of Steam); reqs Mayfair's Steam to play. Includes 2 maps: Poland and South Africa, plus a new tile sheet including tiles for Exp kit #3 with rules. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ MERCS MINIATURES (MCX) - none - ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ MYTH BOARD GAME GB 65.00 14/ 4 Special Order Large miniatures-based game pitting the forces of good 2-6wks Turnarnd against, well, themselves as well as evil. As the players must decide how much of their awesome force to use; too much has the effect of summoning their shadow, evil side. Cooperative multiplayer game in which players control avatars within a 3-act story (or myth) to defeat deadly foes. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ MULTI-MAN PUBLISHING, (MMP) www.advancedsquadleader.com ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ ASL:ACTION PACK #10 Fo 0.4 18.00 In-Stk: 106365 Scenario kit including 2 new maps (#69 & 70) & 8 scenarios focused on combat between German & either Soviet or American forces (plus one with Japanese v Chinese). '14 ASL:ACTION PACK #9, TO THE BRIDGE! Fo 0.6 27.50 In-Stk: 105338 Scenario kit including 3 new maps (7-9, ea doublesided), and 10 scenarios all focused on the rapid & stinging 1942 Allied defeat in Burma. Includes Japanese infantry, Commonwealth infantry & light armored vehicles, plus all the locals: Burmese Rifles, Gurkha Rifles, Indian infantry, frontier forces, plus Japanese SNLFs against the Thai army & provincial police. Reqs core ASL components to play. '14 ASL:DECISION AT ELST STARTER KIT BC 1.5 53.00 In-Stk: 106068 A complete ASL game, the first Historical Starter Kit Module, covering the British 214th Brigade's advance towards Arnhem at the Dutch town of Elst, defended by Kampfgruppe Knaust. Includes historical map, 3 countersheets, 4 scenarios & campaign game, basic rules set, campaign rules. Complete game, no other components needed to play, making it a good beginner set. Campaign game connects individual scenarios thru a refit phase during which players purchase replacements. '14 ASL:STARTER KIT #1 2ND BC 0.9 24.00 In-Stk: 107053 10th Anniversary (2nd) ed updates the rulebook with clarifications. Reprint of this complete game aimed at introducing beginners to ASL thru 6 scenarios pitting US or Soviet soldiers against the Germans (focused soley on infantry). Includes 280 counters, 2 maps, along with tutorial style rules. 2 min/turn, 40m/hex, squad level. '14 ASL:STARTER KIT #1 2ND BC 0.9 24.00 In-Stk: 107054 10th Anniversary (2nd) ed updates the rulebook with clarifications. Reprint of this complete game aimed at introducing beginners to ASL thru 6 scenarios pitting US or Soviet soldiers against the Germans (focused soley on infantry). Includes 280 counters, 2 maps, along with tutorial style rules. 2 min/turn, 40m/hex, squad level. '14 KOREA, THE FORGOTTEN WAR 2ND BC 2.3 67.00 In-Stk: 106377 Update & reprint of this 13 scenario game using the relatively simple & fast moving operational combat system to cover the first year of the war in Korea, 1950-51. 3 maps, 1120 counters, 3days/turn, 5mi/hex, btln/rgt level. 5 scenarios use 1 map, 2 use 2 maps. R.Miller'14 LAST CHANCE FOR VICTORY DC* 3.8 134.00 In-Stk: 106380 Second game in the Line of Battle regimental civil war series. Covers the battle of Gettysburg in a detailed way, making for a very large game but also a definitive one of this battle. Attempts to fully explore the missed opportunities & mistakes of this battle. Includes v2 series rules. 6 maps, 2240 counters, 22 scenarios with some using only 1 map. D.Essig'13 MIGHTY ENDEAVOR 2ND BC 1.4 43.00 In-Stk: 106588 Update & expansion of this simpler, div level game of the campaign in France from D-Day to the end of the war, using the Standard Combat System. Allows Allies choice of invasion site, runs thru the fall of Germany, and is fast moving. 1 map, 280 counters, 24pgs of rules. 2nd ed expands the game to include the eastern front just east of Berlin, uses the unique system first used in Battle for Germany where one player controls the Western Allies & eastern Germans, the other the western Germans & Soviets. D.Essig'14 RELUCTANT ENEMIES, OPERATION EXPORTER BC 1.5 38.00 In-Stk: 106591 Small game of the 1941 Allied invasion of Vichy French-held Lebanon & Syria. Intented as a very accessible introduction to the Operational Combat System (OCS), of which it is the 13th in that series. Has all the elements of the OCS system, including severe supply constraints, plus swirling battles, amphibious assaults, naval bombardment, and an air campaign. 5 brigades of allied troops assault the Levant states in mid-1941 defended by the Vichy French expecting a cakewalk, and were initally stopped cold. Game includes an OCS rules summary, and a 16pg OCS Starter Guide with illustrations of play. 280 counters, OCS rules v4.1. D.Essig'14 RELUCTANT ENEMIES, OPERATION EXPORTER BC 1.5 38.00 In-Stk: 106589 Small game of the 1941 Allied invasion of Vichy French-held Lebanon & Syria. Intented as a very accessible introduction to the Operational Combat System (OCS), of which it is the 13th in that series. Has all the elements of the OCS system, including severe supply constraints, plus swirling battles, amphibious assaults, naval bombardment, and an air campaign. 5 brigades of allied troops assault the Levant states in mid-1941 defended by the Vichy French expecting a cakewalk, and were initally stopped cold. Game includes an OCS rules summary, and a 16pg OCS Starter Guide with illustrations of play. 280 counters, OCS rules v4.1. D.Essig'14 RELUCTANT ENEMIES, OPERATION EXPORTER BC 1.5 38.00 In-Stk: 106590 Small game of the 1941 Allied invasion of Vichy French-held Lebanon & Syria. Intented as a very accessible introduction to the Operational Combat System (OCS), of which it is the 13th in that series. Has all the elements of the OCS system, including severe supply constraints, plus swirling battles, amphibious assaults, naval bombardment, and an air campaign. 