NEW GAMES & ACCESSORIES Published in * 2020 * All Wargames, Family Games, Magazines & Accessories reported as of 12-24-20 10:20 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĪ ³ What you see here are games by their PUBLICATION DATE (YY/MM). ³ ³ This listing is NOT intended as a catalog; rather, the games ³ ³ shown here reflect when they were released, and stock status and ³ ³ price AS OF THE DATE THE LISTING WAS PRINTED. Items may have ³ ³ changed price or gone out of print & ceased to be available. ³ ³ Check regular catalogs for current availability & pricing. ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA email: M.Dean@FineGames.com Web: www.FineGames.com Phone: 866-690-7879 10am-9pm -or- 541-756-4711 10am-9pm Publsr / Game Title & Edition (Mag#) Box Est Price Release Date Part# (In-Stk) Specific Condition & Topic Notes Typ Wgt (Cash) YY/MM Ordr Turnaround ------ ----------------------------- --- --- ------ ------------ --------------- -------------------------------------------------------------------------------- AD ASTRA GAMES (AdAstr) www.AdAstraGames.com -------------------------------------------------------------------------------- BIRDS OF PREY AIRBATTLE RAG MAGAZINE n 35.00 20/10 Special Order # 5 Magazine packed with expansion materials for this game of 4-8wks Turnarnd air-air combat in the jet age. Provides data for new jets spanning the 70-year jet age, new missiles, new box & tent minis, new scenarios. '20 -------------------------------------------------------------------------------- AGAINST THE ODDS MAGAZINE (Agains) www.atomagazine.com -------------------------------------------------------------------------------- ALMOST A MIRACLE, AM REV IN NORTH #51 HP 1.3 29.99 20/ 8 In-Stk: 144396 Mag & game. Game of the American Revolution in the northern portion of the US, focused on the area from northern Maryland north. Uses the Tarleton's Quarter game system. Covers the factors that made warfare of the era unique: morale, leadership, disease & desertion. 280 counters, area move. David Jones'20 OPERATION ICHI-GO #52 HP 1.2 29.50 20/ 8 In-Stk: 143308 Mag & game. Game covers Japan's massive, 1944 offensive thruout China which sought to open a land route across China to Indochina to circumvent the US sub blockade of coastal shipping, eliminate B-29 bases in China, and maybe even knock China out of the war. It was the largest Japanese offensive, with 500,000 troops & 800 tanks involved, with the armor concentrated contrary to their norm. They largely succeeded, but American airpower and capture of other island bases largely negated the victory. Includes a hypothetical scenario in which US forces destined to invade the Philippines instead invade much of the Chinese mainland. 2-player game, but includes a full set of solitaire rules in which the player commands Japanese forces. 1mo/turn, div/army level, untried Chinese units, 252 counters. Ty Bomba'20 SIX DAYS OF WAR, 2017 ANNUAL HP 1.4 39.99 20/ 4 In-Stk: 142402 2017 annual (published way late in 2020, as usual). Game of the Six Day War of 1967, as Israel makes a preemptive strike on its several neighboring Arab states for a decisive military victory against all. Includes card play that accounts for the political backdrop to the situation. 245 counters, map divided into 3 fronts (Golan, West Bank & Sinai), reg/brig level, 1day/turn. 10 turns but game can end at anytime when the UN calls a ceasefire. Historical & nightmare scenarios. Good beginners' game (without pre-game cardplay) and excellent solitaire suitability. '20 -------------------------------------------------------------------------------- ARES GAMES (AresGm) - none - -------------------------------------------------------------------------------- EUROPE DIVIDED FB 39.00 20/ 6 Special Order Fast-playing, card-driven game of the renewed cold war between European NATO nations & Russia in the period of European resurgence (1992-2008) and Russian resurgence (2008-2019). Players seek to accumulate victory points by having dominant influence over contested areas of central & eastern Europe & the Caucasus, as well as by bringing historical events to reality. Players use cards associated with countries under their control to build political & military influence, money & military might. But players decks are weakened as they increase their influence creating a tense dynamic against overreaching. David Thomossen, Chris Marling'20 -------------------------------------------------------------------------------- ARCANE TINMEN (ATM) - none - -------------------------------------------------------------------------------- DRAGON SHIELDS ART CARD SLEEVES, SB 0.4 $9.00 20/ 7 Special Order VICAR General Vicar Coat of Arms design. Set of 100 art-fronted 2-6wks Turnarnd standard sized polypropylen card sleeves, 63x88mm. Clear front & art back, white inside. '20 -------------------------------------------------------------------------------- BOUNDING FIRE PRODUCTIONS (Boundi) boundingfire.com -------------------------------------------------------------------------------- ASL:ONSLAUGHT TO ORSHA 2ND ZL 2.4 98.00 20/ 2 Stocked Update of this large kit now including 32 scenarios (2 4-8wks Turnarnd solitaire) covering the reinforced Soviet 16th Guard Inf's attack on the German 78th Sturm inf in a heavily fortified area south of the Minsk-Moscow Hiway, during Operation Bagration, June-July 1944. Includes a focus on river & bridgeheads & very mobile actions. Includes three color maps, new rules, new player aid, 370 1/2" & 296 5/8" color counters. Chas Smith'20 -------------------------------------------------------------------------------- CATALYST (Cataly) - none - -------------------------------------------------------------------------------- BATTLETECH, A GAME OF ARMORED COMBAT BC 2.4 45.00 20/ 2 Special Order 4TH Updated version of this classic game of combat between personal armored mech warriors. '18 -------------------------------------------------------------------------------- CLASH OF ARMS (CofA) www.clashofarms.com -------------------------------------------------------------------------------- WINGS OF THE MOTHERLAND 3RD DC* 3.2 115.00 20/ 1 In-Stk: 142412 Fourth volume in the Fighting Wings (Whistling Death) game series. Covers air combat on the Eastern Front during World War II from the German invasion to the fall of Berlin. This edition includes 48 mostly new aircraft, 2 double-sided maps, 630 counters. Includes more emphasis on air-ground combat than prior games in the series. 3rd edition rules have smoother, cleaner mechanics, 150 air combat & 60 ground & anti-shipping scenarios. 48 aircraft & 16 types of naval vessels. Received 4 Charlie Roberts award nominations in 2019. JD Webster'20 -------------------------------------------------------------------------------- COMPASS GAMES (Compas) www.CompassGames.com -------------------------------------------------------------------------------- AMERIKA BOMBER, EVIL QUEEN OF THE BC 1.6 52.00 20/ 2 In-Stk: 141876 SKIES Tactical solitaire game set in alternate history where Germany conquered Europe in WWII, and now is using strategic bombers to attack the US mainland. Each turn is a single sortie in which the player commands a German bomber attempting to bomb a US city. Based on the B-17 game system. Your pilot builds skill with success, gains promotions & awards, and with enough skill, wins the game. Includes much detail of aircraft design represented in the 5 bomber models included. Weekly turns, highly tactical, 1 countersheet, various play mats. Gregory Smith'20 ATTRITION OF SOULS, WW I STRATEGIC BC 53.00 20/12 Stocked SCALE Simpler, fast-playing, strategic scale game of World War I Avail Uncrtn in Europe & the Near East. Played on a point-point map of Europe, with relatively few points. Bloody combat system means no easy victories. Includes mounted map, 2 counter sheets, 20 event cards. Scott Leibbrandt'20 BRIEF BORDER WARS BC 1.6 53.00 20/ 6 In-Stk: 142698 Quadragame of 4 smaller, lesser known wars from 1969-2006. Uses a card-driven system modeling the chaotic, on-&-off nature of border wars. FOOTBALL WAR covers the dispute between El Salvador & Honduras, 1969. OPERATION ATTILA covers the Turkish invasion of Cyprus, 1974. THIRD INDOCHINA WAR covers the Chinese attack on Vietnam in 1979. SECOND LEBANON WAR covers the Israeli attack on Hezbollah in southern Lebanon, 2006. Variable time scale, area-move map, btln-div level. Faster playing. 4 smaller maps, 176 counters. Brian Train'20 BROTHERHOOD & UNITY, BOSNIA BC 55.00 20/12 Stocked HERZEGOVINA 1-3 player, card-driven game covering the bitter war in Bosnia & Herzegovina from 1992-5. Uses point-point movement, a card-driven combat system, and fast game play. Essentially three sides, Bosniaks, Serbs & Croats.) 2mo/round, 1yr/turn, brig level, 1 map, 2 countersheets. Tomislav Cipcic'19 COMMANDS & COLORS TRICORNE DC* 5.5 75.00 20/ 8 In-Stk: 144785 JACOBITERISNG Stand-alone game of tactical battles during the Jacobite Rebellion in Scotland plus other battles, all using the Commands & Colors (Tricorne) game system. In this game, morale is paramount with rout being an everpresent danger. Players use player-specific decks of cards to issue commands that enable that side to do something: move, fight or other special tasks. Includes 13 battle & skirmish scenarios including: Killikeankie & Dunkeld, 1689; Cromdale 1690; Alness, Shiriffmuir, 1715; Glen Shiel 1719; Prestonpans, Clifton, Inverurie, 1745; Falkirk 1 & 2, Culloden 1 & 2 1746. Includes mounted board, 110 cards, 283 wooden blocks, 4 terrain tile sheets. Richard Borg'20 CONQUISTADORS, CONQUEST OF AMERICAS BC 69.00 20/12 Stocked 1-5 player game of Spanish conquistadors competing to bring Avail Uncrtn home the most gold while destroying the established cultures of the Americas. Players must discover, fight, defeat & plunder the Indian empires they find, or attempt diplomacy to enlist their aid as allies. Up to 5 players, and can be played solitaire. 