NEW GAMES & ACCESSORIES Published in * 9 / 2020 * All Wargames, Family Games, Magazines & Accessories reported as of 12-24-20 10:20 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĪ ³ What you see here are games by their PUBLICATION DATE (YY/MM). ³ ³ This listing is NOT intended as a catalog; rather, the games ³ ³ shown here reflect when they were released, and stock status and ³ ³ price AS OF THE DATE THE LISTING WAS PRINTED. Items may have ³ ³ changed price or gone out of print & ceased to be available. ³ ³ Check regular catalogs for current availability & pricing. ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA email: M.Dean@FineGames.com Web: www.FineGames.com Phone: 866-690-7879 10am-9pm -or- 541-756-4711 10am-9pm Publsr / Game Title & Edition (Mag#) Box Est Price Release Date Part# (In-Stk) Specific Condition & Topic Notes Typ Wgt (Cash) YY/MM Ordr Turnaround ------ ----------------------------- --- --- ------ ------------ --------------- -------------------------------------------------------------------------------- COMPASS GAMES (Compas) www.CompassGames.com -------------------------------------------------------------------------------- DAWN'S EARLY LIGHT, THE WAR OF 1812 BC 44.00 20/ 9 Stocked Card-driven, fast-playing, strategic-level game of the War Avail Uncrtn of 1812-15 on a military, naval, political & economic level between the young USA and Britain. Cards represent personalities & events that shaped the war, plus operations like recruiting, campaigning, privateering & shipbuilding. Victory based on points for military & naval victories, geographic possessions, and public sentiment. Includes mounted map, 2 countersheets, 88 cards. David McDonough'20 -------------------------------------------------------------------------------- DECISION GAMES (DecGms) www.decisiongames.com -------------------------------------------------------------------------------- LUCKY FORWARD!, PATTON'S 3RD ARMY LB* 5.2 159.00 20/ 9 In-Stk: 144690 1944 Fourth game in the Grand Operational game series. Covers Patton's fall 1944 campaign in the Lorraine area of France, Sept-Dec, that were abandoned once the Battle of the Bulge erupted to the north. Three scenarios for each of Sept, Nov & Dec, plus a campaign. Another hypothetical shows the situation had Patton, rather than Montgomery, been allocated the bulk of supplies & the three airborne divisions used for Market-Garden in Sept. Includes the major events & objectives in each, including battles for Metz fortifications, crossing of the Meuse, mud & flood. 5 maps, 3360 countersheets, 5 scenarios & campaign. '20 -------------------------------------------------------------------------------- DECISION GAMES S&T QUARTE (DecSTQ) www.decisiongames.com -------------------------------------------------------------------------------- STRATEGY & TACTICS QUARTERLY #11 n 0.9 12.00 20/ 9 In-Stk: 143802 30YRWAR Quarterly magazine dedicated to a single, broad historical topic of military history. This issue is focused on all aspects of the Thirty Years War. '20 -------------------------------------------------------------------------------- DECISION GMS WORLD AT WAR (DecWAW) www.decisiongames.com -------------------------------------------------------------------------------- MUNICH WAR #74 n 0.9 29.50 20/ 9 In-Stk: 144179 Mag & game. Game of the possibility of war thruout Europe in 1938, had the British & French not backed off at the Munich conference concerning the Sudetenland & Czechoslovakia. Basically, World War II begins in 1938. Diplomatic alliances are determined prior to the game, and then the game covers the first two months of war. Objective is to sieze a dominant position from which to continue the war. 176 counters, 40mi/hex, 1wk/turn, corp/army level. Joseph Miranda'20 / ARTICLES ON: World War II Beginning in 1938; Indian Army in WWII; Air Battle at Kursk; Hungarian Disaster on the Don River, 1942; Dunkirk Disaster; the Luftwaffe's Kamikaze; USN PC-461 class Patrol Craft. -------------------------------------------------------------------------------- GMT GAMES (GMT) www.gmtgames.com -------------------------------------------------------------------------------- 1989, DAWN OF FREEDOM 2ND BC* 4.0 44.00 20/ 9 Stocked 2-player game simulating the political, social & economic 1-3wks Turnarnd aspects of the period about 1989 when democratic change brought about the collapse of the Soviet Union. One player represents the USSR, and attempts to prop up the Warsaw Pact governments with things other than tanks in the streets as social pressures force change. The other player represents the western nations, the so called forces of democracy, who seek to create discontent & change which hurts the Soviet cause. 