NEW GAMES & ACCESSORIES Published in * 2019 * All Wargames, Family Games, Magazines & Accessories reported as of 12-27-19 12:19 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĪ ³ What you see here are games by their PUBLICATION DATE (YY/MM). ³ ³ This listing is NOT intended as a catalog; rather, the games ³ ³ shown here reflect when they were released, and stock status and ³ ³ price AS OF THE DATE THE LISTING WAS PRINTED. Items may have ³ ³ changed price or gone out of print & ceased to be available. ³ ³ Check regular catalogs for current availability & pricing. ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA email: M.Dean@FineGames.com Web: www.FineGames.com Phone: 866-690-7879 10am-9pm -or- 541-756-4711 10am-9pm Publsr / Game Title & Edition (Mag#) Box Est Price Release Date Part# (In-Stk) Specific Condition & Topic Notes Typ Wgt (Cash) YY/MM Ordr Turnaround ------ ----------------------------- --- --- ------ ------------ --------------- -------------------------------------------------------------------------------- AGAINST THE ODDS MAGAZINE (Agains) www.atomagazine.com -------------------------------------------------------------------------------- APOCALYPSE IN THE EAST #48 HP 1.3 29.00 19/ 1 In-Stk: 134490 Mag & game. Game of the rise of the first Islamic caliphate, 646-656, as Islamic forces determine to capture Constantinople and thus eliminate the Byzantine Empire. Alas, Constantia has just become Emperor, and he leads the Byzantines in a forceful defence of the Empire. Also includes a mini-game, BLACK FRIDAY, in which Balck's 11th Panzer near the Chir River defeats most of a Soviet tank army on Christmas Eve, 1942. 180 counters total. Jason Juneau'19 GATE OF HELL #49 HP 1.4 29.00 19/ 3 In-Stk: 135850 Mag & game. Game covers the Union seaborne assault on Charleston, SC, late in the summer of 1863 which included all of the Union's ironclads, plus some of their best troops. A victory may well have led to an early end to the Civil War. Area move with a map of the area around Charleston. 3 scenarios including two one-turn scenarios covering the April 1863 naval assault on the city's defenses and the initial landinds in July 1863; a third scenario covers the complete campaign. 200 counters. Rgt level. Paul Rohrbaug'19 Also includes a small, second game: ALL OR NOTHING. The Americans still held two forts along the Delaware River, blocking the sea supply route to British forces in Philadelphia in 1777. This game depicts the British attack on the two forts. '19 -------------------------------------------------------------------------------- ATO - TURNING POINT SIMUL (AgaTPS) www.atomagazine.com -------------------------------------------------------------------------------- BLENHEIM, THE BATTLE OF... HP 1.0 29.00 19/ 8 In-Stk: 137996 During the world war know as the War of Spanish Succession, the French were on the verge of capturing Vienna thus knocking the Hapsburgs out of the war. The British & Austrian armies attacked the French & their Bavarian allies at Blenheim (actually, Blindheim), a small town along the Danube River. The British & Austrians cooperated well, while the French were often out of position; a British attack drove a wedge between the French forces resulting in a famous victory. Each side has 2 distinct commands, each with a varied force. Brig level, 400m/hex, 1hr/turn. Frederic Bey'19 CHALONS, THE BATTLE OF..., 451AD HP 0.9 29.00 19/10 In-Stk: 138950 The last Roman general, Aetius, who learned the Huns & Goths' ways as a hostage, meets Attila the Hun's forces in central France in 451 in one of the pivotal battles of human history. Each side is a hodge-podge of many ethic factions. Uses cards to represent units & battleline formations (similar to TPS's Arbela). Simpler & faster playing. 63 playing cards, 46 playing pieces. Richard Berg'19 DAY OF WATERLOO HP 1.2 29.00 19/ 9 In-Stk: 138477 Game of one of the most-discussed battles of all of human history, the 24 hours that included the battle of Waterloo. Napoleon anticipated an attack by 4 nations' armies in 1815, and so elected to strike first at the divided English & Prussian amries, surprising both. Despite his strategic flair, Napoleon had lost his tactical finesse and the final battle of Waterloo on 18 June was simply a "pounding match." Game depicts leadership & morale as the key, togther with tactics represented by the ordering of counters. 280 counters, mounted map. Designed by Mr. Napoleonics, Ed Wimble'19 HASTINGS 1066 HP 0.9 28.00 15/ 1 In-Stk: 139239 Game on one of the 20 most-decisive battles of human history, judged by LTC Joseph Mitchel in his book. Game covers the pivotal battle of Hastings, England, in 1066, as William of Normandy invades England & begins pillaging to encourage the English king, Harold, to offer battle quickly. Harold's loss influence a millenia of English (and world) history after. 90 counters, mounted map. L.Tolver'15 MARATHON, THE BATTLE OF... HP 1.0 29.00 19/ 7 In-Stk: 137558 Pivotal 490BC battle as ancient Greeks, badly outnumbered by their Persian foes but positioned in good defensive terrain surrounding an open plain, elected to attack. The Persians depended upon their cavalry, missile weapons & skirmishing, while the Greeks depended upon armor, swords & close-quarter fighting. When the Greeks closed on the Persians, the result was a slaughter and it set a course in human history. 194 counters, mounted map, chit activation system, melee & ranged fire, leadership & morale. Paul Rohrbaugh'19 -------------------------------------------------------------------------------- ARES GAMES (AresGm) - none - -------------------------------------------------------------------------------- QUARTERMASTER GENERAL WW2 2ND FB 37.00 19/11 Special Order 2nd edition that fine tunes much of the game. Strategic 4-8wks Turnarnd level game of World War II around the globe that emphasizes supply as necessary for your armies & navies to fight, and even to keeps them from surrendering. Military units are represented by wooden blocks, with illustrated cards to provide abilities. 216 cards, 55 blocks, 1 countersheet. Simpler & fast playing. Ian Brody'19 U-BOOT, THE BOARD GAME GB 75.00 19/ 5 Stocked Cooperative board game for 1-4 players (can be played solitaire) in which players assume the roles of the primary officers manning a Type VIIc German World War II U-Boat. Visually appealing with a skeleton of a U-Boat in the center of the board. Game is played on both a strategic & tactical scale, and demands planning, effective teamwork and efficient crew managment. Game enhanced by a companion app that can make the game work in real time, and reflect very challenging enemy AI abilities. 97 cards, 219 tokens, various minis. '19 WATERLOO, ENEMY MISTAKES LB* 4.0 45.00 19/ 4 Special Order Grand Tactical-level game of the 8 hour battle of Waterloo 2-6wks Turnarnd that ended Napoleon's career, 18 June 1815. Can be played as a 3 player game with 2 players sharing the British & Prussian commands. 110 tiles, 68 counters, 153 wood markers. Aldo Ghetti, Paris Poli'19 -------------------------------------------------------------------------------- ASMODEE EDITIONS (Asmode) www.asmodee-us.com -------------------------------------------------------------------------------- CHESSPLUS BC 1.3 25.00 19/ 4 Special Order Chess variation with a greater risk/reward profile than the standard game. Played like standard chess except that pieces can be combined in to more powerful, merged pieces that move like any of the original pieces. And merged pieces can later be separated into their original pieces. -------------------------------------------------------------------------------- AVALANCHE PRESS, LTD. (Avalan) www.AvalanchePress.com -------------------------------------------------------------------------------- GREAT WAR AT SEA, JUTLAND: BTL Bk 19.00 19/ 9 In-Stk: 139394 ANALYSIS Booklet examining naval actions in the North Sea during World War I, 1914-18. Also reflects how GWAS Jutland reflect those actions, adding battle scenario points. '18 GREAT WAR AT SEA: JUTLAND 1919 KIT zl 0.6 25.00 19/ 3 In-Stk: 138674 Scenario kit for the GWAS Great War at Sea game series. Presents the new classes of battleships, battlecruisers and lesser armored cruisers planned but never built by Germany & Britain late in World War I. Presents 80 new counters with 31 new scenarios, plus historical discussion of the possibilities. Reqs Jutland game and High Seas Fleet kit to play all scenarios. '19 GREAT WAR AT SEA: PRIZES OF WAR KIT n 0.3 22.00 19/ 5 In-Stk: 136479 Scenario kit containing 80 new counters & 23 scenarios representing the French & Russian ships that might have been captured and put to use by either the British or German navies in World War I. '19 GREAT WAR AT SEA: RISE OF THE DRAGON zl 0.6 25.00 19/ 9 In-Stk: 138675 KIT Kit which depicts what might have been had the Imperial Chinese government gone ahead with its plan to build a fleet of 8 dreadnoughts & 20 cruisers in the first half of the 20th century. Requires Russo-Japanese War to play all 20 scenarios. '19 PANZER GRENADIERS, CONQUEST OF BC 2.0 75.00 19/ 1 Stocked ETHIOPIA Game in the Panzer Grenadier game series. This covers the Temp OoP/OoS Italian conquest of Ethiopia in 1935-36. Invading from the north & south, they greatly outnumbered the defending Ethiopians who nonetheless held out for 6 months. Complete game; no other components reqd to play. 200m/hex, platn level, 517 counters, 8 carstock maps, 40 scenarios. '19 PANZER GRENADIERS, ROAD TO DUNKIRK BC 1.8 75.00 19/ 3 In-Stk: 137871 Game of the epic battle for survival waged by the British Expeditionary Force against the advancing Germans late spring of 1940. Includes 47 scenarios, and several campaigns combining scenarios. '18 PANZER GRENADIERS: LA CAMPAGNE zl 0.4 19.00 19/ 3 In-Stk: 137892 TUNISIE Scenario kit providing 12 scenarios of the French experience in northern Africa between the time of the Torch landings (Nov 1942) and the Axis surrender in Tunisia (May 1943). '17 PANZER GRENADIERS: SLOVAKIA'S WAR KIT zl 0.4 22.00 19/ 9 Stocked Kit for the Panzer Grenadier game series covering the Temp OoP/OoS Slovakian army's participation on the Axis side in World War II in 23 scenarios. Includes 253 counters. Requires Fire in the Steppe & Broken Axis to play all scenarios. '19 SECOND WW AT SEA, CRUEL SEA BC 1.6 69.99 19/ 9 In-Stk: 137964 Large kit set for the Second Great War at Sea series in alternate history where World War I is settled by a treaty, but war returns in 1940. Focused on combat between Imperial Germany, France & Russia including airships, helicopters & aircraft. Includes 740 counters, 30 scenarios. Reqs Bismarck & Arctic Convoy to play all scenarios. '19 SECOND WW AT SEA, EASTERN FLEET 4TH BC 1.5 49.00 19/ 1 In-Stk: 134450 4th ed in a new box; box says 2nd edition but there have been 4 distinct printings. Sequel to SOPAC using the 2WW variation of the Great War at Sea system. This game covers the May 1942 sortie of a Japanese carrier forces in search of the British fleet in the Indian Ocean. Operational & tactical, with 36nmi/hex. Now with 280 counters, 2 maps, 30 scenarios. '19 -------------------------------------------------------------------------------- ARCANE WONDERS (AWG) - none - -------------------------------------------------------------------------------- AIR, LAND & SEA BC 11.00 19/ 5 Special Order Small card game loosely based on the idea of winning a war Temp OoP/OoS by dominating on all 3 fields of battle: in the air, on land, and at sea. '19 -------------------------------------------------------------------------------- ACADEMY GAMES (AYG) - none - -------------------------------------------------------------------------------- CONFLICT OF HEROES, STORMS OF STEEL GB 69.00 19/11 Special Order 3RD 3rd edition update of this 2-4 player game using the CoH 2-6wks Turnarnd system to represent tactical combat at the battle of Kursk, 1943, on thru the end of the war in 1945. Includes new unit types (Tiger tanks, Soviet rockets, etc), new maps. 3rd edition includes update rules, maps, overlays & artwork, new firefight scenarios, new counters & new artwork on the counters, new box format with Game Trayz inserts. '19 -------------------------------------------------------------------------------- BOUNDING FIRE PRODUCTIONS (Boundi) boundingfire.com -------------------------------------------------------------------------------- ASL:CORREGIDOR, THE ROCK Fo 1.3 79.00 19/ 1 In-Stk: 136859 Large ASL module focused on the 1942 and 1945 battles for Corregidor Island, the fortress guarding Manila harbor. 