2 mounted map, 4 countersheets, 156 cards. Jonathan Southard'20 DAWN OF EMPIRE, SPANISH-AMERICAN WAR BC* 3.2 43.00 20/ 8 In-Stk: 143539 Simpler game of the naval war during the Spanish-American War of 1898 in the Atlantic Ocean at a strategic level. Uses the War at Sea game system, so as much fun as history. The US seeks to control sea areas around Cuba to prevent Spain from supporting their forces in Cuba, and to generally destroy the Spanish navy. 216 counters, 11days/turn, area move, individual ships.'20 DAWN'S EARLY LIGHT, THE WAR OF 1812 BC 44.00 20/ 9 Stocked Card-driven, fast-playing, strategic-level game of the War Avail Uncrtn of 1812-15 on a military, naval, political & economic level between the young USA and Britain. Cards represent personalities & events that shaped the war, plus operations like recruiting, campaigning, privateering & shipbuilding. Victory based on points for military & naval victories, geographic possessions, and public sentiment. Includes mounted map, 2 countersheets, 88 cards. David McDonough'20 DECISION AT KASSERINE DESIGNER [3RD] BC 1.8 70.00 20/ 5 In-Stk: 142553 ED Update of this HIGHLY RECOMMENDED, co/btln lvl game using the Battles for North Africa game series covering Rommel's Feb 1943 attack on the green American's just arriving in Tunisia. Tense & well balanced. Enlarged to include 2 maps, 477 counters. 2mi/hex, 12hrs/turn. A serious update of a favorite. Vance Von Borries'20 FRANCE 1944, ALLIED CRUSADE IN BC* 3.4 57.00 20/ 1 In-Stk: 141096 EUROPE 2D Updated, Signature edition of this game originally published by Victory Games. Simpler, fast playing game of the campaign in France, July 1944-May 1945. Interactive turn sequence, air power, step losses, special Bulge & Market-Garden rules. This edition remastered & updated and can be linked with a future eastern front companion game (East Front, Russia 1944). Adds new Falaise Gap intro & Market-Garden scenarios, and extends game to end of war. Mounted map, 2 countersheets, 20mi/hex, div/corp level. High solitaire suitability. Mark Herman'20 FULDA GAP, BATTLE FOR THE CENTER BC* 3.3 109.99 20/ 4 In-Stk: 142701 First of an intended 4-game series of games on the possibilities of World War III in Europe about 1985. The US 11th Cavalry is tasked with holding 4 Soviet divisions in their determined advance westward to afford the 5th Corp time to form up to stop the Soviets for good. Large game with 9 countersheets, 4 maps, 2hrs/turn, 500m/hex, co/pltn level. Complex. Adam Starkweather'20 NAPOLEON'S EAGLES, STORM IN THE EAST BC 2.0 42.00 20/ 8 In-Stk: 143095 Card-based game of two key battles (plus two more) bookcasing Napoleon's dramatic fall in 1812 & 1813. Depicts the battles of Borodino, Sept 1812, deep in Russia, and Leipzig, the Battle of Nations, as much of Europe began to gang up against the French. Also includes the battles of Shevardino & Lieberwolkwitz. Include 200 colorful cards that represent the leaders, units and terrain involved. Christopher Moeller'20 RED POPPIES, ASSAULT ARTILLERY BC 1.5 54.00 20/ 8 In-Stk: 143865 Game using the Red Poppies series to depict the battle of La Maimaison, Oct 1917, in which the French used their tanks and a creeping artillery barrage to caputure key objectives. 6 division attack along a 7.5mi-wide front after a six day barrage with 63 tanks in support. The end result was 50,000 German casualties & prisoners, versus 12,000 French casualties. Suitable for solitaire. 10min/turn, 200yd/hex, Section/Company level, 2 maps, 3 countersheets. John Gorkowski'20 STELLAR HORIZON BC 119.00 20/ 6 Stocked 2-7 player game in which players lead human factions into Avail Uncrtn the solar system to explore & exploit resources. You develop your own space program, then claim your turf in space. Win by developing the first Interstellar Colonizer, by terra-forming a world, or dominating all other players. 1yr/turn, 1-7 players. Has several scenarios thant can be played quickly, either cooperatively or competitively. 9 Counterhseets. Andrew Rader'19 WWII COMMANDER, BTL OF THE BULGE BC* 3.0 50.00 20/ 8 In-Stk: 143094 First in an intended series of fast-playing, area move games of World War II in Europe. Covers the Battle of the Bulge offensive in Dec 1944. Fast playing, regt/div level game that is a good game for beginners. Uses an activation system. Includes mounted map, 2 countersheets. 1day/turn, ~15mi/area. John Butterfield'20 -------------------------------------------------------------------------------- COMPASS GAMES PAPER WARS (Com_PW) www.CompassGames.com -------------------------------------------------------------------------------- FALL OF SIAM, BURMESE-SIAMESE WAR #94 n 0.8 42.00 20/ 6 Special Order Mag & game. Game of the last of 17 wars between Burma & 2-6wks Turnarnd Siam, 1765-67, that ended with a siege & total destruction of Siam's capital. Area move, 328 counters. John Poniske'20 / ARTICLES ON: Brief summaries of Compass's recent & upcoming games; Reivews of Brave Little Belgium, CPS Dawn's Early Light, ATO die Atombombe; Historical background of Fall of Siam; Strategy in CPS France 1944; History of of the 1937 clash between Japan & China in Shanghai, HANNIBAL, ITALIAN CAMPAIGN 2ND #95 n 0.9 42.00 20/10 In-Stk: 143866 Mag & game. Update of much earlier SimCan game. Covers the 2nd Punic War in the Roman mainland beginning with Hannibal's 218BC crossing of the Alps with the Carthagenian army and lasted for 13 years. Hannibal's army survived in hostile territory, often defeating Roman armies, with sieges, recruitment & Roman elections. 1yr/turn, 40km/hex, 248 counters. Peter Hollinger'20 / ARTICLES ON: Preview of upcoming CPS games; Reviews of: CPS Blue Water Navy, CPS Decision at Kasserine 2nd, CPS Attrition of Souls; the Battle of Lugdunum, France, 197AD; How to Research a Wargame [topic]; new Night Drop scenario for CPS Combat!; CPS Russia Besigned & the Evolution of East Front games; Company Scale System Bootcamp Tutorial. -------------------------------------------------------------------------------- CONSIM PRESS (Consim) - none - -------------------------------------------------------------------------------- BENEATH THE MED, REGIA MARINA AT SEA BC 2.3 37.00 20/ 8 In-Stk: 143814 Solitaire game (with multi-player & tournament rules) of the Italian submarine fleet during World War II. Player commands one of many types of Italian submarines in missions on the Mediteranean Sea and elsewhere. Goal is to complete missions and survive until Italy surrenders in 1943. Uses The Hunters game system. Includes 480 named targe vessels. Gregory Smith'20 HUNTED, THE..., TWILIGHT OF U-BOATS BC 2.4 40.00 20/ 3 In-Stk: 141328 43-5 Solitaire, tactical game of the U-Boat war after the point where the U-Boats became the hunted rather than the hunters due to allied technological & logistical advancements. Uses The Hunters game system, and can be melded into earlier The Hunters game to model actions over the entire war. Player commands a U-Boat, and still must attemp to destroy Allied shipping. But the player will find the going very difficult, and staying alive an iffy proposition over multiple missions thru the 1943-45 period. 11 major U-Boat designs are included, with their systems in great detail. Patrols may be assigned in the Arctic, Atlantic, S Atlantic, Indian Ocean, Caribbean and the Pacific. 2 countersheets. Gregory Smith'20 HUNTERS, THE... 3RD BC 1.6 26.00 20/ 2 In-Stk: 143513 2020 reprint. Detailed & popular solitaire game of tactical U-Boat combat in the first 5 years of WWII. Game represents 8 u-boat types engaging in 9 types of patrol assignments against hundreds of historical targets, with responses from escorts, convoys & aircraft deployed against them, night & day. Campaigns allow for crew advancement & promotion, and multi-player & tournament options are included. Akin the B-17 and B-29 in that the player must manage all aspects of the u-boat as it pursues its mission and absorbs damage. Includes 140 counters, 4 uboat display mats (dbl sided). Gregory Smith'20 SILENT VICTORY, US SUBMARINES BC 2.4 42.00 20/ 2 In-Stk: 143238 PACIFIC 2D Reprint of this solitaire game of US submarine warfare against Japanese shipping & warships thruout WWII in the Pacific. Uses the highly popular Hunters game system to represent actions in the Pacific. On a submarine mission, you must destroy as many enemy ships as possible while advancing your crew quality and recognition; oh, and make it home alive. Mission type varies but each provide an imersive experience of commanding an American sub,complete with unreliable torpedos but skillful crews. 7 fleet commanders are represented, and several patrol zones as well including Midway, the Solomons, and the waters off Japan & China. All your actions must be a wise choice given your capabilities as well as those of your advesaries. 6 classes of submarine and 720 target vessels are represented. Includes sub-sub engagements, aircraft, multi-player & tournament rules, and more. 2 countersheets, 1 map. Gregory Smith'20 -------------------------------------------------------------------------------- CAPSTONE GAMES (CSG) - none - -------------------------------------------------------------------------------- WATERGATE FB 25.00 20/ 2 Special Order 2-player card game that represents the contest between the Nixon administration, 1969-74, and journalist who amass sufficent evidence to unmask the administrations misdeeds. On player is the Administration seeking to supress any evidence of wrongdoing and diffuse popular discontent, while the Journalist side collects sufficient evidence to tie to whistleblowers directly to Nixon. '20 -------------------------------------------------------------------------------- DECISION GAMES (DecGms) www.decisiongames.com -------------------------------------------------------------------------------- D-DAY QUAD DELUXE [2ND] BC 2.4 45.00 20/11 In-Stk: 144152 Deluxe update & reprint of four games previously published separately as folios, now packaged as a single quadragame with mounted board. Together, the games cover the whole of the D-Day landings using a simpler, folio-style game system. Includes Gold & Juno Beaches, Omaha Beach, Sword Beach, & Utah Beah. Includes scenarios for each of the separate beaches, then two for the American & the British beaches, and the full 4-game campaign. 