5 brigades of allied troops assault the Levant states in mid-1941 defended by the Vichy French expecting a cakewalk, and were initally stopped cold. Game includes an OCS rules summary, and a 16pg OCS Starter Guide with illustrations of play. 280 counters, OCS rules v4.1. D.Essig'14 STORM OVER DIEN BIEN PHU BC 1.0 36.00 In-Stk: 106026 Area-move game of the pivotal battle for Dien Bien Phu in 1954, using a simplified version of the Storm Over Arnhem/Storm Over Stalingrad game system. The game adds rules to reflect the French supply limits, sappers, assaults, plus new cards depicting special events of the campaign. Playing time about 3hrs. 1.5 countersheets, 55 cards. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ MULTI-MAN OPERATIONS MAG (MMP_Op) www.advancedsquadleader.com ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ SPECIAL OPS WARGAMING JOURNAL # 5 n 0.6 22.00 In-Stk: 106597 Mag & Game. Includes complete game BUSHY RUN, pitting British force of 500 seeking to relieve Fort Pitt, against a largely hidden & mobile Indian force in Pennsylvania, 1763, during Chief Pontiac's War, w/ map & 88 counters. Includes ASL map #68. ARTICLES ON: Angola strategy & analysis; intro to Mr. Lincoln's War, with analysis & strategy; Japanese anti-tank tactics in ASL; ASL scenario O9, O10 , S56, S57; Viet Minh strategy in Storm Over Dien Bien Phu; designer's notes for Last Chance for Victory; OoB Notes for It Never Snows. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ MONGOOSE PUBLISHING (Mongoo) www.MongoosePublishing.com ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ 2300AD RPG: TOOLS FOR FRONTIER LIVING Bk 21.00 14/3 Special Order Sourcebook proving details on equipment & tools vital to venturing to the fringes of known space in the 2300AD RPG world. Includes ships, weapons, tools, vehicles & other things that decide between life & death. '12 TRAVELLER 4TH: 2300AD Bk 35.00 14/3 Special Order Supplement setting the stage for the Traveller universe, c.2300AD. Compatible with the 4th ed Traveller. '12 TRAVELLER 4TH: FRENCH ARM ADVENTURES Bk 29.00 14/3 Special Order Supplement for Traveller/2300AD that explores the character of the French Arm, an area jutting into deep space that is threatened by an alien invasion. '12 VICTORY AT SEA, BTL OF DENMARK BC 28.00 14/3 Special Order STRAIGHTS 4 Minis to represent the British attempt to find & destroy Temp OoP/OoS the Bismarck, May 1941. Includes 4 1/800 scale minis (Bismarck, Prince Eugene, Hood & Prince of Wales). '12 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ MOOSETACHE GAMES LLC (MSG) - none - ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ HIKE 2ND SB $9.00 14/ 1 Special Order Updated version of this non-collectable card game of going for a hike, getting lost, riding out avalanches, watching out for poop on the trail, & avoiding littering. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ NAZCA GAMES (NAZ) - none - ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ VOLT, THE ROBOT BATTLE ARENA FB 33.00 14/ 3 Special Order 2-4 player game of an advanced robot warrior "sporting" competition set in the near future. Huge prizes incentivize highly technological robots & violent competition. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ NEVERPEAK GAMES (NPK) - none - ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ WE ARE DEAD, ZOMBIE MALL MASSACRE LB* 26.00 14/ 3 Special Order Multiplayer board & card game featuring the artwork of Simpsons illustrator Mike Morris. Players are (control) masses of the undead at a shopping mall, and uses their bites to taint still-human mall shoppers, plus control heroes to thwart opponents' plans. But pay attention to the zombie food supply! '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ NUMBSKULL GAMES (NUM) - none - ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ EXODUS, PROXIMA CENTAURI REVISED FB* 5.4 59.00 14/ 3 Special Order [2ND] Game of empire-building in a distant star system. After a nuclear war devestates the Earth, humans flee the Earth looking for an inhabitable. A superior race helps locate the Proxima Centuri star system. And then the human fight for dominance and control repeats itself. Players discover & conquer new planets, fight others as well as the resistance present on the home planet, make decisions as a group, develop new technologies & more. Big game with lots of plastic minis, dice, tiles, cards, tokens, etc. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ OSPREY MILITARY BOOKS (Osprey) www.OspreyPublishing.com ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ ACROSS A DEADLY FIELD, REGIMENTAL Bk 29.00 14/ 8 Special Order BTLS Miniature rules aimed at regimental level American Civil War Battles. Allows fighting any battle from the start to the end of the war, from early skirmishes to Gettysburg. Designed by the designer of Johnny Reb. '14 BOLT ACTION: D-DAY TO GERMANY Bk 21.00 14/11 Special Order Supplement for the Bolt Action mini rules system providing all the info needed to cover the last year of the war in the west, up thru & including the battle for Berlin. BOLT ACTION: TANK WAR Bk 18.00 14/ 9 Special Order Supplement for the Bolt Action mini rules system expanding the game to fully include armored vehicles & combat. Allows purely armored or combined arms engagements. Several scenarios, including the battle of Kursk. '14 FISTFUL OF KUNG FU, HONGKONG MOVIE Bk 14.00 14/ 2 Special Order RULES Miniature wargame rules inspired by the frenetic Kung Fu movies out of Hong Kong and the Ganesha Games rules system. Players walk that fine line of the tradition and mysticism of ancient culture and cutting edge technology as Kung Fu schools face off in no-holds-barred contests like those seen in Crouching Tiger Hidden Dragon, Enter the Dragon & Hard Boiled movies. '14 ON THE SEVEN SEAS ROLE PLAYING RULES Bk 14.00 14/ 8 Special Order Wargaming rules covering adventures in the world of pirates of the late 17th century. Covers the sanctioned pirates (like Gama & Drake) plus the outlaws like Blackbeard, the Barbary corsairs, and the anti-pirate squadrons, Spanish garrisons, and the natives sometimes opposed to them. Focus of the game is on boarding, as well as pirate crews on land. ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ PACIFIC RIM JUSTPLAINWGMS (PacRim) www.justplain.com ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ SUMMER OF 1863 zl 0.4 23.00 14/11 Stocked Strategic level, point-point game of the American Civil War 2-6wks Turnarnd in the pivotal year of 1863. Focuses on the political & economic drivers that lead to the Gettysburg campaign. Game covers a 1 month period beginning immediately after the battle of Chancellorsville, June-July 1863. 3days/turn, div level, 96 counters. T.Eskey'14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ PANDASAURUS GAMES (PAN) - none - ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ LOST VALLEY, THE YUKON GOLD RUSH, FB 41.97 14/6 Special Order 1896 Multiplayer game of the 1896 Yukon gold rush that drew thousands of men willing to risk everything for visions of striking it rich. Players must traverse steep, difficult mountain passes with heavy loads of mining equipment & supplies, thru severe weather to stake a claim and maybe just maybe strike it rich. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ PASSPORT GAME STUDIOS (PGS) - none - ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ DUNGEON RAIDERS SB 0.8 16.00 14/ 3 Special Order Small, simpler, fast playing, 3-5 player game of a party of Avail Uncrtn dungeon explorers seeing adventure & booty. Players must work cooperatively, but only one person will win by making it out of the dungeon alive - and with the most loot. Includes a solitaire version. Includes 100 cars, 50 tokens, rules. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ PRIVATEER PRESS, INC. (Privat) - none - ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ ZOMBIES KEEP OUT! FB 27.00 14/ 3 Special Order Multiplayer board game in which players are goblins barricaded in their workshop, madly creating weird machines with which to repell the attack of the endless zombie hordes. Collect parts to build your machines as quickly as you can, and don't get bitten or you'll become on of them! '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ REVOLUTION GAMES (Revolu) www.Revolutiongames.us ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ CELLES, THE ARDENNES, 23-27 DEC 1944 zl 0.3 25.00 In-Stk: 104780 First game in the Battle of the Bulge series using a chit activation system, and set at the high water mark of the German Bulge offensive, 23-26 Dec 1944. The Germans must make a desperate lunge for the Meuse while the Allies both try to blunt those moves & prepare for their own counteroffensive aimed at destroying the overextended panzers. Each sides' units are activated by chit draws which makes every game different & exciting. 1mi/hex, 12hrs/turn, 88 counters. Errata & French translated rules avail online. R.Miller'14 GAZALA, THE CAULDRON zl 0.4 28.00 In-Stk: 105966 Game of the battle of Gazala around Tobruk in May-June 1942 that ended in a telling Axis victory. Units are activated by a chit pull, making each game unique; number of chit pulls are influenced by supply situation. Units are reduced in strength after movement, making counter-attacks a key tactic. 168 counters. R.Miller'14 INVASION 1066, THE BATTLE OF zl 0.3 20.00 14/ 7 Stocked HASTINGS 2D Game of one of the pivotal battles of history, Hasting in 2-6wks Turnarnd England, 1066, as Harold attempts to repell the invaders led by William the Conqueror. 50m/hex, 100-250men/unit. 140 counters. Updated from earlier Saxon Games version. N.Smith'14 OPERATION BATTLEAXE, WAVELL VS. zl 0.4 25.00 In-Stk: 105965 ROMMEL Game of the June 1941 Allied offensive aimed at relieving Tobruk & destroying Rommel's Afrika Korp. German forces are in well-prepared defensive positions, with the panzers to the rear. Uses an area-move map, and variable impulses. Each side has distinct advantages that must be fully exploited to win. 88 counters. M.Rinella'14 ROAD TO CHEREN, 1941 EAST AFRICAN zl 0.3 20.00 In-Stk: 104787 CAMPGN Game of the campaign in Italian-held Eritrea, East Africa, 1941. The British & Free French attack the isolated & mountainous Italian colony. A unique rule allows the non-phasing player to react (move) to the phasing players movements to a limited degree. 113 counters. K.Kanger'14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ RIO GRANDE GAMES (RIO) www.riograndegames.com ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ CARCASSONNE: CORN CIRCLES PLAGUE TNLS SB 25.00 14/3 Special Order Kit combining 3 previously published expansion kits: Crop Temp OoP/OoS Circles, Plague & Tunnels. '11 RACE FOR THE GALAXY: ALIEN ARTIFACTS SB 18.00 14/ 1 Special Order KIT Kit for the base game; NOT compatible with any of the 3 earlier kits. Takes the game in a new direction. '12 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ RIDDLES AND RICHES, INC. (RNR) www.mrgames.com ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ SPIKE BC 36.00 14/12 Special Order Large game set in the early 1900s in the eastern USA. Players seek to build their rail network to connect cities so as to move more goods, collect more $ and build the most valuable rail network. Inlcudes a large map, 180 track pieces, mini locomotives. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ STEVE JACKSON GAMES (SJG) www.sjgames.com ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ CAR WARS CLASSIC 6TH SC 0.6 14.00 In-Stk: 106220 Reprint of the classic Car Wars game in a less elaborate form. Players do combat in the streets of a urban environment, with weapons of all sorts, armor, power plants, etc. Includes 103 counters, 64pgs of rules & a dbl-sided map of an arean & raceway. Previously awared Origins award for Best Sci-Fi Game; 1.5mil sold tells you something! '14 MUNCHKIN APOCALYPSE: MARS ATTACKS SC $5.00 14/ 2 Special Order BOOSTE Booster pack containing 15 new cards featuring aliens from the classic Topps trading cards (like Monster Bugs, Heat Ray Saucer). '14 MUNCHKIN APOCALYPSE: SHEEP IMPACT KIT SC 18.00 14/ 6 Special Order Kit adding 106 cards to Munchkin Apocalypse. Have more fun bringing on the End Times. '14 MUNCHKIN LEGENDS SB 18.00 14/ 6 Special Order A new game in the Munchkin line. Players face mythical monsters & collect their loot. Challenge the Boogie Man by wearing your Achilles Heels! This is a stand-alone game, compatible with all other Munchkin games & kits, with 168 cards. '14 MUNCHKIN LEGENDS 2: FAUN & GAMES KIT SC $8.00 14/ 8 Special Order Kit containing 56 new cards that introduce a new race (Fauns) & many jokes & puns on figures from mythology & history. '14 MUNCHKIN PATHFINDER DELUXE [2ND] SB 21.00 14/ 4 Special Order Deluxe edition includes pawns & a game board. Game using the Munchkin system set in the Pathfinder RPG universe. Adds new classes like alchemist & witch to the game, new factions like Eagle Knight or Red Mantis Assassin, new enemies like Whipering Tyrant & Lamashtu the Mother of Monsters. For 3-6 players, includes 168 cards. A.Hackard'14 MUNCHKIN ZOMBIES 4: SPARE PARTS KIT n $9.00 14/ 4 Special Order Kit containing 56 add-on cards with many new ways to defeat the surviors & get their brains! '14 OGRE POCKET EDITION [7TH] Fo 0.3 $2.75 In-Stk: 105574 Downsized & retro version of Ogre, complete with map that duplicates the hand drawn map (and price) of the 1st edition. Complete game with 140 counters, rules & map. S.Jackson'14 OGRE POCKET EDITION [7TH] Fo 0.3 $2.75 In-Stk: 105563 Downsized & retro version of Ogre, complete with map that duplicates the hand drawn map (and price) of the 1st edition. Complete game with 140 counters, rules & map. S.Jackson'14 OGRE POCKET EDITION [7TH] Fo 0.3 $2.75 In-Stk: 105565 Downsized & retro version of Ogre, complete with map that duplicates the hand drawn map (and price) of the 1st edition. Complete game with 140 counters, rules & map. S.Jackson'14 OGRE POCKET EDITION [7TH] Fo 0.3 $2.75 In-Stk: 105561 Downsized & retro version of Ogre, complete with map that duplicates the hand drawn map (and price) of the 1st edition. Complete game with 140 counters, rules & map. S.Jackson'14 OGRE POCKET EDITION [7TH] Fo 0.3 $2.75 In-Stk: 105562 Downsized & retro version of Ogre, complete with map that duplicates the hand drawn map (and price) of the 1st edition. Complete game with 140 counters, rules & map. S.Jackson'14 OGRE POCKET EDITION [7TH] Fo 0.3 $2.75 In-Stk: 105564 Downsized & retro version of Ogre, complete with map that duplicates the hand drawn map (and price) of the 1st edition. Complete game with 140 counters, rules & map. S.Jackson'14 ZOMBIE DICE DELUXE [3RD] Tb 18.00 14/ 2 Special Order Deluxe (3rd) ed comes in a stout tube with a score pad. Fast, easy dice game of zombiedom. 13 dice are victims (humans), and you as a zombie have your choice to keep eating or stop before the shotgun blast ends your turn. 2+ players, 10-20min per game. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ SPIELBOX MAGAZINE (SPB) - none - ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ SPIELBOX MAGAZINE 2014 # 2 n 11.00 14/ 3 Special Order English-language version of this German Euro game magazine. SPIELBOX MAGAZINE 2014 # 5 n 11.00 14/11 Special Order English-language version of this German Euro game magazine. Temp OoP/OoS (No info currently avail. '14) ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ SPI GAMES (SPI) - none - ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ STALINGRAD, BATTLE FOR... BC 1.1 89.00 In-Stk: 106949 Co-Btln lvl battle for & around Stalingrad, Sept-Oct 1942. 7 weekly turns with variable-length impulses. Good feel to game, and some fun to play. System reflects the different armies involved, with German air & artillery, command structure, and Soviet numbers & determination to fight for every building. Designed by the man who brought us Squad Leader. 600m/hex, 1wk/turn, 400 counters. J.Hill'77 STALINGRAD, BATTLE FOR... BC 1.1 54.00 In-Stk: 86071 Co-Btln lvl battle for & around Stalingrad, Sept-Oct 1942. 7 weekly turns with variable-length impulses. Good feel to game, and some fun to play. System reflects the different armies involved, with German air & artillery, command structure, and Soviet numbers & determination to fight for every building. Designed by the man who brought us Squad Leader. 600m/hex, 1wk/turn, 400 counters. J.Hill'77 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ TASTY MINSTREL GAMES (TastyM) - none - ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ EMINENT DOMAIN: ESCALATION KIT SB 0.8 18.00 14/ 2 Special Order Kit for this game focused on the end of expansion thru exploration and the beginning of expansion thru war. Adds new technologies, a tech tree, new planets, optional scenarios, & more role cards for 5-player game. S.Jaffee'13 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ TEAM COMPONENTS INC. (TeamCo) - none - ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ HIVE: PILLBUG KIT SB 0.1 $9.50 14/ 4 Special Order Kit adding the pillbug with 2 pairs of tiles. The pillbug moves like the queen bee but has a special ability that renders other pieces inert for a turn. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ TOY VAULT, INC. (TOY) www.ToyVault.com ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ MONOPOLY, [MONTY] PYTHONOPOLY 2ND LB* 35.00 14/9 Special Order Update of this Monopoly version set in the world of Monty Python & the Holy Grail, for 2-7 players. Buy hovels, build castles, charge excessive rents for staying at Castle of Aarrrrggggghhh. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ TWILIGHT CREATIONS (Twilig) - none - ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ CTHULHU, HASTUR LA VISTA, BABY! BC 1.6 25.00 14/ 3 Special Order Complete game for 2-6 players in which players are investigators trying to discover & sanctify enough alters to stop the avatar's arrival. Since you're alittle loopy from all your years of mythos busting, and you use relics for your own use, you too are suceptible to the call of Cthulhu! Includes 30 tiles, 130 cards, 50 Byakhee & 50 cultist figures, 3 Private Detectives, 3 Girl Fridays, etc. '14 JUPITER RESCUE FB 1.5 35.00 14/ 5 Special Order Cooperative, 2-7 player game where players are robots sent to rescue colonists at a deep space station around Jupiter. Creeps (flesh eating aliens) have besieged the colony and your group of robots have come to the rescue. Uses a tiled map, and players can each play 5 actions per turn to move, drive back Creeps, or use their special programming. '14 ZOMBIES!!!, DEFCON Z SB 18.00 14/ 8 Special Order Stand-alone game & expansion #13 which focuses on the human counterattack against the zombie threat. The military, the CDC & others finally rally by recruiting those with experience cutting thru the zombie hords. '14 ZOMBIES!!!: BAG O' ZOMBIE ANIMALS SC 10.00 14/ 7 Special Order Bag of 6 types of animals (lions, tigers, polar bears, hyenas, gorillas & monekeys, all with zombified eyes), with a total of 90 minis. A limited print edition. '14 ZOMBIES!!!: DEADTIME STORIES KIT SC 0.9 14.00 14/ 5 Special Order Kit for Zombies with several storyline scenarios for the base game allowing players to assume specific roles with unique abilities. Also contains variant rules, new zombie types, and new ways to combine games (including joining with Humans!!! or Martians!!!). Includes 67 cards. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ VISION3 GAMES (V3G) - none - ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ INCREDIBRAWL CARD GAME BC 22.00 14/ 2 Special Order Card game using a simple rock-paper-scissors dynamic for resolving battles, with additional optional layers of complexity. Each character & card in the game has special abilities. Includes 4 30-card character decks, plus 5 other decks, tokens & rules. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ VAE VICTUS STAND-ALONE GA (VaeVGm) vaevictis.histoireetcollections.com/en/h ome.html ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ HANAU 1813, LA CHARGE HEROQUE Fo 29.00 14/ 1 Stocked Game in the Jours de Gloire series covering the battle at 4-8wks Turnarnd Hanau, Oct 1813, that opened a retreat route for the Grande Armee as it retreated to France. The former French ally, Gen. Wrede, deployed a Austro-Bavarian army of 50,000 in Hanau to block the French. Napoleon with his small army of 25,000 attacks, reinforced during the night by 2 more corps, and forcing Wrede to retreat tho they continued to hound Napoleon the next day. 216 die cut counters, rules in English. Rgt/Brig level, 250m/hex, 60min/turn. ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ VAE VICTUS MAGAZINE (VaeVic) vaevictis.histoireetcollections.com/en/h ome.html ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ AVEC INFINI REGRET Fo 0.4 26.00 In-Stk: 106124 French-produced game with English Rules. Game covers 3 battles of the Wars of Religion in France in the 16th Century: Dreux 1562, Coutras 1587 & La Roche 1560. Includes a double-sided map, 216 counters, 100m/hex, 20-30min/turn. F.Coupeau, L.Closier'14 KIRCHOLM 1605 #116 n 25.00 14/ 5 Stocked Mag & game. Game covers the battle of Kircholm in 1605 using 4-8wks Turnarnd the system previously used in Nieuport 1600 (#105). Historical magazine with history, game reviews, strategy analysis and additional scenarios for past games. French-language magazine; ALL content including rules in French; English-language rules available via download. '14 LE TEMPS DES AS, COMBAT AERIENS #117 n 25.00 14/ 7 Stocked Mag & game. Game covers air-air combat during all of World 4-8wks Turnarnd War I, 1914-18, on the Western Front. Historical magazine with history, game reviews, strategy analysis and additional scenarios for past games. French-language magazine; ALL content including rules in French; English-language rules available via download. '14 LES GUERRES DE BOURGOGNE 1474-77 #115 n 25.00 14/ 2 Stocked Mag & game. Game covers the wars of the Boubons, 1474-77, at 4-8wks Turnarnd a Grand tactical level. Historical magazine with history, game reviews, strategy analysis and additional scenarios for past games. French-language magazine; ALL content including rules in French; English-language rules available via download. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ DAN VERSSEN GAMES (Versse) - none - ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ CARDS OF CTHULHU BC 1.4 29.00 14/ 5 Special Order Simpler card game pitting 1-4 players against Cthulhu & the Elder Gods as well as their minions, cultists & general insanity. Each player chooses any of 8 investigators each with a unique ability, and work together with others to save teh world from madness. Can be played solitaire. 