NEW GAMES & ACCESSORIES Published in * 2023 * All Wargames, Family Games, Magazines & Accessories reported as of 12-21-23 11:58 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĪ ³ What you see here are games by their PUBLICATION DATE (YY/MM). ³ ³ This listing is NOT intended as a catalog; rather, the games ³ ³ shown here reflect when they were released, and stock status and ³ ³ price AS OF THE DATE THE LISTING WAS PRINTED. Items may have ³ ³ changed price or gone out of print & ceased to be available. ³ ³ Check regular catalogs for current availability & pricing. ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA email: M.Dean@FineGames.com Web: www.FineGames.com Phone: 866-690-7879 10am-9pm -or- 541-756-4711 10am-9pm Publsr / Game Title & Edition (Mag#) Box Est Price Release Date Part# (In-Stk) Specific Condition & Topic Notes Typ Wgt (Cash) YY/MM Ordr Turnaround ------ ----------------------------- --- --- ------ ------------ --------------- -------------------------------------------------------------------------------- AGAINST THE ODDS MAGAZINE (Agains) www.atomagazine.com -------------------------------------------------------------------------------- CROWNING GLORY, AUSTERLITZ 1805 #57 HP 1.2 32.50 23/ 2 In-Stk: 151284 Mag & game. Includes Enter the Dragon expansion counters for Red Dragon Blue Dragon. Game of what is generally considered Napoleon's greatest victory, the crushing defeat of the Austrians & Russians at Austerlitz in 1805. Feigning weakness, Napoleon encouraged his opponents to attack his right flank which they did, whereupon he attacked their center. Breaking thru, the French surrounded the Third Coalition forces. 600yd/hex, brig/div level, 1hr/turn, 1 map, 216 counters. Ty Bomba'23 CRUELEST MONTH, AIR WAR OVER ARRAS HP 42.50 23/ 8 Special Order 1917 2020 Annual printed in 2023. Includes the Lash of the Turk 4-8wks Turnarnd expansion. Game of the air war over Arras, France in Apr 1917. The best fighters in the world piloted by some of the best German pilots dig into the British forces, many of which were second line aircraft better dedicated to being trainers. Despite heavy losses, the Brits continued to fly. Game provides multiple missions including balloon busting, ground attack, bombing, photo recon & artillery spotting. Dogfights occur around the 2-seaters. '23 HITLER'S STALINGRAD, BRESLAU 1945 HP 1.3 33.00 23/ 1 In-Stk: 151277 #56 2D Mag & game. Update of this game of the successful German defense of the city of Breslau against daunting odds from Feb'45 thru the end of the war. The city sat on a major rail line and German control would hinder further Soviet advances. A garrison of 50,000, many of which were Volkstrum, held out against the Soviet 6th Army of 80,000 which laid siege to the city which has the Oder River threading thru it. 324 counters, 650yd/hex, 1wk/turn, 324 counters, Co./btln level. Perry Moore'23 -------------------------------------------------------------------------------- BOUNDING FIRE PRODUCTIONS (Boundi) boundingfire.com -------------------------------------------------------------------------------- ASL:BEYOND THE BEACHHEAD 2 [3RD] Fo 1.0 52.00 23/ 1 Special Order 2023 reprint. Scenario pack including 4 maps & 5 overlays 2-6wks Turnarnd covering 16 scenarios in the bocage country of Normandy, 1944. Reqs multiple ASL kits to play. This is a superset of the 1st ed BtB kit. '23 ASL:HIGH GROUND 2 [3RD] Fo 0.8 56.00 23/ 1 Special Order 2023 update. Scenario pack that includes 8 scenarios from 2-6wks Turnarnd all fronts & 2 mounted geomorphic maps, all of which focus on hilly or mountanous terrain (or valleys). 2nd edition revises 7 of the 8 scenarios and adds 9 more, plus a half-board castle overlay. '23 ASL:OPERATION COBRA 2ND Fo 0.9 48.00 23/ 1 Special Order 2023 reprint. Scenario pack w/ 88 new counters, 12 scenarios 2-6wks Turnarnd & a bocage overlay covering actions during the US Cobra offensive that began the breakout from Normandy. Reqs many ASL kits to play all scenarios. '23 -------------------------------------------------------------------------------- COLUMBIA GAMES (Columg) www.columbiagames.com -------------------------------------------------------------------------------- ROMMEL IN THE DESERT 4TH BC* 3.2 59.00 23/ 2 In-Stk: 150615 Reprint with a complete cosmetic overhaul. Remastered, larger map is now mounted, Rommel cards are printed on playing-card stock, even the box is better (printed rather than sleeved). Mechanics are the same. Simple, challenging and long a popular block system game of the entire war in N.Africa, Spt'40-Nov'42, at rgt lvl. 7 Scenarios using the block system to provide fog-of-war and logistical limits. Includes the 1940 Italian campaign, 1941 & 1942 scenarios, 1941-42 campaign, Crusader & Gazala & El Alamein battles. 113 wooden blocks 42 cards map. RECOMMENDED. C.Besinque'23 -------------------------------------------------------------------------------- COMPASS GAMES (Compas) www.CompassGames.com -------------------------------------------------------------------------------- 1812! WAR ON THE GREAT LAKES FRONTIER BC 74.00 23/ 2 Special Order Card-driven game of the War of 1812 fought around the Great Lakes region on land & sea. Britain (who had been engaged in the Napoleonic Wars for a decade) and the young United States compete in a naval arms race in the fresh water lakes separating the US from Britain's Canadian colony. US forces are generally green compared to the experienced forces of Britain. Players must also anticipate the severe winter weather to husband their forces. Players alternate playing strategy cards, spending operation point, and causing events to occur. Individual ships, regt level, with leaders, 55mi/hex, 3 maps, 337 counters, 230 cards. Highly suitable for solitaire play. Ken Repel'23 CARRIER BATTLE, PHILIPPINE SEA BC 53.00 23/ 2 Special Order Solitaire game of the largest carrier battle during the Avail Uncrtn invasion of Saipan, June 1944. Player commands US forces attempting to locate and attack the Japanese carrier groups before they can attack you. Uses Victory Games' Carrier game system (and by original designer). 9 scenarios: 4 use programmed instruction & cover slices of the battle; 2 cover individual days, 1 is a 2-day scenario, 1 is a hypothetical with different US plans, and 1 is a hypothetical scenario in which Midway never happend and the Japanese have their full carrier fleet. 33nmi/hex, 80min/turn, 528 counters, mounted map. Jon Southard'23 DOOMSDAY V2, BATTLE FOR THE BALKANS BC 85.00 23/ 3 Special Order Second game in a series on the World War III that never 2-6wks Turnarnd happened circa 1985. This game focuses on the Balkans in an unlimited land, air, naval & thermonuclear war. Covers the area from northern Italy to the Bosporus. This game introduces sophisticated political rules. High solitaire suitability. Regt/Brig/Div level, 5 scenarios (plus links to earlier Btl for Germany game), 6 maps, 5 counterhseets. Adam Starkweather'23 IMPERIAL TIDE BC 53.00 23/ 1 Special Order Highly strategic level game of World War I, with only four Avail Uncrtn game turns each representing 1 year of time. Each turn consists of several rounds of card play that enables movement, combat, entrenchment & other actions. Based on the Pacific Tide game system. Uses a point-point map of all of Europe, and 100 counters. Key mechanics is the annual purchase of cards, each giving unique abilities; attritional combat; purchase of resource points. Rules for solitaire play included. INTERCEPTOR ACE V2, LAST DAYS BC* 3.5 69.00 23/ 5 In-Stk: 151162 LUFTWAFFE Solitaire, low-level tactical game covering the increasingly desperate air defense of Germany during the last year of World War II, 1944-45. 40 of the best fighters of the war were involved & included. 