3 scenarios cover the Japanese assault on the Allies in early 1942, and 18 scenarios cover the US assault on the Japanese in 1945. Includes 2 campaign games that link scenarios, 180 1/2" and 64 5/8" counters (244 total), two historical ASL maps, and special rules. Req Beyond Valor, Yanks, Gung Ho & either Code of Bushido or Rising Sun to play all scenarios, including US, Japanese & partisan forces & boards 2,24,36,37,39,40,43,44,46,58,61. David Roth'19 -------------------------------------------------------------------------------- CLASH OF ARMS (CofA) www.clashofarms.com -------------------------------------------------------------------------------- TRIUMPH OF CHAOS, RUSSIAN CIVIL WAR BC* 3.2 92.00 19/ 2 In-Stk: 139248 2ND 2019 deluxe 2nd edition. Substantial revision that incorporates the previously separate players guide, uses 2 maps & 3 countersheets, & wooden markers rather than glass stones, plus rules revisions. Moderate sized, card-driven game of the Russian Civil War, 1918-21. Richly illustrated political cards determine control of the 18 factions early in the conflict (each of which may negatively impact other factions). Action cards are used to move, initiate combat or implent events such as reinforcement, mutinies, redeploy units, etc. Leader cards represent the personalities of this turbulent time. 2 maps, 3 countersheets, 220 cards. D.Dockter'19 -------------------------------------------------------------------------------- COLUMBIA GAMES (ColumG) www.columbiagames.com -------------------------------------------------------------------------------- COMBAT INFANTRY, EASTFRONT BC 72.00 19/12 Special Order Block system game of tactical, squad level combat on the 1-3wks Turnarnd Eastern Front during WWII; sequel to Combat Infantry WWII which covers the western front. Uses an interactive system for fire & close combat. Game includes German & Soviet battalion leverl forces in engagements from 1941-45 on the eastern front; expansion planned to include British, Italian & Japanese. Each block represents a squad within a larger platoon or company, with unit integrity being significant. Includes leaders, rifle squad, weapons (machine gun, mortor, anti-tank) units, plus armored vehicles. 100m/hex, wooden blocks, 2 geomorphic maps. '19 HAMMER OF THE SCOTS 4TH BC 1.6 63.00 19/12 In-Stk: 139489 2019 4th ed with 24mm wooden blocks, v3 rules. Block-style, strategic level board game of the Braveheart Rebellion led by William Wallace against Britain, the War of Scottish Independence. Map covers n.England & Scotland. 56 blocks, 25 event cards. T.Dalgliesh, J.Taylor'19 HAMMER OF THE SCOTS 4TH [DELUXE] BC 2.5 72.00 19/12 In-Stk: 139490 2019 4th [deluxe] ed with 24mm wooden blocks, v3 rules, thicker map. Block-style, strategic level board game of the Braveheart Rebellion led by William Wallace against Britain, the War of Scottish Independence. Map covers n.England & Scotland. 56 blocks, 25 event cards. T.Dalgliesh, J.Taylor'19 VICTORY, BLOCKS OF WAR 2ND BC 63.00 19/ 3 Special Order 2019 2nd edition. Modest simplicity block game in a 1-3wks Turnarnd hypothetical, WW2 era world. Includes the finest components Columbia has produced to date w/ color unit illustrations, 10 unit types, for 2-4 players. Multiple scenarios w/ geomorphic maps. '19 VICTORY, BLOCKS WAR: LOGISTICS Fo 22.00 19/ 3 Special Order MARKRS 2D Kit adding a few rules for engineers, airbases, etc, plus a 1-3wks Turnarnd countersheet of markers. 2nd edition uses/provides wooden markers - and a hefty price increase. '19 -------------------------------------------------------------------------------- COMPASS GAMES (Compas) www.CompassGames.com -------------------------------------------------------------------------------- BAR-LEV, 1973 ARAB-ISRAELI WAR 3RD BC 2.4 92.00 19/10 In-Stk: 138338 Deluxe update of this once-popular game of the 1973 Arab-Israeli War. Massively updated in nearly all respects including the OoB, expanded rules for integrated air defense, a new sequence of play, and play by up to 5 players. 2 maps, 1872! counters (which include 2 complete sets, one with AFV profiles, the other with NATO symbols). 1day/turn, 3-6km/hex, Co/btln/brig level, high solitaire suitability. A FUN game ! John Hill, Frank Chadwick, Chris Fawcett'19 BLUE WATER NAVY, THE WAR AT SEA BC* 2.9 84.00 19/ 8 In-Stk: 138829 Game of the hypothetical situation thruout the north Atlantic Ocean, Barents Sea & Mediterranean had World War III broken out in the 1980s. Card-driven game that allows either movement or triggering special events per card played. The key dynamic is detection of enemy task forces, which can only be attacked when spotted. 1day/turn, 500nm/area, groups of ships & aircraft, 4 countersheets, 110 cards. Stuart Tonge'19 CARGO EXPRESS CARD GAME SB 50.00 19/ 6 Special Order Card game for 2-4 players where players are railroad entrepreneurs accepting orders to transport goods along share rail lines. '19 COLONIALISM 2ND BC* 3.4 69.00 19/ 3 In-Stk: 135554 Expanded 2nd edition. Simpler 2-4 player game of Europeon colonialism in portions of Africa & Asia in the 19th or 20th century. Players attempt to gain control over geography then exploit the area for resources. Players use individual decks of 24 cards that impact the players' influence. Includes a mounted board, 228 wooden cubes, 126 cards, and other pieces. Scott Leibbrandt'19 COMBAT! MAN-MAN COMBAT IN WWII BC 109.00 19/10 Stocked Solitaire game of man-to-man combe in World War II. Each Temp OoP/OoS soldier is represented by a large counter, with smaller markers placed on top to show morale, woulds, orders, etc. Includes 14 scenarios. 30-120sec/turn, 10yd/hex, 4 maps, 4 countersheets, 2 card decks. Ross Mortell'19 COMMANDS & COLORS TRICORNE: BC 2.4 58.00 19/ 3 In-Stk: 137407 EXPANSIONKIT Kit adding 10 new battles, the French army and additional units for the British & American armies. Includes 98 blocks, 45 terrain tiles, and more. Scenarios include 4 covering Brandywine, one at Yorktown, one at Savannah, plus Pells Point, Springfield, Kings Mountain and Gloucester Raid. Richard Borg'19 CRUSADE & REVOLUTION, SPANISH CVL FB* 5.6 95.00 19/ 6 In-Stk: 137718 WAR 2D Deluxe 2019 2nd editio of this card-driven game of the Spanish Civil War, 1936-9. Game includes 3 phases of the war: the first of small columns of units operating thru a very porous front; then the period of large units & mass mobilization; finally, the decisive phase ending in one side's complete surrender. Played on a national map with pt-to-pt movement. 4 scenarios lasting 1 year to the entire war. 110 cards, 2 countersheets. 60km/area, 1-2mo/turn, rgt/brig/div/corp level. This edition includes a larger, mounted map, larger counters & revised, color rules with new optional components. David Relloso'19 FORTRESS EUROPA 4TH BC 2.0 66.00 19/ 7 In-Stk: 138136 Signature edition updates from earlier AH & Jedko editions. Covers D-Day to V-Day in Europe using an evolution of the Russian Campaign system. Div level. Allows allied invasion beach selection, and covers the campaign rather intelligently. 1.5maps, 3 countersheets, 25mi/hex. This edition enlarges the map & counters, and incorporates errata. John Edwards'19 HEARTS & MINDS, VIETNAM 1965-75 3RD BC* 3.6 54.00 19/ 5 Stocked Third iteration of this strategic level game of the US war Temp OoP/OoS in Vietnam, 1965-75. Includes 8 scenarios beginning at different stages of the war, allowing the player to begin play in almost any year. Includes mechanics covering guerilla warfare, political turmoil, and the advantage of veteran troops. Area movement, abstract scale, 3 countersheets, 80 cards. Fast playing. John Poniske'19 INTERCEPTOR ACE, AIR DEFENSE OVR BC 77.00 19/11 Stocked GERMANY Solitaire covering daylight air defense over Germany, 2-6wks Turnarnd 1943-43. Player is placed in any of 30 models of dylight fighters tasked with stopping the American bomber offensive and their fighter escorts. 1 countersheet, 60 cards, individual aircraft & crew members. Gregory Smith'19 LATE UNPLEASANTNESS, 2 CAMPAIGNS BC 2.3 75.00 19/ 3 In-Stk: 135553 RICHMND 2 separate games sharing a similar game system and covering Union attempts to capture the Confederate capital of Richmond outright. GATES OF RICHMOND covers the Seven Days Battles as McClellan marchs on Richmond in 1862. IF IT TAKES ALL SUMMER covers Grant's overland campaign of 1864, which included the battles of the Wilderness, Spotsylvania Courthouse & Cold Harbor. Both use a card-driven, point-point movement system, division level units, with stacking providing limited intelligence, and event cards that influence play. 12hrs or 2 days/turn, 2 maps, 2 countersheets, 110 cards total. Steven Ruwe'19 LITTLE LAND, BATTLE FOR NOVOROSSIYSK BC 2.5 99.00 19/ 9 In-Stk: 138358 First in an intended Nemesis game system covering battles on the Eastern Front during WWII. This game covers the battle for Novorossiysk, a port east of the Kerch Straights, following a surprise Soviet invasion there, Feb 1943. In a sort of free-for-all, both sides scramble over much of the map to achieve their objectives. 2hrs/turn, 500yd/hex, co/pltn level, 2 maps, 8 counterhseets, 4 scenarios, 2hrs/turn, 500m/hex, company level. Adam Starkweather'19 NATIONS IN ARMS, VALMY TO WATERLOO BC 2.7 102.00 19/10 In-Stk: 139494 2ND 2nd edition reprint. Complex, strategic level game of the entire Napoleonic Era in Europe, 1797-1815, using an updated version of the Le Grand Empire game system (from Pratzen Eds). Up to 7 players control the major combatants' armies, economies & diplomacy. Emphasis on lines of communication & command & control. Seasonal turns, 10 scenarios, 110 colorfully illustrated event & tactics cards, 912 counters, 2 maps. S.Thomas'19 NO PEACE WITHOUT SPAIN 2ND BC 1.5 59.00 19/ 6 In-Stk: 137159 2019 Deluxe 2nd edition. Strategic level, card-driven game of European conflict during the War of Spanish Success (1702-13) after King Carlos II of Spain dies heirless & the Bourbon-Hapsburg fued erupts. Point-point map, 55 cards that activate armies & provide events. This edition includes a mounted map. Don Herndon'19 ONCE WE MOVED LIKE THE WIND, APACHE BC 2.5 54.00 19/11 In-Stk: 139498 WARS Simpler block system game covering the key 25yr period after the American Civil War in which the various Apache tribes made life difficult for the whites trying to appropriate their land in the American Southwest. Each turn a provocation determines the forces available that turn and placement. Movement & combat occur sequentially, but the side with the most points for the turn increases their victory total by one, with the high side at the end being the winner. Use of wooden blocks provides excellent fog of war, with the Apache especially benefiting from decoy units. 22mi/inch, 3-4yrs/turn, 80 blocks. Fast playing. Stephen Newberg'19 PACIFIC TIDE, THE US V JAPAN 1941-45 BC 1.3 44.00 19/ 2 In-Stk: 135550 Relatively compact & simple, strategic level game of World War II thruout the Pacific, 1941-5. Uses a fast-paced, card-driven combat & production system revolving around carrier operations. Designed as a 2-player game, it works well as a solitaire game as well. The Japanese must act fast as their advantages - initiative & pilot quality - dwindle over time, while the US must defeat Japan by the historical time frame. Area-move map, 1 countersheet, 51 cards. Gregory Smith'19 PRAGMATIC WAR, WAR OF AUSTRIAN BC* 3.4 59.00 19/ 8 In-Stk: 138130 SUCCESSN Third game in the No Peace Without Spain game series. This game covers the War of Austrian Succession, 1741-48. Charles VI dies without a male heir so has arranged for his daughter's hubby to become emperor. But Frederick the Great's capture of Silesia unravels that. The Austrians & other nations faithful to the original agreement take on the Bavarians, French & Spanish and sometimes Prussia. Card-driven game, 1yr/turn, point-point, corp level, 2 countersheets, 55 cards. John Firer'19 STALIN, WORLD WAR III BC 2.2 69.00 19/ 4 In-Stk: 136030 Large, simpler game of two hypothetical Soviet offensives in the 1950s. Operation Pincher presents a Soviet attack into central Europe. Operation Sundown depicts a Soviet offensive into the Middle East & Iran. Each game uses two maps, and the two campaigns can be mated. Both games can be played by 1-4 players. 