400 counters, mounted map, btln/regt/brig level.'20 D-DAY QUAD DELUXE [2ND] BC 2.4 48.00 20/11 In-Stk: 144158 Deluxe update & reprint of four games previously published separately as folios, now packaged as a single quadragame with mounted board. Together, the games cover the whole of the D-Day landings using a simpler, folio-style game system. Includes Gold & Juno Beaches, Omaha Beach, Sword Beach, & Utah Beah. Includes scenarios for each of the separate beaches, then two for the American & the British beaches, and the full 4-game campaign. 400 counters, mounted map, btln/regt/brig level.'20 LUCKY FORWARD!, PATTON'S 3RD ARMY LB* 5.2 159.00 20/ 9 In-Stk: 144690 1944 Fourth game in the Grand Operational game series. Covers Patton's fall 1944 campaign in the Lorraine area of France, Sept-Dec, that were abandoned once the Battle of the Bulge erupted to the north. Three scenarios for each of Sept, Nov & Dec, plus a campaign. Another hypothetical shows the situation had Patton, rather than Montgomery, been allocated the bulk of supplies & the three airborne divisions used for Market-Garden in Sept. Includes the major events & objectives in each, including battles for Metz fortifications, crossing of the Meuse, mud & flood. 5 maps, 3360 countersheets, 5 scenarios & campaign. '20 -------------------------------------------------------------------------------- DECISION GAMES S&T QUARTE (DecSTQ) www.decisiongames.com -------------------------------------------------------------------------------- STRATEGY & TACTICS QUARTERLY # 9 AM n 0.7 12.00 20/ 2 In-Stk: 141838 REV Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on all aspects of the American Revolution of 1775-83. '20 STRATEGY & TACTICS QUARTERLY #10 n 0.9 12.00 20/ 6 In-Stk: 144002 KURSK Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on all aspects of the epic Summer 1943 battles around Kursk on the eastern Front during World War II on thru the fall of Berlin in May 1945. '20 STRATEGY & TACTICS QUARTERLY #11 n 0.9 12.00 20/ 9 In-Stk: 143802 30YRWAR Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on all aspects of the Thirty Years War. '20 STRATEGY & TACTICS QUARTERLY #12 n 12.00 20/12 In-Stk: 144744 DREADNT Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on all aspects of the rise & fall of the dreadnought-style battleship. '20 -------------------------------------------------------------------------------- DECISION GAMES S&T GAMES (DecS_T) www.decisiongames.com -------------------------------------------------------------------------------- BANANA WARS, CARIBBEAAN 1898-1935 n 0.9 29.50 20/ 3 In-Stk: 141845 #322 Mag & game. Game of the US interventions & invasions in the Caribbean, 1898-1935, in what are called Banana Wars. The US interferred in other nations' affairs 50 times largely to benefit multination fruit companies, including 7 interventions of Honduras alone. The US seeks to essentially eliminate local revolts, while the nativist play seeks to spread revolte around the Caribbean. Cards provide activity points to the US actions and also historically based historical actions; card sets vary by president.. 80 counters, 55 cards. An innovative game. John Poniske'20 / ARTICLES ON: US Military Interventions in the Caribbean, 1898-34; Julian the Apostate & the Battle of Strasbourg, 357AD; Omar Pasha's Danube Campaign, Prelude to the Crimean War; Okinawa 1945; Panzer Battles on the Chir River. FIGHT THE FALL #324 n 0.9 29.50 20/10 In-Stk: 143685 Mag & game. 2-player game of two battles between the Goths, Vandals & Romans after the Goths crossed the Danube, Faesulae 405AD, and Belisarius reconquers N Africa, Tricamerum 533. Uses the Alesia game sysem emphasizing command control & qualitative factors in battle. 176 counters, 100yd/hex, 2 scenarios per battle. Joseph Miranda'20 / ARTICLES ON: Roman Military in the Era of Theodosius, Alaric & Flavius Stilicho, 378-410AD; Gunpower Weapons of the War of the Roses; Apache Wars, 1849-86; Air-Air Helicoptor Combat; Mortal Wounding of the Royal Divine Right; Battle of Manupur, India, 1748; WWI's Macedonian Front; Battle of Montebello 1859; Ukranian Underground Army 1943. ITALIAN-OTTOMAN WAR 1911-12 #325 n 0.9 29.50 20/10 In-Stk: 144004 Mag & Game. Game of the Italian invasion of northern Africa in what is now Libya in 1911-12, seeking to wrest the area from the Ottoman Empire. The Italians easily sieze the coastal towns, but Ottoman defenders & local Bedouin tribes hold the interior. The war ended with Italian control after a an Italian naval victory in the Mediterranean. Central dynamic is the Action Point which constrains each sides ability to move, fight & secure reinforcements. Victory is based on beating the historical outcome. 176 counters, 45km/hex, 1-2mo/turn, btln/regt/brig level. Joseph Miranda'20 / ARTICLES ON: the Italian-Ottoman War in Libya, 1911-12; Battle of Pydna, 168BC; Stalin's Command Decisions in WWII; Sandino's War in Nicaragua, 1927-34; Joffre in Command of France, 1914; Napoleon & the Military Revolution; the Tobruk Naval Supply Runs, 1941; Dreadnoughts; Fall of Acre, 1291. MUKDEN, RUSSO-JAPANESE WAR 1904-5 n 29.50 20/12 Stocked #326 (Mag & game. Game covers the climatic battles of the 1-3wks Turnarnd Russo-Japanese War in Korea (on land). Regt/Brig/Div level, 228 counters, 3mi/hex, 2days/turn.) PARATROOPER, GREAT AIRBORNE n 0.9 34.00 20/ 1 In-Stk: 139883 ASSAULTS#321 Mag & game. Grand tactical game of 2 key airborne assaults in Korea during the Korean War. Sukchon-Sunchon covers the Oct 1950 in which the US 187th Airborne Regt dropped behind North Korean lines to block the forces retreating north. Op Tomahawk covers the airborne assault again by the 187th as a small part of a general offensive in March 1951 that recaptured Seoul and ended at the 38th Parallel. Key dynamic is command points, which constrains what a player can do in deploying drop zones, coordinating fire & air support, and intelligence operations, with US advantaged in day & the Chinese at night. Reinforcements are generally undercertain. 600m/hex, 8hrs/turn, 176 counters. Joseph Miranda'20 / ARTICLES ON: Korean War Paratroopers; Muslim Attempts to Conquer the Mediterranean; Italian Cavalry in World War I; Bloodbath at Fort Pillow 1864; Caesar & the 10th Legion; British Intervention in Jordan 1958. RANGERS LEAD THE WAY! POINTE DU HOC n 0.9 29.50 20/ 6 In-Stk: 143172 #323 Mag & game. Solitaire, tactical-level game of the US ranger assault on Pointe du Hoc area of Normany beachhead on D-Day thru the following day, 6-7 June 1944. Player must do better than the rangers did historically to win. Scenarios allow fighting with planned forces and landing areas rather than what happened historically. Includes the chaotic approach from the sea as well as the land battle. Area move, point-point map (1"=1/4mi), fire team & squad level, 280 counters. John Heim'20 / ARTICLES ON: Ranges at Ponte du Hoc at D-Day; Battle of Stony Point 1779; Battle of Chalons, 451AD; Battle of Tczew 1627; the Truly Great Killer, the Spanish Flu; Viking Raids; HMS Nancy in the War of 1812; Soviet Stormovik Tank Buster to Brawny Jet aircraft; UC-58 in Tagga Bay, Spy Sub 1917. -------------------------------------------------------------------------------- DECISION GMS WORLD AT WAR (DecWAW) www.decisiongames.com -------------------------------------------------------------------------------- CENTRIFUGAL OFFENSIVE # 75 n 0.9 44.00 20/11 In-Stk: 144757 Mag & game. Solitaire, strategic-level game of the period of expansion of the Japanese empire early in World War II, 1941 to Apr-1942. Player commands the Japanese forces seeking to do better than the Japanese did historically, but greater success further brings Victory Fever & increases the need for further victories. Player pursues victories along multiple tracks radiating outwards form Japan. Each turn the player may execute a wide variety of actions, limited by the Action Points available (always few). A wide variety of unit types are available. Rgt/Brig/Div level, air regts, hundreds of km per inch, 228 counters, 1mo/turn. Joseph Miranda'20 / ARTICLES ON: the Japanese Opening Offesnive in the Pacific; Operation Tidal Wave, the Raid on Ploesti, Romania, 1943; Breakthrough at Sedan, Blitzkrieg Comes of Age; Demyansk, Hitler & Goring Learn the Wrong Lessons; Hitler's 1942 Plans; Italian Air Raid on Bahrain, 1940; Hitler's Flakpanzers. FORGOTTEN PACIFIC BATTLES #71 n 0.9 29.50 20/ 3 In-Stk: 143454 Mag & game. Solitaire game using the Fire & Movement folio system covering 6 smaller island invasions in the Pacific: Engebi, Eniwetok, Parry, Guarm, Tinian & Angaur. Player directs US forces in each invasion and must beat the historical US performance for all the invasions together. Individual battles can be played as a part of a campaign. Includes 2-player rules. Co/regt level, 500m/hex (Guam at 1mi/hex), 1+ day/turn, 280 counters. Eric Harvey'20 / ARTICLES ON: Weapons, Tactics & Cohesion in Pacific Battles; Crimea 1944; The US's Undeclared Naval War; the Czech Maginot Line; Germany's Declaration of War on the US; the Luftwaffe's Rapid Rise; Axis Spies. MUNICH WAR #74 n 0.9 29.50 20/ 9 In-Stk: 144179 Mag & game. Game of the possibility of war thruout Europe in 1938, had the British & French not backed off at the Munich conference concerning the Sudetenland & Czechoslovakia. Basically, World War II begins in 1938. Diplomatic alliances are determined prior to the game, and then the game covers the first two months of war. Objective is to sieze a dominant position from which to continue the war. 176 counters, 40mi/hex, 1wk/turn, corp/army level. Joseph Miranda'20 / ARTICLES ON: World War II Beginning in 1938; Indian Army in WWII; Air Battle at Kursk; Hungarian Disaster on the Don River, 1942; Dunkirk Disaster; the Luftwaffe's Kamikaze; USN PC-461 class Patrol Craft. PARATROOPER, PALEMBANG & PRIMSOLE #72 n 0.9 29.50 20/ 6 In-Stk: 142462 Mag & game. Second in a game series descended from SPI's Paratrooper in S&T 77. Covers key airborne assaults of the 20th-21st century. Games in this edition cover tha Japanese paradrop at Palembang, Sumatra, Feb 1942, and the British airdrop in Sicily, July 1943. 