342 counters, 20 dbl-sided aircraft displays, 60 combat cards, 3-4days/turn, individual aircraft & weapon systems. Can be played cooperative. Fernando Sola Ramos'23 PRELUDE TO REVOLUTION BC 68.00 23/ 4 Special Order Game of Russia's spiral into anarchy in the 12 years prior 2-6wks Turnarnd to the Russian Revolution in 1917. Card-driven game that immerses the players in these chaotic years that included pre-war mutinies, World War I, and then the collapse of the Csarist government. Based on the Prelude to Rebellion game system. Players attempt to spread their influence across the capital of St Petersburg, swaying the masses & soldiers to their side, and building an organization all while fighting political battles in parliment (including against extreme elements of their own faction). Cards reflect events of the three distinct periods, but can also be used to mobilize influence, buy special actions, or affect the game in other ways. Mounted map, 2 countersheets, 125 cards, 300 plastic cubes. Mike Willner'23 SCHNELL BOATS BC* 3.3 49.00 23/ 1 Special Order Solitaire game of tactical naval combat between German 2-6wks Turnarnd Schnell Boats (akin to US PT boats) in the English Channel, June 1943 to June 1944. Player leads a squad of 4 Schnell boats (or experimental hydrofoil boats) based in Cherbourg on missions against allied shipping or occasionally a special mission such as mine laying or pilot rescue. Players track up to 14 crew members as well as each boats' equipment and weaponry. Player's goal is to survive the full 12 months while also destroying as much Allied shiping as they can. Patrols can be completed in about 30 minutes. Moderate complexity, 10 missions/month, 2 countersheets, 1 mounted board. Follows in the long line of solitaire games begun with B-17 and the later Target for Today/Tonight. Joe Carter'23 -------------------------------------------------------------------------------- COMPASS GAMES PAPER WARS (Com_PW) www.CompassGames.com -------------------------------------------------------------------------------- SANTIAGO CAMPAIGN 1898 #102 n 37.50 23/ 2 Special Order Mag & game. Game of the land campaign for Santiago, which Avail Uncrtn included the battles of San Juan Hill & El Caney. Map covers Daiquiri & Siboney to the area west of Santiago. 1mi/hex, 1day/turn, '23 -------------------------------------------------------------------------------- DECISION GAMES (DecGms) www.decisiongames.com -------------------------------------------------------------------------------- ARNHEM, THE FARTHEST BRIDGE 2ND Fo 0.4 19.00 23/ 8 In-Stk: 151168 Reprint. Update of SPI folio on the subject. Uses an attritional combat system, with support assets like air power & artillery. Covers the battle for Arnhem & its crucial bridge across the Rhine defended by the British 1st Para against SS panzers. Btln level. '23 AXIS EMPIRES, TOTALER KRIEG & DAI GB 240.00 23/12 Stocked SENSO! Update & combination of two previously published games in Avail Uncrtn one huge package: Totaler Krieg [4th] and Dai Senso [2nd]. Strategic level game(s) that cover World War II from 1937 thru its ending in 1945. Each theater (Europe v Pacific) are playable separately, or can be combined. Updated for historicitiy, balance and streamlined play, plus a graphic update with new counters & cards. '23 BAGRATION STOPPED / SANDOMIERZ BC* 3.3 75.00 23/ 9 In-Stk: 151398 OFFENSIVE Pair of games in the new Battles in the East series evolved from the PanzerGruppe Guderian game system. This game includes Bagration Stopped where the Germans stopped the Soviet advance in front of Warsaw after the collapse of Army Group Center in the summer of 1944. Sandomierz Offensive covers the Soviet attempt to gain a bridgehead over the Vistula River in July-Aug 1944 thru a huge gap in the German lines. Dbl-sided map, 440 counters. Antony Birkett'23 BASTOGNE, A DESPERATE DEFENSE 2ND Fo 0.4 19.00 23/ 8 In-Stk: 151169 Reprint. Update of SPI folio on the subject. Uses an attritional combat system, with support assets like air power & artillery. Covers the btl for the key crossroads at Bastogne during the Btl for the Bulge, Dec'44. '23 CHALONS, FATE OF EUROPE 2ND Fo 0.4 19.00 23/10 Special Order Reprint. New design using the DG folio format. Covers the 2-6wks Turnarnd battle of Chalons in 5th century where a Roman army challenges the dominant Huns under Atilla who had seized much of Europe with their bow-armed cavalry. '23 D-DAY AT OMAHA BEACH 6TH BC* 3.0 75.00 23/ 7 Stocked 6th edition (2023) reprint of this solitaire (& cooperative Avail Uncrtn 2-player) game of the first day on Omaha Beach as the US 1st & 29th Inf Divs land under intense fire & struggle to form a viable beachhead. A diceless combat system emphasizes using the right weapons & tactics. Event cards punctuate the action and control German strategy (in the solo version). Two scenarios cover the first 2 hours & the fight for the high ground; the campaign covers the entire day. 352 counters, 1 map, 55 event cards. 15-30min/turn, company level, 275yd/hex. 3rd edition added updated rules & a mounted mapboard. J.Butterfield'23 D-DAY AT SAIPAN BC* 3.4 74.00 23/ 2 In-Stk: 151079 Fifth game in the D-Day At... solitaire game series. This game covers the first 5 days of the invasion of Saipan, June 1944. 20,000 US troops landed on the first day (suffering 10% casualties) and pushed toward a key airfield & Japanese concentrations. The island later became the primary US B-29 base. Player controls US forces in a no-dice combat system that rewards combined arms tactics. New rules include Japanese infiltration & Japanese tanks.3 scenarios covering the 1st day (15 June), 2nd & 3rd days, and 4th & 5th days, plus campaign. 528 counters, mounted map, 55 cards. Joe Youst'23 KHE SANH '68, MARINES UNDER SIEGE 2ND Fo 0.2 11.50 23/ 8 In-Stk: 151408 Reprint. Solitaire folio game of the marine corp's defense of Khe Sanh just prior & during the Tet Offensive of 1968. Game accepts the belief of the US high command that an attack on the base was intended to capture the base rather than a feint. Goal is to use scarce resources wisely & maximize NVA casualties. 40 counters, 18 cards, small point-point map. '23 SEALION, GERMAN INVASION OF ENGLAND DC 62.00 23/12 Stocked 2ND Boxed updated of this game of the hypothetical German Avail Uncrtn invasion of Britain in the Fall of 1940. Includes detailed air, land & naval components, tho assumes that the RAF lost the Battle of Britain. With a beautiful map of SE England from the Isle of Wight to the Thames Estuary, and coverage of many of the possible facets of the battle including Brandenburgers, paratroopers, naval combat, radar, coastal batteries and of course supply. Mounted map, 340 counters. E.Harvey, C.Webber '23 SHOWDOWN, COMING INDO-PAKISTANI WAR Fo 0.4 19.00 23/10 Special Order 2ND Reprint. New design using the DG folio system. Uses a step 2-6wks Turnarnd reduction system with support assets like airpower & artillery - and possibly nuclear weapons. Depicts what might happen should India & Pakistan once again go to war, and do so without reservation. Div level. '23 UMAN POCKET / GUDERIAN'S FINAL BC* 3.3 75.00 23/ 9 In-Stk: 151400 BLITZKRIE Pair of games in the new Battles in the East series evolved from the PanzerGruppe Guderian game system. This game includes Uman Pocket 1941 and Tula 1941 games. Uman covers the situation in July-Aug 1941 as the German Army Group South sought to pocket a remaining Soviet offensive-capable force before the Dnieper River. Guderian's Final Blitzkrieg covers the famous generals offensive to capture Moscow from the south late in 1941. Dbl-sided map, 440 counters, 3-5mi/hex, Regt/Div level, high solitaire suitability. Anthony Birkett'23 VIKINGS, SCOURGE OF THE NORTH 2ND Fo 0.3 11.50 23/10 In-Stk: 151411 Reprint. Small, solitaire folio game set during the Dark Ages. Player organizes Viking forces on raids and explorations that reach all along the European coastline & the Black Sea. Player is given a mission, and then must muster resources via raids, colonization & trade to meet the objectives. 