168 cards, fast playing. Includes a collection of Cthulhu short stories from several well-regarded authors. '14 CARDS OF CTHULHU BONUS PACK KIT SC 15.00 14/ 5 Special Order Kit containing 7 custom dice & 10 Cthulhu coins for use in this game. '14 COUNTER TRAY, DVG STYLE BOOKCASE TRAY n 0.2 $2.50 In-Stk: 106318 Single set of Dan Verssen Game's 2pc DEEP DISH style counter trays, with 20 pockets each 7/8" deep generally doubling the number of counters that can be stored (and preventing puckering if you store dice). A significant step forward in our opinion. Fits standard (but not AH) sized bookcase boxed games. '14 COUNTER TRAY, DVG STYLE BOOKCASE TRAY n 0.2 $2.50 In-Stk: 106315 Single set of Dan Verssen Game's 2pc DEEP DISH style counter trays, with 20 pockets each 7/8" deep generally doubling the number of counters that can be stored (and preventing puckering if you store dice). A significant step forward in our opinion. Fits standard (but not AH) sized bookcase boxed games. '14 COUNTER TRAY, DVG STYLE BOOKCASE TRAY n 0.2 $2.50 In-Stk: 106317 Single set of Dan Verssen Game's 2pc DEEP DISH style counter trays, with 20 pockets each 7/8" deep generally doubling the number of counters that can be stored (and preventing puckering if you store dice). A significant step forward in our opinion. Fits standard (but not AH) sized bookcase boxed games. '14 COUNTER TRAY, DVG STYLE BOOKCASE TRAY n 0.2 $2.50 In-Stk: 106314 Single set of Dan Verssen Game's 2pc DEEP DISH style counter trays, with 20 pockets each 7/8" deep generally doubling the number of counters that can be stored (and preventing puckering if you store dice). A significant step forward in our opinion. Fits standard (but not AH) sized bookcase boxed games. '14 COUNTER TRAY, DVG STYLE BOOKCASE TRAY n 0.2 $2.50 In-Stk: 106319 Single set of Dan Verssen Game's 2pc DEEP DISH style counter trays, with 20 pockets each 7/8" deep generally doubling the number of counters that can be stored (and preventing puckering if you store dice). A significant step forward in our opinion. Fits standard (but not AH) sized bookcase boxed games. '14 COUNTER TRAYS, DVG STYLE TRAYS FB 0.6 12.00 In-Stk: 106323 5-PACK FIVE PACK of Dan Verssen Game's 2pc DEEP DISH style counter trays, with 20 pockets each 7/8" deep generally doubling the number of counters that can be stored (and preventing puckering if you store dice). A significant step forward in our opinion. Fits standard (but not AH) sized bookcase boxed games. '14 COUNTER TRAYS, DVG STYLE TRAYS FB 1.2 22.00 In-Stk: 106321 10-PACK TEN PACk of Dan Verssen Game's 2pc DEEP DISH style counter trays, with 20 pockets each 7/8" deep generally doubling the number of counters that can be stored (and preventing puckering if you store dice). A significant step forward in our opinion. Fits standared (but not AH) sized bookcase boxed games. '14 FLEET COMMANDER NIMITZ DC* 4.0 72.00 In-Stk: 107019 Solitaire game of the US-led defense against the seemingly unstoppable Japanese naval expansion in the Pacific during World War II. Player takes the role of Adm. Nimitz, first defending against Japanese thrusts then bringing the war ever closer to the Japanese home islands. Covers nearly the entire war, from Jan. 1942 thru as late as Sept. 1945 at an operational & strategic level. '14 FLEET COMMANDER NIMITZ DC* 4.0 72.00 In-Stk: 106985 Solitaire game of the US-led defense against the seemingly unstoppable Japanese naval expansion in the Pacific during World War II. Player takes the role of Adm. Nimitz, first defending against Japanese thrusts then bringing the war ever closer to the Japanese home islands. Covers nearly the entire war, from Jan. 1942 thru as late as Sept. 1945 at an operational & strategic level. '14 FLEET COMMANDER NIMITZ DC* 4.0 72.00 In-Stk: 107020 Solitaire game of the US-led defense against the seemingly unstoppable Japanese naval expansion in the Pacific during World War II. Player takes the role of Adm. Nimitz, first defending against Japanese thrusts then bringing the war ever closer to the Japanese home islands. Covers nearly the entire war, from Jan. 1942 thru as late as Sept. 1945 at an operational & strategic level. '14 STALINGRAD, BATTLE FOR... BC 1.8 29.00 In-Stk: 103212 2-player card game of the bitter battle for Stalingrad, July 1942-Feb 1943. German forces attempt to capture the city by fighting for one rubble-strewn city block after another in the face of mounting resistance & casualties. A key dynamic is that as the city is destroyed, your supplies dwindle reducing your ability to move & fight. Includes 168 cards. Fast playing, simple. D.Verssen'14 THUNDERBOLT APACHE LEADER 3RD DC* 3.5 66.00 In-Stk: 104880 3rd ed is a reprint of this updated & expanded card game of close air support aircraft & helicopters. Your job is to select & best utilize the right mix of pilots, aircraft & munition for each mission. Now includes 168 cards, 352 counters, 8 campaigns. 1st ed was popular. Each missing takes about 30min play time. G.Billingsley, D.Verssen'14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ VICTORY POINT GAMES (VPG) www.VictoryPointGames.com ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ BULGE, 6TH PANZER ARMY SC 0.8 25.00 In-Stk: 106423 Small game of the critical first 3 days of the German Battle of the Bulge Offensive in mid-December 1944, in the northern sector of the offensive. Designed as an introductory level, highly competitive game making it excellent for Beginners. P.Koenig, R.Heller'14 CUBA, THE SPLENDID LITTLE WAR BC 1.6 32.00 In-Stk: 106242 Game of the third War of Cuban Independence, 1895-98, with Cuban rebels battling imperial Spanish forces for control of the island - plus intervention by the US. Focuses on the insurgency at both the military & political level. 