176 counters, platoon/company level, 8hrs/turn. Joseph Miranda'20 / ARTICLES ON: Palembang, Japanese Air Assault on Sumatra, Feb 1942; Primosole Bridge, Clash of Airbone on Sicily, July 1943; Soviet Naval Operations on the Black Sea during World War II; Operation Crusaer, 1941; Battle at Busa River, New Guinea, 1943; ALSIB, the Alaska-Siberian Lend-Lease Route; Axis Intervention in the Balkans, 1940; SPAM, Unlikely American Hero. SPRING AWAKENING #73 n 0.9 29.50 20/ 7 In-Stk: 142781 Mag & game. W/ 17 errata/variant counters for Peaks of the Cacauses #61. 2-player game of the last German offensive in WWII in northern Hungary, Slovakia & Austria, March-April 1945 as they attempt to protect the Lake Balaton oilfields. German prospects are poor, but to win Germans must simply best their historical performance to win. Emphasizes control of geo geography, and activation of Soviet forces. 1 scenario with a couple of what-if additons. Uses the They Died With Their Boots on game system. 1wk/turn, 18km/hex, corp level, 176 counters total. Joseph Miranda'20 / ARTICLES: Spring Awakening, the Third Reich's Last Offensive; Cost of French Pride, Destruction of Vichy Forces; Second Stumbling at Schmidt, Germany; Operation Obe, Borneo 1945; German Scharnhorst; War & Factions in the Imperial Japanese Armed Forces; Code Talkers; German Motorized Company in Ethiopia 1940-41. -------------------------------------------------------------------------------- DECISION GMS MODERN WAR M (Dec_MW) www.decisiongames.com -------------------------------------------------------------------------------- BLOCK BY BLOCK, BATTLE OF HUE 1968 n 0.9 29.50 20/ 6 In-Stk: 142471 #48 Mag & game. 2-player game of the exceptionally bitter battle for the Vietnamese city of Hue at the height of the northern Vietnamese Tet Offensive in Feb 1968. Area-move map is centered on central Hue area totaling 5 square miles which is entirely surrounded by rivers. Both political & military considerations are modeled, with the NVA seeking to hold the city as long as possible and cause the greatest casualties while the US must retake the city without doing too much damage or taking too many casualities. Platoon-battalion level, 176 counters, 4-5days/turn. Nicholas Edwards'20 / ARTICLES ON: Battle of Hue, 1968; MiG Alley, US Air Force in the Korean War; Organizations, Tactics & Cohesion during the Iran-Iraq War, 1981-8; What If? The Chinese Invasion of Taiwan; COVID-19 & the World's Militaries; 4 Way Fight in Syria's Idlib Provence; Paracel & Spratly Islands in South China Sea; Comoros, Coup Land in the Indian Ocean; Pirate Hijacking of the Maersk Alabama Cargo Ship, 2009; Seal Team Six. FOREIGN LEGION PARATROOPERS #46 n 0.9 29.50 20/ 1 In-Stk: 143457 Mag & game. Solitaire game of French anti-insurgent operations in multiple, generic settings around the Africa & the Middle East. Player controls French forces while the game system controls local forces. Can be played cooperatively with other also controling French forces. Played as missions across 1 or more small maps of unique (generic) geographic types, and individual missions can be linked into campaigns. Shows the French style of fighting with minimal logistical & air support, striking fast & decisively, plus organizational elan. 12hrs-1wk/turn, 0.5-5km/hex, platoon level, 176 counters, pltn level. Joseph Miranda'20 / ARTICLES ON: Foreign Legion Paratrooper, Rapid Response Force; Warsaw Pact's History; British 29th Brigade at the Imjin River, Korea, April 1951; Rise & Fall of Isis Armor; Columbia & Venezuela, Part of Same Problem; NATO's New Joint Support & Enabling Command; North Korea's Submarine, Israel's Maritime Power; Egyptian Fishbed Fighters Over Israel's Dimona Nuclear Plant in 1967; American Withdrawal from Syria; the French Path to the Bomb, 1930-60. OBJECTIVE FRANKFURT #51 n 0.9 29.50 20/12 In-Stk: 144766 Mag & game. Third game in a planned series 5 games called 7 Days to the Rhine, each of which is stand-alone but also mateable to form a large game of World War III in central Europe. This game covers central Germany including Frankfurt. Considers electronic warfare, refugees, air power. Victory is by geographic control. 280 counters, 4km/hex, btln/regt level, 8hrs/turn. Ty Bomba'20 PUTIN MOVES EAST # 50 n 0.9 29.50 20/10 In-Stk: 144617 Mag & game. Third game in the Putin series. This game covers the Russian drive into Mongolia & Manchuria, opposed by local forces and the Chinese after a collapse of Russo-Sino relations. Corp level, with special forces, airpower & cyberwar. Victory determined by geographic possession & eliminating units. 6 scenarios of varying focus from Mongolia to Korea. Includes air, electronic, special forces & weapons of mass destruction. 176 counters, 100km/hex, 3-14days/turn. Joseph Miranda'20 / ARTICLES ON: Conflict on the Chinese-Eurasian Frontier; Surface-to-Air Missles & Strike Fighters; Israeli Nave, 1967-73; Syrian Arab Air Force; Russian Anti-Satellite Weapons Test; India in the New Cold War; Iranian Navy Goes Asymmetric; US Navy P6M Nuclear Strike Seaplane; Marines at Chosin Reservoir 1950. -------------------------------------------------------------------------------- DIRE WOLF DIGITAL (DWD) - none - -------------------------------------------------------------------------------- DUNE, IMPERIUM FB 40.00 20/12 Special Order Game set within Frank Herbert's world of Dune. Rethinking of the setting with a new game that adds deck-building to worker placement as part of the core mechanics, and trys to tie to upcoming movie. Six Great Houses compete on the desert world of Dune to source the rare Spice. Gaining cards thru purchase & other means increases your strategic options and which you commit to take action. Includes both diplomatic & military conflict. Paul Dennen'20 -------------------------------------------------------------------------------- GALE FORCE NINE LLC (GF9) - none - -------------------------------------------------------------------------------- DUNE 2ND: IXIANS & TLEILAXA HOUSES FB 0.8 14.00 20/ 6 In-Stk: 142711 KIT New kit adding 2 more houses to the base game: the Tleilau, a sophisticated race of xenophobes that aim to dominate the world, and the Ixian a race of superb manufacturers of technologies only they know how to use. These two races are mortal enemies. Does NOT increase the number of players '20 -------------------------------------------------------------------------------- GMT GAMES (GMT) www.gmtgames.com -------------------------------------------------------------------------------- 1862, RAILWAY MANIA IN EASTERN DC* 6.2 55.00 20/ 1 In-Stk: 144262 COUNTIES 18xx series game set in 1862 eastern England. Allows up to 8 players as well as solitaire play, and can be completed in a long evening. Company selection varies, and there are 2 ways to secure financing. Includes solitaire rules. Mounted map of East Anglia, 34 train cards, 10 other cards, 160 certificates, 12 countersheets of track tiles & tokens, paper money. '20 1918/1919, STORM IN THE WEST 2ND BC 1.5 35.00 20/11 In-Stk: 144464 Update of 1918, Storm in the West previously published in Command Magazine, and its 1919 variant. Strategic-level game of the of 1918 on the Western Front during World War I, with a second scenario depicting what the war would have looked like had it continued into 1919. High solitaire suitability. 2-side map, 1.5 countersheets, 2weeks/turn, 8mi/hex, div/corp level. Ted Racier'20 1960, MAKING OF A PRESIDENT 4TH DC* 4.0 65.00 20/10 In-Stk: 144519 2020 4th edition (2nd GMT edition), which simply incorporates errata into the rules. 2-player game based on the 1960 presidential contest between Richard Nixon & John F Kennedy. Issues big & small arise that candidates must deal with, and then must adapt to the changing playing field on the run. Uses a card-driven system. This edition has upgraded components, enlarged campaign card deck, & elements of Twilight Struggle game system. 109 cards, 2 countersheets, 170 blocks. Jason Matthews, Christian Leonard'20 1989, DAWN OF FREEDOM 2ND BC* 4.0 44.00 20/ 9 Stocked 2-player game simulating the political, social & economic 1-3wks Turnarnd aspects of the period about 1989 when democratic change brought about the collapse of the Soviet Union. One player represents the USSR, and attempts to prop up the Warsaw Pact governments with things other than tanks in the streets as social pressures force change. The other player represents the western nations, the so called forces of democracy, who seek to create discontent & change which hurts the Soviet cause. 2 countersheets, 162 cards, 1 map, 2-8wks/turn. 2nd edition simply integrates errata into the rules. Ted Torgerson, Jason Matthews'20 ALL BRIDGES BURNING, FINLAND 1917-18 DC* 3.5 50.00 20/10 In-Stk: 143819 Card-based game of the civil war in Finland, 1917-18, as it gains independence from Russia while not having a clear political future and with the intervention of multiple other European nations. 