40 counters, 18 cards, fast playing, simple. '23 -------------------------------------------------------------------------------- DECISION GAMES S&T QUARTE (DecSTQ) www.decisiongames.com -------------------------------------------------------------------------------- STRATEGY & TACTICS QUARTERLY n 0.9 15.00 23/ 2 Special Order #21BYZANTM Quarterly magazine dedicated to a single, broad historical 2-6wks Turnarnd topic of military history. This issue is focused on the history of of Hanz Guderian and his use of the panzer blitzkrieg in the first half of World War II. '23 STRATEGY & TACTICS QUARTERLY n 0.9 15.00 23/ 4 Special Order #22GUDERIAN Quarterly magazine dedicated to a single, broad historical 2-6wks Turnarnd topic of military history. This issue is focused on the history of of Hanz Guderian and his use of the panzer blitzkrieg in the first half of World War II. '23 STRATEGY & TACTICS QUARTERLY #23 1812 n 0.9 15.00 23/ 8 Special Order Quarterly magazine dedicated to a single, broad historical 2-6wks Turnarnd topic of military history. This issue is focused on the history of of Hanz Guderian and his use of the panzer blitzkrieg in the first half of World War II. '23 STRATEGY & TACTICS QUARTERLY #24 CCW n 0.9 15.00 23/11 Special Order Quarterly magazine dedicated to a single, broad historical 2-6wks Turnarnd topic of military history. This issue is focused on the Chinese Civil War that lasted 3 decades, only to conclude in 1949. '23 -------------------------------------------------------------------------------- DECISION GAMES S&T GAMES (DecS_T) www.decisiongames.com -------------------------------------------------------------------------------- CAROLINGIAN TWILIGHT #342 n 0.9 37.50 23/ 8 In-Stk: 151417 Mag & game. Strategic level, 2-6 player, area-move game of the decline of the Carolingian Empire of Charlemagne in the 9th century AD. After his death, his empire was divided among his sons and civil war broke out. 10 Scenarios depict individual divisions & conflicts with the empire. Goal is to reunite the empire under one leader. France & other foreign powers may intervene, and Vikings may raid anywhere in Europe. Uses strategem chits that act as events or special abilities. Includes diplomacy, and loss of a leader brings that player back as controller of a secondary force. For 2-6 players, 280 counters, 1inch/75mi, 1yr/turn. Brendan Whyte'23 / ARTICLES ON: Carolingian Civil War in 9th Century; Battke if Narawi, Philippines, 2017; WOrld War I in East Africa; Seminole Wars 1817-58; Flying Circuses Over the Front in World War I; Venezuela Update; Russian Mine Warfare in Ukraine; Time for an Asia-Pacific NATO?; Pompey the Great; Chinese Air Force's OPFOR; Operation Countenance, Iran Aug 1941; Chinese PLA Exampaning Noncommissioned Officer Corps. FRENCH & INDIAN WAR BATTLES #340 n 0.9 37.50 23/ 3 In-Stk: 151179 Mag & game. Game of grand tactical battles of the French & Indian War of 1754-60. Each involved relatively small forces but were decisive for the control of what is now Canada. Includes 3 scenarios: Lake George (Sept 1755), Fort Oswego (Aug 1756) & Quebec (Sept 1759), each with its own map. Emphasis on leadership, light troops in the largely forested areas of battlel, plus special events. Company/btln level, 50-150yd/hex, 10-60min/turn, 176 counters. Joseph Miranda'23 / ARTICLES ON: Decisive Battles of the French & Indian War; Timur's 1398 Invasion of India & the Sacking of Delhi; Goose Green, The Falklands 1982; Armor in the Philippines 1941-2; Iranian Drones in Venezuela; Emerging Russo-Turkish Axis; Cold War Weapons in the Russo-Ukraine War; Lightning Carriers in the Indo-Pacific; 1946 Azerbaijan Crisis; First Arab Siege of Constantinople 674-8AD; Long Rifles in the 1815 Battle of New Orleans; Renault FT-17 Tank. GREAT TURKISH WAR, 1683-99 #344 n 0.9 37.50 23/11 Stocked Mag & game. Simpler, strategic level game of the contest for 2-6wks Turnarnd the Balkans to Vienna in late in the 17th century. Covers the last Ottoman assault to capture Vienna, and the eventual counteroffensive that defeated the Ottomans several times in Hungary. 1yr/turn, 50mi/hex, 3-6k men/unit, 176 counters. Includes strategem (event) chits that influence the game. Javier Romero'23 / ARTICLES ON: Great Turkish War, 1683-99; Joan of Arc's Loire Campaign; The War in Nagorno-Karabakh; Command of the Sears & US Entry in WOrld War I; The American Expeditionary Force's First Tank Fight in WWI, Patton & the Battle of Saint-Mihiel; Wagner Group in the Middle East; US Combat Aircraft for Argentina; Russian Ecological Warfare in Ukraine; Titus Labienus, Caesar's Lieutenant; Battle of Naseby 1645; Forts Henry & Donelson, Origin of US Joint Operations. OPERATION ALBION 1917-8 #343 n 0.9 37.50 23/11 In-Stk: 151419 Mag & game. Operational, area-move game of the German offensive in the Baltic area of Russia & Finland during World War I, 1917-18 (plus German intervention in the Finnish Civil War 1919), which captured the city of Riga as well as several islands thru amphibious assault, leading the the collapse of the post-Czarist government and later the Russian Revolution. Area move game combining naval, air & land aspects in a telescoping time frame. Regt/Brig level, with air squadrons & 1-3 capital ships per counter. 176 counters, 40km/inch, a single scenario. Joseph Miranda'23 / ARTICLES ON: Operation Albion & the Baltic Campaigns, 1917-18; Roman Empire, Fortified Camps to Fortified Frontiers; Task Force Faith, Defeat of US 31st Inf Regt near Chosin 1950; Russo-Turkish War, Caucasus 1806-12; Alpine Troops in World War I; Russian Planes Threaten US Forces in Syria; Swedish & French Weapons in Ukraine; Siege of Toulous 721AD; Black Seminole Indian Scouts; Invasion of Togoland 1914; Unmanned Underwater Gliders; US Gen David Gregg, Unusung Hero of Gettysburg. RETURN TO EUROPE #341 n 0.9 37.50 23/ 6 In-Stk: 151302 Mag & game. Game of the western Allies invasion of Sicily & mainland Italy in July- Nov 1943. Uses the Desert Fox game system. Victory hinges on control of two key ports in Sicily, or effective control of southern Italy. Both sides intended this theater as a sideshow, the Allies to knock Italy out of the war and Germans to simply delay the Allied advance. Wide range of unit types, each with special abilities, and an effective supply network is essential. 280 counters, Regt/Brig level, 1mo/turn (with multiple impulses). Sicily scenario w/ optional rules must be downloaded from publisher's site. Chris Perello'23 / ARTICLES ON: Sicily & the Invasion of Italy, 1943; Creek Indian War, 1813-4; Rome, Masters of the Sea; Second Korean War, 1966-69; Austro-Hungary's Imperial Suicide; Israeli Strike on Iran LIkely; Tigray Update; Return of Russia's 1st Guards Tank Army; Taiwan Strategic Ambiguity is Questioned; Brief History of the Clatrop; Battle of Annual, July 1921, Morocco; China's Air Warfare Center. SADDAM MOVES SOUTH #339 n 0.9 37.50 23/ 2 In-Stk: 150829 Mag & game. Game of the hypothetical situation in August 1990 had the unexpected Iraqi invasion of Kuwait continued into Saudi Arabia. The US then must lead a coalition to retake the oil fields of Arabia. Based on a distorted understanding of Iraq's motivations at the time, but poses the situation where the US-led coalition had to build up its forces in the face of a fait acompli occupation of Saudi Arabia and a large part of the world's oil. Based on the Desert One War game series covering land, air & amphibious ops. 3-10days/turn, rgt/brig/div level, 224 counters, 22mi/hex. Joseph Miranda'22 / ARTICLES ON: What If Saddam Continued South in 1990?; Operation Roundup (D-Day in 1943) Reconsidered; US Navy's Yangtze River Patrol in the early 1900s; Pompey v the Pirate, 1st Century AD; WWI Railway Guns; HIMARS in Ukraine; Middle East Naval Power; Rwandan Interventions; Japan's Counter-Strike Capabilities; Curious Case of Benjamin Pole; Belgian Expansionism in 1839-1945; The Man Assyria Feared. -------------------------------------------------------------------------------- DECISION GMS WORLD AT WAR (DecWAW) www.decisiongames.com -------------------------------------------------------------------------------- BALTIC OFFENSIVE 1944 #93 n 0.9 37.50 23/11 In-Stk: 151428 