NEW GAMES & ACCESSORIES Published in * 3 / 2018 * All Wargames, Family Games, Magazines & Accessories reported as of 12-28-18 10:58 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĪ ³ What you see here are games by their PUBLICATION DATE (YY/MM). ³ ³ This listing is NOT intended as a catalog; rather, the games ³ ³ shown here reflect when they were released, and stock status and ³ ³ price AS OF THE DATE THE LISTING WAS PRINTED. Items may have ³ ³ changed price or gone out of print & ceased to be available. ³ ³ Check regular catalogs for current availability & pricing. ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA email: M.Dean@FineGames.com Web: www.FineGames.com Phone: 866-690-7879 10am-9pm -or- 541-756-4711 10am-9pm Publsr / Game Title & Edition (Mag#) Box Est Price Release Date Part# (In-Stk) Specific Condition & Topic Notes Typ Wgt (Cash) YY/MM Ordr Turnaround ------ ----------------------------- --- --- ------ ------------ --------------- -------------------------------------------------------------------------------- AGAINST THE ODDS MAGAZINE (Agains) www.atomagazine.com -------------------------------------------------------------------------------- ARCTIC DISASTER, DESTRUCTION OF PQ17 HP 1.3 34.99 In-Stk: 131252 #47 Mag & game. Initial copies of this game had a poorly printed countersheet; a reprint is planned. Game of the disasterous destruction of PQ-17 in July 1942. When this arctic convoy was threated with focused German naval, surface & air attacks, the convoy dispersed making individual ships vulnerable. Each merchant & surface ship & U-Boat is represented by a counter, with ~10 aircraft per counter. 280 counters. Mark Stille'18 -------------------------------------------------------------------------------- DECISION GAMES S&T GAMES (DecS_T) www.decisiongames.com -------------------------------------------------------------------------------- AMERICAN CIVIL WAR 3RD ['18] #310 n 0.9 29.50 In-Stk: 130254 Mag & game. Substantial revision of the 1974 game covering the whole of the American Civil War, 1861-5 at a strategic scale on 1 map. Confederacy must maintain a viable economy as the Union makes inroad into southern territory. Sudden death conditions apply at the end of each quarterly turn, enforcing political realities of the time. Leadership is a key factor in winning battles, and the South starts with an advantage; Union must develop leadership by participating in battles - many of which they will lose intially. Includes nuanced rules such as for river bends, foraging, political considerations. 280 counters, 20mi/hex. James Dunnigan, Chris Perello'18 / ARTICLES ON: the American Civil War; Imperial Overreach, the Athenian Disaster on Sicily; Montrose in Scotland during the English Civil War, 1644-46; the Role of the US Merchant Marine in Global War; Mosby's Rangers, 1863-5; Flavius Aetius, Last of the True Romans; Thrace & the Cold War. -------------------------------------------------------------------------------- DECISION GMS WORLD AT WAR (DecWAW) www.decisiongames.com -------------------------------------------------------------------------------- LUZON CAMPAIGN, 1945 #59 n 0.9 29.50 In-Stk: 128539 Mag & game. Solitaire game covering the American conquest of the main island of the Philippines against determined Japanese defenders, the largest campaign involving US forces in the Pacific. Player controls the US forces, and must sieze key geography in a time-limited campaign (to allow for later invasions of Iwo Jima & Okinawa). Key dynamic is Operational Points which reflect a US unit's ability to do things including move & fight & sustain casualties. 258 counters, div level, 1wk/turn, 11km/hex. Ty Bomba'18 / ARTICLES ON: Luzon Campaign 1945; Fight for Hill 112 in Normandy, west of Caen; the battle for the Approaches West of Stalingrad, 1942; Chemical Weapons & Operation Sealion, 1940; the SInking of the Leopoldville; the Lone KV-2 of Katauskaiai. -------------------------------------------------------------------------------- DECISION GMS MODERN WAR M (Dec_MW) www.decisiongames.com -------------------------------------------------------------------------------- MIKE FORCE # 35 n 0.9 29.50 In-Stk: 129193 Mag & game. Solitaire game of US Special Forces operations in the I Corp area of Vietnam & Laos near the DMZ during the Vietnam War. Player controls US-led forces. You must exercise defensive operations to delay advancing Communist forces, while your offensive forces hit the enemy at selected ares. Includes 176 counters, Operational level, area move. 4 scenarios covering the early years of active US involvement (1961-4), the early years of active engagement (1965-7), Tet 1968 & the final years of the Mike Force program, 1969-70. Victory determined by points accumulated by many small activities, plus the costs of undertaking operations or receiving reinforcement. Joseph Miranda'18 / ARTICLES ON: US Special Operations in Vietnam; the Hunt for Osama Bin Laden; CIA's Double Agent in Pakistan; Possibilities for a Sino-American War; Africanization of Jihad; Russia Targeting Underwater Cables?; Joys of Coalition Warfare; MBT Upgrades; Turkish Brigade in Korea; Unreported Air War in Tunisia, -------------------------------------------------------------------------------- GMT GAMES (GMT) www.gmtgames.com -------------------------------------------------------------------------------- AT ANY COST, METZ 1870 BC 1.4 35.00 In-Stk: 128443 Game of the critical few days in August 1870 after French armies had been defeated and the last intact army defended the fortress of Metz against 2 approaching Prussian armies. Two key battles resulted: Mars-La-Tour and Fravelotee-St. Privat that decided the outcome of the war. Each battle can be played independently, or combined for a 4-day campaign, with 6 scenarios total. Uses a chit activation system that can confound plans while opening opportunities. 