2 countersheets, 162 cards, 1 map, 2-8wks/turn. 2nd edition simply integrates errata into the rules. Ted Torgerson, Jason Matthews'20 FLYING COLORS DELUXE [3RD] DC* 4.3 53.00 20/ 9 In-Stk: 144529 Deluxe 3rd ed Update. Integrates the Ship of the Line kit, previously sold separately, several additional scenarios, as well as a bigger box, and Trafalgar & battles of the 7 Years War previously published in C3i, with more counters so that each unique vessel is represented by its own counter. Simpler, fast playing game of ship-ship combat during the Age of Sail, and focusing on the fleet's overall performance. Includes hundreds of individually named ships, 840 counters,3 maps. Covers battles of Cape St. Vincent, The Nile, Copenhagen, Trafalgar, Virgina Capes & First of June. 5-10min/turn, 100m/hex. Mike Nagel'20 FLYING COLORS DELUXE [3RD]: UPDATE zl 2.0 23.00 20/ 9 Special Order KIT Kit including all the components upgraded from prior editons 1-3wks Turnarnd of the game to make a Deluxe 3rd edition including rules & playbook, 1 map, 3 countersheets, and play aid. '20 STORM OVER ASIA, PREQUEL TO WORLD AT BC* 3.6 72.00 20/ 9 In-Stk: 144518 WAR Prequel to GMT's World at War game, and paralleling previously published Gathering Storm game. Covers the years prior to World War II in the Pacific that built up to war. 2-4 players each try to improve their nation's preparations for war in the military, economic, political, dipomatic & technological spheres. A complete game on it own, but can also be play in tandem with Gathering Storm and also sets the scene for a varied World at War game. Provides great flexibility in strategy, varying Japanese production focus on military or civilian goods, naval forces, diplomacy, new or better military units, activation of reserves, etc. 840 counters, 93 various cards. Modest complexity, 3mo/turn, 2-4 players, div/corp level, individ capital ships. Bruce Harper'20 STORM OVER ASIA, PREQUEL TO WORLD AT BC* 3.6 $4.00 20/ 9 In-Stk: 143506 WAR Prequel to GMT's World at War game, and paralleling previously published Gathering Storm game. Covers the years prior to World War II in the Pacific that built up to war. 2-4 players each try to improve their nation's preparations for war in the military, economic, political, dipomatic & technological spheres. A complete game on it own, but can also be play in tandem with Gathering Storm and also sets the scene for a varied World at War game. Provides great flexibility in strategy, varying Japanese production focus on military or civilian goods, naval forces, diplomacy, new or better military units, activation of reserves, etc. 840 counters, 93 various cards. Modest complexity, 3mo/turn, 2-4 players, div/corp level, individ capital ships. Bruce Harper'20 VERSAILLES 1919 DC* 4.2 65.00 20/ 9 In-Stk: 144290 1-4 player game of the big 4 Entente leaders deciding upon the future of the world in the aftermath of World War I. Each has national goals, and must field the growing nationalism around the globe. Uses a card bidding system to determine your influence in settling issues in a way aligned to your goals while maintaining domestic supporters, all while facing regional crises. Once you gain control of one of the 53 issues, you have choices of what course to take, which influences the world even today. And the world reacts to the choices made with long-term consequences. 