20mi/hex, div/corp level, 1wk/turn, 4 countersheets. Includes the use of nukes, which are limited in number on the Soviet side and limited by political considerations on the Allied side. Ty Bomba'19 TINIAN, THE FORGOTTEN BATTLE BC 2.0 76.00 19/ 2 In-Stk: 137408 Game of this lesser-known battle overshadowed by the invasions of Saipan & Guam. Third game in the Company Scale series of games of island invasions in the Pacific during World War II. This covers the well-planned and executed US invasion that lasted a mere 9 days. Includes 3 scenarios (first day, 2 days of securing the north of the island, final 3 days, plus 3 campaign games. Includes 1 map, 4 countersheets. Ross Mortell'19 UNION, WAR FOR THE... 2ND BC 2.4 72.00 19/ 2 In-Stk: 135865 Update of this strategic level game of the American Civil War, 1861-5, in 7 scenarios including 2 intro, 3 1-year, 2 western theater & grand campaign. Monthly turns, naval forces, many special rules, & leadership key. Updated map is enlarged to allow larger counter sizes. Units represent about 5000 men/strength point, with three levels of quality, plus corp & army leaders who can command varying numbers of units. River & seagoing navel units also included. Combat is largely attritional, with strength multipliers & dice roll modifiers influencing results from a d10. The Confederacies supply and recruitment abilities are represented on map and can be degraded thru loss. Also adds an event card deck. 1mo/turn, 22mi/hex, 2 maps, 4 countersheets, 25 tactical cards. Rob Beyma'19 VIETNAM, RUMOR OF WAR BC 2.4 69.00 19/ 3 In-Stk: 138678 2nd game in the Operational Scale (OSS) game series. Covers the war in Vietnam beginning with the US overt intervention in 1965. Can be played solitaire, and the whole war is designed to be played in a long weekend. Rgt/Div level, 1season/turn, 10mi/hex, Btln/regt/div level, 3 maps, 468 counters. Adam Starkweather'19 ZEPPELIN RAIDER, GERMAN NAVAL BC 2.2 61.00 19/ 4 In-Stk: 137967 AIRSHIPS Solitaire game of tactical air combat between German zeppelins and British fighters during World War I. Can be played by 2+ players as well. Player(s) manage a zeppelin thru one or more missions, with success resulting in promotion and skill development. Covers the dynamics of piloting a zeppelin towards England and thru air combat. Based on Hunters games system. Individual zeppelins, ships, aircraft & crew members. 1 countersheet, 4 zeppelin display mats. Gregory Smith'19 -------------------------------------------------------------------------------- COMPASS GAMES PAPER WARS (Com_PW) www.CompassGames.com -------------------------------------------------------------------------------- BURNING MOUNTAINS, 1916 #89 n 0.6 44.00 19/ 1 In-Stk: 134644 Mag & game. Includes var/err counters for Brezhnev's War (21), Guam (4), Saipan (4), Festung Europe (2), Lion of Judah (1). Game covers the Austro-Hungarian spring 1916 offensive in northern Italy. Aimed at Friuli and along the Isonzo River, it could have changed the war had it succeeded by cutting off a whole section of the front. 2km/hex, 2days/turn, brig level, 176 counters total. Andrea Brusati'19 / ARTICLES ON: Designer Notes for Night Fighter Ace; Reviews of: 1775 Rebellion, Old School Tactical v2, HFG Bloody Hell, CPS Blood on the Ohio, CPS Lion of Judah, LNL World at War America Conquered, TPS Midway 1942, REV Patton's Vanguard; Designer & Historical Notes for Burning Mountains 1916; History of the Battle of the PHilhppine Sea; Supply Lines of the American Revolution Q&A; Preview of CPS Conquistadors. JIHAD! 2ND # 91 n 0.8 42.00 19/ 2 In-Stk: 136663 Mag & game. 2 player game of the rise of Islam thruout Europe, northern Africa & the Mid-East, 632-732 AD, during its most expansive phase. Muslim objective to to best the historical achievement. Good game on obscure subject. 5yrs/turn, 270km/hex, 280 counters. Stephen Newberg'19 / ARTICLES ON: Recap of Compass Expo 2018; Brotherhood & Unity: the War in Bosnia & Herzegovina 1992-5 Preview; Zeppelin Raider Preview; the French Navy & Mers-el-Kebir; review of Fornovo 1495; previews of the Late Unpleasantness & Pacific Tide; review of DG Meuse Argonne; War for the Union designer notes; review of Supreme Commander; review of Battle Hymn. PITT'S WAR #92 n 0.7 42.00 19/ 7 In-Stk: 137875 Mag & game. Game covers the long-running rivalry between England & France in the Napoleonic era. Area-move map covers Europe well into Russia and the Middle East. One player controls the French Empire, the other the English-led coalition. Uses a force activation system. Contains scenarios for 1792-1800, 1805-1815 and the grand campaign 1792-1815. 1yr/turn, army/corp level, 228 counters. Stanislaw Thomas'19 / ARTICLES ON: the Armies of the Bar-Lev, Yom Kippur War; Review of CPS Red Storm Over the Reich, Vietnam Hearts & Minds, Korea Fire & Ice, Forgotten Legions; Preview of Blue Water Navy and Ostkrieg; Errata for MacArthur 2nd #90, Jihad 2nd #91, Hearts & Minds. WAGRAM 1809, NAPOLEON'S LAST TRIUMPH n 0.8 42.00 19/10 In-Stk: 139500 #93 Mag & game. W/ 41 variant counters for Russia Falling #85. Game covers Napoleon's 1809 campaign that included Napoleon's last great victory at Wagram. The French are on the offensive but both sides have opportunities for attack, and the Austrian's can win a sudden victory by capturing the French bridge across the Danube River. Designer's intent was to show the batlte possiblities had Napoleon not been overconfident of his own & his army's abilities. Brig/div level, faster playing. 228 counters, 400m/hex, 2-4hrs/turn. Ty Bomba'19 / ARTICLES ON: Previews of CPS Brief Border Wars, Amerika Bomber, Korean War Deluxe Ed, Once We Moved Like the Wind; Battles of Ogoula Tchetoka & Ackia; Reviews of LEG Demyansk Shield; New Bertha in the Mist scenario for Combat!; Stalin's WW III Errata; Variant for A Pragmatic War; Solitaire Rules for Pragmatic War; Battle of Secessionville, near Charleston SC, 1862; Review of Nato Air Commander; Operation Solstice, 1945; Optional Militia Rule for Russian Falling. -------------------------------------------------------------------------------- DAYS OF WONDER (DayWon) www.daysofwonder.com -------------------------------------------------------------------------------- MEMOIR '44: FLIGHT PLAN KIT FB 2.0 46.00 19/ 6 Special Order Kit adding rules, aircraft miniatures & cards adding a module for air support & combat to this game. Compatible with all previously published scenaros. '19 TICKET TO RIDE 15TH ANNIV EDITION LB* 39.00 19/ 8 Special Order 15th Anniversary edition in a large box with a mapboard 50% larger than the original, and 5 sets of sculpted colored plastic trains. Basically a deluxe printing with few substantive changes to this popular game of moving frieght around the US for fun & profit. '19 -------------------------------------------------------------------------------- DECISION GAMES (DecGms) www.decisiongames.com -------------------------------------------------------------------------------- BLEEDING KANSAS BC 1.8 52.00 19/ 7 In-Stk: 139510 2 player game of the politics & conflict in the American state of Kansas prior to attaining statehood. The Kansas-Nebraska Act of 1854 gave new territories the decision as to whether to accept slavery or not. Abolistionist & pro-slavery settlers rushed to the stated, prompting violence & political fraud. Uses cards depicting events & swaying politics as the central element of the game. Area-move map, 101 wooden blocks, 100 counters, 55 cards. John Poniske'19 CAMPAIGNS OF MONTROSE, 1644-45 Fo 11.50 19/ 6 Stocked Folio game of Graham, the Marquis of Montrose, and his Avail Uncrtn string of victories of the Scottish during the first English Civil War, 1642-46, who would later be soundly defeated. '19 COBRA, THE NORMANDY CAMPAIGN 4TH BC 1.3 45.00 19/ 6 In-Stk: 138040 Game of the Allied D-Day landings thur their Cobra offensive that led to the breakout from Normandy after the D-Day landings, 6 June - 26 August 1944. Boxed update of game last published in S&T #251, and previously published by SPI. Victory is based on whether an Allied breakout occurs, and on relative casualties. Includes 2 scenarios (D-Day & buildup, and Cobra) as well as campaign. Div level, 2mi/hex, 1day/turn, moderately complex, medium solitaire suitability. '19 DESERT FOX 1940-43 DELUXE [3RD] BC 2.4 79.00 19/11 In-Stk: 139193 Boxed update of this of this acclaimed btln level game of the war in northern Africa, 1940-43, from Libya to Egypt to Tunisia & now including Algeria. Uses large movement factors, allows multiple forms of combat plus defensive reaction, specialized units, and more detailed air system. Now integrated w/ Trail of Fox, adds a new Algerian map, & revises maps & OoB. 19 years in the making. 10mi/hex 1mo/turn, rgt/brig/div level, 6 maps of varying sizes, 560 counters. 48 event cards. R.Berg, D.Niles, S.Copley, C.Perello'19 HAWAII, 1795, KAMEHAMEHA'S WAR Fo 0.3 11.99 19/ 2 In-Stk: 138557 Kamehameha, a Hawaiian. led a campaign to unify the Hawaiin islands in 1795. One player represents Kamehameha, the other the allied forces of Oahu & Maui. Games system based on the Ancient Wars system with the addition of cards providing special events. Small map, 40 counters, 18 cards. '19 HEROES OF TELEMARK, COMMANDO RAID Fo 11.50 19/ 6 Stocked NORWAY Solitaire game of the British SOE (special forces) to Avail Uncrtn sabotage the German heavy water (atomic) weapon program in Norway during World War II. '19 KHARTOUM, SUDAN 1883-85 Fo 11.50 19/ 6 Stocked Small folio of the Mahdist rebellion against the British & Avail Uncrtn Egyptian forces in Sudan. Gen Gordon is sent to hold the capital city. '19 LAWRENCE OF ARABIA, THE ARAB REVOLT Fo 11.50 19/ 6 Stocked 1917 With British encouragement, Arabs rebelled against Ottoman Avail Uncrtn occupation in the last half of World War I. The British sent leaders (including Lawrence) and weapons to encourage the revolt (while making false promises that haunt the area to this day). Solitaire game of this revolt. '19 RAF, THE BATTLE OF BRITAIN DELUXE 5TH DC* 3.9 89.00 19/ 9 In-Stk: 139539 Deluxe update of this highly regarded solitaire game of the Battle of Britain during the summer of 1940. By same designer as SPI/TSR's detailed Battle Over Britain. This version allows solitaire control of the RAF (as in the original game) or Luftwaffe, plus adds full 2 player rules. 2hr/move, 1day/raid, sqd level, 1"/20mi. 176 counters, dbl-sided mounted map, 165 cards. John Butterfield'19 RED EAGLES, AIR WAR OVER KUBAN Fo 0.3 11.50 19/ 3 In-Stk: 135614 PENINSULA Small folio 2-player games with 40 counters, 18 cards & four pages of rules. Covers the air campaign over the Crimea & Kuban Peninsula in the USSR in early 1943. Units represent air regiments or gruppen. Bombing missions are demanded to attack ground units, and fighters must escort or intercept bombers. Player wins who attacks the right enemy targets while protecting friendly assets. 