6mo/turn, fleet/brigade level. 60 counters, 75 cards. J.G.de Gabiola'14 DANUBE 20, ASPERN-ESSLING & WAGRAM SC 1.0 27.00 In-Stk: 106736 1809 Small game covering both the battles of Aspern-Essling and the later Wagram, as Napoleon seeks to decisvely defeat the Austrians after capturing Vienna. Game series features very low unit density, and quick play, making for an often lively game. Includes story-driven random event cards. Inlcudes 87 counters, 25 event cards. 3-4hrs/turn, 1mi/hex, corp level. K.Meints'14 DAYS OF BATTLE, GOLAN HEIGHTS BC 1.4 30.00 In-Stk: 104905 Game of the Syrian attack on the Israeli-held Golan Heights during the first 5 days of the Yom Kippur War, Oct. 1973. Btln/brig level, with cards adding abilities & influencing events. 8hrs/turn, 3km/hex, small map, 75 counters, 24 cards. B.Armor'14 FUENTES DE ONORO 20 SC 0.8 23.00 In-Stk: 106737 Small game of the French relief of the fortress at Almeida, then under siege by Wellington's forces in Spain. A bitter battle ensued that was a close win for the Brits. Uses the Fading Glory game system and low unit density on the map, making for quick play & often exciting games. 88 counters, 12 color illustrated event cards. 3-4hrs/turn, 1mi/hex, corp level. N.Garcia, J.Gill'14 HAPSBURG ECLIPSE SC 1.0 25.00 In-Stk: 106600 Small SOLITAIRE game of the precarious situation of the Hapsburg's control of the Austro-Hungarian Empire during World War I. Fighting on two fronts against the Russian steamroller and the intransigent Serbs, the Hapsburgs must try to survive as a ruling monarchy. Can be combined with Ottoman Sunset for a two-player, cooperative game. 66 counters, 50 cards. 4wks/turn. D.Leviloff'14 HELL'S GATE SC 0.8 23.00 In-Stk: 106740 Small game of the battle of Korsun Pocket fought in the Ukraine in Jan-Feb. 1944. Updated from a version of the game included in the book Simulating War by the designer. 70 counters, brig/div/corp level, 3days/turn, 20km/hex. Fast playing. P.sabin'14 IN MAGNIFICENT STYLE, PICKETT'S SC 0.9 27.00 In-Stk: 104893 CHARGE Solitaire game of the final Confederate charge at Gettysburg, Pickett's Charge, 3 July 1863, that ended with heavy Confederate casualties & a Confederate defeat at the overall battle. First game in an intended series focused on forlorn attacks in history. H.Luttman'14 LEUTHEN, FREDERICK'S GREATEST VICTORY SC 0.9 27.00 In-Stk: 106735 Small game using the Drusm & Muskets system to depict Frederick the Greats biggest victory, the battle of Leuthen 1757. Frederick attacks an Austrian army double that of his army just before the first snows fall. Includes 53 counters, 25 illustrated, color cards. 1hr/turn, 1km/hex, division level. F.Chadwick'14 MARKET GARDEN, NIJMEGEN SC 0.6 23.00 In-Stk: 106738 Part of a series of games covering the first 3 days of Operation Market-Garden, each covering a different localized area of the offensive. This game is the third in the series, covering events surrounding this town south of Arnhem that the 82nd Airborne was tasked with capturing. 72 counters, 4.5hrs/turn, 0.6km/hex, company-regt level. P.Koenig'14 MOUND BUILDERS SC 1.0 27.00 In-Stk: 106647 Solitaire game in which the player controls and attempts to expand the North American Indian mound builder (Hopewell & Mississippian) cultures prior to the arrival of Europeoans. Goal is to extend these cultures and amass as many chiefdoms as possible before rival powers & the disease-infested Spanish decimate your cultures. '14 NO RETREAT! THE FRENCH FRONT SC 1.6 40.00 In-Stk: 106739 Third game in the No Retreat! series (previously published by GMT). This game covers the May 1940 invasion of France & the Low Countries by Germany. Players must adhere to any of several historical plans. Large game by VPG standards. 2 small maps, 117 counters, 37 event & plan cards. Army level, 30km/hex, 4days/turn. C.Paradis'14 OLD WORLD NEW WORLD SC 0.8 20.00 In-Stk: 106244 Fast playing, 2-4 player game in which players are explorers & settlers colonizing a new land. The land form is revealed slowly during play, and players can influence things to suit their needs. But any well laid plan can go awry due to barbarians, weather & bribery. A.Smith'14 OTTOMAN SUNSET, GREAT WAR IN THE SC 0.8 25.00 In-Stk: 105106 EAST 2D Solitaire game of the Ottoman Empire's participation in World War I, 1914-18, in the Near East. Fast playing, with a small board & 57 counters. D.Leviloff'13 RULES LAWYER SC 0.7 17.00 14/ 6 Special Order Facetious take on that style of game playing, the Rules Lawyer. This is a family/party game of interaction & ever-changing rules, as players take turns creating, altering then obeying the current rules set - while making others do odd & funny things. N.Hansen'14 SOUTH SHALL RISE AGAIN SC 1.0 27.00 In-Stk: 106248 Game based on the alternate history fiction of S.M. Cross's The South Shall Rise Again. Players alter the course of a fractured US menaced by Confederate soldier-zombies (Zebs). Game of tactical combat set during the time of the Civil War, where the South took a big risk in employing zombified soldiers. 