120 cards, mounted map, 1 countersheet. Includes solitaire rules module. Mark Herman, Geoff Engelstein'20 -------------------------------------------------------------------------------- HEXASIM GAMES (Hexasi) - none - -------------------------------------------------------------------------------- FATE OF REITERS, 5 BATTLES OF BC 1.5 49.00 20/ 9 In-Stk: 143348 RELIGION French-produced, English-language version of this game of 5 battles from the French Wars of Religion between catholics & huguenots, 1562-1598 on a grand tactical scale. Uses the By Shot, Shock & Faith game system. Warfare was rapidly evolving during the time, so there is a great diversity of unit composition as well as weaponry. Uses a simple, traditional game sequence. Covers the battles of Cognat, 1568; Dormans, 1575; Vimory, 1587; Auneau, 1587; and Metrieux, 1587. 300-500m areas, 20-30min/turn, 100-500men/unit. 3 maps, 234 counters. Philippe Hardy'20 GREAT WAR COMMANDER: BEF EXPANSION BC 2.5 60.00 20/ 9 Stocked KIT Boxed kit adding British Commonwealth forces to the game by Temp OoP/OoS providing a unique, 90-card deck highlighting Britain's unique advantages & disadvantages, plus 226 counters depicting infantry, leaders, tanks, weapons & aircraft. Also includes 16 scenarios and 5 double-sided maps, plus a revised rulebook. Platoon level, 50m/hex, few minutes/turn. Pascal Toupy'20 -------------------------------------------------------------------------------- MULTI-MAN PUBLISHING, (MMP) www.advancedsquadleader.com -------------------------------------------------------------------------------- IRON CURTAIN, CENTRAL EUROPE 1945-89 BC 1.8 64.00 20/ 9 In-Stk: 144231 Game of potential wars between NATO & Warsaw Pact forces in central Europe at 5 points spanning the length of the Cold War. War can erupt in 1945, 1962, 1975, 1983 or 1989. Uses the Standard Combat (SCS) game system. Includes 3 scenarios in which NATO invades the east (including Churchill's 1945 plan. Units generally begin in a peacetime footing, and have variable amounts of time to ramp up to the harsh reality. Includes nuclear & chemical warefare, air & air mobile forces, Includes 1 map, 1120 counters, 8 scenarios. Carl Fung'20 LAST STAND, BATTLE FOR MOSCOW 1941-2 BC 1.2 39.00 20/ 9 In-Stk: 144835 3 scenario game of the climatic part of the 1941 invasion of the USSR, beginning in October, as German struggles to sustain its initiative & capture Moscow during a severe winter. Features untried Soviet units, variable victory conditions, Soviet morale, German supply, and winter! Most of all, both sides have variable victory conditions that are uncertain for part of the game. 560 counters, 1 map, 3 scenarios. M.Yamazaki'17 ROSTOV '41, RACE TO THE DON BC 0.9 30.00 20/ 9 In-Stk: 144842 Game of the daring dash by Army Group South to capture Rostov in the fall of 1941, using the Standard Combat System (SCS) game series. While the Germans succeeded, it set the stage for the Soviet's first coordinated counterattack. The Germans have limited forces stretched thin, and must move fast. The Soviets must conserve their forces for the right time to counterstrike. Low unit density & open plains can make for some wild swings in the action. Includes 4 scenarios, 280 counters, 1 map. 2.5mi/hex, 3-6days/turn. Dean Essig, Lee Forester, Ray Weiss'20 -------------------------------------------------------------------------------- VAE VICTIS CERIGO EDITION (VaeV_G) www.vaevictismag.fr/contactENG.html -------------------------------------------------------------------------------- ALEXANDER AGAINST PERSIA FO 1.0 40.00 20/ 9 Stocked French-produced, English (& French) language game. Grand 1-3wks Turnarnd tactical game of 3 battles occuring during Alexander the Great's conquest of Persia. First in the By the Edge of the Sword game series. Covers the battles of Granicus, 334BC; Issos, 335BC; and Gaugamela, 331BC. Each sides' unique unit types must be managed properly to acheive success. 