2 maps, 2 countersheets, 1hr/turn, 500yd/hex, brig level. Hermann Luttmann'18 MBT [MAIN BATTLE TANK] 2ND: BAOR KIT BC 1.8 45.00 In-Stk: 129296 Kit adding the British Army of the Rhine (BAOR) to the base game. Includes British weapons: Chieftain, Challenger, Warrior, Scorpion, & more, as well as their TOE. Includes 4 double-sided geomorphic maps, 3 countersheets including 30 new leader counters, and 10 scenarios. James Day'18 MBT [MAIN BATTLE TANK] 2ND: FRG KIT BC 1.9 45.00 In-Stk: 129295 Kit adding the Federal German Republic (FRG) army as of 1987 to the base game. Includes several models of Leopard tank, Jaguar anti-tank guided missiles, aircraft, as well as an overall TOE. 10 scenarios covering actions all along the front. Adds 4 double-sided geomorphic maps, 3 countersheets, 11 data cards. James Day'18 -------------------------------------------------------------------------------- HEXASIM GAMES (Hexasi) - none - -------------------------------------------------------------------------------- LIGNY 1815, LAST EAGLES BC 1.8 62.00 In-Stk: 130900 French-produced game with English (& French) rules. Covers the battle of Ligny during the 3 days of Waterloo, June 1815. Third game in the Eagles of France series. Grand tactical scale, a focus on unit commitment to battle, morale, attrition & fog of war. Includes 2 short scenarios on the key moments of the battle, plus 2 hypothetical situations plus a campaign. Mates with Quatre-Bras 1815 game to cover more of the battle of Waterloo. 4 countersheets, 2 dbl-sided maps, regt level, 200m/hex, 1hr turn. Walter Vejdovsky'18 -------------------------------------------------------------------------------- LEGION WARGAMES (Legion) www.LegionWargames.com -------------------------------------------------------------------------------- PICKET DUTY, KAMIKAZE ATTACKS HC 1.8 50.00 In-Stk: 133045 OKINAWA 2D Reprint of this solitaire game of the US defense of the core of its naval fleet using 16 radar picket stations surrounding the fleet near Okinawa, March-June 1945, in the form of destroyers. Your goal as the destroyers is to simply survive. Player manages many of the gunnery & damage control systems of a Fletcher-class DD. Basic & advanced rules, 6 scenarios plus 2 hypothetical scenarios, a mini campaign & full campaign. 27 types of Japanese planes depicted. 8hrs/turn, 400 counters. S.Dixon'18 -------------------------------------------------------------------------------- MONGOOSE PUBLISHING (Mongoo) www.MongoosePublishing.com -------------------------------------------------------------------------------- TRAVELLER RPG: PIRATES OF DRINAX Bk* 7.5 75.00 In-Stk: 129694 In The Pirates of Drinax, the Travellers are entrusted by the King of Drinax with a letter of marque, permitting them to prey on illegal trade within the borders of the vanished kingdom. The King hopes this piracy will give him the leverage he needs to restore Drinax to its former glory, and intends for the Travellers to win back all the planets lost over the last two centuries. But, will they stay loyal to their patron and help restore Drinax, or turn rogue and create their own kingdom? Will they be heroes or monsters, pirates or privateers? Will they make their fortune amid the pitiless stars, or will the cold depths of the Trojan Reach be their grave? Presented in a sleaved, 3 volume set weight a ton. -------------------------------------------------------------------------------- DAN VERSSEN GAMES (Versse) www.DVG.com -------------------------------------------------------------------------------- 1500, THE NEW WORLD BC 2.4 35.00 In-Stk: 128620 Fast playing board & card game in which 2-6 players explore & conquer the New World. This is the core game; 5 national add-on kits available separately. Addition of a Nation add-on kit allows solitaire play. During a player's turn, they can play as many action cards as they are able, with each card able to perform one of several types of actons such as building, repairing or reducing a colony, adjusting royal support & more. 112 cards, 2 countersheets, smallish map of North & South America. '18 1500, THE NEW WORLD BC 2.4 37.00 In-Stk: 132740 Fast playing board & card game in which 2-6 players explore & conquer the New World. This is the core game; 5 national add-on kits available separately. Addition of a Nation add-on kit allows solitaire play. During a player's turn, they can play as many action cards as they are able, with each card able to perform one of several types of actons such as building, repairing or reducing a colony, adjusting royal support & more. 112 cards, 2 countersheets, smallish map of North & South America. '18 12 Items listed here for your shopping pleasure. [IM_NuPn2:2018] Newly Released Gaming Items Listed by Publiher