40 counters, 18 cards. '19 ROGERS' RANGERS, US'S FIRST COMMANDOS Fo 0.3 10.49 19/ 2 In-Stk: 139181 Small, solitaire folio game depicting the first special forces, rangers formed from British & American colonists in the frontier against the French during the French & Indian War, 1754-63. Uses the Raider game system. Player conducts missions as directed by strategy cards by selecting leaders & forces, then outfitting your forces. You then engage French & Indian forces generated by the game system. Sml map, 40 counters, 18 cards.'18 -------------------------------------------------------------------------------- DECISION GAMES S&T QUARTE (DecSTQ) www.decisiongames.com -------------------------------------------------------------------------------- STRATEGY & TACTICS QUARTERLY # 5, FFF n 0.9 11.00 19/ 2 In-Stk: 136109 Quarterly magazine dedicated to a single historical topic of military history. This issue is focused on all aspects of the French Foreign Legion, a long-standing colonial force still in existence (& in use to enforce the will of France upon the world). '19 STRATEGY & TACTICS QUARTERLY # 6, n 0.9 11.00 19/ 4 In-Stk: 137115 D-DAY Quarterly magazine dedicated to a single historical topic of military history. This issue is focused on all aspects of the D-Day invasion of Franch, 6 June 1944, and its follow-on campaign thru the breakout in August. '19 STRATEGY & TACTICS QUARTERLY # 7 n 0.9 10.50 19/ 8 In-Stk: 138291 CRUSADE Quarterly magazine dedicated to a single historical topic of military history. This issue is focused on the Crusades in the Middle East over the course of 400 years of the latter part of the Middle Ages. Magazine explores the causes the prompted the initial crusades, the military advancements the crusades created, and the effects of those wars on the cultures of the world since. Note that as of this issue, the map posters are no longer included in retail copies. '19 STRATEGY & TACTICS QUARTERLY # 8 TET n 0.7 12.00 19/11 In-Stk: 139205 OFF Quarterly magazine dedicated to a single historical topic of military history. This issue is focused on all aspects of northern Vietnam's Tet Offensive that caught the US entirely by surprise all across southern Vietnam early in 1968. Does NOT include the map included with subscriber copies.'19 -------------------------------------------------------------------------------- DECISION GAMES S&T GAMES (DecS_T) www.decisiongames.com -------------------------------------------------------------------------------- CAMPAIGNS OF 1777 #316 n 0.9 29.50 19/ 3 In-Stk: 137199 Mag & game. Point-point move game of the pivotal year of 1777 during the American Revolution. The British must capture specific geographic objectives; the American's must simply avoid that. Emphasizes leadership, with regular & irregular forces, and logistics. 1"=20mi, 3-500 men/strength point, 1-3 weeks/turn, 228 counters. Harold Buchanan'19 / ARTICLES ON: 1777, the Year of Decision; Dr Nikolai Pirogov in the Crimean War, 1853; Cape Ecnomus, Rome's Navy Comes of Age; Operation Hush, the D-Day that Never Was, 1917; Canada Triumphant, Battle of the Chateauguay; Last Raider, CSS Shenandoah; Rise of Macedon, Heraclea Lyncestis; Phone Operators during WWI. CONSTANTINOPLE SOLITAIRE #318 n 0.9 35.99 19/ 7 In-Stk: 138079 Mag & game. Solitaire game of the Byzantine Empire in the 7th or 8th Centuries, surrounded by enemies, during a time of two large Barbarian sieges of the city of Constantinople. Player's goal is to protect Constantinople while expanding Byzantine influence against a variety of independent ethnic & cultural forces. Player attempts to capture 4 barbarian home bases while not losing Constantinople, or most points at the end of the game. Each barbarian force follows a set path toward Constantinople which must be defended. Seasonal turns (3-12mo), 55mi/hex, 176 counters. Joseph Miranda'19 / ARTICLES ON: Constantinople, Bulwar of the Byzantine Empire 641-718; Armored Operations in Korea, 1950-53; the Thirty Years' War; Judean War of Independence, 175BC; Allied Laborers during World War I; Battle of Jutland 1916; Generalship of Harold Godwinson, 1065. MOSCOW, ADVANCE ARMY GROUP CENTER n 0.9 29.50 19/ 5 In-Stk: 136743 #317 Mag & game. Operational level game of the German drive on Moscow from October 1941 - Jan 1942 using the Leningrad 3rd game system, itself evolved from the popular PanzerGruppe Guderian system. Includes untried Soviet units, abstracted air power, weather, overrun, Soviet fortification. 30mi/hex, 1wk/turn, brig/div level, 176 counters. Eric Harvey'19 / ARTICLES ON: Moscow 1941, Turning the Tide of Barbarossa; First Sino-Japanese War, 1894; Bleeding Kansas, Kansas-Nebraska Act to Statehood; Battle of Malplaquet, 1709, during the War of Spanish Succession; Halifax Explosion of 1917; Farm Fences & the Battle of Gettysburg, 1863. RED TIDE SOUTH #315 n 0.9 29.50 19/ 1 In-Stk: 136133 Mag & game. Includes 49 variant counters for Red Tide West #15. Game of the hypothetical event of World War III as the Soviets invade northern Italy via Austria or Yugoslavia. Soviet goal is to capture key features of the northern industrialized Po Valley of Italy. Includes Nukes & other WMD use. Stand-alone game that can be combined with earlier Red Tide West. Regt/Brig level, 1day/turn, 10mi/hex, 280 counters. Eric Harvey'19 / ARTICLES ON: Possible Soviet Attack on Italy; Stalemate at Borodino, 1812; the Second Boer War, 1899; Callapse of the Civilized Near East, Bronze Age Collapse c1300BC; Destruction of the French Army in 1812; von Spee's East Asia Squadron in 1914; Support for the United Kingdom by the Pacific island of Niue in 1914; Dr. Barnard's Breechloader Rifle. SCHLIEFFEN'S WAR #319 n 0.9 29.50 19/ 9 In-Stk: 138579 Mag & game. Strategic level game of the opening months of World War I on the western front, depicting the German Schlieffen Plan which emphasized a swing thru the plains of Belgium to outflank the Allies along the main border. Sudden death victory conditions based on control of a Paris or any German city hex as well as attritional victory at game's end. HQs are critical for movement & combat. 16mi/hex, 4days/turn, corp level, 176 counters. Ty Bomba and Doug Johnson'19 / ARTICLES ON: Schlieffen's War, War Plans of 1914; Battle of New Orleans 1815; Battle of Tannenberg, 1410; England's Pirate Wars, 1568-1725; American Civil War Rocket Warfare; Britain's First Incursion Into Afghanistan; German Artillery in the 1918 Offensives. SEPOY MUTINY, 1857-8 #320 n 0.9 29.50 19/10 In-Stk: 138814 Mag & game. 2-player game of the Sepoy Rebellion in India against the British, 1857-8. Uses the They Died With Boots On game system with random command activation, rebellions & events. Each side aims to secure control of the Indian subcontinent. 2mo/turn, 40mi/hex, 2-10,000men/unit, 176 counters. Joseph Miranda'19 / ARTICLES ON: Sepoy Mutiny, Great Indian Rebellion of 1857-59; Spain's Expeditions in SE North America, 1526-68; Triumph & Failure of Strategy, 1776-78; Original WIndtalkers, Choctaws of Company E in World War I; Dogger Bank Incident of 1904; Centurions of Rome; Miscount in the Gulf of Bomba, 1940. -------------------------------------------------------------------------------- DECISION GMS WORLD AT WAR (DecWaW) www.decisiongames.com -------------------------------------------------------------------------------- BREAKOUT, FIRST PANZER ARMY #69 n 0.9 29.50 19/12 In-Stk: 138588 Mag & game. Game of the breakout of the German 1st Panzer Army in northwest Ukraine in the spring of 1944, after the Soviets enveloped it. Set in late winter, weather & ground conditions are major variables affecting movement & air support. Success often depends on each sides ability to concentrate forces including special units & artillery for key attacks, and the Soviets can be limited by their supply lines. Div/corp level, 176 counters. Ty Bomba'19 / ARTICLES ON: Breakout of the German 1st Panzer Army, March-April 1944; British Pacific Fleet, 1944-5; US Army Military Police in World War II; German Annihilation War, Planning & Implementation; German Super-Heavy Tank Projects, 1941-5; Rome 1943, America's First Italian Advance; Wermacht Special Forces in World War II. CHANGSHA, SECOND BATTLE OF... #67 n 0.9 29.50 19/ 6 In-Stk: 137019 Mag & game. Operational level game of the Fall 1941 battle for Changsha, the capital of Hunan Province, China. The city changed hands a few time, then become important as a way to deny support to Hong Kong. Covers the 2nd (Sept 1941 and 3rd (Dec 1941) attempts by the Japanese to secure the city. 3 scenarios including an intro. Uses a chit activation system. Btlns/Rgts level, 3km/hex, 1-2days/turn, 280 counters. Bill Xuan'19 / ARTICLES ON: Second Battle of Changsha, China, 1941; Operation Foxley, plan to kill Hitler 1944; Battle of the Tannenberg Line, 1944; Weather at D-Day, June 6 1944; Australian Intelligence Services in 1942; Stalin's Turning a Blind Eye toward Barbarossa Preparations, 1941; the Axis in Afghanistan in WWII; The P38 Can Opener. CRUISE OF THE GRAF SPEE #66 n 0.9 29.50 19/ 4 In-Stk: 138308 Mag & game. Solitaire game of the adventure of the German pocket battleship Graf Spee in the fall of 1939 in the southern Atlantic & Indian Ocean. Player controls the ship, must outfit it and maintain it, and achieve a specific, randomly-generated objective. During movement, the ship may encounter Allied merchantment, warships as well as unexpected events & opportunities. Several scenarios that can be linked into a campaign game. Can be played cooperatively as a 2 player game with 2nd player in commmand of the Graf Spee's sister ship, the Deutschland. 1 day/turn, point-point movement ~100 nautical miles per space, generally 1 warship/counter, 176 counters. Eric Harvey'19 / ARTICLES ON: Battle of the River Plate, 1939; Lvov 1939, Destruction of the Polish Karpathian Army; Elsenborn Ridge, V Corps Holds the Line During the Battle of the Bulge; ANZAC forces during the War in the Pacific; Female Snipers in the Soviet Army during WWII; Raiders, the Kriegsmarine Strategy; Bristol Blenheim, Strike Bomber. FRANCE 1940 #68 n 0.9 29.50 19/ 8 In-Stk: 137778 Mag & game. Game of the campaign in France, 1940. One scenario covers the historical battle, while a second scenario covers a hypothetical 1939 invasion of Germany by France after the invasion of Poland. Victory judged by achieving events such as defeating the Low Countries, capturing Paris, flanking the Maginot Line, etc. Includes a fair number of special rules covering para drops, Paris, special Panzer restrictions, Dynamo, etc. 2-3.5days/turn, div or corp level, 16mi/hex, 228 counters. Ty Bomba'19 / ARTICLES ON: France 1940, Strange Victory & Strange Defeat; Forlorn Battles, East Prussia 1944-45; Alam Halfa in northern Africa, Aug-Sept 1942; German Operational Indecision During Barbarossa, 1941; Naval Battle of Koh Chang, Thailand vs France in Indochina; Vichy France's Merchant Fleet in 1940; Military Metal Food Containers; Jeeps Fitted to Act as Locomotives on RR Tracks. OPERATION TYPHOON # 65 n 0.9 29.50 19/ 2 In-Stk: 135654 Mag & Game. Solitaire game of Army Group Center's final advance toward Moscow late in 1941, beginning in October. Player commands German forces. Soviet forces randomly materialize in a strength set by the terrain. Player must capture key geographic objectives. Includes dynamics for pocketing Soviet forces, and breakouts from those pockets. Game can be adapted to cooperative team play. 1-2wks/turn, Div level, 7.5mi/hex. 280 counters. Ty Bomba'19 / ARTICLES ON: Operation Typhoon, Germans at the Gates of Moscow; Objective Metz, 1944; Bougainville, Nov1943-July 1944; Resistance in Norway, 1940-45; Lost Eagles, Air Disaster over Morlaix France, 1942; the Decision to Attack the Soviet Union; Germany's Estonian Contingent in WWII; Schnell Zerstorer (German Ju-88 as fighters. -------------------------------------------------------------------------------- DECISION GMS MODERN WAR M (Dec_MW) www.decisiongames.com -------------------------------------------------------------------------------- CHECHEN WAR, 1994-96 # 40 n 0.9 29.50 19/ 1 In-Stk: 134817 Mag & game. Includes variant/errata counters for Red Dragon Green Crescent #1 (17), Green Beret #18 (8), Kandahar #21 (4) & Dien Bien Phu #17 (3). Operational level game of the 1st Chechnya War, 1994-96. Russia attempts to quash the Chechan independence movement militarily. The Russian nation has little heart for the conflict, and Chechnya must bog down the war thru effective guerrilla action to force a political settlelment. The Russian player must be concerned about their national will to fight, and the possibility of the largerCaucasus region seeking independence. 