2 maps, 432 counters, 3 scenarios with what-if variants. Frederic Bey'20 LA GUERRE DE 1870 Fo 0.6 23.00 20/ 9 In-Stk: 143357 French-produced, English-language version of this strategic-level game of the Franco-Prussian War of 1870 using an evolution of the Marshals game series. The French declare war on Prussia, fulfilling Bismarck's desire to unite the German states, but lack an offensive plan. Meanwhile, Prussia has a carefully prepared plan for mobilization and concentration that ultimately led to its victory. Area-move, 1 map, 216 counters, 3 scenarios, Div level, 10km/zone, 1day/turn. Laurent Martin'20 TOURCOING 1794 Fo 0.5 23.00 20/ 9 In-Stk: 144150 French-produced, English (& French) language components. Grand tactical level game of one of many battles in which the monarchs of Europe attempt to destroy the French Revolution before it establishes itself. Cobourg, one of the best of the Coalition generals, seeks to do just that in May 1794 in northern France where the Coalition holds several bases. They attempt to surround a portion of the French army in the north, but after multiple engagements successive elements of the Coalition force are routed. 1 map, 216 counters, Brig/regt level, 800m/hex, 90min/turn. '20 -------------------------------------------------------------------------------- DAN VERSSEN GAMES (Versse) www.DVG.com -------------------------------------------------------------------------------- CORSAIR LEADER: ACES KIT SC 0.3 19.00 20/ 9 Stocked Expansion kit including 56 cards depicted real US navy & marine ace pilots to the game. Just add them to your game at the start of a game. '20 WARFIGHTER, WWII: EXP 50 BASTOGNE SC 0.3 16.00 20/ 9 In-Stk: 144445 56-card deck adding cards specific to the battle around Bastogne during the Battle of the Bulge, Dec 1944. Just mix them into your Warfighter decks. '20 WARFIGHTER, WWII: EXP 53 IWO JIMA SC 0.3 16.00 20/ 9 In-Stk: 144444 56-card deck adding cards specific to the US invasion of Iwo Jima, 1945. Just mix them into your Warfighter decks. '20 WARFIGHTER, WWII: EXP 56 TARAWA SC 0.3 16.00 20/ 9 In-Stk: 144457 56-card deck adding cards specific to the US invasion of Tarawa, 1943. Just mix them into your Warfighter decks. '20~~ WARFIGHTER, WWII: EXP 57 NARVIK SC 0.3 16.00 20/ 9 Stocked 56-card deck adding cards specific to the battle around Narvik during the German invasion of Norway, 1940. Just mix them into your Warfighter decks. '20~~ -------------------------------------------------------------------------------- WORTHINGTON GAMES (Worthi) www.worthingtongames.com -------------------------------------------------------------------------------- CRUSADER KINGDOMS, WAR FOR HOLY BC 2.4 52.50 20/ 9 In-Stk: 143609 LANDS Card-oriented, 1-4 player game of the 2nd Crusade beginning 1144AD. Up to 4 players control the primary Christian & Muslim factions in the Middle East. Cards determine troop arrivals, events & response, and players alternate rounds thru a turn to expand or defend their realm of control. Winning player has the largest controlled area at the end. Includes solitaire rules plus rules for 2-player cooperative play. '20 FRENCH & INDIAN WAR 1757-59 BC 2.6 49.00 20/ 9 In-Stk: 144455 Strategic level game of the French & Indian War of 1757-9 across the Great Lakes area of the US & Canada. The British must capture key territories across New France to win; the French must prevent this, and may also seek to capture territories. Includes mounted map, ~60 wooden blocks. '20 HOLD THE LINE, AMERICAN REVOLUTION FB* 5.5 70.00 20/ 9 In-Stk: 144431 3RD 2020 3nd edition. Game covering tactical level combat during 12 key battles of the American Revolution plus battles from the 1759 French & Indian War (previously published as Clash for a Continent). Terrain constructed w/ dbl-sided tiles. Covers battles of Long Island, Harlem Heights, Princeton, Trenton, Hobkirk's Hill, Eutaw Springs, Bemis Heights, White Plains, Kings Mtn, Brandwine & Monmouth. 2nd edition includes additional scenarios plus over 190 plastic minis in 5 varieties. '20 TRENTON 1776 2ND FB 2.3 49.00 20/ 9 In-Stk: 143600 2020 2nd ed in a square flat box. Second game in the Campaigns of the American Revolution series using wooden blocks & semi-hidden movement. Covers the battle of Trenton, 1776, following the New York campaign as Washington's Continentals are chased out of New York into New Jersey. Trenton covers the entire campaign in New Jersey leading to the winter battles that reversed the American's fortunes. Modestly simple, point-point move. '20 27 Items listed here for your shopping pleasure. [IM_NuPn2:2020] Newly Released Gaming Items Listed by Publiher