10th game in the COIN (counterinsurgency) game system with three factions, presenting a new twist to the system. The Reds seek to successfully revolt and to control the major cities, while the whites (loyalists) seek to restore control, and the moderates fight for survival of parlimentary democracy. Can be played solitaire (with solitaire rules) or with 2 or 3 players. Mounted map, 64 cards, 88 wooden playinng pieces, 2-6mo/turn, area move. VPJ Arponen'20 APOCALYPSE ROAD DC* 6.0 49.00 20/11 In-Stk: 144357 Game of Mad Max Car Wars-style demolition derbies among heavily armed & armored vehicles. Uses the Thunder Alley/Grand Prix game system. Carla & Jeff Horger'20 APOCALYPSE ROAD DC* 6.0 43.00 20/11 In-Stk: 144356 Game of Mad Max Car Wars-style demolition derbies among heavily armed & armored vehicles. Uses the Thunder Alley/Grand Prix game system. Carla & Jeff Horger'20 BATTLE LINE MEDIEVAL SB 0.5 16.00 20/ 1 Special Order Variation on the longstanding & highly popular Battle Line 1-3wks Turnarnd card game, here set in the Medieval world. Two opponents face off across a battle line, winning by taking control of 5 of 9 battlefields or 3 adjacent battlefields. 81 cards. Reiner Knizia'20 CAESAR, ROME VS GAUL BC* 3.4 42.00 20/11 In-Stk: 144360 Colorful, card-driven game of Caesar's Gallic Wars, 57-52BC, as he tries to bring Gaul under Roman control while the Gauls are slow to recongize the threat and to rebel in a unified way. Legion & tribe level, 1yr/turn. Uses the Hannibal, Rome v Carthage game system. Point-point board, 55 action cards, 2 countersheets, 1yr/turn. Mark Simonitch'20 COMBAT COMMANDER, PACIFIC 2ND DC* 3.5 55.00 20/ 2 In-Stk: 144075 Reprint/update of this game in the CC series depicting tactical combat in the Pacific in WW2. '20 COMBAT COMMANDER: FALL OF WEST KIT Fo 0.7 21.00 20/ 2 In-Stk: 143003 2ND Battle Pack #5. Reprint of this kit for the Combat Commander series adding 12 scenarios played on 10 battle maps depicting actions in the Spring of 1940 in France. Special AFV rules reflect the still-developing nature of doctrines among armored forces meeting infantry forces. Reqs CC Europe & Mediterranean to play. '20 COMBAT COMMANDER: NEW GUINEA KIT 2ND Fo 0.5 17.00 20/ 2 In-Stk: 144122 Battle Pack #4. Reprint of this kit adding 14 scenarios set in New Guinea, 1942-4, plus 6 battle maps depicting jungle terrain. '20 COMBAT COMMANDER: NORMANDY KIT 2ND Fo 1.0 25.00 20/ 2 In-Stk: 144656 Battle Pack #3. Reprint of this kit for the Combat Commander system & covering tactical combat in Normandy, 1944. Includes 176 counters, 8 maps, 17 scenarios including Pegasus Bridge, Pointe du Hoc, and other key battles from the Normandy landings. '20 COMBAT COMMANDER: PARATROOPERS KIT Fo 0.5 10.00 20/ 2 In-Stk: 144125 3RD Battle pack #1. 2nd Reprint of this kit providing 2 double-sided maps & six scenarios, plus addtl rules, adding paratroopers to the CC game system. '20 COMBAT COMMANDER: SEA LION KIT 2ND Fo 0.6 15.50 20/ 2 In-Stk: 141502 Battle Pack #6. Reprint of this kit for the CC game ssystem adding units that may have been at the center of the battles had the Germans executed their planned invasion of England in 1940. '20 COMBAT COMMANDER: STALINGRAD KIT 3RD Fo 0.6 25.00 20/ 2 In-Stk: 140554 Battle Pack #2. 2nd Reprint of this kit for the Combat Commander system & covering tactical combat in late 1942 in & around Stalingrad. W/ 11 scnearios including a campaign game, plus 4 double sided maps, new rules & 88 counters. '14 FLYING COLORS DELUXE [3RD] DC* 4.3 53.00 20/ 9 In-Stk: 144529 Deluxe 3rd ed Update. Integrates the Ship of the Line kit, previously sold separately, several additional scenarios, as well as a bigger box, and Trafalgar & battles of the 7 Years War previously published in C3i, with more counters so that each unique vessel is represented by its own counter. Simpler, fast playing game of ship-ship combat during the Age of Sail, and focusing on the fleet's overall performance. Includes hundreds of individually named ships, 840 counters,3 maps. Covers battles of Cape St. Vincent, The Nile, Copenhagen, Trafalgar, Virgina Capes & First of June. 5-10min/turn, 100m/hex. Mike Nagel'20 FLYING COLORS DELUXE [3RD]: UPDATE zl 2.0 23.00 20/ 9 Special Order KIT Kit including all the components upgraded from prior editons 1-3wks Turnarnd of the game to make a Deluxe 3rd edition including rules & playbook, 1 map, 3 countersheets, and play aid. '20 LABYRINTH: FOREVER WAR 2015 - ? KIT zl 0.9 20.00 20/ 7 Stocked 2nd kit for Labyrinth. Continues where The Awakening Kit 1-3wks Turnarnd left off, adding new rules & event cards to cover the events from 2015-2020, including Trump becoming president with his own style of warfare. '20 NEXT WAR, KOREA 3RD BC* 3.4 60.00 20/ 1 In-Stk: 143338 Update of this long-popular, moderate complexity game of renewed hostilities in Korea. C Roberts award for Best Post WW2 boardgame 2 colorful maps depict the entire Korean penisula in detail. Allows for the 2 backing superpowers, US & China, to decide their level of commitment & support. 2nd edition updates with current OoB & full range of possible weaponry (including nukes) should one side decide to go for it. Btln/rgt/div level, 1026 counters, 3.5day/turn, 7.5mi/hex. M.Land,G.Billingsley'20 NEXT WAR, VIETNAM DC* 3.0 60.00 20/11 In-Stk: 144517 5th game in the Next War series depicting an attempt by China to crush Vietnam and their challenge in the South China Sea. Includes air, land & naval combat, including that in mountainous jungles of Vietnam. Simpler & advanced rules sets. Can mate with earlier Next War Taiwan & Korea for a monster World War 3 scenario. 7.5mi/hex, 4 countersheets, btln/brig/div level. Mitchell Land'20 NEXT WAR: SUPPLEMENT #2 KIT zl 0.6 15.00 20/ 1 In-Stk: 140574 Kit adding a number of new & advanced rules to the Next War game series including new weapons (including nukes) air system updates, refugees, Chinese OoB, and new counters. '20 NORMANDY '44: MOUNTED MAP zl 1.6 15.00 20/11 In-Stk: 144368 Kit containing a mounted map for this game of the Normandy campaign in 1944. '20 RHODE ISLAND, BATTLE FOR... BC* 3.6 40.00 20/ 8 In-Stk: 143339 Game of two battles from Rhode Island in 1778. In the first, the British pursue the retreating Continentals as they abandon their siege of Newport. Small number of units, and action tends to follow along the roads. Includes 26 opportunity cards that influence events and combat. Also includes a hypothetical assault on the fortified city of Newport that assumes that the French fleet stuck around and participated. 176 counters, 68 cards, double-sided map. Mark Miklos'20 SPACE EMPIRES 4X 4TH DC* 3.8 52.50 20/ 8 In-Stk: 144533 2020 reprint in a larger box. 1-4 player game of galactic space eXploration, eXpansion, eXploitation & eXtermination! Players explore a largely empty map of space, discovering 12 types of space terrain including asteroids, planets, nebulae. Players can form colones for long term growth, or mining operations for quick income. And build ships from 10 classes and 50 levels of tech. And of course when empires meet, there is conflict... Multiple scenarios and very high solitaire suitability. 4 countersheets, mounted map. J.Krohn'20 SPACE EMPIRES 4X: 4TH ED DC BOX DC 0.9 12.00 20/ 8 In-Stk: 143027 3", doublecase box, only, for this game designed to hold the mounted map & all the "stuff." '20 STORM OVER ASIA, PREQUEL TO WORLD AT BC* 3.6 72.00 20/ 9 In-Stk: 144518 WAR Prequel to GMT's World at War game, and paralleling previously published Gathering Storm game. Covers the years prior to World War II in the Pacific that built up to war. 2-4 players each try to improve their nation's preparations for war in the military, economic, political, dipomatic & technological spheres. A complete game on it own, but can also be play in tandem with Gathering Storm and also sets the scene for a varied World at War game. Provides great flexibility in strategy, varying Japanese production focus on military or civilian goods, naval forces, diplomacy, new or better military units, activation of reserves, etc. 840 counters, 93 various cards. Modest complexity, 3mo/turn, 2-4 players, div/corp level, individ capital ships. Bruce Harper'20 STORM OVER ASIA, PREQUEL TO WORLD AT BC* 3.6 $4.00 20/ 9 In-Stk: 143506 WAR Prequel to GMT's World at War game, and paralleling previously published Gathering Storm game. Covers the years prior to World War II in the Pacific that built up to war. 2-4 players each try to improve their nation's preparations for war in the military, economic, political, dipomatic & technological spheres. A complete game on it own, but can also be play in tandem with Gathering Storm and also sets the scene for a varied World at War game. Provides great flexibility in strategy, varying Japanese production focus on military or civilian goods, naval forces, diplomacy, new or better military units, activation of reserves, etc. 840 counters, 93 various cards. Modest complexity, 3mo/turn, 2-4 players, div/corp level, individ capital ships. Bruce Harper'20 TIME FOR TRUMPETS, THE BTL OF THE DC* 5.8 99.00 20/11 In-Stk: 144375 BULGE Larger, battalion-level game of the Battle of the Bulge, Dec 1944, using ideas from earlier Bitter Woods & Wacht am Rhein games. Units activated thru HQs, formation & supply are key, as well as weather, defensive positions, infiltration, Kampfgruppe Peiper, exploitation movement. Includes historical campaign, plus 6th Panzer Army, 5th Panzer Army Relief of Bastogne, and the Race to the Meuse scenarios. Complex, with high solitaire suitability. 6hrs/turn, 1mi/hex5 maps, 12 countersheets. Playable game system despite size. Bruno Sinigaglio'20 VERSAILLES 1919 DC* 4.2 65.00 20/ 9 In-Stk: 144290 1-4 player game of the big 4 Entente leaders deciding upon the future of the world in the aftermath of World War I. Each has national goals, and must field the growing nationalism around the globe. Uses a card bidding system to determine your influence in settling issues in a way aligned to your goals while maintaining domestic supporters, all while facing regional crises. Once you gain control of one of the 53 issues, you have choices of what course to take, which influences the world even today. And the world reacts to the choices made with long-term consequences. 