5 scenarios, 45 counters, 25 cards, fast playing, 1-4 players. J.Welch'14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ WAR DIARY MAGAZINE (WarDia) wardiarymagazine.com ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ WAR DIARY WARGAMING JOURNAL V1 #1 n 0.5 $5.00 14/ 5 Stocked Premier issue of a new, "old school" wargaming & military Avail Uncrtn history magazine. Doesn't include a game, but does actively support games by other publishers, as well as providing historical context. ARTICLES ON: Ghost Division, Rommel in France 1940; Grand Alliance variant (w/ 66 counters printed on paper) for Barbarossa to Berlin; analysis of Allied landing options in GMT Fast Action Sicily; internet-based game play aids & sites; What's in a game? Reminescening by J.Poniske; review of ATLAS Gloom card game; designer notes for upcoming LEGION The great Game on the frontier between Britain & Russia in the Asian mainland; Game publishing indusry & customers. '14 WAR DIARY WARGAMING JOURNAL V1 #2 n 0.5 $5.00 14/ 9 Stocked "Old school" wargaming & military history magazine. Doesn't Avail Uncrtn include a game, but does actively support games by other publishers, as well as providing historical context. ARTICLES ON:... '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ WIZARDS OF THE COAST (Wizard) www.wizards.com ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ DUNGEON! BOARD GAME 3RD FB 2.3 16.00 14/ 6 Special Order Update of this simpler, fast-paced board game of dungeon Temp OoP/OoS crawling designed to introduce players to the ideas of role playing. Players represent one of 4 types of characters cooperating (sometimes) to discover loot in a dungeon labyrinth filled with monsters. Simpler rules set that is easy to get going & completes in an evening. This version allows use of D&D KRE-O minis as playing pieces. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ WORTHINGTON GAMES (Worthi) www.worthingtongames.com ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ HOLDFAST, RUSSIA 1941-42 BC 1.2 46.00 In-Stk: 106225 Strategic level, block-style, relatively simple & fast-playing game of the first year of the Axis invasion of the Soviet Union, 1941-42. Army level. G & M.Wylie'14 NEW YORK 1776, THE NEW YORK CAMPAIGN BC 1.2 46.00 In-Stk: 105399 Block-style, strategic/operational level game with tactical level battle resolution covering the British campaign to secure New York during 1776, early in the American Revolution. This campaign included the largest number of troops of the war, and involved a series of British amphibious landings aimed at trapping the American army. Both sides have ambitious victory conditions, making it a tough contest for both. M. & G. Wylie'14 SCOTLAND RISING, BANNOCKBURN 1314 BC 0.8 32.00 In-Stk: 106426 Game noting the 700th anniversary of the Scottish victory at Bannockburn. Led by Robert the Bruce, the Scots decisively defeated a British army under Edward II. Fast playing, simpler game with colorful counters. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ Z-MAN GAMES (Z-Man) www.ZManGames.com ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ AGRICOLA: BELEFELD DECK KIT SB $5.00 14/ 3 Special Order Small addon kit with a set of cards including 11 new occupations, 13 minor improvements & 8 double-sided cards all focused on the fictious German city of Bielefeld in North Rhine-Westphalia. '14 BABEL 2ND FB 22.00 14/ 1 Special Order 2nd edition of this 2 player card game to build temples on 5 sites, level by level, using cards representing different tribes, each w/ unique abilities. But opponents will try to convince tribes to change sides, complicating matters. U Rosenberg'14 CARCASSONNE BIG BOX 5 [LIMITED LB* 55.00 14/11 Special Order EDITION] Limited edition printing of the base Carcassone game plus 5 expansions all in one box. Includes The River, Inns & Cathedrals, Traders & Builders, Hill & Sheep, and Wheel of Fortunexpansions. Pieces for each expansion are marked separately. Rules expanded to include info on how the expansions interact in play, plus an parts inventory. 2 new colors added as well, allowing up to 8 players. '14 FAIRY TALE, A NEW STORY 2ND SC 15.00 14/ 4 Special Order Reprinted & revised edition of this story-telling card game. Players draw 5 cards, then pass cards to right & left until 20 have been drafted & 12 used. A story unfolds from this as well as points that determine winner. Simple & fast playing. 2nd edition adds a variant plus 5 new expert-level cards that change the game considerably. S.Nakamura'14 PANDEMIC: CONTAGION KIT BC 22.00 14/11 Special Order Kit that reverses the roles: players become the diseases that attempt to decimate humanity. '14 RICOCHET ROBOTS 2ND BC 37.00 14/ 1 Special Order Update of this 2+ player game in which players compete to Temp OoP/OoS calculate the shortest route to targets for four robots, with the target changing every turn, and the only way to turn is to hit something. Akin to Robo Rally, its something of a clasic. This version includes all previously released boards all on one set. '13 RUSSIAN RAILROADS DC 43.00 14/ 1 Special Order Multiplayer game of builing the best rail network in Russia. Players elect to engage specific types of resources, including modernizing tracks, buying newer locomotives, Engineers, etc. '14 ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ ZVEZDA GAMES (Zvezda) www.zvezda.org.ru ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ MOSCOW 1941, BATTLE FOR... LB* 4.5 58.00 14/ 7 Special Order Russian-made game with English components using the Art of Tactic game system to depict tactical actions around Moscow in the late fall & winter of 1941 as the Germans desperately attempted one final push in the face of the coldest winter in many decades and stiffening Soviet resistence. Tactical level, using sculpted, realistic minis including infantry in winter uniforms, T-35 tanks, barbed wire, motorcycles, etc. '14 OIL, BATTLE FOR... LB* 4.6 50.00 14/ 2 Special Order Large, simple game of tactical combat set in the Middle East using plastic minis and geomorphic terrain tiles. The Cold War never ended, and a hot war has begun. Additional minis available separately. '13 291 Items listed here for your shopping pleasure. [IM_NuPn2:2014] Newly Release Gaming Items