Mag & game. Game of the Soviet offensives into the Baltic area in Fall 1944, and ultimately besieging the Courland Peninsula, seeking to retake as much territory as possible. Soviets have positional advantage & superior numbers, but a tight timeline as their forces must return to the drive towards Berlin. Soviet decoy markers provide uncertainty during setup. Post-combat exploitation moveement of mechanized forces is key. 10days/turn, 10mi/hex, Brig/div/corp level, 176 counters. Javier Romero Munoz'23 / ARTICLES ON: Soviet 1944 Baltic Offensive; Air Strike on Rabaul, Nov 1944; German Helicopter Development; US 36th Inf in Italy, the Hard Luck Division; Operation FS, the Japanese Plane to Conquer Fiji, New Claedonia & Samoa; What If Spain Intervened in 1940?; the Dornier 335; Soviet Casualties, 1941-45. CRIMEAN CAMPAIGN 1941-42 #89 n 1.0 37.50 23/ 2 In-Stk: 150902 Mag & game. Simpler, operational & strategic level game of the Axis offensive into the Crimean Peninsula ending with the capture of Sevastopol, Oct 1941-July 1942. Uses a telescopic timeframe reflecting the ebb & flow of operations. Players have the choice of Move-Fight or vice versa each turn. 5mi/hex, 2-4wks/turn, brig/div level, Victory is determined gby geographic possessions (and whether events dilutes the German effort as occured historically). 176 counters. Ty Bomba'23 / ARTICLES ON: the Crimean Campaign 1941-42; Japanese Indian Ocean Raid, 1942, a Missing Opportunity; The Hump (in China), Strategic Heavy Lift; Fortress Assault at Bitche, March 1945; USMC Raider & Parachute Btlns; German Flak, pt.1; Czechoslovakian Fortress, Blockhouse Zeleny; Russian Front by the Numbers. GREAT EUROPEAN WAR, EUROPE 1941-43 n 0.9 37.50 23/ 4 In-Stk: 151098 #90 Mag & game. Strategic level game of World War II had Germany not invaded the Soviet Union but instead focused on an air & naval campaign against Britain along with more operations in northern Africa and the Middle East. The Soviets are neutral but could intervene at any time. Players build their forces thru mobilization. Game ends in late 1943, assuming that the West's industrial might makes things a foregone conclusion after that. Basically it depicts a land power versus a naval & air power, and assumes a US Europe-first policy. 280 counters, Corp/front level, 74.5mi/hex, 3mo/turn. Joseph Miranda'23 / ARTICLES ON: Europeon War, 1941-3, with prewar preparations; Battle at Libyan Omar; Admiral Kimmel's Dilemma - What to Do in the Aftermath of Pearl Harbor; Barbarossa in the Baltic Sea; Salerno Airborne Assault, 1943; German Flak, pt2; Factions in the Imperial Japanese Armed Forces; Soviet Hero of the Soviet Union Award. NARVIK 1940 #92 n 0.9 34.99 23/10 Special Order Mag & game. Includes 16 errata counters & a full page of 2-6wks Turnarnd errata for Winter War #77. Simpler, grand tactical level game of the contest for the port of Narvik in northern Norway and surrounding area, Apr 1940. The Allies seek to deprive Germany of a major exportor or key mineral resources. Key dynamics are limited Action Points which allow activity, one side taking an action then the other; and the command structures on each side which split forces, with units moving OR engaging in combat. 1wk/turn, 1.5mi/hex, Pltn/Btln level, 176 counters. Joseph Miranda'23 / ARTICLES ON: Narvik 1940; Red Storm in Poland, the Lviv-Sandomierz Summer Offensive, July 1944; SS Caucasus Cavalry Brigade; Romania at War; In Harm's Wary, USS Samaritan Hospital Ship; Destruction of Army Group South Ukraine, Aug 1944; 1942 Rose Bowl. STALIN'S FIRST VICTORY/TAIERZHUANG n 0.9 37.50 23/ 7 In-Stk: 151100 #91 Mag & game. Pair of separate, simpler games covering the battle that decided the 1929 Sino-Soviet War, and also the climactic battle of the first Japanese offensive into China in 1938, Taierzhuang. Victory is based on geographic control of key objectives. Both allow a choice of move-fight OR fight-move. 176 counters, 1 map, co/regt level, 0.25-1.25mi/hex, 1-2 days/turn. Ty Bomba'23 / ARTICLES ON: Battle of Taierzhuang, China's Stalingrad 1938; Stalin's First Victory, 1929; Hitler's Final Panzer Offensive in the Ruhr Area, 1945; Combat in the Baltic 1942-3; USN Organization 1919-45; 1944 Hungarian Revolution; Geneisis of US Airborne Forces; Use of LUmber by the US Military in WWII. WAR COMES EARLY, CZECHOSLOVAKIA 1938 n 0.9 37.50 23/ 1 Special Order #88 Mag & game. Simpler game of the hypothetical situation 2-6wks Turnarnd thruout central Europe had Czechoslovakia elected to fight rather than surrender itself after the Munich Agreement in 1938. The Soviets had pledged to immediately support the Czechs had they gone to war, creating the possibility of an early start to a general World War. Covers the first 6 weeks of war. Victory is based on either an overwhelm defeat of either side, or Czechoslovakia avoiding surrender by the end of the game. German mechanized forces may ignore ZOCs & attack twice in a turn. 280 counters, corp/army level, 4days/turn, 20mi/hex. Also includes a scenario covering the historical German invasion of Poland in 1939. Ty Bomba'22 / ARTICLES ON: Czechoslovakia 1938; First Arakan Campaign in Burma, 1942-3; Bulgaria in WWII; the British Attack on German Held, Italian Aegean Islands in 1943; Opposing Amphibious Organzations in the Pacific during WW2;; Czechoslovakian Tanks; German 1st Para Div at Primosole Bridge, Sicily, 1943; Operation Beowulf II, the German capture of the Estonian Archipelago in 1941. -------------------------------------------------------------------------------- DIRE WOLF DIGITAL (DWD) - none - -------------------------------------------------------------------------------- DUNE, IMPERIUM: UPRSING FB 45.00 23/11 Special Order Stand-alone game that can also be used as an expansion to the base game. House Atreides has been destroyed by the Emperor who has again given House Harkonnens control over Arrakis. But a warrior among the Freeman challenges the status quo. Expands on the blend of deck-building & worker placement. '23 -------------------------------------------------------------------------------- GALE FORCE NINE LLC (GF9) - none - -------------------------------------------------------------------------------- DUNE 3RD: ECAZ & MORITANI HOUSE KIT FB 19.00 23/10 Special Order Kit adding two new houses to the Dune base game, the Ecas & 1-3wks Turnarnd House Moritani. '23 -------------------------------------------------------------------------------- GMT GAMES (GMT) www.gmtgames.com -------------------------------------------------------------------------------- 18 INDIA DC 59.00 23/10 Special Order Game of the Indian railroad system based on the 18xx series, 1-3wks Turnarnd but which major deviations. For 2-5 players. Based on an earlier game, but in-game randomness is replaced with pre-game variability, making each game unique. Goal of course is to be the wealthiest player at the end of the game. Mounted map, 210 track tiles, 125 wooden tokens, 253 cards. '23 ANCIENT CIVILIZATIONS OF THE MIDDLE DC 59.00 23/ 4 Special Order EAST Abstract, stand-alone game of civilization development in 1-3wks Turnarnd the Middle East, using the system developed with prior Ancient Civs of the Inner Sea, but adding new features. Plays with up to 6 players, and has high solitaire suitability. Game can be played with varying strategies, from cooperative city building & trade, to one of combat. Game length can be varied as well. Mounted board, 416 wooden disks, 8 diety blocks, 110 cards. Christopher Bruegge, Mark McLaughlin'23 BANISH ALL THEIR FEARS BC 45.00 23/12 Stocked (Game in the Bayonet & Musket game series covering 2 key 1-3wks Turnarnd battles of the War of Spanish Succession. Neerwinden covers the 1693 defense of a fortified village against the French army under Luxembourg, leading to the British army's defeat. Blenheim covers Marlborough's victory deep in Bavaria against combined Bavarian & French forces. System reflects the larger armies armed with flinklock muskets & steel bayonets during this era. 