120 cards, mounted map, 1 countersheet. Includes solitaire rules module. Mark Herman, Geoff Engelstein'20 -------------------------------------------------------------------------------- GAMES WORKSHOP (GmWork) www.games-workshop.com -------------------------------------------------------------------------------- WARHAMMER UNDERWRLD BEASTGRAVE SB 0.5 27.00 20/ 2 Special Order MANTRAPPR Kit with a set of 59 cards and 6 miniatures depicting Temp OoP/OoS Hrothgorn's Mantrappers for the Warhammer Underworlds universe. '20 -------------------------------------------------------------------------------- HEXASIM GAMES (Hexasi) - none - -------------------------------------------------------------------------------- FATE OF REITERS, 5 BATTLES OF BC 1.5 49.00 20/ 9 In-Stk: 143348 RELIGION French-produced, English-language version of this game of 5 battles from the French Wars of Religion between catholics & huguenots, 1562-1598 on a grand tactical scale. Uses the By Shot, Shock & Faith game system. Warfare was rapidly evolving during the time, so there is a great diversity of unit composition as well as weaponry. Uses a simple, traditional game sequence. Covers the battles of Cognat, 1568; Dormans, 1575; Vimory, 1587; Auneau, 1587; and Metrieux, 1587. 300-500m areas, 20-30min/turn, 100-500men/unit. 3 maps, 234 counters. Philippe Hardy'20 GREAT WAR COMMANDER: BEF EXPANSION BC 2.5 60.00 20/ 9 Stocked KIT Boxed kit adding British Commonwealth forces to the game by Temp OoP/OoS providing a unique, 90-card deck highlighting Britain's unique advantages & disadvantages, plus 226 counters depicting infantry, leaders, tanks, weapons & aircraft. Also includes 16 scenarios and 5 double-sided maps, plus a revised rulebook. Platoon level, 50m/hex, few minutes/turn. Pascal Toupy'20 -------------------------------------------------------------------------------- LEGION WARGAMES (Legion) www.LegionWargames.com -------------------------------------------------------------------------------- SPLENDID LITTLE WAR, SANTIAGO 1898 BC 1.3 42.00 20/10 In-Stk: 144347 2ND 2nd edition update of this grand tactical game of the Battle of Santiago, the key battle in the American conquest of Cuba, July 1898. Scenarios include the btl for El Caney, Rough Riders at San Juan Hill, a combination of the two, plus the 14 day campaign. Btln/Reg level, 350yd/hex, 6hrs/turn. 352 counters. Med-High solitaire suitability. A.Nunez'20 TARGET FOR TODAY: AXIS FIGHTER n 0.2 15.00 20/ 3 In-Stk: 140913 AIRCRAFT Small Kit that adds fighters from Italy, Romania & Hungary to the Target for Today game of daylight strategic bombing of Germany, and its air defenses. Includes 56 1" counters. Steve Dixon, Bob Best'20 TARGET FOR TONIGHT BC* 3.2 67.00 20/ 3 In-Stk: 144350 Sequel to very popular Target for Today game. Solitaire game covering Britain's nighttime strategic bombing campaign over Europe, 1942-45. Player commands individual RAF bombers on night missions in any of 12 campaigns each with individual missions. Goal is to survive your tour of duty. Mounted map, 204 counters. Steve Dixon, Bob Best'20 TROIS BATAILLES EN ALLEMAGNE BC 2.8 79.00 20/ 8 In-Stk: 144059 Game bundle including 3 key battles from the Napoleonic era played at regt level. Covers the battles of Jena, Oct 1806 against the Prussians; Auerstaedt, on the same day as Jena, also against the Prussians, which together routed the Prussian army; and Le Siege de Danzig, part of the Eylau campaign, March to May 1807, involving the Russians. 250m/hex, 30min/turn, 5 maps, 560 counters. Didier Rouy'20 -------------------------------------------------------------------------------- MULTI-MAN PUBLISHING, (MMP) www.advancedsquadleader.com -------------------------------------------------------------------------------- ARIETE, BATTLE OF BIR EL GUBI zl 0.9 25.00 20/ 8 In-Stk: 144798 Packaged in a ziplock. The British attack Italian defenders including the Ariete armored division near Bir el Gubi, Libya, during Operation Crusader. Uses the Tactical Combat game series. A green but well-equipped British 22nd Armoured Brigade expected to rout the Italians as they did a year before, but instead a swirling battle between evenly matched forces ensued. 30min/turn, 150m/hex, sections/pltn level, 8 scenarios, 280 counters. Dean Essig'20 ASL: INSTRUCTIONS/RULES BOOK 5TH NB* 4.4 77.00 20/ 6 In-Stk: 142218 4th MMP edition Reprinted system rules book in a 3-ring binder. Only change to this edition is a redesigned notebook cover & the addition of errata thru Journal #12 and the replacement pages in AP#4, Armies of Oblivion & Hakkaa Paalle incorporated. Necessary to play any of the ASL modules. This edition includes plentiful examples of play, chapter E (night, weather, boats, planes, skis, convoys, etc), chapter K (training manual), expanded index, off-board artillery & vehicle overrun charts from Action Paks 1 & 2, plus night fighting aids from Pegasus Bridge. '20 ASL:ACTION PACK #15, SWEDISH Fo 0.6 28.00 20/10 In-Stk: 144206 VOLUNTEERS Scenario pack focused on the Swedish Volunteer Corp and Swedish forces' involvement in Norway & Finland during World War II. Includes 16 scenarios total, with 14 from a previously published Swedish product. Inlcudes 120 Swedish counters & markers, 6 pages of Chapter Z special rules, and 16 scenarios from 1940-44. '20 ASL:BEST OF FRIENDS 2 SCENARIO KIT Fo 0.4 20.00 20/10 In-Stk: 144806 New scenario pack with new map #85, plus 12 scenarios, all of which were used in the Swedish Friendly Fire Tournament. Includes a variety of actions thruout WWII in Europe (with one in the Pacific between Russian & Japanese forces). '10 ASL:CROIX DE GUERRE 2ND DC* 4.0 144.00 20/ 4 In-Stk: 142765 Large update of ASL Module 10, which includes the complete 1939-40 French OoB, as well as equipment the Free French used later in the war. Includes maps 42 & 43, Chp A rules & Chp H historical notes, 41 scenarios total involving the French both in France and North Africa and the middle east, and also adds counters & scenarios involving the Vichy French in French African colonies. Now includes 11 countersheets. Also includes Dinant, Rommel at the Meuse historical ASL campaign game with 11 scenarios. A top-to-bottom revision. '20 ASL:DELUXE ASL 2ND BC 2.5 79.00 20/ 1 In-Stk: 143714 Scenario kit including all 8 ASL Deluxe maps (A-H) from previous Streets of Fire & Hedgerow Hell kits, plus 4 maps from Winter Offensive #9 (I-L); includes all overlays published in the 1995 ASL Annual, plus 2 sheets of new overlays; four new sheets of wood & stone rubble overlays; the original 18 scenarios, play-balanced plus 20 other scenarios previously published but out of print. ASL Deluxe is standard ASL that uses 2" hexes so that stacking is not necessary. '20 ASL:ROMA 2020 Fo 0.3 11.00 20/10 In-Stk: 144213 Scenario pack created in association with an Italian ASL group. Includes new, #86 map and 4 scenarios including Italian, Greek, German, French partisans, New Zeland & US forces. Scenarios occur in Greece & Italy, 1940-44. '20 ASL:STARTER KIT EXPANSION PACK #2 Fo 0.7 32.00 20/ 6 In-Stk: 144819 Expansion kit with additional rules, counters, maps & scenarios for the Starter Kit series of games (#1-4).Includes 8 scenarios & 2 maps covering actions between Japanese army & naval forces and Australian, Indian, Filipino, Dutch & Chinese opponents on mainland Asia & on Pacific Islands, 1937-45. Rules introduce the use of regular & fanatical Chinese squads, overlays, vehicles & ordinance. Includes additional Dutch vehicles & other nationalities previously available in only token amounts. Includes mapbs k & l. Requires ownership of all 4 Starter Sets to play all scenarios. '20 ASL:WINTER OFFENSIVE #11 2020 BONUS Fo 0.2 20.00 20/ 1 In-Stk: 143290 PACK Tournament scenario pack including 3 new scenarios & one map (13). Scenarios span World War II on both the European & Pacific fronts. '20 HUNGARIAN RHAPSODY BC* 3.0 99.00 20/ 7 In-Stk: 144833 Game of the 1944 Soviet drive into Hungary (including the battle of Debrecen), and the German's desparate 1945 Konrad offensive to relieve the siege of Budapest and save 50,000 troops there. Soviet forces are powerful: 3 tank armies, 5 mech corps & 3 cavalry corps, but are operating at the limits of their logistical trail. German forces include 13 panzer divisions. Uses the OCS Operational Combat game series. Regt/Div level, 3.5days/turn, 5mi/hex. Includes 2 maps, 6 countersheets, 13 scenarios using 1 or 2 maps plus grand campaign. Stephane Acquaviva, Dean Essig'20 IRON CURTAIN, CENTRAL EUROPE 1945-89 BC 1.8 64.00 20/ 9 In-Stk: 144231 Game of potential wars between NATO & Warsaw Pact forces in central Europe at 5 points spanning the length of the Cold War. War can erupt in 1945, 1962, 1975, 1983 or 1989. Uses the Standard Combat (SCS) game system. Includes 3 scenarios in which NATO invades the east (including Churchill's 1945 plan. Units generally begin in a peacetime footing, and have variable amounts of time to ramp up to the harsh reality. Includes nuclear & chemical warefare, air & air mobile forces, Includes 1 map, 1120 counters, 8 scenarios. Carl Fung'20 LAST STAND, BATTLE FOR MOSCOW 1941-2 BC 1.2 39.00 20/ 9 In-Stk: 144835 3 scenario game of the climatic part of the 1941 invasion of the USSR, beginning in October, as German struggles to sustain its initiative & capture Moscow during a severe winter. Features untried Soviet units, variable victory conditions, Soviet morale, German supply, and winter! Most of all, both sides have variable victory conditions that are uncertain for part of the game. 560 counters, 1 map, 3 scenarios. M.Yamazaki'17 ROSTOV '41, RACE TO THE DON BC 0.9 30.00 20/ 9 In-Stk: 144842 Game of the daring dash by Army Group South to capture Rostov