3mo/turn, Btln/rgt level, 144 counters, 5km/hex. Javier Romero'19 / ARTICLES ON: Eternal War, Chechnya 1994-2009; Geopolitics of Cyberwarfare; MSB Hercules in the Persian Gulf, 1980-88; Anti-Ship Cruise Missiles, an Evolving Threat; Brazil's Prosub Plan; Russian Military Intelligence Threat to the West; Pack Animals in Modern Conflict; Tipping Point or Stasis in Afghanistan; Welcome to the Second Atomic Era; The Putative Legitimacy of Abu Bakr Al-Baghdadi; First Helicopter War: Algeria; Operation Linebacker 1972; a Unified & Nuclear Korean Peninsula. DESERT ONE WAR, PERSIAN GULF 1979-81 n 0.9 29.50 19/ 9 In-Stk: 139223 #44 Mag & game. Operational level game of hypothetical US-led invasions in the Persian Gulf in the late 1970s or early 1980s. 2 scenarios covering a US invasion after the Iranian hostage crisis of 1979-81; 1 scenario covers a NATO invasion to sieze Persian Gulf oilfields after an oil embargo. Uses untried units for local, opposition forces. Models aire land & ambphibious forces. US air transport is a major constraint. 228 counters, 60km/hex, 3-10days/turn, rgt/brig/div level. Joseph Miranda'19 / ARTICLES ON: Military Conflict in the Persian Gulf 1978-81; Congo's Shaba Wars, 1977-8; Hill 3234, Afghanistan 1987; Operation Eastern Exit, the Mogadishu Evacuation 1991; Tank Tuning, Cuban Style; Will Turkey Leave Nato?,; Australia's New Defense Posture; A Port on the Med (Tartus, Syria); Venezuela 2019; Systems Warfare; Israel Strikes, the Next Middle East War; Baltic Defence College in Estonia; M249 Squad Automatic Weapon. DRAGON & THE HERMIT KINGDOM #45 n 0.9 29.50 19/11 In-Stk: 139227 Mag & game. Game of a hypothetical 2nd Korean War in the immediate future in which northern Korea & China press a suprise attack on the south to unify the country. Game represents a precursor to earlier game, Dragon That Engulfed the Sun. Map covers Manchuria & the Korean penisula. Unit types include land, air, air defense & cyber. 36mi/hex, brig/div level 176 counters. Eric Harvey'19 / ARTICLES ON: Geopolitics of the Western Pacific & Korea; Fire Support Bases in Vietnam; Invasion of Panama 1989, Operation Just Cause [sic]; Yom Kippur War in the Golan, 1973; Tribal Wars; Turkey's Nuclear Aspirations; Malaysian Naval Transformation, Iran's Choke Point; Battle of Medina Ridge, 1990; Nex Arms Race, Hypersonic Weapons; Russian Tank Developments. SIXTH FLEET #41 n 0.9 29.50 19/ 3 In-Stk: 136148 Mag & game. 2-player, strategic-level game of a hypothetical war between NATO & Warsaw Pact forces in the Mediterranean in the 1970s-80s. A new design bearing no relation to prior games by this name. Based on the Red Dragon Rising game series. Uses area movement, with adjoining key land areas & bases. 1-6 squadrons per air counter, 1 capital ship or small units for ships, 1"=20mi, 1-7days/turn. 228 counters. 2 basic scenarios: 1970s or 1980s. Based on the Red Dragon Rising system. Joseph Miranda'19 / ARTICLES ON: Sixth Fleet, Naval Confrontation in the Cold War; Rwandan Genocide; A Rare Success, Omani Insurgency 1965-75; Nanotechnology & Combat Sustainabililty; Russia's New T-34s; Terrorism in the Uighur area of China; Iran's Missiles; Air Power Over the Falklands; Combat Air Support Debate; Las Vegas & the Nuclear Test Site. -------------------------------------------------------------------------------- GENIUS GAMES (GEN) - none - -------------------------------------------------------------------------------- CYTOSIS, A CELL BIOLOGY GAME 2ND FB 2.5 28.00 19/ 2 Special Order Interesting theme: players guide biological functions within human cells as players take turns guiding cellular actions by placing "workers" on organelles & collecting resources, then reinvesting resources in detoxifying the cell & building enzymes, hormones & hormonal receptors to score health points. Healthiest player wins! '19 -------------------------------------------------------------------------------- GALE FORCE NINE LLC (GF9) - none - -------------------------------------------------------------------------------- DUNE 2ND FB 38.00 19/12 Stocked Update of this unique, classic, 2-6 player game set in the Avail Uncrtn world of Frank Herbert's novels about war on a distant planet. Interesting game with great multiplayer interaction. '19 -------------------------------------------------------------------------------- GMT GAMES (GMT) www.gmtgames.com -------------------------------------------------------------------------------- ANCIENT CIVILIZATIONS OF THE INNER DC* 4.8 60.00 19/ 8 In-Stk: 137828 SEA Abstract game of civilization development in the areas surrounding the Mediterranean. Can be played by up to six players, including solitaire, with each play possibly playing up to 3 civs. Tone of a game may be one of cooperation or of conflict & war. Natural disasters play a role, as does barbarian invasions. 2 mapboards, 412 wooden tiles, 110 cards. Excellent solitaire suitability with solitaire rules. Christopher Bruegge, Mark McLaughlin'19 ARDENNES '44, THE BATTLE OF THE BC* 3.3 39.00 19/ 3 In-Stk: 137647 BULGE 3D 2019 update of this game on the Battle of the Bulge at btln/rgt level and half-day turns. 2nd ed adds a new map, additional counters & a 2 map, 19-26 Dec scenario. 2 maps, 2 countersheets. 12hrs/turn, 1.6mi/hex, btln/rgt level. Uses the Ukraine '43 game system. M.Simonovich'19 CATACLYSM: MOUNTED MAP W/ BOX DC 2.6 28.00 19/10 In-Stk: 139449 Mounted map, plus a 3" doublecase box (to replace the original 2" bookcase box), for the base Cataclysm game. No other components included. '19 CATAPHRACT, JUSTINIAN RECONQUEST BC 1.4 49.00 19/12 Stocked ROME 2D Reprint of this 8th volume in the Great Battles of History. 1-3wks Turnarnd Covers the reconquest of Rome during the Justinian era of 528-558ad. Includes 6 battles (including 1 naval battle) plus a campaign game. R.Berg, M.Herman'19 COMBAT COMMANDER, EUROPE 3RD DC* 3.4 55.00 19/ 3 In-Stk: 139263 2019 Reprint of this card-driven game of tactical combat in Europe. This first game in the CC series covers the Germans, Americans & Soviets, each with its own 72 card Fate deck. Game is akin to an elaborated Up Front game. 6 double-sided mapsheets, 492 counters. 220 cards. 30m/hex, squad/fire team level with individual leaders, minutes/turn. C.Jensen'19 COMMANDS & COLORS, ANCIENTS 6TH GB* 5.0 45.00 19/ 3 In-Stk: 139450 2019 reprint of base game with mounted boards, its 5 addtl scenarios, slightly changed dice stickers, some clarifications (but no rules changes) & a couple of mistaken rules changes (fixed online). Block-system game covering 15 battles between the Romans & Carthaginians at a tactical or grand tactical scale. Command card system drives movement & offers fog of war. Includes 345 wood blocks, 60 cards. Includes battles of Akragas 406BC, Crimssos River 341BC, Bagradas, Ticinus River 218BC, Lake Trasimenus 217BC, Cannae 216BC, Dertosa 215BC, Castulo 211BC, Baecula 208BC, Ilipa 206BC, Zama 202BC, Trebbia, Dertosa, & others. R.Borg'19 COMMANDS & COLORS, MEDIEVAL DC* 5.1 52.50 19/ 5 In-Stk: 137901 New game in the C&C series covering the Byzantine Empire versus a host of enemies together with a changing face of warfare between 528-586AD. Includes mounted, oversized map, 330 blocks, 19 scenarios, 45 cards. Richard Borg'19 COMMANDS & COLORS, NAPOLEONICS 4TH DC* 5.8 56.00 19/11 In-Stk: 139134 2019 Reprint. Block-system game covering 15 Napoleonic era battles. Includes French, British & Portuguese troops. Battles include: Rollica 1st & 2nd, Vimiero, Corunna, River Coa, Talavera, Bussaco, Reynier's & Ney's Assault, Redinha, Salamanca, Garcia Hernandez, Aire, Quatre Bras & Waterloo. 340 blocks, mounted map, 70 command cards. R.Borg'19 COMMANDS & COLORS, NAPOLEONICS: BC 2.6 38.50 19/ 1 In-Stk: 134211 AUSTRN 2 Reprint. Kit for the C&C Napoleonics game adding the Austrian army & 20 scenarios set in central Europe in 1805 & 1809. Includes scenario booklet, 15 dbl-sided terrain tiles, 344 wooden blocks. R.Borg'19 COMMANDS & COLORS, NAPOLEONICS: BC* 2.9 42.00 19/ 1 In-Stk: 138436 PRUSSN2D Reprint. Kit for the C&C Napoleonics game adding the Prussian army & 20 additional scenarios set in central Europe. Includes scenario booklet (with addtl rules), a terrain tile sheet, and a total of 245 wooden blocks. R.Borg'19 COMMANDS & COLORS, NAPOLEONICS: BC 2.5 42.00 19/ 1 In-Stk: 136302 RUSSIAN2 Reprint. Kit for the C&C Napoleonics game adding the Russian army & scenarios set in Russia or involving Russian forces during the Napoleonic Wars. Includes 220 wooden blocks (mostly green Russian but also blue French), and 20 scenarios including: 3 Eylau scenarios, Friedland, 4 Borodino scenarios, Berezina & more. R.Borg'18 COMMANDS & COLORS, NAPOLEONICS: BC 2.4 42.00 19/ 1 In-Stk: 138496 SPANISH2 2018 Reprint Kit for the C&C Napoleonics game adding the Spanish army & scenarios set in Iberia. Includes 18 scenarios from 1808-13, plus 3 tile sheets, 4 player aide cards, 210 blocks & unit stickers. R.Borg'19 COMMANDS & COLORS: GREEKS & E.KNGDMS DC* 3.0 42.00 19/ 2 In-Stk: 139266 3RD 2019 Reprint of this 1st expansion kit covering Greece & the eastern Kingdoms. Includes a 2nd ed. rulebook w/ 5 addtional scenarios (now 21 total). R.Borg'19 COMMANDS & COLORS: ROMAN COMBO PCK DC* 3.7 42.00 19/ 2 In-Stk: 139026 KIT2D 2019 Reprint. Expansion kit including the components of earlier Exp Kit 3 (Roman Civil War) & Exp 2 (Rome & the Barbarians). Covers the period of Rome's conquest of Gaul, the Servile War (Spartacus's rebellion) & more, 390BC-9AD, and also the Roman internal conflicts, esp that between Caesar & Pompey. '19 DARK VALLEY, EAST FRONT CAMPAIGN 2ND DC* 5.8 42.00 19/ 3 In-Stk: 136582 Deluxe Update of this large, 2 now-mounted maps, 3.5 countersheet game of the War in the East during WWII, designed by a yeoman designer. Core dynamic is chit activation including move, combat, Stavka reserve relocation, or Panzer movement & combat. Map covers Berlin to the Urals, Black Sea to Leningrad. 20mi/hex, div/corp/army level, 1-2mo/turn, 2 maps. 2nd edition has mounted maps, with the Barbarossa to Berlin on the back of one, plus thicker counters for Barbarossa to Berlin, and thicker counters for this game as well. T.Racier'19 DEATH VALLEY, BATTLES FOR THE DC* 4.4 62.00 19/ 8 In-Stk: 138443 SHENANDOAH Seventh game in the Great Battles of the American Civil War (GBACW) series. Covers the 8 battles in the Shenandoah Valley during the American Civil War. Includes scenarios for Kernstown (3/62), Winchester (5/62), Cross Keys (6/62), New Market (5/64), 2nd Kernstown (7/64), 3rd Winchester, Fisher's Hill (both 9/64) and Cedar Creek (10/64). Scenarios include 1/2 - 2 map settings. Regt level, 1960 counters, 5 double-sided maps, 1hr/turn, 145yd/hex, 50men or 1 cannon per strength point. Richord Berg'19 EMPIRE OF THE SUN 3RD DC* 4.4 53.00 19/ 3 In-Stk: 139458 2019 reprint of this strategic level, card driven game of the Pacific thruout WW2. Unit scale is army land units, air flotillas, & individual capital ships. Includes the Burma-China theater, and all of that on one very nicely done map. 368 counters, 165 cards.3rd edition (labeled 2nd) inlcudes a mounted map, v2 of the solitaire system rules allowing you to play either side, and also includes the South Pacific scenario from C3i #30 with a small 11x17 unmounted map. 170 cars, 1.5 countersheets, 150mi/hex, Brig/div/corp/army level, 4mo/turn. Mark Herman'19 FIELDS OF FIRE 2, 5TH MARINES BC* 4.3 59.00 19/ 5 In-Stk: 138172 WW2-VIETNM Solitaire game following the US 5th Marine divisions exploits in World War II, the Korean War and in Vietnam. Designed as a solitaire game but has a 2-player option. Terrain is generated randomly via cards. Game puts the player in the position of company commander conducting a mission against a largely unknown enemy. Popular game, now with greatly revised (cleaned up) series rules. Includes terrain decks for Normandy, Korea, Vietnam; 55 card Action deck, 5 countersheets; 10-100m2 per terrain tile, squad/team level, 15-20mi/turn. Ben Hull'19 GANDHI, DECOLONIZATION OF INDIA DC* 4.8 56.00 19/ 6 In-Stk: 136914 1917-47 1-4 player game using the COIN (Counter-Insurgency) game series to model the non-violent efforts led by Gandhi to end British colonial rule of India from 1917-1947. Ninth game in this series. Can be play solitaire or by up to 3 players, with the game system managing additional factions. Has great replay value. Short & long scenarios. Mounted map, 137 wooden pieces, 103 playing cards, 1 countersheet, 7yrs/turn, area move. Includes full solitaire game rules. Bruce Mansfield'19 HOLLAND '44: MOUNTED MAP ZL 2.3 20.00 19/ 5 In-Stk: 138616 Mounted map set for Holland '44. '19 LABYRINTH, WAR ON TERROR 4TH DC* 4.0 49.00 19/ 3 In-Stk: 139328 2019 reprint. 