190-220yd/hex, 20min/turn, Btln level, Dbl-sided map, 5 countersheets. David Fox'23 BARRACKS EMPERORS, TIME OF CRISIS BC* 3.0 33.00 23/ 6 In-Stk: 151268 1-4 player card game set during the Roman Time of Crisis in the 3rd Century, where 45 men made claim to be emperor. Players accumulate & deploy political influence (given by their cards) in an effort to claim the emperorship for one of their boys. Basically a trick-taking game in an unique way. Every card can be played in two ways, making for tough decisions. Includes a simple solitaire module. Low complexity, 116 cards, 6 counters. Brad Johnson, Wray Ferrel'23 BORDER REIVERS, ANGLO-SCOTTISH BORDER DC 60.00 23/ 6 Special Order Game of border raids across the border between Britain & 1-3wks Turnarnd Scotland, 1513-1603, generating many famous battles including Bannockburn. Such raids were often the locals from this battered area crossing the border to steal cattle or sheep as food. Both nations attempted to impose peace by making key landholders Wardens of a third of the border on each side but failed as these families were leaders of the raids. Game can be played with 2-6 players but is best with 4-6. High solitaire suitability. Play proceeds in seasonal turns with a different sequence in each. Mounted map, 196 cards, 90 wooden cubes, 102 meeples, 2 countersheets. Ed Beach'23 CDG SOLO SYSTEM KIT #2 zl 0.5 15.00 23/ 7 In-Stk: 151351 2nd kit for the Card Driven Games published by GMT. Provides 2 card displays, another custom die, 4 markers, rules summary & 9 playsheets for a variety of games. '23 CLASH OF SOVEREIGNS, WAR AUSTRIAN BC* 2.9 45.00 23/ 4 Stocked SUCCES Game of the War of Austrian Succession, 1740-48 which begins 2-6wks Turnarnd with Prussia attempting to sieze Silesia in a surprise invasion, but instead begins a global war. The death of Charles VI and the appointment of Maria Theresa to the throne emboldens France, Prussia & Spain to target chunks of the Holy Roman Empire. 2-4 player, card-driven game with a free-wheeling & fast playing feel; streamlined from earlier Clash of Monarchs system. Campaign game covers entire war, with 3 scenarios covering 2-3 year periods of the war. Very different natures of the national armies & goals makes for some difficult choices & odd bedfellows. High replay value. 160 cards, 470 counters. Bob Kalinowski'23 COMMANDS & COLORS, NAPOLEONICS 5TH DC* 5.6 59.00 23/ 9 In-Stk: 151332 2023 Reprint. Block-system game covering 15 Napoleonic era battles. Includes French, British & Portuguese troops. Battles include: Rollica 1st & 2nd, Vimiero, Corunna, River Coa, Talavera, Bussaco, Reynier's & Ney's Assault, Redinha, Salamanca, Garcia Hernandez, Aire, Quatre Bras & Waterloo. 340 blocks, mounted map, 70 command cards. R.Borg'23 COMMANDS & COLORS, NAPOLEONICS: BC 2.6 52.00 23/ 9 Special Order AUSTRN 3 Reprint. Kit for the C&C Napoleonics game adding the 1-3wks Turnarnd Austrian army & 20 scenarios set in central Europe in 1805 & 1809. Includes scenario booklet, 15 dbl-sided terrain tiles, 344 wooden blocks. R.Borg'23 COMMANDS & COLORS, NAPOLEONICS: BC* 2.9 52.00 23/ 9 Special Order PRUSS3RD Reprint. Kit for the C&C Napoleonics game adding the 1-3wks Turnarnd Prussian army & 20 additional scenarios set in central Europe. Includes scenario booklet (with addtl rules), a terrain tile sheet, and a total of 245 wooden blocks. R.Borg'23 COMMANDS & COLORS, NAPOLEONICS: BC 2.5 52.00 23/ 9 Special Order RUSSIAN3 Reprint. Kit for the C&C Napoleonics game adding the Russian 1-3wks Turnarnd army & scenarios set in Russia or involving Russian forces during the Napoleonic Wars. Includes 220 wooden blocks (mostly green Russian but also blue French), and 20 scenarios including: 3 Eylau scenarios, Friedland, 4 Borodino scenarios, Berezina & more. R.Borg'23 COMMANDS & COLORS, NAPOLEONICS: BC 2.4 52.00 23/ 9 Special Order SPANISH3 2023 Reprint Kit for the C&C Napoleonics game adding the 1-3wks Turnarnd Spanish army & scenarios set in Iberia. Includes 18 scenarios from 1808-13, plus 3 tile sheets, 4 player aide cards, 210 blocks & unit stickers. R.Borg'19 COMMANDS & COLORS, BC 2.4 49.00 23/12 Special Order NAPOLEONICS:GENERALS2 2023 reprint. Generals, Marshalls & Tacticians kit for the 1-3wks Turnarnd C&C Napoleonics game. Includes scenarios for 18 historical battles, with several focused on the 1813 campaign in Germany or 1814 campaign in France. Adds 50 tactician cards reflecting the roles of leaders in battle. Also adds an updated deck of 90 Command cards, as well as mechnaics for garrison markers, Grand Battery, leader casualties & more. Requires based game as well as all 4 prior kits to play all scenarios. R.Borg'23 COMMANDS & COLORS, SAMURAI BATTLES DC* 5.4 66.00 23/12 In-Stk: 151548 2ND 2023 reprint. Complete game in the Commands & Colors game series. Focuses on tactical battles in medieval Japan with 40 scenarios. Includes many unit types & terrain types. Terry Leeds'23 DOMINANT SPECIES: MARINE SPECIES KIT DC* 4.0 59.00 23/ 1 In-Stk: 151526 2ND 2023 reprint. Large kit adding ocean creatures to this game of survival of the fittest. Presents 4 aquatic classes of animals - dinosaur, fish, cephalopod & crustacean, and each must seek dominance in a changing environment on earth after an ice age 60 million years ago. Modest complexity. 54 cards, 7 sheets of tiles, 178 wooden cubes. Chad Jensen'23 DOWNFALL, CONQUEST OF THE THIRD REICH BC 2.8 40.00 23/10 In-Stk: 151551 Base game in a 2" box w/ paper maps. 2-player, highly strategic level game of the conquest of Germany from 1942-45, with players representing the Western Allies & the USSR, with each also controling German forces on the opposite front (akin to Battle for Germany). Initiative banks & bids determine the order of action thruout a turn, where actions can be to move, fight, recruit, mechanization, partisan warfare, logistics & strategic warfare. 2 maps, 384 counters, 110 cards. Chad Jensen, John Butterfield'23 DOWNFALL: 3" BOX & MOUNTED MAPS KIT DC 28.00 23/10 Special Order Kit consisting of a mounted mapboard set and a larger, 3" 1-3wks Turnarnd box to fit all the base game components with the mounted map. FIRE IN THE LAKE: SOVEREIGN OF BC* 3.2 35.00 23/10 In-Stk: 151554 DISCORD Kit for the 1st or 2nd edition of the base game. Provides a prequel to the later events depicted by by base game between 1961-63 during the Diem years as the Viet Cong began resistance, and arms began arriving in the south. Inclusion of Fall of Saigon as well allows play of the entire 2nd Vietnamese War from its low intensity beginning in 1961 thru the conquest of the south in 1975. 2 1-4 player scenarios, solitaire system (applicable only to this kit), 2 scenarios for the kit + 2 for the base game; 134 cards, 6 wooden pieces, 2.5 countersheets. Rachel GBillingsley'23 GMT 2023 ERRATA COUNTERS n $5.00 23/12 Stocked (Single 280 countersheet providing all known errata counter 1-3wks Turnarnd corrections for GMT games published in 2022-3. Provides counters for 13 games: Barbarossa AGC, GBoH Julius Caesar Deluxe, Under the Southern Cross, Pacific War, Seas of Thunder, Musket & Pike Dual Pack, Next War Poland & Supplement #3, Vietnam, Clash of Sovereigns, Fields of Fire With the Old Breed, Mr President, Border Reivers. '23 GRAND PRIX: NEW TRACK PACK BC 26.00 23/ 4 Special Order Kit adding 4 new tracks to the base of Grand Prix: 1-3wks Turnarnd Silverstone, Monza, Monaco & Spa-Francorchamps. Tracks can also be used for Thunder Alley. Includes 2 mounted, dbl-sided boards & 1 page of track rules. '23 GREAT BATTLES OF ALEXANDER, 6TH DC* 3.4 72.00 23/10 In-Stk: 151315 (DELUXE) 2023 update of the last & greatest version of this celebrated game, Now includes the Tyrant kits well as those included in last edition (Juggernaut, Diadochoi & Phalanx). Covers 19 of Alex's most famous btls: Macedonia v Greece @ Chaeronea (Aug 338BC); Alex v Persian screening force @ Grancius (May 334BC); Alex recovers his LOC from Persian force @ Issus (Nov 333BC); Alex defeats Darius III, King of Persia @ Gauamela (Oct 331BC); Alex