in the fall of 1941, using the Standard Combat System (SCS) game series. While the Germans succeeded, it set the stage for the Soviet's first coordinated counterattack. The Germans have limited forces stretched thin, and must move fast. The Soviets must conserve their forces for the right time to counterstrike. Low unit density & open plains can make for some wild swings in the action. Includes 4 scenarios, 280 counters, 1 map. 2.5mi/hex, 3-6days/turn. Dean Essig, Lee Forester, Ray Weiss'20 -------------------------------------------------------------------------------- OSPREY MILITARY BOOKS (Osprey) www.OspreyPublishing.com -------------------------------------------------------------------------------- UNDAUNTED, NORMANDY BC 29.00 20/ 2 Special Order Deck building card game of the battles for Normandy, summer 1944. Players play US or German forces fighting a series of missings in the Normandy area of Franc. Use cards at proper times to gain initiative, improve moral, or control troops' actions. Casualties remove cards from your deck. 108 cards, 18 map tiles. Fast playing. '19 -------------------------------------------------------------------------------- PLASTIC SOLDIER CO. (PSC) www.theplasticsoldiercompany.co.uk -------------------------------------------------------------------------------- BRITANNIA, CLASSIC & DUEL [4TH] FB* 4.3 75.00 20/10 In-Stk: 144454 Further enhancement of AH's HIGHLY RECOMMENDED, simple, FUN 3-5 player game of ethnic migrations & conflict in Britain between 43-1085AD. Players control multiple ethnic groups in multiple eras, an seek to maximize points for control over time. In addition to a massive graphic overhaul from prior editions, this edition adds a parallel game designed for 2-player play with a separate board that includes Ireland, and covers from 350-1050AD. Inspired later Maharaji game. Playing pieces are more eye-catching (but no more functional) plastic minis for infantry, cavalry & leaders. Lewis Pulsipher'20 -------------------------------------------------------------------------------- PEGASUS SPIELE (PSD) - none - -------------------------------------------------------------------------------- TALISMAN 7TH, MAGICAL QUEST GAME LB* 3.8 45.00 20/ 3 Special Order 7th edition by our count, tho box is labeled Revised 4th Edition. Colorful perennial favorite. Fantasy adenture boardgame, with players questiong for the Crown of Command. Choose one of 14 types of heroes & both cooperate and compete with other players as you travel thru peril, finally using the Crown of Command's magic to vanquish your compatriats. '19 -------------------------------------------------------------------------------- REVOLUTION GAMES (Revolu) www.Revolutiongames.us -------------------------------------------------------------------------------- FURY AT MIDWAY [2ND] zl 0.4 28.00 20/ 2 In-Stk: 143128 Updated and enlarged from the Japanese game, Midway Turning the Tide in the Pacific. Primarily a game of air operations during the battle of Midway, June 1942. Players struggle with the key questions of what & when to strike, and how to defend your fleet (and for the Americans, the island of Midway). Game system adds variability to strike navigation & coordination and escort forces, which may undercut a good plan. Surface naval forces are not depicted directly. 2 maps, 72 counters, 12 cards. Yasushi Nakaguor'20 RETURN TO THE ROCK, CORREGIDOR 1945 zl* 4.0 23.00 20/ 2 In-Stk: 143127 Game of Operation Topside, Feb 1945, the American assault on Corregidor in 1945 as a largely symbolic act of recapturing the Philippines. A combined amphibious & airborne assault against a planned 600 defenders when in fact there were 6000. 96 counters, smallish map. Charles Kibler'20 -------------------------------------------------------------------------------- STEVE JACKSON GAMES (SJG) www.sjgames.com -------------------------------------------------------------------------------- CLASSIC POCKET GAMES BUNDLE FB 69.00 20/ 3 Special Order Reprint of several once-popular but long out-of-print pocket games from the 1980s published by Steve Jackson. Games include: the Undead, Necromancer, One-Page Bulge, Raid on Iran, Kung Fu 2100 plus Awful Green Things From Outer Space. Uses the original 1980s artwork. Basically reprints, not updated versions. '20 ILLUMINATI 2ND: ALTERNATIVE TRUTHS SC 26.00 20/ 8 Special Order KIT Kit designed to expand Illumaniti 2nd. Adds 122 cards plus 3 blands. Includes the New World Order cards plus Artifacts. '20 ILLUMINATI BUNDLE 3RD LB* 2.4 60.00 20/ 3 Special Order Reprint in a single bundle of the original Illuminati game Temp OoP/OoS plus Expansions 1, 2 & 3 (including the Bavarian Illuminati plus Orbital Mind Control Lasers). All in one big, blue cardboard box. Uses original 1980s artwork. '20 -------------------------------------------------------------------------------- STRATEGEMATA GAMES (StraGm) - none - -------------------------------------------------------------------------------- BLACK CAVALRY, BATTLES OF..., HILL HC 0.8 45.00 20/11 In-Stk: 144794 262 Polish-produced game with English-language components. Covers the Polish 1 Armored Div's fight at Hill 262 near Chambois, Aug 1944 during their effort to seal off the Falaise Pocket & trap 25 German divisions. 6 scenarios, 4 of which are short learning scenarios. The Germans are struggling to escape the looming trap while the Allies are trying to prevent that. Each game is different in that the Germans select a battle group to appear and fight its way off the board. Based on the Battles of Small Units game system, with a page of game-specific rules. 2 maps, 308 counters. Requires a standard deck of playing cards to play. Adam Niechwiej'20 BLACK CAVALRY, BATTLES OF..., HILL HC 0.8 35.00 20/11 In-Stk: 144429 262 Polish-produced game with English-language components. Covers the Polish 1 Armored Div's fight at Hill 262 near Chambois, Aug 1944 during their effort to seal off the Falaise Pocket & trap 25 German divisions. 6 scenarios, 4 of which are short learning scenarios. The Germans are struggling to escape the looming trap while the Allies are trying to prevent that. Each game is different in that the Germans select a battle group to appear and fight its way off the board. Based on the Battles of Small Units game system, with a page of game-specific rules. 2 maps, 308 counters. Requires a standard deck of playing cards to play. Adam Niechwiej'20 FESTUNG BRESLAU, 1945 HC 40.00 20/10 In-Stk: 144793 Polish-produced, English-language game. Game of the bitter siege of the German town of Breslau from Feb-May, 1945. Victory basically hinges on doing better than your side did historically. 308 counters. '20 HOW THE WEST WAS SAVED, RUSSO-POLISH HC 59.00 20/10 In-Stk: 144795 WAR Polish-produced, English-language game. Strategic level game of the Russo-Polish War of 1920. Soviet & possibly Lithuanian forces surge westward, opposed by Polish & Ukrainian armies. Key dynamics is the availability of resource points that enable activitiy, and varies for each side over time & random events. Units are activited by marker, but order of movement & combat determined randomly. Reg/Div level, mounted map, 216 counters, 40 Event cards. Stephen Pol'20 -------------------------------------------------------------------------------- VAE VICTIS CERIGO EDITION (VaeV_G) www.vaevictismag.fr/contactENG.html -------------------------------------------------------------------------------- ALEXANDER AGAINST PERSIA FO 1.0 40.00 20/ 9 Stocked French-produced, English (& French) language game. Grand 1-3wks Turnarnd tactical game of 3 battles occuring during Alexander the Great's conquest of Persia. First in the By the Edge of the Sword game series. Covers the battles of Granicus, 334BC; Issos, 335BC; and Gaugamela, 331BC. Each sides' unique unit types must be managed properly to acheive success. 2 maps, 432 counters, 3 scenarios with what-if variants. Frederic Bey'20 LA GUERRE DE 1870 Fo 0.6 23.00 20/ 9 In-Stk: 143357 French-produced, English-language version of this strategic-level game of the Franco-Prussian War of 1870 using an evolution of the Marshals game series. The French declare war on Prussia, fulfilling Bismarck's desire to unite the German states, but lack an offensive plan. Meanwhile, Prussia has a carefully prepared plan for mobilization and concentration that ultimately led to its victory. Area-move, 1 map, 216 counters, 3 scenarios, Div level, 10km/zone, 1day/turn. Laurent Martin'20 TOURCOING 1794 Fo 0.5 23.00 20/ 9 In-Stk: 144150 French-produced, English (& French) language components. Grand tactical level game of one of many battles in which the monarchs of Europe attempt to destroy the French Revolution before it establishes itself. Cobourg, one of the best of the Coalition generals, seeks to do just that in May 1794 in northern France where the Coalition holds several bases. They attempt to surround a portion of the French army in the north, but after multiple engagements successive elements of the Coalition force are routed. 1 map, 216 counters, Brig/regt level, 800m/hex, 90min/turn. '20 -------------------------------------------------------------------------------- DAN VERSSEN GAMES (Versse) www.DVG.com -------------------------------------------------------------------------------- BY STEALTH & SEA DC* 5.2 45.00 20/11 In-Stk: 144787 Solitaire or cooperative game of the pioneering Italian commando frogmen unit, Decima Flottiglia MAS, seeking to destroy elements of the Royal Navy in the heavily guarded harbors of Gibralter, Algiers & Alexandria. Includes 9 historic attack scenarios, plus campaigns during which you can develop your technology, train your frogmen while the Royal Navy also improves its defenses. 