1-2 player game of the Islamist jihad and what's called the war on terror. Uses a system similar to Twilight Struggle to model the wider ideological struggle around the world thru guerrilla war, regine change, and the range of political, military & economic issues. V.Ruhnke '19 LAST HUNDRED YARDS BC 2.1 42.00 19/ 5 In-Stk: 139465 Innovative game of small unit, tactical combat in western Europe after the D-Day landings. The systmes for initiative & reaction try to model how units actually behaved, with events happening more simultaneously than sequentially, and opposing player given a reaction cycle during which defenders MIGHT be able to react if attackers are seen. Victory is determined by achieving objectives. Modest complexity & solitaire suitability. 6 dbl-sided geomorphic maps, 4 countersheets. Mike Denson'19 MBT [MAIN BATTLE TANK] 2ND: 4CMBG KIT BC 1.4 32.00 19/10 In-Stk: 138649 Kit adding the Canadian forces (in the form of the 4th Mechanized Brigade) to the MBT game. Adds new countersheet, 2 dbl-sided maps & 5 new scenarios. Requires base MBT game to play. James Day'19 NAVAJO WARS, 1598-1864 2ND BC* 3.6 48.00 19/10 In-Stk: 138455 Reprint. Solitaire game of the Navajo Nation thru 3 centuries of conflict in what is now the American Southwest, 1598-1864. Player must use planning & cunning against an ever-changing set of outside threats. Enemy actions based on cards interpreted thru an instruction matrix. Includes the full range of tribal activities, from raiding enemy settles & outposts, to building population, to planing & harvesting the vital corn that sustains the tribe. Mounted map, 1.5 countersheets, 80 cards, 20 wood cubes. Joel Toppen'19 NEVSKY, TEUTONS & RUS IN COLLISION BC 56.00 19/12 Stocked Game of the clash of Teutonic & Orthodox Russian powers 1-3wks Turnarnd along the Baltic Sea in the mid-13th century. First game in the Levy & Campaign seris. Two player game that is suitable for solitaire. Volko Ruhnke'19 PANZER 3RD: EXPANSION KIT #4 BC* 4.3 46.00 19/ 2 In-Stk: 135021 Expansion focused on the France 1940 campaign. Kit with two historical maps (and 8 maps total) of the area around Stonne, France, and scenarios with major forces from the campaign in France, 1940. Requires only the base game to play. Adds an emphasis to leadership w/ extra large counters. Includes distince solitaire game rules. 12 scenarios (2 of which are solitaire), 424 counters, 4 dbl-sided maps, 21 data cards for AFVs. James Day, Fernando Ramos'19 PATHS OF GLORY, FIRST WORLD WAR 6TH BC* 3.6 49.00 19/ 2 In-Stk: 138976 2019 reprint (ie 6th edition) of the last revision of this extremely popular strategic level game of WW-1 in Europe and the Near East using the modestly simple board game utilizing cards for strategic events, ala Krieg. Corp/army level, w/ seasonal turns, 3 scenarios.Changes in this game included a double-sided map with traditional & tournament maps, 20 new optional cards, update rules & player aids, and new optional counters. MOST HIGHLY RECOMMENDED. '19 PELOPONNESIAN WAR 2ND DC* 4.3 45.00 19/ 6 In-Stk: 139468 Update of Victory Games title. Unique solitaire game of the long & bitter war between the Athenian & Spartan alliances around the Mediterranean, 431-404BC. System is unique in that if the player-side is winning, the player switches side & the game system then plays the winning side. Updated components & graphics, plus 2 new scenarios covering the 1st Peloponnesian War 460BC, and also the period after Sparta won this war but squandered its victory 404-362BC. Mounted map, 2 countersheets, point-pont map.. Mark Herman'19 RED STORM, AIR WAR OVER GERMANY 1987 BC* 4.0 55.00 19/ 9 In-Stk: 138227 Sequel to Downtown depicting the hypothetical air war over Germany in the spring of 1987 at the outbreak of World War III. Depicts over 50 types of aircraft in service at the time. 36 scenarios ranging covering time from hours to days; these include 4 solitaire scenarios with bot rules. Emphasis is on the big picture & mission planning in a complex environment. Warsaw Pact has 37 aircraft types; NATO has 42. 5 countersheets, 2 maps, complex. Douglas Bush'19 SPACE EMPIRES 4X: CLOSE ENCOUNTERS BC* 3.5 42.00 19/ 3 In-Stk: 136334 KIT2D Reprint. Kit useable with either edition of Space Empires 4X. Adds more technology & sci-fi in simple ways; modular design allows using any combination of rules components. Also includes rules for unit skill development, more counters of each ship type, & ground troops. Sole difference in 2nd edition is that replacement counter for base game are not included. J.Krohn'19 SPQR, ART OF WARFARE IN ROMAN REP 4TH DC* 3.2 89.00 19/ 2 In-Stk: 138228 2019 Reprint & expansion of this immensely popular game. Tactical game using the Great Btls of History system. Includes addtl battles from several out of print kits including Barbarian (Heraclea 280BC, Ausculum 279BC, Bagrada Plains 255BC, Trebbia 218BC, Cannae 216BC, Baecula 208BC, Metaurus 207BC, Ilipa 206BC, Great Plains 204BC, Zama 202BC, Cynoscephalae 197BC, Magnesia 190BC, Muthol River 109BC) plus original scenarios (Cannae 216BC, Zama 202BC, Cynoscephalae 197BC (Rome v Greek Phalanx), Beneventum 275BC, Begradas Plains 255BC). Emp leaders, unit purpose, morale. 6 countersheets (including Barbarian), 6 double-sided maps. Can be played with standard rules or streamline Simple Great Battles of History. 70yd/hex, 20min/turn, ~100-150men/strength point. M.Herman, R.Berg'19 STALINGRAD '42 BC 2.6 55.00 19/10 In-Stk: 139044 Game of the Axis Fall Blau offensive across the breadth of southern Ukraine & the Caucasus Mountains, June-Dec 1942. 3 detailed & colorful maps, 3 countersheets, 5 scenarios, 4-7days/turn, 10mi/hex, Reg/Brig/Div level. Mark Simonitch'19 TANK DUEL, ENEMY IN THE CROSSHAIRS DC* 5.4 55.00 19/10 In-Stk: 139049 Card-based game for 1-8 players depicting tank-tank combat on the Eastern Front during World War II. Uses a simple, fast-paced action system. Multi-deck card-driven system with full solitaire rules. Displays reflect status of each tank & its crew. Fast playing. Many scenarios from basic engagements to elaborate, historical duels. 220 cards, 16 double-sided boards, 2.5 countersheets. Mike Bertucelli'19 TIME OF CRISIS, ROMAN EMPIR IN BC* 4.2 45.50 19/ 4 In-Stk: 135768 TURMOIL2D Reprint. 2-4 player, strategic level game of dynasties within the Roman empire enduring decades of upheival, 235-284AD. Combines key elements of card-driven games & deck building gmaes as players manipulate the Roman senate, military & populace. Players must counter random barbarian incursions while trying to jockey for maximum influence within the empire. Includes cards & a mounted map. Wray Ferrell, Brad Johnson'19 TIME OF CRISIS: AGE OF IRON & RUST zl 1.0 19.00 19/ 4 In-Stk: 137372 KIT Kit expanding Time of Crisis. Adds new influence card, making deck building an aspect of the game, effectively doubling the number of choices players have. Also adds new emperor rules that puts them at-risk in command of armies. Also includes artificial intelligence rules allowing 1-3 players to play a full 4 player game. Includes a few counters, a set of player aid cards, new wooden pieces. Wrey Ferrell, Brad Johnson'19 TWILIGHT STRUGGLE 10TH & TURN ZERO BC* 3.6 55.00 19/10 Stocked BUNDL Bundle of 2 items: (1) Deluxe edition; 2019 reprint of this 1-3wks Turnarnd immensely popular, 2-player game of the Cold War thru the fall of the Soviet Union, 1945-1989. Covers the secret intrigue as well as the small hot wars in which the USSR & the western allies used hapless proxies to further their ends. 2 countersheets, 110 cards, mounted map. Ananda Gupta, Jason Matthews'19; and (2) Expansion kit that duplicates a promotional offer made in 2017, now with standard card backsides. Adds variable At-Start results that can widely vary the course of the game (and possibly imbalance it). Adds additional cards, plus revised Space Race track adding new avenues to victory. '19 TWILIGHT STRUGGLE, COLD WAR 1945-89 BC* 3.6 45.00 19/10 In-Stk: 139484 10TH Deluxe edition; 2019 reprint of this immensely popular, 2-player game of the Cold War thru the fall of the Soviet Union, 1945-1989. Covers the secret intrigue as well as the small hot wars in which the USSR & the western allies used hapless proxies to further their ends. 2 countersheets, 110 cards, mounted map. Ananda Gupta, Jason Matthews'19 TWILIGHT STRUGGLE: TURN ZERO KIT zl 0.4 14.00 19/10 In-Stk: 139285 Expansion kit that duplicates a promotional offer made in 2017, now with standard card backsides. Adds variable At-Start results that can widely vary the course of the game (and possibly imbalance it). Adds additional cards, plus revised Space Race track adding new avenues to victory. '19 WING LEADER, SUPREMACY: EAGLES KIT Fo 1.0 27.00 19/ 9 In-Stk: 138508 Kit for Wing Leader Supremacy adding 23 new aircraft, 22 scenarios & a campaign system to the base game. Covers battles over Budapest, Leyte Gulf, Tali-Ilhantala, Rabaul, the Kuban, and Operation Bagration. Lee Brimmicombe-Wood'19 WING LEADER, VICTORIES 1940-42 2ND BC* 3.3 49.00 19/ 9 In-Stk: 138230 Reprint. First in an intended series of faster playing games covering massed aerial combat in WWII in a unique & intuitively understandable way. This first game covers air battles in the years 1940-42, including 23 scenarios for the Battle of Britain, Malta, Coral Sea, Midway, northern Africa and Stalingrad. Tactical map is essentially oriented in the vertical plane (rather than horizontal as is traditional), thus easily depicting altitude. Includes characteristics of 40 aircraft from all major combatants, 3 countersheets. Sqd level, L.Brimicombe-Wood'19 WING LEADER, VICTORIES 2ND UPDATE KIT zl 1.5 32.00 19/ 9 In-Stk: 138458 Update kit containing all the material updated in the 2nd edition of the base game in 2019. Includes rules, 4 countersheets (with counters & aircraft tiles), scenario booklet, player aid cards, and a new battle display. '19 -------------------------------------------------------------------------------- HEXASIM GAMES (Hexasi) - none - -------------------------------------------------------------------------------- QUATRE BRAS 1815, LAST EAGLES BC 2.4 65.00 19/ 7 In-Stk: 138982 Fourth game in the Eagles of France series of key Napoleonic battles. This covers the battle of Quatre Bras on the first day of Waterloo, 15 June 1815. Includes scenarios for the historical battle, variable reinforcements, and alternative concentrated attacks. Links with Ligny 1815 to provide the full campaign including both battles. Uses hidden movement & varible reinforcements to keep both sides guessing. 4 countersheets, 2 maps, 18 cards, rgt level, 200m/hex, 1hr/turn. Walter Vejdovsky'19 -------------------------------------------------------------------------------- KURO NEKO WORKSHIP (KuroNk) www.wargame-workshop.com -------------------------------------------------------------------------------- DRAGON & THE CROSS BC 1.9 65.00 19/ 5 Special Order Game produced in Shanghai with English rules by a yeoman 1-3wks Turnarnd designer. Rules in Chinese & (broken) English. Covers the Taiping Rebellion in China from 1851-68, one of most brutal wars in human history. A rebellion leader saw himself as another son of god, and European nations were drawn into the conflict across China. Includes large map, 500 counters, 18 cards, and a whole bunch of typos & broken English. Suitable for solitaire play, 50km/hex, 1yr/turn. Richard Berg'19 NORTH KURSK, BATTLE OF... BC 1.4 42.00 19/10 Special Order Chinese-produced game published with Chinese & (broken) 1-3wks Turnarnd English rules. Area-move game of the battles near Oryol at the northern German pincer at Kursk, July-Aug 1943. Btln/rgt/brig/div level, 196 counters, 40 cards, 4days/turn. (Again, publisher's use of the English language is broken and odd phrases & misspellings abound.) '19 -------------------------------------------------------------------------------- LEGION WARGAMES (Legion) www.LegionWargames.com -------------------------------------------------------------------------------- DIEN BIEN PHU, THE FINAL GAMBLE 2ND HC 1.3 45.00 19/ 8 In-Stk: 137853 2019 reprint. Game of the decisive, 1954 campaign that destroyed the elite, mobile forces of the French colonial army in Vietnam in an isolated jungle valley in what is now Laos. The French intended the battle to be on their terms, to bring the Viet Minh to battle where their superior arms (French air superiority, all provided by the US) would win the day. They didn't count on artillery being hauled into the area. And the Viet Minh were committing half of their total forces to what would surely be a costly battle. A fast & furious game, with lots of casualties. 