subdues the Triballians @ Lyginus in his first battle as King (336BC); Alex secures his rear in the Balkans by defeating the Illyrians at Pelium (336BC); Alex succeeds at a dangersou river crossing at Jaxartes against the Scythians (329BC); a Macedonian group is trapped by the Scythians at Samarkand (328BC); Alex assaults a mountain fort at Arigaeum (327BC); and Alex wins his last battle agains the Indians at Hydaspes (326BC). Mark Herman, Richard Berg'23 INFERNO, GUELPHS & GHIBELLINES DC* 4.8 59.00 23/ 6 In-Stk: 151316 1259-61 Third game in the Levy & Campaign game series. Focuses on the conflict between the merchant class & fuedal lords in Tuscany, Italy, 1259-61. A small battle between the cities of Florence & Siena escalates into a large regional war. Gathering resources in this rich region is less of a problem than treachery. Point-Point map, 2mo/turn, mounted map, 175 wooden blocks, 108 cards, 3 counter sheets. High solitaire suitability. Enrico Acerbi, Volko Ruhnke'23 LAST HUNDRED YARDS 2ND BC 2.1 45.00 23/ 3 Special Order 2023 reprint. Innovative game of small unit, tactical combat 1-3wks Turnarnd in western Europe after the D-Day landings. The systmes for initiative & reaction try to model how units actually behaved, with events happening more simultaneously than sequentially, and opposing player given a reaction cycle during which defenders MIGHT be able to react if attackers are seen. Victory is determined by achieving objectives. Modest complexity & solitaire suitability. 6 dbl-sided geomorphic maps, 4 countersheets. Mike Denson'23 LAST HUNDRED YARDS: RUSSIAN FRONT KIT BC* 3.3 45.00 23/12 In-Stk: 151533 Kit for the Last Hundred Yards series requiring both base games (Last Hundred Yards & Airborne Over Europe) to play. 4th edition in the LHY series covering major campaigns & missions from the 2nd half of the War in the East during World War II. Focuses include the Oct 1943 fighting near Krivoi Rog, Summer 1944 during Bagration. Rules for the Soviets reflect tactical inflexibility & indifference to casualties. 8 double-sided geomorphic maps, 4.5 countersheets, 16 missions. Mike Denson'23 LIBERTY OR DEATH 3RD DC* 5.2 57.00 23/ 8 In-Stk: 151123 2023 reprint of this popular game of the American Revolution using the popular COIN Counter-Insurgency game system. For 1-4 players, with multiple factions interacting (British, Rebels, French & Indians). Card-assisted play allows for brilliant actions, rabble-rousing, French entry, India raids, blockages, etc. The British initially have the initiative, strength & mobility, but can't be everywhere. The Americans must muster & preserve their strength and pick their battles carefully. Highly suitable to solitaire play. Includes 150 wooden pieces, 110 cards. 1yr/turn. H.Buchanan'23 MBT [MAIN BATTLE TANK] 3RD BC* 4.3 70.00 23/ 6 Special Order "Main Btl Tank." 2022 reprint of GMT's 2016 update of AH's 1-3wks Turnarnd detailed armored combat between Warsaw Pact & Nato forces, circa 1987. Highly detailed combat system, with each unit type has dozens of rated qualities. 5 double-sided geomorphic mounted maps, 6 countersheets, 28 tankcards. Individual AFVs & guns, half & full squad inf units, 15sec-15min/turn, 100m/hex. J.Day'22 NEXT WAR, POLAND 2ND BC 2.2 65.00 23/ 1 Special Order 2023 update. 4th game in the Next War series. This game 1-3wks Turnarnd covers what might happen if war breaks out on the western Russian border with Poland (a NATO member). Key question is whether the qualitative superiority of NATO/US forces will buy sufficient time for reinforcements to arrive to save the day from massed Russian forces. 1 map, 4 countersheets, btln/brig level, 3-5days/turn, 7.5mi/hex. Mitchell Land'23 NEXT WAR: SUPPLEMENT #3 KIT Fo 1.4 18.00 23/ 1 In-Stk: 151125 Kit adding expansion material for the Next War series of games. Includes an expansion map for the balance of Kaliningrad & a portion of Lithuania; expansion hex map showing the islands of Bornholm & Gotland; 2 countersheets with new & revised counters; Cyber Warfare player aid cards; and some optional rules. Kit largely upgrades NW Poland but adds to other games in the series as well. Mitchell Land'23 NORMAN CONQUESTS, 1053-1265 BC 45.00 23/12 Special Order (Game using the Men of Iron game system to cover 7 battles 1-3wks Turnarnd occuring during the period of Norman conquests of Britain, Italy, Sicily and Syria. Includes the battles of Civitate 1053, Fulford 1066, Stamford Bridge 1066, Hasting 1066, Tinchebrai 1106, Lewes 1264, and Evesham 1265. 110yd/hex, Ralph Shelton'23 NORTH AFRICA '41, WESTERN DESERT 1941 BC 2.2 42.50 23/ 9 In-Stk: 151318 Overhaul of the earlier and well regarded The Legend Begins, plus ideas from later games, by the original designer. Covers the campaign in northern Africa from Rommel's arrival in the theater in March 1941 thru the end of that year. Bttln/Reg/Brig level, 2wks/turn, 2 maps, 2 countersheets. Scenarios for Battle Axe & Crusader, plus the campaign game. Mark Simonitch'23 PATHS OF GLORY, FIRST WORLD WAR 7TH BC* 4.0 50.00 23/ 3 In-Stk: 151535 2023 deluxe reprint (ie 7th edition) of the last revision of this extremely popular strategic level game of WW-1 in Europe and the Near East using the modestly simple board game utilizing cards for strategic events, ala Krieg. Corp/army level, w/ seasonal turns, 3 scenarios.Changes in this game included a double-sided map with traditional & tournament maps, 20 new optional cards, update rules & player aids, and new optional counters. MOST HIGHLY RECOMMENDED. '23 PEOPLE POWER DC* 3.5 49.00 23/ 6 Stocked 11th game in the popular COIN Counterinsurgency game series. 1-3wks Turnarnd For 3 players, but has high solitaire suitability. Covers the insurgency in the Philippines, 1981-86, against the US-supported Marcos regime which ended with the Marcos fleeing to the US. Three factions - the Government, the Marxist NPA, and the Reformers led by the widowed Aquino - compete to control the country's future. Historically, it led to the sudden collapse of the Marcos regime. Simpler & faster playing game, making it a good intro to the game system. 1yr/turn, area move map, Mounted map, 2 card decks, 80 wood pieces, 12 pawns, 1 countersheet. Kenneth Tee'23 PLANTAGENET, COUSINS WAR FOR ENGLAND DC* 4.6 59.00 23/ 9 In-Stk: 151559 Game of the English Civil War known as the War of the Roses, 1459-85, using the Levy & Campaign game series. Covers the entire war in a campaign game, and also provides scenarios covering the main time periods individually. Lots of color reflecting the treason, political maneuvers, and a color cast of characters. Can be played solitaire. 1Qtr/turn, pt-pt map, mounted map, 152 wooden pieces, 179 cards, 2 countersheets. Francisco Gradaille'23 PLUM ISLAND HOROR BC 65.00 23/12 Special Order (1-4 player cooperative game of recovery and survival on 1-3wks Turnarnd Plum Island after a storm releases a chemical horror that brings the dead back as zombies. Players choose one of 6 factions to control, each with unique abilities and downsides, and must effectively coordinate to stay alive. Mounted map, 135 cards in multiple decks, 162 counters, 102 wooden pieces, 106 tiles & standup characters. High solitaire suitability. '23 PRIME MINISTER DC* 4.3 49.00 23/12 In-Stk: 151539 1-4 player of this key position in the British Empire during the reign of Queen Victoria beginning in 1837. Players represent one of 10 PMs that served during Victoria's reign, who may shift during the game between being PM to Opposition Leader to Backbench. Players participate in the mechanics of government always with an eye to the next election - and gaining victory points that determine who wins. High solitaire suitability with rules for bot play. 228 cards, mounted map, 54 wood markers. Paul Hellyer'23 PURSUIT OF GLORY, GREAT WAR NEAR DC 2.1 42.00 23/ 9 Stocked EAST 3R 2023 update of this stand-alone game that is both a sequel 1-3wks Turnarnd to Paths of Glory and a 2nd ed of Great War in the Near East. Covers WW1 in the Caucauses & Middle East & Turkey. Includes 1 map, 560 counters, 110 cards. T.Racier'23 SALERNO '43: MOUNTED MAP KIT n 12.50 23/ 8 Special Order Mounted map (only) for Salerno '43 game. '23 1-3wks Turnarnd SEAS OF THUNDER DC* 4.6 40.00 23/ 9 In-Stk: 151339 Strategic level game of the naval war in World War II around the world. Depicts not only the struggle for supremacy, but emphasizes the challenge each nation's leaders faced allocating limited resources to the struggle. Game has 7 smaller scenarios that can be combined to include most of or all of the war. Something of a massive elaboration on earlier War At Sea & Victory in the Pacific games. 