3 mounted mapboards, 116 counters, 114 cards. '20 BY STEALTH & SEA: COMPANION BOOK Bk 15.00 20/10 In-Stk: 144788 Companion book for this game providing history, background & context to the actions represented in the game. '20 CORSAIR LEADER: ACES KIT SC 0.3 19.00 20/ 9 Stocked Expansion kit including 56 cards depicted real US navy & marine ace pilots to the game. Just add them to your game at the start of a game. '20 PAVLOV'S HOUSE: COMPANION BOOK Bk 0.4 15.00 20/ 6 Stocked Primer for the Pavlov's House board game about the German Temp OoP/OoS assault of the Soviet 62nd Army in Stalingrad in the Fall of 1942. Provides history, biography of key leaders, and notes on key units involved in this epic struggle. Includes the air & artillery defenses, and an OoB of the units & leaders defending Pavlov's House itself. Doesn't not include strategy or analysis of the game. '20 WARFIGHTER, WWII: EXP 14 JAPAN #1 SC 0.3 17.99 20/ 3 In-Stk: 144448 56-card expansion set for one nation's force, first of 2 kits for Japan in this case. This is the 1st of 2 for Japan. '20 WARFIGHTER, WWII: EXP 15 JAPAN #2 SC 0.3 16.00 20/ 3 Special Order 56-card expansion set for one nation's force, Japan in this case. This is the 2nd of 2 for Japan. '20 WARFIGHTER, WWII: EXP 16 US MARINES SC 0.3 16.00 20/ 3 In-Stk: 144416 #1 Adds 56 cars focused on the US Marine corp during WWII. Just add these to your Warfighter decks. '20 WARFIGHTER, WWII: EXP 17 US MARINES SC 0.3 16.00 20/ 3 In-Stk: 144450 #2 Adds 56 cars focused on the US Marine corp during WWII. Just add these to your Warfighter decks. '20 WARFIGHTER, WWII: EXP 24 US AIRBORNE SC 0.3 15.00 20/ 3 Stocked KIT 56 card deck adding cards specific to the US airborne forces in World War II to the game. Just mix them into your Warfighter decks. '20 WARFIGHTER, WWII: EXP 25 GERMAN SC 0.3 15.00 20/ 3 Stocked AIRBORNE 56 card deck adding cards specific to the German airborne forces in World War II to the game. Just mix them into your Warfighter decks. '20 WARFIGHTER, WWII: EXP 40 UK AIRBORNE SC 0.3 16.00 20/ 3 In-Stk: 143543 KIT 56-card deck adding cards specific to Britain's airborne forces in World War II to the game. Just mix them into your Warfighter decks. '20 WARFIGHTER, WWII: EXP 43 INVASIONS SC 0.3 16.00 20/ 3 Stocked KIT 56-card deck adding cards specific to adding beach invasions 2-6wks Turnarnd to the game. '20 WARFIGHTER, WWII: EXP 50 BASTOGNE SC 0.3 16.00 20/ 9 In-Stk: 144445 56-card deck adding cards specific to the battle around Bastogne during the Battle of the Bulge, Dec 1944. Just mix them into your Warfighter decks. '20 WARFIGHTER, WWII: EXP 52 DIEPPE SC 0.3 17.00 20/ 8 In-Stk: 143954 56-card deck adding cards specific to the raid on Dieppe, France, by Canadian forces in 1942. Just mix them into your Warfighter decks. '20 WARFIGHTER, WWII: EXP 53 IWO JIMA SC 0.3 16.00 20/ 9 In-Stk: 144444 56-card deck adding cards specific to the US invasion of Iwo Jima, 1945. Just mix them into your Warfighter decks. '20 WARFIGHTER, WWII: EXP 56 TARAWA SC 0.3 16.00 20/ 9 In-Stk: 144457 56-card deck adding cards specific to the US invasion of Tarawa, 1943. Just mix them into your Warfighter decks. '20~~ WARFIGHTER, WWII: EXP 57 NARVIK SC 0.3 16.00 20/ 9 Stocked 56-card deck adding cards specific to the battle around Narvik during the German invasion of Norway, 1940. Just mix them into your Warfighter decks. '20~~ WARFIGHTER, WWII: VEHICLE EXP # 1 SC 0.3 29.00 20/ 8 In-Stk: 143547 Expansion deck providing additional vehicles for this game plus anti-vehicle hostile cards to stop them, plus some Driving Event cards. Included vehicles for the US, France & Japan. '20 WARFIGHTER, WWII: VEHICLE EXP # 2 SC 0.3 29.00 20/ 8 In-Stk: 143546 Expansion deck providing additional vehicles for this game plus anti-vehicle hostile cards to stop them, plus some Driving Event cards. Included vehicles for the Germany, Finland & Pland. '20 WARFIGHTER, WWII: VEHICLE EXP # 3 SC 0.3 29.00 20/ 8 In-Stk: 143479 Expansion deck providing additional vehicles for this game plus anti-vehicle hostile cards to stop them, plus some Driving Event cards. Included vehicles for the USSR, Britain, Australia & Canada. '20 -------------------------------------------------------------------------------- WIZ KIDS LLC (WizKid) - none - -------------------------------------------------------------------------------- WARLOCK DUNGEON TILES I GB* 4.3 75.00 20/ 6 Special Order Set of 106 modular dungeon build pieces allowing players to create their own environment while including a drid layout. Includes tiles, walls, doors, pillars, stone walls, ege caps, connector clips. '20 -------------------------------------------------------------------------------- WORTHINGTON GAMES (Worthi) www.worthingtongames.com -------------------------------------------------------------------------------- CHANCELLORSVILLE 1863 FB* 3.8 56.00 20/11 In-Stk: 144456 Fast-playing game of one of the bloodier American Civil War battles, Chancellorsville, 1863. Second game in the Battle Formations game series. Card-driven game that includes hidden movement, is played on period-style military map, and includes solitaire rules. Players must balance their activities as pushing their units too far will cause a failure of morale. '20 CRUSADER KINGDOMS, WAR FOR HOLY BC 2.4 52.50 20/ 9 In-Stk: 143609 LANDS Card-oriented, 1-4 player game of the 2nd Crusade beginning 1144AD. Up to 4 players control the primary Christian & Muslim factions in the Middle East. Cards determine troop arrivals, events & response, and players alternate rounds thru a turn to expand or defend their realm of control. Winning player has the largest controlled area at the end. Includes solitaire rules plus rules for 2-player cooperative play. '20 CUSTER'S LAST STAND BC 2.6 52.00 20/ 3 In-Stk: 143110 Game of Gen George Custers final campaign, in which the overly ambitious man takes on the combined force of the Sioux Nations by accident, 1876. Covers 2 battles: Rosebud in which the Sioux stopped one column of the 7th Cavalry before the second battle, Little Bighorn, in which the Sioux annihilated Custer & his force. Double-sided map, 3 countersheets. '20 FRENCH & INDIAN WAR 1757-59 BC 2.6 49.00 20/ 9 In-Stk: 144455 Strategic level game of the French & Indian War of 1757-9 across the Great Lakes area of the US & Canada. The British must capture key territories across New France to win; the French must prevent this, and may also seek to capture territories. Includes mounted map, ~60 wooden blocks. '20 GREAT LAKES, WAR ALONG THE... BC* 3.5 65.00 20/ 6 In-Stk: 142354 Third in the War of 1812 game series. Covers the sharpest battles of the War of 1812 as the British defense of upper Canada against American invasion in 1814. This produced the battles of Chippawa, Lundy's Lane, Fort Erie & others. The American's has numerical superiority, having stripped the Chesapeake & Champlain areas in hopes of occupying parts of Canada before the end of the war. Uses blocks on a mounted board, with a relatively simple system. '20 HOLD THE LINE, AMERICAN REVOLUTION FB* 5.5 70.00 20/ 9 In-Stk: 144431 3RD 2020 3nd edition. Game covering tactical level combat during 12 key battles of the American Revolution plus battles from the 1759 French & Indian War (previously published as Clash for a Continent). Terrain constructed w/ dbl-sided tiles. Covers battles of Long Island, Harlem Heights, Princeton, Trenton, Hobkirk's Hill, Eutaw Springs, Bemis Heights, White Plains, Kings Mtn, Brandwine & Monmouth. 2nd edition includes additional scenarios plus over 190 plastic minis in 5 varieties. '20 NAPOLEON RETURNS 1815 FB 2.5 49.00 20/ 8 In-Stk: 142985 2-3 player, block-style, strategic-evel game of the 1815 campaign that ended at Waterloo. Units are corps that consist of varying mixes of inf, cav & artil, and varying degrees of fatigue. Very low unit density makes for a fast moving, more accessible game. Uses concepts from prior Napoleon & We the People game series. Includes mounted map, wooden blocks, cards. For 2-3 players. '20 NAPOLEON RETURNS 1815 FB 2.5 49.00 20/ 8 In-Stk: 143890 2-3 player, block-style, strategic-evel game of the 1815 campaign that ended at Waterloo. Units are corps that consist of varying mixes of inf, cav & artil, and varying degrees of fatigue. Very low unit density makes for a fast moving, more accessible game. Uses concepts from prior Napoleon & We the People game series. Includes mounted map, wooden blocks, cards. For 2-3 players. '20 PHILADELPHIA 1777 FB 2.5 53.00 20/ 8 In-Stk: 143601 Block-series game of the campaign surrounding Philadelphia in 1777 which included the battles of Brandywine, Paoli, Germantown and Valley Forge. Follows up prior games of New York 1776, Trenton 1776 & Saratoga 1777. Players have limited ability to activate their units each turn. Includes wooden pieces.'20 TRENTON 1776 2ND FB 2.3 49.00 20/ 9 In-Stk: 143600 2020 2nd ed in a square flat box. Second game in the Campaigns of the American Revolution series using wooden blocks & semi-hidden movement. Covers the battle of Trenton, 1776, following the New York campaign as Washington's Continentals are chased out of New York into New Jersey. Trenton covers the entire campaign in New Jersey leading to the winter battles that reversed the American's fortunes. Modestly simple, point-point move. '20 VICTORIA CROSS II DELUXE [3RD] FB* 4.2 60.00 20/ 6 Stocked Remake of this colorful, block-style, area move game of the 4-8wks Turnarnd battle of Rorke's Drift, & now including Isandlwana, during the British campaign against the Zulus, 1879. Mid-level tactical, with counters representing individual leaders & small groups of foot soldiers, and 2" long Zulu counters, each neatly illustrated with colorful artwork. Fast playing & suitable both to beginners & experienced players. Excellent solitaire playability with rules allowing the player to play the British. This edition has a double-sided mounted map (one side Rorke's Drift, the other Islandlwana). '20 152 Items listed here for your shopping pleasure. [IM_NuPn2:2020] Newly Released Gaming Items Listed by Publiher