150m/hex, 3days/turn, 352 counters, 4 scenarios. K.Kanger'19 ICI, C'EST LA FRANCE, ALGERIA BC 1.2 49.00 19/ 3 In-Stk: 135720 1954-62 3D Reprint of this game of the bitter Algerian War for independence from France, 1954-62. Unique design includes 3 dimensions of conflict: political, insurgency & overt military. Ultimate purpose is to sour the French publics' will to fight or to win the hearts & minds of the Algeria. Qtrly turns, rgt level, 344 counters. K.Kanger'13 TONKIN, FIRST INDOCHINA WAR 1950-54 BC 1.5 49.00 19/ 3 In-Stk: 135722 3RD Update of this game previously published in Vae Victis. 2 player game of the First Indochina War, that between the Viet Mihn & the French colonial army, focused on the 4 key years in northern Vietnam. Key dynamic is supply which is spent to perform actions including combat. 352 couinters, modest complexity. K.Kanger'19 -------------------------------------------------------------------------------- LOOKOUT GAMES (LKG) - none - -------------------------------------------------------------------------------- 1830, RAILROADS & ROBBER BARONS 3RD DC* 3.3 55.00 19/ 2 Stocked Reprint & with a serious effort to streamline the rules. Temp OoP/OoS Very popular, 2-6 player Railroad empire building & stock market manipulation game set in early 1800s on US East coast. Players build track, buy & operate trains, but with the overriding goal to earn dividends & manipulate the stock price to amass the most wealth. 3rd edition includes most of the enhancements of the Mayfair (2nd) edition including a double-side map, a fast playing basic game, and several optional variants. By the original designer, Francis Tresham'19 -------------------------------------------------------------------------------- MULTI-MAN PUBLISHING, (MMP) www.advancedsquadleader.com -------------------------------------------------------------------------------- ASL:ACTION PACK #14, OKTOBERFEST Fo 0.5 26.00 19/10 In-Stk: 138515 XXXIV Scenario kit including a double-sided board (12a/b) and a new board (#84), plus 12 scenarios from the summer of 1944 in France, and involving most of the forces then fighting in France. Rules and key ASL modules required to play. '19 ASL:RED FACTORIES DC* 3.4 135.00 19/ 3 In-Stk: 139413 HASL (historical ASL) module that combines an update of Red Barricades with a newly created parallel kit, Red October. Red Barricades' maps were recreated, and separately published materials including a 4th campaign game are incorporated. Includes 4 maps, 8 countersheets, 4 chapter dividers, Chapter O, and 7 campaign games and a total of 21 scenarios. 2min/turn, 40m/hex, complex due to unit density & urban terrain '19 ASL:STARTER KIT #4, PACIFIC THEATER BC 1.6 62.99 19/ 6 In-Stk: 139415 Complete game designed as intro package for Pacific Theater warfare. Focuses on warfare in the jungles & atolls, as well as the tactics, of the Pacific - all of which were vastly different than in Europe. Includes step-reducing Japanese infantry, new terrain rules, and simplified rules for Banzai, concealment & close combat. Everything needed for play is included. Includes 3 maps (M,N,O), 2 countersheets, 8 scenarios. 2min/turn, 40m/hex. '19 ASL:WINTER OFFENSIVE #10 2019 BONUS Fo 0.4 -unkwn 19/ 1 In-Stk: 136638 PACK Tournament scenario pack including 2 new maps (10 & 11), 4 scenarios covering actions in Greece 1940, two in France 1944, and Korea 1950. Reqs core modules to play. '19 BRAZEN CHARIOTS, BATTLES FOR TOBRUK BC 2.3 68.00 19/ 4 In-Stk: 138106 1941 Third game in the Battalion Combat (BCS) series. Covers the battles around and for Tobruk as well as further east in Libya in 1941, including the Brevity, Battleaxe, Skorpion & Crusader offensives. Offers a good introduction to the system due to the wide-open terrain, small numbers of formations in use, and many short scenarios. Includes 3 maps, 1120 counters, 12 scenarios (using 1-3 maps). Jim Daniels'19 FRONT TOWARD ENEMY BC 1.6 55.00 19/ 9 In-Stk: 139008 Game of company/pltn level tactical combat in Vietnam, the level at which this game suggests the US lost its war. Uses a fast playing system that puts player in the role of company commander. 50m/hex, 5min/turn, 1-4man fireteam/counter. 10 scenarios that recreate twelve mission types that characterized the US war in Vietnam (including airmobile assaults, search & destroy, etc). 3 countersheets, 2 maps. Joe Chacon'19 MONTY'S GAMBLE, MARKET-GARDEN 2ND BC 1.6 45.00 19/10 In-Stk: 139014 Update of this game of battle for "Hell's Hiway" during Market Garden, from Eindhoven to Arnhem, based on the Storm Over Arnhem game system. Btln/rgt level, daily turns. Each turn brings tough choices to both sides. 2 countersheets. 1.5mi/inch, btln/rgt/brig level. High solitaire suitability. 2nd ed is graphically updated, and includes a Fortress Holland 1940 variant with 100 counters (reprinted from Ops Special Mag #2). 469 counters, 1 map. M.Rinella'19 TO TAKE WASHINGTON, EARLY'S 1864 BC 2.2 55.00 19/ 5 In-Stk: 138114 CAMPGN Game of Jubal Early's 1864 campaign in which his small force swept out of the Shenandoah Valley to begin an advance on Washington DC, hoping to relieve pressure on Richmond. Early defeated a Union force at Monocacy Junction, but that delay caused him to arrive too late & too weak to force the now-reinforced forts around Washington. The game proceeds by refighting the battle at Monocacy; relative success there will influence the situation at Fort Stevens. Uses the Line of Battle game series. 3 maps, 840 counters, 12 scenarios plus campaign. Dean Essig'19 -------------------------------------------------------------------------------- MULTI-MAN OPERATIONS MAG (MMP_Op) www.advancedsquadleader.com -------------------------------------------------------------------------------- SPECIAL OPS WARGAMING JOURNAL # 9 n 0.6 25.00 19/ 8 In-Stk: 137578 MMP's magazine supporting its extensive line of games, including ASL products. Includes complete game Greater East Asia Co-Prospertity Sphere. Also includes 2 ASL + 2 ASLSK scenarios. 50 counters. Yasushi Nakaguroa '19 / ARTICLES ON: review of Front Toward the Enemy, scenario chronology for Great Campaigns of the American Civil War (GCACW) game series; preview of ASL Starter Kit #4; and Conscripts in Red Factories. -------------------------------------------------------------------------------- ONE SMALL STEP (One) www.ossgames.com, OSSGamesCart.com -------------------------------------------------------------------------------- AMERICA FALLING, THE COMING CIVIL WAR BC 2.2 62.00 19/ 6 In-Stk: 137724 Game of the first year of a hypothosized civil war thruout the continental US, a survivalist's wet dream. Conservatives v liberals fought with conventional weapons as well as WMDs & cyberwarfare. '19 HUZZAH! V2, WILDERNESS CAMPAIGN BC 2.4 59.00 19/ 8 In-Stk: 138346 Second game in the Huzzah! series. Game with 8 scenarios covering various moments in the Wilderness Campaign of 1864. 3 scenarios for each of 5 & 6 May, plus 2 campaign scenarios. 2 maps, 3 countersheets. Richard Dengel'19 -------------------------------------------------------------------------------- REVOLUTION GAMES (Revolu) www.Revolutiongames.us -------------------------------------------------------------------------------- ACROSS THE NARVA, ESTONIA FEB 1944 zl 0.4 35.00 19/ 1 In-Stk: 135317 2ND Game of the Soviet assault on the Estonia area of German-occupied USSR early in 1944, a continuation of the Leningrad-Novogorod Offensive of Jan 1944. The Soviets sought air and naval bases for later attacks on both Finland and East Prussia. The Germans offered a stout defense of the Narva Isthmus; while the Soviets established many brigeheads, they failed to expand them before the Germans eliminated them north of Narva, stablizing the front until the summer. Covers the three-month campaign in 1 week turns using a chit activation system. Uses same system as earlier Konigsberg game. Game previously published by 3 Crown Ent. 300 counters, 1wk/turn, btln/rgt level. Stefan Ekstrom '19 COUNTER-ATTACK, THE BATTLE OF ARRAS zl 0.4 24.00 19/ 4 In-Stk: 135711 1940 2-player, area-move game of the 21 May 1940 attack by British forces that gave the Germans their greatest fear of the French campaign as the offensive threatened to cut off the panzer divisions from the German infantry lagging behind. Includes one modest sized map, 1 countersheet, rgt/div level. Michael Rinella'19 KERNSTOWN, 1ST & 2ND BTL OF KERNSTOWN BC 1.4 49.00 19/ 8 In-Stk: 138151 Boxed version. Game of the two battles of Kernstown, Virginia, March 1862 & July 1864. At the first battle, Stonewall Jackson attacks what turned out to be a superior Union force under Kimball. Tho the Confederates ran out of ammo and surrendered the field, it proved to be a strategic victory as the Union lost the opportunity to pursue and destroy Stonewall's forces. At the second battle, Union forces under Crook attacked what they thought were skirmishers & a small amount of cavalry. But Early & Breckinridge's forces were present & routed the Union forces who escaped capture only due to the failure of Confed cavalry to block retreat routs. Regt scale, with a chit-activation system. Fourth in the Blind Swords game system. 352 counters, 1 map. '19 POLAND DEFIANT, GERMAN INVASION 1939 zl 0.5 32.00 19/ 7 In-Stk: 138154 2ND Updated from earlier Crown Games version. Covers the first 10 days of the German invasion of Poland, Sept 1939, as the Polish armies met the Germans in the open terrain of Poland allowing superior German mobility & firepower to do its work. The Germans have a rapid schedule, while the Poles must hold its key cities, so the game is balanced. Uses the chit activation system used in Konigsberg. 1day/turn, 280 counters, brig/div level. Stefan Ekstrom'19 -------------------------------------------------------------------------------- RENEGADE GAME STUDIO (RGS) - none - -------------------------------------------------------------------------------- REVOLUTION OF 1828 SB 1.8 22.00 19/ 5 Special Order Game of the American presidential elections of 1828 - the first fought bitterly in the pages of newspapers. John Quicy Adams & Andrew Jackson duke it out in a ruthless & malevolent way. Players select election tiles that fit their needs by advancing interests & discouraging your opponent, all trying to sway the voting public in your favor. All to become the 7th president. '19 -------------------------------------------------------------------------------- STEVE JACKSON GAMES (SJG) www.sjgames.com -------------------------------------------------------------------------------- FANTASY TRIP, LEGACY EDITION SET GB* 8.2 99.00 19/ 4 Stocked Large, collector-oriented set of the Melee (6th) & Wizard Temp OoP/OoS (4th) role playing games modernized to the 21st century, in an oversized & loaded box. Also includes Death Test, Death Test 2, Tollenkar's Lair, Gamemaster Booklet and In the Labyrinth kits. Also includes some reproductions of various components from the 1st ed. of both Melee & Wizard. All in a huge box. '19 FANTASY TRIP, MELEE 6TH & WIZARD 4TH SC 0.5 19.00 19/ 4 In-Stk: 136230 Set of two games, Melee 6th & Wizard 4th, which compose the base of the Fantasy Trip role playing game, now modernized to the 21st century aftering being out of print for 30 years. Combat using personal arms or your choice of wizardry. Success means gaining skills & abilities, losing means dying. Packaged in a sincle small plastic case. Steve Jackson'19 FANTASY TRIP: DEATHTEST & DEATHTEST2 BC 0.5 15.00 19/ 4 In-Stk: 136477 2ND Set of two kits previously published separately, and requires the Melee & Wizard base game. This is an adventure module in which players are offered big rewards by Thorsz - IF you can make it thru his labyrinth full of traps, monsters & other just like you. Steve Jackson'19 FANTASY TRIP: IN THE LABYRINTH 2ND BK 25.00 19/ 6 Special Order Adventure kit printed as a hardcover book covering roleplaying generally, character creation and experience accumulation, plus advanced magic & combat rules. Requires Melee & Wizard to play. '19 -------------------------------------------------------------------------------- VAE VICTIS CERIGO EDITION (VaeV_C) www.vaevictismag.fr/contactENG.html -------------------------------------------------------------------------------- EAGLES OF THE DANUBE #144 n 0.8 32.00 19/ 2 Stocked Mag & Game. French-language game of militiary history with a 4-8wks Turnarnd complete game in each issue. Game of Napoleon's spring 1809 campaign, as Austria seeks revenge for its defeat at Austerlitz. Archduke Charles attacks Bavaria as Napoleon is in Spain, hoping that the Germans will join the Austrians in rising up, and to crush the dispersed French forces in Germany. 