1400 counters, 1 dbl-sided map. Jeff Horger'23 SEKIGAHARA, THE UNIFICATION OF JAPAN DC* 4.8 52.00 23/ 3 Special Order 5TH 2023 Reprint. Simpler block-style game set in 1600 in Japan 1-3wks Turnarnd as each clan attempts to gain dominance over, and thus unify, all of Japan under one Shogun. A 7-week campaign including marshalling armies of dubious loyalty, fight key battles & secure defections from your enemies. 119 blocks, 110 cards, 5000men/block, 3.5days/turn, simpler mechanics. Combat is resolved via card play. M.Simonitch'23 TANTO MONITA, RISE OF FERDINAND BC 65.00 23/12 Stocked (4 player game of the efforts of Spanish monarchs Ferdinand 1-3wks Turnarnd & Isabella to unite Spain & eliminate the Muslims still remaining in Spain between 1470-1516. Both monarchs faced opposition as they asscended to their thrones, and are also opposed by 3 foreign powers (Portugal, France & the Muslims of Granada. Uses the same system as Here I Stand & Virgin Queen. Point-point map of Iberia & northern Africa. 130 cards, 1 map, 6 countersheets. Carlos Diaz Narvaes'23) TWILIGHT STRUGGLE, RED SEA BC 2.2 25.00 23/ 1 Special Order Standalone game using the extremely popular Twilight 1-3wks Turnarnd Struggle game system. Covers conflict around the Red Sea & Horn of Africa in 1974. Conflict breaks out as a key American ally in Ethiopia becomes dictatorial, provoking a coup that upset the balance of power in the entire region, prompting a Cold War competition for the area. Designed as a 2-player game, but includes a full solitaire game driven by a bot. Cards from Twilight Struggle can be used with this game to add additional cold war events & vice versa. Mounted map, 51 cards, 1 counterseheet. Jason Matthews'23 UNDER THE SOUTHERN CROSS BC 2.5 42.00 23/ 9 In-Stk: 151201 Stand-alone game in the Flying Colors game series, this covering the South American Republics during the 19th century. Additional rules pertaining to the environment and times. Covers 24 battles of varying size. Also includes the ship duel map & activation cards previously published in Serpents of the Seas, with 18 duel scenarios. 2 countersheets, 3 maps, 55 cards. Mike Nagel'23 WHITE PLAINS, BATTLE OF... DC* 5.0 48.00 23/ 3 Special Order 10th game in the Battles of the American Revolution series. 1-3wks Turnarnd Covers a little-known battle that had tremendous potential to be decisive. Park of the New York campaign, two relatively huge armies met in Oct 1776. The Americans under Washington sat in well-fortified positions only 3 miles across awaiting a British frontal assault; the British under Howe prepared for such an assault but called it off due to heavy rains, and eventually Howe simply turned south towards other objectives with the Americans dividing their forces to screen the British. Includes 3 scenarios: the historical battle at Chatterton hill, a what-if had Howe pressed an assault as planned, and the full 4 day campaign, 28-31 Oct 1776. Uses event cards that add flavor and variability. 2 mounted boards, 245 counters, 52 cards, 1hr/turn, 200yds/hex, Btln/Regt level. Mark Miklos'23 WING LEADER: ORIGINS 1936-42 KIT zl 31.50 23/ 7 Special Order Kit adding 29 new aircraft & 26 scenarios for minor nations 1-3wks Turnarnd from before & early in World War II (including China, Spain, Poland, Netherlands, Czechoslovakia; and includes the Malta campaign. '20 -------------------------------------------------------------------------------- HEXASIM GAMES (Hexasi) - none - -------------------------------------------------------------------------------- WATERLOO 1815, FALLEN EAGLES II [2ND] BC 2.4 60.00 23/ 2 In-Stk: 151566 Fully updated 2nd edition with revised OoB & new map, plus rules revisions. Regt/Btln level game of the 3 day battle of Waterloo, June 1815. 4 countersheets, 2 maps, 18 cards, 200m/hex, 1hr/turn. Scenarios for key battles of Hougoumont, D'Erlon's Attack & Plancenoit, plus the grand campaign. Focus of mechanics is on morale, attrition & unit commitment, with div & corp-level units required to follow preassigned orders till changed. Relatively high solitaire suitability. W.Vejdovsky'23 -------------------------------------------------------------------------------- LEGION WARGAMES (Legion) www.LegionWargames.com -------------------------------------------------------------------------------- ACES OF VALOR, WWI AERIAL COMBAT BC 1.5 55.00 23/ 3 Stocked Solitaire game of air-air combat during World War I. Player 2-6wks Turnarnd commands a fighter squadron on the Western Front from the German, British, French or American forces. Choose a campaign consisting of 8-16 missions, draw cards to set the mission objective (such as patrol, strafing, recon, spotting balloon busting, or bomber escort). When combat occurs, pilot skill, aircraft performance & luck all determine the outcome. Earn points by destroying enemy aircraft or ground targets & completing missions successfully. Those points can then be used to repair, replace or upgrade aircraft. Points determine victory. Eric von Rossing'23 LA PRIMOGENITA, 1941 EAST AFRICA BC 42.00 23/ 1 Special Order Operational level game of the Italian East African campaign 2-6wks Turnarnd of 1941. The Allies invade Italian-held Eritrea with two Indian divisions & some Free French units. The defenders are all colonial units, plus some Italian units in reserved. The Italians held off the Allied forces for 8 weeks around the town of Cheren (Keren) before being forced to retreat. Units are assigned orders to attack, move, entrench, resupply, etc, with prioritized numbers what decide which actions occur first, each side getting 4 sets of orders at a time. 1wk/turn, 7.5mi/hex, btln to brig level. '23 SKYHAWK, ROLLING THUNDER 1966 BC 2.0 55.00 23/ 1 Stocked Solitaire game putting the player in command of an A-4E 2-6wks Turnarnd Skyhawk during the early days of Operation Rolling Thunder, the mass bombing campaign over northern Vietnam in 1966. Player is based on the USS Rosevelt at Yankee Station. Your goal is to successfully carry out missions -- which includes return alive. Player loads out their aircraft with munitions as needed, with occasional political meddling, then faces determined Vietnamese opposition in the form of small arms fire, AAA, SAMs and a rare MiG. Three campaigns (composed of multiple missions) are included: First Tour of Duty (Aug-Sept 1966), Second (Oct-Dec) and the third covers the complete 5 month period. Fast playing & engaging, with systems descended from B-17, B-29, Target for Today & Tonight. Mounted battle board, 284 counters. Steve Dixon, Bob Best'23 -------------------------------------------------------------------------------- MULTI-MAN PUBLISHING, (MMP) www.advancedsquadleader.com -------------------------------------------------------------------------------- ARDENNES II [2ND] BC 1.4 54.00 23/ 9 Stocked 2023 overhaul of this game using the SCS Std Combat System. 2-6wks Turnarnd OoB & map have been updated, and artillery has been modified. Fun, relatively simple and extremely colorful grand tac, 2 map game of entire Battle of the Bulge Campaign, Dec 1944-Jan 1945. 1.8ed of series rules; 3rd in Std Combat series; 560 counters, 6 scenarios, 1day/turn, 1mi/hex. Dean Essig'23 ASL:ACTION PACK #18, OCTOBERFEST Fo 0.6 29.00 23/10 In-Stk: 151512 XXXVII Scenario pack focused on 14 scenarios from from an previous Oktoberfest. Includes 2 geomorphic maps (91,92). Actions cover actions on the Eastern Front from Dec 1941 to May 1945, the Pacific in Guadalcanal 1942, the Western Front in 1944, plus 4 scenarios involving the US 1st Cav in Korea in 1950. '23 ASL:DROP ZONE, SAINTE-MERE-EGLISE BC 1.5 69.00 23/ 2 In-Stk: 151208 Historical ASL module focused on the initial airborne assault by the 505th regt of the US 82nd Airborne on the eastern side of the Cotentin Penisula behind Utah Beach at Normany. Tasked with protecting the crossroads the Germans would need to launch any counterattacks on Utah Beach. Facing them were an Ost Btln of Georgians, the 709th Division, Panzer Grenadier Regt 1058, plus Luftwaffe's 91st Div, all supported by a Sturm Btln & other armored assets. Covers 2 days of time around the town of Sainte-Mere-Eglise. Includes 3 historical map boards, 11 scenarios plus 3 campaign games, 1 countersheet. '23 ASL:STARTER KIT EXPANSION PACK #3 Fo 0.6 34.00 23/ 9 In-Stk: 151449 Expansion kit for the ASL Advanced Squad Leader game series with additional rules, counters, maps & scenarios for the Starter Kit series of games (#1-4). Adds 2 maps (g & h), 8 scenarios between US & US marines, Poles, Brits and Russians versus German, Italian & Japanese forces in Europe & the Pacific, 1941-44. Reqs Starters #1-4 & all Bonus & Expansions to play all scenarios. '23 ASL:WINTER OFFENSIVE #14 2023 BONUS Fo 0.4 17.00 23/ 1 Special Order PACK Tournament scenario pack including 3 new maps (89 & 90) and 2-6wks Turnarnd 3 scenarios (WO43-45). '23 ASL:YANKS 3RD DC* 3.3 119.00 23/ 6 Stocked 2022 update of this kit which provides the complete American 2-6wks Turnarnd army OoB plus the units & scenarios from earlier Paratrooper kit. Now includes a total of 41 scenarios (16 from earlier editions of Yanks & Paratrooper, & 25 from previously published but OoP scenarios, all revised & rebalanced). Includes 6 countersheets & 8 maps (16-19, 24, 40, 41, 46). Errata from prior edition incorporated. '22 GOOSE GREEN zl 28.00 23/ 9 Special Order Game of the first & pivotal battle of the Falklands War of 2-6wks Turnarnd 1982 near the main town of Port Stanley. The British have greater firepower & leadership, but must overcome entrenched Argentinean defenders well supplied with minefields, trenches, heavy weapons, AA and outnumber the Brits 2 to 1. Includes 3 short scenarios & two campaigns. 125yd/hex, 20-30min/turn, 140 counters, Pltn level. Dean Essig'23 VALLEY OF TEARS DC* 3.3 110.00 23/12 Special Order Game covering the entire Yom Kippur War of 1973 on both 2-6wks Turnarnd Sinai & Syrian fronts, and lasting until a ceasefire is imposed the UN. Uses the Battalion Combat Game System (BCS). Includes air power missions, and brings the BCS into the post-WWII era. 8 scenarios & 3 campaigns. 4 maps, 1400 counters, Carl Fung'23 -------------------------------------------------------------------------------- MULTI-MAN ASL JOURNAL (MMP_J) www.advancedsquadleader.com -------------------------------------------------------------------------------- ASL: JOURNAL #13 n 1.2 49.00 23/ 1 In-Stk: 151456 52 page mag supporting the ASL Advanced Squad Leader system with 33 new scenarios on cardstock, errata, new ASL board #77 & updated overlay X20. '23 -------------------------------------------------------------------------------- REVOLUTION GAMES (Revolu) www.Revolutiongames.us -------------------------------------------------------------------------------- EAGLES IN THE SKY DC 62.00 23/ 7 Special Order Card-based game of air-air combat during the last 18 months 2-6wks Turnarnd of World War I. Players command flights of up to 6 planes conducting a range of missions such as patrol, recon or ballon gbusting. Includes all the major aircraft of the period. Played as either individual engagements or as a campaign of 5 engagements. Quick to play, with a campaign completed in a long evening. 280 counters, 110 cards. A weighty game. Michael Lemick'23 GRAND HAVOC, PERRYVILLE BC 52.00 23/ 7 Special Order Boxed version. Game of the confused & ferocious battle of 2-6wks Turnarnd Perryville, 1862, during Bragg's Kentucky Campaign. Veteran Confederate forces under blander leadership attack superior Union numbers composed mostly of green troops. Includes several what-if scenarios. 352 counters. Jeff Grossman'23 GRAND HAVOC, PERRYVILLE [ZIPLOCK] zl 1.0 42.00 23/ 7 Stocked Ziplock version. Game of the confused & ferocious battle of 2-6wks Turnarnd Perryville, 1862, during Bragg's Kentucky Campaign. Veteran Confederate forces under blander leadership attack superior Union numbers composed mostly of green troops. Includes several what-if scenarios. 352 counters. Jeff Grossman'23 -------------------------------------------------------------------------------- RENEGADE GAME STUDIO (RGS) - none - -------------------------------------------------------------------------------- ROBO RALLY 5TH LB* 39.00 23/10 Special Order Latest reprint of this simple, elegant, colorful, family-oriented & HIGHLY RECOMMENDED game of 8 robots dueling w/ one another on an automated factory floor to complete a race circuit. Cards provide special weapons & abilities. Map sections can be combined in innumerable ways. Has been out of print for 7 years. '23 -------------------------------------------------------------------------------- UDO GREBE GAME DESIGN CO. (UGG) www.UGG.de -------------------------------------------------------------------------------- LONGEST TRENCH WITH TWO EXPANSIONS SB 39.00 23/11 Special Order (Simple historically-oriented card game of famous land & sea 1-3wks Turnarnd World War I battles from a strategic view. The Central Powers & the Entente try to defeat their opponent by effective allocation of troops, ships & support such as mines, air power, trenches, etc on each of three fronts. Intended to be a fast-playing, fun 2-player game (which can be played as 2 teams of 2). Includes two expansions. Arno Maesen, Frederic Moyersoen'23 -------------------------------------------------------------------------------- DAN VERSSEN GAMES (Versse) www.DVG.com -------------------------------------------------------------------------------- STUKA LEADER, WWII EURO THEATER DC 75.00 23/ 9 Stocked SOLITAIR Solitaire game of World War II air missions using German Temp OoP/OoS aircraft including the ME-109, FW-190, JU-87 Stuka, ME-262, He-111 others. Each aircraft has unique characteristics & sets of abilities. Player must assemble an appropriate force (including pilots) to accomplish the mission. Based on the Corsair & Zero Leader games (as evolved from Thunderbolt Leader). Chuck Seegert'23 WARFIGHTER, WWII MEDITERRANEAN BC 47.50 23/ 9 Special Order 1-6 player card game of squad level combat & missions set in Avail Uncrtn Sicily & Italy during 1943. Played either cooperatively or solitaire. Base game provides the full OoB of the Italian Army plus some British hostiles. Individual missions can be played in 60 minutes. Add-ons provide other nations' forces which which to play this game instead of the Italians. '23 WARFIGHTER, WWII NORTH AFRICA BC 47.50 23/ 9 Special Order 1-6 player card game of squad level combat & missions set in Avail Uncrtn North Africa during WWII. Played either cooperatively or solitaire. Base game provides the full OoB of the British 8th Army. Individual missions can be played in 60 minutes. Add-ons provide other nations' forces which which to play this game instead of the Brits. '23 -------------------------------------------------------------------------------- WORTHINGTON GAMES (Worthi) www.worthingtongames.com -------------------------------------------------------------------------------- ARCHIE'S WAR, BATTLE FOR GUADALCANAL BC 2.3 50.00 23/ 6 In-Stk: 151182 1 or 2 player game of the battle for Guadalcanal in 1942. Fast playing. Mapboard is double-sided, with one side used for 2-player play and the other for solitaire. Uses a block system for hidden movement (but not step reduction). Low complexity. 60 blocks. Derek Croxton'23 111 Items listed here for your shopping pleasure. [IM_NuPn2:2023] Newly Released Gaming Items Listed by Publiher