2days/turn, Divisional level, grand tactical scale. '19 HONDSCHOOTE 1793 #146 n 0.8 32.00 19/ 6 Stocked Mag & Game. French-language game of militiary history with a 4-8wks Turnarnd complete game in each issue. Covers the battle of Hondschoote, Sept 1793, fought between French & a Coalition army led by Hanover. Fourth in the Soldiers of the Republic. Tactical level with 300-1000men per unit, 1hr/turn, 300m/hex. Matthieu Dangla'19 LA DER DES DERS [WAR TO END WARS] n 0.8 32.00 19/ 4 Stocked #145 Mag & Game. French-language game of militiary history with a 4-8wks Turnarnd complete game in each issue. Strategic level game World War I in Europe. Players must develop their national armies, including their technology, to gain an opportunity to win. Can be played solitaire. 4mo/turn. '19 LEX SAXONUM #147 n 0.8 32.00 19/ 8 Stocked Mag & Game. French-language game of militiary history with a 4-8wks Turnarnd complete game in each issue. Covers Charlemagne's conquest of Saxony in the late 700s AD against a coalition of of Saxons and their Danish & Frisian allies. Charlemange uses terror and massacre as one tool toward that end. 1yr/turn. '19 SECOND BULL RUN #148 n 0.8 32.00 19/10 Stocked Mag & Game. French-language game of militiary history with a 4-8wks Turnarnd complete game in each issue. Covers the Second Battle of Bull Run, 1862. Uses system previously used for Cedar Creek (#94) and Stones River (#121). 1.5hrs/turn, brig level, on a small map. '19 -------------------------------------------------------------------------------- VAE VICTIS CERIGO EDITION (VaeV_G) www.vaevictismag.fr/contactENG.html -------------------------------------------------------------------------------- AVEC HONNEUR ET PANACHE Fo 0.6 27.00 19/ 5 In-Stk: 136539 French-produced, English-language game of two battles in France in the convoluted weave of French 17th century history. A rebellious force under Turenne lays siege to Rethel, Dec 1650, but are defeated. At The Dunes,June 1658, the French defeat a Spanish force. Dbl-sided map, 270 counters. Florent Coupeau'19 KIEV 1943 Fo 0.6 37.00 19/ 5 In-Stk: 136537 French-produced, English & French-language, game of the Nov 1943 battle for Kiev and beyond, punctuated by a German counterattack in mid-November. 216 die cut counters. '19 LES GUERRES DU ROI SOLEIL 1667-1713 Fo 0.6 29.00 19/ 7 In-Stk: 137384 French-produced, English-language game of the Wars of the [French] Sun King, Louis XIV, 1667-1713. Includes coverage of 5 wars on an operational/strategic scale: War of Devolution (1667-8), Franco-Dutch War (1672-78), War of Reunions (1683-4), War of League of Augsburg (1688-97), Spanish War of Succession (1701-13). Game of resources, recruiting, fortress-building and siege. 270 counters, 1yr/turn. '19 -------------------------------------------------------------------------------- DAN VERSSEN GAMES (Versse) www.DVG.com -------------------------------------------------------------------------------- FIELD COMMANDER ALEXANDER 2ND BC 2.5 40.00 19/10 In-Stk: 138830 Reprint. Fast playing Solitaire game of Alexander the Great's expansionary expedition followed by a period of managing the conquered lands. Includes 4 campaigns (Granicus, Issus, Tyre, Guagamela), 5 small maps, 176 counters. D.Verssen'09 PAVLOV'S HOUSE, BATTLE OF STALINGRAD BC* 4.0 59.00 19/11 In-Stk: 138926 2ND 2nd edition. Solitaire or 2+ player game of the defense of a building used as a fortified strongpoint by the Soviets thru two full months of the battle for Stalingrad in the fall of 1942. Solitaire player controls the Soviet defenders & the leaders of the 62nd army, while the game system controls the Germans. Also includes rules for a cooperative game where one player controls forces in Pavlov's House while 1+ other players control other elements of the 62nd Army, as well as a competitive game where one player controls the German and 1-2 players control the Soviets. Includes 140 cards, 100 wooden blocks, 5 countersheets. '19 WARFIGHTER, SPECIAL FORCES CARD GAME BC* 3.8 42.50 19/ 3 In-Stk: 139072 3RD 2019 3rd edition. Card game of special forces operations around the world for 1-6 players. Play cooperatively against the game system to complete squad-level combat missions. You select a soldier, arm them with skills & equipment, then attempt to acheive your mission in a 60-90 min game. Experience gains you greater abilities. Includes 240 cards, 2 countersheets, 6 plastic soldier minis. 3rd edition has a mounted mapboard and enhanced rules. '19 WARFIGHTER, WWII PACIFIC THEATER DC* 5.3 42.00 19/ 3 In-Stk: 136508 Base game in a very extened, intended set of game & kits allowing coverage of WWII combat in the Pacific to parallel earlier game on the European theater as well as kits for the various combatants in WWII and in the Korean War. This is the base (core) game. Card game for 1-6 players (including solitaire); you play cooperatively against the game system on squad-level missions. Given a mission objective, you select your soldiers, equip them with weapons & skills within a resource limit. Then fight your way thru enemy territory to complete your mission. Each eliminated enemy increases your experience and offers opportunities to up-gun & receive support cards. '19 WARFIGHTER, WWII TACTICAL COMBAT BC* 4.5 42.50 19/ 4 In-Stk: 136211 GAME 2D 2nd edition. Card game of tactical combat on the Western Front during the last year of World War II. Can be played solitaire or with cooperatively with up to 6 players. You select your team and equip them with skills, weapons & gear within the mission's resource limit. Then fight your way thru the enemy to complete the mission. Uses a streamlined system where a single die roll can determine multiple events & outcomes. Includes nicely illustrated cards for US, British & German forces. 280 cards, 2 countersheets. Expansion packs available separately. '19 WORLDS, WAR OF THE..., ENGLAND BC* 3.4 44.00 19/ 5 In-Stk: 136348 Base solitaire game in this series covering HG Well's story of a Martian invasion of Earth in the late 1800s, with the player representing England. This is the base game covering England; kits available separately for other nations. Earth defenders must build their defenses and guide refugees away from the Martians, while the Martians aim to lay waste to much of England by destroying cities & abducting refugees. As the devestation mounts, Earth's productivity declines. 112 cards, 4 countersheets, custom dice.'19 -------------------------------------------------------------------------------- VICTORY POINT GAMES (VPG) www.VictoryPointGames.com -------------------------------------------------------------------------------- DAWN OF THE ZEDS 4TH: NEW PLYR BLUES Fo 0.2 $8.99 19/10 In-Stk: 138422 KIT Kit including 13 new blue Outbreak event & fate cards, which enlarge the game's narrative & excitement. These have the zeds learning to move in new ways, causing panic & confusion. Also, a new hero is added: Bouncing Betty Bolivar. Includes 1 hero card, 9 Event, 4 Fate, 1 countersheet, 1 dossier sheet, 1 rules sheet. '19 DAWN OF THE ZEDS, BTL FOR FRARMINGDL FB* 4.8 75.00 19/ 5 Stocked 4TH Reprinted 3rd edition packaged in a new flat box (making it 2-6wks Turnarnd 4th edition, contrary to what the box says) of this 1-5 player game of zombie horror & survival. You must organize a defense of your isolated corner of the world, and hold out until a national guard relief force fights its way thru to you. Fight off the zombies while protecting the remaining living inhabitants of the town of Farmingdale. You must also prevent so much destruction that the government collapses, ending any hope of rescue. 4th edition in flat box includes 200 cards, 3 countersheets, cooperative play, head-to-head 2 player play, quick learning version. Hermann Luttmann'19 DAWN OF THE ZEDS, BTL FOR FRARMINGDL FB* 4.8 89.00 19/ 5 In-Stk: 137478 4TH Reprinted 3rd edition packaged in a new flat box (making it 4th edition, contrary to what the box says) of this 1-5 player game of zombie horror & survival. You must organize a defense of your isolated corner of the world, and hold out until a national guard relief force fights its way thru to you. Fight off the zombies while protecting the remaining living inhabitants of the town of Farmingdale. You must also prevent so much destruction that the government collapses, ending any hope of rescue. 4th edition in flat box includes 200 cards, 3 countersheets, cooperative play, head-to-head 2 player play, quick learning version. Hermann Luttmann'19 -------------------------------------------------------------------------------- WORTHINGTON GAMES (Worthi) www.worthingtongames.com -------------------------------------------------------------------------------- 1759, THE SIEGE OF QUEBEC BC 2.4 46.00 19/ 9 Stocked Simpler, solitaire or 2-player game of one the great sieges Temp OoP/OoS of history, siege of Quebec during the French & Indian War. Player can play either the British or French. Includes cards, wooden blocks. '19 ANTIETAM 1862 FB* 3.4 54.00 19/ 9 Stocked First game in an intended series of American Civil War Temp OoP/OoS brigade-level battles. Designed to allow play of large battles in 3-5 hours. Covers the battle of Antietam, 1862. 100men or 2 cannons per strength point, includes experience level of each unit. 250yd/hex. '19 HOLD THE LINE, AMERICAN CIVIL WAR FB* 4.2 59.00 19/ 9 Stocked Block-system game using the Hold the Line series rules to Temp OoP/OoS model key tactical battles of the American Civil War. Includes infantry, artillery, cavalry, leaders & gunboats to refight key battles of the American Civil War. '19 LINCOLN BC 2.3 33.00 19/ 3 Stocked Card-driven, strategic-level game of the American Civil War. Temp OoP/OoS Cards allow players to manuever armies, but also affect the blockade of the South and attempt to bring Europeon nations into the the war. Deck play & management is key to winning. Plays out in about 2 hrs. Martin Wallace'18 ROBIN HOOD FB* 3.4 49.00 19/ 9 Special Order Game of the English folklore hero. 2 player, block-system 2-6wks Turnarnd game that blends traditional military units (e.g. archers, knights) with role playing in the Robin Hood myth. A noble returns home from the Crusades, finding his lands stolen & his people overtaxed, and becomes a good-hearted outlaw against the Sheriff. Damian Mastrangelo'19 -------------------------------------------------------------------------------- Z-MAN GAMES (Z-Man) www.ZManGames.com -------------------------------------------------------------------------------- HADARA BC 48.00 19/ 8 Special Order 2-5 player game where players guide a civilization to grow and develop its resources over the course of three ages. Hadara is Arabic for culture, and that is the focus of the game. Players draw from one of 5 decks each turn, and the cards drawn allow increasing income, claiming colonies, completing wonders, feeding your population & more. Largely abstract due to its basis as a card game. '19 PANDEMIC: ON THE BRINK KIT 3RD BC 1.4 28.00 19/ 1 Special Order 2019 Reprint of this add-on kit adding new roles, variants & Temp OoP/OoS disease to the base game, including 5th player rules, special events, a 5th disease, etc. '19 182 Items listed here for your shopping pleasure. [IM_NuPn2:2019] Newly Released Gaming Items Listed by Publiher